!hI Player: tswn Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-08-27.15:18:24.ttyrec Time: (1756307904) Wed Aug 27 15:18:24 2025 !h2 [?1051l[?1052l[?1060l[?1061h!hV)0[?7h[?25l[?1c!h:!hD !h2Welcome, tswn. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarf  n - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Mountain Dwarf Cinder Acolyte!h!h%!hWelcome, tswn the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer!hiq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper!h v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyte  o - Enchanterx - Air Elementalist !hh - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until there!hA[is nothing left. They have both melee and fire magic capabilities. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Mountain Dwarf Cinder Acolyte!h8!h!hFtswn the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic Grapnel!hDGem (9000) !h######..>##.@.##...+#...##...#....#.#####.#!h!h3Welcome, tswn the Mountain Dwarf Forgewright.Everyone else who sought the Orb of Zot has failed. Will you be different?!h4!hIPress ? for a list of commands and other information.  Found an escape hatch in the floor.!hN!hP[ _Found a staircase leading out of the dungeon.!hwO!hSC  Skill  Level Cost  Apt Skill  Level Cost  Apt !h\SS a - Fighting   0.0   0.8  +1   g + Spellcasting 1.7   2.8  -2          !hS b - Maces & Flails   0.0   0.7  +2   h + Forgecraft4.8   3.5  +2  !hS6 c - Unarmed Combat   0.0   1.0   0      !hS !h T        !h%T^    !h>TS    !hTT d - Armour   0.0   0.8  +1  !hpT{    e + Dodging!hT1.3   3.4  -3  !hT}    f + Stealth!hW1.4   2.8  -2                                                                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[!hwX023;26H[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets!hTargetTarget--  --  --  --  --  --  --  -- !h! a-z] set[-] clear selected targetcost|targets!hT<[?25h[?0c0 !h 1 [?25l[?1c!h66.0 current training targets, if any.=] set aall targets!h  g - Spellcasting   1.7 e - Dodging   1.3 f - Stealth   1.4!hItswn the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15#####SH: 0Dex: 8#..>#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)#...+a) +0 hammer#...#Cast: Kinetic Grapnel#...#Gem (9000) ....#.#####.#Welcome, tswn the Mountain Dwarf Forgewright.Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found an escape hatch in the floor. _Found a staircase leading out of the dungeon.!hH!hcI!hI!hbB8999 _8######..># #.<.###>+#..@'..#2.0 (2#...#####...# .....# ..#####....#.##. _You open the door. _Found an escape hatch in the floor.!h3!h8!h!hu!hU7 _6!h&!hpB5!h=!h!h#######.......#####.......#..>#r......#.<.###>+.......#...'..#!h".......#...####.......#...# .......@........#....... ...#.## ## #. #r   quokka (asleep) !h !h +5.0 (3!h.e6.0 (44!h*!h!Y _A quokka comes into view.!h<`  _A quokka is nearby!!h\)(######### .#####?.#..># br......#.<.###>+.#...'..#.#...####:#...#.....#.#####.....#....#.######.#.# #.b   bat (asleep)#.!h*e  A bat comes into view.!h 4q.rr!h8e7.0 (13!h)A!hD _Found a parchment of Passwall and a scroll labelled MOYNUS SUUH.!hU########## #.######?.#..># #b.......#.<.###>+#..r.....#...'..##.#...####:!hZV#...#.....#.#####.....#.....#.###.###.#.#.#.!hV)#.!hmX!h_Z.r!hbz8Kinetic Grapnel2!hh!hdj!hÏ0****!h !h P..r.!h 2--------=91!hX !h( r _The kinetic grapnel misses the quokka.!hJ * (grapneled)  The kinetic grapnel hits the quokka.!h!hY.r!h 1----------------10.0 (1.0)0!h(!h9a _The quokka is moderately wounded.!h    The grapnel guides your strike. You hit the quokka.  The quokka is almost dead.The quokka bites you but does no damage.!hB h1.4 (1.489!h'!h)S _The quokka barely misses you.!h_   You hit the quokka..b†b   bat162.88 !hD_You kill the quokka!!h1F  The kinetic grapnel hits the bat.!hv7N.*!h$[.†!h 0----------------2530!hDKinetic Grapnel7 _You kill the bat!!hQ!hSk _Your Forgecraft skill increases to level 5!!h,!h{!h!h!h`6 _5!h !h;!hpB4!hֳ!h!hoM--------3!h!h !h@!hB2!h !hB1!h!hP!h91!h\========0!h !hT!hC79!hc!h!h2B8!h!h!hB7!h!h!h[========6!h!h!h'B5!h4!h!hDB3!h!h0X2!h!h!hB1!hn!hX0!h!h}!hC69!h!!h!hmB8!h!hP2========7!h!h !hEB6!h !hfX5!hh!h X4!h !h#!hs[========3!h!!hRX2!h!h!hB1!h!h!h:B0!h!hP!hC59!h!h}!X8!h"!h%X7!hK'!hb)!h)B6!h*!hU-!h-y3========5!h*/!h944 _Magic restored.!h6!h6B4!h8!h;!h$BX3!h;D!hF!hI!h;IB2!h(J!hK!hM!hXM[========1!hON!hQ!hhT!hTB0!h/V!hPX!hZ!h[;49!h1]!h1ho ########## #........##### #?.......#..># #........#.<.###>+ #........#...'..# ######.....†..#...#### #.....@.......#...#-#...........#....#####......##..#.### #....#.#.# #..... #.#.#.##.## #.#.#  You pick up a parchment of Passwall and begin reading...!hl051.8 (38.0)!hin-2.8 (398!hq!hsA _You add the spell Passwall to your library.!hb3!h!!h!h_!hn7!h!h0!hQ:6!h!h!h!hB5!h!h!hX4!h!hI#########  ...#####  #@.......#..> #.!hP#.<.###>+ #....'..# ######.....†..#...#### #.............#...##..................#...............#####...............#.#.........#.###!h16.8 (4.0)!he7.8 (53!h!ha _c - a scroll labelled MOYNUS SUUH!h !h- !h !h̋ !h !h 21!h> !h ,0!h !h՘ !h !h. !h C39!h !h !hŢ !h B8!hW !hY !h n7!h= !h !h^ B6!hK !h7 !h !h B5!h !h: !h !hQ B4!hF !h !h !hh B3!h !h¿ !hM !h B2!h !h !h !h B1!h !hD !h !h B0!h` !h !h !h C29!hf !h !hO !h B8!hw !h0 !h #...............####. ................#.. ..#.........#.###... # #.....###.#.#..###.....# #.#.##....##.### #.#.#####.#..# #...## ##@## !h~ v........ ........J ..##.#......##.  .....##.#..) .##.## ...##. J   endoplasm (asleep)# . .# . !h  !hG  72.8 (15.0)  An endoplasm comes into view.!hQ f3.8 (167!h !h # _Found a club.!hv S. ...# .. ..#.........#.### ... # #.....###.#.#  ..###.....# #.#.# #....##.### #.#.# ####.#..#  #...## ##.######.###.............@........J..##.###.. .....##.#..) .##.## ...##.## #. .#.. # . ..... .# ##!h{ !h =J.J!h k4.0)6!h !h ^ _The endoplasm quivers.!hWD =. .# .. ..#.#.### ... # #.....###.#.# ..###.....# #.#.# #....##.### #.#.# ####.#..# #...## ###.######.###..J..!hD ..##.#......##......##.#..) ..##.## ....##.## #. ..#.. # . ...... #.!hBF !hL "J.!h5N z5Kinetic Grapnel5!hT !hsV !h0**!h!h .J.!hŠ2--------=64!h!hMP _The kinetic grapnel hits the endoplasm but does no damage.!hy * (grapneled)  The kinetic grapnel hits the endoplasm.!h !hC 'J.!h 1----------------73!h !h2 ] _The endoplasm is almost dead.!h[  The grapnel guides your strike. You hit the endoplasm.!hx1.!h419.2 (1.4Kinetic Grapnel1!h!hEM _You kill the endoplasm!!h !h !h !h n0!h 19--------8!h !h !hH B7!h. !h !hB B6!h !h !h B5!h !h !h[ B4!h !hx !h B3!h[ !h !h ?2========!h :2!h !hg !h B1!h !h !h B0!h !h !hE ;09!h !hM !h" #========8765432!h& f1!h=' B0!h@ 3========899. .# .. ..#.#.### ... # #.....###.#.# ..###.....# #.#.# #....##.### #.#.# ####.#..# g#...######.######.###...-...##.#......##......##.#..) ...##.## ....##.# ## #. ...#.. # g   hobgoblin (asleep). #....... #..####.101.2 (22.0)!hG a.gg!h L -2.2 (238!hLO !hbQ \ _A hobgoblin comes into view.!h , .   ..   ... #    #.#.#   #.#.#   .  ####.g.  ######.###.......  ..........@.......  ..................  ..##.#......##....  .....##.#..) ...  .##.## ....##.# #  # #. ...#.. #  !h1 d. #......  . #..####. !h41y .   ..   ... #    #.#.#   #.#.#  !h1Y .  ####.g.  ######.###.......  ..........@.......  !h1G..................  !h2..##.#......##....  .....##.#..) ...  .##.## ....##.# # # #. ...#.. # !hB2| . #.....!hm2h . #..####!h2) !hv9!h<!hA!h@D` _A hobgoblin is nearby!!h| .   ..   ... #   !hNa #.#.#   #.#.#   .  !hvT####.g.  ######.###.......  !hb..........@.......  ..................  !hG..##.#......##....  .....##.#..) ... !h+ .##.## ....##.# #  !hF# #. ...#.. #  . #...... !h%/ . #..####. !hE!hj .   ..   ... #    #.#.#   #.#.#  !h,k .  ####.g.  ######.###.......  ..........@.......  ..................  !hYk..##.#......##....  .....##.#..) ... !h}k .##.## ....##.# #!hk # #. ...#.. # !hkr . #.....!hk !hk. #..#### !hr!hs!h6z!hV}` _A hobgoblin is nearby!!hJ ######. .......# .. ..#.........#.###... # #.....###.#.# ..###.....# #.#.# #....##.### #.#.#####.#..# .# #...######.g.>######.###.!h...........##.#......##......##.#..)......##.## ....##.##### #. ...#.. #.#....... #..####.!hT!h&J.g!hy3.2 (1.0)Kinetic Grapnel7!hG!h; _Found a stone staircase leading down.!hC#.##### . .# .. ..#.#.### ... # #.....###.#.# ..###.....# #.#.# #....##.### #.#.# ####.#..# .##...######...>.######.###.@..g.....##.#......##......##.#..).....!.##.## ....##.## #. ...#.. #!h. .#...... !h!h3g.!h `46!h*!h\ _Found a fizzy golden potion.!h{V * (grapneled)  The kinetic grapnel hits the hobgoblin.!h !h 9g.!h 2--------=55!h !h b _The hobgoblin is severely wounded.!h%]  The grapnel guides your strike. You thump the hobgoblin!!hKC.!hV586.6 (1.4Kinetic Grapnel4 _You kill the hobgoblin!!h]- !h- !hd/ !h1 !h8 32!h9 !hk< y--------1!ht= !h? !h"@ B0!hA !hD !hD C89!huG !h1I !hxI B8!hK !hM !h-N B7!hO !hQ !h#R B6!hT !hU !hU B5!hW !hY !hY y3========4!hg[ !h^ !h ` !hM` B3!ha !hTd !h3f !hf B2!hGh !hj !hl !hl B1!hBn !hqp !hr !hs [========0!hWt !hv !hkx !hx C79!hy !h{ !h?} !hd} B8!h!~ !h$ !h !h B7!hL !h . .###.....# #.#.# ....##.### #.#.# ###.#..# #.#.#### #...######...>..# ####.###..........# ..................# ..................# #.#......##.......# !hJ ....##.#..).....@.# - #.###....##.#####.# #. ....#....# .# . .#........ .. #..####.# ..# ..# ..# .# .. ... !h 023.6 (17.0)!h} -4.6 (186!hN !h Y _d - a fizzy golden potion!hf3!h!hH!h!<5432!hZ1069!ht!h}X876!h54!h3!htv210!h59!h87!h%!ha #..####.##..... ..##.#... .# #.##..##  . #....##  #g#..##..### ....# ##...# ....... ###.# ######..###.# #..@..# #######  !hg   goblin (asleep) !h 43.6 (19  A goblin comes into view. It is wielding a +1 dagger of venom.!h_.gg!hTo==4.6 (206!h!h( _The goblin shouts!!hf - #..####.##.....# ..##.#...# .# #.##..###. #....## #.#..##..### ..g.####...# .......####.# ######..###.# #.@...# #!h\ !h &.g!hΐ --5.6 (1.0)Kinetic Grapnel5!h !h !h?****!h"!h&-.g..!hk'2--------=-64!hB*!he,\ _The kinetic grapnel misses the goblin.!hd;****!hS1!hi6)..g.!hU81----------------73!h[=!h @\ _The kinetic grapnel misses the goblin.!hyK#..####.##.....# ..##.#...# .# #.##..## #. #....## #.#..##..### ....####...# .......####.# ######g.###.# #..@..# # !ht{!hY#.g.!hh-82!h!h+!h9..####.##.....# ..##.#...# .# #.##..## #. #....## #.#..##..### ....####...# .......####.# !h3######..###.# #g..@.# # !h!hY.g.!hx@-9!h:1!h!h]!h~...........# .####.##.....# ..##.#...# .# #.##..## #. #....## #.#..##..### .####...# .......####.# ######..###@# #.g...# #######!h!hH&.g!hca500!h!h!h: #....#####.# ............ .####.##......##.#...# .# #.##..##  #....## #.#..##..## ....####.........#######..####..g..####### !h .gg   goblin!h --------149!h5 !h !hs "..## #....#####.# ............ .####.##......##.#...# .# #.##..##  #....## #.#..##..## ....####.........#########..###...g.#######!hu !h{ (g.!h| `28!h !h !hD5;.##.#####.# ..#....#####.##....# ..####.##.....# ..##.#...# .# #.##..## #. #....## #.#..##..### ....####.@.# .####.# ######..###g# #.....# #######!hp6!h<,g.!h:=`37!hA!h]C!hN  (grapneled)The kinetic grapnel hits the goblin.!h BG  The goblin is moderately wounded.0--------=4Kinetic Grapnel6!hLHS _The goblin barely misses you.!hIX  The grapnel guides your strike. You hit the goblin.!hOB) !hQp666.0 (1.44!hW!hYJ _You kill the goblin!!h2#....#####.#...........# ####.##.....#  ..##.#...# .# #.##..# #. #..#.#..##..###!ht....####...# .......####@# ######..###.#  #.....# ####### !h!h%n-703!h!hCx _You see here a +1 dagger of venom.!h !hQ dWield which item (- for none)?!h - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) !h Floor Items ([,] to select) Hand Weapons !h a +1 dagger of venom!h< [?] describe selected [!] equip|wield|wear!h` y[tab] equip|unequip !h.#....#####.##tswn the Tinkerer .............#Mountain Dwarf .####.##.....#Health: 14/14 ========================..##.#...#Magic: 0/3------------------------.# #.##..##AC: 2Str: 12#. #....##EV: 10Int: 15#.#..##..###SH: 0Dex: 8....####...#XL:  1 Next: 66% Place: Dungeon:1.......####@#Noise: ---------  Time: 157.0 (0.0)######..###.#a) +0 hammer#.....#Cast: Kinetic Grapnel#######Gem (8843) The kinetic grapnel hits the goblin.  The goblin is moderately wounded. _The goblin barely misses you.The grapnel guides your strike. You hit the gob!hlin. _You kill the goblin! _You see here a +1 dagger of venom.!hU{  You unwield your +0 hammer.  Your +1 dagger of venom begins to drip with poison!!hs1========8.0 (1c) +1 dagger (venom)2!h!hm7 _c - a +1 dagger of venom (weapon)!h*xz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? !hI!h%Adjust which item? Hand Weapons (go to first with ))  c - a +1 dagger of venom (weapon)a - a +0 hammer !h@Armour (go to first with [)  b - a +0 robe (worn)!h!h".#....#####.##tswn the Tinkerer .............#Mountain Dwarf .####.##.....#Health: 14/14 ========================..##.#...#!hMagic: 1/3========----------------.# #.##..##AC: 2Str: 12#. #....##EV: 10Int: 15#.#..##..###SH: 0Dex: 8....####...#!hXL:  1 Next: 66% Place: Dungeon:1.......####@#Noise: ---------  Time: 158.0 (0.0)######..###.#c) +1 dagger (venom)#.....#Cast: Kinetic Grapnel#######Gem (8842) You unwield your +0 hammer.  Your +1 dagger of venom begins to drip with poison! _c - a +1 dagger of venom (weapon)  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? c - a +1 dagger of venom (weapon)  !hAdjust to which letter? (? for menu, Esc to quit)!h!h8b!h!h  Your +1 dagger of venom begins to drip with poison! _(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? c - a +1 dagger of venom (weapon)  Adjust to which letter? (? for menu, Esc to quit) _b - a +1 dagger of venom (weapon); c - a +0 robe (worn)!h= Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +1 dagger of venom (weapon)a - a +0 hammer[?] describe selected [!] equip|wield|wear[tab] equip|unequip !h'(a - a +0 hammer. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.At 100% training you would reach 14.0 in about 7.5 XLs. Damage rating: 8 (Base 8 x 105% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} !h(Menu/colouring prefixes: identified melee weapon _________________ “The hammah that John Henry swung,  It weighed over nine poun',  He broke a rib in his left han' side,  And his intrels fell on the groun',  And his intrels fell on the groun'.”  -Onah L. Spencer, _John Henry_. Early 20th cent.!hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +1 dagger of venom (weapon)  a - a +0 hammer  [?] describe selected [!] equip|wield|wear[tab] equip|unequip !hfeRb - a +1 dagger of venom (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 7.4 XLs. Damage rating: 4 (Base 4 x 95% (Dex) x 100% (Skill) + 1 (Ench)). Venom:It poisons victims. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon _________________ “He drew his dagger, that was sae sharp,!hWield which item (- for none)?  - - Unarmed Hand Weapons (go to first with ))  b - a +1 dagger of venom (weapon)  a - a +0 hammer [?] describe selected [!] equip|wield|wear[tab] equip|unequip !h_ t.#....#####.##tswn the Tinkerer .............#Mountain Dwarf .####.##.....#Health: 14/14 ========================..##.#...#Magic: 1/3========----------------.# #.##..##AC: 2Str: 12#. #....##EV: 10Int: 15#.#..##..###SH: 0Dex: 8....####...#XL:  1 Next: 66% Place: Dungeon:1.......####@#Noise: ---------  Time: 158.0 (0.0)######..###.#b) +1 dagger (venom)!hO #.....#Cast: Kinetic Grapnel#######Gem (8842) Your +1 dagger of venom begins to drip with poison! _c - a +1 dagger of venom (weapon)  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? c - a +1 dagger of venom (weapon)  Adjust to which letter? (? for menu, Esc to quit) _b - a +1 dagger of venom (weapon); c - a +0 robe (worn)!h  _c - a +1 dagger of venom (weapon)  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? c - a +1 dagger of venom (weapon)  Adjust to which letter? (? for menu, Esc to quit) _b - a +1 dagger of venom (weapon); c - a +0 robe (worn) !h / Okay, then.!h !h !h . _!h !hZ !hQ !h !h7 <1 _039!h !h B8!hQ !hi !h ,7!h !h !h !h$ B6!hĬ !h !h B5!h !h !hS ,4!h !hٰ !h !hE B3!hݲ !h< !h :2!h !h !hr B1!h !h+ !hx ?2========!h :0!h) !hι !h/ C29!h !h! !hL B8!h !h3 !hY B7!h !hK !hy [========6!h۽ !h !h B5!h !hп !h B4!hL !h !h :3!hK !h !h B2!ht !h !h B1!hr !h !h= B0!hH !h o19!h B8!h! !h~ !h) !hn y3========7!h !h !h !h B6!h !h !h !hp B5!h !h !h !hY ,4!h !h !h !h !hw [========3!h !hz !hK !h B2!h !h !h !h B1!h !h !h !h B0!h !hl !h !h -09!h) !h !h !h !h ,8!h+ !h !h !h !h B7!h !h !h !h5 B6!hO !h^ !h !h B5!h !h !h!!hB4!h!hd!h!h8B3!hy!h !heL . .#..............# . #..####.##.....# .#..###..##.#...# ........###.##..## ....... #..#....##!h .......###.#..##..### #..........####...# #............####.# #....@######..###.#97.0 (39.0) !h##....##.....##...########..........................)..........!hE......>....!hS!hf8.0 (402!h!hj P _Found a short sword. Found a stone staircase leading down.!hI!h!hm!hn1!h!h B0!h!h!h!huD799!h\!h!hҼ!h׽,8!h!hN!h!hD!hB7!hi!h!h!hB6!h!hn5!h$!h!h^4!h; .......#!hS ..##.#......##.......# .....##.#..).......#.##.###....##.#####.#!hC# ##. ....#....#####.## .. .#..............#!hw+. #. #..####.##.....# #.#..###..##.#...#!h #..@.....###.##..##............###..#....##!h............###.#..##..#.....###..........####..!h{ #............####!hS #.....######..### S   ball python (constriction, asleep)!h1} #.....# ##....!hR} #.....# #####!h'#........!h3206.0 (8.0)!he7.0 (93!h, !h^ _A ball python comes into view.!hu a ..##.###.# .....##.#..).###.###....##.#####.#!h # ##.#....#....#####.## ....#..............#. #..#..####.##.....#. #.#..###..##.#...#....##........###.##..##!hO .......@.....###..#....#..###.#..##..###..........####.. #......###S #.....######.... #.....# ##.... #.....# ####!hs s# #........ ..!h !h} !hh 8.0 (1Kinetic Grapnel2!h !h !h]<N  The kinetic grapnel hits the ball python.!hABg***†!h_6...!h2--------75=9Kinetic Grapnel1!h8e _You kill the ball python!!h2 !h !h !h) !h B0!h 89!h !h !h) :8!hV !h> y--------7!h !h !h? B6!h !h !h B5!h !hZ !h B4!h^ !hw !h B3!h; !h! !h" :2!hH# !h% !h& B1!h' !h) !h5* ?3========!h\* :0!h/ ,!h1 !h1 C79!h?3 !h5 !hL7 !h7 B8!h8 !h: !h< !h< ,7!h= !h> !h1B !hD !hD +========!hD 06!hE !hG !hI !hJ B5!h+K !hL !hkN !hN B4!hO !hS !h4U !hU B3!hV !hTX !hY !h8Z B2!hE[ !h\ !h^ !h^ B1!h_ !hc !hm : .......###.#..###..##.#.........##........###.#..................###..#..................###.#............###.............###..................†..##.....#####!hm I......#.##.....# ##..#.....# -b.#.....####........  #..##### ..........  ..........) ## ............!h%n  ......>.... b   bat (asleep) !hn !hz 29.0 (20.0)-30.0 (210 _A bat comes into view.!h.... !hat*!h / .........##... ............. ............ ...........# ...........## .........†..# ..........#  .......@.#  b.#.....##  #..#####  !h;  ... )  ##  >.... !h3!h "!h%Z _A bat is nearby!!h .###.#..###..##..##........###........###...........###.#..###..###.†..##........#.##.....#.##..#.....#.b.#.....####.!hAy #..##### .. .)## . ......>....!hW!hJ!h!h[b.b!h K1.0 (1.0)Kinetic Grapnel!hMB69 _!h!h !h0 ` .###.#..###..##.##.###.###......###..###.###.†..##......#.##.....#.b.@...##..#.....#.#.....####.. #..##### . ....# .) #### . ......>....!h1 !hH3 !h: #b..!h< h=28!h2B !hD P _The bat barely misses you.!h, C****!hU !hsX !h] 3...b.!h ` 2--------37!hf !h4i ~ _The kinetic grapnel misses the bat. The bat hits you but does no damage.!hF  The kinetic grapnel hits the bat.!h N.*!h \'..!hTb1----------------834Kinetic Grapnel6!hei!hkG _You kill the bat!!h !h !hj !hB !h6 54!hޏ X3!hÕ --------21!h n0!h Y59!h !h !hR B8!ha !h !hB B7!h !h !h% B6!hT !hǥ !h %2!h# T========5!hx !h !h B4!h !hs !h B3!h !h !h^ B2!h !h !hl [========1!ht !h !hK B0!h !h !hn C49!h !h 87!hw !h B6!h !hD !h B5!h !h] X4!h !h !hE y3========3!hr !h !hM X2!h6 !h !h !h B1!hN !h !h !h B0!h !h !h !h \========39!h !h !h X8!h !hT !h !hc B7!h !h !h X6!h !h !hQ X5!h !hq !h !h4 B4!hB !h !h X3!h !h !h1 X2!h !h !hq !h B1!h !h !hl !h B0!h !h !h !h C29!h !h !h+ !hj B8!hu !h !hY !h B7!h !hX !h X6!h !h !h !h3 B5!h+ !h" !h%$ !h$ B4!h"% !h& !h&( !h\( B3!h) !hf, !h- !h- B2!h. !h2 !h3 !hb3 B1!hS4 !h7 !h8 !h9 B0!h: !h; !h]= Y19!h%> !hA n8!hEB !hC !hD !h.E B7!hE !hG !h?I X6!hK ,!hL !hM B5!h#N !hNO !hP !hQ X4!hT !hMU !hU B3!hOV !h] 21!hb 0!hc C09!hc !he !hf !hf B8!hfg !hh !h j !hNj B7!hj !hl !hm !hn B6!hn !hs n5!h%t !hv !hMx !hx B4!hy !hF| !h݇  #. ..# #. #.# #.###.## ## #....#.# .  ### ..[  ##..?..  #.....@...# -96.0 (62.0) #....#.##..#  ###.##.# #  #.##.# .. #.##.# #..#.# ....... !hɈ ##.#.# .###........ #.#.#### ..#........ #......# #.#........ !h !hr -7.0 (633!hʙ !h - _Found a leather armour.!h!h!h!h!h"#. ..# #. #.# .#.###.## ..##...... ...#....#.# ...#......## ...[.#.#..?..K#.# .#....#.##..# ####.##.# .# ##.##.# .#!hX.#.##.# # .#..#.# .K   kobold (asleep)##.#.# .###.#.#.#### ..#.#......# #.#.!hR,0.0)!hE e8.0 (12!hF!hw !hg_A kobold comes into view. It is wielding a +0 dagger.!hN #. ..# #. #.# .  #.###.## ..  ##...... ...  #....#.# ....  #......## ...[.  #.......#..?..K  #......@..#  #....#.##..#  ###.##.# .#  #.##.# .#  #.##.# #  #..#.#  ##.#.#  #.#.####   !h3 #. ..# #. #.# .  #.###.## ..  ##...... ...  #....#.# ....  #......## ...[.  #.......#..?..K  #......@..#  #....#.##..#  ###.##.# .#  #.##.# .#  #.##.# #  #..#.#  ##.#.#  #.#.####   !h!h!h$!h] _A kobold is nearby!!h #. ..# ########. #.# ......##.###.##.....##...... ..$.#....#.# ......##......##....[.##.#..?..K##.......@.# .#....#.##..# #.###.##.# #.# #.#.##.# ..# .#.##.# .# .#..#.# .# .##.#.# .###.#.#.#### ..#.#......# #.#.!hb!h `91!h$!h+ _Found 16 gold pieces.!h{#. ..### #. #.##......##.###.##..##.........$..#....#.##......# .#......##....[.# #.#..?..K# #.# ..##....#.##..# #.####.##.###.# #.#.##.# ..# .#.##.# #.# .#..#.# .# .##.#.# .###.#.#.####...#.!hJ#......# #.#.!h!hvK.K!h===300Kinetic Grapnel0!hܧ!hة( _The kobold shouts!!h"0#. ..######### #. #.##......###.###.##.....##.........$.......#....#.##......# ..#......##....[.# #.......#.@?.K.# .#.........######..# #....#.##..# #.#####.##.###.#  ##.##.# ..# #.##.# #.# #..#.# .# ##.#.# .###.#.#.####...#.!h#!h+3K.!h,l---1699!h3!hU4!h I  The kinetic grapnel hits the kobold.!h m*)!hw :?!h{ 2--------91=--2Kinetic Grapnel8!h@ !h J _You kill the kobold!!h !h!h{!h!h76!h!h!h`B5!h5!hvy--------4!h_!hUX3!h%!hX2!hG!hX1!h!hj!hB0!h!h!hC89!h!h-X8!hc!hB7!hL!h~!h\!hy3========6!h?!h/!hX5!h!h/ ###. ..## ##. #.##......##.##.###.##.#.##.........$...... .#....#.##......# ..##......##....[.# .#.!h#..@)..# .#-#.###### ..# ##....#.##..# #.####.##.###.# #.#.##.# ..# .#.##.# #.# .!h#..#.# .# .##.#.# .###.!h7+#.#.####...#.!h0153.0)!hy -6.0 (144!h.!hb _e - a scroll labelled METUECWEWUSS!h#!hU$!h'&!h-3!h9========2!h:!hZ::1!h;!h?!hZ?:0!h@!h E$ !hnE_You now have 16 gold pieces.!hG!hKHC79!hdJ!hL!hN!hNB8!hOP!hzT!h[U!hUB7!hW!hY!h\X6!h.^!h`!h7cX5!he!h g!hiX4!hk!hm!htn3!hVv!h721!h!h.X0!h !hZ!h!hwC69!h!hs!h!hB8!h!hg!hfX7!h!h} ##..........[......#......... ................... #..........#....... ....... # #.....## ..... ..###.....#  #..# #....##.###  ###..# ####.#..# .#############..@.# #...#### .##......##....##.# ######.###... .##.........#### ................ !h5............................. .##......######...#..##.#......## .##....[.# .##......##.#..) ..#...)..# .. .##.###....## ....###### ..# ##.#....# .##..# #.###....#You pick up a book of Conjurations and begin reading...!hu-33.0 (17!hf4.0 (186!h!hWe _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library.!hu!h[B5!h#4!hg$!h#'!h)!hk)B3!h;+!h-!h/!h/B2!h1!h4!h7!h7B1!h9!h<!hBI ##.......[.# ##.:.# ##...# #.........# ######..........##..###.....?..##........####...[......#......... .......@................9.0 (5.0)!hI ######..........#.... #........# #.....## #........###.....#  ##..####....##.### ###..# ####.#..# !hI:#############....# #...### .##......##....##.# ######.##.......#### ..........!h+J!h/S!hVf40.0 (60!h]!h`( _Found a ring mail.!h62 M###########[:# #. ###### .........#### ###.....?..#######.........######....... ##........###.....#. ..##.#!h? !h D f1.0 (159!hL !hP _You see here a +0 pair of boots of stealth.!hm!h`28!h$!h(W _d - a +0 pair of boots of stealth!h !h"Wear which item? Armour (go to first with [)  c - a +0 robe (worn)  d - a +0 pair of boots of stealth[?] describe selected !h|#[!] equip|wield|wear[tab] equip|unequip !hS !hY`### tswn the Tinkerer############.. Mountain Dwarf#.......[.##.. Health: 14/14 ========================#.......:.##.. Magic: 3/3========================#.........##.. AC: 2Str: 12#.........# ######.. EV: 10Int: 15.........####....... SH: 0Dex: 8!hVar###.....?..##........ XL:  1 Next: 91% Place: Dungeon:1####...@......#......... Noise: ---------  Time: 342.0 (0.0)........................ b) +1 dagger (venom)######..........#....... Cast: Kinetic Grapnel#........# #.....## Gem (8658) #........###.....###..####....##.### ###..# ####.#..# .#############....# #...#####  .##......##....##.# ######.###...  _You now have 16 gold pieces.  !hiaYou pick up a book of Conjurations and begin reading... _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library._Found a ring mail. _You see here a +0 pair of boots of stealth. _d - a +0 pair of boots of stealth!hj!hm!hZu!h}f  You start putting on your armour.!hPe3.0 (17!h!h!h&e4.0 (26!h!h!hae5.0 (35!h!h!he6.0 (44!h!h-!h{e7.0 (53!h!h 3 _You continue putting on your +0 pair of boots of stealth. x5  You finish putting on your +0 pair of boots of stealth.!h+!hn!hH _You feel stealthy.!h!h8!hS!h!h!h u2 _!h%!h:1!h!h!h.!hB0!h9!hK!h-!hC49!hi!hX8!h!h  ################## #....#.......[.# #....#.......:.# #....#.........# #....!h f#.........# ######.....†#.........####...###.....@..##...52####....#..................######....#.....#........###.....###.#.#........###.....# #.#.##..####....##.### #.#. ###..# ####.#..# #.#. !h{ Y##########....# #...###!h!!hj!hm _c - 2 scrolls labelled MOYNUS SUUH (gained 1)!h\m'M ################[: . ######.....†!hn.......@.#### ###..######............######..........#.........#.#..# ####!hJv!hye3.0 (17!hՃ!h]!hfzM ################[: . ######.....†..#### #########.............................# ##..####..!hm!hq`46!how!hx!hؼ FM ################[: . ######.....†..!hs #### #########..........#.............#........#!h !h `55!hj !h !h(< VM ################[ . ######.....†..####!h< ###........##............#........###!hC !h/F `64!hK !hZS e  You pick up a parchment of Platinum Paragon and begin reading...!h|U e7.0 (23!h>Z !h]\ I _You add the spell Platinum Paragon to your library.!h[bM ################ .!hb ######.....†#.........####...........###..........!hk!hnO8.0 (12!hLn!ht!h)xR _You see here a +0 ring mail.!hU !h X sWear which item? Inventory Items !hPX UArmour (go to first with [)  c - a +0 robe (worn)  d - a +0 pair of boots of stealth (worn) Floor Items ([,] to select) Armour!hX ya +0 ring mail[?] describe selected !hY [!] equip|wield|wear[tab] equip|unequip !hۋw A +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.0 (3.0 -> 6.0). Your EV would decrease by 1.5 (10.8 -> 9.3). Your spell failure would worsen by up to 1% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803.!h4L If you equipped this item, your spell failure would worsen: Kinetic Grapnel2%-> 3% !h Wear which item? Inventory Items ([,] to select) Armour (go to first with [) a +0 robe (worn) a +0 pair of boots of stealth (worn) Floor Items Armour  a - a +0 ring mail!h\[?] describe selected [!] equip|wield|wear[tab] equip|unequip !h!h[!h$tswn the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 3Str: 12EV: 10Int: 15####### SH: 0Dex: 8############...... XL:  1 Next: 91% Place: Dungeon:1#.......@.#!h #...... Noise: ---------  Time: 358.0 (0.0)#.........##...... b) +1 dagger (venom)#.........##...... Cast: Kinetic Grapnel#.........# ######.....† Gem (8642) #.........####...........###........##............ ####..........#............. ............................ ######..........#.........#. You finish putting on your +0 pair of boots of stealth. _You feel stealthy. _c - 2 scrolls labelled MOYNUS SUUH (gained 1)  You pick up a parchment of Platinum Paragon and begin reading... _You add the spell Platinum Paragon to your library. _You see here a +0 ring mail.!h:!h _!h+!h{9.0 (11!h!hk!hEf60.0 (20!h!hG!hf1.0 (339!h^!h!h e2.0 (48!hY!h_!h$e3.0 (57!h!h* 1  ######..........#.........#.  _You start removing your armour. You continue removing your +0 robe. x5!h2!h!h   You finish removing your +0 robe.  You start putting on your armour.!h e4.0 (66!h!h!hme5.0 (75!h!hn!h!e6.0 (84!h%!h'*!h,e7.0 (93!h0!hC5!h+7i8.0 (10.0)2!h:!h< 6 9 _You continue putting on your +0 ring mail. x5!h>!hC!hF^ _You finish putting on your +0 ring mail.!h !h Drop what? (Left/Right to switch category) 5/52 gear slots (_ for help) Hand Weapons (select all with ))  b - a +1 dagger of venom (weapon)a - a +0 hammer Armour (select all with [)  d - a +0 pair of boots of stealth (worn)  e - a +0 ring mail (worn)c - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]!h  1 item  b - a +1 dagger of venom (weapon)  c + a +0 robe[Enter] accept (1 chosen)!hl!h?rtswn the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 6Str: 12EV: 9!hrqInt: 15####### SH: 0Dex: 8############...... XL:  1 Next: 91% Place: Dungeon:1#.......@.##...... Noise: ---------  Time: 368.0 (0.0)#.........##...... b) +1 dagger (venom)#.........#!h s{#...... Cast: Kinetic Grapnel#.........# ######.....† Gem (8632) #.........####...........!h6s###........##............ ####..........#.............!has ............................ ######..........#.........#.!hs  _You see here a +0 ring mail. _You start removing your armour. You continue removing your +0 robe. x5  !hsYou finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 !hhtI_You finish putting on your +0 ring mail.!hCve9.0 (11!h"|!h'~) _You drop a +0 robe.!h !h:  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2b - Magic DartConjuration28%1  c - Searing RayConjuration38% 2  d - Launch Clockwork Bee Forgecraft10% 3  e - Passwall!h xEarth63% 3  f - Forge Blazeheart Golem Fire/Forgecraft 67% 4  g - Forge Lightning Spire Air/Forgecraft 67% 4  h - Fulminant PrismConjuration/Alchemy 95% 4  i - Platinum Paragon!h hForgecraft100% 9 2 spell levels left !h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit!h!h|!h2tswn the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 6Str: 12EV: 9Int: 15####### SH: 0Dex: 8############...... XL:  1 Next: 91% Place: Dungeon:1#.......@.#!h#...... Noise: ---------  Time: 369.0 (0.0)#.........##...... b) +1 dagger (venom)#.........##...... Cast: Kinetic Grapnel#.........# ######.....† Gem (8631) #.........####...........###........##............ ####..........#.............!h ............................ ######..........#.........#.  !hX_You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail. _You drop a +0 robe.!h7P  Okay, then.!h7!hZ!h'. _!h2I!h*!h!hϱ0 _29!h!h!hVB8!h!hܶ!h !hZB7!hq!h!hM!hB6!h!hL!hn5!h!h,############.......[.##.........##.........##.........# ######.........####....###........##..... .......... ......... B..######..........# #........### #........###.... ##..####....##.# ###..# ####.#..# B   giant cockroach (asleep)..#############....# #...###.##......##....##.# ######.### ###.##.........#### ....!h)!!h 75.0 (6  A giant cockroach comes into view.!h9!hq?.BB!he6.0 (74!hr~ _Found 3 scrolls labelled ZUTEUR OGORASK.!h    #.......[.#  #.........#  #.........#  #.........#  #........ ###...... #######........ .......@....... !hV ?.B######...... #...... #...... ##..###       !hB    #.......[.#  #.........#  #.........#  #.........#  #........ ###...... #######........ .......@....... ?.B######...... #...... #...... ##..###       !hQG !hI !hO !hR f _A giant cockroach is nearby!!h9   #.......[.#  #.........#  #.........#  #.........#  #........ ###...... #######........ .......@....... ?.B######...... #...... #...... ##..###       !hM   #.......[.#  #.........#  #.........#  #.........#  #........ ###...... #######........ .......@....... ?.B######...... #...... #...... ##..### !ha=      !hR!h!hh!hhf _A giant cockroach is nearby!!hV. # #.......[.# #.........# #.........# #.........#  #.........#### ###.###..#.?.B######.##!h /2 #........### #........### ##..####....##. ###..# ####.#.. . ..#....# #... . #.##......##....##.# ######. .###.##.#### !h/!h7;B.!h+97.0 (1Kinetic Grapnel3 _!h ?!h!@!h  ** (grapneled)  The kinetic grapnel hits the giant cockroach.!hgO!hYH.B.!hiZ2--------=82!hb!heh _The giant cockroach is severely wounded.!h5. # #.[.# #.........# #.........# #.........#  #.........#### ###.###.#.B.?..######.### #........### #........### ##..####....## ###..# ####.# #. ..#....# #... #. #.##......##....##.# ######. #.###.##.#### !h968 !h7`91!hJ=!h?G _The giant cockroach bites you but does no damage.!h  The grapnel guides your strike. You hit the giant cockroach.  The giant cockroach is poisoned.  The giant cockroach is severely wounded.!h?g†!h!h###########tswn the Tinkerer#.......[.#Mountain Dwarf#.........#Health: 14/14 ========================#.........#Magic: 2/3================--------#.........# ### AC: 6Str: 12#.........####.. EV: 9Int: 15###........##... SH: 0Dex: 8#########..........#.... XL:  1 Next: 108% Place: Dungeon:1......†@................ Noise: =--------  Time: 380.0 (1.0)..?..######..........#.. b) +1 dagger (venom)####........###.. Cast: Kinetic Grapnel#........###.. Gem (8620) ##..####....##!h###..# ####.#.  #. ..#############....# #...  #. #.##......##....##.# ######.#  #.###.##.........#### ........... The kinetic grapnel hits the giant cockroach. _The giant cockroach is severely wounded. _The giant cockroach bites you but does no damage.  The grapnel guides your strike. You hit the giant cockroach.  The giant cockroach is poisoned.  The giant cockroach is severely wounded. _You kill the giant cockroach!You have reached level 2!!hf/  --more--!h,A)20/20!hA2/4----2 3% Kinetic Grapnel!h!h4 _!hce!h:h Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft9% 3c - Magic DartConjuration28%!hh1  d - Searing RayConjuration38% 2  e - PasswallEarth63% 3  f - Forge Blazeheart Golem Fire/Forgecraft 67% 4  g - Forge Lightning Spire Air/Forgecraft 67% 4  h - Fulminant PrismConjuration/Alchemy 95% 4  i - Platinum ParagonForgecraft!hNi100% 9 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit!h[ !hB;###########tswn the Tinkerer#.......[.#Mountain Dwarf#.........#Health: 20/20 ========================#.........#Magic: 2/4============------------#.........# ### AC: 6Str: 12#.........####.. EV: 9Int: 15###........##... SH: 0Dex: 8!h+#########..........#.... XL:  2 Next:  3% Place: Dungeon:1......†@................ Noise: =--------  Time: 380.0 (0.0)..?..######..........#.. b) +1 dagger (venom)####........###.. Cast: Kinetic Grapnel#........###.. Gem (8620) ##..####....#####..# ####.#.  #. ..#############....# #...  #. #.##......##....##.# ######.#  #.###.##.........#### ...........  _The giant cockroach bites you but does no damage.  !h4The grapnel guides your strike. You hit the giant cockroach.  The giant cockroach is poisoned.  The giant cockroach is severely wounded. _You kill the giant cockroach! _You have reached level 2!!h!hXMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 1? Y - Yes  N - No!h&- !hrK ###########tswn the Tinkerer#.......[.#Mountain Dwarf#.........#Health: 20/20 ========================#.........#Magic: 2/4============------------#.........# ### AC: 6Str: 12#.........####.. EV: 9Int: 15###........##... SH: 0Dex: 8#########..........#.... XL:  2 Next:  3% Place: Dungeon:1......†@................ Noise: =--------  Time: 380.0 (0.0)..?..######..........#.. b) +1 dagger (venom)####........###.. Cast: Kinetic Grapnel#........###.. Gem (8620) ##..####....##[14;!h L 19H###..# ####.#.  #. ..#############....# #...  #. #.##......##....##.# ######.#  #.###.##.........#### ...........  _The giant cockroach bites you but does no damage.  The grapnel guides your strike. You hit the giant cockroach.  The giant cockroach is poisoned.  The giant cockroach is severely wounded. _You kill the giant cockroach! _You have reached level 2!-1.0 (119 _!h@P !hXW !h^ -2.0 (28!h(e !hf e3.0 (37!hSl !ho _You start memorising the spell. You continue memorising. x2!hq !hNw !hz c _You finish memorising. Spell assigned to 'b'.!hJ!h&!h!h(!hڧ%6 _54!h*,!hX3!h;3!hR======2!h!h!hB1!hX!h!hiB0!h!h Y09!h!h!hY======8!hm!hp!hB7!h-!hX6!h!hX5!h!hX4!h!h!hB3!h!h!hB2!h !hX1!h!h4======0!hoZ599!h!h}k  You see here a giant cockroach corpse.!h!hI8 _!h7!h!h!hB7!hi!hH!h?o======6!h!hn5!hF!h} ( #.......[.# #.........# #.........# #.........# #......... ###......##############..................†.. #....@..######..# #.......  #...... ##..#### ###..# #. ..#############....#  #. #.##......##....##.# ### #.###.##.........#### ......  ##.......!h1405.0 (22.0)!hf6.0 (234!h!hye _h - 3 scrolls labelled ZUTEUR OGORASK!h !h 3!h !hG !h 32!h !h d #....... #. #. #. #. ###g.###.....† #.@.....######...####### #....## #.... ##..##.## ###..!h/ # #. ..###....# g   goblin (asleep) #. #.##......##....##.# #.###.##...####  ##!h 18.0)!h e9.0 (31!h" !h)" s _A goblin comes into view. It is wielding a +0 club.!h g.############# ..............† #.@.....# .......#######  .....##  .... .##  #.   #.    !h g.############# ..............† #.@.....# .......#######  .....##  .... .## #.   #. !h*  !hY!h!h!h] _A goblin is nearby!!hFg ####### # # # # #. ###g.###############.......@.......†...#...###.......######.......####### # .....### #.... ..... ##..# .##. ###..#!h h= #. #..#############....# #. ##.####....##.# #.###.###### !ho!hrm10.0 (10 _!hix!hKz!hT  # # # # #. ####.g.##.†#...###.######!hT........# #. .....### # ..... ##.. .##. ###.. #. #..#.... #. ##.##......##....##. #.###.##.#### !h[!h^a189!hc!hGe!hxF   # # # ## ##.. ### #.g.# #.†!h}G  ##...###.######.......# #.......### #........ #### .##. ### #. #..# #. ##.##......##....## #.###.##.####!hfO !hW ^.gg!hX z2Kinetic Grapnel8!hd_ !h` "h ** (grapneled)The kinetic grapnel hits the goblin."hX"h#(.g."h##3"h$x------=37"hC)"h+a _The goblin is moderately wounded."h   # ## ##. # #.. # #... ### #...# #...g.† ##...###.#######..........####### ##........### ##........ ####.##. ### #. #..# #. ##.##......##....  #.###.##.####46"h0 i _The goblin barely misses you."hX  The grapnel guides your strike. You hit the goblin."he)"h65Kinetic Grapnel5"h"hAJ _You kill the goblin!"h 3"h "h "h 4------3"h B2"h "h "h B1"h "hB "h B0"h "h? "h C79"h "hE X8"hq "h "hM #4"h R======7"h* "h "h:  #.... ##...g # #.... # #.... # #.... # #.... ### #...# #...@..†- ##...###.###### #..........####### # #........### # #........#  ####.##.## g   goblin (asleep) #. #..#. #. ##.##......##.... #.###.##.###"h %23.0 (8"h\ "h -"h $4.0 (9"h! $6"h" "h6 "h?  "h@ "h@ Q_A goblin comes into view. It is wielding a +0 dagger."hA 1Things that are here: "huA L_a +0 club; a goblin corpse"hA "h  #.... #...g #.... #.... #.... #.... #...######## #...@...........†"h  ##...###.... #..........#######  #........###  #........#  ####.##.##  #. #.. #. ##."h"PW #.... #...g #.... #.... #.... #.... #...######## #...@...........† ##...###.... #..........#######  #........###  #........#  ####.##.##  #. #.. #. ##."h6_"h|is _A goblin is nearby!"hp ######## ## #...... # #...g.. # #..... # #..... # #....# #..# ## #..@############### #...)....†... ##...###.......#### #..........#######  #..### #........# ####.##.## # #. #..############# #. ##.####..."h"h\.gg"hm===5.0 (1Kinetic Grapnel5"h"h( _The goblin shouts!"hu *** (grapneled)The kinetic grapnel hits the goblin."ht "h 8.g.."h 3--------64"h! "hv$  "h$ Y_The goblin is severely wounded."h#4#########.#...g..#...@# ####...###############...)...........†... ##...###.......#####.........#######.####........#####.##.## ..#############"h7&.g"h8---73"h?"h.D"hSX  The grapnel guides your strike. You hit the goblin."he)"hs10=8Kinetic Grapnel2"h"h:J _You kill the goblin!"haI"hHJ"h L"hN"h5OB1"hdV------0"hA[o69"h1\"h\B8"h^"ha"h1bB7"hc"hf"hufB6"h9h"hj"h5kB5"hm"hMw4======4"hw"h/xB3"hy"hL~>  You see here a +0 dagger."hr"h\I2 _"h"hԆ"hS"hB1"h0"hl"h"h="hsR======0"h"hY"hS"hC59"h}"h|,"hڟB8"hv"h"h"hB7"ha"h"h"hjB6"h$"h"hY"h߾B5"hd"hn"h"hB4"h"h"h"hAB3"h"h+"h"hB2"h"h9"hG"hB1"h"hd"h"h B0"h<"hn"hG"hC49"h"h"h?n8"h"h"h.B7"h~"h"h4"h~B6"hk"h"h"h_B5"h%"h"hk"hB4"h"h"h"hn B3"h "h"h"h$,2"hO"h "hz"h"h#B1"hh"h"ho"hB0"h "h#"h %"h%"h&;39"h'"h2"h2"h2B8"h4"h8"hL:"h:B7"h<"h>"h.A"hA:6"h"h"h="h,5"h"h"hj"h# "hx B4"hO "h "hR"hB3"h"h"h!"hvB2"h"h-"h"h,1"h\"hV"ha#"h%"h.&B0"h'"hR,"h."hd/C29"h1"h}4"h7"h7B8"h9"h="h@"hTAB7"hC"hH"hJ"hOKB6"hP"hS"hVV"hVB5"hX"h]"h`"h`B4"ha"hd"hwf"hfB3"hoh"hl"hn"hFoB2"h q"hu"hw"hUxB1"hVy"h({"hk}"h}B0"h~"h"h"hقC19"h"h"h"hB8"h"h"h6"hB7"hu"h"h"h|B6"hӗ"h"h-"hB5"h6"h"h/"hB4"h٩"hX"hO"hB3"h"h"h=n2"h"h"h3,1"hc"he"h"h"hB0"h"hy"h"hC09"hT"h:"h7"hB8"h"h"hX"hB7"h"h"h>"hB6"h"h*"h"hDB5"hY"h"h3 .............##........###.##..## ......................###..#....# ......................###.#..##.. ...............###..........### ...............###............### "hO.............÷..##.....######..## ..............#.##.....# ##.. .............##..#.....# #### ......#.....####@....... - "h2...###..#####.K.......... .......## #...........) Kinetic Grapnel "ha...##### #!............ ...# #........>.... ...#"h #....K   kobold (asleep) ...#"hR] #.... ...#"h{ #........... ...#"h; 95.0 (67.0)  A kobold comes into view. It is wielding a +0 dagger."h'H  The kobold shouts! You hear a bark!"hA"h.Kh   jackalhK   kobold"h ====6.0 (684"h"h(Y _A jackal comes into view."h ... ..........#.......###......÷..##.....##.##.....# #..#.....# #@....... #..K......... "h #...........)  #!............  #........>....  #...........  #........h..  #........... "h)... ..........#.......###......÷..##.....##.##.....# #..#.....# #@....... #..K......... "h8 #...........)  #!............  #........>.. #...........  #........h..  #..........."h&"h'"h0"h3d _There are monsters nearby!"hn... ..........#.......###......÷..##.....##.##.....# #..#.....# #@....... #..K.........  #...........)  #!............  #........>.... "h #...........  #........h..  #........... "ht... ..........#"h>u.......###......÷..##.....##.##.....# #..#.....# #@....... #..K.........  #...........)  #!............  #........>.. #...........  #........h..  #..........."h!}"ht~"h"hd _There are monsters nearby!"hE^ *... ..........#.......###......÷..##.....##.##.....# #..#.....# #@....... #..K.........  #...........) "h^ #!............  #........>....  #...........  #........h..  #........... "he ... ..........#.......###......÷..##.....##.##.....# #..#.....# #@....... "h( #..K.........  #...........)  #!............  #........>.. #...........  #........h..  #..........."h "hg "h- "h d _There are monsters nearby!"h  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hY"h #h.  You shape a spike launcher from a nearby wall."h2------------==--7.0 (1.0)3"h."h[= _The kobold hits you but does no damage."h',"hA h.g   hobgoblin (wandering)gK   koboldYou barely miss the kobold.A hobgoblin comes into view."h---82"h["hS _The kobold barely misses you."hQ#..###.#..###..##.#...# .....##.###.##..#......##..#....#.............###.#..##.......###..........####.....###............#÷..##.....######..##.#.##.....# ##..."h.......##.@#.....# ####...#.....#### ###..#####..K.....## #.) #### #!..h>....K   kobold.#..........g"h"h"h"hlK.h."h}--91"h"h]m _The jackal stops to sniff the ground."hm 2*"h}  You barely miss the kobold. The rocky spike skewers the kobold!"h )"h>Z "h\ Y  You kill the kobold!"he )h.h 2 jackals (1 wandering)h"hVi s3==5000"ho "h|p Y _A jackal comes into view."hq.........###.##..#........###..#..........###.#..#####..........##.....###............####.÷..##.....#######.##.....# ##....##..#.....#####"hr#.....####)@....... ###..#####.....h...## #...........) ##### #!..# #..>.# #.... # #.hK   kobold (wandering)# #.K.#"hw"hGz  A kobold comes into view. It is wielding a +0 short sword."hc},"hdh.g   hobgoblin (wandering)g.-------------1499"h"hq _The jackal barely misses you. The kobold moves out of view."hc##.#..###..##.#...##........###.##.........###..#.."h%........###.#........###..........####.....###..........÷..##.....######..##..#.##.....#...........##.@#.....## ####....#.....####).."h###..#####.....h...........## #.).##### #!"hr.......# #>h....# #."hn.# #......#"h*#........g..."h"hi"h*h.h.-28"hf0"h2S _The jackal barely misses you. "h'; * "h<)hvery poisoned)The jackal barks!  You hit the jackal. The jackal is poisoned. "hL  The jackal is almost dead.The rocky spike skewers the jackal.   jackal "h^  You kill the jackal!†h.g   hobgoblin (wandering)g20=37 _You hear a shout! "h&, "hb' "h,h.K   koboldK. "h-i--46 "h@4 "h5 "h "h "hMkh.K. "h{--55 "hþ "hv "h*.........###.##..#........###..#..........###.#..#####..........##.....###............####.÷..##.....#######.##.....# ##....##..#.....## "h####.....####)@h...... ###..#####............ ...## #...) ##### #!..# #..> "h.# #......K.....  "hO[# #......  "h{# #.# "h۹.* "hKOr  The rocky spike skewers the jackal. "hF  The jackal is almost dead.The jackal misses you. "hEhK. "hi==64 "h "hr _The jackal bites you but does no damage. _You see here a jackal corpse. "h  You closely miss the jackal.The jackal is almost dead. "hE#K. "hs3======-73 "h "hMi _The jackal barely misses you. "hb  You closely miss the jackal.The jackal is almost dead. "h iK.  "hz-82 "h) "hrA _The jackal bites you but does no damage. x2 "h  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h8*"h~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the jackal."h #............ ..#"hB1"h1"h<U#†K.g   hobgoblin (wandering)K   koboldg"h?1------------7=91"h]H"hJJ _You kill the jackal!"h< ###.#..###..##.#...# ..##........###.##..## ...........###..#....## ...........###.#..##..##..###.####....###............####.÷..##.....######..###.##.....# ##......"h r..#@....## ######..#.....####)††###..#####....K....## #.."h ). ##### #!....# #.>"h  K   kobold .# #."h "h3 Q# #."hD ."hU E# #.........g.."hf "h "h\ "h; @K.g   hobgoblin (wandering)K   koboldg."h T--100"h4 "h3 "h "h,#####.....#.#.##..###.#..###..##.#...# ##.###.##..## ##..#....## .......###.#..##..######....#.......#"h-÷.#####..###.#.## ##............##..#.....## ###### ....#.....####)†K###..#####........## #..)"hW-#### #!.K   kobold#>"hy-(."h-,g...."hG33*"hcH  The rocky spike skewers the kobold."hw)"hb)g   hobgoblin (wandering)g."h?31=-1Kinetic Grapnel89"h"hwJ _You kill the kobold!"h "h ggg."hx h-28"h "h "hDTg."h/G-------------37"hO"h Q"h,"hC5:g."h{6z4Kinetic Grapnel6"h@"hqD"h)"h3:g."h5`55"hV?"h@"h g.64"hn "h "h3*"h<!`"hj"htDg)"hvh=73"h{"h[ _The rocky spike misses the hobgoblin."hD  # (very poisoned)You hit the hobgoblin. The hobgoblin is poisoned.  The hobgoblin is lightly wounded.2======82"hE W _The hobgoblin closely misses you."hEn  You barely miss the hobgoblin.The hobgoblin is heavily wounded."hpo`91"h-w"h}y@ _The hobgoblin hits you but does no damage."h %  "h You hit the hobgoblin."h F†"h 720Kinetic Grapnel0"h "h  "h ?_You kill the hobgoblin!"hW"hX"hZ"h]"h ^C79"hd======8"hf"h3i"hliB7"hk"hn"hn:6"hp"hs"hs:5"hu"hJx"hx,4"hx"hz"h~X3"hG"h"h^:2"hK"hs3======10698======7"htk6543214======059  You see here a hobgoblin corpse.8 _  You see here a jackal corpse.7 _"hPx"h?======6"hK"hB5"h"h"h"h1B4"h"hu"h"h:3"hI"h$ "hǙP_d - 2 fizzy golden potions (gained 1)"h"hO,2"ho"h "h;"hX1"h"h'"h "hcB0"hг"h"hսo49"h"h"hC,8"hc"h:"h"hX7"h"h,"hoB6"h"h"h"hB5"h!"h"h#"h\,4"h"h!"h"hK"hB3"hZ"hX"hX2"hh"h~"ho"hB1"hq"h7"h"hB0"h "h .####)†)....... ###..............# "h #...........)..#  #.............$#  #........>.....# "hdP #..............#  #..............#  #..............# "h #.............@#-  #"hP........#  ################  "h5%060.0 (40.0)"h'-1.0 (4139"h."h0Q _f - 2 red potions"h "hC "h "hg "hL "hj# n8"h# "hG$ B7"h% "h' "h) "h) B6"h=+ "h- "h|/ "h/ B5"h>1 "h(3 "h4 "h65 B4"h6 "hy9 "h9 B3"h: "haJ L _You now have 25 gold pieces (gained 9)."hL "hUL B2"hN "huT "hW "hW B1"hZ "h/` "h,c "hc B0"hf "hl "hp "hq C29"h6s "hy "hU| "h| B8"hq~ "h~ "h "h B7"hD "h͌ "h "hI B6"h; "h "hy "h B5"h "ho "h "h` B4"h "h "h' "h_ B3"hz "hY "h "h ,2"h# "h "h "h% "h B1"hƵ "h "h "h B0"h/ "h۾ "hG "h C19"h "h "h "hN B8"h "h3 "h "h0 B7"h "hj "h "h= B6"h "h, "h "h ,5"h "hv "hk "h~ X4"h "h "hx "h B3"h "h "h_ "h :2"h "hV "h "h :1"h "h "h "h4 B0"h "h "h "hO C09"hN "h "h3 "hb B8"h> "h "h "h8 B7"h "h "h4 "h B6"h "ho "h "h ,5"h "h0 "h "h X4"h "hr "h "h7 B3"h; "h "h "h- B2"h "h "h "hG B1"hA "h? "h "h" B0"h "h7 "h-! "hW! "hs! <399"h" "h(% @  There is an open door here."h7& "h& +8 "h& _"hs' "h( "h) X7"hU* "hr+ "h8, "h|, B6"h - "h0 P  There is an escape hatch in the floor here."h1 "h1 B5"h2 "h4 7 _You open the door."h;6 X4"h7 "h: @  There is an open door here."h); "hs; +3 "h; _"hA< "h?V y          ########  .......#####  "hV .......#..># ########## .......#.<.###>'@.....# 607.0 (46 .......#...'..##......#"hV O ....÷..#...#####......# .......#...# ######## ...........#"hW 6 .......##### "h5W U  .......# "hPW U  ...#.### "hlW S  ##.#.# "hW E "hY "h^ "h` E _Done exploring."hI"h3>'0.0).'........."h3"hE _Done exploring."h"hN"h͜"hJ"h3"hE _Done exploring."h"h"h"h "h3"hE _Done exploring."hZ"h"h "hA;"hB"hDE _Done exploring."h3"h"hG;"h["h@ _Done exploring."h "h"hA"hQ"h"hP"hemWhere to? (Tab - D:1 @ (x,y), ? - help) "h6 D - Dungeon "h# "h) [  tswn the Tinkerer  Mountain Dwarf  Health: 20/20 ========================  Magic: 4/4========================  AC: 6Str: 12 ########  EV: 9Int: 15 .......#####  SH: 0Dex: 8 .......#..># ##########  XL:  2 Next: 37% Place: Dungeon:1 .......#.<.###>'@.....#  Noise: ---------  Time: 607.0 (0.0) .......#...'..##......#"h\+ _  b) +1 dagger (venom) ....÷..#...#####......#  Cast: Kinetic Grapnel .......#...# ########  Gem (8393) ...........# .......#####   .......#   ...#.###   ##.#.#   _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring."h+ "h, "h8 "h9 "hn@ 2 _ _ There is an open door here."hA "h^B I1 _"hC "hG P  There is an escape hatch in the floor here."hH "h{I I0 _"hJ "hM "hN "hN C89"hO "hR "h'T X8"hT "h3Y @  There is an open door here."h|Z "hZ I7 _"h[ "hb^ "hY_ "h_ B6"hJ` "h}b "hc "h d B5"hd "h+g "hh "hh B4"hj "hl "hm "hm B3"hn "hp "hq "hRr B2"hs "h0u "hv "hv B1"h5x "hEy "hz "hz B0"h{ "h} "h~ "h[~ C79"h "h "h "hK B8"hV "h "h X7"hԇ "h "h "h< B6"h "h Y  There is a stone staircase leading down here."hd "h "h I5 _"h̓ "hg ;2"h "h8 "h "h _You climb downwards.  Found 8 gold pieces. Found a stone staircase leading down.  There is a stone staircase leading up here."hf"hk#.# #$# # #.# ## .# # #.##.#..#  ###.###.#......  ..........>.. .  "hLl%...S......#...#  #.. 25.7 (18.7) #####...#  # Kinetic Grapnel  S   ball python (constriction) "h|l"hn"hs"hBwb _A ball python is nearby!"hG .# #.#  #$# # #.# ## .# # #.##.#..#"h-!####.###.#........>........S..@...#...#########<.......#####...###"h"h!>.S"hMgr6.7 (1.0)4 _"hm"ho"h  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h "h a.S#"hS 2------------==73"h "h D _You shape a spike launcher from a nearby wall."hHh=  You hit the ball python."hn/. "hs41-8Kinetic Grapnel2"hy"h{O _You kill the ball python!"h< "h/ Read which item? Scrolls  c - 2 scrolls labelled MOYNUS SUUH  e - a scroll labelled METUECWEWUSS  h - 3 scrolls labelled ZUTEUR OGORASK "h [!] read|quaff[?] describe selected"h"h?"hDtswn the Tinkerer.#Mountain Dwarf#.#Health: 20/20 ========================#$# #Magic: 2/4============------------#.# ## .#AC: 6Str: 12# #.##.#..#EV: 9Int: 15####.###.#......SH: 0Dex: 8"h{...........>....XL:  2 Next: 41% Place: Dungeon:2.......@...#...#Noise: =--------  Time: 628.7 (0.0)########<.......b) +1 dagger (venom)#####...#Cast: Kinetic Grapnel##Gem (8372) _A ball python is nearby!"hCasting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You shape a spike launcher from a nearby wall.  You hit the ball python. _You kill the ball python!"hP  Okay, then."h"h\"h. _"h.##.# #$# ##.# ## .# # #.##.#..# "h=####.###.#...... ...........>.... .#...# ########@.......  #####...# "hkE ## "h"ht-9.7 (11 _"h"ha _There is a stone staircase leading up here."h"hRead which item? Scrolls  c - 2 scrolls labelled MOYNUS SUUH  e - a scroll labelled METUECWEWUSS "h% h - 3 scrolls labelled ZUTEUR OGORASK [!] read|quaff[?] describe selected"h3"hP"h .#tswn the Tinkerer#.#Mountain Dwarf#$# #Health: 20/20 ========================#.# ## .#"h: Magic: 2/4============------------# #.##.#..#AC: 6Str: 12####.###.#......EV: 9Int: 15...........>....SH: 0"hg  Dex: 8...........#...#XL:  2 Next: 41% Place: Dungeon:2"h ########@.......Noise: ---------  Time: 629.7 (0.0)#####...#"h b) +1 dagger (venom)##Cast: Kinetic Grapnel"h Gem (8371) Confirm with . or Enter, or press ? or * to list all spells. _You shape a spike launcher from a nearby wall.  You hit the ball python. "h2 _You kill the ball python! _Okay, then. _There is a stone staircase leading up here."hF  As you read the scroll labelled ZUTEUR OGORASK, it crumbles to dust.  It is a scroll of identify."h/  --more--"h "h Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled MOYNUS SUUH  e - a scroll labelled METUECWEWUSS Potions (select first with !) "h4  d - 2 fizzy golden potions  f - 2 red potions[?] describe selected"hZ "h "h .#tswn the Tinkerer#.#Mountain Dwarf#$# #Health: 20/20 ========================#.# ## .#"h Magic: 2/4============------------# #.##.#..#AC: 6Str: 12####.###.#......EV: 9Int: 15...........>....SH: 0Dex: 8...........#...#"h XL:  2 Next: 41% Place: Dungeon:2########@......."h Noise: ---------  Time: 629.7 (0.0)#####...#b) +1 dagger (venom)##"h ,Cast: Kinetic Grapnel"h Gem (8371) You hit the ball python. _You kill the ball python! "h/ _Okay, then. _There is a stone staircase leading up here.  "hL fAs you read the scroll labelled ZUTEUR OGORASK, it crumbles to dust.  It is a scroll of identify."h2 "h f30.7 (10"h "ht p _e -> N - a scroll of noise; h -> i - 2 scrolls of identify"h`"hsRead which item? Scrolls "h i - 2 scrolls of identify  N - a scroll of noise  c - 2 scrolls labelled MOYNUS SUUH "h[!] read|quaff[?] describe selected"h"h"ht.#tswn the Tinkerer#.#Mountain Dwarf#$# #Health: 20/20 ========================#.# ## .#Magic: 2/4============------------# #.##.#..#AC: 6Str: 12"h ####.###.#......EV: 9Int: 15...........>....SH: 0Dex: 8...........#...#XL:  2 Next: 41% Place: Dungeon:2########@.......Noise: ---------  Time: 630.7 (0.0)#####...#b) +1 dagger (venom)"h3R##Cast: Kinetic Grapnel"hjGem (8370) _You kill the ball python! _Okay, then. _There is a stone staircase leading up here.  "hAs you read the scroll labelled ZUTEUR OGORASK, it crumbles to dust.  It is a scroll of identify. _e -> N - a scroll of noise; h -> i - 2 scrolls of identify"hx"ht qIdentify which item? (\ to view known items) "h Scrolls (select first with ?)  c - 2 scrolls labelled MOYNUS SUUH Potions (select first with !)  d - 2 fizzy golden potions  f - 2 red potions[?] describe selected"h "hS "h ".#tswn the Tinkerer#.#Mountain Dwarf#$# #Health: 20/20 ========================#.# ## .#Magic: 2/4============------------# #.##.#..#AC: 6Str: 12####.###.#......EV: 9"h Int: 15...........>....SH: 0Dex: 8...........#...#XL:  2 Next: 41% Place: Dungeon:2########@.......Noise: ---------  Time: 630.7 (0.0)#####...#b) +1 dagger (venom)##Cast: Kinetic GrapnelGem (8370) _You kill the ball python! _Okay, then. _There is a stone staircase leading up here.  As you read the scroll labelled ZUTEUR OGORASK, it crumbles to dust.  It is a scroll of identify. "h# [_e -> N - a scroll of noise; h -> i - 2 scrolls of identify"h ]  As you read the scroll of identify, it crumbles to dust."h f1.7 (169"h "h 3 _c -> x - 2 scrolls of amnesia"h`"hbRead which item? Scrolls  i - a scroll of identifyx - 2 scrolls of amnesia  N - a scroll of noise [!] read|quaff"hbG[?] describe selected"h"hF"hA.#tswn the Tinkerer#.#Mountain Dwarf#$# #Health: 20/20 ========================#.# ## .#Magic: 2/4"huA============------------# #.##.#..#AC: 6Str: 12####.###.#......EV: 9Int: 15...........>....SH: 0Dex: 8...........#...#XL:  2 Next: 41% Place: Dungeon:2########@.......Noise: ---------  Time: 631.7 (0.0)#####...#b) +1 dagger (venom)##"hCast: Kinetic GrapnelGem (8369) _There is a stone staircase leading up here.  As you read the scroll labelled ZUTEUR OGORASK, it crumbles to dust.  It is a scroll of identify. _e -> N - a scroll of noise; h -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _c -> x - 2 scrolls of amnesia"h"hcIdentify which item? (\ to view known items) Potions (select first with !)  d - 2 fizzy golden potions  f - 2 red potions[?] describe selected"h "h "h+ t.#tswn the Tinkerer#.#Mountain Dwarf#$# #Health: 20/20 ========================#.# ## .#Magic: 2/4============------------# #.##.#..#AC: 6Str: 12"h .####.###.#......EV: 9Int: 15...........>....SH: 0Dex: 8...........#...#XL:  2 Next: 41% Place: Dungeon:2########@.......Noise: ---------  Time: 631.7 (0.0)#####...#b) +1 dagger (venom)##Cast: Kinetic GrapnelGem (8369) _There is a stone staircase leading up here.  As you read the scroll labelled ZUTEUR OGORASK, it crumbles to dust.  It is a scroll of identify. "h _e -> N - a scroll of noise; h -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _c -> x - 2 scrolls of amnesia"h 1  As you read the scroll of identify, it crumbles to dust.2.7 (18 _d -> L - 2 potions of lignification"h3"h"h76"hʕX5"h֖"h͘X4"h"hr"hܛw3======3"h"hr"hB2"h"hM"hB1"h"h"hB0"hJ"hT"hZ======59"hè"h"hҪB8"h"hD"hnB7"h"hz"hB6"h"h["hB5"ho"h3X4"h"h"hظB3"h"h̻"hAu4======2"hA"hS4 _Magic restored."h"hB1"h"h"h!X0"h!"h-"h-"hWC49"h"hc"h"hDY======8"h"h"h"h2B7"h"hH"h"hB6"ho"h # .    #.#  #.#  #.#  #@# #.# ## .## #.##.#..#####.###.#.................>...............#...#########<.......#####...#"hG#.##You now have 33 gold pieces (gained 8).  You pick up a parchment of Iskenderun's Mystic Blast and begin reading..."hS054.7 (22.0)"hf5.7 (235"h?"hyR _You add the spell Iskenderun's Mystic Blast to your library."h "hH "h "h! "h4) 43"h* "h, "hM, B2"h- "h0 "hV2 X1"h3 "hO5 "h7 "h8 B0"h9 "h: "h< "h= C39"h> "hx@ "h>B "hB B8"hC "hKE "hjG "hG B7"hFH "hR  #### ....######..#####...@.......#.####..##.# #.# .#  #.# #  #.# #.# #"hvR  #.# ## .## #.##.#..#####.###.#......"hW 263.7 (8.0)"hY e4.7 (96"h}^ "h` . _i - a scroll of identify "hU "hV "hV "hY "h)pz.....##..g..#..#### ..... ######..####.#...#.####..##.#.#.# ..# #.# ..# #.# ..##.# ..# g   goblin (asleep)#.# ##..## #.##.#..#  "h&0 "h5.7 (15 _A goblin comes into view. It is wielding a +0 dagger.!"hb#..# .... #..##...g #..# #..####.# #.......######@.####. #............##.####..##.#.##.# #..# ##.# #..##.# #..# #.# #..# #.# ##..# # #.##.#..#!"hn gglauncher)The goblin shouts!  The goblin unwields a +0 dagger. The goblin wields a +0 sling.!"ht (((The goblin shoots a sling bullet.!"h!3...!"h===6Kinetic Grapnel4!"h!"hT C _The sling bullet hits you but does no damage.!"hr}...# #..# .... ##..##...g #..# #..####.## #.@.......######..####.##............# #.####..##.#.##.# #..# ##.# #..# #.# #..# #.# #..#!"hj---73!"h""h_. .......#..# .... ###..##....g ####.## #.........""h#####..####.##..........###..##.#.## ""h""hZ(((((""hX.@....===82 _The goblin shoots a sling bullet. The sling bullet closely misses you.""h>.###...#.. ........#..# .... ..#####..###..##......g....# ####.## #.........#####..####.##..........###..##.#.## The goblin unwields a +0 sling. The goblin wields a +0 dagger.--91 _The goblin hits you but does no damage.#"ham  (very poisoned)You hit the goblin. The goblin is poisoned.  The goblin is heavily wounded.19----700 _The goblin hits you with a +0 dagger.#"he  You barely miss the goblin.The goblin is heavily wounded.#"hha129#"h7o#"hrS _The goblin barely misses you.#"hI9  You closely miss the goblin.The goblin is severely wounded.#"h: 20==28#"hIC #"hNd = _The goblin hits you but does no damage.$"h18  You hit the goblin.$"hnC)$"h$"h 43Kinetic Grapnel7$"h5J _You kill the goblin!$"h $"hV  Spells (Memorise)TypeFailure Level  a - Magic DartConjuration28% 1  b - Launch Clockwork Bee Forgecraft$"hͯ 9% 3  c - Searing RayConjuration38% 2  d - PasswallEarth63% 3  e - Forge Blazeheart Golem Fire/Forgecraft 65% 4  f - Forge Lightning Spire Air/Forgecraft 65% 4  g - Fulminant Prism$"hi *Conjuration/Alchemy 95% 4  h - Iskenderun's Mystic Blast Conjuration/Translocation 95% 4  i - Platinum ParagonForgecraft100% 9 1 spell level left $"h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*"hV *"hX *"h_ tswn the Tinkerer.###...#Mountain Dwarf.. ....Health: 20/20 ========================.....#Magic: 4/4========================.#..#AC: 6Str: 12.... ..EV: 9Int: 15#####..###..#SH: 0Dex: 8#......)....#XL:  2 Next: 44% Place: Dungeon:2#.@#Noise: =--------  Time: 673.7 (0.0)#..####.##b) +1 dagger (venom)#.........Cast: Kinetic Grapnel######..####.##Gem (8327) *"hD` #............##.####..##.#.##.# #..# ##.# #..##.# #..# _The goblin barely misses you.You closely miss the goblin.The goblin is severely wounded. _The goblin hits you but does no damage.  You hit the goblin. _You kill the goblin!*"hef P  Okay, then.*"hi *"h5n *"hp . _*"hn X6 _5*"h  Things that are here:  a +0 dagger; a +0 sling; a goblin corpse*"he  #...#. ##..##.####..............# #  #.##*"h  #.....[......#####.@###..#-5.7 (2#......)....# ...###..####.# *"h # #..###.........######..####.##*"h (##..#*"h *"h -6.7 (34*"h/ 9 _Found a robe.+"hA3+"hB+"hkF+"hQ32+"hdR+"hT+"h^0 ##.# #.. ##.. ##. ####.###.<. #............# .......@# +"h"_8.7 (2####.#..###..### #.....[...... #####..###.#......)....#...###+"h;_e #..####.## +"hR_h#.........#####..####.##+"h'f+"hhe9.7 (31+"ho+"hq9 _Found a stone staircase leading up.+"h3+"h{+"h+"h&+"hz019+"h+"hi+"h+"hB8+"h+"h!+"h8+"hB7+"h+"hK+"h+"hB6+"h+"h+"h+"hsB5+"h+"h+"hQ+"hB4+"hW+"h&+"hh+"hB3+"h+"hqP  There is a stone staircase leading up here.+"h+"hA I2 _+"h. +"h +"hX1+"h+"h+"hX0+"hR+"h+"hY09+"h+"h!+"h#+"h%$B8+"h%%+"h&+"h (+"hd(B7+"h)+"h++"h,+"h,B6+"h-+"h\/+"h&8  .#  .#  #.# ##. ..#  ..#.S   ...   #.#  .# #  +"h8##.# #.#  #..# #.#  Kinetic Grapnel##.. #.#  #... #.#  #. ##..# #####.#   S   adder (asleep)#.###...###..<..#  +"h89#............####  ........###..#  +"hA094.7 (15.0)+"hCf5.7 (165+"h.H+"hKY _An adder comes into view.,"hG   ## ####. ..#...#.S##...# .#.,"hZH  #..# #.#. #... #. ##..# #####.###...###..<..  #......####,"h^O ,"hBP k6.0)4,"hU ,"hW ,"hW % *S  grapneled)The kinetic grapnel hits the adder.  The adder is heavily wounded.,"h ,"h W.S,"ho 3------==73,"h ,"h& / _The adder hisses angrily.-"hw  The grapnel guides your strike. You hit the adder. The adder is poisoned.  The adder is almost dead.-"h1i.-"h89-8  The grapnel guides your strike. You hit the adder. The adder is poisoned.  The adder is almost dead. _You kill the adder!  Training target 6.0 for Forgecraft reached!  Your Forgecraft skill increases to level 6!  You need to enable at least one skill for training.-"hS/  --more--."h."h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   h - Spellcasting   1.7   2.8  -2          ."h4b b - Maces & Flails   0.0   0.7  +2   i - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.0   0               d - Short Blades   0.0   1.4  -2  ."hE             e - Armour   0.0   0.8  +1       f - Dodging   1.3   3.4  -3       g - Stealth   1.4   2.8  -2  ."h=                            ."h                    ."h             You need to enable at least one skill.[?] Help[=] set a skill target  ."ht[/] auto|manual mode [*] useful|all skills [!] training|cost|targets0"hTargetTarget--  --  --  --  --  --  --  --  --  0"hba-z] set[-] clear selected targetcost|targets0"h? [?25h[?0c0"h *0 1"h/ [?25l[?1c1"he2.0 The current training targets, if any.  The species aptitude is in white.=] set aall targets2"hM> h + Spellcasting 1.72"h54 2"h8-  tswn the Tinkerer.#  Mountain Dwarf.#  Health: 20/20 ========================.#  Magic: 3/4==================------## #.#  AC: 62"h8Str: 12###. ..#  EV: 9Int: 15...#..#  SH: 0Dex: 8#...#2"h+9  XL:  2 Next: 89% Place: Dungeon:2#@#  Noise: =--------  Time: 698.7 (1.0).# #.#2"h9  b) +1 dagger (venom)##.# #.#  Cast: Kinetic Grapnel#..# #.#  Gem (8302) ##.. #.# #... #.#  #. ##..# #####.# 2"hA:, #.###...###..<..#  #............####  The grapnel guides your strike. You hit the adder. The adder is poisoned.  The adder is almost dead. _You kill the adder!Training target 6.0 for Forgecraft reached!  2"hg:Your Forgecraft skill increases to level 6!You need to enable at least one skill for training.2"hc?KKinetic Grapnel2"hRC2"hE. _2"h 2"hH 2"h 2"hF F _Unknown command.3"hk6 .### ####. . ...#..# #...#  #.# .###.##.. ###........###..#  3"h};3"h=o-91 _3"hA3"hC3"h ## #.####. ..# ...#..# #...#  #.# .###.##.. .  ####.#..###..###  3"h[3"h|-70003"h3"h3"hW  ## #.####. .. ...#.. #...#  #.# .###.##.. .#. ##..# #####.....[......  3"hr\ 3"h1^ b12993"hb 3"hld 3"h  ## ####. .. ...# #...#  #.# .###.##.. .#. ##..# #######...###..<.#####..###..###  3"h 3"h `283"h 3"hX 3"h ###. . ...# #...#  #.# .###.##.. .3"hc#. ##..# #######...###..<............####......)....#  3"h3"h `373"h &3"hS(4"h[x  ...# #...#  #.# .###.##.. .#. ##..# #######...###..<............###.###..# #  ...###..####.# 4"hxD 4"h4"hրY464"h,4"ha4"h #.  #.# .# #.# ##.# #.#  #..# #.# #.. #.#  #... #.#4"hI #. ##..# #####.#  #.###...###..<@.#4"h0j  #............####  ###..#   ####.#..###..###  #.....[......4"hw #####..###..###  #......)....#  ...###..####.#4"h~  # #..####.## 4"hH4"h`554"h4"h4"h1 #...#  #.#  .# #.#  ##.# #.#  #..# #.#  ##.. #.#  #... #.#  #. ##..# #####.# 4"h2 #.###...###..@..#  #.####  .###..#  ####.#..###..###  #.....[......  #####..###..###  #......)....#  ...###..####.#  # #..####.## 4"h94"hP;`644"h@4"hCa _There is a stone staircase leading up here.4"hE 4"h 4"hZ$ 4"h) 4"hq0 }73 _4"h  ######### 1 #@......+  #.......#  ##################  #........##### ...#..># ########## #........#.<.###>'......# #........#...'..##......#  ######.....÷..#...#####......# ##.............#...# ########4"h 4"h7 4"hX4======8.5 (1.824"h4"h} _You climb upwards. _There is a stone staircase leading down here.5"h 5"h 5"h 5"hԎ 5"hݏ 5"h5 h1 _0895"h 5"h 5"hf Y======85"h 5"h 5"h n75"hM 5"h 5"hC B65"hş 5"h 5"hT 5"h B55"h9 5"h P     5"h n  ##########  #>.....@'#  15.5 (7.0#.......#>.# 5"h L ################## #.+  #........##### # #........#..># ##########  5"h: x#........#.<.###>'......#    #........#...'..##......#    #.....÷..#...#####......#  5"hZ 4  ..5"h #...# ########    5"h 1_You open the door.5"h Y _Found an escape hatch in the floor.6"h6"hΜ6"hW6"h6"h6"h#4 _  There is an open door here.3 _6"hP  There is an escape hatch in the floor here.6"h@6"huI2 _6"h<6"h6"hì6"hB16"h6"h6"h6"h1B06"h6"hp7 _You open the door.6"h.6"h_C796"h6"hv@  There is an open door here.6"h6"hI8 _6"hD6"h     ########## #### 6"h]R#>......'####..# #.......#>.##.. ##############.'@. 6"h022 ...##### ###..#  ...#..># ##########  6"h...#.<.###>'......#  ...#...'..##......#  6"h_c÷..#...#####......#  ...#...# ########  .......# ##### 6"hb6"h6"h E _Done exploring.6"h36"hr6"hg[.'>..'06"hVx _Done exploring.7"h7"h.Where to? (Tab - D:2, ? - help)  D - Dungeon 7"hЃ 7"h   tswn the Tinkerer  Mountain Dwarf  Health: 20/20 ========================  Magic: 4/4========================  AC: 6Str: 12########## ####  EV: 9Int: 15#>......'####..#  SH: 0Dex: 8#.......#>.##..#  XL:  2 Next: 89% Place: Dungeon:1 ##############.'@.#  Noise: ---------  Time: 722.5 (0.0) ...##### ###..#  b) +1 dagger (venom) ...#..># ########## 7"h  Cast: Kinetic Grapnel ...#.<.###>'......#  Gem (8278) ...#...'..##......# ÷..#...#####......#   ...#...# ########   .......#   ...#####   _There is an open door here. _There is an escape hatch in the floor here. _You open the door. _There is an open door here. _Done exploring. _Done exploring.7"h 37"h 7"h9 7"h 7 _  There is an open door here.6 _57"h B47"h 7"h P  There is an escape hatch in the floor here.7"h? 7"h I3 _7"h 7"h @  There is an open door here.7"h 7"h I2 _7"h 7"h 7"hW 7"h B17"h 7"h 7"h 7"h X07"h 697"ha X87"hί 7"hQ 7"ht X77"h 7"h 7"h 7"h B67"h 7"h Y  There is a stone staircase leading down here.7"hs 7"h 7"h1 I5 _7"h 7"h7i ;27"hl X37"him 7"hdv x #...# #.# .# #.# ##.# #.# #..# #.#  ##.. #.#  #... #.#  ##..# #####.#  #.###...###..@..# 37.0 (14.5) 7"hw  #............####  ........###..#   ####.#..###..##  #.....[......  #####..###..##  #......)....#  7"h>w l ...###..####.# 7"hbw ` # #..####.## 7"hw _You climb downwards.7"hy 7"ho 7"h! a _There is a stone staircase leading up here.8"h38"h8"h=8"h8"h2 _18"h"8"h8"h8"hB08"h8"h8"hY598"h38"hO8"hy8"hٺB88"h%8"h8"h#..# #.#  ##.. #.#  #... #.#  #. ##..# #####.# 8"het #.###...###..<..#  #............####  ........###..#  ####.#..###..#####   #.....[.....@.#  42.0 (5.08"hO)#####..###..###.#  #)....# ># ...###..####.# .# #####.## /.  #......... #. ######..####.## .. #............# #. #.####..##.#.#  8"hm8"h $e3.0 (678"h+8"h-9 _Found an escape hatch in the floor.8"hq>38"hL?8"hA8"hD8"hIL658"hM8"h O8"hQ8"hkSX48"hrVP  There is an escape hatch in the floor here.8"hwX8"h0YI3 _8"hZ8"h*\8"hz^X28"h`8"h# ...###..####.###. # #..####.##.  #..........#..#  ######..####.##. ..#  #............### #.#  #.####..##.#.# .#  #.# #..## # .#  #.# #..# .#  8"hj#.# #..# #.# #..#  8"haq+8.0 (58"h5se9.0 (618"hx8"h}0 _c - a wand of warping (10)9"hY39"hZ9"h]9"h`X09"h@f499"hf9"hi9"h,k9"hkB89"h;l9"h:n9"h1pX79"h6q9"ht9"hmvX69"h>w9"h:y9"hU{X59"hK|9"h}9"hBX49"h9"h~9"h9"h׃B39"h9"h9"hT  #......)....# #># ...###..####.###.## # #..####.##...## #..........#..# ######..####.##....# 9"hz#...........# #.####..##.#.# #.#.# #.# #..## #J###.#.# #.# #?...@#.# 9"hӏ9#.# #..# #..####.# #.# #..# #. #.#Kinetic Grapnel9"h# ##..# # #.#9"he.#..# #.#......  9"h4J   endoplasm (asleep) ....>.... 9"hOi ....#.<.......9"hi#9"h,57.0 (89"hhe8.0 (929"h9"hG] _An endoplasm comes into view.9"h4 )....# #># ##.## # ...##  .#..# ....# #.#.#  #.#.#  #..## #J###.#.#  #..# #?...@#.#  #..# #..####.#  #..# #. #.#  ##..# # #.#  #.# 9"hu5O>.... #<9"h  )....# #># ##.##  ...##  .#..# ....# #.#.#  #.#.#  #..## #J###.#.#  #..# #?...@#.#  #..# #..####.#  #..# #. #.#  ##..# # #.# 9"h #.# >....<9"h 9"h 9"h 9"h a _An endoplasm is nearby!9"hx^$ #......)....# #>#  ...###..####.###.##  # #..####.##...##  #..#..#  ######..####.##....#  #.###.#.#  #.####..##.#.# #.#.# 9"h^1 #.# #..## #J###.#.#  #.# #..# #?..@.#.#  #.# #..# #..####.# 9"h^Y #.# #..# #. #.#  #.# ##..# # #.#  #.##.#..#9"h _ #.# #.#...... 9"hc_.>.... .#...# #<. 9"hf9"hhl9.0 (11 _9"hjp:"hFL  The kinetic grapnel hits the endoplasm.:"h<u.**:"hG,...:"hK3------93=60Kinetic Grapnel0:"hHQ:"hSM _You kill the endoplasm!:"h+ &398:"h1 7------6:"h62 B5:"h 3 :"h4 :"h4 B4:"h 6 :"hC7 :"h}7 B3:"h7 :"h8 B2:"h.9 :"h9 :"h,< :"h\< B1:"h? :"hnA :"hA #4:"hA R======0:"hC :"hJD 4 _Magic restored.:"h^E :"hE C29:"hE :"hF :"hG :"hH B8:"hH :"hI :"hwJ :"hJ B7:"h&K :"hL :"hL Y======6:"hM :"hQ I _i - 2 scrolls of identify (gained 1):"h%S :"h^S B5:"hT :"hp^ 43:"ho_ :"h` :"hQc X2:"hd :"hh :"hZj :"hj ,1:"hj :"hk :"hm :"ho :"ho B0:"h*q :"hbr :"hs :"hft C19:"hu :"hv :"hDx :"hx B8:"h/y :"h{ :"hu| :"h| B7:"h} :"h :"hχ a ######..####.##....#  #............###.#.#  #.####..##.#.# #.#.# :"h # #..##.#.###.#.#  #.# #..##.#.....#.#  #.# #..##.#..####.#  :"hR #.# #..##.#..# #.#  :"h [#.# ##..##.#..# #.#  # #.##.#..##@#..# #.# - :"h e###.###.#...........# :"h׈ <..........>............g ..........#...##.####### :"h #######<.........#  #####...####:"h  g   hobgoblin (asleep):"h; W ##.## :"hW 2  :"hq ]...  :"h 4 #. :"h - :"h~ 83.0 (23.0)-4.0 (246:"h :"h \ _A hobgoblin comes into view.;"h~>   ...  #.#.# #.#.#  #.# #..##.#.  #.# #..##.#.....#.#  #.# #..##.#  #.# #..##.#..# #.#  #.# ##..##.#..# #.#  # #@#..# #.# ...........# .>............g .#...##.####### <.........#  #####...####  ##.## ... ;"h>$#.;"h0   ...  #.#.# #.#.#  ;"h@1#.# #..##.#.  #.# #..##.#.....#.#  #.# #..##.#  ;"hj1R#.# #..##.#..# #.#  #.# ##..##.#..# #.# ;"h1 # #@#..# #.# ...........# ;"h1.>............g .#...##.####### ;"h1<.........#  ;"h2#####...####  ##.## ;"h/2c... #.;"h.8;"h:;"h?;"hC` _A hobgoblin is nearby!;"h#............###.#.#  #.####..##.#.# #.#.#  ;"h#.# #..##.#.###.#.#  #.# #..##.#.....#.#  #.# #..##.#..####.#  #.# #..##.#..# #.#  ;"h#.# ##..##.#..# #.#  ;"hI# #.##.#..##.#..# #.#  ##.###.#........@..#  .........>;"hɩZ..g. #...##.######## ######<.........#  ;"h #####...####  ;"h  ##.##   ... ;"h'4 #. ;"hG?   ;"hd;"h);"hwg.g;"hķt==5.0 (1.0)5;"h;"h^+ _The hobgoblin shouts!;"h8 #.###.#.#  #.####..##.#.# #.#.#  #.# #..##.#.###.#.#  #.# #..##.#.....#.#  #.# #..##.#..####.#  #.# #..##.#..# #.#  #.# ##..##.#..# #.#  ;"hL9 # #.##.#..##.#..# #.#  #.###.#.#  >.g..#  #...##.# <.........#  ;"h9 #####...####  ##.##  #... ;"h9 c #.   ;"h8; ;"h@ 9g.;"h)C --6Kinetic Grapnel4;"hG ;"hI ;"h r#.###.#.#  #.####..##.#.# #.#.#  #.# #..##.#.###.#.#  ;"h 0#.# #..##.#.....#.#  #.# #..##.#..####.#  #.# #..##.#..# #.#  #.# ##..##.#..# #.#   #.##.#..##.#..# #.#  .###.#.#  >.g...#  ;"h #...##.#  <.........# ;"hݷ  #####...####  ##.## ;"h i #...  #. ;"h3 /  ;"hǹ ;"h! 8g.;"h {--73;"h ;"h <"h}ZL  The kinetic grapnel hits the hobgoblin.<"h^\.<"h8+.<"h` #............###.#.#   tswn the Tinkerer#.####..##.#.# #.#.#   Mountain Dwarf#.# #..##.#.###.#.#   Health: 20/20 ========================<"h8#.# #..##.#.....#.#   Magic: 3/4==================------#.# #..##.#..####.#   AC: 6Str: 12<"h&#.# #..##.#..# #.#   EV: 9Int: 15<"h,#.# ##..##.#..# #.#   SH: 0Dex: 8#.##.#..##.#..# #.#   XL:  2 Next: 100% Place: Dungeon:2 <"hw .###.#..........@#  Noise: =--------  Time: 788.0 (1.0) <"h.......>..............#   b) +1 dagger (venom) .......#...##.#########   Cast: Kinetic Grapnel <"h####<.........#  Gem (8212) #####...####<"h> ##.## <"h;? #... <"hU> #. <"hpa    <"hW_Magic restored. _i - 2 scrolls of identify (gained 1) <"h7_A hobgoblin comes into view. <"hv_A hobgoblin is nearby! _The hobgoblin shouts!  <"h'The kinetic grapnel hits the hobgoblin.<"h _You kill the hobgoblin!You have reached level 3!<"h/  --more--="hx  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ="h 6/265----------73 0% Kinetic Grapnel="hQ ="h2 S _You feel clever. x2>"h[>"h1 Spells (Memorise)TypeFailure Level  a - Magic DartConjuration24% 1b - Searing RayConjuration36% 2  c - Launch Clockwork Bee Forgecraft6% 3  d - Forge Blazeheart Golem Fire/Forgecraft 56% 4  e - Forge Lightning Spire Air/Forgecraft 56% 4  f - PasswallEarth58% 3  g - Fulminant PrismConjuration/Alchemy 94% 4  h - Iskenderun's Mystic Blast Conjuration/Translocation 94% 4  i - Platinum ParagonForgecraft100% 9 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitA"hA"hA"h  #............###.#.#   tswn the Tinkerer#.####..##.#.# #.#.#   Mountain Dwarf#.# #..##.#.###.#.#   Health: 26/26 ========================#.# #..##.#.....#.#   Magic: 3/5==============----------#.# #..##.#..####.#   AC: 6Str: 12#.# #..##.#..# #.#   EV: 9Int: 17A"h#.# ##..##.#..# #.#   SH: 0Dex: 8#.##.#..##.#..# #.#   XL:  3 Next:  0% Place: Dungeon:2 .###.#..........@#  Noise: =--------  Time: 788.0 (0.0) .......>..............#   b) +1 dagger (venom) .......#...##.#########   Cast: Kinetic Grapnel ####<.........#  Gem (8212) #####...#### ##.##  #...  #.    The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!You have reached level 3!"h;2HYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2A"hP  Okay, then.A"hA"hZA"h. _A"h^A"hA"hkA"hIA"h1 _0A"h߿C09A"hA"hA"hB8A"hA"hA"hB7A"hA"hA"h2B6A"hA"hA"hJB5A"hA"hA"hIB4A"hA"hPX3A"hA"hA"h6<4=====A"hq:2A"hA"h@A"hB1A"hA"hA"hB0A"hA"h8A"hD199A"hfA"hA"hqX=====8A"h=A"h<X7A"hA"hX6A"hA"hX5A"hA"hQA"hB4A"hA"hA"hB3A"hpA"hA"h>B2A"h\A"hA"h[m5=====1A"h*A"hlA"hX0A"hA"hA"ho89A"hkA"hX8A"hA"hVA"hNA"hX=====7A"h}A"hA"hA"h.:6A"hA"hA"h A"h!B5A"h!A"h#A"hW%B4A"h%A"h\&A"h'A"h)A"h)B3A"h*A"h+A"h-A"h-B2A"h.A"hV1A"h3X1A"h3A"h5A"h6A"h6B0A"h7A"h+:A"h;Y79A"h<A"hK>A"h?A"hE@B8A"h@A"hAA"h H76A"h]JA"hmR ########<...#  #####...####  ##.### #...# ###.# A"hR#.# #.# #.# # - J.[.....# ######### A"hS J   endoplasm (asleep) A"h-S A"hW 824.0 (36.0)  An endoplasm comes into view.A"h]\.JJA"h_-5.0 (375A"hdA"hg# _Found a robe.A"h  <...#  .####  ##.### #...# ###.# #.# #.# A"h0 #.# #@# .J[.....# #########A"h4 g <...#  .####  ##.### #...# ###.# #.# #.# #.# #@# .J[.....# #########A"h4 9  A"h: A"h[< A"hgB A"h.E a _An endoplasm is nearby!B"h5 #####...#### ##.###  #...# ###.# #.# #.# #.#.#######.#..J[...@.###########B"hB"h .J...B"h6.0 (1.0)Kinetic Grapnel4 _B"hB"h5B"hIR #####...#### ##.### #...# ###.# #.# #.# #.##.#.##...J..@..##[J.B"h>`73B"hB"hB"h^~ * (grapneled)The kinetic grapnel hits the endoplasm.B"hG B"h{ '.JB"h^ 4-----=82B"hR B"h d _The endoplasm is moderately wounded.C"he  very poisoned)The grapnel guides your strike. You hit the endoplasm.  The endoplasm is poisoned.  The endoplasm is severely wounded.C"hg`91C"hlC"hp@ _The endoplasm hits you but does no damage.C"h ;  You hit the endoplasm.C"h' /. C"h, -----330Kinetic Grapnel0C"h8 c _You kill the endoplasm!D"hCAD"hAD"hBD"hDD"hK698D"hKD"hKB7D"h MD"hND"hOB6D"hOD"hQX5D"hRD"hTD"hyTB4D"hX3D"hMYD"hYt5=====2D"hZD"hx\D"h^D"hb^B1D"h6_D"h`D"hbD"hb:0D"hcD"hdD"hfD"hfC59D"hgD"hr<  You see here a +0 robe.D"hrD"hds_=====8 _D"h\tD"huD"hwD"hwB7D"hxD"hszD"h|D"h|B6D"h}D"h=D"hX5D"hD"hD"hUD"hB4D"h_D"hDD"h...........>.......................#...##.##############<.........# #####...#### ##.###.. #...#....##### ###.#.....S..# #.# #@# #.#-D"hP7 #.# #.##.#######.#Kinetic Grapnel#...[.....############D"hydS   adder (asleep)D"hЕ{ 466.0)  An adder comes into view.D"h-e.SSD"ho==7.0 (173D"hD"h,/ _The adder hisses angrily.D"hqd > <      .. #...#  ....##### ###.#  ......S.# #.#  #@# #.#  #.# #.# D"hr #.#  #...[.....#  ### D"h > <  D"h7 \    .. #...#  ....##### ###.#  ......S.# #.#  D"h 9#@# #.#  #.# #.#  #.#  D"h #...[.....#  ### D"hD"hD"hD"ht] _An adder is nearby!D"h  You miss the adder. The adder closely misses you. The adder bites you.  D"h ;You are poisoned.D"hQ 3=======----8.0)Pois Gem (8152) D"h D"h , _The adder poisons you!D"h  (grapneled)  The kinetic grapnel hits the adder.D"h o  The adder is moderately wounded.D"ha 0=====------4------91D"hQ D"h2 9 _You feel sick. The adder bites you.E"hժ   The adder is moderately wounded. _You feel sick. The adder bites you. E"h0 The grapnel guides your strike. You hit the adder.  The adder is severely wounded.  You feel sick. The adder bites you.  You are more poisoned.E"hx17=======------50Pois 0E"h E"h, _The adder poisons you!E"h/ E"h0 Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F"h*5 #You shape a spike launcher from a nearby wall.  You feel sick. The adder barely misses you. The adder bites you.  You are more poisoned.F"hE5============-----2---------------=149F"hF"h܉, _The adder poisons you!F"h$#...##.##############<.........#  #####...### ##.### .. #.......##### ###......S.#  F"hP$#.#.######...[....######### F"hz&F"h-G .SF"h(-3You feel very sick.F"hP.2-----28F"hw3F"h 6b _The adder attacks as it pursues you! The adder bites you but does no damage.G"h{ *You hit the adder but do no damage.G"hrv `  The adder is severely wounded.G"h-C SG"h-wThe rocky spike misses the adder.You feel very sick.G"h.8/26 =------=3G"h/:7G"h65G"h6* _The adder bites you.H"h * (very poisoned)  You hit the adder. The adder is poisoned.H"hƮ  The adder is almost dead.The rocky spike skewers the adder.H"hv' H"h6 <      .. #...#  ....##### ###.#  ..# #.#  #*# #.#  #@# #.#  #.#H"h7  #...[  ####  H"h'74  H"hI7c   H"hg7J  H"h m <      .. #...#  ....##### ###.#  H"hG Z..# #.#  #*# #.#  #@# #.#  #.#  #...[  #### H"h H"h .  You kill the adder!* * * LOW HITPOINT WARNING * * *H"h2>6------6-----------2646  You kill the adder!  * * * LOW HITPOINT WARNING * * * _You feel sick.raining target 2.0 for Spellcasting reached!  Your Spellcasting skill increases to level 2!You need to enable at least one skill for training.H"h /  --more--I"hI"h+#C  Skill  Level Cost  Apt Skill  Level Cost  Apt I"h# a - Fighting   0.0   0.8  +1   h - Spellcasting   2.0   4.2  -2           b - Maces & Flails   0.0   0.7  +2   i - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.0   0  I"h#z         j - Evocations   0.0   0.8  +1  I"h-$ d - Short Blades   0.0   1.4  -2              I"hM$ e - Armour   0.0   0.8  +1  I"h$     f - Dodging   1.3   3.4  -3       g - Stealth   1.4   2.8  -2      I"h$        I"h$        I"h%_    I"h@%!            I"ho%            I"h%        I"h%    You need to enable at least one skill.I"h%[?] Help[=] set a skill target  I"h4&[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsJ"hL= a + Fighting 0.0J"hSTargetTarget--  --  --  --  --  --  --  --  --  --  a-z] setJ"h[-] clear selected targetcost|targetsK"h8d<[?25h[?0c0 K"h [?25l[?1cK"h U3.0  +1  The current training targets, if any.  The species aptitude is in white.=] set aall targetsM"hHa-z] setselected target M"hU [?25h[?0cM"h13.0 M"h  [?25l[?1cM"hy }2.0 =] set aall targetsO"h O"hTc...........#...##.###### tswn the Tinkerer########<.........#Mountain Dwarf#####...####Health: 6/26=====-------------------##.###Magic: 2/6========----------------..#...#AC: 6Str: 12....##### ###.#EV: 9Int: 17........# #.#SH: 0Dex: 8#.# #.#XL:  3 Next: 26% Place: Dungeon:2#@# #.#Noise: ==-------  Time: 854.0 (1.0)#.#######.#b) +1 dagger (venom)#...[.....#Cast: Kinetic Grapnel###########Pois Gem (8146) O"h9You kill the adder!* * * LOW HITPOINT WARNING * * * _You feel sick.  Training target 2.0 for Spellcasting reached!  Your Spellcasting skill increases to level 2!You need to enable at least one skill for training.O"ha7Kinetic GrapnelO"hrO"h. _O"hO"h/O"hO"hF _Unknown command.O"hO"h`  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.8   0.8  +1   h - Spellcasting   2.0   4.2  -2          O"h b - Maces & Flails   0.0   0.7  +2   i - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.0   0           j - Evocations   0.0   0.8  +1  O"h$ d - Short Blades   0.0   1.4  -2          O"hY,     e - Armour   0.0   0.8  +1  O"hz.     f - Dodging   1.3   3.4  -3  O"hT    O"h g - Stealth   1.4   2.8  -2          O"ha    O"h        O"h/_    O"hP        O"h!            O"h=                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  O"h![?] Help[=] set a skill target  O"h[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsP"hP"h'P"h ...........#...##.###### tswn the Tinkerer########<.........#Mountain Dwarf#####...####Health: 6/27=====-------------------##.###Magic: 2/6========----------------..#...#AC: 6Str: 12....##### ###.#EV: 9Int: 17........# #.#SH: 0P"h` Dex: 8#.# #.#XL:  3 Next: 26% Place: Dungeon:2#@# #.#Noise: ==-------  Time: 854.0 (0.0)#.#######.#b) +1 dagger (venom)#...[.....#Cast: Kinetic Grapnel###########Pois Gem (8146) * * * LOW HITPOINT WARNING * * * _You feel sick.  Training target 2.0 for Spellcasting reached!  P"h Your Spellcasting skill increases to level 2! _You need to enable at least one skill for training. _Unknown command.P"hP"hqP"hP"hP"h-r########<.........#  #####...### ##.### .. #.....##### ###....#  #.######..[....#########P"h44 <      .. #...#  ### ###.#  ..# #.#  #.# #.#  #.# #.#  #@#  #...[.....#  ########### P"h4        P"h  <      .. #...#  ### ###.#  ..# #.#  #.# #.#  #.# #.#  #@#  #...[.....#  ###########  P"h* e  * * * LOW HITPOINT WARNING * * *P"h n--5.0 (15P"h) P"h $ _You feel sick.P"hw P"h?  P"h #####...###P"h I ##.### P"h* ..P"h , #...P"h >..##### ###P"h> Q....# P"h  P"h 1#.#P"h R######..[....P"h M#########P"hH  P"h P"h P"h  P"hO P"h P"h  P"ha .. #...# P"h  P"h! P"h ,### ###.# P"h  P"h" P"h -..# #.# P"h#  P"ho -#.# #.# P"h  P"h -#.# #.# P"h1  P"h -#.#######.# P"h`  #@..[.....#  ###########  P"h        P"h      .. #...#  ### ###.#  ..# #.#  #.# #.#  #.# #.#  #.#######.#  #@..[.....#  ###########  P"h #Your spike launcher falls apart as you grow too distant to maintain it.  * * * LOW HITPOINT WARNING * * *P"h 4----64P"hu P"hQ $ _You feel sick.Q"hQ"h8--Q"hQ"hR"hu#####...#### ##.### .. #...# ....##### ###.# ........# #.# #.# #.# #.# #.# #.#.# #.@.[.....# # R"hx2  R"h/yF   .. #...#  R"hSy7### ###.#  R"hvyf..# #.#  #.# #.#  R"hyf#.# #.#  #.#######.#  R"hy~#.@.[.....#  ########### R"hy R"hzc   R"h;zg    R"h]zR"hV     .. #...#  ### ###.#  ..# #.#  #.# #.#  #.# #.#  #.#######.#  #.@.[.....#  ###########    * * * LOW HITPOINT WARNING * * *3-73R"h|ZR"h(]$ _You feel sick.R"h G#####...#### ##.### .. #...# ....##### ###.# ..# #.# #.# #.# #.# #.# #.#.# #..@[.....# # R"h      .. #...#   ###.#   #.# R"h  #.# #.#  #.# #.#  #.#######.#  #..@[.....#  ###########         R"h;Z      .. #...#   ###.#  R"hZ q #.#  #.# #.#  #.# #.#  #.#######.#  #..@[.....#  ###########  R"h[ R"ha e  * * * LOW HITPOINT WARNING * * *R"hWc S2--8R"hc :2R"h2g R"hi '  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.S"h#####...#### ##.### .. #...# ....##### ###.# .# #.# #.# #.# S"hj#.# #.# #.#.# #...@.....# # S"h     .. #...#  S"h ###.#   #.#  #.# #.#  #.# #.#  #.#######.#  S"h#...@.....#  ########### S"h7 S"hdh    S"hb   S"hS"h     .. #...#   ###.#  S"hu #.#  #.# #.#  #.# #.#  #.#######.#  #...@.....#  S"hP###########  S"hS"hS"h3 _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * *S"h7-3====91S"hVS"hH _You see here a +0 robe.S"hq p#####...#### ##.### S"hr .. #...# ....##### ###.# .# #.# #.# #.# #.# #.# S"hzr !#.#.# #...[@....# # S"h+x U     S"hx .. #...#   ###.#   #.#  #.# #.# S"hx ] #.# #.#  #.#######.#  S"hx {#...[@....#  ########### S"h/y  S"hZy c   S"h~y 4  S"hy 3  S"hy S"h#O      .. #...#   ###.#   #.#  #.# #.#  #.# #.#  #.#######.#  #...[@....#  ###########  S"hO S"hX {  * * * LOW HITPOINT WARNING * * *You feel sick.S"h)Z 1-60Gem (8140) S"h_ S"hb [ _You are no longer poisoned.U"h* U"h, 3U"h=. U"h. C39U"h7 I82=====7U"h8 X6U"he: X5U"hO; U"h= X4U"h*> U"hg? U"h? 3==3U"hA U"hXF 24====1U"hG U"hH B0U"hH U"hJ U"hJ 4==29U"hK U"hL U"h"M B8U"hM U"hO =====U"h-P 07U"hP U"hpR X6U"hS U"h U U"heU 5==5U"hcV U"h)X X4U"hX U"hZ U"hZ B3U"hX[ U"h\ X2U"h^ U"h_ 9=U"hU` n5====1U"hRa U"h(c U"hqc n6=0U"hRd U"he U"he C19U"haq 8====77==65U"hq U"hs X4U"hbt U"h|v X3U"hw U"hwx U"h5y 8==2U"hz U"h{ U"h>| s6====1U"h } U"h~ U"h~ B0U"h U"h7 U"h C09U"hʂ U"hd 9==8U"hC U"h U"h W====7U"h U"h U"hl B6U"h U"hj X5U"h U"h 10/27=4U"hx U"h j3211=0099U"h B8U"h U"hV U"h B7U"h U"h! U"h| T=6U"h U"h U"hR y12=5U"h U"h7 U"h{ B4U"hf U"h U"h6 B3U"hN U"h U"h. B2U"h5 U"h U"hڹ 3==1U"h U"hf U"h B0U"h U"h9 Y89U"h} U"h U"hh B8U"h U"h U"h 4==7U"h U"h? U"h B6U"h U"hR U"h B5U"h_ U"h X4U"h U"h U"h 5==32U"h U"h :1U"h U"h X0U"h= U"h U"h= 6==79U"h U"h U"h, B8U"h U"hs X7U"h U"h X6U"h 7==5U"h& U"h B4U"h U"h U"hW B3U"h U"h U"h B2U"h U"h] U"h T=1U"h} U"h 98U"hI U=0U"h U"h; U"h C69U"hd U"h U"h B8U"h U"hP U"h B7U"hk U"h" U"hn f9=6U"h] U"h X5U"hD U"hS U"h B4U"h U"h 320=210U"h U"h U"h C59U"h U"h U"hC 1==8U"hH U"h X7U"h U"h U"h :6U"h U"hH U"h B5U"h U"h U"hP w2==4U"h U"h! U"h4# X3U"h8$ U"h% X2U"hA) n1U"hs* U"h+ 3==0U"h- U"h / U"hB/ C49U"h{0 U"hu2 U"hQ3 B8U"h3 U"hc6 X7U"h; =6U"h< U"h= U"hH> p4=5U"h_? U"hYA U"hA :4U"hB U"hBD U"hD B3U"hE U"hH n2U"hJ U"hK 5==1U"h N U"hXN B0U"hO U"hTQ U"hQ C39U"hR U"h0T U"hdT B8U"hXU U"hVZ 6==76U"hZ U"hr\ U"h\ B5U"h] U"h^ U"h"_ B4U"h` U"hEd U"hd 7==3U"h_g U"hj 1 _HP restored.U"hk U"hl B2U"h m U"hp <  You see here a +0 robe.U"hPr U"hr I1 _U"hs U"hRu U"h w U"hw B0U"hXx U"hy U"h{ U"h9| U=29U"h| U"h~ U"h0 U"h؀ B8U"hl U"h& U"h U"h B7U"h U"h U"hf X6U"h U"h@ U"hƍ U"h< B5U"hq U"hԑ U"h U"h B4U"h U"h U"h U"hD B3U"h U"h U"hf U"h B2U"hF U"hƢ U"h U"h B1U"h U"h U"h U"hߨ B0U"h U"h7 U"h U"h C19U"h U"hӰ U"hв U"h B8U"h- U"hy U"h U"hj B7U"h U"h U"hI U"h B6U"h U"h U"h  #.# #.. #.# #.. #.####.. # #.##.#.. ####.###.#..... U"h i...........>... ...........#...##########<............?@...# #####...U"h 98424.0)>#.####.#U"hC z##...###..###.....##### ###U"hj #............# ##.##.....###.# # U"h # ##...## #.# # ##.## #.####### ...# #...[....U"h3 E U"h: |555U"h U"h ; _Found a stone staircase leading down.V"h=4 #.# # #.# # #.#### # #.##.# ####.###.# .> .#######<#......@....# ######>#.## ##. ##...## # ###.....#####  #......# #.##.....###.#  # ##...## #.#  ##.## #. ...# #...[V"hI6.0)7.0 (23V"hnV"hd _c - a scroll labelled PETE ZEOMUDIMIV"h@ 3V"h}A V"hC V"hD V"h2K 21V"hkM n0V"hN V"hP V"hgP C09V"hP V"h>R V"hS V"hS B8V"hT V"hU V"hfW X7V"hW V"hY V"h[ X6V"h[ V"h^ R  There is a stone staircase leading down here.V"h_ V"ht` I5 _V"ha V"hRb V"hc V"hc B4V"hd V"he V"hf V"hYg B3V"hg V"hi V"hj V"h)k B2V"hk V"hm V"hyo n1V"hp V"hor V"hFs B0V"hs V"h8u V"hOv V"hv E7999V"h&w V"hx V"hy V"h8z B8V"h} 7V"hl~ V"h V"h΀ V"h4 B6V"h V"h V"h 5V"h #>#########.## #.# ##...## ####.#######.....##### #.......#............# #.#####.#.##.....###.# # #.#.###...## #.# #.#.####.## #.### #........# #...[ #@######## #####1005.0 (V"h 18.0)<......#  #########   V"hk V"h f6.0 (194V"hѝ V"h 9 _Found a stone staircase leading up.W"hW"hW"hW"hOW"hW"h32W"hðW"hW"hB1W"hW"h,W"hW"h,0W"htW"hW"h>W"hW"h@C89W"h'W"hPW"h̾W"h+B8W"h6W"hW"hW"h=B7W"hW"hE%  W"h+There is a stone staircase leading up here.W"hW"hI6 _W"h.W"hW"h*W"hB5W"hW"hW"hdW"hB4W"hW"hW"hW"hIB3W"hW"h1W"h5W"hB2W"hW"h]W"h9W"hB1W"hW"hfW"hhW"hB0W"hFW"hTW"hW"hC79W"hW"htW"hnW"hB8W"hQW"hW"hW"hB7W"hW"hW"hW"hB6W"hW"h)W"hk54321069#########gggg....# ## #.#...... #.#>#####Kinetic Grapnel#.##.##.# ####.######.# #.......#. g   Robin (polearm, asleep)#.# #.#####.#. ggg 3 goblins (asleep)#.W"h#######.# #.#.#.........# #.#.W"h-gggg31.0 (25gwandering)ggg2 wandering)Found a stone staircase leading up. _There is a stone staircase leading up here.  Robin and 3 goblins come into view.  Robin is wielding a +0 spear and wearing the +3 helmet of Eqiphun {Snipe, Bane  +Inv rElec Int+3}. A goblin is wielding a +2 dagger of speed.  Found a parchment of Grave Claw.W"h.p===2.0 (268W"h <P _The goblin shouts! You hear a shout!]"h 4 ]"h{8#########gggg.... ########.......>#####..# ]"h>.####.#####.]"hn.......#...]"hݎ #......... #########.# #... ]"h]"hW---3.0 (1.0)Kinetic Grapnel7]"h]"h٠^"h  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^"hQ :#^"h֯ 4--------==-46^"h ^"hg D _You shape a spike launcher from a nearby wall._"hb<  #########gggg.... #########......#>#####.# ####.#####.......#.####.#####.## _"h2E _"hF i--55_"hK _"hM `"h]`"h_{--64`"hMg`"hg`"hi`"hj`73`"hnm`"hn`"h `"h --------82`"h `"h a"hEa"h5G`91a"hsLa"hNa"hP w400a"h‡ a"h{ a"hBa"hKDa159a"hQIa"htKb"hagb"hh`28b"hjnb"h?pb"hz5#b"h&:5====b"hMY37b"h>b"hb"h? b"h@ J46b"h@ b"hC b"hD b"hQ b"h> `55b"h b"hC c"hjHcM########gggg... ######......>##### #.# ###.#####c"h$I#.# #.......#.###c"hPc"hR`64c"hVc"h>Yc"h= # #########gggg.... ########......>#####.# c"h> ####.#####.......#.####.#####.## c"hE c"h3G ====73c"h!L c"hN c"h #########gggg.... ########......>#####c"h5.# ####.#####.......#.#####c"hRD#<......#c"hc"h`82c"hc"hd"ho #########gggg.... ########......d"h>#####.# ####.#####.......#.###########.# d"h0#########d"hd"h`91d"h d"h d"h] d"h[] d"hw^ d"ha d"hg X0d"hM} <498 _You start resting.d"hǁ ,52.0 (3d"h 6====3.0 (47d"h4 d"hɈ d"hT % _Magic restored.e"hTFM########gggg... ######......>##### #.# e"hU###.#####..... #.#####.#######.# #.#.e"h \e"h]e4.0 (16e"hYbe"hde"hoM########gggg... ######......>##### #.# ###.#####.....e"h#.# #.#####.#.e"hEe"h`55e"he"hKe"h&UM########gggg... ######......>##### #.# ###.######.# #.......#.###e"hZe"hT[`64e"h_e"h0ae"h M########..:gg.. e"h ######......>##### #.# e"h #.# ####.#####gg 2 goblins (1 wandering)e"h >#..e"h4 e"h, e"h  ====7Kinetic Grapnel3e"h7 e"hW e"hb f"hj  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g"h-S  You shape a spike launcher from a nearby wall.g"hA.g#gg"h|4--------====8g"hP:2g"hg"h<= _The goblin shouts! You hear a shout! x4g"hr  #########..:g.g.. #########......#g"hr |>#####.# ####.#####g"hr .......#.g"hs #.. #########.# #... g"hu g"h| .gg   gobling"h~ ----91g"h g"h h"hjDD#########..:g..g. #########......#>#####.# ####.#####.......#.###########.# .......########. #.#####.##h"hGh"hGO&.gh"hP~----600h"hUh"h Xh"hI~2*h"hYr  The rocky spike skewers the goblin!h"h Zh"hEZ h"hrZh"hGh"hJg)g   goblinh"h q8=139h"hh"hJ _You kill the goblin!i"hni"hv&.gi"hw---------28i"h3~i"hji"hL2*i"h"H  The rocky spike skewers the goblin.i"h<'Qi"hȭ8)i"hȱ30=3Kinetic Grapnel7i"hi"hJ _You kill the goblin!j"hj"h6h-46j"hj"h1j"hh,j"h-z-55j"hj6j"h8j"hWj"h}64j"h( j"h&) j"h@* j"hy- j"h3 5====32j"h4 j"h:7 j"h7 B1j"hb8 j"h ; j"h@; B0j"hl< j"h>> j"h> X====29j"h? j"h|C X8j"hD j"htG X7j"hH j"hK j"hL B6j"heM j"hP j"hUP B5j"hKQ j"h/S j"hfS B4j"hRT j"h\W j"hW #6j"hW P====3j"hX j"h~[ j"h^ j"h^ B2j"h_ j"hOa j"huc j"hd j"h-e B1j"hf j"h!j  Things that are here:  a +0 dagger; a +0 dagger; a goblin corpsej"hj"h7######## g.:.... #793.0)....... #>#.##.#Gem (7921) #.# ####.#####g   goblin#..j"h j"h ] _A goblin is nearby!k"hM k"hT &.gk"hU s80.0)0 _k"h\ k"h{^ l"hsl"hl"h-g.gg   Robin (polearm, wandering)g   goblinl"h====119l"hl"hl"hl"h!l"h`%d.g:gl"h&z2Kinetic Grapnel8l"h,l"h.l"h\G  #########.g:g.... #)#######.......>#####..# ####.#####.......#.#.. #########.# #... l"hO l"hP 3Kinetic Grapnel7l"hU l"hV l"hj4% #########.g:g.... #)#######.......>#####.# ####.#####.......#.####.#####.## l"h?l"hA`46m"hm"hm"h  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n"hn"hDg#g   goblinn"h4--------==5Kinetic Grapneln"h(:5n"h"n"hD _You shape a spike launcher from a nearby wall.n"hFj#########.g:g..g. #)#######.......#>######.# ####.#####.......#.###########.# .......########. #.#####.##<......n"hG!#n"hIn"hUQ&.gn"h5Ri--64n"hXn"hZo"h|o"ho"hҷFg)gg   Robin (polearm, wandering)g   goblino"h{--73o"ho"hp"h8########.g:g..g. )#######g......#>##### #.# ###.#####..... #.###########........##########.# #....#####.##p"h>1*p"h H  The rocky spike skewers the goblin.p"ha)p"hY  You kill the goblin!p"h.g)g)p"h  8/2832====82 _Robin shouts! You hear a shout!p"hJp"hri _Your Fighting skill increases to level 1!p"h`########.g:g.... g#######......#>##### #.# ###.#####..... #.###########........##########.# #...p"hop"hp--------91p"h%zp"h} _Robin roars a battlecry! _You see here a +2 dagger of speed.p"hk #########.g:g.... #g#######)......#>######.# ####.#####.......#.###########.# .......########.p"hL #.#####.##p"hp"h =---900p"h& p"h8 _Robin hits you but does no damage.q"hJOk#########.g:g.... #g#######)......#.>######q"hOG.# ####.#####.......#.###########.# .......########. #.#####.##<......#q"hTq"h\L)gq"h\}---109q"hcq"hfp _Robin attacks as they pursue you! Robin barely misses you.q"hj########.g:g.... )#######g......#>##### #.# ###.#####..... #.###########........##########.# #....#####.##q"h*#q"h`28q"hjq"hoG _Robin misses you.r"h  , very poisoned)You hit Robin. Robin is poisoned.  Robin is lightly wounded.r"h5`37r"hr"hs N _Robin barely misses you.r"h[  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r"hR{8*s"h8 y  You shape a spike launcher from a nearby wall.  The rocky spike skewers Robin.s"hL #gRobin is moderately wounded.s"h 7-3----=46s"hs"h5 _Robin hits you with a +0 spear.s"he *You closely miss Robin.s"h  Robin is moderately wounded.The rocky spike skewers Robin.s"hPT { gRobin is heavily wounded.s"hT `55s"h2\ s"h^ 8 _Robin hits you but does no damage.t"h _ * extremely poisoned)You hit Robin. Robin looks as sick as possible!t"h4  Robin is severely wounded.The rocky spike skewers Robin but does no damage.t"hi  Robin is severely wounded.t"he)t"hk8=576Kinetic Grapnel4t"h*t"hE _You kill Robin!t"h t"ht"ht"hH _No target in view!t"hFM########.g:g.... #)#######......>##### #.# t"h###.######.# #.......#.###t"ht"h>gg   goblin (strong)t"h--7Kinetic Grapnel3t"htt"h  _A goblin comes into view. It is wielding a +0 dagger. _Items here: )) [[.u"hu"h4Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 spear  b - a +2 dagger of speed u"hArmour (select all with [)c - a +0 animal skin u"h2 d - the +3 helmet of Eqiphun {Snipe, Bane +Inv rElec Int+3} [Up|Down] select[Esc] exit u"h)Letters toggle [.|Space] toggle selected[top]v"h  d + the +3 helmet of Eqiphun {Snipe, Bane +Inv rElec Int+3}[Enter] accept (1 chosen)v"hR v"hZ v"h[c tswn the TinkererMountain DwarfHealth: 28/28 ========================Magic: 3/6============------------AC: 6Str: 12#########EV: 9Int: 17.g:g..g.#SH: 0Dex: 8#)######## XL:  3 Next: 57% Place: Dungeon:2#@#v"hc /#...... Noise: ---------  Time: 1097.0 (0.0)#.##>##### b) +1 dagger (venom)#.##.#Cast: Kinetic Grapnel#.# ####.##### Gem (7903) #.# #.......#.#.# #.#####.#. g   goblin (strong)#.#######.# #.#.#.........# #.#.#########.# #...The rocky spike skewers Robin but does no damage.  v"h2d Robin is severely wounded. _You kill Robin! _No target in view! _A goblin comes into view. It is wielding a +0 dagger. v"hod _Items here: )) [[.v"hh v"hYo +.gv"hCp e8.0 (12v"hw v"hcy _c - the +3 helmet of Eqiphun {Snipe, Bane +Inv rElec Int+3}w"hV1*w"h-  You barely miss the goblin. The rocky spike skewers the goblin.w"hSw"h8)w"h]8==9Kinetic Grapnelw"h:1w"hdw"hJ _You kill the goblin!w"h` M########..:..... ########)......>##### #.# #.# ####.######..--1000w"hZp  _Items here: ))) ††.x"hoN #########..:..... #)########......#.>#####.# ####.######..#########.# #... x"htOx"hQ--1899 _x"htVx"hD[  Things that are here: _a +0 spear; a +0 animal skin; a +2 dagger of speedx"hBhH #########..:..... #)########)......#>#####.# ####.#####.......#.####.#####.## x"hpx"hpg28 _x"hytx"h7vx"haZ #########..:..... #)########)......#.>#####.# ####.#####.......#.######<......#x"hO#x"ht$`37x"h)x"h+x"h5 #########..:..... #)########)......#.>#####.# ####.#####.......#.###########.# #########x"hu2#x"hV4====46x"hx"hx"hW  #########..:..... #)#######).......>#####.# ####.#####.......#.###########.# .......x"h^ x"h` `55x"h;f x"hh x"h/ #########..:..... #)#######).......>#####.# ####.#####.......#.#####x"h/######.# .......########.x"h\64y"hf` ..:..... #)#######).......>#####.# ####.#####.......#.y"h`###########.# .......########.Gem (7894) y"hCiy"hBk`73y"h2qy"hKvy"hex #)# ########y"h#)# #.......#.# y"h#>#######.# y"hܢ#.# #.# ####.#######.# #.......#..y"h#.# #.#####.#.##.#######.# #.#.#y"h#.@.......# #.#.#y"h?#########.# #... #.#####.###y"h_y#<......# ######### y"hzy"h====82y"hy"h!y"h,{^#)# #y"hW{#)# #.#.# #>#y"h{Y#.# #.# #y"h{#.# ####.##.# #.#.#.# #.#####.#.#y"h{#.#.# #.#.##.y"h{# #.#.##.# #.#.#####.#y"h|E#<......# y"hy"h &9y"hE:1y"hFy"h#)# ##)# #.#.# #>##.# #.# ##.# ####.#.#.# #.#.#.# #.#####.#.##.#.#.# #.#.##.# #.#.##.# #.#.#####.##<......# y"hy"ha100y"hty"hPy"h #)# ##)# #.#.# #>##.# #.# ##.#.# ####.#.#.# #.#.#.# #.#####.#.##.#.#.# #.#.###.#.y"h # #.#.##.# #.#.#####.##<......# y"h y"h! a189y"h$ y"h2& y"h I#)# ##)# #.#.# #>#.#.# #.# ##.#.# ####.#.#.# #.#.#.# #.#####.#.##.#.#y"h t.# #.#.###.#.# #.#.####.#.# #.#.#####.##<......# y"h* y"h `28y"h y"h z"h0#)# ##)# #.##.# #>#.##.# #.# ##.#.# ####.#.#.# #.#.#.# #.#####.#.##.#.#.# #.#.###.#.# #.#.####.##.# #.#z"hw1j#.#####.##<......# z"hoW37z"h#)# ##)# #.# #.# #>#.##.# #.# ##...##.# ####.#.#.# #.......#.#.# #.#####.#.##.#.#.# #.#.###...##.# #.#.####.##.# #.# #.#####.# #<......# #########5====46z"h} z"h$ (Wear which item? Armour (go to first with [)  d - a +0 pair of boots of stealth (worn)  e - a +0 ring mail (worn) z"h  c - the +3 helmet of Eqiphun {Snipe, Bane +Inv rElec Int+3}[?] describe selected [!] equip|wield|wear[tab] equip|unequip ~"hMb ~"hh ~"ho F#)############### tswn the Tinkerer#)##...........# Mountain Dwarf#.#~"ho #>#########.## Health: 28/28 ========================#.##.# ##...# Magic: 5/6====================----~"ho k#.# ####.#######..... AC: 6Str: 12#.# #.......#........ EV: 9~"hp Int: 17#.# #.#####.#.##..... SH: 0Dex: 8~"h+p A#.#######.# #.#.###...# XL:  3 Next: 58% Place: Dungeon:2#.......@.# #.#.####.## Noise: ---------  Time: 1114.0 (0.0)~"hdp #########.# #........# b) +1 dagger (venom)#.#####.######## Cast: Kinetic Grapnel#<......#~"hp /Gem (7886) ~"hp ######### _c - the +3 helmet of Eqiphun {Snipe, Bane +Inv rElec Int+3}~"hp You barely miss the goblin. The rocky spike skewers the goblin. _You kill the goblin! _Items here: ))) ††.  ~"hp nThings that are here: _a +0 spear; a +0 animal skin; a +2 dagger of speed~"hz ~"h| Really equip c - the +3 helmet of Eqiphun {Snipe, Bane +Inv rElec Int+3}? Y - Yes ~"hC| ' N - No"h* "h4" #)############### tswn the Tinkerer#)##...........# Mountain Dwarf#.##>#########.## Health: 28/28 ========================#.#"h" ;#.# ##...# Magic: 5/6====================----#.# ####.#######..... AC: 6Str: 12#.# #.......#........ EV: 9Int: 17#.# #.#####.#.##..... SH: 0Dex: 8#.#######.# #.#.###...# XL:  3 Next: 58% Place: Dungeon:2#.......@.# #.#.####.## Noise: ---------  Time: 1114.0 (0.0)#########.# #........# b) +1 dagger (venom)"h" #.#####.######## Cast: Kinetic Grapnel#<......#Gem (7886) "h # ######### _c - the +3 helmet of Eqiphun {Snipe, Bane +Inv rElec Int+3}You barely miss the goblin. The rocky spike skewers the goblin. "hN# z_You kill the goblin! _Items here: ))) ††.  "hq# nThings that are here: _a +0 spear; a +0 animal skin; a +2 dagger of speed"h% "h+ "h3 f  You start putting on your armour."h9 {5.0 (15"hM@ "hA e6.0 (24"h8F "hrL "h:N e7.0 (33"hnR "hX "hZ e8.0 (42"h^ "hKd "h2f e9.0 (51"hj "h3n 1020start putting on your armour.  You continue putting on the +3 helmet of Eqiphun {Snipe, Bane +Inv rElecInt+3}. x5  "hn You finish putting on the +3 helmet of Eqiphun {Snipe, Bane +Inv rElec Int+3}.  You feel clever.  You feel a malign power afflict you."hOp "ht "h#########.## Health: 28/28 ========================#.##.# ##...# Magic: 5/6====================----#.# ####.#######..... AC: 10Str: 12#.# #.......#........ EV: 9"h;Int: 20#.# #.#####.#.##..... SH: 0Dex: 8#.#######.# #.#.###...# XL:  3 Next: 58% Place: Dungeon:2#.......@.# #.#.####.## Noise: ---------  Time: 1119.0 (0.0)#########.# #........# b) +1 dagger (venom)#.#####.######## Cast: Kinetic Grapnel#<......#"hfeGem (7881) #########"hYou continue putting on the +3 helmet of Eqiphun {Snipe, Bane +Inv rElec _Int+3}. x5  "hYou finish putting on the +3 helmet of Eqiphun {Snipe, Bane +Inv rElec Int+3}.  You feel clever.You feel a malign power afflict you. "hf_You are stricken with the Bane of Snow-blindness."h"h"h"h"h0 _798"h7"hL"h#6"hP====6"h"h"h"hB5"h"hH"hy"h:4"h"h"h"hB3"h"h"h"hFA====2"hs"hv"h"hx"hB1"h"h|"h"h,0"h"h"h"h)"h[C69"h"h"h "h<,8"h^"h"h"h"h?B7"hj"h"h"h,6"h"h"h"hE"hB5"hQ"h"h"hDB4"hb"ho"h@ "hw B3"h "hb  Things that are here:  a +0 spear; a +0 animal skin; a +2 dagger of speed"h"h}I2 _"h"h\  Items here: ))) ††."h"hm+1 "h_"h"h!"h$"h%,0"h%"h^&"h("h*"h*C59"h$,"h-"h0"hl0B8"h1"hI3"h5"h5B7"hC7"hQ9"h;"h;B6"h@="hFN "hLF #.###########  #.....# "hoF] ####)# ##"hF #)# #. #.# #>"hFl #.# #."hF#.# ####.#.# #....#.# #.###"hF&#.#######.#"hGXYou pick up a parchment of Grave Claw and begin reading..."hM044.0 (25.0)"hNf5.0 (265"h\S"hVC _You add the spell Grave Claw to your library."hqq "hq "hs "hw "hy "h 43"h€ "h B2"h/ "hہ "h "hJ B1"h "h "hh 7# #.#g#.##.# #.#####"h  #.....# #####)#  #)# "h OKinetic Grapnel #.# "hċ 8 #.# "h֋ #.# g   goblin (wandering)"h I #.#"h  #."hL W# #.######"h 9 9.0 (4.0)  "h̓ _A goblin comes into view. It is wielding a +0 dagger."h a.gg"h 6===50.0 (5"hݚ :0"hԟ "h8 : _The goblin shouts! You hear a shout!"h p# #.#.g ##########...........###########))"h "h &.g"h p---1.0 (149"h "h+ "h%hI  The kinetic grapnel hits the goblin!"hlC)"h"h5----60=--2Kinetic Grapnel8"h"hJ _You kill the goblin!"hK "h "h "h n7"h "hi g-Kinetic Grapnelg   goblin (wandering)"h Q3"hv -4.0 (26"h "h s _A goblin comes into view. It is wielding a +0 club."h # # .#g "h@#.# #)# #@#  #...........#  ###########)#  "hd*#)#  #.#  "h%#.#  #.# "h #.#  "h%#.# "hnr # # .#g #.# #)# #@#  #...........# "hrF ###########)#  #)#  #.# #.#  #.# "h4s`#.# #.#"h{"hO}"h."h] _A goblin is nearby!"hB***"hF,"hVP< MJg)#.#J   endoplasm (wandering)The kinetic grapnel misses the goblin."hwQf4--------="hQH5.0 (15"hY"h[] _An endoplasm comes into view."h"  "h"Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h'S  You shape a spike launcher from a nearby wall."h"hs.Jg#J"h2------------=64"h"h"h^ _The endoplasm quivers."hb# #.#.#J#g#.############@..........##########) #).######"h2*"hH  The rocky spike skewers the goblin."h)"h "h",.J"h)y9/2962-73"h"hJ _You kill the goblin!"h 2*"hu  The rocky spike skewers the endoplasm."hT)J"h@-8"h:2"h4"h!a _The endoplasm is heavily wounded."h * (very poisoned)You hit the endoplasm. The endoplasm is poisoned."h  The endoplasm is almost dead.The rocky spike skewers the endoplasm!"h}S"h(&."h -6=9Kinetic Grapnel1"hu2"h84M _You kill the endoplasm!"hB--------0"hvI3====398"hbM76"h2N"h[P"hPW====5"hQ"hS"hTB4"h`U"hXn3"hh\n2"h\"hE]B1"h+^"h`"h ig#--Kinetic Grapnelg   goblin (wandering)"hKi"hr/60.0)"ht--70.0 (110"hY{"hтs _A goblin comes into view. It is wielding a +0 club."h # #.#g.)# ##########...........###########))"h9 "h J.g"h :4===="h *1.0 (1.0)"h %29"h* "hS "h( "h##.## .#.# #..#.g ##########...........###########))"ht ggThe goblin shouts!"h====28"h"h' _The goblin hits you but does no damage.  Things that are here: _a +0 club; a +0 dagger; a goblin corpse"h;  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."ha 8*"h ~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the goblin!"h% )"hPO"h:WL)#2--------7==--3Kinetic Grapnel7"h+a"hc "hc<_You kill the goblin!"hs "hAt "hDv "hx "hIy B6"h 5"hk "hހ B4"hO "hS "h c--------3"hK "h "hX B2"h "h "hҋ B1"h "h "h> B0"hP "h "hc A3===="h ;19"h "h "h :8"ho "hZ "h B7"h "h "hZ B6"hĚ "h "hϜ W====5"h "h4 X4"h "h# "h B3"h "h¦ X2"h "h "h֩ B1"h "h X0"h5 "h "h, %4"h Q====09"hf "hL X8"h "h4 "hy B7"h "hv "h¹ :6"h "h "h* '===="hK 05"h "hd "h B4"h "h "h B3"h# "h "h ,2"h "h4 "h "h B1"h "h "h B0"h( "h "h ;5===="h3 <799"hF "ha "h B8"h "h X7"h "h "h B6"h "h "h W====5"h9 "h "h :4"h "hh "h B3"h. "h6 "hv :2"h "h "h B1"h "h "h7 B0"h "hk "h #6"h Q====89"h "h "hT "h B8"h "hJ |  Things that are here:  a +0 club; a goblin corpse"hV "h I7 _"h_ "h_ "hM "h ,6"h "h "h "h "h W====5"h "h1 "h "hG B4"h! "h# "hr% "h% B3"h& "h) "h+ "h+ B2"h - "h}/ "hA1 "h1 B1"h2 "h4 "h6 "h6 B0"h8 "h: "h; "h; C79"h= "h@ "h(B "hB B8"hC "hE "hG "hG B7"hH "hN "h&P "hjP B6"h2R "hVT "hU "hV B5"hW "hY "h[ "hV[ B4"h\ "h^ "hnb "hb B3"hod "hBg "h,j "hhj B2"hBl "hdo "hq "hq B1"hus "hu "h8x "hix ,0"hx "hz "h0| "h5~ "hV C69"h0 "h<       ...   #.#   #.#  "h # #.#  #.######.#  #..@...#.#----  "h G######.#.##  "hˊ R ##...........  "h f ##.#..########  "h= N#.###.# "hY A ##.#.#"ht K#  ##)#"h 3#  "h 6#)# "h > #.###########"hm 1231.0 (58.0)"h --2.0 (598"h "h c _d - a scroll labelled GIQUEL JAERCH"hy"h z"hQ{"h}"h"h76"h"h~"h֊B5"h"h;"hi"hՏ,4"h"hj"hّ"h"h,3"h"h"h"hՖ"h:2"hΗ"hۘ"h "hIB1"hؚ"h "h"hݝB0"hN"h"hȠ"hC59"h{"h.n8"hx"h"h"hh,7"h"h"h"hX"hB6"h"hl"h"h̭,5"h"hb"hg"hq"hΰB4"hW"hK"hг"h6B3"h"h}"hq"h,2"hܷ"hK"h"h"h;B1"h"hݾ"h"hdB0"h"h!"h"h-49"h_"h "h"h""hB8"ho"h"hb"hB7"h"hz       "h###  ..#   #.# ####  #.##....."hv  #@....... "h w# #.#######  "h-#.#####.#  #.......# "hNl ####.#### "hpN#....# "hZ####.# #."h# #.# ...  "hCYou pick up a parchment of Apportation and begin reading..."h-53.0 (21"hf4.0 (226"h*"hD _You add the spell Apportation to your library."hj  Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft4% 3b - ApportationTranslocation19%1  c - Magic DartConjuration19%1  d - Grave ClawNecromancy28% 2  e - Searing RayConjuration28% 2  f - PasswallEarth50% 3  g - Forge Blazeheart Golem Fire/Forgecraft 50% 4  h - Forge Lightning Spire Air/Forgecraft 50% 4  i - Fulminant PrismConjuration/Alchemy 88% 4  j - Iskenderun's Mystic Blast Conjuration/Translocation 88% 4  k - Platinum ParagonForgecraft100% 9 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"hۨ"hr"hE tswn the Tinkerer  Mountain Dwarf  Health: 29/29 ========================  "h_Magic: 6/6========================  ###AC: 10Str: 12  ..#"hó)EV: 9Int: 20  #.# ####SH: 0Dex: 8  "hP#.##....."h XL:  3 Next: 67% Place: Dungeon:2  #@......."h:Noise: ---------  Time: 1254.0 (0.0)  "hZ~# #.#######b) +1 dagger (venom) "hI #.#####.#"h2Cast: Kinetic Grapnel  "h\#.......#Gem (7746) "hӴ "hB####.####  "h +#....#  "h$+####.#  "h>(#.#  "hXD#.# ... "hsm_You kill the goblin!Things that are here: "hѵ+_a +0 club; a goblin corpse "hU_d - a scroll labelled GIQUEL JAERCH"hYou pick up a parchment of Apportation and begin reading... _You add the spell Apportation to your library."h"hMemorise Launch Clockwork Bee, consuming 3 spell levels and leaving 0? Y - Yes "h,' N - No"ho="hJTE tswn the Tinkerer  Mountain Dwarf  Health: 29/29 ========================  "hTMagic: 6/6========================  ###AC: 10"hUTStr: 12  ..#EV: 9Int: 20  #.# ####SH: 0"hGUDex: 8  #.##....."hUeXL:  3 Next: 67% Place: Dungeon:2  #@.......Noise: ---------  Time: 1254.0 (0.0)  "hU~# #.#######b) +1 dagger (venom) "hUs #.#####.#Cast: Kinetic Grapnel "hSV3 #.......#Gem (7746)  ####.####  #....#  ####.#  #.# "hwV #.# ... _You kill the goblin!"hVThings that are here: _a +0 club; a goblin corpse _d - a scroll labelled GIQUEL JAERCH"hVYou pick up a parchment of Apportation and begin reading... _You add the spell Apportation to your library."h8Ye5.0 (15"h]"hDdu _This spell is quite dangerous to cast!"hl{6.0 (24"ho"hre7.0 (33"hu"hkz"h]|e8.0 (42"h _You start memorising the spell. You continue memorising. x3"h"h"hc _You finish memorising. Spell assigned to 'c'."hN1 _"h!a0398"h&7"h'"h("h~*"h*B6"h+"h-"hP/"h/"h/:5"h0"hu2"h 4"hS4B4"hC5"hc7"h 9X3"h;:"hf<"hR>"h>B2"h?"h&B"hB"hCB1"hC"hE"hG"hGB0"htH"hJ"hK"hLC29"hM"hN"hO"hRPB8"h Q"hyR"hS"h5TB7"hT"hU"h4W"hWB6"hX"h0Z"h ["ho[,5"h["h'\"h"^"h;_"h|_,4"h_"h@`"ha"hdn3"h&fn2"hf"h,h"hVi"hi,1"hi"hDj"hk"hl"hFmB0"hm"h=o"hp"h'qC19"hq"h{s"ht"h[uB8"hv"hw"hx"h=yB7"hy"h!{"h|X6"h}"hU"h"h,5"h"hǁ"h"h"h9B4"h"hu"hӈB3"h/"hu"h"hC"h9B2"hݍ"ha"hА"hB1"hՑ"h"hU'"h  ########  #......#  #.####.# "h! #.# #.###########  #.# #.......@...# "h% #.# ###########.... ####.#"h#.S ..##.# #.##.####### #.##........ S   adder (asleep) "h˜~#........... #.########## "h.#.#"hg89.0 (31.0)90.0 (320"h"hcY _An adder comes into view."h?x    #......#  #.####.# "h #.# #.###########  #.# #.......@...#  #.# ###########....# .##.S ..##.# #.##. #.##."h #...."h."h7     #......#  #.####.#  #.# #.###########  #.# #.......@...#  #.# ###########....# .##.S .##.#"h7 .##..##....."hu= "h> "hB "hE ] _An adder is nearby!"h2  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h   tswn the Tinkerer  Mountain Dwarf  Health: 29/29 ======================== "h  Magic: 3/6============------------  ######## AC: 10"hZ =Str: 12  #......# EV: 9Int: 20  #.####.# SH: 0Dex: 8  #.# #.###########  XL:  3 Next: 67% Place: Dungeon:2 "h s #.# #.......@...#  Noise: ---------  Time: 1290.0 (0.0)  #.# ###########....#  b) +1 dagger (venom) ####.##.S  Cast: Kinetic Grapnel ..##.#"h  Gem (7710) #.##.####### #.##........"h  S   adder (asleep) #........... "h %#.########## #.# "h= /_An adder is nearby!"hZ Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h HAiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)"h#1tswn the TinkererMountain DwarfHealth: 29/29 ========================Magic: 3/6============------------########AC: 10Str: 12#......#EV: 9"h1Int: 20#.####.#SH: 0Dex: 8#.# #.###########XL:  3 Next: 67% Place: Dungeon:2#.# #.......@...#"hNoise: ---------  Time: 1290.0 (0.0)#.# ###########....#"hb) +1 dagger (venom) ####.##.S"hCast: Kinetic Grapnel ..##.#Gem (7710) "h(#.##.####### #.##........"hS   adder (asleep) #........... #.########## #.#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hAiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move target"hoAim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee."h==1.0 (1Winding Gem (7709) "h"hfonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.)"h߯ "hF --2. Gem (7708) "h "h< @ _You continue winding your clockwork bee..."hZJ"hKA--3"h(LP. Gem (7707) "h3Q"hS@ _You continue winding your clockwork bee..."h y, ally target)y   clockwork bee (minion)"hm4Gem (7706) "h"h\ _With a metallic buzz, your clockwork bee launches itself at the adder."hk # #......# #.####.# #.# #.#"h  #.# #......y.@..# #.# #....# .# ##.S#"h B##.# . .##."h Q .##.. "h& :..... "hI ,.#"h) "h D.y"h `55"h "hs "hB # #......# #.####.#"h(C# #.# #.# #.# #.@y..#"hcC #.# #....##.# ##.S# ..##.#"hC9 . #.##.# "hC#.##. "hC #"h5P8. #.# #.#"hQ,"hW"hY;.y"hY"h^`64"h"c"hn& _You swap places."h# #......# #.####.# #.# #.#"h 8 #.# #.# #.# #y...# .# "hR##.S# ##.# . .##. ."hwR .#"h"h^"hѻf.yS."h>S"h߽`73"h"h/ _The adder hisses angrily."h l"hgt S.  Your clockwork bee barely misses the adder."hvz8Kinetic Grapnel2"h{"h2~ _The adder misses your clockwork bee. Your clockwork bee misses the adder."h{S  Your clockwork bee misses the adder."hА"hW`91"hs"hCa _The adder barely misses your clockwork bee."h4  Your clockwork bee stings the adder!  The adder bites your clockwork bee but does no damage."h7 4====3000"h= "h? : _Your clockwork bee stings the adder."hcz#  #......#  #.####.#  #.# #.#  #.# #.#  #.# #.yS.# .# ###..# ##.# #.# ##.# . ##.  #"h  The adder bites your clockwork bee but does no damage.  Your clockwork bee stings the adder."hW†y   clockwork bee (minion)"hAg911  The adder bites your clockwork bee but does no damage.. _The adder dies!  Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2! need to enable at least one skill for training."h/  --more--"h"h:% "hn Skill  Level Cost  Apt Skill  Level Cost  Apt "h  a - Fighting   2.0   2.5  +1   h - Spellcasting   2.0   4.2  -2      "hS    "hy b - Maces & Flails   0.0   0.7  +2   i - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.0   0  "h,        "hN j - Evocations   0.0   0.8  +1  "hnB d - Short Blades   0.0   1.4  -2      "h        "h[ e - Armour   0.0   0.8  +1       f - Dodging   1.3   3.4  -3      "h; g - Stealth   1.4   2.8  -2      "h8_    "hXa    "hx_    "ha    "h            "h;                "h{            "hYou need to enable at least one skill.[?] Help[=] set a skill target  "h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets"hTargetTarget--  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets"hz9 [?25h[?0c"h9 10 "ho " "hw [?25l[?1c"hW 4.0 The current training targets, if any.  The species aptitude is in white.=] set aall targets"h3 op - Conjurations   0-1Axes +2  q - Hexes0.0  --   0  d - Polearms0.0  --   0  r - Summoning-2e - Staves +1  s - Necromancy0.0  --  +1  f - Unarmed Combat   0.0  --   0  t - Forgecraft"h46.0  --  +2  g - Throwing-2  u - Translocations   0.0  --  -2        v - Alchemy0.0  --  -2  h - Short Blades   0.0w - Fire Magic0.0  --  +2  i - Long Blades0.0  --  -1  x - Ice Magic0.0  --  -1  "h5j - Ranged Weapons   0.0  --  -2  y - Air Magic0.0  --  -3  z - Earth Magic0.0  --  +1  k - Armour0.0  --  +1  l - Dodging1.3  --  -3  0 - Invocations0.0  --  +3  m - Shields0.0  --  +1  1 - Evocations0.0  --  +1  n - Stealth"h'61.4  --  -2  2 - Shapeshifting   0.0  --  -2  useful|all"hj ? w + Fire Magic 0.0"hw  w * Fire Magic   0.0"ha-z] setselected target "h=[?25h[?0c0 "hj  [?25l[?1c4.0  +2  =] set aall targets"ha-z] setselected target "h. [?25h[?0c"hd. 10 "h " "h* [?25l[?1c"h o10.0 =] set aall targets"hh> t + Forgecraft 6.0"hȋtswn the TinkererMountain DwarfHealth: 29/29 ========================Magic: 4/6================--------########AC: 10Str: 12  #......#EV: 9Int: 20  #.####.#SH: 0Dex: 8  #.# #.###########XL:  3 Next: 91% Place: Dungeon:2  #.# #.........@.#"hNoise: ---------  Time: 1301.0 (1.0)  #.# ###########.y†.#b) +1 dagger (venom) ##.####..#Cast: Kinetic Grapnel ##.##.#Gem (7699) ##.#######. ##........y   clockwork bee (minion) .......... ########## #The adder bites your clockwork bee but does no damage.  Your clockwork bee stings the adder. "h_The adder dies!Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2!You need to enable at least one skill for training."hKKinetic Grapnel"h"h. _"h`"h? Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 19% 1  b - Magic DartConjuration19%1  c - Grave ClawNecromancy"hL28% 2  d - Searing RayConjuration28% 2  e - Forge Blazeheart Golem Fire/Forgecraft 45% 4  f - PasswallEarth50% 3 "hÒ g - Forge Lightning Spire Air/Forgecraft 50% 4  h - Fulminant PrismConjuration/Alchemy 88% 4 "h i - Iskenderun's Mystic Blast Conjuration/Translocation 88% 4  j - Platinum ParagonForgecraft"hQ100% 9 0 spell levels left "h*^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"hR "h$Xtswn the TinkererMountain DwarfHealth: 29/29 ========================Magic: 4/6================--------########AC: 10Str: 12  #......#EV: 9Int: 20  #.####.#SH: 0Dex: 8  "hY#.# #.###########XL:  3 Next: 91% Place: Dungeon:2  #.# #.........@.#Noise: ---------  Time: 1301.0 (0.0)  #.# ###########.y†.#b) +1 dagger (venom) ##.####..#Cast: Kinetic Grapnel ##.##.#Gem (7699) ##.#######. ##........y   clockwork bee (minion) .......... ########## #The adder bites your clockwork bee but does no damage.  "hYYour clockwork bee stings the adder. _The adder dies!Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2! _You need to enable at least one skill for training."h_P  Okay, then."h`"h$e"hg. _"hO"h"hF"h̫8 _Your clockwork bee winds down and falls to the ground."h@B7"hس`654"hU"hB3"h21"h&5====089"h _Your dormant clockwork bee falls apart.87"h"h"hW====6"h`"hYX5"h4"h"h$:4"h"h"hB3"h"hX2"hO16====0"h798"hQ"h"hB7"h"hH"h]"hW====6"hp"hb  You see here an adder corpse."hj"h"hA5 _"h4"h"hW"hB4"h"h"hG"hB3"h"h"h`..##.# # ######.# . ....##.# .# ###.# #.##.# #.############.#.#"h #...........##..# ###########..†. ####27.0 (26.0) #.#.# ####"hA#.##.# ......#!# .# "hf...... #.# #"h#### #.# "h#.# #(# "h!"h,"hZf8.0 (272"h,"h2 _Found 6 curare-tipped darts."h 1"h= 0"h "h C69"hT "h  V ....##.# .# ###.#"h #.#  #.############.#.#  #...........##..#  ###########..†.##  ####..# "h  #.#.# ###### #.##.# ......"h  #@# .# ...... # "h)  #.#  #(#"hP  .# "hy !"h 31.0 (3.0)2.0 (48"h~ "h# Q _j - a cyan potion"ha3"ha"hc"he"hfB7"hl6"hm"ho"h'qX5"hr"hSt"h| #.# #  #.# . ..# #.# .# #.# #.##. #.#####.#.# "h|#...........##..# ###########..†.##  ####..##  #.#@# #### #.##.# .... #.# .# "hc}....#.# .# #####.# .##.# w#w   ribbon worm (asleep)#(# $#"h}c..# .####"h{{ 5.0 (3  A ribbon worm comes into view."hڇw.w"h~6.0 (4Kinetic Grapnel4"h"h7* _Found 6 gold pieces."hט( ..#  #.# # #### #.# . ...# #.# .# ##.# #.##.#  #.############.#.#  #...........##..############..†.####.@## #. ##### #.##.#. #.# .# ..... #.# .# ##### #.# w# #.# .# #(# $# ."hB.# .#"h)"h7.0 (1Kinetic Grapnel3"hJ"h"h #.# # ##### #.# . ....# #.# .# ###.# #.##.#  #.############.# #...........##..  ###########..†.## ####..## #@#.# ###### #.##.# ...... #.# .#. #.# .# ###### #.# w# #.# .# #(# "h$# ..# .# ###"h"hi`82"h "h "hP #####. .....# ####  #.############.#.# ..........##..# ##########..†.## ####..## #.#. ######"hP#.# ...... ######w###"huY"hK\`91"hla"hc"hq7  .....# ####  #.############.#.# ..........##..# ##########..†.# ####..## #.#. #######.# ...... ######w #.# .400"h+  ####  #.############.#.# ..........##..# ##########..†.# ####..## #.#. #######.# ...... ######w #.# .(# $..."h' "hw a159"h0 "h6 "h6  #.############.#.# ..........##..# ##########..†.# ####..## #.#. #######.# ...... ######w"h)B #.# .(# $..# .#.#"h"h_`28"h#"h%"h%? ..........##..# ##########..†.# ####..## #.#. #######.# ...... ######w #@# .(# $..# .####  #.#"h "h´`37"h&"h"hUT ##########..†.# ####..## #.#. #######.# ...... ######w #.# .$#....?..# .##..##### #  #.#"h"hi`46"hǙ"h _Found a scroll labelled IRASORACZE. _You see here 6 curare-tipped darts."h"h`55"h"hF/ _f - 6 curare-tipped darts"h&V# ####..## # #.#.# ####### #.##.# ....... #.# .#. #.# .# ####### #.# w# #.# .##.#####.# $##....?@.# .# ##..#####  # ... #.#  #.#  #.# ###.#"h4]"h_`64"h~d"hf"h.# ####..## .# #.#.# .# #.##.#. #.# .#. #.# .## #.# w# #.# .# #.#####.# $# #....@..# .# ##..#####"hz$ #.#  ...  #.#  #.#  #.# ####.#"h"h`73"h"h"he8.0 (22"h"h` _e - a scroll labelled IRASORACZE"hE "hG "h1L "hMN N _There are no items here."h # ####..## # #.#.# # #.##.#  #.# .#  #.# .#  #.# w# #.# .# #.#####.# $# #.# .# ##..##### #. #  ...  #.#  #.#  #.# ###.#"h/ "h l9.0 (11 _"hį "h "h!"h#"h("h  ###########..†.##  ####..##  #.#.# ###### #.##.#  "h< #.# .# ...... #.# .# #######.# w#  #.# .# "h #.#####@# $# #.......# .###..######. #...  #.# "h [ #.#  #.#"h) "hj a500"h6 "h "huM...........##..###########..†.## ####..# #.#.# ####### ....... ######w "h\#@# .#.#####.# $#.......# .###..######."h "hsa149"h'"h"hDM############.#.#...........##..###########..†.## ####..#"h #.#.# ####### ....... ######w "hd!#.# .#####.# $.......# .#"h~/##..#####"h}"h`28"hU"h5"hM###.# #.##.#############.#.#...........##..###########..†.## ####..# #.#.# ####### ....... ######w #.# .#####.# $#.......# .#"h"h`37"h9"hR"h M... ###.# #.##.#############.#.#...........##..###########..†.## ####..# #.#.# ####### ......"h . ######w #.# .#.#####.# $#"h  "h `46"h^ "h "hI\M#### . ... ###.# #.##.#############.#.#...........##..###########..†.## ####..# #.#.# ####### ....... ######w#.# .#"h "h `55"h"h"h^M #.# # #### . ... ###.# #.##.#############.#.#...........##..############..†.## ####..# #@#.# ####### ....... ######"h^x#.# w####"hc"hae`64"hi"h.k"hP~..#  #.# # #### #.# . ...# #.# .# ##.# #.###.############.#.#...........##..#  ###########..†.## ####.@##  #.#.# ##### #.##.#  #.# .# ..... #.# .# ######.# w"h# #.# .##.#####.# $##.......# .#"h"h`73"h"h"hH #.# # ####.# . ..# #.# .# #.# #.##.# .############.#.# #...........##..# ###########..†.##  ####. #.#@# #####.# .... #.# .#  "h`I #.# w# #### #.# .# #.# .# w   ribbon worm#.#####.# $##.......# .###..#####"hQ "hW @w."h'Y z8Kinetic Grapnel2"h _ "h` "h P"h{b ..#  #.# # #### #.# . ...# #.# .# ##.# #.##.# "hb #.############.#.#  #...........##..############..†####.@## "hb?#. #####"hc+ #.##.#. #.# w# ....."h,c #.# .# ##### #.# .# "hc[#.# .# #.#####.# $# #.......# .#"hd"hjAw."hk`91"hp"h{r"h' #.# # ##### #.# . ....# #.# .# ###.# #.##.#  #.############.# #...........##..  ###########..†.##"h,( ####..## #@#.# ###### #.##w# ...... #.# .#."hv( #.# .# ###### #.# .# "h(#.# .##.#####.# $# #.......# .# ##..#####"h/"h060Kinetic Grapnel0"h6"h 8"h #####. .....# ####  #.############.#.# ..........##..# ##########..†.## ####..## #.#. #######w# ...... . "h1L##########."h5"ha139"h"h3"h6X  Casting: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hj"hn,w#"hnpw   ribbon worm"h8p4--------==2Kinetic Grapnel8"h!v"h+xD _You shape a spike launcher from a nearby wall."h2 *(grapneled)The kinetic grapnel hits the ribbon worm."hf .catching breath, grapnel…)The ribbon worm is lightly wounded."hl `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage."h&."h 3------------  4  "hjz-3Held Gem (7637) "h"hk "hp (_You are caught in a web!"h*m"hsT.w"h u 9 --4Gem (7636) "h{"h|* _The web tears apart."hF * very poisoned, catching The grapnel guides your strike. You hit the ribbon worm.  The ribbon worm is poisoned."hA  The ribbon worm is moderately wounded.The rocky spike skewers the ribbon worm."h] wThe ribbon worm is heavily wounded."h^i==55"he"hfX _The ribbon worm barely misses you."hQ *You hit the ribbon worm but do no damage."h&  The ribbon worm is heavily wounded.The rocky spike skewers the ribbon worm."h:w"h1`64"h<"h_ _The ribbon worm is almost dead."h =  You hit the ribbon worm."h G†"hx S----6-7"h `Kinetic Grapnel3"h "h O _You kill the ribbon worm!"hp "h! X Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 19% 1  b - Magic DartConjuration19%"hX v1  c - Grave ClawNecromancy28% 2 "hz h d - Searing RayConjuration28% 2 "h e - Forge Blazeheart Golem Fire/Forgecraft 45% 4  f - PasswallEarth"h 50% 3  g - Forge Lightning Spire Air/Forgecraft 50% 4 "h h - Fulminant PrismConjuration/Alchemy 88% 4  i - Iskenderun's Mystic Blast Conjuration/Translocation 88% 4 "h 9 j - Platinum ParagonForgecraft"hl 100% 9 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"hE "h "h x######.# .tswn the Tinkerer ....##.# .#Mountain Dwarf ###.##.##.#Health: 29/29 ========================#.############.#.#Magic: 3/6============------------#...........##..#AC: 10Str: 12"hG ###########..†.##EV: 9Int: 20####..##SH: 0Dex: 8#†#.#XL:  3 Next: 96% Place: Dungeon:2 #######@##w#Noise: =--------  Time: 1367.0 (0.0) ......#.# .#b) +1 dagger (venom) ......"h #.# .#Cast: Kinetic Grapnel #######.# .#Gem (7633) #.# .##.#####.# $##.......# .###..######.You hit the ribbon worm but do no damage."hT +The ribbon worm is heavily wounded.The rocky spike skewers the ribbon worm. _The ribbon worm is almost dead.You hit the ribbon worm. _You kill the ribbon worm!"h P  Okay, then."h "h "h . _"hj"hk"hk"hm"h t2 _1"hu"h}uB0"h7v"hkw"hwv4====29"hx"hcz"hzB8"h7{"hy|"h|B7"h}"h~"hGB6"h "h^"hρW====5"h"h"hKB4"h"h"h1B3"h"heX2"h"h2"hjB1"h"hf"hB0"hM"hn"hv5====19"h"hd"hאB8"hz"h"hВB7"hy"h"hB6"h"h"hW====5"h"h"hϙB4"h"h"hB3"h؜"h*"hB2"hS"h"hB1"h"h "hdB0"h!"hئ6====09"h"h2"hB8"hT"h0g  You see here a ribbon worm corpse."h"h$I7 _"hf"h"h\"hB6"h"hݸ"hbK #.# . # #.# .# .# #.##.# # "h.############.#.# .# .....##..# #.# ##..†.## #..####..###.##†#.#.#  "hb#.##@# "h6-94.0 (27.0)"h #.##.#  #.##.#  "h#.##.# #.#"hy#.#####.##$#.......##"h[##..######) "hA "h"h ====-5.0 (285"h@"hY# _Found a mace."h"h"h"h!"h"h:43"h"h"h~B2"h "hi"h"hB1"ho"h"h"h B0"h"h/"hD599"hT"h(L _You now have 39 gold pieces (gained 6)."h/"hxB8"hF"h"h"hyB7"hl"h"h"h1B6"h"h4"hS"hB5"hU"h"h "h B4"hu "hY "hX "h B3"h6 "hr"h"hUB2"h"h"h"hB1"h:"hO0"h"h"hC89"h"h"h"hB8"h,"hM"hB7"h"hN "h!!"hI!:6"h!"h#"h%$"hn$B5"h$"hm%"h%"h(&B4"hn&"h'"h7("he(B3"h("h)"h.21"h."hq0"h0B0"h0"h1"h+2"ho2C79"h3"h3"hW4"h4B8"h4"h5"hU6"h6B7"hy7"h8"h9"h9B6"h:"h;"h<"h<B5"hZ="hw>"hX?"h?B4"hF@"hPA"h:B"hBB3"h C"hD"hD"hDB2"hE"hE"hUF"hFB1"hF"hkG"hG"hHB0"hNH"hH"hEI"hxIC69"hI"hJ"hK"hLB8"hoL"h/M"hM"hNB7"hYN"h*O"hO"h PB6"hTP"hQ"hQ"hQB5"h!R"hS"hY ###### #....# "hvZ#.##.########.#? #.##....@.......# #.##########.##b########.####... .##............# .##.###.######## # .##.###.# b   bat (asleep) .#.#.##.# ..###.#.# .## ##..#.#"heav 435.0 (40  A bat comes into view."h/bf6.0 (414"he"hgg _Found a scroll labelled OZXETUI LAPEGH."hX  #....# #.##.########.#?  #.##....@.......  #.##########.##b ..........###.#"h U.##.#.#.# ##..#.# "h5  #....# #.##.########.#?  #.##....@.......  #.##########.##b ..........###.#.##.#.#.# ##..#"hu"h#"h"hҼZ _A bat is nearby!"h0###### #....# #.##.#.#?# #.##.....g # #.##.##bß #.####... ##............# ##.###.# # "hn>##.###.# . g   goblin (asleep) #.#.##.# b   bat (asleep) .###."ht#.# ## ##.."h;"h"hգ"h]b.b"hX7.0 (1.0)Kinetic Grapnel3"h"h u _A goblin comes into view. It is wielding a +0 dagger."h h###### #....# "hM #.##.#.#?#. #.##.b...g. "hv x#.##.##.ßJ"h ^.####... #.# # #.###.# # #.###.# .. J   endopl"h asm (asleep) .#.##.# # g   goblin (asleep) ###.#.# "h9 [b   bat "hZ "h{ l  An endoplasm comes into view."h "h %="h C82"h "h P _The bat barely misses you."hM  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hIN"h"hS  You shape a spike launcher from a nearby wall."h"hg.#g"h4--------=91"h"h: _The bat hits you but does no damage."h ###### #....# #.##.#.#?#. # #.##.b..g.. # #.##########.##.ßJ#.####... # ##.# #.###.# #.###.# . g   goblin #.#.##.# b   bat .###.#.# ## ##..# .#"ha%b..g."hXj--400"h"h"hl ###### #....# #.##.#.#?#. ## #.##.b..g... .# #.##########.##.ßJ .#.####... # .##.# "hP.##.###.# .##.###.# .#.#.##.# ..###.#.# .## ##..# .#"ht"h"h3"hE$b...g."h=-159"h"h: _The bat hits you but does no damage."hg.*"hv:`"h,"h:"h#..bg."h58-"ha=28"h "h _You barely miss the bat. The rocky spike misses the bat. The bat hits you."h ,"h "hd "b.g."h& ---------37"h "h* : _The bat hits you but does no damage."h.*"hb_E  The rocky spike skewers the bat."h)d)"h  †g.8=46 _You kill the bat!"h 1*"h H  The rocky spike skewers the goblin!"h )"hvK 8)"hK "hT tswn the TinkererMountain DwarfHealth: 28/29 =======================-Magic: 4/6================--------AC: 10Str: 12######"hU EV: 9Int: 20#....#SH: 0Dex: 8#.##.########.#?#.XL:  3 Next: 100% Place: Dungeon:2 ##"hCU )#.##....@†).......Noise: =--------  Time: 1445.0 (1.0) .#"hU z#.##########.##.ßJb) +1 dagger (venom) .########.####... #Cast: Kinetic Grapnel .##............#Gem (7555) .##.###.######### .##.###.# .#.#.##.# ..###.#.# .## ##..#.# _The bat hits you but does no damage. "h$V _You barely miss the bat. The rocky spike misses the bat. The bat hits you. _The bat hits you but does no damage.  The rocky spike skewers the bat. _You kill the bat!"hCV 9The rocky spike skewers the goblin!"hW - _You kill the goblin!You have reached level 4!"ha /  --more--"h 35/367---14 0% Kinetic Grapnel"h "h: P _You feel clever."hB"hE_ Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 19% 1b - Magic DartConjuration19%1  c - Grave ClawNecromancy"hE26% 2  d - Searing RayConjuration26% 2  e - Forge Blazeheart Golem Fire/Forgecraft 41% 4  f - Forge Lightning Spire Air/Forgecraft 45% 4  g - PasswallEarth47% 3  h - Fulminant PrismConjuration/Alchemy 87% 4 "hE i - Iskenderun's Mystic Blast Conjuration/Translocation 87% 4  j - Platinum ParagonForgecraft"h&FQ100% 9 1 spell level left "hEF^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"h} "h 0tswn the TinkererMountain DwarfHealth: 35/36 =======================-Magic: 4/7=============-----------AC: 10Str: 12######EV: 9Int: 21"h7 #....#SH: 0Dex: 8#.##.########.#?#.XL:  4 Next:  0% Place: Dungeon:2 ###.##....@†).......Noise: =--------  Time: 1445.0 (0.0) .##.##########.##.ßJb) +1 dagger (venom) .########.####... #"hJ 9Cast: Kinetic Grapnel .##............#Gem (7555) .##.###.######### .##.###.# .#.#.##.# ..###.#.# .## ##..#.#The rocky spike skewers the bat. _You kill the bat!The rocky spike skewers the goblin! _You kill the goblin!You have reached level 4! _You feel clever."h P  Okay, then."h "h˒ "hb . _"h 3"h"h"h6=4 _HP restored.3"h"hu5====2"h"h"hxB1"h"h"h T=0"hY"hY49"h;"h"hW====8"hK"h"hB7"hH6"h"hB5"hr"h"hB4"h"h"hB3"hS"hf"hr6===2"h"h "hj B1"h "h "h B0"hv"h"hC39"h"h}"hV===8"h"h"h]B7"h"hX6"h"h X5"h "ho""h"B4"h#"h%"h%B3"h&"h("h>)s7====2"h+"h."hy1X1"h3"h8_  You see here a bat corpse."hB###### #....# #.##.##.#?#.  #.##.....†@....... - #.####.##.ßJ #.####... # #..# # #.###.## ## #.###.# .. J   endoplasm (asleep)#.# # "hK069.0 (24.0)"hM-70.0 (250 _"h8T"hWO _You see here a +0 dagger."h    #.##.########.#?#.  #.##.....†@.......  #.##########.##.ßJ  #  # ##..#.# "h/    #.##.########.#?#.  #.##.....†@.......  #.##########.##.ßJ  #  ##..#"h6 "h8 "h? "hKB a _An endoplasm is nearby!"h<###### #....# ##.##.#.#?#.##.##.....†)[#.#.##.ßJ#.####... .# . .# .## .###.# ..###. .###.# .#"h:=8. #.##.# .##..#.# .##  ##..# .# #"h4H"h7Jl1.0 (1.0)29"hU"h[( _Found a ring mail."h ~###..#.####### ..#....# .# #.##.#.#?#.##.##.....†).[##.#.##.ßJ#.####... ..# ..# ##.# .## "h' ###.# # ###.# #.# ...# .##.# #.# #. #.#.# #.# "hS #. ##..# .# #."h "h ====28"h "h\ "h|5 ### .. ##.# "h5 ###### #.. #....# #.# ##.##.#.#?#.## #.##.....†).[# #.#.##.ßJ## "h6 y.####... ...# h."hF6 # ###.# $#.## #.#"hg6  #.. # . ###. ..# "h6 #.# ...#. ##.# #.# "h6 #."h6 h   jackal (asleep) .#.# #.# "h6 #.# #..# .# #.#"h^B h  A jackal comes into view."h E z3Kinetic Grapnel7"hOO "hO * _Found 8 gold pieces."h### .. ##.# ###### #.. #....# #.### #.##.#.#?#.## #.##.....†).[# .#.#.##.ßJ## ..####... ...# .h....B."hq# ###.# .#$#.## #. #.# #.. .### .. ###. . #.# #.# .. . ...#.. B   bombardier beetle (asleep).# #.# ##"h#...# J   endoplasm (asleep) #.# #.# #.# h   jackal (asleep) "h8s  A bombardier beetle comes into view."h`46"hA "h&% _Found a dagger."hb'###.. ##.#  #######.. ####....# #.###...  #.##.########.#?#.###.##.....†).......[# .##.##########.##@ßJ## .# ##.####... ...#?.h....B..# ........# ###.##.#$#.... ## #.# .######## #....### ..# ###. ..# .# #.#... .. ...#..# .# #.#.## #...# .# #.#. # .#  #..# #.# ## ##[39;"h'49m"h2"h4`55"hf@"h]Cf _Found a scroll labelled TEM INOUZEUTZ."h_  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h"S  You shape a spike launcher from a nearby wall."h #@ßJh....)"h&J   endoplasmh   jackal  The jackal barks!  "hJ=The jackal barely misses you."h 5-------====64"h"h^ _The endoplasm quivers."h ### .. ##.#  ###### #.. ### #....# #.###... #.##.########.#?#.##  "h #.##.....†)...@...[# .  #.##########.##.ßJ##  . "h<###.####... ...#?.h....). . .........# ###.##.#$#.... ## #. "hp#.######## #....### ..# ###. .. #.#"h #.#... .. ...#.. #.# #.#.##"h?..# #.##.#. "h{ #.# ..##. .# #.#"h "h,"hg"hhß.J..BB   bombardier beetleJ   endoplasmh   jackal"hvi----73"h"hJ"h"hw ### .. ##.# ###### #.. ### #....# #.###... #.##.#.#?#.## #.##.....†)"h)x.[#  #.#.##hß.## #.####... ...#?.J..B.). .# ###.##.#$#.... ## # #"hcx#.# #....### ..# ###. #.#"hx+ #.#... .. ...# ##.# #.#.## #... .#.#"hx #.#. #.# #..#"hx #. .# #.#"hÀ7*"hYH  The rocky spike skewers the jackal."hB`)"hO"h-J."h2=---82"h6"hJ _You kill the jackal!"h'7*"hK  The rocky spike skewers the endoplasm."h )"h%x"hBY†B."h49Kinetic Grapnel1"h"hܑM _You kill the endoplasm!"hM "h --------800"ho "h "hj  "h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hg=  tswn the Tinkerer  Mountain Dwarf ###  Health: 36/36 ======================== .. Magic: 2/7======------------------ ##.# AC: 10Str: 12 "hR( ###### #.. ###  EV: 9Int: 21  #....# #.###...  SH: 0Dex: 8  #.##.########.#?#.##  XL:  4 Next:  4% Place: Dungeon:2  #.##.....†)..@....[#  Noise: ---------  Time: 1480.0 (0.0)  #.##########.##†ß.##  b) +1 dagger (venom) ####.####... ...#?...B..).  Cast: Kinetic Grapnel "ho..........# ###.##.#$#.... ## # Gem (7520) ##.######## #....### ..# ###. . "hD##.# #.#... .. ...#. B   bombardier beetle ##.# #.#.## #... "hx.#.# #.#. #.# #..# #. .# #.# "h_You kill the endoplasm!Casting: Construct Spike Launcher (safe; 2% risk of failure)  "hMConfirm with . or Enter, or press ? or * to list all spells."h=Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target"h]YAim: a bombardier beetle (fire blocked by a granite statue)"h  tswn the Tinkerer  Mountain Dwarf ###  Health: 36/36 ======================== .. Magic: 2/7======------------------ ##.# AC: 10Str: 12  ###### #.. ###  EV: 9Int: 21  #....# #.###...  SH: 0Dex: 8  #.##.########.#?#.##  XL:  4 Next:  4% Place: Dungeon:2  #.##.....†)..@....[#  Noise: ---------  Time: 1480.0 (0.0)  #.##########.##†ß[4"h$0m.##  b) +1 dagger (venom) ####.####... ...#?...B..).  Cast: Kinetic Grapnel ..........# ###.##.#$#.... ## # Gem (7520) ##.######## #....### ..# ###. . ##.# #.#... .. ...#. B   bombardier beetle ##.# #.#.## #... .#.# #.#. #.# #..# #. .# #.#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle (fire blocked by a granite statue)  You lock target on the bombardier beetle and prepare to deploy your bee."hO ###  .. ##.#   #.. ###   "h        ...#?..B...).   ##   ..# ###. "hQ  ..    #.#. "hb #. .# "h"h=="h&1.0 (1"hkKinetic Grapnel"h/Winding G"hMem (7519) "h"h"hT"hLonfirm with . or Enter, or press ? or * to list all spells."hBAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  "hLPress: ? - help, Dir - move target  "hסbAim: a bombardier beetle (fire blocked by a granite statue)  "h)NYou lock target on the bombardier beetle and prepare to deploy your bee. "hsd_(Press . to continue winding your bee.)"h0 "h) ;B."h --2. Gem (7518) "h" "h$ @ _You continue winding your clockwork bee..."hI--3. Gem (7517) "hR@ _You continue winding your clockwork bee..."h "h "h yB.(ally target)y   clockwork bee (minion)"h m4Gem (7516) "hp "h o  With a metallic buzz, your clockwork bee launches itself at the bombardier _beetle."h67*"h }  The rocky spike skewers the bombardier beetle."h"h.y##B"hS3=====55"hʟ"hl _The bombardier beetle is moderately wounded."hx### .. ##.# ####. ###...# #.###...########@#?#.##.....†).......[  ######y##Bß.## "hyC####.####... ...#?......). ..........# ###.##.#$#.... ## ######## #....### ..# ###. .. .. ...# ####... .##. "h8*"hYS  The rocky spike skewers the bombardier beetle."h',"hs&  "hThe bombardier beetle is heavily wounded.Your clockwork bee stings the bombardier beetle!"hy.##†y   clockwork bee (minion)"h* 506Kinetic Grapnel4 _The bombardier beetle dies!"h"h| _Your Fire Magic skill gained 2 levels and is now at level 2!"h ###.. ##.# #######.. ####....# #.###... #.##.########.#?#.## #.##.....†)..y@...[# .#.##########.##†ß.## "ht . ###.####... ...#?......).. .........# ###.##.#$#.... ## #. #.######## #....### ..# ###. .. #.# #.#... .. ...#. #.# "h K#.#.## #...# #.# #.#. #.#  #. .#"h) *#*   dormant clockwork bee (minion)"h h-73"h "h L _Your clockwork bee winds down and falls to the ground."hH### ..  ##.#  "h###### #.. ####....# #.###...  #.##.########.#@#.##   #.##.....†)..*....[# .# "hHl #.##########.##†ß.## .# ##.####... ...#?......). .# "hE........# ###.##.#$#.... ## #.# .######## #....###...# ###. ..# .# #.#... #.. ...# .# #.#.## .# #.. .# #.#.  "h"hz-82"h"h"hm====9.0 (21"hU"hd _h - a scroll labelled OZXETUI LAPEGH"h3 ### ..##.####### #.. ### #....# #.###... #.##.########.#.#.## #.##.....†)..*@...[#."h : #.##########.##†ß.## . ###.####... ...#?......). . .........# ###.##.#$#.... ## #. #.######## #....###...# ###. .. #.# #.#... #.. ...#.. #.# #.#.## .# #. #.# #.#. # ..# #..# #.#"hҧ "hM f90.0 (10"hk "h "h###.. ##.#  #######.. ####....# #.###...  #.##.########.#.#.##  #.##.....†)..*....[# .##.##########.##@ß.## .# ##.####... ...#?......)..# ........# ###.##.#$#.... ## #.# .######## #....###...# ###. ..# .# #.#... #.. ...#..# .# #.#.## .# #...# .# #.#. .# .#  #. .# ##[39;"hH49m  ##"h"h!a109"h"hٷs _You see here a jackal corpse."h=### ..##.####### #.. ### #....# #.###...  #.##.########.#.#.## #.##.....†)..*....[#. #.##########.##†ß.##.. . ###.####... ...#@......). . .........# ###.##.#$#.... ## #. #.######## #....###...# ###. .. #.# #.#... #.. ...#.. #.# #.#.### .# #. #.# #.#. #.#.#"hm>1 #..# #.# ### ##.# #.# #  ..# #.#"hjG"h2Jg28 _"hQ"ha"hce3.0 (27"hj"hmc _k - a scroll labelled TEM INOUZEUTZ"hQ 3"h "hj "h 64===5"h "h4 X4"h "hp "h B3"hV "h! X2"h# "h~% "h@& V===1"h' "h* X0"hm, "h. "hS/ D499"h 1 "hU4 X8"h6 "h8 X7"hF: "h|< X6"h> "h@ "h@ u5====5"h>B "hmE "hE B4"hGV 32====10"hW "h_X ;89"hY "h_[ "h[ B8"hP] "h_ X7"hde ,"hf B6"hg "h j "hWj r6===5"hk "hm X4"ho "hp X3"hr "hu "hmu B2"hyw "hy "hz V===1"h{ "h8~ "h~ B0"h "h< "h C79"h> "h X8"hs "hQ "h B7"h "h "hY B6"h "h0 "hu s7====5"h "h "h "h B4"h "h "h "h B3"h "hB "h X2"h "h "h; W====1"h "h L _You now have 47 gold pieces (gained 8)."h: X0"h "h! "hٽ "h C69"h "h "h X8"h "h "h "h B7"h "h "h "hf B6"h "h "h X5"h "h "hy X4"h "hb "h "h B3"h "hR "h X2"h "h "hP "h X1"hH "hl "h B0"h "h "h "h C59"h "h "h= "hu B8"h "hz "h B7"h8 "h I _i - 3 scrolls of identify (gained 1)"h "h B6"h "hR "h "h B5"h "h "h "h+ B4"h| "hS "h X3"h "h9 "h X2"h "h "h! X1"h" "h4% "h ' "hB' B0"h( "h* "h, "h$- C49"h. "h1 "hS3 X8"h5 "hc8 "h; "h; B7"h= "hx@ "hB "hHC B6"hE "hI "h-J "hJ B5"h@L "hlO "h@Q "h}Q B4"h[S "hU "hW "h'X B3"hY "h7\ "h^ "h^ B2"hlc "hf "hOf B1"hg "h l M _You now have 60 gold pieces (gained 13)."hn "ho B0"hp "h!s "ht "h#u C39"hv "hy "h]{ "h{ B8"h } "hm "h̃ "h B7"h "hP "hŠ X6"h "h "h1 "hv B5"hH "h "hv "h B4"h" "h9 "h3 "hw B3"hԞ "hɠ "hˢ "h B2"hp "hĥ "h= "h B1"h "hv "hB 0"h "h= C29"h "hv "h "hV B8"h "h "h "hξ B7"h߿ "h 65432 ########## .##############......... <......@........####.##.578.0 (85.0) ################# #..... #....# #.### #.##.########.#.# ### #.##.....†)....... ..# #.##########.##†ß.  #.########.####... ...#....  #.##............# ###.##.#.  #.##.###.######## #....## "h [K9.0 (861 _Found an escape hatch in the ceiling."hcI"h!e"hwf"hPm019"hn"ho"hWoB8"ho"h.q"h$r"hwrB7"h0s"hu"hu"hXvB6"hv"h%x"h"y"hyB5"h/z"hK{"h;|"h|B4"h|"hR  There is an escape hatch in the ceiling here."h "hI3 _"h"h"hބ"hB2"h"hI"hvX1"hy"h"h"hB0"hj"h#"h"h"C09"hՏ"h"hc"hB8"hU"hה"hە"hB7"h;"hΘ"h4"hB6"ha"h "h"hVB5"h"hҟ"hLX4"h"h"h"hΤB3"h:"h"h"hEB2"h"h0"hЪ"hxB1"h1"h߯"h;X0"hα"h"hZ399"hF,"h;"h4X8"hŹ"h"hB7"hd"hϽ"hu"hzX6"h"h"hB5"h"hA"hG"hB4"h"h1"h"hB3"h2"hB"h"h"hOB1"hK"h"h6X0"h"h'"hY89"h"hr"hk"hB8"h"h"h;"h|B7"h:"h"h"h@B6"h"hV"hX5"h+"h"hT"hB4"h"hf"hX3"h"h"hT"hB2"h#"h"hX1"h"hv"h""hhB0"h="h"hAY79"hm"h"h9 #.#####..###.### #.##.#.#.## #.########.##.## #........#.##.# .........#.##.# ##########.##.##.##.#  #.#####.##.#  #.##.#  ##..######)# #.. #.# "h^ #.[ #.# ... #.. #.##.# #.. #.# B   giant cockroach (asleep)#.# #.B #.##.# #.. #####.#"h? 621.0 (42  A giant cockroach comes into view."h `BB."h!f2.0 (438"h)("h*( _Found a ring mail."hw#.# #.#.#.## #.####### #.# ##........ #.##. .. #.##.# ########## # #.##.# # #. #.##.# ##.#####.##.# # #.......##.# #"hw ##.@######)# # #..# #.# # #.[# #.# # ... #..# #.# # #.# #.B# #.# # #.# #..# #.# # #.# #..# ######.# #..# .....#.#"h-y"he}:B."h3.0 (1.0)Kinetic Grapnel7"h1"h"hf.#######.## ....... # ... ########## #. #.####......###..######) #.@# #.[...B#.#. #### ..... ####.#.########"h"h:B."h`46"h"hϨ"h+  "h:,BCasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h;9*"hT] `  You shape a spike launcher from a nearby wall."h  B#The rocky spike misses the giant cockroach."h5-------==55"h2"haG _The giant cockroach bites you but does no damage."h{_ * (very poisoned)You hit the giant cockroach. The giant cockroach is poisoned."h2 `  The giant cockroach is heavily wounded."h p  The rocky spike misses the giant cockroach."h D["h 26Kinetic Grapnel4"hK "h S _You kill the giant cockroach!"h"h^Read which item? Scrolls  i - 3 scrolls of identifyx - 2 scrolls of amnesia  N - a scroll of noise  c - a scroll labelled PETE ZEOMUDIMI  d - a scroll labelled GIQUEL JAERCH  e - a scroll labelled IRASORACZE  h - a scroll labelled OZXETUI LAPEGH "h k - a scroll labelled TEM INOUZEUTZ [!] read|quaff|evoke[?] describe selected"h"hu"h!##.########.##.##tswn the Tinkerer ##........ # #.##.#Mountain Dwarf .......... . #.##.#Health: 36/36 ======================== ########## #. #.##.#Magic: 5/7=================------- ##. #.##.#AC: 10"h,Str: 12 ##.#####.##.#EV: 9Int: 21 ##.......##.#SH: 0Dex: 8 ###..######)#XL:  4 Next: 52% Place: Dungeon:2 ##.@# #.#"hRNoise: ==-------  Time: 1626.0 (0.0) ##.[# #.#b) +1 dagger (venom) # ...#..# #.#Cast: Kinetic Grapnel # #.#"h#..# #.#Gem (7374) # #.##..# #.# # #.##..# ######.#"hZ<#..# .....#.##..# ####.#.########The rocky spike misses the giant cockroach. _The giant cockroach bites you but does no damage.  You hit the giant cockroach. The giant cockroach is poisoned.  The giant cockroach is heavily wounded.The rocky spike misses the giant cockroach. _You kill the giant cockroach!"h"hIdentify which item? (\ to view known items) Scrolls (select first with ?) "hKS c - a scroll labelled PETE ZEOMUDIMI  d - a scroll labelled GIQUEL JAERCH  e - a scroll labelled IRASORACZE  h - a scroll labelled OZXETUI LAPEGH  k - a scroll labelled TEM INOUZEUTZ Potions (select first with !) "h f - 2 red potions  j - a cyan potion[?] describe selected"hD "hK_##.########.##.##tswn the Tinkerer ##........ # #.##.#Mountain Dwarf .......... . #.##.#Health: 36/36 ======================== ########## #. #.##.#Magic: 5/7=================------- ##. #.##.#AC: 10Str: 12 #"hL#.#####.##.#EV: 9Int: 21 ##.......##.#SH: 0Dex: 8 ###..######)#XL:  4 Next: 52% Place: Dungeon:2 ##.@# #.#"h^LNoise: ==-------  Time: 1626.0 (0.0) ##.[# #.#b) +1 dagger (venom) # ..."hL#..# #.#Cast: Kinetic Grapnel # #.#"hL#..# #.#Gem (7374) # #.#"hM#..# #.# # #.##..# ######.##..# .....#.##..# ####.#.########The rocky spike misses the giant cockroach. _The giant cockroach bites you but does no damage.  "hHMYou hit the giant cockroach. The giant cockroach is poisoned.  The giant cockroach is heavily wounded.The rocky spike misses the giant cockroach. "hrMT_You kill the giant cockroach!"hkX]  As you read the scroll of identify, it crumbles to dust."hYn--7.0 (13"h`"hAbb _c -> t - a scroll of teleportation"h=8--"h "h$"h('"h,"h3l##.########.##.##tswn the Tinkerer ##........ # #.##.#Mountain Dwarf .......... . #.##.#Health: 36/36 ======================== ########## #. #.##.#Magic: 5/7"h4=================------- ##. #.##.#AC: 10Str: 12 ##.#####.##.#EV: 9Int: 21 ##.......##.#SH: 0Dex: 8 ###..######)#XL:  4 Next: 52% Place: Dungeon:2 ##.@# #.#Noise: ---------  Time: 1627.0 (0.0) ##.[# #.#"h}5b) +1 dagger (venom) # ...#..# #.#Cast: Kinetic Grapnel # #.##..# #.#Gem (7373) # #.##..# #.# # #.##..# ######.##..# .....#.##..# ####.#.########You hit the giant cockroach. The giant cockroach is poisoned.  "h6kThe giant cockroach is heavily wounded.The rocky spike misses the giant cockroach. _You kill the giant cockroach!As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportation"hI8"hE:"h?"hG ##.########.##.##tswn the Tinkerer ##........ # #.##.#Mountain Dwarf .......... . #.##.#Health: 36/36 ======================== ########## #. #.##.#Magic: 5/7=================------- ##. #.##.#AC: 10Str: 12 ##.#####.##.#EV: 9Int: 21 ##.......##.#SH: 0Dex: 8 ###..######)#XL:  4 Next: 52% Place: Dungeon:2 ##.@# #.#Noise: ---------  Time: 1627.0 (0.0) ##.[# #.#"hHub) +1 dagger (venom) # ...#..# #.#Cast: Kinetic Grapnel # #.##..# #.#Gem (7373) # #.##..# #.# # #.##..# ######.##..# .....#.##..# ####.#.########"hIYou hit the giant cockroach. The giant cockroach is poisoned.  The giant cockroach is heavily wounded.The rocky spike misses the giant cockroach. _You kill the giant cockroach!As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportation"hW]  As you read the scroll of identify, it crumbles to dust."h0Xe8.0 (12"h:\"hy^X _d -> g - a scroll of fog"h0Z ##.########.##.##tswn the Tinkerer ##........ # #.##.#Mountain Dwarf .......... . #.##.#Health: 36/36 ======================== ########## #. #.##.#Magic: 5/7=================------- ##. #.##.#AC: 10Str: 12 ##.#####.##.#EV: 9Int: 21 ##.......##.#SH: 0Dex: 8 ###..######)#XL:  4 Next: 52% Place: Dungeon:2 ##.@# #.#Noise: ---------  Time: 1628.0 (0.0) ##.[# #.#b) +1 dagger (venom) # ...#"hZ Q..# #.#Cast: Kinetic Grapnel # #.##..# #.#Gem (7372) # #.##..# #.# # #.##..# ######.##..# .....#.##..# ####.#.########The rocky spike misses the giant cockroach. _You kill the giant cockroach!As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _d -> g - a scroll of fog##.########.##.##tswn the Tinkerer ##........ # #.##.#Mountain Dwarf .......... . #.##.#Health: 36/36 ======================== "hx ########## #. #.##.#Magic: 5/7=================------- ##. #.##.#AC: 10Str: 12 ##.#####.##.#EV: 9Int: 21 ##.......##.#SH: 0Dex: 8 ###..######)#XL:  4 Next: 52% Place: Dungeon:2 ##.@# #.#Noise: ---------  Time: 1628.0 (0.0) ##.[# #.#b) +1 dagger (venom) # ...#..# #.#Cast: Kinetic Grapnel # #.##..# #.#Gem (7372) # #.##..# #.# # #.##[4"hy {0m..# ######.##..# .....#.##..# ####.#.########The rocky spike misses the giant cockroach. _You kill the giant cockroach!As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _d -> g - a scroll of fog  As you read the scroll of identify, it crumbles to dust.9.0 (11 _e -> w - a scroll of enchant weapon"h"hRead which item? Scrolls  g - a scroll of fog  t - a scroll of teleportationw - a scroll of enchant weapon  x - 2 scrolls of amnesia  N - a scroll of noise  h - a scroll labelled OZXETUI LAPEGH "h/ k - a scroll labelled TEM INOUZEUTZ [!] read|quaff|evoke[?] describe selected"hP"h"h2##.########.##.##tswn the Tinkerer ##........ # #.##.#Mountain Dwarf .......... . #.##.#Health: 36/36 ======================== ########## #. #.##.#Magic: 5/7=================------- ##. #.##.#AC: 10Str: 12 ##.#####.##.#EV: 9Int: 21 ##.......##.#SH: 0Dex: 8 ###..######)#XL:  4 Next: 52% Place: Dungeon:2 ##.@# #.#"hwNoise: ---------  Time: 1629.0 (0.0) ##.[# #.#b) +1 dagger (venom) # ...#..# #.#Cast: Kinetic Grapnel # #.##..# #.#Gem (7371) # #.##..# #.# # #.##..# ######.##..# .....#.##..# ####.#.########"hAs you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _d -> g - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _e -> w - a scroll of enchant weapon"h"hEnchant which weapon? Hand Weapons  b - a +1 dagger of venom (weapon)"hta - a +0 hammer[?] describe selected"h`w"h|"hl##.########.##.##tswn the Tinkerer ##........ # #.##.#Mountain Dwarf .......... . #.##.#Health: 36/36 ======================== ########## #. #.##.#Magic: 5/7"h=================------- ##. #.##.#AC: 10Str: 12 ##.#####.##.#EV: 9Int: 21 ##.......##.#SH: 0Dex: 8 ###..######)#XL:  4 Next: 52% Place: Dungeon:2 ##.@# #.#"htNoise: ---------  Time: 1629.0 (0.0) ##.[# #.#b) +1 dagger (venom) # ...#..# #.#Cast: Kinetic Grapnel # #.##..# #.#Gem (7371) # #.##..# #.# # #.##..# ######.#"hY1#..# .....#.##..# ####.#.########As you read the scroll of identify, it crumbles to dust. _c -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _d -> g - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _e -> w - a scroll of enchant weapon"hP  Okay, then."hy"hh"h. _"hP Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 19% 1b - Magic DartConjuration19%1  c - Grave ClawNecromancy26% 2  d - Searing RayConjuration26% 2  e - Forge Blazeheart Golem Fire/Forgecraft 32% 4  f - Forge Lightning Spire Air/Forgecraft 45% 4  g - PasswallEarth47% 3  h - Fulminant PrismConjuration/Alchemy 87% 4  i - Iskenderun's Mystic Blast Conjuration/Translocation 87% 4  j - Platinum ParagonForgecraft100% 9 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"h[ "hd##.########.##.##tswn the Tinkerer ##........ # #.##.#Mountain Dwarf .......... . #.##.#Health: 36/36 ======================== ########## #. #.##.#Magic: 5/7=================------- ##. #.##.#AC: 10Str: 12 ##.#####.##.#EV: 9Int: 21 ##.......##.#SH: 0Dex: 8 ###..######)#XL:  4 Next: 52% Place: Dungeon:2 ##.@# #.#Noise: ---------  Time: 1629.0 (0.0) ##.[# #.#b) +1 dagger (venom) # ...#..# #.#["h"e$40mCast: Kinetic Grapnel # #.##..# #.#Gem (7371) # #.##..# #.# # #.##..# ######.##..# .....#.##..# ####.#.######## _c -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _d -> g - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _e -> w - a scroll of enchant weapon _Okay, then."hiP  Okay, then."hk"hp"hbr. _"h)F"hF"hG"hI"hP0 _69"hIQX8"hR"hbT"hTB7"hvU"hV"hV"hWk6===6"hY"h ["hY[B5"h\"h^"h^B4"h`"hwb"hbB3"hd"he"h"fV===2"h?g"hh"hiB1"hPj"h;l"hxlB0"hm"h$o"hoC59"hp"hrX8"hr"ht"h@tB7"hsu"hIw"hws7====6"hx"hr{"hO}X5"h"h"hJ"hB4"hU"hO"hQX3"hҊ"h"h"hWW====2"h/"h"hs"hB1"h"h:"h"hږ:0"h"h"h^"hC49"h"h["h #.####.# #.##.###.# #.# #.############.#.#.##.# #.# #...........##..###.#.# #.# ###########..÷.## ##..# #"hD#####.# ####..###.### ....##.##### #.#.#.## ###.##.#######...# #.##.##  #.##...........### #.##.# "h #.............@..# #.##.#  #.###########.##.# #.##.# ###.#  #.# #.##.#"huKinetic Grapnel ....#  #.#####.##.# .#### g #.......##.# ....# .. ##..######)#g   goblin (asleep).# # #..# #.# "h7 #.#  #.[# #.#  #.# ... "hWW #..# #.#"hE051.0 (22.0)"h˸f2.0 (238"h"h9u _A goblin comes into view. It is wielding a +0 dagger."h]   #.#  #.#  #.# ÷.##   #####  #####...#   ........###   .......@..#   ######.##.#   #. #.#   #. #.  #g #.  .. ##.)#  ## #..# #.#  #.# #.[# #.#  #.# ... #..# #.# "h]    #.#  #.#  #.# ÷.##   #####  #####...#   ........###   .......@..#   ######.##.#  "hb^ < #. #.#   #. #.  #g #. .. ##.)#  ## #..#   #.# #.[#   #.# ... #..# "h&e "hh "ho "h6q ] _A goblin is nearby!"h    #.#  #.#  #.# ÷.##   #####  #####...#   ........###  "h } .......@..#   ######.##.#   #. #.#   #. #.  #g #.  .. ##.)#  ## #..# #.#  #.# #.[# #.#  #.# ... #..# #.# "h    #.#  #.#  #.# ÷.##   #####  #####...#   ........###   .......@..#   ######.##.#  "h! < #. #.#   #. #.  #g #. .. ##.)#  ## #..#   #.# #.[#   #.# ... #..# "h "hƱ "hٶ "h ] _A goblin is nearby!"h #.# #.############.#.#.##. #.# #...........##..###.#. #.# ###########..÷.## ##.. #######.# ####..###.# .....##.# ##### #.#.#.## ####.##.#######...# #.# "h #.##...........### #.##. #.....# #.##.# #.###########@##.# #.##.# ####.# #.##.# #.##.# .....# #.##.#####.##.# #.#### #g##.......##.# #....#"h9 ..###..######)# ####.# ### #..# #.#  #.# #."h/[# #.# #.# ... #..# #.# #.# #.# #..# #.#"hW"h{^g.g"h====3.0 (1.0)7"hp!"h#( _The goblin shouts!"h  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hL "hg G#g."h( 5-------==--46"h "h D _You shape a spike launcher from a nearby wall."h * (very poisoned)You hit the goblin. The goblin is poisoned."h z `  The goblin is moderately wounded."hO 'g"h)P {--55"hV "hY _The rocky spike misses the goblin. The goblin misses you."hq *extremely poisoned)You hit the goblin. The goblin looks as sick as possible!"hG  The goblin is heavily wounded.The rocky spike skewers the goblin."hL)"h9)"h36Kinetic Grapnel4"hC"hJJ _You kill the goblin!"hV 3"h "h "h6 3-------2"h "h B1"hH "h "h B0"h "h "h C39"h "h "hp B8"h` "h) "h r6===7"h "h X6"h "h5 "hk B5"h "h "h) B4"hM "h "hF V===3"hi "h "hP B2"hu "h "h1 B1"h "h X0"hd "h. "hh C29"h "h "h B8"h "h "h s7====7"h` "h "h "h1 B6"h| "h ~  Things that are here:  a +0 dagger; a goblin corpse"h "h I5 _"h "hq "h "h$ B4"h4 "h "h "h^ W====3"h "h "h "hL! B2"h" "h$ "h& "h,' B1"h( "h* "h, "hY, B0"hC- "hG/ "h/ "hG0 C19"h,1 "h2 "h3 "h3 B8"h5 "h87 "hZ8 "h8 B7"h9 "h; "h< "h3= B6"h= "h> "h>? "hr? B5"h? "h|A "h/B "h|C B4"hC "hD "h6F "hF B3"hG "hL "hM "hM B2"hTN "hO "hR "hR B1"hiS "h)T "hT "hU B0"hoU "h$V "hV "hV C09"hW "hW "h{X "hX B8"h`Y "h.Z "hR[ "h[ B7"h\ "hz^ "h_ "h#` B6"h/a "hc "hd "hd B5"he "hf "h`g "hg B4"hh "h)i "ho #.# #.#.#.# #.[# #.# #.# ##...## #..# #.# #.# ##.## #..# #.#  #.# #.#..# #.#  #.# #.# #..#  #.######.# #..#  #......#.# #..#  ######.#.########..  "hp ##.....@....... --96.0 (40.0) ##.#..########.>  #.###.# ##.#.## ##)## #)# #.########### #...........# "h9p ###########)# ## "hNt "hu --7.0 (413"hw "hy ; _Found a stone staircase leading down."hg2"hn1"hQo"hoB0"h[p"hq"hr"h8sD299"hs"hu"hv"hvB8"hw"hy"hzB7"hN{"h{"h"ho"hB6"h"h؄"h"hB5"h"h"h"hB4"hԍ"h"h'"hWB3"hD"h R  There is a stone staircase leading down here."h"hWI2 _"h"h"h)"hwB1"h"h"hX0"h&"h"h"hTC89"h"h"h"hݯB8"h9"h"hh"hشB7"h"hݸ"hv"hɺ:6"h"h6"hL"hB5"h"hm"hM"hB4"h"h_"h"h0B3"hq"h"h"hFB2"h"h"h"hB1"h"hD"h:"hB0"hz"hM"h"hC79"h"h<"hTX8"h"h"h"hB7"h"h"h"h#B6"h"h"h"hB5"h"h"h"hB4"h"h"h7X3"h"h2"hS"hB1"h."h"hT"hB0"hY"h"h"h$C69"h"h:"h^"hB8"hv"h"hX7"h"h"hDX6"h)"h{"h"hB5"h"h"hw "h B4"h2 "ho "hc #.##........ #[# ######..####.# #.# #............# #.# #.# #.####..##.#.# ..# #.# #.# #..##.#.# ### #.# #.# #..##.#.. #.# #.# #..##.#.. "h#.# #.# #..##.#.. ######### #@# #.####..##.#..736.0 (39 ........# #.# #.##.#..##.#.. #######.########.###.#........... .......................>......... #######................#...##.#####################<.........##...........# #####...#####>#########.## ##.####.#...## #...#"h"h!f7.0 (403"h&"hF(- _Found a leather armour."h.3"h/"h2"hY4"h4B2"h9;1"h;"h=X0"h>"hHR#####..###..# #.#[.# #......)... #.#... ...###..#### #..### # #........ #[# ######..####.#...........# #.#### ..#  #40.0 (3.0) ###   #.# #.# #..##.# #.# #.# #..##.### #.# #.####.. ........# #.# #.##.#..##.#..  #######.########.###.#...........  .......................>.........  #######................#...##.### "hcK"hLf1.0 (459"hO"hQ) _Found a chain mail."h "hJ "h "h "h6 "h 87"h "h> "h "h; B6"hB "hή F  You see here a +0 leather armour."h "h I5 _"h˱ "hͳ "h^ "h B4"h "h "h "hֺ B3"h! "h "hp "h B2"h "ht "hD "h B1"h "h "h "h B0"h "h "hL "h C49"h "he "h "h B8"h% "h6 "h "h B7"h "h "hP "h B6"h[ "h "h@ X5"h "h "h #.##.#.######.### #. ##.#.# #.#. #.#  ##..# .#. .# #.### .#. ##.# # .## # .## .# ##.. .#"h5  w# #... .# ####.#. ##..# #### .# #..@.#.###...###..<. .# #.####............## .##............###..# Kinetic Grapnel .##..######.#..###..## )# #..# #.....[... .# #..# #####..###..## w   ribbon worm (asleep) "h .# #[.####......)....## #.......###..####.## .# ##.###### #..####.##"h3 055.0 (14.0)"h f6.0 (154"hg"h^ _A ribbon worm comes into view."ha   #.#. #.#  ##..# .#. .#  .#. ##.#  .# #..# .# ##.. w# #...  ####.#. ##..#  #..@.#< #.#### #..  #.. )# #..# [ #..#  #[.)....#  #.. ##. "hY   #.#. #.#  ##..# .#. .#  .#. ##.#  .# #..# .# ##.. w# #...  ####.#. ##..#  #..@.#< #.#### #.."h,8  #.. )# #..# [ #..#  #[.) #.. ##. "h:"h"h-"hb _A ribbon worm is nearby!"h8 B##.# #.#... ..#... ...# .##.# #.#.######.### #.. #.#.# #.#. #.# #..# #.#. .# #.##.#. ##.# #.#.# #..# #. ##.# ##.. #. # "h  #w# #... #. # ####@#. ##..# ##### # #....#.###...###..<.. # #.####....### # #............###..# # #..######.#..###..### # #..# #.....[...... # #..# #####..###..### # "h: #[.####......)....# # #.......###..####.#"h [ww"h; r7.0)3 _"h "hV "h   "h" Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h8*"hse  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ribbon worm."h w#(catching breath)The ribbon worm is lightly wounded."h  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage."hw"hx5-------  4  ==8Held Gem (7242) "h}"h~. _You are caught in a web!"hi"h_j0"hKp"h rN _You are caught in a web!"h 1*"hJ`"h  wThe web tears apart. The rocky spike misses the ribbon worm."h w 9 9Gem (7241) "h"hX _The ribbon worm barely misses you."h *very poisoned, catching …)You hit the ribbon worm. The ribbon worm is poisoned."hС  The ribbon worm is lightly wounded.  The rocky spike skewers the ribbon worm."h) wThe ribbon worm is moderately wounded."h[*a600"h{0"h2X _The ribbon worm barely misses you."h0x *You barely miss the ribbon worm."h•  The ribbon worm is moderately wounded.The rocky spike skewers the ribbon worm!"h0 w)The ribbon worm is severely wounded."h<a139"h$"h)C _The ribbon worm bites you but does no damage."h !x *You barely miss the ribbon worm."h  The ribbon worm is severely wounded.The rocky spike skewers the ribbon worm."h} :w"h~ -------28"h "hk _ _The ribbon worm is almost dead."h =  You hit the ribbon worm."h i."h 7-3Kinetic Grapnel7"h "h O _You kill the ribbon worm!"hcZt  You aren't carrying any jewellery or talismans."h[7-"ha"hb. _"he"hFgDrink which item? Potions  g - a potion of magic  L - 2 potions of lignification  f - 2 red potions "hg j - a cyan potion [!] read|quaff|evoke[?] describe selected"h5"h&;"h4A###.##.#... ..#... ...# tswn the Tinkerer .##.##.#.######.### #.. Mountain Dwarf #.#.##.#. #.# #. Health: 36/36 ======================== ##..##.#..# #. Magic: 5/7=================------- #.####.#. ##.# #. AC: 10Str: 12 .##"hAd#.# #..# #. EV: 9Int: 21 ###.# ##.. #. SH: 0Dex: 8 ##.# #... #. XL:  4 Next: 57% Place: Dungeon:2 #####@#. ##..# #####. Noise: =--------  Time: 1763.0 (0.0) ##....#.###...###..<.. b) +1 dagger (venom) ##.####............### Cast: Kinetic Grapnel ##............###..#Gem (7237) #"h6Bl#..######.#..###..### ##..# #.....[......  ##..# #####..###..###  ##[.####......)....# #  ##.......###..####.### The ribbon worm is severely wounded.The rocky spike skewers the ribbon worm. _The ribbon worm is almost dead.You hit the ribbon worm. _You kill the ribbon worm! _You aren't carrying any jewellery or talismans."h:FP  Okay, then."hG"hI"hK. _"h3"h["h"h6 _5"hTB4"h"h"hhr6===3"h%"hU"hB2"hq"h"hB1"h"h"hB0"h"h"hUW===29"hZ"h"hB8"h"h"hB7"h"h~"hB6"h"hBX5"hv"h'"hXB4"h"h "hs7====3"h"h"hd"hB2"hu"h "h  "hp B1"h! "h "h n0"hL "h "hT X====19"h "h "h X8"h "h "h= "h B7"h "h "h/ "h B6"hb "hq "h6 "h B5"h! "h "h X4"h "hn" "h" "h[# B3"h# "h% "h' X2"hR( "hd* "h$/ 10"h0 ,"h61 C09"h1 "h3 "hK4 X8"h4 "hd5 "h6 "h]6 B7"h7 "h#? n6"h? "h@ "hIA X5"hA "hC "hD "hE B4"hF "hG "hI X3"h.J "haK "hwL X2"hM "h"N "hN "hOO B1"hO "hZQ "hS "hNT B0"hU "hW "hY "h5Z D199"hV[ "hB] "h^ "h^ B8"hg_ "hMa "hb "h c B7"hAd "hh 6"hj "hNk "hk B5"hLl "h!n "ho "h`o B4"h$p "hHu "hov "hv B3"hw "hy "hz "h*{ B2"h{ "h "h "hT B1"h> "h "h# "h B0"hf "h "ht "h C89"hH "hϑ "h "hݒ B8"h "h& "h "h6 B7"h "hs "h@ "h B6"h "hH "hc X5"h "h "hÞ "h B4"h "h "h͡ "h B3"h¢ "hW "h X2"h( "hZ "h "hQ B1"hw "h "h̰ "h B0"ẖ "h "h "h@ C79"h "h "hv "hӺ B8"h "h9 "h "h3 B7"h "h_ "h "hQ B6"h "h "h "h B5"h "h] "h "h5 B4"h "h "h9 "h{ B3"hE "h "h "h B2"h 1"h "h "h# "hT B0"h "h "h` "h C69"hH "h "hH "h B8"h "h "h "hF B7"h "hc "h X6"hC "h "h_ "h B5"h "h "hM "hw B4"h "h "h "h0 B3"ht "h "hg "h B2"h "hq "h "h: B1"h "h "h "h B0"h0 "h "h9 "hl C59"h "h "h X8"h< "h "h "h B7"hu "h "h X6"h "hj "h X5"h6 "h) "h "h6 B4"h "h| "h "h_ B3"h "h "hz "h B2"h "h "h "h% B1"h "h: <  You see here a +0 mace."h "hm I0 _"h "h "hq "h C49"h "hC "h5 X8"h "h "h "h B7"hf "h "h X6"h! "h.# "h# X5"h$ "h& "h& "h*' B4"h5( "h+ "hE, "h, B3"hM- "h/ "h(1 "h1 B2"hJ2 "h4 "h5 "h5 B1"h6 "h: "hi; "h; B0"h< "h= "h]> "h> C39"h? "hB "hC "hQC B8"hD "hF "h[H "hH B7"hsI "hJ "hK "hOK B6"hK "hL "hM "hhM B5"hM "hN "hO n4"hP "h6Q "hQ X3"hoR "hR "hqS X2"hT "hU X1"h#V "hX "hY "hY B0"hZ "h[ "h\ "h\ ;29"h$] "h4^ "h_ X8"h_ "hb "h[c X7"hd "h2e "hf "hf B6"hf "h:k 5"hk B4"hl "h7m "h!n "hn B3"hn "ho "hp "hp B2"h)q "h r "hr "hs B1"hs "ht "hu "h(v B0"hcw "hnx "hty Y19"hz "hP{ "h9| "h| B8"h} "h1~ "h "hD B7"h "h "hu "h B6"hL "h "h% "hK B5"h "h "hj "h B4"h "hT "h "h B3"h; "h "h% "h@ ,2"hY "hև "hĈ "h "hȉ B1"hJ "h$ "h "hU B0"hȌ "h̍ "h "h C09"hc "h "hv "hߑ B8"hI "h "hi "h B7"hݓ "h˩ J  #.# ### ###  ......# # ####.##.#######  #.##....... #.......... #.########## ####.#   #@......#  -89130.0)  ####.#### ##...##  #....# #.#....  ####.# #.#.#.# "h  #.# #.#.#.  #.# ##...##  #.# ##.##  #.# #.#  #.# -"h [ _Done exploring."h{^ "h!_ 3"h~ ..0.0)........."h x _Done exploring."h1I"h J3"hd"hykx _Done exploring."h&I"hH@"hFx _Done exploring."hK] "h}^ Where to? (Tab - D:2, ? - help)  D - Dungeon "hj"h{ #.# #### tswn the Tinkerer ##########.#Mountain Dwarf #.......##.# # Health: 36/36 ======================== #.#####.##.####### Magic: 7/7======================== #.# #.##........ AC: 10Str: 12 #.# #........... EV: 9"h}|Int: 21 #.# #.########## SH: 0Dex: 8 #.#####.#XL:  4 Next: 57% Place: Dungeon:2 #@......# ##### Noise: ---------  Time: 1893.0 (0.0) ####.#### ##...## b) +1 dagger (venom) #....# #.#.... Cast: Kinetic Grapnel ####.# #.#.#.# Gem (7107)  #.# #.#.#.# #.# ##...## #.# ##.## #.# #.# #.# #.# _Okay, then. _You see here a +0 mace. _Done exploring. _Done exploring. _Done exploring. _Done exploring."h ~"hM"hI"h"ht6 _5"h5"h"hB4"hG"hҔ"h"hB3"h"h "h"h0B2"h$"h"h"hB1"h0"h"h"h B0"h"h?"h"hED099"h"h"hXv876"h,"h}X5"h"hH"hB4"h"h3"h"h<"hB2"h6"h"hX1"h"h"hv0"hs"hC89"h"h7"h"hB8"hf"hW"h "hjB7"h"hW"h"h[B6"h6"h(,"hB5"h"hH"h "h]B4"h"h("h"h+B3"h"h"h1X2"h"h"h$"htB1"h+"hk "h "hB B0"h "h "h"hlC79"h"h"h"hB8"h"hWY  There is a stone staircase leading down here."h"h;"h"hA7 _"hP"h3"h"h9  You climb downwards."h:"hn"h  _There is a stone staircase leading down here.  You climb downwards. _The endoplasm quivers. "h  Found four items.  Found two stone staircases.  There is a stone staircase leading up here."h"h #.#. #.#  #.#.###.## ...J..)..##  ..........##  ....$......##  .....K......##  .....B.....g.#  ..?.>..@...# 923.7 (30.7) ..>....|...#  .............# Kinetic Grapnel ..........##.#  ..#......## .. # #.###... # J   endoplasm #. ####B   giant cockroach (asleep) # g  ["h 39;49m hobgoblin (asleep) K   kobold (missile, asleep)"hd _There are monsters nearby!"h'  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hޏ[  tswn the Tinkerer #.#. #.# Mountain Dwarf #.#.###.## Health: 36/36 ======================== ...J..)..##  Magic: 4/7=============----------- ..........##  AC: 10Str: 12"h̐T ....$......##  EV: 9Int: 21 .....K......##  SH: 0Dex: 8 .....B.....g.#  XL:  4 Next: 57% Place: Dungeon:3 ..?.>..@...#  Noise: ---------  Time: 1923.7 (0.0) ..>....|...#  b) +1 dagger (venom) .............#  Cast: Kinetic Grapnel ..........##.#  Gem (7077)  ..#......## ..  "h># #.###... #  J   endoplasm #. ####"h87 B   giant cockroach (asleep) # g   hobgoblin (asleep)"h  K   kobold (missile, asleep) _There are monsters nearby!Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hJAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a giant cockroach (asleep)"h?  tswn the Tinkerer "h #.#. #.# Mountain Dwarf #.#.###.## Health: 36/36 ======================== ...J..)..##  Magic: 4/7=============----------- ..........##  AC: 10Str: 12 ....$......##  EV: 9Int: 21 "hI.....K......##  SH: 0Dex: 8 .....B.....g.#  XL:  4 Next: 57% Place: Dungeon:3 ..?.>..@...#  Noise: ---------  Time: 1923.7 (0.0) ..>....|...#  b) +1 dagger (venom)"h* .............#  Cast: Kinetic Grapnel ..........##.#  Gem (7077)  ..#......## ..  # #.###... #  J   endoplasm #. #### B   giant cockroach (asleep) #"ho g   hobgoblin (asleep)  K   kobold (missile, asleep)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target"hAim: a giant cockroach (asleep)  You lock target on the giant cockroach and prepare to deploy your bee.  (Press . to continue winding your bee.)"h"hJ"h"h6 #.#. #.#  ....  ....J   "h ......  ......K......#  B@..g#         .. #  #  #. ####B #g K)"hA====4.7 (1Winding Gem (7076) "h^"ht  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a giant cockroach (asleep)  You lock target on the giant cockroach and prepare to deploy your bee.  (Press . to continue winding your bee.) _The kobold shouts! You hear a loud squeak. You hear a shout!"h`  You continue winding your clockwork bee...  The giant cockroach bites you but does no damage."hU.Jg."ht=---5. Gem (7075) "h"hDW _The kobold completely misses you."h$ O  You continue winding your clockwork bee..."hP  The giant cockroach bites you but does no damage.  A rat comes into view."hΉ "ht $Jg.r(…)"h{ ---6. Gem (7074) "hd "h9 = _The kobold hits you but does no damage."h   With a metallic buzz, your clockwork bee launches itself at the giant  cockroach."h"h  The giant cockroach barely misses you.A hobgoblin comes into view.The kobold closely misses you."h2(Z .Jgyr.gg   Ijyb (wand)J   endoplasmB   giant cockroach (ally target)gg 2 hobgoblins The hobgoblin hits you but does no damage."h)m7Gem (7073) "h33"h9  Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying _a wand of flame."h  You hit the kobold.  The kobold is moderately wounded.The giant cockroach bites you but does no damage."h   Your clockwork bee closely misses the giant cockroach.The giant cockroach bites you but does no damage.  The endoplasm closely misses your clockwork bee."hc  The kobold closely misses you."h_.g.rg."h;`82"h4"h@ _The hobgoblin hits you but does no damage."h6  You hit the kobold. The kobold is poisoned.  The kobold is severely wounded."hp?  You kill the kobold!Your clockwork bee stings the giant cockroach!"h@"hB^  The giant cockroach dies!"hD^  The endoplasm hits your clockwork bee but does no damage."hQ  The hobgoblin hits you but does no damage.  Your clockwork bee stings the endoplasm!"h] ......)g.>..rg.gg 2 hobgoblinsr   raty   clockwork bee (minion)"hS`i6291"hi"hI _The endoplasm dies!"h &  "h/ You hit the hobgoblin but do no damage. The hobgoblin is poisoned.  Your clockwork bee locks its sights upon the hobgoblin."hڛ "h` "h l ?gr..g"h k(1 very poisoned, 1 ally…)Your clockwork bee misses the hobgoblin."h a300"h_ "h  "h H_The hobgoblin barely misses you."h؇  You closely miss the hobgoblin.The hobgoblin is moderately wounded.Your clockwork bee stings the hobgoblin."h"h"h .grg.  Your clockwork bee barely misses the hobgoblin.169"h"hrV _The hobgoblin barely misses you."hA;  You hit the hobgoblin."h\  You kill the hobgoblin!"hE\  Your clockwork bee locks its sights upon the hobgoblin."h"h'g).>ry@..g   hobgoblin (ally target"hm")"hh428"he"h_ _The rat barely misses your clockwork bee."h  "h G Your clockwork bee stings the hobgoblin!"he  †*r   rat*   dormant clockwork bee (minion)  The hobgoblin dies!Your clockwork bee winds down and falls to the ground.  The rat bites your dormant clockwork bee but does no damage."hA ( "h , ally target)Ijyb zaps a wand.  The puff of flame hits your dormant clockwork bee."hJ "h 5====6=37"h_ "h 9 _Your dormant clockwork bee resists."hkyy   "h!mP4----"hw"hz _You wind your clockwork bee back up and it locks its sights upon the rat!"hG  Your clockwork bee stings the rat."hl .y   clockwork bee (minion)  The rat dies!"hp7-46"hϜ"hD _Ijyb hits your clockwork bee with a +0 dagger."h\  Your clockwork bee locks its sights upon Ijyb.  Your clockwork bee barely misses Ijyb. Your clockwork bee closely misses Ijyb."h eh  Ijyb zaps a wand.  The puff of flame hits your clockwork bee."h"hh=55"h "h1 _Your clockwork bee resists."hG 8 "hr  Your clockwork bee stings Ijyb! Ijyb zaps a wand.  The puff of flame hits your clockwork bee."h) "h `64"hӪ "h 1 _Your clockwork bee resists."hl~  Your clockwork bee stings Ijyb.  Your clockwork bee stings Ijyb but does no damage."h!uh  Ijyb zaps a wand.  The puff of flame hits your clockwork bee."h8"hbg----73"h"h"hm "h6_Your clockwork bee completely resists."h2F 2 * *   dormant clockwork bee (minion)Your clockwork bee stings Ijyb.  Your clockwork bee winds down and falls to the ground."hH h-82"h'S "hT N _Ijyb hits your dormant clockwork bee but does no damage."hGH yy   "hJ g3----"heV  _You wind your clockwork bee back up and it locks its sights upon Ijyb!"h8]*  tswn the Tinkerer #.#. #.# Mountain Dwarf #.#.###.## Health: 36/36 ======================== ......)..##  Magic: 2/7"h]======------------------ ..........##  AC: 10Str: 12 ....$......##  EV: 9Int: 21 ............##  SH: 0Dex: 8 .....†)......#  XL:  4 Next: 67% Place: Dungeon:3 "hR^..?.>.y@...#  Noise: =--------  Time: 1938.7 (0.0) ..>..g*|...#  b) +1 dagger (venom) .............#  Cast: Kinetic Grapnel ..........##.#  Gem (7062) "h^e ..#......## ..  "h^l# #.###... #  g   Ijyb (wand, ally target) #. #### y   clockwork bee (minion)"h^' # "h__You wind your clockwork bee back up and it locks its sights upon Ijyb!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  "h,_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"h_Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (severely wounded, ally target, 72% to hit)"hh| tswn the Tinkerer#.#. #.#Mountain Dwarf#.#.###.##Health: 36/36 ========================......)..##Magic: 2/7======------------------..........##"h5} fAC: 10Str: 12....$......##EV: 9Int: 21............##SH: 0Dex: 8.....†)......#XL:  4 Next: 67% Place: Dungeon:3..?.>.y@...#Noise: =--------  Time: 1938.7 (0.0)..>..g*|...#b) +1 dagger (venom).............#Cast: Kinetic Grapnel"h} ..........##.#Gem (7062) ..#......## ..# #.###... #g   Ijyb (wand, ally target, grapneled)#. ####y   clockwork bee (minion)#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"h~ Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (severely wounded, ally target, 72% to hit)  The kinetic grapnel hits Ijyb.  "hM~ >Ijyb is almost dead."h '."h [Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of flame (severely wounded, ally target, 72% to hit)  The kinetic grapnel hits Ijyb.  Ijyb is almost dead.  "h mYour clockwork bee barely misses Ijyb. x2; Ijyb zaps a wand.  The puff of flame hits your clockwork bee."h =9.7 (11"h "h 1 _Your clockwork bee resists.#htD  Your clockwork bee stings Ijyb.#h)y   clockwork bee (minion)#h :tswn the Tinkerer#.#. #.#Mountain Dwarf#.#.###.##Health: 36/36 ========================......)..##Magic: 2/7======------------------..........##AC: 10Str: 12#hn....$......##EV: 9Int: 21............##SH: 0Dex: 8.....†)......#XL:  4 Next: 104% Place: Dungeon:3..?.>.y@...#Noise: ---------  Time: 1940.7 (1.0)..>..).|...#b) +1 dagger (venom).............#Cast: Kinetic Grapnel..........##.#Gem (7060) ..#......## ..# #.###... #y   clockwork bee (minion)#. #####The kinetic grapnel hits Ijyb.  Ijyb is almost dead.Your clockwork bee barely misses Ijyb. x2; Ijyb zaps a wand.  The puff of flame hits your clockwork bee. _Your clockwork bee resists.  Your clockwork bee stings Ijyb.#h -- _Ijyb dies!You have reached level 5!#h/  --more--#hG41/412/85 2% Kinetic Grapnel#h0#hީ4 _#h$v #.#. #.####.##......)..##....##$......##..##†)......?.>.y<...# >..)............#####hv /## ..# #.###... # #. #####  #h **   dormant clockwork bee (minion)#hh a159#h} #h _Your clockwork bee winds down and falls to the ground. _You see here a staff of earth.#hA #hE `28#hlR ` _g - a staff of earth#hf #.#. #.##.#.###.##.)..##.##.$......###h(g.##.†)......#.?.>.*<...#.>..)@....#.#.##.#.#......## ..## #.###... ##h h #. #####  ##h v#hw3===37#h#h#hb> #.#. #.##.#.###.##.)..##.##.$......##.##.†)......#.?.>.*<...#.>..@.....#.#.##.##h3?.#......## ..# #.###.... # #. #####. #..#.#h`L#hQ`46#hZ#h=mY  a - a wand of flame (7)  Things that are here:#hre5.7 (25#h {#h}6 _a +0 dagger; a +0 leather armour#h:@#h@#hB#hWH#hXNX4#h$P#hPV===3#hmS#hX#hYB2#h[#hr_#h_B1#hb#h,r,#hrB0#ht#hqzl _Your dormant clockwork bee falls apart.#h/{C49#h:|#h~#h0z4===8#hj#h#hKB7#h\#hX6#h(#hX5#h#hq#h֜V===4#h؞#h#hCg.g   goblin (wandering)#hд056.7 (11.0)#hf7.7 (123#h#hRu _A goblin comes into view. It is wielding a +0 dagger.#h #.#. #.####.#g###).$..#....†)......#.?.@..<...#>..).....# ....#...##.#.....#......## ..######.###.... # #. ##### #..#.#h/#hF.g#hk8.0)2#h#h;c _There is a stone staircase leading down here.#hH%  #.#. #.# ####.#.###.## g.)..## ......## #hЋ $## .......#..@†)......#?.>..<>..).....# ....##.##hڌH.....#......## ..######.###.... ######..#h8#hbB.g#hz9Kinetic Grapnel1#h#h0 _Found an inkwell talisman.#hL L .. .#% . #.#. #.# ####.#.###.## g)..## ......## $## .......#...†)......#?.>..<>..).....# ....##.# .....#......## ..######.###.... ######.#h #h| `.gg#h a600#h #h #hO .. .#% . #.#. #.# ####.#.###.## #h..)..## g.....## ## .......#...†)......#?.>..<>..).....#....##.#.....#......## ..######.###.... ##h#hT5====139#h#h _The goblin hits you but does no damage. _You see here 10 gold pieces.#hI  The kinetic grapnel hits the goblin.#h#C)#h#hЖ4---2Kinetic Grapnel#h;:8#hƟ#hOJ _You kill the goblin!#h #hj #hN #h΍ H _No target in view!#h,#h-#h/#h24#h<7 _6#h?#hD#hDB5#hF#hJ#hEK^---4#hM#h(R#hRB3#hU#hPZ#hZB2#h0^#hPc#hcB1#h7f#h4j#hjt5===0#h8m#hqY29#ht#h9x#hxB8#h}#h9#hB7#h#hՈ#hPV===6#hӋ#h׏#hTB5#hk#hٖX4#h#h`#hНB3#h-#hУ#hCB2#h#h#ht6===1#h߭#h#h B0#h^#hǺY19#h-n8#h`#h#hO===7#h#hX6#hF#hX5#h#h.#hB4#h#hPX3#h#h#hr7===2#h#h5X1#h+#hX0#h"#h#h3C09#hM#h l===8#h\#hX7#h#hlX6#h #h%#h9&B5#ha)#hm-B4#h-#h90#h$5#ht5r8===3#hl8#h$?4 _Magic restored.#h?B2#hB#hKM _You now have 70 gold pieces (gained 10).#hX$..#[...#.#%# .# #.#.# #.######.#.###.##.........)..##).....##........##..##-98.7 (36.0)†)......#?.>..<...# .>..).....#............###.##.....##hEY! ..#######.###.... # #. #####.#h=d#hg-9.7 (371#hp#h@r( _Found a ring mail.#hg#h Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 19% 1b - Magic DartConjuration19%1  c - Grave ClawNecromancy26% 2  d - Searing RayConjuration26% 2  e - Forge Blazeheart Golem Fire/Forgecraft 26% 4  f - Forge Lightning Spire Air/Forgecraft 43% 4  g - PasswallEarth47% 3  h - Fulminant PrismConjuration/Alchemy 87% 4  i - Iskenderun's Mystic Blast Conjuration/Translocation 87% 4  j - Platinum ParagonForgecraft100% 9 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit #ht  #h}&..tswn the Tinkerer#[...Mountain Dwarf#.#%# .#Health: 41/41 ========================#.#.# #.#Magic: 8/8========================#####.#.###.##AC: 10Str: 12#.........)..##EV: 9Int: 21........).....##SH: 0Dex: 8...............## #h~XL:  5 Next:  2% Place: Dungeon:3.......@........##Noise: ---------  Time: 1999.7 (0.0).........†)......#b) +1 dagger (venom)......?.>..<...#Cast: Kinetic Grapnel......>..).....#Gem (7001) .................#..............##.##.....#......## ..#######.###.... ##. #####.The kinetic grapnel hits the goblin. _You kill the goblin! _No target in view! _Magic restored.  #h~B_You now have 70 gold pieces (gained 10). _Found a ring mail. #hP  Okay, then. #h #hc #h. _ #hj  #hn M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   j - Spellcasting   2.0   4.2  -2       #ho      b - Maces & Flails   0.0   0.7  +2   k + Forgecraft6.3   4.9  +2   c - Staves   0.0   0.8  +1   l * Fire Magic   2.8   2.1  +2   #ho 4 d - Unarmed Combat   0.0   1.0   0   m - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2           #hKp  n - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2               #hp  g - Armour   0.0   0.8  +1       h - Dodging   1.3   3.4  -3   #hp .     i - Stealth   1.4   2.8  -2   #hp          #h q          #hBq          #hnq !             #hq          #hq The relative cost of raising each skill is in cyan.  The species aptitude is in white.  #hq [?] Help[=] set a skill target  #hr [/] auto|manual mode [*] useful|all skills [!] training|cost|targets #h #hm #he?..tswn the Tinkerer#[...Mountain Dwarf#.#%# .#Health: 41/41 ========================#.#.# #.#Magic: 8/8========================#####.#.###.##AC: 10Str: 12#.........)..##EV: 9Int: 21 #h........).....##SH: 0Dex: 8...............##XL:  5 Next:  2% Place: Dungeon:3.......@........##Noise: ---------  Time: 1999.7 (0.0).........†)......#b) +1 dagger (venom)......?.>..<...#Cast: Kinetic Grapnel......>..).....#Gem (7001) .................#..............##.##.....#......## ..#######.###.... ##. #####. _You kill the goblin! _No target in view! _Magic restored. _You now have 70 gold pieces (gained 10). _Found a ring mail. _Okay, then. #h #h #h, #h #hPV  #hV  #hY  #h^  #h4d  #hk u0 _ #h!o  #ho E6999 #hq  #hƂ I#.#%# .# #h9  #.#.# #.######.#.###.####.........)..##........).....##.......##.........##...†)......# #h J>..<...# >..# ............##.........#.###.....### .. #######.###.... #h # #.# #####. #h3 #.# . #. #h, .2001.7 (2 #hݑ e2.7 (38 #h  #h: . _i - a scroll of identify#h3S3#hU#h/]#hU`#hgX7#hg#hmX6#ho#hq#huX5#hy#h}#h#h B4#h#h#h#h$:3#h#h#h#hYB2#h/#h¤#h#hSB1#h#hK#h0#hY89#h#h#hzX8#h#hu#h~g# $#... ......  # ### #hQ9########. 12.7 (10.0)#[...>#......... #.#%# #.#######. #.#.# #.# #####.#.###.####.........)..###........).....##................##.................###h |3.7 (117#h#hC; _Found a stone staircase leading down.#h*#h#h#h#hc#hB6#h,#h:#hB5#h#h#h]. .. ).. ###### #.$#....# #.......# #......# #....@.## 5.7 (2.0) ##......##  #.......#######. #[...>#......... #.#%###.#######. #.#.# #.# #####.#.###.## ##.........)..## #........).....###h#hde6.7 (34#h#h~+ _Found a quarterstaff.#h3#h#h#h(#hn3#h#haB2#h#h#h ##### #J... #....  #....  #)...###### #.$#....# #..@....# ##......# #......##  ##......##  #.......#h#######. #[...>#.........J   endoplasm (asleep) #.#%###.#######. #.#.# .# #####.#.###.###h+8.7 (2#he9.7 (31#h#h] _An endoplasm comes into view.#h  ##### #J... #.... #.... #)...######  #.$#....#  #..@....#  ##......#  #......##  ##......##  #.......#  #[...>#..  #.#%###.#  #.#.# #.#   #h? } ##### #J... #.... #.... #)...######  #.$#....#  #..@....#  ##......#  #......##  ##......##  #.......# #h@ #[...>#..  #.#%###.# #.#.#  #hI #hM #h0U #h0X a _An endoplasm is nearby!#h ###### #J...# #....# #....# #)...###### #.@#....# #.......##......# # #.......#######. #[...>#......... #.#%###.#######. #.#.# #.#h(#h20.7 (1Kinetic Grapnel0 _#hv#hR _You see here 10 gold pieces.#hN7 ###### #J...# #....# #....# #).@.#########.$#....# #.......##...... ##  #.......#######. #[...>#......... #.#%###.#######.#hF\#h _h179 _#hCe#hSg#h **J  grapneled)The kinetic grapnel hits the endoplasm.#h*#h1.J.#h% 7---=28#h`'#h)b _The endoplasm is severely wounded.#h####.J..@.# )...########.$#.......##......#......## ##......##.......#######[...>#........#h#h`37#h#h@ _The endoplasm hits you but does no damage.#h18 very poisoned)The grapnel guides your strike. You hit the endoplasm but do no damage.The endoplasm is poisoned.  The endoplasm is severely wounded.#hP`46#h^#hi@ _The endoplasm hits you but does no damage.#h ;  You hit the endoplasm.#h i.#h 35Kinetic Grapnel5#h% #hm( M _You kill the endoplasm!#h #hg CRead which item? Scrolls  g - a scroll of fog  t - a scroll of teleportationi - a scroll of identify  w - a scroll of enchant weapon  x - 2 scrolls of amnesia #hY k N - a scroll of noise  h - a scroll labelled OZXETUI LAPEGH  k - a scroll labelled TEM INOUZEUTZ [!] read|quaff|evoke[?] describe selected#htswn the TinkererMountain DwarfHealth: 41/41 ========================Magic: 7/8=====================---AC: 10Str: 12######EV: 9Int: 21#....#SH: 0Dex: 8#....#XL:  5 Next:  3% Place: Dungeon:3#..@.#Noise: =--------  Time: 2025.7 (0.0)#)...######b) +1 dagger (venom)###.$#....#Cast: Kinetic Grapnel#.......#Gem (6975) ##......##......####......###.......#######. #[...>#......... The grapnel guides your strike. You hit the endoplasm but do no damage.[#hmmThe endoplasm is poisoned.  The endoplasm is severely wounded. _The endoplasm hits you but does no damage.  You hit the endoplasm. _You kill the endoplasm!#hVIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled OZXETUI LAPEGH  k - a scroll labelled TEM INOUZEUTZ Potions (select first with !)  f - 2 red potions  j - a cyan potion[?] describe selected#h* #h7" #h( tswn the TinkererMountain DwarfHealth: 41/41 ========================Magic: 7/8=====================---AC: 10Str: 12#######h) \EV: 9Int: 21#....#SH: 0Dex: 8#....#XL:  5 Next:  3% Place: Dungeon:3#..@.#Noise: =--------  Time: 2025.7 (0.0)#)...######b) +1 dagger (venom)###.$#....#Cast: Kinetic Grapnel#.......#Gem (6975) ##......##......####......###.......#######. #[...>#......... The grapnel guides your strike. You hit the endoplasm but do no damage.The endoplasm is poisoned.  #h* The endoplasm is severely wounded. _The endoplasm hits you but does no damage.  You hit the endoplasm. _You kill the endoplasm!#h7 ]  As you read the scroll of identify, it crumbles to dust.#h!9 m-6.7 (14#hT> #h@ 5 _h -> r - a scroll of revelation#h3#hĀ#h#h32#h>#hB1#h#h#hcr8===0#hz#h#hYY69#hϙ#h+#h<#hB8#hv#h#hrB7#hZ#hM _You now have 80 gold pieces (gained 10).#h#hV===6#h۶#h#hͽ#hdB5#hK#h#ha#hB4#hB#hI#h#hB3#h#h%#h#hB2#h#h#h#hYB1#h#h~A  You see here a +0 ring mail.#h#hWI0 _#hX#h#h1#hC59#hW#h#h #hrB8#hl#h#h#h6B7#h#h`#h##h$B6#ha)#h,#hb0#h0B5#hK2#h8#h<#h=B4#hjB,#hD#hEB3#h=F#hH#hJ#h|JB2#hK#hM#hP#hPB1#hR#hTR  There is a stone staircase leading down here.#h"W#hWI0 _#hX#hZ#h_#h_C49#ha#h d#hcg#hgB8#h|i#hk#hn#hVoB7#hpq#ht#hxw#hwB6#hy#h{#h~#h%B5#ht#hj#h#.........>..<...#.##.......>..).....#...#h#..................####..............##.###.....#......## ..#######.###.... # #.# #####. #.# . #@# - #.#  ..# .... <.##.... .. @   Sigmund (polearm, asleep)@... ...... ... #h 55.7 (29.0)  Sigmund the Dreaded comes into view. He is wielding a +1 scythe of protectionand wearing a +2 robe of resistance.#hLc@@).#hf6.7 (304#h #h9 _Found a stone staircase leading up.#h9 ...>..<  >..)  ...  ...  #.. ..  #.# #  #.#   #.# .  #@# #.# ..# .... <.##. @.. .. .... .. .... ... #h, w ...>..<  >..)  ...  ...  #.. ..  #.# #  #.#   #.# .  #@# #h- m#.# ..# .... <.##. @.. .. .... .. .... ... #hX7 #h59 #ha? #h!B \ _Sigmund is nearby!#h( ....†)........>..<...#.# >..).....#..............####..............##.# ##.....#......## ..#######.###.... #.# #####. .#h0 # ..# ... <.## @.. .. .... ...... ...#h #h r7.7 (1.0)3 _#h #h #hUM.......#.....†)........>..<...#.# .>..).....#............####..............##.# ##.....#......## ..#h[V<#######.###.... ######. .#..#.... ..#h-`#ha`82#h_g#hi#h1 M## ...............#.......†)..........>..<...#.# ..>..).....#.....................####..............##.# ##.....#......## ..#######@###.... ######. .#.#.#h2 #h{; @@   Sigmund (polearm)#h> `91#h0E #h G #hz  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h@ #................##  tswn the Tinkerer #.................##  Mountain Dwarf #..........†)......#  Health: 41/41 ======================== #hX#.........>..<...#.#  Magic: 5/8===============--------- #.......>..).....#...  AC: 10Str: 12 #..................##  EV: 9Int: 21 ##..............##.#  SH: 0Dex: 8 ##.....#......## ..  XL:  5 Next:  3% Place: Dungeon:3 #######@###.... #  Noise: ---------  Time: 2059.7 (0.0) #.# #####.  b) +1 dagger (venom) #h#.# .  Cast: Kinetic Grapnel #.# Gem (6941)  #.# @.##h& @   Sigmund (polearm) .... <.##. #h5@.. ..Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hYAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +1 scythe of protection and wearing a +2 robe of  resistance#hȣ #................##tswn the Tinkerer#.................##Mountain Dwarf#..........†)......#Health: 41/41 ========================#.........>..<...#.#Magic: 5/8===============---------#.......>..).....#...AC: 10Str: 12#..................##EV: 9Int: 21##..............##.#SH: 0Dex: 8##.....#......## ..XL:  5 Next:  3% Place: Dungeon:3#######@###.... ##h Noise: ---------  Time: 2059.7 (0.0)#.# #####.b) +1 dagger (venom)#.#.Cast: Kinetic Grapnel#.#Gem (6941) #.#@.#@   Sigmund (polearm)....<.##.@.. ..Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +1 scythe of protection and wearing a +2 robe of  resistance  You lock target on Sigmund and prepare to deploy your bee.  (Press . to continue winding your bee.)#hݪ ****Press: ? - help, Dir - move target  Aim: Sigmund, wielding a +1 scythe of protection and wearing a +2 robe of  resistance  #h You lock target on Sigmund and prepare to deploy your bee.  (Press . to continue winding your bee.)  Sigmund casts a spell at you.#h46 <....#h8 32------==60.7 (1Winding Gem (6940) #hp9 #h@ #hC . _The magic dart hits you!#h#h<@.#h3=-------1Kinetic Grapnel#hmP. Gem (6939) #hr#h@ _You continue winding your clockwork bee...#h> #hhF <@.#hG --2. Gem (6938) #hO #h,S @ _You continue winding your clockwork bee...#h y, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at Sigmund.  Sigmund is suddenly surrounded by pale blue light.#h 9*#h3 y   clockwork bee (minion)  Sigmund mumbles some strange words.Sigmund flickers and vanishes!#hoc#hjq.y{#hm===3Kinetic GrapnelGem (6937) #h"u#hw _Deactivating autopickup; reactivate with Ctrl-A.#h P  Your clockwork bee barely misses something.#h^ j---46#h #hD b _Something hits your clockwork bee.#h T  Your clockwork bee completely misses something.#h 4=---55#h #h : _Your clockwork bee stings something.#h$3 q  Something hits your clockwork bee.#h4 `64#h: #h= B _Your clockwork bee closely misses something.#hf}P  Your clockwork bee barely misses something.#h`73#hƆ#h _Something misses your clockwork bee. Your clockwork bee stings something. #h- #h #h5=6===82 #h #h: _Your clockwork bee stings something.!#hp2The floor."#h q#................##tswn the Tinkerer#.................##Mountain Dwarf#..........†)......#Health: 35/41 ====================----#.........>..<...#.#Magic: 6/8==================------#.......>..).....#...AC: 10Str: 12#..................##EV: 9Int: 21"#hv_##..............##.#SH: 0Dex: 8##.....#......## ..XL:  5 Next:  3% Place: Dungeon:3#######@###.... #Noise: ---------  Time: 2068.7 (1.0)#.# #####.b) +1 dagger (venom)#y#.Cast: Kinetic Grapnel#{#Gem (6932) #.#..#y   clockwork bee (minion)....<.##.@.. .. _Your clockwork bee stings something.  Something hits your clockwork bee. _Your clockwork bee closely misses something.  "#hzYour clockwork bee barely misses something. _Something misses your clockwork bee. Your clockwork bee stings something. _Your clockwork bee stings something."#hL"#h?"#hڴ"#h "#hU QA clockwork bee. A mechanical insect powered by an intricate array of gears and springs. It is vicious and resilient to damage, but its clockwork naturally winds down as it attacks, eventually leaving it unable to move until its creator winds it again. Max HP: ~33Will: ∞"#h AC: ++EV: ++++rF: +..  rC: ... rPois: ∞rNeg: ∞rElec: + Threat: High Class: Nonliv. Size: TinyInt: Mindless Speed: 150% (normally travels faster than you) You have about 40% to hit with your +1 dagger of venom. It has about 69% to hit you. Attack Max Damage Sting 13 "#hK It is immune to torment and blinding; and resistant to steam, miasma and drowning. It can fly. It is currently targeting something. [!]: Description|Statuses$#h~$#hm#................##tswn the Tinkerer#.................##Mountain Dwarf#..........†)......#Health: 35/41 ====================----#.........>..<...#.#$#hqMagic: 6/8==================------#.......>..).....#...AC: 10Str: 12#..................##EV: 9Int: 21##..............##.#SH: 0Dex: 8##.....#......## ..XL:  5 Next:  3% Place: Dungeon:3#######@###.... #Noise: ---------  Time: 2068.7 (0.0)$#hM#.# #####.b) +1 dagger (venom)#y#.Cast: Kinetic Grapnel#{#$#hGem (6932) #.#..#y   clockwork bee (minion)$#h,....<.##.@.. .. $#h~_Your clockwork bee stings something.  Something hits your clockwork bee. _Your clockwork bee closely misses something.  Your clockwork bee barely misses something. $#hő_Something misses your clockwork bee. Your clockwork bee stings something. _Your clockwork bee stings something.$#h$#h$#h%#h(  Your clockwork bee barely misses something.  Something barely misses your clockwork bee.9.7 (11%#h͖A _Your clockwork bee barely misses something.%#hl I  Your clockwork bee stings something!%#h a700%#hw %#h< k _Something barely misses your clockwork bee.&#h  **   dormant clockwork bee (minion)Your clockwork bee closely misses something.  Your clockwork bee stings something.&#h a129&#h &#h L _Your clockwork bee winds down and falls to the ground.'#h5 .##........†)............>..<...#...>..).....#................###..............##.#  ##.....#......## .. #######.###.... #'#h  #@# #####. *# .{ ......<.##@.. ....'#h8 '#h `28----=='#hO C28'#h '#h S _Something hits you!(#h~(#h(#h(#h̟  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)*#h ## ...............#.......†)..........>..<...#.# ..>..).....#.....................####..............##.# ##.....#......## ..#######@###.... #.# #####. *.{# ..#*#ho  ... <.## @*#h *#h O  A magic dart appears from out of thin air!*#h&K *#hLL i--37*#hQ *#hgS X _The magic dart hits your dormant clockwork bee but does no damage.+#h_#).....## .## .........#.........†).............>..<...#.# ......>..).....#.............##+#h##........##.# ##.....#@.....## ..#######.###.... #.# #####. *.{# ..# ... <.##.+#h8 +#hS{--46+#h+#hqj _Something hits your dormant clockwork bee.-#h ##........).....##  tswn the Tinkerer #................##  Mountain Dwarf #.................##  Health: 28/41 ================-------- -#hޙ#..........†)......#  Magic: 6/8==================------ #.........>..<...#.#  AC: 10Str: 12 #.......>..).....#...  EV: 9Int: 21 #..................##  SH: 0Dex: 8 ##......***.....##.#  XL:  5 Next:  3% Place: Dungeon:3 ##.....#@*....## ..  Noise: ---------  Time: 2074.7 (1.0) #######*###.... #  b) +1 dagger (venom) #.# #####.  Cast: Kinetic Grapnel #*# .  Gem (6926)  [-#h733m#{# #.# *   dormant clockwork bee (minion) ..# .... <.##. _The magic dart hits your dormant clockwork bee but does no damage. _Something hits your dormant clockwork bee.Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line-#hTt...@**-#h0! @.***-#hv ***Something hits your dormant clockwork bee.  Aiming: Warp Space  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dormant clockwork bee (moderately damaged, minion, friendly, chance to  blink: 50%).#hReally fire at your dormant clockwork bee? Y - Yes  N - No/#hG/#hO]A##........).....##tswn the Tinkerer#................##Mountain Dwarf#.................##Health: 28/41 ================--------#..........†)......#/#h^Magic: 6/8==================------#.........>..<...#.#AC: 10Str: 12#.......>..).....#...EV: 9Int: 21#..................##SH: 0Dex: 8##..............##.#XL:  5 Next:  3% Place: Dungeon:3##.....#@.....## ..Noise: ---------  Time: 2074.7 (1.0)#######.###.... #b) +1 dagger (venom)#.# #####.Cast: Kinetic Grapnel#*#.Gem (6926) /#h _\#{##.#/#h>`*   dormant clockwork bee (minion)..#....<.##.Aim: a dormant clockwork bee (moderately damaged, minion, friendly, chance to  /#h`blink: 50%)  Space twists violently!  The rupture engulfs your dormant clockwork bee.  Your dormant clockwork bee is moderately damaged.The rupture engulfs something but does no damage./#hsP*###/#h/#h]..*§=======55 _/#h_/#h6{1#h@03.1#h49-------641#hT1#hW1#h421#hj@5{1#hA7===-------731#hI1#hPK3#h;3#hC.823#hE 3#hM 3#hP `913#hRZ 3#h[ 3#hv3#h..3#hl  Your dormant clockwork bee falls apart.3#h\3#h}30=8003#h3#hn _Something tries to affect you, but you resist.5#h8< ........##..##..†)..............>..<...#......>..).....#....................###......##.#  ##.....### .. #######@###.... # #.# #####.  .. ##.@.. ..===1196#h  #................##  tswn the Tinkerer #.................##  Mountain Dwarf #..........†)......#  Health: 30/41 =================------- #.........>..<...#.#  Magic: 7/8=====================--- 6#hOy#.......>..).....#...  AC: 10Str: 12 #..................##  EV: 9Int: 21 ##..............##.#  SH: 0Dex: 86#hr ##.....#**....## ..  XL:  5 Next:  3% Place: Dungeon:36#h #######@###.... #  Noise: ---------  Time: 2081.7 (1.0) 6#h#*# #####.  b) +1 dagger (venom) #.# .  Cast: Kinetic Grapnel #.#6#h$` Gem (6919)  6#hCI#.# 6#hbn..#  6#hE....  6#hF<.##.  6#hB@.. .. 6#hױ-Your dormant clockwork bee falls apart. 6#h_Something tries to affect you, but you resist.Aiming: Warp Space6#hPress: ? - help, Q - select action, ( or ) - cycle6#h.6Shift-Dir - straight line6#hH r..@**7#h@***7#hj"c***7#h e****7#hcg*****7#h  #................##  tswn the Tinkerer #.................##  Mountain Dwarf #..........†)......#  Health: 30/41 =================------- #.........>..<...#.#  Magic: 7/8=====================--- 7#h #.......>..).....#...  AC: 10Str: 12 #..................##  EV: 9Int: 21 7#h. ##..............##.#  SH: 0Dex: 8 7#hY ##.....#......## ..  XL:  5 Next:  3% Place: Dungeon:3 #######@###.... #  Noise: ---------  Time: 2081.7 (1.0)7#h  #.# #####.  b) +1 dagger (venom) #.# .  Cast: Kinetic Grapnel #.#7#h  Gem (6919)  #.#7#h( n ..# 7#hI J ....  7#hk A<.##. 7#h G @.. .. 7#h Your dormant clockwork bee falls apart. _Something tries to affect you, but you resist.7#h Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycle7#h /Shift-Dir - straight line7#h  _Something tries to affect you, but you resist.  Aiming: Warp Space  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin7#h: e  Space twists violently! The rupture engulfs something!  Reactivating autopickup.7#h    #.................## 7#h  #..........†)......#  ..#.#  7#h s..#...  ....##  7#h> G.##.#  7#hb n## ..  7#h 6 #  7#h d#*#   7#h ### .  7#h ### ###7#h 8 ..# 7#h3 >.).. 7#hS s<.##. @.. 7#hu 8#hQ8#h ..§.  You feel a bit more experienced.8#h8#hN#................##tswn the Tinkerer#.................##Mountain Dwarf#..........†)......#Health: 30/41 =================-------#.........>..<...#.#Magic: 7/88#h=====================---#.......>..).....#...AC: 10Str: 12#..................##EV: 9Int: 218#h##..............##.#SH: 0Dex: 88#hy##.....#......## ..8#h'XL:  5 Next: 128% Place: Dungeon:3#######@###.... #Noise: =======--  Time: 2082.7 (1.0)#.# #####.b) +1 dagger (venom)#.#.Cast: Kinetic Grapnel8#hJ#§#Gem (6918) #.#8#hq..#.)..<.##.8#hb@.. ..Shift-Dir - straight line8#hSpace twists violently! The rupture engulfs something!  Reactivating autopickup. _You feel a bit more experienced.  8#h}Training target 4.0 for Fire Magic reached!  Your Forgecraft skill increases to level 7!8#hdReactivating autopickup. _You feel a bit more experienced.  Training target 4.0 for Fire Magic reached!  Your Forgecraft skill increases to level 7!Your Fire Magic skill gained 2 levels and is now at level 4! have reached level 6!8#hs/  --more--8#hj5/489---65% 8#h֓8#hϕ4 _:#h+:#h,^ Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft:#h(-2% 3 Select a spell to describe [?] help[Esc] exit:#hTq :#hz#................##tswn the Tinkerer#.................##Mountain Dwarf#..........†)......#Health: 35/48 =================-------#.........>..<...#.#Magic: 7/9==================------#.......>..).....#...AC: 10Str: 12#..................##EV: 9Int: 21##..............##.#SH: 0Dex: 8##.....#......## ..XL:  6 Next: 15% Place: Dungeon:3#######@###.... #Noise: =======--  Time: 2082.7 (0.0)#.# #####.b) +1 dagger (venom)#.#.Cast::#h({ Kinetic Grapnel#§#Gem (6918) #.#..#.)..<.##.@.. ..Reactivating autopickup. _You feel a bit more experienced.  Training target 4.0 for Fire Magic reached!  Your Forgecraft skill increases to level 7!Your Fire Magic skill gained 2 levels and is now at level 4! _You have reached level 6!:#hZP;#hү;#h? Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 19% 1b - Magic DartConjuration19%1  c - Grave ClawNecromancy26% 2  d - Searing RayConjuration26% 2  e - PasswallEarth47% 3 ;#h f - Forge Blazeheart Golem Fire/Forgecraft 17% 4  g - Forge Lightning Spire Air/Forgecraft 36% 4  h - Fulminant PrismConjuration/Alchemy 87% 4  i - Iskenderun's Mystic Blast Conjuration/Translocation 87% 4  j - Platinum ParagonForgecraft100% 9 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=#hb=#hk=#hw#................##tswn the Tinkerer#.................##Mountain Dwarf#..........†)......#Health: 35/48 =================-------#.........>..<...#.#Magic: 7/9==================------#.......>..).....#...AC: 10Str: 12#..................##EV: 9Int: 21##..............##.#SH: 0Dex: 8##.....#......## ..XL:  6 Next: 15% Place: Dungeon:3#######@###.... #Noise: =======--  Time: 2082.7 (0.0)#.# #####.b) +1 dagger (venom)#.#.Cast:=#hw Kinetic Grapnel#§#Gem (6918) #.#..#.)..<.##.@.. ..Reactivating autopickup. _You feel a bit more experienced.  =#h3xTraining target 4.0 for Fire Magic reached!  Your Forgecraft skill increases to level 7!Your Fire Magic skill gained 2 levels and is now at level 4! _You have reached level 6!=#h>P  Okay, then.=#hG=#h\=#h. _=#hi\=#h`  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   j - Spellcasting   2.0   4.2  -2           b - Maces & Flails   0.0   0.7  +2   k + Forgecraft7.3   5.7  +2   c - Staves   0.0   0.8  +1   l - Fire Magic   4.0   3.5  +2   d - Unarmed Combat   0.0   1.0   0   m - Earth Magic   0.0   0.8=#h a  +1   e - Throwing   0.0   1.4  -2          =#hYal n - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2          =#ha     g - Armour   0.0   0.8  +1       h - Dodging   1.3   3.4  -3       i - Stealth   1.4   2.8  -2  =#ha!            =#h)b        =#hOb        =#hrb        =#hb_    =#hb    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  =#h5c[/] auto|manual mode [*] useful|all skills [!] training|cost|targets@#hTargetTarget--  4.0  --  10.0--  --  --  --  --  --  --  @#hP--  --  --  a-z] set[-] clear selected targetcost|targets@#h<[?25h[?0c0 @#hnD " @#hL [?25l[?1c5.0 current training targets, if any.=] set aall targetsA#h k - Forgecraft   7.3  10.0  l + Fire Magic 4.0  5.0 A#h/ l * Fire Magic   4.0C#h> j + Spellcasting 2.0C#hu C#h%#................##tswn the Tinkerer#.................##Mountain Dwarf#..........†)......#Health: 35/48 =================-------#.........>..<...#.#Magic: 7/9==================------#.......>..).....#...AC: 10Str: 12#..................##EV: 9Int: 21##..............##.#SH: 0Dex: 8##.....#......## ..XL:  6 Next: 15% Place: Dungeon:3C#h#######@###.... #Noise: =======--  Time: 2082.7 (0.0)#.# #####.b) +1 dagger (venom)#.#.Cast: Kinetic Grapnel#§#Gem (6918) #.#..#.)..<.##.@.. .. _You feel a bit more experienced.  Training target 4.0 for Fire Magic reached!  Your Forgecraft skill increases to level 7!Your Fire Magic skill gained 2 levels and is now at level 4! _You have reached level 6! C#h\6_Okay, then.C#hC#h6C#h C#hD#hٿD#hD#h?D#hLF _Unknown command.D#h D#h D#h D#h D#ha 6=7 _D#h B6D#h~" D#h& D#h& B5D#h( D#hS, D#h, p7=4D#ht. D#hX2 D#h2 r8===3D#hi4 D#h8 D#hg8 B2D#h; D#h3> D#hm> :1D#h@ D#hB D#h(C p8=0D#hD D#hG m===09D#hH D#hL D#hKL B8D#hN D#hdQ D#hQ B7D#hS D#hV D#h#W p9=6D#hAY D#h\ D#h\ B5D#h_ D#hSb D#hb r9===4D#hrd D#hg D#hVh q40=3D#hsj D#hm D#hn B2D#ho D#hs D#hGs B1D#h u D#hz D#hz V===0D#h| D#hǀ D#h* r1=899D#h D#h_ D#h B8D#h D#h! D#hq B7D#h] D#hΒ D#h( p2=6D#h[ D#h X5D#h D#hמ X4D#hݠ D#h& D#hc B3D#h! D#hs D#hʩ p3=2D#h D#h D#h4 B1D#h D#h D#hȸ B0D#h D#h D#hݽ q4=89D#h D#h D#h+ B8D#h D#h X7D#h D#h D#h :6D#h D#h D#hX #5D#h} M=5D#h3 D#h X4D#h D#h D#h B3D#hk D#h X2D#hw D#h, D#h p6=1D#h D#h D#h B0D#h D#h D#h C79D#h D#h 7=8D#h D#h D#h B7D#hD D#h D#h B6D#h D#h D#h" B5D#h D#h D#h #8D#h@ M=4D#h D#h 1 _HP restored.D#h5 D#h D#h :3D#hk D#h/ D#h D#hT B2D#h D#h D#h/ D#ho B1D#hq D#h*! D#h# D#hm# T=0D#h$ D#h% D#hr' Y69D#h( D#h. "..###..............##. ##.....#......## .. #######.###.... # #.# #####.  #.# .  #.#  ##.#  #.@# -------#.)..# #.<.##.# ...... ........ ........ ......... ......... ...... D#h_3  ####. ##.....#.. .. #######.###.... # #.# #####.  #.# . #.# #.#..##..##.<.##.#....... ..#. ...... ....... .D#h4 b........ ......D#h: 1131.7 (49.0)D#hd< -------2.7 (508D#h@ D#hvE  Things that are here: _a +1 scythe of protection; a +2 robe of resistanceF#hUF#h%Wear which item? Inventory Items Armour (go to first with [)  c - the +3 helmet of Eqiphun (worn) {Snipe, Bane +Inv rElec Int+3}  d - a +0 pair of boots of stealth (worn)  e - a +0 ring mail (worn) Floor Items ([,] to select) Armour F#h{a +2 robe of resistance[?] describe selected [!] equip|wield|wear[tab] equip|unequip G#h"z A +2 robe of resistance. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 'Of resistance': it protects its wearer from the effects of both fire and cold. It cannot be enchanted further. If you switch to wearing this armour: Your AC would decrease by 1.0 (10.0 -> 9.0). Your EV would increase by 1.5 (9.3 -> 10.8). Your spell failure would improve trivially. You took it off Sigmund on level 3 of the Dungeon. Stash search prefixes: {ego} {branded} {rC+ rF+} {body armour} {body armor} {resist cold} {cold resistance} {resist fire} {fire resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ H#hWear which item? Inventory Items ([,] to select) Armour (go to first with [) the +3 helmet of Eqiphun (worn) {Snipe, Bane +Inv rElec Int+3} a +0 pair of boots of stealth (worn) a +0 ring mail (worn) Floor Items Armour  a - a +2 robe of resistance H#h [?] describe selected [!] equip|wield|wear[tab] equip|unequip H#h1 H#hX8 H#h> ##..............##.#tswn the Tinkerer##.....#......## ..Mountain Dwarf#######.###.... #Health: 48/48 ========================H#h? U#.# #####.Magic: 9/9========================#.#.AC: 10Str: 12H#h..... #. #.#......# R#hr R#h O _Found a stone staircase leading up.S#h S#hM S#h S#h S#h 65S#h< S#hӶ S#hϸ S#h B4S#h S#h #.........##.#######.# #.#######.# #.......#.# +.......#.# #.......#.# ##..#....#.#.....#....#######......^#+....+.....@.......#S#h 16.5 (3 #....#######.......# ###.. ........# #.# #..>.....# #. #.#......# S#h/ #.###....# #. ..#.#S#hX % ..S#h S#h S#h a _There is a stone staircase leading up here.U#hʥU#h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   j + Spellcasting 2.0   4.2  -2           b - Maces & Flails   0.0   0.7  +2   k - Forgecraft   7.3   5.7  +2   c - Staves   0.0   0.8  +1   l * Fire Magic   4.0   3.5  +2   d - Unarmed Combat   0.0   1.0   0   m - Earth Magic #htC40m  0.0   0.8  +1   e - Throwing   0.0   1.4  -2           n - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2      U#h         g - Armour   0.0   0.8  +1  U#hM}     h - Dodging   1.3   3.4  -3       i - Stealth   1.4   2.8  -2              U#h            U#ha    U#h        U#h        U#h'pThe relative cost of raising each skill is in cyan.  U#hhThe species aptitude is in white.  [?] Help[=] set a skill target  U#h[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsV#h' TargetTarget--  4.0 -- V#h 10.0 --  5.0  --  V#h $--  --  V#h --  V#h &--  --  V#h --  -- V#h. k a-z] setV#hO S[-] clear selected targetV#hm ccost|targetsW#ht [?25h[?0cW#ht20 W#h35  [?25l[?1c4.0 current training targets, if any.=] set aall targetsX#hdX#hmX#h#.........#tswn the Tinkerer#.#######.#Mountain Dwarf#.#######.#Health: 48/48 ========================#.......#.#Magic: 9/9========================+.......#.#AC: 9Str: 12#.......#.# ##..X#hEV: 10Int: 21#...........#.#.....SH: 0Dex: 8#....#######......^#XL:  6 Next: 15% Place: Dungeon:6+....+.....@.......#Noise: ---------  Time: 2186.5 (0.0)#....#######.......#b) +1 dagger (venom)###..........#X#hnCast: Kinetic Grapnel#.# #..>.....#Gem (6814) #.#.#......##.###....#X#hq#. ..#.#..  X#hA malevolent force fills the Dungeon...You fall into a shaft and drop 3 floors! X#hR_The shaft crumbles and collapses. _Found an escape hatch in the floor. X#h v_Found a stone staircase leading up. _There is a stone staircase leading up here.X#h"X#h$X#h]'X#h(X#hX#hΊX#htX#hX#hel7.5 (13 _X#hvX#hZ ##. .... ..# #.... ..####..... #.........# .........#  #.......#  ######!......# 5 ..#  .............#  ........X#hS\Y  ####...........  #.....#..###..# ....#.....X#hcX#hg8.3 (1.82X#hX#h־ _You climb upwards.  Found 2 fuming pink potions. _There is a stone staircase leading down here.Y#hY#hY#hY#hY#h-Y#h_1 _Y#hݡ ## ##. .... #.... ..####.....#.# ..#Y#hE #.# ######.#>.....##....Y#hq.#####. #...........Y#h #..#####.... ..#.Y#h)#.....Y#h,,90Y#h.f90.3 (20Y#h#Y#hjY _d - 2 fuming pink potionsY#hPY#hY#hڟY#h=Y#hY#ho09Y#hY#hhB8Y#h>Y#hY#hY#h0 ## .###. .......## #....Y#hi#..####.......# #@........#Y#ha ##.......#Y#h ######.......# ........>.....# .......Y#hһ~#........j   gnoll (wandering)Y#h#####........... #........j.. #..#####Y#h3"....Y#h&2Y#h*e3.3 (37Y#hY#hr _A gnoll comes into view. It is wielding a +0 club.[#h7B  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[#h@u  tswn the Tinkerer  Mountain Dwarf  Health: 48/48 ========================[#h ## ..  Magic: 6/9================-------- ###. ....  AC: 9Str: 12[#h ...## #....  EV: 10Int: 21 [#h#..####.....  SH: 0Dex: 8 [#h#.........#  XL:  6 Next: 15% Place: Dungeon:5 [#h&#@........#  Noise: ---------  Time: 2193.3 (0.0) [#hG##.......#  b) +1 dagger (venom) [#hh######.......#  Cast: Kinetic Grapnel [#h........>.....#  Gem (6807)  ..............#  [#h................  j   gnoll (wandering) #####........... [#hh #........j..  #..#####.... [#hDA_A gnoll comes into view. It is wielding a +0 club.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[#hgAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  [#hPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you)[#h   tswn the Tinkerer  Mountain Dwarf  Health: 48/48 ======================== ## ..  Magic: 6/9================-------- ###. ....  AC: 9Str: 12[#hI  ...## #....  EV: 10Int: 21 #..####.....  SH: 0Dex: 8 #.........#  XL:  6 Next: 15% Place: Dungeon:5 #@........#  Noise: ---------  Time: 2193.3 (0.0) ##.......#  b) +1 dagger (venom) ######.......#  Cast: Kinetic Grapnel[#h~  ........>.....#  Gem (6807)  ..............# [#h  ................  j   gnoll (wandering) #####...........  [#h #........j..  #..#####.... Confirm with . or Enter, or press ? or * to list all spells.[#h, Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you)  You lock target on the gnoll and prepare to deploy your bee.  [#hN Y(Press . to continue winding your bee.)[#h vAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you)  You lock target on the gnoll and prepare to deploy your bee.  (Press . to continue winding your bee.)  The gnoll shouts! You hear a shout![#hI = [#h j## ..  ###. ....  ...## #....  [#h               jj 2 gnolls (1 wandering) j [#h Jj. [#hF ==4.3 (1Winding Gem (6806) [#h [#h s _A gnoll comes into view. It is wielding a +0 flail.\#hSO  You continue winding your clockwork bee...\#h%  \#hThe gnoll shouts!\#h\#h7jjj 3 gnolls (1 wandering)j..j\#hv5. Gem (6805) \#h\#hr _A gnoll comes into view. It is wielding a +0 club.\#h O  You continue winding your clockwork bee...\#h \#h5! \#h( `jj.j\#h$) [.j.\#h* 6Kinetic Grapnel. Gem (6804) \#h0 \#h3 9 _The gnoll shouts! You hear a shout!]#h]#h]#h]#h]#hK1yjj..j(1 ally target).y   clockwork bee (minion)]#h v--7Gem (6803) ]#h]#h\ _With a metallic buzz, your clockwork bee launches itself at the gnoll.]#h ##..###. ......## #.... #..####..... #.........# #.y# ##@......# ######.......# ........>j....# .........j....# ...........j....#####........... j 4 gnolls (1 polearm, 1 wandering, 1…) #... #..#####.j...# ....]#hC ]#hJ h.yjj.]#hs .j.ally target)j.]#h {--82]#hS ]#h u _A gnoll comes into view. It is wielding a +0 halberd.^#h.1  You hit the gnoll but do no damage. The gnoll is poisoned.  Your clockwork bee barely misses the gnoll.^#hg2^#h2^#h$< j>j..jvery poisone…).  Your clockwork bee stings the gnoll but does no damage.^#h=h=91^#hD^#hFS _The gnoll closely misses you.^#hM^#hO ^#hO You closely miss the gnoll. Your clockwork bee stings the gnoll!^#h6Z j..j.  The gnoll barely misses you.^#h[j=2000^#hla^#hbK _The gnoll hits your clockwork bee but does no damage._#hYl7  You hit the gnoll._#hBn _#hqnR You kill the gnoll!_#h)r  Your clockwork bee locks its sights upon the gnoll.  Your clockwork bee barely misses the gnoll._#hr_#h}|- ._#h|Lyj._#h|j   gnoll sergeant (polearm)jjj 3 gnolls (1 polearm, 1 ally target)_#h|j_#h|y   clockwork bee (minion)The gnoll misses your clockwork bee. The gnoll closely misses you._#h}_#h-9-_#hE1799_#h-_#h _A gnoll sergeant comes into view. It is wielding a +1 trident of venom._#h   You closely miss the gnoll. Your clockwork bee stings the gnoll.  The gnoll hits your clockwork bee with a +0 club. j...jj 4 gnolls (1 polearm, 1 ally target)jThe gnoll misses you.7==-28_#hԛ _#hV s _A gnoll comes into view. It is wielding a +0 flail.`#h _A gnoll comes into view. It is wielding a +0 flail.  You barely miss the gnoll.r clockwork bee completely misses the gnoll.  Your clockwork bee closely misses the gnoll.closely misses your clockwork bee.  The gnoll barely misses you.`#h2`#h|Yjj.`#hx6-37`#h`#hS&`#h)E _The gnoll hits you from afar with a +0 halberd.`#hkm  You closely miss the gnoll. Your clockwork bee stings the gnoll!`#hp>  The gnoll dies!`#hIp`#hp`#hy3>j`#hyZj. 3 gnolls (1 polearm)`#h}==2246`#h`#hΊy _The gnoll hits you but does no damage. The gnoll barely misses you.a#hS3  You barely miss the gnoll.Your clockwork bee locks its sights upon the gnoll.  a#h3$Your clockwork bee stings the gnoll!a#h7F  The gnoll dies!a#h8LYour clockwork bee winds down and falls to the ground.a#h8a#hAy*)jj.a#hA 2 gnolls*   dormant clockwork bee (minion)a#hEj39-----6=a#hFC55a#h-Ma#h&O a#hOO+_The gnoll hits you with a +0 flail!b#h4yy   b#h5N6--b#h<b#h?  You wind your clockwork bee back up and it locks its sights upon the gnoll _sergeant!b#h)r b#hu  You hit the gnoll but do no damage. The gnoll is poisoned.  The gnoll sergeant blocks your clockwork bee's attack.  b#hBv #The gnoll hits you with a +0 flail.b#h )yj., ally target)(1 very poisoned)b#h r34-------6b#h\ :4b#h5 b#hE \ _The gnoll sergeant hits your clockwork bee with a +1 trident of venom.c#h] _The gnoll sergeant hits your clockwork bee with a +1 trident of venom.  You hit the gnoll.  The gnoll is moderately wounded.  Your clockwork bee stings the gnoll sergeant.  c#hއ!c#hĖ"jc#h?.c#h c#hחc#hc#h1c#hi'----c#h=c#h 7c#hV$3c#hc#hc#h< c#hc#hЩH_Your clockwork bee stings the gnoll sergeant but does no damage.c#h ^The gnoll sergeant hits your clockwork bee with a +1 trident of venom! _Your clockwork bee stings the gnoll sergeant but does no damage.  You closely miss the gnoll.The gnoll sergeant blocks your clockwork bee's attack.but does no damage.c#hZ Aj.c#h 2=--82c#h c#h k _The gnoll sergeant closely misses your clockwork bee.d#h  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is heavily wounded.d#h#) j.extremely poisoned) The gnoll sergeant blocks your clockwork bee's attack. x2  The gnoll sergeant hits your clockwork bee with a +1 trident of venom!d#h$---91d#h5*d#h2,< _The gnoll hits you but does no damage.e#h0s  You hit the gnoll. The gnoll is poisoned.  The gnoll is lightly wounded.e#h, )   gnoll (ver  You kill the gnoll!Your clockwork bee stings the gnoll sergeant.  The gnoll sergeant barely misses your clockwork bee.e#h26---30100e#he#h9 _The gnoll hits you with a +0 flail.e#hK" y extremely poisoned) _The gnoll hits you with a +0 flail.  You hit the gnoll but do no damage. The gnoll looks as sick as possible!  The gnoll is lightly wounded.  The gnoll sergeant blocks your clockwork bee's attack.  e#h" The gnoll sergeant hits your clockwork bee with a +1 trident of venom.  Your clockwork bee barely misses the gnoll sergeant.e#h# 1------7==189e#ha+ e#h- 9 _The gnoll hits you with a +0 flail.e#h_ ## .###. .......## #....#..####..... #.# #@........# ##.j.....# ######)).....# ........>y....#e#hh ..........j...# ........#####... #........... #..#####....e#hqe  Your clockwork bee stings the gnoll sergeant but does no damage.e#h j.  The gnoll sergeant misses your clockwork bee.e#h}2=--28e#hAe#hx _The gnoll attacks as it pursues you! The gnoll closely misses you.f#h  ## .. ###. .....## #..f#h#..####.......j.# ##.. ######)).>y.j...# .....####.....f#h  The gnoll sergeant blocks your clockwork bee's attack. x2  The gnoll sergeant hits your clockwork bee with a +1 trident of venom!f#hxC))f#h< f#hh-37f#hxf#hV _Your clockwork bee is destroyed!f#h##.##... ..  ##.# ..#####.. ....>...)...## #....####.....#..#f#h~g #.j.......# ##.......# ######)).....# ..>)....# ....j...# ........f#h6...#####.f#h']  Found a short sword. Found an escape hatch in the floor.f#hf#hF~)j....#f#h==4-4Kinetic Grapnel6f#hf#hI _You kill the gnoll!g#h&! ## # .###. .... ..#  ##.# ...#####..# ....#>...).@.## #....#..#####..####.....#.........# #.).......# ##...# ######)).....#g#h .>)j..# .# .....g#hg#h>j.g#hl3=55g#h$g#h3g#h* ## # .###. .... ..#. ##.# ...#####..# .... #>...)@..## #.... #..#####..####..... ##.........# #.).# ##....# ######))j....# g#h.>)...# .......#  .g#hcg#h>j.g#h`64g#hGg#hh#hR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h#hAh#hL\#j.h#hO5-----==7Kinetic Grapnel3h#h9^h#h` h#h`>_You shape a spike launcher from a nearby wall.h#h  ## # .###. ....# ..##.. ##.# ..#....#####..# ....h#hY a #>...@...## #.... #..#####..####........ ##.........#. #.j.......# ##.......# ######)).....# .>)....#  .#  .h#hܷ h#h̹ --8Kinetic Grapnel2h#h h#hv M  You now have 97 gold pieces (gained 17).h#h4 t4=--9.3 (2h#hy :1h#h J _You see here a +0 short sword.i#hP  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i#h$R i#hS i#hY i#h] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j#h3.j#hHjj   gnoll sergeant (polearm)6===--20.3 (1Kinetic Grapnel0 _j#h<  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k#hl  tswn the Tinkerer  Mountain Dwarf ## #  Health: 24/48 ============------------ k#hdm.###.  Magic: 3/9========---------------- ....  AC: 9Str: 12 # ..#  EV: 10Int: 21 #.. ##.# ..  SH: 0Dex: 8 k#hm~#....#####..# ....  XL:  6 Next: 34% Place: Dungeon:5 #>...@...## #....  Noise: ---------  Time: 2220.3 (0.0) #..#####j.####.....  b) +1 dagger (venom) ... ##.........#  Cast: Kinetic Grapnel . #.j.......#  Gem (6780)  ##.......#  ######)).....#  j   gnoll sergeant (polearm) k#hn8........>)....#  ..............#  ................ Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k#h&nAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +1 trident of venom, wearing a +0 scale mail  and wearing a +2 kite shield (lightly wounded)k#hGtswn the TinkererMountain Dwarf## #Health: 24/48 ============------------.###.k#h5pMagic: 3/9========----------------....AC: 9Str: 12#..#EV: 10Int: 21k#hr#..##.# ..SH: 0k#hDex: 8#....#####..# ....XL:  6 Next: 34% Place: Dungeon:5#>...@...## #....k#h>*Noise: ---------  Time: 2220.3 (0.0)#..#####*.####.....b) +1 dagger (venom)...##.........#Cast: Kinetic Grapnel.#.j.......#k#hKGem (6780) ##.......#######)).....#j   gnoll sergeant (polearm)........>)....#k#h{..............#................Confirm with . or Enter, or press ? or * to list all spells.k#hAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +1 trident of venom, wearing a +0 scale mail  and wearing a +2 kite shield (lightly wounded)  You lock target on the gnoll sergeant and prepare to deploy your bee.k#h Press: ? - help, Dir - move target: a gnoll sergeant, wielding a +1 trident of venom, wearing a +0 scale mail  and wearing a +2 kite shield (lightly wounded)  You lock target on the gnoll sergeant and prepare to deploy your bee.  (Press . to continue winding your bee.)  The rocky spike skewers the gnoll sergeant!k#hhk#ho>j.k#h{p4==1.3 (1k#hpVWinding Gem (6779) k#h}wk#hyf _The gnoll sergeant is heavily wounded.l#h ~1*l#hM  You continue winding your clockwork bee...  The rocky spike skewers the gnoll sergeant but does no damage.l#hIz  ## #  .###.  l#hb....  # ..#  #.. ##.# ..  #....#####..# ....  #>...@.*.## #....  #..#####..# l#h ... ##....  . #.j..   l#h~[ ))  >)....#    l#hb The gnoll sergeant is heavily wounded.l#h [ ## #  .###.  ....  # ..#  #.. ##.# ..  #....#####..# ....  #>...@.*.## #.... l#h߭ #..#####..#  ... ##....  . #.j..   ))  >)l#h#0  l#h˹ jThe gnoll sergeant hits you from afar with a +1 trident of venom!  * * * LOW HITPOINT WARNING * * *l#h[11=====-------l#h)2Pois Winding. Gem (6778) l#hfl#hP _You are lethally poisoned!n#hD  tswn the Tinkerer  Mountain Dwarf ## #  Health: 11/48 =====------------------- .###.  Magic: 3/9========---------------- ....  AC: 9Str: 12 # ..#  EV: 10Int: 21 #.. ##.# ..  SH: 0Dex: 8 #....#####*.# ....  XL:  6 Next: 34% Place: Dungeon:5 #>...@*j*## #....  Noise: ==-------  Time: 2222.3 (1.0) #..#####*.####.....  b) +1 dagger (venom) ... ##.#h7m........#  Cast: Kinetic Grapnel . #.j.......#  Pois Winding. Gem (6778)  ##.......#  ######)).....#  j   gnoll sergeant (polearm) ........>)....#  ..............#  ................ _You are lethally poisoned!Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 trident of venom, wearing a +0 scale mail  and wearing a +2 kite shield (heavily wounded, chance to blink: 50%)n#hO tswn the TinkererMountain Dwarf## #Health: 11/48 =====-------------------.###.Magic: 3/9========----------------....AC: 9Str: 12#..#EV: 10Int: 21#..##.# ..SH: 0Dex: 8#....######.# ....XL:  6 Next: 34% Place: Dungeon:5#>...@##### #....Noise: ==-------  Time: 2222.3 (1.0)#..######.####.....b) +1 dagger (venom)...##.........#Cast: Kinetic Grapnel.#.j.......#Pois Winding. Gem (6778) ##.......#######))...n#hR Z..#j   gnoll sergeant (polearm)........>)....#..............#................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +1 trident of venom, wearing a +0 scale mail  and wearing a +2 kite shield (heavily wounded, chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll sergeant!  The gnoll sergeant is almost dead.n#h n#hg 8*n#hbM Aim: a gnoll sergeant, wielding a +1 trident of venom, wearing a +0 scale mail  and wearing a +2 kite shield (heavily wounded, chance to blink: 50%)  Space twists violently! The rupture engulfs the gnoll sergeant!  The gnoll sergeant is almost dead.  You stop assembling your clockwork bee.  The rocky spike skewers the gnoll sergeant.n#h4 + ## #  .###.  ....  # ..#  #.. ##.# ..  #....######.# ....  #>...@#*### #....  #..######.#n#h   ... ##....  . #.j..    ))   >)....#        n#hPO ## #  .###.  ....  # ..#  #.. ##.# ..  #....######.# ....  #>...@#*### #....  #..######.#  ... ##....  . #.j..   )) >)  n#h ..)..  You kill the gnoll sergeant!* * * LOW HITPOINT WARNING * * *n#hN7/48 --58=======3Kinetic GrapnelGem (6777) n#hn#hS _You feel very sick.o#hʕo#hWVDrink which item? o#hPotions  g - a potion of magic  L - 2 potions of lignification o#hJ d - 2 fuming pink potions  f - 2 red potions o#h! j - a cyan potion [!] read|quaff|evoke[?] describe selectedp#h p#h p#h tswn the TinkererMountain Dwarf## #Health: 7/48===---------------------.###.Magic: 3/9========----------------....p#h wAC: 9Str: 12#..#EV: 10Int: 21#..##.# ..SH: 0p#h^ pDex: 8#....#####..# ....XL:  6 Next: 58% Place: Dungeon:5#>...@.).## #....Noise: =======--  Time: 2223.3 (0.0)p#h m#..#####..####.....b) +1 dagger (venom)...##.........#Cast: Kinetic Grapnel.p#hҜ #.j.......#Pois Gem (6777) ##.......#######)).....#........>)....#p#h* 4..............#................The gnoll sergeant is almost dead.You stop assembling your clockwork bee.  The rocky spike skewers the gnoll sergeant.  You kill the gnoll sergeant!* * * LOW HITPOINT WARNING * * * p#ha T_You feel very sick.p#hm  It was a potion of heal wounds. You feel much better.  f -> w - a potion of heal woundsp#hN !32/48 ================-------4.3 (1Pois 6p#hֵ p#h S _You feel very sick.r#h## # .###. .... # ..# #.. ##.# .. #....#####..# .... #>...)@).## #.... #..#####..####..... ... ##.........# . #.).......# ##.......#######)).....#.>)....# r#hr#h0============--------55r#hr#h$ _You feel sick.r#hxT## # .###. .... # ..# #.. ##.# .. #....#####..# .... r#h4y+#>...).@.## #.... #..#####..####..... ... ##.........# . #.).# ##.......#######)).....#.r#hly>)....#.......# r#h2#r#ho29--64r#hr#h@ _You feel sick.  Things that are here: r#h_a +1 trident of venom; a +0 scale mail; a +2 kite shields#h` s#h*e Drop what? (Left/Right to switch category) 9/52 gear slots (_ for help) Hand Weapons (select all with ))  b - a +1 dagger of venom (weapon)a - a +0 hammer Missiles (select all with ()f - 6 curare-tipped darts Armour (select all with [)  c - the +3 helmet of Eqiphun (worn) {Snipe, Bane +Inv rElec Int+3} s#he n d - a +0 pair of boots of stealth (worn)  h - a +2 robe of resistance (worn)e - a +0 ring mail Magical Staves (select all with |)  g - a staff of earth Jewellery (select all with "=)s#he i - a +6 ring of intelligence [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selecteds#he 7[top]t#hD  1 item  b - a +1 dagger of venom (weapon)  a + a +0 hammer[Enter] accept (1 chosen)t#hԭ t#hÿ tswn the TinkererMountain Dwarf## #Health: 29/48 ==============----------.###.Magic: 3/9========----------------....AC: 9Str: 12#..#t#h EV: 10Int: 21#..##.# ..SH: 0Dex: 8#....#####..# ....XL:  6 Next: 58% Place: Dungeon:5#>...).@.## #....Noise: ---------  Time: 2226.3 (0.0)#..#####..####.....b) +1 dagger (venom)...t#h, ##.........#Cast: Kinetic Grapnel.#.).......#Pois Gem (6774) ##.......#######)).....#........>)....#..............#................f -> w - a potion of heal wounds _You feel very sick. _You feel sick. _You feel sick.  Things that are here: t#h _a +1 trident of venom; a +0 scale mail; a +2 kite shieldt#h 7-7.3 (13t#h t#hM : _You drop a +0 hammer. You feel sick.u#h=u#hDWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  b - a +1 dagger of venom (weapon) Magical Staves (go to first with |)  g - a staff of earth Floor Items ([,] to select) Hand Weaponsa +0 hammer u#ha +1 trident of venom[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip v#hȾv#h^v#hgtswn the TinkererMountain Dwarf## #Health: 27/48 =============-----------.###.v#hMagic: 3/9========----------------....AC: 9Str: 12#..#EV: 10Int: 21#..v#h:##.# ..SH: 0Dex: 8#....#####..# ....XL:  6 Next: 58% Place: Dungeon:5v#h|#>...).@.## #....Noise: ---------  Time: 2227.3 (0.0)#..#####..####.....b) +1 dagger (venom)...v#h##.........#Cast: Kinetic Grapnel.#.).......#v#hPois Gem (6773) ##.......#######)).....#........>)....#..............#................ _You feel very sick. v#h#\_You feel sick. _You feel sick.  Things that are here: v#hI_a +1 trident of venom; a +0 scale mail; a +2 kite shield _You drop a +0 hammer. You feel sick.v#h _a +1 trident of venom; a +0 scale mail; a +2 kite shieldYou drop a +0 hammer. You feel sick.  You unwield your +1 dagger of venom.  Your +1 dagger of venom stops dripping with poison.  Your +1 trident of venom begins to drip with poison!  a - a +1 trident of venom (weapon)v#hM68.3 (1a) +1 trident (venom)2v#hv#h$ _You feel sick.v#hX]M## #.###. .... #..# #..##.# ..#....#####..# .. #>...).).## #.... #..#####@.####..... v#h]:... ##.........# . .).......#  ##.......# ######)).....#........>).#......v#h].#...#####v#hhv#hhk5-4==91v#hvv#hx$ _You feel sick.v#h v#hw ## #.###. .... #..# #..##.# ..#....#####..# .. #>...).).## #.... #..#####..####..... ... ##@........# . .)#  ##.......# ######)).....# ........>)#........#....#####...... v#hX v#h {-300v#h v#h3  v#ha _You feel sick.w#h`.###. .... #..# #..##.# ..#....#####..# ... #>...).).## #.... #..#####..####..... ... ##.........# . #.#  ##.......# ######)).....# ........>)....# w#hCw..............#.........#####.... #....#..#####....w#hGw#h}4169w#h w#hd _You feel sick. _You see here a +0 flail.w#h .... #..# .##..##.# ...#....#####..# .... #>...).).## #.... #..#####..####..... ... ##.........# . #.)#  ##.# ######)).....# w#h8........>)....# ..............# ........#####. #.#..#####..# ....w#hx w#h"3=-28w#hn*w#h:,$ _You feel sick.w#h!  ## .#..##.# .....#####.w#h! ". #>...).).## #..#####..####.... ##.........#  #.) ##.# ######)........>)...............# ....#.....w#h* 3  You feel sick.w#hP- =-==3Gem (6767) w#h4 w#hK9 _You are no longer poisoned. _You see here a +0 club.w#h  ..##.# .....#####..w#h } #>...).).## #..#####..####.... ##.........# w#h #.) ##.# ######))........@)w#h q....######.....w#h  w#h" g46 _w#hx- w#h%3 Z  There is a stone staircase leading down, spattered with blood here.  w#h`3 |Things that are here: _a +0 club; a gnoll corpsex#h:cx#hex#hNjx#hpx#hgvg55 _x#hwx#hn g #.........#  #.#######.#  #.#######.#  #.......#.#  +.......#.#  #.......#.# ##..#...........#.#.....#....#######......^#6+....+.......##....#######.......####.. .x#h ##.# #..>.....##. #.## #.## #. ..#.# ..x#h!x#h(x#hq4=6.8 (2.54x#h>wx#hz} _You climb downwards. _There is a stone staircase leading up here.x#hIx#h֓|35===21x#hx#hەf5=0x#hx#hcx#hC59x#hwx#h x#hXV===8x#hUx#hx#hx6=7x#hx#hzx#hB6x#hfx#h_x#hB5x#h_x#h3x#hB4x#hEx#hyx#h֩7=6===3x#h9x#hx#h#B2x#hx#hxx#hB1x#hx#hx#hB0x#hCx#h(x#hs8====49x#hۯx#hx#hB8x#hox#hx#hղB7x#h:x#h&x#hkf9=6x#h#x#hx#hB5x#h÷x#hx#hֹs7==4x#hx#hx#hVB3x#h x#h[x#hϾy30=2x#hsx#hx#hrB1x#h;x#h(x#hU==0x#hx#hx#h_g1=39x#hx#hx#hB8x#hx#hx#hB7x#h)x#hx#hB6x#hx#h*x#h=2=x#hk8===5x#hx#hx#h0B4x#hx#hx#hB3x#hx#hx#hAf3=2x#hx#hwx#hV===1x#hx#h x#hB0x#h x#hhx#hC29x#h^x#hx#hx4=8x#hx#hX7x#hqx#hI_ _You start resting.x#h9073.8 (37.0)x#h9===4.8 (386x#hZx#h% _Magic restored.y#hrf535=43===26=10y#hx1987=76y#hf|5y#h}y#h<~68=y#h_~:4y#h9y#hy#h+B3y#hy#hy#h)B2y#hy#hy#hB1y#hֆy#hxy#h@9=y#h݈00y#hy#hӊy#hC09y#hʋy#h>y#hiB8y#hy#hy#h̎y#hT40=7y#hy#hy#hy#h,B6y#hy#h X5y#hVy#h7y#hgB4y#hy#hfy#hZ1=3y#h(y#h"y#hy#hϚB2y#hy#hTy#hB1y#hLy#h y#hEB0y#hy#hy#hGr2=699y#h y#hy#h̥B8y#h0y#hy#h8B7y#hRy#hy#hҫ#3y#hM=6y#hy#hͮX5y#hy#hy#hZB4y#h3y#hy#h0B3y#h3y#hy#h#4y#hM=2y#hy#hy#hغB1y#hy#hy#hB0y#h׾y#hy#h9j5=89y#hy#hy#h B8y#hy#hy#hKB7y#hFy#h"X6y#hy#hy#hp6=5y#hy#hy#h3B4y#hy#hy#hB3y#hy#hy#h#7y#hM=2y#hy#hn1y#hy#h?B0y#h-y#hy#h&C79y#hy#h=_ _You start resting.y#h9.321.8 (47y#h8=2.8 (488y#hy#h " _HP restored.z#hfz#hhz#hEmz#herz#hiy3.8 (1.0)7z#hI#.. ##.# ...#....#####..# ....#>...).).## #....#..#####..####........ ##.........#z#hP. #.).......#  ##.......#  ######)).....# 5 ...)....#  ..............#  .........z#h  #####...........  #.....z#h9#..###..# ....#.....z#h9=z#h"z#h ug5.3 (2.55z#h}z#h8 _You start resting. _HP restored. _You climb upwards.  There is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 club; a gnoll corpsez#h z#h z#h$ z#hu ,z#hX #  .# #.. ##.# #..5#....#####..# .#>...).).## #....# #..#####..####...##...# .#.). ##.......# z#h] ######))@....# .z#h >)....# .# ......#z#h #####.#........5   white imp (wandering)z#h #..#####...# ..#..z#h !...z#hF (0.0z#h e6.3 (14z#h- z#hP! \ _A white imp comes into view.{#h{#hDrink which item? Potions  g - a potion of magic  w - a potion of heal wounds {#h y L - 2 potions of lignification  d - 2 fuming pink potions  j - a cyan potion {#h<[!] read|quaff|evoke[?] describe selected|#hS|#h[|#hk #..# .#tswn the Tinkerer#..##.# #..5.Mountain Dwarf#....#####..# .....|#hlHealth: 48/48 ========================#>...).).## #....#Magic: 9/9========================#..#####..####.....#AC: 9Str: 12...##.........#EV: 10Int: 21.#.).......#SH: 0Dex: 8##.......#|#hmXL:  6 Next: 58% Place: Dungeon:5######))@....#Noise: ---------  Time: 2326.3 (0.0)........>)....#a) +1 trident (venom)..............#Cast: Kinetic Grapnel................#Gem (6674) #####............#............5   white imp (wandering)#..#####.......# .....#..... _HP restored. _You climb upwards.  There is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 club; a gnoll corpse _A white imp comes into view.|#h~  It was a potion of cancellation. You feel magically purged.  d -> C - a potion of cancellation|#hĈr.55|#hin==7.3 (13|#h|#ho  The white imp shouts, "Slither home, thou beslubbering fault-botching _bum-bailey!"}#h0,}#h/Read which item? Scrolls  g - a scroll of fog  t - a scroll of teleportationr - a scroll of revelation  }#h90w - a scroll of enchant weapon  x - 2 scrolls of amnesia  N - a scroll of noise  c - a scroll labelled PIMOAC FAON  k - a scroll labelled TEM INOUZEUTZ [!] read|quaff|evoke[?] describe selected~#h ) ~#h0 ~#h}; > #..# .#tswn the Tinkerer#..##.# #....Mountain Dwarf#....#####..# ...5.Health: 48/48 ========================~#hj= #>...).).## #....#Magic: 9/9========================#..#####..####.....#AC: 9Str: 12...##.........#EV: 10Int: 21.#.).......#SH: 0Dex: 8##.......#XL:  6 Next: 58% Place: Dungeon:5######))@....#Noise: ==-------  Time: 2327.3 (0.0)........>)....#a) +1 trident (venom)..............#Cast: Kinetic Grapnel................#Gem (6673) #####............#............5   white imp#..#####.......# .....#..... _[~#h= _39;49ma +0 club; a gnoll corpse _A white imp comes into view.It was a potion of cancellation. You feel magically purged.  d -> C - a potion of cancellation  The white imp shouts, "Slither home, thou beslubbering fault-botching _bum-bailey!"~#hF P  Okay, then.~#h>K ~#hU D _#h4  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h; # ..# .#  tswn the Tinkerer  #.. ##.# #....  Mountain Dwarf  #....#####..# ...5.  Health: 48/48 ========================  #>...).).## #....#  Magic: 6/9================-------- #h #..#####..####.....#  AC: 9Str: 12  ... ##.........#  EV: 10Int: 21  . #.).......#  SH: 0Dex: 8 ##.......#  XL:  6 Next: 58% Place: Dungeon:5 #h######))@....#  Noise: ==-------  Time: 2327.3 (0.0) ........>)....#  a) +1 trident (venom)#h ..............#  Cast: Kinetic Grapnel #h................#  Gem (6673)  #####............  #hQ=#............  5   white imp #..#####.....  #hf..# .....  #.. ... #hw_Okay, then.#hCasting: Launch Clockwork Bee (safe; 1% risk of failure)  #hMConfirm with . or Enter, or press ? or * to list all spells.#hAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target#h-Aim: a white imp#hƨ2 #..# .#tswn the Tinkerer#..##.# #....Mountain Dwarf#....#####..# ...5.Health: 48/48 ========================#>...).).## #....#Magic: 6/9================--------#..#####..####.....#AC: 9Str: 12#h...##.........#EV: 10Int: 21.#.).......#SH: 0Dex: 8##.......#XL:  6 Next: 58% Place: Dungeon:5######))@....#Noise: ==-------  Time: 2327.3 (0.0)........>)....#a) +1 trident (venom)..............##hCast: Kinetic Grapnel................#Gem (6673) #####............#h*#............5   white imp#..#####.....#ha..# .....#.....Confirm with . or Enter, or press ? or * to list all spells.#hAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target#htAim: a white imp  You lock target on the white imp and prepare to deploy your bee.  #hY(Press . to continue winding your bee.)#hv******Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  #hų/Aim: a white imp  You lock target on the white imp and prepare to deploy your bee.  (Press . to continue winding your bee.)  The white imp gestures at you.#hA B.....#hE 7-8.3 (1Winding Gem (6672) #hK #hN = _The puff of frost hits you. You resist.#hC#hO^.5#hLS--9. Gem (6671) #h<\#h^@ _You continue winding your clockwork bee...#h #h ^.5#h% 8=--30Kinetic Grapnel. Gem (6670) #h #h8 @ _You continue winding your clockwork bee...#h#h#hF.5y(ally target)y   clockwork bee (minion)#hm1Gem (6669) #h#h+` _With a metallic buzz, your clockwork bee launches itself at the white imp.#h/b#hc#h`lp.y5.#hm`28#hu#hv#h M  Your clockwork bee stings the white imp!#h: #h ..yy   clockwork bee (minion)#hd 61=3Kinetic Grapnel7#h#h]I _The white imp dies!#hN#htS#hN[#h*^H _No target in view!#hФ Y..##.# #......#####.. #>...).).## #....#..#####..####.... ##.........#   #.) #hj ##..y....# ######)).........>....######. #####..# #.. #h **   dormant clockwork bee (minion)#h# =-46#h5 #h _Your clockwork bee winds down and falls to the ground. _You see here a +0 halberd.#hY..#####.. #>...).).## #....#..#####..####.... ##.........#   #.) #h!##..*....# ######)).........>).#hv..######. ######h5#..# #.. .#h]&..  #h#hz -55 _#h #h#hwk#....#####..# ..... #>...).).## #....# #..#####..####.....#  ... ##.#  . #hF#.).# ##..*....# ######)).....# .#h>)....# .# .#hHz# #####.##.#..#####.#..# .#.. .... ..#h'#h*7==64#h{3#h4#h] #>...).).## #....# #..#####..####.....# ... ##.........# . #.)#  ##..*....# ######)).....# ........>)....# ......###..###### #..#..#######..# ......##.. ......#.. . .#h6#h3`73#h#h#h#..#####..####.....# .. ##.........#  #.)#  ##..*....# ######)).....# ........>)....# ......###..######h #..##..########..# #......# #.. #.. #. #.##.#h[(##ht#h`82#h#h(#hE+ . ##.........#  #.)# ##..*....# ######)).....# ........>)....# ......###..#####... #..##..####### #..# #......# #.. #......# .. #. #h+ l#.# ..#h5 #h9 `91#h? #h=A #hf2B #.)# ##..*....# ######)).....# #h73........>)....# ......### #..## #..#####...# #..# #..####### #..# #......# #.. #......# .. #. #.# #hj3....#h>#h@~==400#hG#hI#h M\#..*....# ######)).........>)......### #..## #..#####.#...# #......# ######hM###..#   .. .# ..#....###..#hY#h\a159#h`#ha#hH ######)).........>)......### #..####..#####.....#...# #.....#h..# ########..#   .. .##hTU##.....### ..#h%#h)`28#h1#h3#h........>)....# ........### # ..........####.. #####............#...# #..............#  #..###### #......# #.. #......##  #.@.....# #.# #.# ..#...###..##.....### .. #.....#h.`37#h#h#h ......### #.......####..#####............#...# ...# ######h###..#   #.. ....#...#hI.....###hG$.......#h#h`46#h#h #h3 , ...####.. #####............#...# #..............# #hx4  #..###### #......# #.. #......##  #.......# #.# #.#......#h4 l..#.........#h4 ###..#####.....### ..#h4 ^ #..... .......#h4 ..#.....#h&= #hB 8===55#hG #hI #h!o #####..#...# #..............#  #..###### #......# #.. #......##  #.......# #.#...#####.#.........#...###..######.....### .. #..... ..........#..... ### ..###.#ho#h(`64#h#h #h 4 ##h d...#  #..#####......###h  #...... #.. #......###h W . #.......##h? f ... #.#....######ha 3.#.....#h ?..#...###..#h #######.....### .. #h z#.....#  .......#.#h ..#...... ####..##h S##. ..##h#h`73#h#hq#hL #######..# #......# #.. .....##.. ...........#####.....#hL .#..##########.....###   .......##..##hR#hU`82#h8X#hY#h0 #..#  #.. #.#...........#.#####......#..##########@....###  #h61  .......#...#.......####..##### . #h8 #h6< ~===91#h@ #hB #hj  #.......#....######hhj..........#.............##########.....###   #.......##...#......#hju#.####..###..#hj#h7r#hua500#hz#h}#hB7 ... #.......# ...# #.# ....######h7.# ..........# .......... .......###..#h7 #######.....### .. #h8##.....## ..##......#h*8:####..###.#hR8o ## ..#  #h8_..# .# #h=B#hCa149#hI#hK#h! #h# #h ) #h* #hq#h#h#h'#h#h87#h#hr9===6#h#h4 _Magic restored.#h͘#hB5#hř#h]U....#####.......# .................# ................... ..............###.. #h#######.....### ..  ##.....##  #.......##.. #...#........#h#.####@.###...5.3 (4## #..# #h #..#  #..# #..##h:..##...#h! ...#h{#h%#hѩ#hf I#hB #hd #h 4#hD B3#h 3===2..........###..#######.....### .. ##.....##  #.......##..  #...#........ #.####..###...## #..#  #..#  #@.# 8.3 (3 ..#.... ..........#......##....... .≈#hj#h#h#h#hM#hNn1#hR#h,0#h#h#hI _Found a glowing silver altar of Zin.#h#h,C39#h#h ###..  #...#........ #hL#.####..###...## #..#  #..#  #..#  ##..# #..##..##.....#h#..@.......61#......§§≈§≈#h9#.....#.≈...........##...≈≈≈....... .≈.≈..#h91.....## ≈.≈._....# ≈.≈...... .≈≈[#h#h#h R _Found a shiny orb.#h#hN#h#h#h#h+n8#h#hB7#h#h#h#hB6#h#h1#h#h+B5#h#hb@ #..# .## #..# ...# ##..####.... ##..##.......##............#......≈≈≈≈§§≈#h#.....#.≈...........##.§.≈≈≈≈≈....... #@§§≈...≈5.3 (4.....##..§≈§≈._.≈....# ##..≈§≈...≈.... #..§.≈≈[≈§.. ##.≈§§§. #.≈§≈≈≈§≈ #h#........ ##.#######h#h#h I#h3 #h| 4#h #h ,3#hI #h #hk #h #h B2#hw #h #h #hB B1#h #hQ #h, #h B0#h #h #h Y29#h@ #hp #h #h B8#h #h #h #h; B7#h #h }##..##......... ##.................#......≈§≈§≈≈≈≈≈#.....#.§.§§....≈.......##...≈≈≈≈≈.≈...........#.≈.≈...≈.≈........##...≈.≈._.≈.≈§.....# ##..≈.≈...≈§≈§..#h+ .... #..≈.≈≈@≈≈.§§. 73.3 (8.. ##§≈§§....§§§#  #§§≈≈≈≈≈§≈≈§#  #.§.§....§§§.. ##.######.#.###.. ## .#### # #h #h #hf x _You see here an orb of attunement.#hj 7≈§≈≈...§..§....#.#.≈§#h §...§.§§§..#.##.###h^ e4.3 (16#h$ #h& N _j - an orb of attunement#h X[?25h[?0c  Search for what [? for help]? #h [?25l[?1c#h #h $#h 2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] g - a staff of earth Results elsewhere ([,] to cycle) #h 9 b - [D:3] a quarterstaff#hz#h_#h.##..##.........tswn the Tinkerer##.................Mountain Dwarf#......≈≈§≈≈≈≈≈≈...Health: 48/48 ========================#h##.....#.≈...§...≈...Magic: 9/9========================.......##...≈≈≈≈≈.≈...AC: 9Str: 12........#.≈.≈...≈.≈...EV: 10#hJInt: 21.....##...≈.≈._.≈.≈§..SH: 0Dex: 8#h0G....# ##..≈.≈...≈§≈.§.XL:  6 Next: 61% Place: Dungeon:5.... #..≈.≈≈@≈≈.§...#hNoise: ---------  Time: 2374.3 (0.0).. ##.≈§§....§§§#.a) +1 trident (venom)#.§≈≈≈≈≈≈§≈§#Cast: Kinetic Grapnel#.§§...§.§§§..Gem (6626) #ḥ###.######.#.###..## .##### _Magic restored. #h D_Found a glowing silver altar of Zin. _Found a shiny orb. _You see here an orb of attunement. _j - an orb of attunementSearch for what [? for help]? staff#h#h#h#h. _#h9" Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 14% 1b - Magic DartConjuration14%#h1  c - Grave ClawNecromancy22%2  d - Searing RayConjuration22%2  e - PasswallEarth38% 3 #h f - Forge Blazeheart Golem Fire/Forgecraft 12% 4  g - Forge Lightning Spire Air/Forgecraft 30% 4  h - Fulminant Prism#hConjuration/Alchemy 80% 4  i - Iskenderun's Mystic Blast Conjuration/Translocation 80% 4  j - Platinum ParagonForgecraft#hIQ100% 9 3 spell levels left #h^^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#h#h:!#ha)##..##.........tswn the Tinkerer##.................Mountain Dwarf#......≈≈§≈≈≈≈≈≈...Health: 48/48 ========================#h)#.....#.≈...§...≈...Magic: 9/9========================.......##...≈≈≈≈≈.≈...AC: 9#h)-Str: 12#h)'........#.≈.≈...≈.≈...EV: 10Int: 21#h*.....##...≈.≈._.≈.≈§..SH: 0#h1*,Dex: 8#hH*....# ##..≈.≈...≈§≈.§.#h^*XXL:  6 Next: 61% Place: Dungeon:5.... #..≈.≈≈@≈≈.§...#h}*Noise: ---------  Time: 2374.3 (0.0)#h* .. ##.≈§§....§§§#.a) +1 trident (venom)#h+#.§≈≈≈≈≈≈§≈§#Cast: Kinetic Grapnel#.§§...§.§§§..Gem (6626) ##.######.#.###..## .##### _Magic restored. #h0+n_Found a glowing silver altar of Zin. _Found a shiny orb. #hF+_You see here an orb of attunement. _j - an orb of attunement #h[+N_Search for what [? for help]? staff#h1P  Okay, then.#h6#h:#h=. _#h#hF#h#h#h#h2u5 _#h=#hB4#h#h#h#hgB3#h#h#h4#hB2#h #h #hn#h:1#h#h#hT#hB0#h#h#h+Y19#h#h%8 ## #..#  #..# ..##  #..# ...##. ##..####...... ##..##......... #hC%##................. #......≈≈≈≈≈≈§≈≈... #h%M#.....#.≈.......≈... .......##.@.≈≈≈≈≈.≈...81.3 (7#h% ........#.≈.≈...≈§§........##...≈.≈._.≈§≈.......# ##..≈.≈...≈.≈...#h%G.... #..§.≈≈.≈≈.≈.§... ##.≈.......≈§#. #.≈≈≈§≈≈≈≈≈.##.............##.######.#.###h9(#h -#h.#h#h#h#hV#h87#h$#hz#hX6#h#h#h#h(B5#h#hB ##.....## #.......##..#...#.......#.####..###.. ## #..# # #hU#..# ..##  #..# ...##. ##..####...... #h##@.##.........5.3 (4 ##................. #h#......≈≈≈≈≈≈§≈≈... #.....#.§.......≈...#h? .......##...≈≈≈≈≈.≈... ........#.≈.≈...§§§...#hmE......##...≈.≈._.≈§≈........# ##..≈.≈.§.≈...#ha.... #..≈.≈≈.≈≈.≈.§.#h#h#h#hmI#hW#h'#hQ43#hL#h:#hdB2#h #h#hL#hyB1#h2#hپw _Found a scroll of fog and 5 gold pieces.#h#hB0#h#hG #..# ..## #..# ...##. ##..####...... ## ##..##..........###. ##.....................##......≈≈≈≈≈≈§≈≈.......#.....#§§§......≈............##.§§≈≈≈≈≈.≈.?......@....#.≈.≈...§§§.90.3 (5.........##...≈.≈._.≈§≈.........####.§≈.≈...§.≈.$.......# #.§≈§≈≈.≈≈.≈........## ##.≈.§.....≈§. #.§≈§§≈≈≈≈≈.###. #...........#hz# #. ##.######.#. #.. ###h#h'#hB#hD3#h E#h=J#hR09#hR#h0SB8#hBU#h _You now have 102 gold pieces (gained 5).#h_#h`#ha#hjg#hEjX7#hHqB#hqB6#hs#hu#hw#h0xB5#h$y#h!{#h}#h}B4#h~#h1 ###..# ##.# ##..# ....###..### #.......##.....# #.......#.....##. ##....###hp##.# ##..............# #...##............##.. #....#.........####. ##.@...........# #.6 ###h....## ## #....# ##h #........###.# # #..##...## #..  #####..## ##hهd #.## ##hHE #.##hm#h>#h#hG#h#hf#h#h#h32#hm#hg#hB1#hT#hZ    .. #### ### ##  .. ###..# ##.# ##   #. ....###..###..   #. #.......##...   #. #.......#....   #. ##..........  #.####............  #..@##............##9.3 (3  #...#....#.........#  ....# ##.....#  ##. ##...........##   #...........#   #........###.#  #..##...## #..  #####..##  #.###hjI#h,p#hv0#hx#hyC89#hy#hm{#h}#h%~B8#h,#h3#hI#hB7#h#h  #.##   ### ##  ##.# .#  ..# #### ### #  #h|t ..#####..# ##.# ##   #........###..###   #..# ###   #@# ##...13.3 (4  #.# ###hv...   ##.####......  #h6  #...##............#  #...#....#....##  #....####.............#  #h ###.# ##...........##  #. #.....#h3C......#  # #.....#hG&...###.##hd#h#h]#h_#h6 65#h #hn4#h#hY  ##.  #.... #.....# #.####h#..# ### ## #..###.##...#..##......# #### ### ##.@#####..# ##.# ###hr6.3 (3##........###..####h #..####.......## #.## ##...#h@ #.# #.. ##.####.. #...###hm..# #...#....#.###....###.....##hQ#h#h#h #h3 #h #h #hb #h 32#h #h< #h B1#h] #h #hK #h B0#h^ #h B ... #.####  #.   ##.# #h b  #...    #..# #  #..## ####h ##hC   #..###.#  .#..# 20.3 (4 #h ......# #### ## #...##..#####..# ##  ....#####........####h j  #.### #..####  # #.## #  #h-  #.# ##.   ##.####..#hX k   #...##..#h E #h- #h #hO #hC#h#h#ha##h%#h,798#h<0n7#h#1#h3X6#h%4#h75#h7X5#h:8#hO>=    .# ..  ....  #...  #...  #.#  #.    ##.##   #..@# 5.3 (5#h>  #.#..##  ##..## ###   ##..###.#   #...#..#  #......# ####  #...##..#####..# ##h ?  ....#####........###  #.### #..#####hy@#hD#hlF#h I#h #h #h J432#hs #h #h #hg X1#h #h9 #h B0#h~ #h     #.. #  ## #  #..   ..   ..### .  ...#.  #..#.  #@##.30  #..###  #...#   ##.###   #...#  #.#..##  #.###..## ###  ## ##..###.#  #...#..##h! >#h #hcf#hf#hQg#hIj#hsm#hr69#hUsB8#hs#hbu#h_w#hwB7#h_x#hy#hj|#h|B6#h)}#h~#hف#h)B5#h#hۉ$ ...  #$....  # #..##  .# #..#   #.#... #h-  #....   ##...    #...#    #..@#  5#ho  ##..##   ##...##h  ##..#  #.##  #..###h D  #...#  ##.###  #...##h-#h&#h* _Found 9 gold pieces.#h#hT#h#hs#h#hA%43#h!&#h'#hf*#h*B2#h+#h-#h0#h0B1#h1#h:T . #hB:N  #..  ..#hW:p# ..## .....#h:I #...#h:.....#h:| ## #$..#h:..... #.# ##..#######h:n #.###..####h: #.#.@..####h;+#9.3 (4#h/;s #........##.#hU; ##...####....#.#h; #...## #....#h; #...# #..#h;w ##..### ..#h;  ##...# #h <..  ##..# ..#h*<  #.## ..#hO<E #h?#hC#hE#hq #hq #hq #hw #hր 059#h #h #hQ B8#hL #h| #h B7#hZ #h M _You now have 111 gold pieces (gained 9).#h #h B6#h #h  #>...).).## .. ..#..#####..# #h . #..... .# #.... #.)#hݕ h .##...  ###h x ..... ######)#h% #..### ........ ##....###. ........#hK  ## ##.@....... ........44.3 (5#hp + #.# ##..####.... #####.. #.###..## #h #.. #.#....### #..##h8 j #........# #..# ##...####....#..  #...## ##..#...  #...# ##...#  ##..### ....##h #h #h #h #hJ;543#hG # ..#   #... ##.#  ... #....#####..#  #... ..#>...).).##  #.... ..#..#####..### #... #....# ##.... #..# ##..... #.) #..##...# ##..* #...@.# ######))7.3 (3 # ........>) ##....###. ....... ## ##.................... #.# ##..####....######..... #.###..## [34#hG"m##..# #..... #.#....### .# #..### #........# . #..# ##...####....#..#h}I#h#h1#h#h#h#h[21#h#h%#h#hvB0#h#hZ   ## #   .... .###.  #h ...## ....  #.... ..# #h .. #... ##.#  ......#####....#####..# #h! #...........#>...).).## #   #...........#..#####..####.   #... ##@...# ##.....50#h #..# ##.....# #.)....   #..##...##.# ##..*   #.....## ..######))  ........>)#hZ ##....###. .......   #h ## ##......................    #.# ##..####....######.......   #h #.###..## ##..# #....... #h#h#he#h#h#h#h#h498#hڸ#hD #h## .## # #h$q###. ...## ....#hG5 #....# ..# .. #....# ##.# #hi^......#####.. #hV#.........@.#>...).).## #2.3 (2#...........#..#####..#####h#...#####....# ##....  #h{#..# ##.....# #.).... Gem (6548)  #..##...##.# ##..*..#hY"....## ... #...... #........#hx.#h<#hD#h#hǽ#h-#hX#h(#hC#h,7#h=B#h#hP,6#hs#h#h#h#h*#hJ:5#h#h ##).#  #...##  .....# #h   ....##  .....## ## # #. .###.#h #...## .... #h(#@...# ..# 5.3 (3 #hQ.. #....# ##.# # #ho......#####....#####..#  #h#...........#>...).).## ##h #...........#..#####..#### #h#...#####....## ##.... #h*?#..# ##.....# #.)... #..##...##.# ##..*#hNw #.....## ...######))#h#hv#h* _Found a short sword.#hxI#h ##h>(#h.4 _Found a stone staircase leading up.#h'2#h2B3#h]4#h78 _Found a scale mail.#h;#hm<B2#h >#h@#hC#h DB1#h;I#h!T   #  #.  ##[. #  ....# ##<#  #hT7.....###).#  ......#...##  ...........#hT  .......@...## #hT9.3 (4  #hT .....##.....## ## #hU  ... ##.....# .###. #hU  . #...### ....  #h9U#....# ..# #hTU  .. #....# ##.# #hpU  ......#####....#####..# #hU  #...........#>...).).## #   #...........##hU$..#####h Y#h_#ha#h2 3#h94 #hI; #hr> #hC n0#hD #hE C39#hE #hF #hH #hH B8#hI #hJ #hL #hL B7#hM #h_S  #  #.  #hS ##[. ###  ....# ##@# 63 .....###).# ......#...##  ...........#  ...........## #hS .....##.....## ## # #hS ....# ##.....# .###. ...# #...### ....#h T ^ #....# ..##hU #hLX #hY a _There is a stone staircase leading up here.#hx 4.3 (16 _#h,I  You climb upwards.  You hear the hiss of flowing sand.#hii/  --more--#h'g #..#..#...##..# ##... #...## ##....#4 #.K@..##hg  #.......# ##.......# #####....# #...# ...# K   kobold (missile, asleep)#hg N ..# #hg 6..# #hh #hn #h' 5.1 (1.8Kinetic Grapnel5#h׹ #h  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a stone staircase leading down here.#h k  The helpless kobold fails to defend itself.  You hit the kobold.#h C)#h 6.4 (1.3Kinetic Grapnel4#h$ #h J _You kill the kobold!#h=#h#>#hC3#h4M2#hqN#hRn1#hS#hrW#hWB0#h,Y#h2[#h_Y29#h.`#hXhJ #. #.. #.# #..# #..# #..# ## #71.4 (5.0 ##..##  ##...# #...## #hh##....##.)>..##.......###.......######....##hj#hGo#hq#hT#h#h8#h#h3#h#h9#hY 8#h #h B7#h| #h#h#hB6#h=#h#h#hB5#h#h#h#hB4#h #h2"#h_&X3#h&#h'#h(#h6)X2#h-###. # ##@.# 8.4 (7##..## ##..## ##..## #.#h.`..###..####...##...###h0#h4#h5#h:I#h#h#h10#h#h+C19#h#h #h#h.B8#h#h#h#h B7#h#h#h0X6#h#h#h.#haB5#h#hU#####...#85...#.#.###..###..####..####..###...##h#h#hh#hR#h*#h #h#hW#h n4#h#hB3#h#h#h#hKB2#h#h1   #h_ #######  ##...@.#  8.4 (3##..##...# #hLS ##..####..#  ##.### .... ##..# ...... ##..## .......#h?  ##..## ......#  ##..## .#....#  #hw#...#   #h#h##h%#hj #hj #hJk #hm #hq #hq B1#hkw ` _Found a stone staircase leading down.#h{ #h| B0#ha} #h- c _Found a cyan potion.#h #h C09#h #h #hP #h ,8#h #hÌ #h` ####### ##.....## ##..##...# ##..####..### ##.### #....####.  ##..# #.@......#  92.4 (4#h -##..## #.......##  ##..## #.......## ##..## #...#....# #...# #..####.>.#  ##..## #.!# ...#  #hܕ {##...# #..# ...#  #...## ..# ...#  #....#  #hȗ #h #h #hj #hlj #hk #hl #hKp #hp B7#h%w ,#hw #hw B6#hx #hz #h~ #h~ B5#h #h #h5 ####### ##.....## ##..##...# ..####..### #h ### #....####.  #........#  ##.......## .## ##.......## #h # #@..#....#  #...####.>.# #h . ##..## #.!## ...#  ##...## ...# #h d #...## ...#  #hQ  ##....# #.. ..   h   black bear (asleep)  #.)>..# #. #ht    #.......# #h  #h `   ##.......# #h , #h +5.4 (3#hj e6.4 (44#h #h& ] _A black bear comes into view.#hn  #hCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h  #######  tswn the Tinkerer ##.....##  Mountain Dwarf ##..##...#  Health: 48/48 ======================== ##..####..###  Magic: 6/9================-------- ##.### #....####.  AC: 9Str: 12 ##..# #........#  EV: 10Int: 21 ##..## ##.......##  SH: 0Dex: 8 ##..## ##.......##  XL:  6 Next: 61% Place: Dungeon:4 ##..## #@..#....#  Noise: ---------  Time: 2496.4 (0.0) #...# #..####.>.#  a) +1 trident (venom) #h U ##..## #.!## ...#  Cast: Kinetic Grapnel  ##...# #..# ...#  Gem (6504)  #...## #..# ...#  ##....# #.. ..  h   black bear (asleep)  #.)>..# #.  #.......# #h  ##.......# _A black bear comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (asleep)#h#######  tswn the Tinkerer##.....##  Mountain Dwarf##..##...#  Health: 48/48 ========================##..####..###  Magic: 6/9================--------##.### #....####.   AC: 9Str: 12#hF##..# #........#   EV: 10Int: 21##..## ##.......##   SH: 0Dex: 8##..## ##.......##  XL:  6 Next: 61% Place: Dungeon:4##..## #@..#....#  Noise: ---------  Time: 2496.4 (0.0)#...# #..####.>.#  a) +1 trident (venom)##..## #.!## ...#  Cast: Kinetic Grapnel#hg##...# #..# ...#  Gem (6504) #...## #..#...# ##....# #....  h   black bear (asleep)#.)>..# #. #.......# #h ##.......##h Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (asleep)  You lock target on the black bear and prepare to deploy your bee.#hA==7.4 (1Winding Gem (6503) #h #hNonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (asleep)  You lock target on the black bear and prepare to deploy your bee. _(Press . to continue winding your bee.)#h{ #h --8. Gem (6502) #h #h # @ _You continue winding your clockwork bee...#h #h--9. Gem (6501)  _You continue winding your clockwork bee...#hU #h5 y, ally target)y   clockwork bee (minion)#h o500Gem (6500) #h #h a _With a metallic buzz, your clockwork bee launches itself at the black bear.#hm.y1499#h,o#hv#h}x#h/ #h #h V.y#h }28#h ##.....####..##...###..####..#####.### #....####.##..# #........###..## ##.......###..## ##.......## ##..## ##...#....# ...# #.@####.>##..## #.!## ..##...# #.y# ...## #..# ##....  ..h#####....# #hz#h'W.y#h `37#h#h}#hQ N##...# ##..### ### #....####. .# #........# # ### .. #....#h=R   #...####.>.# #..## ...# ..## ...#  #...## #.y ...##hbR  #....# #.. .. #hR v #.)>..# ##hR !......# #h h   black bear (asleep, ally target) ##.......###hR  y   clockwork bee (minion) #####....##hR 4 #...##hU #hW #h^ W.y#hXa `46#h}g #hk { _You see here a cyan potion.#h hh _With a metallic buzz, your clockwork bee launches itself at the black bear. _You see here a cyan potion.  j - 2 cyan potions (gained 1)  Your clockwork bee stings the black bear.  The black bear growls angrily.  The black bear bites your clockwork bee but does no damage.#h 7=====55#h#hj _The black bear closely misses your clockwork bee. x2#hv ##..##...# ##..####..### ##.### #....####. ##..# #.# ##..## ##.## ##..## ##.......## ##..## ##...#....##hw  #...# ##..####.>.# ##..## #@.## ...# ##...# #..## ...# #...## #..## ...# ##....# #..#hwz .. #.)>..# #y. #.# #h. ##.###. #####....### #hxC #...##hA  The black bear bites your clockwork bee but does no damage. _The black bear closely misses your clockwork bee. x2!  The black bear misses your clockwork bee.claw  barely misses your clockwork bee.#hj---64#h#hg _Your clockwork bee closely misses the black bear.#hT##..###### #....####..# #........## ####.... #...#h_####.>.##..## ...#. ...# #...## ...##....# #..#hI .. #.)>..# #y.# #hn......# #h.. ##.......###..#hT #####....###. #...#hp# ## ...##h   Your clockwork bee stings the black bear!  The black bear bites your clockwork bee but does no damage.  The black bear closely misses your clockwork bee.#h ---7Kinetic Grapnel3#h #h > _The black bear claws your clockwork bee.#h.)##.### #....####.##..# #........###..## #####..## ##.......## ##..## ##...#....# ...# ##..####.>##..## ##..## ..##...# ##..## ...## #.@## ##.... ...)>y#h) #.......# #h..#.### #####....###.. #...# ## ...##h:  Your clockwork bee barely misses the black bear.The black bear goes berserk!#h.:?Your clockwork bee stings the black bear!#h@†y   clockwork bee (minion)#hI' #h'Jj10--978Kinetic Grapnel#hIJ#2 #hlJ<_The black bear dies!#hJTraining target 5.0 for Fire Magic reached!  Your Spellcasting skill increases to level 3!#hP#hS #hS]_Your Fire Magic skill increases to level 5!#hG* ##..# ....###..## ##.......###..## ##.......## ##..## ##...#....# ...# ##..####.>##..## ##..## ..##...# ##..## ...## #..## ##.... ...)>y #.......# #†..#h* 6#.###... #####....##... #...# ###. ...# ## #h3 **   dormant clockwork bee (minion)#h5 `91#h: #h = L _Your clockwork bee winds down and falls to the ground.#h"##..## ####..## ##.......## ##..## ##...#....# ...# ##..####.>##..## ##..## ..##...# ##..## ...## #..## ##....#hc ...)>* #.......# #†..##.###...# #####....###.... #...# ###..#hP  ### #h_#hga100#h#h#h͜##..## ##.......## ##..## ##...#....# #...# ##..####.>.# ##..## ##..## ...# #h|##...# ##..## ...# #...## #..## ...# ##....# #..# .. #.)>..# #*.# #hsN#.......# #†.###.###. #...# ####......# #h ###.....# .# #h#ha189#h#h#hi##..## ##...#....# #...# ##..####.>.# ##..## ##..## ...# ##...# ##..## ...# #...## #..## ...# #hi##....# #..# .. #.)>..# #*.# #.......# #†.###.###.....##hi #...# ####.....#...# ###..##hj|...# .##  #hs#h/v{--28#h{#h}#hQ Y#...# ##..####.>.#  ##..## ##..## ...#  ##...# ##..## ...#  #...## #..## ...#  #h^ ##....# #..# ..  #.)>..# #*.#  #.......# #†. ###...#####.# ###.....#  #...# ####.....#  ...# ###..#  ...# .#  #        #h) #h `37#h #h #h[##..## ##..## ...#  ##...# ##..## ...#  #...## #..## ...#  ##....# #..# ..  #.)>..# #*.#.  #.......# #†... ###...#####.# ###.....#  #h> #...# ####@....#  ...# ####..#  ...# .#  #         #h#h}8===46#h#h{ _You hear the slow hiss of an avalanche of sand very nearby.#h&##..## ##..## ...#  ##...# ##..## ...#  #...## #..## ...###hjT ##....# #..# ..# #.)>..# #*.## ..#h .# #†..## .. #h #.#h###...#####.#  #####....###.# #h #...# ####.@...# #h# ...# ####..#  #hP...# .#  ..# ##h   #h,   #hV#hF&5#hi:5#h>#h #h&##..## ##..## ...#  ##...# ##..## ...#  #...## #..## ...##  #....# #..# #h0_...#  .)>..# #*.## ....  # #†..## ...  .###...#####.#  ....###.#  #hQ#...# ####..@..#  #hu...# ####..#  ...# #h#.#  ..# .# #ho . .##h7 # #h%  #h #h&6#h$:4#h#h#h9j#...# ##..## ...#  ...## #..## ...## ....# #..# ....#  )>..# #*.#.....  .....# #†..#h@ ...  ##...#####.#  ###.....#   #...# ####.....#  ...# ####@.#  ...# ##.#  # .#   ..  ..# ..#  ...   ...    #h8Gv73#hJ#h(L#h{#h{#h|#h~#h%#h===2#h#hT,1#hj#h#h#h ...# #..# #. >..# #*.## #.....  #†..## #...  #hZ.....###...#####.#  ##....###........#   #...# ####.....# #h  ...# ####..# #h #h(|...# ##.#  #h:q# #@#  #hKE #.#h].  #ho=#. #hs#..# #... #hF ..... #hєo   orc (asleep)..#h_..o..##h #h6+9.4 (2#hP20.4 (30#h#h#hx _An orc comes into view. It is wielding a +0 short sword.#hɞM### ...# # >..# #*.## ..# #†..## #... .....###...##### ##....###.....#...# ####.....####...#..## ##..# ...o..# #h#h f1.4 (179#h#hְ#hM.# ##..## ...# ##.# ...# # >..# #*.## ..# #†..## #... .....###...##### ##....###....#...# ####...####..#..## ##..# .....9==28#h#h_#h M#..## ##..##.# ##..### ##.# ...# ..# >..# #*.## ..# #†..## #... .....###...##### ##....###...#...# ####...####..#..## #..##h: C #....#hz v37#h #h #hGd M.# ##..####.> #..## ##..##.# ##..### #### ...# ..# >..# #*.## ...# #†..## #... .....###...##### ##....###...#hd #...# ####...####..#..##hd X#.# #hd !#...#hcm #ho `46#hu #hSw #hQ`#h`#ha#hc#hg#hm5==4#hn#hVq#hqB3#h/r#hts#hu#hBvB2#h3w#hTy#hD{#ht{B1#hT|#h}#h#hB0#hj#h   ##..####..###   ##.### #....####.  #hÇ? ##..# #........#  ##..## ##.......##  #..## ##.......##  ..## ##...#....#  #h# ##..####.>.#  .#h## ##..## #.. .# ##..## # #h&#30.4 (6 #hq## #..## #...## #h.# #..# #....##  #hÈn.# #*.## #.....#  ..# #†..## #....##  #hH...###...#####.#### #hX....###........# #h( #...# ####.....#  #hOw...# ####..#  #h]#hߐ#h#hz#h{#h|#h#h"#h10/10===69 _Magic restored.#h׊#hKB8#h#hˍ#hŐ#hB7#hɑ#hf#hO#hB6#h#h2,#hn@===5#h#h1#hZ     #######   ##.....## #  #hnL ##..##...# .#   ##..####..### ##.#   ##.### #....####..  ##..# #........#  #..## ##......@##  5.4 (5 #h..## ##.......##  # ##...#....#   ##..####.>.#  #hѦ## ###...#  # ##..## #...#  # #..## #...###h # #..# #....##  #h# #*.## #.....#  #h#h #h#h 4#h 3#h% :2#h^ #h. #hr #h B1#h #h        #h ####### ##  ##.....## .#  #..##...# ##.#  ..####..### ###@#  9.4 (4 ### #....####..##  # #........###  #hF # ##.......##   ##.......##  #h  ##...#....#   ##..####.>.#  ##..## #...#  #..## #...#  #h! #h #h #h߷ #h #h #h #hP #h n0#h Y59#h5 #hn _M  #h X    ##h W###### #  #h; #.....## #@#  41.4 (2 ..##...# ##.#  .####..### ###.##  ##h # #....####..##  #........### ...  ....# .#....#  ##.>.# #h ) #h #hZ #h) #hk#h#hd#hk#h#h887#h#h6B6#h#h#h7#hyB5#h#h) #h* #hi B4#h+ #hP#h#h^B3#h'#h ####### ### ##.....###h{ #.# ##..##...###.# ##..####..### ###.##  #h##.### #....####..## #h 7..# #........### ## ##......@## 7.4 (6#h/ ##.......##  ##...#....# #hS.# ##..####.>.# #hx## ##..## #...# ##h ## #...# # #..## #...## #h# #..# #....## #h_ #*.## #.....# #h_#h` #h"#hI#hv#h#2#h)1#h&,#h|,B0#hQ-#h.#h1Y49#hc3,#hh6#h6#h6:8#h7#h8#h;#h;,7#h;#hz<#hC##.### #....####..##  ##..# #........### #hD##..## ##.......## #..## ##.......## ..## ##...#....# ..# ##..####.>.# .## ##..## #...# .# ##..## #...# # #..## ##hD 53# #..# #....## #hD~ #*.## #.....# #hD .# #†..## #....## ...###...#####.#### #hE^....###........#  #h3E}...# ####.....#  #hPE ...# ####..#  ...# ##.# #h$H#hL#hN#h6#h5#h #..## ##.......##  ..## ##.......##  .## ##...#....#  .# ##..####.>.#  ## ##..## #...#  # ##..## #...#  # #..## #...# # #..# #....##  # #*.## #...@.#  5.4 (2#†..## #....##  ..###...#####.####  .###........#   ####.....#  # ####..#  ...# ##.# [#h:15;25H # #.#   #. #h#h#h#h#h2 #h4 #h 43#hF #h #h #h B2#h #h #h #h B1#h #h #h #h B0#h #h  #..#### #...# #...##h ## #...# ..## #..## #...## #h! _...# #..# #....## )>..# #*.## #.....# #h6! .....# #†..## #....## #h! 8......###...#####.#### ##....###........  #...# ### 60.4 (5  ...# ####..  ...# ##.# #h!  ..# #.#  #h! Y#..#  #h" #..#  #..# #h" 9 #... #h=" 8 ..... #h$ #h#) #h* #h-#h#h{#h#hu#h398#h' ...# #..# #....##  >..# #*.## #.....#  .# #†#....##  .###...#####.####  ##....###........#   #...# ####.....#   ...# ####..#   ...# ##.#   ..# #@#     #.  #. #...  ..... o   orc (asleep).......o..# #h 2.4 (23.4 (37#hk#hl#hd  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  #h \Confirm with . or Enter, or press ? or * to list all spells.#h...# #..# #....##  tswn the Tinkerer >..# #*.## #.....#  Mountain Dwarf ....# #†..## #....##  Health: 48/48 ======================== .....###...#####.####  Magic: 7/10================-------- ##....###........# AC: 9Str: 12  #...# ####.....# EV: 10Int: 21  ...# ####..# SH: 0Dex: 8 #hm/ ...# ##.# XL:  6 Next: 97% Place: Dungeon:4  ..# #@# Noise: ---------  Time: 2563.4 (0.0) #..##h a) +1 trident (venom) #..##h Cast: Kinetic Grapnel #..# Gem (6437)  #h#... .....  o   orc (asleep)#h4D .....  #hVl..o..#  #h_Magic restored.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  #hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  #hPress: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (asleep)#hG...# #..# #....##   tswn the Tinkerer >..# #*.## #.....#   Mountain Dwarf ....# #†..## #....##   Health: 48/48 ======================== .....###...#####.####  Magic: 7/10================-------- ##....###........#  AC: 9Str: 12#...# ####.....#  EV: 10Int: 21...# ####..#  SH: 0Dex: 8...###.#  XL:  6 Next: 97% Place: Dungeon:4..##@# #h8  Noise: ---------  Time: 2563.4 (0.0)#..#  a) +1 trident (venom)#..#  Cast: Kinetic Grapnel#..#  Gem (6437) #... .....  o   orc (asleep)..... ..o..#  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (asleep)  You lock target on the orc and prepare to deploy your bee.#hc==4.4 (1Winding G#h>'em (6436) #h#hSonfirm with . or Enter, or press ? or * to list all spells.#hCAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  #hAim: an orc, wielding a +0 short sword (asleep)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)#h? O  You continue winding your clockwork bee...#hA /--5#hB P. Gem (6435) #hUG #hL v _You hear the slow hiss of an avalanche of sand nearby.#hƏ#h'--6. Gem (6434) #h#hq@ _You continue winding your clockwork bee...#h#hy, ally target)y   clockwork bee (minion)#h m7Gem (6433) #h#hZ _With a metallic buzz, your clockwork bee launches itself at the orc.#hq>*.##. ....# #†..####h.###...#####.#### ##....###........#  #...# ####... ...# ####. ##. #h #.## #@.##hCKy........#hkk.o..##....#h#h2.y82#h ....# #†..###.###...#####.#### ##....###........#  #...# ####... ...# #### ##  #.## #..y...#.......#...o..##......# ......!#hc  Found a blue potion.#h#h #hF The orc shouts! You hear an angry hiss.#h#h5L.y..So.oS   ball python (constriction)#hy   clockwork bee (minion)#h===9Kinetic Grapnel1#hi#h>^ _A ball python comes into view.#h.###...#####.#### ##....###........#  #...# #####hՂ  ...# #### ##  #.## #..#hw.#..y..S##h...o...#.......#..#hQT ........!....#hӄ#h#hmoy.S..#hk---700#hԔ#he` _Your clockwork bee closely misses the orc.#h/ E##....###........#  #...# #### ...# #### ##  #.## #..#.##.oy.S.#..........#.... ...!...####h1 #h: G  Your clockwork bee stings the orc!#h; #htD kS)y..S   ball python (constriction)y   clockwork bee (minion)#h2I 8===8=--129#hO #hR C _The orc dies!#h.PkYour clockwork bee stings the orc! _The orc dies!  You hit the ball python. The ball python is poisoned.  The ball python is moderately wounded.locks its sights upon the ball python.  Your clockwork bee stings the ball python.#hV.y   clockwork bee (minion)#h[===2.7 (1.3Kinetic Grapnel8#hlea _The ball python dies!#h9 #...# #### ...# #### ##  #.## #..###...##.##.@y...#.............#.. !.### ###h/**   dormant clockwork bee (minion)#hn-307#h#h _Your clockwork bee winds down and falls to the ground.  Things that are here: _a +0 short sword; an orc corpse#h\+  ...# #### ##  #.## #..###...##.#######.)*...# .......@...# !.### ## ###h5 #hl9 -46 _#h? #hA #hX*...# ##.#  # #.#  #..# .  #..# .#  #..## .#  ##...##.#  ######.)*...#  ............#  .##  .#  .!#  .#  ####   #  #  ......#   #h#he`55#hq+#h$-#hT@#hA1# #hvA.##hA #h0B #hB~#..# #.  #hC#..# #.#  #hC#..## #.#  #hD~##...##.#  #hD######.)*...#  #h EY............#  #heE.#hEB##  #h"F.#hF9#  #hF .#hEGV!#  #hRH .#hJ9#  #h;K####hK/#  #hK #h/L:#  #hL:#  #hLV......#  #hMMU.......#  #hM #h N#hX\#hb#hfh6#hh$4#hi#hlu#hx#h #..# #.  #..# #.#  #..## #.#  ##...##.#  ######.)*...#  ............#  .#h:##  .#  .#  .#  ####   #  #  ......#  #.......#  ......<.#   #h5<#h`73#h#h(H _Found a stone staircase leading up.#h\+e8.7 (22#h1#hC4Q _d - a blue potion#h#h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   j + Spellcasting 3.0   5.7  -2  #h         b - Polearms   0.0   1.0   0   k - Forgecraft   7.3   5.7  +2   c - Staves   0.0   0.8  +1   l - Fire Magic   5.0   4.2  +2   d - Unarmed Combat   0.0   1.0   0   m - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2      #hi     n - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2               g - Armour   0.0   0.8  +1       h - Dodging   1.3   3.4  -3       i - Stealth   1.4   2.8  -2              #hj                    #h5_            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  #h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets#h| TargetTarget--  4.0 --  10.0 --  --  --  --  --  --  --  --  --  4.0  a-z] set[-] clear selected targetcost|targets#hr <[?25h[?0c0 #h`" #huh[?25l[?1c6.0 current training targets, if any.=] set aall targets#h_*#h$2#h8#..# #.   tswn the Tinkerer#..# #.#   Mountain Dwarf#..## #.#   Health: 48/48 ========================##...##.#   Magic: 8/10===================-----######.)*...#   AC: 9Str: 12#ha9............#   EV: 10Int: 21...........##   SH: 0Dex: 8...........##h9  XL:  6 Next: 98% Place: Dungeon:4..........@#  Noise: ---------  Time: 2578.7 (0.0)...........#  a) +1 trident (venom)###........#  Cast: Kinetic Grapnel##.......#  Gem (6422) ##......##h:. #......#  *   dormant clockwork bee (minion)#.......##h: ......<.#  _The ball python dies! _Your clockwork bee winds down and falls to the ground.  Things that are here: _a +0 short sword; an orc corpse _Found a stone staircase leading up. _d - a blue potion#h@#hC#h+I#hJ#h7#h2> Spells (Memorise)TypeFailure Level  a - Forge Blazeheart Golem Fire/Forgecraft 11% 4b - ApportationTranslocation13%1  c - Magic DartConjuration13%1  d - Grave ClawNecromancy21%2  e - Searing RayConjuration21%2  f - Forge Lightning SpireAir/Forgecraft28% 4  g - PasswallEarth36% 3  h - Fulminant PrismConjuration/Alchemy78% 4  i - Iskenderun's Mystic BlastConjuration/Translocation 78% 4  j - Platinum ParagonForgecraft100% 9 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#h #h#..# #.   tswn the Tinkerer#..# #.#   Mountain Dwarf#..## #.#   Health: 48/48 ========================##...##.#   Magic: 8/10===================-----######.)*...#   AC: 9Str: 12............#   EV: 10#h6,Int: 21...........##   SH: 0Dex: 8...........#  XL:  6 Next: 98% Place: Dungeon:4..........@#  Noise: ---------  Time: 2578.7 (0.0)...........#  a) +1 trident (venom)###........#  Cast: Kinetic Grapnel##.......#  Gem (6422) ##......# #hu#......#  *   dormant clockwork bee (minion)#.......# ......<.# #hP _The ball python dies! _Your clockwork bee winds down and falls to the ground.  Things that are here: _a +0 short sword; an orc corpse _Found a stone staircase leading up. _d - a blue potion#hݑ#h#hYMemorise Forge Blazeheart Golem, consuming 4 spell levels and leaving 1? Y - Yes  N - No#hb #h #..# #.   tswn the Tinkerer#..# #.#   Mountain Dwarf#..## #.#   Health: 48/48 ========================##...##.#   Magic: 8/10===================-----######.)*...#   AC: 9Str: 12............#   EV: 10Int: 21...........##   SH: 0Dex: 8...........#  XL:  6 Next: 98% Place: Dungeon:4..........@#  Noise:#hڤ  ---------  Time: 2578.7 (0.0)...........#  a) +1 trident (venom)###........#  Cast: Kinetic Grapnel##.......#  Gem (6422) ##......# #......#  *   dormant clockwork bee (minion)#.......# ......<.#  _The ball python dies! _Your clockwork bee winds down and falls to the ground.  Things that are here: _a +0 short sword; an orc corpse _Found a stone staircase leading up. _d - a blue potion#h 9==9.7 (11#h* #h u _This spell is quite dangerous to cast!#hM f80.7 (20#h #h #ho f1.7 (319#h= #hC #h e2.7 (48#h #h #h ==3.7 (57#h( #h _You start memorising the spell. You continue memorising. x4#h #h #h c _You finish memorising. Spell assigned to 'd'.#he/ z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? #hkb #hd 5 Your spells (adjust)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft1%#hd 2  c - Launch Clockwork BeeForgecraft1%3  d - Forge Blazeheart GolemFire/Forgecraft11%#hOe 4 Select a spell to adjust [?] help[Esc] exit#hfU #h[ #hb #..# #.   tswn the Tinkerer#..# #.#   Mountain Dwarf#..## #.#   Health: 48/48 ========================##...##.#   Magic: 9/10=====================---######.)*...#   AC: 9Str: 12............#   EV: 10Int: 21...........##   SH: 0Dex: 8...........#  XL:  6 Next: 98% Place: Dungeon:4..........@#  Noise:#hb ] ---------  Time: 2583.7 (0.0)...........#  a) +1 trident (venom)###........#  Cast: Kinetic Grapnel##.......#  Gem (6417) ##......# #......#  *   dormant clockwork bee (minion)#.......# ......<.#  _d - a blue potion _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? #h5k 9 _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? #hk Adjust which spell? d - Forge Blazeheart Golem  Adjust to which letter? #hr#hu#h;{#h ~P _g - Forge Blazeheart Golem#h#h+C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   j + Spellcasting 3.0   5.7  -2      #h     b - Polearms   0.0   1.0   0   k - Forgecraft   7.3   5.7  +2  #h# c - Staves   0.0   0.8  +1   l - Fire Magic   5.0   4.2  +2   d - Unarmed Combat   0.0   1.0   0   m - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2  #hX q         n - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2              #h \ g - Armour   0.0   0.8  +1       h - Dodging   1.3   3.4  -3      #h  i - Stealth   1.4   2.8  -2              #h             #h# !            #hL #        The relative cost of raising each skill is in cyan.  #hs The species aptitude is in white.  [?] Help[=] set a skill target  #h [/] auto|manual mode [*] useful|all skills [!] training|cost|targets#hTargetTarget--  4.0 6.0  10.0 --  --  --  --  --  --  --  --  --  4.0  a-z] set[-] clear selected targetcost|targets#hS' <[?25h[?0c0 #h~Bz[?25l[?1c-- =] set aall targets#hͱ j - Spellcasting   3.0  4.0  k + Forgecraft 7.3  10.0 #hoa-z] setselected target #h<[?25h[?0c4.0 #h& #h [?25l[?1c#hZ6.0 current training targets, if any.=] set aall targets#h #h #..# #.   tswn the Tinkerer#..# #.#   Mountain Dwarf#..## #.#   Health: 48/48 ========================##...##.#   Magic: 9/10=====================---######.)*...#   AC: 9Str: 12............#   EV: 10Int: 21...........##   SH: 0Dex: 8...........#  XL:  6 Next: 98% Place: Dungeon:4..........@#  Noise:#hs  ---------  Time: 2583.7 (0.0)...........#  a) +1 trident (venom)###........#  Cast: Kinetic Grapnel##.......#  Gem (6417) ##......# #......#  *   dormant clockwork bee (minion)#.......# ......<.#  _You finish memorising. Spell assigned to 'd'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? d - Forge Blazeheart Golem  Adjust to which letter? _g - Forge Blazeheart Golem#h/ #h #h #h #h #h #h #hX #h #h u6 _#h' #h #hT B5#hh #h[ l _Your dormant clockwork bee falls apart.#h #h B4#h #h #h #hu v10/10===3#hP #h #h ..# #.##  #..# #.  #..# #.#  #..## #.#  #hc ##...##.#  ########.)....#  ......#  S.....##  .....#  .....#  ##.....#  ####........#  ##.......#  ##......# S   ball python (constriction, asleep) #......#  #h #.......# ......<.# #hD +7.7 (4#h6 e8.7 (52#h #ho ^ _A ball python comes into view.#h.##. ..# #.##  #..# #.  #..# #.#  #..## #.#  ##...##.# ########.)....# ...# S#h{......## <..# ...# .##...# ##.# .# #......#  #......#  #.......# #hI8<#h(e9.7 (11#h##ho&9 _Found a stone staircase leading up.#h?R ...# ##.#  ..# #.##  #..# #.  #..# #.#  #..## #.#  ##...##.# +.#.)....# #.# .S.## .<.# .# .##.# #h# ####.#  ##.#  ##......#  #......#  #.# #h#ha900#h#h#h  ...# ##.#  ..# #.##  #..# #.  #..# #.#  #..## #.#  ##...##.#  +.#.)....# ##h .# .S.## .<.# .# .##.# .# ####.#  ##.#  ##......#  #......#  #.# #hɬ #hޭ ^===1Kinetic Grapnel#h ;09#hV #h #hL ...# ##.#  ..# #.##  #..# #.  #..# #.#  #..## #.# # ##...##.# #hQ +.#.)....# ###.# #...S.## #..<.# .# .##.# .# ####.##hzS ##.# SS 2 ball pythons (constriction, asleep)#h ##......# #......# #.##h#hd`28#hn#h^ _A ball python comes into view.#hq ...# ##.# ..# #.## #..# #. #..# #.# #..## #.# # ##...##.# +.#.)....# ###.# #...S.## #..<#h'.#.#.##.#.## ####...#.S ##.#. ##...# #......#  #.##h#hx`37#h#hq#h  You reach to attack!  The helpless ball python fails to defend itself.  You hit the ball python.#h.   ball python#h5.0 (1.3Kinetic Grapnel5#h#h! #h=A_You kill the ball python!#h] ..# #.## #..# #.# #..# #.#+. #..###.#...# +.########.)...###...............# #.# #..<.......##.....##.### ####.#S ##....#. ##......## #.....#.......##h$^P <.##hlc#hhS.S)#hQn60Kinetic Grapnel4#hSs#hv5 _The ball python hisses angrily.#hdx  #..# ##. #..# +. #..###h y  #.#...# +.########.)...###...............# #.#+#+#..<........##h3y ##.....##.#S## #####hWy .#. ##.......# ##......####hy  #......# #.......# <.# #h%| #h >S...#hE `73#h͆ #h݈ #h #h S.  You reach to attack! You closely miss the ball python.The ball python bites you but does no damage.#hY o=8.3 (1.32#h #h Q _The ball python misses you.#hB  You puncture the ball python!#h1.#hi 99.6Kinetic Grapnel1#h;#hO _You kill the ball python!#ha#h<#h#h6 #hQ:_No target in view!#h0j #hl #hq #hs H _No target in view!#h #h #h #hC #hٟ #hI _0 _#h P  There is a stone staircase leading up here.#h #hi K399 _#h #h #h® #h B8#hʯ #h #hb ;...# ### ...##.# ..# #.## #h [ .## #..#  #.# #..# ##Z +.# #..## #.#.∩.###.# ##...##.##h #..Z..'.########.)....# ###..#- #.....## +#+#..<.....#Kinetic Grapnel...............##h ###.....##...........# #....#######........#Z   adder zombie (dormant).....##.......#Z   hound zombie (dormant)....# ##......######......##h~ I 602.6 (3.0  You open the door.#h -3.6 (47#h\ #h _A hound zombie and an adder zombie come into view. _Found a sand-covered staircase.#hH #...# ####.....# ...# ####..#..##...# #.## .## #..#  #.# #..# #h{I  #Z +.# #..##  #.∩.###.# ##...##.#..Z..@.########.)....########..# #...## +#+#..<.# ..........####.....##..#hI .# #....#######.# .....#.##hI T ....###......##hS #hT l4.6 (16 _#h8Z #ho] Q _There is an open door here.#hbl  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h! #...# ####.....#  tswn the Tinkerer ...# ####..#  Mountain Dwarf ...# ##.#  Health: 48/48 ======================== ..# #.##  Magic: 7/10================-------- .## #..#  AC: 9Str: 12 #.# #..#  EV: 10Int: 21 #Z +.# #..## # SH: 0Dex: 8 #.∩.###.# ##...##. XL:  6 Next: 99% Place: Dungeon:4 #..Z..@.########.)....# Noise: ---------  Time: 2604.6 (0.0) #######...............#[#h؊40m a) +1 trident (venom) #................## Cast: Kinetic Grapnel +#+#..<.............#  Gem (6396)  .....................#  ###.....##...........#  Z   adder zombie (dormant) #....#######........#  Z   hound zombie (dormant) .....# ##.......#  ....# ##......# _There is an open door here.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an adder zombie (dormant)#h` #...# ####.....#  tswn the Tinkerer ...# ####..#  Mountain Dwarf ...# ##.#  Health: 48/48 ======================== ..# #.##  Magic: 7/10================-------- .## #..#  AC: 9Str: 12 #.# #..#  EV: 10Int: 21 #Z +.# #..## # SH: 0Dex: 8 #.∩.###.# ##...##. XL:  6 Next: 99% Place: Dungeon:4 #..Z..@.########.)....# Noise: ---------  Time: 2604.6 (0.0) #######...............# [3#h3ma) +1 trident (venom) #................## Cast: Kinetic Grapnel +#+#..<.............#  Gem (6396)  .....................#  ###.....##...........#  Z   adder zombie (dormant) #....#######........#  Z   hound zombie (dormant) .....# ##.......#  ....# ##......# Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an adder zombie (dormant)  You lock target on the adder zombie and prepare to deploy your bee.#h #...#   ...#   ...# ##.#  ..# #.##  .## #..#  #.# #..#  #Z +.# #..##    #...Z)#h     Z     ....# #hu==5.6 (1Winding Gem (6395) #h*#honfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder zombie (dormant)  You lock target on the adder zombie and prepare to deploy your bee. _(Press . to continue winding your bee.)#hg#hn@.Z#h p--6. Gem (6394) #hw#hz@ _You continue winding your clockwork bee...#hH  You continue winding your clockwork bee...=-7. Gem (6393) #hSN#hNZ _The adder zombie closely misses you.#hE y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the adder zombie.#hm8Gem (6392) #h#hY _The adder zombie barely misses you.#h'#...# ####.....# ...# ####..# ...# ##.# ..# #.## .## #..# #.# #..# ##Z +.# #..## #.#.∩.###.# ##...##.##....Zy@##.)....# #######.# #...## +#+#..<.# #h o........###.....##.# #....#######.# y   clockwork bee (minion).....# ##.# #h1)  You swap places.  The adder zombie bites your clockwork bee but does no damage.#h*`91#h/#h`2A _Your clockwork bee stings the adder zombie!#hf P  Your clockwork bee stings the adder zombie.#hB .y   clockwork bee (minion)#h #h #...# ####.....#tswn the Tinkerer...# ####..#Mountain Dwarf...###.#Health: 48/48 ========================..##.##Magic: 7/10================--------.###..#AC: 9Str: 12#.##..# # EV: 10Int: 21#Z +.##..## #. SH: 0Dex: 8#h B#.∩.###.###...##.# XL:  6 Next: 100% Place: Dungeon:4#.....y@########.)....# Noise: ---------  Time: 2610.6 (1.0)#######...............# a) +1 trident (venom)#................## Cast: Kinetic Grapnel+#+#..<.............#Gem (6390) .....................####.....##...........#y   clockwork bee (minion)#....#######........#.....##h ##.......#....###......#With a metallic buzz, your clockwork bee launches itself at the adder zombie. _The adder zombie barely misses you.You swap places.  The adder zombie bites your clockwork bee but does no damage. _Your clockwork bee stings the adder zombie!  Your clockwork bee stings the adder zombie.#h  ' #h* - _The adder zombie is destroyed!You have reached level 7!#h /  --more--#h55/551-7 0% Kinetic Grapnel#h#h4 _#hJ  #...# ####.....# ...# ####..# ...# ##.# ..# #.## .## #..# #.# #..#  #Z +.# #..## # #.∩.###.# ##...##. #.....@y##hK #.)....# #######.# #...## +#+#..<.# ........# ###.....##.# Z   hound zombie (dormant) #....#######.# y   clockwork bee (minion) .....# ##.#  ....# ##......##h]N 5  You swap places.#hS wy.t, ally target)#h&V a189#h[ #h^ P _Your clockwork bee locks its sights upon the hound zombie. #h_ C_There is an open door here.#h(C #...# ####.....# ...# ####..# ...# ##.# ..# #.## .## #..### #.# #..# #Z. +.# #..##  #.∩.###y# ##...###h7D> #....@'.##.).... #######. #.... +#+#..<..# .....# ###.....##..# #....#######.#  .....# ##.#  ....# ##......##hE#hLQ.y#hN2Kinetic Grapnel8 _#hmS#hcU#hP C #...# ####.....# ...# ####..# ...# ##.# ..# #.## .## #..# #### #.# #..##h  #Z.. +.# #..## #.∩.###.# ##... #...@.y.##.) ####### #..... +#+#..<.... .... ###.....##... #....#######.#h  .....# ##. ....# ##......#h #h #h #hF ..Z@y'Z#h 8==37#h0 #hl #h  You puncture the hound zombie!  The hound zombie is moderately damaged.#hp o=4.9 (1.36#hQ #hZ _The hound zombie closely misses you.#hJ #####....###........##...# ####.....# ...# ####..#.##.. #.## .## #..# ##### #.# #.. #...# +.# # #.∩@###.# ## #..Z.y'.########.)#######. #..... +#+#..<#hK  .........##.....##.. #....##### .....##hIN ~  You hear the slow hiss of an avalanche of sand.#haV y.The hound zombie closely misses you.#hW f505#h\ #h_ D _The hound zombie bites you but does no damage.#hs# #####....###.# #...# ####.....# ...# ####..# ...# ##.# ..# #. .## #.. ##### #.# #.. #...# +.# #.. #.@.###.# ## #..Zy.'.##.) ####### #....#h"$ +#+#..<  ###.....## #....# .....# ###h.  Your clockwork bee stings the hound zombie.  Your clockwork bee stings the hound zombie!#hT03-=64#hd5#h7 _The hound zombie bites you. _There is a sand-covered staircase here.#h* *   dormant clockwork bee (minion) _The hound zombie bites you. _There is a sand-covered staircase here.  You barely miss the hound zombie.  The hound zombie is severely damaged.  Your clockwork bee stings #hHNthe hound zombie.  Your clockwork bee winds down and falls to the ground.#hp4-==-#h,J8.2 (1.32#hH#h _The hound zombie closely misses you. The hound zombie misses you.#hJ>  You hit the hound zombie.#h.*   dormant clockwork bee (minion)#h*1-9.5Kinetic Grapnel1#h9#hS _You destroy the hound zombie!#hl #h #hF #h H _No target in view!#h0#h/1#h1#h5#h6B0#h<9==79#ht<#hCh - _You start resting.#hK.21.5 (2.0#hM#5#hYM=-2.5 (38#hqR#hT" _HP restored.#h3#h'#h#hW{3.5 (17#h#h Y  The world spins around you as you enter the gateway.#hq############# ##...........#. #.............. an Ossuary#M.....@..∩.... #.............. ##Z..........#. #############  M   mummy (dormant) #hZ   crocodile zombie (drag, dormant) #hW===#h#h-4.2 (1.7#h#h _You enter an ossuary! Your mindless puppet stays behind.  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.#ho  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hC 9, ally…)9   blazeheart golem (minion)#hAG t5---------===50#hwL #hN I _You bind the heart of a blast furnace in slag iron.#h###############...........#...M.....∩..∩.....9@...#Z....# ############# #hD#hH9.#h!0---6#h+#h#h5v # ##.#. #. #M.....∩..∩.... #....9. ##Z.#. ##hK6#h;T.9#hC=Y---7Kinetic Grapnel#h@#hA#h` #############...........#. ... #M.....∩..∩.... #.............. ##Z.9#. ##############h #h M.ZMZ  ally target) #h 0===8#h #h J _Your blazeheart golem punches the crocodile zombie!!#hgx #h} .MZ9.The crocodile zombie bites your blazeheart golem.#hǁ R------------9#h4 #hN Q _The crocodile zombie drags your blazeheart golem backwards!#h,P # ##.#. #. #......∩..∩.... #.M. ##Z9.#. ##hd!  6====--30 _Your blazeheart golem punches the crocodile zombie!#hP?  The crocodile zombie bites your blazeheart golem.#h?&1#hfC#hbE; _The mummy hits your blazeheart golem.#h/V0* *  core  The crocodile zombie bites your blazeheart golem. _The mummy hit  You fail to reach past your blazeheart golem. #hV The crocodile zombie barely misses your blazeheart golem.Your blazeheart golem punches the crocodile zombie!  Your blazeheart golem falls apart, revealing its core!#hW-2.5 (1.3#h]#h\_g _The mummy completely misses your blazeheart core.#h-# ##.#. #. #......∩..∩.... #.M.#h?. ##Z*.#. # #h5#h=  Your blazeheart core explodes!The fiery explosion engulfs the mummy!! The mummy is burned terribly!#hD  The mummy is destroyed!The fiery explosion engulfs the crocodile zombie!!#h@HR###### #hH #ht°☼○☼○°#he8=======30Kinetic Grapnel#hF#hΰX _The crocodile zombie is destroyed!#hبK ############# ##.........∩..∩#.°☼○.##☼○°........#.##############h.○○○°.#hd===-------4#h#ho#h}N ############# ##......@.∩..∩..○○.##○°.........#.##############h@a○°○..#hF-------5#h#hpk # ##.#. #. #.....@∩..∩.... #h!l #..○°.Z. ##○.#. ##hwn eZ   centaur zombie (wandering)#hVp #h\q #hgx °.Z..°#h}| &6#h #h a _A centaur zombie comes into view.#h( #M# ##.#. #. #...∩.... #..°.Z... ##°.#Z Z   gnoll zombie (wandering)#h #h #hu .Z..Z..#h" =7Kinetic Grapnel#h #hW _A gnoll zombie comes into view. _There is an empty arch of ancient stone here.#h`U  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h ,#h X  You bind the heart of a blast furnace in slag iron.#h7 9Z∩...Z..Z.#hԮ hZ   kobold zombieZ   centaur zombie (ally target)9   blazeheart golem (minion)#h l3-------===8#hF #h ` _A kobold zombie comes into view.#h2 ########### #...##.9......#......∩.Z∩...Z#..Z..##...........#..#h ,############# ##h ,#h Z.Z.. #hP The centaur zombie barely misses you. The centaur zombie misses you.#h .-9#h #h G _Your blazeheart golem punches the centaur zombie!#h The centaur zombie barely misses you. The centaur zombie misses you. _Your blazeheart golem punches the centaur zombie!hit the centaur zombie.  The centaur zombie is moderately damaged.The centaur zombie hits you but does no damage. #h J The centaur zombie kicks you but does no damage.#h#hZ.Z...#h_2----#hC'40.8 (1.3#h#hy _The centaur zombie hits you. The centaur zombie closely misses you.#hW! The centaur zombie hits you. The centaur zombie closely misses you.heavi.  Your blazeheart golem punches the centaur zombie!#h* < Z.(ally target)  The gnoll zombie hits your blazeheart golem.  The centaur zombie hits you but does no damage.#h+ l48----=2.1#h2 #hS5 3 _The centaur zombie kicks you.#hr but does no damage. _.  You barely miss the centaur zombie.  The centaur zombie is almost destroyed.   but does no damage.#hYZ.#hȾl9=---------#h% 3.4#h<#hAU _The gnoll zombie hits your blazeheart golem but does no damage.#h'E  You puncture the centaur zombie!#hK1  You destroy the centaur zombie!Your blazeheart golem punches the gnoll zombie!!#hO;3 *..*   blazeheart core  The gnoll zombie is destroyed!#h;`Your blazeheart golem falls apart, revealing its core!#hS?912=4.7#h+D#hFo _The kobold zombie completely misses your blazeheart core.#h  # ##.Z..#.. #.*...... #......∩..∩..... #. ##.#.. # ##hg #hk  Your blazeheart core explodes!The fiery explosion engulfs the kobold zombie!!#h `######### #he ☼☼○○○°○°○#hl =======50Kinetic Grapnel#hCq #hs U _The kobold zombie is destroyed!#h  # ##......☼☼○..#.. #.○○°..... #......∩○°○..... #. ##.#..  # ##h$○○○○○.○.°#h:(50=4==-------6#h*#h+#h#############......○○○..#.. .○○...... #∩○.°..... #............... ###.. ############# # #h○○°°°°.∩#hmF-------7#h#h#hi4 k # ##......○○°..#.. #.°°...... #...@..∩°.∩..... ##h4 . ##.#.. ## ##h9 °°....#hM< &8#hd@ #hA #hl \ # ##......°°...#.. #... #..@...∩..∩..... #. ##.#..#hl k ### ##hxs B..#hy T1=9#hy #h| #h# # ##.#.. #..#h#1. #.@....∩..∩..... #. ###h#l.#.. #### ##h##h'#h)#h)==#h) 50#h8-#h#/#hێ#hn Spells (Memorise)Type#hFailure Level  a - ApportationTranslocation 13% 1b - Magic Dart#h̑!Conjuration13%1  #h.c - Grave ClawNecromancy21%#h72  d - Searing RayConjuration21%#hT2  e - Forge Lightning Spire Air/Forgecraft 26% 4  f - Passwall#hsfEarth36% 3  g - Fulminant Prism#hConjuration/Alchemy 78% 4  h - Iskenderun's Mystic Blast Conjuration/Translocation 78% 4 #h9 i - Platinum ParagonForgecraft#hڒQ100% 9 2 spell levels left #h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#hv #h | #h tswn the TinkererMountain DwarfHealth: 51/55 ======================--Magic: 4/11========----------------AC: 9Str: 12#############EV: 10Int: 21##...........#..#h SH: 0Dex: 8#...............XL:  7 Next: 12% Place: an Ossuary#.@....∩..∩.....#h܂ Noise: ---------  Time: 2650.7 (0.0)#...............a) +1 trident (venom)#h ##...........#..Cast: Kinetic Grapnel#h0 ############# #The gnoll zombie is destroyed!#hX Your blazeheart golem falls apart, revealing its core! _The kobold zombie completely misses your blazeheart core.Your blazeheart core explodes!#h The fiery explosion engulfs the kobold zombie!! _The kobold zombie is destroyed!#h^ P  Okay, then.#hҊ #hZ #h . _#h]#h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   j - Spellcasting   3.0   5.7  -2  #hө;         b - Polearms   0.0   1.0   0   k + Forgecraft7.7   5.7  +2  #h2 c - Staves   0.0   0.8  +1   l - Fire Magic   5.0   4.2  +2   d - Unarmed Combat   0.0   1.0   0   m - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2      #hWR    #h n - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2  #h        #hŪ.     g - Armour   0.0   0.8  +1  #h.     h - Dodging   1.3   3.4  -3  #h .     i - Stealth   1.4   2.8  -2  #h,        #hK        #hln    #h        #h        #hܫ        #hThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  #h[?] Help[=] set a skill target  #h?[/] auto|manual mode [*] useful|all skills [!] training|cost|targets#h>5 #h[; #hA tswn the TinkererMountain DwarfHealth: 51/55 ======================--#hA lMagic: 4/11========----------------AC: 9Str: 12#############EV: 10Int: 21##...........#..SH: 0Dex: 8#...............#hB ;XL:  7 Next: 12% Place: an Ossuary#.@....∩..∩.....#hhB \Noise: ---------  Time: 2650.7 (0.0)#...............a) +1 trident (venom)##...........#..#hB Cast: Kinetic Grapnel############# ##hB Your blazeheart golem falls apart, revealing its core! _The kobold zombie completely misses your blazeheart core.#hB zYour blazeheart core explodes!The fiery explosion engulfs the kobold zombie!! #h C f_The kobold zombie is destroyed! _Okay, then.#h}G #h8J #hP $h $hUQ Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%$h<3  g + Forge Blazeheart Golem Fire/Forgecraft 10% 4 Select a spell to describe [?] help[Esc] exit$hi$hn$h+w)tswn the TinkererMountain DwarfHealth: 51/55 ======================--Magic: 4/11========----------------AC: 9Str: 12#############EV: 10Int: 21##...........#..SH: 0Dex: 8#...............XL:  7 Next: 12% Place: an Ossuary#.@....∩..∩.....Noise: ---------  Time: 2650.7 (0.0)#...............a) +1 trident (venom)##...........#..Cast: Kinetic Grapnel$hw############# #Your blazeheart golem falls apart, revealing its core! _The kobold zombie completely misses your blazeheart core.Your blazeheart core explodes!The fiery explosion engulfs the kobold zombie!! _The kobold zombie is destroyed! _Okay, then.$h|$h~$h$h$hJz   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   j - Spellcasting   3.0   5.7  -2           b - Polearms   0.0   1.0   0   k + Forgecraft7.7   5.7  +2   c - Staves   0.0   0.8  +1   l - Fire Magic   5.0   4.2  +2   d - Unarmed Combat   0.0   1.0   0   m - Earth Magic   0.0  $hz  0.8  +1   e - Throwing   0.0   1.4  -2           n - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2               g - Armour   0.0   0.8  +1       h - Dodging   1.3   3.4  -3       i - Stealth   1.4   2.8  -2  [39$hh{ :;49m                                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets$h^ kTargetTarget--  6.0  6.0  10.0--  --  --  --  --  --  --  --  --  4.0  a-z] set[-] clear selected targetcost|targets$h$<[?25h[?0c0 $h " $h¥ [?25l[?1c$h6.0 current training targets, if any.=] set a$hFall targets$hU > l + Fire Magic 5.0$hV: l * Fire Magic   5.0$hztswn the TinkererMountain DwarfHealth: 51/55 ======================--Magic: 4/11========----------------AC: 9Str: 12#############EV: 10Int: 21##...........#..SH: 0Dex: 8#...............XL:  7 Next: 12% Place: an Ossuary#.@....∩..∩.....Noise: ---------  Time: 2650.7 (0.0)#...............a) +1 trident (venom)$h|v##...........#..Cast: Kinetic Grapnel############# #Your blazeheart golem falls apart, revealing its core! _The kobold zombie completely misses your blazeheart core.Your blazeheart core explodes!The fiery explosion engulfs the kobold zombie!! _The kobold zombie is destroyed! _Okay, then.$hW$h]$hԄ$h`$h7$hJ7$h7$h :$h,@ _2$hp@$hA$hBT5==$hB$hD$h\D$hD$hE$hCFK3=$hF$h5G$hUG$hG$hH$hH$==$hI$hI$hK$heK$hKN4=$hAL$hM$h1N$hN$hP$hVZZ   crocodile zombie (drag, wandering)$h]<610.0))$h`,1.7 (11$hd$h:fc _A crocodile zombie comes into view.$hٰ?  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$h($hL9, ally target)9   blazeheart golem (minion)$hOl2------===2.7 (1.0)$hU$hBYI _You bind the heart of a blast furnace in slag iron.$h`k# ##.#.. #..Z...... #..@9..∩..∩..... #. ##.#.. #### #$hUm$hn$hz9..Z..5=---3$h~$hM$h # ##.#.. $h[ #....9..Z. #...@..∩..∩..... #.$h|  ##.#.. #$h N## #$h $h $h` {.9Z.$h Y---4Kinetic Grapnel$hr $h $hM########### #......#.. #....@9Z........ #......∩..∩..... #.... $h##...........#..############# #$h  The crocodile zombie bites your blazeheart golem but does no damage.$hO .=5$h$hHI _Your blazeheart golem punches the crocodile zombie!$hj $h C------6$h $h Z _The crocodile zombie bites your blazeheart golem but does no damage.$hu .9ZYou fail to reach past your blazeheart golem.  Your blazeheart golem completely misses the crocodile zombie.The crocodile zombie bites your blazeheart golem.=$h.-8.0 (1.3$h$hQ _The crocodile zombie drags your blazeheart golem backwards!$h§ # ##.#.. #.....@9Z. #......∩..∩..... #. ##.#..# #$h $hu F-90$h $h  $h*Zs.9Z  The crocodile zombie drags your blazeheart golem backwards!  You reach to attack! You puncture the crocodile zombie!  The crocodile zombie is moderately damaged.  $hZThe crocodile zombie bites your blazeheart golem!drag backwards!  Your blazeheart golem punches the crocodile zombie!! $hg[7==70.3 (1.3 $h` $hbZ _The crocodile zombie bites your blazeheart golem but does no damage. $h# ##.#..  $hU#.9Z...... #......∩..∩.....  $h{#. ##.#..  $hl $hl3==--10 $hu $h $h * *  core $hYou fail to reach past your blazeheart golem.  Your blazeheart golem punches the crocodile zombie!  Your blazeheart golem falls apart, revealing its core! $hV=-2.6 (1.3 $h $h#r _The crocodile zombie completely misses your blazeheart core. $h # ##.#.. #.*Z...... #......∩..∩..... #. ##.#..  # # $h/ $h  Your blazeheart core explodes!The fiery explosion engulfs the crocodile zombie! $h`#########  $hN9☼°○☼○○○○☼7=======30Kinetic Grapnel☼ _The crocodile zombie is destroyed! $h S # ##.....☼°○...#.. #....@.☼○○...... #......○○☼∩..... #. ##.#.. # # $h○.○☼○°○○○ $hF-------4 $h $hU $ha\6 # ##.....○.○...#.. #...@..☼○°...... #......○○○∩..... #. ##.#.. ## # $hb○.°○°.°°○ $hec==-------5 $hi $hfk $h9 # ##.....○.°...#.. #..@...○°. #......°°○∩..... #. ##..#.. ### # $h@°..○.∩.° $hC&6 $hH $hJ $h9############# $hd.....°.....#.. .○........ #.@....∩.°∩..... #............... ###.. ############# #  $hG~.°. $h&7 $h $h $hC  ## ##.#.. #......°.. #@.....∩..∩..... #. $h  ##.#.. ###### # $h, A. $h2 &8 $h@  $h  $h3* Q $h4== $h*, $h ZZ   gnoll zombie (wandering) _You start resting. $hW80.6 (2 $h+1.6 (3 $he $h_ _A gnoll zombie comes into view.$hv $hz +2.6 (1$hX $h $hU  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$hl P  Okay, then.$h $h} $h . _$hXZ.$hHA==3 $hw _$h$h$h^r.Z4$h} $h PZ.$h> =5Kinetic Grapnel$h $h $h@$hEPZ.$h&F&6$hgJ$hK$h$hg&7$h$h $h) ## ##.#.. #... $h* #.@.Z..∩..∩..... #. ##.#.. ##$h+ $h2 Z.5==8$h5 $hI7 $hp  $h d You hit the gnoll zombie.  The gnoll zombie is lightly damaged.$hu 5=9.9 (1.3$h $h˳ C _The gnoll zombie hits you but does no damage.$h=  You puncture the gnoll zombie!  The gnoll zombie is severely damaged.$hE?1=91.2$hC$hEC _The gnoll zombie hits you but does no damage.$h?W>  You hit the gnoll zombie.$hh. -2.5Kinetic Grapnel _You destroy the gnoll zombie!$hA$h.8-$hT$hH _No target in view!$h$hd$h$h$h== _$h$h-$h$h.$h~O6===$h0$hw$h$hL$hj$h$hR$h$h$hx$h$h9;===$h$h$hh$h $h$h\$h $h"$h$hG$h`$hN7==$h|$h$h$hq$h$h$h$h$h$h$h$h:==$h$h$h$h$hz$h$h$h,$h!$h$h$h&$h$hN8==$hg$h$h$hs$h$h#$hv$h$h,$h$h$hO:==$hM$h,$hM$h,$h$h$h$h3$h$hL9==$hy$h$h+$h$h=$h|$h%$h$h$h$h$h*:==$h$hd,$hE$hW$h$h=$h,$h{$h$h!P10/11==$h$h $h6 $h $h $hP $h $h?$hu$h$hM$h:==$hO$h$h$hg$h$h$h$h$h$h$h$h$h$h91$h*===$hR$h-4 _Magic restored.$h $h $h"$hq#$h$$h2%$h%$hx'$hp($h($h)$h@+$hb,$h,;===$h-$h\/$hs0$h0$h1$h 3$h:4$h4$hN5$h6$h8$hZ8$h19$h:$h<$hZ<$hw=$h?$h@$h)A$hA$hC$hSE$hE$hF$h_H$hI$hJ$h K$hL$h?N$hN$huO$hRR$hS,$hT$hcV$hW,$hX$h[$h\$h&]$h]$h_$ha$h?a$hb$he$hcf$hf$hug$h/i$hj$hj$hk$hn$hLo$ho$hsp$hs$ht$hu$hv$hw$hy$hy$h~z$h}~B$h~$h$ho$h$h$h?$h-$hr$h?$h$h݇$h,$h$hэ$h$h$hL$h < _You open the huge gate.$hɡ############### ##### ##.#.#.#.#.#.#.###!?!?## $h.#.............#'......# $h1.......^.....^..@^.....M - $hQ....#...#.......'^.....Z $hr......^.....^...'M $h.#...^...^.....#'^..... $h##.#.#.#.#.#.#.###??!?##  ############### #####MM 2 mummies (dormant)$h vZ   crocodile zombie (drag, dormant)$h1764.5 (72.0)$hnF-5.5 (73$h$h _A crocodile zombie and 2 mummies come into view. _There is a huge open gate here.$hI/############### ##### ##.#.#.#.#.#.#.###!?!?## .#.............#'......$h......^.....^..'^.....M ....#...#.......Z..^.....^...'......M$hѺ#...^...^.....#'^.....# ##.#.#.#.#.#.#.###??!?# $h ############### #####$hr$h86.5 (1.0) _$h$hU _There is a huge open gate here.$hSk ############### ##### #.#.#.#.#.#.#.###!?!?$h.............#'...........^.....^..'^.....M#...#.......'^.....Z∩$h.^.....^...'@.....M# $h#...^...^.....#'^.....## $h$#.#.#.#.#.#.#.###??!?## ############# ##### $h$hp&7$hG$hB _Found a gate leading back out of this place.$h############# ###### .#.#.#.#.#.#.###!?!?## .......#'......## ..^.....^..'^.....M###...#.......'^@....Z∩ ...^...'......M ...^...^.....#'^..... .#.#.#.#.#.#.###??!? ############## ######$hAMM1 dormant)$h6&8$hm$h$h,U  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$h;$hذM.9t, 1 ally target)9   blazeheart golem (minion)$h7/11 ---------===9Kinetic Grapnel$h$hI _You bind the heart of a blast furnace in slag iron.$h{ ############## ###### .#.#.#.#.#.#.###!?!?##............#'......##^.....^..'^.....M###...#.....Z∩..^.....^...'.@...M.##^...^.....#'^9....## #.#.#.#.#.#.###??!?## ############## ###### $hs$h,M.9M$h1---70$h$h$h' ############## ###### .#.#.#.#.#.#.###!?!?##............#'......##^.....^..'^.....M###...#.....Z∩$h..^.....^...'.....M.##^...^.....#'^@9...## #.#.#.#.#.#.###??!?## ############## ###### $h$h$h$hxM...9M$h]B---1$h#$h$hr , paralysed)Your blazeheart golem's core grows cold and it stops moving.$hM &2$h $h( ; _The mummy hits your blazeheart golem.$h]#### ###### #.#.#.#.#.#.###!?!?## #'......## ^.....^..'^....M.## #...#.$h'^.....Z∩# ^.....^...'.## ^...^.....#'^.@9M.## #.#.#.#.#.#.###??!?##  ###### $h$h  Your blazeheart golem's core flares to life once more.  Your blazeheart golem punches the mummy!!$h .M.Z.$hX   mummyZ) )$hZ---------20==3$hѷ$hM _The mummy is destroyed!$h,$h...M.Z$h/--4$h$h,$hP7  You hit the mummy.$hr  The mummy is lightly damaged.  Your blazeheart golem punches the mummy!$h ...Z $hY>2==5.8 (1.3$hL$hM _The mummy is destroyed!$h3, ally target)$hge8==-60$h$h8 Z _The crocodile zombie bites your blazeheart golem but does no damage.$h 4 **  coreYour blazeheart golem punches the crocodile zombie but does no damage.  Your blazeheart golem falls apart, revealing its core!$h4 $h' !-$h: 7$h $h r _The crocodile zombie completely misses your blazeheart core.$hX##### ###### .#.#.#.#.#.#.###!?!?##.#'......##$hҏg.^.....^..'^......##.#...#.'^......∩#.^.....^...'.##.^...^.....#'^@.*Z.## $h.#.#.#.#.#.#.###??!?### ######$h$h ######### )  Your blazeheart core explodes!$h W  The fiery explosion engulfs the crocodile zombie!!$h ☼○○°Z☼○°☼$h F=======8$h` D☼☼$h I _The crocodile zombie is engulfed in blazing flames.$h  You reach to attack! You hit the crocodile zombie.  The crocodile zombie is severely damaged.$hJ○°°Z°○°!○ $hN-------80.1 (1.3$h$hI _The crocodile zombie is engulfed in blazing flames.$h9  #### ###### #.#.#.#.#.#.###!?!?## #'......## ^.....^..'^......## #...#.'^......∩# ^.....^...'..○°°..## ^...^.....#'^.@Z○.## #.#.#.#.#.#.###??!°##  ######  You barely miss the crocodile zombie.The crocodile zombie is almost destroyed.The crocodile zombie bites you.1--===------1.4$h]> $h? ? _The crocodile zombie drags you backwards! $hM_The crocodile zombie drags you backwards!  You barely miss the crocodile zombie.  The crocodile zombie is almost destroyed.The crocodile zombie is engulfed in blazing flames.°...°  $hi62.7Kinetic Grapnel $h $hX _The crocodile zombie is destroyed!!$hn##### ###### !$h:.#.#.#.#.#.#.###!?!?##.#'......##.^.....^..'^......##!$h.#...#!$h+.'^......∩#!$hM.^.....^...'..°....##!$hs.^...^.....#'^@..°.## !$h.#.#.#.#.#.#.###??!°##!$h/# ######!$h&?!$h+-3!$hI 0!$h!$h!$hKV ############## ###### .#.#.#.#.#.#.###!?!?##............#'......##^.....^..'^......###...#.....∩..^.....^...'..°....##^...^.....#'^...°.## #.#.#.#.#.#.###@?!?## ############## ###### !$h_G...!$hbm2--9==-!$h c4!$hj!$hq!$hr+5.7 (2!$hv!$h xb _e - a scroll labelled TILE NUEKYVU!$h[ ]#### ###### #.#.#.#.#.#.###!?!?## #'......## ^.....^..'^......## #...#.!$h E'^......∩# ^.....^...'.## !$h ^...^.....#'^.....## #.#.#.#.#.#.###.@!?## !$h  ###### !$h !$he +6.7 (1!$h !$h !$h Y3=7.7 (2!$h !$h _ _g - 3 scrolls of fog (gained 1)"$hh,## ###### .#.#.#.#.#.###!?!?## #'......## ^.....^..'^......## #...#.'^......∩# ^.....^...'.## "$hڵ^...^.....#'^.....## .#.#.#.#.#.###..@?##  ###### "$hT"$hH==8.7 (1"$hn"$hi"$h+9.7 (2"$h:"$h\ _f - a bubbling golden potion"$hs ###### #.#.#.#.#.###!?!?## #'......## ^.....^..'^......## ...#."$h`'^......∩# ^.....^...'.## "$h^...^.....#'^.....## #.#.#.#.#.###...@## "$h3 ###### "$hD"$hyd4=90.7 (1"$hz"$hn"$h|+1.7 (2"$h"$h@@ _w - 2 scrolls of enchant weapon (gained 1)"$h4"$hٻ;"$hJ########## ###### #.#.#.#.#.###!?!?## ........#'......## ^.....^#"$h..#.......'^∩# .^.....^...'.......## ^...^.....#'^...@.## #.#.#.#.#.###....## ########### ######"$h"$h9+2.7 (1"$hD"$h"$h ########## ###### #.#.#.#.#.###!?!?## "$h t........#'......## ^.....^#..#.......'^∩# "$h .^.....^...'....@..## "$h5 ^...^.....#'^.....##.#.#.#.#.###....## ########### ######"$h/ "$hi :10/11=="$h 3"$h "$h "$h&` M########## ###### #.#.#.#.#.###!?!?## ........#'......## ^.....^#..#.......'^∩# .^.....^...'.......## ^...^.....#'^.....## #.#.#.#.#.###....##"$hg "$hj T5=4"$h's "$hLt "$h>M########## ###### #.#.#.#.#.###!?!?## ........#'......## ^.....^## ...#.......'^∩ .^.....^...'.......## ^...^.....#'^.....##"$h"$hx&5"$h"$h#$h~XM########## ###### #.#.#.#.#.###!?!?## ........#'....@.## ^.....^## ...#.......'^∩ .^.....^...'.......###$h#$h&6#$h#$h#$hoM########## ###### #.#.#.#.#.###!?!@## ........#'......## ^.....^## ...#.......'^......∩##$hu#$h-xC==7#$h}#$h#$hÇG=8.7 (2#$h#$hȍb _h - a scroll labelled ARRITI LEUCH#$hh# ###### .#.#.#.#.#.###!?@.##.#'......##.^.....^..'^......## #...#.......'^......∩#.^.....^...'.## .^...^..#'^.....## .#.#.#.#.#.###....## # ######9.7 (1#$h-800.7 (2#$h%#$h&a _g - 2 potions of magic (gained 1)#$h .# ###### #.#.#.#.#.#.###!@..##.#'......##.^.....^..'^......## .#...#...#$h% Q....'^......∩# ...^.....^...'.###$hp .^...^...#'^.....## #.#.#.#.#.#.###....##### #######$h #$hΙ [1===1.7 (1#$h #$h# #$h{ +2.7 (2#$h  _h - 2 scrolls labelled ARRITI LEUCH (gained 1)#$h # ###### .#.#.#.#.#.#.###@...##.#'......##.^.....^..'^......## ..#...#.......'^......∩#.^.^...'.##.^...^#$h ....#'^.....## .#.#.#.#.#.#.###....####### #######$h #$hZ +3.7 (1#$h #$h #$h +4.7 (2#$h #$hv ] _d - 2 blue potions (gained 1)$$h $$h Read which item? Scrolls  g - 3 scrolls of fog  t - a scroll of teleportationr - a scroll of revelation  w - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia  N - a scroll of noise  c - a scroll labelled PIMOAC FAON  e - a scroll labelled TILE NUEKYVU  h - 2 scrolls labelled ARRITI LEUCH  k - a scroll labelled TEM INOUZEUTZ [!] read|quaff|evoke[?] describe selected%$hm%$hr%$h;xtswn the TinkererMountain DwarfHealth: 55/55 ========================%$hexMagic: 11/11 ========================AC: 9Str: 12EV: 10%$hxInt: 21SH: 0Dex: 8 ############## ######%$hx XL:  7 Next: 26% Place: an Ossuary .#.#.#.#.#.#.###@...##%$hxNoise: ---------  Time: 2804.7 (0.0) .............#'......##%$hxa) +1 trident (venom) .....^.....^..'^......##%$hyCast: Kinetic Grapnel ..#...#.......'^......∩# %$hEy....^.....^...'.......## ...^...^.....#'^.....## %$hdyd.#.#.#.#.#.#.###....## ############## ###### _f - a bubbling golden potion %$hyK_w - 2 scrolls of enchant weapon (gained 1) _h - a scroll labelled ARRITI LEUCH _g - 2 potions of magic (gained 1) _h - 2 scrolls labelled ARRITI LEUCH (gained 1) %$hyH_d - 2 blue potions (gained 1)%$hk{%$h|IEnchant which weapon? Hand Weapons  a - a +1 trident of venom (weapon)  b - a +1 dagger of venom[?] describe selected($h;V ($hb\tswn the TinkererMountain DwarfHealth: 55/55 ========================Magic: 11/11 ========================AC: 9Str: 12EV: 10Int: 21SH: 0Dex: 8 ############## ######XL:  7 Next: 26% Place: an Ossuary .#.#.#.#.#.#.###@...##Noise: ---------  Time: 2804.7 (0.0) .............#'......##a) +1 trident (venom) .....^.....^..'^......##Cast: Kinetic Grapnel ..#...#.......'^......∩# ($h\....^.....^...'.......## ...^...^.....#'^.....## .#.#.#.#.#.#.###....## ############## ###### _f - a bubbling golden potion _w - 2 scrolls of enchant weapon (gained 1) _h - a scroll labelled ARRITI LEUCH _g - 2 potions of magic (gained 1) _h - 2 scrolls labelled ARRITI LEUCH (gained 1) _d - 2 blue potions (gained 1)($hadc  As you read the scroll of enchant weapon, it crumbles to dust.($hf^5.7 (12($hk($hmF _Your +1 trident of venom glows red for a moment.($h՞($hg($h/($h($h($htswn the TinkererMountain DwarfHealth: 55/55 ========================Magic: 11/11 ========================AC: 9Str: 12EV: 10Int: 21SH: 0Dex: 8 ############## ######($hOBXL:  7 Next: 26% Place: an Ossuary .#.#.#.#.#.#.###@...##Noise: ---------  Time: 2805.7 (0.0) .............#'......##a) +2 trident (venom) ($h}.....^.....^..'^......##Cast: Kinetic Grapnel ..#...#.......'^......∩# ($h....^.....^...'.......## ($hߴ*...^...^.....#'^.....## .#.#.#.#.#.#.###....## ############## ###### ($hx_h - a scroll labelled ARRITI LEUCH _g - 2 potions of magic (gained 1) _h - 2 scrolls labelled ARRITI LEUCH (gained 1) _d - 2 blue potions (gained 1)  As you read the scroll of enchant weapon, it crumbles to dust. _Your +1 trident of venom glows red for a moment.($hж($h($h($hatswn the TinkererMountain DwarfHealth: 55/55 ========================Magic: 11/11 ========================AC: 9Str: 12EV: 10Int: 21SH: 0Dex: 8 ($hӿ@############## ######XL:  7 Next: 26% Place: an Ossuary .#.#.#.#.#.#.###@...##Noise: ---------  Time: 2805.7 (0.0) .............#'......##($h La) +2 trident (venom) .....^.....^..'^......##Cast: Kinetic Grapnel ($hAn..#...#.......'^......∩# ....^.....^...'.......## ($hl...^...^.....#'^.....## ($h.#.#.#.#.#.#.###....## ############## ###### _h - a scroll labelled ARRITI LEUCH _g - 2 potions of magic (gained 1) ($h_h - 2 scrolls labelled ARRITI LEUCH (gained 1) _d - 2 blue potions (gained 1)  As you read the scroll of enchant weapon, it crumbles to dust. ($h1_Your +1 trident of venom glows red for a moment.($h:c  As you read the scroll of enchant weapon, it crumbles to dust.($h!^6.7 (13($h($hF _Your +2 trident of venom glows red for a moment.)$hD  ############## ###### .#.#.#.#.#.#.###....##............#'.@....##^.....^..'^......###...#.....∩##)$hJ )$h@ &7)$hc )$hq )$h* ############## ###### .#.#.#.#.#.#.###....##............#'......##^.....^..'^@.....###...#.....∩#..^.....^...'.#.#)$hò)$hf&8)$h)$hͻ*$h ############## ###### .#.#.#.#.#.#.###....##............#'......##*$hJ^.....^..'^......###...#.....∩#..^.....^...'.#*$hy^...^.....#'^.....## *$hh*$h&9*$h*$h&*$hf#### ###### #.#.#.#.#.#.###....## #'......## ^.....^..'^......## #...#.'^.@....∩# ^.....^...'.## *$hI`^...^.....#'^.....## #.#.#.#.#.#*$h*$h'10*$h{*$h*$h ###### .#.#.#.#.#.###....## #'......## *$h2r^.....^..'^......## #...#.'^..@...∩# *$hk^.....^...'.## ^...^.....#'^.....## .#.#.#.#.*$h+ *$h@*$h&1*$h*$h*$h  ###### #.#.#.#.#.###....## #'......## ^.....^..'^......## ...#.'^...@..∩# ^.....^...'.## ^...^.....#'^.....## *$h% *$h( &2*$h, *$h. *$h^  ###### .#.#.#.#.###....## #'......## ^.....^..'^......## #.*$h b'^....@.∩# ^.....^...'.## ...^.....#'^.....##  ######*$h *$h &3*$h *$h *$h ###### #.#.#.#.###....## #'......## ^.....^..'^......## #.'^.....@∩# .....^...'.## *$hB^.....#'^.....## #.#.#.#.###....## *$hw*$h&4*$h *$h +$h,z ###### .#.#.#.###....## #'......## .....^..'^......## #.'^.# ^...'.## +$h{^.....#'^.....## .#.#.#.## +$hs+$h^&5+$h+$h +$h!\_There is a gate leading back out of this place here.+$h < +$h? % +$h)@ ( Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   j - Spellcasting   3.0   5.7  -2      +$h{@      b - Polearms   0.0   1.0   0   k + Forgecraft7.9   5.7  +2   c - Staves   0.0   0.8  +1   l * Fire Magic   5.3   4.2  +2  +$h@  d - Unarmed Combat   0.0   1.0   0   m - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2      +$h@ _     n - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2      +$h2A          g - Armour   0.0   0.8  +1      +$hyA  h - Dodging   1.3   3.4  -3       i - Stealth   1.4   2.8  -2  +$h0B @                        +$hB                     +$h*C .The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets,$hn TargetTarget--  6.0  6.0  10.0--  6.0  --  --  --  --  --  --  --  4.0  a-z] set[-] clear selected targetcost|targets-$hb<[?25h[?0c0 .$h" .$h [?25l[?1c.$h]10.0 current training targets, if any.=] set aall targets.$h .$hc .$h tswn the TinkererMountain DwarfHealth: 55/55 ========================Magic: 11/11 ======================== ######## ######AC: 9Str: 12 .#.#.#.###....##EV: 10Int: 21 .......#'......##SH: 0Dex: 8 .....^..'^......##.$h fXL:  7 Next: 26% Place: an Ossuary #.......'^......@#Noise: ---------  Time: 2815.7 (0.0) ....^...'.......##a) +3 trident (venom) .^.....#'^.....##Cast: Kinetic Grapnel .#.#.#.###....## ######## ###### _d - 2 blue potions (gained 1)  As you read the scroll of enchant weapon, it crumbles to dust. _Your +1 trident of venom glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +2 trident of venom glows red for a moment. _There is a gate leading back out of this place here..$h_ .$hB .$h .$h /$h[ /$h_ /$h$ /$h( /$ho. 26.7 (1 _/$hI/ /$h #####....###........##...# ####.....#...# ####..#...###.# ..##.# .###.. ##### #.##.. #...# +.##..Dungeon:4 #.@.###.###.. #.....'.########.). #######............ #.............. +#+#..<.............................. ###.....##......... #....#######...... .....###..... /$h} LGem (6377) /$hЮ /$hX g7.4 (1.76/$h /$hh } _Welcome back to the Dungeon! _There is a collapsed entrance here./$h/$hI/$h/$h /$hJ#/$h*u5 _/$h*/$h*B4/$hw+/$h,/$hn//$h/B3/$h]0/$h1/$hk4/$h4B2/$h5/$h8@  There is an open door here./$h;/$h<I1 _/$h=/$hD?0$hM#####....###........# 0$hPE#...# ####.....# ...# ####..# ...# ##.# ..# #.## .## #..# 0$h#######.# #..# ##...#Z'.# #..## ##...###@# ##...##.#0$hg_#.....'.########.)....# #######........# Kinetic Grapnel#..........## +#+#..<.....#............# Z   hound zombie (dormant)###.....##.....##....#######........#.....# ##.......#0$hH 22.4 (5.0  You open the door.0$hie3.4 (600$h0$h_ _A hound zombie comes into view.0$h )m   #...#   ...#   ...# ##.#  ..# #.##  .## #..#  #######.# #..#  #...#Z'.# #..##  #...###@#  #.....'.#)....#  #######..  #.....  +#+#..<...  ............  ###.....##...  #....#######.    0$h   #...#   ...#   ...# ##.#  ..# #.##  .## #..#  #######.# #..#  #...#Z'.# #..##  #...###@#  0$hx#.....'.#)....#  #######..  #.....  +#+#..<... ............  ###.....##... #....#######.  0$h0$h0$h y _A hound zombie is nearby!1$hmI  You reach to attack!  The helpless hound zombie fails to defend itself.  You hit the hound zombie.1$hO .ZZ  The hound zombie is moderately damaged.1$hQp=4.7 (1.3691$hU1$h=XD _The hound zombie bites you but does no damage.1$hY.f  You hit the hound zombie.  The hound zombie is heavily damaged.6.08 _The hound zombie closely misses you.1$h  You closely miss the hound zombie.The hound zombie is heavily damaged.1$hͽ LThe hound zombie closely misses you.1$h b7.361$h[ 1$h D _The hound zombie bites you but does no damage.2$h4ZT  Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2$h> #####....###........#  tswn the Tinkerer #...# ####.....#  Mountain Dwarf ...# ####..#  Health: 55/55 ======================== ...# ##.#  Magic: 8/11=================------- ..# #.##  AC: 9Str: 12 .## #..#  EV: 10Int: 21 #######.# #..# # SH: 0Dex: 8 #...#.Z.# #..## #. XL:  7 Next: 26% Place: Dungeon:4 #...###@# ##...##.# Noise: =--------  Time: 2827.3 (0.0) #.....'.########.)....# 2$h~ a) +3 trident (venom) #######...............#  Cast: Kinetic Grapnel #................##  Gem (6366)  +#+#..<.............#  .....................#  Z   hound zombie ###.....##...........#  #....#######........#  .....# ##.......# _The hound zombie bites you but does no damage.  Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound zombie (heavily damaged)2$hyd#####....###........#tswn the Tinkerer#...# ####.....#Mountain Dwarf...# ####..#Health: 55/55 ========================...###.#Magic: 8/11=================-------..##.##AC: 9Str: 12.###..#EV: 10Int: 21#######.##..# # SH: 0Dex: 8#...#.Z.##..## #. XL:  7 Next: 26% Place: Dungeon:4#...###@###...##.# Noise: =--------  Time: 2827.3 (0.0)#.....'.########.)....# a) +3 trident (venom)[392$hoe;49m#######...............# Cast: Kinetic Grapnel#................## Gem (6366) +#+#..<.............#.....................#Z   hound zombie###.....##...........##....#######........#.....###.......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hound zombie (heavily damaged)  You lock target on the hound zombie and prepare to deploy your bee.  (Press . to continue winding your bee.)4-=8.3 (1Winding Gem (6365) 2$hYh2$hk*  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound zombie (heavily damaged)  You lock target on the hound zombie and prepare to deploy your bee.  (Press . to continue winding your bee.) _The hound zombie bites you.2$h83 r  You continue winding your clockwork bee...  The hound zombie bites you.2$h*4 3--9. Gem (6364) 2$h9 2$h: D _The hound zombie bites you but does no damage.3$h   You barely miss the hound zombie.The hound zombie is heavily damaged.3$h=You stop assembling your clockwork bee.3$hT-30.6 (1.3Gem (6363) 3$h 3$h D _The hound zombie bites you but does no damage.3$h  You hit the hound zombie.  The hound zombie is heavily damaged.3$h1-1.923$hi3$hv _The hound zombie closely misses you. The hound zombie bites you.3$hY  You puncture the hound zombie!  The hound zombie is almost destroyed.3$hDThe hound zombie bites you but does no damage.3$hW0--3.203$h(3$h1 _The hound zombie bites you.3$h, >  You hit the hound zombie.3$h4 1'3$h9 84.5Kinetic Grapnel593$h= 3$h? S _You destroy the hound zombie!3$h 3$h 3$h% 3$h߰ H _No target in view!4$h5q]M##.......###...#####.####4$hgq#####....###...##...# ####.....####...4$hq##.# ..# # .# 4$hq###### #..#.'4$hq #..## #.#...###.# ##...##.##.....'.########.)4$h/r#######....#................##............#######.4$hx4$h^{c9==-504$h}{A8 _4$h4$hF4$hmM.# #†..## #....####.......###...#####.#########....###...###...# ####.....####...##.# #..# # #..# ######4$hom #.' #..## #.###.# ##...##.#.....'.########.)#######...............#....##.4$hu4$hw1=-674$h{4$h}4$h..## #*.## #....#.......###†..## #....##.......###...#####.########....###........###...# ####.....#4$hE #####.....# ####..##......@..# ##.# #..#+#'#..# #.##  #Z#..## #..# Kinetic Grapnel4$h _ #######.# # #...#.'.# #..###...###.# ##...# Z   adder zombie (dormant) #.....'.########.)... #######4$h \... #.....4$h% J 56.5 (20.0)  You open the door.4$h f7.5 (2164$h 4$hH ` _An adder zombie comes into view.4$h,  #..##  ##....# #..#  #.(>..## #*.##  #.......##  ...## #####....#  ###...#   #####.....#   #......@..# ##.#  #..#+#'#..# #.##  #Z#..## #..#  #######.# #..#  .#  #  )5$h1|  #..##  ##....# #..#  #.(>..## #*.##  #.......##  ...## #####....#  ###...#   #####.....#   #......@..# ##.#  #..#+#'#..# #.##  #Z#..## #..#  #######.# #..#  .#  #  5$h2H)5$hw95$h<5$h=B5$h,Dd _An adder zombie is nearby!5$hA  You reach to attack!  5$hVThe helpless adder zombie fails to defend itself.  You puncture the adder zombie!5$h Z.Z  5$h6k8.8 (1.3)55$h\5$hd _The adder zombie is heavily damaged.5$h C  You puncture the adder zombie!5$h)j'5$h/==60.1Kinetic Grapnel45$h45$h6S _You destroy the adder zombie!5$h 5$h 5$h 5$h H _No target in view!5$h35$h5$h5$h5$h7u3 _5$h5$hB25$h5$h5$hQu #...## #..## #.. ##....# #..# # #.(>..## #*.## # #.......###†..## # ##.......###...#####.5$h #####....###..# ###...# ####.....# #####.....# ####..# #...# ##.#5$h-- #..#'#'#..# #.#5$h... #Z#.#..## #..Kinetic Grapnel5$h. #######.# #.. #...#.'.# #..5$h #...###.# ##.. Z   adder zombie (dormant)5$hI #.....'.##.) ####### #5$hb!5$hE& 5$ha!2.1 (2.0  You open the door.5$h --3.1 (315$h95$h` _An adder zombie comes into view.6$hY  #..##   #..#  #.(>..## #*.##  ## 6$hY_ .## ...# ###...#  #####.....#  6$hYR#....@....#  #..#'#'#..#  6$hZ_... #Z#.#..##  . #######.#  6$h8Z7    6$h`Z6)6$h*  #..##   #..#  #.(>..## #*.##  ##  .## ...# ###...#  #####.....#  #....@....#  #..#'#'#..#  ... #Z#.#..##  . #######.#      )6$h-6$h6$h6$hq6$hd _An adder zombie is nearby!6$h  You reach to attack!  The helpless adder zombie fails to defend itself.  You puncture the adder zombie!6$h Z.Z  6$hYh4.4 (1.3296$h6$hd _The adder zombie is heavily damaged.6$h'  You barely miss the adder zombie.The adder zombie is heavily damaged.6$hE)2--=5.786$h/6$h4n _The adder zombie bites you. The adder zombie misses you.6$hг  You closely miss the adder zombie.The adder zombie is heavily damaged.6$h8 3=-7.076$hι 6$h D _The adder zombie bites you but does no damage.6$h^ C  You puncture the adder zombie!6$hZb j'6$hg 98.3Kinetic Grapnel56$h{m 6$ho S _You destroy the adder zombie!7$h7$hW7$h7$h, 7$hYB_No target in view!7$h[;7$h;7$hc<7$hV?7$hE4 _4=37$hG7$hGB27$hH7$h|K7$hKB17$hL7$hN7$hAOB07$hTQ7$hS7$hTq5=197$hU7$h`X7$hZ7$hZB87$h(\7$h_^7$h`7$haB77$h/b7$hd7$hxf7$hfB67$hg7$hj7$hm7$hGm$=7$hfm057$hs47$hu7$hx7$hx,37$hx7$hz7$h{7$hG~7$hu~B27$h|7$hՀ7$hX17$h7$h7$hۊ7$h#B07$h(7$h7$h7$hϐC097$h 7$hr7$hX87$hז7$hl7$hn77$hn67$h7$hܢ7$h77$hlB57$h7$hV7$hUX47$h7$hϪ7$hn37$hU7$h7$hzB27$h7$h47$hδ7$hB17$h7$hƶ7$hȸ7$h,07$hS7$h|7$h7$hY7$h.2997$h7$h&7$h7$hÿ7$h#:87$hc7$h7$h7$hB77$hF7$h7$h7$hB67$h@7$h7$hH7$hB57$h.7$hF7$h%7$hZB47$h7$h7$hL7$hB37$h%7$h7$h7$hB27$hU7$h7$h)7$h\B17$h7$h7$h7$hxB07$h"7$h7$h7$hC897$hw7$h7$h7$hB87$hv7$h7$h_ #..## ##...###. #.## #...# #### #.# #...# # #.# #...######7$h #.# #...##.... #.# #....#..#'.# #.......#. #.## #.....### #@.# #.....+ #.-7$h #...# #......# #. ....... ........+ #7$h8 #............##.#.# ###.....####### #....7$h......## ##### + B   bombardier beetle (asleep)B#..........⌠..## #7$hl1905.3 (37.0)7$hW-6.3 (3877$h7$hd _A bombardier beetle comes into view.7$hp7N #..## ##. #.## #...#  7$h7#.# #...#  #.# #.. #.# #...##.... #.# #....#.. #.# #......7$h7: #.##  #@.# 7$h 8,  #...#   7$h88?.......   #..........  7$h]8E#.....####### #....  ......## #####  7$h8BB#..... ...⌠..7$h8!7$h #..## ##. #.## #...#  #.# #...#  #.# #.. #.# #...##....7$h@ #.# #....#.. #.# #...... #.##  #@.# 7$h  #...#   .......   7$h#..........  #.....####### 7$h ......## #####  B#.....7$hE ...⌠..7$h!7$h7$h 7$hh _A bombardier beetle is nearby!7$hP 7$h  7$h #..## ##.7$h  7$h #.## #...# 7$hB  7$hd #.# #...# 7$h  7$h #.# #..7$h  7$h #.# #...##....7$h  7$h, #.# #....#..7$hL  7$hm #.# #......7$h  7$h #.## 7$h  7$h !#@.# 7$h 7$h  7$hh #...#  7$h  7$h ....... 7$h 7$h  7$h #..........7$h* 7$hI  7$hi #.....####### #.... 7$h  7$h ......## ##### 7$h  7$h (B#.....7$h  7$h1 ...⌠..7$hP 7$ho 7$hAe  #..## ##. #.## #...#  #.# #...#  #.# #.. #.# #...##.... #.# #....#.. #.# #...... #.## 7$he  #@.#   #...#   .......   #..........  #.....#######  ......## ##### 7$he  B#..... ...⌠..7$hi 7$h⌠# 8$h8$hŚ`858$h8$h A _Found a staircase to the Ecumenical Temple.8$h T #.# #...####. #.# #...##. ... #.# #....# ..# #.# #.... #.## #.## #.....# #..###..# #.....+ #..#...####.# #...........+ ###.#.# #.....####### #..... ######B#..... # ...⌠..# ##...ß.# #⌠.>⌠# #.ß...#8$hʎ 8$h z9Kinetic Grapnel48$hԓ 8$h 9$hz#. #.# #... ... #.# #....# ..# #.# #.... #.### #.## # #..###..# #..... #..#...####. #........... ###.#. #@....####### #.......?. ########B#.....  # ...⌠..# ##...ß.# #⌠.>.⌠# #.ß...# #..⌠..#9$h|9$hX'109$h:39$h9$h` _Found a scroll of teleportation.9$hI ... #.# #.... ..# #.# #.... #.### #.## # #..###..# # #..#...#### #.......... ###.#9$hz .>######.....####### #......?. ########B#.....  # ...⌠..# ##...ß.# #⌠.>⌠# #.ß...# #..⌠..# #.....#9$h9$h[`129$ho9$h; _Found a stone staircase leading down.9$hsFound a scroll of teleportation. _Found a stone staircase leading down.  You reach to attack!  The helpless bombardier beetle fails to defend itself.  You hit the bombardier beetle but do no damage.  The bombardier beetle is poisoned.9$hy B.B  very poisoned)9$hU g2.6 (1.319$h 9$h q _The bombardier beetle waves its antennae.9$h~  You closely miss the bombardier beetle.The bombardier beetle is heavily wounded.9$hă  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.9$h H===3.99$h5 SFire Gem (6280) 9$h 9$hm _You are covered in liquid fire! Move or burn!:$h  The burning spray hits you. _You are covered in liquid fire! Move or burn!You hit the bombardier beetle.  The bombardier beetle looks as sick as possible!  The bombardier beetle is severely wounded.  The liquid fire burns you!:$h1.:$hS Fabricator3-35--5.2Kinetic Grapnel78 _You kill the bombardier beetle!:$h:$hrk _Your Forgecraft skill increases to level 8!:$h c... #.# #....#..# #.# #.#.### #.## #.#..###..# #.#..#...#####.#.#.##.#..>######.....####### #......?..@...## ######.#.....# #....⌠..# ###...ß.# :$h# P  You shake off some of the fire as you move.:$h& 1-----607:$h6, :$h. Z _The liquid fire burns you!:$h ... #.# #....#...# #.# #.#.### #.## #.....##..###..# #.....+#..#...#####......##.+#.##.#.#.>######.....####### #......?...@..## ######.#.....# #....⌠..# ###...ß.# :$h- :$hB -7Gem (6276) :$h :$h ^ _You shake off the liquid fire.;$h- ... #.# #....# ..# #.# # #.### #.## #..... #..###..# #..... #..#...#####...... #. #.##.#. .>######.....####### # .....?..@...##  #####.#.....# #....⌠..# ###...ß.#  #⌠.>.⌠#  #.ß...#  #..⌠..#  #.....#;$h .[40m;$h-5;$h8`85;$h>;$h?;$hߵ ... #.# #.... ..# #.# # #.### #.## # #..###..# # #..#...##### # #.##.#;$h .>######.....####### # .....?.@....##  #####.#.....# #....⌠..# ###...ß.#  #⌠.>.⌠#  #.ß...#  #..⌠..#  #.....#;$h2;$h2-94;$h;$h;$h~ ... #.# # ..# #.# # #.### #.## # #..###..# # #..#...##### #.. #..##..>######.....####### ##.....?@.....## #.#.....# #....⌠..# ###...ß.# ;$h#⌠.>.⌠# #.ß...# #..⌠..# #.....#;$h$;$h&a203;$h,;$h.;$h ePut on which piece of jewellery? Jewellery (go to first with "=)  i - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip <$h <$h ... #.# #... tswn the Fabricator..# #.# #... Mountain Dwarf#.### #.## #... Health: 52/55 ======================--#..###..# #... Magic: 11/11 ========================#..#...#####.... AC: 9Str: 12#............... EV: 10Int: 21#............##. SH: 0Dex: 8..>######.....####### #. XL:  7 Next: 35% Place: Dungeon:4#.....?@.....#### Noise: ---------  Time: 2920.2 (0.0)<$h]! ######.#.....#a) +3 trident (venom)#....⌠..#Cast: Kinetic Grapnel###...ß.#Gem (6273) #⌠.>.⌠##.ß...##..⌠..##.....#The liquid fire burns you! _You kill the bombardier beetle! _Your Forgecraft skill increases to level 8!You shake off some of the fire as you move. _The liquid fire burns you! _You shake off the liquid fire.<$h( U  You feel clever.<$h* 277 (0.5<$h / <$h1 : _i - a +6 ring of intelligence (worn)=$h9<C ... #.# # ..# #.# # #.### #.## # #..###..# # #..#...##### #..... #...##.>######.....# # #.....=$h<.##  ######.#.....# #....⌠..# ###...ß.# =$h< #⌠.>.⌠# #.ß...#=$h<^ #..⌠.#=$h<e #.....#=$hC=$hEg1.7 (1.02=$hSH=$hYL=$hYM3=2.7 (21=$hQO=$hIQi _t - 2 scrolls of teleportation (gained 1)=$h#t=$h,u=$hx=$h{=$h] =$h[ =$h =$hգ =$hT   ..# #.### #.## #..###.. #..#...#####...........#...##..>######.....#######  #............## ######@#.....#   #....⌠##...ß #⌠.>.⌠..#..##=$h =$h e3.7 (10=$hؽ =$hҿ >$hTt#.### #.## #..###..# #..#...#####..#.............##...##...>######.....####### #.#............## #######.#.....#   #.@..⌠..# ###...ß.#  #⌠.>.⌠# #.ß...# #..⌠>$hT..##.....# 5   shadow imp (asleep)5...##....#>$h]>$h`a469>$he>$hh] _A shadow imp comes into view.>$h.###..# #...#...#####..#.............##.##.#...>######.....####### #.#............## #########.#.....#  >$h%w #....⌠..# ###@..ß.#  #⌠.>.⌠# #.ß...# #..⌠..# #.....#.5...## .....#....##>$hq>$hz5.5>$h}x4=5Kinetic Grapnel>$h:8>$h;>$h>$h...#####..#.............##............##.#...>######.....####### #...#............## ##########.#.....#   #....⌠..# ###...ß.#  #⌠@>.⌠# #.ß...# #..⌠..# >$hѷ#5....# .....##......# .....##.......5.6Kinetic Grapnel7?$h#..#...#####......##..+.# #............##.#.#...>######.....# #.#......## #######.#.....# #....⌠..# ###...ß.# #⌠.@.⌠# #.ß...# #.5⌠..# #.....# #5   shadow imp......##o   orc (asleep)o.......?$hD  An orc comes into view. It is wielding a +0 morningstar.?$h=?$h̥5.oo.?$h==7Kinetic Grapnel6?$h ?$hӰ _The orc shouts! _There is a staircase to the Ecumenical Temple here.?$htA  You puncture the shadow imp!?$h{ o .  The shadow imp is almost dead.?$h|#5?$h }\=9.0 (1.35?$h}?$hX?$hP _The shadow imp misses you.?$hbe  You closely miss the shadow imp.?$hfm  The shadow imp is almost dead.?$hjg  The shadow imp closely misses you.?$hq o.J ?$hrJ   endoplasm (wandering)An endoplasm comes into view.?$hsk-30.33?$hy?$h@}X _The shadow imp closely misses you.?$hU e  You closely miss the shadow imp.?$h r  The shadow imp is severely wounded.?$h  ?$h  o.J.S   adder (wandering)5   shadow impSo   orcJ   endoplasm (wandering)An adder comes into view.?$h |-1.62?$hZ ?$h W _The shadow imp barely misses you.?$h] &  ?$h] The endoplasm quivers.The adder hisses angrily.  You puncture the shadow imp!?$h_ ?$ha ?$ha ?$h_b ?$hk {o.J.SSo   orc.J   endoplasm ?$hp j72.91?$hx ?$hz N _You kill the shadow imp!@$ht|  You puncture the orc!@$hv)JS.J   endoplasm@$hz=4.259@$hi@$h3G _You kill the orc!A$hS  You reach to attack! You hit the endoplasm. The endoplasm is poisoned.  The endoplasm is heavily wounded.A$hA$hA$hVS..A$hQr8-5.58A$h%A$h'M _You kill the endoplasm!A$hA$hʏj=6.87A$hpA$hVy _You closely miss the adder. The adder bites you but does no damage.A$hD[  You barely miss the adder. The adder bites you but does no damage.A$h\b8.16A$hbA$hTeS _The adder closely misses you.A$hfu  You closely miss the adder. The adder bites you.A$h4-9.44A$hWA$h= _The adder bites you but does no damage.A$hR A$hS c40.73A$h+[ A$hJ] _You barely miss the adder. The adder closely misses you.A$h;@  You barely miss the adder. The adder barely misses you.A$h#Ab2.02A$hDA$hzF= _The adder bites you but does no damage.B$h  You closely miss the adder. The adder bites you but does no damage.  The adder bites you.  You are poisoned.B$h}===-3.3Pois Gem (6250) B$hXB$hh, _The adder poisons you!B$h&:  B$hl|You puncture the adder!  The adder is severely wounded.B$h #2B$h `-=4.649B$h( B$hB$hL _You feel sick. The adder bites you but does no damage.B$h  You closely miss the adder.The adder is severely wounded.B$hB$hL1--B$h/5.98B$h B$hB$hO _You feel sick. The adder bites you but does no damage. x2B$h  You barely miss the adder.The adder is severely wounded.B$h 0--7.26B$h B$h O _You feel sick. The adder bites you but does no damage. x2B$hY  You hit the adder. The adder is poisoned.  The adder is almost dead.You feel sick.B$h D)B$h _49-98.5B$hM `Kinetic Grapnel5B$h B$hm I _You kill the adder!C$h1C$h5C$hf;C$h>H _No target in view!C$hC$hwC$h C$h3  You feel sick.C$h=-90Gem (6244) C$h  #≈...._._......._._....≈# #≈≈......._._._.......≈≈# #≈≈≈.......C$h5*....≈≈≈# #≈≈≈≈≈.............≈≈≈≈≈# #≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#TempleC$hM#≈≈≈≈≈≈≈≈≈..@..≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#C$hc#≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#C$hu#≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈##≈≈≈≈≈.......≈≈≈≈≈#C$hK#≈≈≈...........≈≈≈#C$h#≈≈......._._._.......≈≈#C$h#≈...._._......._._....≈# _You are no longer poisoned.C$h^You climb downwards. Welcome to the Ecumenical Temple! Found six altars.C$hB-C$h__._.__._._C$hC$h\ .50.2 (1.7C$h __._.__._._C$h:" _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.D$hSD$hD$h%D$h|D$h| _D$h(D$h&50D$hD$hD$h+D$hD$h{D$hD$hD$hD$hK1=D$hD$hHD$hD$hD$hD$hD$hMD$hD$hID$hD$hnD$h#2D$h2=D$hD$hD$hD$hD$hD$hD$hD$hFD$hD$hD3=D$h,D$h,D$hDD$h D$h/D$hzD$hY,D$hD$h[D$h#4D$h2=D$hzD$hD$h;D$hD$h,D$h!D$hED$h|K5=D$hD$h ___70.2 (20.0)_._._ _HP restored.D$h D$h____._._D$hHE _Done exploring.E$hH n[?25h[?0c  Search for what [Enter for "staff", or ? for help]? F$hR[?25l[?1c19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a staircase back to the Dungeon Results elsewhere ([,] to cycle)  b - [Temple] a basalt altar of Yredelemnulc - [Temple] a broken altar of Ashenzari  d - [Temple] a shimmering altar of Xom  e - [Temple] a shimmering blue altar of Sif Muna  f - [Temple] a snail-covered altar of Cheibriados  g - [Temple] a stormy altar of Qazlal  h - [Temple] a blossoming altar of Fedhas  i - [Temple] a hazy altar of Hepliaklqana  j - [Temple] a radiant altar of Vehumet  k - [Temple] a sacrificial altar of Ru  l - [Temple] a white marble altar of Elyvilon  m - [Temple] an ancient bone altar of Kikubaaqudgha  n - [Temple] an iron altar of Okawaru  o - [Temple] an opulent altar of Gozag  p - [Temple] a bloodstained altar of Trog  q - [Temple] a burning altar of Makhleb  r - [Temple] a sparkling altar of Nemelex Xobeh  s - [Temple] an ornate altar of the Wu Jian CouncilG$h  b - [Temple] a basalt altar of Yredelemnul  o - [Temple] an opulent altar of GozagT$hThe Ecumenical Temple <__________________(Press ? for help) #≈≈≈.................≈≈≈#  #≈≈≈≈≈.............≈≈≈≈≈#  T$h#≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#  T$h \#≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈..@..≈≈≈≈≈≈≈≈≈#  T$h*2#≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#  T$hP.#≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#  #≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈#  T$h{ #≈≈≈≈≈.............≈≈≈≈≈#  #≈≈≈.................≈≈≈#  T$h#≈≈......._._._.......≈≈#  T$h#≈...._._......._._....≈#  T$h#..._..............._...#  T$h#.......................#  #........#######........#  T$h#ß....#### ####....ß#  #...### ###...#  T$h7\#..####..#  #.##T$hP?##.#  ######T$h T$hy tswn the FabricatorMountain DwarfHealth: 55/55 ========================Magic: 11/11 ========================AC: 9Str: 12EV: 10T$h 4Int: 27SH: 0Dex: 8XL:  7 Next: 39% Place: TempleTime:You climb downwards. Welcome to the Ecumenical Temple! Found six altars. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _HP restored. _Done exploring.  T$h USearch for what [Enter for "staff", or ? for help]? .T$h T$h\ T$h T$h- T$h] T$h Q _T$hH T$h T$h. T$ht T$hm T$h T$hE T$h T$h-! ,T$h! T$h# T$h% T$h8% T$h% T$h' T$hg( ,T$h) T$h** T$h]+ T$h+ T$h, T$h4 #≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈..<..≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#T$h4 #≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈##≈≈≈≈≈.............≈≈≈≈≈##≈≈≈.................≈≈≈#T$h4 #≈≈......._.@._.......≈≈#Noise: --------- 2977.2 (7.0)T$h5 #≈...._._......._._....≈#a) +3 trident (venom)#..._..............._...#T$h5 Cast: Kinetic Grapnel#.......................##........#######........#T$h/5 #ß....#### ####....ß##...######...##..####..##.##T$hB5 "##.#T$h7 T$h; 8_T$h"< ` _There is a broken altar of Ashenzari here.U$h`  You kneel at the altar of Ashenzari.  --more--V$h?V$h4Ashenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. V$hAshenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath [J/Enter]: join religionV$hS V$hБ V$h<  #≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#tswn the Fabricator#≈≈≈≈≈≈≈≈≈..<..≈≈≈≈≈≈≈≈≈#Mountain Dwarf#≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#Health: 55/55 ========================#≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#Magic: 11/11 ========================#≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#AC: 9Str: 12V$h #≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈#EV: 10Int: 27#≈≈≈≈≈.............≈≈≈≈≈#SH: 0Dex: 8V$h v#≈≈≈.................≈≈≈#V$h֙ 7XL:  7 Next: 39% Place: Temple#≈≈......._.@._.......≈≈#V$h Noise: ---------  Time: 2977.2 (0.0)#≈...._._......._._....≈#a) +3 trident (venom)V$h# #..._..............._...#Cast: Kinetic GrapnelV$h} N#.......................##........#######........##ß....#### ####....ß##...######...##..####..##.####.# V$h _There is a staircase back to the Dungeon here. _HP restored. _Done exploring. V$h՚ _Search for what [Enter for "staff", or ? for help]? . _There is a broken altar of Ashenzari here.  You kneel at the altar of Ashenzari.V$h* m  Ashenzari welcomes you!V$h; /  --more--W$hyU__W$hZ of Ashenzari ......8.2 (1W$h_.@.__W$h  Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie.W$hi _Unknown command.W$hW$hO_.@.__ _Press < or > to pray at altars.X$h?X$h$X$hMWhere to? (Tab - Temple @ (x,y), ? - help) X$hQD - Dungeon  T - Temple X$h# X$h@ i #≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#tswn the Fabricator#≈≈≈≈≈≈≈≈≈..<..≈≈≈≈≈≈≈≈≈#Mountain Dwarf of Ashenzari ......#≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#Health: 55/55 ========================#≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#Magic: 11/11 ========================#≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈#AC: 9Str: 12#≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈#EV: 10Int: 27#≈≈≈≈≈.............≈≈≈≈≈#SH: 0Dex: 8X$h ,#≈≈≈.................≈≈≈#XL:  7 Next: 39% Place: Temple#≈≈......._.@._.......≈≈#Noise: ---------  Time: 2978.2 (0.0)X$h F#≈...._._......._._....≈#a) +3 trident (venom)#..._..............._...#Cast: Kinetic Grapnel#.......................##........#######........#X$h7 #ß....#### ####....ß##...######...##..####..##.##X$hh ~##.#You kneel at the altar of Ashenzari.  Ashenzari welcomes you!X$h Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie.X$h Unknown command. _Press < or > to pray at altars.X$h X$h) X$h~ X$h X$h= P _X$h X$h^ X$hץ X$h: X$hH ,X$h ,X$h ,X$h X$h X$h` X$h X$h' X$h¸ X$h X$h5 X$h˼ X$h X$hp X$h X$h= X$hY Z  There is a staircase back to the Dungeon here.X$h X$h X$hB $ _X$h X$h} &Dungeon:4X$hb} LGem (6244) X$h X$h :3X$hz X$hF G  #..#...#####......# #.................+ .# #............##.#.# ...>######.....####### #.... #............## ##### ######.#.....#  X$hĐ 1#....⌠..#  ###...ß.#  #⌠.@.⌠# 87.7 (9.5 #.ß[..# X$hݐ  #..⌠..# X$h ] #.....# X$h 7 .....##X$h 7 ......#X$h. 8 ......##X$h?  ........ X$hd X$hv 8_You climb upwards. Welcome back to the Dungeon!X$hh X$h X$h i _There is a staircase to the Ecumenical Temple here.Z$h[[?25h[?0c  Search for what [Enter for "."]? [$hm [?25l[?1c[$h[$h2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] [$h?Results at your position ([,] to cycle)  a - [carried] j - an orb of attunement Results elsewhere ([,] to cycle) [$hDŽ; b - [D:5] a +2 kite shield[$h. eLevel 5 of the Dungeon<>>_(Press ? for help)   ....#  ##<#   .....###).#   ......#...## [$h)/   ...........#  ...........##  .....##.....##  ##  #  ....# ##.....#  .###.  [$h/  ...#  #...###  ....      #....#  ..#   .#  [$h/ &  ..  #....# ##.#   #....    ......#####....#####..#  .....  [$h/   #...........#>...).).##  #....#  [$h/  #...........#..#####..####.....#   #...#####....## ##.........# [$h 0 p  #..# ##.....# #.).......#[$h,0 O  #..##...##.#  ##..*....# [$hM0 U  #.....## ...######)).....# [$hm0 m##..###  ..........>)....# [$h0 W##....###................###  #  [$h0  ##  ##..........................####..   #.#  ##..####....######............#...# [$h0    #.###..##  ##..# #..............#  [$h0   #.#....###  .#   #..#####......##\$h| \$hP} \$h~ \$h΁ ^tswn the Fabricator\$h )Mountain Dwarf of Ashenzari ......\$h[ mHealth: 55/55 ========================\$h mMagic: 11/11 ========================\$hǂ 5AC: 9\$h .Str: 12\$h* -EV: 10\$h[ .Int: 27\$h -SH: 0\$h -Dex: 8\$h XL:  7 Next: 39% Place: Dungeon:4\$hM Time:\$h .Gem (6243) \$hƄ (Unknown command. \$h _Press < or > to pray at altars. \$h= 5_There is a staircase back to the Dungeon here. \$hs 6_You climb upwards. Welcome back to the Dungeon! \$h [_There is a staircase to the Ecumenical Temple here.  \$h ESearch for what [Enter for "."]? offh\$hP \$h0 \$hv \$h \$hג \$hx \$h \$h˝ A2 _\$h \$hԢ \$hp \$h+ B1\$h \$h \$h \$h B0\$h( \$hֺ \$h& \$h \$h ;39\$h \$h \$h \$h \$h :8\$hC \$h \$ht \$h\ \$h :7\$h` \$h \$h \$h \$h :6\$hD \$h! \$h \$h \$h :5\$h \$h \$h \$h} ,4\$h \$h \$h# \$hi \$hM B3\$ho \$h \$hL \$h B2\$h \$h \$h \$hi B1\$h \$h \$h \$h B0\$h? \$h \$h-" \$h)# C29\$h!$ \$h( \$h* \$hr+ \$h+ $8\$h+ \$h, \$h(/ \$h2 \$hH3 ,7\$h3 \$h4 \$h 7 \$hI: \$h; \$hc; $6\$h; \$h< \$hy? \$hB \$hC ,5\$h$D \$hE \$hG \$hGL \$hM ,4\$h]M \$h?O \$hR \$hU \$hV \$hV :3\$hbX \$h][ \$h_ \$h` \$ha :2\$hb \$h.e \$hn \$hn ,1\$h1o \$hp \$hq \$hst \$h)u \$hou :0\$h&w \$h} \$h. \$hɃ \$h ;19\$h \$h \$h \$h \$hX :8\$h" \$hs \$h \$hh B7\$h \$h \$h@ \$hՠ B6\$h \$he \$h \$h ,5\$h= \$h \$h Y  There is a stone staircase leading down here.\$h \$h \$h \$h. A4 _\$h7 \$h 5\$h> \$h n2\$hř l _You climb downwards.  There is a stone staircase leading up here.\$hL \$h՞ I1 _\$h \$h \$hr \$h B0\$hQ \$hȬ \$h4 \$hh C09\$h& \$h< \$h \$h B8\$h \$h \$hɾ \$h3 B7\$h \$h` \$h \$hJ B6\$h \$hG 543210\$h \$h p199\$h C  You see here a +0 short sword.\$hm \$h@ +8 \$hX _\$h \$h \$hP \$h B7\$h \$hf'  ...........# ...........## .....##.....## ## # ....# ##.....# .###. \$h' ...# #...### ....#....# ..# .# .. #....# ##.# #.... \$h' ...#####....#####..# ..... \$h' .........#>...).@.## #....#Noise: --------- \$h( 3033.2 (45.5) .........#..#####..####.....#\$hU( a) +3 trident (venom) ..#####....## ##.........#Cast: Kinetic Grapnel \$h( ..# ##.....# #.).......# #..##...##.# ##.......#\$h( #.....###...######)).....###..### #..........>)....###....###................###\$h( Z ##..........................####. \$h) 3Things that are here:\$h+ \$hz4 \$hP5  \$h5 v_a +0 hammer; a +2 kite shield; a +0 scale mail]$h? dPick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 hammer Armour (select all with [)b - a +0 scale mail  c - a +2 kite shield [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]_$h   c + a +2 kite shield[Enter] accept (1 chosen)_$h~_$hY_$h¼...........#tswn the Fabricator ...........##Mountain Dwarf of Ashenzari ...... .....##.....## ## #Health: 55/55 ======================== ....# ##.....# .###.Magic: 11/11 ======================== ...# #...### ....AC: 9_$haStr: 12#....# ..# .#EV: 10Int: 27 .. #....# ##.# #....SH: 0Dex: 8 ...#####....#####..# .....XL:  7 Next: 39% Place: Dungeon:5 .........#>...).@.## #....#_$h\Noise: ---------  Time: 3033.2 (0.0) .........#..#####..####.....#a) +3 trident (venom) ..#####....## ##.........#Cast: Kinetic Grapnel ..# ##.....# #.).......#Gem (6197) #..##...##.# ##.......##.....###...######)).....#_$h##..### #..........>)....###....###................### ##..........................####.  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You see here a +0 short sword.  Things that are here: _$hƾo_a +0 hammer; a +2 kite shield; a +0 scale mail_$he_$h+e4.2 (16_$hU4_$hx6J _k - a +2 kite shield_$h Where to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple `$h<`$h=...........#tswn the Fabricator ...........##Mountain Dwarf of Ashenzari ...... .....##.....## ## #Health: 55/55 ======================== ....# ##.....# .###.Magic: 11/11 ======================== `$h>=...# #...### ....AC: 9Str: 12#....# ..# .#EV: 10Int: 27 .. #....# ##.# #....SH: 0Dex: 8 ...#####....#####..# .....XL:  7 Next: 39% Place: Dungeon:5 .........#>...).@.## #....#Noise: ---------  Time: 3034.2 (0.0) `$h>A.........#..#####..####.....#a) +3 trident (venom) ..#####....## ##.........#`$h?Cast: Kinetic Grapnel ..# ##.....# #.).......#Gem (6196) `$h?!#..##...##.# ##.......##.....###...######)).....###..### #..........>)....###....###................### ##..........................####.  _You climb downwards. _There is a stone staircase leading up here. _You see here a +0 short sword.  Things that are here: _a +0 hammer; a +2 kite shield; a +0 scale mail _k - a +2 kite shield`$h@`$h|C`$hL`$hVW5`$h\X4`$h_`$hidC  You see here a +0 short sword.`$hh`$h$iI3 _`$hfk`$hm`$hq`$hqB2`$hs`$hu`$hCy`$hyB1`$he|`$h3}`$h`$hGB0`$hZ`$h`$hE`$hC89`$h `$h^`$hl`$hB8`$h``$hȗ`$hp`$hB7`$h`$hR`$hX6`$hХ`$h9`$h`$hB5`$h`$h`$h`$h'B4`$hy`$hڶ`$h `$h`B3`$h,`$h#`$hB2`$h`$h`$h`$hFB1`$h0`$h0W  There is a stone staircase leading up here.`$h`$h`$hI0 _`$hJ`$hQ;4`$hY79`$hN`$h{  ##..## ##.... ##..## ##..... ##..## ##...#.. #...# ##..####. ##..## ##..## #. ##...# ##..## #. #...## #..## #.  ######## ##....# #..# #. #### ##.(@..## #*.## #.51.7 (17.5) #..####..####.......###†..## #. ##...###.......###...#####. .## #...# #####....###........ .# #..###...# ####..... .# #...#`$h5#####.....# ####.. .# #...##..# ##. .# #....#..#'#'#..# #. .# ##.#.#..## _You climb upwards.`$hM`$h`$hIc _There is a stone staircase leading down here.a$ha$hWhere to? (Tab - D:4, ? - help)  D - Dungeon  T - Temple a$hF a$h^ !##..## ##.... tswn the Fabricator##..## ##..... Mountain Dwarf of Ashenzari ......##..## ##...#.. Health: 55/55 ========================#...# ##..####. Magic: 11/11 ========================##..## ##..## #. AC: 9a$hƦ [Str: 12##...# ##..## #. EV: 10Int: 27#...## #..## #. SH: 0Dex: 8  ######## ##....# #..# #. XL:  7 Next: 39% Place: Dungeon:4 a$hB ##......## ##.(@..## #*.## #. Noise: ---------  Time: 3051.7 (0.0) #..####..####.......###†..## #. a) +3 trident (venom) ..## ##...###.......###...#####. Cast: Kinetic Grapnel .## #...# #####....###........ Gem (6179) a$h .# #...# ###...# ####..... .# #...######.....# ####..  .# #...##.........###.a$h 1  .# #....#..#'#'#..##.  .# #.......#.#.#..###.  a$h7 d_a +0 hammer; a +2 kite shield; a +0 scale mail _k - a +2 kite shield _You see here a +0 short sword. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.a$hʨ a$h% a$h a$h a$h _8 _a$h+ a$hq a$hҽ B7a$h a$hK a$h a$h\ B6a$hl a$h a$h a$hL B5a$hj a$h a$hO a$h B4a$h a$h* a$h: a$h B3a$h{ a$h a$hf a$h B2a$h a$hg a$h a$hN B1a$h a$h a$hq a$h B0a$h` a$h a$h a$h@ C69a$h a$hS a$h a$h B8a$h a$h a$h@1 #...# ###...# ####.....#  #...######.....# ####..#  #...##.........# ##.#  #....#..#'#'#..# #.##  #.......#.#.#..## #..#  #.....#########.# #..# # a$h##.....+ #...#.'.# #..## #......# #...###.# ##...##.# .......+ #.....'@########.)....# ..##.#.# #######...............# ####..... #..........## a$h #####.#+#+#..<......J......#  #.....................# ###.....##...........# J   endoplasm (wandering) #....#######........# a$h.....# ##.......# ....# ##......#a$h 62.7 (11.0)  An endoplasm comes into view.a$h \J.Ja$hUf3.7 (127a$h|\a$h+^^ _The endoplasm quivers.c$h^T#...######.....# ####..# #...##.........# ##.# #....#..#'#'#..# .# #.......#.#.#..##..# # #.....#########.# #..# #. c$h}#.....+ #...#.'.# #..## #. ......# #...###.# ##...##.# ......+ #.....'.########.)....# c$h0##.#.# #######.@.............# ###..... #...## c$h #####.#+#+#..<.....J# c$h0c #...............# c$hY##.....###....######## c$h.....# #....# #### c$hc$h,J.c$h4.0)Kinetic Grapnel6c$hpc$h!c$h...######.....# ####..# ...##.# ##.# ....#..#'#'#..# #.## .#.#.#..## #..# #. .....##.# #..# #.# .....+ #...#.'.# #..## #.# # #...###.# ##...##.# + #.....'.#.)....# ##.#.# #######.# ..... #.J.##  #####.#+#+#..<.# c$h#....# ###.....##.....##....#######.# .....# ##.......#....# ##......# c$hc$hA)J.c$h`55c$hbc$hc$hU  You reach to attack! You puncture the endoplasm!c$h1.c$hu407.0 (1.3Kinetic Grapnel3c$h c$h M _You kill the endoplasm!c$hS c$hć c$h' c$h3  c$hQ :_No target in view!d$h@#...######.....# ####..# #...##.# ##.# #....#..#'#'#..# #.## #.#.#.#..## #..# # #.....##.# #..# #. #.....+ #...#.'.# #..## #.#.# #...###.# ##...##.#.+ #.....'.#.)....# .##.#.# #######.##..... #.## #####.#+#+#..<.# #....# ###.....##.....# #....#######.....# .....# ##.....# ....# ##.....#  ####d$hէ #......#802 _d$hco .... ##.#..#'#'# #.##...#.#.#..##.# ##########.#.+ #...#.'# #.# d$ho......# #...#####...##.# + #.....'.########.)....# ##.#.# #######........... ###..... #..#  #####.#+#+#..< d$h p5 #........d$h2p` ###.....####d$hWpE####.......#d$hyd$h}`91d$hd$hd$h2 #....#..#'#'#..# #.##  #.......#.#.#..## #..#  #.....#########.# #..# ##.....+ #...#.'.# #..##.# #...###.##...#.+ #.....'.########.)...##.#.# #######...............# ####..... #.#  #####.#+#+#. #........# ###.....##.# #....#######.#.....# ##......#d$h  ##......# ### #......# #.# <.#d$h6d$ha700d$h8d$hba _There is a stone staircase leading up here.d$hΌd$h)d$hpd$hd$hKh159 _d$hd$h4=x #.#.# #.# d$h\=0 #####.#.###.##  ##.........)..##  d$h|=##........).....##  #................##  d$h=#.................##  #..........÷(# d$h= #.........>..<...#.# 3 d$h=3#.......@..[.....#... ## ##..............##.# d$h=V##.....#......## ..  #######.###.... # d$hM>V#.# #####. #.# #.###.#d$h>e$hPe$h Rg2.5 (2.58e$hYe$hZ} _You climb upwards. _There is a stone staircase leading down here.e$h e$h=!e$hm"e$h1'e$ht)e$h.u7 _e$h"2e$h3B6e$h4e$h8e$h9e$h9B5e$h#;e$h<e$h>e$h>B4e$hY@e$hAe$h DX3e$hEe$hGFe$hHe$hLHB2e$hHe$hQJe$hLX1e$h$Me$heNe$hDPe$htPB0e$h2Qe$hSe$hVe$hVC49e$hXe$hZe$h_]e$h]B8e$h_e$hbe$hdX7e$hee$hk6e$hle$hDoe$hpB5e$hqe$hTse$h.uB4e$hbue$hve$hxe$h{e$h{B3e$he$hIe$he$hӄB2e$hAe$he$hn1e$h`#.# . #.# ##.###..#####.)..# #. #####.<.##.## ####... .........#..#####....... .........#............# e$hb.........#.÷....@..# .........# .........##.# .........#.......# .. e$h.........#)......# ## ################## e$h e$hS089.5 (17.0)e$hg90.5 (180e$he$h. _i - a scroll of identifye$h 3e$h^ e$h e$hφ e$hJ 398e$hW e$h6 e$h e$h B7e$hW e$h e$h e$hL B6e$h e$hu e$h e$hS B5e$h e$he e$h؟ e$h2 B4e$h e$h& e$h" e$h[ :3e$hϤ e$h( e$h\ e$h B2e$h% e$hg e$h e$hs B1e$h֭ e$h e$h e$h B0e$hu e$h e$h e$h4 C29e$h e$h e$h e$hº B8e$h e$h e$h e$h B7e$h e$h C ......>..[.....#.. .................## ..............##.# #.....#......### .. #######.###..... #  #.# #####.## .. #.# ..# #. e$h -#.# #[# .. ##.# #@#### .#  ##..## #....#..#  ###.)..# ####.#.# . e$h$ j###.<.##.## #####...#....#..#####............ .......#............####### .......#.÷.......##..... e$hP w..................###.... .......#.......##.# .....e$h 78 M..>..<...#.# e$h^ >..[.....#......## ........##.# .....#......### .. #######.###..... # e$h ;#####.# ..#..# #.  .. ##.# e$h T####  ##..#....#..# ###.)..# ####.#.# .Gem (6127) e$h n.....##e$h .103.5 (13e$h f4.5 (146e$h e$h _You see here a +0 leather armour of fire resistance.e$hK e$h e$h e$h# e$h e$h+& u5 _e$h' e$h4' B4e$h|( e$h- e$hb0 e$h0 B3e$ht2 e$h3 e$h=5 e$hh5 B2e$h06 e$hD7 e$h9 e$h9 B1e$hr; e$h0A e$hB e$hB B0e$hC e$h7E e$hF e$hG C19e$hNH e$hI e$hL e$hbL B8e$h_N e$hS e$hU e$hU B7e$hV e$hUX e$hu[ X6e$h[ e$h] e$h[a e$hl 54e$hNn X3e$h"o e$hs e$hv e$hTv :2e$hWw e$h y e$h~ n1e$h% e$h n0e$hq e$h .## ÷(......# >..<...#.#### [.....#....# ..........##.#### .......##.##....## [ ......###.....#..## ..# .###.....####.##..#..# e$h \.# #####.## #...@...# 20.5 (16 .# #..# #####...# .# ##[# ...#.# .# #.#### .#.. .. .## #....#..#### ..<e$h X# ####.#.# . .. #.## #####...#.... . #..#####............ ########e$h@ e$h g1.5 (1709e$h7 e$h M _Found a chain mail. Found a stone staircase leading up.f$hl3f$hnf$hsf$hvf$h~87f$hKf$hf$hf$hЃB6f$h6f$hf$hDf$hB5f$hf$hef$hf$h0B4f$hf$hВf$h=X3f$hTf$hf$hf$h"B2f$h}f$hf$hn1f$hީf$h׬f$h:0f$hf$hB  You see here a +0 chain mail.f$h'f$hK099 _f$h,f$h>f$hB8f$hxf$hf$hf$hB7f$hf$h>f$hQf$hB6f$hf$hf$hj # #.....##. . #.....#.< #. #....... #.## #.....# ...###.....# f$h### #..##.....# .# #.##....! #.#### ### 34.5 (13 #....## ###.[.....# ..#..###...####.## ##.##..#..### #.#  #.......## #.^ f$h #####...# ##.#  ...#.# .f$h###.#..... ### ..#..#####..<f$h,f$h6f5.5 (145f$h6 f$h ; _Found an escape hatch in the ceiling.f$hf$h>f$hf$hBf$haf$hn4f$hWf$hB3f$h:f$hf$hf$hB2f$h!f$hf$haf$hB1f$h'f$h #...... .. # #.....##.. . #.....#.< #. #....... #.## #.....#  ...###.....#  #..##.....#  #.##....@# f$hq# ###.....#### ## ###.[.....# ..###...####.## f$h^#..#..### #.# .....## #.^ ##...# ##.# ...#.# ..#..... ###f$h19.5 (4.0)f$h~f40.5 (50f$hPf$hqR _l - a clear potiong$h898765g$h*43g$h g$hb There is an escape hatch in the ceiling here.g$h\g$h#2 g$hJ_g$hUg$hX1g$hg$hg$hSg$h$0g$hg$hg$h^g$h"g$h##g$h#%79g$h#g$h$g$h'g$h!*g$h*g$hI+$8g$h+g$h{,g$h/g$h1g$h3g$h3$7g$h3g$h5g$h6g$hh9g$h;:g$h:$6g$h:g$h;g$h@g$hBX5g$hmCg$hDg$hGg$hdGB4g$hZHg$hIg$h Lg$hyLB3g$h7Mg$hNg$hPg$hQB2g$hQg$hSg$hUg$hUB1g$h6Vg$hWg$hZg$h3[B0g$h\g$h%]g$h^_g$h_C69g$hn`g$hebg$hdg$hXdB8g$hdg$hhhg$hq #........ #........ #........ #........ #........ ###........ #........h! #.#@.# #...## g$hr##..## #...# #..## ##..#h   Natasha (asleep)  ####..##  ....#### #..#  #.....###..#g$h5x 62.5 (22.0)  Natasha, Servant of Life and Death comes into view.g$hh.hg$hf3.5 (237g$hg$hW _Found 2 potions of lignification.g$h_  #........  #........  #........  #........  #........  ###........  #.......h.!  #.#@.# #...## ##..## #...# #..## ##..#  ##### #..##   #..#  ..#g$h  #........  #........  #........  #........  #........  ###........  #.......h.!  #.#@.# g$h} #...## ##..## #...# #..## ##..#  ##### #..#   #..  ..g$h g$h g$h$ g$h g$h \ _Natasha is nearby!h$hD#.##.##.##.##.####.##.h.!##.#.@# #...## ##..## #...# #..##h$h|##..# ##### #..##  ....#### #..##.....###..#h$hYh$hh$h9h..h$h34.5 (1.0)Kinetic Grapnel6 _h$h5h$hh$hѦ  You reach to attack! You hit Natasha. Natasha is poisoned.  Natasha is moderately wounded.Natasha wildly gestures.h$h h. (very poisoned)h$h\ g5.8 (1.35h$h h$h l _Natasha glows brightly for a moment.i$h extremely poisoned)Natasha glows brightly for a moment.  You hit Natasha. Natasha looks as sick as possible!  Natasha is severely wounded.  Natasha closely misses you.mumbles some strange words.  i$h  Natasha stares at you and mumbles some strange words.i$hf48----=7.13i$hi$hM. _The magic dart hits you!i$h  You hit Natasha. Natasha looks as sick as possible!  Natasha is almost dead.You kill Natasha!i$h&C.i$h58.4Kinetic Grapnel2i$hWi$hE` _Natasha growls in agony!i$hn i$hܜ i$hܞ i$h 1i$hL }9=---0i$hR i$h o59i$h0 i$h B8i$h] i$hC i$h q50=7i$h{ i$hl i$h޾ B6i$hc i$h9 i$h| B5i$h i$h i$h B4i$h i$h i$h p1=3i$h n2i$h\ i$h5 i$hr B1i$h i$h* i$hc @2=i$h 00i$h0 i$h Y49i$hk i$h> X8i$h i$h i$h B7i$h i$hi i$h p3=6i$hr i$hF X5i$h& i$h: X4i$h i$h i$h] p4=3i$h i$hu i$h B2i$h i$h  i$hV B1i$h i$hF i$h B0i$hQ i$h i$h q5=39i$h} i$h' 1 _HP restored.i$h i$h! B8i$h" i$h% i$hl) i$h) B7i$h+ i$hY. i$h1 i$h]1 B6i$h2 i$h4 i$hO7 i$h7 T=5i$h8 i$h<; i$h > X4i$hh? i$hD i$hG X3i$hI i$hK i$hM X2i$hN i$hU n1i$hW n _L - 4 potions of lignification (gained 2)i$hKZ i$hZ B0i$hS[ i$ht^ i$h` Y29i$ha i$hf i$hh i$hBi B8i$hj i$hm i$ho i$ho B7i$hep i$h s i$ht i$ht B6i$hu i$h"x i$hz i$hz B5i$h{ i$h} i$h i$h- B4i$h6 i$h i$h i$h B3i$h i$hc i$h‰ i$h" B2i$h i$h i$hv i$h B1i$h_ i$h i$h[ i$h B0i$hL i$hO i$h i$hS #........# ###........# #..........# #.#..####### #...##  ##..##  #...#  #..##  ##@.#-##### #..##....#### #..#Kinetic Grapnel#.....###..##.......h.###.....##..#h   Natasha (wandering) i$hۢ ". #.....#.<## #. #......## #.## #.....###i$h 1210.4 (42.0)i$h -1.4 (4319i$hG i$h s _Natasha, Servant of Life and Death comes into view.i$h ..#  ###........#  #..........#  #.#..  #...##  ##..##  #...#  #..##  ##@.#  ##### #..##  #..# #..# .## #..# . .<## ..## j$h[ ..#  ###........#  #..........#  #.#..  #...##  ##..##  #...#  #..##  ##@.#  ##### #..##  #..# #..# .## #..# .<#j$h\m ..# j$haj$h@cj$hvgj$h$i\ _Natasha is nearby!j$h ..#  ###........#  #..........#  #.#..  #...##  ##..##  #...#  #..##  j$h\##@.#  ##### #..##  #..# #..# .## #..# . .<## ..## j$hj$h ..#  ###........#  #..........#  #.#..  #...##  ##..##  #...#  #..##  ##@.#  ##### #..##  #..# #..# .## j$hr#..# .<# ..# j$hj$hj$hnj$h\ _Natasha is nearby!j$h###........# #..........# #.#..####### #...## #..# #...# #..###..###### #@.## ....#### #.. #.....###..#j$h  #.......h.## # #.....##..  . #.....#.<##  #. #.......  #.## #.....#  ...###.....#h.2.4 (1.0)8 _j$h ( _Natasha is nearby! _Natasha is nearby!  You reach to attack!  Natasha hisses angrily.  You hit Natasha. Natasha is poisoned.  Natasha is lightly wounded.j$h !h5.h  very poisoned)5   cerulean imp (polearm, summoned)j$hӖ p==3.7 (1.37j$h j$hr c _Natasha mumbles some strange words.k$h#  You closely miss Natasha.  Natasha is moderately wounded.k$h%49----5.05k$h{*k$h,e _Natasha claws you. The cerulean imp misses you.k$h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k$h 9*k$h  You shape a spike launcher from a nearby wall.  The rocky spike skewers Natasha.k$hd #hNatasha is severely wounded.Natasha claws you but does no damage.k$hex7----9/11 -----k$hfg=604k$hlk$hn@ _The cerulean imp hits you with a +1 spear.l$h  You puncture Natasha!  You kill Natasha!Natasha screams in pain as she dies!l$h<.§l$hD 50-7.3 (1.3Kinetic Grapnel3 _The cerulean imp disappears in a puff of smoke!l$hHTraining target 6.0 for Fire Magic reached!l$h l$hx k _Your Fire Magic skill increases to level 6!m$hU8-2 _1-----009m$h9=8m$h10/11==7m$h 650=5m$hm$h4==321=1m$hh n0m$h1===5999m$hW _Magic restored.2m$h<M=8m$hm$h(n7m$hX6m$hvm$hl===5m$hnm$hm$hcp3=4m$hm$hm$h#B3m$hm$hV!m$h!B2m$h"m$h#m$he$p4=1m$h%m$hA'm$h'B0m$h(m$h)m$h*C89m$h*m$hZ,m$h,B8m$h05=7m$h3m$h5m$h76B6m$h6m$h%9m$h:;m$h;B5m$hD<m$h>m$h?X4m$hu@m$hAm$h Cm$hjCT=3m$h"Dm$hEm$hGX2m$hvHm$hTJm$hLm$huLB1m$hMm$hOm$hW #.#..###### #...##  ##..## m$hW #...# #..## ##..####### #..##o.....#### #..# #...@.###..#--m$h Xq #.........### #.....##..#. #.....#.<##m$hcX #. #.......## #.## #.....###o   orc (polearm, wandering) m$hX...###.....# #..##.....# m$hX2#.##.....#m$hLa 49.3 (32.0)  An orc comes into view. It is wielding a +0 trident.m$hj.oo)==50.3 (330m$hpm$hy7 _The orc shouts! You hear a shout!m$hZ     #...#  #..##  ##..#  ###### #..##  .o....#### #..#  #...@.###..#  #.........##  # #.....##..#  . #.....#.<##  #. #.......##  m$hξ#.## #.....###  ...###.....# #..##.....# m$hT l     #...#  #..##  ##..#  ###### #..##  .o....#### #..#  #...@.###..#  #.........##  # #.....##..#  . #.....#.<##  #. #...... #.## #.....###  m$hZU ...###.....# #..##.....# m$hZ m$h\ m$ha m$hd [ _An orc is nearby!m$h T #.#.. #...## ##..## #...# #..## ##..### #..##m$hc g.o....#### #..# #..@..###..# #.........## # #.....##..#m$h  . #.....#.<##  #. #.......##m$h  #.## #.....### ...###.....#g   goblin (wandering) # #..##.....# #m$h H #.##.....#m$hg m$h m$h ...o  A goblin comes into view. It is wielding a +0 dagger.m$h^ :--1.3 (1.0)m$h UKinetic Grapnel79m$h I _The goblin moves out of view.n$h #.#.. #...## ##..## #...# #..## . ##..# .g## #..## ..o...#### #..# #.@...###..# #n$h.## # #.....##..# . #.....#.<## #. #.......## #.## #.....### ...###.....#n$hLg   goblin (wandering) ## #..##.....# .#n$hsH #.##.....#n$hn$hn$hc..on$h{--28n$h#n$hU%n$hjGm  You reach to attack! You hit the orc.  The orc is lightly wounded.n$hIo=3.6 (1.37n$hOn$hRP _The orc barely misses you.n$hKO  You reach to attack! You puncture the orc!n$huRC)n$hW-4.9Kinetic Grapnel5n$h[n$h]] n$h]9_You kill the orc!n$h[ n$h~^ 7-n$hc n$hf H _No target in view!n$h 3n$h n$h8 n$h n$hX I4 _n$h 3n$h n$hZ c  Things that are here:  a +0 trident; a +0 leather armourn$h n$hS I2 _n$h n$hb n$h  #.... #.#.. #...# ##..## #...# g #..## ####. ...##..# .....######## #..## n$h ####. .......@.)..#### #..#.....#####.....###..# ### #.........## # #.....##..# # . #.....#.<## ##n$h2  #. #.......##g   goblin (wandering) .##n$hX  #.## #.....### ..# ...###.....# #.#### n$hv 5 #..##.....#n$h -7.9 (3.0n$h n$h L.goo   orc (missile, wandering)g   goblin (wandering)n$h 8.9 (4Kinetic Grapnel1n$h n$h  An orc comes into view. It is wielding a +0 club and quivering curare-tipped _darts.o$hAJ #...#  .#..##  g..##..#  ....o######## #..##  .......@.)..#### #..#  .....#####.....  ### #.....  # #.....##..# # . <##  #.   #.##      o$hs #...#  .#..##  g..##..#  ....o######## #..##  .......@.)..#### #..#  .....#####.....  ### #.....  o$h# #.....##..#  . < #.   #.##    o$h.o$ho$ho$hd _There are monsters nearby!p$hD # #.#. #..... ##..... #...#... #..###. .g... ##..#..o# #..###.p$hEk..)..#### #..#.#####.....###..### #.........## # # #.....##..# ## . #.....#.<## .## #. #.## ..## #.## #.....### ...# ...###.....# .#.#### #..##.....#p$hIp$hUJp$hJp$hT2 .g.o.oo 2 orcs (missiles, 1 wandering)gThe goblin shouts!p$h Vn==9.9 (10p$h\p$h)es _An orc comes into view. It is wielding a +0 dagger.p$hʢa  The orc shouts!  You hit the orc. The orc is poisoned.p$hm  The orc is moderately wounded.p$hp$h4p$hí...gooovery poisoned)p$h====61.2 (1.369p$hEp$ht= _The orc hits you but does no damage. x2p$h  p$hV / You hit the orc.p$h p$h p$h; .goo   orc (missile)p$h 1=---2.58p$h9 p$hA G _You kill the orc!q$hKa:  You puncture the orc!q$hbq$h5i.gg   goblinq$hl~---3.87q$hrq$htG _You kill the orc!q$h  You hit the goblin.  The goblin is severely wounded.q$h1b5.15q$hq$h _The goblin barely misses you. The goblin closely misses you.q$h% q$hB& Innate Abilities, Weirdness & Mutationsa - Your spellcasting is much less encumbered by armour.q$h& b - You can use scrolls of enchantment on lesser artefacts.c - You often become weak and blind when damaged by cold. [1.7]r$h<r$h\r$h#... tswn the Fabricator#.#. Mountain Dwarf of Ashenzari .......#... Health: 55/55 ========================..##..# Magic: 11/11 ========================...#...# AC: 9Str: 12....#..## EV: 10Int: 27 #####. .....r$hi##..# SH: 0Dex: 8 ...... ......######## #..## XL:  7 Next: 51% Place: Dungeon:3 #####. ......g@..)..#### #..#Noise: =--------  Time: 3265.1 (0.0)r$h-......#####.....###..#a) +3 trident (venom)##### #.........##Cast: Kinetic Grapnel ###.....##..#Gem (5965) ##. #.....#.<## .###. #.......##r$h,g   goblin ..###.## #.....### ...#...###.....# .#.####r$heJ#..##.....# _You kill the orc!r$hPYou puncture the orc! _You kill the orc!You hit the goblin.  The goblin is severely wounded. _The goblin barely misses you. The goblin closely misses you.r$h,r$hr$hr$hS  You barely miss the goblin.The goblin is severely wounded.r$hO g6.4 (1.34r$h r$hӫ = _The goblin hits you but does no damage.r$ha  You barely miss the goblin.The goblin is severely wounded.r$hb7.73r$h=r$hU  You barely miss the goblin.  The goblin is severely wounded. _The goblin hits you but does no damage.  You barely miss the goblin.  The goblin is severely wounded. _The goblin hits you but does no damage.s$h^The goblin is severely wounded. _The goblin hits you but does no damage.  You barely miss the goblin.  The goblin is severely wounded. _The goblin hits you but does no damage.  You hit the goblin.s$h&C)s$h+9.0Kinetic Grapnel1s$h2s$h4J _You kill the goblin!s$h:s$hs$hs$h+H _No target in view!s$h< 3s$h 0 _s$ha Z  #....... #.#...... #..... ##...... #...... #..#... ##..#..# #..###..@...)..#### #..#-.#####.....###..# ### #.........## ## # #.....##..# .## . #.....#.<## ..## #. #.## ...## #.## #.....### ....# ...###.....# ..#.#### #..##.....#s$h Bf - 9 curare-tipped darts (gained 3)s$h -700s$h -1.0 (259s$hZ s$h L _Items here: ( ))) †.t$hLt$hKMt$hvNt$h{St$hM] #.# #..# #.# ##.> # #.# #..#..# ##....# #..t$h]#.)...)..#### #..#0 #.#####.....###..# ##t$h]h.## #.## .##t$h]e # #.....##..# ..##t$h^ . #.....#.<## ...## #. #.## ....##t$hB^d #.## #.....### .....#t$h[^A ...###.....# ...#.####t$hy^J #..##.....#t$hbj{2.0 (18t$h^ot$hyq9 _Found an escape hatch in the floor.t$hM 3t$h$ t$hm t$h t$h n7t$h t$h/ B6t$h t$h t$h: t$h B5t$h t$h( t$h t$h B4t$hj t$hy t$hR B3t$h t$h t$hr P  There is an escape hatch in the floor here.t$h t$h I2 _t$h t$h t$h t$h= B1t$hn t$h t$h t$h! B0t$h& t$ht$ht$hC49t$ht$ht$h t$hO B8t$h t$ht$h#### #### #.. .... #.. ..... #.. ..... #. ...... #. ###....h.. #........ ###... ######### #@# #..... t$hq........###.# #. ........##..# # ........#..## ##..# ........>.## #...# ........### #h   Natasha (wandering) t$h###. ........# ##.. ........######## #..## ###. ........)...)..#### #..#t$h&&& t$hi&80.0)Natasha, Servant of Life and Death comes into view.t$h(f3.0 (117t$h.t$h81c _Natasha mumbles some strange words.w$h  ####.....................###....h......... ########### #.# #..........###..##....##..###..## .>.## ...# ..### #....................#####.....###..#w$h w$hN k4.0 (1.0)6w$h w$h x$h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x$h':#x$h9/11 -----==55x$htx$hD _You shape a spike launcher from a nearby wall.y$h0y$h!hh   Natashay$h--6Kinetic Grapnel4y$hRy$hy$hy$hAK.hy$h#{--73y$h;y$h? * (grapneled)The kinetic grapnel hits Natasha.y$h y$h M.hy$h! 8-------=82y$hv' y$hF) ^ _Natasha is moderately wounded.z$h^ * very poisoned)The grapnel guides your strike. You puncture Natasha! Natasha is poisoned.z$hӺ  Natasha is almost dead.The rocky spike skewers Natasha!  You kill Natasha!z$hɾ)z$hG&.z$hL6=9.3 (1.3Kinetic Grapnel1z$hRz$hU _You feel Natasha's spirit has finally been put to rest.z$hz$h  { _No target in view!{$h9{$hd1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 9 darts (curare){$hb - Zap: wand of flame (7)  c - Zap: wand of warping (7) Spells ([,] to cycle) {$h d - Cast: Kinetic Grapnele - Cast: Construct Spike Launcher  f - Cast: Launch Clockwork Bee {$hؘ@ g - Cast: Forge Blazeheart Golem (4%) {$hAbilities ([,] to cycle)  {$h"h - Abil: Evoke Invisibility {$h5G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on|$h |$hI* #### #... tswn the Fabricator.... #... Mountain Dwarf of Ashenzari ........... #... Health: 55/55 ========================..... #... Magic: 8/11=================-------...... #... AC: 9Str: 12###....h. #... EV: 10Int: 27#........ ###... SH: 0Dex: 8######### #.#|$h* #..... XL:  7 Next: 56% Place: Dungeon:3........###@##.#..# Noise: ==-------  Time: 3289.3 (0.0)........##..##...## a) +3 trident (venom)........#..##|$h + ##..## Cast: Forge Blazeheart Golem (4%) ........>.###...#Gem (5941) ........####..## ###. ........#|$h+ ##..# .... ........######## #..## ###. ........)...)..#### #..#........#####.....###..#The grapnel guides your strike. You puncture Natasha! Natasha is poisoned.  |$h+ Natasha is almost dead.The rocky spike skewers Natasha!  You kill Natasha! |$h, _You feel Natasha's spirit has finally been put to rest. _No target in view!|$h- |$h3 |$h5 }$h:}$hD;}$h=}$h?}$hF0 _39}$h I}$hII#9}$hlI==}$hI:8}$hJ}$hMX7}$hBN}$hO}$hPB6}$hQ}$hS}$h8SB5}$hT}$huV}$hVU==4}$h,X}$hWZ}$hZB3}$h(\}$h]X2}$h_}$ha}$h?aB1}$hb}$hd10/11==0}$hrf}$hg}$hhC29}$hi}$hkX8}$hm}$hn}$hoB7}$hp}$hq}$h9rU==6}$hts}$hu}$hsuB5}$hv}$hxX4}$hy}$h{}$h{B3}$h9}}$h~}$hB2}$h}$h}$h81===}$h:1}$h̓}$h}$h}$huB0}$hO}$hm}$h͏Y19}$hؐ}$h}$h}$h:B8}$h"}$h}$ha}$hכV===7}$hϜ}$h }$h*}$hB6}$h}$hB}$hĬ}$hB5}$hޭ}$h5}$h}$h B4}$h}$h}$h׵}$h4B3}$h}$h}}$h}$hλB2}$h\}$h}$heX1}$h}$h}$h}$hB0}$hN}$h}$h}$hMC09}$h}$hNP  There is an escape hatch in the floor here.}$h.}$hI8 _}$hr}$h}$hX7}$h,}$hM}$hB6}$h}$hZ}$h}$hMB5}$h }$h}$h}$hB4}$h}$hw}$h }$hy B3}$h }$hq}$h}$hB2}$hb}$h}$h}$h-,1}$hP}$h}$h }$h"}$h"B0}$h$}$hU&}$h(}$h(D899}$h)}$h+}$h-}$h-B8}$hB/}$h@1}$h3}$h`3B7}$h4}$hm6}$h8}$h\8B6}$h9}$hm:}$h;}$hI<B5}$h =}$hb>}$h?}$h?B4}$h@}$hC}$h#E}$hdEB3}$h F}$h4H}$hI}$h JB2}$hK}$hBR}$hT}$hTB1}$hrV}$hX}$hZ}$h4[B0}$h|\}$h^}$h`}$h&aC89}$hb}$hbe}$hg}$hgB8}$h\i}$hk}$hm}$hMnB7}$ho}$hr}$hu}$hu:6}$h {..(.... ......... . ~$h` .......$.. .........#.. .~$h F############ #~$h ~$h-~$hE-1.2 (3~$h;;59~$h ~$h| - _Found 4 poisoned darts.$h/8$h7$h$hn6$hkX5$hn$hiN _You now have 123 gold pieces (gained 12).$hR$h$h:4$hB$h$h}$hB3$hR$h$h$hAB2$h$hb$h$hB1$hF,$h $h> $h` :0$h $h$h$h-49$h$h$h$h$h;B8$h$h$h$hB7$hZ$h$h)R ##.#..... #####..## #..#####..<. ##..#. .... ##.##.... ...[ #.# ....... .#... #.# ####### #..#######.#$ho)x.. #....(.....## #.... #...........##  ..... #....@.......##83.2 (12.0).... #..........#..# $h)# .... ###############  ### $h)$h1$hf1,4.2 (13$h1:6$h8$h:( _Found a ring mail.$hv$h $h@$h $h X5$h4$h$h$hs$h":3$hW'$h+$h^^Y210  You see here a +0 ring mail.39 _$hf,8$hg$hj$h {$hD~$hB7$h$h$hO$hWB6$h$h0A  You see here a +0 ring mail.$hN$hǘI5 _$h$h.$h$hB4$h$hܫn3$h$h$h$hB2$h$h1$h$hg$hSB0$h$hF$h$hC29$h87$hQ$h$hUX6$hQ$hE$hB5$h$hP$h'$hiB4$h> $han3$h$h8$hGX2$h$h!$h2$hB1$h$h$h$h B0$h!$h2%$h%$h (Y19$h)$h287$h:$hV;B6$hL<$hQ$hS$hS,5$h)T$hU$hNZn4$hx^$h_$h`$hMaB3$hb$he$h.f$hfB2$hg$hjj$helX1$h1m$hq$hs$h:tB0$hw$hx$hF{$hS}C09$h}$hw$h/X8$hц$h$hӌ$hB7$h=$h$hw65$hȠ$hn4$h$h1$hA$hϬB3$h$h$h$hGB2$ht$h$h$hѼB1$h,$h=$hB0$h$h$h$hcD799$h$h9$h$h0B8$h$h #.# ##[# ##.# #.### ##..##.... ###.).####. #######.<.##.## #####. #..........#..#####..... #..........#............ #..#.÷.......##.$hM_ #..........##432.2 (48 #..#.......##.## #..........#.......##... #..........#)......#########################$h$h;$hE _Done exploring.$h)3$h+$hS..............0.0)...$hZUE _Done exploring.$hl3$htn$hKw$h y$hu7 _$h$hB6$hʅ$h$h$hB5$h$h$hR$hB4$hE$h:$h$hB3$h$h ##..............##.##....##.....#......###.....#.#######.###.....####.## #.# #####.## #.. #.# #..# #### #.# ##[# # $h^##.# #.##### ##..## #....#. ###.@..# ####.#.7.2 (5#######.<.##.## #####...$hh#..........#..#####.....#..........#......#..........#.÷.......##....#.....................###.. #..........#.......##.###.. #..........#.......##...... #..........#)......######.. $h$hǨ$hn} _You see here a +1 scythe of protection.$hD$h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   k - Spellcasting   3.0   5.7  -2          $hm* b - Polearms   0.0   1.0   0   l + Forgecraft8.3   6.4  +2   c - Staves   0.0   0.8  +1   m - Fire Magic   6.0   4.9  +2  $h d - Unarmed Combat   0.0   1.0   0   n - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2  $h7         o - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2          $h^     g - Armour   0.0   0.8  +1      $h h - Dodging   1.3   3.4  -3  $h.     i - Shields   0.0   0.8  +1  $h.     j - Stealth   1.4   2.8  -2  $h        $ha    $h"        $hC_    $ha        $hT    $hThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help$hG[=] set a skill target  $h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets$h$h?$h ##..............##.##.... tswn the Fabricator##.....#......###.....#. Mountain Dwarf of Ashenzari ......#######.###.....####.## Health: 55/55 ========================#.# #####.## #... Magic: 11/11 ========================#.# #..# #### AC: 9Str: 12#.# ##[# #. EV: 10Int: 27##.##.#####. SH: 0Dex: 8##..## #....#.. XL:  7 Next: 58% Place: Dungeon:3###.@..# ####.#.# Noise: ---------  Time: 3437.2 (0.0)$h6#######.<.##.## #####...# a) +3 trident (venom)#..........#..#####........ Cast: Forge Blazeheart Golem (4%) #..........#............### Gem (5793) #..........#.÷.......##....#.....................###.. #..........#.......##.###.. #..........#.......##...... #..........#)......######..$hV  _Found a ring mail. _You see here a +0 ring mail. _You see here a +0 ring mail. _Done exploring. _Done exploring. _You see here a +1 scythe of protection.$h$h$hK$h$h" Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3  g - Forge Blazeheart GolemFire/Forgecraft4%$h 4 Select a spell to describe [?] help[Esc] exit$hr$hz$h##..............##.##.... tswn the Fabricator##.....#......###.....#. Mountain Dwarf of Ashenzari ......#######.###.....####.## Health: 55/55 ========================#.# #####.## #... Magic: 11/11 ========================#.# #..# #### AC: 9Str: 12#.# ##[# #. EV: 10Int: 27$h##.##.#####. SH: 0Dex: 8##..## #....#.. XL:  7 Next: 58% Place: Dungeon:3$h."###.@..# ####.#.# Noise: ---------  Time: 3437.2 (0.0)$h`#######.<.##.## #####...# a) +3 trident (venom)#..........#..#####........ Cast: Forge Blazeheart Golem (4%) #..........#............### Gem (5793) #..........#.÷.......##....$hU#.....................###.. #..........#.......##.###.. #..........#.......##...... #..........#)......######..  _Found a ring mail. _You see here a +0 ring mail. $h#o_You see here a +0 ring mail. _Done exploring. _Done exploring. $hDh_You see here a +1 scythe of protection.$h$hY$h7$h$h$h, Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 9% 1b - Magic DartConjuration$hxY9%1  c - Grave ClawNecromancy13%2  d - Searing Ray$h Conjuration13%2 $h e - Forge Lightning Spire Air/Forgecraft 16% 4  f - PasswallEarth26% 3  g - Fulminant PrismConjuration/Alchemy 65% 4  h - Iskenderun's Mystic Blast Conjuration/Translocation 65% 4 $hB i - Platinum ParagonForgecraft100% 9 2 spell levels left $hd^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$h[$hb$hUi##..............##.##.... tswn the Fabricator##.....#......###.....#. Mountain Dwarf of Ashenzari ......#######.###.....####.## Health: 55/55 ========================#.# #####.## #... Magic: 11/11 ========================#.# #..# #### AC: 9Str: 12#.# ##[# #. EV: 10Int: 27##.##.#####. SH: 0Dex: 8##..## #....#.. XL:  7 Next: 58% Place: Dungeon:3$hj###.@..# ####.#.# Noise: ---------  Time: 3437.2 (0.0)#######.<.##.## #####...# a) +3 trident (venom)#..........#..#####........ Cast: Forge Blazeheart Golem (4%) #..........#............### Gem (5793) #..........#.÷.......##....#.....................###.. #..........#.......##.###.. #..........#.......##...... #..........#)......######..  _Found a ring mail. _You see here a +0 ring mail. _You see here a +0 ring mail. _Done exploring. _Done exploring. _You see here a +1 scythe of protection.$hrm  Okay, then.$hw$hVy. _$h\T$hUmWhere to? (Tab - D:3 @ (x,y), ? - help) $hWVD D - Dungeon  T - Temple $hb$hqj##..............##.##.... tswn the Fabricator##.....#......###.....#. Mountain Dwarf of Ashenzari ......#######.###.....####.## Health: 55/55 ========================#.# #####.## #... Magic: 11/11 ========================#.# #..# #### AC: 9Str: 12#.# ##[# #. EV: 10Int: 27$hj##.##.#####. SH: 0Dex: 8##..## #....#.. XL:  7 Next: 58% Place: Dungeon:3###.@..# ####.#.# Noise: ---------  Time: 3437.2 (0.0)$h*k#######.<.##.## #####...# a) +3 trident (venom)#..........#..#####........ Cast: Forge Blazeheart Golem (4%) $hXk#..........#............### Gem (5793) $hk0#..........#.÷.......##....#.....................###..$hk #..........#.......##.###.. $hk#..........#.......##...... #..........#)......######..$hk  _You see here a +0 ring mail. _Done exploring. $h'l_Done exploring. _You see here a +1 scythe of protection. $hRlH_Okay, then.Okay, then.$hm$hhu$hv. _$h$h'*  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   k - Spellcasting   3.0   5.7  -2           b - Polearms   0.0   1.0   0   l + Forgecraft8.3   6.4  +2  $hL c - Staves   0.0   0.8  +1   m - Fire Magic   6.0   4.9  +2   d - Unarmed Combat   0.0   1.0   0   n - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2           o - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2               g - Armour   0.0   0.8 $hx[m +1       h - Dodging   1.3   3.4  -3       i - Shields   0.0   0.8  +1       j - Stealth   1.4   2.8  -2                  $hBD                    The relative cost of raising each skill is in cyan.  $hThe species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets$h2g$hn$hu##..............##.##.... tswn the Fabricator##.....#......###.....#. Mountain Dwarf of Ashenzari ......#######.###.....####.## Health: 55/55 ========================#.# #####.## #... Magic: 11/11 ========================#.# #..# #### AC: 9Str: 12#.# ##[# #. EV: 10Int: 27$hu##.##.#####. SH: 0Dex: 8##..## #....#.. XL:  7 Next: 58% Place: Dungeon:3$hv(###.@..# ####.#.# Noise: ---------  Time: 3437.2 (0.0)#######.<.##.## #####...# a) +3 trident (venom)$h,v#..........#..#####........ Cast: Forge Blazeheart Golem (4%) $hBv#..........#............### Gem (5793) $hXv0#..........#.÷.......##....#.....................###..$hmv #..........#.......##.###..$hvi #..........#.......##......$hvi #..........#)......######..$hv-  $hvo_You see here a +0 ring mail. _Done exploring. $hv_Done exploring. _You see here a +1 scythe of protection. $hv\_Okay, then. _Okay, then.$h|$hX}$h$h) $h] mWhere to? (Tab - D:3 @ (x,y), ? - help) $h D D - Dungeon  T - Temple $hϗ$h³##..............##.##.... tswn the Fabricator##.....#......###.....#. Mountain Dwarf of Ashenzari ......#######.###.....####.## Health: 55/55 ========================#.# #####.## #... Magic: 11/11 ========================#.# #..# #### AC: 9Str: 12#.# ##[# #. EV: 10Int: 27##.##.#####. SH: 0Dex: 8##..## #....#.. XL:  7 Next: 58% Place: Dungeon:3###.@..# ####.#.# Noise: ---------  Time: 3437.2 (0.0)#######[39;49$h{m.<.##.## #####...# a) +3 trident (venom)#..........#..#####........ Cast: Forge Blazeheart Golem (4%) #..........#............### Gem (5793) #..........#.÷.......##....#.....................###.. #..........#.......##.###.. #..........#.......##...... #..........#)......######..  _You see here a +0 ring mail. _Done exploring. _Done exploring. _You see here a +1 scythe of protection. _Okay, then. _Okay, then.$h$hs$h$ha$hu2 _$h$h6B1$hF$h$h$h!B0$ho$h$h$hC89$h$h$h$h B8$h$hr$h$hB7$h$h<$hc$hB6$hH$hs$h$h B5$ht$h$h$hHB4$ho$h$ho3 __Done exploring.You see here a +1 scythe of protection. __Okay, then.There is a stone staircase leading down here.$hG $h $h I2 _$h1 $h4$hO$h$hIB1$h$h  #....#..#'#'#..# #.##  #.......#.#.#..## #..#  #.....#########.# #..# ##.....+ #...#.'.# #..## # #......# #...###.# #...##. .......+ #.....'.########.)....# ..##.#.# #######...............# ####..... #................## #####.#+#+#..@.............# 49.7 (12.5) #.....................#  ###.....##...........#  #....#######.. $h .....# ##.......# ....# ##......# #### #......# #.......# ......<.# $h+3_You climb downwards.$h$h$ha _There is a stone staircase leading up here.$h $hN $h $h $h $hh u0 _$h $hw C79$h; $h $h_ $h B8$h $h $h\ $h B7$h $h $h $h] B6$h $h $h $h B5$h $h) $h $hh B4$h $h $hk X3$h $hq $hF$ %  #.......#.#.#..## #..# # #.....#########.# #..# # ##.....+ #...#.'.# #..###......# #...###.# ##.. .....+ #.....'.########.)..$h$ N##.#.# #######............. ########..... #Z#... #####.#+#'#..<... #...@......$h$  ####.....##...######....#######................## ##......###.....## ##.....$h$ { ####### #..... Z   hound zombie (dormant) #...... ......< $h' L 57.7 (8.0)  You open the door.$hp. p.ZZ$hK e8.7 (92$h $h _ _A hound zombie comes into view.$h  You hit the hound zombie.  The hound zombie is moderately damaged.$h p=60.0 (1.30$h $h G _The hound zombie bites you but does no damage. x2$ho  You hit the hound zombie.  The hound zombie is heavily damaged.$h/c1.369$h$haG _The hound zombie bites you but does no damage. x2$hTq _The hound zombie bites you but does no damage. x2  You hit the hound zombie.  The hound zombie is heavily damaged. $hq_The hound zombie bites you but does no damage. x2  You closely miss the hound zombie.  The hound zombie is heavily damaged.$hrb2.68$hlx$h#{ $hW{L_The hound zombie closely misses you.$h`)  You hit the hound zombie.  The hound zombie is heavily damaged.$h<*b3.96$hM0$h2G _The hound zombie bites you but does no damage. x2$hp  You completely miss the hound zombie.The hound zombie is heavily damaged.$hb5.25$h$h _The hound zombie misses you. The hound zombie closely misses you.$hs  You puncture the hound zombie!  The hound zombie is severely damaged.$hs b6.54$h h _The hound zombie misses you.$hg  You hit the hound zombie.  The hound zombie is almost destroyed.$hh b7.83$h8n $h+p G _The hound zombie bites you but does no damage. x2$hC  You hit the hound zombie.  The hound zombie is almost destroyed.$h1The hound zombie bites you.$hE#4$h^3-9.1$hs:1$h$hD _The hound zombie bites you but does no damage.$h  You closely miss the hound zombie.The hound zombie is almost destroyed.$hW5=70.4$h:0$h$hD _The hound zombie bites you but does no damage.$hM>  You hit the hound zombie.$hQ1'$hUl601.759$hC[$hx]S _You destroy the hound zombie!$h $h 3$h H _No target in view!$h:88 _$h> # #.#.#.#..## #.. ## #.....#.# #.. .# ##.....+ #...#.'.# #.. .#####......# #...###.# ##.+ #.....'.########.).##.#.# #######..#.....#Z#.#.. # #####.#'#'#..<$h? #..@...- ####.....## ######....####### .........## ## ###.....## ##$hB?A ####### #Z   adder zombie (dormant) # ......$hGF 20  You open the door.$hHE-3.7 (2$hH:7$hN$hQ` _An adder zombie comes into view.$hrh          ) #######...#Z#.#..... # #####.#'#'#..<.. #..@....... ####.....## ...### ..##  .##  ####### $h          ) #######...#Z#.#.....$h #####.#'#'#..<.. #..@....... ####.....## ...### ..##  $h<.##  $h^#######  $h$h$h`$h d _An adder zombie is nearby!$h  You reach to attack!  The helpless adder zombie fails to defend itself.  You hit the adder zombie.$h .ZZ  The adder zombie is moderately damaged.$h==5.0 (1.35$hQ$hD _The adder zombie bites you but does no damage.$hH'  You closely miss the adder zombie.The adder zombie is moderately damaged.$h#( (6.3$h>( :4$h- $h/ Y _The adder zombie barely misses you.$h8  You barely miss the adder zombie.The adder zombie is moderately damaged.The adder zombie closely misses you.$h9b7.63$h2?$hAD _The adder zombie bites you but does no damage.$hB  You hit the adder zombie.  The adder zombie is severely damaged.$hL8.91$h<$h$h D _The adder zombie bites you but does no damage.$h >  You hit the adder zombie.$h 1'$hi c80.20$hZ $hk S _You destroy the adder zombie!$h 3$hֱ $h$ H _No target in view!$h $h $hf $h H _No target in view!$hlC $h,D $hH $h}J H _No target in view!$h$h<$hc$h$h$h49 _8$hDP7$h$h$h'B6$h$h$h($hVB5$h$h$hPM  #.# #...######.....# ##  #.# #...##.........# $h~ #.# #....#..#'#'#..#  #.# #.......#.#.#..## ## #.## #.....#########.# ###..# ##.....+ #...#.'.# ..#...#####......###...###.# .................'Z#.....'.###### $hK............##.#@#########- .....#########.....#.#.# ....## #####.#'#'#..< $h....# ##......... .⌠..# ####..... ..ß.#$h ######....#######. Z   hound zombie (dormant) .>.⌠#.........## ## ß[..####.....## # $h!4.⌠..########$h G 5.2 (5.0  You open the door.$h-6.2 (64$h$h_ _A hound zombie comes into view.$h? #.#   #.# #...##.  #.# #....#.  #.# #......  #.## #.....#$h  ##.....+  ##......### ........'Z##@##.....# #####.#< ##... #### .$h2Y>.⌠#  [..#   $h]& $hn< #.#   #.# #...##.  #.# #....#.  #.# #......$h =~  #.## #.....#  ##.....+  ##......### ........'Z#$hQ=#@##.....#$h~= #####.#< ##... ####$h= >.⌠#  [..# $h=)  $h}D$hD$hK$hzNc _A hound zombie is nearby!$hC  You reach to attack!  The helpless hound zombie fails to defend itself.  You hit the hound zombie.$h/J}Z.Z$hKg7.5 (1.33$h-O$hQ: _The hound zombie is lightly damaged.$h7   You puncture the hound zombie!  The hound zombie is heavily damaged.$h< k==8.82$h$h _The hound zombie closely misses you. The hound zombie barely misses you.$h  You completely miss the hound zombie.The hound zombie is heavily damaged.The hound zombie bites you but does no damage.$h#4$h`--90.10$h$hQ$h1 _The hound zombie bites you.$hL&  You closely miss the hound zombie.The hound zombie is heavily damaged.$h'G5=-$h*'\1.439$h:-$h/R _The hound zombie misses you.$hk  You barely miss the hound zombie.The hound zombie is heavily damaged.The hound zombie bites you but does no damage.$hlb2.78$h/r$htD _The hound zombie closely misses you.$ht$hX  You barely miss the hound zombie.$hNThe hound zombie is heavily damaged.$hb4.06$hȹ$h $h/V_The hound zombie barely misses you. x2$hX  You hit the hound zombie.  The hound zombie is heavily damaged.$h;b5.35$hT$hZ _The hound zombie closely misses you.$hKK  You hit the hound zombie.  The hound zombie is severely damaged.The hound zombie closely misses you.=6.64 _The hound zombie bites you but does no damage.$h  You puncture the hound zombie!  The hound zombie is almost destroyed.The hound zombie bites you but does no damage.$hb7.92$h%$hY _The hound zombie barely misses you.$h >  You hit the hound zombie.$h 1'$h j29.21$h $hW S _You destroy the hound zombie!$hz $h> $h $h H _No target in view!$h.⌠#.........## ## ß[..####.....### .⌠..########You hit the hound zombie. _You destroy the hound zombie! _No target in view! _No target in view! _No target in view!  Search for what [Enter for "offh", or ? for help]? armor$hE $hF $hH $hEK . _$h $h $hc $hY $h $hê 0 _29$hu $h $hf $h B8$h{ $hy 7 _You open the door.$hx $h B7$h $h $h $h3 B6$h $h $h $h B5$h $h $h $h B4$h $h $h X3$hb $h) $h~ $h B2$h $h $hv $h B1$h\ $hQ $h $h} B0$h@ $h $h2 $h| C19$h $h $h $hM B8$h $h $h| $h B7$h $h $h $hL B6$h $h7 $hC $h B5$h $h $h $h B4$h_ $h$hj$hB3$hw$h<$h$h]B2$h!$h $h $h B1$h $hA$h$X0$hi$h,$h[$hC09$h$h$h$hB8$hz$h$h$hB7$h+$h$h^ $h B6$h $h!$h#$h:#B5$h^#$hO$$h%X4$h&$h&$h)$h-*B3$h*$h.-$h3z...⌠..# ####....##...ß.# ########....# #⌠.>.⌠# ##..........## #.ß[..# ##..###.....## #..⌠..# ##..## ####### #.....# ###..##  $h4.....## #...##  ......# ##..##  ## #.@.#- $h24 ........ ##..# #...#  $h4#...g.  ##..... #....... g   hobgoblin (asleep) #....... ....... $h4 $hE1527.2 (28.0)$hF-8.2 (292$h4M$hOF _A hobgoblin comes into view.$h)P$h ###...ß.# ########....## #⌠.>.⌠# ##..........## #.ß[..# ##..###.....## #..⌠..# ##..## ####### #.....# ###..## .....## #...## ......# ##..## ......## #...#  .. ##.@# $hX  #.#...g.##.............r#.!r   quokka (wandering..g   hobgoblin (asleep)$h D..#####$h h  A quokka comes into view.$h r.r$h U9.2 (1.0)1$h $hH $h _ _Found a bubbling golden potion.$h\  You reach to attack!  The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin!$hb\  You kill the hobgoblin!$hc$hjr.r.$hnh30.5 (1.30$hu$hxi _The quokka twitches its whiskers.$h #⌠.>.⌠# ##..........## #.ß[..# ##..###.....## #..⌠..# ##..## ####### #.....# ###..## .....## #...## ......# ##..##  ......## #...# .. ##..# #.#......###....r.............#.!.....#####.## $hދ*r$h.$hL#1$hE0699$h$h$hy$h r.  You reach to attack! You closely miss the quokka.$ho=2.8 (1.38$h.$hl> _The quokka bites you but does no damage.$h8  You hit the quokka.$hP†$h L4.16$h $h$hJ _You kill the quokka!$h%E$hE$h$hp?$hA$hWAB5$hA$hB$hC$hEDB4$hD$hE$hF$hGB3$hG$hNH$hI$hJB2$hrJ$hK$h3M$hsMB1$hM$hN$hP$h`PB0$hP$hQ$hS$hLSC59$hS$hT$hTWX8$hW$hX$h(Z$hmZB7$hZ$h[$h\$h@]B6$h]$h^$h_$h`B5$h[`$hAa$hb$hbB4$h*c$hc$heX3$h5f$hg$h[h$hhB2$hh$hi$hk$hDkB1$hk$hl$hm$hLnB0$hn$h}o$hq$hqC49$h(r$hs$hvX8$hvv$h>x$h~e ##.##  .## .!..l#   #..# .....   ##.###....   #..# #...   #.## #..#  $hr #.# #..#   #.## #..  #..# #  ##.## #.#  ##.#### ##.#   ##...####..#   $h####.....##   #######   l   iguana (asleep)  $hx 82.1 (3  An iguana comes into view.$hbf3.1 (357$h$he^ _Found a potion of heal wounds.$hv ##.##  ##.## .!..l#  #..# .....  ##.## #....  #..# #...  #.## #..#  #.# #..#  #.## #..#  #..# #@.#  ##.## #.##  ##.#### ##.#  ##...####..# $hvZ ####.....##  ####### $ha  ##.##  ##.## .!..l#  #..# .....  ##.## #....  #..# #...  #.## #..#  #.# #..#  #.## #..#  #..# #@.#  ##.## #.##  ##.#### ##.#  ##...####..#  ####.....##  ####### $h$hn$h$h^ _An iguana is nearby!$hZ ##.##  ##.## .!..l#  #..# .....  ##.## #....  #..# #...  #.## #..#  #.# #..#  #.## #..#  #..# #@.#  ##.## #.##  $h##.#### ##.#  ##...####..#  ####.....##  ####### $hE  ##.##  ##.## .!..l#  #..# .....  ##.## #....  #..# #...  #.## #..#  #.# #..#  #.## #..# $h]F  #..# #@.#  ##.## #.##  ##.#### ##.#  ##...####..#  ####.....##  ####### $hK $hL $hQ $hvT ^ _An iguana is nearby!$hS #.##  ##.## ..##...  ##.## .!..l#  #..# .....  ##.## #....  #..# #...  #.##..#  #.# $hS #..#  #.## #.@#  #..# #..#  ##.## #.# $hU b##.#### ##.#  ##...####..#  ####..... ####### $h.a 4.1 (1.0)6 _$h~g $hi $h..# .## ### ##.# ##.## ..##...  ##.#..!..l##..# ......##.#...# #..# .$hhc##.## #.####.#### ####...####..####.....#########$h $h `55$h;$he$h# ..#  #..## #### ##.# ##.## ...##...  ##.#..!..l###..# .......##.#.#..## #..# .##.## #.####.#### ####...####..####.....#########$h$h`64$hV$h$hxe#  ## $h*y#  .#  #.  .## ##### ###.#  #.## .....##...  ##.## ...!..l###  #..# #.......  ##.## #. #..# $hmy#. #.##..##  #.# $hy#..#  #.## #..#  #..# #..#  ##.## #.# ##.#### ##.#  ##...####..#  ####..... $hUv73$hw$h$h   # ##  #. .## ##### ###.#.## .....##... ##.##...!..l###$h ]..# #.......###.#.#..##### #..# .$h ##.## #.####.#### ####...####..$h2 $hr `82$h $h $h  You reach to attack!  The helpless iguana fails to defend itself.  You puncture the iguana!$h.ll  $hg9.4 (1.31$h$hE^ _The iguana is heavily wounded.$hda  (very poisoned)You hit the iguana. The iguana is poisoned.  The iguana is severely wounded.=90.70$h$hyW _The iguana closely misses you. x2$h  You barely miss the iguana.The iguana is severely wounded.$hύ 47----=2.038$h $hJ + _The iguana bites you!$h5S  You closely miss the iguana.$h6DThe iguana is almost dead.$h?7j-3.37$h=$h-AL _The iguana misses you.$hv  You hit the iguana but do no damage.The iguana is almost dead.$h׏]†$h8----7-4.66$hě$hJ _You kill the iguana!$hd 549=3$hWp J210$hs 50=29$h* $hG n8$hJ X7$h $hG $h p1=6$hh $h X5$hʙ $h0 $h B4$hb $h $h? B3$h $hp $hJ p2=2$h $hm X1$h $h $hd :0$he $h; 3=19$hH $hD 8$h :7$h $ht 64=543$h& 5=2 _HP restored.1009 _w - 2 potions of heal wounds (gained 1)=87$h" 65$hO <4321$hS n0$h<` 599$h{d $hze X8$hg $h}i $hEl $hl B7$hm $hs $ht $ht B6$hu $h8x $hVz $hz B5$h{ $h~ $h? X4$hB $h $h] $h :3$hn $h} $h $h B2$hǎ $hY $h $h B1$h $hN $h n0$h@ $hi $h C89$h. $h $h $h B8$h $h $h $h5 B7$h $ho n6$h; B$hD X5$h 4$hO $h B3$h $h4 21$hH $h $h $hN B0$h $h $h o79$h $h $hP B8$h $h $hg $h B7$hP $h6 $h $h B6$h ,$h B5$hl $h $h $h $h B4$hH $h 3$h $h $h B2$h $hH $hh $h B1$hr $h $hh $h B0$h $h $h $h C69$h6 $h $h $hq :8$h $h $h6 $h B7$h $h# $hj $h B6$h $h $h $hh B5$h $hx $hk $h B4$h! $hL# $hG& $h& :3$h|' $hb) $h+ $h, B2$h|0 ,$h2 $h3 B1$h3 $h5 $h8 $h{8 B0$h9 $h< $h1@ C59$h@ $hiA $h(D $hF $hYG B8$hYH $hJ $hM $h"N B7$h O $hP $h{R $hR B6$hT $hU $haX $hX B5$hY $h[ $h@^ $h^ B4$h/` $hFb $hhd $hd B3$he $hh $hq , #................##  ........#####........##  [.....## ##........## ...... ##...##...# #..^# #..#####.# #...# ##..# ##. #...#######..## ## #...........# # #.@.......## #-677.6 (83.0) $hq ###########  $h{ $h{ -8.6 (842$h $h 2 _Found a robe.$h f9.6 (851$h $hW ? _You now have 133 gold pieces (gained 10).$hIh $hh $hj $hn $hq $h6r B0$hy B$h>z C49$hz $h~ $h $h :8$h $h( $hp $hlj B7$h $h $h# $h B6$h $hV $h $h $h :5$h{ $h $h $h B4$h4 $h $hg X3$h $hε $hT $h B2$h $hY $h $h B1$h $h* $h $h B0$h $h $hd  #...#######. ...## #...†..##.#... ...# ##........ #..## #............. #...## ##........#..... ##...##........... #...##.........#####......#....[.....## ##.$h .........# ####.....###..^######## ##...## ####...#######.##..........##.........$h (##########$h ' $h 91.6 (12  Ashenzari invites you to partake of a vision and a curse of sorcery andcunning.$h7 /  --more--$hk $h! d 39 _$h $h8 $h[$hz Ability - do what?CostFailure  f - Evoke InvisibilityDrain28%  Invocations -X - Renounce ReligionNone0%  H - Curse Item(Boost: Sorc/Cun)0% [?] toggle between ability selection and description.$hO$hY$h`^#...###### tswn the Fabricator..#. ...## #...†..##. Mountain Dwarf of Ashenzari ......#... ...# ##........ Health: 55/55 ========================..... #..## #........ Magic: 11/11 ========================..... #...## ##........ AC: 9Str: 12#..... ##...##.......... EV: 10Int: 27. #...##.........#####.. SH: 0Dex: 8....#....[.....## ##. XL:  7 Next: 67% Place: Dungeon:4$ha.......@.......### Noise: ---------  Time: 3691.6 (0.0)###.....###..^### a) +3 trident (venom)####### ##...## ## Cast: Forge Blazeheart Golem (4%) ##...#######. Gem (5539) ##..........##.........########## _HP restored. _w - 2 potions of heal wounds (gained 1) _Found a robe. _You now have 133 gold pieces (gained 10).  Ashenzari invites you to partake of a vision and a curse of sorcery and _cunning.$hc$hfCurse which item? (Esc to abort) Hand Weapons (go to first with ))  a - a +3 trident of venom (weapon) Armour (go to first with [)  c - the +3 helmet of Eqiphun (worn) {Snipe, Bane +Inv rElec Int+3} $hOg d - a +0 pair of boots of stealth (worn)  h - a +2 robe of resistance (worn) Jewellery (go to first with "=)  i - a +6 ring of intelligence (worn)$h}9$hI~#...###### tswn the Fabricator..#. ...## #...†..##. Mountain Dwarf of Ashenzari ......#... ...# ##........ Health: 55/55 ========================$hJ..... #..## #........ Magic: 11/11 ========================..... #...## ##........ AC: 9Str: 12#..... ##...##.......... EV: 10Int: 27. #...##.........#####.. SH: 0Dex: 8....#....[.....## ##. XL:  7 Next: 67% Place: Dungeon:4.......@.......### Noise: ---------  Time: 3691.6 (0.0)###.....###..^### a) +3 trident (venom)####### ##...## ## Cast: Forge Blazeheart Golem (4%) ##...#######. Gem (5539) ##.$hK[44m.........##.........########## _HP restored. _w - 2 potions of heal wounds (gained 1) _Found a robe. _You now have 133 gold pieces (gained 10).  Ashenzari invites you to partake of a vision and a curse of sorcery and _cunning.$hLLe2.6 (18$h(R$huTJ _Your +2 robe of resistance glows black for a moment.$h$h=  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   k - Spellcasting   3.0   5.7  -2          $h3 b - Polearms   0.0   1.0   0   l + Forgecraft8.6   6.4  +2   c - Staves   0.0   0.8  +1   m - Fire Magic   6.0   4.9  +2   d - Unarmed Combat   0.0   1.0   0   n - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2           o - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2  [$hh20X             g - Armour   0.0   0.8  +1       h - Dodging   1.6   3.4  -3       i - Shields   0.0   0.8  +1       j - Stealth   1.7   2.8  -2                      $h                The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  $h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets$h $h $h, #...###### tswn the Fabricator..#. ...## #...†..##. Mountain Dwarf of Ashenzari ......#... ...# ##........ Health: 55/55 ========================..... #..## #........ Magic: 11/11 ========================..... #...## ##........ AC: 9Str: 12#..... ##...##.......... EV: 10Int: 27. #...##.........#####.. SH: 0Dex: 8....#....[.....## ##. XL:  7 Next: 67% Place: Dungeon:4.......@.......### Noise: ---------  $hu- [33mTime: 3692.6 (0.0)###.....###..^### a) +3 trident (venom)####### ##...## ## Cast: Forge Blazeheart Golem (4%) ##...#######. Gem (5538) ##..........##.........########## $h!. _w - 2 potions of heal wounds (gained 1) _Found a robe. _You now have 133 gold pieces (gained 10).  Ashenzari invites you to partake of a vision and a curse of sorcery and _cunning. _Your +2 robe of resistance glows black for a moment.$hW5 $h5 $h^= $hV? $h3$h$h7$h5$hn7$h$h:B6$h$h$h$hcB5$h$h$h $hvB4$h$h) $h$.....## #..............# ##..## ............## #...# #.........# ##..## .......#.... #...##$h......#......## #...†#...#.....#...# ##.. #.......##..## #... #:...@..##...## ##....6.6 (4...#.....###...##............#...##.........#%.......#....[.....## ...#...............#$hd.. ####.....###..^##. ####### ##...####...#### ##...... $he'%$h9e7.6 (53$h#$h%- _Found a blade talisman.$h $hY $h $h $h $h n2$h^ $h B1$hΔ $h $h $h` B0$h\ $hP $h $h C29$h^ $hӭ   .....## #. ..........# ##. ...............## #.. ......#.........# ##. ...........#....# #. #.......#......## #$h8  #...#.....#...# ## #.......##..## # #@......##...## ## #...#.....###...## #.......#...##........#...%.......#....[.....#$h ....#...............##.....#####.....###..^##....# ####### ##...#...## ##...$h  ##You pick up a parchment of Sublimation of Blood and begin reading...$hW -701.6 (4$h· e2.6 (58$hs 8%$h M _You add the spell Sublimation of Blood to your library.$h3$h$h ........... #...## #......#.........# ###...........#. $h>..#.......#......##....#...#.....#...# ##..... #..#..## K....!#..## ##..@#.....###...##..#.......#...##......#...%.......#....[.....#.......#.............##K   kobold (missile, asleep)...##. 0  A kobold comes into view. It is wielding a +0 short sword and quiveringpoisoned darts.Found a cyan potion..K%K)==3.6 (17% _The kobold shouts!$hy$hD *  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   k - Spellcasting   3.0   5.7  -2           b - Polearms   0.0   1.0   0   l + Forgecraft8.6   6.4  +2  $h  c - Staves   0.0   0.8  +1   m - Fire Magic   6.0   4.9  +2   d - Unarmed Combat   0.0   1.0   0   n - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2          $hI  o - Evocations   0.0   0.8  +1   f - Short Blades   0.0   1.4  -2               g - Armour   0.0   0.8  +1      $hl B h - Dodging   1.6   3.4  -3      $h . i - Shields   0.0   0.8  +1      $h  j - Stealth   1.7   2.8  -2  $h         $h         $h a    $h9         $hZ _    $hq     The relative cost of raising each skill is in cyan.  $h Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  $h [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  $h [!] training|cost|targets$h4u a - Fighting 2.0 k - Spellcasting 3.0  b - Polearms 0.0  c - Staves 0.0 m - Fire Magic 6.0  d - Unarmed Combat 0.0 n - Earth Magic 0.0  e - Throwing 0.0 o - Evocations 0.0  f - Short Blades 0.0  g - Armour 0.0  h - Dodging 1.6  i - Shields 0.0  j - Stealth 1.7  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and$h the various toggles.Helpa-z] skill descriptions$h  Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. With your current stats and equipment, training 1 level of this skill would increase your EV by 0.3.$hA8  Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting2.0   2.5  +1   k - Spellcasting 3.0   5.7  -2  $h8            b - Polearms 0.0   1.0   0   l + Forgecraft 8.6   6.4  +2   c - Staves 0.0   0.8  +1   m - Fire Magic 6.0   4.9  +2  $h(9)d - Unarmed Combat 0.0   1.0   0   n - Earth Magic0.0   0.8  +1   e - Throwing 0.0   1.4  -2            o - Evocations0.0   0.8  +1  f - Short Blades 0.0   1.4  -2      $hv9        g - Armour0.0   0.8  +1  $h9    h - Dodging1.6   3.4  -3      i - Shields$h:0.0   0.8  +1      j - Stealth1.7   2.8  -2          $hh:!            $h:C                Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  $h;[?] Help[a-z] skill descriptions  $h;}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets$hX a - Fighting   2.0$h k - Spellcasting   3.0 b - Polearms   0.0 c - Staves   0.0 m - Fire Magic   6.0$h d - Unarmed Combat   0.0 n - Earth Magic   0.0$h* e - Throwing   0.0 o - Evocations   0.0$hC f - Short Blades   0.0 g - Armour   0.0$hc h - Dodging   1.6 i - Shields   0.0$h j - Stealth   1.7The relative cost of raising each skill is in cyan$h\.  Skills enhanced by Ashenzari's power are in green$hw.Help=] set a skill target$hTargetTarget10.0 6.0  6.0  10.0--  --  --  --  --  --  --  --  --  --  4.0  a-z] set[-] clear selected targetcost|targets$h6=[?25h[?0c0 $h=# " $h) [?25l[?1c$hw+ 4.0  -3  current training targets, if any.=] set aall targets$hd$hl$hu................# ##. tswn the Fabricator$hu(...............## #.. Mountain Dwarf of Ashenzari ............#.........# ##. Health: 55/55 ========================$h%v#...........#....# #. Magic: 11/11 ========================..#.......#......## #. AC: 9$hHv/Str: 12....#...#.....#...# ## EV: 10Int: 27$hsv..... #.......##..## # SH: 0Dex: 8$hvW.K...!#.......##...## ## XL:  7 Next: 67% Place: Dungeon:4#..@#.....###...##.. Noise: ==-------  Time: 3703.6 (0.0)$hv#.......#...##........ a) +3 trident (venom)#...%.......#....[.....# Cast: Forge Blazeheart Golem (4%) $hw.......#...............# Gem (5527) #.....#####.....###..^##.....# ####### ##...# K   kobold (missile)...####...$hCwA...##..##.$hlwYou pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library.  A kobold comes into view. It is wielding a +0 short sword and quivering$hwpoisoned darts.Found a cyan potion. _The kobold shouts!$h'%$h3$h]8%$h2$h \  .# ##................## # ......#.........# ##.#...........#....# #.#.......#......## #.#...#.....#...# ..#.##..## .K...!#$hp\A.##...##  #.@.#.....###...## #.#...## #...%.#....[......#.#.....#####.....###..^$h\#.....# ####### ##....## ##.$h\T ## ##$h_$h'hF.K$hhn--4.6 (16$hp$h5r$h0 .# #................## ## .......#.........# #.#...........#....# #...#.......#......## #.....#...#.....#...# #.#.......##..###...K..!#.##...## $hB #@..#.....###...## #.#...## #...%.#....[#.##.....#####.....###..^ #.....## ####### ##.## ##. ## $h<$hn..%$h{--55$h$hL$hg 3%$h $h $h H _No target in view!$h3%$h~$h8%$hH _No target in view!$h F$hjF$hH$h[L$hT,M # ......... #................# .$hT[#.....##...........#....# #.......#......##...#.....#...# $hU.#.......##..## #......@#.....## $h=U~#....K#...#.....###...##$hbU#...#.......#...##..#...%.......#....[$hU~#........#..............###K   kobold (missile)#......$h `&0$hf]((%$hG.@$hm=6.6 (14$h$h _The kobold throws a poisoned dart. The poisoned dart misses you. _You see here a cyan potion.$hE$h<K.%$hg7.9 (1.32$hڳ$h0 _You reach to attack! You barely miss the kobold. The kobold misses you.$hw` 3%$h"a b9.21$hj 8%$hkm _You closely miss the kobold. The kobold barely misses you.$hiN a  You closely miss the kobold.$hO 3-10.50$hW 8%$hY @ _The kobold hits you with a +0 short sword.$h8  You hit the kobold.$hCv)%$heV4-1.8$h;19$h&%$hc"J _You kill the kobold!$hHP%$h>J^ _No target in view!$hl+8 _76$hG5=5$hTX4$hfiv-.%  .....##$h>j ..................# $hk #................## $h'l% # .......#.........#  #.#...........#....#$hl #...#.......#......##$ham} #.....#...#.....#...#$hm' #$hn'.#$hjn.##..##$hnY #.....@.#$hmo.##...##$ho #.....#...#.....###...$h,p #...#.......#...##$hpw #.#...%$h q9.#....[$hQq} #........#$hq ###.....#####.....###..$hr #.....## ####### ##$hrZ .....##$h  ## ..... _j - 3 cyan potions (gained 1)6.8 (5.0%-7.8 (63%  Things that are here: _a +0 short sword; 4 poisoned darts$hB 2 _$h B$h! T=1$h" $h% $hz( $h( B0$hV* $h, $h0 $h1 C09$h.2 $h6 $hF; X8$hm D765432$hn X1$h{x ,$h{ ######.#..... #....⌠..# $h{ ###...ß.# #⌠.>.⌠# #.ß[..# $h%| #..⌠..################..##......>.....## $hQ| #.......@............# 29.8 (12.0)$h}| J####................## .......#.........# ....# $h| '...#.......####.....#...#.....#...# $h| P#.......#.......##..## #.....).#.......##...$h} 4#.....#...#.....###...$h $h g30.8 (130$hn $hő 9 _Found an escape hatch in the floor.$hH 3$h $h $h $h p499$h X8$h" $hl% $ho) $h) B7$h+ $h. $h2 $hO3 B6$hE5 $hU8 $h< $h< B5$h> $huA $h'E X4$hF $hSI $hL $hM B3$hO $hU $hY $h"Z B2$h[ $hw^ $hf ####................## #........#.........# #.#...........#....# $hf #...#.......#......##.....#...#.....#.#.......#.......##..##$hg ; #.....).#.......##...## #.....#...#.....###...#$h7g  #...#.#...##.....8.8 (8$hZg O.0) #.#...%$hg #....[........##.....#####.....###..$hg  #.....## ####### ##......### ##$hg ......#..<..# $hh $hq $hr e9.8 (91$hy 8%$h| ; _Found an escape hatch in the ceiling.$ht$hu$hv$h ~$h$hn0$hh$h;89$h$h$h`X8$h$h $h'$hB7$h$h$hʠX6$h$h$hۨ$h B5$hK$hE$h$hDB4$h$hW$h$hD:3$h$h$h$hݽB2$hO$h $hA$hxB1$h$h$h $hdB0$h$h9$hz$hC79$h$hl$h$hB8$h$h$h$hiB7$hT$h $h$h,6$h4$h8$h$h$hB5$h$h&$hw$hB4$h $h~$h:3$h$hn _L - 5 potions of lignification (gained 1)$hn2$h'10698$h>X7$h6$h$h7$h5$h$hB4$h$h<#$h%$h%B3$h&$h($ha+$h+B2$h,$h/$h7V   #.....#...#.... $h7  #..g#...#.......#..   #...#.#...%.......# $ha8  #...#........#.....   #..###.....#####..   #..##.....## ###  $h8 ##.......###  $h8 #........#  $h8 #.@..<..##  $h8 ##......##  $h8 #.......#  $h;9 #.......#   ##..##..#$h[9   #..###..#$hy9 g   goblin (asleep)  $h9 ##.# ##.#  $h9| ### #.##  $h97##.##$hf068.8 (29.0)9.8 (301% _A goblin comes into view. It is wielding a +0 dagger.$hQ).#.....##.....#...#..g#...#.......#..#...%.......##...#........#...##.....#####.. #..##.....## ####.......###$h....# #....<..####......###..............##..##..##..###..#$h##.# ##.### #.##$h7%$hV70.8 (1.0)0$h$h#7%$h%$hS>.#####.....).#.....##.....#...#..#..g#...#.......#..#...%.......##...#........#...##.....#####..$h>_ #..##.....## #######.... #....<..#####$h>.......# ##..##..#..###..#$h>I##.# ##.#$h}B$h;I_.gg$h}Jk===159$hO7%$h&R( _The goblin shouts!$h x#...# .#####.....).#.....##.....#...#..#...#...#.......#..#..g#.#...%.......##...#........#...##.....#####.. #@.##.....## ###$h. #####........ #....<..#######.....##..##..#..###.$h $h Q.%g$h) j---28$h_ $hX $hM  You reach to attack! You hit the goblin.$h{Y%)$h8---4.1 (1.36$h$h 7%$h J _You kill the goblin!$h$h$h$h$h $h7n5$h$hQB4$h|$h~  Things that are here:  a +0 dagger; a goblin corpse$h$hwI3 _$h$h$h21$hX0$h$h$h$hrC49$h$h2$h$h-B8$h$h_ $h $h $h( :7$h$h$h$hB6$h&$h$h"$h"B5$h$$h)$h2-$h-B4$h0$hg6$h9$h6:B3$h =$h)C$hF$h G,2$h.G$haI$hN$hR$hRB1$hT$h\Y$h\$hU]B0$h+_$hc$hg$h:h-39$h\h$hi$hxC  You see here a blade talisman.$h`|$h|+8 $h|_$hv~$hv$hą$hB7$h$h$h$h?:6$h'$h$hX5$hՔ$h$h$hB4$h$h$h$hܞB3$h$hm$hզ$h:2$h$h)$h׬$h B1$hȭ$h,$h$h,0$h$hc$h$hù$hC29$h]$h$h$hB8$h$h$h$hB7$h$h$h$hB6$h $hS$h$h9B5$h$h&$h$h,4$h$hA$ht$hC$hyB3$hJ$h$h$h.:2$hQ$h$h$h,1$h!$hw$h$h$hT:0$h$h$h$hC19$h$h$hu$h$h:8$h$h@$hH$hqB7$h$h$h$haB6$hH $h} $hx$hB5$h~$h+$ht$hB4$h$hp$hm$hB3$h$h$h!$h!B2$h|#$h&$h))$h\),1$hr)$h*$h,$h;.$h.B0$h0$h~2$h4$hg5C09$h6$h9$hx;$h;B8$hF=$h?$hA$hIA,7$hfA$h$B$h7C$hD$hhEB6$hF$hH$hJ$h'KB5$huL$hQZ  There is a fountain of clear blue water here.  $hQnYou attempt to scry through the fountain, but the Dungeon's magics reject you.$h_T$hU+4 $h/U_$hV$hX$hgZ$hZB3$hZ[$h]$h_$h`B2$hYa$hc$hf$hjfB1$hYg$hoh$hi$hiB0$hfj$hJk$hl$hlD399$h`m$hn$hoX8$hp$hq$hs$htB7$h u$hxR  There is a stone staircase leading down here.$hqz$h2{I6 _$h{$hG}$h1$hB5$hJ$h$hP$hB4$h$h $hb$hB3$hk$h$h #. # ... # $h..# # #.### # #..### #..#.. ###########  <.........#### #...$hL .......@....>######.....837.1 (63.0) $hj######....#............# $hr###########.#.....# $h|#....⌠..# ###...ß.#$hj #⌠.>.⌠#$hٓ  #.ß[..#$hq  #..⌠..#$hJ  $h+c################.....# $hF$h1$hf8.1 (642$h$h9 _Found a stone staircase leading up.$h $h$h$$h$h$hHn1$h`X0$h$hE$h$hC89$hc$h%$h$hB8$h$h.$h$h76$h,$h2$h,5$h$hH$hn$h$hB4$h$h|$hF$hB3$hd$h $h, $hr B2$h $h $hW $h B1$hu $h $h $h( ,0$h> $h $h $h $h$ -79$h8 $h $h $hC $h ,8$h $hg $h  $h $h ,7$h $h $hV $h! B6$h! $hc" $h# $hP% $h% ,5$h% $h& $hW) $h) B4$ht* $h, N _You now have 143 gold pieces (gained 10).$h. $h/ B3$h/ $h%1 $h3 $hc3 B2$h4 $h.5 $h7 $h7 B1$hP8 $h(: $h< $h< B0$h= $h*? $hsA $hA C69$h|B $hC $h)F $haF B8$hG $hjI $hK X7$hK $h_M $hN X6$hO $h0Q $hW     ####  $hEX ....  ....  #.. $hzX x ##.#  $hX b ##..  $hX  ###...#  $hX m #..@..#   #..g.#...## $hX   #### ##...# $hSY  ##..#  #..## $hpY #...##g   hobgoblin (asleep)$hY * ##...# #...#  ##..#$hY !$hC_ -64.1 (26$h_ f5.1 (275$hb $hKd \ _A hobgoblin comes into view.$h 5 ####  ....  ....  #..  ##.#  ##..#  ###...#  #..@..#  #..g.#...##  #### ##...#  ##..#  #..##  #...##  ##...#  #...#  ##..# $h  ####  ....  ....  #..  ##.#  ##..#  ###...#  #..@..#  #..g.#...##  #### ##...#  ##..#  #..#$h m #...##  ##... #...# ##.$h $h/ $h $hL ` _A hobgoblin is nearby!$h@6 5 ####  ....  ....  #..  ##.#  ##..#  ###...#  #..@..#  #..g.#...##  #### ##...#  ##..#  #..##  #...##  ##...#  #...#  ##..# $hb ####  ....  ....  #..  ##.#  ##..#  ###...#  #..@..#  #..g.#...##  #### ##...#  ##..#  #..# #...##  ##... #...# ##.$hS$h$h$h(` _A hobgoblin is nearby!$h    ####  .....  .....  #...  ##.#  ##..#  ###...#  #.@...#$hM  #..g.#...##  #######...#  ##..#  #..## $hs_ #...## $h ##...#  #...#  ##$h ..#$hg$hwg.g$h====6.1 (1.0)4$hl$h!+ _The hobgoblin shouts!$hx=---7.4 (1.3$h:3$h9$hn _You closely miss the hobgoblin. The hobgoblin barely misses you.$hԫ   (very poisoned)You hit the hobgoblin. The hobgoblin is poisoned.  The hobgoblin is moderately wounded.The hobgoblin hits you.$h; 4----8.72$h9 $h @ _The hobgoblin hits you but does no damage.$h  You hit the hobgoblin.  The hobgoblin looks as sick as possible!  The hobgoblin is almost dead.$hE 1.$hP 5=70.00$hL $hA  $hb ?_You kill the hobgoblin!$hqv3$hy$h|H _No target in view!$h3$hи$hm$h8$h]59 _8$hI$h$hB7$h$h/$hV$hT=6$h$h$h  #.  .#  #.#  w.######## #......... .........$hf #........ ##@# - ##..#  ###...# $h ####.....#  #....#...##$h$ #######...# w   dart slug (asleep)$h ##.. #..## #...##$h-4.0 (4.0$hi.ww$h-5.0 (55$h!$h\ _A dart slug comes into view.$h #. .# #.# ..########  $h #w........  .........  #........  ##@# ##..# ###...# ####.....# #....#...## #######...#$h; ##..# #..##  $h6. $h #. .#$h> #.# ..########  #w........  .........  #........ $h! ##@# ##..#$hMD ###...# ####.....# #....#...#$hr #######...#$hh ##.. #..$hʙ! $hɟ3$h%$h+` _A dart slug is nearby!$h #. .# #.# ..########  #w........  .........  #........  ##@# ##..# ###...# ####.....# #....#...## #######...# ##..# #..##   $hR j #. .# #.# ..########  #w........  .........  #........  ##@# ##..# ###...# ####.....#$h@S m #....#...# #######...# ##.. #.. $hX $hY $h] $h` ` _A dart slug is nearby!$h #. .# #.# ..#########w#. #@....... ##.#####.. ## ######......#...########.##..$hG Z#..##$hV $hj F.w$h l6.0 (14 _$h $hb $h~   (very poisoned)You puncture the dart slug! The dart slug is poisoned.  The dart slug is almost dead.$ht  The dart slug launches a dart at you.$hzN$hN2--==7.3 (1.33$hS$hU- _The slug dart hits you.$h%@  You puncture the dart slug!$hE†$hj-8.62$h$hM _You kill the dart slug!$h$h$h$h$h13=-0$h$h`$hC49$h $h X8$hr $h$h3B7$h$h$h#4$hM=6$h$h/$hwB5$h,$h$hYB4$h$h$h65=$hB:3$h'$h$h1 $h B2$hT!$h$e  You see here a dart slug corpse.$hx&$h&I1 _$hl'$hH)$hg+$h+B0$hv,$h-$h8$h9$h;$h<B6$h<$h>$hA$h[AB5$h B$hC$hE$hEB4$hF$hG$hJ$hJB3$hK$hQ      ### $hQ  ##@# --  #.##   #.#   #.##$h"R  ##.##  #..########  ##.........$hLRa  #.†....... $hnR] ##........$h?W097.6 (19.0)$hW-8.6 (202$h[$hJ]T _n - a coppery potion$hE $h F 3$h G $hJH $hXN 10$hEP o29$hP $h*Q $hR $hLR B8$hR $h+S $h6T $hgT B7$hT $htU $hV X6$hV $hW $hX $hY B5$hY $hcZ $h[ $h[ B4$h\ $h\ $h^ $h@^ B3$h^ $he_ $hU` $hz` B2$h a $ha $hc $h\c B1$hd $he $hyg $hg B0$hQh $hi $h(j $h[j C19$hj $hk $hl $hm B8$hwm $hSn $hp 7$hq $h$r B6$hr $hs $ht X5$h;u $h#v $hw X4$hJw $h x $hx $h0y B3$hzy $hz $h{ n2$h| $hP  ## .# ## ### .## #### ..#########..#### #...............#### $hŁ x#.†.............@..# ##.........######...# ##.#####..## r#.# #..# #..# ## # ...# #..# ...# #..#r   quokka (asleep) ...## ##.### #...# #.# ##. ##..# #.# ##..$h 919.6 (211 _A quokka comes into view.$h} .## .## #### ..##..####$h>........#### †.............@..# .......######...# ..## r#.#  #..# ## #  #..#$hdI #..# ##.# #.# #.#$h$h* .# .## ####.##..####........#### †.............@..# .......######...# $h..## r#.#  #..# ## #   #..# ##.# #.#$h2 #.#$h,$h$h$h~] _A quokka is nearby!$hj .## .## #### ..$h##..####........#### †.............@..# .......######...# ..## r#.#  #..# ## #  #..#$h{_ #..# ##.# #.# #.#$h] .# .## ####.##..####........#### †.............@..# .......######...# $hȬ..## r#.#  #..# ## #   #..# ##.# #.#$h2 #.#$h$hS$h7$h@q _A quokka comes into view. _A quokka is nearby! _A quokka is nearby!  You reach to attack!  The helpless quokka fails to defend itself.  You puncture the quokka!$hz†$h u920.9 (1.3)09$h[$hJ _You kill the quokka!$hv$h.w$h{$hQ~H _No target in view!$h $h $h% $hj H _No target in view!$h $h $h $h $h _  #   $h "## #### #..#### ...#### .†..$h1 ......@.# .........######...# $hd .#####..## .†#.# $h ..# #..# ..##.# # #..# ... .$h ,# #..# .ß## 5.55 2 ufetubi (asleep)## ##.# ..+..### ...# #.#....5###..$h= ..# #.# ##..#$h (0.0$h 5.51 asleep)$h $h {1.9 (18$hA Y _2 ufetubi come into view.$ht ## #####..####$h,......#### .†.......@.#.######...#  .†#.#  #..# ..##.# $hc #..# ... 5  #..# .ß## ..  ##.# ..+ .. $hn #.#... .5#  #.#$hQ; #####..####......####†.......@.#.######...#  .†#.#  #..# ..##.#  #..# ...  #..# .ß## ..  ##.# ..+ ..  #.#... .5#  #.#$h=A$hB$hJH$h _The ufetubus hits your blazeheart golem.$h The ufetubus hits your blazeheart golem but does no damage. _  The ufetubus hits your blazeheart golem. x2  Your blazeheart golem punches the ufetubus!$hv .5   ufetubus (asleep, $h i7063$h $h H _The ufetubus dies!$h $h----------72$hF$hR$hr  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.$h+ #tswn the Fabricator #Mountain Dwarf of Ashenzari ...... #Health: 55/55 ========================Magic: 7/11===============--------- #AC: 9Str: 12 ######EV: 10Int: 27 .#########..####SH: 0Dex: 8 ...............####XL:  7 Next: 70% Place: Dungeon:4 .†..............@.##Noise: ---------  Time: 3927.9 (0.0) #.........######.9.#$h+ {a) +3 trident (venom) #.#####..## #.†#.#Cast: Forge Blazeheart Golem (4%) ..# #..# #..##.#Gem (5302) ..# #..# .... .. ..# #..#...ß## ß..5   ufetubus (asleep, ally target) ..## ##.#...+ +...### 9   blazeheart golem (minion) ...# #.#.....5###.. $hP, #..# #.#.###.# ##..#r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an ufetubus (asleep, ally target)$hb ;#tswn the Fabricator #Mountain Dwarf of Ashenzari ...... #Health: 55/55 ========================$hc WMagic: 7/11===============--------- #AC: 9Str: 12 ######EV: 10Int: 27 .#########..####SH: 0Dex: 8 ...............####$hc XL:  7 Next: 70% Place: Dungeon:4 .†..............@.##Noise: ---------  Time: 3927.9 (0.0) $hc n#.........######.9.#a) +3 trident (venom) #.#####..## #.†#.#$h.d Cast: Forge Blazeheart Golem (4%) ..# #..# #..##.#Gem (5302) $hdd K..# #..# .... .. ..# #..#...ß## ß..$hd 5   ufetubus (asleep, ally target) ..## ##.#...+ +...### 9   blazeheart golem (minion) $hd ...# #.#.....5###.. #..# #.#.###.# ##..#$h/e g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an ufetubus (asleep, ally target)  Attack!$hf $hl .955$hm .$hm n==8.9 (11$h=v Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move targetAim: an ufetubus (asleep, ally target)  Attack! _The ufetubus shouts!$h###########..#### ..............#### †...######.@.# .#####..## #.†#9# .# #..# #..##.# # #..# .... .. # #..#...ß## ß.## ##.#...+ +..5#### #.#... ...###...$hC# #.#.# ##.# ##..## ..## .#  #..##$h$h$h$hp.95.$hi--90$h<$hT$h ^#### ########..#### $h .............####....... .######...# #####..## #.†#@# # #..# #..##9# $hF i# #..# .... ..5 # #..#...ß####ß.. ## ##.#...+ S+.##### #.#... # ...###.... .# #.#.# ##.# ##..### S   ball python (constriction, distracted) .$h W## .#  .# #..## 9   blazeheart golem (minion) #.##$h  The ufetubus barely misses your blazeheart golem.The ufetubus hits your blazeheart golem but does no damage.  Your blazeheart golem punches the ufetubus!!$h @.SS   ball python (constriction, ally target)9   blazeheart golem (minion)$h 8==1=-30299$hi $h H _The ufetubus dies!$h $h5 h-18$hh $h $hyfo#### ########..#### .............####.......########... #####..## #.†#9 #..# #..#...........#...ß####ß.....## ##.#...+ S+....## ##### .#  # ...## ##....$hfQ# ####..#### .#  ..## .## .##.#$h;o$hoz-27$ht$h2w& _You swap places.$h#### ########..#### .............####...########... #####..## ##.†#9 #..# ###..##.####.......@...#...ß####ß.....#$h# ##.#...+ S+....###### .#  .# ...## ##....# ++ ##.# ##..#### .#  ..## .## .## . #$h$h F.9$h`36$h$h$h #### #######..#### ............####..######...# ####..## ##.†#.#  #..# ###..##9#### $h  #..# ...........###  #..#...ß####ß@....###.#...+...S+....## ###### # #.#...ß#..#ß...## ##..... # #.#.# #++####.# ##..#### ## .# .# #..##  .# #.##  # #.# # #.$h $h? h.9, paralysed)$hU }==45$hk# $h & R _Your blazeheart golem's core grows cold and it stops moving.$hb'#$hB.S$h&`54$h۫$h( _You open the door.$hH/ #### ########..#### ##.........## ........######...# #####..## ##.†#.# # #..# ###..##.#### # #..# ......9@...###$hI #..#...ß####ß.....# # ##.#...+....S....## ##### .# #.#...ß#..#ß...## ##.... .# #.#.# #++####.# ##..##.# .# #..###.# #.##.## #.#.#  #.#$hL$hM$hS9.S')$hT`63$hY$hW\L _Your blazeheart golem's core flares to life once more.$hP #### ########..#### #### ........# ........######..####..## ##.†#.# ###..##@####  .......9...### # #..#...ß####ßS....$hZ ## #+....'....## #####..ß#..#ß...## ##.... #.#.# #++#####..### .## .#..###.####$h  You swap places.  The ball python bites your blazeheart golem. x2  Your blazeheart golem punches the ball python!!$h1 *.*   blazeheart core (unaware)  The ball python dies!$h2h=72$h$hv _Your blazeheart golem falls apart, revealing its core!$h-, $h?#### ########..#### ....#### ........# ........######..$h ####..## ##.†#@# ###..##.#### $h .......*...### # #..#...ß####ß.....# $h## #+....'....## #####$h..ß#..#ß...## ##.... #.#.# #++####$hO#..### .## .#..###.##$h $h1#####$h0 $h_,☼°○○°$h-9=========81$hj1$h3T _Your blazeheart core explodes!$hW m○.○○.$h, -------90$hհ $h! $h| ○$hL} °°$h}-------4089$hR$hd$h|=°..$hc}`18$h;$he$h3$h$hG==765$hs$h$$hB4$h$h9X3$hF$hB$hu10/11==2$h$h$hB1$hD$he$hB0$h$hW$hC79$h$h$hSU==8$h0$h&$h|B7$hF$huX6$h$hQX5$h$h;1===4$h4 _Magic restored.$h$hB3$hU$hB$ht$hB2$h$h'$hX1$h$h $h $hS V===0$h2 $h$h$hC69$h$h$h$hB8$he$h0$h$h4B7$h$h/!$ho#$h#B6$hd$$h%$h($h(B5$hs)$h*$h;-$h-B4$hW.$h/$h'2$h2B3$h3$h4$h#7$hi7B2$h>8$h ;$h\=$h=B1$hj>$h?$hA$hf!059876543$hgX2$h#i$hj$hFkB1$hk$hl$hn$h;oB0$ho$h?q$htY49$ht$hv$hy$hyB8$hez$hK|$hX7$hȀ$h$h$hхB6$h:$h$h$h5B5$hÊ$ha$h.$hk,4$h$h|$h$h:$hB3$h$h$h!$hlB2$ha$h`$h$hۛB1$hu$h$h$hB0$h$h0$hxo39$h$h$h B8$h$h/$h$hB7$h$hͱ$h4X6$h $h|$h@X5$h!$h$hJ$hB4$h$h3$h$h$h&B2$h$hs$hkX1$h$hT7 _You open the door.$hp$hB0$hc$hT@  There is an open door here.$h$h(J29 _$h$h$hT$hB8$h6$h$h$hcB7$h$h= _You open the large door.$hX6$hW$hE  There is a large open door here.$h_$hI5 _$h$hN$h$hB4$h$h$hh$hB3$h$h$h. ...# #..#............### ...# #..#...ß####ß.....# ...## ##.#...'....'....## ## #...# #.#...ß#..#ß...## ##...# #.#.####''####.# ##..  #..## #.#.# #..# #.# #..# $h\o #...## #.#.# #..# #.# #.##  ##...# #...# #..# #.# #.#  #...# ###.# #@.# #.# #.#  ##..# #.##l.....##.## #.#  #...# #..########...# #.# ###...# #.............## #.# $hBd.....## ##############.### #. ......###..###..# l   iguana (asleep) #.....####..#... #.#....########### #....... #####..<.........#### #.......$h 24006.9 (65.0)$hp f7.9 (662$hI$hNZ _An iguana comes into view.$h1X  You bind the heart of a blast furnace in slag iron.$h;.l9llly target)9   blazeheart golem (minion)$h<7/11 ---------===8.9 (1.0)1$hC$hEH _The iguana hisses angrily. You hear an angry hiss.$h\# #..#...ß####ß.....# ## ##.#...'....'....## ### #.#...ß#..#ß...## ##..# #.#.####''####.# ##..# #..## #.#.# #..# #.# #..## #...## #.#.# #..# #.# #.## $h##...# #...# #..# .#.# #.# ...# ###.#..#..#..#.# #.#  ##..# #.##.l9@..##.## #.#  #...# #..########...# #.# ##...# #.............## #.# ....## ##############.### #.###..###..##..#...# .##########........ ####..<.........#### #.  ##....>######.....###$h*&  $h_+jThe iguana bites your blazeheart golem but does no damage.  Your blazeheart golem punches the iguana!$h01.9   blazeheart golem (minion)$h4$h5i6-90$h;$hU<F _The iguana dies!$hj ,# #..#...ß####ß.....# ## ##.#...'....'....## ## #.#...ß#..#ß...## ##. ..# #.#.####''####.# ##..# $hj ..## #.#.# #..#K⌠#.# #..## ...## #.#.# #..#..#.# #.## ...# #...# #..#_.#.# #.# #...# ###.#..#..#..#.# #.# ##..# #.##..9.@.##.## #.# #...# #..#$hk ...# #.# ...# #.## #.# ## #.### #.## ## ##..#...#$hk K   kobold (asleep) #....# #.9   blazeheart golem (minion)..<.#### #.##.>######.....#$h} _A kobold comes into view. It is wielding a +0 club.$h~ ---1019$h 7_$h4 9 _Found a shadowy altar of Dithmenos.$hE .# #..#...ß####ß.....# ..## ##.#...'....'....## .# #.#...ß#..#ß...## ## #..# #.#.####''####.# ##.. #..## #.#.# #..#K⌠#.# #..## #...## #.#.# #..#..#.# #.## #$h L#...# #...# #..#_.#.# #.#  #...# ###.#..#..#..#.# #.#  ##..# #.##..9@..##.## #.#  #...# #..#...# #.# ##...# #.## #.#.## #.### #.## .....# ##..###..#.## ##..#...9   blazeheart golem (minion) .#....# ##..<.#### # ##.>######.....$h $h% $h `_l9.l   iguana (ally target)9   blazeheart golem (minion)$h {--18$h# 7_$h Z _An iguana comes into view.$hs # #..#...ß####ß.....# ## ##.#...'....'....## ## #.#...ß#..#ß...## ##. ..# #.#.####''####.# ##..# ..## #.#.# #..#K⌠#.# #..## ...## #.#.# #..#..#.# #.## ...# #...# #..#_.#.# #.# #...# ###.#.l#..#..#.# #.# ##..# #.##.9..@.##.## #.# #...# #..#...# #.# ...# #.## #.#$h  ## #.### #.## ## ##..#...# #....# #.K   kobold (asleep)..<.#### #.9   blazeheart golem (minion)##.>######.....#$hX _, paralysed)Your blazeheart golem's core grows cold and it stops moving.$h ---------27$h $h = _The iguana bites your blazeheart golem.$he.# #..#...ß####ß.....# ..## ##.#...'....'....## .# #.#...ß#..#ß...## ## #..# #.#.####''####.# ##.. #..## #.#.# #..#K⌠#.# #..## #...## #.#.# #..#..#.# #.## ##...# #...# #..#_.#.# #.#  #...# ###.#.l#..#..#.# #.# $hqm ##..# #.##.9.@..##.## #.#  #...# #..#...# #.# ##...# #.## #.#.## #.### #.## .....# ##..###..#.## ##..#... .#....# #9   blazeheart golem (minion, paralysed)#..<.#### # ##.>######.....$hN$h`36$ha$h= _The iguana bites your blazeheart golem!$h@$h.# #..#...ß####ß.....#.## ##.#...'....'....## #...# #.#...ß#..#ß...## ## ##..# #.#.####''####.# ##..  #..## #.#.# #..#K⌠#.# #.. $h #...## #.#.# #..#..#.# #.##  ##...# #...#. #..#_.#.# #.#$hM #...# ###.#.l#..#..#.# #.# ##..# #.##.9@...##.## #.# #...# #..#...# #.##...# #.## #.#.## #.### #.## ......#$h< ##..###..# #.....## ##..#... #.#....# ##..<.#### # ##.>######.....$hA*&  $h*Your blazeheart golem's core flares to life once more.  The iguana bites your blazeheart golem but does no damage.  Your blazeheart golem punches the iguana!!$h1†9   blazeheart golem (minion)$h 6 82==45 _The iguana dies!$h ;7_$ht=k _Your Forgecraft skill increases to level 9!$hѤ7_$h8==--54 _$hA$h\$hr_# #..#...ß####ß.....# ## ##.#...'....'....## # ...# #.#...ß#..#ß...## ##. #..# #.#.####''####.# ##..# #..## #.#.# #..#K⌠#.# #..# #...## #.#.# #..#..#.# #.## ##...# #...#. #..#_.#.# #.#  #...# ###.#.†#..#..#.# #.#  ##..# #.##.9.@..##.## #.#  #...# #..#...# #.# $hC...# #.## #.# ## #.### #.## .....## ##..#...# .#....# #...<.#### #.##.>######.....#$h.$h6.9$hǽ{--63$h~$h$hgy # #..#...ß####ß.....# ## ##.#...'....'....## ## #.#...ß#..#ß...## ##. ..# #.#.####''####.# ##..# ..## #.#.# #..#K⌠#.# #..## ...## #.#.# #..#..#.# #.## ...# #...#. #..#_.#.# #.# #...# ###.#.†#..#..#.# #.# ##..# #.##..9.@.##.## #.# #...# #..#...# #.# ...# #.## #.#$h'z [39;49m ## #.### #.## ## ##..#...#K   kobold (asleep) #....# #.9   blazeheart golem (minion)..<.#### #.##.>######.....#$h| $h _9., ally target)$h> `72$h $h $hr# #..#...ß####ß.....# ## ##.#...'....'....## # .# #.#...ß#..#ß...## ##. .# #.#.####''####.# ##..# .## #.#.# #..#K⌠#.# #..## ## #.#.# #..#..#.# #.## ...# #...#. #..#_.#.# #.# ...# ###.#.†#.9#..#.# #.# ..# #.##.....@##.## #.# ...# #..#...# #.# ...# #.## #.# ## #.### #.## [3$h't14m## ##..#...# ....# #...<.#### #.##.>######.....#$hu$h{A.9$h|`81$h݃7_$h\$h c.........## # #..#...ß####ß..... ## #'....'....## #####..ß#..#ß...## ##.... ###''####..### .## #..#K⌠.#### #.#.# #..#.#...#. #..#_ ...# ###.#.†#..#@.#.# ###....9.##.#########...# .# #.............## #.# ## ##############.### #.# ##..###..# ## ##..#...#### ....########### ##..<#### .....$h $hX [.)$h }==90$h. $h) $h%$h.K9Klly target)9   blazeheart golem (minion)$h4---------===2009$h%$hI _You bind the heart of a blast furnace in slag iron.$hxs?.# #..#...ß####ß.....# .## ##.#...'....'....## #### ..# #.#...ß#..#ß$ht... ..# #.#.####''####.## ..## #.#.# #..#.⌠#.# #..## ..## #.#.# #..#K.#.# # #...# #...#. #..#_.#.# #. #...# ###.#.†#..#..#.# #.# ##..# #.##...9@.##.## #.#.# #..########...# #.# #...# #.............## #.## ##############.### #.##..###..###..#.## ##..#...### #....########### #......... ###..<.........#### #  ##....>######.....####$ht$hwv$h<}5.K$h}'9.$h}'---$h2~C18$h$h$h .# #..#............### ..# #..#...ß####ß.....# # ##.#...'....'....## ###.# #.#...ß#..#ß...## ##.. #..# #.#.####''####.# ##..# #..## #.#.# #..#.⌠#.# #..### #.#.# #..#..#.# #.## ##...# #...#. #..#K.#.# #.#  #...# ###.#.†#.@#..#.# #.#  ##..# #.##....9.##.## #.#  #...# #..########...# #.# ##...# #.............## #.# ##############.### #.##.##..# 9 [$h n30m  blazeheart golem (minion) . #..#...## .#....########### # ####..<#### #........$h $h@ |---27$h $hצ & _You swap places.$hc$hdh=36$hk$hwnx _Something hits your blazeheart golem but does no damage.$h $h! 5==-------45$h $h2 x _Something hits your blazeheart golem but does no damage.$h8 ß####ß.....# ##.#...'....'....####.# ß#..#ß...## ##.. #####''####.# ##..## #..#.⌠..#.##.### #...# #...#. #..#K.#$hd  ##.#.†#..#K.##..# #.##...@9.##.##..########... #...........## ....## ##############.### #.##.###..###..K   kobold9   blazeheart golem (minion)##.............>######.....###$he' (ally target)The kobold hits your blazeheart golem with a +0 club.$h'`54$h0$h^2f _Your blazeheart golem closely misses the kobold.$h $h `63$h $h O _The kobold hits your blazeheart golem but does no damage.$h9   The kobold hits your blazeheart golem with a +0 club.72$h[@$h? _Your blazeheart golem punches the kobold.$h"$h{==81$h{$hK _The kobold hits your blazeheart golem with a +0 club.$hN  The kobold completely misses your blazeheart golem.Your blazeheart golem punches the kobold.$hW)9   blazeheart golem (minion)$hA\`90$hc$hSeF _The kobold dies!$h.# #..#...ß####ß.....#.## ##.#...'....'....## #...# #.#...ß#..#ß...## ## ##..# #.#.####''####.# ##..  #..## #.#.# #..#.⌠#.# #.. $hN, #...## #.#.# #..#..#.# #.##  ##...# #...#. #..#K.#.# #.# #...# ###.#.†#..#).#.# #.# ##..# #.##..@.9.##.## #.# #...# #..$hV#...# #.##...# #.## #.#.## #.### #.## ......# ##..###..# #.....##$h ##..#... #.#....# ##..<.#### # ##$hX.>######.....$h$hk-30199$h$h$h*?.# #..#...ß####ß.....# #...## ##.#...'....'....## #...# #.#...ß#..#ß...## ##  ##..# #.#.####''####.# ## #..## #.#.#⌠.#..#.⌠#.# #.. #...## #.#.#..#..#..#.# #.$h?P ##...# #...#._#..#K.#.# #.# #...# ###.#.†#..#).#.# #.# ##..# #.##.@..9.##.## #.# #...# #..$hr@#...# #.##...# #.## #.#.## #.### #. #......# ##..###.. ##.....## ##..#...  #.#....# #  #####..<.#### # ##.>######.....$hH , paralysed)Found a glowing golden altar of the Shining One.$hSIz-18$hO$hQR _Your blazeheart golem's core grows cold and it stops moving.$hwN 3$hN $hQ $hGX 6===76$hZ $hZ B5$h \ $h*^ $h^ B4$h_ $h b $hJb V===3$hc $hi X2$hj $hl $h1m B1$h]n $h)p $hp B0$hq $h>t $ht t7==89$hu $hw $hw B8$h>y $h{ X7$h| $h $h B6$h $h؃ $h U==5$h $hˆ $hP B4$h; $h $hɊ B3$hNj $hO $h B2$h $h; $h B1$h $h $h s8==0$h $hj $h C79$h $h؛ $h4 $h B8$hr $h; f _Your blazeheart golem fades away.$h B7$h $h $h U==6$hN $h1 X5$h $h $h9 B4$h $h $h B3$h $h 9==2$h $h 10$hs $h C69$h̻ $h. k==8$hu $h X7$h5 $hF X6$h, $h9 X5$h $h $h} u10/11==4$h{ $hT $h B3$h $h $ha B2$h- $h{ X1$h< $ho $h U==0$hC $hn $h C59$hW $hU X8$h $h $h' B7$h $h $h B6$h $h $h_ r1===5$h $h $h $h5 B4$h( $h< $hD $h B3$h $h $h0 $h B2$h $h $h $h V===1$h $hf $h% $h B0$h $h( E  There is a large open door here.$h $h J49 _$h $h" $h% $h% B8$h& $h+ $hT- $h- B7$h. $h3 @  There is an open door here.$h8 _6 _$hL9 $h< $h> $he> B5$hT? $hB $h.D $h}D B4$hE $hG $hH $hI B3$hI $hkL $hN X2$hO $hQ $hR $h#S B1$hS $hV $hmW $hW B0$hFX $hsZ $h[ $h"\ C39$h\ $h^ $hu` $h` B8$h^a $hc $h2e X7$he $hg $h!i $h]i B6$hi $hl $hm $hm B5$hn $hp $h?r $h~r B4$hYs $hu $hv $hGw B3$hw $h^z $h=| $h~| B2$h} $h< $hh X1$h $h $hS $h B0$h $h $h $hj C29$h $h $hs $h B8$hu $hy $h X7$h $h $h X6$hh $h! $h $h B5$h $h $h# $h B4$h $hբ $hK $h B3$h% $h $hq $hب B2$hs $h, 1$h 0$h $h+ $hi C19$h $h $h $hӷ B8$h} $h $h4 $hl B7$h( $hR $h $hW B6$h $hz $h $h B5$h $h( $h $h B4$h} $h $h $h- B3$h $h ,$h\ B2$h $hH $h $hn B1$h9 $h $hW $h B0$h_ $h $h $h^ C09$h $h $h $hr B8$h3 $h $h| $h B7$h $h $h $h^ B6$h $h $h[" $h" B5$hV# $hw) $hX+ X4$h+ $h2 $h`3 $h3 B3$hF4 $h%: $hw; $h; B2$hl< $h"B $h\C $hC B1$hOD $hJ $hsK $hK B0$hPL $hQ $hS $hS D099$h:T $hY $hZ $h%[ B8$h[ $h` $ha $hb B7$hb $hg $h%i $hsi B6$hi $ho $hq $hq B5$h|r $hw $hy $hy B4$hz $hB $h $hR B3$hY $hs $h $hA B2$h> $hf $h $hj B1$h $hs $h $hԚ B0$h. $h $h $h5 C89$h^ $h $hq $h B8$h $h $h# $hx B7$h@ $h $h $h߸ B6$h $h $hJ X5$h $h $h $he B4$h> $h $h X3$hE $h~ $h $hL B2$h $h $h $h B1$h $h~ $hL $h B0$h= $h2 $hM $h C79$h6 $h $h` X8$h $h! $h $hP B7$h $h $hq $h B6$h $h $h X5$hB $hr $h $h B4$h $h $h $hA B3$h $h $h $hD B2$h $h $h $hY B1$h $h $h $hR B0$h $h $h $h; C69$h $h $h $h@ B8$h $h $hY $h B7$hH $h5 $h $h) B6$h $h" $h=# $h# B5$hc$ $h9& $h' $h' B4$h( $h* $hq, $h, B3$h- $h/ $h!8  #.......#.#.#..## #..# #..#########.# #..# #. #$hS8 .....'.#...#.'.# #..## #. ......###...###.# ##...##.# ......'.#.....'.########.)....# $hw8 .##.#.#########........o......# $h8 ^###.....#.#.#................## #####.#'#'#..<.............# $h8  ##........@............#  ####.....##...........# $h9  ########....#######........#  ##..........## ##.......# #..###.....####......#$hd9 ..## ########......# o   orc (wandering) ..###.......# .##......<.# #$h9 "#$h; 216635.0)$hC V.o$hC f762$hJ $hT r _An orc comes into view. It is wielding a +0 flail.$he #..# #.# #..# '.# #..## ##.#  ...'.########.)....# .###......... ....#.#.#..........  #####.#'#'#..<........  ##........@.......  ####.....##......  #....#######...  ....## ##.. ...##   ####### $h]  <.# $h #..# #.# #..# '.# #..## ##.#  ...'.########.)....# .###......... ....#.#.#.......... $h #####.#'#'#..<........  ##........@.......  ####.....##......  #....#######...  $h ....## ##.. ...##  ####### $hG> <$hh*$h$hV$h$hӡ[ _An orc is nearby!$h....#..#'#'#..# #.## .......#.#.#..## #..# .....#########.# #..# '.#...#.'.# ..## .....###...###.# ##...## .....'.#.....'.########.)....# .#.#########. ##.....#.#.#....o.....######.#'#'#..<.# ##...........#  .##....# $h'_######....#######........# ...##.......##.....##......# #######.....##.#......<.#$h$ho.o$ht==8.0)1$hx$h7 _The orc shouts! You hear a shout!$h4y #..#'#'#..# #.## #.#.#..## #..# #. ###.# #..# #.# '.#...#.'.# #..## #.# ###...###.# ##...##.# $hy '.#.....'.#.)....# .#.#########.# .....#.#.#.o......## #####.#'#'#..<.# ##.# ####.....##.# #$hz ....#######.# .## ##....$hhz Q...# ..###.....## ##......# ## ####### #...$hz ...# ## #.......# $h-| $h :o.$h i--90$h $h( $h8$hA.9o(ally target)9   blazeheart golem (minion)$hA7/11 ---------===7059$hI$hJI _You bind the heart of a blast furnace in slag iron.$hQP$h X orc shouts! You hear a shout! _You bind the heart of a blast furnace in slag iron.  You reach to attack! You closely miss the orc.  comes into view. It is wielding a +0 flail.  hits your blazeheart golem but does no damage.  Your blazeheart golem punches the orc!$hy`ko) $hcp--2.2 (1.38$h-h$hmC _The orc dies!$h ##.........# ##.# #..#'#'#..# #.## .#.#.#..## #..# #. #########.# #..# '.#...#.'.# ..## $h7###...###.# ##...## ...'.#.....'.########.o....# .#.######### .....#.#.#......@..# ####.#'#'#..<...9)# ##...........#  .##....# $h######....#######........#...##.......# #.....##......# #######......##.#$h$h Lo)$h) ---307$h$hy$h"#######.....# ####..#  ##.........# ##.#  .#..#'#'#..# #.##  .#.#.#..## #..# #.  #########.# #..#  '.#...#.'.# ..##  ###...###.# ##...## ..'.#.....'.########o)....#  #.#########  ....#.#.#.........# ###.#'#'#..<...9)#  ##...........#   .##.........o.#  ######....#######..#   oo 2 orcs (1 wandering, 1 ally target) ....##.......#  #.....##......#  ########$h#2[40m  $h0$h1,$h;5 .o.9.o, paralysed)An orc comes into view. It is wielding a +0 short sword.$h<z-46$hD$hpGR _Your blazeheart golem's core grows cold and it stops moving.$h].....# ####..#  #.# ##.#  #..#'#'#..# #.##  #.#.#..## #..# #.  .#.# #..# #.#  .'.#...#.'.# #..## #.#  .###...###.# ##...##.#  .$hv'.#.....'.#.)....#  .##.o......#  #.#.#.##  $h4.#'#'#..<....9.#  ##.$h#  ####.....##.#  ....#######......o.#  ## ##.#  .....## $h##......#   # $hV#......#  $h$h $hao...o.o$h"---------==55$hQ$h% _The orc shouts!$h :  You puncture the orc!$h $h9 )o.   orc ($h o36.5 (1.34$hB $h G _You kill the orc!$he-.........# ##.#  ..#'#'#..# .# ..#.#.#..##..# #.  #########.# #..# #.#  '.#...#.'.# #..## #.#  ###...###.# ##...##.#  '.#.....'.########.)....#  #########.......).......#  .$hf4.#.#.#.........##  #.#'#'#..<....9#  .............#  ##.....##o...#  ####....#######........#  .......## #  #.....## #  ##### $hf......#   #.......#  $hh$hp@o.$hp8==--703$hw$hx$hE$h@o.$h=-8.8 (1.32$h$h* _You reach to attack! You closely miss the orc. The orc barely misses you.$hV   very poisoned, ally target)You hit the orc. The orc is poisoned.  The orc is heavily wounded.$hi c80.10$h$hP _The orc barely misses you.$h  You closely miss the orc.The orc is severely wounded.$h c1.449$h $h : _The orc hits you but does no damage.$h>J5  You hit the orc.$hR)9   blazeheart golem (minion, paralysed)$hV==2.78$hZ$h[G _You kill the orc!$hue$he$hm$hoH _No target in view!$h$h$h5$hLH _No target in view!$h+$h$h$hH _No target in view!$hG=$h=$hD$hEH _No target in view!$h" $h# $h6% $ht( $hW/ 7 _6$hK1 $h3 $h)4 q9==5$h8 $h8 $hi9 B4$hL; $h> $hu> B3$h|A $h~C $hC B2$hE $hH $hI U==1$hL $hEO $hO B0$hQ $hT Y39$hV $hIY X8$hZ $h+\ $hl\ B7$hf] $h^ $h_ u10/11==6$h` $hcc $he B5$hg $hi $hi B4$hk $hTn $hn B3$h;p $hs $hs U==2$hay $h| $hi| B1$h8~ $hE X0$h $h $hڅ C29$h $h $h 81===$h :8$h; $hY $h $h $hđ B7$hĒ $h f _Your blazeheart golem fades away.$h> $hw B6$he $h $h $hN B5$h $hl  Things that are here:  a +0 short sword; an orc skeleton$h $h ]===4 _$h $h% $h $h B3$hͫ $h~ $hW $h B2$hղ $h $h $h B1$hй $h8 $h< $h B0$h $h $hb $h C19$h $h} $h $he B8$h $h $h $h B7$hP $hH $h X6$h $h $h $h B5$h $h $h $h5 B4$h1 $h $h X3$h& $h $h X2$h $hV $h $h B1$h $h $h $h B0$h $h $hG Y09$hX $h: $h $h3 B8$h) $h $h= $h B7$h $h $h X6$h $hd $h $ht B5$h $hO $h# $h[ B4$h $h$ ,$h B3$h $hS $h $h/ B2$h $h" $hQ# $h# B1$h $ $hY% $h^& $h& B0$h' $h( $h) $h* E4999$h* $hB/ $h0 $he0 B8$h0 $ha2 $h@3 $h3 B7$h4 $h]5 $h6 X6$h.7 $h.8 $h8 $h 9 B5$hV9 $h; $h7< $hz< B4$h< $h= $hl> $h> $h> :3$h? $h? $hY@ $h@ B2$h@ $hA $h;B $hB B1$hC $hRE $hF $hG B0$hG $hH $hJ $hIJ C89$hK $hL $hM X8$h0N $hO $hO X7$h@P $hQ $h{Q $hQ B6$hR $h,S $hsT $hT B5$hvU $hV $hW $hW B4$htX $h:Y $hY $hZ :3$h|Z $h[ $h[ $h[ B2$h/\ $h,^ $h^ X1$hG_ $hJ` $h` $h/a B0$ha $hc $hc $hc C79$hDd $he $h(f $h_f B8$hf $hvg $hg X7$hJh $hi $hj $hj B6$h_k $hl $hm $hSm B5$hm $hS   ##......#   ###.......#  ###.......<.#  ............#  #####.......##   ######...##   ###..###   ###..##   ###@#  -255.7 (73.0) $h ###         ###   ##.#    $hB s##########.##    $ha # #.....##...#   $hf 7-$hQ $hї E _Done exploring.$h-{I$hSy... ..................0.0)$hex _Done exploring.$h$hw$h$he _Done exploring.$h$he$h$hr!$hE)x _Done exploring.$h\$h{\$h\$hR{$hR3$hE _Done exploring.$h|$h$h$h: ;$h$ $h$:_Done exploring.$hf$hjRead which item? Scrolls  g - 3 scrolls of fog  t - 2 scrolls of teleportation$h5ki - a scroll of identify  r - a scroll of revelation  x - 2 scrolls of amnesia  N - a scroll of noise  c - a scroll labelled PIMOAC FAON $hk e - a scroll labelled TILE NUEKYVU  h - 2 scrolls labelled ARRITI LEUCH  k - a scroll labelled TEM INOUZEUTZ  m - a scroll labelled CAP ASTREOCEVO [!] read|quaff|evoke[?] describe selected$h $hO$h ##......# tswn the Fabricator$h###.......# Mountain Dwarf of Ashenzari ...... ###.......<.#$h3 Health: 55/55 ======================== ............#$hT Magic: 11/11 ======================== #####.......## $hX AC: 9Str: 12######...##  EV: 10Int: 27$h###..###  SH: 0Dex: 8###..##  XL:  7 Next: 83% Place: Dungeon:4$h /###@#  Noise: ---------  Time: 4255.7 (0.0)### $h9 a) +3 trident (venom) Cast: Forge Blazeheart Golem (4%) $hZ Gem (4975) ### $h ##.#  $h##########.##   # #.....##...# $h  _Done exploring. _Done exploring. $h_Done exploring. _Done exploring. _Done exploring. _Done exploring.$h$h Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled PIMOAC FAON  e - a scroll labelled TILE NUEKYVU  h - 2 scrolls labelled ARRITI LEUCH  k - a scroll labelled TEM INOUZEUTZ  m - a scroll labelled CAP ASTREOCEVO Potions (select first with !)  d - 2 blue potions  f - 2 bubbling golden potions  j - 3 cyan potions  l - a clear potion  n - a coppery potion$h][?] describe selected$h9G $hP $hP  ##......# tswn the Fabricator###.......# Mountain Dwarf of Ashenzari ...... $hQ ###.......<.# Health: 55/55 ======================== $hCQ ............# Magic: 11/11 ======================== #####.......##  AC: 9$hfQ Str: 12######...##  EV: 10$hQ Int: 27###..###  SH: 0$hQ Dex: 8###..##  XL:  7 Next: 83% Place: Dungeon:4###@# $hQ  Noise: ---------  Time: 4255.7 (0.0)### $hQ  a) +3 trident (venom) Cast: Forge Blazeheart Golem (4%) $hR  Gem (4975) ###  ##.# $h;R i ##########.## $hXR   # #.....##...# $hR   _Done exploring. _Done exploring. _Done exploring. _Done exploring. $hR f_Done exploring. _Done exploring.$h_ P  As you read the scroll of identify, it crumbles to dust.$hG` e6.7 (14$h:c $h5e X _c -> V - a scroll of vulnerability$hɵ$heWhere to? (Tab - D:4, ? - help) $hD D - Dungeon  T - Temple $h$h ##......# tswn the Fabricator###.......# Mountain Dwarf of Ashenzari ...... ###.......<.# Health: 55/55 ======================== ............# Magic: 11/11 ======================== #####.......##  AC: 9Str: 12######...##  EV: 10Int: 27###..###  SH: 0Dex: 8###..##  XL:  7 Next: 83% Place: Dungeon:4###@#  Noise: ---------  Time: 4256.7 (0.0)###  a) +3 trident (venom)[11$h;20H Cast: Forge Blazeheart Golem (4%)  Gem (4974) ###  ##.#  ##########.##   # #.....##...#   _Done exploring. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> V - a scroll of vulnerability$h$h$h321$h069$h{$h+$hB$hB8$h$h"$hX7$h$h$hq$hB6$h$h$h$hB5$h$h$h>$hB4$h$h$h:$hB3$h.$h&$h<$hB2$h$h$h$h*:1$h,$h $h $hM B0$h$h|$h$h0C59$h,$h$hs$hB8$h>!$h$$ho'$h'B7$h)$h,$h/$hi/B6$h51$h14$h6$h6B5$hK8$h;$h"=$h=B4$h#?$hA$h$hB3$h$h3$h$h?B2$h $h $h?$hB1$h$h$hJ$hB0$h$h$h $hO!C49$h"$hm%$h?'$h'B8$h)$h+$hx-$h-B7$hL/$h1$h3$h3B6$hZ5$h7$hF9$h:B5$h;$h=$h?$h?B4$h$A$hCY  There is a stone staircase leading down here.$hE$hF$hGI3 _$hH$h8 ;5$h#X1$h$$$h;05  ##.##[. ###....# ##@#89.2 (32.5).....###).#......#...##...........#...........##$h0.....##.....## ## #....# ##.....# .###. ...# #...### .... #....# ..# _You climb downwards.$h1$hC7$h:a _There is a stone staircase leading up here.$h!$h Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 9% 1b - Magic DartConjuration9%1  c - Grave ClawNecromancy13%2  d - Searing RayConjuration13%2  e - Sublimation of BloodNecromancy$h`613%2  f - Forge Lightning Spire Air/Forgecraft 14% 4  g - PasswallEarth26% 3  h - Fulminant PrismConjuration/Alchemy 65% 4  i - Iskenderun's Mystic Blast Conjuration/Translocation 65% 4  j - Platinum ParagonForgecraft100% 9 2 spell levels left $h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$h& $h $hc tswn the FabricatorMountain Dwarf of Ashenzari ......Health: 55/55 ========================Magic: 11/11 ========================AC: 9Str: 12#EV: 10Int: 27#.SH: 0Dex: 8##[. ###XL:  7 Next: 83% Place: Dungeon:5....# ##@#Noise: ---------  Time: 4289.2 (0.0).....###).#a) +3 trident (venom)......#...##Cast: Forge Blazeheart Golem (4%) ...........#Gem (4941) ...........##.....##.....## ## #$h ....# ##.....# .###....# #...### ....#....# ..# _Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> V - a scroll of vulnerability _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.$h P  Okay, then.$hX $h $hk . _$h$h$h$hv$h$h_0 _$h C  You see here a +0 short sword.$h$hJ39 _$h$h!$h$h+B8$h$hA$h$h B7$hx$h$h $hBB6$h$h$h$hB5$h $h $hX4$h$h$h  #.## #..#  ....##[.# ###  . #......## ##<#  ..#.......###).#  ...........#...##  <...............#  #...............## $h[X #........##.....## #  ##....@.####.....# .96.2 (7  #.....## #...### .  #....## #....# .  ##... #....# ##. $hl ......#####....#####..  ##...........#>...).).#   #...........#..#####..$h:   .#...#####....## ##.  #..# ##.....# #.$hE $h`$h*e7.2 (83$h0$hG29 _Found a stone staircase leading up.$h$h$h$h>$hh$hn2$hX1$h$h$h$h!B0$h%$h$h~$hC29$h"$h$$h$hIB8$hg$hV$h2$hvB7$h4$hH$hPX6$h$h$hX5$h$hh$hX4$hu$h$h*X3$h#$ht$hX2$h$h5$h $h8 B1$hN $h $h$hCB0$h$hE$h$hC19$h$hk$hd$hB8$hs$hk$hX7$h$hG!$h#$h'$B6$h$$h!&$h'$hL(B5$h($h*$hW-$h.B4$h/$h1$h4X3$h5$hN:$h{<$h<B2$h=$h?$hB$hCB1$hGD$hE$h H$hLHB0$hI$hK$hL$h,MC09$hM$h=O$hQX8$hR$hlT$hV$hVB7$hW$hY$h[$hS\B6$h\$h`$hb$hbB5$hc$he$huhX4$hi$hk$hy32108998$h$h$hcB7$h0$hC$h$hB6$h$hפ$hjX5$h$h$h$hB4$h$h¯$h$hxB3$hF$h $hXX2$h$h$hw$hX1$h6$hF$hB0$hO$h$hY89$hv$h$hX8$h$hK$hX7$h$h$h\$hB6$h3$h[$hX5$hn$h$h$h,B4$h$h$h*$hkB3$h$hr$hv2107987$h$hX6$h$h$h$hB5$h $h"$h}$$h$B4$h%$h'$h*$h8+B3$h+$h.$h1$h 2B2$h3$h6$h:X1$h~=$h@$hE$hFB0$hH$hQ$hvV$hVC69$h;[$h$^$hcX8$hf$h'j$hOr$hrB7$hu$h-y$h{}$h}B6$h@$h$h܇X5$h$h-$h$hB4$h$he$h<$hB3$h$$h$hX2$h$h$h$h;B1$h3$h$hc$hB0$hg$h[$hw$hC59$h$h$hd$hB8$hr$h $h1 $hh B7$h $h $h$hB6$h/$hD$h:$hyB5$h$h}$hz$hB4$h$h$h$hB3$h$h$h!$h!B2$h"$h$$hm&$h&B1$h&$h3)$h+X0$h\+$h,$h).$h_.C49$hC/$hQ0$h2$h2B8$h3$hv4$h5$h5B7$h 6$h7$h8$h8B6$h/9$h:$hx<$h<B5$ha=$h@$hyC$hCB4$hRD$hE$hiHX3$h*I$hJ$hM$hNB2$hQO$hNQ$hT$hNTB1$h@U$hW$h`} ### ...) #<# #... ).# #..# ..## ..# ..## ...# .=# ...### $h8a...## #.# ..... ....## ## ###.# ...# .....# ..###..@####..# 389.2 (92.0) ...### #........##..# ....# #..#####..#..# ....# ##.# ##....## ....#####..# #......### $h`a9.#>...).).## ##....#...### .#..#####..####.....####..$ha ...## ##.........## ##.# ...# #.).......# ###$hi$h jg90.2 (930$hp$hs$ _Found a spear.$hS3$h T$hU$hX$h^39$h_B8$h_$h`$hf ##.s..# #..... ...... ### $hg...) #<# #... ).# $h`g#..# ## #.#$hg# #.@# ...### ##.# .....$hh-# ## ###.# ...#.# ..###...####..#### #........##..#...# #..#####..#..# s   scorpion (asleep)...# ##.# ##....##$hYh.#####..# #......####>...).).## ##....#...$h~q12.2 (2.0)$h re3.2 (37$hx$hs _A scorpion comes into view. _You see here a +6 ring of strength.$hs b ##.s..#  #..... ...... ...) #<# #... ).# #..# #..# ..##  #.@#   ##.# .....  ## ###.# ...#  ..#  ...##..#  #..#####..#..#  ##.# ##....##  #... >...).).##  $h| % ##.s..#  #..... ...... ...)<# #... ).# #..#$h  #..# ..##  #.@#   ##.# .....  ## ###.# ...# $h  $ ..#$h" 6  ...$hJ w #..#####..#..# $ha ] ##.# ##.$hv 6 #...$h p>...).).## $h $hz $h$ $h-' _ _A scorpion is nearby!$h$h[+4.2 (1$h:6$h$h/ _l - a +6 ring of strength$h$hMPut on which piece of jewellery? Jewellery (go to first with "=) $h i - a +6 ring of intelligence (worn)l - a +6 ring of strength[?] describe selected $hq[!] equip|wield|wear|put on$h֖[tab] equip|unequip $hF $hv$h4Atswn the Fabricator##.s..#Mountain Dwarf of Ashenzari ......#.....Health: 55/55 ========================......Magic: 11/11 ======================== ###$hB...)AC: 9Str: 12 #<##...EV: 10Int: 27 ).##..#SH: 0Dex: 8 ..###..# ..##$h)XL:  7 Next: 83% Place: Dungeon:5 ...##.@# ...###Noise: ---------  Time: 4394.2 (0.0) ...####.# .....a) +3 trident (venom) $h....## ## ###.# ...#Cast: Forge Blazeheart Golem (4%) .....# ..###...####..#Gem (4836) ...### #........##..# ....# #..#####..#..#$hjs   scorpion (asleep) ....# ##.# ##....## ....#####..# #......### $hBZ.#>...).).## ##....#...### _Found a stone staircase leading up. _Found a spear. _A scorpion comes into view. _You see here a +6 ring of strength. $hj_A scorpion is nearby! _l - a +6 ring of strength$hgW  You feel stronger.$h287 (0.5$h $h!"6 _l - a +6 ring of strength (worn)$h" #..#.s..####......# .......#...). #<. $h).#  ###  ..##### ##...## ## ###.# ...#..# ..###...####..####$h......# #..#####..#.. ##$hG#....##$h3>...#####..# $hK$hDg5.7 (1.05$h8$h$h| |..# #....#  ##.s..#### .. #.......#...##...)....# #<....$# ).# $h|  ###  .##### #..## ## ###.# ...#..# ..###...####..####......#$h|  #..#####..#.. ###....$h| "##$h҈ v64$hĐ $hX + _Found 16 gold pieces.$h 9, ally target)9   blazeheart golem (minion)$h 7/11 ---------===73$h _ _You bind the heart of a blast furnace in slag iron.$hux  ..#..# #....# ##.s..## ##......# .. #.#...  ### #9..)....##<# #......$# #).# #@.#.##$hy  #..# ..##.# #..# ...###.## ##.# ......## ## ###.# ...# #.....# ..###...####..# #...### #........##..# #....# #..#####..#..# #....# ##.# ##....##$h{ $h 89.$h j---82$h $h $hp####...# #....#  ##.s..## ##......# . #..9....#...  ###...)....#<....$# #).# ###.. ###  .##### ##.. .....## ## ###.# ...#..# ..###...####..####......# #..#####..#..$h*C, paralysed)$h|---91$h0$h R _Your blazeheart golem's core grows cold and it stops moving.$h%\# .#####...# #....#  ##.s..## #......# . #..9....#...  ###.@.)....#<##......$# #).# ###.. ###  .##### ##$hڨE.. .....## ## ###.# ...#..# ..###...####..####......#$hŭ$h(j9.)$hb4000$hĽ$hL _Your blazeheart golem's core flares to life once more.$hdr## .# .####. ..#..# #....# ##.s..## ##..9...# .. #.$h(#... ### #..@)....# <# ##......$# ).# #..####..### #..# ..## ## $h^##.# ..... ## ## ###.# ...# .....# ..###..$h $h}C, paralysed)$h---------129$h$hR _Your blazeheart golem's core grows cold and it stops moving.$hyH F## .##.####...# #....#  ##.s..## #..9...# .. $h I #...@...#... ####...).... #<##......$# ).# ###..# #.## ..##### #$hBI ..## ## ###.# ...#..# ..###...####..#$hyT  Your blazeheart golem's core flares to life once more.  Your blazeheart golem punches the scorpion!!!$h] †9   blazeheart golem (minion)$ha o95==238$h[b $hh $hj H _The scorpion dies!$h²$h$h$hH _No target in view!$hD 3$hE $hH $hO 7 _8==6$h_P $h!T X5$hU $hZ $hTZ B4$h[ $h_ $h` B3$hSa $he $h{j ==2$hj :1$hl $hPo $ho B0$hq $hs $hs C19$hu $hw $h x B8$hy $h/} $h} #9$h} N==7$h $h| $hԃ B6$h $hE $h B5$h $hP $h B4$hߒ $h˕ $h) U==3$h $h $hҜ B2$h $ha $h B1$h $hO $h B0$h; $h! $h $h. v10/11==09$h $hW P _Your blazeheart golem fades away.$h $hؼ B8$h $h $h' B7$hN $h $hl B6$h $h $h. U==5$ho $h| $h B4$hT $hG $h B3$hO $hz $h B2$h $h $hx r1===1$h $h 4 _Magic restored.$h $h- B0$hU $h] =  You see here a +0 spear.$hk $h -799 $h/ _$hU $hD $h $hs :8$hq $h $h $h V===7$h# $h $h* $hh ,6$h $h $h$ $hd B5$h $h N _You now have 159 gold pieces (gained 16).$h- $h B4$h $h $h|" $h" B3$h?$ $h0& $hE* X2$h* $h, $h/ $h0 B1$h-1 $h 3 $h5 $h6 B0$hT7 $h: $hX= $h= C89$h> $h@ $hmC $hC B8$hD $hF $hI $hI B7$hJ $hL $hN $hAO :6$h"P $hQ $hT $hT B5$hU $hkX $hZ $hZ ,4$h([ $h[ $h*_ $ha $ha B3$h@c $hd $hg $h h B2$hi $hi $hsk $hk B1$hol $hn $ho $hp B0$hp $h$s $hzu $hu C79$h $h $h B5$h $hb $h $hC B4$h6 $h{ $h1 $h| B3$hA $h $h $h6 B2$h $h $h X1$h $h] $hG $h B0$h9 $h $h C49$h $h_ M _You now have 167 gold pieces (gained 8).$h $hR B8$h $h! $hu$ $h$ B7$h% $h ' $h( $h( B6$h) $h7+ $h- $hp- B5$h,. $h?/ $ho1 $h1 B4$hY2 $hU3 $h[4 $h4 ,3$h4 $h4 $h5 $h6 $h6 B2$h+7 $h;8 $hO9 $h}9 B1$h9 $h; $h.A ### #.#### #.#.# ####.###### #......######...@# --89.7 (8$hA 7.0) ..........#...###....... .............## ..####) ............## ..# .....###..# ..# ##...### #..# #..  ##.## #..# ..#  #.# #..# .## # #.. #..#$hF $hG --90.7 (880$h#J $hK & _Found a trident.$hW$hX$h]Y$h[[$h_$hdo39$h9f$hfB8$hg$hTi$hl$h/mB7$h1n$ho$hs$hssB6$hAt$hu$hxX5$hy$h}$h'$hoB4$hp$h$h$hB3$h$hB$h$hg,2$h$h$h$hr$hڒB1$hԓ$h$h˘$hDB0$hu$hʛ$h{$h͟C29$h$hȡ$hd$h$h:8$h$hۦ$h$hd,7$h$h$h$h$hB6$h$h$h$hǵ$h:5$hŶ$h$h$hB4$h$hξ$h$hRB3$hB$h $hX2$h$h$h$hB1$hV$hV$hV$hB0$h$h?  You see here a +0 trident.$h:$hJ19 _$h$h$h$hB8$h3$h?  You see here a +0 trident.$h2$hI7 _$h>$h$h$heB6$h$h$h$hB5$h$h$h$hB4$h$h $h> $h B3$h$h$hZ$hB2$h$h~$h$h*B1$h2$h$h$h B0$h $h#$h%$h%C09$h&$h($hn*$h*B8$h ,$h1.$h1$h1B7$h3$h4$h77$h7B6$hv8$h:$h~=$h=B5$h>$h@$hB$hC:4$hxC$hD$hF$hFB3$hN$hO$h@PB0$h3Q$hb6998765$hdn4$hUe$hsj32$hj$hl$hn$hnB1$hvo$hq$ht$hhtB0$hu$hv$hw$hwQ89$hx$hy$hfzX8$hM{$hQ|$h|B7$h|$h~$h;$hB6$hd$hK$h$h,5$h$h$h$h֏$h,B4$h!$h$hD$hB3$h$hY$h$h9B2$h$ht$h$hCB1$h$h@$h0$hB0$hש$hB$h $h{C79$hh$h$h$hzB8$hL$h$h$hڷB7$hݸ$hb$hX6$h$hZ$h$hB5$hO$h$hn$hB4$h$h[$h$hGB3$h$h*$h$hPB2$h$h*$hX1$h6$h$h$hB0$h$h+$h$hC69$h$h$hI$hB8$h$hQ$h'$hB7$hg$h$hO$hB6$hw$h$h[$hB5$hW$h$hX4$h$h$h$h8B3$h$h$hr$hB2$h{"105987654321049$h#X8$h$$h'7$hPM654321039$hRn8$hjT$hTB7$h;U$hV$h YX6$hxZ$h\$h^$h)_B5$h`$h%b$he$heB4$hf$hh$hm3$hp$hpB2$hq$h5t$h.$hހB1$h$h$h $hB0$h'$h$hˏ$hC29$hF$h$h$h5B8$h$h{$h*$hfB7$h$h$h$h B6$he$hz$hX5$h)$h$h$h  ...###).# #..####..# # ....#...## #..# #..## # .........##..# #...### .........####.# #...... ...##.....## #### ###.# #...### ..####.....# #..###...####..## # .## #...### ##........##..## # #....# #..#####..#..# # ## #....# ##@## ##....## .#####....#####..# #......####>...).).## ##....#...####..#####5.####.....####..# $h,u#####....## ##.........## ##.###.....# #.).......# ### 5   white imp (wandering) .##...##.### ##.......## .....###...######)).....# #..### #..........>)....#$h2605.7 (115.0)$hXf664$h$hT\ _A white imp comes into view.$hHm).#   #..# #..##  #..#  ##.# #...... #### ###.# #... #..###...##   ##........##..##   #..#####..#..#   ##@## ##....## #..#  >...).).## ### ##  #.)  $hmZ ))  >)....# $h).#   #..# #..##  #..#  ##.# #...... #### ###.# #... #..###...##   ##........##..##   #..#####..#..#   ##@## ##....## #..#  $h>...).).## ### ##  #.)  )) >)$h$h$hQ$h>` _A white imp is nearby!$h).#   #..# #..##  #..#  ##.# #...... #### ###.# #... #..###...##   ##........##..##   #..#####..#..#   ##@## ##....## #..#  >...).).## ### ##  #.)   ))  >)....# $hH ).#   #..# #..##  #..#  ##.# #...... #### ###.# #... #..###...##  $hcI  ##........##..##   #..#####..#..#   ##@## ##....## #..#  >...).).## ### ##$hzJ   #.)  )) >)$hKR $hR $hCZ $hn\ ` _A white imp is nearby!$h@ z.#...## #..##......####...##.....## #### ###.########.....# #..###...####..## ## #...### ##........##..## ## .# #..#####..#..# ##.## ##....## .########.@# #......### .......#>...).).## ##....#...###$hWA ..#####5.####.....####.. #####....## ##.........## ##.....# #.) ## .##...##.### ##.## ....###...######))# #..### #..........>)..##......### #$hA $hD $hAO <5.$h|w 7.0)3 _$hX  You bind the heart of a blast furnace in slag iron.$h295)5ally target)9   blazeheart golem (minion)$hm7/11 ---------====82$h$h] _The white imp shouts, "Accept thy fall, thou goatish spleeny deadneck!"$hp###).# ###..# #...###  .###......## ##.#....##.....## #### ###.# #...## ..####.....# #..###...####..## .##### ##........##..## #9.#####..#..# # ## $h ##@## ##....## #####....#####5.# #......### >...).).## ##....#...## .......#..#####..####.....####.#....## ##..# ##. ####.....# #.).# ### .##...##.### ##..# .....###...######)).### >)#$h  The white imp hits you. The white imp freezes you. You resist.  The cold chills your senses.$hr1--=---9Weak Blind Gem (4621) $h@$hY& _You are blinded!$h ## ##<##.......## ####).# ###..# #...###  ..####......## ##....$hʏ .##.....## #### ###.# #...## ..####.....# #..###...####..## .##### ##........##..## #@.#####..#..# # ##  ##9## ##....## #####....#####5.# #......### >...).).## ##....#...## .......#..#####..####.....####.#....## ##..# ##. ####.....# #.)$ha .# ### .##...##.### ##..## .....###...######)).$h   You swap places.  Your blazeheart golem punches the white imp!$h  The white imp gestures at you.The puff of frost hits your blazeheart golem.$h3. =--100$h]5 $h7 4 _Your blazeheart golem resists.$h(j2---$hTD119$h$hR _The white imp hits your blazeheart golem but does no damage.$hٍ  You fail to reach past your blazeheart golem.  Your blazeheart golem punches the white imp!$h .9   blazeheart golem (minion)$h ---------7--3.0 (1.37$h1 $h I _The white imp dies!$h$h-406$hu$h0 $h $hI $h) $h 3=58==4$h $h> X3$h $h_ $h B2$h~ $h u  Your attacks no longer feel as feeble.$h }4=Gem (4611) $hH $hl m _Your vision returns to normal.$h U==0$h $h$ Y09$h1 $h 5=8$hQ $h 1 _HP restored.$hb B7$h $hq X6$hX! $hR$ $h% q9==5$h& $hL* $h* T=4$h, $h/ X3$h?1 $h8 n2$hP: $h: U==1$hx< $h? $h%@ B0$hA $hE $hE <599$hG $hJ $h8K B8$huL $hO $hP u10/11==7$hR $hd n6$he $hZh $hh B5$hj $ho f _Your blazeheart golem fades away.$h)p B4$hq $ht $h@u U==3$hv $hWz $hz B2$hk| $h $h B1$h $ḧ́ $h9 B0$hˆ $h $h s1===89$h $hۘ $h $hp :8$hʝ $h $hX $hڦ B7$hd $h $h) X6$h $hɵ $h $h V===5$h $h` $h $hl B4$h $h $h $h B3$h $hy $h $h B2$hJ $hV $h X1$h $h\ $h $h" B0$h $h $hc $h C79$h $h $hE $h B8$h4 $h $h $h B7$hI $h: $h" $h# B6$h$ $hT% $h' $h( B5$h( $h* $h). $hI/ X4$h1 $h3 $h@4 B3$h4 $h6 $hf8 $h8 B2$hr9 $hx= $h@ $hb@ B1$h$A $h/C $hfE $hE B0$hlF $h5J $h^L $hL ;69$hM $hN $hQ $hkQ B8$hDR $hxS $hNV X7$h4W $h Z $h%[ $hy[ B6$h-\ $h] $h_ $hB` :5$h` $hb $he $he B4$hf $hei $hk $h1l B3$hbm $ho $h>r $hr B2$hs $hu $h x $hwx B1$hy $h| $h~ $hN B0$h~ $h, $h $hk C59$h $hU $h $h\ B8$h{ $h  ## ##.#.. ## # ### ####.. ..# ## #... ##... # ##.## ###.... # ###...###....# ### ###...........# ...####.....## ...#...### #....## .....### #...@.# ....## #..#....# ...# #..####..... ## #..# ...# [$h! 13;6H# .... ..# .....# ..... .. .....# ...#. ......#...  You pick up a parchment of Swiftness and begin reading...$h 072.0 (58.0)$hb f3.0 (597$h[ $h B _You add the spell Swiftness to your library.$hNN$hO3$hQ$hS$h=TB6$hY5$hj[$h]$h^B4$h^$h`$h|h #... ##...  ##.## ###....  ###...###....#  ###...........# ##...####.....## .$h i...### #....## .55 #.....### #..5. .## #..#....#....## #..####@....### #..# ##...##$hj# .... #..# # ..... ...# # ...#. .....#...555 3 lemures (asleep)....# ###.. ..## # ..$hr| 6.0 (3.0)  3 lemures come into view.$hu:  The lemure shouts! x2$hv$hZw$hK55.5K   Pikel (wandering)555 3 lemures (1 wandering)$hn==7.0 (43$h$h _Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of flaming.$hE  You bind the heart of a blast furnace in slag iron.  Pikel shouts! The lemure shouts!$h $h$h$h...55.59555 3 lemures (1 ally target)9   blazeheart golem (minion)$h7/11 ---------=8.0 (12$h{$hi _Pikel says, "You'll rust in Dis!"$h۸ $ht $h $h $h`##.## ###.... ###...###....# ..  ###...........# #.. ##...####.....## #K.. ...### #....## #... .### #.....#####55 ## #..#....#...5# $h# #..####.....# ##..# ##@..##  .... ##9.# # ..... ..# ...#. ..... .............##K   Pikel ##.. ....## 555 3 lemures (1 ally target)  .. ....# 9   blazeheart golem (minion) $h$h'$h$h$h $h'$h"M..5K.55.9.5 4 lemures (1 ally target)$hz$j---91$h`*$h9-Y _A lemure comes into view.$hS ###...###....# .. ###...........# #. #...####.....## #..5 ..### #....## #K... ### #.....#####5.... # #..#....#.55.#  #..####.....# $h #..# ##..9##  .... # # ..... #. # ...#. #...... ........#.......### #.. ......## $h .. .?....#  .......# .$h $h $hS $h $h $hP e  Found a scroll of vulnerability.$h E ...5.K.h.55h   black bear5555 4 lemures (1 ally target)9   blazeheart golem (minion)A black bear comes into view.$hh $h }---800$h $hS ? _Your blazeheart golem punches the lemure.$h ###...###....# .. .....# #... ...####.....## #.... ### #....## #..5.  #.....#####.K.h.  #..#....#..5.# #..####..55.#  #..# ##..9##  $h p.... ##.@#  ..... #...#  ...#. #...... # .#  . .. .......## .. ...?....# 5555 4 lemures (1 ally target)...# $h"9   blazeheart golem (minion) $h@$h`$h$h$h ..h..K5h   black bear555 3 lemures (1 ally target)9   blazeheart golem (minion)$h"i=149$h)$h+l _The lemure completely misses your blazeheart golem. x2$h $h ,$h $h c h555K5555 4 lemures (1 distracted, 1 ally tar…) The lemure hits your blazeheart golem but does no damage. x2$h ---------28$hx $h R _Your blazeheart golem punches the lemure but does no damage.$h2V$hgX^  The lemure hits your blazeheart golem but does no damage.$h*cb w.h55ally target)w   ribbon worm(…)The lemure hits your blazeheart golem.$hc`37$hk$hen^ _A ribbon worm comes into view.$hw  Pikel barely misses your blazeheart golem.$hwK  The lemure hits your blazeheart golem.$hƀ 5.h5.  The lemure hits your blazeheart golem but does no damage.$hv`46$h$hf _Your blazeheart golem closely misses the lemure.%h%h"o  Pikel barely misses your blazeheart golem.%h8 ..59   blazeheart golem (minion)The lemure hits your blazeheart golem but does no damage.=55%h%h< _The lemure hits your blazeheart golem!%h%h-w*w   ribbon worm(…) but does no damage. _!  Pikel barely misses your blazeheart golem.  The lemure hits your blazeheart golem but does no damage..  Your blazeheart golem punches the lemure but does no damage.%h8==-64%h-%h]v _Your blazeheart golem falls apart, revealing its core!%hDZ ##...........# #... ...####.....## #.... .### #....## #.... ## #.....#####..w. #..#....#.h55# ###..55K#  ##..*#.... ##..##. #.@.#...#. ....# # .........# .....###....##.....?....#  ....... 3*   blazeheart core%hw %h  #######   Your blazeheart core explodes!The fiery explosion engulfs the lemure!!%h&  The fiery explosion engulfs the lemure! The fiery explosion engulfs Pikel!!  Pikel is engulfed in blazing flames.%h/0  Pikel dies!With Pikel's spell broken, his former minions thank you for their freedom.%hJ7 %h> %h? %hL :.§☼h°○○○☼h   black bear%h$P 187%=======7  Pikel dies!  With Pikel's spell broken, his former minions thank you for their freedom. _The lemure departs this earthly plane. x3  Training target 10.0 for Forgecraft reached!  Your Forgecraft skill increases to level 10!You need to enable at least one skill for training.%hZ /  --more--%hԗ %h֛   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   k - Spellcasting   3.0   5.7  -2          %hb  b - Polearms   0.0   1.0   0   l - Forgecraft  10.0   8.5  +2   c - Staves   0.0   0.8  +1   m - Fire Magic   6.0   4.9  +2   d - Unarmed Combat   0.0   1.0   0   n - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2  %h z         o - Evocations   0.0   0.8  +1  %h  f - Short Blades   0.0   1.4  -2               g - Armour   0.0   0.8  +1  %h      h - Dodging   1.6   3.4  -3       i - Shields   0.0   0.8  +1       j - Stealth   1.7   2.8  -2                      %h             %h"     You need to enable at least one skill.[?] Help%hM G[=] set a skill target  %hy }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%h8 = a + Fighting 2.0%ht %hz %h !##...........# #...tswn the Fabricator ...####.....## #....Mountain Dwarf of Ashenzari ...... .### #....## #....%h< Health: 55/55 ======================== ## #.....#####..w..Magic: 8/11=================-------#..#....#..§5#AC: 9Str: 18#..####..☼h°#EV: 10Int: 27#..# ##.○○##SH: 0Dex: 8%h~ y.... ##○☼##XL:  7 Next: 187% Place: Dungeon:5..... #.@.#%hك Noise: =======--  Time: 4687.0 (1.0)...#. #.......#a) +3 trident (venom) #.........#Cast: Forge Blazeheart Golem (3%) ...........###%h Gem (4543) ............## ..%h/ .....?....#h   black bear..........#%hY ..........#Pikel dies!With Pikel's spell broken, his former minions thank you for their freedom. _The lemure departs this earthly plane. x3  %h Training target 10.0 for Forgecraft reached!  Your Forgecraft skill increases to level 10!You need to enable at least one skill for training.%h %h ##...........# #...tswn the Fabricator ...####.....## #....Mountain Dwarf of Ashenzari ...... .### #....## #....Health: 60/60 ======================== ## #.....#####..w..Magic: 8/11=================-------#..#....#..§5#%hP AC: 9Str: 18#..####..☼h°#EV: 10Int: 27#..# ##.○○##SH: 0Dex: 8.... ##○☼##XL:  7 Next: 187% Place: Dungeon:5..... #.@.#Noise: =======--  Time: 4687.0 (1.0)...#. #.......#a) +3 trident (venom) #.........#Cast: Forge Blazeheart Golem (3%) ...........###Gem (4543) ............## .......?....#h   black bear..........#%h U..........#Pikel dies!With Pikel's spell broken, his former minions thank you for their freedom. _The lemure departs this earthly plane. x3  Training target 10.0 for Forgecraft reached!  Your Forgecraft skill increases to level 10!%h IYou need to enable at least one skill for training.%hK  Your Fighting skill gained 2 levels and is now at level 4!You have reached level 8!%h /  --more--%h p7/672-9844% %h9☼%h`R _You feel stronger.%h`%huc  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.7   4.2  +1   k - Spellcasting   3.0   5.7  -2          %hPd3 b - Polearms   0.0   1.0   0   l - Forgecraft  10.0   8.5  +2   c - Staves   0.0   0.8  +1   m - Fire Magic   6.0   4.9  +2   d - Unarmed Combat   0.0   1.0   0   n - Earth Magic   0.0   0.8  +1   e - Throwing   0.0   1.4  -2           o - Evocations   0.0   0.8  +1  %hd f - Short Blades   0.0   1.4  -2              %hd g - Armour   0.0   0.8  +1       h - Dodging   1.6   3.4  -3  %he     i - Shields   0.0   0.8  +1      %he j - Stealth   1.7   2.8  -2                              %hf#        The relative cost of raising each skill is in cyan.  %hIfSkills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  %hf}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets %h= b + Polearms 0.0 %h4 b * Polearms   0.0 %hF TargetTarget10.0 6.0  6.0  --  --  --  --  --  --  --  --  --  4.0  --  4.0  a-z] set[-] clear selected targetcost|targets %hW=] set aall targets %h3 %hu %h##...........# #...tswn the Fabricator ...####.....## #....Mountain Dwarf of Ashenzari ...... .### #....## #....Health: 67/67 ======================== ## #.....#####..w..Magic: 8/12================--------#..#....#..§5#AC: 9Str: 19#..####..☼h°#EV: 10Int: 27#..# ##.○○##SH: 0 %hSDex: 8.... ##○☼##XL:  8 Next: 44% Place: Dungeon:5..... #.@.#Noise: =======--  Time: 4687.0 (0.0)...#. #.......#a) +3 trident (venom) #.........#Cast: Forge Blazeheart Golem (3%) ...........###Gem (4543) ............## .......?....#h   black bear..........#..........#Training target 10.0 for Forgecraft reached!  Your Forgecraft skill increases to level 10!You need to enable at least one skill for training.  Your Fighting skill gained 2 levels and is now at level 4!You have reached level 8! _You feel stronger. %hA<☼ %hӛ %h9☼ %hI %h>  %hA?  %hkE ;☼ %hG F _Unknown command. %hX  You bind the heart of a blast furnace in slag iron. %hƈ %hw§☼°)°h°○9 (ally target)w   ribbon worm9   blazeheart golem (minion) %h&4--------===----8.0 (12 %hW %h*C _The black bear is engulfed in blazing flames. %hE 3...#####.### #.... ### #.....#####..w.. # #..#....#..w§#  #..####..☼°) # #..# ##.°h## # .... ##°○## . #. #.9.#...# ##. #@......# .# #.......# ...#...### #.. %hF ..  ..?.... ...........# ..# .(# . %hT |  You swap places. Found 6 javelins.  The black bear is engulfed in blazing flames. %hU  %h_ §○....9.w   ribbon worm (ally target)9   blazeheart golem (minion) %hl 53-------91 _The black bear dies! %hm  %hp i _Your Polearms skill increases to level 1! %hj#......  .####..... .### #....## #.... # #.....#####§.w..#..#....#..w§ #..####..○.)#  #..# ##...##  %hnl).... ##.9## .  ..... #.@.#...#  ...#. ## # #.....# .. #..# .. .....# ........?....#  .#  .# ..........(# %hm %hp %hw.○.w9° %hx}---900 %h %hXJ _Your blazeheart golem is engulfed in blazing flames.%h .°., paralysed)Your blazeheart golem's core grows cold and it stops moving.%ha139%hq&%h-)U _The ribbon worm bites your blazeheart golem but does no damage.%hn  ###...###....# ###...........# #... #...####.....## #..r. ..### #....## #.... ### #.....#####..... # #..#....#....#%h  #..####..°.w# # #..#9## # .... ##@.## . # ..... #...#...#...#. #.# .# #.............#. #.......### #.. ...........##.. ......?....#r   quokka (distracted)%h ' .....#9   blazeheart golem (minion, paralysed) . ..#%h h  A quokka comes into view.%h/ A .r. r )Your blazeheart golem's core flares to life once more.  %hΐ ?The ribbon worm bites your blazeheart golem but does no damage.%hK --------==28%h %h D _Your blazeheart golem punches the ribbon worm!%hq$%hs2.rcatching breath, ally ta…)%hE9 , webbed)The ribbon worm expels a string of sticky webbing.The stream of webbing hits your blazeheart golem but does no damage.%h%hi--37%h<%h:? _Your blazeheart golem is caught in a web!%hv%h^.r%hĀ5==--46%h%h R _Your blazeheart golem struggles to get unstuck from the web.%hl%hB r.)The ribbon worm bites your blazeheart golem but does no damage.%hh=55%h%h: _Your blazeheart golem tears the web.%h~}%h|~%h_  The ribbon worm bites your blazeheart golem.  Your blazeheart golem punches the ribbon worm!%hwP.)rr   quokka (ally target)9   blazeheart golem (minion)%h`64%h%h]K _The ribbon worm dies!%hM=  You puncture the quokka!%hV.9   blazeheart golem (minion)%hXZg7.2 (1.23%hk`%haJ _You kill the quokka!%h@%h%h{%hoH _No target in view!%h/H  ###...........# #... #...####.....## #.... ..### #....## #.... ### #.....#####..... # #....#....#  %hI #..####....)# # ##..9##.... ##..## .. #@..#...#...#. ....# .# #.......#...## #......##.BB   bombardier beetle (wandering)..9   blazeheart golem (minion)..........# ...........(#%hL %h%S u.9, ally ta…)%hS ==-802%hY %hD\ d _A bombardier beetle comes into view.%h{...####.....## #. ..### #....## #.... ### ..#####.... # #....#....# %hm #..####....)# # ##...#.... ##9.## .%h. #...#...#...#. %h ....# .# #........#.....## #.....##  %h....B.?# ....... ....(%h %h1%h%hp.9B.ally target)%hϕz-91%h%h%h|..### #....## #.... ### .#####... # #....#....#  #..####....)# # ##...## ..... ##..## .... #9..#...#...#...####.... .# #........## #.....B.....##  .?....#  . .(####.......  #%ha}%h}%hj.9B..%hSb7000%h%h%h0 #...####.....## #.... ..##### #..##...#####..... #....#....# #..####....)# #..# ##...## . ##..## ... ..... #...# # ...#...##### .9...... .#.....B.....### #.....##..?..........(# . .####.......%h **  coreYou swap places.  Your blazeheart golem punches the bombardier beetle but does no damage.%hh 6==129%h{  _Your blazeheart golem falls apart, revealing its core!%h%%h!  Your blazeheart core explodes!The fiery explosion engulfs the bombardier beetle!!!%h,) ########  The bombardier beetle dies!%h@○○☼☼☼☼☼%h 0/68---7=======2%h1m8 _The fiery explosion engulfs you! You resist.%hՐ<☼%hi _Your Fighting skill increases to level 5!%h M##...........# # #...####.....## #.... %hY 6..###.## #...##...#####..... #....#....#%h ' #..####....)# #..# ##...## .%h  ##..## ... ..... #@..#...# # ...#...####☼○# %h y#.....○☼☼..... .#.....☼☼☼...### #.............##................(#%h ☼○○○○☼○○%hé -------37 _%h %hM ###...###....# .. ##...........# #... #...####.....## #.... ..### #....## #....##...#####..... #....#....# #..####....)# #..# ##...##  ##@.## ... ..... #...#...# # ...#...####☼○.....# .# .○○○..... ...#.....☼○○...###...............#%hd○°°○○○○○%hq71---%hg-------46%h%hA%hCPut on which piece of jewellery? Jewellery (go to first with "=)  i - a +6 ring of intelligence (worn)  l - a +6 ring of strength (worn)[?] describe selected %hD[!] equip|wield|wear|put on[tab] equip|unequip %h %h  ###...###....# ..tswn the Fabricator ###...........# #...Mountain Dwarf of Ashenzari ...... #...####.....## #....%h@ Health: 61/68 =====================--- ..### #....## #....Magic: 6/12============------------ ### #.....#####.....AC: 9Str: 19 #%hd #..#....#....#EV: 10Int: 27#..####....)#%h ]SH: 0Dex: 8 #%h #..# ##...## .%h XL:  8 Next: 57% Place: Dungeon:5 #%h .... ##@.## ...Noise: ---------  Time: 4704.2 (0.0) %h # ..... #...#...#a) +3 trident (venom) %h* # ...#...####○°.....#%hK cCast: Forge Blazeheart Golem (3%) .#%hm s#.....°○○.....#Gem (4526) %h {...#.....○○○...### %h W#.............##..%h ......?....#...........# .%h z...........# _Your blazeheart golem falls apart, revealing its core!%h$ Your blazeheart core explodes!The fiery explosion engulfs the bombardier beetle!!!  %hB tThe bombardier beetle dies! _The fiery explosion engulfs you! You resist. %ha J_Your Fighting skill increases to level 5!%h P  Okay, then.%h> %h %h . _%h93%h6Read which item? Scrolls  g - 3 scrolls of fog  t - 2 scrolls of teleportation%h74r - a scroll of revelation  x - 2 scrolls of amnesia  N - a scroll of noise  V - a scroll of vulnerability  e - a scroll labelled TILE NUEKYVU  h - 2 scrolls labelled ARRITI LEUCH  k - a scroll labelled TEM INOUZEUTZ  m - a scroll labelled CAP ASTREOCEVO [!] read|quaff|evoke[?] describe selected%hs %hz %h:  ###...###....# ..tswn the Fabricator ###...........# #...Mountain Dwarf of Ashenzari ...... #...####.....## #....Health: 61/68 =====================--- ..### #....## #....Magic: 6/12============------------ ### #.....#####.....AC: 9Str: 19 ##..#....#....#EV: 10Int: 27#..####....)#SH: 0Dex: 8 ##..# ##...## .XL:  8 Next: 57% Place: Dungeon:5 #.... ##@.## ...Noise: ---------  Time: 4%h J704.2 (0.0) # ..... #...#...#a) +3 trident (venom) # ...#...####○°.....#Cast: Forge Blazeheart Golem (3%) .##.....°○○.....#Gem (4526) ...#.....○○○...### #.............##........?....#...........# ............#Your blazeheart core explodes!The fiery explosion engulfs the bombardier beetle!!!  The bombardier beetle dies! _The fiery explosion engulfs you! You resist. _Your Fighting skill increases to level 5! _Okay, then.%h P  Okay, then.%h %h• %h . _%h(%h|+>  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.0   5.0  +1   l - Spellcasting   3.0   5.7  -2      %h+      b - Axes   1.2   0.7  +2   m - Forgecraft  10.0   8.5  +2  %h+ c * Polearms   1.8   2.0   0   n - Fire Magic   6.0   4.9  +2   d - Staves   1.1   0.8  +1   o - Earth Magic   0.0   0.8  +1  %h$,6 e - Unarmed Combat   0.0   1.0   0      %h, f - Throwing   0.0   1.4  -2   p - Evocations   0.0   0.8  +1           g - Short Blades   0.0   1.4  -2          %h,;     h - Armour   0.0   0.8  +1  %h,B     i - Dodging   1.6   3.4  -3  %h-     j - Shields   0.0   0.8  +1      %hD-O k - Stealth   1.7   2.8  -2      %hh-        %h-l    %h-        %h-a    %h-The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  %h.[?] Help[=] set a skill target  %hE.[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  %h.[!] training|cost|targets%hc%h%hF> ###...###....# ..tswn the Fabricator ###...........# #...Mountain Dwarf of Ashenzari ...... #...####.....## #....Health: 61/68 =====================--- ..### #....## #....Magic: 6/12%h============------------ ### #.....#####.....AC: 9Str: 19 ##..#....#....#EV: 10%hInt: 27#..####....)#SH: 0%h:Dex: 8 #%h B#..# ##...## .XL:  8 Next: 57% Place: Dungeon:5 #%h) .... ##@.## ...Noise: ---------  Time: 4704.2 (0.0) %hT # ..... #...#...#a) +3 trident (venom) %h # ...#...####○°.....#Cast: Forge Blazeheart Golem (3%) %h .##.....°○○.....#Gem (4526) ...%h #.....○○○...### #.............##..%h1!......?....#...........# ............#%hq!The fiery explosion engulfs the bombardier beetle!!!  The bombardier beetle dies! _The fiery explosion engulfs you! You resist. %h!_Your Fighting skill increases to level 5! _Okay, then. _Okay, then.%h(%h)%h/%h1%h%hq%h%hb%hI5 _4%hqv23%hU%hj.....†..%h4 8.2 (4  %h3Ashenzari invites you to partake of a vision and a curse of melee combat andintrospection.%h /  --more--%h4%h!<c 2 _%hx<%h=%h< %h >  Ability - do what?CostFailure  f - Evoke InvisibilityDrain%h0> h28%  Invocations -X - Renounce ReligionNone%hL> ?0%  H - Curse Item(Boost: Melee/Self)0%  %hh> /G - Shatter the ChainsCursed item%h> o0% [?] toggle between ability selection and description.%h» %h˿ %h  ###...###....# ..tswn the Fabricator ###...........# #...Mountain Dwarf of Ashenzari ...... #...####.....## #....Health: 62/68 =====================--- ..### #....## #....%hR Magic: 6/12============------------ %hu ### #.....#####.....AC: 9Str: 19 %h ##..#....#....#EV: 10%h Int: 27#..####....)#%h ]SH: 0Dex: 8 #%h B#..# ##...## .XL:  8 Next: 57% Place: Dungeon:5 #%h? .... ##@.## ...Noise: ---------  Time: 4708.2 (0.0) %h # ..... #...#...#a) +3 trident (venom) # ...#...####.......#Cast: Forge Blazeheart Golem (3%) .#%h ~#.............#Gem (4522) ...%h ]#.....†.....### #..%h E...........##..%h ......?....#...........# ............# %h3 _The fiery explosion engulfs you! You resist. _Your Fighting skill increases to level 5! %hO Y_Okay, then. _Okay, then.%hl Ashenzari invites you to partake of a vision and a curse of melee combat and _introspection.%hZ %hF Curse which item? (Esc to abort) Hand Weapons (go to first with ))  a - a +3 trident of venom (weapon) %hu Armour (go to first with [)  c - the +3 helmet of Eqiphun (worn) {Snipe, Bane +Inv rElec Int+3}  d - a +0 pair of boots of stealth (worn) %h Jewellery (go to first with "=)  i - a +6 ring of intelligence (worn) %h 7 l - a +6 ring of strength (worn)!%h. !%h , ###...###....# ..tswn the Fabricator ###...........# #...Mountain Dwarf of Ashenzari ...... #...####.....## #....Health: 62/68 =====================--- ..### #....## #....Magic: 6/12============------------ ### #.....#####.....AC: 9!%h- Str: 19 ##..#....#....#EV: 10Int: 27#..####....)#SH: 0Dex: 8 #!%hN 3#..# ##...## .XL:  8 Next: 57% Place: Dungeon:5 !%h #.... ##@.## ...Noise: ---------  Time: 4708.2 (0.0) # ..... #...#...#a) +3 trident (venom) !%h ]# ...#...####.......#Cast: Forge Blazeheart Golem (3%) .##.............#Gem (4522) ...!%h ]#.....†.....### #..!%h( E...........##..!%h; T......?....#!%hl ...........# ............#d -> h - 2 potions of haste; e - a scroll of enchant armour  !%h e -> a - a scroll of enchant armour; f - 2 potions of mutation  f -> M - 2 potions of mutation; h - 2 scrolls of summoning  !%h h -> s - 2 scrolls of summoning; l - a potion of curing  l -> c - a potion of curing; m - a scroll of blinking  m -> b - a scroll of blinking; n - a potion of attraction!%h *4/708/13==9.2 (11!%hO !%h !%h  e -> a - a scroll of enchant armour; f - 2 potions of mutation  f -> M - 2 potions of mutation; h - 2 scrolls of summoning  h -> s - 2 scrolls of summoning; l - a potion of curing  !%h  l -> c - a potion of curing; m - a scroll of blinking  m -> b - a scroll of blinking; n - a potion of attraction _n -> A#%hL #%ho sRead which item? Scrolls #%h  b - a scroll of blinking  f - a scroll of fear  g - 3 scrolls of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  #%hХ _r - a scroll of revelation  s - 2 scrolls of summoning  x - 2 scrolls of amnesia #%h J N - a scroll of noise  V - a scroll of vulnerability #%h% [!] read|quaff|evoke[?] describe selected$%h<$%hC$%hhK_ ###...###....# ..tswn the Fabricator ###...........# #...Mountain Dwarf of Ashenzari *..... $%hK#...####.....## #....Health: 64/70 =====================--- $%hK..### #....## #....Magic: 8/13==============---------- $%hL### #.....#####.....AC: 9Str: 19 ##..#....#....#EV: 11Int: 27$%h1L#..####....)#SH: 0Dex: 8 $%hQL##..# ##...## .$%hrLXL:  8 Next: 57% Place: Dungeon:5 #$%hL.... ##@.## ...Noise: ---------  Time: 4709.2 (0.0) $%hL# ..... #...#...#a) +3 trident (venom) $%hL# ...#...####.......#Cast: Forge Blazeheart Golem (3%) .#$%hM~#.............#Gem (4521) ...$%h*M#.....†.....### #.............##$%hKMe........?....#$%hoMb...........# ............#$%hMe -> a - a scroll of enchant armour; f - 2 potions of mutation  f -> M - 2 potions of mutation; h - 2 scrolls of summoning  h -> s - 2 scrolls of summoning; l - a potion of curing  $%hM{l -> c - a potion of curing; m - a scroll of blinking  m -> b - a scroll of blinking; n - a potion of attraction $%hM _n -> A - a potion of attraction$%hTP  Okay, then.$%hU$%h~[$%h\. _$%hR $%hR $%hT $%htX $%h_ 0 _5=19$%hA` $%h"c $%hec B8$%h]e $%hh $%h i B7$%hj $%hAm $%hm $%hm i6=6$%ho $%hs $%hs :5$%ht $%hw $%hXw 99==$%h}w :4$%hy $%h} $%h~} `73$%h $%h $%hi B2$%hg $%hȈ $%h B1$%h $%h $%h 8===0$%h $%h $%he -09$%h $%hp $%h/ $%h| B8$%h $%h% $%h] B7$%hs $%hb $%h 9=10/13==6$%h_ $%h B5$%h" $%hk $%h« B4$%h8 $%h $%h q70=3$%h $%h $%ha U==2$%hc $%hu $%hл B1$%h` $%h* $%ha ,0$%h $%h $%h $%ha V=499$%h $%h $%h $%h j1==8$%h $%hY $%h B7$%h7 $%h $%h B6$%h $%h $%h} B5$%h# $%h $%h ?==4$%hT $%h $%h $%hv B3$%h+ $%h $%h B2$%h $%hl 12==0$%h[ $%h C89$%h$ $%hD $%h B8$%h $%hf $%h B7$%h} $%h $%hJ ?==6$%hm $%h $%h $%h B5$%hc $%h $%h' B4$%h $%h& $%h| #3$%h N==3$%hg $%hW $%hu $%h B2$%hQ $%h!  ##.## ###....  ###...###..$%h! #...........# #.####.....## $%h! .### #....## #.... # #.....#####.....#..#....#....$%h!  $%h=" q#..####....)#  $%h" #..# ##..@## .  .... ##..## ...  ..... #...#...# $%h" R ...#...####.......# # #.............# .. #.....†$%h" t## .. ...........# $%h# ........?....# $%h$# $%h( ... ## ##.## ###.... .$%h( #...###..... #...........# # .####.....$%h( c## #....## $%h) . # #.....#####.....#..#....#....$%hc) z#..####....@# #..# ##...## .  ##..## ... .. #...#...#  ...#...####.......#$%h) ^ #.............#$%h) #.....†.....### . .....## $%h) F.......?....#$%h1 048.2 (39.0)$%h2 P9.2 (401$%h2 $%h8 $%h:? _Items here: ) [ ††.%%ho%%hLj%%h%%h%%h%%htu0 _%%h%%h%%==%%hP179%%h7%%hˡ%%h%%h*B8%%h%%h%%hĭ%%h4B7%%h%%h%%h%%hoB6%%hϼ%%h%%h%%h:5%%h%%hsm  You see here a bombardier beetle corpse.%%hH%%hI4 _%%hv%%h%%h%%hB3%%h%%h%%h0B2%%hx%%hn _V - 2 scrolls of vulnerability (gained 1)%%h%%hB1%%h;%%hh%%h%%hB0%%h%%h%%h%%h4C69%%h+%%h!%%h%%h B8%%h %%hN %%h=%%hB7%%h/%%h%%h%%hB6%%h%%h%%h%%hB B5%%h\!%%h&%%h)%%h)B4%%h?+%%h1.%%h1%%h\1,3%%h1%%h*3%%h>%%hA%%h(B:2%%hC%%hG%%hxJ%%hJB1%%hL%%hP%%hPB0%%h(R%%h@\ ........#...### #....## ##.... ..........### #.....#####........## #..#....#....#  ## #..####....)#  #......## ##..## ##...## .. %%h\ #.......# # ##..###..  #.......# ##.....## #...#... ###.......# ##...#...####....... ...........# #..@###............. %%h\1................[.##.....†.....## ........###...##..............## %%h ]#.....####... ##.............# #.....## #.. %%h0]###...........# .......##.. #............# .%%hS].#........ #............(# %%hy]###..###... ....####.......#  %%h] #..# # .... ###..###.. %%h.f8 ..### .#####. ##### #....#....#   ###....)# %%hfd# ##..## ##...## ...# ##....# ##..#####.....## #...#. ####...#...####.... %%hf.....###...###.......%%hf.......@.##.....†.....##%%hf###...##..............## %%hg#.....####... ##........ %%hg #.. ###.........%%h8g.#%%hTg}#..# ..## ....# #.%%hngm  _You now have 182 gold pieces (gained 15).%%hp-70.2 (21%%hqg1.2 (2259%%h7x%%h|s _You see here a scarf of harm.%%hC3%%hlE%%hJ%%hN%%h-U_8 _%%hpX%%hbY%%hYB7%%hQ[%%h]%%h`%%haB6%%hb%%hd%%hJh%%hhB5%%hj%%h&n%%hp%%hqB4%%hr%%ht%%hw%%hwB3%%hy%%hr}%%h5X2%%h%%h%%h2%%hB1%%hw%%hˊ%%hЌ%%hB0%%h%%h%%hɑ%%hvC49%%h%%h%%h %%h:B8%%h%%h6%%hV%%hB7%%hڞ%%h͠%%h%%hB6%%h%%h%%h%%hӪ:5%%h%%hI%%hX4%%hگ%%hv%%h%%h#B3%%hX%%h%%h:%%hB2%%h%%h%%hV%%hB1%%h%%h(%%hX0%%h%%h%%h6Y39%%h%%h%%h)%%h\B8%%h%%h%%h%%hB7%%h%%hd%%hH%%hB6%%h%%h%%h6%%hxB5%%h%%h%%h%%h,4%%h %%hB%%h%%h,3%%h%%h %%hi H _x - 3 scrolls of amnesia (gained 1)%%hd %%h B2%%h%%h%%h.#####............(# .###......##....####.......# .# #...##.......# ###..###.. .# ##..###......# ..# #. .# #...##..#...## ... .####.......#....# #... .....#...##..... §............. ≈§≈§§≈≈≈≈.....@....... #§§§......≈.....# §§≈≈≈≈≈.≈.....# ≈.≈...≈.≈.....##...... ≈.≈._[%%h40m.≈.≈.....# ....$§≈.≈...≈§§§..... ...... o   orc (asleep) .§≈§≈≈.≈≈.§§...... o.... #.≈.§...§§≈§#......>.... #.§≈§§≈≈≈≈≈.##......%%h@+H 98.2 (27§§.≈.≈..≈.  An orc comes into view. It is wielding a +0 dagger.%%h-f9.2 (281%%h5%%h,?; _Found a stone staircase leading down.%%h% j.(# ...##....  .......#   ....# ..# #.  #...##..#...## ... ...#....# #... ....#...##..... ............... ≈≈.....@....... .≈.....#....... %%h .§.....#....... .§.....##...... _.≈.≈.....# ....$. .≈...... ...... .≈....... o.... .≈.#......>....  %%hv .(# ...##....  .......#   ....# ..# #.  #...##..#...## ... %%h3w ...#....# #... ....#...##..... ............... ≈≈.....@....... .≈.....#....... .§.....#....... .§.....##...... _.≈.≈.....# ....$..≈...... ...... .≈....... o....%%h`w .≈.#......>....%%h %%h> %%h %%h E _An orc is nearby!%%h! &%ht&%hRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  g - 3 scrolls of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  r - a scroll of revelation  s - 2 scrolls of summoning  x - 3 scrolls of amnesia  N - a scroll of noise  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected&%hP &%h &%hL ........#####............(#tswn the Fabricator .###......##....####.......#Mountain Dwarf of Ashenzari *..... .# #...##.......# ###..###..Health: 70/70 ======================== .# ##..###......# ..# #.Magic: 13/13 ======================== .# #...##..#...## ...AC: 9Str: 19 .####.......#....# #...EV: 11Int: 27 ##...........#...##.....SH: 0Dex: 8 ...§....................XL:  8 Next: 57% Place: Dungeon:5 ..≈§≈§§≈≈[4&%h 0m≈≈.....@.......Noise: ---------  Time: 4799.2 (0.0) #§§§......≈.....#.......a) +3 trident (venom) #.§§≈≈≈≈≈.§.....#.......Cast: Forge Blazeheart Golem (3%) #.≈.≈...≈.§.....##......Gem (4431) ..≈.≈._.≈.≈.....# ....$. .§≈.≈...≈.≈...... ......o   orc (asleep) .§≈§≈≈.≈≈.≈....... o.... #.≈.§...§.≈.#......>.... #.§≈§§≈≈≈≈≈.##...... _You now have 182 gold pieces (gained 15). _You see here a scarf of harm. _x - 3 scrolls of amnesia (gained 1)  An orc comes into view. It is wielding a +0 dagger. [3&%h y7m_Found a stone staircase leading down. _An orc is nearby!&%hj &%h% Enchant which item? Armour  d - a +0 pair of boots of stealth (worn)&%hZ e - a +0 ring mail  k - a +2 kite shield[?] describe selected'%h'%ho'%h........#####............(#tswn the Fabricator .###......##....####.......#Mountain Dwarf of Ashenzari *..... .# #...##.......# ###..###..Health: 70/70 ======================== '%hV.# ##..###......# ..# #.Magic: 13/13 ======================== .# #...##..#...## ...AC: 9Str: 19 '%h,.####.......#....# #...EV: 11Int: 27 '%h##...........#...##.....SH: 0Dex: 8 ...§....................XL:  8 Next: 57% Place: Dungeon:5 '%h..≈§≈§§≈≈≈≈.....@.......Noise: ---------  Time: 4799.2 (0.0) '%h#§§§......≈.....#.......a) +3 trident (venom) '%h#.§§≈≈≈≈≈.§.....#.......Cast: Forge Blazeheart Golem (3%) '%h/#.≈.≈...≈.§.....##......Gem (4431) '%hr..≈.≈._.≈.≈.....# ....$. .§≈.≈...≈.≈...... ......o   orc (asleep) '%h.§≈§≈≈.≈≈.≈....... o.... '%h#.≈.§...§.≈.#......>.... #.§≈§§≈≈≈≈≈.##...... '%h_You now have 182 gold pieces (gained 15). _You see here a scarf of harm. _x - 3 scrolls of amnesia (gained 1)  '%hAn orc comes into view. It is wielding a +0 dagger. _Found a stone staircase leading down. '%h&F_An orc is nearby!'%h%P  Okay, then.'%h'%hU '%h . _'%hA.(# ...##....  .......#   ....# ..# #.  #...##..#...## ... ...#....# #... ....#...##..... '%h ............... ≈≈.....@....... .≈.....#....... .§.....#....... .§.....##...... _.≈.≈.....# ....$. .≈...... ...... .≈....... o.... .≈.#......>....  '%h.(# ...##....  .......#   ....# ..# #.  #...##..#...## ... ...#....# #... ....#...##..... ............... ≈≈.....@....... .≈.....#....... .§.....#....... .§.....##...... '%h5_.≈.≈.....# ....$..≈...... ...... .≈....... o.....≈.#......>....'%h'%h9'%hq _An orc is nearby!'%h '###......##....####. # #...##.......# ###..###.. # ##..###......# ..# #. # #...##..#...## .... ####.......#....# ##.... #.....##... ..§......≈§≈§§≈≈≈≈..... §§§......≈.....## .§§≈≈≈≈≈.§.....#. '%h9 d.≈.≈...≈.§.....## .≈.≈._.≈.≈.....# ....$ §≈.≈...≈.≈...... ......( §≈§≈≈.≈≈.≈........o≈.§...§.≈.#......>. .§≈§§≈≈≈≈≈.##.........## ..............'%h '%h g800.2 (10'%h '%h: ) _Found 3 boomerangs.'%ht6j #...##.......# ###..###..  ##..## #..## #.  #...##..#...## ....# ##.......#....# ##....# ....'%h6-##... .§......... ≈§≈§§≈≈≈≈.... §§......≈.....##≈≈≈≈≈.§.....#. ≈.≈...≈.§.....# '%h.7≈.≈._.≈.≈.....##....$ '%hW7≈.≈...≈.≈......#......( ≈§≈≈.≈≈.≈........o...... '%hz7≈.§...§.≈.#......>. §≈§§≈≈≈≈≈.##.........##'%h7....................#######.#.##'%hp9'%hAo.o'%hBa129'%hnJ'%h3L(%h'^#..### #..## # #...##..#...## ....# ###.......#....# ## .....#...##.......§........ ≈§≈§§≈≈≈≈..... §§......≈.....#(%h'#≈≈≈≈≈.§.# ≈.≈...##._.≈.≈.....##....$(%h(..#o.....(§≈≈.≈(%h4(.........§...§.≈.#> §≈§§≈≈≈≈≈.##.........## (%h_(...............######.#.## ####...#(%h(g ## .(%h*(%h3<o.(%h55`28(%h:(%he;(%hA 9(ally target)9   blazeheart golem (minion)You bind the heart of a blast furnace in slag iron.(%hBY67--9/13 (%h C|--------===37(%hJ(%h!M8 _The orc hits you with a +0 dagger.)%h5 ##..###......# #..## #.  #...##..#...## ....# .#....####....##...##. §... )%h§≈§§≈≈≈≈............≈.....#.#.≈≈≈≈≈.§.....#.#. .≈...≈.§.....##.@9. )%h.≈._.≈.≈.....##o...$. .≈...≈.≈......#......(. §≈≈.≈≈.≈....... .§...§.≈.#......>. )%h≈§§≈≈≈≈≈.##...##....# # ######.#.###)%h1 )%h)%hNF.9)%hU8=---46)%h)%hEP _The orc barely misses you.*%hYs...##..#...## ....# #.......#....####....### ..##............... ≈§§≈≈≈≈ ......≈.....## *%h≈≈≈≈≈.§.....#. ≈...≈.§.....#. ≈._.≈.≈.....##o9@.$ ≈...≈.≈......#......( *%hѲF≈≈.≈≈.≈.........*%hl...§.≈.#......># *%h§§≈≈≈≈≈.##.........##..# ............*%h3# # #####.#.#######...## *%hTr ## .# #...*%hY# #*%hY  The orc hits your blazeheart golem with a +0 dagger.*%hA--5*%h^:5*%h*%hb _Your blazeheart golem barely misses the orc.*%h) *%h `64*%h *%h  *%h! F_The orc hits your blazeheart golem but does no damage.+%h   The orc hits your blazeheart golem but does no damage.+%h$--------73+%h2R _Your blazeheart golem punches the orc.+%h+%h 9=82+%hP+%h+%hL _The orc hits your blazeheart golem but does no damage.+%h   The orc hits your blazeheart golem with a +0 dagger.+%hq `91+%h +%h < _Your blazeheart golem punches the orc.,%h10/13==100,%h,%hL _The orc hits your blazeheart golem but does no damage.,%h* *  core _ The orc hits your blazeheart golem with a +0 dagger. _Your blazeheart golem punches the orc. _but does no damage.  The orc hits your blazeheart golem but does no damage.  Your blazeheart golem punches the orc,%h.,%h,%hN70=1,%h6;19,%h,%h` _Your blazeheart golem falls apart, revealing its core!,%h-%h...##..#...## ....# .#....####....### #...##../.. §§≈≈≈≈........?≈.....#.#...#.§.....#.#..# ...≈.§.....##.# ._.≈.≈.....##o*.@$. ...≈.≈......#......(..≈≈.≈..... ...§.≈.#......>.#≈≈≈≈≈.### ##.#.#.#...## . #-%h{-%h  Found a scroll of amnesia and a wand of quicksilver (4).  Your blazeheart core explodes!The fiery explosion engulfs the orc!!-%hb#########-%h;○☼○○☼○○○○-%hP@========28-%h}I-%hK- _The orc dies!-%hK.%h2[?25h[?0c  .%h2TSearch for what [Enter for "armor", or ? for help]? /%hd [?25l[?1c/%h /%hr 2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] /%h @Results at your position ([,] to cycle)  a - [carried] f - 9 curare-tipped darts Results elsewhere ([,] to cycle) /%hդ \ b - [D:4] 4 poisoned darts (4 further duplicates in 1 pile)0%h7D0%hL0%hV...##..#...## ....#tswn the Fabricator .......#....####....###Mountain Dwarf of Ashenzari *..... ........#...##........./Health: 70/70 ======================== ........................0%hGWQMagic: 10/13 ==================------ §§≈≈≈≈.................?AC: 9Str: 19 .....≈.....#.......#...#EV: 11Int: 27 ≈≈≈≈.§.....#........#..#SH: 0Dex: 8 ...≈.§.....##○☼○.......#0%hWXL:  8 Next: 57% Place: Dungeon:5 ._.≈.≈.....##○☼○@$......Noise: =======--  Time: 4812.2 (0.0) 0%hW...≈.≈......#○○○...(....a) +3 trident (venom) 0%hW≈.≈≈.≈..................Cast: Forge Blazeheart Golem (3%) 0%hW...§.≈.#......>.......##Gem (4418) 0%h X§≈≈≈≈≈.##.........##..# ..................# ##.# 0%h)Xi####.#.#######...## .0%hJX## .# #...## 0%hXL_Your blazeheart golem falls apart, revealing its core!Found a scroll of amnesia and a wand of quicksilver (4).  Your blazeheart core explodes!The fiery explosion engulfs the orc!! _The orc dies!0%hXXSearch for what [Enter for "armor", or ? for help]? dart0%hlB☼☼0%h m0%h/vM☼☼0%hx. _0%hJ[ 0%h{_ bRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  g - 3 scrolls of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  r - a scroll of revelation  0%h3` gs - 2 scrolls of summoning  x - 3 scrolls of amnesia  N - a scroll of noise  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected1%hx 1%h 1%h ...##..#...## ....#tswn the Fabricator .......#....####....###Mountain Dwarf of Ashenzari *..... ........#...##........./Health: 70/70 ======================== ........................Magic: 10/13 ==================------ §§≈≈≈≈.................?AC: 91%h Str: 19 .....≈.....#.......#...#EV: 11Int: 27 ≈≈≈≈.§.....#........#..#SH: 0Dex: 8 ...≈.§.....##○☼○.......#XL:  8 Next: 57% Place: Dungeon:5 1%h #._.≈.≈.....##○☼○@$......Noise: =======--  Time: 4812.2 (0.0) 1%h r...≈.≈......#○○○...(....a) +3 trident (venom) ≈.≈≈.≈..................Cast: Forge Blazeheart Golem (3%) 1%h% ....§.≈.#......>.......##Gem (4418) §≈≈≈≈≈.##.........##..# 1%h^ ..................# ##.# ####.#.#######...## .1%h M## .# #...## _Your blazeheart golem falls apart, revealing its core!Found a scroll of amnesia and a wand of quicksilver (4).  1%h Your blazeheart core explodes!The fiery explosion engulfs the orc!! _The orc dies! _Search for what [Enter for "armor", or ? for help]? dart1%h_ 1%h^ iEnchant which item? Armour  d - a +0 pair of boots of stealth (worn)e - a +0 ring mail  k - a +2 kite shield[?] describe selected2%h2%h2%h;...##..#...## ....#tswn the Fabricator .......#....####....###Mountain Dwarf of Ashenzari *..... ........#...##........./Health: 70/70 ======================== ........................Magic: 10/13 ==================------ §§≈≈≈≈.................?AC: 9Str: 19 .....≈.....#.......#...#EV: 11Int: 27 ≈≈≈≈.§.....#........#..#SH: 02%h&/Dex: 8 ...≈.§.....##○☼○.......#XL:  8 Next: 57% Place: Dungeon:5 ._.≈.≈.....##○☼○@$......Noise: =======--  Time: 4812.2 (0.0) ...≈.≈......#○○○...(....a) +3 trident (venom) 2%hP!≈.≈≈.≈..................Cast: Forge Blazeheart Golem (3%) ...§.≈.#......>.......##2%hrGem (4418) §≈≈≈≈≈.##.........##..# 2%h..................# ##.# ####.#.#######...## .2%h## .# #...## 2%h_Your blazeheart golem falls apart, revealing its core!Found a scroll of amnesia and a wand of quicksilver (4).  2%hYour blazeheart core explodes!The fiery explosion engulfs the orc!! _The orc dies! 2%hc_Search for what [Enter for "armor", or ? for help]? dart2%h< ☼☼Okay, then.2%h2%hU☼☼2%h. _3%h;3%h>UWear which item? 3%h?gArmour (go to first with [)  c - the cursed +3 helmet "Mistrust of Ashenzari" (worn) {Snipe, Bane +Inv rElec d - a +0 pair of boots of stealth (worn)  h - the cursed +2 robe of the Chained Scepticism (worn) {rC+ rF+, Sorc, Cun}3%h5?Ue - a +0 ring mail  j - an orb of attunement 3%hd? k - a +2 kite shield3%h?[?] describe selected [!] equip|wield|wear|put on3%h?y[tab] equip|unequip 4%hQ! Fk - a +2 kite shield. A piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 8 Encumbrance rating: 10 Max blocks/turn: 3 It can be maximally enchanted to +5. If you switch to wearing this armour: Your EV would decrease by 1.7 (11.0 -> 9.3). Your SH would increase by 8.2 (0.0 -> 8.2). Your spell failure would worsen by up to 6% (press '!' for details). You took it off a gnoll sergeant on level 5 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified enchanted armour _________________ “...for the shield may be as important for victory, as the sword or spear.”6%h~ If you equipped this item, your spell failure would worsen: Forge Blazeheart Golem 3%-> 9% 7%hKWear which item? Armour (go to first with [)  c - the cursed +3 helmet "Mistrust of Ashenzari" (worn) {Snipe, Bane +Inv rElec d - a +0 pair of boots of stealth (worn)  h - the cursed +2 robe of the Chained Scepticism (worn) {rC+ rF+, Sorc, Cun}e - a +0 ring mail  j - an orb of attunement  k - a +2 kite shield7%hc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 7%hNq 7%hx 7%h M...##..#...## ....#tswn the Fabricator .......#....####....###Mountain Dwarf of Ashenzari *..... ........#...##........./Health: 70/70 ======================== ........................Magic: 10/13 ==================------ §§≈≈≈≈.................?AC: 9Str: 19 .....≈.....#.......#...#7%hC EV: 11Int: 27 ≈≈≈≈.§.....#........#..#SH: 0Dex: 8 ...≈.§.....##○☼○.......#XL:  8 Next: 57% Place: Dungeon:5 ._.≈.≈.....##○☼○@$......Noise: =======--  Time: 4812.2 (0.0) ...≈.≈......#○○○...(....a) +3 trident (venom) ≈.≈≈.≈..................Cast: Forge Blazeheart Golem (3%) ...§.≈.#......>.......##Gem (4418) §≈≈≈≈≈.##.........##..# ..................# ##.# ####.#.#######...## .## .# #...##Found a scroll of amnesia and a wand of quicksilver (4).  Your blazeheart core7%hp  explodes!The fiery explosion engulfs the orc!! _The orc dies! _Search for what [Enter for "armor", or ? for help]? dart _Okay, then.7%h ?☼☼7%hP YYour blazeheart core explodes!  The fiery explosion engulfs the orc!! _The orc dies! _Search for what [Enter for "armor", or ? for help]? dartOkay, then.  7%h 7%hՕ C☼☼7%h . _7%h7 7☼7%hڕ 7%hF ;☼7%hן F _Unknown command.8%hN8%hQ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a + Fighting   5.8   5.0  +1   l - Spellcasting   3.7   5.7  -2          8%hQp b - Axes   1.3   0.7  +2   m - Forgecraft  10.0   8.5  +2   c * Polearms   2.4   2.0   0   n - Fire Magic   6.0   4.9  +2  8%h#R d - Staves   1.1   0.8  +1   o - Earth Magic   0.0   0.8  +1   e - Unarmed Combat   0.0   1.0   0      8%h^R  f - Throwing   0.0   1.4  -2   p - Evocations   0.0   0.8  +1      8%hRT    8%hR g - Short Blades   0.0   1.4  -2              8%hSp h - Armour   0.0   0.8  +1       i - Dodging   1.9   3.4  -3      8%hSO j - Shields   0.0   0.8  +1       k - Stealth   2.0   2.8  -2                          8%hS    The relative cost of raising each skill is in cyan.  8%hSSkills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  8%hT[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  8%hHT[!] training|cost|targets9%h, TargetTarget10.0 6.0  --  9%h5- --  6.0  --  9%hP- --  9%hi- --  9%h- $--  --  9%h- --  -- 9%h-  --  9%h- 14.0  9%h- --  9%h3 H4.0  a-z] set[-] clear selected targetcost|targets:%h =[?25h[?0c0 :%h [?25l[?1c:%h 8.0 current training targets, if any.=] set aall targets?%hd?%hi?%h.......##Gem (4418) ?%hqk§≈≈≈≈≈.##.........##..# ..................# ##.# ####.#.#######...## .?%hr## .# #...##The fiery explosion engulfs the orc!! _The orc dies! ?%h7r_Search for what [Enter for "armor", or ? for help]? dart _Okay, then. _Okay, then. _Unknown command.?%hUr?%h9w<☼?%h x?%h;☼?%hڀ?%h ?%h ?%h ?%hf ?%h _7 _?%h ?%h B6?%hQ ?%h ?%h B5?%h ?%h: ?%h B4?%h% ?%hc X3?%hں ?%hJ ?%h q1==2?%h; ?%h X1?%h ?%hQ X0?%h ?%h C09?%h^ ?%h( ?%h ?%h U==8?%hl ?%h ?%h^ B7?%h ?%h ?%h- B6?%h ?%h ?%h 72==?%h :5?%h ?%hu ?%h B4?%h ?%hf ?%h B3?%h ?%h_ ?%h B2?%h ?%h ?%h ?==1?%h ?%h ?%hg ?%h B0?%h" ?%h% ?%h% D399?%hT( ?%h+ ?%h , B8?%h. ?%h[1 ?%h1 q3==7?%h,4 ?%h6 ?%h: ?%h ; B6?%h= ?%hrD ?%hD B5?%h H ?%hwN M _You now have 189 gold pieces (gained 7).?%hN ?%h-O B4?%hBQ ?%h[S ?%hpU ?%hU U==3?%hnW ?%hWY ?%h$\ ?%h[\ B2?%hC_ ?%hda ?%hc ?%hd :1?%hd ?%h0g ?%hCi ?%hi ,0?%hi ?%hj ?%hl ?%h~m ?%hm C89?%hn ?%hYq ?%hq B8?%hr ?%ht H _x - 4 scrolls of amnesia (gained 1)?%hv ?%hw B7?%hx ?%h{ ?%h} ?%h#~ B6?%h ?%h ###...........# ##............# #?%h .....(# ####.......# ....# ###..###.. # # ##..## #. .#### ?%h #...## #....# ....# ?%h" #....####....#####...## #...##.........@.....# ?%hB -------................#..# ?%hb S.........### ?%h .#.......#...## ....#........#..#?%h w##..........## ?%h ....##)...........# .....#......(....... ?%h 3.....................?%h 044.2 (32.0)?%h} -------5.2 (335?%hG ?%h^ 3 _b - a wand of quicksilver (4)@%h3 Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft@%h1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3 @%h6 g + Forge Blazeheart Golem Fire/Forgecraft 3% 4 Select a spell to describe [?] help[Esc] exitA%hRA%hZYA%h}`u###...........#tswn the Fabricator ##............#Mountain Dwarf of Ashenzari *..... #............(#Health: 70/70 ======================== ....####.......#Magic: 13/13 ======================== ....# ###..###.. #AC: 9Str: 19 ....# ##..## #. .####EV: 11Int: 27 #...## #....# ....#SH: 0A%h`Dex: 8 #....####....#####...##XL:  8 Next: 57% Place: Dungeon:5 .#...##.........@.....#Noise: ---------  Time: 4845.2 (0.0) A%h`...................#..#a) +3 trident (venom) .................###A%haCast: Forge Blazeheart Golem (3%) ....#.......#...##A%h3a-Gem (4385) A%hQa....#........#..# ....##..........## A%hma....##)...........# .....#......(....... ..................... A%haB_Okay, then. _Okay, then. A%ha_Unknown command. _You now have 189 gold pieces (gained 7). _x - 4 scrolls of amnesia (gained 1) _b - a wand of quicksilver (4)A%hhA%hwhA%h$nA%h~oA%h_jA%hjA%h>lA%hpA%hsX4A%h!z,A%hd{< ..# ....# .(# ####.......## # ###..###..### # ##..## #...#### A%h|o..## #....# <....# ...####....#####...## ..##....@...# 6.2 (1.#..# .### ..##.......#...## .##..#..# .###..........## ..##)...........# ##......(.......A%hA%h1e7.2 (23A%hEA%hއ; _Found an escape hatch in the ceiling.A%hkT3A%hVA%h\A%h^A%h3eX2A%h#fA%hhA%hiB1A%h;jA%hmR  There is an escape hatch in the ceiling here.A%hmpA%hnqI0 _A%h5rA%hdtA%hvA%h4wC79A%hxA%h;}A%hA%h@B8A%hnA%hˆA%h A%hXB7A%hlA%hߌA%hA%h̏B6A%hOA%hA%huX5A%hA%h@A%hA%hyB4A%hEA%hA%hsA%h̪B3A%hҫA%hR  There is an escape hatch in the ceiling here.A%hA%hI2 _A%hA%hHA%hA%hB1A%hxA%hvA%h .#  (##  ####.......### # ###..###..### # ##..####...#### ## #....# ##<....#  .A%h ####....#####...##  .##...............#  ............#@.#  59.2 (12.0)....####..# A%h9u ##...## ..#  A%h}^#..#..# #..#  ##....## ....  ##)...........# #..##  A%h  .#......(....... ...   A%h$.............. #.>.  >##....  A%hE A%hA%hg60.2 (130A%hA%h ; _Found a stone staircase leading down.A%h- A%h. A%h/ A%h0 A%h'2 A%hz8 698A%h; A%h= X7A%h> A%h@ A%hA A%hA B6A%h|B A%hE A%hG A%hAH B5A%hI A%hJ A%hL A%hL B4A%hM A%hxP A%hR A%hwR B3A%hS A%hgT A%hU A%h!V B2A%hV A%hX A%h)Z A%hvZ B1A%h[ A%h5\ A%h] A%h^ B0A%h^ A%h8` A%h` A%h` C59A%h1a A%ha A%hd A%hNd B8A%hd A%he A%hg X7A%hh A%hi A%hj A%h=k B6A%hk A%h%m A%hn X5A%hSo A%h}p A%hr X4A%h"s A%ht A%hdv A%hv B3A%hxw A%hx A%hlz X2A%h{ A%h| A%h} A%h ~ B1A%h~ A%h4 A%hˁ A%h, B0A%hԂ A%h A%h A%hR C49A%hӅ A%hއ A%h0 X8A%h A%h A%h{ X7A%h: A%h A%h̒ X6A%h} A%h A%h A%h2 B5A%h A%h A%h A%h B4A%hs A%h1 A%hy X3A%h A%hm A%hN X2A%hN A%hR A%h X1A%h] A%h~ A%h A%h# B0A%h A%hP A%hu A%h C39A%h4 A%h A%hh A%h B8A%h; A%h A%hF X7A%hʲ A%h= A%h# A%he B6A%h A%hƹ R  There is a stone staircase leading down here.A%hC A%h I5 _A%hм A%h¾ A%h( A%h B4A%h( A%h A%h% X3A%h A%h A%h A%h B2A%hx A%h A%h A%h: B1A%h A%h A%h A%h B0A%h A%hr A%h A%h- C29A%h A%h A%hr X8A%h A%hX A%h X7A%hu A%h A%h A%h B6A%hs A%hj A%h A%h B5A%ha A%h A%h` A%h B4A%h A%h A%h@ A%h B3A%h A%h A%h A%h B2A%hV A%ho A%h` A%h B1A%hA A%h( A%h A%h+ B0A%h A%h A%hF o19A%h 876A%h A%h X5A%h A%h A%h X4A%h= A%h A%h% A%hM B3A%h) A%h A%h A%hQ B2A%h A%h A%hY A%h B1A%h0 A%h A%hV A%h B0A%h A%h A%h A%h C09A%h A%h A%h A%ha :8A%h A%h A%h A%h B7A%h[ A%h A%h n6A%hs A%h! A%h" B5A%h" A%hj$ A%hQ% A%h% B4A%h& A%h' A%h( X3A%h\) A%h* A%h+ A%h+, B2A%h, A%h- A%h0 A%hm0 B1A%h[1 A%h3 A%h4 A%hM5 B0A%h5 A%h8 A%h: A%h: D299A%h; A%h=? 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B%hO B%hi B%h B2B%h B%h B%h B%h B1B%h B%hn B%hN B%h B0B%h B%h B%h B%h C49B%h B%h B%h B%h B8B%h B%hM B%h B%h B7B%h B%h B%h B%h6 B6B%h B%h B%h B%h B5B%ht B%h B%h B%h4 B4B%h# B%hE B%hg B%h B3B%hV B%h B  You see here a +0 scale mail.B%h B%h~ I2 _B%h B%hn B%hT B%h B1B%h! B%h# B%h`. 039B%hW 18765432102987B%hFY n6B%hfZ B%h^ 5B%hF_ B4B%h_ B%h` B%ha B%h b B3B%hwb B%hBc B%hYd B%hd B2B%he B%hp  ###   ##@# ### 408.2 (230.0) ##.## #.##  ##..## ##.# ### ##.##.# ### #.## ..##### ##.###.# #.####..#### ......#####.## ### #..#..#...## #...........# ##....###... B%h_ <#..#######.## ##.†..###.....# #####......##...B%hg B%hF E _Done exploring.C%h]IC%hV0.0)....##. .................. _Done exploring.D%hTD%h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a + Fighting   5.8   5.0  +1   l - Spellcasting   3.7   5.7  -2           b - Axes   1.3   0.7  +2   m - Forgecraft  10.0   8.5  +2  D%hQ c * Polearms   2.4   2.0   0   n - Fire Magic   6.0   4.9  +2   d - Staves   1.1   0.8  +1   o - Earth Magic   0.0   0.8  +1   e - Unarmed Combat   0.0   1.0   0       f - Throwing   0.0   1.4  -2   p - Evocations   0.0   0.8  +1           g - Short Blades   0.0   1.4  -2  D%h]             h - Armour   0.0   0.8  +1       i - Dodging   1.9   3.4  -3       j - Shields   0.0   0.8  +1       k - Stealth   2.0   2.8  -2                          D%hŽ.    The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsE%h)$TargetTarget10.0 6.0  --  --  6.0  --  --  --  --  --  --  --  E%h$F--  4.0  8.0  4.0  a-z] set[-] clear selected targetE%h%ccost|targetsE%hF [?25h[?0cE%h *0 F%hQ- [?25l[?1cF%hX13.0 current training targets, if any.=] set aall targetsF%hP F%hW F%h] !  tswn the Fabricator  Mountain Dwarf of Ashenzari *.....  Health: 70/70 ========================  Magic: 13/13 ========================F%h,^   AC: 9Str: 19  EV: 11Int: 27F%hz^ G  SH: 0Dex: 8###XL:  8 Next: 57% Place: Dungeon:5##@#F%h:_ ###Noise: ---------  Time: 5408.2 (0.0)##.###.##a) +3 trident (venom)##..####.#Cast: Forge Blazeheart Golem (3%) #####.##.# ### #.##Gem (3822) F%h_ ..##### ##.###.# #.####..#### ......#####.## ### #..#..#...##  #...........###....###...  #..#######.####.†..###...  ##..# #####......##...F%h`  Things that are here: _a +0 hammer; a +0 scale mail F%h9` _You see here a +0 short sword. _You see here a +0 scale mail. _Done exploring. _Done exploring.F%hd F%he F%hi F%hvk G%hG%heWhere to? (Tab - D:5, ? - help) G%hD D - Dungeon  T - Temple G%h G%h   tswn the Fabricator  Mountain Dwarf of Ashenzari *.....  Health: 70/70 ========================  Magic: 13/13 ========================  AC: 9Str: 19  EV: 11Int: 27  SH: 0Dex: 8###XL:  8 Next: 57% Place: Dungeon:5##@####Noise: ---------  Time: 5408.2 (0.0)##.###.##a) +3 trident (venom)##..####.#Cast: Forge Blazeheart Golem (3%) #####.##.# ### #.##Gem (3822) ..##### ##.###.# #.####..#### ......#####.#%h( 5m# ### #..#..#...##  #...........###....###...  #..#######.####.†..###...  ##..# #####......##... Things that are here: _a +0 hammer; a +0 scale mail _You see here a +0 short sword. _You see here a +0 scale mail. _Done exploring. _Done exploring.G%h G%h G%h u1 _G%h G%h X0G%hh G%h G%h C19G%h G%h G%h\ G%h B8G%hL G%h G%h G%h B7G%hj G%h G%h X6G%h G%h# G%h& G%hn& ,5G%h& G%h' G%h71 G%hK4 G%h4 B4G%h5 G%h= G%h@ G%h A B3G%hB G%hK G%hN G%hBO B2G%hP G%hX G%h\ G%h7] B1G%hJ^ G%h0e G%hCh G%hh B0G%h.j G%h7r G%ht G%hXu C09G%hv G%h~ G%h G%hr B8G%hނ G%hf G%hf G%h ,7G%hЌ G%h G%hk G%h G%hk B6G%h G%h G%hO G%h B5G%h G%h G%h+ G%h B4G%h G%h% G%h G%hb B3G%h G%h G%h G%h B2G%h G%hx G%hC G%h B1G%h G%h/ G%h` G%h B0G%h+ G%h G%hI G%h D799G%h G%h G%hS G%h B8G%h| G%h G%h G%hE B7G%h G%h G%h5 G%h B6G%h? G%h G%hO G%h B5G%h G%h G%h G%hB4G%hG%hG%hVG%hB3G%hG%hlG%h G%h B2G%h G%hWG%h2G%hB1G%hG%h@C  You see here a +0 short sword.G%hyG%hI0 _G%h;G%hMG%hG%hC89G%h$!G%h$^  Things that are here:  a +0 hammer; a +0 scale mailG%h'G%hS(I8 _G%h+G%h/G%h22G%h2:7G%h3G%h6G%h9;G%h;B6G%h&>G%h:C=  You see here a +0 flail.G%hFG%hGI5 _G%hMG%hfPG%hRG%hSB4G%hnTG%hsX<  You see here a +0 club.G%h\G%h]I3 _G%h`G%hdp  There is a stone staircase leading down, spattered with blood here.  G%hd^Things that are here:  a +0 club; a gnoll skeletonG%hfG%h9jG%hzkI2 _G%hlH%h;6H%hoH%h B1H%h H%hV6  #.........#  #.#######.#  #.#######.#  #.......#.#  H%hl+.......#.#  #.......#.# ##..  #...........#.#..... #....#######......^#+....+.....@.......# 49.7 (41.5)H%hm#....#######.......# ###.. ........#  #.# #..>.....#  H%h#. #.#......# #.###....H%h$ #. ..#.# .. _You climb downwards.H%h-H%h H%hea _There is a stone staircase leading up here.H%hH%hH%hH%hPH%h/H%h 0 _79H%h H%h H%hy H%h) B8H%hd H%h H%h* H%h B7H%h H%h, H%h H%h B6H%h H%h H%h% +.......#.# ..#.......#.####...  H%h& 9#...........#.#......#....#######......^#+....+.....<.......##....#######.......#  ###................# H%h& '#.#######..>.....# #. #.#..@...#  H%h' #.###....#  #.# #..#.#  #.. .......  ### :....###.###### H%hN' o   orc (polearm, asleep)o##H%h1 54.7 (5.0)  An orc comes into view. It is wielding a +0 trident.Found a parchment of Hoarfrost Cannonade.H%h8 koo).H%h n==5.7 (65H%h\ H%hj % _The orc shouts!I%hI%h+  You bind the heart of a blast furnace in slag iron.9oooo 3 orcs (1 polearm, 2 wandering, 1 al…)o9   blazeheart golem (minion)9/13 --------=6.7 (14 _An orc comes into view. It is wielding a +0 hand axe. x2J%hMLXJ%hN.9o:.   orc (polearm, ally targetJ%h8O*).J%h'Pj---73J%hWJ%hYK%hȟBK%h0.9K%ho.oo 2 orcs (1 polearm, 1 wandering, 1 all…)K%h|---82K%hLK%h2K%h   A bullfrog comes into view.K%hn .9.F   bullfrog (wandering)Fo   orc (polearm, ally target)9   blazeheart golem (minion)K%h h=91K%h K%h : _The orc hits you but does no damage.L%hL%h,L%h5   You fail to reach past your blazeheart golem.  The orc hits you but does no damage. Your blazeheart golem punches the orc!L%hO)o   orc (ally target)o9   blazeheart golem (minion)L%h--------60.9 (1.269L%hL%h C _The orc dies!L%hL%hL%h_FoF   bullfrog.o   orc (ally target)9   blazeheart golem (minion)L%h4-10L%h&:8L%hL%hM%hM%hZ`  The bullfrog hits your blazeheart golem but does no damage.M%h' F.o. (ally target) M%h 10/13====27M%hM%hA _Your blazeheart golem punches the bullfrog!N%h/T  You reach to attack! You puncture the bullfrog!N%hN%h@M)o:o   orc (ally target)9   blazeheart golem (minion)N%h 64--4.1 (1.26 _You kill the bullfrog!N%hN%hpn _Your base Polearms skill increases to level 2!N%h!; U.9oo 2 orcs (1 ally target)--505N%h? N%hB L _The orc hits your blazeheart golem but does no damage.O%hHT>####...#...........#.#......#######......^#  +....+.....<O%hT.  #....#########..........  #.#######..> #.#. #.#### #9.#. o......##.:....### #o######O%h Uy>. .##..O%hWO%h#.#..###...# #*.#.# .. oo..... ###.:....####.###### >. .##..Q%h[Q%h@`  Your blazeheart core explodes!The fiery explosion engulfs the orc!!Q%h{  The orc dies!The fiery explosion engulfs the orc!!!#######Q%h ○○○☼°°○=======91Q%hz Q%h7 C _The orc dies!R%h/ #.#.#  +.#.# .... #.#.####....  #...........#.#......  #....#######^# +....+.....<.# #....#######.#R%h`03###................# #.#######..>@....##. #.#......# #.###○○..# #.# #○☼#.# #.. °°○....###.:....### #.###### >. .##R%h:°○○○)°R%h;-------700R%hAR%hCR%hM #.#######.# #.......#.#  +.......#.# .... #.#.####....R%h #...........#.#...... #....#######^# +....+.....<.# #....#######.####..........@.....# #.#######..>.....##. #.#......# #.###°○..# #.# #○○#.# #.. °)°....###.:....### #.###### >.R%h8[.°°○.R%h_c1==-------1R%h;59R%h2R%h:R%h]W+ #.#.# #.#######.#  #.......#.# . +.......#.# .... #.......#.####.... #...........#.#......R%h-X #....#######^# +....+.....<.# #....#######.####................# #.#######..>.....##. #.#......# #.###.°..# #.# #°○#.#R%hxXs #.. °).....###.:....### #.######R%hbZ.)°R%hc`28R%hkR%hnR%hj&.R%h$i7/13 --------Contam: 12% R%hZY37R%h R%hjT _You miscast Forge Blazeheart Golem. Nothing appears to happen.S%h S%h( 9oo   orc9   blazeheart golem (minion)S%h( K3---------------S%h) ===4Forge Blazeheart Golem (3%) 6S%h@1 S%h3 I _You bind the heart of a blast furnace in slag iron.T%hP.9o)(ally target)---55T%h1#.#.# #.#######.# #.......#.# .. +.......#.# .... #.......#.####.... #.T%h1.#.#...... #....#......^# +....+.....<...9...# #....#######.# ###.# #.#..>.....# T%h1#. #.#......# #.#T%h2#.# #).#.# #.. °)..... ###.:....### T%h"4T%h/<to., paralysed)T%h=f---64T%h`=T%hCT%h^FR _Your blazeheart golem's core grows cold and it stops moving.U%h#.#.# #.#######.# ###.......#.# ..+.......#.# .... #.......#.####.... #...#.#.#....#U%h$......^# +....+.....<...9...# #....#######.# ###.# #.#..>.....# #. #.#.o....# U%hW8#.# #).#.# #.. °)..... U%hU%h5U%h.9o.)U%h`73U%h,U%hLL _Your blazeheart golem's core flares to life once more.U%h*W #.#.# #.#######.# ###.......#.# .+.......#.# .#.......#.####.  #...#.#.......  #....#......^#  +....+.....<.#  #....#######..9@...#  ###.# #.#..>o....# #. #.#......# #.#.# #).#.# #.. ))..... U%hX U%hX U%ha ]  You swap places. Your blazeheart golem punches the orc!!U%hj ).9   blazeheart golem (minion)U%hn -------=82U%hv U%hMy C _The orc dies!V%h%c #.#.# #.#######.# #### #.......#.# .... +.......#.# ..... #.......#.####..... #V%hc...#.#.......  #....#......^# +....+.....<.# #....#######..@9...# ###.)...# #.#..>.....#V%hd #. #.#......# #.###....# #.# #).#.# V%hd9 #.. )).....  ###.:....###  #.######V%hnV%ho4==-9Forge Blazeheart Golem (3%) 1V%hoV%hxV%hz& _You swap places.V%h #.#.# #.#######.# ####V%h #.......#.# .... +.......#.# ..... #.......#.####..... #...#.#. #....V%h#......^# +....+.....<.#V%h #....#######.@.9...# ###.)...#V%h' #.#..>.....#V%hP #. #.#......#  #.###....#V%h{7 #.# #).#.# #.. ))..... V%h ###.:....###  #.######V%hhV%h09.V%h!0V%hb-800V%hV%hV%hV%hwV%h[8% 4968V%hsV%hV%h1y==47V%h[V%hV%h4\26V%hV%h"V%h:#F15V%hj#V%h%V%h)V%h3*#5V%hb*}== 4V%h,V%h0V%h 1B3V%h3V%ho7V%h7B2V%h4:V%h=V%h>B1V%hE@V%hDV%hD%==V%hD00V%hGGV%hKV%hDL-39V%hoLV%h|OV%hSX8V%hUV%hYV%hZB7V%h\V%hmb6==6V%hcV%hhV%hoiB5V%h"lV%hpV%hfq,4V%hqV%htV%hyV%h^yB3V%h{V%h==2V%h#V%hB1V%h;V%hώV%h1,0V%h_V%hV%hEY29V%hD"7=87V%h9n6V%hCF5=43V%hV%hgV%hX2V%h$V%h$ V%h%B_Your blazeheart golem fades away.V%h98==V%h:1V%hV%hYV%hB0V%hzV%hV%h}C19V%hV%hX8V%hV%hV%h%==V%h407V%hV%hV%h4B6V%h{549==3V%hV%hIV%hB2V%h(1V%hy,X0V%h*/V%hC3l==09V%h65V%h9X8V%h;V%hK?V%h?,7V%h?W%hW%hX6W%hfW%h[ W%h w10/13==5W%hE W%h+W%hB4W%hW%hW%hq 32W%h#W%h>(k==1W%h+W%h1X0W%h2W%h6W%h 7D699W%h8W%h)<W%h<B8W%h?W%hBM1==W%h!C:7W%hZEW%hHW%h JB6W%hPW%hSW%h^TB5W%hVW%hiZW%hZ:4W%h]W%hak==3W%hcW%h`gW%huhB2W%hjW%hnX1W%haqW%hvW%h2==0W%hW%hNC89W%hNW%hpW%hB8W%h`W%hgW%hΰB7W%hW%hW%hpN==6W%hW%hKX5W%hW%hlW%hB4W%hxW%hiW%hB3W%hW%hx3==2W%hW%h*4 _Magic restored.W%hX1W%hW%h&W%hOW%hB0W%hQW%h W%hRW%h-79W%hW%hW%h5W%hW%h%==W%hH08W%hvW%hW%hW%h B7W%hv W%h_  Things that are here:  a +0 trident; a +0 chain mailW%hgW%h"I6 _W%hHW%hd  Things that are here:  a +0 hand axe; a +0 leather armourW%h$W%h1 I5 _W%h"W%h+\  +....+.....<.......#W%h+#....#######.......# ###............)...# #.#######..>.....# #. #.#......#  W%h,w#.###....#  #.###).#.#### #...))....... ###.@....#### #.######  W%h,}.>.  ...## W%h,#....#...#..W%h-5#..  W%h1-KYou pick up a parchment of Hoarfrost Cannonade and begin reading...W%h\71555.1 (75.0)W%h8f6.1 (764W%h+AW%h=DL _You add the spell Hoarfrost Cannonade to your library.W%hn3W%hLpW%huW%hxW%hm~n3W%hW%hB2W%hW%h"W%hW%hB1W%hKW%hiW%hIW%hB0W%hW%hR  There is a stone staircase leading down here.W%hSW%hJ69 _W%hfW%hW%h0W%hB8W%h}W%hW%hnW%hB7W%hW%hW%hWW%hB6W%hW%hW%hX5W%hoW%hmW%hW%hAB4W%h|W%hgW%hW%hĶB3W%h]W%htW%hW%hB2W%h1W%hW%hNW%hB1W%hW%hgW%hnW%hB0W%hxW%hW%h'W%hC59W%hIW%hJW%h|W%hB8W%h/W%h:W%hW%hB7W%hIW%h>W%h0W%hxB6W%hW%h(W%h[W%hB5W%hRW%hbW%h*W%h{B4W%hW%hy7 _You open the door.W%h3W%hB3W%h=W%h@  There is an open door here.W%hW%hI2 _W%hW%h)W%hLW%hB1W%hW%hjW%hmW%hB0W%hW%hs W%h W%h C49W%h3 W%hW%hW%h B8W%h3 765W%h!W%h&4W%hX'B3W%h(W%h(W%he*W%h*B2W%h;+W%h3-W%hU.W%h.,1W%h.W%hq/W%h27 _You open the door.W%h5W%he5B0W%h6W%h8%  W%h8There is an open door here.W%h9W%h;J39 _W%h;W%h<W%hF>W%h>B8W%h?W%hS@W%hAW%hBB7W%hBW%hDW%hEW%hcEB6W%hEW%hGW%h8IW%hIB5W%hIW%h:KW%h{LW%hLB4W%hEMW%hPNW%hOW%hPB3W%hyQW%h|RW%hrSW%hS,2W%hSW%h_TW%hUW%hVX1W%hrWW%hXW%hzZX0W%h4[W%h`29W%haW%h>k:8W%hkW%hjmW%hnW%hnB7W%hoW%h7qW%h6rX6W%hr,W%htn5W%hmuW%hvW%h*wB4W%hwW%h&yW%hzW%h*{B3W%h{W%h:}W%h(~W%h~B2W%hW%haW%hqW%h΁B1W%h/W%hW%hhW%hB0W%hW%hW%hLW%hC19W%hŅW%hW%h?X8W%hW%h W%hW%hoB7W%hW%hɐW%hW%hB6W%hWW%h7 _You open the door.W%hԔW%hB5W%hcW%hYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.W%h!W%hI4 _W%hqW%hОW%hW%hB3W%h8W%hwW%hW%h/B2W%h W%hW%h|W%hB1W%hW%hPW%h=W%hB0W%hW%h!W%hW%hnC09W%hW%hW%h%W%hB8W%hW%hW%hCW%hB7W%hW%hW%hsW%hB6W%hW%hW%hW%h\B5W%hW%hW%hW%h=B4W%h]W%htW%hW%hB3W%hW%hW%h+W%hyB2W%hW%h3W%hTW%hB1W%hW%h5W%hW%h B0W%hW%hW%hW%hD599W%hW%hVW%hN W%h B8W%hg W%h W%h` W%h B7W%h W%h W%h W%h B6W%h\ W%h W%h W%h\ B5W%hC W%h W%h  X4W%h7 W%h W%hZ W%h B3W%h W%h W%h W%h{! B2W%h,# W%hK% W%h ( X1W%h) W%h=* W%h, X0W%h- W%h. W%h0 W%hF0 C89W%h1 W%hw8 W%h9 W%h: B8W%h; W%hd? W%hA W%hrA B7W%hA W%h2C W%h=D W%hD B6W%hD W%h}E W%hLG X5W%hG W%hXI W%hJ W%htK B4W%hK W%hP There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.W%hQ W%hQ B3W%h"R W%hR W%hS B2W%hT W%hHT W%h|V W%hW W%h&X B1W%hX W%ha 1 ......)...# ##..>.....#  #.#......#  #.###....#  #.###).#.#############...))............... W%hb @####......####...####### ...#.#########...##..... ...>.........'..@''..... 649.1 (93 ...###########...##..<.. ...##...# ... ...# ##### # ...# ...# ...# ...# .###You open the door. _There is an open W%hKc door here. _You open the door. _There is an open door here. _You open the door.e large door.W%he [ _Found an escape hatch in the ceiling.X%hX%h1X%hX%hX%h ")...# ..>.....# #.#......# #.###....# #.###).#.############ #...))............... ......####...######.#X%hb ...##.>..'...@'.#...##..<..# #...# ....j ..# X%h ##### ##### j   gnoll (polearm, asleep)X%h x## ###X%h,0.0)X%h"f50.1 (10X%hvX%h" _A gnoll comes into view. It is wielding a +0 spear. _There is a large open door here.X%hY)...#>).#.############ ))............... #...######## ####...##...... >...'...@'...... ####...##..<...  #...# ....j  ##### #### X%h*JX%hO >)...#>).#.############ ))............... #...######## ####...##...... >...'...@'...... ####...##..<...  #...# ....j  ##### #### X%hqX X%hY X%h^ X%h!a \ _A gnoll is nearby!X%h )...# ..>.....# .#......# .###....# .###).#.############ ...))............... ......####...#####.#...##.>.'...'@.#X%h D...##..<.# #...# .....j.# ##### ######.## ## X%hW X%hT h179 _X%h2 X%h V _There is a large open door here.X%h8>.....# #......# ###....# ###).#.############ ..))............... #......####...##########.#########...##........ >.........'...''. ###########...##@.< # #...##.....j # ############.j #  ## j   gnoll bouda (asleep) # X%hz9j   gnoll (polearm, asleep) #X%hL)  A gnoll bouda comes into view. It is wielding a +0 club.The gnoll shouts! The gnoll bouda shouts! You hear a shout! x2  The gnoll bouda gazes fiercely through you!X%h&MX%hT j.j.jj)X%hT===2Weak Gem (3578) X%hZX%hI]b _You feel your attacks grow feeble.Y%hB>.....# ......# ....# ).#.##### ))... ......####...## .#...##. .'...''....##.@<. #...##....j. ######j. j  jj 2 gnolls (polearms, 1 wandering) Y%hE  A gnoll comes into view. It is wielding a +0 spear.Y%hY%hY%h9j.j.j.)Y%hAh-37Y%hY%h' _The gnoll shouts!Y%hd Y%he Y%h0g X  You bind the heart of a blast furnace in slag iron.Y%hp  9j.j.jj 3 gnolls (polearms, 1 ally target)Y%haq 9   blazeheart golem (minion)A gnoll comes into view. It is wielding a +0 spear.Y%h=r 68-9/13 --------=Y%h}r C46Y%hy Y%h C _The gnoll hits you from afar with a +0 spear.Z%hw.....# # ....# ).#.# )).. ####...## #...##.#'...''.9.+...##..@j.....##...##....j.j..#######.$j..Z%h:Z%hZ%hZ%hZ%hZ%h.9jjj.j.Z%hBT---55Z%hZ%hZ%h  _Found 18 gold pieces. _There is an escape hatch in the ceiling here.Z%h B  You puncture the gnoll bouda!Z%hO Z%h  The gnoll bouda is moderately wounded.The gnoll hits you from afar with a +0 spear.  Your blazeheart golem punches the gnoll bouda!Z%h  )j.j. Z%h 3---7==-6.3 (1.24Z%h6 Z%hT  Z%h =_The gnoll bouda dies![%h  You reach to attack! You barely miss the gnoll.The gnoll hits you but does no damage.[%h^Aj.[%h59----7.53[%h[%hC _The gnoll hits you from afar with a +0 spear.[%h  You reach to attack! You barely miss the gnoll. The gnoll barely misses you.[%hRt..j9.[%hA---------8.72[%h\[%hu _The gnoll misses you. The gnoll hits you but does no damage. x2[%h very poisoned,…) The gnoll misses you. The gnoll hits you but does no damage. x2You hit the gnoll. The gnoll is poisoned.is lightly wounded.  Your attacks no longer feel as feeble.r blazeheart golem punches the gnoll!  The gnoll hits you from afar with a +0 spear. x2[%h}4---9.9Gem (3570) [%ha _The gnoll misses you.\%h| _The gnoll misses you.  You fail to reach past your blazeheart golem.  The gnoll barely misses you.  The gnoll hits you from afar with a +0 spear.  The gnoll completely misses you.  Your blazeheart golem punches the gnoll!\%h0 *) 2 gnolls (polearms, 1 very poisoned, *  coreThe gnoll dies!\%h2---10/13==861.169\%h٧\%h\%h!v _Your blazeheart golem falls apart, revealing its core!\%hR>.....#.# ##....# ##).#.# .))...####...## .#...##.#.'...''....j....+#...##.@<*j....# #...##....)....# ######.... $.. .\%h\%hn  Your blazeheart core explodes!The fiery explosion engulfs the gnoll!!\%hv  The gnoll dies!The fiery explosion engulfs the gnoll!\%hy`######### ]%h1○○○☼○○°☼☼]%h-70=======208]%h]%h ]%h,7_The gnoll dies!]%hl○°°○○○.○○]%he3=-------37]%hi]%ht]%h ~°.)○°°○○]%hL -------46]%h|* ]%h$, ]%hv.°))°°]%hX}==55]%h]%h^%htaZ<.)^%h_b4=64^%hi^%hqk^%h, ^%h5- ^%h,/ ^%h2 ^%hP9 31==2^%hk: ^%h: `51^%h; ^%h> X0^%h A ^%hC ^%hC C59^%hE ^%hH ^%h(I #6^%hKI ^===8^%hK ^%hM ^%hM B7^%hQQ ^%hT ^%h U B6^%h?X ^%h[ ^%hB\ p7=5^%h^ ^%hb ^%hPb j2==4^%hd ^%h#g ^%h{g B3^%hi ^%hl X2^%hm ^%hs 81^%hw ^%hw U==0^%hn} ^%hk Y49^%h ^%h ^%hg p9=8^%hO 973==660=5431==2^%h X1^%hͨ ^%hҬ X0^%h ^%h ^%hܯ C39^%h ^%hD 2=8^%h1 n7^%h` ^%h ^%h8 B6^%h ^%h ^%h: p3=5^%h ^%h# ^%hU B4^%h ^%h X3^%h ^%hi ^%h `42^%h ^%h ^%h' B1^%hj ^%h ^%h B0^%h ^%h} 5=29^%h ^%h\ ^%h B8^%h ^%h ^%h B7^%h ^%h ^%h p6=6^%hY ^%h\ ^%h B5^%h ^%h ^%h B4^%h ^%h ^%h B3^%h ^%h ^%hQ `72^%hM ^%h ^%hg B1^%h ^%h X0^%hB ^%h ^%hX q8=19^%hG! ^%hr$ ^%h$ B8^%h& ^%hw) X7^%h, ^%ht0 ^%h0 p9=6^%h%3 ^%h6 ^%h7 B5^%h9 ^%h= X4^%h? ^%h`B ^%hB q70=3^%h9E ^%h`J 1 _HP restored.^%hM ^%hM B2^%hO ^%hQ ^%h9S X1^%hfW ^%hfZ ^%hx] ^%h] B0^%h^ ^%hyc =  You see here a +0 spear.^%hf ^%h=g \=09 _^%hFi ^%hk ^%ho ^%hTo B8^%h.[....#^%h ^%h f7.1 (613^%hg ^%h V _Found a +0 leather armour. Found a stone staircase leading down._%h13_%h_%h_%h_%h21_%h_%h _%hX0_%h_%h^_%h _%hQ D499_%hH _%h>_%hX8_%h_%h_%h_%h<B7_%h_%h_%hE_%hB6_%hg_%h _%h#_%h#B5_%h%_%h'_%h*_%hT+B4_%h,_%h1_%h+4_%h4B3_%h5_%hm7_%h9X2_%h:_%h<_%h=_%h>B1_%h3?_%h#A_%hI+## .... [. ########### #. .........#####. '....)....+ .... #..<))....# #..#+ #....)....### # #######.....# ##.....# #@.39.1 (12_%hJ#.....# ##.#.....# #.# #.....#####.# #...........##...........######.......##.......##......>#_%hLS_%hTg40.1 (130_%h[_%hd& _Found a +0 robe._%h 3_%h _%h. _%h9 _%h 898_%hL ,_%h 9 + .. .#.#### ..... [..>.. ############ #....#.........#####... ''....)....+...... ..<))....# #..#+# ##....)....### #@..#2.1 (2.0) _%hY ########.....# ##..# #.....# #..# #.....# ##.# #.....# #.# #.....####_%h {#.# #.....##..._%h 5..######.......#_%hg _%h e3.1 (37_%h _%h ; _Found a stone staircase leading down._%hY&_%h&_%h$(_%h+_%h._%h565_%hN6_%h:_%h<_%h=,4_%h9=_%h>`%h`%h`%hB3`%h`%h `%h .# .#  .#  #.# `%h:#+ ##### ...###.#.###### `%hY..... .....s[..>....#`%hv########## #@......#.........#####.......# `%hf''....)....+...........# `%h##..<))....####..#+##### `%hl##....)....#####...# `%hZ####### ##..#`%h~s   scorpion (asleep)`%h:a# #..#`%hSM# ##.`%hnR.....# #`%h!+7.1 (4`%h"e8.1 (52`%hy,`%h0[ _A scorpion comes into view.`%h  .#  .#  .#  #.#  `%h #+ .. ...###.#.######  .....s[..>....#  #@......# #.......# )........# <))`%h2 U#..#+##### )##...#  ##..# `%hZ )  #..#  `%h~ $ ##.#  `%h 5 #.# `%h j .#  .#  .#  #.#  #+ ..`%h i ...###.#.######  .....s[..>....#  #@......# #.......# )........# `%hg <))#..#+##### )##..`%h _ ##..#  `%h 8 #.`%hɣ  `%h < ##.`%h   `%h `%hA `%h `%h[ `%h _ _A scorpion is nearby!`%h `%h .s.9slly target)9   blazeheart golem (minion)`%h p9/13 --------===9.1 (1`%h :1`%hc `%h  `%h ;_You bind the heart of a blast furnace in slag iron.a%h.# .# .# ##.# #+#..  ...###.#.######  ......s.9>....# a%h , #.# .#####.......# ....)....+.....# a%h4*..<))....####..#+##### ....)....#####...#a%hV.....# ##..# #.....# #..# a%hxa#.....# ##.# a%ha%hz[s  a%hϟi-500a%hW _Your blazeheart golem punches the scorpion!b%h.# .#  .#  ##.#b%h`4 #+#.. ### ...###.#.###### ... ......[.9@....# #############sb%hu# .........###### b%hq....)....+...........# b%h..<))....####..#+##### ....)....#####...# b%hS######.....# ##..# #.....# #..##.....# ##.#b%hb%hO--1b%h;79b%hb%h _The scorpion completely misses your blazeheart golem. _There is a stone staircase leading down here.b%h y  The scorpion stings your blazeheart golem.b%h z-28b%h b%h T _Your blazeheart golem punches the scorpion but does no damage.c%hb  The scorpion stings your blazeheart golem but does no damage.c%h--------37c%h$c%h'@ _The scorpion stings your blazeheart golem.c%h& W  The scorpion stings your blazeheart golem.  c%h' ,Your blazeheart golem punches the scorpion!!c%he0 *.*   blazeheart core (unaware)c%h0 R  The scorpion dies!c%h8 646 _Your blazeheart golem falls apart, revealing its core!c%hW> c%h@ i _Your Polearms skill increases to level 3!d%hy{.# .# .# ##.# #+#..  ...###.#.###### d%hy ......[.*>@...# .# #####.# )....+...# d%hkz)....#####...# .....# ##..# d%hd%hT#######d%hr ○○○○○☼°Your blazeheart core explodes!10/13=========55 _You hear a howl! You hear a loud, deep croak! x2d%hX9.# .# .# ##.# #+#..  ...###.#○######  ......[○○○.@..# d%hk○☼°....# #####.# )....+...# d%hgd○°○°°○..d%h]-------64d%hd%hd%h ].# .# .# ##.# #+#..  ...###.#○###### d%h_  ......[°○°..@.# °○.....# #####.# )....+.# ))....###d%h w)....#####...#d%h i.....# ##..# d%h °.°>.○d%hA j-------73d%hm d%h d%hO e%hRIe%h>Se%h)Xn2e%hXU==1e%hdYe%h[e%hc!he%hc..h   howler monkey (wandering)e%hX9.1 (260.1 (30e%hGe%h` _A howler monkey comes into view.e%h X  You bind the heart of a blast furnace in slag iron.e%h$ e%hu .h9hally target)9   blazeheart golem (minion)e%hn 6/13 -------===1.1 (1e%h ;69e%h e%h . _The howler monkey howls!f%hQ   The howler monkey hits your blazeheart golem.-28 _Your blazeheart golem punches the howler monkey!f%h  The howler monkey hoots and howls with incredible vigour!7=------=========3f%hA :7f%h f%h V _You hear a loud, deep croak! You hear a shout! You hear a croak.g%h   catching breath, ally …) The howler monkey hoots and howls with incredible vigour!g%h `46g%hhg%hF _Your blazeheart golem punches the howler monkey.g%h ;g%h;=--------55g%hKBg%hDV _The howler monkey hits your blazeheart golem but does no damage.g%h\,g%h9~ FF   bullfrogh   howler monkey (ally target)9   blazeheart golem (minion)The howler monkey hits your blazeheart golem but does no damage.  A bullfrog comes into view.The howler monkey hoots and howls with incredible vigour!g%h:=========64g%h@g%hCe _Your blazeheart golem misses the howler monkey.h%hQ h%h'Z B.Fh%h[ S==--------h%h?[ Y73h%ha h%hc V _The howler monkey hits your blazeheart golem but does no damage.i%hi%hߕi%hN  The howler monkey hoots and howls with incredible vigour!Your blazeheart golem punches the howler monkey!i%h [.F>.*(ally target)*   blazeheart core  The howler monkey dies!Your blazeheart golem falls apart, revealing its core!i%h80=========82i%hQi%h1& _You hear a bark!j%hE.# .# .# ##.# #+#.. ...###.#.###### ......[.F>.*.@# .# #####.# )....+.# )....#### )....#####...# .....# ##..# j%h8j%hJj######j%hj%hK.F☼○☼☼°○j%h.{--91j%hC9☼j%hT _Your blazeheart core explodes!l%hT  Casting: Forge Blazeheart Golem (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l%h   tswn the Fabricatorl%h   Mountain Dwarf of Ashenzari *..... .# Health: 70/70 ======================== .# Magic: 4/13=======----------------- .# AC: 9Str: 19 ##.# EV: 11Int: 27 #+#.. SH: 0Dex: 8  ...###.#.###### XL:  8 Next: 80% Place: Dungeon:6  ......[..F☼○☼@# Noise: =======--  Time: 5769.1 (0.0) ##########...☼°○.# a) +3 trident (venom) l%h .....#####.......# Cast: Forge Blazeheart Golem (3%) )....+...........# Gem (3461) )....####..#+##### )....#####...# F   bullfrog ##.....# ##..#  #.....# #..# l%h  #.....# ##.# _Your blazeheart core explodes!Casting: Forge Blazeheart Golem (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l%h Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrogl%hZ"tswn the FabricatorMountain Dwarf of Ashenzari *......#Health: 70/70 ========================.#l%h]Magic: 4/13=======-----------------.#AC: 9Str: 19##.#EV: 11Int: 27l%hC#+#..SH: 0l%hҒ,Dex: 8l%h`...###.#.######l%h ~XL:  8 Next: 80% Place: Dungeon:6l%hW......[..F○○☼@#Noise: =======--  Time: 5769.1 (0.0) ##########...○.°.#a) +3 trident (venom) l%hkV.....#####.......#l%h}Cast: Forge Blazeheart Golem (3%) )....+...........#l%hGem (3461) )....####..#+##### l%h>)....#####...#l%h˓F   bullfrog ##.....# ##..#l%hݓ4#.....# #..#l%h4#.....# ##.#l%h!Casting: Forge Blazeheart Golem (dangerous; 3% risk of failure)  l%h7MConfirm with . or Enter, or press ? or * to list all spells.l%hHAiming: Launch Clockwork Bee (safe; 1% risk of failure)  l%hY3Press: ? - help, Dir - move targetl%hkkAim: a bullfrog  You lock target on the bullfrog and prepare to deploy your bee.l%hە==-----70.1 (1Winding Gem (3460) l%hEl%h)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog  You lock target on the bullfrog and prepare to deploy your bee. _(Press . to continue winding your bee.)l%hn[i○°○○..l%h\5==-------1. Gem (345l%h\ 9) l%hdl%hWg@ _You continue winding your clockwork bee...m%hO  You continue winding your clockwork bee...m%h  'f°.○°f   sleepcapF   bullfrogThe bullfrog swells and bulges.m%h--2. Gem (3458) m%hϜm%h,[ _A sleepcap comes into view.m%hBm%hʻt.f.>F.y.(ally target)y   clockwork bee (minion)m%hȼm3Gem (3457) m%hm%h_ _With a metallic buzz, your clockwork bee launches itself at the bullfrog.n%h n%hЁ V  Your clockwork bee is engulfed in blazing flames.n%h .f>.FYour clockwork bee stings the bullfrog.n%h R=46n%h n%hܖ n%h e _The bullfrog closely misses your clockwork bee.o%h[  You reach to attack! You puncture the bullfrog! The bullfrog is poisoned.  The bullfrog is severely wounded.o%h .f very poisoned, ally target)Your clockwork bee stings the bullfrog. The bullfrog misses your clockwork bee.Your clockwork bee stings the bullfrog.===5.2 (1.15o%ho%he _The bullfrog closely misses your clockwork bee.o%h56O  You reach to attack! You hit the bullfrog.o%h8[  You kill the bullfrog!o%h:[  Your clockwork bee locks its sights upon the sleepcap.o%h>;o%h;o%hrCFfy.(ally target) o%hCo%hH71/7187--o%hHE6.34o%hgaq _A bullfrog comes into view.o%h* .# .# .# ##.# #'#.. ...###.#.###### ......[..Ffy@.##o%h|.#.#####.# .)....+.# ))....###o%h#..#+##### .)....#####...#o%h#.....# ##..# #.....# #..# o%h!l #.....# ##.#o%ho%ho%h$ fF Your clockwork bee stings the sleepcap!o%h%U=-70o%hE&:3o%hm-o%hU0h _Your clockwork bee completely misses the bullfrog.p%h   You reach to attack! You puncture the bullfrog! The bullfrog is poisoned.  The bullfrog is moderately wounded.Your clockwork bee barely misses the bullfrog.p%hY >f  (very poisoned)The bullfrog closely misses your clockwork bee.p%h6==8.4 (1.12p%hp%hX = _Your clockwork bee stings the sleepcap!p%hg T  You reach to attack! You puncture the sleepcap!p%h"  .F   bullfrog (very poisoned, ally target)y   clockwork bee (minion)  You destroy the sleepcap!Your clockwork bee locks its sights upon the bullfrog.  The bullfrog closely misses your clockwork bee.p%h k909.51p%h p%h _Your clockwork bee stings the bullfrog. The bullfrog misses your clockwork bee.p%hJn* *   dormant clockwork bee (minion)  The bullfrog closely misses your clockwork bee. _Your clockwork bee stings the bullfrog. The bullfrog misses your clockwork bee.p%hJYou fail to reach past your clockwork bee.stings the bullfrog!  Your clockwork bee winds down and falls to the ground.  The bullfrog hits your dormant clockwork bee but does no damage.p%h^Lc80.60p%hSp%hVC _The bullfrog hits your dormant clockwork bee!q%h  You reach to attack! You completely miss the bullfrog.The bullfrog is severely wounded.q%hc1.749q%hq%h9V _The bullfrog hits your dormant clockwork bee but does no damage.q%h myy   q%hڗ q%h T5--q%h5 q%h _You wind your clockwork bee back up and it locks its sights upon the bullfrog!q%h~  You reach to attack! You hit the bullfrog.  The bullfrog looks as sick as possible!  The bullfrog is almost dead.q%h †y   clockwork bee (minion)q%h r6-2.88q%h q%h} L _You kill the bullfrog!r%hrr%hs7-r%h:|r%h H _No target in view!r%h2?  Spells (Memorise)TypeFailure Level  a - Magic DartConjuration8% 1b - ApportationTranslocation9%1  c - Forge Lightning SpireAir/Forgecraft11% 4  d - Grave ClawNecromancy12%2  e - Searing RayConjuration12%2  f - Sublimation of BloodNecromancy12%2  g - PasswallEarth24% 3  r%hH h - SwiftnessAir24% 3  i - Fulminant PrismConjuration/Alchemy61% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 63% 4  k - Hoarfrost Cannonade Ice/Forgecraft 28% 5  l - Platinum ParagonForgecraft100% 9 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitu%h~u%h1u%htswn the FabricatorMountain Dwarf of Ashenzari *......#Health: 71/71 ========================.#Magic: 5/13=========---------------.#AC: 9Str: 19##.#EV: 11Int: 27#'#..SH: 0Dex: 8...###.#.######XL:  8 Next: 96% Place: Dungeon:6u%ho......[..>†y@.#Noise: ---------  Time: 5782.8 (0.0) ###########.......#a) +3 trident (venom) ......#####.......#Cast: Forge Blazeheart Golem (3%) .)....+...........#Gem (3448) u%hia))....####..#+##### .)....#####...#y   clockwork bee (minion) ###.....# ##..##.....# #..##.....# ##.# _You wind your clockwork bee back up and it locks its sights upon the bullfrog!  You reach to attack! You hit the bullfrog.  The bullfrog looks as sick as possible!  The bullfrog is almost dead. _You kill the bullfrog! _No target in view!u%ḥu%hmMemorise Forge Lightning Spire, consuming 4 spell levels and leaving 0? Y - Yes  N - Nov%h v%h tswn the FabricatorMountain Dwarf of Ashenzari *......#Health: 71/71 ========================.#Magic: 5/13=========---------------.#AC: 9Str: 19##.#EV: 11Int: 27#'#..SH: 0Dex: 8...###.#.######XL:  8 Next: 96% Place: Dungeon:6......[..>†*@.#v%h Noise: ---------  Time: 5782.8 (0.0) ###########.......#a) +3 trident (venom) ......#####.......#Cast: Forge Blazeheart Golem (3%) .)....+...........#Gem (3448) ))....####..#+##### .)....#####...#*   dormant clockwork bee (minion) ###.....# ##..##.....# #..##.....# ##.#You reach to attack! You hit the bullfrog.  The bullfrog looks as sick as possible!  The bullfrog is almost dead. _You kill the bullfrog! v%h _No target in view!  This spell is dangerous to cast!v%hh e3.8 (17v%h v%h=   The bullfrog looks as sick as possible!  The bullfrog is almost dead. _You kill the bullfrog! _No target in view!  This spell is dangerous to cast! _Your clockwork bee winds down and falls to the ground.v%h e4.8 (26v%h v%h v%h 6==5.8 (35v%h) v%h0 v%h e6.8 (44v%h\& v%h60 v%h0 e7.8 (53v%hK8 v%h: _You start memorising the spell. You continue memorising. x4v%h; v%hC v%h5F c _You finish memorising. Spell assigned to 'd'.w%hY z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? w%hE w%h  Your spells (adjust)TypeFailure Level  a - Kinetic GrapnelForgecraftw%h 1% 1 b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraftw%h! C1%3  d - Forge Lightning SpireAir/Forgecraftw%h p11%4  g - Forge Blazeheart GolemFire/Forgecraftw%h 3%w%h 4 Select a spell to adjust [?] help[Esc] exitw%h0g w%hDo w%hy %tswn the FabricatorMountain Dwarf of Ashenzari *......#Health: 71/71 ========================.#Magic: 6/13===========-------------.#AC: 9Str: 19##.#w%hz EV: 11Int: 27#'#..SH: 0Dex: 8...###.#.######XL:  8 Next: 96% Place: Dungeon:6......[..>†*@.#Noise: ---------  Time: 5787.8 (0.0) ###########.......#a) +3 trident (venom) ......#####.......#w%hz Cast: Forge Blazeheart Golem (3%) .)....+...........#Gem (3443) w%h{ ))....####..#+##### .)....#####...#w%h1{ u*   dormant clockwork bee (minion) w%hO{ t###.....# ##..##.....# #..#w%h{ #.....# ##.#This spell is dangerous to cast! _Your clockwork bee winds down and falls to the ground. w%h{ _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.  w%h{ Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? w%h}  _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? d - Forge Lightning Spire  Adjust to which letter? w%hو x%h3x%h x%hd O _l - Forge Lightning Spirex%h( x%h#% x%hg Skill  Level Cost  Apt Skill  Level Cost  Apt  a + Fighting   6.5   5.0  +1   l - Spellcasting   3.7   5.7  -2  x%h        x%hp b - Axes   2.8   0.7  +2   m - Forgecraft  10.0   8.5  +2   c * Polearms   4.6   4.0   0   n - Fire Magic   6.0   4.9  +2  x%h' d - Staves   2.5   0.8  +1   o - Air Magic   0.0   1.7  -3  x%hV e - Unarmed Combat   0.0   1.0   0   p - Earth Magic   0.0   0.8  +1   f - Throwing   0.0   1.4  -2  x%h}        x%h q - Evocations   0.0   0.8  +1  x%hE g - Short Blades   0.0   1.4  -2      x%h        x%h. h - Armour   0.0   0.8  +1      x%hap i - Dodging   1.9   3.4  -3       j - Shields   0.0   0.8  +1      x%hO k - Stealth   2.0   2.8  -2      x%h        x%h        x%h        x%h:The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Helpx%hhG[=] set a skill target  x%h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsz%hXTargetTarget10.0 6.0  --  13.0 6.0  --  --  --  --  --  --  --  --  --  4.0  8.0  4.0  a-z] set[-] clear selected targetcost|targets{%h<[?25h[?0c0 |%h: [?25l[?1c2.0 current training targets, if any.=] set aall targets~%hjV> o + Air Magic 0.0~%h-` o * Air Magic   0.0%ho c - Polearms   4.6%h6 { c + Polearms   4.6%h[9*%ho a - Fighting   6.5%h%h%h"tswn the FabricatorMountain Dwarf of Ashenzari *......#Health: 71/71 ========================.#%hYMagic: 6/13===========-------------.#AC: 9Str: 19##.#%hEV: 11Int: 27#'#..SH: 0%hDex: 8...###.#.######%h8XL:  8 Next: 96% Place: Dungeon:6......[..>†*@.#%hNoise: ---------  Time: 5787.8 (0.0) ###########.......#%ha) +3 trident (venom) ......#####.......#Cast: Forge Blazeheart Golem (3%) %h6.)....+...........#Gem (3443) %hX))....####..#+##### .)....#####...#%h*   dormant clockwork bee (minion) ###.....# ##..#%h)#.....# #..##.....# ##.# _You finish memorising. Spell assigned to 'd'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? %h+d - Forge Lightning Spire  Adjust to which letter? _l - Forge Lightning Spire%h%h%h%h%hq3%hu%h3w%h}2 _1%h~%hG%hB0%h׃%h%h-39%hQ%h%h3%hB8%h%hؐ%h687=%h\:7%hߒ%hҠ%h%hB6%h%hl _Your dormant clockwork bee falls apart.%hB5%h%hI%h1o.o   orc (wandering)%hc,95.8 (8%hO6.8 (94%h%hb%h q _An orc comes into view. It is wielding a +0 club.%h e .# .# .#%h#  ##.# #'#..  ...###o#.######  ......[..>†.@.###.......##.......# .)%ha \.........# ))#..#+##### .)##...# ##..# %h   #..#  %h ( ##.#%hr  .# .# .# ##.# #'#..  ...###o#.######  ......[..>†.@.###.......##.......#).........# ))#..#+#####)##...#       %h{t %hu %hU| %h  [ _An orc is nearby!%hX); .# .# .# ##.# #'#.. # ...###o#.###### . ......[..>†@..#%h*#.#.#####.#.)....+.# <))....####..#+#####.)....#####...##.....# ##..# %h* #.....# #..#  #.....# ##.#%hf,%h4R.o%h5=7.8 (13 _%hY=%h?%hX  You bind the heart of a blast furnace in slag iron.%h!.o9oally target)9   blazeheart golem (minion)%h 93-------%h4===8Forge Blazeheart Golem (3%) 2%h\%h% _The orc shouts!%h"k0 .# .# .# ##.# #'#.. ## ...###.#.######. ......[.o>@...##.....9.#.#####.#.)....+...# .<))....####..#+#####.)....#####...##.....# ##..#  #.....# #..#  #.....# ##.#%hƃ.o@9.---91 _You see here a bullfrog corpse.%h  You hit the orc. The orc is poisoned.  The orc is severely wounded.%h >9   blazeheart golem (minion)%h =--8000%h %h G _You kill the orc!%hF8%h8%h>%hAH _No target in view!%h Y .# .#%h Z .# ##.# #'#..# ...###.#.######. ......[..@†9..##.#.#####%h .#.)....+...# ..<))....####..#+#####.)....#####...##.....# ##..# %hJ  #.....# #..#  #.....# ##.#%h %h9.4==------1Forge Blazeheart Golem (3%) 29 _%h%h,&  %h'-]You now have 220 gold pieces (gained 13).  There is a stone staircase leading down here.%h^.E-2.8 (2%h.:8%h5%h?8- _You see here a +0 club.%hn .# .# .# .# ##.#%h8o  #'#..# ...###.#.######. ......[.@>9...##.# #%hwo .#####.# '....)....+....# %ho #..<))....####..#+##### %ho e#....)....#####...# %ho #.....# ##..#  #.....# #..# %hp p #.....# ##.#%h9r %hy <9†%hz e3.8 (17%h %h %hh... .#.. .# #.. .# .#.## .# .#..##.#.# #'#...# ...###.#.######. ......[@.9†...##.#%h<#.#####.#'....)....+....##..<))....####..#+######....)....#####...##.....# ##..# #.....# #%h$..#  #.....# ##.#%h%h5:9>%h`46%hJ%h;%h### . .#  .# #. .# .#### .# .# ..##.#.# #'#... ###### ...###@#.###### ...... .......[.9>†...# .################.# .##.........#####.# .''....)....+...........# .##..<))....####..#+##### .##....)....#####%ha...# #########.....##..# #.....# ..#%h%h?9.%hEv==55%h%hh%hne  ##.. #. #...  #.... .# .##....### .# .#%hf "#......##.#.# #@#... ###### ...###.#.##### ...... .......[9.>†...##############....... .##.........#####....... .''....)....+...........<))..#+##### %h[f z.##....)....#####. #########%h h %ho :9.%hp `64%hv %hy Q _There is an open door here.%h .# .# #..$ .# #... ## #...#  #.... .#  #.... .# # #.... .# .# #....### .# .##....@.##.#.# #...###'#... ####### #...###9#.###### ....... .......[..>†...# ..################.....# ..##.........#####.# ..''....)....+...........# ..##..<))....####..#+##### ..##....)....#####%h !...#%h %h+ 9.73%h+ %h. + _Found 22 gold pieces.%htr}.#.# #....#%hr# #..$ ..# #... ### #...##  #....# .#  #....# .# #%h;s1 #....# .# .# #...@### .# .# #......##.#.# #...###9#... %hus ######## #...###.#.######...... ........[..>†...#%hs3.################.#%hsn.##.........#####.....#.''....)....+..........%hs .#%h t].##..<))....#+#####%hw%hm>9'%h5==82%h%h%h(####.#%hf #####.# #.....# #..$# ...# #.... ####%h3_ #...##  #....# .#  #....# .# #%hlY #..@.# .# .# #....### .# .#%h #....9.##.#.# %hµ #...###'#... ######### #...###.#.####%h ##%h...... ........[..>†...# %hDR#...################......# #...##.........#####.%hiX....# '...''....)....+...........#%h%h>9.%h`91%h%h%h  ### ####..$# .... %h######   .# .# .#9### .# .# #......##.#.# #...###'#... ######### #...###.#.##### %h%......... ........[..>†##############... #...##.........#####%h%hH:9.%hra100%h-%h%hɨ  ### ####..$## .... ####%hS =##  . 9.# .# .#### .# .# #......##.#.# #...###'#... ######### #...###.#.##### ......... ........[..>†%h 0#########%h %h :9.%h a119%h %h %h x ### ####.. #$##.## .......+ ###### .%h  9  .# .####  .# #......##.#.# #...###'#... %h% ######### #...###.#.##### ......... ........[..>†%h %h :9.%h z==28%hk %h %h- ### ##### .. # $##.## .......+ ####.##.## 9.#%h-8   .# .#### .# .# #......##.#.# %h,.#...###'#... ######### #...###.#.#####%hI0%h6:9.%h7`37%hD=%hc?%h ### ##### ..# # ##.## ...%hq.....+ ####9##.## # # #  .# .####  .# #......##.#.# %h4'#...%ha%h:9.%h`46%h:%h%he5.8 (25%h%h? _You now have 242 gold pieces (gained 22).%h%hg%h%hɈ%hc6==4%hd32%h%hߑB1%h|%h%hPU==0%h%h%h=C09%h%hT%hB8%h%hW%hB7%h%h,7=6%hf _Your blazeheart golem fades away.%hئB5%h]%hШ%hB4%h%h@%hB3%h*%h<%hT=2%hh%h%h3B1%h%hx%hB0%h%hճ%hu8==399%h%h%hB8%h!%h%h(B7%h%hx%h,6%h%hǺ%h%h9U==5%h%h%h½B4%h %h%h2B3%h%hT%hB2%h%h%hs9==1%h%h%h,0%h%hg%hm%hC89%h%h%hB8%h^%h:%hrU==7%h%h%hB6%hJ%h8%hhB5%h%h%hB4%h"%h%ha10/13==3%h,%he%hB2%h]%h%hB1%h%h%hFB0%h %h^%hV==79%h%h0%hB8%h%hX7%h n6%h%h%h6%hhj1==5%h%h%h B4%h%h%hWB3%h%h%hB2%h%h%h?==1%h %h%h%hB0%hl%h#%h]C69%h2%h%h%h&j2==8%h%h9%h{B7%h;%h%hB6%hy%h@%hzB5%h%h%hU==4%hC%h%hIB3%h%h%hB2%h&%h%hB1%h%h%hq3==0%he%hb%hC59%h%h %h%h%hB8%h%h%h%h B7%hl %h %h4"##%hq.)#. #. # %h . # #######.# %h# #....#@# 73.8 (5%h38.0) # %h#...##.##  #.......+ %h##...##.## #....#.# .##....##. .# ##....# .#. .##....###..# .##......##.#.#%hy%h|==4.8 (596%h8%ho(( _Found a +0 rapier.%h9b%hb%hc%hbf%hLh%hn5%hoB4%h]p%h r%ht%htB3%hZu%hw%h?{n2%hw1049%h%h[>  You see here a +0 rapier.%h%hI8 _%h%h%h#######.### #.).......#%h ##.#.##..#. ##..#. #.#.#.#.#  #######.#.#.#.#  #....#.##.#.##.#...##.##.#.# .##.......+.+.+ .. s   scorpion (wandering)%h-Q#...##.##.#.# ###....#.##.#s#....##. .# #%h282.8 (8.0)%h%h8s.3.8 (97%h%h[ _A scorpion comes into view.%h  ####  #.).  ##.#.##..#.  %h ##..#.@# #.#.#.#.#  .#.#.#.#  .##.#.##.  #.# .#  %h w+s+ ..  #.# ##  #.  %h ) .# #%hiG ####  #.).  ##.#.##..#.  ##..#.@# #.#.#.#.#  .#.#.#.#  .##.#.##.  #.# .#  +s+ ..  #.# ##  #.   .# %h%hu_ _A scorpion is nearby!%hF2#######.### #.).......##.#.##..#...#..#  #.#.#@#.########.#.#.#.# #....#.##.#.##. #...##.##.#.# .# #.......+.+s+ .. #...##.##.#.# ## #....#.##.#.# #....##. .#.# # #....# .#.#.#%h%h:s.%hl4.8 (16 _%h۽%h%h%h 9s.sally target)9   blazeheart golem (minion)%hn#9/13 --------===55%h(%h|+I _You bind the heart of a blast furnace in slag iron.%h`  You reach to attack! You closely miss the scorpion.The scorpion stings your blazeheart golem.%hap--6.9 (1.1[0;10;1m3%hh%hjA _Your blazeheart golem punches the scorpion.%hY R  You fail to reach past your blazeheart golem.%h }--8.02%h %hZ V _The scorpion stings your blazeheart golem but does no damage. x2%h%   You fail to reach past your blazeheart golem.  The scorpion stings your blazeheart golem.%h\& b9.11%hO. %h?/ A _Your blazeheart golem punches the scorpion.%hl  You reach to attack! You closely miss the scorpion.The scorpion is moderately wounded.%h.--------90.20%h%h5"@ _The scorpion stings your blazeheart golem.%h-4MThe scorpion is moderately wounded. _ You reach to attack! You puncture the scorpion!  The scorpion is severely wounded.  The scorpion stings your blazeheart golem.  Your blazeheart golem punches the scorpion!!%hf= *.*   blazeheart core (unaware)  %h=2The scorpion dies!%h?%hTH)  tswn the FabricatorMountain Dwarf of Ashenzari *.....Health: 71/71 ========================Magic: 9/13================--------#######.###AC: 9Str: 19#.).......#EV: 11Int: 27##.#.##..#.SH: 0Dex: 8##..#..#XL:  8 Next: 102% Place: Dungeon:6%hI#.#.#@#.#Noise: =--------  Time: 5891.3 (1.1)#######.#.#*#.#a) +3 trident (venom)#....#.##.#.##.Cast: Forge Blazeheart Golem (3%) #...##.##.#.# .#Gem (3339) #.......+.+.+ ..#...##.##.#.# ##*   blazeheart core (unaware)#....#.##.#.##....##. .#.# ##....# .#.# .#You reach to attack! You puncture the scorpion!  The scorpion is severely wounded.The scorpion stings your blazeheart golem.  Your blazeheart golem punches the scorpion!!  The scorpion dies! _Your blazeheart golem falls apart, revealing its core!%hJ  The scorpion stings your blazeheart golem.  Your blazeheart golem punches the scorpion!!  The scorpion dies! %h]K_Your blazeheart golem falls apart, revealing its core!Your Polearms skill increases to level 4!You have reached level 9!%h U/  --more--%h|*  Your experience leads to an increase in your attributes!Your base attributes are Str 13, Int 18, Dex 8.Increase (S)trength, (I)ntelligence, or (D)exterity? %ho 8/784-99 1% 2%hJv %hx S _You feel clever. x2%h######.## #.).......# ##.#.##..#.#..#@.#  #.#.#.#.#%h######.#.#*#.#.#. ##.##.#.# .#....+.+.+ .. ###.###. .#.# %h%hpN###%hbbI☼○☼%h_c10/14=========208%hjh%hjT _Your blazeheart core explodes!%hӴ M#######.### #.).......# ##.#@##..#.#..#..#  #.#.#☼#.######.#.#○#.##....#.##.#☼##..#%hp[.###.#%ho○○○%h-------37%h%h%hk%hX^ Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 7% 1b - Magic DartConjuration7%1  c - Grave ClawNecromancy%h!11%2  d - Searing RayConjuration11%2  e - Sublimation of Blood Necromancy11%2  f - SwiftnessAir%hHy17% 3  g - PasswallEarth22% 3  h - Hoarfrost Cannonade Ice/Forgecraft 26% 5  i - Fulminant PrismConjuration/Alchemy 56% 4  j - Iskenderun's Mystic Blast Conjuration/Translocation 56% 4  k - Platinum ParagonForgecraft100% 9 1 spell level left %h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%hP%h΋%hL  tswn the Fabricator  Mountain Dwarf of Ashenzari *.....  Health: 78/78 ========================Magic: 10/14 =================-------AC: 9Str: 19EV: 11Int: 29#######.###SH: 0Dex: 8%h#.).......#XL:  9 Next:  1% Place: Dungeon:6##.#@##..#.Noise: ---------  Time: 5893.3 (0.0)##..#..#a) +3 trident (venom)#.#.#○#.#Cast: Forge Blazeheart Golem (2%) #######.#.#○#.#Gem (3337) #....#.##.#○##.#...##.##.#.# .##.......+.+.+ ..#...##.##.#.# ###....#.##.#.#You have reached level 9!Your experience leads to an increase in your attributes!Your base attributes are Str 13, Int 18, Dex 8.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _Your blazeheart core explodes!%hP  Okay, then.%h%h-D _%h %h %h\ %ht %h 6 _5%h %h B4%h %h %h B3%h %hL %h B2%hb %h 1=1%ho %hj %h B0%h %hM %h C29%hW! %hn# %h# B8%h' %h) %h* T=7%h* %hv, %h, B6%h- %h0 X5%h0 %ht2 %h2 q2==4%h3 %ho5 %h5 B3%h6 %h7 %ha8 B2%h(9 %h: %h$; B1%h< %h= %h > U==0%h> %h@ %hA C19%h*B %hC %hD B8%hE %hF %hF 73==%hG :7%h"H %hI %hI B6%hJ %h^L %hL B5%hM %h O %hNO B4%h+P %hQ %h(R U==3%hMS %hT %hU B2%hU %hW %hW B1%hX %hZ %hZ B0%h[ %h] %h&^ r4==09%h^ %h` %hb %hb B8%hc %hd %hYf %hf B7%hg %hti %hj %h(k B6%hk %ham %ho k==5%hp %hr %ht %hut B4%h4u %hSw %ho  #######.###  #.).......#  ##.#.##..#. ##..#..###.#.#.#.########.#.#.#.###....#.##.#.##.# %h k#...##.##.#.##.##[# #.......+.+.+.@...# 926.3 (33.0)#...##.##.#.##.##.#%h V#....#.##.#.##.# ##....##. .#.#.## #....# .#.# .#%h #....###..# .##......##.#.#  #...###'#...  #...###.#.######%h. |7.3 (343%hs %hB ) _Found a +0 buckler.%h3%h;%h%hT%hn2%hN%hlB1%h%h%hX0%hș%h%h %h^D299%h%h%h%h8B8%hG,%hî%h>B7%hu%h7%hX6%h%h%h%h B5%hi%h%hX4%h%h%h0%hB3%h%h%h=%hB2%h%h%h%h&B1%h.,%h%hB0%h%h%h%h[C89%ht%h,%h%h$B8%h}%h%h%hB7%h%h%hYX6%h%h <  You see here a +0 robe.%hA%hI5 _%h%h*%h%hB4%h%hv"%hW&X3%h(%h2%hT5%h5B2%h7%h:%h=%hl=B1%h>%h1A%hQC%hCB0%hD%h I<  You see here a +0 robe.%hJ%hFKJ79 _%hL%hIO%hRX8%hS%hV%hY%h}YB7%hZ%h\%h^%h:_B6%h`%hb%hd%h'eB5%hLf%hSh%hJj%hjB4%hWm%ho%hr%hQsB3%hWu%h5w%hx%h#yB2%h9z%h|%h~%hB1%hf%h%h%hB0%hD%hm%h%hNC69%h%h!%h%hB8%h%h %hÙX7%h%hp%hX6%hd%h%h!X5%h>%h%h(X4%h%h%h%hMB3%hѴ%hѶ%hX2%hƾ%h%h`%hB1%h%hR%h%hB0%h"%h%h%hC59%h%hO%hT%hB8%h%h%h%hzB7%hi%h%hy #...........# #####.......# #.......# #......># #.[....## ###.....+%h@ ####...### #......# #@##...# o#......##...# .#......##...# #......##...# #......##...# #......#.....o   orc wizard (asleep) #......#...... #####+## %hE!%h^ 73.3 (46oo  An orc wizard comes into view. It is wielding a +0 dagger.%hmf4.3 (476%h%h, _The orc wizard shouts!%h#...# #...........# #####.......# #.......# #......># #.[....## ###.....+ ####...####.@....# %h #.##...# o#......##...# .#......##...# #......##...##......##...##......#.....#......#......#####+##%hj%h15.3 (1.0)%h:5%h%hO%h$m[?25h[?0c  Search for what [Enter for "dart", or ? for help]? %h+ [?25l[?1c%h0F%hG$%hG1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a +0 buckler%h] iLevel 6 of the Dungeon<<>>>>(Press ? for help)  ### ### %h(   #.###.########.###  #.....# ############.).......#  #.###.# #.........###.#.##..#.#  #.# #.# #.#######.###..#..## #.#  #.# #.# #.#######.# #########%hp #.#.#.#.# #.#  #.# #.###.......#.# #.......########.#.#.#.###.# %h #.# #...'.......#.# #.......##....#.##.#.##.##.# %h O #.# #####.......#.####.......#%h# #...##.##.#.##.##[#  #.# #...........#.#..........##.......+.+.+.....#  #.###....#######......^########...##.##.#.##.##.# %hj #...'....+.....<.......##....#.##.#.##.##.#  #####....#######.......##....##.#.#.#.###.#  ###............)...#%h #....##.#.#.#.# #.#  #.#######..>.....##....###..#..## #.#  %h #######.# #.#......###......##.#.## #.#  %h #.......# #.###....##...###'#....# #.#  %h J#.......# #.###).#.################...###.#.######   #.......# #...)).........................[..>†...#  %h3 #.......## ######......####...################.......#  #........###....#.#########...##.........#####.......#  %h ######...'......>.........'...''....)....+...........#  #...###....###########...##..<))....####..#+#####%h1%h12%h4atswn the FabricatorMountain Dwarf of Ashenzari *.....Health: 78/78 ========================Magic: 14/14 ========================%h5AC: 9Str: 19EV: 11Int: 29SH: 0Dex: 8%h/5XL:  9 Next:  1% Place: Dungeon:6Time:%hW5]Gem (3255) _Found a +0 buckler. %h5=_You see here a +0 robe. _You see here a +0 robe.  %h5An orc wizard comes into view. It is wielding a +0 dagger. _The orc wizard shouts!  Search for what [Enter for "dart", or ? for help]? buck%hJ7%h7%h8%h@%hC%hJu4 _%h+L%hLB3%hTN%hXR%h%U%hUB2%hKW%h[%h^%hd^,1%h^%h_%h]c%h)f%hfB0%h3h%hYk%hm%hnC49%hqo%htr%ht%huB8%h=v%hy%h{%h|B7%h}%hg%h%h,6%h;%hB%h%h%hyB5%hNJ%h@%h%hrB4%h%h%h3%hnX2%hƛ%h%hI%hB1%hҥ%hۨ%h(%hB0%h%h%h*%hC39%h%h%h%hrB8%h%h%hg%hB7%h%h%h%hB6%h%h%h%h@B5%ha%he%h%hB4%hK%h%ht%hB3%h%h<%h=%hB2%h%h%h$%hB1%hx%ho%hi%hB0%h(%h6%hi%h-29%h%h2%h%h@%h,8%h%h+%h%h%hB7%hW%h%h%hB6%h%hm %h %h B5%hD %h%h%hB4%h%h%h%hB3%h0%h- #######.####.).......###.#.##..#.#%h} ##..#..## #.##.#.#.#.# #.# ######.#.#.#.###.# ....#.##.#.##.##.# ...##.##.#.##.##@#%h SNoise: --------- 6007.3 (32.0) %h .......+.+.+.....#a) +3 trident (venom) %h ...##.##.#.##.##.#Cast: Forge Blazeheart Golem (2%) ....#.##.#.##.##.# %h)!....##.#.#.#.###.# ....##.#.#.#.# #.# %hT!....###..#..## #.# ......##.#.## #.# %h{!n..###'#....# #.#%hF"%h'%h)P _You see here a +0 buckler.%h.%h"}Wear which item? Inventory Items Armour (go to first with [)  c - the cursed +3 helmet "Mistrust of Ashenzari" (worn) {Snipe, Bane +Inv rElec d - a +0 pair of boots of stealth (worn) %h h - the cursed +2 robe of the Chained Scepticism (worn) {rC+ rF+, Sorc, Cun}e - a +0 ring mail  j - an orb of attunement  k - a +2 kite shield Floor Items ([,] to select) Armoura +0 buckler[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip %h_A +0 buckler. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you switch to wearing this armour: Your EV would decrease by 0.5 (11.0 -> 10.5). Your SH would increase by 3.1 (0.0 -> 3.1). Your spell failure would worsen by up to 2% (press '!' for details). You found it on level 6 of the Dungeon. Stash search prefixes: {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified armour _________________ “Let who will boast their courage in the field,%hLe If you equipped this item, your spell failure would worsen: %hfForge Lightning Spire 9%-> 11% Forge Blazeheart Golem 2%-> 3% %h : ~Wear which item? Inventory Items ([,] to select) Armour (go to first with [) the cursed +3 helmet "Mistrust of Ashenzari" (worn) {Snipe, Bane +Inv rElec a +0 pair of boots of stealth (worn) the cursed +2 robe of the Chained Scepticism (worn) {rC+ rF+, Sorc, Cun}a +0 ring mail an orb of attunement a +2 kite shield Floor Items Armour  a - a +0 buckler[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip %hW-%hP4%hr<tswn the Fabricator#######.###Mountain Dwarf of Ashenzari *.....#.).......#Health: 78/78 ========================##.#.##..#.#Magic: 14/14 ========================##..#..## #.#AC: 9%h=+Str: 19#.#.#.#.# #.#EV: 11Int: 29 ######.#.#.#.###.#SH: 0Dex: 8 ....#.##.#.##.##.#XL:  9 Next:  1% Place: Dungeon:6 ...##.##.#.##.##@#Noise: ---------  Time: 6007.3 (0.0) .......+.+.+.....#a) +3 trident (venom) ...##.##.#.##.##.#Cast: Forge Blazeheart Golem (2%) ....#.##.#.##.##.#Gem (3223) ....##.#.#.#.###.# ....##.#.#.#.# #.# ....###..#..## #.# %hK>?......##.#.## #.# ..###'#....# #.# _You see here a +0 robe. _You see here a +0 robe.  An orc wizard comes into view. It is wielding a +0 dagger. _The orc wizard shouts! _Search for what [Enter for "dart", or ? for help]? buck _You see here a +0 buckler.%h$%hv  _%h %hf  You start putting on your armour.%h/ {8.3 (12%hO$%h0%e9.3 (21%hY*%h(1%h2f10.3 (30%h7%hpG1.3 (419%hI%h:Je2.3 (58%h(O%hP, 0%hfQ[3 _You continue putting on your +0 buckler. x5%hR:3%hV%h$Y\ _You finish putting on your +0 buckler.%h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.5   5.0  +1   l - Spellcasting   3.7   5.7  -2           b - Axes   2.9   0.7  +2   m - Forgecraft  10.0   8.5  +2   c + Polearms   4.7   5.0   0   n - Fire Magic   6.0   4.9  +2   d - Staves   2.6   0.8  +1 [3%hĂ6m  o * Air Magic   0.5   1.7  -3   e - Unarmed Combat   0.0   1.0   0   p - Earth Magic   0.0   0.8  +1   f - Throwing   0.0   1.4  -2           q - Evocations   0.0   0.8  +1   g - Short Blades   0.0   1.4  -2               h - Armour   0.0   0.8  +1   [%h40m    i - Dodging   1.9   3.4  -3       j - Shields   0.0   0.8  +1       k - Stealth   2.0   2.8  -2                              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual[%h39;49m mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%hZ %hI` %hWh tswn the Fabricator#######.###Mountain Dwarf of Ashenzari *.....#.).......#Health: 78/78 ========================##.#.##..#.#Magic: 14/14 ========================##..#..## #.#AC: 9Str: 19#.#.#.#.# #.#EV: 10Int: 29 ######.#.#.#.###.#SH: 3Dex: 8 ....#.##.#.##.##.#XL:  9 Next:  1% Place: Dungeon:6 ...##.##.#.##.##@#Noise: ---------  Time: 6012.3 (0.0) .......+.+.+.....#a) +3 trident (venom) ...##.##.#.##.##.#Cast: Forge Blazeheart Golem (3%) ....#.##.#.##.##.#Gem (3218) %hl ....##.#.#.#.###.# ....##.#.#.#.# #.# ....###..#..## #.# ......##.#.## #.# ..###'#....# #.# _The orc wizard shouts! _Search for what [Enter for "dart", or ? for help]? buck _You see here a +0 buckler.  You start putting on your armour. _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler.%hr P%h3%h%h%h%hu7 _%h:%hB6%ha%ht%h)%hB5%h.%h%h%heB4%hM%h%h-%hB3%hR%h%ha%hB2%h%h%h%hB1%hE%h%h%hTB0%h%h%h%hC09%hK%h#%h%hB8%h%hC%h%h?B7%h%h%h %h[B6%h%h~%h%hB5%h`%h%h%h+,4%hV%h%hp%hm%hB3%h'%h%h%hB2%hO%h%h%hB1%h5%h%hu%hB0%h+%h%hd%h.199%h%h%h %h7 %hr ,8%h %h %hT %h %h; B7%h %h %h %h B6%h-%h%h-%hhB5%h%hV%h%hEB4%h%h%hM%hB3%h+%h%h%hB2%hN%h%h%h",1%hP%h%h%h%hJB0%h%h. %h!%h{!-89%h!%h,"%hG#%h#%h $B8%h$%h%%h&%h*'B7%hk'%h(%h(%h(B6%h)%h)%hP*%h*B5%h*%hW+%h+%h",B4%hn,%h,%h-%h-B3%h".%h.%h>/%hx/B2%h/%hk0%hU1%h1,1%h1%h;2%h2%h3%h3B0%h#4%h4%hr5%h5C79%hZ6%h7%h8%h9B8%h9%h:%h~;%h;B7%h <%h<%ha=%h=B6%h=%hq>%h] ....# #.# ....# #.# ##### #.......... #########. %h##. ##. ##. ##. # %h)## # #%hP ##.. ### %hw  #   + %h  #  %h 55.3 (43.0)  Ashenzari invites you to partake of a vision and a curse of devices andelements.%h%h /  --more--%h! %h 5 _%h%h{ Ability - do what?CostFailure %hK f - Evoke InvisibilityDrain28%  Invocations -X - Renounce ReligionNone0%  H - Curse Item(Boost: Dev/Elem)0%  G - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.%hc%h%h ....# #.#  tswn the Fabricator ....# #.##########  Mountain Dwarf of Ashenzari *..... %ha##### #..........#  Health: 78/78 ======================== # ##########.#  Magic: 14/14 ======================== ##.#  AC: 9%hStr: 19 ##.#  EV: 10Int: 29 %h##.#  SH: 3Dex: 8 %hߏ##.#  XL:  9 Next:  1% Place: Dungeon:6 #%h#@#  Noise: ---------  Time: 6055.3 (0.0) #%h-#.#  a) +3 trident (venom) ##.#%hS  Cast: Forge Blazeheart Golem (3%) ##.#%hyu  Gem (3175) #%ho#.. #### %hĐl  #   %hQ+   # %h  _You see here a +0 buckler.  You start putting on your armour. _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler.  Ashenzari invites you to partake of a vision and a curse of devices and _elements.%hܒ%heCurse which item? (Esc to abort) %h8NHand Weapons (go to first with ))  a - a +3 trident of venom (weapon) Armour (go to first with [)  d - a +0 pair of boots of stealth (worn) %h` m - a +0 buckler (worn) Jewellery (go to first with "=)  i - a +6 ring of intelligence (worn) %h7 l - a +6 ring of strength (worn)%h~c%ht....# #.#  tswn the Fabricator ....# #.##########  Mountain Dwarf of Ashenzari *..... ##### #..........#%hRw  Health: 78/78 ======================== # ##########.#  Magic: 14/14 ======================== ##.#  AC: 9Str: 19 ##.#  EV: 10Int: 29 ##.#  SH: 3Dex: 8 ##.#  XL:  9 Next:  1% Place: Dungeon:6 ##@#  Noise: ---------  Time: 6055.3 (0.0) ##.#  a) +3 trident (venom) ##.#  Cast: Forge Blazeheart Golem (3%) ##.#  Gem (3175) ##.. %hx ####   #   +   #  You start putting on your armour. _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler.  Ashenzari invites you to partake of a vision and a curse of devices and _elements.Your +6 ring of intelligence glows black for a moment.%h|*5/156.3 (124%hb~%h` _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler.  Ashenzari invites you to partake of a vision and a curse of devices and _elements.  Your +6 ring of intelligence glows black for a moment. _Ashenzari will now reveal the unseen.%h$9 Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  g - 3 scrolls of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  r - a scroll of revelation  s - 2 scrolls of summoning  x - 4 scrolls of amnesia  N - a scroll of noise  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected%hr....# #.#  tswn the Fabricator ....# #.##########  Mountain Dwarf of Ashenzari **.... ##### #..........#  Health: 78/78 ======================== # ##########.#  Magic: 15/15 ======================== ##.#  AC: 9Str: 19 ##.#  EV: 10Int: 29 ##.#  SH: 3Dex: 8 ##.#  XL:  9 Next:  1% Place: Dungeon:6 ##@#  Noise: ---------  Time: 6056.3 (0.0) ##.# [39;%ht49m a) +3 trident (venom) ##.#  Cast: Forge Blazeheart Golem (2%) ##.#  Gem (3174) ##.. ####   #   +   #   _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler.  Ashenzari invites you to partake of a vision and a curse of devices and _elements.Your +6 ring of intelligence glows black for a moment. _Ashenzari will now reveal the unseen.  Okay, then. _%h'N %hN %hO %hQ %hoS %hY 3 _2%hZ %h`  # ##########.# ##.#. #..8.3 (2...<####### +  %hza %hzf %h@g e9.3 (31%hk %hm 9 _Found a stone staircase leading up.%hF%h%h=%h%h΢%hѩX0%h%hܱ%hHC69%h%h%h'%hB8%hX%hcn7%h%h%h3X6%h%h]%h%hB5%h%h%hvX4%h%h%hv321%h%h@X0%h%h%h%hrC59%h%hJ%h%h B8%hV%h%h %h- B7%hw %h%hi%hB6%h.%hY%h]%hB5%h%h%hC%hP43210%hRY49%hX8%h[%h]%h_B7%h`%hc%he%hIfB6%hf%hi%hk%hlB5%hTl%h:x43%hy%he{%h~X2%h6%hłn1%hԇ%h%h؈B0%h8%hr%h%hC39%h%h%h/n8%h%hX7%h%h%h%hB6%h%h%h/%h"B5%h'%h%hغ%h7B4%h&%h%hX3%hj%h%hj%hzn2%hY%hB1%h%h3%h%hB0%hy%hVo29%h*%h%hD%hB8%h]%h%h'76%h')%h.n5%h.%h1%h>6n4%h8%h:%ha;%h;:3%h<%h>%hA%h-BB2%h[C%hD%hF%hGB1%hH%hI%hK%hfLB0%hIM%hO%hhQ%hQC19%hR%hU%hZ%hj[B8%h\%h^%ha%h6bB7%hNc%he%hth%hhB6%hJj%hXl%hq%hrB5%h&u%hw%h%hB4%h&%h=%h n3%hx%h?n2%h%h #.....# #. # #.....#####.# # #...........# # #...........# # #####.......# #%h$  #.......# ### # #......># ...# # #.[....##h...#  ###....@'....+  ####...###....#  #......# ...#  #.##...# ..#  o#......##...# .#  .#......##...##h   hound (wandering)#......##...##......##...#%hҦ8#......#.....%hK 118.3 (59.0)  You open the door.%hO .hh  A hound comes into view.The hound barks!%h====9.3 (601%h4h _The hound barely misses you.%hQ U  #.# #.....#####.# %h #...........# #...........# #####.......# #.......# ###  #......># ...#  #.[....##....#  %hk %###....@h....+  ####...###....#  #......# ...#  #.##...# ..#  #...# .#   #    %h 8  %h R  #.# #.....#####.# #...........# #...........# #####.......# #.......# ###  #......># ...#  #.[....##....#  ###....@h....+  ####...###....#  #......# ...#  #.##...# ..#  %h #...# .#   #      %h( 3%h r _A hound is nearby!%h*]9(ally target)9   blazeheart golem (minion)%h^1-------===-20.3 (1.0)0%hOg%hiI _You bind the heart of a blast furnace in slag iron.%h  You puncture the hound! The hound is poisoned.  The hound is severely wounded.%hm%h.9 very poisoned, ally target)%hz3----1.5 (1.209%hE%hg.R _The hound bites you but does no damage. The hound bites you.%h_ #.....# #.#  #.....#####.#%h  #...#  #...#  #####.......#  #.......# ### %h5 #......># ...#  #.[....##....# ###...@9h....+ ####...###....# #......# ...#%h #.##...# ..# o#......##...# .# .#......##...# # #......##...# #......##...#  #......#.....%hOt  You swap places.  The hound bites your blazeheart golem but does no damage.  Your blazeheart golem completely misses the hound.--208%h< _The hound bites your blazeheart golem.%hDY  You reach to attack! You barely miss the hound.The hound is severely wounded.-3.6 (1.17%hй%hʼO _The hound bites your blazeheart golem but does no damage.%h/f Q  You reach to attack! You puncture the hound!%h

B8%hJ?%hB%hBB7%h D%hF%hGU==6%hqH%h6K%hKB5%hM%hPX4%hQ%hIT%hTq5==3%hkV%hZ%ha]%h]B2%h^%ha5 _You swap places.%hc%h5e%heB1%hf%hiV  There is an open door, spattered with blood here.%hk%hm%hPnI0 _%ho%h s%ht%h#....# #######  ....##....###############  .....'....'..............  ...###....#######.#######  ...# #....# #. ...# #....# #.#  %h%?...# #....# #.#  ...# ###### #####.#  ...# #...@.#  -68.7 (44.0) ...# #.#.#..#  .... ...#..#  ..... ..#..#..#   .!. #.#...#   .. .. ...#   . ..# ...#   .( ....#     %h%hef9.7 (451%h%h- _Found 6 poisoned darts.%h` %h %h %hm %ht 0%h 59%hF %h B8%h" %h %h %h B7%hs %h' %h %h, :6%hK %h %h %h B5%hr %h %h6 B4%h> %h q _c - 2 potions of curing (gained 1)%h  #.##...# #....# #.# .##...# #....# #.# ..##...# ###### #####.# ..##...# #.....# ..##...##########.#.#..# ..#.................#..# ..#...... .#.....#..#..# ###+## .....#.....#.#...#  #..@.#...#...# 76.7 (7.0) .........#..#....#  ##.........(#....#  %h #.........#.....#  #...##....#... .# #... ......... #.# ..##....#.#. ##. :... %h %h. e7.7 (83%h: %h a _Found a parchment of Forge Lightning Spire.%h\ %h` %h %hS %h %h B2%hL ,%h %h B1%h%h%hC %h< B0%h?%h%h%h6C49%h%h%h%hB8%hJ%h %h"%h0#B7%hL%%h"-n6%h-%hG0%h/2%h2B5%h3%h7%h:X4%h<%h ?%hUA%hAB3%hLC%h?Jn2%hK%hM%hP%h:QB1%hR%hU%hWX0%hfY%hK]%hz_%h_C39%h^a%h f%hh%h_iB8%hj%ho%hr%h;sB7%ht%hw%h.z%h{B6%h|%h2%h%h%B5%hȃ%hՈ%h%hDB4%h%hʕw  You see here a parchment of Forge Lightning Spire.%h֘%h˙I3 _%h{%h%h%hB2%h%hV%hݫ%h_B1%h{%h%h6%hϷB0%hu%h+%h%h-C29%h%h+%hK%hB8%h/%he&7654%hX3%hl%h%h%hB2%h1%h%h%hB0%h2%hq%h%hXC19%h%h1%hq%hB8%hf%h%hC%hB7%hX %h" %h  #.##.#  ##.##.#  ##.#  # #.#  ##.#####  ###### #....<#  >#....# #######  ..##....################  ...'....'.......@......<  213.7 (36.0) %h.###....#######.########  .# #....# #.#  .# #....# #.#  .# #....# #.#  .# ###### #####.#    .##.....##    .##########.#.#..#    ..............#..#  %h%hf4.7 (376%h"%h&9 _Found a stone staircase leading up.%hd%h e3%hh%hpn5%hu%h{w%hwB4%hx%h}%hK%hB3%h؀%hE%h%hB2%h%h%h9%h݌B1%h%h%h^X0%h%h]%hY09%h%hl%h%hB8%hT%h%hٝ%hSB7%h%h16%h4@  There is an open door here.%h%hTI5 _%h(%h6%h%h%B4%h֮%h%hHX3%h#%h'%hCX2%h%h%h%hB1%h6%hV  There is an open door, spattered with blood here.%h%hI0 _%h%h%hj%hE2999%h+%h|%h%hB8%he%hY%h(%hB7%h%h%hX6%h%h%hX5%h%hn4%h%hv%hzn3%h%h|21%h$%h|%hgn0%h%ho89%hh %h %hX8%h%hp%ho%h #.[....##....### ###.....'....'.. ####...###....### #......# #....#  ########.##...# #....#  .o#......##...# #....#  %h,!..#......##...# ###### # #......##...# # ###...##########42.7 (28 #......#.............. #......#........#..... ######+##........#..... ..# ####.#.##....#. .. #.........#. o   orc wizard (wandering) ###......... #......... #...##....%h=%h%hb _An orc wizard is nearby!%haO #.[ ..'....'.. ####... #......#   ########.##...#   .o#......##...#   ..#......##...#   #......##...#  #....@.# #......# %hEc#......# ######+## ..#  ..  %h  #.[ ..'....'.. ####... #......#   ########.##...#   .o#......##...#   ..#......##...#   #......##...#  #....@.# #......# #......# ######+## ..#  ..  %h#%h%h %h*b _An orc wizard is nearby!%h  #......>#....#  #.[....##....## ###.....'....'. ####...###....## #......# #....##########.##...# #....##.o#......##...# #....# ..#......##...# ######  #...@..##...#  #......##...######### #......#. #......#.# ######+##........#... ..#####.#.##....#... #.#..### #....%h) %hz r3.7 (1.0)7 _%hC %hո %h/[....####.....'....'.####...###....##......#  #########.##%h0z#.o#..... ..#####  ########.............#######+#..# ####.#.##....#...  #...... ##.##%hy4%h;h.%h=`46%hB%hE%h} ##.....'....'.####...###....##......#  #########.##..#..... ..#####  ########.............#%hw+######+#Gem (2986) ..#........ %h%hz`55%h %h %h$ ####...###....####......# #....# #########.##...# #....# #..#......##...# #....# ..#......##...# ###### # #......##...# ##......##...###########......#..............#....@.#.#######+##.#...# ####.#.##....#...  #.........#... ###. #.#...###......%hn &#.##...##%h %h `64%h7% %h\' %hA> '..#?..#....#.....#K   kobold brigand (missile, asleep)#....K########%hR 7  You open the door.%hS `73%h[ %hMg !  A kobold brigand comes into view. It is wielding a +0 dagger and quivering _poisoned darts. _Found a scroll of immolation.%hwi......#  #########.##..#..... ..###### #  ########%h4x..............#######@##..#W....#####.#.##....#...#..?..# #..... #...##%hSxw. +. #....K%hpxG#######..%hxW   phantom (dormant) #.##...##%hx9...##..:%h҃%hy`82%hތ%h _A phantom comes into view. _There is an open door here.%hJV%hV}.W9Wally target)%hV9   blazeheart golem (minion)%h1-------===91 _You bind the heart of a blast furnace in slag iron.%hJ#########.##...# #....# #..#......##...# #....# ..#......##...# ###### #......##...#  #......##...######## #......#............. #......#######'##.#..#.W.@.#####.#.##....#.#..9..# #.........# .. #.....# ###. +.....# # #....K# #...## ####### #.... #.##...## #....##. #..##....%hzM%hyU.WKK)  %h}Vi-500%h]%h_A _Your blazeheart golem punches the phantom!!%h'  You barely miss the phantom.The phantom is severely damaged.%h/ AK.%h0 {--1.8 (1.179%h0 %h7 %h: M _The phantom misses you.%hM  You hit the phantom.  The phantom is almost destroyed.Your blazeheart golem barely misses the phantom.%hۢkK. %hYG6--%h[2.97%h%hc+ _The phantom hits you.%hy$9  You hit the phantom.%h%%h-".K., ally target)9   blazeheart golem (minion)%hy4 -------64.06 %h4_You destroy the phantom!Training target 2.0 for Air Magic reached!%hj;%h=o _Your base Air Magic skill increases to level 1!%hWw" #.##...# #....# #..#......##...# #....# ..#......##...# ######%hw #......##...# #......##... #......# #......#%hw.# ######'##%hw.# ..#..@..#####.#.##....%hw ...#..9K.# #.%hx .. #.....# ###%hx +.....# # #.....# #...##%h:xT # #%hYx #.##... #....## #..##%hsx%h܂T  The kobold brigand hits you but does no damage.%h7-505%h{%h[m _Your blazeheart golem barely misses the kobold brigand.%h #..#......##...# #....#) ..#......##...# ####### #......##...# #.D #......##...#######h.o#......#...........o.#......##%h######'##.#..#.....#####.#.#.#.@9K.# #.... .. #.....# ###%h +.....# # #.....# #...##%h9 ####### #.... #.##%halD   steam dragon (asleep%hۃk) #....## o   orc warrior (asleep) #..##.. h   black bear (asleep) ###.K   kobold brigand (missile, ally target(…)%h  An orc warrior comes into view. It is wielding a +0 long sword.Found a +3 arbalest of electrocution.%hZO  The kobold brigand throws a poisoned dart.%hH& %h2 L.o%h3 ]2===6%h3 :4%h(? %hdB C _The poisoned dart hits your blazeheart golem!%h  The orc wizard shouts! The orc warrior shouts! The black bear growls angrily.  You hear a croak.  The kobold brigand hits your blazeheart golem but does no damage.%h%h>%h4%h- .hoDF.'Dh   black bear%hCK   kobold brigand (missile, ally target)F   bullfrog (wandering)Your blazeheart golem punches the kobold brigand!!%h7h=73%hQ,%h+/6 _The steam dragon hisses angrily.%hn1,%h29  The bullfrog croaks.%h2%hj= oohFo   orc warriorh   black bearK   kobold brigand (missile, ally targetThe kobold brigand barely misses your blazeheart golem.%h=%h3?8=--82%hG%hJ' _You hear a shout!%h^ #########.##...# #....# #..#......##...# #....#) ..#......##...# ######### #......##...# #.. #......##...########ooD#......#..hF#......#.#.' ######'##........#..@..#####.#.##...#..9K.# #..... #.....# ###.+.....# #......#.....# #...######### #....K   kobold brigand (missile, ally target)#.##...# 9   blazeheart golem (minion)#....##.#..##...%h R  The kobold brigand hits you with a +0 dagger.%hӗ 6---91%h %h_ n _Your blazeheart golem closely misses the kobold brigand.%hA ^#.##...# #....# #..#......##...# #....# #) ..#......##...# ###### ### #......##...# #.. #......##...#ooD#......#.hF#......#.#.' ######'##.#...#...@.#####.#.##....#...#..9K.# #.#.. #.....# ###.+.....# #.#.....# #...##.# #.#.##...##....##.#..##.%h' %h( D==60%h( :0%h)1 %hw3 E _The kobold brigand hits you but does no damage.%h=, #.##...# #....# #..#......##...# #....# #) ..#......##...# ###### #### #......##...# ##.. #......##...#ooD#......#.hF#......#.#.' ######'##.#...#....@#####.#.##....#.%h,}...#..9K.# #.#... #.....# ###.+.....# #.#.....# #...##.# #.#.##...##.#....##..:#..##.%hn<  You block the kobold brigand's attack.  Your blazeheart golem punches the kobold brigand!%hk>]  The kobold brigand dies!%hHq?)%h6M7-10169%h,U%h8XZ _Your blazeheart golem falls apart and the last of its fire goes out.%h<  #..#......##...# #....##) ..#......##...# ###### ### #......##...#  #.. #......##...######## DoD#......#............. oF#......##' ######'##.# ..#.....#####.#.##....#.#..?@.# #.........# .. #.....# ###. +.....# # #.....# #...## ####### #.... #.##...## D   steam dragon #....##.. o   orc warrior #..##.... [3%h 2mF   bullfrog ###.%hP ..F   bullfrog%h h-28%h' %h"  Things that are here: _a +0 dagger; 5 poisoned darts; a kobold corpse%h) #..#......##...# #....# #) ..#......##...# ###### ### #......##...# #.. #......##...#.DD#......# .F#......#.# ' ######'##.#%h ..#.....#####.#.##.... ...#..@).# #. .. #.....# ### +.....# # #.....# #...## # # #.##...# D   steam dragon%h #....##. F   bullfrog #..## ###%hw%h .F   bullfrog%h.\3=-3%hcA7 _%h%h%hFY8=4.0 (2%ht:6%h@ %hTP _I - a scroll of immolation%h 3%h.%hg%h n5%h ..'###Something unseen breaks down the door.%h+5.0 (1%h e6.0 (24%h}&%h#)[ _You sense a monster nearby.%h #########.##...# #.... #..#......##...# #.... #) ..#......##...# ####### #......##...#  #.. #......##...########..D#......#. .F#......#.#' ######'##........# ..#.@...#####.#.## ...#...).# #... #.....# ### ..'.....# #....####.....# #...######### #...... #.##.. #....## #..##%hk%h%h.%hs.FDoD   steam dragonF   bullfrogo   orc wizard%hc=7.0 (13%hj%h%h%hH%h .9o'o   orc wizard (ally target)9   blazeheart golem (minion)=9/15 ------===82%hW_ _You bind the heart of a blast furnace in slag iron.%h#.##...# #....##..#......##...# #....##) ..#......##...# #### #......##...# #.. #......##...##...#......#..D#......#.#.' ######'##.#...#..@..#####.#.##....#.9.).# #... #o....# ###...'.....# #.####.....# #...##.# #.o   orc wizard (ally target)#.##...# 9   blazeheart golem (minion)#....##.#..##.%h/|  The orc wizard completely misses your blazeheart golem.%hi--91%he%hm _Your blazeheart golem completely misses the orc wizard.%h%hzFF   bullfrogo   orc wizard (ally target)9   blazeheart golem (minion)%h10/15==------700%h%hӘQ _The orc wizard hits your blazeheart golem with a +0 dagger.%h %hB 'F  The orc wizard hits your blazeheart golem but does no damage.%hKa159%h%hp C _Your blazeheart golem punches the orc wizard!%h,%h<F..%h`28%h%hS _The orc wizard hits your blazeheart golem but does no damage.%h  You closely miss the bullfrog.The bullfrog hits you but does no damage.%h 9*%h invisible, ally target)  The orc wizard mumbles some strange words.%h3lo(ally target))%h4i==37%hj<%hBH _The orc wizard flickers and vanishes for a moment.%hb  You barely miss the bullfrog. The bullfrog hits you.  %hThe orc wizard hits your blazeheart golem but does no damage.  The bullfrog completely misses you.%h64--%hr==--46%h%hh _Your blazeheart golem closely misses the bullfrog.%hpW &  %hW You puncture the bullfrog! The bullfrog looks as sick as possible!  The bullfrog is severely wounded.%hzf  5 extremely poisoned, ally ta…)5   ufetubus9   blazeheart golem (minion)The bullfrog barely misses you.An ufetubus comes into view.%hn F )%ho NThe orc wizard gestures at you while chanting.%h G, ally ta…)%hT =-55%h %h @ _The magic dart hits your blazeheart golem.%h  You completely miss the bullfrog.The bullfrog is almost dead.%h>%hE%  %hi6You kill the bullfrog!%h.o'5o   orc warrior (distracted)%hp3-64%h>%hQ _The orc wizard hits your blazeheart golem with a +0 dagger.%hD2,%h3%h^=5.o.o%hz>p5=-1=%h>a-73%hF%hIS _The orc wizard hits your blazeheart golem but does no damage.%h9  You miss the ufetubus.The ufetubus hits you but does no damage.  The ufetubus closely misses you.%h  The orc wizard hits your blazeheart golem but does no damage.  Your blazeheart golem punches the ufetubus!%h( .'o(ally target)9   blazeheart golem (minion)%h. h=82%h9 %hR< H _The ufetubus dies!%hn #.##...# #.... #..#......##...# #.... #) ..#......##...#  ### #......##...# #.. #......##... #...#......# .D#......#.#%hAo ' ######'##.# ..#.@...#####.#.## ...#.9.).# # .. #o....# ###%ho ..'o....# # ####.....# #...##%hp # #D   steam dragon%h1p #.##... o   orc warrior (ally target) #....## o   orc wizard (invisible) #..##%hYp9   blazeheart golem (minion)%hP~%h The orc wizard points at you and mumbles some strange words.The puff of flame hits your blazeheart golem.%h (launcher)Your blazeheart golem completely resists.  The orc warrior unwields a +0 long sword.%hr (The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow.  The arrow completely misses the orc wizard.%h 9o%h `91%h %h N _The arrow hits your blazeheart golem but does no damage.%hG#.##...# #....##..#......##...# #....##) ..#......##...# #### #......##...# #.. #......##...##...#......#..D#......#.#.' ######'##.#...#..@..#####.#.##....#.9.).# #... #o....# ###...'o....# #.####.....# #...##.# #.o   orc warrior (launcher)#.##...# o   orc wizard (invisible)%h#....##. 9   blazeheart golem (minion)#..##...%hb  The orc wizard hits your blazeheart golem but does no damage.%h (*  coreThe orc warrior shoots an arrow. The arrow hits your blazeheart golem!!%hwD*., ally target)%hD_6=80%hE:0%hL%hNv _Your blazeheart golem falls apart, revealing its core!%hB #.##...# #....# #..#......##...# #....# #) ..#......##...# ###### ### #......##...# #.. #......##...##...#......#.%h C s.D#......#.#.' ######'##.#...#...@.#####.#.##....#...#.*.).# #.#.. #o....# ###.%h$C B..'o....# #.####.....# #...##.# #.#.##...#%hkC 3#....##.#..##.%hM %hS  Your blazeheart core explodes!The fiery explosion engulfs the orc wizard!%hZ #########)%h ○§☼☼☼☼○☼○The orc wizard dies!%h̿ `(((((%h I.'○☼○@○○○○○○%h1Li =5=======1 _The orc warrior shoots an arrow. The arrow completely misses you.Training target 6.0 for Polearms reached!  You need to enable at least one skill for training.%hV/  --more--%h`%hxe  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.9   5.0  +1   n - Spellcasting   4.0   5.7  -2          %he b - Maces & Flails   0.1   0.7  +2   o - Conjurations   0.1   1.2  -1   c - Axes   3.5   0.7  +2   p - Forgecraft  10.0   8.5  +2   d - Polearms   6.0   5.0   0   q - Alchemy   0.1   1.4  -2  %h)f e - Staves   3.2   0.8  +1   r - Fire Magic   7.1   4.9  +2  %hf f - Unarmed Combat   0.1   1.0   0   s - Ice Magic   0.1   1.2  -1   g - Throwing   0.0   1.4  -2   t - Air Magic   2.0   3.4  -3      %hf  u - Earth Magic   0.1   0.8  +1   h - Short Blades   0.1   1.4  -2      %hg i - Long Blades   0.1   1.2  -1   v - Evocations   0.1   0.8  +1  %hbg     w - Shapeshifting   0.1   1.4  -2   j - Armour   0.0   0.8  +1  %hg     k - Dodging   2.1   3.4  -3      %hg} l - Shields   0.0   0.8  +1       m - Stealth   2.2   2.8  -2      %hFh        You need to enable at least one skill.[?] Help[=] set a skill target  %hh}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%hh { a + Fighting   6.9%h{ | n + Spellcasting   4.0%hb :*%hETargetTarget10.0 6.0  --  --  --  13.0 --  --  --  --  --  %h) --  --  --  --  --  --  --  --  %hS W--  4.0  8.0 %hy ; 4.0  %h a-z] set[-] clear selected target%h ccost|targets%h W=] set aall targets%hIU %h\#########.##...# #....# tswn the Fabricator#..#......##...# #....# Mountain Dwarf of Ashenzari **....#) ..#......##...# ###### Health: 76/78 =======================-### #......##...#Magic: 11/15 =================-------#.. #......##...######### AC: 9Str: 19#...#......#............. EV: 10%h\][Int: 29.D#......#........#.... SH: 3Dex: 8' ######'##........#.... XL:  9 Next: 15% Place: Dungeon:6..#○☼○@.#####.#.##....# Noise: =======--  Time: 6281.0 (1.0)%h]...#○○○).# #.........# a) +3 trident (venom).. #○○○..# ###........ Cast: Forge Blazeheart Golem (2%) ..'o....# #........ Gem (2949) ####.....# #...##...####### #........ o   orc warrior (launcher)#.##...###....##..%h^#..##....Your blazeheart core explodes!The fiery explosion engulfs the orc wizard!  %hM^The orc wizard dies! _The orc warrior shoots an arrow. The arrow completely misses you.Training target 6.0 for Polearms reached!  You need to enable at least one skill for training.%hc%hi%hk. _%hչ%h>%h9☼%hF _Unknown command.%h= #......# #....# #########.##...# #....#  #..#......##...# #....# #) ..#......##...# ###### #### #......##...# #.. #......##...###########...#......#...D#......#.#.' ######@##........#.....#○☼○..#####.#.##....#....#○○○).# #...#.. #○○○..# ###...'o....# #......####.....# #...######### #.........#.##...###....##..:%h°☼○○○○°○°.o%h-------28 _%h%%h'Q _There is an open door here.%h ####...###....## #......# #....# #########.##...# #....# #..#......##...# #....#  #) ..#......##...# ###### ## #......##...#  #.. #......##...##########...#......#. .D#...@..#.#' ######'##........#... ..#°☼○..#####.#.##....# ...#○○○).# #.#. #°○°..# ### ..'.o...# #....####.....# #...##... ####### #........ [3%h94m #.##...## %h}%h7-------37 _%h%h%h .....'....'..####...###....### #......# #....# #########.##...# #....#  #..#......##...# #....# #) ..#......##...# ###### #### #......##...# #.. #......##...###########...#....@.#...D#......#.#.%hp l' ######'##........#.....#°☼○..#####.#.##....#....#○○○).# #...#.. #°○...# ###.o   orc warrior (launcher)..'.oo..# #.........####.....# #...##....%h `####### #.........%h %h Y(((((%h+: %h: .%h&; '%hc; .%h; )%h; .%h@ %hA 2%hSA ==%hA =%hA 4%hB $6%h_B %hK %hO  %h P %hgP O_The orc warrior shoots an arrow. The arrow hits you but does no damage.%h%hf 9o, ally target).9   blazeheart golem (minion)%h 8/15 -------==55%h%hI _You bind the heart of a blast furnace in slag iron.%hq###.....'....'.####...###....##......# #....# #.##...# #....# #..#......##...# #....# #) ..#......##...# ###### #### #......##...# #.#.. #......##...#.#...#.....@#..D#.....9#.#.....#' ######'##.#.....#..#°☼○..#####.#.##....#....#○○.).# #.#... #°..o.# ###.(..'.h...# #.# h   black bear (wandering)####.....# [%hq40m#...##....# 9   blazeheart golem (minion)# #.%h s%hs%h }.9h.h%hH((%h L.)%h 8=--64%h %h \ _The orc warrior shoots an arrow. The arrow hits your blazeheart golem.%hO #...###....### #......# #....# #########.##...# #....# #..#......##...# #....##) ..#......##...# ###### # ### #......##...#  #.. #......##...########## #...#......#............. .D#....@.##' ######9##.#..... ..#°☼○..#####.#.##....#..#○○.).# #.........# .. #°.ho.# ###. ..'.....# #.####.....# #...##.... [%h! 40m####### #......... #.##...##%h!b'9h..%hZ (((((((The orc warrior shoots an arrow.  The arrow barely misses your blazeheart golem.%hI...@'9)%hg=-73%h%hjV _The arrow completely misses you.%hW ......#  #########.##..#.....#) ..###### ###   #..%hW 8########............... .D#' ######@## ..#...9.#####.#.##....#...#..h).# #..... #)..o%hW ##. ..'.....# %h>X ###### ######.. #.##...##...##..:%he  .) (ally target) The black bear bites your blazeheart golem but does no damage.  The black bear claws your blazeheart golem but does no damage. x2  Your blazeheart golem punches the black bear!!%hm ^(((((%h ..@.)%h" h=82%h %h _The orc warrior shoots an arrow. The arrow misses you. _There is an open door here.%h_  You reach to attack! You barely miss the black bear.The black bear is severely wounded.%h h)o.hberserk, ally target)%h!{----------9.1 (1.11%h!%h0*%h,\ _The black bear goes berserk!%h The black bear is severely wounded. _The black bear goes berserk!  You fail to reach past your blazeheart golem.  The black bear bites your blazeheart golem!  The black bear claws your blazeheart golem but does no damage. x2  Your blazeheart golem punches the black bear!%h$  †9   blazeheart golem (minion)  The black bear dies!%h* g(((((((%h .....@., ally target)%h 9/79=9===9000%h %h3 t _The orc warrior shoots an arrow. The arrow closely misses you.%h8  You reach to attack!  You hit the orc warrior but do no damage.%hC(%h'.%hV68----9==1%h;39%h%hJ _The orc warrior shoots an arrow. The arrow hits you!%hp * *  %hcoreYou reach to attack! You barely miss the orc warrior.Your blazeheart golem punches the orc warrior!  Your blazeheart golem falls apart, revealing its core!%hC(%hC'.%hdD4-----28%h#M%hbOJ _The orc warrior shoots an arrow. The arrow hits you.%h" ###...#### #...######## #..#....# ) ..#########   #...###########.... .D#....@.#' ######'##........#.... ..#...*.#####.#.##.#..†)o# #..#.. #)## ..'..####.....#########.......##...##.%hv- %h&7  Your blazeheart core explodes!The fiery explosion engulfs the orc warrior!!%h< z######%hN ○○○○○○%h؜ =======3 _The orc warrior dies!The Bane of Snow-blindness upon you is lifted.%h /  --more--%h) -==247%h %h? n _Your base Fighting skill increases to level 6!%h?!%h!%h]$%h1u6 _%h7,%h:%h:`55%h<%h@%h D%hoDB4%h-F%hH%hK%h LB3%hM%hO%hQ%hoS%hS%h.T6=10/15==2%hdU%hW%hY%hYB1%h4[%h\%h_%hZ_B0%hu`%hWb%hd%hXd#7%h{dN=29%he%hg%h^l%hlU==8%hm%ht#...........# #...........#  #####.......#  #.......######  #......>#....#  %h-u?#.[....##....###### ###.....'....'...... ####...###....####### #...@..# #....# #-------302.1 (9%hu#########.##...# #....# ##.D#......##...# #....# ##) ..#......##...# ###### ######## #......##...# #%hu#.. #......##...##########.#.##...#......#.................#.D#......#........#..#' ######'##........#.....#.%hv=-------%h{%h|%h%h Spells (Memorise)TypeFailure Level  a - Magic DartConjuration8% 1b - ApportationTranslocation9%1  c - SwiftnessAir11% 3  d - Searing Ray%hConjuration12%2  e - Grave ClawNecromancy13%2  f - Sublimation of BloodNecromancy13%2  g - PasswallEarth%h(24% 3  h - Hoarfrost Cannonade Ice/Forgecraft 28% 5  i - Fulminant PrismConjuration/Alchemy 61% 4  j - Iskenderun's Mystic Blast Conjuration/Translocation 63% 4  k - Platinum ParagonForgecraft100% 9 3 spell levels left %h/^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%ha%h%ho&#...........#tswn the Fabricator#...........#Mountain Dwarf of Ashenzari **....#####.......#Health: 67/79 ====================----#.......######Magic: 10/15 ================--------#......>#....#AC: 9Str: 19%hϻ#.[....##....####### EV: 10Int: 29###.....'....'...... SH: 3Dex: 8####...###....####### XL:  9 Next: 24% Place: Dungeon:6%h8#...@..# #....# # Noise: ---------  Time: 6302.1 (0.0)%hU#########.##...# #....# # a) +3 trident (venom)#.D#......##...# #....# # Cast: Forge Blazeheart Golem (2%) %h#) ..#......##...# ###### ##### Gem (2928) ### #......##...##....%h˼#.. #......##...##########.#.# #...#......#.................#%h2 .D#......#........#.....#..# ' ######'##........#.....#.#.  _The orc warrior shoots an arrow. The arrow hits you.  Your blazeheart core explodes!%hXThe fiery explosion engulfs the orc warrior!! _The orc warrior dies!The Bane of Snow-blindness upon you is lifted. %h~e_Your base Fighting skill increases to level 6!%hP  Okay, then.%h%h-%h. _%hGd%h5i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a + Fighting   7.1   5.9  +1   n * Spellcasting   4.6   5.7  -2          %hi b - Maces & Flails   0.1   0.7  +2   o - Conjurations   0.1   1.2  -1  %hi c - Axes   3.5   0.7  +2   p - Forgecraft  10.0   8.5  +2  %hj d - Polearms   6.0   5.0   0   q - Alchemy   0.1   1.4  -2  %hIj e - Staves   3.2   0.8  +1   r - Fire Magic   7.1   4.9  +2  %hvj f - Unarmed Combat   0.1   1.0   0   s - Ice Magic   0.1   1.2  -1  %h k4 g - Throwing   0.0   1.4  -2   t - Air Magic   2.0   3.4  -3       u - Earth Magic   0.1   0.8  +1   h - Short Blades   0.1   1.4  -2      %hak i - Long Blades   0.1   1.2  -1   v - Evocations   0.1   0.8  +1      %hk w - Shapeshifting   0.1   1.4  -2   j - Armour   0.0   0.8  +1      %hkB k - Dodging   2.1   3.4  -3      %hk. l - Shields   0.0   0.8  +1      %hl m - Stealth   2.2   2.8  -2          %hHl    The relative cost of raising each skill is in cyan.  %hljSkills enhanced by Ashenzari's power and cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%hq%hx%h#...........#tswn the Fabricator#...........#Mountain Dwarf of Ashenzari **....#####.......#Health: 67/79 ====================----#.......######Magic: 10/15 ================--------#......>#....#AC: 9Str: 19#.[....##....####### EV: 10Int: 29###.....'....'...... SH: 3Dex: 8####...###....####### XL:  9 Next: 24% Place: Dungeon:6#...@..# #....# # Noise: ---------  Time: 6302.1 (0.0)%h~#########.##...# #....# # a) +3 trident (venom)#.D#......##...# #....# # Cast: Forge Blazeheart Golem (2%) #) ..#......##...# ###### ##### Gem (2928) ### #......##...##....#.. #......##...##########.#.# #...#......#.................# .D#......#........#.....#..# ' ######'##........#.....#.#. %h"rYour blazeheart core explodes!The fiery explosion engulfs the orc warrior!! _The orc warrior dies!The Bane of Snow-blindness upon you is lifted. _Your base Fighting skill increases to level 6! _Okay, then.%hg%h%h%hq%h(q 3%hr %ht %hy 7 _86%hz %h| %h} r1=5%hq~ %h# %h B4%h %h v93%hK %h+ %hY B2%h %h %hN T=1%h %hR %h 770=%hӊ :0%h3 %hݍ %h C19%h\ %h X8%h` %hJ %h o1=2==%h :7%h %h %h B6%hP %hژ X5%h %h˚ %h6 `24%h %h %h U==3%h %hƠ %h B2%hȢ %h %h p3=1%h˥ %h\ %h p3=0%h %h Y09%h 4=8%hk n7%h_ %h %h T=6%h %h! %h `55%hظ %hܻ %h B4%h0 %hӿ %h- q4==3%h %h& %hj p6=2%h9 %hK %h B1%hV %hX X0%hg %h %hc S7===%h 2899%h0 %h %h) B8%h_ %h4 X7%h %hs %h =85==%h= :6%h %h- %h B5%h %h %h+ B4%hi %h 9=3%h %hA %h %hI U==2%h %h+ %h %h B1%hZ %hD 0%h %hD =89%h %hu %hf %h :8%h %h. %hI %h B7%h %h! %hD# X6%h$ %hP' %hc* %h* B5%h, %hG/ %h1 %h1 B4%h2 %h4 %hJ8 n3%h< @  There is an open door here.%hX? %h? I2 _%hA %hPD %hF %hJ %hJ B1%h"M %hO f  You see here a black bear corpse.%h %h } #..#......##...# #....##) ..#......##...# ######### #......##...##.. #......##...#########...#......#..............#......#........#...' ######'##........#%h6 v..#.....#####.#.##.......#..@))# #.........49.1 (47.0) .. #)....# ###....... ..D.....# #....... %h /####.....# #...##.. ####### #... #.##..D   steam dragon (wandering) #....##. #..##... ###.....%h %h %h c _A steam dragon is nearby!%hi6%hw8Q Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%%h83  g + Forge Blazeheart GolemFire/Forgecraft2%4  l - Forge Lightning Spire Air/Forgecraft 7% 4 Select a spell to describe [?] help[Esc] exit%h7 %hv %h q#..#......##...# #....# tswn the Fabricator#) ..#......##...# ###### Mountain Dwarf of Ashenzari **....### #......##...#Health: 79/79 ========================#.. #......##...######## Magic: 15/15 ========================#...#......#............ AC: 9Str: 19..#......#........#... EV: 10Int: 29' ######'##........#... SH: 3Dex: 8%h{ A..#.....#####.#.##.... XL:  9 Next: 24% Place: Dungeon:6...#..@))# #......... Noise: ---------  Time: 6349.1 (0.0).. #)....# ###....... a) +3 trident (venom)..D.....# #....... Cast: Forge Blazeheart Golem (2%) ####.....# #...##.. Gem (2881) ####### #.......#.##...# D   steam dragon (wandering)#....##.#..##...###.....The Bane of Snow-blindness upon you is lifted. %h" U_Your base Fighting skill increases to level 6! _Okay, then. _There is an open door here.  You see here a black bear corpse. _A steam dragon is nearby!%hv %h %hq %h %h\U 9DD%hR] catching breath, ally t…)9   blazeheart golem (minion)You bind the heart of a blast furnace in slag iron.  The steam dragon hisses angrily.%he *****  The steam dragon breathes steam at you.%h§§#@§§#§§§.§.#ally target)%h3--1-------=====50.1 (10%h%hM= _The ball of steam hits you. You resist.%hph #..#......##...# #.... #) ..#......##...#  ### #......##...# #.. #......##... #...#......# ..#......#.# ' ######'##.# ..#9..§§#####.#.## ...#.@§§§# # .. #§§§.§# ### ..D.....# #%h$ ####.....# #...## # # #.##... #....## #..## ###%h%h] %h&.9D'..§#%h&-----179%hP/%hY0%h  #########.##...# # # #..#......##...# #... #) ..#......##...# ####### #......##...#  #.. #......##...#######...#......#. ..#......#.#%h ' ######'##........# ..#@..§§#####.#.## ...#9.§§§# #.. #D§§.§# ### ..'..§..# #....####.....# #...######### #.. #.##.. #....# #..##%h †§)##§.§..§.#####The steam dragon bites your blazeheart golem but does no damage.  The steam dragon claws your blazeheart golem but does no damage.%h/b4--=----%hlY28%h%hl _Your blazeheart golem closely misses the steam dragon.%hh#.##...# #.# #..#......##...# #.#) ..#......##...# ##### #......##...# #.. #......##...##...#......#...#......#.#.' ######'##.#.%h..#.@.§§#####.#.##....#9.†§)# #... #D§§.§# ###...'.§.§.# #.####...§.# #...##.####### #.#.##.#....##..##.%h(Tcatching breath, ally t…)%hT **  The steam dragon breathes steam at you.%h'#@§§§§§)..§.........##%hgu0-======3%h:7%he%h|= _The ball of steam hits you. You resist.%h # #..#.....#) #######   #..#######.............. ..##' ######'# ..#.§§§.#####.#.##....#9@§))# #..... #D..§.# ### ..'.....# ####.....## #######.. #.##...####..##..%hb #.#'#§§..†§§.  The steam dragon bites you.  The steam dragon claws you but does no damage.%h64----------==----46%hG!%h#E _Your blazeheart golem punches the steam dragon!%h\" ) ########   #..##...########....#........... ..#......#' ######'## ..#§§...#####.#.##....#9§†§)# #..... #D@§..# ###%h" =#....'... ######## ######.. #.##...####..##....%h1 #..†)The steam dragon bites you but does no damage.%h{3 5-------55%h3 %h; %h= D _The steam dragon claws you but does no damage.%h:" # #..#......##...# #... #) ..#......##...# ####### #......##...#  #.. #......##...#######...#......#. ..#......#.#' ######'##........#%h; ..#§....#####.#.## ...#@.†))# #. .. #D9§..# ### #....'.....# #....######.....# #...######### #.. #.##.. #....# #..## ###%hF .. ally target) %hXGwYou swap places. The steam dragon bites you.  The steam dragon claws you but does no damage.%hZH51-%hH2===64%h`O%hQE _Your blazeheart golem punches the steam dragon!%h# #..#......##...# #.#) ..#......##...# ##### #......##...# #.. #......##...##...#......#...#......#.#.' ######'##.#...#.....#####.#.##....#.@†))# #.%h.. #D9...# ###.#....'.....# #.######.....# #...##.# #.#.##.#....##..##.###.%h%h56---73%h%hv _The steam dragon bites you. The steam dragon closely misses you.%h =#) ..#......##...# ########## #......##...# .. #......##...#########...#......#............ ..#......#.%h #' ######'##.#...#.....#####.#.##.....#..†))# #........ #D9@..# ####....'.....# #.######.....# #...## ####### #...... #.##...##....###..##...###...#...%hl _ _Your blazeheart golem punches the steam dragon!bites you. The steam dragon closely misses you.The steam dragon bites your blazeheart golem but does no damage.r blazeheart golem but does no damage.   The steam dragon dies!%h [**   blazeheart core (unaware)%h( U  The +0 steam dragon scales are intact enough to wear.%h 57-6=-31-%hg Y82%h% %h v _Your blazeheart golem falls apart, revealing its core!%h#) ..#......##...# ###### #### #......##...# #.. #......##...##...#......#.%h..#......#.#.' ######'##.#...#.....#####.#.##....#...#..†))# #.#.. #[*.@.# ###.#....'.....# #.%hT######.....# #...##.# #.#.##...##....##.#..##.###.#.#%h/%hz#########%h2 ☼○☼○°☼☼○○%h2 =======91%h 7 %h 8 T _Your blazeheart core explodes!%hj%hk%hl%hzo%hu0869%h,v%h[x%hx"-%hx:8%hz%h|%h,}63=%h\}:7%h~%h%h]`96%hO%h%hB5%h%h%hB4%hË%h%h$60%hŽ\==3%hc%hz%hŒ,2%h%h%h%hZB1%h%hg%h?1=%hj4==0%h;%h%hC59%h%hߦ%hUB8%h¨%h%h`27%h"%h,%h?==6%h%hT%h%hB5%h%h%h}#3%hA=5=%h,:4%h%h%h<B3%hQ%h%h7B2%h%h%h;Z4=1%hp%h%h;%hT=0%h%h%htC49%h%%h%hg`58%h%h%hq6==7%h%h%heB6%h%h7%hB5%h%h%hCZ6=4%hk%h%h%h<?==3%hd%h%h%h,2%h%h%h%h4Z7=1%hq%h%h%hB0%h%h%hC39%hy%hO%hJ88%h%hj%hs%hB7%hA%h1%hhB6%hx%h %h J95%h %h %h %hB4%h%h%hPB3%h%h%h770=%h:2%h%hQX1%h%h%hkB0%h %h<%1=29%hp'%h{)%h)B8%h+%h-%h-B7%h.%h0%h1`26%h2%h4%h4B5%ho6%hW8%h8B4%h$:%h<%h<#3%h<M=3%hG>%h@%hb@B2%hA%hC%h-DB1%hE%hkG%hG#4%hHM=0%hYI%hKC19%hL%hM%hFO%hOB8%hQ%h3S%hS`57%hEU%h8W%hWB6%hnY%hx[%h[B5%h(]%h^%hk_%h_i6=4%h7a%h]c%hcB3%h8e%hKg%hgB2%h_j%hl%hPmp7=1%ho%hq%h?rB0%hs%h*v%h}vC09%hw%hy%h%h@  There is an open door here.%h%hJ+6 %hq_%hy%h%h%hDB5%h%h%h %hLB4%h%h%h%hRB3%h/%h@  There is an open door here.%h%h +2 %hE_%h%h%h%hB1%h%h7 _You open the door.%hV%hB0%h%h #....... #......> #.[....%h0 ### ####...## #......# %hVT #########  %hz###..#......##...#  %h#)@..#......##...# ------- ####'#......##...#  ##...#......##...## #...#......#%h#...#......#......##'#######'##....#....#.....#####.#%h#....#..†))# ##....#[....# ###.%h k  # #...... #.[.... ### ####... #......# ###.##...#%hP ###..#......##...# #@'..#......##...# ####'#......##...# ##...#......##... #...#......# #...#......#%h} ##'#######'## #....#.....#####.# #....#..†))# # #....#[....# ###There is an open door here.%h-1440.1 (81.0)%h-------1.1 (8289 _%h%h _You see here a +3 arbalest of electrocution.%hQ %hR %hS %hw '.0.0)'...'...#[...%h| %h~ %hn E _Done exploring.%ht%hTu%hjv%h%h3%hE _Done exploring.%h%h<Where to? (Tab - D:6 @ (x,y), ? - help)  D - Dungeon  T - Temple %h %hg #...... tswn the Fabricator#...... Mountain Dwarf of Ashenzari **....#.[.... Health: 79/79 ========================###.... Magic: 16/16 ========================####...# AC: 9Str: 19#......# EV: 10Int: 29#########.##...# SH: 3Dex: 8###..#......##...# XL:  9 Next: 31% Place: Dungeon:6%h; #@'..#......##...# Noise: ---------  Time: 6441.1 (0.0)####'#......##...# a) +3 trident (venom)##...#......##...# Cast: Forge Blazeheart Golem (2%) #...#......#..... Gem (2789) #...#......#.....##'#######'##..... #....#.....#####.# #....#..†))# #.. #....#[....# ###  _There is an open door here. _You open the door. _There is an open door here. _You see here a +3 arbalest of electrocution. _Done exploring. _Done exploring.%h %h_ %h %h %hI _8 _%h @  There is an open door here.%h %hW I7 _%hT %hQ %hg %h B6%hn %h @  There is an open door here.%h> %h I5 _%h %h %hs %h B4%hw %h %h %hF B3%h %h %h %h B2%h %h @  There is an open door here.%h %hq I1 _%h %h %hr %h B0%h_! ,%h! %hJ" C79%h# %hm) %hs+ %h+ B8%hf1 %h7 wDone exploring. _There is an open door here.   broken door here.%h9 %h: I7 _%h< %hD Z  Items here: ) [[ †.%h}G %hH +6 %hCH _%h1J %h$O %hQ %h;R B5%h_T %hX %h[ %ho[ B4%h] %ha %hjd %hd B3%hf %hEl @  There is an open door here.%h!o %ho I2 _%hq %hu %hKx %hy B1%hFz %h} %h %hր B0%h҂ %h %he %h C69%hL %h %h0 %h B8%h %h %h %h" B7%hW %h %hˠ %h, B6%hv %h %h %h B5%hw %hҪ %h߯ n4%h %h %h B3%h %hG %h %h} B2%h %h& %h %h\ B1%h %h5 %h %h B0%h %h %h %h C59%hU %h Y  There is a stone staircase leading down here.%h %h %h I8 _%h %hf 7  # #..#####.# #.....@..# 72.8 (31.7)#...###### #... _You climb downwards.%hi %hl a _There is a stone staircase leading up here.%h%h|Save game and exit? Y - Yes %h' N - No%h %h~0 %h7 %h": D [?25h[?0c [?1051l[?1052l[?1060l[?1061l