"h( Player: tsurei Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-05-12.16:09:03.ttyrec Time: (1747066143) Mon May 12 16:09:03 2025  "h v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c "h6 Welcome, tsurei. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist Hexslinger%"h[ %"h %"h \Welcome, tsurei the Vine Stalker. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright %"h Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger  w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist %"ht 8Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes%"h `Space - Change species ? - Help Tab - Poltergeist Hexslinger'"hpWelcome, tsurei the Vine Stalker Berserker. You have a choice of weapons.  a - short sword(-1 apt)  b - mace (-1 apt)  c - hand axe (-1 apt)  d - spear (-1 apt)  e - falchion (-1 apt)f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Help+"h0+"hѢ+"htsurei the CudgellerVine Stalker of Trog *.....Health: 11/11 ========================Magic: 2/2========================AC: 2Str: 19EV: 11Int: 7SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 maceNothing quivered+"h##+####.!..##.@..##....#######+"h+"h`Welcome, tsurei the Vine Stalker Berserker.A smirking vizier told you that the Orb of Zot is just within this dungeon.Trog says: Kill them all!+"h{+"hPress ? for a list of commands and other information.  Found 2 red potions.+"h +"h [ _Found a staircase leading out of the dungeon.+"hUW  _#+##<....######1.0 (12.0 (2+"hv\ Q _c - 2 red potions,"hϨ3,"h*,"h5,"h,"hc _You open the door.,"h3,"h,"h0@  There is an open door here.,"hT,"h _,"h,"h*,"hb,,"h,"hһ7 _You open the door.,"hɼ,"h4,"h,"hf@  There is an open door here.,"h,"h _,"hl,"h,"h$,"hR,"h6,"h7 _You open the door.,"h3,"h,"h,"h,,"h,"hYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.,"hK _,"h,"h,"h},"h,"h8,,"hO,"h=##########+...'....+#...##'#####'##....##...#.<..##...#....#.######...######.......@.......############### ,"h015.0 (13.0),"h,"h%6.0 (14,"h$,"h# _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _d - a scroll labelled LEDAVV INGUR,"hI,"h,"h:,"hk,"hB,"h&,"h~,"h),,"ha,"h,"hw,"h ,,"h)!,"h#@  There is an open door here.,"h$,"h{% _,"h0&,"hA+X,"h|,7 _You open the door.,"h\-,"h-,"h.,"h/,"h1,,"h1,"hL4@  There is an open door here.,"hj5,"h@75 _,"h7,"h8,,"h*9,"h ?] ######## #.@.'...'....+ #+###...##'#####'##....##...#.<..##...#....#.######...######................################,"hB20'#..#.>#..###,"h`R======7.0 (11 _As you open the door, it creaks loudly! _Found an escape hatch in the floor.,"h 3,"h: ,"h ,"h ,"h | _,"hZ Z  There is an open door here. _  There is an open door here. _  There is an open door here. _  There is an open door here. _,"h ############## #...'...'...@+ ------##'###...##'### #....##'##....# #.>..#...#.<..##....#...######.......... ,"h #.##'...+42.0 (15?..#+##,"h ,"h M======3.0 (16,"h ,"h _There is an open door here. _There is an open door here. _As you open the door, it creaks loudly! _Found a scroll labelled QIPECU GOQALECH.,"hA& _  There is an open door here. _###....################.###...'...'....'...+  ##'###...##'###@..# ------#....##'##....##+##  #.>..#...#.<..#  #....#...#....# .######...###### ................ ################ 5.0 (2.0)------6.0 (3 _e - a scroll labelled QIPECU GOQALECH-"h _-"hB-"h?B-"h,-"h-"h-"h_-"h-"hm-"h-"h-"hH -"h",-"hb"-"h+$-"h%,-"hK&-"h'-"h")-"hB)-"h)-"h ,-"hJ--"hs--"h--"hb.-"hY/-"h/-"h/-"h\1-"h2,-"h3-"h|6-"h8B-"hKv-"hU#+  ###.###  #..#..#  #..@#### #....#....### #...S##.##....### ...####.####....# ##...###...###...# #.....### #..#S   ball python (constriction, asleep) ###.####. ###############.## #...'...'....'...+-"hbZ061.0 (15.0)-"hZ,2.0 (16-"h^-"he`^ _A ball python comes into view.-"h4-"h-"hXb _A ball python is nearby!-"h=]  #+ ###.### #..#..# #..@####  #....#....###  #...S##.##....###  ...####.####....#  ##...###...###...#  #.....### #..#  ###.### #. .##..+-"hm S #+ ###.### #..#..# #..@####  #....#....###  #...S##.##....###  ...####.####.... ##...###...###. #.....### #..#  ###.### .##-"h 7..+-"h -"h> -"h -"hC b _A ball python is nearby!-"hl! #+ ###.### #..#..# #.@.#### #....#....### #...S##.##....### ...####.####....###...###...###...#-"h{m2 #.....### #..# ###.### #.  #.##  #...'...'....'...+-"hNr-"hr83.0) _-"hv-"hx."hu5#+###.### #..#..#####...#####...@#....####...S##.##....###)...####.####....####...###...###...# #.....### #..# ###.### #.###############.##  #...'...'....'...+#'###...##'###...#."hGy3  Found a spear.."h}uS.S)."h[}/==4."h."h|5 _The ball python hisses angrily.."h/  You sock the ball python!  You kill the ball python!."hY1.."haTrooper 1-5.2 (1.2."h$."hw%W _Trog accepts your kill.."h N-."hF ."h H _No target in view!."h ."h1 ."h ."h H _No target in view!."h 3."h ."h ."h ."h _."hm  _You open the door.### ... #######.#######..S...........# #@# - ###.###  #..#..#  ####...#####....#....####....##.##....### S   ball python (constriction, asleep) )...####.####....# .###...###...###...# #.....### #..#."h -9.2 (4.0."h F-70.2 (5."h ."h _A ball python comes into view. _There is an open door here./"hӅ ### ... #######.#######  ..S...........#  #@# ###.###  #..#..#  ####...####  #....#....###  #....##.##.  )...####.###     #..# /"hS ### ... #######.#######  ..S...........#  /"h#@# ###.###  #..#..#  ####...# #....#.. /"hc#....##.##.  /"h j)...####.### /"h.(  /"hQ /"h4/"h"/"h%L _A ball python is nearby!/"h@%/"h c ### .../"hf` #######.#######  ..S...........#  /"hk#@# ###.###  #..#..#  /"hU####...####  #....#....###  #....##.##./"hk  )...####.###     #..# /"h5/"hG6 ### ... #######.#######  ..S...........#  #@# ###.###  #..#..#  ####...# #....#.. #....##.##.  )...####.###   /"h4/"h/"hb _A ball python is nearby!/"hY  ##### .... #######.#######...S...@.......#...#####'#####. ###.### #..#..# ####...#### #....#....###  #....##.##....#/"h;Z ## )...####.####....#.###...###...###./"h` /"h(a )1.2 (1 /"hoa _/"hf /"hFh /"h] " ##### ....#.#.#.S.##...#####'#####.. ###.### #..#..# ####...#### #....#....### #....##.##....### )...####.####....#  .###...###...###...#/"hu <2/"h /"h /"h-n  ##### ....#.#.#.S.##...#####'#####.#.. ###.###/"hun 7. #..#..#  ####...#### #....#....###  #....##.##....###  )...####.####....# /"hn R .###...###...###...#/"ht /"hDu 3/"hy /"h{ /"h ##### ....#.#.#.S.##...#####'#####. #..# ###.###.. #..#..#. ####...####/"h #....#....###  #....##.##....###  )...####.####....#  .###...###...###...#/"h<4/"h/"h0"h#  The helpless ball python fails to defend itself.  You hit the ball python.  You kill the ball python!0"hE†0"h525.5 (1.30"h\#0"h%W _Trog accepts your kill.0"hR40"h0"hʚH _No target in view!0"h _No target in view!0"h / 30"h/ 0"hi1 0"hK2 0"h5 : _0"h7 g  You see here a ball python corpse.0"h9 0"h:  _0"h ; 0"h2= 0"h? 0"h1@ 0"hC ,0"hD 0"hD 0"hE 0"h,H 0"hNJ 0"hrJ 0"hK 0"hhM 0"hbN 0"hN 0"hJO 0"hP 0"hQ 0"hQ 0"hSR 0"hQS 0"hT 0"hU 0"hV 0"h{X 0"hY 0"hZ 0"hZ 0"hJ] 0"h^ 0"h)^ 0"h^ 0"h7` 0"hOa ,0"ha 0"hGc 0"he ,0"hg 0"hh 0"hj ,0"hj 0"hm 0"hYo ,0"hHp 0"hor 0"ht ,0"hu 0"hkw 0"hy 0"h1y 0"h z 0"h{ 0"hn} 0"h} 0"h~ 0"h 0"hĂ ,0"h 0"hd 0"h` ,0"h 0"h 0"hx ,0"h 0"h 0"h 0"h 0"h 0"he 0"h 0"h 0"h/ 0"h 0"h 0"h{ 0"ha 0"h 0"hľ 0"h 0"hv 0"hd 0"h 0"h 0"hu 0"h ,0"h| 0"h 0"h= 0"hi 0"h 0"h 0"h B0"h= 0"h ,0"h 0"h 0"h ,0"h 0"h 0"hn ,0"h 0"h{ 0"h3 ,0"h( 0"h! 0"h{ ,0"h 0"h8 0"h- ,0"ht 0"h 0"h ,0"h 0"h !..0"h@ #.##.#0"hc I..#..#.##.#.# #####.#0"h j..... .......#.#.# ####.#0"h r ####.#.# #.....0"h  #.....@.##.#.# #.##..0"h  #.......##.#.#####....#..............#.#..#0"h  #.......##.#.......#.##.........#.#..#.##..#.####.###.#.#..##.#..### #. .#.#..##.#..#..  #. ##.#..##.#.##'#  .. #.#..##.#.#... 0"h 0"h 1114.5 (39.0)0"h ,5.5 (400"h- 0"hg . _f - a +4 ring of slaying0"ȟ 0"h n0"h B0"h 0"hy N##########.#.# #.....#.......##.#.# #.##..#.......##.#.#####...#................#.#.#.......##.#.......#.#0"h ..........#.#..##.##..# .####.###.#.#..##.#..## #.#...#.#..##.#..#.. #.#@###.#..##.#.##'#r.......# #.#..##.#.#...... #.#..##.#.#.>..#####.#.. #..##.#.#... #. ..# #..##.#.#### #. ..# #..... r   rat (asleep) #. ..# ##### #. .. 0"h 222.5 (7.0)0"h +3.5 (80"h 0"hJ V _A rat comes into view.1"h #.......##.#.# #.## #.......##.#.#####..1"hQ #................#.#.. #.......##.#.......#..........#.#..##.##.. .####.###.#.#..##.#..## #.#...#.#..##.#..#.1"hEO#.####.#.###.#..##.#.##'.r.....@.# #.#..##.#.#...1"ho...#.#..##.#.#.>#.#####.#..# #..##.#.#. 1"h#.#..# #..##.#.### #....# #....1"h #....# ####1"h #....# #...1"hF1"h^1"h0.rr1"h 1"hp+4.5 (11"h%1"hա1"hY 1"h7Z8  #.... #.... 1"hM\~#.......## ..........# .####.###.# #.#... #.####.#.# ..r....@.#  ...........#> #.#####.#..#  #.#..#  #....#  #....#  #....#  #...1"hmi   #.... 1"h#.... #.......## ..........# .####.###.# #.#... 1"h #.####.#.# ..r....@.#  1"h<A...........#> 1"h^ #.#####.#..#  #.#..# 1"h #....#  1"h#....#  #....# #... 1"hj1"h1"h1"h 1"h$L_A rat is nearby!1"h6 r #.##.#.# #.## #.......##.#.##### #......#.# #.......##.#.#.1"h  ..........#.#..##.##.. .####.###.#.#..##.#.. #.#...#.#..##.#..##.####.#.###.#..##.#.##K..r...@..# #.#..##.#.#.#.#..##.#.#..#.#####.#..# #..##.#.#1"h n #.#..# #..##.#. #....# # #....#1"h  K   kobold (asleep) #....#1"h= |r   rat #....1"h 1"hU A.r1"h &51"h" 1"hD+   #.##.#.# #. #.......##.#.##### #.......#.# #.......##.#.# ..........#.#..##.## .####.###.#.#..##.#.. #.#...#.#..##.#..1"h+ h#.####.#.###.#..##.#..K...r.@...# #.#..##.#.##.#.#..##.#.##.#.#####.#..# #..##.#.## #.#..# #..##.#. #....#1"h,  # #....#  #....# #....# _A kobold comes into view. It is wielding a +0 short sword.1"h- 1"h3 :.r1"h4 &61"h{8 1"h> U   #...... #......1"hE? K #..... ....... .####.# #.# 1"hk? b###.####.#.# .K....r@...#  1"h? 6#............# #.#.#####.#..#  1"h? J# #.#..#  #....#  #....# 1"h? " #....#  1"h@ 7#....# 1"h= ;   #...... #...... #..... ....... .####.#1"h  #.# ###.####.#.# .K....r@...#  #............# #.#.#####.#..#  # #.#..#  #....# 1"h  #....#  #....#  1"hM Y#....# 1"hs 1"h 1"h 1"h; ~    #...... #...... #.....1"h  ....... .####.# #.# ###.####.#.# .K....r@...#  #............# #.#.#####.#..#  # #.#..#  #....#  #....# 1"h  #....#  #....#  _There are monsters nearby!1"h    #...... #...... #..... ....... .####.# #.# ###.####.#.# .K....r@...#  #............# #.#.#####.#..#  # #.#..#  #....#  #....#  #....#  #....# 1"h 1"h8 1"hډ 1"h-  1"h^ V_There are monsters nearby!2"h$  You barely miss the rat. .KK  The kobold shouts!==7.8 (1.3 2"h=J_The rat barely misses you.2"h1   #...... #...... #..... ....... .####.# #.# ###.####.#.# ..K...r@...#  #............# #.#.#####.#..#  # #.#..#  #....#  #....#  #....#  #....# 2"hߜ-   #...... #...... #..... ....... .####.# #.# ###.####.#.# ..K...r@...#  #............# #.#.#####.#..#  # #.#..#  #....#  #....#  #....#  #....# 2"h/d _There are monsters nearby!5"h  You barely miss the rat. Your bite misses the rat.A hobgoblin comes into view.5"h5"hdGg..Kg   hobgoblin (wandering)K   koboldr   rat5"h`0----9.15"h^ 5"hC"c _The rat bites you. The rat barely misses you.5"h6  The hobgoblin shouts!  You hit the rat.  You kill the rat!5"h85"hH .g..K†g1===3=30.45"hH5"hRF    #...... #...... #..... ....... .####.# #.# ###.####.#.# ..g..K†@...#  #............# #.#.#####.#..#  # #.#..#  #....#  #....#  #....#  #....#  _Trog accepts your kill.6"h/   #...... #...... #..... ....... .####.# #.# ###.####.#.# ..g..K†@...#  #............# #.#.#####.#..#  # #.#..#  #....#  #....#  6"h#....#  #....# 6"hr6"h6"hװ6"hJd _There are monsters nearby!6"h  #.##.#.# #.   #.......##.#.#####  6"h R #......#.   #.......##.#.   ..........#.#..##.##   .####.###.#.#..##.#   #.#...#.#..##.#  6"h/E#.####.#.###.#..##.#.  .g..K@....# #.#..##.#.  6"hOW#.#.#..##.#.  6"h{ #.#.#####.#..# #..##.#.  6"h # #.#..# #..##.#.   #....# #  6"h\ #....#  6"h #....#   #....#  6"hv"6"h(A.g6"h")9/11 -----1-------------16"hQ) 06"h-6"h;8Trog accepts your kill. _There are monsters nearby! _The kobold hits you with a +0 short sword. _You see here a rat corpse. 6"h,<V You sock the kobold!  You kill the kobold!6"h<6"hC].g)6"hEm11/11=====4-6"h(F&2.7 (1.36"hJ6"hKW _Trog accepts your kill.6"hYr  #.##.#.# #   #.##.#.#####   #.#   #.##.#   .#.#..##.  6"hY .####.###.#.#..##.#  # #.#...#.#..##.#  #.####.#.###.#..##.#  .g@†....# #.#..##.#  .##.#.#..##.#  6"h"Z #.#.#####.#..# #..##.#  # #. #.#..# #..##.#  . #....# #  6"hRZ.. #....#  ## #....#   #....#  6"h_6"h`[8/11 -------36"h\` 06"hXd6"hq{  You kill the kobold! _Trog accepts your kill. _The hobgoblin hits you. _You see here a +0 short sword.  You barely miss the hobgoblin.  The hobgoblin hits you but does no damage.6"hrO7---------6"hFr&5.0 (1.36"hv6"hMThe hobgoblin hits you but does no damage. _.  You sock the hobgoblin!  You kill the hobgoblin!6"h1.6"h7~8==------------66.36"h/6"hۖm _Trog accepts your kill.6"hi6"h6"hs^ _No target in view!6"h6"h6"h| _No target in view!6"h=6"h^ _No target in view!6"h06"h'6"h:^ _No target in view!6"h6"h6"h| _No target in view!6"h6"hpi _No target in view!6"h6"h;6"hT6"h6"hB6"h/6"h6"h6"h6"h6"h76"h6"h6"h16"h6"h;6"ht9==== _10/11====1===== _HP restored.===2============ _Magic restored.6"h%6"hj&6"h'6"h+B6"hQ-6"h/6"hf/D============6"hO06"hW26"hs3,6"h46"hI56"h>6,6"hI76"hB6"hC,6"hG6"h]G6"hHH,6"hH6"hI6"hJ,6"h>L6"hL6"hM,6"hjN6"hO6"hQ,6"h$S6"hT6"hU,6"hV6"h1W6"hW,6"hRX6"h%Y6"h Z6"h6Z6"hZ6"hW[6"h)\,6"h\6"hs^6"hJ_6"h`_6"h_6"h4a6"ha6"hb6"hob6"hc6"hi[ #.#.#####.#..# #..##.#.#... #.#.#.###.#..# #..##.#. 6"hj&#.......#....# #.....  #........#.#....# #####  #..###.#.#.#....#  ... ...#.#.#....##  #. ...###.#.#.....####  # ....................  ..#.....#.##@...#### 6"hj-  ........#  ...........#..#  #######.####..# g..# .... ##### .### g   goblin (asleep) .# 6"hm 63.3 (27.0)  A goblin comes into view. 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