x ;jг  Player: target Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.22:32:24.ttyrec Time: (1782253944) Tue Jun 23 22:32:24 2026 z ;j̺ [?1051l[?1052l[?1060l[?1061hz ;jBV)0[?7h[?25l[?1cz ;jz ;jWelcome, target. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elf q - Oniz - Felid i - Armataurr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Air Elementalist{ ;jL{ ;j{ ;j1Welcome, target the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper{ ;jZv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Air Elementalist{ ;jt { ;j5{ ;j,?`target the GustyDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0){ ;j?y-) Nothing wieldedCast: Shock| ;j #.# #.# #.#| ;jq #.# #.# #.# #.# +@# ###| ;j* | ;j2   | ;jE | ;jo | ;jWelcome, target the Deep Elf Air Elementalist.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.| ;j| ;jNZPress ? for a list of commands and other information.| ;j_| ;jb| ;joe  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3          | ;je b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 1.1   1.7  +1      h + Air Magic| ;je3.2   3.4  +1      | ;jf,     c - Armour   0.0   1.4  -2  | ;j8f{    d + Dodging| ;jrf(2.4   2.1  +2      e + Stealth| ;jSg2.4   1.8  +3  | ;jg        | ;jg!            | ;jh_    | ;j9h        | ;jWhn    | ;jvh_    | ;jha    | ;jh        | ;jhl    | ;jha    | ;ji_    | ;j,ia    | ;jJi_    | ;jkiT    | ;jiThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  | ;ji[?] Help[=] set a skill target  | ;j@j[/] auto|manual mode [*] useful|all skills [!] training|cost|targets~ ;jE  h * Air Magic   3.2 ;jR ;jW ;j] target the Gusty #.#Deep Elf #.#Health: 10/10 ======================== #.#Magic: 6/6======================== #.#AC: 2Str: 5 #.#EV: 11Int: 19 #.#SH: 0Dex: 15 #.#XL:  1 Next:  0% Place: Dungeon:1 +@#Noise: ---------  Time: 0.0 (0.0) ### ;j^-) Nothing wielded Cast: Shock     Welcome, target the Deep Elf Air Elementalist.It's a long way down to the Orb of Zot, but that shouldn't be any trouble. ;jbPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon. ;jf ;jj ;jo ;js ;j.I ;j{ ;j ;jM[ _You open the door. ;j%There is an open door here. _ _You now have 9 gold pieces. ;j0 ;jn ;j ;jp ;jZ ;jt ;j  )       #13.0 ( ;jz]13.0) .#.# #.#.#.# #.#.#.# #.#.#.# #.#.#.# ;jb% #.#.#.# #.#.#.# #.#.#.# ;j% ;j*,4.0 (14 ;j0 ;j3# _Found a mace. ;j ;j% ;j& ;j ;j ;j| ;j ;j ;j ;j ;j ;j,, ;j- ;j8/ ;jG0 ;j0 ;jy1 ;j2 ;j4 ;j5 ;j'6 ;j6 ;j8, ;j9 ;j><  You see here a +0 mace. ;jA ;j~KK _ ;jl ;ju  You encounter a hobgoblin. ;j     ####  ....  .....  .....  ...... ##...... ###@....... #...#.....g #.### #....Shock #.# ... #.# . #.# g   hobgoblin (asleep) #.# #.# #.# ;j;O32.0 (18g. ;jDg ;j5==3.0 (19 ;j, ;j+ _The hobgoblin shouts! ;j  ;j  ;j  ;jť ` _A hobgoblin is nearby! ;j  target the Gusty  Deep Elf ####  Health: 10/10 ======================== ....  Magic: 5/6====================---- .....  AC: 2Str: 5 .....  EV: 11Int: 19 ......  SH: 0Dex: 15 ###......  XL:  1 Next:  0% Place: Dungeon:1 ###@***....  Noise: ==-------  Time: 33.0 (0.0) #...#..**g.  -) Nothing wielded #.### #....   ;jwj[33mCast: Shock #.# ...  #.# .  #.# g   hobgoblin #.# #.# #.# _The hobgoblin shouts! _A hobgoblin is nearby!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (68% to hit) ;j(aH target the Gusty Deep Elf ####Health: 10/10 ======================== ....Magic: 5/6====================---- .....AC: 2 ;jaStr: 5 .....EV: 11Int: 19 ......SH: 0Dex: 15 ###......XL:  1 Next:  0% Place: Dungeon:1 ###@***.... ;jaNoise: ==-------  Time: 33.0 (0.0) #...#..**** ;jb-) Nothing wielded #.### #.... ;jpbCast: Shock #.# ... #.#.  ;jb#.#g   hobgoblin #.# ;jb2 #.#  ;jb#.# _The hobgoblin shouts! _A hobgoblin is nearby! ;jcAiming: Shock (safe; 6% risk of failure)  ;j5cPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (68% to hit) ;jMg. _A hobgoblin is nearby!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (68% to hit)  The zap misses the hobgoblin. ;jJ....g.. ;j:-4.0 (1 _ ;jr ;j ;jk  target the Gusty  Deep Elf ####  Health: 10/10 ======================== ;jAW ....  Magic: 4/6================-------- .....  AC: 2 ;j-Str: 5 ;j' ;ju.....  EV: 11 ;j.Int: 19 ;j+ ;jov......  SH: 0 ;j.Dex: 15 ;jQ ;j###......  XL:  1 Next:  0% Place: Dungeon:1 ;j ;jo ###@**.....  Noise: =--------  Time: 34.0 (0.0) ;j ;j#...#.**g..  -) Nothing wielded ;j ;j"#.### #....  Cast: Shock ;j ;jZ#.# ...  ;jf ;jP#.# .  ;j ;j6#.# ;jyo g   hobgoblin ;jƽ ;j#.# ;j ;j#.# ;jI ;j#.# ;j(CAim: a hobgoblin (68% to hit)  ;j/_The zap misses the hobgoblin. ;j}Aiming: Shock (safe; 6% risk of failure)  ;jaPress: ? - help, Q - select action ;jL Shift-Dir - straight line ;j;Aim: a hobgoblin (68% to hit) ;jl target the Gusty Deep Elf ####Health: 10/10 ======================== ....Magic: 4/6================-------- .....AC: 2Str: 5 .....EV: 11Int: 19 ......SH: 0 ;j(wDex: 15 ###......XL:  1 Next:  0% Place: Dungeon:1 ###@**.....Noise: =--------  Time: 34.0 (0.0) #...#.***.. ;j\-) Nothing wielded #.### #..**Cast: Shock #.# ... ;j;  #.#. #.#g   hobgoblin #.# #.# #.#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded. ;j 2g. ;j3....... ;j25.0 (1 _ ;j ;j  ####  .... .  ..... . ###...... ###..  #.@.#..g... ;j<<  #.### #....  #.# ...  #.# .  #.#  #.#  #.#  #.#  #.# ;j0g ;js.g   hobgoblin ;jG.-6 ;j+ ;j ;j  ;j  ####  ....  .....  .....  ;j ......  ###...... ;jx  ###...g.... ;jd  #@..#......  #.### #....  #.# ...  #.# .  #.#  #.#  #.# ;j  #.#   #.# ;j ;jf1g. ;j ;j.@-7 ;jg ;j ;j  target the Gusty ####  Deep Elf ....  Health: 10/10 ======================== ;j  .....  Magic: 3/6============------------ .....  AC: 2Str: 5 ......  EV: 11Int: 19 ###......  SH: 0Dex: 15 ###.*g.....  XL:  1 Next:  0% Place: Dungeon:1 #@**#......  Noise: ---------  Time: 37.0 (0.0) ;jN #.### #....  -) Nothing wielded #.# ...  Cast: Shock #.# .  #.# #.# g   hobgoblin #.# #.# #.#The zap hits the hobgoblin. _The hobgoblin is moderately wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit) ;jn target the Gusty ####Deep Elf ....Health: 10/10 ======================== .....Magic: 3/6============------------ .....AC: 2Str: 5 ......EV: 11Int: 19 ###..**..SH: 0Dex: 15 ###.***....XL:  1 Next:  0% Place: Dungeon:1 #@**#......Noise: ---------  Time: 37.0 (0.0) #.### #....-) Nothing wielded #.# ...Cast: Shock #.#. #.# #.#[14;3 ;jo8Hg   hobgoblin #.# #.# #.#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. ;jig......4=====8.0 (1 _ ;jc + ;j  ;j J target the Gusty ;j  ;j H####  Deep Elf ;j>  ;j ....  Health: 10/10 ======================== ;j  ;j j.....  Magic: 3/6 ;j O============------------ ;j4  ;j s.....  AC: 2 ;j -Str: 5 ;j4  ;j t......  EV: 11 ;j .Int: 19 ;j-  ;jT ###......  SH: 0Dex: 15 ###*g......  XL:  1 Next:  0% Place: Dungeon:1 ;j ]#@*.#......  Noise: =--------  Time: 38.0 (0.0) #.### #....  -) Nothing wielded #.# ...  Cast: Shock ;j E #.# .  #.# #.# g   hobgoblin #.# #.# #.#The zap hits the hobgoblin.  ;j =_The hobgoblin is heavily wounded. ;j {Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit) ;jqt   target the Gusty ####  Deep Elf ....  Health: 10/10 ======================== .....  Magic: 3/6============------------ .....  AC: 2Str: 5 ......  EV: 11Int: 19 ###......  SH: 0Dex: 15 ###........  XL:  1 Next:  0% Place: Dungeon:1 #@..#......  Noise: =--------  Time: 38.0 (0.0) #.### #....  -) Nothing wielded #.# ...  Cast: Shock #.# . [13;15 ;jA H #.# #.# g   hobgoblin #.# #.# #.#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! ####  ....  .....  .....  ..**..  ###**....  ###**  #@*  #.### #....  #.# ...  #.#    [ ;j- 919G   ;j .........169.0 (1Shock _ ;je_ ;j/, ;jn ;jb4==== ;j ;j9 ;j| ;j ;jt  ;j R==== ;j ;jP5==== ;j ;j', ;j ;j ;j; ;j ;jK ;j ;j ;j ;j<==== ;j ;j!d6==== ;jy" ;j%4 _Magic restored. ;j' ;jU1 ;j2 ;j8n ;j1l    #####  #.....  #......  ......>  .......  ###......$  ###.@....... -556.0) #...#.......  #.#####.....  #.# .... #.# ... #.# .. #.# [ #.# -6.0 (17 _Found a ring mail. Found a stone staircase leading down. ;jK ;j) ;j ;jb ;j*==== ;j4 ;j ;j ;jL# ;j# ;j^% ;j[-L _You now have 18 gold pieces (gained 9). ;jP ########  ##......##  ##........##  #......>...#  #..........#  ###..........#  ###.........@..# 64.0 (8.0)  #...#.............#  #.#####.......#####  #.# #........#  #.# #........#  #.# #..........  #.# #....[...##  #.# #.......>#  ;j0a ;jUc+5.0 (9 ;jgj ;jl9 _Found an escape hatch in the floor. ;j%  ;j  ;j  ;jf  ;j  ;je n ;j0 , ;j B ;jƛ  ;j , ;j֞  ;j , ;j(  ;j , ;jp  ;jħ  ;j  ;j  ;j , ;jv  ;j  ;jS , ;j  ;jͶ  ;j2  ;j  ;j5  ;j  ;j B ;jk  ;jM i  You encounter a hobgoblin. ;j  ########### ##.. ##......## ... #........## ###.###### ......>...# #.........  ;jn c..........# ###......... ..........###...@......g ..........##..##.. .............###........Shock ##.......##### #........  #........# ######### ;j o#........# g   hobgoblin (asleep)  #..........  #....[...##  #.......># ;j7 075.0 (10.0) ;j 36.0 (11 _ ;j  ;j&  ;j  target the Gusty  Deep Elf ###  Health: 10/10 ========================  ######## ##..  Magic: 5/6====================---- ##......## ...  AC: 2Str: 5 #........## ###.######  EV: 11Int: 19 ......>...# #.........  SH: 0Dex: 15 ..........# ###.........  XL:  1 Next: 16% Place: Dungeon:1 ..........###...@******g  Noise: ---------  Time: 76.0 (0.0) ..........##..##........  -) Nothing wielded .............###........  ;j~[40m Cast: Shock ##.......##### #........  #........# #########  #........# g   hobgoblin (asleep)  #..........  #....[...##  #.......># _Found an escape hatch in the floor. _You encounter a hobgoblin.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit) ;j Qtarget the GustyDeep Elf###Health: 10/10 ========================##########..Magic: 5/6====================---- ##......##...AC: 2Str: 5 #........## ###.######EV: 11Int: 19 ......>...# #.........SH: 0Dex: 15 ..........# ###.........XL:  1 Next: 16% Place: Dungeon:1 ..........###...@*******Noise: ---------  Time: 76.0 (0.0) ..........##..##........-) Nothing wielded  ;j% .............###........Cast: Shock ##.......##### #........  #........# ##########........#g   hobgoblin  #..........#....[...###.......>#Aiming: Shock (safe; 6% risk of failure)  ;j Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  ;j CThe zap hits the hobgoblin.  The hobgoblin is lightly wounded. ;jD g.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.hobgoblin is lightly wounded.shouts! ;j  %..... ;j ;==7.0 (1 _ ;jB&  ;jU  target the Gusty  Deep Elf ###  Health: 10/10 ========================  ;jA ######## ##..  Magic: 4/6================-------- ##......## ...  AC: 2Str: 5 #........## ###.######  EV: 11Int: 19 ......>...# #.........  SH: 0Dex: 15 ..........# ###.........  XL:  1 Next: 16% Place: Dungeon:1 ..........###...@*****g.  Noise: ==-------  Time: 77.0 (0.0) ..........##..##........  -) Nothing wielded .............###........  Cast: Shock ##.......##### #........  #........# #########  #........# g   hobgoblin ;j  #..........  #....[...##  #.......>#The hobgoblin is lightly wounded. _The hobgoblin shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit) ;jBtarget the GustyDeep Elf###Health: 10/10 ========================##########..Magic: 4/6================-------- ##......##...AC: 2Str: 5 #........## ###.######EV: 11Int: 19 ......>...# #.........SH: 0Dex: 15 ..........# ###.........XL:  1 Next: 16% Place: Dungeon:1 ..........###...@*******Noise: ==-------  Time: 77.0 (0.0) ..........##..##........-) Nothing wielded .............###........Cast: Shock ##.......##### #........  #........# ##########........#g[4 ;j g0m   hobgoblin  #..........#....[...###.......>#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded. ;j1g. ;j ....g..-8.0 (1 _ ;jR[   target the Gusty  Deep Elf ###  Health: 10/10 ========================  ######## ##..  Magic: 3/6============------------ ##......## ...  AC: 2Str: 5 #........## ###.######  EV: 11Int: 19 ......>...# #.........  SH: 0Dex: 15 ..........# ###.........  XL:  1 Next: 16% Place: Dungeon:1 ..........###...@****g..  Noise: =--------  Time: 78.0 (0.0) ..........##..##........  -) Nothing wielded .............### ;jk ........  Cast: Shock ##.......##### #........  #........# #########  #........# g   hobgoblin  #..........  #....[...##  #.......>#The zap hits the hobgoblin. _The hobgoblin is moderately wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit) ;jq  target the Gusty  Deep Elf ###  Health: 10/10 ========================  ######## ##..  Magic: 3/6============------------ ##......## ...  AC: 2Str: 5 #........## ###.######  EV: 11Int: 19 ......>...# #.........  SH: 0Dex: 15 ..........# ###.........  XL:  1 Next: 16% Place: Dungeon:1 ..........###...@.......  Noise: =--------  Time: 78.0 (0.0) ..........##..##........  -) Nothing wielded .............###........ [ ;jm Cast: Shock ##.......##### #........  #........# #########  #........# g   hobgoblin  #..........  #....[...##  #.......>#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! ###   ##..  ...   >...#    ******* . .....           #....[  > ;j2b$....... ;jjm339.0 (1Shock _ ;j ;j ;jd! I ;j# B ;j( f4==== ;j)  ;jn 1 _You start resting....g-...##.......Shockg   goblin (wandering)83.0 (4 ;j} -4.0 (5 ;jU s _You encounter a goblin. It is wielding a +0 dagger. ;jJ  target the Gusty  Deep Elf ###  Health: 10/10 ========================  ######## ##..  Magic: 3/6============------------ ##......## ...  AC: 2Str: 5 #........## ###.######  EV: 11Int: 19 ......>...# #.........  SH: 0Dex: 15 ..........# ###.........  XL:  1 Next: 33% Place: Dungeon:1 ..........###...@******g  Noise: ---------  Time: 84.0 (0.0) ..........##..##........  -) Nothing wielded .............### ;jL[m........  Cast: Shock ##.......##### #........  #........# #########  #........# g   goblin  #..........  #....[...##  #.......># _You start resting. _You encounter a goblin. It is wielding a +0 dagger.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit) ;jD  target the Gusty  Deep Elf ###  Health: 10/10 ========================  ######## ##..  Magic: 3/6============------------ ##......## ...  AC: 2Str: 5 #........## ###.######  EV: 11Int: 19 ......>...# #.........  SH: 0Dex: 15 ..........# ###.........  XL:  1 Next: 33% Place: Dungeon:1 ..........###...@......)  Noise: ---------  Time: 84.0 (0.0) ..........##..##........  -) Nothing wielded .............### ;jȿQ........  Cast: Shock ##.......##### #........  #........# #########  #........# g   goblin  #..........  #....[...##  #.......>#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin.  You kill the goblin! ###   ##..  ...   >...#    *******             #....[  > ;jF B......) ;j^U u41=5.0 (1Shock _ ;jX  ;jj  ;j%h3 ;j#i ;j7t|4==== ;jr  You encounter a rat.r-Shockr   rat (wandering) ;jʩ*7.0 (2 ;j( ;jbi-8.0 (3 _ ;j   target the Gusty  Deep Elf ###  Health: 10/10 ========================  ######## ##..  Magic: 3/6============------------ ##......## .r.  AC: 2Str: 5 #........## ###*######  EV: 11Int: 19 ......>...# #..*......  SH: 0Dex: 15 ..........# ###.*.......  XL:  1 Next: 41% Place: Dungeon:1 ..........###...@......)  Noise: ---------  Time: 88.0 (0.0) ..........##..##........  -) [39 ;j %;49mNothing wielded .............###........  Cast: Shock ##.......##### #........  #........# #########  #........# r   rat (wandering)  #..........  #....[...##  #.......>#The zap hits the goblin. _You kill the goblin! _You encounter a rat.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;jI  target the Gusty  Deep Elf ###  Health: 10/10 ========================  ######## ##..  Magic: 3/6============------------ ##......## ...  AC: 2Str: 5 #........## ###.######  EV: 11Int: 19 ......>...# #.........  SH: 0Dex: 15 ..........# ###.........  XL:  1 Next: 41% Place: Dungeon:1  ;jg..........###...@......)  Noise: ---------  Time: 88.0 (0.0) ..........##..##........  -) Nothing wielded .............###........  Cast: Shock ##.......##### #........  #........# #########  #........# r   rat (wandering)  #..........  #....[...##  #.......># _You encounter a rat.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the rat.  You kill the rat! ;jFmr ###  ;jn+  ##..  .*.  ###* >...# #..*  ###.*              #....[  > ;ja2...... ;jlu50=9.0 (1Shock _ ;j^ ;j  ;j1I ;j{X ;jf|4==== ;j ;j, ;j~ ;jd ;j# ;jG ;jf ;jR==== ;j ;j ;jqP5==== ;j ;j ;j ;j ;j, ;j ;j#, ;j$ ;jJ' ;j[)<==== ;jc* ;jq, ;j,N6==== ;j- ;j14 _Magic restored. ;j43 ;j6, ;j':B ;j; ;jj= ;j= ;j> ;j A ;jrE~==== ;jkF ;jF ;jG ;j[H ;jJ ;j$K, ;jP ;j|R ;jR ;jFS ;jT ;j`B ;jjc ;j;f ;jf ;jDh ;jj ;jm ;jm ;jn ;jBq ;jr ;js ;js ;ju ;jx ;jwx ;jy ;j{ ;j+} ;jp} ;jj~ ;j  ;j ;j2 ;j ;j ;jB ;j ;jk ;j ;jK ;jà ;jˣ ;j ;jh ;j[ ;j{ ;jծ ;j: ;ja ;j$ ;j ;j ;j_ ;jݽ, ;jO ;j9 ;jk ;j ;j ;j ;jJ ;j ;j ;j ;j ;jP ;j ;j ;jK ;j ;j ;j ;jH, ;j& ;j^ ;j ;j ;j, ;jX ;j= ;j ;j ;j ;j ;j, ;j ;j ;j ;j ;j ;jl ;jB ;j ;jv ;j ;jw ;j ;j;, ;j ;jB ;j ;jg ;j`B ;jh ;jj  You encounter an endoplasm. ;j$...)....###### ......#....###. ......####..### ... ......# ##...# ..###### ###.# ##.# #.###...#  #..#..#  ##...#  ##.@# - #^...#  #....##[# Shock J.### #.# # #.. ##..J   endoplasm (asleep) #.  ;jd.1136.0 (47.0) ;j1M-7.0 (48 _ ;j7 ;j9 ;j...#....## #.###..### ... ##...# ..# ####### ###.# ##.#  #.###.....#..# ##...# ###.#^.#....##[J.### #. ;j# #.. ##.. #. # ;j͔ ;jǖ18.0 (1.0) ;j ;j ;j9 ###..### .. ##...# ..#  ;js: ####### ###.# ##.#  #.###..#..#..# ##...# ###^.#....##J.### #.# #.. ;j: "##.. #.. ##.r   quokka ..r. ;jD  ;j J &9 ;jN  ;jCP P _You encounter a quokka. ;jLR O _You see here a +0 helmet. ;j\  ;j '40 ;j  ;jw % _b - a +0 helmet ;j4`g....## ####..### ... ......# ##...# ..# ####### ###.# ###.###...##..#..###.## #^..#....#J.### #.###..##..#.. J   endoplasm (asleep)##...r. ;jeC1 ;j #. .### ...  ##...# ..#  ###.# ##.#  #.###...#  #..#..# ##...# ###..# #^..@# #....##.# J.### #.# # #.. ##.. #..  ##.  ..  r.  ;j #. .### ...  ##...# ..#  ###.# ##.#  #.###...#  #..#..# ##...# ###..# #^..@# #....##.# J.### #.# # #.. ##.. #..  ##. .. r. ;jn _An endoplasm is nearby! ;jΦ......#....## #.  target the Gusty ......####..### ...  Deep Elf ......# ##...# ..#  Health: 10/10 ======================== ####### ###.# ##.#  Magic: 5/6====================---- #.###...#  AC: 2Str: 5 #..#..# EV: 11Int: 19 ##...# SH: 0Dex: 15 ###..# XL:  1 Next: 50% Place: Dungeon:1 #^**@# Noise: ---------  Time: 141.0 (0.0) #.***##.# ;j[34m -) Nothing wielded J*### #.# Cast: Shock # #.. ##.. #..  J   endoplasm (asleep) ##.  ..  r. _b - a +0 helmet _An endoplasm is nearby!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit) ;j*/......#....###.target the Gusty ......####..### ...Deep Elf ......# ##...# ..#Health: 10/10 ======================== ####### ###.# ##.#Magic: 5/6====================----#.###...#AC: 2Str: 5#..#..#EV: 11Int: 19##...#SH: 0Dex: 15###..#XL:  1 Next: 50% Place: Dungeon:1#^**@#Noise: ---------  Time: 141.0 (0.0)#.***##.#-) Nothing wielded**### #.#Cast: Shock#  ;jw2[33m#..##..#..J   endoplasm##...r.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded. ;j  ;jJ ;j?.  ;jzPress: ? - help, Q - select action  ;j#Shift-Dir - straight line ;jL   ;jNAim: an endoplasm (asleep, 100% to hit)  ;jNThe zap hits the endoplasm.  The endoplasm is heavily wounded.The endoplasm quivers....... ;j%W=2.0 (1 _ ;j ......#....## #.  target the Gusty ......####..### ...  Deep Elf ......# ##...# ..#  Health: 10/10 ======================== ####### ###.# ##.#  Magic: 4/6================-------- #.###...#  AC: 2Str: 5 #..#..# EV: 11Int: 19 ##...# SH: 0Dex: 15 ###..# XL:  1 Next: 50% Place: Dungeon:1 #***@# Noise: =--------  Time: 142.0 (0.0) #J**.##[39;49 ;j m.# -) Nothing wielded ..### #.# Cast: Shock # #.. ##.. #..  J   endoplasm ##.  ..  r. The endoplasm is heavily wounded. _The endoplasm quivers.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit) ;jSv ......#....## #.  target the Gusty ......####..### ...  Deep Elf ......# ##...# ..#  Health: 10/10 ======================== ####### ###.# ##.#  Magic: 4/6================-------- #.###...#  AC: 2Str: 5 #..#..# EV: 11Int: 19 ##...# SH: 0Dex: 15 ###..# XL:  1 Next: 50% Place: Dungeon:1 #^..@# Noise: =--------  Time: 142.0 (0.0) #....##.# ;jWw  -) Nothing wielded ..### #.# Cast: Shock # #.. ##.. #..  J   endoplasm ##.  ..  r. Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm! ;j{ % #.  ...   ..#  ###.# ##.#       #***@# #***.##.# ..### #.# #  ##.. #.. ;j| ##. .. r. ;j?^..... ;j m663.0 (1Shock _ ;j" ;j? ;jE5==== ;jNG ;jG ;jH ;jI ;jI ;jLJ ;j!L ;jsL<==== ;j/M ;jN ;jEON6==== ;jTn ;jT ;jV, ;jW ;jX ;jY, ;jZ ;jm\ ;j] ;j^<==== ;j^ ;j+` ;jOa ;ja ;ja ;jUc ;jd ;jd ;je ;j]g ;jq ;j$s ;jt, ;jcu ;jw ;jx ;j[x ;jx ;jz ;j| ;jK| ;j| ;j~ ;j ;je ;j ;j: ;j ;jτ ;j ;jL ;jÎn ;j, ;j ;jR ;j ;j/ ;j ;j  ;jV ;jYou encounter a frilled lizard.#  #######.. #.......##$ .#.#####....l ##.##... ##..## ....#########..##. .................##### #.. .)....###### #@....###....- ....#....## #####........ ....####..### ##....####..Shock ....# ##...# #..#### ##### ###.# ###.###.###...# l   frilled lizard (asleep)#..#..#####...#####..# ;je .l68.0 (25.0)  Found 11 gold pieces.l ;j F-9.0 (26 ;j  ;j8 _The frilled lizard hisses angrily. ;j L...# target the Gusty ...#######.. Deep Elf .#.......##$ Health: 10/10 ======================== .#.#####..... Magic: 5/6====================---- ##.## ..l AC: 2Str: 5 ##..# #*# EV: 11Int: 19  ;j ....#########.*### .  SH: 0Dex: 15 ...............*.##### #..  XL:  1 Next: 66% Place: Dungeon:1 .)....###### #@....###....  Noise: ---------  Time: 169.0 (0.0) ....#....## #####........  -) Nothing wielded ....####..### ##....####..  Cast: Shock ....# ##...# #..#### ##### ###.# ###.##  #.###...# l   frilled lizard #..#..### ##...## ###..#Found 11 gold pieces. _The frilled lizard hisses angrily.  ;j =Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (48% to hit) ;j: ...#target the Gusty ...#######*.Deep Elf .#.......##*Health: 10/10 ======================== .#.#####....*Magic: 5/6====================---- ##.##..*AC: 2 ;jՋ Str: 5 ##..##*#EV: 11Int: 19 ....#########.*###.SH: 0Dex: 15 ...............*.##### #..XL:  1 Next: 66% Place: Dungeon:1  ;j .)....###### #@....###....Noise: ---------  Time: 169.0 (0.0) ....#....## #####........ ;jL -) Nothing wielded ....####..### ##....####..Cast: Shock  ;js ....# ##...# #..#### ##### ###.# ###.## ;j .#.###...#l   frilled lizard#..#..#####...#####..#Found 11 gold pieces. _The frilled lizard hisses angrily.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action ;j: XShift-Dir - straight lineAim: a frilled lizard (48% to hit) ;j 4 .l _The frilled lizard hisses angrily.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (48% to hit)  The zap misses the frilled lizard..$....=70.0 (1 _ ;jQ...# target the Gusty ...#######.. Deep Elf .#.......##$ Health: 10/10 ======================== .#.#####..... Magic: 4/6================-------- ##.## ... AC: 2Str: 5 ##..# #l# EV: 11Int: 19 ....#########.*### .  SH: 0Dex: 15 ...............*.##### #..  XL:  1 Next: 66% Place: Dungeon:1 .)....###### #@....###....  Noise: =--------  Time: 170.0 (0.0) ....#....## #####........  -) Nothing wielded ;jR....####..### ##....####..  Cast: Shock ....# ##...# #..#### ##### ###.# ###.##  #.###...# l   frilled lizard #..#..### ##...## ###..#Aim: a frilled lizard (48% to hit) _The zap misses the frilled lizard.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (48% to hit) ;j...#target the Gusty ...#######..Deep Elf .#.......##$Health: 10/10 ======================== .#.#####...*.Magic: 4/6================-------- ##.##.*.AC: 2Str: 5 ##..##*#EV: 11Int: 19 ....#########.*###.SH: 0Dex: 15 ...............*.##### #..XL:  1 Next: 66% Place: Dungeon:1 .)....###### #@....###....Noise: =--------  Time: 170.0 (0.0) ....#....## #####........-) Nothing wielded ....####..### ##....####..Cast: Shock  ;j[12d....# ##...# #..#### ##### ###.# ###.###.###...#l   frilled lizard#..#..#####...#####..#Aim: a frilled lizard (48% to hit) _The zap misses the frilled lizard.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (48% to hit) ;j|0.l _The zap misses the frilled lizard.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (48% to hit)  The zap misses the frilled lizard...... ;j421.0 (1 _ ;jh> ;j)A ;j...# target the Gusty ...#######.. Deep Elf .#.......##$ Health: 10/10 ======================== .#.#####..... Magic: 3/6 ;j(============------------ ##.## ... AC: 2Str: 5 ##..# #.# EV: 11Int: 19 ....#########.l### .  SH: 0Dex: 15 ...............*.##### #..  XL:  1 Next: 66% Place: Dungeon:1 .)....###### #@....###....  Noise: =--------  Time: 171.0 (0.0) ....#....## #####........  -) Nothing wielded ....####..### ##....####..  Cast: Shock ....# ##...# #..#### ##### ###.# ###.##  #.###...# l   frilled lizard #..#..### ;j8##...## ###..#Aim: a frilled lizard (48% to hit) _The zap misses the frilled lizard.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;j?Aim: a frilled lizard (48% to hit) ;j ...# target the Gusty ...#######.. Deep Elf .#.......##$ Health: 10/10 ======================== .#.#####..... Magic: 3/6============------------ ##.## ... AC: 2Str: 5 ##..# #.# EV: 11Int: 19 ....#########..### .  SH: 0Dex: 15  ;j .................##### #..  XL:  1 Next: 66% Place: Dungeon:1 .)....###### #@....###....  Noise: =--------  Time: 171.0 (0.0) ....#....## #####........  -) Nothing wielded ....####..### ##....####..  Cast: Shock ....# ##...# #..#### ##### ###.# ###.##  #.###...# l   frilled lizard #..#..### ##...## ###..#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (48% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard! ;j(  ;j9*. .*. #*#*### . * #.. )     ;j ##...   #.. ###.# ###. #.###... #..#.. ##... ###.. ;j.....752.0 (1Shock _ ;j  ;j&  ;j  ;jM X ;jQ f4==== ;j .==== ;j@ 5==== ;j ==== ;j 6==== ;j ==== ;j\  ;j B ;j , ;j  ;jP n ;j! B ;jT r Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a frilled lizard (48% to hit)  The zap hits the frilled lizard. _You now have 29 gold pieces (gained 11). ;jo 3 ;j  ;j  ;j  ;ja  ;jZ  ;j  ;j  ;j  ;j  ;jK  ;j  ;j  ;j-  ;j`  ;j , ;j5  ;j  ;jM  ;j!  ;j  ;j) # #### ...# ###  ##... #....#####  ..... .........#  ....## .#  .....#.......@.# -  #....##.###..##  ;j* #.#....# #...#######  #....# ###.......# #...#######..####.#####.#.......##.######....#.#####......##...####.## ####...# ##.######..# ###.## ;j0 1200.0 (28.0) ;j6 F-1.0 (29 ;j[[  ;jhm c _c - a scroll labelled PUOMAR APPASK ;j^ ;j^ ;j_ ;j}b ;jf ;jkn ;jl ;jAn ;jo, ;jp ;jr ;js ;ju ;ju ;j} ;jL ;j' ;j ;jY ;j܃ ;j ;j< ;j ;jȴX ;jX _You now have 41 gold pieces (gained 12).  You encounter an endoplasm. ;jo ####### ...# #.....######## #...####.###......... ####......#....##### J...........# ##.....###.........# .........#.........#Shock ..?.##....##.###..## ### ##.#....# #...##### #....### ###...... J   endoplasm (asleep) #...#######..#### ####.#.......##.##### ###....#.#####......# ;j-12.0 (11 ;jo33.0 (12 _ ;j ;jv ;j   target the Gusty  Deep Elf  Health: 10/10 ========================  Magic: 5/6====================---- ## #######  AC: 2Str: 5 ...# #.....########  EV: 11Int: 19 #...####.###.........  SH: 0Dex: 15 ;j  ####......#....#####  XL:  1 Next: 75% Place: Dungeon:1 J******@...........#  Noise: ---------  Time: 213.0 (0.0) ##.....###.........#  -) Nothing wielded ;j U.........#.........#  Cast: Shock ..?.##....##.###..##  ;j E### ##.#....# #...##### #....### ###...... J   endoplasm (asleep) #...#######..#### ####.#.......##.### #### ###....#.#####......#  ;j |_You now have 41 gold pieces (gained 12). _You encounter an endoplasm. ;j Aiming: Shock (safe; 6% risk of failure)  ;jy Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit) ;j;target the GustyDeep ElfHealth: 10/10 ========================Magic: 5/6====================----#########AC: 2Str: 5...# #.....########EV: 11Int: 19#...####.###.........SH: 0Dex: 15####......#....#####XL:  1 Next: 75% Place: Dungeon:1*******@...........#Noise: ---------  Time: 213.0 (0.0)##.....###.........#-) Nothing wielded.........#.........# ;j<qCast: Shock..?.##....##.###..##### ##.#....# #...######....### ###...... J   endoplasm#...#######..########.#.......##.### #######....#.#####......#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  ;j<KThe endoplasm is heavily wounded. ;jP|&.J  ;j|lPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded. ;j}HThe endoplasm quivers. ;j3#..... ;j߅1=4.0 (1  ;j% _ ;j ;jX ;jOs  target the Gusty  Deep Elf  Health: 10/10 ========================  Magic: 4/6================-------- ## #######  AC: 2Str: 5 ...# #.....########  EV: 11Int: 19 #...####.###.........  SH: 0Dex: 15 ;jt3####......#....#####  XL:  1 Next: 75% Place: Dungeon:1 .J*****@...........#  Noise: =--------  Time: 214.0 (0.0) ##.....###.........#  -) Nothing wielded .........#.........#  Cast: Shock ..?.##....##.###..##  ### ##.#....# #...##### #....### ###...... J   endoplasm ;jft #...#######..#### ####.#.......##.### #### ###....#.#####......# The endoplasm is heavily wounded. _The endoplasm quivers. ;jtAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action ;jtShift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit) ;j   target the Gusty  Deep Elf  Health: 10/10 ========================  Magic: 4/6================-------- ## #######  AC: 2Str: 5 ...# #.....########  EV: 11Int: 19 #...####.###.........  SH: 0Dex: 15 ####......#....#####  XL:  1 Next: 75% Place: Dungeon:1 .......@...........#  Noise: =--------  Time: 214.0 (0.0) ##.....###.........#  -) Nothing wielded ........ ;jX .#.........#  Cast: Shock ..?.##....##.###..##  ### ##.#....# #...##### #....### ###...... J   endoplasm #...#######..#### ####.#.......##.### #### ###....#.#####......# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm! ;j#  ##   ...#       *******....#  ...#  ..#   ;j$  ###       ;j $....... ;j m915.0 (1Shock _ ;j  ;j  ;j  ;j ;j ;jd ;jn ;j ;jHP5==== ;j ;j ;j@ ;j ;j ;j ;j ;j, ;j ;j~==== ;jBN6==== ;jY ;jW2 ;jT;F### ####### ...## #.....######## #...####.###.........#####......#....##### ....................# ##....@###.........#-23.0 (8.........#.........#>..?.##....##.###..##### ##.#....# #...#### #....### ###..... #...#######..### ####.#.......##.###  ########....#.#####......#  ....## #...####.## ####...#  ;j? ;j%LE-4.0 (9 ;jR ;jU; _Found a stone staircase leading down. ;j/d 3 ;jk , ;jKn  ;js , ;j- n ;jŒ  You encounter a kobold. It is wielding a +0 short sword. ;j6 ### ####### ...### #.....###### #...####.###.......#.#####......#....##### ...............# ###.....###.........# ;jܡ  #...@.....#...# #>..?.##....##.###..##K...#######.#....# #...#Shock.# #....### ###..# #...###########.#.......##. K   kobold (asleep) ######## ###....#.#####..........## #...####.## ####.....## ###.######..# ## ;j- +6.0 (2 ;j Q====7.0 (3 _ ;j  ;jyR ###   ...### #.. #...####.# #.#####......# ............. ###.....### #...@.....# #>..?.##....# K...#######.#....#  ..#   #       ;jJ ###   ...### #.. #...####.# ;j`#.#####......# ............. ###.....### #...@.....# #>..?.##....# K...#######.#....#  ..#   #       ;j ;j  ;j  ;j. ] _A kobold is nearby! ;j  target the Gusty  Deep Elf ### #######  Health: 10/10 ======================== ...### #.....###### Magic: 5/6====================---- ;j#...####.###....... AC: 2Str: 5 #.#####......#....##### EV: 11Int: 19 .....................# SH: 0Dex: 15 ###.....###.........# XL:  1 Next: 91% Place: Dungeon:1 #..*@.....#.........# Noise: ---------  Time: 227.0 (0.0) #***?.##....##.###..## -) Nothing wielded K**.#######.#....# #...# Cast: Shock ..# #....### ###.. # #...#######.. ;j$####.#.......##. K   kobold (asleep) ######## ###....#.#####.... #......## #...####.## ####. ........## ###.######..# ## _You encounter a kobold. It is wielding a +0 short sword. _A kobold is nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit) ;j%^U  target the Gusty  Deep Elf ### #######  Health: 10/10 ======================== ...### #.....###### Magic: 5/6====================---- #...####.###....... AC: 2Str: 5 ;jN_#.#####......#....##### EV: 11Int: 19 .....................# SH: 0Dex: 15 ###.....###.........# XL:  1 Next: 91% Place: Dungeon:1 #...@.....#.........# Noise: ---------  Time: 227.0 (0.0) #>..?.##....##.###..## -) Nothing wielded )...#######.#....# #...# Cast: Shock ..# #....### ###.. # #...#######.. ####.#.......##. K   kobold (asleep) ######## ###....#.#####....  ;j`#......## #...####.## ####. ........## ###.######..# ##Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold! ;je ###       #..* ;jDfr #*** ***  ..#   #     ;jf       ;j .>..).. ;j  ;jtarget the GustyDeep Elf### #######Health: 10/10 ========================...### #.....###### Magic: 5/6====================----#...####.###....... AC: 2Str: 5#.#####......#....##### EV: 11Int: 19.....................# SH: 0Dex: 15###.....###.........# XL:  1 Next: 100% Place: Dungeon:1#...@.....#.........# Noise: =--------  Time: 228.0 (1.0)#>..?.##....##.###..## -) Nothing wielded)...#######.#....#  ;j[34m#...# Cast: Shock..##....### ###..##...#######..####.#.......##.  ###########....#.#####....  #......###...####.## ####.  ........## ###.######..# ## Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!Press: ? - help, Q - select action  Shift-Dir - straight line ;j%  Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!  You have reached level 2! ;j/  --more-- ;jW@k5/156/8--2 0%  ;j8G ;jVI4 _ ;jw  target the Gusty  Deep Elf ### #######  Health: 15/15 ======================== ...### #.....###### Magic: 5/8===============--------- #...####.###....... AC: 2Str: 5 #.#####......#....##### EV: 11Int: 19 .....................# SH: 0Dex: 15 ;jϏ ###.....###.........# XL:  2 Next:  0% Place: Dungeon:1 #...@.....#.........# Noise: =--------  Time: 228.0 (0.0) #>..?.##....##.###..## -) Nothing wielded )...#######.#....# #...# Cast: Shock ..# #....### ###.. # #...#######.. ####.#.......##.  ######## ###....#.#####....  #......## #...####.## ####.  ........## ###.######..# ##  _You kill the kobold!  ;j5/_You have reached level 2!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;jHN ;jPThat beam is likely to hit you. Continue anyway? Y - Yes  N - No ;j.c ;jt ;jx}ftarget the GustyDeep Elf### #######Health: 15/15 ========================...### #.....###### Magic: 6/8==================------#...####.###....... AC: 2Str: 5#.#####......#....##### EV: 11Int: 19.....................# SH: 0Dex: 15 ;j~ ###.....###.........# XL:  2 Next:  0% Place: Dungeon:1#...@.....#.........# Noise: =--------  Time: 228.0 (0.0)#>..?.##....##.###..## -) Nothing wielded)...#######.#....# #...# Cast: Shock..##....### ###..##...#######..####.#.......##.  ###########....#.#####....  #......###...####.## ####.  ........## ###.######..# ##   ;j~u_You kill the kobold! _You have reached level 2!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then. ;j. ;jۖ ;j֝ ;j. _ ;j^ 3 ;j`  ;jc  ;jdh : _ ;jh  ;ji  ;j,k  ;j. 7=========8=== ;j) , ;j ### ####### ...### #.....##### #...####.###......#.#####......#....#### ............... ###.....###..........#.>..@.##....##.###-.)...#######.#....# #......# #....### ###.##  #...####### ####.#.......#############....#.#####........## #...####.## ####..## ###.######..# #>...# #...........#####310.0)-9.0 (11 ;jO!  _You have reached level 2!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then. _d - a scroll labelled KUOLAW MEIRI ;j3 ;j ;j< ;jX ;j ;j;=== ;jJ ;jE ;j, ;jĘ ;jۛR  There is a stone staircase leading down here. ;jޝ5 _ ;j̞ ;j ;j ;j h  There is a stone staircase leading down here. ;j ;j _ ;j ;j ;j ;j, ;j ;jcB ;j ;j, ;j1 ;j ;j}=..... ### ####### .) ...### #.....####. #...####.### #.#####......#....## #..@................52.0 (13 #####.....###.... ##.........#......#######>....##....##.##...)...#######.#....# #. #......### #....### ## ######## #...## ####.#.......  ;j ######## ###....#.#####. ;j@ ;j,3.0 (14 ;j ;j# _Found a mace. ;j7I- ;jO ;jU ;jE[  ;j\ ;j/]You see here a +0 mace. ;ja ;jc ;jd_ ;jg ;jk ;j/o ;jp ;jr ;ju ;j(y ;j{ ;j} ;j  ;jH ;jA ;j/  ;jډ ;jP(_You now have 49 gold pieces (gained 8). ;jҌ ;jԍ ;jF ;j4 ;j ;j+ ;jɣ  ;j9< #####  ;jS #...# ;j%R #...# ;j-..# ;j!.# ;j;...# ;jz#...######## #### ;jj ;jy#...)......### #.. ;jM ;jd#...#..###...####.## ;j ;jd#...##.#####......#. ;jn ;j֫D######.............. ;j5#####.....### ;j ;j ;jd.....#. ;jʭ ;jr ;j&64.0 (11 ;jĿ ;j%5.0 (12 ;j ;j  ;jL ;j,_f - a red potion ;jK ;j) ;j+3 ;j0 ;j@ ;juF ;j'G<  You see here a +0 mace. ;joI ;jJ _ ;jJ ;j_N ;j_P ;jP ;jWB ;jZ ;j\ ;j]a ;jc ;j0g ;jj ;jl ;jv ;jz ;j)| ;j~ ;jJ, ;jc ;j ;j ;j3 ;j ;j_ ;j5 ;j ;jɏ ;j\ ;jՓ, ;j ;j^ ;jC ;j™ ;j ;jB ;j] ;j@, ;j ;jQ ;j ;j ;j ;j ;j ;jB ;j ;j ;j{ ;j3 ;jݶ ;j ;j ;jI ;j ;j\ ;j- ;j, ;j ;jT ;j, ;j ;j-  You encounter a dart slug. #### ####### ...### #.....########## ##...####.###...@......w ####......#....######### ...................# Shock ##.....###.........# .........#.........# ....##....##.###..##w   dart slug (asleep) #######.#....# #...####### # #....### ###.......###...#######..####.# ;j,87.0 (2 ;j538.0 (23 _ ;j ;j ;j7  target the Gusty  Deep Elf ;j8  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 2Str: 5  EV: 11Int: 19 #### ####### SH: 0Dex: 15 ...### #.....##########  XL:  2 Next:  0% Place: Dungeon:1  ;j09.##...####.###...@******w  Noise: ---------  Time: 288.0 (0.0) ####......#....#########  -) Nothing wielded ...................#  Cast: Shock ##.....###.........# .........#.........# ....##....##.###..##  w   dart slug (asleep)  ;j:2#######.#....# #...####### # #....### ###.......#  ##...#######..####.# _You see here a +0 mace. _You encounter a dart slug.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit) ;j:jtarget the GustyDeep Elf ;jaHealth: 15/15 ========================Magic: 7/8=====================---AC: 2Str: 5EV: 11Int: 19 #### #######SH: 0Dex: 15 ...### #.....##########XL:  2 Next:  0% Place: Dungeon:1 ##...####.###...@*******Noise: ---------  Time: 288.0 (0.0) ####......#....#########-) Nothing wielded ...................#Cast: Shock ##.....###.........# .........#.........# ....##....##.###..##w   dart slug #######.#....# #...####### # #....### ###.......###...#######..####.# ;jAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.  The dart slug is moderately wounded. ;j1w......=9.0 (1 _ ;j9 ;j: ;jz j  target the Gusty  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------  AC: 2 ;j' Str: 5  EV: 11Int: 19 #### ####### SH: 0Dex: 15 ...### #.....##########  XL:  2 Next:  0% Place: Dungeon:1 ##...####.###...@*****w.  Noise: =--------  Time: 289.0 (0.0) ####......#....#########  -) Nothing wielded ...................#  Cast: Shock  ;j ##.....###.........# .........#.........# ....##....##.###..##  w   dart slug #######.#....# #...####### # #....### ###.......#  ##...#######..####.#  ;j The zap hits the dart slug. _The dart slug is moderately wounded.Aiming: Shock (safe; 5% risk of failure)  ;j Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit) ;j}target the GustyDeep ElfHealth: 15/15 ========================Magic: 6/8==================------AC: 2Str: 5EV: 11Int: 19 #### #######SH: 0Dex: 15  ;j~-...### #.....##########XL:  2 Next:  0% Place: Dungeon:1 ##...####.###...@*******Noise: =--------  Time: 289.0 (0.0) ####......#....#########-) Nothing wielded ...................#Cast: Shock ##.....###.........# .........#.........# ....##....##.###..##w   dart slug #######.#....# #...####### # #....### ###.......###...#######..####.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.  ;jHGThe dart slug is almost dead. ;j` tw.....w.. ;j390.0 (1 _ ;j ;j ;j   target the Gusty  Deep Elf  Health: 15/15 ========================  Magic: 5/8===============---------  AC: 2Str: 5  EV: 11 ;j+Int: 19 #### ####### SH: 0Dex: 15 ...### #.....##########  XL:  2 Next:  0% Place: Dungeon:1 ##...####.###...@****w..  Noise: =--------  Time: 290.0 (0.0) ####......#....#########  -) Nothing wielded  ;jٔ...................#  Cast: Shock ##.....###.........# .........#.........# ....##....##.###..##  w   dart slug #######.#....# #...####### # #....### ###.......#  ;jL##...#######..####.# The zap hits the dart slug. _The dart slug is almost dead.Aiming: Shock (safe; 5% risk of failure)  ;jPress: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit) ;jm  target the Gusty  Deep Elf  Health: 15/15 ========================  Magic: 5/8===============---------  AC: 2Str: 5  EV: 11Int: 19 #### ####### SH: 0 ;j}Dex: 15 ...### #.....##########  XL:  2 Next:  0% Place: Dungeon:1 ##...####.###...@.......  Noise: =--------  Time: 290.0 (0.0) ####......#....#########  -) Nothing wielded ...................#  Cast: Shock ##.....###.........# .........#.........# ....##....##.###..##  w   dart slug #######.#....# #...####### # #....### ###.......#  ##...#######..####.# Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action ;j.Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.  You kill the dart slug! ;jO ;j   *******  .. ........  ;jA    ;jy$....... ;j! ;jXf131.0 (1Shock _ ;j  ;j9 ;jgR ;jS ;jS ;jU ;jxZO6=== ;j'[ ;j\ ;je] ;j`^ ;jcxr===7===8====== ;jz, ;j|B ;j~g=== ;j< ;jB ;j0  You encounter a bat.....b.....## .......#############...... .###..........- .#....###########....... ...# .......Shock.........# ....... #.........# .......##.###..## #......b   bat (asleep) ....# #...####### #..... ..### ###.......# #####  ;j13098.0) ;jN-10.0 (19 _ ;j9 ;j0 ;jrP   target the Gusty  Deep Elf .  Health: 15/15 ======================== ..  Magic: 7/8=====================--- .b.  AC: 2Str: 5 .*..  EV: 11Int: 19 ###### **...  SH: 0Dex: 15  ;jcQ 3.....#############*.....  XL:  2 Next: 13% Place: Dungeon:1 .###............@*......  Noise: ---------  Time: 310.0 (0.0) .#....###########.......  -) Nothing wielded ..........# .......  Cast: Shock #.........# ....... #.........# ....... .##.###..## #......  b   bat (asleep) ....# #...####### #..... ..### ###.......# #####  ;jS ..#######..####.# _You kill the dart slug! _You encounter a bat.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit) ;jLL   target the Gusty  Deep Elf .  Health: 15/15 ======================== ..  Magic: 7/8=====================--- ...  AC: 2Str: 5 ....  EV: 11Int: 19 ###### .....  SH: 0Dex: 15 .....#############......  XL:  2 Next: 13% Place: Dungeon:1 .###............@.......  Noise: ---------  Time: 310.0 (0.0) .#....###########.......  -) Nothing wielded ..........# .......  Cast: Shock #.........# ....... #.........#  ;jEM 2....... .##.###..## #......  b   bat (asleep) ....# #...####### #..... ..### ###.......# ##### ..#######..####.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  You kill the bat! ;j"Q  .  ..  .**  .*..  **... *..... ..* ;jQ             ;ji  ;j .......7=1.0 (1Shock _ ;j  ;j  ;j+R ;jS ;jS ;jU ;j_ ;jac8=== ;jQf ;jh, ;jh ;j[o ;j:##........#........#.......#........>#..... ....##.. ##............-6.0 (5...##..# #.. .# #.. .# #.. #.###..## ##..# #...#########.. ### ###.......# ######.  ;j-7.0 (6 _Found a stone staircase leading down. ;j ;j ;ji ;j ;j6 ;jX ;j;=== ;j ;j ;j ;j> ;jX ;j ;j, ;j ;j  ;j  ;j8  ;jW  ;jz ;j, ;j" ;j ;j` ;j ;j ;j ;j ;j  ;j ;j  ;j! ;j" ;j# ;j$ ;jx& ;jT' ;j* ;j+ ;j-, ;jn. ;j/ ;j2, ;j3 ;j= ;j?, ;j2@ ;j` ;jn ;j#B ;j2 ;j  ;ja ;j  ;j ;j ;j ;j ;j ;j ;j, ;j ! ;j%" ;j" ;j2# ;j# ;j%B ;j' ;j( ;j) ;jU) ;j* ;j,, ;j|- ;j/X ;j[1, ;j1 ;j42 ;j4 ;jV5 ;j5 ;j 6 ;j7 ;j78 ;jz8 ;j8 ;j9 ;j: ;j%; ;j; ;j< ;j= ;j= ;j> ;j? ;j@, ;juA ;jC ;jC ;j@D ;j%E ;jF ;jIG, ;jG ;jgJ, ;j4K, ;jL ;jmM ;jN ;j3N ;jP ;jP ;jiR, ;jS ;jT ;jT ;jU ;jV ;jW, ;j\n ;j%] ;j8^ ;j^ ;j _ ;ja ;ja ;j.b ;jb ;jc ;jd ;j:e ;j|e ;j]f ;jjg, ;jg ;ji ;jlj ;jj ;j k ;j$m ;jm ;jn ;jzn ;jo ;jp ;jp ;jwq ;jr ;j(x ;jy ;jzB ;j{ ;jy| ;j| ;j } ;jl, ;j ;jT ;j؁ ;j ;j ;j ;j ;j, ;jk ;jH ;jt ;j҈ ;j ;j ;jB  You encounter a kobold. It is wielding a +0 short sword. ;ja+.# ###.## ##.##..# .###...# #.##### ..#..### #.# #...## #.# ##..# #.# ^...# #.# .##.##.# # #.# #.#  #.. #@#  ;j ##.. #.#  #.. #.. Shock ##. ..## .. ... r. K... K   kobold (asleep) .### ..  ;jG073.0 (56.0) ;j34.0 (57 _ ;j ;ja ;j.# ###.## ##.##..#  target the Gusty .###...# #.#####  Deep Elf ..#..### #.# Health: 15/15 ========================  ;j!#...## #.# Magic: 7/8=====================--- ##..# #.# AC: 2Str: 5 ^...# #.# EV: 11Int: 19 .##.# #.# SH: 0Dex: 15 # #.# #.# XL:  2 Next: 17% Place: Dungeon:1  #.. #@# Noise: ---------  Time: 374.0 (0.0)  ##.. #*# -) Nothing wielded  #.. #*. ;j Cast: Shock ##. *.## .. *.. r. K... K   kobold (asleep) .### .. _Found a stone staircase leading down. _You encounter a kobold. It is wielding a +0 short sword.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action ;j6|Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit) ;j.# ###.## ##.##..#target the Gusty .###...##.#####Deep Elf ..#..####.#Health: 15/15 ======================== #...###.#Magic: 7/8=====================--- ##..##.#AC: 2Str: 5 ^...##.#EV: 11Int: 19 .##.##.#SH: 0Dex: 15 # #.##.#XL:  2 Next: 17% Place: Dungeon:1#..#@#Noise: ---------  Time: 374.0 (0.0)##..#*#-) Nothing wielded#..#*.Cast: Shock##.*.##..*..r. *...K  [ ;jHm kobold*###.*Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded. ;ja9K. ;jgB..... ;jk:=5.0 (1 _ ;jq ;js ;jO .# ###.## ##.##..#  target the Gusty .###...# #.#####  Deep Elf ..#..### #.# Health: 15/15 ======================== #...## #.# Magic: 6/8==================------ ##..# #.# AC: 2Str: 5 ^...# #.# ;j[P w EV: 11Int: 19 .##.# #.# SH: 0Dex: 15 # #.# #.# XL:  2 Next: 17% Place: Dungeon:1  #.. #@# ;jP  Noise: =--------  Time: 375.0 (0.0)  ##.. #*# -) Nothing wielded  #.. #*. Cast: Shock ##. *.## .. K.. ;j&Q r. .... K   kobold .### ;jhQ } ..The zap hits the kobold.  ;jQ !_The kobold is severely wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action ;jQ Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit) ;jZ& .# ###.## ##.##..#target the Gusty .###...##.#####Deep Elf ..#..####.#Health: 15/15 ======================== #...###.#Magic: 6/8==================------ ##..##.#AC: 2Str: 5 ^...##.#EV: 11Int: 19 .##.# ;j' #.#SH: 0Dex: 15 # #.##.#XL:  2 Next: 17% Place: Dungeon:1#..#@#Noise: =--------  Time: 375.0 (0.0)##..#*#-) Nothing wielded#..#*.Cast: Shock##.*.##..*..r. .*.. ;j#( K   kobold*###.*Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold but does no damage.  The kobold is severely wounded. ;j K........6.0 (1 _ ;j(Z.# ###.## ##.##..#  target the Gusty .###...# #.#####  Deep Elf ..#..### #.# Health: 15/15 ======================== #...## #.# ;j Magic: 5/8===============--------- ##..# #.# AC: 2Str: 5 ^...# #.# EV: 11Int: 19 .##.# #.# SH: 0Dex: 15 # #.# #.# XL:  2 Next: 17% Place: Dungeon:1  #.. #@# ;j# Noise: =--------  Time: 376.0 (0.0)  ##.. #*# -) Nothing wielded  #.. #*. Cast: Shock ##. .K## .. ... r. .... ;jʟ K   kobold .### ..The zap hits the kobold but does no damage. _The kobold is severely wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit) ;j $ ;j.".# ###.## ##.##..#  target the Gusty .###...# #.#####  Deep Elf ..#..### #.# Health: 15/15 ======================== #...## #.# Magic: 5/8===============--------- ##..# #.# AC: 2Str: 5 ^...# #.# EV: 11Int: 19 .##.# #.# SH: 0Dex: 15 # #.# #.# XL:  2 Next: 17% Place: Dungeon:1  #.. #@# Noise: =--------  Time: 376.0 (0.0)  ##.. #.# -) Nothing wielded  #.. #..[3 ;j=#7m Cast: Shock ##. .)## .. ... r. .... K   kobold .### ..Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold.  You kill the kobold! ;j/ ;j/:  ##.##..#    #.# #.# #.# ^...# #.# #.# #.# #.#  #.. #@#  ##.. #*#  #.. #*. ##. .* .. .* r. ..* .### ..  ;j^..).. ;jm207.0 (1Shock _ ;j ;j" ;j%_ ;jw= 6======7=== ;jp`8====== ;jVX ;j===  You see here a +0 short sword.  A quokka comes into view.##...## #.# ###..#  #.# #^...#  #.# ..##. #.# #.# #.#  #.. #.#  ##.. #.######## #.. #####........# ##. #...@)######.#- ...............:. r..#.........#..Shock . ###.###P### .. P.. .#P P# ;j5[40mP#r   quokka (asleep)#... ..## #. # #914.0).rr-2.0 (15 _ ;j3##...## #.# target the Gusty ###..# #.# Deep Elf #^...# #.# Health: 15/15 ======================== ..##.# #.# Magic: 7/8=====================--- ## #.# #.# AC: 2Str: 5  #.. #.# EV: 11Int: 19  ##.. #.########  SH: 0Dex: 15 #.. #####........#  XL:  2 Next: 20% Place: Dungeon:1 ##. #.**@)######.#  Noise: ---------  Time: 392.0 (0.0) ...***.........:.   ;j-) Nothing wielded .r.#.........#..  Cast: Shock . ###.###P###  .. P..  .#P P#P#  r   quokka #... ..#  # #. # # You see here a +0 short sword. _A quokka comes into view.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit) ;jq ##...###.#target the Gusty ###..##.#Deep Elf #^...##.#Health: 15/15 ======================== ..##.##.#Magic: 7/8=====================--- ## #.##.#AC: 2Str: 5#.. ;jr ##.#EV: 11Int: 19##..#.########SH: 0Dex: 15#.. #####........#XL:  2 Next: 20% Place: Dungeon:1##. #.**@)######.#Noise: ---------  Time: 392.0 (0.0)...***.........:.-) Nothing wielded**.#.........#..Cast: Shock. ###.###P###.. P...#P P#P#r   quokka#... ..## #. # # ;jIs You see here a +0 short sword. _A quokka comes into view.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit) ;j r. _A quokka comes into view.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (56% to hit)  The zap misses the quokka.......=3.0 (1 _ ;j$  ;jh"  ;jG##...## #.# target the Gusty ###..# #.# Deep Elf #^...# #.# Health: 15/15 ======================== ..##.# #.# Magic: 6/8==================------ ## #.# #.# AC: 2Str: 5  #.. #.# EV: 11Int: 19  ##.. #.########  SH: 0Dex: 15 #.. #####........#  XL:  2 Next: 20% Place: Dungeon:1 ##. #.**@)######.#  Noise: =--------  Time: 393.0 (0.0) ...r**.........:.  ;j&I -) Nothing wielded ...#.........#..  Cast: Shock . ###.###P###  .. P..  .#P P#P#  r   quokka #... ..#  # #. # # Aim: a quokka (56% to hit)  ;jsZb_The zap misses the quokka.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit) ;jڡ`##...## #.# target the Gusty ###..# #.# Deep Elf #^...# #.# Health: 15/15 ======================== ..##.# #.# Magic: 6/8==================------ ## #.# #.# AC: 2Str: 5  #.. #.# EV: 11Int: 19  ;j ##.. #.########  SH: 0Dex: 15 #.. #####........#  XL:  2 Next: 20% Place: Dungeon:1 ##. #...@)######.#  Noise: =--------  Time: 393.0 (0.0) ....r..........:.  -) Nothing wielded ...#.........#..  Cast: Shock . ###.###P###  .. P..  .#P P#P#  r   quokka #... ..#  # #. # #  _The zap misses the quokka.[ ;j6o19;2HAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit)  You miscast Shock. Nothing appears to happen. ;jjc #.# #.#^...# #.# #.# #.# #.#  #.. #.#  ##..   #..   ##.      ;jV  .  ..  .#P P#P#  #...  # #. #  Contam: 10% -4.0 (1 _ ;jM ##...## #.# target the Gusty ###..# #.# Deep Elf #^...# #.# Health: 15/15 ======================== ..##.# #.# Magic: 5/8===============--------- ## #.# #.# AC: 2Str: 5  #.. #.# ;jN / EV: 11Int: 19 Contam: 10%  ##.. #.########  SH: 0Dex: 15 #.. #####........#  XL:  2 Next: 20% Place: Dungeon:1 ##. #.**@)######.#  Noise: ---------  Time: 394.0 (0.0) ....r*.........:.  -) Nothing wielded ...#.........#..  Cast: Shock ;jN & . ###.###P###  .. P..  .#P P#P#  r   quokka ;jO #... ..#  # #. # # Aim: a quokka (56% to hit) _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit) ;j`##...###.#target the Gusty ###..##.#Deep Elf #^...##.#Health: 15/15 ======================== ..##.##.#Magic: 5/8===============--------- ## #.##.#AC: 2Str: 5#..#.#EV: 11Int: 19 Contam: 10% ##..#.########SH: 0Dex: 15#.. #####........#XL:  2 Next: 20% Place: Dungeon:1##. #.**@)######.#Noise: ---------  Time: 394.0 (0.0)...***.........:.-) Nothing wielded**.#.........#..Cast: Shock. ###.###[3 ;j7mP###.. P...#P P#P#r   quokka#... ..## #. # #Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit)  The zap hits the quokka.  The quokka is lightly wounded. ;jZ.S.r ;j76....... ;jw9:=5.0 (1 _ ;j[B ;j7C ;j ##...## #.# target the Gusty ###..# #.# Deep Elf #^...# #.# Health: 15/15 ======================== ..##.# #.# Magic: 4/8============------------ ## #.# #.# AC: 2Str: 5  #.. #.# ;jk EV: 11Int: 19 Contam: 10%  ##.. #.########  SH: 0Dex: 15 #.. #####........#  XL:  2 Next: 20% Place: Dungeon:1 ##. #..*@)######.#  Noise: =--------  Time: 395.0 (0.0) .....r*........:.  -) Nothing wielded ...#.........#..  Cast: Shock . ###.###P###  .. P..  ;j.#P P#P#  r   quokka #... ..#  # #. # # The zap hits the quokka. _The quokka is lightly wounded.  Aiming: Shock (safe; 5% risk of failure)  ;jTPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (lightly wounded, 56% to hit) ;jI H##...## #.# target the Gusty ###..# #.# Deep Elf #^...# #.# Health: 15/15 ======================== ..##.# #.# Magic: 4/8============------------ ## #.# #.# AC: 2Str: 5  #.. #.# EV: 11 ;jN Int: 19 Contam: 10%  ##.. #.########  SH: 0Dex: 15 #.. #####........#  XL:  2 Next: 20% Place: Dungeon:1 ##. #...@)######.#  Noise: =--------  Time: 395.0 (0.0) .....†.........:.  -) Nothing wielded ...#.........#..  Cast: Shock . ###.###P###  .. P..  ;j .#P P#P#  r   quokka #... ..#  # #. # # Shift-Dir - straight lineAim: a quokka (lightly wounded, 56% to hit)  The zap hits the quokka.  The quokka is almost dead. ;j qThe zap hits the quokka.  You kill the quokka! ;jP  #.# #.#^...# #.# #.# #.# #.#  #.. #.#  ##..   ;j k#..   ##. #*.*  .....**    ;j x.  ..  .#P  #...  # #. #   ;j \...†. ;jy l76.0 (1Shock _ ;j$  ;j  ;j ;jҬ3 ;j5======8%  ;j@6===6 ;j)421 ;j 7====== ;j{"Z _Your magical contamination has completely faded away. ;j"# ;j', ;jX( ;j* ;j/B ;j:===8=== ;j< ;j ?, ;jB ;jD ;jF ;jG ;jH ;jcK ;jO ;j/P ;jS ;jCT ;jWk  You encounter a ball python. ;jVm.# #.# .# #.# .# #.# # #.# .. #.# #.. #.#########.. #####........# ##. ###....)######.# .....†......@..:.# -...#.........#..# . ###.###P### # Shock... .P..#.#P .#P#P# ;jQn#......P..# S   ball python (constriction, asleep)# #.# #.# #SP P.P ;j>14148.0) ;jnk===-5.0 (19 _ ;jW ;j ;j $ ;j5.# #.# target the Gusty .# #.# Deep Elf .# #.# Health: 15/15 ======================== .# #.# Magic: 7/8=====================--- .. #.# AC: 2Str: 5 #.. #.########  EV: 11Int: 19  #.. #####........#  SH: 0Dex: 15  ##. ###....)######.#  XL:  2 Next: 27% Place: Dungeon:1  .....†......@..:.#  Noise: ---------  Time: 415.0 (0.0) ...#......*..#..#  -) Nothing wielded . ###.###P### [4 ;j0m#  Cast: Shock ... *P.. #.#P *#P#P# #...*..P..# S   ball python (constriction, asleep) # #*# #.# # SP P.P _Your magical contamination has completely faded away. _You encounter a ball python.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit) ;j $ ;j׾ .# #.# target the Gusty .# #.# Deep Elf .# #.# Health: 15/15 ======================== .# #.# Magic: 7/8=====================--- .. #.# AC: 2Str: 5 #.. #.########  EV: 11Int: 19  #.. #####........#  SH: 0Dex: 15  ##. ###....)######.#  XL:  2 Next: 27% Place: Dungeon:1  .....†......@..:.#  Noise: ---------  Time: 415.0 (0.0) ...#.........#..#  -) Nothing wielded . ###.###P### # [37 ;j m Cast: Shock ... .P.. #.#P .#P#P# #......P..# S   ball python (constriction, asleep) # #.# #.# # †P P.PShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the fungus. The fungus begins to die.  The fungus is lightly damaged.  The zap hits the ball python.  You kill the ball python! ;j|  #.# #.# #.# #.# #.#   #..   ##.     *  . *### #  ;j ... * #.#P * #...* # #*# #.#  *P   ;jU =.P.. ;jV S..† ;j0` }231=6.0 (1Shock _ ;j^n  ;jbP3 ;jR ;j/V ;j| ;j~.8=== _A nearby fungus withers and dies. ;j, ;j  #.#   #.#   #.#   #.#   #.#   #.########  . #####........#  #. ###....)######.#  .....†...#  -...#...#..#  . ###.###.###..#  ... ..P..#..# #.#P#.#P#P#..# #......P..#.##  # #.# #.# #.#  ;j  †P P.P #.#    You pick up a parchment of Launch Clockwork Bee and begin reading...22.0 (6 ;jc===-3.0 (7 ;j߯ ;j:M _You add the spell Launch Clockwork Bee to your library. ;j  ;j I ;j  ;j$ B ;j=%  ;j%  ;j:(  ;jy+  ;j/ , ;j0  ;j3  ;j{7 , ;j9  ;j<  ;j(@  ;j@  ;jI n ;jK  ;j N  ;jN  ;jP  ;jR  ;j]U  ;jU  ;jW  ;j Z  ;j]  ;j]  ;j^  ;j`  ;ju h#.. #####........# ##. ###....)######.# .....†...........#  ...#.........#..#  . ###.###.###..#  #......P..#..#  #.#P#.#P#P#..#  #......P..#.##  ###@###.###.# 32.0 (9 ;j w J#.†P._P.PP#.#  ###P###P###  ... .P. #.# .# ... #.# ...  ;j6  ;j /3.0 (10.0) ;jR u_ _Found a faded altar of an unknown god. ;j"~ ;j#. ###....)######.#  .....†...........# #.........#..# . ###.###.###..#  #......P..#..# #.#P#.#P#P#..# #......P..#.## ###.###.###.# #.†P@_P.PP#.# ###P###P### S... .P. #.#.# .##K...# #.# S   ball python (constriction, asleep)... K   kobold (asleep).. ;j_ ;j>4.0)Shock ;j _You encounter a ball python and a kobold. ;jG) ##. ###....)######.# .....†...# ...#.........#..# . ###.###.###..# #......P..#..# #.#P#.#P#P#..# #......P..#.## ###.###.###.# #.†P.@P.PP#.# ###P###P### S... .P..#.#.# .#P##K... ## #.# ..... ;j3  ;jHR 5 _There is a faded altar of an unknown god here. ;j[ _You encounter a ball python and a kobold. _There is a faded altar of an unknown god here.  ;jdW This altar belongs to (a) Fedhas, (b) Ignis or (c) Makhleb, but you can't tell  which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel. ;j P  Okay, then. ;j  ;j ;j. _ ;j0 ##. ###....)######.# .....†...# ...#.........#..# . ###.###.###..# #......P..#..# #.#P#.#P#P#..# #......P..#.## ###.###.###.# #.†P@_P.PP#.# ###P###P### S... .P.. #.#.# .#P# #K... # # #.# ...K   kobold (asleep) .. ;j<6 __ ;j ##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ...#.........#..#  Health: 15/15 ======================== . ###.###.###..#  Magic: 7/8=====================--- #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 #......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 31% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: ---------  Time: 436.0 (0.0) ###P### ;jm[40mP###  -) Nothing wielded S*.. .P..  Cast: Shock #.#.# .#P#  #K... #  # #.# S   ball python (constriction, asleep) ... K   kobold (asleep) ..convert or escape to cancel. _Okay, then.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit) ;jW##. ###....)######.#target the Gusty.....†...........#Deep Elf...#.........#..#Health: 15/15 ========================. ###.###.###..#Magic: 7/8=====================---#......P..#..#AC: 2Str: 5#.#P#.#P#P#..#EV: 12Int: 19#......P..#.##SH: 0Dex: 15 ;j fz###.###.###.#XL:  2 Next: 31% Place: Dungeon:1#.†P@_P.PP#.#Noise: ---------  Time: 436.0 (0.0)###*###P###-) Nothing wielded**.. .P..Cast: Shock#*#.# .#P##K**. ## #.#S   ball python (constriction)...K   kobold (asleep) ;jig]..  Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the plant. The plant begins to die.  The plant is lightly damaged.  The zap hits the ball python.  The ball python is moderately wounded. ;jV|.SAim: a ball python (asleep, 100% to hit)  The zap hits the plant. The plant begins to die.plant is lightly damaged.zap hits the ball python  The ball python is moderately wounded.The ball python hisses angrily. ;jl1.K ;jZP..K ;j+ ;ju5===7.0 (1 ;j( &_ ;j ( _The kobold shouts! ;j*  ##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ...#.........#..#  Health: 15/15 ======================== . ###.###.###..#  Magic: 6/8==================------ #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 #......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 31% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: ===------  Time: 437.0 (0.0) ###P[ ;j 40m###P###  -) Nothing wielded .*.. .P..  Cast: Shock #S#.# .#P#  #.K.. #  # #.# S   ball python (constriction) ... K   kobold ..The ball python hisses angrily. _The kobold shouts!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit) ;jA, %##. ###....)######.#target the Gusty.....†...........#Deep Elf...#.........#..#Health: 15/15 ========================. ###.###.###..#Magic: 6/8==================------#......P..#..#AC: 2Str: 5#.#P#.#P#P#..#EV: 12Int: 19 ;j`. #......P..#.##SH: 0Dex: 15###.###.###.#XL:  2 Next: 31% Place: Dungeon:1#.†P@_P.PP#.#Noise: ===------  Time: 437.0 (0.0)###*###P###-) Nothing wielded.*.. .P..Cast: Shock#*#.# .#P##*K.. ## #.#S   ball python (constriction)...K   kobold..  Shift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)  The zap hits the plant.  The plant is lightly damaged.  The zap hits the ball python.  The ball python is severely wounded. ;j I.S ;j 4K. ;j ;P. ;jm ;--8.0 (1 _ ;j ?_ ;jF ##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ...#.........#..#  Health: 15/15 ======================== . ###.###.###..#  Magic: 5/8===============--------- #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 #......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 31% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: =--------  Time: 438.0 (0.0) ###[4 ;jzG5mP###P###  -) Nothing wielded .*.. .P..  Cast: Shock #*#K# .#P#  #S... #  # #.# S   ball python (constriction) ... K   kobold ;j i ..The plant is lightly damaged.  The zap hits the ball python. _The ball python is severely wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;j ##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ...#.........#..#  Health: 15/15 ======================== . ###.###.###..#  Magic: 5/8===============--------- #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 #......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 31% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: =--------  Time: 438.0 (0.0) ###P[ ;j40m###P###  -) Nothing wielded .... .P..  Cast: Shock #.#K# .#P#  #.... #  # #.# S   ball python (constriction) ... K   kobold ..Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the plant.  The plant is lightly damaged.  The zap hits the ball python.  You kill the ball python! ;j޳} ##. )  .....†    .             ###*  .*.. .P..  #*#K#  #*...  ;jq: # #.#K   kobold ... ..  ;j_K.P... ;j:49.0 (1 _ ;jĉ ;j2 ;j ##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ...#.........#..#  Health: 15/15 ======================== . ###.###.###..#  Magic: 4/8============------------ #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 ;j#......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 34% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: =--------  Time: 439.0 (0.0) ###P###P###  -) Nothing wielded ..K. .P..  Cast: Shock #.#.# .#P#  #.... #  # #.# K   kobold ... ..The zap hits the ball python.  ;jw_You kill the ball python!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (60% to hit) ;jB@ ##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ;jE...#.........#..#  Health: 15/15 ======================== ;jG. ###.###.###..#  Magic: 4/8============------------ #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 #......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 34% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: =--------  Time: 439.0 (0.0) ###.###P###  -) Nothing wielded ..K. .P..  Cast: Shock #.#.# .#P#  ;jHI#.... #  # #.# K   kobold ... .. _You kill the ball python!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (60% to hit)  You miscast Shock. Nothing appears to happen. ;jI1K. ;jQ2 ##. )  .....†    .   ;jR             .... .P..  #.#.#  #....  # #.# ... ..  ;jVcContam: 10% -40.0 (1 ;jz^ ;j`A  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  ;jaAim: a kobold, wielding a +0 dagger (60% to hit)  You miscast Shock. Nothing appears to happen. _A nearby plant withers and dies. ;jܮ  ##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ...#.........#..#  Health: 15/15 ======================== . ###.###.###..#  Magic: 3/8=========--------------- #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 Contam: 10%  #......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 34% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: ---------  Time: 440.0 (0.0)[ ;j !1K ###K###P###  -) Nothing wielded .... .P..  Cast: Shock #.#.# .#P#  #.... #  # #.# K   kobold ... ..Aim: a kobold, wielding a +0 dagger (60% to hit)  You miscast Shock. Nothing appears to happen. _A nearby plant withers and dies.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;jV  ##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ...#.........#..#  Health: 15/15 ======================== . ###.###.###..#  Magic: 3/8=========--------------- #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 Contam: 10%  #......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 34% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: ---------  Time: 440.0 (0.0) ;jҕ ###)###P###  -) Nothing wielded .... .P..  Cast: Shock #.#.# .#P#  #.... #  # #.# K   kobold ... .. _A nearby plant withers and dies.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the kobold.  You kill the kobold! ;jM  ##. )  .....†    ;j .             ;j{ ####*  .... .P..  #.#.#  #....  # #.# ;j< I... ..  ;jh+0J ;j/)J   endoplasm (wandering) ;jE8?4=== ;j847=1.0 (1 ;j? ;jA  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap hits the kobold.  You kill the kobold! _You encounter an endoplasm. ;j^  ##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ...#.........#..#  Health: 15/15 ======================== . ###.###.###..#  Magic: 3/8=========--------------- #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 Contam: 10%  #......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 37% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: =--------  Time: 441.0 (0. ;j_ 0) ###*###P###  -) Nothing wielded ..*. .P..  Cast: Shock #.#*# .#P#  #..*. #  # #*# J   endoplasm (wandering) J.. ..You kill the kobold! _You encounter an endoplasm.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit) ;j=) ##. ###....)######.#target the Gusty.....†...........#Deep Elf...#.........#..#Health: 15/15 ========================. ###.###.###..#Magic: 3/8=========---------------#......P..#..#AC: 2Str: 5#.#P#.#P#P#..#EV: 12Int: 19 Contam: 10% #......P..#.##SH: 0Dex: 15###.###.###.#XL:  2 Next: 37% Place: Dungeon:1#.†P@_P.PP#.#Noise: =--------  Time: 441.0 (0.0)###*###P###-) Nothing wielded..*[40 ;j* Km. .P..Cast: Shock#.#*# .#P##..*. ## #*#J   endoplasm*..*.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded. ;j8 J.  The endoplasm quivers. ;j J)... ;j S.2.0 (1 _ ;j7 ;j~##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ...#.........#..#  Health: 15/15 ======================== . ###.###.###..#  Magic: 2/8======------------------ #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 Contam: 10%  #......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 37% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: =--------  Time: 442.0 (0.0) ###*[0;10 ;jLm###P###  -) Nothing wielded ..*. .P..  Cast: Shock #.#*# .#P#  #..*. #  # #J# J   endoplasm ... ..The endoplasm is severely wounded. _The endoplasm quivers.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit) ;j/ ##. ###....)######.#  target the Gusty .....†...........#  Deep Elf ...#.........#..#  Health: 15/15 ======================== . ###.###.###..#  Magic: 2/8======------------------ #......P..#..#  AC: 2Str: 5 #.#P#.#P#P#..#  EV: 12Int: 19 Contam: 10%  ;jI =#......P..#.##  SH: 0Dex: 15 ###.###.###.#  XL:  2 Next: 37% Place: Dungeon:1 #.†P@_P.PP#.#  Noise: =--------  Time: 442.0 (0.0) ###)###P###  -) Nothing wielded .... .P..  Cast: Shock #.#.# .#P#  #.... #  # #.# J   endoplasm ... ;j!..Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm! ;j' ##. )  .....†    .         ;j'     ###*  ..*. .P..  #.#*#  ;j(#..*.  # #*# *.. *.  ;j`)....... ;jm443.0 (1Shock _ ;j ;j} ;jh3 ;j-X ;j:73===8% 6===44===2 ;j: ;j; ;j<01 ;j< ;j@?= ;j@ ;jTZ _Your magical contamination has completely faded away. ;j ;j[ ;jb ;jn5====== ;jK  ;jT ;j:===6=== ;j& ;j( ;jo) ;j* ;j, ;j- ;j0 ;jJ47====== ;j7 ;jU: ;j; ;j= ;jD ;jE ;j"H ;jYP ;j]Q ;jR ;jX ;jWY;=== ;j[ ;jac8=== ;jc ;jj ;jHn ;jo ;j9wT  You see here a +0 dagger. ;jK _ ;j( ;jDX ;jQ=== ;jx ;j ;j2 ;j ;j  ;j ;jp ;j ;j ;j ;jr ;j ;j ;jڷB ;j ;j_ ;j, ;j ;j ;jB ;ju ;j, ;j ;j ;j, ;jv ;j! ;jz ;j ;j# ;jx  #......P..#.##  ###.###.###.# #.†P._P.PP#.# ###)###P### #......P..# #.#.#P#.#P# #......P..# ###.###P### #......@..# -.:.............# #..............##################     ;j    You pick up a parchment of Foxfire and begin reading... ;jp081.0 (38.0) ;j0F-2.0 (39 ;j ;j=@ _You add the spell Foxfire to your library. ;j^3 ;j, ;j ;jGB ;jl ;jv ;jh ;j ;j4B ;j  ;j4#, ;j 3 ;j3 ;j6, ;j; ;j< ;j> ;j> ;j@ ;jB ;jE, ;jG ;joI ;jK ;j-L ;jL ;jQX ;j`=  ###.###.###.# #.#.#.†P._P.PP#.# #...###)###P### #...#......P..# #.#.#.#.#P#.#P# #.#.#......P..# #.#.###.###P### #.#.#.........#.# #.@.............# #........## ;jkb ################ You pick up a parchment of Forge Lightning Spire and begin reading... ;jsh291.0 (9.0) ;jn/2.0 (10.0) ;j2| ;j4~_ ;j+N _You add the spell Forge Lightning Spire to your library. ;j 3 ;jM  ;j  ;jD  ;jv B ;j , ;j  ;j  ;j  ;j  ;jg  ;jg  ;j , ;j[ , ;jx  ;j  ;j  ;j  ;j .....†...........#....#.........#..##.###.###.###..#..# ;j [#.#.#P#.#P#P#..#.##.###.###.#.†P._P.PP.###)###P### 7.0 (5.0).#......P..# .#.#.#.#P#.#P# #.#.#......P..##.#.###.###P### #.#.#.........#.# ;j2 =#...............# #..............## ################ ;j  ;j +8.0 (6 ;j  ;j ( _Found a ring mail. ;jo ;jp ;jq ;jv ;jۃB ;j ;j ;j ;j ;j ;jr ;j܏ ;j ;j= ;j- ;j ;j ;jA  You see here a +0 ring mail. ;j  ;jǞ _ ;j ;jH ;j ;jy ;j ;jJ ;j~, ;jܫ ;j ;j ;j  ;jG ;j4 ;jD, ;ju ;j ;j ;js ;j ;j ;j$B ;j ;jq ;j ;j4 ;j ;jj, ;jz ;j ;j ;j ;jEn ;j? ;jV ;j, ;jF ;j ;jF, ;j ;j  ;jG ;j ;j ;j`;  There is a shaft here. ;j0 ;j  _ ;jm ;jg ;jr, ;j( ;j ;j ;jn ;j ;jc ;jB ;j ;jE ;j, ;ju ;j, ;jr ;j ;j3 ;j ;j ;j( ;j ;j ;j ;j ;jB ;j ;jX ;j ;j ;j| n ;j , ;j+  ;j  ;j|  ;j  ;jN ;jB ;jV ;j ;j# ;j8 ;j ;jW ;j ;jJ ;j ;j ;j ;j, ;jw* ;j+ ;jZ-, ;j1. ;j/ ;jP1, ;j1 ;j3 ;jj4 ;j4 ;jG5 ;j6 ;j*8 ;j8 ;j9 ;j=: ;j[; ;j; ;j< ;j? ;j?N _You now have 59 gold pieces (gained 10). ;jT  You encounter a goblin. It is wielding a +0 club. ;jm# ## ### # .## #######.. # ..###.......# # .........### ######## #####..#####...# #.......##.....########.. #.......#..###........... #.......#......########## #.......@.###### #.#.......### #.#.# ....... Shock #.#.# .......  ;jn#.#.# ....... #.#.# .....$gg   goblin (asleep) #.#.# ####### #.#.# #.#.# ;j{1549.0 (51.0) ;jF-50.0 (52 ;jm ;j+ _Found 12 gold pieces. ;j-g### ### target the Gusty #.## #######.. Deep Elf #..###.......# Health: 15/15 ======================== #.........### Magic: 7/8=====================--- # ####### #####..#####...# AC: 2Str: 5 # .......##.....########.. EV: 12Int: 19 # .......#..###........... SH: 0Dex: 15 # .......#......########## XL:  2 Next: 44% Place: Dungeon:1 # .......@.######  Noise: ---------  Time: 550.0 (0.0) #.# ......*### -) Nothing wielded #.#.# ......* ;jh7 Cast: Shock #.#.# ......* #.#.# ......* #.#.# .....$g g   goblin (asleep) #.#.# ####### #.#.# #.#.# _You now have 59 gold pieces (gained 10).  You encounter a goblin. It is wielding a +0 club. _Found 12 gold pieces.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;j&###### target the Gusty #.## #######.. Deep Elf #..###.......# Health: 15/15 ======================== #.........### Magic: 7/8=====================--- ######## #####..#####...# AC: 2Str: 5 #.......##.....########.. EV: 12Int: 19 #.......#..###........... SH: 0Dex: 15 #.......#......########## XL:  2 Next: 44% Place: Dungeon:1 #.......@.######Noise: ---------  Time: 550.0 (0.0) #.#.......###-) Nothing wielded #.#.# .......[33 ;j'imCast: Shock #.#.# ....... #.#.# ....... #.#.# .....$gg   goblin (asleep) #.#.# ####### #.#.# #.#.#You encounter a goblin. It is wielding a +0 club. _Found 12 gold pieces.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineYou miscast Shock. Nothing appears to happen. ;jC~Contam: 10% 1.0 (1 _ ;j^ ### ### target the Gusty #.## #######.. Deep Elf #..###.......# Health: 15/15 ======================== #.........### Magic: 6/8==================------ # ####### #####..#####...# AC: 2Str: 5 # .......##.....########.. EV: 12Int: 19 Contam: 10% # .......#..###........... SH: 0Dex: 15 # .......#......########## XL:  2 Next: 44% Place: Dungeon:1 # .......@.######  Noise: ---------  Time: 551.0 (0.0) #.# ......*### -) Nothing wielded #.#.# . ;jZa Y.....* Cast: Shock #.#.# ......* #.#.# ......* #.#.# .....$g g   goblin (asleep) #.#.# ####### #.#.# #.#.#Press: ? - help, Q - select actionShift-Dir - straight line _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;jv###### target the Gusty #.## #######.. Deep Elf #..###.......# Health: 15/15 ======================== #.........### Magic: 6/8==================------ # ;jwd####### #####..#####...# AC: 2Str: 5 #.......##.....########.. EV: 12Int: 19 Contam: 10% #.......#..###........... SH: 0Dex: 15 #.......#......########## XL:  2 Next: 44% Place: Dungeon:1 #.......@.######Noise: ---------  Time: 551.0 (0.0) #.#......*###-) Nothing wielded #.#.# ......*Cast: Shock #.#.# ......* #.#.# ......* #.#.# .....$*g   goblin #.#.# #######  ;jxZ#.#.# #.#.#Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the goblin.  The goblin is moderately wounded.The goblin shouts!  The zap hits the goblin. ;jN lg.  Shift-Dir - straight line  The zap hits the goblin.  The goblin is moderately wounded.The goblin shouts!zap hits the goblin.  The goblin is severely wounded. ;j0... ;j<===2.0 (1 _ ;j$ ;j% ;jY### ### target the Gusty #.## #######.. Deep Elf #..###.......# Health: 15/15 ======================== #.........### Magic: 5/8===============--------- # ####### #####..#####...# AC: 2Str: 5 # .......##.....########.. EV: 12 ;j#Int: 19 Contam: 10% # .......#..###........... SH: 0Dex: 15 # .......#......########## XL:  2 Next: 44% Place: Dungeon:1 # .......@.######  Noise: ===------  Time: 552.0 (0.0) #.# ......*### -) Nothing wielded #.#.# ......* Cast: Shock  ;js#.#.# ......* #.#.# ......g #.#.# .....$. g   goblin #.#.# ####### #.#.# #.#.#The zap hits the goblin. _The goblin is severely wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit) ;j ### ### target the Gusty #.## #######.. Deep Elf #..###.......# Health: 15/15 ======================== #.........### Magic: 5/8===============--------- # ####### #####..#####...# AC: 2Str: 5 # .......##.....########.. EV: 12 ;jN Int: 19 Contam: 10% # .......#..###........... SH: 0Dex: 15 # .......#......########## XL:  2 Next: 44% Place: Dungeon:1 # .......@.######  Noise: ===------  Time: 552.0 (0.0) #.# .......### -) Nothing wielded #.#.# ....... Cast: Shock #.#.# ....... #.#.# ......) #.#.# .....$. g   goblin #.#.# ####### #.#.# #.#.# ;j Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin.  You kill the goblin! ;jc ## .## ...... ;j   .. . .......    *### * *  ;jg * .....*  ;j% t...)$ ;jԝ u8--3.0 (1Shock _ ;j^  ;j  ;jC3 ;j˃ ;jń ;jA ;j6=== ;j, ;jX ;jG, ;jU ;jO8%  ;j7======6421 ;j6 ;ju ;jQE=== ;jC ;jZ _Your magical contamination has completely faded away. ;jҭM8=== ;j ;j ;jN ;j ;j ;j ;jk ;j ;jܺ ;jZ ;j$ ;j ;j ;j ;jb ;j;=== ;j  ;jC ;j; ;j ;j ;j ;jQ ;j ;j ;j ;j# ;j ;j M _You now have 71 gold pieces (gained 12). ;j ;j ;jg ;j$  Things that are here: ;j~_  a +0 club; a goblin corpse ;j\ ;jS _ ;j5 ;j ;j ;j% ;jR ;j ;j=7 ;j?, ;j@ ;j C ;j0FB ;j9G ;jG ;j@H ;j!I ;jK ;jL ;jSM ;jM ;jO ;jQ ;jbQ ;jR ;jS ;jT ;j"U ;jU ;jV ;jX ;joX ;jX ;j*[ ;jC\, ;j\ ;jc_ ;jxbX ;jhn ;jy ;j~ ;jsB ;j΁ ;j܂, ;j ;j ;jb ;j ;j ;jg ;j ;j ;j ;jX ;j ;j~ ;jД ;jR ;j ;j, ;j ;j ;j, ;jѨ ;j ;jϭ ;j2 ;j ;j ;j ;j ;j= ;j ;j ;j, ;j ;j+ ;j ;jb ;j ;je ;jL ;j ;j ;j5, ;jE ;j ;js ;j ;j ;j\ ;j ;jE ;j ;j ;j, ;j) ;j ;j, ;j ;j  ;j ;j ;jw ;j ;j ;jZ ;j ;j ;j`, ;j ;j ;j ;j ;j  ;j  ;j  ;jS  ;j  ;j  ;j ;j, ;j; ;j7, ;j ;j\ ;jw ;j] ;j ;j ;j! ;j ;j ;j&! ;j! ;j<" ;j"# ;j$ ;j"% ;j% ;j& ;j' ;j`( ;j) ;jx* ;j, ;j, ;jk- ;j2<  You see here a +0 mace. ;jB3 ;j)4 _ ;j4 ;j5 ;j=7 ;j7 ;j8 ;j': ;j: ;jU; ;j; ;j&= ;j> ;j? ;j? ;j A ;jLB ;jB ;jRD ;jD ;jE ;jfF ;j-G ;jH ;jI ;jJ ;jJ ;jK ;jL ;jM, ;j]N ;j O ;j|O ;jP ;jP ;j_Q ;j R, ;jNS ;jS ;j'T ;jT ;j)U ;j!V ;juV ;jV ;jW ;j@X ;jX, ;jY ;j~Z ;j8[, ;j"\ ;j\ ;j2] ;j] ;j^ ;jV_ ;j_ ;j` ;ja ;ja ;jb, ;jc ;jd ;j_e, ;jf ;jRg ;jg ;j(h ;ji ;j=j ;jj, ;jk ;jUl ;jl ;jYm ;j%n ;jn ;j*o ;jo ;j|p ;jDq ;jq, ;jr ;js ;jt, ;ju ;jw ;j}w ;jw ;jJy ;j ;j{> ;j> ;jfE ;jF ;jG ;j;H ;j,N ;jO ;j7P ;jP ;jRW ;jX ;jRY ;j~Z ;j` ;jeB ;jk ;jm ;jm ;jn ;ju ;j w ;jw ;jx ;j ;j, ;j ;j ;ja ;j ;j ;j ;j[, ;jL ;jT ;j ;ja ;j? ;j ;j ;j ;j ;j ;j, ;j ;j ;jB ;j ;jB ;j  ;js  ;j  ;ja  ;j ;j ;jZ ;j ;j< ;j ;jo ;j ;j# ;jA ;j, ;j $ ;j$ ;jW% ;j% ;ju) ;jO* ;j* ;jX+ ;j. ;j/ ;j 0, ;j 4 ;j8X ;j9 ;j/: ;j: ;j> ;j> ;ja? ;j? ;jB ;jC ;jC ;jD ;jG ;jH ;jH ;joI ;jL ;jM, ;jHN ;jXQ ;jQ ;jR ;jR ;jU ;jV ;j;W ;j{W ;jZ ;jg[, ;j\ ;j^ ;j`_ ;j_ ;j` ;ja ;jDb ;jb ;jb ;j[d ;j3e ;je ;j'f ;jh ;ji, ;j*j ;jl ;jm ;j)n ;jn ;jq ;j8r, ;j5s ;jtX ;ju ;jsv ;jv ;jv ;jOx ;jx ;jCy ;jy ;jx| ;j}, ;jP~ ;jK ;jH ;j ;je ;j ;j1 ;j ;jۈ ;j ;jR ;jnj ;j> ;j ;j ;jf ;jE ;jx ;j ;jf ;j@ ;j ;jś, ;j0 ;jD ;j#, ;j= ;j ;jp ;jڦ ;jb ;jk ;jǶ ;jB ;j ;jPd  You see here a quokka skeleton. ;ji ;j׿ _ ;je ;j% ;j% ;j| ;j ;jM ;j0 ;j ;j0 ;j ;jZ, ;j: ;jQ ;j, ;j ;j ;j ;j  ;jI ;j ;j ;j ;j  ;j ;j^, ;j ;j ;j ;j ;j ;j5 ;j, ;j ;j= ;j[ ;j ;jX ;j ;jv, ;j( ;j ;j ;j~ ;j ;j ;j ;j ;jf ;j ###.########  ..# #####........#  #.####....)######.#  ......÷...........#  .....#.........#..#  ##.#.###.###.###..#   #...#......P..#..#   #[#.#.#P#.#P#P#..#   #.#.#......P..#@##  ---774.0 (221.0)  #.#.###.###.###.#   #.#.#.÷P._P.PP#.#  #...###)###P###.#  #...#......P..#.#  #.#.#.#.#P#.#P#.# ;j    #.#.#......P..#.#    #.#.###.###P###.#    #.#.#.........#.#   ;j 8- ;js!  ;j $ E _Done exploring. ;j=3 ;j> ;j] ......÷.............0.0) ;j8d ;jj ;jXlE _Done exploring. ;jI ;jd ;j ;j$ ;j&E _Done exploring. ;jzj ;jk ;j6l ;jT ;jA ;j“ ;jE _Done exploring. ;jmR M  ### #.####### ..# #####....... #.####....)######.÷. .....#......... ##.#.###.###.##...#......P..[#.#.#P#.#P#P#@.#......P..#.####.###.###.#.#.÷P._P.PP#.# #.# ;jU  ;jM[ 25.0 (1 _ ;j^b  ;j'd  ;jM  ### #.####### ..# #####....... #.####....)######.÷. .....#......... ##.#.###.###.##...#......P..[#.#.#P#.#P#P#........P..#.###.#.###.###.###.# #.# ;j ;j&6 ;j ;j#&vM  ### #.####### ..# #####....... #.####....)######.÷. .....#......... ##.#.###.###.##...#......P..[#.#.#P#.#P#P#..  #.#.#......P..#.## #.# ;j]/ ;j4&7 ;j: ;j< ;jKcM  ### #.####### ..# #####....... #.####....)######.÷......... .....#......... ##.#.###.###.##...#......P..#[#.#.#P#.#P#P#..# #.# ;jT ;j7Y&8 ;ja'_ ;jc ;j ;j՗Level 1 of the Dungeon <>>>>^_(Press ? for help) #.#.#.#...........##..#..####.#  #.#.#.#....[...##.###...###.#  #.#.#.#.......>##.####..##.#  #.#.#.#........##.#######^...##.#   ;jP#.#.#.#.......###...######....##.##.#  #)#.#.#......## ###...### #######...#####.###.#  #.#.#.######## ###...###.......### #..###.#  #.#.#.####.........### ##..####.########  #.#.#.# ##############..#####...#########...# #####........#  #.#.#.# #.......##.....########.......#####.####....)######.#  #.#.#.# #.......#..###..........................÷...........#  #.#.#.# #.......#......#################.......#.........#@.#  #.#.#.# #.........###########.#.###.###.###..#   ;j#.#.#.# #.......####...#......P..#..#  #.#.#.# #.......##[#.#.#P#.#P#P#..#  #.#.#.# #.......##.#.#......P..#.##  #.#.#.# #......)##.#.###.###.###.#  #.#.#.# #.......##.#.#.÷P._P.PP#.#  #.#.#.# ##########...###)###P###.#  #.#.#.##...#......P..#.#  #.#.#.##.#.#.#.#P#.#P#.#  #...'<##.#.#......P..#.#  ########.#.###.###P###.# ;j T.@ ;jB#. ;jDB.# ;jXB#. ;j>A## ;jRA.# ;j> @.. ;j@.. ;jUv  #.#.#.#........#####.###...##.#####. ;jH%. ;jF(  #.#...#........# ############ ###.# ###.## ##.##..#.. ;j(  #.#####.......##### #..........# ##...# #..#### #.....##.. ;j;  #...#.............###..........####..### ##....####..#.##.. ;ju  ###............##..##..........#....## #####..........#.. ;j$  ###..........###..........)....##########.....###....###.. ;j  #..........# ###........................##### ###...#.. ;j-  #......>...# #...........#########..####....#.. ;j  ##........## ###.######..# ###.#####..#.###.. ;jg  ##......###...####.## ####...# ####....#...#.. ;jY  ###########....#.#####......######....##.#####.. ;j  ####.#.......##.####.....#####.##. ;jK  ##########...#######..####.##### #.## ;jL %# ;j?  #......### #....### ###.......# #######.## ;j %# ;jD  ##...)...#######.#....# #...#########.......### ;j  #######>....##....##.###..## ##........#### ;j  ;j-  ##.........#.........# #..........### ;jǟ  #####.....###.........# #..........### ;j(  ######.....................# #..........### ;jc  #...##.#####......#....###########..........#.# ;j  #...#..###...####.###.......................#.. ;jf,  #...)......### #.....#############........##.. ;j  #...######## ########..........#.. ;j04  #...##..........#.. ;jՖ  #...##........>.##. ;jH`  #...##..........#. ;j;%# ;j1o  #...##..........#.. ;j ;jUA7.. ;j  #...###........##>. ;j  ;jۥ #.#  target the Gusty#.#  Deep Elf#.#  Health: 15/15 ======================== ##.#  Magic: 8/8======================== ####.########  AC: 2Str: 5 ..# #####........#  EV: 12Int: 19 #.####....)######.#  SH: 0Dex: 15 ......÷...........#  XL:  2 Next: 48% Place: Dungeon:1 .....#.........#@.#  Noise: ---------  Time: 778.0 (0.0) ##.#.###.###.###..#  -) Nothing wielded  #...#......P..#..#  Cast: Shock[ ;jܦ ^27X#[#.#.#P#.#P#P#..# #.#.#......P..#.## #.#.###.###.###.#  #.#.#.÷P._P.PP#.#  #...###)###P###.#  #...#......P..#.#   _You see here a +0 mace. _You see here a quokka skeleton. _Done exploring. _Done exploring. _Done exploring. _Done exploring. ;j B ;j  ;jV  ;jf  ;j  ;j  ;jD  ;j  ;jd  ;j  ;j/  ;j  ;j{  ;j  ;j  ;j  ;jI  ;jb  ;j  ;j ~a quokka skeleton. _Done exploring. _ You see here a +0 short sword. _ ;j  ;jj , ;j X ;j{ n ;j{  ;j  ;j  ;j  ;j  ;je  ;j  ;jw  ;j , ;j  ;j #  ;j#  ;j$  ;j%  ;j%  ;js(  ;j* , ;jo+  ;j-  ;j#/  ;j/  ;j`0  ;j2  ;j\4  ;j5  ;j5  ;j; X ;j;  ;j<  ;jp=  ;j >  ;j?  ;jA  ;jA  ;j8B  ;jC  ;j|E  ;jF  ;jF  ;jJH  ;j"I  ;jwI  ;jI  ;jN X ;jO  ;j#Q , ;jQ  ;jS  ;jU  ;jU  ;jV  ;jBX  ;jZ B ;j[  ;j]  ;jt]  ;j]  ;jyo  ;jpq B ;js  ;jt  ;jeu  ;jVv  ;jx  ;jy  ;jz  ;jց  ;j , ;j  ;j  ########  ##......##   ##........#  #.........  #  #........ ;j  8140.0) #.........  #......... #########........## ..................# ########..........# .# #..........# .# #..........# .# #..........# ;j  ;j  ;jͦ c _There is a stone staircase leading down here. ;j ;j ;jb ;j ;j389.0 (1.0) _ ;j8 ;jY&2 ;j_t ###  #..  #..  #####.. . ####.... ...# .###.# ..  ##.  .$ ####### .. ... ;j`...  ;j.20.5 (2.5 ;j ;j@ _You climb downwards.  Found 10 gold pieces. ;jha _There is a stone staircase leading up here. ;j ;j ;jk ;j ;j܅ ;jP _ ;j ;jj ;j9 ;j ;jِ ;jz ;j! ;j ;ji  You encounter a hobgoblin. ;jn####.. ....#.. ..>#####.. ...........####...........<....#........###.### ..............# .......##.@...# ....... #.$.....######## #........#Shock #.....##.g #.....# ) #######g   hobgoblin (asleep) 3.5 (3.04.5 (4 _Found a quarterstaff. Found a stone staircase leading down. ;j .. ....#.> #####..........####....<....# .....###.###...............##.....### ..######## #........# ##.g )###### ;j\ ;j +5.5 (1 ;jh  ;j R _You see here 10 gold pieces. ;j## #... #.> #####.. ....####........<....# .....###.##...... ####....... #.$.....# #######...##.g.....# )####### ;jP'C6 _ ;j=1 ;j5  ### target the Gusty #.. ....  Deep Elf #.. ..>  Health: 15/15 ======================== #####.. ....  Magic: 7/8=====================--- .......####....  AC: 2Str: 5 .......<....# EV: 12Int: 19 ........###.###  SH: 0Dex: 15 ..............#  XL:  2 Next: 48% Place: Dungeon:2 .......##.@*..###  Noise: ---------  Time: 826.5 (0.0) ....... # ;j8 .$.**..#  -) Nothing wielded ####### #.....**.#  Cast: Shock #.....##*g  #.....# )  #######  g   hobgoblin (asleep) _Found a quarterstaff. Found a stone staircase leading down. _You see here 10 gold pieces.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit) ;j:###target the Gusty#.. ....Deep Elf#.. ..>Health: 15/15 ========================#####.. ....Magic: 7/8=====================---.......####....AC: 2Str: 5.......<....#EV: 12Int: 19........###.###SH: 0Dex: 15..............#XL:  2 Next: 48% Place: Dungeon:2.......##.@*..###Noise: ---------  Time: 826.5 (0.0) ;jp....... #.$.**..#-) Nothing wielded####### #.....**.#Cast: Shock#.....##**#.....# )#######g   hobgoblinAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded. ;j17g. ;j73....... ;j<:=7.5 (1 _ ;j?B ;jD ;j  ### target the Gusty #.. ....  Deep Elf #.. ..>  Health: 15/15 ======================== #####.. ....  Magic: 6/8==================------ .......####....  AC: 2Str: 5 .......<....# EV: 12Int: 19 ;j ........###.###  SH: 0Dex: 15 ..............#  XL:  2 Next: 48% Place: Dungeon:2 .......##.@...###  Noise: =--------  Time: 827.5 (0.0) ....... #.$***..#  -) Nothing wielded ####### #.....**g#  Cast: Shock #.....##..  #.....# )  #######  g   hobgoblinThe zap hits the hobgoblin. _The hobgoblin is severely wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin ( ;j D[31mseverely wounded, 68% to hit) ;j&y ###target the Gusty#.. ....Deep Elf#.. ..>Health: 15/15 ========================#####.. ....Magic: 6/8==================------.......####....AC: 2Str: 5.......<....#EV: 12Int: 19........###.###SH: 0Dex: 15..............# ;jz XL:  2 Next: 48% Place: Dungeon:2.......##.@...###Noise: =--------  Time: 827.5 (0.0)....... #.$***..#-) Nothing wielded####### #.....***#Cast: Shock#.....##.*#.....# )#######g   hobgoblinAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead. ;jC 2g. ;j 4..... ;j  28.5 (1 _ ;jk  ;jc  ;j% ### target the Gusty #.. ....  Deep Elf #.. ..>  Health: 15/15 ======================== ;j#####.. ....  Magic: 5/8===============--------- .......####....  AC: 2Str: 5 .......<....# EV: 12Int: 19 ........###.###  SH: 0Dex: 15 ..............#  XL:  2 Next: 48% Place: Dungeon:2 .......##.@*..###  Noise: =--------  Time: 828.5 (0.0) ;jTf....... #.$.**..#  -) Nothing wielded ####### #.....*g.#  Cast: Shock #.....##..  #.....# )  #######  g   hobgoblinThe zap hits the hobgoblin. _The hobgoblin is almost dead.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit) ;jfv ### target the Gusty #.. ....  Deep Elf #.. ..>  Health: 15/15 ======================== #####.. ....  Magic: 5/8===============--------- .......####....  AC: 2Str: 5 .......<....# EV: 12Int: 19 ........###.###  SH: 0 ;jhFDex: 15 ..............#  XL:  2 Next: 48% Place: Dungeon:2 .......##.@...###  Noise: =--------  Time: 828.5 (0.0) ....... #.$.....#  -) Nothing wielded ####### #........#  Cast: Shock #.....##..  #.....# )  #######  g   hobgoblinAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! ;jqm ### #.. ....  #.. ..>   ....    <....#      ;jOn*..###   #.$.**..#   **.#  **     ;j8....... ;j m559.5 (1Shock _ ;j ;jZ ;j I ;j 6=== ;j X ;j Q=== ;j y7=== ;j  ;j  ;j5  ;j  ;j  ;j2  ;j0  ;j  ;je ;j/ ;jg ;jl8====== ;j ;jR$  ;j_Magic restored. ;j  ;j-  ;j  ;jU _You now have 81 gold pieces (gained 10).=== ;j ;j, ;j ;j/ ;j , ;j! ;j$ ;j;& ;j& ;j' ;j#* ;j.B ;jU3X ;jM4 ;j16 ;j7 ;j7 ;j9 ;j2; ;j; ;j< ;ju> ;j]@, ;jA ;j\GX ;jV5 ##### #..... ....# #..... ..>. ;jW #######.... .... #........####.... #........<....# #.........###.### #...............# #@.......##.....##- #........##....... ###########....... #.....## ;jXc#.....# ####### ;j]052.5 (23.0) ;j cF-3.5 (24 ;jg ;jjd _e - a scroll labelled WEXEAR ZILEEKA ;j݌3 ;j ;j[ ;j* ;jB ;jz ;j  ;j ;j ;j6 ;jɝ ;jC ;j5 ;jǡ, ;jO ;j ;j ;j( ;j ;j ;j1 ;jȫ ;jS ;j$ ;jq ;j ;j ;jp ;j, ;j4 ;jf ;j ;j, ;j ;j ;jf  You encounter an adder. ;j7 ###  ..###   #######...## #....# #....@...>.# #######.... #........####.....S Shock#........<....######.........###.####...............#S   adder (asleep) ;j#........##.....####........##.......############........# ;j262.5 (9.0) ;j=63.5 (10.0) _ ;j0 ;j ;jn  target the Gusty  Deep Elf  Health: 15/15 ======================== ;jf ###  Magic: 7/8=====================--- ..###  AC: 2Str: 5 ......  EV: 12Int: 19 #######...##  SH: 0Dex: 15 #..........#  XL:  2 Next: 55% Place: Dungeon:2 #....@**.>.#  Noise: ---------  Time: 863.5 (0.0) ;j#######.......***..  -) Nothing wielded #........####....*S  Cast: Shock #........<....#####  #.........###.###  #...............#  S   adder (asleep) #........##.....###  #........##.......#  ###########........# _e - a scroll labelled WEXEAR ZILEEKA  ;j_You encounter an adder.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit) ;jtarget the GustyDeep ElfHealth: 15/15 ========================###Magic: 7/8=====================---..###AC: 2Str: 5......EV: 12Int: 19#######...##SH: 0Dex: 15 ;j?#..........#XL:  2 Next: 55% Place: Dungeon:2#....@**.>.#Noise: ---------  Time: 863.5 (0.0)#######.......***..-) Nothing wielded#........####....**Cast: Shock#........<....######.........###.####...............#S   adder#........##.....####........##.......############........#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;j]{Aim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is lightly wounded. ;jS.S....... ;jS:=4.5 (1 _ ;jL ;jK ;j   target the Gusty  Deep Elf  Health: 15/15 ======================== ###  Magic: 6/8==================------ ..###  AC: 2Str: 5 ......  EV: 12Int: 19 #######...##  SH: 0Dex: 15 #..........#  XL:  2 Next: 55% Place: Dungeon:2 #....@**.>.#  Noise: =--------  Time: 864.5 (0.0) #######.......**S..  -) Nothing wielded #...... ;j [m..####......  Cast: Shock #........<....#####  #.........###.###  #...............#  S   adder #........##.....###  #........##.......#  ###########........# The zap hits the adder. _The adder is lightly wounded.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit) ;j"target the GustyDeep ElfHealth: 15/15 ========================###Magic: 6/8==================------..###AC: 2Str: 5......EV: 12Int: 19#######...##SH: 0 ;j$Dex: 15#..........#XL:  2 Next: 55% Place: Dungeon:2#....@**.>.#Noise: =--------  Time: 864.5 (0.0)#######.......***..-) Nothing wielded#........####....**Cast: Shock#........<....######.........###.####...............#S   adder#........##.....####........##.......############........#The zap hits the adder. _The adder is lightly wounded.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action ;jq%aShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit) ;jgZS. _The adder is lightly wounded.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  ;jhShift-Dir - straight line  Aim: an adder (lightly wounded, 48% to hit)  The zap misses the adder. ;j#n3....... ;jo25.5 (1 _ ;jt ;jv ;jD  target the Gusty  Deep Elf  Health: 15/15 ======================== ###  Magic: 5/8===============--------- ..###  AC: 2Str: 5 ......  EV: 12Int: 19 #######...##  SH: 0 ;j̔Dex: 15 #..........#  XL:  2 Next: 55% Place: Dungeon:2 #....@***S.#  Noise: =--------  Time: 865.5 (0.0) #######............  -) Nothing wielded #........####......  Cast: Shock #........<....#####  #.........###.###  #...............#  S   adder #........##.....###  #........##.......#  ###########........# Aim: an adder (lightly wounded, 48% to hit) _The zap misses the adder. ;jFAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit) ;j7 target the GustyDeep ElfHealth: 15/15 ========================###Magic: 5/8===============---------..###AC: 2Str: 5......EV: 12Int: 19#######...##SH: 0Dex: 15#..........#XL:  2 Next: 55% Place: Dungeon:2#....@*****#Noise: =--------  Time: 865.5 (0.0)#######............-) Nothing wielded#........####......Cast: Shock#........<....######.........###.####...............#S   adder#........##.....####........##.......############........#Aim: [ ;j1: 37man adder (lightly wounded, 48% to hit) _The zap misses the adder.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit) ;j ^S> _The zap misses the adder.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (lightly wounded, 48% to hit)  The zap misses the adder. ;jl \..S>. ;j3 26.5 (1 _ ;j  ;j  ;j  target the Gusty  Deep Elf  Health: 15/15 ======================== ###  Magic: 4/8============------------ ..###  AC: 2Str: 5 ......  EV: 12Int: 19 #######...##  SH: 0Dex: 15 ;j#..........#  XL:  2 Next: 55% Place: Dungeon:2 #....@**S>.#  Noise: =--------  Time: 866.5 (0.0) #######............  -) Nothing wielded #........####......  Cast: Shock #........<....#####  #.........###.###  #...............#  S   adder #........##.....###  #........##.......#  ###########........# Aim: an adder (lightly wounded, 48% to hit) _The zap misses the adder.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit) ;j|  target the Gusty  Deep Elf  Health: 15/15 ======================== ###  Magic: 4/8============------------ ..###  AC: 2Str: 5 ......  EV: 12Int: 19 #######...##  SH: 0Dex: 15 #..........#  XL:  2 Next: 55% Place: Dungeon:2 #....@.S.>.#  Noise: =--------  Time: 866.5 (0.0) #######............  -) Nothing wielded #........ ;jv~####......  Cast: Shock #........<....#####  #.........###.###  #...............#  S   adder #........##.....###  #........##.......#  ###########........# _The zap misses the adder.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)  You miscast Shock. Nothing appears to happen. ;j ###  ..###    ;j           < #... #..  #. ;jN   ;jQiContam: 10% -7.5 (1 _ ;j ;j ;j   target the Gusty  Deep Elf  Health: 15/15 ======================== ###  Magic: 3/8=========--------------- ..###  AC: 2Str: 5 ......  EV: 12Int: 19 Contam: 10%  ;j V#######...##  SH: 0Dex: 15 #..........#  XL:  2 Next: 55% Place: Dungeon:2 #....@*S.>.#  Noise: ---------  Time: 867.5 (0.0) #######............  -) Nothing wielded #........####......  Cast: Shock #........<....#####  #.........###.###  #...............#  S   adder #........##.....###  #........##.......#  ###########........# Aim: an adder (lightly wounded, 48% to hit)  ;j {_You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit) ;j -target the GustyDeep ElfHealth: 15/15 ========================###Magic: 3/8 ;j4 C=========---------------..###AC: 2Str: 5......EV: 12Int: 19 Contam: 10% #######...##SH: 0Dex: 15#..........#XL:  2 Next: 55% Place: Dungeon:2#....@*****#Noise: ---------  Time: 867.5 (0.0)#######............-) Nothing wielded#........####......Cast: Shock#........<....######.........###.####...............#S   adder ;jO @#........##.....####........##.......############........#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)  The zap hits the adder.  The adder is heavily wounded. ;j\ 3S. ;j&c N.>. ;j)d 1-------4====8.5 (1 ;ji  ;jm l  Press: ? - help, Q - select action ;jm Shift-Dir - straight line  Aim: an adder (lightly wounded, 48% to hit)  The zap hits the adder.  The adder is heavily wounded. _The adder bites you. ;jJ ### ..### ...... #...## #.# #...@.S..>.# ;j #######.... #........####...... #........<....##### #.........###.### #........# #........##.....### #........##.#  #.# ;j/S. ;j`" ;jX# ;j#z9/15 ----------9 ;jW( ;jh+O _The adder attacks as it pursues you! The adder bites you. ;jE   target the Gusty  Deep Elf  Health: 9/15==============---------- ###  Magic: 3/8=========--------------- ..###  AC: 2Str: 5 ......  EV: 12Int: 19 Contam: 10%  #######...##  SH: 0Dex: 15 #..........#  XL:  2 Next: 55% Place: Dungeon:2 #...@S...>.#  Noise: =--------  Time: 869.5 (0.0) #######............  -) Nothing wielded #........#### ;jw ......  Cast: Shock #........<....#####  #.........###.###  #...............#  S   adder #........##.....###  #........##.......#  ###########........# _The adder bites you. _The adder attacks as it pursues you! The adder bites you.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit) ;jtarget the GustyDeep ElfHealth: 9/15==============----------###Magic: 3/8=========---------------..###AC: 2 ;jStr: 5......EV: 12Int: 19 Contam: 10% #######...##SH: 0Dex: 15#..........#XL:  2 Next: 55% Place: Dungeon:2#...@******#Noise: =--------  Time: 869.5 (0.0)#######............-) Nothing wielded#........####......Cast: Shock#........<....######.........###.####...............#S   adder#........##.....####........##.......############........# ;jAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  The zap hits the adder.  The adder is almost dead. ;j2qS...>. ;jU4,70.5 (1 ;j: ;j=  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (heavily wounded, 48% to hit)  The zap hits the adder.  The adder is almost dead. _The adder barely misses you. ;j  target the Gusty  Deep Elf  Health: 9/15==============---------- ###  Magic: 2/8======------------------ ..###  AC: 2Str: 5 ......  EV: 12Int: 19 Contam: 10%  #######...##  SH: 0Dex: 15 #..........#  XL:  2 Next: 55% Place: Dungeon:2 #...@S...>.#  Noise: =--------  Time: 870.5 (0.0) #######............  -) Nothing wielded #........####..... ;j5.  Cast: Shock #........<....#####  #.........###.###  #...............#  S   adder #........##.....###  #........##.......#  ###########........# The adder is almost dead. _The adder barely misses you.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (almost dead, 48% to hit) ;jHA   target the Gusty  Deep Elf  Health: 9/15==============---------- ###  Magic: 2/8======------------------ ..###  AC: 2Str: 5 ;jB ......  EV: 12Int: 19 Contam: 10%  #######...##  SH: 0Dex: 15 #..........#  XL:  2 Next: 55% Place: Dungeon:2 #...@†...>.#  Noise: =--------  Time: 870.5 (0.0) #######............  -) Nothing wielded #........####......  Cast: Shock #........<....#####  #.........###.###  #...............#  S   adder #........##.....###  ;jD 2 #........##.......#  ###########........# Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)  The zap hits the adder.  You kill the adder! ;jH  ###  ..###   ;jI F      #...@******#      < ;jYJ s      ;j n†...>. ;jK 1target the GustyDeep ElfHealth: 9/15==============----------###Magic: 2/8======------------------..###AC: 2Str: 5......EV: 12Int: 19 Contam: 10% #######...##SH: 0Dex: 15#..........#XL:  2 Next: 100% Place: Dungeon:2#...@†...>.#Noise: =--------  Time: 871.5 (1.0)#######............-) Nothing wielded#........####...... ;j Cast: Shock#........<....######.........###.####...............##........##.....####........##.......############........#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)  The zap hits the adder. _You kill the adder!Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (almost dead, 48% to hit)  The zap hits the adder. _You kill the adder!  ;j A You have reached level 3! ;j /  --more-- ;jo  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  ;j 12/19=9-213 0%  ;jB  ;j S _You feel clever. x2 ;j 33===3==8% 6===4 ;j44==2 ;j7W _You start resting. ;jDt14==- ;jc+8.5 (7 ;j_jP- ;jo ;jrK _Your magical contamination has completely faded away. ;jD 3 ;jlF  ;j U  ;jTZ =5=====5= ;j ====6=== ;j  ;jݗ L6== ;j , ;j  ;j  ;jV  ;jD , ;j  ;j  ;j 4=== ;jG  ;j̥  ;j 7===7== ;j  ;j  ;jN  ;jH  ;j 98==8========= ;j k _You start resting.HP restored. ;j  ;j 099.5 (21.0) ;j 9==9===900.5 (22 _ ;j"  ;j  ;j$ ;j&3 ;j* ;j/X ;j0, ;j1 ;j3 ;j4, ;jI5 ;j7 ;ja8 ;j9N===== ;j9 ;j:B ;jwC ;j7D ;jWJ ;jmK ;jL, ;jM ;jN ;jP, ;jP ;jQ ;jWS, ;jS ;jU ;jW ;jW ;j[X ;j Z ;jf . .. ########... ##### #..........#...###..#........@....#  ;jiE12.5 (1  #######...######.####  #..........# .#  #....†...>.# .# ##.............. .. ....####........ .. ....<....#####.. ... .....###.### .. .)# ... ;jn ;ju,3.5 (13 ;j{ ;j}% _Found a dagger. ;j"W ;jpY ;j[ ;j\ ;j`i  You encounter a hobgoblin. ;jo...#.##### #.#...###..g#.........@...# #...######.#### #..........# #.# Shock #....†...>.# ..#....####..... g   hobgoblin (asleep)<....#####......###.### ....)## ;j~,0.0) ;jń+4.5 (1 ;j  ;j+ _Found 10 gold pieces. ;jz  target the Gusty  Deep Elf .  Health: 19/19 ======================== ..  Magic: 8/9=====================--- ...  AC: 2Str: 5 ########....  EV: 12Int: 21 ##### #...........  SH: 0Dex: 15 #...###.......***g  XL:  3 Next:  0% Place: Dungeon:2 #.........@***#  Noise: ---------  Time: 914.5 (0.0) #######...######.####  -) Nothing wielded #..........# #.#[15 ;jC|X Cast: Shock #....†...>.# ..# #................. ...####........... g   hobgoblin (asleep) ...<....#####...... ....###.### ....)# ..........#You encounter a hobgoblin. _Found 10 gold pieces.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit) ;jKtarget the GustyDeep Elf.Health: 19/19 ========================..Magic: 8/9=====================---...AC: 2Str: 5########....EV: 12Int: 21##### #...........SH: 0Dex: 15#...###..........gXL:  3 Next:  0% Place: Dungeon:2#.........@...# ;jRNoise: ---------  Time: 914.5 (0.0) #######...######.####-) Nothing wielded #..........# #.#Cast: Shock #....†...>.# ..# #................. ...####...........g   hobgoblin (asleep) ...<....#####...... ....###.### ....)# ..........# _Found 10 gold pieces.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  You miscast Shock. Nothing appears to happen. ;jQaContam: 10% 5.5 (1 _ ;jW ;j ;j  target the Gusty  Deep Elf .  Health: 19/19 ======================== ..  Magic: 7/9==================------ ...  AC: 2Str: 5 ########....  EV: 12Int: 21 Contam: 10%  ##### #...........  SH: 0Dex: 15 #...###.......***g  XL:  3 Next:  0% Place: Dungeon:2 #.........@***#  Noise: ---------  Time: 915.5 (0.0) #######...######.####  -) Nothing wielded #..........# # ;j̄).# Cast: Shock #....†...>.# ..# #................. ...####........... g   hobgoblin (asleep) ...<....#####...... ....###.### ....)# ..........#Aim: a hobgoblin (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit) ;j target the GustyDeep Elf.Health: 19/19 ========================..Magic: 7/9==================------...AC: 2Str: 5########....EV: 12Int: 21 Contam: 10% ##### #...........SH: 0Dex: 15#...###.......****XL:  3 Next:  0% Place: Dungeon:2#.........@***#Noise: ---------  Time: 915.5 (0.0) #######...######.####-) Nothing wielded #..........# #.#Cast: Shock #....†...>.# ..# #................. ...####...........g   hobgoblin ...<....#####...... [1 ;j 6d....###.### ....)# ..........#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. ;j-Z g$Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.The hobgoblin shouts! ;j=^ -..... ;jc ;==6.5 (1 _ ;jk  ;jm  ;j+ ;j ;jGJ target the Gusty ;j ;j = Deep Elf ;ju  ;j| .  Health: 19/19 ======================== ;jQ  ;j? u..  Magic: 6/9 ;jO================-------- ;j ;js...  AC: 2 ;j-Str: 5 ;j ;j=########....  EV: 12 ;j]Int: 21 Contam: 10%  ##### #...........  SH: 0Dex: 15 #...###.......**g$  XL:  3 Next:  0% Place: Dungeon:2 ;jK #.........@***#  Noise: ==-------  Time: 916.5 (0.0) #######...######.####  -) Nothing wielded #..........# #.# ;j Cast: Shock #....†...>.# ..# #................. ...####........... g   hobgoblin ...<....#####...... ....###.### ....)# ..........#The hobgoblin is heavily wounded. _The hobgoblin shouts!  ;jf%sAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 71% to hit) ;j?  target the Gusty  Deep Elf .  Health: 19/19 ======================== ..  Magic: 6/9================-------- ...  AC: 2Str: 5 ;j@A ########....  EV: 12Int: 21 Contam: 10%  ##### #...........  SH: 0Dex: 15 #...###.........†$  XL:  3 Next:  0% Place: Dungeon:2 #.........@...#  Noise: ==-------  Time: 916.5 (0.0) #######...######.####  -) Nothing wielded #..........# #.# Cast: Shock #....†...>.# ..# #................. ...####........... g   hobgoblin ...<....#####...... ....###.### ....)#  ;jB..........#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 71% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! ;jS .  ..  ...    #####   ****  ***#   #.#†...>.# <  ;j-g ;jJ..†$...g   hobgoblin (wandering) ;jl;3-7.5 (1 ;j ;j  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 71% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! _You encounter a hobgoblin. ;jR  target the Gusty  Deep Elf .  Health: 19/19 ======================== .g  Magic: 5/9=============----------- .*.  AC: 2Str: 5 ########**..  EV: 12Int: 21 Contam: 10%  ##### #......*....  SH: 0Dex: 15 #...###....**...†$  XL:  3 Next:  3% Place: Dungeon:2 #.........@...#  Noise: =--------  Time: 917.5 (0.0) #######...######.[ ;j33m####  -) Nothing wielded #..........# #.# Cast: Shock #....†...>.# ..# #................. ...####........... g   hobgoblin (wandering) ...<....#####...... ....###.### ....)# ..........#You kill the hobgoblin! _You encounter a hobgoblin.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit) ;j"  target the Gusty  Deep Elf .  Health: 19/19 ======================== ..  Magic: 5/9=============----------- ...  AC: 2Str: 5 ########....  EV: 12Int: 21 Contam: 10%  ##### #...........  SH: 0Dex: 15 #...###.........†$  XL:  3 Next:  3% Place: Dungeon:2 #.........@...#  Noise: =--------  Time: 917.5 (0.0) #######...######.####  -) Nothing wielded #..........# #[ ;j%N37m.# Cast: Shock #....†...>.# ..# #................. ...####........... g   hobgoblin (wandering) ...<....#####...... ....###.### ....)# ..........#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! ;j.H .  .*  .*.  **..  ##### *....  **...†$     #.#†...>.# <  ;j J......J   endoplasm (wandering) ;jt6===78.5 (1 ;j/  ;jzPress: ? - help, Q - select action  ;j#Shift-Dir - straight line ;j   ;jtcAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)  ;jG%The zap hits the hobgoblin.  ;jYou kill the hobgoblin! _You encounter an endoplasm. ;j& .  .J  ...  ########....  ##### #...........  #...###.........†$  #.........@...# .######.####  #.#†...>.# ..#....... ;j,R<..... ....)# ;j{ .  .J  ...  ########....  ##### #...........  #...###.........†$  #.........@...# .######.####  ;j #.#†...>.# ..#.......<.... ....)# ;j  ;j\ ;j ;ja _An endoplasm is nearby! ;j  target the Gusty  Deep Elf .  Health: 19/19 ======================== .J  Magic: 5/9=============----------- .*.  AC: 2Str: 5 ########**..  EV: 12Int: 21 Contam: 10%  ##### #......*....  SH: 0Dex: 15 #...###....**...†$  XL:  3 Next:  7% Place: Dungeon:2 #.........@...#  Noise: =--------  Time: 918.5 (0.0) #######...######.[ ;j33m####  -) Nothing wielded #..........# #.# Cast: Shock #....†...>.# ..# #................. ...####........... J   endoplasm (wandering) ...<....#####...... ....###.### ....)# ..........# _You encounter an endoplasm. _An endoplasm is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit) ;jtarget the GustyDeep Elf.Health: 19/19 ========================.*Magic: 5/9=============-----------.*.AC: 2Str: 5########**..EV: 12Int: 21 Contam: 10% ##### #......*....SH: 0Dex: 15#...###....**...†$XL:  3 Next:  7% Place: Dungeon:2#.........@...#Noise: =--------  Time: 918.5 (0.0) #######...######.####-) Nothing wielded #..........# #.#Cast: Shock #....†...>.# ..# #................. ...####....... ;j....J   endoplasm ...<....#####...... ....###.### ....)# ..........#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded. ;jw J.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.The endoplasm quivers. ;j*) >...... ;j|8 29.5 (1 _ ;jE?  ;jA  ;j|  target the Gusty  Deep Elf .  Health: 19/19 ======================== J.  Magic: 4/9==========-------------- *..  AC: 2Str: 5 ########*...  EV: 12Int: 21 Contam: 10%  ##### #.....**....  SH: 0Dex: 15 #...###....*....†$  XL:  3 Next:  7% Place: Dungeon:2 #.........@...#  Noise: =--------  Time: 919.5 (0.0) #######...######.[33 ;j4m####  -) Nothing wielded #..........# #.# Cast: Shock #....†...>.# ..# #................. ...####........... J   endoplasm ...<....#####...... ....###.### ....)# ..........#The endoplasm is severely wounded. _The endoplasm quivers.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit) ;j  target the Gusty  Deep Elf .  Health: 19/19 ======================== ..  Magic: 4/9==========-------------- ...  AC: 2Str: 5 ########....  EV: 12Int: 21 Contam: 10%  ##### #...........  SH: 0Dex: 15 ;jZ#...###.........†$  XL:  3 Next:  7% Place: Dungeon:2 #.........@...#  Noise: =--------  Time: 919.5 (0.0) #######...######.####  -) Nothing wielded #..........# #.# Cast: Shock #....†...>.# ..# #................. ...####........... J   endoplasm ...<....#####...... ....###.### ....)# ..........#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm! ;jY .  **  *..  *...  ##### **....  *     #.#†...>.#  ;jP<  ;jjC@....... ;jLn1020.5 (1Shock _ ;jtR ;j?T ;jm 8%  ;jf I5===642 ;j c1 ;j 6====== _Your magical contamination has completely faded away. ;j  ;j{  ;jh , ;j  ;j  ;jƸ  ;j  ;j޻  ;j ;=== ;jg  ;j  ;j N7== ;j}  ;j n ;j`  ;jt , ;jI  ;jw  ;j0 m8===== ;j  ;j , ;j  ;j B ;j  ;j1  ;j  ;j  ;j ;=== ;j:  ;j  ;jo M9=== ;j  ;j 4 _Magic restored. ;jB  ;j  ;j  ;j/  ;j  ;j  ;j?  ;j  ;j8  ;j  ;j_  ;jP  ;j  ;j| J=== ;j  ;j[ , ;j , ;j  ;j  ;j  ;j2 e  You see here a hobgoblin corpse. ;jt  ;j2  _ ;jP!  ;j$  ;j%  ;j'&  ;j* M _You now have 91 gold pieces (gained 10). ;j,-  ;j-  ;j}.  ;j0  ;j3 , ;j]4  ;j7  ;jQ F#......# ;jV #......### . #.......# .. #.......# ..##.......#  ..........### ########...#...) # #......@.......-51.5 (31.0).........†....#...... ..........#.#........##.#####.####.#..####### .# #.# #.#...## ..# #............ ............ .......... ### .#........ ;j]  ;ji F-2.5 (32 ;ju 9 _Found a whip. ;jI ;j ;j ;j ;j ;j ;j ;j ;j ;jB ;j ;j ;j- ;j ;j ;j_ ;j,=k  You encounter a ball python. ;jSj#.########......# #.#.....#.#......### #......... . #.......# #......... .. #.......# #.........  ..##.......# #...................###........ #####.........#...)..... ... ;jUv..... .......†....#..........S#.#........##.###.Shock...####### .# #.# #.#...# #.# #....... S   ball python (constriction, asleep) ......... ....  ;jx6.5 (4.0)7.5 (5 _ ;j  #.#######  target the Gusty  #......# #.#.....#.  Deep Elf  #......### #.........  Health: 19/19 ======================== . #.......# #.........  Magic: 8/9=====================--- .. #.......# #.........  AC: 2Str: 5  ..##.......# #.........  EV: 12Int: 21  ..........###.........  SH: 0Dex: 15 #####.........#...).....  XL:  3 Next: 10% Place: Dungeon:2 ................@***....  Noise: ---------  Time:[4 ;j 70m 957.5 (0.0) .......†....#.......***S  -) Nothing wielded .....#.#........##.###..  Cast: Shock #.####.#..####### .# #.# #.#...# # ..# #....... S   ball python (constriction, asleep) ... ......... ... .......... .... .#........ _Found a whip. _You encounter a ball python.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit) ;jB#.#######target the Gusty#......# #.#.....#.Deep Elf#......### #.........Health: 19/19 ======================== . #.......# #.........Magic: 8/9=====================--- .. #.......# #.........AC: 2Str: 5  ..##.......# #.........EV: 12Int: 21..........###.........SH: 0Dex: 15 #####.........#...).....XL:  3 Next: 10% Place: Dungeon:2 ................@***....Noise: ---------  Time: 957.5 (0.0) .......†....#.......****-)  ;jNothing wielded .....#.#........##.###..Cast: Shock #.####.#..####### .# #.# #.#...## ..# #.......S   ball python (constriction) ... ......... ... .......... .... .#........Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is severely wounded. ;j!QS.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is severely wounded.The ball python hisses angrily. ;jbY,..... ;j:=8.5 (1 _ ;j ;jٗ ;j̦ #.#######  target the Gusty  #......# #.#.....#.  Deep Elf  #......### #.........  Health: 19/19 ======================== . #.......# #.........  Magic: 7/9==================------ .. #.......# #.........  AC: 2Str: 5  ..##.......# #.........  EV: 12Int: 21  ..........###.........  SH: 0Dex: 15 #####.........#...).....  XL:  3 Next: 10% Place: Dungeon:2 ................@***....  Noise: =--------  Tim ;jce: 958.5 (0.0) .......†....#.......**S.  -) Nothing wielded .....#.#........##.###..  Cast: Shock #.####.#..####### .# #.# #.#...# # ..# #....... S   ball python (constriction) ... ......... ... .......... .... .#........The ball python is severely wounded. _The ball python hisses angrily.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit) ;j  #.#######  target the Gusty  #......# #.#.....#.  Deep Elf  #......### #.........  Health: 19/19 ======================== . #.......# #.........  Magic: 7/9==================------ .. #.......# #.........  AC: 2Str: 5  ..##.......# #.........  EV: 12Int: 21  ..........###.........  SH: 0Dex: 15 #####.........#...).....  XL:  3 Next: 10% Place: Dungeon:2 ................@.......  Noise: =--------  Time: 958.5 ;j= Q (0.0) .......†....#.........†.  -) Nothing wielded .....#.#........##.###..  Cast: Shock #.####.#..####### .# #.# #.#...# # ..# #....... S   ball python (constriction) ... ......... ... .......... .... .#........Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python! ;j @                    ***.... †****   .#       ;j: L.....†. ;ji l29.5 (1Shock _ ;jV  ;j3 ;j ;jz, ;jO8 ;j[@=== ;j ;jQ ;jR ;jB ;ji ;j! ;j1 ;j ;j;=== ;j ;j ;jM9=== ;jN ;j ;j:, ;j ;j ;jf  You encounter an adder. ;j2#......# #.#.....#.  #......### #..........#. #..  #.......# #..##.......# #.. ..........###.. ####...) ..........†....#.....@...†- ;j#.#........##.###..## ####.#..#######S.# Shock #.#...# #.## #....... .. ... ...S   adder (asleep) ..... .#.... )# ;j,67.5 (8 ;j=L-8.5 (9 _ ;j  ;j  ;jg #......# #.#.....#.  target the Gusty  #......### #...........  Deep Elf  #.......# #...........  Health: 19/19 ========================  #.......# #...........  Magic: 8/9=====================--- .##.......# #...........  AC: 2Str: 5 ..........###...........  EV: 12Int: 21 ###.........#...).......  SH: 0Dex: 15 ........................  XL:  3 Next: 12% Place: Dungeon:2 .....†....#.....@...†...  Noise: ---------  Time: 968.5 (0.0) ...#.#........## ;jj*###..##  -) Nothing wielded ####.#..#######S*# Cast: Shock # #.#...# #.## # #....... .. . ......... ... S   adder (asleep) . ............. .. .#........... )#The zap hits the ball python. _You kill the ball python! _You encounter an adder.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;j' #......# #.#.....#.target the Gusty#......### #...........Deep Elf#.......# #...........Health: 19/19 ========================#.......# #...........Magic: 8/9=====================--- .##.......# #...........AC: 2Str: 5 ..........###...........EV: 12Int: 21 ###.........#...).......SH: 0Dex: 15 ........................XL:  3 Next: 12% Place: Dungeon:2 .....†....#.....@...†...Noise: ---------  Time: 968.5 (0.0) ...#.#........##*###..##-) Nothing wielded ####.#..#######**[40 ;j[+m#Cast: Shock # #.#...# #.## # #....... .. . ......... ...S   adder . ............. .. .#........... )#Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the adder.  The adder is moderately wounded.The adder hisses angrily.  The zap hits the adder. ;j S.  The adder is heavily wounded. ;jɔ. ;jt;==9.5 (1 _ ;j ;j֡ ;j  #......# #.#.....#.  target the Gusty  #......### #...........  Deep Elf  #.......# #...........  Health: 19/19 ========================  #.......# #...........  Magic: 7/9==================------ .##.......# #...........  AC: 2Str: 5 ..........###...........  EV: 12Int: 21 ###.........#...).......  SH: 0Dex: 15 ........................  XL:  3 Next: 12% Place: Dungeon:2 .....†....#.....@...†...  Noise: ==-------  Time: 969.5 (0.0) ...#.#........ ;j ##S###..##  -) Nothing wielded ####.#..#######..# Cast: Shock # #.#...# #.## # #....... .. . ......... ... S   adder . ............. .. .#........... )#The zap hits the adder. _The adder is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit) ;jW p #......# #.#.....#.target the Gusty#......### #...........Deep Elf#.......# #...........Health: 19/19 ========================#.......# #...........Magic: 7/9==================------ .##.......# #...........AC: 2Str: 5  ;jY ..........###...........EV: 12Int: 21 ###.........#...).......SH: 0Dex: 15 ........................XL:  3 Next: 12% Place: Dungeon:2 .....†....#.....@...†...Noise: ==-------  Time: 969.5 (0.0) ...#.#........##*###..##-) Nothing wielded ####.#..#######**#Cast: Shock # #.#...# #.## # #....... .. . ......... ...S   adder . ............. .. .#........... )#The zap hits the adder. _The adder is heavily wounded.Aiming: Shock (safe; 4 ;jrZ % risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit) ;j S..  Press: ? - help, Q - select action  Shift-Dir - straight line: an adder (heavily wounded, 53% to hit)  The zap misses the adder.  The adder bites you.  You are poisoned. ;jL 7=====----70.5 (1Pois  ;j  ;j j _The adder poisons you! The adder closely misses you. ;jb^ #......# #.#.....#.  target the Gusty  #......### #...........  Deep Elf  #.......# #...........  Health: 17/19 =====================---  #.......# #...........  Magic: 6/9================-------- .##.......# #...........  AC: 2Str: 5 ..........###...........  EV: 12Int: 21 ###.........#...).......  SH: 0 ;j;Dex: 15 ........................  XL:  3 Next: 12% Place: Dungeon:2 .....†....#.....@...†...  Noise: =--------  Time: 970.5 (0.0) ...#.#........##S###..##  -) Nothing wielded ####.#..#######..# Cast: Shock # #.#...# #.## Pois # #....... .. . ......... ... S   adder . ............. .. .#........... )#You are poisoned. _The adder poisons you! The adder closely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action ;j0Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit) ;jO #......# #.#.....#.target the Gusty#......### #...........Deep Elf#.......# #...........Health: 17/19 =====================---#.......# #...........Magic: 6/9================-------- .##.......# #...........AC: 2 ;j Str: 5 ..........###...........EV: 12Int: 21 ###.........#...).......SH: 0Dex: 15 ........................XL:  3 Next: 12% Place: Dungeon:2 .....†....#.....@...†...Noise: =--------  Time: 970.5 (0.0) ...#.#........##*###..##-) Nothing wielded ####.#..#######**#Cast: Shock # #.#...# #.##Pois # #....... .. . ......... ...S   adder . ............. .. .#........... )#You are poisoned. _The adder poisons you! The adder closely misses you.[20 ;j l;2HAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit) ;jS.. _The adder poisons you! The adder closely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an adder (heavily wounded, 53% to hit)  The zap misses the adder. ;j}4====----1.5 (1 ;j ;j49 _You feel sick. The adder bites you. ;j  #.####### #......# #.#.....# ;j ### #. #.# #. . #.# #.##.......# #.  ...###.... #####...)............@...........†....#.........†... ....#.#........##S###..## .####.#..#######..# . .# #.#...# #.### # .. ..  ... ...... ... .#........... ;j*6S. ;j_ ;jr13------2 ;j% ;j'$ _You feel sick. ;jC  #.#######  target the Gusty  ;j  #......# #.#.....#..  Deep Elf  #......### #...........  Health: 13/19 ================--------  #.......# #...........  Magic: 5/9=============----------- . #.......# #...........  AC: 2Str: 5 ..##.......# #...........  EV: 12Int: 21  ..........###...........  SH: 0Dex: 15 ####.........#...).......  XL:  3 Next: 12% Place: Dungeon:2 ................@........  Noise: ---------  Time: 972.5 (0.0) ......†....#....S....†... [39 ;j  ;49m -) Nothing wielded ....#.#........##.###..##  Cast: Shock .####.#..#######..# .  Pois .# #.#...# #.## .# #....... .. S   adder .. ......... ... .. ............. ... .#........... _You feel sick. The adder bites you. _You feel sick.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit) ;j1 That beam is likely to hit you. Continue anyway? Y - Yes  N - No ;j  ;j  ;jS ~#.#######target the Gusty#......# #.#.....#..Deep Elf#......### #...........Health: 13/19 ================--------#.......# #...........Magic: 6/9================-------- . #.......# #...........AC: 2Str: 5 ..##.......# #...........EV: 12 ;jInt: 21  ..........###...........SH: 0Dex: 15 ####.........#...).......XL:  3 Next: 12% Place: Dungeon:2 ................@........Noise: ---------  Time: 972.5 (0.0) ......†....#....S....†...-) Nothing wielded ....#.#........##.###..##Cast: Shock .####.#..#######..# .Pois .# #.#...# #.## .# #....... ..S   adder .. ......... ... .. ............. ... .#........... _You feel sick.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - h ;jelp, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  Okay, then. ;j, ;j ;j+% ;j3. _ ;j/: #.######## #.#.....#.. #......##   ..##.......#  ..........###.... ####.........#..@)................ ;j3..†....#....S....†... ....#.#........##.###..#####.#..#######..# ..#...# #.## .# #   ..S. ;jyA ;j+0=----7======3.5 (1 ;j ;jd MAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an adder (heavily wounded, 53% to hit) _Okay, then. _You feel sick. The adder bites you. ;j;  #.######## #.#.....#.. #......##   ..##  ...###..@. ####.........#...)..........S.......†....#.........†... ....#.#........##.###..#####.#..#######..# .#...# #.## .# #   ;j>v S.  You feel sick. ;jWH=-----4 ;jWS ;jU[ _You are no longer poisoned. ;jV   target the Gusty #. Deep Elf #.########.  Health: 10/19 ============------------  #......# #.#.....#..  Magic: 6/9================--------  #......### #...........  AC: 2Str: 5  #.......# #...........  EV: 12Int: 21 . #.......# #...........  SH: 0Dex: 15 ..##.......# #...........  XL:  3 Next: 12% Place: Dungeon:2  ..........###..@........  Noise: ---------  Time: 974.5 (0.0) ####.........#..S). ;jW ......  -) Nothing wielded ................*........  Cast: Shock ......†....#....*....†... ....#.#........##.###..## .####.#..#######..# ..  S   adder .# #.#...# #.## . .# #....... .. .. ......... ... _You feel sick. The adder bites you.  You feel sick. _You are no longer poisoned.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;j htarget the Gusty#.Deep Elf#.########.Health: 10/19 ============------------#......# #.#.....#..Magic: 6/9================--------#......### #...........AC: 2Str: 5#.......# #...........EV: 12Int: 21 . #.......# #...........SH: 0Dex: 15 ..##.......# #........... ;jb XL:  3 Next: 12% Place: Dungeon:2  ..........###..@........Noise: ---------  Time: 974.5 (0.0) ####.........#..*).......-) Nothing wielded ................*........Cast: Shock ......†....#....*....†... ....#.#........##.###..## .####.#..#######..# ..S   adder .# #.#...# #.## . .# #....... .. .. ......... ... _You are no longer poisoned.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the adder.  The adder is severely wounded.[39; ;j 49m ;j; |S..  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap hits the adder.  The adder is severely wounded.The zap misses the adder.=5.5 (1 ;jmA  ;jD = _The adder bites you but does no damage. ;jX  target the Gusty #. Deep Elf #.########.  Health: 10/19 ============------------  #......# #.#.....#..  Magic: 5/9=============-----------  #......### #...........  AC: 2Str: 5  #.......# #...........  EV: 12Int: 21 . #.......# #...........  SH: 0Dex: 15 ..##.......# #...........  XL:  3 Next: 12% Place: Dungeon:2  ..........###..@........  Noise: =--------  Time: 975.5 (0.0) ####.........#..S[ ;jm).......  -) Nothing wielded ................*........  Cast: Shock ......†....#....*....†... ....#.#........##.###..## .####.#..#######..# ..  S   adder .# #.#...# #.## . .# #....... .. .. ......... ...The adder is severely wounded.The zap misses the adder. _The adder bites you but does no damage.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;jitarget the Gusty#.Deep Elf#.########.Health: 10/19 ============------------#......# #.#.....#..Magic: 5/9=============-----------#......### #...........AC: 2Str: 5#.......# #...........EV: 12Int: 21 . #.......# #...........SH: 0Dex: 15 ..##.......# #...........XL:  3 Next: 12% Place: Dungeon:2  ..........###..@........Noise: =--------  Time: 975.5 (0.0) ####.........#..*).......-) Nothing wielded ................*[ ;jQl'37m........Cast: Shock ......†....#....*....†... ....#.#........##.###..## .####.#..#######..# ..S   adder .# #.#...# #.## . .# #....... .. .. ......... ...Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the adder.  The adder is severely wounded.The zap hits the adder.  The adder is severely wounded. ;j)tS..6.5 (1 ;j ;jE= _The adder bites you but does no damage. ;j':   target the Gusty #. Deep Elf #.########.  Health: 10/19 ============------------  #......# #.#.....#..  Magic: 4/9==========--------------  #......### #...........  AC: 2Str: 5  #.......# #...........  EV: 12Int: 21 . #.......# #...........  SH: 0Dex: 15 ..##.......# #...........  XL:  3 Next: 12% Place: Dungeon:2  ..........###..@........  Noise: =--------  Time: 976.5 (0.0) ####.........# ;jO; ..S).......  -) Nothing wielded ................*........  Cast: Shock ......†....#....*....†... ....#.#........##.###..## .####.#..#######..# ..  S   adder .# #.#...# #.## . .# #....... .. .. ......... ...The zap hits the adder.  The adder is severely wounded. _The adder bites you but does no damage.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;j^,  target the Gusty #. Deep Elf #.########.  Health: 10/19 ============------------  #......# #.#.....#..  Magic: 4/9==========--------------  #......### #...........  AC: 2Str: 5  #.......# #...........  EV: 12Int: 21 . #.......# #...........  SH: 0Dex: 15 ..##.......# #...........  XL:  3 Next: 12% Place: Dungeon:2  ..........###..@........  Noise: =--------  Time: 976.5 (0.0) ####.........#..[0 ;j0.;10;1m†).......  -) Nothing wielded .........................  Cast: Shock ......†....#.........†... ....#.#........##.###..## .####.#..#######..# ..  S   adder .# #.#...# #.## . .# #....... .. .. ......... ... _The adder bites you but does no damage.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the adder.  You kill the adder! ;j3 #.                  * * †* ;j4 ..  #.## .     ;j6 ;j1†..5===337.5 (1Shock _ ;j  ;jE 3 ;j| 1= ;j , ;j , ;j  ;j  ;jf ;=== ;j  ;jJ  ;j 2===6=== ;j  ;jd  ;j  ;j , ;j  ;j_  ;jV  ;j  ;ji  ;j ==7===== ;j   ;jA  ;j  S3= ;j  ;j  ;j  ;jv  ;j , ;j  ;j P== ;j+  ;j 14==8=== ;j  ;jp X ;j , ;jA , ;j  ;jD"   Press: ? - help, Q - select action  Shift-Dir - straight line  The zap hits the adder. _You kill the adder! _You start resting.  Magic restored. ;j = s5==- ;jS 0947.0) ;j+c 9======-5.5 (18 _ ;jce  ;jf  ;jJ3 ;jLX ;jB ;jW _You start resting. ;j"wShockw   ribbon worm (wandering)7.5 (2.0) ;jtG=8.5 (3 ;j  ;j0\ _You encounter a ribbon worm. ;j  target the Gusty #. Deep Elf #.########.  Health: 15/19 ==================------  #......# #.#.....#..  Magic: 8/9=====================---  #......### #...........  AC: 2 ;jStr: 5  #.......# #...........  EV: 12Int: 21 . #.......# #...........  SH: 0Dex: 15 ..##.......# #...........  XL:  3 Next: 33% Place: Dungeon:2  ..........###..@........  Noise: ---------  Time: 998.5 (0.0) ####.........#**†).......  -) Nothing wielded ............w*...........  Cast: Shock ......†....#.........†... ....#.#........##.###..## .####.#..#######..# ..  w   ribbon worm (wandering) .# #.#...# #.## .  ;j.# #....... .. .. ......... ... _Magic restored. _You start resting. _You encounter a ribbon worm.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;j_?Ttarget the Gusty#.Deep Elf#.########.Health: 15/19 ==================------#......# #.#.....#..Magic: 8/9=====================---#......### #...........AC: 2Str: 5#.......# #...........EV: 12Int: 21 . #.......# #...........SH: 0Dex: 15 ..##.......# #........... ;j@NXL:  3 Next: 33% Place: Dungeon:2  ..........###..@........Noise: ---------  Time: 998.5 (0.0) ####.........#**†).......-) Nothing wielded ............**...........Cast: Shock ......†....#.........†... ....#.#........##.###..## .####.#..#######..# ..w   ribbon worm .# #.#...# #.## . .# #....... .. .. ......... ...Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is lightly wounded.  The zap hits the ribbon worm.  The ribbon worm is lightly wounded. ;jK.w ;j&.. ;j:=9.5 (1 _ ;j! ;j ;j  target the Gusty #. Deep Elf #.########.  Health: 15/19 ==================------  #......# #.#.....#..  Magic: 7/9==================------  #......### #...........  AC: 2Str: 5  #.......# #...........  EV: 12Int: 21 . #.......# #...........  SH: 0Dex: 15 ..##.......# #...........  XL:  3 Next: 33% Place: Dungeon:2  ..........###..@........  Noise: =--------  Time: 999.5 (0.0)  ;jU ####.........#**†).......  -) Nothing wielded .............w...........  Cast: Shock ......†....#.........†... ....#.#........##.###..## .####.#..#######..# ..  w   ribbon worm .# #.#...# #.## . .# #....... .. .. ......... ...The zap hits the ribbon worm. _The ribbon worm is lightly wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit) ;j] target the Gusty#.Deep Elf#.########.Health: 15/19 ==================------#......# #.#.....#..Magic: 7/9==================------#......### #...........AC: 2Str: 5#.......# #...........EV: 12Int: 21 . #.......# #...........SH: 0 ;j Dex: 15 ..##.......# #...........XL:  3 Next: 33% Place: Dungeon:2  ..........###..@........Noise: =--------  Time: 999.5 (0.0) ####.........#**†).......-) Nothing wielded ............**...........Cast: Shock ......†....#.........†... ....#.#........##.###..## .####.#..#######..# ..w   ribbon worm .# #.#...# #.## . .# #....... .. .. ......... ...Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (lightly wo ;j[ `unded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is lightly wounded. ;j ...w(catching breath) ;jR ``Shift-Dir - straight line  Aim: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is lightly wounded.  The ribbon worm expels a string of sticky webbing.stream of webbing hits you but does no damage. ;jB. (.. ;j2 6==  6  1000.5 (1.0)Held  ;j:  ;j+< . _You are caught in a web! ;j  target the Gusty #. Deep Elf #.########.  Health: 16/19 ====================----  #......# #.#.....#..  Magic: 6/9================--------  #......### #...........  AC: 2Str: 5  #.......# #...........  EV:  6 Int: 21 . #.......# #...........  SH: 0Dex: 15 ..##.......# #...........  XL:  3 Next: 33% Place: Dungeon:2  ..........###..@........  Noise: =--------  Time: 1000.5 (0.0) ####.........#**†[39;4 ;j!9m).......  -) Nothing wielded .............w...........  Cast: Shock ......†....#.........†...  Held ....#.#........##.###..## .####.#..#######..# ..  w   ribbon worm (catching breath) .# #.#...# #.## . .# #....... .. .. ......... ...The stream of webbing hits you but does no damage. _You are caught in a web!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 90% to hit) ;j~Ztarget the Gusty#.Deep Elf#.########.Health: 16/19 ====================----#......# #.#.....#..Magic: 6/9================--------#......### #...........AC: 2Str: 5#.......# #...........EV:  6 Int: 21 . #.......# #...........SH: 0Dex: 15 ..##.......# #...........XL:  3 Next: 33% Place: Dungeon:2  ..........###..@........ ;jENoise: =--------  Time: 1000.5 (0.0) ####.........#**†).......-) Nothing wielded ............**...........Cast: Shock ......†....#.........†...Held ....#.#........##.###..## .####.#..#######..# ..w   ribbon worm (catching breath) .# #.#...# #.## . .# #....... .. .. ......... ...Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded. ;j9\...w ;j >11.5 (1 _ ;jE ;jH ;j  target the Gusty #. Deep Elf #.########.  Health: 16/19 ====================----  #......# #.#.....#..  Magic: 5/9=============-----------  #......### #...........  AC: 2Str: 5  #.......# #...........  EV:  6 Int: 21 . #.......# #...........  SH: 0Dex: 15 ..##.......# #...........  XL:  3 Next: 33% Place: Dungeon:2  ..........###..@........  Noise: =--------  Time: 1001.5 (0.0)  ;j$####.........#**†).......  -) Nothing wielded .............w...........  Cast: Shock ......†....#.........†...  Held ....#.#........##.###..## .####.#..#######..# ..  w   ribbon worm (catching breath) .# #.#...# #.## . .# #....... .. .. ......... ...The zap hits the ribbon worm. _The ribbon worm is moderately wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit) ;jC_target the Gusty#.Deep Elf#.########.Health: 16/19 ====================----#......# #.#.....#..Magic: 5/9=============-----------#......### #...........AC: 2Str: 5#.......# #...........EV:  6 Int: 21 . #.......# #...........SH: 0Dex: 15 ..##.......# #........... ;jEXL:  3 Next: 33% Place: Dungeon:2  ..........###..@........Noise: =--------  Time: 1001.5 (0.0) ####.........#**†).......-) Nothing wielded ............**...........Cast: Shock ......†....#.........†...Held ....#.#........##.###..## .####.#..#######..# ..w   ribbon worm (catching breath) .# #.#...# #.## . .# #....... .. .. ......... ...Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap ;jFj hits the ribbon worm.  The ribbon worm is heavily wounded. ;jj;w. ;jY.. ;jN2.5 (1 _ ;j   target the Gusty #. Deep Elf #.########.  Health: 16/19 ====================----  #......# #.#.....#..  Magic: 4/9==========--------------  #......### #...........  AC: 2Str: 5  #.......# #...........  EV:  6 Int: 21 . #.......# #...........  SH: 0Dex: 15 ..##.......# #...........  XL:  3 Next: 33% Place: Dungeon:2  ..........###.*@........  Noise: =--------  Time: 1002.5 (0.0) ####.........[4 ;j 3m#w.†).......  -) Nothing wielded ...............**........  Cast: Shock ......†....#.....*...†...  Held ....#.#........##.###..## .####.#..#######..# ..  w   ribbon worm .# #.#...# #.## . .# #....... .. .. ......... ...Aim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;j7 target the Gusty#.Deep Elf#.########.Health: 16/19 ====================----#......# #.#.....#..Magic: 4/9==========--------------#......### #...........AC: 2Str: 5#.......# #...........EV:  6 Int: 21 . #.......# #...........SH: 0 ;j Dex: 15 ..##.......# #...........XL:  3 Next: 33% Place: Dungeon:2  ..........###.*@........Noise: =--------  Time: 1002.5 (0.0) ####.........#*.†).......-) Nothing wielded ...............**........Cast: Shock ......†....#.....*...†...Held ....#.#........##.###..## .####.#..#######..# ..w   ribbon worm .# #.#...# #.## . .# #....... .. .. ......... ...Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the ribbon worm.   ;j The ribbon worm is severely wounded.The zap hits the ribbon worm.  The ribbon worm is almost dead. ;jK.w... (catching breath) ;j"S`Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is severely wounded.The zap hits the ribbon worm.  The ribbon worm is almost dead.The ribbon worm expels a string of sticky webbing. ;jQ. ;j\5===3.5 (1 ;j ;jH _The stream of webbing hits you but does no damage. ;jm  target the Gusty #. Deep Elf #.########.  Health: 16/19 ====================----  ;jЊ #......# #.#.....#..  Magic: 4/9==========--------------  #......### #...........  AC: 2Str: 5  #.......# #...........  EV:  6 Int: 21 . #.......# #...........  SH: 0Dex: 15 ..##.......# #...........  XL:  3 Next: 33% Place: Dungeon:2  ..........###.*@........  Noise: =--------  Time: 1003.5 (0.0) ####.........#w.†).......  -) Nothing wielded ...............**........  Cast: Shock ......†....#.....*...† ;j][40m...  Held ....#.#........##.###..## .####.#..#######..# ..  w   ribbon worm .# #.#...# #.## . .# #....... .. .. ......... ...The ribbon worm is almost dead.The ribbon worm expels a string of sticky webbing. _The stream of webbing hits you but does no damage.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line ;jtarget the Gusty#.Deep Elf#.########.Health: 16/19 ====================----#......# #.#.....#..Magic: 4/9==========--------------#......### #...........AC: 2Str: 5#.......# #........... ;jEV:  6 Int: 21 . #.......# #...........SH: 0Dex: 15 ..##.......# #...........XL:  3 Next: 33% Place: Dungeon:2  ..........###.*@........Noise: =--------  Time: 1003.5 (0.0) ####.........#*.†).......-) Nothing wielded ...............**........Cast: Shock ......†....#.....*...†...Held ....#.#........##.###..## .####.#..#######..# ..w   ribbon worm .# #.#...# #.## . .# #....... .. .. ;j![39;49m ......... ... _The stream of webbing hits you but does no damage.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is almost dead. ;je=YMw.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is almost dead.The zap misses the ribbon worm. ;jE^...  ;jG_7=4.5 (1 _ ;joO ;jQ ;jGl  target the Gusty #. Deep Elf #.########.  Health: 17/19 =====================---  #......# #.#.....#..  Magic: 3/9========----------------  #......### #...........  AC: 2Str: 5  #.......# #...........  EV:  6 Int: 21 . #.......# #...........  SH: 0 ;jmDex: 15 ..##.......# #...........  XL:  3 Next: 33% Place: Dungeon:2  ..........###.w@........  Noise: =--------  Time: 1004.5 (0.0) ####.........#..†).......  -) Nothing wielded .........................  Cast: Shock ......†....#.........†...  Held ....#.#........##.###..## .####.#..#######..# ..  w   ribbon worm .# #.#...# #.## . .# #....... .. .. ......... ...The ribbon worm is almost dead. _The zap misses the ribbon worm.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q ;jn[0;10m - select actionShift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit) ;j  ;j3$ ;jT6uThat beam is likely to hit you. Continue anyway? Y - Yes  ;ju7' N - No ;jI  ;j [target the Gusty#.Deep Elf#.########.Health: 17/19 =====================---#......# #.#.....#..Magic: 3/9========----------------#......### #...........AC: 2Str: 5 ;j #.......# #...........EV:  6 Int: 21 . #.......# #...........SH: 0Dex: 15 ..##.......# #...........XL:  3 Next: 33% Place: Dungeon:2  ..........###..@........Noise: =--------  Time: 1004.5 (0.0) ####.........#..†).......-) Nothing wielded .........................Cast: Shock ......†....#.........†...Held ....#.#........##.###..## .####.#..#######..# ..w   ribbon worm .# #.#...# #.## . .# #....... .. ..[ ;j3 m ......... ...Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.The zap hits the ribbon worm.  You kill the ribbon worm! ;jt B**** ;jMt ..@.  Aim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.The zap hits the ribbon worm.  You kill the ribbon worm!The zap hits you. ;jb 6-  415.5 (1 ;jShock _Your Dodging skill increases to level 3! ;j _Your Air Magic skill increases to level 4! ;j-? 4==7====5=== ;jє 8=6====== _You start resting.HP restored. ;j -16.5 (11.0)9===  -7.5 (12 _ ;jw  ;j;  ;jͲ ;jS=====7== ;js==8=== _You start resting.Magic restored. ;jO5'29 ;jOG9======  30.5 (13 _ ;jI ;jNB ;jL ;jO=== ;jP, ;jlR, ;jT, ;j{V ;jX, ;jeZ, ;j~[ ;j] ;j_, ;jEa ;je ;jg ;jk, ;js ;j ;jB ;j, ;js ;j ;j֦ ;j ;j ;j ;j ;j ;jB ;jy ;jc ;j ;j, ;jO ;j{, ;j] ;jc ;j , ;jA ;j>, ;jl ;jr, ;j+ ;j ;jYB ;j*B ;j ;j"< ;j)X ;je ;jn ;j"B ;jX~ ;j4 ;jU B ;ja ;j ;j, ;ju ;jV _You start waiting.129.5 (99  30.5 (100.0) ;j9 _Done waiting. ;j>I ;jÍ\ ;j% _You struggle to detach yourself from the web.12   ;j8_You disentangle yourself. ;jr4 ;j ;j  You see here a +0 whip. _ ;j ;jD"%   ;jHYou see here a ball python corpse. _ ;j  You encounter a bat. ;jO E......# #..............? ......# #............... ......###............... ........#..†)........... .................# .†....#.........†.....# #..##.###..##.## #..#######..###...# .#...# #.###.@#.# ....... .. #....  ... #=#b Shock.........#!^...... #....................... ..... #......b   bat (asleep) ..... ........ .... ........>  ;jy 9.5 (9.0)40.5 (10.0)  _Found a stone staircase leading down. ;jE......# #..............?  target the Gusty ......# #...............  Deep Elf ......###...............  Health: 19/19 ======================== ........#..†)...........  Magic: 8/9=====================--- .......................#  AC: 2Str: 5 .†....#.........†.....#  EV: 12Int: 21 .#........##.###..##.##  SH: 0Dex: 15 .#..#######..###...#  XL:  3 Next: 41% Place: Dungeon:2 .#...# #.###.@#.#  Noise: ---------  Time: 1140.5 (0.0) ....... .. #...****...  -) [39; ;j49mNothing wielded ........ ... #=#.....**b  Cast: Shock ...............#!^...... #.......................  ..... #........  b   bat (asleep) ..... .........  .... ........> You encounter a bat. _Found a stone staircase leading down.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit) ;j......# #..............?target the Gusty ......# #...............Deep Elf ......###...............Health: 19/19 ======================== ........#..†)...........Magic: 8/9=====================--- .......................#AC: 2Str: 5 .†....#.........†.....#EV: 12Int: 21 .#........##.###..##.##SH: 0Dex: 15 .#..#######..###...#XL:  3 Next: 41% Place: Dungeon:2 .#...# #.###.@#.#Noise: ---------  Time: 1140.5 (0.0) ....... .. #...****...-) Nothing wielded ....... ;jK. ... #=#.....***Cast: Shock ...............#!^...... #............................ #........b   bat..... ............. ........>Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is severely wounded. ;jC^b.b.b. ;j.....=1.5 (1 _ ;j ......# #..............?  target the Gusty ......# #...............  Deep Elf ......###...............  Health: 19/19 ======================== ........#..†)...........  Magic: 7/9==================------ .......................#  AC: 2Str: 5 .†....#.........†.....#  EV: 12Int: 21 .#........##.###..##.##  SH: 0Dex: 15 .#..#######..###...#  XL:  3 Next: 41% Place: Dungeon:2 .#...# #.###.@#.#  Noise: =--------  Time: 1141.5 (0.0) ....... .. #...***b... [39 ;j ;49m -) Nothing wielded ........ ... #=#........  Cast: Shock ...............#!^...... #.......................  ..... #........  b   bat ..... .........  .... ........> The zap hits the bat. _The bat is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (severely wounded, 57% to hit) ;jV......# #..............?  target the Gusty ......# #...............  Deep Elf ......###...............  Health: 19/19 ======================== ........#..†)...........  Magic: 7/9==================------ .......................#  AC: 2Str: 5 .†....#.........†.....#  EV: 12Int: 21 .#........##.###..##.##  SH: 0Dex: 15 .#..#######..###...#  XL:  3 Next: 41% Place: Dungeon:2 .#...# #.###.@#.#  Noise: =--------  Time: 1141.5 (0.0) ....... .. #..........  -) Nothing wielded  ;jX,[11d........ ... #=#........  Cast: Shock ...............#!^...... #.......................  ..... #........  b   bat ..... .........  .... ........> Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)  The zap hits the bat.  You kill the bat! ;j:zU ?   . †) . †.      .. #...****...  ... ***  .....  .....  ....   ;jF.......22.5 (1Shock _ ;j- ;jx3 ;jH ;jn ;jݳ8=== ;jk9====== _Magic restored. ;jB ;j,1..###... #.........#..†)..............................#†.......†.....# .#.###.###..##.## ##.#..#######..###...#  #.#...# #.###..#.#.##  #....... .. #..........  ......... ... #@#........-  ..........#!^......  .#....................... ........#........ ............................>.................# ... ;j<9,51.5 (9 ;jER-2.5 (10.0) _c - a ring of magical power ;j=== ;jn ;jBB ;j _f - 2 red potions (gained 1) ;j ;j ;jN ;j ;j-, ;j" ;j.n ;j0 ;jI ;j#.########..target the Gusty .# #.#.....#....@##Deep Elf .### #..............##Health: 19/19 ======================== ...# #...............#Magic: 9/9======================== ...# #..............?#AC: 2Str: 5 ...# #...............#EV: 12Int: 21 ...###...............#SH: 0Dex: 15 .....#..†)...........#XL:  3 Next: 42% Place: Dungeon:2 ................@...#Noise: ---------  Time: 1162.5 (10.0) ...#.........÷.....##-) Nothing wielded .......##.###..##.##Cast: Shock .#######..### ;j,[39;49m...#.# ..# #.###..#.#.##### .... .. #...........#@   Jessica (asleep) ..... ... #.#.........# ............#.^.......# ......................# _You kill the bat! _Magic restored. _c - a ring of magical power _f - 2 red potions (gained 1)  You encounter Jessica the Apprentice Sorceress. She is wielding a +0 deviousdagger.  --more-- ;j# ;j=)+Shock ;jq ;j. ;jܩ< 3.5 (11 _ ;j ;jƺ ;j: #.########.. target the Gusty .# #.#.....#....@##  Deep Elf .### #............*.##  Health: 19/19 ======================== ...# #...........*...#  Magic: 8/9=====================--- ...# #...........*..?#  AC: 2Str: 5 ...# #...........*...#  EV: 12Int: 21 ...###..........*....#  SH: 0Dex: 15 .....#..†)......*....#  XL:  3 Next: 42% Place: Dungeon:2 ................@...# [3 ;j<+9;49m Noise: ---------  Time: 1163.5 (0.0) ...#.........÷.....##  -) Nothing wielded .......##.###..##.##  Cast: Shock .#######..###...#.# ..# #.###..#.#.##### .... .. #...........#  @   Jessica (asleep) ..... ... #.#.........# ............#.^.......# ......................# _dagger.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Jessica, wielding a +0 devious dagger and wearing a +0 robe (asleep, 100%  to hit) ;j #.########..target the Gusty .# #.#.....#....*##Deep Elf .### #............*.##Health: 19/19 ======================== ...# #...........*...#Magic: 8/9=====================--- ...# #...........*..?#AC: 2Str: 5 ...# #...........*...#EV: 12Int: 21 ...###..........*....#SH: 0Dex: 15 .....#..†)......*....#XL:  3 Next: 42% Place: Dungeon:2 ................@...#Noise: ---------  Time: 1163.5 (0.0) ...#.........÷..... ;jX [33m##-) Nothing wielded .......##.###..##.##Cast: Shock .#######..###...#.# ..# #.###..#.#.##### .... .. #...........#@   Jessica ..... ... #.#.........# ............#.^.......# ......................#Press: ? - help, Q - select actionShift-Dir - straight lineAim: Jessica, wielding a +0 devious dagger and wearing a +0 robe (asleep, 100%  to hit)  The zap hits Jessica.  Jessica is heavily wounded. ;jXU v.@  Shift-Dir - straight line  Aim: Jessica, wielding a +0 devious dagger and wearing a +0 robe (asleep, 100%  to hit)  The zap hits Jessica.  Jessica is heavily wounded.Jessica shouts! ;jca C...... ;jux 4==4.5 (1 ;j  ;j ] _Jessica grins evilly. ;j`O #.########.. target the Gusty .# #.#.....#.....##  Deep Elf .### #...........@..##  Health: 19/19 ======================== ...# #...........*...#  Magic: 7/9==================------ ...# #...........*..?#  AC: 2Str: 5 ...# #..........*....#  EV: 12Int: 21 ...###..........*....#  SH: 0Dex: 15 .....#..†)......*....#  XL:  3 Next: 42% Place: Dungeon:2 ................@...#   ;jQL[33mNoise: ==-------  Time: 1164.5 (0.0) ...#.........÷.....##  -) Nothing wielded .......##.###..##.##  Cast: Shock .#######..###...#.# ..# #.###..#.#.##### .... .. #...........#  @   Jessica ..... ... #.#.........# ............#.^.......# ......................# _Jessica grins evilly.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Jessica, wielding a +0 devious dagger and wearing a +0 robe (heavilywounded, 43% to hit) ;ji| #.########.. target the Gusty .# #.#.....#.....##  Deep Elf .### #...........)..##  Health: 19/19 ======================== ...# #...............#  Magic: 7/9==================------ ...# #..............?#  AC: 2Str: 5 ...# #...............#  EV: 12Int: 21 ...###...............#  SH: 0Dex: 15 .....#..†)...........#  XL:  3 Next: 42% Place: Dungeon:2 ................@...#  Noise: ==-------  Time: 1164.5 (0.0) ...#.........÷.. ;j...##  -) Nothing wielded .......##.###..##.##  Cast: Shock .#######..###...#.# ..# #.###..#.#.##### .... .. #...........#  @   Jessica ..... ... #.#.........# ............#.^.......# ......................# Press: ? - help, Q - select actionShift-Dir - straight lineAim: Jessica, wielding a +0 devious dagger and wearing a +0 robe (heavilywounded, 43% to hit)  The zap hits Jessica.  You kill Jessica! ;j  *.##   ;j~*..##  *...#  *..?#  *....# *....# †*....#     . .. #..... ... #.#...^ ;j g.)..... ;j.! ;jT,#.########..target the Gusty .# #.#.....#.....##Deep Elf .### #...........)..##Health: 19/19 ======================== ...# #...............#Magic: 7/10================-------- ...# #..............?#AC: 2Str: 5 ...# #...............#EV: 12Int: 21 ...###...............#SH: 0Dex: 15 .....#..†)...........#XL:  3 Next: 107% Place: Dungeon:2 ................@...#Noise: =--------  Time: 1165.5 (1.0) ...#.........÷.....##-) Nothing wielded .......##.###..##.##Cast:  ;j.Shock .#######..###...#.# ..# #.###..#.#.##### .... .. #...........# ..... ... #.#.........# ............#.^.......# ......................#Press: ? - help, Q - select actionShift-Dir - straight lineAim: Jessica, wielding a +0 devious dagger and wearing a +0 robe (heavilywounded, 43% to hit)  The zap hits Jessica. _You kill Jessica! ;j/-Aim: Jessica, wielding a +0 devious dagger and wearing a +0 robe (heavilywounded, 43% to hit)  The zap hits Jessica. _You kill Jessica!  Your Stealth skill increases to level 3!  You have reached level 4! ;j;/  --more-- ;j 24/241---24 4%  _You feel clever. ;j&M  #.########...##  ;j #.#.....#.....## ##)..#.? ###....#..†).#.................###.........÷.....## .......##.###..##.##.#..#.#......#....#.^..... ;jU ;j5-6 _ ;j ;j'! ;jlM #..?#  #.########...##  #.#.....#.....## ##)..#.? ###....#..†).! ;jT.................## ...#.........÷.....###.#......! ;jO! ;j@-7! ;jy! ;j e _Found a scroll labelled QEXUPS PUOCU.! ;j+M #...w #..?#  #.########...##  #.#.....#.....## ##)..#.? ###....#..†). ....................##w   dart slug (wandering)........! ;ja.w! ;j! ;jd8==8Shock! ;j_! ;jZ _You encounter a dart slug.! ;j #.... #..w#  #.########...##  #.#.....#.....## ##)..#.? ###....#..†)............! ;jo......###.........÷.....##......##.###..###########..###..# #.###..#.#.####! ;jM?w! ;j! ;j"&9! ;j"$! ;j%" ;j  target the Gusty #.... Deep Elf #.... Health: 24/24 ======================== #. #..?# Magic: 7/11===============--------- #.########..w##  AC: 2Str: 5 .# #.#.....#...*.##  EV: 12Int: 22 .### #..........*)..##  SH: 0Dex: 15 ...# #..........*....#  XL:  4 Next:  4% Place: Dungeon:2 ...# #..........@...?#  Noise: --------- [" ;j>37m Time: 1169.5 (0.0) ...# #...............#  -) Nothing wielded ...###...............#  Cast: Shock .....#..†)...........# ....................## ...#.........÷.....##  w   dart slug (wandering) .......##.###..##.## .#######..###...#.# ..# #.###..#.#.##### _Found a scroll labelled QEXUPS PUOCU. _You encounter a dart slug.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)" ;jtarget the Gusty#...*Deep Elf#...*Health: 24/24 ========================#.#..*#Magic: 7/11===============---------#.########..*##AC: 2Str: 5 .# #.#.....#...*.##EV: 12Int: 22 .### #..........*)..##SH: 0Dex: 15 ...# #..........*....#XL:  4 Next:  4% Place: Dungeon:2 ...# #..........@...?#Noise: ---------  Time: 1169.5 (0.0) ...# #...............#-) Nothing wielded ...###...............#Cast: [" ;j>=mShock .....#..†)...........# ....................## ...#.........÷.....##w   dart slug .......##.###..##.## .#######..###...#.# ..# #.###..#.#.#####Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug.  The dart slug is lightly wounded." ;j*}G.w" ;jvd..?..." ;jǷQ=70.5 (1 _" ;j" ;j   target the Gusty #.... Deep Elf #.... Health: 24/24 ======================== " ;j5 #. #..?# Magic: 6/11=============----------- #.########...##  AC: 2Str: 5 .# #.#.....#...w.##  EV: 12Int: 22 .### #...........*..##  SH: 0Dex: 15 ...# #..........*....#  XL:  4 Next:  4% Place: Dungeon:2 ...# #..........@...?#  Noise: =--------  Time: 1170.5 (0.0) ...# #...............#  -) Nothing wielded ...###...............#  Cast: Shock .....#..†)...........# ..............." ;j .....## ...#.........÷.....##  w   dart slug .......##.###..##.## .#######..###...#.# ..# #.###..#.#.##### The zap hits the dart slug. _The dart slug is lightly wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)" ;j\   target the Gusty #.... Deep Elf #.... Health: 24/24 ======================== #. #..?# Magic: 6/11=============----------- #.########...##  AC: 2Str: 5 .# #.#.....#.....##  EV: 12Int: 22 .### #...........)..##  SH: 0Dex: 15 ...# #...............#  XL:  4 Next:  4% Place: Dungeon:2 ...# #..........@...?#  Noise: =--------  Time: 1170.5 (0.0) ...# #......." ;j`g ........#  -) Nothing wielded ...###...............#  Cast: Shock .....#..†)...........# ....................## ...#.........÷.....##  w   dart slug .......##.###..##.## .#######..###...#.# ..# #.###..#.#.##### Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.The zap hits the dart slug!  You kill the dart slug! #.... #.... #. #..?#   **.##  *.*..##  *....#      " ;jm † " ;j. P....).." ;jl81.5 (1Shock _" ;j" ;j=# ;j:X M. #.... #..?#  #.########...##  #.#.....#.....## ##)..#.? ...###...............##...#.## ;j\a _7==-2# ;jFl # ;jp # ;jWF#..... #.... #.... #. #..?# # ;j{#.########...## # #.#.....#.....## ### #.)..## # #.# # #.?# # #.# ###.... #.##. # ;j # ;jի@-3# ;j# ;jŹ$ ;jh5M.. #.... #..?#  $ ;j:7#######...##  #.#.....#.....## ####.? ..# #...............####..##.##$ ;j{?$ ;jK&4$ ;jS$ ;jsV$  Things that are here:$ ;jiZ^ _a +0 devious dagger; a +0 robe% ;jG.Pick up what? 3/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 devious dagger Armour (select all with [)b - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected% ;j07[top]& ;j}& ;j& ;jdtarget the Gusty#.....Deep Elf#.....Health: 24/24 ========================#....Magic: 7/11===============---------#....AC: 2Str: 5#.#..?#EV: 12Int: 22#.########...##SH: 0Dex: 15 # #.#.....#.....##XL:  4 Next:  8% Place: Dungeon:2 ### #...........@..##& ;jNoise: ---------  Time: 1174.5 (0.0) ..# #...............#-) Nothing wielded ..# #..............?#Cast: Shock ..# #...............# ..###...............# ....#..†)...........# ...................## ..#.........÷.....## ......##.###..##.##The dart slug is heavily wounded.The zap hits the dart slug! _You kill the dart slug!Things that are here: _a +0 devious dagger; a +0 robe  Okay, then.& ;j& ;j& ;j& ;j. _& ;jE & ;jG Gear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 helmet Jewellery (go to first with "=)& ;j)I 1c - a ring of magical power) ;jI uc - a ring of magical power. A ring that increases its wearer's reserves of magical power for so long as it is worn. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {MP+9} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.* ;jM * ;jU * ;j^ ktarget the Gusty#.....Deep Elf#.....Health: 24/24 ========================#....Magic: 7/20========----------------#....AC: 2Str: 5#.#..?#EV: 12Int: 22#.########...##SH: 0Dex: 15 # #.#.....#.....##* ;j` XL:  4 Next:  8% Place: Dungeon:2 ### #...........@..##Noise: ---------  Time: 1174.5 (0.0) ..# #...............#-) Nothing wielded ..# #..............?#Cast: Shock ..# #...............# ..###...............# ....#..†)...........# ...................## ..#.........÷.....## ......##.###..##.##The zap hits the dart slug! _You kill the dart slug!Things that are here: _a +0 devious dagger; a +0 robe _Okay, then.You feel your magic capacity increase.* ;jMh * ;jr -5.0 (0.5* ;jtz * ;jc| p _You kill the dart slug!  Things that are here:* ;j} a +0 devious dagger; a +0 robe _Okay, then.  You feel your magic capacity increase. _c - a ring of magical power (worn)+ ;j~#Gear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 helmet Jewellery (go to first with "=)  c - a ring of magical power (worn), ;j5Cb - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.- ;jRtarget the Gusty#.....Deep Elf#.....Health: 24/24 ========================#....Magic: 7/20========----------------#....AC: 2Str: 5#.#..?#EV: 12Int: 22#.########...##SH: 0Dex: 15 # #.#.....#.....##XL:  4 Next:  8% Place: Dungeon:2 ### #...........@..##Noise: ---------  Time: 1175.0 (0.0) ..# #...............#-) Nothing wielded ..# #..............?#Cast: Shock ..# #...............# ..###...............# ....#..- ;jUC)...........# ...................## ..#.........÷.....## ......##.###..##.## _You kill the dart slug!Things that are here: _a +0 devious dagger; a +0 robe _Okay, then.You feel your magic capacity increase. _c - a ring of magical power (worn)- ;jZ- ;j:a- ;j- ;j":8=- ;j$6.0 (1- ;j - ;js- ;j+7.0 (2- ;j- ;j2 - ;j+8.0 (3- ;j- ;j`9==9.0 (4- ;j- ;j,80.0 (5- ;j - ;j 3 _You start putting on your armour. You continue putting on your +0 helmet. x5- ;j- ;jq _You finish putting on your +0 helmet.- ;j#..... #..... #.... #.... #. #..?# #.########...##  #.#.....#.....##  #.)@.## # #.# # #.?# # #.....###.....- ;j| #..†).#. - ;j)- ;j 921.0 (1 _. ;jL. ;j6. ;j #..... #..... #.... #.... #. #..?# #.########...## # #.#.....#.....### #.@..## ..# #.#.# #.?#.# #.....#.###.....#.#..†).#.##.#. ;jl...÷.....## ......##.###..##.##. ;j&. ;jR210/20===2. ;j?:  Things that are here:. ;jA^ _a +0 devious dagger; a +0 robe/ ;j#/ ;j*Gear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn) Jewellery (go to first with "=) / ;j,M c - a ring of magical power (worn)/ ;jc/ ;j/ ;j target the Gusty#.....Deep Elf#.....Health: 24/24 ========================#....Magic: 10/20 ============------------#....AC: 3Str: 5/ ;jY#.#..?#EV: 12Int: 22#.########...##SH: 0Dex: 15 # #.#.....#.....##XL:  4 Next:  8% Place: Dungeon:2 ### #...........@..##Noise: ---------  Time: 1182.0 (0.0) ..# #...............#-) Nothing wielded ..# #..............?#Cast: Shock ..# #...............# ..###...............# ....#..†)...........# ...................## ..#.........÷.....## ......##.###..##.##You feel your magic capacity increase. _c - a ring of magical power (worn) _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.  Things that are here: _a +0 devious dagger; a +0 robe/ ;jT/ ;j#/ ;j'/ ;jk)0 ;j,mPick up what? 3/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 devious dagger Armour (select all with [)0 ;j1b - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]8 ;jM  b + a +0 robe[Enter] accept (1 chosen)9 ;j9 ;j starget the Gusty#.....Deep Elf#.....Health: 24/24 ========================#....Magic: 10/20 ============------------#....AC: 39 ;j iStr: 5#.#..?#EV: 12Int: 22#.########...##SH: 0Dex: 15 # #.#.....#.....##XL:  4 Next:  8% Place: Dungeon:2 ### #...........@..##Noise: ---------  Time: 1182.0 (0.0) ..# #...............#-) Nothing wielded ..# #..............?#Cast: Shock ..# #...............# ..###...............# ....#..†)...........# ...................## ..#.........÷.....## ......##.###..##.##9 ;jYou feel your magic capacity increase. _c - a ring of magical power (worn) _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.  Things that are here: _a +0 devious dagger; a +0 robe9 ;j$9 ;jF/+3.0 (19 ;j79 ;j8# _d - a +0 robe: ;j%&#.....: ;j;#..... #.... #.... #.#..?# #.########...##.#.....#..# #...........) .# #. # #.?# # #.# ###......#..†).....###÷...##.###..##.## ######..###...#.#: ;jW: ;j: ;j4: ;jK: ;j: ;jZg#.....  #....  #....  #.#..?#  #.########...# #.#.....#.. # #...........) # #....#  # #.?#  # #.#  ###.#  ..#..†)#  .....##  #÷.....##    ....##.###..##.##    #####..###...#.#     #.###..#.#.#####  : ;jsW11=5: ;j|: ;ju M#.....  #....  #....  #. #..?#  #.########...##  #.#.....#.....##   #.)..##   #.#   #.#   #.#  .#  .#..†).#  ##  .÷.....##  ##.###..##.##  ..###...#.#  #.###..#.#.#####  6: ;j : ;j : ;jt +7.0 (2: ;j : ;j c _h - a scroll labelled GOYRCHI MUCVO; ;j #.....  #.....  #....  #....  #. #..?  #.########  #.#.....#... # #)..## # #.# # #.#  #.# ###....# #..†)..# ........## #.........÷.....## ....##.###..##.## #####..###...#.#  ; ;jY; ;jx2==8.0 (1; ;j; ;j ; ;jH8; #.....  #.....  #....  #....  #. #..?  #.########  #.#.....#... # #)@.## .# #.# .# #.# ; ;j;6.# #.####....##..†)..# .........###.........÷.....## .....##.###..##.##; ;juH; ;j;x&9; ;j; ;j;; ;j  ....... #..... #..... #.... #.... #. #..? #.######## #.#.....#... ### #)..## ..# #.#.# #.....#.# #.....####.....##..†)..#.........###.........÷.....##; ;j ; ;j% '90; ;j ; ;j < ;jU .......#..... . #.?#########...## #.....#.....#### #...........@..## ......#...÷.....## ......##.###..##.##< ;jۯ3==1 _You see here a +0 devious dagger.< ;j@ < ;j V <2< ;jW M _e - a +0 devious dagger= ;j_Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 devious dagger Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 robe Jewellery (go to first with "=)  c - a ring of magical power (worn)? ;jY 4e - a +0 devious dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 4.5 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 112% (Dex) x 100% (Skill)). Devious: It has an increased chance to perform stab attacks against vulnerabletargets, and temporarily increases the wielder's EV and slaying eachtime they do so. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Jessica on level 2 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.@ ;j @ ;j @ ;j .......target the Gusty#.....Deep Elf@ ;jE 7#.....Health: 24/24 ========================#....Magic: 13/20 ===============---------#....AC: 3Str: 5#.#..?#@ ;j {EV: 12Int: 22#.########...##SH: 0Dex: 15 # #.#.....#.....##XL:  4 Next:  8% Place: Dungeon:2 ### #...........@..##@ ;j Noise: ---------  Time: 1192.0 (0.0) ..# #...............#e) +0 dagger (devious) @ ;j ..# #...............#Cast: Shock @ ;j ..# #...............# ..###...............# ....#..†)...........# ...................## ..#.........÷.....## ......##.###..##.## _a +0 devious dagger; a +0 robe @ ;j _d - a +0 robe _h - a scroll labelled GOYRCHI MUCVO _You see here a +0 devious dagger. @ ;j Z_e - a +0 devious daggerYou feel a baleful cunning.@ ;j' @ ;j4 +5 (0.5@ ;j; @ ;jc> _d - _h - a scroll labelled GOYRCHI MUCVO _You see here a +0 devious dagger. @ ;j> _e - a +0 devious dagger  You feel a baleful cunning. _e - a +0 devious dagger (weapon)A ;j>aM......... #.... #..?#  #######...##  #.#.....#...@.## #### ..# #...............#...÷.....##A ;jo]4=3.5 (1.0A ;jwA ;jyA ;j~M.................. #.... #..?#  #######..@##  #.#.....#.....## #### ..# #...............#A ;jB3..........##A ;jǔA ;jB&4A ;j]A ;jA ;jA M####..#...#.....# #....# #..@#  #######...##  #.#.....#.....## ### #..............###...........#A ;j A ;j &5A ;ju A ;j A ;jn/ 5===6.5 (2A ;j01 b _j - a scroll labelled QEXUPS PUOCUA ;j M ########...#..#....# #..@.# #...##  #######...## # #.#.....#.....##....##...........#A ;j A ;j +7.5 (1A ;j A ;j7 B ;j:6===7==B ;ji08==9==B ;j"20===B ;j|==B ;jB ;j,B ;jB ;jTB ;jeB ;jB ;j{B ;jQB ;j,B ;jB ;jB ;jB ;jB ;j,B ;jB ;j/B ;jB ;jB ;jB ;jB ;jFB ;jAB ;j B ;jB B ;j B ;j B ;jN B ;j B ;j B ;j B ;j B ;j B ;jB ;jB ;jB ;jB ;jRB ;j*B ;j) ###### #.....<. #####.........###########................................. #@................225.5 (28.0) ........#######......... .....#### #......... ..## #.....#### B ;j#....## #. #...## #.########...##  #......# #.#.....#.....##  #......### #.........##B ;ju!B ;jH,6.5 (29B ;j]MB ;jO9 _Found a stone staircase leading up.C ;jUIC ;jWC ;j c/ ######.....<.####....###########..................>...###........@#######...0.0)#### #....## .####C ;jc. . #.......# #...............#C ;joC ;jQr+7.5 (1C ;jyC ;jW; _Found a stone staircase leading down.C ;jC ;jDC ;jC ;j#C ;jC ;jBC ;jC ;jC ;j|C ;jVC ;jHXC ;jBC ;jC ;jC ;j\,C ;jiC ;jC ;jC ;j[C ;jGC ;jLXC ;jC ;jyC ;jC ;j3C ;jC ;jC ;jGC ;jGC ;jvC ;jC ;j _You now have 108 gold pieces (gained 17).C ;j{C ;j  You encounter a goblin. It is wielding a +0 club.C ;jz 5########.....##.....# .#.<...# #C ;j .. #.....###########...#####.......g........>...###......##.........#######C ;j 9 ..#...@......#### #......##..# #C ;j x###.......###..# ShockC ;j #.......# #.# ##...$..## #.##C ;j7 ######C ;jU #......# #.#.....#. g   goblin (asleep) C ;jt #......### #......... . ##.......# #.........C ;j P .. #.C ;j 3# #...C ;j C ;j 0392.0)C ;j- 440.5 (13 _C ;j% C ;j`* D ;j?  #######  target the Gusty D ;je #.....#  Deep Elf D ;j #.....#  Health: 24/24 ======================== . #.<...# # Magic: 19/20 ======================-- D ;j .. #.....########### AC: 3Str: 5D ;j  ...#####................ EV: 12D ;j3Int: 22 g*.......>...###........ SH: 0Dex: 15 D ;jl..***.##.........####### XL:  4 Next:  8% Place: Dungeon:2 ..#.**@......#### # Noise: ---------  Time: 1240.5 (0.0) D ;j...........##..# # e) +0 dagger (devious) D ;j.###.......###..# # Cast: Shock D ;j#.......# #.# # #...$..## #.########D ;j #......# #.#.....#. g   goblin (asleep)D ;jU #......### #.........D ;j+S . ##.......# #......... D ;jQ.. #.......# #......... _You now have 108 gold pieces (gained 17). _You encounter a goblin. It is wielding a +0 club.D ;jmAiming: Shock (safe; 3% risk of failure)  D ;jPress: ? - help, Q - select actionShift-Dir - straight lineD ;jTAim: a goblin, wielding a +0 club (asleep, 100% to hit)E ;j8!" #######  target the Gusty #.....#  Deep Elf #.....#  Health: 24/24 ======================== . #.<...# # Magic: 19/20 ======================-- E ;j!.. #.....########### AC: 3Str: 5 ...#####................ EV: 12Int: 22 E ;j+")........>...###........ SH: 0Dex: 15 ......##.........####### XL:  4 Next:  8% Place: Dungeon:2 ..#...@......#### # Noise: ---------  Time: 1240.5 (0.0) ...........##..# # e) +0 dagger (devious)E ;j]"& .###.......###..# # Cast: Shock #.......# #.# #E ;j" #...$..## #.######## E ;j" #......# #.#.....#. g   goblin (asleep) #......### #.........E ;j"r . ##.......# #......... .. #.......# #.........E ;j,#RAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  E ;j_#ZThe zap hits the goblin.  You kill the goblin!E ;j(       .   E ;j)..  ** ..***.. ..#.**  E ;jB)1   E ;j{)\  #.#    E ;j)T   E ;j)g  .  E ;j)h  ..  E ;j*. E ;j=E ;jq,)......E ;jt9=1.5 (1Shock _E ;jdE ;jE ;jK 3E ;jM E ;j P E ;jS ,E ;j|T E ;j@U M20==E ;jV E ;jY E ;j[ E ;j8\ E ;j] E ;j` E ;jb ,E ;j8d E ;jf E ;jDi E ;ji E ;jk E ;jn E ;jgo E ;jo :==E ;jq E ;ju ,E ;jv E ;jO j _You now have 116 gold pieces (gained 8).  You encounter an adder.E ;j  #.....#.... #.....#. ...# #.<...#. ... #.....#######....#####.............)........>...###.........##.........####SE ;j `..........#### ........##..# -?.###.......###..#  #.......# #.# ShockE ;j  #......## #.#### #......# #.#....E ;j>  #......### #...... S   adder (asleep). ##.......# #E ;jb .. #.......# #E ;j b ..##.......# #E ;j' ,50.5 (9E ;j G-1.5 (10.0) E ;jo E ;j d _Found a scroll labelled QOUS MESESM.G ;j< #.....#  target the Gusty .... #.....#  Deep Elf . ...# #.<...#  Health: 24/24 ======================== .. ... #.....######## Magic: 19/20 ======================-- ......#####............. AC: 3Str: 5 ...)........>...###..... EV: 12Int: 22 G ;j`.........##.........#### SH: 0Dex: 15 S***..#..........####  XL:  4 Next:  9% Place: Dungeon:2 ....***@......##..#  Noise: ---------  Time: 1251.5 (0.0) ..?.###.......###..#  e) +0 dagger (devious) . #.......# #.#  Cast: Shock G ;j#......## #.##### #......# #.#.... #......### #...... S   adder (asleep)G ;jĶ . ##.......# #...... .. #.......# #......G ;j  ..##.......# #......G ;jYou encounter an adder. _Found a scroll labelled QOUS MESESM.  G ;j}Aiming: Shock (safe; 3% risk of failure)  G ;j1Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit)G ;j#.....#target the Gusty.... #.....#Deep Elf. ...# #.<...#Health: 24/24 ========================.. ... #.....######## Magic: 19/20 ======================--......#####............. AC: 3Str: 5...)........>...###..... EV: 12Int: 22.........##.........#### SH: 0Dex: 15****..#..........####XL:  4 Next:  9% Place: Dungeon:2....***@......##..#Noise: ---------  Time: 1251.5 (0.0)..?.###.......###..# ;j.8He) +0 dagger (devious). #.......# #.#Cast: Shock#......## #.######......# #.#....#......### #...... S   adder. ##.......# #........ #.......# #........##.......# #......Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded.G ;jo .SPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded.The adder hisses angrily.G ;j ).....G ;j :=2.5 (1 _G ;j G ;j H ;jH #.....#  target the Gusty .... #.....#  Deep Elf . ...# #.<...#  Health: 24/24 ======================== .. ... #.....######## Magic: 18/20 =====================--- ......#####............. AC: 3Str: 5 ...)........>...###..... EV: 12Int: 22 .........##.........#### SH: 0Dex: 15 .S**..#..........####  XL:  4 Next:  9% Place: Dungeon:2 ....***@...H ;jH[39;49m...##..#  Noise: =--------  Time: 1252.5 (0.0) ..?.###.......###..#  e) +0 dagger (devious) . #.......# #.#  Cast: Shock #......## #.##### #......# #.#.... H ;jI#......### #...... S   adder . ##.......# #...... H ;jAI].. #.......# #...... ..##.......# #......H ;jhIqThe adder is moderately wounded. _The adder hisses angrily.  H ;jIAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineH ;jIuAim: an adder (moderately wounded, 53% to hit)H ;jKg#.....#target the Gusty.... #.....#Deep Elf. ...# #.<...#Health: 24/24 ========================.. ... #.....######## Magic: 18/20 =====================---H ;j......#####............. AC: 3Str: 5...)........>...###..... EV: 12Int: 22.........##.........#### SH: 0Dex: 15****..#..........####XL:  4 Next:  9% Place: Dungeon:2....***@......##..#Noise: =--------  Time: 1252.5 (0.0)..?.###.......###..#H ;je) +0 dagger (devious). #.......# #.#Cast: Shock#......## #.#####H ;j#......# #.#....#......### #...... S   adder. ##.......# #........ #.......# #........##.......# #......The adder is moderately wounded. H ;j\_The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)H ;jNt.S _The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line: an adder (moderately wounded, 53% to hit)  The zap misses the adder..S.......3.5 (1 _H ;j!vH ;jwH ;j} ! #.....#  target the Gusty .... #.....#  Deep Elf . ...# #.<...#  Health: 24/24 ======================== .. ... #.....######## Magic: 17/20 ====================---- H ;j߂ ......#####............. AC: 3Str: 5 ...)........>...###..... EV: 12Int: 22 H ;j' .........##.........#### SH: 0Dex: 15 ......#..........####  XL:  4 Next:  9% Place: Dungeon:2H ;jn u ...S***@......##..#  Noise: =--------  Time: 1253.5 (0.0) H ;j ..?.###.......###..#  e) +0 dagger (devious) . #.......# #.#  Cast: ShockH ;j8  #......## #.##### #......# #.#.... #......### #...... S   adder . ##.......# #......H ;jɄ  .. #.......# #...... ..##.......# #......Aim: an adder (moderately wounded, 53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  H ;j Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)H ;j6P P#.....#target the Gusty.... #.....#Deep Elf. ...# #.<...#Health: 24/24 ========================.. ... #.....######## Magic: 17/20 ====================----......#####............. AC: 3Str: 5...)........>...###..... EV: 12Int: 22H ;jjQ .........##.........#### SH: 0Dex: 15......#..........####XL:  4 Next:  9% Place: Dungeon:2*******@......##..#Noise: =--------  Time: 1253.5 (0.0)..?.###.......###..#e) +0 dagger (devious). #.......# #.#Cast: Shock#......## #.######......# #.#....#......### #...... S   adder. ##.......# #........ #.......# #........##.......# #......Aim: an adder (moderately woH ;jQ unded, 53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)H ;j .S _The zap misses the adder.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action  H ;j Shift-Dir - straight line  Aim: an adder (moderately wounded, 53% to hit)  H ;j CThe zap misses the adder.H ;j% N....S..H ;jI }8=4.5 (1 _I ;j #.....#  target the Gusty .... #.....#  Deep Elf . ...# #.<...#  Health: 24/24 ======================== .. ... #.....######## Magic: 17/20 ====================---- ......#####............. AC: 3Str: 5 ...)........>...###..... EV: 12Int: 22 .........##.........#### SH: 0Dex: 15 ......#..........####  XL:  4 Next:  9% Place: Dungeon:2 ....S**@......##I ;j@..#  Noise: =--------  Time: 1254.5 (0.0) ..?.###.......###..#  e) +0 dagger (devious) . #.......# #.#  Cast: Shock #......## #.##### #......# #.#.... #......### #...... S   adder . ##.......# #...... .. #.......# #...... ..##.......# #......Aim: an adder (moderately wounded, 53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)I ;jyP#.....#target the Gusty.... #.....#Deep Elf. ...# #.<...#Health: 24/24 ========================.. ... #.....######## Magic: 17/20 ====================----......#####............. AC: 3Str: 5...)........>...###..... EV: 12Int: 22I ;j.........##.........#### SH: 0Dex: 15......#..........####XL:  4 Next:  9% Place: Dungeon:2*******@......##..#Noise: =--------  Time: 1254.5 (0.0)..?.###.......###..#e) +0 dagger (devious). #.......# #.#Cast: Shock#......## #.######......# #.#....#......### #...... S   adder. ##.......# #........ #.......# #........##.......# #......Aim: an adder (moderately woI ;j΃Wunded, 53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineI ;jnAim: an adder (moderately wounded, 53% to hit)I ;j4!.S _The zap misses the adder.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (moderately wounded, 53% to hit)  The zap misses the adder.I ;jY$N.....S.I ;j&25.5 (1 _I ;j+1I ;j8I ;j  #.....#  target the Gusty I ;j .... #.....#  Deep Elf . ...# #.<...#  Health: 24/24 ======================== .. ... #.....######## Magic: 16/20 ===================----- ......#####............. AC: 3Str: 5 ...)........>...###..... EV: 12Int: 22 .........##.........#### SH: 0Dex: 15 ......#..........####  XL:  4 Next:  9% Place: Dungeon:2 I ;j f.....S*@......##..#  Noise: =--------  Time: 1255.5 (0.0) I ;j ..?.###.......###..#  e) +0 dagger (devious) . #.......# #.#  Cast: ShockI ;j8 } #......## #.#####I ;ji i #......# #.#.... #......### #...... S   adder . ##.......# #......I ;j ~ .. #.......# #...... ..##.......# #......Aim: an adder (moderately wounded, 53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)J ;j]#.....#target the Gusty.... #.....#Deep Elf. ...# #.<...#Health: 24/24 ========================.. ... #.....######## Magic: 16/20 ===================-----......#####............. AC: 3Str: 5J ;j...)........>...###..... EV: 12Int: 22.........##.........#### SH: 0Dex: 15......#..........####XL:  4 Next:  9% Place: Dungeon:2*******@......##..#Noise: =--------  Time: 1255.5 (0.0)..?.###.......###..#e) +0 dagger (devious). #.......# #.#Cast: Shock#......## #.######......# #.#....J ;jE#......### #...... S   adder. ##.......# #........ #.......# #........##.......# #......Aiming: Shock (safe; 3% risk of failure)  J ;j[Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)  The zap hits the adder.  The adder is heavily wounded.J ;jv.S......6.5 (1 _J ;jI|J ;j}J ;jA * #.....#  target the Gusty .... #.....#  Deep Elf . ...# #.<...#  Health: 24/24 ======================== J ;jB .. ... #.....######## Magic: 15/20 ==================------ ......#####............. AC: 3Str: 5 ...)........>...###..... EV: 12Int: 22 .........##.........#### SH: 0Dex: 15 ......#..........####  XL:  4 Next:  9% Place: Dungeon:2 ......S@......##..#  Noise: =--------  Time: 1256.5 (0.0) ..?.###.......###..#  e) +0 dagger (devious) . #J ;j...###..... EV: 12Int: 22.........##.........#### SH: 0Dex: 15......#..........####XL:  4 Next:  9% Place: Dungeon:2*******@......##..#Noise: =--------  Time: 1256.5 (0.0)..?.###.......###..#J ;j e) +0 dagger (devious). #.......# #.#Cast: Shock#......## #.######......# #.#....#......### #...... S   adder. ##.......# #........ #.......# #........##.......# #......The zap hits the adder. _The adder is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)J ;j3p ......S _The adder is heavily wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (heavily wounded, 53% to hit)  The zap misses the adder.J ;j}r 1---6=7.5 (1J ;j`z J ;jy} g _The adder barely misses you. The adder bites you.K ;j߽/.........#<.........########....#####.............)........>...###......##.........####.#....#### S.......##..# ..?.###@......###..#. #.......# # #......#####...# #.#....## #... ##........ # ..# ...#8K ;jK ;j"V _The adder completely misses you.K ;j6I o .... #.....#  target the Gusty .....# #.<...#  Deep Elf ...... #.....######## Health: 21/24 =====================--- ......#####............. Magic: 15/20 ==================------ ...)........>...###..... AC: 3Str: 5 ....*....##.........#### EV: 12Int: 22 K ;jJ .....*#..........####  SH: 0Dex: 15 .....*S.......##..#  XL:  4 Next:  9% Place: Dungeon:2 ..?.###@......###..#  Noise: =--------  Time: 1258.5 (0.0) . #.......# #.#  e) +0 dagger (devious) #......## #.##### Cast: Shock #......# #.#.... #......### #...... . ##.......# #...... S   adder K ;jK p.. #.......# #...... ..##.......# #...... ..........###......The zap misses the adder. _The adder barely misses you. The adder bites you. _The adder completely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineK ;j  .... #.....#  target the Gusty .....# #.<...#  Deep Elf ...... #.....######## Health: 21/24 =====================--- ......#####............. Magic: 15/20 ==================------ ...)........>...###..... AC: 3Str: 5 .........##.........#### EV: 12Int: 22 ......#..........####  SH: 0Dex: 15 ......†.......##..#  XL:  4 Next:  9% Place: Dungeon:2 ..?.###@......###..#  Noise: =-------- K ;j b Time: 1258.5 (0.0) . #.......# #.#  e) +0 dagger (devious) #......## #.##### Cast: Shock #......# #.#.... #......### #...... . ##.......# #...... S   adder .. #.......# #...... ..##.......# #...... ..........###...... _The adder completely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the adder!  You kill the adder!K ;j  ....    #.<...#    ....* .....*  .....**  ..?  .  #.#        .    ..        K ;jJi V...†K ;j| m229.5 (1Shock _K ;jބ K ;jD m _Your Conjurations skill increases to level 2!L ;j .... #.....#  target the Gusty .....# #.<...#  Deep Elf ...... #.....######## Health: 21/24 =====================--- ......#####............. Magic: 14/20 ================-------- ...)........>...###..... AC: 3Str: 5 .........##.........#### EV: 12Int: 22 ......#..........####  SH: 0Dex: 15 ......†.......##..#  XL:  4 Next: 22% Place: Dungeon:2 ..?.###@......###..#  Noise: =-------- L ;jI Time: 1259.5 (0.0) . #.......# #.#  e) +0 dagger (devious) #......## #.##### Cast: Shock #......# #.#.... #......### #...... . ##.......# #......  .. #.......# #......  ..##.......# #......  ..........###......  _You kill the adder! _Your Conjurations skill increases to level 2!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineL ;j= L ;j> $L ;jv That beam is likely to hit you. Continue anyway? Y - Yes  N - NoM ;jaEM ;jaM ;jj'.... #.....#target the Gusty.....# #.<...#Deep Elf...... #.....######## Health: 21/24 =====================---......#####............. Magic: 15/20 ==================------M ;jj'...)........>...###..... AC: 3Str: 5.........##.........#### EV: 12Int: 22......#..........####SH: 0Dex: 15......†.......##..#XL:  4 Next: 22% Place: Dungeon:2..?.###@......###..#Noise: =--------  Time: 1259.5 (0.0). #.......# #.#e) +0 dagger (devious)M ;jk #......## #.##### Cast: Shock#......# #.#....#......### #....... ##.......# #...... M ;jk.. #.......# #...... ..##.......# #...... ..........###......  _You kill the adder! _Your Conjurations skill increases to level 2!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.M ;jkM ;jJM ;jM ;jM ;jr. _N ;j   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.O ;jP  Okay, then.O ;jO ;jO ;j̽. _O ;jT  You have nothing you can fire or use right now.O ;jO ;jηO ;j. _P ;j` M .... .....#<...# .... #.....########...#####........)........>...###.........##...#####...####......†..# ..?.####... #......## #.#####.......P ;jY 6===-60.5 (1 _Q ;j]7 #.....#  target the Gusty .... #.....#  Deep Elf .....# #.<...#  Health: 21/24 =====================--- ...... #.....######## Magic: 15/20 ==================------ ......#####............. AC: 3Str: 5 ...)........>...###..... EV: 12Int: 22 .........##.........#### SH: 0Dex: 15 Q ;j......#..........####  XL:  4 Next: 22% Place: Dungeon:2 ......†@......##..#  Noise: ---------  Time: 1260.5 (0.0) ..?.###.......###..#  e) +0 dagger (devious) . #.......# #.#  Cast: Shock #......## #.##### #......# #.#.... #......### #......  . ##.......# #......  .. #.......# #......  ..##.......# #......  _Okay, then. _You have nothing you can fire or use right now.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineQ ;j7Q ;jSThat beam is likely to hit you. Continue anyway? Y - Yes  N - NoR ;jR ;j'#.....#target the Gusty.... #.....#Deep Elf.....# #.<...#Health: 21/24 =====================---...... #.....######## Magic: 15/20 ==================------......#####............. AC: 3Str: 5...)........>...###..... EV: 12Int: 22.........##.........#### SH: 0Dex: 15......#..........####XL:  4 Next: 22% Place: Dungeon:2......†*......##..#Noise: ---------  Time: 1260.5 (0.0)..?.###.......###..#e) +0 dagger (devious). R ;j) #.......# #.#Cast: Shock#......## #.######......# #.#....#......### #...... . ##.......# #...... .. #.......# #...... ..##.......# #......  _Okay, then. _You have nothing you can fire or use right now.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineR ;j:[@The zap hits you but does no damage.R ;j_h2==1.5 (1 _R ;jCR ;j[S ;j= #.....#...... #.....#.....# #.<...#..... #.........#####....)........>...###.....##..#.####.S ;j>.##..#.?.###.###..#.. #.# #.#. #......## #. #......# #.# #......### # . ##.# # .. #.# # ..##.# #S ;jKS ;jKW\6=-2S ;j_S ;j`s _You see here an adder corpse.S ;j #.....#w...... #.....#.## #.<...#.# #......#####..)........>...###....##..#.####†.##..#.?.###.###..##.... #.......# #.##... #......## #.#.. #......# #.##. #......### #w   dart slug (asleep)# . ##.......# #.... .. #.......# #.... ..##.# #....S ;jG.wS ;jMwS ;jM-3ShockS ;jg S ;jZ _You encounter a dart slug.S ;j  You have nothing you can fire or use right now. _T ;jip #.....#  target the Gusty ....... #.....#  Deep Elf .w.....## #.<...#  Health: 22/24 ======================-- ..*.....# #.....###### Magic: 15/20 ==================------ ...*....#####........... AC: 3Str: 5 ....*)........>...###... EV: 12Int: 22 T ;jܢn.....*.....##.........## SH: 0Dex: 15 ......*.#..........####  XL:  4 Next: 22% Place: Dungeon:2 .......@†.......##..#  Noise: ---------  Time: 1263.5 (0.0) T ;j....?.###.......###..#  e) +0 dagger (devious) #.... #.......# #.#  Cast: ShockT ;j-} #... #......## #.### T ;jMn#.. #......# #.#.. T ;jr#. #......### #.... w   dart slug T ;jy# . ##.......# #.... .. #.......# #.... T ;j..##.......# #.... _You encounter a dart slug. _You have nothing you can fire or use right now.  T ;j;9Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)T ;jF/ #.....#target the Gusty*...... #.....#Deep Elf.*.....## #.<...#Health: 22/24 ======================--..*.....# #.....###### Magic: 15/20 ==================------...*....#####........... AC: 3Str: 5....*)........>...###... EV: 12Int: 22.....*.....##.........## SH: 0Dex: 15......*.#..........#### XL:  4 Next: 22% Place: Dungeon:2.......@†.......##..#Noise: ---------  Time:T ;jnM  1263.5 (0.0)....?.###.......###..#e) +0 dagger (devious)#.... #.......# #.#Cast: Shock#... #......## #.####.. #......# #.#..#.#......### #.... w   dart slug# . ##.......# #...... #.......# #......##.......# #....Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.T ;j_ .w.....=4.5 (1 _T ;j T ;j U ;j  #.....#  target the Gusty ....... #.....#  Deep Elf .w.....## #.<...#  Health: 22/24 ======================-- ..*.....# #.....###### Magic: 14/20 ================-------- ...*....#####........... AC: 3Str: 5 ....*)........>...###... EV: 12Int: 22 .....*.....##.........## SH: 0Dex: 15 ......*.#..........####  XL:  4 Next: 22% Place: Dungeon:2 U ;j J.......@†.......##..#  Noise: =--------  Time: 1264.5 (0.0) ....?.###.......###..#  e) +0 dagger (devious) #.... #.......# #.#  Cast: Shock #... #......## #.### U ;j!#.. #......# #.#.. #. #......### #.... w   dart slug # . ##.......# #.... .. #.......# #.... ..##.......# #....The zap hits the dart slug. _The dart slug is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  U ;j!Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)U ;jś! #.....#  target the Gusty ....... #.....#  Deep Elf .†.....## #.<...#  Health: 22/24 ======================-- ........# #.....###### Magic: 14/20 ================-------- U ;j0........#####........... AC: 3Str: 5 .....)........>...###... EV: 12Int: 22 ...........##.........## SH: 0Dex: 15 ........#..........####  XL:  4 Next: 22% Place: Dungeon:2 .......@†.......##..#  Noise: =--------  Time: 1264.5 (0.0) ....?.###.......###..#  e) +0 dagger (devious) #.... #.......# #.#  Cast: Shock #... #......## #.### #.. #......# #.#.. #. #......### #.... U ;j w   dart slug # . ##.......# #.... .. #.......# #.... ..##.......# #....Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!   *   .* #.<...#  ..*  ...* ....*> .....* *      #....  #.#  #...   #..   #.   # .    ..      U ;jPK.†.....3=5==55.5 (1Shock _U ;j  #.....#  target the Gusty ....... #.....#  Deep Elf .†.....## #.<...#  Health: 23/24 =======================- ........# #.....###### Magic: 14/20 ================-------- ........#####........... AC: 3Str: 5 .....)........>...###... EV: 12Int: 22 ...........##.........## SH: 0Dex: 15 U ;jB ........#..........####  XL:  4 Next: 25% Place: Dungeon:2 .......@†.......##..#  Noise: =--------  Time: 1265.5 (0.0) ....?.###.......###..#  e) +0 dagger (devious) #.... #.......# #.#  Cast: ShockU ;jq s #... #......## #.### U ;j #.. #......# #.#.. #. #......### #.... U ;j  # . ##.......# #.... U ;j G .. #.......# #.... U ;j E ..##.......# #.... U ;j; `The zap hits the dart slug. _You kill the dart slug!U ;j_ Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionU ;j 6Shift-Dir - straight lineV ;jyV ;jV#.....#target the Gusty....... #.....#Deep Elf.†.....## #.<...#Health: 23/24 =======================-........# #.....###### Magic: 15/20 ==================------........#####........... AC: 3V ;jStr: 5.....)........>...###... EV: 12Int: 22...........##.........## SH: 0Dex: 15........#..........#### XL:  4 Next: 25% Place: Dungeon:2.......@†.......##..#Noise: =--------  Time: 1265.5 (0.0)....?.###.......###..#e) +0 dagger (devious)#.... #.......# #.#Cast: Shock#... #......## #.###V ;jT:#.. #......# #.#..#.#......### #.... V ;j$# . ##.......# #.... .. #.......# #....V ;j ..##.......# #.... V ;jݖ`The zap hits the dart slug. _You kill the dart slug!V ;jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineV ;j:Okay, then.V ;jV ;jV ;j*. _V ;j #.....#.. #.....##.†.....## #.<...#.# #......#####.)........>...###...##..#.#####.†.##..#.?.###.###..##..... #.......# #.# #..... #......## #. #..... #......# #.# #..... #......### # #..... ##.......# ##...... #.# # ..##.# #V ;jV ;j1:-6.5 (1 _V ;jV ;jW ;j# #.....# . #.....##.†.....## #.<...##.# #......#####W ;j|.)........>...###..##.#.#. #.†.##..#.?.###.###..##...... #.......# #.# #......##......## #. #......##......# #.# #......##......### # #......###.# # #......# #.# # ..##.# #W ;jW ;j@-7W ;jW ;jKW ;jYj......... #.....###.†.....## #.<...#........# #.....###.W ;jJ[.#####........#)........>...###.......##....... ##...####.†##....###.......###..####......##.......# #. #......##......## #. #......##......# #. #......##......### #. #......###.......# # #......# #.# # #.......##.# # ...###W ;jbW ;jrt6===8W ;jjyW ;j׎W ;jY4=9.5 (2W ;jW ;j_ W ;jS_You kill the dart slug!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then. _k - a scroll labelled QOUS MESESMX ;jTM ......... #.. ##.†.....#<...# ## ###....#####........#)........>...###.....##.. #.#...####..†.....#.........###.......###.###.#......##......## #.#.......X ;j_70.5 (1X ;jGM####### ......... #.. ##.†.....#<...# X ;j.## ###....#####........#)........>...###.....##.. #.#..........####..†..#.........###.......###.####......##.......# #.#......#X ;jAX ;j q7==1X ;jX ;j X ;jډ # #.# #.....# #. #.....# ##.†.....## #.<...# ##.# #.....#.#####.#.).>...###..##.#.#.####.†.##..# .###.###..#####......##.......# #.##......##......## #.##......##......# #.##......##......### #.#......###.# #.#......# #.# #.X ;j &2X ;jl X ;j X ;j=:# #.# #.....# #. #.....# ##.†.....## #.<...# ##.# #.....#.#####.#.).>...###..##.##.X ;j:#.####.†.##..# .###.###..# ####......##.....#......##......## #.##......##......# #.#.X ;jb;^#......##......### #.#......###.# #.#......# #.# #.Y ;jY ;j~B=3Y ;jY ;jEY ;j #.........# #..... #.†.....## #.<##.............#####..####..........#)........>...###.......##.........# ##..........######Y ;j†.......##..# ...####..#####......##.. #.....#.....#.......##.......# #... Y ;j'Y ;jq8==4Y ;j&Y ;jW(g ;j6 #.........# #.....#  target the Gusty #......... #.....#  Deep Elf ##.†.....## #.<...#  Health: 24/24 ======================== ##.........# #.....##### Magic: 17/20 ====================---- ...........#####.......... AC: 3Str: 5 #.......)........>...###.. EV: 12Int: 22 ..............##.........# SH: 0Dex: 15 #.........#..........#### XL:  4 Next: 25% Place: Dungeon:2 g ;j7C###......@.†.......##..#  Noise: ---------  Time: 1274.5 (0.0) .........###.......###..#  e) +0 dagger (devious) ####......##.......# #.#  Cast: Shock #......##......## #.## #......##......# #.#. #......##......### #...  #......###.......# #...  #......# #.......# #...  #.......##.......# #...  _Okay, then. g ;j8U_k - a scroll labelled QOUS MESESMAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineg ;jg ;j+That beam is likely to hit you. Continue anyway? Y - Yes g ;j' N - Noh ;j% h ;jo&!#.........# #.....#target the Gusty#......... #.....#Deep Elf##.†.....## #.<...#Health: 24/24 ========================h ;j'##.........# #.....##### Magic: 18/20 =====================---...........#####.......... AC: 3Str: 5#.......)........>...###.. EV: 12Int: 22..............##.........# SH: 0Dex: 15#.........#..........#### XL:  4 Next: 25% Place: Dungeon:2###......@.†.......##..#h ;jR'Noise: ---------  Time: 1274.5 (0.0).........###.......###..# e) +0 dagger (devious)####......##.......# #.# Cast: Shock#......##......## #.##h ;j'Z#......##......# #.#.#......##......### #... #......###.......# #...h ;j' #......# #.......# #... #.......##.......# #...h ;j'_  _Okay, then. h ;j'_k - a scroll labelled QOUS MESESMAiming: Shock (safe; 3% risk of failure)  h ;j (Press: ? - help, Q - select actionShift-Dir - straight lineh ;j?(!Okay, then.h ;jB?h ;jMh ;jUh ;jW. _h ;jz3h ;j@|h ;j~h ;j(: _h ;jh ;jh ;jh ;jh ;j߈h9==h ;j~h ;j,h ;jgh ;jh ;jh ;jbh ;jh ;jj20===h ;jh ;jCh ;j,h ;jh ;jh ;j"Bh ;jBh ;j}h ;jh ;jh ;j:==h ;jh ;j3h ;jh ;jh ;j!h ;j.h ;j,h ;jh ;j#h ;j)h ;jh ;jh ;jh ;j1h ;j~h ;jh ;jU Xh ;jh ;j,h ;j,h ;js-,h ;j[0h ;j3h ;j5,h ;j6h ;js9h ;j<,h ;j=h ;jB?h ;j[A,h ;j#Ch ;jEh ;j?G,h ;jGh ;j Ih ;jJh ;jJh ;jKh ;jnNh ;jOh ;jOh ;jn ;jBn ;jCn ;jGn ;jLXn ;jOn ;jR,n ;j Tn ;jXn ;j[,n ;j]n ;jp  You encounter a gnoll. It is wielding a +0 flail.n ;j D........#.#........##.###..##.## ####.####.#..#######..###...#.# #.# #.#...######.###..#.#.###..# #............##....... .................#..... ........................#.^...... #........#........................)##.#..............## #...###@............- #..... #................> ##.... ...............Shock .##.## ##.........##.....# ......... #)#####. j   gnoll (asleep)....n ;jѯbj.## n ;j070.5 (49.0)n ;jM-1.5 (50 _n ;jhn ;j4o ;j ........#.#........##.###..##.##  target the Gusty ####.####.#..#######..###...#.#  Deep Elf  #.# #.#...######.###..#.#.### Health: 24/24 ========================  ..# #............##.......... Magic: 19/20 ======================-- ......................#.#........ AC: 3Str: 5 ........................#.^...... EV: 12Int: 22 #........#....................... SH: 0Dex: 15  ....)##.#..............#........ XL:  4 Next: 28% Place: Dungeon:2 # #...###@................ Noise: -o ;j l--------  Time: 1371.5 (0.0) # ..... #*...............> e) +0 dagger (devious) # #.... .*................ Cast: Shock .# #.## ##*........##.....# .. #*........ #.....  ) #*.#####.  j   gnoll (asleep) *... j.## _You see here a hobgoblin skeleton. _You encounter a gnoll. It is wielding a +0 flail.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (asleep, 100% to hit)o ;j........#.#........##.###..##.## target the Gusty ####.####.#..#######..###...#.#Deep Elf#.# #.#...######.###..#.#.### Health: 24/24 ========================o ;jD..# #............##.......... Magic: 19/20 ======================-- ......................#.#........ AC: 3Str: 5 ........................#.^...... EV: 12Int: 22 #........#....................... SH: 0Dex: 15  ....)##.#..............#........ XL:  4 Next: 28% Place: Dungeon:2# #...###@................ Noise: ---------  Time: 1371.5 (0.0) #..... #*...............> e) +0 dagger (devious) ##.... .*................ Cast: Shock  ;j40m.##.## ##*........##.....# ..#*........ #.....)#*.#####.j   gnoll*...*.##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (asleep, 100% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.o ;j2;j.p ;j!......=2.5 (1 _p ;jx........#.#........##.###..##.##  target the Gusty ####.####.#..#######..###...#.#  Deep Elf  #.# #.#...######.###..#.#.### Health: 24/24 ========================  ..# #............##.......... Magic: 18/20 =====================--- ......................#.#........ AC: 3Str: 5 ........................#.^...... EV: 12Int: 22 #........#[39;49m....................... SH: 0Dex: 15  ....)##.#..............#........ XL:  4 Next: 28% Place: Dungeon:2 # #...###@................ Noise:  ;jtm=--------  Time: 1372.5 (0.0) # ..... #*...............> e) +0 dagger (devious) # #.... .*................ Cast: Shock .# #.## ##*........##.....# .. #*........ #.....  ) #*.#####.  j   gnoll .j.. ..##The zap hits the gnoll. _The gnoll is moderately wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 75% to hit)p ;jK|........#.#........##.###..##.## target the Gusty ####.####.#..#######..###...#.#Deep Elf#.# #.#...######.###..#.#.### Health: 24/24 ========================..# #............##.......... Magic: 18/20 =====================--- ......................#.#........ AC: 3Str: 5 ........................#.^...... EV: 12Int: 22 #........#....................... SH: 0Dex: 15  ....)##.#..............#........ XL:  4 Next: 28% Place: Dungeon:2#  ;j}0m#...###@................ Noise: =--------  Time: 1372.5 (0.0) #..... #*...............> e) +0 dagger (devious) ##.... .*................ Cast: Shock .##.## ##*........##.....# ..#*........ #.....)#*.#####.j   gnoll.*...*##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 75% to hit)  The zap hits the gnoll.  The gnoll is heavily wounded.p ;j:j.p ;j <.....p ;j( O3.5 (1 _q ;j,,........#.#........##.###..##.##  target the Gusty ####.####.#..#######..###...#.#  Deep Elf  #.# #.#...######.###..#.#.### Health: 24/24 ========================  ..# #............##.......... Magic: 17/20 ====================---- ......................#.#........ AC: 3Str: 5 ........................#.^...... EV: 12Int: 22 #........#....................... SH: 0Dex: 15  ....)##.#..............#........ XL:  4 Next: 28% Place: Dungeon:2 # #...###@................ Noise:  ;j-Dm=--------  Time: 1373.5 (0.0) # ..... #*...............> e) +0 dagger (devious) # #.... .*................ Cast: Shock .# #.## ##*........##.....# .. #*........ #.....  ) #j.#####.  j   gnoll .... ..##The zap hits the gnoll. _The gnoll is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)q ;j........#.#........##.###..##.## target the Gusty ####.####.#..#######..###...#.#Deep Elf#.# #.#...######.###..#.#.### Health: 24/24 ========================q ;jh..# #............##.......... Magic: 17/20 ====================---- ......................#.#........ AC: 3Str: 5 ........................#.^...... EV: 12Int: 22 #........#....................... SH: 0Dex: 15  ....)##.#..............#........ XL:  4 Next: 28% Place: Dungeon:2# #...###@................ Noise: =--------  Time: 1373.5 (0.0) #q ;j>..... #*...............> e) +0 dagger (devious) ##.... .*................ Cast: Shock .#q ;jn}#.## ##*........##.....# ..q ;j#*........ #.....)#*.#####.q ;j[j   gnollq ;j.*...*##The zap hits the gnoll. _The gnoll is heavily wounded.q ;jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionq ;j> Shift-Dir - straight lineq ;jAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)q ;jvj. _The gnoll is heavily wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)  The zap misses the gnoll.q ;j&>.....q ;jz)`8=4.5 (1 _q ;jZ0q ;jY2q ;jU ........#.#........##.###..##.##  target the Gusty ####.####.#..#######..###...#.#  Deep Elf  #.# #.#...######.###..#.#.### Health: 24/24 ========================  ..# #............##.......... Magic: 17/20 ====================---- ......................#.#........ AC: 3Str: 5 ........................#.^...... EV: 12Int: 22 #........#....................... SH: 0Dex: 15  ....)##.#..............#........ XL:  4 Next: 28% Place: Dungeon:2 # #...###@................ Noise:  ;jU :m=--------  Time: 1374.5 (0.0) # ..... #*...............> e) +0 dagger (devious) q ;jV <# #.... .*................ Cast: Shock .# #.## ##*........##.....# .. #j........ #.....  ) #..#####.  j   gnoll .... ..##Aim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit) _The zap misses the gnoll.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)q ;j~ ........#.#........##.###..##.## target the Gusty ####.####.#..#######..###...#.#Deep Elf#.# #.#...######.###..#.#.### Health: 24/24 ========================..# #............##.......... Magic: 17/20 ====================---- ......................#.#........ AC: 3Str: 5 ........................#.^...... EV: 12Int: 22 #........#....................... SH: 0Dex: 15  ....)##.#..............#........ XL:  4 Next: 28% Place: Dungeon:2#  ;j 0m#...###@................ Noise: =--------  Time: 1374.5 (0.0) #..... #*...............> e) +0 dagger (devious) ##.... .*................ Cast: Shock .##.## ##*........##.....# ..#*........ #.....)#*.#####.j   gnoll.*...*##q ;j Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)  The zap hits the gnoll.  The gnoll is almost dead.q ;j j......5.5 (1 _q ;jQ r ;j........#.#........##.###..##.##  target the Gusty ####.####.#..#######..###...#.#  Deep Elf  #.# #.#...######.###..#.#.### Health: 24/24 ========================  ..# #............##.......... Magic: 16/20 ===================----- ......................#.#........ AC: 3Str: 5 ........................#.^...... EV: 12Int: 22 #........#....................... SH: 0Dex: 15  ....)##.#..............#........ XL:  4 Next: 28% Place: Dungeon:2 # #...###@................ Noise:  ;jm=--------  Time: 1375.5 (0.0) # ..... #*...............> e) +0 dagger (devious) # #.... .*................ Cast: Shock .# #.## ##j........##.....# .. #......... #.....  ) #..#####.  j   gnoll .... ..##The zap hits the gnoll. _The gnoll is almost dead.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 75% to hit)r ;jc........#.#........##.###..##.##  target the Gusty ####.####.#..#######..###...#.#  Deep Elf  #.# #.#...######.###..#.#.### Health: 24/24 ========================  ..# #............##.......... Magic: 16/20 ===================----- ......................#.#........ AC: 3Str: 5 ........................#.^...... EV: 12Int: 22 #........#....................... SH: 0Dex: 15  ....)##.#..............#........ XL:  4 Next: 28% Place: Dungeon:2 # #...###@................ Noise:  ;jYdm=--------  Time: 1375.5 (0.0) # ..... #................> e) +0 dagger (devious) # #.... .................. Cast: Shock .# #.## ##)........##.....# .. #......... #.....  ) #..#####.  j   gnoll .... ..##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 75% to hit)  The zap hits the gnoll.  You kill the gnoll!r ;jl.   #.#  ..# ^  ....) #  ..... #*> #.... .* #.## ##* #*  ) #* .*.. .*## r ;j l..)....r ;jx+m426.5 (1Shock _r ;j<s ;js ;jA.7=s ;jk8==s ;jPq9== _You start resting.Magic restored..........-s ;j!85.5 (920===-6.5 (10.0) _s ;jxs ;j s ;jL s ;j   You encounter a gnoll. It is wielding a +0 flail. #.# ######.###..#.#.###  ..# #............##.......... ......................#.#........ .................#.^ ##........  ....)##.#...... # #...###. # .....###..> # #....... .##.###.##)##.....##Cast: Shock#j   gnoll (asleep)..#j$.#s ;j. #7s ;j/ .0)s ;j] k8.5 (2 _Found 2 gold pieces.t ;j% #.# #.#...######.###..#.#.### target the Gusty  ..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 19/20 ======================-- #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22 # #...###................. SH: 0Dex: 15 # .....###................> XL:  4 Next: 42% Place: Dungeon:2 # #.......@................ Noise: ---------  Time: 1388.5 (0.0) .# #.###.##*.t ;j9'r.......##.....# e) +0 dagger (devious) .. # #*........ #..... Cast: Shock  ) #*.#####.  *... *.###  j   gnoll (asleep) *.# j$.#You encounter a gnoll. It is wielding a +0 flail. _Found 2 gold pieces.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (asleep, 100% to hit)t ;j   #.# #.#...######.###..#.#.### target the Gusty..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 19/20 ======================-- #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22# #...###................. SH: 0Dex: 15 #t ;j .....###................> XL:  4 Next: 42% Place: Dungeon:2 ##.......@................ Noise: ---------  Time: 1388.5 (0.0) .##.###.##*........##.....# e) +0 dagger (devious) ..# #*........ #..... Cast: Shock  )#*.#####.*...*.###j   gnoll*.#*$.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (asleep, 100% to hit)  The zap hits the gnoll!  The gnoll is heavily wounded.t ;jZ j.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit)  The zap hits the gnoll!  The gnoll is heavily wounded.The gnoll shouts!t ;jf *jt ;j )....j 2 gnolls (1 wandering)t ;j 4==9.5 (1t ;j$ t ;j q _You encounter a gnoll. It is wielding a +0 flail.u ;j$ #.# #.#...######.###..#.#.### target the Gusty  ..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 18/20 =====================--- #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22 # #...###................. SH: 0Dex: 15 # .....###................> XL:  4 Next: 42% Place: Dungeon:2 # #.......@................ Noise: ==-------  Time: 1389.5 (0.0) .# #.###.##*u ;j)[m........##.....# e) +0 dagger (devious) .. # #*........ #..... Cast: Shock  ) #*.#####.  *... *.###  jj 2 gnolls (1 wandering) j.# j$.#The gnoll shouts! _You encounter a gnoll. It is wielding a +0 flail.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)u ;j0 #.# #.#...######.###..#.#.### target the Gusty..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 18/20 =====================--- #........#....................... AC: 3Str: 5  u ;j....)##.#..............#........ EV: 12Int: 22# #...###................. SH: 0Dex: 15 #.....###................> XL:  4 Next: 42% Place: Dungeon:2 ##.......@................ Noise: ==-------  Time: 1389.5 (0.0) .##.###.##*........##.....# e) +0 dagger (devious) ..# #*........ #..... Cast: Shock  )u ;jL#*.#####.*...*.###u ;jxjj 2 gnolls (1 wandering)*.#j*.#u ;jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionu ;jÈShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)  The zap hits the gnoll.  u ;jHThe gnoll is severely wounded.u ;j'lj.j.u ;jiMy)...$u ;jiW;-90.5 (1 _u ;ju ;j(  #.# #.#...######.###..#.#.### target the Gusty  ..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 17/20 ====================---- #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22 # #...###................. SH: 0Dex: 15 # .....###................> XL:  4 Next: 42% Place: Dungeon:2 # #.......@................ Noise: =--------  Time: 1390.5 (0.0) .# #.###.##*u ;j [m........##.....# e) +0 dagger (devious) .. # #*........ #..... Cast: Shock  ) #*.#####.  *... j.###  jj 2 gnolls (1 wandering) j.# .$.#The zap hits the gnoll. _The gnoll is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit)u ;j`  #.# #.#...######.###..#.#.### target the Gusty  ..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 17/20 ====================---- #........#....................... AC: 3Str: 5 u ;j ' ....)##.#..............#........ EV: 12Int: 22 # #...###................. SH: 0Dex: 15 # .....###................> XL:  4 Next: 42% Place: Dungeon:2 # #.......@................ Noise: =--------  Time: 1390.5 (0.0) .# #.###.##)........##.....# e) +0 dagger (devious) .. # #......... #..... Cast: Shock  ) #..#####.  .... ).###  jj 2 gnolls (1 wandering) j.#u ;j S .$.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit)  The zap hits the gnoll.  You kill the gnoll!u ;j  #.#  ..# ^  ....) #  >  * # #*  ) #* *... *.###j   gnoll *.# .*.#  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit)  The zap hits the gnoll.  You kill the gnoll!  The gnoll is heavily wounded.u ;j z j.  The gnoll shouts!u ;jq )...)$8=56=1.5 (1 _u ;jB u ;j v ;j #.# #.#...######.###..#.#.### target the Gusty  ..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 17/20 ====================---- #........#....................... AC: 3v ;j5Str: 5  ....)##.#..............#........ EV: 12Int: 22 # #...###................. SH: 0Dex: 15 # .....###................> XL:  4 Next: 56% Place: Dungeon:2 # #.......@................ Noise: ==-------  Time: 1391.5 (0.0) v ;j.# #.###.##*........##.....# e) +0 dagger (devious) .. # #*........ #..... Cast: Shock  ) #*.#####.  .*.. v ;j0d)j###  j   gnoll ..# .$.#The gnoll is heavily wounded. _The gnoll shouts!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)v ;j #.# #.#...######.###..#.#.### target the Gusty  ..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 17/20 ====================---- #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22 # #...###................. SH: 0Dex: 15 # .....###................> XL:  4 Next: 56% Place: Dungeon:2 # #.......@................ Noise: ==-------  Time: 1391.5 (0.0) .# #.###.##) ;jȒtm........##.....# e) +0 dagger (devious) v ;jҗ.. # #......... #..... Cast: Shock  ) #..#####.  .... ))###  j   gnoll ..# .$.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)  The zap hits the gnoll.  You kill the gnoll!v ;j< #.#  ..# ^  ....) #  >  * # #*  ) #* .*.. )*### .*# .$*# v ;j,0Sv ;jCB)..v ;jvO.)S   ball python (constriction, wandering)..v ;jcv ;j`e569-2.5 (1v ;j[mv ;j.oPress: ? - help, Q - select actionShift-Dir - straight line: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)  The zap hits the gnoll.  You kill the gnoll! v ;joN_You encounter a ball python.w ;jw #.# #.#...######.###..#.#.### target the Gusty  ..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 16/20 ===================----- #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22 # #...###................. SH: 0Dex: 15 # .....###................> XL:  4 Next: 69% Place: Dungeon:2 w ;j# #.......@................ Noise: =--------  Time: 1392.5 (0.0) .# #.###.##*........##.....# e) +0 dagger (devious) .. # #*........ #..... Cast: Shock  ) #*.#####.  *... *)###  S   ball python (constriction, wandering) S.# .$.#You kill the gnoll! _You encounter a ball python.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linew ;j(\Aim: a ball python (wandering, hasn't noticed you, 75% to hit)w ;j' #.# #.#...######.###..#.#.### target the Gusty..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 16/20 ===================----- #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22# #...###................. SH: 0Dex: 15 #.....###................> XL:  4 Next: 69% Place: Dungeon:2 ##.......@................ Noise: =--------  Time:w ;jl0 1392.5 (0.0) .##.###.##*........##.....# e) +0 dagger (devious) ..# #*........ #..... Cast: Shock  )#*.#####.*...*)###S   ball python (constriction, wandering)*.#.*.#You kill the gnoll! _You encounter a ball python.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)w ;jb.S _You encounter a ball python.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap misses the ball python.w ;jP)...)w ;jn23.5 (1 _w ;jw ;jx ;jkw #.# #.#...######.###..#.#.### target the Gusty  ..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 15/20 ==================------ #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22 # #...###................. SH: 0Dex: 15 # .....###................> XL:  4 Next: 69% Place: Dungeon:2 x ;jl># #.......@................ Noise: =--------  Time: 1393.5 (0.0) .# #.###.##*........##.....# e) +0 dagger (devious) .. # #*........ #..... Cast: Shock  ) #*.#####.  *... *)###  S   ball python (constriction, wandering) *.# .S.#Aim: a ball python (wandering, hasn't noticed you, 75% to hit) _The zap misses the ball python.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)x ;j #.# #.#...######.###..#.#.### target the Gusty..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 15/20 ==================------ #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22# #...###................. SH: 0Dex: 15 #.....###................> XL:  4 Next: 69% Place: Dungeon:2 ##.......@................ Noise: =--------  Time:x ;jx 1393.5 (0.0) .##.###.##*........##.....# e) +0 dagger (devious) ..# #*........ #..... Cast: Shock  )#*.#####.*...*)###S   ball python (constriction)*.#.*.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python.  The ball python is severely wounded.x ;j S$Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python.  The ball python is severely wounded.The ball python hisses angrily.x ;jY(Q)...)x ;j(.x ;j+`6=4.5 (1 _x ;j3x ;j~7x ;jЉ  #.# #.#...######.###..#.#.### target the Gusty  ..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 15/20 ==================------ #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22 # #...###................. SH: 0Dex: 15 # .....###................> XL:  4 Next: 69% Place: Dungeon:2 # #.......@................ Noise: =--------  Time: 1394.5 (0.0) .# #.###.##*x ;jK [m........##.....# e) +0 dagger (devious) .. # #*........ #..... Cast: Shock  ) #*.#####.  .*.. )*###  S   ball python (constriction) .S# .$.#The ball python is severely wounded. _The ball python hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)y ;j #.# #.#...######.###..#.#.### target the Gusty  ..# #............##.......... Deep Elf ......................#.#........ Health: 24/24 ======================== ........................#.^...... Magic: 15/20 ==================------ #........#....................... AC: 3Str: 5  ....)##.#..............#........ EV: 12Int: 22 # #...###................. SH: 0Dex: 15 # .....###................> XL:  4 Next: 69% Place: Dungeon:2 # #.......@................ Noise: =--------  Time: 1394.5 (0.0) .# #.###.##) ;jBm........##.....# e) +0 dagger (devious) .. # #......... #..... Cast: Shock  ) #..#####.  .... ))###  S   ball python (constriction) .†# .$.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python!y ;jM #.#  ..# ^  ....) #  >  * # #*  ) #* .*.. )*### .*# .$*# y ;j )...)†.y ;jgm705.5 (1Shock _y ;jy ;jh 6=7==y ;jZ ,y ;jE y ;j@ ~8==y ;jR y ;jV y ;j X y ;jp y ;ju ,y ;jv y ;jx ~9==y ;jz y ;jB} ,y ;j  y ;j By ;j?   Shift-Dir - straight line  Aim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python. _You kill the ball python! _You start resting.  Magic restored.y ;j y ;j؝ -..-y ;jܹ 14072.0)y ;j9 20===-8.5 (13 _y ;j z ;jy;$  Things that are here:  a +0 flail; a gnoll corpsez ;jW` _........................#.^...... #........#........  ....)##.#...... # #...###... # .....###> # #... .# #.###.##)##.....# .. # #. #.....  ) #@.#####. 10.5 (2.0) ........  >.....))######.  .......†#......$.#........#....####....z ;jz ;jG1.5 (3 z ;j3_Found an escape hatch in the floor.{ ;j 3{ ;jy =={ ;j&  ....)##.#.#. # #...### ## .....###. .# #....... ..# #.###.##)........##..... #.. ..###. #......... #  ) ......##..#####.  .........  .>.....@)######.2.5 (1†# .......$.# ..######<...3.5 (2 _Found an escape hatch in the ceiling. _You see here a +0 flail.| ;j3| ;j| ;j | ;j| ;jP _| ;j,| ;j| ;j,| ;j| ;j.8r _You now have 118 gold pieces (gained 2).| ;j@| ;jgA| ;jH| ;j)K| ;jL| ;jR| ;j\X| ;jK]| ;jc,| ;jGn| ;jq,| ;js| ;j v| ;j_w| ;jx| ;jz| ;j| ;jUX| ;jˠB| ;j| ;jZ| ;j,| ;j| ;jY| ;jp  You see here a +0 quarterstaff.| ;j| ;jF _| ;jB| ;j X| ;j | ;j ,| ;jE | ;j | ;j ,| ;j | ;j | ;j\ | ;j | ;j[ | ;j; | ;jW ,| ;j | ;j^2 | ;j4 ,| ;j6 | ;j: | ;jD> | ;j> | ;jGA | ;jC | ;jE | ;jBF | ;jH | ;jJ | ;jM ,| ;jS ,| ;jlV B| ;jƁ | ;jl | ;j   Things that are here:| ;j Z  a +0 flail; a gnoll corpse _| ;j B| ;jM | ;j h| ;j v| ;jA  _You now have 121 gold pieces (gained 3).| ;jF I| ;j` ~| ;jg | ;jh | ;ji ,| ;jj | ;jk | ;jl | ;jl | ;jm | ;jo | ;j | ;j> | ;jN? | ;j? | ;jS | ;jj | ;jx | ;jz ,| ;j}{ | ;j X| ;j- | ;jߍ | ;j2 | ;j | ;j | ;j B| ;j | ;jw | ;jŚ | ;jӛ | ;j0 | ;j ,| ;jg | ;jئ | ;jȩ | ;j | ;j | ;j | ;j ,| ;jv | ;jM | ;j׵ ,| ;jg | ;j2 | ;j ,| ;j | ;j d  You see here an adder skeleton.| ;j a _| ;j X| ;jb 4| ;j X| ;j | ;j X| ;j | ;jR X| ;j) ,| ;j^ | ;j | ;j n| ;j ,| ;j ,| ;j | ;jG | ;j | ;j ,| ;j ,| ;jY' | ;j, | ;j3 ,| ;jw6 | ;j 7 | ;j; B| ;j ? | ;ji | ;j  ####.############ #.# ###### #.# #### #.####...####### #........#........ #..........###### #.....)..### #. #........##. #@#########.544.5 (131.0) #.# #. #.# #. #.# #. #.# #. #.###  ########  #...## #..... | ;j? [ _Done exploring. ;j. ;j0 Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 4% 2b - SwiftnessAir5% 3  c - FoxfireConjuration/Fire8%1  d - AirstrikeAir19% 4  e - Launch Clockwork BeeForgecraft34% 3  f - Forge Lightning SpireAir/Forgecraft41% 4 9 spell levels left  ;j\1][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit ;jt ;j ;j####.############.... target the Gusty#.# ######..... Deep Elf#.# ###......#... Health: 24/24 ========================#.####...#######.. Magic: 20/20 ========================#........#........ AC: 3 ;jStr: 5#..........######. EV: 12Int: 22#.....)..### #. SH: 0Dex: 15#........##. XL:  4 Next: 70% Place: Dungeon:2#@#########. Noise: ---------  Time: 1544.5 (0.0)#.##. e) +0 dagger (devious)#.##. Cast: Shock#.##.#.##.#.### ######## ;ji #...## #.....  _You see here a +0 quarterstaff.  Things that are here: _a +0 flail; a gnoll corpse _You now have 121 gold pieces (gained 3). _You see here an adder skeleton.  ;j0_Done exploring. ;j8 ;joMemorise Swiftness, consuming 3 spell levels and leaving 6? Y - Yes  ;j' N - No ;jt  ;jB ####.############.... target the Gusty#.# ######..... Deep Elf#.# ###......#... Health: 24/24 ========================#.####...#######.. Magic: 20/20 ========================#........#........ AC: 3Str: 5#..........######. EV: 12Int: 22#.....)..### #. SH: 0Dex: 15#........##. XL:  4 Next: 70% Place: Dungeon:2#@#########. Noise: ---------  Time: 1544.5 (0.0)#.##. e) +0 dagger (devious)[2 ;j 0X#.##. Cast: Shock#.##.#.##.#.### ######## #...## #.....  _You see here a +0 quarterstaff.  Things that are here: _a +0 flail; a gnoll corpse _You now have 121 gold pieces (gained 3). _You see here an adder skeleton. _Done exploring. ;j +5.5 (1 ;j+  ;jZ _This spell is quite dangerous to cast!6.5 (2 ;j  ;jj +7.5 (3 ;jr  ;jF  ;j& +8.5 (4 ;j  ;jr _You start memorising the spell. You continue memorising. x3 ;jN  ;ja  ;j c _You finish memorising. Spell assigned to 'b'. ;j- Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 4% 2b - FoxfireConjuration/Fire8%1  c - AirstrikeAir19% 4  d - Launch Clockwork BeeForgecraft34% 3  e - Forge Lightning SpireAir/Forgecraft41% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit ;j:v ####.############.... target the Gusty#.# ######..... Deep Elf#.# ###......#... Health: 24/24 ========================#.####...#######.. Magic: 20/20 ========================#........#........ AC: 3Str: 5#..........######. EV: 12Int: 22#.....)..### #. SH: 0Dex: 15#........##. XL:  4 Next: 70% Place: Dungeon:2#@#########. Noise: ---------  Time: 1548.5 (0.0)#.##. e) +0 dagger ;jw K(devious)#.##. Cast: Shock#.##.#.##.#.### ######## #...## #.....  _You now have 121 gold pieces (gained 3). _You see here an adder skeleton. _Done exploring. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. ;jD}  ;j>~ Memorise Airstrike, consuming 4 spell levels and leaving 2? Y - Yes  ;jx~ ' N - No ;j ;j2####.############.... target the Gusty#.# ######..... Deep Elf#.# ###......#... Health: 24/24 ========================#.####...#######.. Magic: 20/20 ========================#........#........ AC: 3Str: 5#..........######. EV: 12Int: 22#.....)..### #. SH: 0Dex: 15#........##. XL:  4 Next: 70% Place: Dungeon:2#@#########. Noise: ---------  Time: 1548.5 (0.0)#.##. e) +0 dagger (devious)[2 ;jY0X#.##. Cast: Shock#.##.#.##.#.### ######## #...## #.....  _You now have 121 gold pieces (gained 3). _You see here an adder skeleton. _Done exploring. _This spell is quite dangerous to cast!  ;j_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. ;jP +9.5 (1 ;j2 ;jN} _This spell is astonishingly dangerous to cast! ;jP,50.5 (2 ;jU ;j` ;ji+1.5 (3 ;jq ;j1x ;j+2.5 (4 ;j( ;jw ;j +3.5 (5 ;j ;j _You start memorising the spell. You continue memorising. x4 ;j2 ;j ;jc _You finish memorising. Spell assigned to 'c'. ;j& ;jq/ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 4% 2b - FoxfireConjuration/Fire8%1  c - Launch Clockwork Bee Forgecraft34% 3  d - Forge Lightning Spire Air/Forgecraft 41% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit ;j  ;j  ;j ####.############.... target the Gusty#.# ######..... Deep Elf#.# ###......#... Health: 24/24 ========================#.####...#######.. Magic: 20/20 ========================#........#........ AC: 3Str: 5#..........######. EV: 12Int: 22#.....)..### #. SH: 0Dex: 15#........##. XL:  4 Next: 70% Place: Dungeon:2#@#########. Noise: ---------  Time: 1553.5 (0.0)#.##. e) +0 dagger (devious)[2 ;j 0X#.##. Cast: Shock#.##.#.##.#.### ######## #...## #.....  _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. ;j P  Okay, then. ;j  ;j:  ;j . _ ;j3 ;j ;j\................ ;j ;j ;jpE _Done exploring. ;j@ I ;j J ;j E _Done exploring. ;j@.M.........##.....####.###### ######.. ###......#.####...########............#####)..###.......####### ;jAi#.##. ;jZ[e4.5 (1 _ ;j@|M..#####.........##.....####.###### ######.. ###......#.####...########............#####)..###.......########.# ;j&}r#.### ;j ;jߌ&5 ;j* ;j ;jd~ jM<).†..## ##..#####.........##.....####.###### ######.. ###......#.####...########............#####)..### ;j .......#.#########.#.#  ;j  ;j &6 ;j  ;j M....### #.<).†..## ##..#####.........##.....####.###### ######.. ###......#. ;jk '####...########............#####)..####........##.#.# ;j  ;j &7 ;j  ;j  ;jKyAM########## ........### #.<).†..## ##..#####.........##.....####.###### ######.. ###......#.####...########....... ;jz.....######.....)..### #.#.# ;j ;j&8 ;j2 ;j ;jM########## ........### #.....<).†..## ##..#####.........##.....####.###### ######.. ###......#.####...#######......#.......#..........######..)..... ###.#9 ;j% ###########.........###....<).†..## ##........#..#####.#......###.############ #.# .###......####...#######.......#..............######.).....###.##.##.  ;j3 ;j5'60 ;j < ;j= ;jk|9 .........###....<).†..## ##....#..#####.#......###.############ #.# .###......####...#######.......#........######)..### #.##.##.  ;j~ ;j&1 ;j ;j ;j  <).†..## ##....#..#####.#......###.############ #.# .###......####...#######.......#........######)..### ...# #.##.### 2 ;jW9 A#.....<).†..## ##.#.........#..#####.#.........##.####.##.#.# ######.#.# ###......#.#.####...#.#.#.#.######.#.....)..### #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# # ;j?  ;jH &3 ;jhT  ;j eI ;jf ;jh ;j i ;jnX ;jo ;js, ;jt ;jv, ;j{X ;j } ;jP} ;j~ ;jB ;jx ;jwQ#.....<).†..## ##.......###.........#..#####.........##.........##......#####.######.......)#.# ######...... ;j2#.# ###......#.........##.####...#######........÷#........#......####.......@..######......##9.5 (6#.....)..### #......###........# #......###.######## #......## ;jcH#.# #......###.# #......###.# #.......##.# #......#.# ###### ;j} ;j] ;j ;jtU ;j`#.....<).†..## ##.## #.#..#####.# #.##.#####.#.).#.# ######.#.# ###......#.#.#.####...#######.÷.#.#.###.#........@.######......##.70.5 (1#.....)..### #......##. ;j'a<#.# #......##.#.## #......##.#.# #......##.# #......##.# #. ;j]a_##.# #.#.#  ;ja)# ;jj ;jq ;jer ;jO  ;j7P  ;j4Q  ;jyR  ;j|W B ;ja #.....<).†..## ##.## #.#..#####.# #.##.#####.#.).#.# ######.#.# ###......#.#. ;jMa #.####...#######.÷.#.#.###.#.######......##.1 ;jua #.....)..### #......##.#. ;ja .# #......##.#.######## #......##.#.#  ;j!b #......###.#.# #......###.#.# #.##.#.# #.#.# #. ;jjg  ;jm  ;jn  ;jH8I ;jE..0 ;jI ;jwO ;jP ;j" ;j ;j٪'#.........### #.. #.....<).†..## ## #.#..##### ;j|# #.........##........########.######) ;j#.# ######.....##.# ###......#.........#. ;jë#.####...#######.÷.#........#.@..........###.2.5 (1 ;ju#..........######......##. ;j!#.....)..### #......##.#........# #......##.#.#########......##.. ;j=`#.# #......###.#.#  ;jdO#......###.#.# #. ;j^###.# #.......... ;j6 ;j9 ;jW I ;jX  ;joZ , ;j_ n ;jn`  ;ja  ;j*b  ;jb  ;jId  ;je  ;jf  ;jg  ;jv 1........### #.........# #... ....<).†..## ##.......## #.<. ........#..#####.........# #... ........##...............#####... ##.####.......)........>#.# ######..............##...#.# ###......#.........#.... ;jv H#.####...#######........÷....#........#.....###....6.5 (4  #....######......##.... ;jw z#.....)..### #......##......##........# #......##......##.######## #......##......##.# #......###....#.# #......###....#.# #.......##....#.#  ;jw #.... ;jw  ;j6  ;j+  ;j_  ;j- ;j$### #.# #.<).†..## ##.## #.<.#..#####..# #.##........#####. #.##.......).>. #.# ######....##. #.# ###......#..#. #.####...#.÷.# #.#.....###.#7.5 (1 #.######......##.# #.....)..### #......##......# #.# #......# #.# #......##......# #.# #......###. #.# #......###. #.# #.......##. #.# #. ;jh ;jG ;j=jI ;jB ;jrX ;jm ;j ;j ;j ;j ;jX ;j~ ;j ;j_ ;j ;jA, ;jA ;j+ ;jC ;jݫ ;jX ;jB ##.....## ##.......## #.........# #.........# #.........# ####### # #.........# #.....# .### #.........# #.....# †..## ##.......## #.<...# .#..#####.......@.# #.....####83.5 (6 .##.......#####... ########.......)........>...###..  ######..............##...# ##......#.........#..........## ...#######........÷.......##..## ...#............###.......###. ;jb.# .....######......##.......# ##.# )..### #......#### #.## ;j ;jV ;j ;jUM##..#...# #..# #..# ####### ##..# #.....# # #..# #.....# .## ### #.<...#  ;jV#..#####.. #.....###### ##.......#####........... #######)........>...### ;j(V........##.........## #......#.........#..........### ;jDV #  ;jaVj..#######........÷.......##..## ;j|V#............###.###..#  ;jV.######......##.......# ##.#  ;jV-### #......##......## #.### ..# #......##......# #.#.. ;j^ ;jʪH4.5 (1 ;j~#.. #...# #...# ########..# #.....# # #..# #.....# .## ### #.<...# ###..# #.....#######.....#####............####)..@.....>...###.......##.........### ......##..........#### .######÷.......##..###............###.###..#.######......##.# ##.# ### #......##......## #.#### .# #......##......# #.#... ## #......##......### #... ;jE ;jU&5 ;jM ;j ;j1#.# #.........# #.........# # #.........# #.....#  #.........# #.....# ## ##.......## #.<...# #####..# #.....# .#####..).>...###..##.##.#..........#### #.÷....... #.###.###..#######......##.# ##.# ### #......##......## #.# # #......##......# #.#. # #......##......### #. ;j}C6 ;j/#.# #.# #.........# # #.........# #.....#  #.........# #.....#  ;j ##.......## #.<...# #####...# #.....######..).>...###.. ;j##.##.#..........####  ;j(..÷.......##..## .###.......# ;jX##..#######......##.......# ##.#  ;j, #......##......## #.# #......##......# #.#. ;jw #......##......### #. ;j ;jR&7 ;j ;j< ;jz#.# #.# #.# ####### #.# #.....# #.# #.....#  ##.......## #.<...# .........# #.....######..).>...###..##.##.#..........#### .÷.......##..##.###.......###..# ######......##.......# ##.#  #......##......## #.##......##......# #.#.....##......##......### #. ;j ;jC8 ;jK,s#.# #.# #.# ####### #.# #.....# #.# #.....# ##.## #.<...# #.........# #.....######..).>...###. #.##.##.#..........#### #........÷.......##..## #.###.......###..# #......##.......# ##.# #  #......##......## #.##......##......# #.#.....#.#......##......### #. ;j: ;j=&9 ;jI ;j@ b#.#  #.#  #.# #######  #.# #.....#  #.# #.....#  ##.## #.<...# #.# #.....#.#####..).>...###. .##.#. .#.#..........#### #.........÷.......##..## #.###.......###..# #.......##.......# ##.# #.#......##......## #.#.#......##......# #.#.....#.#......##......### #. ;j  ;j '90 ;jp  ;j?  ;jA #.# #.# #.# # #.# #.....# #.# #.....# ##.## #.<...# # #.# #.....#.#####. .)....###.##. ;jB D#. #.#....#### #..÷.......##..## #.###.......###..# #.......##.# ##.# #.#......##......## #.#.#......##......# #.#.....#. ;jB R#......##......### #. ;jJ  ;jW &1 ;j]  ;jm` c _There is a stone staircase leading down here. ;jIM## #####... ##<...# ### #.# ###########...#####.@.......)........>...###........ ....##...###### #.........#..........#### #....#.# ##.#......# ;jn ;jt-2 _ ;j  ;jȬ ;jT ..#######.....##<### #......###########.. ..####...........)........@...###. ;jrU......##.........####### ##....#### ..#.###.#......##......##......### #........... ;jUD  ;j] ;jWk&3 ;jtr ;juc _There is a stone staircase leading down here.4 ;jT I4 ;j &04 ;jR 4 ;jC 4 ;j E _Done exploring.6 ;j`6 ;jq46 ;j7z6 ;j24.5 (1 _6 ;j7 ;j&37 ;j .  ..##### # . #.>.... .###..  .......##......  ........).".... 7 ;j #@.......  ## 7 ;j%" .......  7 ;jH....... ).#..#. 7 ;j###..# .# # 7 ;j&-6.0 (2.57 ;j7 ;j H _There is a stone staircase leading down here.There is a stone staircase leading down here. _You climb downwards.  Found a dagger, a tiny blue amulet and a runed short sword.  Found a stone staircase leading down.7 ;j~! 7 ;j![_There is a stone staircase leading up here. ;jg/ .....# ... .. ..##### .# .#.>.... .###.##... ;j/ ........@."....#.....#<..#. ##.##.#........#.).#..#...###..# <#. .. ;j/ R## ;j; 8< ;j G -7.0 (1.0 ;jFL  ;jEN 2 _Found a stone staircase leading up. ;jR O _You see here a +0 dagger. ;j= 6..... ...# ... . ... ...##### #.# ..#.>.... #.###...#.##.#. ;j )@"....# .....#<..#. ##.# ..).#..#. ;j #.###..#.<##. ..# .# ;j +# ;j  ;j -8 _ ;j  ;j  ;jc ...... ....# .... ##. ... .. ;jѠ)..##### #.# .#.>.... #.###...# .##.# .).@....#  ;j.....#<..#. ##. ;jE#  ;j1.#.###..#.<##.# ;jū ;j&9 ;jI ;j ;j-600.0 (2 ;j ;j0 _f - an amulet of wildshape ;jk/ ;j8 ;j? ;jAN _There are no items here. ;j u ;jT : _ ;j   ;j7  ;jG .... #.....##### #.# #....#.>.... #.###...#.......##.......# ;jG ] ........)......## .....#<.......... .#. ##.......### #.##.......# ;jH <#....# ;jAH & .......).#..#... .....#.###..#.<## ;j\H .###.#. ..# .# ;jzH . #. #.## ##  ;jH  ;jiS  .##### #.# #. ;jS #.>.... #.###...# .......##...........)......# .....#<.......... ;jS #.. ##.......### #.# ;jT M .###... ;j-T .......@.#..#...#.###..#.<## ;jT ###.#. ..# .#  ;jEk +4.0 (4 ;jx +5.0 (5 ;j‚  ;j } _You see here a +0 short sword of venom. ;j  ;j7  ;jb  ;j`  ;j  ;j5 : _ ;j  ;j]  ;j  ;j  ;j  ;j  ;j  ;ji .......##.......#target the Gusty........)......##Deep Elf.....#<..........Health: 24/24 ========================.#...##.......###Magic: 20/20 ========================#.##.......#AC: 3Str: 5..###..........#EV: 12Int: 22........).#..#...SH: 0Dex: 15......#.###..#.<##XL:  4 Next: 70% Place: Dungeon:3#.###.#@# ..# .#Noise: ---------  Time: 1607.0 (2.0). #....#.# ;jM e) +0 dagger (devious)# ####.....Cast: Shock.5.......5   Grinder (asleep)) _Found a stone staircase leading up. _You see here a +0 dagger. _f - an amulet of wildshape _There are no items here. _You see here a +0 short sword of venom.  You encounter Grinder. ;jD /  --more-- ;jԳ  ;j7 +Shock ;jt ` 5. _f - an amulet of wildshape _There are no items here. _You see here a +0 short sword of venom.  You encounter Grinder.Found a short sword.  Grinder shouts! ;j X5 ;jr 5===8.0 (3 ;j  ;j_ _Grinder says, "I used to sell toenails on the black market." ;j#.>.... #.###......##...............)......## ....#<...........#...##.......### #.##....... ;jhp..###..........# ........).#..#... ......#@###..#.<###.###.#.# ..# .# . #....#.# # ####.5... ;ji.........) ;j ;jyd---9.0 (1Shock ;j ;j ;jy..##### #.# #....#.>.... #.###...# .......##. ........)## .....#<... .#...##.### #.##.# ..###..........# ........@.#..#... ......#.###..#.<##.###.#.# ..# .#. #....#.## ####.5............) ;j({ ;jC---10 ;j ;j} _You see here a +0 short sword of venom. ;jM ... #..##### #.# #....#.>.... #.###......##. ;jݷ........)## ....#<....#...### ;j #.##.###...@......#  ;j (..).#..#... ......#.###..#.<## ;j#.###.#.# ..# .# ;j ;jm-1 _ ;j ;j ;j_ M . ## ... #..##### #.# #....#.>.... #.###..## ;j!.........)## ....#<....#...### #.## ;jb.###..........#  ;j6[..).#..#... ......#.###..#.<##. ;j\Y#.# ;j/5 ;j 5   Grinder ;j32Shock ;jR ;jR! ;j(7 #  . ## ... #..##### #.# #....#.>.... #.###....##.........)## ....#<....#..## #.##.###..........# .......).#..#.........#.###..#.<###.###.#5# ..# .# . #....#.## ####.5. ;j9 65. ;jHA  ;jG &3 ;jM  ;jO  ;j`.. ....#  .... ## . ... #... ..##### #.# #.... #.>.... #.###...# .......##.......#........)## ..........#...##.### #.##.# ..###..........# ........).#..#... ......#5###..#.<###.###.#.# ..# .# . #....#.## ####.5... ;jb15 ;jzi.5   Grinder ;jAo&4 ;jiu ;j6xa _There is a stone staircase leading up here. ;js ;jx ;j~ ;jсB5) ;j ;j͖-5 _ ;j ;jŇ &2 ;j̎ #.........# #.........# #.........# ####### #.........# #.....# #.........# #.....# ##.......## #.<...# ### #.........# #.....###########.. ..........#####............ .......)........@...###.......... .............##..####.. #.........#..........####.. ##........÷.......##..## #.. ........###.......###..# #.. ###......##.......# ##.# #.. ;j: #......##......## #.########.. #......##......# #.#.....#... #......##......### #...........  ;j \6.5 (2.5Shock ;j  ;j ! _You climb upwards. ;j& c _There is a stone staircase leading down here. ;j X #######.....##<### #......###########.. ..####...........)........>...###......##.@.......####### #.#....#### #÷.......##..## #.##......##......###.......# #...........  ;jQ  ;j 47.5 (1.0 _ ;jc  ;jD!  ;j R #######.....##<### #......###########.. .###...........)........>...###......##.........####### ##....#### #.÷##..## ..### ;j ##..###......#......###.......# #...........  ;j& ;jA8&8 ;jJ9 ;j: ;jWQ  ;jZ Level 2 of the Dungeon <<<<>>>>(Press ? for help)##.......###.........##.........##.........# ###################.........# #.....#########.........### #.........# #.....##.....##.....<).†..## ##.......## #.<...######.....##.........#..#####.........# #.....###########.........##.........##...............#####.........................#####.############.......)........>...###.................##.# ######..............##.........#######.........##.# ###......#.........#.....@....#### #.........##.####...#######........÷.......##..###.....######........#............###.......###..##....###..........######......##.......# ##.##...###.....)..### #......##......## #.########...###........##......##......# #.#.....#.....###.#########......##......### #..............###.##......###.......# [ ;j[ 40m#...............##.##......###.......# #...............##.##.......##.......# #...............##.##................###...............##.###########.........#..÷)...........# ;jcL@. ;jn :.# ;j& :#  ;jz >   ;j!> # ;jE:#. ;j:.. ;j2:.. ;jO ..######## #...............................## ;jL~ ..#...###.........÷....#.........÷.....## ;j( ..#.............#.#........##.###..##.## ;j  ..#######...######.####.#..#######..###...#.# ;j7.. ;j}7.. ;j v7.. ;j 7.. ;j 7.. ;jB 7.. ;jq 7.. ;jv 7.. ;jc 7.. ;j 7.. ;jI 7.. ;j 7.. ;j2 7.. ;j 7.. ;j|%7.. ;j7.. ;j 7.. ;j<7.. ;j:7.. ;j&7.. ;j7.. ;j$7.. ;j 7.. ;j=7#. ;j7 # ;jk-#  ;j7## ;j^7## ;j t #.#..........# ##.# #.#...######.###..#.#.##### ;j ..#....†...>.####..####............##...........# ;jX1 ..#######.................................#.#.........# ;j ..#........####.............................#.^.......# ;jI ..#........<....#####........#........................# ;jc5.> ;j >.#.........###.### #....)##.#..............#.........# ;jA>. ;j ;j!#.........# #######target the Gusty #.........# #.....#Deep Elf #.........# #.....#Health: 24/24 ======================== ##.......## #.<...#### Magic: 20/20 ======================== #.........# #.....###########.. AC: 3Str: 5 ..........#####.................. EV: 12 ;j!Int: 22 .......)........>...###.......... SH: 0Dex: 15 .............##.........#######.. XL:  4 Next: 70% Place: Dungeon:2 #.........#.....@....#### #.. Noise: ---------  Time: 1618.5 (0.0) ##........÷.......##..## ;j!#.. e) +0 dagger (devious) ........###.......###..##.. Cast: Shock  ;j"J###......##.......# ##.##..#......##......## #.########..#......##......# #.#.....#... ;j " #......##......### #...........  ;j?"#......###.......# #........... #......###.......# #........... ;jk"Y Grinder shouts!  ;j"_Grinder says, "I used to sell toenails on the black market." _You see here a +0 short sword of venom.  ;j"_There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. ;j# ;j% ;j0 ;j2 ;j6, ;j8 ;j&; ;jo; ;j< ;jA ;jC ;jC ;jzE ;j{I ;jxK ;jK ;j M ;j R ;jR ;jS ;jT ;jX ;jZ ;jZ ;j[ ;j>_ ;j` ;j!a ;ja ;jd ;jf ;jg ;jh ;jk ;jn, ;j6p ;j"uB ;jzX ;j9{ ;j/~ ;js ;j ;jr ;j ;j ;j ;j  ;j̇ ;j] ;j ;j̊ ;jv ;j ;jA ;j ;j ;jP ;j ;jn ;j ;jx ;j ;j ;j ;j ;j ;j# ;jO ;jѣ, ;j ;j ;j ;j3 ;j  ;j ;j ;j: ;j ;j ;j, ;j ;j ;j ;j ;j ;j #.# #.......##......  #.# #...............  #.# ##########......  ### ##### #............. #...###.........÷. #.............#.# ;jO_ #######...######.####.#..# #..........# ##.# #.#. ;j"#....÷...@.####..####...41.5 (23.0)  #######................  #..####.................  #..<....#####........#.. ;j#...###.### #....)##.#.. ;j#. ;j........# #.....##.#...##. ;j>.##.....###.....##.....##..##.......##..##### ;j[;########.#..#####.### ;jP ;j ;j _Grinder says, "I used to sell toenails on the black market."You see here a +0 short sword of venom. _ ;j_There is a stone staircase leading up here. _You climb upwards. _There is a stone ;j$Jstaircase leading down here. _ ;j[  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jG The spell is quite dangerous to miscast (5% risk of failure)! Continue anyway?  Y - Yes  N - No ;j(  ;j&  #.##.......##...... target the Gusty#.##............... Deep Elf#.###########...... Health: 24/24 ========================######## #............. Magic: 17/20 ====================----#...###.........÷... AC: 3Str: 5#.............#.#... EV: 12Int: 22#######...######.####.#..# SH: 0Dex: 15#..........# ##.# #.#... XL:  4 Next: 70% Place: Dungeon:2#....÷...@.####..####..... Noise: ---------  Time: 1641.5 (0.0)  #######..............[39;49 ;j' m........... e) +0 dagger (devious)#........####................... Cast: Shock#........<....#####........#....#.........###.### #....)##.#....#...............# #.....##.#...# #........##.....###.....##.....# #........##.......##..#####..... ###########........#..#####.###.  _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j0 ----==2.5 (1Swift  ;jC ; _You feel quick. ;j% ;j ;j: ;j ;j:.--3 ;j  ;jar 3--You climb downwards. ;j . ......... ## .....#. #.....##### #.....@.# #... ?#....... .... ......# ##..... ..# ##..## .... ..# .?# ... .## . .. ....# .### .# ;j_Z8=5.0 (2.5 ;jj _Level annotation: GrinderFound 4 scrolls labelled QEXUPS PUOCU. ;jCma _There is a stone staircase leading up here. ;jJ.[..!..S.......####.#.. #.....### ## #....@<.#  #... .?......#. #.....####......##..## .....# .?#. ... ..##. # .. ;jS   adder (asleep). . # ..### ..# ;jf  You encounter an adder. ;j{7 (0.7Shock _Found 2 metallic green potions and a robe. ;jM  Casting: Swiftness (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j ;jThe spell is astonishingly dangerous to miscast (19% risk of failure)! Continue anyway?  Y - Yes  N - No ;j  ;j) I  target the Gusty .[** Deep Elf !.*S Health: 24/24 ======================== ..*** Magic: 14/20 ================-------- ..... AC: 3Str: 5 ......#### EV: 12Int: 22 ......#.. SH: 0Dex: 15 #.....###  XL:  4 Next: 70% Place: Dungeon:3  ## #....@<.#  Noise: ---------  Time: 1645.7 (0.0)  ;j=  #... .?......#.......  e) +0 dagger (devious) #.... .......####.....  Cast: Shock ...# ###..## ....  Swift ...# .?#. ... ..## .. # ..  S   adder (asleep) ..... .# ..### ..# _Found 2 metallic green potions and a robe.  Casting: Swiftness (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (astonishingly dangerous; 19% risk of failure)  Press: ? - help, Dir - move target ;js KAim: an adder (asleep, empty space bonus: 6/8) ;jBs  target the Gusty .[.. Deep Elf !... ;js Health: 24/24 ======================== ....S Magic: 14/20 ================-------- ..... AC: 3Str: 5 ......#### EV: 12Int: 22 ......#.. SH: 0Dex: 15 #.....###  XL:  4 Next: 70% Place: Dungeon:3  ;j+t ## #....@<.#  Noise: ---------  Time: 1645.7 (0.0)  #... .?......#.......  e) +0 dagger (devious)  ;j`t#.... .......####.....  Cast: Shock ...# ###..## ....  Swift  ;jt...# .?#. ... ..## .. # ..  S   adder (asleep)  ;jt`..... .# ..###  ;jt..#Casting: Swiftness (quite dangerous; 5% risk of failure)  ;jtKConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (astonishingly dangerous; 19% risk of failure)  Press: ? - help, Dir - move target ;j uAim: an adder (asleep, empty space bonus: 6/8)  You miscast Airstrike. Nothing appears to happen. ;ju .[.. !... ....S ..... ;j    ##   #...     ;jYm  ....  .?#.  .. # .. S . ;jYContam: 11% 6.7 (1 ;j; ;jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (astonishingly dangerous; 19% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep, empty space bonus: 6/8)  You miscast Airstrike. Nothing appears to happen. _The adder hisses angrily. ;jB  Casting: Airstrike (astonishingly dangerous; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j  target the Gusty .[.. Deep Elf !... Health: 24/24 ======================== ....S Magic: 13/20 ===============--------- ....* AC: 3Str: 5 .....*#### EV: 12Int: 22 Contam: 11%  .....*#.. SH: 0Dex: 15 ;j#...*.###  XL:  4 Next: 70% Place: Dungeon:3  ## #....@<.#  Noise: ---------  Time: 1646.7 (0.0)  #... .?......#.......  e) +0 dagger (devious) #.... .......####.....  Cast: Shock ...# ###..## ....  Swift ...# .?#. ... ..## .. # ..  S   adder ..... .# ..### ..#  ;j?_The adder hisses angrily.  Casting: Airstrike (astonishingly dangerous; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit) ;jtarget the Gusty.[*.Deep Elf!..*Health: 24/24 ========================....*Magic: 13/20 ===============---------....*AC: 3Str: 5.....*####EV: 12Int: 22 Contam: 11% .....*#..SH: 0Dex: 15#...*.### ;jXL:  4 Next: 70% Place: Dungeon:3###....@<.#Noise: ---------  Time: 1646.7 (0.0)  #... .?......#.......e) +0 dagger (devious) #.... .......####.....Cast: Shock ...# ###..## ....Swift ...#.?#. ;j#... ..## .. #..S   adder ..... .# ..###  ;j" -..#Casting: Airstrike (astonishingly dangerous; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jG Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line ;j~ NAim: an adder (53% to hit)  The zap hits the adder. ;jE.S.S......4==7.7 (1 ;j  ;j onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder. _The adder is lightly wounded. ;j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jE   target the Gusty .[.. Deep Elf !... Health: 24/24 ======================== ..... Magic: 13/20 ===============--------- ..... AC: 3Str: 5 ....S.#### EV: 12Int: 22 Contam: 11%  ;jK .....*#.. SH: 0Dex: 15 #...*.###  XL:  4 Next: 70% Place: Dungeon:3  ## #....@<.#  Noise: =--------  Time: 1647.7 (0.0)  #... .?......#.......  e) +0 dagger (devious) #.... .......####.....  Cast: Shock ...# ###..## ....  Swift ...# .?#. ... ..## .. # ..  S   adder ..... .# ..### ..# _The adder is lightly wounded.  ;j >Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  ;j Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit) ;j`target the Gusty*[..Deep Elf!*..Health: 24/24 ========================..*..Magic: 13/20 ===============--------- ;jb...*.AC: 3Str: 5....*.####EV: 12Int: 22 Contam: 11% .....*#..SH: 0Dex: 15#...*.### ;jgcXL:  4 Next: 70% Place: Dungeon:3###....@<.#Noise: =--------  Time: 1647.7 (0.0)  #... .?......#.......e) +0 dagger (devious) #.... .......####.....Cast: Shock ...# ###..## .... ;jcSwift ...#.?#.... ..## .. # ;jc..S   adder ..... .#  ;jd..### ..#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jd Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)  The zap hits the adder. ;jQ.S ;j:....... ;jQ ;j#8.7 (1 ;j ;jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  ;jPress: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)  The zap hits the adder. _The adder is severely wounded. ;j;  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jG  target the Gusty .[.. Deep Elf !... Health: 24/24 ======================== ..... ;j,L Magic: 12/20 ==============---------- ..... AC: 3Str: 5 ......#### EV: 12Int: 22 Contam: 11%  .....S#.. SH: 0Dex: 15 #...*.###  XL:  4 Next: 70% Place: Dungeon:3  ## #....@<.#  Noise: =--------  Time: 1648.7 (0.0)  #... .?......#.......  e) +0 dagger (devious)  ;j@#.... .......####.....  Cast: Shock ...# ###..## ....  Swift ...# .?#. ...  ;j6..## .. # ..  S   adder ..... .# ..### ..#  ;j #_The adder is severely wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jF!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit) ;jtarget the Gusty*[..Deep Elf!*..Health: 24/24 ========================..*..Magic: 12/20 ==============----------...*.AC: 3 ;jStr: 5....*.####EV: 12Int: 22 Contam: 11% .....*#..SH: 0Dex: 15#...*.###XL:  4 Next: 70% Place: Dungeon:3###....@<.#Noise: =--------  Time: 1648.7 (0.0)  #... .?......#.......e) +0 dagger (devious) #.... .......####.....Cast: Shock  ;j$$...# ###..## ....Swift ...#.?#. ;ja... ..## .. #..S   adder  ;jW..... .# ..### ..#  ;j_The adder is severely wounded.Casting: Shock (safe; 3% risk of failure)  ;jgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit) ;j:l Q.S ;j4u 7...... ;jx *9.7 (1 ;j~  ;jB PCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit) _The zap misses the adder. ;j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j  target the Gusty .[.. Deep Elf !... Health: 24/24 ======================== ..... Magic: 11/20 =============----------- ..... AC: 3Str: 5 ......#### EV: 12Int: 22 Contam: 11%  ......#.. SH: 0Dex: 15 #...S.###  XL:  4 Next: 70% Place: Dungeon:3  ## #..*.@<.#  Noise: =--------  Time: 1649.7 (0.0)  #... .?[ ;j39;49m...*..#.......  e) +0 dagger (devious) #.... ....*..####.....  Cast: Shock ...# ###.*## ....  Swift ...# .?#. ... ..## .. # ..  S   adder ..... .# ..### ..#Aim: an adder (severely wounded, 53% to hit) _The zap misses the adder.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line ;js  target the Gusty .[.. Deep Elf !... Health: 24/24 ======================== ..... Magic: 11/20 =============----------- ..... AC: 3Str: 5 ......#### EV: 12Int: 22 Contam: 11%  ......#.. SH: 0 ;jzDex: 15 #...†.###  XL:  4 Next: 70% Place: Dungeon:3  ## #....@<.#  Noise: =--------  Time: 1649.7 (0.0)  #... .?......#.......  e) +0 dagger (devious) #.... .......####.....  Cast: Shock ...# ###..## ....  Swift ...# .?#. ... ..## .. # ..  S   adder ..... .# ..### ..# _The zap misses the adder.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aimin ;j!g: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder. ;j .[.. !... ..... .....   #...*.###  ## #..*.@<.#  #... .?...*  ....*  ###.*## ....  .?#.  .. #  . ;je;:†....  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  You kill the adder! ;jA2=8250.7 (1ShockSwift  ;jWI ;jKb _You start to feel a little slower. ;jP1.[.....!..........#####.#... #...†.### ## #...@.<.# #... ..?......#.  #.....####..... #...# .###..### .....# .?#. ....## ...#. ... ... . #.### .. . ...# ;j[ ;jh4-1.4 (0.7 ;jzo ;jp ;jJR4.[.....#.!......?.....###### . .......#.... # #...†.### ## #..@..<.# #... ...?......#. #.... #.####..... ##...# ..###..### .....# . .?#. ....## ...#. ... ... .. #.### ... .# ....# ;j_ ;jkA-2.1 ;j t ;j xd _Found a scroll labelled QOUS MESESM. ;j] ...[.....# ..!......# ?.. ... ........###### .. .......#.... .# #...†.### . ## ..####.....<.# . #... ....?..@...#....... #. .#..###..... ###...# ...###..### ....  ;jX /......# .. .?#.# ...# ...#.. .......... #### ... .#..# . . .. .....# ;j  ;j F9% 9 (0.8 ;j  ;j  ;j}: ...[.....# ..!......# ?........# ......... ........######. .......#.....# #...†.###. ##...####.....<.#. #........?.@....#. .# #......#.####..... .###...# ....###..### .... ;j~.# ... .?#.# ....## . ...#.. ... .......# #.### .....#...# ...... ... ......# ;j ;j}|3==83.7 ;j ;j ;j*Q ...[.....# ..!......# ?........# ......... ........######. .......#.....# # #...†.###. ##...####.....<.#. #.?@.....#. #.# #......#.####..... #.###...##....###..### .... #.##... .?#.# ... )......##... ...#.. ...# .......# #.### .....#...# ...... ... 5......# ;j[ ;j@dA64.5 ;jBl ;j(n ;j ...[.....# ..!......# ?........# ......... ........######. .......#.....# #. #...†.###. ##...####.....<.#  ... #..#.  #.# #......#.####.....  #.###...##....###..### .... ##.##.... .?#.# ... .)......##.... ...#..# .. <.#.........# # #.####. .....#.. #.# #....... ;j,_ ... .5......# ;j ;jI&F55.2 (0.7 ;j. ;j:}  j - 2 scrolls labelled QEXUPS PUOCU (gained 1) ;jE4==36.2 (1-Swift  ;jM ;jOR _You feel sluggish. ;j= Z...[.....# ..!......# ?........# ......... ........######  .......#....  ;jU # #. #...†.###  ##...####.....<.# ... #.#. #.# #......#.####..... #.###...##....###..### .... .##.... .?#.# ... )......##.... ...#..# .#........ .####. .....#.. .# #....... ...  ;jfX  ;j^  ;jEc .7.7 (1.5 ;j!h  ;jk K _Your magical contamination has completely faded away. ;jmN...[.....# ..!......# ?........# ......... ........######  .......#.... # #. #...†.###  ##...####.....<.#  #.#. .# #......#. ;jnx####..... .###...##....###..### .... .##.... .?#.# ... ......##.... ...#......####. .....#..# #....... ...  ;jy ;jDu5===9.2 ;ji ;j ;je..!......# ?........# ......... ........###### ......#.... # #. #...†.###  ##...####.....<.#  #...............#....... # #......#####..... ###...##....###..### .... .....##.... .?#.#  ##........#..# ..#.........# #####.......## #....... ...# .... .. ... #..#... ;jB>60.7 ;j ;jȮ ;jg  ?..... .....###### .. .......#.... # #.. #...†.### ##...####.....<.##...............#....... # #......##### ###...##....###.@### .....?#.# ##........#..# .....#-Swift ....... ......##. .... #..#.<##6===2.2 ;j ?.# ......... ........######. .......#.... ..# #.. #...†.###. ##...####.....<.#. #.#. .# #......#.####..... .###...##....###@.### .....##......?#.# ....## ;j..#..# ...#.........# #.####.......#...# #....... ....# #....... .... .#..#... ...####. ..... ##..#.<## ;j  ;j]'3.7 ;j[! ;j" ;j %  ;j ,. ........###### .... .......#....# #.. #...†.###.#...####.....<.#. #...............#....... #.##........####..... #.###...##....###..### .... #.......##......@#.# ... )..#..# ......#.........# #####.......#.. .# #.......#... 5......# #.......#.... ).#..#.......####.#..... ###..#.<####. .. ..# . ;j  ;jۣ r7==5.2 ;j  ;j q _You start to feel a little faster. ;j *6.2 (2 ;j  ;jS n _j - 5 scrolls labelled QEXUPS PUOCU (gained 3) ;jז?#.........  ........###### .......#.... #.. #...†.###  ##...####.....<.# .. .........#....... .# #......#........####.....  ;jEW.###...##....###@.### .... .#.# ... ##........#..# .. ..#.........# # ;j####.......#.. ......# #.......#... ......# #.......#.... .#..#.......####. ;j×#.....#..#.<####. .. ;j ;j8==7.7 (1 ;j ;j..!# ?........#.........  ........###### .......#.... #.. #...†.###  ##...####.....<.#  .......... # #......#.....@..####..... ###...##....###..### .... ......#.# ... ##........#..# .. ..#.........# #####.......#..# #.......#.......# #.......[ ;j> 34m#......#.......####.#..... ;j' ;j?'9.2 ;jrP ;j25...[.....# ..!# ?........#.........  ........###### . .......#.... #.. #...†.###  ##...####.....<.#  .........  #......#........####..... ##...##....###..### ....  ;j5+...#.# ... ##........#..# ....#.........# #####.......#..# #.......#... ....# #.......#.... ;j? ;jI~9==70.7 ;jO ;jR\ _You no longer feel sluggish. ;j ...[.....# ..!......# ?.#.........  ........###### .......#.... .. #...†.###  ##...####...@.<.# ........  #......#........####..... #...##....###..### ....#.# ...##........#..# ....#.........# #####.......#..# #.#... ;j  ;j$ I10 ;j>* .........# ...[.....# ..!......# ?..# .. .###### . ........#....# # #.. #..@†.### ##...####.....<.#  #.........#.......  #......#........####..... ##...##....###..###......##.......#....##........#..#......#.........##.####.# ;j½ ;jt&2 ;j: ;j ;jS #.......#..[.....#...!......#?.#..#  .###### .. .......@.#....#  ;j N.# #...####...†.### . ##...####.....<.# . #...............#....... # #......#........#### ;j͏ W.... ###...##....###..### ;j h......##.......#.# ;j g...##........#..# ;j& '......#...## ;jB  ;j0  ;jЧ s20===3 ;jS  ;jҰ  ;jgZ##.......#..[.....#...!......#?.#..#   ;jZ.###### ... ..........#....# ..# #...####...†.### . ;j[. ##...####.....<.# .. #...............#....... .# #......#........####..... .###...##....###..###......##.......#.#...##. ;j[(#..#.. ;jd ;jr&4 ;jtx ;jz ;j###########.......#..[.....#...!......#?.#..#  >.######.. ...........#....#.# #...####...†.###. ##...####.....<.# ;ji.. #...............#....... #.# #......#........####..... #.###...##....###..###.... #.......##.#... ;j ;j- ;j4.5 ;j7 ;j;  ;jy; ;j;-_Found a stone staircase leading down. ;jI ;jq  ;j%, ;j + ;jr, ;j;=f== ;jR`x############.....# ;j`~#.......##...#.....[.....#..#.....?........#  ;j`\ .....#  ;j`D ..>.......... ;ja`######... .............#. ;ja ...#  ;jJa ....# ###...####...†.###  ;jb .... ##...####.....<.#  ... #...............#....... # #.# #......#........####..... ;jl+7.7 (2 ;j‹8.7 (3 _n - 2 metallic green potions ;jQ_ ;j_ ;j b ;jh ;jVl ;jzn ;j>2#############.....#.....##........##..#[.....#.......#?.#..........##..>..........######...... ....#....#  ....# ####...####...†.## .... ##...####.....<.# ;j ... #...............#.......  ## #.##........####.....  .. #.###...##....###..### ....  ;j 9.7 (1  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests! ;jß/  --more-- ;jO. ........ ......# .r.... #. . ... #.#### ..##### #.# #..@.# #.>.... #.### ####...##.... .....).... ...#<..... #.##.#...##..... .# # #.##..... r   rat (asleep) ....###...5.... ..........).#.. ......#.###.. ;jT  You are hurled through space towards a monster! ;j!+Shock ;jg4j _You encounter a rat. ;j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jm  target the Gusty  Deep Elf . Health: 24/24 ======================== ;jm........  Magic: 19/20 ======================-- ......#  AC: 3Str: 5 .r....  EV: 12Int: 22 #* . ...  SH: 0Dex: 15 ;j o #*#### ..##### #.#  XL:  4 Next: 82% Place: Dungeon:3 #.*@.# #.>.... #.### Noise: ---------  Time: 1679.7 (0.0) ####..........##.... e) +0 dagger (devious) ...........).... Cast: Shock .........#<..... #.##.#...##..... .# # #.##..... r   rat (asleep) ....###...5.... ..........).#.. ......#.###.. _You encounter a rat. ;joCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit) ;j   target the Gusty  Deep Elf . Health: 24/24 ======================== ........  Magic: 19/20 ======================-- ......#  AC: 3Str: 5 ......  EV: 12Int: 22 #. . ...  SH: 0Dex: 15 #.#### ..##### #.#  XL:  4 Next: 82% Place: Dungeon:3 #..@.# #.>.... #.### Noise: ---------  Time: 1679.7 (0.0) ####..........##.... e) +0 dagger (devious) ...........).... Cast: Shock  ;j .........#<..... #.##.#...##..... .# # #.##..... r   rat (asleep) ....###...5.... ..........).#.. ......#.###..Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. ;j|  . *.  *.....#  ;jی **....  #* . ...  #*####  #.#  ;j #.*@.# #.>....  ) ;j:  <  .# #  ;jf t    ;j )    ;jZ ?....... ;j  k3=80.7 (1Shock ;j\"  ;j$ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line ;jb% Aim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat! ;j;I ;j.@B ;jC ;jODM20== ;jD ;jJ4 _Magic restored. ;jKc  You encounter a rat. ;jtU. .. ...... .. ....# .. .... #. . ... #.#### ..##### #.# ##...@# #.>.... #.###.-####.r..##.#.).Shock#.#<.##.##.#...##..# .# #.##.r   rat (wandering)....###...5........).#..#......#.###..# ;j_,2.7 (2. ;j|hr-3.7 (3Shock ;jIo ;j-v  ;jv ;jy"_The rat leaves your sight. ;j ;jA ;jͰ ;jB ;jLX ;jc ;j ;jIP== ;j ;j ;j ;j ;j ;j ;j ;j9 ;jy ;j ;j ;jG ;ju ;j ;j^ ;j ;j? ;j ;j  You encounter a goblin. It is wielding a +0 club. ;jL#.#### ..##### #.# #.#....###.>.... #.###.. ####..........##...... #...........)...... ;j #.........#<....... ##.##.#...##....... #.##.# #.##....... #....###...5...... ;j;  #@.........).#.. #?#.###..##..##.###.#.# ..# Shock#... .# . #....#.#.... ## ####.5...... g   goblin (wandering)...... g.###### .. ) ;j-90.7 (7. ;jdS ;jA"Z1.7 (8Shock ;j) ;j/3 _The goblin leaves your sight. ;jͥ #....###.>.... #.## ####..........##... #.....) #...#< ##.##.#...## #.##.# #.## #....###...5#..........).#..##.###..# #..##.###.#.# ..# #.....# . #....#.# ....#.## ####.5........ ..  ....... .. g   goblin (wandering)..####### #  g#  ;j. ;jޮOg ;jҾA2.7 (1 ;jct g _The goblin leaves your sight. ;jg   goblin (wandering). ;j3.7 (2Shock _k - 2 scrolls labelled QOUS MESESM (gained 1) ;jQ   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j:  #....###.>.... #.###. target the Gusty ####..........##..... Deep Elf #...........)..... Health: 24/24 ======================== #.........#<...... Magic: 19/20 ======================-- ##.##.#...##...... AC: 3Str: 5  ;j #.##.# #.##...... EV: 12Int: 22 #....###...5..... SH: 0Dex: 15 ##..........).#..# XL:  4 Next: 83% Place: Dungeon:3 #@........#.###..# Noise: ---------  Time: 1693.7 (0.0) #*.##.###.#.# ..# e) +0 dagger (devious) #*....# . #....#.# Cast: Shock ;j  *...#.## ####.5.. .*.... .. ... g...... .. .. g   goblin (wandering) ..####### # . .# ;j  _k - 2 scrolls labelled QOUS MESESM (gained 1)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)   ;j  ;Press: ? - help, Shift-Dir - straight line ;jJ kAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit) ;j#....###.>.... #.###. target the Gusty####..........##..... Deep Elf#...........)..... Health: 24/24 ========================#.........#<...... Magic: 19/20 ======================--##.##.#...##...... AC: 3Str: 5 ;j<#.##.# #.##...... EV: 12Int: 22#....###...5..... SH: 0Dex: 15##..........).#..# XL:  4 Next: 83% Place: Dungeon:3#@........#.###..# Noise: ---------  Time: 1693.7 (0.0)#*.##.###.#.# ..# e) +0 dagger (devious)#*....# . #....#.# Cast: Shock*...#.## ####.5...*.... ..... ;j|*...... .... g   goblin.*####### #..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)   ;jjThe zap hits the goblin.  The goblin is moderately wounded. ;j'g. ;jx'9.... ;j05===4.7 (1 ;j@; ;j>  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin.  The goblin is moderately wounded. _The goblin shouts! ;j+  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jf(  #....###.>.... #.###. target the Gusty ####..........##..... Deep Elf #...........)..... Health: 24/24 ======================== #.........#<...... Magic: 18/20 =====================---  ;jd+ ##.##.#...##...... AC: 3Str: 5 #.##.# #.##...... EV: 12Int: 22 #....###...5..... SH: 0Dex: 15 ##..........).#..# XL:  4 Next: 83% Place: Dungeon:3 #@........#.###..# Noise: ===------  Time: 1694.7 (0.0) #*.##.###.#.# ..# e) +0 dagger (devious) #*....# . #....#.# Cast: Shock *...#.## ####.5.. .g.... .. ... ....... .. .. g   goblin ..####### # .  ;j, i[37m.# _The goblin shouts!  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 64% to hit) ;j  #....###.>.... #.###. target the Gusty ####..........##..... Deep Elf #...........)..... Health: 24/24 ======================== #.........#<...... Magic: 18/20 =====================--- ##.##.#...##...... AC: 3Str: 5  ;j #.##.# #.##...... EV: 12Int: 22 #....###...5..... SH: 0Dex: 15 ##..........).#..# XL:  4 Next: 83% Place: Dungeon:3 #@........#.###..# Noise: ===------  Time: 1694.7 (0.0) #..##.###.#.# ..# e) +0 dagger (devious) #.....# . #....#.# Cast: Shock ....#.## ####.5.. .).... .. ... ....... .. .. g   goblin  ;j ..####### # . .#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)   ;j~ Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 64% to hit)  The zap hits the goblin. ;jH  >....  ) <    ;j'  ) #*  #*....# .  *  .*.... ..  .*..... ..  .* #  .#  ;j+w i...).. ;j k4--5.7 (1Shock ;j1  ;j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)   ;jd ;Press: ? - help, Shift-Dir - straight line ;j Aim: a goblin, wielding a +0 club (moderately wounded, 64% to hit)  The zap hits the goblin. _You kill the goblin! ;ja3 ;j ;j ;jK9= ;j ;j ;j| ;j ;jJ ;jN ;j: ;jC ;jj20=== ;j ;j ;j  ;ju ;j[ ;j ;j ;j; ;j޼ ;j ;j ;j ;j ;j ;j ;j:== ;j3, ;j ;jY ;j+ ;j($  Things that are here: ;j^_  a +0 club; a goblin corpse ;j ;jV  ;j_ ;j ;j ;jM ;j ;j ;j:  ;j- ;j ;j ;j!F ;jP ;j]n ;jrB ;j6 ;j ;jX ;j # _d - 2 scrolls labelled KUOLAW MEIRI (gained 1) ;j3_ ;j>X ;j? ;j@ ;jhH, ;jcM ;jUB ;j3\B ;jb ;jVf ;jg ;j@t, ;j6v ;jw ;jx ;j~ ;ju ;j΃ ;j  ;j\ ;j ;j ;j ;j/ ;j۔ ;jߕ ;j ;j ;j ;j] ;j ;j ;jͫ ;jP ;j ;j ;j ;j  ;j  ;j¶ ;j, ;jm ;jc ;j ;j ;j ;j ;j% ;j@ ;j ;j ;jm ;j ;jr ;j ;j ;j ;jt ;j ;jY.##....#.## ####.5...  ;jz...)........ ......  ;jSz............ .....  ;jz...#######.# ## ....  ;j(..### ;jiq# .#..)..  ;j*....# ;jL .#.....  ;j*....# ;j, .......  ;j ....# ;jj # ;j $  ;ju |....###########.@..#  ;jG --- ;j 734.7 (3 ;j 9.0)  ;j  .............##.##.#  ;j f####............# ..  ;j ########.##### ..> ;jd Y#..# ..# ;j .##... .. ;jN  ;j /##..  ;jW  ;j  #.. ;j6 .. ;j  ;j  ;j  ;j - ;j %5.7 (40 ;j,  ;j1   ;j2  ;j2 -_Found a stone staircase leading down. ;jE3 ;j , ;jj  You encounter a clockroach. ;j{L##....#.## ####.5... ..). ..... ....#.# ###.....#### # ..#..)..#.# ##.#...# .. ...# ###.##..@.# ............##.##.# ....# ... Shock#.##### #...>#..# ....###... ....B   clockroach (wandering, warded)##.. .#.#.#.. .#.B  ;j,0.0) ;j ;jA126.7 (1 _ ;j@ ;j6  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j6##....#.## ####.5...  target the Gusty ..)........ .......  Deep Elf ........... ......  Health: 24/24 ======================== ..#######.# ###.....#  Magic: 19/20 ======================-- .### # ..#..)..#  AC: 3Str: 5 ...# ##.#......  EV: 12Int: 22 ...# .........  SH: 0Dex: 15 ...# ###........  XL:  4 Next: 84% Place: Dungeon:3 ...###########..@.# Noise: ---------  Time: 1736.7 (0.0) ............##.##*[0 ;jD8;10m# e) +0 dagger (devious) ###............# .*.  Cast: Shock  ########.##### #.*.>  #..# .*..#  ##... ..*...  B   clockroach (wandering, warded) ##.. .#*#.  #.. .#.B  ..Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 71%  to hit) ;j  ;j ##....#.## ####.5...target the Gusty ..)...............Deep Elf .................Health: 24/24 ======================== ..#######.# ###.....#Magic: 20/20 ======================== .#### ..#..)..#AC: 3Str: 5 ...###.#......EV: 12Int: 22 ...#.........SH: 0Dex: 15 ...####........XL:  4 Next: 84% Place: Dungeon:3 ...###########..@.#Noise: ---------  Time: 1736.7 (0.0) ............##.##.#e) +0 dagger (devious) ###............# ...Cast: Shock########.##### # ;j [40m...>#..# ....###... ......B   clockroach (wandering, warded)##.. .#.#.#.. .#.B..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 71%  to hit)  Okay, then. ;j:  ;j  ;jp ;j. _ ;j....#.## ####.5... ). . ... . ..#.# )###.....# ### # ..#..)..#.# ###.#.# ..# ###.##...@# ##.##.# ...##...  #.#######...>#..# ....###... ......  ;j##.. #.#.#.  ;j<. ;jo) ;jZ7.7 (1Shock ;jc ;j% _Found a dagger. ;ji  .)........ . ........ .. . . .#######.# )###.....# ### # ..#..)..#. .. ###.#....... ........... ;jn C###.........##########....# .........##.## ##...##.....#  ########.#######...>#.#....B   clockroach (wandering, warded).## B.B.B. ;ju ZB ;jgw 38Shock ;j~  ;j  ;jz ;j ;j ;j[ -.  #######.# )###.....# ## # ..#..)..#.. .#  ###.#........# ............# ###..........###########....# ...# ........##.##.##...# #..##.@...# ;js\ ######.#######...>#  #..# #....# ##... #...... ##.. ##.#B#... .#.. .#.. ## .. # ..# ;j=^ 7B. ;jf  ;jg &9 ;jn  ;jWp  ;j4K . . .# )###.....#..# # ..#..)..#.. # ###.#........# # .......... # ###....... #....# ?...# ##.##.##...# .##..@..# .#######...># #..# #....# ##.. ##.#.#...#.. ..#....# .. .###..##.B. ;j: ;jA=D==40 ;jC ;jBFe _Found a scroll labelled KUOLAW MEIRI. ;jN ######.# )###.....#..# # # ..#..)..#... ###.#........# .....###.. ###########....# ?...# .........##.##.##...# ...##.....# #######.#######.@.> #..# #.B..#... #......# ##.. ###.#.... #.. ..#....## .. .###..# . ..#. ;j"  ;j .=1 ;j  ;jp B _The clockroach bites you but does no damage. ;jh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j͔######.# )###.....#..#  target the Gusty # # ..#..)..#...  Deep Elf # ###.#........#  Health: 24/24 ======================== # .............  Magic: 19/20 ======================-- # ###...........  AC: 3Str: 5 ###########....# ?...#  EV: 12 ;j Int: 22 .........##.##.##...#  SH: 0Dex: 15 ............##.....#  XL:  4 Next: 84% Place: Dungeon:3  ;j#######.#######.@.>#  Noise: =--------  Time: 1741.7 (0.0) #..# #.B..#  e) +0 dagger (devious) ##... #......#  Cast: Shock ##.. ##.#.#....  #.. ..#....##  ;j .. .###..##  B   clockroach (warded)  ;j. ..#  .. ..#   ;j _The clockroach bites you but does no damage.  Casting: Shock (safe; 2% risk of failure)   ;j<MConfirm with . or Enter, or press ? or * to list all spells. ;jwAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line ;jTAim: a clockroach (damage-immune at range, 71% to hit) ;j ######.# )###.....#..#target the Gusty ## ..#..)..#...Deep Elf ####.#........#Health: 24/24 ======================== #.............Magic: 19/20 ======================-- ####...........AC: 3Str: 5 ###########....# ?...#EV: 12Int: 22 .........##.##.##...#SH: 0Dex: 15 ............##.....#XL:  4 Next: 84% Place: Dungeon:3 #######.#######.@.>#Noise: =--------  Time: 1741.7 (0.0)#..# #.*..#e) +0 dagger (devious) ;jq [40m##... #.*....#Cast: Shock##.. ##*#.#....#.. **#....##.. .###..##B   clockroach (warded). ..#.. ..#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 71% to hit)  The zap hits the clockroach. ;j> B....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 71% to hit)  The zap hits the clockroach.clockroach is lightly wounded. ;jJ 0----2.7 (1 _The clockroach bites you. ;j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j######.# )###.....#..#  target the Gusty # # ..#..)..#...  Deep Elf # ###.#........#  Health: 20/24 ====================---- # .............  Magic: 18/20 =====================--- # ###...........  AC: 3Str: 5 ###########....# ?...#  EV: 12Int: 22 .........##.##.##...#  SH: 0Dex: 15 ............##.....#  XL:  4 Next: 84% Place: Dungeon:3 #######.#######.@.>#  Noise: =[ ;jt40m--------  Time: 1742.7 (0.0) #..# #.B..#  e) +0 dagger (devious) ##... #......#  Cast: Shock ##.. ##.#.#....  #.. ..#....##  .. .###..##  B   clockroach (warded) . ..#  .. ..#  _The clockroach bites you.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (lightly wounded, damage-immune at range, 71% to hit) ;j######.# )###.....#..#target the Gusty ## ..#..)..#...Deep Elf ####.#........# ;jHealth: 20/24 ====================---- #.............Magic: 18/20 =====================--- ####........... ;j9XAC: 3Str: 5  ;jW###########....# ?...#EV: 12 ;jsInt: 22 .........##.##.##...# ;jͬSH: 0Dex: 15 ............##.....#XL:  4 Next: 84% Place: Dungeon:3 #######.#######.@.># ;jNoise: =--------  Time: 1742.7 (0.0)#..# #.*..# ;j6e) +0 dagger (devious) ;j/##... #.*....#Cast: Shock ;j##.. ##*#.#....#.. **#....##.. .###..##B   clockroach (warded). ..#.. ..#Casting: Shock (safe; 2% risk of failure)   ;jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)   ;jPress: ? - help, Shift-Dir - straight lineAim: a clockroach (lightly wounded, damage-immune at range, 71% to hit)  The zap hits the clockroach but does no damage. ;j> B....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (lightly wounded, damage-immune at range, 71% to hit)  The zap hits the clockroach but does no damage.clockroach is lightly wounded. ;jQ@Z19-3.7 (1 ;j$I ;jALr _The clockroach closely misses you. The clockroach bites you. ;j7  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j3######.# )###.....#..#  target the Gusty # # ..#..)..#...  Deep Elf # ###.#........#  Health: 19/24 ===================----- # .............  Magic: 17/20 ====================---- # ###...........  AC: 3Str: 5 ###########....# ?...#  EV: 12Int: 22 .........##.##.##...#  SH: 0Dex: 15 ............##.....#  XL:  4 Next: 84% Place: Dungeon:3 #######.#######.@.>#  Noise: =[ ;jQ4\40m--------  Time: 1743.7 (0.0) #..# #.B..#  e) +0 dagger (devious) ##... #......#  Cast: Shock ##.. ##.#.#....  #.. ..#....##  .. .###..##  B   clockroach (warded) . ..#  .. ..#  _The clockroach closely misses you. The clockroach bites you.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (lightly wounded, damage-immune at range, 71% to hit) ;j)+######.# )###.....#..#target the Gusty ## ..#..)..#...Deep Elf ####.#........#Health: 19/24 ===================----- # ;j.............Magic: 17/20 ====================---- ####...........AC: 3Str: 5 ###########....# ?...#EV: 12Int: 22 .........##.##.##...#SH: 0Dex: 15 ............##.....#XL:  4 Next: 84% Place: Dungeon:3 #######.#######.@.>#Noise: =--------  Time: 1743.7 (0.0)#..# #.*..# ;j,e) +0 dagger (devious)##... #.*....#Cast: Shock##.. ##*#.#....#.. **#....## ;j?1.. .###..##B   clockroach (warded). ..#.. ..#  ;jrE_The clockroach closely misses you. The clockroach bites you.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (lightly wounded, damage-immune at range, 71% to hit) ;j5rB....  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (lightly wounded, damage-immune at range, 71% to hit)  The zap misses the clockroach. ;jm820=8=4.7 (1 ;j? ;jBB _The clockroach bites you but does no damage. ;j^  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j§######.# )###.....#..#  target the Gusty # # ..#..)..#...  Deep Elf # ###.#........#  Health: 20/24 ====================---- # .............  Magic: 17/20 ====================---- # ###...........  AC: 3Str: 5 ###########....# ?...#  EV: 12Int: 22 .........##.##.##...#  SH: 0Dex: 15  ;j#............##.....#  XL:  4 Next: 84% Place: Dungeon:3 #######.#######.@.>#  Noise: =--------  Time: 1744.7 (0.0) #..# #.B..#  e) +0 dagger (devious) ##... #......#  Cast: Shock ;jY( ##.. ##.#.#....  #.. ..#....##  ;j .. .###..##  B   clockroach (warded) . ..#  .. ..#  ;jp2 _The clockroach bites you but does no damage.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (lightly wounded, damage-immune at range, 71% to hit) ;j-C~######.# )###.....#..#target the Gusty ## ..#..)..#...Deep Elf ####.#........#Health: 20/24 ====================---- #.............Magic: 17/20 ====================---- ####...........AC: 3 ;jC)Str: 5 ###########....# ?...#EV: 12Int: 22 .........##.##.##...#SH: 0Dex: 15 ............##.....#XL:  4 Next: 84% Place: Dungeon:3 #######.#######.@.># ;jCNoise: =--------  Time: 1744.7 (0.0)#..# #.*..#e) +0 dagger (devious)##... #.*....#Cast: Shock##.. ##*#.#.... ;j(D#.. **#....##.. .###..##B   clockroach (warded). ..# ;jRD.. ..#Casting: Shock (safe; 2% risk of failure)   ;jyDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line ;jDAim: a clockroach (lightly wounded, damage-immune at range, 71% to hit)  The zap hits the clockroach. ;jWB....  Confirm with . or Enter, or press ? or * to list all spells. ;jAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (lightly wounded, damage-immune at range, 71% to hit)  The zap hits the clockroach.  The clockroach is moderately wounded. ;j+5.7 (1 ;j ;jX _The clockroach closely misses you. ;jx .# )###.....#..#  # ..#..)..#...  ###.#........# .......  ###........... ....##?...# ##.##.##...#  ;j[y ##.....# .#######..@># #..# #.B..# ##... #......# ##.. ##.#.#....#.. ..#....##.. ..###..## _. ..#. ;jׅ E  Found a sacrificial altar of Ru. ;jn ####The clockroach sprays sand from its hourglass at you. ;j [...@ ;j3$.-6 ;j7/ ;j1S _The blast of sand misses you. ;j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j}#####.# )###.....#..#  target the Gusty # ..#..)..#...  Deep Elf  ;j###.#........##  Health: 20/24 ====================---- .............  Magic: 16/20 ===================----- ###...........  AC: 3Str: 5 ##########....##?...#  EV: 12Int: 22 ........##.##.##...#  SH: 0Dex: 15 ...........##.....# XL:  4 Next: 84% Place: Dungeon:3 ######.#######..@># Noise: ---------  Time: 1746.7 (0.0) ;j? #..# #.B..# e) +0 dagger (devious) ##... #......#  Cast: Shock  ;j##.. ##.#.#....  #.. ..#....##   ;j.. ..###..##  B   clockroach (warded) _. ..#  ... ..#  ;jL _The blast of sand misses you.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jy@Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 71% to hit) ;j* ;j!\That beam is likely to hit you. Continue anyway? Y - Yes  N - No ;jA ;j#####.# )###.....#..#target the Gusty# ..#..)..#...Deep Elf###.#........##Health: 20/24 ====================----.............Magic: 16/20 ===================-----###...........AC: 3Str: 5 ##########....##?...#EV: 12 ;j!Int: 22 ........##.##.##...#SH: 0Dex: 15 ...........##.....#XL:  4 Next: 84% Place: Dungeon:3 ######.#######..@>#Noise: ---------  Time: 1746.7 (0.0)#..# #....#e) +0 dagger (devious)##... #......#Cast: Shock##.. ##.#.#....#.. ..#....##.. ..###..##B   clockroach (warded)_. ..#... ..#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 71% to hit)  The zap hits the clockroach.  The clockroach is almost dead.The zap hits the clockroach. ;j (****  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 71% to hit)  The zap hits the clockroach.  The clockroach is almost dead.The zap hits the clockroach.  You kill the clockroach! ;j.@..#####.# )###.....#..#target the Gusty# ..#..)..#...Deep Elf###.#........##Health: 20/24 ====================----.............Magic: 17/20 ====================----###...........AC: 3Str: 5 ##########....##?...#EV: 12Int: 22 ........##.##.##...#SH: 0Dex: 15 ...........##.....#XL:  4 Next: 122% Place: Dungeon:3 ######.#######..@>#Noise: =--------  Time: 1747.7 (1.0)#..# #....#e) +0 dagger (devious)##... # ;jq......#Cast: Shock##.. ##.#.#....#.. ..#....##.. ..###..##_. ..#... ..#Press: ? - help, Shift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 71% to hit)  The zap hits the clockroach.  The clockroach is almost dead.The zap hits the clockroach.  You kill the clockroach! _The zap misses you.You have reached level 5!  --more-- ;j޳ 4/281-51% Shock ;j J _ ;jm3 ;jV ;jW5=8= ;jX ;j ;jY ;jT ;jV~9== ;j ;j ;j]a6== ;j ;ja, ;j ;j920== ;j; ;j?, ;jyA ;jlD97 ;jDE== ;jtF ;jSIn _You start resting.Magic restored. ;jX&- ;j\o058.7 (11.0) ;j { ;j$|1===-9.7 (12 _ ;j ;j  ;j  ;j  ;j  ;jK  ;j B ;jK  ;jj  ;j%  ;j 9= ;j  ;jS k _You start resting.HP restored. ;j/  ;jB 262.7 (3.0) ;jfP |8===3.7 (4 _ ;jnV  ;jW  ;jFM....... . ....... #####.# )###.....#..### ..#..)..#....###.#.## .... ###........... ##########....##?...###.##.##...# ...........##...@. ######.#######...>..# # ##... #......#..##..###..... ..# ;j^4.7 (1 ;jr{ M. . ....... . .......... #####.# )###.....#..### ..#..)..#....###.#.## ....... ###............ ##########....##?...###.##.##@..# ...........##.....##  ;j| #######.#######...>#..# #....#.#. .. ;j  ;j7 &5 ;j  ;jc  ;j M#.## ####.5... . .. .# ....... .. .......... #####.# #)###.....#..### ...#..)..#....###.###:..... ###............ ##########....###.##.##...## ...........##.....## ######.#######...>#...###..#6 ;j T _Found a parchment of Brom's Barrelling Boulder. ;j G=7.7 (2 ;jh  ;j n _d - 3 scrolls labelled KUOLAW MEIRI (gained 1) ;j 3 ;j  ;j~  ;jz g  Grinder comes into view. ;jd% ...# . #....#.##.## ####...5...... . .. ... .# ........ ... ..........# ######.# #)###.....#..## ## ...#..)..#.... #####.### #.:.. # ###...@........ ###########....##....#.###.##.##...##Shock ............##.....##  ;j ' #######.#######..># #..# #....# 5   Grinder (wandering)##... #......###.. ##.#.#....#.. ..#....## ;j)) %0 ;j2  ;jX8 28.7 (1 _ ;jY=  ;j=? " ;j#.## ####...5.......... .. ......... .# ... ....# #####.# #)###.....#..##  # ...#..)..#....  ####.#........##  .:......  ### " ;j##########....##@...#.# ........##.##.##...## ..##.....## ######.#######...># #..# #....###... #......# ##.. ##.#.#.... #.. ..#....##.. ..###..##" ;j" ;jU9Shock" ;j" ;j# ;j# ;j# ;j_ # ;jai c ..... .. ......... .#. ...# #####.# #)###.....#..# # ...#..)..#....# ;ji  ####.#........##.:...... ###... ##########....##....#.# ........##.#### ...##.....## # ;j j ######.#######...># .# ;j.j `..###..## ;jQj O_. ..## ;j^s # ;j~ '70# ;j # ;j $ ;jh ; .. . .#  ... ...# .# #)###.....#..## ...#..)..#.... ####.#.#.:.....###..... $ ;jph ....##....#.# ##.##.##.@.## ##.....## .#######...># $ ;jh ##.. ##.#.#....#.. ..#....##.. ..###..## $ ;j q $ ;jz &1$ ;j1 $ ;j‚ % ;j/F_ . . ####.# #)###.....#..### # ...#..)..#....  ####.#........###.:....... ###..... #########....##....#.# % ;jF.......##.##.##...## ...##....@## % ;jF#####.#######...>#  #..# #....._. ..#% ;jF..% ;jO% ;j@X&2% ;j^% ;j`% ;j,% ;j-7&3% ;jO<% ;jz>& ;j& ;j&4& ;j& ;j& ;jK & ;j* &5& ;jU & ;j ' ;j<6' ;j' ;jf' ;jZ&7' ;j:' ;jI' ;j ' ;j ,' ;j ' ;j ,' ;j ' ;j ,' ;j| ' ;j ' ;j% ' ;jc ' ;j ,' ;jp ' ;j ' ;j ' ;ju ' ;jk ' ;j ' ;j ' ;j ' ;j% ' ;j ' ;j1 ' ;jm ' ;j ' ;j ,' ;jQ ' ;j ' ;j! ' ;jh ' ;j ,' ;j X' ;j ' ;j ,' ;j: B' ;j=# ,' ;j]$ ' ;j!) ,' ;jC* ' ;jh- ,' ;jB `' ;jD ' ;jM ' ;jN ' ;j[ ' ;jD\ ' ;jc] ' ;j` ,' ;j'b ' ;j[e ' ;je ' ;jg ' ;jhj ' ;jj ' ;jm ' ;jXs ,' ;js ' ;jw B' ;jy ,' ;jy ' ;j ,' ;j ' ;j2 ,' ;j3 ' ;j` ' ;j ' ;j ' ;jɏ ,' ;jْ ' ;j# B' ;j ,' ;jϠ ' ;jʤ ' ;j ' ;jH ' ;jR ,' ;jB ' ;j _You start waiting.Grinder comes into view.' ;j 5Shock5   Grinder (wandering)' ;j 0819.7 (42.0)' ;j ' ;j 420.7 (43 _' ;jO ' ;j> ( ;j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.( ;j7 ( ;j+ $( ;j2 The spell is extremely dangerous to miscast (17% risk of failure)! Continue anyway?  Y - Yes  N - No( ;jl( ;jl(...... ... ..........#  target the Gusty ####.# #)###..*5*#..###  Deep Elf # ...#..***#....  Health: 28/28 ======================== ####.#........###  Magic: 17/21 ===================----- .:...............  AC: 3Str: 5 ###............  EV: 12Int: 22 #########....##....#.#  SH: 0Dex: 15 .......##.##.##...##  XL:  5 Next: 11% Place: Dungeon:3 ( ;j)L..........##....@## Noise: ---------  Time: 1820.7 (0.0) #####.#######...># e) +0 dagger (devious)  #..# #....# Cast: Shock  ##... #......#  ##.. ##.#.#....  #.. ..#....##  5   Grinder (wandering) .. ..###..##  ._. ..#  ( ;j_)9... ..# _Grinder comes into view.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.( ;j)[Aiming: Airstrike (extremely dangerous; 17% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (wandering, hasn't noticed you, empty space bonus: 8/8)) ;jd...... ... ..........#target the Gusty ####.# #)###...*.#..###) ;jpDeep Elf# ...#..)..#....Health: 28/28 ========================####.#........###Magic: 17/21 ===================-----.:...............AC: 3Str: 5###............EV: 12Int: 22 #########....##....#.#SH: 0Dex: 15 .......##.##.##...##XL:  5 Next: 11% Place: Dungeon:3 ) ;jP..........##....@##Noise: ---------  Time: 1820.7 (0.0) #####.#######...>#e) +0 dagger (devious)#..# #....#Cast: Shock##... #......###.. ##.#.#....#.. ..#....##) ;jD,5   Grinder (wandering).. ..###..##._. ..#... ..# _Grinder comes into view.Casting: Shock (safe; 2% risk of failure)  ) ;jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (extremely dangerous; 17% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (wandering, hasn't noticed you, empty space bonus: 8/8)) ;j.5  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (extremely dangerous; 17% risk of failure)  Press: ? - help, Dir - move target: Grinder (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes Grinder!  Grinder shouts!5  ) ;j5===1.7 (1) ;j") ;j ^ _Grinder is moderately wounded.) ;j)  Casting: Airstrike (extremely dangerous; 17% risk of failure)  ) ;j+ \Confirm with . or Enter, or press ? or * to list all spells.* ;jY* ;jNZThe spell is extremely dangerous to miscast (17% risk of failure)! Continue anyway?  Y - Yes * ;jZ' N - No* ;j9* ;jʭ...... ... ..........#  target the Gusty ####.# #)###..***#..###  Deep Elf # ...#..*5*#....  Health: 28/28 ======================== ####.#..***...###  Magic: 13/21 ==============---------- .:...............  AC: 3Str: 5 ###............  EV: 12Int: 22 #########....##....#.#  SH: 0Dex: 15 .......##.##.##...##  XL:  5 Next: 11% Place: Dungeon:3 ..........##....@## Noise: ===------  Time: 1821.7 (0.0)* ;jB #####.#######...># e) +0 dagger (devious)  #..# #....# Cast: Shock  ##... #......#  ##.. ##.#.#....  #.. ..#....##  5   Grinder .. ..###..##  ._. ..#  ... ..# _Grinder is moderately wounded.Casting: Airstrike (extremely dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (extremely dangerous; 17% risk of failure)  Press: ? - help, Dir - move target* ;jڮAim: Grinder (moderately wounded, empty space bonus: 8/8)* ;j...... ... ..........#target the Gusty ####.# #)###.....#..###Deep Elf# ...#..)*.#....Health: 28/28 ========================####.#........###Magic: 13/21 ==============----------* ;j.:...............AC: 3Str: 5###............EV: 12Int: 22 #########....##....#.#SH: 0Dex: 15 * ;jb.......##.##.##...##XL:  5 Next: 11% Place: Dungeon:3 ..........##....@##* ;jZJNoise: ===------  Time: 1821.7 (0.0) #####.#######...>#e) +0 dagger (devious)#..# #....#Cast: Shock##... #......###.. ##.#.#....#.. ..#....##5   Grinder.. ..###..##._. ..#... ..# * ;j-_Grinder is moderately wounded.Casting: Airstrike (extremely dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (extremely dangerous; 17% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (moderately wounded, empty space bonus: 8/8)* ;j; j.5  Casting: Airstrike (extremely dangerous; 17% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (extremely dangerous; 17% risk of failure)  Press: ? - help, Dir - move target  Aim: Grinder (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Grinder!!* ;jP 8 * ;j +2.7 (1* ;j * ;j W _Grinder is almost dead.+ ;j>f>  Casting: Airstrike (extremely dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ ;j80+ ;j1The spell is extremely dangerous to miscast (17% risk of failure)! Continue anyway?  Y - Yes  N - No+ ;j + ;j& ...... ... ..........#  target the Gusty ####.# #)###.....#..###  Deep Elf # ...#..***#....  Health: 28/28 ======================== ####.#..*5*...###  Magic: 9/21==========-------------- .:......***......  AC: 3Str: 5 ###............  EV: 12Int: 22 #########....##....#.#  SH: 0Dex: 15 .......##.##.##...##  XL:  5 Next: 11% Place: Dungeon:3 ..........##....@## Noise: ===------  [40+ ;j' omTime: 1822.7 (0.0) #####.#######...># e) +0 dagger (devious)  #..# #....# Cast: Shock  ##... #......#  ##.. ##.#.#....  #.. ..#....##  5   Grinder .. ..###..##  ._. ..#  ... ..# _Grinder is almost dead.Casting: Airstrike (extremely dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (extremely dangerous; 17% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (almost dead, empty space bonus: 8/8), ;j@...... ... ..........#target the Gusty ####.# #)###.....#..###Deep Elf, ;j̶# ...#..)..#....Health: 28/28 ========================####.#...*....###Magic: 9/21==========--------------.:...............AC: 3Str: 5###............EV: 12Int: 22 #########....##....#.#SH: 0Dex: 15 .......##.##.##...##XL:  5 Next: 11% Place: Dungeon:3 ..........##....@##Noise: ===------  Time: 1822.7 (0.0) #####.#######...>#e) +0 dagger (devious)#..# #....#Cast: Shock##... #......###.. ##[, ;jW40m.#.#....#.. ..#....##5   Grinder.. ..###..##._. ..#... ..# _Grinder is almost dead.Casting: Airstrike (extremely dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (extremely dangerous; 17% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (almost dead, empty space bonus: 8/8), ;j=.  Casting: Airstrike (extremely dangerous; 17% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (extremely dangerous; 17% risk of failure)  Press: ? - help, Dir - move target  Aim: Grinder (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes Grinder!!, ;j(, ;jQ, ;j...... ... ..........#target the Gusty ####.# #)###.....#..###Deep Elf# ...#..)..#....Health: 28/28 ========================####.#........###Magic: 10/22 ==========--------------.:...............AC: 3Str: 5###............EV: 12Int: 22 #########....##....#.#SH: 0Dex: 15 .......##.##.##...##XL:  5 Next: 163% Place: Dungeon:3 ..........##....@##Noise: ===------  Time: 1823.7 (1.0) #####.#######...>#[10;3, ;jf8He) +0 dagger (devious)#..# #....#Cast: Shock##... #......###.. ##.#.#....#.. ..#....##.. ..###..##._. ..#... ..#Aim: Grinder (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes Grinder!! _You kill Grinder!Your Dodging skill increases to level 4!Your Stealth skill increases to level 4!Your Spellcasting skill increases to level 4!, ;j4 _You kill Grinder!  Your Dodging skill increases to level 4!  Your Stealth skill increases to level 4!Spellcasting skill increases to level 4!Air Magic skill increases to level, ;j!@ 5! have reached level 6!, ;j/  --more--- ;j?p32/323633% Shock- ;j'IJ _- ;jϟ %1=12==- ;j ,- ;j| - ;j ,- ;j - ;js - ;j 3==4==- ;jr - ;j# 5==- ;j. 6==- ;j - ;jR - ;j - ;j1 - ;j 7==8==- ;j B- ;ja ,- ;j - ;j 9==- ;j  ,- ;j - ;j  - ;jf i20==- ;j3 - ;j ,- ;j - ;j - ;jD h1==- ;j  - ;j ,- ;j - ;jr ,- ;j - ;j= 2== _You start resting.Magic restored.- ;j[K (---- ;j\ 058.7 (35.0)- ;j i 3===---9.7 (36 _- ;j-o - ;j[p . ;jUM . ...... ... ..........# ####.# #)###.....#..#### ...#..)..#.... ####.####.:...... ;jg... ###............ #########....##....#.###.##.##.@.## ..........##.....## #####.#######...>#..# #....#._. .. ;jsq260.7 (1.0). ;jv. ;jvx. ;j.M#.## ####...5......  ..#.# ...... ... ..........# ####.# #)###.....#..#### ...#..)..#.... ####.#. ;j###.:...... ###............. #########....#.###.##.##...## ..........##.....## #####.#######...>#..###.. ;j1. ;j1&1. ;j . ;j . ;jQM..# . #....#.# #.## ####.. .#.# ...... ... ..........# ####.# #)###.....#..#### ...#..)..#.....####.####.:.. ###.....@....... #########....##....#.##.##.##.##...## ..........##.....##. ;jR2#..#... ;jaY. ;j_i&2. ;jPp. ;ju. ;jg 3. ;j| . ;j . ;j . ;j :==. ;j ,. ;j ,. ;j . ;j6 . ;j . ;j . ;j . ;j . ;jO ,. ;j . ;j2 . ;j ,. ;j . ;j* . ;j3 . ;j . ;j . ;j . ;j . ;j3 . ;jE . ;jg . ;jyV  #..##.###.#.# ..# .# ...###.....# . #....#.#.#####.##....#.##.#####...........#)........... .........#.# .............. ... ..........# .....#######.# #)###.....#..### ....### # ...#..)..#..... ......# ##..######.#........### ......# #.^....@............... ......# ##########.............###########....##....#.##......##.##.##...###............##.....## ########.#######...># #..# #....# ##... #......# ##.. ##.#.#....You pick up a parchment of Brom's Barrelling Boulder and begin reading...70.7 (81.7 (9 _You add the spell Brom's Barrelling Boulder to your library./ ;j. / ;j[0 3/ ;jn4 / ;j6 / ;j: ,/ ;jV; / ;j; / ;j[< / ;j< / ;j> / ;j@ / ;jRA / ;jA / ;jC / ;jE ,/ ;j+G / ;jK / ;jN / ;jN / ;jO / ;jbR / ;jxT / ;jT / ;jU / ;jX / ;j{\ ,/ ;jG^ / ;jb / ;jc e  A rat comes into view./ ;j3z  #.##.# #.##.......# #..  ##### #....###...5......# #..  #...# ##..........).#..#.......  #...# #..#.###..#.<####.  #...# #r.##.###.#.# ..# .#  #...###.....##..#....#.#.#####.  #...##....#.##.#####...........  #.....)..............#.  #.............@........  #.....#.####)###.....#..#  #....### ##.# ...#..)..#...Shock #### ##..######.#........# .........# #.^[39;/ ;j|{ 49m.................. .........# ##########........... r   rat (wandering) .........###########....##....#.# ..................##.##.##...## #########............##.....##/ ;jW *8.7 (7/ ;j / ;jЗ 29.7 (8 _/ ;jΩ 0 ;j N  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1 ;jgp #.##.# #.##.......# #.. target the Gusty  ##### #....###...5......# #.. Deep Elf  #...# ##..........).#..#....... Health: 32/32 ========================  #...# #.........#.###..#.<####. Magic: 22/23 ======================--  #...# #r*##.###.#.# ..# .#  AC: 3Str: 5  #...###..**.##..#....#.#.#####. EV: 12Int: 22  #...##....#*##.#####........... SH: 0Dex: 15  #.....).....**...............#. XL:  6 Next: 33% Place: Dungeon:3  #.............@................ Noise: --------- 1 ;js Time: 1879.7 (0.0)  #.....#######.####)###.....#..# e) +0 dagger (devious)  #....### ##.# ...#..)..#... Cast: Shock ###......# ##..######.#........# .........# #.^.................. .........# ##########........... r   rat (wandering) .........###########....##....#.# ..................##.##.##...## #########............##.....## _A rat comes into view.Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 74% to hit)1 ;jc  #.##.# #.##.......# #.. target the Gusty  ##### #....###...5......# #.. Deep Elf  #...# ##..........).#..#....... Health: 32/32 ========================  #...# #.........#.###..#.<####. Magic: 22/23 ======================--  #...# #..##.###.#.# ..# .#  AC: 3Str: 5  #...###.....##..#....#.#.#####. EV: 12Int: 22  #...##....#.##.#####........... SH: 0Dex: 15 1 ;jw  #.....)......................#. XL:  6 Next: 33% Place: Dungeon:3  #.............@................ Noise: ---------  Time: 1879.7 (0.0)  #.....#######.####)###.....#..# e) +0 dagger (devious)  #....### ##.# ...#..)..#... Cast: Shock ###......# ##..######.#........# .........# #.^.................. .........# ##########........... r   rat (wandering) .........###########....##....#.# ..................##.##.##...## #########............##.....## Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 74% to hit)  The zap hits the rat!1 ;j+ 1 ;j\4     #####   #...# )  #...# <  #...# #** ..# .#  **  *  ).....**     ##.# )  #.^..... 1 ;j 1.......1 ;j 1 ;j =1 ;jq 80.7 (11 ;j Shock1 ;j 1 ;jB 1 ;j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 74% to hit)  The zap hits the rat! _You kill the rat!2 ;jNI2 ;jO,2 ;jTx3==2 ;jFX2 ;j\2 ;jcB2 ;jd2 ;jf2 ;j(g2 ;jh2 ;jnB2 ;j^r2 ;jv,2 ;jZw:==2 ;j y2 ;jk{2 ;j^B2 ;j>  You see here a +0 dagger.2 ;j-2 ;j _2 ;j֐2 ;j&2 ;j=2 ;j2 ;j:n2 ;jy2 ;jL,2 ;j$2 ;j82 ;jD,2 ;j2 ;jE2 ;j2 ;jO2 ;j2 ;jl2 ;j,2 ;j*2 ;j2 ;j,2 ;j02 ;j2 ;j`2 ;j2 ;j2 ;j2 ;j2 ;jI2 ;j2 ;j2 ;j2 ;j2 ;j2 ;j2 ;j,2 ;j2 ;j2 ;jH2 ;j2 ;j2 ;j2 ;j2 ;ju2 ;jG2 ;j2 ;j2 ;j2 ;j2 ;j 2 ;jsB2 ;j2 ;jB2 ;j2 ;jB2 ;jD 2 ;j!2 ;j""2 ;j"2 ;jb%2 ;j(2 ;j(2 ;j**2 ;j".2 ;j_/2 ;j/2 ;j+12 ;j32 ;j07B2 ;j92 ;jX=,2 ;j=2 ;jBB2 ;jkHN _You now have 132 gold pieces (gained 11).2 ;jO32 ;jWz2 ;j1}2 ;j2 ;jw2 ;js2 ;jX2 ;j2 ;j2 ;j2 ;jw,2 ;j,2 ;j]2 ;j##...####...†.### ##...####.....<.# ... ..............#....... ....#........####..... ##....###..### .... ##.......#.## ###.... #........#..# #.. .. ......####.# # ##.#.....@#-..#......# ###.......#......# .....####.#......# ####.............# # #..###.#......# ####.## #.#......# .....# #...#.#### [2 ;jR40m...#.# #2 ;j'1916.7 (36.0)2 ;jxF-7.7 (372 ;j2 ;j2 _g - an amulet of dissipation3 ;j1F33 ;jWH3 ;jI3 ;jK3 ;jK3 ;jQn3 ;jR3 ;jT3 ;jU,3 ;jX3 ;j\3 ;j]3 ;jO^3 ;ja3 ;jc,3 ;jad3 ;jf3 ;jh3 ;j,i3 ;j j3 ;jk3 ;jBm3 ;jm3 ;jm3 ;jtB3 ;ju3 ;jx3 ;j]z,3 ;j{3 ;j~3 ;jX3 ;j3 ;j^3 ;j3 ;j,3 ;j%3 ;jP  There is a stone staircase leading up here.3 ;j3 ;j` _3 ;j3 ;j3 ;jn3 ;jA3 ;jʕ3 ;j;d  You see here an adder skeleton.3 ;j 5 _3 ;j}3 ;j3 ;j+3 ;j3 ;jC3 ;jr3 ;jt,3 ;jY3 ;jR3 ;j?3 ;j3 ;j3 ;jE3 ;j3 ;jk3 ;j3 ;j3 ;j3 ;j+,3 ;j.3 ;jI,3 ;j3 ;jU| _k - 3 scrolls labelled QOUS MESESM (gained 1)3 ;j33 ;j3 ;j|3 ;j73 ;jp3 ;j3 ;j3 ;j3 ;j3 ;jI3 ;j3 ;j3 ;jH3 ;j3 ;j3 ;j3 ;j3 ;j3 ;j3 ;j3 ;j3 ;j3 ;j 3 ;j ,3 ;j 3 ;j 3 ;jF,3 ;j3 ;jA 3 ;jQ"3 ;j"3 ;j#3 ;jK+3 ;j/,3 ;j:n3 ;j=3 ;j-P  You encounter a ribbon worm.3 ;jd #............. ...... ####..>......... ...................... w....#######...####.. .... ####...####.. . # ... ##............ .#### ..##### #.# ##......#........###.>.... #.###...##....###.....##.@.....##.......#......)......##........#.  ...#<..........#........Shock  ##.##.#...##.......####.......#  #.##.# #.##.......# #.......#....###..........####.......# w   ri3 ;jeFbbon worm (asleep) # ##..........).#..#.......####.# # #.........#.###..#.<####....... # #..##.###.#.###..#..# #..###.#3 ;j-51.7 (343 ;jN32.7 (35 _3 ;jء3 ;j4 ;jx  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4 ;j 4 ;j The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - No4 ;j5 5 ;j5 ;j #............. target the Gusty ...... ####..>......... Deep Elf ***................... Health: 32/32 ======================== w*...#######...####.. Magic: 19/23 ===================----- *... ####...####.. AC: 3Str: 5 . # ... ##............ EV: 12Int: 22 .#### ..##### #.# ##......#...... SH: 0Dex: 15 ....###.>.... #.###...##....###.. XL:  6 Next: 33% Place: Dungeon:3 ###..........##.@.....##.......#. Noise: ---------  Time: 1952.7 (0.0)  #...........)[5 ;j40m......##........#. e) +0 dagger (devious)  #.........#<..........#........ Cast: Shock  ##.##.#...##.......####.......#  #.##.# #.##.......# #.......# # #....###..........####.......# w   ribbon worm (asleep) # ##..........).#..#.......####.# # #.........#.###..#.<####....... # #..##.###.#.###..#..# #..###.# _You encounter a ribbon worm.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a ribbon worm (asleep, empty space bonus: 5/8)5 ;j( #............. target the Gusty...... ####..>......... Deep Elf...................... Health: 32/32 ========================w....#######...####.. Magic: 19/23 ===================-----.... ####...####.. AC: 3Str: 5. # ... ##............ EV: 12Int: 22 .#### ..##### #.# ##......#...... SH: 0Dex: 15 ....###.>.... #.###...##....###.. XL:  6 Next: 33% Place: Dungeon:3 ###..........##5 ;j5* [40m.@.....##.......#. Noise: ---------  Time: 1952.7 (0.0)#...........)......##........#. e) +0 dagger (devious)#.........#<..........#........ Cast: Shock##.##.#...##.......####.......##.##.# #.##.......# #.......# # #....###..........####.......# w   ribbon worm (asleep) # ##..........).#..#.......####.# # #.........#.###..#.<####....... # #..##.###.#.###..#..# #..###.# _You encounter a ribbon worm.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike [39;5 ;j / 49m(quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a ribbon worm (asleep, empty space bonus: 5/8)5 ;j; 25------Contam: 16% 3.7 (15 ;jt   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target  Aim: a ribbon worm (asleep, empty space bonus: 5/8) _You miscast Airstrike. The wind whips around you!6 ;j~ 1#................... ####..>..........w....#...####..... ####...####.. # ... ##.... #### ..##### #.# ##......#.###.>.... #.###...##....###..#.##..@....##.#.##.)......##.#.#.#<.#.##.##.#...##.####.#.#.##.# #.##.# #.6 ;j #.  #....###...####.#.  ##...).#..#.......####.#.   #..#.###..#.<####.   #..##.###.#.###..#..# #..###.#. 6 ;j 6 ;j: 20=4Shock7 ;ja37 ;jc7 ;je7 ;jj,7 ;jk7 ;jKk7 ;jl7 ;j p6=-----1==7 ;jt7 ;jN,7 ;j7 ;j,7 ;ji7 ;jj7 ;jo2==47 ;j7==27 ;j7 ;j`7 ;j̕707 ;j7 ;jsn _You start resting.Magic restored.7 ;j7 ;j,62.7 (87 ;j=3===8% 3.7 (9 _7 ;jl7 ;j7 ;j 37 ;j 7 ;j' 7 ;jǚ 767 ;jڟ ,7 ;j y8==47 ;j 7 ;jC 7 ;jĥ 727 ;jϧ 7 ;j_ 7 ;j >==17 ;j 7 ;j 7 ;jƯ W _You start resting.7 ;j 7 ;j8 +8.7 (57 ;j (7 ;j= 7 ;j K _Your magical contamination has completely faded away.8 ;jbT38 ;jZV8 ;jY8 ;j^k9=8 ;j)b8 ;jb8 ;jd8 ;jmf8 ;jf8 ;jYh8 ;jj,8 ;jyl8 ;j)o8 ;joL30=8 ;jVq8 ;js8 ;jt8 ;jfu8 ;jz,8 ;j}{8 ;j,8 ;j„1==8 ;jdB8 ;j<8 ;jȌ8 ;j8 ;j8 ;j _You start resting.HP restored.8 ;jO8 ;j8080.7 (12.0)8 ;j~2==1.7 (13 _8 ;j8 ;j8 ;jP  # ...... ####..> ..... w....#...#### .... ####...#### . # ... ##.. .#### ..##### #.# ##......#.###.>.... #.###...##....###..#.##.##.#. #.)......##.# #.#<.# ##.##.#...##.####.# #.##.# #.##.# #.# # #....###...####.# w   ribbon worm (asleep) # ##...).#..#.......####.# #[8 ;j]Q 40m #..#.###..#.<#### # #..##.###.#.###..#..# #..###.#8 ;j ] >2.0)Shock8 ;jd 8 ;ji 9 ;j1oN  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9 ;j89 ;jThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - No9 ;jzC9 ;jZh #............. target the Gusty ...... ####..>......... Deep Elf ***................... Health: 32/32 ======================== w*...#######...####.. Magic: 19/23 ===================----- *... ####...####.. AC: 3Str: 5 . # ... ##............ EV: 12Int: 22 .#### ..##### #.# ##......#...... SH: 0Dex: 15 ....###.>.... #.###...##....###.. XL:  6 Next: 33% Place: Dungeon:3 ###..........##.@.....##.......#. Noise: ---------  Time: 1982.7 (0.0)  #...........)......##[409 ;ji,m........#. e) +0 dagger (devious)  #.........#<..........#........ Cast: Shock  ##.##.#...##.......####.......#  #.##.# #.##.......# #.......# # #....###..........####.......# w   ribbon worm (asleep) # ##..........).#..#.......####.# # #.........#.###..#.<####....... # #..##.###.#.###..#..# #..###.# _HP restored.  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a ribbon worm (asleep, empty space bonus: 5/8): ;j#............. target the Gusty...... ####..>......... Deep Elf...................... Health: 32/32 ========================*....#######...####.. Magic: 19/23 ===================-----.... ####...####.. AC: 3Str: 5. # ... ##............ EV: 12Int: 22 : ;j`.#### ..##### #.# ##......#...... SH: 0Dex: 15 ....###.>.... #.###...##....###.. XL:  6 Next: 33% Place: Dungeon:3 ###..........##.@.....##.......#. Noise: ---------  Time: 1982.7 (0.0)#...........)......##........#. e) +0 dagger (devious)#.........#<..........#........ Cast: Shock##.##.#...##.......####.......##.##.# #.##.......# #.......# : ;j"7# #....###..........####.......# w   ribbon worm (asleep) # ##..........).#..#.......####.# # #.........#.###..#.<####....... # #..##.###.#.###..#..# #..###.# _HP restored.  : ;jV9Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target: ;jIAim: a ribbon worm (asleep, empty space bonus: 5/8): ;jž6.w  Casting: Airstrike (quite dangerous; 12% risk of failure): ;jBonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target  Aim: a ribbon worm (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the ribbon worm!: ;jܦqw  : ;jʶ5===3.7 (1: ;j(: ;j=c _The ribbon worm is heavily wounded.; ;jF  Casting: Airstrike (quite dangerous; 12% risk of failure)  ; ;j\Confirm with . or Enter, or press ? or * to list all spells.; ;j:9 #............. target the Gusty ...... ####..>......... Deep Elf ...................... Health: 32/32 ======================== .....#######...####.. Magic: 18/23 ==================------ w... ####...####.. AC: 3Str: 5 . # *.. ##............ EV: 12Int: 22 .#### ..##### #*# ##......#...... SH: 0; ;jY;mDex: 15 ....###.>.... #*###...##....###.. XL:  6 Next: 33% Place: Dungeon:3 ###..........##.@.....##.......#. Noise: ===------  Time: 1983.7 (0.0)  #...........)......##........#. e) +0 dagger (devious)  #.........#<..........#........ Cast: Shock  ##.##.#...##.......####.......#  #.##.# #.##.......# #.......# # #....###..........####.......# w   ribbon worm # ##..........).#..#.......####.# ; ;j<# #.........#.###..#.<####....... # #..##.###.#.###..#..# #..###.# _The ribbon worm is heavily wounded.Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 91% to hit); ;jG #............. target the Gusty.*.... ####..>......... Deep Elf.*.................... Health: 32/32 ========================.*...#######...####.. Magic: 18/23 ==================------*... ####...####.. AC: 3Str: 5. # *.. ##............ EV: 12Int: 22 .#### ..##### #*# ##......#...... SH: 0Dex: 15 ....###.>.... #*###...##....###.. XL:  6 Next: 33% Place: Dungeon:3 ###; ;j6I ..........##.@.....##.......#. Noise: ===------  Time: 1983.7 (0.0)#...........)......##........#. e) +0 dagger (devious)#.........#<..........#........ Cast: Shock##.##.#...##.......####.......##.##.# #.##.......# #.......# # #....###..........####.......# w   ribbon worm # ##..........).#..#.......####.# # #.........#.###..#.<####....... # #..##.###.#.###..#..# #..###.#Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aimin; ;jI =g: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 91% to hit)  The zap hits the ribbon worm!; ;j Q.w; ;j <.....; ;j 4--4.7 (1; ;j ; ;j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 91% to hit)  The zap hits the ribbon worm! _The ribbon worm is almost dead.< ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.< ;jHw #............. target the Gusty ...... ####..>......... Deep Elf ...................... Health: 32/32 ======================== .....#######...####.. Magic: 17/23 =================------- .... ####...####.. AC: 3Str: 5 . # w.. ##............ EV: 12Int: 22 .#### ..##### #*# ##......#...... SH: 0Dex: 15 ....###.>.... #*###...##....###.. XL:  6 Next: 33% Place: Dungeon:3 ###..........##.@.....##.......#. Noise: =--------  Time: 1984.7 (0.0)  #...........)......[< ;jy40m##........#. e) +0 dagger (devious)  #.........#<..........#........ Cast: Shock  ##.##.#...##.......####.......#  #.##.# #.##.......# #.......# # #....###..........####.......# w   ribbon worm # ##..........).#..#.......####.# # #.........#.###..#.<####....... # #..##.###.#.###..#..# #..###.# _The ribbon worm is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 91% to hit)< ;jw #............. target the Gusty ...... ####..>......... Deep Elf ...................... Health: 32/32 ======================== .....#######...####.. Magic: 17/23 =================------- .... ####...####.. AC: 3Str: 5 . # ... ##............ EV: 12Int: 22 .#### ..##### #.# ##......#...... SH: 0Dex: 15 ....###.>.... #.###...##....###.. XL:  6 Next: 33% Place: Dungeon:3 ###..........##.@.....##.......#. Noise: =--------  Time: 1984.7 (0.0) < ;j #...........)......##........#. e) +0 dagger (devious)  #.........#<..........#........ Cast: Shock  ##.##.#...##.......####.......#  #.##.# #.##.......# #.......# # #....###..........####.......# w   ribbon worm # ##..........).#..#.......####.# # #.........#.###..#.<####....... # #..##.###.#.###..#..# #..###.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 91% to hit)  The zap hits the ribbon worm.< ;jS ..*... > ..* .* < ;j.*..  . # *..   #*# >.... #*  < ;jG        #   #   #   < ;jDD.......< ;jR8=45.7 (1Shock< ;jY< ;j0\Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 91% to hit)  The zap hits the ribbon worm. _You kill the ribbon worm!< ;jI< ;jL,< ;jڋ< ;j< ;jBh9==< ;j< ;j~< ;jח< ;ja< ;j< ;j < ;j< ;j%< ;j$20< ;jE==< ;j< ;j,< ;j}< ;jk< ;jв< ;jʵ< ;j< ;jRh1==< ;j̼< ;j޾< ;j)< ;jc< ;jj,< ;j< ;j< ;j?h2==< ;j-< ;j< ;j< ;j< ;jzn _You start resting.Magic restored.< ;j&-< ;j0972.0)< ;jl #3< ;j d===-8.7 (13 _< ;j= ;j| 3= ;j= ;j= ;jB= ;jh= ;j4a ##.$!....# #...#.......# ##.......####..>......#.................... #.......#######...#### #.......# ####...#### . . ##.).....# ##......... #.#### ..##### #@# ##......#....9.0) #....###.>.... #.###...##....## ####..........##.......## #...........)......##.........#<..........#.  ##.##.#...##.####. = ;j<5 #.##.# #.##.......# #....... ## #....###.......... .# ##..........).#..#.......####.= ;j ?= ;jG.2000.7 (2= ;jbN= ;jQ% _Found a dagger.m ;j3m ;jm ;jm ;jP%Bm ;j>==m ;j3Jm ;j ######## ##.....# ## #........ ######### #........ #.......# # #.$@....# #.... #.......# #........ #.......####..>..... . #........... .. #.......#######...##.. #.......# ####...###. . ##.).....# ##.  #.#### ..#######.####......#  #....###.>.... #.###...##....#m ;jV7.7 (78.7 (8m ;jk _o - a sapphire potionn ;j0G _You now have 136 gold pieces (gained 4).n ;jn ;j   You see here a +0 dagger. _  There is a stone staircase leading down here. _n ;j  You encounter a hobgoblin.######### .# ####......# g....#### #.......# ........## #.......##.. #@.## ... ##..###..##.. ##...# #.......# Shock #. ###.###.).....# #.#####..#######.#  ;jm#....###.>....##.#g   hobgoblin (asleep) ####..........##. #...........).... #.........#<.....35.7 (27.0)6.7 (28 _o ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o ;j܀  target the Gusty  Deep Elf  Health: 32/32 ======================== #########  Magic: 22/23 ======================-- #.......#  AC: 3Str: 5 #### #.......#  EV: 12Int: 22 g**..#### #.......#  SH: 0Dex: 15 ...****.## #.......## XL:  6 Next: 34% Place: Dungeon:3 .. #@.## #......... Noise: ---------  Time: 2036.7 (0.0) .. ##..### #.......## e) +0 dagger (devious) .. ##...# #.......#  Cast: Shock #. ###.###.).....# o ;j o ;jw#.#####..#######.### #....###.>....##.### g   hobgoblin (asleep) ####..........##.... #...........).... #.........#<..... _You encounter a hobgoblin.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)o ;j +o ;jU target the GustyDeep ElfHealth: 32/32 ========================######### Magic: 22/23 ======================--#.......# AC: 3Str: 5#####.......# EV: 12Int: 22***..#### #.......# SH: 0Dex: 15...****.## #.......## XL:  6 Next: 34% Place: Dungeon:3.. #@.## #......... Noise: ---------  Time: 2036.7 (0.0).. ##..### #.......## e) +0 dagger (devious).. ##...# #.......# Cast: Shock#. ###.#o ;j ##.).....##.#####..#######.####....###.>....##.### g   hobgoblin####..........##....#...........)....#.........#<.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.o ;j} R.g.....==7.7 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!p ;j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p ;j2  target the Gusty  Deep Elf  Health: 32/32 ======================== #########  Magic: 21/23 =====================--- #.......#  AC: 3Str: 5 #### #.......#  EV: 12Int: 22 .g**.#### #.......#  SH: 0Dex: 15 ....***.## #.......## XL:  6 Next: 34% Place: Dungeon:3 .. #@.## #......... Noise: ==-------  Time: 2037.7 (0.0) .. ##..### #.......## e) +0 dagger (devious) .. ##...# #.......#  Cast: Shock #. ###.###.)p ;j6.....#  #.#####..#######.### #....###.>....##.### g   hobgoblin ####..........##.... #...........).... #.........#<..... _The hobgoblin shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit)p ;jI   target the Gusty  Deep Elf  Health: 32/32 ======================== #########  Magic: 21/23 =====================--- #.......#  AC: 3Str: 5 #### #.......#  EV: 12Int: 22 .....#### #.......#  SH: 0Dex: 15 ........## #.......## XL:  6 Next: 34% Place: Dungeon:3 .. #@.## #......... Noise: ==-------  Time: 2037.7 (0.0) .. ##..### #.......## e) +0 dagger (devious) .. ##...# #.......#  Cast: Shock #. ###.###.).....#  #.#####..#######.### #....###.>.p ;jL ...##.### g   hobgoblin ####..........##.... #...........).... #.........#<.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit)  The zap hits the hobgoblin!     #### #.......#  .***.#### #.......#  ....***.## #.... .. #@.## #..... ..  . ..  ..#  #. ).... .. ...##. ..##.  ;jZ 34m ..)  < p ;j9 (......p ;j j5-8.7 (1Shockp ;j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit)  The zap hits the hobgoblin! _You kill the hobgoblin!q ;jF82=3===q ;jU==q ;jmV,q ;j@Wq ;j \Xq ;j]q ;j`Xq ;jcBq ;jgrq ;jUuBq ;j*Xq ;jq ;jq ;j,q ;jq ;jmq ;juq ;j)q ;jUq ;jq ;jq ;j q ;j;)q ;j+q ;j 2q ;j64q ;ja5,q ;j7q ;j9q ;j;q ;j=,q ;je@q ;jBq ;jCq ;j[Eq ;jGq ;jKBq ;jOq ;jQq ;jcUq ;jw_Xq ;j`q ;jdq ;jnBq ;jsC  You see here a +0 short sword.q ;jvq ;jw _q ;jyq ;j(~q ;jYBq ;jnq ;jq ;jq ;jq ;jq ;jF,q ;j,q ;j,q ;jdq ;jq ;j,q ;jRq ;jq ;jH,q ;j3q ;j<Xq ;j q ;jTJq ;j+ #....##........ #.....#........ #...#...# #...###.## ..#......## ######....########## # ##............# ##.....# #........@..# --##..........# #..........# #..........############  You pick up a parchment of Gloom and begin reading...q ;jZ01100.7 (62.0)q ;j9F-1.7 (63q ;jUFT _You add the spell Gloom to your library.r ;j 3r ;j8Br ;j)9r ;j:r ;j:r ;j;r ;j<>r ;jDBr ;j2Qr ;j7Sr ;jlr ;jor ;j....#..####.#......)....#..............###..#......... .......................[...................... .##....#.##..##......... .##...##.....##......... .....####....##......... #...># #.....#.@.......12.7 (11 #....# #...#...######## #......##...###.## ##.#.#....#......##  ..#....######....########## ..###..## ##............# _. #..###...........# r ;jv.. ...##...........###..........#r ;js3.7 (12 _Found a leather armour.} ;j6I} ;jw} ;jc  You encounter a bat.} ;j.........# #....... .....#..####.#.b ..)..#.......#.###..#....[.............. ##....#.##..##. ##...##.....##. ....####....##.. ...># #.....#.......... ....# #...#...#########Shock ......##...##### #.#.#....#......##....######....########## b   bat (asleep) .###..## ##.....# #..# ##...# . ...##.} ;j3{0.0)4.7 (1 _~ ;jH<  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j .........# #....... target the Gusty .....#..####.#.......b..  Deep Elf ..)..#.......#......*...  Health: 32/32 ======================== ........###..#.....*....  Magic: 22/23 ======================-- ...................*..[.  AC: 3Str: 5 ..................*.....  EV: 12Int: 22 ##....#.##..##...*......  SH: 0Dex: 15 ##...##.....##...*......  XL:  6 Next: 35% Place: Dungeon:3 ....####....##..@[39; ;j!49m.......  Noise: ---------  Time: 2114.7 (0.0) ...># #.....#..........  e) +0 dagger (devious) ....# #...#...#########  Cast: Shock ......##...###.## #.#.#....#......## ..#....######....##########  b   bat (asleep) .###..## ##............# . #..# ##...........# . ...# #...........# _You encounter a bat.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit) ;j܏.........# #.......target the Gusty .....#..####.#.......*..Deep Elf ..)..#.......#......*...Health: 32/32 ======================== ........###..#.....*....Magic: 22/23 ======================-- ...................*..[.AC: 3Str: 5 ..................*.....EV: 12Int: 22 ##....#.##..##...*......SH: 0Dex: 15 ##...##.....##...*......XL:  6 Next: 35% Place: Dungeon:3 ....####....##..@.......Noise: ---------  Time: 2114.7 (0.0) ...># [ ;jژ40m#.....#..........e) +0 dagger (devious) ....# #...#...#########Cast: Shock ......##...###.## #.#.#....#......## ..#....######....##########b   bat .###..## ##............# . #..###...........# . ...##...........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. ;j@".b.b..b......=5.7 (1 ;j& ;jM'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)   ;j'Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  ;j5N_The bat is severely wounded. ;jC  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j$ .........# #....... target the Gusty .....#..####.#..........  Deep Elf ..)..#.......#..........  Health: 32/32 ======================== ........###..#..........  Magic: 21/23 =====================--- ....................b.[.  AC: 3Str: 5 ...................*....  EV: 12Int: 22 ##....#.##..##....*.....  SH: 0Dex: 15 ##...##.....##...*......  XL:  6 Next: 35% Place: Dungeon:3 ....####....##..@.......  Noise: =--------[3 ;j% 3m  Time: 2115.7 (0.0) ...># #.....#..........  e) +0 dagger (devious) ....# #...#...#########  Cast: Shock ......##...###.## #.#.#....#......## ..#....######....##########  b   bat .###..## ##............# . #..# ##...........# . ...# #...........# _The bat is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 60% to hit) ;j1.........# #....... target the Gusty .....#..####.#..........  Deep Elf ..)..#.......#..........  Health: 32/32 ========================  ;j........###..#..........  Magic: 21/23 =====================--- ....................†.[.  AC: 3Str: 5 ........................  EV: 12Int: 22 ##....#.##..##..........  SH: 0Dex: 15 ##...##.....##..........  XL:  6 Next: 35% Place: Dungeon:3 ....####....##..@.......  Noise: =--------  Time: 2115.7 (0.0) ...># #.....#..........  e) +0 dagger (devious) ....# #...#...#########  Cast: Shock ......##...###.## #.#.#....#......## ..#....######....##########  b   ;js [m bat .###..## ##............# . #..# ##...........# . ...# #...........# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 60% to hit)  The zap hits the bat! * )*. *.. *.[. *.... *..... *  >#      #..#  ...#  ;jhJQ...†... ;jYZ6.7 (1Shock ;ja ;jcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 60% to hit)  The zap hits the bat! _You kill the bat! ;jз]2=3=== ;j, ;j ;j ;j\ ;j7,== ;jU ;jy ;j* ;j ;j) ;jGA^..............†.[ ########......................... ######....##....#.##..##.........##.##.##...##.....##.........##.....####....##.........  ;jA##.#######...># #.....#.........  #..# #....## #...#...########  ##... #......##...###.##  ##.. ##.#.#.@..#......##-348.0) #.. ..#....######....###### ;jMB.. ..###..## ##......... ._. #..##........ ... ....# #........ ;jB ...#. ##.......  ..#... #....... ;jBL  .##..( #.......  ########  ;jJ ;jXF-5.7 (19 ;j:[ ;j]]) _Found 5 boomerangs. ;j_5 ;j6 ;jK6 ;jN ;jO ;jj}......##.##.##...##.....##....... .........##.....####....##....#######...># #.....#...  #..# #....####...#...######  ##... #......##...###.##  ##.. ##.#.#....#......##  #.. ..#....######.... .. ..###..## ##....... ._. #@.# ##......8.7 (3.0) .........# #...... ⌠......#.# ## .....#.... # ....##..(.# #_[4 ;ju&0m... ## ..# ######..# #####  ;jA9.7 (4 ;j=C _Found an ancient bone altar of Kikubaaqudgha. ;j3 ;jB ;jR  ;j#  ;j$  ;jJ%  ;j&  ;j6  ;jA y #..# #....####...#...### ##...## #......##...###.##  ##...###.#.#....#......## ##......#....######.... .......###..## ##.... ....._.###..# ##... ;jR  ............# #... _..⌠......#.## ##.......@#....# #47.7 (8##..(.# #..._... ##...# #### ########## 8.7 (9 ;j[  ;j\ A _Found a snail-covered altar of Cheibriados. ;j  ;jZ  ;j , ;j  ;jM  ;j , ;j  ;j  ;j , ;j6  ;j/  There is an ancient bone altar of Kikubaaqudgha here. _ ;jX  ;j , ;j  ;j  ;j  ;j%  ;j  ;j X  There is a snail-covered altar of Cheibriados here. ;jX  ;jl  _ ;j  ;j X ;j  ;j  ;j  ;j   ;jj  ;j0  ;j  ;jg!  ;j#  ;j%  ;j%  ;j &  ;j+  ;j/ , ;jt0  ;j<  ;j> , ;jDA  ;jD  ;jI  ;jpI  ;jO X ;jP  ;jsQ  ;jT B ;jU  ;jY B ;jZZ  ;j\ , ;j*^  ;j=_  ;j`  ;ja  ;j d , ;j]e  ;je  ;j8f  ;j ......# ##..######.#........###. ......# #.^............... ......# ##########........ ......###########....##....#.##.. ...............##.##.##...##. ######............##.....####.########.#######...># #. #..### #....####...# ##..@####......##...#70.7 (22.0)##########...###.#.#....#.....#####......#....######............###..#####........_.###..##...............###.._..⌠......#.###..........#....##.#.......##..(.# ;jB  ;j [ _Done exploring. ;j3 ;j\ ;j,0.0) ;j'..........._........... ;j ;jo ;j(E _Done exploring. ;j # #.^.............# ###############....##....#.##..#........##.##.##...##.....# #####..##.....###  ########.#######...># #. #..### #....####...###...####......##...###########.@.###.#.#....#...#.....#####......#....##########............###..##  ###........_.###..# #...............###.._..⌠#.##..........#....##.#.......##..(.##.#..._...###...# ;j 21.7 (1 _ ;j  ;jF  ;j,# ##############....##....#.##..##........##.##.##...##.....# ####..##.....###  ########.#######...># #. #..### #....####...###...####......##...#############...###.#.#....#....#........#....##########............###..##  ###........_.###..#  #...............###.._..⌠#.##..........#....##.###..(.##.#..._...###...##.......### ##### ;jg/ ;j;&2 ;j E ;jF ;j G# #.#....##....#.##..##....##.##.##...##.....##.......##.....####....##.##.#...># #.....#.#..### #....####...#. ;jH##...####......##...###.##...###.#.#....#.#.....#####..@...#....######.####.###..## ##.###._.###..# ##....# ###.._..⌠......#.## ##.#....##.#.##..(.##.#..._...###.. ;jnH6.#  ;jPO ;jKY&3 ;j_ ;j# #.....#.#..### #....####...#...###...####......##...###.## ;jx#...###.#.#....#.#.....#####...@..#....######.####.###..## ##.###._.###..# ##.#.....# #.##.._..⌠......#.## ##.#....# ##.#.##..(.# ##.#..._...###...# #  ;jH ;j<4 ;j ;j So# #. .#....##....#.##..##.##.##.##...##.....##. #.##.....####....##. #.#...># #.....#.#..### #....####...#...###...####......##...###.###...###.#.#....#......##.....#####....@.#....######.####.###..## ##.###._.###..# ##.#.....# #.##.._..⌠......#.## ##.#.#....#  ;j+TM#.#.#.##..(.# #.#.#..._...###...# #  ;jZ ;j;d&5 ;j`j ;jl ;j'j# #. #....##....#.##..##.##.##.##...##.....##. .##.....####....##..#######...># #.....#. ;jj#..### #....####...#...###...####......##...###.## ##...###.#.#....#......# #.....#####.....@#....######....# ####.###..## ##.###. ;jtk_.###..# ##.#......# #.##.._..⌠......#.## ##.#..#....# #.#.#.##..(.#  ;jk#.#.#..._...###...# #  ;jk! ;jr ;j|&6 ;j# ;jS  ;j ; ;j M.^....... # ##................ ###########....##....#.####.##.##...##. ............##.....####....# #######.#######...># #.....#......### #....####...#...### ;ji##...####......##...###.## #########...###@#.#....#......# #.....#####......#....######....# ####....###..## ##.###........_.###..###......_...  ;j  ;j3#C7 ;jbM#..######.####..#.^........ ##................ ###########....##....#.####.##.##...##. ............##.....####....# #######.#######...># #.....#......### #....##...### ##...####.@....##...###.## #########...###.#.#....#......# # ;j&.....#####......#....######....# ####............###..## ##........#... ......... ;j.2<8 ;j>: ;j/xM ##.# #...#..)..#.....#..######.####..#.^........... ##................ ###########....##....#.####.##.##...##. ............##.....####....# #######.#######...># #.....#......### #.@..####...#...### ##...####......##...###.## #########...###.#.#....#......# #.....#####......#....######....#..###.._.###.. ...#..#...... ;j<9 ;j ;j####.####)###.....#..####.#.  ##.# #...#..)..#.......#.  ##..######.#........###..#  #.^............  ##................. ##########....##....#.##..##.##.##.##...##.....##. ...........##.....####....##. ######.#######..@># #.....#.....#..### #....####...#...#### ##...####......##...###.## ########...###.#.#....#......##  ;j.....#####......#....######....## ###.....###..## ##..###._.###..# ##.#...............# #..##.._..⌠......#.## ##. ;j ;j'80 ;jz2 ;j .####)###.....#..####.#.##.# #...#..)..#.......#.##..######.#..###..#.#.^.....###...............##....#.##..##.##.##.##...##.....##.##.....####....##..#######...@# #.....#.#..### #....####...#...###...####......##...###.## ...###.#.#... ;jX #####......#....######....#...###..## ##.###.._.###..# ##.#...............# #. ;j ##.._..⌠......#.## ##. ;j#  ;j֝ &1 ;j֦  ;j( c _There is a stone staircase leading down here. ;j9 ;j/>-2 _ ;jfF ;jcG ;j ;j ;j; ;jF _Unknown command. ;jŰ ;jļ ;jo3 _ ;j`( 4  You climb downwards. ...#.....##  .##  ....5...#  .  #.....#  #.##..5..###..  ##............#  .......@....#  #..........##  .....h....##  ###.##...## # ##### h   hound (asleep) 55 2 ufetubi (asleep)  ;j.:5.2 (2.5Shock ;j6 ;j8] _You encounter 2 ufetubi and a hound. ;jIa _There is a stone staircase leading up here. ;j  ;j  ;j  ;jR  ;j 46.2 (1.0 _ ;ja  ;j &3 ;jn M####.####)###.....#..####.#......##.# #...#..)..#.......#......##..######.#.###..#......#.^.............................##########................ #########....##....#.##..##...... .......##.##.##...##.....##...... ..........##.....####....##...... #####.#######...@# #.....#......#..### #....####...#...#######...####......##...###.##  ;jR 2########...###.#.#....#......## ....#####......#....######....### ##............###..## ##......###........_.###..###.....#...............##..... ##.._..⌠......#.####....  ;j^\7.7 (2.5Shock ;jf ;jg! _You climb upwards. ;jic _There is a stone staircase leading down here. ;j$( ;jU?Level 3 of the Dungeon <<<>>>___(Press ? for help) #...##....#.##.#####...........# #...#.####  #.....)......................#.# ##.....#######  #..............................# #............#  #.....#######.####)###.....#..####.#..........#  #....### ##.# #...#..)..#.......#..........#  ####......# ##..######.#........###..#..........#  #.........# #.^.............................†.[.#  #.........# ##########..........................#  #.........###########....##....#.##..##..........#  #..................##.##.##...##.....##..........#  ##########............##.....####....##..........#  ########.#######...@# #.....#..........#  #..### #....####...#...##########  ##...####......##...###.##  ##########...###.#.#....#......##  #.....#####......#....######....##########  ####............###..## ##............#  ###........_.###..###...........#  #...............##...........#  ##.._..⌠. ;jD.....#.####..........#  #..........#....##..........#  #.#.......##..(.##..........#  #.#..._...###...############# ;j T.@ ;j\#.## ;jB.# ;j(A.. ;j]A#. ;jO\ A.# ;j A#. ;j  #...###.....##..#....#.#.#####.## #.#......#.# ;jձ  #...# #..##.###.#.###..#..# #..###.#......#.. ;j  #...# #.........#.###..#.<####.............#.. ;jp  #...# ##..........).#..#.......####.#......##. ;jr  ##### #....###..........####.......#......### ;j˃   ;j  #.##.###.##.......# #.......#......#.# ;jb   ;j  ##.##.#...##.......####.......#......#.. ;jI  #.........#<..........#.........####.########.. ;j  #...........)......##........#..# #........##. ;j  ####..........##.......##.......#.## ###......### ;jB,  #....###.>....##.###...##....###..### ##......#.# ;j  ##.#####..#######.####......#........####.......#.. ;j6  ###..# ###.###.).....# ##...............#.........#.. ;jN  ##...####...# #.......# ####...####.....<.##......##. ;jǫ  ####..#####..### #.......#######...####...÷.####......#.# ;j  #.......##..## #........................#....########.. ;j$  #..........## #.......####..>..........######.. ;j}5.# ;j :## ;jy:#. ;jv:.. ;j)%5.> ;j) ####.####)###.....#..####.#...... target the Gusty##.# #...#..)..#.......#...... Deep Elf##..######.#........###..#...... Health: 32/32 ========================#.^............................. Magic: 23/23 ========================##########...................... AC: 3Str: 5 #########....##....#.##..##...... EV: 12Int: 22 .......##.##.##...##.....##...... SH: 0Dex: 15 ..........##.....####....##...... XL:  6 Next: 35% Place: Dungeon:3 #####.#######...@# #.....#...... Noise: ---------  Time: ;j!, a[m 2187.7 (0.0)#..### #....####...#...##### e) +0 dagger (devious)##...####......##...###.##Cast: Shock ########...###.#.#....#......## ....#####......#....######....### ##............###..## ##...... ###........_.###..###..... #...............##..... ##.._..⌠......#.####....  _Unknown command.You climb downwards. _You encounter 2 ufetubi and a hound. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. ;j9  ;j@  ;j9G   ;jG _ ;ja  ;jl  ;jp  ;j&r  ;jt  ;j3~  ;j!  ;jf  ;jd  ;j  ;j  ;j˛  ;jK  ;j  ;j  ;j  ;j  ;j  ;j , ;j  ;jU  ;j  ;j(  ;j  ;j  ;j , ;j  ;j  ;j  ;j<  ;j  ;j  ;j/  ;j  ;j  ;j  ;js  ;j  ;j  ;jX  ;j J ;j  ;j- B ;j2/  ;j2  ;j2  ;jS5  ;jf9 , ;j9  ;jP  ;j ##### #.......# # #.......#### #.......# # #..........## #.......####..> #.......##..## #... ####..#####..### #.......#######  ##...####...# #.......# ####  ###..# ###.###.) ## ##.#####..#######.#### #....###.@....##.###...##210.7 (23.0) ####..........##.......##. #...........)......##.. #.........#<..........# [4 ;j 0m##.##.#...##.......# #.##.###.##.......# # ##### #....###..........#### #...# ##..........).#.. #...# #...#.###..#.<### ;jΐ  ;j   You climb downwards. _You encounter 2 ufetubi and a hound.There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _ ;j ;j ;j/ ;jS ;jgN1.7 (1.0) _ ;j7/J 4  You climb downwards. ;j7 .....h....## ###.##...## #. ##### #s #. .. #. #.####.#.≈.  #..@...≈≈~#  #...K.####.#.  #.###.# ;j8.. #.#. ..# ..#s   scorpion (asleep) ###K   kobold (asleep)  ;jP3.2 (2.5Shock ;j_ _You encounter a scorpion and a kobold. ;j:a _There is a stone staircase leading up here. ;jD  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - No ;j  ;j  .....h....## target the Gusty ###.##...## Deep Elf #. ##### Health: 32/32 ======================== #s Magic: 19/23 ===================----- #. AC: 3Str: 5 .. EV: 12Int: 22 #. SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 35% Place: Dungeon:4 #**@...≈≈~#  Noise: ---------  Time: 2213.2 (0.0) #..*K*####.#. [4 ;j! 0m e) +0 dagger (devious) #.###*# Cast: Shock .. #.# . ..# ..# s   scorpion (asleep) ### K   kobold (asleep) _There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger (asleep, empty space bonus: 5/8) ;jD8d.....h....##target the Gusty###.##...##Deep Elf#. #####Health: 32/32 ========================#sMagic: 19/23 ===================-----#.AC: 3 ;j9Str: 5..EV: 12Int: 22#.SH: 0Dex: 15#.####.#.≈.XL:  6 Next: 35% Place: Dungeon:4#..@...≈≈~#Noise: ---------  Time: 2213.2 (0.0)#...*.####.#.e) +0 dagger (devious)#.###.#Cast: Shock.. #.#. ..#..#s   scorpion (asleep)###K   kobold (asleep) _There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of ;je: failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger (asleep, empty space bonus: 5/8) ;jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ;jPress: ? - help, Shift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug. ;jmw......=8.2 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug. _The dart slug is lightly wounded. ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jC. .....h....## target the Gusty ###.##...## Deep Elf #. ##### Health: 32/32 ======================== #. Magic: 17/23 =================------- #† AC: 3Str: 5 .. EV: 12Int: 22 #. SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 59% Place: Dungeon:4 ;jD6 #.*@...≈≈~#  Noise: =--------  Time: 2228.2 (0.0) #.**).####.#.  e) +0 dagger (devious) #*###.# Cast: Shock w* #.# . ..# ..# w   dart slug ###  ;j6E_The dart slug is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit) ;j.....h....##target the Gusty###.##...##Deep Elf#. #####Health: 32/32 ========================#.Magic: 17/23 =================-------#†AC: 3Str: 5..EV: 12Int: 22#.SH: 0Dex: 15#.####.#.≈.XL:  6 Next: 59% Place: Dungeon:4#.*@...≈≈~#Noise: =--------  Time: 2228.2 (0.0)#.**).####.#.e) +0 dagger (devious)#*###.#Cast: Shock** #.#* ..#..[40 ;jv`m#w   dart slug###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug! ;jo.w......8=9.2 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug! _The dart slug is almost dead. ;j/  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j,  .....h....## target the Gusty ###.##...## Deep Elf #. ##### Health: 32/32 ======================== #. Magic: 17/23 =================------- #† AC: 3Str: 5 .. EV: 12Int: 22 #. SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 59% Place: Dungeon:4 #.*@...≈≈~#  Noise: =--------  Time: 2229.2 (0.0) #.**). ;j- [40m####.#.  e) +0 dagger (devious) #*###.# Cast: Shock .w #.# . ..# ..# w   dart slug ### _The dart slug is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit) ;jI2  .....h....## target the Gusty ###.##...## Deep Elf #. ##### Health: 32/32 ======================== #. Magic: 17/23 =================------- #† AC: 3Str: 5 .. EV: 12Int: 22 #. SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 59% Place: Dungeon:4 #..@...≈≈~#  Noise: =--------  Time: 2229.2 (0.0) #...).####.#. ;j+4 [34m  e) +0 dagger (devious) #.###.# Cast: Shock .† #.# . ..# ..# w   dart slug ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.   #. ##### #. #† .. #.   #.*  #.**  #*###.# [0 ;j.7 ;10;1m**  *  ..# ###  ;j n.....†. ;jP d6030.2 (1Shock ;jV  ;j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug. _You kill the dart slug! ;jdI ;j ;j@8= ;j ;j ;j? ;j9== ;jy ;jn ;j ;j20== ;j  ;j, ;j" ;j"! ;j!h1== ;j# ;j%, ;j/G2== _You start resting.Magic restored. ;j~M&- ;jY0455.0) ;jc_3===-6.2 (16 _ ;je ;jl ;jay3 ;j{ ;jt~ ;j ;j ;j, ;jAh  You encounter a sleepcap. ;j4M .....h....## ###.##...## #..##### #.. #†## ...## #..# #.####.#.≈. #@.<...≈≈~# #...).####.#. #.###.#Shock .†. #.# #... ..#f..## ..# ;jVf   sleepcap (dormant)### ### ;jL17.0) ;j28.2 (2 _ ;j ;j ;j^  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No ;j ;j .....h....##  target the Gusty ###.##...## Deep Elf #..##### Health: 32/32 ======================== #.. Magic: 19/23 ===================----- #†## AC: 3Str: 5 ...## EV: 12Int: 22 #..# SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 60% Place: Dungeon:4 #@.<...≈≈~#  Noise: ---------  Time: 2248.2 (0.0) #...).####.#.  e) +0 d ;jagger (devious) #.###.#  Cast: Shock .†. #.#  #... ..#  f*.## ..#  f   sleepcap (dormant) ### ###  _You encounter a sleepcap.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (dormant, empty space bonus: 1/8) ;jX.....h....##target the Gusty###.##...##Deep Elf#..#####Health: 32/32 ========================#..Magic: 19/23 ===================-----#†##AC: 3Str: 5...##EV: 12Int: 22#..#SH: 0Dex: 15#.####.#.≈.XL:  6 Next: 60% Place: Dungeon:4#@.<...≈≈~#Noise: ---------  Time: 2248.2 (0.0)#...).####.#.e) +0 dagger (devious)#.###.#Cast: Shock.†. #.##... ..#*..## ..#[30 ;j#mf   sleepcap (dormant)### ### _You encounter a sleepcap.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (dormant, empty space bonus: 1/8) ;jw A.f ;j} f===9.2 (1  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target: a sleepcap (dormant, empty space bonus: 1/8)  The confined air twists around weakly and strikes the sleepcap but does no _damage. ;j2N  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j+ .....h....##  target the Gusty ###.##...## Deep Elf #..##### Health: 32/32 ======================== #.. Magic: 18/23 ==================------ #†## AC: 3Str: 5 ...## EV: 12Int: 22 #..# SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 60% Place: Dungeon:4 #@.<...≈≈~#  Noise: ===------  Time: 2249.2 (0.0) #.*.).####.[4 ;j0m#.  e) +0 dagger (devious) #*###.#  Cast: Shock **. #.#  #*.. ..#  .f.## ..#  f   sleepcap ### ###  _damage.  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (100% to hit) ;j.....h....##target the Gusty###.##...##Deep Elf#..#####Health: 32/32 ========================#..Magic: 18/23 ==================------#†##AC: 3Str: 5...##EV: 12Int: 22#..#SH: 0Dex: 15#.####.#.≈.XL:  6 Next: 60% Place: Dungeon:4#@.<...≈≈~#Noise: ===------  Time: 2249.2 (0.0)#.*.).####.#.e) +0 dagger (devious)#*###.#Cast: Shock**. #.##*.. ..# ;jB.*.## ..#f   sleepcap### ###Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (100% to hit)  The zap hits the sleepcap. ;j8.f...†.--50.2 (1 ;jOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (100% to hit)  The zap hits the sleepcap. _The sleepcap is lightly damaged. ;jh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jn .....h....##  target the Gusty ###.##...## Deep Elf #..##### Health: 32/32 ======================== #.. Magic: 17/23 =================------- #†## AC: 3Str: 5 ...## EV: 12Int: 22 #..# SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 60% Place: Dungeon:4 #@.<...≈≈~#  Noise: =--------  Time: 2250.2 (0.0) #.*.).####.[4 ;jp0m#.  e) +0 dagger (devious) #*###.#  Cast: Shock .*. #.#  #.*. ..#  ..f## ..#  f   sleepcap ### ### The zap hits the sleepcap. _The sleepcap is lightly damaged.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ;j.....h....##target the Gusty###.##...##Deep Elf#..#####Health: 32/32 ========================#..Magic: 17/23 =================-------#†##AC: 3Str: 5...##EV: 12Int: 22#..#SH: 0 ;jL !Dex: 15#.####.#.≈.XL:  6 Next: 60% Place: Dungeon:4#@.<...≈≈~#Noise: =--------  Time: 2250.2 (0.0)#.*.).####.#.e) +0 dagger (devious)#*###.#Cast: Shock.*. #.##.*. ..#..*## ..#f   sleepcap### ###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the sleepcap.  The sleepcap is moderately damaged.The zap hits the sleepcap. ;j9f...†8=1.2 (1 ;j MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The zap hits the sleepcap.  The sleepcap is moderately damaged.The zap hits the sleepcap. _The sleepcap is heavily damaged. ;j| ;j;  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jO  .....h....##  target the Gusty ###.##...## Deep Elf #..##### Health: 32/32 ======================== #.. Magic: 17/23 =================------- #†## AC: 3Str: 5 ...## EV: 12Int: 22 #..# SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 60% Place: Dungeon:4 #@.<...≈≈~#  Noise: =--------  Time: 2251.2 (0.0) #.*.).####.[4 ;j:P 0m#.  e) +0 dagger (devious) #*###.#  Cast: Shock .*. #.#  #.f. ..#  ...## ..#  f   sleepcap ### ###  _The sleepcap is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (heavily damaged, 100% to hit) ;j u.....h....##target the Gusty###.##...##Deep Elf#..#####Health: 32/32 ========================#..Magic: 17/23 =================-------#†##AC: 3Str: 5...##EV: 12Int: 22#..# ;jo SH: 0Dex: 15#.####.#.≈.XL:  6 Next: 60% Place: Dungeon:4#@.<...≈≈~#Noise: =--------  Time: 2251.2 (0.0)#.*.).####.#.e) +0 dagger (devious)#*###.#Cast: Shock.*. #.##.*. ..#..*## ..#f   sleepcap### ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (heavily damaged, 100% to hit)  The zap hits the sleepcap. ;j 9f. ;j# 4.... ;jc A2.2 (1 ;j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (heavily damaged, 100% to hit)  The zap hits the sleepcap. _The sleepcap is severely damaged. ;j[  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jX  .....h....##  target the Gusty ###.##...## Deep Elf #..##### Health: 32/32 ======================== #.. Magic: 16/23 ================-------- #†## AC: 3Str: 5 ...## EV: 12Int: 22 #..# SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 60% Place: Dungeon:4 #@.<...≈≈~#  Noise: =--------  Time: 2252.2 (0.0) #.*.).####.[4 ;j 0m#.  e) +0 dagger (devious) #*###.#  Cast: Shock .f. #.#  #... ..#  ...## ..#  f   sleepcap ### ###  _The sleepcap is severely damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit) ;jx.....h....##target the Gusty###.##...##Deep Elf#..#####Health: 32/32 ========================#..Magic: 16/23 ================--------#†##AC: 3Str: 5 ;j=...##EV: 12Int: 22#..#SH: 0Dex: 15#.####.#.≈.XL:  6 Next: 60% Place: Dungeon:4#@.<...≈≈~#Noise: =--------  Time: 2252.2 (0.0)#.*.).####.#.e) +0 dagger (devious)#*###.#Cast: Shock.*. #.##.*. ..#..*## ..#f   sleepcap### ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap ( ;jQiseverely damaged, 100% to hit)  The zap hits the sleepcap. ;jv ;j=f† ;j'. ;j.. ;j7 ;j= ;j$3.2 (1 ;j ;j ;j ;jhMConfirm with . or Enter, or press ? or * to list all spells. ;j2sAiming: Shock (safe; 1% risk of failure)  ;jb;Press: ? - help, Shift-Dir - straight line ;j2yAim: a sleepcap (severely damaged, 100% to hit)  ;jѨ#The zap hits the sleepcap.  ;j`=_The sleepcap is almost destroyed. ;j ;j26   ;j6 Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j! .....h....##  target the Gusty ###.##...## Deep Elf #..##### Health: 32/32 ======================== #.. Magic: 16/23 ================-------- #†## AC: 3Str: 5 ...## EV: 12Int: 22 #..# SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 60% Place: Dungeon:4 #@.<...≈≈~#  Noise: =--------  Time: 2253.2 (0.0) #**.).####.#. [39;49 ;j2m e) +0 dagger (devious) #f###.#  Cast: Shock .†. #.#  #... ..#  ...## ..#  f   sleepcap ### ### The zap hits the sleepcap. _The sleepcap is almost destroyed.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ;ju .....h....##  target the Gusty ###.##...## Deep Elf #..##### Health: 32/32 ======================== #.. Magic: 16/23 ================-------- #†## AC: 3Str: 5 ...## EV: 12Int: 22 #..# SH: 0Dex: 15 #.####.#.≈.  XL:  6 Next: 60% Place: Dungeon:4 #@.<...≈≈~#  Noise: =--------  Time: 2253.2 (0.0) #...).####.#.  e) [ ;jS0;10;1m+0 dagger (devious) #.###.#  Cast: Shock .†. #.#  #... ..#  ...## ..#  f   sleepcap ### ### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the sleepcap but does no damage.  The sleepcap is almost destroyed.The zap hits the sleepcap!     #.. #†## ...## #..#     #**  #*###.#  .†.  #...  ;j...##  ###   ;j'8$... ;j,<g474.2 (1Shock ;jB ;jFMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The zap hits the sleepcap but does no damage.  The sleepcap is almost destroyed.! _You destroy the sleepcap! ;jUJ  ;jDK  ;jK  ;jR  ;jS 7= ;j_ 08== ;je 9== ;jf , ;j:m n ;jt i20== ;jw  ;jy B ;j&| , ;jK}  ;jX j1==2== ;jR , ;jd  ;jē 3== ;j  ;j  ;j'  ;jژ , ;jÙ  ;j9 n _You start resting.Magic restored. ;jT O.<- ;j 74.2 (20.0)4==-5.2 (21 _ ;j  ;jrP= ;j ;j>, ;j ;j, ;j ;j ;jf ;j ;j  ;jY! ;j# ;j), ;j7* ;jg-, ;j0B ;j1 ;jc4 ;j4 ;j5 ;j8 ;jc8 ;j29 ;j0; ;j; ;j< ;jh> ;j? ;j>F ;jHX ;jf ;jqB ;jt ;j8v, ;jb ;j" ;j!B ;j, ;j ;j, ;j ;j ;j7 ;j> ;jB ;j ;j ;j, ;jk ;j", ;j  ;j ;jY, ;jB ;j\, ;j ;j ;jV, ;j, ;jh ;jS ;j ;jB ;j5B ;j  ;jaZ ;j~dX ;jl ;jUn, ;jz ;jtX ;jB ;j _You start waiting.374.2 (995.2 (100.0) _Done waiting. ;j\F.....h....## ###.##...## #..##### #.. #†## ...## #..# #.####.#.≈. #.@<...≈≈~# #...).####.#. #.###.# .†. #.##... ..#...## ..#### ### ;j@b ;j[{N6.0) ;j[ .....h....## ###.##...## #..##### #.. #†## ...## #..# #.####.#.≈. #..@...≈≈~# #...).####.#. #.###.# .†. #.##... ..#...## ..#### ### ;jy 7 _There is a stone staircase leading up here. ;j.....h....## ###.##...## #..##### ##.. .##†## .~#...## ..≈#..# .. ≈#.####.#.≈.##..<@..≈≈~#  ;j#...).####.#.##.###.# .†. #.##... ..#...## ..#### #### ;j ;j-8 _ ;j ;j* ;j.....h....## ###.##...## #######..##### :....# #.. ...>.# #†## ....~# ...## .!..≈ ##..# ... .≈#.####.#.≈.#  ;j+#..<.@.≈≈~# #...).####.#.# #.###.# .†. #.##... ..#...## ..#### #### ;j3  Found 2 yellow potions and a parchment of Scorch.9 ;ja7 ;j>; _Found a stone staircase leading down. ;j.....h....## ###.##...## ####### #..##### #:....# #.. #...>.# #†## #....~#...## #.!..≈≈##..# #...≈.≈≈##.####.#.≈.# #..<..@≈≈~# #...).####.#.# #.###.# .≈.†. #.# ~..#... ..# S.#...## ..# ..S   ball python (constriction, asleep)### ####[3 ;jՖ7m #80Shock ;jr _You encounter a ball python. ;jJ2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jŰThe spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No ;j$  ;jE  .....h....## target the Gusty  ###.##...## #######  Deep Elf #..##### #:....#  Health: 32/32 ======================== #.. #...>.#  Magic: 20/24 ====================---- #†## #....~##  AC: 3Str: 5 ...## #.!..≈≈##  EV: 12Int: 22 #..# #...≈.≈≈#  SH: 0Dex: 15 #.####.#.≈.#  XL:  6 Next: 70% Place: Dungeon:4 #..<..@≈≈~# ;jG  Noise: ---------  Time: 2380.2 (0.0) #...).####.#.#  e) +0 dagger (devious) #.###.# .≈  Cast: Shock .†. #.# ***  #... ..# S*#  ...## ..# *.  S   ball python (constriction, asleep)  ### #### #  _You encounter a ball python.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep, empty space bonus: 5/8) ;j .....h....##target the Gusty###.##...## #######Deep Elf#..##### #:....#Health: 32/32 ========================#..#...>.#Magic: 20/24 ====================----#†## #....~##AC: 3Str: 5...## #.!..≈≈##EV: 12Int: 22#..# #...≈.≈≈#SH: 0Dex: 15#.####.#.≈.#XL:  6 Next: 70% Place: Dungeon:4#..<..@≈≈~# ;j^Noise: ---------  Time: 2380.2 (0.0)#...).####.#.#e) +0 dagger (devious)#.###.# .≈Cast: Shock.†. #.# ~..#... ..#*.#...## ..#..S   ball python (constriction, asleep)### ##### _You encounter a ball python.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep, empty space bonus: 5/8) ;j.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the ball python!! ;j) ;jn l1===1.2 (1Shock ;j7e _You kill the ball python! ;j +#..........##.....h....## ###.##...## #######..##### #:....##.. >.# #†## #....~## ...## #.!..≈≈##..# #...≈.≈≈##.####@#.≈.# #..<...≈≈~# ..).####.#.# #.###.# ..≈ .†. #≈~.. #...~...#...## ......### #### ...# ;ji  ;jd ^1=---2 ;j  ;jDM. ;jx<....#..........##.....h....## ###.##...## #######..##### #:...#.. >.# #†## #....~## ...## #.!..≈≈##..# #@..≈.≈≈##.####.#.≈.#≈# #..<...≈≈~##...).####.#.#.####..#....# ;j<) ;jC+B---3 ;j2 ;j4 ;j?5##......# .......<....#  #...... .....h.  ###.##...## #######  #..##### #:....#  #.. #...>.#  #†## #....~##  ...## #.@..≈≈##  #..# #...≈.≈≈#  #.####.#.≈.#≈# ;jRs  #..<...≈≈~##  #...).####.#.#  #.###.# ..≈#    .†. #.# [≈~..   #... ..# ≈~...#   ...## ..# ....    gFound a leather armour.g   goblin (wandering)4Shock ;jR _You encounter a goblin. It is wielding a +0 club. ;j ~ _You see here 2 yellow potions. ;j5K  #.##..5..###..##............#.<....#..........##.....h....## ###.##...## #######..##### #:...#.. >.# #†## ~## ...## #.!..≈≈###..# #...≈.≈####.#.≈.#≈# #..<...≈≈~## ≈#..).####.#.# # #.##..≈#  .†. #.# [≈~g.  #...≈~...# ;jL 2g. ;j]  ;jtk x2==5 _ ;j!  ;jq  ;j7M #.....#  #.##..5..###..##............#.<....#..........##.....h....## ###.##...## #######..##### #:...#.. >.#  ;jf#†## #....~## ...## #.!..≈≈###..# #...≈.≈≈# #g.  ;jw ;j$U6Shock ;j% ;j ( ;j  #.##..5..###..##............#.......<....# #....#.....h....## ###.##...## ####### #..##### #:.... #.. #...> #†##.~## ...## #.!..≈≈## #..# #...≈.≈≈##g   goblin (wandering)g. #... ..# ≈~...#  ;j Ag~ ;je  ;j ~3==7Shock ;j  ;jx ##............#.......<....# #....#.....h....## ###.##...## ####### #..##### #:.... #.. #...> #†##.~## ...##≈≈## #..# #...≈.≈≈# #.####.#.≈.#.<...≈≈~## ≈##...).####.#.# ####.# .g≈# .†. [≈~..#... ..# ≈~...#...## .... ;jC{ 7g. ;j <8 ;j  ;j ~ _You see here 2 yellow potions. ;jˁN  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j  ;jyThe spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No ;jXK  ;j  ##............# target the Gusty  .......<....# Deep Elf  #..........## Health: 32/32 ========================  .....h....## Magic: 19/24 ===================-----  ###.##...## #######  AC: 3Str: 5  #..##### #:....#  EV: 12Int: 22 #.. #...>.#  SH: 0Dex: 15 #†## #....~##  XL:  6 Next: 71% Place: Dungeon:4 ...## #.@..≈≈##  Noise: ---------  Time: 2388.2 (0.0) #..# #...≈.≈≈#  e) +0 dagger (devious)[2 ;j >0X #.####.#.≈.#≈#  Cast: Shock #..<...***## ≈#  #...).####g#.# #  #.###.# **≈#  g   goblin (wandering) .†. #.# [≈~..  #... ..# ≈~...#  ...## ..# .... Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, empty space  bonus: 5/8) ;jw ##............#  target the Gusty.......<....#  Deep Elf#..........##  Health: 32/32 ========================.....h....##  Magic: 19/24 ===================-----###.##...## #######  AC: 3Str: 5#..##### #:....#  EV: 12Int: 22#..#...>.#  SH: 0Dex: 15#†## #....~##  XL:  6 Next: 71% Place: Dungeon:4...## #.@..≈≈##  Noise: ---------  Time: 2388.2 (0.0)#..# #...≈.≈≈ ;j.#  e) +0 dagger (devious)#.####.#.≈.#≈#  Cast: Shock#..<...≈≈~## ≈# #...).####*#.# # #.###.# ..≈#  g   goblin (wandering).†. #.# [≈~.. #... ..# ≈~...# ...## ..# .... Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, empty space  bonus: 5/8) ;j'R)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, empty space  bonus: 5/8)  The air twists around and strikes the goblin! ;jSS ;jd===9.2 (1Shock ;jf` _You kill the goblin! ;jE3 ;jw ;j ;jgL20= ;j ;j, ;j ;j. ;jz ;j ;j> ;jh1== ;j ;j ;j ;j& ;j2== ;j ;j ;j ;j , ;jZ ;j ~3== ;j! ;j%, ;j' ;j* ;j+ ;je- ;j4n _You start resting.Magic restored. ;jC(--- ;jS1400.2 (11.0) ;j\4==---1.2 (12 _ ;jVd ;jf ;jM ##.#  .<....#  #.##  .....h....##  ###.##...## #  #..##### #:....#  ;j@N #.. #...>.#  #†## #....~##  ...## #@!..≈≈##  #..# #...≈.≈≈#  #.####.#.≈.#≈#  #..<...≈≈~## ≈# #...).####)#.# # #.###.# ..≈# .†. #.# [≈~.. ;jgN #... ..# ≈~...# ...## ..# .... ;jg]2.0) ;j  ;j ##.#  .<....#  #.##  .....h....##  ###.##...## #  #..##### #:....#  ;j I #.. #...>.#  #†## #....~##  ...## #.@..≈≈##  #..# #...≈.≈≈#  #.####.#.≈.#≈#  #..<...≈≈~## ≈#   ;jk #...).####)#.# #  #.###.# ..≈#   .†. #.# [≈~..   #... ..# ≈~...#  ;j 9   ;j ...## ..# ....    ;j  ;j &3 ;j  ;j*  ;j5 +4.2 (2 ;j?  ;jB T _p - 2 yellow potions ;jOM #.##..5..###..##............#.<....#..........##.....h....## ###.##...## #######..##### #:...#.. >.# #†## ~## ...#.≈≈###..# #...≈.≈#.####.#.≈.#≈# ## ~~... ;jf ;jG=5.2 (1 ;j ;j$ hM #.....#  ;j% : #.##..5..###..##............#. ;j% 2<....#..........## ;j8% q.....h....## ###.##...## ###### ;j% #..##### #:...#.. >.# #†## ~## ...#.≈≈###..# #...≈.≈≈#  ;jG& (#~. ;jJ.  ;j5 &6 ;j&=  ;j=  ;jC8 M....... #.....#  #.##..5..###..##............#.<....#..........##.....h....## ###.##...## #######..##### #:@.. ;j9 #.. >.# #†## ~## ...## #....≈≈## ≈≈..≈# ;j{O  ;jRl C7 ;jض .  #.....#  #.##..5..###..  ##.#  .<....#  #.##  .....h....##  ###.##...## #  #..##### #@....#  #.. #...>.#  #†## #....~##  ...## #....≈≈## ;jp #..# #...≈.≈≈# #.####.#.≈.#≈# #..<...≈≈~##≈≈# #...).####)#.# ≈# #.###.# ..≈# ;j ;j]&8 ;j ;jD  You pick up a parchment of Scorch and begin reading...9.2 (2 ;jJ? _You add the spell Scorch to your library. ;j^E #.....##.##..5..###..##............#.......<....# #....#.....h....## ###.##...## ####### #..##### #..... #.. > #†##.~## ...##≈≈##..≈#.†. #.# [≈~.. ;jZX10.2 (1 ;j_ ;jO  #.##..5..###..##............#.......<....# #....#.....h....## ###.##...## ####### #..##### #..... #.. > #†##.~## ...##≈≈## #..≈.≈≈#..#... ..# ≈~...# ;jm* &1 ;jH>  ;jA  ;j  ##............#.......<....# #....#.....h....## ###.##...## ####### #..##### #..... #.. > #†##.~## ...##≈≈## #..≈.≈≈# #.####.#.≈.##.......## ..# ....2 ;j%  ;j  .......<....# #....#.....h....##  ;jQ ###.##...## ####### #..##### #..... #.. > #†##.~## ...##≈≈## #..≈.≈≈# #.####.#.≈.#.<...≈≈~##≈≈#####)#..~.~......### #### ...# ;j#  ;jB  ;j 3 ;j  ;j_ ;jD #....#.....h....## ###.##...## ####### #..##### #..... #.. > #†##.~## ...##≈≈## #..≈.≈≈ #.####@#.≈.#≈##..<...≈≈~##≈≈##...).####)#.# .####..#....# ;ji# ;j'+&4 ;j23 ;jX@ ;jC .....h....## ###.##...## ####### #..##### #..... #.. >.# #†##.~## ...##.≈≈## #...≈.≈≈ #.####.#.≈.#≈##..<..@≈≈~##≈≈##...).####)#.# ###.# ..≈# .~. ;j)..... ;j ;j[&5 ;j< ;ja ;j .....h....## ###.##...## ####### #..##### #.....# #.. #...>.# ;j #†## #....~## ...## #....≈≈## #..# #...≈.≈≈# #.####.#.≈.#≈# #..<.@.≈≈~##≈≈# #...).####)#.# ≈# #.###.# ..≈# .†. #.# [≈~.. #... ..# ≈~...# ...## ..# .... ### #### ...# ;jz ;j&6 ;j ;jk ;j8  .....h....## ###.##...## ####### #..##### #.....# #.. #...>.# #†## #....~## ...## #....≈≈## #..# #...≈.≈≈# #.####.#.≈.#≈# #..<@..≈≈~##≈≈# ;ji8  #...).####)#.# ≈# #.###.# ..≈# .†. #.# [≈~.. #... ..# ≈~...# ...## ..# .... ;j8  ### #### ...# ;jxA  ;jF &7 ;jM  ;jP  ;j a .....h....## ###.##...## # #..##### #.....# #.. #...>.# #†## #....~## ...## #....≈≈## #..# #...≈.≈≈# #.####.#.≈.#≈# #..@...≈≈~##≈≈# ;j  #...).####)#.# ≈# #.###.# ..≈# .†. #.# [≈~.. #... ..# ≈~...# ...## ..# .... ### #### ...# ;jM  ;j  ;jν &8 ;j  ;j a _There is a stone staircase leading up here. ;jVM  _  Things that are here:  ;jV <a +0 dagger; a kobold corpse ;jg[  ;jy  _ ;jc   You see here a dart slug corpse. _ ;j'  ;j  ;j  ;j , ;j=  ;jȳ  ;ja B ;jm  ;j$  ;j! , ;jf  ;j  ;j  ;j  ;j  ;j  ;j  ;j  ;j  ;j  ;j$  ;j  ;jI  ;jR  ;j  ;jy  ;j  ;j+  ;j#  ;j B ;j4  ;j  ;j  ;j  #†## .~####.## ...# ;j < ~..#... #.. .....> #. #.... ###. ;jP Q≈≈ #.... #...≈≈.##...# ##########.###.$.#.# ##........†...###..#####....#.42.2 (24.0) ;jw ###.##.........##### #....#.####### # ;j  #####..#...# ..........### ;j  ...#...#### .....#......#.#.....### ;j'  ;j6' ,3.2 (25 ;j2  ;j6 9 _Found an escape hatch in the floor. ;j _ ;jF  #†## .~####.##.. ... ~..#..... # .....>. #. #....% ###.≈≈ #.... ;j  #...≈≈.##...# #. #.$.#.# ##.† #.@.###..#####....#0.0) ###.##......... #....#.#  #####..#...# ..........# ;jc a## ...#...#### .....#.# .....#.#  .....### ;j  ;j- +4.2 (1 ;jA  ;jj - _Found a quill talisman. ;j\#.. ~.~ .. ..# #†## .~####.##...#~..#....#.. .....>. #.. #....%###.≈≈ #.... #....≈≈.##...# ##########.###.$.#@# ##........†...#...###..#####....#.###.##.........##### #....#.####### ######..#...#..........###...#...####.....#.#.....#.# ;j3<5 ;j: ;j< ;j M#..####≈≈~ ## #.. ≈~.~ .. ..# #†## ≈≈.~####.##..#...#.~..#.....##. ~.....>.#  %### #.....# #....≈≈.##..@# ##########.###.$.#.# ##........†..###...###..#####....#.###.##.........#####.#.# ;jŪ  ;j &6 ;jX  ;j9  ;j  ;j M###.##...~ # #..####≈~ ## #.. ~.~ .. #†## ≈≈.~####.##..#...#~~.~..#.....##. ~~.....>.#   ;j e%## #..@..# #....≈≈.##...#############.##.$.#.# ##........†..###...###..#####....#.##..## ;j <7 ;j$  ;jA.....h. ###.##...≈~ # #..#####≈≈~ ### .# #.. ≈~.~ #.. ..# #†## ≈≈.~####.##...##~~.~..#....#..# ≈~~.....>. #.#. #...@%# ###.≈≈ #.....# #...).≈≈.##...#############.####.$.#.# ##........†...####...###..#####....#..###.##.........#####. #....#.####### #######..#...#..........### ;j+J ;jcC8 ;j .....h....#.. ###.##...#≈~ .# #..##### ≈≈~ ### ..# #.. ≈~.~ #.. ..# #†## ≈≈.~####.##..# ...## ~~.~..#.....# #..# ≈~~.....>.# #.# ;j0 . #....@# ###..<.≈≈ #.....# #...)..≈≈.##...####.###.#.$.#.# ##.†...#.###...###..#####....#.###.##.#####. ;jޙ j#....#.# ######.  ;j9  ;jz &9 ;j~ j _You see here a quill talisman. ;j ;jץ'50 ;j ;j* _h - a quill talisman ;j'(.. ###.##≈~ .# #..### ≈≈~ ### ..# #..  ≈~.~ #.. ..# #†## ≈≈.~####.##..# ...## ;j(\ ~~.~..#... #..# ≈~~.....> #.#. #....###.. .≈≈ #...@.# #...) ;jX(] .≈≈.##...#############.### #.$.#.# ##........†...# ;j(1 ###...###..#####....#. ###.##.........##### #....#.####### #######..#...#..........### ...#...#### ;j0 ;j;&1 ;jA ;jD ;jB -≈~ .# #..### ≈≈~ ### ..# #..  ≈~.~ #.. ..# #†## ≈≈.~####.##..# ...# ~~.~..#... #.. ≈~~.....> #.. #....###. .≈≈ #.....# #. ;j  .≈≈.##..@#############.## #.$.#.# ##........†... ###...###..#####....#. ###.##.........##### #....#.####### ######..#...#..........### ...#...#### .....#. ;j !# ;j <2 ;jH  ;j/  ;j} ≈~ .# #.. ≈≈~. ####..# #.. ≈~.~ #.. ..# #†## ≈≈.~####.##..# ... ~~.~..#.....# # ;j~7 ≈~~.....>.# # . #.....# ### .≈≈ #.....# # .≈≈.##.@.##. #.$.#.# ##.† ###...###..#####....# ###.##. #....#.# #####..#...# ..........### ;j~ ...#...####  .....#.# ;j~ ;j+ ;j&3 ;jg ;jq ;jz ≈~ .# #.. ≈≈~. ####..# #.. ≈~.~ #.. ..# #† ≈≈.~####.##..#  ~~.~..#.....# # ≈~~.....>.#  . #.....#  .≈≈ #.....# # .≈≈.##@..##. #.$.#.# ##.† ###...###..#####.... ###.##.  #....#.# #####..#...# ..........### ;j{[37m ...#...####  .....#.#4 ;j  ≈≈~. ####..# #.. ≈~.~ #.. ..# #†. ≈≈.~####.##..# ./. ~~.~..#... ... ≈~~.....> ...~ #....##..≈≈ #.....# #..≈≈.##...############# #.@.#.# ##........† ###...###..#####.. ###.##.........## #....#.############..#...#..........### ...#...#### .....#.#  .....#.# ;j &5 ;j  ;j i _Found a short silver wand. ;j +6.2 (2 ;j  ;jo ? _You now have 147 gold pieces (gained 11). ;j ≈≈~. ####..# ##...≈~.~ #.. ..# ##...≈≈.~####.##..# #/..~~.~..#.....##...~≈~~.....>.#.~~~ #.....#  #..≈≈~ #.....#  #..≈≈.##...# ;j #@..#.# ##. ###...###..##### ;j ###.##.  #....#.# ;ja #####..#..# . ;j###  ...#...####  .....#.#  .....#.# ;j` ;j H7.2 (1 ;j; #≈≈~. ####..# #.#...≈~.~ #.. ..# #†#...≈≈.~####.##..# .#/..~~.~..#.....# #...~≈~~.....>.# ....~~~ #.....# ##..≈≈~ #.....# ##..≈≈.##...###.@.#.# ##.†###...###..#####.###.##.#  ;j #####..#...#.###  ;j  ;j &8 ;j  ;j  ;jA≈≈~. ####..# #.. #...≈~.~ #.. ..# #†##...≈≈.~####.##..# .#/..~~.~..#.....# ##...~≈~~.....>.# ....~~~ #.....# ##..≈≈~ #.....# #.#..≈≈.##...##.#..@#.# ##.†.###...###..#####.###.##.##.#####..#...#....###...#...#### 9 ;j!K ≈≈~. ####..# #.. #...≈~.~ #.. ..# #† #...≈≈.~####.##..#  #/..~~.~..#.....#  #...~≈~~.....>.# ....~~~ #.....#  #..≈≈~ #.....# # #..≈≈.##...## ;j #.@.#.# ##.† ###...###..##### ###.##. #....#.# #####..#...# ....### ...#...## ;j$##  .....#.#  .....#.# ;j ;j'60 ;j` ;j]  ;j  ;j  ;j!:  ;j; ≈≈~. ####..# # #...≈~.~ #.. ..# # #...≈≈.~####.##..#  #/..~~.~..#.....# #...~≈~~.....>.# ....~~~ #.....#  #..≈≈~ #.....#  #..≈≈.##...# #@..#.# ##. ###...###..##### ###.##.  #....#.# #####..#..# .###  ...#...####  .....#.#  .....#.#[39 ;jW=;49m ;j~]Y1 ;jH  ≈~ .# #.~.≈≈~.# ####..# #...≈~.~# #.. ..# #...≈≈.~####.##..# #/..~~.~..#.....###...~≈~~.....>.##....~~~##.....# #..≈≈~##.....# #..≈≈@##...##############≈≈#...#.# ##.....##≈###...###..#####.#≈ ###.##.........## #....#.###### #####..#...# ..........### ...#...####  .....#.# ;j> &2 ;j   ;j  ;jx ;j  ;jD ;jT _Why would you want to do that? ;jM .. ##K.≈~.~# .# #.~.≈≈~.# #####~.~# #.. ...≈≈.~####.##..# #/..~~.~..#.....##...~≈~~.....>.##....~~..# ..≈≈.##...##############≈≈#...#.# ##......##≈###...###..#####.#.#..K   kobold (asleep) ;jg` .KYou enter the shallow water.  Moving in this stuff is going to be slow.  You encounter a kobold. It is wielding a +0 short sword..KK==3.8 (1.6ShockWater  _The kobold shouts! ;jR .. #~~.~~..# .. ### #...≈~.~# .# #.~.≈≈~.# ####..# #K..≈~.~# #.. ..# #...≈≈.~####.##..# #/..~~.~..#.....# ##...~≈~~.....>.##....~@~##.....##.#..≈≈~##.....#  #..≈≈.##...#############≈≈#...#.# ##.....#≈###...###..##### #≈# ###.##........ ;j### #....#.##### #####..#...# ..........### ;j G.K ;j ;j0--5.4 ;jT ;j ;j  # #~.~~~.~# .. #~~.~~..# .. # #...≈~.~# .# #.~.≈≈~.# ####..# #...≈~.~# #.. ..# #.K.≈≈.~####.##..# #/..~~.~..#.....# ##...@≈~~.....>.# #....~~~##.....##.#..≈≈~##.....# .. #..≈≈.##...########## ###≈≈ ;j #...#.# ##.....#≈###...###..#### #≈# ###.##.......### #....#.#### #####..#...# ;j F.K ;jŕ  ;jn P=-7.0 ;j  ;j; T _The kobold closely misses you. ;j!0N  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j ;jThe spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No ;j ;jn #. target the Gusty #~.~~~.~# .. Deep Elf ;j#~~.~~..# .. ## Health: 32/32 ======================== #...≈~.~# .#  Magic: 20/24 ====================---- #.~.≈≈~.# ####..#  AC: 3Str: 5 #...≈~.~# #.. ..#  EV: 12Int: 22 #.***≈.~####.##..#  SH: 0Dex: 15 #/*K*~.~..#.....#  XL:  6 Next: 71% Place: Dungeon:4 ##.**@≈~~.....>.#  Noise: =--------  Time: 2467.0 (0.0) # ;j#....~~~##.....#  e) +0 dagger (devious) #.#..≈≈~##.....#  Cast: Shock .. #..≈≈.##...######### Water  # ###≈≈#...#.# ##..... ##≈###...###..#### K   kobold #≈# ###.##....... ### #....#.#### #####..#...# _The kobold closely misses you.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (empty space bonus: 7/8) ;j-V#. target the Gusty#~.~~~.~#.. Deep Elf#~~.~~..#.. ## Health: 32/32 ========================#...≈~.~#.#Magic: 20/24 ====================---- ;j.#.~.≈≈~.# ####..#AC: 3Str: 5#...≈~.~# #.. ..#EV: 12Int: 22#...≈≈.~####.##..#SH: 0Dex: 15#/.K~~.~..#.....#XL:  6 Next: 71% Place: Dungeon:4##...@≈~~.....>.#Noise: =--------  Time: 2467.0 (0.0)#....~~~##.....#e) +0 dagger (devious)#.#..≈≈~##.....#Cast: Shock.. #..≈≈.##...######### Water # ###≈≈#...#.#[39;49 ;j/{m ##.....##≈###...###..#### K   kobold#≈# ###.##.......### #....#.#########..#...#Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  ;jU/Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (empty space bonus: 7/8)  You miscast Airstrike. The wind whips around you. ;j327----Contam: 17% 8.0 (1 ;jz: ;j@>donfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 short sword (empty space bonus: 7/8)  You miscast Airstrike. The wind whips around you. _The kobold closely misses you. ;jPZN  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jA #. target the Gusty #~.~~~.~# .. Deep Elf #~~.~~..# .. ## Health: 27/32 ====================---- #...≈~.~# .#  Magic: 19/24 ===================----- #.~.≈≈~.# ####..#  AC: 3Str: 5 #...≈~.~# #.. ..#  EV: 12Int: 22 Contam: 17%  #...≈≈.~####.##..#  SH: 0Dex: 15 #/.K~~.~..#.....#  XL:  6 Next: 71% Place ;jB: Dungeon:4 ##...@≈~~.....>.#  Noise: =--------  Time: 2468.0 (0.0) #....~~~##.....#  e) +0 dagger (devious) #.#..≈≈~##.....#  Cast: Shock .. #..≈≈.##...######### Water  # ###≈≈#...#.# ##..... ##≈###...###..#### K   kobold #≈# ###.##....... ### #....#.#### #####..#...# _The kobold closely misses you.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, w ;jC,ielding a +0 short sword (67% to hit) ;j #. target the Gusty#~.~~~.~#.. Deep Elf#~~.~~..#.. ## Health: 27/32 ====================----#.*.≈~.~#.#Magic: 19/24 ===================-----#*~.≈≈~.# ####..#AC: 3Str: 5#*..≈~.~# #.. ..#EV: 12Int: 22 Contam: 17% #.*.≈≈.~####.##..#SH: 0Dex: 15#/.*~~.~..#.....#XL:  6 Next:  ;j 71% Place: Dungeon:4##...@≈~~.....>.#Noise: =--------  Time: 2468.0 (0.0)#....~~~##.....#e) +0 dagger (devious)#.#..≈≈~##.....#Cast: Shock.. #..≈≈.##...######### Water # ###≈≈#...#.# ##.....##≈###...###..#### K   kobold#≈# ###.##.......### #....#.#########..#...#Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (67% to hit)  The zap hits the kobold. ;j....Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (67% to hit)  The zap hits the kobold.  The kobold is severely wounded. ;j{8=20=9.0 (1 ;j ;j(= _The kobold hits you but does no damage. ;jN0  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j #. target the Gusty #~.~~~.~# .. Deep Elf #~~.~~..# .. ## Health: 28/32 =====================--- #...≈~.~# .#  Magic: 19/24 ===================----- #.~.≈≈~.# ####..#  AC: 3Str: 5 ;jZ#...≈~.~# #.. ..#  EV: 12Int: 22 Contam: 17%  #...≈≈.~####.##..#  SH: 0Dex: 15 #/.K~~.~..#.....#  XL:  6 Next: 71% Place: Dungeon:4 ##...@≈~~.....>.#  Noise: =--------  Time: 2469.0 (0.0) #....~~~##.....#  e) +0 dagger (devious) #.#..≈≈~##.....#  Cast: Shock .. #..≈≈.##...######### Water  # ###≈≈#...#.# ##..... ##≈###[4 ;jS0m...###..#### K   kobold #≈# ###.##....... ### #....#.#### #####..#...# _The kobold hits you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 67% to hit) ;j- #. target the Gusty #~.~~~.~# .. Deep Elf #~~.~~..# .. ## Health: 28/32 =====================--- #...≈~.~# .#  Magic: 19/24 ===================----- #.~.≈≈~.# ####..#  AC: 3Str: 5 #...≈~.~# #.. ..#  EV: 12Int: 22 Contam: 17%  #...≈≈.~####.##..#  SH: 0Dex: 15 ;j/#/.)~~.~..#.....#  XL:  6 Next: 71% Place: Dungeon:4 ##...@≈~~.....>.#  Noise: =--------  Time: 2469.0 (0.0) #....~~~##.....#  e) +0 dagger (devious) #.#..≈≈~##.....#  Cast: Shock .. #..≈≈.##...######### Water  # ###≈≈#...#.# ##..... ##≈###...###..#### K   kobold #≈# ###.##....... ### #....#.#### #####..#...# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock [ ;jV/ 40m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 67% to hit)  The zap hits the kobold. ;j4    ..  #.* .#  #*   #* #.. ..#  #.*  #/.*  >.#  ;j5(     ..  #    #≈#  ###   ;j&T....) ;jge70.0 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 67% to hit)  The zap hits the kobold. _You kill the kobold! ;jwu   #...~~~.# # #~.~~~.~# . #~~.~~..# .. # #...≈~.~# .# #.~.≈≈~.# ####..# #...≈~.~# #.. ..# #...≈≈.~####.##..# #/.@~~.~..#.....# ##...~≈~~.....>.# #....~~~##.....# #.#..≈≈~##.....#  ...#..≈≈.#[34 ;jNv am#...########### ###≈≈#...#.# ##.... #≈###...###..###  #≈# ###.##...... ### #....#.###  ;j -1 _You see here a +0 short sword. ;j6 #...~~~.#  #~.~~~.~#  #~~.~~..# ..  #...≈~.~# .# #.~.≈≈~.# ####..# #...≈~.~# #.. ..# #...≈≈.~####.##..# #/@)~~.~..#.....# ##...~≈~~.....>.# #....~~~##.....#  #.#..≈≈~##.....# ...#..≈≈.##... #######≈≈[4 ;j0m#...#.# ## ##≈###...###.. #≈# ###.## ### #....#. ;jݔ ;j.d20=-2 _ ;j ;jG ;jO #...~~~.# #~.~~~.~# #~~.~~..# .. #...≈~.~# .# ;jN* #.~.≈≈~.# ####..# #...≈~.~# #.. ..# #...≈≈.~####.##..# ;j #@.)~~.~..#.....# ##...~≈~~.....>.# #....~~~##.....#  ;j@ #.#..≈≈~##.....# ...#..≈≈.##... ;j #######≈≈#...#.# ## ##≈###...###.. #≈# ###.## ### #....#. ;j~ ;j .93 ;j ;j' ;j@+4.0 (2 ;jgF ;jfI  ;jJ+_p - a wand of polymorph (4) ;j  ;jޘ  ;jI  ;ji N _There are no items here. ;jiI ;j1==5 _ ;j ;joF3 ;j30=2==1 ;j ;jH ;j99%  ;jX ;j ;jF77 ;j ;j ;j.#3 ;j^M==5 ;j ;ja ;jR1== ;j(3 ;jP ;j ;j ;jEi4==1 ;j ;jP= ;j ;jZ _Your magical contamination has completely faded away. ;j ;j% ;ju ;jh2== ;j  ;j1 _HP restored. ;j e= ;jU ;j ;j ;jS ;j ;jl, ;j  ;j" ;j,$ ;j$9= ;jL% ;j& ;j=( ;j( ;j1) ;j+ ;jR-, ;j. ;j0 ;j1, ;j2 ;jx4 ;jY6, ;j 9 ;j}9 ;j<f  You encounter an adder. ;jzR.#...≈~.~# #.~.≈≈~.# # #...≈~.~# ## #...≈≈.~#### ;jKS#.# #..)~~.~..#..... ##...~≈~~........S #....~~~##.........######.#..≈≈~##...)......@.....#..≈≈.##.........##########≈≈#...#...... ##≈###...Shock.... #≈# ###.### ### #. #####. S   adder (asleep) ....... ...#... ;j%X7 .....#. ;j>_093.0 (19.0) ;jf,4.0 (20 ;j>h ;jk& _Found a trident. ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jvThe spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No ;jY  ;j%  #...≈~.~#  target the Gusty #.~.≈≈~.# # Deep Elf #...≈~.~# # Health: 32/32 ======================== # #...≈≈.~#### Magic: 20/24 ====================---- #.# #..)~~.~..#. AC: 3Str: 5 ...* ##...~≈~~.... EV: 12Int: 22 ...*S #....~~~##... SH: 0Dex: 15 ...***######.#..≈≈~##... XL:  6 Next: 71% Place: Dungeon:4 ;j&  )......@.....#..≈≈.##... Noise: ---------  Time: 2494.0 (0.0) ......##########≈≈#...#. e) +0 dagger (devious) ..... ##≈###... Cast: Shock .... #≈# ###. ### ### #. #####. S   adder (asleep) ....... ...#... .....#.  ;j& N_Found a trident.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep, empty space bonus: 5/8) ;j#...≈~.~#target the Gusty#.~.≈≈~.# # Deep Elf#...≈~.~# # Health: 32/32 ========================##...≈≈.~#### Magic: 20/24 ====================----#.##..)~~.~..#. AC: 3Str: 5....##...~≈~~.... EV: 12Int: 22....*#....~~~##... SH: 0Dex: 15......######.#..≈≈~##... XL:  6 Next: 71% Place: Dungeon:4)......@.....#..≈≈.##... Noise: ---------  Time: 2494.0 (0.0)......##########≈≈#...#. e) +0 dagger (devious).....##≈###... Cast: Shock....#≈# ## ;jY#.###### #.#####. S   adder (asleep)..........#........#. _Found a trident.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep, empty space bonus: 5/8) ;jņ†  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the adder!! ;j͐R ;j9l5===5.0 (1Shock ;j, ;jˢI _You kill the adder! ;jܨ  ;j  ;jɪ  ;j  ;j(  ;j_ , ;j  ;j #...≈~.~#target the Gusty#.~.≈≈~.# # Deep Elf#...≈~.~# # Health: 32/32 ========================##...≈≈.~#### Magic: 21/24 =====================---#.##..)~~.~..#. AC: 3Str: 5....##...~≈~~.... EV: 12Int: 22....† ;j }#....~~~##... SH: 0Dex: 15....@.######.#..≈≈~##... XL:  6 Next: 75% Place: Dungeon:4)......@.....#..≈≈.##... Noise: ---------  Time: 2496.0 (1.0)......##########≈≈#...#. e) +0 dagger (devious).....##≈###... Cast: Shock....#≈# ###.###### #. ;j #####. @   Eustachio (wandering)..........#........#. ;j Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target ;j6 Aim: an adder (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the adder!! _You kill the adder!You encounter Eustachio the Magnificent. He is wielding a +0 rapier. ;j /  --more-- ;j  ;jr#  ;j&$ @---Shock ;j(  ;jM7  ;j>? ; 7.0 (2 _ ;jF  ;jLL  ;jCb#...≈~.~# #.~.≈≈~.# ##...≈~.~# #.# #...≈≈.~####.#.# #..)~~.~..#..... ##...~≈~~.....† #....~~~##.....@.######.#..≈≈~##.).#..≈≈.##...#......###≈≈#...#.#..... ##≈###...#.... #≈# ###.#### ### #.#####.....#...#.....#.#.@8.0 (1 ;j : an adder (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the adder!! _You kill the adder! _You encounter Eustachio the Magnificent. He is wielding a +0 rapier.  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j1@. ;j9  ;j 18---==9Swift  ;js ;j% _You feel quick. ;j#...≈~.~# #.~.≈≈~.# ##...≈~.~# #.# #...≈≈.~####.##.# #..)~~.~..#..... ##...~≈~~.....>....† #....~~~##.......######.#..≈≈~##.)..@.#..≈≈.##...#......###≈≈#...#.# ..... ##≈###...#.... #≈# ###.#### ### #.#####..#....#...#  ;jJ.@ ;j,y9=----7 (0.7 ;j ;j ;j #...≈~.~# #.~.≈≈~.# ##...≈~.~# #.. # #...≈≈.~####.##.# #..)~~.~..#..... ##...~≈~~.....>.....† #....~~~##.....#......######.#..≈≈~##.....#).#..≈≈.##...#..@...###≈≈#...#.# #..... ##≈###...#.... #≈# ###.##.### ### #.#####..#.....#...# --500.4Shock ;j{zX#...≈~.~# #.~.≈≈~.# ####.#...≈~.~# #.. .# #...≈≈.~####.##.#.# #..)~~.~..#..... ##...~≈~~.....>.#....† #....~~~##.....# ......######.#..≈≈~##.....# ).#..≈≈.##...# ;jm{..@...###≈≈#...#.# #..... ##≈###...###..... #≈# ###.##.### ### #....######..#..#...#...#  ;j0 ;j'1.1 ;j׎ ;j̗ ;jJ) #~~.~~..# .#...≈~.~# #.~.≈≈~.# ####. ;j.* #...≈~.~# #.. .# #...≈≈.~####.###.# ..)~~.~..#........ ##...~≈~~.....>....† #....~~~##.....# ......######@#..≈≈~##.....# )............#..≈≈.##...###..@...##########≈≈#...#.# .##≈###...#....#≈# ###.##...###### #....######..#................#...#### ;jr0  ;jzK q20==8 ;j@L  ;jN  ;j$#~.~~~.~#  #~~.~~..# .#...≈~.~# .##.~.≈≈~.# ####..# #...≈~.~# #.. ..## #...≈≈.~####.###.# ..)~~.~..#........ ##...~≈~~.....>....† #.@..~~~##.....# ......######.#..≈≈~##.....#  ;j6 )............#..≈≈.##...######..@...##########≈≈#...#.# .##≈###...###..#....#≈# ###.##.... ###### #....#.# #####..#...# ..........###  ;j ;jC,2.6 (0.8 ;j ;jeL #~~.~~..# ..#...≈~.~# .# #.~.≈≈~.# ####..# #...≈~.~# #.. ..# ##...≈≈.~####.##..# #.##..)~~.~..#.....# ....##...~≈~~.....>.# ....†#....~~~##.....# ......######.#@.≈≈~##.....# )......#..≈≈.##...#######..@...##########≈≈#...#.# ##........ ##≈###...###..##.... ≈# ###.##.....### ;jM 2 ### #....#.## #####..#...#..........###...#...#### ;jN ,3.3 (0.7 ;j?V  ;jY  ;jL#...≈~.~# .# #.~.≈≈~.# ####..# #...≈~.~# #.. ..#  ##...≈≈.~####.##..#  #.##..)~~.~..#.....#  ....##...~≈~~.....>.#  ....†#....~~~##.....#  ......######.#..≈≈~##.....#  ) ;j......#.@≈≈.##...########..@...##########≈≈#...#.# ##......... ##≈###...###..###.... ≈# ###.##......### ### #....#.### #####..#...#..........###...#...####.....#.# ;j$ ;j'4.0 ;j ;j ;j0l UM~~.~~... #..≈~.~# ~.≈≈~.# #### #...≈~.~# #..  .≈≈.~####.##..##.#  #..)~~.~..#.....# ;j!m  ##...~≈~~.....>.#† #....~~......######~##.....#  )............#..≈≈.##...########@...##########≈≈#...#.# ##.....##≈###...###..###....#≈# ###.##......# ;jm  ;j%v  ;j~ u1==8 (0.8 ;j  ;jш  ;j}M.~~~.~ .~~.~~... #..≈~.~# ~.≈≈~.# #### #...≈~.~# #..  .≈≈.~####.##..##.#  #..)~~.~..#.....# #...~≈~~.....>.# ;jĿ† #...@~~......######.#..≈≈~##.....#  )............#..≈≈.##...######## ;j..@...##########≈≈#...#.# ##.... Swift  ;j ;j'5.6 ;j ;jz ;j#~.~~~.~# .#~~.~~..# .. ##...≈~.~# .# #.~.≈≈~.# ####..# #...≈~.~# #.. ..# # #...≈≈.~####.##..# #.# #..)~~.~..#.....# .... ##...~≈~~.....>.# ....† #.##.....# ......######.#..≈≈~##.....# ).#..≈≈.##...# ..@...####≈≈#...#.# ##. ;j ..... ##≈###...###..# .... #≈# ###.##. ### ### #....#.#  ;j!A  You enter the shallow water. ;jm]6.8 (1.2Water  _Moving in this stuff is going to be slow. ;j{#~.~~~.~# .#~~.~~..# .. ##...≈~.~# .# ##.~.≈≈~.# ####..# #...≈~.~# #.. ..#  #...≈≈.~####.##..# .# #..)~~.~..#.....#  ##...~≈~~.....>.# † #....~@~##.....# ######.#..≈≈~##.....# .#..≈≈.##...# .@...####≈≈#...#.# ##. ##≈[3 ;jr|3m###...###..# #≈# ###.##. ### #....#.#  ;j) ;j^r2==8.0 ;jy ;j* #~~.~~..# .. ####...≈~.~# .# #.#.~.≈≈~.# ####..# #...≈~.~# #.. ..# #...≈≈.~####.##..# ##..)~~.~..#.....# .##...~≈~~.....>.# †#....~~~##.....# .######.#..≈≈@##.....# ......#..≈≈.##...########### @...##########≈≈#...#.# ##....... ... ##≈###...###..##### ≈# ###.##......... # ### #....#.######[15 ;j- ;16H #####..#...#..........###...#...####9.2 ;j4 ...≈~.~# ~.≈≈~.# ####..# #..≈~.~# #..  ≈.~####.## #)~~.~..#.....# ..##...~≈~~.....>.# †....~~~##.....# ..######.#..≈≈......########### @...##########≈≈#...#.# ##....... ... ##≈###...###..#####  #≈# ###.##...............#.# ;j< ;jD3==9 (0.7 ;j{K ;jM ;jo #.~.≈≈~.# ####..# #...≈~.~# #.. ..# #...≈≈.~####.##..# #..)~~.~..#.....# .##...~≈~~.....>.# †#....~~~##.....# .######.#..≈≈~##.....# ......#..≈≈.##...######################≈≈#@..#.# ##........  ;j .. ##≈###...###..##### . #≈# ###.##.........# ### #....#.####### #####..#...#..........###...#...####.....#.#  ;j  ;j (10.6 ;j  ;j[  ;j ;j ;j? ;j ;jR#.~.≈≈~.# ####..# #.#...≈~.~# #.. ..# #†#...≈≈.~####.##..# .#..)~~.~..#.....#  ##...~≈~~.....>.# † #....~~~##.....# #######.#..≈≈~##.....# ##..≈≈.##...### ;j"T≈≈#.@.#.# ##.† ##≈###...###..#####. #≈# ###.##.#### #....#.# #####..#...#.###  ;j` ;j\j'1.3 ;jls ;j w ;j #.~.≈≈~.# ####..# #.. #...≈~.~# #.. ..# #†##...≈≈.~####.##..# .#..)~~.~..#.....# ###...~≈~~.....>.#  #....~~~##.....# # .######.#..≈≈~##.....# #.#..≈≈.##...##. .#≈≈#..@#.# ##.†. ##≈###...###..#####.#≈# ###.##.#### #....#.# #####..#...#....###...#...####  ;j  ;jx 62.0 ;j  ;j ..≈~.~# #..  #†#≈.~####.##.. ...)~~.~..#.....#  ###...~≈~~.....>.#  ....~~~##.....# ## .######.#..≈≈..#. ........#..≈≈.##...############ .##########≈≈#...#.# ##........† ;j ##≈###@..###..#####... #≈# ###.##.........##### #....#.####### .#..Swift ...####.....### ;j ;jp4==7 ;j ;j ;j ;j< ;j ;j, ;jd, ;j8 ;jT ;jO= ;j  ;j ;jSSwift  ;jz ;j[ _You start to feel a little slower. ;jP  There is an escape hatch in the floor here. ;j ;j _ ;j{ ;j,  You encounter a hobgoblin. .......<....#...~~~.# ..##..........###~.~~~.~# ##........h....##  #~~.~~..# #... ###.##...## ##...≈~.~# #..# #..#####  #.~.≈≈~.# ####..# #.. #  #...≈~.~# #..g..# #†## #  #...≈≈.~####.##..# ...## ##..)~~.~..#....@# #..# # ##...~≈~~.....>.## #.# #....~~~##.....## ###..<..Shock #.#..≈≈~##...[37 ;jv-m..# #...).## ..#..≈≈.##...#############.###.# #####≈≈#...#.# ##........†...#.# g   hobgoblin (asleep)##≈###...###..#####....#...##≈# ###.##.........#####..#### #....#.####### ####8.1 (5.48 (6.1 _ ;jA!G  Casting: Swiftness (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jkThe spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No ;j8  ;j= .......<....# target the Gusty  #...~~~.# ..##..........## Deep Elf  #~.~~~.~# ##........h....##  Health: 32/32 ========================  #~~.~~..# #... ###.##...## # Magic: 20/24 ====================----  #...≈~.~# #..# #..##### # AC: 3Str: 5  #.~.≈≈~.# ####*.# #.. # EV: 12Int: 22  #...≈~.~# #.*g*.# #†## # SH: 0Dex: 15  #...≈≈.~####.##*.# ...## # XL:  6 Next: 75% Place: Dungeon:4  #..)~~.~..#....@# #..# # Noise: ---------  Time: 2518.8 (0.0) ##...~≈~~.....>.# ;j># #.#### e) +0 dagger (devious) #....~~~##.....## ###..<.. Cast: Shock #.#..≈≈~##.....# #...).## Swift ..#..≈≈.##...#############.###.# #####≈≈#...#.# ##........†...#.#  g   hobgoblin (asleep)  ##≈###...###..#####....#...#  #≈# ###.##.........#####..#  ### #....#.####### #### _You encounter a hobgoblin.Casting: Swiftness (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin (asleep, empty space bonus: 4/8) ;j\G.......<....# target the Gusty#...~~~.#..##..........## Deep Elf#~.~~~.~# ##........h....## Health: 32/32 ========================#~~.~~..# #... ###.##...## # Magic: 20/24 ====================---- ;j]T#...≈~.~# #..# #..##### # AC: 3Str: 5  #.~.≈≈~.# ####..# #..# EV: 12Int: 22  #...≈~.~# #..*..# #†## # SH: 0Dex: 15  #...≈≈.~####.##..#...## # XL:  6 Next: 75% Place: Dungeon:4  #..)~~.~..#....@##..# # Noise: ---------  Time: 2518.8 (0.0) ##...~≈~~.....>.## ;j+^O#.#### e) +0 dagger (devious) #....~~~##.....#####..<.. Cast: Shock  ;jf^:#.#..≈≈~##.....##...).## Swift ..#..≈≈.##...#############.###.#  ;j^)#####≈≈#...#.# ##........†...#.# g   hobgoblin (asleep) ;j^##≈###...###..#####....#...##≈# ###.##.........#####..# ;j_### #....#.####### #### _You encounter a hobgoblin. ;j_Casting: Swiftness (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  ;j `zPress: ? - help, Dir - move targetAim: a hobgoblin (asleep, empty space bonus: 4/8) ;j`.  Casting: Swiftness (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a hobgoblin (asleep, empty space bonus: 4/8)  The air twists around and strikes the hobgoblin! ;j)i( ;j~f===9.8 (1Shock ;jqc _You kill the hobgoblin! ;jy@ ;j@ ;jA ;j*D ;jE, ;jIW _You start resting. ;jU1=.--->...... ;je'20 ;j$mu---1.8 (2-Swift  ;js ;jvR _You feel sluggish. ;j ;j` ;j- ;j ;j\.2== ;j ;j ;j h3== ;j4 ;jl, ;j ;j ;jӫ ;j ;jJ ;jh4== ;jK ;j4 _Magic restored. ;j ;j* ;jf ;j ;jy, ;j` ;jӻ ;jv ;j, ;jm ;j #.....#  #<##.##..5..###. ##..##............ ...........<....# #...~~~.# #..........## #~.~~~.~# ##........h....## #~~.~~..# #... ###.##...## # #...≈~.~# #..# #..##### #. #.~.≈≈~.# #####.. #.34.3 (12.5)...≈~.~# #.....#†## #.≈≈.~####.##..#...## #.)~~.~..#.....### #. #...~≈~~.....>.## #.####. ....~~~##.....## ###..<...  ;jo.#..≈≈~##.....# #...).### .#..≈≈.##...#############.###.# ####≈≈#...#.# ##........†...#.# ;j ;jI=5.8 (14.0 ;jh ;j; _Found an escape hatch in the ceiling. ;jw ;j? ;j ;j ;j ;ji}  A hound comes into view. ;jR%....5 ;jh... .......  .. #.....# ##<##.##..5..###.. ###..##.... ;j..# ...........<.... ...~~~.#  ;jd##..........## ~.~~~.~# ##........h....## ~~.~~..# #..@####.##...## ### ...≈~.~# #..## #..##### #. .~.≈≈~.# ####..# #.. #.Shock ...≈~.~# #.....# #†## #. ...≈≈.~####.##.....## #.)~~.~..#.....##..# #h   hound (asleep)..~≈~~.....>.## #.####. ...~~~##.....## ###..<...≈ #..≈≈~##.....# #...).#### ;j^8.8 (3.0)40.3 (4.5 ;jL ;jb _You start to feel a little faster. ;ju N  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j r ;jsThe spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No ;jz ;j ....5...#  target the Gusty ... .......  Deep Elf .. #.....#  Health: 32/32 ======================== ##<##.##..5..###.. Magic: 20/24 ====================---- ###..##............# AC: 3Str: 5 ...........<....#  EV: 12Int: 22 ...~~~.# #..##...**.....##  SH: 0Dex: 15 ~.~~~.~# ##.......*h....##  XL:  6 Next: 75% Place: Dungeon:4 ~~.~~..# #..@####.##...## ### Noise: ---------  Time: 2540.3 (0.0) ...≈~.~# #..## #..##### #.. ;je) +0 dagger (devious) .~.≈≈~.# ####..# #.. #.. Cast: Shock ...≈~.~# #.....# #†## #.. -Swift ...≈≈.~####.##..# ...## #.. ..)~~.~..#.....## #..# #.. h   hound (asleep) ...~≈~~.....>.## #.####.# ...~~~##.....## ###..<...≈ #..≈≈~##.....# #...).#### _You start to feel a little faster.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (asleep, empty space bonus: 6/8) ;j....5...#target the Gusty... .......Deep Elf.. #.....#Health: 32/32 ========================##<##.##..5..###.. Magic: 20/24 ====================----###..##............# AC: 3Str: 5...........<....#EV: 12Int: 22 ...~~~.##..##..........##SH: 0Dex: 15 ~.~~~.~# ##........*....##XL:  6 Next: 75% Place: Dungeon:4 ~~.~~..# #..@####.##...## ### Noise: ---------  Time: 2540.3 (0.0) ...≈~.~# #..## #..##### #.. e) +0 dag ;jger (devious) .~.≈≈~.# ####..# #..#.. Cast: Shock ...≈~.~# #.....# #†## #.. -Swift ...≈≈.~####.##..#...## #.. ..)~~.~..#.....###..# #.. h   hound (asleep) ...~≈~~.....>.###.####.# ...~~~##.....#####..<...≈ #..≈≈~##.....##...).#### _You start to feel a little faster.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (asleep, empty space bonus: 6/8) ;j h.  Casting: Airstrike (quite dangerous; 11% risk of failure) ;jv onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound (asleep, empty space bonus: 6/8)  The open air twists around violently and strikes the hound. ;j xh   ;jv 4===1.3 (1 ;j  ;j0 ` _The hound is moderately wounded. ;j9&N  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j,! ....5...#  target the Gusty ... .......  Deep Elf .. #.....#  Health: 32/32 ======================== ##<##.##..5..###.. Magic: 19/24 ===================----- ###..##............# AC: 3Str: 5 ...........<....#  EV: 12Int: 22 ...~~~.# #..##..........##  SH: 0Dex: 15 ~.~~~.~# ##..*****h.....##  XL:  6 Next: 75% Place: Dungeon:4 ~~.~~..# #..@####.##...## ### Noise: ===------  Time: 2541.3 (0.0) ...≈~.~# #.. ;j![33m## #..##### #.. e) +0 dagger (devious) .~.≈≈~.# ####..# #.. #.. Cast: Shock ...≈~.~# #.....# #†## #.. -Swift ...≈≈.~####.##..# ...## #.. ..)~~.~..#.....## #..# #.. h   hound ...~≈~~.....>.## #.####.# ...~~~##.....## ###..<...≈ #..≈≈~##.....# #...).#### _The hound is moderately wounded.Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit) ;j....5...#target the Gusty... .......Deep Elf.. #.....#Health: 32/32 ========================##<##.##..5..###.. Magic: 19/24 ===================-----###..##............# AC: 3Str: 5...........<....#EV: 12Int: 22 ...~~~.##..##....*.....##SH: 0Dex: 15 ~.~~~.~# ##..******.....##XL:  6 Next: 75% Place: Dungeon:4  ;jR~~.~~..# #..@####.##...## ### Noise: ===------  Time: 2541.3 (0.0) ...≈~.~# #..## #..##### #.. e) +0 dagger (devious) .~.≈≈~.# ####..# #..#.. Cast: Shock  ;jg...≈~.~# #.....# #†## #.. -Swift ...≈≈.~####.##..#...## #.. ..)~~.~..#.....###..# #.. h   hound ...~≈~~.....>.###.####.# ...~~~##.....#####..<...≈ #..≈≈~##.....##...).####Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound. ;jWY 3h. ;jMZ .5 ;jZ 3h. ;jb ...5   ufetubus (wandering) ;jf b20=--2.3 (1 ;j5~ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound. _The hound is heavily wounded. ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j|` ....5...#  target the Gusty ... .......  Deep Elf .. #.....#  Health: 32/32 ======================== ##<##.##..5..###.. Magic: 19/24 ===================----- ###..##............# AC: 3Str: 5 ...........<....#  EV: 12Int: 22 ...~~~.# #..##....5.....##  SH: 0 ;j~Dex: 15 ~.~~~.~# ##..***h.......##  XL:  6 Next: 75% Place: Dungeon:4 ~~.~~..# #..@####.##...## ### Noise: =--------  Time: 2542.3 (0.0) ...≈~.~# #..## #..##### #.. e) +0 dagger (devious) .~.≈≈~.# ####..# #.. #.. Cast: Shock ...≈~.~# #.....# #†## #.. -Swift ...≈≈.~####.##..# ...## #.. ..)~~.~..#.....## #..# #.. h   hound ...~≈~~.....>.## #.####.# 5   ufetubus (wandering) ...~~~##.....## ###..<...≈ #..≈≈~##.....# #...).#### _The hound is heavily wounded.Casting: S ;j~hock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit) ;j ....5...#  target the Gusty ... .......  Deep Elf .. #.....#  Health: 32/32 ======================== ;jeu##<##.##..5..###.. Magic: 19/24 ===================----- ###..##............# AC: 3Str: 5 ...........<....#  EV: 12Int: 22 ...~~~.# #..##..........##  SH: 0Dex: 15  ;j ~.~~~.~# ##.....h.......##  XL:  6 Next: 75% Place: Dungeon:4  ;j~~.~~..# #..@####.##...## ### Noise: =--------  Time: 2542.3 (0.0) ...≈~.~# #..## #..##### #.. e) +0 dagger (devious)  ;j6.~.≈≈~.# ####..# #.. #.. Cast: Shock ...≈~.~# #.....# #†## #.. -Swift  ;j t...≈≈.~####.##..# ...## #.. ..)~~.~..#.....## #..# #.. h   hound  ;jJ...~≈~~.....>.## #.####.# 5   ufetubus (wandering) ...~~~##.....## ###..<...≈ #..≈≈~##.....# #...).#### ;jj}Aiming: Shock (safe; 1% risk of failure)  ;jPress: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  ;jThe zap hits the hound.  The hound is severely wounded.The zap hits the ufetubus! ;j   ...   ..    <....#  ***  ##..****    #..##    #..   #†##  ...## ) #..#    ###..< #...) ;j"3h. ;j **..... ;jh/273.3 (1 ;j6 ;j9B  Press: ? - help, Shift-Dir - straight line ;jZ9EAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound.  The hound is severely wounded.The zap hits the ufetubus! _You kill the ufetubus! ;j/  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jvY  ....5...#  target the Gusty ... .......  Deep Elf .. #.....#  Health: 32/32 ======================== ##<##.##..5..###.. Magic: 18/24 ==================------ ###..##............# AC: 3Str:[39;49m 5 ...........<....#  EV: 12Int: 22 ...~~~.# #..##..........##  SH: 0Dex: 15 ~.~~~.~# ##..**h........##  XL:  6 Next: 77% Place: Dungeon:4 ~~.~~..# #..@####.##...## ### Noise: =--------  Time: 2543.3 (0.0) ...≈~.~# #.. ;jaZ ][33m## #..##### #.. e) +0 dagger (devious) .~.≈≈~.# ####..# #.. #.. Cast: Shock ...≈~.~# #.....# #†## #.. -Swift ...≈≈.~####.##..# ...## #.. ..)~~.~..#.....## #..# #.. h   hound ...~≈~~.....>.## #.####.# ...~~~##.....## ###..<...≈ #..≈≈~##.....# #...).#### _You kill the ufetubus!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit) ;j.## #.####.# ...~~~##.....## ###..<...≈ #..≈≈~##.....# #...).####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j k>Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound. ;jp   ...   ..    *.<....#  ***  ##..***    #..##    #..   #†##  ...## ) ;jcq #..#    ###..<  #...)  ;ja2....... ;j!e894.3 (1Shock ;j  ;jeonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound. _You kill the hound! ;j  ;jr  ;j  ;j[ 9= _You start resting. ;j ;.-.. ;jH &5 ;jv O-6.3 (2 ;jW  ;jC \ _You no longer feel sluggish. ;j>I ;j?, ;jC3 ;j0Ex20== ;jF ;jG ;jG ;j1J~1== ;jNX ;jO, ;jvP ;jQ ;jQh2== ;jR ;jT ;j`T ;jT ;j)V ;jwVh3== ;jW ;jX, ;jY ;jj _You start resting.Magic restored. ;jJk ;jx057.3 (11.0) ;jv~4==8.3 (12 _ ;j ;j ;j; 9#.......# ........5...# ... ....... .. #.....#  ##<##.##..5..###.###..##............ ...........<....# #...~~~.# #..##..## #~.~~~.~# ##@............## #~~.~~..# #...####.##...## ## #...≈~.~# #..## #..##### #  ;j q#.~.≈≈~.# ####..# #.. # #...≈~.~# #.....# #†## # #...≈≈.~####.##..#...## # #..)~~.~..#.....##.# #. #...~≈~~.....>.## #.####. ....~~~##.....## ###..<... ;j  ;j 19.0) ;j  ;jN  ;jT'.#.# ........5...# ... . .. #.....# ##<##.##..5..###.####..##....#............<....# ...~~~.# #..##.## ~.~~~.~# ##.## ~~.~~..# #...####.##...## # ...≈~.~# #..## #..##### #. .~.≈≈~.# ####..# #.. #. ...≈~.~# #.....# #†## #. ...≈≈.~####.##..# ...## #. ..)~~.~..#.....## #..# #. ...~≈~~.....>.## #.####.#~~~##.....##[4 ;jz(O0m ###..<...≈ ;j/ ;j(4'60 ;j$; ;j$= ;j<.#.# ........5...# ... . .. #.....# ##<##.##..5..###.. #####..##....# .............<....# ~~~.# #..##.## .~~~.~# ##.## .~~..# #...####.##...## #≈~.~# #..## #..##### #. ~.≈≈~.# ####..# #.. #.≈~.~# #.....# #†## #.≈≈.~####.##..# ...## #. .)~~.~..#.....## #..# ;j= #.~≈~~.....>.## #.####.#.~~~##.....## ###..<...≈ ;j D ;jeJ&1 ;jQ ;jHT ;j# .#.# ........5...# ... ........ .. .##.....# ##<##.##.....###.. #####..##..# .............<....# ~~~.# #..##.## ~~~.~# ##. ;jm$ \## .~~..# #...####.##...## # .≈~.~# #..## #..##### #. .≈≈~.# ####..# #.. #...>≈~.~# #.....# #†## #. .≈≈.~####.##..# ...## #. )~~.~..#.....## #..# #...≈ . ;ji% ~≈~~.....>.## #.####.#.≈ .~~~##.....## ###..<...≈≈~ ;jK-  ;j4 B=2 ;j0;  ;j<  ;j .#.# ........5...# ............ #.. .##.....# ##<##.##.....###.. #####..##.# .............<....# ~~~.# #..##.## .~# ##.## ~~..# #...####.##...## # ≈~.~# #..## #..##### #. ≈≈~.# ####..# #..# #...>. ≈~.~# #.....# #†## #....~ ≈≈.~####.##..# ...##[4 ;j #0m #....≈ 5   ufetubus (asleep) ~~.~..#.....## #..# #...≈. ~≈~~.....>.## #.####.#.≈. ~~~##.....## ###..<...≈≈~# ;j=  ;jO 33Shock ;jo  ;j  ;j.#.# ........5...# ............ #..#.##.....# ##<##.##.....###.. #####..##.# .......<....# .# #..##.## .~# ##.##  ;j..# #...####.##...## # ~.~# #..## #..##### #.....#~.# ####..# #..# #...>.# ~.~# #.....# #.## #....~#.~####.##..# ...## #....≈ ~.~..#.....## #..# #...≈.≈  ;j≈~~.....>.## #.####.#.≈.###.....## ###..<...≈≈~# ;jI* ;j/&4 ;j: ;j= ;jt  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j? .#.......#  target the Gusty ........5...#  Deep Elf .......*....  Health: 32/32 ======================== #..#.##*....#  Magic: 23/24 =======================- ##<##.##*....###..  AC: 3Str: 5 ;j3 #####..##..*.........#  EV: 12Int: 22 .........*...<....#  SH: 0Dex: 15 ~~.# #..##..*.......##  XL:  6 Next: 89% Place: Dungeon:4 ~.~# ##.....@.......##  Noise: ---------  Time: 2564.3 (0.0) ~..# #...####.##...## ####### e) +0 dagger (devious) ~.~# #..## #..##### #.....# Cast: Shock ≈~.# ####..# #..# #...>.# ~.~# #.....# #.## #....~#  ;j ≈.~####.##..# ...## #....≈≈ 5   ufetubus (asleep) ~.~..#.....## #..# #...≈.≈ ≈~~.....>.## #.####.#.≈.# ~~##.....## ###..<...≈≈~## _Magic restored.  ;j yCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ;j CAim: an ufetubus (asleep, 100% to hit) ;jn.#.......#target the Gusty........*...#Deep Elf.......*....Health: 32/32 ========================#..#.##*....#Magic: 23/24 =======================-##<##.##*....###..AC: 3Str: 5 ;jRC#####..##..*.........#EV: 12Int: 22.........*...<....#SH: 0Dex: 15 ~~.##..##..*.......##XL:  6 Next: 89% Place: Dungeon:4 ~.~# ##.....@.......##Noise: ---------  Time: 2564.3 (0.0) ~..# #...####.##...## ####### e) +0 dagger (devious)  ;j~.~# #..## #..##### #.....# Cast: Shock ≈~.# ####..# #..# #...>.#  ;j~.~# #.....# #.## #....~# ≈.~####.##..#...## #....≈≈ 5   ufetubus  ;j~.~..#.....###..# #...≈.≈ ≈~~.....>.###.####.#.≈.# ~~##.....## ;j5###..<...≈≈~##Casting: Shock (safe; 1% risk of failure)  ;jWConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ;j~Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus. ;jsU.5 ;je?..... ;j*3=5.3 (1 ;j1 ;j3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus. _The ufetubus is moderately wounded. ;j1~  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jk  .#.......#  target the Gusty ............#  Deep Elf .......5....  Health: 32/32 ======================== #..#.##*....#  Magic: 22/24 ======================-- ##<##.##*....###..  AC: 3Str: 5 #####..##..*.........#  EV: 12Int: 22 .........*...<....#  SH: 0Dex: 15  ;j\l [~~.# #..##..*.......##  XL:  6 Next: 89% Place: Dungeon:4 ~.~# ##.....@.......##  Noise: =--------  Time: 2565.3 (0.0) ~..# #...####.##...## ####### e) +0 dagger (devious)  ;jl 7~.~# #..## #..##### #.....# Cast: Shock ≈~.# ####..# #..# #...>.#  ;jl %~.~# #.....# #.## #....~# ≈.~####.##..# ...## #....≈≈ 5   ufetubus  ;jwm ~.~..#.....## #..# #...≈.≈ ≈~~.....>.## #.####.#.≈.# ~~##.....## ###..<...≈≈~## _The ufetubus is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jm Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ;jm xAim: an ufetubus (moderately wounded, 57% to hit) ;j > .#.......#  target the Gusty ............#  Deep Elf ............  Health: 32/32 ======================== ;ja #..#.##.....#  Magic: 22/24 ======================-- ##<##.##.....###..  AC: 3Str: 5 #####..##............#  EV: 12Int: 22 .............<....#  SH: 0Dex: 15 ~~.# #..##..........##  XL:  6 Next: 89% Place: Dungeon:4  ;j _~.~# ##.....@.......##  Noise: =--------  Time: 2565.3 (0.0) ~..# #...####.##...## ####### e) +0 dagger (devious) ~.~# #..## #..##### #.....# Cast: Shock ≈~.# ####..# #..# #...>.# ~.~# #.....# #.## #....~# ≈.~####.##..# ...## #....≈≈ 5   ufetubus ~.~..#.....## #..# #...≈.≈ ≈~~.....>.## #.####.#.≈.# ~~##.....## ###..<...≈≈~##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 57% to hit)  The zap hits the ufetubus! ;j    *...#   ;j *....  *....#  *  *  *  *   ;j j    #..##   ;j(   #..# #...>  #.##  ;jb  ...##  #..#  >.##  ;j  ###..<  ;j_~ I....... ;j c916.3 (1Shock ;j  ;j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 57% to hit)  The zap hits the ufetubus! _You kill the ufetubus! ;j, ;j ;jV  ;jF _Unknown command. ;j{3 ;j ;j ;j3= _ ;jN ;jZ ;ja4== ;jp ;jؑ ;j ;j` ;j% ;j ;j1B ;j ;j ;j ;j ;j ;j] ;j9= ;j ;j ;j/, ;j  ;jn ;j ;j ;j ;j ;j? ;j ;j_ ;j` ;j ;j ;j ;ju ;j ;j> ;j ;j ;j, ;j ;jM ;j ;j ;j ;j ;j, ;j ;j ;j@ ;j ;j ;jI ;j*, ;j ;j ;j ;jv ;jD ;j ;j$ ;jY ;j6 ;j/R  There is an escape hatch in the ceiling here. ;j^3 .#  ..# ### ..#. •.. ...#.....## #.#####.# ####.......# ;jd ......$... #@.#.##.....#-859.0) ##<##.##.....###..  ;j|#####..##............#  ...............<....# ..~~~.# #####..##..........## .~~~.~# ##.............## ~..# #...####.##...## #### ..≈~.~# #..## #..##### #... ~ ;j.≈≈~.# ####..# ##..# #... ;jX ;jVF-6.3 (20 ;jA _Found 3 flux baubles. ;jC ;j _You now have 165 gold pieces (gained 18). ;jHc .# ..#.######### ..#.....^.•..# ...#..... ########.#####.#...... ######.......#..@................ ;jDI98.3 (12#..#######..#.##......... ##<##.##.....≈~#. #####..##........ ~)~ ......<..  #...~~~.# #####..##.........  #~.~~~.~# ##.............  #~~.~~..# #...####.##...#  #...≈~.~# #..## #..##### ;jS ;jwY,9.3 (13 ;j>a ;jd# _Found a mace. ;jX.# ..# .# ..#. ....^.•..# ...#.....##.#####.#.######...#...@......#..#..#.##.....#.... ##<##.##.....#≈~#. #####..##.~)~ .<.#...~~~.# #####..##.#~.~~~.~# ##.##~~.~~..# #...####.##...###...≈~.~# #..## #..##### ;j Y  ;jb ;jjf3600.0) ;jhm ;jo ;j.# ..# .### ..#. ....^.•..# ...#.....##.#####.#.#######.##. #..#..#.##.....# .... ##<##.##.....#≈~#. #####..##.~)~ .<.#...~~~.# #####..##.##~.~~~.~# ##.# 1 ;jp.# ..# .######### ..#. ....^.•..# ...#.....## ##.#####.#.# ######.# #. #..#..#.##.....# .... ##<##.##.....#≈~#. #####..##.~)~ .<....##...~~~.# #####..##.## #~.~~~.~# ##.## #~~.~~..# #...####.##...## # ;j #...≈~.~# #..## #..##### #  ;j  ;jR&2 ;j ;j ;j/^ M  ..# ######### ..#.  ;jF~ ....^.•..# ...#.....#########.#####.######## #.................... #..#######..#.# ....##<##.##.....###3 ;j$ M  ..# ######### ..#. ....^.•..# ...#.....########.######## #....................#..#######..#.##.....## ;jG  ;j  ;jU &4 ;j  ;j  ;jQ{M  ..# ######### ..#. ....^.•.@# ...#.....#########.#####.######........##....................#####..#.## ;jS\  ;jZ ;j_&5 ;jf ;j_h ;j? .# ..# .# ..#. ....^.•@.# ...#.....## #.#####.#.# ######....# #........... #..#######..#.##.....# ;j@ .... ##<##.##..... ≈~#. #####..## ~)~ .<.... #...~~~.# #####..##. ;j|G ;jM&6 ;jS ;jjU ;jY .# ..#.# ..#..^.@..# ...#.....#.#####.#. ######.... #........... #..#######..#.##.....# .... ##<##.##..... ≈~#. #####..## ~)~ .< #...~~~.# #####..##. ;jp ;j!&7 ;j& ;j]*R _You see here 3 flux baubles. ;j  ;j  &8 ;j:  ;j ( _g - 3 flux baubles ;jKQ .# ..# ..# ..#. .....^..@.# ...#.....##.#####.#.#######....# ;j6R #.......#..#######.... ##<##.##.....#≈~#. #####..##.~)~ .<.#...~~~.# #####..##.# ;jX  ;j] &9 ;jg  ;jt<.#..# ..######### ..#......^....# ...#.....###########@#####.#..  ######.........# #............. #..#######..#.##.....#.... ##<##.##.....###≈~#. #####..##...........~)~ ...............<....#  #...~~~.# #####..##...##  #~.~~~.~# ##.....##10 ;j  .#...#########....^....# ...#.....###########.#####.#....... .......#..... #..#######..#.##.....###~~.~~..# #...####.##...## #  ;j  ;j+ &1 ;j  ;j .#...#########....^....# ...#.....###########.#####.#....... ######........#..... #..#######..#.##.....#.... ##<##.###  #...≈~.~# #..## #..##### #  ;jK  ;j&2 ;j# ;jWw .# ..# ..######### ..#. .....^....# ...#.....## ##.#####.#.# ;j,e ######.# #. #..#..#.##.....# .... ##<##.##..... ≈~#. #####..## ~)~ .<.... #...~~~.# #####..##.#  #~.~~~.~# ##.##  #~~.~~..# #...####.##...##  #...≈~.~# #..## #..##### ;j&3 ;jc ;j! .# ..# ..### ..#. .....^....# ...#..... #.#####.#. ######. #. #..#..#.##.....# .... ##<##.##..... ≈~#. #####..## ~)~ .< #...~~~.# #####..##. #~.~~~.~# ##.  #~~.~~..# #...####.##...##  #...≈~.~# #..## #..##### ;j,;C4 ;j  ;j  .# ..# ..# ..#. .....^....# ...#..... #.#####.# ###### # #..#..#.##..... .... ##<##.##..... ≈~#. #####..## ~)~ .< #...~~~.# #####..##  #~.~~~.~# ##.  #~~.~~..# #...####.##...#  #...≈~.~# #..## #..#####  ;j  ;j &5 ;j#  ;j-  ;j  .# ..# ..# ..#. .....^....# ...# #.#####.# ###### # #..#..#.## ....# ##<##.##≈~#.. #####..##~)~. .< #...~~~.# #####..## #~.~~~.~# ## #~~.~~..# #...####.##... #...≈~.~# #..## #.. ;j  ;j| &6 ;j#  ;jc)  ;j .#.#..######### ..#. .....^....# ...#... #########.##### ######........... ;jM C#######..#.##~≈≈....## ##<##.##.≈≈~#.. #####..##...~~)~.. .........<#...~~~.## #####..##...... ;j{ V #~.~~~.~# ##... #~~.~~..# #...####.##.. ;j ; #...≈~.~# #..## #..### #.~.≈≈~.# ####..# ##..# ;j   ;j ;j&7 ;j" ;j% ;j[.#.#..######### ..#. .....^....# ...#.. #########.##### ######...............#≈≈###..#######..#.##.~≈≈...@## ##<##.##.≈≈~#..# #####..##...~~)~............#...~~~.########..##...... #~.~~~.~# ##... #~~.~~..# #...####.##.  #...≈~.~# #..## #..##  #.~.≈≈~.# ####..# ##..#  #...≈~.~# #.....#[3 ;j:s7m ##.#  ;j&8 ;jL ;j? ;j 3 .# ..# ..# ..# .....^....# ...# #.#####.# ####### ##.....#≈≈###..#######..#.##.~≈≈..@.## ##<##.##.~.≈≈~#..# #####..##.~~)~.... ;jE K #...~~~.########..## #~.~~~.~# ## #~~.~~..# #...####.## #...≈~.~# #..## #.. #.~.≈≈~.# ####..# ##.. #...≈~.~# #.....# ##. ;j ;j&9 ;j" ;jH% ;j . .. ..# ..# .....^....# ...##≈ #.#####.#≈≈ ###### #≈ ##....#..#≈≈###..#######..#.###..~≈≈.@..## ##<##.## ;jГ?.~.≈≈~#..# #####..##.~~)~..... #...~~~.########..## #~.~~~.~# ## #~~.~~..# #...####. #...≈~.~# #..## #.. #.~.≈≈~.# ####..# ## #...≈~.~# #.....# ## ;j6 ;j'20 ;j ;jd _Found a scroll labelled QOUS MESESM. ;jAA   ..#  ## .....^....# ... #≈## #.#####.# ≈≈≈# ###### #≈≈ ##.... #..#≈≈###..#######..#. #..~≈≈@...## ##<##..?.~.≈≈~#..# #####..##.~~)~.....#...~~~.########..## #~.~~~.~# ## #~~.~~..# #...####. #...≈~.~# #..## # #.~[40 ;jA m.≈≈~.# ####..# ## #...≈~.~# #.....#  ;jaJ  ;jǎ C1 ;j3 ;j, ;j,A  You enter the shallow water. ;jWater  _Moving in this stuff is going to be slow. ;j ;j ;jKX ;j ;jB  ;jJ ;jQ ;j ;j ;j ;j] ;j ;j ;j, ;j$ ;jn ;j ;j , ;j ;j| _k - 4 scrolls labelled QOUS MESESM (gained 1) ;j3 ;j6 ;j~ ;jB ;j ;j"! ;j! ;jr# ;j& ;j( ;j) ;ja* ;j, ;j., ;j&0 ;jO3 ;j5 ;j6 ;j=n ;j[? ;jA, ;jA ;jB ;jWE, ;jE ;jI ;jKB ;jSn ;jZ ;jZ ;j^] ;j`i  Eustachio comes into view. ;j]v+.........~~)~...###..##...~~~.### ##.###~.~~~.~#  ##..# #~~.~~..#  ;jv/#..## #...≈~.~#  #.## #.~.≈≈~.#  #.# #...≈~.~# # ##.# #...≈≈.~###.# #@.# #..)~~.~........## ##...~≈~~.†.## #....~~~## ;j8xShock.......######.#..≈≈~##.)............#..≈≈.##.......##########≈≈#...# @   Eustachio (wandering)....... ##≈###........@ #≈# ##### ### ;jІX44.1 (22.8)@. ;jA ;jΛ35.1 (23 _ ;j ;j)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jY8@. ;j ;jǧ1---==6.1 (1.0)Swift  ;jP ;j% _You feel quick. ;j +#...####...~.≈≈~#..##+.........~~)~....###..##...~~~.####.###~.~~~.~# ##..# #~~.~~..# #..## #...≈~.~# #.## #.~.≈≈~.# # #.# #...≈~.~#  ;j< # ##@# #...≈≈.~####.# #..# #..)~~.~..#........## ##...~≈~~.......†.## #....~~~##........######.#..≈≈~##..)............#..≈≈.##.........@##########≈≈#...#.  ;j{ ....... ##≈###... .......#≈# ###.  ;jՐ  ;j e--8 (0.7Shock ;je  ;j0  ;jIWM# ###..~≈≈..#...####...~.≈≈~#..##+.........~~)~....###..##...~~~.#### ##.###~.~~~.~#..# #~~.~~...## #...≈~.~# # #.~.≈≈~. ~.~#  ##.≈≈.~#### #.# #..# #..)~~.~..#.....## ##...~≈~~......†.## #....~~~##...... ....... ;js ;j8G--7.6 (0.8 ;j ;j~ ;j1 M≈≈ #..#≈≈###..# ###..~≈≈..#...####...~.≈≈~#..##+.........~~)~....###..##...~~~.#### ##.###~.~~~.~#..# #~~.~~...## #...≈~.~# # #.~.≈≈~. ~.~#  ##.≈≈.~#####.# #..# #..)~~.~..#. Swift .........2=--8.3 (0.7 ;j M ####≈≈# ##..≈≈ #..#≈≈###..# ###..~≈≈..#...####...~.≈≈~#..##+.........~~)~....###..##...~~~.#### ##.###~.~~~.~#..# #~~.~~...## #...≈~.~# # #.~.≈≈~.  ;j D~.~#  ##.≈≈.~#####.# #..# #..)~~.~..#..... ;jZ  ;j '9.0 ;j!  ;j#  ;j9h ≈≈≈## #### ####≈≈# ##...≈≈ #..#≈≈####.# ###..~≈≈....## #...####...~.≈≈~#..###+.........~~)~.....###..##...~~~.########~.~~~.~# ##@.# #~~.~~..# #..## #...≈~.~# #.## #.~.≈≈~.# # #.# #...≈~.~# #.# ##.# #...≈≈.~####.# #..# #..)~~.~..#........## ##...~≈~~.......†.## #....~~~##........######.#..≈≈~##. ;jA ;jF%7 ;jL ;jN ;j D#≈####### ≈≈≈## ##### ####≈≈# ##....≈≈ #..#≈≈###..####.# ###..~≈≈....## #...####...~.≈≈~#..####+.........~~)~......###..##...~~~.#########~.~~~.~# ##..# #~~.~~..# #..## #...≈~.~# #.## #.~.≈≈~.# ### #.# #...≈~.~# #.# ##.# #...≈≈.~####.##.# #..# #..)~~.~..#........## ##...~≈~~.....>.....†.## #....~~~##. ;jF ;jFLs3==50.4 ;jsR ;jT ;j_ ## .....^...#≈####### ≈≈≈## ###### ####≈≈# ##.....≈≈ #..#≈≈###..#####.# ###..~≈≈....## #...####...~.≈≈~#..#####+.........~~)~.......###.@##...~~~.##########~.~~~.~# ###..# #~~.~~..# ##..## #...≈~.~# #.## #.~.≈≈~.# #### #.# #...≈~.~# #...# ##.# #...≈≈.~####.###.# #..# #..)~~.~..#............## ##...~≈~~.....> ;jm  ;jN '1.1 ;j  ;j6M ..######## .....^...#≈###### ≈≈≈## ###### ####≈≈# ##.....≈≈ #..#≈≈###..####.# ###..~≈≈....## #...####...~.≈≈~#..#####+...@.....~~)~.......###..##...~~~.###### ##.###~.~~~.~##..# #~~.~~..#..## #...≈~.~# #.9 (0.8 ;j( .. ## .....^ #≈ ≈≈≈##  ####≈≈# ## ≈≈ #..#≈≈###.. #.# ###..~≈≈....## #...####...~.≈≈~#.. +.~~)~ ###..##...~~~. ##.###~.~~~.~#  ##..# #~~.~~..#  ;jŰ #..## #...≈~.~# #.## #.~.≈≈~.#  #.# #...≈~.~# # # ##.# #...≈≈.~####. #.# #..# #..)~~.~..# ;j¹ ;j*,2.6 (0.7 ;j ;j9 ;jx .. ## .....^ #≈ ≈≈≈## r ####≈≈# ## ≈≈ #..#≈≈###.. #.# ###..~≈≈....## #...####...~.≈≈~#.. +.~~)~ ###..##...~~~. ##.###~.~~~.~# ##..# #~~.~~..# #..## #...≈~.~# #.## #.~.≈≈~.# r   quokka (asleep) #.# #...≈~.~# #. # ##.# #...≈≈.~####. #.# #..# #..)~~.~..#.. ;j ;j4==3.3Shock ;j ;jVW _You encounter a quokka. ;j .. ## .....^. #≈≈≈ ≈≈≈## .r. ####≈≈# ## ≈≈ #..#≈≈###.. #.## ###..~≈≈....## #...####...~.≈≈~#.. +.~~)~ ###..##...~~~. ##.###~.~~~.~# ##..# #~~.~~..# #..## #...≈~.~# #.## #.~.≈≈~.#  #.# #...≈~.~# # # ##.# #...≈≈.~#### #.# #..# #..)~~.~..# ;j} ;j,4.1 (0.8 ;j ;jt ;jG  Casting: Swiftness (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jG n ..#### target the Gusty ## .....^ Deep Elf . #≈######### Health: 32/32 ======================== ≈≈ ≈≈≈## ### Magic: 23/24 =======================- .r. ####≈≈# ##.. AC: 3Str: 5  ;jG ** #..#≈≈###..# EV: 12Int: 22 #*## ###..~≈≈....## SH: 0Dex: 15 #.**####...~.≈≈~#..## XL:  6 Next: 91% Place: Dungeon:4 +@........~~)~.... Noise: ---------  Time: 2654.1 (0.0) ;jPH  ###..##...~~~.#### e) +0 dagger (devious) ##.###~.~~~.~#  Cast: Shock ##..# #~~.~~..#  Swift  #..## #...≈~.~#  #.## #.~.≈≈~.# # r   quokka (asleep) #.# #...≈~.~# # # ##.# #...≈≈.~#### #.# #..# #..)~~.~..#.  ;jH y_You encounter a quokka.Casting: Swiftness (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jH Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit) ;j..#### target the Gusty## .....^ Deep Elf.#≈######### Health: 32/32 ========================*≈ ;j≈≈≈## ### Magic: 23/24 =======================-.*.####≈≈# ##.. AC: 3Str: 5**#..#≈≈###..# EV: 12Int: 22#*## ###..~≈≈....## SH: 0Dex: 15#.**####...~.≈≈~#..## XL:  6 Next: 91% Place: Dungeon:4+@........~~)~.... Noise: ---------  Time: 2654.1 (0.0)###..##...~~~.#### e) +0 dagger (devious)##.###~.~~~.~#Cast: Shock##..# #~~.~~..#Swift  ;j#..## #...≈~.~##.## #.~.≈≈~.# # r   quokka#.# #...≈~.~# ## ##.# #...≈≈.~#####.# #..# #..)~~.~..#.Casting: Swiftness (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. ;j8;r. ;j(DO≈≈≈... ;jM2=5.1 (1 ;jS ;jWonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is almost dead. ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j  ..#### target the Gusty ## .....^ Deep Elf . #≈######### Health: 32/32 ======================== ≈≈ ≈≈≈## ### Magic: 22/24 ======================-- r*. ####≈≈# ##.. AC: 3Str: 5 ** #..#≈≈###..# EV: 12Int: 22 #*## ###..~≈≈....## SH: 0Dex: 15 #.**####...~.≈≈~#..## XL:  6 Next: 91% Place: Dungeon:4 +@........~~)~.... Noise: =--------  Time: 2655.1 (0.0) ###..##...~~~.#### e)  ;j +0 dagger (devious) ##.###~.~~~.~#  Cast: Shock ##..# #~~.~~..#  Swift  #..## #...≈~.~#  #.## #.~.≈≈~.# # r   quokka #.# #...≈~.~# # # ##.# #...≈≈.~#### #.# #..# #..)~~.~..#. _The quokka is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 64% to hit) ;j_7..#### target the Gusty## .....^ Deep Elf.#≈######### Health: 32/32 ========================≈≈≈≈≈## ### Magic: 22/24 ======================--**.####≈≈# ##.. AC: 3Str: 5**#..#≈≈###..# EV: 12Int: 22#*## ###..~≈≈....## SH: 0Dex: 15#.**####...~.≈≈~#..## XL:  6 Next: 91% Place: Dungeon:4+@........~~)~.... Noise: =--------  Time: 2655.1 (0.0)###..##...~~~.#### e)  ;j8~+0 dagger (devious)##.###~.~~~.~#Cast: Shock##..# #~~.~~..#Swift #..## #...≈~.~##.## #.~.≈≈~.# # r   quokka#.# #...≈~.~# ## ##.# #...≈≈.~#####.# #..# #..)~~.~..#. _The quokka is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 64% to hit) ;jx. ;j.≈≈...6.1 (1Shock ;j" ;j^7  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 64% to hit) _The zap misses the quokka. ;j0 ( ;jJN m ..### ## .......#≈#####r≈≈ ≈≈≈## ##... ####≈≈# ##.≈≈ #..#≈≈###.. #.### ###..~≈≈....#..@####...~.≈≈~#..####+.........~~)~...##..##...~~~.### ##.###~.~~~.~# ##..# #~~.~~..# #..## #...≈~.~# r   quokka (wandering) #.## #.~.≈≈~.# #.# #...≈~.~# # ##.# #...≈≈.~### ;jW Ar. ;jX : ;j-g  ;jg i3=-9 (0.8Shock ;jAn  ;jo  ;j'....... ........ ## .r.... #≈#.≈≈≈≈. ≈≈≈##  ...≈. ####≈≈# ## ≈≈. #..#≈≈### #.### ###..~≈≈.... #.@.####...~.≈≈~#.. ###+.~~)~ ###..##...~~~. ##.###~.~~~.~#  ##..# #~~.~~..# #..## #...≈~.~#  #.## #.~.≈≈~.#  #.# #...≈~.~# # ##.# #...≈≈.~ ;j R.r ;j ;j t-7.6 (0.7Swift  ;j%" ;j<b _You start to feel a little slower. ;j4  .. .. ........ ##  ...r.... #≈ #.≈≈≈≈.# ≈≈≈##  ...≈.# ####≈≈#  ≈≈.# #..#≈≈### #.### ###..~≈≈ #@..####...~.≈≈~# ###+.~~)~ ###..##...~~~. ##.###~.~~~.~#  ##..# #~~.~~..# #..## #...≈~.~#  ;j5 R #.## #.~.≈≈~.#  #.# #...≈~.~# # ##.# #...≈≈.~ ;j7 R.r ;ja=  ;jB ,8.4 (0.8 ;jHG  ;j I  ;jY  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jYF  target the Gusty ........ ..# Deep Elf ........ ## ... Health: 32/32 ======================== ....r... #≈###### Magic: 22/24 ======================-- #.≈≈*≈.# ≈≈≈##  AC: 3Str: 5 ...*.# ####≈≈# # EV: 12Int: 22 ≈*.# #..#≈≈### SH: 0Dex: 15 #*### ###..~≈≈... XL:  6 Next: 91% Place: Dungeon:4 #@..####...~.≈≈~#. Noise: ---------  Time: 2658.4 (0.0) ###+.........~~)~. ;jRG e) +0 dagger (devious) ###..##...~~~.# Cast: Shock ##.###~.~~~.~# Swift  ##..# #~~.~~..# #..## #...≈~.~# r   quokka #.## #.~.≈≈~.# #.# #...≈~.~# # ##.# #...≈≈.~# _You start to feel a little slower.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 64% to hit) ;j7k  target the Gusty ........ ..# Deep Elf ........ ## ... Health: 32/32 ======================== ....†... #≈###### Magic: 22/24 ======================-- #.≈≈≈≈.# ≈≈≈##  AC: 3Str: 5 ...≈.# ####≈≈# # EV: 12Int: 22 ≈≈.# #..#≈≈### SH: 0Dex: 15 ;j9 #.### ###..~≈≈... XL:  6 Next: 91% Place: Dungeon:4 #@..####...~.≈≈~#. Noise: ---------  Time: 2658.4 (0.0) ###+.........~~)~. e) +0 dagger (devious) ###..##...~~~.# Cast: Shock ##.###~.~~~.~# Swift  ##..# #~~.~~..# #..## #...≈~.~# r   quokka #.## #.~.≈≈~.# #.# #...≈~.~# # ##.# #...≈≈.~#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 64% to hit)  The zap hits the quokka. ;j=f ...*....  ...*.... ##  ....*...  ;j>#.≈≈*≈.# ≈≈≈##  ...*.#   ≈*.#  #*###   ;j>)  ##..#  #..##  #.##   #.#   # ##.#  ;j?.  ;j]..†≈≈≈. ;j3=2=9.4 (1Shock ;jV ;jeonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 64% to hit)  The zap hits the quokka. _You kill the quokka! ;j03M#.<# #. ..##.....# ...#....†...#≈#######.≈≈≈ ≈≈≈## #....###≈≈# #≈≈≈≈.# #..#≈≈###### ###..~≈≈.....####...~.≈≈~####+.........~~)~. ;j###..##...~~~.##.###~.~~~.~# ;j7< ;jc5-60.1 (0.7 ;jp ;jt9 _Found a stone staircase leading up. ;j>k1M..<# . ..#.# ...#....†...#≈######≈≈≈ ≈≈≈## #....###≈≈#  ;jk#≈≈≈≈@# #..#≈≈########.### ###..~≈≈.....####...~.≈≈~####+.........~~)~.###..##...~~~.###  ;j(t ;jz|?-8 ;j܂ ;jx ;j~@M#..<## . ..#....## ...#....†...#≈######≈≈≈ ≈≈≈## #....###≈≈# ##≈≈≈≈.# #..#≈≈########.### ###..~≈≈.....####...~.≈≈~####+.........~~)~. ;j^I ;jhR'1.5 ;jX ;juZ ;j M .#.. <## . ..#....## ...#....†...##≈######≈≈≈ ;j!  ≈≈≈## ....###≈≈# ##≈≈≈≈.# #..#≈≈########.### ###..~≈≈... Swift  ;j)  ;jT #4 ;j{U ~==2.2-Swift  ;j[  ;ju R _You feel sluggish. ;jW {M>. .#... <### .g ..#.# ...#....†.@.##≈########.≈≈≈≈.## ≈≈≈## ....###≈≈# ##≈≈≈≈.##..#≈≈### -Swift g   hobgoblin (asleep) ;jS^  You encounter a hobgoblin.3.7 (1.5Shock ;ju Q _Found a stone staircase leading down. ;j@####.####.≈≈>.≈ .#... #<###..# .g.... ..#.# .......†...#≈########.≈≈≈≈.## ≈≈≈## ....###≈≈#  ;j##≈≈≈≈.# #..#≈≈########.### ###..~≈≈.....####...~.≈≈~####+.........~~)~.###..##...~~~. ;j ;jǯ'5.2 ;j ;j ;j: #. .#######.####.≈≈≈>.≈. .≈#.# ... #<###..# .g.... ..#....####.. ## .......†...#≈########.≈≈≈≈.## ≈≈≈## ....###≈≈# ##≈≈≈≈.# #..#≈≈########.### ###..~≈≈.....####...~.≈≈~####+.........~~)~. ;j>=6.7 ;jF ;jqG ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jv   target the Gusty #. .###  Deep Elf #####.####.≈≈≈  Health: 32/32 ======================== #........>.≈.  Magic: 23/24 =======================- #..........≈  AC: 3Str: 5 ##.........#  EV: 12Int: 22 #.......... #  SH: 0Dex: 15 #.<......###..#  XL:  6 Next: 92% Place: Dungeon:4 #......@**g.... ..# Noise: ---------  ;jW  Time: 2666.7 (0.0) #........####.. ## ... e) +0 dagger (devious) #....†...# #≈###### Cast: Shock ##.≈≈≈≈.## ≈≈≈##  -Swift  #....≈.# ####≈≈# # ##≈≈≈≈.# #..#≈≈### g   hobgoblin (asleep) #####.### ###..~≈≈... #...####...~.≈≈~#. ###+.........~~)~. _Found a stone staircase leading down.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit) ;j47target the Gusty#. .###Deep Elf#####.####.≈≈≈Health: 32/32 ========================#........>.≈.Magic: 23/24 =======================-#..........≈AC: 3Str: 5##.........#EV: 12Int: 22#.......... #SH: 0Dex: 15#.<......###..#XL:  6 Next: 92% Place: Dungeon:4#......@*******..# Noise: ---------  Time: 2666.7 (0.0)#........####.. ## ... e) +0 dagger (devious)#....†...##≈###### Cast: [4 ;jj80mShock##.≈≈≈≈.##≈≈≈##-Swift #....≈.#####≈≈# ###≈≈≈≈.##..#≈≈### g   hobgoblin#####.### ###..~≈≈...#...####...~.≈≈~#.###+.........~~)~.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin. ;jg..g.....=7.7 (1 ;jUonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin. _The hobgoblin is heavily wounded. ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j9   target the Gusty #. .###  Deep Elf #####.####.≈≈≈  Health: 32/32 ======================== #........>.≈.  Magic: 22/24 ======================-- #..........≈  AC: 3Str: 5 ##.........#  EV: 12 ;j Int: 22 #.......... #  SH: 0Dex: 15 #.<......###..#  XL:  6 Next: 92% Place: Dungeon:4 #......@*g..... ..# Noise: =--------  Time: 2667.7 (0.0) ;j #........####.. ## ... e) +0 dagger (devious) #....†...# #≈###### Cast: Shock ;j8  ##.≈≈≈≈.## ≈≈≈##  -Swift  ;jt `#....≈.# ####≈≈# # ##≈≈≈≈.# #..#≈≈### g   hobgoblin ;j #####.### ###..~≈≈... #...####...~.≈≈~#. ;jð p ###+.........~~)~. _The hobgoblin is heavily wounded. ;j˱ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 74% to hit) ;j˃ Otarget the Gusty#. .###Deep Elf#####.####.≈≈≈Health: 32/32 ========================#........>.≈.Magic: 22/24 ======================--#..........≈AC: 3Str: 5##.........#EV: 12Int: 22#.......... #SH: 0Dex: 15#.<......###..#XL:  6 Next: 92% Place: Dungeon:4#......@*******..# Noise: =--------  Time: 2667.7 (0.0)#........####.. ## ... e) +0 dagger (devious) ;jZ #....†...##≈###### Cast: Shock##.≈≈≈≈.##≈≈≈##-Swift #....≈.#####≈≈# ###≈≈≈≈.##..#≈≈### g   hobgoblin#####.### ###..~≈≈...#...####...~.≈≈~#. ;j ###+.........~~)~.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jń Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ;j Aim: a hobgoblin (heavily wounded, 74% to hit)  The zap hits the hobgoblin. ;j {g......8.7 (1 ;j  ;j<" Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 74% to hit)  The zap hits the hobgoblin. _The hobgoblin is severely wounded. ;j"  ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j  target the Gusty #. .###  Deep Elf #####.####.≈≈≈  Health: 32/32 ======================== #........>.≈.  Magic: 21/24 =====================--- #..........≈  AC: 3Str: 5 ##.........#  EV: 12Int: 22 #.......... #  SH: 0Dex: 15 #.<......###..#  XL:  6 Next: 92% Place: Dungeon:4 #......@g...... ..# Noise: =--------   ;jTime: 2668.7 (0.0) #........####.. ## ... e) +0 dagger (devious) #....†...# #≈###### Cast: Shock ##.≈≈≈≈.## ≈≈≈##  -Swift  #....≈.# ####≈≈# # ##≈≈≈≈.# #..#≈≈### g   hobgoblin #####.### ###..~≈≈... #...####...~.≈≈~#. ###+.........~~)~. _The hobgoblin is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit) ;j#4   target the Gusty #. .###  Deep Elf #####.####.≈≈≈  Health: 32/32 ======================== #........>.≈.  Magic: 21/24 =====================--- #..........≈  AC: 3Str: 5 ##.........#  EV: 12Int: 22 #.......... #  SH: 0Dex: 15  ;j4 0#.<......###..#  XL:  6 Next: 92% Place: Dungeon:4 #......@†...... ..# Noise: =--------  Time: 2668.7 (0.0) #........####.. ## ... e) +0 dagger (devious) #....†...# #≈###### Cast: Shock ##.≈≈≈≈.## ≈≈≈##  -Swift  #....≈.# ####≈≈# # ##≈≈≈≈.# #..#≈≈### g   hobgoblin ;j5  #####.### ###..~≈≈... #...####...~.≈≈~#. ###+.........~~)~.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit)  The zap hits the hobgoblin. ;jC;  #. .###           ;j;  #    *******   ##     ;j; ] ≈≈≈##     ;j < S    ;j.< _     ;jQ< W )  ;j 7†...... ;jj 2=9.7 (1Shock ;j  ;j; Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin! ;j<;M #  #. .#######.####.≈≈≈>.≈.. .≈##.##....<....@.###..# †...... ..#....####.. ## .......†...#≈########.≈≈≈≈.##≈≈≈###.. ;jE ;jlS5-71.2 (1.5 ;jwZ ;j\ ;j-M.  #  #. .#######.####.≈≈≈>.≈.. .≈≈≈##.#......#<......###..# †...... ..#....####.. ## ...#....†...##≈###########.# ;j 3==-2.7 ;j M.  #  #. .#######.####.≈≈≈>.≈.. .≈≈≈###.##....<......###..# †...... ..##........####.. ## ...##≈≈≈≈.# ;j8 4==4.2 _You start to feel a little faster. ;jM#.  #  #. .#######.####.≈≈≈>.≈.. .≈≈≈###.#.... ;j#g<......###..# #.......†........#. #....≈.# ;j ;jC'5.7 ;j ;j ;j #..$.#... ... ...  #.# #  #.# .### #####.####.≈≈≈ #>.≈.. #..≈≈≈ ###.## #.......# #.<......#### #†......  ;j #........####.. ## .. #....†...##≈######.≈≈≈≈.## ≈≈≈## ;jɑ ;j('7.2 ;jP ;j+ _Found 12 gold pieces. ;jP ZM...#..$.#.......  #  #.# .########@####.≈≈≈>.≈.. .≈≈≈###.##.............##....†...#  ;j2Y  ;j,m =8.7 ;jn  ;jrM#...#$..##....K#.......  #  #@# .########.####.≈≈≈#........>.≈.. #..........≈≈≈##.........#.###...K   kobold (missile, asleep)#..#.#........## ;j*(  You encounter a kobold. It is wielding a +0 whip and quivering poisoned darts. ;j_*]=80.2Shock ;j|4 ;j6\ _You no longer feel sluggish. ;j@7#####.$..#K##.....##.....#  #  #.# .#######.####.≈≈≈ ;j7......>.≈.. #..........≈≈≈#.........#.#...........#.<......###..#†......  ;jM_10 ;j#####.$..K#.@...# ##.#...##  #.# #..#######.####.≈≈≈>.≈.. ;j #..........≈≈≈#.........#.#..........<......###..# ;j ;j3&2 ;j" ;j$ ;j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j ;jThe spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - No ;jc! ;jWR  target the Gusty  Deep Elf #######  Health: 32/32 ======================== #.....#  Magic: 20/24 ====================---- #.....#  AC: 3Str: 5 #..$**#  EV: 12Int: 22 #...*K#  SH: 0Dex: 15 #...**#  XL:  6 Next: 92% Place: Dungeon:4 #.@...#  Noise: ---------  Time: 2682.2 (0.0) ##.#...##  e) +0 dagger (devious) ;jUT #.# #..###  Cast: Shock #####.####.≈≈≈  #........>.≈..  #..........≈≈≈  K   kobold (missile, asleep) ##.........#.##  #.............#  #.<......###..# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip and quivering poisoned darts (asleep, empty  space bonus: 5/8) ;j< target the GustyDeep Elf#######Health: 32/32 ========================#.....#Magic: 20/24 ====================----#.....#AC: 3Str: 5#..$..#EV: 12Int: 22#....*#SH: 0Dex: 15#.....#XL:  6 Next: 92% Place: Dungeon:4#.@...#Noise: ---------  Time: 2682.2 (0.0)##.#...##e) +0 dagger (devious)#.# #..###Cast: Shock#####.####.≈≈≈#........>.≈..#..........≈≈≈K   kobold (missile, ;j`  asleep)##.........#.###.............##.<......###..#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip and quivering poisoned darts (asleep, empty  space bonus: 5/8) ;j )onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 whip and quivering poisoned darts (asleep, empty  space bonus: 5/8)  The air twists around and strikes the kobold!3===3.2 (1Shock ;j8  ;j J _You kill the kobold!u ;j3u ;j1=u ;ju ;jT,u ;jku ;j!u ;j~"u ;j#u ;j&~2==u ;j(u ;j)u ;j*u ;j*u ;j-u ;j/.h3==u ;j(/u ;j2u ;j2u ;j3u ;jWC4===u ;jod _You now have 177 gold pieces (gained 12).u ;jt3u ;j݁####### #.....# #.....# #.....# #...@)# ---#.....# #.....#  ##.#... #.###..########.####.≈≈≈#........>.≈.u ;j#..........≈≈≈##....#u ;jŞ"#u ;jJ# #.....# #.....# #.....# u ;jV#....@# #.....# #.....# #.###..########.#........>.≈..#.... u ;jgx985.0)---9.2 (16u ;j  Things that are here: _a +0 whip; 2 poisoned darts; a kobold corpsev ;jv ;jb_v ;j _v ;j,v ;j,v ;j?,v ;j/v ;jv ;jv ;jv ;jv ;jv ;j,v ;jCv ;jv ;jHv ;jv ;jv ;jv ;jv ;j2v ;jU:Bv ;ju_,v ;j`v ;jav ;jcv ;j+##.#...###.###..##### ###.####.≈≈≈≈#### .......>.≈......# .........≈≈≈≈##.# ........#.#####.#### ...........####..... ......###..#....# .....†..........@#..######### ......####..####.......^....# . ..†...# ##..#≈############.##### ≈≈≈≈.## ####≈≈≈## ######...... ...≈.#####≈≈# ##........... ≈≈≈≈.# #..#≈≈###..#######..#  ####.### ###..~≈≈....## ##<## #...####...~.≈≈~#..#######..## ###+..~~)~............. v ;j .716.2 (17v ;j,7.2 (18v ;jv ;jm. _i - a +4 ring of slayingw ;jIw ;j w ;j&/.###..##### ##.####.≈≈≈≈#### .. ......>.≈......# #. ..≈≈≈≈##.# .. ..w ;j'#.#####.####.#...####......(###..#....###.#†...........#..#############..####.@.....^....# ..0.0)†...# ##..#≈############.##### ≈≈≈.## ####≈≈≈## ######....... ..≈.# ####≈≈# ##...... ≈≈≈.# #..#≈≈###..#######..# ###.### ###..~≈≈....## ##<##. w ;j-( #...####...~.≈≈~#..#######..##.###+.........~~)~.............. ###..##...~~~.########..##w ;jp7w ;j->+8.2 (1w ;j^Gw ;jI- _Found 3 poisoned darts.x ;j> =#.#...## .###..##### #.####.≈≈≈≈#### .>.≈......# ##≈≈≈≈##.# .. ...#.#####.####.#......####......(###..#....###.# .†...........#@.######### ...####..####.......^....# .. †...# ##..#≈############.#####.# x ;j޿ (≈≈.## ####≈≈≈## ###### .≈.# ####≈≈# ##............ ≈≈.# #..#≈≈###..#######..#.# ##.### ###..~≈≈....## ##<##.##...####...~.≈≈~#..#######..#####+.........~~)~.............x ;j x ;j &9x ;jL y ;jn\....## .#...## ../ .###..##### ####.≈≈≈≈#### .>.≈......# ##. ..B≈≈≈≈##.# .. ....#.#####.####.#.........####......(.....###..#....###@# .†...........#..######### ...####..####.......^....# .. ...# ##..#≈############.#####.# ≈.## ####≈≈≈## ######.# ####≈≈# ##.............. B   clockroach (asleep, warded) ≈.# #..#≈≈###..#######..#.## #.### ###..~≈≈....## ##<##.## #...####...~.≈≈~#..#######..##...  You encounter a clockroach.y ;ju20Shock _Found a gold wand.y ;jvO# ..## . #...## ../ # ###..##### # ####.≈≈≈≈#### .. ..#>.≈......# ###. ..B#≈≈≈≈##.# #.. #.#####.####.#. ....####.....@(......####..#....###.######## ..# .†...........#..######### ####..####.......^....# .. ..# ##..#≈############.#####.# .## ####≈≈≈## ###### .# ####≈≈# ##............... .# #..#≈≈###..#######..#.##. .### ###..~≈≈....## ##<##.##.By ;jXBy ;j&1y ;j$y ;j&z ;jca# ## .....# ...## .../.# ..##### .....# .≈≈≈≈#### .....# >.≈......# ###.....#≈≈≈≈##.# #.....B.#.#####.####.#......#####...# ###..#....###.#..# †.#..# ..#. .####..####.......^....# ...#. .# ##..#≈######.#####.#. ## ####≈≈≈## ######. # ####≈≈# ##. # #..#≈≈###..#..#.##. ### ###..~≈≈....## ##<##.##.z ;j1B.z ;jz ;j&2z ;j|z ;jT _You see here 3 poisoned darts.z ;j` K.Bz ;j z ;j\ &3z ;j" z ;jt% * _j - 3 poisoned darts{ ;jD )# # ####### ## #.....# ..## #.../.# ..##### #.....# ##.≈≈≈≈#### #.....# >.≈......# ###.....###≈≈≈≈##.# #..........#.#####.####.#@B....#  ....####...............# ###..#....###.########## ..# ..........#..######### . ####..####.......^....# .. # ##..#≈############.#####.#####≈≈≈## ######{ ;j  ####≈≈# ##............... #..#≈≈###..#######..#.##.{ ;jZ { ;j .=4{ ;j $ { ;j L_The clockroach barely misses you. x2| ;jkN  Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.| ;jThe spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - No} ;jC} ;j4)# target the Gusty .# #######  Deep Elf .## #.....#  Health: 32/32 ======================== ..## #.../.#  Magic: 20/24 ====================---- #..##### #.....#  AC: 3Str: 5 ##.≈≈≈≈#### #.....#  EV: 12Int: 22 .>.≈......# ###.....###  SH: 0Dex: 15 } ;jw...≈≈≈≈##.# #..***.....  XL:  6 Next: 93% Place: Dungeon:4 ..#.#####.####.#@B*...#  Noise: =--------  Time: 2724.2 (0.0) .....####.......***..... .#  e) +0 dagger (devious) ###..#....###.########## ..#  Cast: Shock ...........#..######### ..#. ####..####.......^....# ...#... } ;j߂T# ##..#≈############.#####.#.... B   clockroach (warded) # ####≈≈≈## ######............ ####≈≈# ##................. #..#≈≈###..#######..#.##... _The clockroach barely misses you. x2  Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (damage-immune at range, empty space bonus: 7/8)} ;j )#target the Gusty .########Deep Elf .###.....#Health: 32/32 ======================== ..###.../.#Magic: 20/24 ====================---- #..######.....#AC: 3Str: 5 ##.≈≈≈≈#### #.....#EV: 12Int: 22 .>.≈......# ###.....###SH: 0Dex: 15 ...≈≈≈≈##.# #..........XL:  6 Next: 93% Place: Dungeon:4 ..#.#####.####.#@B....#Noise: =--------  Time: 2724.2 (0.0) .....####............... .#e) +0 dagger (devious) ###..#....###.########## ..#Cast: Shock ...........#.[34} ;j }m.######### ..#. ####..####.......^....# ...#... # ##..#≈############.#####.#.... B   clockroach (warded) # ####≈≈≈## ######............####≈≈# ##.................#..#≈≈###..#######..#.##... _The clockroach barely misses you. x2  Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (damage-immune at range, empty space bonus: 7/8)} ;j 1-Contam: 15% 5.2 (1} ;j } ;j*   Casting: Airstrike (quite dangerous; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target  Aim: a clockroach (damage-immune at range, empty space bonus: 7/8) _You miscast Airstrike. Nothing appears to happen. The clockroach bites you.~ ;jVuN  Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ ;j)# target the Gusty .# #######  Deep Elf .## #.....#  Health: 31/32 =======================- ..## #.../.#  Magic: 19/24 ===================----- #..##### #.....#  AC: 3Str: 5 ##.≈≈≈≈#### #.....#  EV: 12Int: 22 Contam: 15% .>.≈......# ###.....###  SH: 0Dex: 15 ...≈≈≈≈##.# #..........  XL:  6 Next: 93% Place: Dungeon:4 ..#.#####.####.#@B....#  Noise: =--------  Time: 2725.2 (0.0) .....####...............~ ;j[40m .#  e) +0 dagger (devious) ###..#....###.########## ..#  Cast: Shock ...........#..######### ..#. ####..####.......^....# ...#... # ##..#≈############.#####.#.... B   clockroach (warded) # ####≈≈≈## ######............ ####≈≈# ##................. #..#≈≈###..#######..#.##... _You miscast Airstrike. Nothing appears to happen. The clockroach bites you.  Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit)~ ;j)#target the Gusty .########Deep Elf .###.....#Health: 31/32 =======================- ..###.../.#Magic: 19/24 ===================----- #..######.....#AC: 3Str: 5 ##.≈≈≈≈#### #.....#EV: 12Int: 22 Contam: 15% .>.≈......# ###.....###SH: 0Dex: 15 ...≈≈≈≈##.# #..........XL:  6 Next: 93% Place: Dungeon:4 ..#.#####.####.#@B....#Noise: =--------  Time: 2725.2 (0.0) .....####............... .#e) +0 dagger (devious) ###..#....###.########## ..#Cast: Shock ...........#~ ;j[m..######### ..#. ####..####.......^....# ...#... ~ ;jA h# ##..#≈############.#####.#.... B   clockroach (warded) # ####≈≈≈## ######............####≈≈# ##.................#..#≈≈###..#######..#.##...Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit)  You miscast Shock. Nothing appears to happen.20=26.2 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit)  You miscast Shock. Nothing appears to happen. _The clockroach bites you but does no damage.~ ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jk)# target the Gusty .# #######  Deep Elf .## #.....#  Health: 31/32 =======================- ..## #.../.#  Magic: 19/24 ===================----- #..##### #.....#  AC: 3Str: 5 ##.≈≈≈≈#### #.....#  EV: 12Int: 22 Contam: 25% .>.≈......# ###.....###  SH: 0Dex: 15 ...≈≈≈≈##.# #..........  XL:  6 Next: 93% Place: Dungeon:4 ..#.#####.####.#@B....#  Noise: =--------  Time: 2726.2 (0.0) .....####............... ;j@[40m .#  e) +0 dagger (devious) ###..#....###.########## ..#  Cast: Shock ...........#..######### ..#. ####..####.......^....# ...#... # ##..#≈############.#####.#.... B   clockroach (warded) # ####≈≈≈## ######............ ####≈≈# ##................. #..#≈≈###..#######..#.##... _The clockroach bites you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit) ;j#T)#target the Gusty .########Deep Elf .###.....#Health: 31/32 =======================- ..###.../.#Magic: 19/24 ===================----- #..######.....# ;jeVAC: 3Str: 5 ##.≈≈≈≈#### #.....#EV: 12Int: 22 Contam: 25% .>.≈......# ###.....###SH: 0Dex: 15 ...≈≈≈≈##.# #..........XL:  6 Next: 93% Place: Dungeon:4 ..#.#####.####.#@*****#Noise: =--------  Time: 2726.2 (0.0)  ;jZc(.....####............... .#e) +0 dagger (devious) ###..#....###.########## ..#Cast: Shock ...........#..######### ..#. ####..####.......^....# ...#... # ##..#≈############.#####.#.... B   clockroach (warded) # ####≈≈≈## ######............####≈≈# ##.................#..#≈≈###..#######..#.##... _The clockroach bites you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit) ;j8B....  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, 74% to hit)  The zap misses the clockroach.  ;jD~ The clockroach sprays sand from its hourglass at you. ;j ;j2[29--7.2 (1 ;jG _The blast of sand hits you. ;jNQ .)  ####### . ..## /..#####  ;j2R ##.≈≈≈≈####  >.≈......# ###.....###.≈≈≈≈##.# #..@.......#.#####.####.#.B....## .....####............... ###..#....###.########## ...........#..######### ..#.###..####.......^....# ...###..#≈###########.# # ####≈≈≈## ###### ;jR X###≈≈# ##.............. ;j[  ;jpf  ;jn 8 ;jx  ;j P _The clockroach misses you. ;jP  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j.# target the Gusty )# Deep Elf .# #######  Health: 29/32 =====================--- .## #.....#  Magic: 18/24 ==================------ ..## #.../.#  AC: 3Str: 5 #..##### #.....#  EV: 12Int: 22 Contam: 25% ##.≈≈≈≈#### #.....#  SH: 0Dex: 15 .>.≈......# ###.....###  XL:  6 Next: 93% Place: Dungeon:4 ...≈≈≈≈##.# #..@.......  Noise: =--------  Time: 2728.2 (0.0) ..#.#####.####.#.B[ ;j40m....##  e) +0 dagger (devious) .....####............... .#  Cast: Shock ###..#....###.########## ..# ...........#..######### ..#. ####..####.......^....# ...#... B   clockroach (warded) # ##..#≈############.#####.#.... # ####≈≈≈## ######............ ####≈≈# ##................. _The clockroach misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit) ;ji.#target the Gusty )#Deep Elf .########Health: 29/32 =====================--- .###.....#Magic: 18/24 ==================------ ..###.../.#AC: 3Str: 5 #..######.....#EV: 12Int: 22 Contam: 25% ##.≈≈≈≈#### #.....#SH: 0Dex: 15 .>.≈......# ###.....###XL:  6 Next: 93% Place: Dungeon:4 ...≈≈≈≈##.# #..@....*..Noise: =--------  Time: 2728.2 (0.0) ..#.#####.####.#.*..*.##e) +0 dagger (devious) .....####.........** ;jBk.... .#Cast: Shock ###..#....###.########## ..# ...........#..######### ..#. ####..####.......^....# ...#... B   clockroach (warded) # ##..#≈############.#####.#.... # ####≈≈≈## ######............####≈≈# ##.................Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit)  The zap hits the clockroach. ;jH.B.....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit)  The zap hits the clockroach.  The clockroach is heavily wounded. ;jI30=9=9.2 (1 ;jxX _The clockroach bites you but does no damage. ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jv .# target the Gusty )# Deep Elf .# #######  Health: 30/32 ======================-- .## #.....#  Magic: 18/24 ==================------ ..## #.../.#  AC: 3Str: 5 #..##### #.....#  EV: 12Int: 22 Contam: 25% ##.≈≈≈≈#### #.....#  SH: 0Dex: 15 .>.≈......# ###.....###  XL:  6 Next: 93% Place: Dungeon:4 ...≈≈≈≈##.# #..@.......  Noise: =--------  Time: 2729.2 (0.0) ..#.#####.####.#.B[ ;j: Q40m....##  e) +0 dagger (devious) .....####............... .#  Cast: Shock ###..#....###.########## ..# ...........#..######### ..#. ####..####.......^....# ...#... B   clockroach (warded) # ##..#≈############.#####.#.... # ####≈≈≈## ######............ ####≈≈# ##................. _The clockroach bites you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 74% to hit) ;j .#target the Gusty )#Deep Elf .########Health: 30/32 ======================-- .###.....#Magic: 18/24 ==================------ ..###.../.#AC: 3Str: 5 #..######.....#EV: 12Int: 22 Contam: 25% ##.≈≈≈≈#### #.....#SH: 0Dex: 15 .>.≈......# ###.....###XL:  6 Next: 93% Place: Dungeon:4 ...≈≈≈≈##.# #..@....*..Noise: =--------  Time: 2729.2 (0.0) ..#.#####.####.#.*..*.##e) +0 dagger (devious) .....####.........** ;j .... .#Cast: Shock ###..#....###.########## ..# ...........#..######### ..#. ####..####.......^....# ...#... B   clockroach (warded) # ##..#≈############.#####.#.... # ####≈≈≈## ######............####≈≈# ##.................Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach. ;jX.B.....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach.  The clockroach is heavily wounded. ;j[29-30.2 (1 ;j; ;jA`/ _The clockroach bites you. ;j@  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j.# target the Gusty )# Deep Elf .# #######  Health: 29/32 =====================--- .## #.....#  Magic: 17/24 =================------- ..## #.../.#  AC: 3Str: 5  ;j#..##### #.....#  EV: 12Int: 22 Contam: 25% ##.≈≈≈≈#### #.....#  SH: 0Dex: 15 .>.≈......# ###.....###  XL:  6 Next: 93% Place: Dungeon:4 ...≈≈≈≈##.# #..@.......  Noise: =--------  Time: 2730.2 (0.0)  ;j6..#.#####.####.#.B....##  e) +0 dagger (devious) .....####............... .#  Cast: Shock ###..#....###.########## ..# ...........#..######### ..#.  ;j5####..####.......^....# ...#... B   clockroach (warded) # ##..#≈############.#####.#.... # ####≈≈≈## ######............ ;jf####≈≈# ##................. _The clockroach bites you.  Casting: Shock (safe; 1% risk of failure)  ;jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ;jPress: ? - help, Shift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 74% to hit) ;jX}.#target the Gusty )#Deep Elf .########Health: 29/32 =====================--- .###.....#Magic: 17/24 =================------- ..###.../.#AC: 3Str: 5 #..######.....#EV: 12Int: 22 Contam: 25% ##.≈≈≈≈#### #.....# ;jL~SH: 0Dex: 15 .>.≈......# ###.....###XL:  6 Next: 93% Place: Dungeon:4 ...≈≈≈≈##.# #..@....*..Noise: =--------  Time: 2730.2 (0.0) ..#.#####.####.#.*..*.##e) +0 dagger (devious) .....####.........**.... .#Cast: Shock ###..#....###.########## ..# ...........#..######### ..#. ####..####.......^....# ...#... B   clockroach (warded) # ##..#≈############.#####.#.... # ####≈≈≈## ######............ ;j~####≈≈# ##.................Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ;j~Aim: a clockroach (heavily wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach. ;j07T.B.....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 74% to hit)  The zap hits the clockroach.  The clockroach is almost dead. ;j7[5---1.2 (1 ;jA ;jRq _The clockroach bites you. The clockroach barely misses you. ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jj.# target the Gusty )# Deep Elf .# #######  Health: 25/32 ==================------ .## #.....#  Magic: 16/24 ================-------- ..## #.../.#  AC: 3Str: 5 #..##### #.....#  EV: 12Int: 22 Contam: 25% ##.≈≈≈≈#### #.....#  SH: 0Dex: 15 .>.≈......# ###.....###  XL:  6 Next: 93% Place: Dungeon:4 ...≈≈≈≈##.# #..@.......  Noise: =--------  Time: 2731.2 (0.0) ..#.#####.####.#.B[ ;jalf40m....##  e) +0 dagger (devious) .....####............... .#  Cast: Shock ###..#....###.########## ..# ...........#..######### ..#. ####..####.......^....# ...#... B   clockroach (warded) # ##..#≈############.#####.#.... # ####≈≈≈## ######............ ####≈≈# ##................. _The clockroach bites you. The clockroach barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (almost dead, damage-immune at range, 74% to hit) ;jL.# target the Gusty )# Deep Elf .# #######  Health: 25/32 ==================------ .## #.....#  Magic: 16/24 ================-------- ..## #.../.#  AC: 3Str: 5 #..##### #.....#  EV: 12Int: 22 Contam: 25%  ;j+NR##.≈≈≈≈#### #.....#  SH: 0Dex: 15 .>.≈......# ###.....###  XL:  6 Next: 93% Place: Dungeon:4 ...≈≈≈≈##.# #..@.......  Noise: =--------  Time: 2731.2 (0.0) ..#.#####.####.#.†....##  e) +0 dagger (devious) .....####............... .#  Cast: Shock ###..#....###.########## ..# ...........#..######### ..#. ####..####.......^....# ...#... B   clockroach (warded) # ##..#≈############.#####.#.... # ####≈≈≈## ######............ ;jNd####≈≈# ##.................Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ;jNPress: ? - help, Shift-Dir - straight lineAim: a clockroach (almost dead, damage-immune at range, 74% to hit)  The zap hits the clockroach. ;j/b )#      ;jc     >   *.. *..*.## **.... .#   ;jtc ^....#  #   # ;jc       ;jv[.†..... ;jo ;j.#target the Gusty )#Deep Elf .########Health: 25/32 ==================------ .###.....#Magic: 17/24 =================------- ..###.../.#AC: 3Str: 5 #..######.....#EV: 13Int: 22 Contam: 25% ##.≈≈≈≈#### #.....#SH: 0Dex: 15 .>.≈......# ###.....###XL:  6 Next: 103% Place: Dungeon:4 ...≈≈≈≈##.# #..@.......Noise: =--------  Time: 2732.2 (1.0) ..#.#####.####.#.†....##e) +0 dagger (devious) .....####............... .#Cast: Shock ###..#....###. ;j########## ..# ...........#..######### ..#. ####..####.......^....# ...#...  # ##..#≈############.#####.#....  # ####≈≈≈## ######............ ####≈≈# ##................. Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (almost dead, damage-immune at range, 74% to hit)  The zap hits the clockroach.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (almost dead, damage-immune at range, 74% to hit)  The zap hits the clockroach. _You kill the clockroach!  You have reached level 7!  --more-- ;jh9/36=5- ;jW7 1% Shock ;jgJ _ ;je  ;j5f  ;j5j  ;jo  ;jw M3 ;j@z k8=1 ;j{  ;j N19 ;j  ;j <30==79==5311=20==9% 71==53 ;j 2=1 _You start resting. ;j q2==- ;j 0453.0) ;j - _Your magical contamination has completely faded away. ;j ;j$ 3==3== ;j5B ;j&~4== ;j ;j ;j/U4= ;j; ;jS ;j ;j ;j ;j0a5== ;j" _Magic restored.5= ;j , ;j  ;j e= ;j, ;j6== ;j ;j _HP restored. ;jg,B ;j. ;j1 ;jT2 ;jp3 ;j5 ;j9 ;j:O= ;j[[ #######  #.....# # #...@.# ##### #.....# ≈≈≈≈#### #.....# ≈......# ###.....### ≈≈≈≈##.# #........... .#####.####.#.†....### ..####................ .# ..#....###.########### ..# ........#..######### ..#. ;jd-63.2 (18 ;jtj,4.2 (19 ;jz ;j- _a - a wand of flame (9) ;j6G ;jBU ;j#Z ;jhN _There are no items here. ;jSu ;j YP _ ;jY ;jyv ;j{ ;j}, ;j!~, ;j ;j  ;jd You encounter a shadow imp. ;j˚########.....##.....##.....## ## #.....# .# .# ###.....######.##.# .# #...........@$....# .####.#.†....####.#...# ................ .# .##Shock .###.########### .#..# ..#..######### .5#. #.......^....# ...#.....##5   shadow imp (asleep) ############.#####.#...... ≈≈## ######............. #≈≈# ##.................... ;j271.2 (7.0) ;j ;jG+2.2 (8 _ ;j ;j^ # #.....# #.....# #.....# ## #.....# .# . ;j.# ###.....######.##.# #.# #....@.$....# #.####.#.†....####.#...# #....... .# .##.###.##### .#..#.#..# .5..#. ## ;j.^....# ...#.....## ≈#.#####. ;jP#.#≈## ######........#  ;jpR##≈≈# ##. ;j  ;jDZ3.2 (1Shock ;j ;j ;j 6# #.....# #.....# #.....# #  #.....# .# # ###.....######.##.# .# #.$....# .####.#.†....####.#...# ....... .# .## ###.##### .#..##..# .5..#..^....# ...#.....## 5   shadow imp (asleep) #.#####.### ######........  ;jB 75. ;j N5 ;j ====4Shock ;j] q _The shadow imp shouts, "Scamper home, thou shaky base-court bugbear!" ;j  ;jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;jъ The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - No ;jVS ;j6  target the Gusty  Deep Elf ####### Health: 36/36 ======================== #.....# Magic: 21/25 ====================---- #.....# AC: 3Str: 5 #.....# #  EV: 13Int: 22 ## #.....# .#  SH: 0Dex: 15 .# ###.....######.##.#  XL:  7 Next:  1% Place: Dungeon:4 .# #...........@$....#  Noise: ===------  Time: 2774.2 (0.0) .####.#.†....####.#...#  e) +0 dagger (devious) ................ *# . ;j[33m##  Cast: Shock .###.########### 5#..# ..#..######### **..#. #.......^....# ...#.....##  5   shadow imp ############.#####.#.......# ≈≈## ######...............# #≈≈# ##.................... _The shadow imp shouts, "Scamper home, thou shaky base-court bugbear!"  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow imp (empty space bonus: 3/8) ;jm target the GustyDeep Elf#######Health: 36/36 ========================#.....#Magic: 21/25 ====================----#.....#AC: 3Str: 5#.....##EV: 13Int: 22 ## #.....#.#SH: 0Dex: 15  ;jo .# ###.....######.##.#XL:  7 Next:  1% Place: Dungeon:4 .# #...........@$....#Noise: ===------  Time: 2774.2 (0.0) .####.#.†....####.#...#e) +0 dagger (devious) ................ .# .##Cast: Shock .###.########### *#..# ..#..######### ....#.  ;jp #.......^....# ...#.....##5   shadow imp ############.#####.#.......# ≈≈## ######...............# #≈≈# ##.................... _The shadow imp shouts, "Scamper home, thou shaky base-court bugbear!"  Casting: Shock (safe; 1% risk of failure)  ;jIp Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow imp (empty space bonus: 3/8) ;jw.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target  Aim: a shadow imp (empty space bonus: 3/8)  The open air twists around violently and strikes the shadow imp! ;jo) ;jb35.2 (1Shock ;j ;j|N _You kill the shadow imp! ;j # ##.....# .##.....# .##.....# #.#  #.....# ..# # ###.....######.##.# # #.....# ####.#.†....####.#...# ........# .## ###.# ;j¶ #..#..##..# #. .^....# ##.#####.#  ;j  ;j ^2=---6 ;j|  ;j-  ;jt G---7.2 (2 ;j U _You now have 195 gold pieces (gained 18). ;jY{3==4==5== ;jj  You encounter an endoplasm. ;jK#J .. ####### .# #.....# .# #.....# .#  #.....# ##.#  #.....# #..#  ###.....######@##.#  #.................# ###.#.†....####.#...# Shock ................#..#  ;jE##.##..#..# #..######### #.....#. J   endoplasm (asleep) ......^....# ##...#.....## ##########.#####.#.......# ## ####### ;j`',85.2 (8 ;jR026.2 (9 _ ;j7 ;j9 ;j9  #J ..   .#   .#   .#   ##.#   #..#  #@##.#  ...........# †....####.#...# ..#..## #..#..#  #.....#. ^....# ##...#. ##.#.......#    ;jlh #J ..   ;ji" .#   .#   .#   ##.#   #..#  #@##.#  ...........# †....####.#...# ..#..###..#..# #.....#. ^....# ##...#.##.#...  ;jo ;jU} ;j ;ja _An endoplasm is nearby! ;jMN  Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;ji4   target the Gusty #J Deep Elf .* Health: 36/36 ========================  ####### *# Magic: 24/25 =======================-  #.....# *# AC: 3Str: 5  #.....# *# EV: 13Int: 22  #.....# ##*# SH: 0Dex: 15  #.....# #*.# ;j; 2 XL:  7 Next:  3% Place: Dungeon:4  ###.....######@##.#  Noise: ---------  Time: 2786.2 (0.0)  #.................#  e) +0 dagger (devious) ###.#.†....####.#...#  Cast: Shock ................#..## ##.###########..#..# #..######### #.....#.  J   endoplasm (asleep)  ;j:C y......^....# ##...#.....## ##########.#####.#.......# ## ######...............# _An endoplasm is nearby!Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit) ;j   target the Gusty #. Deep Elf .. Health: 36/36 ========================  ####### .# Magic: 24/25 =======================-  #.....# .# AC: 3Str: 5  #.....# .# EV: 13Int: 22  #.....# ##.# SH: 0Dex: 15  #.....# #..# XL:  7 Next:  3% Place: Dungeon:4  ###.....######@##.#  Noise: ---------  Time: 2786.2 (0.0)  #.................#  e) +0 dagger (devious) ###.#.†....[ ;j6 40m####.#...#  Cast: Shock ................#..## ##.###########..#..# #..######### #.....#.  J   endoplasm (asleep) ......^....# ##...#.....## ##########.#####.#.......# ## ######...............# Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm! ;j h #* ;j  .*   *#   *#   *#   ##*#   #*.#     †  ^....#   ;j L....... ;j@ = ;j& 7.2 (1 ;j٨ Shock ;ju  ;jZ  ;j  ;j Lonfirm with . or Enter, or press ? or * to list all spells. ;j- vAiming: Shock (safe; 1% risk of failure)  ;j ;Press: ? - help, Shift-Dir - straight line ;j GAim: an endoplasm (asleep, 100% to hit)  ;jb $The zap hits the endoplasm!  ;jŵ B_You kill the endoplasm! ;jvu I ;j-x , ;j~ 5= ;j&  ;j  ;j9  ;j)  ;j: B ;jĐ  ;j1  ;j = ;j  ;j , ;j  ;j  ;j)  ;j  ;j  ;jM  ;j B ;j  ;jb  ;jC  #  ##. ### #.. #####...## #### #.####..~.....# ...# #.#....@~.....>-8014.0) ...# #.#.###.~.~.... ...# ##.#.# #.~~.....# #..#.# #..?....# ...##.# #........ .............# #...~....####.#...# #........ .........#..## ........######..#..# ;j  ;jy \-2.2 (15 ;j= ; _Found a stone staircase leading down. ;jf ;jkB ;j ;jG#####..####.. #####...## ## #.####..~.....## .# #.#.....~.....> .# #.#.###.~.~....# .# ##.#.# #.~~.....# # #..#.# #..@....# ######.##.# #........# ........# #...~....# ####.#...# #........#....#..## ........## #####..#..# #.#.#...## ### #.....#.....###### ##...#.....##.# ;j֜&.......# ;j.16.2 (4.0) ;j<+7.2 (5 ;j" ;jc _m - a scroll labelled FIFFAE SAPECK ;j |# ### ##. ..### #.. #####...##  #.####..~.....## # #.#.....~.....># # #.#.###.~.~....# # ##.#.# #.~~.....# # #..#.# #...@...# ######.##.# #.# # #...~....# #..###  #.....#.....#####  ;j  ;j2. +8.2 (1 ;j4  ;jt5  ;jS# ### ##. ..### #.. #####...##  #.####..~.....##  #.#.....~.....>#  #.#.###.~.~....#  ##.#.# #.~~.....#  #..#.# #.# .##.# #.# # #...~....#  #.....#.  ;jT ;j`&9 ;je ;jg ;jM #### #. ..###  ;j. #####...## ####....~.....> #.#.###.~.~#~~.@...#  #..# #####.##. .........# #...~....#.....# ;jh ;jq'10 ;j ;j ;j M #  # J### #. ..### . #####...## ####....~.....> #.#.###.~.~#~~.....  #..# #####.##.# #........#J   endoplasm (asleep)#....##### ;j  ;j 31Shock ;j  ;j [ _You encounter an endoplasm. ;jeo ##  # J### #. ..### . #####...## ####....~..@..> #.#.###.~.~#~~.....  #..# #####.##.....# ......~ ####.#...# #. ...##........####..#..# #.#.#...## ;jm ;j&2 ;jʑ ;j͚ ;jd ####  # ..J### #. ...### . #####...## #####....~.....> #.#.###.~.~#~~.....  #..## #####.##.....# ......~  ;j####.#...# #. ...##........## ;jC ;j&3 ;j ;j ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ;j   target the Gusty  Deep Elf  Health: 36/36 ========================  Magic: 24/25 =======================- #### AC: 3Str: 5 # ..J### EV: 13Int: 22 ##. .*.### SH: 0Dex: 15 #.. #####*..##  XL:  7 Next:  3% Place: Dungeon:4 ;j #.####..~..@..##  Noise: ---------  Time: 2813.2 (0.0) #.#.....~.....>#  e) +0 dagger (devious) #.#.###.~.~....#  Cast: Shock  ##.#.# #.~~.....#  #..#.# #.......## #####.##.# #........#  J   endoplasm (asleep) .........# #...~....# ####.#...# #........# .....#..###........## _m - a scroll labelled FIFFAE SAPECK _You encounter an endoplasm.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ;jR  target the Gusty  Deep Elf  Health: 36/36 ========================  Magic: 24/25 =======================- #### AC: 3Str: 5 # ...### EV: 13Int: 22 ##. ...### SH: 0Dex: 15 #.. #####...##  XL:  7 Next:  3% Place: Dungeon:4 #.####..~..@..##  Noise: ---------  Time: 2813.2 (0.0) #.#.....~.....>#  e) +0 dagger (devious) #.#.###.~.~....#[ ;j_40m  Cast: Shock  ##.#.# #.~~.....#  #..#.# #.......## #####.##.# #........#  J   endoplasm (asleep) .........# #...~....# ####.#...# #........# .....#..###........## Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is moderately wounded.The endoplasm quivers.The zap hits the endoplasm. #### # ..*### ##. .*.### #.. #####*..##                ;j.(... ;jmb=4.2 (1Shock ;j}  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is moderately wounded.The endoplasm quivers.  The zap hits the endoplasm. _You kill the endoplasm! ;jQ yM #####  ;j  # #....### #. #...### . #####.@.## #####....~.....>#.#.###.~.~....##........# ;j  ;j{& K-5 ;j ;j8- ;j14 ;j.W #####  # #....###  ;jX  ##. #..@## #.. ##### # #.####..~.....## # #.#.....~.....># # #.#.###.~....# # ##.#.# #.~~.....# #..#.# ### ######.##.# #........# ..........# #...~....# ;jl ;jqoT5=6 ;jt ;jFw ;j ;j ;j ;j͵ ;j0 D ##### # #....### ##. #.@.### ;jP  #.. #####...## ## #.####..~.....## .# #.#.....~.....># .# #.#.###.~.~....# .# ##.#.# #.~~.....# .# #..#.# #.......## .######.##.# #........# .# #...~....# ;j  ;j &7 ;j  ;j  ;j ######  # #...@###  ##....##...## #..# ##### ### #.####..~.....## ..# #.#.....~..>#.# #.#.###.~.~....#.# ##.#.# #.~~.....#.# #..#.# #.......########.##.# #........# ;jԦY8 ;j! Q####### #....#####....##.@.####..# #####...#  ;j@ ## #.####..~.. .# #.#.....~.....># #.#.###.~.~....## ##.#.# #.~~.....## #..#.# #.......########.##.# #........#.........# #...~....# ;j  ;j C9 ;j[6I ;j: ;j= ;jDe= ;jJH ;jN, ;jY ;ji^ ;jo_, ;j a ;jMc ;jd ;jVe ;je ;jh ;j;i, ;ji ;jak ;j` ;j݁, ;j0 ;j} ;j ;jk ;j ;jb ;j3 ;j ;jA ;j ;jX ;jД ;j ;j ;j ;jg ;jÙ ;j% ;j, ;jp ;j ;j;, ;j ;j ;j? ;j ;j ;j ;jB ;jIX ;j[ ;j ;j ;j ;j ;jYB ;j ;jH ;j ;j6 ;j ;j ;j ;j ;ju ;j6 ;jp ;j, ;j ;j  ;j," ;j" ;j[# ;jU% ;j5 ;j#7B ;j.≈......# ###.#..........≈≈≈≈##.# #... ;jI ##.........#.#####.####.#.j - 5 poisoned darts (gained 2)  Things that are here: ;j?[ {304766.0)---87 ;j] h _a +0 whip; a kobold skeleton ;j3 ;jn ;j0.0)........ _Done exploring. ;j$ #######.....)###.#.#...##.###..#..####.............####........  ;j ;j29.8 (1 _ ;j ;jd ;jP #######.....).###.#.#...## #.###..#####.##..#.<......###..#....###.###  ;j\'50 ;j~ ;j( ;jZ  #######.....).###.##.#.@.## #.###..##########.####.≈≈≈≈####.....##.......÷...........#..###  ;j: <1 ;j  ;j< 8########.....# #.....# #.....# #....)# #.....# ####.....##..##.##..###@.######.#####.####.≈≈≈≈#### #.#........>.≈......# ###.#..≈≈≈≈##.# #...##.#.#####.####.#.†#....####........#.<###..#....###.#####.......÷...........#..##.####..####.......^ ;jx ;j&2 ;j83 ;j`2#.....# #.....# #.....# #....)# #.....# #####.....##...##.##..###..######.#####.####@≈≈≈≈#### #.#........>.≈......# ###.#..........≈≈≈≈##.# #...##.........#.#####.####.#.†#.............####..........#.<......###..#....###.######.......÷...........#..##........####..####.......^.#....÷...# ##..#≈##########3 ;j' ;j.0  ##....)#.....#####.....##...#.#...## #.###..##########.####.≈≈≈≈####........>@≈......# ##..≈≈≈≈##.# #..##.#####.####.#.†..÷...# ##..##.≈≈≈≈.## ####≈≈≈## ####  ;jh  ;j 4 ;j܅  ;j  ;jw #.....# #.....# #....)# #.....#  #.....## # ##.#...## # #.###..##### # #####.####.≈≈≈≈#### # #.@.≈......# ### #.≈≈≈≈##.# # ##.#.#####.####.#.† #....#### #.<......###..#....###. #.÷...........#.. #..####..####.^ #....÷...# ##..#≈ ##.≈≈≈≈.## ####≈≈≈## [9;1 ;ji7H5 _There is a stone staircase leading down here.;j 3;jp# ;jW &0;ja ;jk ;jn E _Done exploring.;j4 ;j ;j ;j ;j ;j ;j_ E _Done exploring.;j #.....# #....)# #.....### #.....## #. ##.#...## # #.###..##### ######.####.≈≈≈≈#### # #........>.≈......# ### #;j.≈≈≈≈##.# #.##.#####.####.# ....####........ #.<###..#....###.### #.;jWs÷...........#.. #..####..####....... #....÷...# ##..#≈######## ##.≈≈≈≈.## ####≈≈≈## ;j} #....≈.# ####≈≈# ##.;jG;j26.8 (1 _;j;jb;j# #....)# #.....## #.....##  ##.#...## # #.###..##### ######.####.≈≈≈≈#### # #........>.≈......# ### #...≈≈≈≈##.# #.##.#####.####.# ....####...... #.<###..#....###.## #.÷...........#.. #..####..####...... #....÷...# ##..#≈####### ##.≈≈≈≈.## ####≈≈≈##  #....≈.# ####≈≈#;j[m ##≈≈≈≈.# #..#≈≈#7;jĒ #.....# #....)#  #.....# ##.....## #.##.#...## #. #.###..##### #.#####.####.≈≈≈≈#### #.#.>.≈......# ###.≈≈≈≈##.# #...##.#####.####.##.......####........#.<###..#....###.##.÷...........#..####........####..####.......#....÷...# ##..#≈#########.≈≈≈≈.## ####≈≈≈## #....≈.# ####≈≈# ;j;j#&8;j;j;j$ t#.....# #.....# #....)#  #.....# ####.....## #.##.#...## #. #.###..##### #.#####.####.≈≈≈≈#### #.#.≈......# ###.≈≈≈≈##.# #...##.#####.####.#.†#.......####.........#.<###..#....###.##.÷...........#..#####........####..####.......^#....÷...# ##..#≈#########.≈≈≈≈.## ####≈≈≈## ###;j! &9;j# ;j& c _There is a stone staircase leading down here.;jV/ #.....# #.....# #....)# #.....# ##.....## #.##.#...## #.#.###..##### #.#####.####.≈≈≈≈#### #.#.>@≈......# ###.#.≈≈≈≈##.# #.##.#.#####.####.#.†.#....####.#.<......###..#....###.##.÷...........#..##..####..####.^.#....÷...# ##..#≈###.≈≈≈≈.## ####≈≈≈## #;j7;jB.60 _;jjI;j|J;j3;j;j=&0;jL;jO;jR _Done exploring. _There is a stone staircase leading down here.Done exploring. _There is a stone staircase leading down here. _Done exploring.;j 0 #.....# #.....# #....)# #.....#  #.....## # ##.#...## # #.###..##### # #####.####.≈≈≈≈#### # #.@.≈......# ### #.≈≈≈≈##.# # ##.#.#####.####.#.† #....####;jP  #.<......###..#....###. #.÷...........#.. #..####..####.^ #....÷...# ##..#≈ ##.≈≈≈≈.## ####≈≈≈## ;j ;j 21.8 (1 _;jh ;j  _There is a stone staircase leading down here.Done exploring. _There is a stone staircase leading down here. _Done exploring. _There is a stone staircase leading down here.;j= _Done exploring. _There is a stone staircase leading down here. _ Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jl2---==2Swift ;j ;j % _You feel quick.;j;j ;j';j/;jK:^3=----3;jFA;jj=5--;j ### #@# #;jՉJ ######... ##.#. ....# ... # ... #.... ;j,5.3 (2.5;j.;j# _You climb downwards.;ja _There is a stone staircase leading up here.;jj;jٱ;j;jM;js~4= _;j;j;jǾ,;jS;j ~5==;j;j4 _Magic restored.;j  You encounter a hound.### #......+.h#..#...........#..###;j.####..#<#.......@.########....# ##.#.?.#Shock ....#.... ....# #..#....# #h   hound (asleep)#....# ##.....h70.1 (4.8h;jrN8 (5.5 _;jgG  Casting: Swiftness (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;jThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No;j;j    target the Gusty ### #.. Deep Elf ....+** Health: 36/36 ======================== #..#*h Magic: 21/25 ====================---- ...** AC: 3Str: 5 .... EV: 13Int: 22 #..### SH: 0;j` Dex: 15 .####..#<# XL:  7 Next:  9% Place: Dungeon:5 .......@.# Noise: ---------  Time: 3070.8 (0.0) #######....#  e) +0 dagger (devious);j y ##.#.?.#  Cast: Shock ....#....  Swift  ....# #..  #....# #  h   hound #....#  ##.... ;j R _You encounter a hound.;j3 0Casting: Swiftness (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jj KAiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (empty space bonus: 5/8);j target the Gusty### #..Deep Elf....+..Health: 36/36 ========================#..#.*Magic: 21/25 ====================----.....AC: 3Str: 5....EV: 13Int: 22#..###SH: 0Dex: 15.####..#<#XL:  7 Next:  9% Place: Dungeon:5.......@.#Noise: ---------  Time: 3070.8 (0.0)#######....#e) +0 dagger (devious)##.#.?.#Cast: Shock....#....Swift ....# #..#....# #h   [;j. 40;10;1mhound#....###.... _You encounter a hound.Casting: Swiftness (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (empty space bonus: 5/8);j q.  Casting: Swiftness (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target  ;j Aim: a hound (empty space bonus: 5/8)  The open air twists around violently and strikes the hound!!;j (;j& 15===1.8 (1Shock _You kill the hound!;jl ;j m _Your Spellcasting skill increases to level 5!;jG### #......+.. #..#.. ..... . #..###.####..#<# .........##########.@..# ;jh##.#.?.#....#....#....# #.. #....# ##....###....#.;j<;jZ---2.5 (0.7 _;jd ### #.. ....+.. #..#.. ..... .... #..### .####..#<# .### #######..@.# ##.#.?.# .....#....###....# #.#....# #.#....###....#.....;j ;j _2=---3.2;j ;j ;j### #.. ....+.. #..#.. ..... .... #..### .####..#<# .### #######...@# ##.#.?.# .....#....# ##....#J#...##....# . #.##....# .. #J   jelly (asleep)##.... ..#..... ...;j59Shock _You encounter a jelly.;j4u....+.. #..#.. ..... ... #..####.####..#<# #.#.........### ..#######....##.# ##.#.@.#.......#....#.##....#J#...#....#.. #.# #....#... ###........ ........... ...;j=;jD'4.6;jI;jM _You see here a scroll labelled QEXUPS PUOCU.;jMM  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;jThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No;j ....+.. target the Gusty #..#.. Deep Elf ..... Health: 36/36 ======================== .... Magic: 18/25 =================------- #..### #  AC: 3Str: 5 .####..#<# #.#  EV: 13Int: 22 .........### ..  SH: 0Dex: 15 #######....##.#  XL:  7 Next: 15% Place: Dungeon:5 ##.#.@.# Noise: ---------  Time: 3074.6 (0.0) .......#**..#  ;jz e) +0 dagger (devious) .##....#J#...#  Cast: Shock #....#** #.#  Swift  #....#... #  ##........  J   jelly (asleep) #.........  .... ......  _You see here a scroll labelled QEXUPS PUOCU.  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (asleep, empty space bonus: 4/8);jo ....+..target the Gusty#..#..Deep Elf.....Health: 36/36 ========================....Magic: 18/25 =================-------#..####AC: 3Str: 5.####..#<# #.#EV: 13Int: 22.........### ..SH: 0Dex: 15#######....##.#XL:  7 Next: 15% Place: Dungeon:5##.#.@.#Noise: ---------  Time: 3074.6 (0.0).......#....#e) +0 dagger (devious).##....#*#...#Cast: Shock#....#.. #.#Swift #....;jY[40m#... ###........J   jelly (asleep)#............. ...... _You see here a scroll labelled QEXUPS PUOCU.  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (asleep, empty space bonus: 4/8);j .  Casting: Airstrike (quite dangerous; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly (asleep, empty space bonus: 4/8)  The air twists around and strikes the jelly!!;j);j~* 9=21===5.6 (1Shock _You kill the jelly!;jn1;jE4j _Your Air Magic skill increases to level 6!;j5 ....+.. #..#.. ..... .... #..### # .####..#<# #.# .### .. #######....##.# ##.#@?.##.#....##.##....#.#...# #....#.. #.# #....#... # ##........ #......... ...........;j;j=---6.3 (0.7 _;j;j;j^ ....+.. #..#.. ..... .... #..### # .####..#<# #.# .### .. #######....##.# ##.#.@.# #.#....# #.##....#.#...# #....#.. #.# #....#... ###........#....................;j[ H---7.1 (0.8;j ;j ;j *8.1 (1;jD6 ;j9 n _j - 6 scrolls labelled QEXUPS PUOCU (gained 1);j.a ....+.. #..#.. ..... .... #..### # .####..#<# #.# .### .. #######....##.# ##.#@..# #.#....# #.##....#.#...# #....#.. #.# #....#... # ##........ #......... ...........;j2;j"=v20==8 (0.7;jA;jD;jU_;j\1==Swift ;ji];jd _You start to feel a little slower.;je;jk~2==;jal;jWo;jp;jLp;jr;jt;j[t;jw;jGxS3==;jqx.-Swift ;jv{;j( _You feel sluggish.4==;jSB;j,;jS;j;j5==;jB;j9;j,;jo;jW;j=  You encounter a bombardier beetle.### #.. ....+.. #..#.. .....  .... #### ;j:#..### #.. # .####..#<# #.##.# .........####.#######....##.#.##.#..B##.###.# Shock#.......#....# #.##....#.#...##....#...#.# B   bombardier beetle (wandering)#....#...#.###.........##.........;j&z97.8 (19.0)9.3 (20.5 _;j@;jM  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;jZThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No;jK;j4w%  target the Gusty  ### #.. Deep Elf  ....+.. Health: 36/36 ========================  #..#.. Magic: 21/25 ====================----  ..... AC: 3Str: 5 .... #### EV: 13Int: 22 #..### #.. #  SH: 0;j~xDex: 15  .####..#<# #.##.#  XL:  7 Next: 21% Place: Dungeon:5  .........####.@..#  Noise: ---------  Time: 3099.3 (0.0)  #######....##*#.....#  e) +0 dagger (devious) ##.#.*B##.###.#  Cast: Shock #.......#**..# -Swift  #.##....#.#...#  #....#...#.#  B   bombardier beetle (wandering) #....#...#.#  ;jy##.........#  #.........Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle (wandering, hasn't noticed you, empty space bonus:  ;jIy 4/8);jD Btarget the Gusty### #..Deep Elf....+..Health: 36/36 ========================#..#..Magic: 21/25 ====================----.....AC: 3Str: 5.... ####EV: 13Int: 22#..### #.. #SH: 0Dex: 15.####..#<# #.##.#;j7F XL:  7 Next: 21% Place: Dungeon:5.........####.@..#Noise: ---------  Time: 3099.3 (0.0)#######....##.#.....#e) +0 dagger (devious)##.#..*##.###.#Cast: Shock#.......#....#-Swift #.##....#.#...##....#...#.#B   bombardier beetle (wandering)#....#...#.###.........##.........Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle (wandering, hasn't noticed you, empty s;jF pace bonus:  4/8);jqD BB  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target  Aim: a bombardier beetle (wandering, hasn't noticed you, empty space bonus:  4/8)  The air twists around and strikes the bombardier beetle!;joG 6===100.3 (1;j;j;j9 I;j ,;j X;j B;jr ;jҖ 9=;j ;jg ;j ;jm ;j) ;j ;j ;jF ,;j ;j ;jf ;j3 ;jz ;j ;j[ ;j j;j B;j ;jv B;jT B;j+ ,;j} ;j ,;j+ ;j ,;j' ;j_ ,;j ;j ,;ji ;jy ,;j ;j ,;j ;j! ;j! ;j" ;jv& ,;j' ;j( ;jA) ;jE* ;j, ;j, ;j, ;jk5 ;j6 ;jZ6 ;j > ;j? ;jT@ ;jB ,;jB ;jpE B;jRG ,;jH ;jI ;jwK ,;jK ;jKL ;jL ;jO B;jP ,;jgQ ;j,V ;jb] ;j^ ;j_ ,;jh ;jhi ,;jx v;jcz ,;j{ ,;j| ;jh~ ,;jA ;jD ;jŁ ;j ;j ,;j ;j ,;j ;j ;jC ;j ;jS ,;jގ ;j B;jM X;j' ;jS ;jc B;j W _You start waiting.;j: .223.3 (99;jo -4.3 (100.0);j ;j% # _Done waiting.;j### #..  ....+.. #..#.. ..... .... #######..### #.. .#  .####..#<# #.##.#  .####..@.#  #....##.#.....# ##.#...##.###.# #.......#....# ##.##....#.#...##....#...#.##....#...#.###.........# ;j;j#5;j.0);j;j;jY  ### #.. ....+..  #..#.. ..... .... ###### #..### #....# .####..#<# #.##.# .####...@# #....##.#.....# ##.#...##.###.# #.......#....# ##.##....#.#...##....#...#.##....#...#.###.........# ;j &6;jx ;j ;jx4;j;j ## #.. ...+.. #..#..  .....  #######..### #....# ####..#<# #.##.# #.......####....##.# ######....##.#..@..# ##.#...##.###.# #.......#....# # #.##....#.#...# #....#...#.##....#...#.###.........#...........;j;j~&7;j;j;j o #.. +.. ..#.. .....  .... ###### +##..### #....# .#..#<# #.##.# .# ####....##.# ....##.#...@.# ##.#...##.###.#  #.#....# .#  #.##....#.#...# ..#....#...#.# .###....#...#.# .###.# .##. .# ;j ;j &8;jH ;je ;jN; #.. +.. #..  .... #######+#  #..### #....##.# ..#<# #.##.##.# ####....##.# ....##.#....@# ##.#...##.###.# #.#....# #.# #.##....#.#...##..#....#...#.##.###....#...#.##.###.##.##. #.# ;jR;jX&9;j9];j_;jF;jδ;j;j ;j6;j;jLX;jʾ;j;j,;j;j;j;j;j;j$;j ;jH;j;j;j2;j;j;j;j;j,;j;j";jg......####....##.# ####....##.#.....#  ##.#...##.###.# #.......#....# #.######## #.##....#.#...##......... #....#...#.##.########  #....#...#.##.  ##.........##.  #......... #36.3 (7;j ............ .....#... .... #...> ... #.#### .. #. # #. #. ;j! ;j;j+7.3 (8;j;jY; _Found a stone staircase leading down.;j;j% B;j ;j ,;ja ;j;j,;j;jC;jP;j;j/;j/;jh  You encounter a scorpion.;j$;######....##.#.....# ##.#...##.###.##.......#....# #.######## ;j4% #.##....#.#...##......... #....#...#.##.######## #....#...#.##.#  ##.........##.# #..........#.#;j% ..........@..## #...##..#...>#Shock...#.####s......#.#######.#.#;jp&Os   scorpion (asleep) #.#.##.##.;j1,43.3 (6;j2624.3 (7 _;j;;jG=;j<  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j~The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No;j^ ;j߂ ######....##.#.....#  target the Gusty ##.#...##.###.#  Deep Elf  #.......#....# #.########  Health: 36/36 ========================  #.##....#.#...##.........  Magic: 21/25 ====================---- #....#...#.##.########  AC: 3Str: 5 #....#...#.##.#  EV: 13Int: 22 ##.........##.#  SH: 0Dex: 15 #..........#.#  XL:  7 Next: 27% Place: Dungeon:5 ..........@..##  Noise: ---------  Time:;j L 3244.3 (0.0) .......#...##  e) +0 dagger (devious) .......#...>#  Cast: Shock **.....#.####  s*.....#.# ######.#.# s   scorpion (asleep) #.#.# #.#.# #. _You encounter a scorpion.;jZ *Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep, empty space bonus: 3/8);jD######....##.#.....#target the Gusty##.#...##.###.#Deep Elf#.......#....# #.########Health: 36/36 ========================#.##....#.#...##.........Magic: 21/25 ====================----#....#...#.##.########AC: 3Str: 5#....#...#.##.#EV: 13Int: 22##.........##.#SH: 0Dex: 15#..........#.#XL:  7 Next: 27% Place: Dungeon:5..........@..##Noise: ---------  Time: 3244.3 (0.0).......#...##e) +0 dagger (devious).......#...>[0;j:E;10m#Cast: Shock.......#.####s......#.#######.#.#s   scorpion (asleep)#.#.##.#.##. _You encounter a scorpion.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep, empty space bonus: 3/8);jI28------Contam: 17% 5.3 (1;jO;jQ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (asleep, empty space bonus: 3/8) _You miscast Airstrike. Electricity courses through your body!;j M  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jO ######....##.#.....#  target the Gusty ##.#...##.###.#  Deep Elf  #.......#....# #.########  Health: 28/36 ==================------  #.##....#.#...##.........  Magic: 20/25 ===================----- #....#...#.##.########  AC: 3Str: 5 #....#...#.##.#  EV: 13Int: 22 Contam: 17%  ##.........##.#  SH: 0Dex: 15 #..........#.#  XL:  7 Next: 27% Place: Dungeon:5 ..........@..##  Noise: --------- [;jsR 39;49m Time: 3245.3 (0.0) .....**#...##  e) +0 dagger (devious) ...**..#...>#  Cast: Shock .**....#.####  s......#.# ######.#.# s   scorpion (asleep) #.#.# #.#.# #. _You miscast Airstrike. Electricity courses through your body!  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit);jd3H######....##.#.....#target the Gusty##.#...##.###.#Deep Elf#.......#....# #.########Health: 28/36 ==================------#.##....#.#...##.........Magic: 20/25 ===================-----#....#...#.##.########AC: 3Str: 5#....#...#.##.#;j4EV: 13Int: 22 Contam: 17% ##.........##.#SH: 0Dex: 15#..........#.#XL:  7 Next: 27% Place: Dungeon:5..........@..##Noise: ---------  Time: 3245.3 (0.0).....**#...##e) +0 dagger (devious)...**..#...>#Cast: Shock.**....#.####*......#.#######.#.#s   scorpion;jx5#.#.##.#.##.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion.;j#.s......;j3=6.3 (1;jx;jlonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion. ;j@U_The scorpion is moderately wounded.;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j$$;j(######....##.#.....#  target the Gusty ##.#...##.###.#  Deep Elf  #.......#....# #.########  Health: 28/36 ==================------  #.##....#.#...##.........  Magic: 19/25 ==================------ #....#...#.##.########  AC: 3Str: 5 #....#...#.##.#  EV: 13Int: 22 Contam: 17%  ##.........##.#  SH: 0Dex: 15 #..........#.#  XL:  7 Next: 27% Place: Dungeon:5 ..........@..##  Noise: =-------- [4;jC)0m Time: 3246.3 (0.0) .....**#...##  e) +0 dagger (devious) ....*..#...>#  Cast: Shock ..**...#.####  .s.....#.# ######.#.# s   scorpion #.#.# #.#.# #. _The scorpion is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 74% to hit);jG######....##.#.....#target the Gusty##.#...##.###.#Deep Elf#.......#....# #.########Health: 28/36 ==================------#.##....#.#...##.........Magic: 19/25 ==================------#....#...#.##.########AC: 3Str: 5#....#...#.##.#EV: 13Int: 22 Contam: 17% ##.........##.#SH: 0Dex: 15#..........#.#XL:  7 Next: 27% Place: Dungeon:5..........@..##Noise: =--------  Time: 3246.3 (0.0).....**#...##e) +0 dagger (devious)....[0;1;jD,0;1m*..#...>#Cast: Shock..**...#.####.*.....#.#######.#.#s   scorpion#.#.##.#.##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 74% to hit)  The zap hits the scorpion.;jbvs.s.;jz....9=20=7.3 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 74% to hit)  The zap hits the scorpion. _The scorpion is heavily wounded.;j4y  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jCS######....##.#.....#  target the Gusty ##.#...##.###.#  Deep Elf  #.......#....# #.########  Health: 29/36 ===================-----  #.##....#.#...##.........  Magic: 19/25 ==================------ #....#...#.##.########  AC: 3Str: 5 #....#...#.##.#  EV: 13Int: 22 Contam: 17%  ##.........##.#  SH: 0Dex: 15 #..........#.#  XL:  7 Next: 27% Place: Dungeon:5;jD ..........@..##  Noise: =--------  Time: 3247.3 (0.0) .....**#...##  e) +0 dagger (devious) ...s*..#...>#  Cast: Shock .......#.####  .......#.# ######.#.#;j.E s   scorpion #.#.# ;jE#.#.# #. _The scorpion is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit);jv######....##.#.....#target the Gusty##.#...##.###.#Deep Elf#.......#....# #.########Health: 29/36 ===================-----#.##....#.#...##.........Magic: 19/25 ==================------#....#...#.##.########AC: 3Str: 5#....#...#.##.#EV: 13Int: 22 Contam: 17% ##.........##.#SH: 0Dex: 15#..........#.#XL:  7 Next: 27% Place: Dungeon:5..........@..##Noise: =--------  Time: 3247.3 (0.0).....**#...##e) +0 dagger (devious)...[0;10;jwK;1m**..#...>#Cast: Shock.**....#.####*......#.#######.#.#s   scorpion#.#.##.#.##. _The scorpion is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit);j"s.......8.3 (1Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit) _The zap misses the scorpion.;jV  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j######....##.#.....#  target the Gusty ##.#...##.###.#  Deep Elf  #.......#....# #.########  Health: 29/36 ===================-----  #.##....#.#...##.........  Magic: 18/25 =================------- #....#...#.##.########  AC: 3Str: 5 #....#...#.##.#  EV: 13Int: 22 Contam: 17%  ##.........##.#  SH: 0Dex: 15 #..........#.#  XL:  7 Next: 27% Place: Dungeon:5 .........*@..##  Noise: [39;j;49m=--------  Time: 3248.3 (0.0) ....s*.#...##  e) +0 dagger (devious) .......#...>#  Cast: Shock .......#.####  .......#.# ######.#.# s   scorpion #.#.# #.#.# #. _The zap misses the scorpion.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit);j\######....##.#.....#target the Gusty##.#...##.###.#Deep Elf#.......#....# #.########;j_ Health: 29/36 ===================-----#.##....#.#...##.........Magic: 18/25 =================-------#....#...#.##.########AC: 3Str: 5#....#...#.##.#EV: 13Int: 22 Contam: 17% ##.........##.#SH: 0Dex: 15#..........#.#;jgvXL:  7 Next: 27% Place: Dungeon:5.........*@..##Noise: =--------  Time: 3248.3 (0.0)....**.#...##e) +0 dagger (devious)..**...#...>#Cast: Shock**.....#.####.......#.#######.#.#s   scorpion#.#.##.#.##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit)  The zap hits the scorpion!;jf{s.......;j?9=9.3 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (heavily wounded, 74% to hit)  The zap hits the scorpion! _The scorpion is almost dead.;jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j ######....##.#.....#  target the Gusty ##.#...##.###.#  Deep Elf  #.......#....# #.########  Health: 29/36 ===================-----  #.##....#.#...##.........  Magic: 18/25 =================------- #....#...#.##.########  AC: 3Str: 5 #....#...#.##.#  EV: 13Int: 22 Contam: 17%  ##.........##.#  SH: 0Dex: 15 #..........#.#  XL:  7 Next: 27% Place: Dungeon:5 ........s*@..##  Noise;jc y: =--------  Time: 3249.3 (0.0) .......#...##  e) +0 dagger (devious) .......#...>#  Cast: Shock .......#.####  .......#.# ######.#.# s   scorpion #.#.# #.#.# #. _The scorpion is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 74% to hit);j'H ######....##.#.....#  target the Gusty ##.#...##.###.#  Deep Elf  #.......#....# #.########  Health: 29/36 ===================-----  #.##....#.#...##.........  Magic: 18/25 =================------- #....#...#.##.########  AC: 3Str: 5 #....#...#.##.#  EV: 13Int: 22 Contam: 17%  ##.........##.#  SH: 0Dex: 15 #..........#.#  XL:  7 Next: 27% Place: Dungeon:5 ........†.@..##  Noise: [;jxI Am=--------  Time: 3249.3 (0.0) .......#...##  e) +0 dagger (devious) .......#...>#  Cast: Shock .......#.####  .......#.# ######.#.# s   scorpion #.#.# #.#.# #.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 74% to hit)  The zap hits the scorpion!;jN                  ...*******@..##         ;jO #.#.# #.#.# #.;j O.....†.;j d3950.3 (1Shock;j ;j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 74% to hit)  The zap hits the scorpion! _You kill the scorpion!;j a I;jd ;j2i b30=;jl 9=5;j ;j{ 03;jӉ ;j ;j M1;j ;j 1=20==9% ;j ;j c7;j ;j6 n1==5;j ;jC M3;j̱ ;j ;j5 r2=1;j  ;j _You start resting.2==...-..;jB /60.0);j P-;j a _Your magical contamination has completely faded away.;j8I;j@n;jB;j&F;jF3==3==;jJ;j}M;jM;jN;jR~4==;j^S;jV;jV;jW;jZ;j[U4=;j\;j)_n _You start resting.Magic restored.;j};j17.3 (7.0);jn}5==8.3 (8 _;j;j;jBV5== _You start resting.HP restored.;j;j'73.3 (56==4.3 (6 _;jkE ;jEM z  You see here a scorpion corpse.;jVN  ;jJO _;jP ;jR ;j*V O=;j` n;jc ;ji ;ji ;jj ;jm ;jo ,;jp ;j?u ;j3v ;jv ;jxw ;j ;j ;j ;j ;jp B;j ;jq ;jz B;j ;je ,;j ;j# ;j ,;j ;j ;jd ,;jn 6;j ;j  ....+.. #..#.. .....  ## .... #### #. #..### #... . +. .####..#<# #.## ... #[ .........####... .....#.########....##.#. #....@...# ###.#...##.308.3 (34.0) #.....##.#.......#.... #.....##.#.##....#.#.. #.....##.# #....#...# #.....##.# #....#...# #.....##.# ##........ ########.#.###........  #.#...........†  #.#.##......... ;j [m;j ;j" ,9.3 (35;j% ;j* - _Found a leather armour.;jԬ ....+.. #..#..# ....... ### .... ... #.# #..### #... +.#.####..#<# #... #[#.####.#.########....##.# #...@....# ###.#...## #.....##.#.# #.....##.#.##....#.# #.....##.# #....#... #.....##.# #....#... #.....##.# ## ##.#.### #.#........... #.#.##..;j ;j210.3 (1.0);j;j;j- ....+..### #..#..####.. ........=.### .... ....#.# #..### #...+.#.####..#<# #...#[#.####.#.########....##. #.# ###.#... #.....##.#.# #.....##.#.##....#.# #.....##.# #....# #.....##.# #....# #.....##.# ## ##.#.###;jp #.# #.#.##;j;jN&1;jP;j?1 _Found a +4 ring of slaying.;j \ ....+.. #### #..#..#... ......=.### .... .#.# #..### #.+.#.####..#<# #.#[#.####.#.########....## #.# ###.#... #.....##.#.# #.....##.#.##....#. #.....##.# #....# #.....##.# #....# #.....##.# ## ##.#.### #.# #.#.##;j ;j &2;j ;j ;j"t;jt;jv;j&z;j<};j};j,;j;j߅;j];j;j ### #..  ....+..  ########..#.. ######............ .......@.### .... .........#.# #..### .........+.#.####..#<# .........#[#.........###.........#.########....########........# ###.# #.....##.#.......##.....##.#.##....##.....##.# #....#7.3 (58.3 (6 _k - a +4 ring of slaying;jgI;j;j;j;j;j?;j,;j>;j;j;jG;j^;j;j,;jf,;j;j;jE ;j ;j ;jn;j+;j9;j;j%B;j#';j*;j.X;j1,;jj7n;j-:;jT4..# ###.. .. .###..##. #.##....._ #.# ### #....#. #.# ..# #......## #.# ...# #.......###.#....#  #@....+....# 31.3 (13.0) ########..#....# ;j.######..............# .........######....### #.........#.#....#..### #............+.#.####..#<# #.##.........#[#.........####............#.########....##.#.#######........# ###.#...##.2.3 (14;j!;j"5 _Found an iron altar of Okawaru.;j2WGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 devious dagger (weapon) Missiles (go to first with ()j - 5 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 robe Jewellery (go to first with "=)  c - a ring of magical power (worn)f - an amulet of wildshape  g - an amulet of dissipation  i - a +4 ring of slaying  k - a +4 ring of slaying Talismans (go to first with %)h - a quill talisman;jp;j;jtarget the Gusty..# ##Deep Elf#.. .. .#Health: 36/36 ========================##..##. #.#Magic: 25/25 ========================#....._ #.# ###AC: 3Str: 5#....#. #.# ..#EV: 13Int: 22#......## #.# ...#SH: 0Dex: 15#.......###.#....#XL:  7 Next: 39% Place: Dungeon:5#@....+....#Noise: ---------  Time: 3332.3 (0.0)########..#....#e) +0 dagger (devious).######..............#Cast: Shock.........######.[3;j4m...### ####.........#.#....#..### #............+.#.####..#<# #.## .........#[#.........####... .........#.########....##.#. #######........# ###.#...##.  _HP restored. _You see here a scorpion corpse. _Found a leather armour. _Found a +4 ring of slaying. _k - a +4 ring of slaying _Found an iron altar of Okawaru.;j`;j;;j* ;j 3;jB ;jk ;j ;j: B;j ;j! ;j5 ;j ;j ;j ;j ;jh ;j ;j ;jg ;jo ,;j ;j L  There is an iron altar of Okawaru here.;jy ;j  _;j ;j2 ;j' ;j ;j ;j ;j ;j ,;j] ;j\ ;j ;j ;js ;j ,;j ;j ;j ;je ;j ;j ;j;j;j;j&;j;ja;j;j X;jQ ;jL;j;j;j+;jd,;j;j;jF;j;j;j;j;j;jP;j;j;j;jV;jJ ;j7",;j";j$;j%;j%;j&;j(;j*;j*;j^+;j^-;j/,;j 0;j:3;jy6e  You encounter a hound.;j@@ ...... # ........###. ........$...###...... .h....#.....?.. ......... ....# #  #.##  #..## Shock #####...# #.....#.##### #.##........######## h   hound (wandering) #.....##........#  #.....###..##.#.##. ;j@R##....._.;jAGOh.55.3 (23.0);j(^;jcg,6.3 (24;jMn;jpx _Found a scroll labelled QEXUPS PUOCU and 12 gold pieces.;jv  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j^;jaThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No;jL ;j   target the Gusty ......  Deep Elf # # ......  Health: 36/36 ======================== **###. ......  Magic: 21/25 ====================---- *h*...###......  AC: 3Str: 5 ;j ***...#.....?..  EV: 13Int: 22 ...............  SH: 0Dex: 15 ...........#  XL:  7 Next: 39% Place: Dungeon:5 #@#;j  Noise: ---------  Time: 3356.3 (0.0) #.## e) +0 dagger (devious) #..##  Cast: Shock ;j; {#####...#  #.....#.#####  #.##........########  h   hound (wandering) #.....##........# . #.....###..##.#.##. ;j #.....##....._..##. _Found a scroll labelled QEXUPS PUOCU and 12 gold pieces.  ;j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jB jAiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (wandering, hasn't noticed you, empty space bonus: 7/8);jZ4target the Gusty......Deep Elf# # ......Health: 36/36 ========================..###. ......Magic: 21/25 ====================----.*$...###......AC: 3Str: 5......#.....?..EV: 13Int: 22...............SH: 0Dex: 15...........#XL:  7 Next: 39% Place: Dungeon:5#@#Noise: ---------  Time: 3356.3 (0.0)#.##e) +0 dagger (devious)#..##Cast: Shock#####...##.....#.#####;jd5#.##........########h   hound (wandering)#.....##........# .#.....###..##.#.##.#.....##....._..##. _Found a scroll labelled QEXUPS PUOCU and 12 gold pieces.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (wandering, hasn't noticed you, empty space bonus: 7/8);jAS.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the hound!! jYou kill the hound!You hear a shout!;jxj   gnoll (polearm, wandering);jx >46===7.3 (1;j;js _You encounter a gnoll. It is wielding a +0 halberd.;j M  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jFu ;jw The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No;j?;j  target the Gusty ......  Deep Elf # # ......  Health: 36/36 ======================== ..###. ......  Magic: 17/25 ================-------- **$...###......  AC: 3;jjStr: 5 j*....#.....?..  EV: 13Int: 22 **.............  SH: 0;j_Dex: 15 ...........#  XL:  7 Next: 46% Place: Dungeon:5 #@# Noise: ===------  Time: 3357.3 (0.0) #.##;j} e) +0 dagger (devious) #..##  Cast: Shock #####...#  #.....#.#####  #.##........########  j   gnoll (polearm, wandering) #.....##........# . #.....###..##.#.##. #.....##....._..##.;jCasting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, empty spacebonus: 5/8);jNdtarget the Gusty......Deep Elf# # ......Health: 36/36 ========================;ji..###. ......Magic: 17/25 ================--------..$...###......AC: 3Str: 5*.....#.....?..EV: 13Int: 22...............SH: 0Dex: 15...........#XL:  7 Next: 46% Place: Dungeon:5#@#Noise: ===------  Time: 3357.3 (0.0)#.##e) +0 dagger (devious)#..##Cast: Shock#####...##.....#.######.##........########j   gnoll (polearm, wandering)#.....##........# .#.....###..##.#.##.#.....##....._..##.Casting: Ai;ju}rstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, empty spacebonus: 5/8);j߃)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, empty spacebonus: 5/8)  The open air twists around violently and strikes the gnoll!! You kill the gnoll!;j΍8=78.3 (1Shock;j՜;j* _You hear a shout! x4;j>I;j?W  You start resting.;jo...Shock.......o   orc (wandering).##......_..##.0 jYou encounter an orc. It is wielding a +0 dagger.j   gnoll sergeant (polearm)o   orc---9.3 (1;j _You encounter a gnoll sergeant. It is wielding a +0 spear.;jaM  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jM <  target the Gusty ......  Deep Elf # # ......  Health: 36/36 ======================== ..###. ......  Magic: 17/25 ================-------- ..$...###......  AC: 3Str: 5 j.....#.....?..  EV: 13Int: 22 ;jN .***...........  SH: 0Dex: 15 o...***....#  XL:  7 Next: 47% Place: Dungeon:5 #@# Noise: ---------  Time: 3359.3 (0.0) #.## e) +0 dagger (devious) #..##  Cast: Shock #####...#  #.....#.#####  ;jiN #.##........########  j   gnoll sergeant (polearm) #.....##........# . o   orc ;jN /#.....###..##.#.##. #.....##....._..##.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ;jN Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (81% to  hit);jtarget the Gusty......Deep Elf# # ......Health: 36/36 ========================..###. ......Magic: 17/25 ================--------..$...###......AC: 3Str: 5*.....#.....?..EV: 13Int: 22;j.***...........SH: 0Dex: 15o...***....#XL:  7 Next: 47% Place: Dungeon:5#@#Noise: ---------  Time: 3359.3 (0.0)#.##e) +0 dagger (devious)#..##Cast: Shock#####...##.....#.######.##........########j   gnoll sergeant (polearm)#.....##........# . o   orc#.....###..##.#.##.;j#.....##....._..##.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (81% to  hit)  ;jT The zap hits the gnoll sergeant.;j J.o;j- jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (81% to  hit)  The zap hits the gnoll sergeant.gnoll sergeant is lightly wounded.;j:)j;j......j   gnoll (polearm)o   orc;ja4=60.3 (1;j1%;jz0s _You encounter a gnoll. It is wielding a +0 halberd.;j*w  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jΐ  target the Gusty ......  Deep Elf # # ......  Health: 36/36 ======================== ..###. ......  Magic: 16/25 ===============--------- j.$...###......  AC: 3Str: 5 )j*...#.....?..  EV: 13Int: 22 ...**..........  SH: 0Dex: 15 .o...**....#  XL:  7 Next: 47% Place: Dungeon:5 #@# Noise: ;j5B[37m=--------  Time: 3360.3 (0.0) #.## e) +0 dagger (devious) #..##  Cast: Shock #####...#  #.....#.#####  #.##........########  j   gnoll sergeant (polearm) #.....##........# . j   gnoll (polearm) #.....###..##.#.##. o   orc #.....##....._..##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (lightly  wounded, 81% to hit);jtarget the Gusty......Deep Elf# # ......Health: 36/36 ========================..###. ......Magic: 16/25 ===============---------*.$...###......AC: 3Str: 5)**...#.....?..EV: 13Int: 22;jx...**..........SH: 0Dex: 15.o...**....#XL:  7 Next: 47% Place: Dungeon:5#@#Noise: =--------  Time: 3360.3 (0.0)#.##e) +0 dagger (devious)#..##Cast: Shock#####...##.....#.######.##........########j   gnoll sergeant (polearm)#.....##........# . j   gnoll (polearm);j#.....###..##.#.##. o   orc#.....##....._..##.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (lightly  wounded, 81% to hit)  The zap hits the gnoll sergeant!  The gnoll sergeant is heavily wounded.;j9o.;jQoPress: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (lightly  wounded, 81% to hit)  The zap hits the gnoll sergeant!  The gnoll sergeant is heavily wounded.;jKThe zap misses the gnoll.;jI.j;jj.....oo 2 orcs (1 wandering);jR[7=1.3 (1;j;jȻp _You encounter an orc. It is wielding a +0 flail.;j  ;jACasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  target the Gusty ......  Deep Elf # # ......  Health: 36/36 ======================== ..###. ......  Magic: 16/25 ===============--------- .j$...###......  AC: 3Str: 5 )j*...#.....?..  EV: 13Int: 22 ..o**..........  SH: 0Dex: 15 .o...**....#  XL:  7 Next: 47% Place: Dungeon:5 #@# Noise: =;j`--------  Time: 3361.3 (0.0) #.## e) +0 dagger (devious) #..##  Cast: Shock #####...#  #.....#.#####  #.##........########  j   gnoll sergeant (polearm) #.....##........# . j   gnoll (polearm) #.....###..##.#.##. oo 2 orcs (1 wandering) #.....##....._..##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail  (moderately wounded, 81% to hit);j target the Gusty......Deep Elf# # ......Health: 36/36 ========================..###. ......Magic: 16/25 ===============---------*j$...###......AC: 3Str: 5)**...#.....?..EV: 13Int: 22..o**..........SH: 0Dex: 15.o...**....#XL:  7 Next: 47% Place: Dungeon:5#@#Noise: =--------  Time: 3361.3 (0.0)#.##e) +0 dagger (devious)#..##Cast: Shock#####...##.....#.######.##........########j[;j& :m   gnoll sergeant (polearm)#.....##........# . j   gnoll (polearm)#.....###..##.#.##. oo 2 orcs (1 wandering)#.....##....._..##.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail  (moderately wounded, 81% to hit)  The zap hits the gnoll sergeant.;j .o.o.j;jN ]jj;j p.......oo;j; ;j $2.3 (1;j; ;jZ   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail  (moderately wounded, 81% to hit)  The zap hits the gnoll sergeant. _The gnoll sergeant is heavily wounded.;j, ......# #...###...;j-..$...###......)jj...#.....?...................oo.......#  #.# #.#######...#.....########........######### #.....# ########....#.####. ;j7;jQ?]-3Shock;jEF;jH;jp # #..###. .....$...###....)jj...#.....?.............oo.......#  #.# #.#######...#.....#.######........##..;j+q#######......## #. ;jh;j^7=-4;j;jɔ;j..###. ...... ..$...###...... )jj...#.....?.. ............... ..oo.......#  #.# #.##.#####.@.# #.....#.######.##........######## #.....##........# .##.....###..##.#.##.##.....##....._..##.#########....#.####.# #......## #.##.#.#;j@1o;jo   orc;j35Shock;jZ;jv;j *..$...###...... )jj.j.#.....?.. ............... ..oo..o....# ;jV*H #.# #.##.#####...# #.....#@#####;j*^#.##........######## #.....##........# .##.....###..##.#.##;j*.##.....##....._.##.#;j*########....#.####.# j   gnoll (polearm) ;j*#......## #.# o   orc#.#.#.#######.....+.;j,Q.o;j/Q.j;j/0j;j7Zj   gnoll sergeant (polearm)j   gnoll (polearm)o   orc;j=s8==6;j'D;jXF;j!)jj...#.....?.. .....j......... ..oo..j....#  #o# #.##.#####...# #.....#.######.##....@...######## #.....##........# .##.....###..##.#.##.# #.....##....._.##.#########....#.####.# #......## #.# .#.#.#..#######.....+. ##..#..jo   orc7;j(;j;jϫ)jj...#.....?.. ........ ..oo.jj....# #o# #.## #..## #####...# #.....#.##### #.##.## #.....##.# .# #.....###..##.#.##.# #.....##....._..##.# #########....#.####.# .#......## #.# .#.......###.#.#.....+... #..#... 8Shock;jF;j;jI)jj...#.....?.. . ..oo.jj....# #o# #.## #..## #####...# #.....#.##### #.##.## #.....##.# .# #.....###..##.#.##.# #.....##....._..##.# #########....#.####.# .#......## #.# .#.......###.#.#######.....+.#..#.;jd;jks9==9;jp;js;jXtv............... ..oo.jj....#  #o# #.##.#####...# #.....#.######.##........######## #.....##@.......# .##.....###..##.#.##.# #.....##....._..##.# ###########....#.####.# .. #......## #.# ...##.......###.#....########.....+....# ########..#....#.######..............#;jwZ70;j? . ..oo.jj....# #o# ;j #.## #..## #####...# #.....#.##### #.##.# #.....##.# .# #.....###..##.#.##.# #.....##....._..##.# ### ##.#......#.......###.#....########.....+....#########..#....#.######.#;jN 2o;j̷ o   orc;j 31Shock;j ;jR ;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jųR ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 18/25 =================------- #..## AC: 3Str: 5  #####...# EV: 13;jŴYInt: 22  #.....#o##### SH: 0Dex: 15  #.##....***.########  XL:  7 Next: 47% Place: Dungeon:5 #.....##*@......# .#  Noise: ---------  Time: 3371.3 (0.0) #.....###..##.#.##.#  e) +0 dagger (devious) ;ji#.....##....._..##.# ###  Cast: Shock ########....#.####.# ..#  #......## #.# ...# ;j)  #.......###.#....#  o   orc #######.....+....# ;jO7 ########..#....#  ;jo.######..............# The zap hits the gnoll sergeant. _The gnoll sergeant is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jȵAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;j0 ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 18/25 =================------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22  #.....#)##### SH: 0Dex: 15  #.##........########  XL:  7 Next: 47% Place: Dungeon:5 #.....##.@......# .#  Noise: ---------  Time: 3371.3 (0.0) #.....###..##.#.##.#  e) +0 dagger (devious) #.....##....._..##.# ###  Cast: Shock[40;jEm ########....#.####.# ..#  #......## #.# ...#  #.......###.#....#  o   orc #######.....+....#  ########..#....#  .######..............# _The gnoll sergeant is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc!;j7    #o# #.## #..##  ;j?  *#####  ***  * .#   ;j` _ ### ;j  ;j ;j4: #.#  ;jP ;jk ;j ;j;jYej....j   gnoll sergeant (polearm);j7kT9=8=2.3 (1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc! _You kill the orc!;j}s;juh _Your Stealth skill increases to level 5!;j!9  Casting: Shock (safe; 1% risk of failure)  ;j@ \Confirm with . or Enter, or press ? or * to list all spells.;j ! ............... target the Gusty  ..oo.jj....# Deep Elf #o#;j 5 Health: 36/36 ======================== #.## Magic: 18/25 =================------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22  #.....#j##### SH: 0Dex: 15 ;j b #.##....***.########  XL:  7 Next: 48% Place: Dungeon:5 #.....##*@......# .#  Noise: =--------  Time: 3372.3 (0.0) ;jN #.....###..##.#.##.#  e) +0 dagger (devious) ;j #.....##....._..##.# ###  Cast: Shock;j  ########....#.####.# ..#  #......## #.# ...#  ;j 3#.......###.#....#  j   gnoll sergeant (polearm) #######.....+....#  ;j# ########..#....#  .######..............# _You kill the orc! ;jB _Your Stealth skill increases to level 5!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;j5  ...............target the Gusty..oo.jj....#Deep Elf#o#Health: 36/36 ========================#.##Magic: 18/25 =================-------#..##AC: 3Str: 5#####...#EV: 13Int: 22#.....#*#####SH: 0Dex: 15#.##....***.########;j XL:  7 Next: 48% Place: Dungeon:5#.....##*@......# .#Noise: =--------  Time: 3372.3 (0.0)#.....###..##.#.##.#e) +0 dagger (devious);j a#.....##....._..##.# ### Cast: Shock########....#.####.# ..#;j #......## #.# ...##.......###.#....# j   gnoll sergeant (polearm)#######.....+....#;jF ########..#....#.######..............#Casting: Shock (safe; 1% risk of failure)  ;jk Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ;j Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll sergeant.  The gnoll sergeant is severely wounded.;jSC)j;jXZ+...;j^+3.3 (1;je;jgonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll sergeant.  The gnoll sergeant is severely wounded. _The zap misses the gnoll sergeant.;jP   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 17/25 ================-------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22  #.....#)##### SH: 0Dex: 15  #.##....j**.########  XL:  7 Next: 48% Place: Dungeon:5 #.....##*@......# .#  Noise: =--------  Time: 3373.3 (0.0) ;jfw#.....###..##.#.##.#  e) +0 dagger (devious) #.....##....._..##.# ###  Cast: Shock ########....#.####.# ..#  #......## #.# ...#  ;j3#.......###.#....#  j   gnoll sergeant (polearm) #######.....+....#  ;j########..#....#  .######..............# Casting: Shock (safe; 1% risk of failure)  ;jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;jAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (severelywounded, 81% to hit);jq-  ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 17/25 ================-------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22  #.....#)##### SH: 0Dex: 15  #.##....)...########  XL:  7 Next: 48% Place: Dungeon:5 #.....##.@......# .#  Noise: =--------  Time: 3373.3 (0.0) #.....###..##.#.##.#  e) +0 dagger (devious) #.....##....._..##.# ###  ;j- Cast: Shock ########....#.####.# ..#  #......## #.# ...#  #.......###.#....#  j   gnoll sergeant (polearm) #######.....+....#  ########..#....#  .######..............# Confirm with . or Enter, or press ? or * to list all spells.;j'. _Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (severelywounded, 81% to hit)  ;j~. 'The zap hits the gnoll sergeant!;j 4 *    #o# #.## #..##    *#####  ***  * .#    ;j4 _ ###     #.#     ;j 0j;j )...j   gnoll (polearm);jr <8/26604.3 (1;j ;jQ MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (severelywounded, 81% to hit)  The zap hits the gnoll sergeant! _You kill the gnoll sergeant!;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jP* ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 17/26 ===============--------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22  #.....#j##### SH: 0;j,Dex: 15 ;jak #.##....***.########  XL:  7 Next: 60% Place: Dungeon:5 #.....##*@......# .#  Noise: =--------  Time: 3374.3 (0.0) #.....###..##.#.##.#  e) +0 dagger (devious) ;j#.....##....._..##.# ###  Cast: Shock ########....#.####.# ..#  ;jż#......## #.# ...#  #.......###.#....#  j   gnoll (polearm);j #######.....+....#  ########..#....#  ;jٽ.######..............# The zap hits the gnoll sergeant! _You kill the gnoll sergeant!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;j( ...............target the Gusty..oo.jj....#Deep Elf#o#Health: 36/36 ========================#.##Magic: 17/26 ===============---------#..##AC: 3Str: 5#####...#EV: 13Int: 22#.....#*#####;jSH: 0Dex: 15#.##....***.########XL:  7 Next: 60% Place: Dungeon:5#.....##*@......# .#Noise: =--------  Time: 3374.3 (0.0)#.....###..##.#.##.#e) +0 dagger (devious)#.....##....._..##.# ### Cast: Shock########....#.####.# ..##......## #.# ...##.......###.#....# j   gnoll (polearm)#######.....+....#########..#....#.######..............#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - stra;jaight lineThe zap hits the gnoll.  The gnoll is lightly wounded.;jM)j;j$+...;j(+5.3 (1;j0;jL3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.gnoll is lightly wounded. _The zap misses the gnoll.;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j|: ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 16/26 ==============---------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22  #.....#)##### SH: 0Dex: 15  #.##....j**.########  XL:  7 Next: 60% Place: Dungeon:5 #.....##*@......# .#  Noise: =--------  Time: 3375.3 (0.0) #.....###..##.#.##.#  e) +0 dagger (devious) #.....##....._..##.# ;j*; ###  Cast: Shock ########....#.####.# ..#  #......## #.# ...#  #.......###.#....#  j   gnoll (polearm) #######.....+....#  ########..#....#  .######..............# _The zap misses the gnoll.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 77% to hit);j@ ...............target the Gusty..oo.jj....#Deep Elf#o#Health: 36/36 ========================#.##Magic: 16/26 ==============----------#..##AC: 3Str: 5#####...#EV: 13Int: 22#.....#*#####SH: 0Dex: 15#.##....***.########XL:  7 Next: 60% Place: Dungeon:5#.....##*@......# .#;jNoise: =--------  Time: 3375.3 (0.0)#.....###..##.#.##.#e) +0 dagger (devious)#.....##....._..##.# ### Cast: Shock########....#.####.# ..##......## #.# ...##.......###.#....# j   gnoll (polearm)#######.....+....#########..#....#.######..............# _The zap misses the gnoll.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 77% to hit);juvF)j;jl)..6.3 (1;j;j #  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 77% to hit) _The zap misses the gnoll.;j  Casting: Shock (safe; 1% risk of failure)  ;j \Confirm with . or Enter, or press ? or * to list all spells.;jl  ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 15/26 =============----------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22  #.....#)##### SH: 0Dex: 15  #.##....)j*.########  XL:  7 Next: 60% Place: Dungeon:5 #.....##*@......# .#  Noise: =--------  Time: 3376.3 (0.0) #.....###..##.#.##.#  e) +0 dagger (devious) #.....##....._..##.# ;j n  ###  Cast: Shock ########....#.####.# ..#  #......## #.# ...#  #.......###.#....#  j   gnoll (polearm) #######.....+....#  ########..#....#  .######..............# _The zap misses the gnoll.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (77% to hit);j= ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 15/26 =============----------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22  #.....#)##### SH: 0Dex: 15  #.##....).j.########  XL:  7 Next: 60% Place: Dungeon:5 #.....##.@......# .#  Noise: =--------  Time: 3376.3 (0.0) #.....###..##.#.##.#  e) +0 dagger (devious) #.....##....._.;j>.##.# ###  Cast: Shock ########....#.####.# ..#  #......## #.# ...#  #.......###.#....#  j   gnoll (polearm) #######.....+....#  ########..#....#  .######..............# _The zap misses the gnoll.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (77% to hit)    #o# #.## #..##         .#    _ ###     #.#      6=Contam: 10% -7.3 (1  Casting: ;j?Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (77% to hit) _You miscast Shock. Nothing appears to happen.;jt  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j8  ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 15/26 =============----------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22 Contam: 10%  #.....#)##### SH: 0Dex: 15  #.##....).j*########  XL:  7 Next: 60% Place: Dungeon:5 ;j. #.....##.@......# .#  Noise: ---------  Time: 3377.3 (0.0) #.....###..##.#.##.#  e) +0 dagger (devious) #.....##....._..##.# ###  Cast: Shock ########....#.####.# ..#  #......## #.# ...#  #.......###.#....#  j   gnoll (polearm) #######.....+....#  ########..#....#  .######..............# ;jr _You miscast Shock. Nothing appears to happen.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jͬ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (77% to hit);jNX { ...............target the Gusty..oo.jj....#Deep Elf#o#Health: 36/36 ========================#.##Magic: 15/26 =============-----------#..##AC: 3Str: 5#####...#EV: 13;j^Y Int: 22 Contam: 10% #.....#)#####SH: 0Dex: 15#.##....****########XL:  7 Next: 60% Place: Dungeon:5#.....##.@......# .#Noise: ---------  Time: 3377.3 (0.0)#.....###..##.#.##.#e) +0 dagger (devious)#.....##....._..##.# ### Cast: Shock########....#.####.# ..##......## #.# ...#;jZ &#.......###.#....# j   gnoll (polearm)#######.....+....#########..#....#.######..............#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (77% to hit)  The zap hits the gnoll.;j) M).j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 halberd (77% to hit)  The zap hits the gnoll.  The gnoll is heavily wounded.;j' 3=8.3 (1;j ;j` S _The gnoll closely misses you.;j0^.  ..oo.jj....# #o# #.## #..## #####...# #.....#)##### #.##....).j.# #.....##.# .# #.....###..##.#.##.# ;jף5#.....##....._..##.# ### ##....#.##......##.......###.#....# #.####### ;j+2o;jHQ.j;jo   orc (wandering)6=-9;jo _You encounter an orc. It is wielding a +0 club.;j:  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j0  ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 15/26 =============----------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22 Contam: 10%  #.....#o##### SH: 0Dex: 15  #.##....)..*########  XL:  7 Next: 60% Place: Dungeon:5 #.....##j*@.....# .#  Noise: ---------  Time: 3379.3 (0.0) #.....###..##.#.##.#  e) +0 dagger (devious) #.....##.....;j _..##.# ###  Cast: Shock ########....#.####.# ..#  #......## #.# ...#  #.......###.#....#  j   gnoll (polearm) #######.....+....#  o   orc (wandering) ########..#....#  .######..............# _The gnoll closely misses you. _You encounter an orc. It is wielding a +0 club.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;j  ............... target the Gusty  ..oo.jj....# Deep Elf #o# Health: 36/36 ======================== #.## Magic: 15/26 =============----------- #..## AC: 3Str: 5  #####...# EV: 13Int: 22 Contam: 10%  #.....#o##### SH: 0Dex: 15  #.##....)...########  XL:  7 Next: 60% Place: Dungeon:5 #.....##).@.....# .#  Noise: ---------  Time: 3379.3 (0.0) ;j (#.....###..##.#.##.#  e) +0 dagger (devious) #.....##....._..##.# ###  Cast: Shock ########....#.####.# ..#  #......## #.# ...#  #.......###.#....#  j   gnoll (polearm) #######.....+....#  o   orc (wandering) ########..#....#  .######..............# _You encounter an orc. It is wielding a +0 club.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll!;jy @    #o# #.## #..##      *  ** .#    _ ###     #.#   o   orc (wandering) ;j 9  ;jSQ)o;j]L.).;ji<2=80.3 (1;jq;j`x  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll! _You kill the gnoll!;j<T. ..oo.jj....# #o# #.## #..## #####...# #.....#)##### #.##..o.)...# #.....##).# .# #.....###..##.#.##.# #.....##....._..##.# ### ##....#.####.....#.......###.#....######## ;j ;jG-1Shock;jY;jl;j  oo.jj....# #o# #.## #..##  ;j& |#####...#  #.....#)#####  #.##..o.)...# #.....##).# .# #.....###..##.#.##.# #.....##....._..##.# ### ##....#.##......##.......#######.###### ;j ;j {6=-2;je< oo.jj....# #o# #.## #..## #####...# #.....#)##### #.##..o.)...# #.....##).# .# ;je#.....###..##.#.##.# #.....##....._..##.# ### #....#.####.....#.....###### ;jo;j*u&3;j|;j*~;j| 3 .jj....# #o# #.## #..## ...# .....#)##### .##..o.)...# #.....##).# .# #.....###..##.#.##.# #.....##....._..##.# ### #....#.###;j U#......##.......#######.# ;j^ ;j! }7==8% 4;jL( ;j) ;j8I;j=M6;jB3;j|C04;jCD;jH;jYIr8==2;jJJ;jOW _You start resting.;j\;jg+8.3 (4;jn(;jFu;jCxK _Your magical contamination has completely faded away.;jr I;jR ;jP 9==;j^ ;j ;j ;j) 20==;j2- ~1==;jd. ;j2 ,;j&4 ;j@: ;j: ;j; ;j? ~2==;j[@ ;jD ,;jwE ;jU 3==;jht \4==5== _You start resting.Magic restored.;j3~ ;j^ 1406.3 (18.0);j ~6==7.3 (19 _;jО ;jak. oo.jj....# #o# #.## #..###...# #.....#)##### #.##..o.)...# #.....##).# .# #.....###..##.#.##.#;jF #.....##....._..##.# ### #....#.###.# ..# #......## #.# ...# #.......###.#....# #######.....+....# ###..#....#  .######.#;jT ]8.0);j ;j X. .oo.jj....# #o# #.## #..##  #####...#  #.....#)#####  #.##..o.)...# #.....##).# .# #.....###..##.#.##.# #.....##....._..##.# ### #....#.####.# ..# #......## #.# ...# #.......###.#....# #######.....+....#  ########..#....#  .######.#;j ;jD &9;j) ;j1D. ..oo.jj....# #o# #.## #..## #####...# #.....#)##### #.##..o.)...# #.....##).# .# #.....###..##.#.##.# #.....##....._..##.# ### ##....#.####.# ..# #......## #.# ...# #.......###.#....# #######.....+....# ########..#....#  .######.#;jS;j['10;jwg;jh;j3 .  ..oo.jj....# #o# #.## #..## #####...# #.....#)##### #.##....)...# #.....##).# .# #.....###..##.#.##.#;j #.....##....._..##.# ### ##....#.####.# ..# #......## #.# ...# #.......###.#....# #######.....+....#  #..#....#  .######.#;j;jB=1;j̴;jĶ;j . ..oo.jj....# #o# #.## #..## #####...# #.....#)##### #.##....)...# #.....##).# .#;j #.....###..##.#.##.# #.....##....._..##.# ### ##....#.####.# ..# #......## #.# ...#  #.......###.#....# #.....+....# ########..#....#  .######.#;j7;j&2;j ;j);j  )jj...#.....?.. .................oo.jj....# #o # #..## #####...#  #.....#)##### #.##....)..@########  #oo.o.##).......# .# #.....###..##.#.##.#  #.....##....._..##.# ###########....#.####.# ..# #......## #.# ...# o   orc priest (wandering) #.......###.#....# oo 2 orcs (wandering)#######.....+....# ########..#....#;j.o.oo.;jI3Shock;j";jg _You encounter an orc priest and an orc.;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j. ;jH0 The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - No;j8;j9 )jj...#.....?.. target the Gusty  ............... Deep Elf  ..oo.jj....# Health: 36/36 ======================== #o# Magic: 22/26 ====================---- #.## AC: 3Str: 5 #..## EV: 13Int: 22 #####...# SH: 0Dex: 15 #.....#)##### XL:  7 Next: 62% Place: Dungeon:5 #.##.o.***.@########  Noise: ---------  Time: 3413.3 (0.0) #..o*o##).......# .#  e) +0 dagger (devious) #...**###..##.#;jX.##.#  Cast: Shock #.....##....._..##.# ### ########....#.####.# ..# #......## #.# ...# o   orc priest (wandering) #.......###.#....# oo 2 orcs (wandering) #######.....+....# ########..#....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (wandering, hasn't noticed you, empty  space bonus: 6/8);jO ***.*o*;jӀ )*o****.Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, empty space  bonus: 7/8);j7 *o*.**o.***.;jVT**o*...  Aim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, empty  space bonus: 6/8);jY  )jj...#.....?..target the Gusty...............Deep Elf..oo.jj....#Health: 36/36 ========================#o#Magic: 22/26 ====================----#.##AC: 3Str: 5#..##EV: 13Int: 22#####...#SH: 0Dex: 15#.....#)#####;j]Z XL:  7 Next: 62% Place: Dungeon:5#.##.*..)..@########Noise: ---------  Time: 3413.3 (0.0)#..o.o##).......# .#e) +0 dagger (devious)#.....###..##.#.##.#Cast: Shock#.....##....._..##.# ###########....#.####.# ..##......## #.# ...# o   orc priest (wandering)#.......###.#....# oo 2 orcs (wandering);jZ #######.....+....#########..#....#Casting: Shock (safe; 1% risk of failure)  ;jZ VConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target;j[ zAim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, empty  space bonus: 6/8);jg H )  The open air twists around violently and strikes the orc priest!! o.  You kill the orc priest!o.;js ~oo 2 orcs (wandering);jz =8===4.3 (1;j1 ;j; ' _You hear a shout!;j]M  Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  )jj...#.....?.. target the Gusty  ............... Deep Elf  ..oo.jj....# Health: 36/36 ======================== #o# Magic: 21/26 ===================----- #.## AC: 3Str: 5 #..##;j > EV: 13Int: 22 #####...# SH: 0Dex: 15 #.....#)##### XL:  7 Next: 68% Place: Dungeon:5 #.##.o.o***@########  Noise: ===------  Time: 3414.3 (0.0) #.....##).......# .#  e) +0 dagger (devious);j(  #.....###..##.#.##.#  Cast: Shock #.....##....._..##.# ###;jZ k ########....#.####.# ..# ;j B#......## #.# ...# oo 2 orcs (wandering) #.......###.#....# #######.....+....# ;j E########..#....#Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j #Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (wandering, hasn't noticed you, 74% to  hit);jC )jj...#.....?.. target the Gusty  ............... Deep Elf  ..oo.jj....# Health: 36/36 ======================== #o# Magic: 21/26 ===================----- #.## AC: 3Str: 5 #..## EV: 13Int: 22 #####...#;jD6 SH: 0Dex: 15 #.....#)##### XL:  7 Next: 68% Place: Dungeon:5 #.##.).o)..@########  Noise: ===------  Time: 3414.3 (0.0) #.....##).......# .#  e) +0 dagger (devious) #.....###..##.#.##.#  Cast: Shock #.....##....._..##.# ### ;jE########....#.####.# ..# #......## #.# ...# oo 2 orcs (wandering) #.......###.#....# #######.....+....# ########..#....#Aim: an orc, wielding a +0 short sword (wandering, hasn't noticed you, 74% to  hit)  The zap hits the orc.  The orc is heavily wounded.The orc shouts!  The zap hits the orc!;jvOA )?..     #o# #.## #..##   #.##*******   .#    _     #.# o   orc ;ju.oo;j )..o..o 2 orcs;j;Y2=5.3 (1;jm;j3  hit)  The zap hits the orc.  The orc is heavily wounded.The orc shouts!zap hits the orc! _You kill the orc!;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jؑ L )jj...#.....?..;jݔ  target the Gusty  ............... Deep Elf  ..oo.jj....# Health: 36/36 ======================== #o# Magic: 21/26 ===================----- #.## AC: 3Str: 5 #..## EV: 13Int: 22 #####...# SH: 0Dex: 15 #.....#)##### XL:  7 Next: 68% Place: Dungeon:5 #.##o)..o**@########  Noise: ===------  Time: 3415.3 (0.0) #.....##).......# .#  e) +0 dagger (devious) #.....###..##.#.##.#  Cast: ;jd s[40mShock #.....##....._..##.# ### ########....#.####.# ..# #......## #.# ...# oo 2 orcs #.......###.#....# #######.....+....# ########..#....# _You kill the orc!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (heavily wounded, 74% to hit);jջ  )jj...#.....?..target the Gusty...............Deep Elf..oo.jj....#Health: 36/36 ========================#o#Magic: 21/26 ===================-----#.##AC: 3Str: 5#..##EV: 13Int: 22#####...#SH: 0Dex: 15#.....#)#####XL:  7 Next: 68% Place: Dungeon:5#.##*******@########Noise: ===------  Time: 3415.3 (0.0)#.....##).......# .#e) +0 dagger (devious)#.....###..##.#.##.#Cast: Shock#.....##....._..##.# ###########....#.####.# ..##.[39;49;jJ Ym.....## #.# ...# oo 2 orcs#.......###.#....########.....+....#########..#....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (heavily wounded, 74% to hit)  The zap hits the orc.  The orc is severely wounded.;jA )o.o;jL W..)o.;j~M 4--6.3 (1;jCY ;j\   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (heavily wounded, 74% to hit)  The zap hits the orc.  The orc is severely wounded. _The zap hits the orc but does no damage.;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j5 )jj...#.....?.. target the Gusty  ............... Deep Elf  ..oo.jj....# Health: 36/36 ======================== #o# Magic: 20/26 ==================------ #.## AC: 3Str: 5 #..##;j r EV: 13Int: 22 #####...# SH: 0Dex: 15 #.....#)##### XL:  7 Next: 68% Place: Dungeon:5 #.##.o..)o*@########  Noise: =--------  Time: 3416.3 (0.0);jd #.....##).......# .#  e) +0 dagger (devious) #.....###..##.#.##.#  Cast: Shock ;j#.....##....._..##.# ### ########....#.####.# ..# ;j#......## #.# ...# oo 2 orcs #.......###.#....#;jd #######.....+....# ########..#....# ;j_The zap hits the orc but does no damage.  Casting: Shock (safe; 1% risk of failure)  ;jFConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;j Aim: an orc, wielding a +0 short sword (severely wounded, 74% to hit);ju  )jj...#.....?.. target the Gusty  ............... Deep Elf  ..oo.jj....# Health: 36/36 ======================== #o# Magic: 20/26 ==================------ #.## AC: 3Str: 5 #..## EV: 13Int: 22 #####...# SH: 0Dex: 15 #.....#)##### XL:  7 Next: 68% Place: Dungeon:5 #.##.o..)).@########  Noise: =--------  Time: 3416.3 (0.0) #.....##).......# .#  e) +0 dagger (devious) #.....###..##.#.;j% ##.#  Cast: Shock #.....##....._..##.# ### ########....#.####.# ..# #......## #.# ...# oo 2 orcs #.......###.#....# #######.....+....# ########..#....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (severely wounded, 74% to hit)  The zap hits the orc!;j1% o )?..     #o# #.## #..##   ;j& #.##*******   .#    _     #.#    orc;j&    Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 short sword (severely wounded, 74% to hit)  The zap hits the orc!  You kill the orc!.;j F)o;jt .)o.)).97.3 (1;jU ;j ^ _The orc is moderately wounded.;j;  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jVG )jj...#.....?.. target the Gusty  ............... Deep Elf  ..oo.jj....# Health: 36/36 ======================== #o# Magic: 19/26 =================------- #.## AC: 3Str: 5 #..## EV: 13Int: 22 #####...# SH: 0Dex: 15 #.....#)##### XL:  7 Next: 69% Place: Dungeon:5 #.##.)o****@########  Noise: =--------  Time: 3417.3 (0.0) #.....##).......# .#  e) +0 dagger (devious) ;jxX^#.....###..##.#.##.#  Cast: Shock #.....##....._..##.# ### ########....#.####.# ..# #......## #.# ...# o   orc #.......###.#....# #######.....+....# ########..#....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (moderately wounded,77% to hit);j]\ )jj...#.....?.. target the Gusty  ............... Deep Elf  ..oo.jj....# Health: 36/36 ======================== #o# Magic: 19/26 =================------- #.## AC: 3Str: 5 #..## EV: 13Int: 22 #####...# SH: 0Dex: 15 #.....#)##### XL:  7 Next: 69% Place: Dungeon:5 #.##.)).)).@########  Noise: =--------  Time: 3417.3 (0.0) #.....##).......# .#  e) +0 dagger (devious) #.....###..##.#.##.# ;j,^  Cast: Shock #.....##....._..##.# ### ########....#.####.# ..# #......## #.# ...# o   orc #.......###.#....# #######.....+....# ########..#....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (moderately wounded,77% to hit)  The zap hits the orc. )?..     #o# #.## #..##   #.##*******   .#    _     #.#       ;jn.)).)).;jg20=8.3 (1Shock;j;j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (moderately wounded,77% to hit)  The zap hits the orc. _You kill the orc!;j3;j;j 1==;j ;jB;jI;jh2==;j;j;jI;j ;jW%;j&a3==;jz(;j-;j/;j0;j5,;j99;j\@~4==;jn;j#5;j(E==;j;j,;j,;jN$;j$;j3;jR8n _You start resting.Magic restored.;j^I&-;j_0324.0);jxZ6==-;jy,3.3 (15 _;jц;j ;j3;j;j;j,;j93=;jE;jE;jqI;j\O,;ju;jbw;jw;j߃;j;j;j;j~,;j;jr,;j;j!,;jQ;jϥ;j#;je;jL,;j;j,;j;j;jb;j;j^;j;j=;j;j,;j;j;j;j;j,;j;j;jS;j;jB;j;j;j% ,;j;jq,;j;jB;j;j;jY';j,;jc-;j?0;j5,;j 8;j`<;j<;ja?;jtD,;jG;jK,;jqM;jnQ,;j6T;jX,;j:\;j`;j_`;jb;jmq;jt,;j x;j;j;;j,;jֿ;jn;j;j;j;j;j@;jH;j;j;j,;j;j";j;j;j ,;j;;j7;j;jX;j*,;j;j1,;j ;j  ,;jj ;j ,;j ;j9 ;j ;j ;j ;jX ;j^ ;j ,;j ;jB# ,;j% ;j) ;j) ;jh+ ;j. ,;j0 ;j`4 ;j4 ;j6 ;j: ,;jF ;jM ;j\N ;jQ ;jdU ;jV ;jvX ;j] ;jp] ;j_ ;j%d ;jxd ;jg ;jOk ;jk ;jGn ;j^s ;js ;jv ;j{ ;j| ;jc ;j ;j ;jn ;j ;j ;j ;jZ ;j ;j ;jx ;jژ ;j ;j9 ;j ;jѡ ;jd ;j2 ;j/ ;ja ,;j ;j" ,;j ;j ;j~ ;jc ;jM ;j ;jL ;j ;j ;j ,;j ;jK ,;jW ;j n;j ;j' W _You start waiting.;jh9 .532.3 (99;jC -3.3 (100.0);jXI ;jK # _Done waiting.;j  )jj...#.....?.. . ..oo.jj....# #o# #.## #..## #####...# #.....#)##### #.##.)).))@.## #.....##).# .# #.....###..##.#.##.# #.....##....._..##.#  ########....#.####.# .. #......## #.# ... #.......###.#.... #######.....+.... #..#....;j ;jz 14.0);j ;j ;j>  )jj...#.....?.. . ..oo.jj....# #o# #.## #..## #####...#;j  #.....#)##### #.##.)).)@..## #.....##).# .# #.....###..##.#.##.# #.....##....._..##.#  ########....#.####.#  #......## #.#  #.......###.# #######.....+ ;jR +#..#;je ;jA &5;j ;jض $  Things that are here:;jY u _a +0 short sword; an orc corpse;j )jj...#.....?.. .......;j6\. ..oo.j.....# #.# #.## #..##;ja #####...# #.....#)#####;j #.##.)).@)..##;j+ #.....##).# .# #.....###..##.#.##.#;j5 #.....##....._..##.# ########....#.####.# #......## #.# ;jMq #.......###.# #.....+ ;j+#..#;j;j(-6 _;j-;j`0$  Things that are here:;j2P _a +0 spear; a +0 ring mail;jڏ )jj...#.....?.. ........ ..oo.j.....# #.# #.## #..## #####...# #.....#)##### #.##.))@))..## #.....##).# .# #.....###..##.#.##.#  #.....##....._..##.#  ##....#.####.# #......## #.#  #.###.# #.....+ #..#7 _;jk;j;j8 ;j ;j ;j ;j ,;j/ ;j $  Things that are here:;j E  a +0 dagger; a +0 leather armour;jf ;j  _;jg ;j ;j ,;j ,;je ,;j ;j ;j ,;j ;j} ;js" ;j" ;j% ;jU' ;j'* ;jn* ;j, ;j0. ;j#0 ,;jD1 ;jq2 ;j4 ;j4 ;j5 ;j7 ;js: ;j: ;j,< ;j;> ;jD ,;jJ ;jJ ;jBK ;jL ;jQ } _j - 7 scrolls labelled QEXUPS PUOCU (gained 1);jV 3;j&W ;joZ ;jph ,;jk ;j?o ;jr ,;ju ;jw ;j| ,;j ;j ;jk ;j ;j{ ;jx ;j ;j ;jK ;j ;jW   You encounter a gnoll. It is wielding a +0 whip.;j < ....#  ...  ... ########. ... #......#..# #'# #......#....###.# #......####....$...###.........#j.)....@#...........#....................'. .............####...#. Shock...######.#### .#;jۧ <. #.## ###..##j   gnoll (wandering)#####...##.....#)##.##.)).))..########;j1 Oj.558.0);j ;j+ ,6.3 (19;jO ;js 9 _Found a stone staircase leading up.;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j_R ;jnS $;jS The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes ;jS ' N - No;j;j  target the Gusty ....# Deep Elf ... Health: 36/36 ======================== ... ########  Magic: 22/26 ====================---- . ... #......#  AC: 3Str: 5 ..# #'# #......#  EV: 13Int: 22 **..###.# #......####  SH: 0Dex: 15 j*..$...###.........#  XL:  7 Next: 69% Place: Dungeon:5 **)....@#...........#  Noise: ---------  Time: 3556.3 (0.0) ...............;j.....'.  e) +0 dagger (devious) .............####...#.  Cast: Shock ...######.#### ..#  <. #.## ##  # #..##  j   gnoll (wandering) #####...#  #.....#)#####  #.##.)).))..########Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 5/8);jDtarget the Gusty....#Deep Elf...Health: 36/36 ========================... ########Magic: 22/26 ====================----. ... #......#AC: 3Str: 5..# #'# #......#EV: 13Int: 22....###.# #......####SH: 0Dex: 15*...$...###.........#XL:  7 Next: 69% Place: Dungeon:5..)....@#...........#Noise: ---------  Time: 3556.3 (0.0)....................'.e) +0 dagger (devious).............####...#.Cast: Shock...######.#### ..#<.#.######[;j0H30m..##j   gnoll (wandering)#####...##.....#)######.##.)).))..########Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 5/8);jJ a)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 5/8)  The open air twists around violently and strikes the gnoll!!;jc S ;jz 3You kill the gnoll!;j= 71===7.3 (1Shock _You hear a shout!;jW3;j;jj  You encounter a shadow imp.;j3=5...........Shock...5   shadow imp (wandering)..#.;j5%0;j-v---8.3 (1 _;j ;j!;j ;jAG Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;j8$;jThe spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - No;j/" ;j   target the Gusty ....# Deep Elf ... Health: 36/36 ======================== ... ########  Magic: 19/26 =================------- . ... #......#  AC: 3Str: 5 **# #'# #......#  EV: 13Int: 22 5*..###.# #......####  SH: 0Dex: 15 **..$...###.........#  XL:  7 Next: 71% Place: Dungeon:5 ..)....@#...........#  Noise: ---------  Time: 3558.3 (0.0) ....................'.  ;j " e) +0 dagger (devious) .............####...#.  Cast: Shock ...######.#### ..#  <. #.## ##  # #..##  5   shadow imp #####...#  #.....#)#####  #.##.)).))..######## _You encounter a shadow imp.Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow imp (empty space bonus: 5/8);jatarget the Gusty....#Deep Elf...Health: 36/36 ========================... ########Magic: 19/26 =================-------. ... #......#AC: 3Str: 5..# #'# #......#EV: 13Int: 22*...###.# #......####SH: 0Dex: 15)...$...###.........#XL:  7 Next: 71% Place: Dungeon:5..)....@#...........#Noise: ---------  Time: 3558.3 (0.0)....................'.e) +0 dagger (devious).............####...#.Cast: Shock...######.#### ..#<.#.######..##5[3;je9;49m   shadow imp#####...##.....#)######.##.)).))..######## _You encounter a shadow imp.Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow imp (empty space bonus: 5/8);j.  Casting: Airstrike (quite dangerous; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: a shadow imp (empty space bonus: 5/8)  The open air twists around violently and strikes the shadow imp!;j3===9.3 (1Shock;j;7d _You kill the shadow imp!;j+ ;jή ;j ;jG X;j L20=;jY X;j ~1==;j ;j ;j ;j B;j ;jX ~2==;j ;jX ,;j ;jg ;j h3==;j ;j ,;j ;jL ;j ;jF ;j ;j h4==;j ;j` ;j ;jH ;j# ;j % a5==;j.' ;j) ;jG* ;j, ;j/ ,;j0 ;j3 n _You start resting.Magic restored.;jC (---;j_ 0756.0);ji 6==---6.3 (17 _;jq ;jt ;jx3;jz;j};j= _You now have 225 gold pieces (gained 12).;j### #########... #.......#.... #.......# ...>+... ...#########...#... ... #......#..#'# #'# #......#........###.# #......###..)..@....###.........80.3 (4.0)).....#....................................####..........######.#### ..#'#<.. #.####.###. #..### .. #####...# #.....#);j);j+1.3 (5;j$ ;j-_Found a stone staircase leading down.;j ;j@  There is an open door here.;j|";j# _;j%;j.;j3,;j4;j8;j,;j;jn7 _You open the door.;j!;j#;j$;j-@  There is an open door here.;j0;j35 _;jtBn;jsD;jG;jsK;jM;jσR;j;ja,;j  There is an open door here. _;j4;jo.n;ji8;jWB;jrY;jin;j k,;jm;jp,;jr;ju;jK;jJ;j;j;j;jWj  You encounter a gnoll. It is wielding a +0 flail.;jm ;j_"#......#.......# #.....>'.......######### #......#.......##......# ........#'###'###......# ..........###.# #......#### ......).......###.........# ........).....#...........# ...............j..'. ................@..####...#. .........######.#### ..# ####'#<...# #.## ## Shock # #.###..# #..## # #......#####...# # ######.#.....#)#####  j ;j#  gnoll (wandering) ##.#.##.)).))..#########...##.....##).....# .#######.....###..##.#.##.#;j+0619.3 (38.0);j-6;j<420.3 (39 _;jG;jN;jM  Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j#......#.......# target the Gusty #.....>'.......#########  Deep Elf #......#.......##......#  Health: 36/36 ======================== ........#'###'###......#  Magic: 25/26 =======================- ..........###.# #......####  AC: 3Str: 5 ......).......###.........#  EV: 13Int: 22 ........).....#...........#  SH: 0Dex: 15 ...................****j..'.  XL:  7 Next: 73% Place: Dungeon:5 ................@**####...#.  Noise: ---------  Time: 3620.3 (0.0) .........######.#### ..;jB#  e) +0 dagger (devious) ####'#<...# #.## ##  Cast: Shock # #.###..# #..## # #......#####...# # ######.#.....#)#####  j   gnoll (wandering) # #.#.##.)).))..########  #...##.....##).......# .# ######.....###..##.#.##.# _You encounter a gnoll. It is wielding a +0 flail.Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 77% to hit);j3#......#.......#target the Gusty #.....>'.......#########Deep Elf #......#.......##......#Health: 36/36 ======================== ........#'###'###......#Magic: 25/26 =======================- ;j..........###.# #......####AC: 3Str: 5 ......).......###.........#EV: 13Int: 22 ........).....#...........#SH: 0Dex: 15 ...................*****..'.XL:  7 Next: 73% Place: Dungeon:5 ................@**####...#.Noise: ---------  Time: 3620.3 (0.0) .........######.#### ..#e) +0 dagger (devious) ####'#<...# #.####Cast: Shock # #.###..# #..## # #......#####...# # ######.#.....#)#####j [4;j33m  gnoll ##.#.##.)).))..#########...##.....##).......# .#######.....###..##.#.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll!  The gnoll is heavily wounded.;j 3j.;j ......;jf 4==1.3 (1;j ;jɩ   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll!  The gnoll is heavily wounded. _The gnoll shouts!;jf?  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j\#......#.......# target the Gusty ;j]%#.....>'.......#########  Deep Elf #......#.......##......#  Health: 36/36 ======================== ........#'###'###......#  Magic: 24/26 ======================-- ..........###.# #......####  AC: 3Str: 5 ......).......###.........#  EV: 13Int: 22 ........).....#...........#  SH: 0Dex: 15 ...................***j...'.  XL:  7 Next: 73% Place: Dungeon:5 ;j7_................@**####...#.  Noise: ==-------  Time: 3621.3 (0.0) .........######.#### ..#  e) +0 dagger (devious) ####'#<...# #.## ##  Cast: Shock # #.###..# #..## # #......#####...# # ######.#.....#)#####  j   gnoll # #.#.##.)).))..########  #...##.....##).......# .# ######.....###..##.#.##.# _The gnoll shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 77% to hit);jy#......#.......# target the Gusty #.....>'.......#########  Deep Elf #......#.......##......#  Health: 36/36 ======================== ........#'###'###......#  Magic: 24/26 ======================-- ..........###.# #......####  AC: 3Str: 5 ......).......###.........#  EV: 13Int: 22 ........).....#...........#  SH: 0Dex: 15 ......................$...'.  XL:  7 Next: 73% Place: Dungeon:5 ................@..####...#.  Noise: ==-------  Time: 3621.3 (0.0) .........######.#### ..;j@#  e) +0 dagger (devious) ####'#<...# #.## ##  Cast: Shock # #.###..# #..## # #......#####...# # ######.#.....#)#####  j   gnoll # #.#.##.)).))..########  #...##.....##).......# .# ######.....###..##.#.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 77% to hit)  The zap hits the gnoll.;jT>'. .#.. .....#' . ;j; ......) )*..# ****...'. .** ... ..# '#<...# #.## ##  #.;j  #...... .#.....#) #;jި8 #.#.##.)).)) #..)  ;jQ  ;j48U....$..;jF5=5-2.3 (1Shock;jsP;j`Zonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 77% to hit)  The zap hits the gnoll. _You kill the gnoll!;jd3;jg;jk;j5l;jmp;js;js;jIv;jz;jza6==;j|;jy;j;j;j;j~;j;j ;j;j;j;jR;j;jK;jV;jʚ9=;je;j;j,;j~;j$;j;j;j;jTk  You now have 242 gold pieces (gained 17).  Things that are here:;jƴ;j;j_ _a +0 flail; a gnoll corpse;jq3;jy;j;j*;j;j;j;jK;j;j;j;je;j;jV;jd;j6,;j;ja@  There is an open door here.;j;j _;j;j;j_ ,;j ;j` ;j  You encounter an orc. It is wielding a +0 flail.;j&i#### ..######### ## ##......# .. '###......# #####.# .# #......#### -- .###.........#.....# .#...........#.....#. Shock .........)...'......... ......####...#.....#... ##.#### #...#.....#....o   orc (asleep) ;jc' #.## #####.....# ...  #..## #.....# o. ##...# ;jz;0397.0);jGN-40.3 (18 _;jNN;jtV;j>  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jlI  target the Gusty  Deep Elf ### Health: 36/36 ======================== ..# Magic: 25/26 =======================- ..# AC: 3Str: 5 ..######### ##  EV: 13Int: 22 ..##......# ..  SH: 0Dex: 15 '###......# #####.#  XL:  7 Next: 75% Place: Dungeon:5 .# #......####..@..#  Noise: ---------  Time: 3640.3 (0.0) .###.........#...*.#  e) +0 dagger (devious) .#...........#....*#.  Cast: ;j>sShock .........)...'.....*... ......####...#.....#*.. ##.#### #...#.....#*...  o   orc (asleep)  #.## #####.....# *..  #..## #.....# o. ##...# #.....# _You encounter an orc. It is wielding a +0 flail.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (asleep, 100% to hit);jz  target the Gusty  Deep Elf ### Health: 36/36 ======================== ..# Magic: 25/26 =======================- ..# AC: 3Str: 5 ..######### ##  EV: 13Int: 22 ..##......# ..  SH: 0Dex: 15 '###......# #####.#  XL:  7 Next: 75% Place: Dungeon:5 .# #......####..@..#  Noise: ---------  Time: 3640.3 (0.0) .###.........#.....#  e) +0 dagger (devious) .#...........#.....#.  Cast: Shock .........)...'.......;j{[34m.. ......####...#.....#... ##.#### #...#.....#....  o   orc (asleep)  #.## #####.....# ...  #..## #.....# ). ##...# #.....# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (asleep, 100% to hit)  The zap hits the orc.;j ##  ..     *.# *#. .....)..*..* *  #.##  *  #..##  * ;jd......);j3=1.3 (1;j4/Shock;j);j 5onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (asleep, 100% to hit)  The zap hits the orc. _You kill the orc!;jt;jE;jx;j;jTw6=;jFB;jjX;j;jZB;jd;j;j{9=;j ;jf;j;j,;jB;j,;j;j ,;jX;j;j),;j;j;j6,;j;j;j0;jmn;j;j,;j>;ji;jq!;j!;jP#;j &;j';j(;j(;jU*;jT,,;ja0;j.3@  There is an open door here.;j;a _;j>;j>,;jI  There is an open door here. _;jK;joY;jg`;jolX;js#.......# #.#####.# ..#####.#########.............#;j}+....##.......###.....'.........># ....##.......#.# ..#....##.#######.# .#....##.......@.# -71.3 (30.0).#..).##########.# .#....# .# #.###### .#  .#.#  .#.# #.#.# #.# ### .#.# ..#;jR;jЈF-2.3 (31;j;j; _Found a stone staircase leading down.;jJK _;jO ,;j2e ;jg ;js X;jv ;jv ;j-w ;jz ;j| ;j} ;j~ ;jf ;j ;j n;jJ ;j ;j B;j ;j ;j ;j̩ ;j   You open the door.  You encounter an iguana, an orc priest, 2 orc wizards and an orc..#....##.........# .#..).##########.# .#....# #.####### #.## #.# # #.# # #.# # ### #.# # ..# #@# # ...# #'# #....# olo Shock .+....# ... .#....#....o ......# .....ol   iguana (wandering) ....### #######+#o   orc priest (asleep) .#..### #....##.# oo ;j [0;10;1m2 orc wizards (asleep)#..#<# #.##.##.#o   orc (asleep)81.3 (9.0).lo;j= oo 2 orcs (1 wandering, 1 asleep);jj -2.3 (10.0) ;jz ;j o _You encounter an orc. It is wielding a +0 club.;j ;j Unequip which item? Hand Weapons (go to first with ))  e - a +0 devious dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn) ;ju Jewellery (go to first with "=)  c - a ring of magical power (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequip;jf6 ;jY7 '.#....##.........#target the Gusty .#..).##########.#Deep Elf .#....#;j7 #.#Health: 36/36 ======================== .#######.#Magic: 26/26 ======================== .##.#AC: 3Str: 5 ;j7 .##.#EV: 13Int: 22 .##.#SH: 0;j<8 iDex: 15 .# ####.#XL:  7 Next: 75% Place: Dungeon:5 .# ..##@#;j8 Noise: ---------  Time: 3682.3 (0.0) .# ...##'#e) +0 dagger (devious) .#....#o.oCast: Shock .+....#;j8 .ol.# .#....#....o# ......# .....o#;j8 l   iguana (wandering) ....### #######+##o   orc priest (asleep) .#..### #....##.#;j9 oo 2 orc wizards (asleep) ##..#<# #.##.##.#oo 2 orcs (1 wandering, 1 asleep) _There is an open door here. _There is an open door here. _Found a stone staircase leading down.  You open the door.  You encounter an iguana, an orc priest, 2 orc wizards and an orc. _You encounter an orc. It is wielding a +0 club.;jCC P  Okay, then.;j{E ;jaL ;j%N . _;jLX+o.o.ol.#....o#.....o######+##;j[Z3.3 (1Shock;ja;j&d) _You close the door.;juFM#######...##.........).##########......#####... .## . #+# .#....#o.o4;jk}aM......#######..##........).#########....##### ## . .# ...#;j=~I#+#;j;j:&5;ju;jO;j%2M.....'..>......#######..##........).#########....##### ;j## .# ..##.#;jY6;j9 M#....#### ......'..>......#######..##........).#########....##### .# ####.#;j ;j &7;jZ ;j ;jM.. #....####.....'..>......#######..##........).#########....##### .##.#;jG;jc&8;jB;j߻;jFM####.########..# #....####.....'..>......#######..##........).#########....##### .##.#;j;j&9;jA;jC;j4M ####.########..# #....####.....'..>......#######;jc..##........).#########....##### .##.##+#;j;j'90;j;j ;j M......# ####.########..# #....####.....'..>......#######..##........).######### ;jd .... .#######.##.# ;jd  ;j6 &1 ;j  ;j ;j5;j Spells (Memorise)TypeFailure Level  a - Static Discharge;jConjuration/Air 1% 2b - FoxfireConjuration/Fire4%1  c - ScorchFire;j<14%;jil2  d - Forge Lightning SpireAir/Forgecraft26% 4  ;j%e - GloomHexes/Necromancy28% 3  f - Launch Clockwork BeeForgecraft28% 3  g - Brom's Barrelling BoulderConjuration/Earth41% 4 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j[? ;jsa.......#target the Gusty .#####.#Deep Elf .#####.#########Health: 36/36 ======================== .#.............#Magic: 26/26 ======================== .#....##.......###AC: 3Str: 5 ......'.........>#EV: 13Int: 22 .#....##.......#.#SH: 0Dex: 15 .#....##.#######.#XL:  7 Next: 75% Place: Dungeon:5 .#....##........@#Noise: ---------  Time: 3691.3 (0.0) .#..).##########.#e) +0 dagger (devious) .#....##.#Cast: Shock .#######.# .##.# .##.# .##.# .# ####.# .# ..##.# [39;;jbA49m_Found a stone staircase leading down.  You open the door.  You encounter an iguana, an orc priest, 2 orc wizards and an orc. _You encounter an orc. It is wielding a +0 club. _Okay, then. _You close the door.Memorise Forge Lightning Spire, consuming 4 spell levels and leaving 4? Y - Yes  N - No;jc? ;j"Q .......#target the Gusty .#####.#Deep Elf .#####.#########Health: 36/36 ======================== .#.............#Magic: 26/26 ======================== .#....##.......###AC: 3Str: 5 ......'.........>#EV: 13Int: 22 .#....##.......#.#SH: 0Dex: 15 .#....##.#######.#XL:  7 Next: 75% Place: Dungeon:5 .#....##........@#Noise: ---------  Time: 3691.3 (0.0) .#..).##########.#e) +0 dagger (devious) .#....##.#Cast: Shock .#######.# .##.# .##.# .##.# .# ####.# .# ..##.# [39;;jR f49m_Found a stone staircase leading down.  You open the door.  You encounter an iguana, an orc priest, 2 orc wizards and an orc. _You encounter an orc. It is wielding a +0 club. _Okay, then. _You close the door.;j^ A2.3 (1;jHc y _This spell is extremely dangerous to cast!;jh +3.3 (2;jp ;jz A4.3 (3;jc ;j ;jz +5.3 (4;j ;j ;j +6.3 (5;j ;jֱ _You start memorising the spell. You continue memorising. x4;j ;j ;jf c _You finish memorising. Spell assigned to 'd'.;jK#.# #.#####.# ..#####.# ..#.# ..#....##.###.'..>#.#....##.#.#.#....##.#.#.#....##.#.#..).#.#.#....# #.# #.###### #.#  .# #.#  .# #.# #.# #.# #.# ### #.# #.# ..# #.#;jYH7.3 (1 _;j\;j  #.# ##.#####.#.#####.#.#.#.#....##.###.'.>#.#....##.#.#.#....##.#.#.#....##.#.#..).#.#.#....# #.##.###### #.# # .# #.# # .# #.# ##.# #.# ##.# ### #.# ##.# ..# #.#8;j & #.##.#####.#.#####.#.#.#.#....##.###.'.>#.#....##.#.#.#....##.#.#.#....##.#.#..).##.#.#....# #.# ;j ###.###### #.# ## .# #.# .# .# #.# .##.# #.# .##.# ### #.# ###.# ..# #.#;j ;j| &9;j ;j ;jmW #.##.#####.#.#####.#.#.#.#....##.###.'.>#.#....##.#.#.#....##.#.#.#....##.#.#..).##.#.#....# #.# ####.###### #.# ### .# #.# ..# .#;jX- #.# #.##.# #.# ..##.# ### #.# ####.# ..# #.#;j`;je(700;jk;jm;jM #.##.#####.# #.....#####.# #.....#.# #.....#....##.### '.'.># #.....#....##.#.# #.....#....##.#.# #.....#....##.# #.....#..).##.# #.....#....# #.# ;j#####.###### #.# #### .# #.# ...# .# #.# .#.##.# #.# _..##.# ### #.# .####.# ..# #.#;jL;jn&1;j ;jN;jR #.#  #####.#####.# ##.....#####.# .#.....#.# .#.....#....##.### .'.'.># .#.....#....##.#.# .#.....#....##.#.##.....#....##.# ;j #.....#..).##.#  #.....#....# #.#  #####.###### #.# ##### .# #.# ....# .# #.# #.#.##.# #.# ._..##.# ### #.# #.####.# ..# #.#;jf;jw&2;j;j';jU  #.# #####.#####.##.....#####.### ..#.....#.............# ..#.....#....##.......### ..'.'...># ..#.....#....##.......#.# ..#.....#....##.#.##.....#....##.# #.....#..).##.# #.....#....# #.#  #####.###### #.# ###### .# #.# ;j{.....# .# #.# ##.#.##.# #.# .._..##.# ### #.# .#.####.# ..# #.#;jm<3;j;j;j$ # #.# # #####.#####.##.....#####.#########.#.....#.............#.#.....#....##.......###.'.'.........>#.#.....#....##.......#.#.#.....#....##.#.##.....#....##.# #.....#..).##.# #.....#....#;j a #.#  #####.###### #.# # .# #.# ......# .# #.# .##.#.##.# #.# ..._..##.# ### #.# ..#.####.# ..# #.#;j ;jb &4;j ;j7 ;j*K M####### #...... # ###### #######.#########.........# #.....#....##.......##'..........'.........>...... ...####### ###..##........).###########.....#....##.#;jR ;jX &5;j _ ;j` ;j<2M####### #...... # ###### ########.#########...... #.....#....####'..........'..>......# ...####### ###..##........#.....#..).##########.#;j:R6;jV<;j0M####### #...... #####.#####.# #######.########.... #.....#....####'..........'..>#....##....... ...;j1#....##.####### ####.....#....##.........##;j|:;j@M&7;j{Q;j"# ######### .# #.......# .# #####.#####.# .####.....#####.##.#.....#.......#.#.....#....##.### )...'.'.># #...#.....#....##.#.# #...#.....#....##.#.##.....#....##...# #.....#..).##########.# #.....#....# #.# # #####.###### #.# # .# #.# .# .# #.#8;j  # # ..# #.# ..# #####.#####.# ..####.....#####.#########.#.....#.............#.#.....#....##.### .)...'..># ##...#.....#....##.#.#  #...#.....#....##.#.#  #####.....#....##..# #.....#..).##########.# #.....#....# #.# ## #####.###### #.# .# .# #.# ).# .# #.#;j99 _There is an open door here.;ja} # ##.# #.#.# #####.#####.#.####.....#####.#########.#.....#.............#.#.....#....##.### ..)...''.>##...#.....#....##.#.# #...#.....#....##.#######.# #####.....#....##.# #.....#..).##.# #.....#....# #.## #####.###### #.# ;j~ ..# .# #.# #).# .# #.#;j6 ;j1 .10 _;j ;j% ;j # ###.# #.......#.# #####.#####.#.####.....#####.#########.#.....#.............#;j .#.....#....##.###.)...'.'.>##...#.....#....##.#.# # #...#.....#....##.#######.#  #####.....#....##.#  #.....#..).#;j #.#  #.....#....# #.# #### #####.###### #.# )..# .# #.# ##).# .# #.#;jC ;j &1;jl ;j` ;j8  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jc=;jK?. Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir;jp@ 1%3  c - AirstrikeAir6% 4 d - Forge Lightning SpireAir/Forgecraft26%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit;jdQ ;je target the GustyDeep Elf ##############Health: 36/36 ======================== ....##.......#Magic: 26/26 ======================== ....# #####.#####.#AC: 3Str: 5 ....####.....#####.#########EV: 13Int: 22 .......#.....#.............#SH: 0Dex: 15 .......#.....#....##.......###XL:  7 Next: 75% Place: Dungeon:5 ...)...'........@.'.........>#Noise: ---------  Time: 3711.3 (0.0) ####...#.....#....##.......#.#e) +0 dagger (devious) # #...#.....#....##.#######.#Cast: Shock#####.;jf 9....#....##.........##.....#..).##########.##.....#....##.# #### #####.#######.# )..######## .##.# ##).......# .##.# _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _There is an open door here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jYo target the GustyDeep Elf ##############Health: 36/36 ======================== ....##.......#Magic: 26/26 ======================== ....# #####.#####.#AC: 3Str: 5 ....####.....#####.#########EV: 13Int: 22 .......#.....#.............#SH: 0Dex: 15 .......#.....#....##.......###XL:  7 Next: 75% Place: Dungeon:5 ...)...'........@.'.........>#Noise: ---------  Time: 3711.3 (0.0) ####...#.....#....##.......#.#e) +0 dagger (devious) # #...#.....#....##.#######.#Cast: Shock#####.....;jp 1#....##.........##.....#..).##########.##.....#....##.# #### #####.#######.# )..######## .##.# ##).......# .##.# _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _There is an open door here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jv P  Okay, then.;j ;jʌ ;jz . _;j+;j[ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - FoxfireConjuration/Fire4%1  c - ScorchFire14%2  d - GloomHexes/Necromancy28% 3  e - Launch Clockwork BeeForgecraft28% 3  f - Brom's Barrelling BoulderConjuration/Earth;j41% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j ;jP ;j target the GustyDeep Elf ##############Health: 36/36 ======================== ....##.......#Magic: 26/26 ======================== ....# #####.#####.#AC: 3Str: 5 ....####.....#####.#########EV: 13Int: 22 ;j{ 1.......#.....#.............#SH: 0Dex: 15 .......#.....#....##.......###XL:  7 Next: 75% Place: Dungeon:5 ...)...'........@.'.........>#Noise: ---------  Time: 3711.3 (0.0) ;j ####...#.....#....##.......#.#e) +0 dagger (devious) # #...#.....#....##.#######.#;j Cast: Shock#####.....#....##.........#;j6 #.....#..).##########.##.....#....##.# #### #####.######;jb #.# )..######## .##.# ##).......# .#;j #.# _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. ;j #_There is an open door here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.;j<' P  Okay, then.;jD0 ;jA7 ;j9 . _;j% ;j*   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h + Spellcasting 5.4   3.6  +3          ;jN-  b - Unarmed Combat   0.0   1.4  -2   i + Conjurations 3.8   3.4  +1   c - Throwing   0.0   1.0   0   j - Forgecraft   0.0   0.8  +1       k * Air Magic   6.5   5.9  +1   d - Short Blades   0.0   1.0   0           l - Evocations   0.0   0.8  +1   e - Armour   0.0   1.4  -2   m - Shapeshifting  [34;j- m 0.0   1.0   0  f + Dodging4.9   3.5  +2      g + Stealth5.2   3.6  +3                                                            ;j. _   The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets;jЮ i * Conjurations   3.8;j7*p i - Conjurations   3.8;j9> j + Forgecraft 0.0 ;j? p k - Air Magic   6.5!;jh> k + Air Magic 6.5";j";jh";j#target the GustyDeep Elf ##############Health: 36/36 ======================== ....##.......#Magic: 26/26 ======================== ....# #####.#####.#AC: 3Str: 5 ....####.....#####.#########EV: 13Int: 22 .......#.....#.............#SH: 0Dex: 15 .......#.....#....##.......###";jV'XL:  7 Next: 75% Place: Dungeon:5 ...)...'........@.'.........>#Noise: ---------  Time: 3711.3 (0.0) ####...#.....#....##.......#.#e) +0 dagger (devious) # #...#.....#....##.#######.#Cast: Shock#####.....#....##.........##.....#..).##########.##.....#....##.# #### #####.#######.# )..######## .##.# ##).......# .##.# _You finish memorising. Spell assigned to 'd'. _There is an open door here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.";j,";j3";j_F";jaK$;j*  You are a level 7 Deep Elf Air Elementalist.  You are 75% of the way to level 8. Play time: 00:15:33 (3701 turns).$;j$;j$;j  Zot will find you in 26288 turns if you stay in this branch and explore no new _floors.%;jk%;j%;jJ\ _Unknown command.%;j# ##.# #.......#.# #####.#####.#.####.....#####.#########.#.....#.............#.#.....#....##.###.)...'.'.># .####...#.....#....##.#.# ## #...#.....#....##.#######.# #####.....#....##.# # #.....#..).##.# #%;j #.....#....# #.# ##### #####.###### #.# ))..# .# #.# .##).# .# #.#%;j8 %;j*22.3 (1 _%;j1%;j 3&;jo0# #.# #.#.# #####.#####.#.####.....#####.#########.#.....#.......#.#.....#....##.###.)...'.'.># ..####...#.....#....##.#.#&;jp?# #...#.....#....##.#.# # #####.....#....##.# ## #.....#..).##.# .# #.....#....# #.# )##### #####.###### #.# .))..# .# #.# ..##).# .# #.#&;jz&;j&3&;j&;j=&;j# ### #......# #.......# #......# #####.#####.# #......####.....#####.# #.#.....#.#.#.....#....##.###.)...'.'.>#.####...#.....#....##.#.## #...#.....#....##.#.# ## #####.....#....##.# .## #.....#..).##.# ..# #.....#....# #.#  #)##### #####.###### #.#  ).))..##.# #.# .##).# .#[17;30&;jiH #.# &;j&;j&4&;j&;jR&;j### ######### ##......# #.......# ##......# #####.#####.#  #......####.....#####.# ##.#.....#..#.#.....#....##..)...'.'.>.####...#.....#....##.#. .#### #...#.....#....##.#. .## #####.....#....##. ..## #.....#..).##..# #.....#....# #. .#)##### #####.###### #.).))..##.# #..##).# .# #.[&;jW37m&;j&5&;j&;j4&;j^ .# .# .# ######### .##......# #.......##......# #####.#####.# # #......####.....#####.##.#.....#...# #.#.....#....##..)...'.'.&;j` .####...#.....#....##.# #.#### #...#.....#....##.# #.## #####.....#....## #..## #.....#..).# #...# #.....#....# # ..#)##### #####.###### # .)).))..##.# #.##).# .# #&;jh &;jr &6&;jx &;jmz &;j.#.#.# ######### ..##......# #.......# '###......# #####.#####.# .# #......####.....#####. .###.........#.....#.... .#.#.....#....##..)...'.'.####...#.....#....##. ##.#### #...#.....#....##. &;jO #.## #####.....#....##  #..## #.....#..). ##...# #.....#....#.#)##### #####.###### #.)).))..#.# #.....##).# .#&;j&;j&7&;j9&;j';j5?.#.#.# #########.##......# #.......# #'###......# #####.#####.# #.# #......####.....#####. ..###.........#.....#... ..#.#.....#....##.)...'.'.####...#.....#....###.#### #...#.....#....##. #.## #####.....#....## #..## #.....#..). ###...# #.....#....# ....#)##### #####.###### ##.)).))..#.# ##.....##).# .#';jX<&8';j D';jE';j͈".#.#.# #########.##......# #.......# ##'###......# #####.#####.# ##.# #......####.....#####..###...#.....#.#.#.....#....##.)...'.'.####...#.....#....###.#### #...#.....#....##. #.## #####.....#....## #..## #.....#..). ####...# #.....#....# ';jȉ].....#)##### #####.###### .##.)).))..#.# .##.....##).# .#';j';j"&9';j';j';j .#.#.######### #########.##......# #.......##'###......# #####.#####.##.# #......####.....#####..###..#.....#.#.#.....#....##.)....'.####...#.....#....##';j #.#### #...#.....#....##. # #.## #####.....#....## # #..## #.....#..).#...# #.....#....# #.....#)##### #####.###### #.##.)).))..#.# ..##.....##).# .#';j ';j! '20';j ';j Q _There is an open door here.';j .#.#.######### #########.##......# #.......# ';j1 '###'###......# #####.#####.# .###.# #......####.....#####..###.#.....#.#.#.....#....##.)..@'.'.####...#.....#....###.#### #...#.....#....##. .# #.## #####.....#....## .# #..## #.....#..). .#####...# #.....#....# .#.....#)##### #####.###### ';j .#.##.)).))..#.# ...##.....##).# .#';j6 ';j';j#&1 _';jW5(;j.#.#.######### #.##......# #.......# #'###'###......# #####.#####.# ..###.# #......####.....#####..###.#.....# ).....#.#.....#....##.).@.'.'.####...#.....#....## .######.#### #...#.....#....##. ..# #.## #####.....#....## ..# #..## #.....#..). ..#####...# #.....#....# #.#.....#)##### #####.###### #.#.##.)).))..#.# #...##.....##).# .#(;j&2(;jG(;j[(;j+#.# #.# '.### # #.##......# #.# .#'###'###......# #####.#####.#.###.# #......####.....#####..###(;j,.#.....# .).....#.#.....#....##.)@..'.'.####...#.....#....## ..######.#### #...#.....#....##..# #.## #####.....#....## #..# #..## #.....#..). ...#####...# #.....#....# ##.#.....#)##### #####.######  #.#.##.)).))..#.#  #...##.....##).# .#(;jE-(;jM(;j7[&3(;jb(;jY e.#.# .#.# >'.### # .#.##......# #.# ..#'###'###......# #####.#####.#.###.# #......####.....#####. ).###.#.....# .(;j ~.).....#.#.....#....##.@...'.'.####...#.....#....##.######.#### #...#.....#....## <...# #.## #####.....#....## ##..# #..## #.....#..). ....#####...# #.....#....# ###.#.....#)##### #####.######  #.#.##.)).))..#.#  #...##.....##).# .#(;j/((;jr2&4(;j=(;j@$  Things that are here:(;jBp _a +0 flail; a gnoll corpse(;jA .#.# ..#.# .>'.## .#.##......# #(;jG |..#'###'###......# #####.#####..###.# #......####.....#####. .).###.#.....#.).....#.#.....#....)...'.'.####...#.....#.....######.#### #...#.....#.... #<...# #.## #####.....#....#..# #..## #.....#..). .....#####...# #.....#....# (;j [####.#.....#)##### #####.######  #.#.##.)).))..#.#  #...##.....##).# .#(;jB (;j -5 _(;j (;j (;jy L.#.#.#.# ..>'.## .#.##......# #.#'###'###......# #####.#####.###.# #......####.....##### ..).###.#.....#.).....#.#.....#.....)...'..####...#.....#.....######.#### #...#.....#.... 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.)).))..#.# # .....##).# .# # .....###..##.#.##.# # .....##....._..##.# ### #....#.####.# ..# ##......## #.# ...# ##.###.#....# o#######...@.+....# .o########..#....# ..######..............# ..######....### #.#.#....#..### #....#.+.#.####..#<# #.##.#.#[#.........####....#.#.##....##.#.#.#[39;49/;j"EUm ###.#...##.#/;jJ&4/;j}s/;jt/;j#)##### #####.###### #. )).))..##.# #.##).##.# #.###..##.#.##.# #.##....._..##.# ### #./;jP....#.####.# ..# #.#......## #.# ...# #+#./;j1###.#....# o.#######....@+....# .ol/;jV########..#....# ..######..............# ../;j{p######....### #+./;j #.#....#..### #....##..+.#.####..#<# #.##.##../;j(#[#.........####....##..#.##....##.#.#.# ###.#...##.###./;j6/;j!C5/;j  )).))..#### ....##).......#..##.#....._.### ######....#.##.. #......## #.# .+...###.#.o.######.....+.ol ########.@#.....######..............# .........######....### #######+##.##.....##.#.......#....###. 6/;j/;jV] G ....##).......#..##.#....._.### ######....#.##..# #......## #.# ...#+....###.#....#o.######.....+....#.ol ########..#....#.....######........@.....# .........######....### #######+.#.#....#..### #....##.#..../;j] ....#.....##.#.##....#.#...##. /;ji /;jp &7/;jv /;j8x /;jǭ V.##).##.# #.###..##.#.##.# #.##....._..##.# ### ##....#.####.# ..# # #......## #.# ...# # #.......###.#....# o #.....+....# .o #..#....#  .######.#  .######....### # /;j -.#.#....#..### #....## .+.#.####..#<# #.##.## .#[#.........####....## .#.##....##.# #.# ###.#...##.### #.....##.#.......#....### #.....##.#.##....#.#...##/;j /;j9 &8/;j, /;ja 0;jp0;j0;jI0;jp0;jX0;j0;j.0;j,0;jf,0;ju0;j0;jQ,0;j8n0;j##.....##).......##.# #####.....###..##.#.##.#  #.....##....._..##.# ###  ########....#.####.# ..#  #......## #.# ...#  #.......###.#....#  #######.....+....#  ########..#....#  0;j!.######..@...........# 63.3 (5 .........######....###  .........#.#....#..### #. .........+.#.####..#<# #. .........#[#.........####. .........#.########....## 0;jz,#######........# ###.#... #.....##.#.......#.. #.....##.#.##....#.0;j0;jO0;j0;jP_0;jX0;j@0;jD5 #...##.....##).......##.#  ######.....###..##.#.##.# #.....##....._..##.# ### ##....#.####.# ..# #......## #.# ...# #.......###.#....# #######.....+....# ##..#....# .######@.......#5.3 (2 ..######....###  ..#.#....#..###  ..+.#.####..#<# ..#[#..### ..#.##....# #######........# ###.#.. #.....##.#.......# #.....##.#.##...0;jb 0;j` ; ######.....###..##.#.##.# #.....##....._..##.# ### ########....#.####.# ..# #......## #.# ...# #.......###.#....# #######.....+....# ########..#....#..######..............#.......@..######....###6.3 (1#.#.#....#..####.+.#.####..#<##.#[#.........###.#.########....########........# ###.#. #.....##.#..... #.....##.#.##.... #.....##.# #....0;j* 0;jV. 0;j@0 1;jJ1;jrJ1;jJ1;jMM1;jO1;jS,1;j}U1;jW1;jW1;j>Y1;jE[1;jv^,1;j_1;jb1;jc1;jw  ######.....###..##.#.##.# #.....##....._..##.#  # ########....#.####.# ). #......## #.# .... #.......###.#...... #######.....+....... ########..#......######........######....####.........#.#....#.. #.........+.#.####.. #.........#[#....... #.........#.######## ########........# ## #.....##.# #.....##.#.## #.....##.# #1;j>+9.3 (31;j,70.3 (41;jm1;j* _Found a short sword.2;j2;j,2;j2;j2;j 2;jW ######.....###..##.#.##.# #.....##....._..##.###########....#.####.#.)..... #......## #.# .... #.###.#... #.....+f...... #..#.######......#######.#.#....# #.+.#.####Shock #.#[# #.#. #.# # f   sleepcap (dormant) #.....##.#.. #.....##.#.# #.....##.#2;j6(R.f02;j>Wf2;j-[+1.3 (12;j:b2;jdY _You encounter a sleepcap.2;j  2;jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3;jThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No3;jN3;j ######.....###..##.#.##.#  target the Gusty #.....##....._..##.#  Deep Elf ###########....#.####.#  Health: 36/36 ======================== .)..... #......## #.#  Magic: 22/26 ====================---- ....... #.......###.#. AC: 3Str: 5 ....... #######.....+. EV: 13Int: 22 ***.... ########..#. SH: 0Dex: 15 *f*....######........... XL:  7 Next: 75% Place: Dungeon:5 ***....@.......######... Noise: ---------  Time: 3771.3 (0.0) ######.........#.#....#. e) +0 dagger (devious) #[3;j37m.........+.#.####. Cast: Shock #.........#[#...... #.........#.####### ########........# # f   sleepcap #.....##.#.. #.....##.#.# #.....##.# _You encounter a sleepcap.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (empty space bonus: 8/8)3;jf######.....###..##.#.##.# target the Gusty#.....##....._..##.# Deep Elf###########....#.####.# Health: 36/36 ========================.)..... #......## #.# Magic: 22/26 ====================----....... #.......###.#. AC: 3Str: 5....... #######.....+. EV: 13Int: 22....... ########..#. SH: 0Dex: 15.*.....######........... XL:  7 Next: 75% Place: Dungeon:5.......@.......######... Noise: ---------  Time: 3771.3 (0.0)######.........#.#....#. e) +0 dagger (devious)#.........+.#.####. Cast: Shock#.........#3;j7g[#......#.........#.###############........# # f   sleepcap#.....##.#..#.....##.#.##.....##.# _You encounter a sleepcap.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (empty space bonus: 8/8)4;jR.f  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (empty space bonus: 8/8)  The open air twists around violently and strikes the sleepcap.4;jU!5===2.3 (14;jw(4;jz+6 _The sleepcap is lightly damaged.4;jM  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4;j 4;j The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No4;j$ 5;jRT ######.....###..##.#.##.#  target the Gusty #.....##....._..##.#  Deep Elf ###########....#.####.#  Health: 36/36 ======================== .)..... #......## #.#  Magic: 18/26 ================-------- ....... #.......###.#. AC: 3Str: 5 ....... #######.....+. EV: 13Int: 22 ....... ########..#. SH: 0Dex: 15 .***...######........... XL:  7 Next: 75% Place: Dungeon:5 .*f*...@.......######... Noise: ===------  Time: 3772.3 (0.0) ######.........#.#....#. e) +0 dagger (devio5;jT\us) #.........+.#.####. Cast: Shock #.........#[#...... #.........#.####### ########........# # f   sleepcap #.....##.#.. #.....##.#.# #.....##.# _The sleepcap is lightly damaged.  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, empty space bonus: 5/8)5;j ######.....###..##.#.##.# target the Gusty#.....##....._..##.# Deep Elf###########....#.####.# Health: 36/36 ========================.)..... #......## #.# Magic: 18/26 ================--------....... #.......###.#. AC: 3Str: 5....... #######.....+. EV: 13Int: 22....... ########..#. SH: 0Dex: 15.......######........... XL:  7 Next: 75% Place: Dungeon:5..*....@.......######... Noise: ===------  Time: 3772.3 (0.0)######.........#.#....#. e) +0 dagger (devious)#.........+.#.####. Cast: Shock#...5;j ......#[#......#.........#.###############........# # f   sleepcap#.....##.#..#.....##.#.##.....##.# _The sleepcap is lightly damaged.  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, empty space bonus: 5/8)5;j 1.f  Casting: Airstrike (quite dangerous; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (lightly damaged, empty space bonus: 5/8)  The air twists around and strikes the sleepcap!5;j c 3.3 (15;j@ 5;jp a _The sleepcap is severely damaged.6;jNM  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6;j The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No7;j37;jgo ######.....###..##.#.##.#  target the Gusty #.....##....._..##.#  Deep Elf ###########....#.####.#  Health: 36/36 ======================== .)..... #......## #.#  Magic: 14/26 ============------------ ....... #.......###.#. AC: 3Str: 5 ....... #######.....+. EV: 13Int: 22 ....... ########..#. SH: 0Dex: 15 ..***..######........... XL:  7 Next: 75% Place: Dungeon:5 ..*f*..@.......######... Noise: ===------  Time: 3773.3 (0.0) ######.........#.#....#. e) +0 dagger (devious)7;j #.........+.#.####. Cast: Shock #.........#[#...... #.........#.####### ########........# # f   sleepcap #.....##.#.. #.....##.#.# #.....##.# _The sleepcap is severely damaged.Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, empty space bonus: 5/8)7;j  ######.....###..##.#.##.#  target the Gusty #.....##....._..##.#  Deep Elf ###########....#.####.#  Health: 36/36 ======================== .)..... #......## #.#  Magic: 14/26 ============------------ ....... #.......###.#. AC: 3Str: 5 ....... #######.....+. EV: 13Int: 22 ....... ########..#. SH: 0Dex: 15 .......######........... XL:  7 Next: 75% Place: Dungeon:5 ....f..@.......######... Noise: ===------  Time: 3773.3 (0.0) ######.........#.#....#. e) +0 dagger (devious) #[39;47;jp h9m.........+.#.####. Cast: Shock #.........#[#...... #.........#.####### ########........# # f   sleepcap #.....##.#.. #.....##.#.# #.....##.# _The sleepcap is severely damaged.Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, empty space bonus: 5/8)7;jq h   _      #.#        [ 7;j 2  7;j 5=Contam: 13% ---4.3 (17;jt 5  Casting: Airstrike (quite dangerous; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (severely damaged, empty space bonus: 5/8) _You miscast Airstrike. Nothing appears to happen.8;jM  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8;jiThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No8;jw 8;j  ######.....###..##.#.##.#  target the Gusty #.....##....._..##.#  Deep Elf ###########....#.####.#  Health: 36/36 ======================== .)..... #......## #.#  Magic: 11/26 ==========-------------- ....... #.......###.#. AC: 3Str: 5 ....... #######.....+. EV: 13Int: 22 Contam: 13%  ....... ########..#. SH: 0Dex: 15 ...***.######........... XL:  7 Next: 75% Place: Dungeon:5 ...*f*.@.......######... Noise: ---------  Time: 3774.3 (0.0) ######.........#.#....#. e) 8;j +0 dagger (devious) #.........+.#.####. Cast: Shock #.........#[#...... #.........#.####### ########........# # f   sleepcap #.....##.#.. #.....##.#.# #.....##.# _You miscast Airstrike. Nothing appears to happen.  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, empty space bonus: 5/8)9;jm` ######.....###..##.#.##.#  target the Gusty #.....##....._..##.#  Deep Elf ###########....#.####.#  Health: 36/36 ======================== .)..... #......## #.#  Magic: 11/26 ==========-------------- ....... #.......###.#. AC: 3Str: 5 ....... #######.....+. EV: 13Int: 22 Contam: 13%  ....... ########..#. SH: 09;jbDex: 15 .......######........... XL:  7 Next: 75% Place: Dungeon:5 .....f.@.......######... Noise: ---------  Time: 3774.3 (0.0) ######.........#.#....#. e) +0 dagger (devious) #.........+.#.####. Cast: Shock #.........#[#...... #.........#.####### ########........# # f   sleepcap #.....##.#.. #.....##.#.# #.....##.# _You miscast Airstrike. Nothing appears to happen.  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targ9;jjbetAim: a sleepcap (severely damaged, empty space bonus: 5/8)9;j#   _      #.#        [   24--------35.3 (1Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (severely damaged, empty space bonus: 5/8) _You miscast Airstrike. The wind whips around you!9;j1x @######.....###..##.#.##.# #.....##....._..##.# ###########....#.####.# .)..... #......## #.# ........ #.###.#........ #.....+........ #..#..######......f..@......######.######.#.#....#.#.+.#.####.#.9;jx {#[#.#.#.##.# ##.....##.#.#.....##.#.##.....##.# #9;jz <.f9;j 9;jT [2=69;jȋ 9;jč :;j5D######.....###..##.#.##.# #.....##....._..##.# ####....#.####.# ..)..... #......## #.# ........ #.###.#........ #.....+........ ########..#..######.......f.:;jD&######....#######.#.#....#..##.+.#.####..##.#[#.#.#.#.#.# ##.....##.#.#.....##.#.##.:;jEK#.....##.# #.:;jF<.f:;jO:;jP&7:;jY:;jy M  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:;j @.f:;j :;j D5--------:;j4 9/26 ---==8Swift :;j$ :;j} % _You feel quick.;;jwf######.....###..##.#.##.# #.....##....._..##.# ##....#.####.# ..)..... #......## #.# .. #.###.#........ #.....+........ ########..#..######..f.@....######....#######.#.#....#..##.+.#.####..#<#.#[#.#.#.#.#........# ###.#.....##.#.#.....##.#.##.#.....##.# #.;;j;;j10/26=----9.0 (0.7;;jW;;j{;;jJ ######.....###..##.#.##.# #.....##....._..##.# ##....#.####.# ..#.)..... #......## #.# ...#. #.###.#....#. #.....+....#....... ########..#....#.######.#.f..@...######....#######.#.#....#..##.;;jK +.#.####..#<##.#[#.##.#.#.#........# ###.##.....##.#.#.....##.#.##.#.....##.# #.;;jL <.f;;j!U ;;j\ [--8 (0.8;;j] ;;jY ######.....###..##.#.##.# #.....##....._..##.# ### #....#.####.# ..# .)..... #......## #.# ...# . #.###.#....# . #.....+....# . ########..#....# .######.# .f..@..######....### ######.#.#....#..### #.+.#.####..#<# #.#[#.##.#.#.#........# ###.#.#.....##.#.#.....##.#.##.#.....##.# #.;;j Z <.f;;ja ;;jPb (80.6;;ji ;;j\k <;j0#...##.....##).......##.#  ######.....###..##.#.##.#  #.....##....._..##.# ### ###########....#.####.# ..# .)..... #......## #.# ...# . #.......###.#....# . #######.....+....# ....... ########..#....# .......######@.............# ..........f....######....### ######.#.#....#..### #.+.#.####..#<# #.#[#.........####.........#.########....#########........# ###.##.....##.#.......##.....##.#.##....#<;jIA.f<;jc<;jvk1==1.3 (0.7<;j<;j<;j#...##.....##).##.# ######.....###..##.#.##.# #.....##....._..##.# ### #....#.####.# ..# .)..... #......## #.# ...# . #.###.#....# . #.....+....# . #..#....# .######.# .<;jf...######....### #######.#.#....#..### ##.+.#.####..#<# ##.#[#.##.#.#<;jj....##........# ###.#.<;jt#.....##.#.#.#.....##.#.##....#.<;jA<;j}j26=22.0<;j<;j\[<;j%q...##.....##).##.# .....###..##.#.##.# #.....##....._..##.# ###  #....#.####.# ..#  .)..... #......## #.# ...#  . #.###.#....#  . #.....+....#  . #..#....#  .######.#  .f...######....### #######.#.#....#..### #.#.+.#.####..#<# #.#.#[#.####.#.#.#....##.#........# ###.#...##.....##.#.#.#.....##.#.##....#.#.f08 (0.8<;j<;jU u##.....##).##.# .....###..##.#.##.# #.....##....._..##.# ### #....#.####.# ..# .)..... #......## #.# ...# . #.###.#....# . #.....+....# . #..#....# .######.# .f..######....### # ######..#.#....#..### #.#...+.#.####..#<# #.##.........#[#.####.#.........#.#....##.#########........# ###.#...##.....##.#.#.#.....##.#.##....#.#.f.<;j <;j G293.5 (0.7<;j <;j <;jD 9##.....##).##.# .....###..##.#.##.# #.....##....._..##.# ### ....#.####.# ..# )..... #......## #.# ...#  #.###.#....#  #.....+....#  #..#....# ######f.# .######....### #...#.#....#..### #.#.........+.#.####..#<# #.##.........#[#.####.#.........#.#....##.#.########.<;jzE # ###.#...##.#.....##.#.#.#.....##.#.##....#.#.<;jF =.f<;jeO <;jP u2==74.3 (0.8<;jW <;jW =;j##.....##).##.# .....###..##.#.##.#  #.....##....._..##.# ### ....#.####.# ..# ..... #......## #.# ...#  #.###.#....#  #.....+....#  #..#....# .######.f.# .######....### #.........#.#....#..### #.#.........+.#.####..#<# #.##.#.#[#.####.#.#.#....##.#.#.# ###.#...##.##.....##.#.#....##.....##.#.##....#.#.=;j =;jb=65.0 (0.7=;j=;j9=;jy;=;j@=;jUB>;jv.....##).##.# .....###..##.#.##.# >;jZ #.....##....._..##.# ### ....#.####.# ..#  #......## #.# ...#  #.###.#....#  #.....+....# . #..#....# .######.f.# .######....### #>;j.........#.#....#..### #....##.+.#.####..#<# #.##.##.#[#.####....##.#.#....##.#.#.# ###.#...##.##.....##.#.#....##.....##.#.##....#.#...#>;j>.f>;j]>;jj7=48 (0.8>;jԾ>;j>;j .)).))..#########.# # .....##).......##.# # .....###..##.#.##.# # .....##....._..##.# ### # #######....#.####.# ..# # #......## #.# ...# # #.......###.#....# o #######.....+....# o ########@.#....# ######..f...........# .... .....######....### ###### ##.#.#....#..### #....##.+.#.####..#<# #.##.##.#[#.........####....###.........>;j8 ,#.########....##.#....########........# ###.#...##.##.....##.#.......#....##.f>;j 3==36.5 (0.7>;j. >;j&/M.#)##### ##### .)).))..#######)......#..##.# .....##....._..## #######....#.####.# .## #.# #.......###.# #######...@.+ .o ########..#....# ######...f..........# .... ..>;j'#####..#### ##.........#.#....#..### #....##.#... #.# >;j0>;j#9s17.2Shock?;j?;js?;j2?;j?;jw3?;j?;j^?;j%#)##### #####.###### #. )).))..##.# #.##).##.# #.###..##.#.##.# #.?;j##....._..##.# ### ?;j)#.....#.####.# ..# #. #......## #.# ...# #+ #.###.#....# o. #######....@+....# .ol?;jl ########..#....# .######...f..........# .######....### #+ #.#.#....#..### #....##. #.+.#.####..#<# #.##.##. #.#[#.........####....##. #.#.##....##.#. #.# ###.#...##.###.?;j ?;j[?09?;j?;j?;jM..# #.....#.... .#)##### ##### )).))..#######)......#..##.# ....._..## ######....#.####.# ....## #.# #+.......###@# o.#######.....+ .ol ########..# ..######...f..........# ..... Swift ####.... .#.#..?;j.?;jw=14=188.6?;jp:@;jcM#).######### ...# #.....#.... .#)##### ##### )).))..#######@;j)......#..##.# ....._..## ######....#.####.# .## #@# #+.......###.# o.#######.....+ .ol .. ########..#....#.... Swift ....ff   sleepcap@;j?Q79.3Shock@;j@;jA## ####..##........#).######### ...# #.....#.... .#)##### ##### )).))..#######)......#..##.# ....._..## ######....#.####@# .## #.# #+.......###.# o.#######.....+ .ol ########..# ######...f..f.......# ..... .#####..######+#.#....#..### #...+.#.####..#<# #.##@;j>@;jX8690.0@;j@;j@;j  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A;j0L.## #####.....#....##......... target the Gusty ..## #.....#..).##########. Deep Elf ...# #.....#....# #. Health: 28/36 ==================------ .#)##### #####.###### #. Magic: 13/26 ============------------ )).))..#########.# #. AC: 3Str: 5 ....##).......##.# #. EV: 13Int: 22 Contam: 16% ....###..##.#.##.# #. SH: 0Dex: 15 ....##....._..##.# ### #. XL:  7 Next: 75% Place: Dungeon:5 ######....#.####@# ..# #. Noise: ---------  Time: 3790.0 (0.0) .. #......## #*# ...# #+ A;jM e) +0 dagger (devious) .. #.......###*#....# o. Cast: Shock .. #######...*.+....# .ol Swift .. ########*.#....# .... ..######...f..f.......# ..... f   sleepcap [40m..........######....### #######+ #.........#.#....#..### #....##. #.........+.#.####..#<# #.##.##. _You feel quick.  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit)A;j.## #####.....#....##......... target the Gusty ..## #.....#..).##########. Deep Elf ...# #.....#....# #. Health: 28/36 ==================------ .#)##### #####.###### #. Magic: 13/26 ============------------ )).))..#########.# #. AC: 3Str: 5 ....##).......##.# #. EV: 13Int: 22 Contam: 16% ....###..##.#.##.# #. SH: 0Dex: 15 ....##....._..##.# ### #. XL:  7 Next: 75% Place: Dungeon:5 ######....#.####@# ..# #. Noise: ---------  Time: 3790.0 (0.0) .. #......## #.# ...# #+ ;j8me) +0 dagger (devious) .. #.......###.#....# o. Cast: Shock .. #######.....+....# .ol Swift .. ########..#....# .... ..######...f..........# ..... f   sleepcap ..........######....### #######+ #.........#.#....#..### #....##. #.........+.#.####..#<# #.##.##.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit)  The zap hits the sleepcap.  The sleepcap is severely damaged.The zap hits the sleepcap!A;j  )  )#####  )).)) )  _ ###  ..#   #*# ...#  *  *  * *     <#  A;j u=.....A;j~480=1.0 (1ShockPress: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit)  The zap hits the sleepcap.  The sleepcap is severely damaged.The zap hits the sleepcap! _You destroy the sleepcap!A;jA;jh _Your Dodging skill increases to level 5!B;j+B;jB;j(B;jTB;jշN142B;jey0B;jW _You start resting.B;j9=5=-B;j+3.0 (2B;j|8% -4.0 (3Swift B;jrB;jb _You start to feel a little slower.B;j) 64=6==B;j/q 2 _You start resting.30=8.0 (4B;j4 'B;j( B;jS K _Your magical contamination has completely faded away.C;jIb3C;jbC;jeW  You start resting.C;jqk7==C;j09.0 (1-Swift  _You feel sluggish.C;j'IC;j-XC;ji?U1=C;j^AC;jCC;j&Dj8==C;j"EC;j&G,C;jGC;jI9==C;jDKC;jLC;jMK2=C;j1NC;jOC;jPC;jQC;jRC;j9Sk20==C;jTC;j>UC;jUC;jLVC;jWC;j XR3==C;j;X1C;j`\E==C;j3]C;j^C;jM_C;j_C;jaC;jaC;jmbC;j:dC;jdh2==C;jNeC;jfC;jZgU4=C;jPhC;jiC;jjh3==C;jjnm _You start resting.C;j8145.0)5.0 (16 _You start to feel a little faster.C;j/wM5=4==C;jH}5==C;j}C;jƁBC;j^k _You start resting.HP restored.C;jwC;j220.0 (5.0)C;jE#6C;jТ]==1.0 (6C;jC;jN\ _You no longer feel sluggish.D;j`D;j3D;jFg  You start resting. Magic restored.D;jwD;j&0D;j}6==2.0 (1 _D;jD;j³D;j uD;j XD;j D;j~ #=D;j D;j[ D;j O=D;j D;j D;j_ D;j D;jI D;j D;j D;j ,D;j D;j D;j D;jP D;j D;j} D;ja D;j D;j+ D;j" D;j ,D;j0 D;j ,D;jM D;j. D;j D;j" D;j$$ D;jM% D;j% D;j' D;j ( D;j( D;j* D;j* D;j+ D;j- D;j. D;j/ D;j;1 ,D;jN2 D;j,4 D;js4 D;j)5 D;j6 D;j7 D;j7 D;j9 D;j9 D;j: D;j< ,D;j= D;j1? D;j|? D;jD@ D;jFB D;jB D;j=C D;joE D;jE D;jF D;jH D;j I D;jI D;jIL ,D;jWM D;jCN D;jN D;jO D;jR ,D;jR D;jCU ,D;jU D;j|W D;jW D;jWY D;jZ D;j[ D;j[ D;j] ,D;j^ D;j_ D;j ` D;j` D;jb D;jc ,D;jh BD;j^i D;ji D;jj D;jl D;jl D;jm D;jZo D;jo D;jp D;jx D;jx D;j} XD;j~ D;jՀ ,D;j D;j D;jQ D;j D;j5 D;j BD;j D;j+ ,D;j D;j ,D;jB D;jΜ ,D;j D;j ,D;j D;j- D;jd D;j D;jѤ ,D;ju D;j( ,D;j_ D;j! D;jS D;j D;j D;jګ D;j D;j D;j? D;j{ D;j D;j% D;jK D;j ,D;jٳ D;j ,D;j D;jU D;j D;j= D;jϹ ,D;j XD;j D;j D;jJ D;j D;jQ D;j D;jn D;j D;j| D;jV D;j D;jj D;jE ,D;j- D;j ,D;j D;j BD;j D;j D;j D;j D;j D;j D;j D;j, D;j D;j ,D;j D;j D;j D;j D;j D;j D;j D;j ,D;j D;jv D;j D;jB D;j D;j D;j; D;jD ,D;j D;j D;j D;j D;j5 ,D;jx D;j; D;j D;ji D;j& D;jl D;jC D;j ,D;j D;j,D;jD;jD;j%D;j)D;jD;jD;jD;jD;jD;j6 XD;j D;j(D;j/D;j*D;jmD;jD;jyD;jD;jZD;j,D;j'D;j ,D;j"D;j$BD;jp%,D;j'&D;j'D;j@(D;j(D;jZ*,D;jl+D;j.BD;j|0,D;j1D;j+@W _You start waiting.D;jG1921.0 (99.0)D;jL-2.0 (100.0)D;jSD;jU# _Done waiting.E;j&  You are a level 7 Deep Elf Air Elementalist.  You are 80% of the way to level 8. Play time: 00:16:07 (3916 turns).E;jE;jE;j  Zot will find you in 26078 turns if you stay in this branch and explore no new _floors.G;jQ G;jV G;jN^ G;j` F _Unknown command.H;j3 .## ).##########...# #)##### #####.##### )).))..#### ....##).......#..##.#....._.### #####.##.. .. #......## #@# .+.###.#.o.######.....+.ol##### #.........#[#.........####....##. 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Scrolls  c - a scroll labelled PUOMAR APPASK  d - 3 scrolls labelled KUOLAW MEIRI  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - 7 scrolls labelled QEXUPS PUOCU  k - 4 scrolls labelled QOUS MESESM  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selectedV;j V;j%^.#.##.....######  target the Gusty ##.##.....###..#  Deep Elf ##............##  Health: 36/36 ======================== .......<....###  Magic: 26/26 ======================== #..........##  AC: 3Str: 5 ..........##  EV: 13V;jB&*Int: 22 ###.##...## #######  SH: 0Dex: 15#..##### #.....#  XL:  7 Next: 80% Place: Dungeon:4##..# #...@.#  Noise: ---------  Time: 4076.5 (0.0)V;j&##.### #....~##  e) +0 dagger (devious)#...## #....≈≈##  Cast: ShockV;j&###..# #...≈.≈≈# ##.####.#.≈.#≈## ###..<...≈≈~##≈≈#V;j'  #...).####)#.##≈#   V;jn'######.###.####..≈##≈###   .........#.##..[≈~.....##  V;j'f  _There is an open door here. _Found a stone staircase leading up. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: Eustachio _There is a stone staircase leading down here.V;j;  As you read the scroll labelled QEXUPS PUOCU, it crumbles to dust.  You feel momentarily disoriented. It was a scroll of revelation.V;j I.###..#########.....##########...############..#############.#################################################################.@.###@   Eustachio (wandering).####)#.##≈### #.####..≈##≈### V;j L+7.5 (1V;jVV;jX6 _j -> r - 6 scrolls of revelationX;j.X;jcRead which item? Scrolls  r - 6 scrolls of revelation  c - a scroll labelled PUOMAR APPASK  d - 3 scrolls labelled KUOLAW MEIRI  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  k - 4 scrolls labelled QOUS MESESM  l - 2 scrolls labelled XAREHO ZISMEUMOH X;jÛ m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selectedY;j19Y;jbFY;jfg.#.##.....######  target the Gusty ##.##.....###..#########  Deep Elf ##............##########  Health: 36/36 ======================== .......<....############  Magic: 26/26 ======================== #..........#############  AC: 3Str: 5 ..........##############  EV: 13Int: 22 ###.##...###############  SH: 0Dex: 15#..########.....######  XL:  7 Next: 80% Place: Dungeon:4##..# ####...@.######  Noise: ---------  Time: 4077.5 (0.0)##.#######....~######  ;jQhgme) +0 dagger (devious)#...#####....≈≈#####  Cast: Shock###..####...≈.≈≈#### ##.####.#.≈.#≈#### ###..@...≈≈~##≈≈###  @   Eustachio (wandering)#...).####)#.##≈### ######.###.####..≈##≈### .........#.##..[≈~.....##  You climb upwards. _Level annotation: Eustachio _There is a stone staircase leading down here.  As you read the scroll labelled QEXUPS PUOCU, it crumbles to dust.  You feel momentarily disoriented. It was a scroll of revelation. _j -> r - 6 scrolls of revelationY;j P  Okay, then.Y;jY;j>Y;jD. _];jDU  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^;jz ^;jm ^;jt ^;j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_;jR_;jY]_;jOj_;jlF _Unknown command.`;j}`;jZRead which item? Scrolls  r - 6 scrolls of revelation  c - a scroll labelled PUOMAR APPASK  d - 3 scrolls labelled KUOLAW MEIRI  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  k - 4 scrolls labelled QOUS MESESM  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selectedf;jR f;jNZv.#.##.....######  target the Gusty ##.##.....###..#########  Deep Elf ##............##########  Health: 36/36 ======================== .......<....############  Magic: 26/26 ======================== #..........#############  AC: 3Str: 5 ..........##############  EV: 13f;jZInt: 22 ###.##...###############  SH: 0Dex: 15#..########.....######  XL:  7 Next: 80% Place: Dungeon:4##..# ####...@.######  Noise: ---------  Time: 4077.5 (0.0)##.#######....~######  e) +0 dagger (devious)f;j=[<#...#####....≈≈#####  Cast: Shock###..####...≈.≈≈#### f;j[##.####.#.≈.#≈#### ###..@...≈≈~##≈≈###  @   Eustachio (wandering)f;j3\#...).####)#.##≈### ######.###.####..≈##≈### .........#.##..[≈~.....##  _j -> r - 6 scrolls of revelation _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.f;ju\f;j_  As you read the scroll labelled QOUS MESESM, it crumbles to dust.  It is a scroll of identify.f;jEj/  --more--g;j:(g;j~;Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled PUOMAR APPASK  d - 3 scrolls labelled KUOLAW MEIRI  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK Potions (select first with !)  f - 2 red potions  n - 2 metallic green potions  o - a sapphire potion  p - 2 yellow potions[?] describe selectedk;jMk;jUk;j_T.#.##.....######  target the Gusty ##.##.....###..#########  Deep Elf ##............##########  Health: 36/36 ======================== .......<....############  Magic: 26/26 ======================== #..........#############  AC: 3Str: 5 ..........##############  EV: 13Int: 22 ###.##...###############  SH: 0Dex: 15k;jQ`$#..########.....######  XL:  7 Next: 80% Place: Dungeon:4##..# ####...@.######  Noise: ---------  Time: 4077.5 (0.0)##.#######....~######  e) +0 dagger (devious)#...#####....≈≈#####  Cast: Shock###..####...≈.≈≈#### k;jXaH##.####.#.≈.#≈#### ###..@...≈≈~##≈≈###  @   Eustachio (wandering)#...).####)#.##≈### ######.###.####..≈##≈### .........#.##..[≈~.....##  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. k;ja@_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.As you read the scroll labelled QOUS MESESM, it crumbles to dust.  It is a scroll of identify.k;j=.###..#########.....##########...############..#############.#################################################################.@.###k;j3S.####)#.##≈### #.####..≈##≈### k;j$+8.5 (1k;j _d -> t - 3 scrolls of teleportation; k -> i - 3 scrolls of identifyo;jJo;jO>Read which item? Scrolls  t - 3 scrolls of teleportationi - 3 scrolls of identify  r - 6 scrolls of revelation  c - a scroll labelled PUOMAR APPASK o;jO e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selectedp;jBp;jIp;j>P.#.##.....######  target the Gusty ##.##.....###..#########  Deep Elf ##............##########  Health: 36/36 ======================== p;jP.......<....############  Magic: 26/26 ======================== #..........#############  AC: 3Str: 5 ..........##############  EV: 13Int: 22 ###.##...###############  SH: 0p;jP+Dex: 15#..########.....######  XL:  7 Next: 80% Place: Dungeon:4p;j#Q5##..# ####...@.######  Noise: ---------  Time: 4078.5 (0.0)p;jJQ##.#######....~######  e) +0 dagger (devious)p;jsQ#...#####....≈≈#####  Cast: Shockp;jQ###..####...≈.≈≈#### p;jQ<##.####.#.≈.#≈#### ###..@...≈≈~##≈≈###  p;jR##...).####)#.##≈###   ######.###.####..≈##≈###p;jNR   .........#.##..[≈~.....##  p;jwR Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) p;jR_Unknown command.As you read the scroll labelled QOUS MESESM, it crumbles to dust.  It is a scroll of identify. p;jRn_d -> t - 3 scrolls of teleportation; k -> i - 3 scrolls of identifyp;jVp;jYIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled PUOMAR APPASK  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK p;jZNPotions (select first with !)  f - 2 red potions  n - 2 metallic green potions  o - a sapphire potion  p - 2 yellow potions[?] describe selectedr;jr;j+.#.##.....######  target the Gusty ##.##.....###..#########  Deep Elf ##............##########  Health: 36/36 ======================== .......<....############  Magic: 26/26 ======================== #..........#############  AC: 3Str: 5 ..........##############  EV: 13Int: 22 ###.##...###############  SH: 0Dex: 15#..########.....######  XL:  7 Next: 80% Place: Dungeon:4##..# ####...@.######  Noise: ---------  Time: 4078.5 (0.0)##.#######....~######  e) +0 dagger (devious)#...#####....≈≈#####  Cast: Shocr;jf,k###..####...≈.≈≈#### ##.####.#.≈.#≈#### ###..@...≈≈~##≈≈###  #...).####)#.##≈###   ######.###.####..≈##≈###   .........#.##..[≈~.....##   Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.As you read the scroll labelled QOUS MESESM, it crumbles to dust.  It is a scroll of identify. _d -> t - 3 scrolls of teleportation; k -> i - 3 scrolls of identifyr;j-' r;j-h@As you read the scroll of identify, it crumbles to dust.r;jn8@   Eustachio (wandering)r;jB89.5 (1Shockr;j]Kr;jMV _f -> A - 2 potions of attractionv;jbv;jmv;jvv;jw9@.v;jv;j'80v;jmv;j#&5v;j#.# ..# #.# #.##########    #.########.#  #.# #.#  #.# #.#######  #.# #......@#  ..## #########  ...## ...># .#### .#  .####   .#..######    .#..#....#   v;j\2.0 (2.5Shockv;j~v;jE# _You climb downwards.v;ja _There is a stone staircase leading up here.w;jiw;jRead which item? Scrolls  t - 3 scrolls of teleportationi - 2 scrolls of identify  r - 6 scrolls of revelation  c - a scroll labelled PUOMAR APPASK  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selectedx;jE x;j:#.#  target the Gusty ..#  Deep Elf #.#  Health: 36/36 ======================== #.##########  Magic: 26/26 ======================== #..........#  AC: 3Str: 5 #.########.#  EV: 13Int: 22 #.##.#  SH: 0Dex: 15 #.##.#######   XL:  7 Next: 80% Place: Dungeon:5 #.##......@#   Noise: ---------  Time: 4082.0 (0.0) ..## #########   e) +0 dagger (devious) ...##  Cast: Shock ...># .#### .# x;j*   .####   .#..######   .#..#....#  It is a scroll of identify. _d -> t - 3 scrolls of teleportation; k -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f -> A - 2 potions of attraction _You climb downwards. _There is a stone staircase leading up here.Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled PUOMAR APPASK  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK Potions (select first with !)  n - 2 metallic green potions  o - a sapphire potion  p - 2 yellow potions[?] describe selectedz;j6z;jz;j8#.#  target the Gusty ..#  Deep Elf #.#  Health: 36/36 ======================== #.##########  Magic: 26/26 ======================== #..........#  AC: 3Str: 5 #.########.#  EV: 13Int: 22 #.##.#z;j   SH: 0Dex: 15 #.##.#######   XL:  7 Next: 80% Place: Dungeon:5 #.##......@#   Noise: ---------  Time: 4082.0 (0.0) ..## #########   e) +0 dagger (devious) ...##  Cast: Shock ...># .#### .#   .####   .#..######   .#..#....#  It is a scroll of identify. _d -> t - 3 scrolls of teleportation; k -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f -> A - 2 potions of attraction _You climb downwards. _There is a stone staircase leading up here.z;j|  As you read the scroll of identify, it crumbles to dust.3.0 (1 _n -> c - 2 potions of curing{;jRead which item? Scrolls  t - 3 scrolls of teleportationi - a scroll of identify  r - 6 scrolls of revelation  c - a scroll labelled PUOMAR APPASK  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selected{;jT {;jPU {;j_Z 5#.#  target the Gusty ..#  Deep Elf #.#  Health: 36/36 ======================== #.##########  Magic: 26/26 ======================== #..........#  AC: 3Str: 5 #.########.#  EV: 13Int: 22 #.##.#  SH: 0Dex: 15 #.#{;j[ #.#######   XL:  7 Next: 80% Place: Dungeon:5 #.##......@#   Noise: ---------  Time: 4083.0 (0.0) ..## #########   e) +0 dagger (devious) ...##  Cast: Shock ...># .#### .#   .####   .#..######   .#..#....#  As you read the scroll of identify, it crumbles to dust. _f -> A - 2 potions of attraction _You climb downwards. {;j[ _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _n -> c - 2 potions of curing{;jG_ {;ji Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled PUOMAR APPASK  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK Potions (select first with !)  o - a sapphire potion  p - 2 yellow potions[?] describe selected|;j |;j |;j7 #.#  target the Gusty ..#  Deep Elf #.#  Health: 36/36 ======================== #.##########  Magic: 26/26 ======================== #..........#  AC: 3Str: 5 |;jӵ (#.########.#  EV: 13Int: 22 #.##.#  SH: 0Dex: 15 #.##.#######   XL:  7 Next: 80% Place: Dungeon:5 #.##......@#   Noise: ---------  Time: 4083.0 (0.0) ..## #########   e) +0 dagger (devious) |;jf ...##  Cast: Shock ...># .#### .#   .####   .#..######   .#..#....#|;j  As you read the scroll of identify, it crumbles to dust. _f -> A - 2 potions of attraction |;j _You climb downwards. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _n -> c - 2 potions of curing|;j ]  As you read the scroll of identify, it crumbles to dust.|;jE +4.0 (1|;j |;j 1 _p -> m - 2 potions of might~;jV~;j!Read which item? Scrolls  t - 3 scrolls of teleportationr - 6 scrolls of revelation  c - a scroll labelled PUOMAR APPASK  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selected;j ;j ;j [#.#  target the Gusty ..#  Deep Elf #.#  Health: 36/36 ======================== #.##########  Magic: 26/26 ======================== #..........#  AC: 3Str: 5 #.########.#  EV: 13;jU Int: 22 #.##.#  SH: 0Dex: 15 #.##.#######   XL:  7 Next: 80% Place: Dungeon:5 #.##......@#   Noise: ---------  Time: 4084.0 (0.0) ;j -..## #########   e) +0 dagger (devious) ...##  Cast: Shock ...># .#### .#   .####   ;j .#..######   .#..#....#   ;j! _You climb downwards. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. ;jB _n -> c - 2 potions of curingAs you read the scroll of identify, it crumbles to dust. _p -> m - 2 potions of might;jJ P  Okay, then.;j" ;jp ;j . _;j##.# .# #.# #.# #.# #.#.# #.# #.# #.# #.# .#.# #<# .## # #...## #...># #.#### #.# #.####;j #.#..###### #.#..#....# ;j;jy25.0 (1 _;j͠;jl;j31.##.# .# #.# #.# .##.# .##.#.# .##.# #.# .##.# #.# .#.# #....@.<# .## # .#...## .#...># .#.#### .#.# .#.####;j"5 .#.#..###### .#.#..#....# ;j=:;j<&6;jA;j?C;jN 0.##.# .# .###.# .###.# .##.# #.##.#.# #.##.# #.# .##.# #.# .#.# #...@..<# .## # .#...## .#...># .#.#### .#.# #.#.#### #.#.#..###### #.#.#..#....# 7;j96.##.# #.....# #.###.# .###.# .##.# .#.##.#.#;j9{ .#.##.# #.# .##.# #.# .#.# #..@...<# .## # .#...## .#...>#;jS:; .#.#### .#.# #.#.####  #.#.#..######  #.#.#..#....# ;j@;jMQC8;j.##.# .#.....# #.###.# .###.### #...##..# .#.##.#.# ;jR.#.##.# #.# .##.# #.# .#.# #.@....<# .## # .#...## .#...># .#.#### .#.#;j #.#.####  #.#.#..######  ;j> #.#.#..#....# ;j;j&9;j|;j>;jf #.##.##.# #....##.# .#.....# ##.###.#  ....###.########## #...##..........# ;j!g \.#.##.########.# #.##.# #.# #.# #@####### #. #......<# .######### .#...## ;jWg .#...># .#.#### ;jg .....#.#  ####.#.####   #.#.#..######;jg  ;j_n ;jGr '90;juv ;jx ;jOREM..##...## #.#.... .## ...###.##########...##.........####### #########.# ......<# ........## #########  ;jX;j[&1;j}`;ja;j M######+##..##...## #.#.... .## ...###.##########...##.........####### ####### ......#.#;j #......<#  #;j;j&2;j;ja;j vM .....o #######+##..##...## ;j #.#.... .## ...###.##########...##.........####### .....##.#;ji #.#######  ;j ;j &3;j ;j ;j~ $ .....o#  #+##  #....##.#  #.##.##.# #....##.# #.#.....# .##.###.# #....###.# #.#...##.# #...#.##.#.# #...#.##.# #.# ;j? X.##.# #.####### .#.# #......<# .## ######### .#...## .#...># .#.#### ;j ;jx &4;j[ ;j ;jܶ~ .....o#  #+##  #....##.#  #.##.##.# #....##.# .##.#.....# .##.###.# .#....###.# .#.#...##.# .#...#.##.#.# .#...#.##.# #.# .##.# #.;jշ# .#.# #......<# .## ### .#...## .#...># .#.#### ;j۾;j+&5;jg;j;j# .....o# # #+## # #....##.# # #.##.##.# #....##.# .##.#.....# #...##.###.# .#....###.# .#.#...##.# .#...#.##.#.# .#...#.##.# #.#;j$ .##.# #.# .#.# #......<# .## # .#...## .#...># .#.#### ;j;j&6;jZ;jϣ;j. .# .....o# # #+## # #....##.# <# #.##.##.# .####....##.# .##.#.....# .#...##.###.# .#....###.# .#.#...##.# .#...#.##.#.# ;j \.#...#.##.# #.# .##.# #.# .#.# #......<# .## # .#...## .#...># .#.#### ;j ;j+ &7;j ;jŞ ;j ;j .# .....o# # #+## # #....##.# #<# #.##.##.# .####....##.# .##.#.....# #.#...##.###.# .#....###.# .#.#...##.# .#...#.##.#.# .#...#.##.# #.# #;j- .##.# #.# #.#.# #......<# .## # .#...## .#...># .#.#### ;jq;jU&8;j;jM ;j Read which item? Scrolls  t - 3 scrolls of teleportationr - 6 scrolls of revelation  c - a scroll labelled PUOMAR APPASK  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selected;j ;j..# .....o#  target the Gusty ### #######+##  Deep Elf ### #....##.#  Health: 36/36 ======================== #<# #.##.##.#  Magic: 26/26 ======================== ..####....##.#;jB  AC: 3Str: 5 ....##.#.....#  EV: 13Int: 22 #.#...##.###.#  SH: 0Dex: 15 ....#....###.##########;j}6  XL:  7 Next: 80% Place: Dungeon:5 ....#.#...##....@.....#  Noise: ---------  Time: 4098.0 (0.0) ....#...#.##.########.#;j4  e) +0 dagger (devious) ....#...#.##.##.#  Cast: Shock #.........##.##.#######  #..........#.#;j(#......<#  .............## #########    ..........#...## ;jJu  ..........#...># ;jlE  ..........#.####;jx   _There is a stone staircase leading up here.  ;jvAs you read the scroll of identify, it crumbles to dust. _n -> c - 2 potions of curing;jTAs you read the scroll of identify, it crumbles to dust. ;jN_p -> m - 2 potions of might _Okay, then.;j- *,####+###########.##.###########.##.###########.##.###########....##############.##############.##.##.##.########.##.##.########.##..#.########.......###########.#...##########;j.#...>#########As you read the scroll of revelation, it crumbles to dust.;j+9.0 (1;j;j': _You feel aware of your surroundings.;jk).# *,.....o# .### #+# .### #....##.# .#<# #.##.##.# .####....##.# #....##.#.....# #.#...##.###.# .#....###.# #....#.#...##.## #....#...#.##.#.## #....#...#.##.#.## #.##.#.# #.#.#......<# .# #.#...;j*# #.#...># #.#.#### ;j3####+##########..##.###########.##.##########..##.##########.....##########.###.##########.##..##.##.##.########.#;j!4..##.########.#...#.########.......##########..#...#########..#...>########;j\8(100;j=;j>;j.# *,.....o# .### #+# .### #....##.# .#<# #.##.##.#;j  .####....##.# #....##.#.....# #.#...##.###.# .#....###.# #....#.#...##;jO.## #....#...#.##.#.## #....#...#.##.#.## #.##.#.;jԭ##.#.#......<#.##.#...;j##.#...>##.#.####;jѵ;jf&1;jm;j;jE& .# *,.....o#.### #+# #..### #....##.# #..#<# #.##.##.#.####....##.##....##.#.....##.#...##.###.#.#....###.# .##....#.#...##.## .##....#...#.##.#.## .##....#...#.##.#.## .###.##.#.# .###.#.#......<#..# .##.#...# .##.#...># ###.#.####;j, ;j2 ;j3 2;jE ;j8E.# *,.....o#.### #######+## .#..### #....##.## ##..#<# #.##.##.##.####....##.###....##.#.....###.#...##.###.#;jEj# #.#....###.# #.##....#.#...##.## #.##....#...#.##.#.## #.##....#...#.##.##.## #.###.##.#;jEX#.# #.###.#.#;jFb#......<# #...#;j;F@# #.##.#...;jZF]# #.##.#...>;jyFI# ####.#.####;jM;jT&3;jX;jZ;j, ### #######+########### .#....##. ;j6##..#<# #.## ......####... ####....##.#....#.#...##.###.......#...#########...##..........;j(..#.##@###############........######.## #.............#.#;j;j&4;j;jb;j* #....##. ##..#<# #.## ......####... ;j_}####....##.#....#.#...##.###.......#...#;j###...##............#.##.########;jP#........#####......<#;jY#. #.###########.#.####;j;j&5;jU;j;jA  ##..#<# #.## ......####... ####....##.#....#.#...##.###.......#...###...##............#.##.#########........#####......<....;jٍ ##########. #.##.#.#..######;j| ;j &6;j ;jÞ ;j M ......####... ####....##.#....#.#...##.###.......#...###...##............#.##.########;j #........#####......<..............#########..........#... .......#;j5 2..#;jR ]#. ..##.#.#..#....#;j % ;j{, &7;j1 ;j3 ;jb ####....##.#....#.#...##.###.......#...##....#.#...##.............#.##.########...##.........#####...........<..............##########...# ..#...>#....##. ######.#.#..#.##.#;j1;ji&8;j;jù;jtlO #.#...##.### #;jl.......#...##....#.#...##............#.##.########.#.#.........######......<.....##;j:m#########..........#.@.# ;jm5.....#...>##.....#.#### #.#.....#....##.#;ju;j}&9;j;;j;j .......#...##....#.#...##............#.##.########.#.#.........######...........<...............###########..........#...## >###### ...# ..#.#......#.##.#;j;j>'10;jZ;j{;j;j;j;j;j .#....###.# .##....#.#...##...## .##....#...#.##.##.## .##....#...#.##.##.## .###.##.##.# .###..........#.##......<# ......### .##.#...### .##.#..@>## .#.#### .#.# .#.#.#### .# #.#.# #.#. ###.#.#..... 1;jĺ;j;jڟ #....###.# ##....#.#...##..## ##....#...#.##.#.## ##....#...#.##.#.## ###.##.#.# ###.#.#......<# ......### ##.#...### ##.#...@## .#.#### #.# ;jM ;j &2;j, ;j' c _There is a stone staircase leading down here.;j3  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j I;j ;jR =;j ;j~ 9=;j ;j ;j2 L30=;j ;j ;j ;jO ;j W _You start resting.;jF ;j ,60.0 (5;jZ 51.0 (6;jF ;j \ _You no longer feel sluggish.;jHI;jK;j)Q1=;jR,;jS,;jbT;jU,;jEW;jX;j YK2=;jY;j[;j[;j\;j];j];j^;j_;jS`;j`;jnb;jbh3==;jHc;jd;jEe;jxe;j6g;j{g;jg;jyi,;ji;j.k;jkU4=;jfl;jm,;jOn;jo,;jlp;jq;jHrK5=;jr;jt,;jCu;j6w;jw,;jy,;jBz;j| ;j7e_You start resting.HP restored.;jm81.0 (20.0)6==2.0 (21 _;j f=;jU ;jW B;jW\ ;j\ ;j;] ;jb n;jb ;jU ;j ,;j v;j7 ,;j ,;j ;j ;j ;j ;jW B;j ,;j` ;j ,;j ;jJ ,;j ;j ;j ;jo ;j ,;j ;j ,;j ;j2 ;jm ;j ;j? ;j ;j ;j ,;j% ;jL ;j ;j) ;j ,;j ;j ;j X;j X;j? n;ji% ;j( n;jo) ;j%* ,;jS* ;j{+ ;j+ ,;j;- ;jm- ;j- ;j/ ;j 0 ,;j1 ;jC1 ;j 3 ;j4 B;j5 ;j6 ,;j@ W _You start waiting.;j~H .281.0 (99;jM -2.0 (100.0);j`V 9 _Done waiting.;j.#....###.# .##....#.#...##..## .##....#...#.##.#.## .##....#...#.##.#.## .###.##.#.# .###;jG.#.#......<#.......### .##.#..†### .##.#..@>###.#.####.#.# .#.#.#### .# #.#.#..###### .# #.#.#..#....# ## ###.#.#..#.##.#  #.....#....##.# ;j M #.#......#.##.#;j;j13.0);j;j;j #.#....###.# #.##....#.#...##...## #.##....#...#.##.##.## #.##....#...#.##.##.## #.###.##.##.# #.###..........#.##......<# #......### #.##.#..†### #.##.#.@.>###;j 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(300;j( ;js* ;j2\M#####..######+ .#.#....#..### #....# .+.#.####..#<# #.##.#[#.........####....## .#.########....##.#.......#####.#...##.##.....###.##########...##.........;j\ ....#...#.# ....#...## ######.#.###..........#.########.....##.#...........#;je;jm&1;jt;j^v;j M............# *,.....o# #####..######+ .#.#....#..### #... .+.#.####..#<# #.##[#.........####....###.########....##.#.......#####.#...##.##.....###.##########...##.............#...#.# ....##.#.###.........##.########..#;jn......#..........#;j ;j&2;j;j;jaM######..#, .............# *,.....o# #####..######+ .#.#....#..### #... .+.#.####..#<# #.##.##[#.........####....## .#.########....##.#.......#####.#...##.....###.##########...##..........#.# ....##.#.##....#...#.##.########... ... . ........#.. ;j;jõ&3;j;j);jSq M.....',.ol. ######..#, .............# *,.....o# #####...######+ .#.#....#..### #....#;jr +.#.####..#<# #.##.#[#.........####....## .#.########....##.#.......#####.#..@##.#......#....###.###########....#.#...##......... ....##.#.##....#...#.##.########.#..##.;jr g ...........#.;jrz ;j &4;j ;jA;j4;j;j ...###.#....# *,,,,o.o* .....'....# *,,,.ol.# #####..#....# *,,....o# ...........# *,.....o# ######....### #######+# #.#....#..### #....##.# +.#.####..#<# #.##.##.# #[#.........####....##.# #.########....##@#.....#..#####.#...##.###.###.#.......#....###.############.#.##....#.#...##..........###.#.##....#...#.##.#.###.#.##....#...#.##.#.# ...##.#.###.........##.#.# #####.#.###..........#.#..#.#......##;j ;ji &5;j ;j; ;jn## #.#....# *****#+#* ..###.#....# *,,,,o.o* .....'....# *,,,.ol.# ####..#....# *,,....o# ...........# *,.....o# ####....### #######+# .#....#..### #....##.# .#.####..#<# #.##.##.# [#.........####.@..##.# .########....##.#.....#..#####.#...##.###.###.#.......#....###.############.#.##....#.#...##..........#;jAb##.#.##....#...#.##.#.###.#.##....#...#.##.#.# ..##.#.###.........##.#.## ####.#.####.#...;j;j&6;j+;j;jn 3..###.#....# *,,,,o.o* ##.....'....# *,,,.ol.# #####..#....# *,,....o# ............# *,.....o# ######....### #######+########## #.#....#..### #....##. +.#.####..#<# #.##.##. #[#.........####....##. #.########....##@#..... ......#####.#...##.###.##.#.......#....###..##.#.##....#.#...##...........##.#.##....#...#.##.########..##.#.##....#...#.##.#..##.#.###.........##.#. #####.#.###..........#.#..  #.#......###;j9r &7;jK ;j,_ w###.....'....# *,,,.ol.#####..#....# *,,....o# .............# *,.....o# .######....### #######+######### .#.#....#..### #....##. .+.#.####..#<# #.##.##. ;jE` .#[#.........####....##. .#.########....##.#..... .......#####.#..@##.###.##.#.......#....###..##.#.##....#.#...##...........##.#.##....#...#.##.########..##.#.##....#...#.##.#..##.#.###.........##.#. ######.#.###..........#.#. #.#................## #.#.###..†;jk ;j=t &8;jz ;jd| ;jzq;j}Level 5 of the Dungeon <<<>>>_(Press ? for help)#############....#.####.#....##.##..).....# #......## #.#....# *****#+#*#........# #.......###.#....# *,,,,o.o*#........# #######.....'....# *,,,.ol.##........# ########..#....# *,,....o##........######..............# *,.....o#;j~#................######....### #######+###################.........#.#....#..### #....##.############.........+.#.####..#<# #.##.##.############.........#[#.........####....##.############.........#.########....##.#.....###################........#####.#..@##.###.############.....##.#.......#....###.############.....##.#.##....#.#...##..........###.....##.#.##....#...#.##.########.###.....##.#.##....#...#.##.########.###.....##.#.###.........##.########.####### ########.#.###..........#.########......<# #.#................################;j~ #.#.##..........#..†###########.#.##..........#...>##########.####..........#.####;je5#.#.............#.#;j I.@;jB..;j B#.;jeB<#;jB#<;j&A.#;jA..;jG;j*=#.;j]A.#;j& #.....##....._..##.#######.##.;jm ######.....###..##.#.##.##.# #;jj #...##.....##).......##.##.##;jO ;jm ######.#.##.)).))..#########.##.#.#;jj #...# ######.#.....#)##### #####.#######.#..;jHG" ;jG#...# #......#####...##.....#....##.#..;jи #...# #.###..# #..###.....#..).##########.#;jE5#.;jG #...####'#<...# #.## #####.....#....##.........# #;j #............######.#### #...#.....#....##.#######.#  ;j #......................####...#.....#....##.......#.#  ;j #.........................)...'..........'.........>#  ;jU #...........).....#...........#.....#....##.......#### ;j #.........).......###.........#.....#.............#.;j=&#;jA" ##+#..........###.# #......####.....#####.#########..;j ;j#..........#'###'###......# #####.#####.#..;j1 ####......#.......##......##.......##.;j! #.....>'.......###################;j. &#;j  #......#.......#'#;jl  #......#.......#.';j]7..;j؆7..;j<7..;j ################..;j+V 7..;ja 7'.;j@$7>';j ;jp ;jK ###.....'....# *,,,.ol.#target the Gusty ######..#....# *,,....o#Deep Elf .............# *,.....o#Health: 36/36 ======================== .######....### #######+######### Magic: 26/26 ======================== .#.#....#..### #....##.######### AC: 3Str: 5 .+.#.####..#<# #.##.##.######### EV: 13Int: 22 .#[#.........####....##.######### SH: 0Dex: 15 .#.########....##.#.....######### XL:  7 Next: 92% Place: Dungeon:5 .......#####.#..@##.###.######### Noise: ---------  Time:;j  4308.0 (0.0) ....##.#.......#....###.######### e) +0 dagger (devious) ....##.#.##....#.#...##.......... Cast: Shock ....##.#.##....#...#.##.########. ....##.#.##....#...#.##.########. ....##.#.###.........##.########.  ######.#.###..........#.########. #.#................######### #.#.##..........#..†########  _You start resting. _You no longer feel sluggish. _You start resting. _HP restored. _You start waiting. _Done waiting.;jw ;jq X;j ;jD ;j ;j9 ;j$ ;j, B;jG= ;j? ;jA ;jB ,;j9F ;jJ B;jLL ;jgN ;jN ;jO ;jV ;j^ ;jt_ ;j` ;jn ;jq B;jv ;jy ;j.z ;j* ,;jG ;j ;j2 ;jn ;j ;j| ;jN ;j, ;jՙ ,;jJ ;j ;j B;j ;jx ,;jD ;j ;j ;j ;j ;j ;j< ;j ,;j _You no longer feel sluggish.You start resting. _HP restored. _You start waiting.Done waiting. ;j  Things that are here:;j c  a +0 halberd; a gnoll skeleton;j ;jm  _;j5 ;jz ;j ,;j ;j $  Things that are here:;j f  a +0 short sword; an orc skeleton;j@ ;jV  _;j ;j $  Things that are here:;j ?  a +0 ring mail; a +0 spear;j K _;jt $  Things that are here:;j E  a +0 leather armour; a +0 dagger;j ;j  _;j! ;j% ;j) ;j) ;jG3 ;j: ;j= ,;jD@ ;jD ;jH ;jI ;jM ;jkP ;j&T ;jT ;j3] ;jb ;jg ;jYh ;j]l ;jmo ;jct ;jt ;j| ;j X;jX ;j ,;j ;jŒ ;j ;j ;j> ;j ;j˖ ;j6 ;j ;j @  There is an open door here.;jɟ ;jt  _;j ;jä ;jK ;j ;ji ;jW @  There is an open door here.;j ;j  _;jh ;j  ################  #......#.......#  #......#.......#  #.....@'.......45.0 (37.0) ####......#.......##...... ;ja #..........#'###'### ##+#..........###.# #..... #.........).......###..... #...........).....#....... #.........................) #...................... #....######.#### ;j ;js ;j c _There is a stone staircase leading down here.;j;j Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - FoxfireConjuration/Fire4%1  c - ScorchFire14%2  d - Launch Clockwork BeeForgecraft22% 3  e - Gloom;jDEHexes/Necromancy28% 3  f - Brom's Barrelling BoulderConjuration/Earth41% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;j> ;jF ;j O target the GustyDeep ElfHealth: 36/36 ========================Magic: 26/26 ========================AC: 3Str: 5################EV: 13Int: 22#......#.......#SH: 0Dex: 15#......#.......#XL:  7 Next: 92% Place: Dungeon:5#.....@'.......######## Noise: ---------  Time: 4345.0 (0.0);jO ####......#.......##...... e) +0 dagger (devious)#..........#'###'###...... Cast: Shock##+#..........###.# #......#.........).......###......#...........).....#........ #.........................) #......................#### #............######.#### #  _a +0 ring mail; a +0 spear  Things that are here: _a +0 leather armour; a +0 dagger _There is an open door here. _There is an open door here. _There is a stone staircase leading down here.;jW P  Okay, then.;j0a ;j^g ;ji . _;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;jH3---==6.0 (1Swift ;j8; _You feel quick.;j I;j ;jT ;j/ 4;j =--;j --;j 7;j&( ;jN B 6  You climb downwards.;jV * .M .....+# . .....# . ...=. .##.. #.#...  #.#..#  #....#  #..@.#-- #....# #....# #(...# .....#;jW  .#.....M   Menkaure (dormant) # #  You encounter Menkaure, Prince of Dust.;j` /  --more--;j ;j ;ja <8.5 (2.5Shock;jj ;jqk & _Found 2 poisoned darts.;jn a _There is a stone staircase leading up here.;jk  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j1The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No;jR ;jW*   target the Gusty *M .....  Deep Elf +# * ....  Health: 36/36 ======================== .# . ...  Magic: 20/26 ==================------ . .##..  AC: 3Str: 5 #.#... EV: 13Int: 22 #.#..# SH: 0Dex: 15 #....# XL:  7 Next: 92% Place: Dungeon:6 #..@.# Noise: ---------  Time: 4348.5 (0.0) [40;j* um#....# e) +0 dagger (devious) #....# Cast: Shock #(...# Swift  .....# .#..... M   Menkaure (dormant) #....... ;j@+ #........  _There is a stone staircase leading up here.  Casting: Swiftness (safe; 1% risk of failure)  ;j+ VConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target;jU, LAim: Menkaure (dormant, empty space bonus: 2/8);jJtarget the Gusty.* .....Deep Elf+# . ....Health: 36/36 ========================.# . ...Magic: 20/26 ==================------;j. .##..AC: 3Str: 5#.#...EV: 13Int: 22#.#..#SH: 0Dex: 15#....#XL:  7 Next: 92% Place: Dungeon:6#..@.#Noise: ---------  Time: 4348.5 (0.0)#....#e) +0 dagger (devious)#....#Cast: Shock#(...#Swift ;jG.....#.#.....M   Menkaure (dormant)#.......#........ _There is a stone staircase leading up here.  ;j Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Menkaure (dormant, empty space bonus: 2/8);js.M  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target: Menkaure (dormant, empty space bonus: 2/8)  The open air twists around violently and strikes Menkaure!  Menkaure shouts!M  1====9.5 (1 _Menkaure is severely damaged.;jmM  Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jע The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes ;j ' N - No;jX;j^~  target the Gusty ** .....  Deep Elf +# M ....  Health: 36/36 ======================== .# * ...  Magic: 17/26 ===============--------- . .##..  AC: 3Str: 5 #.#... EV: 13Int: 22 #.#..# SH: 0Dex: 15 #....#;j XL:  7 Next: 92% Place: Dungeon:6 #..@.# Noise: ===------  Time: 4349.5 (0.0) #....# e) +0 dagger (devious) #....# Cast: Shock #(...# Swift  .....#;jp .#..... M   Menkaure #....... #........  ;jPO_Menkaure is severely damaged.;j7Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Menkaure (severely damaged, empty space bonus: 3/8);j^target the Gusty.. .....Deep Elf+# * ....Health: 36/36 ========================.# . ...Magic: 17/26 ===============---------. .##..AC: 3Str: 5#.#...EV: 13Int: 22#.#..#SH: 0Dex: 15#....#XL:  7 Next: 92% Place: Dungeon:6#..@.#Noise: ===------  Time: 4349.5 (0.0)#....#e) +0 dagger (devious)#....#Cast: Shock#(...#;j-WSwift .....#.#.....M   Menkaure#.......#........ _Menkaure is severely damaged.Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Menkaure (severely damaged, empty space bonus: 3/8);j;jg. ;j Casting: Airstrike (quite dangerous; 6% risk of failure);j>Lonfirm with . or Enter, or press ? or * to list all spells.;jAiming: Airstrike (quite dangerous; 6% risk of failure)  ;jLPress: ? - help, Dir - move target  ;jOAim: Menkaure (severely damaged, empty space bonus: 3/8)  ;jBThe open air twists around violently and strikes Menkaure!!;j,;jtarget the Gusty.. .....Deep Elf+# . ....Health: 36/36 ========================.# . ...Magic: 17/26 ===============---------. .##..AC: 3Str: 5#.#...EV: 13;j!Int: 22#.#..#SH: 0Dex: 15#....#XL:  7 Next: 117% Place: Dungeon:6#..@.#Noise: ===------  Time: 4350.5 (1.0)#....#e) +0 dagger (devious)#....#Cast: Shock#(...#Swift ;j .....#.#.....#.......#........  Confirm with . or Enter, or press ? or * to list all spells.;jAiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Menkaure (severely damaged, empty space bonus: 3/8)  ;j)wThe open air twists around violently and strikes Menkaure!! _You destroy Menkaure!;j:  Press: ? - help, Dir - move target  Aim: Menkaure (severely damaged, empty space bonus: 3/8)  The open air twists around violently and strikes Menkaure!! ;j_You destroy Menkaure!Your Forgecraft skill increases to level 1!You have reached level 8!;ji/  --more--;j z41/41738 9% Shock;j ;j P _You feel clever.;jN7;j7;j8;j;;jP@8=;j@;jC,;jF;jJ _You start resting.A marrowcuda comes into view.;jT'F9=---ShockF   marrowcuda (wandering);jf\*3.5 (3;jH]2Y;jzd Y   ice beastF   marrowcuda (wandering);jv;jv---;j;w#4.5 (4;j;j~ ;jT;jڅ7_You encounter an ice beast.;j5;jU G  Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  target the Gusty .F .....  Deep Elf +# . ....  Health: 41/41 ======================== *# . ...  Magic: 15/27 =============----------- Y .##..  AC: 3Str: 5 #*#...;j EV: 13Int: 23 #.#..# SH: 0Dex: 15 #....# XL:  8 Next:  9% Place: Dungeon:6 #..@.# Noise: ---------  Time: 4354.5 (0.0) #....# e) +0 dagger (devious);j2 #....# Cast: Shock #(...# Swift  .....#;jZ .#..... Y   ice beast (wandering);j #....... F   marrowcuda (wandering) #........  _You encounter an ice beast.;j0Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target;jFfAim: an ice beast (wandering, hasn't noticed you, empty space bonus: 2/8);j-p l #Y.;jr n* #  You can't see that place.;jy  *.# *;j# b * .;jC *FAim: a marrowcuda (wandering, hasn't noticed you, empty space bonus: 2/8);jtarget the Gusty.* .....Deep Elf+# . ....Health: 41/41 ========================.# . ...Magic: 15/27 =============-----------Y .##..AC: 3Str: 5#.#...EV: 13Int: 23#.#..#SH: 0Dex: 15#....#XL:  8 Next:  9% Place: Dungeon:6#..@.#Noise: ---------  Time: 4354.5 (0.0)#....#e) +0 dagger (devious)#....#Cast: Shock#(...#Swift .....#.#.....Y   ice beast (wandering)#.......F   marrowcuda (wandering)#........ _;j[0;10;1mYou encounter an ice beast.Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (wandering, hasn't noticed you, empty space bonus: 2/8);jzb .FThe open air twists around violently and strikes the marrowcuda...FF   marrowcuda===5.5 (1 _The marrowcuda is moderately damaged.;j"8G  Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  target the Gusty .. .....  Deep Elf +# * ....  Health: 41/41 ======================== .# F ...  Magic: 11/27 =========--------------- . *##..  AC: 3Str: 5 #.#... EV: 13Int: 23 #.#..# SH: 0Dex: 15 #....# XL:  8 Next:  9% Place: Dungeon:6 #..@.# Noise: ===------  Time: 4355.5 (0.0);j<[40m #....# e) +0 dagger (devious) #....# Cast: Shock #(...# Swift  .....# .#..... F   marrowcuda #....... #........  _The marrowcuda is moderately damaged.;j Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (lightly damaged, empty space bonus: 2/8);j .F.  You can't see that place.;jj*F*Aim: a marrowcuda (lightly damaged, empty space bonus: 2/8);j target the Gusty.. .....Deep Elf+# . ....Health: 41/41 ========================.# * ...;jw Magic: 11/27 =========---------------. .##..AC: 3Str: 5#.#...EV: 13Int: 23#.#..#SH: 0Dex: 15#....#XL:  8 Next:  9% Place: Dungeon:6#..@.#;j Noise: ===------  Time: 4355.5 (0.0)#....#e) +0 dagger (devious)#....#Cast: Shock#(...#Swift .....#.#.....;j F   marrowcuda#.......#........ _The marrowcuda is moderately damaged.Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  ;j Press: ? - help, Dir - move targetAim: a marrowcuda (lightly damaged, empty space bonus: 2/8);j[ Y  Casting: Airstrike (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a marrowcuda (lightly damaged, empty space bonus: 2/8)  ;j0 WThe air twists around and strikes the marrowcuda!!.;j7 Y   ice beast;j *6.5 (1;j ;j[ c _The marrowcuda is almost destroyed.;jKG  Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;ji 1  target the Gusty .. .....  Deep Elf +# . ....  Health: 41/41 ======================== .# . ...  Magic: 10/27 ========---------------- . Y##..  AC: 3Str: 5 #.#*.. EV: 13Int: 23 #.#*.# SH: 0Dex: 15;jGj  #..*.# XL:  8 Next:  9% Place: Dungeon:6 #..@.# Noise: ===------  Time: 4356.5 (0.0) #....# e) +0 dagger (devious) ;jj ,#....# Cast: Shock #(...# Swift  .....# .#..... Y   ice beast #....... #........  ;j+k 8_The marrowcuda is almost destroyed.Casting: Airstrike (dangerous; 5% risk of failure)  ;jWk Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ;jzk vPress: ? - help, Shift-Dir - straight lineAim: an ice beast (74% to hit);j5 target the Gusty.* .....Deep Elf+# * ....Health: 41/41 ========================.# * ...Magic: 10/27 ========----------------. *##..AC: 3Str: 5#.#*..EV: 13Int: 23#.#*.#SH: 0Dex: 15#..*.#XL:  8 Next:  9% Place: Dungeon:6#..@.#Noise: ===------  Time: 4356.5 (0.0)#....#e) +0 dagger (devious)#....#Cast: Shock#(...#Swift .....#.#.....Y   ice beast#.......;j6 d#........  Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (74% to hit)  The zap hits the ice beast.;j }F.Y....F   marrowcuda1=--7.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (74% to hit)  The zap hits the ice beast. _The ice beast is moderately wounded.;jR  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j(7  target the Gusty .. .....  Deep Elf +# . ....  Health: 41/41 ========================;j6{ .# F ...  Magic: 10/27 ========---------------- . .##..  AC: 3Str: 5 #.#Y.. EV: 13Int: 23 #.#*.# SH: 0Dex: 15 #..*.# XL:  8 Next:  9% Place: Dungeon:6 #..@.#;j Noise: =--------  Time: 4357.5 (0.0) #....# e) +0 dagger (devious) #....# Cast: Shock ;j>#(...# Swift  .....# .#..... Y   ice beast #.......;jE0 F   marrowcuda #........ The zap hits the ice beast. ;jp_The ice beast is moderately wounded.Casting: Shock (safe; 1% risk of failure)  ;jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;j;js F*#Y** _The ice beast is moderately wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (almost destroyed, 71% to hit);j B  target the Gusty .. .....  Deep Elf ;j +# . ....  Health: 41/41 ======================== .# . ...  Magic: 10/27 ========---------------- . .##..  AC: 3Str: 5 #.#Y.. EV: 13Int: 23 #.#..# SH: 0Dex: 15 #....# XL:  8 Next:  9% Place: Dungeon:6 #..@.# Noise: =--------  Time: 4357.5 (0.0) #....# e) +0 dagger (devious) #....# ;j Cast: Shock #(...# Swift  .....# .#..... Y   ice beast #....... F   marrowcuda #........ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (almost destroyed, 71% to hit)  The zap misses the ice beast. The zap hits the marrowcuda.;j( v .* .....  ;j +# * ....  .# * ...  . *##..  #.#*.. #.#*.# #..*.#;j:       ;jq 8   ;jVN.Y;j3....;jB .;j%3148.5 (1;j9,;j/I  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a marrowcuda (almost destroyed, 71% to hit)  The zap misses the ice beast. The zap hits the marrowcuda. _You destroy the marrowcuda!;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jX   target the Gusty ;jY .. .....  Deep Elf +# . ....  Health: 41/41 ======================== .# . ...  Magic: 6/27=====------------------- . .##..  AC: 3;jZ Str: 5 #.#**. EV: 13Int: 23 #.#Y*# SH: 0Dex: 15 #.***# XL:  8 Next: 14% Place: Dungeon:6 #..@.# Noise: =--------  Time: 4358.5 (0.0) #....# e) +0 dagger (devious) #....# Cast: Shock #(...# Swift  .....# .#..... Y   ice beast #....... #........  _;jI\ ~[31mYou destroy the marrowcuda!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (moderately wounded, empty space bonus: 6/8);j'target the Gusty.. .....Deep Elf+# . ....Health: 41/41 ========================.# . ...Magic: 6/27=====-------------------. .##..AC: 3Str: 5#.#...EV: 13Int: 23;j(#.#*.#SH: 0Dex: 15#....#XL:  8 Next: 14% Place: Dungeon:6#..@.#Noise: =--------  Time: 4358.5 (0.0)#....#e) +0 dagger (devious)#....#Cast: Shock#(...#Swift .....#.#.....Y   ice beast#.......#........ _You destroy the marrowcuda!;j)LCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (moderately wounded, empty space bonus: 6/8);j'.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the ice beast!!;jV/(;jo: 7/28=23==9.5 (1;j:oShock _You kill the ice beast!;j@;jBm _Your Spellcasting skill increases to level 6!;j'M;jM;jfO;j8R;jR;jV,;j^WK8=;jrX;jZ;j0[;j \;jSo9= _You start resting.;jxz(---;j,64.5 (5;jt---5.5 (6Swift ;j;jb _You start to feel a little slower.;j! 3;j" ;jS% ;j) 10/28==;j) ;jV* ;j+ ;j- ;j. ;j. ;j1 ;j2 ^1==;j&3 ;j@5 ,;j6 ;jB8 W _You start resting.;jmF ;jP X2==;jW ,70.5 (5;ja Y1.5 (6-Swift ;jg ;jj R _You feel sluggish.;j(I;j/3==;j3B;j5;j<6;j7;j;4==;j<,;j=;j?;j@X15=;j;A;jC;j D;jE;jF;j1G;j*H;j'J;jJM6=;jzK;jM;jM;jO;jQ7==;j^R;j~UW _You start resting.;jfShockF   bullfrog (wandering)F;j>q083.5 (12.0);jw;jn+4.5 (13;j;jY _You encounter a bullfrog.;jiG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jcB  target the Gusty .. .....  Deep Elf ;j+# . ....  Health: 41/41 ======================== .# . ...  Magic: 13/28 ===========------------- . .##..  AC: 3Str: 5 #.#... EV: 13Int: 23;j/ #.#..# SH: 0Dex: 15 ;jY#....# XL:  8 Next: 23% Place: Dungeon:6 ;jB#..@.# Noise: ---------  Time: 4384.5 (0.0) #....#;j e) +0 dagger (devious) #....# Cast: Shock #(...# -Swift ;jQ .....# ;j9.#..... F   bullfrog (wandering);jp #..***.. #..*F*... ;jU _You encounter a bullfrog.;j0Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jhAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (wandering, hasn't noticed you, empty space bonus: 5/8);jR **....F.  You can't see that place.;jL ...****F*Aim: a bullfrog (wandering, hasn't noticed you, empty space bonus: 5/8);j|jtarget the Gusty.. .....Deep Elf+# . ....Health: 41/41 ========================.# . ...Magic: 13/28 ===========-------------;jkm. .##..AC: 3Str: 5#.#...EV: 13Int: 23#.#..#SH: 0Dex: 15#....#XL:  8 Next: 23% Place: Dungeon:6#..@.#Noise: ---------  Time: 4384.5 (0.0)#....#e) +0 dagger (devious)#....#Cast: Shock#(...#-Swift .....#.#.....;jkEF   bullfrog (wandering)#.......#...*.... _You encounter a bullfrog.;j l3Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target;jxl]Aim: a bullfrog (wandering, hasn't noticed you, empty space bonus: 5/8);jTu †The open air twists around violently and strikes the bullfrog!!;jv );j  4=30===5.5 (1Shock _You kill the bullfrog!;jA ;j k _Your Forgecraft skill increases to level 2!;j;j;j m  You start resting.;jShockF   bullfrog (wandering)F;j&0;j;jt4---6.5 (1;j?#;j(Y _You encounter a bullfrog.;jG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  target the Gusty .. .....  Deep Elf +# . ....  Health: 41/41 ======================== .# . ...  Magic: 10/28 ========---------------- . .##..  AC: 3Str: 5 #.#...;jH EV: 13Int: 23 #.#..# SH: 0Dex: 15 #....# XL:  8 Next: 30% Place: Dungeon:6 #..@.# Noise: ---------  Time: 4386.5 (0.0);j #....# e) +0 dagger (devious);jk #....# Cast: Shock #(...#;j -Swift  .....# .#..... F   bullfrog (wandering) #..***.. #..*F*...  _You encounter a bullfrog.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jhAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (wandering, hasn't noticed you, empty space bonus: 5/8);ja 1target the Gusty.. .....Deep Elf+# . ....Health: 41/41 ========================;j 1.# . ...Magic: 10/28 ========----------------. .##..AC: 3Str: 5#.#...EV: 13Int: 23#.#..#SH: 0;j Dex: 15#....#XL:  8 Next: 30% Place: Dungeon:6#..@.#Noise: ---------  Time: 4386.5 (0.0)#....#;j= e) +0 dagger (devious)#....#Cast: Shock#(...#-Swift ;j .....#.#.....F   bullfrog (wandering)#.......#...*.... _You encounter a bullfrog.;j Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (wandering, hasn't noticed you, empty space bonus: 5/8);j F†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a bullfrog (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the bullfrog!  The bullfrog gives a loud, deep croak!;j" 6F.;ju zF  ;j 4===7.5 (1;j ;jI a _The bullfrog is severely wounded.;j   ;j 7Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  target the Gusty .. .....  Deep Elf +# . ....  Health: 41/41 ======================== .# . ...  Magic: 6/28=====------------------- . .##..  AC: 3Str: 5 #.#... EV: 13Int: 23 #.#..# SH: 0Dex: 15 #....# XL:  8 Next: 30% Place: Dungeon:6 #..@.# Noise: ===------  Time: 4;ji387.5 (0.0) #....# e) +0 dagger (devious) #....# Cast: Shock #(...# -Swift  ..***# .#.*F*. F   bullfrog #...***. #...†....  _The bullfrog is severely wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (severely wounded, empty space bonus: 8/8);jRtarget the Gusty.. .....Deep Elf+# . ....Health: 41/41 ========================.# . ...Magic: 6/28=====-------------------. .##..AC: 3Str: 5#.#...EV: 13Int: 23#.#..#SH: 0Dex: 15#....#XL:  8 Next: 30% Place: Dungeon:6#..@.#;jNoise: ===------  Time: 4387.5 (0.0)#....#e) +0 dagger (devious)#....#Cast: Shock#(...#-Swift .....#.#..*..F   bullfrog#.......#...†.... _The bullfrog is severely wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j }Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (severely wounded, empty space bonus: 8/8);jG=.  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the bullfrog!;j);j| 7=68.5 (1Shock _You kill the bullfrog!Your Stealth skill increases to level 6!;jU;jj _Your Air Magic skill increases to level 7!;j _;j6+ 8= _You start resting.;j6 (---;j0f 90.5 (2---1.5 (3 _You start to feel a little faster.;jZI;jr`;j+e9=;je;jh;jgj;jj;jk;jln;jn10/28==;j@q;js;js;jt;j&wW _You start resting.;j_1==;jٙ+6.5 (5;j57.5 (6;j ;j \ _You no longer feel sluggish.;j3;j 92==;jI:;j=;j>;j>;jA;jB^3==;j$;jw;j;j;j$;j{^4==;j ;j> ;j ;j ;jn;j;j;j;j_X15=;j;j;j;j;ji;jM6=;jD;j+!;j!;ju";j%;j%j7==;j&';j),;j+;j-;j0.;j[/;j&2;js2%8;j2E==;j3;jT6;j6;j7;j9;jB:j9==;jF;;j>;j>;j?;jlB,;j,C;jD;jOEk20==;jE;jG,;jH;jK;jKj1==;jL;jKO;jO;jP;jOR;jRU2=;j S;jT,;j-U;j'W;jkW;jkX;jZ;jZ#3;j"[(=;jh\;j^;j^;j_;ja;jah4==;jb;jcd;jd;j"e;jf;jf;jJg;ji;jiia5==;ji;jk;j>k;jk;jsm;jma6==;jn;jp;jq;jq;js;jRsh7==;js;j,v,;jYw;jz,;jm{;j~n _You start resting.Magic restored.;j#;jj1437.5 (40.0);j~8==8.5 (41 _;j;jͩ;j6X3;jnY;jO\;j\;jkaB;ja;jWe,;jf;jh;jHi9=;jzj;j m;jum;j;j;j;j;j];jc;j,;j;j,;j;j1,;j;j,;j;j;j;ji;j3,;j;j,;j;j&,;jx;j,;j;jK,;j;j;j;jn;j;jK;j;j;jc;j<;j;j;j;j;j ;j,;j;j\;j;j;jT;jK;j;jV;jK;j,;j);j,;j;j;jb;jL ;j ,;jq ;jz;j;j;j;j ;j;jX,;j;jH,;j;j;j;j(;jB+,;j,;j/;jm/;j12;j 4,;j4;jq6;j6;j7;j:,;j <;jk>;j>;j?;j|B,;jC;j&F;jF;jqG;jI;j J;jJ;j@M;jM;jN;jQ,;j{R;jT;jU;j8V;jX;jX;jY;j\;je\;jj];j`,;jb;jtd;jd;jf;jh;jAi;jj;j`l;jl;jm;j:p,;jp;j|r,;js;ju;j v;jv;jy;jzy;jcz;j|,;j};j;j$;ja;j,;j;j;j;j;jB;j;j;j;j;j;j;j;;j;jҪ;j԰B;j̳;j:;j;j˹,;jF;j;j ;j;j;j;jt;jP;j&;j$;j#;j;j;j/,;jR;j;jn;jG;j;j;j;j,;j;j^;j;j;j],;j~;j;j);j;j,;j;j;jM;j;jy;j;j ;jW _You start waiting.;j .537.5 (99;jw -8.5 (100.0);j ;j # _Done waiting.;j |.. .....+###.  .#..  ...## #.#. #.#..# #....# #..<.# #.@..# #....#;j W #(...# .....##.....#........ #...†..... ..........;j ;j/ 19.0);j> ;j ;jYX+###.  .#..  ...## #.#. #.#..# #....# #..<.# #....# #@...# #(...#;jfZ2 .....##......#.......... #...†...... ..........  .;ja;jj'40;jp;js;jd  .#.  ...##.. #.#... #.<.#..#.#.......#.....$......;j&;j&1;j;j9 _Found 6 gold pieces.;jv+2.5 (2;j;j5 _j - 7 poisoned darts (gained 2);j ;j ;jU# ;jX& N _There are no items here.;jnl.#.. ... ...##.. #.#... #.#..# #....# #..<.# #....# #....# #.@..# #.....# ;jM#.#.# #.#...†......#..#...#;jAu......$......#;j;jI+23.5 (1 _;j2;j5;j +###. ..#.. ......##..#.#... #.#..# #....# #..<.# #....# #..@.# # #.....# #.#.......##...........;j 0#...†......##......#......$......#;j ;j &4;jI ;j .. .+###. ....#.. ..;j....##..#.#... #.#..# #....# ;j&#..<.# #...@# ;jQ#....# # #.....#;jv.#.#.......##...........#...†......;j[#..#;j';j&5;j;j;jM .. .....+###. .....#.. ......##...#...#.<;jI#....#.#.........;j ;j0(&6;j?-;j/;j;jK&3;jR;j8S;jk.?.? .=........ # #>...#.#... .#.#.... .... .##.#.. ..##.. .#.##.##. .#..##.....####.# ....##.....# #......#. ..<.###...... .# . ....# .. ....##.#...#..### ..... ....##.#...##.#;j;j4 _Found a stone staircase leading down.;jo+5.5 (2;j;j'? _You now have 257 gold pieces (gained 15).;j 7 .?.?  .=........ # #>.#..#.#.... #.#.#...... #....... #.##.#... ##. #..##. #.#.##.##. #.#..##.....####.# #....##.....# #......#.. #..<.###...... .# . #....# ....##...# #....##.#...#..### ..... #....##.#...##. #.... .....#;j0;j+6.5 (1;jE;j5;j' .?.? .=........ # #>.  ###...#.#....  #.#.#......  #.......  #.##.#...#. .#..##.  #.#.##.##.  #.#..##.....####.#  #....##.....# #......#.. ;j\ #..<.###...... .......# .  #....# ...##...#  #....##.#...#..### .....  #....##.#...##. #.... #.....#;j;jg&7;jr;j;j. .?.? .=. # #>. ###.#.#.... #.#.#...... #....... #.##.#... +###. ..#. ß....##. #.#.##.##. #.#..##.....####..# #....##.....# #......#..;j/: #..<.###...... .......# . #....# ..##...# #....##.#...#..### .... #....##.#...##. #....  #.....#;j8;j#E&8;jK;jN;j .?.? .=. # #>. ###.#.#.... #.#.#...... #...... #.##.#... #+###..#. .ß....##. #.#.##.##.;jZ #.#..##.....####........# #....##.....# #.....#.. #..<.###...... .......# . #....# .##...# #....##.#...#..### .....  #....##.#...##. #....  #.....#;j!;j/&9;j5;jH8;j hM##.?;j .?##  ..=. # #>##..#.##.#......  #.##.# #+### ...#.... .ß....##...........##.##...#.#..##.....####........#....##...;j} ;j '70;j| ;j5 ;j+ ` ##. .?.?## .=. # #>. ###.#.#.... #.#.#...... #. #.##.#...  #+###.  ...#;jC, K.  .ß....##. #.#.##.##. #.#..##.....####.....#;j=-  #....##.....# #.....#.. #..<.###...... .......# . #....# ...##...# #....##.#...#..### .....  #....##.#...##. #....;j< ;j2S &1;jXZ ;j[\ ;ja . ##... .?.?##  .=........ # #>. ###...#.#.... ##.#...... #........ ##.#... #+###. ...#.....ß....##........... #.#........##.##.. #.#..##.....####........# #....##.....# #......#.. #..<.###...... .......# . #....# ..........##...# #....##.#...#..### .....;j !;j0&2;j7;j9;j .  ##... .?.?##  .=.. # #>. ###...#.#.... ##.#...... #........ ##.#... #+###. ...#.....ß....##.............. #.#........##.##;jZ.. #.#..##.....####........# #....##.....# #......#.. #..<.###...... .......# . #....# ..........##...#;j;j &3;j;j$;j rM:...<.F  ##.. ?.?##  ..=. # #>##..#.##.#.... #.##.##+###...#.........................##....;j1 ;jk &4;j ;jV ;j M...#.....###:...<  ##.. ?.?##  ..=. # #>##..#.##.#....;j  #.##.##+###..........................##.....;ja ;j &5;j ;j ;j'yM ......#.....###:...<  ##.. ?.?##  ..=. # #>##..#.##.#....#.................##.#......##.....####..;ju;j&.&6;j7;j8;j8QEM ?......#.....###:...<  ##.. ?.?##  ... # #>##..#.##.##...............................##.##..;j\b;js&7;jU|;jƒ;j֟+8.5 (2;j;jƨ8 _m - 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a scroll labelled DYOPOQ FEHY;jC ... !. .... #.....?.......# ......#.............## ......#.....###. ...:...<. .# .##  ##.#  .?.##..  .# #>.#.#.#.... #.#.#...... #......... #..##.#... ##........... #......... ...##.;jhI;jW+7.5 (1;j_;jGb;j| .... #.....?.......# ......#.............## ......#.....###....... ...:...<....... .......# ###..# .?## ....# #>.####.#....  #.#.#......  #..........  #...##.#... ###........ .... ....##..........  #.#.##.##.;j;j.&8;j;j;j.  .... #.....?.# ......#.............## ......#.....###. ...:...<. .# .## ##;j 3...# .?.##..# .# #>. ###.#.#.... #.#.#...... #........ #..##.#... +###;j5 ....... ..#........ ß....##..;jm k.....  #.#.##.##.;j ;j &9;j ;j ;j1 .... #.....?.# ......#.............## ......#.....###. ...:...<. .# .## ##.# .?;j.##..# .# #>. ###.#.#.... #.#.#...... #......... #.##.#... #+###........#...... .ß....##......  #.#.##.##.;j;j'90;j;jw;jJO .... #.....?.# ......#.............## ......#.....###. ...:...<. .# .## ##.# .?.##..# .# #>. ###.#.#.... #.#.#...... #....... #;j7Pb.##.#...  #+###.........  ...#.....  .ß....##.....  #.#.##.##.;jY;j4m&1;jt;jv;jt} .... #.....?.# ......#.............## ......#.....###. ...:...<. .# .## ##.# .?.##..# .# #>. ###.#.#.... #.#.#...... #........ #....##.#... #+###......;j ...#...... .ß....##......  #.#.##.##.;j;jj&2;jֻ;ji;j .... #.....?.# ......#.......## ......#.....###. ...:...<. .# .## ##.# .?.##..# .# #>. ###.#.#.... #.#.#...... #. #.##.#... #+###. ...#. .ß....##.  #.#.##.##.;jݧ;j)&3;j;jz;jB Q .... #.....?.#.#.......##.#.....###..:...<..##.## ##.# .?.##..# .# #>. ###.#.#.... #.#.#...... #. #.##.#... #+###. ...#. .ß....##.  #.#.##.##.;jcL ;jzZ &4;j^c ;jWf ;jD  .... #.....?.#;j .#.......##.#.....###..:...<;j v.#.# #.## ##.# .?.##..# .# #>. ###.#.#.... #.#.#...... #. #..##.#... #+###.  ...#.  .ß....##.  #.#.##.##. ;jV ;j &5;j ;jp ;jCO .... #.....?.#.#..#.....###.:...< #.# #.##.##.#.?;jC.##..##.# #> ###.#.# #.#.# # #.##.# #+###;jhD ...# .ß....## #.#.##.##;jL;j]&6;jd;jf;j[M ... !........ #.....?..#.......;j\....#.....###......:...<... ###......?##..##....# # ###...#.# #;j\c#.# #.... #;j]##.# #+### ...#...;j.]:.ß....##..........;j6g;j~;j7;jB;j;j > i ... !..##.....?.# .#.....### ......:...< # #..## #..?.##.. ##.#  ###.#.# #.#.# # #;j> .##.# #+### ...# .ß....##;jF ;jR &8;jY ;jo[ ;j : ... !. .##.....? ..#. ..#.....### ......:...< #. #.## #..?.## ##.# ###.#.# #..#.# # #.##. #+###;j s ...# .ß....##;j^ ;j4 C9;jB7 ... !. ...##.....? ....#.;j)CP ...#.....### ......:...<. #.. #;jfC}.## #..?.##;jC4 ##.;jC, ###;jC@.#. #.;jC7.#.# #.;jD* #;j6D .##;jWDe #+### ...#;j|D1 .ß....##;jD;jS;j f(600;jm;jp;j1  ... !. ..........##.....?. ...........##. ..........#.....###... ......:...<#... #.#.... ##.....## #... ## ###.# #...#.# #.. #... #+###. ...#.. .ß....##;j: ;jD &1;jM ;jb ;j m +2.5 (2;j|t ;jw d _j - 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B...%.... .......... #!........  .##.....?#. ..#.............##. ...#.....###;jV... .......:...<#... #..#.... #.###.....##..#..##..# ##....# #>###.#.##.#.##.;jn.... #..##.##+##;j%;jJ8&7;j|?:%;jA;j. B...%.... ........... #..!........ .##.....?.# . .#.##. .#.....###.... .:...<.#... #.# #.... #.## #.....##.# #.##..# ##.;j\# #>.###.#.#.#.#.#.#.#.##.#.#+###.;j;jƮ&8;jY:%;j;j  ...#......   B...%.... ..... #.!........  .##.....?# . ..#.............## #. ...#.....### ... .......:...<.#... #.. #.... #.## #.....##..#..##..###....# #>.###.#.#....#.#.##....... #..##.#...;j6 ;j &9;jY :%;j] ;j ...#......  ...... B...%.... ........... #...!........  ..##.....?#  . ...#.............##  #. ...#.....###  ... .......:.#... #..  #.... #.##  #.....##..#..##..###....# #>. B   bombardier beetle (asleep)###.#.#....#.#.##.......;jۛ;j410Shock;jz:%;ja _There is a stone staircase leading up here.;j  Casting: Airstrike (dangerous; 4% risk of failure)  ;j\Confirm with . or Enter, or press ? or * to list all spells.;jF   target the Gusty ;j;G ***#......  Deep Elf ...... B*..%....  Health: 41/41 ======================== ;jbG ........***.......  Magic: 24/28 ====================---- ;jG #.........!........  AC: 3Str: 5 ;jG  ..........##.....?.......#  EV: 13Int: 23 ;jG  . ...........#.............##  SH: 0Dex: 15 ;j>H  #. ..........#.....###.......  XL:  8 Next: 36% Place: Dungeon:6  ... .......:...@..............  Noise: ---------  Time: 4610.5 (0.0)  #... #.....................#  e) +0 dagger (devious) ;jxH = #.... #...................##  Cast: Shock  #.....##....................#  #..................##..#  ;jH ##...................# #>.  B   bombardier beetle (asleep) ###...............#.#....  #...............#.#......  ;j I #........................ _There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jAI Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target;jJ VAim: a bombardier beetle (asleep, empty space bonus: 7/8);j2target the Gusty...#......Deep Elf...... *...%....Health: 41/41 ========================..................Magic: 24/28 ====================----#.........!........AC: 3Str: 5..........##.....?.......#EV: 13Int: 23  . ...........#.............##SH: 0Dex: 15  #. ..........#.....###.......XL:  8 Next: 36% Place: Dungeon:6  ... .......:...@..............Noise: ---------  Time: 4610.5 (0.0)  #... #.....................#;j3e) +0 dagger (devious)#.... #...................##Cast: Shock  #.....##....................##..................##..###...................# #>.B   bombardier beetle (asleep)###...............#.#....#...............#.#......#........................ _There is a stone staircase leading up here.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target;j^;OAim: a bombardier beetle (asleep, empty space bonus: 7/8);j60†  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a bombardier beetle (asleep, empty space bonus: 7/8)  The open air twists around violently and strikes the bombardier beetle!!;j/D(;jl[l9===1.5 (1Shock;jmk _You kill the bombardier beetle!;jJ= 5=6==;jX X;j! ,;jN ;j ~7==;j ;jW  _You start resting.Magic restored.;j D%---;j +8.5 (7;j ;j< 8==---9.5 (8 _;jO A%;jPV....#........†...%...........#.........!.....##.....?.# . ...#.## #. .#.....###. ... .:...< #... #.# #.... #.## #.....##.....##.##..###.###.##.#.# 20.5 (1%;j%+......### ......#... .......†...%.....#.........!..........  ....##.....?#  ...........#.............##  ..........#..@..###....... .. .......:...<. ... #.. .... #.## .....##..#..##..###....# #>.###.#.#....#.#.#;j3<1;j&A%;j #.# #..##......### ......#... .......†...%...........#...!...........  .##.....?#  ..#...@.........##  ....#.....###  .......:...<........ #......# #.## ....##..#..##..###....# #>.###.#.#....;j&&2;jF?%;j` # ### ####.# ##..##..#......### ......#... †...%..  #..!............ .##....@?;jb0# ..#.............##  ...#.....###.......  .......:...<.............. . #.......# #......## ...##.....#..##..#  ##....# #>.;jq;j\{B=3;jA%;j^"# #### ### ..#.# ##..##..#.......###.......#..†...%.  . #.!.##.....@.# #.## .#.....###. .:...<..............  #.........# #........####.........# #....##..# ;jvm4%;j!o e5.5 (2%;jp . _i - a scroll of identify;j* # #### ### ..#.# ##..##..#. ......###. ......#. .†...%. .  #.!..##.#.#.##  .#.....###.  .:...<........... . #........# .. #........##.##.........#  #....##..#  ##.# #>.;jg";j"1+6.5 (1;j8=;jb;j;j #### #### ### ..#.# ##..##..#. ......###. ......#. .†...%. . #.!.  .##.#  .#.## .#.....###. . .:...<............. .. #........#. #......##.##.......# #.##..#  ##.# #>.;jR;j}<7;jN#### #### ### ...#.# ##..##..#. ......###. ......#.. ;jO†...%. .. #.........!. ...##..#.......## ....#.....###..............:...<...........# #....## .....##.........# ##..#;jZ;jOr;js8;j_|:%;j;j8 ##.#### #### ###.#.# ##..##..#..###..#. .†...%. . #.!. .##.# . .....#.## #. .#.....###....... .:...<.............. #... #.............# #.... #..........## #.....##.........#  #.##..#;j9 <9;jJ :%;j֦ ;j ##..#### #### ###.#.## ##..##..#..###..#. .†...%. . #.!. .##.#  . .....#.##  #. ..........#.....###.  ... .:...<.......  #... #.............#  #.... #..........##  #.....##..........#  #.##..#;jJ ;j9 ;j _30%;j0 ####..##### #### ####.....#.## ##..##..#..###..#. .†...%. . #.. .##.# . ....#.## #. ..........#.....#. ... .......:...<....... #... #..............# #.... #............## #.....##.............#  #.##..#;j &1;j:%;jF;ja+2.5 (2;jLl8%;jo\ _f - a metallic purple potion;j-U### ##..##### #### ### #.....#.## ##..##..#. .###. .#. .†...%. . #. .##.#  . ....#.##  #. ..........#.....###  ... .......:...  #... #.........  #.... #........  #.....##........ ;j4A3.5 (1;jBf;j o### ##..##### #### ### #.....#.## ##..##..#. .###. .#. .†...%. . #. .##.# . .....#.## #. ..........#.....###. #... #....... #.... #..........## #.....##..........# 4%;j  #####..##### #### ###.....#.## ##..##..#..........###........#..†...%.......#..........### ......# #. ......###.......................###...................# #>.5%;ji ;jC  ##..##### #### ###.....#.## ##..##..#..........###........#..†...%..............#..................### ..# #. ###....... ...:...<..............................###...............#.#....;jU ;ju &6;j ;j ;j .....#.## ##..##..#..........###...............#.......†...%..............#.....### ..# #. ###....... .....:...<....... #... #.........# ..............##...............#.#......;j&7;j;j;jX .........###......... .........#.. .......†...%...............#....................##.#. ...........#.##  #. ..........#.....###.......  ... .......:...@........  #... #........#  #.... ##  #.....##..# #..## ##...# #>. ####.#.... #.#.#...... #....8;j^w _There is a stone staircase leading up here.;j;  .#.. .......†...%...............#...............##.#. ...#.##;j  #. ..#.....###....... ... :...<....... #... #....;j% c# #.... #;jK a# #.....##..#;jq d #..## ##;j ...# #>. ####.#..;j X.. #.#.#......;j R #...;j V. ###.#...;j ;j -9 _;j ;j&.### .........#...  .......†...% ........... #.....  ..##.#  . ...#.............##  #. ...#.....###  ... .......:.#... #..  #.... #.##  #.....##..#..##..###....# #>.###.#.#....#.#.##.......;jD'40;j8%;ja _There is a stone staircase leading up here.;jE ;j Read which item? Scrolls  t - 3 scrolls of teleportationi - a scroll of identify  r - 5 scrolls of revelation  c - a scroll labelled PUOMAR APPASK  d - a scroll labelled DYOPOQ FEHY  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - a scroll labelled IRAIHE XAD YTA  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selected;j ;j* ;j4 .........###.........target the Gusty.........#...........Deep Elf.......†...%.........Health: 41/41 ========================.......................Magic: 28/28 ========================#.......................AC: 3Str: 5..........##.............#EV: 13Int: 23  . ...........#.............##SH: 0Dex: 15  #. ..........#.....###.......XL:  8 Next: 39% Place: Dungeon:6  ... .......:...@..............Noise: ---------  Time: 4640.5 (0.0)  #... #.[;j5 739;49m....................#e) +0 dagger (devious)#.... #...................##Cast: Shock#.....##....................##..................##..###...................# #>.###...............#.#....#...............#.#......#........................ _You start resting. _Magic restored. _i - a scroll of identify _f - a metallic purple potion _There is a stone staircase leading up here. _There is a stone staircase leading up here.;jD 8Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled PUOMAR APPASK  d - a scroll labelled DYOPOQ FEHY  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - a scroll labelled IRAIHE XAD YTA  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK Potions (select first with !)  f - a metallic purple potion  o - a sapphire potion[?] describe selected;j ;j ;jd .........###.........target the Gusty.........#...........Deep Elf;j .......†...%.........Health: 41/41 ========================.......................Magic: 28/28 ========================#.......................AC: 3Str: 5..........##.............#EV: 13Int: 23  . ...........#.............##SH: 0Dex: 15  #. ..........#.....###.......XL:  8 Next: 39% Place: Dungeon:6  ... .......:...@..............Noise: ---------  Time: 4640.5 (0.0)  #... #.....................#e) +0 dagger (devious)#.... #...................##Cast: Shock[1;j 2;2H#.....##....................##..................##..###...................# #>.###...............#.#....#...............#.#......#........................ _You start resting. _Magic restored. _i - a scroll of identify _f - a metallic purple potion ;j _There is a stone staircase leading up here. _There is a stone staircase leading up here.;j% ]  As you read the scroll of identify, it crumbles to dust.;jJD A1.5 (1;jG 7 _f -> B - a potion of berserk rage;j3;j;j^n;j,;j";j;j;j<;j;j;j;j;j;j;jK,;j!;j;j;j;j: ;j ;j ,;j ;ji ;jj ,;j ;j ;j ;jK ;j ;j* ;j[6 f  You encounter an adder.;j>F U ...###.... .......#...... . ..........†...%.... ###.#.... .#...#.... .......##........ .......#........ .#.............#.....### .......@....:...<....... ##....##................ #.... ##.....Shock #.....##.... .S. #.................. .. ##.......... S   adder (asleep) . ###............... #..........#. #..;jY ,50.5 (9;jKb 61.5 (10.0) _;jk :%;jm ;j G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jl .........###.... target the Gusty ...............#...... Deep Elf . ..........†...%.... Health: 41/41 ======================== ###.#.................. Magic: 24/28 ====================---- .#...#.................. AC: 3Str: 5 ..............##........ EV: 13Int: 23;jo ...............#........ SH: 0Dex: 15 .#.............#.....### XL:  8 Next: 39% Place: Dungeon:6 .......@....:...<....... Noise: ---------  Time: 4651.5 (0.0) ##....##................ e) +0 dagger (devious) #.... ##............... Cast: Shock #*....##............... *S* #.................. ** ##................. S   adder (asleep) . ###............... #...............#. #................. _You encounter an adder.Casting: Airstrike (dangerous; [4;jCo0m4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep, empty space bonus: 5/8);jE.........###.... target the Gusty...............#...... Deep Elf. ..........†...%.... Health: 41/41 ========================###.#.................. Magic: 24/28 ====================----.#...#.................. AC: 3Str: 5..............##........ EV: 13Int: 23...............#........ SH: 0Dex: 15.#.............#.....### XL:  8 Next: 39% Place: Dungeon:6.......@....:...<....... Noise: ---------  Time: 4651.5 (0.0)##....##................ e) +0 dagger (devious);j"[40m#.... ##............... Cast: Shock#.....##................*. #.................... ##................. S   adder (asleep). ###...............#...............#.#................. _You encounter an adder.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep, empty space bonus: 5/8);j.S  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target;j: an adder (asleep, empty space bonus: 5/8)  The air twists around and strikes the adder!  The adder hisses angrily.;joS  ;j 5===2.5 (1;j ;j| ^ _The adder is severely wounded.;j   Casting: Airstrike (dangerous; 4% risk of failure)  ;j< \Confirm with . or Enter, or press ? or * to list all spells.;j .........###.... target the Gusty ...............#...... Deep Elf . ..........†...%.... Health: 41/41 ======================== ###.#.................. Magic: 20/28 =================------- .#...#.................. AC: 3Str: 5 ..............##........ EV: 13Int: 23 ...............#........ SH: 0Dex: 15 .#.............#.....### XL:  8 Next: 39% Place: Dungeon:6 .......@....:...<....... Noise: ===------  Time: 4652.5 (0.0);j ##....##................ e) +0 dagger (devious) #.... ##............... Cast: Shock #**...##............... .*S #.................. .* ##................. S   adder . ###............... #...............#. #................. _The adder is severely wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (severely wounded, empty space bonus: 4/8);j(8.........###.... target the Gusty...............#...... Deep Elf. ..........†...%.... Health: 41/41 ========================###.#.................. Magic: 20/28 =================-------.#...#.................. AC: 3Str: 5..............##........ EV: 13Int: 23...............#........ SH: 0Dex: 15;jF).#.............#.....### XL:  8 Next: 39% Place: Dungeon:6;j'*.......@....:...<....... Noise: ===------  Time: 4652.5 (0.0)##....##................ e) +0 dagger (devious)#.... ##............... Cast: Shock#.....##.................* #.................... ##................. S   adder. ###...............#...............#.#................. _The adder is severely wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an adder ([0;10;j*M;1mseverely wounded, empty space bonus: 4/8);j5B†  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (severely wounded, empty space bonus: 4/8)  The air twists around and strikes the adder!;j@S;j\Rc403.5 (1Shock;jY;j\I _You kill the adder!;j I;j/ W  You start resting.;j1 q1=.<........Shockoo   Blorkula the orcula (wand, wandering);j%2 ;jK &0;jL  You encounter Blorkula the orcula. He is wielding a +2 mace of protection andcarrying a wand of charming.;jU /  --more--;jz4;jb ---4.5 (1 _;j}p.###.....#.. .†...%.###.#..#...#..##..#..#.#.....###..:...<.##....##.#.... ##.#.....##...† #.....#o. ##..... ###...# #.....#.# #. ;ju;j%q---5Shock;j;j;j2 .###....#.. .;j p†...%.###.#..#...#...##..#..#.;j( #.....###..:...<.##....##.#.... ##.#.....##...† #....#o. ##.... ###.#.#...;j 5#.#.#.;j ;j]# ^2=6;j_+ 8%;j, ;j.###....#.. .†...%.###.#...#...#...##..#..#.#.....###..:...<.##....##.#.... ##.#.....##...† #...##.o. ##..#. ###.#.##..#.#.#.;j;j8&7;jiN;jN;jM.###....#..$.†...%.###.#....#...#....##..#..#.#.....###..:...<.##....##.#.... ##.#.....##...† #...##.o. ##.# . ###.#.#.#..#.#.#.;j^;j3=8% _Found 13 gold pieces.;j\.###..#..$.†...%.;jKw###.#...#...#...##..#.....#.#.....###.....<.;j##....##.#.... ##.#;j0#.....##.;j..† #...##..#o. ##.# #. ###.#.#.#..#.#.#.;j ;j-9 _You see here a parchment of Launch Clockwork Bee.;jIN.###. ..#. .$.†...%. ###.#... .#...#.. .##.....#.#....#.#.#.....###..:@..<.##....##.##.... ##.##.....##.#..† #..o. ##.# #>. ###.#.#.#..#.#.#.;j.o.60 _;jzu?%;jC y.###. ....#. .$..†...%.. ###.#......... .#...#.;j7 ........ .##.....# .#...#.#.#.....###..:.@.<.##....##.# #.... ##.## #.....##...† #..o. ##.# #>.. ###.#.#.#..#.#.#.;jK ;j& q4==1;j. ;j/ ;j2'.###. .....#..... .$...†...%.. ###.#........  .#...#.......  .;j.w##...#  .#..##  .#.#.....###.  .:..@<.  ##....##.# #.... ##.## #.....##.  ..† #.  o. ##.;jcP# #>.  . ###.#.#....#..#.#.#.;ja&2;j;j;j-.###. .........#. .$..........†...%.  ###.#........... .#...#........... ..##.# ..#.## .#.#.....###. .:...@. ##....##.#  #.... ##.##  #.....##. ..† #.##..# o. ##. . ###.#.#. ;j;;jq5==3;j% _There is a stone staircase leading up here. ;jb ;jcu ;j~ ;jC4 _ ;jѩ ;jm ?=5 ;j M......#....###.###########  ;j \##....#.#...##..........## ##....#...#.##.########.## ##....#...#.##.########.## ###...##.########.####### ####.########......<#.############## #...#...########## ##...#...@######### ......#.#### ............#.# ###########.#.#### # #.#.#..###### # #.#.#..#....#  ;j # ###.#.#..#.##.# #.....#....##.# #.##.##.# ;jn [6=6.0 (2.5 ;j  _You climb upwards. _There is a stone staircase leading down here. ;j.#....###.# .##....#.#...##..## .##....#...#.##.#.## .##....#...#.##.#.## .### ;j.##.#.# .###.#.#......<#.......### .##.#...### .##.#..@>###.#.####.#.# .#.#.#### .# #.#.#..###### .# #.#.#..#....# ## ;jW ###.#.#..#.##.#  #.....#....##.#  #.#......#.##.# ;j ;j947.0 (1.0 _ ;j ;j ;jW##.#....###.# #.##....#.#...##...## #.##....#...#.##.##.## #.##....#...#.##.##.## #.###.##.##.#  ;jXa#.###..........#.##......<# #......### #.##.#...### #.##.#.@.>###.#.#### #.#.# #.#.#.####  ;jY#.# #.#.#..###### ..# #.#.#..#....## ###.#.#..#.##.# #.....#....##.#  #.#......#.##.# ;j_a ;jiq7==8 ;j:p ;j r ;jadM####.#...##......#....###.##########...##..........#. ;jdJ....#...#.# .....##########..........#.##......<...............########## #...>######### ######## #.............#.# ;jre.. ;jk ;jx&9 ;jp} ;j ;jI M....##.#.... #####.#...##......#....###.##########...##..........#.....#...#.# ###########.##......<..............@#######.....#...## #......#...>#########  ;jJ ####..........#.#####. ;jzQ  ;jz[ '70 ;j`  ;jb  ;j/ M......####....##....##.#....####.#...##......#....###.#########.#...##............#....#...#. .....####### ;j/ ###..........#......<.....#######..#...## #.##..........#...>#########....##. ;j7  ;jH q8==1 ;jO  ;jMQ  ;jlM##..#<# #.## ......####....##....##.#....####.#...##.....###.##########...##.............#...# ##########..........#......<...............######  ;j#.##..........#...##########.......#..##. ;jH ;j&2 ;j ;j ;jZM.#..### #... ##..#<# #.## ......####....##....##.#....####.#...##.....###.##########...##.............#...# ###########......< #................###################. ;jf ;jg&3 ;jn ;j"s ;j$M.######+ .#..### #... ##..#<# #.## ......####....##....##.#....####.#...###.....###.##########...##.............#...# ####### #.###..........#.########......<###. ;j+ ;jv1&4 ;jx6 ;j7 ;jJM..# *,.....o# .######+ .#..### #... ##..#<# #.## ......####....##....##.#....####.#...########.....###.##########...##@........######....#...#  ;jQ#.###.........##.########.########.## ;j ;j?B=5 ;j ;j} M#,..# *,.....o# .######+ .#..### #... ##..#<# #.## ......####....##....##.#....####.#...########.....###@######### ;jc~ #...##.........###### #.##....#...#.##.########.##... ;jI  ;j &6 ;j2  ;j  ;jd`M',.ol. .#, ;j f..# *,.....o# .######+ .#..### #... ##..#<# #.##.# ......####....##....##.#....####.#...##.....###.##########...##......... #.##....#...#.##.########.##... ;jm ;jv&7 ;j]{;j&M#,o.o* .',.ol. .#,..# *,.....o# .######+ .#..### #... ##..#<# #.##.# ......####....##....##.#....####.#...##.##.....###.######### #.##....#.#...##..........###..# ;j&8;j;j!;jzM****#+# .#,o.o* .',.ol. .#;jm,..# *,.....o# .;j%<######+ .#..### #... ##..#<# #.##.# ......####....##....##.#....####.#...##.## #.......#....###.############.#9;jM #.# ****#+# .#,o.o* .',.ol. .#,;jB..# *,.....o# .######+ .#..### #... ##..#<# #.## ......####....##....##.#.... #####.#...##.###.############.#;j:;j'80;j,;jzFire/throw/use which item? Missiles (go to first with ()  j - 7 poisoned darts Wands (go to first with /)a - a wand of flame (9)  p - a wand of polymorph (4);jn ;j@ .#....##.#target the Gusty .#....# *****#+#*Deep Elf .#....# *,,,,o.o*Health: 41/41 ======================== .'....# *,,,.ol.#Magic: 28/28 ======================== .#....# *,,....o#AC: 3Str: 5 ......# *,.....o#EV: 13Int: 23 ....### #######+###########SH: 0Dex: 15 .#..### #....##.###########XL:  8 Next: 40% Place: Dungeon:5 ##..#<# #.##.##@###########Noise: ---------  Time: 4680.0 (0.0) ......####....##.###########e) +0 dagger (devious) ####....##.#.....###########Cast: Shock ;j' 6#####.#...##.###.########### #.......#....###.########### #.##....#.#...##..........## #.##....#...#.##.########.## #.##....#...#.##.########.## #.###.........##.########.#######  _Found 13 gold pieces. _You see here a parchment of Launch Clockwork Bee. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  Okay, then.;jA ;jU ;j . _;jg *****#+#*,,,,o.o .'.ol.# .#....o ...### #######+########### .#....##. ##..#<# #.## ......####... ####....##.#....#.#...##.####.# #.###..........#.########......<# ;jPn;jr21.0 (1 _;jkx;jz;j}I ,,,,o.o .'.ol.# .#....o ...### #######+########### .#....##. ##..#<# #.## ......####....# ####....##.#....#.#...##.###.......#....###.# #................################ ;j;j&2;jr;j;j  '.ol.# .#....o ...### #######+########### .#....##. ##..#<# #.## ......####....# ####....##.#....#.#...##.###.......#....#####...##..........#..#;j* b #.##..........#...##########;jp ;j' &3;j$E ;jl #....o ...### #######+########### .#;jm....##. ##..#<# #.## ......####....# ####....##.#....#.#...##.###;j6me.......#...###...##..........;jem..#.##.########... #.##..........#...>#########;jg;j &4;j;j;j6 ..### #######+########### .#....##. ##..#<# #.## ......####... ####....##.#....;j7f#.#...##.###.......#...#########...##@...........#.##.##############... ####..........#.####;ja<5;jd;jr;j  ### #######+########### .#....##. ##..#<# #.## ......####... ####....##.#....#.#...##.###.......#...#########...##............#.##@###############........######.## #.............#.#;j ;j &6;j ;jӕ ;j k #....##. ##..#<# #.## ......####... ####....##.#....#.#...##.###.......#...####...##............#.##.#########........#####......<##. #.###########.#.####;j ;j/$&7;j*;j2;j9 ##..#<# #.## ......####... ####....##.#....#.#...##.###.......#...###...##............#.##.#########........#####......<....##########. #.##.#.#..######;jB;jF&8;jdL;jZ;j6j ......####... ####....##.#....#.#...##.###.......#...###...##............#.##.#########........#####......<..............#########..........#... .......#..##. ..##.#.#..#....#;jMx&9;j|;j;jE S ####....##.#....;jF #.#...##.###.......#...##....#.#...##..........;j8F k...#.##.########;jRF [...##.........;jkF Y#####...........<;jF W..............#########;jF Z#...# ;jF b..#...>#..;jF ..#;jG :#. ###;j"G ,###.#.#..#.##.#;jT ;je '90;jp ;jkv ;jx  #.#...##.### #.......#...##....#.#...##............#.##.########.#.#.........######......<.....###########..........#.@.# ;jy .....#...>##.....#.#### #.#.....#....##.#;j\ ;j &1;jq ;jُ ;j( .......#...##....#.#...##............#.##.########.#.#.........######...........<...............###########..........#...## >##;jr(#### ...# ..#.#......#.##.#;jf/;jk6&2;j;;j=;jb.#....###.# .##....#.#...##...## .##....#...#.##.##.## .##....#...#.##.##.## .###.##.##.# .###..........#.##;jL+......<# ......### .##.#...### .##.#..@>## .#.#### .#.# .#.#.#### .# #.#.# #.#.;js ###.#.#..... ;j;j&3;j;j;j @#....###.# ##....#.#...##..## ##....#...#.##.#.## ##....#...#.##.#.## ###.##.#.# ###.#.#......<# ......### ;jyx##.#...### ##.#...@## .#.#### #.# ;j-;j ;j;j&4;j;j_You see here a parchment of Launch Clockwork Bee. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. ;j^U_There is a stone staircase leading down here.;j ;j ;j ;j ;j G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j;j5---==5Swift ;j;j% _You feel quick.;j ;jN I;j^ ^6=----6;j` ;jB =6--You climb downwards.;jM  .........###.........  ...............#...........  .$..........†...%.........  ###.#....................... .#...#................. ....##.............# .#............. .......#.....###....... .....:...@..............##.....................#  #.... ##...................##  #.....##....................# ..† #..................##..# o. ##...................# #>. . ###...............#.#....;j.N #...............#.#......#..................;j ,7.5 (2.5;jN 7%;jk ^ _Level annotation: Blorkula the orcula;j a _There is a stone staircase leading up here. ;jO.###.  .....#. .$..........†...%. ###.#.......... #...#.......... ...##.# ..#.## #.#.....###. :...< ....##.# #.... ##.## #.....##.# † #.##..# . ##. ###.##.#.#  ;jY ;jla7=8.2 (0.7 _ ;j @% ;jH.###. ......#.  .$...†...%. .#.. ...#.. ...##.# ...#......## . ;j}#.....###. :...<. ....##.# .... ##.## .....##.#  ;j† #.##..#  ##. ;j'# #>.###.#.#....#....  ;j ;j%9 ;j! ;j# ;jˑ Y.###. .....#. .$....†...%. .#... #... ##.....# ...#.......## #.....###. :...<. ##.#  ##.## ##.#  #.##..###.....###.#.#....#.#.#......  ;j  ;jȭ ,9.7 (0.8 ;j+ 7% ;ja  ;j .###. #... $.†...%......... .#...... #....... ##.......# #.............## #.....###. :...<. ##.#  ##.## ##.#  #.##..#  ##..###>.###.#.#....#.  ;j  ;j t8==700.5 ;j 9% ;j !;jE.###. #........... .†...%......... #......... #.!;jkE......... ##.............# !;jE#.............## #.....###. !;jE:...<. ##.!;j!F#  ##.## ##.# #.##..# ##.!;jBF^.###>.  !;jFo###.....  #. !;jO!;j\,1.2 (0.7!;j d!;j0f!;jz.###. ..#.... †...%... .......# ............#!;j\##.............# #.............## #.....###. :...<. ##.#  ##.## ##.!;j7# .##..#...###>. !;ja###.#.#.... #.#.#..!;j..... !;j !;j,2.0 (0.8!;j9%!;j,!;j.###. #............#†...%.................# .............# ##.............# #.............## #.....###. :...<. .#. !;jo##.## ##.# ##..#. ..###>.. . !;jU!;j%8!;j7%!;jK!;jI.###. #............# †...%........... .........# ........# ##.............# #.............##.....###.!;j@:...<. .#..## .# ..###>..#.#.....#.# !;j!;jзH=3.5 (0.7!;jC9%!;j!;j #.## ##..##..#. ### .#...# †...%......# ........# ##.............# #.............####..#.....####:...<. .... .## .....###..#.. ...###>..#.#.....#.#!;j* !;j '4.2!;j* 7%!;j/ ";jm##### #### ### #.## ##..##..#..#### .#...# †...%.# ..# ##.# #..........@..#### ..#.....#### :...<.......#...### ..#....# ####..#....###>...#.#";jSw";j%9";j{9%";j";jo###### ########..####.## ##..##..#..#### .#...# †...%.# ..";j'p# ##.# #.............#### ..#.....###.# :...<........# .";jQp..####..#....# .##";jp##..#.. ..###>..";j>";j'5.6";j=8%";j+";j #### ##### ########..####.## ##..##..#..#### .#...# †...%.# ..# ##.# #.............#### ..#.....###..# :...<........#...####..#....# .####..#.. ";j";j,6.4 (0.8";j'";jv";j ";jv ";jB ";j #;jM #### #;jc##### ########..####.## ##..##..#..#. ###. .##..#..#...##†...%......#..##;jf ........### ...#.....###........#.#.......#;j#;j,7.1 (0.7#;j8%#;jr#;jzyLM #### ##### ########..####.## ##..##..#..#..# ##...## ..#..#...#†...%......#...<##..##### ...#.............####.........###;j{8<#;jS%8#;j6%#;jo9 _Found a stone staircase leading up.#;j (####  ########..#### #.## ##..##..#..#..# ###...## #.#...## †...%.# #...<## ###### ##.# #.#####.....###........# ...<................#.#...# 8.6 (0.8$;j####  ########..#### #.## ##..##..#..#..# ###....## #.#...## †...%.# #...<## .###### ##...# #....####$;jU#.....###........#<..........#......#...# $;j$;jU9.4Swift $;j$;jb _You start to feel a little slower.$;j ##### ########..#### .#.## ##..##..#..#..#.###....##.#.#...##.†...%.#.#...<##..###### .##...# ..#....#### ..#.....###........#.<..........#.......#...# .###..#$;j0$;j{(10.2$;j8%$;jE$;jC  ##### ########..####.#.## ##..##..#..#..#.###...##$;j .#.#...##.†...%.#.#...<##.######.##$;j .#.#.####.#.....###.....$;j ...# :...<................#$;j h..#...# .###..#$;j $;jp *9 (0.7$;j $;j $;j, #### ##### ########..#### ..#.## ##..##..#..#.....###.............##..#...##†...%..........#...<####### ## .###.........## .................# .##$;j@$;jl,1.7 (0.8$;j8%$;jR%;j˜ #### ##### ########..#### ..#.## ##..##..#..#.....###.............##..#...##†...%.....#.....#...<####### ## .###Swift .#....... ............##..#.. .%;j%;j,2.4 (0.7%;j%;j)%;jbW #### ##### ########..#### ..#.## ##..##..#..#.....###.............##..#...##†...%..........#...<###### ## .######..........Swift %;jm ....##...##..#.. . ..............###>..%;j%;j&'3.1%;j,%;j/%;jqx# ##### ########..#### ..#.## ##..##..#..#.....###.............##..#...##†...%..........#...<###### ## .######........# :...<.......%;jxJ...# .....#...## ..............###>....#.#...%;j^%;j>%8%;jh6%%;j%;j9  ..#.## ##..##..#..#.....###.............##..#...##†...%..........#...<###### ## .######....@...# :...<........# .....####....#..# ..........#.#......%;j5 %;j [4.6 (0.8-Swift %;jS 8%%;j R _You feel sluggish.%;jz ~#.## ##..##..#..#..# ###.%;j Z....## #..#...## %;j †...%.......# %;j #...<## ###### ##.# #.#### #.....###.# ...<.# #...# ###..# ..##..#.......###>......#.#......%;j +.# %;j %;j- 6.1 (1.5%&;jB#.## ##..##..#..#..# ###.............## #............#...## †...%...............# ...#...<## ..###### ##..# #.&;j5#### #.....###.# <.&;jW# #...# ###..# &;jv^.##..#....&;j...###>....&;j#.#.......# &;jE&;j0'7.6&;j&;j&;j..###.............##...# †...%....# .....#...<## ###### ## .#### #.....###..<.........#...# .###..# ....#..## ##..#......###>....#.#.......##.#...........&;j&;jd'9.1&;j&;j&;jq #...#.%....# .....#...<## ###### # .#### .....###.. <........ .....#..@# ...###..# ....#..## ##..#.... .###>....#.#.......##.#.........##.#...20.6%&;jP ..%...............#...<#...###### ..# .#######........## <................ .....####.#..###..#.... ..###>....... ........##.#........&;j&;j'2.1&;j&;jή';j.#...<##.....#### #.....# #.....#### #.....###........##<................# .';j|...#...####..#..#.@####..#......#...###>......##.#.......### .......#.#.......... ......................##.#.........';j{.................';jD3.6';j ##### #....# ...#######........## .<......................#....###..#.....#..####';j8 %##..#..@...#..###>......##.#.......###.#...# ......##.#..........';jO ';j '5.1';jǮ ';j (;ja# #######........## .<......................#...#...###..#.....#..######..#......##..###>.@....#(;je#.#.......###.#...# .....##.#.......(;j<..##.##(;j?#(;j.'6.6(;j4(;jb8(;jQ'Q######........## .<................# .....#...#....###.....#..######..#......##..###>......#.#....@..####.#...# .......##.#........##.##...#.###(;ji0(;j.B'8.1(;jG(;j J(;jc; ###........## .<................# .......#....###...#..######..#......##..###>......#.#.......####.#...# .......##.#.... ...####........#.#....## #..(;j(;j<'9.6(;j9(;jb _You start to feel a little faster.(;j0  .<........ ......#..###..#..######..#......##..###>......##.#.......####.#...#..........##.#...... ...# #......#..?#....#.. . (;j 4 (;jW o31.1 _Found a scroll of identify.(;j%  .#..###..#..######..#......##..###>......##.#.......### ##.#...#.......(;j ##.#.... ..... .......#.......##...##...#(;j (;j2 '2.6(;jw (;j (;j ###..#..######..#......##..###>......# ##.#.......###.##.#...#.......##.#....##.####...#.......# ...#..### .....(;j(;j'4.1(;jI(;j);j .#..######..#......##..###>......# ##.#.......###.#.#...#........##.#....##.###.###.#....#.....#........ ### ...##. #....);j);j.25.6);jG);j\ _You no longer feel sluggish.);j/B ##..#......##..###>......####.#.......###.#.#...#.......##.#....##.###.###.#....#.#.......#..#);ji0#......);j8);jBF,60);j?L);jhN);j  ..###>......####.#.......###.#.#...#.........##.#....##.##);j #.###.#....# #..?#....# #.........#.......#.........###..........);j );j^ &7);jU );jO );j1  #.#.......###.#.#...#........##.#....##.###.####........#@#....##);j82 t #......#..?#....# .. .......#.......###...##.?);j\2 Z...........# .);j< );jH &8);jzP );j~S i _Found a scroll labelled XAREHO ZISMEUMOH.);jsp #.#...#..........##.#.........................);j##.##.........#.###.#....## #.. .. ......#...##...# .##);j0/....);jSe.........#.## #);j);j4&9);j);j);jC,40.6 (2);j);jw. _i - a scroll of identify*;j{ *;j Read which item? Scrolls  t - 3 scrolls of teleportationi - a scroll of identify  r - 5 scrolls of revelation  c - a scroll labelled PUOMAR APPASK  d - a scroll labelled DYOPOQ FEHY  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - a scroll labelled IRAIHE XAD YTA  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selected+;jd +;j +;j F.......#.#..........#...target the Gusty ........................Deep Elf .........##.#...........Health: 41/41 ======================== ........................+;jN 0Magic: 28/28 ======================== ........................AC: 3Str: 5 ........................EV: 13Int: 23 ..##.##................#SH: 0Dex: 15 ...####........#.#....##XL:  8 Next: 40% Place: Dungeon:6 ...# #......#..@#....#+;j| Noise: ---------  Time: 4740.6 (0.0) ..... .......#.......##+;j Qe) +0 dagger (devious) ........##...#.......#Cast: Shock ...#..####.........### ...##. #.........+;j ...........?............# ..........#.## +;jC #_You feel sluggish. _You start to feel a little faster. _Found a scroll of identify. _You no longer feel sluggish. _Found a scroll labelled XAREHO ZISMEUMOH. +;ju _i - a scroll of identify+;j +;j HIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled PUOMAR APPASK  d - a scroll labelled DYOPOQ FEHY +;j > e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - a scroll labelled IRAIHE XAD YTA  l - 2 scrolls labelled XAREHO ZISMEUMOH  m - a scroll labelled FIFFAE SAPECK Potions (select first with !) +;j,  o - a sapphire potion[?] describe selected-;j-;j:.......#.#..........#...target the Gusty ........................Deep Elf .........##.#...........Health: 41/41 ======================== ........................Magic: 28/28 ======================== ........................AC: 3Str: 5 ........................EV: 13Int: 23 ..##.##................#SH: 0Dex: 15 ...####........#.#....##XL:  8 Next: 40% Place: Dungeon:6 ...# #......#..@#....#Noise: ---------  Time: 4740.6 (0.0) ..... .......#.......##e) +0 dagger (devious) ........##...#.......-;jh&#Cast: Shock ...#..####.........### ...##. #....................?............# ..........#.## #_You feel sluggish. _You start to feel a little faster. _Found a scroll of identify. _You no longer feel sluggish. _Found a scroll labelled XAREHO ZISMEUMOH. _i - a scroll of identify-;jU]  As you read the scroll of identify, it crumbles to dust.-;j+1.6 (1-;j-;jTY _o - a potion of moonshine/;j?G...... ##.#.....#......................./;j.......###.##......# ##.#.#....## # #......#...#....# . .......#...@...## ..##...#./;jͬ# #..####.........### ##. #.. /;j(...?.#.#.## /;jX^.....#..### /;j/;j&2/;j/;j/;j\h##.##.............#........# ##.##.......# ##./;j#.#....## # #......#...#....# . .......#.......## /;j..##...#.# #..####.........### ##.  /;jg ...?./;j%t#.#.##/;jL[#..###/;jq ../;j/;jM&3/;j0;j .....#......#....# ##.##....# .##....#.#....## #......#.. .. .....##...##... #..####........@####. #...# ..?..###...##..0;j0;jO&&40;j,0;jc/0;j#  ........#  #.##.......#  ##.#.#....##  # #......#...#....#  .. .......#.......##  ..##...#.......#  #..####.........### ##. 0;j> ..#  ...? .###  .#.##  #..###  ....   ...##..    ..    0;jD 0;j]0;j&50;j0;jA#  .##.......#  ###.#.#....##   #......#...#....#  . .......#.......##  ..##...#.......#  ####.........####  ..  ... .###  .#.##  #..###  ..  ...##..   .. 0;j\    0;j0;j&60;j 0;j% 7.6 (2 _l - 3 scrolls labelled XAREHO ZISMEUMOH (gained 1)1;j.# #.##........# #.#.#....## # #......#...#....# . .#.......## .##...#.......# #..####.#### #. #.##  .#  .###  .#.##  .....#..###  .......  ...##.. # .. ..  8.6 (11;jQ.# #.##..........# .####........#.#....## .# #......#...#....# . .......#.......## .##...#.......# .#..####.#### .##. #.##  .#  .###  .#.##  .....#..### ....... ...##..1;jJ.# ... .... 1;j%!1;j-&91;j21;j41;j .# .##.##................# ..####........#.#....## ..# #......#...#....#. .......#.......##.##...#.......# ..#..####.####1;jG .##. #.## .# .### .#.## .....#..###........##....# 1;ju ^ ...... .....#1;j 1;jl '501;jڱ 1;jj 1;jy?.# ..##.##................#.####........#.#....##.# #......#...#....#. .......#.##1;jMz.##...#.......#.#..####.####.##. ##.## .# .### . .#.## #1;jyz.#..## #. #1;jz.#.... #.#. ....#1;jz.#......#1;jށ1;j&11;je1;j2;j_ ##.### .####........#.#....# #......#..# .. .......#.......##...##....# #..####.........#####. ##...## ...### .#.## ##..### ##... ..###2;j2;jm&22;j2;j' 2;j  .###.#....# #......#..# .. .......#.......#...##.# #..####.........#####. ##...## ...### .#.## ##..### .....# .##....##..#.#..#32;jOK+  #.. .. .......#.......#...##.# 2;jKJ#..####.........#####. ##...## ...#.### .#.## #2;jK......#@.### ....# ##....#2;jK5#.. .2;jKK#.##2;jV2;jc&42;jj2;jm3;jv# .. .....#...##.# #..####.........#####. ##.3;jv...## ...............## 3;j@w.....#.## ##..### .......@..# ##....##. ....#..#...3;j[w.....3;jvw*... ##3;j3;jC53;j...## #..####.........#####. ##...........## ...............## ......#.## #.#..### ....##.....##@...#...#......# ...#......# ........##.....##.....#.#.... ###...3;j&63;jA3;j3;jBM #..####.........#####. ##...........## ..........................## ..........#.## #3;jM.....#..### .......####....#...@..##  ........##.###3;jM3;j#V3;jb&73;jh3;jj3;j  #. ##...## ...................## ..........#.## #......#..### .........##..##.......#......##  ........###..# ...##3;j(" &83;j' 3;j* 4;j^*#...##. ##.###..............# #............### ..........#.## .#....#..### .#.......## 4;j.# .....##....# .# ...#......## ...#..@...#.###4;j.#..#..#.##.. ###4;jM#... ###4;j4;j&94;j4;j4;j9 #...# .# .............### ... ..........#.## # .......#..##.# ...........##.# .....##....#.#.....#......## .....#......#.......@..####..# .#.##.####.... ###.. .....#4;j4;j'604;j4;j4;j( ..# ### .... ............#.## # .........#..##.# .............##.# ........##....#.# #.....#......## #.....#......##..........#####..# +.#.###.#######....# ###..# ...# ..####4;j) 4;j7 &14;j2= 4;j? 4;j r... .#.## #......#..##.#..........##.#....##....#.# #.....#......## #.....#...... #..........### #4;j #..#  +.#.## #.# ####....#  ###..# ...# ..##4;jԕ <## 4;j 4;j, &24;j 4;jC 5;j##..#.# ........##.# .........##....#.# #.....#......## 5;j1#.....#...... #..........### ##..# 5;j^x +.#.## #.#5;j ####....#  ###..# 5;j...# ..#### 5;jC5;j&35;j5;jy5;jL .....##.... #.....#......# ...# 5;j{.....###..# +##5;j(## ####.@..#  ###5;j_> .5;j`5;j5$&45;j-6;j6;j;6;jm 1# .##....# # #.....#......##  #.....#......# #..........### #.#..# +.#.## #.### ####....#  ###@.# #....# ##..## 6;jm 7#### 6;j9u 6;j| &56;j 6;j 7;j'.# #.....#......## #.....#......7;jid #..........### #.......#..#  +.......#.## #.......#7;j ####....#  ###..# #.@..#7;j ##..## ## 7;j17;j#&67;j27;j\7;jQ7;j 7;j7;jҶ7;jw# .........##....# ....# #.....#......##.....#......# #..........####.......#..# +.......#.#.......#######....# ###@.# #....# ##..####7;jR 7;j&77;j.7;j78;jlVM.....#.........##.... ....##......###.........####.+.###.......#######..###....##..##88;j x8;j .# #..###.# ........##.# .........##....# .....# #.....#......## #.....#......# #....### #.#..# +.#.## #....@..#######....# ###..# #....###..######8;jl &98;jQ 8;j 8;jE .. ....#.##.##..###.# ......##.# .........##....# ......# #.....#......## #.....#......# #....### #.#..# +.#.## #.......###8;j N####....# ###..# #....#..######8;j 8;j '708;j̹ 8;jջ 9;jcJh# ....###.. ..#.....#.## †......#...#..###.# .......##.# .........##....# $......# #.....#......## #.....#......# #....### #.#..# +.#.## #.......#######....# ###..# #....#..######9;jQ9;jQ\&19;ja9;jrcJ;jJ;jl&J;j,J;j7K;jK;jK;j" K;j K;jK;jK;jK;j L;j .. ..#..#.## †L;jF# ..#..### . .......##.... L;jh$L;j #.....#......# L;j&. .....##L;jR#..# +#L;j>### L;j>Q###....# L;jL;j(&2L;j2L;jL;j;. ..#.#.## .†......# ..#..###.# .......##.# ...##....# L;j*.$......# #.....#......## #.....#......# #.### #.#..# +.#.## #L;j.### ####....#  ###..#L;j  #....# ##..## L;j-J ####L;j-L;j=&3L;jpL;jL;js . ..#.#.## ..†......# ...#..###.# .......##.# ...##....# ..$......# #.....#......## #.....#......# #.###L;j v #.#..# +.#.## #.### ####....# #L;j ##..#  #....#  ##..## L;j, B ####L;j6& L;j1- &4L;j[0 L;j*K L;j!N####...#....#...ß.+..>..'#.ß...#....#...###L;jVUL;ja&5L;jeL;j;g L;jtg_You open the door.L;jOja _Found a staircase to the Ecumenical Temple.M;j+. ..#.#.##.†......# ....#..###.# ...##.# ...##....#.$......###+###.....#......##M;j+ #.....#.....#......# #.....#.###M;j+ #...ß.#.#..#M;j+ +..>...#.## #.ß...#M;j,.### #.....####....#M;j", #..... ###..# ###### #....#M;jZ,w ##..##  ####M;j3M;j@-6 _M;jFM;jIQ _There is an open door here.N;jPr#. ..#.#.## #...†......# ...........#..###.# ........##.# .........##....#.$......###+###.....#......## #.....#.....#......# #.....#..### #...ß.#.#..# +..>.@'.#.## #.ß...#.###N;j #.....####....# #.....# ###.# ####### #....#  ##..##  ####N;j N;j-7 _N;jN;jWN;jE3 #. ..#.#.  #...†......# .#..###  .# .N;jE,.##.# .........##....#.$......###+###.....#......## #.....#.....#......# #.....#...### #...ß.#.#..# +..>@.'.#.## #.ß...#.###N;jE #.....####....# #.....# ###..# N;jE$ N;jEn# #....#  ##..## N;jEJ ####N;jNN;jU&8N;j[N;j]N;j߃{ #. ..#.#. #...†......# .#.. .# .  .# .##.....$......###+###.....#...... #.....#.....#......#N;j\G #.....#....### #...ß.#.#..# +..@..'.#.## #.ß...#.### #.....####....# N;j #.....# ###..#  # #....#  ##..## N;jB ####N;jN;j&9N;jN;jUi _There is a staircase to the Ecumenical Temple here.N;j1k N;jp N;jv N;j} N;j( .80 _N;jA N;jd .TempleN;ji ##..._# #####.........#..####..#..#...._...#........####...... #...#.#....####.........#  #....#.....#.####.......##.....#....#....#........._N;jj #.......#...#.....#...._.......#..._....#.#.......#....###.........#....@....#.........# ##..........#.......#.#...._...# #......._....#.....#...#.......# #..._.........#....#.......## #.............####.#.....#....# #.........####....#.......#...# N;j k ......####........#..._....#..# ..####............#.........### N;j1k ]### #........._...#..........##N;j. -2.1 (2.5N;j z____N;j E _You climb downwards. Welcome to the Ecumenical Temple!N;j d _There is a staircase back to the Dungeon here.S;j/S;jПThe Ecumenical Temple <__________________(Press ? for help) ##............#.........##  #........._...#..........##  ##...._.......#......_....##  ##..........#..._.........# ####  ###.........#............####..#  #..#...._...#........####......#  #...#.......#....####.........##  #....#.....#.####.............#  ##.....#....#....#........._...#  #.......#...#.....#...._.......#  #..._....#.#.......#..........##  #.........#....@....#.........#  ##..........#.......#.#...._...#  #......._....#.....#...#.......#  #..._.........#....#....#.....##  #.............####.#.....#....#  ##.........####....#.......#...#  #......####........#..._....#..#  #..####............#.........###  #### #........._...#..........##  ##...._......#......._....##  ##..........#..._.........#  ##.........#............##T;jN@.T;jC<..T;j_<..T;jB <..T;j5 <.#U;jR<#.U;jk;..U;jf;..U;js ._  ##...._...#........#####V;jqV;j(: ##..........#..._.........# ### target the Gusty###.........#............####.. Deep Elf#..#...._...#........####...... Health: 41/41 ========================V;j#...#.......#....####.........# Magic: 28/28 ========================#....#.....#.####.............# AC: 3Str: 5  ##.....#....#....#........._...# EV: 13Int: 23  #.......#...#.....#...._.......# SH: 0Dex: 15  #..._....#.#.......#..........## XL:  8 Next: 40% Place: Temple  #.........#....@....#.........# Noise: ---------  Time: 4782.1 (0.0) ##..........#.......#.#...._...# e) +0 dagger (devious) #......._V;j-[39;49m....#.....#...#.......# Cast: Shock #..._.........#....#....#.....## #.............####.#.....#....# #.........####....#.......#...# ......####........#..._....#..# ..####............#.........### ### #........._...#..........## _You open the door. V;jcT_Found a staircase to the Ecumenical Temple. _There is an open door here. V;j_There is a staircase to the Ecumenical Temple here. _You climb downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here.V;jsV;jцV;jŽV;jRV;j#V;jFound a staircase to the Ecumenical Temple. _There is an open door here. staircase V;joto the Ecumenical Temple here. _You climb downwards. Welcome to the Ecumenical Temple! _There is a staircase back to the Dungeon here. _Found a burning altar of Makhleb and a broken altar of Ashenzari.V;j_V;j\V;jʜV;j]V;j V;jV;j\V;jGI _Found a basalt altar of Yredelemnul.V;jV;jHV;jF,V;j,V;jVV;ji _Found a hazy altar of Hepliaklqana and a shadowy altar of Dithmenos.V;j0V;jV;jV;jV;jV;jٻV;jV;jV;jV;jV;jV;jV;jV;jXV;jbV;jd ##....#.......#.#.... #......._....#.....#...#.V;j #..._.........#....#....# #.............####.#.....#. ##.........####....# #......####........#..._....V;j #..####............#.V;j+J #### #........._...#.. #..#_.V;ja91.1 (9 #...#..._..... #... ##...._...#........# ##......#.....##### ##.....#.####V;j$# ##....### ##...# ##.##V;juV;j'V;ja _There is a hazy altar of Hepliaklqana here.V;jS  You kneel at the altar of Hepliaklqana.V;j|/  --more--X;jy X;j$ !Hepliaklqana the Forgotten Hepliaklqana the Forgotten accepts the worship of those who would remember theirforebears, and fight alongside the greatest of them all. Acolytes of Hepliaklqana sacrifice a small part of their life essence to manifest their ancestor into the world; as they explore and form new experiences, they will find themselves able to shape and control their ancestor's memory, eventually bringing them into the ranks of the mythical heroes. Favour - Hepliaklqana is neutral towards you. Granted powers:(Cost)Your life essence is reduced. (-10% HP) Your ancestor manifests to aid you. X;j QYou can recall your ancestor.(2 MP)You can remember your ancestor's identity.(Instant)You can swap creatures with your ancestor.(2 MP, Piety-)You can heal and protect your ancestor.(4 MP, Piety-)You drain nearby creatures when transferring your ancestor. X;j [!]: Overview|Powers|Wrath [J/Enter]: join religionY;jY;jY;j_##..........#.......#.#.... target the Gusty#......._....#.....#...#... Deep Elf#..._.........#....#....#.. Health: 41/41 ========================#.............####.#.....#. Magic: 28/28 ========================Y;j##.........####....#.......# AC: 3Str: 5#......####........#..._.... EV: 13Int: 23#..####............#........ SH: 0Dex: 15Y;j9@#### #........._...#........ XL:  8 Next: 40% Place: Temple##....@......#......._. Noise: ---------  Time: 4791.1 (0.0)##..........#..._..... e) +0 dagger (devious)Y;jx##.........#......... Cast: Shock##...._...#........###......#.....#######.....#.#######....###Y;jD##...###.## _There is a staircase back to the Dungeon here. _Found a burning altar of Makhleb and a broken altar of Ashenzari. _Found a basalt altar of Yredelemnul. _Found a hazy altar of Hepliaklqana and a shadowy altar of Dithmenos. _There is a hazy altar of Hepliaklqana here.  You kneel at the altar of Hepliaklqana.Y;j  Hepliaklqana welcomes you!  --more--Z;j%Z;j4~  of Hepliaklqana ......2.1 (1 _Z;j8____Z;j9[;j [;jz [;jȧ [;jv [;j n[;jt [;jS [;j% [;j [;jߵ [;jɶ [;j b...####.#.....###.........####....#.......##......####........#..._..#..####............#.......## #........._. ##...._......#......._ ##..........#..._ [;j ##.........#. ##.@.._.#5.1 (3 ###.....##### ##.....#.##### [;j8 k#.#####[;jm [;jP [;j \;j]]\;jOaB\;jh]_....#.....#...#.. #..._.........#....#....#.. #.............####.#.....##.........#####......####....._\;j}i#..####......#.#### #........._...#...##....__##...@..._.....7.1 (2##.........#.........##...._...#........###......#.....#######.....#.#######\;ji\;js\;jx\;j0y];jdmM#....#.......#.#....._....#.#.._#...#. #.............####.#.....#.#.........####....#....####_..####.#### #........._...#.##....._##...._##.......##...._...#........##.##];j\j];jt+8.1 (1];jyR___];jM|a _There is a hazy altar of Hepliaklqana here.];j ];j9 ];j ];j m _You offer a prayer to Hepliaklqana.^;jK^;j'The Ecumenical Temple <__________________(Press ? for help) #....#.....#.####.............#  ##.....#....#....#........._...#  #.......#...#.....#...._.......#  #..._....#.#.......#..........##  ^;jR(q#.........#....<....#.........#  ##..........#.......#.#...._...#  #......._....#.....#...#.......#  #..._.........#....#....#.....##  #.............####.#.....#....#  ^;j(##.........####....#.......#...#  #......####........#..._....#..#  #..####............#.........###  #### #........._...#..........##  ##....@......#......._....##  ##..........#..._.........#  ##.........#............##  ##...._...#........#####  ^;j)?##......#.....#####  ##.....#.#####  ^;j?)A##....###  ##...#  ##.##  ^;jj)!###^;jɎ ^;jԏ P.@^;jcnD.._;j)D.._;jaA#._;jIA.#_;j\Y A..`;jJ@#.`;ji5#.`;j*q @..`;jZ 5..`;j5..a;jc@<.a;j)G ##..........#.......#.#.... target the Gusty#......._....#.....#...#... Deep Elf of Hepliaklqana ......#..._.........#....#....#.. Health: 41/41 ========================#.............####.#.....#. Magic: 28/28 ========================##.........####....#.......# AC: 3Str: 5#......####........#..._.... EV: 13Int: 23#..####............#........ SH: 0Dex: 15#### #........._...#........ XL:  8 Next: 40% Place: Temple##....@......#......._. Noise: ---------;j H 4m  Time: 4798.1 (0.0)##..........#..._..... e) +0 dagger (devious)##.........#......... Cast: Shock##...._...#........###......#.....#######.....#.#######....#####...###.## _Found a hazy altar of Hepliaklqana and a shadowy altar of Dithmenos. _There is a hazy altar of Hepliaklqana here.  You kneel at the altar of Hepliaklqana. _Hepliaklqana welcomes you! _There is a hazy altar of Hepliaklqana here. _You offer a prayer to Hepliaklqana.a;j;I a;j J a;j

r a;js a;js a;jt a;j ##....#..._..# ######.........#............#####..#...._...#........####....#...#.......#....####.........##....#.....#.####......##.....#....#....#........._...##.......#...#.....#...._##..._....#.##....###.........#..# 807.1 (9 ##..........#.......#.#...._...# #......._....#.....## #..._.........#....#....#.....#a;j # #.............####.#.....#....# #.........####....#.......#...# ......####........#..._....#..# ..####............#.........### ### #........._...#..........##a;jV a;j a;jU d _There is a staircase back to the Dungeon here.b;j) b;j b;jZ b;j b;j 28.1 (1 _b;j" V__b;j%  Dungeon:6  You climb upwards. Welcome back to the Dungeon!. ..#...#....†......# .#..##...........# ..............#......# .........##.... ......$......###+###.....# #.....#.....#... #.....#..........## #...ß.#.#..#  +..@..'.......#.##  #.ß...#.......###  #.....####....#  #.....# ###..# #######  ##..## #### b;j -9.6 (2.5b;j b;j ^ _Level annotation: Blorkula the orculab;jZ i _There is a staircase to the Ecumenical Temple here.d;j` #. ..#.# #...†......# .#.. .# . .# .##  ......$......###+###.....#...... #.....#.....#...... #.....#.... #...ß.#.#..# +.@>..'d;jaU.#.## #.ß...#.### #.....####....#  #.....# ###..#  # #....#  ##..##  ####d;jid;jp510.6 (1.0 _d;j vd;jxxd;jl #. ..#. #...†......# .#.. .#  .# .##d;j ......$......###+###.....# #.....#.....# #.....#. #...ß.#.#..# +@.>..'.#.## #.ß...#.### #.....####....#  #.....# ###..#  # #....#  ##..##  ####d;jd;j&1d;jd;jed;jN .....................#..'..........#...#d;jZ&2d;j_d;jb( _You open the door.e;j #. ..# #...÷......# .# ...........#  .....# .## ......$......###+###.....#...#.....#.....#F......#.....#..#...ß.#.#.. #..@..>..'.#..#.ß...#.###.#.#.....####....#. #.#.....# ###..#.## ..####### #....#.. ##..##F   rock fish (wandering)... ####..#e;j<.e;j u   You encounter a rock fish.e;j&3e;jbe;j{/ _The rock fish leaves your sight.e;jQ _There is an open door here.e;jAD #. ..# #...÷......# .# .#  .# .## ......$......###+###.....#.#.....#.....#F.#.....#.#...ß.#.# #.@'..>..'.#.#.#.ß...#.#.....#.#.....####....##.....#.#.....# ###..#.### ..###e;jA#### #....#. ..# ##..## F   rock fish (wandering) ...# #### ..##e;jCG.Fe;jBLe;jS=4Shock _e;jYe;j[f;j  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f;j2< #........... ..#.......... target the Gusty #...÷......# ...........# Deep Elf of Hepliaklqana ...... ...........# ........... Health: 41/41 ======================== ............# .........## Magic: 24/28 ====================----  ......$......###+###.....#... AC: 3Str: 5 ........#.....#.....#... EV: 13Int: 23 ***.....#.....#......... SH: 0Dex: 15 *F*.....#...ß.#.......#. XL:  8 Next: 40% Place: Dungeon:6 #.@'..>..'.......#. f;j= Noise: ---------  Time: 4814.6 (0.0) #.......#.ß...#.......## e) +0 dagger (devious) #.....#.#.....####....#  Cast: Shock #.....#.#.....# ###..#  ..### ..####### #....#  . ..# ##..##  F   rock fish (wandering) ...# ####  ..## _There is an open door here.  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (wandering, hasn't noticed you, empty space bonus: 5/8)f;jt 1#........... ..#.......... target the Gusty#...÷......# ...........# Deep Elf of Hepliaklqana .................# ........... Health: 41/41 ========================............# .........## Magic: 24/28 ====================----......$......###+###.....#... AC: 3Str: 5........#.....#.....#... EV: 13Int: 23........#.....#......... SH: 0Dex: 15.*......#...ß.#.......#. XL:  8 Next: 40% Place: Dungeon:6f;jX #.@'..>..'.......#. Noise: ---------  Time: 4814.6 (0.0)#.......#.ß...#.......## e) +0 dagger (devious)#.....#.#.....####....# Cast: Shock#.....#.#.....# ###..#..### ..####### #....#. ..###..## F   rock fish (wandering)...#####..## _There is an open door here.  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f;j aAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (wandering, hasn't noticed you, empty space bonus: 5/8)f;j F.  Casting: Swiftness (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the rock fish!f;jَ yF  f;j 5===5.6 (1f;jޙ f;j a _The rock fish is heavily wounded.g;jsG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g;j #........... ..#.......... target the Gusty #...÷......# ...........# Deep Elf of Hepliaklqana ...... ...........# ........... Health: 41/41 ======================== ............# .........## Magic: 20/28 =================-------  ......$......###+###.....#... AC: 3Str: 5 .***....#.....#.....#... EV: 13Int: 23 .*F*....#.....#......... SH: 0Dex: 15 .***....#...ß.#.......#. XL:  8 Next: 40% Place: Dungeon:6 g;j#.@'..>..'.......#. Noise: ===------  Time: 4815.6 (0.0) #.......#.ß...#.......## e) +0 dagger (devious) #.....#.#.....####....#  Cast: Shock #.....#.#.....# ###..#  ..### ..####### #....#  . ..# ##..##  F   rock fish ...# ####  ..## _The rock fish is heavily wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; g;j [0;10;1m4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (heavily wounded, empty space bonus: 8/8)g;j?9`#........... ..#.......... target the Gusty#...÷......# ...........# Deep Elf of Hepliaklqana .................# ........... Health: 41/41 ========================............# .........## Magic: 20/28 =================-------g;j9......$......###+###.....#... AC: 3Str: 5........#.....#.....#... EV: 13Int: 23..*.....#.....#......... SH: 0Dex: 15........#...ß.#.......#. XL:  8 Next: 40% Place: Dungeon:6#.@'..>..'.......#. Noise: ===------  Time: 4815.6 (0.0)#.......#.ß...#.......## e) +0 dagger (devious)g;j:#.....#.#.....####....# Cast: Shock#.....#.#.....# ###..#..### ..####### #....#. ..###..## F   rock fish...#####..## _The rock fish is heavily wounded.g;j:0Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g;j;}Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (heavily wounded, empty space bonus: 8/8)g;j:<.  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the rock fish!g;jA(g;j/\g;j]6g;jy^6.6 (1g;j_Shockg;jh_g;jjkg;jo g;jLpg;jp)_You kill the rock fish!g;jph;jIh;jth;j $a1=h;j$h;j~%h;jh&h;j(h;jM)?2=h;jw)h;j+h;j.h;jd.h;j/h;j2h;jf2h;j3h;j6a3=h;j;8h;js:h;j ;h;j<h;j>h;jd>R4==h;j>h;j?h;j|Bh;jBh;jCh;jFh;jGh;j:Ga5==h;jHh;juK,h;jLh;jBOh;jOh;jPh;j,Sh;jyS#6h;jSE==h;j3Uh;jWh;jWh;j`Yh;j&\h;j\h7==h;j]h;j`h;jS`h;jah;jdn _You start resting.Magic restored.h;jx(---h;j0326.0)h;j`8==---3.6 (17 _h;jh;j h;jR|M## .. ..#.#...÷.# .. ......# .........##h;jSS......$##+###....#.....#.....#........@#...ß.#.....#..'..>..'......#.ß...#.......###.....#.#.....####....#.h;jS...####.#..##h;jch;jn14.0)h;jqh;jti;j?F #.#.#  #. ..# #...÷......# . .#  .# . ......$......###+###.....#.#.....#.....#.#.....#.#...ß.#.##.....#..'..>..'.##.......#.ß...#. #.....#.#.....####....# #.....#.#.....# ###..##..###...##### #....#. ....# ##..## #...# ####  ..##;jFmi;jNi;jY&5i;j`i;jbi;j=  #.#.#  #. ..# #...÷......#  .#  .# . ......$......###+###.....#.#.....#.....#.#.....#.#...ß.#.#.....#..'..>..'. ##.......#.ß...#. #.....#.#.....####.... #.....#.#.....# ###..i;j  #..###...####### #....... ....# ##..#.. #...# ####  ..##i;j i;j &6i;j i;jЮ i;je+ #.#.#  #. ..# #...÷......#  .#  .#  ......$......###+###.....#.#.....#.....#.#.....#.#...ß.##.....#..'..>..' ##.......#.ß...# #.....#.#.....#### #.....#.#.....# ### #..###...# # .... ....# ##..i;j6f #... #...#  ..##i;j*ni;jr}B=7i;jii;jj;jɸ #.#.#  #. ..##...÷......# .#  .#  ......$......###+###......#.....#......#.....#.#...ß.#.###.....#..'..>..' ##.......#.ß...# #.....#.#.....#### #.....#.#.....# ### #..###...# # .... ....# ## #... #...#  ..##j;jtj;jD&8j;jj;jpk;j} #  # #.##..  #...... ..###...÷......#.#  .......# .$......###+####.#.....##.#.....#............#...ß.#..##..'..>..'#.......#.ß...#.. #.....#.#.....####. #.....#.#.....# ##  #..###...#######   .... ....# #... #...## k;jk;j &9k;jk;juk;ja |M #....##.#...##. ####.....#...###..  #...... ..###...÷k;jrb G..# ........$##+###............#...ß.#..###.....#..'..>..'.......# #k;jb E.. ....k;jYl k;j '40k;jօ k;jJ l;jM #....##.#...#..## #....##.#...##. # ##.....#..... # #.##..  #...... ..###...÷......#.# ..# ...###+####.#.....# #.#.....#............#...ß.#..##..'..>..'.. ##.......#.ß...#..l;j/S. #.....#.#.....## #.....#.#.....# # #..###...####### l;jKl;jt&1l;jl;jl;j+2.6 (2l;jKl;j > _You now have 263 gold pieces (gained 6).n;ju#....##.#...#..####.##....##.#...##. ###.....#..... #.#.#.#.. .. #. ..#...##...÷......# ..# ..# ..###+###.##.#.....#.#.#.....#..#...ß.#....###.....#..'..>..'... ##.......#.ß...#.. #.....#.#.....####.#.....#.#.....# ##..###...# #.n;j(&n;jV7+3.6 (1n;j=n;jHn;j\0#....##.#...#..####.##....##.#...##. ##.##.....#.....#.#.#.#... #. ..#...##...÷......# ..# ..# ..###+###.##.n;jN]<#.....#.#.#.....#..#...ß.#....###.....#..'..>..'... ##.#.ß...#.. #.....#.#.....####.#.....#.#.....# ##..###...# #.n;jekn;jC4n;j6##....##.#...##. ##.....#...... #...#.#.......#... ..n;j. #..... ..#.....##...÷# .................# .# ..###+###.....####.....#.....#.#.....#....#...ß.#....###.....#..'..>..'... ..#.ß...#.. #.....#.#.....#### #.....#.#.....# ####..###...####### #....... ....# #n;jn;j &5n;j&n;jn;jґ k##.....#...... #...#.#.......#... ... #..... ..#...n;jO ..##...÷# .................# .# ..###+###.....####.....#.....#..#.....#..........n;j D#...ß.#....###.....#..'..>..'... ...#.ß...#.n;jĒ . #.....#.#.....#### #.....#.#.....# ###n;j &#..###...####### #....... ....# ##..#n;j) s#... #...# ##n;j n;j֨ &6n;j n;j԰ n;j #...#... ... #..... ..#...n;jh /..##...÷# .................# .# .#.###+###.....###n;j #.....#.....#..#.....#..........#...ß.#.#...###.....#..'..>..'.#.. ##.......#.ß...#.#. #.....#.#.....####....# n;j; #.....#.#.....# ###..##..###...####### #....#.... ....# ##..##n;jd #... #...# ## ..##n;j n;j) &7n;j* n;j/ p;j3 . #..... ..#...##...÷# ........ ####+###.....#..##..... .........ß.####.....#@.'..>..' ##.......#.ß...# #.....#.#.....####.p;j53...p;jh6q##.....##p;j;p;j:L&8p;jRp;jTq;j"..##...÷# ...#..............# .# .##.###+###.....#...###.....#.....#.......#.....#...............#...ß.#.#...###.....#..'..>..'.#... ##......@#.ß...#.#. #.....#.#.....####....#  #.....#.#.....# ###..# #..###...####### #....#.... ....# ##..###... #...# ## ...##..#q;jq;j+&9q;jq;j q;j^q;jq;jq;j3q;j  ...... ..##.###+###.....#...##......# .....#.....#....................#...ß.#####.....#..'..>..' ##.......#.ß...## #.....#@#.....####....#  #..... ####..###...####### #.... ..#......q;jN q;jF '50q;ju! q;jr# q;j  ##.......###+###.....#...##............#..... #.........................#...ß####.....#..'..>..' ##.......#.ß...## #.....#.#.....####....#   ####..###...####### #...... #....# ##..#######q;j q;j &1q;j q;j q;jX)I##+###.....#...##.....#..... #.....................ß####.....#..'..>..' ##.......#.ß...## #.....#.#.....####....#  #..... ####..###..@####### #...... #....# ##..##... ## ####  #...##....#......##### q;j8q;jDEq;jE2q;jJq;jMr;j)y ##.#.....#.....# #............#.....#...................#...ß.## ...###.....#..'..>..'.# .. ##.......#.ß...#.# . #.....#.#.....####.... #.....#.#.....# ###..##..###...####### #....#.... #..@.# ##..## #... ##...# ## #...## ......#####r;j/r;j/8&3r;j;r;jo=r;jV #.#.....#...................#...ß.# ...###.....#..'..>..'. .. ##.......#.ß...#. . #.....#.#.....####.... #.....#.#.....# ###..###...####### #........ #....# ## #... ##@..# ## #...## ..........#######r;j]r;j/d&4r;jir;j0kr;j[  ..ß###.....#..'..>..'r;j  ##.......#.ß...# #.....#.#.....####  ####..###...####### #..r;j¢ .... #....# ##..##... ## ### r;j1 #.@.## #.......## ........# r;j r;j &5r;j r;jݶ s;j< ...###.....#..'..>..' .. ##.......#.ß...# . #.....#.#.....#### . #.....#.#.....# ###..#..###...####### #.#.... #....# ##+#... ##...# ###.....#...## +#.......######## s;j@&6s;jDs;jFs;jLm ...###.....#..'..>..' .. ##.......#.ß...# . . #.....#.#.....####s;j`M}. ##.....#.#.....# ###.#..###...####### #.#....##....# ###+#....##...# ∩#.....#...###+#s;jM.##$#.#s;jMw.######.##s;jUs;j_&7s;jcs;jfE _Found 11 gold pieces. Found Yluyt's Distillery.s;j  ...###.....#..'..>..' ... ##.......#.ß...# ...# #.....#.#.....####.###.....#.#.....# .#..###...####### ##.#....##....# ##+#+#....##...# #∩#.....#...##s;j }+#+#.###$#.#.######..#.##s;jv" s;j) &8s;j. s;j3 t;j:/ ...###.....#..'..>..' ... ##.......#.ß...# ...# #.....#.#.....####.###.....#.#.....# .#..###...# #.#.#....##....# #+#+#....##...# .#∩#.....#...###+#+#.##.#$#.#.#######......#.#  ##t;ja?t;jK&9t;jPt;j|St;j  ...###.....#..'..>..'#... ##.......#.ß...#.# #.....#.#......###.....#.#.....# .#..###...# t;j .#.#....##....# .#+#+#....##...#.#∩#.....#...##.#+#+#.##t;j` j.#$#.##.#######......# #####.##  ##t;j\ t;j '60t;j9 u;jzc ...###.....#..'..>..'#... ##.......#.ß...##....# #.....#.#.....#.....###.....#.#.....#.#..###...#.#.#....##....#.#+#+#....##...#.#∩#.....#...###.#+#+#.###..#$#.##.######  ##......#  #####.## ###u;jku;j u;j&1u;ju;j!u;jȵ^##... ##.......#.ß...# #....# #.....#.#.....##.....###.....#.#.....u;j..#..###...########...#.#....##....# #..#+#+#....##...#u;j##...#∩#.....#...##u;jL) #.#+#+#.... #..#$.u;j# ##.......###### ##......#  ####### # u;jru;j0&2u;ju;j4u;j./ 3 #....# #.....#.#.....#.....###.....#.#..... ..#..###...#####u;jv/ Q #...#.#....##....#  #..#+#+#....##...# #...#∩#.....#...##u;j/  #.#+#+#.... #..#$u;j/ . ##...@...######u;j/  ##......#  #####.##u;j/ L # u;jj6 u;jD &3u;jI u;j/K v;jaN ##... ##.......#.ß # #.....#.# ####.....#.#.... #.......#..###...##### #...#.#....#v;jb #..#+#+#....##...#..#∩#...## #.#+#+#.## #..#@#........#.######v;jEb}......######.#####v;jlbv;jiv;j|&4v;jv;jCv;j+5.6 (2v;j.v;jn? _You now have 274 gold pieces (gained 11).w;jnE1'w;jLw;jY+6.6 (1w;j^w;jFe( _You open the door.w;j5'w;j+w;j_&7w;jpw;j}( _You open the door.x;j ...##..'..> ##.... ##.......#.ß # #.....#.# ####.....#.#... #.......#..###...#### #...#..# #..#+#+#....##...#..#∩#...## #.#@#'#.## #..#.#........#.######......######.#####x;jx;jg&8x;js x;jh] _There is an open translucent door here.x;jVZ ..............#...ß....###.....#..'..>##.... ##.......#.ß....## #.....#.#.####.....#.#....#.......#..###...######...#.#....##....# #..#+#+#....##...# #...#@#.....###.#'#'##..#.#........# ##.......########......######.###x;j` x;j 9 _ _There is an entrance to Yluyt's Distillery here.y;j\/ y;jh5 Welcome to Yluyt's Distillery! What would you like to do?  a -  42 gold a potion of curing  b -  140 gold a potion of haste (unknown) y;j5 n c -  14 gold a potion of moonshine  d -  112 gold a potion of mutation (unknown)  e -  112 gold a potion of mutation (unknown)  f -  140 gold a potion of resistance (unknown) y;j6 yYou have 274 gold pieces. [Esc] exity;j>6 M[!] buy|examine items[a-f] mark item for purchase [/] sort (type)y;ja6 [A-F] put item on shopping list;jKe;jGk;j%r..............#...ß target the Gusty....###.....#..'..>. Deep Elf of Hepliaklqana ......##.... ##.......#.ß.. Health: 41/41 ========================#....## #.....#.#.... Magic: 28/28 ========================##.....###.....#.#.... AC: 3Str: 5#.......#..###...##### EV: 13Int: 23;j?s(#...#.#....##....#SH: 0Dex: 15#..#+#+#....##...#XL:  8 Next: 46% Place: Dungeon:6#...#@#.....#...##Noise: ---------  Time: 4869.6 (0.0)##.#'#'#.......##e) +0 dagger (devious)#..#.#........#Cast: Shock##.......########......######.##### _Found 11 gold pieces. Found Yluyt's Distillery. _You now have 274 gold pieces (gained 11). _You open the door. _You open the door. _There is an open translucent door here. _There is an entrance to Yluyt's Distillery here.;jqx;j؆;j;j_;jh r###.....#..'..>##.... ##.......#.ß #....## #.....#.#.#.....###.....#.# ..#..###...#### #...#.#....##....#  #..#+#+#....##...# #...#∩#.....#...## ##.#@#'#.... #..#.. ##.......###### ##...... ####### # ;j 70.6 (1 _ _There is an open translucent door here.;jk , ..............#.. ....###..'. ##.... ##.......#.ß # #.....#.# ####.....#.#.. #.......#..###...### #...#..# #..#+#+#....##...# #..@#∩#...###.#'#'#.## #..#.#........#.######......######.#####;j;j-1 _;j ;j$#;j[ #.# ..............# ....###..'. ##.... ##.......# # #.....#.# ####.....#.#. #.......#..###...## #...#..# #.@#+#+#....##...# #...#∩#...###.#'#'#.## #..#.#........#.######......######.#####;j%&2;j;j;j #.# .#....# ..............# ....###..' ##....F##.......# # #.....#.# ####.....#. #.......#..###...# #@..#..# #..#+#+#....##...# #...#∩#...###.#'#'#.## #..#.#........#.######;j^ F   rock fish (asleep)......######.#####;j ;j 33Shock;j $ ;j L_You encounter a rock fish.;j2..##.....#.... ..............# ....###.....#..'#....F#. #....## #.....###.....#....#..###;jIh.#.#....##.#+#+#....##......#∩#.#...####.#'#'###..#.#........##.########......#####.##;j4;je&4;jL;jS;j;j;j;j;j}G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jw ..............# target the Gusty ##............# Deep Elf of Hepliaklqana ...... .#............# Health: 41/41 ======================== ;jw_..............# Magic: 24/28 ====================---- ....###.....#..' AC: 3Str: 5 ##...*F##.......# EV: 13Int: 23 ;jx#....## #.....#.# SH: 0Dex: 15 ##.....###.....#.# XL:  8 Next: 46% Place: Dungeon:6 #@......#..###...# Noise: ---------  Time: 4874.6 (0.0) #...#.#....##....# e) +0 dagger (devious) #..#+#+#....##...# Cast: Shock #...#∩#.....#...## ##.#'#'#.......##  #..#.#........#  F   rock fish (asleep) ##.......######  ##......#  #####.## ;jy_You encounter a rock fish.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (asleep, empty space bonus: 1/8);j˚..............# target the Gusty##............# Deep Elf of Hepliaklqana .......#............# Health: 41/41 ========================..............# Magic: 24/28 ====================----....###.....#..' AC: 3Str: 5##....*##.......# EV: 13Int: 23#....## #.....#.# SH: 0Dex: 15##.....###.....#.# XL:  8 Next: 46% Place: Dungeon:6#@......#..###...# Noise: ---------  Time: 4874.6 (0.0)#...#.#....##....# e) +0 dagger (devious);jtY#..#+#+#....##...# Cast: Shock#...#∩#.....#...####.#'#'#.......###..#.#........#F   rock fish (asleep)##.......########......######.## _You encounter a rock fish.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jśJAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (asleep, empty space bonus: 1/8);j5F#;je0F#;j5WF;jV5===5.6 (1;j ;j  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target;j: a rock fish (asleep, empty space bonus: 1/8  The confined air twists around weakly and strikes the rock fish but does no _damage.;jI G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jAi ..............# target the Gusty ##............# Deep Elf of Hepliaklqana ...... .#............# Health: 41/41 ======================== .***..........# Magic: 20/28 =================------- ..*F###.....#..' AC: 3Str: 5 ##.***###.......# EV: 13Int: 23;ji #....## #.....#.# SH: 0Dex: 15 ##.....###.....#.# XL:  8 Next: 46% Place: Dungeon:6 #@......#..###...# Noise: ===------  Time: 4875.6 (0.0) #...#.#....##....# e) +0 dagger (devious) #..#+#+#....##...# Cast: Shock ;j5j#...#∩#.....#...## ##.#'#'#.......##  #..#.#........#  F   rock fish ##.......######  ##......#  ;jbjb#####.## _damage.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jjIAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 7/8);jR..............# target the Gusty##............# Deep Elf of Hepliaklqana .......#............# Health: 41/41 ========================..............# Magic: 20/28 =================-------...*###.....#..' AC: 3;jAStr: 5##....###.......# EV: 13Int: 23#....## #.....#.# SH: 0Dex: 15##.....###.....#.# XL:  8 Next: 46% Place: Dungeon:6#@......#..###...# Noise: ===------  Time: 4875.6 (0.0);jv#...#.#....##....# e) +0 dagger (devious)#..#+#+#....##...# Cast: Shock#...#∩#.....#...##;jA##.#'#'#.......###..#.#........#;jF   rock fish##.......########......#;j53#####.## _damage.  ;jeCasting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  ;jrPress: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 7/8);j.  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (empty space bonus: 7/8)  The open air twists around violently and strikes the rock fish!!;jq(;j c516.6 (1Shock;j;jM _You kill the rock fish!;j_ ;j ;j[ ;jH ;jP 1=;j ;j ;j U2=;jF ;ji ;j ;jb ;jP ;j ;j ;jg a3=;jd ;j ;j ;j ;j ;j h4==;j ;j ;j0 ;j 5==;jT ;j ;j ;j ,;j ;j ~6==;j` ;jV ;j ;j Z7== _You start resting.Magic restored.;j' (---;jc8 0926.0);jB 8==---3.6 (17 _;jG ;jI ;j.# ...###.#..##...............#.....###.....#..'.##....###.......#.....## #.....#.#.####.....#.#.#.......#..###...#;j;=#...#.#....##....# #..#+#+#....##...##...#∩#.....###.#'#'##..#.#........#;jkj##.......########......#;j;j14.0);j5;j.;jx}.# ...# ...######......#.##.##.#...............#.....###.....#..'.###.......#.ß#.@..## #.....#.#.####.....#.#..#.......#..###...####...#.#....##....##..#+#+#....##...;jy##...#∩#.....###.#'#'##..#.#........###.......######;j;j&5;j*;j;j..##...÷# ...# ...# ...###+#............#..## ##.#.....#.....#...............#.#.......###.....#..'..>##.......#.ß#....## #.....#.#.####.....#.#...#.......#..###...#####...#.#....##....##..#+#+#....##...##...#∩#.....###.#'#'##..#.#........#;j ;j/C6;j M #...... .##...÷  ..##+ ###.......## ##.#...........#...............#...#.....@.###.....#..'..>#..##....##..#.ß #....## ##.....###.....#.#...;j J##...##.#'#'#....;j ;j/ B=7;jE ;j, ;jUp . #.  ..##...÷......# .....# ....# ....### ###.#.## ##.#.#.#.# #.###.....#..'.. #..##....###.#.ß# #....## #.....#.# ##.....###.....#.# #.#..###... #...#.#....##....# #..#+#+#....##...#  #...#∩#.....#...##  ##.#'#'#.##8;jQ . #. ..##...÷......# .......# ......# .....# ###..##..## ##.#.##.....#.# #.###.....#..' #..##....###.#. ## #....## #.....#.# ##.....###.....#.# #.......#..###... #...#.#....##....# #..#+#+#..##...# #...#∩#..#...##  ##.#'#'#.##;j;j&9;jA;jR;jIbg . #.?.... ..##...÷......#....: .......#.... .......#... ...... #. .. ###..# #..##.##.#.# #.....#.# #.###.....#..';jjc0 #..##....###.# ####....## #.....#.# ##.....###.....#.# #.......#..###... #...#.#..##....# #..#+#+#...##...# #...#∩#.....#...##  ##.#'#'#.##;jl;ju(900;j{;j~L _Found a parchment of Anguish and a scroll of identify.;j:  . # .?....#...##...÷......# ....:#..#. ......... .... ...... #. ...###... #..##.##.#. #.....#. #.###.....#.. #..##....###. ####....## #.....#. ##.....###.....#. #.......#..###... #...#.#....##....  #..#+#+#....##... ;j.;  #...#∩#.....#...#  ##.#'#'#.## ;jC ;jL &1;jR ;j\U ;jM #.##........... #.... .?....#...##...÷# ....:#..#. ........ ....#...... ...###...##.##.#...#....@#.............#....#.......###.....###. #..##....##.####....## #.....#...#.. .;j;j&2;jD;j;j^9M#.....#.....#.###............#....#..?....#...##...÷#.....:#..#.#......... .....#..#. #...###..##@##.# #.....#.................#.......###.....###.. #..##....###.......#...##;j}#..# ...;jŨ0o;jyo   Blorkula the orcula (wand, wandering);j33Shock;j;j;j3+ E ##....##.#...... ..###.....#......o.........#.##..........#....#..?....#...##...÷#.....:#....#.#........#........#.. #.@.###..##.##.# #.....#.............#....#.......###.....###.. #..##....##.#. ####....## ##.....###.....#....#..###.#.#....##.;jP- @.o;j3 ;j8 &4;j? ;jA ;jG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jZwC ##....##.# target the Gusty ...***... ..###.....#... Deep Elf of Hepliaklqana ...... ...*o*.......#.#.......# Health: 41/41 ======================== #..***.......#.......... Magic: 24/28 ====================---- #..?....#...##...÷...... AC: 3Str: 5 ##.....:#............... EV: 13Int: 23 #.#..................... SH: 0;jwDex: 15 #........#.............. XL:  8 Next: 51% Place: Dungeon:6 #. #.@.###............ Noise: ---------  Time: 4904.6 (0.0) #..##.##.#............ e) +0 dagger (devious) #.....#............... Cast: Shock #....#.......###.....#.. ;jxQ##.. #..##....###....... #. ####....## #.....#. o   Blorkula the orcula (wand, wandering) # ##.....###.....#. #.......#..###... #...#.#....##....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +2 mace of protection, wearing a +0 robe  ;jxdand carrying a wand of charming (wandering, hasn't noticed you, empty space  bonus: 8/8);j ##....##.# target the Gusty......... ..###.....#... Deep Elf of Hepliaklqana ..........*........#.#.......# Health: 41/41 ========================#............#.......... Magic: 24/28 ====================----;jC #..?....#...##...÷...... AC: 3Str: 5##.....:#............... EV: 13Int: 23#.#..................... SH: 0Dex: 15;j #........#.............. XL:  8 Next: 51% Place: Dungeon:6#. #.@.###............ Noise: ---------  Time: 4904.6 (0.0);j #..##.##.#............ e) +0 dagger (devious)#.....#............... Cast: Shock#....#.......###.....#..##.. #..##....###.......;j_ #. ####....## #.....#. o   Blorkula the orcula (wand, wandering)# ##.....###.....#.#.......#..###...#...#.#....##....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  ;j Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +2 mace of protection, wearing a +0 robe  ;j ]and carrying a wand of charming (wandering, hasn't noticed you, empty space  bonus: 8/8);j SAim: Blorkula the orcula, wielding a +2 mace of protection, wearing a +0 robe  and carrying a wand of charming (wandering, hasn't noticed you, empty space  bonus: 8/8)  The open air twists around violently and strikes Blorkula the orcula!  Blorkula the orcula shouts!  Blorkula the orcula is heavily damaged.;jf a.o.;j o  )You encounter an adder.;j 5===5.6 (1;j]) ;jr, 2 _The adder leaves your sight.;jG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;js ##....##.# target the Gusty ......... ..###.....#... Deep Elf of Hepliaklqana ...... ....***......#.#.......# Health: 41/41 ======================== #...*o*......#.......... Magic: 20/28 =================------- ;j#..?***.#...##...÷...... AC: 3Str: 5 ##.....:#............... EV: 13Int: 23 #.#..................... SH: 0Dex: 15 #........#.............. XL:  8 Next: 51% Place: Dungeon:6 ;j$#. #.@.###............ Noise: ===------  Time: 4905.6 (0.0) #..##.##.#............ e) +0 dagger (devious) #.....#............... Cast: Shock #....#.......###.....#.. ##.. #..##....###....... #. ####....## #.....#. o   Blorkula the orcula (wand) # ##.....###.....#. ;j^#.......#..###... #...#.#....##....Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target;j3Aim: Blorkula the orcula, wielding a +2 mace of protection, wearing a +0 robe  and carrying a wand of charming (heavily damaged, empty space bonus: 8/8);jHI##....##.# target the Gusty......... ..###.....#... Deep Elf of Hepliaklqana ...................#.#.......# Health: 41/41 ========================#....*.......#.......... Magic: 20/28 =================-------#..?....#...##...÷...... AC: 3Str: 5##.....:#............... EV: 13Int: 23#.#..................... SH: 0Dex: 15#........#.............. XL:  8 Next: 51% Place: Dungeon:6#. #.@.###............ Noise: ===------  Time: 4905.6 (0.0)[;j&J40m#..##.##.#............ e) +0 dagger (devious)#.....#............... Cast: Shock#....#.......###.....#..##.. #..##....###.......#. ####....## #.....#. o   Blorkula the orcula (wand)# ##.....###.....#.#.......#..###...#...#.#....##....Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +2 mace of protection, wearing a +0 robe  and carrying a wand of charming (heavily damaged, empty space bonus: 8/8);jubwo Aim  Press: ? - help, Dir - move target: Blorkula the orcula, wielding a +2 mace of protection, wearing a +0 robe  and carrying a wand of charming (heavily damaged, empty space bonus: 8/8)  The open air twists around violently and strikes Blorkula the orcula.  Blorkula the orcula is severely damaged.*;j7 ;j9!;j9", fast);jEIBlorkula the orcula gestures wildly while chanting.;j8o;j#+6.6 (1;j;j< _Blorkula the orcula seems to speed up.;jc G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j6  ##....##.# target the Gusty ......... ..###.....#... Deep Elf of Hepliaklqana ...... ....***......#.#.......# Health: 41/41 ======================== #...*o*......#.......... Magic: 16/28 =============----------- #..?***.#...##...÷...... AC: 3Str: 5 ;j6 ##.....:#............... EV: 13Int: 23 #.#..................... SH: 0Dex: 15 #........#.............. XL:  8 Next: 51% Place: Dungeon:6 ;j6 #. #.@.###............ Noise: ===------  Time: 4906.6 (0.0) #..##.##.#............ e) +0 dagger (devious);j6  #.....#............... Cast: Shock ;jl7 #....#.......###.....#.. ##.. #..##....###....... ;j$8 o#. ####....## #.....#. o   Blorkula the orcula (wand, fast) # ##.....###.....#. #.......#..###... #...#.#....##....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +2 mace of protection, wearing a +0 robe  and carrying a wand of charming (severely damaged, fast, empty space bonus:  ;jx8 8/8);j ##....##.# target the Gusty......... ..###.....#... Deep Elf of Hepliaklqana ...................#.#.......# Health: 41/41 ========================#....*.......#.......... Magic: 16/28 =============-----------#..?....#...##...÷...... AC: 3Str: 5##.....:#............... EV: 13Int: 23;jx #.#..................... SH: 0Dex: 15#........#.............. XL:  8 Next: 51% Place: Dungeon:6#. #.@.###............ Noise: ===------  Time: 4906.6 (0.0)#..##.##.#............ e) +0 dagger (devious)#.....#............... Cast: Shock#....#.......###.....#..##.. #..##....###.......;j h#. ####....## #.....#. o   Blorkula the orcula (wand, fast)# ##.....###.....#.#.......#..###...;j 5#...#.#....##....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  ;jh Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +2 mace of protection, wearing a +0 robe  and carrying a wand of charming (severely damaged, fast, empty space bonus:  8/8);j .  Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: Blorkula the orcula, wielding a +2 mace of protection, wearing a +0 robe  and carrying a wand of charming (severely damaged, fast, empty space bonus:  8/8)  The open air twists around violently and strikes Blorkula the orcula!!;jX 2S;jR bbb.bbbbb 4 vampire bats (1 wandering)S   adder (wandering);j [7=7.6 (1;j ;jw  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!;jYG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j#P  Okay, then.;j-%;j.-;jg/. _;jG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jkP  ##....##.# target the Gusty S........ ..###.....#... Deep Elf of Hepliaklqana ...... ...b.........#.#.......# Health: 41/41 ======================== #.....***....#.......... Magic: 13/28 ===========-------------;jP  #..?bb*b#...##...÷...... AC: 3Str: 5 ##....**#............... EV: 13Int: 23 #.#..................... SH: 0Dex: 15;jQ 4 #........#.............. XL:  8 Next: 51% Place: Dungeon:6 #. #.@.###............ Noise: ===------  Time: 4907.6 (0.0) #..##.##.#............ e) +0 dagger (devious) #.....#............... Cast: Shock #....#.......###.....#.. ##.. #..##....###....... ;jR #. ####....## #.....#. bbbb 4 vampire bats (1 wandering) # ##.....###.....#. S   adder (wandering) #.......#..###... #...#.#....##....Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j8R Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target;j\R zAim: a vampire bat (unrewarding, wandering, hasn't noticed you, empty space  bonus: 6/8);jY ##....##.# target the GustyS........ ..###.....#... Deep Elf of Hepliaklqana .........b.........#.#.......# Health: 41/41 ========================#............#.......... Magic: 13/28 ===========-------------#..?bb.*#...##...÷...... AC: 3Str: 5##.....:#............... EV: 13Int: 23#.#..................... SH: 0Dex: 15#........#.............. XL:  8 Next: 51% Place: Dungeon:6#. #.@.###............ Noise: ===------ [39;jX ;49m Time: 4907.6 (0.0)#..##.##.#............ e) +0 dagger (devious)#.....#............... Cast: Shock#....#.......###.....#..##.. #..##....###.......#. ####....## #.....#. bbbb 4 vampire bats (1 wandering)# ##.....###.....#. S   adder (wandering)#.......#..###...#...#.#....##....Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, wandering, hasn't noticed you, empty space  bonus: 6/8);jl .  Aim  Press: ? - help, Dir - move target: a vampire bat (unrewarding, wandering, hasn't noticed you, empty space  bonus: 6/8)  The open air twists around violently and strikes the vampire bat!!  You destroy the vampire bat!;j G.b;j G.b;j B.b;jC ..b;jx ;j .;j %b;j[ B.b;j Q.S;j G.b;jU ;.S;j ;j G.b;j 0.b;j ;j5 b 3 vampire bats;j +8.6 (1;j8' ;ja* 6 _That felt strangely unrewarding.;j-......... ..###.....#.......#.#.......##.S....#....?....#...##...÷##....b:#..........#..........#.....bb.#. #. #...###.##@##.#.....#...#....#.......###.....###.. #..##....###..... #. ####....## ## ##.....##;j #.......#..###..#.#....##.#+#+#....##;j @.b;jBD.b;j .bThe vampire bat attacks as it pursues you!;jp..b;j;j .SThe vampire bat completely misses you. The vampire bat closely misses you.;jG".;jz%b;j;jJe4=--9;j;jQ _The vampire bat misses you.;j2....#.#.......##..S.#...#..?....#...##...÷##.....:#..........#...............# #. #bbb####..##.##.#....@#...#....#.......###.....##.. #..##....###..... #. ####....## ## ##.....## #.......#..###..#.#....##.#+#+#....##.#∩#.....#...#;j7b.;jl.bb.;jh;jD.b;j7b.;jF.b;j- .;jIbThe vampire bat bites you.;joJ.S;jjW  The vampire bat draws vitality from your injuries!;jH0---;j 10;j;j1 _The vampire bat barely misses you. The vampire bat completely misses you.;jV'#...S#....#..?....#...##...÷###.....:#...............##.....##.......b#......# #. #...###....##..##b##.#....##...b.#.......#;jW#....#..@....###.....#..'##.. #..##..##. ####....## #.....#.## ##.....###.....#.# #....###...##...#.#....##....# 2#..#+#+#;jiX|#...#∩#.....#...####.#'#'..##;jRjb.b.b .bYou encounter a vampire bat.The vampire bat bites you..b.b.b.b 3 vampire bats;jk`39--1;jr;j?yH _The vampire bat draws vitality from your injuries!;jz )#...S.#.#..?....#...##...÷......# ##.....:#..# #.#........# #........#......##. #...###..#.#..##.##.#.#.#....b#.#.#....#bb.@...###.....#..'.##.. #..##....###.#.#. ####....## #.....#.#.# ##.....###.....#.#.#.......#..###...##...#.#....##....# #..#+#+#..#...#∩#... ;j^ ;.b;j C.b;j C.b;j4 3b.;jȦ 2b.;j y  The vampire bat bites you.  The vampire bat draws vitality from your injuries!;jH 7--15=2;j ;jb Y _The vampire bat closely misses you.;jėG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jb  #...S........#............ target the Gusty #..?....#...##...÷......#  Deep Elf of Hepliaklqana ...... ##.....:#...............#  Health: 37/41 =====================--- #.#.....................#  Magic: 14/28 ============------------ #........#..............## AC: 3Str: 5 ;jkc #. #...###............#. EV: 13Int: 23 #..##.##.#............#. SH: 0Dex: 15 #.....#b..............#. XL:  8 Next: 51% Place: Dungeon:6 ;jc #....#*bb@...###.....#..'. Noise: =--------  Time: 4912.6 (0.0) ##.. #..##....###.......#. e) +0 dagger (devious) ;jc G#. ####....## #.....#.#. Cast: Shock # ##.....###.....#.#. #.......#..###...##;jd  #...#.#....##....#  bbb 3 vampire bats #..#+#+#....##...# ;j>d G #...#∩#.....#...##  ;j^d h##.#'#'#.......## The vampire bat draws vitality from your injuries! ;j}d 5_The vampire bat closely misses you.;jd (Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j#e Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;jN #...S........#............ target the Gusty#..?....#...##...÷......# Deep Elf of Hepliaklqana ......##.....:#...............# Health: 37/41 =====================---#.#.....................# Magic: 14/28 ============------------#........#..............## AC: 3Str: 5#. #...###............#. EV: 13Int: 23#..##.##.#............#. SH: 0Dex: 15;j#.....#b..............#. XL:  8 Next: 51% Place: Dungeon:6#....#***@...###.....#..'. Noise: =--------  Time: 4912.6 (0.0)##.. #..##....###.......#. e) +0 dagger (devious)#. ####....## #.....#.#. Cast: Shock# ##.....###.....#.#.#.......#..###...###...#.#....##....# bbb 3 vampire bats;jH>#..#+#+#....##...##...#∩#.....#...####.#'#'#.......##;jqThe vampire bat is moderately damaged.The zap hits the vampire bat.  The vampire bat is heavily damaged.;jyThe zap hits the vampire bat.  The vampire bat is severely damaged.;j#3The zap hits the vampire bat!;jb.heavi  The vampire bat is severely damaged.!vampire bat bites you but does no damage.;j2 .bThe vampire bat closely misses you. The vampire bat bites you.;jG.bb;j̣Y5-3.6 (1;jP;jH _The vampire bat draws vitality from your injuries!;jX  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j:  #...S........#............ target the Gusty #..?....#...##...÷......#  Deep Elf of Hepliaklqana ...... ##.....:#...............#  Health: 35/41 ====================---- #.#.....................#  Magic: 13/28 ===========------------- #........#..............## AC: 3Str: 5 ;j 4#. #...###............#. EV: 13Int: 23 #..##.##.#............#. SH: 0Dex: 15 #.....#b..............#. XL:  8 Next: 51% Place: Dungeon:6 #....#*bb@...###.....#..'. Noise: =--------  Time: 4913.6 (0.0);j!  ##.. #..##....###.......#. e) +0 dagger (devious) #. ####....## #.....#.#. Cast: Shock ;jO! # ##.....###.....#.#. #.......#..###...## ;j! #...#.#....##....#  bbb 3 vampire bats #..#+#+#....##...#  ;j! #...#∩#.....#...##  ##.#'#'#.......## The vampire bat closely misses you. The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j" Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;j[ 6 #...S........#............ target the Gusty #..?....#...##...÷......#  Deep Elf of Hepliaklqana ...... ;jl x##.....:#...............#  Health: 35/41 ====================---- #.#.....................#  Magic: 13/28 ===========------------- #........#..............## AC: 3Str: 5 #. #...###............#. EV: 13Int: 23 #..##.##.#............#. SH: 0Dex: 15 #.....#b..............#. XL:  8 Next: 51% Place: Dungeon:6;j $ #....#..b@...###.....#..'. Noise: =--------  Time: 4913.6 (0.0) ##.. #..##....###.......#. e) +0 dagger (devious) #. ####....## #.....#.#. Cast: Shock # ##.....###.....#.#. #.......#..###...## #...#.#....##....#  bbb 3 vampire bats #..#+#+#....##...#  #...#∩#.....#...##  ##.#'#'#.......## Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the vampire bat.  The vampire bat is severely damaged.The zap hits the vampire bat.  You destroy the vampire bat!;j/% u #..?÷;j% <       ;j% m#.  ***;j&&  ##..  #.   #  ;jh& _  2 ;j&  #...#∩#.   ;j& Press: ? - help, Shift-Dir - straight lineThe zap hits the vampire bat.  The vampire bat is severely damaged.  ;j' The zap hits the vampire bat.  You destroy the vampire bat!  That felt strangely unrewarding. The zap hits the vampire bat.;j V b.  ;jq The vampire bat is almost destroyed.The vampire bat bites you but does no damage.  The vampire bat bites you.;j > .b;jP OThe vampire bat draws vitality from your injuries!;jA G..b;jX #4;j .-4;j >=4.6 (1;j ;j X _The vampire bat barely misses you.;jD  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j #...S........#............ target the Gusty #..?....#...##...÷......#  Deep Elf of Hepliaklqana ...... ##.....:#...............#  Health: 34/41 ===================----- #.#.....................#  Magic: 13/28 ===========------------- #........#..............## AC: 3Str: 5;j #. #...###............#. EV: 13Int: 23 #..##.##.#............#. SH: 0Dex: 15;j ;j.3#.....#.b.............#. XL:  8 Next: 51% Place: Dungeon:6 ;j^#....#**b@...###.....#..'. Noise: =--------  Time: 4914.6 (0.0) ##.. #..##....###.......#. e) +0 dagger (devious) #. ####....## #.....#.#. Cast: Shock # ##.....###.....#.#. #.......#..###...## #...#.#....##....#  bb 2 vampire bats ;jZ #..#+#+#....##...#  #...#∩#.....#...##  ##.#'#'#.......## The vampire bat draws vitality from your injuries! _The vampire bat barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;jK #...S........#............ target the Gusty #..?....#...##...÷......#  Deep Elf of Hepliaklqana ...... ##.....:#...............#  Health: 34/41 ===================----- #.#.....................#  Magic: 13/28 ===========------------- #........#..............## AC: 3Str: 5 #. #...###............#. EV: 13;jInt: 23 #..##.##.#............#. SH: 0Dex: 15 #.....#.b.............#. XL:  8 Next: 51% Place: Dungeon:6 #....#...@...###.....#..'. Noise: =--------  Time: 4914.6 (0.0) ##.. #..##....###.......#. e) +0 dagger (devious) #. ####....## #.....#.#. Cast: Shock # ##.....###.....#.#. #.......#..###...## ;j#...#.#....##....#  bb 2 vampire bats #..#+#+#....##...#  #...#∩#.....#...##  ##.#'#'#.......## ;j/Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jXAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the vampire bat!  ;jCYou destroy the vampire bat!;j  #..?÷      ;j #.  *** ##..  #.  ;jG #  ;j~ 8 b   vampire bat  #...#∩#. ;j_.bb;j͌.;jh#...;j+5.6 (1;j;jؠAonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the vampire bat!  ;jYou destroy the vampire bat! _That felt strangely unrewarding. The vampire bat misses you.;jT  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j #...S........#............ target the Gusty #..?....#...##...÷......#  Deep Elf of Hepliaklqana ...... ##.....:#...............#  Health: 34/41 ===================----- #.#.....................#  Magic: 12/28 ==========-------------- ;jv#........#..............## AC: 3Str: 5 #. #...###............#. EV: 13Int: 23 #..##.##.#............#. SH: 0Dex: 15 ;jP#.....#.b.............#. XL:  8 Next: 51% Place: Dungeon:6 #....#...@...###.....#..'. Noise: =--------  Time: 4915.6 (0.0);j ##.. #..##....###.......#. e) +0 dagger (devious) #. ####....## #.....#.#. Cast: Shock;j< # ##.....###.....#.#. #.......#..###...## ;jP#...#.#....##....#  b   vampire bat #..#+#+#....##...#  #...#∩#.....#...##  ##.#'#'#.......## _That felt strangely unrewarding. The vampire bat misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j$sAiming: Shock (safe; 1% risk of failure)  ;jhPress: ? - help, Shift-Dir - straight lineAim: a vampire bat (unrewarding, 60% to hit);j;jThat beam is likely to hit you. Continue anyway? Y - Yes ;j\' N - No;jT ;jp #...S........#............ target the Gusty#..?....#...##...÷......# Deep Elf of Hepliaklqana ......##.....:#...............# Health: 34/41 ===================-----#.#.....................# Magic: 12/28 ==========--------------#........#..............## AC: 3Str: 5;jBq G#. #...###............#. EV: 13Int: 23#..##.##.#............#. SH: 0Dex: 15#.....#.*.............#. XL:  8 Next: 51% Place: Dungeon:6#....#..**...###.....#..'. Noise: =--------  Time: 4915.6 (0.0)##.. #..##....###.......#. e) +0 dagger (devious);j{q V#. ####....## #.....#.#. Cast: Shock# ##.....###.....#.#.;jOr #.......#..###...###...#.#....##....# b   vampire bat#..#+#+#....##...##...#∩#.....#...####.#'#'#.......##Press: ? - help, Shift-Dir - straight line;jr Aim: a vampire bat (unrewarding, 60% to hit)  The zap hits the vampire bat!  The vampire bat is severely damaged.;jr The zap hits the vampire bat.  The vampire bat is severely damaged.;j v.bb.;j .@1-3=6.6 (1  Aim: a vampire bat (unrewarding, 60% to hit)  The zap hits the vampire bat!  The vampire bat is severely damaged.The zap hits the vampire bat.  The vampire bat is severely damaged. _The zap hits you. The vampire bat misses you.;j0t #...S.# #..?....#...##...÷......# ##.....:#..# #.#........#;j? #........#...... #. #...###..# #..##.##.#.# #.....#.b.# #....#.###.....#..' ##.. #..##....###.#;jY #. ####....## #.....#.# # ##.....###.....#.# #.......#..###... #...#.#....##....# #..#+#+#...##...#;jDi #...#∩#.....#...## ;jN ##.#'#'#.##;jK.b;j{ b.  The vampire bat attacks as it pursues you!  The vampire bat bites you but does no damage.  The vampire bat bites you.;j2S;j S   adder (wandering);j3i28---7;j;jH _The vampire bat draws vitality from your injuries!;j`  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jI #...S........#........... target the Gusty #..?....#...##...÷......# Deep Elf of Hepliaklqana ...... ##.....:#...............# Health: 28/41 ================-------- #.#.....................# Magic: 12/28 ==========-------------- #......S.#..............# AC: 3Str: 5 #. #...###............# EV: 13Int: 23 #..##.##.#............# SH: 0Dex: 15 #.....#.b.............# XL:  8 Next: 51% Place: Dungeon:6 #....#..@*...#;jJ##.....#..' Noise: =--------  Time: 4917.6 (0.0) ##.. #..##....###.......# e) +0 dagger (devious) #. ####....## #.....#.# Cast: Shock # ##.....###.....#.# #.......#..###...# #...#.#....##....# b   vampire bat #..#+#+#....##...# S   adder (wandering) #...#∩#.....#...## ##.#'#'#.......## The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;jX #...S........#........... target the Gusty #..?....#...##...÷......# Deep Elf of Hepliaklqana ...... ##.....:#...............# Health: 28/41 ================-------- #.#.....................# Magic: 12/28 ==========-------------- #......S.#..............# AC: 3Str: 5 #. #...###............# EV: 13Int: 23 #..##.##.#............# SH: 0Dex: 15 ;j#.....#.$.............# XL:  8 Next: 51% Place: Dungeon:6 #....#..@....###.....#..' Noise: =--------  Time: 4917.6 (0.0) ##.. #..##....###.......# e) +0 dagger (devious) #. ####....## #.....#.# Cast: Shock # ##.....###.....#.# #.......#..###...# #...#.#....##....# b   vampire bat #..#+#+#....##...# S   adder (wandering) #...#∩#.....#...## ##.#'#'#.......## Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the vampire bat.  The vampire bat is severely damaged.The zap hits the vampire bat.  You destroy Blorkula the orcula![37;j9m;j9 ÷  #.  * * ##..  #.   #  S   adder (wandering) #..#+#+ #...#∩ ;jO7S.;j*X=$.;jf-9-4678.6 (1  Press: ? - help, Shift-Dir - straight lineThe zap hits the vampire bat.  The vampire bat is severely damaged.The zap hits the vampire bat.  You destroy Blorkula the orcula! _A faint prismatic mist rises from Blorkula's broken form and then dissipates.;jsn;jfqh _Your Dodging skill increases to level 6!;j{z  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j #...S........#........... target the Gusty #..?....#...##...÷......# Deep Elf of Hepliaklqana ...... ##...***#...............# Health: 28/41 ================-------- #.#..*S*................# Magic: 8/29======------------------ #....***.#..............# AC: 3Str: 5 #. #...###............# EV: 14Int: 23 #..##.##.#............# SH: 0Dex: 15 #.....#.$.............# XL:  8 Next: 67% Place: Dungeon:6 #....#..@....###.....#..';j Noise: =--------  Time: 4918.6 (0.0) ##.. #..##....###.......# e) +0 dagger (devious) #. ####....## #.....#.# Cast: Shock # ##.....###.....#.# #.......#..###...# #...#.#....##....# S   adder (wandering) #..#+#+#....##...# #...#∩#.....#...## ##.#'#'#.......## _Your Dodging skill increases to level 6!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (wandering, hasn't noticed you, empty space bonus: 8/8);jk;D#...S........#........... target the Gusty#..?....#...##...÷......# Deep Elf of Hepliaklqana ......##.....:#...............# Health: 28/41 ================--------;j =#.#...*.................# Magic: 8/29======------------------#........#..............# AC: 3Str: 5#. #...###............# EV: 14Int: 23#..##.##.#............# SH: 0Dex: 15#.....#.$.............# XL:  8 Next: 67% Place: Dungeon:6#....#..@....###.....#..' Noise: =--------  Time: 4918.6 (0.0)##.. #..##....###.......# e) +0 dagger (devious)#. ####....## #.....#.# Cast: ;j}=Shock# ##.....###.....#.##.......#..###...##...#.#....##....# S   adder (wandering)#..#+#+#....##...##...#∩#.....#...####.#'#'#.......## _Your Dodging skill increases to level 6!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (wandering, hasn't noticed you, empty space bonus: 8/8);j=†  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the adder!!;j(;j9=8==9.6 (1Shock;jC;j}I _You kill the adder!;j. ;j ;j ;j_ ;j 99;j 10/29==;j ,;j ;j' ;j N30=;j ;jD ;j ^1==;j ;j ;j@ ;j~ ;j8 a2=;j ;j ;1;j E==;j< ;j ;jA i3=;j~ ,;j ;j) ,;j ;j! ;jz" 2=4==;j:% ;j' ;j( ;j* ;j, ;j>- k15==;j. ;jI1 ;j1 ;jA3 ;j5 ;j#6 3=6==;j7 ;jF: ;j: ;jB< ;jR> ,;j? ;jB ;jB j7==;j D ;jnF k4=;j|G ;jWJ ;jJ W8=;jL ;joN ,;jO ;j`R ,;jS ;jT ;jU {5=9=;jU ;jW ;jW ;jDY ;j[ ;jf[ k20==;j\ ;j_ ,;j9a ;jc ;j;j>;jD@;jB;j/F;jF;jH;jk #... ##...### ## #..< ..#...##.# #.... ...###.#......# #.... #.#...#:.....## ##. #......###..... #.............#.# #............# #..@....#...##...÷ ##......#..;jl~ #.#...† #........# ###.##...### #..##.##.# #.....#.)....... #....#.......### ##.. #..##....###..;j},82.6 (4;j+3.6 (5;jl;ja. _i - a scroll of identify;j ;j Read which item? Scrolls  t - 3 scrolls of teleportation;j ei - a scroll of identify  r - 5 scrolls of revelation  c - a scroll labelled PUOMAR APPASK  d - a scroll labelled DYOPOQ FEHY  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - a scroll labelled IRAIHE XAD YTA  l - 3 scrolls labelled XAREHO ZISMEUMOH ;j  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selected;j@;j'G;jP#.... target the Gusty##...### ## #..<. Deep Elf of Hepliaklqana ......### ..#...##.# #.... Health: 41/41 ========================...###.#......# #.... Magic: 29/29 ========================#.#...#:.....## ##.... AC: 3Str: 5#.............###..... EV: 14Int: 23#.............#.#.... SH: 0Dex: 15#............#...... XL:  8 Next: 68% Place: Dungeon:6#..@....#...##...÷.. Noise: ---------;j"Q  Time: 4983.6 (0.0)##......#........... e) +0 dagger (devious)#.#...†............. Cast: Shock#........#..........###.##...###........#..##.##.#........ #.....#.)......... #....#.......###.... ##.. #..##....###... Things that are here: _a +2 mace of protection; a +0 robe; the orc corpse of Blorkula the orcula ;jQ_Found a parchment of Launch Clockwork Bee.  You pick up a parchment of Anguish and begin reading... _You add the spell Anguish to your library. _i - a scroll of identify;jrT;jPXqIdentify which item? (\ to view known items) ;jXScrolls (select first with ?)  c - a scroll labelled PUOMAR APPASK  d - a scroll labelled DYOPOQ FEHY  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - a scroll labelled IRAIHE XAD YTA  l - 3 scrolls labelled XAREHO ZISMEUMOH ;jX m - a scroll labelled FIFFAE SAPECK[?] describe selected;j ;jx ;j q#.... target the Gusty##...### ## #..<. Deep Elf of Hepliaklqana ......### ..#...##.# #.... Health: 41/41 ========================...###.#......# #.... Magic: 29/29 ========================#.#...#:.....## ##.... AC: 3Str: 5#.............###..... EV: 14;j nInt: 23#.............#.#.... SH: 0Dex: 15#............#...... XL:  8 Next: 68% Place: Dungeon:6#..@....#...##...÷.. Noise: ---------  Time: 4983.6 (0.0)##......#........... e) +0 dagger (devious)#.#...†............. Cast: Shock#........#..........###.##...###........#..##.##.#........ #.....#.).........;j  #....#.......###.... ##.. #..##....###... Things that are here: _a +2 mace of protection; a +0 robe; the orc corpse of Blorkula the orcula _Found a parchment of Launch Clockwork Bee.  You pick up a parchment of Anguish and begin reading... _You add the spell Anguish to your library. _i - a scroll of identify;jA ]  As you read the scroll of identify, it crumbles to dust.;jQ +4.6 (1;j}Z ;j\ Q _l -> N - 3 scrolls of noise;j1 I;jU ;j` ;j ;j( ,;j ;j ;j{ ;j? ;jm B;j ;j[ ;j ;jx ;jR ;j ;jY ;j ;j ;j ;j) ;j ;j ;j# ;js ;j ;j` ;j ;j ;j ;j ;j ;j ,;j ;j" ;j ;jf ;jA ;j  You encounter a gnoll sergeant. It is wielding a +0 trident.;j  ..#  #..  ##...### ## ######## ..#...##.# #.@....###.#......# #.####.#...#:.....# ♣. #....Shock ♣. ##... ). ##..... #.......#;j j   gnoll sergeant (polearm, asleep)j.. ##......#....♣. #.#...†..... #........#..;jz 90.0)jFound a hand axe.  The gnoll sergeant shouts! You hear a shout! x2;jz /j;jM 6j.;j j)jj 2 gnolls (wandering);j 5==5.6 (11;jH# ;jh, s _You encounter a gnoll. It is wielding a +0 whip. x2;jn#....# #.. ##...### ## # ..#...##.# #..@...###.#......# #.####.#...#:.....#♣. #...#♣. ##...). ##...j. #.......#...#..j ##......#.j♣. #.#...†. ;jO#.#... ;j;ji--6.6 (1.0)Shock;jɽ;j;jp #+..ß..# #.. ##...### ## # ..#...##.# #...@..###.#......# #.####.#...#:.....## ♣. #...#♣. ##....#). ##....#j. #.......#...#..j ##......#.j♣. #.#...†.#.#.;jC ;j A--7;j ;j ;jid#+#..ß...# #.. ##...### ## # ..#...##.# #....@.###.#......# #.####.#...#:.....## #♣. #....#♣. ##.....#.). ##..#.j. #.......#...##...j ##......#.j♣. #.#...†.#.#.8;jI   You start waiting.A gnoll sergeant comes into view.;j. jShockj   gnoll sergeant (polearm);ju &0;jY+ ;j0 29.6 (1 _;j4 ;j6 ;jfG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j%cd #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 41/41 ========================  Magic: 28/29 =======================- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ;j d##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6 #.***@.###.#......#  Noise: ---------  Time: 4999.6 (0.0) #j####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ ;jev#........#.....You start waiting. _A gnoll sergeant comes into view.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;j7 K#+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 41/41 ========================Magic: 28/29 =======================-..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 68% Place: Dungeon:6#.***@.###.#......#Noise: ---------  Time: 4999.6 (0.0)#*####.#...#:.....## # e) +0 dagger (devious);j '♣. #.............### Cast: Shock♣. ##.............#.). ##............#.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......j♣. #.#...†........#........#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll sergeant.  The gnoll sergeant is lightly wounded.  The zap hits the gnoll sergeant.;j j...=5000.6 (1;j ;j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll sergeant.gnoll sergeant is lightly w;j ounded.zap hits the gnoll sergeant. _The gnoll sergeant is moderately wounded.;jl  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j&l #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 41/41 ========================  Magic: 27/29 ======================-- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0;jlJDex: 15 ######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6 #*j**@.###.#......#  Noise: =--------  Time: 5000.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ;j7m..j ##......#...... j♣. #.#...†........ #........#.....The zap hits the gnoll sergeant. ;j|m_The gnoll sergeant is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jmAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;j #+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 41/41 ========================Magic: 27/29 ======================--..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 68% Place: Dungeon:6#****@.###.#......#Noise: =--------  Time: 5000.6 (0.0)#.####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock;j )♣. ##.............#.). ##............#.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......j♣. #.#...†........#........#..... _The gnoll sergeant is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the gnoll sergeant. The zap hits the gnoll sergeant.;jW @.j;jD >..j.;jg +1.6 (1;j ;j I  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the gnoll sergeant. The zap hits the gnoll sergeant. _The gnoll sergeant is moderately wounded.;jTH  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 41/41 ========================  Magic: 26/29 =====================--- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6;jq #..j*@.###.#......#  Noise: =--------  Time: 5001.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;jeAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (moderately wounded, 81% to hit);jc#+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 41/41 ========================Magic: 26/29 =====================---..#AC: 3Str: 5;jh#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 68% Place: Dungeon:6#****@.###.#......#Noise: =--------  Time: 5001.6 (0.0)#.####.#...#:.....## # e) +0 dagger (devious);je♣. #.............### Cast: Shock♣. ##.............#.). ##............#.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......j♣. #.#...†........#........#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (moderately wounded, 81% to hit)  The zap hits the gnoll sergeant but does no damage.;jTle..j.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (moderately wounded, 81% to hit)  The zap hits the gnoll sergeant but does no damage.  The gnoll sergeant is moderately wounded.;jm57=;jm$2.6 (1;j u;jxT _The gnoll sergeant misses you.;j   ;jK Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j~r  #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 41/41 ========================;jr g  Magic: 23/29 ===================----- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ;js *######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6 #.*j*@.###.#......#  Noise: =--------  Time: 5002.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#.;jt ^ j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jt Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (moderately wounded, empty space bonus: 2/8);jf#+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 41/41 ========================Magic: 23/29 ===================-----..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 68% Place: Dungeon:6#..*.@.###.#......#Noise: =--------  Time: 5002.6 (0.0);jL#.####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock♣. ##.............#.). ##............#.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......j♣. #.#...†........#........#.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (moderately wounded, empty space bonus: 2/8);jO}jAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (moderately wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gnoll sergeant but does  no damage.;jd39--==3.6 (1;j(;jN _The gnoll sergeant hits you from afar with a +0 trident.;j G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 39/41 ======================--  Magic: 19/29 ===============--------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6 #.*j*@.###.#......#  Noise: ===------  Time: 5003.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##;jϫ ............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (moderately wounded, empty space bonus: 2/8);j ] #+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 39/41 ======================--Magic: 19/29 ===============---------..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#;j^ XL:  8 Next: 68% Place: Dungeon:6#..*.@.###.#......#Noise: ===------  Time: 5003.6 (0.0)#.####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock♣. ##.............#.). ##............#.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......j♣. #.#...†........#........#.....Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jC^ Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (moderately wounded, empty space bonus: 2/8);j;`jAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (moderately wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gnoll sergeant.  The gnoll sergeant is heavily wounded.;ja40=20=4.6 (1;j4j;jk[ _The gnoll sergeant barely misses you.;jG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jM #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 40/41 =======================-  Magic: 16/29 =============----------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6 #.*j*@.###.#......#  Noise: ===------  Time: 5004.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##;jMD............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  ;jMowearing a +0 buckler (heavily wounded, empty space bonus: 2/8);jU#+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 40/41 =======================-Magic: 16/29 =============-----------..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 68% Place: Dungeon:6#..*.@.###.#......#;jnNoise: ===------  Time: 5004.6 (0.0)#.####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock♣. ##.............#.). ##............#.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......j♣. #.#...†........#........#.....Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (he;j<avily wounded, empty space bonus: 2/8);j jAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (heavily wounded, empty spac;j e bonus: 2/8)  The confined air twists around weakly and strikes the gnoll sergeant.  The gnoll sergeant is heavily wounded.;jR +5.6 (1;j ;j9 _ _The gnoll sergeant completely misses you.;jG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jt  #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 40/41 =======================-  Magic: 12/29 =========--------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6 #.*j*@.###.#......#  Noise: ===------  Time: 5005.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ;j'v♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (heavily wounded, empty space bonus: 2/8);j:P#+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 40/41 =======================-Magic: 12/29 =========---------------..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 68% Place: Dungeon:6;jx#..*.@.###.#......#Noise: ===------  Time: 5005.6 (0.0)#.####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock♣. ##.............#.). ##............#.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......j♣. #.#...†........#........#.....Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move t;j argetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (heavily wounded, empty space bonus: 2/8);jjAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (heavily wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gnoll sergeant but does  no damage.6.6 (1;j ;jT _The gnoll sergeant misses you.;j G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 40/41 =======================-  Magic: 11/29 =========--------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6 #..j*@.###.#......#  Noise: ===------  Time: 5006.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##;jԼd............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (heavily wounded, 81% to hit);j#+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 40/41 =======================-Magic: 11/29 =========---------------..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 68% Place: Dungeon:6#****@.###.#......#Noise: ===------  Time: 5006.6 (0.0)#.####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock♣. ##.............#.). ##............;jO#.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......j♣. #.#...†........#........#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (heavily wounded, 81% to hit)  The zap hits the gnoll sergeant but does no damage.;jb1j;juk..j.j   gnoll (wandering)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (heavily wounded, 81% to hit)  The zap hits the gnoll sergeant but does no damage.  The gnoll sergeant is heavily wounded.;j m34----2--7.6 (1;jt;j,wN _The gnoll sergeant hits you from afar with a +0 trident.;j"   ;j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jh  #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 34/41 ===================-----  Magic: 11/29 =========--------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6 ;jZi #..j*@.###.#......#  Noise: =--------  Time: 5007.6 (0.0) #j####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j   gnoll (wandering) j♣. #.#...†........ #........#.....Casting: Shock (safe; 1% risk of failure)  ;ji Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (heavily wounded, 81% to hit);j#+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 34/41 ===================-----Magic: 11/29 =========---------------..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 68% Place: Dungeon:6#****@.###.#......#Noise: =--------  Time: 5007.6 (0.0)#j####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock♣. ##.............#.). ##............#.;j0[j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#...... j   gnoll (wandering)j♣. #.#...†........#........#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (heavily wounded, 81% to hit)  The zap hits the gnoll sergeant!;j8j.;jG .jj.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (heavily wounded, 81% to hit)  ;j vThe zap hits the gnoll sergeant!  The gnoll sergeant is almost dead.;jY5=8.6 (1;j{;j[ _The gnoll sergeant barely misses you.;j%  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 35/41 ====================----  Magic: 10/29 ========---------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6 ;j+ #.jj*@.###.#......#  Noise: =--------  Time: 5008.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j   gnoll (wandering) j♣. #.#...†........ #........#.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (almost dead, 81% to hit);jo  #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 35/41 ====================----  Magic: 10/29 ========---------------- ..#  AC: 3Str: 5;jȱ  #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 68% Place: Dungeon:6 #.)j.@.###.#......#  Noise: =--------  Time: 5008.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j   gnoll (wandering) j♣. #.#...†........ #........#.....The zap hits the gnoll sergeant but does no damage.  The gnoll sergeant is almost dead.[3;j\ 9;49mThe zap hits the gnoll!  The gnoll is heavily wounded.The gnoll shouts!  The zap hits the gnoll!;j  ..#  #..   ##     #****  :  ♣.  ♣.  ).  j.  ..j  ;j] oj♣. †;jJ &.)j.!  The gnoll is heavily wounded.gnoll shouts!  The zap hits the gnoll!  You kill the gnoll!You hear a shout!;jN 1=9====9.6 (1;jU ;jAX T _The gnoll sergeant misses you.;jS  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jL #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 35/41 ====================----  Magic: 10/29 ========---------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 69% Place: Dungeon:6 #.)j*@.###.#......#  Noise: ====-----  Time: 5009.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious);jz ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (almost dead, 81% to hit);jm #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 35/41 ====================----  Magic: 10/29 ========---------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 69% Place: Dungeon:6 #.)).@.###.#......#  Noise: ====-----  Time: 5009.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ;jn♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (almost dead, 81% to hit)  The zap hits the gnoll sergeant.;js ..#  #..   ##  ;jt   #****  :  ♣.  ♣.  ).  j.  ..j   j♣. †  ;ju. ;j,>.)).;jy76=---10.6 (1ShockAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (almost dead, 81% to hit)  The zap hits the gnoll sergeant. _You kill the gnoll sergeant!;j;jEk _Your Forgecraft skill increases to level 3!;j43;j;6;j:;j;S1=;jN?;jOA;jAK6=;jVC;jF;jgG;jH;jLW _You start resting.;j(WF2=----jShockj   gnoll (wandering);j[+3.6 (3;jc;;j|gE-4.6 (4;jRm;j6rz _You encounter a gnoll. It is wielding a +0 heavy hand axe.;jI  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jl  #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 36/41 =====================---  Magic: 11/29 =========--------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 76% Place: Dungeon:6 #.***@.###.#......#  Noise: ---------  Time: 5014.6 (0.0) #j####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#.[;jn 14;11H j. #.......#...##. j   gnoll ..j ##......#...... j♣. #.#...†........ #........#..... _You start resting. _You encounter a gnoll. It is wielding a +0 heavy hand axe.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;jJ} #+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 36/41 =====================---Magic: 11/29 =========---------------..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 76% Place: Dungeon:6#.***@.###.#......#;j~ Noise: ---------  Time: 5014.6 (0.0)#*####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock♣. ##.............#.). ##............#.j. #.......#...##. j   gnoll..j ##......#......j♣. #.#...†........#........#.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll!  The gnoll is heavily wounded.;j# :j.;j jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll!  The gnoll is heavily wounded.The zap misses the gnoll.;j ).j   gnoll sergeant (polearm)j   gnoll;jr ;j 3=5.6 (1;j ;jI. z _You encounter a gnoll sergeant. It is wielding a +0 spear.;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j@  #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 36/41 =====================---  Magic: 10/29 ========---------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ;jeA t######## ..#...##.#  XL:  8 Next: 76% Place: Dungeon:6 #*j**@.###.#......#  Noise: =--------  Time: 5015.6 (0.0) #j####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock;jA F ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j   gnoll;jA  j♣. #.#...†........ #........#.....The zap misses the gnoll. ;j#B _You encounter a gnoll sergeant. It is wielding a +0 spear.Casting: Shock (safe; 1% risk of failure)  ;jXB Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;jM  #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 36/41 =====================---  Magic: 10/29 ========---------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 76% Place: Dungeon:6 ;j6O {#.)).@.###.#......#  Noise: =--------  Time: 5015.6 (0.0) #j####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j   gnoll j♣. #.#...†........ #........#..... _You encounter a gnoll sergeant. It is wielding a +0 spear.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.;jU  ..#  #..   ##     #****  :  ♣. ;jV Y ♣.  ).  j.  ..j  j♣. †;j6 2j.;jL P.j).;j 71=76.6 (1;j. ;j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll. _You kill the gnoll!;jm  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j( #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 37/41 =====================---  Magic: 10/29 ========---------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 77% Place: Dungeon:6 #*j**@.###.#......#  Noise: =--------  Time: 5016.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##[;ju)39;49m............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....The zap hits the gnoll. _You kill the gnoll!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;jLX#+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 37/41 =====================---Magic: 10/29 ========----------------..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 77% Place: Dungeon:6#****@.###.#......#Noise: =--------  Time: 5016.6 (0.0);jY_#.####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock♣. ##.............#.). ##............#.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......j♣. #.#...†........#........#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll sergeant.  The gnoll sergeant is moderately wounded.The zap hits the gnoll sergeant.;jM <)j;jzX s.)j.7.6 (1;j_ ;j3a F  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll sergeant.  The gnoll sergeant is moderately wounded.;ja The zap hits the gnoll sergeant. _The gnoll sergeant is heavily wounded.;jL  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j - #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 37/41 =====================---  Magic: 9/29=======----------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 77% Place: Dungeon:6 ;j".#.)j*@.###.#......#  Noise: =--------  Time: 5017.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit);j#+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 37/41 =====================---Magic: 9/29=======-----------------..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15;j######## ..#...##.#XL:  8 Next: 77% Place: Dungeon:6#****@.###.#......#Noise: =--------  Time: 5017.6 (0.0)#.####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock♣. ##.............#.). ##............#.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......;jX kj♣. #.#...†........#........#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)  The zap hits the gnoll sergeant.;ja8.)j.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.;js10/29=8.6 (1;j];jκ\ _The gnoll sergeant closely misses you.;j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j #+# target the Gusty ... Deep Elf of Hepliaklqana ...... .ß. Health: 37/41 =====================---  Magic: 9/29=======----------------- ..#  AC: 3Str: 5;j #..  EV: 14Int: 23 ##...### ##  SH: 0Dex: 15 ######## ..#...##.#  XL:  8 Next: 77% Place: Dungeon:6 #.)j*@.###.#......#  Noise: =--------  Time: 5018.6 (0.0) #.####.#...#:.....## # e) +0 dagger (devious) ♣. #.............### Cast: Shock ♣. ##.............#. ). ##............#. j. #.......#...##. j   gnoll sergeant (polearm) ..j ##......#...... j♣. #.#...†........ #........#.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock[36;j*m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit);j#+# target the Gusty... Deep Elf of Hepliaklqana .......ß. Health: 37/41 =====================---Magic: 9/29=======-----------------..#AC: 3Str: 5#..EV: 14Int: 23##...### ##SH: 0Dex: 15######## ..#...##.#XL:  8 Next: 77% Place: Dungeon:6#****@.###.#......#Noise: =--------  Time: 5018.6 (0.0)#.####.#...#:.....## # e) +0 dagger (devious)♣. #.............### Cast: Shock♣. ##.............#.). ##............#;j.j. #.......#...##. j   gnoll sergeant (polearm)..j ##......#......j♣. #.#...†........#........#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)  The zap hits the gnoll sergeant.;jBU.)j.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.;jCD+9.6 (1;j ;j? ;jC ;j2D U4=;j)E ;jTG ;jG ;jqQ ;j`V ;jW K5=;jZ ;j'_ ;j_ ;ja ;je ;jf h6==;jh ;jl ;j?m ;j=o ;j*s ;js ;ju ;jy ;jy h7==;j{ ;j ;j0 ;j ;j ;jE h8==;j! ;j׋ ;jQ ;j ;jH ;jĒ ;js ;jL n _You start resting.Magic restored.;j ;jZ -75.6 (28;jw ~9==6.6 (29 _;jr ;j, ;j=~ ...#.ß. # ..# # #.. # ##...### ## # ######## ..#...##.# # #.)).).###.#......# #;j #.####@#...#:. ## ♣. # ♣..#.# ). ##......# j. #.#...## ..j ##......#j♣. #.#...†.. #........#.###.##...###;j;j17.6 (1.0);jl;jh;j;j!;j;jk;j #+ ..ß. ..#  #..  ##...### ##  ######## ..#...##.#  #.)).@.###.#......#  #.####.#...#: # ♣. #.......# ♣....# ). ##......# j. #.#...## ..j ##......#j♣. #.#...†.. #........#.;j;jC&8;j:  Things that are here:;j _a +0 spear; a +0 scale mail; a gnoll corpse;jbV #+  .ß ..# #.. ##...### ## # ..#...##.# #.))@).###.#......# #.####.#...#:.....##  ♣. #.... ♣. ##.....# ). ##..# j. #.......#...## ..j ##......# j♣. #.#...† #.#;jZ;ji^-9 _;je;jj;j;# #  . ..# #.. ##...### ## # ..#...##.# #.)@.).###.#......#;j<$D #.####.#...#:.....## ♣. #... ♣. ##.... ). ##.... j. #.......#... ..j ##......# j♣. #.#...† #.#;j/;jw3C=80;jH:;j=$  Things that are here:;j?a _a +0 trident; a +0 scale mail; a +0 buckler;j5 ..# #.. ##...### ## # ..#...##.# #.@).).###.#......# #.####.#...#:..... ♣. #. ♣. ##;j ). ## .. #.#... j   gnoll (wandering) ... ##......#... j♣. #.#...† #.#..;j1j;j.;j  You encounter a gnoll. It is wielding a +0 whip.;j31Shock;j1;j}H _The gnoll leaves your sight.  Things that are here:;j^ _a +0 heavy hand axe; a +0 whip;j>  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j>   target the Gusty  Deep Elf of Hepliaklqana ......  Health: 41/41 ========================  Magic: 25/29 ====================---- ..#  AC: 3Str: 5;j  #..  EV: 14Int: 23 ##...### ## SH: 0Dex: 15 ######## ..#...##.# XL:  8 Next: 83% Place: Dungeon:6 #.@).).###.#......# Noise: ---------  Time: 5081.6 (0.0) #.####.#...#:.....# e) +0 dagger (devious) ♣. #............. Cast: Shock ♣. ##............ ). ##........... .. #.......#... j   gnoll (wandering) ;j .** ##......#... .♣j #.#...†..... #........#..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 2/8);j!target the GustyDeep Elf of Hepliaklqana ......Health: 41/41 ========================Magic: 25/29 ====================----..#AC: 3Str: 5;jK"#..EV: 14Int: 23##...### ## SH: 0Dex: 15######## ..#...##.# XL:  8 Next: 83% Place: Dungeon:6#.@).).###.#......# Noise: ---------  Time: 5081.6 (0.0)#.####.#...#:.....# e) +0 dagger (devious)♣. #............. Cast: Shock;j"♣. ##............). ##............. #.......#... j   gnoll (wandering)... ##......#...;j-#.♣* #.#...†.....#........#..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 2/8);j \)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 2/8)  The open air twists around violently and strikes the gnoll!;j#t jYou kill the gnoll!;j-;j6=4===2.6 (1;j?;jjA' _You hear a shout!;j2 G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j   target the Gusty  Deep Elf of Hepliaklqana ......  Health: 41/41 ========================  Magic: 21/29 =================------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ## SH: 0Dex: 15 ######## ..#...##.# XL:  8 Next: 84% Place: Dungeon:6 #.@).).###.#......# Noise: ===------  Time: 5082.6 (0.0) #.####.#...#:.....# e) +0 dagger (devious) ♣. #............. Cast: Shock ♣. ##............ ).[4;j :0m ##........... .. #.......#... j   gnoll (wandering) **. ##......#... j♣) #.#...†..... #........#..Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 2/8);jC target the GustyDeep Elf of Hepliaklqana ......Health: 41/41 ========================Magic: 21/29 =================-------..#AC: 3Str: 5#..EV: 14;j+D Int: 23##...### ## SH: 0Dex: 15######## ..#...##.# XL:  8 Next: 84% Place: Dungeon:6#.@).).###.#......# Noise: ===------  Time: 5082.6 (0.0)#.####.#...#:.....# e) +0 dagger (devious)♣. #............. Cast: Shock♣. ##............;jD ). ##............. #.......#... j   gnoll (wandering)... ##......#...*♣) #.#...†.....#........#..Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target;jaE tAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 2/8);jBI)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 2/8)  The air twists around and strikes the gnoll!;j I jYou kill the gnoll!You hear a shout!;jQXj;jv[a2=53.6 (1;jc;jkt _You encounter a gnoll. It is wielding a +0 hand axe.;jCG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  target the Gusty  Deep Elf of Hepliaklqana ......  Health: 41/41 ========================  Magic: 18/29 ==============---------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ## SH: 0Dex: 15 ######## ..#...##.# XL:  8 Next: 85% Place: Dungeon:6;j #.@).).###.#......# Noise: ===------  Time: 5083.6 (0.0) #.####.#...#:.....# e) +0 dagger (devious) ♣. #............. Cast: Shock ♣. ##............ ). ##........... .. #.......#... j   gnoll .** ##......#... )♣j #.#...†..... #........#.. _You encounter a gnoll. It is wielding a +0 hand axe.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 hand axe (empty space bonus: 2/8);jtarget the GustyDeep Elf of Hepliaklqana ......Health: 41/41 ========================Magic: 18/29 ==============----------..#AC: 3Str: 5#..EV: 14;j Int: 23##...### ## SH: 0Dex: 15######## ..#...##.# XL:  8 Next: 85% Place: Dungeon:6#.@).).###.#......# Noise: ===------  Time: 5083.6 (0.0)#.####.#...#:.....# e) +0 dagger (devious)♣. #............. Cast: Shock♣. ##............). ##............. #.......#... j   gnoll... ##......#...)♣* #.#...†.....#........#.. _You encounter a gnoll. It is wielding a +0 hand axe.;jCasting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 hand axe (empty space bonus: 2/8);j jAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 hand axe (empty space bonus: 2/8)  The air twists around and strikes the gnoll!  The gnoll is almost dead.  You hear a shout!j;j j   gnoll boudaj   gnoll;j1 +4.6 (1;jL ;j˪ z _You encounter a gnoll bouda. It is wielding a +0 hand axe.;jG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j6   target the Gusty  Deep Elf of Hepliaklqana ......  Health: 41/41 ========================  Magic: 14/29 ===========------------- ..#  AC: 3Str: 5 #..  EV: 14Int: 23 ##...### ## SH: 0Dex: 15;j  ######## ..#...##.# XL:  8 Next: 85% Place: Dungeon:6 #.@).).###.#......# Noise: ===------  Time: 5084.6 (0.0) #.####.#...#:.....# e) +0 dagger (devious) ♣. #............. Cast: Shock ♣. ##............ ). ##........... .. #.......#... j   gnoll bouda **. ##......#... j   gnoll j♣j #.#...†..... #........#.. _You encounter a gnoll bouda. It is wielding a +0 hand axe.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [3;jڥ 9;49mAirstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 hand axe (almost dead, empty space bonus: 2/8);jtarget the GustyDeep Elf of Hepliaklqana ......Health: 41/41 ========================Magic: 14/29 ===========-------------..#AC: 3Str: 5#..EV: 14Int: 23##...### ## SH: 0Dex: 15######## ..#...##.# XL:  8 Next: 85% Place: Dungeon:6;j#.@).).###.#......# Noise: ===------  Time: 5084.6 (0.0)#.####.#...#:.....# e) +0 dagger (devious)♣. #............. Cast: Shock♣. ##............). ##............. #.......#... j   gnoll bouda... ##......#... j   gnoll*♣j #.#...†.....#........#.. _You encounter a gnoll bouda. It is wielding a +0 hand axe.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move tar;jAgetAim: a gnoll, wielding a +0 hand axe (almost dead, empty space bonus: 2/8);jӨS)  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 hand axe (almost dead, empty space bonus: 2/8)  The air twists around and strikes the gnoll.;j@j);j);jV15=6;j<5.6 (1;j;jwI _You kill the gnoll!;jb y#....# #.. ;jc ##...### ## # ..#...##.# #.)@.).###.#......# #.####.#...#:.....#♣. #.#♣. ##.). ##... #.#...# ;j&d U..j ##......#.... )♣) #.#...†. #.#... ;jo ;jCq _---6Shock;jˋ   Things that are here: _a +0 trident; a +0 scale mail; a +0 buckler;j:E#+..ß..# #.. ##...### ## # ..#...##.# #.))@).###.#......# #.####.#...#:.....## ♣. #...#♣. ##....#). ##....#.. #.......#...#..j ##......#.)♣) #.#...†.#.#.;j(G;jJI---7 _;j!R;jT;jc ;j0g ;jn ;jcp ;j,#+#..ß...# #.. ##...### ## # ..#...##.# ;j#.)).@.###.#......# #.####.#...#:.....## #♣. #....#♣. ##.....#.). ##..#... #.......#...##...j ##......#.)♣) #.#...†.#.#.;j!;jOs6==8;j7;j$  Things that are here:;jM _a +0 spear; a +0 scale mail; a gnoll corpse;j]....ß #..###.. ###...### ## ######### ..#...##.# ##.)).).###.#......# ##.####@#...#:.....## ##♣. #........#.♣. ##........;j&). ..#... #.#...##...j ###......)♣) #.#...†... #........####.##...###;jy;j-9 _;j.;j;j.ß... #..##.#.. #.##...### ## #.######## ..#...##.# #.#.)).).###.#......# #.#.####.#...#:.....## ##.♣. #.@.......#..♣. #.). #..... #.#...##...j ###......;j)♣) #.#...†... #........####.##...### #..##.##.#.;j;jlt7==90;j);j7;jg #.#..##.#;j/P#.. #.##...### ## #.######## ..#...##.# #.#.)).).###.#......# #.#.####.#...#:.....## ##.♣. #........#..♣. #.). #..... #.#...##...÷;j..j ###......)♣) #.#...†... #........####.##...###;jي #..##.##.#.#.....#.)..;j;jI&1;j;j;ja..##.#.#.. #...##...### ## #..<######## ..#...##.# #.#.)).).###.#......# #.;jW $#.####.#...#:.....## ##.♣. #........#..♣. #.). #..... #.#...##...÷..j ##..........)♣) #.#...†... #........####.##...### #..##.##.#.#.....#.)..#....#.......###;j;j`8=2;je(;j~*;j..# #.#.##.. #.##...### ## #..<.######## ..#...##.# #.#.)).).###.#......# #.#.####.#...#:.....## ##.♣. #.###.♣. ##.#.#.). ##.#... #.#...##...÷...j ##......#.)♣) #.#...†.#........#.###.##...###.#..##.##.#.#.....#.);jy[34m.#....#.###.j;jj   gnoll bouda;j533Shock;j;j;jD ..# #.#..###..##....###...### ## #..<.######### ..#...##.# #....##.))j).###.#......# #....##.####.#...#:.....## ##....#♣. #.###.....#♣. ##.#.#.). ##.#... #.#...##...÷...j ##......#.)♣) #.#...†.....#.#.;j= ###.##...###.#..##.##.#.#.....#.).#....#.###.;jE R.j;j ;j &4;j% ;jH, ;j` ..# #.#..###..# #....###...### ## #..<.######### ..#...##.# #....# #.)).j.###.#......# #....##.####.#...#:.....## ##....#♣. #.###.....#.♣. ##.#.#.). ##.#... #.#...##...÷...j ##......#....)♣) #.#...†....#.#...###.##...###.#..##.##.#.#.....#.;j O[30m).#....#.###.....#;j U)j;j;jV9=5;j$;j&;j..# #.#..##.##..# #....##.##...### ## #..<.## ..#...##.# #....# .#.)).).###.#......# #....##.#.####j#...#:.....## ##....##.♣. #.###.....#.;j♣. ##.#.#.). ##.#... #.#...##...÷...j ##......#....)♣) #.#...†.......#..#..###.##...###.#..##.##.#.#.....#.).#....#.###.....#.;jY.j;j;jd&6;j{;ja..# #.#..##.##..# #....##.##...### ## #..<.###.# ..#...##.# #....# .#.)).).###.#......# #....##.##.####.#...#:.....## ##....##.#♣. #.j.###.....#.♣. ##.#.#.#). ##.#... #.#...##...÷...j ##......#...  )♣) #.#...†.......#.#.....###.##...###...#..##.##.#...#.....;jf[33m#.).#....#.###.....#.;jR.j;j;jt20==7;j;j;j/.`..# #.#..##.##..# #....##.##...### ## #..<.###.# ..#...##.# #....# .#.)).).###.#......# #....##.#.#.####.#...#:.....## ##....##.#.♣. #..j.###.....#.♣. ##.#.#.#.). ##.#... #.#...##...÷......# ..j ##......#..# )♣) #.#...†.....##..#...####.##...###..;jL/`##..##.##.#...##.....#.).....##....#.###.....#..';j1R.j;j#=;jOI&8;jS;jyG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j[ ..# #.#..##... target the Gusty ##..# #....##... Deep Elf of Hepliaklqana ...... ;j##...### ## #..<.###.. Health: 41/41 ========================  ######## ..#...##.# #....# ... Magic: 16/29 =============-----------  #.)).).###.#......# #....##.#. AC: 3Str: 5  #.####.#***#:.....## ##....##.#. EV: 14Int: 23  ♣. #..*j*........###.....#.... SH: 0Dex: 15 ;j ♣. ##.***.........#.#.......#. XL:  8 Next: 86% Place: Dungeon:6  ). ##.......@....#........... Noise: ---------  Time: 5098.6 (0.0)  .. #.......#...##...÷......# e) +0 dagger (devious) ..j ##......#...............# Cast: Shock )♣) #.#...†.................# #........#..............# ###.##...###............# j   gnoll bouda #..##.##.#............#;j C #.....#.).............# #....#.......###.....#..'Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 hand axe and wearing a +0 robe (empty space  bonus: 8/8);j1o ..##.#..##... target the Gusty##..##....##... Deep Elf of Hepliaklqana ......##...### ## #..<.###.. Health: 41/41 ========================######## ..#...##.# #....# ... Magic: 16/29 =============-----------#.)).).###.#......# #....##.#. AC: 3Str: 5  #.####.#...#:.....## ##....##.#. EV: 14Int: 23  ♣. #...*.........###.....#.... SH: 0Dex: 15  ♣. ##.............#.#.......#. XL:  8 Next: 86% Place: Dungeon:6  ). ;jp [40m##.......@....#........... Noise: ---------  Time: 5098.6 (0.0)  .. #.......#...##...÷......# e) +0 dagger (devious) ..j ##......#...............# Cast: Shock )♣) #.#...†.................##........#..............####.##...###............# j   gnoll bouda#..##.##.#............##.....#.).............##....#.......###.....#..'Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike ;jq 4(dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 hand axe and wearing a +0 robe (empty space  bonus: 8/8);j~ o.jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll bouda, wielding a +0 hand axe and wearing a +0 robe (empty space  bonus: 8/8)  The open air twists around violently and strikes the gnoll bouda. ===9.6 (1 _The gnoll bouda is moderately wounded.;jvG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jn ..# #.#..##... target the Gusty ##..# #....##... Deep Elf of Hepliaklqana ...... ##...### ## #..<.###.. Health: 41/41 ========================  ######## ..#...##.# #....# ... Magic: 12/29 =========---------------  #.)).).###.#......# #....##.#. AC: 3Str: 5  #.####.#.**#:.....## ##....##.#. EV: 14Int: 23  ♣. #...*j*.......###.....#.... SH: 0Dex: 15  ♣. ##..***........#.#.......#. XL:  8 Next: 86% Place: Dungeon:6  ). ##.......@....#........... Noise: ===;j------  Time: 5099.6 (0.0)  .. #.......#...##...÷......# e) +0 dagger (devious) ..j ##......#...............# Cast: Shock )♣) #.#...†.................# #........#..............# ###.##...###............# j   gnoll bouda #..##.##.#............# #.....#.).............# #....#.......###.....#..'Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 hand axe and wearing a +0 ;jhrobe (moderatelywounded, empty space bonus: 7/8);j9..##.#..##... target the Gusty##..##....##... Deep Elf of Hepliaklqana ......;j##...### ## #..<.###.. Health: 41/41 ========================######## ..#...##.# #....# ... Magic: 12/29 =========---------------#.)).).###.#......# #....##.#. AC: 3Str: 5  #.####.#...#:.....## ##....##.#. EV: 14Int: 23  ♣. #....*........###.....#.... SH: 0Dex: 15  ♣. ##.............#.#.......#. XL:  8 Next: 86% Place: Dungeon:6  ). ##.......@....#........... Noise: ===------  Time: 5099.6 (0.0)  ..[;j}m #.......#...##...÷......# e) +0 dagger (devious) ..j ##......#...............# Cast: Shock )♣) #.#...†.................##........#..............####.##...###............# j   gnoll bouda#..##.##.#............##.....#.).............##....#.......###.....#..'Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 hand axe and wearing a +;j c0 robe (moderatelywounded, empty space bonus: 7/8);j)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll bouda, wielding a +0 hand axe and wearing a +0 robe (moderatelywounded, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll bouda!!;jR;j 3=9100.6 (1Shock _You kill the gnoll bouda!;j;jsm _Your Spellcasting skill increases to level 7!;jT ;j" A4==;j( 15==;j+ ,;jH. ;j1 ;jy2 ;j4 ;j8 ;j9 j6==;j: ;j> ;jv? ;j A ;jD ;jzE j7==;jJG ;jK ;jK ;jjW ;j` B;jd m8=;jg ;j2j ;jj ;jXk ;jm c9=;jn ;j5q ,;jr ;jt ;jxu k20==;ju ;jw ;jzx ;jQz ;jf~ ;j~ ;j ;j ;jS j1==;jZ ;j# ;j ;jm ;j ;j j2==;j ;j ;j ;ji ;j ;j= h3==;j ;j ;j ;j ;j ;j7 ;j# ;j/ k4=;j: ;j0 ;j B;j K5=;j ;j ,;j ;j ,;jp ;j 96;j E==;j ;j ,;jv ;j ~7==;jh ;jL ,;j ;j ;j% a8==;j ;j ,;j ;j' ,;j\ ;j n _You start resting.Magic restored.;j* 2---÷;j#037.6 (37.0);ji29==---8.6 (38 _;jv;;j=;jk3;jh;j#";j";j';j(;jb);j+;j.,;j 1;j\4;j 59=;j6;j{:;j;;j<;j@,;jN;jYR,;jT;jhX,;jY;jC\;j\;ji;j,;j;ju;j.;j;jH,;jZ;j“;j;j;j`B;jC,;jJ;j;j;j;j;j5;jt;j[;j˶;jY;j;j;j;j;je;j;j:;j;j;j;j;j;j;j;j;j;jh;j:;j;j-;jh ;j;j ,;jE;jP$W _You start waiting.;j9jShockj   gnoll sergeant (polearm, wandering);j=,70.6 (32;jJ;jqT,1.6 (33;j6_;jg| _You encounter a gnoll sergeant. It is wielding a +3 trident.;jG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jά ..# #.#..##... target the Gusty ##..# #....##... Deep Elf of Hepliaklqana ...... ##...### ## #..<.###.. Health: 41/41 ========================  ######## ..#...##.# #....# ... Magic: 25/29 ====================----  #.)).).###.#......# #....##.#. AC: 3Str: 5  #.####.#**.#:.....## ##....##.#. EV: 14Int: 23  ♣. #..j*)........###.....#.... SH: 0Dex: 15  ♣. ##.**..........#.#.......#. XL:  8 Next: 89% Place: Dungeon:6  ). ##.......@....#........... Noise: ---------  Time:[40;jm 5171.6 (0.0)  .. #.......#...##...÷......# e) +0 dagger (devious) ..j ##......#...............# Cast: Shock )♣) #.#...÷.................# #........#..............# ###.##...###............# j   gnoll sergeant (polearm, wandering) #..##.##.#............# #.....#.).............# #....#.......###.....#..'Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +3 trident and wearing a +0 scale mail  (wandering, hasn't noticed you, empty space bonus: 7/8);jo*..##.#..##... target the Gusty##..##....##... Deep Elf of Hepliaklqana ......##...### ## #..<.###.. Health: 41/41 ========================######## ..#...##.# #....# ... Magic: 25/29 ====================----#.)).).###.#......# #....##.#. AC: 3Str: 5  #.####.#...#:.....## ##....##.#. EV: 14Int: 23  ♣. #..*.)........###.....#.... SH: 0Dex: 15  ♣. ##.............#.#.......#. XL:  8 Next: 89% Place: Dungeon:6  ).;j, ##.......@....#........... Noise: ---------  Time: 5171.6 (0.0)  .. #.......#...##...÷......# e) +0 dagger (devious) ..j ##......#...............# Cast: Shock )♣) #.#...÷.................##........#..............####.##...###............# j   gnoll sergeant (polearm, wandering)#..##.##.#............##.....#.).............##....#.......###.....#..'Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike ;j-_(dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +3 trident and wearing a +0 scale mail  (wandering, hasn't noticed you, empty space bonus: 7/8);j 4?.jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll sergeant, wielding a +3 trident and wearing a +0 scale mail  (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll sergeant!j  )===2.6 (1;j3?;j8Cg _The gnoll sergeant is severely wounded.;jq G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jD ..# #.#..##... target the Gusty ##..# #....##... Deep Elf of Hepliaklqana ...... ##...### ## #..<.###.. Health: 41/41 ======================== ;jC ######## ..#...##.# #....# ... Magic: 21/29 =================-------  #.)).).###.#......# #....##.#. AC: 3Str: 5  #.####.#...#:.....## ##....##.#. EV: 14Int: 23  ♣. #..***........###.....#.... SH: 0Dex: 15  ♣. ##.*j*.........#.#.......#. XL:  8 Next: 89% Place: Dungeon:6  ). ##***....@....#........... Noise: ===------  Time: 5172.6 (0.0)  .. #.......#...##...÷......# e) +0 dagger (devious) ..j ##......#...............# Cast: Shock )♣) #.#...÷.........[4;jF0m........# #........#..............# ###.##...###............# j   gnoll sergeant (polearm) #..##.##.#............# #.....#.).............# #....#.......###.....#..'Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +3 trident and wearing a +0 scale mail  (severely wounded, empty space bonus: 8/8);j..##.#..##... target the Gusty##..##....##... Deep Elf of Hepliaklqana ......##...### ## #..<.###.. Health: 41/41 ========================######## ..#...##.# #....# ... Magic: 21/29 =================-------#.)).).###.#......# #....##.#. AC: 3Str: 5  #.####.#...#:.....## ##....##.#. EV: 14Int: 23  ♣. #....)........###.....#.... SH: 0Dex: 15  ♣. ##..*..........#.#.......#. XL:  8 Next: 89% Place: Dungeon:6  ).;j5 ##.......@....#........... Noise: ===------  Time: 5172.6 (0.0)  .. #.......#...##...÷......# e) +0 dagger (devious) ..j ##......#...............# Cast: Shock )♣) #.#...÷.................##........#..............####.##...###............# j   gnoll sergeant (polearm)#..##.##.#............##.....#.).............##....#.......###.....#..'Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: ;jeAirstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +3 trident and wearing a +0 scale mail  (severely wounded, empty space bonus: 8/8);j)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +3 trident and wearing a +0 scale mail  (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll sergeant!!;jR;j2=953.6 (1Shock;j;jR _You kill the gnoll sergeant!;jL3;jN;jR;jwS;jW;jtX;jXh3==;jZ;j^,;j`;jc;jwd;j0f;j5i;jiU4=;jk;jn,;jq;jku;j$vK5=;jx;jP{,;j};jX;j ;j;j;jχa6==;jˉ;j,;j;j+;jh7==;j;jj;j;j;j ;jџh8==;j;jq,;jA;j;jo;j;j)n _You start resting.Magic restored.;jr(---;j0896.0);j99==---90.6 (17 _;j;j;jr ..# #.#..## ##..# #....## ##...### ## #..<.### # ..#...##.# #....#  #.)).).###.#......# #....##.# #.####.#...#:.....## ##....##.# ♣. #....).###.....# ♣. ##..).#.#.# ). ##.# .. #.#...##...÷......  ..j ##......#..  )♣) #.#...÷..... #..#... [;j40m###.##...###.. #..##.##.#... #.....#.)..... #....#.###.....#..;jĬ;j11.0);j2;j;j=y ..# #.#..## ##..# #....## ##...### ## #..<.### # ..#...##.# #....#  #.)).).###.#......# #....##. #.####.#...#:.....## ##....##. ♣. #....).###.....# ♣. ##..).#.#. ). ##.# .. #.#...##...÷  ..j ##......#.. )♣) #.#...÷...... #.#.... ###;j{.##...###.. #..##.##.#.. #.....#.) #....#.###.....#;j;j42;j5;j 3;jW ;j ;j< ;j ;j ,;j; ;j; 9=;j ;j ;j  You encounter a gnoll sergeant. It is wielding a +0 spear.;jg  #.#. ..# #.#. ##..# #.... ##...### ## #..< ######## ..#...##.# #... #.))j).###.#......# #... #.####.#...#:.....## ##.. ♣. #....)..### ♣. ##..)@.........#.# ). ##............#. .. #.......#...##...÷Shock ..j ##......#..)♣) #.[3;j 3m#...÷... #........#.j   gnoll sergeant (polearm, wandering) ###.##...### #..##.##.# #.).........;j S.j4.6 (2;j ;j 25.6 (3 _;j% ;jM. ;jG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j+ #.#.. target the Gusty ..# #.#.. Deep Elf of Hepliaklqana ...... ##..# #.... Health: 41/41 ======================== ##...### ## #..<. Magic: 25/29 ====================---- ######## ..#...##.# #.... AC: 3Str: 5 #.))*j*###.#......# #.... EV: 14Int: 23 #.####*#...#:.....## ##.... SH: 0Dex: 15 ♣. #....)........###..... XL:  8 Next: 95% Place: Dungeon:6 ♣. ##..)@.........#.#.... Noise: --------- ;j Time: 5195.6 (0.0) ). ##............#...... e) +0 dagger (devious) .. #.......#...##...÷.. Cast: Shock ..j ##......#........... )♣) #.#...÷............. #........#.......... j   gnoll sergeant (polearm, wandering) ###.##...###........ #..##.##.#........ #.....#.).........Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (wandering, hasn't noticed you, empty space bonus: 3/8);j)#.#.. target the Gusty..##.#.. Deep Elf of Hepliaklqana ......##..##.... Health: 41/41 ========================##...### ## #..<. Magic: 25/29 ====================----######## ..#...##.# #.... AC: 3Str: 5#.)).*.###.#......# #.... EV: 14Int: 23#.####.#...#:.....## ##.... SH: 0Dex: 15♣. #....)........###..... XL:  8 Next: 95% Place: Dungeon:6♣.;jI+[39;49m ##..)@.........#.#.... Noise: ---------  Time: 5195.6 (0.0)). ##............#...... e) +0 dagger (devious).. #.......#...##...÷.. Cast: Shock..j ##......#...........)♣) #.#...÷.............#........#.......... j   gnoll sergeant (polearm, wandering)###.##...###........#..##.##.#........#.....#.).........Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3%;j:,[39;49m risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (wandering, hasn't noticed you, empty space bonus: 3/8);j#&)jAim  Press: ? - help, Dir - move target: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (wandering, hasn't noticed you, empty space bonus: 3/8)  The air twists around and strikes the gnoll sergeant.  The gnoll sergeant shouts!;j1Xj);j:5===6.6 (1;jB;j&E< _The gnoll sergeant is lightly wounded.;j~$G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j` #.#.. target the Gusty ..# #.#.. Deep Elf of Hepliaklqana ...... ##..# #.... Health: 41/41 ======================== ##...### ## #..<. Magic: 21/29 =================------- ######## ..#...##.# #.... AC: 3Str: 5 ;jjb#.)).**###.#......# #.... EV: 14Int: 23 #.####j#...#:.....## ##.... SH: 0Dex: 15 ♣. #**..)........###..... XL:  8 Next: 95% Place: Dungeon:6 ♣. ##..)@.........#.#.... Noise: ===------  Time: 5196.6 (0.0) ). ##............#...... e) +0 dagger (devious) .. #.......#...##...÷.. Cast: Shock ..j ##......#........... )♣) #.#...÷............. #........#.......... j   gnoll sergeant (polearm) ###.;j)c##...###........ #..##.##.#........ #.....#.).........Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (lightly wounded, empty space bonus: 4/8);ju#.#.. target the Gusty..##.#.. Deep Elf of Hepliaklqana ......##..##.... Health: 41/41 ========================##...### ## #..<. Magic: 21/29 =================-------######## ..#...##.# #.... AC: 3Str: 5#.)).).###.#......# #.... EV: 14Int: 23#.####*#...#:.....## ##.... SH: 0Dex: 15;j♣. #....)........###..... XL:  8 Next: 95% Place: Dungeon:6♣. ##..)@.........#.#.... Noise: ===------  Time: 5196.6 (0.0)). ##............#...... e) +0 dagger (devious).. #.......#...##...÷.. Cast: Shock..j ##......#...........)♣) #.#...÷.............#........#.......... j   gnoll sergeant (polearm)###.##...###........#..##.##.#........#.....#.).........Casting: Airstrike (dangerous[39;;jsI49m; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (lightly wounded, empty space bonus: 4/8);j.jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (lightly wounded, empty space bonus: 4/8)  The air twists around and strikes the gnoll sergeant!!;jI8 ;jY2=7.6 (1;jE;jcb _The gnoll sergeant is almost dead.;j #.#...# #.#..###..# #....###...### ## #..<.######### ..#...##.# #....##.)).).###.#......# #....##.####.#...#:.....## ##....#♣. #.j..).###.....#♣. ##..).@..#.#.;j ). ##............#... #.#...##...÷...j ##......#...)♣) #.#...÷....#.#..###.##...###.#..##.##.#.#.....#.).;jO @.j;j% ;j) 0---8;j2 ;jQ5 ;jmG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jq #.#... target the Gusty ;jLs..# #.#..# Deep Elf of Hepliaklqana ...... ##..# #....# Health: 41/41 ======================== ##...### ## #..<.# Magic: 18/29 ==============---------- ######## ..#...##.# #....# AC: 3Str: 5 #.)).).###.#......# #....# EV: 14Int: 23 #.####.#**.#:.....## ##....# SH: 0Dex: 15 ♣. #.*j*)........###.....# XL:  8 Next: 95% Place: Dungeon:6 ♣. ##***.@........#.#..... Noise: ---------  Time: 5198.6 (0.0);j4t[40m ). ##............#....... e) +0 dagger (devious) .. #.......#...##...÷... Cast: Shock  ..j ##......#............  )♣) #.#...÷.............. #........#........... j   gnoll sergeant (polearm) ###.##...###......... #..##.##.#......... #.....#.)..........;jtCasting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (almost dead, empty space bonus: 7/8);j##.#... target the Gusty..##.#..# Deep Elf of Hepliaklqana ......##..##....# Health: 41/41 ========================##...### ## #..<.# Magic: 18/29 ==============----------######## ..#...##.# #....# AC: 3Str: 5#.)).).###.#......# #....# EV: 14Int: 23#.####.#...#:.....## ##....# SH: 0Dex: 15♣. #..*.)........###.....# XL:  8 Next: 95% Place: Dungeon:6♣. [34;j<m##..).@........#.#..... Noise: ---------  Time: 5198.6 (0.0)). ##............#....... e) +0 dagger (devious).. #.......#...##...÷... Cast: Shock..j ##......#............)♣) #.#...÷..............#........#........... j   gnoll sergeant (polearm)###.##...###.........#..##.##.#.........#.....#.)..........Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous[3;j0L7m; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (almost dead, empty space bonus: 7/8);jV)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll sergeant!;jJ;j;j##.#... target the Gusty..##.#..# Deep Elf of Hepliaklqana ......##..##....# Health: 41/41 ========================##...### ## #..<.# Magic: 18/29 ==============----------######## ..#...##.# #....# AC: 3Str: 5#.)).).###.#......# #....# EV: 14Int: 23#.####.#...#:.....## ##....# SH: 0Dex: 15♣. #..).)........###.....# XL:  8 Next: 101% Place: Dungeon:6♣. ##;j..).@........#.#..... Noise: ===------  Time: 5199.6 (1.0)). ##............#....... e) +0 dagger (devious).. #.......#...##...÷... Cast: Shock..j ##......#............)♣) #.#...÷..............#........#........... ###.##...###......... #..##.##.#......... #.....#.).......... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 s;j/Zcale mail and wearinga +0 kite shield (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll sergeant! _You kill the gnoll sergeant!You have reached level 9!;j/  --more--;je'  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ;jry5/453059 0% Shock;jW;jS _You feel clever. x2;jIg3;jh;jfm;jhnM9=;js;jht;j4u;jw;jz;j{k20==;j B;j;jm1=;j,;j;j;ji;jԑ;jM2=;j?;jd,;j;j,;j͞;j;jXj3==;j;j;j ;j;jj;j>h4==;j;j,;jŵ;jŸ;jԹh5==;ji;jxB;j;jU6=;j;j,,;j;j4;j;ja;j/;jGK7=;j5;j%;j;j(;j;jxh8==;j ;j,;jt;j;j|h9==;ja;j;j;j;j;j~;j;j n _You start resting.Magic restored.;j%(---;jt<1224.6 (25.0);jL30==---5.6 (26 _;jR;jT;je  #.# ..# #.#.. ##..# #.... ##...### ## #..<. ######## ..#...##.# #.... #.)).).###.#......# #.... #.####.#...#:.....## ##.... ♣. #..).).###..... ♣. ##..).#.# ). ##;j+ j.# .. #.#...##...÷ ..j ##......#.. )♣) #.#...÷... #.#. ###.##...### #..##.##.# #.....#.);j ;j 16.6 (1.0);j ;j ;j #.# ..# #.# ##..# # ##...### ## #..< ######## ..#...##.# # #.)).).###.#......# # #.####.#...#:.....## ## ♣. #..).).### ♣. ##...#.# ). ##.#;j .. #.#...##...÷ ..j ##......# )♣) #.#...÷... #........# ###.##...### #..##.##.# #.....#.);j;j&7;ji;j$  Things that are here:;j] _a +3 trident; a +0 scale mail;j{ o.ß... ## #.# ..# #.# ##..# #.. ##...### ## # ######## ..#...##.# # #.)).).###.#......# #;jj #.####.#...#: ## ♣. #..@.)# ♣.).#.# ). ##......#... .. .#...##...÷ ..j ##......#)♣) #.#...÷.. #........#.###.##...### #..##.##.#;j1;j!-8 _;j*;j.$  Things that are here:;jg0c _a +0 spear; a +0 scale mail; a +0 kite shield;j7 .ß ## #. ..# #. ##..# # ##...### ## # ######## ..#...##.# # #.)).).###.#......# # #.####.#...#:.....## ## ♣. #.@).).### ♣. ##..).#.# ). ##.# .. #.#...##... ..j ##......# )♣) #.#...÷ #........# ###.##...###[4;j940m #..##.##.#;jzR;j [I=9 _;j;h;jmE= .ß ## # ..# # ##..# # ##...### ## # ######## ..#...##.# #;jF #.)).).###.#......# # #.####.#...#:.....## ## ♣. #@.).).### ♣. ##..).#.# ). ##.# .. #.#...## ..j ##......# )♣) #.#...÷ #........# ###.##...### #..##.##.#;jR;jY'30;j6c;jbe;jMq _;j ;jņ ;j ,;ji ;j; ;j ;j ;j ;j ;j ;j ;j ;j٬ ;jf ;jo ;j3 ;j7 ;j ,;jW ;jR ;jZ ;j\ ;j$ ;j ;j ;j ;j9 ;j ;j ,;j ;ji ;jc ;j, ;j0 ;j( ;jR ;j ;j ;j ;j4 ;j ;j ;j ;j g  You encounter an iguana.;j J.........###.l #.###....##...#....## .. #.... ##.......##.# #.....##.... ....... ..† #.....##........ ... ##......... ...# .... ###....... #..#..# #....##..##@....# #...#......#....# #....#......# #### #+###.Shock;j x#......# ...#.. ##....### .ß....## ##...#.## #.#l   iguana (asleep)##.#...# #.#..####..# ##...### ## #..<;j# 0433.0);j22 34.6 (14 _;j8 ;j0: ;j( G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jW ........... target the Gusty ###*l #.###....##... Deep Elf of Hepliaklqana ...... ;jy]#..**## .. #.... ##.. Health: 45/45 ======================== .....##.# #.....##.. Magic: 26/30 ====================---- .. ....... ..† #..... AC: 3Str: 5 ##........ ... ##.... EV: 14Int: 25 ..... ...# .... ###.. SH: 0Dex: 15 ;j_..... #..#..# #.... XL:  9 Next:  0% Place: Dungeon:6 ##..##@....# #.... Noise: ---------  Time: 5244.6 (0.0) #......#....# #.... e) +0 dagger (devious) #......# #### #+###... Cast: Shock #......# ...#.... ##....### .ß....## ##...#.## #.#.. l   iguana (asleep) ##.#...# #.#.. ####..# #.... ##...### ## #..<. _You encounter an iguana.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous[3;jt`9;49m; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (asleep, empty space bonus: 3/8);jex........... target the Gusty###.* #.###....##... Deep Elf of Hepliaklqana ......#....## .. #.... ##.. Health: 45/45 ========================.....##.# #.....##.. Magic: 26/30 ====================----.. ....... ..† #..... AC: 3Str: 5##........ ... ##.... EV: 14Int: 25..... ...# .... ###.. SH: 0Dex: 15..... #..#..##.... XL:  9 Next:  0% Place: Dungeon:6##..##@....##.... Noise: -;j zc--------  Time: 5244.6 (0.0)#......#....# #.... e) +0 dagger (devious)#......# #### #+###... Cast: Shock#......#...#....##....###.ß....####...#.###.#.. l   iguana (asleep)##.#...##.#..####..##....##...### ## #..<. _You encounter an iguana.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (asleep, empty space bonus: 3/8);jZ{.  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an iguana (asleep, empty space bonus: 3/8)  The open air twists around violently and strikes the iguana!;jR;jʑl2===5.6 (1Shock;j;jJ _You kill the iguana!;jXI;jQ 7=;j$ ;j;jh8==;jc;j5;j;j;j;jh9==;js;jq;jE;j;j;jA;j;j ;ji30==;j;j$;j&;j';j(;j{*;j-B;jR/;j,1;j1;jp2;j 7;j9;j99=;j+;;j=;jH?;j?;jc@;jKC;jD;jE;jIF;j>I;jdMB;jdO;jQ;jQ;jR;jT;jV;j@W,;jY;j \;j\;jF];jN`;jb;jKc;jAd;jg;jGi;j7j;j(k;j7n;jp;jvq;jr;j u;jw;j>x;jy;j{;j ~;j;jT;j(;j,;j;j;jU;j;j;j;j;jk;jN _You now have 297 gold pieces (gained 13).;j3;j^;jP;jj,;j;j;j;j;j;jΥ;jy;j';j,;j;j|;j;jӱ;j,;j;j6B;j;j# ### .####..### ..##... ...#.....# ......##........ #.............## ##.#...........####..###.#.....#..#......#...#.......#......................###..###@............---#......#..#.........#..............:# ###...###.###....##...##.#....##....##.....##......#........##.####.....##....................÷###........##.............## ##.............[;jY34m.##....# ###.....;j078.6 (33.0);ji;j W---9.6 (34;jw . _i - a scroll of identify;j, 3;j ;j" ;j$ ;j% ;jG* n;j+ ;jn- ;j- ;jg. ;j/ ;j1 ,;j(2 ;j4 ;j5 ;jL6 ;j6 ;j 8 ;jY9 ,;j9 ;j: ;j; ;j5< ;j< ;j> ;j? ;jj@ ,;jD ;jE ;jZF ;jF ;jH ;jI ;jqJ ;jK ;jL ;jM ;jPN ;jN ;jO ;jQ ;j'R ;jR ;jS ;jU ;jyU ;jV ;jV ;jX ,;jwY ;j[ ;j\ ;j{] ;j] ;j^ ;j` ;j/a ;ja ;j6f ;jg ;jKh ;j i ;jj ;j?l ;j[m ,;jn ;jsp ;j8q ;jq ;jz ;j| ;j6} ;j} ;j ;j\ ;j ;j ;j† ;jň ,;j ;j+ ;j ;j ;j ;jk ;j ,;j ;jj ;jՔ ;jM ;jΕ ;j ;j ;jY ;j ;j ;j ;j ;j# ;jϟ ;j ,;je ;jߣ ;j) ;j ;j ;jl ;j" ,;j ;jA ;j3 ;j+ ,;j) ;jv ;jF ;j ;j);joM,;jN;jP;jDS;j3T,;jZV;j;X;jX;jYY;j,[;j];j^;j^;jg  You encounter an orc priest. It is wielding a +0 club.;jw>....##.####.....##............... ...........÷###.................. ...........## ##........ .....##....# ###...... .##..#..#..# #.......# .##.....##.# #........ ....#....#.# #........ ....#########+###..... ....# ...#@... ...### o...ß....# ;jy...#.## .##...#.#........##.## #.#...# ##.##.#..##.....#### ####..# #. #....##.....# ###...### ##. #..<.###...... o   orc priest (asleep) ##..#...##.# #....# ..# ###.#......# #....##.#...#..### #...#:.....## #.#...##.;j .320.6 (41;jl31.6 (42 _;j;jԟ;jG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j ....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 45/45 ======================== .....##....# ###............... Magic: 26/30 ====================---- .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ....#########+###................ XL:  9 Next:  2% Place: Dungeon:6 ....# ...#@................ Noise: ---------  Time: 5321.6 (0.0) ...### o*..ß....##....;j"......... e) +0 dagger (devious) ...#.## *##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..  ##...### ##. #..<.###...... ... o   orc priest (asleep) ##..#...##.# #....# ..........# ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##. Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (asleep,fire blocked by a granite statue, empty space bonus: 2/8);j ....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 45/45 ======================== .....##....# ###............... Magic: 26/30 ====================---- .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ....#########+###................ XL:  9 Next:  2% Place: Dungeon:6 ....#...#@................ Noise: ---------;j@ [33m  Time: 5321.6 (0.0) ...### *...ß....##............. e) +0 dagger (devious) ...#.## .##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..##...### ##. #..<.###...... ... o   orc priest (asleep) ##..#...##.# #....# ..........# ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club ;jM hand wearing a +0 leather armour (asleep,fire blocked by a granite statue, empty space bonus: 2/8);j@ oPress: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (asleep,fire blocked by a granite statue, empty space bonus: 2/8)  The air twists around and strikes the orc priest.  The orc priest shouts!  ;j_ pThe orc priest is moderately wounded.;j )o;j o  o   orc (wandering);j 5===2.6 (1;j! ;j( q _You encounter an orc. It is wielding a +0 dagger.;jY  ;j7Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jO.....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 45/45 ======================== .....##....# ###............... Magic: 22/30 =================------- .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0;jDex: 15 ....#########+###................ XL:  9 Next:  2% Place: Dungeon:6 ....# ...#@................ Noise: ===------  Time: 5322.6 (0.0) ...### oo*.ß....##............. e) +0 dagger (devious) ...#.## *##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..  ##...### ##. #..<.###...... ... o   orc priest ##..#...##.# #....# ..........# o   orc (wandering) ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##. Casting: Airstrike[0;;j10m (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour  (moderately wounded, fire blocked by a granite statue, empty space bonus: 2/8);jr....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 45/45 ======================== .....##....# ###............... Magic: 22/30 =================------- .##..#..#..# #...............#. AC: 3Str: 5 ;j.##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ....#########+###................ XL:  9 Next:  2% Place: Dungeon:6 ....#...#@................ Noise: ===------  Time: 5322.6 (0.0) ...### o*..ß....##............. e) +0 dagger (devious) ...#.## .##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..##...### ##. #..<.###...... ... o   ;jorc priest ##..#...##.# #....# ..........# o   orc (wandering) ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour  (moderately wounded, fire blocked by a granite statue, empty space bonus: 2/8);jf;j/oo;jAim;j!  ;jPress: ? - help, Dir - move target: an orc priest, wielding a +0 club and wearing a +0 leather armour  (moderately wounded, fire blocked by a granite statue, empty space bonus: 2/8)  The air twists around and strikes the orc priest.  The orc priest is severely wounded.;j4;j9 ;jY3=3.6 (1;j;j ' _You hear a shout!;jh G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jCb ....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 45/45 ======================== .....##....# ###............... Magic: 19/30 ===============--------- .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ....#########+###................ XL:  9 Next:  2% Place: Dungeon:6 ....# ...#@................ Noise: ===------  Time: 5323.6 (0.0) ...### oo..ß....;jad [40m##............. e) +0 dagger (devious) ...#.## *##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..  ##...### ##. #..<.###...... ... o   orc priest ##..#...##.# #....# ..........# o   orc (wandering) ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##. Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour  (severely wounded, fire blocked by a granite statue, empty space bonus: 1/8);jn ....##.####.....##............... target the Gusty ;jo ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 45/45 ======================== .....##....# ###............... Magic: 19/30 ===============--------- .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ....#########+###................ XL:  9 Next:  2% Place: Dungeon:6 ....#...#@................ Noise: ===------  Time: 5323.6 (0.0) ...### ;jep [37m*o..ß....##............. e) +0 dagger (devious) ...#.## .##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..##...### ##. #..<.###...... ... o   orc priest ##..#...##.# #....# ..........# o   orc (wandering) ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##.;j+q Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour  (severely wounded, fire blocked by a granite statue, empty space bonus: 1/8);jk ooonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour  (severely wounded, fire blocked by a granite statue, empty space bonus: 1/8)  The air twists around and strikes the orc priest.;j  The orc priest is severely wounded.The orc priest invokes the aid of Beogh against you.;j ^3------4.6 (1;j = _Beogh smites you!;jyG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jsn....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 35/45 ==================------ .....##....# ###............... Magic: 15/30 ============------------ .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ;j-u....#########+###................ XL:  9 Next:  2% Place: Dungeon:6 ....# ...#@................ Noise: ===------  Time: 5324.6 (0.0) ...### oo*.ß....##............. e) +0 dagger (devious) ...#.## *##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..  ##...### ##. #..<.###...... ... o   orc priest ##..#...##.# #....# ..........# o   orc (wandering) ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##. Casting: Airstrike ([0;10;j\v;1mdangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour  (severely wounded, fire blocked by a granite statue, empty space bonus: 2/8);j....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 35/45 ==================------ .....##....# ###............... Magic: 15/30 ============------------ .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ....#########+###................ XL:  9 Next:  2% Place: Dungeon:6 ....#...#@................ Noise: ;jՒ===------  Time: 5324.6 (0.0) ...### o*..ß....##............. e) +0 dagger (devious) ...#.## .##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..##...### ##. #..<.###...... ... o   orc priest ##..#...##.# #....# ..........# o   orc (wandering) ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; [0;1;jK0;1m3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour  (severely wounded, fire blocked by a granite statue, empty space bonus: 2/8);jD)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour  (severely wounded, fire blocked by a granite statue, empty space bonus: 2/8)  The confined air twists around weakly and strikes the orc priest!;j7E.o;j ;joYou kill the orc priest!;jyroo 2 orcs;j  1635.6 (1 _You encounter an orc. It is wielding a +0 hand axe.;j;jh _Your Stealth skill increases to level 7!;jQ G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j.n....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 35/45 ==================------ .....##....# ###............... Magic: 12/30 =========--------------- .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ;j/....#########+###................ XL:  9 Next:  3% Place: Dungeon:6 ....# ...#@................ Noise: ===------  Time: 5325.6 (0.0) ...### oo*.ß....##............. e) +0 dagger (devious) ...#.## *##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..  ##...### ##. #..<.###...... ... oo 2 orcs ##..#...##.# #....# ..........# ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##. Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or pr;j0ess ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (fire blocked by a granite statue, empty  space bonus: 2/8);j:....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 35/45 ==================------ .....##....# ###............... Magic: 12/30 =========--------------- .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ....#########+###................ XL:  9 Next:  3% Place: Dungeon:6 ....#...#@................ Noise: ;j===------  Time: 5325.6 (0.0) ...### o*..ß....##............. e) +0 dagger (devious) ...#.## .##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..##...### ##. #..<.###...... ... oo 2 orcs ##..#...##.# #....# ..........# ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wieldi;j?Ong a +0 dagger (fire blocked by a granite statue, empty  space bonus: 2/8);jdzh)oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 dagger (fire blocked by a granite statue, empty  space bonus: 2/8)  The air twists around and strikes the orc.;j|E.o;jW;j0Y6=6.6 (1;j;jw\ _The orc is severely wounded.;j8G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jT ;j ;j ;jW _You can't see any susceptible monsters within range! (Use Z to cast anyway.);jH;jN;jXV;jXF _Unknown command.;j8 G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j!;j;j ;j _You can't see any susceptible monsters within range! (Use Z to cast anyway.);jk G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jo ....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 36/45 ===================----- .....##....# ###............... Magic: 8/30======------------------ .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ....#########+###................ XL:  9 Next:  3% Place: Dungeon:6 ;j ....# *..#@................ Noise: ===------  Time: 5326.6 (0.0) ...### .oo*ß....##............. e) +0 dagger (devious) ...#.## .##*..#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..  ##...### ##. #..<.###...... ... oo 2 orcs ##..#...##.# #....# ..........# ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##. Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failur;j e)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (heavily wounded, fire blocked by a granite  statue, empty space bonus: 3/8);j....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 36/45 ===================----- .....##....# ###............... Magic: 8/30======------------------ .##..#..#..# #...............#. AC: 3Str: 5 ;j6.##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ....#########+###................ XL:  9 Next:  3% Place: Dungeon:6 ....#...#@................ Noise: ===------  Time: 5326.6 (0.0) ...### .o*.ß....##............. e) +0 dagger (devious) ...#.## .##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..##...### ##. #..<.###...... ... oo 2 orcs [;jp15d##..#...##.# #....# ..........# ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (heavily wounded, fire blocked by a granite  statue, empty space bonus: 3/8);jɹ|)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 dagger (heavily wounded, fire blocked by a granite  statue, empty space bonus: 3/8)  The air twists around and strikes the orc.;jA)o;jio   orc;ja9=7.6 (1;j;jG _You kill the orc!;jq G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jy....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 36/45 ===================----- .....##....# ###............... Magic: 5/30====-------------------- .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ....#########+###................ XL:  9 Next:  3% Place: Dungeon:6 ....# *..#@................ Noise: ===------  Time: 5327.6 (0.0) ...### .*o*ß;jzB....##............. e) +0 dagger (devious) ...#.## .##*..#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..  ##...### ##. #..<.###...... ... o   orc ##..#...##.# #....# ..........# ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##. Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (fire blocked by a granite statue, empty  space bonus: 4/8);jCK....##.####.....##............... target the Gusty ...........÷###.................. Deep Elf of Hepliaklqana ...... ...........## ##................. Health: 36/45 ===================----- .....##....# ###............... Magic: 5/30====-------------------- .##..#..#..# #...............#. AC: 3Str: 5 .##.....##.# #................. EV: 14Int: 25 ....#....#.# #................. SH: 0Dex: 15 ;j%E....#########+###................ XL:  9 Next:  3% Place: Dungeon:6 ....#...#@................ Noise: ===------  Time: 5327.6 (0.0) ...### .)*.ß....##............. e) +0 dagger (devious) ...#.## .##...#.#........##.##.. Cast: Shock #.#...# ##.##.#..##.....####.. ####..# #. #....##.....# #..##...### ##. #..<.###...... ... o   orc ##..#...##.# #....# ..........# ###.#......# #....##.#...#..### #...#:.....## ##....##.#...##.Casting: Airstrike (dangerous[;jF37m; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (fire blocked by a granite statue, empty  space bonus: 4/8);j?CM)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 hand axe (fire blocked by a granite statue, empty  space bonus: 4/8)  The air twists around and strikes the orc!;j0L);j[+8.6 (1;jc;jgG _You kill the orc!;jK$ 3;j% ;j' ;j( ;j!- x76;ju. ;j#1 ;j1 ;j~2 ;j4 ;j5 I7=;j6 ;j9 ;j9 K8=;j; ;j= ;j= ^8==;j> ;jJ ,;jjL ;jO ,;jP ;j9R ;jR 9=9==;j/U ;jW ;jHX ;jY ;j\ ;j`] {10/30==;j^ ;j~` ;j a ;ja ;jd ;jPe z40=1=;je ;jg ,;j>i ;j l i2=;jm ;jo ;jp ;j r ;js ;jt U1=;ju ;jw ;jx ^3==;jpy ;j{ ;j| ;j} ;j ;jY 2=4==;jG ;jM ;j ;j ;j ;jv ^5==;jԈ ;jS ;j ;jӌ ;j6 ;j 3=16=;j ;j% ;j ;j ;jd ,;j ;jC ;j M7=;j ;j ;j K4=;j ;j> ;j j8==;j ;jK ,;j ;j k _You start resting.HP restored.;j n............---;j 058.6 (30.0);j 5==9==---9.6 (31 _;j ;j ;j3;j\;j;jIX;ju;j;j\k20==;jJ;j;j9=;j;jm1=;j;jN;j;j;jy2=;j,;j$ ;j[ ;j j3==;j;j,;jo;j;j;j;jE~4==;j;jY;j;j;j"!;j!h5==;jo#;j%;j|&;j(;j*;j+U6=;j,;j/;jx0;j57=;j8,;j9;j<,;jM>;j@;j@Ah8==;jpB;jD;jE;j1F;jH;j[Ih9==;jjJ;j.M,;jM;jPn _You start resting.Magic restored.;jGc;jt-83.6 (24;jy30==4.6 (25 _;j;j';j........÷###...## ##...##....# ###.##..#..#..# #..# ..##.....##.# #... .....#....#.# #..#########+###.# ..##...#;jTZ## ß.)).ß.@..##... #...#.## ..##...#.#.##.## ##.#...# ##.##.#..##.....####  ####..# #. #....##.....# #  ##...### ##. #..<.###...... ###..#...##.#. #....# . .###.#......# #....##.#...#..# .#...#:.....## ##....##.#...##. ..).)........#.#......;j ;j15.6 (1.0);j;j$;j 3;j$ ;j( ;j= .## ####....# ###.##..#..#..# #... #..##.....##.# #.......#....#.# #.#########+###.# ...##...# ;j;? #....### .ß.)).ß....##.. ##...#.## ..##..@#.#.##.##0  ##.#...# ##.##.#..##.....####  ####..# #. #....##.....# # ##...### ##.. #..<.###...... ####..#...##.#.ß #....# . ).###.#......#.. #....##.#...#..# #.#...#:.....##>##....##.#...##. #..).)........###.....#...... ##..)..#.#.......#...;jdH ;jQ +6.6 (1;jZ ;j^ ; _Found a stone staircase leading down.;j;j;j;jy;j#.## ##.##....# ###....##..#..#..# #.... ##..##.....##.# #... #......#....#.# #.. #......#########+### ;j(#......# #...##...##....###<.ß.)).ß....##  ##...#.## ..##.@.#.#.##.0  ##.#...# ##.##.#..##..... ####..# #.##....##.....#  ##...### ##...#..<.###.#..#...##.#.ß.#....# .).###.#......#...#....##.#...#.. ##.#...#:.....##>##....##.#...##.  #..).).###.....#......  ##..).#.#.#...;j;A7.6 (1;jQ _Found an escape hatch in the ceiling.;jx3;jә;jܝ;jӣe=;j;j6;jצ;jl;jt;j~;jF;j2;j;j;j;j;j&;j\,;j;jɽ;jz;j;j ;j$;j@;j;j;j$  Things that are here:;j?  a +0 hand axe; a +0 dagger;j!;j _;j;j$  Things that are here:;jr  a +0 club; a +0 leather armour; an orc corpse;j;j _;j;j_;j;jp;jh;j$  Things that are here:;jHr  a +0 club; a +0 leather armour; an orc corpse;j;j _;j;jt$  Things that are here:;jq<  Things that are here: _a +0 club; a +0 leather armour; an orc corpse  Things that are here: _a +0 club; a +0 leather armour; an orc corpse  Things that are here:  a +0 hand axe; a +0 dagger;j ;j _;j;j;j;j;j;j;je;j.;j;j .##.####.....##......÷###... #.............##>##..... ........##....#...###... ....##..#..#..#.ß.#..... ##..##.....##.#...#.........#.##.##..... #......#########'###... #......###...##.@.#......4014.0) ;j##....###<.ß.)).ß....##..........##...#.##...##...#.#........##.###.#...#######.##.#..##.....#######..# ##.##....##.....#. #...# ##>##  _You open the door.;j[ _Found a stone staircase leading down.;j>;jl?3;jJ;jL;jM$ _;jfR,;j6U,;jV;jY;juo4;jx;j6z,;j{;j|;j~;j~;ju;j;j;j;j];j!;jÇ;j,;j,;j;jT;jԌ;j;j;j,;jҢ;j,;jr;j%;jG;j;j;j;jk;j0;j;j;j,;jȲ;j\;j:;jɸ;jB;j;j;j`,;j;j;jB;j;j-;j;jA;j;j;j,;j;jS;j;j;j*X;j+;j;j n;jh ,;jc ;j;j,;js;j;j;j[;jO;j;j;j*;jD;j!X;jb%B;jG&;j(;j(;j(;j,;jx-;j-;jm.;j2;j^3;j3;j{4;j5;j:B;jO;jQ;jR;j{S;j%\;j ^;j^;jf_;jg;ji,;jj;jjs;ju;ju;jMv;j;j΀;j1,;j ;j,;j7;j ;jݖ;jt;j;j0;j;j\;jg;jE;j2;jЬ;j:;jF;j;j6,;jv;j_,;j;j;jV;j+;j;j;j;jI;j;j1;j;j_;j;jG;j;j^;j;jf;j,;j;j;j;j,;j;j9;j;jl;j;j=;j;jf;j;j ,;j ;j;j],;j8;j;j;j;j;jX;j";j#,;j$;j(;j);jE*;j(+;j-;j6/,;jY0;jg3;j5;j5;jc6;jK9;j:;j;;j8<;j>;j@;j>A;jA;j E;jG;jH;jI;jwL;jyN;jpO;jP;jR;jT;jiU;jV;jX;jZ;jr[;j\;j^;j`,;jb;jd;jkX;jzo  You encounter a gnoll bouda. It is wielding a +0 spear.;jt ####..# ####.....# ##...######...#..<.###.######..#...##.#.ß.#....#....... )).).###.#......#...#....##.#...# ####.#...#:.....##>##....##.#...#  #..).)........###.....#......#  ##..)..........#.#.#...  ##...j........#........ ;j#.......#..@##...÷......## ##......#...............## #.#...÷............Shock #........#..............###+ ###.##...###............#... #..##.##.#............#... j   gnoll bouda (polearm, wandering) #.....#.).............#... #....#.......###.....#..'..> ##.. #..##....###.......#.ß.;j+75.6 (7;jR;jȔ36.6 (75 _;j;jҤ;jPG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jO ####..# ##.##....##.....# target the Gusty ##...######...#..<.###..... Deep Elf of Hepliaklqana ...... #######..#...##.#.ß.#....#....... Health: 45/45 ======================== )).).###.#......#...#....##.#...# Magic: 26/30 ====================---- ####.#...#:.....##>##....##.#...# AC: 3Str: 5  #..).)........###.....#......# EV: 14Int: 25  ##..).**.......#.#.......#.... SH: 0Dex: 15  ##...j*.......#.............. XL:  9 Next:  3% Place: Dungeon:6 ;jE#...**..#..@##...÷......##.. Noise: ---------  Time: 5476.6 (0.0) ##......#...............##.. e) +0 dagger (devious) #.#...÷.................#... Cast: Shock #........#..............###+ ###.##...###............#... #..##.##.#............#... j   gnoll bouda (polearm, wandering) #.....#.).............#... #....#.......###.....#..'..> ##.. #..##....###.......#.ß.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 spear and wearing a +0 leather armour  (wanderin;jE5g, hasn't noticed you, empty space bonus: 8/8);jR ####..# ##.##....##.....# target the Gusty##...######...#..<.###..... Deep Elf of Hepliaklqana ...... #######..#...##.#.ß.#....#....... Health: 45/45 ======================== )).).###.#......#...#....##.#...# Magic: 26/30 ====================---- ####.#...#:.....##>##....##.#...# AC: 3Str: 5;jT #..).)........###.....#......# EV: 14Int: 25##..)..........#.#.......#.... SH: 0Dex: 15##...*........#.............. XL:  9 Next:  3% Place: Dungeon:6#.......#..@##...÷......##.. Noise: ---------  Time: 5476.6 (0.0)##......#...............##.. e) +0 dagger (devious)#.#...÷.................#... Cast: Shock#........#..............###+###.##...###............#...#..##.##.#............#... j   gnoll bouda (polearm, wandering)#.....#.).............#..;jV .#....#.......###.....#..'..>##.. #..##....###.......#.ß.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 spear and wearing a +0 leather armour  (wandering, hasn't noticed you, empty space bonus: 8/8);jT )onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll bouda, wielding a +0 spear and wearing a +0 leather armour  (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll bouda!!!;je^ R;jj l5===7.6 (1Shock;jr ;jt O _You kill the gnoll bouda!;jAG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j,;jn;j;jP _You don't know that spell.;jk ;j ;j ;j ;j : _;jߡ ;j K7=;j ;j ;j ;j ;jD ;j2 h8==;j- ;jc ,;jz ;j ;jj a9==;j ;j ;j ;j7 ;j ;j i30==;j& ;jG ;jl ;j= ;j ;j0 ;j^ ;j ;j3 ;j ;j ;jc ;j- ;j ;jt ;j 9=;j_ ;jZ ;j ;j' ;j ;j ;j ;jf ;j- ;j ;j} ;j1 ;j3 ;j ;js ;j ;j ;j{ ;j ;jO ;j ;jP ;jI ;j ;j! ;j. X;j3 ;je5 ;jp6 ;j7 ;j9 ;j3< ;j< ;j > ;j@ ;j'D ,;j|E ;jH ;jL ;jL ;j'Y ;j?^ ;j d ,;jf ;jk ;jIo ;j8p ;jr ;jZv ;jz ;j{ ;j} ;j ;j ;jc ;j1 ;ji ;j ;j ;j9 ;j ;j ,;j) ;jV ;j- ,;j ;j ;j ;j ;j ;j ;j ;jQ ;j ;j $  Things that are here:;j r  a +0 spear; a +0 scale mail; a gnoll skeleton;j ;j  _;j ;j ;j ;j ;j ;jP $  Things that are here:;j P  a +0 trident; a +0 scale mail; a +0 buckler;j  You encounter a gnoll. It is wielding a +0 spear.;jH  #..##### #......###...## ##....###<.ß.)) ##...#.##...# ##.#...##### ####..#  ##...###### #########..#...##.# #.@).).###.#......#--- #.####.#...#:.....# ♣. #..).).....;jJ Shock ♣. ##..)......... ). ##...).... .. #... j   gnoll (polearm, wandering) ... ##.. j♣) #.#...÷..... #........#..;j 1511.6 (34.0);jw ;jD ---2.6 (35 _  Things that are here: _a +0 heavy hand axe; a +0 whip;j   #......   #......###...   ##....###<.ß.)   ##...#.##...   ##.#...   ####..#   ##...   ##..#...##.   #@)).).###.#......   #.####.#...#:.....   ♣.♣ #..).)   ♣.♣ ##..)   ).. ##...)   ... #.#..   .... ##......#.   j♣).) #.#...÷..   #........#j);j+# ;j/) 03.6 (1.0) ;j2 ;jl5 # _Found a club.;jdGG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j  #......####### target the Gusty #......###...# Deep Elf of Hepliaklqana ......;j. ##....###<.ß.) Health: 45/45 ======================== ##...#.##...# Magic: 26/30 ====================---- ##.#...##### AC: 3Str: 5 ####..#  EV: 14Int: 25 ##...##### SH: 0Dex: 15 #########..#...##. XL:  9 Next:  5% Place: Dungeon:6 #@)).).###.#...... Noise: ---------  Time: 5513.6 (0.0) #.####.#...#:..... e) +0 dagger (devious) ♣.♣ #..).)....... Cast: Shock ♣.♣ ##..)........;j; ).. ##...)...... **. #.......#.. j   gnoll (polearm, wandering) *j*. ##......#.. *♣*.) #.#...÷.... #........#.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, empty space  bonus: 6/8);j #......####### target the Gusty  #......###...# Deep Elf of Hepliaklqana ......  ##....###<.ß.) Health: 45/45 ========================  ##...#.##...# Magic: 26/30 ====================----  ##.#...##### AC: 3Str: 5  ####..#EV: 14Int: 25  ;j##...##### SH: 0Dex: 15  #########..#...##. XL:  9 Next:  5% Place: Dungeon:6  #@)).).###.#...... Noise: ---------  Time: 5513.6 (0.0)  #.####.#...#:..... e) +0 dagger (devious)  ♣.♣ #..).)....... Cast: Shock  ♣.♣ ##..)........  ).. ##...)......  ... #.......#.. j   gnoll (polearm, wandering)  .*.. ##......#..  )♣).) #.#...÷....  #........#.Casting: Airstrike (dangerous; 2% risk of failure)  Con;jfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, empty space  bonus: 6/8);jYj.  Aim  Press: ? - help, Dir - move target: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, empty space  bonus: 6/8)  The open air twists around violently and strikes the gnoll!  The gnoll shouts!;jsj  );jD5===4.6 (1;jN;j] _The gnoll is heavily wounded.;jA G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j #......####### target the Gusty #......###...# Deep Elf of Hepliaklqana ...... ##....###<.ß.) Health: 45/45 ======================== ##...#.##...# Magic: 22/30 =================------- ##.#...##### AC: 3Str: 5 ####..#  EV: 14Int: 25 ##...##### SH: 0Dex: 15 #########..#...##. XL:  9 Next:  5% Place: Dungeon:6 #@)).).###.#...... Noise: ===------  Time: 5514.6 (0.0) #.####.#...#:..... e) +0 dagger (devious) ♣.♣ #..).)....... Cast: Shock ♣.♣ ;jՉ##..)........ **. ##...)...... j*. #.......#.. j   gnoll (polearm) ***. ##......#.. )♣).) #.#...÷.... #........#. _The gnoll is heavily wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, empty space bonus: 6/8);j  #......####### target the Gusty  #......###...# Deep Elf of Hepliaklqana ......  ##....###<.ß.) Health: 45/45 ========================  ##...#.##...# Magic: 22/30 =================-------  ##.#...##### AC: 3Str: 5  ####..#EV: 14Int: 25  ##...##### SH: 0Dex: 15  #########..#...##. XL:  9 Next:  5% Place: Dungeon:6  ;j"#@)).).###.#...... Noise: ===------  Time: 5514.6 (0.0)  #.####.#...#:..... e) +0 dagger (devious)  ♣.♣ #..).)....... Cast: Shock  ♣.♣ ##..)........  ).. ##...)......  *.. #.......#.. j   gnoll (polearm)  .... ##......#..  )♣).) #.#...÷....  #........#. _The gnoll is heavily wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk;jF of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, empty space bonus: 6/8);jjj.  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 spear (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll.;jO9 ;j+5.6 (1;jF";jI$^ _The gnoll is severely wounded.;j G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jd_  #......####### target the Gusty #......###...# Deep Elf of Hepliaklqana ...... ##....###<.ß.) Health: 45/45 ======================== ##...#.##...# Magic: 18/30 ==============---------- ##.#...##### AC: 3Str: 5 ####..#  EV: 14Int: 25 ##...##### SH: 0Dex: 15 #########..#...##. XL:  9 Next:  5% Place: Dungeon:6 #@)).).###.#...... Noise: ===------  Time: 5515.6 (0.0) #.####.#...#:..... e) +0 dagger (devious) ♣.♣ #..).)....... Cast: Shock ♣*♣ ##..)........;ja [13;15H *j* ##...)...... *** #.......#.. j   gnoll (polearm) .... ##......#.. )♣).) #.#...÷.... #........#. _The gnoll is severely wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (severely wounded, empty space bonus: 6/8);jr # #......####### target the Gusty  #......###...# Deep Elf of Hepliaklqana ......  ##....###<.ß.) Health: 45/45 ========================  ##...#.##...# Magic: 18/30 ==============----------  ##.#...##### AC: 3Str: 5  ####..#EV: 14Int: 25  ##...##### SH: 0Dex: 15  #########..#...##. XL:  9 Next:  5% Place: Dungeon:6  #@)).).###.#...... Noise: ===------  Time: 5515.6 (0.0)  #.####.#...#:..... e) +0 dagger (devious) ;j  ♣.♣ #..).)....... Cast: Shock  ♣.♣ ##..)........  )*. ##...)......  ... #.......#.. j   gnoll (polearm)  .... ##......#..  )♣).) #.#...÷....  #........#. _The gnoll is severely wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (severely wounded, empty space bonus: 6/8);jz L)Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll!!;jr S;j 9=6.6 (1Shock;j2 ;j I _You kill the gnoll!;js3;jͪ;j;jT,;jP<20;j#E==;j;j6,;jӼ;j0m1=;j;j,;j;j;jDM2=;jB;j;jv;j;j;j;jy;j;jj3==;j;j;jO;jn;j 94;jE==;j;j;jc;j;j~5==;j?;j;j;j;j;j;j;jG;jU6=;j;j;j ;j ;j;;jK7=;jX;j;jk;j;jM~8==;j|;j";jY#;jv%;j(;jU)h9==;j+;j.,;j1;j6;j6;j9;jG=n _You start resting.Magic restored.;jJ(---;j e040.6 (24.0);ji30==---1.6 (25 _;ju;j@w;jH  ...#....###<.ß.) ##...#.##...# ##.#...#### ####..#  ##...##############..#...##..)).).###.#.....####.#...#:♣.♣ #..).)..♣.♣ ##..)..........♣..  ###.##...##;jJ D ;jR ;j W 12.6 (1.0);j_ ;ja ;j,4 ;jZ#....###<.ß.) ##...#.##...# ##.#...####;jy ####..#  ##...##############..#...##.;j.)).).###.#.....####.#...#:♣@♣ #..).)..♣.♣ ##..).;j)). ##...)♣...♣;j♣)♣).)♣;j0C)........  #.#..##.##.;jQD ;j;j&3;j ;j # _Found a whip.;j  ##...#.##...# ##.#...#### ####..#  ##...##############..#...##..)).).###.#.....####.#...#:♣.♣ #..).)..♣@♣ ##..).♣)).♣ ##...)♣...♣ #.......#♣.###'###.♣  #.#.....#.);jt;j&4;jK;jt;jQ   ##.#...#### ####..#  ##...##############..#...##..)).).###.#.....####.#...#:♣.♣ #..).)..♣♣.♣♣ ##..).♣)@.♣ ##...)♣...♣ #.......#♣.....♣ ### ♣. .... .♣   #....#..... ;j ;jx B=5;j) ;jT, N _You see here a +0 spear.;j  ####..#  ##...##############..#...##..)).).###.#.....####.#...#:♣.♣ #..).)..;j♣♣.♣♣ ##..).)).♣ ##...)♣.@.♣ #.......#♣.....♣ ##)♣).)♣ #.#...÷..;jW5♣....♣..♣ #........#♣)........♣###.##...###;j♣ ..... ♣  ##..##..##. ;jC6 _;j;jW;j y ##...###### #########..#...##. #.)).).###.#......# #.####.#...#:.....# ♣.♣ #..).)... ♣♣.♣♣ ##..).. ♣)).♣ ##...) ♣♣...♣♣ #.......# ♣..;jd E##. ♣)♣).)♣ #.#...÷... ♣....♣..♣ #........# ♣)........♣###.##...### ;jx ♣.###'###.♣#.#..##.##. ♣. .... .♣#.#.....#.) ♣ #..... ♣#....#...... ♣#..) ##..##..## #.######..;j 7 _Found the +5 woodcutter's axe.;jq #########..#...##..)).).###.#.....####.#...#:♣.♣ #..).)........♣♣.♣♣ ##..).)).♣ ##...)♣♣...♣♣ #.......#♣.....♣ ##;jyr♣)♣)@)♣ #.#...÷..♣....♣..♣ #........#♣)........♣###.##...######.### ##... ;j;jY&8;j;j1G;jM;jZ;j[;j0p   #.)).).###.#......   #.####.#...#:.....   ♣.♣ #..).).......  ♣.♣♣ ##..)   ♣)).♣ ##...)  ♣♣...♣♣ #.......#   ♣.....♣ ##......#  ♣♣)♣).)♣ #.#...÷.  ♣...@♣..♣ #........#  ♣)........♣###.##...##   ♣.###'###.♣#.#..##.##.   ♣. ..... .♣#.#.....#.)   ♣ #.....# ♣#....#....  [39;49;jq em ♣#..)..#♣ ##..##..##   ###.### #.####   ### ### ##   ;j/| ;j &9;j ;j ;j ####.#...#:♣.♣ #..).)..♣♣.♣♣ ##..).)).♣ ##...)♣♣...♣♣ #.......#♣.....♣ ##♣♣)♣).)♣♣ #.#...÷..♣♣....♣..♣♣#........#♣)...@....♣###.##...##♣.###'###.♣#.#..##.##.♣.#.....#.♣#.#.....#.)♣.#.....#)♣#....#.....♣♣#..)..#♣♣##..##..##  #...;jD ;jŶ;j'50;j!;jr# _Found a club.;j?B ♣.♣ #..).)..♣♣.♣♣ ##..).♣)).♣ ##...)♣♣...♣♣ #.......#♣.....♣ ##♣♣)♣).)♣♣ #.#...÷..♣♣....♣..♣♣#........#♣)........♣###.##...##♣.###@###.♣#.#..##.##.♣.#.....#.♣#.#.....#.)♣.#.....#)♣#....#.....  #..# ;jK.;j5&1;j+@;jmDQ _There is an open door here.;jX ♣♣.♣♣ ##..).♣)).♣ ##...)♣♣...♣♣ #.......#♣.....♣ ##♣♣)♣).)♣♣ #.#...÷..♣♣....♣..♣♣#........#♣)........♣###.##...##;jY♣.###'###.♣#.#..##.##.#..@..#...#.)♣.#.....#)♣#....#.....♣#..)..#♣♣##..##..##  #... ;je;jp-2 _;jZ{;j|;j% )).♣ ##...)♣♣...♣♣ #.......#♣.....♣ ##♣♣)♣).)♣♣ #.#...÷..♣♣....♣..♣♣#........#)........♣###.##...##.###'###.♣#.#..##.##.♣.#.....#.♣#.#.....#.)♣.#..@..#)♣#....#.....♣#..)..#♣♣##..##..## ###.### #.######.  ##.# ;j(;j/&3;j9;jj ♣♣...♣♣ #.......#♣.....♣ ##♣♣)♣).)♣♣ #.#...÷..♣♣....♣..♣♣#........#)........♣###.##...##♣.###'###.♣#.#..##.##.♣.#.....#.♣#.#.....#.)#.....#)♣#....#.....♣♣#..@..#♣♣##..##..## ###.### #.######. ### ###   #.. ;j ;j&4;j;j` _You see here the +5 woodcutter's axe.;jC;j!&5;ji;j~[ _n - the +5 woodcutter's axe;jG ;j uGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 devious dagger (weapon)  n - the +5 woodcutter's axe Missiles (go to first with ()j - 7 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) ;jj : b - a +0 helmet (worn)d - a +0 robe Jewellery (go to first with "=)  c - a ring of magical power (worn)f - an amulet of wildshape  g - an amulet of dissipation  i - a +4 ring of slaying  k - a +4 ring of slaying  m - a ring of protection from cold Talismans (go to first with %)h - a quill talisman  ;j l - a rimehorn talisman;jYn - the +5 woodcutter's axe. A weapon that chops foes down as steadily and methodically as a forester cuttingwood. The unchanging rhythm of its work has settled on it with the force of natural law, and no amount of force or skill can make it swing faster or slower.Base accuracy: -4 Base damage: 15 Base attack delay: 1.0 This weapon's minimum attack delay (1.0) is reached at skill level 0.  Your skill: 0.0  Current attack delay: 1.0. Damage rating: 18 (Base 15 x 87% (Str) x 100% (Skill) + 5 (Ench)). This battleaxe falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a two-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Axes} {two-handed} ;jZJ(w)ield, (d)rop, (=)adjust, or (i)nscribe.);jI  Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 devious dagger (weapon)  n - the +5 woodcutter's axe );jJ Missiles (go to first with ()  j - 7 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 robe Jewellery (go to first with "=)  c - a ring of magical power (worn)  f - an amulet of wildshape  g - an amulet of dissipation  i - a +4 ring of slaying  k - a +4 ring of slaying  m - a ring of protection from cold Talismans (go to first with %)  h - a quill talisman  l - a rimehorn talisman,;jhn - the +5 woodcutter's axe. A weapon that chops foes down as steadily and methodically as a forester cuttingwood. The unchanging rhythm of its work has settled on it with the force of natural law, and no amount of force or skill can make it swing faster or slower.Base accuracy: -4 Base damage: 15 Base attack delay: 1.0 This weapon's minimum attack delay (1.0) is reached at skill level 0.  Your skill: 0.0  Current attack delay: 1.0. Damage rating: 18 (Base 15 x 87% (Str) x 100% (Skill) + 5 (Ench)). This battleaxe falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a two-handed weapon. ,;j[uAIt cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Axes} {two-handed} (w)ield, (d)rop, (=)adjust, or (i)nscribe.-;j{-;j-;j ♣♣...♣♣ #.......#.. target the Gusty  ♣.....♣ ##......#.. Deep Elf of Hepliaklqana ......  ♣♣)♣).)♣♣ #.#...÷.... Health: 45/45 ========================  ♣♣....♣..♣♣#........#. Magic: 30/30 ========================  ♣)........♣###.##...## AC: 3-;j[Str: 5  ♣.###'###.♣#.#..##.##. EV: 14Int: 25  ♣.#.....#.♣#.#.....#.) SH: 0Dex: 15  ♣.#.....#)♣#....#..... XL:  9 Next:  5% Place: Dungeon:6  ♣♣#..@..#♣♣##..##..##. Noise: ---------  Time: 5555.6 (0.0)  ###.### #.######.. n) +5 woodcutter's axe  -;j### ### ##.. Cast: Shock  #... -;jZ #...  #..#   #...-;j@s   ##.#   #..-;ji  _Found the +5 woodcutter's axe. _Found a club. _There is an open door here. -;j_You see here the +5 woodcutter's axe. _n - the +5 woodcutter's axeYou unwield your +0 devious dagger. You feel guileless.-;j-;jA+6.6 (1-;j-;j7u _Found a club. _There is an open door here. _You see here the +5 woodcutter's axe. _n - the +5 woodcutter's axe  You unwield your +0 devious dagger. You feel guileless. _n - the +5 woodcutter's axe (weapon).;j ♣)).♣ ##...)....♣♣...♣♣ #. ♣.....♣ ##......# ♣♣)♣).)♣♣ #.#...÷...♣....♣..♣♣#........#.♣)........♣###.##...##♣.###'###.♣#.#..##.##.#.....#.♣#.#.....#.)♣.#..@..#)♣#....#....♣♣#.....#♣♣##..##..#####.### #.####### ### ##...;j5#...##.#.;ju#.;jw&7.;jV.;j.;jbtM♣.♣♣ ##..).. ♣)).♣ ##...)....♣♣...♣♣ #. ♣.....♣ ##......# ♣♣)♣).)♣♣ #.#...÷...♣....♣..♣♣#........#.)........♣###.##...##♣.###'###.♣#.#..##.##.♣.#..@..#.♣#.#.....#.).#.....#)♣#....#....♣♣#.....#♣♣##..##..##  .;jt\###.### #.######...;j.;j%&8.;j@.;j .;jM M ♣.♣ #..).)♣♣.♣♣ ##..).. ♣)).♣ ##...)....♣♣...♣♣ #. ♣.....♣ ##......#.;j4N 4 ♣♣)♣).)♣♣ #.#...÷...♣♣....♣..♣♣#........#.♣)........♣###.##...#####@#####.##.♣.#.....#.♣#.#.....#.).#.....#)♣#....#....  .;jZN d♣♣#.....#♣♣##..##..##..;j~N .;jY .;ja &9.;j6w g _There is an open door here..;j M#.####.#...#: ♣.♣ #..).)♣♣.♣♣ ##..).. ♣)).♣ ##...)....♣♣...♣♣ #. ♣.....♣ ##......# ♣♣)♣).)♣♣ #.#...÷...♣♣....♣..♣♣#........#..;jU =♣)...@....♣###.##...##♣.###'###.♣#.#..##.##.♣.#.....#.♣#.#.....#.)  ♣.#.....#)♣#....#......;j .;j< .60 _.;jo .;j /;j M)).).###.#.#.####.#...#: ♣.♣ #..).)♣.♣♣ ##..).. ♣)).♣ ##...)....♣♣...♣♣ #. ♣.....♣ ##......# ♣♣)♣).)♣♣ #.#...÷...♣♣...@♣..♣♣#........#.♣)........♣###.##...##♣.###'###.♣#.#..##.##.  ♣.#.....#.♣#.#.....#.).♣♣ /;j/;j&1/;j32/;j2/;j /;j /;jA /;j 0;jx0;j0;j0;j0;j0;j0;jT0;j0;js 0;jx 0;jq 2;jw2;j|2;j2;jv2;j #.####.#...#:.....# ♣.♣ #..).)... ♣♣.♣♣ ##..).. ♣)).♣ ##...) ♣♣...♣♣ #.......# ♣.....♣ ##. ♣♣)♣).)♣♣ #.#...÷... 2;j♣♣....♣..♣♣#........# ♣)....@...♣###.##...### ♣.###'###.♣#.#..##.##. ♣.#.....#.♣#.#.....#.) ♣.#.....#)♣#....#...... ♣♣#.....#♣♣##..##..## ###.### #.######.. ### ### ##. #.. #...#2;jw2;j_&22;j.2;j-3;j3;jO3;j3;j3;j 3;j 3;j# 3;j0 3;jn43;js3;jt4;j$=  #.)).).###.#......   #.####.#...#:   ♣.♣ #..).)   ♣♣.♣♣ ##..).   ♣)).♣ ##...)...   ♣♣...♣♣ .#   ♣.....♣ ##......#   ♣♣)♣).)♣♣ #.#...÷..   ♣♣...@♣..♣♣#........#.   ♣)........♣###.##...#   ♣.###'###.♣#.#..##.##   ♣.#.....#.♣#.#.....#.)  4;j= ♣.#.....#)♣#....#...  ♣♣#.....#♣♣##..##..##  ###.### #.######  ### ### ##   #...4;jH4;jO&34;jY4;jv[4;j 4;j: 4;j* 4;jv 5;jQ5;jDA 5;jG 5;jQ 5;jR 5;j 5;j 5;jC 5;j 6;j6o6;j{6;jE6;j66;j$86;j=6;jU6;j]V6;j n  #.)).).###.#   #.####.#...#:  ♣.♣ #..).)  ♣♣.♣♣ ##..)  ♣)).♣ ##...)  ♣♣...♣♣ #.#   ♣.....♣ ##......#  6;j  ♣♣)♣).)♣♣ #.#...÷  ♣♣..@.♣..♣♣#.#   ♣).♣###.##...   ♣.###'###.♣#.#..##.##   ♣.#.....#.♣#.#.....#.   ♣.#.....#)♣#....#   ♣♣#.....#♣♣##..##..##   ###.### #.######  6;j}  ### ### ##   #6;j 6;ju &46;jm% 6;j& 7;j{K  #.)).).###.#  #.####.#...#:  ♣.♣ #..).)  ♣♣.♣♣ ##..)  ♣)).♣ ##...)  ♣♣...♣♣ #.#  ♣.....♣ ##......#  ♣♣)♣).)♣♣ #.#...÷  ♣♣.@..♣..♣♣#.  ♣).♣###.##...  ♣.###'###.♣#.#..##.  ♣.#.....#.♣#.#.....#  ♣7;jEL.#.....#)♣#....#  ♣♣#.....#♣♣##..##..  ###.### #.######  ### ### ##  #7;jW7;jbZ&57;jf7;j*i  #.)).).###.#  #.####.#...#:  ♣.♣ #..).)  ♣♣.♣♣ ##..) 7;j ♣)).♣ ##...)  ♣♣...♣♣ #.  ♣.....♣ ##...... 7;j ♣♣)♣).)♣♣ #.#...÷ 7;j ♣♣@...♣..♣♣#  ♣)7;jW.♣###.##  ♣.###'###.♣#.#..##.  ♣.#.....#.♣#.#.....  ♣.#.....#)♣#....# 7;j} ♣♣#.....#♣♣##..##..  ###.### #. 7;j ### ###   #7;j7;j7;j&67;jP7;j7;j&   #.####.#...#:  ♣.♣ #..).). ♣.♣♣ ##..)  ♣)).♣ ##...) ♣...♣♣ #...7;j C  ♣.....♣ ## ♣)♣).)♣♣ #.#...÷ ♣....♣..♣♣#.....  ♣@........♣###.## 7;j A ♣.###'###.♣#.#..##  ♣.#.....#.♣#.#... 7;j   ♣.#.....#)♣#....#  ♣♣#.....#♣♣##..## 7;j=  ###.### #.####  ### ###7;jj U  7;j/ 7;j4 &77;jG= 7;j@ M _You see here a +0 whip.7;j 7;j@ 7;j 7;j( 8;j<38;jv8;j8;j8;j%$ _8;j8;j 8;j8;jp8;j8;j Y  Items here: )) ÷÷.8;j8;j _8;j<8;j8;j8;j(8;j8;j|"8;j0,8;j48;j:=  You see here a +0 spear.8;j_=8;j> _8;j@8;jD8;j%G8;jgG8;jI8;j}M8;j P8;jRP8;jdR8;jV8;jY8;jZ8;j\8;jI_$  Things that are here:8;jbcc  a +0 heavy hand axe; a +0 whip8;j_f8;jNg _8;ji8;jl$  Things that are here:8;jqP  a +0 trident; a +0 scale mail; a +0 buckler8;ju8;jIu _8;j(x8;j;}8;jR,8;jȐ8;j$  Things that are here:8;j7%  8;jMa +0 spear; a +0 scale mail; a gnoll skeleton8;jh8;j' _8;jp8;j^8;j8;j8;j 8;j8;jD8;j8;j8;j8;jw8;j8;jf8;j>8;j+,8;j8;j8;jg8;j8;j8;j_8;j,8;jC,8;j8;j<8;j8;jm8;jBB8;jy8;j,8;j78;j ,8;j 8;jmn8;j8;js8;j8;j8;j8;jz8;j8;jl8;j8;j!,8;j"8;j:$8;j%8;j&8;j,'8;jr(8;j&*8;j|*8;jq1n8;js28;j38;j38;j#58;j]68;j8B8;j:8;j;8;jT<8;j-=8;j>8;j?,8;j@8;jmB8;jJC8;jC8;jrD8;jN  #..#...  #....  ##..###  #......#  #  #####...### #######.#....##... ##....#........##.# #........602.6 (35.0) ##.....##.......... ##.##..........##  ####......##..#.  ##.##..##....  ###......#...   #......#### 8;j #......###.  ##....###<. 8;j8;j48;j'E _Done exploring.9;j_9;j9;jB9;jjB0.0)............9;jH9;jRM9;jrPE _Done exploring.9;jp  #..#. #. ##..###. #......#.9;j  ##. #####...###.# #######.#....##. ##....#.##.# #. ##.....##.9;j2 ##.##.##. ####......##..#..#9;j ~ ##.##..##.....# ###......#. #......# #......###. ##....###<.ß9;j 9;j 23.6 (1 _9;j 9;jA % #..#. #. ##..###. #......#. ##. 9;j #####...###.# #######.#....##....# ##....#.##.# #. ##.....##. 9;j ##.##..........##. 9;j2 ####......##..#..#. ##.##..##.....# 9;jY s###......#....# 9;j} s#......# #......###. 9;j I##....###<.ß.9;j 9;j &49;j| 9;j :;j[ #..#......#   #.   ##..###.   #......#..#   ##.   #####...###.#   #######.#....##....#   ##....#.##.#   #. ##.....##. ##.##..........##.   ####......##..#..#.   ##.##..##.....##.   ###......#....#. #......# #......###...# ##....###<.ß.)5:;jg:;jRi:;j\ #..#......#. #. ##..###. #......#..#. ##. #####...###.###. #######.#....##....##. ##....#.##.####. #.÷ ##.....##.# ##.##..........##....# ####......##..#..#..# ##.##..##.....##.# ###......#....#.#  #......#  #......###...##  ##....###<.ß.)) :;jb:;j &6:;ji:;j2:;jh#..#......#.#.##..###.#......#..#.##.#####...###.###.#######.#....##....##.##....#.##.####.#.÷###.....##.###.##..........##....#.####......##..#..#..#.##.##..##.....##.#.###......#....#.##......##......###...##.##....###<.ß.)).:;jdo:;j.w&7:;j}:;j:;j#..#......#.#.##..###.#......#..#.##.#####...###.###.#######.#....##....##.##....#.##.####.#.÷###.....##.##>##.##..........##....#.####......##..#..#..#.ß##.##..##.....##.#.###......#....#.##.#......#'#......###...##.##....###<.ß.)).ß:;jiY8:;j? #..#......#...##....##..###.#......#..#.##.#####...###.###.#######.#....##....##.##....#.##.####.#.÷###.....##.##>###.##....##....#.####......##..#..#..#.ß.##.##..##.....##.#.###......#....#.##.##......#'##......###...##.##....###<.ß.)).ß.:;j G :;j=T &9:;j5X :;jLZ :;j #..#......#...#.#.....##..###.#......#..#.##.....#####...###.###....########.#....##....##.##....#.##.####.#.÷###.##.....##.##>###.##...##....#...#####......##..#..#..#.ß.###.##..##.....##.#...####......#....#.##.##......###'##......###...##...###....###<.ß.)).ß.:;j) Z10;;jZ#..#......#...#.#.....##..###.#......#..#.##.....;;jZ#####...###.###....########.#....##....##.....###....#.##.####.....##.÷###.##.....##.##>##.##.##..##....#...#####......##..#..#..#.ß.#.##.##..##.....##.#...#.###......#....#.##.##.#......###'##......###...##...#.##....###<.ß.)).ß.;;jd;;j,|&1;;jk;;j{#..#......#...#.#.....##..###..#......#..#.;;jp|i##.....#####...###.###....##.#######.#....##....##.....###....#.##.####.....##.÷###.##.....##.##>##.##.##.##....#...#####......##..#..#..#.ß.#.##.##..##.....##.#...#.###......#....#.##.##.#......###'###.#......###...##...#.##....###<.ß.)).ß.;;j;;j&2;;j;;jH;;j F ;;jH  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - FoxfireConjuration/Fire3%1  c - Launch Clockwork BeeForgecraft4% 3  d - Scorch;;jaI Fire10%2  e - GloomHexes/Necromancy21% 3  f - Brom's Barrelling BoulderConjuration/Earth;;jN 30% 4  g - AnguishHexes/Necromancy54% 4 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>;jk >;jr >;j,{ #..#......#...#... target the Gusty#................. Deep Elf of Hepliaklqana ......##..###........... Health: 45/45 ========================#......#..#....... Magic: 30/30 ========================##................ AC: 3Str: 5#####...###.###....##. EV: 14Int: 25#######.#....##....##.....## SH: 0Dex: 15##....#........##.####.....## XL:  9 Next:  5% Place: Dungeon:6#...........@.........÷###... Noise: ---------  Time: 5612.6 (0.0)##.....##.............##>[0;10>;j`| Ym##.. n) +5 woodcutter's axe##.##..........##....#...### Cast: Shock####......##..#..#..#.ß.#..##.##..##.....##.#...#..###......#....#.##.##.. #......#########'###. #......###...##...#.. ##....###<.ß.)).ß.... Things that are here: _a +0 trident; a +0 scale mail; a +0 buckler  Things that are here: _a +0 spear; a +0 scale mail; a gnoll skeleton _Done exploring. _Done exploring.>;jv P  Okay, then.>;j >;j >;jl . _?;j٘G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?;jZ?;ja' Your spells (cast)TypeFailure Level  a - ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c + AirstrikeAir2% 4 d - Forge Lightning SpireAir/Forgecraft7%4 ?;jbSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitB;jXB;jaB;ji #..#......#...#... target the Gusty#................. Deep Elf of Hepliaklqana ......##..###........... Health: 45/45 ========================#......#..#....... Magic: 30/30 ========================##................ AC: 3Str: 5#####...###.###....##. EV: 14B;jGjInt: 25#######.#....##....##.....## SH: 0Dex: 15##....#........##.####.....## XL:  9 Next:  5% Place: Dungeon:6#...........@.........÷###... Noise: ---------  Time: 5612.6 (0.0)##.....##.............##>##.. n) +5 woodcutter's axe##.##..........##....#...### Cast: ShockB;j|j####......##..#..#..#.ß.#..##.##..##.....##.#...#..###......#....#.##.##..B;jj #......#########'###. #......###...##...#..B;jj% ##....###<.ß.)).ß....  _a +0 spear; a +0 scale mail; a gnoll skeleton _Done exploring. B;jpkj_Done exploring. _Okay, then.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B;jkB;jt9#..#......#...#... target the Gusty#................. Deep Elf of Hepliaklqana ......##..###........... Health: 45/45 ========================#......#..#....... Magic: 30/30 ========================##................ AC: 3Str: 5#####...###.###....##. EV: 14Int: 25B;jt1#######.#....##....##.....## SH: 0Dex: 15##....#........##.####.....## XL:  9 Next:  5% Place: Dungeon:6#...........@.........÷###... Noise: ---------  Time: 5612.6 (0.0)##.....##.............##>##.. n) +5 woodcutter's axeB;j.u##.##..........##....#...### Cast: Shock####......##..#..#..#.ß.#..##.##..##.....##.#...#..B;j_u###......#....#.##.##.. #......#########'###. #......###...##...#..B;ju ##....###<.ß.)).ß....  _a +0 spear; a +0 scale mail; a gnoll skeleton B;jui_Done exploring. _Done exploring. _Okay, then.B;jv-Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B;j}P  Okay, then.B;jB;jB;j. _C;jrC;j  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   i + Spellcasting 7.2   4.8  +3          C;jt3 b - Axes   0.0   1.4  -2   j - Conjurations   3.8   3.4  +1   c - Unarmed Combat   0.0   1.4  -2   k + Forgecraft3.5   3.4  +1   d - Throwing   0.0   1.0   0   l + Air Magic7.6   6.7  +1      C;j     e - Short Blades   0.0   1.0   0   m - Invocations   0.0   0.8  +1  C;j     n - Evocations   0.0   0.8  +1  C;jx f - Armour   0.0   1.4  -2   o - Shapeshifting   0.0   1.0   0  g + Dodging6.5   4.9  +2  C;jk    h + Stealth7.0   4.8  +3                          C;j        C;j            C;ja        C;jD.The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsD;j= b + Axes 0.0K;jK;jK;j#..#......#...#... target the Gusty#................. Deep Elf of Hepliaklqana ......##..###........... Health: 45/45 ========================#......#..#....... Magic: 30/30 ========================##................ AC: 3Str: 5#####...###.###....##. EV: 14Int: 25#######.#....##....##.....## SH: 0Dex: 15##....#........##.####.....## XL:  9 Next:  5% Place: Dungeon:6#...........@.........÷###... Noise: ---------  Time: 5612.6 (0.0)##.....##.............##>;jŮm##.. n) +5 woodcutter's axe##.##..........##....#...### Cast: Shock####......##..#..#..#.ß.#..##.##..##.....##.#...#..###......#....#.##.##.. #......#########'###. #......###...##...#.. ##....###<.ß.)).ß....  _Done exploring. _Done exploring. _Okay, then.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.K;j>K;jvK;jZK;jNK;jK;jUK;jcK;jrK;jsK;jK;jE _Done exploring.L;jh#..#......#...#.#.....##..###.#......#..#.##....#####...###.###....##.#######.#....##....##.....##.##....#.##.####.....##.#.÷###.##.....##.##>##.##.##.##....#...###.####......##..#..#..#.ß.#.##.##..##.....##.#...#.###......#....#.##.##.#......#########'###.#......###...##...#.##....###<.ß.)).ß....#L;j?L;jI23.6 (1 _L;jL;jL;jT( &#..#......#...#.#.....##..###.#......#..#.##...#####...###.###....##.#.#....##....##.....##.##....#.##.####.....##.#.L;j( ÷###.##.....##.##>##.##.##.##....#...###.####......##..#..#..#.ß.#.##.##..##.....##.#...#.###......#....#.##.##.#......#########'###.#......###...##...#.##....###<.ß.)).ß....#L;jC) L;jf1 L;j?U C4L;jӓ #..#......#...#.#...##..###.#......#..#.##..#####...###.###....##.#.#....##....##.....##.##....#.##.####.....##.#.÷###.##.....##.##>##.##.##.##....#...###.####......##..#..#..#.ß.#.##.##..##.....##.#...#.###......#....#.##.##.#......#########'###.#......###...##...#.##....###<.ß.)).ß....##.L;j L;j &5L;jc L;jv M;j#..#......#...#.#.....##..###....#......#..#.##.......:#####...###.###....##.#.#....##....##.....##. ##....#.##.####.....##. #.÷###. ##.....##.##>##.##.##.##....#...###.####......##..#..#..#.ß.#.##.##..##.....##.#...#.###......#....#.##.##.#......###'###.#......###...##...#.##....###<.ß.)).ß....##.M;jM;ju&6M;jRM;jM;j.Y#.........##..###......#......#..#.#.....:#####...###.###....##...... #######.#....##....##... #....#........##.####.....##. .............÷###....####>##....##....#...#####......##..#..#..#.ß.#... ##.##..##.....##.#...#.#......#....#.##.##. #......#########'##......###...##...#..##....###<.ß.)).ß....###.##...##...#.#...M;j`M;j"j&7M;jqM;jsM;j2 #.###..###....#......#..#.##........:.#####...###.###....##..#....##....##.....##. ....#.##.####.....##.÷###. .....##.##>##. #.##.##....#...###. ####......##..#..#..#.ß.#.##.##..##.....##.#...#.###......#....#.##.##.#......#########'###.#......###...##...#.##....###<.ß.)).ß....##.##...#.##...##...#.#.M;j9 M;j &8M;j M;jK M;j#.###..###.##......#..#.....###........:.#####...###.###....##..#....##....##.....##.#.##.####.....##.÷###.##.##>##. .##.##....#...###.......##..#..#..#.ß.#.##.##..##.....##.#...#.###......#....#.##.##.#......#########'###.#......###...##...#.##....###<.ß.)).ß....##.##...#.##...##...#.#.M;jwM;j &9M;j(M;j$*N;j#..##...#..#.......##.##..###.....#.#......#..#..# ##...................:...<  #####...###.###....##.. ####.#....##....##.....##.###.####.....##..÷###.. ...##.....##>##.......##....#...### ##......##..#..#..#.ß.#.##.##..##.....##.#...#.###......#....#.##.##..#......#########'###.....##...#.....##....###<.ß.)).ß....##N;juN;j`'20N;jdN;j%N;j.4N;j&;N;j'=N;j- Q#..#......#...#.#.............##.##..###..........#.#......#..#.....#.##...........:...<.#####...###.###....##..#....##....##.....##. .#.##.####.....##.÷###.##.##>##. #.##....#...###. #......##..#..#..#.ß.#. ##.##..##.....##.#...#.###......#....#.##.##.#......#########'###.#......###...##...#.##....###<.ß.)).ß....##.N;j7 N;jA &1N;jH N;jJ N;j N;j^ (#..#......#...#.N;j #.N;j# ..N;j ##.N;j )##..###.....N;j1 #.N;jt 1#......#..#.N;j# ......#.N;j ##.N;j q...........:...<.N;j\ P#####...###.###....##.N;j O.#....##....##.....##. 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V;j #.# .# # V;j0 ,4.1 (2.5V;j;6 V;jq9 ? _You climb downwards.  Found a transporter.V;j/< a _There is a stone staircase leading up here.X;j}i1...##########<@.⌠.©.⌠##...#..####.# #... .#.#.#.#.# #.#X;jWsX;ju_9=9 (0.8 _X;jzX;j#~X;jx #..##.o..########## #<.@⌠.©.⌠# #...#..### ###.# ## .... #.#.##.#.# o   orc warrior (asleep)..# #..#5.7X;j0 X;j  You encounter an orc warrior. It is wielding a +0 flail and wearing a +2 chain _mail of poison resistance.Z;jp  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z;j8- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Z;j Z;j Z;j Z;j F _Unknown command.[;j ..ß. o.. #o)# .####.oo......########### [;j#<..@.©.⌠# #...#..### ###.#.## ....###.#.##.#.# ..#.# oo 2 orc priests (asleep)..#.#o   orc (asleep)[;j8 .oYou encounter 2 orc priests and an orc.Found a glowing battleaxe.[;j; oThe orc warrior shouts! You hear a shout! x3[;j=U.o[;jM?E.o[;j@T.o[;jQD oYou encounter an orc. It is wielding a +0 club.[;j`z ooo1 wandering)ooo 3 orcs (1 missile, 2 wandering)You encounter an orc. It is wielding a +0 mace and quivering boomerangs.[;jsj,6.4 (0.7[;j{[;j# _You hear a shout! x2[;j̍W _There is an orcish standard here.[;jG #. $. Oo. ©##.##o .ß. #.#.#[. o. $#o#... )#..o.#.#####...#o....oo# ########## #<..⌠@©.⌠# #...#..### ###.#.## ....# ##.#.##.#.# ..#.# O   ogre (wandering)..#.# ooo 3 orc priests (2 wandering)ooo 4 orcs (1 missile, 3 [;j *wandering)[;j&\ _OYou encounter an orc, an ogre and an orc priest.Found a pair of runed boots and 29 gold pieces.  Found a roughly hewn altar of Beogh. Found a transporter.[;j'K.o[;jR+q oThe orc shouts! x2[;jL,Q.o[;j/ oYou encounter an orc. It is wielding a +0 trident.[;j2 oYou encounter an orc priest. It is wielding a +2 mace of protection.[;j~3[;j53o.[;j6>.o[;j7.[;j8K.o[;j4:U.o[;jT oooo 2 orc warriorso 4 orc priests (1 wandering)o 3 orcsYou encounter an orc warrior. It is wielding a +1 mace of draining.The orc warrior shouts![;j0^x30==7.2 (0.8[;js[;j0 _The orc leaves your sight.];jP>#. $o _.. ©##.##. Oßo##.];j .#oo .. $# ... o#..o .#####o..# .o..o.o# ########## <..⌠.©.⌠##...#@.######.#.##  ....# ##.# #..   orc warrior#.# o 2 orcs];j'];j'8.0];j];j ];j b##. Oßo##. .#oo ...$#.# ... o#..o.# .#####o..# .o..o.o# ########## #<..⌠.©.⌠##...#..#####.#@## ........# ];jx #..##.# #..# oooo 4 orc priests (1 wandering) ...oo 2 orcs ];j 0O];jk J[o];j 3o.];j .];j2 5o.];j* J.o];jO 2o];j/ Z.ß.oO   ogreooo 3 orc priests (1 wandering)ooo 3 orcs (1 missile)];j8 *7 (0.7];jH ];jS ^;jC .#[. Oo.$#o .oo o#.... .#####.. .o.oo.o# ########## #<..⌠.©.⌠#...#..##..###.#.## .......@# #..##.# #...#.#  ...oo 2 orc priests#.#oo 2 orcs o.o.o 3 orcs (1 missile)9.4^;j}^;j^;j U .oo o#o... .#####.. .oo.o.o# ########## <..⌠.©.⌠#...#..##..###.#.## ......# #..##.# #..#  ...#.#   orc priestoooo^;jD^;jMX.oo 3 orc priests^;jұD=60.1^;j^;jG^;j  .##### oooo..o# ########## #<..⌠.©.⌠#...#..##..###.#.## ........# #..##.# .#  ...#.#^;j ^;j %8^;jx a;jEY oooo..o# ########## #<..⌠.©.⌠...#..##..###.#.## ......# #..##.# a;jHF.#  ...#.#a;jQa;jV'1.5a;j]a;j ########## <..⌠.©.⌠...#..##..###.#.## ......# #..##.# .# a;j ....#.###.#a;ja;j,2.3 (0.8a;j a;j}a;j;+  <..⌠.©.⌠...#..##..###.#.## ......# #..##.# .a;j+ # #........###.#.###.##.#.# #.#a;j2 a;j9 ,3.0 (0.7a;ja a;jc a;jS&;...#..##..###.#.## ........# #..##.# #. ...#.#..#.######...@....##.#.### #.#.# #  ..a;j-a;js5%7a;j9a;j<b;j6..###.#.## ........# #..##.# #.## ... #...#.#####......##.#@###.# #.#.# #  b;j b;jU,4.5 (0.8b;j b;jb;j4 ......# #..##.# #.## ... #..#..#.######........###.#.###.# #.#@#   b;j; b;jfA '5.3b;jRF b;jH b;j41 #..##.# #. ... #...#.#####.......#.#.### #.#.#   b;j6 b;j{< ,6.0 (0.7b;jA b;j1D b;jtz # ... #####......#.#.### #.#.#   b;j~b;j]*8 (0.8b;jb;jc;jU ... #####......#.#.### #.#.#   c;j5c;jLU7.6Swift c;j٨c;jb _You start to feel a little slower.c;jz1* #####......#.#.### #.#.#   c;j9c;jB?,8.3 (0.7c;jCc;jFc;j####......#.#.### #.#.#   c;jc;j?'9.0c;jv!c;j#c;jH ......#.#.### #.#.#   .c;j< c;j %7c;j c;j c;jc;j c;jc;jyc;jc;jBc;j޹c;j c;jyc;jc;jc;jc;jlc;jc;jc;jS>-Swift c;jc;ja _You feel sluggish.c;jc;j;c;jnc;jc;jc;jBc;jc;jc;jc;jHc;jc;jc;jc;jc;jRc;jc;jc;j,c;j-c;j|c;jc;jc;jc;jc;jc;jc;jc;jKc;jc;jc;jc;jWc;jc;jc;jc;jc;j3c;jc;jc;jXc;j{c;jc;j5c;jq _You start to feel a little faster.c;jHc;j3c;jc;jWc;jc;jc;jrc;j c;j1 (c;j c;jk _You no longer feel sluggish.c;jc;jkc;jEc;jc;j%,c;jc;jc;j{,c;j7c;jc;j(,c;jc;j!c;jm$c;j$c;j}%c;j&c;j)c;j)c;j~*c;j+c;j.,c;j]/c;j0c;j#3c;j\3c;j3c;j>5c;j7c;j78c;j8c;jQ:c;j<c;j.=c;j=d;j. T########################.......@................######################## d;j1705.1 (35.4)d;js,6.1 (36d;jd;j!, _o - an amulet of faithd;jd;jNd;jd;jJd;jd;jBd;jXd;j%d;jd;jd;jjd;j(,d;jd;jd;j2d;jnd;jd;jd;jjd;jd;jd;jWd;jVd;jd;jOd;jd;jd;jd;jd;j d;jd;jd;jxd;jd;jKd;jd;jd;j=d;jd;jd;j@d;jKd;j   ##  #.  #.  #.  #.  #:  ##.  #....17.1 (11.0  8.1 (12d;j ` _Found a parchment of Launch Clockwork Bee.e;ji Ie;jA e;j Xe;j e;j e;j! e;j # e;j& ,e;jN' e;j + v  You see here a parchment of Launch Clockwork Bee.e;jS. e;j/  _e;j/ e;j0 e;j#4 ,e;j4 e;j7 e;j8 e;j9 e;j9 e;j); e;j= e;j> e;j> e;j%@ e;jB e;jC e;jC e;jF e;jmH e;jH e;jrI e;j?J e;j(N ,e;jN e;jP e;jS e;jS e;jT e;j%V e;jpY ,e;jZ e;j[ e;j`_ e;j_ e;jv` e;jb e;j.e e;j^e e;j;g e;j3h e;jj e;j!k e;jk e;jm e;jp e;jp e;jq e;j@s e;jKv e;jw ,e;j=x e;jz e;j'{ e;j{ e;j| e;j ,e;j e;jà e;j ,e;j e;j e;j ,e;j e;jK e;j# ,e;jΒ e;j$ e;jg ,e;j e;jM e;j@ ,e;j e;j e;j e;j` e;jТ e;jN e;jk e;j e;j^ e;jƩ e;j߬ Be;jX e;j e;jk e;j e;jl e;j ,e;j e;j e;jZ ,e;j e;j' e;j e;j e;j e;j e;j e;j e;jp e;j# e;jj e;j e;ju e;j e;j j  You encounter a black bear.e;j $ #.# #.# #.# ############# #.# ............# #.# e;j M###########.# #.# #.# #.# #.#### #.#  #.....@......h #.# #############.# .............................#Shock ##############################  h   black bear (asleep) e;j 1e;j -51.1 (33e;j 32.1 (34 _e;j6 e;j8 f;ji  Casting: Swiftness (safe; 1% risk of failure)  f;jj\Confirm with . or Enter, or press ? or * to list all spells.g;j? #.#  target the Gusty #.#  Deep Elf of Hepliaklqana ...... #.#  Health: 45/45 ======================== #############g;j@S#.#  Magic: 26/30 ====================---- ............##.#  AC: 3Str: 5 ###########.#g;j~@#.#  EV: 14Int: 25 #.##.#  SH: 0Dex: 15 #.############ #.#  XL:  9 Next:  5% Place: Dungeon:7 g;j@#.....@.....*h #.#  Noise: ---------  Time: 5752.1 (0.0) g;j@############################.#  n) +5 woodcutter's axe .............................#  Cast: Shock g;j@?##############################  g;j@ h   black bear (asleep)g;jA. g;j2AM_You encounter a black bear.g;jNACasting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g;jAAiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetg;jAOAim: a black bear (asleep, empty space bonus: 1/8)g;jZm#.#target the Gustyg;j6[n#.#Deep Elf of Hepliaklqana ......#.#g;jc[Health: 45/45 ======================== ##############.#g;j[Magic: 26/30 ====================---- ............##.#AC: 3g;j[eStr: 5 ###########.##.#g;j[EV: 14Int: 25#.#g;j9\C#.#SH: 0Dex: 15#.############ #.#XL:  9 Next:  5% Place: Dungeon:7g;j\^#.....@......* #.#Noise: ---------  Time: 5752.1 (0.0) ############################.#n) +5 woodcutter's axe .............................#Cast: Shock ##############################h   black bear (asleep) _You encounter a black bear.Casting: Swiftness (safe; 1% risk of failure)  g;jw]Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (asleep, empty space bonus: 1/8)g;jYgh.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target: a black bear (asleep, empty space bonus: 1/8)  The confined air twists around weakly and strikes the black bear.  The black bear growls angrily.g;j{_Whg;j`'===g;j`3.1 (1g;jneg;jwh8 _The black bear is lightly wounded.g;j} G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g;jC|  #.#  target the Gusty #.#  Deep Elf of Hepliaklqana ...... #.#  Health: 45/45 ======================== ##############.#  Magic: 22/30 =================------- ............##.#  AC: 3Str: 5 ###########.##.#  EV: 14Int: 25 #.##.#  SH: 0Dex: 15 #.############ #.#  XL:  9 Next:  5% Place: Dungeon:7 #.....@....*h* #.#  Noise: ===------  Time: 5753.1 (0.0) ############################.#  n) +5 woodcutter's axe .............................#  Cast: Shock ##############################   h   g;j'} black bear _The black bear is lightly wounded.  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (lightly wounded, empty space bonus: 2/8)g;j9#.#target the Gusty#.#Deep Elf of Hepliaklqana ......#.#Health: 45/45 ======================== ##############.#Magic: 22/30 =================------- ............##.#AC: 3Str: 5 ###########.##.#EV: 14Int: 25#.##.#SH: 0Dex: 15g;j': #.############ #.#XL:  9 Next:  5% Place: Dungeon:7#.....@.....*. #.#Noise: ===------  Time: 5753.1 (0.0) ############################.#n) +5 woodcutter's axe .............................#Cast: Shock ##############################g;j:h   black bear _The black bear is lightly wounded.  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  g;j:Press: ? - help, Dir - move targetAim: a black bear (lightly wounded, empty space bonus: 2/8)h;j(h.  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (lightly wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the black bear.h;j.8 h;j53=h;jL$4.1 (1h;jh;jIb _The black bear is heavily wounded.h;jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h;jʜ #.#  target the Gusty #.#  Deep Elf of Hepliaklqana ...... #.#  Health: 45/45 ======================== ##############.#  Magic: 19/30 ===============--------- ............##.#  AC: 3Str: 5 ###########.##.#  EV: 14Int: 25 #.##.#  SH: 0Dex: 15 #.############ #.#  XL:  9 Next:  5% Place: Dungeon:7 #.....@...*h*. #.#  Noise: ===------  Time: 5754.1 (0.0) ############################.#  n) +5 woodcutter's axe .............................#  Cast: Shock ##############################   h  ;jgm black bear _The black bear is heavily wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (heavily wounded, empty space bonus: 2/8)h;jj3|#.#target the Gusty#.#Deep Elf of Hepliaklqana ......#.#Health: 45/45 ======================== ##############.#Magic: 19/30 ===============--------- ............##.#AC: 3Str: 5 ###########.##.#EV: 14Int: 25#.##.#SH: 0Dex: 15#.############ #.#XL:  9 Next:  5% Place: Dungeon:7#.....@....*.. #.#Noise: ===------  Time: 5754.1 (0.0) h;jl4y############################.#n) +5 woodcutter's axe .............................#Cast: Shock ##############################h   black bear _The black bear is heavily wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (heavily wounded, empty space bonus: 2/8)h;j. Rh.  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (heavily wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the black bear!h;je5 8 h;j6 +5.1 (1h;j; h;j= c _The black bear is severely wounded.h;j G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h;ju #.#  target the Gusty #.#  Deep Elf of Hepliaklqana ...... #.#  Health: 45/45 ======================== ##############.#  Magic: 15/30 ============------------ ............##.#  AC: 3Str: 5 ###########.##.#  EV: 14Int: 25 #.##.#  SH: 0Dex: 15 #.############ #.#  XL:  9 Next:  5% Place: Dungeon:7 #.....@..*h*.. #.#  Noise: ===------  Time: 5755.1 (0.0) ############################.#  n) +5 woodcutter's axe .............................#  Cast: Shock ##############################   h ;j{v}45m  black bear _The black bear is severely wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (severely wounded, empty space bonus: 2/8)i;j#.#target the Gusty#.#Deep Elf of Hepliaklqana ......#.#Health: 45/45 ======================== ##############.#Magic: 15/30 ============------------ ............##.#AC: 3Str: 5 ###########.##.#EV: 14Int: 25#.##.#SH: 0Dex: 15#.############ #.#XL:  9 Next:  5% Place: Dungeon:7#.....@...*... #.#Noise: ===------  Time: 5755.1 (0.0) ############################.#n) +5 woodcutter's axe .............................#Cast: Shock ##############################i;jBeh   black bear _The black bear is severely wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (severely wounded, empty space bonus: 2/8)i;jT†  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (severely wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the black bear!i;jz& i;jl16106.1 (1Shocki;j i;jN _You kill the black bear!i;ji i;jYj i;jj i;jn i;j'o i;js Xi;j.v i;jv M7=i;jw i;jz i;jd{ i;j{ i;jf~ i;j~ %8i;j~ E==i;jP i;j i;j i;jO i;j i;j] j9==i;j i;j ,i;j؋ i;j i;j k20==i;jv i;jɒ ,i;j i;j~ i;j˕ i;j1 i;j i;j m1=i;j ,i;jz i;j¡ i;j( M2=i;jG i;jХ ,i;j^ i;jש i;jK j3==i;j i;jY i;jĮ i;j i;j ,i;j i;js i;jԵ h4==i;j i;jm Bi;j_ i;j h5==i;j i;j, i;jx i;j i;j i;ji k6=i;j i;j i;j i;jV i;j K7=i;j< i;jm Bi;jB Bi;jx ~8==i;j i;j i;j i;jU i;j i;j h9==i;j i;jL i;j i;j i;j n _You start resting.Magic restored.i;j g ....................---i;j 087.1 (31.0)i;j[ 30==---8.1 (32 _i;j j;jB#.# #.# #.#  #.# # #.# .# #.# #.# #.# #.#j;j#.# #.†.... #.# #.# #  j;jj;j19.1 (1.0)j;jj;j_j;j[#.# #.# #.#  #.# # #.# .# #.# #.# #.# #.#j;jy\#.# #.†..... #.# .# #  j;jxj;j_'90j;jxj;j 3j;j_ nj;j4 {=j;j  f  You see here a black bear corpse.j;j` j;j:  _j;jl j;j, j;jM# j;j# j;j"$ j;j% j;j( j;j%) j;ji) j;j+ j;j- j;j-. j;j/ j;j0 j;j3 j;j3 j;jY4 j;jp6 j;j_9 j;j9 j;j: j;j; j;j~> j;j> j;jk? j;jE Xj;jF j;jI j;j1J j;jJ j;jXM j;j7Q ,j;jQ j;j.T j;jW ,j;jY ,j;j_ Bj;ja j;jlc ,j;jUd j;je j;jh j;jEi j;ji j;jMk j;jn j;jn j;j*o j;jq j;jt j;jdt j;jt j;jxv j;jy j;jy j;j=z j;j{ j;j ,j;jr j;j j;j ,j;jZ j;j j;j j;jH j;j j;jč j;j j;ju j;j j;j j;jS j;j j;j j;jǘ j;jW j;j› j;jW j;j6 j;j j;jע j;j j;j j;jz .oo o#o...#.#[ #. .#####...#...# #. oooo..o ...##.##########  #..#.#<..⌠.©.⌠#  #...#...#..###  #..###.#.##  #........# j;j:  #.@##.#.# 816.1 (26.0) ##.##.#.#  #....#.#  ###..#.##..#.######........###.#.###.##.#.##.#.#j;j j;j] ,7.1 (27j;j j;jo # _Found a robe.k;j̧ <#[. O..$#o##.# #.# .oo o#o...##[ #.# .#####...# #.# oooo..o#...##.##########k;j #.#<..⌠.©.⌠#.#...#..### #..###.#.##......#..##.#.##.##.#.# #....#.####..#.# #..#.##### #........##.#.###.# #.#.#k;j k;jF k;j 18.1 (1.0)k;j k;j' l;jNt#.##. .ß.##.# # .#.#[. O..$#o##.# #.# .oo o#o...#...#[ #.# .#####...# #.# oooo..o#l;j ...##.###########.#<..⌠.©.⌠#.#...#..### #@.###.#.## #........#.##.#.##.##.#.# #....#.####..#.# #..#.##### #........##.#.###.#l;j|l;j&9l;jl;jK"l;j4) #. $o _.. ©# #.##. .ß.##.## # # .#.#[. O..$#o##.#. #.# .oo o#o...##...#[ #.# .#####...#....# #.# oooo..o#...##.##########l;j!#.#<..⌠.©.⌠#.#...#..####..###.#.## #........#.##.#.##.##.#.# #....#.####..#.# #..#.##### #........#l;jMl;j'20l;jl;j l;j'$P#. #. $o _.. ©# #. #.##. .ß.##.#S# # #. .#.#[. O..$#o#...#.#. #.# .oo o#o...##...#[ #.# .#####...####....###.# oooo..o#........##.###########.#<..⌠.©.⌠#.#...#..####..###.#.## #........##..##.#.##.##.#.#l;j$PS   water moccasin (asleep) #....#.####..#.# #..#.#####l;jW/l;j731Shockl;j@l;jD_ _You encounter a water moccasin.l;j* . #.# #.# #. $o _.. ©# #.# #.##. .ß.##.l;jy+ a#S# # #.# .#.#[. O..$#o....#.#.# #.# .oo o#o... #...#[# #.# .#####...#####.# oooo..o#.......@.##.##################..#.#<..⌠.©.⌠#.#...#..####..###.#l;j+ L.## #........##..##.#.##.##.#.# #....#.####..#.#l;jE5 l;j> &2l;jE l;jG m;jaG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m;j  target the Gusty #.# Deep Elf of Hepliaklqana ...... #.# #. $o _.. © Health: 45/45 ======================== # #.# #.##. .ß.##. Magic: 26/30 ====================---- #S# # #.# .#.#[. O..$#o AC: 3Str: 5 ***.#.#.# #.# .oo o#o... EV: 14Int: 25 #...#[# #.# .#####... SH: 0Dex: 15 ####....###.# oooo..o# XL:  9 Next: 10% Place: Dungeon:7 .......@.##.##########  Noise: ---------  Time:m;j[40m 5822.1 (0.0) ########..#.#<..⌠.©.⌠#  n) +5 woodcutter's axe ##...#...#..###  Cast: Shock ##..###.#.##  #........#  ##..##.#.#  S   water moccasin (asleep) ##.##.#.#  #....#.#  ###..#.# _You encounter a water moccasin.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  m;jRPress: ? - help, Dir - move targetAim: a water moccasin (asleep, empty space bonus: 3/8)m;jc target the Gusty#.#Deep Elf of Hepliaklqana ......#.# #. $o _.. © Health: 45/45 ========================# #.# #.##. .ß.##. Magic: 26/30 ====================----m;jvc #*# # #.# .#.#[. O..$#o AC: 3Str: 5....#.#.# #.# .oo o#o... EV: 14Int: 25#...#[# #.# .#####... SH: 0Dex: 15m;jc t####....###.# oooo..o# XL:  9 Next: 10% Place: Dungeon:7.......@.##.##########Noise: ---------  Time: 5822.1 (0.0)########..#.#<..⌠.©.⌠#m;jd n) +5 woodcutter's axe##...#...#..###Cast: Shock##..###.#.###........###..##.#.#S   water moccasin (asleep)##.##.#.##....#.####..#.# _You encounter a water moccasin.m;jd Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  m;j e Press: ? - help, Dir - move targetAim: a water moccasin (asleep, empty space bonus: 3/8)m;j_ .S  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (asleep, empty space bonus: 3/8)  The air twists around and strikes the water moccasin!!  The water moccasin hisses angrily.m;jh yS  m;jm 5===3.1 (1m;js 8_m;j&w g _The water moccasin is severely wounded.n;jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n;jA;  target the Gusty #.# Deep Elf of Hepliaklqana ...... #.# #. $o _.. © Health: 45/45 ======================== # #.# #.##. .ß.##. Magic: 22/30 =================------- #*# # #.# .#.#[. O..$#o AC: 3Str: 5 .*S*#.#.# #.# .oo o#o... EV: 14Int: 25 #*..#[# #.# .#####... SH: 0Dex: 15 ####....###.# oooo..o# XL:  9 Next: 10% Place: Dungeon:7 n;jB.......@.##.##########  Noise: ===------  Time: 5823.1 (0.0) ########..#.#<..⌠.©.⌠#  n) +5 woodcutter's axe ##...#...#..###  Cast: Shock ##..###.#.##  #........#  ##..##.#.#  S   water moccasin ##.##.#.#  #....#.#  ###..#.# _The water moccasin is severely wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 4/8)n;j#target the Gusty#.#Deep Elf of Hepliaklqana ......#.# #. $o _.. © Health: 45/45 ========================# #.# #.##. .ß.##. Magic: 22/30 =================-------#.# # #.# .#.#[. O..$#o AC: 3Str: 5..*.#.#.# #.# .oo o#o... EV: 14Int: 25#...#[# #.# .#####... SH: 0Dex: 15####....###.# oooo..o# ;j$3mXL:  9 Next: 10% Place: Dungeon:7.......@.##.##########Noise: ===------  Time: 5823.1 (0.0)########..#.#<..⌠.©.⌠#n) +5 woodcutter's axe##...#...#..###Cast: Shock##..###.#.###........###..##.#.#S   water moccasin##.##.#.##....#.####..#.# _The water moccasin is severely wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 4/8)n;j&O†  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (severely wounded, empty space bonus: 4/8)  The air twists around and strikes the water moccasin!n;j1(n;jW=k3/31154.1 (1Shockn;j_D:_n;jeGR _You kill the water moccasin!n;j In;jߋ Bn;j, n;j n;jĐ n;j n;jC D4=n;jQ n;j n;j n;j n;j n;j: #5n;j` E==n;jS n;j n;jB n;j n;jG ~6==n;j n;j n;jɪ n;j n;jk n;jů n;j n;j k7=n;j n;jl ,n;jD n;j n;jO K8=n;jj n;j n;j' n;j n;j0 n;j= h9==n;j n;jC ,n;j n;j n;j% i30==n;j n;j- ,n;j n;j1 n;j} n;jI n;j n _You start resting.Magic restored.n;j (---n;j 0428.0)n;j 1==---3.1 (19 _n;j/ 8_n;jH o;jUo;jo;jFo;jo;jo;j!o;jo;j,o;jo;j{o;jO=o;jo;j1o;j%o;j{o;jVo;jo;jo;jo;jo;j+j  You see here a water moccasin corpse.o;j8o;j _o;j",o;j8 .>$# ###  #.# #..  #.# #.#.#  .#  #.# #.#.# #. $o  # #.# #.#.# #.##.  #.#@###.#.# .#.#[.50.1 (7.0) #...†.#.#.# #.# .oo#####...#[# #.# .######....###.# oo..........[40m##.###############..#.#<..⌠.  ##...#...#.  ##..###.#.  #........ ;j  9mo;jo;jA+1.1 (8o;j$!o;j#; _Found a stone staircase leading down.p;j7 3p;jp;jip;jp;jjp;j)p;j#+p;j,,p;j,p;j10,p;j51p;j2p;j{5,p;j.6p;j:,p;j ;p;j=M _You now have 305 gold pieces (gained 8).p;j?h  You encounter a scorpion.p;jG ##### ##.s.. ###...# #..@##.# ###  #.# #.. Shock#.# #.#.# #.# #.#.# #.# #.#.# #. $o s   scorpion (asleep)# #.# #.#.# #.##.#.#.###.#.# .#.#[.p;jrH#...†.#.#.# #.# .oop;jQ+8.1 (7p;j8T29.1 (8 _p;jwYp;jO\c _There is a stone staircase leading down here.q;jZG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q;j  target the Gusty  Deep Elf of Hepliaklqana ......  Health: 45/45 ========================  Magic: 27/31 ====================----  AC: 3Str: 5 #####  EV: 14Int: 25 ###*s*.  SH: 0Dex: 15 ###..*#  XL:  9 Next: 15% Place: Dungeon:7 #..@# Noise: ---------  Time: 5859.1 (0.0) #.#.# ###  n) +5 woodcutter's axe # #.# #..  Cast: Shock #.# #.#.# q;jـ #.# #.#.#  #.# #.#.# #. $o  s   scorpion (asleep) # #.# #.#.# #.##.  #.#.###.#.# .#.#[.  #...†.#.#.# #.# .oo _There is a stone staircase leading down here.  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep, empty space bonus: 3/8)q;jtarget the GustyDeep Elf of Hepliaklqana ......Health: 45/45 ========================Magic: 27/31 ====================----AC: 3Str: 5#####EV: 14Int: 25###.*..SH: 0Dex: 15###...#XL:  9 Next: 15% Place: Dungeon:7#..@#Noise: ---------  Time: 5859.1 (0.0)#.#.# ###n) +5 woodcutter's axe# #.# #..Cast: Shock#.# #.#.##.# #.#.##.# #.#.# #. $o s   scorpion (asleep)# #.# #.q;j#.# #.##.#.#.###.#.# .#.#[.#...†.#.#.# #.# .oo _There is a stone staircase leading down here.  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep, empty space bonus: 3/8)q;j ,.s  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (asleep, empty space bonus: 3/8)  The air twists around and strikes the scorpion.q;j) {s  q;j: L===60.1 (1q;j c _The scorpion is moderately wounded.q;jiG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q;j*  target the Gusty  Deep Elf of Hepliaklqana ......  Health: 45/45 ========================  Magic: 23/31 =================-------  AC: 3Str: 5 #####  EV: 14Int: 25 ###**..  SH: 0Dex: 15 ###.*s#  XL:  9 Next: 15% Place: Dungeon:7 #..@# Noise: ===------  Time: 5860.1 (0.0) #.#.# ###  n) +5 woodcutter's axe # #.# #..  Cast: Shockq;j0+ #.# #.#.#  #.# #.#.#  #.# #.#.# #. $o  s   scorpion # #.# #.#.# #.##.  #.#.###.#.# .#.#[.  #...†.#.#.# #.# .oo _The scorpion is moderately wounded.q;jj+0Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q;j+Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetq;j+Aim: a scorpion (moderately wounded, empty space bonus: 3/8)r;j5   target the Gusty  Deep Elf of Hepliaklqana ......  Health: 45/45 ========================  Magic: 23/31 =================-------  AC: 3Str: 5 #####  EV: 14Int: 25 ###....  SH: 0Dex: 15r;j6 ###.s.#  XL:  9 Next: 15% Place: Dungeon:7 #..@# Noise: ===------  Time: 5860.1 (0.0) #.#.# ###  n) +5 woodcutter's axe # #.# #..  Cast: Shock #.# #.#.#  #.# #.#.#  #.# #.#.# #. $o  s   scorpion # #.# #.#.# #.##.  #.#.###.#.# .#.#[.  r;j7T#...†.#.#.# #.# .oo _The scorpion is moderately wounded.Casting: Airstrike (dangerous; 2% risk of failure)  r;jB7PConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetr;j28Aim: a scorpion (moderately wounded, empty space bonus: 3/8)r;jdB #####      #..@# #.#.# ###  # #.# #..  #.#  #.#  r;jC#.# #.#.# #. $o  # #.# #.#.#    #...† #.#   Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (moderately wounded, empty space bonus: 3/8)  You miscast Airstrike. You feel a sudden electric shock.r;jNF39----4=Contam: 17% --1.1 (1r;jMr;jOV _The scorpion closely misses you.r;jIWG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r;jl   target the Gusty  Deep Elf of Hepliaklqana ......  Health: 39/45 ====================----  Magic: 20/31 ===============---------  AC: 3Str: 5 #####  EV: 14Int: 25 Contam: 17%  ###*...  SH: 0Dex: 15 ###*s*#  XL:  9 Next: 15% Place: Dungeon:7 #..@# Noise: =--------  Time: 5861.1 (0.0) #.#.# ###  n) +5 woodcutter's axe # #.# #..  Cast: Shock #.# r;j #.#.#  #.# #.#.#  #.# #.#.# #. $o  s   scorpion # #.# #.#.# #.##.  #.#.###.#.# .#.#[.  #...†.#.#.# #.# .oo _The scorpion closely misses you.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (moderately wounded, empty space bonus: 3/8)r;j: target the GustyDeep Elf of Hepliaklqana ......Health: 39/45 ====================----Magic: 20/31 ===============---------AC: 3Str: 5#####EV: 14Int: 25 Contam: 17% ###....SH: 0Dex: 15###.*.#XL:  9 Next: 15% Place: Dungeon:7#..@#Noise: =--------  Time: 5861.1 (0.0)#.#.# ###r;j- n) +5 woodcutter's axe# #.# #..Cast: Shock#.# #.#.##.# #.#.##.# #.#.# #. $o s   scorpion# #.# #.#.# #.##.#.#.###.#.# .#.#[.#...†.#.#.# #.# .oo _The scorpion closely misses you.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetr;j} |Aim: a scorpion (moderately wounded, empty space bonus: 3/8)r;jG ds  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a scorpion (moderately wounded, empty space bonus: 3/8)  The air twists around and strikes the scorpion!  The scorpion is almost dead.==2.1 (1r;j A _The scorpion stings you but does no damage.s;jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s;jiF  target the Gusty  Deep Elf of Hepliaklqana ......  Health: 39/45 ====================----  Magic: 16/31 ============------------  AC: 3Str: 5 #####  EV: 14Int: 25 Contam: 17%  ###*...  SH: 0Dex: 15 ###*s*#  XL:  9 Next: 15% Place: Dungeon:7 #..@# Noise: ===------  Time: 5862.1 (0.0) #.#.# ###  n) +5 woodcutter's axe # #.# #..  Cast: Shock #.# s;jF#.#.#  #.# #.#.#  #.# #.#.# #. $o  s   scorpion # #.# #.#.# #.##.  #.#.###.#.# .#.#[.  #...†.#.#.# #.# .oo _The scorpion stings you but does no damage.  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (almost dead, empty space bonus: 3/8)s;jtarget the GustyDeep Elf of Hepliaklqana ......Health: 39/45 ====================----Magic: 16/31 ============------------AC: 3Str: 5#####EV: 14Int: 25 Contam: 17% ###....s;jDSH: 0Dex: 15###.*.#XL:  9 Next: 15% Place: Dungeon:7s;ju#..@#Noise: ===------  Time: 5862.1 (0.0)#.#.# ###n) +5 woodcutter's axe# #.# #..Cast: Shock#.# #.#.##.# #.#.#s;j#.# #.#.# #. $o s   scorpion# #.# #.#.# #.##.#.#.###.#.# .#.#[.#...†.#.#.# #.# .oo s;j q_The scorpion stings you but does no damage.  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s;jS xAiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (almost dead, empty space bonus: 3/8)s;j!@†  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (almost dead, empty space bonus: 3/8)  The air twists around and strikes the scorpion!s;j+(s;j947=83.1 (1Shocks;j9s;jo<L _You kill the scorpion!s;j s;jZ 3s;j x40=s;jP s;j W8=s;jە s;j& ,s;j s;jb s;j U1=s;j* s;j s;jپ 9=5320==12=9% 1==7533=2==1 _You start resting.s;j$>---.......763.0)--- _Your magical contamination has completely faded away.t;jut;jc3t;jt;j3=4=t;jt;jt;j)K4=t;j t;j t;jt;jt;j%t;jh5==t;jt;j4~5==t;jt;jN _HP restored.t;jt;j~6==t;jLt;j,t;j"t;j=7=t;j,t;jFt;j@a8=t;jt;j ,t;jz t;j ~9==t;jt;j,t;j}t;j},t;jt;jyt;ji30==t;jqt;jt;jt;jt;jt;j w1==t;jv#4 _Magic restored.t;j&3t;jB't;j(t;jN,,t;j,t;j/d  You see here a scorpion corpse.t;j1t;j1 _t;jF2t;jD3t;j5t;j59=t;j6t;jo7t;j[9,t;j9t;j;t;j=,t;j >t;j5?t;j5B,t;jBt;jRDt;jGt;j1Ht;jHt;j#Kt;jNt;jOt;jKOt;j$Qt;jSt;jUTt;jTt;jTVt;j!Yt;jYt;jYt;j6\t;j_t;j_t;j`t;jct;jh,t;j\jt;jmt;jqt;jrt;jst;jut;j}Xt;j#,t;j@t;jt;j,t;j6t;jt;jt;j,t;jt;jt;j,t;j؝,t;jt;jgt;jt;jݢt;j,t;jt;jܦt;jPt;jt;jOt;jjt;j%"############.)###.....@.......917.1 (41###.†.###.#########..>### #.# #.#.# ###.######.#.# #.......## #.# #.#.###.##.# #.#.# #.##.# #.#.# #.#. $o _.. ©# # #.# #.#.# #.#.##. .ß.##.# t;jt;j,8.1 (42t;j9_t;j* _Found a short sword.u;j ^#.).###......###.†.###.#######..>### #.# #.#.# ###.######.#.# #.......## #.# #.#.###.##.# #.#.# #.##.# #.#.# #.#. $o _.. ©## #.# #.#.# #.#.##. .ß.##.#u;je G9.1 (1.0)u;j u;j|.#.).###.u;je###.†.###.###########..>### #.# u;ju;j'20v;jv;j9...#.).###.©###.†.###.###########..>### #.# v;j<v;jD&1v;jK;_v;j-Mv;jM=...#.#.).###.©.###.†.###.###########..>### #.# v;j Uv;j*Z&2v;jK`9_v;jӈv;j` #.### ..#.# ...#.#....##.).###.©.  ###.†.###.#############  #..>### #.# . v;jW v;j &3v;jo v;j' w;j..#..# ...# ### ...# ..#....# #.#....##.).###.©. ###.†.###.############# #..>### #.# .. #.#.# ###.##### . w;j3ow;jFo   orc (polearm, wandering)w;ji&4w;j;_w;jDw;jS....# ....# ....# ####....# ..#....# #.#....##.)......####.©..†.###.############# w;j U<..>### #.# ©. .#.# ###.##### ##o. .#.# #.# ..  #.# #.#.###.# # w;jX9o.w;jY/ow;jkeo   orc priest (wandering)o   orc (polearm, wandering)w;jNn&5w;jx9_w;j}w;j> #....# #....# #....# #####....# ...#....# #.#....### #.)......# ###.©..†.###.#############>### #.# o©.o..# #.# ###.##### ####. #.# #.# .# o. #.# #.#.###.# .. #.o 2 orc priests (wandering) #.# #.#.# #.# ß. . #.# #.#.# #.#. $o _.. ©# w;jPD 4o.w;jE >.ow;jQ w;jZ &6w;jf w;jl x;jm#....# #....# #....# #####....# ...#....# #.#....###  #.)......#.©. .†.###.################# >### #.# x;joo©o...# .# ###.##### o#####...# .# #.# ..o .#..o.# .# #.#.###.#.#.. .. )#.#o   orc warrior (wandering) .# #.#.# #.#.##. .ß. #.#ooo 3 orc priests (wandering) .# #.#.# #.#. o. _.. o# oooo 4 orcs (1 polearm, wandering) x;j OFound a +0 club.  The orc warrior shouts! The orc priest shouts! The orc shouts! x2o.x;j?$ox;jk2o.x;jz9©x;jAaoox;j% oo .#.ooO   ogreooo 3 orc priests (1 wandering)oooo 3 orcs (1 polearm)You hear a shout! x4; The orc shouts!x;j5&7x;jH;_x;jOU0 _The orc leaves your sight.y;j# #....# #....# #....# #####....# ...#....# #.#....### #.)......###... †.###.#################. ### #.# .ooo....# # ###.#####..o#####...# # #.#...o# # #.#.###.#.#......)#.# # #.#.# #.#.##Oß.ß.##.# ooo 3 orc priests (1 wandering) # #.#.# #.y;j[$ #. $o._.. ©# oo 2 orcs (1 polearm) # #.#.# #.#.##. .ß.##o#y;jK Oo.o.y;j*R 8o.y;jS 3oy;jV Gooy;jX y;jr e.O   ogreooo 3 orc priests (1 wandering).ooo 3 orcs (1 polearm)y;j &8y;jښ y;j _You hear a shout!y;j{ _ _There is a transporter landing site here.z;j#....# #....# #....# #####....# ...#....# #.#....### .)......###.# .© .###.#################.# #.# .oooo....#  ###.#####..o#####o..#  #.#....#.#....#  #.#.###.#.#..O...)#.#  #.#.# #.#.##.ß.ß.##.#  #.#.# #.#. $.._... o#  #.#.#;j~9m #.#.##. .ß.##.# O.©o.oo.o©.oooooo 4 orc priests (1 wandering)z;jN&9z;j9_z;jw _You encounter an orc priest. It is wielding a +0 flail.z;jjL#....# #....# #....# #####....# ...#....# #.#....### .)......###.#©./ ###.#################.# #.# #.oo.ooo..# ###.#####...#####...# #.#...o#O#....# #.#.###.#.#......)#.# #.#.# #.#.##.ß.ß.##o# #.#.# #.#. $.o_... ©# oo 2 z;jAM[34m#.#.# #.#.##. .ß.##.# 2z;jTM.oz;jZ0oz;jC\<ooz;je8.z;jo   orc priest (o 3 orcs (1 polearm)z;j:'30z;js _Found a jewelled bronze wand.z;j2 #....# #....# #....# #####....# ...#....# #.#....### .)......###.#©./..#########.#  #.# #.o..ooo..# .#####..o#####...# .#...o#O .#.###.#.#..o...)#.# o   orc priest (wandering) .#.# #.#.##.ßoß.##o# oo 2 orcs (1 polearm) z;j3 g.#.# #.#. $.._... ©# .#.# #.#.##. .ß.##.#z;j> K.oz;j? 1o.z;j@ *oz;j8B 3oz;j>C z;j%U [.o   orc warrioroo 2 orc priestso   orcz;j\ &1z;ji ;_z;jO A _The orc priest shouts! You hear a shout! x2{;js#....# #....# #....# #####....# ...#....# #.#....### .)......###.#©./..#########.# #.# #.oo.ooo..# .#####..o###... #.###.#.#..o...)#.# oo 2 orc priests #.# #.#.##.ßoß.##o# o   orc #.# #.#. $.._... ©# {;jVK.o{;jX.o.{;jno   orc priest{;jy&2{;j%{;jI{;j)u#....# #....# #....# #####....# ...#....# #.#....### #.)......###.#©./. .#########.# .# #..ooooo..# # .#####... {;j$v.###.#.#..o...)#.# .# #.#.##.ßoß.##o# {;j{;j{;jю3{;j{;jQ#....# .##....# .##....# .######....# .#...#....# .##.#....### .# .)......###.#©./. #########.# # #..ooooo..# .# #####...#####...#.?#...o#O#....#### ###.#.#..o...)#.# {;ja{;j{;j&4{;jC{;jd 1 _Found a scroll of identify.{;jg [#....# #.# #....# #.# #....# #.# #####....# #.# ...#....# #.# #.#....### #.# .)......###.#{;jg ©./.#####.#  #..ooooo..##.# ...#####...#.?#...o#O#....#### {;jv {;j~ &5{;j0 {;j {;jd #....# #.# #....# #.# #....# #.#  #####....# #.# ...#....# #.# #.#....### #.# .)......###.#.©./.#####.#.#..ooooo..##.# #...o#O#....#### {;jk {;jr &6{;jyz 8_{;j| |;j#....# #.# #....# #.# #....# #.# #####....# #.#  ...#....# #.# #.#....### #.# .)......###.#.#©..#####.#|;j.##..ooooo..##.# ...#####...#.?#...o#O#....#### |;j|;j&7|;j:_|;jB8.1 (2_ _c - a wand of iceblast (11)|;j[.|;j1|;jl8|;jm;N _There are no items here.~;j #....# #.# #....# #.# #....# #.#  #####....# #.# ...#....# #.# #.#....### #.##.)......###.#.#.©.######.#.# #..ooooo..##.##...#####...#.?.#...o#O#....#### #.#.#..o...)#.# #.#.##.ßoß.##o# #.#. $.._... ©# #.#.##. .ß.##.#~;j~;j29.1 (1 _~;j:_~;j ~;jG #....# #.# #....# #.# #....# #.# #####....# #.# ...#....# #.# #.#....### #.##.)......###.~;j6#.#.©.######.#.# #..ooooo..##.# ####...#####...#.?.#...o#O#....#### ##.#.#..o...)#.#  #.#.##.ßoß.##o#  #.#. $.._... ©#  #.#.##. .ß.##.#~;j"~;j('40~;j5@_~;jt 3 ~;jLu #....# #.##### ... #.#....### #####.)......###.#######.# .........©................ ################@#######.#  #..ooooo..##.# ####...#####...#.?##.#.#[. O..$#o#~;j ~;j &1~;jˌ ;_~;jج ~;jS < #### ... ### #####.)......###.#######.# .........©................ ################.#######.#  #..ooooo..##@# ####...#####...#.?...# ...#...o#O#....#####.##.# .oo o#o...#~;j\ ~;j &2~;j ~;j ~;jY #### ... ### #####.)......###.#######.# .........©................ ################.#######.#  #..ooooo..##.##### ####...#####...#@?...# ...#...o#O#....##### ##.#.#..o...)#.#  #.# .#####...#3;jW#....# #.#  #####....# #.# ...#....# #.# #.#....### #.# .)......###.#######.# ©......... #.#######.# #..ooooo..##.##### ...#####...#.@...# #...o#O#....#####.# .#.#..o...)#.# ;j_<4;jd;jm;jp+5.1 (2;jLv;jcx: _i - 2 scrolls of identify (gained 1);jRead which item? Scrolls  t - 3 scrolls of teleportationi - 2 scrolls of identify  r - 5 scrolls of revelation  N - 3 scrolls of noise  c - a scroll labelled PUOMAR APPASK  d - a scroll labelled DYOPOQ FEHY  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - a scroll labelled IRAIHE XAD YTA  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selected;j9;j1M;jW#....# #.#target the Gusty#####....# #.#Deep Elf of Hepliaklqana .........#....# #.#Health: 45/45 ========================#.#....### #.#Magic: 31/31 ======================== ####.)......###.#######.#AC: 3Str: 5 ........©................EV: 14Int: 25 ###############.#######.#SH: 0Dex: 15#..ooooo..##.#####XL:  9 Next: 18% Place: Dungeon:7 ###...#####...#.@...#Noise: ---------  Time: 5945.1 (0.0) ..#...o#O#....#####.#n) +5 woodcutter's axe ;jX#.#.#..o...)#.#Cast: Shock #.#.##.ßoß.##o# #.#. $.._... ©# #.#.##. .ß.##.# #.#.#[. O..$#o# #.# .oo o#o...# #.# .#####...# _Found a jewelled bronze wand. _The orc priest shouts! You hear a shout! x2 _Found a scroll of identify. _c - a wand of iceblast (11) _There are no items here. _i - 2 scrolls of identify (gained 1);j[;j^NIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled PUOMAR APPASK  d - a scroll labelled DYOPOQ FEHY  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - a scroll labelled IRAIHE XAD YTA  m - a scroll labelled FIFFAE SAPECK[?] describe selected;j@;j;j#....# #.#target the Gusty#####....# #.#Deep Elf of Hepliaklqana .........#....# #.#Health: 45/45 ========================;jm #.#....### #.#Magic: 31/31 ======================== ####.)......###.#######.#AC: 3Str: 5 ........©................EV: 14;j1Int: 25 ###############.#######.#SH: 0Dex: 15#..ooooo..##.#####XL:  9 Next: 18% Place: Dungeon:7 ###...#####...#.@...#Noise: ---------  Time: 5945.1 (0.0) ..#...o#O#....#####.#n) +5 woodcutter's axe #.#.#..o...)#.#Cast: Shock #.#.##.ßoß.##o# ;jw#.#. $.._... ©# #.#.##. .ß.##.# #.#.#[. O..$#o# #.# .oo o#o...# #.# .#####...# ;j_Found a jewelled bronze wand. _The orc priest shouts! You hear a shout! x2 _Found a scroll of identify. _c - a wand of iceblast (11) _There are no items here. _i - 2 scrolls of identify (gained 1);j]  As you read the scroll of identify, it crumbles to dust.;j+6.1 (1;j3;jY _c -> f - a scroll of fear;jh ;jm Read which item? Scrolls  f - a scroll of fear  t - 3 scrolls of teleportationi - a scroll of identify  r - 5 scrolls of revelation  N - 3 scrolls of noise  d - a scroll labelled DYOPOQ FEHY  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO ;jNm 2 j - a scroll labelled IRAIHE XAD YTA  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke[?] describe selected;j}% ;j+ ;j3 #....# #.#target the Gusty#####....# #.#Deep Elf of Hepliaklqana .........#....# #.#Health: 45/45 ========================#.#....### #.#Magic: 31/31 ======================== ####.)......###.#######.#AC: 3Str: 5 ........©................EV: 14Int: 25 ###############.#######.#SH: 0Dex: 15;j4 <#..ooooo..##.#####XL:  9 Next: 18% Place: Dungeon:7 ###...#####...#.@...#Noise: ---------  Time: 5946.1 (0.0) ..#...o#O#....#####.#n) +5 woodcutter's axe #.#.#..o...)#.#Cast: Shock #.#.##.ßoß.##o# #.#. $.._... ©# #.#.##. .ß.##.# #.#.#[. O..$#o# #.# .oo o#o...# #.# .#####...# _Found a scroll of identify. _c - a wand of iceblast (11) _There are no items here. _i - 2 scrolls of identify (gained 1)  ;j4 As you read the scroll of identify, it crumbles to dust. _c -> f - a scroll of fear;j7 ;j; Identify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled DYOPOQ FEHY  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - a scroll labelled IRAIHE XAD YTA ;jZ; m - a scroll labelled FIFFAE SAPECK[?] describe selected;j;j;j<#....# #.#target the Gusty#####....# #.#Deep Elf of Hepliaklqana .........#....# #.#Health: 45/45 ========================#.#....### #.#Magic: 31/31 ======================== ####.)......###.#######.#AC: 3Str: 5 ........©................EV: 14Int: 25 ###############.#######.#SH: 0Dex: 15#..ooooo..##.#####XL:  9 Next: 18% Place: Dungeon:7 ###...#####...#.@...#Noise: ---------  Time: 5946.1 (0.0) ..#...o#O#....#####.#;jn) +5 woodcutter's axe #.#.#..o...)#.#Cast: Shock #.#.##.ßoß.##o# #.#. $.._... ©# #.#.##. .ß.##.# #.#.#[. O..$#o# #.# .oo o#o...# #.# .#####...# _Found a scroll of identify. _c - a wand of iceblast (11) _There are no items here. _i - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _c -> f - a scroll of fear;j_]  As you read the scroll of identify, it crumbles to dust.;j:+7.1 (1;j;jq2 _d -> x - a scroll of amnesia;jYBr#....# #.# #####....# #.#  ...#....# #.# #.#....### #.# .)......###.#.# ©........ #.#.# #..ooooo..##.##### ...#####...#..@..# #...o#O#....#####.# ;jB.#.#..o...)#.# # ;j(L;jN&8;jU;j-V;j*]#....# #.# ....# #.# ...#....# #.#  #.#....### #.# ;j7.)......###.#.# ©. .#.#  #..ooooo..##.##### ...#####...#...@.# #...o#O#....#####.# #.#..o...)#.# .# #.##.ßoß.##o# .# #. $.._... ©# .# #.##. .ß.##.# .# #.#[. O..$#o# .# # .oo o#o...# .# ;j6;j+&9;j8_;j[;j >#....# #.# ....# #.# #....# #.# #.#....### #.# .)......###.#.# ©. .#.# #..ooooo..##.##### ...#####...#....@# ...o#O#....#####.# ;jW .#..o...)#.# #.# .##.ßoß.##o# #.# . $.._... ©# #.# .##. .ß.##.# #.# ;j g.#[. O..$#o# #.#  .oo o#o...# #.# ;j ;j '50;j ;j ;j ## .. ###)......###.#######.# .....©................ ############.#######.# #..ooooo..##.##### ...#####...#.....o#O#....######..o...)#.# #.ßoß.##o;jac#.#oooo..o#;j(;j,&1;jY3;jl5;jP;jQ;jQ;jT;jX;j^n;j,_;ja;j$d;j ;j;j,;jD;j;jy,;j;j;ji,;j;jΕ;j;jP;jқ;j;j,;j];j;jr;j٦;jS;jר;j];j;j;j;jZ,;j;j;jV;j;jF;j;jι;jE;j;j;j. .ß.##.# #.# . O..$#o# #.#.#.# o o#o...# #.#.#.#####...# #.#.#.# oooo..o# #.#.#.###  #.#.#... ⌠.©.⌠# #.#.#.###### #..### #.#......... #.## #...@.#654.0);jh..# #####.# #.#.# #.# .# #.# .# #.#[# #.##### .# ......# .# #.###.#;j;jN,6.1 (15;j;j# _Found a robe.;j I;j;j*;jB;j,;j;j;j';jt;jx ;j(";j%,;j&;jd(;jn+,;jw,;j-;j0;jJ1;j 2;jD<  You see here a +0 robe.;jG;j>H _;jH;jK;jYN,;jO;jP;jS;j%T;jT;jX,;j{Y;j \N _You now have 318 gold pieces (gained 13).;j^;j^;j_;jqa;j#d;j]d;je;jf;ji;ji;jj;j m;joi  You encounter a rock fish.;j|*# #.# .# #[# .##### #.# .....# #.# .###.# #.# # .#  #.# .### .#  #.# ..... .# ;j6} #.#...F .#  #@..## ......# .# #.##.#.#Shock .# .. #.#... .# ;ja}#.. ....... .# #. #.# #.##;j}F   rock fish (asleep) .# .;j}#.# .## #.#;j~W # .#;jmGF#79.1 (13;jWF;j480.1 (14 _;j];j;j: G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j .# #.# target the Gusty .# #[# Deep Elf of Hepliaklqana ...... .##### #.# Health: 45/45 ======================== .....# #.# Magic: 27/31 ====================---- .###.# #.# #  AC: 3Str: 5 .# #.# .###  EV: 14Int: 25 .# #.# ***..  SH: 0Dex: 15 .# #.#.*F#  XL:  9 Next: 18% Place: Dungeon:7 ;j .# #@..#  Noise: ---------  Time: 5980.1 (0.0) .# #......#  n) +5 woodcutter's axe .# #.##.#.#  Cast: Shock .# .. #.#... .# #.. ....... .# #. #.# #.##  F   rock fish .# . #.# .# .# #.# # .# _You encounter a rock fish.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike ;j (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 4/8);jk.##.#target the Gusty .##[#Deep Elf of Hepliaklqana ...... .######.#Health: 45/45 ======================== .....##.#Magic: 27/31 ====================---- .###.##.# #AC: 3Str: 5 .##.# .###EV: 14Int: 25 .##.# .....SH: 0Dex: 15 .##.#..*#XL:  9 Next: 18% Place: Dungeon:7 .##@..#;j(Noise: ---------  Time: 5980.1 (0.0) .##......#n) +5 woodcutter's axe .##.##.#.#Cast: Shock .#.. #.#... .##.. ....... .##. #.# #.##F   rock fish .#. #.# .# .##.# # .# _You encounter a rock fish.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jBAiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 4/8);j~-F  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (empty space bonus: 4/8)  The air twists around and strikes the rock fish but does no damage.;ja/F;j oF 2 rock fish;j!5===1.1 (1;j';j)Z _You encounter a rock fish.;jIG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j1.# #.# target the Gusty .# #[# Deep Elf of Hepliaklqana ...... .##### #.# Health: 45/45 ======================== .....# #.# Magic: 23/31 =================------- .###.# #.# #  AC: 3Str: 5 .# #.# .###  EV: 14Int: 25 .# #.# .....  SH: 0Dex: 15 .# #.#**F#  XL:  9 Next: 18% Place: Dungeon:7 .# #@.*F  Noise: ===------  Time: 5981.1 (0.0) .# #;j[37m.....*#  n) +5 woodcutter's axe .# #.##.#.#  Cast: Shock .# .. #.#... .# #.. ....... .# #. #.# #.##  FF 2 rock fish .# . #.# .# .# #.# # ;j.# _You encounter a rock fish.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 4/8);jc.##.#target the Gusty .##[#Deep Elf of Hepliaklqana ...... .######.#Health: 45/45 ======================== .....##.#Magic: 23/31 =================------- .###.##.# #AC: 3Str: 5 .##.# .###EV: 14Int: 25 ;jB.##.# .....SH: 0Dex: 15 .##.#..F#XL:  9 Next: 18% Place: Dungeon:7 .##@..*Noise: ===------  Time: 5981.1 (0.0) .##......#n) +5 woodcutter's axe .##.##.#.#Cast: Shock .#.. #.#... .##.. ....... ;j+.##. #.# #.##FF 2 rock fish .#. #.# .# .##.# # .# _You encounter a rock fish.Casting: Airstrike (dangerous; 2% risk of failure)  ;j:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 4/8);ju #Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 4/8)  The open air twists around violently and strikes the rock fish!!;j G.F;j) v   ;j b4=212.1 (1;j ;j M _You kill the rock fish!;jo G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j.# #.# target the Gusty .# #[# Deep Elf of Hepliaklqana ...... .##### #.# Health: 45/45 ======================== .....# #.# Magic: 20/31 ===============--------- .###.# #.# #  AC: 3Str: 5 .# #.# .###  EV: 14Int: 25 .# #.# .....  SH: 0Dex: 15 .# #.#***#  XL:  9 Next: 21% Place: Dungeon:7 .# #@.*F  Noise: ===------  Time: 5982.1 (0.0) .# #;jK[37m.....*#  n) +5 woodcutter's axe .# #.##.#.#  Cast: Shock .# .. #.#... .# #.. ....... .# #. #.# #.##  F   rock fish .# . #.# .# .# #.# # .# _You kill the rock fish!Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 5/8);j'GP.##.#target the Gusty .##[#Deep Elf of Hepliaklqana ...... .######.#Health: 45/45 ======================== .....##.#Magic: 20/31 ===============--------- ;jH2.###.##.# #AC: 3Str: 5 .##.# .###EV: 14Int: 25 .##.# .....SH: 0Dex: 15 .##.#...#XL:  9 Next: 21% Place: Dungeon:7 .##@..*Noise: ===------  Time: 5982.1 (0.0) .##......#;jCHln) +5 woodcutter's axe .##.##.#.#Cast: Shock .#.. #.#... ;j{Hu.##.. ....... .##. #.# #.##F   rock fish ;jH .#. #.# .# .##.# # .# ;j I7_You kill the rock fish!Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  ;jIIrPress: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 5/8);jCF#  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (empty space bonus: 5/8)  The open air twists around violently and strikes the rock fish.;jM8 ;jN+3.1 (1;jVU;jXd _The rock fish is moderately wounded.;j2G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jO }.# #.# target the Gusty .# #[# Deep Elf of Hepliaklqana ...... .##### #.# Health: 45/45 ======================== .....# #.# Magic: 16/31 ============------------ .###.# #.# #  AC: 3Str: 5 .# #.# .###  EV: 14Int: 25 .# #.# .....  SH: 0;j Dex: 15 .# #.#**.#  XL:  9 Next: 21% Place: Dungeon:7 .# #@*F#  Noise: ===------  Time: 5983.1 (0.0) .# #....**#  n) +5 woodcutter's axe .# #.##.#.#  Cast: Shock .# .. #.#... ;j> .# #.. ....... .# #. #.# #.##  F   rock fish .# . #.# .# .# #.# # .# ;j _The rock fish is moderately wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (moderately wounded, empty space bonus: 5/8);j .##.#target the Gusty .##[#Deep Elf of Hepliaklqana ...... .######.#Health: 45/45 ======================== .....##.#;jN NMagic: 16/31 ============------------ .###.##.# #AC: 3Str: 5 .##.# .###EV: 14Int: 25 .##.# .....SH: 0Dex: 15 .##.#...#XL:  9 Next: 21% Place: Dungeon:7 ;j) 0.##@.*#Noise: ===------  Time: 5983.1 (0.0) .##......#n) +5 woodcutter's axe .##.##.#.#Cast: Shock .#.. #.#... .##.. ....... .##. #.# #.##F   rock fish ;j .#. #.# .# .##.# # .# _The rock fish is moderately wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (moderately wounded, empty space bonus: 5/8);j JF.  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the rock fish!;j 8 ;j +4.1 (1;jM ;jK ] _The rock fish is almost dead.;jk+G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j.# #.# target the Gusty .# #[# Deep Elf of Hepliaklqana ...... .##### #.# Health: 45/45 ======================== .....# #.# Magic: 12/31 =========--------------- .###.# #.# #  AC: 3Str: 5 .# #.# .###  EV: 14Int: 25 .# #*# .....  SH: 0Dex: 15 .# #*F*..#  XL:  9 Next: 21% Place: Dungeon:7 ;j.# #@**#  Noise: ===------  Time: 5984.1 (0.0) .# #......#  n) +5 woodcutter's axe .# #.##.#.#  Cast: Shock .# .. #.#... .# #.. ....... .# #. #.# #.##  F   rock fish .# . #.# .# .# #.# # .# _The rock fish is almost dead.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j&Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (almost dead, empty space bonus: 5/8);j.##.#target the Gusty .##[#Deep Elf of Hepliaklqana ...... .######.#Health: 45/45 ======================== .....##.#Magic: 12/31 =========--------------- .###.##.# #AC: 3;j$Str: 5 .##.# .###EV: 14Int: 25 .##.# .....SH: 0Dex: 15 .##.*...#XL:  9 Next: 21% Place: Dungeon:7 .##@..#Noise: ===------  Time: 5984.1 (0.0) .##......#n) +5 woodcutter's axe .##.##.#.#Cast: Shock .#;j~.. #.#... .##.. ....... .##. #.# #.##F   rock fish .#;jΓ?. #.# .# .##.# # .# _The rock fish is almost dead.;j2Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (almost dead, empty space bonus: 5/8);jZJ#  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (almost dead, empty space bonus: 5/8)  The open air twists around violently and strikes the rock fish!;j1(;jf3=45.1 (1Shock;j;jlM _You kill the rock fish!;jS ;jIT ;jPU ;jY ;j\ ,;j _ ;jq_ #4;j_ (=;j` ;jd ;jd ;j2f ;jQi ;ji =5=;ji ;jj ;jBn ,;j_o ;jr ;j9s k16==;jyt ;jw ;jx ;jx ;jM| ,;j} ;j ;j j7==;j? ;j ,;j ;j ;j: %8;jc 2=;j ;j׎ ;j" ;j_ ;j ;j= M9=;jŕ ;jY ,;j ;j ;j &20;jE E==;j ;j ,;j: ;j ;jϧ ;jȨ ;j 1==;j; ;j ,;jı ;je ;j j2==;j ;jH ;j ;jĻ ;j ;j W3=;j ;j ;jh ;j ;jv ;j< ;j ;j ;jG K4=;jY ;j ;j$ ;j ;jT ;j #5;j E==;j ;j ;j ;j ;j ;j h6==;j ;jv ,;j2 ;j ;j% U7=;j ;j ;j$ ;j ;j5 ;j ;jO ;j ;j K8=;j ;j, ;jl ;j ;ju ;j R9==;j ;j ;j ;j ;jW ;j ;jA i30==;j2 ;j ;j ;j ;jF n _You start resting.Magic restored.;js( v.[......---;j; 26024.1 (39.0);jUG 1==---5.1 (40 _;jEM ;jO ;jGj;jj;jk;jn;jq;jpwB;j$zB;j{;j.# #[#.##### #.# .......# #.# # .#.###.# #.# .#.#  #.# #.###.# #.#.......# #.#...#.#;j####..##.@....#7.1 (2.0).# #.##.#.#.# ... #.#....##.... .........# #.### #.###.###.# ..> #.# .#.# ### #.# #.# #.# ##.#;j;jԐ;j+8.1 (3;j;jӝ; _Found a stone staircase leading down.;jY9;j9;j!:;j<;j?;je=;j;j;j$;j;j ;j ;j ;j ;j;jx;j;jG;jj  You encounter a killer bee.;j#g ##.#.###.# #.# .#  #.#.#  #.# #.###  #.#.#  #.#......  #.#.#  #.#...#  #.#.####...#  #.#.#;js$......#  #.#.####.##.#.#  #.#.#...##.#...  #.#.#..........  #.#.####.###.###  #.#.#> #.# .#Shock ###.#.# ###. #.# # ....#.# y. #.# #####.# .. ;j$"y   killer bee (asleep).....# #.. ########.. ;j2,32.1 (4;j:23.1 (5 _;j(@;jyB;j ##.#.###.# #.# .#  #.#.# #.# #.###  #.#.# #.#......  #.#.# #.#...#  #.#.# ####...#  #.#.# #......#  #.#.# ###.##.#.#  #.#.# ##...##.#...  #.#.# #..@.  #.#.# #.#####.###.###  ;j F#.#.# ..> #.# .# .#.# ###.#.# y..# ..# #.. #..;j ;j Z4.1 (1Shock;jŝ ;jϟ ;j.#.###.# #.# .# #.#.# #.# #.### ;j #.#.# #.#...... #.#.# #.#...# #.#.# ####...# #.#.# #......# #.#.# ###.##.#.# #.#.# ##...##.#... #.#.# #. #.#.# #.#####.###.### #.#.# ..> #.# .# .#.# ## ;j ;j&5;j;j};j׊.#.###.# #.# .# .#.# #.# #.### .#.# #.#...... .#.# #.#...# .#.# ####...# .#.# #......# .#.# ###.##.#.# # .#.# ##...##.#. .#.# #. .#.# #.#####.###.### .#.# ..> #.# .# ;j;j{;jB&6;j~;j;j@ 0#.###.# #.# .# #.# #.#.#.### #.# #.#...... #.# #.#...# #.# ####...# #.# #......# #.# ###.##.#.#.# #.# ;jB ##...##.#. #.# #. #.# #.#####.###.### #.# ..> #.# .# #.# ###. #.# # #.# y. #.#.# .. .## #.. .# #.. .#;jzI ;juQ &7;j[ ;jn- .###.# #.# .# .# #.#.#.### .# #.#...... .# #.#...# .# ####...# # .# #......# .. .# ###.##.#.#.# .# ##...##.#. .# #.o .# #.#####.###.### .# ..> #.# .# .# ###. # .# y. #.# .# ..[39;;j- 49m #.# o   orc (asleep) .# #.. #.# #.. #.#;j< ;jB= 38Shock;j C ;jE o _You encounter an orc. It is wielding a +0 mace.;j###.# #.# .# # #.#.#.### # #.#...... # #.#...# # ####...# ## # #......# .. # ###.##.#.#.# # ##...##.#. # #.oo ;joa# #.#####.###.# # ..> #.# .# # ###. #.# # # y. #.# # .. #.# o   orc priest (asleep) # #.. #.# o   orc (asleep) # #.. #.#;j;j&9;jp;jv _You encounter an orc priest. It is wielding a +0 whip.;j .# #.# .#  #.#.#.###  #.#......  #.#...#  ####...# ###  #......#...  ###.##.#.#.# ##...##.#.o #.ooo #.#####.###.# ;j ..> #.# .#  ###. #.# # y. #.# .. #.# o   orc warrior (polearm, asleep) #.. #.# o   orc priest (asleep) #.. #.# oo 2 orcs (asleep);jD oo  You encounter an orc warrior and an orc.;jl ;js < ooooo)oowandering)The orc priest begins to cast a cantrip, but forgets the words!;jt '40;j%| ;j - _The orc warrior shouts!;j G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jU h##.# #.# .#  target the Gusty #.#.#.###  Deep Elf of Hepliaklqana ...... #.#......  Health: 45/45 ======================== #.#...#  Magic: 27/31 ====================---- ####...# ###  AC: 3Str: 5 #......#...  EV: 14Int: 25 ###.##.#.#.#####  SH: 0Dex: 15 ##...##.#....***o  XL:  9 Next: 24% Place: Dungeon:7 ;jk #........@...*ooo  Noise: ---------  Time: 6040.1 (0.0) #.#####.###.#####  n) +5 woodcutter's axe ..> #.# .#  Cast: Shock ###. #.# #  y. #.# .. #.# o   orc warrior (polearm) #.. #.# o   orc priest #.. #.# oo 2 orcs (wandering)Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace and wearing a +0 ring mail (wandering, hasn't  noticed you, empty space bonus: 4/8);j& ..oo priest, wielding a +0 whip (empty space bonus: 2/8);j.##.##.# .#target the Gusty#.#.#.###Deep Elf of Hepliaklqana ......#.#......Health: 45/45 ========================#.#...#Magic: 27/31 ====================----####...# ###AC: 3Str: 5#......#...EV: 14Int: 25###.##.#.#.#####SH: 0Dex: 15##...##.#.......oXL:  9 Next: 24% Place: Dungeon:7#........@....o*oNoise: ---------  Time: 6040.1 (0.0)#.#####.###.#####n) +5 woodcutter's axe..>[39;jKr;49m #.# .#Cast: Shock###. #.# #y. #.#.. #.#o   orc warrior (polearm)#.. #.#o   orc priest#.. #.#oo 2 orcs (wandering)Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip (empty space bonus: 2/8);j- o.  The confined air twists around weakly and strikes the orc priest!  The orc priest is severely wounded.o.;jQ.o;j3o.;js oo;j@5===1.1 (1;j:;jf% _The orc shouts!;jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jN##.# #.# .#  target the Gusty #.#.#.###  Deep Elf of Hepliaklqana ...... #.#......  Health: 45/45 ======================== #.#...#  Magic: 23/31 =================------- ####...# ###  AC: 3Str: 5 #......#...  EV: 14Int: 25 ###.##.#.#.#####  SH: 0Dex: 15 ##...##.#....*oo.  XL:  9 Next: 24% Place: Dungeon:7 #........@...o*o;jOR.  Noise: ===------  Time: 6041.1 (0.0) #.#####.###.#####  n) +5 woodcutter's axe ..> #.# .#  Cast: Shock ###. #.# #  y. #.# .. #.# o   orc warrior (polearm) #.. #.# o   orc priest #.. #.# oo 2 orcsCasting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip (severely wounded, empty space bonus:  2/8);j3##.##.# .#target the Gusty#.#.#.###Deep Elf of Hepliaklqana ......#.#......Health: 45/45 ========================#.#...#Magic: 23/31 =================-------####...# ###AC: 3Str: 5#......#...EV: 14Int: 25###.##.#.#.#####SH: 0Dex: 15##...##.#.....*o.XL:  9 Next: 24% Place: Dungeon:7#........@...o.o.Noise: ===------  Time: 6041.1 (0.0)#.#####.###.#####n) +5 woo;jV4dcutter's axe..> #.# .#Cast: Shock###. #.# #y. #.#.. #.#o   orc warrior (polearm)#.. #.#o   orc priest#.. #.#oo 2 orcsCasting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip (severely wounded, empty space bonus:  2/8);j()onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 whip (severely wounded, empty space bonus:  2/8)  The confined air twists around weakly and strikes the orc priest!;j%+3o.;j,,o.;j,1o.;j6qoo 2 orcs;j>={ 52.1 (1 _You kill the orc priest!;jC;jIKe _Your Axes skill increases to level 1!;j]G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jP a##.# #.# .#  target the Gusty #.#.#.###  Deep Elf of Hepliaklqana ...... #.#......  Health: 45/45 ======================== #.#...#  Magic: 19/31 ==============---------- ;jQ ####...# ###  AC: 3Str: 5 #......#...  EV: 14Int: 25 ###.##.#.#.#####  SH: 0Dex: 15 ##...##.#..***o..  XL:  9 Next: 25% Place: Dungeon:7 ;jCS #........@.*o*o..  Noise: ===------  Time: 6042.1 (0.0) #.#####.###*#####  n) +5 woodcutter's axe ..> #.# .#  Cast: Shock ###. #.# #  y. #.# .. #.# o   orc warrior (polearm) #.. #.# oo 2 orcs #.. #.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace and wearing a +0 ring mail (empty space bonus:  6/8);j ##.##.# .#target the Gusty#.#.#.###Deep Elf of Hepliaklqana ......#.#......Health: 45/45 ========================#.#...#Magic: 19/31 ==============----------####...# ###AC: 3Str: 5#......#...EV: 14Int: 25###.##.#.#.#####SH: 0Dex: 15##...##.#.....o..XL:  9 Next: 25% Place: Dungeon:7#........@..*.o..Noise: ===------  Time: 6042.1 (0.0)#.#####.###.#####n) +5 woodcutter's ;j( haxe..> #.# .#Cast: Shock###. #.# #y. #.#.. #.#o   orc warrior (polearm)#.. #.#oo 2 orcs#.. #.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace and wearing a +0 ring mail (empty space bonus:  6/8);j O)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (empty space bonus:  6/8)  The open air twists around violently and strikes the orc!;j Ao);jp oYou kill the orc!;j- 3o.;j ao(1 wandering);j 20=63.1 (1 _You encounter an orc. It is wielding a +0 war axe.;j ;j- k _Your Forgecraft skill increases to level 4!;j̎G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j#M##.# #.# .#  target the Gusty #.#.#.###  Deep Elf of Hepliaklqana ...... #.#......  Health: 45/45 ======================== #.#...#  Magic: 16/31 ============------------ ####...# ###  AC: 3Str: 5 #......#...  EV: 14Int: 25 ###.##.#.#.#####  SH: 0Dex: 15 ##...##.#...*o*.o  XL:  9 Next: 26% Place: Dungeon:7 #........@..*o[32;jiNm*..  Noise: ===------  Time: 6043.1 (0.0) #.#####.###.#####  n) +5 woodcutter's axe ..> #.# .#  Cast: Shock ###. #.# #  y. #.# .. #.# o   orc warrior (polearm) #.. #.# oo 2 orcs (1 wandering) #.. #.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 4/8);jP##.##.# .#target the Gusty#.#.#.###Deep Elf of Hepliaklqana ......#.#......Health: 45/45 ========================#.#...#Magic: 16/31 ============------------####...# ###AC: 3Str: 5#......#...EV: 14Int: 25###.##.#.#.#####SH: 0Dex: 15;jzQD##...##.#....o).oXL:  9 Next: 26% Place: Dungeon:7#........@..)*...Noise: ===------  Time: 6043.1 (0.0)#.#####.###.#####n) +5 woodcutter's axe..> #.# .#Cast: Shock###. #.# #;j Ry. #.#.. #.#o   orc warrior (polearm)#.. #.#oo 2 orcs (1 wandering)#.. #.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jNR~Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 4/8);jXKmo.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 4/8)  The air twists around and strikes the orc warrior!;j7L.oo.;jVq o;jV+4.1 (1;j];j`c _The orc warrior is heavily wounded.;jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;ji##.# #.# .#  target the Gusty #.#.#.###  Deep Elf of Hepliaklqana ...... #.#......  Health: 45/45 ======================== #.#...#  Magic: 12/31 =========--------------- ####...# ###  AC: 3Str: 5 #......#...  EV: 14Int: 25 ###.##.#.#.#####  SH: 0Dex: 15 ##...##.#..*o*)..  XL:  9 Next: 26% Place: Dungeon:7 #........@.*o[3;jj2m*.o.  Noise: ===------  Time: 6044.1 (0.0) #.#####.###*#####  n) +5 woodcutter's axe ..> #.# .#  Cast: Shock ###. #.# #  y. #.# .. #.# o   orc warrior (polearm) #.. #.# oo 2 orcs #.. #.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, empty space bonus: 5/8);jW##.##.# .#target the Gusty#.#.#.###Deep Elf of Hepliaklqana ......#.#......Health: 45/45 ========================#.#...#Magic: 12/31 =========---------------####...# ###AC: 3Str: 5#......#...EV: 14Int: 25###.##.#.#.#####SH: 0Dex: 15##...##.#...o.)..XL:  9 Next: 26% Place: Dungeon:7;j?#........@..*..o.Noise: ===------  Time: 6044.1 (0.0)#.#####.###.#####n) +5 woodcutter's axe..> #.# .#Cast: Shock###. #.# #y. #.#.. #.#o   orc warrior (polearm)#.. #.#oo 2 orcs#.. #.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, empty space bonus: 5/8);j.oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, empty space bonus: 5/8)  The air twists around and strikes the orc warrior!o.;j@Roo;j*8 ;j_3=5.1 (1;jۚ;j_ _The orc warrior is almost dead.;j G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j ##.# #.# .#  target the Gusty #.#.#.###  Deep Elf of Hepliaklqana ...... #.#......  Health: 45/45 ======================== #.#...#  Magic: 9/31======------------------ ####...# ###  AC: 3Str: 5 #......#...  EV: 14Int: 25 ###.##.#.#.#####  SH: 0Dex: 15 ##...##.#.***.)..  XL:  9 Next: 26% Place: Dungeon:7 #........@*oo;jT .o..  Noise: ===------  Time: 6045.1 (0.0) #.#####.###*#####  n) +5 woodcutter's axe ..> #.# .#  Cast: Shock ###. #.# #  y. #.# .. #.# o   orc warrior (polearm) #.. #.# oo 2 orcs #.. #.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almostdead, empty space bonus: 5/8);j ##.##.# .#target the Gusty#.#.#.###Deep Elf of Hepliaklqana ......#.#......Health: 45/45 ========================#.#...#Magic: 9/31======------------------####...# ###AC: 3Str: 5#......#...EV: 14Int: 25###.##.#.#.#####SH: 0Dex: 15##...##.#.....)..XL:  9 Next: 26% Place: Dungeon:7#........@.*o.o..Noise: ===------  Time: 6045.1 (0.0)#.#####.###.#####n) [;jA 40m+5 woodcutter's axe..> #.# .#Cast: Shock###. #.# #y. #.#.. #.#o   orc warrior (polearm)#.. #.#oo 2 orcs#.. #.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almostdead, empty space bonus: 5/8);j )onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almostdead, empty space bonus: 5/8)  The air twists around and strikes the orc warrior!o)o.;j qoo 2 orcs;j 4306.1 (1;jq ;j O _You kill the orc warrior!;jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j##.# #.# .#  target the Gusty #.#.#.###  Deep Elf of Hepliaklqana ...... #.#......  Health: 45/45 ======================== #.#...#  Magic: 5/31===--------------------- ####...# ###  AC: 3Str: 5 #......#...  EV: 14Int: 25 ###.##.#.#.#####  SH: 0Dex: 15 ##...##.#.***.)..  XL:  9 Next: 30% Place: Dungeon:7 #........@*o*o[40;jO  m...  Noise: ===------  Time: 6046.1 (0.0) #.#####.###*#####  n) +5 woodcutter's axe ..> #.# .#  Cast: Shock ###. #.# #  y. #.# .. #.# oo 2 orcs #.. #.# #.. #.# _You kill the orc warrior!Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (empty space bonus: 6/8);j8S##.##.# .#target the Gusty#.#.#.###Deep Elf of Hepliaklqana ......#.#......Health: 45/45 ========================#.#...#Magic: 5/31===---------------------####...# ###AC: 3Str: 5#......#...EV: 14Int: 25###.##.#.#.#####SH: 0Dex: 15##...##.#.....)..XL:  9 Next: 30% Place: Dungeon:7#........@.*)o...Noise: ===------  Time: 6046.1 (0.0)#.#####.###.#####n) +5 woodcutter's axe[;jT20X..> #.# .#Cast: Shock###. #.# #y. #.#.. #.#oo 2 orcs#.. #.##.. #.# _You kill the orc warrior!Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (empty space bonus: 6/8);jR&)  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 short sword (empty space bonus: 6/8)  The open air twists around violently and strikes the orc!;jU,o.;jf^n   orc;j6bW6=7.1 (1;j9i;jkG _You kill the orc!;ju G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jm##.# #.# .#  target the Gusty #.#.#.###  Deep Elf of Hepliaklqana ...... #.#......  Health: 45/45 ======================== ;jCw#.#...#  Magic: 5/31===--------------------- ####...# ###  AC: 3Str: 5 #......#...  EV: 14Int: 25 ###.##.#.#.#####  SH: 0;j Dex: 15 ##...##.#.....)..  XL:  9 Next: 30% Place: Dungeon:7 #........@**o....  Noise: ===------  Time: 6047.1 (0.0) #.#####.###.#####  n) +5 woodcutter's axe ;j..> #.# .#  Cast: Shock ###. #.# #  y. #.# .. #.# o   orc #.. #.# #.. #.#;jxe _You kill the orc!Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe (74% to hit);jF`##.# #.# .#  target the Gusty #.#.#.###  Deep Elf of Hepliaklqana ...... #.#......  Health: 45/45 ======================== #.#...#  Magic: 5/31===--------------------- ;jG####...# ###  AC: 3Str: 5 #......#...  EV: 14Int: 25 ###.##.#.#.#####  SH: 0Dex: 15 ##...##.#.....)..  XL:  9 Next: 30% Place: Dungeon:7 #........@.))....  Noise: ===------  Time: 6047.1 (0.0) #.#####.###.#####  n) +5 woodcutter's axe ..> #.# .#  Cast: Shock ###. #.# # ;jH4 y. #.# .. #.# o   orc #.. #.# #.. #.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe (74% to hit)  The zap hits the orc!;jR #.# .#         ###        *******    ..> #.# .#  ###. #.# ;jYS y.  ..  #..  #..  ;jTN.))....;j+k1--8.1 (1Shock;j;jB;jIonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe (74% to hit)  ;jZThe zap hits the orc! _You kill the orc!;j ;j] ;j~ ;j< ;j ,;jz ;j6 I6=;j ;j ;j ;jŰ ;jJ ;j !7;j E==;jX ;j ;j[ ;j& ;j" ;j f8==;jm ;j ,;jC ;j ;jd K9=;j> ;jY ;j ;j, ;jY ;j ;jN ;j" ;jp ;j ^10/31=;jQ ;j ;j ;j ;j ;j% H1==;jW ;j ;jk ;j ;j$ ;j~ ;j #2;j ;==;j ;j ;j: ;j ;j ;j ^3==;j ;j ;j  ;j~ ;j ;jp ;j ;j ;jK K4=;j ;j ;j ;j! ;j& ;jn& S5=;j( ;j+ ;j-, ;j- ;j1 ;jT2 U16==;j2 ;j4 ;j7 ;j,8 ;ji9 ;j= ;j= ;j? ;j:C ;jC T7==;jC ;jZE ;jI ;j.J ;jK ;jO ;jP W8=;jQ ;jU ;jV ;jBX ;jy[ ;j[ M9=;j] ;jb ;jc ;jfd ;jNh ;jh k20==;jj ;jSn ;jn ;jp ;jt ;jut ;j~ ;jH ;jDŽ j1==;jq ;j ;j} ;j| ;j> ;j j2==;jV ;jƙ ;j( ;j ;j ;j W3=;j ;j0 ;j ;j ;j ;jP K4=;jΰ ;j ;j ;j ;j ;j[ ;j( ;j ;j 5==6==7=;jb ;jq 8=9==30==;j ;j ;j ;j ;j   ;j h_You start resting.Magic restored.;jS/ H---;j? 1105.1 (57.0);j-I 1==-6.1 (58 _;jN ;jQ ;j o.# #.# .# #.#.#.### #.#...... #.#...# ####...#.### #......#... ###.##.#.#.###...##.#.....).#.)).#.#####.###.#..> #.# .# ;jс ###. #.# .#y. #.# .#.. #.# .##.. #.# .##.. #.# .#;j ;j 17.1 (1.0);j> ;j ;j .# #.# .# #.#.#.### #.#...... #.#...# ####...#.### #......#... ###.##.#.#.###...##.#.....).#.).#.#####.###.#..> #.# #.# ###. #.# #.#y. #.# #.#.. #.# #.##.. #.# #.##.. #.# #.[3;jS (3m#;j! ;j &8;j1 ;j k _Items here: )) [ †.;j# #.# .# #.#.#.### #.#...... #.#...# ####...#.### #......#... ###.##.#.#.#.##...##.#.....).#.)@.#.#####.###.#..> #.# #.# ###. #.# #.#y. #.# #.#.. #.# #.##.. #.# #.##.. #.# #.#;j8;jL($9 ;j( _;j".;j3n _Items here: )) [ ††.;jA.# #.# .# #.#.#.### #.#...... #.#...# ####...#.### #......#... ###.##.#.#.#. ##...##.#.....)..... #.@). #.#####.###.;j# ..> #.# #.# ###. #.# #.# y. #.# #.# .. #.# #.# #.. #.# #.# #.. #.# #.#;j ;jJJ=10 _;j&;jk _Items here: )) [ †.;j ;j Pick up what? 15/52 gear slots (_ for help) Hand Weapons (select all with ));j( a - a +0 halberd  b - a +0 short sword Armour (select all with [)c - a +0 chain mail Carrion an orc corpse [Up|Down] select;j^ [Esc] exit Letters toggle [.|Space] toggle selected[top];jZ ;j# ;jF, .##.# .#target the Gusty#.#.#.###Deep Elf of Hepliaklqana ......#.#......Health: 45/45 ========================#.#...#Magic: 31/31 ========================;j, ####...#.###AC: 3Str: 5#......#...EV: 14Int: 25###.##.#.#.#######.SH: 0Dex: 15##...##.#.....).....;j>- XL:  9 Next: 31% Place: Dungeon:7#..........@).......Noise: ---------  Time: 6110.1 (0.0)#.#####.###.########;j. n) +5 woodcutter's axe..> #.# #.#Cast: Shock###. #.# #.#y. #.# #.#.. #.# #.##.. #.# #.##.. #.# #.# _You start resting. ;jB. _Magic restored. _Items here: )) [ †. _Items here: )) [ ††. ;jz. _Items here: )) [ †.  Okay, then.;j;6 ;j? ;jF ;jI . _;jz# #.# .# #.#.#.### #.#...... #.#...# ####...#.### #......#... ###.##.#.#.#. ##...##.#.....)..... #.)@.;jU{5 #.#####.###.# ..> #.# #.# ###. #.# #.#y. #.# #.#.. #.# #.##.. #.# #.##.. #.# #.#;j(;j21.1 (1 _;jA;jHn _Items here: )) [ ††.;j|8;j:"Pick up what? 15/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 mace  b - a +0 war axe ;jL;fArmour (select all with [)c - a +0 ring mail Carrion an orc corpse an orc corpse [Up|Down] select;j; [Esc] exit Letters toggle [.|Space] toggle selected[top];jZ>;jF;jN##.# .#target the Gusty#.#.#.###Deep Elf of Hepliaklqana ......#.#......Health: 45/45 ========================#.#...#Magic: 31/31 ========================####...#.###AC: 3Str: 5#......#...;jKOEV: 14Int: 25###.##.#.#.#######.SH: 0Dex: 15##...##.#.....).....XL:  9 Next: 31% Place: Dungeon:7#..........)@.......;jO%Noise: ---------  Time: 6111.1 (0.0)#.#####.###.########n) +5 woodcutter's axe;jO..> #.# #.#Cast: Shock;jO###. #.# #.#y. #.# #.#;jOt.. #.# #.#;jP#.. #.# #.##.. #.# #.# ;j@P_Items here: )) [ †. _Items here: )) [ ††. ;jP_Items here: )) [ †. _Okay, then. _Items here: )) [ ††.  Okay, then.;j W;j_;jjf;j,i. _;j  #.# .# #.#.#.### #.#...... #.#...# ####...#.### #......#... ###.##.#.#.#.###...##.#.....).....#;jb #.))#.#####.###.#..> #.# #.#  ###. #.# #.#y. #.# #.#.. #.# #.##.. #.# #.##.. #.# #.#;j ;j 22.1 (1 _;j$ ;j ;j#.# .# #.#.#.### #.#...... #.#...# ####...#.### #......#... ###.##.#.#.#.# ##...##.#.....).....#.#.;jR)).#.#####.###.#..> #.# #.# ;j ;je&3;j;jޛ;j~(#.# .# #.#.#.### #.#...... #.#...# ;j)^####...#.### #......#... ####.##.#.#.#.#  ##...##.#.....).....#.##.)).##.#####.###.# ;j)..> #.# #.# ;j;3;j)9&4;j?;jqB;jKu;ju;jw;j|;j;j%;j,;j;j<;j;j;jٓ;j(;jŕ;j;j;j=;j;j;jg;jΣ;j;j;jm;j;j$;j:;jȳ;j;j=;j;jU;j;jP;jۿ;jn;j;j;jo;j;jO;j;j;jk;j;j;j;j;j7;j(;jV;jN;j;jK;jR;jR;j;j;j;j ,;ja;jI;j ;j ;j ;j ;jl ;j ;j ;j, ;j> ;j ;j ;j ;j ;j ;jD ;j ;j2 ;j ;j ;j ;j ;j. ;j ;j" ;j$ ;jG% ;j% ;j' ;j* ,;jx+ ;j, ;j/ ;j/ ;j0 ;j|1 ;j?4 ;j4 ;j4 ;j26 ;j9 ;j9 ,;j: ;j< ;jG= ;j= ;j> ;j?A ;jA ;jA ;j"C ;jE ;j&F ;jF ;j|I ;jrK ;jK ;j L ;jM ;jvP ;jP ;j Q ;j-R ;jT ;j>U ;jU ;jW ;j[Z ;jZ ;js[ ;j\ ;j/_ ;j_ ;j_ ;ja ;j7d ;jd ;j+e ;jWf ;ji ,;jrj ;jk ;jo ;j^o ;jo ;jaq ;jt ;jt ;jt ;j{v ;j ;jQ ;j ;j ††. _†. _Okay, then. _Items here: )) [ ††. _Okay, then.  You encounter a sleepcap.   #f#   #.#   #.#   #.#   #.#   #.#   #.#   #@#   #.#  #### #.#  Shock .... ..# #.#   ### #.# #.#[40;j^ [m   ..# #.# #.#   f   sleepcap (dormant)  #.# #.# #.#   #.# #.# #.#  #.# #.# #.#  ;j 053.1 (39.0);j ,4.1 (40;j6 ;j F _Found a parchment of Alistair's Walking Alembic.;jJ z#f#. ####. .... ..# #.  ### #....#. . . . ;jz ;j `5.1 (1.0)Shock;j ;j ;jq{Mf #### .... ..# #.#  f   sleepcap (dormant)#.#;j8;jƒ36Shock;j;j ;jD#f#. #### .... ..#  ### #..# ;j;jU7Shock;j;j;j8 ;j; &4;jD? ;jA ;j`! #### .... ..#  ### #..#.####...#####.## .........#.#  ;j';j+&5;j/;j1;j #### .... ..#  ### #..;j8#.####...#####.## .# #.............##### .#######.#.#  ;j;j;j9&6;j;j;jJ; .... ..#  ### #..#.####...#####@## .# #.............#######.########## ...).....#.#  ;j+R;jMV&7;jZ;j\;jYN 7  ### #..#.####...#####.## .# #...........@.#######.#########..........#  )).........#  ;jN ;jV ;j@[ &8;j_ ;ja ;j E ### #.# #.#  ..# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.####.# #.#  # #.##...#####.##  .# #.# #.#.;j# .# .#...# #.######....# #.#.# #.#.#.# .).....#.# .)).# ;jo;jT&9;j3;j0!;j ### #.# #.#  ..# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.####.# #.#  # #.##...#####.##  .# #.# .#.#.# .# .#...# .#.######....# .#.#.# ;j.#.#.#.# .).....#.# .)).# ;jm;j '70;j;j;j# ### #.# #.# # ..# #.# #.# # #.# #.# #.# # #.# #.# #.# # #.# #.# #.# # #.# #.# #.# # #.####.# #.# # # #.##...#####.## # .# #.# #.#.#.# #.# #...#...# .#.######....#;jʟF .#.#.# #.#.#.#.# #.....).....#.# .)).# ;jn;j>&1;j;jֳ;j=.# ### #.# #.# .# ..# #.# #.# .# #.# #.# #.# .# #.# #.# #.# .# #.# #.# #.# [# #.# #.# #.# .# #.####.# #.# .# # #.##...#####.## .# .# #;j.# .#.#.#.# .#.# .#...#...# .#.######....# .#.#.#;j .#.#.#.#.# .#.....).....#.#;jOy .)).# ;j;j&2;j;j;jc .# ### #.# #.# #.# ..# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #[# #.# #.# #.# #.# #.####.# #.# #.# # #.##...#####.## #.# .# #.# #.#.#.#.# #.#.# #.#...#...# #...#.######....# .#.#.# ;jd [34m#.#.#.#.#.# #.#.....).....#.# .)).# ;jXm ;j]r &3;jx ;jz ;j" ^.# ### #.# #.# #.# ..# #.# #.#  #.# #.# #.# #.#  #.# #.# #.# #.#  #.# #.# #.# #.#  #[# #.# #.# #.#  #.# #.####.# #.#  #.# # #.##...#####.##  #.# .# #.#  #.#.#.#######.#  #.#.....#;j   #.#...#######...# #...#.######....# .#.#.# #.#.#.#.#.# #.#.....).....#.# .)).# ;jk ;j &4;j7 ;jL ;ju-M....... . ..## #..[ ;j-Q #.####.# #.#  # #.##..@#####.# .# #.............#.#######.###########.#.............# #;j 9;j <&5;jh@;jC;jCM#.####### ....... . ..## #..[  #.####@# #.#  # #.##...#####.#;jCi .# #.............#.#.#.#######.##########  .###. ..;j`L;j!R&6;jcV;jY;j8M.. #.####### #....... . ..## #..[  #.####.# #.#  # #.##...#####.##.# .# #.............#  ####.####.;jc;j}&7;j;j;j։ M###.. #.####### #....... . ..## #..[  ##.# #.#  #.# # #.##...#####.##  .# .#.;j ;jŕ &8;jz ;jV ;j< M ###.. #.####### #....... . ..## #..[  #.##.####.# #.#  ..#.;jC ;jH &9;jL ;jN ;j:M ###.. #.####### #....... . ..## #..#[##.# #.# #.#  ;j;j'80;j;j;jbM ###.. #.####### ##....... . ..## #.#.##.# #.# #.#  ;jc+###;j=p<1;jpu;jw;jM ###.. #.#############............. ..## #.#.##.# #.# #.#  ...;j;j&2;j;j;j7M ###.. #.#############............. ..###### #.#.##.# #.# #.#  ..#;j>;jAD&3;jyH;jJ;j M ###.. #.#############............. ..###### ##.#..# #.# #.#  #.#;j ;j8 &4;j ;j ;jx Mf ###.. #.#############............. ...# #######.# #.#  #.#;jҀ ;j &5;j ;j ;joMf ###.. #.############# .................# #.#  ##.#;j ;j$&6;j(;jy*;j;c}M f ###.. .#.#############.# #.#  #.#;jUj;jn&7;js;jUv;jIM f ### .#...#.# #.#  #.#;j/ <8;j;jοjM##.# f .#.####.# #.#  #.#;j;j &9;j;j;j1: hM.... ##.# f .#.##.# #.#  #.#;jB ;jF '90;j8J ;jnL ;j M##.# .....>. ##.# f .#.##.# #.#  ..#;j ;j &1;j ;j ; _Found a stone staircase leading down.;jAM ##.##.# .....>. ##.# f .#.##.# #.#  #.#;jH;j(M&2;jP;j>S;j.M ##.##.# .....>. ##.# f#.# #.#  #.#;j;jD&3;j;jK ;jM ##.##.# .....>. ##.# f#.# #.#  #.#;jy$;j(&4;ja-;j 0;jYD ##.##.# .....>. ##.# f ;jf;j&5;jT;j;jL W[ ##.###.## .....>. ##.# f;jn ;j& &6;j ;j - _Found a leather armour.;j^C 4M#[ #.# ##.# .##.###.## .... .......>.# ##.##.# #.#;jK ;j#T &7;jW ;jY ;jKM##[ #.# ##.#;jɷ##.###.# .... .......@.# ##.# ###.###.###.# #.#;j;j&8;j;jc _There is a stone staircase leading down here.;j%" ###  #.#  [.#  #.#  #.#  #.#  #.# .##.###.##   .>@#  #.# ###.###.##  #.#  #.#  #.#  #.# #f#  #.# #.#  #.# #.#  #.# #.#  ;j*.;j3-9 _;j<;j$   ###  #.#  [.#  #.#  #.#;j5%   #.# #.# .##.###.## . .@.# #.# ###.###.##  #.#  #.#  #.#  #.# #f# ;jq% > #.# #.#  #.# #.#  #.# #.# ;j- ;j2 (200;j7 ;j: c _There is a stone staircase leading down here.;jW:M##[ #.# ##.# .##.###@## .... .......>. ##.# ###.###.###.# #.#;jC;jH-1 _;jVN;j P;jaM##[ #@# ##.# .##.###.## .... .......>.# ##.# ###.###.## #.#;j<;j9 &2;j;j;jh"M###[ #.# ##.###.###.# .... .......>.# ##.###.#;jp;jLu&3;jy;j{;j. M #########......[ #.# ##.# .##.###.## #.#;jy7 ;j*< &4;jPA ;j6D ;jE :M #########......[....####.# #.#;j{ ;j &5;j8 ;j ;j       ### #.# .@.# .###.# ## #.#  #.# #.# .##.###.## . .......>.# #.# ###.###.## # #.# # #.# ;j;j\$&6;j);j8/W _You see here a +0 leather armour.;j       ### .#.#;j [.# .###.# ## #.#  #.# #.# .##.###.## . .>.# #.# ###.###.## # #.# .#;jJ #.# ;j5;j-7 _;j#;j3&;jy       ### #.#.# #.[.# .###.# #. #.# #. #.# #.# .##.###.## . .......>.# #.# ###.###.## #.. #.# .# #.# ;j;j&8;j;j<;jS E       ###  #.#.#  #.[.# .###.# #.# #.#  #.# #.# #.# .##.###.## ;jT . .......>.# #.# ###.###.## # ..# #.# .# #.# ;j\ ;jb &9;jh ;ji ;jZ  ####.########.###........[..###.########.# #.#### ##.##.#  ;j:c ;ji '10;jln ;jp ;j  #####.########.##........[.#..###.########@#  ######.# .##.###.##  #.##.# #f#   ;j;j@&1;j";jZ%;j`7 #####.########.##........[........##########.#  ######.# .##.###.## ..............>.##.##  #.##.# #.#   ;j;j&2;j;j_;j.# ######.# #######.###.##  #.##.# #.#   ;j_a;j|g&3;jGm;jro;j K ####.########.##........[..##########.#  ######.# ####.##.###.## ........ .......@...>.# ######.# #######.###.# ..# #.# #  #.##.# #.#   ;j;j&4;jf!;j#;jP 9 ####.########.##........[..##########.#  .. ######.# ####.##.###.## ........ ...........>. ######.# #######@###.## ........# #.# ...########  #.#.#.##.# #.#   ;jGY ;jd &5;jNg ;j*i ;jb 1 .########.##........[..##########.#  .. ######.# ####.##.###.## ........ ...........>.# ######.# #######.###.## .......@# #.# ...######## ##   #.#.#.##.# #.#   ;j݆ ;j &6;j ;j ;jK# #.#.# # ##........[.# # ........###.# # #######.# #.# # .. #.# #.# #.# ####.##.###.## . ...........>.# #.#.#.###.## #.# #.# .## #.# #.# #.#  #.# #.# #f#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.#;jPL.#.# #.# #.#  #.#.#.# #.# #.# ;jV;jZ&7;j@`;jb;jf.# #.#.# .# ##........[.# .# ..###.# .# #.# #.# .# .. #.# #.# .#.# ####.##.###.## . .....>.# .#.#.#.###.## .##### #.# #.# .## #.# #.# #.#  #.#;jK #.# #f# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#.#.# #.# #.# #.#.#.# #.# #.#;jc;j &8;j;jL;j ;j ;j ;j ;j ;jh B;j ,;j ;jy ;j ;j ;j ;jX" ;j% ;j[% ;jl& ;j' ;j* ;j+ ;j+ ;j- ;j/ ;j0 ;j0 ;j33 ;j6 ,;j6 ;j8 ;j: ;j); ;j; ;j< ;j?? ;j? ;j? ;j(A ;jC ;jD ;jPD ;jE ;jBH ;jH ;jH ;jiJ ;jM ,;jM ;jSO ;jIR ,;jS ;jT ;jW ,;jX ;jZ ;j\ ,;jG] ;jw ;j8{ ;j{ ,;j B;jE ;ju ;jЇ ,;jh ;jC ,;jٍ ;j N _You now have 336 gold pieces (gained 18).;j$ 3;j ;jH ;j ;jE ;jw ;j ;j ,;jW ;j͟ ;j ,;jN ;j! ;j ,;j. ;j8 ;j ,;j? ;j> ;jز ;j$ ;j ;jD ;ji ,;j ;jz ;j ;j ;jc ;j ;j ;j ;j= ;j ;j ,;j ;j ;j ;j ;j* ;j ;jv X;jK ;j ;j ;j ;j ;j6 ;jz ;j ;jn ;j ;j ;j ;j ,;j ;j ;j ;jP ;j ;j ;jT B;j ;j` ;j ;jP ;j~ 1  HP restored.;j E*0/40;j   ###  #.###  #...#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#@# 57.1 (39.0) #.#........;j $.# #.########## #.# #.########.# #.# ######........[.# #.# #...........###.# #.# #.#########.# #.# #.# #.#.......#.# #.# #.#######.#.####.##.###.##  Hepliaklqana forms a fragment of your life essence into the memory of yourancestor, Tepiltzin!You can now recall your ancestor.;j RR   Tepiltzin the ancestor;j ,8.1 (40;j ;j5 n _You can now remember your ancestor's identity.;j*;j, Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0% [?] toggle between ability selection and description.;j1c;jj;jAr###target the Gusty#.###Deep Elf of Hepliaklqana *.....#...#Health: 40/40 ========================#.#.#Magic: 31/31 ========================#.#.#AC: 3Str: 5#.#.#EV: 14Int: 25#.#.#SH: 0Dex: 15#.#.#;jrXL:  9 Next: 31% Place: Dungeon:7#.#@#Noise: ---------  Time: 6258.1 (0.0)#.#R.......n) +5 woodcutter's axe ;j.s#.##.##########Cast: Shock #.##.########.# #.# ######........[.# #.# #...........###.#R   Tepiltzin the ancestor #.# #.#########.# #.# #.# #.#.......#.# #.# ;jUs#.#######.#.####.##.###.## _You now have 336 gold pieces (gained 18).  HP restored.  ;jxsHepliaklqana forms a fragment of your life essence into the memory of yourancestor, Tepiltzin!;jsYou can now recall your ancestor. _You can now remember your ancestor's identity.;jif[?25h[?0c  Remember Tepiltzin's name as what? Tepiltzin;j[?25l[?1c;j= Aiya  Yes, Aiya is definitely a better name.  Was Aiya a) male, b) female, or c) neither? (Currently male.);jV:@Aiya;jB>;jCE;jGa _Aiya was always female, you're pretty sure.;j ;j+ ;j ;j F _Unknown command.;j;j?;j ;j `#.####...# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.#########.#R@....... .##.########## .# #.########.# .# ######........[.# .# #...........###.# .# #.#########.# #.# .# #.#....... .#######.#.####.##.###.# ......................>#;j~j;jo29.1 (1 _;jv;jy;jmb #.###  #...#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.# #.#R. # #.# # #.#.#  # ######.[.#  # #.###.#  # #.#.# #.#  # #.#.#.# #.#  #.#.####.##.###.## ;jb  >.#  ;je E.R;j'p ;j\s '60;jez ;j<| ;j%N#.###  #...#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.# #.#.R.  #.#  #.#.#   ######.[.#   #.###.#   #.#.# #.#   #.#.#.# #.#  .#.####.##.###.##  >.#  .R;j$`&1;jIf;j8h;jN#.###  ;jL#...#  #.#.#  #.#.#  ;jr#.#.#  #.#.#  #.#.# ;jZ #.#.# ;j#.#..R. #.# ;j#.#.#  ######.[.#  #.;jy###.#  #.#.# #.#  #.#.#.# #.#  .#.####.##.###.##  >.#  ;j/.R;j;j;j_&2;j ;j ;jn#.###  #...#  #.#.#  ;jo#.#.#  #.#.#  #.#.#  #.#.#  #.#.# #.#...R. #.#;jFoY #.#.#  ######.;jkov[.#  #.###.# ;job #.#.# #.# ;joa #.#.#.# #.# ;jp .#.####.##.###.##  >.#  ;j"uE.R;j<|;j&3;j@;j;jwF #.###  #...#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.# #.#....R. #.#.  #.#.#  ######.[.#  #.###.#  #.#.# #.#  #.#.#.# #.#  .#.####.##.###.##  >.#  .R;j J &4;jO ;jMR ;j #.###  #...#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.# #.#.....R.#  #.#.#  #.#.#  ######.[.#  #.###.#  #.#.# #.#  #.#.#.# #.#  .#.####.##.###.##  >.#  ;j E.R;jV ;j! &5;j<% ;j?( ;jd#.###  #...#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#......R.#  #.#.#  #.#.#  ######.[.#  #.###.#  #.#.# #.#  #.#.#.# #.#  #.#.####.##.###.##  >.#  ;jnE.R;jn;js;js6;j|z;jj|;j!#.###  #...#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.R.@....#  #.#.#  #.#.#  .[.#  .###.#  .#.# #.#  .#.#.# #.#  .#.####.##.###.##  >.#  ;j+'E.R;j.;j2&7;jJ9;jU;;j8#.###  #...#  #.#.#  #.#.# ;j #.#.#  #.#.#  #.#.#  #.#.#  #.#.R.@...#  #.#.#  ;j6w#.#.#  .[.# ;jٽ ###.#  #.# #.#  #.#.# #.#  #.####.##.###.##  >.#  ;jdE.R;jY8;j#.###  #...#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.;jM!"R.@..#  #.#.#  #.#.# #  .[.#  ###.#  .# #.#  .#.# #.#  .####.##.###.##  >.#  ;j6%E.R;jw-;jJ;j\<9;j 7#.###  #...#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.R.@.#  #.#.#  #.#.# .#  .[.# .#  ###.# .#  .# #.# .#  ;jB K#.# #.# .#  ####.##.###.## .#  >.#  ;j E.R;j ;j '70;jX ;j ;j/7#.###  #...#  #.#.#  #.#.#  #.#.#  #.#.# ;j/N #.#.#  #.#.#  #.#.R.@#  #.#.#  #.#;j/.# #.#  #.[.# #.#  ;j0 ###.# #.#  .# #.# #.#  ;jH0r#.# #.# #.#  .##.###.## #.#  >.#  ;j1;j3E.R;j;j&1;j;j'..#.#;je#############...........R.#############;j#.# .......[ .### ######.# ;j..... ###.##.###.## ..........>. ######.###.#;jΧ;jʪ&2;j7;j;jUI#.##############...........R.#############.# .......[ .### ######.# ..... ###.##.###.## ..........>. ######.###.# .......# #.# .R;j.;j4&3;j;j];jgJ#############.............#############R.# #........[ .### ######.# ..... ###.##.###.## ..........>. ######.###.# .......# #.# #######;jXiN.R;jPq;jt&4;jHz;j$|;jXY#############.............#############.# #R.......[. .### ######.# ..... ###.##.###.## ..........>. ######.###.# .......# #.# #######;j֢N.R;j;j&5;j;jU;j$#############.............#############.# .......[R .###. ######.# ..... ###.##.###.## ..........>. ######.###.# .......# #.# ########f#;j .;jE.R;j$;j &6;j;j;j\^#############.............#############.# .......[ .###R ######.# . ..... ;jc###.##.###.## ..........>. ######.###.# .......# #.# #######;j d f   sleepcap (dormant)f.;jEhN.R;jtq4t, ally target);jr37Shock;jz;j|;j3 #############.............############# #..[ .......##. ##### .....#.# #.# #R ###.##.###.# ..........>. ######.###.## ....... ########.;j (f;j(;j,U8Shock;jg1;j40 _You swap places with Aiya.;j#############.............#############.# ;j.......[ .### ######.# R ..... ###.##.###.## #. ..........>. ######.###.# .......# #.# ####### ;jٓf   sleepcap (dormant)f.;j4t, ally target);j339Shock;jߧ;j0 _You swap places with Aiya.;j   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.;j$#.#.#  target the Gusty #.#.##############   Deep Elf of Hepliaklqana *..... #.#..............#   Health: 40/40 ======================== #.##############.#   Magic: 31/31 ======================== #.########.# #.#   AC: 3Str: 5 #........[.# #.#   EV: 14Int: 25 .......###.# #.#   SH: 0Dex: 15 ######.# #.# #R#   XL:  9 Next: 31% Place: Dungeon:7 ;j%.....#.# #.# #@#   Noise: ---------  Time: 6279.1 (0.0) ###.##.###.## #.#   n) +5 woodcutter's axe ..........>.# #.#   Cast: Shock ######.###.## #.#  .......# #.# #.#  ######## #.# #.#   R   Aiya the ancestor#.# #.#   f   sleepcap (dormant, ally target)#.# #f#  #.# #.#  r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. [2;jA&1d Gang up on whom?Press: ? - help, Dir - move targetAim: a sleepcap (dormant, ally target);j3'#.#.#  target the Gusty #.#.##############   Deep Elf of Hepliaklqana *..... #.#..............#   Health: 40/40 ======================== #.##############.#   Magic: 31/31 ======================== ;j4#.########.# #.#   AC: 3Str: 5 #........[.# #.#   EV: 14Int: 25 .......###.# #.#   SH: 0Dex: 15 ######.# #.# #R#   XL:  9 Next: 31% Place: Dungeon:7 .....#.# #.# #@#   Noise: ---------  Time: 6279.1 (0.0) ###.##.###.## #.#   n) +5 woodcutter's axe ..........>.# #.#   Cast: Shock ######.###.## #.#;j5  .......# #.# #.#  ######## #.# #.#   R   Aiya the ancestor#.# #.#   f   sleepcap (dormant, ally target)#.# #f#  #.# #.#  r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a sleepcap (dormant, ally target);j7,80.1 (1;j=;j@g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: a sleepcap (dormant, ally target) _Attack!;jE [ #############.............############# #..[ .......##. ##### .....#.# #.# #R ###.##.###.# ..........>. ######.###.## ....... ########.f;jc);j:.U1Shock;jh4;j70 _You swap places with Aiya.;j-@#############.............#############.# .......[ .### ######.# R ..... ###.##.###.## #. ..........>. ######.###.# .......# #.# ;j-####### f   sleepcap (dormant)f.;j"84t, ally target);jh932Shock;j}>;jA0 _You swap places with Aiya.;jr   What are your orders? t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.;jO #.#.#  target the Gusty #.#.##############   Deep Elf of Hepliaklqana *..... #.#..............#   Health: 40/40 ======================== #.##############.#   Magic: 31/31 ======================== #.########.# #.#   AC: 3Str: 5 #........[.# #.#   EV: 14Int: 25 .......###.# #.#   SH: 0Dex: 15 ######.# #.# #R#   XL:  9 Next: 31% Place: Dungeon:7 .....#.# #.# #@#[;j< m   Noise: ---------  Time: 6282.1 (0.0) ###.##.###.## #.#   n) +5 woodcutter's axe ..........>.# #.#   Cast: Shock ######.###.## #.#  .......# #.# #.#  ######## #.# #.#   R   Aiya the ancestor#.# #.#   f   sleepcap (dormant, ally target)#.# #f#  #.# #.#  r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a sleepcap;j  (dormant, ally target);j#.#.#  target the Gusty #.#.##############   Deep Elf of Hepliaklqana *..... #.#..............#   Health: 40/40 ======================== #.##############.#   Magic: 31/31 ======================== #.########.# #.#   AC: 3Str: 5 #........[.# #.#   EV: 14Int: 25 .......###.# #.#   SH: 0Dex: 15 ######.# #.# #R#   XL:  9 Next: 31% Place: Dungeon:7 .....#.# #.# #@#[;j&m   Noise: ---------  Time: 6282.1 (0.0) ###.##.###.## #.#   n) +5 woodcutter's axe ..........>.# #.#   Cast: Shock ######.###.## #.#  .......# #.# #.#  ######## #.# #.#   R   Aiya the ancestor#.# #.#   f   sleepcap (dormant, ally target)#.# #f#  #.# #.#  r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a sleepcap;jB (dormant, ally target)3.1 (1;jS;j!g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: a sleepcap (dormant, ally target) _Attack!;j1 [ #############.............############# #..[ .......##. ##### .....#.# #.# #R ###.##.###.# ..........>. ######.###.## ....... ########.f;j ;j$ U4Shock;j ;j 0 _You swap places with Aiya.;jϼ#############.............#############.# .......[ .### ######.# R ..... ###.##.###.## #. ..........>. ######.###.# .......# #.# ####### f   sleepcap (dormant)f;j(.;j4t, ally target);js35Shock;j;j0 _You swap places with Aiya.;jS #############.............#############.# .......[ .### ######.# ;j uR ...... ###.##.###.## ..........>. ######.###.# .......# #.# #######f.;j N.R;j ;j &6;jY ;jr ;j.............#############.# .......[ .### ######.# .....R ###.##.###.## #. ..........>. ######.###.# .......# #.# #######f..R;j*;jR&7;j;jT;jc 6#############.............############# #..[ .......## ##### .....#.# #.# #. ###.##.###.# ..........>.# #R ######.###.## ....... ########.f;j P.R;j ;jS &8;j ;j 0 _You swap places with Aiya.;j   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.;j #.#.##############   target the Gusty #.#..............#   Deep Elf of Hepliaklqana *..... #.##############.#   Health: 40/40 ======================== #.########.# #.#   Magic: 31/31 ======================== #........[.# #.#   AC: 3Str: 5 .......###.# #.#   EV: 14Int: 25 ######.# #.# #.#   SH: 0Dex: 15 .....#.# #.# #.#   XL:  9 Next: 31% Place: Dungeon;j߫ :7 ###.##.###.## #@#   Noise: ---------  Time: 6288.1 (0.0) ..........>.# #.#   n) +5 woodcutter's axe ######.###.## #R#   Cast: Shock .......# #.# #.#  ######## #.# #.#  #.# #.#   R   Aiya the ancestor#.# #f#   f   sleepcap (dormant, ally target)#.# #.#  #.# #.#  r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on wh;jM wom?Press: ? - help, Dir - move targetAim: a sleepcap (dormant, ally target);j|#.#.##############   target the Gusty #.#..............#   Deep Elf of Hepliaklqana *..... ;j#.##############.#   Health: 40/40 ======================== #.########.# #.#   Magic: 31/31 ======================== #........[.# #.#   AC: 3Str: 5 .......###.# #.#   EV: 14Int: 25 ######.# #.# #.#   SH: 0Dex: 15 .....#.# #.# #.#   XL:  9 Next: 31% Place: Dungeon:7 ###.##.###.## #@#   Noise: ---------  Time: 6288.1 (0.0) ..........>.# ;jm[33m#.#   n) +5 woodcutter's axe ######.###.## #.#   Cast: Shock .......# #.# #R#  ######## #.# #.#  #.# #.#   R   Aiya the ancestor#.# #f#   f   sleepcap (dormant, ally target)#.# #.#  #.# #.#  r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  ;jjGang up on whom?Press: ? - help, Dir - move targetAim: a sleepcap (dormant, ally target);jO;j+9.1 (1;j;jg - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: a sleepcap (dormant, ally target) _Attack!;j SHIFT;j _Unknown command.;j|P.R;j];j.90 _;j ;j@;jP.R;jt;jw&1;jt;j;j:4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;ju#.#.############## target the Gusty #.#..............# Deep Elf of Hepliaklqana *..... #.##############.# Health: 40/40 ======================== #.########.# #.# Magic: 27/31 ====================---- #........[.# #.# AC: 3Str: 5 .......###.# #.# EV: 14Int: 25 ######.# #.# #.# SH: 0Dex: 15 .....#.# #.# #.# XL:  9 Next: 31% Place: Dungeon:7 ###.##.###.## #@# Noise: ---------  Time: 6291.1 (0.0) ..........>.# #.# n) +5 ;j woodcutter's axe ######.###.## #.# Cast: Shock .......# #.# #.# ######## #.# #.# #.# #R# R   Aiya the ancestor #.# #f# f   sleepcap (dormant, ally target) #.# #*# #.# #.# _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (dormant, ally target, empty space bonus: 1/8);j J#.#.##############   target the Gusty #.#..............#   Deep Elf of Hepliaklqana *..... #.##############.#   Health: 40/40 ======================== #.########.# #.#   Magic: 27/31 ====================---- #........[.# #.#   AC: 3Str: 5 .......###.# #.#   EV: 14Int: 25 ######.# #.# #.#   SH: 0Dex: 15 .....#.# #.# #.#   XL:  9 Next: 31% Place: Dungeon;jjN:7 ###.##.###.## #@#   Noise: ---------  Time: 6291.1 (0.0) ..........>.# #.#   n) +5 woodcutter's axe ######.###.## #.#   Cast: Shock .......# #.# #.#  ######## #.# #.#  #.# #R#   R   Aiya the ancestor#.# #*#   f   sleepcap (dormant, ally target)#.# #.#  #.# #.#  _Unknown command.Casting: Shock [37;jOm(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (dormant, ally target, empty space bonus: 1/8);jJff    Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target: a sleepcap (dormant, ally target, empty space bonus: 1/8)  The confined air twists around weakly and strikes the sleepcap!  The sleepcap is moderately damaged.;jL5===2.1 (1;jS;jVO _Aiya hits the sleepcap! The sleepcap closely misses Aiya.;j G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j#.#.############## target the Gusty #.#..............# Deep Elf of Hepliaklqana *..... #.##############.# Health: 40/40 ======================== #.########.# #.# Magic: 23/31 =================------- #........[.# #.# AC: 3Str: 5 .......###.# #.# EV: 14Int: 25 ######.# #.# #.# SH: 0Dex: 15 .....#.# #.# #.# XL:  9 Next: 31% Place: Dungeon:7 ###.##.###.## #@# Noise: ===------  Time: 6292.1 (0.0) ..........>.# #.# n) ;j[0;10;1m+5 woodcutter's axe ######.###.## #.# Cast: Shock .......# #.# #.# ######## #.# #.# #.# #R# R   Aiya the ancestor #.# #f# f   sleepcap (ally target) #.# #*# #.# #.# _Aiya hits the sleepcap! The sleepcap closely misses Aiya.  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, ally target, empty space bonus: 1/8);jZ#.#.##############   target the Gusty ;j#.#..............#   Deep Elf of Hepliaklqana *..... #.##############.#   Health: 40/40 ======================== #.########.# #.#   Magic: 23/31 =================------- #........[.# #.#   AC: 3Str: 5 .......###.# #.#   EV: 14Int: 25 ######.# #.# #.#   SH: 0Dex: 15 ;j.....#.# #.# #.#   XL:  9 Next: 31% Place: Dungeon:7 ###.##.###.## #@#   Noise: ===------  Time: 6292.1 (0.0) ..........>.# #.#   n) +5 woodcutter's axe ######.###.## #.#   Cast: Shock .......# #.# #.#  ######## #.# #.#  ;jKW#.# #R#   R   Aiya the ancestor#.# #*#   f   sleepcap (ally target)#.# #.#  #.# #.#  _Aiya hits the sleepcap! The sleepcap closely misses Aiya.  ;jCasting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, ally target, empty space bonus: 1/8);jf  Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (heavily damaged, ally target, empty space bonus: 1/8)  The confined air twists around weakly and strikes the sleepcap!  The sleepcap is almost destroyed.  Aiya hits the sleepcap but does no damage.;j+3.1 (1;js;j7 _The sleepcap closely misses Aiya.;jY  ;j Z I Aiya hits the sleepcap but does no damage.;j[ U4=---;j\ 4;jcb ;je 7 _The sleepcap closely misses Aiya.;j;jB---5;j;j S _Aiya hits the sleepcap. The sleepcap releases spores at Aiya.;jzG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j#.#.############## target the Gusty #.#..............# Deep Elf of Hepliaklqana *..... #.##############.# Health: 40/40 ======================== #.########.# #.# Magic: 23/31 =================------- #........[.# #.# AC: 3Str: 5 .......###.# #.# EV: 14Int: 25 ######.# #.# #.# SH: 0Dex: 15 .....#.# #.# #.# XL:  9 Next: 31% Place: Dungeon:7 ###.##.###.## #@#;j Noise: ---------  Time: 6295.1 (0.0) ..........>.# #*# n) +5 woodcutter's axe ######.###.## #*# Cast: Shock .......# #.# #*# ######## #.# #*# #.# #R# R   Aiya the ancestor #.# #f# f   sleepcap (ally target) #.# #.# #.# #.# _Aiya hits the sleepcap. The sleepcap releases spores at Aiya.  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ;jUPress: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, ally target, 100% to hit);j#.#.############## target the Gusty #.#..............# Deep Elf of Hepliaklqana *..... #.##############.# Health: 40/40 ======================== #.########.# #.# Magic: 23/31 =================------- #........[.# #.# AC: 3Str: 5 .......###.# #.# EV: 14Int: 25 ;j######.# #.# #.# SH: 0Dex: 15 .....#.# #.# #.# XL:  9 Next: 31% Place: Dungeon:7 ###.##.###.## #@# Noise: ---------  Time: 6295.1 (0.0) ..........>.# #.# n) +5 woodcutter's axe ######.###.## #.# Cast: Shock .......# #.# #.# ######## #.# #.# #.# #R# R   Aiya the ancestor ;j#.# #:# f   sleepcap (ally target) #.# #.# #.# #.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, ally target, 100% to hit)  Aiya avoids your attack. The zap hits the sleepcap.;jt    #.# [.# #.#  #.#  #.# #.#  #.# #.#  #@# >.# #*#  #*# ;jw #.# #*#  #.# #*#  #.# #*#  #.# #*#  #.# #*#  #.# #.# ;j%8R.;j/h...:.;j64=2=6.1 (1Shock;jQ=;j?onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, ally target, 100% to hit)  Aiya avoids your attack. The zap hits the sleepcap. _You destroy the sleepcap!;j;j;jk;jm  You start resting. Ancestor HP restored.;j2 ;j%X0R.;j;jc:-7.1 (1 _;j$;j&;j~ 3;jq ;jf :R.;j ;j 5==;j ,;j& ;jQ 96;j E==;jf ;j ,;jE ;j ,;j ;j k7=;j ;j ,;j7 ;j ;j K8=;j  ;j ,;jG! ;j%% ;j% h9==;j& ;j* ;j + ;jI, ;j0 ;jX0 ;jk1 ;j 5 ;jg5 b30==;j6 ;j: ,;j; ;j> n _You start resting.Magic restored.;jG Y-R.;jxT 13114.0);jhY ~1==2.1 (15 _;j_ ;j` ;j-.............#############.# .......[ .### ######.# ..... ###.##.###.## #R ..........>. ######.###.## #. .......# #.# #######:.;j;j13.0);j< ;j0 _You swap places with Aiya.;j M#############.# .......[ .### ######.# ..... ###.##.###.## #R ..........>.# #. ######.###.# .......# #.# #######:;j .;jN.R;j;j &4;j#;j^%;jV.# .......[ .### ######.# ..... ###.##.###.## ..........>.# #R ######.###.## #. .......# #.# #######:.;j.R5;ji6 .......[ .### ######.# ..... ###.##.###.## ..........>. ######.###.## #R .......# #.# #. #######:.;js8 N.R;jU@ ;jD B=6;jL ;jxM ;j .### ######.# ..... ###.##.###.## ..........>. ######.###.# .......# #.# #R #######.:.;jm N.R;jZ ;j. &7;j ;j ;jԀV######.# ..... ###.##.###.## ..........>. ######.###.# .......# #.# #######R ..;jN.R;j};jq&8;jo;j o  You pick up a parchment of Alistair's Walking Alembic and begin reading...;j9.1 (2 _You add the spell Alistair's Walking Alembic to your library.;j\g..... ###.##.###.## ..........>. ######.###.# .......# #.# ####### R. #########;j^N.R;je;jj,20.1 (1;jp;jr;j;j;jQ;j;jn;j;jn3;jIJ;j);jy;jM;j;j;jҼ;j;jz;j5;j;j ;j7;j;j,;j;j;j,;j;j;j;j0;j;j;j{;jK;jl,;jT;j;j;j;j;j;j;jM;j7;j;j;j;j;j;jC,;j;jB;jH;j,;j, ;jv ;jO ;j} X;j5 ;j} ;j ;j ,;j; ;j ;j ;j ;j8 ;j ;j ;j ;j3 ;j ;j ;j ;j" ;j& B;j' ;j) ;j>+ ;j+ ;j , ;j- ;j / ;j/1 ,;j1 ;j3 ;je5 ;j&7 ;jx7 ;j7 ;j9 ;j; ;j= ;j,> ;jA ,;j5B ;jcD ;jD ;jE ;jH ;jI ;jL ;jM ;j`N ;jIP ;j4S ;jU ;j@V ;j_W ;joY ;jI\ ;j_ ;jI_ ;j` ;jc ;j0f ;ji ;jei ;jj ;jl ;jo ;j)r ;jr ;js ;jQv ;jy ;j9| ;j| ;jC~ ;j= ;j1 ;jb ;j ;j ;jڊ ;j^ ;jg ;jӑ ;j ;j| ;j\ ;j ;j ;j- ;j- ;jf  #.# #.# #.# #.# ;jG #.# #.# #.# #.# #.# #.# #.# #.# #[# ## #.# #.# #.# # #.# #< #.####.# #.# # #.# #.# #.##...#####.# # #.# #.# #............. #.#.#.#######.######### #.#...@.R.......# 51.1 (31.0);j  #.#...#######...# ####...#.######....# #......#.........#.####.##.#.#.#######.#.###...##.#.....).....#.# #..........)).........##.#####.###.########### ;j ..> #.# #.#;jt ER.;j ;j/ ,2.1 (32;jA ;j 9 _Found a stone staircase leading up.;j;j;jd;j;j.;j];j@I;jX ;j,;jx;j;j;j ,;jd;j!;j4$;je&;j&;j';j);j+;j.;j.;j9/;j0;j2;j4;jW5;j86;j7;j9;j;;jF<;j=;j>;jA;jZC;jC;jD;j;F;jH;jJ;j K;jK;j\M;jO;jR,;jR;jS;jU;jV,;j|W;j/[;j;];j];j^;ja? _You swap places with Aiya.;j3d;jf;jf;jg;ji;jl;jn,;j!o;jjp;jq;jr;jr;js;ju;jy;jz;j {;j3|;j};j;j,;j";j;j;j;j;j;j ;j>;jX;j;jY;j.;j;j;j;jǢ;j];j;j;j;j;j;j;j6;j;j[;j;j;j,;j;j;j;j;j;j;j|;j;j;j;je;j";jS;j;jW;jH;j;j;j;j ;j;jq;jol  A killer bee comes into view.;jA##.#.###.#  #.#.#.# #...#.#.#  #.#.#.#######.#.#  #.#..........#.#.# #.#...######  #.#.# ####...#.######.  #.#.# #......#........  #.#.# ###R##.#.#.########.#.# ##...##.#.....)....#.#.# #.@........))......#.#.# #.###.########.#.# ..> #.# #Shock ###.#.# ###. #.# ;ja....#.# y. #.# #####.# .. #.# ......# #.. #.# #y   killer bee (asleep) ####### #.. #.# #. ;j`.R79.1 (27;jiG, ally target);j480.1 (28 _;j$;j&;j t##.#.###.# #.#.#.# #.#.#.# #.#.#.#.#.#.# #.#.....#.#.# #.#...#.#.#.# ####...#.######.#.#.# #......#.#.#.# ###.##.#.#.#.#.#.# ;jU 4##..R##.#.....).#.#.# #.)).#.#.# #.#####.###.##.#.# ..> #.# #.# .#.# ###.#.# y..# ;jt H.. #.# #.# # #.. #.# #.# #..;j;jH`1.1 (1.0)Shock;j#;jG$;ju.#.###.# #.#.#.# #. #.#.# #.#.#.#.# #.#.# #.#. #.#.# #.#...#. #.#.# ####...#.######. #.#.# #......#.# #.#.# ###.##.#.#.#.# #.#.# ##..R##.#.....).....# #.#.# #.)). #.#.# #.#####.###.# #.#.# ..> #.# #.# .#.# ## .# .. #.# #.# ;j#~;j-&2;j0;jx;jU.#.###.# #.#.#.# #. .#.# #.#.#.#.# .#.# #.#. .#.# #.#...#. .#.# ####...#.######. .#.# #......#.#. .#.# ###.##.#.#.#.#. .#.# ##..R##.#.....).....#. .#.# ;jv#.)). .#.# #.#####.###.# .#.# ..> #.# #.# .# .. #.# #.# ;jP;j &3;j;j;jv#.###.# #.#.#.# #. #.# #.#.#.#.# #.# #.#...# #.# #.#...#...# #.# ####...#.######....# #.# #......#.#.# #.# ;j###.##.#.#.#.#.# #.# ##..R##.#.....).....#.# #.# #.)).# #.# #.#####.###.# #.# ..> #.# #.# #.# ###. #.#;jW+ #.# #.# y. #.# #.#.# ;j.. #.# #.# # #.. #.# #.# #.. #.# #.#;jO.R;jo;jE&4;j;ji;j: u.###.# #.#.#.# #. .# #.#.#.#######.# .# #.#....# .# #.#...#...# .# ####...#.######....# .# #......#...#.# ;j; :.# ###.##.#.#.#.#.# .# ##...##.#.....).....#.# .# #....R.@...)).# .# #.#####.###.# .# ..> #.# #.# ;j; .# ###. # .# y. # .# .. #.# #.# ;j:< # #.. # #.. #;j> E.R;jG ;jN &5;j9U ;jWW ;j]>Q###.# #.#.#.# #. # #.#.#.#.# # #.#.# # #.#...#...# # ;j>b####...#.######....# # #......#.........#.# # ###.##.#.#.#.#.# # ##...##.#.....).....#.# # ;jr?)#.....R.@..)).# # #.#####.###.# # ..> #.# #.# # ###. #.# #.# ;j?# y. #.# #.# ;j?y# .. #.# #.# # #.. #.# #.#;j#@ #.. #.# #.#;jGE.R;jK;jO&6;jV;j=X;j~.###.# #.#.#.# # .# #.#.#.#. .# #.#.# .# #.#...#...# .# ####...#.######....# .# #......#.........#.# ;j*\.# ###.##.#.#.#.#.# .# ##...##.#.....).....#.# .# #......@R..)).# .# #.#####.###.# .# ..> #.# #.# ;j.# ###. #.# #.# .# y. #.# #.# .# .. #.# #.# .# #.. #.# #.# ## #.. #.# #.#;j;jn&7;jf;j0 _You swap places with Aiya.;j #.###.# #.#.#.# # #.# #.#.#.#######. #.# #.#....# #.#;j  #.#...#...# #.# ####...#.######....# #.# #......#...#.# #.# ###.##.#.#.#.#.# #.#;j I ##...##.#.....).....#.# #.# #.R..)).# ;j #.# #.#####.###.# #.# ..> #.# #.# #.# ###. ;j; #.# #.# #.# y. #.# #.# #.#;j  .. #.# #.# ..# #.. #.# #.## #.. #.# #.#;j /R.;jB ;j% &8;j ;j ;j.###.# #.#.#.# #. .# #.#.#.#######.# .# #.#....# .# #.#...#...# .# ####...#.######....# .# #......#...#.# .# ###.##.#.#.#.#.# .# ##...##.#.....).....#.# .# #.....R@...)).# .# #.#####.###.#;jv .# ..> #.# #.# .# ###. # 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######## #.####;j  ...## ....# #.#...####..#####.#.####......@......#######..#######.......R##############........#########.###yy 2 killer bees (asleep) ;jh s .yYou encounter a killer bee.;j ;jѤ .;j %y;jj .;j %y;jͧ s yThe killer bee buzzes angrily.;jҨ :R.;j yyy 3 killer bees (2 wandering, 1 ally t…);j <==6Shock;j` ;j* [ _You encounter a killer bee.;j.... y..# ######.y .......# #y ######## #.####.. ....# ...#.####..#####.#.##.....R......#.# ######.@#######;j........##############........ ######### ## 2 killer bees (1 wandering, 1 ally ta;jo yYou swap places with Aiya.;jWD.y;jE.y;j`/.y;j;jE.y;jD.y;jDR;jq.;j8.yy 3 killer bees (1 ally target);j&7;j;jU _The killer bee buzzes angrily. You hear an angry buzzing noise.;j ###### .......# # #y ######## #.### .....y# ......#.####.R#####.#.###.............#.# #####..#######......#######........ ;j######### ## ;jXG.y;jE.y;jD.y;jew yThe killer bee barely misses Aiya.;jvE.y;j yy 4 killer bees (1 ally target)You encounter a killer bee.;j/--8;j;j/ _Aiya hits the killer bee.;jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j}M######.# #..# #.# #.#  target the Gusty .......# # #y.# #.# #.#  Deep Elf of Hepliaklqana *..... ######## #.####.y# #.# #.#  Health: 40/40 ======================== ;j9~?...***# #.###.#  Magic: 27/31 ====================---- .*yy# #.#...#  AC: 3Str: 5 #.####*R#####.#.###  EV: 14Int: 25 #.............#.#  SH: 0Dex: 15 ######..#######.#  XL:  9 Next: 32% Place: Dungeon:7 ;jA;.......@#######.#  Noise: ---------  Time: 6448.1 (0.0) #######.........#  n) +5 woodcutter's axe #########.#  Cast: Shock ###   R   Aiya the ancestor  yyyy 4 killer bees (1 ally target) _Aiya hits the killer bee.  Casting: Shock (safe; 1% risk of failure)  ;jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (moderately wounded, ally target, empty space bonus: 5/8);jKK ######.##..# #.# #.#target the Gusty .......# # #y.# #.# #.#Deep Elf of Hepliaklqana *..... ######## #.####.y# #.# #.#Health: 40/40 ========================;jK *......# #.###.#Magic: 27/31 ====================----..*y# #.#...#AC: 3Str: 5#.####.R#####.#.###EV: 14Int: 25#.............#.#SH: 0Dex: 15######..#######.#XL:  9 Next: 32% Place: Dungeon:7.......@#######.#Noise: ---------  Time: 6448.1 (0.0)#######.........#n) +5 woodcutter's axe#########.#Cast: Shock###R   Aiya the ancestor ;jL 1 yyyy 4 killer bees (1 ally target) _Aiya hits the killer bee.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (moderately wounded, ally target, empty space bonus: 5/8);jXD .y  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (moderately wounded, ally target, empty space bonus: 5/8)  The air twists around and strikes the killer bee.;jF .yThe killer bee is heavily wounded.;jTG 7;jyJ .yThe killer bee closely misses Aiya. The killer bee barely misses Aiya.;jR 2y;jU 5===9.1 (1;j[ ;jh u _The killer bee stings Aiya. Aiya closely misses the killer bee.;jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j@+######.# #..# #.# #.#  target the Gusty .......# # #..# #.# #.#  Deep Elf of Hepliaklqana *..... ######## #.####..# #.# #.#  Health: 40/40 ======================== ...*yy# #.###.#  Magic: 23/31 =================------- .*yy# #.#...#  AC: 3;j+Str: 5 #.####*R#####.#.###  EV: 14Int: 25 #.............#.#  SH: 0Dex: 15 ######..#######.#  XL:  9 Next: 32% Place: Dungeon:7 ;j+.......@#######.#  Noise: ===------  Time: 6449.1 (0.0) #######.........#  n) +5 woodcutter's axe;j!, #########.#  Cast: Shock ### ;jV,'  R   Aiya the ancestor  yyyy 4 killer bees (1 ally target);j, _The killer bee stings Aiya. Aiya closely misses the killer bee.;j,Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  ;j-Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, ally target, empty space bonus: 3/8);j-######.##..# #.# #.#target the Gusty .......# # #..# #.# #.#Deep Elf of Hepliaklqana *..... ######## #.####..# #.# #.#Health: 40/40 ========================;j 1....yy# #.###.#Magic: 23/31 =================-------..*y# #.#...#AC: 3Str: 5#.####.R#####.#.###EV: 14Int: 25#.............#.#SH: 0Dex: 15######..#######.#XL:  9 Next: 32% Place: Dungeon:7.......@#######.#Noise: ===------  Time: 6449.1 (0.0)#######.........#n) +5 woodcutter's axe#########.#Cast: Shock###R   Aiya the ancestor;jb  yyyy 4 killer bees (1 ally target) _The killer bee stings Aiya. Aiya closely misses the killer bee.Casting: Airstrike (dangerous; 2% risk of failure)  ;jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, ally target, empty space bonus: 3/8);j9V†  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (heavily wounded, ally target, empty space bonus: 3/8)  The air twists around and strikes the killer bee!;jP~ .yYou kill the killer bee!;j;.y;jT   3The killer bee barely misses Aiya. The killer bee stings Aiya!;jx4=450.1 (1;jK _The killer bee stings Aiya. Aiya hits the killer bee.;j_ G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j( ######.# #..# #.# #.#  target the Gusty .......# # #..# #.# #.#  Deep Elf of Hepliaklqana *..... ######## #.####..# #.# #.#  Health: 40/40 ======================== ....*y# #.###.#  Magic: 20/31 ===============--------- ..yy# #.#...#  AC: 3Str: 5 #.####*R#####.#.###  EV: 14Int: 25 #.............#.#  SH: 0Dex: 15 ######..#######.#  XL:  9 Next: 34% Place: Dungeon:7 .......@#######.#  Noise: ===------  Time: 6450.1 (0.0) #######.........# ;jm) [40m n) +5 woodcutter's axe #########.#  Cast: Shock ###   R   Aiya the ancestor  yyy 3 killer bees (1 ally target) _The killer bee stings Aiya. Aiya hits the killer bee.  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j]* hAiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (lightly wounded, ally target, empty space bonus: 2/8);jt ######.##..# #.# #.#target the Gusty .......# # #..# #.# #.#Deep Elf of Hepliaklqana *..... ######## #.####..# #.# #.#Health: 40/40 ========================;ju 6.....y# #.###.#Magic: 20/31 ===============---------..y*# #.#...#AC: 3Str: 5#.####.R#####.#.###EV: 14Int: 25#.............#.#SH: 0Dex: 15######..#######.#XL:  9 Next: 34% Place: Dungeon:7.......@#######.#;ju Noise: ===------  Time: 6450.1 (0.0)#######.........#n) +5 woodcutter's axe#########.#Cast: Shock###;ju R   Aiya the ancestor  yyy 3 killer bees (1 ally target);j#v x _The killer bee stings Aiya. Aiya hits the killer bee.  ;jNv (Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jv aAiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (lightly wounded, ally target, empty space bonus: 2/8);jp†y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (lightly wounded, ally target, empty space bonus: 2/8)  The confined air twists around weakly and strikes the killer bee.  The killer bee is heavily wounded.;j9rG.y;jrF.y;j`} y The killer bee barely misses Aiya. The killer bee closely misses Aiya.;jĀ+1.1 (1;j;j&m _The killer bee stings Aiya! Aiya misses the killer bee.;jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jg######.# #..# #.# #.#  target the Gusty .......# # #..# #.# #.#  Deep Elf of Hepliaklqana *..... ######## #.####..# #.# #.#  Health: 40/40 ======================== ....**# #.###.#  Magic: 16/31 ============------------ ..yy# #.#...#  AC: 3Str: 5 #.####*R#####.#.###  EV: 14;jhhrInt: 25 #......y......#.#  SH: 0Dex: 15 ######..#######.#  XL:  9 Next: 34% Place: Dungeon:7 .......@#######.#  Noise: ===------  Time: 6451.1 (0.0) #######.........#  n) +5 woodcutter's axe #########.#  Cast: Shock ###  ;jh R   Aiya the ancestor  yyy 3 killer bees (1 ally target) _The killer bee stings Aiya! Aiya misses the killer bee.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target;jFiAim: a killer bee (heavily wounded, empty space bonus: 3/8);j1;######.##..# #.# #.#target the Gusty .......# # #..# #.# #.#Deep Elf of Hepliaklqana *..... ;j;######## #.####..# #.# #.#Health: 40/40 ========================......# #.###.#Magic: 16/31 ============------------..y*# #.#...#AC: 3Str: 5#.####.R#####.#.###EV: 14Int: 25#......y......#.#SH: 0Dex: 15######..#######.#;j<XL:  9 Next: 34% Place: Dungeon:7.......@#######.#Noise: ===------  Time: 6451.1 (0.0)#######.........#n) +5 woodcutter's axe#########.#Cast: Shock###R   Aiya the ancestor  yyy 3 killer bees (1 ally target) _The killer bee stings Aiya! Aiya misses the killer bee.;jl=Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, empty space bonus: 3/8);j<< n.  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  ;jN= Aim: a killer bee (heavily wounded, empty space bonus: 3/8)  The air twists around and strikes the killer bee!;jA> E.y;j? :†y;jB | .yYou kill the killer bee!;jK V 2;j8S 34----7=62.1 (1 _The killer bee stings you. Aiya misses the killer bee.;jS ;jZ ;j ^ h _Your Dodging skill increases to level 7!;j9U.......# # ######## #.### ....#;jU ..†..#.####.R#####.#.##.....y......#.# ######.y######........##############@....... ######### ## ;jW.y.y;jYN.R;ja;jc/--3;ji;jBlX _The killer bee closely misses you.;jVP# # #..# #.# #.#  #.####..# #.# #.# ......# #.###.# ..†.# #.#...# #.####..#####.#.### #......R......#.# ######.y#######.# .y#.# #######.# #.# ### .y;jXF.y;j^N.R;jod8--;je4;jYk;jHp _The killer bee barely misses you. The killer bee closely misses you.;j\ # # #..# #.# #.#  #.####..# #.# #.# ......# #.###.# ..†.# #.#...# #.####..#####.#.### #.............#.# ######.R#.# .y#.# #######y.# #.# ### yy 2 killer bees;j] ;jN^ ;.y;j_ @.y;jb ,R;jMi .R   Aiya the ancestoryy 2 killer bees (1 ally target);j k `8=5;jp ;js _The killer bee barely misses you. The killer bee completely misses you.;j8 H# # #..# #.# #.#  #.####..# #.# #.# ......# #.###.# ..†.# #.#...# #.####..#####.#.### #......#.# ######..#.# .R#.# #######yy.# #.# ### .y;j Q.y;j ;jP" i5=----6;j' ;j* / _Aiya hits the killer bee.;jD3G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;je....# # #..# #.# #.#  target the Gusty ##### #.####..# #.# #.#  Deep Elf of Hepliaklqana *..... ......# #.###.#  Health: 35/40 =====================--- ..†.# #.#...#  Magic: 17/31 =============----------- #.####..#####.#.###  AC: 3Str: 5 #.............#.#  EV: 14Int: 25 ######..#######.#  SH: 0Dex: 15 .......R#######.#  XL:  9 Next: 36% Place: Dungeon:7 #######.yy@.....#  Noise: ---------  Time: 6456.1 (0.0) #########.#  n) +5 woodcutter's axe ###  Cast: Shock;j  R   Aiya the ancestor  yy 2 killer bees (1 ally target) _Aiya hits the killer bee.  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit);jd....# # #..# #.# #.#target the Gusty ##### #.####..# #.# #.#Deep Elf of Hepliaklqana *...........# #.###.#Health: 35/40 =====================---..†.# #.#...#Magic: 17/31 =============-----------#.####..#####.#.###;jQAC: 3Str: 5#.............#.#EV: 14Int: 25######..#######.#SH: 0Dex: 15.......*#######.#XL:  9 Next: 36% Place: Dungeon:7#######***@.....#Noise: ---------  Time: 6456.1 (0.0)#########.#n) +5 woodcutter's axe;jA###Cast: Shock  R   Aiya the ancestor  yy 2 killer bees (1 ally target)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (48% to hit)  The zap hits the killer bee!  The killer bee is heavily wounded.;jZ%R.yyThe zap hits the killer bee!  The killer bee is heavily wounded.  The zap misses the killer bee. Aiya avoids your attack.  The killer bee stings you.  You are poisoned.  The killer bee poisons you! The killer bee barely misses you.;j&3====--8=7.1 (1Pois ;j&;j-;jb0B _Aiya hits the killer bee but does no damage.;j>  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jR....# # #..# #.# #.#  target the Gusty ##### #.####..# #.# #.#  Deep Elf of Hepliaklqana *..... ......# #.###.#  Health: 33/40 ===================----- ..†.# #.#...#  Magic: 17/31 =============----------- #.####..#####.#.###  AC: 3Str: 5 #.............#.#  EV: 14Int: 25 ######..#######.#  SH: 0Dex: 15 .......R#######.#  XL:  9 Next: 36% Place: Dungeon:7 #######.yy@.....#  Noise: =--------  Time: 6457.1 (0.0) #########.#  n) +5 woodcutter's axe ###  Cast: ;j[40mShock  Pois   R   Aiya the ancestor  yy 2 killer bees (1 ally target) _Aiya hits the killer bee but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit);j....# # #..# #.# #.#target the Gusty ##### #.####..# #.# #.#Deep Elf of Hepliaklqana *...........# #.###.#Health: 33/40 ===================-----;j ..†.# #.#...#Magic: 17/31 =============-----------#.####..#####.#.###AC: 3Str: 5#.............#.#EV: 14Int: 25######..#######.#SH: 0Dex: 15.......*#######.#XL:  9 Next: 36% Place: Dungeon:7#######***@.....#Noise: =--------  Time: 6457.1 (0.0)#########.#n) +5 woodcutter's axe;j ###Cast: ShockPois   R   Aiya the ancestor  yy 2 killer bees (1 ally target)Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)  The zap hits the killer bee.  The killer bee is almost dead.The zap hits the killer bee.  ;jIOThe killer bee is moderately wounded.;jnR.yyAim: a killer bee (heavily wounded, 48% to hit)  The zap hits the killer bee.  The killer bee is almost dead.The zap hits the killer bee.  The killer bee is moderately wounded.Aiya avoids your attack. You feel sick. The killer bee misses you.;jp{29===--8.1 (1;j{ _The killer bee stings you. Aiya misses the killer bee.;j-R  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jP ....# # #..# #.# #.#  target the Gusty ##### #.####..# #.# #.#  Deep Elf of Hepliaklqana *..... ......# #.###.#  Health: 29/40 =================------- ..†.# #.#...#  Magic: 16/31 ============------------ #.####..#####.#.###  AC: 3Str: 5 #.............#.#  EV: 14Int: 25 ;j B######..#######.#  SH: 0Dex: 15 .......R#######.#  XL:  9 Next: 36% Place: Dungeon:7 #######.yy@.....#  Noise: =--------  Time: 6458.1 (0.0) #########.#  n) +5 woodcutter's axe ###  Cast: Shock  Pois   R   Aiya the ancestor ;j { yy 2 killer bees (1 ally target) _The killer bee stings you. Aiya misses the killer bee.Casting: Shock (safe; 1% risk of failure)  ;j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ;jQ Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 48% to hit);j|B....# # #..# #.# #.#  target the Gusty ##### #.####..# #.# #.#  Deep Elf of Hepliaklqana *..... ......# #.###.#  Health: 29/40 =================-------;j9C ..†.# #.#...#  Magic: 16/31 ============------------ #.####..#####.#.###  AC: 3Str: 5 #.............#.#  EV: 14Int: 25 ######..#######.#  SH: 0Dex: 15 ;jCy.......R#######.#  XL:  9 Next: 36% Place: Dungeon:7 #######.y†@.....#  Noise: =--------  Time: 6458.1 (0.0) #########.#  n) +5 woodcutter's axe ###  Cast: Shock  Pois   R   Aiya the ancestor;jD-  yy 2 killer bees (1 ally target)Casting: Shock (safe; 1% risk of failure)  ;jDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 48% to hit)  The zap hits the killer bee!;jL # #..# #.# #.#   #.# #.#     ..†.#       ;jM  *  ***    ###     killer bee (Press: ? - help, Shift-Dir - straight line;j=NOAim: a killer bee (almost dead, 48% to hit)  The zap hits the killer bee!  You kill the killer bee!  The zap hits the killer bee.  The killer bee is heavily wounded.;j38.y .RAiya avoids your attack. You feel sick. The killer bee stings you!  You are more poisoned.;j.;jc6 Zephyrmancer20======-----7=9=9.1 (1Pois _The killer bee poisons you!;j;jj _Your Air Magic skill increases to level 8!;jb  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j....# # #..# #.# #.#  target the Zephyrmancer ##### #.####..# #.# #.#  Deep Elf of Hepliaklqana *..... ......# #.###.#  Health: 20/40 ============------------ ..†.# #.#...#  Magic: 16/31 ============------------ #.####..#####.#.###  AC: 3Str: 5 #.............#.#  EV: 14Int: 25 ######..#######.#  SH: 0Dex: 15 ........#######.#  XL:  9 Next: 39% Place: Dungeon:7 #######.Ry@.....#  Noise: ==-------  Time: 6459.1 (0.0) #########.#  n) +5 woodcutter's axe ###  ;jP/ Cast: Shock  Pois   R   Aiya the ancestor  y   killer bee (ally target) _Your Air Magic skill increases to level 8!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, ally target, 48% to hit);j' ....# # #..# #.# #.#target the Zephyrmancer ##### #.####..# #.# #.#Deep Elf of Hepliaklqana *...........# #.###.#Health: 20/40 ============------------..†.# #.#...#Magic: 16/31 ============------------#.####..#####.#.###AC: 3Str: 5#.............#.#EV: 14Int: 25######..#######.#SH: 0Dex: 15.......*#######.#XL:  9 Next: 39% Place: Dungeon:7#######***@.....#Noise: ==-------  Time: 6459.1 (0.0)#########.#n) +5 woodcutter's axe###Cast: ShockPois   [;j l0;10;1mR   Aiya the ancestor  y   killer bee (ally target) _Your Air Magic skill increases to level 8!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (heavily wounded, ally target, 48% to hit);j h..Ry  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a killer bee (heavily wounded, ally target, 48% to hit)  The zap misses the killer bee. Aiya avoids your attack.  You feel very sick.;j k18---60.1 (1;jt ;j! _The killer bee misses you. x2; Aiya misses the killer bee.;j!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j....# # #..# #.# #.#  target the Zephyrmancer ##### #.####..# #.# #.#  Deep Elf of Hepliaklqana *..... ......# #.###.#  Health: 18/40 ==========-------------- ..†.# #.#...#  Magic: 12/31 =========--------------- #.####..#####.#.###  AC: 3Str: 5 #.............#.#  EV: 14Int: 25 ######..#######.#  SH: 0Dex: 15 ........#######.#  XL:  9 Next: 39% Place: Dungeon:7 #######.Ry@.....#  Noise: =--------  Time: 6460.1 (0.0) #########.#  n) +5 woodcutter's axe ### ;j Cast: Shock  Pois   R   Aiya the ancestor  y   killer bee (ally target) _The killer bee misses you. x2; Aiya misses the killer bee.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, ally target, empty space bonus: 0/8);j2n....# # #..# #.# #.#target the Zephyrmancer ##### #.####..# #.# #.#Deep Elf of Hepliaklqana *...........# #.###.#Health: 18/40 ==========--------------..†.# #.#...#Magic: 12/31 =========---------------#.####..#####.#.###AC: 3Str: 5#.............#.#EV: 14Int: 25######..#######.#SH: 0Dex: 15........#######.#;j 4GXL:  9 Next: 39% Place: Dungeon:7#######.R*@.....#Noise: =--------  Time: 6460.1 (0.0)#########.#n) +5 woodcutter's axe###Cast: ShockPois   R   Aiya the ancestor  y   killer bee (ally target) _The killer bee misses you. x2; Aiya misses the killer bee.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target;j5Aim: a killer bee (heavily wounded, ally target, empty space bonus: 0/8);jO6y  Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (heavily wounded, ally target, empty space bonus: 0/8)  The confined air twists around weakly and strikes the killer bee.  The killer bee is almost dead.  You feel sick. The killer bee completely misses you. The killer bee misses you.16-3===1.1 (1 _Aiya barely misses the killer bee.;j} G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jS ....# # #..# #.# #.#  target the Zephyrmancer ##### #.####..# #.# #.#  Deep Elf of Hepliaklqana *..... ......# #.###.#  Health: 16/40 =========--------------- ..†.# #.#...#  Magic: 9/31======------------------ #.####..#####.#.###  AC: 3Str: 5 #.............#.#  EV: 14Int: 25 ######..#######.#  SH: 0Dex: 15 ........#######.#  XL:  9 Next: 39% Place: Dungeon:7 #######.Ry@.....#  Noise: ===------  Time: 6461.1 (0.0) #########.#  n) +5 woodcutter's axe ### [;jfY 37m Cast: Shock  Pois   R   Aiya the ancestor  y   killer bee (ally target) _Aiya barely misses the killer bee.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (almost dead, ally target, empty space bonus: 0/8);j50....# # #..# #.# #.#target the Zephyrmancer ##### #.####..# #.# #.#Deep Elf of Hepliaklqana *...........# #.###.#Health: 16/40 =========---------------..†.# #.#...#Magic: 9/31======------------------#.####..#####.#.###AC: 3Str: 5#.............#.#EV: 14Int: 25######..#######.#SH: 0;j1Dex: 15........#######.#XL:  9 Next: 39% Place: Dungeon:7#######.R*@.....#Noise: ===------  Time: 6461.1 (0.0)#########.#n) +5 woodcutter's axe###Cast: ShockPois   R   Aiya the ancestor  y   killer bee (ally target) _Aiya barely misses the killer bee.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (almost dead, ally target, empty space bonus: 0/8);j:4`†  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.;j4Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (almost dead, ally target, empty space bonus: 0/8)  The confined air twists around weakly and strikes the killer bee.;jp8 .RYou kill the killer bee!;j?(;jL5412.1 (1ShockPois ;jsO;jR$ _You feel sick.;j"*;je+3;j1;j2@3--;j7--10/31;j8>=;j>;j>72;j>;jC;jHD1=-1==;jD;jaGi _You start resting. You feel sick. x5;jmPq0=----;j@]T6.1 (4 ;jaO---7.1 (5 ;j6g;j!j[ _You are no longer poisoned.;j ;j_ ;j ;jI ;j 12==;jK ,;j ;j ,;j] ;j ;j ^3==;j ;j t _You start resting.Ancestor HP restored.;j J2=;j ,71.1 (4;jv 22.1 (5 _;j ;j+ ;j#;j$3;j(;j.4=;j]1;j1O3=5;j20=;j2;j6,;j6;j:16==;jV;;jD>;j>;j?;jvB;jBI4=;jC;j$G;jGj7==;jKH;jK;jL,;jMP8=;jW 5==9=;jZ,;ja[;j#^20==;j^;ja76;j(b2=;jkb;jd,;jQe;jqh;j ij1==;ji;jk;jAl;j|l;jr17=2==;j%s;j]s;js;j3w;jwW3=;jx;jz;jz;j{;j|;j }K8=;js};j~;j54=;j4;ja;j ,;j};j99;j=5==;j̆;j,;jX;j̊w6==;jrB;j820==7=;j,;j>;j5;jK8=;j(;j);jK1=;j4;jc;jh9==;j;j,;jJ;jO;jЫi30==;j;jɮ;jS2=;j˯;jGn _You start resting.Magic restored.;jL;j1510.1 (38.0);j~1==1.1 (39 _;j`;j_;jG;j;jG;j;j,;jW,;j$;j;ja3=;j;j9=;j;j,;j;j,;j6;j;jS4=;j);j8;j;j;j] ,;j ;j ;j: ;j ;j ;j W5==;j` ;j ,;jh ;jb ,;j ;ja ;j K6=;jQ ;ju ,;jo ;j ;j ;jx ;j?! ,;j! ;j% ;j% S7=;j% ;j( ,;jz) ;j, ;jm, ;j, ;j/ ;j30 ;j0 ;jH4 a8=;j4 ;j7 ;jE8 ;j8 ;j< ,;j< ;j`? ,;j@ ;j3C ;jC N29=;jD ;jG ;jlG ;jG ;jJ ,;jLK ;jN ;jO ;jUO ;j=R ;jR k30==;j$S ;jV ,;jV ;jZ ;jzZ ;jZ ;j] ;j] ;j*^ ;ja ;jb U1=;jb ;j~e ,;j#f ;jVi ,;jj ;jl ;jZm K2=;jm ;jo ;jo ;j5p ;jJs ,;jpt ;jv ;j.w ;jjw ;j;z ;jz U3=;j={ ;jE~ ,;j~ ;jC ;j ;j ;j/ ,;j ;j\ ;j K4=;jk ;jԋ ,;j5 ;jэ ,;j/ ;jV ,;j ;j ;j ~5==;j" ,;j} ;j ,;jx ;jt ,;j ;j ;jR N6=;j̠ ;j ;j ,;jΧ ,;j' ;j, ,;j ;j a7=;j ;j* ;j ;jӯ ;jp ,;j ;j ,;j ;j k8=;jY ;j/ ,;j ;j ;j ;jM ;j ;j_ K9=;jm ;ja ,;j ;j ;j ;j7 ;j ,;j" ;jn k _You start resting.HP restored.;j ;j -78.1 (67;j 40==9.1 (68 _;j ;j| ;jO ;j ;j ;jU ;j B;j_ ,;j ,;j{ ;j ;j O=;j% ,;j ;j ;j ;jk ;j ;j ;j ;jY ,;j ;j ,;j ;j[ ,;j1 ;j ;j# ;je ;j ,;j ;j ;j ;j; ;j^ ;j ;j$ ;j ;jY ;j ;j4 ,;j ;j ,;jJ ;jk ,;j ;j ;j ;j ;jH ;j ;j ;ji ,;j ;jI ;j ;j ;j ;j ;j_ ;j= ;j ;j! ;j=$ ;j$ ;j% ;jp( ;j( ;j#) ;j, ;ju, ;j, ;j0 ;j0 ;j0 ;j+4 ;j4 ;j4 ;j8 ;jk8 ;j8 ;jS< ,;j< ;j\@ ,;jA ;jN ;jP ;jxQ ;jQ ;jS ,;jUT ;jPW ;jW ;j=X ;j[ ,;j[ ;j^ ;j_ ;jR_ ;jb ,;jc ;jfg ,;jg ;j k ;jk ,;js n;jnt ;jw ,;jHx ;j{ ,;jN| ;j ,;ja ;j ,;j" ;j ,;jt ;jG ,;j ;j ,;j ;j͒ ,;j ;jז ,;ju ;jv ;j ;j ;j֞ ;jE ;j ;j ;jd ;j ;j^ ,;jc ;jM ,;j ;j ;j. ;jl ;j ,;jX ;j ,;j ;jH ;j ;j ;jѾ ,;jW ;j ;j} ;j ;j' ,;j ;j ,;jM ;j ,;j ;j ,;j? ;j ,;j ;j ;j ;j ;jk ,;j ;j ,;j ;j ;ju ;j ;j ;jH ;j ;j ;jW ;j ;j ;j, ;js ;j ,;j ;j ,;j ;j< ;j ,;j,;j;j;j;jC;jS,;j% ;j7 B;j#;j;j;jQ,;j;j ;jt;j;j|;j;j2;j@ ;j ;j ;j$;j$;j@%;jO(;j(;j);j,,;j~-;jh0,;j1;ji4;j4;j,5;j8;jo8;j8;j;;jN<;j<;j?;j@;jG@;jD,;jD;jG;jH;jaH;jNW _You start waiting.;jZ.678.1 (99;j]-9.1 (100.0);jb;je# _Done waiting.;jY.# # #..# #.# #.## #.####..# #.# #.# ......# #.###.# ..†.# #.#...# #.####..#####.#.### #......#.# ######..#.# ..#.#;j- #######..@R.....# #.# ###;j̕;j280.0);jF _You swap places with Aiya.;jS .# # #..# #.# #.## #.####..# #.# #.# ......# #.###.# ....# #.#...# #.####..#####.#.### #.............#.# ######..#.# ..#.# #######.@.R.....# #.# ###;jV/R.;j[;j1b&1;jlf;jdh;j.# # #..# #.# #.## #.####..# #.# #.# ......# #.###.# ....# #.#...# #.####..#####.#.### #.............#.# ######..#######.# ..#.# #######@.R......# #.# ###;j/R.;j;j&2;j;j;juI;jx;j9z.;j|;jI;jz;jق;j;jb;j;jω;jQ;j;j;j;j;jy;j;jN;jQ;j,;j;jə;j9;j;jw;j;j;j;j;j ;jܣ;j;j;j8;j;j-;j8;j;j;j;jt,;j9;j;j-;jS;jֶ;j,;jX;j;jB;j;jW;jҾ;jĿ;j0;j;j`;j;j;j ;j{;j;j;j;j:;j;j;j;j\;j;jX;j;j;j;j:;j;j(;j?;j;j7;j;j.;j~;j;jc;j;j;jI;j  You encounter 2 gnolls.A gnoll is wielding a +0 vampiric spear. A gnoll is quivering a throwing net.;js #.#.# #.#........  #.#.# j# #.#...######.#.# j. ####...#.######.#.# #. #......#......#.#.# #. ###.##.#.#.######.#.# #.##...##.#.....)..#.#.# #.#..........))....#.#.#######.#.#####.###.######.#.#.......@># #.# #.# #####.#.#.#######.# #.# #.# ......#.# #.....R.# #.# #.#;jShock #######.# #.####..# #.# #.# ........# #.# #..# #.# #.# ######### #.####..# #.# #.# jj 2 gnolls (polearms, 1 missile, asleep) #.......# #.###.# #.......# #.#...# #.####..#####.#.###;j\7019.0)R;j.R   Aiya the ancestorjj 2 gnolls (polearms, 1 missile, asleep…);j32.1 (20 _;j`";j);j#.#.# j##.#...#######.#.# j. ####...#.##.#.# #. #......#.......#.#.# #. ###.##.#.#.#######.#.# #.##...##.#.....)...#.#.# #.#..........))...;j^#.#.#######.#.#####.###.#######.#.#.......R># #.# #.# ####.#.#.#######@# #.# #.# .....#.# #.......# #.# #.# ######.# #.####..# #.# #.# .......# #.# #. ######## #.####. #.......# #.###.# #.......# #.#...##.####..#####.#.####.............#.#;j ;j`3.1 (1.0)Shock;jI ;j>%0 _You swap places with Aiya.;jz ......# #.#..j. ####...#.###### #......#.......#. ###.##.#.#.#######.##...##.#.....) #.#..........)).....######.#.#####.###.######  ......R ####.#.#.####### .....#.# #..... ;j _######## .......# #.# ######## #.#### ##......# #.#...####..#####.#.###;j;j&4;j ;jc _There is a stone staircase leading down here.;jU #.#.# #.# #.#.# j# #.#... #.#.# j. ####...#. #.#.# #. #......# #.#.# #. ###.##.#.#. #.#.# #.##...##.#.....) #.#.# #.#....)) #.#.;jW&#.#.#####.###. #.#.#.@R# #.# #.##.#.#.#.# #.# #.#.#.# #.......# #.# #.##.# #.####..# #.# #.#.# #.# #..# #.# #.## #.####..# #.# #.# #.......# #.###.#jj 2 gnolls (polearms, 1 missile, asleep) #.......# #.#...#  #.####..#####.#.###;jYIR>;jd=…);jl35Shock;ju;jw0 _You swap places with Aiya.;j7BC#.#.# #.#.#.#.# j# #.#...##.#.# j. ####...#.##.#.# #. #......#.#.#.# #. ###.##.#.#.##.#.# #.##...##.#.....).#.#.# #.#....)).#.#.#;j'C.#R#####.###.##.#.#.# #.# #.# .#.#.#.# #.# #.# #.# #.......# #.# #.# .# #.####.# #.# #. #.####..# #.# #.# #.......# #.###.##...... ;jL;j"SU6Shock;jHX;jUZc _There is a stone staircase leading down here.;j ;j: ;j^ ;j@ ;j{ -7 _;j ;jN8 . _You swap places with Aiya. _There is a stone staircase leading down here. _ You climb downwards.  You hear the roar of battle.;j.Z /  --more--;jDo &8;ju  ## .. #. . #. .[# #. ....##. ......R####.#  #..@....#  .....>#######  ##..# ... # ;jl -8.6 (2.5;jR ;j  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found a leather armour. Found a stone staircase leading down.;j a _There is a stone staircase leading up here.;j ;j Read which item? Scrolls  f - a scroll of fear  t - 3 scrolls of teleportationr - 5 scrolls of revelation  x - a scroll of amnesia  N - 3 scrolls of noise  e - a scroll labelled WEXEAR ZILEEKA  h - a scroll labelled GOYRCHI MUCVO  j - a scroll labelled IRAIHE XAD YTA  m - a scroll labelled FIFFAE SAPECK [!] read|quaff|evoke;jع G[?] describe selected;j( ;j. ;j}6 Ytarget the Zephyrmancer##Deep Elf of Hepliaklqana *.......Health: 40/40 ========================#.Magic: 31/31 ========================. #.AC: 3Str: 5.[# #.EV: 14Int: 25....##.SH: 0Dex: 15......R####.#XL:  9 Next: 41% Place: Dungeon:8#..@....#Noise: ---------  Time: 6708.6 (0.0).....>#######n) +5 woodcutter's axe##..#Cast: Shock...#;j 8 R   Aiya the ancestorYou climb downwards.  You hear the roar of battle.There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found a leather armour. Found a stone staircase leading down. _There is a stone staircase leading up here.;jLN   *,,*****,,,,,,**,*,,**,**,,*****.##.####>......**,,,,,**.......####.###***,**,**..#.##.####.###*,,,,,,....##.####.###*,,,,,,.[####.####!###*,**,,,####.###*,**,**##*,**,,,.#..##*,,,,,,## ******* ******,**##..########### *,,,,,, ,*****,,,....###########* *,,,,,, ;jO ,,,,*****##...#########.***,***,, ,**,* ##.!.########..,,,,* *,, ,**,* ##...#########.***,***,, ,,*,*** ##...#########.***,,,,,, ,,,,,,*****,,,*****,,,,,,**,,,,,,As you read the scroll of revelation, it crumbles to dust.;jV +9.6 (1;j^ ;ja _You feel aware of your surroundings. You sensed 1 shop/portal.  Found a potion of moonshine and a black potion.;jc [ _Found a stone staircase leading down.;j ;jhLevel 8 of the Dungeon <<<>>>∩(Press ? for help)*,,,,,,* *,,,,,,,,,,,,*,*****,*******,,,,,,*,,,,,*,**,,,,,,,,,,,,,*,,**,**,**,,*****,,,,,,**,*,,**,**,,*****.##.####>......**,,,,,**.......####.###***,**,**..#.##.####.###*********,,,,,,....##.####.###*,,,,,,*;j7*,,,,,,.[####.####!###*,****,**,**,,,....##.####.###*,****,****,**,**......R####.###*,*,,,,,,**,**,,,.#..#..@....###*,*,**,*,**,,,,,,.....>######### *******************,*,**,*,*****************,**##..########### *,,,,,,,,,,,,,,,,**,,,,,,*,,,,,,<,,,,,,*****,,,....###########* *,,,,,,,**,**,**,****,*************,,,,,,,*****##...#########.***,***,,,**,**,**,***,***,**,**,* ##.!.########..,,,,* *,,,,,,**,**,**,,,**,**,**,* ##...#########.***,***,,,*****,**,*;j*,,,* ********,**,,*,*** ##...#########.***,,,,,,,,,***,**,**** **,,,*****,,,,,**,*,,,,,,,*****,,,*****,,,,,,**,,,,,,,,,,,,,,,,,,,* *,,,,,,,**,,,,,**,,,,,,,,,,,,,,,,,,,,,,,**,*,****,,,,,,,***,,,,**,* *,,****,**,,,,,,**,,,,,,,,,,,,,,,,,,,,,,,,***,,,,,,,,,,,* *,,****,* *,,,,**,**,,,,,,**,,,<,,,,,,,,,,,,,,,,,,**,*,****,,,,,,,* *,,,,**,* ;jB'L@#;jY :##;j :##;jz:##;jo :##;jm :##;jP:#.;j :.,;jm* ,**,**,**,**,,,,,,**,,,*,,,,***,*,,,*,***,**,,,* *,,,,,,,* *,**,**,* ;jz [ *,*,**,**,*******,,,,,,,,,,,* *,*,,,*,* *,**,*,* *,,,,,,,* *,**,**,* ;j53 B*,;j B,*;jSB.,;jCB#.;j B##;jB##;j\B##;j eB##;jv B##;jxB@#;j}I.@;j~ <.>;j N>#;jA<#.;jo3<..;jx<.#;j ;##;jS@;##;j<;#*;j|D;*,;jw ;,,;j 6 ,,*,,,,,,,* ****,,,,,,,,* *,*,,,*,* *,,,,,,* ********* *,,,,,,,*;j F $;j;d ,*****,****$;j***,*,**,* *,*,,,*,* ****,*** **,******,**** $;j>w ***,* ************,,,,,,* *,*,,,*,* *,*****,*,*****,*%;j33 ***,* *,,,*,,,,,,,,,,**** *,,,,,,,* *,,,,,,***,*,** *,*%;j ***,****,,,,,,,,******* *,,,,,,,* *******,*,*,,,*******,*%;jT ***,,,,,,,,*,**,***,,,,,,,******,*,,,,,,,,,,,,*%;jG *,***,,,,,,,,,*,*****,,,,,,,,,,,***,,,,,,,,*******%;j'J ,,%;j(_*,,,,,,,,,*,**,,,,,,,,,,,**,**,,,,,,,,,,*(;j(;j.& *,,*****,,,,,,**,*,,**,*target the Zephyrmancer*,,*****.##.####>......*Deep Elf of Hepliaklqana *.....*,,,,,**.......####.###*Health: 40/40 ========================**,**,**..#.##.####.###(;j!'Magic: 31/31 ========================*,,,,,,....##.####.###AC: 3Str: 5*,,,,,,.[####.####!###EV: 14Int: 25*,**,,,....##.####.###SH: 0Dex: 15*,**,**......R####.###XL:  9 Next: 41% Place: Dungeon:8*,**,,,.#..#..@....###Noise: ---------  Time: 6709.6 (0.0)*,,,,,,.....>######### ******* n) +5 woodcutter's axe ******,**##..########### *,,,,,, Cast: Shock ,*****,,,....###########* *,,,,,, ,,,,*****##...#########.***,***,, (;j',**,* ##.!.########..,,,,* *,, R   Aiya the ancestor ,**,* ##...#########.***,***,, ,,*,*** ##...#########.***,,,,,, ,,,,,,*****,,,*****,,,,,,**,,,,,,Found a leather armour. Found a stone staircase leading down. _There is a stone staircase leading up here.  As you read the scroll of revelation, it crumbles to dust. (;jM(_You feel aware of your surroundings. You sensed 1 shop/portal.  Found a potion of moonshine and a black potion. _Found a stone staircase leading down.(;jP.(;j6(;j8);j?);j );j9);j);j;  *,,*****,,,,,,**,*,,**,* *,,****#.##.####>......* *,,,,,*#.####.###* **,**,*#..#.##.####.### *.##.####.###);j" z *.[####.####!### *,**.##.####.### *,**,*#......R####.### *,**,,..#..#.@<....### *.># *,*###..# * ,,*****.#* *,#...#.***,*** );j *,**,* ###.!.#..,,,,* * *,**,* ###...#.***,*** *,,*,*** ###...#.***,*****,,,*****,,,,,,**);j N#.##.####>.....#.......####.##..#.##.####.##...##.####.#####.####!#####.###..#..##########.##########...############.!.########.###...############...#########);j );j% 310.6 (1 _);j, );j/ *;jq2b *,,****#.##.####>......* *,,,,,*#.......####.###* **,**,##..#.##.####.### *,,,,......##.####.### *.[####.####!### *,**,......##.####.### *,**,*#......R####.### *,**,...#..#..<....### *,,,,.......@######### ***** ********,####..########### *,,,, ,,,*****,,.....##* *,,,,***####....***,*** **,**,* ###.!..,,,,* * **,**,* ###...##.***,*** **,,*,*** ###...*;j~3e#.***,,,,,,,,*****,,,*****,,,,,,**,,,,,,,,,,,,,,,**,*,*****;j4U.R*;jq=*;jG&1*;jP*;j9Sc _There is a stone staircase leading down here.*;j*;jZ*;jx*;jh+;j *,,****#.##.####>......* *,,,,,*#.......####.###* **,**.##..#.##.####.### *,,,.......##.####.### *.[####.####!### *,**.......##.####.### *,**.*#.......####.### *,**....#..#R.<....### *>## *.####..#### *,*****,,.....#* *,***####...#.***, ,**,**,* ###.!.#..,,,,* ,**,**,* ###...#.***, ,**,,*,*** ###...#.*** ,*,*+;jm***#..,*****,,,,,,**,**,*,****+;jP+;j-2 _+;jU+;jP+;jJ *,,****#.##.####>......* *,,,..*#.......####.###* **,*#.##..#.##.####.### *...##.####.### *.[####.####!### *,**.......##.####.### *,*#.##.......####.### *,*#....#..#R.<....### *.>## #.####..#### *,*****,,.....#+;j#* * *,***####...#.***, *,**,**,* ###.!.#..,,,,* *,**,**,* ###...##.***, *,**,,*,*** ###...##.*** *,*,****#...#****,,,,,,** *,**,*,****+;jU.R+;j+;jC&3+;jn+;jL,;jD[,..*#.......####.###*,*#.##..#.##  *,,........##.#.....[####.####!*#.......##.####.#.##.......###...#..#..<...,........R>######### *** *********#.####.@###,, ,,,,,......###* *,,,,,,,*######...,;j).***,***,**,* ###.!.#..,,,..##.***,*,***,,,,,,,,****#...#****,,,,,,,,,,,.....,,,,,**,*,**** **,,***,,,,,;jϬ,;j;&4,;jO,;jپ,;jF*,*#.##..#.##  *,,........##.#..[####.####!*#.........##.......##....#..#..<...,........R>######### *** *********#.####..###,, ,,,,,****#.....* *,,,,,,,*######...#.***,***,**,* ###.!.#..,,,.#.***,*,***,;jGC,,,,,,,,****#...#****,,,,,,,,,,,.....,,,,,**,*,**** **$,,,,,,,***,,,,<**,*,****,;j$JU.R,;jQ,;jpZ&5,;jo`,;j^c+ _Found 13 gold pieces.,;j0U  *,,...........[####.####!*#.......##.####.#.##.......##....#..#..<...,.........>######### *** *********#.####.R##,, ,,,,,......##* *,,,,,,,*######.@.#.***,***,**,* ###.!..,,,.#.***,*,***,,,,,,,,****#...#****,,,,,,,,,,,.....,,,,,**,*,**** **$,,,,,,,***,,,,<.......,,,,**,*,*****,,,,***,*,,,*,***,**,,,* ,;j######### *** *********#.####..##,, ,,,,,****#......R##* *,,,,,,,*######....***,***,**,* ..,,,.#.***,*,***,,,,,,,,****#...#****,,,,,,,,,,,.....,,,,,**,*,**** **,;jwa .....$.,,,,,,***,,,,<.......,,,,**,*,*****,,,,**#.#...#.#**,**,,,* ,,,,,,,,,,*  *,**,*,;j?c N.R,;jj ,;jq &7,;jTw ,;jY ,;jQ +8.6 (2,;jK ,;jp R _d - a black potion-;j:*#........##.........#..#..<...,.........>######### *** *********#.####..##,, ,,,,,......##* *,,,,,,,*######.R..***,***,**,* ###....,,,#.***,*,***,,,,,,,,****#...#****,,,,,,,-;j+,,,,.....,,,,,**,*,**** **.....$.,,,,,,***,,,,<.........,,,**,*,*****,,,,*##.#...#.##*,**,,,* ,,,,,,,,,,*  *,**,* **,,,,-;jN.R-;j8-;j+9.6 (1-;jS-;jQ-;jlT*,*#.##.......####.### *,*#....#..#..<....### *,,.........>######### **** ********#.####..### *,,, ,,,,****#.......#* *,,,*######...##.***,** ,**,**,* ###.R.##..,,,,* ,**,**,* ###...##***,* ,**,,*,*** ###..@##-;jB.***,,, ,*,,,,,,,****#...#****,,,,,,**, ,,,,.......,,,,,**,*,****........$,***,,,,, *,,,<,,,,...........,,,**,*,**** *,,,*,,,,###.#...#.##*,**,,,* *, ,,,,,,,,,* #.#...#.# *,**,*,* *, ** #,#...#.# *,,,,,,* **,*,**,* *,*,,,*,* ****,*** **,-;j5O.R-;j-;j'20-;j--;j.;jU...#..#..<...,.........>######### **** ********#.####..##,,, ,,,,......##*,,,*######....***,** ,**,**,* ..,,,,* R#.***,**,*,***.,,,,,,,,,****#..@#****,,,,,, ,,..............#*,*,**** *..$......,***,,,,<......#*,*,*****,,,,###.#...#.###.#*,,,* ,,,,,,,,,* .;jq( *,#*,* *,,,,,,* ** ***,*,**,* ****,*** **,,,,, *,*****,*.;j5N.R.;j.;j4&1.;j(.;j.;j;b,.........>######### **** ********#.####..##,,, ,,,,......##*,,,*######....***,** ,**,**,* ..,,,,* #.***,**,*,***R,,,,,,,,,#####...#####..,,,, ,,.......@......#*,*,**** *$......,***,,,,<.;jL......#*,*,*****,,,,###.#...#.###.#*,,,* ,,,,,,,,,* #. *,#*,* *#,,,,,,* ** ***,*,**,* *.# ****,*** **,,,,,,* *,*****,* ,,,,,,**** *,,,,,,,,,,,*.;jN.R.;j.;j&2.;j.;j.;j) p*******#.####..### *,,,, ,,,****#.......#* *,,,*######...##.***,*** **,**,* ###...##.;j? ..,,,,* **,**,* ###...##***,*** **,,*,*** ###...#########.***,,,, *,,,,,,,#####..R#####...,,,**, ,,..............##,*,****..***,,,,, ,,,<,,,,......##,*,**** ,,,*,,,,###.#...#.###.#*,,,* *, ,,,,,,,,* #.#...#.# *,#*,*,* *,* #,#...#.# *,,,,,,* *** **,*,**,* *,#...#.# ****,*** **,,,,,,,* *,#...#.# *,*****, .;jա #,,,,,**** *,....,.# *,,,,,,** ****** *,* *******,*,.;jo ..;j /R.;jث .;j &3.;j .;j .;j +4.6 (2.;j .;j ? _You now have 349 gold pieces (gained 13)./;jѡ9,,,,****#.......#* *,,,,*######...#.***,** ,**,**,* ###...#.,,,,* ,**,**,* ###...###.***,* ,**,,*,*** ###...#########.***,,, ,*,,,,,,,#####...#####...,,,** ,,........R.....##,*,**** *,/;j.........***,,, *,,,<,,,,##,*,**** *,,,*,,,,###.#...#.###.#*,,,* *,,,,,,* #.#...#.# *,#*,*,* * *,* #,#...#.# *,,,,,,* ** ***,*,**,* *,#...#.# ****,*** **,*,,,,,,* *,#...#.# *,*** ,,,,,,**** *,......# *,,,,,,** ******* *......,* *******, * **,**** */;jEU.R/;j/;j+5.6 (1/;j9/;j/;j*,,,,,,,*######....***,* *,**,**,* ###...#.,,,, *,**,**,* ###...###.***,* *,**,,*,*** ###...##.***,, *,*,,,,,,.#####...#####...,,,** *,...............##,*,**** **R........***,,, **,,,<.##,*,**** **,,,*,,,,###.#.@.#.###.#*,,,* * ,,,,,,,,,,* #.#...#.# *,#*,*,* * **,* #,#...#.# *,,,,,,* *  ***,*,**,* *,#...#.# ****,****,,,,,,* *,#...#.# *,*** ,,,,,,,**** *,......# *,,,,, ,******* *......,* *******, ,* **.......**** /;ja* ,***,,,,* **/;j6U.R/;jk(/;j.&6/;j2/;j3/;j**,**,* ..,,,#.***,*,***,,,,,,,.#####...#####...,,,,..............##,*,**** **......***,,,,<,,,.......R.......##,*,*****,,,,###.#...#.###.#*,,,* ,,,,,,,,,,*  *,#*,* **,/;j',,,,  ***,*,**,* ****,*** * ****,,,,, *,*****, ,,,,,,,**** *,.....,,,,,* ,******* *.......* *******, **.......**** ******..,,,,,**,/;jN.R/;j/;j(&7/;j./;jW/;j5? v#.***,*,***,,,,,,,.#####...#####...,,,,...............##,*,**** **..........***,,,,<,,,...............##,*,*****,,,,###.#.R.#.###.#*,,,* ,,,,,,,,,,* #.#...#.# *,#*,* **,,,,,  ***,*,**,* ****,*** * ****,,,,, *,*****, /;j@ ,,,,,,,**** *,.....,,,,,* ,******* *.......* *******, *##*** ******..,,,,.##,***/;jgB N.R/;jL /;jU &8/;j\ /;j&^ /;j ,*,***,,,,,,,.#####...#####...,,,,..............##,*,**** **.......***,,,,<...........##,*,*****,,,,###.#...#.###.#*,,,* ,,,,,,,,,,* #.#.R.#.# *,#*,* **,#..,,,,  ***,*,**,* */;j| ***,*** * ****,,,,, *,*****, ,,,,,,,**** *.......,,,,,* ,******* #.......# *******, *##*** ******..,,,,.##,##** /;j= N.R/;j /;j &9/;j /;j /;j@,,,,,,.##...,,,,..............##,*,**** **.............***,,,,<...........##,*,*****,,,,###.#...#.###.#*,,,* ,,,,,,,,,,* /;jA *,#*,* **,#.R,,,,  ***,*,**,* *,#..***,*** * ****,,,,, *,*****, ,,,,,,,**** #.......#,,,,,* ,******* ## *******, **** *****#...,,..##.,.##*,#** **********0;jeN.R0;j0;j~'300;j0;j40;j_,..............##,*,**** **.............***,,,,<##,*,*****,,,,###.#...#.###.#*,,,* ,,,,,,,,,,* 0;j *,#*,* **,,,,,  ***,*,**,* *,#.R***,*** * ****,,,,,,* #.#...#.# *,*****, ,,,,,,,**** #...@...#,,,,,* ,******* ******, **** *****#...,,..##.#,.##*,#*,*0;j[* ********** ** *,,,,,***,,,,,,0;jmN.R0;j0;j&10;j"0;jh0;j_]*..***,,,,<##,*,*****,,,,###.#...#.###.#*,,,* ,,,,,,,,,,*  *,#*,* **,,,,,  ***,*,**,* ## ****,*** * ****,,,,,,* #.#.R.#.# *,*****, ,,,,,,,**** #......,,,,,* ,******* ******, **** *****#....#...##.#,.##*,*,** ********** ** *,,,,,##*,,,,,,  *,****,******,*** ******.R0;jfa0;jn&20;ju0;jw0;j$<##,*,*****,,,,###.#...#.###.#*,,,* ,,,,,,,,,,*  *,#*,* **#,# *,,,,,  ***,*,**,* #.#...#.# ****,*** * ****,,,,,,* #.#...#.# *,*****, 0;j!,,,,,,,**** #...R..,,,,,* ,******* #....******, **** *****#....#...##,##*,#*,** ********** ** *,,,,,##*,,,,,,  *,****,*#####.### ******  0;j#N.R0;j*0;j6&30;j=0;j>0;j *,,,,###.#...#.###.#*,,,* ,,,,,,,,,,*  *,#*,* **#,# *,,,,,  ***,*,**,* #.#...#.# ****,*** * ****,,,,, *,*****, ,,,,,,,**** #......,,,,,* ,******* #...R******, ##.......#### *****#....#...##0;jՇ ,##*,#*,** ********** ** *,,,,,##*,,,,,,  *,****,*#####.### ******O   two-headed ogre (asleep) **#O#** ,,,* *,,,,,0;j .RYou encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giantspiked club.0;j :O.0;j7 NOlly target)0;j_ <==4Shock0;j 0;j{ ; _The two-headed ogre shouts in stereo!0;j9 %,,,,,,,,,,*  *,#*,* **#.#...#.# *,,,,,  ***,*,**,* #.#...#.# ****,*** * ****,,,,, *,*****, ,,,,,,,**** #......,,,,,* ,******* ******, ##...R...#### ***###..............##.#,##*,#0;j"; a*,** ********** ** *,,,,,##*,,,,,,  *,****,*#####O### ****** **#.#** ,,,* *,...,*,**0;j< N.R0;jy= 8O.0;jF 0;jI /--50;jP 0;jR 1;jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1;j7 :,,,,,,,,,,* #.#...#.# *,#*,*,* * target the Zephyrmancer **,,,,,,,,* #.#...#.# *,,,,,,* * Deep Elf of Hepliaklqana *.....  ***,*,**,* #.#...#.# ****,*** ** Health: 40/40 ======================== ****,,,,,,* #.#...#.# *,*****, Magic: 27/31 ====================---- ,,,,,,,**** #.......# *,,,,,,* AC: 3Str: 5 ,******* #.......# *******, EV: 14Int: 25 ,* ##.......#### ** SH: 01;j% &Dex: 15 ,* *###....R......# ** XL:  9 Next: 41% Place: Dungeon:8 ,* *.......@...##.# *, Noise: ---------  Time: 6735.6 (0.0) ,* *.##........#*,# ** n) +5 woodcutter's axe ,* *,*#........#*,* * Cast: Shock ,* ******,*#...***..#*,****** ** *,,,,,,*#...*O*.##*,,,,,,*  *,****,*#####*### ******,*  R   Aiya the ancestor  *,****,* **#.#** *,*  O   two-headed ogre (ally target)  *,**,,,* *,...,* *,* 1;j=  *,**,*,** *,,,,,* *,* Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (ally target, empty space bonus: 6/8)2;j&,,,,,,,,,,* #.#...#.# *,#*,*,* * target the Zephyrmancer **,,,,,,,,* #.#...#.# *,,,,,,* * Deep Elf of Hepliaklqana *.....***,*,**,* #.#...#.# ****,*** ** Health: 40/40 ======================== 2;jDW****,,,,,,* #.#...#.# *,*****, Magic: 27/31 ====================---- ,,,,,,,**** #.......# *,,,,,,* AC: 3Str: 5 ,******* #.......# *******, EV: 14Int: 25 ,*##.......####** SH: 0Dex: 15 ,**###....R......#** XL:  9 Next: 41% Place: Dungeon:8 ,*2;j.}*.......@...##.#*, Noise: ---------  Time: 6735.6 (0.0) ,**.##........#*,#** n) +5 woodcutter's axe ,**,*#........#*,** Cast: Shock ,* ******,*#........#*,****** ** *,,,,,,*#....*..##*,,,,,,**,****,*#####.### ******,*R   Aiya the ancestor2;jgr*,****,* **#.#***,*O   two-headed ogre (ally target)*,**,,,* *,...,**,**,**,*,** *,,,,,**,*Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (ally target, empty space bonus: 6/8)2;jJ.Ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (ally target, empty space bonus: 6/8)  The open air twists around violently and strikes the two-headed ogre!2;jZ8O.2;jx9 2;j\ 5===6.6 (12;j2;jj _The two-headed ogre is moderately wounded.2;jU**,,,*,,,,####.#*,, ,,#.#...#.# *,#*,* **,,,,,,,,* #.#...#.# *,,,,,,*  ***,*,******,*** ** ****,,,,,,* #.#...#*****, ,,,,,,,****,,,,,,*******  *******, ########....@......#*2;j.....R....##.#,.##* . * ,* ******O...#*,***** 2;j** *,,,,,,*#.......##*,,,,,#####.### *******,* **#.#*,,* *,...2;j).RO.---72;j-2;j02;j G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2;j **,,,*,,,,###.#...#.###.#*,,,* * target the Zephyrmancer ,,,,,,,,,,* #.#...#.# *,#*,*,* * Deep Elf of Hepliaklqana *..... **,,,,,,,,* #.#...#.# *,,,,,,* * Health: 40/40 ========================  ***,*,**,* #.#...#.# ****,*** ** Magic: 23/31 =================------- ****,,,,,,* #.#...#.# *,*****, AC: 3Str: 5 ,,,,,,,**** #.......# *,,,,,,* EV: 14Int: 25 ,******* #.......# *******, SH: 0Dex: 15 ,* ##.......#### ** XL:  9 Next: 41% Place: Dungeon:8 ,* *###....@......# ** Noise: [42;jǿ 0m---------  Time: 6737.6 (0.0) ,* *...........##.# *, n) +5 woodcutter's axe ,* *.##...*R*..#*,# ** Cast: Shock ,* *,*#...*O*..#*,* * ,* ******,*#...***..#*,****** ** *,,,,,,*#.......##*,,,,,,*  R   Aiya the ancestor  *,****,*#####.### ******,*  O   two-headed ogre (ally target)  *,****,* **#.#** *,*  *,**,,,* *,...,* *,* Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: 2;j a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, ally target, empty space bonus: 7/8)3;j 0**,,,*,,,,###.#...#.###.#*,,,* * target the Zephyrmancer ,,,,,,,,,,* #.#...#.# *,#*,*,* * Deep Elf of Hepliaklqana *..... **,,,,,,,,* #.#...#.# *,,,,,,* * Health: 40/40 ========================3;j ***,*,**,* #.#...#.# ****,*** ** Magic: 23/31 =================------- ****,,,,,,* #.#...#.# *,*****, AC: 3Str: 5 ,,,,,,,**** #.......# *,,,,,,* EV: 14Int: 25 ,******* #.......# *******, SH: 0Dex: 15 ,*##.......####** XL:  9 Next: 41% Place: Dungeon:8 ,**###....@......#3;j** Noise: ---------  Time: 6737.6 (0.0) ,**...........##.#*, n) +5 woodcutter's axe ,**.##....R...#*,#** Cast: Shock ,**,*#....*...#*,** 3;j8,* ******,*#........#*,****** ** *,,,,,,*#.......##*,,,,,,*R   Aiya the ancestor*,****,*#####.### ******,*3;jEO   two-headed ogre (ally target)*,****,* **#.#***,**,**,,,* *,...,*3;jۏ*,*Casting: Airstrike (dangerous; 2% risk of failure)  3;j+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, ally target, empty space bonus: 7/8)3;j`(.  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, ally target, empty space bonus: 7/8)  The open air twists around violently and strikes the two-headed ogre!  The two-headed ogre is heavily wounded.The two-headed ogre hits Aiya with a +0 giant club!  The two-headed ogre hits Aiya with a +0 giant spiked club!3;jOO   two-headed ogre3;jc4====8.6 (13;j(3;jH _Aiya is destroyed!3;jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3;j|**,,,*,,,,###.#...#.###.#*,,,* * target the Zephyrmancer ,,,,,,,,,,* #.#...#.# *,#*,*,* * Deep Elf of Hepliaklqana *..... **,,,,,,,,* #.#...#.# *,,,,,,* * Health: 40/40 ========================  ***,*,**,* #.#...#.# ****,*** ** Magic: 20/31 ===============--------- ****,,,,,,* #.#...#.# *,*****, AC: 3Str: 5 ,,,,,,,**** #.......# *,,,,,,* EV: 14Int: 25 3;ja,******* #.......# *******, SH: 0Dex: 15 ,* ##.......#### ** XL:  9 Next: 41% Place: Dungeon:8 ,* *###....@......# ** Noise: ===------  Time: 6738.6 (0.0) ,* *...........##.# *, n) +5 woodcutter's axe ,* *.##...***..#*,# ** Cast: Shock ,* *,*#...*O*..#*,* * ,* ******,*#...***..#*,****** ** *,,,,,,*#.......##*,,,,,,*  O   two-headed ogre  *,****,*#####.### ******,* 3;j͍q *,****,* **#.#** *,*  *,**,,,* *,...,* *,* Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, empty space bonus: 8/8)3;jN **,,,*,,,,###.#...#.###.#*,,,* * target the Zephyrmancer ,,,,,,,,,,* #.#...#.# *,#*,*,* * Deep Elf of Hepliaklqana *..... 3;j+ X**,,,,,,,,* #.#...#.# *,,,,,,* * Health: 40/40 ========================***,*,**,* #.#...#.# ****,*** ** Magic: 20/31 ===============--------- ****,,,,,,* #.#...#.# *,*****, AC: 3Str: 5 ,,,,,,,**** #.......# *,,,,,,* EV: 14Int: 25 ,******* #.......# *******, SH: 0Dex: 15 ,*##.......####3;jF p** XL:  9 Next: 41% Place: Dungeon:8 ,**###....@......#** Noise: ===------  Time: 6738.6 (0.0) ,**...........##.#*, n) +5 woodcutter's axe ,**.##........#*,#** Cast: Shock ,**,*#....*...#*,** ,* ******,*#........#*,****** 3;j ** *,,,,,,*#.......##*,,,,,,*O   two-headed ogre*,****,*#####.### ******,**,****,* **#.#***,*3;j h*,**,,,* *,...,**,*Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3;j Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, empty space bonus: 8/8)3;j^ O onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the two-headed ogre!!3;j +9.6 (13;j 3;j c _The two-headed ogre is almost dead.4;jtAG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4;jG**,,,*,,,,###.#...#.###.#*,,,* * target the Zephyrmancer ,,,,,,,,,,* #.#...#.# *,#*,*,* * Deep Elf of Hepliaklqana *..... **,,,,,,,,* #.#...#.# *,,,,,,* * Health: 40/40 ========================  ***,*,**,* #.#...#.# ****,*** ** Magic: 16/31 ============------------ ****,,,,,,* #.#...#.# *,*****, AC: 3Str: 5 ,,,,,,,**** #.......# *,,,,,,* EV: 14Int: 25 ,******* #.......# *******, SH: 0Dex: 15 ,* ##.......#### ** XL:  9 Next: 41% Place: Dungeon:8 ,* *###....@......# ** Noise: [394;jH;49m===------  Time: 6739.6 (0.0) ,* *...........##.# *, n) +5 woodcutter's axe ,* *.##...***..#*,# ** Cast: Shock ,* *,*#...*O*..#*,* * ,* ******,*#...***..#*,****** ** *,,,,,,*#.......##*,,,,,,*  O   two-headed ogre  *,****,*#####.### ******,*  *,****,* **#.#** *,*  *,**,,,* *,...,* *,* Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, empty space bonus: 8/8)4;jI4;j0**,,,*,,,,###.#...#.###.#*,,,* * target the Zephyrmancer ,,,,,,,,,,* #.#...#.# *,#*,*,* * Deep Elf of Hepliaklqana *..... **,,,,,,,,* #.#...#.# *,,,,,,* * Health: 40/40 ========================4;j***,*,**,* #.#...#.# ****,*** ** Magic: 16/31 ============------------ ****,,,,,,* #.#...#.# *,*****, AC: 3Str: 5 ,,,,,,,**** #.......# *,,,,,,* EV: 14Int: 25 ,******* #.......# *******, SH: 0Dex: 15 ,*##.......####** XL:  9 Next: 41% Place: Dungeon:8 ,**###....@......#** Noise: ===------  Time: 6739.6 (0.0) ,**...........##.#*, n) +5 woodcutter's axe ,**.##........[4;j'40m#*,#** Cast: Shock ,**,*#....*...#*,** ,* ******,*#........#*,****** ** *,,,,,,*#.......##*,,,,,,*O   two-headed ogre*,****,*#####.### ******,**,****,* **#.#***,**,**,,,* *,...,**,*Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  4;jrO(almost dead, empty space bonus: 8/8)4;jN)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the two-headed ogre!4;j!4;jC" 7/327240.6 (1Shock _You kill the two-headed ogre!Your Axes skill increases to level 2!Your Stealth skill increases to level 8!4;j4;jm _Your Spellcasting skill increases to level 8!4;j# 4;j$ 4;j% 4;j/ 4;j0 4;j5 8=4;j08 4;j8 4;j: 4;j< 4;j~= j9==4;j> 4;j@ 4;jOA 4;jTB 4;jF 4;jF 4;j]G 4;j]I 4;jI k20==4;jJ 4;jL 4;jrM 4;jN 4;jP ;14;jQ 2=4;jQ 4;jOT 4;jT 4;jU 4;jW 4;j@X M2=4;jqY 4;j[ 4;j\ 4;j] 4;je_ 4;j_ j3==4;j` 4;jc 4;j d 4;je 4;jg 4;jg j4==4;jh 4;j=k 4;jk 4;jsl 4;jpo W _You start resting.4;j( (---4;jH 0566.0)4;j 5=---7.6 (174;j 4;jp s _You hear the faint creaking of a portcullis nearby.5;j(35;j(5;jy 5;jX5;j5;j^a6=5;j|5;je,5;j5;j65;jh7==5;j- 5;j",5;j<85;j<5;j=h8==5;j?5;j5B5;jB5;jD5;j9J9=5;jJ5;jK5;jL5;jO5;j1PL30=5;jQQ5;jS,5;jfU5;jW5;jXh1==5;jY5;j\,5;jt^5;jZa,5;jb5;jfn _You start resting.Magic restored.5;j(z5;j+R72.6 (15R   Aiya the ancestor5;jyw2==3.6 (165;jâ5;j< _Aiya emerges from the mists of memory!5;j ,,,,,,,,,,*  *,#*,* **#.#...#.# *,,,,,  ***,*,**,* #.#...#.# ****,*** * ****,,,,,5;j8 T *,*****, ,,,,,,,**** #......,,,,,* ,******* #.R******, ##..### ***###.......##.#,##*,#*,*#....)* *****.***** ** *,,,,,##*,,,,,, 5;j  *,****,*#####.### ****** **#.#** ,,,* *,...,*,** *,,,,5;j P.R5;jw 5;jm 14.0)5;j 5;jp 5;j **,,,,  ***,*,*****,*** * ****,,,,, *,*****, ,,,,,,,**** #......,,,,,* ,******* ******, ##..R....#### ***###..............##.#,.##*,*,*#....)* *****.***** ** *,,,,,##*,,,,,,  *,****,*#####.### ****** **#.#** ,,,* *,...,*,**,,,.R5;j 5;j& &55;j4 5;jm 6;j} ***,*,*****,*** * ****,,,,, *,*****, ,,,,,,,**** #......,,,,,* ,******* ******, #### ***###....R......#...........##.#,.##*,*,*6;j* *****.***** ** *,,,,,##*,,,,,,  *,****,*#####.### ****** **#.#** ,,,* *,...,*,**,,,* *,.[,,**6;jN.R6;j6;j&66;j6;jRk _Found a shiny helmet.  Things that are here:6;j _a +0 giant club; a +0 giant spiked club; a two-headed ogre corpse6;jӎ6;j'****,,,,, *,*****, ,,,,,,,**** #......,,,,,* ,******* ******, #6;j8### ***###...........R...##,.##........#*,*,*#....)* ********** ** *,,,,,##*,,,,,, 6;j9V *,****,*#####.### ****** **#.#** ,,,* *,...,*,**,,,* *,.[,,.....* ********,,6;jN.R6;j֠6;jI=7 _6;j6;j6;j ,,,,,,,**** #......,,,,,* ,******* ******, #### ***###.......##,.##....R...#*,*,*#....)* *****.***** ** *,,,,,##*,,,,,,  *,****,*#####.### ****** **#.#** ,,,* *,...,*,**,,,* *..[..,,.....* ********,* #.....# *,, *,* ************,**.R86;j*- 6;j******* ******, #### ***###.......##,##*,*,*#....R* *****.***** ** *,,,,,##*,,,,,,  *,****,*#####@### ****** **#.#** ,,,* *,...,*,** *.....,,,* #..[..#,,6;j?#.....# ********,* #.....# *,, *,* #######*****,** **,,,**,*6;j,J)R6;j6;j&96;j6;j7;j #### ***###.......##,##*,*,*#....)...#*,* ******,*#....R...#*,****** ** *,,,,,,*#.......##*,,,,,,  *,****,*#####.### ****** **#@#** ,,,* #.....#*,** #.....#,,,* #..[..#,,.********,, *,* #######*****,** **,,,**,***,********,,,,,.R807;j7;j7;j*###........##,##........#*,*,*#....)...#*,* ******,*#........#*,****** ** *,,,,,,*#....R..##*,,,,,,  *,****,*#####.### ****** ###.### ,,,* #..@..#*,**,,,* #..[,,.********,, *,* #######*****,**7;jw **,,,**,***,********,,,,,,,,,,,,,,,,,,,,,7;jN.R7;j7;jZ&17;j@7;j7;jnZ...##,##........#*,*,*#....)...#*,* *****......#*,****** ** *,,,,,##*,,,,,,  *,****,*#####R### ****** ###.### ,,,* #.....*,**,,,* #..[,,.********,, *,* #######*****,** **,,,**,* 7;jc**,********,,,,,,,,,,,,,,,,,,,,,**,**,,,,,**7;jݓN.R7;j7;j&27;j7;jT7;j ##*,*,*#....)...#*,* *****.***** ** *,,,,,##*,,,,,,  *,****,*#####.### ****** ###R### ,,,* #.....*,**,,,,,.********,, *,* #######*****,** **,,,**,***,********,,,,,,,,,,,,,,,,,,,,,**,**,,,,,**7;j8! N∩*,,,**7;j) N.R7;j)0 7;jo6 &37;j< 7;j@  _You see here a +0 helmet of intelligence.8;j N.R8;j8;j'&48;j/8;jg2U _p - a +0 helmet of intelligence9;j# q..#.,.##........#*,#* ) * ,* ******.#*,***** ** *,,,,,,*#.......##*,,,,,#####.### *******,* ###.##,,* #...*,***R ,,,,,,*********,* #.....# *,,,9;j #######*****,*** *,* **,,,**,********,,,,,*,,,,,,,,,,,,,,,,,,***9;jo 9;j &59;j 9;j 0 _You swap places with Aiya.:;j$U:;jYGear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - the +5 woodcutter's axe (weapon)  e - a +0 devious dagger Missiles (go to first with ()j - 7 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn)d - a +0 robe :;j{ZW p - a +0 helmet of intelligence Jewellery (go to first with "=)  c - a ring of magical power (worn)f - an amulet of wildshape  g - an amulet of dissipation  i - a +4 ring of slaying  k - a +4 ring of slaying  m - a ring of protection from cold  o - an amulet of faith Talismans (go to first with %)h - a quill talisman  l - a rimehorn talisman>;jp - a +0 helmet of intelligence. A piece of metal headgear. Base armour rating: 1 'Of intelligence': It increases your intelligence (Int +3). >;jCIt can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. Your spell failure would improve by up to 1% (press '!' for details). You found it on level 8 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Int+3} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.?;js?;j{?;j(,**...........##.#*, target the Zephyrmancer ,**.##........#*,#** Deep Elf of Hepliaklqana *..... ,**,*#....)...#*,** Health: 40/40 ======================== ?;j,* ******,*#........#*,******Magic: 32/32 ======================== ** *,,,,,,*#.......##*,,,,,,*AC: 3Str: 5*,****,*#####.### ******,*EV: 14Int: 25*,****,* ###.###*,*SH: 0Dex: 15*,**,,,* #.....#*,*XL:  9 Next: 72% Place: Dungeon:8*,**,*,** #..@..#*,*Noise: ---------  Time: 6785.6 (0.0)*,**,,,,* #..R..#?;j-*,*n) +5 woodcutter's axe*,,,,,,,* #.....# ***,*Cast: Shock*******,* #.....# *,,,**,* #######*****,****,***,,,**,*?;jBR   Aiya the ancestor**,********,,,,,*,**,,,,,,,,,,,,,,,,,**,,,,,**,**,,,,,*** _Found a shiny helmet.  Things that are here: ?;jхY_a +0 giant club; a +0 giant spiked club; a two-headed ogre corpse _You see here a +0 helmet of intelligence. _p - a +0 helmet of intelligence _You swap places with Aiya.?;j׍?;j?;jD?;jI?;jx+6.6 (1?;j?;j[?;jB+7.6 (2?;jq?;jJ?;j +8.6 (3?;j?;j?;j?;je$9.6 (4?;j ?;j X90.6 (5?;j|# 2 _You start removing your armour. You continue removing your +0 helmet. x5?;jh(?;jR.?;j7  You finish removing your +0 helmet.  You start putting on your armour.?;j>+1.6 (6?;jE?;jM?;jT+2.6 (7?;j[?;jc?;jj+3.6 (8?;jq?;jx?;j~+4.6 (9?;j߄?;j ?;j/5.6 (10.0)?;j#?;j 38 _You continue putting on your +0 helmet of intelligence. x5  You finish putting on your +0 helmet of intelligence.?;j?;j#?;jgP _You feel clever.?;j`, ?;j- ###?;j. ..?;jj/ *?;j!0 4..........##.?;j0 ,?;j1 4.##........#*,#?;j1 *?;j1  ?;jy2 b..)...#*,* * ?;j3 0,* ******?;j3 .#*,***** ?;jm4 b** *,,,,,,*#.......##*,,,,,?;j#5 i#####.### *****?;j5 **,* ###.##,,* *,** #...**R?;j8  ,,,,,,*********,* #.....# *,,,#######*****,*** *,* **,,,**,********,,,,,*,,,,,,,,,,,,?;ja9 R?;j: .?;jD ?;jkM ?;jN 6?;jO .0) ?;j1P _?;jW ?;j,\ ?;j  ########...*..........##.,.##........#*,#* *,*#....)...#*,* * ,* ******,*#........#*,***** ** *,,,,,,*#.......##*,,,,,#####.### *******,* ###@###,,* #...*,** #..R**?;j2 q ,,,,,,*********,* #.....# *,,,#######*****,*** *,* **,,,**,********,,,,,*?;j4 7R.?;j ?;j&7?;j?;j@;j******  *******, ########..*..#.,.##........#*,#* *,*#....)...#*,* * ,* ******,*#........#*,***** ** *,,,,,,*#.......##*,,,,,##@;jR*******,* ###.###,,* #..R..#*,** #.....#** ,,,,,,*********,* #.....# *,,,#######*****,*** *,* **,,,*@;jܷ7R.@;j~@;jM&8@;j@;jA;j/,,,,,,****,,,,,,*******  *******, ########..*..#.,.##.....#* )A;jL& * ,* ******.#*,***** ** *,,,,,,*#....@..##*,,,,,#####.### *******,* ###R##,,* #.....*,** #.....#**#.....# ,,,,,,,* #.....# **********,* #.....# *,,,#######*****,***A;j7R.A;jA;j&9A;j/A;j A;j****,,,,,,* #.#...#*****, ,,,,,,,****,,,,,,*******  *******, ########..*...#.,.##.....#* ) * ,* ******.#*,***** ** *,,,,,,*#.......##*,,,,,#####R### *******,* ###.##,,* *,** #.....**.....# ,,,,,,,* #.....# **********,* #.....# *,,,R.A;j'(800A;jA;jA;j3  ***,*,**,* #.#...#.# ****,*** * *****,,,,,,* #.#...#.# *,**** ,,,,,,,,**** #.# *,,,,, ,,******* #.# ***** *,* ###### *,* ####....# * *,* #..A;j J.##.# *,* *.##........#*,# *,* *,*#...@)...#*,* ,,* ******,*#........#*,****** *** *,,,,,,*#....R..##*,,,,,,* * *,****,*#####.### ******,* * *,****,* ###.### *,* * *,**,,,* #.....# *,* * *,**,*,** #.....# *,* * *,**,,,,* #.....# *,* * *,,,,,,,* #.....# ***,*A;jK 6R.A;j A;j &1A;j A;j԰ B;j5****,,,,,,,,* #.#...#.# *,,,,,,*  ***,*,**,* #.#...#.# ****,*** ******,,,,,,* #.#...#.# *,****,,,,,,,**** #.# *,,,,, ,,,******* #.# ***** **,* ###### ,*,* ####....# B;j*$,*,* #...##.# ,*,* *.##..@.....#*,# **,* *,*#....)...#*,* ,,,* ******,*#...R....#*,****** ,*** *,,,,,,*#.......##*,,,,,,* ,* *,****,*#####.### ******,* ,* *,****,* ###.### *,* ,* *,**,,,* #.....# *,* ,* *,**,*,** #.....# *,* ,* *,**,,,,* #.....# *,*B;jB6R.B;j|&B;j*3&2B;j:B;j;B;j<,,,* #.#...#.# *,#*,*,*****,,,,,,,,* #.#...#.# *,,,,,,*  ***,*,**,* #.#...#.# ****, *******,,,,,,* #.#...#.# *,***,,,,,,,**** #.# *,,,, ,,,,******* #.# ******,* ###### ,,*,* ####....# ,,*,* #...##.# ,,*,* #.##........#*,# ***,* *,*#..R.)...#*,* ,,,* ******,*#..#*,****B;j** *,*** *,,,,,,*#.......##*,,,,,,* *,* *,****,*#####.### ******,* *,* *,****,* ###.### *,* *,* *,**,,,* #...# *,* *,* *,**,*,** #.....# *,*B;j6R.B;jB;j&3B;jcB;jB;j\*,* #.#...#.# *,#*,*, ****,* #.#...#.# *,,,,,, ***,*,**,* #.#...#.# ****,*,,,,,,* #.#...#.# *, *,**** #.# *,* #.# *,**,* ##.####,*,* ####.#,*,* #.##.#,*,* #.##.R......#*,#*,* *,*#....)...#*,* *,,,,* ******,*#.B;j#*,****** **,*** *,,,,,,*#.#*,,,,,,*  *,* *,****,*#####.### ******,*  *,* *,****,* ###.### *,*  *,* *,**,,,* #.....# *,*  *,* *,**,*,** #.....# *,*B;jvB;jP&4B;jB;jB;j J*,* #.#...#.# *,#*,* ****,* #.#...#.# * ***,*,**,* #.#...#.# ****,*,,,,,,* #.#...#.# *, ,*,**** #.......# *,* #.# ,*,**,*B;j  ##.####,*,* ####.#,*,* #.##.# *,,,*,* #.##.R......#*,#*,* #,*#....)...#*,* **,,,,* ******,*#.#*,*,*** *,,,,,,*#.##*,,,,,, * *,* *,****,*#####.### ******, * *,* *,****,* ###.### *, * *,* *,**,,,* #.....# *, *,* *,**,*,** #.....# *,B;j 4R.B;j B;jx &5B;j B;j8 B;j] M*,* #.#...#.# *,#*, ****,* #.#...#.# * ***,*,**,* #.#...#.# ****,*,,,,,,* #.#...#.# *, ,,*,**** #.......# *,* #.......# ,*,**,* ##B;j M.####,*,* ####.#,*,* #.@.R.##.# **,,,*,* #.##.#*,#*,* #.*#....)...#*,* ,**,,,,* *****#.*#........#*, ,***,*** *,,,,..*#.......##* ,* *,* *,***#.*#####.### ****** ,* *,* *,***#.* ###.### * ** *,* *,**,..* #.....# * * *,* *,**,*,** #.....# *B;jW /R.B;j B;j &6B;j& B;j* C;jK*,* #.#...#.# *,#* ****,* #.#...#.# * ***,*,**,* #.#...#.# *****,,,,,,* #.#...#.# *,*,**** #.......# *,* #.......# ,*,**,* ##.......####,*,* ####.#,*,* #@.R.##.#*,,,*,* #.##.#*,#*,* #.##....)...#*,* ,,**,,,,* *****#.##........#*, ,,***,*** *,,,,..##.......##* ,,* *,* *,***#.######.### *,* *,* *,***#.# ###.### ,** *,* *,**,..# #.C;j....# ,* *,* *,**,*,** #.....#C;jK/R.C;jC;j &7C;jBC;jvC;jz$ ****,, ***,*,***** ***********,,,,,..#.# ,,,*,,,,,,,,,,**** #......,,,,,******* #....*,**,* ##.......#### ,,,C;j}####......R.## ***##........#*,***#....)* ,,**,,,,* *****...***,*** *,,,,....##*,,,, *,* *,***#.######.### ***** *  ,*,..# #..... #.#* *,,,C;jC;j&8C;j C;js _You hear the faint creaking of a portcullis nearby.C;jD ***,*,***** ***********,,,,, ,,,*,,,,,,,,,,**** #......,,,,,******* #....*,**,* ##.......#### ,,,####............R.........## ***C;jE ##........#*,***)* ,,**,,,,* *****.***,*** *,,,,.##*,,,, *,* *,**##.######.### ***** *  ,*,..# #..... #.#* *... ,***,,**C;j GU.RC;jLC;jO&9C;jjTC;jGVC;j ]***********,,,,, ,,,*,,,,,,,,,,**** #......,,,,,******* *,**,* #### ,,,####....C;j ...## ***R##*,***.)* ,,**,,,,* *****.***,*** #.....##*,,,, *,* #.####.######.### ***** **#.#  ,*,..# #..... #.#* *... C;j ^,***,,** ,,,,,******,C;jZ N.RC;j C;j '10C;j C;j C;j[ p,,,*,,,,,,,,,,**** #......,,,,,******* *,**,* #### ,,,####.......## ***##*,***R)* ,,**,,,,* ######..***,*** #.....##*,,,, *,* #.####.######.### ***** **,***#.#  ,*,..# #..... #.#* *... ,***,,** ,,,,,****##, ******* *,* #######****C;j\ C;j_^ N.RC;jCc C;jf &1C;jj C;j9m D;jvw,,,,,******* *,**,* #### ,,,####.......## ***##*,***)* ,,**,,,,* ######R.***,*** #......##*,,,, *,* #.####@######.### ***** **,***#.#  ,*,..# #..... .#.#* *#.... ,***,.D;jP** ,,,,,*##*##, ******* *.# #######**** *,* **,,,D;j}N.RD;jݰD;j&2D;j%D;jпD;j#I *,**,* #### ,,,####.......## ***##*,***)* ,,**,,,,* #####.***,*** #.....R##*,,,, *,* #.####.######.### ***** **,***#@#  ,*#...# #..... #.#.#* *#.... ,***,.,** ,,,,,*#####.#, ******* *.# #######**** *.# **,,,**,********,,,,,D;j*LN.RD;jRD;jW&3D;j]D;j_D;j,,,####.......## ***##*,***)* ,,**,,,,* #####.***,*** #.....##*,,,, *,* #.####R######.### ***** **,*###.#  ,*#..@# #..... #.#* *.... ,***,.....#** ,,,,,D;j.*#####.#, ******* *.# #######**** *.# **,,,**.#*******,,,,,,,,,,,,,,,,,,,,,D;jN.RD;jD;j&4D;j@D;j%D;jv...## ***##*,***)* ,,**,,,,* #####.***,*** #.....##*,,,, *,* #.####.######.### ***** **,*###R#  ,*...# #..... #.#@#* *D;jxn...# ,***.......#** ,,,,,,* #######, ******* *.# #######**** *.# **,,,**.#*******,,,,,,..,,,,,,,,,,,,,**,**,,,,,**D;jzN.RD;jRD;ji&5D;j=D;jMD;j **,,,*,* #.###*,# ***,* #.##....)...#*,* ,**,,,,* ######.##........#*,**** ,***,*** #......##.##*,,,,, ,* *,* #.####.######.### ****** ,* *,* *,*###.# ###.### * *,* *,*#..R# #.....# * * *,* *,*#.#.## #.....# * * *,* *,*#...@# #.....# ***,* #.......# #.....# *** ,D;j] ,,,,* #######.# #.....# *,, ****** #.# #######*****,* #.# **,,,**,**#.#*******,,,,,*,**...,,,,,,,,,,,,,,**..),,**,**,,,,,****,,∩,,**,***,,,**D;j O.RD;j D;j9 &6D;j D;jw & _Found a halberd.E;jc***)* ,**,,,,* #####.****,*** #.....##*,,,,, *,* #.####.######.### *******,*###.#  *...# #..... * #.#R###.##....**#...** E;j$,,,,######,, ****** #.# #######*****,* #.# **,,,*#.#*******,,,,,...,,,,,,,,,,,,,),,**,**,,,,,**)∩*,,,**,,,,,,* *****E;jO.RE;j!E;j(&7E;j/E;j1> _Found a halberd. Found a flagged portal.E;jAp,**,,,,* #####.****,*** #.....##*,,,,, *,* #.####.######.### *******,*###.#  *#...# #..... * .#.###.##...R**......** ,,,,,* #######E;jB,, ****** #.# #######*****,* #.# **,,,*#.#*******,,,,,...,,,,,,,,,,,,,),,**,**,,,,,**)∩*,,,**#..).,,,,* ********E;j@EN.RE;jLE;jGR&8E;jXE;jR[& _Found a halberd.E;j ~*,*** #.....##*,,,,, *,* #.####.######.### *******,*###.#  *...# #..... * #.#.###.##....**#......R** ,,,,,* #######.,, ****** #@# #######*****,* #.# **,,,*#.#*******,,,,,...,,,,,,,,,,,,,),,**,**,,,,,**#.)∩)*,,,** E;j #..).,,,,* *****...,*****,,,,*E;j N.RE;j E;j &9E;j E;j $ _Found a spear.F;j1F;jM3 *,* #.####.######.### *******,*###.#  *#...# #..... * #.#.###.##....**....** ,,,,######R,, ****** #.# #######*****,* #@# **,,,*#.#*******,,,,,...,,,,,,,,,,,,,#..).,**,**,,,,,**#.)∩).**,***,,,**.)...,,* ***** ....#**##....# *****F;j:N.RF;jJF;jpN'20F;j:XF;j~YF;j*,*###.#  *...# #..... * #.###.##....**..** ,,,,######,, ****** #R# #######*****,* #.# **,,,*#@#*******,,,,,#.........,,,,,,,#..)..##.#*,,,,,**)∩).#*,***,,,**.)....,* *****....##* ##F;j A *#### F;j$N.RF;jF;jd&1F;jy F;j F;jk,*...# #..... * #.###.##....**..** ,,,,######,, ****** #.# #######*****,* #R# **,,,##.#######*,,,,,#.@.......,,,,,,,)..##.#*,,,,,**)∩).#*,***,,,** F;j.G.)....,* *****....##*##....#  *#### F;j.N.RF;j7F;j?@&2F;j)HF;jIF;jb]  *,* *,*#.#.## #.....# *,  *,* #.##....# #.....# *, ***,* #.......# #.....# ***, ,,,,* #######.# #.....# *,,, ***** #.# #######*****,** #.# **,,,**,* ##R########,,,,,*,* #..........,,,,,,,* #..@..##.#*,,,,,*** #.)∩).#*,***,,,** #..).....* ***** #......######....# ###### .RF;j^ [40m3F;j` F;jwd P _You see here a +0 halberd.G;j ?#.##.... **..** ,,,######,, ***** #.# #######*****,** #.# **,,,**,* ##.########,,,,,..R.......,,,,,,)..##.#*,,,,,**)@).#*,***,,,** .).....# ***** ....### ### #####.RG;joFG;j`N-4 _G;j,UG;jXU _There is a flagged portal here.I;j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I;j29---==5Swift  _You feel quick.J;jşJ;j+3J;jJ;j_30=----6J;jJ;jE5  =)a Bailey--The world spins around you as you enter the gateway.  You enter a bailey!J;j,A  ♣.≈..#  ♣..≈..#  ...≈..#  ...≈..#  ...≈..# ♣ ♣♣...≈.h# #♣.♣R.....j+ #∩..@......+ #♣.♣......j+ ♣ ♣♣...≈.h# ...≈..# ♣..≈..#..≈..#..≈..#hh J;jC  2 hounds (1 asleep) ♣.≈..# jj 2 gnolls (polearms, asleep) J;j j1=8.1 (2.5ShockJ;j' J;j _You encounter 2 gnolls and 2 hounds.Found a gate leading back out of this place.J;j c _There is an empty arch of ancient stone here.L;j1  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M;j5e  target the Zephyrmancer ♣.≈..#  Deep Elf of Hepliaklqana *..... ♣..≈..#  Health: 40/40 ======================== ...≈..#  Magic: 27/32 ====================---- ...≈..#  AC: 3Str: 5 ...≈**#  EV: 14Int: 28 ♣ ♣♣...≈*h#  SH: 0Dex: 15 #♣.♣R....*j+  XL:  9 Next: M;jk72% Place: a Bailey #∩..@......+  Noise: ---------  Time: 6828.1 (0.0) #♣.♣......j+  n) +5 woodcutter's axe ♣ ♣♣...≈.h#  Cast: Shock ...≈..#  Swift  ♣..≈..#  ..≈..#  R   Aiya the ancestor ..≈..#  hh 2 hounds (1 asleep) ♣.≈..#  jjM;j{m 2 gnolls (polearms, asleep) _There is an empty arch of ancient stone here.  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (empty space bonus: 4/8)M;jDtarget the Zephyrmancer♣.≈..#Deep Elf of Hepliaklqana *.....♣..≈..#Health: 40/40 ========================...≈..#Magic: 27/32 ====================----...≈..#AC: 3Str: 5...≈..#EV: 14Int: 28♣ ♣♣...≈.*#SH: 0Dex: 15#♣.♣R.....j+XL:  9 Next: 72% Place: a Bailey#∩..@......+Noise: ---------  Time: 6828.1 (0.0)#♣.♣;jF?7m......j+n) +5 woodcutter's axe♣ ♣♣...≈.h#Cast: Shock...≈..#Swift ♣..≈..#..≈..#R   Aiya the ancestor..≈..#hh 2 hounds (1 asleep)♣.≈..#jj 2 gnolls (polearms, asleep) _There is an empty arch of ancient stone here.  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (empty space bonus: 4/8)N;jF.h  Casting: Swiftness (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound (empty space bonus: 4/8)  The air twists around and strikes the hound!N;jVMh.N;jF.RN;jwpj..jhhlly target)jj)===9.1 (1N;jr?;∩N;jyA^ _The hound is severely wounded.N;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N;j  target the Zephyrmancer ♣.≈..#  Deep Elf of Hepliaklqana *..... ♣..≈..#  Health: 40/40 ======================== N;j...≈..#  Magic: 23/32 =================------- ...≈..#  AC: 3Str: 5 ...≈..#  EV: 14Int: 28 ♣ ♣♣...***#  SH: 0Dex: 15 #♣.♣.R..*h*+  XL:  9 Next: 72% Place: a Bailey #∩..@...*j*+  Noise: ===------  Time: 6829.1 (0.0) #♣.♣.....j.+  N;jn) +5 woodcutter's axe ♣ ♣♣...≈h.#  Cast: Shock ...≈..#  Swift  ♣..≈..#  ..≈..#  R   Aiya the ancestor ..≈..#  hh 2 hounds (1 ally target) ♣.≈..#  jj 2 gnolls (polearms) _The hound is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; ;j40m1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (severely wounded, ally target, empty space bonus: 7/8)N;j,Etarget the Zephyrmancer♣.≈..#Deep Elf of Hepliaklqana *.....♣..≈..#Health: 40/40 ========================...≈..#Magic: 23/32 =================-------...≈..#AC: 3Str: 5...≈..#EV: 14Int: 28♣ ♣♣...≈..#SH: 0Dex: 15#♣.♣.R...*.+XL:  9 Next: 72% Place: a Bailey#∩..@....j.+N;j"Noise: ===------  Time: 6829.1 (0.0)#♣.♣.....j.+n) +5 woodcutter's axe♣ ♣♣...≈h.#Cast: Shock...≈..#Swift ♣..≈..#..≈..#R   Aiya the ancestor..≈..#hh 2 hounds (1 ally target)♣.≈..#jj 2 gnolls (polearms) _The hound is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1%;jޱ7m risk of failure)  Press: ? - help, Dir - move targetAim: a hound (severely wounded, ally target, empty space bonus: 7/8)N;j\†  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound (severely wounded, ally target, empty space bonus: 7/8)  The open air twists around violently and strikes the hound!!N;jJh.N;jh..RN;jJj.N;jkHj.N;j   hound, 1 ally target)N;jl330.1 (1∩N;jI _You kill the hound!N;jM G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N;j  target the Zephyrmancer ♣.≈..#  Deep Elf of Hepliaklqana *..... ♣..≈..#  Health: 40/40 ======================== ...≈..#  Magic: 19/32 ==============---------- ...≈..#  AC: 3Str: 5 ...≈..#  EV: 14Int: 28 ♣ ♣♣...≈..#  SH: 0Dex: 15N;j. #♣.♣....j†.+  XL:  9 Next: 73% Place: a Bailey #∩..@.R*j..+  Noise: ===------  Time: 6830.1 (0.0) #♣.♣..*h*..+  n) +5 woodcutter's axe ♣ ♣♣.***..#  Cast: Shock ...≈..#  Swift  ♣..≈..#  ..≈..#  R   Aiya the ancestor ..N;j≈..#  h   hound ♣.≈..#  jj 2 gnolls (polearms, 1 ally target) _You kill the hound!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (empty space bonus: 6/8)O;jptarget the Zephyrmancer♣.≈..#Deep Elf of Hepliaklqana *.....♣..≈..#Health: 40/40 ========================...≈..#Magic: 19/32 ==============----------...≈..#AC: 3Str: 5...≈..#EV: 14Int: 28♣ ♣♣...≈..#SH: 0Dex: 15#♣.♣....j†.+XL:  9 Next: 73% Place: a Bailey#∩..@.R.j..+Noise: ===------  Time: 6830.1 (0O;jS.0)#♣.♣...*...+n) +5 woodcutter's axe♣ ♣♣...≈..#Cast: Shock...≈..#Swift ♣..≈..#..≈..#R   Aiya the ancestor..≈..#h   hound♣.≈..#jj 2 gnolls (polearms, 1 ally target) _You kill the hound!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (empty space bonus: 6/8)O;j†  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound (empty space bonus: 6/8)  The open air twists around violently and strikes the hound!O;jSIR.O;j0j.  jj 2 gnolls (polearms, 1 ally target)  You kill the hound!O;j!c20=51.1 (1O;jp1O;j^5< _The gnoll hits Aiya with a +0 trident!O;j0G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O;jk   target the Zephyrmancer O;jmm ♣.≈..#  Deep Elf of Hepliaklqana *..... ♣..≈..#  Health: 40/40 ======================== ...≈..#  Magic: 16/32 ============------------ ...≈..#  AC: 3Str: 5 ...≈..#  EV: 14Int: 28 ♣ ♣♣...≈..#  SH: 0Dex: 15 #♣.♣..*Rj†.+  XL:  9 Next: 75% Place: a Bailey ;j/n ;10;1m#∩..@.*j*..+  Noise: ===------  Time: 6831.1 (0.0) #♣.♣..***..+  n) +5 woodcutter's axe ♣ ♣♣...≈..#  Cast: Shock ...≈..#  Swift  ♣..≈..#  ..≈..#  R   Aiya the ancestor ..≈..#  jj 2 gnolls (polearms, 1 ally target) ♣.≈..# CastingO;jn : Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 trident and wearing a +0 chain mail (empty space  bonus: 6/8)O;j? target the Zephyrmancer♣.≈..#Deep Elf of Hepliaklqana *.....♣..≈..#Health: 40/40 ========================...≈..#Magic: 16/32 ============------------...≈..#AC: 3Str: 5...≈..#EV: 14Int: 28♣ ♣♣...≈..#SH: 0Dex: 15#♣.♣...Rj†.+XL:  9 Next: 75% Place: a Bailey#∩..@..*...+Noise: ===------  Time: 6831.1 (0.0)O;j@A #♣.♣...†...+n) +5 woodcutter's axe♣ ♣♣...≈..#Cast: Shock...≈..#Swift ♣..≈..#..≈..#R   Aiya the ancestor..≈..#jj 2 gnolls (polearms, 1 ally target)♣.≈..#  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 trident and wearing a +0 chain mail (empty space  bonus: 6/8)O;j8 W)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 trident and wearing a +0 chain mail (empty space  bonus: 6/8)  The open air twists around violently and strikes the gnoll!!O;jD .jYou kill the gnoll!O;jX    gnoll (polearm,2.1 (1O;j\ @ _Aiya hits the gnoll.P;jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P;j  target the Zephyrmancer ♣.≈..#  Deep Elf of Hepliaklqana *..... ♣..≈..#  Health: 40/40 ======================== ...≈..#  Magic: 12/32 =========--------------- ...≈..#  AC: 3Str: 5 ...≈..#  EV: 14Int: 28 ♣ ♣♣...≈..#  SH: 0Dex: 15 #♣.♣..*R*†.+;j;m  XL:  9 Next: 75% Place: a Bailey #∩..@.*j*..+  Noise: ===------  Time: 6832.1 (0.0) #♣.♣..***..+  n) +5 woodcutter's axe ♣ ♣♣...≈..#  Cast: Shock ...≈..#  Swift  ♣..≈..#  ..≈..#  R   Aiya the ancestor ..≈..#  j   ;jt40mgnoll (polearm, ally target) ♣.≈..# Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 trident and wearing a +0 scale mail (moderatelywounded, ally target, empty space bonus: 7/8)P;jttarget the Zephyrmancer♣.≈..#Deep Elf of Hepliaklqana *.....♣..≈..#Health: 40/40 ========================...≈..#Magic: 12/32 =========---------------...≈..#AC: 3Str: 5...≈..#EV: 14Int: 28♣ ♣♣...≈..#SH: 0Dex: 15#♣.♣...R.†.+XL:  9 Next: 75% Place: a Bailey#∩..@..*...+Noise: ===------  Time: 6832.1 P;jv(0.0)#♣.♣...†...+n) +5 woodcutter's axe♣ ♣♣...≈..#Cast: Shock...≈..#Swift ♣..≈..#..≈..#R   Aiya the ancestor..≈..#j   gnoll (polearm, ally target)♣.≈..#  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 trident and wearing a +0 scale mail (moderatelywounded, ally target, empty space bonus: P;jZw7/8)P;jt)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 trident and wearing a +0 scale mail (moderatelywounded, ally target, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll!P;jxN.RP;j׀(P;j363.1 (1ShockP;j_ _You kill the gnoll!Q;j83Q;j:Q;j<ER.Q;j9@Q;jAQ;j#G4=Q;jRJQ;jKQ;jKQ;j6Ot5==Q;jZQ;j\Q;jӝ _You start resting.Ancestor HP restored.Q;j/6==∩--- Q;j+8.1 (5Q;j]M---9.1 (6 _Q;j9∩Q;jQ;jA  ♣.≈..# ♣..≈..# ...≈..# ...≈..# ...≈..# ♣♣♣♣...≈..# #♣.♣.....†.+ #∩.@∩R.)...+ #♣.♣...†...+ ♣♣♣♣...≈..# ...≈..# ♣..≈..# Q;j ..≈..# ..≈..# ♣.≈..#Q;j AR.Q;jѡ Q;j! *9 (0.8Q;jr ;∩Q;jd Q;j  ♣.≈..# ♣..≈..# ...≈..# ...≈..# ...≈..# ♣♣♣♣...≈..# #♣.♣.....†.+ #∩@.R..)...+ #♣.♣...†...+ ♣♣♣♣...≈..# ...≈..# ♣..≈.# ..≈..# ..≈..# ♣.≈..#Q;j 1R∩Q;jm Q;j\ -40.6 (0.7Q;jǿ 9∩Q;j S;j♣.≈..# ♣..≈..# ...≈..# ...≈..# ...≈..# ♣♣♣♣...≈..# #♣.♣.....†.+ #∩R@∩..)...+ #♣.♣...†...+ ♣♣♣♣...≈..# ...≈..# ♣..≈..#..;jz34m≈..# ..≈..#♣.≈..#S;jS;jg17=1.4 (0.8S;jS;j0 _You swap places with Aiya.S;js♣.≈..# ♣..≈..# ...≈..# ...≈..# ...≈..# ♣♣♣♣...≈..# #♣.♣.....†.+ #∩R.@..)...+ #♣.♣...†...+ ♣♣♣♣...≈..# ...≈..# ♣..≈..#..≈..# ..≈..#♣.≈S;j2v2..#.R2.1 (0.7 _There is an empty arch of ancient stone here.S;j a ♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ♣...≈..# ♣♣♣♣...≈..# #♣.♣.....†.+ #∩.R∩@.)...+ #♣.♣...†...+ ♣♣♣♣...≈..# S;jb /♣...≈..# ♣ ..≈..# S;jad A.RS;j3l S;ju 19 (0.8 _S;jv} S;j T;j   ♣♣♣♣♣  ♣♣♣♣...≈..##♣.♣.@...†∩..R..)#♣.♣...†...+T;j♣♣♣.♣♣.♣.≈..#T;jmT;j"8=3.6 (0.7Swift T;j+T;jUYb _You start to feel a little slower.T;jF♣≈≈..  ♣♣♣♣♣  ♣♣♣♣@..≈..##♣.♣.....†#∩..R..)#♣.♣...†...+♣♣♣.♣♣.4.3T;jBT;jTY  ♣≈≈≈≈♣≈≈...  ♣♣♣♣♣  ♣♣♣♣...≈..#♣.♣.....†∩..R..)T;jZ #♣.♣...†...+♣♣♣.♣♣T;j[ :R∩T;jd T;jl ,5.1 (0.8T;jy T;j} T;j ♣♣♣♣ ♣≈≈≈≈♣≈≈...  ♣♣♣♣♣  ♣♣♣♣...≈..#♣.♣.R...†∩..∩..)T;jD#♣.♣...†...+♣♣♣.♣♣T;jȧIR.T;jͰT;jxr9==9T;jAT;j~U;jC♣♣♣♣≈≈≈♣≈≈....≈..# ♣.≈..# ♣♣..≈..# ♣.@.≈..# ♣...≈..# U;jrM ♣...≈..# ♣♣♣♣R..≈..# #♣.♣.....†.+#∩..∩..)...+ #♣.♣...†...+♣♣♣♣.U;jJR.U;jU;j'6.7U;j~A∩U;j5 ♣♣♣♣♣≈≈≈≈♣♣≈≈....≈..# ♣.≈..# ♣♣.@≈..# ♣...≈..# ♣...≈..#  ♣.R.≈..# ♣♣♣♣...≈..##♣.♣.....†.+ #∩..∩..)...+#♣.♣...†...+♣♣♣R.7.4 (0.7U;j :∩U;j, V;j6V;jH?V;jFV;jaKT _Why would you want to do that?V;j) ♣♣♣♣♣♣ ♣≈≈≈≈≈≈♣≈≈...# V;j ♣♣♣♣♣...♣..R  ♣♣♣♣...≈..#♣.♣.....†∩..∩..)#♣.♣...†...+R.V;jV;j<20==8.2 (0.8 _V;ji  ♣♣♣♣♣♣ ♣≈≈≈≈≈≈♣≈≈...#  ♣♣♣♣..♣..R♣  ♣♣♣♣...≈..#♣.♣.....†∩..∩..)R.V;j V;j Y9 (0.7-Swift V;j V;j R _You feel sluggish.W;js♣♣♣♣♣♣♣≈≈≈≈≈≈♣♣≈≈...# .≈..# ♣♣♣.R♣...♣♣♣♣♣#♣.♣.....†.+∩..∩..)..♣.♣...†W;jv W;j!1=50.4 (1.5∩W;j♣♣♣♣♣♣♣≈≈≈≈≈≈♣♣≈≈...# .≈..# ♣♣R♣♣.♣...♣♣♣♣♣#♣.♣.....†.+W;j/!s∩..∩..)..♣.♣...† ♣♣♣♣...≈..#W;jU)W;j0'1.9W;jm7W;j:0 _You swap places with Aiya.W;j♣♣♣♣♣♣♣≈≈≈≈≈≈♣♣≈≈...# .≈..# ♣♣R♣♣..♣.♣♣♣♣♣#♣.♣.....†.+W;j∩..∩..)..♣.♣...† ♣♣♣♣...≈..# W;j!J.RW;j2=3.4∩W;jC♣♣♣♣♣♣♣≈≈≈≈≈≈♣♣≈≈...# .≈..# ♣♣♣.R♣...♣♣♣♣♣#♣.♣.....†.+∩..∩..)..♣.♣...† ♣♣♣♣...≈..# ♣.RW;jW;jt3==4.9W;j^W;jiW;j% ♣♣♣♣♣♣♣≈≈≈≈≈≈♣♣≈≈...# .≈..# ♣♣♣.♣..R♣...♣♣♣♣#♣.♣.....†.+∩..∩..)..♣.♣...† ♣♣♣♣...≈..# ♣ W;jĘ J.RW;j W;j t4==6.4W;j A∩W;j/ ♣≈≈≈≈≈≈♣♣≈≈...# .≈..# ♣♣♣.♣.♣..R♣...♣♣♣#♣.♣.....†.+#∩..∩..)..#♣.♣...† ♣♣♣♣...≈..# ♣ .RW;j7 W;jaB '7.9W;jBJ :∩W;jsP X;j,e♣♣≈≈...# .≈..# ♣♣♣.♣.♣♣..R♣♣♣♣...#♣.♣...@.†.+#∩..∩..)..♣.♣...† ♣♣♣♣...≈..# ♣  ♣X;jhJ.RX;jqX;jO|_5=9.4X;jZX;j>X;jm8).≈..# ♣♣♣.♣.♣♣♣♣♣♣..R#♣.♣.....†.+#∩..∩..@..♣.♣...† ♣♣♣♣...≈..# ♣ ♣ X;jT<J.RX;jmu6=60.9 _Items here: )) [[ †.X;jB♣♣♣.♣.♣♣♣♣♣#♣.♣...R.†.+∩..∩..)..#♣.♣. ♣♣♣♣...≈..# ♣ ♣ .R2.4 _X;j&∩ _You see here a hound corpse.X;jA.♣♣.♣.♣♣♣♣♣#♣.♣.....†.+∩..∩..R..#♣.♣...† ♣♣♣♣..@≈..# ♣ ♣ ♣≈≈..)RX;jTX;j|jy7==3.9 _X;js9∩X;jwX;j .♣♣♣♣♣#♣.♣.....†.+#∩..∩..)..#♣.♣...R ♣♣♣♣...≈..# ♣ ♣ ♣≈≈.. ♣≈≈≈≈X;jږ D†RX;j X;jq r8==5.4X;jʳ X;j X;jOa ♣♣♣♣#♣.♣.....†.+∩..∩..)..♣.♣...† ♣♣♣♣..R≈..# ♣...♣♣ ♣ ♣≈≈.. ♣≈≈≈≈X;jb s ♣♣♣♣♣X;j?d J.RX;jm X;jw '6.9X;jՁ @∩Y;j*q♣♣♣#♣.♣.....†.+∩..∩..)..♣.♣...† ♣♣♣♣...≈..# ♣..R♣♣.. ♣ ♣≈≈... ♣≈≈≈≈≈ ♣♣♣♣♣♣ Y;jJ.RY;jY;j_9=8.4Y;j∩ _You start to feel a little faster.Y;j+9♣♣♣#♣.♣.....†.+∩..∩..)..♣.♣...† ♣♣♣♣...≈..# ♣♣♣.R ♣..♣ ♣≈≈... ♣≈≈≈≈≈≈ ♣♣♣♣♣♣ Y;j.J.RY;jh6Y;jOYs30=9.9Y;jO#♣.♣.....†.+∩..∩..)..♣.♣...† ♣♣♣♣...≈..# ♣♣ ♣.R.♣♣ ♣≈≈...# ♣≈≈≈≈≈≈ ♣♣♣♣♣♣Y;j{YJ.RY;j<^Y;jRf(71.4Y;jY;j+o ∩..∩..)..♣.♣...† ♣♣♣♣...≈..# ♣♣ ♣.R♣♣. ♣≈≈...# ♣≈≈≈≈≈≈ ♣♣♣♣♣♣ .RY;j r1==2.9Y;j Y;jc Y;jgY;jlY;jRsY;jZ;jIZ;j^;j G♣.♣.....†∩..∩..)#♣.♣...†...+♣♣♣♣.♣♣♣..♣R≈..# ♣♣≈≈...# ♣≈≈≈≈≈≈♣♣♣♣♣♣^;jU ?  You swap places with Aiya.^;j }2==4.4^;j$ ^;j \ _You no longer feel sluggish.^;j`s$ ♣♣♣♣...≈..#♣.♣.....†∩..∩..)#♣.♣...†...+♣♣♣♣.♣♣.♣♣.R≈..# ♣♣≈≈...#♣≈≈≈≈≈≈♣♣♣♣♣♣R.^;jv^;j,50^;jb:∩^;j_;j   ♣♣♣♣...≈..#♣.♣.....†∩..∩..)#♣.♣...†...+♣♣♣♣♣.♣..♣♣R.≈..#♣♣≈≈...#♣≈≈≈≈≈≈♣♣♣♣♣♣R._;j_;j&6_;j:∩_;j_;j1=  ♣♣♣♣...≈..#♣.♣.....†∩..∩..)#♣.♣...†...+♣♣♣♣.♣..R♣.≈..#♣♣≈≈...# ♣≈≈≈≈≈≈♣♣♣♣♣♣_;jK?IR._;j S<7_;jh_;j{Xv♣  ♣♣♣♣...≈..#♣.♣.....†∩..∩..)#♣.♣...†...+♣♣♣♣.♣♣..R.♣.≈..# ♣♣≈≈...#♣≈≈≈≈≈≈♣♣♣♣♣♣_;jqZIR._;jc_;juX=8_;jx_;j . ♣♣♣  ♣♣♣♣...≈..##♣.♣.....†#∩..∩..)#♣.♣...†...+♣♣♣...♣♣.R.♣.≈..#♣♣≈≈...#♣≈≈≈≈≈≈_;jH/ IR._;j!8 _;jA &9_;jH :∩_;jJ _;j| P ♣♣♣♣♣♣  ♣♣♣♣...≈..#♣.♣.....†#∩..∩..)#♣.♣...@...+♣♣♣♣.....R♣_;j} .♣.≈..#♣♣≈≈...#_;j IR._;j _;j '80_;j× :∩_;jЛ r _You see here a hound corpse.`;j  ♣♣♣♣♣♣  ♣♣♣♣...≈..#♣.♣.....†#∩..∩#♣.♣...†...+♣♣♣♣..R.♣.♣.≈..#`;j&IR.`;j`;j+-1 _`;j:∩`;j4l _Items here: )) [[ †.b;j<b;j? Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - Launch Clockwork BeeForgecraft1%3  c - FoxfireConjuration/Fire2%1  d - ScorchFireb;j@38%2  e - GloomHexes/Necromancy14% 3  f - Brom's Barrelling BoulderConjuration/Earth22% 4  g - AnguishHexes/Necromancy43% 4  h - Alistair's Walking AlembicAlchemy/Forgecraft45% 5 12 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitl;jl;jl;j/♣.≈..#target the Zephyrmancer♣♣.≈..#Deep Elf of Hepliaklqana *.....♣♣..≈..#Health: 40/40 ========================♣...≈..#Magic: 32/32 ========================♣...≈..#AC: 3Str: 5♣...≈..#EV: 14Int: 28♣♣♣♣...≈..#SH: 0Dex: 15#♣.♣.....†.+XL:  9 Next: 76% Place: a Bailey#∩..∩..@...+Noise: --------- ;j;49m Time: 6881.4 (0.0)#♣.♣...R...+n) +5 woodcutter's axe♣♣♣♣...≈..#Cast: Shock♣...≈..#♣♣..≈..#♣..≈..#R   Aiya the ancestor♣..≈..#♣♣.≈..#♣.≈..# _You see here a hound corpse. _You start to feel a little faster.You swap places with Aiya. _You no longer feel sluggish. _You see here a hound corpse. _Items here: )) [[ †.l;jl;jMemorise Foxfire, consuming 1 spell level and leaving 11? Y - Yes  N - Nom;jem;j♣.≈..#target the Zephyrmancer♣♣.≈..#Deep Elf of Hepliaklqana *.....♣♣..≈..#Health: 40/40 ========================♣...≈..#Magic: 32/32 ========================♣...≈..#AC: 3Str: 5♣...≈..#EV: 14Int: 28m;j ♣♣♣♣...≈..#SH: 0Dex: 15#♣.♣.....†.+XL:  9 Next: 76% Place: a Bailey#∩..∩..@...+Noise: ---------  Time: 6881.4 (0.0)#♣.♣...R...+n) +5 woodcutter's axe♣♣♣♣...≈..#Cast: Shock♣...≈..#♣♣..≈..#♣..≈..#R   Aiya the ancestor♣..≈..#♣♣.≈..m;jq#♣.≈..# _You see here a hound corpse. _You start to feel a little faster.You swap places with Aiya. _You no longer feel sluggish. _You see here a hound corpse. _Items here: )) [[ †.m;j22.4 (1 _m;jP∩m;jY+3.4 (2m;j\m;jp m;j_You start memorising the spell. You continue memorising.m;jm;jEm;jc _You finish memorising. Spell assigned to 'e'.o;jC♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ♣...≈..# ♣♣♣♣...≈..# #♣.♣.....†.+ #∩..∩..)@..+ #♣.♣...R...+ ♣♣♣♣...≈..# ♣..≈..# o;jLo;jBV24.4 (1 _o;jmC∩p;j]♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ♣...≈..# ♣♣♣♣...≈..# p;j_#♣.♣.....†.+ #∩..∩..).@.+ #♣.♣...R...+ ♣♣♣♣...≈..# ♣..≈..# p;jE@R†p;j!p;j)&5p;jF09∩p;j2q;jLG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q;j6 q;j 29---==6Swift q;jU q;j] % _You feel quick.r;j*♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ♣...≈..# ♣♣♣♣...≈..# #♣.♣.....†.+ #∩..∩[0;10;1m..)R.@+ #♣.♣...†...+ ♣♣♣♣...≈..# ♣...≈..# ♣..≈..# r;jr;jW30=----r;jk%G7.1 (0.7∩r;j)r;j c##.##'...#'...+'...##.###r;j A.Rr;j r;jt G--8.1 (1.0r;j5 8∩r;jv ( _You open the gate.s;j ♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ♣...≈..# # ♣♣♣♣...≈..##.## #♣.♣.....†.'...#s;je #∩..∩..).@R'...+ #♣.♣...†...'...# ♣♣♣♣...≈..##.## ♣...≈..# #  ♣♣..≈..# ♣..≈..#  ♣..≈..#  ♣♣.≈..#  ♣.≈..#s;j<s;j*9 (0.8s;js;j0 _You swap places with Aiya.s;j5? c♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ♣...≈..# # ♣♣♣♣...≈..##.## #♣.♣.....†.'...# s;j@ #∩..∩..).R@'...+ #♣.♣...†...'...# ♣♣♣♣...≈..##.## ♣...≈..# # ♣..≈..# s;jH s;jU w1==9.6 (0.7s;jP\ s;j<_ 0 _You swap places with Aiya.s;j ♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ♣...≈..# ## ♣♣♣♣...≈..##.## s;jF #♣.♣.....†.'...# #∩..∩..).R.@...+ #♣.♣...†...'...# ♣♣♣♣...≈..##.## ♣...≈..# ## ♣♣..≈..#♣..≈..# ♣..≈..#♣♣.≈..# s;jx A.Rs;js;j(90.3s;j!s;jQ _There is an open gate here.t;j♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ♣...≈..# ## ♣♣♣♣...≈..##.## #♣.♣.....†.'...# #∩..∩..)..R'@..+ #♣.♣...†...'...# ♣♣♣♣...≈..##.## ♣...≈..# ## t;j♣♣..≈..#♣..≈..# ♣..≈..#♣♣.≈..# t;jA.Rt;jt;j 31.1 (0.8 _t;j!t;jt;j ♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ♣...≈..#### ♣♣♣♣...≈..##.## #♣.♣.....†.'...# #∩..∩..)...R.@.+ #♣.♣...†...'...# ♣♣♣♣...≈..##.## t;js ♣...≈..#### ♣♣..≈..#♣..≈..# ♣..≈..#♣♣.≈..# t;j E'Rt;j t;j' u2==8 (0.7t;j- t;j 0 u;jأ{♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ♣...≈..#### ♣♣♣♣...≈..##.## #♣.♣.....†.'...# #∩..∩..)...'R.@+ #♣.♣...†...'...# ♣♣♣♣...≈..##.## ♣...≈..#### ♣♣..≈..#♣..≈..# ♣..≈..# .Ru;j u;j 2.5u;ju;j∩u;ju;jsu;jp ###...j.........$.'....ß.....$..........###j   gnoll (polearm, asleep) R.You open the door.u;j" E, ally target)u;j& <3.5 (1.0Shocku;j]. 8∩u;j 7 l _You encounter a gnoll. It is wielding a +0 halberd.u;j9 K _Found 27 gold pieces.u;jw  ♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ###u;jvy  ♣...≈..#### ...j ♣♣♣♣...≈..##.## ..... #♣.♣.....†.'..R#....$. #∩..∩..)...'.@.'....ß. #♣.♣...†...'...#....$. ♣♣♣♣...≈..##.## ..... ♣...≈..#### .... ♣♣..≈..# ###;jz 6m ♣..≈..# ♣..≈..#  ♣♣.≈..#  ♣.≈..#u;j u;j e4.3 (0.8Shock _u;j u;j v;j*f O♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ### ♣...≈..#### ...j ♣♣♣♣...≈..##.## ..... #♣.♣.....†.'..R#....$. v;jg p#∩..∩..)...'..@'....ß. #♣.♣...†...'...#....$. ♣♣♣♣...≈..##.## ..... ♣...≈..#### .... ♣♣..≈..# ###♣..≈..# ♣..≈..# j   gnoll (polearm, asleep) v;ji I.Rv;jq E, ally target)v;ju S=5.1Shockv;jY} v;jI x;j  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x;jl x;j  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%x;j 1  b + SwiftnessAir1% 3 c - AirstrikeAir1%4  d - Forge Lightning SpireAir/Forgecraft3%4  e - FoxfireConjuration/Fire2%1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit{;j+{;j5{;j?♣.≈..#target the Zephyrmancer♣♣.≈..#Deep Elf of Hepliaklqana *.....♣♣..≈..#Health: 40/40 ========================♣...≈..#Magic: 32/32 ========================♣...≈..####AC: 3Str: 5{;jA♣...≈..#### ...jEV: 14Int: 28♣♣♣♣...≈..##.## .....SH: 0Dex: 15#♣.♣.....†.'...#....$.XL:  9 Next: 76% Place: a Bailey#∩..∩..)...'..@R....ß.Noise: ---------  Time: 6895.1 (0.0)#♣.♣...†...'...#....$.n) +5 woodcutter's axe♣♣♣♣...≈..##.## .....Cast: Shock♣..{;jYBF.≈..#### ....Swift ♣♣..≈..####♣..≈..#R   Aiya the ancestor♣..≈..#j   gnoll (polearm, asleep, ally target)♣♣.≈..#♣.≈..# _There is an open gate here.  You open the door. _You encounter a gnoll. It is wielding a +0 halberd. _Found 27 gold pieces.  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{;jHC{;j1M_♣.≈..#target the Zephyrmancer♣♣.≈..#Deep Elf of Hepliaklqana *.....♣♣..≈..#Health: 40/40 ========================♣...≈..#Magic: 32/32 ========================♣...≈..####{;jNAC: 3Str: 5♣...≈..#### ...jEV: 14Int: 28♣♣♣♣...≈..##.## .....SH: 0Dex: 15#♣.♣.....†.'...#....$.XL:  9 Next: 76% Place: a Bailey#∩..∩..)...'..@R....ß.Noise: ---------  Time: 6895.1 (0.0)#♣.♣...†...'...#....$.n) +5 woodcutter's axe♣♣♣♣...≈..##.## .....[{;jcP0;10mCast: Shock♣...≈..#### ....Swift ♣♣..≈..####♣..≈..#R   Aiya the ancestor♣..≈..#j   gnoll (polearm, asleep, ally target)♣♣.≈..#♣.≈..# _There is an open gate here.  You open the door. _You encounter a gnoll. It is wielding a +0 halberd. _Found 27 gold pieces.  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{;j1S9R'{;j^?vv{;jc`1-=6.1 (1{;jYm:∩{;jp/ _You conjure some foxfire!{;j  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|;j§v§v§v|;j*Kv§|;j.Rv§|;j?vv|;jG?-7|;j§#.R§∩§§§|;j|/ _You conjure some foxfire!};jM♣≈≈...#  ♣♣♣.. .≈..# ### ♣...≈..#### ...j ♣♣♣♣...≈..##.## ..v..♣.♣.....†.'..@#.R§.$.∩..∩..).§§§..ß#♣.♣...†...'.vv#....$♣♣♣};je.##.###.♣...≈..#### #....#.≈..#};jKv§};jפDv§};j};j#8§v};jKv§};j)L§v};jĪ;§v};j?§v};j3R};jݶ.R   Aiya the ancestor};jyd-8 (0.7Shock};jYl§§§};j};jV .≈..# ♣♣♣....###.≈..#### ...j♣♣♣♣...≈..##.## ..§..#♣.♣.....†.'§v§#..§.$.};jY ∩..∩..)...'.§@§Rv..ß.♣.♣...†...'.v§#....$ ♣♣♣♣...≈..##.###.... .#### #♣..≈..# #### ♣.. .j   gnoll (polearm, asleep)♣ };jQZ Fv§};jo[ §vv§};jw\ Gv§};j ] Dv§};j] >v§};jm^ ?v§};j_ Dv§};j_ >v§};js` ?§v};j a =§v};jRk jlly target)The foxfire burns the gnoll but does no damage.};j 3§};j` Bj.};j w.#...};j! E==8.6 (0.8Shock};jt §§v§§.#...§∩§@§R§§§v§§§};jc ' _The gnoll shouts!;jPx♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ##♣...≈..#### #..j.♣♣♣♣...≈..##.###..§§.#♣.♣.....†§v§§.#...§$.#∩..∩..)...'.§§@R§§.ß.#♣.♣...†..§v§§§#....$.♣♣♣♣...≈..##.###.♣...≈..#### #.♣♣..≈..# ##♣..≈..# [3;jzC4m♣..≈..# ;j4§;j§v§v;jz§vR§;jjy jYour foxfire dissipates.;j jYou encounter a gnoll sergeant. It is wielding a +0 partisan.;jEj.;j0j;j §You encounter a gnoll. It is wielding a +0 halberd. x2;jR.j..@..jjj   gnoll sergeant (polearm)jjj 3 gnolls (polearms, 1 ally target);jc2=--9.3 (0.7;j§§§§∩§§§;jG _Your foxfire dissipates.;jQ _There is an open door here.;jys  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jeKR.;jhx jYou conjure some foxfire!;jnk jYou encounter a gnoll bouda. It is wielding a +0 trident.;jlRj.;jatIj.;jv jYou encounter a gnoll. It is wielding a +0 halberd and quivering a throwingnet.;jawCj.;jxEj.;jj..j.§§§v#....v...ßjj.'..j   gnoll bouda (polearm);jjjjjj 5 gnolls (polearms, 1 missile, 1 a…);j1-=-900.3 (1.0;jP§§§;jq _You encounter a gnoll. It is wielding a +0 spear.;j`(  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jCbv§v;j"§;jQ [  You conjure some foxfire! The foxfire burns the gnoll.;jq3§;j j.The gnoll is lightly wounded.;jnBvv;j| (((((((Aiya hits the gnoll. The gnoll throws a throwing net.;j/#j.j.;j$j..j;j%Ij.;j93j.j.'..v#.§.@§jally target);j8?-1;jCT§§;jFZ _The throwing net closely misses you.;jK  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;juMv§;j@v§;j@u  You conjure some foxfire!  The foxfire burns the gnoll but does no damage.;j 3§;jj & ;jar.jThe gnoll is moderately wounded.;j&Dj.;jFj$;j;$j$;ja| jAiya barely misses the gnoll.;j@.j.;jL.j;j"C jvvj 2 gnoll sergeants (polearms)You encounter a gnoll sergeant. It is wielding a +0 glaive.;j#S0-2;j-s§∩§;jER _The gnoll barely misses you.;j4.;jY ♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ##### ♣...≈..#### #...j. ♣♣♣♣...≈..##.###jR...j;js #♣.♣.....†.'..v#.§.jj.. #∩..∩..)...'..@(v§.jßj. #♣.♣...†...'..v#§..j$.. ♣♣♣♣...≈..##.###...... ♣...≈..#### #..... ♣♣..≈..# ##### ♣..≈..# ♣..≈..#   gnoll sergeant (polearm;j) ♣♣.≈..# ♣.≈..#jjjjj 5 gnolls (polearms, 1 ally target);j§vv§;jv§v§;j"  Your foxfire dissipates!The foxfire burns the gnoll.;j|3§;j  The gnoll is heavily wounded.The foxfire burns the gnoll.;j1§;j Fv§;jN  .jThe gnoll is almost dead.;j Dj.;j )Aiya completely misses the gnoll. The foxfire burns the gnoll.;j] 4 gnolls (polearms);j0§;j$j.j.;jM$j;jkjj.;j.j 2 gnoll sergeants (polearms), 1 ally target);jb4-3.1 (0.8;jw∩§§§§;jI _You kill the gnoll!;j W  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jEj.;j1j$;j|*vv§#.2;j+N-=4.1 (1.0;j(6r§∩§;j9D _You conjure some foxfire! Aiya hits the gnoll.;j2  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j§v§v;jEj.;jj.j.;jMj.;j j.You conjure some foxfire!  The gnoll bouda gazes fiercely through you!;j j.You feel your attacks grow feeble.;jzCj.;j v#.v;j29-5Weak ;jX9§;j= _Aiya hits the gnoll but does no damage.;j:_4.;jk ♣.≈..# ♣♣.≈..# ♣♣..≈..# ♣...≈..# ♣...≈..# ##### ♣...≈..#### #.j...;j'm ♣♣♣♣...≈..##.###)R.... #♣.♣.....†.'.§v#.j..j.. #∩..∩..)...'.@.vj.j.ß.. #♣.♣...†...'.§v#.jj.$.. ♣♣♣♣...≈..##.###...... ♣...≈..#### #..... ♣♣..≈..# ##### ♣..;j-od≈..# ♣..≈..# ♣♣.≈..# ♣.≈..# 3v§;jx  Your foxfire dissipates!The foxfire burns the gnoll.;jXw§§v;j f  The gnoll is lightly wounded.  The foxfire burns the gnoll.;j3§;jHQ$j;j_Cj.;jj.jj;j§v.R;jb;jha30=-8 (0.7;j`§§§§;jԬ] _The gnoll is heavily wounded.;j  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;jy , 1 ally t…)You conjure some foxfire!  The foxfire burns the gnoll but does no damage.;j1§;j j.The gnoll is heavily wounded.;j"pj.j;jVjjj.;j J.j;j j.The gnolls pick up the pace!;jnvvswift, 1j 4 gnolls (polearms, swift, 1 ally t…);jne29-===6.8 (1.0;jK§§;j= _Aiya hits the gnoll but does no damage.;j ;jE aEquip or unequip which item? ;j K - - Unarmed Hand Weapons (go to first with ))  n - the +5 woodcutter's axe (weapon)  e - a +0 devious dagger Armour (go to first with [)  a - a +0 robe (worn)  p - a +0 helmet of intelligence (worn)b - a +0 helmet  d - a +0 robe Jewellery (go to first with "=)  c - a ring of magical power (worn)f - an amulet of wildshape  g - an amulet of dissipation  i - a +4 ring of slaying  k - a +4 ring of slaying  m - a ring of protection from cold  ;j o - an amulet of faith Talismans (go to first with %)h - a quill talisman  l - a rimehorn talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ;j;j;j! ♣.≈..#target the Zephyrmancer♣♣.≈..#Deep Elf of Hepliaklqana *.....♣♣..≈..#Health: 40/40 ========================♣...≈..#Magic: 29/32 =====================---♣...≈..######AC: 3Str: 5♣...≈..#### #.j...EV: 14Int: 28♣♣♣♣...≈..##.###)j....SH: 0Dex: 15;jj #♣.♣.....†.'.v§#.Rj.$..XL:  9 Next: 76% Place: a Bailey#∩..∩..)...'.@§jjjj.ß..Noise: ===------  Time: 6906.8 (0.0)#♣.♣...†...'.v§#j...$..n) +5 woodcutter's axe♣♣♣♣...≈..##.###......Cast: Shock♣...≈..#### #.....Swift Weak ♣♣..≈..######♣..≈..#R[39;49;jg m   Aiya the ancestor♣..≈..#jj 2 gnoll sergeants (polearms, swift, 1…)♣♣.≈..#j   gnoll bouda (polearm)♣.≈..#jjjj 4 gnolls (polearms, swift, 1 ally t…)Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire!  The foxfire burns the gnoll but does no damage.  The gnoll is heavily wounded.The gnolls pick up the pace! _Aiya hits the gnoll but does no damage.;jp P  Okay, then.;j ;jO( ;jj* . _;j  You feel as though you will be weak longer.The gnoll bouda attacks as it pursues you!7/40 -----=3.3 (0.8;j;jU _The gnoll bouda completely misses you.;jQ _There is an open gate here.;jD ;jA Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;j! ♣.≈..# target the Zephyrmancer ♣♣.≈..# Deep Elf of Hepliaklqana *..... ♣♣..≈..# Health: 7/40====-------------------- ♣...≈..# Magic: 28/32 =====================--- ♣...≈..# #####  AC: 3Str: 5 ♣...≈..#### #.j...  EV: 14Int: 28 ♣♣♣♣...≈..##.###).....  SH: 0;jDex: 15 #♣.♣.....†.'***#jj..$..  XL:  9 Next: 80% Place: a Bailey #∩..∩..)...@*j*R)...ß..  Noise: ==-------  Time: 6913.3 (0.0) #♣.♣...†...'*j*#)...$..  n) +5 woodcutter's axe ♣♣♣♣...≈..##.###......  Cast: Shock ♣...≈..#### #.....  Swift Weak  ♣♣..≈..# #####  ♣..≈..;jj# R   Aiya the ancestor ♣..≈..# j   gnoll sergeant (polearm, swift, ally …) ♣♣.≈..# j   gnoll bouda (polearm) ♣.≈..# jj 2 gnolls (polearms, swift)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 glaive and wearing a +0 chain mail  (covering ground quickly, ally target, empty space bonus: 7/8);j ♣.≈..#target the Zephyrmancer♣♣.≈..#Deep Elf of Hepliaklqana *.....♣♣..≈..#;j Health: 7/40====--------------------♣...≈..#Magic: 28/32 =====================---♣...≈..######AC: 3Str: 5♣...≈..#### #.j...EV: 14Int: 28♣♣♣♣...≈..##.###).....SH: 0Dex: 15#♣.♣.....†.'...#jj..$..XL:  9 Next: 80% Place: a Bailey#∩..∩..)...@.*.R)...ß..Noise: ==-------  Time: 6913.3 (0.0);j #♣.♣...†...'.j.#)...$..n) +5 woodcutter's axe♣♣♣♣...≈..##.###......Cast: Shock♣...≈..#### #.....Swift Weak ♣♣..≈..######♣..≈..#R   Aiya the ancestor♣..≈..#j   gnoll sergeant (polearm, swift, ally …)♣♣.≈..#j   gnoll bouda (polearm)♣.≈..#jj 2 gnolls (polearms, swift)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or pres;jb s ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +0 glaive and wearing a +0 chain mail  (covering ground quickly, ally target, empty space bonus: 7/8);j.jAim  Press: ? - help, Dir - move target: a gnoll sergeant, wielding a +0 glaive and wearing a +0 chain mail  (covering ground quickly, ally target, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll sergeant!!  The gnoll sergeant is severely wounded.;jMER);jM.j;j6j The open air twists around violently and strikes the gnoll sergeant!!  The gnoll sergeant is severely wounded.The gnoll sergeant closely misses you.  The gnoll bouda hits you from afar with a +0 trident!  You die...  Hepliaklqana delivers you to your ancestors.;jG8J0----9;j{H/  --more--;jɀ;jĆ$;jGear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - the +5 woodcutter's axe (weapon)  e - a +0 devious dagger Missiles (go to first with ()j - 7 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  p - a +0 helmet of intelligence (worn)b - a +0 helmet  d - a +0 robe Jewellery (go to first with "=)  c - a ring of magical power (worn)f - an amulet of wildshape  g - an amulet of dissipation  i - a +4 ring of slaying  k - a +4 ring of slaying  m - a ring of protection from cold  o - an amulet of faith Talismans (go to first with %)h - a quill talisman  l - a rimehorn talisman;j| ;j^~,;jT;jXGoodbye, target.3503 target the Zephyrmancer (level 9, 0/40 HPs)Began as a Deep Elf Air Elementalist on June 23, 2026.Was a Follower of Hepliaklqana.Slain by a gnoll bouda... wielding a +0 trident(8 damage)... in a bailey.The game lasted 00:30:14 (6899 turns). 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