..i Player: thefartman Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-12-02.06:16:14.ttyrec Time: (1764656174) Tue Dec 2 06:16:14 2025 /.i [?1051l[?1052l[?1060l[?1061h/.i V)0[?7h[?25l[?1c/.i /.i cWelcome, thefartman. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities3.i 3.iJ3.i:Sthefartman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered3.iV########.....######..@.......#.....############3.i\In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.3.i//  --more--?.iG?.i?.i?.ig' ?.i?.iB[ _Found a staircase leading out of the dungeon.@.i4@.iV@.i3F _Unknown command.B.i2B.i+3B.i6B.i8F _Unknown command.C.il^ J# #.....##..<..#.....#####.# C.iEb C.ib 21.0 (1 _C.id C.iWe D.i# #.....##..<.@......##.....#####.## D.iD.i 2D.iD.i%D.i&, ####### #.....# #..<..@.....# #.....#####.# ####### D.i0 D.i1 D.i1 3D.i3 D.i"5 E.i{ ####### #.....# #..<.@......# #.....#####.# #######E.i|~E.i~&4E.iE.i߁E.i0 # #.....# #..<@.......# #.....#####.# #E.i=<5E.iE.iE.iN  # #.....# #.....# #.....#####.# #E.i E.iU &6E.i*  _There is a staircase leading out of the dungeon here.E.itF  # #.....# #.@<........# #.....#####.# #E.iI E.i;J -7 _E.i?L E.iLM F.i6# #.....# #..@........# #.....#####.# # F.i99F.i9&8F.iM;F.i<k _There is a staircase leading out of the dungeon here.G.i= # #.....# #..<..# #.....#####.# # G.iA G.iB -9 _G.iD G.inE H.i# #.....# #..<.@......# #.....#####.# # H.i3E10.0 (1.0)H.i H.iUH.i####### #.....# #..<..@.....# #.....#####.# ####### H.i, <1H.iH.iCH.if####### #.....# #..<...@....# #.....#####.# ####### H.ik<2H.inH.i?pH.i߮!####### #.....# #..<....@...# #.....#####.# ####### H.i<3H.i*H.iH.i####### #.....# #..<.....@..# #.....#####.# H.ih####### #H.i1H.io&4H.i H.i-H.i.] ####### #.....# #..<..# #.....#####.# ####### .# ..### 5H.i/z _You're doing great! Now, explore a bit until you reach the next blue square.H.iA~ # #.....# #..<.......@# #.....#####.# #H.i~  #.# ...####H.i H.ih &6H.i H.i7 J.iQ#######.....#######<...........###########  ...##### J.iKJ.i7J.iJ.iK.is1#######.....#######<...........###########  #......#K.i t{#####..# .##K.irxK.ix&8K.i{K.i|K.i #######.....#######<...........#####K.i@(###### ##.##### #.@....##### .#K.i,K.i`&9K.i!K.isK.iW  # #.....####### #..<........# #.....#####.# # ##.##### #@.....# #####..# .#  #K.i#^ K.ir^ 20K.i"b K.i_c L.iV# #.....####### #..<........# #.....#####.# # ##.##### #.@....# #####..# .# #L.i<L.i&1L.iL.iL.i[~# #.....####### #..<........# L.i~#.....#####.# # ##.##### #..@...# #####..# .# #L.iL.i@&2L.iL.iL.i,# #.....####### #..<..# #.....#####.# # ##.##### #...@..# #####..# ..# ##L.i!#L.i<3L.iL.iL.i# #.....# #..<.# #.....#####.# # ##.##### #....@.# L.i#####..# ...# #####L.i L.i &4L.i!L.iL.iZ #######.....#######<...........########### ##.##### #......#####....#..#####.#L.i <5L.i L.ij L.i  #######.....#######<...........########### ##.##### #......#####....####. #L.i L.iG &6L.iD L.iI M.i # #.....# #..<.# #.....#####.# # ##.##### #......# #####..#M.it, #...@..# #..##### #. #M.iM.iY&7M.i8M.ieM.i* T # #.....# #..<.# #.....#####.# # ##.#####M.i  #......# #####..# #..@...# #..##### #.. ###M.i <8M.i M.i M.ifW  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #.@....# #..##### #...M.iW - #####M.i\ <9M.i_ M.ia M.i  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #@.....# #..##### #.... ######M.i =30M.i M.i1 N.i#######.....#######<...........########### ##.##### #......######..#....#####......######## N.iN.i!&1N.iN.iN.i.....#######<...........########### ##.##### #......######..#......#######......########N.i;N.i&2N.i&N.iN.iN.iNN.iN.iN.it#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..##..##.N.ivx<3N.izN.iK{N.i` #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.#N.iZc <4N.if N.ig N.iȢ #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# N.i_ #..# #..# #.# N.i N.i{ &5N.ij N.i\ N.i{7#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #.N.i.# #.# N.iY6O.i#.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# #......# #..# #..# #.# O.i<7O.iHO.iO.i=6"#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# .#.#.#O.i6L.##O.i:O.i:&8O.i<O.iv=O.ik.....# ..<.# O.i=l.....#####.#  ##.##### #......# #####..# #......# #..# #.# #.# #.# #.##.##O.ima.###  Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\/|\O.it<9O.iMuO.i+w _1 2 3 b j nO.iBO.iO.iO.i O.i]O.iO.i1U.i\ <........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# U.i{ =40U.iE U.iI V.iNh..#####.# #### ##.##### #......# #####..# #......# #..########........V.ih#########..# V.i|mV.im&1V.id.iǙd.id.i@d.i(,d.igd.i(d.i`d.i~d.i(,d.ivd.i,d.iPd.i/d.iVd.iҟd.i,d.id.i,d.i=d.i^,d.iޤd.igBd.id.iŧd.iJd.iXd.i|d.id.id.i9d.id.iɬd.id.ivd.iud.id.iήd.it,d.id.il,d.id.izBd.i5d.i\d.id.i+,d.id.i%,d.iad.iҶ,d.id.id.iзd.i&d.i=,d.i͹d.i,d.idd.iɼd.id.ivd.i,d.ijd.id.id.iEd.i,d.iMd.id.i,d.iVd.id.i`,d.i,d.i_d.i,d.iYd.i,d.id.id.id.id.i,d.id.id.i7d.id.id.id.iId.i,d.id.i,d.id.i,d.i d.id.id.id.i,d.id.i^d.i~d.id.i5d.iUd.id.id.i(d.iZd.id.i d.i>d.id.id.id.i,d.id.id.id.iSd.i,d.i3d.i,d.id.i",d.iod.i,d.iQd.iBd.id.id.id.i,d.id.if,d.id.i*d.iJd.id.ig,d.id.iCd.iid.id.iKd.ild.id.id.i d.igd.id.id.iLd.id.id.id.iZ,d.id.id.id.iPd.i,d.id.i/,d.id.i,d.i%d.iVd.ixd.id.iC,d.id.i,d.i5d.iB,d.id.ilb143.0 (99.0) _You start waiting.d.i$4.0 (10d.i 0.0) d.i/ d.i _Done waiting.e.i4e.i e.i f.i~ #......# #####..# #......#   #..##### ## 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#........ #.########.i  #.# #.###.#.#.####.iz .i 250.0).i .i$ .i~### ##.##### #......# #####..# #......#   #..##### ## #........ #.######## #.# #.###.#.#.#.#.i߻4###.i.i&1.i.i.i< ^...#####.# #### ##.##### #......# #####..# #......#   #..##### ## #........ #.######## #.# #.###.#.#.#.####2.i D<........# ....#####.# ##### ##.##### #......# #####..# #......#   #..##### ## #........ #.######## #.# #.###.#.#.#.####.i .i &3.i| .ih .i!m ....#######<........# .....#####.# ###### ##.##### #......# #####..# #......#   #..##### ## #....... #.######## #.# #.###.#.#.#.####  Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u  \|/\|/  4-.-6 h-.-l  /|\/|\.ip.ip&4.iOt.i]v _1 2 3 b j n.i4.iB.i".i$t4.iw.iy.iK<........# ..#####.# ##### ##.##### #......# #####..# #......# #..##########.........i#.# ##########.#  #.# #.# .#.## .i.i.iC5.if.im.i ..#####.# #### ##.##### #......# #####..# #......# #..##########........#.# #########..i* 7#.#  #.# #.# .# .## .iE .i~ &6.i .i2 .i''### ##.##### #......# #####..# #......# #..#########.i#........#.# #########.#.#  #.# #.# .# .# # .i.i)&7.i.i.iӳ #......# #####..# #......# #..##########........#.# #########.#.#  #.# #.# .iA.# .# # .i<8.i,.i.iؐ  #####..# #......# #..##########........#.# #########.#.#  .i#.# #.# .#  #  .i-<9.i.i>T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys]..iv#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.##.iv##.##.###.iW =60.i .is.i4r##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## ##.## ##.####.#.##.###.iM9.i9&1.i=.i>.i###.# ##.##### #......# #####..# #......#  #..####### # #........## .i#########.## ##.## ##.####.#.##.###.iZ.i&2.i.i.i ..# .# ##### ......# ###..# ......#  ..####### # ........## ########.## ##.## ##.####.#.##.###3.i/ .i .i^ ## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# ####### #.## .......## #######.## ##.## ##.####.#.##.###.iZb .ib &4.ibu I _Found a stone staircase leading down..i!4.i.il.i1 Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn).i. .iB2 ##thefartman the Covered .###Human .##..Health: 18/18 ======================== .##### .>.Magic: 3/3======================== .....# ..#AC: 2.i#3 Str: 16 ###..##.#EV: 10Int: 8 .....##.#SH: 0Dex: 12 .########.##XL:  1 Next:  0% Place: Dungeon:1 .......## ##@#Noise: ---------  Time: 764.0 (0.0) #######.## ##.##-) Nothing wielded##.## ##.##Nothing quivered##.###.####.#.####.#####.i3 rA quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys]. _Found a stone staircase leading down..i17 4.i9 .iA; .ip..### #.# #.. #.##### .>. ......# ..# ####..# #.# ......# #.######## #.##.......## ##.# ########.###.i ##.## ##.# ##. ##. # .i.ij+5.0 (1.i.iI ;##.# #.. ##.##### .>......# ..# #####..# #.# #......# #.# #..####### #.## #........## ##.# #########.### ##.## ##.# ##. ##. # .iyO .iO .iP 6.iT .iCV .i4.i.i.i ##.##### .>.  #......# ..#  #####..# #.#  #......# #.#  #..####### #.##  #........## ##.#  #########.###.iw ##.## ##.# ##. ##. # .i.i&7.i.iM.i8 Q #......# ..# #####..# #.# #......# #.# #..####### #.## #........## ##.# #########.### ##.## ##.# ##. ##. # .i: .io: &8.i= .i&? .iq  #####..# #.# #......# #.# #..####### #.## #........## ##.# #########.###.i g ##.## ##.# ##. # # .i"<9.i.i؞T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys]..i.i3.i|.i.i.i^.i.i.i:4.i.i.i 3.i .i! .io .i .i9 .i  ,.ia .i ,.i .i ,.i= .ij ,.i .i ,.i .i ,.i .iN ,.i .iT ,.i .i ,.ia .i ,.i% .i ,.i  .i ,.i .ie ,.i .i- ,.ir .i ,.i5 .i .i .iL .i ,.i,! .i! ,.i! .i" ,.i" .iL# ,.i# .i$ ,.i% .i& ,.i& .i' ,.i' .io( ,.i( .iK) ,.i) .i) ,.iK* .i_+ ,.i+ .i - .iR- .i- .i0 n.i1 .i)2 ,.i2 .i3 ,.i@4 .i5 ,.i5 .i#7 ,.i7 .it8 ,.i8 .iV9 ,.i9 .i : ,.iL: .i: ,.i; .i; ,.i; .i< .i< .i(= .iC> ,.i> .i? ,.i[@ .itA .iA .iA .iB ,.isC .iD ,.i3E .i 1 _Done waiting..i .i .i;$ .i% .i"Q.i( 4.i* .i , .i4.i.i;.i5.i,4.i.iM4.iT.ig;.i$.i4c 4.i f .ig .i4.i.i.i.i.i,.i.iǑ,.i.i.i,.iK.ij.iD.i,.i.itB.iX,.i֙.i,.iw.i,.i.i#,.i.iB.ig.i.i.i,.i.i,.i .i&,.i.iЧ,.i.i@,.i.iê,.iy.iC,.i.i..iw.i.i ,.i.i,.iH.ib,.i.i,.i.i,.iB.ih.i.i.iF,.iú.iݻB.i,.iɼ.i,.i5.i¿,.i).i,.i.i,.i8.i,.i.i#.iS.i.i,.i.i,.iz.i,.i.i,.i.iZ,.i.i.i-.i.iF,.i.i,.i.i,.i`.iU,.i.i\,.i.i,.iP.id,.i.i,.i.i,.iX.i,.iO.i{,.i.iO,.i.in.i.i,.i.ijB.i,.i.i .i_.i.i,.iC.i7,.i.i,.i.iF,.i.i9B.i,.i.ib,.i.i9,.i$.i,.i.i.iI.i.i,.iv.i],.i.id ,.i .i ,.i .ie ,.ic .iC,.i.i,.i.ij,.i.i,.i.i,.i.i.i.i.i.i=.i.i.i.i.i,.i.i&,.i.i,.i1.iI,.i .i ,.iL!.iC",.i#.i#,.iH$.iO%,.i%.i&.i'.i'.i.968.0 (99.0) _You start waiting.9.0 (100.0) .i0.i2 _Done waiting..ig4.i.iP.i  #......# . #####..# #......# #  #..##### #.## #........## ##.######## ##.## ##.####.##.##.#####.i.i270.0).i.i.i$m### ##.##### .>. #......# . #####..# #......#   #..##### #.## #........## ##.######## ##.## ##.####.##.#.##.#####.iF)<1.i6-.i ..i& M...#####.# #. .i& #### ##.##### .>. #......# . #####..# #......#   #..##### #.## #........## ##.######## ##.## ##.####.##.i2' .#.##.#####.i- .i- &2.i1 .i4 .iC {<........# ## ....#####.# #. ##### ##.##### .>. #......# ..i  #####..# #......#   #..##### #.## #........## ##.######## ##.## ##.####.##.#.##.#####.i <3.i .i? .i+ ....####### <........# ## .....#####.# #. ###### ##.##### .>. #......# . #####..# #......#   #..##### #.## #....... ##.######## ##.## ##.####.##.#.i,.##.#####Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u  \|/\|/  4-.-6 h-.-l  /|\/|\.i1<4.i3.iw5 _1 2 3 b j n.i4.i.ii.i 4.i4 .i .i .i] .i} .i;4.i#.i.iv4.ik.i.i9.i:.iC.iC4.iF.iG.i] #.....# #..<.# ## #.....#####.# #..# ##.##### .>. #......# ..# #####..# #.# #......# #.# #..# #.## #.## ##.# #.## ##.## ##.## ##.## ##.###.## ##.#.## ##.## ###.iRa .i b &5.iEc .i4d .i #.....#  #..<.# ## .il #.....#####.# #..  # ##.##### .>. #......# ..# #####..# #.# #......# #.# #..# #.## #..## ##.# #.## ##.## ##.## ##.## ##.###.## ##.#.##.i o ##.## ###.i .iV &6.i) .i .iA#.....# #..<.# ## #.....#####.# #.. # ##.##### .>. #......# ..# #####..# #.# #......# #.# #..# #.## #..## ##.# #.## ##.## ##.## ##.## ##.###.####.#.####.#####.i) <7.i.i.i.iv.i.i.i .....# ..<.# ## .i .....#####.# #..  ##.##### .>. #......# ..# #####..# #.# #......# #.# #..# #.## #..i ## ##.# #.## ##.## ##.## ##.## ####.#.####.#####.i <8.ii .i _1 2 3 b j n.ij&Q.ig QÄ.iÄ.iCO  Skill  Level Train   Skill  Level Train   a + Fighting3.0  43%    f + Spellcasting   0.0             b + Unarmed Combat 2.0  12%                   Ä.i(    c + Armour3.0  43%        d + Dodging   0.0         e + Stealth0.0   2%                                                          [Ä.i40m             This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  [!] training|cost|targetsÄ.i  Ä.i! Ä.i& T.....#######thefartman the Covered ..<........###Human .....#####.##..Health: 18/18 ======================== ###### ##.##### .>.Magic: 3/3========================#......# ..#AC: 2Str: 16#####..##.#EV: 10Int: 8#......##.#SH: 0Dex: 12#..########.##XL:  1 Next:  0% Place: Dungeon:1#.......@## ##.#Noise: ---------  Time: 978.0 (0.0)#########.## ##.##Ä.i' -) Nothing wielded##.## ##.##Nothing quivered##.###.####.#.####.#####Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\/|\ _1 2 3 b j nÄ.i) 4Ä.i- Ä.iW. ń.i<........# ##..#####.# #.. ##### ##.##### .> #......# ..######..# ##......# #..#########........##.# ###########.##  ##.## #.## .##.### ń.i"A9.0 (1ń.iń.iљń.i۔..#####.# #.. #### ##.##### .> #......# ..######..# ##......# #..#########........##.# #########.## ##.##  ##.## #.## .## .### ń.iҘ=80ń.iń.iń.iT ### ##.##### .> #......# ..######..# ##......# #..#########........##.# #########.## ##.##  ##.## #.## .## .## # 1Ƅ.iz #......# ..######..# ##......# #..#########........##.# #########.## ##.##  ##.## #.## .## Ƅ.i.## # Ƅ.iƄ.i7&2Ƅ.iƄ.iƄ.i  #####..# ##......# #..##########........##.# #########.## ##.##  ##.## Ƅ.i#.## .## # #  Ƅ.iƄ.i23Ƅ.iHƄ.i)T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].Ȅ.i3Ȅ.iȄ.inȄ.i6nȄ.iȄ.iȄ.iȄ.i9,Ȅ.iȄ.iRȄ.i,Ȅ.iVȄ.iuȄ.i:Ȅ.ikȄ.iȄ.iȄ.iȄ.i-Ȅ.iȄ.iȄ.iȄ.i Ȅ.iaȄ.iȄ.i,Ȅ.ikȄ.i;9  ######## ### ......# ##.## #####.###...## # ##.##### #..@..##......# ##...#######..# ##.#.###......# ####.###..####### ##.###........## ##.#Ȅ.i#########.## ##.####.## ##.####.###.##Ȅ.i,92.0 (9Ȅ.iȄ.i+.3.0 (10.0) Ȅ.iȄ.i  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.Ʉ.iU IɄ.iD\ f0.0).......Ʉ.i\ 5.Ʉ.i` Ʉ.ib = _Done exploring.τ.i ########## ......##.## #######...## ##.##### #..>.. τ.i #......# ##.@.######..# ##.#.##.... ####.#######.#.##τ.iτ.in )4.0 (1 τ.i  _τ.i τ.i τ.i  ########## ......##.## #####τ.iZ[##...## ##.##### #..>..  #......# ##...######..# ##@#.##.... ####.######### ##.##.####.##τ.imτ.i5τ.i}τ.iτ.i4τ.i{τ.iQτ.id6τ.iK8Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn)Є.i Є.iA Є.i} thefartman the CoveredHuman #Health: 18/18 ======================== ##########Magic: 3/3======================== ......###.##AC: 2Є.i Str: 16 #####.###...##EV: 10Int: 8 # ##.##### #..>..#SH: 0Dex: 12Є.i i#......# ##...##XL:  1 Next:  0% Place: Dungeon:1#####..# ##@#.##Є.i- Noise: ---------  Time: 995.0 (0.0)#......# ####.##Є.iU -) Nothing wielded#..####### ##.##Nothing quiveredЄ.iv #........## ##.##########.## ##.####.## ##.####.###.##Є.i w##.#.####.##When standing on a staircase leading downwards, you can enter the next level Є.iѢ _with [>]. _There is a stone staircase leading down here. _Done exploring.Є.i Є.i Є.i Є.i) ф.iRM  ###### ### .....ф.iSz ##.## ####.# ##...# # ##.##### #..>..#ф.i{S......# ##.@.## ######.#.## ....# ####.## ф.iSo#..####### ##.##ф.iSF.##ф.iXф.iX+6.0 (1ф.i\ф.i]ф.iI ### # ##.## .# ##...## ф.i, ##.##### #..>..# #......# ##..@## #####..# ##.#.## #......# ####.## ф.iY#..# ##.###.## ##ф.i{.##.## ##.#ф.i=# ф.i<7ф.iф.iӄ.i`1 ######## ....# ##. ###.# ##...##  ##.##### #..>..#  #......# ##...##  #####..# ##.##......# ####..#######  #........  ӄ.iW` ###########.# ##.####.###.###ӄ.id<8ӄ.ifӄ.ibgӄ.iV  ####### ...# ##.# ##.# ##...#.##### #..>..# #......# ##...## #####..# ##.# #......# ### ӄ.i #..####### #........ ###########.# ##.####.###.####ӄ.is ӄ.i 9ӄ.i ӄ.i Ԅ.i& ###### ..# ##. #.# ##... #.##### #..>..# ......# ##...## ###..# ##.# Ԅ.i;......# ### ..####### ........ #########.##  Ԅ.iV5##.##Ԅ.iq^##.###.##Ԅ.i_## Ԅ.iF1000.0 (1.0) Ԅ.i<Ԅ.i5Ԅ.i"##### .# ##. .# ##.. .##### #..>..# .....# ##...## ###..# ##.# .....# ### .####### ..... #########.##  Ԅ.if##.## #.###.###.##### Ԅ.ii<1Ԅ.i(Ԅ.iGք.i4ք.i ք.iׄ.i..#.## #.###...## #.##### #..>..# ......# ##...## ####..# ##.#.## ......# ####.######### ##.##.......## ##.# ########.### ##.## ##.# ##. ##.ׄ.iI # ׄ.i~<2ׄ.i\ׄ.iDׄ.ia<##.#..## ##.##### #..>..#.....# ##...## #####..# ##.#.## #......# ####.## #..####### ##.## #........## ##.# #########.### ׄ.i<##.## ##.# ##. ##. # ׄ.iGY3؄.i0U ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  #########.### ##.## ##.# ##. ##. # ؄.iZ<4؄.i]؄.i^؄.iT #......# ##...## #####..# ##.#.## #......# ####.## #..####### ##.## #........## ##.# #########.### ##.## ##.# ##. ##. # ؄.i<5؄.i ؄.i!؄.i  #####..# ##.#.## #......# ####.## #..####### ##.## #........## ##.# #########.### ##.##؄.i ##.# ##. # # ؄.iF؄.i&6؄.iʟ؄.iYT  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].ڄ.it#......# ##...## #####..# ##.#.## #......# ####.## #..####### ##.## #........##  #########.## ##.## ##.####.##.###ڄ.iُڄ.iF&7ڄ.i"ڄ.iۄ.i)}ۄ.i}ۄ.iۄ.iۂۄ.i_ :  #####..# ##.#.## #......# ####.## #..####### ##.##ۄ.i_  #........## ##.# #########.### ##.## ##.# ##. # # ۄ.id ۄ.i e ۄ.i,e 8ۄ.ih ۄ.i-k T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].܄.iPH4܄.iK܄.iqMބ.ihl  #......# ##.. #####..# ##. #......# ####.## #..######.## #........## ##.######## ##.## ##.####.##.##.#####ބ.iAr ބ.ir &9ބ.iAw ބ.i,x ߄.i### ##.##### #..>..# #......# ##.. #####..# ##. #......# ##߄.ih` #..###### #........## ##.######## ##.## ##.####.##߄.i.#.##.#####߄.i߄.i'10߄.i߄.i߄.iG/...#####.# ##...## #### ##.##### #..>..# #......# ##.. #####..# ##. #......# ## #..###### #........## ##.######## ##.## ##.##߄.iGH##.##.#.##.#####߄.iPM<1߄.ilP߄.iR߄.i\ -<........# ## ....#####.# ##...## ##### ##.##### #..>..#߄.i O #......# ##.. #####..# ##. #......# ## #..#####߄.i # #........## ##.######## ##.## ##.####.##.#.##.#####߄.iO ߄.i &2߄.i ߄.i ߄.iY ....####### #<........# ## .....#####.# ##...## ###### ##.##### #..>..# #......# ##.. #####..# ##. #......# ## #..###### #....... ##.######## ##.## ##.####.##.#.##߄.iZ .#####Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u  \|/\|/߄.iBZ i4-.-6 h-.-l/|\/|\߄.i_ ߄.i_ &3߄.iFc ߄.ire _1 2 3 b j n߄.iȓ 4߄.if ߄.i ߄.i߄.i=߄.i-߄.i.i4.i6.iN _There are no items here..i9#.....# ### #..<.# ##.## #.....#####.# ##...##.i:# ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## #...i0:b# ##.## #.iE:.## ##.# .i:E#.## ##.## ##.## ##.## ##.###.## ##.#.## ##.## ###.i?.iY@-4 _.iUC.iC.i} w #.....# ###  #..<.# ##.##  #.....#####.# ##...##  # ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## #..# ##.##.i~ N #..## ##.# #.## ##.## ##.## ##.## ##.###.## ##.#.## ##.## ###.iq <5.i .i[ .i- #.....# ### #..<.# ##.## #.....#####.# ##...## # ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## #..# ##.## #..## ##.# #.## ##.## ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###.i2<6.it7.iN8.iL #.....# ### #..<.# ##.## #.....#####.# ##...## # ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## #..# ##.##.iTM #..## ##.# #.## ##.## ##.## ##.##  ##.###.##  ##.#.## .iMu ##.##  ###.iR<7.i:V.iIW.i #.....# ### #..<.# ##.## #.....#####.# ##...## # ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## #..# ##.## #..## ##.# #.## ##.## ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###.iR8.is.if #.....# ### #..<.# ##.## #.....#####.# ##...## # ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## #..# ##. #..## ##. .i#.## ##. ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###.i<9.i=.i.iy #.....# ### #..<.# ##.## #.....#####.# ##...## # ##.##### #..>..#.i #......# ##...## #####..# ##.#.## #......# ####. #..# ##. #..## ## #.## ##..i ##.## ##.  ##.###.##  ##.#.## .i=u ##.##  ###.i.iM'20.i+.i.iBj.ij.im.in.iN#.....# ### #..<.# ##.## #.....#####.# ##...## # ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.##..# ##.##..## ##.#.## ##.###.## ##.# .i<.iy#.i#&1.i&.i (.i KM######  ...###### ### <....... ##.## .....#####.# ##...######## ##.##### #..>..#......# ##...## ####..# ##.#.## ....# ####.#.i@ x####### ##.#........## ##.#########.## ##.##.## ##.##.iv .i 2.i .i .iv| .i]   Skill  Level Train   Skill  Level Train   a + Fighting3.0  43%    f + Spellcasting   0.0         .i     b + Unarmed Combat 2.0  12%               .i S        c + Armour3.0  43%   .ih      d + Dodging   0.0         e + Stealth0.0   2%               .iƁ                     .i         .i& !            .iW         .i         This screen shows the skill set of your character. The number next to the.iǂ 1skill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skill.i Xtraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  .i4 [!] training|cost|targets.i&_#######thefartman the Covered#.....##########Human#..<........###.##Health: 18/18 ========================#.....#####.###...##Magic: 3/3========================####### ##.##### #..>..#AC: 2Str: 16#......# ##...##EV: 10Int: 8#####..# ##.#.## SH: 0Dex: 12#......# ####.## XL:  1 Next:  0% Place: Dungeon:1#.@####### ##.# Noise: ---------  Time: 1022.0 (0.0)#........## ##. -) Nothing wielded#########.## ##.# .iM`y Nothing quivered##.## ##.####.###.####.#.####.##### Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\/|\ _1 2 3 b j n _There are no items here..i`4.id.i e.iInventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn).i .i .i} |#######thefartman the Covered#.....##########Human#..<........###.##Health: 18/18 ========================.i ##.....#####.###...##Magic: 3/3========================####### ##.##### #..>..#AC: 2Str: 16#......# ##...##EV: 10.i\ Int: 8#####..# ##.#.## SH: 0Dex: 12#......# ####.## XL:  1 Next:  0% Place: Dungeon:1#.@####### ##.# Noise: ---------  Time: 1022.0 (0.0)#........## ##. -) Nothing wielded#########.## ##.# Nothing quivered##.## ##.####.###.##.i D##.#.####.##### Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\/|\ _1 2 3 b j n _There are no items here..i .i .i\3.iֶ.i\4.iT.iE _Done exploring..ij # #.....# ### #..<.# ##.## #.....#####.# ##...## .i!k# ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####. #@.####### ##. #..## ## #.## ##..ik; ##.## ##.  ##.###.##  ##.#.##  ##.##  ###.ip.iq23.0 (1 _.it.iu.iI  .....##########<........##.##...#######...######## ##.##### #..>.. #......# ##...######..# ##.#.##......# ####.####### ##.......## ##########.## ##. ##.## ##.#.i <4.i .i .iM######  ...###### ### <....... ##.## .....#####.# ##...######## ##.##### #..>..#......# ##...## ####..# ##.#.#....# ####.######## ##..i ........## ###########.## ##.##.## ##.#.i.i&5.iĸ.iU.i ^# #.....# ### #..<.# ##.## #.....#####.# ##...## # ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.##.@####### ##.##..## ##.#.## ##.###.## ##.# .i <6.iX .i .iT0 .....##########<........##.##...#######...######## ##.##### #..>.. #......# ##...######..# ##.#.##......# ####.######### ##.......## ##.########.## ##.# .i0Q##.## ##.#.iL4.i4&7.ic6.iA7.iM######  ...###### ### <....... ##.## .....#####.# ##...#.i####### ##.##### #..>..#......# ##...## ####..# ##.#.## ....# ####.######## ##.#........## ##..i3#########.## ##.##.## ##.##.iG<8.i.i.i .....##########<........##.##...#######...######## ##.##### #..>.. #......# ##...######..# ##.#.##......# ####.######### ##.......## ##.########.## ##.# ##.## ##.#.iXY9.i%^#.....# ### #..<.# ##.## #.....#####.# ##...## #.i& ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## .i7&c#..# ##.#.iZ&#..## ##.##.iz&\.## ##.#.i&Z##.## ##.## .i&.i.=30.i52.iP3.i#.....# ### #..<.# ##.## #.....#####.# ##...## # ##.##### #..>..# #......# ##...## #####..# ##.#.## .iq#......# ####.## #..# ##.## #..## ##.# #.## ##.## ##.## ##.## .iL&.i<1.i.i.i<N#.....# ### #..<.# ##.## #.....#####.# ##...## .i-=k# ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## #..# ##.## #..## ##.# #.## ##.## .i=x##.## ##.## .iPC<2.ioG.i0H.i7{ #.....# ###  #..<.# ##.##  #.....#####.# ##...##  # ##.##### #..>..# #......# ##...## #####..# ##.#.## .im} w#......# ####.## #..# ##.## #..## ##.# #.## ##.## ##.## ##.## .i <3.i .i .i5 w#.....# ### #..<.# ##.## #.....#####.# ##...## # ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## #..# ##.## #..## ##.# #.## ##.## ##.## ##.## ##.###.####.#.####.#####.in <4.i .i .im .....# ### ..<.# ##.## .....#####.# ##...##  ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## #..# ##.## #.## ##.# #.## ##.## ##.## ##.## ####.#.####.#####  Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u.ip .i &5.i .iJ _1 2 3 b j n.iK 4.iP .i~Q .i4.i.i.i.i.i™.iך.i4.i.i.iB4.iE.iF.iW4.i.iN _There are no items here..i .i .iI d _There are no items here..i;`6 _.iW E<........# ##...#####.# ##.. ##### ##.##### #..>..#  .iX #......# ##...## #####..# ##.##......# ####..####### #........ ###########.##  ##.## .isX #.## .##.### .i] .i;^ &7.iib .ic .i..#####.# ##.. #### ##.##### #..>..#  #......# ##...## #####..# ##.##......# ####..####### .i:{#........ #########.## ##.##  ##.## #.## .## .i^.### .i`<8.i.i.i'### ##.##### #..>..#  #......# ##...## #####..# ##.##......# ####..####### #........ .i##########.## ##.##  ##.## #.## .## .i.## # .i–.i&9.ip.i.i  #......# ##...## #####..# ##.#.i j#......# ####..####### #........ #########.## ##.##  .i* `##.## #.## .iD .## .## .i` 3# .i% .i[& '40.iH) .i* .iU   #####..# ##.##......# ####..####### ##.###........#.# .i #########.## ##.##  ##.## #.## .## # #  .i^ .i 1.i .i T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys]..iV.i.i .ih.iլI.iA&0.i.i.i= _Done exploring..i(Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn).i.i.iz #####..# ##.#.##thefartman the Covered#......# ####.##Human#..####### ##.##Health: 18/18 ========================#........## ##.#Magic: 3/3========================#########.## ##.##AC: 2Str: 16##.## ##.##EV: 10Int: 8##.###.##SH: 0Dex: 12##.#.##XL:  1 Next:  0% Place: Dungeon:1##@##Noise: ---------  Time: 1041.0 (0.0)###-) Nothing wieldedNothing quiveredA quicker way .iNto “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys]. _Done exploring..i.i*.i.iӬ.i#......# ##...## #####..# ##.#.## #......# ####.## #..####### ##.## #........##  #########.## ##.## ##.####.##.###.ir.i22.0 (1 _.i.i.i ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........##   #########.## ##.## .if ##.####.#.##.###.i< .iv &3.i .iC .iA##.# ##...## ##.##### #..>..# #......# ##...## #####..# ##.#.## #......# ####.## #..####### ##.## #........##  #########.## ##.## ##.####.#.##.###.iF<4.iJ.iL.i..# ## .# ##...## ##### #..>..# ......# ##...## ###..# ##.#.## ......# ####.## ..####### ##.## ........##  ########.## ##.## ##.####.#.##.###.i<5.i.i0.ic5## .i d,# .# ##.## .# ##...## ##### #..>..# .....# ##...## .i.d###..# ##.#.## ...# ####.## .iQd####### ##.## .......##  .i e#######.## ##.## ##.####.#.##.###.iLk<6.ico.i@p.idQ.i  ### # ..# ## #.# ##...## #.##### #..>..# .iL ......# ##.. ####..# ##. ......# ######## .ir ....... ##.# ###### ##.##.i w ##.#####.###.#.####.#####.i <7.i .i .i #### # ...# ##.#.# ##...## ##.##### #..>..# #......# ##.. #####..# ##. #......# ## #..###### #....... ##.# ####### ##.### ##.#####.###.#.###.#####8.i ##### ## ....# ##.##.# ##...##  ##.##### #..>..#  #......# ##..  #####..# ##.  #......# ##  #..######  #....... #.######## ##.### ##.#####.###.#.###.##9.iRL ###### # .....# ##.## ####.# ##...## ##.##### #..>..# #......# ##..  #####..# ##.  #......# ## #..###### #....... #.######## ##.### ##.#####.###.#.##.iW.iX'50.i\.i].i D   ####### # ......# ## #####.# ##...## # ##.##### #..@..# #......# ##...## #####..# ##. #......# ### #..###### #....... #.######## ##.### ##.#####.## .i) <1.i .i   When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here..iw   ####### # .......# ## .#####.# ##@..## ## ##.##### #..>..# #......# ##...## #####..# ##..i  #......# ### #..###### #....... #.######## ##.### ##.##.i .i# -2 _.ir .i .i ### ..##########.......#.#######.#..## ### ##.##### #@.>..#.i|v #......# ##...## #####..# ##.#.## #......# ###.## #..####### ##.## #........## ##.# #########.## ##.## ##.## ##.## ##.#.iL .i &3.iS .i .i # ### # ##.## .ikN#####.# ##...##  ##.##### #.@>..# #......# ##...## #####..# ##.#.## .ig#..# ##.#.i<##..i~## ##.##.ih.## ##.## .i<4.i.i.im  # ### # ##.## #####.# ##...## .i ##.##### #..@..# #......# ##...## #####..# ##.#.## #......# ####.###..# ##.###.## ##.##.## ##.## .i,.i# .ij &5.i#.i$  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here..i>].i].ib.i}dC _You can't go up here!.ihYour library has no spells..i .i . _.i.i).i.iK _You are already empty-handed..i.iP.i.i K _You can't go up here!.iP 4.i .i K _You can't go up here!.i7 0.i#; E _Done exploring..iW  ########## ......##.## #######...##.iLX ` ##.##### #..>..  #......# ##.@.######..# ##.#.##.... ####.#######.#.##.i\ .i\ 26.0 (1 _.i=_ .i` .ic B #.i ######### ......##.## #######...##.i  ##.##### #..>.. .i x #......# ##...##.ig ####..# ##@#.##.... ####.######### ##.##.####.##.iT .i &7.iN .i .iD4.iF.i&IN _There are no items here..iI 4.i .i' .i}.iIZInventory: 1/52 slots .iwArmour (go to first with [)  a - a +0 robe (worn).i.iL.i.ithefartman the CoveredHuman #Health: 18/18 ======================== ##########.iMagic: 3/3======================== ......###.##.i #AC: 2.i,Str: 16 .i/q#####.###...##EV: 10.iM+Int: 8 .i`# ##.##### #..>..#SH: 0.i-Dex: 12.iv#......# ##...##.iXL:  1 Next:  0% Place: Dungeon:1.ik#####..# ##@#.##.iNoise: ---------  Time: 1057.0 (0.0)#......# ####.##.i9-) Nothing wielded.i]#..####### ##.##Nothing quivered.i;#........## ##.#.i%o#########.## ##.####.## ##.##.i5 ##.###.####.#.##.iY ##.## .ij,_Your library has no spells. .iyD_You are already empty-handed. .i<_You can't go up here! .i<_You can't go up here! .iO_Done exploring. _There are no items here..iB.il.i.io.i .i .i .i 4.i$ .i+ E _Done exploring. .i .i3 .iX  .i7_Done exploring. .i 4 .i  .i>  .i/~  .if~  .i  .iҁ  .i(4 .i* .i+ .i4 .i .i .i _Done exploring. _There are no items here.Done exploring.There are no items here. .iQ .i kM  ###### .iX ### ..... ##.##  .iz####.# ##...# # ##.##### #..>..# .i8......# ##.@.## ######.#.##  .i....# ####.##  .i#..####### ##.##.## .i! .i .i*28.0 (1 _ .iS .i .i@z ########## ......##.## ##### .iz##...## ##.##### #..>..  #......# ##...######..# ##@#.## .izz.... ####.######### ##.## .iz.####.## .iz .iu<9 .iۄ .is .iy M  ###### ### ..... ##.## ####.# ##...# # ##.##### #..>..#......# ##.@.## ######.#.## ....# ####.## #..####### ##.##.## .i Z60 .iM  ###### ###  .i7..... ##.## ####.# ##...# # ##.##### #..@..# .iY......# ##...## #### .iy##.#.## #......# ####.## .i###  .i .ir .i˺&1 .io .i  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here. .iM  ###### ### ..... .i ##.## ####.# ##.@.## # ##.##### #..>.. .ix......# ##...##  .i7#####..# ##.#.### .i[$## .i" .i"-2 _ .i% .i'.iBT ########## ......##.## #######...## ##.##### #..@..#  #......# ##...#####..# ##.#.##### ##.###.## 3  .iWhen standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here..i,c.ic-4 _.ivh.il.iI 4.iL .iP .iPP &5.iS .i   ####### #.....#2 #.@...+ #.....# #######  A new level! To begin with, head over to that door to the right..i* .i +8 (1.8.i+ .i _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here..i<^#####.#<...+.....#######60 _.i# #..@..# #.<...+ #.....# .i <7.i{.im.i # #...@.# #.<...+ #.....# .i <8.i .iq .i#######.....<.@.+....###### .i<9.i.i%.i#####..@.#<...+.....#######.i.iU'70.i.i.ij# #....@# #.<...+ #.....# .i<1.iӊ.i.i #######.....<..@+....###### .i%<2.i.i\ _You can open a closed door by walking into it..if###.#'....+###.#.il.i m&3.i s.iw _You open the door..il"####### #.....####.# #.<...@....+ #.....####.# ####### .i6&.i&&4.i+.i-I _There is an open door here..in####### #.....####.# #.<...'@...+ #.....####.# ####### .i .i!-5 _.it.i`.iJ####### ##.....####.# #.<...'.@..+ #.....####.# ####### #.i`<6.i.i.i####### ## #.....####.# #.<...'..@.+ #.....####.# .i0h####### ## .i|.i&7.i.iR .i $####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### .if <8.i .i ####### ###.....####.<...'....+....####@####### ##.i~ <9.ip .i .iz4.iz.i .is##.###.≈'.....≈.i.i+'80.i.i _You open the door..i, 4.iw .id .i .iM Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn).i7 .ĭ .i ?thefartman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16####### #####EV: 10Int: 8.i \#.....####.#.###.≈SH: 0Dex: 12#.<...'....'.....≈XL:  1 Next:  0% Place: Dungeon:2#.....####@#Noise: ---------  Time: 1080.8 (0.0)####### ###-) Nothing wielded.iu Nothing quivered _You can open a closed door by walking into it. _You open the door. _There is an open door here. _You open the door..i- .i` .i .i1 .iL{###### ##### ....####.#.###<...'...@'.....≈.....####.#.###.≈####### ### #.i}.i5~+1.8 (1.i.i.iه # ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈# ##### .i .i &2.i .ic I _There is an open door here..i,:  # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ .i? <3.iC .iE } _To close an open door, press [C]..iy≈# ##### ≈≈#.....####.#.###.≈#.<...'....'.@...≈#.....####.#.###.≈# ##### ≈≈≈.i <4.i.i .i#≈#≈≈#≈≈≈## ##### .≈≈≈.#.....####.#.###.≈#.<...'....'..@..≈#.....####.#.###.≈#.i ##### ≈≈≈≈≈≈≈.≈...i4<5.i.i.i b≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....'...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..ib s.≈≈≈≈≈...≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##.i <6.i .i .iC9≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# #.....####.#.###.≈≈≈≈≈.# #.<...'....'....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.# .i>.i2?&7.ilC.iD.i4.i`.iL _Why would you want to do that?.i`.i˾.iJ.iL _Why would you want to do that?.i ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## ##### .ikp #.≈≈≈#.i.it-8 _.i.iw.i@rc ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #...≈≈≈.≈≈≈#9.iH #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## ##### ..≈≈≈.#.≈≈≈.#.i:≈≈≈# .iZ.i'90.i^.io _Note how you can move through shallow but not through deep water..iE  #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'......iE ....####.#.########## #####  #..iF .≈≈≈.#.≈≈≈.#.i/F  .~~~.# ≈≈#.ipL <1.iQ .iR .iN≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.# .<...'....'.....≈≈≈≈≈. .....####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# .i~4#.≈≈≈≈≈.# #.@≈≈≈..# ##.≈≈≈.## #.~~~.# # .i>≈≈≈#.i$.i.%&2.i).i'+.ih##≈≈≈## ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....'..........####.#.#### ###### #####  #...≈≈≈.##@≈≈≈.## #.~~~.# #≈≈≈# ≈≈≈#3.iU###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....'..........####.#.###.i## ###### #####  #..i8\#..≈≈≈..iKt##.≈≈≈.##.i\{ #@~~~.# .im#≈≈≈# ≈≈≈# .i۽.i.i#4.if.i.i F& ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## <...'....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# .inF ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.@~~.# ##≈≈≈## .iF#≈≈≈# #≈≈≈##.iFJ≈≈≈##.iFJ≈≈≈##.iG≈≈≈##≈≈≈#.iOYou enter the shallow water.5Water .iT.iV7 _Moving in this stuff is going to be slow..i  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# .iK ##.≈≈≈.## #.~@~.# ##≈≈≈## #≈≈≈# #≈≈≈# .iM .i %7.4 (1.6.i .i8 .iȠ ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... .i####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# .i9|#..≈≈≈..# ##.≈≈≈.## #.~~@.# .ij##≈≈≈## #≈≈≈# #≈≈≈# .i&.i.i' 9.0.iΫ.i.i ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# .i_-#.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#.i#≈≈≈##≈≈≈#.i/.i4100.6.ia.ik.i4.i{#.i$.iz.i.i.iՅ.ih .ij Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn) .i"  .i{  .iz  .i &## ##### ##.≈≈≈.##thefartman the Covered .####.#.###.≈≈≈≈≈.##Human .'....'.....≈≈≈≈≈...Health: 18/18 ======================== .####.#.###.≈≈≈≈≈.#Magic: 3/3========================  .iه 5## ##### #.≈≈≈≈≈.#AC: 2Str: 16#.≈≈≈≈≈.#EV: 10Int: 8#..≈≈≈..# .i SH: 0Dex: 12##.≈≈≈.## .i# XL:  1 Next:  0% Place: Dungeon:2#.~~~@#Noise: ---------  Time: 1100.6 (0.0)##≈≈≈## .i| -) Nothing wielded#≈≈≈#Nothing quivered#≈≈≈##≈≈≈##≈≈≈##≈≈≈# .i #≈≈≈# _Note how you can move through shallow but not through deep water. .i bYou enter the shallow water. _Moving in this stuff is going to be slow. .i  .iD  .i  .i !.i_P ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....'...... .####.#.## !.iP-## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#!.iKW!.iW+1.6 (1!.i?\!.i]!.i: ≈≈≈#  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.#####'....'...... .####.#.## ## ##### #..≈≈≈≈≈#..≈≈≈@.###.≈≈≈.##.~~~.##≈≈≈##!.iA<2!.iC!.iwE!.iz≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# !.i ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# ##.≈≈≈.## #.~~~.# ##≈≈≈## !.i_/!.i!.i&3!.i`!.i!.ii !.i !.i !.ih !.iD J!.i !.i5 M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### !.ix5 '....'...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.##!.i5 m#.~~~.##!.i.; !.i; &4!.i? !.iGA ".iM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....'....".i.. ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..".i##.≈≈≈.###".i<5".i".i ".iM  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....'......+".i F###.#.## # ##### #..≈≈≈≈≈#..≈≈≈..##".i".i&6".i+".iWM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....'......+###.#.#### # ##### #.#.≈≈≈≈≈.##".i]<7".ib".i^c".i#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ".i.#.###.≈≈≈≈≈.### ....'.....≈≈≈≈≈.@.+ .#.###.≈≈≈≈≈.### ".i & ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.#".i,y#..≈≈≈..#".iW##.≈≈≈.## ".i ".i".iq8".iJ".i".i#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ".i;.#.###.≈≈≈≈≈.### '.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.".i\Y##..≈≈≈..".i{z###.≈≈≈.##".i֭#.~~~.###≈≈≈## ".iQ".i&9".iM".i".i ###...#'.<.#...####".i =10".i ".i j _You open the door. _Found a stone staircase leading up.".i1 #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### ".is1 _.#.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..".i1 [##.#.".i1 8~~~.# ".i6 ".ix7 $1 ".i7 _".i; ".ig> I _There is an open door here.#.iu#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### 2 _#.iv#.iw#.iC #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'.@.# #.i:C#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### #.iC#.iOH<3#.iK#.iP  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.$.iz 4$.i~ $.i $.i C4 _$.i{   ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣1 ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣$.i $.i $.ij $.iC -5.3 (1.7$.iG $.iI   What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.&.iG♣♣♣♣ ♣♣.♣♣...♣♣♣...♣♣ ♣....>..♣♣♣♣.@.♣♣ ♣♣.♣♣  ♣♣♣ &.iò&.i360 _&.iP&.iRW.ia thefartman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣AC: 2Str: 16♣ ♣♣.♣♣EV: 10Int: 8...♣♣♣...♣♣SH: 0Dex: 12♣....>..♣XL:  1 Next:  0% Place: Dungeon:1♣♣♣♣.@.♣♣Noise: ---------  Time: 1116.3 (0.0)♣♣.♣♣-) Nothing wielded♣♣♣Nothing quiveredaround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  PresW.i Ss: ? - help, v - describe, . - travelThe floor.[.ithefartman the CoveredHumanHealth: 18/18 ========================Magic: 3/3[.i ========================♣♣♣AC: 2Str: 16♣ ♣♣.♣♣EV: 10Int: 8...♣♣♣...♣♣SH: 0[.iDex: 12♣....>..♣XL:  1 Next:  0% Place: Dungeon:1♣♣♣♣.@.♣♣[.i WNoise: ---------  Time: 1116.3 (0.0)♣♣.♣♣-) Nothing wielded♣♣♣Nothing quivered[.i3around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  [.ibPress: ? - help, v - describe, . - travelThe floor.[.i[.i[.i. _\.iothefartman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣AC: 2Str: 16\.i3♣ ♣♣.♣♣EV: 10Int: 8...♣♣♣...♣♣SH: 0Dex: 12♣....>..♣XL:  1 Next:  0% Place: Dungeon:1♣♣♣♣.@.♣♣Noise: ---------  Time: 1116.3 (0.0)\.i♣♣.♣♣-) Nothing wielded♣♣♣\.iNothing quivered _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel \.i_The floor.  Press: ? - help, v - describe, . - travelThe floor._.i i>@A stone staircase leading down.a.i]^ J>@  The floor.b.i thefartman the CoveredHumanHealth: 18/18 ========================b.i&! Magic: 3/3========================♣♣♣AC: 2Str: 16♣ ♣♣.♣♣b.iP! EV: 10Int: 8...♣♣♣...♣♣SH: 0b.i! 5Dex: 12♣....>..♣XL:  1 Next:  0% Place: Dungeon:1b.i! M♣♣♣♣.@.♣♣Noise: ---------  Time: 1116.3 (0.0)♣♣.♣♣b.i$" -) Nothing wielded♣♣♣Nothing quivered _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.b.i" b.iB& b.i( . _c.i♣♣♣♣ ♣♣.♣♣...♣♣♣...♣♣ ♣....>..♣♣♣♣...♣♣c.i؞ ♣♣@♣♣  ♣♣♣ c.ixc.i27.3 (1 _c.i"c.ic.iPh  ♣♣♣ ♣ ♣♣.♣♣ ...♣♣♣...♣♣....>..♣c.ih ♣♣♣♣.@.♣♣♣♣.♣♣♣♣♣c.i l c.iXl &8c.io c.ip c.i  ♣♣♣ ♣ ♣♣.♣♣ ...♣♣♣...♣♣....@..♣♣♣♣♣...♣♣♣♣.♣♣♣♣♣ c.i<9c.ic.i  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.k.i,♣♣♣♣ ♣♣.♣♣...♣♣♣...♣♣ ♣....>..♣♣♣♣.@.♣♣ ♣♣.♣♣  ♣♣♣ 20 _k.il.iP  ♣♣♣ ♣ ♣♣.♣♣ ...♣♣♣...♣♣....@..♣♣♣♣♣...♣♣♣♣.♣♣♣♣♣ l.iU<1l.iYl.i]  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.l.iQ) l.i) -2 _l.i- l.iS/ o.i0.thefartman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣ ♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 1122.3 (0.0)♣♣♣♣...♣♣o.i -) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.o.iZV@.The floor.p.in;..q.i! Vthefartman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣ ♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣q.i XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 1122.3 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal q.i[ _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelThe floor.q.i߾ q.iJ q.i q.i _q.i ♣♣♣♣ ♣♣.♣♣...♣♣♣...♣♣ ♣....>..♣q.i c ♣♣♣♣...♣♣ ♣♣@♣♣ 4.3 (2 ♣♣♣  q.i- q.iW q.i q.i u.i N ♣♣♣ ♣ ♣♣.♣♣ ...♣♣♣...♣♣....>..♣♣♣♣♣.@.♣♣u.i[ ♣♣.♣♣♣♣♣u.i2 u.i +5.3 (1u.i$ u.i^& w.i5U  ♣♣♣.♣ ♣♣.♣♣♣...♣♣♣...♣♣ ♣....>..♣ ♣♣♣♣@..♣♣ ♣♣.♣♣ ♣♣♣w.iZ w.iZ 6w.i^] w.i^ x.i4x.i̒x.iJx.iD4x.iox.iy.iCy ♣♣♣ y.iy.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣...@>..♣♣♣♣♣...♣♣y.iyq♣♣.♣♣♣♣♣y.iyy.i<7y.iy.iay.iX ♣♣♣.♣ ♣♣.♣♣♣...♣♣♣...♣♣ ♣....>..y.i٩ 9♣♣♣♣@..♣♣ ♣♣.♣♣  ♣♣♣ y.i y.i 8y.i y.iv z.i. ♣♣♣ .♣ ♣♣.♣♣ z.i`/♣...♣♣♣...♣♣...@>..♣♣♣♣♣...♣♣♣♣.♣♣♣♣♣z.i5<9z.iB:z.i<z.iT  ♣♣♣.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣z.i^U z.iZ =30z.i^ z.i)` z.i z.iY z.i z.i {.i . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ {.i{.id1{.iP{.i  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o]..i .i, .ix .ih .i! ,.i n.i .i ,.it .i .i ,.i n.i@ .i B.i .i ,.iB .it .i ,.i# .iN .i ,.i; .i7 .it .i .i< .i" .i ,.i .iA .i .i  .iE .i  ## .#♣♣...♣♣ ##♣♣.....♣♣ .##♣..~~~..♣ #.##♣..~§~..♣ ##.## ♣..~~§..♣##.# ♣.....♣ ##.##.i  ♣...♣ #.##♣♣♣@♣ .##♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣.i 432.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop..i" K..~§.i" ,4.3 (13.iv& .i\(  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].ۅ.i@M # ♣♣ ♣. . ♣♣...♣♣ ## ♣.....♣ .## ♣..~~ #.## ~..♣ ##.#♣..~§§..♣  ##.ۅ.i=B♣.....♣#.## ♣.@.♣ #.## ♣♣♣.♣♣ .## ♣♣..♣♣ ##♣♣.♣♣♣♣.♣.......ۅ.igۅ.i)5.0) ۅ.iJۅ.i܅.i}gM  ♣ # ♣♣ ♣. . ♣♣...♣♣ ## ♣.....♣ .## ♣..~~ #.## ~..♣ ##.#♣..~§§..♣  ##.♣..@..♣#.##♣♣...♣♣ #.## ♣♣♣.♣♣ .##♣♣..♣♣♣§6܅.i;I܅.i<܅.i>܅.i>܅.ihB,܅.iYD,܅.iD܅.iF܅.ilH,܅.iH܅.iMJ܅.i4L,܅.iL܅.iM܅.iO,܅.iP܅.iQ܅.i0S,܅.iS܅.iT܅.i#V܅.i`V܅.iV܅.i7X܅.iY,܅.i-Z܅.i,[܅.i\,܅.i=]܅.i^܅.i_,܅.i_܅.iCa܅.ib܅.ib܅.i{c܅.id܅.ie܅.if܅.izf܅.iZg܅.ih,܅.i3i܅.iDj܅.ik,܅.il܅.il܅.in܅.i2n܅.in܅.io܅.ip܅.iq܅.i]q܅.ir܅.is,܅.i5t܅.iu܅.iv,܅.i=w܅.i(x܅.iy,܅.iz܅.ih{܅.i|܅.i|܅.i}܅.if~܅.i,܅.ic܅.i  .. ܅.iKL ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ܅.ix♣♣♣♣♣...♣♣♣ ܅.i♣♣♣♣..♣♣ ♣♣♣.♣♣܅.if ♣♣.♣ ܅.iއO♣♣.♣### ܅.iE ♣♣.♣♣ ##.##܅.iT ♣♣.♣♣ ܅.i@Q#...## ♣♣♣♣..܅.i`܅.i067.3 (21.0)܅.iAutoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.܅.iK,8.3 (22܅.i ܅.iܙ. _Found an exit from the tutorial.ޅ.i_.. ....♣♣♣ <......♣♣♣♣♣ ♣.@..♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣♣♣.♣♣♣.♣ ### ♣♣.♣♣.## ♣♣♣.♣♣ ...## ♣♣♣♣..♣♣ޅ.iLF9.3 (1.0) ޅ.iAޅ.i7 K.. ....♣♣♣ <......♣♣♣♣♣ ♣..@.♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ 70ޅ.iY ޅ.i ޅ.i4& .. ....♣♣♣ <......♣♣♣♣♣ ޅ.i& ♣...@♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ޅ.i& /ޅ.i, <1ޅ.i0 ޅ.i1 ߅.i<4߅.i@߅.iA.i<2.i.i.i .i .it .i F _There are no items here..i.i6  Skill  Level Train   Skill  Level Train   a + Fighting3.0  43%    f + Spellcasting   0.0             b + Unarmed Combat 2.0  12%                       c + Armour3.0  43%        d + Dodging   0.0         .iDe + Stealth0.0   2%                                                               .i>        This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skill.itraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  [!] training|cost|targets.i>5 7-.i9 .iR? .iC thefartman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1.iSE ♣...@♣♣♣♣Noise: ---------  Time: 1172.3 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣ #♣♣.♣♣ ##♣♣♣.♣♣ .##♣♣♣♣..♣♣Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial. _There are no items here..iH 4.i4L .iM .ie......♣♣♣<......♣♣♣♣♣ ♣....♣♣♣♣♣♣♣♣♣@..♣♣♣ ♣♣♣♣..♣ ♣♣♣.♣ ♣♣.♣ ♣♣.♣♣♣♣♣.♣♣♣♣♣♣..♣♣ ♣♣...♣♣.i.i23.3 (1 _.i.i>.i~4.i.i.i .i .i .iV .i,.. ....♣♣♣ <......♣♣♣♣♣ ♣....♣♣♣♣ ♣♣♣♣♣.@.♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣  .i~<4.i.i.ih=.. ....♣♣♣ <......♣♣♣♣♣ ♣....♣♣♣♣ ♣♣♣♣♣..@♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣   .i m<5.iOp.i8q.iU!4.i$.i%.iU ......♣♣♣<......♣♣♣♣♣ ♣....♣♣♣♣♣♣♣♣♣...♣♣♣ ♣♣♣♣@.♣ ♣♣♣.♣ ♣♣.♣ ♣♣.♣♣♣.♣♣♣.i ♣♣.♣♣♣♣♣♣..♣♣♣♣...♣♣♣♣.....♣♣.im <6.i .i .i5^..  ....♣♣♣  <......♣♣♣♣♣ ♣....♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣.@♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣♣♣.♣♣ 7.ib.i4.iƖ.i.ikK .. ....♣♣♣ <......♣♣♣♣♣ ♣....♣♣♣♣♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣@♣ ♣♣.♣ ♣♣.♣ ♣♣.♣.iKM♣♣♣♣.♣♣♣♣♣♣..♣♣♣♣...♣♣♣♣.....♣♣♣..§~§..♣.iQ<8.iT.iU.iP 4.i` .if 3 ...♣♣♣..♣♣♣♣♣ ♣....♣♣♣♣♣♣♣♣♣...♣♣♣ ♣♣♣♣...ig E ♣♣♣.♣♣ ♣♣@♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣♣♣♣♣..♣♣♣♣...♣♣♣♣♣.....♣♣♣..§~§..♣♣..§..♣.ipn <9.ihr .it .i[94.i<.i=.iL4.i.iP.i_4.ib.ic.i,k4.il.in.ic ...♣♣♣...♣♣♣♣♣ ♣....♣♣♣♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣♣.♣♣♣♣.♣♣ ....~♣..§§§..♣§80.i1 .i-2 .i6 .i7 .iH) ...♣♣♣ <......♣♣♣♣♣ ♣....♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣♣♣♣♣♣♣....♣.....♣♣ ♣..§~§..♣ ♣..§~..♣ ♣..§§§..♣.i) O ♣♣.....♣♣.i. <1.i0 .i2 .i2 <......♣♣♣♣♣ ♣....♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣♣♣♣♣♣♣....♣♣.....♣♣ ♣..§~§..♣ ♣..§~..♣ # ♣..§§§..♣ # ♣♣.....♣♣ # ♣♣.i <2.i .iS.iy.ic~Drop what?1/52 slots (_ for help) .i5Armour (select all with [)  a - a +0 robe (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top].iH.i <......♣♣♣♣♣thefartman the Covered♣....♣♣♣♣Human♣♣♣♣♣...♣♣♣Health: 18/18 ========================♣♣♣♣..♣♣Magic: 3/3========================♣♣♣.♣♣AC: 2Str: 16♣♣.♣EV: 10Int: 8♣♣.♣SH: 0Dex: 12♣♣.♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣♣@♣♣Noise: ---------  Time: 1182.3 (0.0)♣♣♣♣..♣♣-) Nothing wielded.i♣♣...♣♣♣Nothing quivered♣♣.....♣♣♣..§~§..♣♣..§§~..♣ #♣..§§§..♣ #♣♣.....♣♣ #♣♣...♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial. .iK_There are no items here.  Okay, then..i@.i\.i. _.i\ ♣....♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣♣♣♣♣♣♣.♣...♣♣.....♣♣ ♣..§~§..if].♣ # ♣..§~..♣ ## ♣..§§§..♣ .# ♣♣.....♣♣ ## ♣♣ ♣♣♣.ic.i\d23.3 (1 _.i@h.ici.i .i .i .i .iR4.i.i߶.ixF4.i?J.iK.i64.i:.i;.i7%z ♣....♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣ ♣♣♣♣@.♣♣ ♣♣...♣♣♣ ♣♣.....♣♣ # ♣..§~~..♣ ## ♣..~§~..♣ .## ♣..~~~..♣ #.# ♣♣....i%..♣♣ .## ♣♣...♣♣ ## ♣♣♣.♣♣.i+M§4.i..i\.i  ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣.iL  ♣♣.♣♣♣♣♣ #.is ♣♣♣♣. #♣..@♣♣ #.i 6..♣♣ ##.i  ♣..§~~..♣ .##.iʿ  ♣..§§~..♣.##.i  ♣..~~~..♣ ##.#.i  ♣♣.....♣♣#.ix  ♣♣...♣♣ ♣♣♣.♣♣..i .i &5.i .iP .i5 4.iM; .i; .iw3  ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣♣♣.♣♣♣♣♣.♣♣ #♣♣♣♣..♣♣ ♣♣...♣♣♣ ♣♣...@.♣#♣..§~~..♣ .##.i3♣..§§~.♣ #♣♣.♣♣♣.i6:H§6.i>.ih?.iR.iLTReally walk into a travel-excluded area? Y - Yes  N - No.i.iϵ.i_Really walk into a travel-excluded area? Y - Yes  N - No Uppercase [Y]es or [N]o only, please..ik.iSp.iqReally walk into a travel-excluded area? Y - Yes .iqf N - No Uppercase [Y]es or [N]o only, please..ik .i( ♣♣♣.♣♣thefartman the Covered♣♣.♣Human♣♣.♣Health: 18/18 ========================♣♣.♣♣Magic: 3/3========================♣♣♣.♣♣AC: 2Str: 16 #♣♣♣♣..♣♣EV: 10.i) \Int: 8 #♣♣...♣♣♣SH: 0Dex: 12 #♣♣.....♣♣XL:  1 Next:  0% Place: Dungeon:1 ##♣..§~@..♣Noise: ---------  Time: 1186.3 (0.0) .##♣..§§~..♣-) Nothing wielded #.##♣..~§~..♣Nothing quivered ##.#.i) ♣♣.....♣♣ #.##♣♣...♣♣ .##♣♣♣.♣♣ ##♣♣..♣♣ #♣♣.♣♣♣♣.♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial. _There are no items here. _Okay, then..i/  overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to  go there. _Found an exit from the tutorial. _There are no items here.  You enter the shallow water..i=0 b7.3 (1Water .i3 .i5 ? _Moving in this stuff is going to be slow..i 8 ♣♣.♣♣.♣♣♣♣.♣♣ #♣♣♣♣..♣♣ ♣♣...♣♣♣ ♣♣.....♣♣#..§~~.. .ib .##♣..§§ #.##~§~..♣#.♣.....♣.# ♣♣...♣♣ .##.i}  ♣♣♣.♣♣# ♣♣..i 4.♣♣ #.i )♣.♣♣♣.i 9♣.♣♣♣.♣♣.i~M§8.9 (1.6.i.i.iǂ .i lReally walk into that cloud of steam? .i "Y - Yes .i ' N - No.i!Really walk into that cloud of steam? Y - Yes  N - No Uppercase [Y]es or [N]o only, please..i:.i)M|♣♣.♣thefartman the Covered.iQM♣♣.♣Human♣♣.♣♣Health: 18/18 ========================.izMm♣♣♣.♣♣Magic: 3/3.iM======================== #♣♣♣♣..♣♣.iMkAC: 2Str: 16 #.iM♣♣...♣♣♣EV: 10Int: 8 .iN#♣♣.....♣♣SH: 0Dex: 12 .i(N##♣..§~~..♣.iINXL:  1 Next:  0% Place: Dungeon:1 .##.ilN♣..§§@..♣Noise: ---------  Time: 1188.9 (0.0) .iN#.##♣..~§§..♣-) Nothing wielded .iNp##.#♣♣.....♣♣.iN{Nothing quivered #.##♣♣...♣♣.iN=Water .##.iO♣♣♣.♣♣ ##♣♣..♣♣ #.i1O>♣♣.♣♣♣♣.♣♣.iVOC♣.♣♣ _Okay, then..ixO@You enter the shallow water. _Moving in this stuff is going to be slow.  Rather than step into this cloud and hurt yourself, you should either wait fora few turns to see if it vanishes (with .), or just step around it..iO+Okay, then..iO.iR.i}T. _.igb3.iWh.ij  You enter the shallow water. _Moving in this stuff is going to be slow.  Rather than step into this cloud and hurt yourself, you should either wait fora few turns to see if it vanishes (with .), or just step around it. _Okay, then.Why would you want to do that? .i  .i ~Drop what?1/52 slots (_ for help)  .i (Armour (select all with [)  a - a +0 robe (worn) [Up|Down] select .i4 [Esc] exit Letters toggle [.|Space] toggle selected .ic 7[top] .i .i♣♣.♣thefartman the Covered♣♣.♣Human♣♣.♣♣Health: 18/18 ========================♣♣♣.♣♣Magic: 3/3======================== # .im)♣♣♣♣..♣♣AC: 2Str: 16 #♣♣...♣♣♣EV: 10Int: 8 #♣♣.....♣♣SH: 0Dex: 12 ## .i♣..§~~..♣XL:  1 Next:  0% Place: Dungeon:1 .## .i♣..§§@..♣Noise: ---------  Time: 1188.9 (0.0)  .i#.##♣..~§§..♣ .iS-) Nothing wielded ##.# .i♣♣.....♣♣Nothing quivered  .i?S#.##♣♣...♣♣ .ic=Water .## .i♣♣♣.♣♣ ##♣♣..♣♣ # .iN♣♣.♣♣♣♣.♣♣♣.♣♣  .iʠ_Moving in this stuff is going to be slow.  Rather than step into this cloud and hurt yourself, you should either wait for .ia few turns to see if it vanishes (with .), or just step around it. _Okay, then. _Why would you want to do that?  .i+Okay, then. .i+ .i? .i+. _.i̖ §.i19.9 (1 _.iK.iK.i<90.ip.i.i l♣..§♣♣.i6 %1.i .iy .iD.i E%2.iGL.iM.iR>Q3.i>.i .i %4.i .i .i♣♣♣..§§♣..§~♣♣.iP%5.i.i.iC.i.i.iL.i.iٮ(.i~B.ió.iK.i.iI,.iܷ.i.i.i.ij.i.i,.i.i.i.iq.i.i.ia,.i.i.i,.i.iM.i.i.i .i.iB.ix.i,.i.ik.iB.i.i,.iO.i=.ik,.iQ.i.i,.iS.i..iG,.i.i.i,.i.i.i.i.i.i<  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣  ### ♣♣.♣♣ ##.## .i+♣♣♣.♣♣ #...## ♣♣♣♣..♣♣.iu1214.5 (18.6).i.i@,5.5 (19.i.i  Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to _go there..ib .i 06.5 (1.0) .i.iK.iZ4.i_.i`.il4.ic.i.i4.i.i.iB 4.iR! .i" .ia4.id.i\f.i|I   .....♣♣♣♣ .<.....@♣♣♣♣♣ .....♣♣♣....♣♣♣♣ ... ♣♣♣♣♣...♣.♣♣♣♣..♣♣♣.♣♣ ♣♣.♣ ♣♣.iI.♣  # ♣♣.♣♣  ## ♣♣♣.♣♣.iO.i"P&7.iS.iRU.iTo♣♣♣♣......♣♣♣♣.<....@.♣♣♣♣♣.♣♣♣....♣♣♣♣.io".. ♣♣♣♣♣...♣♣♣♣... ♣♣♣♣..♣♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣ .io} ##.## ♣♣♣.♣♣.iGu.ivu&8.ix.iy.iN ♣♣♣♣♣...♣♣.....♣.♣♣♣♣.<...@..♣♣♣♣♣.♣♣♣....♣♣♣♣♣.....♣ ♣♣♣♣♣...♣♣♣♣...♣ ♣♣♣♣..♣♣ ♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ###.iCO ♣♣.♣♣  ##.## ♣♣♣.♣♣.iU<9.i%Z.iT[.i: ♣♣♣♣ ♣♣...♣♣.....♣♣♣.♣♣♣♣♣...<..@...♣♣♣♣♣♣.♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣ ♣♣♣♣..♣♣  ♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣ .i2 ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣.i=20.iy.i.iA ♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<.@....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣♣ .i ♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣  ##.## ♣♣♣.♣♣.i<1.i .i .i3- ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<@.....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣♣ ♣♣♣♣..♣♣ ♣♣♣♣♣ ♣♣♣. ♣♣.  ♣♣.  ### ♣♣.  ##.## ♣♣♣.♣♣ .i9.iE:2.iC>.i?.i   ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣.. ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ##.##.i  ♣♣♣.Congratulations! You've completed the first lesson!.i .i 3.i .i W  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here..ir F ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣..@<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣... ♣♣...♣♣ ♣♣♣♣.. ♣♣♣♣♣ ♣♣♣  .i # ### ♣♣ # ##.## ♣♣♣..i7 .i~ -4 _.i .i .i ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣...♣♣ ♣♣♣♣..♣♣♣♣♣♣ ♣♣♣..i1♣♣ ### ♣♣. ##.## ♣♣♣.♣.i<5.i8.ibW  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. .iVx( .ixAre you sure you want to leave the Dungeon? Y - Yes  N - No!.i !.ic !.i Are you sure you want to leave the Dungeon? Y - Yes !.i1 f N - No Uppercase [Y]es or [N]o only, please.".iZ".i$iTthefartman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣".iiNoise: ---------  Time: 1225.5 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.".ifj".iUm".iq".iuH6.5 (1 _".isx".iyTutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door ".i;zTravel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...%.i[)%.iC*%.i.? [?25h[?0c [?1051l[?1052l[?1060l[?1061l