h >h? >hC tekkud the ConjurerBarachiHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11Int: 18SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Turn: 0 (0.0)-) Nothing wieldedCast: Magic Dart>hC ?###~§##~~~~##~§§ ~~~############+....@....+############§~÷ §§§##~~~§##§~###>hQ >h\ Welcome, tekkud the Barachi Conjurer.The Orb of Zot is coveted for many reasons. Will you seize it for your own?>h >h5Press ? for a list of commands and other information.  Found two river rat skeletons.>hI@q _Found a staircase leading out of the dungeon.?ho? ?hA   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   f + Spellcasting 2.1   3.0   0           b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 4.3   4.2  +1      ?hB Z             c - Armour   0.0   0.7  +2      d + Dodging2.1   2.5  +1      e + Stealth1.7   2.0   0              ?hB                 ?hB         ?hB         ?h#C             ?hZC                 ?hC     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets@hTargetTarget--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets@hqX=] set aall targetsAha-z] setselected target Ahr<[?25h[?0c0 BhN- [?25l[?1cBhS5.0 current training targets, if any.=] set aall targetsBhU  g * Conjurations   4.3BhLa-z] setselected target Ch:<[?25h[?0c0 Ch< [?25l[?1c10.0  +1  =] set aall targetsCh a-z] setselected target Ch <[?25h[?0c0 Dhe [?25l[?1cDhko1.0 =] set aall targetsDh a-z] setselected target Dhr- [?25h[?0cDh.Dh/0 DhJ/Eh- [?25l[?1cEhPo1.0 =] set aall targetsEha-z] setselected target Eh!<[?25h[?0c0 Ghg," Gh1 [?25l[?1cGhg42.5  +1 =] set aall targetsGh"a-z] setselected target Gh&* <[?25h[?0c0 Hh," Hh3 [?25l[?1cHh52.0   0 =] set aall targetsHh| a-z] setselected target Ih X=] set aall targetsIh$ oMaces & Flailspc - Axes0.0  --  +1  q - Hexes0.0  --  +1  Ih| Dd - Polearms0.0  --   0  r - Summonings0.0  --  +2  e - StavesIh --  +1  s - Necromancy0.0  -- Ihց  -1   f - Unarmed Combat   0.0  -- Ih ? t - Forgecraft0.0  -- Ih"  +1   g - Throwing   0.0  -- IhZ u - Translocations   0.0  --  +1  v - AlchemyIh| )0.0  -- Ih -  +1  h - Short Blades   0.0  --  +1  w - Fire MagicIh͂ 0.0  --  +1  Ih i - Long Blades0.0  --  +2  x - Ice MagicIh )0.0  -- Ih1 /  +2  j - Ranged Weapons   0.0  --   0  y - Air MagicIhO 0.0  --  +1  Ihn =z - Earth Magic0.0  -- Ih s   0  k - ArmourIh 0.0  1.0  +2  Ih  l + Dodging 2.1  2.5  +1  0 - Invocations0.0  --  -1  m - Shields0.0  --  +1  1 - Evocations0.0  --  +1   n + Stealth 1.7  2.0   0  2 - Shapeshifting   0.0  --   0  Ih' Wuseful|allJhVa-z] setselected target Khh =[?25h[?0c0 Lhf- [?25l[?1cLh1Y1.0 =] set aLhall targetsLh.a-z] setselected target LhNS [?25h[?0cLhS 20 Mhs- [?25l[?1cMho1.0 =] set aall targetsMhp$a-z] setselected target Mh8t X=] set aall targetsNha-z] setselected target PhYX=] set aall targetsQho}QhfQh;tekkud the ConjurerBarachiHealth: 13/13 ========================##Magic: 3/3========================#~§#AC: 2Str: 8#~~~~#QhN=EV: 11Int: 18#~§§ ~~~#SH: 0Dex: 10###########XL:  1 Next:  0% Place: Dungeon:1+....@....+QhsNoise: ---------  Turn: 0 (0.0)###########Qh-) Nothing wielded#§~÷ §§§#Cast: Magic DartQh#~~~§##§~###Welcome, tekkud the Barachi Conjurer.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information.  Found two river rat skeletons. Qh:N_Found a staircase leading out of the dungeon.QhHQhQh6QhqQh,Qh -Qh-Qh0Qh:d###§§### ~~~# #~ #~§§# #~~ §~~~# #~§§ §~~~# Qh/;B########### +....<@...+ ########### #§~÷ ÷§§§# #~~ §~QhW;~§##§ #§~~#Qh;# ~~~#~~##Qh;!###QhCE☼☼QhG+1 (1.2QhLQhNI _Found a river rat skeleton.QhYQhQhQh9QhQhQh Qh Qh+########### #~~~~☼~~☼☼## # ~~~~~☼~~~~# #~ #~☼§○#~§§# #~~ ☼§☼~☼~~~# #~§§ ☼~☼~~~# ########### +....<..@.+ 2########### QhG#§~÷ ~~÷☼☼☼# #~~ ~☼~§☼~~§##§ #÷§~~#☼~~## ~☼☼~~~~~~~##~~~~~~~~~#############Qh §☼○☼○☼○#~☼☼○○☼~☼☼☼○Qh"%+3 (2.4Qh*Qh,Q _Found a river rat skeleton.Rh=u3RhuRhxRhBRhHRh[RhRhЅRh*7 _You open the door.Rh/RhRhRh;@  There is an open door here.Rh&Rh _Rh'Rhv ...########### ..#####~~~~○~☼○○##.....## ~~○~~○~~~~#.....##~~#§~○°#~☼☼#.....#~~°~○○~○~~~#....#~§§ ~~~○~~~#..#Rhڣ############..#+....<....'@..#############..##§~÷ ~~~÷○☼☼####RhFe#~~☼~~~○°○~☼##§○#÷☼○~#○~~## ~~°~~~~~~~##~~~~~~~~~##Rhkz###########  You pick up a parchment of Awaken Armour and begin reading...RhNL§§7 (4.6Rh)8 (5Rh8RhֺF _You add the spell Awaken Armour to your library.Sh8Sh<BSh?BShjAShnCShCShDSh8GShIShJShJShLShNBShPShQShRSh}SSh--------ThjThm,ThnTh1qThqThlrThtThtTh(vThxTh(yThCzThe|Th|Th}ThThTh ThThThTh߇Th%3Th</========ThQTh54 _Magic restored.Th.#. #. #.## #... ### #..#  # #..# †. #.#..# .....[....#.#..##..Th8 .........@.:......-29 (12.0)############..#########~~~~○~☼○○##.....#  # ~~○~~○~~~~#.....#  ThS#~~#§~○°#~☼☼#.....#  Tho#~~°~§○~○~~~#.....#  Th#~§§ ~§~○~~~#..####ThY############..#Th+....<....'...#ThTh G-30 (13.2ThTh") _Found a chain mail.Thn Th%o Thp Tht ThCx Th| ,Th*} Th& Th ThR Th{ #. #. #.########.......##### Th #..##:......# # #..##.......# †. #.#..##......[# Th ....#.#..##.......##....@.. Th' >##..## ThN #~~~~○~☼○○##.....#  ~~○~~○~~~~#.....# ~~#§~○°#~☼☼#..Th ...# ~~°~§○~○~~~#.....# ~§§ ~§~○~~~#..#### ##..# +....<....'...#  You pick up a parchment of Hailstorm and begin reading...Th /2 (2.4)Th L========3 (3Th Th B _You add the spell Hailstorm to your library.Uh IUh Uho Uh Uh8 ,Uh Uh UhB Uh Uh. Uhw Uh5 UhI Uh Uh Uh' Uh0 [  UhS0 #.  #.#######  #.......#####  Uh0 B#..###  Uh0 # #..##.......#  Uh0 †. #.#..##......[# ....#.#..##.Uh1 ......## .................... Uh81 ############..########### #~~~~○~☼○○##.....  ~~○~~○~~~~#Uhb1 S.....# ~~#§~○°#~☼☼#.....#Uh1 ^You pick up a parchment of Static Discharge and begin reading...Uh< +7 (4.8Uh? )8 (5UhF UhWJ I _You add the spell Static Discharge to your library.Vh5Vhn Spells (Memorise)TypeVhPFailure Level  a - Searing RayConjurationVhh4% 2  b - Static DischargeVh8Conjuration/Air 11%Vh2g2  c - HailstormConjuration/Ice 22% 3 VhJ] d - Fulminant PrismConjuration/Alchemy 56% 4 Vhn e - Iskenderun's Mystic Blast Conjuration/Translocation 56% 4  f - Awaken ArmourVhkEarth/Forgecraft 87% 4 3 spell levels left Vh"[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpVhU<[Esc] exitWh@- Wh/ltekkud the ConjurerBarachiWh/Health: 13/13 ========================Magic: 3/3========================#.Wh/AC: 2Str: 8#.EV: 11Wh/Int: 18#.#######SH: 0Dex: 10Wh!0#.......#####XL:  1 Next: 10% Place: Dungeon:1#..##@......#WhG0Noise: ---------  Turn: 38 (0.0)# #..##.......#Whf0-) Nothing wielded†. #.#..##......[#Wh0Cast: Magic Dart....#.#..##.......##Wh0.................... ############..########### #~~~~○~☼○○##.....#~~○~~○~~~~#.....# Wh0r~~#§~○°#~☼☼#.....# _Magic restored. Wh0Z_Found a chain mail.  You pick up a parchment of Hailstorm and begin reading... Wh&1_You add the spell Hailstorm to your library.  You pick up a parchment of Static Discharge and begin reading... _You add the spell Static Discharge to your library.Wh7P  Okay, then.Wh=WhBWh"E. _WhwWhÞ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   f + Spellcasting 2.2   3.0   0          Wh b - Unarmed Combat   0.0   0.8  +1   g * Conjurations   4.4   4.2  +1              Wh<     c - Armour   0.0   0.7  +2      d + Dodging2.2   2.5  +1      e + Stealth1.7   2.0   0          Whʟa    Wh_    Wha    Wh_    Wh=        WhXa    Whrl    Wha    Wh_    Wha    Wh֠R    Wha    Wh%l    Wh[a    Wh}_    Wh    The relative cost of raising each skill is in cyan.  WháThe species aptitude is in white.  [?] HelpWh G[=] set a skill target  Wh[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsWh= CoMaces & FlailsWh[> Dpc - AxesWh> 0.0   0.8  +1   q - HexesWh(? 0.0   0.8  +1  d - PolearmsWh? 0.0   1.0   0   r - SummoningsWh/@ 0.0   0.7  +2  e - StavesWh@ 8  +1   s - NecromancyWhA 0.0   1.2  -1  WhVA p f - Unarmed Combat   0.0   0.8WhA t - ForgecraftWhA 0.0   0.8  +1  Wh)B n g - Throwing   0.0   1WhsB u - Translocations   0.0   0.8  +1  WhC v - AlchemyWh=D 0.0   0.8  +1  WhD h - Short Blades   0.0   0.8  +1   w - Fire MagicWhsE 0.0   0.8  +1  WhE i - Long BladesWh0F 0.0   0.7  +2   x - Ice MagicWhF 0.0   0.7  +2  WhG j - Ranged Weapons   0.0   1.0   0   y - Air MagicWhJG 0.0   0.8  +1  WhG z - Earth MagicWhG 0.0   1.0   0  k - ArmourWhBH 0.0   0.7  +2  WhH  l + Dodging 2.2   2.5  +1   0 - InvocationsWhFI 0.0   1.2  -1  m - ShieldsWhI 0.0   0.8  +1   1 - EvocationsWhBJ 0.0   0.8  +1  WhJ  n + Stealth 1.7   2.0   0   2 - Shapeshifting   0.0   1.0   0  WhK auseful|allXhsTargetTarget1.0  5.0 --  10.0 --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  1.0  2.5  1.0  --  1.0  2.0  Xhې--  a-z] setXh)[-] clear selected targetcost|targetsXhVXh1 =[?25h[?0c0 Yh [?25l[?1c3.0 current training targets, if any.=] set aall targetsYh ? x + Ice Magic 0.0Zh) ZhC#'tekkud the ConjurerBarachiHealth: 13/13 ========================Magic: 3/3========================#.AC: 2Str: 8#.EV: 11Int: 18Zh##.#######SH: 0Dex: 10#.......#####XL:  1 Next: 10% Place: Dungeon:1#..##@......#Noise: ---------  Turn: 38 (0.0)# #..##.......#-) Nothing wieldedZh$p†. #.#..##......[#Cast: Magic Dart....#.#..##.......##.................... Zh2$y############..########### #~~~~○~☼○○##.....#~~○~~○~~~~#.....# ZhS$w~~#§~○°#~☼☼#.....# _Found a chain mail.  Zhv$sYou pick up a parchment of Hailstorm and begin reading... _You add the spell Hailstorm to your library.  Zh$You pick up a parchment of Static Discharge and begin reading... _You add the spell Static Discharge to your library. _Okay, then.ZhH*Zh/Zh5Zh7ZhZhrZhZhZh8ZhjP _ZhZhZhZhZhhZhZhpZhDZh%,ZhZhZhpZhZhZh3Zh5ZhdZhZhZhZh`Zh@ZhZhR,ZhZh:Zhs##.#.#.# .########K##.....#.#  #...#.# Zh5 #.@.#  #.###  #.# Magic Dart #.######Zh# #.......##### Zh#..##.......#K   kobold (missile, asleep)Zhv # #..##.......# †. #.#.##......[# ....#.#.Zh3##.......##Zh,46 (9.6Zh-7 (10.8)ZhZh@ s _A kobold comes into view. It is wielding a +0 club.Zh D  The magic dart hits the kobold.Zh c)**ZhD ,..Zhl 2--------2=8 (1.0)Magic DartZh Zh_ F _You kill the kobold! _Zh Zh_Zh f _Zh{ ZhD ,Zh4Zh!Zh>--------Zh{Zh#,ZhZh,ZhZhZhZhZhZhZhZh Zh!ZhZ"Zh$ZhG$ZhF%Zh'Zhw'T3========Zhj(Zh +Zh|-Zh-Zh.Zh0Zh2Zh2Zh3Zh6Zh8Zh8Zh9Zh;Zh?Zh?@========Zh>A[h[h[h+[hA[h[hh [h [h [h[h [hk[hD[h[hi!? .# .# .########)##.....#.# #.#...#.# #.#.#...# #.#.#.### #@#.#.#-#.....#.#.########....!#.#.......#####Magic Dart#.....#.#..##.......#.b.....#.#..##.......#[h-".....†...#.#..##......[# b   bat (asleep).###.....#.#..##.......## ................############..###########[h0.66 (19.4)[h4F-7 (20.6[h=[h@V _A bat comes into view.[h ****b  The magic dart hits the bat.[h,[h[hhCb.....[hn2--------=8 (1.0)[h[hov _The bat is severely wounded. _[h[h[h4[h8Z _A bat is nearby![h% A  The magic dart hits the bat.[hr Z.*[h )[h#G (..[hH 1----------------39Magic Dart[hO [hR Y _You kill the bat! _\h1;\h;\h>\h,A\hHE: _\hyG\hG\hTI\hL,\h9N\h%Q\hbQ>--------\hR\hU,\hV\h[Y\hY\h2[\h^,\hi_\hb\hb\hc\h?f,\hg\h5j,\hk\hn\h(oT2========\hSp\hr,\h%t\hdv,\hw\h`z\hz\h|\hD~\hv~@========\hF\h,\h \h,\h=\h^,\h\h,\h^\h\h7\hY\h ,\h1\h\h\h\h\h8T3========\h\h\h\h\h\h>\hh\h\h\hr_#######)#.....#.#...#.#.#...#.#.####+#\hؼ# #....#####....@#.#.......#####-.##.......#.........#.#..##........\h^##~~~~○~☼○○##.....#\h]U# ~~○~~○~~~~#.....#\ho.94 (25.4)\hD-5 (26\hU\hQ _d - a ruby potion\hD\h>E3\hH\hK\hiPl========\h2S\hzS\hmT\hX\hJ[,\h\\h_7 _You open the door.\ha\hb\hb\hig\hj\h;k\hl\hm\hIp\hp\h_q\hs\hv,\how\h8x\hz,\h{\h~\h\hр\hƁ\h^\hZ\hؗ#... #.##.....#.#...g #.##.#...#.##..# #.##.#.#...## #..# #.##.#.#.####. #..###'##.#.#.#+... #..##.....#.#.######....##..##.....#.#...............##.....#.#..##.. #.@.......#.#..##.. #.....†...#.#..##.. #.###.....#.#..##..Magic Dart ... ................ ...#############..###### #~~~~○~☼○○##.....# g   hobgoblin (asleep) # ~~○~~○~~~~#..... #~~#§~○°#~☼☼#.....#\hq #~~°~§○~○~~~#.....#\hz/104 (10.6)\hرa.gg\h,5 (11.8\hr _A hobgoblin comes into view.]hK #...   ....   #.g#   # #..#   #. #..#  +... #..##.....# #....##..##.....# .........##.....# ]h#.@.......# #.....†...# #.###.....# ... ........ ...########### ####  # ]h݇*]h)h #...   ....   #.g#   # #..#   #. #..#  +... #..##.....# #....##..##.....# .........##.....# #.@.......# #.....†...# #.###.....# ... ........ ...########### ####  # ]h 0]h2` _A hobgoblin is nearby!]hbp ***** The magic dart hits the hobgoblin.]h]h d.g....]hn2--------=6 (1.0)]h ]hp w _The hobgoblin is almost dead. _]h G  The magic dart hits the hobgoblin.]h .****]h#y .....1----------------57Magic Dart]h ]h _ _You kill the hobgoblin! _]hw ]h ]h ]h ]h $ _]h ]hw ]h ]h ]h8 ,]h( ]h ]h >--------]h ]h ]hP ]hL ]h0 ]ha ]hq ]hE ,]h ]hX ]h ]hc ]h ]h ]h ]h ]h ]h ]h ]h T2========]h ]h ]h5 ]h ]h ]h ]h ]h% ,]h; ]h ]hT @========]h< ]h ]hQ ]hu ]h: ]hv ]h\ ]hT ]h ]h ]h ]h= ]hB ]h ]hL ]h ]h ,]h$ ]h ]h ]h ]h ]ht T3========]h ]h " ]hd% ,]h4& ]h( ]h1 7 #..# #.##.#.#...## #..# #.##.#.#.####. #..###'##.#.#.#  +... #..##.....#.#.####]h1  #....##..##.....#.#..... .........##.....#.#..##. #.........#.#..##]h1  #.....†...#.#..##]h2 u #@###.....#.#..##-]h2 ........................b.....#############..###]h*2 *Magic Dart]h>2 .###### #~~~~○~☼○○## # ~~○~~○~~~~#.....]hR2  ]hw2 #~~#§~○°#~☼☼#..... b   bat (asleep)]h2  #~~°~§○~○~~~#.....]h2  #~§§ ~§~○~~~#..###]h2 < ############..#]hs? .31 (24.2)]hS] -2 (25.4 _A bat comes into view.^hԺ5 #..#   # #..#   #. #..###'##.#.#.#  +... #..##..... #..##..... ...##..... #......... #.....†... #@# ................. ^hû.b.....########## .######  #  #~§§   ^hEQ #..#   # #..#   #. #..###'##.#.#.#  +... #..##..... #..##..... ...##..... #......... #.....†... #@# ................. .b.....########## .######  #  #~§§  ^hX^hZ^h9`^hAcZ _A bat is nearby!^hxA  The magic dart hits the bat.^hz}****†**^h34......^h2--------6=3 (1.0)Magic Dart^h^hrY _You kill the bat! _^h ^h> ^h ^hb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^h ##### #..# #.##.#.#.### #.... #..###'##.#.#.#  +.... #..##.....#.#.######....##..##.....#.#....K..........##.....#.#..##........#.........#.#..###.....#.....†...#.#..#####.....#.###.....#.#..##........@...............^h g.†.....#############..##.###### #~~~~○~☼○○##.... # ~~○~~○~~~~# #~~#§~○°#~☼☼# #~~°~§○~○~~~#g   goblin (asleep) #~§§ ~§~○~~~#..## K   kobold (missile, asleep) ############..# +....<....'...#^h ^h E-4 (1.2Magic Dart^h ^h e _A goblin and a kobold come into view.^h"p ##### #..#  #.... #..###'##  +.... #..##.... ###....##..##.... K..........##... ........#..... #.....#.....† ###.....#.###.... ........@........ g.†.....######### ^h#..######  #  #~§§    +....< _hvz ##### #..#  #.... #..###'##  +.... #..##.... ###....##..##.... K..........##... ........#..... #.....#.....† ###.....#.###.... ........@........ g.†.....######### ..######  # _h={ #~§§   +....<_h_h48-_h|_hd _There are monsters nearby!_hD  The magic dart hits the goblin._hƢ****)***K   kobold (missile, asleep)_h-6.....†._hI51----------------7=5 (1.0_h=_hLB\ _You kill the goblin! _`h@##### #..# #.##.#.#.### #.... #..###'##.#.#.# +.... #..##.....#.#.####....##..##.....#.#.K..........##.....#.#..##.........#.........#.#..##.#.....#.....†...#.#..##.###.....#.###.....#.#..##..).†.....#..#..###### #~~~~○~☼○○##.# ~~○~~○~~~~#.#~~#§~○°#~☼☼#.#~~°~§○~○~~~#.....`h;A#~§§ ~§~○~~~#..# `hTG`hOq-6 (1.2Magic Dart _`hgV`hX`h`h8-`h`hG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`h  ##### #..# #.##.#.#.### #.... #..###'##.#.#.# +.... #..##.....#.#. ###....##..##.....#.# K..........##.....#.#..## ........#.........#.#..## #.....#.....†...#.#..##`h ( ###.....#.###.....#.#..##  ).†.....#.. ..###### #~~~~○~☼○○## # ~~○~~○~~~~# #~~#§~○°#~☼☼# #~~°~§○~○~~~#K   kobold (missile, asleep) #~§§ ~§~○~~~#..  #..#  +....<....'...#`h+ ~ KK)The kobold shouts!`h0 J(((((((`h 8.......`hI @=7Magic Dart`h[ `h W _The kobold throws a stone. The stone hits you but does no damage.`h ******* The magic dart hits the kobold.`hW`haZ..K......`h%b0----------------8 (1.0Magic Dart`h;j`huny _The kobold is severely wounded. _ahLu##### #..# #.##.#.#.### #.... #..###'##.#.#.# +.... #..##.....#.#.####....##..##.....#.#............##.....#.#..##..K......#.........#.#..##.#.....#.....†...#.#..##.###.....#.###.....#.#..##..).†.....#..#..###### #~~~~○~☼○○##.# ~~○~~○~~~~#.#~~#§~○°#~☼☼#.ahM#~~°~§○~○~~~#.#~§§ ~§~○~~~#..# ahRahYE.KahZ:-9 (1.2 _ahDbahdahݾ##### #..# #.##.#.#.### #.... #..###'##.#.#.# +.... #..##.....#.#.####....##..##.....#.#............##.....#.#..##...K.....#.........#.#..##.#.....#.....†...#.#..##.###.....#.###.....#.#..##..).†.....#..#..###### #~~~~○~☼○○##.....## ~~○~~○~~~~#.....##~~#§~○°#~☼☼#.....##~~°~§○~○~~~#.....##~§§ ~§~○~~~#..# ahGah>(((((((ahZ,.......ahdb (((((((The kobold throws a stone. The stone hits you. The kobold throws a stone.ah.......1----=40ahahl _The stone hits you. _You take 2 damageah,-##### #..# #.##.#.#.### #.... #..###'##.#.#.# +.... #..##.....#.#.####....##..##.....#.#....##.....#.#..##...K.....#.........#.#..##.#.....#.....†...#.#..##.###.....#.###.....#.#..##..).†.....#..#..###### #~~~~○~☼○○##.....# ah-#~~°~§○~○~~~#.....# ahG1ah!9.KK   kobold (missile)ah9,-1 ah9 _ahAaheDahi! ##### #..#   #....   +.... # .# ..# ...# #K....#.....†...# ###.....#.###.....#. ...........@........ ).†.....############ ..######   #       #~§§     +....< bh% ##### #..#   #....   +.... # .# ..# ...# #K....#.....†...# ###.....#.###.....#. ...........@........ ).†.....############ ..######   #     #~§§   +....<bhs&N-bhr-bh1] _A kobold is nearby!bh,\##### #..# #.##.#.#.### #.... #..###'##.#.#.# +.... #..##.....#.#.####....##..##.....#.#.#.##.....#.#..##..#.........#.#..##.#K....#.....†...#.#..##.###.....#.###.....#.#..##..).†.....#bh..#..###### #~~~~○~☼○○##.....# #~~°~§○~○~~~#.....# bhbhB--------2 bhI _bhHbhbhr  #..# #.##.#.#...# ##### #..# #.##.#.#.####.... #..###'##.#.#.#  +.... #..##.....#.#.####### ###....##..##.....#.#.......##...........##.....#.#..##.........#.........#.#..##. #K....#.....†...#.#..##.###.....#.###@....#.#..##..............................).†.....#############..#######..###### #~~~~○~☼○○## ~~○~~○~~~~#~~#§~○°#~☼☼#~~°~§○~○~~~#.....##~§§ ~bh R§~○~~~#..################..#bhK X2==--bh 3bh bh bh'n bhn bhPo bhr bhfu bhDz p1========bh KMagic DartK   kobold (missile)bhO   #..# #.##.#  ##### #..# #.##.#  #.... #..###'##.#.#.#  +.... #..##.....#  ###....##..##.....#  .....##.....#  #.........# bh͌ ,#.....†...#  #@....#4 (1.0  ......K...............  ).†.....#############.     #       bh |#~§§    _You start resting.bh?$ #..# #.##.#  ##### #..# #.##.#  #.... #..###'##.#.#.#  +.... #..##.....#  ###....##..##.....#  bh%.....##.....#  #.........# #.....†...#  #@....#  ......K...............  ).†.....#############.    #  bhF%0   bhl%R#~§§  bh,bh3bh6] _A kobold is nearby!ch]D  The magic dart hits the kobold.ch=^)******chY+,......ch.0--------8=5Magic Dartch6ch :\ _You kill the kobold! _ch ch chU ch chS : _ch ch, :==ch} ch ch` L3==ch ch o _HP restored.--------ch ch ,ch ch ,ch chI ch :==ch9 cho ch ch ch2 ,ch ch ,ch ch& ch Z1========ch ch ,ch ch ,ch chE ch ch  ch  cha @========chp ch ,ch7 ch ch ch ch ch ch ch" ,ch% ch+' chd' ch' ch6+ ch{+ ch, ch0 ch0 ch2 chN4 ch4 ch.5 ch7 j2========ch8 ch: ,chn; ch< ,ch= ch? ch@ ch@ chZC chC @========chD chG chH ch4I chL chL chM chP ,chQ chZT chT chOU ch3X chrX chdY ch\ chD\ ch] ch7` ,ch` chc j3========che chj 4 _Magic restored.chm 3chZo chp ch u ,ch0v chw chnz ,chz{ ch<} ch ch 9========ch] ch{ ch ch ch ch ch ch ch ch7 ch z .#..# #.##.#.#.. #####.#..# #.##.#.#.# #.....#..###'##.#.#.# # +.....#..##.....#.#.# ..###....##..##.....#.#.. #............##.....#.# ...#.........#.# #.....#.....†...#.# .###...@.#.###.....#.#-87 (43.2) ..)...... #.).†.....#######.. ch8 5#...########~~~~○~☼○○##..#.[ # ~~○~~○~~~~#..#. #~~#§~○°#~☼☼#..  #~~°~§○~○~~~#..  #~§§ ~§~○~~~#..  ############.. chj ch F-8 (44.4ch ch - _Found a leather armour.dhdh]dhdhdh^dhJ,dhdhdhdh6dh)dhdh dhdhdhu,dhdhrdhdhdhdhWdhdhdh&dhdh ..# ..... #.## #.# .#..#  . #.# #####.#..#  #.#.# #.....#..###' ###.#.# +.....#..##..>. .....###....##..##......#.#............##..................#........#.#@###.....#.....†94 (7.2) #.###.....#.### ........)....... .#.).†.....######## #.#...########~~~~○~ # #.[.# # ~~○~~○#.... #~~#§h5;1m~○°#..... #~~°~§○~####.. #~§§ ~§~dhdhu+5 (8.4dh#dh+; _Found a stone staircase leading down.ehLehsSave game and exit? Y - Yes  N - Noeh8eheh~"eh#D [?25h[?0c [?1051l[?1052l[?1060l[?1061l