Y"h4 Player: tsurei Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-05-12.15:40:09.ttyrec Time: (1747064409) Mon May 12 15:40:09 2025 Z"h^ [?1051l[?1052l[?1060l[?1061hZ"hV)0[?7h[?25l[?1cZ"hZ"hf Z"hWelcome, tsurei. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Vine Stalker Berserker"h"h-"h#Welcome, tsurei the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer"h^~p - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner "hed - Hunters - Necromancer e - Brigand"hMWarrior-maget - Forgewright "h_Zealotl - Warperu - Fire Elementalist "hf - Berserker  m - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanter"h1w - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalist"hZhy - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a "h|graging berserker early on, apart from hubris. + - Recommended background"hx * - Random background # - Recommended character ! - Random character % - List aptitudes"hJSpace - Change species ? - Help Tab - Vine Stalker Berserker"hܥ"h#"hX "hsc tsurei the VexingPoltergeistHealth: 12/12 ========================Magic: 2/2========================AC: 2Str: 4EV: 11Int: 15SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingFly "hIh K##+#.##....##....###.....#....##....##>...##.@..##.........#....###########"hio "hq Welcome, tsurei the Poltergeist Hexslinger.The Orb of Zot is coveted for many reasons. Will you seize it for your own?"hXu "h Press ? for a list of commands and other information.  Found an escape hatch in the floor."ha "h [ _Found a staircase leading out of the dungeon."h   _"hX"h"h:"h "h""hw$,"h$"h&"h("h<("h("h/"h5 .##+ #.# r# #.# #.# .##.#'#..###.#.....#....######....##>...#r   quokka (asleep)#.<..########..........##....#####.#"h0<{9.0 (9  You reach down and open the door.10.0 (10.0)"hL"hkOY _A quokka comes into view."hJ4"h"h] _A quokka is nearby!"h _Sorry, you're not good enough to have a special ability."h"h^"h""hP _You don't know any spells."h!8"hq8"hk="h?F _Unknown command."h "h . Spells (Memorise)TypeFailure Level  a - JinxbiteHexes6% 2  b - Sigil of BindingHexes"h 12% 3  c - Inner FlameHexes/Fire26% 3  d - Cause FearHexes38% 4 "hI e - Dimensional Bullseye Hexes/Translocation 69% 4 2 spell levels left "hw ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"hy "h} "h tsurei the VexingPoltergeist.#Health: 12/12 ========================#+ #.#Magic: 2/2========================r# #.#AC: 2Str: 4#. #.#EV: 11"hV JInt: 15.##.#SH: 0Dex: 16##'#.#XL:  1 Next:  0% Place: Dungeon:1#.@..#Noise: ---------  Time: 10.0 (0.0)"h #....###.#a) +1 sling#........#Fire: a) +1 sling#....#####Fly #....#"h΄ #>...#r   quokka (asleep)"h #.<..########..........##....#####.#"h qYou reach down and open the door. _A quokka comes into view. "h- _A quokka is nearby! _Sorry, you're not good enough to have a special ability. "hT r_You don't know any spells. _Unknown command."h P  Okay, then."hߊ "h "h . _"h (((r    You shoot a sling bullet. The sling bullet hits the quokka."h,"hPh..r'"h7===1.3 (1.3"h#u _The quokka is severely wounded."hZ  You shoot a sling bullet. The sling bullet hits the quokka.†("hm&'"h522.7 (1.4"h}` _You kill the quokka!"h4"hĕ^ _No target in view!"h1"h50  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.9   1.2  -1   f + Spellcasting 1.0   2.4  -1           b - Unarmed Combat   0.0   1.7  -3   g + Hexes4.4   2.5  +4  "h6(    h + Fire Magic0.9   1.2  -1  c + Ranged Weapons 1.5   2.8  -2              d + Dodging"h62.2   2.5  +1      "h6- e - Stealth   0.0   0.4  +5      "h6l    "h&7        "hY7        "h7        "h7n    "h7        "h7l    "h 8a    "h;8        "h8            "h9T    "h(9pThe relative cost of raising each skill is in cyan.  "hI9ZThe species aptitude is in white.  "h[9:[?] Help"hl9G[=] set a skill target  "h9[/] auto|manual mode [*] useful|all skills [!] training|cost|targets"hQi = e + Stealth 0.0"h^ h * Fire Magic   0.9"h:=p h - Fire Magic   0.9"ha "hy "h \tsurei the Vexing"h Poltergeist.#Health: 12/12 ========================"h #+ #.#Magic: 2/2========================"h .# #.#AC: 2Str: 4"h #. #.#EV: 11Int: 15†##.#SH: 0Dex: 16##'#.#"h9 XL:  1 Next: 20% Place: Dungeon:1#.@..#Noise: ===------  Time: 12.7 (0.0)#....###.#"hQ a) +1 sling#........#Fire: a) +1 sling"hg #....#####Fly #....#"h -#>...##.<..########..........##....#####.# _Okay, then."h You shoot a sling bullet. The sling bullet hits the quokka. _The quokka is severely wounded."h You shoot a sling bullet. The sling bullet hits the quokka. _You kill the quokka! _No target in view!"hf "h "h "hw "h J"h]"h"h% _"h.V  There is an open door here."h,"hY _"h"hb  You see here a quokka corpse."hpL _"h"h["h"hJ"h"h...!.#.##...#.... #......#...g.... ... .# #'# #.# #@###.#--- ##.##.#  #†##.#  ##'#.#  #....# #....###.#g   goblin (asleep) #........ #....#### #..."hH#.#"hT 6.7 (4  You reach down and open the door."hG---7.7 (5"h"h _A goblin comes into view. It is wielding a +0 dagger. _Found a murky grey potion."h{`  You shoot a sling bullet. The sling bullet hits the goblin!"hބs)((("hh Y  You kill the goblin!"h <  You hear a loud squeak."h..rr   rat"h( 3/133====9.0 (1.3 _A rat comes into view."h"hmi _Your Fighting skill increases to level 1!"hV (((((((You shoot a sling bullet."h"hY9 ..."h...grg   goblinr   rat  The sling bullet completely misses the rat."h_A goblin comes into view. It is wielding a +0 dagger."hc===-20.4 (1.4"h"hI _The rat misses you."hq ]  You shoot a sling bullet. The sling bullet hits the rat."hGv C'"h "hs -.g"h ]4-1.7 (1.3"h( "h G _You kill the rat!"h  You shoot a sling bullet. The sling bullet hits the goblin."hwn  The goblin is severely wounded."h >3.0"hȷ| _The goblin hits you but does no damage. The goblin closely misses you."h (((((((You shoot a sling bullet."h ......g  The sling bullet closely misses the goblin."hNjW2--4.3"hQ _The goblin hits you with a +0 dagger."h  You shoot a sling bullet. The sling bullet hits the goblin!)"hw"hӄP--55.7 (1.4"hS"hJ _You kill the goblin!"h J"h B"h "h M3=="h "h 1 _HP restored."h 4"h "h / "h M......... !.#.###"hF ...#...........).#.##.......##......# ---.####.#"h~ †###'#.#.."h .."h >..##d - an amulet of faith  "h ?There is an open door here.  Things that are here:"h -8.7 (3.0"h G---9.7 (4"h$ "hR. R _a +0 dagger; a goblin corpse"h4"h-"h"hO==  Things that are here:  a +0 dagger; a goblin corpse _"h ###.# ##.#.# r ##....####....# ..... ....#.#...#... #....#...#.######..............@.#.#####.......#............#.........##"h6... #...).#.#.#. #.......# ##......#r   quokka (asleep)##)###.##.###.###.##.#"h,34.7 (5"hj q.rr"h +5.7 (6"h&"hS  Things that are here: _a +0 dagger; a goblin corpse _A quokka comes into view. _You see here a murky grey potion."h:`  You shoot a sling bullet. The sling bullet hits the quokka."hp.((((("hl7......"h˒?7===7.0 (1.3"h"h[J _You kill the quokka!"h"hP"h^ _No target in view!"h 4"h "h ^...."h (0.0"h 5---8.0 (1"h| "h W _e - a murky grey potion"h"h "h~"hj"hI"hzB"h,"h "hu"hg,"h"h"h ###  ..#  ###.# "h" ##.#.# . . ###....####.##...#...... ---41.0 (3"hXZ...#.#...#...[.## #....#...#.##### "h##.............. .........#.#####.......#............#.........##"h....#...).#.#.#... #.......#.#"h "hR+2.0 (4"h"hCM _Found a leather armour."h 4"h "h "h "hF B"h "h "h "h "h ,"h "h "h "h "hs "h "h ,"h "h "ht ,"hD "h "h" "hX "h "hw "h! ,"h "h "h ####### #....######..#.# #.......# #.....#..####.# ###.#.# . .......###....####.## .......#............. B......#.#...#...[.## ....#....#...#.#####"hy  +##.##..............B   giant cockroach (asleep) . .........#.##### . .......#........ ....#..."h &......##"hn ,50.0 (8"h +1.0 (9"h$ "h' b _A giant cockroach comes into view."hZ ###### # #....######  ..#.# #.......#  #.....#..####.#  #....@.##.#.# .  .......###....  ........  B......[.##  ....#..  +##.##.  . ...  . ...   "h"b ###### # #....######  ..#.# #.......#  #.....#..####.#  #....@.##.#.# .  .......###....  ........  B......[.##  ....#.. +##.##.  . ... . ... "h,J"h5f _A giant cockroach is nearby!"h` ((((((B    You shoot a sling bullet.  "h8b*The sling bullet hits the giant cockroach."h "h*w......B "h7===2.3 (1.3"h"hh _The giant cockroach is severely wounded."h (((((((You shoot a sling bullet."h Y ,"h\ e..B...."hO] (3.6"hb "hSe i _The sling bullet barely misses the giant cockroach."hr p  You shoot a sling bullet.  The sling bullet hits the giant cockroach."h ((†("hu 1..."hK 084.9"h i _You kill the giant cockroach!"hF4"hL"h0OH _No target in view!"h}4"h"hjH _No target in view!"hOP4"hAQ"hU"hX"hX% _"hs],"hp"hAq"huq"hTr"hdt"hV|: #####  #..@###### --- ###.#.#....######  #...#.#.#.......#  #J#.....#..####.#  # ###......##.#.# ."h| ........###....####.# J   endoplasm (asleep).....†...#......................#.#...#...[.#...#...#.#####"h-9.9 (5.0"hCJ.J"hߏH---60.9 (6"h˕"h] _An endoplasm comes into view."h#  ##### #..@######  ###.#.#  #.J.#.#  #.#.....  # ###.....  ....... .....†.. ..........["h̸  ##### #..@######  ###.#.#  #.J.#.#  #.#.....  "hŹ # ###.....  ....... .....†.. ..........["h{ "h "hR "h a _An endoplasm is nearby!"h (( You shoot a sling bullet. The sling bullet hits the endoplasm."hz ,"h 6J.."h< 7===2.3 (1.4"hu "h< a _The endoplasm is heavily wounded."hCX}  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage."h  The endoplasm is heavily wounded.The endoplasm freezes you."h'W2--3.7"h"h1 _You are frozen. You resist."h-wc  You shoot a sling bullet. The sling bullet hits the endoplasm."hNz[."h&."hd3==95.0 (1.3"h"h;  "hr ?_You kill the endoplasm!"h"h"h"hyH _No target in view!"h J"h Q _"h n"h "h ######...###### ###.#.#....###### #.@.#.#.#.......#--- #.#.....#..####.# #.###......##.#.# .........###....###"h  ......†...#...................#.#...#... g   hobgoblin (asleep).........#....#...#.##..g..#+##.##........... .. ...........#.##"hu e 7.0 (2.0  A hobgoblin comes into view."h "h Dg"h 0g."hf U==-8.0 (3"h! "hz$ + _The hobgoblin shouts!"hgw #####  #...  ###.#  #.@.#  #.#.....#  #.###.....  .........# ......†...# .....# .g.... .....# .. "h= #####  #...  ###.#  #.@.#  "h#.#.....#  #.###.....  .........# ......†...# .....# "hP.g.... .....#"h"G .. "h"h"h "h` _A hobgoblin is nearby!"hq (((((("hk7(You shoot a sling bullet."h:h"how....g..."hTpR===9.3 (1.3"h(v"hOz "hzU_The sling bullet barely misses the hobgoblin."hc  You shoot a sling bullet. The sling bullet hits the hobgoblin!"h ((((. "hF....."hH"hϑtsurei the VexingPoltergeistHealth: 13/13 ========================Magic: 2/2========================AC: 2Str: 4#####"hKEV: 11Int: 15#...######SH: 0Dex: 16###.#.#....######XL:  1 Next: 110% Place: Dungeon:1#.@.#.#.#.......#Noise: ===------  Time: 70.6 (1.3)"hy#.#.....#..####.#a) +1 sling#.###......##.#.#"hWFire: a) +1 sling.........###....### Fly ......†...#........."hӒ...........#.#...#... .........#....#...#.## "h#:.....#+##.##........... .. ...........#.## A hobgoblin comes into view. _The hobgoblin shouts! "hS_A hobgoblin is nearby!You shoot a sling bullet. _The sling bullet barely misses the hobgoblin."hTYou shoot a sling bullet. The sling bullet hits the hobgoblin!"h֔% "h i_You kill the hobgoblin!You have reached level 2!"h/  --more--"hk<D8/183/32 4% "hXB"hC4 _"hX`"h|a,"hc"he"hiQ _"h?r######...#########.#.#....#######...#.#.#.......# #.#.....#..####.# #@###......##.#.#"hr[---10#...........###....###..........†...#........#..............#.#...#..#[..........#....#...#.##......#+##.##......."hr?...... ...........#.####### .# .......# ....#......."h0s"hz"h}zG---2.6 (2"h"hԂH _Found a ring mail."h J"hG H _No target in view!"h_ J"h™ "hf "h Q _"h> ,"h% "h "hE ,"h "h n"h B"h" "h B"h X"h "h ,"h "hT |#...#.#.#..#.#.....#..####.###......####...........###..........†...#. #..............#. #[..........#....###......#+##.##...+.@.......!........ ##########..# ....."h  .# ##.....# ...  "h b# # "h "h, ,80.6 (8"h +1.6 (9"hk "h c _f - a scroll labelled ESEWOZ URABEO"h4"h ^ _No target in view!"hǣ4"h="h_H _No target in view!"h4"h"hH _No target in view!"h3"h5 Spells (Memorise)TypeFailure Level  a - JinxbiteHexes6% 2  b - Sigil of BindingHexes"h512% 3  c - Inner FlameHexes/Fire24% 3  d - Cause FearHexes36% 4  e - Dimensional Bullseye Hexes/Translocation 67% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"h1 "h "h $#...#.#.#.. tsurei the Vexing#.#.....#.. Poltergeist####.###...... Health: 18/18 ========================####...........## Magic: 3/3========================#..........†...#. AC: 2Str: 4#..............#. EV: 11Int: 15#[..........#.... SH: 0Dex: 16###......#+##.##... XL:  2 Next:  4% Place: Dungeon:1"hb +.@.......!........ Noise: ---------  Time: 81.6 (0.0)##########..# ..... a) +1 sling........# Fire: a) +1 sling##.....# Fly ... ### _Found a ring mail. _No target in view! _f - a scroll labelled ESEWOZ URABEO _No target in view! _No target in view! _No target in view!"h "h4 Memorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - No"hu "h $#...#.#.#.. tsurei the Vexing#.#.....#.. Poltergeist####.###...... Health: 18/18 ========================####...........## Magic: 3/3========================#..........†...#. AC: 2Str: 4#..............#. EV: 11Int: 15#[..........#.... SH: 0Dex: 16###......#+##.##... XL:  2 Next:  4% Place: Dungeon:1"h +.@.......!........ Noise: ---------  Time: 81.6 (0.0)##########..# ..... a) +1 sling........# Fire: a) +1 sling##.....# Fly ... ### _Found a ring mail. _No target in view! _f - a scroll labelled ESEWOZ URABEO _No target in view! "h l_No target in view! _No target in view!"hw 22.6 (1 _"hI "h "hn +3.6 (2"h& "h A4.6 (3"h"hX _You start memorising the spell. You continue memorising. x2"ho"hc _You finish memorising. Spell assigned to 'a'."h+< Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes12% 3  b - Inner FlameHexes/Fire24% 3  c - Cause FearHexes36% 4  d - Dimensional Bullseye Hexes/Translocation 67% 4 1 spell level left "h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"h "h;#...#.#.#.. tsurei the Vexing#.#.....#.. Poltergeist####.###...... Health: 18/18 ========================####...........## Magic: 3/3========================#..........†...#. AC: 2Str: 4#..............#. EV: 11Int: 15#[..........#.... SH: 0Dex: 16###......#+##.##... XL:  2 Next:  4% Place: Dungeon:1+.@.......!........ Noise: ---------  Time: 84.6 (0.0)##########..# ..... a) +1 sling........# Fire: a) ["h{32m+1 sling##.....# Fly ... ### _f - a scroll labelled ESEWOZ URABEO _No target in view! _No target in view! _No target in view! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'."h,P  Okay, then."h"hY"hV. _"h  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hdP  Okay, then."hoe"hOoD _"h5 _Okay, then.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h"h Your spells (cast)TypeFailure Level  a + JinxbiteHexes6% 2 Select a spell to cast[!]/[I] toggle spell headers"hLW & Jinxbite Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice. "hW zFae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time. Level: 2School: HexesFail: 6% Power: 28% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination."hT  Your spells (cast)TypeFailure Level  a + JinxbiteHexes6% 2 Select a spell to cast[!]/[I] toggle spell headers"h"hQ"h#...#.#.#.. tsurei the Vexing#.#.....#.. Poltergeist####.###...... Health: 18/18 ========================####...........## Magic: 3/3========================#..........†...#. AC: 2Str: 4#..............#. EV: 11Int: 15#[..........#.... SH: 0Dex: 16###......#+##.##... XL:  2 Next:  4% Place: Dungeon:1+.@.......!........ Noise: ---------  Time: 84.6 (0.0)##########..# ..... a) +1 sling........# Fire: a) ["h32m+1 sling##.....# Fly ... ### _Okay, then.Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h{y#...#.#.#.. tsurei the Vexing#.#.....#.. Poltergeist####.###...... Health: 18/18 ========================####...........## Magic: 3/3========================"h׮#..........†...#. AC: 2Str: 4#..............#. EV: 11Int: 15#[..........#.... SH: 0Dex: 16###......#+##.##... XL:  2 Next:  4% Place: Dungeon:1"h.+.@.......!........ Noise: ---------  Time: 84.6 (0.0)##########..# ..... a) +1 sling........# Fire: a) +1 sling##.....# Fly ... ##"hU# _Okay, then.Casting: Jinxbite (safe; 6% risk of failure)  "hysConfirm with . or Enter, or press ? or * to list all spells. _Okay, then."hCasting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h  Casting: Jinxbite (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Jinxbite (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then."hb"he"hp. _"hvD 4"hE "hH "hJ "h[K % _"hyO ,"hQ ,"hR "hT "hV "h,W "h1X "hIZ "hg\ ,"hh] "hW_ "ha ,"hb "hee "hDg "hg "hh "hSj "hCl "hl "hm "ho "hhw #...#.#.#.......# #.#.....#..####.# ####.###......##.#.# ####...........###....##..........†...#........#..............#.#...#.."hx #[..........#....#...#.#####......#+##.##........+.........@............#.##91.6 (7##########..#........##........#.#.##.....#...).##.# .....#.......#.# ....#......##.# ...##)###.##.# .>. #.###.###.##.#"h A2.6 (8"h "h) onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Jinxbite (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Found a stone staircase leading down."h +3.6 (9"hT "h S _g - a yellow potion"h?"J"h&("h)"h *"hL.,"h%/"ht/"hk0"h3"h]5"h5"h6"h;9"hr;,"h<"hT"h^V,"hV"hX"hZ"hOZ"h<["h\"h^,"h_"h!a"hfB"hHg"hh"hj"hk"hbm"hgo,"hnp"hr"hs"hs"hu"h~v"hw,"h|n"h}"h"h,"hj"h"h΂"hF"hi"h"h΅"h%"hX"h #.##...>.##.###.# #. #.....###.##.#  #.....# #†##.#  #.###+# ##'#.#  #.###> #....#  #.##.# #....###.#  #.##># #........#  #.##'####....#####  ###....# 113.6 (20.0) #......##>...# #......##.<..####### #.#######..........# #.# #....#####.##.# #######.##.# _You reach down and open the door."h+\ _Found two escape hatches in the floor."h "h? "hx "h+ "h "h ; _"h+ V  There is an open door here."h _"h+ "h P  There is an escape hatch in the floor here."h8 "h _"ha "h "h "h@ "h "h P  There is an escape hatch in the floor here."h\ "h _"h5 "h "h/ ,"h "hB P  There is an escape hatch in the floor here."h "h; _"h "h @  There is an open door here."h! "h! _"h! "h# "h$ "h$ "hO% "h& "h' "h' "hn( "h]* "h* "h4+ "h+ "h, "h3. ,"h. "h0 "h0 "h!1 "hX1 "hd2 "h3 ,"h\4 "h'5 "h>6 ,"h6 "h= "h= "h? "h@ "hB@ "h@ "hA "h[C ,"hC "hD "hF "h>F "hF "hH "hP  #.# #....#### #.# ###### #.#  ##.#  #..#  #.##  #.#  #.#  #@# .........# .........# .......... .K.......#..........#.# K   kobold (asleep)"hbQ .........# .....$..... .>"hwY 23 _There is an escape hatch here.escape hatch in the floor here.open d  A kobold comes into view. It is wielding a +0 short sword.  Found 13 gold pieces. Found a stone staircase leading down."h|_ K.K"h_ 5==4.6 (21"hBe "hmi @ _The kobold shouts! You hear an angry hiss."hX" "h# "h,( "h* n _Sorry, you're not good enough to have a special ability."h  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h^  You beckon some vexing sprites to accompany your attacks."hPH.K"h1----------------5.6 (1.0)Will/2 Jinx Fly "h>"h~; _You feel your willpower being sapped."hE ((( You shoot a sling bullet. The sling bullet hits the kobold."hr"h....K=6.9 (1.3"hx"h_ _The kobold is severely wounded."h `  You shoot a sling bullet. The sling bullet hits the kobold."h p(()"hn  "ht ..SS   ball python (constriction, wandering)You kill the kobold!"hx R----------------88.2"h t _A ball python comes into view."h > ((((((S  )You shoot a sling bullet.  The ball python hisses angrily.  The sling bullet hits the ball python."h;*"h'l  The ball python is moderately wounded.You feel bolstered by spreading misfortune.A giggling sprite leaps out and makes the ball python trip over its own tail."htW......."h3xX 5 129.5"h7~"h\O _You kill the ball python!"h' "h( "h, "h4 H _No target in view!"hq .##### .# "hq##....#.# ..####+#.##"hr.......@.#)......"h;r.....#.#.#########. .#"h[r"hvz"hh{>---400 _"h "h' #.# ###### #.# ##.# #..# #.## #.#"hqm #.#.####+#.##.##.##....)......#"hw#.#.#.#"hj.#.# ."h#....$..... .>#.# .#"h"h---1Fly "h"hl _The sprites lose interest in your situation."hl #.# ###### #.# ##.# #..# #.## #.# #.#"hk.####+#.##.##.# #....)......# #.#.#"h.#.##.# ."h##....$..... .>  #.# .#"h"hg<2"h"h"h9  #.# ###### #.# ##.# #..# #.## #.#. #.#.####+#.##.##.# #....)......# #.#.#  .#.###.# .  ##....$..... .>  #.# .#"h? "h@ &3"hC "hqE "hwK #.#  #.# ##.# #..# #.### #.##.."h #.#.####+#.##.##.# #....)......# #"h.#.# .#.# "h w ##.# ."h#m ##....$....."h9`#.>  "hOm#.# .#"h<4"h"h."h̛ #.#  #.## ##.#?. #..##. #.## ##. #.#.#... #.#.####+#.###.##.# #....)......# #.#.# ..#.# ##.# . ##....$.....#.> #.# .#"hƜ<5"h"h,d _Found a scroll labelled TAEBRAAMULO."h/Y  #.#  #.#####+# ##.# ?..... #..# #.... #.## ##... #.#.#.... #.#.####+#.## #.# #####.# #....)......# #.#.# ..#.# ##.# . ##....$.#.> #.# .#"h^ "h_ &6"ht "h`"h1S2========S   ball python (constriction, wandering)"h_&0"hUA7.5 (1"hK^ _A ball python comes into view."hQ (((((S  )You shoot a sling bullet.  "hLThe ball python hisses angrily.  The sling bullet hits the ball python."hY"h5ca?S...."hc7===8.8 (1.3"hi"h4nf _The ball python is moderately wounded."h3;e  You shoot a sling bullet. The sling bullet hits the ball python!"hKu†(((("h5...."h650.1 _You kill the ball python!"h ========"hL ,"hk ,"h< "h "h S---S   ball python (constriction, wandering)"h -3.1 (3.0"h G---4.1 (4"h "h ^ _A ball python comes into view."hH (("h?(((((You shoot a sling bullet."hAt  The sling bullet barely misses the ball python."h.B"hLJJ..S.."hsJI..S)"hDK"hgKL4===5.4 (1.3"hQ"hT5 _The ball python hisses angrily."he  You shoot a sling bullet. The sling bullet hits the ball python."h?g.(((("hW......"hZ1206.7"ha"hdO _You kill the ball python!"h"h"h"h H _No target in view!"hC "h "h "h/! H _No target in view!"hf "h "h "h "h W3 _"h ,"hP "h n  You feel your willpower return."hh 3========Fly "hC "h 4 _Magic restored."h 0 2  _You feel your existence waver again."h "h "h "hg "hs "h A========"h( "h n"h ,"h\ "h ,"hY "h A _You now have 13 gold pieces."h "h "h- "h "h ,"h "h "hk" ,"hf# "h% "h2( ,"h) "h,, "h- "h- "hf. "h0 "h2 "h3 "he4 "h6 "h8 ,"hP: "h< "hD ~ #.### #.# "hD #.# #.# #####+## ##.#"hD  ?†....# #..# . #....+ #.##"hE D #.. ##...# #.###..#.@..# #.#---73.7 (17."h0E W0)........####+#.##"hNE #...#.............#"hmE ... #####.........###_ #....)......#"hE  #####.........#.##.............#.#"hE Z...##..........#.."hE . ##..........#.>"hTL '_"hL H---4.7 (18"hNP 9_"hS < _Found a faded altar of an unknown god."h&_"hr"h9_"hdH _No target in view!"hs "h "h "hg  "h :_No target in view!"h06`"h;Q _"hX"h)1  You see here a ball python corpse. _ #.... #.... #.... #.### #.# #.# #.# #####+## ##.# #@†....# #..# . #.#....+ #.## #..###...# #.# ##..#....# #. #........####+#.###...#.............#...######.........### ._.# #....)......# ###.........#.#["h66 37m 9.7 (5.0)80.7 (6 _h - a scroll labelled TAEBRAAMULO"h@J"hA"hB"hB"h G,"hL ###K.. #.###.... #.# #..r. #.# #.... #.###....#####+## ##.#.....#.†....#.#"hzMT#..#.#....+ #.###.@###...# # ##..#....# #. #........####+#.##...#.............#...######.........##._.# #....)...... r   quokka (asleep).... #####...#. K   kobold (asleep)"hM...#. #.............#. ....#."hX+1.7 (1"hX+2.7 (2"h_'_"h?ce _A quokka and a kobold come into view."hV`  You shoot a sling bullet. The sling bullet hits the quokka."h9†((((_K   kobold (asleep)"h R,"h0SS.K.."htSM..K"hW?9===4.0 (1.3"h]'_"h`J _You kill the quokka!"h (((((((_You shoot a sling bullet."h"h..†K..."hP (5.3"h&'_"h[- "h-"hg0R_The sling bullet barely misses the kobold."h] `  You shoot a sling bullet. The sling bullet hits the kobold."h^ )"h_ K(((_"h6_ #"h\_ "h 1..."h 1336.6"hY '_"h  "h D_You kill the kobold!"h?8_"h@"h&F"hHH _No target in view!"hkR "hR "hS "h_ } _"h'c ,"hd "hur X"hpt "hw ,"hHy "hW{ $ "hz{ O_Found a scroll labelled PAUNEU HUZE."h} 4"h~ "hDž T##....#####+## ##"h & .....#.†....# #. # #..#.#....+ #."h #. #..###...# #."h ##..#####..#....# #."h, N#.?..#ß#........####+#. #...#...#............"hB b...######........"hY ##.@.## #....)...---91.6 (5.0"ho P#.....######........"h #...#...#................#ß#....##"h .."h ##..# # #..####.."hՆ ##. .## ######### # ## "h "h[ :---"hnj "h d _There is a faded altar of an unknown god here."h} "hG "h` +2.6 (1 _"h" "hw$ "h2F _Found a scroll labelled PAUNEU HUZE. _There is a faded altar of an unknown god here.  This altar belongs to (a) Dithmenos, (b) Makhleb or (c) Nemelex Xobeh, but you  can't tell which. "h3 Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel."hZG"hNJDithmenos the Shrouded Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has "hJever been imagined lurking in the dark. Favour - Dithmenos is neutral towards you. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings. "hJYour shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 1 HP, Piety-, Instant) "hJYou can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)"hK[!]: Overview|Powers|Wrath"ha ##....#####+## ## tsurei the Vexing.....#.†....# #. Poltergeist# #..#.#....+ #. Health: 18/18 ========================##. #..###...# #. Magic: 3/3========================##..#####..#....# #. AC: 2Str: 4#.?..#ß#........####+#. EV: 11Int: 15#...#...#............ SH: 0Dex: 16#.....######........ XL:  2 Next: 33% Place: Dungeon:1#[4"hxb #0m#.@.## #....)... Noise: ---------  Time: 192.6 (0.0)#.....######........ a) +1 sling#...#...#............ Fire: a) +1 sling....#ß#....##......... Fly ##..# # #..####........##. .## ############ _Found a scroll labelled PAUNEU HUZE. _There is a faded altar of an unknown god here.  This altar belongs to (a) Dithmenos, (b) Makhleb or (c) Nemelex Xobeh, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel."hφ "h Nemelex Xobeh the Trickster Nemelex is a strange and unpredictable chaotic trickster god, whose powers are invoked through magical packs of cards painted in the ichor of demons. Followerswill be granted decks of cards as they traverse the dungeon, and are encouraged to trust in the cards to provide them with divine assistance. However, the "h Trickster can also ensure that fortune favours the bold. Favour - Nemelex Xobeh is neutral towards you. Granted powers:(Cost)You can draw from decks of power. Nemelex will gift you decks of power as you gain piety. You can choose one out of three cards.(2 MP, Piety--)You can deal four cards at a time.(8 MP, Piety--)"h8 MYou can stack five cards from your decks.(5 MP, Piety---)"ha [!]: Overview|Powers|Wrath"hJ"hV##....#####+## ## tsurei the Vexing.....#.†....# #. Poltergeist# #..#.#....+ #. Health: 18/18 ========================##. #..###...# #. Magic: 3/3========================##..#####..#....# #. AC: 2Str: 4#.?..#ß#........####+#. EV: 11Int: 15#...#...#............ SH: 0Dex: 16#.....######........ XL:  2 Next: 33% Place: Dungeon:1##"hW[39;49m.@.## #....)... Noise: ---------  Time: 192.6 (0.0)#.....######........ a) +1 sling#...#...#............ Fire: a) +1 sling....#ß#....##......... Fly ##..# # #..####........##. .## ############ _Found a scroll labelled PAUNEU HUZE. _There is a faded altar of an unknown god here.  This altar belongs to (a) Dithmenos, (b) Makhleb or (c) Nemelex Xobeh, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel."h7"he8"h1@##....#####+## ## tsurei the Vexing.....#.†....# #. Poltergeist# #..#.#....+ #. Health: 18/18 ========================##. #..###...# #. Magic: 3/3========================"h4A:##..#####..#....# #. AC: 2Str: 4#.?..#ß#........####+#. EV: 11Int: 15#...#...#............ SH: 0Dex: 16#.....######........ XL:  2 Next: 33% Place: Dungeon:1##.@.## #....)... Noise: ---------  Time: 192.6 (0.0)#.....######........ a) +1 sling"hA#...#...#............ Fire: a) +1 sling....#ß#....##......... Fly ##..# # #..####........##. .## ##########"hA## _Found a scroll labelled PAUNEU HUZE. _There is a faded altar of an unknown god here.  This altar belongs to (a) Dithmenos, (b) Makhleb or (c) Nemelex Xobeh, but you"hAcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel."hB"hC "hC Dithmenos accepts your prayer!Dithmenos welcomes you!"hXM/  --more--"h of Dithmenos *.....3.6 (1 _Dithmenos quiets all noise in your surroundings."h"h"h ,"h"h "hR"h"h"ho #....  #..†.#  "h#..).#  ###....#####+##  #......#.†....#  #.#.#..#.#....+ "h ##..# #..###...#  ##..#####..#....#  #.@..#ß#........### #.#...#..."hgU ####.....###### ##._.## # "h#.....###### #...#...#........  ....#ß#....##..... ##..# # #..####.... ##. .## ##### "h7.6 (4_8.6 (5"h. 9_"h a _i - a scroll labelled PAUNEU HUZE"hV "h  "h n"h| X"h "h ,"hx "h& "h' "hS( "h* "h- "h/ "h0 ,"h3 "h6 ,"hY7 "h): "h< ,"h= "hL@ "hdC ,"hC "huF "hH ,"hJ "hM "hQ ,"hR "hT "hV "hsX ,"hv  #.##..... #. #...g.. #.....###.##...## #.###..## #.###...## #.###....### #.###...@..# #...#...##..# ##...# .# ###...# # #.###....# #.##..†.# #.# g   hobgoblin (asleep)#..).# #.###"hyw '#....#####+## ##.##......#.†....# #..#"h} 210.6 (12.0)  A hobgoblin comes into view.  The hobgoblin shouts!"h ;.rgr   quokka (wanderingg   hobgoblin1.6 (13"hI o _A quokka comes into view."h+ (((((((You shoot a sling bullet."hh"hPi,"h s....gr...r"h$t:==2.9 (1.3)"hz"h}d _The sling bullet completely misses the quokka."hԜ (((((((You shoot a sling bullet."hB"h'....g.r."h((4.2"h."hI2` _The sling bullet barely misses the quokka."hP (((((((You shoot a sling bullet.  The sling bullet closely misses the quokka."h,"h_....g.r"h(5.5"h"hUc _The sling bullet barely misses the hobgoblin."hI (((((((You shoot a sling bullet.  The sling bullet closely misses the quokka."h r  The sling bullet barely misses the hobgoblin."h_ .....gr"h (6.8"h "hM _The quokka misses you. The quokka barely misses you."hs "hZ You shoot a sling bullet. The sling bullet hits the quokka!"h†g   hobgoblin"h"h(q .gYou kill the quokka!"h. 418.1 _The hobgoblin barely misses you."h7"h#:h _Your Stealth skill increases to level 1!"h  You shoot a sling bullet. The sling bullet hits the hobgoblin."hdq  The hobgoblin is severely wounded."h(9.4"hm _The hobgoblin closely misses you."h  You shoot a sling bullet. The sling bullet hits the hobgoblin."h   The hobgoblin is almost dead.4------20.7"h"h- _The hobgoblin hits you."hc  You shoot a sling bullet. The sling bullet hits the hobgoblin!"hBO†"hd "hg P------502.0"h*o "hq M _You kill the hobgoblin!"h? "hBA f Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description."he"h"ht8#.##... tsurei the Vexing..#. #... Poltergeist of Dithmenos *........#... Health: 14/18 ==================------..###.## Magic: 3/3========================...###.## AC: 2Str: 4#..###.## EV: 11Int: 15#...###.## SH: 0Dex: 16#..†.####.## XL:  2 Next: 50% Place: Dungeon:1#...@..#"h#... Noise: ==-------  Time: 222.0 (0.0)#...##..##... a) +1 sling#...# .##... Fire: a) +1 sling##...# ##.## Fly #....##.##..†.##.##..).##.####....#####+## ##.##......#.†....# #..# _The hobgoblin closely misses you.You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin hits you.  You shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin!"h n  Okay, then."h"h . _"h= "h "h "hq "he Q _"h "h"hj"hM5=="hh"h,"h"h' ,"h "h ,"h "h6==="hU"h',"hT"h8,"h"h:7=="h,"h{"hR ,"hS!"h(%f="h'"h(#8"h&(*=="h("h+*"h-+,"h+"hp-"h.,"hJ0"hv1"h3,"h4"h}6"h8"hY8;=="h8"h;"h<,"h="h1?"h@,"hSEX"h0F"hG"hH"hH"h)I"h8K"hK,"hL"h@N"hO"hO"hgP"hR"hTT,"h U"h`WF _You reach down and open the door."hX"h5Y"hdZ"hS]@  There is an open door here."h$_"h_ _"h`"hd"he,"hf"ho #......###......###...##..##......##>#...###.##......####...# #.##.#######.#....# #.###"ho#.# #.#..†.# #...#.# #..).# ###.# #.# ###....#####'## ##.# "h p#......#.†...@# #..# --5"h8p30.0)#.#.#..#.#....'.# #.## "hgp5##..###..###...#...(#.#  ##..#####..#....####.#.#  "hp#....#ß#........####+#.##  #.#...#...#............"hp.#  ####.....######.........###"hp##._.## #....)......##.....######.........#.# "hq*_You reach down and open the door."hsE _Found 5 stones. "h  "hN  "h  g _ "h  "h X "h6! V  There is an open door here. "h! _ "h"  "h%  "h& , "h'  "h+  "hk. , "h/  "h1  "h3 , "h4  "hR6  "h7 , "h 8  "h9 F _You reach down and open the door. "hU; 4 "h`<  "hu> @  There is an open door here. "h?  "h@ _ "h@  "hAB  "hC , "hD  "hE  "hVG , "hH  "hVI  "hJ , "h~K  "hL  "hN , "hN  "h P  "hUQ , "hQ  "hS  "h T  "h6T  "hT  "hZU  "hJV  "hMW  "h$X  "hY  "hZ , "h#[  "h\  "h\  "h\  "h]  "h_ R  There is a stone staircase leading down here. "h`  "h` _ "h_a  "hYb  "hb , "h?c  "htd  "he  "hf  "hf  "hg  "hAh , "hh  "hi  "hrj , "hj  "hl  "h4m  "hvm  "hm  "hn  "hvo  "ho  "ho  "hp  "hq  "h7q  "hcq  "hq  "hr  "hr  "hr  "hs  "hu , "hv  "hw  "h#x  "hWx  "hx  "h4z  "hy{ , "h|  "hc}  "h~ , "h{  "h@  "h , "h  "h  "he  "h  "hÉ  "h  "hߔ <# #..#  ####.## ........# ..(#.# ........#  "h& ##.#.# ........# ##'#.## ..r...!$# ......# ........# #  "hX ......###........##.# .)......#...........# ......#.# # --  "hx ......#.## #####.# ......#..###.....#  "h D.......#.>##.##### ######.##.##.#  #.#..##.#  "h r   rat (asleep) #.......# #########  "hߕ  "hs -85.0 (33 "hٝ ,6.0 (34 "h`  "hm V _A rat comes into view. "h– #..# ........# ..(#.# ........#.#.# ........#'#.## ..r...!$#...# ........# # ..###........##.# .)......#...........# .# #@#.## #####.#..###.....#.>##.#####.##.# #.#..##.# "h>P#.......#  "h- #..# ........# ..(#.# ........#.#.# ........#'#.## ..r...!$#...# ........# # ..###........##.# )......#...........#  "hd..# #@#.## #####.#..###.....#.>##.#####.##.# #.#..##.# #.......   "hj54 "hY; "h<Z _A rat is nearby! "h]  You shoot a sling bullet. The sling bullet hits the rat. "ho.(((( "h:6..... "h<B4==7.4 (1.4) "hA "hUDG _You kill the rat! "h 4 "h  "h H _No target in view! "hG4 "hH "h>J "h=K "hO} _ "hWP "hvR "h#T "hT "hU "hW "hY, "h~Z "hp\, "h\ "h^$  "h^(_You now have 17 gold pieces (gained 4). "h_ "h_ "hH` "hXf #.# #....#####.# #.# ###### "hf##.#  ##.#  #..# ##############.## #.#  "hf(#.# #.# ###.#.# # "h5g# ###'#.## #......@.#--.# #........# #.###........##.# "h[g)......#...........# .......#.########.####  "hg.......#.## #####.# .......#..###.....#  "hg[........#.>##.#####  "hg7#######.##.##.# "hm.93.4 (6.0 "hnF--4.4 (7 "hs "h[uT _j - a silvery potion "h&o "h _k - a throwing net "hJ "hņ "ht "hЇ "h "h "hU "h` "h2 "ho "h‘ "h< "h "h? "ho "h "h "h; "hO "h "h "hş "h "h "h "h "h "h "h "hͩ "h "hج "h "h "h "h= "h  "hC "h "h "h "h "h "h "h "h "hJ "h "h "h "hl "h "hc "h  "h "he "hX "h "h~ "hh "h "h "h "h "h# "hH "h  "h "h "hW "h "h "hP "h "h) "h "h  "hu "hG "h "hn "h "h "h "h "h` "h "h- "h "hW "h "h6 "h "h8 "hK  "h  "h  "h  "h= "h "h} "h "h "h( "h "h  "h  "hz l..#...).#.#.##..   "h 0..#.......#.##.##  "h   "h1!..#......##..... "hk!  "h!d..##)###.###.#.# ###### "h!  "hF">.##.###.#.....# ..... "h" . "h". "h #.# #.#.# .∩.# "h#  "h## #÷##.#.#...# ... "h $ # "hT$+# ##'#.#.#.#.##.#.#.# "h$ # "hh%># #....#...#..@.....# "h%  "h%335.4 (4 "hS( 1.0) "hd)y## #....###.###......# "h)  "h*># #........# ######## "h*  "h*E'####....#####  "h;+  "h+B##....#  "h,  "hE,V##>...#  "h}, "h,.  "h-h##.<..#######  "hP- "h--   "h-E#####..........#  "h. "h=.-   "h.L #....#####.# "h/ "h//  "h%0 "h9 "h: "h:%6.4 (42 "h? "hB  "h#C "hpC)_Found Zecias's Assorted Antiques. "h!;  "ho %Welcome to Zecias's Assorted Antiques! What would you like to do?  a -  25 gold a sedimented yellow potion  b -  238 gold a glowing rapier  c -  112 gold a ring mail  d -  196 gold a runed ring mail  e -  252 gold a runed scimitar  f -  28 gold a scroll labelled RYMOUT QAIC  g -  28 gold a scroll labelled SOTAGH SADECY You have 17 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping list "h  "hM  "hߑ 4.....#.#####  tsurei the Vexing ...#........  Poltergeist of Dithmenos *..... #.........#### "hY w  Health: 18/18 ======================== #...).#.#.##..  Magic: 3/3======================== #.......#.##.##  AC: 2Str: 4 #......##.....  EV: 11Int: 15  "hȒ \##)###.###.#.########  SH: 0Dex: 16 ##.###.#.....##.....#  XL:  2 Next: 54% Place: Dungeon:1 ###.##.# #.#.##.@.#.# "h  Noise: ---------  Time: 340.4 (4.0)  "h # #÷##.#.#...##.....#  a) +1 sling  "h@ # ##'#.#.#.#.##.#.#.#  Fire: a) +1 sling  "he # #....#...#........#  Fly  "h # #....###.###......#  "h #........# ########    "hӓ W###....#####   .##....# "h ]   .##>...# "h   _No target in view! _You now have 17 gold pieces (gained 4).  "h@ r_j - a silvery potion _k - a throwing net  "he w_Found Zecias's Assorted Antiques.  There is an entrance to Zecias's Assorted Antiques here. "h  "h  "h) . _ "h4 4 "h  "h  "h  "h Q _ "h , "h  "h  "hE  "hy  "h  "h  "h  "h(  "h  "h  "h  "hM  "h  "h  "h , "h-  "h  "h , "h  "h;  "h) #.##.............. .#.##### #........ ......#.........##### #  "h #...).#.#.##.. .# #.......#.##.##.# .....#......##...... .....##)###.###.#.######## ...>.##.###.#..@..##.....# .....###.##.#b#.#.##.∩.#.#  "h .....# #÷##.#.#...##.....# .###+# ##'#.#.#.#.##.#.#.#  "h" .###># #....#...#........# #.##.## #....###.###......# b   bat (asleep) # "hX ?.##># #........# ######## #.##'####....##### #......##....# "h V7.4 (78.4 (8 "h  "hY 2_You now have 17 gold pieces (gained 4). _j - a silvery potionk - a throwing net _Found Zecias's Assorted Antiques. _A bat comes into view. "h#####......##### # ).#.#.##.. .# #.##.##.#  "h_k...... )###.###.#.# >#..@..#  "h#b#.#.##.∩.#.#  #÷##.#.#...##.....#  #.#.##.#.#.# ># ..#... "h4  #.###. >#  "h L..# ######## ### "h #####......##### # ).#.#.##.. .# #.##.##.# ...... )###.###.#.# >#..@..# #b#.#.##.∩.#.#  #÷##.#.#...##.....#  #.#.##.#.#.# ># ..#... #.###. ># ..# ###### ([ "h mb   _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat. "h*  "h~K  The bat is severely wounded..b "hL  "hL == "hL 9.7 (1.3 "heR  "hU   "h,V  "hUV ,_The bat hits you but does no damage. "hl d  You shoot a sling bullet. The sling bullet hits the bat. "hu P(† "h,  "h f.851.0 "h% G _You kill the bat! "h _No target in view!"h _"hn"h"h"h"h"h%"h"h"h"ho"hW"h"h2"h"h"h0"h"h"h"h"h"h"hc"h"h"h"h"h"h!"h!"h$"hT'"h{/"h<0"hG2"h?"hB"hC"hE"hK"htN"h2O"hxU"hX"h["h\"h^"ha"hd"he"hg"hk"hm"hn"hp"h}s"h"hp"h"h"h"h."h "h-"hM,"hk"h"h,"h"h"h•,"h"h"h,"h\"hy"hӥ,"h"h"hB,"h"h"h"h"h6"h"h8,"h"hX"h"hz,"h"h"h&,"h"h"hT,"hs"h"h,"h "h"h1,"h"h"h,"hq"h"h"h)"h"h"h,"h)"h"h+"h"h"h< "h "h "h "h5"h,"h"hD"hT,"h"hf"h/"ha"h "h5#"h$"h%"hB&"hc("hL*,"h~0X"h1"h2"h35,"hS6"h7"h9,"h:"h<"hz>"h>"hs@"hxB"hjD"hD"hE"hSG"hKI"hpI"hJ"h L"hJN,"h(O"h}R"hR,"hT"hg"hi"hKi"hk"h-t  #...#.#.#. #.#.....#. ####.###..... "h|t####...........# #..............# #..............# "ht### #[..........#... #...###......#+##.##.. "hts+...'@................--407.0 (56.0) "h>u#...##########..#..... #.( #........ #? #.##..... "hnu# #.##..... #.##.....  "hu#.##.....  #.##...>."hu  .. #.##....."hu-  "hv@_You reach down and open the door."hwE _Found 3 stones."h7 "h "hO "h "hW "h ; _"h @  There is an open door here."h "h _"h "h" "h>% ,"h^' "h;) "hr* "h* "hH+ "h, "h. "h. "hW0 "hH8 x####.......#.......... #......##### #[..#...###......#+##.+...'..... #...##########..# #.(.# #.."h8 ^ #@..# #.##-- #...# #.## #...# #.##. ##### #.## #.##.. #.##..."h8  ####..## # ...## #"h= 212.0)"h3> +3.0 (6"h&C "hE c _l - a scroll labelled DYP WICIANWAU"h"h"h "h H _No target in view!"h!y4"h{"h"h"h{; _"h҈"hߊ,"h"h>"h,"hU"hF _You reach down and open the door."h4"hG"h"hˠ"h"hr"hϨ@  There is an open door here."h- # #.# ####.##"hv## ####.. #........### #. #....##( ##### #[.......#......##...###......#+#"hղG.....=.@'...'..........8.0 (5#.#....##...##########.+.... #.(.# #.#.... #...#"h #.##.... #...# #.#"h"#.... #...# #.##.... #####"hF #.##....#.# "hk+#.#"hC"hJ"h$9.0 (6"h"h "h"hU_Found 2 stones."h'  _No target in view!"h9z"hz"h~}"h2Q _"h"h@"hZ,"h"h͕7 #  ####. ### #### ..# #### #.# #..##(###### #["h3L##......##...###........@..'...'.##.#....##...## +....##.(.# # #....##...# "hb #....##...#  #....##...#"h  #....###### "h #....#  .. "h,21.0 (2"hY+2.0 (3"hף"h\8 _m - a ring of protection from cold"h4"h"h"hr,"h"hB"ht"h"h,"h"hV"h"hE"h"h"h,"h"hf"hn,"hZ"h"h&"h`"hk"h"h,"h "h "h,"h"hs"hN,"h"hh"h,.........##(###### #[.####......##...###.#..........'...'...#.##.#....##...###### #..+....##.(.#  #..#....##...#  #..#....##...#  #..#....##...#  "ht#@.#....###### 32.0 (10.0) #>.....#....# #.#.$..# ..  [#... ...  #.### #....# ...#### #.. #..##"h #.. #...## #..†.###"hN#"h#,3.0 (11"h("h,; _Found a stone staircase leading down."hi J"h"l "hs   .####......##...###. #..........'...'..##.#....##...#####"ht 2 #..+(.#  #..#..##### #.#..B..####>... .#.$..# ..  #[#.........Fly ....##B   giant cockroach (asleep)#..#......##"hԄ 0.0)4.0 (1 _A giant cockroach comes into view."h~ (((B  You shoot a sling bullet."h1"hL9O..B.."h96==5.3 (1.3"hlA"hoCS _The sling bullet hits the giant cockroach but does no damage."h| ((((You shoot a sling bullet."hUU"hU"hf_>..B6.7 (1.4"hf"hAij _The sling bullet closely misses the giant cockroach."h  You shoot a sling bullet.  The sling bullet hits the giant cockroach."h)A  The giant cockroach is moderately wounded.8.0 (1.3"hG "hI G _The giant cockroach bites you but does no damage."h/| ((((You shoot a sling bullet."h >..BThe sling bullet barely misses the giant cockroach.9.3"h"h[ _The giant cockroach misses you. The giant cockroach closely misses you."hƾ  You shoot a sling bullet.  The sling bullet hits the giant cockroach."hNw  The giant cockroach is severely wounded."h2O)40.6"hU"hW "hWO_The giant cockroach closely misses you."h0| ((((You shoot a sling bullet."h7 >..BThe sling bullet barely misses the giant cockroach.The giant cockroach bites you but does no damage."h(1.9"h"h\ _The giant cockroach barely misses you."h p  You shoot a sling bullet.  The sling bullet hits the giant cockroach."h E†"h` "hc 1663.2"hj "hm S _You kill the giant cockroach!"hN  .####......##...### #..........'...' #.##.#....##... #.#..+....##.(.##.#..#....##...##.#..#....##...# #####.#..#....##...# #.....#..#....###### #>..@..#....# #.#.$..# .. #[#....... #.#.###...## ....# ....## ##.#.. ##..##..#.. #...###.#... #..†.###"hz   #......## "hO# "h# 5--40"h) "h%- | _You see here a giant cockroach corpse."hNC .####......##...### #..........'...' #.##.#....##... #.#..+....##.(.# #.#..#....##...# #.#..#....##...# #####.#..#....##...# #.....#..#....###### #>.@†..#....# #.#.$..# ..# #[#......."h #.#.###...## ....# ....## ##.#.. ##..## ..#.. #...## #.#... #..†.### #......"h"h"--"h&5 _"h5"h>"hm  #....'...'..##.#....##...###..+(.# .#."h.######.#.......#.### #>..† #.#@$..# .. "h# #[#....... #.#.###...##"hU# .Fly "h4#.##...##.. "h\"h"h,&6"hC"h"hGU ##.#....##...###"h9GT..+(.# "hSHA.#.."hH#####.#.#....### #>..† #.#.$..# ..  #@#....... #.#.###...##....# ....##"h:IC##.#.Fly .......#.# ... #...###. "hXI"hKU"hU&7"hZ]"h` "haf_You see here an orb of mayhem."h 8 _n - an orb of mayhem"h<Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Missiles (go to first with ()  k - a throwing net Armour (go to first with [)  c - a +1 cloak (haunted)  n - an orb of mayhem Jewellery (go to first with "=)d - an amulet of faith  m - a ring of protection from cold Scrolls (go to first with ?)b - a scroll of poison  f - a scroll labelled ESEWOZ URABEO  h - a scroll labelled TAEBRAAMULO  i - a scroll labelled PAUNEU HUZE  l - a scroll labelled DYP WICIANWAU Potions (go to first with !)  e - a murky grey potion  g - a yellow potion  j - a silvery potion"h& J n - an orb of mayhem. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of mayhem': it causes witnesses of the wearer's kills to go into a frenzy, attacking everything nearby with great strength and speed. "he FYou found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {mayhem} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe."hDInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) "h Missiles (go to first with ()  k - a throwing net Armour (go to first with [) "ho c - a +1 cloak (haunted)  n - an orb of mayhem "hGJewellery (go to first with "=)  d - an amulet of faith  m - a ring of protection from cold Scrolls (go to first with ?)  b - a scroll of poison  f - a scroll labelled ESEWOZ URABEO  h - a scroll labelled TAEBRAAMULO  i - a scroll labelled PAUNEU HUZE  l - a scroll labelled DYP WICIANWAU Potions (go to first with !) "hh} e - a murky grey potion  g - a yellow potion  j - a silvery potion "h. #.##.#....##...### tsurei the Vexing#.#..+....##.(.#Poltergeist of Dithmenos *.....#.#..#....##...#Health: 18/18 ========================#.#..#....##...#Magic: 3/3========================#####.#..#....##...#AC: 2Str: 4#.....#..#....######EV: 11Int: 15#>..†..#....#SH: 0Dex: 16#.#.$..# ..XL:  2 Next: 66% Place: Dungeon:1# #@#.......Noise: ---------  Time: 448.2 (0.0)#.#.###...##a) +1 sling[11"h ?;16H....# ....##Fire: a) +1 sling##.#.. ##..##Fly ..#.. #...###.#... #..†.### #.# ... #......# #.# ... #...##.. #...###. You shoot a sling bullet.  The sling bullet hits the giant cockroach. _You kill the giant cockroach! _You see here a giant cockroach corpse. _You see here an orb of mayhem. _n - an orb of mayhem"h "h2 "hL "h "h"HJ"h|J"hTPB"hP,"hQ"hUM _You now have 28 gold pieces (gained 11)."hW4"hX"hZ"h\,"hy]"hhgn"hzm#.##.#....##...######.#..+....##.(.# #.#..#....##...# #.#..#....##...# #####.#..#....##...# #.....#..#....###### "hm#>..†..#....# #.#....#....# # #.#...@...# #.#.###...## ....# .....## ##.#.. ..##..## ...#.. .^##...##"h9n#.#.#... ..##..÷.### r   quokka (asleep)#.#.#.....r##......### #.#......##...##..#"hn4#...###.#"hwW53.2 (54.2 (6"h&~"h Y _A quokka comes into view."hJ #.#..+....##.(.#  #.#..#....##...#  #.#..#....##...#  #####.#..#....##...#  #.....#..#....######  #>..†..#....#  #.#....#....#  # #.#...@...#  #.#.###...##  ....# .....##   ..##..##   .^##...##   ..##..÷.###  .r#"h5\  # ..#   "hw1 { #.#..+....##.(.#  #.#..#....##...#  #.#..#....##...#  #####.#..#....##...#  #.....#..#....######  #>..†..#....#  #.#....#....#  # #.#...@...#  #.#.###...## "h<2  ....# .....##   ..##..##   .^##...  ..##..÷.###  .r# # ..# "h : 4"hF "hqH ] _A quokka is nearby!"h_ ' "h` (((((r    You shoot a sling bullet. The sling bullet hits the quokka."h "h ...^r."h_ 6==5.5 (1.3"h "h _ _The quokka is severely wounded. "h#d(((((( "h, "h..r^. . "hx(6.8 "hI "hs _You shoot a sling bullet. The sling bullet misses the quokka. "h #.#..+....##.(.#  #.#..#....##...#  #.#..#....##...#  #####.#..#....##...#  #.....#..#....######  #>..†..#....#  #.#....#....#  # #.#...@...#  #.#.###...##  ....# .....##   r.##..##   .^##...##   ..##..÷.###  ..#  # ..#    "h #.#..+....##.(.#  #.#..#....##...#  #.#..#....##...#  #####.#..#....##...#  #.....#..#....######  #>..†..#....#  #.#....#....#  # #.#...@...#  #.#.###...##  ....# .....##   r.##..##   .^##...  ..##..÷.###  ..# "h # ..#  "hd!4 "h-( "hg*] _A quokka is nearby! "hDk ((((((You shoot a sling bullet. "h "h`.r.^.. "h(8.1 "h "h_a _The sling bullet closely misses the quokka. "h #.#..+....##.(.#  #.#..#....##...#  #.#..#....##...#  #####.#..#....##...#  #.....#..#....######  #>..†..#....#  #.#....#....#  # #.#...@...#  #.#.###...##  ....# r....##   ..##..##   .^##...##   ..##..÷.###  ..#  # ..#   !"h@-! #.#..+....##.(.#  #.#..#....##...#  #.#..#....##...#  #####.#..#....##...# !"h- #.....#..#....######  #>..†..#....#  #.#....#....# !"h- # #.#...@...#  !"h-<#.#.###...##  ....# r....##  !"h.m ..##..##  !"h=.k .^##... !"hr. ..##..÷.###  ..#!"h.b # ..#!"h. !"h>6!"h6!"hq<!"h>] _A quokka is nearby!!"hC ((((You shoot a sling bullet.!"h\R!"hS[ r..^The sling bullet closely misses the quokka.!"h[(9.4!"ha!"hcS _The quokka barely misses you.!"h`  You shoot a sling bullet. The sling bullet hits the quokka.!"hD.!"hY%'.!"h[)27560.7!"hG/!"h1J _You kill the quokka!!"hM 4!"hN !"hR !"hkT !"hX B!"hxY ,!"hZ !"h\ !"h] ,!"h1^ !"h _ !"h_ ,!"h5` !"h` !"ha ,!"ha !"hd !"hd ,!"h,e !"h4f !"hf ,!"hEg !"h$h !"hi ,!"hpi !"hbl B!"hl !"hUn !"h>o ,!"ho !"h6t n!"ht ,!"hu !"hx !"h  #.#.#.###...###  .....###.....## ##.#......##..## ...#.....^##...## #.#.#......##..÷.### #.#.#......##......#!"hʀ  ##### #.#......##...##.. ......#+#.#######...###. g......@..# ##...# #.--..........# #....# #...........# #..†.# #.!"h s....#+#+#.# #..).# ##... ..# ###....####!"hi  .. ### #......#.†. g   goblin (asleep) # #.#.#..#.#. ##..###..####..#####..#.!"hÉ 072.7 (12.0)!"h G--3.7 (13!"ho !"h u _A goblin comes into view. It is wielding a +0 dagger.""hT ((((((g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!""hk,""hf..g....==5.0 (1.3)""h""h-^ _The goblin is heavily wounded.""hgs  (((((((You shoot a sling bullet.""h ""h} ""h g..g...g 2 goblins (1 wandering)The sling bullet closely misses the goblin.""hp (6.3""h ""h s _A goblin comes into view. It is wielding a +0 club.""hD`  You shoot a sling bullet. The sling bullet hits the goblin.""hv)(((   goblin#"h#"h!L.g.)...#"hj$097.6#"h+#"h#.4 _You kill the goblin!#"hP.#"h@'`  You shoot a sling bullet. The sling bullet hits the goblin!#"h-)(((((#"hJ.)...#"hM92838.9#"h#"h2J _You kill the goblin!#"hh4#"hj#"hmH _No target in view!#"h 4#"h  #"h^ H _No target in view!#"h9 4#"h #"hn #"h #"h ; _#"h #"hM!  # #.#....... #.#.#.###...### .....###.....## ###.#......##..## #...#.....^##... #.#.#......##..÷ #.#.#......##...#####.#.#......##...##......@#+#.#######...##--90).)......# ##...# ..# #....# ........# #..†.# ...#+#+#.# #..).#(..... ..# ###....###"h! ...... ### #.....###### #.#.#..#. ##..###..##"hI- ]--80.9 (2#"hq. #"h/ ) _Found 4 boomerangs.$"h4$"h$"h$"hX$"h,$"h$"h$"hT$"h$"hN$"hv$"h$"h$"hO$"h*$"hv,$"h4$"h$"h,$"h$"ht$"h,$"h$"h$"h ,$"h$"h$"h,$"h$"h$"h,$"h$"h$"h$"h$"hR$"h$"h$"h$"h$"hx$"h,$"h$"h$"h$"h&$"h\$"h$"h$"h$"h$"h|$"h`,$"h$"h$"h,$"h$"h$"ha$"h$"h$"hd$"h$"h$"h@$"h0$"h$"h$"h<$"h$"hp,$"h$"h$"h$$"hG$"h~$"hF$"h$"h$"h$"h$"h $"h.$"h$"h$"h$"h4$"h}$"h`$"h,$"h0$"h$"h$"h$"h$"hR $"hJ$"h"$"hh,$"h$"h$"hh,$"h$"h"$"h#,$"h$$"hz%$"h&$"h1&$"h~&$"h'$"hu($"h($"h")$"hq*$"h+$"h4+$"hx+$"h,$"hY-$"h-$"h-$"h.$"h/$"h/$"h/$"hw1$"h 2,$"h2$"h3$"h4$"h34$"h[4$"h[5$"h5,$"h66$"h 7$"h7$"h7$"h7$"h8$"h29$"hU9$"h9$"hY:$"h:,$"h>;$"h;$"hy<,$"h<$"h=$"h>$"h>$"h?$"h?$"h4@$"hU@$"h@$"h B$"hWC,$"hD$"hiF$"hH$"hH$"hI$"hEM$"hp _You reach down and open the door.  There is an open door here. _$"h$"h5B$"h$"h`$"h,$"hv$"h$"h$"h$"h$"h$"h$"hʳ$"h($"ht$"h]$"h$"h$"h$"hҹ$"h$"h$"h?$"h$"h $"h$"h`$"h$"h$"h>$"h3$"h$"h $"hR$"h0$"h($"hR$"h&$"h$"hf$"h$"h$"ho$"hg,$"h$"h8$"ha$"h$"hE$"h`$"h0,$"h$"h$"h$"hM$"h$"h $"h$"hH$"h$"h$"h $"h-$"h$"hc$"h*$"hL$"h$"hY$"h$"h5$"hf$"h$"h,$"h$"h$"h4$"hZ$"h$"h)$"h]E $"hS### # ..# #. #+##########.#  #.B#.........##(### #...@.####......##...$"h #.###.#..........'... # #.#.##.#....##... #.#.#..+....##.(. ..#.#..#....##... ###.#..#....##... B   giant cockroach (asleep)$"h@ #####.#..#....##... #.....#..#....######.#>..†..#....#$"h1569.9 (89.0)$"hC-70.9 (90$"hp$"hdb _A giant cockroach comes into view.$"hEp  You shoot a sling bullet.  The sling bullet hits the giant cockroach.$"hKd.($"h^..91==2.2 (1.3) _You kill the giant cockroach!$"h 4$"h $"h H _No target in view!$"h J$"h $"h $"h } _$"h, $"hO $"h O####### ....#  #. ....+  #.#..S.# ### #......# ..#  #.@#+##########.# $"hѮ '-- #..#.........##(### #.....####......###.###.#..........'#. #.#.##.#....###. #.#.#..+....##. S   ball python (constriction, asleep)#. ..#.#..#....#### ###.#..#....##. #####.#..#....##.$"h } 4.2 (2.0  A ball python comes into view.$"hB $"h m.SS)$"h F--5.2 (3$"h$ $"hǾ 5 _The ball python hisses angrily.%"h}t #####  ## ....#  %"h ~#. ....+  #.#....# ###  #..S...# ..#  #.@#  #..#( #.... #.###%"h3~" #.  #. %"hX~ #.  %"h{~-## %"hJ8%"h\ #####  ## ....#  #. ....+  #.#....# ###  #..S...# ..#  #.@#%"hn  #..#(%"h" #.... #.### %"h_#.  #.  #.  %"h7## %"h%"hE%"h%"h!b _A ball python is nearby!%"h3 ((((You shoot a sling bullet.%"hh ...SThe sling bullet barely misses the ball python.%"h5e7--==6.5 (1.3%"hG%"hA0 _The ball python bites you.%"ho ((((You shoot a sling bullet.%"h{ ...SThe sling bullet barely misses the ball python.The ball python closely misses you.%"h (7.8%"h %"h C _The ball python bites you but does no damage.%"h U W (((%"hU 7(You shoot a sling bullet.%"h[ ...SThe sling bullet barely misses the ball python.%"h (9.1%"hW %"h C _The ball python bites you but does no damage.&"h ((((You shoot a sling bullet.&"h ...SThe sling bullet closely misses the ball python.4------80.5 (1.4&"hA&"hD &"h^-_The ball python bites you. x2&"hP ((&"h>((You shoot a sling bullet.&"h} ...SThe sling bullet barely misses the ball python.5==--1.8 (1.3&"hޥn _The ball python barely misses you.&"hD ((((You shoot a sling bullet.&"h@ ...SThe sling bullet barely misses the ball python.&"h(3.1&"h<&"htF _The ball python bites you but does no damage. x2&"h ((((You shoot a sling bullet.&"h; N ...S&"h۟ The sling bullet barely misses the ball python.The ball python bites you but does no damage.&"h1 W4--4.4&"hݤ &"h 0 _The ball python bites you.&"h$ _ ((((&"h$ /You shoot a sling bullet.&"h ...SThe sling bullet barely misses the ball python.&"hZ W5==5.7&"h &"h X _The ball python barely misses you.'"hr ((((You shoot a sling bullet.'"h ...SThe sling bullet closely misses the ball python.'"h"W4--7.0'"h'"hHl _The ball python bites you. The ball python misses you.'"h(e  You shoot a sling bullet. The sling bullet hits the ball python!'"h$†'"h\C'"h|'"h058.3'"h'"hχ '"hI_You kill the ball python!'"h#4'"h&'"h(H _No target in view!'"h '"h 4'"hR '"h _5=='"h '"h '"h '"h '"hF '"h` '"h, '"hM '"h '"h '"h/ j6==='"h '"h '"h '"hE '"hv ,'"h '"h '"h '"h_ '"hA '"h 7=='"h ,'"h '"h '"h '"h '"h ,'"h= '"h8 '"hb :='"h '"hq '"h 78=='"h '"hE '"h '"h ,'"hw '"h<  You see here a ball python corpse. _'"hT '"hr ,'"h9 '"hX '"h< '"hu %=='"h '"h '"hN '"h9 '"hj '"h '"h '"h ,'"h '"h X'"h '"h '"h '"hX '"hE '"h '"h '"h '"h '"h '"h '"h '"h@ '"h '"h9 '"hw '"h '"h '"h '"hc '"h '"hp '"h '"h '"h '"h '"h '"h` '"hG '"h '"ha '"h '"h# g  You see here a ball python corpse.'"h% '"hL% _'"h% '"hk' '"hd( '"h( '"h6) '"hv* '"h++ '"hU+ '"h+ '"h- '"h2. '"h[. '"h. '"h0 F _You reach down and open the door.'"h1 4'"h92 '"h5 @  There is an open door here.'"hB7 '"h7 _'"hs8 '"h: '"h\; ,'"h< '"hQ= '"h> '"h> '"h? '"hB '"hC '"hC '"hD '"h^ .###### ###....#### #.+....'..#  #.#....##.####### ####..†...##@......# #..--627.3 (39.0)'"h_ #..#+##########.# #..#..#.........##(###### #[#.....####......##...###.#.###.#..........'...'...#.# #.#.##.#....##...######.###.#.#..+....##.(.##.....#.#..#....##...########.#..#....##...#'"h` 9--'"he '"h8g E _Done exploring.("h4("h("hL..'.....##.†0.0).........("h("h("hE _Done exploring.("hQ4("hU("hWH _No target in view!("hTSJ("h)b("hc("hi("hflE _Done exploring.)"h)"h^Level 1 of the Dungeon <>>>>>>_∩(Press ? for help)######...#########.#.#....######)"h#######...#.#.#.......####....#####.#.....#..####.# #######.+....'..#####.###......##.#.# #....##.#....##.###########...........###....####.##.##..†...##@......##..............#..............##..#+##########.##..............#.#...#...[.##.##..#.........##(###### #[..........#....#...#.##########.....####......##...###......#+##.##.................##.###.#..........'...'......................#.######.##)"h>Q#.# #.#.##.#....##...##########..#........#..........##.###.#.#..+....##.(.##........#.........#########.....#.#..#....##...##.##.....#...).#.#.##.....########.#..#....##...##.##.....#.......#.##.##.#######.#..#....##...##.##.....#......##........##.....#..#....#######.##.....##)###.###.#.#########.#>..†..#....#)"h#.##...>.##.###.#.....##.....##.#.#....#....##.##.....###.##.#†#.#.##.∩.#.##.#.#.#.......#####.....# #÷##.#.#...##.....####### #.#.#.#.###...####.###+# ##'#.#.#.#.##.#.#.##....# #.#.....###.....###.###># #....#...#........#)"h O@>)"hw)"hHtsurei the VexingPoltergeist of Dithmenos *.....Health: 18/18 ========================Magic: 3/3========================######AC: 2Str: 4###....####EV: 12Int: 15#.+....'..#SH: 0)"hODex: 16#.#....##.########## XL:  2 Next: 95% Place: Dungeon:1#..†...##@......##.. Noise: ---------  Time: 627.3 (0.0)#..#+##########.##.. a) +1 sling#..#.........##(###### #[. Fire: a) +1 sling#.....####......##...###.. Fly #.###.#..........'...'....#.# #.#.##.#....##...######.###.#.#..+....##.(.#)"h̅u#.....#.#..#....##...########.#..#....##...# _You reach down and open the door. _There is an open door here. _Done exploring. _Done exploring. _No target in view! _Done exploring.)"h)"h)"h)"h)"h)% _)"hYn)"hP)"h,)"hD)"h)"hӤ,)"hR)"h)"hǧ,)"hb)"h)"hM)"h)"hi)"h)"h)"h)"h)"h;  You see here 2 stones.)"h)"hm )"h_)"h)"h;)"h)"h)"h)"h)"h?,)"h)"h)"hM,)"h)"hF _You reach down and open the door.)"h4)"h)"h@  There is an open door here.)"h)"hi _)"hi)"h)"h)"h)"h)"hI)"h,)"h)"h)"h,)"h)"h)"h)"h)"hj)"hk  You see here a giant cockroach corpse.)"h)"h1 _)"h)"h?)"h/)"hu)"h)"h)"ho)"h)"h)"hI#.....####......##...##.###.#..........'...'#.# #.#.##.#....##...#)"hE#.###.#.#..'....##.(.#)"h #.....#.#..#....##...# #######.#..#....##...#)"hM #####.#..#....##...# #.....#..#....### #.#@..†..#....# 420.0) #.#.#....#....# )"h&H #.#.#.#.......# ###### #.#.#.#.###...### )"hsm#....# #.#.....###.....###....# #.###.#......##..## #....# #.#...#.....^##...## #....###.#.#.#......##..÷.# #....'...#.#.#......##..... )"h)"hV)"hc _There is a stone staircase leading down here.*"h*"hu*"h<&*"h5d8.3 (1.0) _*"h #####. ..... ....# ... .>. #.# #.#2 #@#  #.#  #.#  ..#  *"hpN### *"h *"h*"h-9.1 (1.8*"h+*"h _You fly downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.+"hbJ+"h.+"h9\ ..######. #.......##....#.S.....>.<+"h#..###S   adder (asleep)+"h(0.0+"h,50.1 (1+"h+"h1 +"h]K_An adder comes into view.,"h ..  ######. #  .......#  #....#.  S.... .>. #.# #@# #<# #.# #.# ..# ###,"h ..  ######. #  .......#  #....#.  S.... .>. #.# #@# #<# #.# #.# ..# ### ,"h,"hB!] _An adder is nearby!,"hO ((S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.,"hu ..S==1.4 (1.3,"hx ` _The adder is moderately wounded.,"hs  You shoot a sling bullet. The sling bullet hits the adder.,"h h  The adder is almost dead.,"h W7--2.7,"h ,"h ` _The adder bites you. The adder misses you.,"hc  You shoot a sling bullet. The sling bullet hits the adder!†-"h$&-"h&-"h.ftsurei the Vexing..Poltergeist of Dithmenos *.....######. #Health: 17/18 ======================--.......#Magic: 3/3========================#....#.AC: 2Str: 4.....EV: 12Int: 15.>.SH: 0Dex: 16#†#XL:  2 Next: 150% Place: Dungeon:2#@#Noise: ==-------  Time: 654.1 (1.4)#<#a) +1 sling#.#Fire: a) +1 sling#.#Fly ..####-"h.The adder hisses angrily. _The adder is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead. _The adder bites you. The adder misses you.You shoot a sling bullet. The sling bullet hits the adder!-"h0 _You kill the adder!You have reached level 3!-"h(9/  --more---"hͶ  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 0"h M22/234/47325% 0"h 0"h S _You feel clever. x21"hf^1"hc@  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.3   2.4  -1   g + Spellcasting 1.2   2.4  -1      1"hLdJ     b - Unarmed Combat   0.0   1.7  -3   h + Hexes4.7   2.5  +4   c - Throwing   0.0   0.7  +2   i - Fire Magic   0.9   1.2  -1          d + Ranged Weapons 1.9   2.8  -2   j - Invocations   0.0   1.2  -1      1"h}d(    e + Dodging2.6   2.5  +1  1"hd}    f + Stealth1"hd1.7   0.8  +5      1"hd_    1"hd        1"hea    1"h4e        1"hNe_    1"hwe        1"he!            1"he_    1"hea    1"hf        1"h%fpThe relative cost of raising each skill is in cyan.  1"hAfThe species aptitude is in white.  [?] Help1"h\fG[=] set a skill target  1"hf[/] auto|manual mode [*] useful|all skills [!] training|cost|targets2"h2"hL2"hftsurei the Vexing..Poltergeist of Dithmenos *.....######. #Health: 22/23 ======================--.......#Magic: 4/4========================#....#.AC: 2Str: 4.....EV: 12Int: 17.>.SH: 0Dex: 16#†#XL:  3 Next: 25% Place: Dungeon:2#@#Noise: ==-------  Time: 654.1 (0.0)#<#a) +1 sling#.#Fire: a) +1 sling#.#Fly ..####2"hgYou shoot a sling bullet. The sling bullet hits the adder! _You kill the adder!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x22"h2"h?2"hv2"h3"h/  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes9% 3  b - Inner FlameHexes/Fire21% 3  c - Cause FearHexes30% 4  d - Dimensional Bullseye Hexes/Translocation 61% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit5"h  Sigil of Binding Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, theirmovement speed will rebound, giving them temporary swiftness. Swiftness from anysource grants immunity to binding. Only one set of sigils can be maintained at a time, and they will expire 5"h~ prematurely if they leave your sight. Level: 3School: HexesFail: 9% Power: 17% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also slows you.8"h/ Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes9% 3  b - Inner FlameHexes/Fire21% 3  c - Cause FearHexes30% 4  d - Dimensional Bullseye Hexes/Translocation 61% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit8"hi.8"h48"h!<tsurei the Vexing..Poltergeist of Dithmenos *.....######. #Health: 22/23 ======================--.......#Magic: 4/4========================#....#.AC: 2Str: 4.....EV: 12Int: 17.>.SH: 0Dex: 16#†#XL:  3 Next: 25% Place: Dungeon:2#@#Noise: ==-------  Time: 654.1 (0.0)#<#a) +1 sling#.#Fire: a) +1 sling#.#Fly ..####You shoot a sling bullet. The sling bullet hits the adder! _You kill the adder!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x28"hI@P  Okay, then.8"hA8"hE8"hG. _9"hk9"hА9"h'9"h`9"h3== _HP restored.9"hd9"hș9"h%9"hb  You see here an adder corpse.9"hƟ9"h^ _9"h9"hR  There is a stone staircase leading down here.9"h.... ...  ..# ..S#######..#..........#9"hZ#.###....#.##......@..#--##....>.####.####†#9"h#.# #<##.# 9"hS   ball python (constriction, asleep)#.#..####9"h+7.1 (39"hôF--8.1 (49"h;9"h^ _A ball python comes into view.9"h^m ....  ...  ..##  ...  S#######..#  ..........#  #.###....#.#  #......@..#  ##....>.### 9"hԽ #.####†## #.# #<# #.# #.# ..#9"h * ###9"hXS  ....  ...  ..##  ...  S#######..#  ..........#  #.###....#.#  9"hS #......@..#  ##....>.###  #.####†## #.# #<# #.# #.# 9"hT `..# ###9"hX 9"h^Y 9"h] 9"h` b _A ball python is nearby!9"h e  You shoot a sling bullet. The sling bullet hits the ball python!9"hg m.((((((9"hA 4.......9"hJ ==7==9.4 (1.3 _You kill the ball python!9"hp 9"h) 9"h 9"h H _No target in view!9"h-49"h!39"hN5H _No target in view!:"hg:"h h:"hh:"hk:"hm:"has} _:"hJt:"hu:"hw:"hw:"hK|X:"h|:"h~:"h]:"h:"h!:"h@:"hÃ:"h1:"h:"h:"h:"hڈ:"hX:"hW:"hh:"h:"h=:"hΏ:"hj:"h:"h:"h:"hF:"hw:"h:"h:"h:"h9:"h:"h::"h:"h:"h:"ht:"h,:"h:"h:"h0:"h_:"h:"h$:"h̨:"h:"hu:"hT:"hͬ:"h:"hn:"h:"h:"h:"h}:"h:"hd,:"h:"h0:"h:"h:"hT:"h:"h':"hT:"h:"h:"h :"h2:"h:"hr:"h:"h0:"h:"hz:"h,:"hr:"h:"h,:"hv:"hm:"h.... ... #  ..####  .....# .#  ..##.# .# ..##.# #># #.##.########## .. :"h ..##..........###.#  #######.........@.#  -- # #.#####.###.#  #.# #.# .# #.# #.# .# :"h`#.# #.# .# #.# #.# .#  j   gnoll (asleep)#.# #.# .# #.# #.# j# :"hN#.#  :"h 83.4 (24.0)  A gnoll comes into view. It is wielding a +0 whip.Found a stone staircase leading down.:"h]Vjj.:"hG--4.4 (25:"h:"h' _The gnoll shouts!:"hɑ#  . .....# .# ..##.# .# ..##.# #># .########## ..# ..........###.# .........@.# # #.#####.###.#  #.# #.# .#  #.# #.# .#  #.# #.# .#  #.# #.# .#  #.# #.# j#  #.# #.# .#  #.#:"h'%#  . ....# .# ..##.# .# ..##.# #># .########## ..# ..........###.# .........@.#  #.#####.###.#  #.# #.# .#  #.# #.# .#  #.# #.# .#  #.# #.# .#  :"h(T#.# #.# j#  #.# #.# .#  #.#:"h.4:"h.4:"h6\ _A gnoll is nearby!:"hy ((((( You shoot a sling bullet. The sling bullet hits the gnoll!:"h:"h....j.:"h:==5.7 (1.3):"h :"h; ] _The gnoll is heavily wounded.:"h (((( You shoot a sling bullet. The sling bullet hits the gnoll.:"h :"hh h  The gnoll is almost dead.:"h ...j.j 2 gnolls (1 wandering)j:"h\ (7.0:"hS :"h^ s _A gnoll comes into view. It is wielding a +0 flail.:"h3 ((((You shoot a sling bullet.:"h/,:"h0:"hK7:"h=.j..jj.:"h>(8.3;"h;"h_ _The sling bullet barely misses the gnoll.;"h` ((You shoot a sling bullet.;"h,;"hozj.j.;"h(9.6;"h!;"h` _The sling bullet closely misses the gnoll.;"hyz (You shoot a sling bullet.;"h/7;"h> jj.  The sling bullet barely misses the gnoll.;"h?)90.9;"h E;"hHS _The gnoll closely misses you.;"h9 z (You shoot a sling bullet.;"h ;"hp n  The sling bullet barely misses the gnoll.;"h ;"h+ ;"h  A gnoll comes into view. It is wielding a +0 halberd.;"h jj.j 3 gnolls (1 polearm, 1 wandering)j;"h~ X1---2.2;"h ;"h 8 _The gnoll hits you with a +0 whip.;"h.f ~  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll!;"hj ) 2 gnolls (1 polearm);"hT ;"h j.You kill the gnoll!;"ho |13-----------543.5;"h ;"h 9 _The gnoll hits you with a +0 flail!<"hu_  You shoot a sling bullet. The sling bullet hits the gnoll.<"h\<"h j.  The gnoll is lightly wounded.4=-------4.8<"hS<"hS _The gnoll closely misses you.<"hz (You shoot a sling bullet.<"hNA<"hG #  . .<"hG....# .# ..##.# .# ..##.# #># .########## ..# ..........###.# .........@)# # #.#####.###(#  #.# #.# .# <"h+H #.# #.# j#  #.# #.# .#  #.# #.# .#  #.# #.# .#  #.# #.# .#  <"h]HO#.#The sling bullet closely misses the gnoll.<"hM&#  . ....# .# ..##.# .# ..##.# #># .########## ..# ..........###.# <"h .........@)#  #.#####.###(#  #.# #.# .#  #.# #.# j#  #.# #.# .#  #.# #.# .#  <"h$C#.# #.# .#  #.# #.# .#  #.#<"hK  The gnoll hits you with a +0 flail. x2<"h"Pjj..<"h#u6/23 --------6.1<"h5)<"hH,V _* * * LOW HITPOINT WARNING * * *="haj Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.>"h4....  tsurei the Vexing ...#  Poltergeist of Dithmenos *..... ..####.  Health: 6/23======------------------ .....#.#  Magic: 4/4======================== ..##.#.#  AC: 2Str: 4 ..##.##>#  EV: 12Int: 17 #.##.########## ..#  SH: 0Dex: 16 ..##..........###.#  XL:  3 Next: 54% Place: Dungeon:2 #######.........@)#  Noise: ==-------  Time: 696.1 (0.0) # #.#####[>"hA630m.###j#  a) +1 sling#.# #.# j#  Fire: a) +1 sling#.# #.# .#  Fly #.# #.# .# #.# #.# .#  jj 2 gnolls (1 polearm)#.# #.# .# #.# #.# .# #.# The gnoll is lightly wounded. _The gnoll closely misses you.You shoot a sling bullet.  The sling bullet closely misses the gnoll.The gnoll hits you with a +0 flail. x2 _* * * LOW HITPOINT WARNING * * *  Okay, then. _@"h%@"h *$@"h@*Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) @"h^*Missiles (go to first with ()  k - a throwing net @"ht*Armour (go to first with [)  c - a +1 cloak (haunted) @"h*, n - an orb of mayhem @"h*Jewellery (go to first with "=)d - an amulet of faith  @"h*m - a ring of protection from cold Scrolls (go to first with ?)b - a scroll of poison @"h+ f - a scroll labelled ESEWOZ URABEO  h - a scroll labelled TAEBRAAMULO  i - a scroll labelled PAUNEU HUZE @"h(+ l - a scroll labelled DYP WICIANWAU Potions (go to first with !) @"hL+w e - a murky grey potion  g - a yellow potion  j - a silvery potionB"hG B"hO B"hzV ....  tsurei the Vexing ...#B"hnW   Poltergeist of Dithmenos *..... ..####.  Health: 6/23======------------------ .....#.#  Magic: 4/4======================== ..##.#.#  AC: 2Str: 4 ..##.##>#  EV: 12Int: 17 #.##.########## ..#  SH: 0B"hX Dex: 16 ..##..........###.#  XL:  3 Next: 54% Place: Dungeon:2 #######.........@)#  Noise: ==-------  Time: 696.1 (0.0) # #.#####.###j#  a) +1 sling#.# #.# j#  Fire: a) +1 sling#.# #.# .#  Fly #.# #.# .# #.# #.# .#  jj 2 gnolls (1 polearm)#.# #.# .# #.# #.# .# #.# _The gnoll closely misses you.You shoot a sling bullet.  The sling bullet closely misses the gnoll.The gnoll hitB"h#Y s you with a +0 flail. x2 _* * * LOW HITPOINT WARNING * * * _Okay, then.B"hb 4B"hg B"hoj C"h*....  tsurei the Vexing ...#C"h*b  Poltergeist of Dithmenos *..... ..####.  Health: 6/23======------------------ .....#C"hC+.#  Magic: 4/4======================== ..##.#.#C"h+  AC: 2Str: 4 ..##.##>#  EV: 12Int: 17 #.##.########## ..#  SH: 0Dex: 16 ..##..........###.#  XL:  3 Next: 54% Place: Dungeon:2 #######.........@)#C"h3,1  Noise: ==-------  Time: 696.1 (0.0) # #.#####.###j#C"h,q  a) +1 sling#.# #.# j#  Fire: a) +1 sling#.# #.# .#  Fly #.# #.# .# C"hT-e#.# #.# .#  jj 2 gnolls (1 polearm)#.# #.# .# #.# #.# .# #.# _* * * LOW HITPOINT WARNING * * * _Okay, then.Fire: a) +1 slingC"ho.@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (lightly wounded, 62% to hit)C"h ....  tsurei the Vexing ...#  Poltergeist of Dithmenos *..... ..####.  Health: 6/23======------------------ .....#.#  Magic: 4/4======================== ..##.#.#  AC: 2Str: 4 ..##.##>#  EV: 12Int: 17 #.##.########## ..#  SH: 0Dex: 16 ..##..........###.#  XL:  3 Next: 54% Place: Dungeon:2 #######.........@)#  Noise: ==-------  Time: 696.1 (0.0) # #.#####."h w3m###j#  a) +1 sling#.# #.# j#  Fire: a) +1 sling#.# #.# .#  Fly #.# #.# .# #.# #.# .#  jj 2 gnolls (1 polearm)#.# #.# .# #.# #.# .# #.# Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (lightly wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.C"h pShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (lightly wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.  The gnoll hits you from afar with a +0 halberd!  You die...C"h݇ g-3/23 ------C"h3 /  --more--D"hN D"h NInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Missiles (go to first with ()  k - a throwing net Armour (go to first with [)  c - a +1 cloak (haunted)  n - an orb of mayhem D"h Jewellery (go to first with "=)d - an amulet of faith  m - a ring of protection from cold Scrolls (go to first with ?)b - a scroll of poison  f - a scroll of blinking {unknown}  h - a scroll of torment {unknown}  i - a scroll of teleportation {unknown}l - a scroll of identify {unknown} Potions (go to first with !) D"h e - a potion of lignification {unknown}g - a potion of might {unknown}  j - a potion of heal wounds {unknown}M"h  h - a scroll of torment {unknown}. A scroll that calls on the powers of darkness to inflict great pain on any nearby creature — including the reader! This halves the resilience of all livingcreatures and cuts down all holy creature resilence by about a third, although it is never directly fatal. It is a rare scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified good_item scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881.u"hInventory: 14/52 slots Hand Weapons (go to first with )) u"hB a - a +1 sling (weapon) Missiles (go to first with ()  k - a throwing net Armour (go to first with [)  c - a +1 cloak (haunted)  n - an orb of mayhem u"hJewellery (go to first with "=)  d - an amulet of faith  m - a ring of protection from cold Scrolls (go to first with ?)b - a scroll of poison  f - a scroll of blinking {unknown}  h - a scroll of torment {unknown} u"h i - a scroll of teleportation {unknown}  l - a scroll of identify {unknown} u"h{Potions (go to first with !)u"h>e - a potion of lignification {unknown}  g - a potion of might {unknown}  j - a potion of heal wounds {unknown} v"hKx"h x"h/,x"hg x"h0 Goodbye, tsurei.42 tsurei the Vexing (level 3, -3/23 HPs)Began as a Poltergeist Hexslinger on May 12, 2025.x"hi Was a Follower of Dithmenos.Slain by a gnoll... wielding a +0 halberd(9 damage)... on level 2 of the Dungeon.The game lasted 00:02:30 (672 turns). x"h MBest Crawlers -1.50006122 tswnTrFi-27 escaped with the Orbx"h 72.45897621 tswnReBr-27 escaped with the Orbx"h r3.37259644 spf3250 VSFi-27 escaped with the Orb4.24341751 oddsox OnSh-27 escaped with the Orbx"h r5.22149653 AutarchDCS ReIE-27 escaped with the Orb6.20268638 sewnkin DsEE-27 escaped with the Orbx"h 77.19333122 tswnMiAl-27 escaped with the Orbx"h r8.17601164 Shadowabla GrFi-27 escaped with the Orb9.17136515 jboons GnWn-27 escaped with the Orb  x"h 10.15183596 tswnx"h' VDESh-27 escaped with the Orb  11.14362208 grumposus GnFw-27 escaped with the Orbx"h! x"hs x"h< ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l