i;j Player: target Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.23:19:05.ttyrec Time: (1782256745) Tue Jun 23 23:19:05 2026 j;j [?1051l[?1052l[?1060l[?1061hj;jvV)0[?7h[?25l[?1cj;jMWelcome, target. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elf q - Oniz - Felid i - Armataurr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Air Elementalistk;jk;jk;jWelcome, target the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk;jOk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperk;jJv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolytek;jo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist k;jAir Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies. + - Recommended backgroundk;jx * - Random background # - Recommended character ! - Random character % - List aptitudesk;jMSpace - Change species ? - Help Tab - Deep Elf Air Elementalistk;jl;j˰l;jDl;jhPtarget the GustyDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shockl;jU######...##.@.+#...###.##......#.$.###.##..#l;j]l;jdWelcome, target the Deep Elf Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.l;jcil;j Press ? for a list of commands and other information.  Found 10 gold pieces.  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 1.1   1.7  +1      h + Air Magic3.2   3.4  +1           c - Armour l;j[40m  0.0   1.4  -2      d + Dodging2.4   2.1  +2      e + Stealth2.4   1.8  +3                                                       l;jiE                       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsn;j h * Air Magic   3.2n;jlD a - Fighting r;j,o  a - Fighting  h * Air Magic r;jn x a - Fighting  h * Air Magic s;j]n  a - Fighting  b - Unarmed Combat u;j3u;ju;jU$target the GustyDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19#####SH: 0Dex: 15#...#XL:  1 Next:  0% Place: Dungeon:1#.@.+Noise: ---------  Time: 0.0 (0.0)#...#-) Nothing wielded##.##Cast: Shock......#.$.###.##..#Welcome, target the Deep Elf Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information.  Found 10 gold pieces. _Found a staircase leading out of the dungeon.u;jt%u;j4*u;j.u;jT0v;jDG3v;jHHv;jIv;jKv;jOP _v;jOv;jOv;jPv;jQv;j`Sv;jSv;j:Tv;jUv;j*W,v;jjWv;jXv;je?######...## #.<.+#. #...###) ##.## ####...#...#...##...........##...#.@.#...#4.0 (4v;j,f######.###### ..# #### v;jkv;jo+5.0 (5v;j3uv;j{* _Found a club.v;j+6.0 (6v;jDžv;j]2 _You now have 10 gold pieces.w;jIw;jw;jw;jw;jq,w;jw;jw;jw;jw;jw;j*w;jw;jw;jIw;jow;jw;jw;j_w;jw;jw;jw;jw;j`w;jw;jw;j1w;jyw;jw;jw;jw;jw;jw;j w;j$ w;jYou see here a +0 club.w;jq w;j_w;jw;j w;j]w;jw;j!Xw;j/&Pw;jk& ##+##  #.@.#  #...# #...#w;j&~.#######...#...#w;j&#...#.<.+#...#...###)###.######w;j&?#...#...#...#w;j/.>.##..w;jL/p#.###...'21.0 (15.0)w;ji5w;j9M======2.0 (16w;j=w;j#@6 _As you open the door, it creaks loudly!w;jA[ _Found a stone staircase leading down.w;jσw;j[3w;j"w;jw;j: _w;jSV  There is an open door here.w;j _w;j,w;jP.) .. ##. ..> #.## ... .#######.#.......#------4.0 (2.0)#'###+#####...#w;j#...##...#......w;jw;jJ------5.0 (3w;jw;j߲# _Found a club.x;j'd3x;jex;j hx;jjx;jdnBx;jnx;j9ox;jpx;jrx;jsx;jUtx;jux;jwx;jxx;jxx;j;zx;jT|x;j ~x;j~x;jYx;j'x;j:x;jpx;jx;jRx;jWx;jx;j}x;jR  There is a stone staircase leading down here.x;jx;jH _x;jx;jx;jdx;jx;j x;jx;jx;jx;j,x;jx;jCx;jkx;jrx;jgx;jx;jx;jL<  You see here a +0 club.x;jx;jg _x;jx;jx;j$x;j]x;jx;jhx;j,x;j x;jRx;j,x;j(x;jv+ #. #. #. #.# .. #. #####...##... .......@..#.##### #...####....)#...# .###..?..#.....#....########..##...# #......>...### #.#####.#### x;jj4#.....# #.#.#.#######.  ...#.#......... x;j041.0 (16.0)x;j,2.0 (17x;jx;jTc _c - a scroll labelled TAVEKH HESEOMy;jb #.# ..#. #####...###.####... .......#.##### #...####@...)#...# .## #..?..#.....#....########..##...# >..####......### #.##'###+### y;jy;j˱13.0)y;jvy;j1y;jd #.# ..#. #####y;j...###.####... ..........#.##### #...####....)#...# .## #..@..#.....#....y;jB#######..##...# y;ju #......>...##y;jA..#...#y;jy;j&4y;j"y;jy;jr+5.0 (2y;jy;jb _d - a scroll labelled XIGUYM CIZOE{;jw{;jyURead which item? {;jyQScrolls  c - a scroll labelled TAVEKH HESEOM {;jy d - a scroll labelled XIGUYM CIZOE [!] read|quaff{;j zG[?] describe selected|;jP|;j|;jǠ#.target the Gusty#.Deep Elf#.#Health: 10/10 ========================..Magic: 6/6========================#. #####AC: 2Str: 5...###.####...EV: 11Int: 19..........#.##### #SH: 0Dex: 15...####....)#...# .##XL:  1 Next:  0% Place: Dungeon:1#..@..#.....#....Noise: ---------  Time: 45.0 (0.0)########..##...#-) Nothing wielded#......>...###Cast: Shock#.#####.#####.....##.#.#.#######....#.#.........### #.##'###+###..#...# _There is an open door here. _Found a club. _There is a stone staircase leading down here. |;j[21d_You see here a +0 club. _c - a scroll labelled TAVEKH HESEOM _d - a scroll labelled XIGUYM CIZOE|;j #. target the Gusty #. Deep Elf|;jڬ  #.# Health: 10/10 ======================== ..|;j Magic: 6/6======================== |;j,T#. #####  AC: 2Str: 5 ...###.####...  EV: 11|;jTInt: 19 ..........#.##### #  SH: 0|;jDex: 15 ...####....)#...# .##  XL:  1 Next:  0% Place: Dungeon:1 #..@..#.....#....  Noise: ---------  Time: 45.0 (0.0) ########..##...#  -) Nothing wielded|;j #......>...###  Cast: Shock #.#####.#### |;j!q #.....#  #.#.#.#######.  ...#.#.........|;jG  ### #.##'###+###  ..#...# |;joa  _You see here a +0 club. |;j_c - a scroll labelled TAVEKH HESEOM _d - a scroll labelled XIGUYM CIZOEAs you read the scroll labelled TAVEKH HESEOM, it crumbles to dust.  |;j_Blink to where?Press: ? - help, Dir - move target;j5@*;jJ -#.target the Gusty#.Deep Elf#.#Health: 10/10 ========================..Magic: 6/6========================#. #####AC: 2Str: 5...###.####...EV: 11Int: 19..........#.##### #SH: 0Dex: 15;j ...####....)#...# .##XL:  1 Next:  0% Place: Dungeon:1#..§@.#.....#....Noise: ---------  Time: 45.0 (0.0)########..##...#-) Nothing wielded#......>...###Cast: Shock#.#####.####;j w#.....##.#.#.#######.#...#.#.........#### #.##'###+####;j A..#...# _You see here a +0 club. ;j _c - a scroll labelled TAVEKH HESEOM _d - a scroll labelled XIGUYM CIZOE;j9 As you read the scroll labelled TAVEKH HESEOM, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target;j ;j ;jv +6.0 (1;jG ;j l _c - a scroll labelled TAVEKH HESEOMdXIGUYM CIZOE  As you read the scroll labelled TAVEKH HESEOM, it crumbles to dust.  Blink to where?  Press: ? - help, Dir - move target _It was a scroll of blinking.;j]I;j;jX;j!;ji;j1;j;j,;ju;j;j,;jL;j;jF;j;j;;j;j.,;j;jY;j,;j;jr;j+,;j;j;j;j;j;j;j@,;j;j;j.;jg;j_;j>;j,;j;j;j,;j;j;j,;j ;j;jA  You enter the shallow water.;j?Water ;j&;j N _Moving in this stuff is going to be slow.;j+.. ...#..# #...##.... ..... #≈#...####...####≈≈≈# :....~.....~~#≈≈≈≈# ≈~~.~~≈~~~~~~~~≈≈≈ ~≈~.~≈$~.~~~~~~≈≈~# ;j≈.≈~.~≈@~~≈~~~≈.~~##61.6 (15.6)~~~~~~~≈~≈~~~~≈~.~.#≈≈#~~.....~........##.####.....###.# #####.#;j #.# #.# #.###..#;j^&;jJ3-3.2 (17.2;j8;j;U _Found a parchment of Swiftness.;jZ3;jwZ;j];j ai  You encounter a hobgoblin.;ju## ..#. ...# #...### ..... ...... #≈ ##...####...####≈≈≈#.:....~.....~~#≈≈≈≈#.≈~~.~~≈~~≈≈≈#~.~~~~~~≈≈~≈≈.≈~.~≈~~~≈~~~≈.~~##~~~~~~~~≈~≈~~~~≈~.~.#Shock~≈≈#~~.....~........#≈≈ #.####.....###.;jv≈ #g #####.#g   hobgoblin (asleep)# #.# #. #.##;j,0.0);j<4.2 (1 _;j;jLR _You see here 11 gold pieces.;j7C  target the Gusty ## ..#  Deep Elf ... ...#  Health: 10/10 ======================== ...# #...###  Magic: 5/6====================---- ;j-..... ...... #≈  AC: 2Str: 5 ##...####...####≈≈≈#  EV: 11Int: 19 .:....~.....~~#≈≈≈≈#  SH: 0Dex: 15 .≈~~.~~≈~~~~~~~~≈≈≈#  XL:  1 Next:  0% Place: Dungeon:1 ;jN≈~≈~.~≈@~.~~~~~~≈≈~#  Noise: ---------  Time: 64.2 (0.0) ;j2≈≈.≈~.*≈~~~≈~~~≈.~~##  -) Nothing wielded ;jV~~~~~~*~≈~≈~~~~≈~.~.#  Cast: Shock ;j~≈≈#~*.....~........#  ;j≈≈ #*####.....###.  ;j≈ #g #####.#  g   hobgoblin (asleep) ;j ^# #.#  #.# ;jVb #.## _You encounter a hobgoblin. ;j_You see here 11 gold pieces.  Aiming: Shock (safe; 6% risk of failure)  ;jPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit);j target the Gusty##..#Deep Elf......#Health: 10/10 ========================...# #...###Magic: 5/6;j====================----..... ...... #≈AC: 2Str: 5##...####...####≈≈≈#EV: 11Int: 19.:....~.....~~#≈≈≈≈#SH: 0Dex: 15.≈~~.~~≈~~~~~~~~≈≈≈#XL:  1 Next:  0% Place: Dungeon:1;j@3≈~≈~.~≈@~.~~~~~~≈≈~#Noise: ---------  Time: 64.2 (0.0);jq≈≈.≈~.*≈~~~≈~~~≈.~~##-) Nothing wielded;j~~~~~~*~≈~≈~~~~≈~.~.#Cast: Shock;j~≈≈#~*.....~........#;jϜ%≈≈ #*####.....###.≈ #* #####.#;j}g   hobgoblin##.#;j  #.##.##;jJAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line;jvAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin but does no damage.  The hobgoblin shouts!;jA48g.;jS=F~~~;jA<===5.2 (1 _;jH;jJ;jZ C  target the Gusty ## ..#  Deep Elf ;jXZ ... ...#  Health: 10/10 ======================== ...# #...###  Magic: 4/6================-------- ;jv[ ..... ...... #≈  AC: 2Str: 5 ##...####...####≈≈≈#  EV: 11Int: 19 .:....~.....~~#≈≈≈≈#  SH: 0Dex: 15 .≈~~.~~≈~~~~~~~~≈≈≈#  XL:  1 Next:  0% Place: Dungeon:1;j[ v ≈~≈~.~≈@~.~~~~~~≈≈~#  Noise: ===------  Time: 65.2 (0.0) ≈≈.≈~.*≈~~~≈~~~≈.~~##  -) Nothing wielded ~~~~~~*~≈~≈~~~~≈~.~.#  Cast: Shock ~≈≈#~*.....~........#  ≈≈ #g####.....###.  ≈ #. #####.#  g   hobgoblin ;j[ v# #.#  #.#  #.## ;j\ gThe zap hits the hobgoblin but does no damage. _The hobgoblin shouts!  ;jJ\ Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line;jo\ ;Aim: a hobgoblin (68% to hit);j4:  target the Gusty ## ..#  Deep Elf ... ...#  Health: 10/10 ======================== ;j,...# #...###  Magic: 4/6================-------- ..... ...... #≈  AC: 2Str: 5 ##...####...####≈≈≈#  EV: 11Int: 19 .:....~.....~~#≈≈≈≈#  SH: 0Dex: 15 .≈~~.~~≈~~~~~~~~≈≈≈#  XL:  1 Next:  0% Place: Dungeon:1 ;jAp≈~≈~.~≈@~.~~~~~~≈≈~#  Noise: ===------  Time: 65.2 (0.0) ≈≈.≈~.~≈~~~≈~~~≈.~~##  -) Nothing wielded ;j}~~~~~~~~≈~≈~~~~≈~.~.#  Cast: Shock ~≈≈#~g.....~........#  ≈≈ #.####.....###. ;j@ ≈ #. #####.#  g   hobgoblin # #.# ;j0 #.#  #.## ;j_The hobgoblin shouts!  Aiming: Shock (safe; 6% risk of failure)  ;j aPress: ? - help, Q - select action;joShift-Dir - straight lineAim: a hobgoblin (68% to hit)  You miscast Shock. Nothing appears to happen.;j!@ ## ..#  ... ...#  ...#   ..... ;jǠ #≈              ;j ≈≈  ≈ #. ;j2T  #  ;jVb#.# #.##;jkContam: 10% ---6.2 (1 _;jV;j;j ## ...# ... ...# ...# #...### ..... ...... #≈ ##...####...####≈≈≈# .:....~.....~~#≈≈≈≈# .≈~~.~~≈~≈≈≈# ≈~≈~.~≈$@.~~~~~~≈≈~# ≈≈.≈~.~≈~~~≈~~~≈.~~## ~≈~≈~~~~≈~.~.# ~≈≈#~g.....~........#≈≈ #.####.....###.≈ #. #####.# # #[;j m.##.#  g~You enter the shallow water.;j ;j ---7.8 (1.6Water ;j1 ;jƴ ? _Moving in this stuff is going to be slow.;j  target the Gusty ## ...#  Deep Elf ... ...#  Health: 10/10 ======================== ...# #...###  Magic: 3/6============------------ ..... ...... #≈  AC: 2Str: 5 ;j(##...####...####≈≈≈#  EV: 11Int: 19 Contam: 10%  .:....~.....~~#≈≈≈≈#  SH: 0Dex: 15 ;jR.≈~~.~~≈~~~~~~~~≈≈≈#  XL:  1 Next:  0% Place: Dungeon:1 ;jza≈~≈~.~≈$@.~~~~~~≈≈~#  Noise: ---------  Time: 67.8 (0.0) ;j≈≈.≈~.~*~~~≈~~~≈.~~##  -) Nothing wielded ;j~~~~~~g~≈~≈~~~~≈~.~.#  Cast: Shock ;j~≈≈#~~.....~........#  Water  ;jx≈≈ #.####.....###. ;j] ≈ #. #####.#  g   hobgoblin # #.#  ;j#.#  #.## You enter the shallow water. _Moving in this stuff is going to be slow.  ;jAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action;j[Shift-Dir - straight lineAim: a hobgoblin (68% to hit);j5target the Gusty##...#Deep Elf......#Health: 10/10 ========================...# #...###;jMagic: 3/6============------------..... ...... #≈AC: 2Str: 5##...####...####≈≈≈#EV: 11Int: 19 Contam: 10% .:....~.....~~#≈≈≈≈#SH: 0Dex: 15.≈~~.~~≈~~~~~~~~≈≈≈#;j>OXL:  1 Next:  0% Place: Dungeon:1≈~≈~.~≈$@.~~~~~~≈≈~#;jo<Noise: ---------  Time: 67.8 (0.0)≈≈.≈~.~*~~~≈~~~≈.~~##;j-) Nothing wielded~~~~~~*~≈~≈~~~~≈~.~.#Cast: Shock;jS~≈≈#~*.....~........#Water ≈≈ #*####.....###.;j≈ #* #####.#g   hobgoblin;j g##.##.#;j8 #.##Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action;je Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.  The hobgoblin is lightly wounded.;j%n≈g~..;j9=8.8 (1 _;j;j;j<  target the Gusty ## ...#  Deep Elf ... ...#  Health: 10/10 ======================== ...# #...###  Magic: 2/6========---------------- ;jҝ..... ...... #≈  AC: 2Str: 5 ##...####...####≈≈≈#  EV: 11Int: 19 Contam: 10%  .:....~.....~~#≈≈≈≈#  SH: 0Dex: 15 .≈~~.~~≈~~~~~~~~≈≈≈#  XL:  1 Next:  0% Place: Dungeon:1 ≈~≈~.~≈$@.~~~~~~≈≈~#  Noise: =--------  Time: 68.8 (0.0) ≈≈.≈~.~*~~~≈~~~≈.~~##  -) Nothing wielded ;j~~~~~~g~≈~≈~~~~≈~.~.#  Cast: Shock ~≈≈#~~.....~........#  Water  ;j≈≈ #.####.....###.  ≈ #. #####.#  g   hobgoblin # #.#  #.# ;j̞y #.## The zap hits the hobgoblin. _The hobgoblin is lightly wounded.  ;jAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line;jLAim: a hobgoblin (lightly wounded, 68% to hit);j%target the Gusty##...#Deep Elf......#;jEHealth: 10/10 ========================...# #...###Magic: 2/6========----------------..... ...... #≈AC: 2Str: 5##...####...####≈≈≈#EV: 11Int: 19 Contam: 10% .:....~.....~~#≈≈≈≈#SH: 0Dex: 15;jY.≈~~.~~≈~~~~~~~~≈≈≈#XL:  1 Next:  0% Place: Dungeon:1≈~≈~.~≈$@.~~~~~~≈≈~#Noise: =--------  Time: 68.8 (0.0);jL≈≈.≈~.~*~~~≈~~~≈.~~##-) Nothing wielded~~~~~~*~≈~≈~~~~≈~.~.#Cast: Shock~≈≈#~*.....~........#;jF Water ≈≈ #*####.....###.≈ #* #####.#g   hobgoblin##.##.#;j^#.##Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit)  ;jnThe zap hits the hobgoblin.  The hobgoblin is severely wounded.;j0Bg~;jq8X≈~..;j=j3====9.8 (1 _;jC;juF;ju7   target the Gusty ## ...#  Deep Elf ... ...#  Health: 10/10 ======================== ...# #...###  Magic: 2/6========---------------- ..... ...... #≈  AC: 2Str: 5;jI8  ##...####...####≈≈≈#  EV: 11Int: 19 Contam: 10%  .:....~.....~~#≈≈≈≈#  SH: 0Dex: 15 .≈~~.~~≈~~~~~~~~≈≈≈#  XL:  1 Next:  0% Place: Dungeon:1 ≈~≈~.~≈$@.~~~~~~≈≈~#  Noise: =--------  Time: 69.8 (0.0) ;j8 ≈≈.≈~.g*~~~≈~~~≈.~~##  -) Nothing wielded ~~~~~~~~≈~≈~~~~≈~.~.#  Cast: Shock;j8  ~≈≈#~~.....~........#  Water  ;j9 ≈≈ #.####.....###.  ≈ #. #####.#  g   hobgoblin # #.#  #.# ;jr9 P #.## The zap hits the hobgoblin. ;j9 _The hobgoblin is severely wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit);j Atarget the Gusty##...#Deep Elf......#Health: 10/10 ========================...# #...###Magic: 2/6;jy S========----------------..... ...... #≈AC: 2Str: 5##...####...####≈≈≈#EV: 11Int: 19 Contam: 10% .:....~.....~~#≈≈≈≈#SH: 0Dex: 15.≈~~.~~≈~~~~~~~~≈≈≈#XL:  1 Next:  0% Place: Dungeon:1≈~≈~.~≈$@.~~~~~~≈≈~#Noise: =--------  Time: 69.8 (0.0);jݪ Y≈≈.≈*.**~~~≈~~~≈.~~##-) Nothing wielded~~~~**~~≈~≈~~~~≈~.~.#Cast: Shock~≈≈#~~.....~........#Water ;j z≈≈ #.####.....###.≈ #. #####.#g   hobgoblin#;jQ #.##.##.##Aiming: Shock (safe; 6% risk of failure)  ;j ,Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin but does no damage.  ;j( LThe hobgoblin is severely wounded.;j0Bg~;j8s~.~≈~~~;j:270.8 (1 _;jA;jB;jgk $You hit the hobgoblin.;jo(;jb`161Shock;j;j5M _You kill the hobgoblin!;j  target the Gusty ## ...#  Deep Elf ... ...#  Health: 10/10 ======================== ...# #...###  Magic: 1/6====-------------------- ..... ...... #≈  AC: 2Str: 5 ##...####...####≈≈≈#  EV: 11Int: 19 Contam: 10%  .:....~.....~~#≈≈≈≈#  SH: 0;j,XDex: 15 .≈~~.~~≈~~~~~~~~≈≈≈#  XL:  1 Next: 16% Place: Dungeon:1 ;j≈~≈~.~≈$@.~~~~~~≈≈~#  Noise: =--------  Time: 71.8 (0.0) ≈≈.≈~.~≈~~~≈~~~≈.~~##  -) Nothing wielded ~~~~~~~~≈~≈~~~~≈~.~.#  Cast: Shock;j ~≈≈#~~.....~........#  Water  ;j%≈≈ #.####.....###.  ≈ #. #####.#  ;j' # #.#   #.#   #.##  ;jJYou hit the hobgoblin. _You kill the hobgoblin!Aiming: Shock (safe; 6% risk of failure)  ;jPress: ? - help, Q - select actionShift-Dir - straight line;j7*@;js ;jz target the Gusty##...#Deep Elf......#Health: 10/10 ========================;j@{ ...# #...###Magic: 2/6========----------------..... ...... #≈AC: 2Str: 5##...####...####≈≈≈#EV: 11Int: 19 Contam: 10% .:....~.....~~#≈≈≈≈#SH: 0;jn{ ,Dex: 15.≈~~.~~≈~~~~~~~~≈≈≈#XL:  1 Next: 16% Place: Dungeon:1;j{ ≈~≈~.~≈$@.~~~~~~≈≈~#;j{ {Noise: =--------  Time: 71.8 (0.0)≈≈.≈~.~≈~~~≈~~~≈.~~##-) Nothing wielded;j{ ~~~~~~~~≈~≈~~~~≈~.~.#Cast: Shock~≈≈#~~.....~........#;j| Water ≈≈ #.####.....###.;j@| ≈ #. #####.###.#;ja| 4#.##.##;j| [You hit the hobgoblin. _You kill the hobgoblin!;j| Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line;j| ;j :Okay, then.;j! ;j ;jȨ . _;j'# ## ...# ... ...# ...# #...### ..... ...... #≈ ##...####...####≈≈≈# .:....~.....~~#≈≈≈≈# .≈~~.~~≈~≈≈≈# ≈~≈~.~≈@~.~~~~~~≈≈~# ≈≈.≈~.~≈~~~≈~~~≈.~~## ~≈~≈~~~~≈~.~.# ~≈≈#~~.....~.# ≈≈ #.####.....##.  ≈ #. #####.# # #.# #.#  #.##[6;jL&K;75H8% -2.8 (1 _ _You kill the hobgoblin!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then.  You now have 21 gold pieces (gained 11).;j2?6-3.8 (2 _You see here a hobgoblin corpse.;ja 3;j ;jU ;j l3========4;j c2;jo ;j ;j 71;j ;j! =;j2# ;j% Z _Your magical contamination has completely faded away.;jL& <====;jV' ;jp) ;j) P4====;j)+ ;j- ;j- ;j. ;j0 ;j1 ;j42 ;j~4 ,;j5 ;jk7 ;j8 <====;jY9 ;j+; ;jz; P5====;j< ;j> ,;jz@ ;joB ;jB ;jC ;jE ;j3F ;j/G ;j-I ;jI <====;jJ ;jL ;jwM N6====;jN ;j,R 4 _Magic restored.;j(V A  You enter the shallow water.;j{V ?Water ;jX ;jZ N _Moving in this stuff is going to be slow.;j] >;j^ ;jU` ;jb ;jNb ;jTc ;jme ;jg R====;jh ;jl ;jbm ;jm ;jo ;j@q ;js ,;j@t ;jIw ;jx ,;j9z ;j{ ;j} ;j} ;j~ ;j ;j  ##  ..  .#  .#  ###.# $#.# #... >....##.#### ...#.......@...# ...#98.4 (24.6)...#.......######...####......................#########...####...#### #.:....~.....~~#≈ #..≈~~.~~≈~~~~~~~~  #.≈~≈~.~≈†~.~~~~~~ #~≈≈≈.≈~.~≈~~~≈~~~≈ ##≈~~~~~~~~≈~≈~~~~≈ ;j ;j= ,9.4 (25;j ;j ; _Found a stone staircase leading down.;j4;j;j$;j;jX;jn;j;j;j ;j;j;j;j;jB;j;j;j`;j~;j;j;j;j;jP;j;j;jt       ###  ;j .#..   #####.#.#   ###.....#.#   #.....###.#  ;j%S ####@#.#.#...# 105.4 (6.0  )......>....##.####  ;j]i######...........#   .......#.......##  #####................  ;j..#########...####  ... #.:....~..  ;j..$. #..≈~~.~~≈~  ... #.≈~≈~.~≈†~;j;j6 ;jV+6.4 (7;j&;j$!2 _Found a mace.;j;)+7.4 (8;j.;j1= _You now have 27 gold pieces (gained 6).;jd;j;j;j̃;j;j";jX;j;j5;j;j;j;j;jЕi  You encounter a hobgoblin.;jա .#.. #####.#.# ###.....#.# #.....###.#  ######.#.#.#...#  )......>....##.#### . #######...........# . .........#.......######. .######@................ ...)...#########...####. ..g.... #.:....~...Shock .....$. #..≈~~.~~≈~~ ....... #.≈~≈~.~≈†~ ;j....... #~≈≈≈.≈~.~≈~~ g   hobgoblin (asleep) ....... ##≈~~~~~~~~≈~ .....$. #≈~≈≈#~~.... #≈≈≈≈#.####.;j,10.4 (3;jB+1.4 (4;j;j6 _Found a whip and 13 gold pieces.;j2x .#..  target the Gusty #####.#.#  Deep Elf ###.....#.#  Health: 10/10 ======================== #.....###.#  Magic: 5/6====================---- ######.#.#.#...#  AC: 2Str: 5 )......>....##.#### . EV: 11Int: 19 #######...........# . SH: 0Dex: 15 .........#.......######. XL:  1 Next: 16% Place: Dungeon:1 .######@................ Noise: [3;j4y4m---------  Time: 111.4 (0.0) ...)***#########...####. -) Nothing wielded ..g*... #.:....~... Cast: Shock .....$. #..≈~~.~~≈~~ ....... #.≈~≈~.~≈†~. ....... #~≈≈≈.≈~.~≈~~ g   hobgoblin (asleep) ....... ##≈~~~~~~~~≈~ .....$. #≈~≈≈#~~.... #≈≈≈≈#.####.You encounter a hobgoblin. _Found a whip and 13 gold pieces.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit);j.#..target the Gusty#####.#.#Deep Elf###.....#.#Health: 10/10 ========================#.....###.#Magic: 5/6====================----######.#.#.#...#AC: 2Str: 5)......>....##.#### . EV: 11Int: 19#######...........# . SH: 0Dex: 15.........#.......######. XL:  1 Next: 16% Place: Dungeon:1;j|.######@................ Noise: ---------  Time: 111.4 (0.0)...)***#########...####. -) Nothing wielded.***...#.:....~... Cast: Shock*....$. #..≈~~.~~≈~~....... #.≈~≈~.~≈†~........ #~≈≈≈.≈~.~≈~~ g   hobgoblin....... ##≈~~~~~~~~≈~.....$. #≈~≈≈#~~....#≈≈≈≈#.####.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  ;jpThe zap hits the hobgoblin.  The hobgoblin is moderately wounded.;jp.gPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.The hobgoblin shouts!;jux5.......;j|<===2.4 (1 _;j;j;jo W .#..  target the Gusty #####.#.#  Deep Elf ###.....#.#  Health: 10/10 ======================== #.....###.#  Magic: 4/6================-------- ######.#.#.#...#  AC: 2Str: 5 )......>....##.#### . EV: 11Int: 19 ;jj #######...........# . SH: 0Dex: 15 .........#.......######. XL:  1 Next: 16% Place: Dungeon:1 .######@................ Noise: ===------  Time: 112.4 (0.0) ...).**#########...####. -) Nothing wielded ...g*.. #.:....~... Cast: Shock .....$. #..≈~~.~~≈~~ ....... #.≈~≈~.~≈†~. ....... #~≈≈≈.≈~.~≈~~ g   hobgoblin ....... ##≈~~~~~~~~≈~;j  .....$. #≈~≈≈#~~.... #≈≈≈≈#.####.;j qThe hobgoblin is moderately wounded. _The hobgoblin shouts!  ;j Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action;j Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit);jg .#..target the Gusty#####.#.#Deep Elf###.....#.#Health: 10/10 ========================#.....###.#Magic: 4/6================--------######.#.#.#...#AC: 2Str: 5)......>....##.#### . EV: 11Int: 19#######...........# . SH: 0Dex: 15.........#.......######. XL:  1 Next: 16% Place: Dungeon:1.######@................ Noise: ===------  Time: 112.4 (0.0)...).**#;j k########...####. -) Nothing wielded...**..#.:....~... Cast: Shock.**..$. #..≈~~.~~≈~~*...... #.≈~≈~.~≈†~........ #~≈≈≈.≈~.~≈~~ g   hobgoblin....... ##≈~~~~~~~~≈~.....$. #≈~≈≈#~~....#≈≈≈≈#.####.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.;jW A.g;j_ 9.....;jJd ;--3.4 (1 _;jl ;jm ;jM .#..  target the Gusty #####.#.#  Deep Elf ###.....#.#  Health: 10/10 ======================== #.....###.#  Magic: 3/6============------------ ######.#.#.#...#  AC: 2Str: 5 ;j)......>....##.#### . EV: 11Int: 19 #######...........# . SH: 0Dex: 15 .........#.......######. XL:  1 Next: 16% Place: Dungeon:1 .######@................ Noise: =--------  Time: 113.4 (0.0) ...).**#########...####. -) Nothing wielded ....g.. #.:....~... Cast: Shock;jΜ .....$. #..≈~~.~~≈~~ ....... #.≈~≈~.~≈†~. ;j|....... #~≈≈≈.≈~.~≈~~ g   hobgoblin ....... ##≈~~~~~~~~≈~ .....$. #≈~≈≈#~~.... ;jg #≈≈≈≈#.####.The zap hits the hobgoblin. _The hobgoblin is heavily wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit);j .#..  target the Gusty #####.#.#  Deep Elf ###.....#.#  Health: 10/10 ======================== #.....###.#  Magic: 3/6============------------ ######.#.#.#...#  AC: 2Str: 5 )......>....##.#### . EV: 11Int: 19 #######...........# . SH: 0Dex: 15 .........#.......######. XL:  1 Next: 16% Place: Dungeon:1 .######@................ ;jNoise: =--------  Time: 113.4 (0.0) ...)...#########...####. -) Nothing wielded ....... #.:....~... Cast: Shock .....$. #..≈~~.~~≈~~ ....... #.≈~≈~.~≈†~. ....... #~≈≈≈.≈~.~≈~~ g   hobgoblin ....... ##≈~~~~~~~~≈~ .....$. #≈~≈≈#~~.... #≈≈≈≈#.####.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!;jm .#..          )    ...).** ...**.. #.: .**..$.  * †  ;jo         ;j@w@.......;j6m334.4 (1Shock _;jL;j;j\;j;j$;jƉ;j(B;jP4====;j;j;j2;j;jn;j3;j;ji<====;j;jf5====;j;jƤ,;j>;j;j٨;j;j`;j;j;j;jG<====;j;j;jjN6====;j;j;j,;j;j;j;j;j;j;j;j;j4;j;j<<====;jl;jL _You now have 32 gold pieces (gained 5).;j3;j;jI;j,;j(;j;jt;j;j;j;j;j';jP;jW;j;j;j*M _You now have 45 gold pieces (gained 13).;j;j ;j;j;j,;j;j ;j,;j6;jK;ja,;j;j!;j;j;j_;jM;j;j!;j= ;j+ ;j ,;j;j;j;j;j/;j;j,;j;j;j,;j;j!;jl#;j!$;j,%;j2';j(;j(;j);j+;jo-,;j.;j0;j2;j3;j4;j5;jj7,;j8;ju:;j<;jc<;j=;j>;j@,;jA;jcC;jE,;jF;j1H;jI;j-J;jK;jL;jnN;jN;jO;jQ;j@R;jR;jR;j,T;j7U;jU;jU;jX;jjY;jY;j'Z;jK[;j\;j\;j\;j ^;j@_,;j_;j`;jfa;ja;ja;jdc;j d;jXd;jd;jsf,;jf,;j0h;jh;j*i;j[i;j k;jk;j(l,;jYm;jEn;jxn;jn;jo;j!q,;jcq;j`r;jsB;jt;ju;ju;jMv;j9w;jx;jIx;jx;jiy;j.z;jnz;jz;j{;j|;j|;jy};j;jB;jr;j;j;j,;j;j;jH;j;j;jm;j-;jz;jڋ;j ;j;j5;jÎ;jm;j!,;jƒ;jN;ja;j;jT;j;j&;jm;jѢ;j;j,;j;je;jѬ,;j;j*;jѲ;j;jX;j;jj;j;j';j;j;j;jK;jk  You see here a parchment of Swiftness.;j<;j _;j;j2;jH;j;j;j;jjA  You enter the shallow water.;j?Water ;j;jN _Moving in this stuff is going to be slow.;j>;j;j;j;j;j;j;j;j?;j;;jk  You see here a parchment of Swiftness.;j;j _;jF;j*;jN,;j;j;j ;jV;j;j;j;jZ;ja;j ;j,;j};j; ;j ;j ;j ;j;jz,;jm;j;j;jC;j1;j;j,;j;j!;jx#;j#;j$;j&;jC*A  You enter the shallow water.;j*?Water ;j+;j.^see here a parchment of Swiftness.  You enter the shallow water. _Moving in this stuff is going to be slow. _You see here a parchment of Swiftness.  You enter the shallow water. _Moving in this stuff is going to be slow.;j0;j0;j1;j3;jx5,;jx6;j 8;jj9;j9;j:;je>,;j>(;j?;j@;jB3;jiC;jF;j[HB;jI;j K;j_K;jK;jNM;j N;jYN;jN;jP;j5UB;j'[X;j].  You enter the shallow water. _Moving in this stuff is going to be slow. _You see here a parchment of Swiftness.  You enter the shallow water. _Moving in this stuff is going to be slow. _You open the door.;j_;j_;j a;jb;jd;jd;j0f;ji@  There is an open door here.;jk;jl _;jm;jIp;js  You encounter a kobold. It is wielding a +0 club.;j ~≈~~~~~~~~≈≈≈# ≈†~.~~~~~~≈≈~# ...# ~≈~~~≈~~~≈.~~## ...# ~~≈~≈~~~~≈~.~.####.>.# .....~........#......# ###.....###...#.#....# #####.# #...#.#....# #.# #...#.#....# #.# #...'.@.?..# -#.###...###....# #..###### .#+#..K Shock  ;j. ##.# #####.# #  ....###.####... .#  ...........#.##### #K   kobold (asleep)....####....)#...# .##  .. #.....#.....#....########..##...#;j221804.0);jF-95;j;j9 _Found an escape hatch in the floor.;j&)~≈~~~~~~~~≈≈≈# target the Gusty ≈†~.~~~~~~≈≈~# ...#  Deep Elf ~≈~~~≈~~~≈.~~## ...#  Health: 10/10 ======================== ~~≈~≈~~~~≈~.~.####.>.#  Magic: 5/6====================---- .....~........#......#  AC: 2Str: 5 ###.....###...#.#....#  EV: 11Int: 19 ;jr #####.# #...#.#....#  SH: 0Dex: 15 #.# #...#.#....#  XL:  1 Next: 33% Place: Dungeon:1 #.# #...'.@*?..#  Noise: ---------  Time: 219.4 (0.0) #.###...###.***#  -) Nothing wielded #..###### .#+#**K  Cast: Shock  . ##.# #####.# #  ....###.####... .#  ...........#.##### #  K   kobold (asleep)  ....####....)#...# .## ;j .. #.....#.....#....  ########..##...# You encounter a kobold. It is wielding a +0 club. _Found an escape hatch in the floor.  ;jOSAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit);jU~≈~~~~~~~~≈≈≈#target the Gusty ≈†~.~~~~~~≈≈~# ...#Deep Elf ~≈~~~≈~~~≈.~~## ...#Health: 10/10 ======================== ~~≈~≈~~~~≈~.~.####.>.#Magic: 5/6====================---- .....~........#......#AC: 2Str: 5 ###.....###...#.#....#EV: 11Int: 19#####.# #...#.#....#SH: 0Dex: 15#.# #...#.#....#XL:  1 Next: 33% Place: Dungeon:1#.# #...'.@*?..#Noise: ---------  Time: 219.4 (0.0)#.###[3;jXY7m...###.***#-) Nothing wielded#..###### .#+#***Cast: Shock  . ##.# #####.# #....###.####... .#...........#.##### #K   kobold....####....)#...# .##.. #.....#.....#....########..##...#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold.  The kobold is heavily wounded.;jK.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold.  The kobold is heavily wounded.The kobold shouts!;j1.....;j<==20.4 (1 _;j;j@;jJ )~≈~~~~~~~~≈≈≈# target the Gusty ≈†~.~~~~~~≈≈~# ...#  Deep Elf ~≈~~~≈~~~≈.~~## ...#  Health: 10/10 ======================== ~~≈~≈~~~~≈~.~.####.>.#  Magic: 4/6================-------- .....~........#......#  AC: 2Str: 5 ###.....###...#.#....#  EV: 11Int: 19 ;jK  #####.# #...#.#....#  SH: 0Dex: 15 #.# #...#.#....#  XL:  1 Next: 33% Place: Dungeon:1 #.# #...'.@*?..#  Noise: ==-------  Time: 220.4 (0.0) #.###...###.***#  -) Nothing wielded ;jK o#..###### .#+#*K.  Cast: Shock  . ##.# #####.# # ;jK H ....###.####... .# ;jL  ...........#.##### #  K   kobold  ....####....)#...# .##  .. #.....#.....#....  ;jL ########..##...# The kobold is heavily wounded. _The kobold shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 60% to hit);j ~≈~~~~~~~~≈≈≈#target the Gusty ≈†~.~~~~~~≈≈~# ...#Deep Elf ~≈~~~≈~~~≈.~~## ...#Health: 10/10 ======================== ~~≈~≈~~~~≈~.~.####.>.#Magic: 4/6================-------- .....~........#......#AC: 2Str: 5 ;j ###.....###...#.#....#EV: 11Int: 19#####.# #...#.#....#SH: 0Dex: 15#.# #...#.#....#XL:  1 Next: 33% Place: Dungeon:1#.# #...'.@*?..#Noise: ==-------  Time: 220.4 (0.0)#.###...###.***#-) Nothing wielded#..###### .#+#***Cast: Shock  . ##.# #####.# #....###.####... .#...........#.##### #;jb wK   kobold....####....)#...# .##.. #.....#.....#....########..##...#The kobold is heavily wounded. _The kobold shouts!  ;j }Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 60% to hit);j4? `K. _The kobold shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line: a kobold, wielding a +0 club (heavily wounded, 60% to hit)  The zap misses the kobold.;jF 0.....;jL :-1.4 (1 _;jT ;jV ;j~≈~~~~~~~~≈≈≈# target the Gusty ≈†~.~~~~~~≈≈~# ...#  Deep Elf ~≈~~~≈~~~≈.~~## ...#  Health: 10/10 ======================== ~~≈~≈~~~~≈~.~.####.>.#  Magic: 3/6============------------ .....~........#......#  AC: 2Str: 5 ###.....###...#.#....#  EV: 11Int: 19  #####.# #...#.#....#  SH: 0Dex: 15 #.# #...#.#....#  XL:  1 Next: 33% Place: Dungeon:1 #.# #...'.@*[3;j 4m?..#  Noise: =--------  Time: 221.4 (0.0) #.###...###.***#  -) Nothing wielded #..###### .#+#K..  Cast: Shock  . ##.# #####.# #  ....###.####... .#  ...........#.##### #  K   kobold  ....####....)#...# .##  .. #.....#.....#....  ########..##...# Aim: a kobold, wielding a +0 club (heavily wounded, 60% to hit) _The zap misses the kobold.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 60% to hit);jEE_~≈~~~~~~~~≈≈≈# target the Gusty ≈†~.~~~~~~≈≈~# ...#  Deep Elf ~≈~~~≈~~~≈.~~## ...#  Health: 10/10 ======================== ~~≈~≈~~~~≈~.~.####.>.#  Magic: 3/6============------------ .....~........#......#  AC: 2Str: 5 ###.....###...#.#....#  EV: 11Int: 19  #####.# #...#.#....#  SH: 0Dex: 15 ;jF#.# #...#.#....#  XL:  1 Next: 33% Place: Dungeon:1 #.# #...'.@.?..#  Noise: =--------  Time: 221.4 (0.0) #.###...###....#  -) Nothing wielded #..###### .#+#)..  Cast: Shock  . ##.# #####.# #  ....###.####... .#  ...........#.##### #  K   kobold  ....####....)#...# .##  .. #.....#.....#....  ########..##...# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the kobold.  You kill the kobold![;j1G40m;jN~†~.~~~~~~≈≈~# ...# .~~## ...# . . .   #...  #.#   #.# *?..#  ***#   .#+#***  . ##.#          )#...#   ..  ;j0....)..;jm412.4 (1Shock _;j;j;j/L;jL;jN;j@Q;jU4====;jW;jZB;j],;jO^;j`,;jb;jc;j9d<====;je;jgf5====;j i;jl,;jm;jn;j8o;jp;ju,;jz;j|R====;jր;j΄n _You start resting.Magic restored.;jӒn~~~~.......'.-;j033.4 (11.0);jal6====-4.4 (12 _;j;j;jt3;j;j ;j;jB;j;j;j;jf~≈≈≈# ~.~~~~~~≈≈~# ....# ~~≈~~~≈.~~## #...# ≈~≈~~~~≈~.~.####.>.# ~..#......# .....###...#.#....# #####.# #...#.#....# #.# #...#.#....# #.# #...'...@..# #.###...###....# #..###### #.#+#)..#  ##.# #####.# ### ...###.####.....# .#.#### # ;j16.4 (2.0);j+7.4 (3;j;ja _c - a scroll labelled KEFAILEORPH;j< 3;j> ;jA ;jC ;jrG R====;jH ;jJ ;jJ ;jgK ;jL ;jP B;jV R  You see here a +0 club.;jV  _;jAW ;jX ;jZ ;j;Z ;jZ ;jP\ ;j] ;j] ;j^ ;j:a ;jb ;jc ;jc ;j:e ;jf ;jf ;jg ;j i ;j j ;jLj ;jj ;jm ;jAo ,;jo ;j/q ;j6r ;jqr ;j%s ;jt ;ju ,;jv ;jx ;jty ;jy ;jsz ;j| ;ji} ,;j~ ;jO ;j ;jԂ ;j ;j] ;j ,;jK ;j ;j ;j ;j ;j ;j ;j ;jɐ ;j} ;j ;j ;j4 ;j ;j֘ ,;j ;j ;jל ;j* ;j ;j ;j ;jt ,;j ;j֢ ;j ;jc ;j ;j ;j+ ;j` ;j ;jЩ ;j ;j7 ;jK ;j6 ;jq ;jŬ ;j ;j ,;jů ;j ;j ;.....#.#####..## ##....)#...#..#### .....#.....#.....# #######..##...##.# ;jڸ  #......>...####.#  #.#####.#### #.### #.....# #... #.#.#.#######....#.#......@.;j\ $### #.##'###+### ..#...#  ###...# #...# ##.###### #...#...# #...#.<.+ #...;j &#...#;j 64.4 (27.0)'#..#..#..###;j ;j M======5.4 (28;j ;j = _As you open the door, it creaks loudly!;jU3;j$;j;jt;jܯ;j#@  There is an open door here.;jW;j _;j;j;j;j4;jǺ;ji;jؾ,;j;jM;j,;j;j;j;j;jo;j;jo;j;jC;j7 _You open the door.;jf;j;j;j@  There is an open door here.;jC;j _;j;j;j;j;j};j;j;jc;jz;j;j;j";j;j@  There is an open door here.;j;j@ _;j;j;j;ja;j;j;j,;j;j~;j,;j;j>;j;j;j;j=;j;j;j;j;j;j;j;j;j;j;j;j9;j,;jy;jq ;j ,;j ;j:;j;j;js;j;j);jo;j;jJ$J;j);jv*;jW,,;j,;j0;j1;j-2;j2;j4;jd6;j6;j7;j8;jg:,;j%@n;jXA;jPK;jK;jFL;jP;jAR;jR;jFS;jU;jV;j4W;jW;jIY;jZ,;j[;j\;j^,;j_;j`;jRb;jb;j`c;jd;jf,;j,g;ji;jk,;jl;j{|8  .. #.....#.....#.....# ########..##...##.# . #......>...####.# .. #.#####.#### #.## ... #.# #.....# #... .... #.###.#.#.#######. ).... #.....#.#.........;j%}D ......#######.##'###'### ......'@......#...#...#.------307.4 (42 ......#########...#..... ..... #...#...#. .... ##.#######... #...#...#... #...#.<.+. . #...#...#. ;j}  ##)###.###  #...#...#.  _You open the door.;jm _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a spear.;j;I;j@;j=Cm  You encounter a bat and a rat.;jQS .. #.....#.....#.....#.... #..##...##.#...####......>...####.#..r.b#.#####.#### #.....#.# #.....# #...#.###.#.#.#;jR.).....#.....#.#.......#.##'###'.@.......#...#...#------.#...#..... #...#...#Shock...;jdRq ##..... #...#...#.....;jR #...#.<.+ b   bat (asleep)...... #...#...# r   rat (asleep)+#####.;jR ##)###.## #...#...#;ji]9.b0.0);j]%.b;jU^'.b.;jfNb;j[k28.4 (1 _;jp;jrQ _There is an open door here.;jN.  .. #.....#.....#.....# target the Gusty .... ########..##...##.# Deep Elf ....####......>...####.# Health: 10/10 ======================== ....r..#.#####.#### #.# Magic: 5/6;j/ 8====================---- .......#.# #.....# #.. AC: 2Str: 5 .......#.###.#.#.####### EV: 11Int: 19 .)...b.#.....#.#........ SH: 0Dex: 15 ......*#######.##'###'## XL:  1 Next: 41% Place: Dungeon:1 .......@.......#...#...# Noise: ---------  Time: 308.4 (0.0) .......#########...#.... -) Nothing wielded ....... #...#...# Cast: Shock ....... ##.###### ....... #...#...# ....... #...#.<.+ b   bat ;j;0 F....... #...#...# r   rat (asleep) +#####. ##)###.## #...#...# _You encounter a bat and a rat. _There is an open door here.  Aiming: Shock (safe; 6% risk of failure)  ;j0 Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (52% to hit);j  .. #.....#.....#.....# target the Gusty .... ########..##...##.# Deep Elf ....####......>...####.# Health: 10/10 ======================== ;j ;....r..#.#####.#### #.# Magic: 5/6====================---- .......#.# #.....# #.. AC: 2Str: 5 .......#.###.#.#.####### EV: 11Int: 19 .).....#.....#.#........ SH: 0Dex: 15 ;j ......b#######.##'###'## XL:  1 Next: 41% Place: Dungeon:1 .......@.......#...#...# Noise: ---------  Time: 308.4 (0.0) .......#########...#.... -) Nothing wielded ....... #...#...# Cast: Shock ....... ##.###### ....... #...#...#;j;  ....... #...#.<.+ b   bat ;jb ....... #...#...# r   rat (asleep) +#####. ##)###.##;j M #...#...# _There is an open door here.  ;j Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action;jۗ Shift-Dir - straight lineAim: a bat (52% to hit)  You miscast Shock. Nothing appears to happen.;jF &.b.;j  ..  ....  >     ;j m      ;j¡ N  < ;j Q   ##);j( ;j bContam: 10% =9.4 (1;jS ;j !  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line;jC   Aim: a bat (52% to hit)  You miscast Shock. Nothing appears to happen. _The bat barely misses you.;j{ .. #.....#.....#.....# target the Gusty .... ########..##...##.# Deep Elf ....####......>...####.# Health: 10/10 ======================== ....r..#.#####.#### #.# Magic: 4/6================-------- .......#.# #.....# #.. AC: 2Str: 5 .......#.###.#.#.####### EV: 11Int: 19 Contam: 10%  .).....#.....#.#........ SH: 0Dex: 15 .......#######.##'###'## XL:  1 Next: 41% Place: Dungeon:1 ;jc.....b*@.......#...#...# Noise: =--------  Time: 309.4 (0.0) .......#########...#.... -) Nothing wielded ....... #...#...# Cast: Shock ....... ##.###### ....... #...#...# ....... #...#.<.+ b   bat ....... #...#...# r   rat (asleep) +#####. ##)###.## #...#...#You miscast Shock. Nothing appears to happen. _The bat barely misses you.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (52% to hit);j) .. #.....#.....#.....# target the Gusty .... ########..##...##.# Deep Elf ....####......>...####.# Health: 10/10 ========================;jQ*l ....r..#.#####.#### #.# Magic: 4/6================-------- .......#.# #.....# #.. AC: 2Str: 5 .......#.###.#.#.####### EV: 11Int: 19 Contam: 10%  .).....#.....#.#........ SH: 0Dex: 15 ;j*o.......#######.##'###'## XL:  1 Next: 41% Place: Dungeon:1 .......@.......#...#...# Noise: =--------  Time: 309.4 (0.0) .......#########...#.... -) Nothing wielded ....... #...#...# Cast: Shock ....... ##.###### ....... #...#...# ....... #...#.<.+ b   bat ;j+~....... #...#...# r   rat (asleep) +#####. ##)###.## #...#...#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.  ;j+8You kill the bat!;jH0 ..  ....  >     ;j0 *******       ;j0 <r   rat (asleep)  ;j0R  ##);j_#.......;j<5010.4 (1 _;j;j;jf  .. #.....#.....#.....# target the Gusty .... ########..##...##.# Deep Elf ....####......>...####.# Health: 10/10 ======================== ....r..#.#####.#### #.# Magic: 3/6============------------ .....*.#.# #.....# #.. AC: 2Str: 5 .....*.#.###.#.#.####### EV: 11Int: 19 Contam: 10%  .)....*#.....#.#........ SH: 0;jg 5Dex: 15 ......*#######.##'###'## XL:  1 Next: 50% Place: Dungeon:1 .......@.......#...#...# Noise: =--------  Time: 310.4 (0.0) .......#########...#.... -) Nothing wielded ....... #...#...# Cast: Shock ....... ##.###### ....... #...#...# ;jg ....... #...#.<.+ r   rat (asleep) ....... #...#...# ;jg u+#####. ##)###.## #...#...#;j#h YAim: a bat (52% to hit)  The zap hits the bat. ;jHh _You kill the bat!Aiming: Shock (safe; 6% risk of failure)  ;joh Press: ? - help, Q - select actionShift-Dir - straight line;j .. #.....#.....#.....# target the Gusty .... ########..##...##.# Deep Elf ....####......>...####.# Health: 10/10 ======================== ....†..#.#####.#### #.# Magic: 3/6;j============------------ .......#.# #.....# #.. AC: 2Str: 5 .......#.###.#.#.####### EV: 11Int: 19 Contam: 10%  .).....#.....#.#........ SH: 0Dex: 15 .......#######.##'###'## XL:  1 Next: 50% Place: Dungeon:1 .......@.......#...#...# Noise: =--------  Time: 310.4 (0.0) .......#########...#.... -) Nothing wielded ....... #...#...# Cast: Shock ....... ##.###### ....... #...#...# ;j:t....... #...#.<.+ r   rat (asleep) ....... #...#...# +#####. ##)###.## #...#...#;j|Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the rat.  The rat is moderately wounded.The zap hits the rat.  ;j8You kill the rat!;j ..  ....  > ....*  .....*.#.#   .....* * *        <     ##)   ;js)H†....;j$7l81.4 (1Shock _;j=;j>;j2 _;j: ,;j ;jY P4====;jé ;jͫ ;j ;j3 ;j" ;j^ ;j ;j ;j& 98% ;j ;jz ;jض &====;j 06;j( ;j ;j %5;j 1====4;jл ;j ;j 72;jB ;j ;jt 71;j ;j W _You start resting.;j? ..-;j /20.0);j0 P-;j" ;j K _Your magical contamination has completely faded away.;jA;j+B;j=C;jE;jl~#.....##### b   bat #####...... ;jsl#######The zap hits the bat. _The bat is heavily wounded.;jlAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line;jloAim: a bat (heavily wounded, 52% to hit);jH ..).....#.....#.#... target the Gusty ............#######.##'# Deep Elf ............'.......#... Health: 10/10 ======================== ............#########... Magic: 4/6;j2================-------- ...†........# #... AC: 2Str: 5 ............# ##.# EV: 11Int: 19 ............# #... SH: 0Dex: 15 ............# #... XL:  1 Next: 58% Place: Dungeon:1 .......@....#### #... Noise: =--------  Time: 356.4 (0.0) ;j#####+#####....# ##)# -) Nothing wielded ####.# #... Cast: Shock #.# #... #.######... #.....##### b   bat #####...... #######Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action;jNShift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit)  The zap hits the bat.  You kill the bat!;j ..) * .* ..* ...*  ....*  ;j-:.....*  *     ##)   #.# ;j #. #..... ;jE...†...;j +m667.4 (1Shock _;j1;j2;j ;j ;jf ;j ;j ;j X;j f5====;jq ;j ;j ;j ;j ;j[ ;j ;jD ;jz ;jU ;j R====;j ;jD ;j N6====;jZ ;jm ;j ;j ;j ;j? ;ja  ..).....#.....#.#.#######.##';j \#..'.......##..###...†..# ##..# ##.;j #..# #..# #;jJ [....#### #-.#####+#####....# ##) ####.# #;jv  #.# # #.###### #.....;j L ##### ;j l66.4 (9'...####;j \ J  As you open the door, it creaks loudly!;jK RJ   endoplasm;j ]======7.4 (10.0)Shock;j  ;ju U_You encounter an endoplasm.;jxD ..).....#.....#.#.. target the Gusty J............#######.##' Deep Elf #*...........'.......#.. Health: 10/10 ======================== #.*..........#########.. Magic: 5/6====================---- #..*†........# #.. AC: 2Str: 5 ;j#...*........# ##. EV: 11Int: 19 #....*.......# #.. SH: 0Dex: 15 ......*......# #.. XL:  1 Next: 66% Place: Dungeon:1 ;js.......@.....#### #.. Noise: ======---  Time: 367.4 (0.0) .#####'#####....# ##) -) Nothing wielded ... ####.# #.. Cast: Shock #### #.# #.. #.######.. #.....#### J   endoplasm #####..... ######;jAs you open the door, it creaks loudly! _You encounter an endoplasm.Aiming: Shock (safe; 6% risk of failure)  ;jPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (97% to hit);j..).....#.....#.#.. target the Gusty*............#######.##' Deep Elf#*...........'.......#.. Health: 10/10 ========================#.*..........#########.. Magic: 5/6====================----#..*†........#;j=k#.. AC: 2Str: 5#...*........###. EV: 11Int: 19#....*.......##.. SH: 0Dex: 15......*......##.. XL:  1 Next: 66% Place: Dungeon:1.......@.....#### #.. Noise: ======---  Time: 367.4 (0.0);j.#####'#####....# ##) -) Nothing wielded... ####.# #.. Cast: Shock#####.# #..#.######..#.....#### J   endoplasm#####.....######Aiming: Shock (safe; 6% risk of failure)  ;jPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.  ;j/LThe endoplasm is severely wounded.;j '.J;j'9.....;jx,i=-----8.4 (1 _;jz2;j4;j ..).....#.....#.#.. target the Gusty .............#######.##' Deep Elf #J...........'.......#.. Health: 10/10 ======================== #.*..........#########.. Magic: 4/6================-------- #..*†........# #.. AC: 2Str: 5 #...*........# ##. EV: 11Int: 19 #....*.......# #.. SH: 0Dex: 15 ......*......# #.. XL:  1 Next: 66% Place: Dungeon:1 .......@.....#### #.. Noise: =-------- ;jB Time: 368.4 (0.0) .#####'#####....# ##) -) Nothing wielded ... ####.# #.. Cast: Shock #### #.# #.. #.######.. #.....#### J   endoplasm #####..... ######The zap hits the endoplasm. _The endoplasm is severely wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit);j  ..).....#.....#.#.. target the Gusty .............#######.##' Deep Elf #............'.......#.. Health: 10/10 ======================== #............#########.. Magic: 4/6================-------- #...†........# #.. AC: 2Str: 5 #............# ##. EV: 11Int: 19 #............# #.. SH: 0Dex: 15 .............# #.. XL:  1 Next: 66% Place: Dungeon:1 .......@.....#### #.. Noise: =--------  Time: 368.4 (0.0) .#####'#####....# ##)[37;j m -) Nothing wielded ... ####.# #.. Cast: Shock #### #.# #.. #.######.. #.....#### J   endoplasm #####..... ######Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm!;jgT  ..) * #* #.* #..*  #...*  #....*  *     ##) ...   #### #.#   ;j ;j <.......;j ;j f759.4 (1Shock _;j ;jm 35====;j ;ji ;j ;jݟ ;j& ;jա ;jx ;j ;j ,;j= ;j ====6====MPress: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!  There is an open door here. _;j ,;j ====;j ,;j ;j& ;j ;j ;j ;j ;j ,;jP ;j7  _You open the door.;j   There is an open door here. _  You encounter a ball python and a hobgoblin. ..............########'....#.....# ####.#.##### #g........#.#  #.#.#  .#.#  ###.#  .#.# -........'.# S........### Shock.........#.........###########g   hobgoblin (asleep) S   ball python (constriction, asleep) ;j 093.4 (24.0);j ;j F-4.4 (25 _;j6' ;jx) ;j6 ..............### target the Gusty .........#####'#####.... Deep Elf .........#.....# ####. Health: 10/10 ======================== .........#.##### #. Magic: 5/6====================---- g........#.# #. AC: 2Str: 5 .........#.# #. EV: 11Int: 19 .........#.# ## SH: 0Dex: 15 .........#.#  XL:  1 Next: 75% Place: Dungeon:1 .....**@.#.#  Noise: ---------  Time: 394.4 (0.0) ..***....'.#  ;jq-) Nothing wielded S*.......###  Cast: Shock .........# .........# ########## g   hobgoblin (asleep)  S   ball python (constriction, asleep) _There is an open door here. _You encounter a ball python and a hobgoblin.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit);jD ..............### target the Gusty .........#####'#####.... Deep Elf .........#.....# ####. Health: 10/10 ======================== .........#.##### #. Magic: 5/6====================---- g........#.# #. AC: 2Str: 5 .........#.# #. EV: 11Int: 19 .........#.# ## SH: 0Dex: 15 .........#.#  XL:  1 Next: 75% Place: Dungeon:1 .......@.#.#  Noise: ---------  Time: 394.4 (0.0) .........'.#  -) Nothing wielded ;j&[40m.........###  Cast: Shock .........# .........# ########## g   hobgoblin (asleep)  S   ball python (constriction, asleep)Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python!;j>! .. ' .....#  .#####  .#  .# ;j!+ .#  .#  .....**@.#.#  ;j #..***  **   ;j#E  ;j.......83=5.4 (1 _;j  ..............### target the Gusty .........#####'#####.... Deep Elf .........#.....# ####. Health: 10/10 ======================== ;j!.........#.##### #. Magic: 4/6================-------- g........#.# #. AC: 2Str: 5 .**......#.# #. EV: 11Int: 19 ...**....#.# ## SH: 0Dex: 15 ;j!.....**..#.#  XL:  1 Next: 83% Place: Dungeon:1 .......@.#.#  Noise: =--------  Time: 395.4 (0.0) .........'.#  -) Nothing wielded ;j"*.........###  Cast: Shock .........# .........# ########## g   hobgoblin (asleep)The zap hits the ball python. ;j#l_You kill the ball python!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit);jq..............### target the Gusty.........#####'#####.... Deep Elf.........#.....# ####. Health: 10/10 ========================.........#.######. Magic: 4/6================--------*........#.##. AC: 2Str: 5.**......#.##. EV: 11Int: 19...**....#.### SH: 0Dex: 15.....**..#.#XL:  1 Next: 83% Place: Dungeon:1.......@.#.#Noise: =--------  Time: 395.4 (0.0).........'.#-) Nothing wielded.........###Cast: Shock.........#[39;4;j}.9m.........###########g   hobgoblin  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.;jo5.gPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.The hobgoblin shouts!......=6.4 (1 _;j;j)e  ..............### target the Gusty .........#####'#####.... Deep Elf .........#.....# ####. Health: 10/10 ======================== .........#.##### #. Magic: 3/6============------------ .g.......#.# #. AC: 2Str: 5 ..**.....#.# #. EV: 11Int: 19 ....*....#.# ## SH: 0Dex: 15 .....**..#.#  XL:  1 Next: 83% Place: Dungeon:1 .......@.#.#  Noise: ==-------  Time: 396.4 (0.0)[;j f 40m .........'.#  -) Nothing wielded .........###  Cast: Shock .........# ;jo .........# ########## g   hobgoblinThe hobgoblin is almost dead. _The hobgoblin shouts!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit);jG  ..............### target the Gusty .........#####'#####.... Deep Elf .........#.....# ####. Health: 10/10 ======================== ;jH .........#.##### #. Magic: 3/6============------------ .........#.# #. AC: 2Str: 5 .........#.# #. EV: 11Int: 19 .........#.# ## SH: 0Dex: 15 .........#.#  XL:  1 Next: 83% Place: Dungeon:1 .......@.#.#  Noise: ==-------  Time: 396.4 (0.0) .........'.#  -) Nothing wielded .........###  Cast: Shock .........# .........# ########## g   hobgoblin;jI Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!;j#O h .. ' .....#  *.#####  .*.#  ..**.#  ....*....#.#  .....**..#.#  .#    ;jP y     ;j 9.......;j ;j ..............### target the Gusty.........#####'#####.... Deep Elf.........#.....# ####. Health: 10/10 ========================.........#.######. Magic: 3/6============------------.........#.##. AC: 2Str: 5.........#.##. EV: 11Int: 19.........#.### SH: 0Dex: 15.........#.#XL:  1 Next: 100% Place: Dungeon:1.......@.#.#Noise: =--------  Time: 397.4 (1.0).........'.#-) Nothing wielded.........###Cast: Shock.........#.........###########Aiming: Shock[0;j ;10m (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!;jc -Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!  You have reached level 2!;j /  --more--;j5/154/82 0%  _;j8 _5===;jX;j&,;j ;j,;j(;jَ6======;j;j;j;j;j&;j;j,;jr;jO;j;===;j;jy7===;jB;j,;j$;j%;j`;j3;j;jOl8======;j;jԧ;jK,;j;jX;jK;j;j;j;j;jոQ===;j;j;j_;j;j;j;j;jqB;j_;j<;j4;jo;j;j;j;j;j~;j!,;j#;j%;j*,;jJ/;j3;ja8  You encounter a kobold and a bat.The kobold is quivering stones.;jM .. #.....$K....... #######.......####..........†..#.###..........#.# #..........#.###b....).....#..............##### #@...........'....- #............##### #...†........#Shock;j6O #............###########............##.....................#b   bat (asleep)#.....................#### K   kobold (missile, asleep)#.........#####'#####....##.........#.....# ####.#;j_1428.4 (31.0);jgF-9.4 (32;jn;jr+ _Found 16 gold pieces.;jH  .. #.....# target the Gusty $.......K....... ####### Deep Elf ........*.......####.... Health: 15/15 ======================== ........*.......†..#.### Magic: 7/8=====================--- ........*..........#.# # AC: 2Str: 5 .......*...........#.### EV: 11Int: 19 b......*.....).....#.... SH: 0Dex: 15 .......*...........##### XL:  2 Next:  0% Place: Dungeon:1 #@...........'.... Noise: ---------  Time:[;jJ Um 429.4 (0.0) #............##### -) Nothing wielded #...†........#  Cast: Shock #............#  ##########............#  #.....................#  b   bat (asleep) #.....................####  K   kobold (missile, asleep) #.........#####'#####....#  #.........#.....# ####.# The kobold is quivering stones. _Found 16 gold pieces.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit);j  .. #.....# target the Gusty $.......)....... ####### Deep Elf ................####.... Health: 15/15 ======================== ................†..#.### Magic: 7/8;jռ =====================--- ...................#.# # AC: 2Str: 5 ...................#.### EV: 11Int: 19 b............).....#.... SH: 0Dex: 15 ...................##### XL:  2 Next:  0% Place: Dungeon:1 #@...........'.... Noise: ---------  Time: 429.4 (0.0) #............##### -) Nothing wielded #...†........#  Cast: Shock #............#  ##########............#  #.....................#  b   bat (asleep) #.....................####  K  [39;49;jD m kobold (missile, asleep) #.........#####'#####....#  #.........#.....# ####.# Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold! ..  *  * *† *  * * *         . ;j_ )......3=30.4 (1 _;jV .. #.....# target the Gusty $.......)....... ####### Deep Elf ................####.... Health: 15/15 ======================== ................†..#.### Magic: 6/8==================------ ...................#.# # AC: 2Str: 5 ...................#.### EV: 11Int: 19 b**..........).....#.... SH: 0Dex: 15 ...****............##### XL:  2 Next:  3% Place: Dungeon:1 #@...........'.... Noise: =--------  Time: 430.4 (0.0) #............##### -) ;jWNothing wielded #...†........#  Cast: Shock #............#  ##########............#  #.....................#  b   bat (asleep) #.....................####  #.........#####'#####....#  #.........#.....# ####.# The zap hits the kobold. _You kill the kobold!;jX;Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit);j .. #.....# target the Gusty $.......)....... ####### Deep Elf ................####.... Health: 15/15 ======================== ................†..#.### Magic: 6/8==================------ ;j^...................#.# # AC: 2Str: 5 ...................#.### EV: 11Int: 19 .............).....#.... SH: 0Dex: 15 ...................##### XL:  2 Next:  3% Place: Dungeon:1 #@...........'.... Noise: =--------  Time: 430.4 (0.0) #............##### -) Nothing wielded ;jQ#...†........#  Cast: Shock #............#  ##########............#  ;jE#.....................#  b   bat (asleep) #.....................####  ;j#.........#####'#####....#  #.........#.....# ####.# Aiming: Shock (safe; 5% risk of failure)  ;jPress: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  You kill the bat!;jd ..    †   *** ...****   ;j     . ;j?).......;jQl61.4 (1Shock _;jZ;j[;j 3;j ;j;j;jB;j;j;j[M7===;j ;j,;ju;jg";j";j$;j';jY';jp(;j*;jV+l8======;jy-;j2;j M..####....######.....•... #.....$) ###########....†..#.## .###)...........#####-8.4 (7######'........#####...†........#..;j5 @...#####'##;jE;j%E-9.4 (8;j,;j00+ _Found 2 flux baubles.;j3;j>  You encounter a ball python.;j;j; ....###.## ................ #...####..#######.....•... $)....... ######..†..#.........#.#..#..........).....#S...........Shock#########....'.. #..### #...†..#S   ball python (constriction, asleep) #.......# ##########...# #..............#40.4 (1.SS)1.4 (2 _The ball python hisses angrily.;jET  ....###.## target the Gusty ................ Deep Elf #..........####.. Health: 15/15 ======================== .#######.....•... #.... Magic: 7/8=====================--- ..$.......)....... ##### AC: 2Str: 5 ..................####.. EV: 11Int: 19 ..................†..#.# SH: 0Dex: 15 .....................#.# XL:  2 Next:  6% Place: Dungeon:1 .......@.............#.# Noise: ---------  Time: 441.4 (0.0) ....***........).....#.. -) ;jU [37mNothing wielded .S**.................### Cast: Shock #########............'.. #............### #...†........#  S   ball python (constriction) #............#  ##########............#  #.....................# You encounter a ball python. _The ball python hisses angrily.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (72% to hit);j0x 2 ....###.## target the Gusty ................ Deep Elf #..........####.. Health: 15/15 ======================== .#######.....•... #.... Magic: 7/8=====================--- ..$.......)....... ##### AC: 2Str: 5 ..................####.. EV: 11Int: 19 ..................†..#.# SH: 0Dex: 15 .....................#.# XL:  2 Next:  6% Place: Dungeon:1;jx  .......@.............#.# Noise: ---------  Time: 441.4 (0.0) ...............).....#.. -) Nothing wielded .....................### Cast: Shock #########............'.. #............### #...†........#  S   ball python (constriction) ;jMy #............#  ##########............#  #.....................# Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action;jz Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.  You kill the ball python!;j      † ....***) .***    ;j.......;j1u10=2.4 (1Shock _;j8;j:;jYL....###.##.#.####..#.....•... #...$.). #.####..†..#.#.#.# .#.#.......).....#...##.'.#.##...†...#..#.. ;jhT;ja.-3;jÅ;jn . ##.# ####.#####.......# #..........####.#######.....•... #.......$) #######.####....;j\ .†..#.###.#.# ......#.###.).....#..............##############.'....#.....######...†........# #.....###########;j ;j  @-4;j# ;j& ;j]  #..#### ##.# ####.####.#.......# #..........####....).#######.....•.... #.....#.;jn ..$) ########.####......†..#.###.#.# #.......#.###.).....#...............###############.'.....#.....#######...†...#;j!  ;j ;j &5;j ;j ;jv≈##.###...####+####..#######.# #######.####.#.......#.# #..........####....)#.#######.....•....##.....#....$)#########.####.......†..#.#####.#.# #.......#.###.#.).....#...............################.'......#.....########...†;jt;j V8===6;j;je;j0l#≈##.# #...'.≈# #.###...####+####..###### ###.# ########.####...#.......#.# #..........####....)#.#######.....•....##.....#..;jxm..$)#########.####......>.†..#.#####.#.# #.........#.###.#..).....#.....#. ..........#######. #########.'.......;jYn #.....######## ;jw;j"&7;j\;j;je##≈≈≈#.#.# #...#.##≈##.# #...'..≈# #.###...#######+####..###### ###.# #########.####....#.......#.### #..........####....)#.#######....##.....#....$)#########..#.####......>.†..#.#####.#.#.# #.........#.###.#.#.).....#.....#.#..........#######.##########.'.......;jQo;j}&8;ju;j7R _You see here 2 flux baubles.;j;jX&9;jO;j( _g - 2 flux baubles;j;j;j;jj;j,;jQ===;jO;j;j;jV;jk;j! ,;j ;j($  Things that are here:;jk  a +0 dagger; 2 stones; a kobold corpse;j;j _;jj;j9;j;j ;j1";j.;jt/;j!2;j!4;j4;j5;j8;j}:;j:;jE<;j>;j@;jA;jDB;jC;jF;jF;jG;jJ;jOK;jK;jOM _You now have 61 gold pieces (gained 16).;jyQ;jQ;jR;jzT;jU;j7V;jV;jh];j_,;j_;jb;j*d;jd;j?e;jGh;j\j;jj;jl;j&o;j)q;jq;jr;juu;jSw;jw;jy;jC{;jF};j};j~;j4;j;j;j&;j;j;jt;j;jz;j;j7;j;j;j;jz;j;jz;j;j;j ;j;ja;j;j{;j`;jӬ;j;j;j(,;jf;jK;j ;j;jJ;jl7 _You open the door.;j;jB;jh;j@  There is an open door here.;j;j _;jG;j.;j;j/;jT;jU;j;j>;j;j;j;jK;j;j;j;jv;j;j;j;jU;j;j;j;j;j;j;jf;j;jb;jX@  There is an open door here.;j ;j_;j.;jl;jm ;j ;j ;jvN6;jQ,;jwR;jT;jU;juV;jWW;jzY;j[;jF\;j9];j{_;jxa,;jb;jf;j 517.4 (68.0) ##...####≈≈≈##....####.. ;j \.....~~#≈≈≈≈#.....# ≈~~~~~~~~≈≈≈###...### ... †~.~~~~~~≈≈~# #.....# #.# ≈~~~≈~~~≈.~~#####...# #.# ~≈~≈~~~~≈~.~.####.>.# #.# ....~........#......# #.# ##.....###...#.#....# #.#;j';j ,8.4 (69;j;j; _Found a stone staircase leading down.;jT ;j=U 3;j~Y ;jt[ ;j` B;jc  You encounter a kobold. It is wielding a +0 dagger and quivering stones.;j 2####### K......  .......  ##### ......#### #...# #.......  #...# .....###.#  #...# ####  #...# ≈##.@#########...### ##≈##.........#...###≈≈#........^.>Shock ###...####≈≈≈##....####. ~.....~~#≈≈≈≈#.....# ~≈~~~~~~~~≈≈≈###...### ...K   kobold (missile, asleep) ≈†~.~~~~~~≈≈~# #.....# #.# ~≈~~~≈~~~≈.~~#####...# #.# ~~≈~≈~~~~≈~.~.####.>.# #.#;j 19.4 (1.0);j' P20.4 (2 _;j  target the Gusty ####### Deep Elf K...... Health: 15/15 ======================== .*..... Magic: 7/8=====================---  ##### .*....####  AC: 2Str: 5  #...# #**..... EV: 11Int: 19  #...# .*...###.#  SH: 0Dex: 15 ;j #...# ###*......#  XL:  2 Next: 10% Place: Dungeon:1  #...# ≈##.@########  Noise: ---------  Time: 520.4 (0.0) ###...### ##≈##.........#  -) Nothing wielded ........###≈≈#........^.>  Cast: Shock ###...####≈≈≈##....####.. ~.....~~#≈≈≈≈#.....# ;j[~≈~~~~~~~~≈≈≈###...### ...  K   kobold (missile, asleep) ≈†~.~~~~~~≈≈~# #.....# #.# ~≈~~~≈~~~≈.~~#####...# #.# ~~≈~≈~~~~≈~.~.####.>.# #.# _Found a stone staircase leading down. _You encounter a kobold. It is wielding a +0 dagger and quivering stones.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit);j  target the Gusty ####### Deep Elf )...... Health: 15/15 ======================== ....... Magic: 7/8=====================---  ##### ......####  AC: 2Str: 5  #...# #....... EV: 11Int: 19  #...# .....###.#  SH: 0Dex: 15  #...# ###.......#  XL:  2 Next: 10% Place: Dungeon:1  #...# ≈##.@########  Noise: ---------  Time: 520.4 (0.0) ###...### ##≈##.........#  -) Nothing wielded ........###≈≈[40;jPm#........^.>  Cast: Shock ###...####≈≈≈##....####.. ~.....~~#≈≈≈≈#.....# ~≈~~~~~~~~≈≈≈###...### ...  K   kobold (missile, asleep) ≈†~.~~~~~~≈≈~# #.....# #.# ~≈~~~≈~~~≈.~~#####...# #.# ~~≈~≈~~~~≈~.~.####.>.# #.# Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold!  * .*.....  ##### .*  #...# #**.....  #...# .*  #...# ###*  #...#    ;j? >  ...†   #.#>.# ;j/gK)......;j|3=1.4 (1Shock _;j+~;j 3;j޶;j)n;j¾;j;jO;j;j0;jF8===;j;j;j},;jD;j;j,;jK;j];js;j;j6;jM;jw;j;===;j`;j;j,;ja;j];jB;j;j,;j.;j8;jX;j;j;j;j;jy;j#;j;j;j;jG;j;j;j;jZ;j;j;jR;j;j;jO;jE c  You encounter a rat.;j##########)......# #.......# #### #.......####### ...# ####..........# ...# ##.....###.# ...# ###.......# ...# ≈##..######## ...### ##≈##....@....# - .....###≈≈#........^.>.. ####≈≈≈##....####.... Shock ...~~#≈≈≈≈#.....# ...;j~~~~~~≈≈≈###...### ...r .~~~~~~≈≈~# #.....# #.# r   rat (asleep) ~~≈~~~≈.~~#####..~≈~.~.####.>.# #.# ..~........#.....;j{,0387.0);j4M-9.4 (18 _;j:;j;;j;j6;jM;j;j C # #)......# #.......## #.......# #...# ####..........# #...# ##.....###.# #...# ###.......# #...# ≈##..# #...### ##≈##...@.....#.###≈≈#.^.>.. #...####≈≈≈##....####.....~~#≈≈≈≈#.....# ...~≈≈≈###...### ...r ;j# ~.~~~~~~≈≈~# #.....# #.#~≈~~~≈.~~#####...# #.# ≈~≈~~~~≈~.~.####.>.# #.# ...~.#......# #.#;j ;j a40.0)Shock;j ;j ;j;j ;j`;j:;j3;j;j;j;j f;jm;jXs;ju;joW  # #)......# #.......#  ##### #.......#######  #...# ####..........#  #...# ##.....###.#  #...# ###.......#  #...# ≈##..##...### ##≈##.#.###≈≈#;jX .^.>.. ##...####≈≈≈##....####.....~~#≈≈≈≈#.....# ... ≈~≈≈≈###...### ...r †~.~~~~~~≈≈~# #.....# #.# ≈~~~≈~~~≈.~~#####...# #.# ~≈~≈~~~~≈~.~.####.>.# #.# ....~.#......# #.#;j^ ;jf &1;jVl ;jm ;jَ* ######### #)......# #.#  ##### #.......####### #...# ####..........# #...#.....###.# #...# ###.......# ;jt #...# ≈##.@######## ###...### ##≈##...# ........###≈≈#........^.>.. ###...####≈≈≈##....####.... ~.....~~#≈≈≈≈#.....# ... ~≈~~≈≈≈###...### ...r†~.~~~~~~≈≈~# #.....# #.#~~≈~~~≈.~~#####...# #.# ~~≈~≈~~~~≈~.~.####.>.# #.#;j;ji&2;jT;jb;jP@## # ######### # #)......# # #.#  ##### #.......####### #...# ####..........# #...# ##.....###.# #...# ###@......#  #...# ≈##..######## ####...### ##≈##.........# .........###≈≈#........^>.. ####...####≈≈≈##....####;jA.... .~.....~~#≈≈≈≈#.....# ... ~~≈~~≈≈≈###...### ...r†~.~~~~~~≈≈~# #.....# #.# .~≈~~~≈~~~≈.~~#####...# #.#;j/G;jS&3;jlZ;j\;j}.# .# .# .# ######### .# #)......# ## #.#  ##### #.......####### #...# ##.....# #...# ##.@...###.# #...# ###.......#  #...# ≈##..######## #####...### ##≈##.........# ..........###≈≈#........^>.. .####...####≈≈≈##....####.... ..~.....~~#≈≈≈≈#.....# ... .~~≈~~≈≈≈###...### ...r†~.~~~~~~≈≈~# #.....# #.#;jp;j&4;j;jO;j#.#.# #.# #.# #.# ######### ..# #)......# ### #.#  ##### #.......#######;jD #...# ##.....# #...#.....###.# # #...# ###.......#  #...# ≈##..######## ######...### ##≈##.........#..........###≈≈#........^>..####...####≈≈≈##....####.... ...~.....~~#≈≈≈≈#.....# ... ~.~~≈~~≈≈≈###...### ...r;jh;j0&5;j;j~;j 4 ### ##.# ...# ##.#  #.# ##.# ######### ...# #)......# #### #.#  ##### #...@...####### #...# ##.....# #...#.....###.# ## #...# ###.......# .# #...# ≈##..######## .######...### ##≈##.........#..........###≈≈#........^>..####...####≈≈≈##....####.... ....~.....~~#≈≈≈≈#.....# ...;j ;jG &6;j ;j ;jB   ### ###.# ....# ###.# # #.# ###.# ######### ....# #)......# ##### #.# # ##### #.......####### # #...# ##.....# # #...#.....###.# ### #...# ###.......#.# #...# ≈##..##############...### ##≈##...#..........###≈≈#........^>.. #...####...####≈≈≈##....####....;j ;j &7;j ;j ;j=d  ### ####.# .....# .###.# .# #.# ####.# ######### .....# #)@.....# .##### #.# .# ##### #.......####### .# #...# ###.....# .# #...#.....###.# ;j>#### #...# ###.......#.# #...# ≈##..##############...### ##≈##...# ..............###≈≈#........^.>.. ;j:D;jRJ&8;jN;jP;j|J ####.# #.....# #.###.# ..# #.##.# # #.....# #.# #.##### #.# #.# ##### #.####### #.# #...# ####.....# ..# #...# ##.###.# .#### #...# ###.#.# #...# ≈##..#.######...### ##≈##...#.###≈≈#.^.>;jR;j[X&9;j^;ja$  Things that are here:;jc| _a +0 dagger; 3 stones; a kobold corpse;jr ;j dPick up what? 1/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()b - 3 stones Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top];j  a + a +0 dagger[Enter] accept (1 chosen);j ;j ;j target the GustyDeep Elf###Health: 15/15 ======================== #####.#Magic: 8/8======================== #.....#AC: 2;jV Str: 5 #.###.#EV: 11Int: 19 ..# #.#SH: 0Dex: 15 #####.##########XL:  2 Next: 13% Place: Dungeon:1 #.....##@......#Noise: ---------  Time: 549.4 (0.0) #.#####;j t#.......#-) Nothing wielded #.###### #.......#######Cast: Shock #.##...# ####..........# ..#;jd "#...# ##.....###.# .#### #...# ###.......# ....# #...# ≈##..########  ....######...### ##≈##.........#  ...............###≈≈#........^.>. Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  ;j !The zap hits the kobold. _You kill the kobold! _You encounter a rat.Things that are here: _a +0 dagger; 3 stones; a kobold corpse;j ;j ,50.4 (1;j ;j % _b - a +0 dagger;j ;jH Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn);j/b;jbg;jmtarget the GustyDeep Elf###Health: 15/15 ======================== #####.#Magic: 8/8======================== #.....#AC: 2;jynStr: 5 #.###.#EV: 11Int: 19 ..# #.#SH: 0Dex: 15 #####.##########XL:  2 Next: 13% Place: Dungeon:1 #.....##@......#Noise: ---------  Time: 550.4 (0.0) #.######.......#-) Nothing wielded #.###### #.......#######;jnCast: Shock #.##...# ####..........# ..##...# ##.....###.# .#### #...# ###.......# ....# #...# ≈##..########;jao  ....######...### ##≈##.........#  ...............###≈≈#........^.>. The zap hits the kobold. _You kill the kobold! ;jo_You encounter a rat.Things that are here: _a +0 dagger; 3 stones; a kobold corpse _b - a +0 dagger;jv;jG|;j;j;jH ;jWK }Wield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 dagger[?] describe selected ;j/L [!] equip|wield|wear[tab] equip|unequip ;j/ ;j" ;j target the GustyDeep Elf###Health: 15/15 ======================== #####.#Magic: 8/8======================== #.....#AC: 2Str: 5 #.###.#EV: 11Int: 19 ..# #.#SH: 0Dex: 15 #####.##########;j/ XXL:  2 Next: 13% Place: Dungeon:1 #.....##@......#Noise: ---------  Time: 550.4 (0.0) #.######.......#-) Nothing wielded #.###### #.......#######Cast: Shock #.##...# ####..........# ..##...# ##.....###.# .#### #...# ###.......# ....# #...# ≈##..########  ....######...### ##≈##.........#  ...............###≈≈#........^.>.;j { The zap hits the kobold. _You kill the kobold! _You encounter a rat.Things that are here: _a +0 dagger; 3 stones; a kobold corpse _b - a +0 dagger;jj ;j x9 (0.5b) +0 dagger;j ;j . _b - a +0 dagger (weapon);jk3;j;j*;j-;j B;j,;j;j;j;j;j;j ;j,;j;j!;jU$;j$;j%;j0';jJ);j);j+;j,;j.,;js0;j1;j"3;j3;j3;j5;j6;jP6;j6;j8;j>:e  A rat comes into view.;jPM##########(......# #.......# #.......####### ...# ####..........# ...# ##.....###.#.# ###.......# ...# ≈##..# ...### ##≈##....@....# .....###≈≈#........^.>.. ...####≈≈≈##....####.... Shock ...~~#≈≈≈≈#.....# ... ~~~~~~~≈≈≈###...### ...r~~~~~~≈≈~# #.....# #.# r   rat (asleep) ~~≈~~~≈.~~#####...# #.# ;jN~≈~~~~≈~.~.####.>.# #.#~#......# #.#;j6]-9.9 (9.0;j$f760.9 (10.0) _;jal;jm;jȥ;j;jA;jZ _A rat is nearby!;jU ######### target the Gusty #(......# Deep Elf #.......# Health: 15/15 ======================== #### #.......#######  Magic: 7/8=====================--- ...# ####..........#  AC: 2Str: 5 ...# ##.....###.#  EV: 11Int: 19 ...# ###.......#  SH: 0Dex: 15 ...# ≈##..########  XL:  2 Next: 13% Place: Dungeon:1 ...### ##≈##....@*...#  Noise: ---------  Time: 560.9 (0.0) .....###≈≈#.......**.>..  b) +0 dagger ...####≈≈≈##....####*[;j39;49m...  Cast: Shock ...~~#≈≈≈≈#.....# **. ~~~~~~~≈≈≈###...### ...r .~~~~~~≈≈~# #.....# #.#  r   rat (asleep) ~~≈~~~≈.~~#####...# #.# ~≈~~~~≈~.~.####.>.# #.# ..~........#......# #.# _A rat comes into view. _A rat is nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit);j ######### target the Gusty #(......# Deep Elf #.......# Health: 15/15 ======================== #### #.......#######  Magic: 7/8=====================--- ...# ####..........#  AC: 2Str: 5 ;jw...# ##.....###.#  EV: 11Int: 19 ...# ###.......#  SH: 0Dex: 15 ...# ≈##..########  XL:  2 Next: 13% Place: Dungeon:1 ...### ##≈##....@....#  Noise: ---------  Time: 560.9 (0.0) .....###≈≈#........^.>..  b) +0 dagger ...####≈≈≈##....####....  Cast: Shock ...~~#≈≈≈≈#.....# ... ;jI~~~~~~~≈≈≈###...### ...† .~~~~~~≈≈~# #.....# #.#  r   rat (asleep) ~~≈~~~≈.~~#####...# #.# ~≈~~~~≈~.~.####.>.# #.# ..~........#......# #.# Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  You kill the rat!;j  #( #.. #...  ####.  ##.. ;jV ###.    *...# **.>.. *...  ** ...*   #.#;jm>.#  #.#;jz..^...†;jt7=1.9 (1Shock _;jy;jJ;j I;j ;j} 8===;j ;j ;j ,;j ;j ;jH ;j ;jX ;j ,;jg ;j| ;j Q===;j ;j X;j R  There is a stone staircase leading down here.;j f  You encounter a quokka.;jT! {######## (......# #.......[ .......# #........ .......####### #........ ;j " *###..........# #........  ##.....###.# #........  ###.......# #........  ≈##..########........  ##≈##.........#@.......- ##≈≈#........^.>...... #≈≈≈##....####......Shock ≈≈≈≈#.....# #.........!≈≈≈###...####...†...... ~≈≈~# #.....###.#.......;j" r   quokka (asleep) ≈.~~#####...# #.#......r ≈~.~.####.>.# #.#..........#......# #.#......;jD +9.9 (8;jWR F-70.9 (9;jjZ ;j\ h _Found an inky potion and a plate armour.;j Y######## target the Gusty (......# #.......[  Deep Elf .......# #........  Health: 15/15 ======================== .......####### #........  Magic: 7/8=====================--- ###..........# #........  AC: 2Str: 5  ##.....###.# #........  EV: 11Int: 19  ###.......# #........  SH: 0Dex: 15 ;j6  ≈##..########........  XL:  2 Next: 17% Place: Dungeon:1  ##≈##.........#@.......  Noise: ---------  Time: 570.9 (0.0) ##≈≈#........^.>.*......  b) +0 dagger #≈≈≈##....####....*.....  Cast: Shock ≈≈≈≈#.....# #.....**..! ~≈≈≈###...####...†...*.. ~≈≈~# #.....###.#.....*.  r   quokka (asleep) ≈.~~#####...# #.#......r ≈~.~.####.>.# #.#....... .....#......# #.#...... You encounter a quokka. _Found an inky potion and a plate armour.  [4;j 70mAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit);j ######## target the Gusty (......# #.......[  Deep Elf .......# #........  Health: 15/15 ======================== .......####### #........  Magic: 7/8=====================--- ###..........# #........  AC: 2Str: 5  ##.....###.# #........  EV: 11Int: 19  ###.......# #........  SH: 0Dex: 15  ≈##..########........  XL:  2 Next: 17% Place: Dungeon:1  ##≈##.........#@.......  Noise: ---------  Time: 570.9 (0.0) ##≈≈#........^.>........  b) +0 dagger[30;j X #≈≈≈##....####..........  Cast: Shock ≈≈≈≈#.....# #.........! ~≈≈≈###...####...†...... ~≈≈~# #.....###.#.......  r   quokka (asleep) ≈.~~#####...# #.#....... ≈~.~.####.>.# #.#....... .....#......# #.#...... Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  You kill the quokka! (                 .... * *.....  ***.. * [0;10;;j 1m*>.#  ;j >.......;jX u24=1.9 (1Shock _;j ;j ;j;j;j8;jV,;j B;jV;j,;j=;j;j|F8===;j;jx ;j,;j;jo;j;j;j;jW;j;jw;j;j!;j#;jM$;===;j&;j_(;j*;j+;j+;jj.;jz0;j0;jM2;js4;j|6;j6;ja8;jdB #.......... ......# #..........# ###.# #..........# # #..........# .########..........# ........#..........# ......^.>..........# ...####............# ...# #.........@..# - ...####...†.....# .....###.#....# ##...# #.#....# ##.>.# #.#.............# .....# #.#.......;je# #....# #.#.......# #....###.#.......# #....##..#;jl082.9 (11.0);j|F-3.9 (12;jp;jĄR _f - an inky potion;jM  ######...### ......# ########...#.....^.>...##.... #....;j# ####...†.# .....###.#.............##.............#;jy;jm14.0);j;je;j;j&M;j2[ ;j] ;j######;jd ...;j ### .;jC.....# #######..#;jOi...^.>## #....# ...####...†............#.##.............#;j;j&5;j;j|;jBM ;jRh[ ######...### ......# #######..#...^.>## ...# #............#.;j C..###.............#;j&;j[&6;j ;j? ;jyM ##########[ ######...### ......# #######;jz..#...^.> ...####............##.............;jf;jQ&7;j3;jڔ;j- M ##########[ ######...### ......# #######..# ;ja ......^.>..........##............;j ;j_ &8;j ;j$ ;j jM ##########[ ######...### ......# ####### ........#..........##...........;j ;j&9;j;j;jrM ##########[ ######...### ......# .########..........#.†.........;jf;j'90;j;jB;jvOM ##########[ ######...### ......# #..........#..........#;j|;jX&1;j;jދ;jIFM ##########[ ######... ..###.# #..........#..........#;j;jG &2;j;j;j4 M ########## ###### ......# #..........#;jK 2..........#;jA ;j, &3;j* ;j U _You see here a +0 plate armour.;j 3;j_ ;j ;j& ;j : _;j ;j ,;j! ;j$ ;jx& ;j& ;j' ;jb+ ;j, ;js- ;j:. ;j0 ;jK2 ,;j43 ;jr5 ;j7 ;j7 ;jy8 ;j: ;j< ;j= ;j= ;j>@ ;jA ;jBB ;jC ;jE ;jpF ;jF ;jaG ;jWI ;jJ ,;jK ;jiM ;jN ;jO ;jO ;jQ ;jTS ;jS ;jT ;jVY ;jZ ;j[ ;j[ ;j>^ ;j_ ;jX` ;j` ;jb ;jd ;jxd ;j@e ;jg ;jނ ......#..........# ....^.>..........# .####............# .# #............##### .####...†............# ...###.#.............# ...# #.#.............# .>.# #.#.............# ...# #.#...#6085.0) ...# #.#...# ...###.#...###..# ..#.##.## ..###.# ..# #+#)..# ..# #.#.### ..;j t.[..# #...#;j ;j ,9.9 (16;j ;jW ) _Found a scale mail.;jb3;jd;jh;jk;jk;j}p,;jr;j#s;jt;jw;jy;jvz;j|;jd;jɂ;jJ;j;j;js;j;j;j;jȐ;jO;j;j;j;j7;j;j;j;j;jZ;j;j;j7;jZ;j# #.#......####.#......#...##..#......#...##.##.....#...##.# .##+#)..# .##.#.### ....[.##...# ;je.# ##..## .$.##..#### ###############.....# #...##.#####.# ### #.### .# #...# .#######.# .........#;jc218.9 (9.0);j/9.9 (10.0);j';j:b _e - a scroll labelled OTEKKO GEFYN;jB3;jrD;jdG;jI;jmJ;jBPX;j[Q;jxS;j-U;jU;jbV;jX;jY;j_Z;jh[;j];js_,;j`;jb;jd,;jMf;j>i,;jj;j}L _You now have 66 gold pieces (gained 5).;j3;j;j;jh,;j;j,;jɝ;jY;jx;j;jG,;j;j;j,;j;jp;jq,;j ;jd;j;j;j;j7;j,;j;j;j,;j[;jn;j/,;j;jv;jD;j;j\;j;j8,;j;j;j^;j;j;j B;j; ;j ;jc ;j ;jD ;j ;j ,;j ;j3 ;j| ;j ;j ;j ;jj ;j ;j ;j ;j ;j= ;jg ;jG! ;j" ;j" ;jL# ;j#% ;j& ;j& ;j' ;j* ;j+ ;jN, ;j- ;j/ ;j 1 ,;j1 ;jw4 ;j6 ,;j6 ;j; <  You see here a +0 club.;ju= ;j >  _;j> ;j!A ;jB ;j0C ;jD ;j?F ;jH ;jpH ;j>I ;jJ ;jK ;jK ;jUL ;jM ;jN ;jN ;jIO ;j^P ;j(Q ;juQ ;jQ ;jS ;jS ;j!T ;jT ;jW @  There is an open door here.;jY ;jY  _;jZ ;j[ ;jz\ ;j\ ;jg] ;j] ;j^ ,;j+_ ;j_ ;ju` ,;j` ;ja ;j b ;j`b ;jb ;j4c ;jWe  You enter the shallow water.Water ;je ;jl N _Moving in this stuff is going to be slow.;jm ;jm ;j(n ;jiu ;jv ,;jv ;j\x ;jx ;jy (;jYy ;jz ;jJ{ ;j{ ;j{ ;j$} ;j} ;j} ;j'~ ;j\ ;j ,;j ;j< ;jg ;j ;jk ;jԆ ;jq ;j ;j ;j9 ;j ;j ;j ;j ;jʍ ;j# ;j ;jŐ ;jّ ;jC ;jҒ ;jy ;j ;j1 ;j ;j$ ;j ;j@ ;j ;jǚ ;jm A  You enter the shallow water.;j˝ ?Water ;j` ;jX N _Moving in this stuff is going to be slow.;j3 ;j (;jP ;j& ;j A  You enter the shallow water.;j) ?Water ;j ;jа   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.;jر ;j+ ;j ;jK > #####....# #...# ≈≈#....#.......######...### ##≈# ######.....................###≈≈#)...#########...####...####≈≈≈#..# ##.:....~.....~~#≈≈≈≈# ......# #..≈~~.~~≈~~~~~~~~≈≈≈# ......# ##.≈~≈~.~≈÷~.~~~~~~≈≈~# ......# #~≈≈≈.≈~.~≈~~~≈~~~≈.~~# ......# ##≈~~~@~~~~≈~≈~~~~≈~.~.84.5 (64.6;j .....# #≈~≈≈#~~.....~........ ####### #≈≈≈≈#.####.....###... #≈≈≈≈#.# #####.# #... ##≈≈≈#.##.# #... ##≈##.##### #.# #...  #≈##.....# #.###...  ########'####..#####  ##........###.# ## ;j ;j ;j 2 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places;j;3;j=;jBj~~.~~~.~.0.0)....~...........###.....;jy;jM;jp  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places;jx;ji";jV*;j, _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesWhy would you want to do that?;j};j;j;jT _Why would you want to do that?;j_i )....>....##.#### #...# ### ####...........# #...# ≈≈# .......#.......######...### ##≈# #####.....................###≈≈#. .)...#########...####...####≈≈≈## ##.:....~.....~~#≈≈≈≈#.# #..≈~~.~~≈~~~~~~~~≈≈≈#;jPj f# ##.≈~≈~.~≈÷~.~~~~~~≈≈~# # #~≈≈≈.≈@.~≈~~~≈~~~≈.~~### ##≈~~~~~~~~≈~≈~~~~≈~.~.# .....# #≈~≈≈#~~.....~........# ###### #≈≈≈≈#.####.....###...##≈≈≈≈#.# #####.# #...###≈≈≈#.# #.# #...###≈##.##### #.# #...'#≈##.....# #.###...########'####..####;jlr ;jP 36.1 (1.6 _;j ;j ;jJt}M####.#.#.#...# .. ....>....##.##### ####...........# #...# ≈ .......#.......######...### ##≈## #####.....................###≈≈#. .;jzu)...#########...####...####≈≈≈###.:....~.....~~#≈≈≈≈#. #..≈~~.~~≈~~≈####.≈~≈~@~≈÷~.~~~~~~≈≈~# ~≈≈≈.≈~.~≈~~~≈~~~≈.~~###≈~~~~~~~~≈~≈~~~~≈~.~ .....# #≈~≈≈#~~.....~........# Water #..;j};j670;j;j;j'/M #.....#######. ####.#.#.#...# .. ....>....##.##### ####...........# #...# ≈ .......#.......######...### ##≈## ;j#####.....................###≈≈#. .)...#########...####...####≈≈≈###.:....~.....~~#≈≈≈≈#. #..≈~~@~~≈~~≈####.≈~≈~.~≈÷~.~~~~~~≈≈~# ~≈≈≈.≈~.~≈~~~≈~~~≈.~~# .....# ##≈~~~~~~~~≈~≈~~~~≈~.~.####≈##.#;jU;j&8;jW;j2;j ###.....#.# ##### #..  #.....###.# #...# ## #####.#.#.#...# #...# ##. ;jzH.....>....##.#### #...# # #####...........# #...# ≈≈ ........#.......######...### ##≈# ######.....................###≈≈)...#########...####...####≈≈≈#.# ##.:.@..~.....~~#≈≈≈≈.# #..≈~~.~~≈~~≈≈≈#;jb.# ##.≈~≈~.~≈÷~.~~~~~~≈≈~.# #~≈≈≈.≈~.~≈~~~≈~~~≈.~~.# ##≈~~~~~~~~≈~≈~~~~≈~.~. ......# #≈~≈≈#~~.....~........ ####### #≈≈≈≈#.####.....###... #≈≈≈≈#.# #####.# #...≈≈#.# #.# #...;jI;jX&9;j;jº;j<  #####.#.##### # ###.....#.# ##### #.. #.....###.# #...# ## ######.#.#.#...# #...# ;j~= ......>....##.#### #...# # ######...........# #...# ≈≈ .........#.......######...### ##≈ .######.....................###≈≈)...#########@..####...####≈≈≈.# ##.:....~.....~~#≈≈≈≈.# #..≈~~.~~≈~~≈≈≈.# ##.≈~≈~.~≈÷~.~~~~~~≈≈~.# #~≈≈≈.≈~.~≈~~~≈~~~≈.~~;j.> S.# ##≈~~~~~~~~≈~≈~~~~≈~.~ .......# #≈~≈≈#~~.....~.... ######## #≈≈≈≈#.####.....### #≈≈≈≈#.# #####.# #;jUF ;jS '90;jY ;jZ ;j  #.#.....# #( #####.#.##### # ###.....#.# ##### #.. #.....###.# #...# ## ;j s#######.#.#.#...# #...# )......>....##.#### #...# # #######....# #...# #.........#######...### ## #.######........@............###)...#########...####...####.# ##.:....~.....~~#.# #..≈~~.~~≈~~≈≈;jշ 9.# ##.≈~≈~.~≈÷~.~~~~~~≈≈.# #~≈≈≈.≈~.~≈~~~≈~~~≈.# ##≈~~~~~~~~≈~≈~~~~≈~ ........# #≈~≈≈#~~.....~.... ;jg e######### #≈≈≈≈#.####.....###;j ;jA &1;j ;j3 ;j #.#####.# ### #.#.....# #( #####.#.##### # ###.....#.# ##### #.. #.....###.# #...# ## ########.#.#.#...# #...# ;j.)......>....##.#### #...# .#######....# #...# .#.........#######...### # .#.######.....................###)...#########...####...####.# ##.:....~.....~~#.# #..≈~~.~~≈~~ #.# ##.≈~≈~.~≈÷~.~~~~~~≈ #.# #~≈≈≈.≈~.~≈~~~≈~~~≈ #.# ##≈~~~~~~~~≈~≈~~~~≈~ #;jb........# #≈~≈≈#~~.....~....;j ;j&2;j;j%;jJ5 #...# #.#  #.#####.# ## #.#.....# #( #####.#.##### #;j*6  ###.....#.# ##### #. #.....###.# #...# ## #########.#.#.#...# #...# #.)......>....##.#### #...# #.#######....# #...# #.#.........#######...### #.#.######.....................## #.....)...#########...####...#### #.# ##.:....~.....~~#;j66.# #..≈~~.~~≈~~ ##.# ##.≈~≈~.~≈÷~.~~~~~~  #.# #~≈≈≈.≈~.~≈~~~≈~~~≈  #.# ##≈~~~~~~~~≈~≈~~~~≈;j=;jB&3;jF;jgH;j}F #...# #.# #.#####.#  #.#.....# # #####.#.##### # ###.....#.# ##### # #.....###.# #...#  #.#.#.#...# #...# ;jG  #.)......>....##.#### #...#  #.#.# #...#  #.#.#.######...###  #.#.######.  #.....)...#...####...  #.# ##.:....~.....~~#  #.# #..≈~~.~~≈  ##.# ##.≈~≈~.~≈÷~. #;jH.# #~≈≈≈.≈~.~≈~~~≈~~~ #.# ##≈~≈~≈~~~~;j?P;jW&4;j];j{_;j! #...# #.# #.#####.#  #.#.....#  #####.#.##### ;j ###.....#.# #####  #.....###.# #...#  #.#.#.#...# #...# #.)......>....##.#### #...# #.#######.# #...# #.#.#.######... #.#.######.. #.....)...#...####... #;jcy.# ##.:....~.....~~ #.# #..≈~~.~~≈ ##.# ##.≈~≈~.~≈÷~. #.# #~≈≈≈.≈~.~≈~~~≈ #.# ##≈~≈~≈;j;j&5;jv;j;j9  #...# #.# #.#####.# #.#.....# #####.#.##### ###.....#.# ##### #.....###.# #...# #.#.#.#...# #...#;ju:  #.)......>....##.#### #...# #.#######.# #...# #.#.#.######... #.#.######.. #.....)...##...####... #...# ##.:....~..... #.........# #..≈~~.~~≈ ##........# ##.≈~≈~.~≈÷~. #.# #~≈≈≈.≈~.~≈~~~≈ #.# ##≈~≈~≈;j8B ;jwL &6;jhS ;jU ;j  #...# #.# #.#####.# #.#.....# #####.#.##### ###.....#.#  #.....###.# #... #.#.#.#...# #... #.)......>....##.#### #... #.#######;j .# #... #.#.#.######... #.#.######... #.....)...#########...####... #.........# ##.:....~..... #...# #..≈~~.~~≈ ##........# ##.≈~≈~.~≈÷~. #........# #~≈≈≈.≈~.~≈~~~≈ #.# ##≈~≈~≈;j ;j &7;jY ;j ;j>+ ###.###.# #...# #.# #.#####.# #.#.....# #####.#.#####  ###.....#.# ### #.....###.# # #########.#.#.#...# #;j6 #.)......>.@..##.#### # #.#######....# # #.#.........####### #.#.######............... #.....)...#########...#### #.........# ##.:....~.... #.........# #..≈~~.~~≈~#........# ##.≈~≈~.~≈÷~.~ #.# #~≈≈≈.≈~.~≈~~;j ;jB&8;j ;jQ;jG. ###.###.# #...# #.# #.#####.# #.#.....# #####.#.##### ###.....#.#  #.....###.# # #.#.#.#...# #;j #.)......>@...##.#### # #.#.# # #.#.........#.###### #.#.######.... #.....)...#########...#### #...# ##.:....~ #...# #..≈~~.~~≈ ##........# ##.≈~≈~.~≈÷~. #.# #~≈≈≈.≈~.~≈;j;j&9;j;j4;j_   ###.###.#   #...# #.#   #.#####.#   #.#.....#   #####.#.#####   ###.....#.#   #.....###.# #   ;j` #.#.#.#...# #   #.)......@....##.#### #   #.#.# #   #.#.........#.######   #.#.######...   #.....)...#########...####   #..# ##.:....~   #..# #..≈~~.~~≈   ##........# ##.≈~≈~.~≈÷~ ;ja m  #.# #~≈≈≈.≈~.~≈;jb ;j|k ;jr (700;jy ;j| c _There is a stone staircase leading down here.;j ;jX;jR;jW;j-1 _;j;jfJ 2  You climb downwards.;jp  ... ...#  .. ...#  #.##..#  ##..#..####  #.........   ..##......#   ..........###   .....g  ..........#.#  ..........#  ....#.....# ... #..... .. +......g   goblin # #.....## ;jq#.....#  You encounter a goblin. It is wielding a +0 club.;j8Y====2.6 (2.5Shock;j;j! _The goblin shouts!;jDa _There is a stone staircase leading up here.;jZ  target the Gusty ... ...# Deep Elf .. ...# Health: 15/15 ======================== #.##..# Magic: 7/8=====================--- ##..#..####  AC: 2Str: 5 #.........  EV: 11Int: 19 ..##......#  SH: 0Dex: 15;j ..........###  XL:  2 Next: 24% Place: Dungeon:2 .....g*@....#  Noise: ====-----  Time: 702.6 (0.0) ..........#.#  b) +0 dagger ..........#  Cast: Shock ....#.....#  ... #.....#  .. +......  g   goblin # #.....##  #.....#  _The goblin shouts! _There is a stone staircase leading up here.  Aiming: Shock (safe; 5% risk of failure)  ;jfPress: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit);jv=Ntarget the Gusty... ...#Deep Elf.. ...#Health: 15/15 ========================#.##..#Magic: 7/8=====================---##..#..####AC: 2Str: 5#.........EV: 11Int: 19..##......#SH: 0Dex: 15..........###XL:  2 Next: 24% Place: Dungeon:2*******@....#Noise: ====-----  Time: 702.6 (0.0);j>..........#.#b) +0 dagger..........#Cast: Shock....#.....#... #.....#.. +......g   goblin# #.....###.....#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.  The goblin is severely wounded.;j .g;j;j......;j;j`=---3.6 (1 _;j;j E  target the Gusty ... ...# Deep Elf .. ...# Health: 15/15 ======================== #.##..# Magic: 6/8==================------ ;ji ##..#..####  AC: 2Str: 5 #.........  EV: 11Int: 19 ..##......#  SH: 0Dex: 15 ..........###  XL:  2 Next: 24% Place: Dungeon:2 ......g@....#  Noise: =--------  Time: 703.6 (0.0) ..........#.#  b) +0 dagger ..........#  Cast: Shock ....#.....#  ;jc ... #.....#  .. +......  g   goblin # #.....##  #.....# The zap hits the goblin. _The goblin is severely wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit);jT@  target the Gusty ... ...# Deep Elf .. ...# Health: 15/15 ======================== ;j#.##..# Magic: 6/8==================------ ##..#..####  AC: 2Str: 5 #.........  EV: 11Int: 19 ..##......#  SH: 0Dex: 15 ..........###  XL:  2 Next: 24% Place: Dungeon:2 ......)@....#  Noise: =--------  Time: 703.6 (0.0) ..........#.#  b) +0 dagger ..........#  Cast: Shock ....#.....#  ... #.....#  ;jT i[40m.. +......  g   goblin # #.....##  #.....# ;j Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin.  You kill the goblin!;j ... ...# .. ...# ;j         ;j *******;jh     ;j  ...  ..  #   ;j٪B......);j:l74.6 (1Shock _;jx;ju;j  You are a level 2 Deep Elf Air Elementalist.  You are 27% of the way to level 3. Play time: 00:01:46 (695 turns).;j;j5 ;jB  Zot will find you in 11295 turns if you stay in this branch and explore no new _floors.;j/;jP6;j!<;j&?F _Unknown command.;jtk I;jt f _;jz 7===;j{ ;j~ ;j" ;j ;j ;j ;jz ;j ;j$ ;===;j ;jw ;j M8===;j+ ;jɒ 4 _Magic restored.;j ;j ;j ;j X;jr ;jآ ;jB ;j ;j ;j ;ju ;===;jc ;j0 ;jl ;j̯ ;j ;j) ;j ,;j_ ;j ;j ;j ;j߹ ;j@ ;j S  You encounter a dart slug.;j ;j ... .......### ...##..#.....# ...........w... ........# ....# .......# ...# ;j "#.##..# ..# ##..#..#####.######.#...........@.......-..##......###.########..........###.# Shock......)<....#.#..........#.#.#;j 1..........#...# w   dart slug (asleep)....#.....# #...;j ....#.....# #.##.. +...... ...;j% ~w184.0)w;jP M-9.6 (15 _;jj ;j ;jX  target the Gusty ;j[\ ... .......### Deep Elf  ...##..#.....# Health: 15/15 ========================  ...........w... Magic: 7/8=====================---  ........# .*..# AC: 2Str: 5  .......# .*.# EV: 11Int: 19 #.##..# *.# SH: 0Dex: 15  ##..#..#####*######.  XL:  2 Next: 27% Place: Dungeon:2 ;jb #...........@.......  Noise: ---------  Time: 719.6 (0.0)  ..##......###.########  b) +0 dagger  ..........###.# Cast: Shock  ......)<....#.#  ..........#.#.#  ..........#...# w   dart slug  ....#.....# #...  ....#.....# #.## ;jڶ .. +...... ... _Magic restored. _You encounter a dart slug.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit);j6 target the Gusty... .....*.###Deep Elf...##..#.*...#;j`7 bHealth: 15/15 ========================...........*...Magic: 7/8=====================---........# .*..#AC: 2Str: 5.......# .*.#EV: 11Int: 19#.##..# *.#SH: 0Dex: 15##..#..#####*######.XL:  2 Next: 27% Place: Dungeon:2#...........@.......Noise: ---------  Time: 719.6 (0.0)..##......###.########b) +0 dagger..........###.#Cast: Shock......)<....#.#..........#.#.#..........#...#;j7 w   dart slug....#.....# #.......#.....# #.##.. +...... ...Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.  The dart slug is lightly wounded.;j G.w;j 2....;j ..;j: ;=20.6 (1 _;j ;jI ;j^  target the Gusty  ... .......### Deep Elf  ...##..#.....# Health: 15/15 ========================  ............... Magic: 6/8==================------  ........# ..w.# AC: 2Str: 5  .......# .*.# EV: 11Int: 19 #.##..# .*# SH: 0;jHDex: 15  ##..#..#####*######.  XL:  2 Next: 27% Place: Dungeon:2  #...........@.......  Noise: =--------  Time: 720.6 (0.0)  ..##......###.########  b) +0 dagger  ..........###.# Cast: Shock  ......)<....#.#  ..........#.#.#  ..........#...# w   dart slug  ....#.....# #...  ....#.....# #.##  .. +...... ...The zap hits the dart slug. _The dart slug is lightly wounded.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit);jFtarget the Gusty... ......*###Deep Elf;j...##..#..*..#Health: 15/15 ========================............*..Magic: 6/8==================------........# ..*.#AC: 2Str: 5.......# .*.#EV: 11Int: 19#.##..# .*#SH: 0Dex: 15;jo##..#..#####*######.XL:  2 Next: 27% Place: Dungeon:2#...........@.......Noise: =--------  Time: 720.6 (0.0)..##......###.########b) +0 dagger..........###.#Cast: Shock......)<....#.#..........#.#.#..........#...#w   dart slug....#.....# #.......#.....# #.##.. +...... ...Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line;jAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.;j+G.w;jˑ>......;jI21.6 (1 _;jA;j;jN   target the Gusty  ... .......### Deep Elf  ...##..#.....# Health: 15/15 ========================  ............... Magic: 5/8===============--------- ;j4  ........# ....# AC: 2Str: 5  .......# ..w# EV: 11Int: 19 #.##..# .*# SH: 0Dex: 15  ##..#..#####*######.  XL:  2 Next: 27% Place: Dungeon:2  #...........@.......  Noise: =--------  Time: 721.6 (0.0) ;j @ ..##......###.########  b) +0 dagger  ..........###.# Cast: Shock  ......)<....#.#  ..........#.#.#  ..........#...# w   dart slug  ....#.....# #...  ....#.....# #.## ;j!  .. +...... ...The zap hits the dart slug. _The dart slug is heavily wounded.Aiming: Shock (safe; 5% risk of failure)  ;jk Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit);j[ target the Gusty... .......###Deep Elf...##..#....*#Health: 15/15 ========================.............*.Magic: 5/8===============---------;j\ ........# ...*#AC: 2Str: 5.......# ..*#EV: 11Int: 19#.##..# .*#SH: 0Dex: 15##..#..#####*######.XL:  2 Next: 27% Place: Dungeon:2#...........@.......Noise: =--------  Time: 721.6 (0.0)..##......###.########b) +0 dagger..........###.#;j] UCast: Shock......)<....#.#..........#.#.#..........#...#w   dart slug....#.....# #.......#.....# #.##.. +...... ...Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is severely wounded.;j G.w;j 2....;j 22.6 (1 _;j ;j ;jB  target the Gusty  ... .......### Deep Elf  ...##..#.....# Health: 15/15 ========================  ............... Magic: 4/8============------------  ........# ....# AC: 2Str: 5  .......# ...# EV: 11Int: 19 #.##..# .w# SH: 0Dex: 15 ;j ##..#..#####*######.  XL:  2 Next: 27% Place: Dungeon:2  #...........@.......  Noise: =--------  Time: 722.6 (0.0)  ..##......###.########  b) +0 dagger  ..........###.# Cast: Shock  ......)<....#.#  ..........#.#.#  ..........#...# w   dart slug  ....#.....# #...  ....#.....# #.##  .. +...... ...The zap hits the dart slug. _The dart slug is severely wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit);jLx  target the Gusty  ... .......### Deep Elf  ...##..#.....# Health: 15/15 ========================  ............... Magic: 4/8============------------  ........# ....# AC: 2;jMStr: 5  .......# ...# EV: 11Int: 19 #.##..# .†# SH: 0Dex: 15  ##..#..#####.######.  XL:  2 Next: 27% Place: Dungeon:2  #...........@.......  Noise: =--------  Time: 722.6 (0.0)  ..##......###.########  b) +0 dagger  ..........###.# Cast: Shock  ......)<....#.#  ..........#.#.#  ..........#...# w   dart slug  ....#.....# #...  ....#.....# #.##  .. +...... ...;jOAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!;j3S  ...   *#  *.  ;jSN ...*#   ..*#  .*#  *  ;jT    .  )<    ;jTv        ..  ;j_....†.;j5===413.6 (1Shock _;j7;jH;jy %;jr ===6===;j ,;jN ;j ;jC ;j ;j~ ;j ;j ;j ;j n7======;jW ;j6 ,;j ;j; ;j ;j( ;j ;j ;j ;jO ;j ;===;j ;j ;j M8===;j ;jA ;j ;j ;j= ;jQ ;ja ;j ;j ;ji ;jn ;j ;jd ;j;jq;j;===;j[;j;j,;j-;jb;j ;j- ;jw ;j;j;j;j;j;j;jE;j;jE;j;j*;j;j`;j};j;j;j(!;jl#;j#;jG$;j&;jI);j);jH*;j,;j5.;j.;jl/;j1;ju3;j4;j`4;j5;jc7;j7;j>8;j^9;j;;j;;j;;j<;j>;j'?;jy?;j@;j5B,;jB;jC;jkE;jE;jnF;jH;jJ;jcK,;jM;jN;jeO;jO;jCQ;jS;jRT;jT;jU;jW;j.X;jX;j[;j];j];j];jDa;j_d  You open the door.  You encounter an endoplasm.;jr #~ ~# #~. .~# #~. .~# ~.#♣#.~ ;j4s0J..[. ~.~ ###'###### .... #..@.....# ......- #.##.###.##..... ........# #.##....Shock #..#.#### #.##..#+# ## #. #.######.##..#.##.. .. .................. J   endoplasm (asleep) . ..;js ................ #.######........... ... .......####........;j|KS61.6 (38.0);j!S   adder (wandering)J   endoplasm (asleep);jF-2.6 (39;j;jP _You encounter an adder.;jI _Found a chain mail.;j 3  target the Gusty #~ ~#  Deep Elf #~S .~#  Health: 15/15 ======================== #~. .~#  Magic: 7/8=====================--- ~.#♣#.~  AC: 2Str: 5 J..[. EV: 11;j Int: 19 *.~ SH: 0Dex: 15 ###*###### ....  XL:  2 Next: 41% Place: Dungeon:2 #..@.....# ......  Noise: ---------  Time: 762.6 (0.0) #.##.###.##.....  b) +0 dagger ........# #.##....  Cast: Shock #..#.#### #.##..#+# ##  #. #.######.##..#.##..  .. ..................  S   adder (wandering) . ..................  J   endoplasm (asleep) #.######...........  ... .......####........ _You encounter an adder. _Found a chain mail.  Aiming: Shock[0;10;j m (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit);jP Xtarget the Gusty#~ ~#Deep Elf#~S .~#Health: 15/15 ========================#*. .~#Magic: 7/8=====================---~*#♣#.~AC: 2Str: 5;jR *..[.EV: 11Int: 19*.~SH: 0Dex: 15###*###### ....XL:  2 Next: 41% Place: Dungeon:2#..@.....# ......Noise: ---------  Time: 762.6 (0.0)#.##.###.##.....b) +0 dagger........# #.##....Cast: Shock#..#.#### #.##..#+# ###. #.######.##..#.##.... .................. S   adder (wandering). .................. J   endoplasm#.######.............. .......####........Aiming: Shock[;jS n36m (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.;j .SPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.The endoplasm quivers..J;jw r.'S;j :=3.6 (1 _;j ;j ;j  target the Gusty #~ ~#  Deep Elf #~. .~#  Health: 15/15 ======================== #S. .~#  Magic: 6/8==================------ ~.#♣#.~  AC: 2Str: 5 ;jL...[. EV: 11Int: 19 J.~ SH: 0Dex: 15 ###*###### ....  XL:  2 Next: 41% Place: Dungeon:2 #..@.....# ......  Noise: =--------  Time: 763.6 (0.0) #.##.###.##.....  b) +0 dagger ........# #.##....  Cast: Shock #..#.#### #.##..#+# ##  #. #.######.##..#.##..  .. ..................  S   adder . ..................  J   endoplasm #.######...........  ... .......####........ The endoplasm is almost dead. [;j40m_The endoplasm quivers.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit);jn  target the Gusty #~ ~#  Deep Elf #~. .~#  Health: 15/15 ======================== #S. .~#  Magic: 6/8==================------ ;j~.#♣#.~  AC: 2Str: 5 ...[. EV: 11Int: 19 ~.~ SH: 0Dex: 15 ###'###### ....  XL:  2 Next: 41% Place: Dungeon:2 #..@.....# ......  Noise: =--------  Time: 763.6 (0.0) #.##.###.##.....  b) +0 dagger ........# #.##....  Cast: Shock #..#.#### #.##..#+# ##  #. #.######.##..#.##..  .. ..................  S   adder [40;jm. ..................  J   endoplasm #.######...........  ... .......####........ Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm!;jnb #* ~#  #*. .~#  #S* .~#  ~*#♣#.~  ;j.*.[. *.~ ###* ....        #.   #.  #. . .. .  . . ;j=. ... .;jM~S;jK~S;jqv~~...~';jҷ:84.6 (1 _;j;j;j   target the Gusty #~ ~#  Deep Elf #~. .~#  Health: 15/15 ======================== #~. .~#  Magic: 5/8===============--------- ~.#♣#.~  AC: 2Str: 5 S..[. EV: 11Int: 19 *.~ SH: 0Dex: 15 ###*###### ....  XL:  2 Next: 48% Place: Dungeon:2 #..@.....# ......  Noise: =-------- [39;4;j 9m Time: 764.6 (0.0) #.##.###.##.....  b) +0 dagger ........# #.##....  Cast: Shock #..#.#### #.##..#+# ##  #. #.######.##..#.##..  .. ..................  S   adder . ..................  #.######...........  ... .......####........ The zap hits the endoplasm. _You kill the endoplasm!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (48% to hit);j<target the Gusty#~ ~#Deep Elf#~. .~#Health: 15/15 ========================#*. .~#Magic: 5/8===============---------~*#♣#.~AC: 2;j=Str: 5*..[.EV: 11Int: 19*.~SH: 0Dex: 15###*###### ....XL:  2 Next: 48% Place: Dungeon:2#..@.....# ......Noise: =--------  Time: 764.6 (0.0)#.##.###.##.....b) +0 dagger........# #.##....Cast: Shock#..#.#### #.##..#+# ###. #.######.##..#.##..;j>I.. .................. S   adder. ..................#.######.............. .......####........Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (48% to hit)  The zap hits the adder.  The adder is moderately wounded.;j.S~S;jݩ;j<~.;j625.6 (1 _;j;j;jL  target the Gusty #~ ~#  Deep Elf #~. .~#  Health: 15/15 ======================== #~. .~#  Magic: 4/8============------------ ~.#♣#.~  AC: 2Str: 5 ...[. EV: 11Int: 19 ~.~ SH: 0Dex: 15 ###S###### ....  XL:  2 Next: 48% Place: Dungeon:2 #..@.....# ......  Noise: =--------  ;jȒTime: 765.6 (0.0) #.##.###.##.....  b) +0 dagger ........# #.##....  Cast: Shock #..#.#### #.##..#+# ##  #. #.######.##..#.##..  .. ..................  S   adder . ..................  #.######...........  ... .......####........ The zap hits the adder. _The adder is moderately wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit);j} gtarget the Gusty#~ ~#Deep Elf#~. .~#Health: 15/15 ========================#~. .~#Magic: 4/8============------------~.#♣#.~AC: 2Str: 5..*[.EV: 11Int: 19~*~SH: 0Dex: 15###*###### ....XL:  2 Next: 48% Place: Dungeon:2;j #..@.....# ......Noise: =--------  Time: 765.6 (0.0)#.##.###.##.....b) +0 dagger........# #.##....Cast: Shock#..#.#### #.##..#+# ###. #.######.##..#.##.... .................. S   adder. ..................#.######.............. .......####........Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  The zap hits the adder.  The adder is severely wounded.;jjE \..S;jG ]5===6.6 (1;jN ;jQ   Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (moderately wounded, 48% to hit)  The zap hits the adder.  The adder is severely wounded. _The adder bites you but does no damage.;j #~ ~# #~. .~# #~. .~# ~.#♣#.~# ...[.~# ~.~~ ###S###### ....;jW #.@......# ...... #.##.###.##..... ........# #.##.... #..#.#### #.##..#+# ## #..#.######.##..#.##.. ... ........... ....##. #.######... ... .####.;j ;jX2-----7;j;j* _The adder bites you.;jL K  target the Gusty #~ ~#  Deep Elf #~. .~#  Health: 12/15 ===================----- #~. .~#  Magic: 4/8============------------ ~.#♣#.~#  AC: 2Str: 5 ...[.~#  EV: 11Int: 19 ~.~~  SH: 0;jb *Dex: 15 ###S###### ....  XL:  2 Next: 48% Place: Dungeon:2 #.@......# ......  Noise: =--------  Time: 767.6 (0.0) #.##.###.##.....  b) +0 dagger ........# #.##....  Cast: Shock #..#.#### #.##..#+# ## #..#.######.##..#.##.. ... ................... S   adder ... ...................;jb H ##. #.######........... ... .......####........The adder is severely wounded. _The adder bites you but does no damage. _The adder bites you.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line;j]target the Gusty#~ ~#Deep Elf#~. .~#Health: 12/15 ===================-----#~. .~#Magic: 4/8============------------~.#♣#.~#AC: 2Str: 5;j...[.~#EV: 11Int: 19~.~~SH: 0Dex: 15###*###### ....XL:  2 Next: 48% Place: Dungeon:2#.@......# ......Noise: =--------  Time: 767.6 (0.0)#.##.###.##.....b) +0 dagger........# #.##....Cast: Shock#..#.#### #.##..#+# ###..#.######.##..#.##..... ................... S   adder... ...................##. #.######.............. .......####........ _The adder bites you.  Aiming: Shock ;jX(safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap misses the adder. The zap hits the adder.  The adder is severely wounded.;j.S  Press: ? - help, Q - select actionShift-Dir - straight line  The zap misses the adder. The zap hits the adder.  The adder is severely wounded.The adder bites you. x2  You are lethally poisoned!;j37/15 ===========--------8.6 (1Pois ;j:;j<, _The adder poisons you!;jCZ  target the Gusty #~ ~#  Deep Elf #~. .~#  Health: 7/15===========------------- #~. .~#  Magic: 3/8=========--------------- ~.#♣#.~#  AC: 2Str: 5 ...[.~#  EV: 11Int: 19 ~.~~  SH: 0Dex: 15 ###S###### ....  XL:  2 Next: 48% Place: Dungeon:2 #.@......# ......  Noise: =--------  Time: 768.6 (0.0) #.##;j[.###.##.....  b) +0 dagger ........# #.##....  Cast: Shock #..#.#### #.##..#+# ## Pois  #..#.######.##..#.##.. ... ................... S   adder ... ................... ##. #.######........... ... .......####........The adder bites you. x2  You are lethally poisoned! _The adder poisons you!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line;jmtarget the Gusty#~ ~#Deep Elf#~. .~#Health: 7/15===========-------------#~. .~#Magic: 3/8=========---------------;ja~.#♣#.~#AC: 2Str: 5...[.~#EV: 11Int: 19~.~~SH: 0Dex: 15###*###### ....XL:  2 Next: 48% Place: Dungeon:2#.@......# ......Noise: =--------  Time: 768.6 (0.0)#.##.###.##.....b) +0 dagger........# #.##....Cast: Shock#..#.#### #.##..#+# ## Pois #..#.######.##..#.##..... ................... S   adder... ...................##. #[39;49;j9m.######.............. .......####........ _The adder poisons you!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap misses the adder. The zap hits the adder.  The adder is almost dead.;jQ  #~ ~#  #~. .~#  #~. .~#  ~.#♣#.~#  ...[.~#  ~.~~  ###*###### ....  #.@......# ;jS   #.##.###.#  ........#   #..#.####   #..#. ... ..  ... .. ##. #. ... ;jP'  #~ ~#  #~. .~#  #~. .~#  ~.#♣#.~#  ...[.~#  ~.~~  ###*###### .... ;j(  #.@......#   #.##.###.#  ........#   #..#.####   #..#. ... .. ... .. ##. #. ... ;j2 S  Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder.  The adder is almost dead.  You feel sick. The adder bites you.  * * * LOW HITPOINT WARNING * * *  You are more poisoned.;j_6 R3-------9.6 (1;j? ;jNC , _The adder poisons you!;jN  target the Gusty #~ ~#  Deep Elf #~. .~#  Health: 3/15====-------------------- #~. .~#  Magic: 2/8======------------------ ~.#♣#.~#  AC: 2Str: 5 ...[.~#  EV: 11Int: 19 ~.~~  SH: 0Dex: 15 ;j###S###### ....  XL:  2 Next: 48% Place: Dungeon:2 #.@......# ......  Noise: =--------  Time: 769.6 (0.0) #.##.###.##.....  b) +0 dagger ........# #.##....  Cast: Shock #..#.#### #.##..#+# ## Pois  #..#.######.##..#.##.. ... ................... S   adder ... ................... ##. #.######........... ... .......####........* * * LOW HITPOINT WARNING * * *You are more poisoned. _The adder poisons you!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, ;jeQ - select actionShift-Dir - straight line;j!  target the Gusty #~ ~#  Deep Elf ;jy#~. .~#  Health: 3/15====-------------------- #~. .~#  Magic: 2/8======------------------ ~.#♣#.~#  AC: 2Str: 5 ...[.~#  EV: 11Int: 19 ~.~~  SH: 0Dex: 15 ###'###### ....  XL:  2 Next: 48% Place: Dungeon:2 #.@......# ......  Noise: =--------  Time: 769.6 (0.0) #.##.###.##.....  b) +0 dagger ........# #.##....  Cast: Sho;j ck #..#.#### #.##..#+# ## Pois  #..#.######.##..#.##.. ... ................... S   adder ... ................... ##. #.######........... ... .......####........ _The adder poisons you!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the adder.  You kill the adder!;j #~ ~#  #~. .~#  #~. .~#     ;j ~.~~  ###* ....             ...  ...   ;j##.   ...  ;j'  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  ;jShift-Dir - straight line  The zap hits the adder.  You kill the adder!  You die...;j^0----Shock;j>/  --more--;j.;j0Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn);j ;jg ;j h );j n ;jr Goodbye, target.18 target the Gusty (level 2, 0/15 HPs)Began as a Deep Elf Air Elementalist on June 23, 2026.Succumbed to an adder's poison... on level 2 of the Dungeon.The game lasted 00:01:57 (760 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb;jr 3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb  14.13219161 RavnMiFi-27 escaped with the Orb;j'l;jƒ;j? [?25h[?0c [?1051l[?1052l[?1060l[?1061l