&h# Player: tekkud Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-14.22:01:10.ttyrec Time: (1760479270) Tue Oct 14 22:01:10 2025 'hh [?1051l[?1052l[?1060l[?1061h'h`jV)0[?7h[?25l[?1c'h'htekkud the ConjurerBarachi of Qazlal **....Health: 43/43 ========================Magic: 9/10=====================---AC: 2Str: 9EV: 11Int: 23SH: 3Dex: 12XL:  6 Next: 47% Place: Dungeon:4Noise: ---------  Turn: 3817 (0.0)c) +2 morningstar of the Pyrrhic Victory {'h<LCast: Magic Dart'h/`....#.#... ####g#..# ..##..#..# .##..##..# #.##.#.# #.)##..# ...##...'huY#.####..#..##:....#.......#># .......###.....#@°.## .#....##.....>##☼..####.)S.##. 'h#########.#....##...#......# . .......##.#....#..#....#..##. 'hƓ. ........######.......# ###. .###....#.# #..##.....)# . 'hb.._...ß.#.# #.# #....### ..)÷....#<# #. #.#..# 'h4......#...#####. ..#..#'h'h¢Welcome back, tekkud the Barachi Conjurer.Qazlal says: Let the forces of nature tear it all down!'h'h 'h 'h _Press ? for a list of commands and other information.(hG3(hI(hN(hO$ _(hS(hU(hU(hW(h[,(h](ha(hWq8.====°Magic DartS   adder (wandering)_S(hS20 (3)(hՆ)1 (4(h8_(hlQ _An adder comes into view.(h #... ####g #..# .. ##..##..# .# #..#†#..# #.# #.#.O# #.)##..# ...##...<(hl ;#.####..#..# #:..#.......#># .......####.....#<..## .#....# #.....>###.)S.##. (h ########.#....##...#......# . ......##.#....#..#....#..##. (h ..######.......# ###. (h ###....#.# #..##.....)# ._...ß.#.# #.# #....### (h M)÷....#<# #. #.#..#...#...#####. ..#.S(h= #............##..#(hW (h& _SS.(h1 +2 (1.2(h: 8_(h.@ _The adder hisses angrily.  Things that are here: _a +0 giant spiked club; an ogre corpse(h#..# .. ##..#g#..# .# #..#†.#..# #.# #.#.O## #.)##..# ...##...<.#.####..#..# #:.....##.......#># .......#####.....#<..## .#....# #.....>##)..####.)S.##. #######.#....##.@.#......# . (h[.....##.#....#..#....#..##. ..######.......# ###. ##....#.# #..##.....)# . _...ß.#.# #.# #....### )÷....#<# #. #.#.S# ...#...#####. ..#..#(h............##..#ß.####....### #..#(h(h(h|(hS _.g   hobgobling(h&3(h(h\ _A hobgoblin comes into view.)hs#..# .# #..#†. #..# #.# #.#.O### #.)##..# ...##...<..#.####..#..# #:.....###.......#># .......### ##.....#<..## .#....# #.....>##)..####.)..##. ######.#....##...#......# . )hu....##.#....#..#@...#..##. ..######.......# ###. #....#.# #..##..S..)# . ...ß.#.# #.# #....### ÷....#<# #. #.## ...#...#####. ..#..# ............##g.# ß.####....### #..#.# ##.# ...)h)h%)hnS.g.)hj1--10/10===)h^4)h7)hpm _The adder bites you. _You take 2 damage*h#R  Cast which spell? (? or * to list) *hbW #..# .# #..#†.  tekkud the Conjurer #..# #.# #.#.O## Barachi of Qazlal **.... # #.)##..# ...##...<.. Health: 41/43 ======================-- #.####..#..# #:.....## Magic: 8/10===================----- #.......#># .......###  AC: 2Str: 9 ##.....#<..## .#....#  EV: 11Int: 23 #.....>##)..####.)..##.  SH: 3Dex: 12 ######.#....##...#......# .  XL:  6 Next: 47% Place: Dungeon:4 *h+d....##.#....#..#@...#..##.  Noise: ====-----  Turn: 3824 (0.0) .......######....S..# ###.  c) +2 morningstar of the Pyrrhic Victory { #....#.# #..##.....)# .  Cast: Magic Dart ...ß.#.# #.# #....### ÷....#<# #. #.#..# ...#...#####. ..#g.#  S   adder ................##..#  g   hobgoblin ...ß.####....### #..# .....# ##.# ... _The adder bites you. _You take 2 damage*hd Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (68% to hit)*h#..# .##..#†. tekkud the Conjurer#..# #.##.#.O## Barachi of Qazlal **....# #.)##..# ...##...<.. Health: 41/43 ======================--#.####..#..##:.....## Magic: 8/10===================-----#.......#># .......### AC: 2Str: 9##.....#<..## .#....#EV: 11Int: 23#.....>##)..####.)..##.SH: 3Dex: 12 ######.#....##...#......# .XL:  6 Next: 47% Place: [39;*h49mDungeon:4 ....##.#....#..#@...#..##.Noise: ====-----  Turn: 3824 (0.0) .......######....*..# ###.c) +2 morningstar of the Pyrrhic Victory { #....#.# #..##..*..)# .Cast: Magic Dart ...ß.#.# #.# #...*### ÷....#<# #. #.#..# ...#...#####. ..#g.#S   adder ................##..#g   hobgoblin ...ß.####....### #..# .....# ##.# ... _You take 2 damageCast which spell? (? or * to list) *h-Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (68% to hit)  You focus your ray upon the adder. The searing ray hits the adder.*h>  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an adder (68% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  The adder is heavily wounded.(Press . to maintain the ray.)*h○.S..g.*hq2=5 (1Ray *h(:○*h[ _You block the adder's attack. _*hv ○.*** The searing ray hits the adder.*hNh  The adder is almost dead.*h§°.S.g..*h7---6+ *hN§°*hS _The adder misses you. _+hf§***+hM+hyX§○..Sg...+h^Z39--6-----7++ +hh8§+hl _The searing ray misses the adder. The adder bites you. x2 _You take 3 damage;+hZ  The searing ray hits the adder!  You kill the adder!+ha§.***g   hobgoblin+hw^  Qazlal accepts your kill.+hlZ°g....+h\|5----528+hu8§+hwf _You finish channelling your searing ray. _,hq  The magic dart hits the hobgoblin.,hs ..  The hobgoblin is heavily wounded.,ht40=-4-----,ht9,h~,h^ _The hobgoblin barely misses you. _,h  The magic dart hits the hobgoblin.  You kill the hobgoblin!$,hf 9§,ho 3-----330Magic Dart,hw ,h7{ a _Qazlal accepts your kill. _-h҅-h{-h-hg-hr: _-h-hs1=4==-h[-h-h;-hN-h,-he-hӨ-h-hE-hͮ-hmh2===-hX-h-h\-h-h,-h(-h,-h-hc-hh3==-h^-h1 _HP restored.-h U5===-hx-h{,-h-h-hP-h-h9-h9=-h-hQ===-h-hk-h-h-h,-h-h,-h-h -hoN6==-h -hH -hy -h -h,-hy-hK-h-h-h6P==-hF-h6!,-h"-hs&-h7*-hq*-h6,-h#: g.○55 (25.0)Magic Dartg   goblin (wandering)-h<-hC-hF  A goblin is nearby! _You regained 3 mp-h  The magic dart hits the goblin.  You kill the goblin!-hp w)*******-hQ |.)....○-hc 5--6 (1.0)Magic Dart-hA ○ _Qazlal accepts your kill. _.h_/ ..# ##.O###)##..# ...##...<...####..#..# #:.....##......#># .......### ##.....#<..## .#)...# .....>##)..####.)..##. ######.#....##...#......# . ....#..#.○..#..##. ...######...@...# # #....#.# #..##.....)# . ...ß.h/.# #....### #. ..####....h:N°○.hXAc6==7 (1.2 _.hEJ9°.hU .°○You now have 159 gold pieces (gained 16)..hn\)8 (2.he.h.gV _You see here a hobgoblin corpse..h$ 3.h' .h@+ .h/ ,.hJ3 ,.h3 .h06 .h6 :==.h`8 .h< ,.h? .hB ,.hD .hI ,.hK .hO ,.hDQ .hU .hU N7==.hW .h[ .hq[ .ht^ .hb .hc .h.f .hk ,.h m .hp .h4q :==.hSs .hSx ,.hy .h} .h} .h .h% ,.h .h .hN O8===.h= .h .h .hÔ .hm ,.h .h ,.h .h .hC ;===.h' .hj ,.hG .hЫ ,.hv .hr .h .h .h۶ .h5 L9==.h& .h ,.h .hy .h .h .h .h .h .hO .h} :==.h .ht .h .h .hk ,.h .h- ,.hS .h ,.h3 .h .h Q10/10===.hN .h 4 _Magic restored..h( .hj .h .h .hN ,.hD .h .hB .h{ .h .h .hX .h ;===.h .h} .h! .h" .h$ .h( .h, .hG- .h0 .h6 |  Things that are here:  a +0 club; a goblin corpse.h2: .h:  _.h|< .h> .hC ,.hD .h/G <  You see here a +0 club..hI .hK  _.hEL .hO .h S .hPS .h(U .hd   #) .# ..... #.##) .... #.#.. #... ## ## ##.#S# #..# .. #. ##..#.# #..# .# #. #..#÷.# ###  #..# #.# ###. #.#.÷###.....  #.)##..# #...##...<....# ###..#..# #.##@.....##### .....#># #.§.....### #<..## ##.#)...## ..>##)..####.)..##.he .##...#......#...##..#....#..##.### ####...†...#.###.#  #..##.....)# ..#  #.# #....### ##  You pick up a book of Maladies and begin reading....hm /901 (45.0).hIp *2 (46.h9v .hx t  You add the spells Sublimation of Blood, Curse of Agony and Rimeblight to your _library./h/h6/h/h/h/h$#,/h#/h@'/h'/h-)/hE./h53/hi3/h6/h9/h`=,/h?/hA/hD/hE/h^F/hH/hO/h0P/hR/hV/h W/hX/h\$ /h\*_You now have 175 gold pieces (gained 16)./h_/hP`/h b/h9e/hwi,/hrj/hMm/hx~####  ...##### .......# ........ ........ ......$>  ##.......  ##.?..# /h~ ###.@.# .. 11 (10.6 ####...#)# .# . #.....##.##)/h~O. #..###.##.#.. ##.. ##..##.#S#/h# .. #..##..#.# ..# .# #.##..#÷.# ### ..# #.# ###.##.#.÷###..... .)##..# #...##...<....#/hk/h,2 (11.8/h/h; _Found a stone staircase leading down./h 3/hQ /hg /h /hN ,/h ##### ....##### #.###.##..#......$>.......# ##.@..#  ###...##..# ####...#)# .###.....##.##)/hj  #..###.##.#.. ##.. ##..##.#S## .. #..##..#.## .# #.##..#÷.# #### #.# ###.##.#.÷###...../h! K☼3 (1.2)/h* )4 (2/hW1 /h3 c _d - a scroll labelled JISAUM QIFOZI0ho!30h"0h'0h7,0h0PCloud 0h-20h50h&6(0hg80h;0h?0h@0hhA0hJD0hdHPCloud 0heJ0h%M0hsP0hP(0hR0hvU0hX30hZ0hxb,0hd0hFlN _You now have 185 gold pieces (gained 10).0ht### ..# ...##### .....##### #.......## #........# #######........#.......#.......@........##.....°.##......=##....#............Magic Dart  ###...##..####.......  ####...#)##.## ......  #.....##.##)# .....h   howler monkey (asleep) #..###.##.#..# ...h. ##..##.#[## # .  #..##..#.#0h| 21 (8  A howler monkey comes into view.0hX2 (9.4Cloud 0ho9°0h~ _Found a scintillating turquoise ring. _There is a stone staircase leading down here.1hȿK *******h  The magic dart hits the howler monkey.  The howler monkey is moderately wounded.1heB1hK☼...##......h.1h gi9/10 ---3 (1.01hu1hyV _The howler monkey howls! _2h@  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h 2hw2h2hn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2ho ******The magic dart hits the howler monkey but does no damage.2h 2h ○.....h.2h b8-----42hy 2h# _The howler monkey is moderately wounded. _2h ***** The magic dart hits the howler monkey!2h@ ○.....(catching breath)The howler monkey is severely wounded.2h*M}7-----========52hTW2hhY _The howler monkey hoots and howls with incredible vigour! _3hx  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hw3h3h$3h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3h3h3h 3hF _Unknown command.3hH: 3h; 3hH C°...3hzS ====----6Magic Dart _3h6\ 3h}] 3h(  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h4hӟ;----4h4h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h4h4h4hF _Unknown command.4h### ..# ...##### .....##### #.## #.####......°.#.##.......>###.......##......=#4hc,##....#............####...##..####.......# ####...#)##.## ..h....# #.....##.##)# ^......#h   howler monkey (catching breath) ..###.##.#..# .......# ##..##.#[## ######.[#..##..#.# .#4h4h.h.4h(=7 (1.2Magic Dart4hQ4hd( _Found a ring mail.4hj  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hw  tekkud the Conjurer  ### Barachi of Qazlal **....  ..# Health: 43/43 ========================  ...##### Magic: 5/10============------------ .....##### AC: 2Str: 9 #.......## EV: 11Int: 23 #........#########  SH: 3Dex: 12 #........#.......#  XL:  6 Next: 53% Place: Dungeon:4 4h#.......>@.......#  Noise: ====-----  Turn: 3927 (0.0) ##.......##*.....=#  c) +2 morningstar of the Pyrrhic Victory { ##....#.....*......#  Cast: Magic Dart  ###...##..####.h.....# ####...#)##.## .......# 4h#.....##.##)# ^......#  h   howler monkey ..###.##.#..# .......# . ##..##.#[## ######.[  #..##..#.# .# _Found a ring mail.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  4hPress: ? - help, Shift-Dir - straight lineAim: a howler monkey (severely wounded, 78% to hit)5h  tekkud the Conjurer  ### Barachi of Qazlal **....  ..# Health: 43/43 ========================  ...##### Magic: 5/10============------------ .....##### AC: 2Str: 9 #.......## EV: 11Int: 23 #........#########  SH: 3Dex: 12 #........#.......#  XL:  6 Next: 53% Place: Dungeon:4 #.......>@.......#  Noise: ====-----  Turn: 3927 (0.0) ##.......##......=#  c) +2 morningstar of the Pyrrhic Victory { ##....#.....i39;49m.......#  Cast: Magic Dart  ###...##..####.h.....# ####...#)##.## .......# #.....##.##)# ^......#  h   howler monkey ..###.##.#..# .......# . ##..##.#[## ######.[  #..##..#.# .# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (severely wounded, 78% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!  You kill the howler monkey!5h  ###  ..#  ...##### .....##### #.......## #....#### 5h #.......#  #.......#  5h##.......##*.....=#  5h$|##....#.....*......#  ###...##.*.....#5hIP)##.## .*.....##)# ^......#5h  .......# [## ######.[   .#5hq$..†.  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey (severely wounded, 78% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!  You kill the howler monkey!  Qazlal accepts your kill.5h^ 718 (1Magic DartRay _(Press . to maintain the ray.)5hl5hku  Your Spellcasting skill increases to level 4! _5h V****5h{§..†.5h4---9+ _5h&§5h6 _5h t### ..# ...##### .....##### #.......## #..##5h6  #.#.# #.>.@......# 5h ##.##......=# 5h r##....#......5h )# 5h ###...##..####.†.....# ...#)##.## #5hD  .....##.##)# ####.##.#..# # 5h} ##..##.#[## #######.[.  #..##..#.# .#.5h §5hƔ 5hH 5===30 (1.2Cloud 5h &§5h) < _You stop channelling your searing ray.5h ### ..# ...##### .....##### #.......## #........# #.#.# #.>.§@.....# ##.##......=# ##....#.....#  ###...##..####.†.....# ##..##.#[## #.[. 5h +§5h* %15h &§5hC 5h  ###  ..#  ...##### .....##### #.......## #........# #.#.# #.>.§# ##.##......=# ##....#....# ###...##..####.†.....# 5h E§@○5h 025ho 5h 6h$o ..# ...##### .....##### #.## #........# #.#.# #.>.§§.@...# ##.##......=#  ##....#...# ...##.. 6hE..§6hkS3Cloud 6h+'§6h6hv # #####  .....##### #.## #.# #.#.# 6h%#.>..§.○@..#  ##.##..§...=# ##....#..# 6he...##..####.†.....# ##..#.# .#.6h?=..°6hN===46hx6h6hV- # ##### .....#####  #.##  #.#  6h-#.#.#  #.>....°.@.# ##.##..§...=# 6h.....#.# ...##..# 6h8;°.6h>&56h@F9°6hG6hd#### ....##### #....... #.######### #..#.......# #.>....°...# #.##......@# 6h....#......# ..##..####.†.....# #)##.## #.. #.##)# #^6h9.#..# #..#[## #######.[. ..#.# #.#6h*. 6h6.#÷.# ### #..6h4#...6hW6==66h6h<☼6h)7 (26h#6h0% _f - the ring of the Assorted Xeniums {rC+ rN+ MP+9 Dex+3}7hCPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - an amulet of dissipation (worn)e - an amulet of wildshape  f - the ring of the Assorted Xeniums {rC+ rN+ MP+9 Dex+3}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 8h 8h tekkud the ConjurerBarachi of Qazlal **.... #####Health: 43/43 ======================== 8h ....#####Magic: 6/10==============---------- #.......##AC: 2Str: 9 8hz 6#........#########EV: 11Int: 23 #........#.......#SH: 3Dex: 12 #.......>......☼.#XL:  6 Next: 71% Place: Dungeon:4 8h )#.......##......@#Noise: ====-----  Turn: 3937 (0.0) ....#............#8h c) +2 morningstar of the Pyrrhic Victory { ..##..####.†.....#Cast: Magic Dart 8h D#)##.## #.......# #.##)# #^......# #.#..# #.......# 8h@ #.#[## #######.[. ..#.##.#. 8hb .#÷.# ### #.. _(Press . to maintain the ray.)  8h kYour Spellcasting skill increases to level 4! __8h _You stop channelling your searing ray. _f - the ring of the Assorted Xeniums {rC+ rN+ MP+9 Dex+3}8h ○You feel agile.You feel your magic capacity increase.8h 6/19-------5938 (0.58h* 8hJ V _f - the ring of the Assorted Xeniums (worn) {rC+ rN+ MP+9 Dex+3}:hI:hn:hj,:h-------:h i7=:h&:h):hy:h:h ,:h:h:h:h:hu:h9=:h2:hf:h:hB:hb:he:h>8==:h:hJ:hm:h:h:h^,:h:h:hE:h:h:h:==:hP:h:h!:h:h8:h=9=:h:hS:h:h[:h:h3,:h}:h:hS:h :h/ :hs 9=:h :h\:h:h:hB:hQ10/19=:h:hw:h:h:h:h1:h-:h:h:h:h!:h!9=:h#:h%:h%:h ':h):h*M1=:h@+:h-:h-:hj/:h2:hS2:h6:h8:h8:h9:h;:h#<9=:h=:h@:hH@:hA:h?D:h~D:hE:hH:hIH82==:hmH:h{I:hK:hK:hM:hO,:hP:hR:h%S:hWT:hV:h-W:==:hKX:hZ:h [:h-\:h[_c3=:h[a:hb:hb:h d:hkf,:hg:hi,:h(k:hm:hm9=:h<:h4=:h>,:h>:h|@:h@:h1A:hA:hjB:hC,:hC:hD:hhF:hF:hG:hH:hI,:h+J:hJ:hK,:hEL:hL:hM:h N:hEN:hO:h;P,:hP:hRX:hT:hTB:h:V:h4X,:hX:hY:hI[,:h[:hX\:h]B:h_:h_:h_:h2`:ha:hEc,:hc:hie:hhg:hg:hg:hi:hi:h:j:htj:hCk:hHl:htl:hl:hm:hn:ho:ho:hq:hs:hs:h t:h"u:h`v:hv:hw:hx:hz:h|z:hz:h<|:h}:h}:hu~:hd:h,:h:h:hA:h:Cloud :hj:hɊ:h3>:hC:hT,:h:h_:hA,:h:hr:h@B:hݺ:h#####.##.....# ##.########...  #####..#........#  #...#.##.######.#  #...#....# .####.....#### ##.....########..... ..###...###.....@....ß.ß.4076 (149.6) :h #...# ########.#..⌠.⌠  #...# # >.  #...#  ##### :h:hu-7 (150.8:h:hTA _Found a staircase to the Ecumenical Temple.;hE #####.# #.....# ##.#... #####..#........# #...#.##.######.# #...#....# ####.....#### .# .....#.###...###......@...ß.ß.ß#...# #.#..⌠.⌠.#...# .# .>.ß#...# .. ⌠.##### #.........#####;hK /8 (1.2);h|P ;h.ß.#...# #.. ⌠.⌠.##### ##.. ß.ß. ... ....... #######;h;h&9;hͤ;hI.ß.  .ß..# #...# #....⌠.⌠..# =h##### ##.#.=h]#.######=h=%§=h/&1=h[ :§=hh=hE?=hpE=hJ=hL=h #.....# ##.########... ####..#........# ...#.##.######.# ## =h n...#....# .# ## .....#### ###.####..# .......########........###..........ß.ß.ß ...# ########.#.@⌠.⌠.. ...# #.#.ß.>.ß..## ...# =h N#....⌠.⌠..## ### ##..ß.ß.ß# #........##....########### =hs =hϫ S2Cloud =h =h =h3#.....# ##.#... ..#.# #.##.######.#### #....# ..# ## #### ###.####..##.###.ß.ß.ß....(# #.#.§@.⌠.# #.#.ß.>.ß..## #....⌠.⌠..##  ##..ß.ß.ß.# =hE..°=h03=h9°=h) _Found 2 poisoned darts. _There is a fountain of clear blue water here.>hv##.########... ##..#........# .#.##.######.#### ##....# ..# .##.#### ###.####..###.########...........###..........ß.ß.ß....(## ########.#..⌠.⌠......## #.#.ß.@.ß..### # #....⌠.⌠..## ## ##..ß.ß.ß.#  #........##....########### >hr.○>hZ4Cloud _>h>h i _There is a staircase to the Ecumenical Temple here.?h ?h?hl?hv(t°5 (1.0 _?h-?hi  ##### Temple ?h<"####.@.####  ##_......._## ##...........####.....###...............###....#######....###_...##.....##..._###...##.......##...###....#.........#....#You climb downwards. Welcome to the Ecumenical Temple! Found four altars.?hL?h]○§§§?h[5+6 (1.8?h9C_§?hV= _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.?h I§§?h* ?h>§§§?h§§§.§§§§§§§?h27 (1.0 _?h?_§§§§§?h##.########... ##..#........# .#.##.######.#### # ?h.#....#..# .## ...#### ###.####..### .....########...........# .###..........ß.ß.ß....(# .# ########.#..⌠.⌠......#Dungeon:4 .#?hP\#.#.ß.@.ß..### .##....⌠.⌠..## ##?h ##..ß.ß.ß.#  ## #....##### ###### ?hz?h:○@h}8 (2.5○ _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.@h@h'VDrink which item? @h_Potions  g - a potion of magic  k - 2 potions of moonshine  l - a sedimented blue potion  n - a brown potion @h o - a golden potion [!] read|quaff|evoke[?] describe selected@h @hW @h{( 0 ##.########...tekkud the Conjurer ##..#........#Barachi of Qazlal **.... .#.##.######.#### #@h( Health: 43/43 ======================== .#....#..# .##Magic: 19/19 ======================== @h( ...#### ###.####..###AC: 2@hS) Str: 9 .....########...........#EV: 11Int: 23 @hw) .###..........ß.ß.ß....(#SH: 3Dex: 15 @h) .# ########.#..○.⌠......#@h) XL:  6 Next: 71% Place: Dungeon:4 .#@h) C#.#.ß.@.ß..###Noise: ====-----  Turn: 4088 (0.0) @h* .##....⌠.⌠..##@h<* Dc) +2 morningstar of the Pyrrhic Victory { @h^* ####..ß.ß.ß.#@h* cCast: Magic Dart#........#@h* H#....########### @h* _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! Found four altars. @h* -_Found a staircase back to the Dungeon. @h + _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.@h2 P  Okay, then.@h8 @h0? :○@h.ß..#### .Bh8....⌠.⌠..## ##Bh8##..ß.ß.ß.#BhB+°BhyI29 (1.2 _BhOBhoQBhBh Inventory: 6/52 gear slots Hand Weapons (go to first with )) BhM c - the +2 morningstar of the Pyrrhic Victory (weapon) {freeze, Int+3 Dex+2}  b - a +2 hand axe of freezing Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  d - an amulet of dissipation (worn)  f - the ring of the Assorted Xeniums (worn) {rC+ rN+ MP+9 Dex+3}e - an amulet of wildshape BhWands (go to first with /)e - a wand of charming (12) Scrolls (go to first with ?)Bhp - 2 scrolls of poison  x - a scroll of amnesia  c - a scroll labelled ZYNUVU DODIUMA Bh d - a scroll labelled JISAUM QIFOZI Potions (go to first with !)  g - a potion of magic Bh| k - 2 potions of moonshine  l - a sedimented blue potion  n - a brown potion  o - a golden potionCh}_) k - 2 potions of moonshine. A potent alcohol, distilled in some dubious corner of the dungeon. Drinking it reduces the imbiber's accuracy, evasion, and spellcasting success for a while. This potion is completely useless to you. Ch `It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified bad_item useless_item potion _________________ “If when you say ‘whiskey’ you mean the devil's brew, the poison  scourge, the bloody monster, that defiles innocence, dethrones  reason, destroys the home, creates misery and poverty, yea, ChU`; literally takes the bread from the mouths of little children...  then certainly I am against it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.ChChChU #.....#tekkud the Conjurer##.########...Barachi of Qazlal **.... ##..#........#Health: 43/43 ======================== .#.##.######.#### #ChMagic: 19/19 ======================== .#....#..# .##AC: 2Str: 9 ...#### ###.####..###ChEV: 11Int: 23 .....########...........#SH: 3ChDex: 15 .###..........ß.ß.ß....(#Ch$(XL:  6 Next: 71% Place: Dungeon:4 .# ########.#..°@⌠......#ChTONoise: ====-----  Turn: 4089 (0.0) .##.#.ß.>.ß..####Chc) +2 morningstar of the Pyrrhic Victory { .##....⌠.⌠..##Cast: Magic Dart Ch####..ß.ß.ß.##........##....#####Ch|######You climb downwards. Welcome to the Ecumenical Temple! Found four altars. Ch_Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here. _Okay, then.ChF9°ChV*90 (1ChChl _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! Ch_There is a staircase to the Ecumenical Temple here. _Okay, then. _You drop 2 potions of moonshine.Chy%_Ch{',Chx,,Ch-Ch-Ch`/Ch'1Ch5Chy5:Cloud ChD7ChX9Ch<Ch<(Ch&>Ch%@ChBChBChCChuFChIChJChKChDMChOChOChPChRChU,ChVChiXChZChNZChZCh\Cht_Ch_ChIaChcChfChfChgChLiChck,ChlChnChq,Ch[rChz ##.## #..#  ###.##  ChzO#...#  ##.### ###### #..# #......#  #.## #Ch{#  #####.# ####......# Ch[{ #.....# #...@.....# ##.########...#####.### #..#........# #.# .##.######.#### #.# #....# ...# #.## ..#### ###.####..### ....########....Ch{.......# ###..........ß.ß.ß....(# # ########.#..⌠!⌠......#Ch /103 (15.6)Ch$*4 (16ChCh-. _i - a scroll of identifyDhTG##.##  #..#  ###.##  #...#  ##.### #  Dh#..# #......#  #.## #......#  #####.# ####......#  #.....# #....@....#  #.##...#####.###  ..#..# #.# Dhu .##.######.#### #.#  Dh>....# ...# #.##  .#### ###.####..###  Dhg #...........#   Dho.ß.ß.ß....(#  DhT   #Dh.#..⌠!⌠......#   Dh}0○Dh/5 (1.2)Dh:○Dh:Dh8##.##  #..#  ###.##  #...#  ##.### #  #..# #......#  #.## #......# Dh; .# ####......#  .....# #.....@...#  .##...#####.###  .#........# #.#  ##.######.#### #.#  # ...# #.##  #### ###.####..###  #.....#  #.ß.ß.ß....(# Dhѫ #.#..⌠!⌠......#  DhDh\S6Cloud DhDhDh##..#  ###.##  #...#  ##.### ######## #..# #......#  #.## #......#  ###.# ####......#  ....# #.....°...#  ########...#####@###  #........# #.#  #.######.#### #.#  ..# ...# #.## Dh### ###.####..### .########...........#  ........ß.ß.ß....(#  #######.#..⌠!⌠......#   #.#.ß.>.ß..####  Dh[2°Dh(07Dh8°DhDh  ###.#...# ##.### ########..# #......## ###.# ####......# ...#.....°...# ########...#####.### #........# #@# ######.#### ..# ...#.##....⌠.⌠..##  Dh Dhf .Dh DhGF <8Dhݝ  ...# ##.### ########..# #......###......# ###.# ####......# ............ ########...#####.## #........# #.# ######.#### ..# ...# #####.####..###.......####..ß.ß.ß.#  Dh Dht &9Dh Dh Dh6 ##.### ########..# #......##..... ###.# ####...... ...... ########...#####.## #........# #.# Dh######.#### ..# ...# #####.####..### .########...........#Dh1..Dh1.DhPm#........#  DhmDhDhǿ'10DhDh^Eh#..# #......#  #.## #......#  ##.# ####......#  ...# #.........#  #######...#####.###  EhZ........# #.#  .######.#### #.#  .# ...# #.# ## ###.####.@###Eh #####...........#  .........ß.ß.ß....(#  ######.#..⌠!⌠......# Eh׈-  Eh#.#.ß.>.ß..####  Eh#....⌠.⌠..##  Eh5##..ß.ß.ß.#  EhZ........#  #....#####  EhxEhǒ7°Eh&1Eh)Eh#.## #......#  #.# ####......#  ..# #.........#  ######...#####.###  .......# #.#  ######.#### #.#  # ...# #.# # ###.####..### #####.........@.#  ........ß.ß.ß....(# Ehh #####.#..⌠!⌠......#   #.#.ß.>.ß..####  Eh<#....⌠.⌠..##  ##..ß.ß.ß.# Eh!Z ........# Eh@w #....#####  Ehe######  EhFEhS2Cloud EhEhzEhVEh,]EhaEh$cN _There are no items here.Ehf.# ####......#  .# #.........#  #####...#####.###  ......# #.#  #####.#### #.# Ehֱ  ...# #.#  ###.####..### ######.........°.# Eh$ .......ß.ß.ß....@#  ####.#..⌠!⌠......#  Eh9 #.#.ß.>.ß..####  EhZ#....⌠.⌠..##  Ehw##..ß.ß.ß.#  ........# Eh #....#####  ###### EhU   Eh*F.§Eh73 _Eh'§EhT _You see here 2 poisoned darts.FhD3§FhH+4 (1.0FhM(§FhP* _g - 2 poisoned dartsFhIFhFhFhn,FhgFhFhxFh,Fh>FhA,Fh3FhFhmFhFhFhUFhFhFhFhFh,FhFhFh8,FhFhFh.FhcFhKFhFhFhFhvFhFhFhFhFhFhFhFhFhFhFhFhFhFhU,FhFh Fhk Fh Fhy FhnFhMFhFh FhFhBFhUFh"FhwFhFhhFh%##.# ###.## )# ..# #...#  ## ##.### ######## #..##......# #.###......# #####.# ####......# #.....# ###.........# ##.########...#####.### . #####..#..@.....### #.#  Fh9&#...#.##.######.#### #.#  #...#....# #....# #.## Magic Dart  ..####.....#### ####.####..###.......@...########..............###...###..........ß.ß.ß..... @   Sigmund (polearm, wandering) #...# ########.#..⌠!⌠...... #...##.#.ß.>.ß..####...##....⌠.⌠..##Fh( 31 (20.4)  Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Fh3/  --more--GhGh@.@)Gh 7 2 (21.6 _GhGh?GhP8`###.# ###.## # ..# #...#  ## ##.### # #..# #......# #.## #......# #####.# ####......# #.....# ###...# ##.#...#####.### Gh8R #####..#...@....### #.# #...#.##.######.#### #.# #...#....# #....# #.## ..####....@#### ####.####..##...........#Gh8U...........# ...###...###.ß.ß.ß.....#Gh8O#...# #.#..⌠!⌠......#Gh9#...# #.#.ß.>.ß..# GhBGhBD#3 (1.2GhcD@)Magic DartGhIGhLGh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HhةHh Your spells (cast)TypeFailure Level  a - Magic DartConjurationHh(1% 1  b + Searing RayConjuration1% 2 d - Fulminant PrismHhW4Conjuration/Alchemy26%Hh*4 Select a spell to cast [?] help[Esc] exitHh Hh Hh ###.####.##tekkud the Conjurer # ..##...#Barachi of Qazlal **.... # ####.### ######## Health: 43/43 ========================#..##......# Magic: 19/19 ========================#.###......# AC: 2Str: 9#####.# ####......# EV: 11Int: 23#.....# ###.........# SH: 3Dex: 15##.########...#####.### XL:  6 Next: 71% Place: Dungeon:4#####..#...@....### #.#Noise: ====-----  Turn: 4133 (0.0)#...#.##.######.#### #.#c) +2 morningstar of the Pyrrhic Victory {#...#....# h 0m#....# #.##Cast: Magic Dart ..####....@#### ####.####..####...........########...........# ...###...###..........ß.ß.ß.....##...# ########.#..⌠!⌠......##...##.#.ß.>.ß..#####...##....⌠.⌠..## _There are no items here. _You see here 2 poisoned darts. _g - 2 poisoned darts _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hh̒ Hh ###.####.##tekkud the Conjurer # ..##...#Barachi of Qazlal **.... # ####.### ######## Health: 43/43 ========================Hh/ ;#..##......# Magic: 19/19 ========================#.###......# AC: 2Str: 9HhQ #####.# ####......# EV: 11Int: 23Hhw #.....# ###.........# SH: 3Dex: 15HhØ -##.########...#####.### XL:  6 Next: 71% Place: Dungeon:4#####..#...@....### #.#Noise: ====-----  Turn: 4133 (0.0)Hh #...#.##.######.#### #.#c) +2 morningstar of the Pyrrhic Victory {Hh q#...#....# #....# #.##Hh+ Cast: Magic Dart ..####....@#### ####.####..####...........########...........# HhM ...###...###..........ß.ß.ß.....##...# ########.#..⌠!⌠......##...#Hho a#.#.ß.>.ß..#####...##....⌠.⌠..## Hh z_There are no items here. _You see here 2 poisoned darts. Hh w_g - 2 poisoned darts _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Hhי Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hh HhU ###.# ###.##  tekkud the Conjurer # ..# #...#  Barachi of Qazlal **.... # ## ##.### ########  Health: 43/43 ======================== Hh #..# #......#  Magic: 15/19 ==================------ #.## #......#  AC: 2Str: 9 #####.# ####......#  EV: 11Hh Int: 23 #.....# ###.........#  SH: 3Hhϱ <Dex: 15 Hh ##.########...#####.###  XL:  6 Next: 71% Place: Dungeon:4 Hh 2#####..#.**@**..### #.#  Noise: ====-----  Turn: 4133 (0.0) Hh= #...#.##.######.#### #.#  c) +2 morningstar of the Pyrrhic Victory {HhO  Hha #...#....# #....# #.##  Cast: Magic Dart ..####....@#### ####.####..### Hh #...........########...........# ...###...###..........ß.ß.ß.....#  #...# ########.#..⌠!⌠......#  Hh #...# #.#.ß.>.ß..####HhҲ S  #...# #....⌠.⌠..## Hh -  Hh 1_g - 2 poisoned darts Hh \_Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Hh% Casting: Searing Ray (safe; 1% risk of failure)  Hh: MConfirm with . or Enter, or press ? or * to list all spells.Hhi &Aiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetIh#|***@*.**IhE**@.IhE***@IhF~###.# ###.##  tekkud the Conjurer # ..# #...#  Barachi of Qazlal **.... # ## ##.### ########  Health: 43/43 ======================== #..# #......#  Magic: 15/19 ==================------ #.## #......#  AC: 2Str: 9 #####.# ####......#  EV: 11Ih)GInt: 23 #.....# ###.........#  SH: 3Dex: 15 ##.########...#####.###  XL:  6 Next: 71% Place: Dungeon:4 IhQG#####..#...@....### #.#  Noise: ====-----  Turn: 4133 (0.0) IhuGA#...#.##.######.#### #.#  c) +2 morningstar of the Pyrrhic Victory { #...#....# #....# #.##  Cast: Magic Dart IhGr..####....@#### ####.####..###  #...........########...........# ...###...###..........ß.ß.ß.....#IhGS  #...# ########.#..⌠!⌠......#IhGQ  #...# #.#.ß.>.ß..####IhG  #...# #....⌠.⌠..##   Ih#H_g - 2 poisoned darts _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.IhHCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetIh@P+   ..# #...#  ##    #..#   IhP#.##       ###... IhPO ##.########...#IhPB  #*IhPg### #.#  IhQ#@######.#### #.#  IhBQC  #.##  IhaQ @   Sigmund (polearm)IhQI #...# IhQ*   fulminant prism (unaware) #...# IhQw> #...# IhQ IhU;4 (1Magic DartIh\9*Ih:`  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Ihm`}Press: ? - help, Dir - move target _You conjure a prism of explosive energy! Ih`+_Ih ) .# ###.##  ..# #...#  ## ##.### # #..# #......# #.## #......# #####.# ####......# #.....# ###..# ##.#...#####.### #####..#*.### #.# #...#.##@######.#### #.# #...#....# #....# #.## ###...###.ß.ß.ß.....# #...# #.#..⌠!⌠......# Ih6 *, ally target)Your fulminant prism crackles loudly.Ih; *****Sigmund points at you and mumbles some strange words.Ih \...@*IhJ +5 (1.2Ihj A**Ih. S _The puff of flame misses you.JhL.# ###.## ..# #...#  ## ##.### # #..# #......# #.## #......# #####.# ####......# #.....# ###.# ##.#...#####.### #####..#*.### #.# #...#.##@######.#### #.# #...#....# #....# #.## ####....@#### ####.# .#.....###...###.ß.ß.ß.....# #...# #.#..⌠!⌠......# * JhJh #### )  Your fulminant prism explodes!The blast of energy engulfs Sigmund!Jh/.@..=======6Jh2[ _Sigmund is heavily wounded.Jh] T  Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JhG#.# ###.## tekkud the Conjurer ..# #...# Barachi of Qazlal **....  ## ##.### ########  Health: 43/43 ======================== #..# #......#  Magic: 11/19 =============----------- #.## #......#  AC: 2JhGStr: 9 #####.# ####......#  EV: 11Int: 23 JhG#.....# ###.........#  SH: 3Dex: 15JhG ##.########...#####.###  XL:  6 Next: 71% Place: Dungeon:4 JhMH #####..#*@**.@..### #.#  Noise: =======--  Turn: 4136 (0.0)  #...#.##*######.#### #.#  c) +2 morningstar of the Pyrrhic Victory {  #...#....# #....# #.##  Cast: Magic Dart ####....@#### ####.####..### JhjH'...........########...........# JhH .###...###..........ß.ß.ß.....#  @   Sigmund (polearm)  #...# ########.#..⌠!⌠......#  #...# #.#.ß.>.ß..#### JhH+ #...# #....⌠.⌠..## JhHM_Sigmund is heavily wounded.JhH=Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JhHAiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded)Kha @***Kh?J|.@***@.Kh7 e@***@*Lh#.# ###.## tekkud the Conjurer ..# #...# Barachi of Qazlal **....  ## ##.### ########  Health: 43/43 ======================== #..# #......#  Magic: 11/19 =============----------- #.## #......#  AC: 2Str: 9LhiB #####.# ####......#  EV: 11Int: 23 #.....# ###.........#  SH: 3Dex: 15 ##.########...#####.###  XL:  6 Next: 71% Place: Dungeon:4 Lh #####..#.@...@..### #.#  Noise: =======--  Turn: 4136 (0.0) LhP #...#.##.######.#### #.#  c) +2 morningstar of the Pyrrhic Victory {  #...#....# #....# #.##  Cast: Magic Dart ####....@#### ####.####..### ...........########...........# .###...###..........ß.ß.ß.....#  @   Sigmund (polearm)  #...# ########.#..⌠!⌠......#  #...# #.#.ß.>.ß..#### Lhx #...# #....⌠.⌠..## _Sigmund is heavily wounded.Lh\Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetLh&9  #...#  ##    #..#   #.##   LhS'@ ####......#   ###.........#  ##.########...# Lh'c #..@.*@..### #.#  #.######.#### #.#    #.##  ####.#..Lh(. , ally target)  #...#  *   fulminant prism Lh$( #...# > LhD(C #...# Lhg+====---7 (1Magic DartLh28*Lhe6  Casting: Fulminant Prism (quite dangerous; 26% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move target Lh&7W_You conjure a prism of explosive energy! _Lhà.# ###.## # #...# ## ##.### # #..# #......# #.## #......# #####.# ####......# #.....# ###.........# ##.#...#####.### #####..#..@.*.@.### #.# #...#.##.######.#### #.# #...#....# #....# #.## ....@#### ### ###...###.ß.ß.ß.....# #...# #.#..⌠!⌠......# #...# #.#.ß.>.ß..####h(0m Lhcs.@**LhG---8 (1.2Lh@8*Lh(e _Your fulminant prism crackles loudly.LhE8 # ###.## # #...#  ##.### # #..# #......# #.## #......# #####.# ####......# #.....# ###.........# ##.#...#####.###  #####..#...@*..@### #.#  #...#.##.######.#### #.#  #...#....# #....# #.## ....@#### ####.##........###.ß.ß.ß.....#  #...# #.#..⌠!⌠......# *#...# #.#.ß.>.ß..#### LhF LhL ### )  Sigmund hits your fulminant prism with a +0 scythe!  Your fulminant prism explodes!Lh M :The blast of energy engulfs Sigmund.Lh- @..2=========9Magic DartLh> Lhݰ \ _Sigmund is severely wounded.MhI{T  Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh# ###.## tekkud the Conjurer # #...# Barachi of Qazlal **.... # ##.### ########  Health: 43/43 ======================== #..# #......#  Magic: 8/19==========-------------- #.## #......#  AC: 2Str: 9 #####.# ####......#  EV: 11Int: 23 #.....# ###.........#  SH: 3Dex: 15 ##.########...#####.###  XL:  6 Next: 71% Place: Dungeon:4  #####..#.**@**.@### #.#  Noise: =======--  Turn: 4139 (0.0)  #...#.##.######.#### #.#  c) +2 morningstar of the Pyrrhic Victory {  #...#....# #....# #.##  Cast: Magic Dart ##....@#### ####.####.Mh.### .........########...........# ##...###..........ß.ß.ß.....#  @   Sigmund (polearm)  #...# ########.#..⌠!⌠......#  #...# #.#.ß.>.ß..####  #...# #....⌠.⌠..## _Sigmund is severely wounded.Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded)Mh%w .*@***Mh*s *.@***@**Mh *@****Nh;.....@#...  There is a wall there.Nh, *****@#***Nh×X...**Nh9 W*****OhUzW####.##tekkud the Conjurer ##...#Barachi of Qazlal **.... ###.### ########Health: 43/43 ========================#..##......#Magic: 8/19==========--------------Ohz#.###......#AC: 2Str: 9#####.# ####......#EV: 11Int: 23#.....# ###.........#SH: 3Oh{Dex: 15##.########...#####.###XL:  6 Next: 71% Place: Dungeon:4  Oh3{9#####..#...@...@### #.#Noise: =======--  Turn: 4139 (0.0)  Ohe{#...#.##.######*#### #.#c) +2 morningstar of the Pyrrhic Victory {Oh{#...#....# #....# #.##Cast: Magic Dart Oh{##....@#### ####.####..### .........########...........# ##...###..........ß.ß.ß.....#Oh{@   Sigmund (polearm, ally target)#...# ########.#..⌠!⌠......#Oh{*   fulminant prism#...##.#.ß.>.ß..####Oh|##...##....⌠.⌠..## Oh?|N_Sigmund is severely wounded.Ohl|=Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh|NAiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!OhM**OhX**   fulminant prism  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  Sigmund gestures wildly while chanting.Sigmund flickers and vanishes!Oh8{Ohh====---40 (1Magic DartOhV**Oh _Deactivating autopickup; reactivate with Ctrl-A. _Oh& ~# #..#  ###.# #...# ##.### ######## #..# #......#  #.## #......# #####.# ####......# .....# ###.........#  ##.########.@.#####.### #####..#...{....### #.# #...#.##.######*#### #.# ...#....# #....# #.## #....@#### ####.####..### ........########...........# * #...###..........ß.ß.ß #...# ########.#..⌠!⌠......# #...# #.#.ß.>.ß..####Oh Oh **Oh 8*Oh @**   0 ---1 (1.2Conf Oh A**Ohu _You are confused. Your fulminant prism crackles loudly.Ph=?**PhiB ********You bump into the rock wall.  A puff of flame appears from out of thin air!Ph,Ph# ########  The puff of flame misses you.Your fulminant prism explodes!Ph4.@.......31-------========2 (1.0Ph 6z _The blast of energy engulfs you! _You take 12 damageQh"QhDrink which item? Potions  g - a potion of magic  l - a sedimented blue potion  n - a brown potion  o - a golden potion [!] read|quaff|evoke[?] describe selectedRhP###..#tekkud the Conjurer###.##Barachi of Qazlal **....#...#Health: 31/43 =================-------##.### ########Magic: 8/19==========--------------#..##......#AC: 2Str: 9#.###......#EV: 11Int: 23#####.# ####......#SH:  0  Dex: 15#.....# ###.........#XL:  6 Next: 71% Place: Dungeon:4##.########.@.#####.###Noise: ========-  Turn: 4142 (0.0) #####..#...{....### #.#c) +2 morningstar of the Pyrrhic Victory { #...#.##.######.#### #.#Cast: Magic Dart #...#....#RhQ[37m #....# #.##Conf #....@#### ####.####..### ........########...........# #...###..........ß.ß.ß.....# #...# ########.#..⌠!⌠......# #...##.#.ß.>.ß..####You bump into the rock wall.  A puff of flame appears from out of thin air!  The puff of flame misses you.Your fulminant prism explodes! _The blast of energy engulfs you! _You take 12 damageRhRRhV'.RhX42====== 3 ====----3 (1Rh\Rh_ _It was a potion of curing. You feel better. _You regained 11 hpRh,, #..# ###.## #...# ##.### ######## #..# #......# #.## #......# #####.# ####......# #.....# ###.# ##.##..@#####.### ..#.### #.# ...#.##.######.#### #.# ...#....# #. ....@#### ## Rh.Rhp4Rh83=======----4 (1.2 _Rh;Rh_=ShT  Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sh| Sh}  Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b - Searing RayConjuration1% 2  d + Fulminant PrismConjuration/Alchemy 26% 4 Select a spell to cast [?] help[Esc] exitTh Th~ ##..#tekkud the Conjurer###.##Barachi of Qazlal **....#...#Th Health: 43/43 ========================##.### ########Magic: 8/19==========--------------#..##......#AC: 2Th Str: 9#.###......#EV: 11Int: 23Th: #####.# ####......#SH: 3Dex: 15Th #.....# ###.........#XL:  6 Next: 71% Place: Dungeon:4##.########..@#####.###Noise: ====-----  Turn: 4144 (0.0) ####..#........### #.#c) +2 morningstar of the Pyrrhic Victory { ...#.##.######.#### #.#Cast: Magic Dart ...#....# #....# #.## ....@#### ####.####..### .......########...........# ...###..........ß.ß.ß.....# ...# ########.#..⌠!⌠......# ...##.#.ß.>.ß..#### _The blast of energy engulfs you! _You take 12 damage _It was a potion of curing. You feel better. _You regained 11 hpTh DCasting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ThQ Th& ##..#tekkud the Conjurer###.##Barachi of Qazlal **....#...#Health: 43/43 ========================##.### ########ThD' -Magic: 8/19==========--------------#..##......#AC: 2Str: 9#.##Thc' #......#EV: 11Int: 23Th' #####.# ####......#SH: 3Th' Dex: 15#.....# ###.........#Th' XL:  6 Next: 71% Place: Dungeon:4##.########..@#####.###Th' Noise: ====-----  Turn: 4144 (0.0) ####..#........### #.#Th ( c) +2 morningstar of the Pyrrhic Victory { ...#.##.######.#### #.#Th+( Cast: Magic Dart ...#....# #....# #.## Tho( b....@#### ####.####..### .......########...........# Th( ...###..........ß.ß.ß.....# ...# ########.#..⌠!⌠......# ...##.#.ß.>.ß..#### _The blast of energy engulfs you! _You take 12 damage Th( l_It was a potion of curing. You feel better. _You regained 11 hpTh) .Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Th9) ThFD ~# #..# tekkud the Conjurer ###.## Barachi of Qazlal **.... #...# Health: 43/43 ======================== ##.### ########  Magic: 4/19=====------------------- #..# #......#  AC: 2Str: 9 #.## #......#  EV: 11Int: 23  #####.# ####......#  SH: 3Dex: 15  #.....# ###***......#  XL:  6 Next: 71% Place: Dungeon:4  ##.########**@#####.###  Noise: ====-----  Turn: 4144 (0.0) ThD ####..#.......*### #.#  c) +2 morningstar of the Pyrrhic Victory { ...#.##.######.#### #.#  Cast: Magic Dart ...#....# #....# #.## ....@#### ####.####..### .......########...........#   ThD v...###..........ß.ß.ß.....#   ...# ########.#..⌠!⌠......# ThD   ...# #.#.ß.>.ß..####   _It was a potion of curing. You feel better. ThE $_You regained 11 hpTh"E 5Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ThkE Aiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetThE Uh%h.*@**Uh #....@.. _You regained 11 hp  Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetUh3There is a wall there.Uh* #*****@*UhQ##..#tekkud the Conjurer###.##Barachi of Qazlal **....#...#Health: 43/43 ========================##.### ########Magic: 4/19=====-------------------#..##......#AC: 2Str: 9UhQ]#.###......#EV: 11Int: 23#####.# ####......#SH: 3Dex: 15UhQ#.....# ###.........#XL:  6 Next: 71% Place: Dungeon:4UhQf##.########..@#####.###UhQNoise: ====-----  Turn: 4144 (0.0) ####..#........### #.#UhRc) +2 morningstar of the Pyrrhic Victory { ...#.##.######.#### #.#Uh9RCast: Magic Dart ...#....# #....# #.## Uh_Rb....@#### ####.####..### .......########...........# UhR$...###..........ß.ß.ß.....# UhR...# ########.#..⌠!⌠......# ...##.#.ß.>.ß..#### UhR"_You regained 11 hpCasting: Fulminant Prism (quite dangerous; 26% risk of failure)  UhSMConfirm with . or Enter, or press ? or * to list all spells.Uh=SAiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetUht[ ***You miscast Fulminant Prism. Energy rips through your body!  A magic dart appears from out of thin air!UhQ.{..Uh23------------5=Contam: 20% 5 (1UhUhQs _The magic dart hits you. _You take 20 damage;Vh) T  Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vh # #..# tekkud the Conjurer ###.## Barachi of Qazlal **.... #...# Health: 23/43 ============------------ ##.### ########  Magic: 1/19=----------------------- #..# #......#  AC: 2Str: 9 #.## #......#  EV: 11Int: 23 Contam: 20%  #####.# ####......#  SH: 3Dex: 15  #.....# ###***......#  XL:  6 Next: 71% Place: Dungeon:4  ##.########**@#####.###  Noise: ====-----  Turn: 4145 (0.0) ####..#.....{.*### #.#  c) +2 morningstar of the Pyrrhic Victory { ...#.##.######.#### #.#  Cast: Magic Dart ...#....# #....# #.## hT 3d....@#### ####.####..### .......########...........#   ...###..........ß.ß.ß.....#   ...# ########.#..⌠!⌠......#   ...# #.#.ß.>.ß..####   _The magic dart hits you. _You take 20 damage;  Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vh &Aiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetWhUh.*@**XhJ?# #..# tekkud the Conjurer ###.## Barachi of Qazlal **.... #...# Health: 23/43 ============------------ ##.### ########  Magic: 1/19Xh<=----------------------- #..# #......#  AC: 2Str: 9 #.## #......#  EV: 11Int: 23 Contam: 20%  #####.# ####......#  SH: 3XhDex: 15  #.....# ###.........#  XL:  6 Next: 71% Place: Dungeon:4 Xh  ##.########..@#####.###  Noise: ====-----  Turn: 4145 (0.0) ####..#.....{..### #.#  c) +2 morningstar of the Pyrrhic Victory { ...#.##.######.#### #.#  Cast: Magic Dart ...#....# #....# #.## ....@#### ####.####..### .......########...........#   ...###..........ß.ß.ß.....#   ...# ########.#..⌠!⌠......#   ...# #.#.ß.>.ß..####   _The magic dart hits you. _You take 20 damage;  Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (quite dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetXh #..#  #...#  ########  #..# #......#  XhCF#.## #......#   ####......#   ###.........# XhyC #.*@# .......### #.# ######.#### #.# Xh'   Xh *   fulminant prism (unaware)Xh  Xh>>Xhx)6 (1XhXh  Casting: Fulminant Prism (quite dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target Xh]_You conjure a prism of explosive energy! _XhZ ##.# #..# ###.#...# ##.### ######## #..# #......#  #.## #......# #####.# ##### .....# ###.@.......# Xh\c ##.########.*.#####.### ###..#........### #.# #.##.######.#### #.##....# #....# #.##@#### ####.####..### *...########......###..........ß.ß.ß# ########.#..⌠!⌠......#Xh/^XhTfT**XhjM4=7 (1.2Xht* _Your fulminant prism crackles loudly.Xh5##.## #..# ###.## #...# ##.### ######## #..# #......# #.## #......# #####.# ####......# #.....# ###.#  ##.##.*.#####.### ..#........### #.# #.##.## @#### ####.####..### XhCXhX __Your fulminant prism crackles loudly.  Something hits your fulminant prism!  Your fulminant prism explodes!  The blast of energy engulfs something!  Qazlal accepts your kill.XhY #####  Reactivating autopickup.Yhs1....Yhs))YhWxYhn##.##tekkud the Conjurer#..#Barachi of Qazlal **....###.##Health: 24/43 =============-----------#...#YhMagic: 1/20=-----------------------##.### ########AC: 2Str: 9Yhe#..##......#EV: 11Yh5Int: 23 Contam: 20% #.###......#SH: 3YhYDex: 15#####.# ####......#YhXL:  6 Next: 149% Place: Dungeon:4#.....# ###..@......#YhNoise: =======--  Turn: 4148 (1.2)  ##.########...#####.###YhӀc) +2 morningstar of the Pyrrhic Victory { ##..#.......)### #.#YhCast: Magic Dart .#.##.######.#### #.# .#....# #....# #.## Yh)..@#### ####.####..### .....########...........# .###..........ß.ß.ß.....# YhTD.# ########.#..⌠!⌠......#YhzmThe blast of energy engulfs something!  Qazlal accepts your kill.YhpReactivating autopickup. _You feel a bit more experienced.  Yhā~Training target 3.0 for Ice Magic reached!  Your Conjurations skill increases to level 7!YhzReactivating autopickup. _You feel a bit more experienced.  Yh$Training target 3.0 for Ice Magic reached!  Your Conjurations skill increases to level 7!Your Ice Magic skill increases to level 3! have reachedYh_"Yh2/  --more--ZhS7/481725% ZhZhQ _You regained 3 hpZh ##.## #..# ###.## #...# ##.### ## #..# #......# #.## #......#  #####.# ####......#  #.....# ###.# ##.##...#####.### ..#.Zh )### #.# #.##.###### Zh 2○Zhj a====---9 _ZhR Zh\ Zh1 ##.##  #..#  ###.##  #...#  ##.### #  #..# #......#  #.## #......#  #####.# ####......#  Zh #.....# ###....@....#  #.##...#####.###  ..#.)### #.#  .##.######.#### #.#  ....# #....# #.##  @#### ####.####..###  Zh@ g #.#   .ß.ß.ß.....#     #.#..⌠!⌠......#  Zh# D ZhZh8=2=---50Cloud Zh Zh [hZ[h[h[hd16[hX2[h[h[h98% [h[h[h|O9==[h04[h[hT[h71[h[h[hZ3= [hT[h[h[h6[hV30=[hX[h[hD9=[hf[h[hݮS1=[h[hα[hEI4=[hF[h|,[hն[h[h[h%[h[h:?2=[h"[h[h9=[h![h?[h![h[hy[h=3=[hB5=[h[h[h)[h[hW,[hi[h)[hi[h[h[h[4==[h[h[h[h[h96[h0=[h[h[hX35=[h1[h[h0[h[h[h\[h4[h6[h9=[hh[hM[h6=7==[h[h ,[h[h[h>[h8[hn[h[h[h[h?7=[h)==[h[h[h[h[h[h,S8=[h'[h[hK8=[h[h[h![h[h[h$ [h [h [h 9=[h[h[h[hN9=[h[h[h]S9=[hD[h,[h[h[hL40=[h[h[h[h[h[hJ9=[h([hS,[h[h[h* 1=10/21=[h [hE#[h#[h$[h&,[h'[hx)[h.*K2=[hi+[h-[h-9=[h.[h1,[h2[h|4d11=[hi5[hl6[h6U3=[h>7[h8,[h%:[hX;[h;[h <[h=[h0>9=[h?[hB[hOBK4=[h_C[hDc2=[hNE[hF,[hjG[hI[hI#5[hI2=[hJ[hRM[hM[hN[hPO=[hQ[hR[hR[hS[hT[h>U56=[heUF3=[hFV[hW[hW[h`X[hY,[hbZ[hu[[h[U7=[h.\[hB][h]9=[h][h[`[h`[hcb[hc[h dN4==[hd[h$g[higK8=[hh[hJk1 _HP restored.[hk[hl[hn[hn[hqp[hwr[hr:==[hs[h v[h]vi=5=[hw[hoy,[hz[h|[h|[h~[hf,[h[h[hy9=[h[h[h<[hф[hЅ[h#6[h"(=[h[h[hU[h[h,[hȊ[hЌ[h[h[h[hZ9=[h,[h+[hq[h-[h[h 57=[h3[h [h[h-[h[h[h[h[hĞ[h[h,[hC[h9=[h[h;[h[hy[h1[h[hD8=[hũ[h,[he[h[hp[h[h>[h[h[h[hIJ[h9=[h[hߴ[h[h[h [hK9=[h[h[hԺ[h[h[hz[h[h;,[h[h=20=[h,[h[hI[h9=[h"[hU,[hp[hj[hL1==[h[h4 _Magic restored.[h>[h[h[h_[h,[h[h=[h,[hz[h4[h[h#[hh:==[hn[hW[h[h[h[h/[h,[h[h7  Things that are here:  a +0 scythe; a +0 robe; the human corpse of Sigmund[h[hb  _[h [h [h[h5[h[h[hE[h[h[hq[h~[h[h[h[h^![h![h"[hT$[h]'[h'[h}([hd*[h,[h,[h-[h/[hP2[h2[hf3[h 5[h@7[h7[h)8[h:[h1<[h<[h%=[h>[h@[h@[hA[hiC[hQE[hE:Cloud [hmF[hH[hJ>[hK[h2M[h5y[h}X[h[ha[h\[h6[h[h5Cloud [hb[h[hӏ[h([h[hz[hږ[h-[h[h[hI[h$[hI _i - 2 scrolls of identify (gained 1)[h>[h[h[hP[h\[h[h֭[h[hȵ[h#[h@[h[hž[h([hY[h[h.[h'[h [h8[h[h:[hG[h[h[hK[h[h[h[h[h[hD[h[h#[hd[h[h[hc[h[hn[h[h[h[h[h[h[h[h[h',[h[h[hM[h[h[h~[h[h'[h [hz[h,[h([h0[h [h [hc [h [h [h [hC [h[h[h[h[h[h,[h[h[h[h[hS[h![h[hU[h[h[hL[h[h [h![h#[h\#[h#[hv&[h([h([h)[h++[hL-[h-[hH.[h/[h1[h1$Cloud [h"2[h2[h%4[h{6[h6([h`7[h9[h);[h};[h<[h$?[h#A[hgA[h8B[hD[hF[hG[hG[hJI[hJ[hK[hlK[hL[hN[hN[hO[hQ[hR[hR[hS[h)U[hV[hW[hW[hX[hAZ[hZ[h@[[hx][h^[h _[h_[h#a[hb[hb[hc[h~e[hg[hIg[hg[hJi[hej[hj[hj[h6r[ht,[hMu[h}w[h9y[hy[hYz[h{[h|[h }[h}[hA[hށ[h-[h[hӄ[h[hG[h[h[ȟ[h[h=[hu[h[h1[hH[h[h[h[hK[h[hE[h[h[h[h[hD[h[h[hڲ[h,[h[h[h[hp:Cloud [hl[h[h[h([h[h[h9[h[h#[h[h[h[h[h[h[h[hb[h[h[h[h[h[h[h[h[h[h[hU[hr[h[h[h[h;[h[h[[h[h[h[hR[h[h[h[h[h[hg[h [h2 ,[h [h [h9B[h[h,[h.[h[h,[h[h[h[h[h[hZ![h%[h=/s  ############.#....##...#......#. ##.........##.#....#..#....#..##. ..... ........######...÷...#.###. .....###....#.# #..##.....)##.. ).ß..._...ß.#.# #.###....###..# #.....)÷...g#<# #.###.#..# #.## #.#.......#...#####.##..#..###.# ......................##..#...# ß.......ß.####@...#####..#.### [h/i..........# #.##.#........### #######..#### #....#.####.....# Magic Dart ##.# #..###.# #.....# #.. ..## #.# #.....# #### .## #.# #.....## g   hobgoblin (wandering) .. ###.# ######.. .## ##...# ##...# #...## ##..###You hear a shout![hCW_363 (233.0)4 (234.2_ _A hobgoblin comes into view. It is wearing a ring of willpower.]h]h A magic dart appears from out of thin air! _The magic dart hits you.  You take 20 damage; _You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.Something hits your fulminant prism!Your fulminant prism explodes!The blast of energy engulfs something!  Qazlal accepts your kill.Reactivating autopickup. _You feel a bit more experienced.  Training target 3.0 for Ice Magic reached!  Your Conjurations skill increases to level 7!Your Ice Magic skill increases to level 3!You have reached level 7! _You regained 3 hp _HP restored. _Magic restored.  Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmund _i - 2 scrolls of identify (gained 1)  You hear a shout!  A hobgoblin comes into view. It is wearing a ring of willpower.]h2%Sigmund gestures wildly while chanting.  Sigmund flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A. _You are confused. Your fulminant prism crackles loudly.  You bump into the rock wall.  A puff of flame appears from out of thin air!  The puff of flame misses you.  Your fulminant prism explodes! _The blast of energy engulfs you!  You take 12 damage _It was a potion of curing. You feel better. _You regained 11 hp  You miscast Fulminant Prism. Energy rips through your body!  A magic dart appears from out of thin air! _The magic dart hits you.  You take 20 damage; _You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.  Something hits your fulminant prism!  Your fulminant prism explodes!  The blast of energy engulfs something!  Qazlal accepts your kill.]h1 ]hܩ ]h - ############.#....##...#......#. tekkud the Conjurer ##.........##.#....#..#....#..##. Barachi of Qazlal **.... ..... ........######...÷...#.###. Health: 48/48 ======================== .....###....#.# #..##.....)##.. Magic: 21/21 ======================== ]h@ ).ß..._...ß.#.# #.###....###..# AC: 2Str: 9 #.....)÷...g#<# #.###.#..# #.## EV: 11Int: 23 #.#.......#...#####.##..#..###.# SH: 3Dex: 15 #......................##..#...# XL:  7 Next: 25% Place: Dungeon:4 ]hڴ #.ß.......ß.####@...#####..#.### Noise: ====-----  Turn: 4364 (0.0) #...........# #.##.#........### c) +2 morningstar of the Pyrrhic Victory { #######..#### #....#.####.....# Cast: Magic Dart##.# #..###.# #.....#]h ?#.. ..## #.# #.....##### .## #.# #.....## g   hobgoblin.. ###.# ######..]hK #.## ##...# ##...##...## ##..### _Magic restored.  ]h "Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmund _i - 2 scrolls of identify (gained 1)  You hear a shout! _A hobgoblin comes into view. It is wearing a ring of willpower.]h@ ]hѾ ]h ]h ]h >  ÷. #.]h ) ).ß..._...ß.#.# #.###....###.)÷...g#<# #.###.#..# #...#...#####.##..#..###.# ...............##..#...# #@...#####..#.###  #.##.#........###  #....#.####.....#  ##.# #..###.# #.....#  #.. ..## #.# #.....#  #### .## #.# #..... .. ###.# .. .## ##...# ##... #...## ##.]h  ÷. #.) ).ß..._...ß.#.# #.###....###.)÷...g#<# #.###.#..# #...#...#####.##..#..###.# ...............##..#...# #@...#####..#.###  #.##.#........###  #....#.####.....#  ##.# #..###.# #... #.. ..## #.# #.... #### .## #.# #..... .. ###.# ..[3]hȖ-9;49m .## ##...# ##... #...## ##.]h6_]h]h7_]hZ:  Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmundi - 2 scrolls of identify (gained 1)  You hear a shout! _A hobgoblin comes into view. It is wearing a ring of willpower. _]h>is nearby!^h   The magic dart hits the hobgoblin.  You kill the hobgoblin!^h*_=****^h$-....^h#0--5 (1Magic Dart^h^hôa _Qazlal accepts your kill. _^h#^hE^h7_^h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^h\ _^h<X^h,^h٠^hN^h8--^h^hX^hL1==^h^hg^hլ^h^hϭ^hW^h^h3^h]^h7^h~^h ^h^h^h^hh:==^h^hC^hx,^h^h%  #.......#>#  ##.....#<..## # #.....>##)..#### ############.#....##...#.  ###.........##.#....#..#...  #..... ........######...÷...  ###....#.# #..##.....  #).ß..._...ß.#.# #.###....# #.....)÷...@#<# #.###.#..# ^h^#.#.......#...#####.##..#..# #..........°...........##..##.ß.......ß.####....#####..##...........# #.##.#.......#######..#### #....#.####..##.# #..###.# #..#.. ..## #.# #..#### .## #.# #..h - a ring of willpower^h775 (11.0).^h*6 (12^h 8_^hS V _You see here a hobgoblin corpse._hq_hsPut on or remove which piece of jewellery? Jewellery (go to first with "=) _ht d - an amulet of dissipation (worn)  f - the ring of the Assorted Xeniums (worn) {rC+ rN+ MP+9 Dex+3}e - an amulet of wildshape  _hEtlh - a ring of willpower[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ah`ahhahq#.......#>#tekkud the Conjurer##.....#<..## # Barachi of Qazlal **....#.....>##)..#### Health: 48/48 ========================############.#....##...#... Magic: 21/21 ========================###.........##.#....#..#....# AC: 2Str: 9#..... ........######...÷...# EV: 11Int: 23ahr#.....###....#.# #..##..... SH: 3Dex: 15#).ß..._...ß.#.# #.###....# XL:  7 Next: 25% Place: Dungeon:4#.....)÷...@#<# #.###.#..# Noise: ====-----  Turn: 4376 (0.0)#.#.......#...#####.##..#..# c) +2 morningstar of the Pyrrhic Victory {#......................##..# Cast: Magic Dart#.ß.......ß.####....#####..##...........# #.##.#.......ahLs#######..#### #....#.####.. ##.# #..###.# #.. #.. ..## #.# #.. #### .## #.# #.. You kill the hobgoblin! _Qazlal accepts your kill. __You can't see any susceptible monsters within range! (Use Z to cast anyway.)  h - a ring of willpower ahsA_You see here a hobgoblin corpse.ah~8_ah+7 (0.5ah8_ah4 _h - a ring of willpower (worn)ahkaheRInventory: 8/52 gear slots Hand Weapons (go to first with ))  c - the +2 morningstar of the Pyrrhic Victory (weapon) {freeze, Int+3 Dex+2}  b - a +2 hand axe of freezing Missiles (go to first with ()g - 2 poisoned darts Armour (go to first with [) aht a - a +0 robe (worn) Jewellery (go to first with "=)  d - an amulet of dissipation (worn)  f - the ring of the Assorted Xeniums (worn) {rC+ rN+ MP+9 Dex+3}  h - a ring of willpower (worn)e - an amulet of wildshape Wands (go to first with /)e - a wand of charming (12) Scrolls (go to first with ?)ahei - 2 scrolls of identify  p - 2 scrolls of poison  x - a scroll of amnesia  c - a scroll labelled ZYNUVU DODIUMA  d - a scroll labelled JISAUM QIFOZI Potions (go to first with !)  g - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]bhbh֣bhzK#.......#>#tekkud the Conjurer##.....#<..## # Barachi of Qazlal **....bh#.....>##)..#### Health: 48/48 ========================############.#....##...#... Magic: 21/21 ========================###.........##.#....#..#....# AC: 2Str: 9#..... ........######...÷...# EV: 11bh:Int: 23#.....###....#.# #..##..... SH: 3Dex: 15bh|i#).ß..._...ß.#.# #.###....# XL:  7 Next: 25% Place: Dungeon:4bh$#.....)÷...@#<# #.###.#..# Noise: ====-----  Turn: 4377 (0.0)#.#.......#...#####.##..#..# c) +2 morningstar of the Pyrrhic Victory {#......................##..# Cast: Magic Dart#.ß.......ß.####....#####..##...........# #.##.#.......#######..#### #....#.####.. ##.# #..###.# #.. bh#.. ..## #.# #.. #### .## #.# #..  _Qazlal accepts your kill. __You can't see any susceptible monsters within range! (Use Z to cast anyway.)  h - a ring of willpower _You see here a hobgoblin corpse. _h - a ring of willpower (worn)bh8_bhȾbhbhabhbhURead which item? bhScrolls  i - 2 scrolls of identifyp - 2 scrolls of poison  x - a scroll of amnesia  c - a scroll labelled ZYNUVU DODIUMA bh,* d - a scroll labelled JISAUM QIFOZI bhT[!] read|quaff|evoke[?] describe selectedch~ ch #.......#>#tekkud the Conjurer##.....#<..## # Barachi of Qazlal **....#.....>##)..#### Health: 48/48 ========================############.#....##...#... Magic: 21/21 ========================###.........##.#....#..#....# AC: 2Str: 9#..... ........######...÷...# EV: 11Int: 23#.....###....#.# #..##..... SH: 3Dex: 15#).ß..._...ß.#.# #.###....# XL:  7 Next: 25% Place: Dungeon:4ch #.....)÷...@#<# #.###.#..# Noise: ====-----  Turn: 4377 (0.0)#.#.......#...#####.##..#..# c) +2 morningstar of the Pyrrhic Victory {#......................##..# Cast: Magic Dart#.ß.......ß.####....#####..##...........# #.##.#.......#######..#### #....#.####.. ##.# #..###.# #.. #.. ..## #.# #.. #### .## #.# #..  _Qazlal accepts your kill. __You can't see any susceptible monsters within range! (Use Z to cast anyway.)  chZ h - a ring of willpower _You see here a hobgoblin corpse. _h - a ring of willpower (worn)ch chZ Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZYNUVU DODIUMA  d - a scroll labelled JISAUM QIFOZI Potions (select first with !)  n - a brown potion  o - a golden potionch ][?] describe selecteddh dhO#.......#>#tekkud the Conjurer##.....#<..## # Barachi of Qazlal **....#.....>##)..#### Health: 48/48 ========================############.#....##...#... Magic: 21/21 ========================###.........##.#....#..#....# AC: 2Str: 9dha#..... ........######...÷...# EV: 11Int: 23#.....###....#.# #..##..... SH: 3Dex: 15#).ß..._...ß.#.# #.###....# XL:  7 Next: 25% Place: Dungeon:4#.....)÷...@#<# #.###.#..# Noise: ====-----  Turn: 4377 (0.0)#.#.......#...#####.##..#..# c) +2 morningstar of the Pyrrhic Victory {dhk#......................##..# Cast: Magic Dart#.ß.......ß.####....#####..##...........# #.##.#.......#######..#### #....#.####.. dhI##.# #..###.# #.. #.. ..## #.# #.. #### .## #.# #..  _Qazlal accepts your kill. dha0__You can't see any susceptible monsters within range! (Use Z to cast anyway.)  h - a ring of willpower _You see here a hobgoblin corpse. _h - a ring of willpower (worn)dhk _As you read the scroll of identify, it crumbles to dust.dh)8 (1dhdh9 _c -> a - a scroll of enchant armourdh'dhL*Read which item? Scrolls  a - a scroll of enchant armouri - a scroll of identify  p - 2 scrolls of poison  x - a scroll of amnesia  d - a scroll labelled JISAUM QIFOZI [!] read|quaff|evoke[?] describe selecteddhEdhɞdhҧ#.......#>#tekkud the Conjurer##.....#<..## # Barachi of Qazlal **....#.....>##)..#### Health: 48/48 ========================############.#....##...#... Magic: 21/21 ========================###.........##.#....#..#....# AC: 2Str: 9#..... ........######...÷...# EV: 11Int: 23#.....###....#.# #..##..... SH: 3Dex: 15#).ß..._...ß.#.# #.###....# XL:  7 Next: 25% Place: Dungeon:4dh֨#.....)÷...@#<# #.###.#..# Noise: ====-----  Turn: 4378 (0.0)#.#.......#...#####.##..#..# c) +2 morningstar of the Pyrrhic Victory {#......................##..# Cast: Magic Dart#.ß.......ß.####....#####..##...........# #.##.#.......#######..#### #....#.####.. ##.# #..###.# #.. #.. ..## #.# #.. #### .## #.# #..  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  h - a ring of willpower _You see here a hobgoblin corpseh9m. _h - a ring of willpower (worn)  As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armourdh5dhIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled JISAUM QIFOZI Potions (select first with !)  n - a brown potion  o - a golden potion[?] describe selecteddhm dhs #.......#>#tekkud the Conjurer##.....#<..## # Barachi of Qazlal **....#.....>##)..#### Health: 48/48 ========================############.#....##...#... Magic: 21/21 ========================###.........##.#....#..#....# AC: 2Str: 9#..... ........######...÷...# EV: 11Int: 23dhs #.....###....#.# #..##..... SH: 3Dex: 15#).ß..._...ß.#.# #.###....# XL:  7 Next: 25% Place: Dungeon:4#.....)÷...@#<# #.###.#..# Noise: ====-----  Turn: 4378 (0.0)#.#.......#...#####.##..#..# c) +2 morningstar of the Pyrrhic Victory {dht :#......................##..# Cast: Magic Dart#.ß.......ß.####....#####..##...........# #.##.#.......#######..#### #....#.####.. ##.# #..###.# #.. #.. ..## #.# #.. dht *#### .## #.# #..  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  h - a ring of willpower _You see here a hobgoblin corpse. _h - a ring of willpower (worn)  As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armourdhZ _As you read the scroll of identify, it crumbles to dust.dho )9 (1dhƖ dh ] _d -> b - a scroll of blinkingehnehjRead which item? Scrolls  b - a scroll of blinkinga - a scroll of enchant armour  ehp - 2 scrolls of poison  x - a scroll of amnesia [!] read|quaff|evoke[?] describe selectedeh eh eht L#.......#>#tekkud the Conjurer##.....#<..## # Barachi of Qazlal **....#.....>##)..#### Health: 48/48 ========================############.#....##...#... Magic: 21/21 ========================###.........##.#....#..#....# AC: 2Str: 9#..... ........######...÷...# EV: 11Int: 23#.....###....#.# #..##..... SH: 3ehJ TDex: 15#).ß..._...ß.#.# #.###....# XL:  7 Next: 25% Place: Dungeon:4#.....)÷...@#<# #.###.#..# Noise: ====-----  Turn: 4379 (0.0)#.#.......#...#####.##..#..# c) +2 morningstar of the Pyrrhic Victory {#......................##..# Cast: Magic Dart#.ß.......ß.####....#####..#eh #...........# #.##.#.......#######..#### #....#.####.. ##.# #..###.# #.. eh -#.. ..## #.# #.. #### .## #.# #..eh   _You see here a hobgoblin corpse. _h - a ring of willpower (worn)  ehF As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _d -> b - a scroll of blinkingeh; ehG Enchant which item? Armour  a - a +0 robe (worn)[?] describe selectedfh/fhofh{-#.......#>#tekkud the Conjurer##.....#<..## # Barachi of Qazlal **....#.....>##)..#### Health: 48/48 ========================fhL############.#....##...#... Magic: 21/21 ========================###.........##.#....#..#....# AC: 2Str: 9#..... ........######...÷...# EV: 11Int: 23#.....###....#.# #..##..... SH: 3Dex: 15fhBi#).ß..._...ß.#.# #.###....# XL:  7 Next: 25% Place: Dungeon:4fhzt#.....)÷...@#<# #.###.#..# Noise: ====-----  Turn: 4379 (0.0)fh#.#.......#...#####.##..#..# c) +2 morningstar of the Pyrrhic Victory {#......................##..# Cast: Magic Dartfh׺#.ß.......ß.####....#####..#fhL#...........# #.##.#.......#######..#### #....#.####.. fhx##.# #..###.# #.. #.. ..## #.# #.. #### .## #.# #..  _You see here a hobgoblin corpse. _h - a ring of willpower (worn)  fhϻAs you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _d -> b - a scroll of blinkingfhc _Okay, then.fhfh*8_fhd. _fh!7_fh)fh718_fh3F _Unknown command.fh( X[?25h[?0c  Search for what [? for help]? gh [?25l[?1cgh|gh $gh]g12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) ghResults elsewhere ([,] to cycle)  b - [D:4] a +0 animal skinc - [D:4] a +0 helmet  ghNd - [D:4] a +0 robe (2 further duplicates)  e - [D:4] a +0 ring mail  ghҳ\f - [D:3] a +0 leather armour  g - [D:3] a leather armour (2 further duplicates)  gh?h - [D:3] a plate armour  i - [D:2] a +0 scale mail  gh$`j - [D:2] a ring mail (2 further duplicates)  k - [D:2] a robe (1 further duplicate)  ghIl - [D:1] a +0 chain mailhhihLevel 4 of the Dungeon <<<>>>>^_ih4(Press ? for help)  .....#####   #.......##  #........#########  #........#.......#  #.......>........#  ##.......##.......#  ##....#............#  ###...##..####.†.....#    ####...#)##.## #.......#########   .....   #.....##.##)# #^......#.......#   ....   #..###.##.#..# #.......#.......#   #... ##.. ##..##.#[## #######.[.......#  #..# .. #..##..#.##.#.......#  ih#..#  .#  #.##..#÷.# ##########....######  #..# #.# ###.##.#.÷###...........####  #  #.)##..# #...##...<....#######...#  #.####..#..#  #.##......##### #.###  #.......#>#  #.......####.#  ##.....#<..## ##.#)...####.#  #.....>##)..####.)..##.##..#  ############.#....##...#......#...###.##  ###.........##.#....#..#....#..##.####..#  #..... ........######...÷...#.###.####.##ih\ ih ih" Wtekkud the ConjurerBarachi of Qazlal **....Health: 48/48 ========================Magic: 21/21 ========================ih 5AC: 2Str: 9EV: 11Int: 23SH: 3Dex: 15XL:  7 Next: 25% Place: Dungeon:4Turn: _c -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. ih _d -> b - a scroll of blinking _Okay, then. _Unknown command.Search for what [? for help]? armorihPihih3ihihWihQ!; _ih"ih%,ihf'ih*ihi-,ih/ih1ih4,ih15ih8ih:ih5;ih <ihT?ih&AihoAihBihFihDGihGih[Hih>KihdMPCloud ihANih2Rih:SihS& ih UihXihmZ4ihi[ih^ihxa,ihAbiheih/h,ihiih!mih5p,ihqihuih@y,ihzihSihihQih6ihih_PCloud ihjih%ih5ihx& ihLihmihihAihihih,ihڦihih,ih ihvihih!ih߹ih~ihih[:Cloud ihihihG,ihXihihNih& ihDihLih24ihih.ih,ih ihg  You see here a hobgoblin skeleton.ihihS _ihihNihihihih\ .#........#.......##.......>........###.......##.......###....#............#ih ###...##..####.†.....#####...#)##.## #.......### . #.....##.##)# #^......#..#..###.##.#..# #.......#..##.. ##..##.#@## #######.[.. Noise: ====----- 4407 (33.6).. #..##..#.##.#.. c) +2 morningstar of the Pyrrhic Victory {ih .# #.##..#÷.# ##########.... Cast: Magic Dart#.# ###.##.#.÷###...........### #..# #...##...<....#######...# ..# #.##......##### #.### ># #.......####.# .## ##.#)...####.# ..####.)..##.##..#ihih5ih[l _Items here: ) [[ ÷÷.ihz ihL} Pick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club Armour (select all with [)b - a +0 animal skin  c - a +0 helmet Carrionih}  a hobgoblin skeleton the hobgoblin skeleton of Robin [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]jh~]  b + a +0 animal skin[Enter] accept (1 chosen)jhh T  b - a +0 animal skinjh$  b - a +0 animal skin  c + a +0 helmet[Enter] accept (1 chosen)jhnjhhxjhW}#........#.......#tekkud the Conjurer#.......>........#Barachi of Qazlal **....##.......##.......#Health: 48/48 ========================##....#............#Magic: 21/21 ========================###...##..####.†.....#AC: 2Str: 9####...#)##.## #.......### EV: 11Int: 23 . #.....##.##)# #^......#.. SH: 3Dex: 15jh#..###.##.#..# #.......#.. XL:  7 Next: 25% Place: Dungeon:4##.. ##..##.#@## #######.[.. Noise: ====-----  Turn: 4407 (0.0).. #..##..#.##.#.. c) +2 morningstar of the Pyrrhic Victory {.# #.##..#÷.# ##########.... Cast: Magic Dart#.# ###.##.#.÷###...........### #..# #...##...<....#######...# ..# #.##......##### #.### ># #.......####.# .## ##.#)...####.# ..####.)..##.##..# _d -> b - a scroll of blinking _Okay, then. _Unknown command. hm_Search for what [? for help]? armor _You see here a hobgoblin skeleton. _Items here: ) [[ ÷÷.jh$jh̗)8 (1jhjh% _i - a +0 helmetkh5FkhMInventory: 9/52 gear slots Hand Weapons (go to first with ))  c - the +2 morningstar of the Pyrrhic Victory (weapon) {freeze, Int+3 Dex+2}  b - a +2 hand axe of freezing Missiles (go to first with ()g - 2 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)i - a +0 helmet Jewellery (go to first with "=)  d - an amulet of dissipation (worn)  f - the ring of the Assorted Xeniums (worn) {rC+ rN+ MP+9 Dex+3}  h - a ring of willpower (worn)e - an amulet of wildshape Wands (go to first with /)e - a wand of charming (12) Scrolls (go to first with ?)  b - a scroll of blinkinga - a scroll of enchant armour  p - 2 scrolls of poison  x - a scroll of amnesia kh"NPotions (go to first with !)  g - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]khr  i - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). khDs cYour EV would remain unchanged. You took it off Robin on level 4 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.khc khl khu #........#.......#tekkud the Conjurer#.......>........#Barachi of Qazlal **....##.......##.......#Health: 48/48 ========================khsv ##....#............#Magic: 21/21 ========================###...##..####.†.....#AC: 2Str: 9####...#)##.## #.......### EV: 11Int: 23 . #.....##.##)# #^......#.. SH: 3Dex: 15#..###.##.#..# #.......#.. XL:  7 Next: 25% Place: Dungeon:4khiw 7##.. ##..##.#@## #######.[.. Noise: ====-----  Turn: 4408 (0.0).. #..##..#.##.#.. c) +2 morningstar of the Pyrrhic Victory {.# #.##..#÷.# ##########.... Cast: Magic Dart#.# ###.##.#.÷###...........### #..# #...##...<....#######...# ..# #.##......##### #.### ># #.......####.# .## ##.#)...####.# ..####.)..##.#kh x ]#..# _Okay, then. _Unknown command. _Search for what [? for help]? armor _You see here a hobgoblin skeleton. _Items here: ) [[ ÷÷. _i - a +0 helmetkh kh &9khD khߓ kh *10 (1kh8 kh kh )1 (2kh, khٹ kh )2 (3kh kh kh )3 (4kh kh kh )4 (5khX khA E3Unknown command. kh _Search for what [? for help]? armor _You see here a hobgoblin skeleton. _Items here: ) [[ ÷÷. _i - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5kh kh@ kh [ _You finish putting on your +0 helmet.kh6 khJ< Inventory: 9/52 gear slots Hand Weapons (go to first with ))  c - the +2 morningstar of the Pyrrhic Victory (weapon) {freeze, Int+3 Dex+2}  b - a +2 hand axe of freezing Missiles (go to first with ()g - 2 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) kh<  i - a +0 helmet (worn) Jewellery (go to first with "=)  d - an amulet of dissipation (worn)  f - the ring of the Assorted Xeniums (worn) {rC+ rN+ MP+9 Dex+3}  h - a ring of willpower (worn)e - an amulet of wildshape Wands (go to first with /)e - a wand of charming (12) Scrolls (go to first with ?)  b - a scroll of blinkingkh= a - a scroll of enchant armour  p - 2 scrolls of poison  x - a scroll of amnesia Potions (go to first with !) kh= " g - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]lh lhA}#........#.......#tekkud the Conjurer#.......>........#Barachi of Qazlal **....##.......##.......#Health: 48/48 ========================##....#............#Magic: 21/21 ========================###...##..####.†.....#AC: 3Str: 9####...#)##.## #.......### EV: 11Int: 23 . #.....##.##)# #^......#.. SH: 3Dex: 15lh#..###.##.#..# #.......#.. XL:  7 Next: 25% Place: Dungeon:4##.. ##..##.#@## #######.[.. Noise: ====-----  Turn: 4414 (0.0).. #..##..#.##.#.. c) +2 morningstar of the Pyrrhic Victory {.# #.##..#÷.# ##########.... Cast: Magic Dart#.# ###.##.#.÷###...........### #..# #...##...<....#######...# ..# #.##......##### #.### ># #.......####.# .## ##.#)...####.# lh٬..####.)..##.##..# _Search for what [? for help]? armor _You see here a hobgoblin skeleton. _Items here: ) [[ ÷÷. _i - a +0 helmet lh_You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.lh lhlhlhlhJ* lh- Read which item? Scrolls  b - a scroll of blinkinga - a scroll of enchant armour  p - 2 scrolls of poison  x - a scroll of amnesia lh- [!] read|quaff|evoke[?] describe selectedmh̀mhmhl#........#.......#tekkud the Conjurer#.......>........#Barachi of Qazlal **....##.......##.......#Health: 48/48 ========================##....#............#Magic: 21/21 ========================###...##..####.†.....#AC: 3Str: 9####...#)##.## #.......### EV: 11Int: 23 mh>. #.....##.##)# #^......#.. SH: 3Dex: 15#..###.##.#..# #.......#.. XL:  7 Next: 25% Place: Dungeon:4##.. ##..##.#@## #######.[.. Noise: ====-----  Turn: 4414 (0.0).. #..##..#.##.#.. c) +2 morningstar of the Pyrrhic Victory {.# #.##..#÷.# ##########.... Cast: Magic Dart#.# ###.##.#.÷###...........### #..# #...##...<....#######...# mhk..# #.##......##### #.### ># #.......####.# .## ##.#)...####.# ..####.)..##.##..# _Search for what [? for help]? armor _You see here a hobgoblin skeleton. _Items here: ) [[ ÷÷. _i - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.mhmhrEnchant which item? Inventory Items Armour  a - a +0 robe (worn)  i - a +0 helmet (worn) Floor Items ([,] to select) Armoura +0 animal skin[?] describe selectedmh mhv P#........#.......#tekkud the Conjurer#.......>........#Barachi of Qazlal **....##.......##.......#Health: 48/48 ========================##....#............#Magic: 21/21 ========================###...##..####.†.....#AC: 3Str: 9####...#)##.## #.......### EV: 11Int: 23 . #.....##.##)# #^......#.. SH: 3mh Dex: 15#..###.##.#..# #.......#.. XL:  7 Next: 25% Place: Dungeon:4##.. ##..##.#@## #######.[.. Noise: ====-----  Turn: 4414 (0.0).. #..##..#.##.#.. c) +2 morningstar of the Pyrrhic Victory {mhZ .# #.##..#÷.# ##########.... Cast: Magic Dart#.# ###.##.#.÷###...........### #..# #...##...<....#######...# ..# #.##......##### #.### ># #.......###mh #.# .## ##.#)...####.# ..####.)..##.##..# _Search for what [? for help]? armor _You see here a hobgoblin skeleton. mh _Items here: ) [[ ÷÷. _i - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 mh F_You finish putting on your +0 helmet.mh{ c  As you read the scroll of enchant armour, it crumbles to dust.mh* 145 (1mhA mhZ > _Your +0 helmet glows green for a moment.nhn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? nh1 [?25l[?1cnhGnhI$nh5J12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn)  b - [carried] i - a +1 helmet (worn)  c - [right here] a +0 animal skin Results elsewhere ([,] to cycle)  d - [D:4] a +0 ring maile - [D:4] a +0 robe (2 further duplicates)  f - [D:3] a +0 leather armour  g - [D:3] a leather armour (2 further duplicates)  nhxJh - [D:3] a plate armour  i - [D:2] a +0 scale mail  j - [D:2] a ring mail (2 further duplicates)  k - [D:2] a robe (1 further duplicate)  l - [D:1] a +0 chain mailph!HLevel 3 of the Dungeon <<<>>>^(Press ? for help) #..#...........# #.................# #####..).##.....#.# ##.#..........## #.............#...##.#.###.#.###.# #.#..........# #.................#########.#.......#...# #.#..........# #.............##............####.####.#.# phW#.#..........# #######.#####....####...########.####.### #.#...#.###### ####.# #....##..............#....# #.........### #....# ###.###..............#.######## #....#..##..##########.#### #..##.............##.#......# #...#..#.###.#......##.###########..#.............##.#.####.# ##.....#.#.####......##..........%............÷..####.#.####.#### #...#.....### #......###############.(########...# #.#.[..#.##.# #.......###.###..#.#.....### #.......# ##[.#.# #.##.....##.# #.....#....#.###...........# #.####..# ###..##.####.##.#......# ph#..#...#.#######.#.#.##....### #.# ##.###...###...##.##.######.##....#..#.### #......##....).# #.#####.#...### #.#.#...#....# #.##........#.[# #......##....#)# #.....#...#########.#.#.#..#.###.##.........### #...)..##....#.#######.#.#>..........#...####.#...#ph#...#.##### ###.#........#.#.....#.#)........#######......#.###ph. #.........### #...#.#.######.###.#.#.#####.##.## #..#####.##........#..# #.....#.........##.#.#.###......##......#.##....#..#.### #...##########..##.#.#...[.#.##.###.#.###.##.^#..†#.######..##ph #.......#.#.#####.##.###### #.......##.....#....#.###.##.##..###.### #.##.#....# ####.####qhj8 12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn)  b - [carried] i - a +1 helmet (worn)  c - [right here] a +0 animal skin Results elsewhere ([,] to cycle)  d - [D:4] a +0 ring mail  e - [D:4] a +0 robe (2 further duplicates)  qh)f - [D:3] a +0 leather armour  g - [D:3] a leather armour (2 further duplicates)  h - [D:3] a plate armour  i - [D:2] a +0 scale mail  j - [D:2] a ring mail (2 further duplicates)  k - [D:2] a robe (1 further duplicate)  l - [D:1] a +0 chain mailqh#Z qhTa qh k #........#.......#tekkud the Conjurer#.......>........#Barachi of Qazlal **....##.......##.......#Health: 48/48 ========================qhk ##....#............#Magic: 21/21 ========================###...##..####.†.....#AC: 4Str: 9####...#)##.## #.......### EV: 11Int: 23 . #.....##.##)# #^......#.. SH: 3Dex: 15#..###.##.#..# #.......#.. XL:  7 Next: 25% Place: Dungeon:4qhl ##.. ##..##.#@## #######.[.. Noise: ====-----  Turn: 4415 (0.0).. #..##..#.##.#.. c) +2 morningstar of the Pyrrhic Victory {.# #.##..#÷.# ##########.... Cast: Magic Dart#.# ###.##.#.÷###...........### #..# #...##...<....#######...# ..# #.##......##### #.### ># #.......####.# .## ##.#)...##qhIm R##.# ..####.)..##.##..# _i - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.  As you read the scroll of enchant armour, it crumbles to dust. _Your +0 helmet glows green for a moment.  Search for what [Enter for "armor", or ? for help]? qht qh`y qh qh . _rhrh`rh"rhA ## ##.#)...### ..####.)..##.# #..# _Unknown command.shshoshshshpsh.$ _shshshshshsh$g  You see here a hobgoblin skeleton.shshO _sh`shg  You see here a hobgoblin skeleton.shjsh _sh|shsh=shsh shshbshsh shsh,shshu sh,sheshIshshfshshshsh& sh"shX&sh)shy*sh3sh7g  You see here a hobgoblin skeleton.sh<sh,= _sh?th(g  You see here a hobgoblin skeleton.thth _thc thx thG,ththth3Bth th$Bth&thp)th)th;+thu1 _You see here a hobgoblin skeleton. _You see here a hobgoblin skeleton.  Things that are here:  a +0 dagger; a goblin skeletonth4th 5DCloud _th6thU8th~:th:(th`<th?thAthBthMCthEthvGthGthHthVIthK,th~MthNthOth=PthQthRthUthUthVthhXthY,thsZth\th^,th_thcthd,thgth9jthl,thxmth]pthq,thrth:tthu,thvthzth|th0}th}thEthQthth1thth,thth`ththFthth-th,thththththĢth¦R  There is a stone staircase leading down here.thԨth7 _thЪthMthth]thʱthXththththth{ththžth2thththtththOththththy,th^thth]ththithUth}ththuththth/thzthth0,thth"th`,thxthth ,thth  #.........#  #..........  #.........#  #.........# # #......... #### #......... ##... ........ ##..## #..##... ####..### #@# #..# #....### #.# #..# #.#### # ##.# #..###.# ### #..# #.)##..# #... th#.####..#..## #.## #.......#>## #...  ##.....#<..## ##.#)  #.....>##)..####.)..   ############.#....##...#......# You pick up a parchment of Leda's Liquefaction and begin reading...th .64 (58.8)th*5 (59thth L _You add the spell Leda's Liquefaction to your library.thWthWthXth\thG_th:c,thcthethBfthljthkthmthWnthothuthvth0wthwth+{th|,thj}th~th,ththxthՄth8:Cloud thMth(th^th(th]thth3thththѐ,th]thLthhthȔththththhththth,thethIthlthƢ,th"thݤ,thNth thߦ,thEthѨthth>ththtththIththththSthth2thPCloud thththth(ththth3ththCthththzth&th,ththththththth9th&thsthth=thth thDththlththSthF,th(thth'thqththth2PCloud ththW th thV (thj ththththMthlth#thuthth_th"thzthth th!,th"th`$th&,th(th*th-thl-th|.thr6XthG8th:PCloud th;thH=th?th @(thAthmDth G3thHthKthM,thNthPth/R,thOTthVthW,thuXthZthC],th^th`thacthdth"ethfthhthFithjthlthnthnthSoth'rthOtPCloud thiuthvthx>thuyth{th|th|th}th~th,thmththththth0th,ththth,thth՘th,ththҝthCloud thXXth th,ththth>th,ththth,th'th#.#.......#...#####.##..#..####......................##..#..#.ß.......ß.####....#####..#.##...........# #.##.#........#######..#### #....#.####....##.#######..###.# #....#.........## #.# #....####.###.## #.# #....#..#@..# ###.# #####534 (82#....#####...# ##.#### #...## ##.### #...# ##..# #...#####. #.........## #...####### #...# thO0#...#ththuthUE _Done exploring.th 3th th: ............0.0)...th@< thB thD E _Done exploring.uh7&uh&uh!'uhvAuhEuh Huh/KE _Done exploring.uhhuhsLevel 4 of the Dungeon <<<>>>>^_(Press ? for help) #..............######...÷...#.###.####.##  #.....###....#.# #..##.....)##..##...#  #).ß..._...ß.#.# #.###....###..####.### ########  ##.....)÷...†#<# #.###.#..# #.###..##......#  #.#.......#...#####.##..#..###.##.###......#  #......................##..#...######.# ####......#  #.ß.......ß.####....#####..#.####.....# ###.........#  uhQtG#...........# #.##.#........#####.########...#####.###  #######..#### #....#.####.....# #####..#.......)### #.#  ##.#######..###.# #.....# #...#.##.######.#### #.#  #.........## #.# #.....# #...#....# #....# #.##  ####.###.## #.# #.....####.....#### ####.####..###  #..#@..# ###.# ######...........########...........#  #....#####...# ##...###...###..........ß.ß.ß.....#  #.#### #...## ##..### #...# ########.#..⌠!⌠......#  ### #...# ##..## #...##.#.ß.>.ß..####  #...#####..## #...##....⌠.⌠..##  uht#.........## #######..ß.ß.ß.#  #...########........#  #...##....#####  #...#uhtL######  #...#  #####uh.##.# #..###.# ###.##.#.÷###...........####uh#..# #.)##..# #...##...<....#######...##.####..#..## #.##......##### #.####.......#>## #.......### #.# ##.....#<..## ##.#)...## ##.#uh,( #.....>##)..####.)..##.# #..# ############.#....##...#......#...# ##.#######.#....#..#....#..##.### #..##..............######...÷...#.###.# ###.###.....###....#.# #..##.....)##..# #...#uh]#).ß..._...ß.#.# #.###....###..## ##.### ########uh##.....)÷...†#<# #.###.#..# #.## #..# #......##.#.......#...#####.##..#..###.# #.## #uhG#......................##..#...# #####.# ####.#.ß.......ß.####....#####..#.### #.....# ###...uhg#...........# #.##.#........### ##.########...#####.##########..#### #....#....# #####..#.......)### #.uhX##.#######..###.# #.....# #...#.##.######.#### #.##.........## #.# #.....# #...#....## #.######.###.## #.# #.....####.....#### ####.####..###uh7#..#@..# ###.# ######...........########...........##....#####...# ##...###...###..........ß.ß.ß.....##.#### #...uh## ##..### #...# ########.#..⌠!⌠......#uh] uhct  #.#.......#...#####.##..#..### tekkud the Conjurer#......................##..#.. Barachi of Qazlal **....#.ß.......ß.####....#####..#.# Health: 48/48 ========================uh6u #...........# #.##.#........# Magic: 21/21 ========================#######..#### #....#.####.... AC: 4Str: 9##.#######..###.# #.... EV: 11Int: 23#.........## #.# #.... SH: 3Dex: 15####.###.## #.# #.... XL:  7 Next: 25% Place: Dungeon:4#..#@..# ###.# ##### Noise: ====-----  Turn: 4534 (0.0)#....#####...# ##. c) +2 morningstar of the Pyrrhic Victory {#.#### #...## ##.. Cast: Magic Dart###hu ;49m #...# ##..##...#####..###.........###...########...##...# _There is a stone staircase leading down here.  You pick up a parchment of Leda's Liquefaction and begin reading... _You add the spell Leda's Liquefaction to your library. _Done exploring. uh v m_Done exploring. _Done exploring.uhOv uhv uh* uh uh _uhQ uh uh, uh uh( uh~ uh uh uh uhY uhI uh uh uh uh uh< uh uhǢ uh uhǦ uh^ ,uh uh uh| ,uhŭ uh uh, ,uh uhA uhµ uh uh uh] uh> uh uhY uh uhI uh uhx uh1 uh5 uh uh uh uh uh uhz uh uh uh! uh uh uhj uh uhi uh s #.........# ##.....##. ## ##..###.##.# ##..##...#####..###..##.#[ #.###..###....###..##..#. #.# #..# #.#### #.##..#÷uh z##.# #..###.# ###.##.#.÷##..# #.)##..# #...##...<#.####..#..## #.##......##.......#@## #.......52 (21.6)##.....#<..## ##.#)...## #.....>##)..####.)..##.# #######.#....##...#......#...# uh .....##.#....#..#....#..##.### ........######...÷...#.###.# ##....#.# #..##.....)##..uh # _...ß.#.# #.###....###..## uh7 ()÷...†#<# #.###.#..# #.##uh uh uh %  You pick up a parchment of Leda's Liquefaction and begin reading... _You add the spell Leda's Liquefaction to your library. _Done exploring. __There is a stone staircase leading down here.vhĀvhނ Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce9% 3b - Poisonous VapoursAlchemy/Air10%1  c - JinxbiteHexes16%2  d - Sublimation of BloodNecromancy16%vhz2  e - Iskenderun's Mystic BlastConjuration/Translocation 22% 4  f - Call Canine FamiliarSummoning30% 3  g - GloomHexes/Necromancy30% 3  h - Inner FlameHexes/Fire30% 3  i - Leda's LiquefactionAlchemy/Earth69% 4  j - Curse of AgonyNecromancy95% 5  k - Summon Mana ViperHexes/Summoning95% 5  l - RimeblightIce/Necromancyvh100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhhM#.........# ##.....##.## tekkud the Conjurer#.........# ##..###.##.#. Barachi of Qazlal **....##..##...#####..###..##.#[ Health: 48/48 ========================#.###..###....###..##..#. Magic: 21/21 ========================#.# #..# #.#### #.##..#÷. AC: 4Str: 9##.# #..###.# ###.##.#.÷# EV: 11Int: 23h.#..# #.)##..# #...##...<. SH: 3Dex: 15#.####..#..## #.##......# XL:  7 Next: 25% Place: Dungeon:4#.......#@## #.......### Noise: ====-----  Turn: 4552 (0.0)##.....#<..## ##.#)...##c) +2 morningstar of the Pyrrhic Victory {#.....>##)..####.)..##.#Cast: Magic Dart hz/#######.#....##...#......#...# .....##.#....#..#....#..##.### ........######...÷...#.###.# ##....#.# #..##.....)##..# _...ß.#.# #.###....###..## )÷...†#<# #.###.#..# #.##You pick up a parchment of Leda's Liquefaction and begin reading... _You add the spell Leda's Liquefaction to your library. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.hMemorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 4? Y - Yes  N - Nohh#.........# ##.....##.## tekkud the Conjurer#.........# ##..###.##.#. Barachi of Qazlal **....##..##...#####..###..##.#[ Health: 48/48 ========================#.###..###....###..##..#. Magic: 21/21 ========================#.# #..# #.#### #.##..#÷. AC: 4Str: 9##.# #..###.# ###.##.#.÷# EV: 11Int: 23#..# #.)##..# #...##...<. SH: 3Dex: 15#.####..#..## #.##......# XL:  7 Next: 25% Place: Dungeon:4#.......#@## #.......###h[m Noise: ====-----  Turn: 4552 (0.0)##.....#<..## ##.#)...##c) +2 morningstar of the Pyrrhic Victory {#.....>##)..####.)..##.#Cast: Magic Dart #######.#....##...#......#...# .....##.#....#..#....#..##.### ........######...÷...#.###.# ##....#.# #..##.....)##..# _...ß.#.# #.###....###..## )÷...†#<# #.###.#..# #.##You pick up a parchment of Leda's Liquefaction and begin reading... _You add the spell Leda's Liquefaction to your library. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.h)3 (1h[7 _h § _This spell is quite dangerous to cast!hC)4 (2hO§ _h7 _hP)5 (3hK§ _hTO§ _h)6 (4hm!K§ _h-7 _h2)7 (5h;hpC _You start memorising the spell. You continue memorising. x4hHhR(§hUc _You finish memorising. Spell assigned to 'e'.h% 3hX h c0........hr h h= E _Done exploring.hh%Level 4 of the Dungeon <<<>>>>^_(Press ? for help) #.........#####....#............#  #.........####...##..####.†.....# h& #.........# ####...#)##.## #.......#########  #.........# ##.....##.##)# #^......#.......#  #.........# ##..###.##.#..# #.......#.......#  ##..##...#####..###..##.#[## #######.[.......#  #.###..###....###..##..#.##.#.......#  #.# #..# #.#### #.##..#÷.############....######  ##.# #..###.# ###.##.#.÷###...........#### h&+ #..# #.)##..# #...##...<....#######...#  #.####..#..## #.##......##### #.###  h'#.......#@## #.......####.#  ##.....#<§.## ##.#)...####.# hj' #.....>##)..####.)..##.##..#  ############.#....##...#......#...#h'##.##  ###.........##.#....#..#....#..##.####..#  #..............######...÷...#.###.####.## h( #.....###....#.# #..##.....)##..##...#  #).ß..._...ß.#.# #.###....###..####.### ########  ##.....)÷...†#<# #.###.#..# #.###..##......#  #.#.......#...#####.##..#..###.##.###......#  #......................##..#...#h(#####.# ####......#  #.ß.......ß.####....#####..#.####.....# ###.........#hli@>_h |  #############...#######.......##  #.........# #.### #........#########  #.........###.##........#.......#  #.........#...##.......>........#  #...........#####.......##.......#h` :>hc h h #.........# ##.....##.## tekkud the Conjurer#.........# ##..###.##.#. Barachi of Qazlal **....##..##...#####..###..##.#[ Health: 48/48 ========================hd {#.###..###....###..##..#. Magic: 21/21 ========================#.# #..# #.#### #.##..#÷. AC: 4Str: 9##.# #..###.# ###.##.#.÷# EV: 11Int: 23#..# #.)##..# #...##...<. SH: 3Dex: 15#.####..#..## #.##......# XL:  7 Next: 25% Place: Dungeon:4hÑ #.......#@## #.......### Noise: ====-----  Turn: 4557 (0.0)##.....#<§.## ##.#)...##c) +2 morningstar of the Pyrrhic Victory {#.....>##)..####.)..##.#h\ Cast: Magic Dart #######.#....##...#......#...# .....##.#....#..#....#..##.### ........######...÷...#.###.# ##....#.# #..##.....)##..# _...ß.#.# #.###....###..## )÷...†#<# #.###.#..# #.## _Done exploring. h _There is a stone staircase leading down here. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'e'. _Done exploring.hP h 7 _h hdh\RLevel 4 of the Dungeon <<<>>>>^_(Press ? for help) #.........#####....#............#  #.........####...##..####.†.....#  #.........# ####...#)##.## #.......#########  #.........# ##.....##.##)# #^......#.......#  #.........# ##..###.##.#..# #.......#.......#  ##..##...#####..###..##.#[## #######.[.......#  #.###..###....###..##..#.#hm#.#.......#  #.# #..# #.#### #.##..#÷.############....######  ##.# #..###.# ###.##.#.÷###...........####  #..# #.)##..# #...##...<....#######...#  #.####..#..## #.##......##### #.###  #.......#@## #.......####.#  ##.....#<§.## ##.#)...####.#  #.....>##)..####.)..##.##..#  ############.#....##...#......#...###.##  ###.........##.#....#..#....#..##.####..#  #..............######...÷...#.###.####.##  #.....###....#.# #..##.....)##..##...#  hƟ#).ß..._...ß.#.# #.###....###..####.### ########  ##.....)÷...†#<# #.###.#..# #.###..##......#  #.#.......#...#####.##..#..###.##.###......#  #......................##..#...######.# ####......#  #.ß.......ß.####....#####..#.####.....# ###.........#hi@>_h`hJh #.........# ##.....##.## tekkud the Conjurer#.........# ##..###.##.#. Barachi of Qazlal **....##..##...#####..###..##.#[ Health: 48/48 ========================#.###..###....###..##..#. Magic: 21/21 ========================#.# #..# #.#### #.##..#÷. AC: 4Str: 9##.# #..###.# ###.##.#.÷# EV: 11hJInt: 23#..# #.)##..# #...##...<. SH: 3Dex: 15#.####..#..## #.##......# XL:  7 Next: 25% Place: Dungeon:4#.......#@## #.......### Noise: ====-----  Turn: 4557 (0.0)##.....#<§.## ##.#)...##c) +2 morningstar of the Pyrrhic Victory {#.....>##)..####.)..##.#Cast: Magic Dart #######.#....##...#......#...# h-(.....##.#....#..#....#..##.### ........######...÷...#.###.# ##....#.# #..##.....)##..# _...ß.#.# #.###....###..## )÷...†#<# #.###.#..# #.## _Done exploring. _There is a stone staircase leading down here. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'e'. _Done exploring.hhBh$ _hXh|hh:Cloud h}hhhrh(hh#hh)h"h ##..##...#####..###.. #.###..###....###..## #.# #..# #.#### #.##. ##.# #..###.# ###.# #..# #.)##..# #...## #.####..#..## #.##...hM #.....°.#>## #..... ##.....#<..## ##.#)... #....§@##)..####.)..##.62 (6 ###########.#....##...#......#... .........##.#....#..#....#..##.## ............######...÷...#.###.####....#.# #..##.....)..# ß..._...ß.#.# #.###....###..## ....)÷...†#<# #.###.#..# #.## #.......#...#####.##..#..###.# .....................##..#...#hhO9§h c _There is a stone staircase leading down here.h) hp0 hq< 8_h^H A.§hN hVO )3 (1 _hZ 9§hng #  #..  ##...  ##...#  ###....#  ####....###### 5 #?...@........ h. #...............  .................  ................. ..##............. . #........)..... #.............. ##...........## ##........###hh;○hx+4 (1.7h;○h  _You climb downwards.  Found a scroll labelled BAUJAH GEIN and a steaming quarterstaff. _There is a stone staircase leading up here.hl # #.. ##... ##...# ###....# ####....###### #?..@<. #.....○....##.. #.)...... #. ##.##  ##.###h@3§h25 (1.2 _h(§hh, # #.. ##... ##...# ###....# ####....###### #?.@.<. #....§○....##..#.. #.)..#. #..# ##.h## ##.###h@§°hz&6hZ(§hh K # #.. ##... ##...# ###....# ####....###### #?@..<. #....§°. ...##...#..##.)...h+LG #.# #... ## ##.## ##.##hU%.h/`&7hh(§hjh0\ # #.. ##... ##...# ###....# ####....###### #@...<. #....§. ....##.....##..##.).... #.# #.... ## ##..## ##.###h7d8§h6p&8hvh'.h)9 (2h؜ha _c - a scroll labelled BAUJAH GEINh n##.. ##... ##...# ###....# ####....#########....<........ #...@.... ...... .... ......##....##..##..hk )... #.# #......## #### #####...####h 5○hR *70 (1h h hm$ 2# #.. ##... ##...# ###....# ####....###### ###.○..<. #. . . ......##.h>% \...##..##.).....#.# #...## ##.####.### h. 7°h< &1hC hE hJ# #.. ##... ##...# ###....# ####....###### ###.○..<. #. .°. . ......##..h$.##..##.).....#.# #..## ##.####.### hYY°..§h8&2hhhD###.. ##... ##...# ###....# ####....#########.°..§........ .#........ ..........° ... ......## .##..##..) #.# #......## ### ####...#### #####hNU§○.hQ]&3hehEihcm##.. ##... ###...# ###....# ####....##########.°..§..........#.....○................h ......##.##..##..) #.# #..## #### ####...#### ##### hZ..°§h&4hhh-A##... ###...# ###....# ####....###########....§...........#.....°................§......##..##..##..)hvB #.# #.......### ##### #...#### #####   hLG<§h[&5hahch3w m###...# ###....# ####....############....<...........#.....°..............#..§#......##.#.##..##..# #.# #.......#### #####  ####...#### ##### h )....h8 &6h hά h6 ?7 (2hJ w _j - the +11 quarterstaff "Murmur" {freeze, rF+}hnu ##... ###...# ###....#  ####....######### ###....<# .#.. .# ........# ......##.#.##..##..# #.# ....####...####........######...#########h3§h)8 (1hhhfM ##.. ##... ###...# ###....#  ####....######## ###....<# .#. .......##.......##..#§.#.# #...............## h4○h&9hhh # ##.. ##... ###...# ###....#  ####....######### ###....<# .#.. .# ..............# ......##.....○.#.##..##§..# #.# ....####...####........######...#########huL°°§h '80h:§hhQ h Inventory: 10/52 gear slots Hand Weapons (go to first with ))  c - the +2 morningstar of the Pyrrhic Victory (weapon) {freeze, Int+3 Dex+2}  b - a +2 hand axe of freezing  j - the +11 quarterstaff "Murmur" {freeze, rF+} Missiles (go to first with ()g - 2 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  i - a +1 helmet (worn) h aJewellery (go to first with "=)  d - an amulet of dissipation (worn)  f - the ring of the Assorted Xeniums (worn) {rC+ rN+ MP+9 Dex+3}  h - a ring of willpower (worn)e - an amulet of wildshape Wands (go to first with /)e - a wand of charming (12) Scrolls (go to first with ?)  b - a scroll of blinkingp - 2 scrolls of poison  x - a scroll of amnesia  c - a scroll labelled BAUJAH GEIN Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hhh #tekkud the Conjurer##..Barachi of Qazlal **....##...Health: 48/48 ========================###...#Magic: 21/21 ========================###....#AC: 4Str: 9####....#########EV: 11Int: 23###....<..........#SH: 3Dex: 15.#.......°..........XL:  7 Next: 25% Place: Dungeon:5............@.........#Noise: ====-----  Turn: 4580 (0.0).......................#c) +2 morningstar of the Pyrrhic Victory {......##.....°.........#Cast: Magic Dart.##..##......§.........##.# #...............h [40m#### ##...........######........######...######### _There is a stone staircase leading down here. _You climb downwards.  Found a scroll labelled BAUJAH GEIN and a steaming quarterstaff. _There is a stone staircase leading up here. _c - a scroll labelled BAUJAH GEIN _j - the +11 quarterstaff "Murmur" {freeze, rF+}h(§hVhL°§h= hmm rM # ##.. ##... ###...# ###....#  ####....######## ###....<.# .#. ..............##.....°.........#hWt F○°.h| X1 (1.2Cloud h} 9○h} he@ # ##.. ##... ###...# ###....# ####....# ###....<.○.# .#°. .# .# ......##.....°.# .##..##..# #.# #.## ## ##.##  ##.###  ###...####hk1§..hr02h>v9○hFwhhT # ##.. ##... ###...# ###....#  ####....######### ###...@<§○# .#.. .# ..........# ......##...#.##..##..# #.# ..h..####...####........###hI3°huM3§h6hC # ##.. ##... ###...# ###....# ####....# ###....@§°.# .#. .# ...#......##...#.##..##...##.# #..#### ##.ht B#### h .○h &4h h a _There is a stone staircase leading up here.h)§hg7h;9§hDS&.h^25 (1.0 _hdhv,##..##...#####..###..##.###..###....###..###.# #..# #.#### #.##.##.# #..###.# ###.##.#..# #.)##..# #...##.#.####..#..## #.##...#.......#>## #......##.....#<..## ##.#)...4 #.....@##)..####.)..##. ###########.#....##...#......#... .........##.#....#..#....#..##.## ............######...÷...#.###.# ...###....#.# #..##.....)##..# ß..._...ß.#.# #.###....###..## ....)÷...†#<# #.###.#..# #.## #.......#...#####.##..#..###.# .....................##..#...#hW-h6h+6 (2.5h8_h*} _You climb upwards. _There is a stone staircase leading down here.hxhLevel 4 of the Dungeon <<<>>>>^_(Press ? for help) #.........# ####...#)##.## #.......#########  #.........# ##.....##.##)# #^......#.......#  #.........# ##..###.##.#..# #.......#.......#  ##..##...#####..###..##.#[## #######.[.......#  #.###..###....###..##..#.##.#.......#  #.# #..# #.#### #.##..#÷.############....######  hI##.# #..###.# ###.##.#.÷###...........####  #..# #.)##..# #...##...<....#######...#  #.####..#..## #.##......##### #.###  #.......#>## #.......####.#  ##.....#<..## ##.#)...####.#  #.....@##)..####.)..##.##..#  ############.#....##...#......#...###.##  ###.........##.#....#..#....#..##.####..#  #..............######...÷...#.###.####.##  #.....###....#.# #..##.....)##..##...#  #).ß..._...ß.#.# #.###....###..####.### ########  hJn##.....)÷...†#<# #.###.#..# #.###..##......#  #.#.......#...#####.##..#..###.##.###......#  #......................##..#...######.# ####......#  #.ß.......ß.####....#####..#.####.....# ###.........#  #...........# #.##.#........#####.########...#####.###  h#######..#### #....#.####.....# #####..#.......)### #.#h`4^>@hM  #############...#######.......##  #.........# #.### #........#########  #.........###.##........#.......#  #.........#...##.......>........#  #...........#####.......##.......#  #.........#####....#............#  #.........#hHO###...##..####.†.....#>hh##..##...#####..###..# tekkud the Conjurer#.###..###....###..## Barachi of Qazlal **....#.# #..# #.#### #.##. Health: 48/48 ========================##.# #..###.# ###.##. Magic: 21/21 ========================#..# #.)##..# #...##. AC: 4Str: 9#.####..#..## #.##... EV: 11Int: 23#.......#>## #...... SH: 3Dex: 15##.....#<..## ##.#)... XL:  7 Next: 25% Place: Dungeon:4hr#.....@##)..####.)..##. Noise: ====-----  Turn: 4586 (0.0) ###########.#....##...#......#... c) +2 morningstar of the Pyrrhic Victory { .........##.#....#..#....#..##.## Cast: Magic Dart ............######...÷...#.###.# ...###....#.# #..##.....)##..# ß..._...ß.#.# #.###....###..## ....)÷...†#<# #.###.#..# #.## #.......#...#####.##..#..###.# .....................##..#...# _There is a stone staircase leading up here. _c - a scroll labelled BAUJAH GEIN _j - the +11 quarterstaff "Murmur" {freeze, rF+} _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.hhhhV##..##...#####..###..# tekkud the Conjurer#.###..###....###..## Barachi of Qazlal **....#.# #..# #.#### #.##. Health: 48/48 ========================##.# #..###.# ###.##. Magic: 21/21 ========================h8X#..# #.)##..# #...##. AC: 4Str: 9#.####..#..## #.##... EV: 11Int: 23#.......#>## #...... SH: 3Dex: 15##.....#<..## ##.#)... XL:  7 Next: 25% Place: Dungeon:4#.....@##)..####.)..##. Noise: ====-----  Turn: 4586 (0.0) ###########.#....##...#......#... c) +2 morningstar of the Pyrrhic Victory { .........##.#....#..#....#..##.## Cast: Magic Dart ............######...÷...#.###.# ...###....#.# #..##.....)##..# ß..._...ß.#.# X40m#.###....###..## ....)÷...†#<# #.###.#..# #.## #.......#...#####.##..#..###.# .....................##..#...# _j - the +11 quarterstaff "Murmur" {freeze, rF+} _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.ht ##..##...#####..###..# tekkud the Conjurer#.###..###....###..## Barachi of Qazlal **....#.# #..# #.#### #.##. Health: 48/48 ========================##.# #..###.# ###.##. Magic: 21/21 ========================#..# #.)##..# #...##. AC: 4Str: 9#.####..#..## #.##... EV: 11Int: 23#.......#>## #...... SH: 3Dex: 15hv ##.....#<..## ##.#)... XL:  7 Next: 25% Place: Dungeon:4#.....@##)..####.)..##. Noise: ====-----  Turn: 4586 (0.0) ###########.#....##...#......#... c) +2 morningstar of the Pyrrhic Victory { .........##.#....#..#....#..##.## Cast: Magic Dart ............######...÷...#.###.# ...###....#.# #..##.....)##..# ß..._...ß.#.# #.###....###..## ....)÷...†#<# #.###.#..# #.## #.......#...#####.##..#..###.# .....................##..#...# _j - the +11 quarterstaff "Murmur" {freeze, rF+} _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.hy h[ 8_h . _h:nh{Level 4 of the Dungeon <<<>>>>^_(Press ? for help) #.........# ####...#)##.## #.......#########  #.........# ##.....##.##)# #^......#.......#  #.........# ##..###.##.#..# #.......#.......#  ##..##...#####..###..##.#[## #######.[.......#  #.###..###....###..##..#.##.#.......#  #.# #..# #.#### #.##..#÷.############....######  ##.# #..###.# ###.##.#.÷###...........####  #..# #.)##..# #...##...<....#######...#  #.####..#..## #.##......##### #.###  #.......#>## #.......###h3}#.#  ##.....#<..## ##.#)...####.#  #.....@##)..####.)..##.##..#  ############.#....##...#......#...###.##  ###.........##.#....#..#....#..##.####..#  #..............######...÷...#.###.####.##  #.....###....#.# #..##.....)##..##...#  #).ß..._...ß.#.# #.###....###..####.### ########  ##.....)÷...†#<# #.###.#..# #.###..##......#  #.#.......#...#####.##..#..###.##.###......#  #......................##..#...######.# ####......#  h}#.ß.......ß.####....#####..#.####.....# ###.........#  #...........# #.##.#........#####.########...#####.###  #######..#### #....#.####.....# #####..#.......)### #.#h h q>@_h6 hU ##..##...#####..###..# tekkud the ConjurerhQV #.###..###....###..## Barachi of Qazlal **....#.# #..# #.#### #.##. Health: 48/48 ========================##.# #..###.# ###.##. Magic: 21/21 ========================#..# #.)##..# #...##. AC: 4Str: 9#.####..#..## #.##... EV: 11Int: 23#.......#>## #...... SH: 3Dex: 15##.....#<..## ##.#)... XL:  7 Next: 25% Place: Dungeon:4h W #.....@##)..####.)..##. Noise: ====-----  Turn: 4586 (0.0) ###########.#....##...#......#... c) +2 morningstar of the Pyrrhic Victory { .........##.#....#..#....#..##.## Cast: Magic Dart ............######...÷...#.###.# ...###....#.# #..##.....)##..# ß..._...ß.#.# #.###....###..## ....)÷...†#<# #.###.#..# #.## #.......#...#####.##..#..###.# .....................##..#...# _j - the +11 quarterstaff "Murmur" {freeze, rF+} _There is a stone staircase leading up here. hW _You climb upwards. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.hY hpc he hi : _hj hm hZn h p hr hBv hv hx h| P  There is a stone staircase leading up here.hV h$  _h hk hb hʈ h hq #.........# ##.....##.##.........# ##..###.##.#.##..##...#####..###..##.#[#.###..###....###..##..#.# #..# #.#### #.##..#÷##.# #..###.# ###.##.#.÷##..# #.)##..# #...##...<#.####..#..## #.##......##.......#@## #.......###91 (6 ##.....#<..## ##.#)...##  #.....>##)..####.)..##.# hٟ Z#######.#....##...#......#...#..##.#....#..#....#..##.### ........######...÷...#.###.# ##....#.# #..##.....)##..# _...ß.#.# #.###....###..## )÷...†#<# #.###.#..# #.##h h hگ c _There is a stone staircase leading down here.hhh,h!02 (1 _hDhv: ...# ....## .....?#.......#........## .........## ..........##  ...........## 5 ........@...#  #............# #  ##...........##..  ##.......###... ##$.#####...### ######....# ####....######## ###...○<§......... .#..................h\wh:O.<.hJ+3 (1.7hh _You climb downwards.  Found 8 gold pieces and a scroll labelled ZANWOL ITZILULL. _There is a stone staircase leading up here.h’hhh<○hװ24 (1.0 _hhI#.........# ##.....##.###.........# ##..###.##.#.##..##...#####..###..##.#[#.###..###....###..##..#.#.# #..# #.#### #.##..#÷.hLK&##.# #..###.# ###.##.#.÷##..# #.)##..# #...##...<.#.####..#..## #.##......#4#.......#@## #.......#####.....#<..## ##.#)...###.....>##)..####.)..##.# #######.#....##...#......#...# .....##.#....#..#....#..##.### ........######...÷...#.###.# ##....#.# #..##.....)##.. _...ß.#.# #.###....###..# )÷...†#<# #.###.#..# #.##h LhW7 _hQ+5 (2.5hh-} _You climb upwards. _There is a stone staircase leading down here.hXhtLevel 4 of the Dungeon <<<>>>>^_(Press ? for help) #.........#####....#............#  #.........####...##..####.†.....#  #.........# ####...#)##.## #.......#########  #.........# ##.....##.##)# #^......#.......#  #.........# ##..###.##.#..# #.......#.......#  ##..##...#####..###..##.#[## #######.[.......#  #.###..###....###..##..#.##.#.......#  h#.# #..# #.#### #.##..#÷.############....######  ##.# #..###.# ###.##.#.÷###...........####  #..# #.)##..# #...##...<....#######...#  #.####..#..## #.##......##### #.###  #.......#@## #.......####.#  ##.....#<..## ##.#)...####.#  #.....>##)..####.)..##.##..#  ############.#....##...#......#...###.##  ###.........##.#....#..#....#..##.####..#  #..............######...÷...#.###.####.##  hf#.....###....#.# #..##.....)##..##...#  #).ß..._...ß.#.# #.###....###..####.### ########  ##.....)÷...†#<# #.###.#..# #.###..##......#  #.#.......#...#####.##..#..###.##.###......#  #......................##..#...#h#####.# ####......#  #.ß.......ß.####....#####..#.####.....# ###.........#h\i@>_h}`   #############...#######.......##  #.........# #.### #........#########  #.........###.##........#.......#  #.........#...##.......>........#  #...........#####.......##.......#>hmhnh#.........# ##.....##.## tekkud the Conjurer#.........# ##..###.##.#. Barachi of Qazlal **....##..##...#####..###..##.#[ Health: 48/48 ========================#.###..###....###..##..#. Magic: 21/21 ========================hJ#.# #..# #.#### #.##..#÷. AC: 4Str: 9##.# #..###.# ###.##.#.÷# EV: 11Int: 23#..# #.)##..# #...##...<. SH: 3Dex: 15#.####..#..## #.##......# XL:  7 Next: 25% Place: Dungeon:4#.......#@## #.......### Noise: ====-----  Turn: 4595 (0.0)##.....#<..## ##.#)...##c) +2 morningstar of the Pyrrhic Victory {#.....>##)..####.)..##.#Cast: Magic Dart #######.#....##...#......#...# .....##.#....#..#hQ[31m....#..##.### ........######...÷...#.###.# ##....#.# #..##.....)##..# _...ß.#.# #.###....###..## )÷...†#<# #.###.#..# #.## _There is a stone staircase leading down here. _You climb downwards.  Found 8 gold pieces and a scroll labelled ZANWOL ITZILULL. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.hhhhhv: _hbhdh/hhxh:hh hhh\h7hhhehchXhh,h:hhwhhhhhWhhhBhhhhhZhhhbhhhhUhh(hh^hh4hh[hh:h h( h hhhphhthhghhwh+h"h$hQ%hL(hI+h.hH/h2h'5hz8h8h:h<=h'Bhhhh&hh h!T ######## .......## ........##### ............##### ..#######.......## ### #........######### #h_" #......§.#.......# # #.......@........# 618 (27.6) # ##......°##.......# #....#............#  ###...##..####.÷.....#  ####...#)##.## #.......######## ##.....##.##)# #^......#.......  #..###.##.#..# #.......#.......  h#b..###..##.#[## #######.[.......  .###..##..#.# #.#....... h2+h{5'§h;8< _You climb downwards.  Found 8 gold pieces and a scroll labelled ZANWOL ITZILULL. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _h8h69 (1.0) _hFh) #.##  #....#####  ..### 5 ........@..#  .....#  ..........##  ........### .......# ...###. . ## ## h}3#hh$<○hv,20 (1.7hh>h?hcBhEhnJBh^##........####........<..# ##...........# ............## ....### ...........## ##........###..####...... #### ##..#........ ##.@....#9 (1.2§..?##  ..#...# ###..####.... ..# ... #_. .?.. ..# .....## ....).# .......hhhr,30 (2.4hx;_h{$ _Found a flail.h#C##........### #........<..# ##...........# ......## ##h$..........### ..........## ###......###..####.#### ##..#.##..@...# ##§..?## #..#...#  #..####....# .... ##._. h&(..?.. .# ...... ## .....).# .......h|0h9+1 (1.2h@[§_hChj##.### #........<..# ##.....# ............## ##...........### ....## ###......###..####.#### ##..#.##...@..# ##§..?## #..#...#  h۷f#..## # .... ##._. #..?.. .... # ...... ## # . # .......hW°$_hb&2hL°_hh% +#..<..# ##...# #...## ###............### #.............## ####..... .....###..####........ #### ##..#..........  h& ##..°...# $..@## #..#...# #..####.... .... ##._. #..?.. ..... ...... ####. .....) ....... hw0 h6 &3h>= V°_hK S..○_hQ )4 (2hV W○_h^Y . _i - a scroll of identifyh #.<..# ##.....# # ............## ###.. ....### #..... .........## ####..... .....###..####........ #### ##..#.......... ##....○.#h(  ##$.@.## #..#...# # #..####.... # .... ##._... . #..?.. ..... # ...... ####. # .....). # ...... #hG°§h)5 (1hV°_hh*h #........<..# ##...........# # ......## ###.. ...### #..... .........## ####..... .....###..####. #### ##..#.... ##....°.#hr! ##$@..## #..#.§.## #..####..... .# .... ##._... .. #..?.. ..... .##...... #h:#. .# .....). .# ....... .#....h X._h&6hU:§h h N #........<..# ##...........# # ............## ###.. ..........### #..... .........## ####..... .....###..####.h  #### ##..#... ##......# ##@...## #..#.§.## #..####......# .... ##._... #..?.. ... ..# #...... ####. ..#.)..#....# #......#hݰ 8_h &7h ;_h P._h )8 (2ht ;_h ? _You now have 197 gold pieces (gained 12).hqh|h9_hh_, h. Read which item? Scrolls  b - a scroll of blinkingi - a scroll of identify  p - 2 scrolls of poison  x - a scroll of amnesia h/  c - a scroll labelled BAUJAH GEIN [!] read|quaff|evoke[?] describe selectedh_7 hs< hD #........<..#tekkud the Conjurer##...........##Barachi of Qazlal **................## ###..Health: 48/48 ========================..........### #.....hE +Magic: 21/21 ========================.........## ####.....AC: 4Str: 9.....###..####........EV: 11Int: 23#### ##..#..........SH: 3Dex: 15hSE ##......#XL:  7 Next: 25% Place: Dungeon:5##@...##h{E UNoise: ====-----  Turn: 4638 (0.0)#..#...#c) +2 morningstar of the Pyrrhic Victory { ###hE #..####.....Cast: Magic Dart ..#hE .... ##._... ...#..?....... hF u..##......####. ..# ......). h;F ..# ........ ..# #......# _You climb downwards. _There is a stone staircase leading up here. heF _Found an opulent altar of Gozag. _Found a flail. _i - a scroll of identify _You now have 197 gold pieces (gained 12).h!H h>J Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled BAUJAH GEIN Potions (select first with !)  n - a brown potion hJ y o - a golden potion[?] describe selectedhih#........<..#tekkud the Conjurer##...........##Barachi of Qazlal **................## ###..Health: 48/48 ========================..........### #.....Magic: 21/21 ========================.........## ####.....AC: 4Str: 9.....###..####........EV: 11Int: 23#### ##..#..........SH: 3Dex: 15##......#XL:  7 Next: 25% Place: Dungeon:5##@...##Noise: ====-----  Turn: 4638 (0.0)#..#...#c) +2 mornh Fingstar of the Pyrrhic Victory { ####..####.....Cast: Magic Dart ..#.... ##._... ...#..?....... ..##......####. ..# ......). ..# ........ ..# #......# _You climb downwards. _There is a stone staircase leading up here. _Found an opulent altar of Gozag. _Found a flail. _i - a scroll of identify _You now have 197 gold pieces (gained 12). _As you read the scroll of identify, it crumbles to dust.h )9 (1h} 9_h V _c -> A - a scroll of acquirementhxh;Read which item? Scrolls  b - a scroll of blinking  A - a scroll of acquirementp - 2 scrolls of poison  x - a scroll of amnesia [!] read|quaff|evoke[?] describe selectedh[ h h #........<..#tekkud the Conjurer##...........##Barachi of Qazlal **................## ###..Health: 48/48 ========================..........### #.....h Magic: 21/21 ========================.........## ####.....AC: 4Str: 9.....###..####........EV: 11Int: 23#### ##..#..........SH: 3Dex: 15##......#XL:  7 Next: 25% Place: Dungeon:5##@...##Noise: ====-----  Turn: 4639 (0.0)h% #..#...#c) +2 morningstar of the Pyrrhic Victory { ####..####.....Cast: Magic Dart ..#.... ##._... hd ...#..?....... ..##......h ####. ..# ......). ..# ........ ..# #......# _Found an opulent altar of Gozag. hֻ _Found a flail. _i - a scroll of identify _You now have 197 gold pieces (gained 12).  As you read the scroll of identify, it crumbles to dust. h A_c -> A - a scroll of acquirementh h oChoose an item to acquire.  a - a +3 dire flail of drainingb - a riddle talisman  c - the conjuration staff "Getsedi" {Conj Fire}h d - 602 gold pieces (you have 197 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exithh#........<..#tekkud the Conjurer##...........##Barachi of Qazlal **................## ###..Health: 48/48 ========================..........### #.....Magic: 21/21 ========================.........## ####.....AC: 4hStr: 9.....###..####........EV: 11Int: 23#### ##..#..........SH: 3Dex: 15##......#XL:  7 Next: 25% Place: Dungeon:5##@...##Noise: ====-----  Turn: 4639 (0.0)#..#...#c) +2 morningstar of the Pyrrhic Victory { ####..####.....Cast: Magic Dart ..#h6 \.... ##._... ...#..?....... ..##......####. ..# ......). ht ..# ........ ..# #......# _Found an opulent altar of Gozag. _Found a flail. h _i - a scroll of identify _You now have 197 gold pieces (gained 12).  As you read the scroll of identify, it crumbles to dust. _c -> A - a scroll of acquirementh((h -h.hhh9_ht h@_Unknown command.h0h2$h43#Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - the +2 morningstar of the Pyrrhic Victory (weapon) {freeze, Int+3 Dex+2}  b - a +2 hand axe of freezing  j - the +11 quarterstaff "Murmur" {freeze, rF+}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hhlhu#........<..#tekkud the Conjurer##...........##Barachi of Qazlal **................## ###..Health: 48/48 ========================..........### #.....Magic: 21/21 ========================.........## ####.....AC: 4Str: 9.....###..####........EV: 11Int: 23#### ##..#..........SH: 3Dex: 15##......#XL:  7 Next: 25% Place: Dungeon:5##@...##Noise: ====-----  Turn: 4639 (0.0)#..#...#c) +2 morningshtar of the Pyrrhic Victory { ####..####.....Cast: Magic Dart ..#.... ##._... ...#..?....... ..##......####. ..# ......). ..# ........ ..# #......# _Found a flail. _i - a scroll of identify _You now have 197 gold pieces (gained 12).  As you read the scroll of identify, it crumbles to dust. _c -> A - a scroll of acquirement _Unknown command.hJP  Okay, then.hah h . _hj #........<..# ##...........# # hok j............## ###.. ..........### #..... .........## ####..... .....###..####. #### ##..#... ##......# ##.@..## #..#...#  #..####..... # .... ##._... hk #..?.. .....# #...... ####.# ......).# ........# #......#hr R○_h} 340 (1.2 _h` ;_h hhRead which item? Scrolls  b - a scroll of blinking  A - a scroll of acquirementp - 2 scrolls of poison  x - a scroll of amnesia [!] read|quaff|evoke[?] describe selectedhR h h2 #........<..#tekkud the Conjurer##...........##Barachi of Qazlal **................## ###..Health: 48/48 ========================..........### #.....h& Magic: 21/21 ========================.........## ####.....AC: 4Str: 9.....###..####........EV: 11Int: 23#### ##..#..........SH: 3Dex: 15##..○...#XL:  7 Next: 25% Place: Dungeon:5##.@..##Noise: ====-----  Turn: 4640 (0.0)#..#...#c) +2 morningstar of the Pyrrhic Victory { ###..####.....Cast: Magic Dart .#.... ##._... h ..#..?....... .##......####. .# ......). .# ........ .# #......# _i - a scroll of identify _You now have 197 gold pieces (gained 12).  As you read the scroll of identify, it crumbles to dust. _c -> A - a scroll of acquirement _Unknown command. _Okay, then.h h Choose an item to acquire.  a - a +3 dire flail of drainingb - a riddle talisman  c - the conjuration staff "Getsedi" {Conj Fire}d - 602 gold pieces (you have 197 gold) [!] acquire|examine items [a-d] select item for acquirementh <[Esc] exithp + Acquire the conjuration staff "Getsedi" {Conj Fire}? (y/N)h4hK#........<..#tekkud the Conjurer##...........##Barachi of Qazlal **................## ###..Health: 48/48 ========================..........### #.....Magic: 21/21 ========================.........## ####.....AC: 4Str: 9.....###..####........EV: 11Int: 23#### ##..#..........SH: 3Dex: 15##.§○...#XL:  7 Next: 25% Place: Dungeon:5##.@..##Noise: ====-----  Turn: 4640 (0.0)#..#...h[40m#c) +2 morningstar of the Pyrrhic Victory { ###..####.....Cast: Magic Dart .#.... ##._... ..#..?....... .##......####. .# ......). .# ........ .# #......# _i - a scroll of identify _You now have 197 gold pieces (gained 12).  As you read the scroll of identify, it crumbles to dust. _c -> A - a scroll of acquirement _Unknown command. _Okay, then.h)1 (1hh5 _Something appears at your feet!h Y°§_h &2hU 9§hL w _k - the conjuration staff "Getsedi" {Conj Fire}h0= #........<..# ##...........# # ............## ###.. ..........### #..... .........## ####..... .....###..####h1. #### ##..#... ##.§°...# ##@...## #..#...## #..####......# .... ##._... #..?.. ... ..# #...... ####. ..# ......)..# .........# #......#h:J._hKDX3 (1.2Cloud hnJ:_hLh%Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - the +2 morningstar of the Pyrrhic Victory (weapon) {freeze, Int+3 Dex+2}  b - a +2 hand axe of freezing  j - the +11 quarterstaff "Murmur" {freeze, rF+} Magical Staves (go to first with |)  k - the conjuration staff "Getsedi" {Conj Fire}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h= h? #........<..#tekkud the Conjurer##...........#h #Barachi of Qazlal **................## ###..Health: 48/48 ========================..........### #.....Magic: 21/21 ========================.........## ####.....AC: 4Str: 9.....###..####........EV: 11Int: 23#### ##..#..........SH: 3Dex: 15##..°...#XL:  7 Next: 25% Place: Dungeon:5h ##@...##Noise: ====-----  Turn: 4643 (0.0)#..#...#c) +2 morningstar of the Pyrrhic Victory { ####..####.....Cast: Magic Dart ..#.... ##._...Cloud ...#..?....... ..##......####. ..# ......). ..# ........ ..# #......#As you read the scroll of identify, it crumbles to dust. _c -> A - a scroll of acquirement _Unknown command. _Okay, then. h _Something appears at your feet! _k - the conjuration staff "Getsedi" {Conj Fire}h 0 ○._You unwield the +2 morningstar of the Pyrrhic Victory {freeze, Int+3 Dex+2}.  The +2 morningstar of the Pyrrhic Victory {freeze, Int+3 Dex+2} stops glowing.h 03644 (1k) conjuration staff "Getsedi" {Conj Fire}h h& N _k - the conjuration staff "Getsedi" (weapon) {Conj Fire}h M#...........## .......# ###.. ..........#..... .........## #### # .....###..####........ . #### ##..#.. ##.○....# # ##....## #@.#...# #######..... ...#....# ##._.....#..?..# .....##......# ####..# ......).#.#...#.# ##### ##.....h K°_h +5 (1.2h h  hvhDhhhh6,h-hthh h=h/,huhT c ## ####.....# .....###..####........ #.. #### ##..#.......... ..##......# ####....##  ##..#...# #########.°####..... .....###....# ##._... ......#..@..# ..... .....##......# ####...# #......).# h8 .# #.........#..# ###......##.## ##.....##### ####### ## h1E_8 (3.6hD)9 (4hc:_h. _i - a scroll of identifyh1 h4  Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce11% 3b - Poisonous VapoursAlchemy/Air12%1  c - JinxbiteHexes19%2  d - Sublimation of BloodNecromancyhl5 ~19%2  e - Call Canine FamiliarSummoning36% 3  f - GloomHexes/Necromancy36% 3  g - Inner FlameHexes/Fire36% 3  h - Leda's LiquefactionAlchemy/Earth77% 4  i - Curse of AgonyNecromancy98% 5  j - Summon Mana ViperHexes/Summoning 98% 5  k - RimeblighthT6 Ice/Necromancy 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithoahWlhp.........## ####.....tekkud the Conjurer# .....###..####........Barachi of Qazlal **.... #.. #### ##..#..........Health: 48/48 ======================== ..##......#Magic: 21/21 ======================== #####....##AC: 4hqgStr: 9##..#...#EV: 11Int: 20 #########.°####.....SH: 3Dex: 13 .....###....# ##._...XL:  7 Next: 25% Place: Dungeon:5 ......#..@..# .....hdrNoise: ====-----  Turn: 4649 (0.0) .....##......#####.k) conjuration staff "Getsedi" {Conj Fire} .....# #......).#Cast: Magic Dart .....# #.........# .....# ###......## ....## ##.....# .########### ## _Something appears at your feet! _k - the conjuration staff "Getsedi" {Conj Fire}You unwield the +2 morningstar of the Pyrrhic Victory {freeze, Int+3 Dex+2}.  The +2 morningstar of the Pyrrhic Victory {freeze, Int+3 Dex+2} stops glowing. _k - the conjuration staff "Getsedi" (weapon) {Conj Fire} _i - a scroll of identifyhyP  Okay, then.hh:_h. _hhkC  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   1.4  +2   j + Spellcasting 4.5   5.0   0      hR     b - Maces & Flails   0.0   0.8  +1   k * Conjurations   7.3   6.7  +1   c - Axes   0.0   0.8  +1   l - Translocations   0.0   0.8  +1   d - Staves   0.0   0.8  +1   m - Alchemy   0.0   0.8  +1   e - Unarmed Combat   0.0   0.8  +1   n - Ice Magic   3.0   2.8  +2   f - Throwing   0.0   1.0   0   M 40m        o - Invocations   0.0   1.2  -1       p - Evocations   0.0   0.8  +1   g - Armour   0.0   0.7  +2       h - Dodging   2.5   2.5  +1       i - Stealth   2.0   3.0   0          h                     h!s                hV!KThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  h![/] auto|manual mode [*] useful|all skills [!] training|cost|targetshoopq - Hexes Polearms1.0   0   r - Summonings7  +2Staves s - Necromancy0.0   1.2  -1Unarmed Combat0.8  +1   t - ForgecrafthR0.0   0.8  +1  g - Throwing0.0   1.0   0   u - Translocations0.8  +v - Alchemy h - Short Blades8  +1   w - Fire Magic0.0   0.8  +1  i - Long Blades0.0   0.7  +2   x - Ice Magic3.0   2.8  +2  j - Ranged Weapons   0.0   1y - Air Magic0.0   0.8  +1  z - Earth Magic0.0   1.0   0  k - Armour0.0   0.7  +2  l - Dodging2.5   2.5  +1   0 - Invocations0.0   1.2 49m -1  m - Shields0.0   0.8  +1   1 - Evocations0.0   0.8  +1  n - Stealth2.0   3.0   0   2 - Shapeshifting   0.0   1.0   0  useful|allhsETargetTarget3.0  ht5.0 --  10.0 --  --  --  --  -- hu? --  --  --  hvz--  --  --  --  --  --  -- hv --  --  --  1.0  5.0  --  --  --  2.5  --  hhwa-z] set[-] clear selected targetcost|targetsh [?25h[?0ch 20 h}" h [?25l[?1ch1.0 current training targets, if any.=] set aall targetshj? w + Fire Magic 0.0hZ a-z] setselected target h3X=] set aall targetsh0a-z] setselected target h~=[?25h[?0c0 h " h [?25l[?1ch 1.05.0 =] set aall targetshۨ h/ [.........## ####.....tekkud the Conjurer# .....###..####........Barachi of Qazlal **.... #.. #### ##..#..........Health: 48/48 ======================== h ..##......#Magic: 21/21 ======================== #####....##AC: 4Str: 9##..#...#EV: 11Int: 20 #########.°####.....SH: 3Dex: 13 .....###....# ##._...XL:  7 Next: 25% Place: Dungeon:5 h~ ......#..@..# .....Noise: ====-----  Turn: 4649 (0.0) .....##......#####.hƱ k) conjuration staff "Getsedi" {Conj Fire} .....# #......).#Cast: Magic Dart .....# #.........# .....# ###......## h ....## ##.....# .########### ## _k - the conjuration staff "Getsedi" {Conj Fire}hR You unwield the +2 morningstar of the Pyrrhic Victory {freeze, Int+3 Dex+2}.  The +2 morningstar of the Pyrrhic Victory {freeze, Int+3 Dex+2} stops glowing. _k - the conjuration staff "Getsedi" (weapon) {Conj Fire} hڲ U_i - a scroll of identify _Okay, then.h h h hZ hHhK Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce11% 3h;Lb - Poisonous VapoursAlchemy/Air12%1  c - JinxbiteHexes19%2  d - Sublimation of BloodNecromancy19%2  e - Call Canine FamiliarhL Summoning36% 3  f - GloomHexes/Necromancy36% 3  g - Inner FlameHexes/Fire36% 3  hZMDh - Leda's LiquefactionAlchemy/Earth77% 4  i - Curse of AgonyNecromancy98% 5  j - Summon Mana ViperHexes/Summoning 98% 5  k - RimeblighthMkIce/Necromancy 100% 7 4 spell levels left hM^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhh.........## ####.....tekkud the Conjurer# .....###..####........Barachi of Qazlal **.... #.. #### ##..#..........Health: 48/48 ======================== ..##......#h9LMagic: 21/21 ======================== #####....##AC: 4Str: 9##..#...#EV: 11Int: 20 #########.°####.....SH: 3Dex: 13 .....###....# ##._...XL:  7 Next: 25% Place: Dungeon:5 ......#..@..# .....hNoise: ====-----  Turn: 4649 (0.0) .....##......#####.k) conjuration staff "Getsedi" {Conj Fire} .....# #......).#Cast: Magic Dart .....# #.........# .....# ###......## ....## ##.....# .####hs####### ## _k - the conjuration staff "Getsedi" {Conj Fire}You unwield the +2 morningstar of the Pyrrhic Victory {freeze, Int+3 Dex+2}.  The +2 morningstar of the Pyrrhic Victory {freeze, Int+3 Dex+2} stops glowing. _k - the conjuration staff "Getsedi" (weapon) {Conj Fire} _i - a scroll of identify _Okay, then.h h Memorise Frozen Ramparts, consuming 3 spell levels and leaving 1? Y - Yes h ' N - NohfhQ4.........## ####.....tekkud the Conjurer# .....###..####........Barachi of Qazlal **.... #.. #### ##..#..........Health: 48/48 ======================== ..##......#Magic: 21/21 ======================== #####....##AC: 4Str: 9##..#...#EV: 11Int: 20 #########..####.....SH: 3Dex: 13 .....###....# ##._...XL:  7 Next: 25% Place: Dungeon:5 ......#..@..# .....Noise: ====-----  Turn: 4649 (0.0) .....##......#####.ho5k) conjuration staff "Getsedi" {Conj Fire} .....# #......).#Cast: Magic Dart .....# #.........# .....# ###......## ....## ##.....# .########### ## _k - the conjuration staff "Getsedi" {Conj Fire}You unwield the +2 morningstar of the Pyrrhic Victory {freeze, Int+3 Dex+2}.  The +2 morningstar of the Pyrrhic Victory {freeze, Int+3 Dex+2} stops glowing. _k - the conjuration staff "Getsedi" (weapon) {Conj Fire} _i - a scroll of identify _Okay, then.h9*50 (1h@hIz § _This spell is dangerous to cast!hP)1 (2hUL_§hh_(§hd)2 (3hkV_§hsL_○hz)3 (4hyhX _You start memorising the spell. You continue memorising. x3hhhic _You finish memorising. Spell assigned to 'c'.h: ) h,  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   1.4  +2   j + Spellcasting 4.5   5.0   0           b - Maces & Flails   0.0   0.8  +1   k * Conjurations   7.3   6.7  +1   c - Axes   0.0   0.8  +1   l - Translocations   0.0   0.8  +1   d - Staves   0.0   0.8  +1   m - Alchemy   0.0 h [40m  0.8  +1   e - Unarmed Combat   0.0   0.8  +1   n + Fire Magic0.0   0.8  +1   f - Throwing   0.0   1.0   0   o - Ice Magic   3.0   2.8  +2               p - Invocations   0.0   1.2  -1   g - Armour   0.0   0.7  +2   q - Evocations   0.0   0.8  +1   h - Dodging   2.5   2.5  +1r 40m       i - Stealth   2.0   3.0   0                                              The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!h [37m] training|cost|targetsh|TargetTarget3.0  5.0 --  ho810.0 --  --  --  --  --  1.0 --  5.0  --  1.0  h:--  5.0  2.5  a-z] set[-] clear selected targetcost|targetshhz[?25h[?0chǗ*5.0 h [?25l[?1ch o5.0 =] set aall targetshW> o + Ice Magic 3.0ha-z] setselected target hx X=] set aall targetshlya-z] setselected target hh0X=] set aall targetsh a-z] setselected target hX=] set aall targetsh! > g + Armour 0.0hj > h + Dodging 2.5hl> i + Stealth 2.0h  h * Dodging   2.5h8 p h - Dodging   2.5h'hhi[.........## ####.....tekkud the Conjurer# .....###..####........Barachi of Qazlal **.... #.. #### ##..#..........Health: 48/48 ======================== h(..##......#Magic: 21/21 ======================== #####....##AC: 4Str: 9##..#...#EV: 11Int: 20 #########..####.....SH: 3Dex: 13 .....###....# ##._...hXL:  7 Next: 25% Place: Dungeon:5 ......#..@○.# .....Noise: ====-----  Turn: 4653 (0.0) .....#h#...§..#####.k) conjuration staff "Getsedi" {Conj Fire} .....# #......).#Cast: Magic Dart .....# #.........# h.....# ###......## ....## ##.....# .########### ## hW_k - the conjuration staff "Getsedi" (weapon) {Conj Fire} _i - a scroll of identify _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 hN_You finish memorising. Spell assigned to 'c'.h(§hSh:§hh h hb h h hQ $ _h h hD h :Cloud hI h۬ h h (h' h. hD hϺ =Cloud ht h h> h$ (h h] h h h h h h h h h' h h h h hD hU h h #........<..#  ##...........# #  ............## ###..  ..........### #.....  .........## ####..........###..####......S.  #### ##..#.......... hH  ##......#  ##.@..##  ##..#...# ## ###..####.....Magic Dart# ##....# ##._... ##....°# ..... .# ###..°...# ####.S   adder (wandering) ##......).# .# #.........# .# ###......##h< y 62 (10.8)  An adder comes into view.h .S..Sh ,3 (12.0hw 9_h / _The adder hisses angrily.h[ #........<..#  ##..... #  ........ ###..  ..........### #.....  ...## ####.....  #..####........  #### ##..#.......S..  ##......#  ##.@..##  ##..#...#  ###..####.....  ##....# ##._...  ##.....# .....  ###......# ####.  ##......).# #.........# ###......##hle #........<..#  ##..... #  ........ ###..  ..........### #.....  ...## ####.....  #..####........  #### ##..#.......S..  ##......# hm ##.@..##  ##..#...#  ###..####.....  ##....# ##._.. ##.....# .... ###......# ####.  ##......) #.......hR9 ###....h=h_hmh ] _An adder is nearby!hJM##........### ........<..#  ##...........# # ............##.. ....### #.........## ####..... hcN.....###..####.. #### ##..#.......S..##...@..# ##....##  ##..#...# # #..####..... # #....# ##._... ##.....# ..... # ###......# ####. # ##......).# # #.........#hjPhQhV%.hV?○h]m4 (1.2)Magic Dart _hbhdhKM #....##### #.## hL< ##.# #..## ###.### #.........## ####.....###..######## ##..#.@........##..○...#S..5. ##....## ..##..#...#._S   adder#..5   white imp (wandering).##hR%  h4SFA white imp comes into view.hOW:  The white imp shouts!h9Xh `S°...#..5.5ha85Magic Darth hhjn _The white imp disappears for a moment.h  * You feel a surge of power! The magic dart hits the adder.h,hS...5._h5Z0--6 (1.0hh&w _The adder is heavily wounded. _hA7  You feel a surge of power! The magic dart hits the adder!  You kill the adder!h?>†5   white imph{hu5.._hB19---hN'77h;_hea _Qazlal accepts your kill. _h>r *** You feel a surge of power! The magic dart hits the white imp.h[hq†.5.h_8--8hw9_h,~ _The white imp is moderately wounded. _h **_ You feel a surge of power! The magic dart hits the white imp.hv% h)- †5.○h- _7--9h4 h-8 | _The white imp is severely wounded. _hU *You feel a surge of power!  The magic dart hits the white imp but does no damage.h%G hN 5.○_h P `6--70hV ;_hxZ | _The white imp is severely wounded. _hE  You feel a surge of power!  The magic dart hits the white imp but does no damage. _The white imp is severely wounded. _ You feel a surge of power!  The magic dart hits the white imp but does no damage.h}? ☼_The white imp is severely wounded.hVI _The white imp gestures at you.hfQ°○hbg5---1h9_h( _The puff of frost hits you. You resist. _You take 3 damageh>T _You feel a surge of power!  The magic dart hits the white imp but does no damage.h< .○ The white imp is severely wounded.h T5-2hG h W _The white imp misses you. _h<  ○°You hit the white imp but do no damage.The white imp is heavily wounded.You block the white imp's attack. The white imp hits you.ht A2---h@ $3 (1.2hI h  _The white imp freezes you. You resist. _You take 3 damageh0 _You hit the white imp but do no damage.The white imp is heavily wounded.h7 **_The white imp gestures at you.h\.@○.h T3-4hhS _The puff of frost misses you.h;8 ○You hit the white imp but do no damage.The white imp is heavily wounded.hs> ○The white imp gestures at you.h:°hT0-5h9_h/ _The puff of frost hits you. You resist. _You take 3 damageh-e _ You hit the white imp.  The white imp is almost dead.h8k °_The white imp gestures at you.hW°_h&37---6=6hh _The puff of frost hits you. You resist. _You take 3 damageh °_You closely miss the white imp.The white imp is almost dead.h °The white imp gestures at you.hs| Z._h} U6--7h 9_h _The puff of frost hits you. You resist. _You take 1 damagehT3 ☼You barely miss the white imp.The white imp is almost dead.hB: _The white imp gestures at you.h ○The puff of frost hits you. You resist. The white imp hits you.hV28----8hA9_h _The white imp freezes you. You resist. _You take 8 damagehz: _ You hit the white imp but do no damage.hI;GThe white imp is almost dead.h;&9hWA9_hD7 _You block the white imp's attack.h1  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ho#....#####tekkud the Conjurer##........###Barachi of Qazlal **....#........<..#Health: 28/48 ==============----------##...........##Magic: 13/21 ==============----------............## ###..AC: 4Str: 9..........### #.....EV: 11Int: 20.........## #**#.....SH: 3Dex: 13.....###..#******.....XL:  7 Next: 27% Place: Dungeon:5#### ##..**@5.......Noise: ====-----  Turn: 4679 (0.0)##***.**#.....k) conjuration staff "Getsedi" {Conj Fire}##...**# ..Cast: 49mMagic Dart##..#.**# ####..####..... ###....# ##._...5   white imp .##.....# ..... # ###......#####. # ##......).#The white imp is almost dead. _You block the white imp's attack.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activateh#....#####tekkud the Conjurer##........###Barachi of Qazlal **....#........<..#Health: 28/48 ==============----------##...........##Magic: 13/21 ==============----------............## ###..AC: 4Str: 9..........### #.....EV: 11Int: 20.........## ####.....SH: 3Dex: 13.....###..####........XL:  7 Next: 27% Place: Dungeon:5#### ##..#.@5.......Noise: ====-----  Turn: 4679 (0.0)##..°○..#.....k) conjuration staff "Getsedi" {Conj Fire}##....#;{0m# ..Cast: Magic Dart##..#...# ####..####..... ###....# ##._...5   white imp .##.....# ..... # ###......#####. # ##......).#Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The white imp completely resists.  The wall freezes the white imp but does no damage.h)~980 (1Ramparts hg##○_hZd  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.  The white imp completely resists. freezes the white imp but does no damage. _The white imp barely misses you. _h* ###You hit the white imp but do no damage.The white imp is severely wounded.The wall freezes the white imp but does no damage.h#& ####The white imp gestures at you.h׭##°#_h.6-4==1 (1.2h###_h= _The puff of frost hits you. You resist. h@C_You take 3 damageh N  Casting: Frozen Ramparts (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #....##### tekkud the Conjurer  ##........### Barachi of Qazlal **....  #........<..# Health: 26/48 =============-----------  ##...........# #  Magic: 12/21 =============-----------  ............## ###..  AC: 4Str: 9  ..........### #.....  EV: 11Int: 20  .........## ####.....  SH: 3Dex: 13  .....###..####........  XL:  7 Next: 27% Place: Dungeon:5  #### ##..#.@5.......  Noise: ====-----  Turn: 4681 (0.0) ##..°°..#.....  k) conjuration staff "Getseh di" {Conj Fire} ##....## ..  Cast: Magic Dart ##..#...#  Ramparts # ###..####..... # ##....# ##._...  5   white imp . ##.....# ..... # ###......# ####. # ##......).# _You take 3 damageCasting: Frozen Ramparts (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (severely wounded, 83% to hit)hܫ#....#####tekkud the Conjurer##........###Barachi of Qazlal **....#........<..#Health: 26/48 =============-----------##...........##Magic: 12/21 =============-----------............## ###..AC: 4Str: 9..........### #.....EV: 11Int: 20.........## ####.....SH: 3Dex: 13.....###..####........XL:  7 Next: 27% Place: Dungeon:5hɭ#### ##..#.@****....Noise: ====-----  Turn: 4681 (0.0)##..°°..#.....k) conjuration staff "Getsedi" {Conj Fire}##....## ..Cast: Magic Dart##..#...#Ramparts ####..####..... ###....# ##._...5   white imp .##.....# ..... # ###......#####. # ##......).#Casting: Frozen Ramparts (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straigh ht lineAim: a white imp (severely wounded, 83% to hit)  You feel a surge of power! You focus your ray upon the white imp.h=#####.@5.....#Aim: a white imp (severely wounded, 83% to hit)  You feel a surge of power! You focus your ray upon the white imp.  The searing ray misses the white imp.  (Press . to maintain the ray.)  The white imp completely resists.  The wall freezes the white imp but does no damage.h$?f2 (1Ray hg######hh _The white imp hits you but does no damage. _h  The searing ray hits the white imp!  You kill the white imp!h###.@****#_...h.#####†...○#h+>m71-9hM@e3Magic Dart+ hEq#####_h@Ia _Qazlal accepts your kill. _hG   #....##### ##.### #.<..# ##.# # .## ###.. .### #..... .## ####..... .....###..####........ #### ##..#@.†. ##...○..#..... ##....## ..h@I P ##..#...## ###..####..... .# ##....# ##._... .. ##.....# ..... .# ###......# ####. .# ##......).#You stop channelling your searing ray.h:R W°_hZ 54 (1.2hb 8_hd j _The frozen ramparts melt away as you move.h:_hch9_h'F _Unknown command.h*T$.hY25 (1.0 _h_hah] h h( ;_hƛ F _Unknown command.h*hSave game and exit? Y - Yes  N - Noh_+hh9hID [?25h[?0c [?1051l[?1052l[?1060l[?1061l