hO%  Player: tekkud Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-14.21:54:47.ttyrec Time: (1760478887) Tue Oct 14 21:54:47 2025 hW [?1051l[?1052l[?1060l[?1061hhm V)0[?7h[?25l[?1chhWtekkud the ConjurerBarachi of Qazlal **....Health: 37/37 ========================Magic: 10/10 ========================hFAC: 2Str: 9EV: 11Int: 23SH: 2h[.Dex: 12hvXL:  5 Next: 55% Place: Dungeon:3Noise: ---------  Turn: 2866 (0.0)hPc) +2 morningstar of the Pyrrhic Victory {hLCast: Magic Darth.#. ####.#. ...... #...#.# hi....#########.# .. ##B...†.......# .# ...####...########.# S. #...........°..# he#.###...........@..#h..##..........○..## ##..#.............# h%............÷..### ###.)########...# h......# ##[.#.# h####..# ###..##.### # ##.###...###...# h:#####.#...### #.#.#h hWelcome back, tekkud the Barachi Conjurer.Qazlal says: Let the forces of nature tear it all down!hhQhWhb _Press ? for a list of commands and other information.hV  _Cloud h[ h_  ## ##  . #. ..  .. #.#.##  ..# #....  .. #...#  ...##.#..$##.# .....>........# ...#.###@##..#===81 (18.0) ..#.#.......# ...#.#.###.#  # ..#.#.#  ##. #.#.#.#  ... #.#.#.# .. #.....# #.###.#.####.#.......#2 (19.2 _Found a stone staircase leadinh g down.h2h3hS4h6h9hL=Xh=h=hY@h@hdAhtDE _You now have 113 gold pieces (gained 6).hEhFh#GhHhJh+KhKhMh PhmP:Cloud h"QhShUh*V(hVhXh]ZhZhP[h\h^h _h_hah;dhxdhTehfhhh/ihjhlhPnh|nh8ohqhv~#######.....  #.....  #.....  #..... #######..... #....# #..... #.#.#### #.....####......#h~r #.....@..#...##.#94 (14 #.....##.#...##.#.........>........# ###.....#.###.##..#h~ #.....#.#.......# h7.........#.#.###.#h$G ##..#.....#.#.# .# ##....$##.#.#.# #hEg ....:. #.#.#.#hchLh,5 (15.4hhlU _Found a parchment of Poisonous Vapours.hǗ h hə h hk  #.....# #.....# #.....# #.....# ###### #.....# #....# #.....# #.#.#### #.....####......# #........#...##.# #....@##.#...##.#h 0.0)..........>........#####.....#.###.##..# #.....#.#.......#.........#.#.###.###..#.....#.#.# .# ##....$##.#.#.# # ### ....:. #.#.#.# ...###..). #.....#h h] h k6 (1.2 _Found a short sword.h) #.....# #.....# #.....# ###### #.....# #....# #.....# #.#.#### #.....####......# #........#...##.######.....##.#...##.#........@..>........#hn#####.....#.###.##..# #.....#.#.......#.........#.#.###.###..#.....#.#.# .# ##....$##.#.#.# h1{ # #### ....:.##.#.#.# ....###..).##...h..# #... .#.###.#.###hW 7○h&7hF:○h[ hS/3h?1h5h~8h<,h&=hy@h@hBhDhGhmHh Jh_LhOhDOhPhRhT,hUhX,hjZhaN _You now have 127 gold pieces (gained 14).hd3hdh8is  You see here a parchment of Poisonous Vapours.hkhl _h4nhphsh%th)vhxhzh*{h|h7hi,hShÅh,hhqhhhchh_hhhhRhhhh~hh hDhh(h|hh/h?XhHhhjhnh,h[hshDhzhhhhhhhhHhxhhhhhnhhhhhh+hehVh# hT h h hhd,hrhjhehh4hh",h#ho%h(h(hU)h:#######.############# #......#.#...........#####.............................................#####.......#...........######.....##.###......#..#.##..##.###.####.##.##.○.#.....# #.##.5####### #...........○........# #####hC<............#...# #Magic Dart........#########............##....†......#####.#####....####...### 5   shadow imp (wandering) #. #... #........ .. ###.###........  ######## ## ..##........hhGt°932 (41.8)°h'I,3 (43.0hQhaT] _A shadow imp comes into view.h h"h(h+a _A shadow imp is nearby!hP ......#.#...........### .................. ............#### .......#. #.....##.###......#. #.##..##.###.####.########.##.°.#.....# #.##.5..........####### #.........# ####......#...# .....#########....†.....######.#####....####...## #. #....##....... .. ###.########### ### ..## #......# ########..#hMhY.5○5h \4 (1.2)Cloud hfhH\ _The shadow imp shouts, "Slither home, thou tottering spleeny brigand!"h  ......#.#........... ............. ............. .......#... #.....##.###......# #.##..##.###.####.#.##.°.#.....# #.#.# ##..5....@°.# #.○...#...##h .#.##....†#.#####....####... #. #....## .. ###.### # ### ..## #......# #..#h h{ n..5...@.h+ 05h hѡ hR  Cast which spell? (? or * to list) h5h5\ Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1 b - Searing RayConjuration1%2  d - Fulminant PrismConjuration/Alchemyh>632%4 Select a spell to cast [?] help[Esc] exith6{hh'A......#.#...........### tekkud the Conjurer....................... Barachi of Qazlal **........................### Health: 37/37 ========================.......#...........### Magic: 10/10 ========================#.....##.###......# AC: 2Str: 9h#.##..##.###.####.# EV: 11Int: 23#######.##...#.....# #.# SH: 2Dex: 12#............####### #.. XL:  5 Next: 55% Place: Dungeon:3h0#...5...@.........# ### Noise: ===------  Turn: 2935 (0.0)#.........○...#...#c) +2 morningstar of the Pyrrhic Victory {hJB#.................####### Cast: Magic Dart#.............##....†....#######.#####....####...##. #....##...... 5   shadow imp.. ###.###......######## ###..##......#......# ########..#...... _You now have 127 gold pieces (gained 14). _You see here a parchment of Poisonous Vapours. _A shadow imp comes into view. hw_A shadow imp is nearby! _The shadow imp shouts, "Slither home, thou tottering spleeny brigand!"  Cast which spell? (? or * to list) h0h......#.#...........### tekkud the Conjurer....................... Barachi of Qazlal **........................### Health: 37/37 ========================.......#...........### Magic: 10/10 ========================#.....##.###......# AC: 2Str: 9#.##..##.###.####.# EV: 11Int: 23#######.##...#.....# #.# SH: 2Dex: 12h=?#............####### #.. XL:  5 Next: 55% Place: Dungeon:3#...5...@.........# ### Noise: ===------  Turn: 2935 (0.0)#.........○...#...#c) +2 morningstar of the Pyrrhic Victory {h#.................####### Cast: Magic Dart#.............##....†....#######.#####....####...##. #....##...... 5   shadow imp.. ###.###......######## ###hӔ..##......#......# ########..#...... h_You now have 127 gold pieces (gained 14). _You see here a parchment of Poisonous Vapours. _A shadow imp comes into view. h!_A shadow imp is nearby! _The shadow imp shouts, "Slither home, thou tottering spleeny brigand!"  Cast which spell? (? or * to list) h= ......#.#...........### tekkud the Conjurer ....................... Barachi of Qazlal **.... ....................### Health: 37/37 ======================== .......#...........### Magic: 8/10===================----- #.....##.###......# AC: 2Str: 9 #.##..##.###.####.# EV: 11Int: 23 #######.##...#.....# #.# SH: 2Dex: 12 #............####### #.. XL:  5 Next: 55% Place: Dungeon:3 #...5***@.........# ### Noise: ===------  Turn: 2935 (0.0) #.........○...#...#  c) +2 moh=rningstar of the Pyrrhic Victory { #.................####### Cast: Magic Dart #.............##....†.... #######.#####....####...# #. #....##...... 5   shadow imp .. ###.###......  ######## ### ..##......  #......# ########..#...... _A shadow imp is nearby! _The shadow imp shouts, "Slither home, thou tottering spleeny brigand!"  Cast which spell? (? or * to list) hήAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (77% to hit)hJ......#.#...........### tekkud the Conjurer....................... Barachi of Qazlal **........................### Health: 37/37 ========================.......#...........### Magic: 8/10===================-----#.....##.###......# AC: 2Str: 9hŭ#.##..##.###.####.# EV: 11Int: 23#######.##...#.....# #.# SH: 2Dex: 12#............####### #.. XL:  5 Next: 55% Place: Dungeon:3#...****@.........# ### Noise: ===------  Turn: 2935 (0.0)#.........○...#...#c) +2 morningstar of the Pyrrhic Victory {#.................####### Cast: Magic Dart#.............##....†....#######.#####....####...##. #....##...... 5   shadow imp.. ###.###......######## #%a33m##..##......#......# ########..#...... _The shadow imp shouts, "Slither home, thou tottering spleeny brigand!"  Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (77% to hit)  You focus your ray upon the shadow imp. The searing ray hits the shadow imp.hV0+  Cast which spell? (? or * to list)   Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a shadow imp (77% to hit)  You focus your ray upon the shadow imp. The searing ray hits the shadow imp.  The shadow imp is heavily wounded.hL8~.5...○°h8f6 (1Ray h$@hC _(Press . to maintain the ray.) _hC  The searing ray hits the shadow imp.  You kill the shadow imp!hzH z****hM m○.....°h 7---617Magic Dart+ h h# a _Qazlal accepts your kill. _h5  ......#.#..... ............ ............ .......#.. #.....##.###...... #.##..##.###.####. #.##...#.....# #. #......○.....# # #.#  #.°°...#...# #. #.##....† #.#####....####... #.# #....## ..# ###.### h6# #### ..## #......# #..#hB=>°..h^C58 (1.2haLhQO< _You stop channelling your searing ray.hu ......#.#.. ......... ......... .......#. #.....##.### #.##..##.###.#### #.##...#.....# # #......°.....# #h0 #.#  #.#...# #. #.##....† #.#####....#### #.# #....## ..# ###.### # #### ..## #......# #..#hG6°h&9h9°hhaIhOh---hWhO8===hhhhhhhMhS,hShhV;===hh3hgh7hz,hhv,hhhhhhL9==hEh[hhhj,hYhhXhch h:==hWhhMh2hh:hh,hhGhQ10/10===hh4 _Magic restored.hhAh0hh,hYhh,hhhh;===hh h Bh h h- h hg h} ,h} h h h% h0 hk h ,h h h ho h hs! h# ,hq$ h& hb( ,hO) hd, hw. h. h/ hX? hD hF h:H hXM hN h0O hIP hR h)U hU h W hqX hZ hG[ h\ hz^ hc Xh8e he hf hNi hj hfk hl hm hp ,h'q hr ht hu hv hGx h8  ############ #...........# #........... #............############.............................81 (46.4)........#####...........#.......[ #...........h .###..!. ######.###### #.### #.#. ########.####### ####......#.#. .............. ..............h$ hw ,2 (47.6h hQ - _Found a leather armour.hIhh2hh\,hi h h!h$h&h&hj(h)hU,h,h.hm2h2h3hl8s _k - 2 smoky green potions (gained 1)h[?###########..........##............ #.........h?/r...############..........................#####..........[# #.. ...###.@..# ######.##h?+ . #.#### #.#  #. ########.##Magic Darth @ #. ####......#.#.. .. ...............h7@  #. ............... r   quokka (asleep) .. .hd@.....#..#. .#.....#h@]#. ..#.##..#hE/7 (5.8)hL~.rrhhNB8 (7.0Cloud hNhTh WY _A quokka comes into view.h4G .#  ...  .r..########## ............. ...........# ..........[#  ...###.@..#  . #.#### #.#  h_5#.  #.  ..  #.  ..  #.  #. hK .#  ...  .r..########## ............. ...........# ..........[# hPB ...###.@..#  . #.#### #.#  #.  #.  ..  #.  ..  #.  #. hhhh] _A quokka is nearby!h (H ##########  ## #... #r..############..........#####........@..[# #.............###.°..# ######.##... #.#### #.#  #.# ########.## #.# #####.# ...  #.. . ... .....#. #.. .#.....hW*hm+h^3d..r.h7<9 (1.2 _hAhb  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h$  tekkud the Conjurer ######### Barachi of Qazlal **.... ##........ Health: 37/37 ======================== ..# #........ Magic: 8/10===================----- .... #........ AC: 2Str: 9 .....############........ EV: 11Int: 23 ....r*................... SH: 2Dex: 12 h......**....#####........ XL:  5 Next: 61% Place: Dungeon:3 ........@..[# #........ Noise: ===------  Turn: 2989 (0.0) .....###....# ######.## c) +2 morningstar of the Pyrrhic Victory { ... #.#### #.#  Cast: Magic Darth q #.# ########.## #.# ####......#.#. ... .............. r   quokka #.. ..............h.$ ... ............#. hU]#.. ........#..... _A quokka is nearby!hRCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  hrPress: ? - help, Shift-Dir - straight lineAim: a quokka (71% to hit)h  tekkud the Conjurer ######### Barachi of Qazlal **.... ##........ Health: 37/37 ======================== h)..# #........ Magic: 8/10===================----- .... #........ AC: 2Str: 9 .....############........ EV: 11hInt: 23 ....r.................... SH: 2Dex: 12 ............#####........ XL:  5 Next: 61% Place: Dungeon:3 h........@..[# #........ Noise: ===------  Turn: 2989 (0.0) .....###....# ######.## c) +2 morningstar of the Pyrrhic Victory { hK... #.#### #.#  Cast: Magic Dart #.# ########.## hvS#.# ####......#.#. h... .............. r   quokka #.. .............. hޟ8... ............#. #.. ........#.....hMConfirm with . or Enter, or press ? or * to list all spells.h'Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehI7Aim: a quokka (71% to hit)  hjYou focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!hd # ..#  hŦ....  ....#### ....**... ......**hK ....  .... he ...  #.# h8Y #.#  hY]#.#  ... h{\ #.. ht  ...   h%[#..  hs1 h6 G†...☼Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (71% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!  Qazlal accepts your kill.hH> 290 (1Magic DartRay hD h(I _(Press . to maintain the ray.) _hE****h'F{†....○○hM7---1+ _hSh W6 _hF # #.## #.. #.#.†..○..#####.@...[# #.###....# ######... #.#### #.### #.# #. #.# ####......#.# ...  #..  ... .# #....#hTN○°h>X2 (1.2Cloud hhp< _You stop channelling your searing ray.hn ## #.### #. #.#.†.○°..#####°...[# #.###....# ######... #.####h_o #.### #.# #. #.# ####......#. ...  #..  ... . #...#h9w8°h'}03hh<h  # #.### #. #.#.†.°°..#####.°...[# #.###....# ######.. #.####h6  #### #.# # #.# ####......# ...  #..  ...  #.#h^ h, )..hk &4h h---h8===hShhZh,hhQ===hLhhhhohh hhh_hhQhE9==hhHhhh;hhhhhdhh#$==hEhmh% h hU hh`h8h,hh#g10/10===h$h'h+h+h-hS3h5h 6h7h9hs<h<h=h?h$Bh}B;===hChGhIhIhKh NhPhQhRhThPWhWhYhh[h+^hi^h_hah8dhodhehghjh`jhkhnhph,qhqrhQthvhwh&xh=zh>|h}h}hhZ#.........##........#.........############........#........†...............#................#####...#...............[# #...#.........###....# ######.###.........# #.#### #.# ########### #.# ########.## h\#@# ####......#.#3026 (34.6) #................... #...#................. .>....................#.###### #...........#.....#...........#.###.###########.###.# #..# #h%.hmh,7 (35.8hh5; _Found a stone staircase leading down.h( h ) h:* h. h3 Bh5 h7 h7 h8 h9 h4; h; h< ht> hF@ h{@ hA hB hD hSD hD hE hG h7H hH h0L hM hM hlN hP  hP L There is a stone staircase leading down here.hR hGS  _hS hU h+W ,hW hY h [ hE[ h\ h^ h0_ hc_ h_ hXa hb hb hc hd h5f hrf hf hh hi hi hj hcl hm ,hn hn h{o ho ho hp hTq hq h,r hqr h:s ,ht h&t h{ Bhw h hʄ hj h h hʈ h ,h~ h h Xh hU h h h hl hY h hZ h h h h ,hu Bh h' h§ h ,h' h h `  #.#........   #.#........ h2   #.#.......   #.#...#.###  hY  #.........#  h a #....#..##. ###  #...#..# #....h   ##.....#.# #....hȵ  #.@.#.....# #...h 1  #h @### #..# hC  #.....#...r ##Magic Dart he ^ #..#...#.## ##  #....#..#.# #h 1 #.h #. #..r   rat (asleep)hѶ  #.........# #...)h  #...#.##### ###.# h+ c#...... #...#h -57 (36.0hi ,8 (37.2h hv V _A rat comes into view.hx #.#........  #.#........  #.#.......  hn#.#...#.###  #.........#  #....#..##.  #...#..#  h]8##.....#.#  #.@.#hU  #.......###  #.....#...r h6 #..#...#.##  #....#..#.# h; #........#.  #.........# #...)h  #...#.#####  h1+#...... hx` #.#........  #.#........  #.#.......  #.#...#.### hI #.........#  #....#..##.  #...#..#  ##.....#.#  #.@.#  #.......###  #.....#...r  #..#...#.##  #....#..#.#  #........#.  #.........# #...) #...#.#####  #...... h: _A rat is nearby!h z  The magic dart hits the rat.  You kill the rat!h |*******.hBt h{  .......JJ   endoplasm (wandering)  #...... #...#  Qazlal accepts your kill.h3 k9/10 ---39 (1.0)hX h w _An endoplasm comes into view. _h( *******J  The magic dart hits the endoplasm.  The endoplasm is severely wounded.hhho3......J.hqc8-----60hxh }x _The endoplasm quivers. _h )  The magic dart hits the endoplasm.  You kill the endoplasm!h.******.hh.h 7☼.....hѼ ...hyh7h) -----h`4h 1hMagic Darthhh h h*_Qazlal accepts your kill. h_hhɆhDh2h=h: _h*,hh1Bhh9---hhjhhhe8===hhhthͧh,hh,hhQ===h.h4,hXhݻ,hڼhľh 69==h0hYhAhhhh;hhhDh$h9hy:==hhhhh+hqhhhC,hhIQ10/10===hhNh ##.#. .## # #.#. # #.#..# #.#....... # #.#...#.###  h*#.........#  #....#..##. ###### ...#..# #. ##.@...#.# #.83 (22.0) #...#.....# #.... #§......### #..#.# #.....#.... ##... #..#...#.## ##.#.# #....#..#.# #. #........#.[ #..... #.........## #...). h{#...#.##### ###.#.h :°hF Y4 (23.2Cloud h0 h, + _Found a plate armour.h|h   ##.#..........## #.. #.#........ #.. #.#........ #.. #.#....... ## #.#...#.###  #.........#  #....#..##. ## #...#..# #......# ##.°.@.#.# #......# #..°#....g# #......# #.......### #..#.#..Magic Dart #.....#.... h[40m##.. #..#...#.## ##. #....#..#.# #......# g   hobgoblin (wandering) #........#.[ #......# #...### #...)..#  #...#.##### ###.#...You hear a shout! °5 (1.2).A hobgoblin comes into view.6 (2.4h9°h7- _You hear an angry hiss.h4< ##.#..........##  #.#........  #.#........  #.#.......  #.#...#.###  #.........#  #....#..##.  #...#..#  ##.°.@.#.#  #...#....g#  #.......###  #.....#....  #..#...#.##  #....#..#.#  #........#.[  #.........### #...) #...#.##### h ##.#..........##  #.#........  #.#........  #.#.......  #.#...#.###  #.........#  #....#..##.  #...#..#  ##.°.@.#.#  #...#....g#  #.......###  #.....#....  #..#...#.##  #....#..#.#  hhO#........#.[  #.........### #...) #...#.##### °hh3` _A hobgoblin is nearby!hݖm°hGh .#........ #. #.#........ #. #.#....... #### #.#...#.###  #.........#  #....#..##. ######## #...#..#.# #......#  ##.°...#.#.# #......#  #...#.@..g# #......# #.......### #..#.#... #.....#.... ##..... #..#h*...#.## ##.#.#.## #....#..#.# #......# #........#.[ #......# #.........### #...)..# #...#.##### ###.#.... #...... #...#.#.#hK.g..hAP===7 (1.2 _h\h/hj:h=  You barely miss the hobgoblin.An adder comes into view.h GS○S   adderg   hobgoblinhG+8 (1.5hOhRO _The hobgoblin misses you.hTh  You barely miss the hobgoblin.The hobgoblin is engulfed in blazing flames.  You kill the hobgoblin!hh.S○○hB.69hWhO _Qazlal accepts your kill.h)  You sock the adder! The adder seems to slow down. You freeze the adder.  You kill the adder!h3.°°h-Bd7490Magic DarthIh}LO _Qazlal accepts your kill.hp: hF hM hP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hE3hHhoLhPhP$ _hU,htXhYhZhu\h^hg_h"`h bhdh!ehfhihkhSlh/mhxohth-whxh {h,h:hhh[hRhhH,h hhB,hfhhWhhhM  #..#........ ..# #.......  ##.#..........## #.......  #.#........ #..........  #.#........ #..........  #.#....... #######.###  #.#...#.### #.#  #.........### ..#  #....#..##..######### #### h2 #...#..#.###@#......# #  ##.....#.#.####......#  #...#.....## #......##### ###  #.......### #..#.#.....###  #.....#.... ##......#  #..#...#.## ##.#.#.##....#  #....#..#.# #......##....).  #........#.[ #......##....#)#  #.........### #...)..##...You pick up a parchment of Summon Mana Viper and begin reading...hDY101 (13.2)2 (14hhJ _You add the spell Summon Mana Viper to your library.h^m3hnhshyBhzh|,h}hVh,hhhhAhshh`hh͋hnjhHh",hϑhh,hhhhhhʢh%hthhsh,hh԰hphhhLh6hhǸhh,hhth,hhh ,hxh}hhVhhh,hhh,hhW,hhs _k - 3 smoky green potions (gained 1)hhFhh3hhhhRhO,hhh,h`h?h,hf h h,hh*hh#hhh ,hX"h$h'h(hU)hJ.h$1,h2hM5hj9,hF:h>hS  #...#.....### ##   #.......###.###..#.#   #.....#....#.###   #..#...#.#######.#.#.#   #....#..#.### #......   #........#.[# #......#   #.........### #...)..#   #...#.##### ###.#...   #....@....# #...#.#.   #........#."# #.....#   #....#..#.#Tm #...#Magic Dart   #.^#. .#.## #..##   #.... #...b ##.#   #.... .###o #.# o   orc (missile, asleep)   #...# .. # #.# b   bat (asleep)   #... #.# #.#   #... #. #.#hbC32 (35.8hc,h>oab.bh^q,3 (37.0h{h` _A bat and an orc come into view.h)x #...#.....###  #.......###. #.....#....#. #..#...#. #....#..#.###  #........#.[#  #.........### #...) #...#.#####  #....@....#  #.....b..#."#  #....#..#.#  #.^#. .#.## #..##  #.... #.... ##.#  #.... .###o #.#  #...# .. # #.#  #... #.# #.#  #... #. #.# hb: #...#.....###  #.......###. #.....#....#. #..#...#. #....#..#.###  #........#.[#  #.........### #...) #...#.##### h:y #....@....#  #.....b..#."#  #....#..#.#  #.^#. .#.##  #.... #....  #.... .###o #.#  #...# .. # #.#  #... #.# h:;o #... #. h&DhFh NhPd _There are monsters nearby!hk  The magic dart hits the bat.hwz  The bat is severely wounded.The orc shouts!h.boo)h} ((((((You block the bat's attack. The orc throws a boomerang.hlhIU@b......h: c9/10 ---4 (1.0)h(h?-^ _The boomerang barely misses you. _h{z  The magic dart hits the bat.  You kill the bat!h*C.h-g .  Qazlal accepts your kill.h&Q((((((hhE @.....gg   hobgoblinThe orc throws a boomerang. The boomerang closely misses you.hj8-----55hhv _A hobgoblin comes into view. _h)? ***** The magic dart hits the orc.h^ .....  The orc is moderately wounded.h$ L(((((hQ hZ i.....g.ha 5--7-----6hl hm _The orc throws a boomerang. The boomerang hits you. _You take 2 damage;hiz  The magic dart hits the orc.  You kill the orc!h8*****)g   hobgoblinhh#○...g....h%.l6-----77h77h<a _Qazlal accepts your kill. _h$ *** The magic dart hits the hobgoblin.h;hs°..g.hbi5----8hh { _The hobgoblin is heavily wounded. _h  The magic dart hits the hobgoblin.  You kill the hobgoblin!h g**†ha E...h m 4-----89Magic Darthv hz a _Qazlal accepts your kill. _h #.......###.###..#.#... #.....#....#.###..... #..#...#.#######.#.#.## #....#..#.### #......# #........#.[# #......# #.........### #...)..# #...#.##### ###.#.... #.........# #...#.#.# #.#."# #.....#. #....#..#.# #...##### #.^#..†#.## #..##  #.....#.... ##.# hϺ#..... .###)#.# #...#. .. # #.# #..... #.# #.# #....# #. #.# #. #.###### h3hYl6=-40 (1.2 _hhh #.......###.###..#.#. #.....#....#.###. #..#...#.#.#.#.##. #....#..#.### #......##. #........#.[# #......##. #.........### #...)..##. #...#.##### ###.#. #.# #...#.#.# #.#."# #.....#. #....#..#.# #...# #.^#..†#.## #..##  #.....#.... #..... .# #...#. .. #"37m #.# #..... #.# #.# #....# #. #.# #.... # #.#hhq^5===1hhh  #.......###.###..#.#.   #.....#....#.###.   #..#...#.#.#.#.##.   #....#..#.### #......##.   #........#.[# #......##.   #.........### #...)..##.   #...#.##### ###.#.   #.# #...#.#.#   #.#."# #.....#.   #....#..#.# #...#   #.^#..†#.## #..##  #.....#... #..... .### #...#. #.... #....h U #....h hu &2h$ h& hs ~ #...#.....### #......##### #.......###.###..#.#.....# #.....#....#.###........ #..#...#.#######.#.#.##. #....#..#.### #......##. #........#.[# #......##. #.........### #...)..## #...#.##### ###.#....... #. #...#.#.#### #........#."# #.....#..... h8u "#....#..#.### #...######## #.^#..†#.## #..## #.....#.... ##.# # #..... .###) #.# # #...#. .. # #.# # #..... #.# #.# # #....# #. #.#hl h q7==3h h hhhhhW#.......###.###..#.#.....#.....#.............#..#...#.#######.#.#.###....# #......##.#........#.[# #......##.#.## #...)..##.#...#.##### ###.#.....#.........### #...#.#.######........#@"# #.....#......#....#..#.### #...##########.^#..†#.## #..## #.#.....#.... ##.# #.#.......###) #.# hX#.#...#.... # #.# #. #......#.# #.# ## #....#. #. #.#  #..... # #.###### # h5bhf&4hlhnhe3#.###.###..#.#.....##.....#....#.###.##..#...#.#.#.#.##....##....#..#.### #......##....)#.#.[# #......##....#hf]#.### #...)..##....##...#.##### ###.#.##.### #...#.#.##.#.@# #.....#.#....#..#.### #...##.^#..†#.## #..## #.#.....#.... ##.# #.##.......###) #.# #.##...#.... # #.# #.h4g#......#.# #.# ##....#. #. #.# ##..... # #.###### #.hTxh`{D===5hhh)6 (2hlh 0 _e - an amulet of wildshapehʴh\-Inventory: 5/52 gear slots Hand Weapons (go to first with ))  c - the +2 morningstar of the Pyrrhic Victory (weapon) {freeze, Int+3 Dex+2} hj b - a +2 hand axe of freezing Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  d - an amulet of dissipation (worn)hee - an amulet of wildshape Wands (go to first with /)e - a wand of charming (13) Scrolls (go to first with ?)p - 2 scrolls of poison  h1x - a scroll of amnesia  c - a scroll labelled ZYNUVU DODIUMA Potions (go to first with !)  g - a potion of magic ho d - an orange potion  f - a bubbling green potion  j - a bubbling dark potion  k - 3 smoky green potions  l - a sedimented blue potion h  n - a brown potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h/ h6 #.......###.###..#.#.....### tekkud the Conjurer#.....#....#.###...........# Barachi of Qazlal **....hE7 #..#...#.#######.#.#.##....# Health: 37/37 ========================#....#..#.### #......##....) Magic: 5/10============------------#........#.[# #......##....# AC: 2Str: 9#.........### #...)..##....# EV: 11Int: 23#...#.##### ###.#........# SH: 2Dex: 12#.........### #...#.#.###### XL:  5 Next: 78% Place: Dungeon:3#........#.@# #.....#....... Noise: ===------  Turn: 3146 (0.0)#....#..#.### #...########## c) +2 morningstar of the Pyrrhic Victory {#.^#..†#.## #..###.. 7 c3mCast: Magic Dart#.....#.... ##.##.##.......###) #.##.##...#.... # #.##.. #......#.# #.#### #....#. #. #.### #..... # #.###### #.h7   _The magic dart hits the hobgoblin.  You kill the hobgoblin! _Qazlal accepts your kill. __e - an amulet of wildshapeh}> hUA hF hH hh}hYhR#h#hE(Bh_)h+h+N6==hF-hJ/h/h+1h2,hz3h4h4hy6h8h8:==h[:h<h=hv>h@hAhlhjhh=hd7==hh ,hh hhhqhphhhhU:==hhhh h",h]$h',hl(h*h*%8h+*===h,h1/hw/h0h33h3h5h8h8hR<h>h?;===h(@hBhBhLDhuFhFh Hh5J,hKhNh]NhOhQhCR69==h~RhShUh&VhWhYhYh[hy]h]hP^h_P==h`hahahnche,hghihihxkhmh n'10/10h~n*===hoh{qhrhshshvhByhyh{h}hhhhfhhX;===hhFhh܋hh4hh>h8hY  Things that are here:  a +0 mace; 2 boomerangsh-hޞ _hh  #....#..#.### #......##....).#........#.[# #......##....#)#.........### #...)..##....#.#...#.##### ###.#........#.#.## #...#.#.######.h7#.#..# #.....#........#....#..#.### #...##########.#.^#..†#.######..## #...#.....#....#@###.# #.###.......###)## #.# #.h#...#.... ### #.# #.#......#.# #.# ####....#. #. #.# ##.....# # #.######hPR#..... #......## #.#..#.. #####......<####. #......###.......#You pick up a parchment of Inner Flame and begin reading...haY89 (44.4)90 (45hhmD _You add the spell Inner Flame to your library.hC=Ih`?hAh'BhEGhIY  Things that are here:  a +0 mace; 2 boomerangsh h _The searing ray misses the adder. The adder bites you but does no damage. _hX****hPS...h3---4-----3++ h, _The searing ray misses the adder. The adder bites you. _You take 4 damage;h **** The searing ray hits the adder.hNS...  The adder is severely wounded.  You finish channelling your searing ray.  The adder bites you.  You are poisoned.  The adder poisons you! The adder bites you.  You are more poisoned.h9P1=======----3-----4Pois hOUhCXp _The adder poisons you! _You take 2 damage;hG  You hit the adder but do no damage.The adder is severely wounded.You feel very sick.hsB28---h#5 (1.5hMhv _The adder closely misses you. _You take 3 damageh3miss the adder.  The adder bites you.  You are more poisoned.h22======------4==6Pois hh _The adder poisons you! The adder barely misses you. _You take 6 damageh:]  You closely miss the adder.The adder is severely wounded.You feel very sick.h]`0------7hdhg _You block the adder's attack. The adder bites you but does no damage. _You take 2 damageh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hrl #...#.##### ###.#........ tekkud the Conjurer #.........### #...#.#.##### Barachi of Qazlal **.... #........#..# #.....#...... Health: 20/37 ============------------ #....#..#.### #...######### Magic: 2/10====-------------------- #.^#..†#.######..## #. AC: 2Str: 9 #.....#....#.###.# #. EV: 11Int: 23 #.......###)## #.# #. SH: 2Dex: 12 #...#.....### #.# #. XL:  5 Next: 79% Place: Dungeon:3 #......#.#@# #.# ## Noise: ===------  Turn: 3207 (0.0) #....#..#S## #.# # c) +2 morningstar of the Pyrrhic Victory { #.....#..## #.###### # m33mCast: Magic Dart #.......) #......## # Pois  #..#...# #####......<#### ####### #......###...... S   adder ######## ####### _You take 2 damageCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 68% to hit)hC#...#.##### ###.#........ tekkud the Conjurer#.........### #...#.#.##### Barachi of Qazlal **....#........#..# #.....#...... Health: 20/37 ============------------#....#..#.### #...######### Magic: 2/10====--------------------#.^#..†#.######..###. AC: 2Str: 9#.....#....#.###.##. EV: 11hInt: 23#.......###)## #.##. SH: 2Dex: 12#...#.....### #.##. XL:  5 Next: 79% Place: Dungeon:3#......#.#@# #.### Noise: ===------  Turn: 3207 (0.0)#....#..#*## #.## c) +2 morningstar of the Pyrrhic Victory {#.....#.*## #.###### # Cast: Magic Dart#......*)#......## # Pois #..#..*# #####......<########### #......###...... S   adder######## ####### _You take 2 damageCasting:h[ Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 68% to hit)hxRSS...  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 68% to hit)  You focus your ray upon the adder. The searing ray misses the adder.(Press . to maintain the ray.)  You feel sick. You block the adder's attack. The adder bites you.  You are more poisoned.hS15======---8 (1Ray hYh[p _The adder poisons you! _You take 5 damage;hv X****hQC         #.^#..†  #.....#....#.###.#  #.......###)## #.#  #...#.....### #.# hRL #@# #.#  #*## #.#  .*##   #......*)   #..#..*# < #######   h)         #.^#..†  #.....#....#.###.#  #.......###)## #.#  #...#.....### #.#  #@# #.#  #*## #.#  .*##   #......*)   #..#..*# < ####### h)&  h4? S...  The searing ray misses the adder. You feel sick. The adder bites you.  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!h#61=======-----1--9Pois + h=h,@p _The adder poisons you! _You take 4 damage;h\>&  h>YThe searing ray hits the adder!  You kill the adder!hD4**hyD2**h$         #.^#..†h  #.....#....#.###.#  #.......###)## #.#  #...#.....### #.#  #@# #.#  #*## #.#  .*## hq  #......*)  hb #..#..*# <h #######         hء         #.^#..†hx  #.....#....#.###.#  #.......###)## #.#  #...#.....### #.#  #@# #.#  hr#*## #.#  .*##   #......*)   #..#..*# < ####### hۣ:   hZ ....  Qazlal accepts your kill.* * * LOW HITPOINT WARNING * * *hѱ 8/37 ----0----h7387====10Magic Dart++ _You feel very sick.hyh  Your Ice Magic skill increases to level 2! _You take 3 damage;h&`h cDrink which item? Potions  g - a potion of magic  d - an orange potion  f - a bubbling green potion hqc* j - a bubbling dark potion  k - 3 smoky green potions  l - a sedimented blue potion  n - a brown potion  o - a golden potion [!] read|quaff|evokehcG[?] describe selectedhj h#...#.##### ###.#........ tekkud the Conjurer#.........### #...#.#.##### Barachi of Qazlal **....#........#..# #.....#...... Health: 8/37=====-------------------#....#..#.### #...######### Magic: 0/10------------------------#.^#..†#.######..###. AC: 2Str: 9h,j#.....#....#.###.##. EV: 11Int: 23#.......###)## #.##. SH: 3Dex: 12#...#.....### #.##. XL:  5 Next: 87% Place: Dungeon:3#......#.#@# #.#ha### Noise: ====-----  Turn: 3210 (0.0)#....#..#.## #.#hK# c) +2 morningstar of the Pyrrhic Victory {#.....#..## #.###### # Cast: Magic Darth#.......)#......## # Pois Ray++ h#..#...# #####......<########### #......###......h[######## #######You kill the adder!h+Qazlal accepts your kill.* * * LOW HITPOINT WARNING * * * _You feel very sick.hOYour Ice Magic skill increases to level 2! _You take 3 damage; h{          #.^#..†h  #.....#....#.###.#  #.......###)## #.#  #...#.....### #.#  #@# #.#  h|#.## #.#  ..##   #.......)   #..#...# < #######      h   It was a potion of moonshine. You feel tipsy.h1y         #.^#..†  #.....#....#.###.#  #.......###)## #.#  #...#.....### #.#  #@# #.#  #.## #.#  ..##   #.......)   #..#...# < #######    h+  You stop channelling your searing ray.  * * * LOW HITPOINT WARNING * * *h6--1 (1Vertigo h)h _You feel very sick. _You take 2 damageh h^ Drink which item? Potions  g - a potion of magic  k - 2 potions of moonshine  d - an orange potion  f - a bubbling green potion  j - a bubbling dark potion  l - a sedimented blue potion  n - a brown potion  o - a golden potion hȒ [!] read|quaff|evoke[?] describe selectedhY h%]R#...#.##### ###.#........ tekkud the Conjurer#.........### #...#.#.##### Barachi of Qazlal **....h]#........#..# #.....#...... Health: 6/37===---------------------#....#..#.### #...######### Magic: 0/10------------------------#.^#..†#.######..##h^h#. AC: 2Str: 9#.....#....#.###.##. EV:  6 Int: 23#.......###)## #.##. SH: 3Dex: 12hA^##...#.....### #.##. XL:  5 Next: 87% Place: Dungeon:3hy^#......#.#@# #.### Noise: ====-----  Turn: 3211 (0.0)h^#....#..#.## #.## c) +2 morningstar of the Pyrrhic Victory {#.....#..## #.###### # Cast: Magic Darth^#.......)#......## # Pois Vertigo h,_O#..#...# #####......<########### #......###......######## ####### _You take 3 damage;  h[_It was a potion of moonshine. You feel tipsy.  You stop channelling your searing ray.  * * * LOW HITPOINT WARNING * * * h__You feel very sick. _You take 2 damageh/j\      hj[    #.^#..†  hkp#.....#....#.###.#  #.......###)## #.#  h>k~#...#.....### #.#  #@# #.# hsk: #.## #.# hkh ..##   #.......) hk5  #..#...# h(lc< #######  hOlB   hvl9   hl| It was a potion of mutation. You feel extremely strange.h=P     h>    #.^#..† hu>B #.....#....#.###.#  #.......###)## #.# h> #...#.....### #.#  #@# #.# h? #.## #.#  h]?..##   #.......)  h? #..#...# < ####### h?   h?hH&  hI{You feel less energetic.* * * LOW HITPOINT WARNING * * *hI!4hJ<-9 2 (1haPhRg _You feel sick. _You take 2 damageh FDrink which item? Potions  g - a potion of magic  k - 2 potions of moonshine  d - an orange potion  j - a bubbling dark potion  l - a sedimented blue potion  n - a brown potion  o - a golden potion [!] read|quaff|evoke[?] describe selectedhW4h<h/`#...#.##### ###.#........ tekkud the Conjurer#.........### #...#.#.##### Barachi of Qazlal **....#........#..# #.....#...... Health: 4/37==----------------------#....#..#.### #...######### Magic: 0/9------------------------#.^#..†#.######..###. AC: 2Str: 9#.....#....#.###.##. EV:  6 Int: 23#.......###)## #.##. SH: 3Dex: 12#...#.....### #.##. XL:  5 Next: 87% Place: Dungeon:3#......#.#@# #.### Noise: ====-----  Turn: 3212 (0.0)#....#..ea0m#.## #.## c) +2 morningstar of the Pyrrhic Victory {#.....#..## #.###### # Cast: Magic Dart#.......)#......## # Pois Vertigo #..#...# #####......<########### #......###......######## ####### _You take 2 damageIt was a potion of mutation. You feel extremely strange.  You feel less energetic.* * * LOW HITPOINT WARNING * * * _You feel sick. _You take 2 damage          #.^#..†  #.....#....#.###.#  #.......###)## #.#  #...#.....### #.#  #@# #.#  #.## #.#  ..##   #.......)   #..#...# < #######       #bl33H  It was a potion of invisibility.h4y         #.^#..†  #.....#....#.###.#  #.......###)## #.#  #...#.....### #.#  #@# #.#  #.## #.#  ..##   #.......)   #..#...# < #######    hm;  You fade into invisibility!* * * LOW HITPOINT WARNING * * *h>2-1==3 (1Invis hEh Hg _You feel sick. _You take 2 damageh< h Drink which item? Potions  g - a potion of magic  k - 2 potions of moonshine  j - a bubbling dark potion  l - a sedimented blue potion h  n - a brown potion  o - a golden potion [!] read|quaff|evoke[?] describe selectedh8h?hpU#...#.##### ###.#........ tekkud the Conjurer#.........### #...#.#.##### Barachi of Qazlal **....#........#..# #.....#...... Health: 2/37=-----------------------#....#..#.### #...######### Magic: 1/9==----------------------#.^#..†#.######..###. AC: 2Str: 9#.....#....#.###.##. EV:  6 Int: 23#.......###)## #.#h&#. SH: 3Dex: 12#...#.....### #.##. XL:  5 Next: 87% Place: Dungeon:3#......#.#@# #.### Noise: ====-----  Turn: 3213 (0.0)#....#..#.## #.## c) +2 morningstar of the Pyrrhic Victory {#.....#..## #.###### # Cast: Magic Dart#.......)#......## # Pois Vertigo Invis hs#..#...# #####......<########### #......###......######## ####### _You take 2 damageIt was a potion of invisibility.  You fade into invisibility!* * * LOW HITPOINT WARNING * * * hg_You feel sick. _You take 2 damagehh<27/37 =================4 (1Pois hh _It was a potion of heal wounds. You feel much better. You feel sick. _You regained 25 hph #.........### #...)..## #...#.##### ###.#....... #..### #...#.#.#### #........#..# #.....#..... #....#..#.### #...########ha  #.^#..†#.######..## # #.....#....#.###.# # #.......###)## #.# # #...#....@### #.#  #......#.#.# #.# #....#..#.## #.# h #.....#..## #.######  #.......) #......## #..#...# #####......<###h####### #......###.....######## ######hh S==============5 (1.2hhK$ _You feel sick.h[$h-h3h5h   #.........### #...)..##   #...#.##### ###.#   #.........### #...#.#.   #........#..# #.....#   #....#..#.### #...   #.^#..†#.######..##   #.....#....#.###.#   #.###)## #.#   #...#...@.### #.#   #......#.#.# #.#   #....#..#.## #.#   #...h [40m..#..## #.######   #.......) #......##   #..#...# #####......<   ####### #......###   #  hN h R25-6h h g _You feel sick. _You take 2 damagehJh>MDrink which item? Potions  g - a potion of magic  k - 2 potions of moonshine  l - a sedimented blue potion  n - a brown potion  o - a golden potion [!] read|quaff|evoke[?] describe selectedh h #.........### #...)..##.. tekkud the Conjurer  #...#.##### ###.#...... Barachi of Qazlal **....  #.........### #...#.#.### Health: 25/37 ================--------  #........#..# #.....#.... Magic: 1/9==----------------------  #....#..#.### #...####### AC: 2Str: 9 hC #.^#..†#.######..##EV:  6 Int: 23  #.....#....#.###.#SH: 3Dex: 12  #.......###)## #.#XL:  5 Next: 87% Place: Dungeon:3  #...#...@.### #.#Noise: ====-----  Turn: 3216 (0.0)  #......#.#.# #.#c) +2 morningstar of the Pyrrhic Victory {  #....#..#.## #.#Cast: Magic Dart  #.....#..## #.######Pois Vertigo Invis  #.......)#......##  #..#...# #####......<##  #######0m #......###....  ######## #####  _You take 2 damage _It was a potion of heal wounds. You feel much better. You feel sick. _You regained 25 hp _You feel sick. _You feel sick. _You take 2 damagehP  Okay, then.h h h . _h h-% h/* * * LOW HITPOINT WARNING * * * hD_You feel very sick.hBYour Ice Magic skill increases to level 2!ho8You take 3 damage;  h3It was a potion of moonshine. You feel tipsy.  h ,You stop channelling your searing ray.  hS /* * * LOW HITPOINT WARNING * * * h D_You feel very sick.h *You take 2 damageh: UIt was a potion of mutation. You feel extremely strange.  h 3You feel less energetic.h 8* * * LOW HITPOINT WARNING * * * h) ,_You feel sick.  hk "You take 2 damageh =It was a potion of invisibility.  h 6You fade into invisibility!hc 8* * * LOW HITPOINT WARNING * * * h ,_You feel sick.  h5 !You take 2 damage h b_It was a potion of heal wounds. You feel much better. You feel sick.  h"You regained 25 hp ho+_You feel sick. h_You feel sick.  hYou take 2 damagehfhigYou focus your ray upon the adder. The searing ray misses the adder.  (Press . to maintain the ray.)  You feel sick. You block the adder's attack. The adder bites you.  You are more poisoned. _The adder poisons you!  You take 5 damage;  The searing ray misses the adder. You feel sick. The adder bites you.  * * * LOW HITPOINT WARNING * * *are lethally poisoned! _The adder poisons you!  You take 4 damage;  The searing ray hits the adder!  You kill the adder!Qazlal accepts your kill.* * * LOW HITPOINT WARNING * * * _You feel very sick.  Your Ice Magic skill increases to level 2!  You take 3 damage;  It was a potion of moonshine. You feel tipsy.  You stop channelling your searing ray.  * * * LOW HITPOINT WARNING * * *You feel very sick.  You take 2 damageIt was a potion of mutation. You feel extremely strange.h^/ hv0 hR9  #.........### #...)..##.. tekkud the Conjurer  #...#.##### ###.#...... Barachi of Qazlal **....  #.........### #...#.#.### Health: 25/37 ================-------- h9  #........#..# #.....#.... Magic: 1/9==----------------------  #....#..#.### #...####### AC: 2Str: 9  #.^#..†#.######..##EV:  6 Int: 23  h: e#.....#....#.###.#SH: 3Dex: 12  #.......###)## #.#XL:  5 Next: 87% Place: Dungeon:3  #...#...@.### #.#h: ?Noise: ====-----  Turn: 3216 (0.0)  #......#.#.# #.#h: Lc) +2 morningstar of the Pyrrhic Victory {  #....#..#.## #.#Cast: Magic Dart h$; #.....#..## #.######Pois Vertigo Invis hM;  #.......)#......## hv; #..#...# #####......<## h; ####### #......###....  ######## ##### h; h _It was a potion of heal wounds. You feel much better. You feel sick. h; m_You regained 25 hp _You feel sick. _You feel sick. h< b_You take 2 damage _Okay, then.hyC hJ hO hP hpthavmInnate Abilities, Weirdness & MutationshvLYou are amphibious.a - You can hop short distances, but move slowly.b - You have an extended range of vision and can be seen from far away.c - Your magical capacity is low. (-10% MP)hvd - [You will be able to hop long distances, but move slowly.] XL 13 []: Gained at a future XL. h+h4h< #.........### #...)..##.. tekkud the Conjurer  #...#.##### ###.#...... Barachi of Qazlal **....  #.........### #...#.#.### Health: 25/37 ================--------  #........#..# #.....#.... Magic: 1/9==----------------------  #....#..#.### #...####### AC: 2Str: 9  #.^#..†#.######..##EV:  6 Int: 23  #.....#....#.###.#SH: 3Dex: 12  #.......###)## #.#XL:  5 Next: 87% Place: Dungeon:3  #...#hZ>...@.### #.#Noise: ====-----  Turn: 3216 (0.0)  #......#.#.# #.#c) +2 morningstar of the Pyrrhic Victory {  #....#..#.## #.#Cast: Magic Dart  #.....#..## #.######Pois Vertigo Invis  #.......)#......##  #..#...# #####......<##  ####### #......###....  ######## #####  _It was a potion of heal wounds. You feel much better. You feel sick. _You regained 25 hp _You feel sick. _You feel sick. _You take 2 damage _Okay, then.hEhLhShUhZhFDrink which item? Potions  g - a potion of magic  k - 2 potions of moonshine  l - a sedimented blue potion h n - a brown potion  o - a golden potion [!] read|quaff|evoke[?] describe selectedh h^ h  #.........### #...)..##.. tekkud the Conjurer  #...#.##### ###.#...... Barachi of Qazlal **....  #.........### #...#.#.### Health: 25/37 ================-------- h  #........#..# #.....#.... Magic: 1/9==----------------------  #....#..#.### #...####### AC: 2Str: 9  #.^#..†#.######..##EV:  6 Int: 23 h t #.....#....#.###.#SH: 3Dex: 12  #.......###)## #.#XL:  5 Next: 87% Place: Dungeon:3  #...#...@.### #.#hA ?Noise: ====-----  Turn: 3216 (0.0)  #......#.#.# #.#hw Qc) +2 morningstar of the Pyrrhic Victory {  #....#..#.## #.#Cast: Magic Dart  h #.....#..## #.######Pois Vertigo Invis  #.......)#......##  #..#...# #####......<## h  ####### #......###....  ######## #####  _It was a potion of heal wounds. You feel much better. You feel sick. _You regained 25 hp hQ _You feel sick. _You feel sick. _You take 2 damage _Okay, then.h _You regained 25 hp _You feel sick. _You take 2 damageOkay, then.  ht hF h . _h{   #.........### #...)..##   #...#.##### ###.#   #.........### #...#.#.   #........#..# #.....#  hB  #....#..#.### #...   #.^#..†#.######..##   #.....#....#.###.#   #.###)## #.#   #...#..@..### #.#   #......#.#.# #.#  h : #....#..#.## #.#   #.....#..## #.######   #.......) #......##  h|  #..#...# #####......<  ####### #......###   #  h# §h V4-7 (1.2h hv g _You feel sick. _You take 1 damageh  #........#.[# #......##  #.........### #...)..##  #...#.##### ###.#....  #.........### #...#.#.#  #........#..# #.....#..h  #....#..#.### #...#####  #.^#..†#.######..##  #.....#....#.###.#  #.....@.###)## #.#  #...#.§...### #.#  #......#.#.# #.#  #....#..#.## #.#   #.....#..## #.#### h5 #.......) #......#   #..#...#. #####......<  ####### ## #......###..h^  ######## ### h)> §  You feel sick.h3K-8hH;9§h=[ _You are no longer poisoned.h-  #....#..#.### #......  #....[# #......  #.........### #...)..#  #...#.##### ###.#...  #.........### #...#.#  #........#..# #.....#.  #....#..#.### #...####  #.^#..†#.######..##  #....@#....#.###.#  #.......###)## #.#  #...#.§...### #.#  #......#.#.# #.#  #....#.h /].#.## #.#  #.....#..## #.####  #.......) #......  #..#...#.# #####.... ####### ## #......###.h;8§hD;11 9hPhnSY _The world stops spinning.h*h}+h6.h1h2h6h7h8;5=2hS8*===hW:h=h>hQ@hChDhEhJhJ=Invis hPhJTh _You flicker for a moment.hTg6====hVhYhYh[\hh_h_hahd,hfh kd27=hmh{hK #....#..#.### #......# tekkud the Conjurer  #........#.[# #......# Barachi of Qazlal **....  #.........### #...)..# Health: 27/37 =================-------  h:#...#.##### ###.#... Magic: 2/9=====-------------------  #.........### #...#.#. AC: 2Str: 9  #........#..# #.....#. EV: 11Int: 23  #....#..#.### #...#### SH: 3Dex: 12 h`r #.^#..†#.######..##XL:  5 Next: 87% Place: Dungeon:3  #....@#....#.###.#hONoise: ====-----  Turn: 3229 (10.0)  #.....§.###)## #.#hc) +2 morningstar of the Pyrrhic Victory {  #...#.....### #.#h߅8Cast: Magic Dart  h a#......#.#.# #.#  #....#..#.## #.# h4 #.....#..## #.#####  h^ #.......)#......h"    #..#...#.# #####......   ####### ## #......###.  _You take 1 damageYou feel sick. _You are no longer poisoned. _The world stops spinning. _You flicker for a moment.You flicker back into view.h/  --more--hȧ ht % _h, 3===h" h h h h h K8=h hL h hC h hW ;===h1 h ,h h h] U9=hC h ,h h ,h h h 30=4==h hY h h h= h hl h h> h h h! R1==h[ 3==h h ,h h h h h h h_ h hF ?2=hu hL h hC O5===h h6 ,h7 h h h h{ hH D3=h hLQ===hfhhhbhhhM h h h4==h;hhh7hhO6===hhhhhhN5=hhThhxhh5 ;===h=!h#hC$h&h)hb)K6=h*h,h,h.hq1h1h4h#7hd77==7==h8h: You feel sick. _You are no longer poisoned.h;The world stops spinning _You flicker for a moment. _HP restored.hO;h==h?hG@hAhDhEhPGhIhpIL===hJhOh[PhRhThSUhlWh#Zh~Zh[hc^,hg`hcc8===hcehgg,h`hhj,hlhXo,h0qh*sQ===hFth9v,hwhDzhzh;|hhhh,hPhhCM9===hsh hhhh%h,h<h[hǘh7h˙hhh;===hhZh̠hhhh+,hhhChh h"hk,h"hhLhhh h]hh hL,h߶hM _You now have 133 gold pieces (gained 6).h 3hhhhhhhhVhhhhwh9h%hXh:Cloud hDhhh>h,hhhhh-hhhhhh:Cloud hhhh&(hhLh h h he  You see here a hobgoblin corpse.hhY _hChh8"h"h#hU-h/h0h1h6h:h\:hD<h h hdhhW h h h hhhlhh] h#BhM)h+h+h-h4h6ha7h7h=h>hV>hcAhHhIhMJhJhOhEPhPhQhXhYhYh[h`hbhbhdhhhj,hlh ohp,hqhvhxhy:Cloud h+zh~hhπ(hЁhPh3hʈhh,hhh-hnhhŒhhh(h'hhhhdhh hˢhahuhhhhhhhwhhMhrhehhhh$hȾ,hhRhvhhhhPCloud hhh%h(hhh]3hhhhhhhh hhhh&hUhhhh2hhhhJhhh,h3hh,hhahhh0h7hhhhh ht hN h h2hhhhD,h/h hWhhh5hh9hh h",h$hx&h(h)h]*hP,h.h/hW0h:BhZ;h>h2Bh~BhDh?Ih\LhLhTNhQhShThlUhWh ZhRZh[h^ha,hch7khmhmhohrh?v,hvhxhQzhzhe{h|h|~h~hh˃F  You see here a rimehorn talisman.hh] _hhh.hth@hh,hhOXh֪h,hh*h=,hhh{hhhhh\hwhh,hhhRhh&hZhh"hhh*hlh<hhh/hbhh,hhh,h;hhhhKhas  You see here a parchment of Poisonous Vapours.hyh _hyhhPCloud hfh[hhh;h h hv h h h h4hfhhhhh'hyhhMh2hohhhhh,hhhh$hhh+ h` h!hI"h"h"hX$h}%h%h%h&h'h'hF(h.)h)h<*hp*h.+h+h',hX,h,h-h-h!.h.hx/h/hF0h2h3h3hU4hq5h6h6h?7hK8h9h9hy:h<hA,hZBhChDh EhkEhFhGhGhHhIh=KhKhKhdMhPBhQhSh9ShShThV,hnWhdXhzYhYh Zh[h5\h\h\hP^h(`h`h`hbhnchchdhdhfhMfhfhghhhhhMihjh(lhlh=mhnhJp,hphqhrhrh!shshth-uhwuhMvhBwhwwhwhxhyhyh.zhzh{h|hR|h,~hhJhuhshRhhhhhh h9hh؇h|h4h,hыhhh,hh%hȐh hUh hhh_hkhΕhhhhhhٚhhhhh^hhThhuh)h]hhhh`hץhh.....#....# .....#.#### ....##.# ....##.# ..####.#.## ###  ..# #.#.[..# #.#  #.# #.##.....##.#  #.####.# #......#  #...##.## #@#  h441 (253.0) #.#.#...# #.#  ###.#.#.# ###.#  ....#...####.#...#  #######......#.###  # #..#####.#   h#......#.#   ##.#.###.#  hU##### #.......#  h8h8-2 (254.2hɼho- _Found a leather armour.h h h( h h/ h{ Bh( hP $#####.####.### .#....# ..#.#### .##.# ...##.#  ÷..####.#.## ### ...# #.#.[..# #.# .#.# #.##.J...##.# #.####.# #....@.# #...##.## ######.#h9 *  #.#.#...# #.# Magic Dart ####.#.#.# ###.# .....#...####.#...# .#######......#.### J   endoplasm (wandering) ## #..#####.#  # #......#.#  ##.#.###.# h /3 (1.2)h; V.Jh +4 (2.4h h ] _An endoplasm comes into view.hi  The magic dart hits the endoplasm!  You kill the endoplasm!hE!S.***h!1hi)....h8---85 (1.0Magic Darth_hJa _Qazlal accepts your kill. _hj hm ht hv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h? h h h h! : _h h h, h$ hq h h O---h h h h hk h h h* h{ h 9===h ho Bh h h+ hT h h h9 h h h h %===h h h h~ h hO h h h h hL h hc hv h h< ,h4 h h^ ,h hj h h\ hj hA h  h^ h5 h! h# hK$ h,% h& h( h) :Cloud hY* h+ h- h- (h. hn1 h(3 hr3 hr4 h7 h9 hA: h: hb= hN> h> h> hG@ hMA hK 4hN ,hTO hO hwQ h8U BhV hW h7X hX h]Z h_ Xh_ hF` ha hb hc h1d hd hf hh h[h hh hj hl h:m hm ho hq ,h9r h~s h8u hu h v h_x h~z ,h{ h} h h h* h h Bh0 h ,h h. h h h hۓ h hK hŗ h ,hr hL hF hѰ N _You now have 143 gold pieces (gained 10).h hβ h h. h hF h h& h h7 hǼ h h h- h h h@ h :Cloud hU h h; h h; h hW h (h h# h hA h hQ h1 hT ,h h h5 h h h" h hhihhh hhhhh"hhbh(h$h)'Bhw2Xh5h7,hX8h >h?h-@:Cloud h@hdFh(HhrH(h4Ih%Oh QhLQh!RhYhYhYhZhK`hrahahbhhhjhjhkhqhshs:Cloud h uh{h|h|(h~hph|h߅h5hbhL,hhhhh<h'hhZhrhVh9,hh$hh]h\h,hhphphhhh`hkhhhhhh?h%h h&Bhhhh>hhh>hhhh[hh7hhn'Zh),h,,h0Bh2h 5hc5h6h8hx;,h<h>hf@h,AhAhhJ,hhc h3Bh>B  # ####### # #.....# # #.....# # #.....# # #.....# ###### # #.....# #....# # #....○# #.#.####  h?P####......# 549 (123.0)###### #....°...#...##.# .......#####.....##.#...##.# ..................>........#..#####.....#.###.##..#......#####.....#.#.......##......#.........#.#.###.###.####.##..#.....#.#.#...# ....# #.##.....##.#.#.#.#.#hJhKP:°h SE _Done exploring.h ha' h. :°h0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h> 3h6? hl 0.0)°............ht hz hb}  h} 7_Done exploring.hlhJwdLevel 3 of the Dungeon <<<>>>^(Press ? for help)######################...........##......#####...........#########.........##...........##.....##.........############...........##.....##........†.......................##.....##................#####...........##.....# #######...............[# #...........##.....# #....##.........###....# ######.#######....○# #.#.#####.........# #.#####.##....@####......#hxl########### #.# ########.############# #....°...#...##.####.######......#.#...........#####.....##.#...##.####........................................>........###########...#...........................#####.....#.###.##..##.......>....................#...........#####.....#.#.......##.############...........#.....##.###......#.........#.#.###.##.##...........#.##..##.###.####.##..#.....#.#.#...##.##.###########.##...#.....# #.##.....##.#.#.#.#.##.############.# #............####### #......:.##.#.#.#.####..#...........# #.................# #####..).##.....#.###.#..........## #.............#...##.#.###.#.###.##.#..........# #.................#########.#.......#...##.#..........# #.............##............####.####.#.#hϘO@>hh#tekkud the Conjurer ########Barachi of Qazlal **.... ##.....#Health: 37/37 ======================== ##.....#Magic: 9/9======================== ##.....#AC: 2Str: 9 ##.....# ######EV: 11Int: 23 ##.....# #....#SH: 3Dex: 12 ##....○# #.#.####XL:  5 Next: 88% Place: Dungeon:3#....@####......#Noise: ====-----  Turn: 3549 (0.0) ######## #....°...#...##.#c) +2 morningstar of the Pyrrhic Victory { .......#####.....##.#...##.#Cast: Magic Dart ...h...............>........# .......#####.....#.###.##..# .......#####.....#.#.......# ###......#.........#.#.###.# ###.####.##..#.....#.#.#...# ....# #.##.....##.#.#.#.#.# __You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 143 gold pieces (gained 10). _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.hh!h]#h'P _h+)hr)h8,hC.h:1h1h!3h5h7h7h49hH1 #.....# #.....#  #.....# ###### #.....# #....# #.....# #.#.#### #.....####...... ###### #........#...## .....#####.....##§#...##.# ................@........# 53 (4.8 .....#####.....#.###.##..# #####.....#.#.......# ##.........#.#.###hIr.# #.####.##..#.....#.#.#...## #.##.....##.#.#.#.#.# #......:.##.### .# #####..).##.....#.## #.#.###.#.###.#hRh`XhZc _There is a stone staircase leading down here.h6§hhQh3h24 (1.0 _hJ'§h .g .. #. .# #. #.  #. ..  # . .#  ##..#.#  ..#.. ##  #.#..###..... 4 #...@....#  #:.....#####  h.......###  .#....# ...##. .. . g   goblin (asleep) . . #. .hh'§h =5 (1.8Magic DarthN# h, _You climb downwards.  Found a book of Maladies. _There is a stone staircase leading up here.h0 *******§g  hU1The magic dart hits the goblin.  The goblin is heavily wounded.h'h87  The goblin shouts!h. .gg......§g   hobgoblin (wandering)g   goblin8---6 (1.0hh&v _A hobgoblin comes into view. _h1  The magic dart hits the goblin!  You kill the goblin!hOz)******h͏^  Qazlal accepts your kill.h.g......ghk7------97hhQk _The hobgoblin shouts! You hear an angry hiss. _hY l******§h h& Z  The magic dart hits the hobgoblin but does no damage.h: g.g....○.hE g   goblin (wandering)h d6-----8h h _A goblin comes into view. It is wielding a +0 club. _h ***** The magic dart hits the hobgoblin.h,h,h5.g..g...○ghZ;d5-----9h`@hD~ _The hobgoblin is moderately wounded. _h# **** The magic dart hits the hobgoblin.hxh# 4------The hobgoblin is almost dead.Robin of the Strong Arm comes into view. They are wielding a +0 club.hP/  --more--h† h~ h Zg.g.ghj k..°g   Robin (wandering)g   hobgobling   goblinh 2 60 _h h 6 _hoK&  hL`The magic dart hits the hobgoblin.  You kill the hobgoblin!h"P!†hP***g   h;N g..°g(launcher)Qazlal accepts your kill.The goblin unwields a +0 club. The goblin wields a +0 sling.hpi(((((((h9bhe hf The goblin shoots a sling bullet. The sling bullet barely misses you.hs8 .ghtdg.†...@.g   hobgobling   goblin (launcher)huFA hobgoblin comes into view.h~s3-----901h0he _The hobgoblin shouts! You hear a shout! _hQ  The magic dart hits the goblin.  You kill the goblin!h,UM)****hU**hgha  Qazlal accepts your kill.Robin roars a battlecry!h{ gg.†...(strong)g   goblin (strong)The hobgoblin goes into a battle-frenzy!A goblin comes into view. It is wielding a +0 dagger.hh2-----12hhP _The goblin shouts! _h7 ******The magic dart hits Robin.h$ ,h&, .gg.†..☼h2 a1------3h; h@ W _Robin is lightly wounded. _hy *****The magic dart hits Robin but does no damage.h,hF.g.gh6r†..○h B---4hh/ _Robin is lightly wounded.h3 **** The magic dart hits Robin.h45 hL6 hB ; .ggggggggg 2 hobgoblins (strong)Robin is moderately wounded.A hobgoblin comes into view.h h =.gg)†..○@0--5Magic Darth h | _Robin throws the goblin at you! You block the goblin's attack. _h h h6 h hc hw h\ h gg.g.gh o°g 2 goblins (strong)h" &6h h  #.....# #.....# #.....# #######.....# #....##.....# #.#.#####.....####......# ###### #........#...##.# .....#####.....##.#...##.#3 ...............g@........# h 4.....#####.....#.###.##..# .....#####.....#.#.......# #......#.........#.#.###.# #.####.##..#.....#.#.#...# ..# #.##.....##.#.#.#.#.#g   goblin (strong) ### #......:.##.#.#.#.### .# #####..).##.....#.# .##.#.###.#.###.# _The goblin closely misses you.hƢ 9--h) h +7 (2.5h2 h } _You climb upwards. _There is a stone staircase leading down here.h  You barely miss the goblin.The goblin is engulfed in blazing flames.  You kill the goblin!°28 (1 _Qazlal accepts your kill.hXhXh^_hbH _No target in view!hd #.....# #.....# #.....# ###### #.....# #....# #.....# #.#.#### #.....####......## #........#...##.#.#####.....##.#...##.#.@>.#.#####.....#.###.##..#h.#####.....#.#.# ##......#.........#.#.###.# ##.####.##..#.....#.#.#...#.# #.##.....#.#.#.#.#.## #......:.##.#.#.#.### ..# #####..).##.....#.# ..# #.#.###.#.###.#hh9_9 (1.2Cloud _h6h O _You see here a +0 dagger.h! #.....# #.....# #.....# ###### #.....# #....# #.....# #.#.#### #.....####......#  #........#...##.# #####.....##.#...##.# °@.h" u# #####.....#.###.##..# #####.....#.#.# ......#.........#.#.###.# .####.##..#...# #.##.....## #......:.### #####..).### #.#.###hg, *)h- 870 _h3 h6 c _There is a stone staircase leading down here.h@ h^A hqB hE hFF hK v1==hN h%P hP hAR hT h`U h2X h!Y hwY h^ ha ha :==h,d hUf hf hHl Bhl h o hio h#q ht ,hu hx hbx K2===hz h0| h| h~ h ,h h hM h h h ;===h h͍ h* hÏ h# hs h h ,h h h h h h U3===h hB h h7 hw h˨ hq h ,h h h ;===hI h hm h h ,h hS h hv h h h\ h h T4==h h h hO ha ,h ht h h h^ h :==h h5 BhN ,h hO ,h hH h ha hz h O5===hZ h h h h h$ h hP h h g===h h hc h h^ ,h h_ h h4 h ,h h h{ O6===h h* h h h" ,h# h&& ,h' h\* h* ;===h9, h. ,h0 h 4 hn4 h5 hg9 ,h< h> h? h@ h.C hC N7==hE hG hH h>I hL ,hhN hQ ,hR h7U hU :==h\W hRZ ,h[ h9^ h^ h` hf ,hg hj h{j hel hn ,hpp hr hs M8===ht hv ,h~x hz h{ h| h~ hd h݀ h hu ;===h: h h h| h( ,h h ,h> h ,h h& _ _You start resting.h /644 (74.0)hw Z9===5 (75h h % _Magic restored.h&ghVkhwohquh}z/6 (1.0)hh&  .g g. #) g# #. #)  #. .g  # . g#  ##..#.#  ..#.. ##  #.#..###..... 4 #...@....#  #:.....#####  .......###  .#....# ...##. .. . g   Robin . .ggg 3 hobgoblins (1 wandering) #. g   goblin .  You climb downwards.h)h===h|-f  Level annotation: Robinh"0h0h0h7M. .Og ggg.†g§O   ogre (wandering)g   Robinggg 3 hobgoblinsg   goblinhv=7 (2.5Magic Darth9§h _An ogre comes into view. It is wielding a +0 giant spiked club. _There is a stone staircase leading up here.hm  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h%& .. .O  tekkud the Conjurer #g g#  Barachi of Qazlal **.... #. #g Health: 37/37 ======================== #. g. Magic: 7/9==================------ # . †# AC: 2Str: 9 ##..#g# EV: 11Int: 23 ..#.* ##  SH: 3Dex: 12 #.#.*###.....  XL:  5 Next: 92% Place: Dungeon:4 #...@....#  Noise: ====-----  Turn: h&03647 (0.0) #:.....#####  c) +2 morningstar of the Pyrrhic Victory { .......### Cast: Magic Dart .#....# ...##. .. . O   ogre (wandering) . . g   Robin #. ggg 3 hobgoblins . g   goblin _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (81% to hit)hW&h... .Otekkud the Conjurer#g g#Barachi of Qazlal **....#. #gHealth: 37/37 ========================#. g.Magic: 9/9========================# . †#AC: 2Str: 9##..#g#EV: 11Int: 23..#.. ##SH: 3Dex: 12h/##.#.§###.....XL:  5 Next: 92% Place: Dungeon:4#...@....#Noise: ====-----  Turn: 3647 (0.0)#:.....#####c) +2 morningstar of the Pyrrhic Victory {.......###Cast: Magic Dart.#....#...##... .O   ogre (wandering). .g   Robin#.ggg 3 hobgoblins.g   goblinh0Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (81% to hit)  h{0+Okay, then.h9h,<hFhH. _hĺhhqhphh!h0.) Og #g.gg.gOh)8 (1hl'§h8 _The ogre shouts! You hear a shout!h  .. ..  tekkud the Conjurer #) O#  Barachi of Qazlal **.... #g #g Health: 37/37 ======================== #. .g Magic: 8/9=====================--- # . g# AC: 2Str: 9 ##..#.# EV: 11Int: 23 ..#g. ##  SH: 3hr Dex: 12 #.#.*###.....  XL:  5 Next: 92% Place: Dungeon:4 #...@....#  Noise: ====-----  Turn: 3648 (0.0) #:.....#####  c) +2 morningstar of the Pyrrhic Victory { .......### Cast: Magic Dart .#....# ...##.h  .. . O   ogre . . g   Robin #. ggg 3 hobgoblins . g   goblin _Okay, then. _The ogre shouts! You hear a shout!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (100% to hit)hfh+s.. ..tekkud the Conjurer#) O#Barachi of Qazlal **....#g #gHealth: 37/37 ========================#. .gMagic: 9/9========================# . g#AC: 2Str: 9##..#.#EV: 11Int: 23..#g. ##SH: 3Dex: 12#.#.§###.....XL:  5 Next: 92% Place: Dungeon:4#...@....#Noise: ====-----  Turn: 3648 (0.0)#:.....#####c) +2 morningstar of the Pyrrhic Victory {.......###Cast: Magic Dart.#....#...##... .O   ogre. .hjt.g   Robin#.ggg 3 hobgoblins.g   goblin _Okay, then. _The ogre shouts! You hear a shout!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (100% to hit)h~\§ _The ogre shouts! You hear a shout!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (100% to hit)  Okay, then.hUhh. _h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h .. ..  tekkud the Conjurer #) O#  Barachi of Qazlal **.... #g #g Health: 37/37 ======================== #. .g Magic: 7/9==================------ # . g# AC: 2Str: 9 ##..#.# EV: 11Int: 23 ..#g. ##  SH: 3Dex: 12 #.#.*###.....  XL:  5 Next: 92% Place: Dungeon:4 #...@....#  Noise: ====-----  Turn: 3648 (0.0)h #:.....#####  c) +2 morningstar of the Pyrrhic Victory { .......### Cast: Magic Dart .#....# ...##. .. . O   ogre . . g   Robin #. ggg 3 hobgoblins . g   goblin _Okay, then.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (81% to hit)h S g*hJ**h8g*g.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Robin, wielding a +0 club, wearing a +0 animal skin and wearing a +0  helmet (86% to hit)h .. ..  tekkud the Conjurer #) O#  Barachi of Qazlal **.... #g #g Health: 37/37 ======================== #. .g Magic: 7/9==================------ # . g# AC: 2Str: 9 ##..#.# EV: 11Int: 23 ..#g. ##  SH: 3Dex: 12 h#.#.§###.....  XL:  5 Next: 92% Place: Dungeon:4 #...@....#  Noise: ====-----  Turn: 3648 (0.0) #:.....#####  c) +2 morningstar of the Pyrrhic Victory { .......### Cast: Magic Dart .#....# ...##. .. . O   ogre . . g   Robin #. ggg 3 hobgoblins . g   goblinAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 club, wearing a +0 animal skin and wearing a +0  helmet (86% to hit)  You focus your ray upon Robin. The searing ray hits the hobgoblin!  You kill the hobgoblin!9;49mhp .. ..  #) O#  #g #g #. .g # . *# ##..#*# ..#*. ##  #.#.*###.....  #  #:#  .... .#.. ...# .. . . .  #. 2 .: Robin, wielding a +0 club, wearing a +0 animal skin and wearing a +0  helmet (86% to hit)  You focus your ray upon Robin. The searing ray hits the hobgoblin!  You kill the hobgoblin!Qazlal accepts your kill.  The searing ray hits Robin.hAk  Robin is moderately wounded.hV  (Press . to maintain the ray.)  Robin roars a battlecry!hShu$. #)g gggh$.†.(1 strong)(strong)h+n39 (1Ray h2hj4~ _The goblins go into a battle-frenzy! _hN ****The searing ray hits Robin.h ht h  Robin is heavily wounded.hU .O.g g.†.h۬ 6--50+ h1 h r _Robin roars a battlecry! _hcw  The searing ray hits Robin!  You kill Robin!hg****gg 2 hobgoblins (1 strong)hshyg   goblin (hhhhh)gO. gg#.†... ..tekkud the Conjurer#) .#Barachi of Qazlal **....#. #)Health: 37/37 ========================#. gOMagic: 5/9=============-----------# . g#AC: 2Str: 9##.g#.#EV: 11Int: 23..#†. ##SH: 3Dex: 12#.#..###.....XL:  5 Next: 103% Place: Dungeon:4#...@....#Noise: ====-----  Turn: 3651 (1.0)#:.....#####c) +2 morningstar of the Pyrrhic Victory {.......###Cast: Magic Dart.#....#Ray++ 3;9H...##... .O   ogre. .gg 2 hobgoblins (1 strong)#.g   goblin (strong).  The searing ray hits Robin.  Robin is heavily wounded. _Robin roars a battlecry! _The searing ray hits Robin!  You kill Robin! _Qazlal accepts your kill.You have reached level 6!  --more--h43/435/10----6 1% h @ogreh#9 _h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hm 9 .. ..  tekkud the Conjurer #) .#  Barachi of Qazlal **.... #. #)h% Health: 43/43 ======================== #. gO Magic: 3/10=======----------------- # . g# AC: 2Str: 9 ##.g#.# EV: 11Int: 23 ..#*. ##  SH: 3hDex: 12 #.#.*###.....  XL:  6 Next:  1% Place: Dungeon:4 #...@....#  Noise: ====-----  Turn: 3651 (0.0) #:.....#####  c) +2 morningstar of the Pyrrhic Victory { .......### Cast: Magic Dart h9.#....# Ray++  ...##. .. . O   ogre h. . gg 2 hobgoblins (1 strong) #. g   goblin (strong) . h_Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (81% to hit)h h .. ..tekkud the Conjurer#) .#Barachi of Qazlal **....#. #)Health: 43/43 ========================#. gOMagic: 5/10============------------# . g#AC: 2Str: 9##.g#.#EV: 11Int: 23..#†. ##SH: 3Dex: 12hr#.#..###.....XL:  6 Next:  1% Place: Dungeon:4#...@....#Noise: ====-----  Turn: 3651 (0.0)#:.....#####c) +2 morningstar of the Pyrrhic Victory {.......###Cast: Magic Dart.#....#Ray++ ...##... .O   ogre. .gg 2 hobgoblins (1 strong)#.g   goblin (strong).  Casting: Searing Ray (safe; 1% risk of failure)  h(kConfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (81% to hit)  hX+Okay, then.hشh,hD _h  .. ..  tekkud the Conjurer #) .#  Barachi of Qazlal **.... #. #) Health: 43/43 ======================== #. gO Magic: 4/10=========--------------- # . g# AC: 2Str: 9 ##.g#.# EV: 11Int: 23 ..#*. ##  SH: 3Dex: 12 #.#.*###.....  XL:  6 Next:  1% Place: Dungeon:4 #...h [47m@....#  Noise: ====-----  Turn: 3651 (0.0) #:.....#####  c) +2 morningstar of the Pyrrhic Victory { .......### Cast: Magic Dart .#....# Ray++  ...##. .. . O   ogre . . gg 2 hobgoblins (1 strong) #. g   goblin (strong) .Aim: a hobgoblin (81% to hit) _Okay, then.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (100% to hit)h huh܁T.. ..tekkud the Conjurer#) .#Barachi of Qazlal **....#. #)Health: 43/43 ========================#. gOMagic: 5/10============------------# . g#AC: 2Str: 9##.g#.#EV: 11hInt: 23..#†. ##SH: 3Dex: 12#.#..###.....XL:  6 Next:  1% Place: Dungeon:4#...@....#Noise: ====-----  Turn: 3651 (0.0)#:.....#####c) +2 morningstar of the Pyrrhic Victory {.......###Cast: Magic Dart.#....#Ray++ ...##... .O   ogre. .gg 2 hobgoblins (1 strong)#.g   goblin (strong).  Aim: a hobgoblin (81% to hit) _Okay, then.hʃAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (100% to hit)hޓI _Okay, then.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (100% to hit)  Okay, then.hVh2h. _h,!}#) .#. #) #. gO##. g###.g#.#..#†. ####.#..###........##...<....# #:....@#####.......### #....# ..##.  .. .  #.. h)#h#h)f).#ggh+52 (1.2h2he4< _You stop channelling your searing ray.hC .g ..) .##. #) #. gO ##. )##..#g# #..#g. ### #.#..###........##...@....# #:.....#####......####....#.##... .. .#.g 2 goblins (1 wandering, 1 strong).hN haR  A goblin comes into view. It is wielding a +0 club.hS hS hS hT h` .g S.O.ha )†ggS   adder (wandering)gg 2 hobgoblins (gg 2 goblins (1 strong)hb &3hk ho _An adder comes into view. _There is a stone staircase leading up here.hM  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h .. ..  tekkud the Conjurer #g S#  Barachi of Qazlal **.... #. #) Health: 43/43 ======================== #. g. Magic: 3/10=======----------------- ##. O# AC: 2Str: 9 ##..#.# EV: 11Int: 23 #..#†g ###  SH: 3Dex: 12 #.#.g###.....  XL:  6 Next:  1% Place: Dungeon:4 ...##...@....#  Noise: ====-----  Turn: 3653 (0.0) #:..h...#####  c) +2 morningstar of the Pyrrhic Victory { .......### Cast: Magic Dart .#....# ...##. .. . O   ogre . . S   adder (wandering) #. gg 2 hobgoblins (1 strong) . gg 2 goblins (1 strong) _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (81% to hit)h[ *ghJ#*hV#*†gh O**gAim: an ogre, wielding a +0 giant spiked club (91% to hit)h  .. ..  tekkud the Conjurer h #g S#  Barachi of Qazlal **.... #. #) Health: 43/43 ======================== #. g. Magic: 3/10=======----------------- ##. O# AC: 2Str: 9 ##..#.# EV: 11Int: 23 #..#†g ###  SH: 3Dex: 12 #.#.g###.....  XL:  6 Next:  1% Place: Dungeon:4 h ...##...@....#  Noise: ====-----  Turn: 3653 (0.0) #:.....#####  c) +2 morningstar of the Pyrrhic Victory { .......### Cast: Magic Dart .#....#h[  ...##. .. . O   ogre . .h b S   adder (wandering) #. gg 2 hobgoblins (1 strong) . gg 2 goblins (1 strong)h XConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (91% to hit)  h" You focus your ray upon the ogre. The searing ray hits the hobgoblin!  You kill the hobgoblin!h#   .. ..  #g S#  #. #) #. g. ##. *# ##..#*# #..#*g ###  #.#.*###.....  h #  #:#  .... .#.. ...# .. . . . #.g   hobgoblin ( .ing: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (91% to hit)  You focus your ray upon the ogre. The searing ray hits the hobgoblin!  You kill the hobgoblin!Qazlal accepts your kill.h[< e  The searing ray misses the ogre.h= ,h4> hI ) .g #S)O†.gShM n24 (1Ray hV h*Y _(Press . to maintain the ray.) _h  The searing ray hits the hobgoblin.  You kill the hobgoblin!h| ***gg 2 goblins (1 strong) .  Qazlal accepts your kill.The searing ray hits the ogre.hH8,hR9,hqA. #)g .Sg.O.†h-G2---35+ hPhTZ _The ogre is lightly wounded. _h hL h" h' ,h' h@( h, h2 . ..g Sg†Oh8 h3===6h= h #.....# #.....# #.....# ######h #.....# #....##.....# #.#.#####.....####......# ###### #........#...##.# .....#####.....##.#...##.#3 ...............)@........# .....#####.....#.###.##..# .....#####.....#.#.......# #......#.........#.#.###.# #.####.##..#.....#.#.#...# ..# #.##.....##.#.#.#.#.# hm ### #......:.##.#.#.#.### .# #####..).##.....#.# .##.#.###.#.###.# _You stop channelling your searing ray.h <===h# h _7 (2.5Magic Darth̏ h } _You climb upwards. _There is a stone staircase leading down here.hthZ}Level 3 of the Dungeon <<<>>>^(Press ? for help)#########...........##......#####...........#########.........##...........##.....##.........############...........##.....##........†.......................##.....##................#####...........#h8~#.....# #######...............[# #...........##.....# #....##.........###....# ######.#######.....# #.#.#####.........# #.#####.##.....####......############ #.# ########.############# #........#...##.####.######......#.#...........#####.....##.#...##.####.......................................)@........###########...#...........................#####.....#.###.##..##.......>....................#...........#####.....#.#.......##.############...........#.....##.###......#.........#.#.###.##.##...........#.##..##.###.####.##..#.....#.#.#...##.##.###########.##...#.....# #.##.....##.#.#.#.#.#h)#.############.# #............####### #......:.##.#.#.#.####..#...........# #.................# #####..).##.....#.###.#..........## #.............#...##.#.###.#.###.##.#..........# #.................#########.#.......#...##.#..........# #.............##............####.####.#.##.#..........# #######.#####....####...########.####.###h_#.# #...........#.##..##.###.####.##..#.....#.#.#...##.# #.###########.##...#.....# #.##.....##.#.#.#.#.##.############.# #...####### #......:.##.#.#.#.####..#....# #......# #####..)##.....#.###.#....## ##...##.#h0##.#.###.### #......#########.#.......#...## #...##............####.####.##...# #######.#####....####...########.####.####...#.###### ####.# #....##..............#....#.........### #....# ###.###........#.########....#..##..####.#### #..##..........#...#..#.###.###.###########..###.#.####.....#.#.######h~0%.....÷..####.#.####.#####.....### ################.(#### #.#.[..#.##.#......###.###..#.#h## #.......# ##[.#.# #.##.....##.#....#....#.###..# #.####..# ###..##.####.##.#......#.#...#.#######.#.#.##....### #.# ##.###...###...##.##.######.#h%...#..#.### #......##....).# #.#####.#...### #.#.#...#....# #.#......#.[# #......##....#)# #...#########.#.#.#..#.###.#...### #...)..##....#.#######.#.#>..........#...####.#...##...#.##### ###.#.#.#.....#.#)........#######......#.####...### #...#.#.######.###.#.#.#####.##.## #..#h####.##........#..# #.....#.........##.#.#....# #......#.#h, ###.######......#.#...........#####.....##.#...##.####.......................................)@........###########...#...........................#####.....#.###.##..##.......>....................#...........#####.....#.#.......##.############...........#.....##.###......#.........#.#.###.#h hZ #.....#tekkud the Conjurer#.....#Barachi of Qazlal **....#.....# ######Health: 43/43 ========================#.....# #....#Magic: 3/10=======-----------------#.....# #.#.####AC: 2Str: 9#.....####......#EV: 11Int: 23 ###### #........#...##.#SH: 3Dex: 12 h8 .....#####.....##.#...##.#XL:  6 Next:  3% Place: Dungeon:3 ...............)@........#Noise: ====-----  Turn: 3657 (0.0) .....#####.....#.###.##..#c) +2 morningstar of the Pyrrhic Victory { .....#####.....#.#.......#Cast: Magic Dart #......#.........#.#.###.# #.####.##..#.....#.#.#...# ..# #.##.....##.#.#.#.#.# h ### #......:.##.#.#.#.### .# #####..).##.....#.# .##.#.###.#.###.#The searing ray hits the ogre. _The ogre is lightly wounded. __You stop channelling your searing ray. _You climb upwards. _There is a stone staircase leading down here.h h h h} hK $ _h h( >  You see here a +0 dagger.h h~  _hw h hW h ht h0 hI h hx h( hx h h& h^ h> h T4==h h* h h$ h h) h ,h hp h h h" h& hJ( h( :==h* h0 h3 hg4 hd5 hO: hz< h< :Cloud h= h\B hD hnD `5===h>E hI h| h h h΁ h6 h+ h h :==h h h h hՎ hǑ h֓ hF h ho h h N7==hĚ h h= h h h h h hw h h: hŭ h hT h߳ hn :==h h̷ h h[ :Cloud h} h hC 8===h h h hV h hP h h h h ,ht hO h h\ ;===h hP h_ h h h Bh hf h h L9==hI h h h/ h hq h hz h3 h hM h h hZ h h" :==h hy  ...........#####..  ..........[# #..  #.........###....# ###  #.........# #.####  h |########### #.# #####   ###.######....  ###.............   ##########...#...........   #.@................701 (52.8)   #.############...........   #.# #...........   #.# #.##########   #.############.# #.....   #..#...........# #.....    ##.#..........## #.....    #.#..........# #.....    .........# #..... h hm h[  There is a stone staircase leading down here. _You regained 6 mph`3hbhhbhhyh') ................ _You start resting.h2/4 (3.0)h7]10/10===5 (4h<hQ>% _Magic restored.h h h hL h{ )6 (1h h  .... # #... ##g #..# ##.. #..# #..# #..# # #.#. #.)# .# ...## #.####..# .# #: #.......#># #4 ##.. #@..# .#....#  #.. ##...# ...##. ########...# .. . .......#h .#... . . . ........# ......#. .###....#.# ## ..... . .._...ß.#.# ..## ..)÷....#<# ..# ......#...##### .#hy <===h] 8_hk* +7 (1.8h0 8_h3 _You climb downwards.  Found a mace. Found a stone staircase leading down. _There is a stone staircase leading up here.h5w h5 ALevel 4 of the Dungeon<<<>_(Press ? for help)  .. ..   #) .#   #. #)   .... #. ..   #... ##g S#  #..# ##..#g# #..#h #..#†. ###  #..#  #  #.#.O###.....    #.)# .#  ...##...<....#  #.####..# .#   #:.....##### #.......#>#   .......### ##.. #@..#   .#....#  #..  ##...#  ...##.  h ############.#   ...#   .. .  ###.........##.#  .#... . .  #..... ........#  ......# #.  #.....###....#.#  ## ..... .  #).ß..._...ß.#.# ..##  hɄ  #.....)÷....#<# ..# #.#.......#...#####   .# #....................   h v #.ß.......ß.####....#  #...........#  ##.#h! h f@ _hъS  _h"X  _hO ._h. O.._hU~ O.._hؐ O.._hA:.h` A book of Maladies. A concise catalogue of afflictions, both magical and mundane, often described hJawith a disquieting degree of cheerfulness. Most of them operate on timescales too slow to be useful to an adventurer, but a few sound remarkably efficacious. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  Spells  TypeLevelKnown  a - Sublimation of Blood Necromancy2 no  b - Curse of AgonyNecromancy5 no  c - Rimeblight Ice/Necromancy 7no hOSelect a spell, or (g)o to location.hS }Rimeblight Afflicts a creature (and up to two others near it) with a magical plague that h slowly freezes them from the inside out. Victims take AC-ignoring cold damage each turn, and as the disease progresses, shards of crystalline ice will start erupting violently from their body, damaging nearby enemies. When they finally succumb, the plague may spread to those around them. In living, holy, or demonic creatures, the disease is especially virulent, feeding off the necromantic energies released by its host's suffering. As they approach the point of death, it will accelerate rapidly, devouring the last vestiges of their body and leaving nothing behind but a twisted pillar of stygian ice. Level: 7Schools: Ice/NecromancyFail: 100% h  Power: 4% Damage: 2d4 (primary target), 3d7 (explosion) (max 2d15 (primary target), 3d31 (explosion))  Range: 5  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 84 cold ordraining damage. hT?A book of Maladies. A concise catalogue of afflictions, both magical and mundane, often described with a disquieting degree of cheerfulness. Most of them operate on timescales too slow to be useful to an adventurer, but a few sound remarkably efficacious. hUeStash search prefixes: {book} Menu/colouring prefixes: identified spellbook book h.W< SpellsTypeLevel Known hWJ a - Sublimation of Blood Necromancy2 no  b - Curse of AgonyNecromancy5 no  c - RimeblightIce/Necromancy7no Select a spell, or (g)o to location.hOLevel 4 of the Dungeon<<<>_(Press ? for help)  .. ..   #) .#    #. #)   ....  #. ..   #... ##g S#  #..# ##..#g# #..##..#†. ###  hP#..#  #  #.#.O###.....    #.)# .#  ...##...<....#  #.####..# .#   #:.....##### #.......#>#   .......### ##.. #@..#   .#....# hP;  #..  ##...#  ...##.  ############.#   ...#   .. .  h2Q& ###.........##.#  .#... . .  #..... ........#  ......# #.  #.....###....#.#  ## ..... .  hQ#).ß..._...ß.#.# ..##   #.....)÷....#<# ..# #.#.......#...#####   .# #....................    #.ß.......ß.####....# hR` #...........#  ##.#hӰh....#. tekkud the Conjurer#...##g Barachi of Qazlal **....#..###.. Health: 43/43 ========================#..##..# Magic: 10/10 ========================#..# ##.#. AC: 2Str: 9#.)# .# ...##... EV: 11Int: 23#.####..# .##:.... SH: 3Dex: 12h #.......#># .......# XL:  6 Next:  3% Place: Dungeon:4##.. #@..# .#....# Noise: ====-----  Turn: 3707 (0.0)#.. ##...# ...##.c) +2 morningstar of the Pyrrhic Victory { #########.#...# .. .Cast: Magic Dart .......##.#.#... . . . ........#......# #. .###....#.### ..... . .._...ß.#.#..## ..)÷....#<#h-..# ......#...#####.# _You regained 6 mp _You start resting. _Magic restored. _You climb downwards.  Found a mace. Found a stone staircase leading down. _There is a stone staircase leading up here.hh|h:hN #... ####g #..# ..##..##..# .##..#†#..# #.##.#.Oh% ,#.)##..# ...##...<#.####..#..# #:..#.......#># .......####.. #<..## .#....# #.. #...##. ########.# #...# .. . ......##.# ..#.... . .  ..# #.......# #. ###....#.# ..## ..... h ._...ß.#.# #.# ...###)÷....#<# #. ..#...#...#####.h U..........h 7_h 28 (1.2 _h; 8_h h#..# .. ##..#g#..# .# #..#†.#..# #.# #.#.O##.)##..# ...##...<.#.####..#..# #:.....##.......#># .......#####.. #<..## .#....# #.. ##...# ...##. h#######.# #.@.# .. . .....##.# #..#....# . . ..# #.......# #. ##....#.# #..##......#. _...ß.#.# #.# ....### )÷....#<# #. .##...#...#####. .#..#.......... ##..#ß.####....#h %6 _h,&9h 5h7h+  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h+[h\ Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b + Searing RayConjuration1% 2 d - Fulminant PrismConjuration/Alchemy30%4 Select a spell to cast [?] help[Esc] exithAI hOt#..# ..##..#g tekkud the Conjurer#..# .##..#†. Barachi of Qazlal **....#..# #.##.#.O# Health: 43/43 ========================#.)##..# ...##...<. Magic: 10/10 ========================#.####..#..##:.....# AC: 2hQStr: 9#.......#># .......### EV: 11Int: 23##.. #<..## .#....#SH: 3Dex: 12#.. ##...# ...##.XL:  6 Next:  3% Place: Dungeon:4 #######.# #.@.# .. .Noise: ====-----  Turn: 3709 (0.0) .....##.# #..#....# . .c) +2 morningstar of the Pyrrhic Victory { ........# #.......# #.Cast: Magic Dart ##....#.# #..##......# . _...ß.#.# #.# ....### h`Qi)÷....#<# #. .#..# ....#...#####. .#..# ............... ##..# ....ß.####....# .# _Magic restored. _You climb downwards.  Found a mace. Found a stone staircase leading down. hQ_There is a stone staircase leading up here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8Rh[#..# ..##..#g tekkud the Conjurer#..# .##..#†. Barachi of Qazlal **....#..# #.##.#.O# Health: 43/43 ========================#.)##..# ...##...<. Magic: 10/10 ========================#.####..#..#h\#:.....# AC: 2Str: 9#.......#># .......### EV: 11Int: 23##.. #<..## .#....#SH: 3Dex: 12#.. ##...# ...##.XL:  6 Next:  3% Place: Dungeon:4 #######.# #.@.# .. .Noise: ====-----  Turn: 3709 (0.0) .....##.# #..#....# . .c) +2 morningstar of the Pyrrhic Victory { ........# #.......# #.Cast: Magic Dart h]]##....#.# #..##......# . _...ß.#.# #.# ....### )÷....#<# #. .#..# ....#...#####. .#..# ............... ##..# ....ß.####....# .# _Magic restored. _You climb downwards.  Found a mace. Found a stone staircase leading down. _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 1% risk of failure)  h^\Confirm with . or Enter, or press ? or * to list all spells.hf_ _Okay, then.h"mht7 _hbw. _h0zh/{h|hh)hɅ$ _h,hhhhLhO#..# .. ##..#g# #..# .# #..#†. #..# #.# #.#.O###.#.)##..# ...##...<...#.####..#..# #:.....####.......#># ....g..### ##.. #<..## .#....# #.. ##...####....##. .# #.○.#@.....# . ##.# #..#....#..##. # #.......# ##. Magic Dart ...#.# #..##......# . h61.ß.#.# #.# #....### ...#<# #. #.#..# g   goblin (wandering) .#...#####. ..#..#..##..#ß.####....### #..#hx,11 (2.4hػj..§h_2 (3.6Magic Darth(§hhki#..# .. ##..#g# #..# .# #..#†. #..# #.# hl#.#.O###.#.)##..# ...##...<....##.####..#..# #:.....##.#># ..O....### ##.. #<..## .#....# #.. ##...####....##. .# #...#.@....# . ##.# #..#..§.#..##. # #.# ###. ß.#.# #.# #....####<# #. #.#..# O   ogre (wandering) ß.####....#hphqhw{O.g§○g   goblinh=3 (1.2Magic Darth:§hh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #..# .. ##..#g#  tekkud the Conjurer #..# .# #..#†.  Barachi of Qazlal **.... #..# #.# #.#.O###.. Health: 43/43 ======================== #.)##..# ...##...<....# Magic: 6/10==============----------  #.####..#..# #:.....##### AC: 2Str: 9  #.......#># .O*....###  EV: 11Int: 23  ##.. #<..## *#g*..#  SH: 3Dex: 12  #.. ##...####****##.  XL:  6 Next:  3% Place: Dungeon:4 hR ###.# #...#.@.***# .  Noise: ====-----  Turn: 3713 (0.0) .##.# #..#..§○#**##.  c) +2 morningstar of the Pyrrhic Victory { ....# #.......# ###.  Cast: Magic Dart ..#.# #..##......# . ß.#.# #.# #....### ..#<# #. #.#..# O   ogre #...#####. ..#..# g   goblin .............##..# ß.####....### #..#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 30% risk of failure)  Press: ? - help, Dir - move targethd}Og.***○h#nO.**§hg.@***§***h}} #..# .. ##..#g#  tekkud the Conjurer #..# .# #..#†.  Barachi of Qazlal **.... #..# #.# #.#.O###.. Health: 43/43 ======================== #.)##..# ...##...<....# Magic: 6/10==============----------  #.####..#..# #:.....##### AC: 2Str: 9  #.......#># .O.....###  EV: 11Int: 23  ##.. #<..## .#g...#  SH: 3hL~Dex: 12  #.. ##...####....##.  XL:  6 Next:  3% Place: Dungeon:4 ###.# #...#.@....# .  Noise: ====-----  Turn: 3713 (0.0) .##.# #..#..§○#..##.  c) +2 morningstar of the Pyrrhic Victory { ....# #.......# ###.  Cast: Magic Dart ..#.# #..##......# . ß.#.# #.# #....### ..#<# #. #.#..# O   ogre #...#####. ..#..# g   goblin .............##..# ß.####....### #..#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 30% risk of failure)  Press: ? - help, Dir -h~8 move targeth #..# ..   #..# .# #..#†.  #..# #.#  #.)##..# ...##...< hKz  #:  ># .......###  ##.. #<..## .#....#  #.. ##...####..g.##.  #...#.@.*..# .  #..#...°#..##.  #.......# ###. h #..##  #.# #....#<# #. #.#..#g   goblin (ally target) ..#..#*   fulminant prism..##..#### #..#hɍ)4 (1htU**hQ_asting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 30% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy! _h1 E #..# .. ##..#g# #..# .# #..#†. #..# #.# #.#.O### #.)##..# ...##...<.... #.####..#..# #:..... #.#># .......###h2 j ##.. #<..## .#....# #.. ##...####..g.##.#.# #...#@..*..# . ..##.# #..#...°#..##..# #.# ###. ...#.# #..##......# . .ß.#.# #.# #....###.#<# #. #.#..# .#...#####. ..#..#* ...##..# .ß.####....### #..#h#6 h7 h B  Og.O   ogreg   goblin (ally target)*   fulminant prismYour fulminant prism crackles loudly.hvD +5 (1.2hK V*°hN J _The goblin hits your fulminant prism with a +0 club.hAJ #..# .# #..#†. #..# #.# #.#.O### #.)##..# ...##...<..#.####..#..# #:.....### #.......#>.......### #.. #<..## .#....#  hdK ##...####Og..##. #####.# #...#...*..# ...##.##.@.°#..##....# #.......# ###.#.# #..##......# ß.#.# #.# #....###...#<# #. #.#..#...#####. ..#..#..............##..#ß.####....### #..#*...# ##.# ...hXhb _The goblin hits your fulminant prism with a +0 club.  Your fulminant prism explodes!  The blast of energy engulfs the ogre!!  The ogre is severely wounded.The blast of energy engulfs the goblin!  You kill the goblin!hiw########### hj hh ..)..O....○.  Qazlal accepts your kill.hF=======6h9hq0 _You hear an angry hiss. x2hET  Casting: Fulminant Prism (quite dangerous; 30% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h. #..# .# #..#†.  tekkud the Conjurer #..# #.# #.#.O### Barachi of Qazlal **.... #.)##..# ...##...<... Health: 43/43 ======================== #.####..#..# #:.....### Magic: 2/10====-------------------- #.......#># .......###  AC: 2Str: 9  ##.. #<..## *#....#  EV: 11hrInt: 23  #.. ##...####**..##.  SH: 3Dex: 12 #####.# #...#**O**.# .  XL:  6 Next:  3% Place: Dungeon:4 ...##.# #..#.@**#..##.  Noise: =======--  Turn: 3716 (0.0) ......# #.....**# ###.  c) +2 morningstar of the Pyrrhic Victory { ....#.# #..##......# .  Cast: Magic Dart ..ß.#.# #.# #....### ....#<# #. #.#..# ..#...#####. ..#..#  O   ogre ...............##..# ..ß.####....### #..# ....# ##.# ... hF_You hear an angry hiss. x2  Casting: Fulminant Prism (quite dangerous; 30% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 30% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded)hs .)*O*.@**h .**O.**hux**#*******hw #..# .# #..#†.  tekkud the Conjurer #..# #.# #.#.O### Barachi of Qazlal **.... #.)##..# ...##...<... Health: 43/43 ======================== #.####..#..# #:.....### Magic: 2/10====--------------------hx #.......#># .......###  AC: 2Str: 9  ##.. #<..## .#....#  EV: 11Int: 23  #.. ##...####.)..##.  SH: 3Dex: 12 #####.# #...#..O...# .  XL:  6 Next:  3% Place: Dungeon:4 ...##.# #..#.@..#..##.  Noise: =======--  Turn: 3716 (0.0) ......# #.....○.# ###.  c) +2 morningstar of the Pyrrhic Victory { ....#.# #..##......# .  Cast: Magic Dart ..ß.#.# #.# #....### ....#<# #. #.#..# hy..#...#####. ..#..#  O   ogre ...............##..# ..ß.####....### #..# ....# ##.# ... _You hear an angry hiss. x2  Casting: Fulminant Prism (quite dangerous; 30% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 30% risk of failure)  Press: ? - help, Dir - move targeth #..# .# #..#†.  #..# #.#  #.)##..# < #.####..#..# #: #.......#>#   ##.. #<..## .#....#  #.. ##...####.)..##. h] #...#......# .  #..#.@*O#..##.  #.....°.# ###.  #..### .  #.# #....###<# #. #.#..# ..#..# (ally target).##..#*   fulminant prism## #..# ##.# ...h====---7 (1Magic DarthݖM°*h  Casting: Fulminant Prism (quite dangerous; 30% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (quite dangerous; 30% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy! _h4 _ #..# .#hd  #..#†. #..# #.# #.#.O #.)##..# ...##...< #.####..#..# #:..... #.......#># .### ##.. #<..## .#....# #.. ##...####.)..##.#.# #...#......# ..##.# #..#@.*O#..##..# #.....°.# ###. #....#.# #..##......# . ...ß.#.# #.# #....### ÷....#<# #. h #.#..#.#...#####. ..#..#..##..#*.ß.####....### #..#.# ##.# ...hW h͐  hE  h ?The ogre hits your fulminant prism with a +0 giant spiked club!hU 9S.○S   adder---8 (1.2Magic Darth1 _○..°h \ _Your fulminant prism detonates feebly.h0 #..# .. ##..#g #..# .# #..#†. #..# #.# #.#.O# #.)##..# ...##...<. #.####..#..# #:.....# #.......#># .......### ##.. #<..## .#....#h2W #.. ##...####.)S.##. #######.# #.@.#......# .##.# #..#...O#..##. ........# #..○..°.# ###. ##....#.# #..##......# . _...ß.#.# #.# #....### )÷....#<# #. #.#..##...#####. ..#..#..............##..#ß.####....### #..#hs4h;..... _hBZ9Magic DarthRKhMhc 4 #... ## ##g  #..# .. ##..# #..# .# #..#† #..# #.# #.#.O #.)##..# ...##...<hd  #.####..#..# #:..... #.......#># .......## ##.. #<..## .#....# #.. ##@..####.)S.##. ########.# #...#......# .##.# #..#....#..##.  ........# #.......# ###. ###....#.# #..##......# . ._...ß.#.# #.# #..###)÷....#<# #. #.#..##...#####. ..#..#..............##..#hh h'q ○O_O   ogreh)r q3===20Magic DarthFx M○_hz h9 ....  #. #... ## ##g #..# .. ##.. #..# .# #..# #..# #.# #.#. #.)##..# ...##hz #.####..#..# #:.... #.......#># .......# ##..  .#....# #.. ##...####.)S.##. #########.# #.○.#......# . .##.# #..#.O..#..##. . ........# #.......# ###. .###....#.# #..##......# . .h._...ß.#.# #.# #....###)÷....#<# #. #.#..##...#####. ..#..#hDhNaO._h&1h$8_h8(a _There is a stone staircase leading up here.h|T  Casting: Fulminant Prism (quite dangerous; 30% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hu( .... #. tekkud the Conjurer #... ## ##g Barachi of Qazlal **.... hUv#..# .. ##.. Health: 43/43 ======================== #..# .# #..# Magic: 1/10==---------------------- #..# #.# #.#. AC: 2Str: 9 #.)##..# ...##... EV: 11Int: 23 #.####..#..# #:.... SH: 3Dex: 12 hv:#.......#># .......# XL:  6 Next:  3% Place: Dungeon:4 ##.. #@..## .#....#  Noise: ====-----  Turn: 3721 (0.0) h:w<#.. ##*..####.)S.##.  c) +2 morningstar of the Pyrrhic Victory { #########.# #.*.#......# .  Cast: Magic Dart .......##.# #..#O...#..##. . ........# #.......# ###. .###....#.# #..##......# .  O   ogre .._...ß.#.# #.# #....### hwF..)÷....#<# #. #.#..# ......#...#####. ..#..# _There is a stone staircase leading up here.  Casting: Fulminant Prism (quite dangerous; 30% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  h8xPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit)hW....#. tekkud the Conjurer#... ####g Barachi of Qazlal **....#..# ..##.. Health: 43/43 ========================#..# .##..# Magic: 1/10==----------------------#..# #.##.#. AC: 2Str: 9#.)##..# ...##... EV: 11Int: 23#.####..#..##:.... SH: 3Dex: 12#.......#># .......# XL:  6 Next:  3% Place: Dungeon:4##.. #@..## .#....# Noise: 40m====-----  Turn: 3721 (0.0)#.. ##*..####.)S.##.c) +2 morningstar of the Pyrrhic Victory { #########.# #.*.#......# .Cast: Magic Dart .......##.# #..#*...#..##. . ........# #....*..# ###. .###....#.# #..##......# .O   ogre .._...ß.#.# #.# #....### ..)÷....#<# #. #.#..# ......#...#####. ..#..#Casting: Fulminant Prism (quite dangerous; 30% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming:h/ Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.hPzonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is almost dead.hQhNRhZ.O.S._S   adderh[f2 (1Ray hMe7_h i _(Press . to maintain the ray.) _hWhYEvoke which item? Wands  e - a wand of charming (13) hIZ[!] read|quaff|evoke[?] describe selectedhh#h0....#. tekkud the Conjurer#... ####g Barachi of Qazlal **....#..# ..##.. Health: 43/43 ========================#..# .##..# Magic: 1/10==----------------------#..# #.##.#. AC: 2Str: 9#.)##..# ...##... EV: 11Int: 23#.####..#..##:.... SH: 3Dex: 12#.......#># .......# XL:  6 Next:  3% Place: Dungeon:4##.. #@..## .#....# Noise: 140m====-----  Turn: 3722 (0.0)#.. ##...####.)S.##.c) +2 morningstar of the Pyrrhic Victory { #########.# #.O.#......# .Cast: Magic Dart .......##.# #..#.S..#..##.Ray . ........# #.......# ###. .###....#.# #..##......# .O   ogre .._...ß.#.# #.# #....###S   adder ..)÷....#<# #. #.#..# ......#...#####. ..#..#Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit)  You focus your ray upon the ogre.h63 The searing ray hits the ogre.  The ogre is almost dead. _(Press . to maintain the ray.) _h MO .... #. tekkud the Conjurer #... ## ##g Barachi of Qazlal **.... #..# .. ##.. Health: 43/43 ======================== hN#..# .# #..# Magic: 1/10==---------------------- #..# #.# #.#. AC: 2Str: 9 #.)##..# ...##... EV: 11Int: 23 #.####..#..# #:.... SH: 3Dex: 12 #.......#># .......# XL:  6 Next:  3% Place: Dungeon:4 ##.. #@..## .#....#  Noise: ====-----  Turn: 3722 (0.0) #.. ##*..####.)S.##.  c) +2 morningstar of the Pyrrhic Victory { #########.# #.O.#......# .  Cast: Magic Dart .......##.# #..#.hO[0;10;1mS..#..##.  Ray . ........# #.......# ###. .###....#.# #..##......# .  O   ogre .._...ß.#.# #.# #....###  S   adder ..)÷....#<# #. #.#..# ......#...#####. ..#..# _(Press . to maintain the ray.) _Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (sparse dust, almost dead, chanceto affect: 49%)h!-....#. tekkud the Conjurer#... ####g Barachi of Qazlal **....#..# ..##.. Health: 43/43 ========================#..# .##..# Magic: 1/10==----------------------#..# #.##.#. AC: 2Str: 9#.)##..# ...##... EV: 11Int: 23#.####..#..##:.... SH: 3Dex: 12#.......#># .......# XL:  6 Next:  3% Place: Dungeon:4hu##.. #@..## .#....# Noise: ====-----  Turn: 3722 (0.0)#.. ##...####.)S.##.c) +2 morningstar of the Pyrrhic Victory { #########.# #.*.#......# .Cast: Magic Dart .......##.# #..#.S..#..##.Ray . ........# #.......# ###. .###....#.# #..##......# .O   ogre .._...ß.#.# #.# #....###S   adder ..)÷....#<# #. #.#..# ......#...#####. ..#..# _(Pressh . to maintain the ray.) _Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (sparse dust, almost dead, chanceto affect: 49%)h8_hb,hnO°S._ho33 (1hwK°_h{_Aiming: Charm  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (sparse dust, almost dead, chanceto affect: 49%) _The ogre resists with some effort. You stop channelling your searing ray.h9  You hit the ogre. You freeze the ogre.  You kill the ogre!hQh#S..S   adderh&344 (1.5h -h/O _Qazlal accepts your kill.h °You closely miss the adder. The adder closely misses you.h&5h8_hR3 _You block the adder's attack.hα 7_h h 8_h0 _The adder bites you.  You are poisoned.hP 1===--6 (1.0Pois _h   #................#####.  #...............[# #..  #.........###....# ###  #.........# #.####  ########### #.# #####   ###.######.   ###.........  ##########...#....3  #.......@S...............  #.############...........    #...........    #.##########   #.############.# .....   #..#...........# #.....   ##.#..........## #.....   #.#..........# #.....   #.#..........# #..... _The adder poisons you!h2 8--hz 7  You climb upwards.hP t38-2==7 (2.5h h _You feel very sick.There is a stone staircase leading down here. _You take 5 damageh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #................#####.. tekkud the Conjurer #...............[# #.. Barachi of Qazlal **.... #.........###....# ### Health: 38/43 =====================--- #.........# #.####  Magic: 0/10------------------------ ########### #.# ##### AC: 2Str: 9 ###.######.... EV: 11Int: 23 hk###............. SH: 3Dex: 12 ##########...#........... XL:  6 Next: 43% Place: Dungeon:3 #.......@S............... Noise: ====-----  Turn: 3727 (0.0) #.############........... c) +2 morningstar of the Pyrrhic Victory { #.# #........... Cast: Magic Dart #.# #.########## Pois  #.############.# #..... #..#...........# #..... S   adder ##.#..........## #..... #.#..........# #.....h' #.#..........# #..... _You take 5 damageCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (68% to hit)hq  #................#####.. tekkud the Conjurer  #...............[# #.. Barachi of Qazlal **....  #.........###....# ### Health: 38/43 =====================---  #.........# #.####Magic: 0/10------------------------  h_ d########### #.# ##### AC: 2Str: 9  ###.######.... EV: 11Int: 23  ###............. SH: 3Dex: 12  ##########...#........... XL:  6 Next: 43% Place: Dungeon:3  #.......@****............ Noise: ====-----  Turn: 3727 (0.0)  #.############........... c) +2 morningstar of the Pyrrhic Victory {  #.##........... Cast: Magic Dart  #.##.########## Pois h  #.############.# #.....  #..#...........# #..... S   adder  ##.#..........## #.....  #.#..........# #.....  #.#..........# #.....Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hQ -Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!h~I S...  Aim  Press: ? - help, Shift-Dir - straight line: an adder (68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is heavily wounded.hJ <(Press . to maintain the ray.)6==-8 (1Magic DartRay h~P hqS  hS n_You feel sick. The adder bites you. _You take 2 damage;h  You sock the adder! You freeze the adder.  You kill the adder!h .Qazlal accepts your kill.hv5--79 (1.5h~h hI_You stop channelling your searing ray. You feel sick. _You take 1 damagehue  #.#####. #.[# #. #.###....# # #.# #.####  # #.# # ###.######. ###...... #...#. #.>@. hf #.#.# #.# #.# #.# #.# #.#.# #. #..#.# #. ##.#.## #. #.#.# #. #.#.# #.hm hwn d3--30 (1.2hGs hw g _You feel sick. _You take 2 damageh J.  #.#####   #.[# #   #.###....#   #.# #.####   # #.#   ###.######   ###.....   #...#  h@Kw #.@.   #.#.   #.# #.   #.# #.   #.#.# #   #..#.# #   ##.#.## #   #.#.# #   #.#.# #h.k5  You feel sick.-1 _You are no longer poisoned. _There is a stone staircase leading down here.hhXh_41==hhw,h hEhh0h<hhh)h#5hE===h^huhh>hehh4hfhh7hhhR6==hhvhh J2==hhhihhhU7=hahMhh!hD h $==h# h h h; h h hEK8=hVh,hihqh#3hH2===hhhhhhU9=hh#hh#hh;===hhhL40=hh<hh.h h h h!h"T4==h"h#hg$U1=h%h5&h&h'h(hQ(h(h*hq*:==h*h+hL,K2=h,h .h\.h.h/h\0h0h1hC2h2h=_ _You start resting.hE.67 (36.0)hI3==5===8 (37hOhRo _HP restored. _You regained 5 mph= Ih? he@ hC XhD hmE hE h G hG M====h~H hI h&J hJ hL hL hM h{N hXO hO hP hJQ N6==hQ hR h~S ,h3T hT ,huU hU h6V hV hcW :==hW hWY hY hQZ hZ[ h[ hs\ h] h+^ h^ h_ hO` N7==h` hka ha h2b hc hcc hc hFd hd hd he h f :==hWf hg hRg hg h-h hh h i hzi ,hj hj hmk hk h.m hm O8===ho ho hfp hp hkq hq h r hr hr h:s hs h4t ;===ht h.u hu hu hv hv hw hx hIy hy hT{ h{ L9==hv| h} h~ ,hE h h h| hڀ h h3 hɃ :==h hׅ hQ h h ho h h h h h _You start resting.808 (40h ^10/10===9 (41hץ hz % _Magic restored.h he h. h> h7 010 (1.0)h h~ .... # #... ## ##g #..# .. ##.. h#..# .# #..# #..# #.# #.#. #.)##..# ...## #.####..#..# #: #.......#># #4 ##.. #@..## .#....#  #.. ##)..####.)S.##. #########...#......# . .......##..#....#..##. . ........# #.......# ###. .###....#.# #..##......# . .._...ß.#.# #.# #....[40hm### ..)÷....#<# #. #.#..# ......#...#####. ..#..#===hV○_h+1 (2.5h,)8_h#-} _You climb downwards. _There is a stone staircase leading up here.hhhYhhh$ _h(,h+ ..... # ....  # #... ## ## #..# .. ##. #..# .# #. #..# #.# #.# h/#.)##..# ...## #.####..#..# #:... #.....@.#># .......2 (1.2 ##.....#<○.## .#....# #.....>##)..####.)S.##. ##########.#.... #...#......# . ..##.#....#..#....#..##. .. ........######.......# ###.###....#.# #..##......# .hx._...ß.#.# #.# #....###)÷....#<# #. #.#..#hL°_h6+3 (2.4hOs_ _Found a stone staircase leading down.h 3h' h7 h5 h h h: h ,h h h h^+ .... #.#... ####g#..# .. ##..#..# .# #..##..# #.# #.## #.)##..# ...##...#.####..#..# #:..hr, #.......#># .......###.....#@☼.## .#....# #.....>##)..####.)S.##. #########.#....##...#......# . Magic Dart .......##.#....#..#....#..##. ..######.......# ###.###....#.# #..##.....g# . g   goblin (wandering)_...ß.#.# #.# #....###hx- [)÷....#<# #. #.#..#...#...#####. ..#..#h: l○5_h1@ +6 (3.6h]G hN _A goblin comes into view. It is wielding a +0 club. _There is a stone staircase leading up here.hm  The magic dart hits the goblin!  You kill the goblin!hU*******)# ._hy°☼......_hQ9/10 ---7 (1.0Magic DarthM☼_hia _Qazlal accepts your kill. _hxS L☼_h`Z ha hd _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ht hwSave game and exit? Y - Yes  N - No h¿  h..  hO8  h(: D [?25h[?0c [?1051l[?1052l[?1060l[?1061l