ah  Player: tswn Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-08-28.00:27:13.ttyrec Time: (1756340833) Thu Aug 28 00:27:13 2025 ch[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, tswn. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataur r - BarachiA - Mummy Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Armataur Cinder Acolyteh; hu Welcome, tswn the Barachi. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigandh Warrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist h f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyte  o - Enchanterh x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalisth z - Alchemist h- Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities. hC t+ - Recommended background * - Random background # - Recommended characterhX 8 ! - Random character % - List aptitudeshn ,Space - Change species ? - Helph 5 Tab - Armataur Cinder AcolytehhPhRtswn the TrooperBarachiHealth: 18/18 ========================Magic: 1/1========================AC: 6Str: 13EV: 7Int: 12SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +3 daggerAbil: HopGem (9000) h5##+#####...ß#+.....##ß...@########hh!Welcome, tswn the Barachi Wanderer.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...h#h3aPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.he  You begin with the following items: a +3 dagger, a +0 scale mail, a potion of _heal wounds, a scroll of blinking.h'   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.6   2.8  +2   g - Spellcasting   0.0   1.0   0           b - Unarmed Combat   0.0   0.8  +1          h + Invocations1.0   2.4  -1   c - Short Blades   0.0   0.8  +1   i + Shapeshifting 1.1   2.0   0      hL)     d + Armour1.2   1.4  +2       e - Dodging   0.0   0.8  +1      f + Stealth3.6   4.0   0                                                  ) 39;49m                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh*g iTargetTarget--  --  --  htg ?--  --  --  -- hg / --  --  hh a-z] set[-] clear selected targethFh ccost|targetsh<[?25h[?0c0 h$ [?25l[?1c4.0  +2 current training targets, if any.=] set aall targetshY]/ h - Invocations   1.0 i - Shapeshifting   1.1 d - Armour   1.2 f - Stealth   3.6hheh=tswn the TrooperBarachiHealth: 18/18 ========================Magic: 1/1========================AC: 6Str: 13##+###EV: 7Int: 12##...ß#SH: 0Dex: 11+.....#hXL:  1 Next:  0% Place: Dungeon:1#ß...@#Noise: ---------  Time: 0.0 (0.0)#######a) +3 daggerAbil: HophëGem (9000) Welcome, tswn the Barachi Wanderer.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...h Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following items: a +3 dagger, a +0 scale mail, a potion of h&C_heal wounds, a scroll of blinking.hhRh(h˵hJ _Unknown command.h( h l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightingh 3.6   2.8  +2   g - Spellcasting   0.0   1.0   0      h ,     b - Unarmed Combat   0.0   0.8  +1  h         hL h - Invocations   1.0   2.4  -1  h @ c - Short Blades   0.0   0.8  +1   i - Shapeshifting   1.1   2.0   0           d - Armour   1.2   1.4  +2  h ,     e - Dodging   0.0   0.8  +1  h T    h ; f - Stealth   3.6   4.0   0      h4 _    hS a    hq         h l    h a    h _    h         h a    h& l    hA a    hZ _    hr a    h _    h T    h pThe relative cost of raising each skill is in cyan.  h The species aptitude is in white.  [?] Helph G[=] set a skill target  h/ [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh h h tswn the TrooperBarachiHealth: 18/18 ========================Magic: 1/1h> ========================AC: 6Str: 13##+###EV: 7Int: 12h^ ##...ß#SH: 0Dex: 11h| +.....#XL:  1 Next:  0% Place: Dungeon:1#ß...@#h Noise: ---------  Time: 0.0 (0.0)#######h a) +3 daggerAbil: HopGem (9000) Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...h Press ? for a list of commands and other information.  h Found a staircase leading out of the dungeon.  You begin with the following items: a +3 dagger, a +0 scale mail, a potion of h$ z_heal wounds, a scroll of blinking. _Unknown command.h 3h h hhh8999 _h=87 _You open the door.6  There is an open door here.5 _32 _You open the door.1  There is an open door here.0 _8987 _You open the large door.5h2?hBhBB4hChFE  There is a large open door here.heGhG+3 hG_htHhTKE  There is a large open door here.hLhQMI2 _hYNhOhQX1hQhShTY79h[UhWhYhYB8hZhb]h^h&_B7h`he###+####♣♣.....♣♣#♣~.......~♣#.ß#.........##.##.!.~♣~...##.#+...♣ß♣..@++..#...~♣~...##.####.........##.#~♣~.......~♣#.ß#♣♣.....♣♣##.#hf###'### ##'#######'#####...ß#+.......'.....#####ß####ß...<#h%j023.4 (23.4)hcjf4.4 (246hmhoQ _d - a blue potionh-Ih.h 1h6X5h6h8h9B4h:h8=h,?hu?B2h@hCh"EhiEB1hFhHhKh[K\Water Gem (8970) hjLh>O$ haO_You enter the shallow water.hWQhQ-Gem (8969hQ") hRhThZVhVB8hWhT^ ###+### #♣♣.....♣♣#h^ ♣~.......~♣#.ß #.........##.#h^ #.@.~♣~...##.# h^r+...♣ß♣...++.. h^#...~♣~...##.### #.........##.#~ h _|♣~.......~♣#.ß hb_V#♣♣.....♣♣##.# ###'### ##'### ####'#####...ß# +......h_&.'.....#hc232.8 (8.4)h de3.8 (97hfhehZ _f - a metallic ruby potionhX3h)Yh[h]h;cn5hdhJeB4h2fh i= _You open the large door.hjhCkB3hlhp%  hp There is a large open door here.hrh4sI2 _hth_wE  There is a large open door here.h yhyI1 _h{hv}hhB0hbhhAhC59hh= _You open the large door.hhϊB7hh@E  There is a large open door here.hhPI6 _h{hsYou open the large door. _There is a large open door here. _You open the large door. _There is a large open door here.  h}h+5 h*_hhȟhhܢ?Water Gemh% (8954) hhThere is a large open door here. _You open the large door. _There is a large open door here. _You enter the deep water.h....b. #.≈#...... #.≈###+# ###+###.....! #.≈#~#.##♣♣.....♣♣.......#.≈♣ ß.#♣~.......~.......#.≈# #.##................#.≈###.##...~♣~.............''..''...♣ß♣...h[#........≈###.##...~♣~...........@≈# #.##..........?.......≈♣ ß.#♣~.......~........#≈#~#.##♣♣.....♣♣........#≈###+# ###'###........#≈# ####'####........#≈# +.......' b   bat (asleep)........#≈# ####ß####hE........#≈# #~♣~ #!.....=. ≈≈ ## ##hh%x 46.6 (12.8)  A bat comes into view.hhsh\.bbhu7.8 (14.0Gem (8953) hh_ _Found a blue potion, an emerald ring and 2 fuming inky potions.h) h* h2 h5 Z _A bat is nearby!hP_?.#.≈#..#.≈# ...#.≈###+# ###+###.!.#.≈#~#.##♣♣.....♣h_b.#.≈♣ ß.#♣~.#.≈# #.##.....#.≈###.##...~♣~...''..''...♣ß♣ #h`.≈###.##...~♣~..≈# #.##.#.?.......≈♣ ß.#♣~........#≈#~#.##♣♣.....♣#h1`.#≈###+# ###'#hY`.#≈# ####'####.#≈# +.......hz`t#.#≈# ####ß##h`#........#≈# #~♣~hchdh3eh|o ..b  Found a scroll labelled TULYIDD MILEROA.hps=9.0 (1.2)1hxh|: _The bat hits you but does no damage.hp,hmhg5000hh{ _You barely miss the bat. The bat barely misses you.hr ,h !.bhZ a149hL  _You barely miss the bat. The bat hits you but does no damage.h(5  You hit the bat.h6†9/19128h%>hv?G _You kill the bat!h2hx3h<h?H _No target in view!hDhzRIhGY.....≈#?.#.≈#.#.≈# ...#.≈###+# ###+##!.#.≈#~#.##♣♣.#.≈♣ ß.#♣~h].#.≈# #.##.....#.≈###.##...~♣~..†.''..''...♣ß♣#.#..≈###.##...~♣~....≈# #.###.?.......≈♣ ß.#♣~........#≈#~#.##♣♣.....K#.#≈###+# ###'K   kobold (asleep) #.#≈# ####'## #.#≈# +...... #.#≈# ####ß##h_u 0  A kobold comes into view. It is wielding a +0 club.h_h^`hiK.Khpg3.2 (1.27h8thzw( _The kobold shouts!hL  ...........≈#  .......?.#.≈#  .........#.≈#  .........#  .......!.# hL .........#.≈♣  .........#.≈#  .........#.≈###.# ........@.†.''..' #.#........≈###.#hM ! ...........≈#  h@M H.#.?.......≈♣  ..K.......#≈#h`M & .#........#≈###+#  hM >#........#≈#  #........#≈#  hM 0#........#≈# hG h ...........≈#  .......?.#.≈#  .........#.≈#  .........# h ] .......!.# .........#.≈♣  .........#.≈#  .........#.≈###.#h ? ........@.†.''..'h _ #.#........≈###.#h < ...........≈# h$ r .#.?.......≈♣ h? e ..K.......#≈#hY  hr .#........#≈###+#  h i#........#≈#  h #........#≈#  #........#≈# h 3h hg ] _A kobold is nearby!hFH?.#.≈#...#.≈#.#.≈###+# ###+#!.#.≈#~#.##♣♣.......#.≈♣ ß.#♣~.#.≈# #.##.#.≈###.##...~♣~hH..†.''..''...♣ß♣ #.#..≈###.##...~♣~......≈# #.##.....#.#.?.≈♣ ß.#♣~..K#≈#~#.##♣♣#.#≈###+# ###'#hH #.#≈# ####' #hH.#≈# +..... #.#≈# ####ß#hH #.#≈# #~♣~hV.K-4.46 _hdhi?...#.≈#.#.≈###+# ###+!.#.≈#~#.##♣♣......#.≈♣ ß.#♣~.#.≈# #.##.#.≈###.##...~♣ ..†.''..''...♣ß#.#.#..≈###.##...~.....≈# #.##.....hO&#.#.?.≈♣ ß.#♣~.....K#≈#~#.##♣♣#..#≈###+# ###' #.#≈# ####' #hX.#≈# +.... #.#≈# ####ß #.#≈# #~♣ #!.....=.#≈≈ ##hh>K...h f-5.65h*h hlg _Found a scroll labelled HYKHOL SYJESEM.h* U#?.#.≈##.#.≈###+# ####.!.#.≈#~#.##♣♣#.#.≈♣ ß.#♣~#.#.≈# #.##hv* .#.≈###.##...~ ..†.''..''...♣.#.#.#.≈###.##...~g.≈# #.###.#.#.?K......≈♣ ß.#♣~ .#≈#~#.##♣♣h* '.#ht, .#≈###+# ###. #.#≈# ####.. #.#≈# +g   goblin (wandering) #h, _.#≈# #### K   kobold #.#≈# #~ h,  #!.....=.#≈≈h- @ ##h4 l  A goblin comes into view. It is wielding a +0 club.hp5 h@ t .ggThe goblin shouts!hA k==6.84hK hN = _The kobold hits you but does no damage.hj 8  You hit the kobold.hl hy ;.g)h| v2-703h hˆ J _You kill the kobold!h˶ ( #?.#.≈# #.#.≈###+#  #.!.#.≈#~#.##♣♣ #.#.≈♣ ß.#♣~ #.#.≈# #.## ...#.≈###.##...hP s ...†.''..''...#.#.#.#.≈###.##....g.≈# #.##.#.#.#.?)......≈♣ ß.#♣~ ..#≈#~#.##♣♣#....#hw .#≈###+# #... #h .#≈# #.. #h ].#≈# +hԷ ## #.#≈# h F #.#≈#h * #h6  #!.....=.#≈≈ h h .g...h6 V--9.0 (1.2hW :1h h h } #?.#.≈#h@  #.#.≈###+#  #.!.#.≈#~#.##♣♣ #..#.≈♣ ß.#♣~#..h .#.≈# #.## .....#.≈###.## ....†.''..''.#.#.#.#.≈###.##.g.≈# #.##h #.#.#.#.?)......≈♣ ß.#♣~ ...#≈#~#.##♣♣ #....#.#≈###+# h   #....#.#≈#  #... #.#≈# +h(  ### #.#≈# hD b #.#≈#h` #!.....=.#≈≈h hH h ..gh }-60.20h" hE$ h,IhLN gg 2 goblins (1 wandering)You closely miss the goblin.A goblin comes into view. It is wielding a +0 dagger.7---=1039hXh]9 _The goblin hits you with a +0 club.hxI`  You barely miss the goblin.hU .   goblinThe goblin shouts!h+Vh=28h`hhb= _The goblin hits you but does no damage.hN  You hit the goblin.hMg..)hw---3-37hh2 hy<_You kill the goblin!h #?..........#.≈# #...........#.≈###+#  #.........!.#.≈#~#.##h #...........#.≈♣ ß.#♣~ ##...........#.≈# #.## ............#.≈###.## .....†.''..''#.#.#g#.#.≈###.##..≈# #.##.#.#.#.#.?)......≈♣ ß.#♣~ ....#≈#~#.##h #....#.#≈###+#  #....#hG.#≈#  #... #.#≈# + #### #h#j.#≈#  #hI.#≈#  #!.....=.#≈≈hrh=h#.g.hV--4.4 (1.2h:6h$h  Things that are here: _a +0 club; a goblin corpseh'& #?....#.≈# #.....#.≈###+# #.........!.#.≈#~#.## #...........#.≈♣ ß.#♣h'9####...........#.≈# #.##..............#.≈###.##.............†.''..''.#.#.#.#.#.≈###.##.g@).≈# #.###.#.#.#.#.?)......≈♣ ß.#♣ .....#≈#~#.##h' #....#.#≈###+# #....#.#≈# #....#.#≈#  ######.#≈h*(a# #.#≈#hW( #!.....=.#≈≈hP65---=5.65hAhC hC-_The goblin hits you with a +0 dagger.hN hfO f604hX hZ  hZ _You closely miss the goblin. The goblin closely misses you.h^ u  You hit the goblin.  The goblin is moderately wounded.h_ h_ `73hi hk = _The goblin hits you but does no damage.h`h12------82h h x _You closely miss the goblin. The goblin hits you with a +0 dagger.h 8  You hit the goblin.hC)hp3=--49h:1h#h}&J _You kill the goblin!h3hh)H _No target in view!h h h h hc I0 _h ht h C29h] h4 X8h. h h 14==7h3 h B6h h" h ' hi' h' :5h* h/ h/ h/ :4h64 h8 h-9 >=3hg9 h< h"@ h@ 65=h@ :2hC hG h$H B1hL hP hBQ B0hT hrW hW C19hPZ h] h^ 6===8h` hd hWd B7hKg hk hk B6hSy n5h| hm h #7h k===4h hb h B3hW hߐ h^ B2hh hx h՘ B1hܝ h hݢ T=0h hp h q8=09h h6 X8hi h, hc B7hp hp hѿ B6h h hw 9===5h h 1 _HP restored.h h% B4hS hj h h B2h h #...#.≈###+# ##..!.#.≈#~#.##♣♣#...#.≈♣ ß.#♣~.####...#.≈# #.##................#.≈###.##............†.''..''...#.#.#.#.#........≈###.##.........).)..≈# #.##..#.#.#.#.#.@)≈♣ ß.#♣~.-................#≈#~#.##♣###....#..#≈###+# #....#..#≈# ###....#..#≈# +.######..#≈# ## #..#≈##!.....= m.#≈≈#........#hD 098.0 (28.4)h -9.0 (291h  h a _c - a scroll labelled PAGUSKOERGHhnhh)hhI==0h϶h]Z899hhUhkhB8hhhX7hhhX5hhhh,B4hxhVh,.r........#...#..........# !..## .............≈# #...?.#.≈# #?..........#.≈# #.....#.≈###+# ###+#........@.#.≈#~#.##♣♣...#..#.≈♣ ß.#♣~.....####...........#.≈# #.##....................#.≈###.##...~♣~.............†.''..''...♣ß♣h.#.#.#.#.#........≈###.##...~♣~ r   rat (asleep).......).)........≈# #.##......#.#.#.#.#..)......≈♣ ß.#♣~.....................#≈#~#.##♣♣....h/106.2 (7.2h'.rr7.4 (8.43h0hW _A rat comes into view. _You see here a blue potion.h*b....# .r.# ....# ≈≈h( .!##≈ .....≈# #?.#.≈# #?.#.≈#  #.#.≈###+# ###+ #.!.#.≈#~#.##♣♣ #...#.≈♣ ß.#♣~####...#.≈# #.##..........#.≈###.##...~ .............†.''..''...♣ß b   bat (asleep) .#.#.#.#.#..≈###.##...~♣ r   rat .......).)..≈# #.###.#.#.#.#..)......≈♣ ß.#♣~hLhh hhhc ....rbbh g8.6 (1.22hhV _A bat comes into view.h]K#+#+####.. .# ...# ......r......# ≈≈#.!..b##≈# #.....≈# #?.#.≈# #?.#.≈#  #h^...#.≈###+# ### #!.#.≈#~#.##♣♣ #.#.≈♣ ß.#♣~####.#.≈# #.##.....#.≈###.##...~ .....†.''..''...♣ K   kobold (asleep) .#.#.#.#.#.≈###.##...~ r   rat .......).)..≈# #.##h7dhdhf  A kobold comes into view. It is wielding a +0 short sword.hhhu.K..rbKh_wj=9.81hwh: _The bat hits you but does no damage.heihihihljhxr.K.rhyg1000hڇh  _You closely miss the bat. The bat completely misses you.h ,he h h_ s.K.rhն a189h h t _You closely miss the bat. The bat hits you but does no damage.h 5  You hit the bat.h/ V  You kill the bat!h  ,.K†K   koboldr   rath h528h h} T _The rat completely misses you.hMA hH J.KhxI 8--37hO hR a _You barely miss the rat. The rat bites you.h h F.KhU 7---46hל hI b _You closely miss the rat. The rat bites you.h5  You hit the rat.hwhDV.Kh-65 _You closely miss the rat. The rat bites you.  You hit the rat. _You kill the rat!  Training target 4.0 for Fighting reached!  Your Fighting skill increases to level 4!need to enable at least one skill for training.h/  --more--h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   3.5  +2   g - Spellcasting   0.0   1.0   0           b - Unarmed Combat   0.0   0.8  +1           h - Invocations   1.0   2.4  -1   c - Short Blades   0.0   0.8  +1   i - Shapeshifting   1.1   2.0   0      hw[20X     d - Armour   1.2   1.4  +2       e - Dodging   0.0   0.8  +1       f - Stealth   3.6   4.0   0                                                  h![41G                    You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshX NTargetTarget--  -- h Z --  --  --  --  -- h % --  -- h s a-z] seth& [-] clear selected targetcost|targetshH h <[?25h[?0c0 hc}" h[?25l[?1c2.0 The current training targets, if any.  The species aptitude is in white.=] set aall targetshl = c + Short Blades 0.0hH~ h hp ......#+#+####tswn the Trooper.............Barachi............# .Health: 17/19 =====================---h͑ +............# ..Magic: 1/1========================............# ≈≈AC: 6Str: 13#.!.........##≈#EV: 7h Int: 12#.............≈#SH: 0Dex: 11h !#......†K.?.#.≈#XL:  1 Next: 60% Place: Dungeon:1h= #?......@...#.≈#Noise: =--------  Time: 115.8 (1.0)hb #...........#.≈###+# ### a) +3 dagger#.........!.#.≈#~#.##♣♣.. Abil: Hoph #...........#.≈♣ ß.#♣~... Gem (8885) h J####...........#.≈# #.##..................#.≈###.##...~ K   koboldh֒ /.............†.''..''...♣.#.#.#.#.#........≈###.##...~.......).)........≈# #.##.... h _You closely miss the rat. The rat bites you.  You hit the rat. h& _You kill the rat!Training target 4.0 for Fighting reached!  Your Fighting skill increases to level 4!hI IYou need to enable at least one skill for training.h] h h . _hz3hh-F _Unknown command.hn8  You hit the kobold.hxe)h|h764h%h_ h<_You kill the kobold!h+ hE, hQ5 h7 H _No target in view!h DM......#+#+#### . .# . .hiD# .. .# ≈≈ #.!.##≈# #.≈# #......†).?.#.≈# hD#?.#.≈# #.hD#.≈###+# ###+#.!.#.≈#~#.##♣♣.hD#.#.≈♣ ß.#♣~.####.hDP#.≈# #.##..h E#.≈###.##...~♣.†.''..''...♣ß.#.#.#.#.#.h%E≈###.##...~♣.......).).h9EQ≈# #.##.hRhShSL8=-hS8.0 (1.2hSA2 _h]h^hXH......#+#+#### . ..# ...# ..# ≈≈ #.!.##≈# #.hY≈# #......†).?.#.≈# #?.#.≈# #.#.≈###+# ###+##.!.#.≈#~#.##♣♣.#.#.≈♣ ß.#♣~.####.#.≈# #.##..hY]#.≈###.##...~♣~.†.''..''...♣ß♣.#.#.#.#.#..≈###.##...~♣~.......).).≈# #.##.hgh^h|-9.21hphrhnM .... #+#+#### . . . ...... ≈≈!##≈#.......≈#......†)?hd ..#.≈###+# ###+#!.#.≈#~#.##♣♣#...........#.≈♣ ß.#♣~.....hbhM20.40h=h'hYhġw9===1.4 (2h;79h2hOe _e - a scroll labelled TULYIDD MILEROAhYK ......#+#+####....... .# ....≈≈ hD#.!#≈# ...≈#†)...#.≈#?........##+# ###+#!.#.≈#~#.##♣♣......#.≈♣ ß.#♣~.h(.......).)........≈# #.##...... hhڳe2.6 (18h~hWh ....... .# .....≈≈ #.!#≈# ...≈#†)...#.?........##+# ###+#!.#.≈#~#.##♣♣......#.≈♣ ß.#♣~.#### #.##..#.#.#.#.#..)......≈♣ ß.#♣~..... hhW(3.8hz:7hPh"h   # ..≈≈ #.!#≈# ...†)...#?........##+# ###+#~#.##♣♣......#.≈♣ ß.#♣~.#### #.##. ...#~♣~...................#≈#~#.##♣♣.... ho hL! b5.05h) h1 h1 ==6.0 (24hr8 h: ] _d - 2 blue potions (gained 1)h  .≈≈ #.!#≈# ...†)...#?........##+# ###+#~#.##♣♣....♣ ß.#♣~.#### #.##. ...#~♣~Gem (8874) ..♣.###....#........#≈###+# ###'#h D hk h O7.2 (13h hJ hp h3hHhphhsX2h h_hB1hhBhh h :0h1hh;hC68h6hh' ..(#  +  .h'#+#+##### h5(...... . ...............# .. h\(.....# ... .....# ≈≈ h~( #.!.........##≈#  h(o#.......≈# 32.0 (4.8h( #......†)...#.≈# h( #?..........#.≈#  h)r#....#.≈###+# h )e #...#.≈#~#.##♣h@) #...#.≈♣ ß.#♣~ha)P ####..h)x...#.≈# #.## ..h)....#.≈###.## ..h)8.....†.''..''.hL1h1g3.2 (6.07h9h=- _Found 6 poisoned darts.h=hhhZhhX6h~hhRB5hh-hh6h\:4h hh ,3h.hEhv _w - 2 potions of heal wounds (gained 1)hNhB1h3!h%%h(h_(,0h(hP*h}/h!3hh3C59h6hA   #.........#+#+#####   #.................   #...............# .  h6B #.....# ..   #.......# ≈≈  hfB #...........##≈#   #.............≈#  hB #......†)...#.≈#   #..#.≈#  hC #...........#.≈###   #...........#.≈#~# hIC  #...........#.≈♣ ß   ####...........#.≈# # hCm  ........#.≈###  hC .......†.''  hCg .#.#.#.#.#........≈###  h D .......).)........≈# #hHL.41.4 (8.2hLO2.4 (98hLhThMWd _h - a scroll labelled HYKHOL SYJESEMhchRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings hEWands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls  f + scrolls of blinking (uncommon) hZhPotions (select all with !)g + unknown potions  h + potions of heal wounds (common) Missiles (select all with ()i - boomerangs  j - darts  k - javelins h|H l - large rocksm - stones  hwn + throwing nets Miscellaneous (select all with }) hӳ[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit hLetters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]h*@E  k + javelinsh,] g  j + darts  k + javelinshi  i + boomerangs  j + dartsh  #.........#+#+#####tswn the Trooper  #.................Barachi  #...............# . Health: 19/19 ========================  #...............# .. Magic: 1/1========================  #...............# ≈≈ AC: 6Str: 13  #...........##≈#EV: 7Int: 12  #.............≈#SH: 0Dex: 11  #......†)...#.≈#XL:  1 Next: 70% Place: Dungeon:1  #@..........#.≈#Noise: ---------  Time: 142.4 (0.0)  #...........#.≈###R h49m a) +3 dagger  #...........#.≈#~# Abil: Hop  #...........#.≈♣ ß Gem (8858)  ####...........#.≈# #  ..............#.≈###   ...............†.''.   .#.#.#.#.#........≈###   .......).)........≈# #  _No target in view! _e - a scroll labelled TULYIDD MILEROA _d - 2 blue potions (gained 1) _Found 6 poisoned darts. _w - 2 potions of heal wounds (gained 1) _h - a scroll labelled HYKHOL SYJESEMhMhkMhPOhShUhAVB7hS\,h]h]B6hah`ehghBhB4hjhlhfohoB3hTqhthvhvB2hxhzh|h}B1h7~hhނhB0hh%hhNC48hhhhjB7hLhhғhB6hϔh   ######   #....#  #....# h# #....#  #....# .  #.!..# .#  #....#+##.#  #..# h  #...+  #...#+#+#####  #.......   #.....# hޜ#......#  #.....h .# ≈  #####...##≈h4  #.....≈h054.4 (12.0)h{f5.4 (135hhl* _c - 6 poisoned dartsh3h[h¥hhvn4hhB3h<h      h* ######  #....#  #....#  hQ #....#   #....# . h{ #.@..# .# h) #....#+##.#  #.........#  hϷ` #..+  h  #..#+#+#####  #......h1  #.....# h #.....# #....#hٽ17.8 (2.4)h{e8.8 (32h hpV _j - an amethyst potionhghwiQuiver which action? ([-] to clear) Items ([,] to cycle) hi a - Throw: 6 darts (poison) Abilities ([,] to cycle)  hib - Abil: Hop [*/%] inventory [^] all abilitieshiz[!] focus mode: off|onhhh. tswn the Trooper Barachi Health: 19/19 ========================h-  ######Magic: 1/1======================== #....#AC: 6hS zStr: 13 #....#ho PEV: 7Int: 12h M #....#h _SH: 0Dex: 11 h c#....# .h XL:  1 Next: 70% Place: Dungeon:1 h |#.@..# .#h Noise: ---------  Time: 158.8 (0.0) h= #....#+##.#a) +3 daggerh[ | #.........#hy `Throw: 6 darts (poison) h a#.........+Gem (8842) h  h [#.........#+#+##### h P#................. h G#...............# h J#...............#hB N #...............# h _d - 2 blue potions (gained 1) _Found 6 poisoned darts. _w - 2 potions of heal wounds (gained 1) _h - a scroll labelled HYKHOL SYJESEM _c - 6 poisoned darts _j - an amethyst potionh hihhhthhh!haB0h339hhhDZhB8h hhhbB7hĸh7 _You open the door.hh:6hھh@  There is an open door here.hhhTI5 _hhh?hsh:3h|h?hh,2hhh4hhB1hhah\ # h:m#.. ###### .... hq#....# >.... #....# g.....h #....########..^..#  h#....#.....@...#  h#....#....###..#  h#....#'##.# .#  h$#.........# #  #.........+hE #.........#+#+##### g   hobgoblin (asleep)hc> #................. hI #...............# h hD#...............# h7 69.4 (10.6)  A hobgoblin comes into view.Found a stone staircase leading down.ha.ggh====70.6 (11.80hPh+ _The hobgoblin shouts!h(  #  #..   ....  hp  >....   ......  #....########g.^..#  #....#.....@...#  #....#....###..#  #....#'##.# .# h F #.........# #   h ;   .  h҃ O ..   ... hb #  #..   ....   >....   ......  #....########g.^..#  #....#.....@...# hJ #....#....###..#  #....#'##.# .#  #.........# #     hq9   h  hhh!"hY$J _A hobgoblin is nearby!h{$h#+##.###### ..#....# hP.>.#....# #.#....#g.^..# #....#......@..# #....#....###..# #....#'##.# ..# hx#.........# .## #.+ ..#.hm#+#+##### h_h(7---=---1.8 (1.2hG)29hh- _The hobgoblin hits you.h  You hit the hobgoblin.  The hobgoblin is moderately wounded.htl---208hh#h%@ _The hobgoblin hits you but does no damage.h  You hit the hobgoblin.  The hobgoblin is moderately wounded.h`8=--3h:7hhћW _The hobgoblin closely misses you.h%  You closely miss the hobgoblin.The hobgoblin is moderately wounded.h~& T7-4h& :6h1, h- - _The hobgoblin hits you.hS  You closely miss the hobgoblin.The hobgoblin is moderately wounded.hT`55hYh\V _The hobgoblin barely misses you.h~d  You closely miss the hobgoblin.The hobgoblin is moderately wounded.h2f`64hkhn  You closely miss the hobgoblin.The hobgoblin is moderately wounded. _The hobgoblin barely misses you.  You closely miss the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin barely misses you.hW= _The hobgoblin barely misses you.You closely miss the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin barely misses you.You hit the hobgoblin.  The hobgoblin is severely wounded.7.7 (0.93h=Ah'DV _The hobgoblin barely misses you.h  _The hobgoblin barely misses you.You hit the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin barely misses you.You closely miss the hobgoblin.  The hobgoblin is severely wounded.h h' 8=8.7 (1.02hd h V _The hobgoblin barely misses you.h ;  You hit the hobgoblin.hrE†hTh991h/h h?_You kill the hobgoblin!hIhqH _No target in view!hYhYhd]h^H _No target in view!hhvhahkH _No target in view!hh^hMhH _No target in view!h%hR%h(h*H _No target in view!hlhlhohLqC _No target in view!hjhõhshhehhhhg0 _19hh2hGM9===h[:8heh h h :7h h`hhU:5h hd _ You see here a hobgoblin corpse.hehI4 _hhhAhU==3hhp h"X2h|#h&R  There is a stone staircase leading down here.h'h'I1 _ha(h *h/#....######.....$...... .......  ....J  .... h2/= ..# ###### ##'##......  ###### #.@........-  h/#....# #.>........  #....# ##..........  #....########†.^..#####.  #....#...#....##....#....###..#.##.# J   endoplasm (asleep)  h/#....#'##.# ...#.# .#  #...#.#.##.# .  #...+.... .# #.ha29 89.9 (10.2)  h2`You open the door.  An endoplasm comes into view.h}8A.JJh9-90.9 (110h>hA _The endoplasm quivers. _Found 12 gold pieces.h  #....  ######....  .$...... ....... ..... ..J. ..# ######  ##'##......   #.@........   #.>........   ##..........  †.^..#####.  ...#....#  ##..#.##.# hƏ m  ...#.# .#  .#.##.# .  .... .# #. h hH%  #....  ######....  .$...... ....... ..... ..J. ..# ######  ##'##......   #.@........   #.>........   ##..........  †.^..#####.  ...#...  ##..#.##.#   ...#.# .#  h% .#.##.# .  .... .# #.h) hW* h/ h1  h1 S_An endoplasm is nearby!h #....  ######....  .$...... ....... ..... h0..J. ..# ######  ##'##......   #.@........   #.>........   ##..........  †.^..#####. ho ...#....#  ##..#.##.#   ...#.# .#  .#.##.# .  .... .# #. h8 #....  ######....  .$...... ....... ..... ..J. ..# ######  ##'##......   #.@........   #.>........   ##..........  †.^..#####.  ...#...  ##..#.##.#   ...#.# .#  .#.##.# .  .... .# #.hVh0hha _An endoplasm is nearby!hNZ# #....########....##..$.##..........##.........h%O*........J. .........# ###### ##@##......####. #.>h;OX ##.........hYO#######†.^..#####......#....hmO....###..#.##.#hOx#'##.# ...#.# .#hOj#.#.##.hPheW&.JhXU2.1 (1.2)08 hX_h\hl_Q _There is an open door here.h[d|  You hit the endoplasm.  The endoplasm is heavily wounded.=307 _The endoplasm hits you but does no damage.hMr  You hit the endoplasm..#....#tswn the Trooper#....#Barachi#######....#Health: 19/19 ========================#..$.......#Magic: 1/1========================#..........AC: 6Str: 13##.........EV: 7Int: 12..........SH: 0Dex: 11.........# ######XL:  1 Next: 110% Place: Dungeon:1##@##......Noise: =--------  Time: 194.0 (0.9)  #######..........a) +3 dagger#....##.>........Throw: 6 darts (poison)#....###..........Gem (8806) #....########†.rm^..#####.  #....#.........#....##....#....###..#.##.##....#'##.# ...#.# .##.........#.#.##.# . _There is an open door here.  You hit the endoplasm.  The endoplasm is heavily wounded. _The endoplasm hits you but does no damage.  You hit the endoplasm. _You kill the endoplasm!  The endoplasm is heavily wounded. _The endoplasm hits you but does no damage.  You hit the endoplasm. _You kill the endoplasm!Your Short Blades skill increases to level 1!You have reached level 2!  hs--more--hshD25/252/22 4% h(h h (_hYhh h hhu5 _hhwB4hhhhB3hRh"hh B2h-!h"h$h$B0h&h )hN)D799ho*h-A _You now have 12 gold pieces.h.h/B8hq/h0hd1h1,7h1h2hQ3h_4X6h5h6h7h.7B5h7hr9h6:h[:B3h:h <h=h.=B2h=h>h?X1hk@hOAh'Bh[BhpB:0hBhChDhDhE;89hEh^GhpHhH,7hHhnIhJhLhJLB6h MhNhOhOB5h1PhQhShSB4hThUhVhWB3hWhZh"[h\[B1hO\h]h_hG_B0h`h ahbh2bC79hbhdhfh=fB8hOghWihjh\kB7hlhnhBphpB5hoqhrhsh7t:4hth/vh?whqw:3hwh}m ...# ...#h~ ...# ...# ...# h+~...# ...# ##### hI~...#####...########.##.## ................@........hg~\- ##...###.h~p# ##...................### h~^...............# h~A..................... h~......................# ..#####......#.......... h~....# #......#.......##.. h.##.# #......#.......# ..  h2OYou pick up a parchment of Ensorcelled Hibernation and begin reading...hs1227.4 (33.4)h߄j-8.4 (342hhLJhdP _You add the spell Ensorcelled Hibernation to your library.hh!hhhh10h<[68765421h M _You now have 28 gold pieces (gained 16).hhB0hhhh8C59hh/hhB8hhg7hhhB5hhOhshB4hh=hh,3hh_hhhB2hhHhhB1hjhhhDC49hhlhhB8hhhh9,7h]hhzhhB6hhmhhB5hh_hh B3hhhX2h]hUhh B1hh9h\  ###.#.# ########...#.#.......##.#........#.#........#.#.# ...........#.#######.... ...........#............ ##########.##....###.. ########.##.##@## ..............l.. ..###.........#...#.##########.# # .# .#...# .# l   frilled lizard (asleep)...........# .#.......... .#...#.......##.. ..59.4 (31.060.6 (32.20 _A frilled lizard comes into view.h ###.#.#.#.#.##.#..#.#..#.# .# ...#.#######.... .#...... .##....###.. .##.##@##..............l... ......#...#.##### ....#####.# # ....# .#....# .# .# .# ..htAL ###.#.#.#.#.##.#..#.#..#.# .# ...#.#######.... .#...... .##....###.. .##.##@##..............l... ......#...#.##### ....#####.# # ....# .#....# .# .# .# ..hEhbFhKhmNe _A frilled lizard is nearby!hS#######...#.# .........##.# .#.# .#.# .###.#.#######........#.............# #########.##....###...##. .h>-#.##.##.##.....................@...l....###.........#...#.#####.........#####.# # ...# #.# ...# #.#hr.#.# #. ..#hB#.##..#..hX#.# ..+..hz Ll.l=1.8 (1.2)39 _The frilled lizard hisses angrily.hv...#.# ###.# .##.# .+#.# ..##.#######...#.............# .##....###...##. #.##.##.##.l. ###.#...#.#####.#..#####.#.# # #.#.## #.#.## #.#r##. ..#+#r   rat (asleep)#.##..#..#.# ..+..  A rat comes into view.h8hl.r.rhVk==3.07hh- _The rat squeaks loudly.h@  You hit the frilled lizard.ha  You kill the frilled lizard!h+.r.r   rath;8--9 (0.9hhWf _The rat twitches its whiskers.h.......##.# ...# .# ...+ #.# ...####hpd#.#######....... #.............# #######.##....###...##..∩.##.##.##........# ................. ##h...#...#@#####.# .........#####.#.# # #.#r# h# #.#.# #.#.##. ..#+# #.##..#..h-a#.# ..+.. hhr.---5.1 (1.25hh4 _Found Xafyima's General Store.h!+5  You hit the rat.h{/F†h2.12=h<2J6.0 (0.94h;] _You kill the rat!h]u3h y^ _No target in view!hh)hhH _No target in view!hhahzh^H _No target in view!h hL h h h  h  3 _2h h B1hz hd h h@ B0h h3 h  ##.#.#  #.# ##### ##.# #...# # h #.# #...+ .# #.# #...####.# ...#.#######........#### ...#.............#.....# h ##.##....###...##..∩.# ##.##.##.....@..#. -70.8 (4.8................>h] #...#.#####.##.#.#.#####.#†# ... ## #.#.# #### ....# #.#.#....# #.#.#...... ..#+# ....##..#..h# h $ G-2.0 (6.0h $ ;28h ' hb( ; _Found a stone staircase leading down.h.hhhhhn7hOh,6hh h"h#h#B5h$h*h|3.Welcome to Xafyima's General Store! What would you like to do?  a -  560 gold a box of beasts  b -  560 gold a box of beastsh3c -  75 gold a parchment of Kiss of Death  d -  560 gold a phantom mirror  e -  560 gold a phial of floods h3g f -  140 gold a potion of resistance (unknown)h3\g -  504 gold a +5 ring of evasion (unknown)  h3[h -  105 gold a scroll of enchant armour (unknown)  h 4_i -  28 gold a scroll of identify (unknown)  h!4?j -  35 gold a +0 whip h54You have 28 gold pieces. [Esc] exithT4~[!] buy|examine itemshg4[a-j] mark item for purchase h{4[/] sort (type)[A-J] put item on shopping lisths h $  You are short 77 gold pieces for the purchase.[Enter] buy shopping list¢h%og $ 581 gold pieces for the purchase.âh\g - 77âhU og $ 581 gold pieces for the purchase.Ģh Pf $ 72ŢhtŢhvŢh{..#tswn the Trooper #.#Barachi #.# #####Health: 25/25 ======================== #.# #...# ###Magic: 2/2Ţhk|7======================== #.# #...+ ..#AC: 6Str: 13 #.# #...####.#EV: 7Int: 12 #.#######........####Ţh|SH: 0Dex: 11 #.............#.....#Ţh|XL:  2 Next: 12% Place: Dungeon:1 ##....###...##..@.#Ţh|Noise: ---------  Time: 275.6 (3.6) ##.##.##........#.#Ţh|a) +3 dagger .....................>Ţh}HThrow: 6 darts (poison) Ţh4}...#...#.#####.##.#.#.Gem (8725) ŢhR}.#####.#†# #....#... Ţhr}.# #.#.# ###### #.# .# #.#.#Ţh}..# ..# #.#.#... Ţh}.... ..#+##. _You kill the rat! Ţh}r_No target in view! _No target in view! Ţh}F_No target in view! _Found a stone staircase leading down.  Ţh~5There is an entrance to Xafyima's General Store here.Ţh3Ţh  _No target in view! _Found a stone staircase leading down.  There is an entrance to Xafyima's General Store here. _You can access your shopping list by pressing '$'.ŢhY Ţh Read which item? Scrolls  b - a scroll of blinking  c - a scroll labelled PAGUSKOERGH  e - a scroll labelled TULYIDD MILEROA  h - a scroll labelled HYKHOL SYJESEM [!] read|quaff[?] describe selectedƢh;ƢhBƢhH..#tswn the Trooper #.#Barachi #.# #####Health: 25/25 ======================== #.# #...# ###Magic: 2/2======================== #.# #...+ ..#AC: 6Str: 13 #.# #...####.#EV: 7Int: 12 #.#######........####SH: 0Dex: 11 #.............#.....#XL:  2 Next: 12% Place: Dungeon:1 ##....###...##..@.#Noise: ---------  Time: 275.6 (0.0) ##.##.##........#.#a) +3 dagger .....................>Throw: 6 darts (poison) ...#...#.#####.#ƢhRId#.#.#.Gem (8725) .#####.#†# #....#... .# #.#.# ###### #.# .# #.#.#..# ..# #.#.#... .... ..#+##. _No target in view! _No target in view! _No target in view! _Found a stone staircase leading down.  There is an entrance to Xafyima's General Store here. _You can access your shopping list by pressing '$'.ƢhMP  Okay, then.ƢhlNƢhSƢhU. _Ƣh+ Ƣh  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/IceƢh* 94% 2 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitǢhǢhǢh..#tswn the Trooper #.#Barachi #.# #####ǢhޫHealth: 25/25 ======================== #.# #...# ###Magic: 2/2======================== #.# #...+ ..#AC: 6ǢhStr: 13 #.# #...####.#EV: 7Ǣh3Int: 12 #.#######........####SH: 0Ǣh\Dex: 11 #.............#.....#ǢhHXL:  2 Next: 12% Place: Dungeon:1 ##....###...##..@.#Noise: ---------  Time: 275.6 (0.0) Ǣh##.##.##........#.#a) +3 dagger Ǣh̬.....................>Throw: 6 darts (poison) Ǣh...#...#.#####.##.#.#.Gem (8725) Ǣh.#####.#†# #....#... Ǣh] .# #.#.# ###### #.# .# #.#.#..# Ǣh|..# #.#.#... .... ..#+#Ǣh(#. ǢhR_No target in view! _No target in view! Ǣh-_Found a stone staircase leading down.  Ǣhέ;There is an entrance to Xafyima's General Store here. Ǣh_You can access your shopping list by pressing '$'. _Okay, then.Ǣh<:  Okay, then.ǢheǢhǢhqǢh. _ǢhyǢhDrink which item? Potions  w - 2 potions of heal wounds  d - 2 blue potions Ǣh  f - a metallic ruby potion  j - an amethyst potion [!] read|quaff[?] describe selectedǢhOǢhȤǢhk..#tswn the Trooper #.#Barachi #.# #####Health: 25/25 ======================== #.# #...# ###ǢhMagic: 2/2======================== #.# #...+ ..#AC: 6Str: 13 #.# #...####.#ǢhEV: 7Int: 12 #.#######........####SH: 0Dex: 11 Ǣh(#.............#.....#XL:  2 Next: 12% Place: Dungeon:1 ǢhKX##....###...##..@.#ǢhmNoise: ---------  Time: 275.6 (0.0) ##.##.##........#.#Ǣha) +3 dagger .....................>Ǣh Throw: 6 darts (poison) ...#...#.#####.##.#.#.ǢhάGem (8725) .#####.#†# #....#... Ǣh.# #.#.# ###### #.# .# #.#.#Ǣh..# ..# #.#.#... Ǣh-}.... ..#+##. _No target in view! ǢhLh_Found a stone staircase leading down.  There is an entrance to Xafyima's General Store here. Ǣh_You can access your shopping list by pressing '$'. _Okay, then. _Okay, then.ǢhP  Okay, then.ǢhǢhǢh. _Ȣh;{ Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice94% 2 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitɢhɢhaɢhZ(..#tswn the Trooper #.#Barachi #.# #####Health: 25/25 ======================== #.# #...# ###Magic: 2/2======================== #.# #...+ ..#AC: 6Str: 13 #.# #...####.#EV: 7Int: 12 #.#######........####SH: 0Dex: 11 #.............#.....#XL:  2 Next: 12% Place: Dungeon:1 ##....###...##..@.#Noise: ---------  Time: 275.6 (0.0) ##.##.##........#.#a) +3 dagger .....................>Throw: 6 darts (poison) ...#...#.#####.#ɢh(K#.#.#.Gem (8725) .#####.#†# #....#... .# #.#.# ###### #.# .# #.#.#..# ..# #.#.#... .... ..#+##. _Found a stone staircase leading down.  There is an entrance to Xafyima's General Store here. _You can access your shopping list by pressing '$'. _Okay, then. _Okay, then. _Okay, then.ɢh2)ɢh+0P  Okay, then.ɢh0ɢh6ɢh8. _ɢhebɢhbɢhcɢheɢhgɢhm4 _ɢhm:2ɢhhnɢhpɢhqɢhqB1ɢhrɢhtɢhXvɢhv:0ɢh-wɢhxɢhyɢhGzC19ɢhl{ɢh}ɢh>~ɢh(B8ɢhɢhɢhɢhB6ɢhʃɢh܅ɢhu  #...+ ..#  #...####.# ####........#### .........#.....#  .###...##..∩.#.#  ɢh.##........#.#.## ................>#  ..#.#####.##.#.#.#  #ɢh:.#†# #....#..@#  #.#.# ########.#  ɢh#.#.# #..#  #.#.# .....  .ɢhf.#+# .#.#.  #.. .. ...#   r   quokka (asleep) +.. #. .#.#   .. ..   ɢh#. r#  ɢh .84.0 (8.4ɢhrr.ɢhNg5.2 (9.65ɢhɢh/Y _A quokka comes into view.ɢhc^ #...+ ..#  #...####.#....#####.....#.∩.#.##.#.### ....># #.#.# †# #....#..@# ɢh^ ########.#  #..#  .....  .#.#.  .. ...#  #. .#.# ɢh^P .. r.  ɢh _-#. .# ɢh' #...+ ..#  #...####.#....#####.....#.∩.#.##.#.### ....># #.#.# †# #....#..@#  ########.# ɢhd #..#  .....  .#.#.  .. ...#  #. .#.#  .. r.  #. .# ɢhɢh=ɢh+ɢh] _A quokka is nearby!ɢhP ! #...+ ..#  #...####.#....#####.....#.∩.#.##.#.### ....># #.#.# †# #....#..@#  ########.# ɢhQ " #..#  .....  .#.#.  .. ...#  #. .#.#  .. r.  #. .# ɢhU  #...+ ..#  #...####.#....#####.....#.∩.#.##.#.### ....># #.#.# †# #....#..@#  ########.#  #..#  .....  .#.#.  .. ...#  #. .#.#  .. r.  #. .# ɢh1 ɢh ɢh^ ɢh ] _A quokka is nearby!ɢh d#### ####........#### .........#..... .###...##..∩.#........#.#.###.......>#.#####.##.#.#. #.#†# #....#....# ######## #..#..... ..#+#.#.#.# #.. .. ...# +##. .# .. r.. #. .# #.. ..ɢh0 . 6.4 (1.24 _ɢh ɢhG ʢh!lʢhlʢhqʢhP}H _No target in view!ʢh~ʢhRʢh7ʢhH _No target in view!ʢh֥ʢhAʢh*ʢhʢhʢhʢhu3 _ʢhBʢhvJz ####........#### .........#..... .###...##..∩.#........#.#.###.......>#.#####.##.#.#. #.#†# #....#...# ########.## #@.#7.6#.....# ..#+ʢhJ#.#r#.# #.. .. ...# #r   quokka#. .# ʢhLʢhKRʢhT] _A quokka is nearby!ʢh .........#..... .###...##..∩.#........#.#.###.......>#.#####.##.#.#. #.#†# #....#..ʢhA b.# ########.## ##..####.@...# ..#+#r# ʢhc e#.. #.. ...# ʢh ]+##. .#. ʢh l.. ...##. .# .. .. ʢhȈ Y#. .#.. ..ʢh  _is nearby! __No target in view! __A quokka is nearby!  The quokka barely misses you.=8.82ʢh ʢh/ > _The quokka bites you but does no damage.ˢh`  You barely miss the quokka.ˢhf901ˢhˢh;> _The quokka bites you but does no damage.ˢh%  You hit the quokka.  The quokka is moderately wounded.ˢhH&h90.7 (0.90ˢh*ˢh,> _The quokka bites you but does no damage.ˢhe  You completely miss the quokka.The quokka is moderately wounded.ˢhfh1.7 (1.009ˢhjˢhmm> _The quokka bites you but does no damage.ˢh=  You barely miss the quokka.The quokka is moderately wounded.ˢhŭ`28ˢhˢhS _The quokka barely misses you.ˢh8  You hit the quokka.ˢhj.ˢho63.6 (0.97ˢh;ˢhJ _You kill the quokka!ˢh5ˢhL6ˢh:ˢh<H _No target in view!ˢhT~ ˢh~ ˢh ˢhZ H _No target in view!ˢhJ ˢh ˢh@ ˢh H _No target in view!ˢh ˢhq ˢh ˢh H _No target in view!ˢhF ˢh?G ˢhH ˢhJ ˢhYL ˢhP 6 _ˢhQ B4ˢhQ ˢh5T ˢhU ˢhV B3ˢhV ˢhY ˢhSZ ˢhZ B2ˢh[ ˢh"] ˢh^ ˢh^ ,1ˢh^ ˢh_ ˢha ˢhc ˢhc B0ˢhd ˢh^f ˢhg ˢhg .698ˢhh ˢhh ˢh k ˢh]k B7ˢhl ˢh>o $ ˢh`o )_You now have 45 gold pieces (gained 17).ˢht #.# ########.## #.# ##..### ˢhu #.# #.....# #+# ##.#.#.#ˢh8u  . #......#ˢhXu  . ##.#.#.#ˢhvu |  #......ˢhu .  ˢhu ##.#.#.#   ˢhu #....@.#  - ˢhv ##.#.###   ˢh%v ~#.....   ˢhEv ##.#.#  ˢhdv #....  ## #. ˢhv v g   goblin (asleep)ˢhv     ˢhv \g  ˢh{ 7 303.0 (9.4  ˢh<{ ]A goblin comes into view. It is wielding a +0 club.ˢh{ ˢhH k .ˢh @ The goblin shouts!ˢhr q=4.2 (10.6)6ˢh, ˢh 3 _The goblin moves out of view.ˢhˢhDˢhˢh_ˢhyk .#.# ##..### .#.# #.....# .#+##.#.#.#ˢh ..  #......# . ##.#.#.#  #......#  ##.#.#.#  #......#  ##.#@### ˢh #.....  ##.#.##  #..... ˢh  ## #.#  ..g g   goblinˢhE #.#   ...  ˢhd| #.#  ˢh|,0.0)ˢh-g.ˢh-5.4 (1.25̢hӏZ ##..###  #.....#  ##.#.#.#  #......#  ##.#.#.#  #......#  ##.#.#.#  #......#  ##.#@###  #.....#  ##.#.##  #.....  ## #g#  ...  #.#  ...  #.# ̢h& ##..###  #.....#  ##.#.#.#  #......#  ##.#.#.#  #......#  ##.#.#.#  #......#  ##.#@###  #.....#  ##.#.##  #.....  ## #g#  ...  #.#  ...  #.# ̢hw'7-̢h,̢h.] _A goblin is nearby!̢hY.....+##.#.#. .....̢hZ##.#.#.# #......̢h=Z#.#.#.#......#̢h`Z#.#.####...@.# ̢hZ#.#.#..... ̢hZ|#.#g## .....̢hZ## #.#...#.#̢hZ ...̢h\̢hc(g.̢hdi6.64 _̢hYj̢hk̢h2 +##.#.#. .....#.#.#̢h  #......###.#.#.#......#.#.##.....# ##.#@##̢h ...g.#.#.##..... ## #.#̢h z ...#.#...̢h! J#.#̢h' ̢hN( V1----=̢hw( E7.83̢h+ ̢h, 9 _The goblin hits you with a +0 club.̢hM|802̢hQ̢hJRz _You closely miss the goblin. The goblin hits you but does no damage.͢hT  You hit the goblin.  The goblin is severely wounded.͢hU18-------9.7 (0.91͢hrZ͢hX\ ͢h~\+_The goblin hits you with a +0 club.͢h-  You hit the goblin.)͢hl2010.60͢h͢hɯJ _You kill the goblin!͢h͢hX͢h͢hH _No target in view!͢h5͢h͢h͢h H _No target in view!͢h\n3͢hKq͢hs ͢hs:_No target in view!͢hR͢h͢h͢h H _No target in view!͢h͢hi͢hb͢hH _No target in view!͢h!A ͢hA ͢hF ͢hmH C _No target in view!͢ha ͢h.b ͢h{c ͢hue ͢hi 9=--89 _͢hj ͢hj B8͢hk ͢h m ͢hWm ,7͢hm ͢hn ͢hTp ͢hp ,6͢hp ͢hq ͢hus ͢hs ͢hs 20͢hs j==5͢hju ͢hw ͢hjw ,4͢h|w ͢hx ͢hyz ͢hz ,3͢hz ͢h{ ͢h} ͢h} ,2͢h~ ͢h4 ͢h ͢hL ͢h^ 1͢hn T==1͢h~ ͢h҂ ͢h ͢hT ,0͢hg ͢hs ͢h ͢h\ C79͢h ͢hW ͢h ,8͢hȋ ͢hь ͢hٍ ͢h( T=7͢h ͢h ͢hя #2͢h M=6͢h ͢h ͢h ͢h :5͢h3 ͢h ͢h ,4͢h ͢h ͢hM ͢h ,3͢h ͢h ͢h ͢hD #3͢hZ j==2͢h ͢hϝ ͢h ,1͢h ͢hŞ ͢h7 ͢hr B0͢h ͢h ͢h -69͢h- ͢h¢ ͢hi ͢h֤ ͢h 4͢h 0==͢h :8͢hY ͢h* ͢h B7͢hé ͢hL ͢h ,6͢h ͢h ͢h< ͢h B5͢hů ͢hs ͢h ͢h 5==4͢hG ͢hݵ ͢h޻ M. .....#.#.# ͢h x#.....##.#.#͢h -#.....͢h/ #.#.##.....# ͢hL J#.#.#͢h^ u#...@.#-36.6 (26.͢hn 0)͢h~ W#.#.#͢h D..... ͢h {#.#.##.....͢h  ͢hμ ͢h ;>͢h ͢h H-7.8 (27.2͢h :3͢hB ͢hz __Found a stone staircase leading down.  Things that are here: _a +0 club; a goblin corpse͢h2 ͢hQ2 ͢hw3 ͢h5 ͢h7 ͢h]> 1 _0͢h> ͢h@ ͢hB ͢h2C $=͢hTC 159͢hHD ͢hE ͢hG ͢hH B8͢hBI ͢h%L ͢hN ͢hzN B7͢hO ͢hQ ͢hhS ͢hS B5͢hT ͢htW ͢hCY ͢hY ,4͢hY ͢hZ ͢h] ͢h^ ͢h_ ,3͢h$_ ͢h\` ͢hGb ͢hc ͢hd ,2͢h,d ͢hPe ͢hf ͢hhh ͢hh B1͢hi ͢hRk ͢hl ͢hl C49͢hm ͢ho ͢hu D .# #.....#   #..###.#.## ͢hev  ##........#  .....#.#.###  .......>...# ͢hv  .....#.#.#.#  ͢hv ...........# .....#.#.#. ͢h w ,..#.#..## ͢hPw }..#...  ###. ..# ͢huw # .###    ͢hw ..  g   hobgoblin (asleep)... ͢hw  ...  .g.. ͢hw 0 ͢hy -51.0 (13͢hz ͢hE fgg.͢h R2.2 (14.48͢h- ͢h ͢h:  ͢hf _A hobgoblin comes into view. _You see here a scroll labelled MORIRR HETIYN.͢hu .# #.....#  #..###.#.##  ##........#  .....#.#.###  .......>...#  ͢hԴd.....#.#.#.#  .....#  #.#.#  ͢hM#@.#   #.##  ͢h,U###. ..#  # .###  .. ͢hP .. ͢ht=g.. ... ͢h&....΢hzN .# #.....#  #..###.#.##  ##........#  .....#.#.###  ΢h.......>...#  .....#.#.#.#  .....#  #.#.#  #@.#  ΢h: #.##  ###. ..#  # .###  ..  ΢hI.. g.. ΢h$... ....΢h΢h"΢hA΢ht` _A hobgoblin is nearby!΢h#..###.#.##.............#.#.###....>...΢h0T.#.#.#.....#.#.##.#..##?... #@##΢hV ###.....#  #+#.## ... ΢h|C... ..g..... ΢h...... ΢h΢h@g.΢h13.4 (1.2)΢hA7 _΢h!΢h΢h*  ##........#  .....#.#.###  .......>...#  .....#.#.#.#΢h}   ...........#  .....#.#.#.#  ..#.#..##?.# ΢h  ..#.....#.##  ###...@.# ΢h  #+#.###  ...  ..g.# ...... .......΢h H #..... .΢hZ  .. ΢h ΢h g...4.66΢hk ΢h ΢h o .....#.#.### ....>...# #.#.#.# .......#  .....#.#.#.# ΢h M ..#.#..##?.#  ..#.....#.##  ###.....#  #+#@### .......g....#΢h  r.......###.# #....... #΢h@ U #. ΢h[ H##...... ........΢hu k r   rat (asleep)΢h `.. ######## ΢h  A rat comes into view.The rat squeaks loudly.΢hz |r.r΢h, T=5.85΢hQ ΢h ΢h. @ _The hobgoblin hits you but does no damage.΢h  You hit the hobgoblin.  The hobgoblin is heavily wounded.΢h ΢hL c .rg g   goblin (wandering)r   ratThe hobgoblin hits you but does no damage.΢h; P604΢hr ΢h ΢h u _A goblin comes into view. It is wielding a +0 dagger.΢hq  You closely miss the hobgoblin.The hobgoblin is heavily wounded.The goblin shouts!΢hr΢hzog..g΢hq{Q7.7 (0.93΢h{΢h&΢hz@ _The hobgoblin hits you but does no damage.ϢhK;  You hit the hobgoblin.ϢhMϢhSp.......Ϣh%Vj98.62ϢhZϢh[M _You kill the hobgoblin!ϢhϢhiϢhϢhH _No target in view!ϢhϢhOϢhϢhH _No target in view!Ϣh#ϢhO$Ϣh~)Ϣhs+H _No target in view!ϢhCkϢhkϢh pϢhSqH _No target in view!ϢhϢh_Ϣh[ϢhڵH _No target in view!ϢhϢhWϢhwϢhC _No target in view!Ϣh{uϢh!1 _ϢhY39ϢhCϢhϢhe Ϣhl #..###.#.##  ##........#  .....#.#.###  ϢhZm ........>...#  ......#.#.#.#  ............#  Ϣhm Z.....#.#.#.#  ..#.#..##?.#  ..#.....#@##  Ϣhm -61.0 (2.4 ###.....# ϢhTn G  #+#.###  ......r.....#  ........###.# Ϣhn #....... # r   ratϢhn #.......  ##...... Ϣhn  ........ Ϣhn 0 Ϣho 7-Ϣhv Ϣhx \ __A rat is nearby!Ϣh - ##........#  .....#.#.### .......>...#  ......#.#.#.#  ............#  .....#.#.#.#  ..#.#..##?.#  ..#.....#.##  ###...@.# Ϣh  #+#.### ......r.....#  ........###.#  #....... #  #.......  Ϣh`  ##......  ........  ........ rgg   goblinr   rat2.2 (1.28 _ТhNh5  You hit the rat.ТhiТhm<..gТhpw33=307ТhtТhu1 _You kill the rat!ТhuТhրE .....#.#.### ....>...#  #.#.#.#Тh%  ............#  .....#.#.#.#  ..#.#..##?.#  ..#.....#.##  ###.....#ТhQ  #+#@### .......g....#  ........###.#Тhr|  #....... # Тh< #.  ТhX ##......  ........  Тhׁ-..  ########Тh. Тh4.4 (1.26 _The goblin closely misses you.Тh  You hit the goblin.  The goblin is heavily wounded.Тh-5.3 (0.9Тh:5ТhТht Тh7_The goblin hits you but does no damage.ТhZ 8  You hit the goblin.Тhx5)Тh1Тhj76.24ТhdТh64 _You kill the goblin!ТhsТhT Тh=U ТhZ Тh\ H _No target in view!Тhs Тh Тhw ТhO H _No target in view!Тh 3Тh Тh$ H _No target in view!Тh=  _No target in view!Тh*mТhmТhsТhuH _No target in view!ТhТhТh ,Тh #Тh*3 _2Тh~+Тh-Тh/X1Тh_1ТhX8/.# #.....#  #..###.#.##  Тh8##........#  .....#.#.###  ........>...# Тh8 ......#.#.#.# Тh8 ............#  Тh'9.....#.#.#.#  ..#.#..##@.# ТhX9 -..#.....#.##  Тh9 ###.....#   #+#.### Тh9[ .......)....# Тh9|........###.# #....... # Тh9#.......  ##...... Тh$:* Тh<@-9.8 (3.6Тh@F-70.8 (4Тh@:0Ѣh`Ѣh| _No target in view! _k - a scroll labelled MORIRR HETIYNѢhѢhѢhmѢhѢhѢhA287Ѣh65  You see here a +0 dagger.4 _21ѢhѢhn0ѢhxѢhDѢhѢhC19ѢhѢhCѢh?ѢhB8ѢhzѢhѢhѢh"B6ѢhKѢhѢhѢh$,5ѢhFѢhѢh Ѣh Ѣh B4ѢhѢh ..##.# # ...............# ..++.. .. ........#.#.#.# ..##.### #.###....#.#..##..# Ѣh?..##.#~ #........#.....#.## .~♣#.ß #...#.##.###.....# Ѣh♣♣##.# .....#...#+#.#### # ##'### ##.......)....# Ѣh36###...ß# #.........###.# .'.....# #@#.......# # Ѣhfu##ß...<# #...$..#...........  ####### #.....###.......#.## Ѣh~#..... .........# # Ѣh #...............# ###############.#Ѣh8 ## Ѣh Ѣh086.4 (15.6)ѢhEf7.4 (163Ѣh"Ѣh8$` _l - a scroll labelled NANNOWNEMAѢhv_Ѣh8Ѣh?21ѢhѢh$ѢhѢhC09ѢhѢh"X8Ѣh"Ѣh%L _You now have 54 gold pieces (gained 9).Ѣh'X7ѢhP(ѢhV*Ѣh+Ѣh+B6Ѣh-Ѣhh/Ѣh/B5Ѣh0Ѣh4L _You now have 60 gold pieces (gained 6).ѢhS6Ѣh6B4Ѣh7Ѣh?9Ѣh:Ѣh:,3Ѣh;Ѣh;Ѣh=Ѣh>Ѣh2?,1ѢhH?Ѣh@ѢhAѢhBѢh.CB0ѢhDѢhpDѢhEѢhCED599ѢhEѢh!GѢhGѢhGB8ѢhFHѢh _You enter the deep water.Ѣh3\Ѣhe\B1Ѣh\Ѣh_= _You open the large door.ѢhS`Ѣh`OGem (8590) ѢhLaѢhbE  There is a large open door here.ѢhcѢhdJ88 _Ѣh#≈#  .....#≈# .# ѢhM... #≈# #..+# ###+### #'###≈# ##. Ѣhj~#.##♣♣.....♣♣##@#~#≈# ...419.0 (31 Ѣh ß.#♣~.......~♣#.ß♣♣≈# ....Ѣh.##.........##.#~#≈# ....... ##.##...~♣~...##.###≈#####....... Ѣhҁ'..''...♣ß♣...++..''.....# ...... Ѣh##.##...~♣~...##.###≈###.###....# Ѣh#.##.........##.#~#≈# #........# Ѣh;ß.#♣~.......~♣#.ß ♣≈# #...#.##.#ѢhY  ~#.##♣♣.....♣♣##.# #≈###......#..Ѣhv^  _You open the door.ѢhdY _Found an escape hatch in the floor.Ңh Ңh( Ңh Ңh2 Ңh* Ңh 0 _  There is an open door here.79 _Ңh Ңhv Ңh Ңh B8Ңh ҢhW Ңh] Ңh B7Ңhl Ңh Ңh Ңhl B5Ңh Ңh  #. # #  ... ...Ңh    ≈≈  ≈######## ҢhB ≈# #ß...>#≈# Ңhd ≈# +@....#≈# Ңh ≈# ##...ß#≈# # Ңh =≈###+# ###+### ##'###≈# # ≈#~#.##♣♣.....♣♣##.#~#≈# Ңh a≈♣ ß.#♣~.......~♣#.ß♣♣≈# ≈# #.##.........##.#~#≈# ..... ≈###.##...~♣~...##.###≈#####..... Ңh  .''..''...♣ß♣...++..''.....# .... ≈###.##...~♣~...##.###≈###.###.ҢhV |###ß###.......'25.0 (6.0)###+###Ңh?1 ======6.0 (74 _As you open the door, it creaks loudly!ӢhN IӢhZ Ӣh Ӣhh3  There is an open door here.ӢhӢhI2 _ӢhӢh3ӢhӢhB1ӢhӢh.0687654Ӣh/$ Ӣh/_You open the door.Ӣh0ӢhZ1B3Ӣh1Ӣh5@  There is an open door here.Ӣh6Ӣh6I1 _Ӣhp7Ӣh 9ӢhY:Ӣh:B0ӢhZ;ӢhAӢhBӢhCC59ӢhCӢhGӢhHӢhHB8ӢhIӢhM7 _You open the door.ӢhMӢhMB7ӢhINӢhpR@  There is an open door here.ӢhXX6 _ӢhXӢhYB4ӢhYӢhJ[Ӣh\Ӣh\B3Ӣh8]Ӣh_ӢhKaӢha:2Ӣh?bӢhcӢh[dӢhdB1Ӣh$eӢhgӢhfiӢhiB0ӢhjӢhoThere is an open door here. _You open the door. _There is an open door here. _You open the doorӢhCoK. _There is an open door here.   large open door here.ӢhjqӢhqJ48 _ӢhsӢhbuE  There is a large open door here.ӢhZwӢhwdWater Gem (8547) ӢhxӢh[{> _You enter the deep water.Ӣh}ӢhI}OGem (8546) Ӣh~ӢhӢhӢhσB5ӢhQӢhQӢh4 #...........#.≈♣♣ß.#♣~......  ####...........#.≈#~#.##.....................#.≈###.##...~♣~..............÷.''..''...♣ß♣..#.#.#.#.#........≈###.##...~♣~........).)........≈# #.##.......  #.#.#.#.#..)......≈♣ ß.#♣~......  ................#≈#~#.##♣♣.....  ###....#......@.#≈###+# ###'##------  #....#........#≈# ####'#  #....#........#≈# +......  ######........#≈# ####ß##[13;Ӣh9H #........#≈# #~♣~ #!.....=.#≈≈ ## ## K   kobold (asleep) #........# #........# #.....K..# 56.8 (30.8)  A kobold comes into view. It is wielding a +0 dagger.KK.=-----8.0 (32.02 _The kobold shouts!Ӣh\ #...........#.≈♣♣ß.  .........#.≈#~#.  ..............#.≈###.  ...............÷.''.  #.#........≈#  ).)........≈#  .#..)......≈♣  ..........#  #......@.#  #....#........#≈#  #....#........#≈#  ######........#≈#  #........#≈# #~♣~  #!.....=.#≈≈ ##  #........# #.....K..# #........#Ӣh #...........#.≈♣♣ß.  .........#.≈#~#.  ..............#.≈###.  ...............÷.''.  #.#........≈#  ).)........≈#  .#..)......≈♣  ..........#  #......@.#  #....#........#≈#  #....#........#≈#  ######........#≈#  #........#≈#  #!.....=.#≈≈ ##  #........# #.....K..# #........[4ӢhnV0m#ӢhӢh] _A kobold is nearby!Ӣh[ (####~#.##. ...##.##...~♣~.÷.''..''...♣ß♣.#.#.#.#.#.≈###.##...~♣~......).)≈# ...#.#.#.#.#..)......≈♣ ß.#♣~ ................#≈#~#.##♣♣###....#..#≈###+# ###'##  #+......########ß##  #~♣~ !.....=.#≈≈# ##........#  K.########Ӣh[ Ӣh^\ Ӣh_e :K.Ӣh2f z-9.2 (1.2)1 _Ӣhn Ӣh}p Ԣhb ......#~♣~..÷.''..''...♣ß♣.#.#.#.#.#.≈###.##...~♣~......).)# ...ԢhjH#.#.#.#.#..)♣ ß.#♣~ ................#≈#~#.##♣♣###....###+# ###'## Ԣh> #+......########ß##ԢhT  #~♣~ Ԣh!.....K.#≈≈# ##Ԣh!E.......######## ԢhG ԢhԢhNK=Ԣh}-60.40ԢhԢh'Ԣh\..÷.''..''...♣ß♣.#.#.#.#.#.≈###.##...~♣~......).) ...#.#.#.#.#..)♣ ß.#♣~Ԣhc ................#≈#~#.##♣♣###....###+# ###'##  #+......########ß## K #~♣~ Ԣh6!.....=.#≈≈# ##........#  ######## ԢhԢh<k=1.639Ԣh Ԣh = _The kobold hits you but does no damage.Ԣh)Ԣh4*f208ԢhK3Ԣh5 _You closely miss the kobold. The kobold completely misses you.Ԣh t8  You hit the kobold.ԢhzD)Ԣh|p413.5 (0.97Ԣh*ԢhIJ _You kill the kobold!ԢhnԢhԢhԢh^H _No target in view!Ԣhk Ԣh Ԣh Ԣh H _No target in view!Ԣh@ Ԣh@ ԢhH ԢhI H _No target in view!Ԣhz Ԣh Ԣh Ԣhh H _No target in view!Ԣh Ԣhk Ԣh=" Ԣh, Ԣhw, Ԣh1 _6 _Ԣh7 _No target in view! _No target in view! _ Things that are here:  a +0 dagger; a kobold corpseԢhw; Ԣh7< I5 _Ԣh> ԢhyG .......).).≈# #.##......ԢhG #.#.#.#.#..)♣ ß.#♣~..... ...#≈#~#.##♣♣ԢhG  ###....#........#≈###+# ###'## #....# ####'##ԢhH D  +......####Ԣh*H D.ß ԢhLH ) #~♣~  #!ԢhmH e≈ ## -ԢhH f..#  ........# ԢhH ԢhP -5.9 (2.4ԢhIQ E-6.9 (3ԢhQ :4Ԣh[ Ԣh^ . _d - a +4 ring of slayingբh@ բh B \Put on which piece of jewellery? Jewellery (go to first with "=)  d - a +4 ring of slaying[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ֢hz ֢hf .......).)........≈# #.##....... tswn the Trooper#.#.#.#.#..)......≈♣ ß.#♣~...... Barachi................#≈#~#.##♣♣..... Health: 25/25 ========================###....#........#≈###+# ###'## Magic: 2/2========================#....#........#≈# ####'## AC: 6֢hStr: 13#....#........#≈# +...... EV: 7Int: 12######........#≈# ####ß## SH: 0Dex: 11#......).#≈##~♣~ XL:  2 Next: 41% Place: Dungeon:1#!.....@.#≈≈## ## Noise: ---------  Time: 466.9 (0.0)#........#a) +3 dagger#........#Throw: 6 darts (poison)#........#֢hGem (8534) ########## _No target in view! _No target in view! _No target in view!  Things that are here: ֢h!\_a +0 dagger; a kobold corpse _d - a +4 ring of slaying֢h֢hg7.4 (0.53֢h;֢h5 _d - a +4 ring of slaying (worn)֢h3֢hJ֢hX֢h]֢hB2֢h1֢h@֢ha֢hC29֢hP֢h֢h0֢hx,8֢h֢h֢h֢hI֢hB7֢h֢hn6֢h֢h .......).)........≈# #.## #.#.#.#.#..)......≈♣ ß.#♣~ ................#≈#~#.##♣ ֢hB###....#........#≈###+#  #....#........#≈#  #....#........#≈# + ######........#≈#  #......).#≈#  ֢hz #@.......#≈≈  #........# #........#֢hr #........# ֢h2##########֢h.74.6 (7.2֢he5.6 (85֢h֢h| Y _n - 2 fuming inky potions֢h3֢h֢h֢h֢hN֢h_n4֢h)֢htB2֢h֢hY֢hv֢hB1֢h֢h֢hB0֢h֢hu֢h&֢h֢h%C19֢h֢h֢h ֢hD,8֢h֢hH֢h֢hf֢hB6֢h"֢h֢h֢h,5֢h֢hU֢h֢hy֢hB4֢h?֢h֢h4 ֢h B3֢h ֢h5֢h֢hB2֢h֢h֢h֢h֢h:0֢h!֢hH&֢h.)֢hu)C09֢h+֢h/֢h2֢h2B8֢h'4֢h7֢h9X7֢h(;֢h=֢hAX6֢h{B֢hF֢hHX4֢hI֢hK֢hL֢h8MB3֢hN֢hQ֢h3S֢hSB2֢hU֢hX֢hpYX1֢hZ֢hS]֢h^֢h^B0֢h_֢h a֢hib֢hbD498֢hd֢hf֢hg֢hgB7֢hh֢hj֢h.k֢hWkB6֢hCl֢hCm֢h _You enter the deep water.֢h5֢hkOGem (8486) ֢h]֢h֢hی֢hB5֢h֢hr֢h֢hMB4֢h͏֢h֢h֢hB3֢h֢h2֢h֢hB2֢h|֢hܖ֢hȗ֢hB0֢hh֢h֢hS֢hC79֢hb֢hk֢h֢hΞB8֢hU֢h֢hW֢hB7֢h6֢h֢hM֢hB6֢h֢h0֢hX4֢h֢hP֢hvB3֢h֢hwL _You now have 64 gold pieces (gained 4).֢h֢hѮ,2֢h֢h֢h5֢h֢hijB1֢h֢h֢h ֢hB0֢h֢h*֢hI֢hC69֢hT֢h֢h֢hGB7֢h ֢h֢h֢hB6֢h֢hi֢hX5֢h ֢h-֢hX4֢ht֢h֢h֢h,3֢h֢h֢h֢h ֢h=B1֢h֢h֢hoX0֢h֢h֢hY59֢h7֢h6֢h֢h>B8֢h֢hp֢h[֢hB7֢h֢h֢h֢h:5֢h֢hb֢hV ...########.##.##.##........#.#.# ................................. ...###.........#...#.#####.##.#.# .............#####.#†# #....#.. .............# #.#.# ####### .............## #.#.# ## ֢h ..............####.#.# #. .....#.............#+# ##. .....#.......##.@#...... #.. .....#.......##..'֢h. ##. .....#.......#####. #.. ######.......# ..g.... ##. ֢h## #.......# ...... #.. .# #.......# ...... ##. g   hobgoblin (asleep) .# #########..... #.. ֢h.#..... ##. .###.... #..֢h9 545.0 (69.4)  ֢hYou open the door.֢h}g.g֢hf6.0 (704֢h֢h\ _A hobgoblin comes into view.֢h{......†# .....# #.#.# .....## #.#.# .........####.#.# .#.............#+# .֢h|#.@# .#..'....... ...####.g.....  .......   ......   ......   ..... ..... ֢h|3.... עh......†# .....# #.#.# .....## #.#.# .........####.#.# .#.............#+# .#.@# .#..'....... ...####.g.....  .......   ......   ......   ..... ..... .... עhעh`` _A hobgoblin is nearby!עh.....................>####...#.#####.##.#.#...#####.#†# #....#...# #.#.# ########## #.#.# ##.####.#.# #..#.............#+##### ##.##.......##..#........ #..#.##..@........ ##.#.#.#####.g#.. #####.# ...##.# # #.# .#.. # #.# ..##.# # ######### g.#..g 2 hobgoblins (1 asleep) #b..##.# b   bat (asleep) ###...#.. ≈≈## ##....##.#[עhg37mעht  A bat and a hobgoblin come into view.עh עh עh עhy!עh!עh#:  The hobgoblin shouts!עh+g.bg.g.bעh,u===7.2 (1.2)3עh#4עha7 _The hobgoblin hits you but does no damage. _There is an open door here.עh/ עh ,b.עh p--8.1 (0.92עhV עhƻ z _You closely miss the hobgoblin. The bat hits you but does no damage.עhX@  You puncture the hobgoblin!עh\  You kill the hobgoblin!עhעh:עh'..gb   hobgoblinעh950--עh[9.01עh6עhr עh,_The bat hits you but does no damage.آhu####...#.#####.##.#.#.#...#####.#†# #....#...## #.#.# ########.### #.#.# ##.....####.#.# آhdR#..#.............#+###### ##.##.##..#......... #....#.##..'.##.##.آh5######.... ####.آhc# #.g##.# آh #.# #.b.#.... آh% #.# #...##.#  ######### #.#.... آh;H#.##.# ##آh#.#...) ≈## ###.آh##.##~♣~# ####### ########## #....آhآh,آh{t  The bat hits you but does no damage. The hobgoblin barely misses you.آhآh-b.آhh50.2 (1.20آhآh= آhiI_The hobgoblin closely misses you.آhآhS&b.آh8R1.1 (0.949آhfآh/%آh' _You completely miss the bat. The bat closely misses you.آh`5  You hit the bat.آhl1 †آh9m;  You kill the bat!آhbpآhzh42.1 (1.08آh|آh0@ _The hobgoblin hits you but does no damage.آh%  آhYou hit the hobgoblin.آhTh†آh623.0 (0.9 _The hobgoblin hits you but does no damage.  You hit the hobgoblin. _You kill the hobgoblin!Training target 2.0 for Short Blades reached!  Your Short Blades skill increases to level 2!need to enable at least one skill for training.آh$/  --more--٢h7٢h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   3.5  +2   i - Spellcasting   0.0   1.0   0          ٢hL b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0  ٢hi6 d - Short Blades   2.0   2.5  +1      ٢h e - Long Blades   1.2   0.7  +2          ٢hϖT    ٢h. f - Armour   1.2   1.4  +2      ٢h g - Dodging   0.0   0.8  +1  ٢h T    ٢h5 h - Stealth   3.6   4.0   0  ٢hIa    ٢h^        ٢ht_    ٢h        ٢h        ٢hn    ٢hƗ        ٢hڗl    ٢h    You need to enable at least one skill.٢h[?] Help[=] set a skill target  ٢h#[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ٢h9[!] training|cost|targetsܢh. ETargetTarget--  ܢh H--  --  --  --  ܢh/ p--  --  --  --  --  --  ܢh] ia-z] setܢh [-] clear selected targetcost|targetsܢh <[?25h[?0c0 ݢhi" ݢhq[?25l[?1c6.0 The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targetsޢh%ia-z] setselected targetߢhQ<[?25h[?0c0 ߢh" ߢh0 [?25l[?1cߢhVo4.0 =] set aall targetsࢯhhYou need to enable at least one skill. ࢯhࢯhn᢯hk= a + Fighting 4.0᢯h᢯h᢯h;&.###.........#...#.#####.##.#.#.# tswn the Trooper ...........#####.#†# #....#...# Barachi ᢯h&&...........# #.#.# ########.# Health: 25/25 ======================== ...........## #.#.###.. Magic: 2/2======================== ............####.#.##... AC: 6᢯h&Str: 13 ...#.............#+###### ##.#. EV: 7᢯h&Int: 12 ...#.......##..#......... #.... SH: 0᢯h'"Dex: 11 ...#.......##..'......... ##.#. XL:  2 Next: 62% Place: Dungeon:1 ᢯hI'...#.......#####@†....... #.... Noise: =--------  Time: 553.0 (0.9) ᢯hy'####.......# #.†....... ##.#. a) +3 dagger#.......# #......... #.... Throw: 6 darts (poison)᢯h'#.......# #......... ##.#. Gem (8447) ######### #......... #....#......... ##.#.  ###......... #...)  ≈## ###......... ##.#.᢯h(  ≈#~♣~# ####### ########## #....  ᢯h9(_The hobgoblin hits you but does no damage.  You hit the hobgoblin. _You kill the hobgoblin!᢯h\(Training target 2.0 for Short Blades reached!  Your Short Blades skill increases to level 2!᢯h(IYou need to enable at least one skill for training.᢯h+᢯h1᢯h3. _᢯h> ᢯h> ᢯h@ ᢯hrE ᢯hG ᢯hM 6 _  You see here a bat corpse.᢯hO ᢯hP I5 _᢯hZQ ᢯hV ᢯hW ᢯h_X B4᢯hY ᢯h\ ᢯h] ᢯hE^ :3᢯hR_ ᢯ha ᢯h7c ᢯hxc B1᢯hd ᢯hf ᢯hfh ᢯hh B0᢯hi ᢯hk ᢯hm ᢯hm C39᢯hWo ᢯hq ᢯hs ᢯ht B8᢯hEu ᢯hnw ᢯hx ᢯h-y B7᢯h{z ᢯hZ~ ᢯h ᢯h8 ,5᢯h] ᢯hi ᢯hŃ ᢯h ᢯hԄ B4᢯hޅ ᢯h ᢯h` X3᢯ho ᢯hl ᢯h ᢯hE B2᢯hI ᢯h ᢯hЕ ᢯h. B1᢯h ᢯hc ᢯h ᢯h C29᢯ht ᢯hף ᢯h ᢯h[ B8᢯hX ᢯h ᢯h ᢯hQ X7᢯h 6᢯h ᢯hܰ :5᢯h ᢯h ᢯h ᢯h B3᢯hM ᢯h ᢯h ᢯h} B2᢯h ᢯h ᢯h ᢯h B1᢯h ᢯h ᢯h ᢯h5 B0᢯h ᢯h ᢯h> ᢯hy C19᢯h ᢯h ᢯h ᢯h B7᢯h ᢯h 65᢯h ᢯h ᢯hO B4᢯h ᢯h ᢯h3 X3᢯h ᢯h: ᢯h; ᢯hp B1᢯h^ ᢯h ᢯h X0᢯hG ᢯hz ᢯h ᢯h C09᢯h ᢯h ᢯h_ ᢯h B8᢯h ᢯h ᢯h ᢯h B7᢯hB ᢯h ᢯hQ ᢯h B5᢯h ᢯h ᢯h ᢯h P4᢯hV ᢯h ᢯h B3᢯hV ᢯h ᢯h ᢯h B2᢯h ᢯h ᢯h ᢯hF ,1᢯hi ᢯h ᢯ht ᢯h ᢯hg Z399᢯h ᢯hV ᢯h X8᢯h ᢯hK ᢯h~ B7᢯h ᢯hr ᢯h ᢯h B6᢯hU ᢯h ᢯hT ᢯h B5᢯h ᢯h{ ᢯h ᢯h ,3᢯h- ᢯h| ᢯h- ᢯h ᢯h :2᢯hw ᢯h ᢯h# ᢯hR B1᢯h ᢯hr ᢯h ᢯h B0᢯hQ ᢯h ᢯h{ ᢯h -89᢯h ᢯h ᢯h ᢯h ᢯hC B7᢯h ᢯h8 ᢯h ᢯h B6᢯h! ᢯h ᢯h> ᢯hi B5᢯h ᢯h% ᢯h ᢯h0 B4᢯h ᢯h ᢯h ᢯h B3᢯h! ᢯h" ᢯h" ᢯h# B1᢯h|# ᢯h$ ᢯h% ᢯h% B0᢯h& ᢯hK' ᢯h' ᢯h( C79᢯h( ᢯h) ᢯h* ᢯h* B8᢯hO+ ᢯h, ᢯h. ᢯hL. B7᢯hx0 ᢯h@2 ᢯h3 ᢯h3 B5᢯h4 ᢯h6 ᢯h-8 ᢯h8 B4᢯h: ᢯h< ᢯h> ᢯hV> B3᢯ho? ᢯h D ᢯hD ᢯h$E B2᢯hE ᢯h3I ᢯hJ ᢯hK B1᢯h[L ᢯hP ᢯hQ ᢯h R C69᢯hR ᢯hT ᢯hPV ᢯hV B8᢯hX ᢯h[ ᢯h\] ᢯h] B7᢯h^ ᢯ha ᢯hc ᢯hd B6᢯he ᢯hh ᢯hj X5᢯hl ᢯ho ᢯hq ᢯hq B3᢯hs ᢯hFv ᢯hw ᢯h'x B2᢯hy ᢯hu| ᢯h`~ ᢯h~ :1᢯h ᢯h/ ᢯h ᢯hb B0᢯h ᢯h ᢯h< Y59᢯h6 ᢯h ᢯h 76᢯h ᢯hS B5᢯h4 ᢯hڗ ᢯h ᢯hd :4᢯h ᢯h ᢯h ᢯hٜ B3᢯h ᢯h ᢯h ᢯h dWater Gem (8351) ᢯h ᢯h > _You enter the deep water.᢯h+ ᢯hf B0᢯h2 ᢯h ᢯h ᢯h C49᢯h ᢯h ᢯h] ᢯h B8᢯h= ᢯hů ᢯h ᢯h B7᢯h ᢯h& ᢯h ᢯hN B5᢯hִ ᢯h\ ᢯hD ᢯h B4᢯h ᢯h ᢯h ᢯h B3᢯h} ᢯hE ᢯h ᢯h B2᢯h~ ᢯h ᢯h ᢯h ,1᢯h3 ᢯h ᢯h[ ᢯h 398᢯hn ᢯h ᢯h+ ᢯h B7᢯ha ᢯h ᢯h ᢯h B6᢯h ᢯h ᢯h ᢯h B5᢯h ᢯h ᢯h: ᢯h~ B3᢯h@ ᢯hg ᢯h ᢯h B2᢯ht ᢯h ᢯h ᢯h B1᢯h ᢯h ᢯hk ᢯h B0᢯h ᢯h ᢯h ᢯h^ OGem (8329) ᢯hE ᢯h( ᢯hQ ᢯h dWater Gem (8327) ᢯he ᢯h > _You enter the deep water.᢯h ᢯h B6᢯h ᢯hU ᢯hx ᢯h B5᢯h ᢯h ᢯h ᢯h ᢯hg :4᢯hA ᢯h ᢯h ᢯h B3᢯h ᢯h ᢯h X1᢯h ᢯h ᢯h ᢯h B0᢯h ᢯h ᢯hW ᢯h C19᢯hC ᢯h ᢯h ᢯h B8᢯h ᢯h ᢯h" ᢯hD" B7᢯h" ᢯h, ᢯hP- ᢯h- B5᢯h^. ᢯h1 ᢯h2 ᢯h2 B4᢯h3 ᢯hm6 ᢯h%7 ᢯h7 B3᢯h%8 ᢯h; ᢯h< X2᢯hP= ᢯h@ ᢯hA ᢯h0B B1᢯hB ᢯hLE ᢯hDF ᢯hF C09᢯hZG ᢯hbI ᢯h:J ᢯hJ B8᢯h,K ᢯h/M ᢯h0N ᢯htN B7᢯h;O ᢯h5Q ᢯hLR ᢯hR B6᢯hmS ᢯hU ᢯hcV ᢯hV OGem (8305) ᢯hW ᢯h1Z E  There is a large open door here.᢯hZ ᢯h[ I3 _᢯hs[ ᢯hW] E  There is a large open door here.᢯h] ᢯h^ I2 _᢯h^ ᢯h_ ᢯h*` ᢯h[` B1᢯h` ᢯h:e  ...ß####ß####ß...>#≈# #.'.......'.....#≈# #. ß...#####+#####...ß#≈# #.. ##'## ###+### ##'###≈# #######. ᢯he R~#.##♣♣.....♣♣##.#~#≈# #...... ♣ß.#♣~.......~♣#.ß♣♣≈# #....... ~#.##...##.#~#≈# #... ##.##...~♣~...##.###≈#####...... '..''...♣ß♣...++@.''.....#...-.##...~♣~...##.###≈###.###....##.##...##.#~#≈# #........#ß.#♣~.......~♣#.ß ♣≈# #...#.##.# ᢯he 1~#.##♣♣.....♣♣##.# #≈###......#.. ##+# ###'### ##'###≈##...###... ᢯he ####'#####...ß#≈##....#..... +.......'.....#≈##....#.#.. ᢯he ####ß####ß...<#≈##......#᢯hj ......♣~...#♣...''699.4 (146.4)♣~...#......᢯hn ᢯ho ======70070᢯hks ᢯hu C _As you open the large door, it creaks loudly!᢯hJ 299᢯h#  There is a large open door here.8 _  There is a large open door here.᢯hm ᢯h I6 _᢯h ᢯h> ᢯h ᢯h B5᢯hϩ ᢯hk ᢯h ᢯h B4᢯h ᢯hٯ ᢯h[ ᢯h B3᢯h ᢯h^ ᢯hѵ ᢯hi B2᢯h϶ ᢯h E  There is a large open door here.᢯hN ᢯h I0 _᢯hͼ ᢯h E  There is a large open door here.᢯h ᢯h J89 _᢯h` ᢯h ᢯h ᢯h B8᢯h: ᢯h ᢯h ᢯h B7᢯h` ᢯h ᢯h ᢯h` B6᢯h ᢯h 7 _You open the door.᢯hT ᢯h B5᢯h ᢯hs @  There is an open door here.᢯h4 ᢯h I3 _᢯h ᢯h ᢯h ᢯h B2᢯hw ᢯h ᢯h' ᢯hw B1᢯h ᢯hD .....#.≈#~#.##.........##.#~....#.≈###.##...~♣~...##.## ..........÷.''..''...♣ß♣...''..'' #.#........≈###.##...~♣~...##.### ).)........≈# #.##.........##.#~# ᢯h &.#..)......≈♣ ß.#♣~.......~♣#.ß ♣ ..........#≈#~#.##♣♣.....♣♣##.#~# .#........#≈###+## ###'### ##'### .#........#≈#ß..@#####'#####...ß#------ ᢯h .#........#≈#.....'.......'. ##........#≈#....ß####ß####ß...<᢯h q#......).#≈####### #~♣~#≈###### ᢯h  #........#≈≈ ## ##≈≈≈≈≈≈≈≈  #........# #########  ᢯h* h#........#  #........#  ᢯hL 5##########᢯hi 319.4 (19.0)᢯h ------20.4 (200᢯h ᢯h% Z _o - a murky silvery potion⢯h⢯hA⢯hP!⢯hq+⢯h,⢯hm379 _You open the door.⢯h;4⢯h4B8⢯h5⢯h[:@  There is an open door here.⢯hH<⢯h<I7 _⢯h=⢯hc@⢯hAX5⢯hB⢯hD⢯h F⢯hMFB4⢯hG⢯hI⢯h2K⢯hqKB3⢯hM⢯hOO⢯hkP⢯hPB2⢯hQ⢯hS⢯hUX1⢯hV⢯hZE  There is a large open door here.⢯h2\⢯hz\J69 _⢯h,^⢯h8bE  There is a large open door here.⢯hd⢯hLedWater Gem (8268) ⢯hf⢯hj> _You enter the deep water.⢯holX7⢯h;n⢯h q⢯hrX6⢯hat⢯hv⢯h,x⢯hyxB5⢯hy⢯hj|⢯h}⢯h ~B3⢯h6⢯hG⢯h⢯hB2⢯h⢯hK⢯h⢯hB1⢯h⢯h⢯h⢯hώB0⢯h⢯h⢯hk⢯hC59⢯h̔⢯h֖⢯hɘX7⢯h⢯h;⢯hX6⢯hW⢯h,⢯h⢯hB5⢯h~⢯h⢯hj⢯hսB4⢯h߾⢯hq⢯h⢯h9B3⢯h⢯hJ⢯h+X1⢯h|⢯h\⢯h⢯hB0⢯hE⢯h⢯hY49⢯hx⢯hB⢯h⢯hTOGem (8248) ⢯hT⢯h⢯hX⢯hB7⢯h⢯h⢯hRX5⢯h⢯h ⢯hX4⢯h⢯h⢯h⢯hB3⢯h⢯h@"⢯h)%⢯hi%B2⢯h'⢯h;-⢯h(0⢯hd0B1⢯h2⢯h37⢯hd:Y39⢯h2>⢯hDC⢯hGX8⢯hK⢯hP⢯hR⢯h⢯h>B0⢯h@⢯hlF⢯hH⢯h ID199⢯hLJ⢯h\O⢯h"Q⢯hqQB8⢯hR⢯hW⢯hX⢯hWYB6⢯hiZ⢯h^⢯h`⢯h`B5⢯ha⢯hf⢯hehn4⢯hk⢯hmX3⢯hn⢯hr⢯hs⢯hsB2⢯ht⢯hx⢯hyX0⢯h!{⢯hɇ898⢯h⢯hn7⢯h⢯hqS  #....# ########...#.#  #....# ..........##.#  #....# ...........#.#  #....# ...........#.# #####....# ....#.#### .........# ...........#......# ############.##.... ...#####...########.##.##. ................@................⢯hӗH813.6 (93.2.....########...###.........#... ..###'##...................#####. ####.......................# #. #.>.....................## #.⢯hn ##........................####.  ###÷.^..#####......#.............  ⢯h.....##......#.......##..#.  ###..#.##.# #......#.......##..'. ⢯h⢯h ⢯hT _Key pressed, stopping explore.⢯hI⢯h⢯h ⢯h46 _4⢯h⢯h⢯h⢯hjB3⢯hS⢯h210787⢯h B6⢯h⢯h5⢯h ⢯heX4⢯h⢯h⢯hp)21069865432⢯hp⢯h qB0⢯h]r⢯hs⢯h7uY59⢯hQv⢯hx⢯hy⢯h!zB8⢯h,{⢯hT}⢯h7~⢯h~B7⢯h⢯h⢯h~⢯h‚B6⢯h⢯hk⢯h%⢯h^B4⢯hn⢯hވ⢯h⢯h)B3⢯h׊⢯h⢯hX2⢯h⢯h⢯hX1⢯h~⢯h⢯h⢯hB0⢯hǔ⢯hB⢯h⢯hCC48⢯h_⢯hǙ⢯hۚ⢯hB7⢯h⢯h⢯h<⢯hzB6⢯h՟⢯hv54⢯h; #####  #...#  ###.#.# ##...#.# ##.#  .....#.# #..@'....# 56.6 (43.0.#.# #...####.# ...#.#######.#### .....#.............#.....# ####.##....###...##..∩.#.# ####.##.##.##........#.#.### ⢯hN....................>#....#...#.#####.##.#.#.# ......#####.#÷# #....#...# _You open the door.⢯h⢯h⢯hE _Done exploring.⢯h 3⢯hG ⢯hf 0.0).. .....#.........##...##. .......⢯h ⢯h [ _Done exploring.⢯h= ⢯h> ⢯h*? ⢯he[ ⢯hb x _Done exploring.㢯h&7㢯h8Where to? (? - help)  D - Dungeon 㢯hwl㢯h+tswn the TrooperBarachiHealth: 25/25 ========================#####Magic: 2/2========================#...#AC: 6Str: 13  ###.#.#EV: 7㢯h'Int: 12 ##...#.# #####SH: 0Dex: 11 ....##.# #...######XL:  2 Next: 62% Place: Dungeon:1 .....#.# #..@'....#Noise: ---------  Time: 856.6 (0.0) .....#.# #...####.#㢯h8Pa) +3 dagger .....#.#######........####Throw: 6 darts (poison) .....#.............#.....#Gem (8144) ####.##....###...##..∩.#.# ####.##.##.##........#.#.### 㢯h ..........................># ........#...#.#####.##.#.#.# ......#####.#÷# #....#...# _There is an open door here. 㢯h9_Key pressed, stopping explore. _You open the door. _Done exploring. _Done exploring. _Done exploring.㢯hw㢯h㢯h㢯hU㢯h3 _1㢯h㢯h㢯hp:0㢯hY㢯hv㢯h!C39㢯h{㢯h7㢯hs㢯h㢯hLB8㢯hZ㢯hX㢯hU㢯hB7㢯h㢯h\㢯hʭ㢯h B5㢯h㢯hP㢯hG㢯hB4㢯h㢯hy㢯h㢯hB3㢯h㢯h㢯hI㢯hyB2㢯he㢯h㢯h.㢯hmB1㢯h9㢯hY  There is a stone staircase leading down here.㢯h4,㢯hI0 _㢯h䢯hrR;2䢯hAT䢯hUC29䢯hU䢯h^  ### ## ..##. #.#. #.. #.##  #@.# 71.5 (14.9) .......>...#  .........##.#  䢯h>_###.####.# #  #. #.. #.. #.. #... #.. _You climb downwards.  Found a stone staircase leading down.䢯h`䢯hf䢯hha _There is a stone staircase leading up here.䢯h|䢯h/}䢯h,䢯h䢯hu8 _䢯hm4########### ###.........##.........#....^...<#.........#.##........#<.##........@...#2.7 (1.2)...##.####.####.# #䢯hZ #. #..  #... #.... #..... #...... #.......䢯h)䢯hMg3.9 (2.47䢯hj䢯h _Found a stone staircase leading up. _There is a stone staircase leading down here.䢯h1+ 3䢯ht, 䢯h9/ 䢯h1 䢯h7 u5 _䢯h9 䢯hC9 B4䢯h: 䢯hu= 䢯h)@ 䢯h@ B3䢯hB 䢯hE 䢯hM ........#.#....^...<#..........#.## ........#<.## ........>...# ..........##.# #.###.####.####.##. #......## #.@.....# #.......# #.....?.# #.......##.......#........#S   ball python (constriction, asleep)#.......##.##.##.##. S. 䢯h...# ..##.# #  #.####.#  #. #......##  #.@.....#  #.......#  #.....?.#  #.......#  #.......#  ........#  #.......#  #.##.##.#  #. S. .. 墯h)hO ........#.#. ...^...<#.. ........#.## ..#<.## .>...# ..##.# #  #.####.#  墯hh#. #......##  #.@.....#  #.......#  #.....?.#  #.......#  #.......# ........#  墯haiE#.......# #.##.##.# #. S. ..墯hr3墯hx墯h}b _A ball python is nearby!墯h ........#.#. ...^...<#.. ........#.## ..#<.## .>...# ..##.# #  #.####.#  #. #......##  #.@.....#  #.......#  #.....?.#  #.......#  #.......#  ........#  #.......# 墯hBi #.##.##.#  #. S. .. 墯h~ ........#.#. ...^...<#.. ........#.## ..#<.## .>...# ..##.# #  墯h#.####.#  #. #......##  #.@.....#  #.......#  #.....?.#  #.......#  #.......# ........#  #.......# 墯h #.##.##.# #. S. ..墯h墯hm墯h墯hb _A ball python is nearby!墯h...^...<#.. ........#.##.#<..>...# #..##.#.#.###.####.####.#  #. #......# #.. 墯hЏ#.# #.....?.# #.......# #.# ..## ###.##.##.##. S. ..#. ## #墯h墯h墯h`SS).墯hTg9.9 (1.21墯h,墯hO5 _The ball python hisses angrily.墯hVj.....#.##...#<.##..>...# #...##.#.###.####.#### #. #......## .?.P.墯hk..#...S#.###.##.##.. #. .. ...## #. .#墯hkm墯hu>S.墯hQvd81.119墯h|墯h梯h<8..#<.## #..>...# .#...##.#.###.####.#### #. #......## 梯h=.?.~P....S♣~~..#.....#.###.##.##.. #. .. ... ## #.# #. .#. 梯h!> .梯h-?梯hG:S.梯hI4-=2.38梯hN梯huPs _The ball python bites you. The ball python barely misses you.梯h=B  You puncture the ball python!梯h2.梯h-63.2 (0.97梯h梯hO _You kill the ball python!梯hX3梯h:梯hH _No target in view!梯h 梯hE!梯hS'梯h)H _No target in view!梯h`梯h~a梯hg梯hjH _No target in view!梯hŮ梯hV梯hC梯hH _No target in view!梯h梯h梯h梯hH _No target in view!梯h 9 梯h9 梯h@ 梯hkB C _No target in view!梯hY 梯hY 梯h`[ 梯h^ 梯hvc _6 _梯hc 梯h>d B5梯he 梯hh 梯h?i B4梯hj 梯hm 梯hn Z5=3梯h>n 梯ho 梯hs 1 _HP restored.梯h:v 梯hv B2梯hw 梯hz 梯h} 梯h)~ B1梯h 梯h 梯h 梯h B0梯h 梯h 梯h U=09梯hŠ 梯h { _l - 2 scrolls labelled NANNOWNEMA (gained 1)梯h 梯hh B7梯hq 梯h 梯h 梯h B6梯h 梯h̙ 梯h X5梯hh 梯h 梯hp - .###.####.####.# #. #......##  #.......#  #.......#  #.......# #.......# ♣#.......# ~P........# ♣~~..#......@# -.#.###.##.##.# .. #. #...... 梯h . #. ####.#.#  #. #.#.# . ... . b   bat (asleep) ... .b #.# .# ..# .#梯h 095.4 (12.2)梯h 梯ho 梯h% 梯h abb.梯h -6.6 (13.44梯h 梯h V _A bat comes into view.梯hvV 6 #.####.#  #. #......## #.......# #.......# #.......# #.......# ♣#.......# ~P........#  ♣~~..#......@#  .#.###.##.##.# 梯h#W ! .. #. #......  . #. ####.#b#  #. #.#.#  . ... .  ... ..  #.# .#  ..# .# 梯h + #.####.#  #. #......## #.......# #.......# #.......# #.......# ♣#.......# ~P........#  ♣~~..#......@#  .#.###.##.##.#  .. #. #......  . #. ####.#b#  梯h #. #.#.# . ... .  ... .. #.# .# ..# .#梯h 梯h 梯h 梯h$ Z _A bat is nearby!梯h0 #.####.#  #. #......## #.......# #.......# #.......# #.......# ♣#.......# 梯h1~P........#  ♣~~..#......@#  .#.###.##.##.#  .. #. #......  . #. ####.#b#  #. #.#.#  . ... .  ... ..  #.# .#  ..# .# 碯h# #.####.#  #. #......## #.......# #.......# #.......# #.......# ♣#.......# ~P........#  ♣~~..#......@# 碯h΅ .#.###.##.##.#  .. #. #......  . #. ####.#b#  #. #.#.# . ... .  ... .. #.# .# ..# .#碯h3碯hh碯hfZ _A bat is nearby!碯hw  #. #......## .....♣#.......~P..♣~~..#..#.###.##.##. #. #........# ####.#b#.# #. #.#.#. ... . ... ..#.# .#碯h`!(... 碯h!碯h"碯h'碯h(s=7.8 (1.2)3碯hu-碯h0Q _The bat closely misses you.碯h  #.# #.# #.# #.......# ##♣#.......###.~P........#..♣~~..#.......#.#.#.###.##.##.#.#.#.. #. #....@...#. #. ####.#b#.#  #. #.#.# . .....  .......##.#.#.#.. ..#.#.#.. .....碯h .##. #. .# #碯h 碯h 碯h$ 碯h& )b.碯h b9.01碯h, 碯h P _The bat barely misses you.碯h2 u#.......# #.......# #.......# #.......# ## ♣#.......###. ~P........#.. ♣~~..#.......#.# #.#.###.##.##.#.#.# 碯h G.. #. #.....@b.# . #. ####.#.#.# #. #.#.# ... ..... ..#....... .#.##.#.#.# .... ..#.#.# #... ......##. #.#.# #碯hS 碯h" 碯h1 碯hz 'b.碯hW d900.20碯h7 碯h3 P _The bat barely misses you.碯hZ @#.# #.......# #.......# #.......# ####♣#.......###...~P........#....  ♣~~..#.......#.#.#  .#.###.##.##.#.#b#  .. #. #.#  . #. ####.#.#.# 碯hZ #. #.#.#... . .........# ..........#.##.#.#.#.... .. ..#.#.#...#. S   ball python (constriction, asleep).. S......#.... .#. .##.#.### ....碯h\ 碯h] 碯hc m  A ball python comes into view.碯hd d1.4099碯hi 碯hm P _The bat barely misses you.碯hp  You barely miss the bat.The ball python hisses angrily.碯h 碯h B..碯hҪ g2.3 (0.98碯hx 碯h^ Q _The bat closely misses you.碯hN碯h>碯h$碯hHH _No target in view!袯h袯h袯h袯hH _No target in view!袯h8袯h9袯h=袯hAH _No target in view!袯h袯h袯h袯hFH _No target in view!袯h袯h袯hQ袯h6H _No target in view!袯h3袯h袯h2C _No target in view!袯h 3袯h袯hq袯h#.# #.# #.# #####♣#.###... ~P..#.b.. ♣~~..##.#.# .#.###.##.##.#.#.# .. #. #........# . #. ####.#.#@#  #. #.#.#....P.≈~~. .........#.~♣~ ..........# .##.#.#.#...... ..#.#.#...#b   bat.. .......#.... #. .##.#.###.[袯hp1K # ##..#0袯h袯h_+.b袯h_}3.5 (1.27袯hH _The bat barely misses you.袯hFV     #####  #...  #....袯hV #.#.##.##.#.#.# #. #.......b# . #. #@# #. #.#.#....P.≈~~  . .........#.~♣~  ..........#  袯h W I.##.#.#.#....  .. ..#.#.#...#.  袯h2W I.. .......#.... .  #. .##.#.###..... . 袯hUW 7 # ##..# 袯h     #####  #...  #....#.#.##.##.#.#.# #. #.......b# #. #@# #. #.#.#....P.≈~~  . .........#.~♣~  ..........#  .##.#.#.#.... 袯h \.. ..#.#.#...#.  .. .......#.... . #. .##.#.###..... . # ##..#袯h 袯h. 袯h 袯h Z _A bat is nearby!袯h  You closely miss the bat. The bat barely misses you.袯h g4.4 (0.96袯h 袯hf : _The bat hits you but does no damage.颯h.  You puncture the bat!.705.35颯h)2颯hR5G _You kill the bat!颯hF颯h+G颯hK颯hOH _No target in view!颯hJ颯h颯hn颯hH _No target in view!颯h@颯h颯h颯h+H _No target in view!颯h 颯h 颯h 颯h H _No target in view!颯h 颯h3 颯h 颯h0 颯h ##### .♣##... ..~P.#.... ~P. ♣~~..#.#.# P~. .#.###.##.##.#P~♣P~颯h . #. #........# .PP~~) ####.#.#.#...P≈♣P #. ...P.≈~~0. ............#.~♣ ....... ..##.#.#.#........#.P..........#....~.P#.#.##.#.###.....~.颯h # .# ##..#<  颯h 颯h -6.5 (1.24颯hC M _Found a long sword. Found a stone staircase leading up.颯h 颯h 颯hd 颯h 颯h 颯h 颯h n3颯hJ颯hY#.# ~#.##.# ##### ~P..#♣#.###.... ~~..#~P.#.....#P♣~P.# ~~..#.#.#.#.#PP~... #.###.##.##.#.#.#..P~♣P~. #. #.....S..#..PP~~)~  #. ####.#.#.#...P≈♣P#. #.#.#.@..P.≈~~P-7.7. .#.~♣~♣.# ..##.#.#.#.... .....颯h \c[40m#.#.#...#.P..........#....~.P S   ball python (constriction)#.#.##.#.###.....~.P# .# ###..#.P.颯hs`颯h#db _A ball python is nearby!颯h9  ~#.#   ##### ~P..#  #.... ~~..#  #.....#P♣~P.# #.#.#.#PP~... 颯h:#.#.#..P~♣P~. . #. ..#..PP~~)~  #. #.#...P≈♣PP  #. #.#.#.@..P.≈~~P  . ............#.~♣~♣  ............#  ..##.#.#.#....  .....#.#.#...#.P  ..........#....~.P  .#.###.....~.P 颯h;` # .# ###..#.P  .< ..# ꢯh%  ~#.#   ##### ~P..#  #.... ~~..#  #.....#P♣~P.# #.#.#.#PP~... #.#.#..P~♣P~.  #. ..#..PP~~)~ ꢯhb #. #.#...P≈♣PP  #. #.#.#.@..P.≈~~P  . ............#.~♣~♣  ............#  ..##.#.#.#....  .....#.#.#...#. ..........#....~.P  .#.###.....~.P # .# ###..#.P .< ..#ꢯh?ꢯhꢯhꢯhb _A ball python is nearby!ꢯh #.#  #.# ~#.# #ꢯh.# ##### ~P..# ♣#.###.... ~~..#  ~P.#.....#P♣~P.# ♣~~..#.......#.#.#.#PP~... .#.###.##.##.#.#.#..P~♣P~. .. #. #.....S..#..PP~~)~ . #. ####.#.#@#...P≈♣PPꢯhZ #. #.#.#....P.≈~~P. ............#.~♣~♣ ............# ..##.#.#.#.... .....#.#.#...#.P ..........#Pꢯh<#.#.##.#.###.....~.P# .# ###..#.PꢯhꢯhA.Sꢯh"i8.92 _ꢯhꢯhGꢯh B  You puncture the ball python!ꢯh E†ꢯh w5=9.8 (0.91ꢯh# ꢯhX O _You kill the ball python!ꢯhβ 3ꢯh˷ ꢯhH H _No target in view!ꢯhn ꢯh, ꢯh ꢯh H _No target in view!ꢯh? ꢯhH@ ꢯh}F ꢯhI H _No target in view!ꢯhꢯhfꢯhꢯh_H _No target in view!뢯h:뢯h뢯h 뢯hÕH _No target in view!뢯hI뢯h?뢯hQ뢯h `89 _뢯h 뢯hs뢯hB8뢯h뢯h뢯hH뢯h B7뢯ht"뢯h &뢯ht,뢯h -,6뢯hD-뢯h/뢯h3뢯h;뢯hJ<뢯h<:5뢯h?뢯hE뢯hYK뢯hKB3뢯hN뢯hS뢯h3Z뢯hZ7Water Gem뢯hZ% (8082) 뢯h]뢯h`l _No target in view! _You enter the shallow water.뢯h!g......###.....~~..# ~~ 뢯hngP......#.....#P♣~P.## ~P~ ......#.#.#.#PP~...###.~♣ ##.##.#.#.#..P~♣P~...P~~~  뢯hg#......†.#..PP~~)~P.P~~ 뢯hgJ ####.#.#.#...P≈♣PPP.P  ##.#.#....P.≈~~PP 뢯hg& ............#.~♣~♣  ............#.~@~♣ -뢯hh18.2 (8.4  ..##.#.#.#....~P♣≈♣  뢯hFh.....#.#.#...#.P~~~~~ 뢯hnhV..........#....~.P~~~PP .#.##.#.###.....~.P~P뢯hh8~P>.  # .### ####..#.PPPP##.뢯h in.< ...###..... ##..# ##### ##..뢯hVp뢯hp-9.4 (9.61뢯h y뢯h{; _Found a stone staircase leading down.좯hLBI좯hE좯hK좯hQX0좯h(S좯hW좯h9XJWater 79좯htX좯h[좯h/a좯hg좯hhZWater 7좯hk좯hp좯hwX6좯hsx좯h{좯h좯hbWater 5좯h좯h(좯h좯h ZWater 4좯h좯hh좯h좯hB3좯h[좯hϙ좯hW좯hB1좯hq좯h!좯hn0좯h 좯h!좯hvC69좯h,좯hʾ좯hOGem (8068) 좯hX좯h좯h.좯hB7좯hz좯h 좯h6좯hB5좯h+좯hE좯h좯hB4좯h(좯h좯h 좯hRB3좯h 좯h좯h좯hB2좯h좯h좯h좯hB1좯h좯h좯h#좯hC59좯h}좯h좯hS좯hB8좯h좯h0좯h좯hmB7좯h3좯h좯h좯ho ~~)~P.P~~PP# ≈♣PPP.P~♣.~# ≈~~PPPP♣P~# ~♣~♣P♣♣~PP# ~~~♣♣~~~~########  ~P♣≈♣≈~PP.......#  .P~~~~~...#####.# 좯h ~.P~~~PP..#####.### .~.P~P~P>.##....@.# .#.PPPP##.##.##.#.#  .###.......~ ♣..#.#  .# #######~~♣♣♣....  .. ♣~~~~♣♣♣.#.  .## ~ ~~ ♣#.#   좯h1| $    ##      좯h0 43.4 (24.좯h,0)  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests!좯h/  --more--hـ>  ♣~~≈≈≈≈≈≈≈~~♣  ~P~~≈≈≈≈≈≈≈~♣  h~~~≈≈≈≈≈≈≈~~♣  ~~~~≈≈≈≈≈~≈P♣♣  ~♣~~≈≈≈≈≈≈~~~♣  ♣~~≈≈≈≈≈~≈~PP  ~~~~~≈≈≈~~P♣♣  h`.♣P~~~≈~~~~~♣  .JP~~~~~@~~~♣  ♣♣~PP~g~PP~♣♣  #~♣P~~P~~~~♣  ♣P♣~~~♣~~♣ h #PP~~P~ P♣# ##~~~~~ ~♣  J   endoplasm (asleep)h݂c#♣P~P~ ~#  g   hobgoblin (asleep)#♣♣♣~ ##hFa ♣♣  You are yanked towards some nearby monsters!h  Your surroundings suddenly seem different.  Floosh!  You fall into the shallow water.h  A hobgoblin and an endoplasm come into view.The hobgoblin shouts!hhn~JPP~~gJgh====4.6 (25.2Water Gem (8056) hh^ _The endoplasm quivers.h  You hit the hobgoblin.  The hobgoblin is moderately wounded.The hobgoblin hits you but does no damage.haJ~ hA=---5.5 (0.9)5hѲh[A _The hobgoblin splashes around in the water.h;  You hit the hobgoblin.hF†h83---6.44hyhxM _You kill the hobgoblin!h$♣♣~~≈~~♣.~P~~h≈~♣♣~~~≈~~♣♣~~~~≈≈≈≈≈~≈P♣♣.~♣~~≈≈≈≈≈≈~~~♣.♣~~≈≈≈≈≈~≈~PP#~~~~~≈≈≈~~P♣♣.♣P~~~≈~~~~~♣.~PJ~♣.♣♣~PP~~†PP~♣♣h #~♣P~~P~~~~♣ ♣P♣~~~♣~~♣ #PP~~P~~P♣# ##~~~~~~~♣h_ #♣P~P~~~# #♣♣♣~♣##hO ♣♣#hh3~Jh{o-7.6 (1.23hho~  .♣♣~~≈~~♣  .~P~~≈~♣   ♣~~~≈~~♣  .♣~~~~≈≈≈≈≈~≈P♣♣  h   .~♣~~≈≈≈≈≈≈~~~♣  .♣~~≈≈≈≈≈~≈~PP♣   #~~~~~≈≈≈~~P♣♣  .♣P~~~≈~~~~~♣  #..~P~J~♣ h9  #.♣♣~PP~~†PP~♣♣  hc  #~♣P~~P~~~~♣  h  ♣P♣~~~♣~~♣   #Ph 'P~~P~~P♣#   ##~♣   #♣P~P~~~#   #♣♣♣~♣##   ♣♣#h h ,~Jh B-8.8h4 :2h" h[ hho=9.7 (0.91hg h T _You barely miss the endoplasm.h%@  You puncture the endoplasm!h.C~h]5l9150.60h:h=M _You kill the endoplasm!hithEuh}hH _No target in view!hh[hWhH _No target in view!h_hhh!H _No target in view!hIhJhQhUH _No target in view!h h5 h h h hC `49 _h@ hp h B7h h h! h! ,6h" h$ hG( h, h, B5h- hS/ h0 h*1 B4h1 h9 Gem (8043) h~: h< h>= B1h> h@ hB hB B0hC hE h&G hG C39hG hI h,J h\J B8hBK haM hO hO B7h4Q hS hXT hT B5haU h=W h5X h|X B4hY h\ h5f   #. ~~Pg~≈≈  #.. ~~≈≈≈≈≈  #.♣ ~~≈≈≈≈≈  #.♣♣~~≈≈≈≈≈≈≈~~♣  #..~P~~≈≈≈≈≈≈≈~♣ hf  #.♣~~~≈≈≈≈≈≈≈~~♣  #.♣~~~~≈≈≈≈≈~≈P♣♣  #..~♣~~≈≈≈≈≈≈~~~♣  #.@♣~~≈≈≈≈≈~≈~PP♣-  #.#~~~~~≈≈≈~~P♣♣  #...♣P~~~≈~~~~~♣  ##..~P~~~~~~~~~♣  #.♣♣~PP~~†PP~♣♣ h g  #.#~♣P~~P~~~~♣g   goblin (asleep)  #...♣P♣~~~♣~~♣  ####PP~~P~~P♣# hg ` ##~~~~~~~♣hr g66.2 (15.6)g _No target in view! _No target in view! _hs A goblin comes into view. It is wielding a +1 dagger of venom.  The goblin hits the plant with a +1 dagger of venom.h[s H-7.4 (16.8hs :3hx h+~ E _The plant begins to die. The plant is poisoned.h  #. ~~Pg~≈≈  #.. ~~≈≈≈≈≈  #.♣ ~~≈≈≈≈≈  #.♣♣~~  #..~P~~  #.♣~~~ h^ d #.♣~~~  #..~♣  #.@♣  #.#~~~~~  #...♣P~~~≈~~~~~♣  ##..~P~~~~~~~~~♣  #.♣♣~PP~~†PP~♣♣  #.#~♣P~~P~~~~♣  #...♣P♣~~~♣~~♣  ~~P~~P♣# h 3 ##~~~~~~~♣ hA a #. ~~Pg~≈≈  #.. ~~≈≈≈≈≈  #.♣ ~~≈≈≈≈≈  #.♣♣~~ h  #..~P~~  #.♣~~~  #.♣~~~  #..~♣  #.@♣  #.#~~~~~  #...♣P~~~≈~~~~~♣ hJ  ##..~P~~~~~~~~~♣  #.♣♣~PP~~†h  #.#~♣P~~P~~~~♣  #...♣P♣~~~ ~~P~ ##~~~hN h hV h ] _A goblin is nearby!hZw  ~P~~~≈~~ #. ~~Pg~≈≈~ #.. ~~≈≈≈≈≈~h #.♣ ~~≈≈≈≈≈~  #.♣♣~~≈≈≈≈≈≈≈~~♣  #..~P♣  #.♣~~~≈≈~♣  #.♣~~~~≈≈≈≈≈~≈P♣♣  #..@≈~~~♣  #..♣~~≈≈≈≈≈~≈~PP #.#~~~~~≈≈≈~~P♣♣  #...♣P~~~≈~~~~~♣  ##..~P~~~~~~~~~♣h  #.♣♣~PP~~†PP~♣ #.#~♣P~~P~~♣ #...♣P♣~~~♣~~ ####PP~~P~~P♣#hN' _The plant begins to die. The plant is poisoned. _A goblin is nearby!You enter the shallow water.  looks as sick as possible!  The goblin hits the plant with a +1 dagger of venom.h 8.6 (1.2)Water Gem (8032) h-h> _The goblin splashes around in the water.hg  ♣♣~~~~b~~♣  ♣~P~~~≈~~ #. ♣~~Pg~≈≈~ #..~~~≈≈≈≈≈~ #.♣~~~≈≈≈≈≈~~  #.♣♣~~≈≈≈≈≈≈≈~~♣  #..~P♣  #.♣~~~≈≈~♣  #.♣~@~~≈≈≈≈≈~≈P♣♣  #..~≈~~~♣  #..♣~~≈≈≈≈≈~≈~PPh;h  #.#~~~~~≈≈≈~~P♣♣  #...♣P~~~≈~~♣ ##..~P~~~~~~~~~♣  #.♣♣~PP~~†PP~♣b   bat (asleep) #.#~♣P~~P~~~~♣ hFi #...♣P♣~~~♣~~h~} &  h} {A bat comes into view.The goblin hits the plant with a +1 dagger of venom.h~ L9.81h~ h h > _The goblin splashes around in the water.h  # P~~~~~P~~  ##.♣♣~~~~b~~♣P #..♣~P~~~≈~~h 6 #..♣~~Pg~≈≈~ #..~~~≈≈≈≈≈~ #.♣~~~≈≈≈≈≈~~~  #.♣♣~~≈≈≈≈≈≈≈~~♣  #..~P♣  #.♣~~@≈≈~♣ h ? #.♣~~~~≈≈≈≈≈~≈P♣♣  #..~♣~≈~~~♣  #..♣~~≈≈≈≈≈~≈~PP #.#~~~~~≈≈≈~~P♣♣ #...♣P~~~≈~~~~~♣  ##..~P~~~~~~~~~♣  #.♣♣~PP~~†PP~♣ h #.#~♣P~~P~~~~♣hа  _The goblin splashes around in the water.  A bat comes into view.  hits the plant with a +1 dagger of venom. _The goblin splashes around in the water.  The plant looks as sick as possible!71.029h? h@ > _The goblin splashes around in the water.h   ♣PP~P~J~ # P~~~~~P~~ ♣ ##.♣♣~~~~b~~♣PPh f #..♣~P~~~≈~~~~♣ #..♣~~Pg~≈≈~ #..~~~≈≈≈≈≈~ #.♣~~~≈≈≈≈≈~~~~  #.♣♣~~≈≈≈≈≈≈≈~~♣  #..~P♣ hI % #.♣~~~≈≈~♣  #.♣~~~~≈≈≈≈≈~≈P♣♣ hp  #..~≈~~~♣  #..♣~~≈≈≈≈≈~≈~PPh  #.#~~~~~≈≈≈~~P♣♣ J   endoplasm (wandering)h  #...♣P~~~≈~~~~~♣ g   goblinh  ##..~P~~~~~~~~~♣ b   bat (asleep) h #.♣♣~PP~~†PP~♣hK h" h h{ h h1 h h ~J~g~bJbh b2.28h! h% V _A nearby plant withers and dies.h0  #~~~~~~P~~~♣  .♣PP~P~~~~~  # P~~~~JP~~ ♣♣h1  ##.♣♣~~~~~~~♣PP. #..♣~P~~~≈~~~~♣ #..♣~~g~~≈≈~~~~♣ #..~~~≈≈≈≈≈~~~~♣ #.♣~~~≈≈b≈≈~~~~♣  #.♣♣~~≈@≈≈≈≈≈~~♣  #..~Ph1 ♣  #.♣~~~≈≈~♣  #.♣~~~~≈≈≈≈≈~≈P♣♣  #..~≈~~~h:2 ♣ #..♣~~≈≈≈≈≈~≈~PP #.#~~~~~≈≈≈~~P♣♣  #...♣P~~~≈~~~~~♣ h2 ##..~P~~~~~~~~h7 h : ho; h< hJ ~J~g≈bhK =3.4Water 7hV hX : _The bat hits you but does no damage.hvhdwh2xhJ<~JhQ4.3 (0.96h߈h3hs _You barely miss the bat. The bat hits you but does no damage.hc5  You hit the bat.hsE≈hxxj55.25hDh.G _You kill the bat!hwM .~~~~~~~S##~~~~~~P~~~♣# .♣PP~P~~~~~~  # P~~~~~P~~~♣♣##.♣♣~~~~~~~♣PP...♣~P~J~≈~~~~♣~♣~~~g~#..♣~~~#.♣♣~~≈~.~P~~≈#.♣~~~≈≈≈≈≈≈≈~~♣  #.♣~~~~≈≈≈≈≈~≈P♣♣S   adder (asleep).♣hxh  An adder comes into view.hhhp~hS~JSh5-6.4 (1.2h:4hh/ _The adder hisses angrily.hZ #.~♣  ##~~~~~~P~~~♣#  .♣PP~P~~~S~~  # P~~~~~P~~~♣♣. ##.♣♣~♣PP.  #..♣~P~~~≈~~~~♣~# #..♣~~~gJ≈≈~~~~♣ h[ #..~~~≈≈≈≈≈~~~~♣  #.♣~~~≈≈@≈≈~~~~♣  #.♣♣~~≈~~♣  #..~P~~≈~♣  #.♣~~~≈~~♣  # #..~♣~~≈≈≈≈≈≈~~~♣ h\ #..♣~~≈≈≈≈≈~≈~PP♣  #.#~~~~~≈≈≈~~P♣♣. #..hshs,hrR~Shg|-7.63hhKh  #.~♣  .##~~~~~~P~~~♣#  ..♣PP~P~~~~~~ . # ♣P~~~~~P~~~♣♣.# ##.♣♣~♣PP..# #..♣~P~~~≈~S~~♣~#  #..♣~~~gJ≈≈~~~~♣  #..~~~≈≈≈≈≈~~~~♣ h  #.♣~~~≈≈≈@≈~~~~♣  #.♣♣~~≈~~♣  #..~P~~≈~♣  #.♣~~~≈~~♣  #..~♣~~≈≈≈≈≈≈~~~♣  #..♣~~≈≈≈≈≈~≈~PP♣  #.#~~~~~≈≈≈~~P♣♣.# #...♣P~~~≈~~~~~♣..h ,h% Q~Shx& b8.82h> h&I hj <  You puncture the adder!h †J   endoplasmg   goblinh h8 #.~~~~~~~~~♣tswn the Trooper  .##~~~~~~P~~~♣#Barachi  ..♣PP~P~~~~~~ .Health: 26/26 ========================  # ♣P~~~~~P~~~♣♣.#h"Magic: 2/2========================  ##.♣♣~~~~~~~♣PP..#AC: 6Str: 13  #..♣~P~~~≈~~~~♣~#EV: 7Int: 12  #..♣~~~gJ≈≈~~~~♣SH: 0Dex: 11  #..~~~≈≈≈†≈~~~~♣XL:  2 Next: 145% Place: Dungeon:2  h#.♣~~~≈≈≈@≈~~~~♣Noise: ==-------  Time: 979.7 (0.9)  #.♣♣~~≈≈≈≈≈≈≈~~♣a) +3 dagger  #..~P~~≈≈≈≈≈≈≈~♣Throw: 6 darts (poison)  #.♣~~~≈≈≈≈≈≈≈~~♣h#Water Gem (8021)  #.♣~~~~≈≈≈≈≈~≈P♣♣  #..~♣~~≈≈≈≈≈≈~~~♣J   endoplasm  #..♣~~≈≈≈≈≈~≈~PP♣hJXg   goblin  hy)#.#~~~~~≈≈≈~~P♣♣.#  #...♣P~~~≈~~~~~♣.. h_You barely miss the bat. The bat hits you but does no damage.  You hit the bat. _You kill the bat!An adder comes into view. hN_The adder hisses angrily.  You puncture the adder!h6J _You kill the adder!h@You have reached level 3!hB"/  --more--h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? hhL31/313/33322% hh R _You feel agile. x2h ...♣~~~~♣..# #.~~~~~~~~~♣ .##~~~~~~P~~~♣#  ..♣PP~P~~~~~~ . # ♣P~~~~~P~~~♣♣#.♣♣~~~~~~~♣PP..#..♣~P~~~≈~~~~♣~#♣~~~gJ≈..h H.♣~~~.♣♣~~≈~.~P~~≈.♣~~~≈≈≈≈≈≈≈~~.♣~~~≈P♣♣~♣~~≈≈≈≈≈≈~~~.♣~~≈≈≈≈≈~≈~PP♣.#~~~~~≈≈≈~~P♣♣.#h h Jg~hl p-80.9 (1.20h  hf _The endoplasm hits you but does no damage. _You see here an adder corpse.h@  You hit the endoplasm.  The endoplasm is moderately wounded.The endoplasm barely misses you.h -1.8 (0.919h> hE A _The endoplasm splashes around in the water.h;  You hit the endoplasm.hXhk~gg   goblinh j52.78h5hsM _You kill the endoplasm!hthtb3.67h|hQ _You barely miss the goblin.h6t  You hit the goblin.  You kill the goblin!hAC)hDj74.56hMhP( _You hear a splash.h - h- h3 h5 H _No target in view!hIC #....~~P♣♣#..  ...♣~~~~♣..# # #.~~~~~~~~~♣ #.##~~~~~~P~~~♣## hJd ..♣PP~P~~~~~~. .   # ♣P~~~~~P~~~♣♣.#   ##.♣♣~~~~~~~♣PP..#   #..♣~P~~~~#  #..♣~~~~@≈≈~~~~♣  #..~~~≈≈≈†≈~~~~♣  #.♣~~~≈≈≈≈≈~~~~♣  #.♣♣h h@ hB h5C B5hD hG hI h#J OGem (8004) hK hN hzQ X3hS h*T hU hIV B2hDW hX hN[ h[ B1h\ h]_ h` hSa E7999h(b h3e ,he B8hn 76his 5h t h"u hwu B3hv hpw hx hx B2hy h{ h. n1h hـ h; B0h hσ h hK C89h h hn hƇ B7h h҉ h h B6h h h hh B5h h h hk B4h h hI B3h h _e - 2 scrolls labelled TULYIDD MILEROA (gained 1)hߙ h+ B2h] ha h h6 B0h hz h hm C79hA h h + #.# ~P........ #.# ♣~~..#....... #.# .#.###.##.##. #####.. .. #. #....h  .....# . #. ####. >.#.# #. ##. #.#.# . ..... ####.#.### # ..... #....@...##.# ..##.1021.3 (34.6) #.##.#......# .....  .♣♣ ...###.#### ...... ..~~P♣♣#.. ..######.# #.#.##. .♣~~~~♣..### #.....# # .# ~~~~~~~~~♣ #.##### .< ~~~~~P~~~♣#####.# PP~P~~~~~~......# ~~~~~P~~~♣♣.##..# 40mh h h2.5 (35.88h h ; _Found a stone staircase leading down.hR h h h h hΠ 7h% B6h h hd hʤ B4hr h hC h B3hy h hb h B2he hϰ h h9 B1h h h h} X0h^ h hg C68h hP ha n7hu h \ #.# .#.##h w +#######.. ..  ... .....# .  #.. >.#.#  #.# #.#.#  #.####.#.### # ...#######.#........##.# hP .....<...#.#.##.#......# .♣♣ #@#......###.#### 33.3 (10#....~~P♣♣#.....######.# h  ....♣~~~~♣..######.....#  # #.~~~~~~~~~♣ #.#####  #.##~~~~~~P~~~♣#####.# h I..♣PP~P~~~~~~......#  # ♣P~~~~~P~~~♣♣.##..#  ##.♣♣~~~~~~~♣PP..##..# hD  #..♣~P~~~≈~~~~♣~###....h# 4.5 (12.06 _Found an escape hatch in the ceiling.h#h5$hQ%h%)hs+h+B5h1,h2h2B4h4h8h:hN;B2h<hp?hAhbBB1hCh~GR  There is an escape hatch in the ceiling here.hIhJI0 _hKhMhOhPC59h.Rh UhXhaXB8hHZh\h_h_B6h6ahdhghgB5hhh_kh#mhmB4hnhrhshKtB3hcuh}whSyhyB2hzh|hJ~h~B0hhhhC49h&hh{hB8h҉h֋hah܍B7h hhؓh+B6h2hhhrB4h8hhhSB3h/hThhB2h(hܧ7 _You open the door.hIh,1h֪hh@  There is an open door here.hhI0 _hhhh$C39hϸhh6hB7hghſh+.+.........#.# .###.#####.# #. ##.##...#h_#.## #.## #.###.# #.# ♣# +@'g..# #.# ~P. #.##### #.# ♣~~..#h?#. #.# #.# .#.### #...#######'#######.. .. # #.#.................# . #####.#####.####....>.#.## g   hobgoblin (asleep)#..........# #.####.#.#.#.#...#.#### #.####.#h.### ##.......#######.#........##.#h 63.1 (28.6  You open the door.  A hobgoblin comes into view.h@wg.ghZ====4.1 (296hhP+ _The hobgoblin shouts!hu +.+  #.#  #.# #.  #.# ... #.# #.#h[v #.###.# #.#  +@g...# #.#  #.##### #.#  #. #.# #.#  #'# ..  ...... .  hvo.####....>.#.#  ....# #.  .#### #.# #  .h%w).# h  +.+  #.#  #.# #.  h#.# ... #.# #.# #.###.# #.#  +@g...# #.#  #.##### #.#  h1L#. #.# #.#  #'# ..  ......h .  .####....>.#.#  ....# #.  .#### #.#   .h*J.#hhh$hh(` _A hobgoblin is nearby!hP + +.+  #.#  #.# #.  #.# ... #.# #.# #.###.# #.#  +@g...# #.#  #.##### #.#  #. #.# #.#  #'# ..  ...... .  .####....>.#.#  ....# #.  .#### #.# #  ..# h X +.+  #.#  #.# #.  #.# ... #.# #.# #.###.# #.#  +@g...# #.#  #.##### #.#  #. #.# #.#  #'# ..  ...... .  .####....>.#.#  ....# #.  .#### #.#   ..#h ho ` _A hobgoblin is nearby!hQ c  You barely miss the hobgoblin.hX f=---5.0 (0.9)h :5h h2  hg :_The hobgoblin hits you but does no damage.hG;  You hit the hobgoblin.h=OE†hRX31---9hXhZM _You kill the hobgoblin!h=hhLhAH _No target in view!h(hhhpH _No target in view!hM=h=h>hAhBhH4 _You open the door.2hIh"JB1hoJhnKhLhLB0hKMhNhNhGOC29hOhPhTn8hUhVhKWB6hWh YhZh[B5h5\h]h_h_B4h`h bh4chcB3h.dhg7 _You open the door.hphhhB2hihj7 _You open the door.hkhkB1h@lhlhmh.nX0hr19 _No target in view! _You open the door.hsB7hsh+wQ _You open the door.  There is an open door here.hUxhxI6 _hyhzh`{h{X5hA}@  There is an open door here.h}he~I4 _h~hhuhހB3h,hhӃh<B1hhAGThere is an open door here.  hh+0 h_hXhŋhhfC09hhhghːB8hhГhhB7hhhʘh.B5hљhhhB4hhoPThere is an open door here. _You open the doorh.hh,3h1hޡhlThere is an open door here. _You open the door.  There is an open h door here.h7h+2 h,_hh~hh-B1h߫hThere is an open door here. _You open the door. _There is an open door here. _You open the door.h h>,0hbhhh!hYD899hhhƴh5B8hhJYou open the door. _There is an open he+door here. _You open the door.hh,6h6hԺhJYou open the door. _There is an open hlHdoor here. _You open the door.  There is an open door here.hLhI5 _hhhh,4hhhhOhB3hhhh B2hhhn0hBhh0C89hhhhB8hrhhhB7h^hhhB6h'hhhbB4hgh+hhB3hNhIhhB2h^hwhxhB1hLhChShB0hPhNhh \Water Gem (7878) hhYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You enter the shallow water.hhsB7hhhh OGem (7876) h h% ,h B5h h h h B4h h h h: B2h h h X1h& h_ h hT B0h h h? h| C69h h h9 hv B8h h hf h X6h h) h{ B5h h h h6 B4h h8 h hG B3h" 2h# h# h# B0h?$ h% h& h' C59hf' h) h+ h+ B8h"- h / h80 hi0 B7h1 h.2 hq3 h3 B6hY4 hd5 h6 h6 ,4h6 h7 hI9 h> G ###.#.####.####.............#.~~~ ........##.###....##.#.#.#....~P♣ h? .##.#......##........#.#.#...#.P~ ....###.######...........#....~.P .######.# ##.#.##.#.###.....~. ###.....# #.#...#### ####..#.#.##### #....<#....# ###.###...## ###..# ....#hF? #@..# ##.. - ##..#...# .# ##..# hm? .....# ##.... ..?...#  #.##..# .......#  #.. .... ##.#...## h?  b   bat (asleep)..# .#.# #.#...#  h? ... .# # #.#...# ##.# # #b#...#hmF 1146.1 (80.2)hG -7.3 (81.43hK hM V _A bat comes into view.h ##.........#....##.#.#........#.#......... ##.#.##.# #.#...####   #....<#  ##...##   #@..# ##..  #...# h , .....#  ..?...#   .......#  #.. .... ##.#...##  ..# .#.# #.#...#  ... .# # #.#...#  # #b#...# h B##.........#....##.#.#........#.#......... ##.#.##.# #.#...####   #....<#  ##...##   #@..# ##..  #...#  .....# h  ..?...#   .......#  #.. .... ##.#...##  ..# .#.# #.#...#  ... .# # #.#...# # #b#...#hC h h h  h T_A bat is nearby!hs##.........#....##.#.#........#.#......... ##.#.##.#h #.#...####   #....<#  ##...##   #@..# ##..  #...#  .....#  ..?...#   .......#  #.. .... ##.#...##  ..# .#.# #.#...#  ... .# # #.#...#  # #b#...# h##.........#....##.#.#........#.#......... ##.#.##.# #.#...####   #....<#  ##...##   #@..# ##..  #...# hi .....#  ..?...#   .......#  #.. .... ##.#...##  ..# .#.# #.#...#  ... .# # #.#...# # #b#...#h_hhh Z _A bat is nearby!hRv............##.#.#.#....~P♣ .##.#......##........#.#.#...#.P~ ....###.######...........#....~.P .######.# ##.#.##.#.###.....~. hB###.... #.#...#### ####..#  #.#####....<# ....## ###.# #...## ###..# ... #...# ##.. ## .###........# .. ........?  #.##..#####...... .... ###.#...#..# .#.#  h. .# ##.# # #b  ...  .....hwhh-hmh^bb.hr8.5 (1.2)2 _hh2h ##.#......##........#.#.#...#.P~ ....###.######.....#....~.P .######.# ##.#.##.#.###.....~. ###.... #.#...#### ####..#  #.####...<# ....## ###.# #...## ###..# ... #...# ##.. #######...## .###....@...# .. ........?  #.##..#####...b.. .... ###.#...#..# .#.# #. .# ##.# # #.  ... # ..... ##.##h Ih %..bh T=9.71hb h h` : _The bat hits you but does no damage.hZ ...###.######...........#....~.P .######.# ##.#.##.#.###.....~. ###.... #.#...#### ####..#  #.####...<# ....## h ###.# #...####..# ... #...# ##.. #######...## .######........ .. ....  #.##..#####.....b. .... ###.#...#..# .#.#  . .# # #. ##.# # #.  ... # ..... ##.### .#h h{ h )b.h 50-hG \50.90h' hײ  h! _The bat closely misses you. The bat hits you. _You see here a scroll labelled TULYIDD MILEROA.h h %.bh h1.8 (0.949h h= _You closely miss the bat. The bat barely misses you.h1':  You puncture the bat!h-C.h1?-3hq1E2.78h6h8G _You kill the bat!hB$h3%h+hx.H _No target in view!hkhlhrhuH _No target in view!hvhChhlH _No target in view!hhh h0 H _No target in view!hhhh h7 _1=6h.h%hB5h0h _e - 3 scrolls labelled TULYIDD MILEROA (gained 1)hhRB4h8h0h+hB2h7hh h!>=1h:!h!h}"hr$h$B0hq%h&h'h(C39h(h]*h3,h,B8ho-hs/hz1h1B6h2h5h<@ #..# #####...## .## #..# #####........# hd=h.... .............# #.##..#####........#  .. .... ###.#...## # .#.# #.#...#  ... .# # #.#...# h= hM>q.# # #.#...# ... #...@.- ####.### h>#.#  #$.  #.## ... h\?g   goblin (asleep) #.....g#..hG064.1 (11.4)hHl-5.3 (12.65hHhNhVu _A goblin comes into view. It is wielding a +0 dagger.hR^/ #####...## .##  ......#  .....# .....#  .... ###.#...##  .#.# #.#...# .# # #.#...# # #.#...#.#  #...@...#  ####.####  #.# #$. #.## ... #.. ... g#..hp G #####...## .##  ......#  .....# .....#  .... ###.#...##  .#.# #.#...# .# # #.#...# # #.#...#.# hm  #...@...#  ####.####  #.# #$. #.## ... #.. ... g#..h hz h ho ] _A goblin is nearby!h_  #####...## .##  ......#  .....# .....#  .... ###.#...##  .#.# #.#...# .# # #.#...#hO > # #.#...#.#  #...@...#  ####.####  #.# #$. #.## ... #.. ... g#..h-5 Q #####...## .##  ......#  .....# .....#  .... ###.#...## h_6 : .#.# #.#...# .# # #.#...# # #.#...#.#  #...@...#  ####.####  #.# #$. #.## ... #.. ... h7 Xg#..h= h<> hD hH ] _A goblin is nearby!h' %#####........ .. .............###..#####....... .... ###.#...# ..# .#.# #.#...# h$ <. .# # #.# #.# # #.#...#.# ... ...... ####@#### #.# $..##...#.g#... .#h$ h h ]gg.h” .==6.5 (1.2h F)4h hם  h= _The goblin shouts!h.. .............###..#####....... .... ###.#...# ..# .#.#  . .# # #.# # #.# ... #.......# ####.#### #@# $.....#.####.#... #g...##.. .## #hhh(g.hBk--7.73h h h*n##..#####....... .... ###.#...# ..# .#.#  . .# # #.# # #.#...#. ... ..... h+z####.### #.######.....#.####.g. ##......#.h],#.... .# #### # hx4hp;(g.h<C--8.9h#=:2hBh(GQ _You see here 9 gold pieces.hr=  You puncture the goblin!hyD)h|w5=9.8 (0.91hMhJ _You kill the goblin!hhh6hfH _No target in view!h h hJ h H _No target in view!hWC h@D hL h N H _No target in view!h h hĐ hʓ H _No target in view!h h h h7 H _No target in view!hhbhhh"B0h6 _No target in view! _You now have 73 gold pieces (gained 9).hh[C28hh~  Things that are here:  a +0 dagger; a goblin corpseh.# .#.# #.#...# .. .# # #.#...# # # #.#...#.# #.......#  ####.####  #.######hd1 #......########)####.# #........@# -72.0 (2.2#.######......#...#.......#.#......##.#.>.####.###.## #h....hhk-3.2 (3.47hh`h9 _Found an escape hatch in the floor.hIeh%fhgh$jhr6hs:5hshvhxh8yB4hizhW|h`~h~B2hhh hB1h˅hhhdB0hqhh"hC19hh֒hmhܔB8hʕhhGhB6hhhUhB5hǞhhhh"B4h:hBhh\B3h^hhhQB2hhh hsB0hhh1h%C09hӹhhX8hh hhB7h4hbhX6hhHh hB4hh$hhgB3hhQhvX2hhhgh:1hh4h9hB0h&hhh.798hNhhChchB7hvhh,hB6h6hh<hB5h1hhh?B4hhThh,2h(hh#h`hB1hhh?hB0h4hhfhC89hh-h~hB8hhh5 h ,6h hq h'hB5h:h. _You now have 85 gold pieces (gained 12).4hh$321h%Y79hy&h*-8h.h1h2B7hB3h5h7hd8FWater Gem (7776) h8h9h^=A _You enter the shallow water.h|?h@hi@:5hAhRDhGhHB3hIhLhNhOB2h:QhpShVhWB1hXh[h1^h^B0hn`hchgY69hihplhqohoB7hqh,thvh?wB6hVyh|hUhOGem (7765) hhЅhsh B4h$hh?rWater Gem (7763) hh _You enter the shallow water.1h' 059hn8hhghB7hhh{Gem (7755) hchh\Water Gem (7754) h?hA _You enter the shallow water.hNhB3hOhhVhB2h hhjh4B1hlhhhC49hh; hC  ##.. .. ##♣~~~~♣♣♣.#. .## #...~~~~~~♣♣♣♣#.# ###..♣~~~≈~~P~♣♣P $ #...~P~~~≈≈~~P~~♣ ###.#~~~PP≈≈≈~~~~P~ha.##.#~~~~≈≈≈~~~P~P~......≈~~~~≈≈~~~~P$................. #~.~~~@~≈~≈~~~~ ♣~.~~~PP≈~~~≈≈≈♣♣~.~~~~♣♣♣~~≈≈b♣~P.~~~♣♣ ♣≈~~♣~~.~~~♣ ≈~♣~~.≈~P♣♣ b   bat (asleep) h6##♣~~.~~~~# #### #~♣~.≈PP## ...# ##♣P.~~♣#hO1251.0 (77.8)hhhh&b~bha(h2.2 (79.08h<hn@V _A bat comes into view.h ##.. .. ##♣~~~~♣♣♣.#.  .## #...~~~~~~♣♣♣♣#.#  ###..♣~~~≈~~P~♣♣P $  #...~P~~~≈≈~~P~~♣ ##  hv#.#~~~PP≈≈≈~~~~P~  .##.#~~~~≈≈≈~~~P~P~  ......≈~~~~≈≈~~~~P  $.................  #~.~~~@~≈~b~~~~  ♣~.~~~PP≈~~~≈≈≈  ♣♣~.~~~~♣♣♣~~≈≈~  ♣~P.~~~♣♣ ♣≈~~  ♣~~.~~~♣ ≈~  h♣~~.≈~P♣♣ # #♣~~.~~~~# #~♣~.≈PP## ...# ##♣P.~~♣#hݲE ##.. .. ##♣~~~~♣♣♣.#.  .## #...~~~~~~♣♣♣♣#.#  ###..♣~~~≈~~P~♣♣P $  hr#...~P~~~≈≈~~P~~♣ ##  #.#~~~PP≈≈≈~~~~P~  .##.#~~~~≈≈≈~~~P~P~  ......≈~~~~≈≈~~~~P  $.................  #~.~~~@~≈~b~~~~  ♣~.~~~PP≈~~~≈≈≈  hrg♣♣~.~~~~♣♣♣~~≈≈~  ♣~P.~~~♣♣ ♣≈~~  ♣~~.~~~♣ ≈~ ♣~~.≈~P♣♣ #♣~~.~~~ #~♣~.≈PP ...# ##♣P.~~♣h hh{hhlZ _A bat is nearby!hb!1##.. ...##♣~~~~♣♣♣.#.  .## #...~~~~~~♣♣♣♣#.#  ###..♣~~~≈~~P~♣♣P.$  #...~P~~~≈≈~~P~~♣♣##  h3"N#.#~~~PP≈≈≈~~~~P~ .##.#~~~~≈≈≈~~~P~P~ ......≈~~~~≈≈~~~~P~ $. #~.~~~~@≈~b~ ♣~.~~~PP≈~~~≈ ♣♣~.~~~~♣♣♣~~≈≈~ ♣~P.~~~♣♣ ♣≈~ h"S♣~~.~~~♣ ≈~P ♣~~.≈~P♣♣ ~~  #♣~~.~~~~#   #~♣~.≈PP##  ..# ##♣P.~~♣# hR#( hq%h&ha.Lb~≈h/]=3.4 (1.2)7hr/h$7h9: _The bat hits you but does no damage.h&  htYou hit the bat. The bat is poisoned.  The bat is moderately wounded.h2h≈b  bat (poisoned)4.3 (0.96hEhI _The bat misses you.h+##.. ...##♣~~~~♣♣♣.#.# .## #...~~~~~~♣♣♣♣#.#  ###..♣~~~≈~~P~♣♣P.$  #...~P~~~≈≈~~P~~♣♣##  #.#~~~PP≈≈≈~~~~P~ .##.#~~~~≈≈≈~~~P~P~ ......≈~~~~≈≈~~~~P~ $. #~.~~~~~@b≈~ h^♣~.~~~PP≈~~~≈≈≈≈~ ♣♣~.~~~~♣♣♣~~≈≈~ ♣~P.~~~♣♣ ♣♣≈~ ♣~~.~~~♣ ≈~P~ ♣~~.≈~P♣♣ ~ #♣~~.~~~~# ~~  #~♣~.≈PP## P .# ##♣P.~~♣#  hhh0~bh5.5 (1.2Water 5hhg= _The bat hits you but does no damage. x2h##.. ...##♣~~~~♣♣♣.#.#  .## #...~~~~~~♣♣♣♣#.#  ###..♣~~~≈~~P~♣♣P.$  #...~P~~~≈≈~~P~~♣♣##  #.#~~~PP≈≈≈~~~~P~~~#  h2.##.#~~~~≈≈≈~~~P~P~ ......≈~~~~≈≈~~~~P~~♣  $. #~.~~~~~≈@b~~~~~~♣  ♣~.~~~PP≈~~~≈≈≈≈~ ♣♣~.~~~~♣♣♣~~≈≈~~~P  ♣~P.~~~♣♣ ♣♣≈~~~~P  ♣~~.~~~♣ ~≈~P~ ♣~~.≈~P♣♣ ~~~~P  #♣~~.~~~~# ♣~ # #~♣~.≈PP## ~P#  # ##♣P.~~♣# ##  hh &X≈hZ)7-6.7Water 4h/h?3G _You kill the bat!h~VhUW7-h_hbH _No target in view!h8hhhZH _No target in view!hrhShPh*H _No target in view!h 3h3h;h>H _No target in view!h{|h}hhɈ hJ:_No target in view!hx hJ h? h# h h lGem (7743)  _hח h h B1h h$ h hK ,0h h h{ h h] C39h h h* h B8hռ h n7h h h h` B5h h hI h ,4h h h h h B3h hM h h B2h h n1hF hH hV h h ;29h h ha B8h h t _No target in view! _You now have 94 gold pieces (gained 9).h h B7hd h h h B6h h h h ,5h h h hA h B4h h h h4 B2h h, h h7 B1h h hq h B0h hG hS h C19hB h\ hJ h X8h h rWater Gem (7716) hx h A _You enter the shallow water.hA h OGem (7715) h h hu h B4h| h hd h B3h h h h B2h hS h hZ X0h h! hc! -09h! h" h# h$ h%% B8h% h( h* hj* B7hU+ h- h. h\/ ,6h/ h0 h2 h4 hk5 B4h6 h7 h8 h69 B3hm: hj@ n2hA hC hE hyF B1hG h?K hM h%N B0hP hR h,U hU D698hV h!Y h[ h$\ B7h\ h8c ##### #....<# ....###... hc # ##...## ###..# #### # #...# ##.. .... # #####...## #.## #.. # #####........# #.####.. .. .............# #.##...~ #..#####........# #.##.#~~.... ###.#...###########.##.#~~hKe .#.# #.#...#@.....##..........# # #.#...#.##.######.......# #.#...#.##.######.##.#~. #.......##...........♣~. ####.############.##♣♣~. #.###### #.#♣♣~P. #......# #..♣♣~~. #######)####.# ###~♣~~. #.........###.## ##♣~~.he hgl 1303.3 (46.6)hl f4.3 (476hr hI}  h} %_f - a ring of positive energyh 3h h 5h 4hB hH X3h5 h  h% h B1h h h0 h B0h h h hs C89h h h h B8h^ hY hA h B7h! h;' ~  Things that are here:  a +0 dagger; a goblin corpseh) he* +5 h* _h+ h- h\/ h/ B4h0 h2 h3 h94 B3h4 h5 h|6 h6 B2h27 h8 h8 h.9 B1h9 h{: h{; h; C79h7< h= h= h>> B8h> hx@ h@ hOA B7hA hB hC h D B6h|D hE hF hNG B5hG hH hI h5J B3hJ hK hL hM B2hM hN hO h/P B1hP hQ hR h+S B0hS hTV Y69hV h\Y { _l - 3 scrolls labelled NANNOWNEMA (gained 1)hZ hZ B8h[ h] h^ h^ B6h_ h` hBb hb B5hb hc h,d hd B4hd hae he h:f B3hzf hg hRh hh B2hh hi hj hj B0h%k hk hkl hl C59hl hm hKn hn X8ho hp hPp B7hp h-q hq h=r B6hr hs hs hs B4h>t ht hfu hu B3hu hv hEw hw B2hw hx hy hYy B1hy h&z hz h){ ,0h{ h{ hI| h| h} C48hf} h2~ h~ h~ B7h2 h hF h B6hŀ hg h܁ h B5hQ hւ hR h B4hӃ h h hH B2h h> hɆ h B1hX h hÈ h B0hE h h h܊ C39h; hۋ hp h B8h h h# hc B6h hK h֏ h B5hV h h h‘ B4h h h[ h B3h h hC X2h h hǜ X0h h: h hɟ C29h hE h hZ B8h h hy hĨ B7h, h8 h= h B6hQ h )43210187654h h h \Water Gem (7612) h h A _You enter the shallow water.hq h$ B1h hhOhOGem (7610) hh h+hv7Water Gemh% (7609) hhjA _You enter the shallow water.hh,8hAh^hlhhB6hhKhh B5hh!h;#h#B4h$h&h,(hq(B3h)h+h,hW-B2h/h0h2h2bWater 0h3h5h6h<7YWater 599h58h*:hC<h<:8hZ>h@h BheBB7h:Ch&EhFhGB6hGhIhKKhKB4hMhNh.Ph{PB3hQhShUh VB2h%WhXheZhZB1h\h]h<_h_bWater 0h`hchdhdXWater 88hfhjhr  #.## #...~~~~~~♣♣♣♣#.#   #.####..♣~~~≈~~P~♣♣P.$  hs #.##...~P~~~≈≈~~P~~♣♣##   #.##.#~~~PP≈≈≈~~~~P~~~#.  ##.##.#~~~~≈≈≈~~~P~P~~~~.  .......≈~~~~≈≈~~~~P~~♣.  ##.......................  ##.##.#~.~~~~~≈~≈~~~~~~♣[  ......♣~.~~~PP≈~@~≈≈≈≈~~♣  412.1 (107.8) ##.##♣♣~.~~~~♣♣♣~~≈≈~~~P♣  hsk#.#♣♣~P.~~~♣♣ ♣♣♣≈~~~~PP  #..♣♣~~.~~~♣ ~≈~P~~♣  ###~♣~~.≈~P♣♣ ~~~~P~  ##♣~~.~~~~# ♣♣~~~#  #~♣~.≈PP## ~P##  ##♣P.~~♣# ##   ♣~.~~~#   hD{h{i3.3 (109.07hh6# _Found a robe.hghhhjhOphthCuB6h0{h{hxWater 5hhh hB4hߌh2hhhB2hhhФhDB1hh3hϰhZB0h1hQhhܻXWater 79hhYhyhB8hRhhhOGem (7576) hh<  You see here a +0 robe.h5 _h?B4hhTN _You now have 104 gold pieces (gained 10).h$hB3hhh%hB2hah?hhmB1hhAhlh-69hhhhh_B8h h h hB7h_h65 ~~...#####.#  ~PP..#####.###  P~P>.##......#  PP##.##.##.#.#  ......~ ♣..#.#  #####~~♣♣♣....  ..##♣~~~~♣♣♣.#.#  ...~~~~~~♣♣♣♣#.####  ♣~~~≈~~P~♣♣P.$@.#  .~P~~~≈≈~~P~~♣♣##.#  ~~~PP≈≈≈~~~~P~~~#.##  ~~~~≈≈≈~~~P~P~~~~..#  h..≈~~~~≈≈~~~~P~~♣..#  ...................#  ~.~~~~~≈~≈~~~~~~♣[.#  ~.~~~PP≈~~~≈≈≈≈~~♣##  ~.~~~~♣♣♣~~≈≈~~~P♣#  You pick up a parchment of Slow and begin reading...h!333.5 (20.2)h|"f4.5 (216he)hsQ= _You add the spell Slow to your library.h!h!h )hG,H _No target in view!h h hF h H _No target in view!hv h{w h[x h3y hw{ hԁ _5 _h ~...#####.# ~PP..#####.### ~P~P>.##......# P##.##.##.#.# .~ ♣..#.## #~~♣♣♣..... .##♣~~~~♣♣♣.#.# h #...~~~~~~♣♣♣♣#.#### #..♣~~~≈~~P~♣♣P.@..# .~P~~~≈≈~~P~~♣♣##.# #~~~PP≈≈≈~~~~P~~~#.## #~~~~≈≈≈~~~P~P~~~~..# .≈~~~~≈≈~~~~P~~♣..# ...# #~.~~~~~≈~≈~~~~~~♣[.# ♣~.~~~PP≈~~~≈≈≈≈~~♣## ♣~.~~~~♣♣♣~~≈≈~~~P♣# h  5.7 (1.2)  You now have enough gold to buy a scroll of enchant armour on D:1.  You can access your shopping list by pressing '$'.6.7 (24h h > _You now have 108 gold pieces (gained 4).h hhhhh B3hH,hdhB1h:hh hiB0hhhhC59hPhh.hB8hRhhEhB7hjhh\hB5hehhhB4hZhhh:3h&hQh%h|B2hhhFh\Water Gem (7551) hh A _You enter the shallow water.h>hC49hhjhaX8hh'hh|B7hhW h"h#B6h$hk'hm)h)-Gem (7545h *") h+h.h0h0B3h1h7hT9h9,2h%:h:h<h>h?B1h)@hAhChD,0hFDhEhFhHhHC39hFIhJhGLhLB7hMh`OhRh`SB6hThVWh\` #.#####.#.#....P.≈~~PPPP♣P~# ...............#.~♣~♣P♣♣~PP# ##.............#.~~~♣♣~~~~####### #....##.#.#.#....~P♣≈♣≈~PP........#.#.#...#.P~~~~~...#####. #...........#....~.P~~~PP..#####. hFaA##.#.##.#.###.....~.P~P~P>.##....  #.#...#########..#.PPPP##.##.##.  #....<#........@.###.......~♣♣..  ##...##.w#r####..#########~~♣♣♣.  #...# ##.......##♣~~~~♣♣ ###...## #.####...~~~~~~♣♣....# #.####..♣~~~≈~~P~# #.##...~P~~~≈≈~~P w   ribbon worm (asleep) .......# #.##.#~~~PP≈≈≈~~~ r   rat (asleep) #.#...###########.##.#~~~~≈≈≈~~~P #.#...#......##.........≈~~~~≈≈~~h0j064.3 (27.6)hjh5.5 (28.85hohqg _A ribbon worm and a rat come into view.h #....P.≈~~P ....#.~♣~♣P♣♣~PP# ...#.~~~♣♣~~~#....~P♣≈♣≈~P...#.P~~~~~...~.P~~...~.P~P~P>.##....  ########..#.  #....<#........@.#~  .w#r####..#~  #...# ##.......##♣~ #.####...~~ #.# #.#h: #.#.#..h 6V#....P.≈~~P ....#.~♣~♣P♣♣~PP# ...#.~~~♣♣~~~#....~P♣≈♣≈~P...#.P~~~~~...~.P~~...~.P~P~P>.##....  ########..#.  #....<#........@.#~  .w#r####..#~  #...# ##.......##♣~ #.####...~~ #.# #.# #.#.#..h3<h=hwAhiCd _There are monsters nearby!h1 #.#####.#.#....P.≈~~PPPP♣P~#.....#.~♣~♣P♣♣~PP##....#.~~~♣♣~~~~ ##....##.#.#.#....~P♣≈♣≈~PP #.#.#.#...#.P~~~~~...##### ##h2 .#....~.P~~~PP..#####  ##.#.##.#.###.....~.P~P~P>.##... #.#...#..#.PPPP##.##.## #....<#.###.~♣♣ ##...##.w#r####..##~~♣♣♣ #...# ##.......##♣~~~~#...## #.####...~~~~~~h2 .# #.####..♣~~~≈~~P.# #.##...~P~~~≈≈~~.# #.##.#~~~PP≈≈≈ ##.#...h&3 #.##.#~~~~≈≈≈~~~  #.#...#......##.........≈~~~~≈≈h4 h; vr.rh= r6.7 (1.2)4 _hC h0F h]#.#####.#.#....P.≈~~PPPP♣P~#.#.~♣~♣P♣♣~PP##.#.~~~♣♣~~~~#....##.#.#.#....~P♣≈♣≈~PP ##.#.#.#...#.P~~~~~...#.#....~.P~~~PP.. ##.#.##.#.###.....~.P~P~P>.## #.#...hO#..#.PPPP##.##. #....<#....r.@...###.~♣♣ ##...##.w#.####..##~~ #...# ##.......##♣~~~~#...## #.####...~~~~~~ #.# #.####..♣~~~≈~~.# #.##...~P~~~≈≈ #.#h #.##.#~~~PP≈≈≈#.#...#.##.#~~~~≈≈≈ #.#...#......##.≈~~~~≈≈hihh2w..r.wh3b7.93hphBhB{  You hit the rat but do no damage. The rat is poisoned.h`h^.w..hw9=8.8 (0.92hh(G _You kill the rat!h .###.#####.#.#....P.≈~~PPPP♣P~#.#.~♣~♣P♣♣~PP# .####.#.~~~♣♣~~~~ .###....##.#.#.#....~P♣≈♣≈~PP .##.#.#.#...#.P~~~~~...#hW.#....~.P~~~PP.. ##.#.##.#.###.....~.P~P~P>.## #.#...#..#.PPPP##.##. #....<#...w.@....###.~ ##...##..#.####..##~~ #...# # ##.......##♣  #####...## #.####... ##.# #.####..♣~~~≈.# #.##...~P~~~≈≈ ##.# #.##.#~~~PP≈≈≈  ###.#...#.##.#~~~~≈≈≈ #.#...#......##.≈~~~~h hD.whBp-70.0 (1.20h,hh=  (very poisoned)You puncture the ribbon worm! The ribbon worm is poisoned.  The ribbon worm is heavily wounded.h>3==9 (0.9hChFC _The ribbon worm bites you but does no damage.h  , catching …)You hit the ribbon worm.  The ribbon worm is severely wounded.hW  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.hh*  3  -1.86 darts (poison)Held Gem (7529) h87. _You are caught in a web!hhX-hhjN _You are caught in a web!h h  h h N _You are caught in a web!hAS h:T hX hZ N _You are caught in a web!hʣ h h hͪ N _You are caught in a web!h h$ h h P _You are caught in a web! _h6h_7h3=h?. _h ;h;h@hAh&h'o-2.8 (1.08h-h 1; _You struggle to detach yourself from the web.h|  You struggle to detach yourself from the web.h29--=37hh0 _The ribbon worm bites you.h? R  You struggle to detach yourself from the web.hUF q†hJ 30=-47-46htP hAS O _You kill the ribbon worm!h^ h_  7 -56 darts (poison)Gem (7525h%` ") hf h$i * _The web tears apart.h(#.###.#####.#.#....P.≈~~PPPP♣P~#.#.~♣~♣P♣♣~PP# #.####.#.~~~♣♣~~~~ #.###....##.#.#.#....~P♣≈♣≈~PP ..##.#.#.#...#.P~~~~~...#.#....~.P~~~PP.. ##.#.##.#.###.....~.P~P~P>.## #.#...#..#.PPPP##.## #....<#....@.....###.~ ##...##..#.####..##~~hZ #...## ## ##.......##♣ #####...## #.####...#.# #.####..♣~~~≈.# #.##...~P~~~#.# #.##.#~~~PP ###.#...#.##.#~~~~≈≈≈ # #.#...#......##.≈~~~~hhg7.0 (1.23h4hx _You see here a ribbon worm corpse.hKbhc3hTeh=l.2 _1==1hjmhmB0hnnh{phqhrY19hshuhuB8h3vhwhVyhyT=7hvzh{hf}h}B5hj~hh0hB4hWhhhpB3hhYhډh.B2hh|hzhB1hBhq7 _You open the door.hheB0hShhhrC08hsh@  There is an open door here.hϟh_I7 _hhhhmB6hhh ####...........#....~.P~~~PP..##  ##.#.##.#.###.....~.P~P~P>.## #.#...#########..#.PPPP##. #....<#....†.....###.......~ ##...##..#.####..#########~~ hl#...##.####?$##.......##♣~~#####...##..#S..?##.####...~~~~ ###........#.###..###.####..♣~~~≈ ...........#.#..@.:##.##...~P~~~≈ ###........#.'.#.#.##.##.#~~~PP≈≈###.#########.##.#~~~~≈≈≈ # #.#...#......##.........≈ # #.#...#.##.######............  #.#...#.##.######.##.#~.~~~~~ S   ball python (constriction, asleep)  #hʹ.##...........♣~.~~~PP ####.#♣♣~.~~~~♣ #.###### #.#♣♣~P.~~~♣♣h 94.4 (17.4)  A ball python comes into view.h" .SS)The ball python hisses angrily.hq==5.6 (18.65hphB _The ball python barely misses you.hh  > #....<#....† ..#.#### .####?$#  ..#...?#.###S.##.#..@.:#h#.'.#.#.#  ######### # #       hV   > #....<#....† ..#.#### .####?$#  ..#...?#.###S.##.#..@.:##.'.#.#.# h?  #########        h& h޷ hf h b _A ball python is nearby!hE 8  > #....<#....† ..#.#### .####?$#  ..#...?#.###S.##.#..@.:##.'.#.#.#  ######### # #      h * h   > #....<#....† ..#.#### .####?$#  hǭ @..#...?#.###S.##.#..@.:##.'.#.#.#  #########        h h= h8 h  h \_A ball python is nearby!h hR< You puncture the ball python!h8g†h΢|50-6.5 (0.9)4hhO _You kill the ball python!h?h@hDhaKh.##..#.#...##..#.PPPP##.##.#....<#....†.....###.......~♣♣##...##..#.####..##~~♣♣#...##.####?$##.......##♣~~ #####...##..#...?##.####...~~ #..#.###†.###.####..♣~~~≈~~#.#....@##.##...~P~~~≈≈~-- #..#.'.#.#.##.##.#~~~PP≈≈≈~ ###.#...#####.##.#~~~~≈≈≈~~  #.#...#......##..≈~~~~≈≈  #.#...#.##.######..hl#.#...#.##.######.##.#~.~~~~~≈#.......##..♣~.~~~PP≈~####.##.##♣♣~.~~~~♣♣#.###### #.#♣♣~P.~~~♣♣  You pick up a parchment of Blink and begin reading...h}y8.9 (2.4-9.9 (31hmh> _You add the spell Blink to your library.hhRhhhUh4998h ##.#.#P♣≈♣≈~PP..... ##........#.#.#...#.P~~~~~...#### ###...........#....~.P~~~PP..#####.#.##.#.###.....~.P~P~P>.##...#...#########..#.PPPP##.##.##....<#....†.....###.......~♣♣  #.####..#########~~♣♣  #...##.####?$##.......##♣~~ #####...##..#...##...~~~~~#.###†.###.####..♣~~~≈~ .........#.#.....##.##...~P~~~≈≈ #........#.'.#.#.##.##.#~~~PP≈≈≈~ Gem (7498) ###.#...###########.##.#~~~~≈≈≈~~502.3 (2h e3.3 (37h hY c _m - a scroll labelled POSESY OSAKAFhݚ h h+ h h h* 65hs N _You now have 118 gold pieces (gained 10).hp n4hŶ .####.............#.~~~♣♣~~~~#### .###....##.#.#.#....~P♣≈♣≈~PP.... .#.#.#...#.P~~~~~... ####...........#~~PP..###h? =#.#.##.#.###.....~.P~P~P>.##. #.#...#########..#.PPPP##.##. #....<#....†.....###.......~#...##..#.####..#########~~♣ #...##.####@.##.......##♣  #####...##..#....##.####...~~~ h ##.#.###†.###.####..♣~~~ ..#.#.....##.##...~P~~~≈≈........#.'.#.#.##.##.#~~~PP≈≈≈###.#...###########.##.#~~~~≈≈≈~ #.#...#......##.hݷ ≈~~~~≈ #.#...#.##.######............. #.#...#.##.######.##.#~.~~~~~≈hb (6.7h* e7.7 (43h hn c _q - a scroll labelled QUNGIE ITRIHA hwI hv h hB2 h  h͍ h hB0 hg h.g  You see here a ball python corpse. h՘ hJ89 _ hX h hD h B8 h h hn7 h@  There is an open door here. h hI6 _ h h h hB4 h h% hy hB3 h h h h\X2 h h hB1 hi h  h hB0 h- hu h hC78 h9 h7 h h]B7 h* hg  You see here a ribbon worm corpse. hv h>I6 _ h hE h h`,5 h h h h| hXB4 h h1  h haB2 hz hG hP  h B1 h# hE) h- h.\Water Gem (7470)  h/ h6A _You enter the shallow water. h<CGem (7469 h=")  h? hA h7F hF\Water Gem (7468)  hdJ hMOA _You enter the shallow water. hT hUB6 hX h^ h e heB5 hi ho h2v hwbWater 4 hz} h h{ hB3 h h, hZWater 2 h hn0 hu h h hjC59 h h h.#.# g#.# #......## #. ## .......# #. .# .......# #.###.# .......# #~P~#.# .......# #####.~P..# .# .......###.....~~..# #.~~PPP# .......#.....#P♣@P.## #~P~P.. .......#.#.#.#PP~...###.~♣P.# .##.##.#.#.#..P~♣P~...P~~~.~# ##÷.#..PP~~)~P.P~~PP# .#####.#.#.#...P h(♣PPP.P~♣.~# .#####.#.#....P.≈~~PPPP♣P~# g   goblin (asleep) ..............#.~♣~♣P♣♣~PP# #.............#.~~~♣♣~~~~######## ....##.#.#.#....~P♣≈♣≈~PP.......# h 41.3 (33.6)  A goblin comes into view. It is wielding a +0 dagger. h h_.gg hp=2.5 (34.88 h> _The goblin shouts! h~` . #. #g ##  #. .#  #.###.#  #~P~#.#  #####.~P..# .# #.....~~..#  ♣@P.##  #PP~...# #..P~♣P~...P~~~.~# ÷.#..PP~~)~P.P~~PP# #...P≈♣PPP.P~♣.~# ....P.≈~~PPPP♣P~# .....#.~♣~♣P♣♣~PP# ......#.~~~♣♣~~~~.#.#....~P♣≈♣≈~ h-'  . #. #g ##  #. .#  #.###.#  #~P~#.#  #####.~P..# .# #.....~~..#  ♣@P.##  #PP~...# #..P~♣P~...P~~~.~# ÷.#..PP~~)~P.P~~PP# #...P≈♣PPP.P~♣....P.≈~~PPPP♣P~# .....#.~♣~♣P♣♣~P......#.~~[ h( 36m~♣♣~~~~.#.#....~P♣≈♣≈~ h; 3 hI s _A goblin is nearby! h ` . #. #g ##  #. .#  #.###.#  #~P~#.#  #####.~P..# .# #.....~~..#  ♣@P.##  #PP~...# #..P~♣P~...P~~~.~# ÷.#..PP~~)~P.P~~PP# #...P≈♣PPP.P~♣.~# ....P.≈~~PPPP♣P~# .....#.~♣~♣P♣♣~PP# ......#.~~~♣♣~~~~.#.#....~P♣≈♣≈~ h  . #. #g ##  #. .#  #.###.#  #~P~#.#  #####.~P..# .# #.....~~..#  ♣@P.##  #PP~...# #..P~♣P~...P~~~.~# ÷.#..PP~~)~P.P~~PP# #...P≈♣PPP.P~♣....P.≈~~PPPP♣P~# .....#.~♣~♣P♣♣~P......#.~~[ h 936m~♣♣~~~~.#.#....~P♣≈♣≈~ h- s _A goblin is nearby! hW ` . #. #g ##  #. .#  #.###.#  #~P~#.#  #####.~P..# .# #.....~~..#  ♣@P.##  #PP~...# #..P~♣P~...P~~~.~# ÷.#..PP~~)~P.P~~PP# #...P≈♣PPP.P~♣.~# ....P.≈~~PPPP♣P~# .....#.~♣~♣P♣♣~PP# ......#.~~~♣♣~~~~.#.#....~P♣≈♣≈~ hf . #. #g ##  #. .#  #.###.#  #~P~#.#  #####.~P..# .#  hDh-#.....~~..#  ♣@P.##  #PP~...# #..P~♣P~...P~~~.~# ÷.#..PP~~)~P.P~~PP# #...P≈♣PPP.P~♣....P.≈~~PPPP♣P~# .....#.~♣~♣P♣♣~P......#.~~~♣♣~~~~.#.#....~P♣≈♣≈~ h v h.w h hޗ7 >...#..# ##.##.#.# .. #.####. #. ## #g ## #.# #. .# #.# #.###.#  h.#.# #~P~#.# #.# #####.~P..# .# #.###.....@~..# #.~~PPP#.#.....#P♣~P.## #~P~P.. #.......#.#.#.#PP~...###.~♣P.# #.##.##.#.#.#..P~♣P~...P~~~.~# #.##......÷.#..PP~~)~P.P~~PP# #.#####.#.#.#...P≈♣PPP.P~♣.~# #.#####.#.#....P.≈~~PPPP♣~# ........#.~♣~♣P♣♣~PP#  h##.............#.~~~♣♣~~~~###### _A goblin is nearby! hR hf. hz-3.7 (1.2)7 _ h h hC  hw7- h h&H _No target in view! hh1  h2  hq>  hB H _No target in view! h  h[  hE  hݶ _A goblin is nearby! __No target in view! h  h  hZ  h J __No target in view! h: 3 h  h  h( m .#<.###.# >...#..# ### ...##.#.# ..##.####. #.#  ## #.# ##  #.# #.g .#  h+  #.# #.###.#  #.# #~P~#.# #.# #####@~P..# .# ♣#.###.....~~..# #.~~PPP# P.#.....#P♣~P.## #~P~P.. .#.......#.#.#.#PP~...###.~♣P.# ##.##.##.#.#.#..P~♣P~...P~~~.~#  #.##......÷.#..PP~~)~P.P~~PP#g   goblin  #.#####.#.#.#...P≈♣PPP.P~♣.~# ##.#####.#.#....P.≈~~PPPP♣P~# ........#.~♣~♣P♣[ h', B32m♣~PP# h- (0.0 h: -.g h!< {4.9 (1.2Gem (7456)  _ h.G  hJ  hC.## ##. .#<.### >...#.## ...##.. ##.####.#  ### #.. g###.#   #@P~#.# # #####.~P..# . ♣####.....~~..# #.~~PPP# P.#.....#P♣~P.## #~P~P..  h)4.#.......#.#.#.#PP~...###.~♣P. ##.##.##.#.#.#..P~♣P~...P~~~.~#......÷.#..PP~~)~P.P~~PP  #...P≈♣PPP.P~♣.~# ##.#####.#.#....P.≈~~PPPP♣P~ h  h0-=6.1Water Gem (7454)  h& h]* __No target in view! _You enter the shallow water. The goblin hits you with a +0 dagger. h  You hit the goblin.  The goblin is moderately wounded. h29--7.0 (0.93 h hN; _The goblin hits you with a +0 dagger. h8  You hit the goblin. h+C) h?-2 h9 h h!J _You kill the goblin! h  hA  h_  hG H _No target in view! h*  hY+  hs@  hC H _No target in view! ho  hp  h||  h H _No target in view! h  h޶  h  h< H _No target in view! h6 h h  h> hI2 _ h n1 h h h q30=0 h# hC( h(C49 h, h. h/B8 h1 h5 h?6B7 h9 hc> hG?1==6 hC hH h{K hLOGem (7444)  hN hGS>  You see here a +0 dagger. haZ hx[I3 _ h ] hSa hc hdB2 hf hh hk hXlT=1 hm h9o hKq hqB0 hr hv hx hvyC38 h{z h| hT~ h~B7 h h h h2B6 h h h hKB5 h# hԌ hX4 h7 h hm h!B2 hc h hޙX1 h( h h hbB0 h* h  298 h hX6 h' h] hij h>B5 h+ hg4 hۼ h@ h׾B3 hV h h h&B2 h h hX0 h h h hC19 hq h hZ hB8 h h hS hB7 h h h hB6 hX h h  hB4 h h hj h(B3 h h hw hB2 h hD hO hB1 hH h h hB0 hf hN h  h C08 h  h  hX7 h h h hiB6 h h hg h'B5 h h h  hB4 hs  h" hG$ h%B2 h% h' h)X1 h* h=, h- h.B0 hE/ hL1 h2 h3D399 hD4 ht7@  There is an open door here. h8 h9I8 _ h~: h< h= hG>B6 h> hk@ hA h]B5 h h@  There is an open door here. h h@_4 _ h h#  h B3 hl  h  h  h~ X2 h h  hB0 h hP h hC89 h) hiV #################.... #.................... ...................^. .#######'#######..... #.# #..... #####.##### #..... #...'.'...# #..... #.###.###.# #.###. h#@# #.# #.# #.##..- ###+###.###'###.##.. +.............'.##.# ###+###.###'###.##.# #.# #.# #.##.# #.###.###.# #.##.P  #...'.÷...# #.##P~  #####.##### #.##♣~  #. #.# #.##.#  h%611.3 (63.4)'...##+## h- hA.======2.3 (648 hA4 hN7= _As you open the door, it creaks loudly! h.n h@o3 hq hy7  There is an open door here. h {I6 _ h{ h4} h~ hRB5 h h7 _You open the door. ḧ́ hX4 h? h h3B2 hӉ h h hB1 h h7 _You open the door. hDv  #..............   #.#######'#######..   #. #.# #.   #. #####.##### #  #. #...'.'...# #  #. #.###.###.# #.#  #g #.# #.# #.# #.#  #.###'###.###'###.#  #.@.............'.# h------  #...###'###.###'###.#  #.#. #.# #.# #.#  # #. #.###.###.#  #. #...'.÷...#  #. #####.##### #.# g   hobgoblin (asleep)  #... #.# #.#  #...#######'#######..   #.#.................# hɣ19.1 (6.8) h------20.3 (8.00 hg h _A hobgoblin comes into view. _There is an open door here. hc& #. #. #. #.#  #.   #.   #.   #g #.# #.# #.#  #.###'###.# #.@........ #...###'###.# he #.#. #.# #.# #.#  # #.   #. ÷...#  #.   #... #.#  #... #.#. ho #. #. #. #.#  #.   #.   #.   #g #.# #.# #.#  #.###'###.# #.@........ #...###'###.# #.#. #.# #.# #.#  # #.   #. ÷...#  #.  hc  #... #.#  #... #.#. h h h h` _A hobgoblin is nearby! h #. #. #. #.#  #.   #.   #.   hU #g #.# #.# #.#  #.###'###.# #.@........ #...###'###.# #.#. #.# #.# #.#  # #.   #. ÷...#  #.   #... #.#  #... #.#. hl #. #. #. #.#  #.   #.   #.   #g #.# #.# #.#  #.###'###.# #.@........ #...###'###.# #.#. #.# #.# #.#  # #.   #. ÷...#  #.   h$n #... #.#  #... #.#. h}u hv h} h` _A hobgoblin is nearby! h)   ##.  #...............  #.#######'#######  #.# #.# #  #.# #####.##### #  #.# #...'.'...# #.  #.# #.###.###.# #.  #g# #.# #.# #.# #.  #@###'###.###'###.  #.'.............'.  #...###'###.###'###.  #.#.# #.# #.# #.# #. #.#.# #.###.###.# #. # #.# hS D[m #...'.÷...# #.  #.# #####.##### #.  #...# #.# #  #...#######'#######. h"  h $ o1.5 (1.279 _ h*  h-  hv  The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin! hi. hؗx2/32562.4 (0.98 hV h&M _You kill the hobgoblin! hw h hV h  hp:_No target in view! h  h  h hH _No target in view! hCK3 hCQ hTH _No target in view! h hՓ h hgH _No target in view! hb@3 hA h D hjE hoFI7 _ hN6 hN hOB4 hO hqZ hZ[ h[B3 h\ hb h c hcB2 hDd hi hj hTkB1 h8l hq hIr hrB0 hCs h}x hyY68 hz h< h hB7 h́ hdž h hpB6 h h h/ hB5 hm hה h h/B4 h@ hB h hB2 h h h' hB1 h hޫ hخX0 h hT h h!C59 h׸ h h h\Water Gem (7358)  h[ hA _You enter the shallow water. hE hB6 h h h h7B5 hJ h h hB4 hl h hb hB3 h h) h hB2 h h h| hB0 ho h h hOGem (7349)  h h he hB8 h h hG hB7 h h h h{B6 hp h-  hc  h B4 hn  h  hZ hB3 h h  h[ hB2 h h h3 hB1 hB h h hB0 h( h h h}C38 h7  hB# h$ h$B7 h% hj' h( h3)B6 h) hw- hB/ h/B5 h0 h3 h4 h4B4 h 6 h7 h9 hS:B2 h: h< h_> h>B1 h? h1B hC h5DB0 h6E h>G hI h8JC29 hwK hjM hO hOB8 hP hR hrT hTB6 hV hX hlY hYB5 hZ h<] h^ h^B4 h_ hb h@cB3 hc hUf _e - 4 scrolls labelled TULYIDD MILEROA (gained 1) hmg hgB2 hTh hi hj h kB1 hk hcm hn hoC19 ho hq hs h|sB8 h7t hu hv hzwB7 h&x h h hB6 hW h~ h͚ h7B5 h h* hX3 hq hc h[ hԭB2 h9 h h9 hȶB1 hɸ h hf hB0 h h h hqC09 h h: h hX7 h hi hB6 h hS5 h hw hB4 h h hJ hB3 h h h;  h B1 ht  hZ  h  h= B0 h  h  h Z299 h  hW' n8 h(  hK.  h1 n7 hk6  h7 X5 hy8  h=  h>  hV? B4 h?  hD  hE  hF B3 hEG  h5L  hM X2 hN  h S  h+T  hT B1 h`U  hY  h[ Y89 h\  h`  h]b X8 hdc  htg  hh  h0i B7 hj  hn  hjo  ho B6 hp  hs  hSu  hu B5 hv  hz  h{  h{ B3 hL|  h P  There is a stone staircase leading up here. h  h I2 _ hQ  hW  hՇ  h B1 hQ  h  h?  h B0 h  hc  h  hm C79 hS  hL  hk  h B7 h  h  h  h^ B6 h  h  h_  h B5 h)  hѲ  hϵ  h B4 h  h  hϾ  h; B3 h  h  hE  h B1 h  h  h  h B0 h  h  hc  h C69 h  h  h  hz \Water Gem (7268)  h&  h A _You enter the shallow water. h X7 h  hj  hz  h B5 h(  h  h$  h% B4 hM(  hA-  h1  hS2 bWater 3 h 6  hv:  hc>  h ? ZWater 2 heB  hMG  hK  hL B1 hO  h$T  hX  h*Y OGem (7259)  h\  hi  ...## #.##### ....# #.....# ....# #)###.# ....# #~P~#.# ....# #####.~P..# P~ .# ....###.....~~..# #.~~PPP#  hj ....#.....#P♣~P.## #~P~P.. ....#.#.#.#PP~...###.~♣P.# .##.#.#.#..P~♣P~@..P~~~.~# 741.0 (118.6) ......÷.#..PP~~)~P.P~~PP# ###.#.#.#...P≈♣PPP.P~♣.~# ###.#.#....P.≈~~PPPP♣P~## ...........#.~♣~♣P♣♣~PP# ...........#.~~~♣♣~~~~########  hk .##.#.#.#....~P♣≈♣≈~PP.......# ....#.#.#...#.P~~~~~...#####.# ........#....~.P~~~PP..#####.### hk  hw  hy T _Key pressed, stopping explore. hݨ I h  h  h _8 _ h  h8  h B7 h  h  h  h B6 h%  h # #)###.# ###### #~P~#.# #P~~.## #####.~P..# PP~~.####.....~~..# #.~~PPP##.....#P♣~P.## #~P~P..# #.#.#.#PP~...###.~♣P.# #.#.#.#..P~♣P~...P~~~.~# ÷.#..PP~~)~P.P~~PP## #...P≈♣PPP@P~♣.~# 4.6 (3 h{ .6) #.#.#....P.≈~~PPPP♣P~## .........#.~♣~♣P♣♣~PP# .........#.~~~♣♣~~~~######## #.#.#.#....~P♣≈♣≈~PP.......##.#.#...#.P~~~~~...#####.#.....#....~.P~~~PP..#####.## #.#.###.....~.P~P~P>.##..... .#########..#.PPPP##.##.##.#.# hN'  h) _ _Partly explored, can't reach some places. h(  h(  h1-  hGO 6...0.0 hU  hZ  h^ _ _Partly explored, can't reach some places.h-N3hThTW hW:_No target in view!hRh-TWhere to? (Tab - D:2, ? - help)  D - Dungeon hoh..# #)###.# #####tswn the Trooper ..# #~P~#.# #P~~.#Barachi ..# #####.~P..# PP~~.#Health: 32/32 ======================== ..###.....~~..# #.~~PPP#Magic: 3/3hw======================== ..#.....#P♣~P.## #~P~P..#AC: 6Str: 13 ..#.#.#.#PP~...###.~♣P.#EV: 7Int: 12 #.#.#.#..P~♣P~...P~~~.~#SH: 0Dex: 13 ....÷.#..PP~~)~P.P~~PP##XL:  3 Next: 56% Place: Dungeon:2 #.#.#.#...P≈♣PPP@P~♣.~#Noise: ---------  Time: 1744.6 (0.0) #.#.#....P.≈~~PPPP♣P~##b) +1 dagger (venom) .........#.~♣~♣P♣♣~PP#Throw: 6 darts (poison) .........#.~~h-~♣♣~~~~########Gem (7256) #.#.#.#....~P♣≈♣≈~PP.......# ..#.#.#...#.P~~~~~...#####.# ......#....~.P~~~PP..#####.### #.#.###.....~.P~P~P>.##......# .#########..#.PPPP##.##.##.#.# _There is a stone staircase leading up here. _You enter the shallow water. _Key pressed, stopping explore. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _No target in view!hhhhyh&I5 _h%h hhB3hh(h h !\Water Gem (7252) h&h-A _You enter the shallow water.h3hw4OGem (7251) h8hFB  You see here a +0 long sword.hRLhL\Water Gem (7250) hNhMRA _You enter the shallow water.hjVhV`Water 49hZh]hahlbZWater 7hUeh=hhkhkB6hPmhqhfuhuB5hFyh5}h%Water 4hhlhZWater 3h_hhhB1hhshWhB0h2hhhAOGem (7239) hh]hhB8hXhhh|B7hehY  There is a stone staircase leading down here.hh hI6 _h%h 3h h hZ B5h hS _You enter the shallow water. _There is a stone staircase leading down here.climb downwards.  Found 18 gold pieces and a plate armour.  Found an escape hatch in the ceiling.  uph hH  ........ ........ ........ ## ##.....g.. ... .........[ ....####<........ ##.............. hS J##............... ........@..J.....65.5 (20.9) ..###.#########$.  J   endoplasm (asleep) g   hobgoblin h h( h` d _There are monsters nearby!hahf  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.8   3.5  +2   i - Spellcasting   0.0   1.0   0           b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1      hg k - Shapeshifting   1.1   2.0   0   d - Short Blades   2.0   2.5  +1       e - Long Blades   1.2   0.7  +2               f - Armour   1.2   1.4  +2       g - Dodging   0.0   0.8  +1       h - Stealth   3.6   4.0   0          hi                                            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshg 3TargetTargethjh s6.0  --  --  --  --  --  4.0  --  --  --  --  a-z] seth:i [-] clear selected targetcost|targetsh<[?25h[?0c6.0 hi [?25l[?1chn5.0 current training targets, if any.=] set aall targetsha-z] setselected targeth [?25h[?0ch 14.0 hO& hV [?25l[?1ch Xo6.0 =] set aall targetshhchi........tswn the Trooper........Barachi........Health: 32/32 ========================## ##.....g..Magic: 3/3========================... .........[AC: 6Str: 13....####<........EV: 7Int: 12##..............SH: 0Dex: 13##...............XL:  3 Next: 56% Place: Dungeon:3........@..J.....Noise: ---------  Time: 1765.5 (0.0)..###.#########$.b) +1 dagger (venom)Throw: 6 darts (poison)Gem (7235) J   endoplasm (asleep)g   hobgoblin hA_There is a stone staircase leading down here. _You climb downwards.  Found 18 gold pieces and a plate armour.  Found an escape hatch in the ceiling.  There is a stone staircase leading up here. _There are monsters nearby!hh8h{hzh> ..#.#.## ###.....g.... .[.....####<.S##.##..<@.J...###.#$.#S   ball python (constriction, asleep)h" h h .gJ.Jh+ g6.7 (1.24hg h~ ^ _A ball python comes into view.h~:@  You puncture the endoplasm!h;hBl .g.hYFx60=7.6 (0.93hLh/NM _You kill the endoplasm!h0#..g..#. #.## ####.... ..........[......####<...g....S##.........<............###.#########$.#.#g   goblin (S   ball python (constriction, asleep)hbhh hhO.g...S..ggS)ho-8.8 (1.22hhs _A goblin comes into view. It is wielding a +0 club.h*hS+h{4U.gS.h 5o=9.7 (0.91h<h@ _You completely miss the hobgoblin. The hobgoblin barely misses you.h h h P.g..S.h  c70.60hi h _You completely miss the hobgoblin. The hobgoblin barely misses you.h V  You hit the hobgoblin. The hobgoblin is poisoned.h hs .g...S (very poisoned)The hobgoblin is moderately wounded.h c1.529h< h\ @ _The hobgoblin hits you but does no damage.hk  You hit the hobgoblin.  The hobgoblin looks as sick as possible!h0.S extremely poisoned)hb2.48htha _The hobgoblin is heavily wounded.hQ^;  You hit the hobgoblin.he_hi .g†You kill the hobgoblin!h@mj43.37hjthpv _The ball python closely misses you. The ball python misses you.h =  You hit the ball python.h h \.g† hʤ j64.26hZ hì O _You kill the ball python!h- ###########.## #####.. ...........[....####<.g. ##†##...†......<.........h ..###.#########$.#.#..#...#h h SS   ball python (constriction, wandering)The goblin hits you but does no damage.hA g5.4 (1.25hw hj ^ _A ball python comes into view.h  _  The ball python hisses angrily.  You hit the goblin.h h .S)S   ball python (constriction) hr o86.3 (0.94h h J _You kill the goblin!hK K##############...S#. #.## ######.................[....####<.)@.†.##..†hK ........<............###.#########$.#..##.# .....#hK I...#.h>N hRW 8S.hW o-7.5 (1.23h_ ha ht##############....S#. #.## ######.............@...[....####<.)..†.##..†ShJ[........<............###.#########$.#..S   adder (asleep)##.# ..S   ball python (constriction)..hr..# #...h%hjhM.Sh_|-8.72hJh h$K_An adder comes into view.h˖\ ###################?...##....... #.....S## ######.................[....S....####<.)..†..##..†S........<..........S 2 addhers (asleep)..###.#########$.#..##.##..:....#.##h  An adder comes into view.Found a scroll labelled PAGUSKOERGH and a parchment of Poisonous Vapours.hhhA  The adder hisses angrily. x2h-hxS.S.SShOj=9.91h̼h _The ball python completely misses you. The ball python closely misses you.hn  You puncture the ball python!h.S.S.hq7080.8 (0.90hhKO _You kill the ball python!hi##################............# ?...# #.#.## ######.S..........[.......####<.)S##........†.##..†.........<......###.#########$.#h{i #. #.##..:.. ..#.### #...#hjhkhw_.SS.hwp-2.0 (1.218hhւh-# ####.# ?.##.#.  ## ######.  .SS.  ....####<.).##.†.  ##.†.  .<.  ..###.#$.#.#. ##.##..:... ..#.# h!hh|  The adder bites you.  You are poisoned.h< S.  The adder poisons you! The adder completely misses you.h1=====-=3.2Pois Gem (7217) hhZ= _The adder bites you but does no damage.h1(1 very poisoned)The adder poisons you! The adder completely misses you.The adder bites you but does no damage.  You puncture the adder! The adder is poisoned.  The adder is almost dead.You feel sick. The adder bites you.  You are more poisoned.h27======----=4.1 (0.96h)hT _The adder poisons you! The adder bites you but does no damage.h|^ 7  You hit the adder.hBj .   adderYou kill the adder!hl 5/33=====-----95-5.05You hit the adder.  You kill the adder! _You feel sick. The adder bites you.  Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!You need to enable at least one skill for training.hw /  --more--h h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0           b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   2.0   2.5[34h m  +1       e - Long Blades   1.2   0.7  +2               f - Armour   1.2   1.4  +2       g - Dodging   0.0   0.8  +1       h - Stealth   3.6   4.0   0                        h &                               You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh = d + Short Blades 2.0hQ hh>tswn the TrooperBarachi##############Health: 25/33 ==================------####............#Magic: 3/3========================?..............###AC: 6Str: 13#...............EV: 7Int: 12#...............SH: 0Dex: 13  ## ######...............XL:  3 Next: 95% Place: Dungeon:3  ha...............@S.......Noise: =--------  Time: 1785.0 (0.9)  ....####<.).............b) +1 dagger (venom)##........†............Throw: 6 darts (poison)##.........†............Pois Gem (7215) ........<...............  ..###.#########$.#......S   adder#.##.##..:......#.#####...#You hit the adder.  You kill the adder! h_You feel sick. The adder bites you.  Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!hIYou need to enable at least one skill for training.h]h'h). _hT  (very poisoned)You hit the adder. The adder is poisoned.  The adder is lightly wounded.h a22====--9h$ hu& 9 _You feel sick. The adder bites you.hE  You barely miss the adder.The adder is moderately wounded.h#F J0----hKF [6.84hN hP L _You feel sick. The adder bites you but does no damage.hy<  You puncture the adder!h [  You kill the adder!hhftswn the TrooperBarachi##############Health: 20/33 ==============----------####............#Magic: 3/3========================?..............###AC: 6Str: 13#...............EV: 7Int: 12#...............SH: 0Dex: 13  ## ######...............XL:  3 Next: 122% Place: Dungeon:3  ...............@[.......hnNoise: =--------  Time: 1787.7 (0.9)  ....####<.).............b) +1 dagger (venom)##........†............Throw: 6 darts (poison)##.........†............Pois Gem (7213) h........<...............  ..###.#########$.#......#.h!##.##..:......#.#####...# hFl_You feel sick. The adder bites you.  You barely miss the adder.hThe adder is moderately wounded. _You feel sick. The adder bites you but does no damage.  hQYou puncture the adder!  You kill the adder!h{ _You feel sick.  You have reached level 4!h/  --more--h `3/394/4343% hd h-$ P _You feel clever.hҽh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0          h b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0  h+d + Short Blades 2.5   2.5  +1      hL e - Long Blades   1.6   0.7  +2      h3        hT f - Armour   1.2   1.4  +2  hx.     g - Dodging   0.0   0.8  +1  h.     h - Stealth   3.6   4.0   0  ha    h_    ha    h _    h&        h[        h!            h        hThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  h[?] Help[=] set a skill target  hL}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh)V h^Ztswn the TrooperBarachi##############Health: 23/39 ==============----------####............#Magic: 4/4========================?..............###AC: 6Str: 13#...............EV: 7Int: 13#...............SH: 0Dex: 13  ## ######...............XL:  4 Next: 13% Place: Dungeon:3  ...............@[.......Noise: =--------  Time: 1787.7 (0.0)  h$_9....####<.).............b) +1 dagger (venom)##........†............Throw: 6 darts (poison)##.........†............Pois Gem (7213) ........<...............  ..###.#########$.#......#.##.##..:......#.#####...# _You feel sick. The adder bites you but does no damage.  h_You puncture the adder!  You kill the adder! _You feel sick.  You have reached level 4! _You feel clever.hghighnh~phG h h? hj hd X2h 3 _You feel sick.hy x2-1h hK 3 _You feel sick.h n1=--0hʺ h h I _You feel sick.  You feel sick.h5 0=-Gem (7209) hN h. j _You are no longer poisoned.h T18h h h& B7h h~ h B6h h{ h B5h h 2=4hS h9 hq B3h h h B2hE hJ h| B1h h< h 3==0h h1 hi D199h h hA B8hR hl h f4=7hg h[ h B6hL hp X5h hC X4h h:# h# x5=3h& h?) h) B2h, h}/ h/ B1h2 h5 h:6 B0h8 h; h; 6==89h@ hC hD B8h\F h~I X7hL hBO hO B6hV 7=5hX h[ h[ B4h^ hRb X3hd hg h h B2hRj h r 28=1h t X0hv hy hy C79h{ h= hy B8h h h: r9=7hx h hP B6h h+ hb B5h h hΖ q30=4h( hޛ X3h h X2h h X1hD 1==0hݲ hQ h C69h׸ h X8hy h X7h hC h p2=6h, h: X5h h X4h h h B3h h 3=2h h X1h h X0hK h h ;59hL h h! p4=8h~ h X7hL h X6he h B5h h h% hc p5=4h he X3h  h8 hx B2h h hc B1h  h*" h" 6==0h$ h) h* C49h. h1 X8h5 h9 h,: p7=7h= hXA hA B6hD hH X5hK hO X4hpS h;W hW #8hW M=3hZ ha_ h_ B2hf hmj hj B1hm hr hr B0hsu hy hWz 9==39h} h 1 _HP restored.hއ hV B8hÊ hB h X6hS h\ hR hԛ B5hǝ h( h hv T=4h h( hЮ h; B3h h h B2h; h N _You now have 136 gold pieces (gained 18).h h B1h h% h h2 C29h: h hb h B8h h h hM B7h h h h B6h h h X5h h   #..................... ####..................... ...........[............. ###<.)........ ......†....... ......†.... ...<.........hb ! .#########..#. ##.##..@..#.. - #..#.#####  .#...#  .###..  .. ##..# .# ...#h #. #.## .#h u.#  You pick up a parchment of Poisonous Vapours and begin reading...h 1875.9 (88.2)h j-6.9 (894h* h\" h$ J _You add the spell Poisonous Vapours to your library.h;; _h{< h@ X2hIA hgD X1hEF hH hK hL B0hM hQ Y19hpS hY v _w - 3 potions of heal wounds (gained 1)h] hP] B8h^ ha hc X7hd he hng X5hNh h>j hl hSl B4hm hVo hq X3h(r hKs h}t X2hFu h h  .......†....................# .......†....................#<.......................# #.#########..#.............## . ##.##.....#.....## #..#.########### .#...###  .###...#  .. ##@.# 91.1 (14.#..>....#.#.####.## .# h .# .. .. #.# .#hƍ h9 h2.3 (15.48hȑ hN ; _Found a stone staircase leading down.hhhh;hhZn7hOhB6hhݯhhұB5hӲhh ##.##.....#.....##  #..#.###########  .#...###  .###...#  ...####..## .#..>....# #.#.####.## #.#  #@# 5.9 (3.6hz).............##.######..##.....##.# .>..##.#..hWh2g7.1 (4.83hh;9 _Found an escape hatch in the floor.hV3hhm#h#, #..#.########### .#...### ##......####..## .#..>....#.#.####.# #.# .S..####.#####........@....##.######..##..... ##.# .> .# . S   ball python (constriction, asleep).h4(0.0h$=}8.3 (1.22h=^ _A ball python comes into view.h(sp #..#.# .#...### .###...# ...####..## .#..>....# #.#.####.#### #.#.S..####.#####.##.######..##.....hs ##.# .>. .# . .# .# .# .. ..h~whwh}j..SS)ht}b9.51h=hօ5 _The ball python hisses angrily.h. #..#.# .#...### .###...# ...####..## .#..>....# #.#.####.###. #.#.####.#####.S.##.######..##..... ##.# .>. .# . .# .#  .#  ..  ..hh}>.Sh d900.70hha h<q. #..#.# .#...### .###...# ...####..## .#..>....# #.#.####.##.###.# #.#.####.#####.S h.#.###.######..##..... ##.# .>. .# .  .# .#  .#  h$q ..  .. hR  The ball python bites you but does no damage. hl=1.9099 h  h _The ball python misses you. The ball python barely misses you. h<  You closely miss the ball python.The ball python bites you but does no damage. h=g2.8 (0.98 hC hvFX _The ball python barely misses you. h  You completely miss the ball python.The ball python bites you but does no damage. hb3.77 hr hƊX _The ball python barely misses you. hn  You hit the ball python but do no damage. hb4.66 h. hY _The ball python closely misses you. hV  You hit the ball python.  The ball python is severely wounded.The ball python bites you but does no damage. h58- h -2  5.4 (0.8Constr Gem (7095)  h hrz _The ball python grabs you. The ball python constricts you. h_=  You hit the ball python. hf1. hoj 7 46.3 (0.9Gem (7094)  ho h3rO _You kill the ball python! h h9 hל huH _No target in view! h  h  h  hv H _No target in view! h!  h"  hZ'  hX* H _No target in view! h  h  h  hd  h 3 _9=2 h  h1 B1 h  h   h  h B0 h-  h|  h  h9 C89 h  h  h!   ..####..#.####...#...### ...###...# ...####..## #.#..>....#.. #.#.####.##...###.#.# #.###.......####.#####..........#- hK" *###.###.######..##.....#. ##.# .>... .# .#.. .##r. .#r   rat (asleep)##. .# .. .. #. .. h) .11.9 (5.6 hC* =-3.1 (6.87 h/  h1 V _A rat comes into view. h{ .. ###  #..  ..  ...####..##  #.#..>....#  .. #.#.#  ....###.#.# #.#  .##.......####.#####  ........@..........#  ###.###.######..#  #. ##.# .>.  .. .# .  #.. .#  #r. .#  ##. .#  .. ..  #. .. !h3 .. ###  #..  ..  ...####..##  #.#..>....#  .. #.#.#  ....###.#.# #.#  .##.......####.#####  ........@..........#  ###.###.######..#  #. ##.# .>.  .. .# .  #..  #r. .#  ##.  ..  #. !hZ _A rat is nearby!!ho` .. ###  #..  ..  ...####..##  #.#..>....#  .. #.#.#  ....###.#.# #.#  .##.......####.#####  ........@..........#  ###.###.######..#  #. ##.# .>.  !hJa.. .# .  #.. .#  #r. .#  ##. .#  .. ..  #. .. !h,R .. ###  #..  ..  ...####..##  #.#..>....#  .. #.#.#  !hF....###.#.# #.#  .##.......####.#####  ........@..........#  ###.###.######..#  !h##. ##.# .>.  .. .# .  #.. !h{ #r. .#  !h`X##.  .. !h= #. !hI!hZ _A rat is nearby!!h #...#...###  ...###...## ...####..##.B# #.#..>....#.... #.#.####.## ....###.#.# #.##.......####.#####.............# ###.###@######..##..... #.# ##.# .>.!h= ..# .# .#..# .#  #r.# .# ##.. .#B   giant cockroach (asleep) ..# ..r   rat (asleep) #.# .. #.#!h!h[g4.3 (1.26!hP!hb _A giant cockroach comes into view.!h   ...###...####..##.B# #.#..>........####.# ....###.#.# #.# ..##.......####.#####.................... ###.###.######..##..... #@# ##.# .>#... .# ### r#..#.#!hv !h !hS xr.r!h ====5.55!h !h> - _The rat squeaks loudly.!h! :  You puncture the rat!!h= F†!h 5=---6.3 (0.84!hl !h G _You kill the rat!!hs !h 9---!h!hH _No target in view!"hj"h"hK"hxH _No target in view!"hZ3"hm]"h^H _No target in view!"h3"h""híH _No target in view!"h"h"h^ _No target in view!"h\3"h]"hE`"hb"hj3 _ _No target in view! _ You see here a rat corpse."hj"h3kI2 _"hLl"hHn"hp"hIpB1"hp"hs"ht"hIuC79"hv"hx"h@y"hyB8"hz"h1#....###.#.# #.# ..##.......####.#####....................####.###.######..##..... #..##.# #.>. #...†# .# . ###..# .#  #..### .# ##.@.# .# -.........#....# .. ########.###...... # ..... .# ....... ..K K   kobold (missile, wandering)#.# ##..#[33"hbm###22.3 (6.0"h:K."h-3.5 (7.27"h1"h+z _A kobold comes into view. It is wielding a +0 short sword."hu& #.#.# #.#  ..##.....  .........  ###.###.  #..##.# ##.# .>.  #...†# .# .  ###..# .#  #..### .#  "h *##.@.# .#  .........#....# ..  ########.###......  #.# .....  #.# ....  ... .K.  #.# ##  ..# "h*%###"h="  #.#.# #.#  ..##.....  .........  ###.###.  #..##.# ##.# .>.  "h" #...†# .# .  ###..# .#  #..### .#  ##.@.# .#  .........#....# ..  "h,# ########.###......  #.# .....  #.# .... ... .K.  #.# ## "hd# j..# ###"h+ "hy+ "h1 "h3 ] _A kobold is nearby!"h  #.#.# #.#  ..##.....  .........  ###.###.  #..##.# ##.# .>.  #...†# .# .  ###..# .#  #..### .#  ##.@.# .#  .........#....# ..  "h" ########.###......  #.# .....  #.# ....  ... .K.  #.# ##  "hM :..# ###"hn  #.#.# #.#  ..##.....  .........  ###.###.  #..##.# ##.# .>.  #...†# .# .  ###..# .#  #..### .#  ##.@.# .#  .........#....# ..  "h1 {########.###......  #.# .....  #.# .... ... .K.  #.# ## ..# ###"h 3"hs "h3  ..##.......####.#####....................# ###.###.######..##..... #..##.# ##.# .>. .†# .# . ###..# .#  #..### .# ##...#### .# .........#@...# .. ########.###....... #.# "h #.# ... .K#.# ###..#### "h W_A kobold is nearby!"h KK)The kobold shouts!"h V(((((((("hm d..@....."hn n==4.7 (16"hUu "hw m _The kobold throws a stone. The stone barely misses you.#h..##.####.##### ......# ###.###.######..##..... #hl#..##.# ##.# .>. #...†# .# . ###..# .# #..### .# ##...#### .# .#.@..# .. ##hƖC.###.#.# ..#.# ...... ....K.#.# ##### #h#hާE((((#h,3....#h;-j-5.95#hV4#h7W _The kobold throws a stone. The stone hits you but does no damage.#h[,.............# ###.###.######..##..... #..##.# ##.# .>. .†# .# . ###..# .#  #..### .# ##...#### .# #..........#....##.....########.###@.......# #.# #.##.# ..#....#....K...##.############..# ### #hT>K.#h--7.13#h#hG#hM###.###.######..##..... #..##.# ##.# .>. .†# .# . ###..# .#  #..### .# ##...#### .###.#.........#....##.....#########.###........#  #.# #.# #.#.....K....# .....#........# ###.############ #hn...###### #hY#hP.(#h.=8.32#h5#h{W _The kobold throws a stone. The stone hits you but does no damage.#h_7###.###.######..##..... #..##.# ##.# .>. #...†# .# . ###..# .# #..### .# ###...#### .###.# .#....##.....# #.###.# #.# #.# #.#.....K....# .....#.# ###.### ##### 9.51 _The kobold completely misses you. The kobold hits you but does no damage.#h= G, very poisoned)#h h30.4 (0.90#h #h r _You hit the kobold but do no damage. The kobold is poisoned.#hT ~1.2 (0.869#hc  _You barely miss the kobold. The kobold hits you but does no damage.#h 8  You hit the kobold.#h D)#h" o62.1 (0.98#h( #h* J _You kill the kobold!#h[^ #h^ #hJd #h,f H _No target in view!#h#hh#h#hxH _No target in view!$hJ3$hۚ$h}$h$hDu7 _$h$huB6$h˨$h$hX5$h$h9$h$hBB4$hV$h$hu$hB2$h$hm$hN$hB1$h$h$hQ$hB0$h$h$h8$hhC59$h$h$hX8$h$h$hE$huB6$h$hN$h$h'B5$hx$hy$h$hB4$hB$h$h3$huB3$h@$ht$h $h^B2$h$h@$h$hB0$h$hl$hY49$h$hy$h$h5B8$h$h$hQ$hB7$h$h$h$hB6$h$h$h$h B4$h $hm $h X3$hv$h$h$hB2$h$hP$hD$hB1$h$h   Things that are here:  a +0 short sword; 2 stones; a kobold corpse$hZ"$h"I0 _$h#$h8%$h&Y38$h8($hX*$h,X7$hU.$h0$h_2$h2B6$hB4$hG8$h:$h:B5$h<$hq>$h?$h?B4$h A$hB$h~D$hDB2$hF$hG$h;I$hIB1$hJ$hM$hN$h/OB0$h&P$hQ$hwS$hSC29$h}T$hU$hV$hVB8$hW$h@Z$hZ$h0[B6$h2\$hC]$hL^$h^B5$h"_$h`$hbX4$hb$hGd$hde$heB3$h}f$hvh$hj$hjB2$hl$hm$h{o$hoB0$hq$h$t$h!vY19$hCw$hy$h|$h9|B8$h}$h$h:$hB7$h$hF$hV .. #. ########.###.. #.. #. #.###.. ###.###.###########.#.... .........>............#.. ........##########.#####$hӍr #.................# #..........######## #..........# $h #.?...@....# -83.7 (51.6) #..........# $hl #...#  ###$h0% $hJ $hÔ$h-4.9 (52.86$hҟ$h; _Found a stone staircase leading down.$h$h$h$h$h!$h6)43$h+$h.$hP.B2$h/$hT2$h4$h5B1$hl6$h>u ..# #.# ########.# #.. #.# #.# ####.###.###########.# ..........>......... ........####. #.................# #..........######## #..........# #.@........# #....# #....# ####$hE19.7 (4.8)$hEf90.7 (50$hAK$hHM` _u - a scroll labelled ILOVVAMOAR$hX*$h*$h+$h,$h~-$h3097$h5$h5$h#6B6$h7$h8$h:X5$h:$hr;$h<$h<B4$h=$hM@$hA$hAB3$hB$hD$hrE$hEB1$hNF$h9H$hQI$h}IB0$h7J$hL$hM$hQE6999$hQ$hT$hUX8$hV$hY$hZ$hT[B7$h\$h^$h`$haB5$ha$h*c$hc$hcB4$hd$hOh$h#on....... ........g. #..... .... . ... #### ... ..#......#  ...##...# ######### ....$hbo#.....#.@....## #.# #####........###..# #.####......######.###.#######$ho.....................>.....$ho`###......###.........######$ho#......## ####............ g   hobgoblin (asleep)........$ho(#..........##$h p###.....#..........##.....$h$p>#..........#$hs22006.3 (15.6)$hs$hyj.gg$hKzh7.5 (16.83$h*$h\ _A hobgoblin comes into view.$h@ .##.........##....... #......g. ......... #### ........#...... #....##...# #######@.....# ....#.....#......##### #........###..# #.# ###......######.###.#######.....................>.....$h d###......###.........###### #......## ####............#####......$h $h F.g$h k8.7 (1.2)2$h $h) %hK#...##....## #. .........g ####....#......#... #..@.##...# #######......# .....#......##### #........###..# #.# ###......######.###.#######.....................>.....###......###.........######%h)L #......## ####.........##%hM%h`TF.g%hmUb9.91%h[%h\%hEw  (poisoned)You hit the hobgoblin. The hobgoblin is poisoned.  The hobgoblin is moderately wounded.%hwp=10.8 (0.90%h>~%hW _The hobgoblin closely misses you.%h;  You hit the hobgoblin.%hi.%h:k91.789%h%hM _You kill the hobgoblin!%ha%h%h%hH _No target in view!%hE%hF%h`K%hpMH _No target in view!%h%h%hi%hH _No target in view!%h %hD %h %hC %h %h 8 _6%h  %hF B5%he %h %hL %h B4%h %h %h %hC B3%h! %h$ %h% %h% B2%h& %h( %hC* %h* B0%h+ %h. %hV4  ####### #  #.....#.B####.....#...#.# #...#######%h4 ..#..... ...........@..# ##-%h4 .........#....S.. . .........# ........ %h4 #........#####.....%h5  ###......#......#%hV5  #####....##...# S   adder (asleep) ########......## ... #.....#......## #.# ###%h|5 #........###..# #.#%h< .20.1 (8.4%hY= -1.3 (9.679%hC %h E Y _An adder comes into view.%h  ####### #  #.....#  ####.....#  #........#  .........#######.  .................  %h ........@..#  .........#....S.. .  .........# ........  #........#####.....  ###......#......#  #####....  ########.  . #.#  . #.# %h ####### #  #.....#  ####.....#  #........#  .........#######.  .................  ........@..#  .........#....S.. .  .........# ........ %hZ #........#####.....  ###......#......# #####....  ########.  . #.#  . %h%hw%h˜%hH] _An adder is nearby!&h &h &h &h  &h :_No target in view!&hp2&h2&h@8&hD=H _No target in view!'h43'h:'h;H _No target in view!'h'h'ha'hJH _No target in view!'h'h'hG'h'h'h4 _3'h'h'hH'hB1'hP'hr'h'hB0'h'h'h'hKC69'h5'hg'h'h>B8'h6'h'h... ..####.... #.#...# .. .. ...######## #.##. # ...##.....# .... .B# #.#. 'hF(####.....# #..# .... #.# #........# ..# #....###. .........#######.#####..##.. ................@...............-32.7 (7.2 'h|...........#.###...##..###.###.## .........#.†..........# #..##.# .........##............# #...†# 'h#........#####......#...< ###..# ###......#......##....... #..## #####....##...# ....... ##... ########......## .............#.'h #.....#......## #.###########.## 'h'hz-3.9 (8.47'h'h:9 _Found a stone staircase leading up.'hP!3'h"'hV&'h-('h/54'h2'hJ9## .... ........<.......##... ..###.#########...... ##..# # .... ...#### ... #..## . .. .... .. 'h9 ####### #.##..##.## ..  #.....# #.........B# #.#  ####.....# #@.# .... #.#  #'h9..# #..# #....###.  .#######.#####..##......  'h:........................  ...#.###...##..###.###.#  ..'hW:P.#.†..........# #..##.# B   giant cockroach (asleep).........##............# #...†#........#####......#...< ###..#'h:##......#......##....... #..#'h<+6.3 (2'hd='hDxB..B'h$Eg7.5 (3.63'hK'hoM'h ## .... ........< .##... ..###.# ..... ##..#  .... ...#  ... #..##  .. .... 'h  #.##..##.##   #.......B..#   #@.# ....   #..#  ##.#  ..  ...  'hX†..........#  .......# #...†  ....#...<  'h0)##....... 'hl  ## .... ........< .##... ..###.# ..... ##..#  .... ...#  ... #..##  .. ....   #.##..##.##   #.......B..#   #@.# ....   #..#  ##.#  'ham ..  ...  †..........#  .......# #...†  ....#...<  ##....... 'ht 'h:u 'h){ 'h} f _A giant cockroach is nearby!'h ## .... ........<...##... ..###.##.#...... ##..# ##....... ...# ####..... #..## #...#... .... ...## #.##..##.#'hd ...##.....# #.B..# #.#. ####.....# #.@# .... #.#. #.# #..# #....###.#. .#######.#####..##. ..... .#.###...##..###.###.# .'h #.†..........# #..##.# .##.......... #.'h #####......#. ###......#......##....... #..#'h# 'h 8B.'h n8.7 (1.22 _'h 'h (hގ #.. ##..†## .... ........<.........##... ..###.#########..##...... ## ##.#......## ...# ####........#..###...#. ... ..... ...######## #.##..##.### ...##  #.....# #...@..B...# #.#. ###.....# ##..#####.... #.#.## #..# #....###.#.########.#####..###.......................#.###...##..###.###.####.†..........# #..##.# .##............# #...†# [(hi40m........#####......#...< ###..#B..9.91(h/6  You barely miss the giant cockroach.=40.8 (0.90 _The giant cockroach bites you but does no damage.(h&  (hLYou hit the giant cockroach. The giant cockroach is poisoned.  The giant cockroach is severely wounded.(hE†(hk61.759(h(h9S _You kill the giant cockroach!(h6(h 7(h(>(h?H _No target in view!(h3(h(hH _No target in view!(h(h(h8(hH _No target in view!(h (h (h (hM (h (h 8 _(hz B6(h (h (h X5(h (h (h (h B4(h% (hg (h (hG B3(h (hR (h4 (h B2(h (h# (h (h B0(h (h4 (h (h/ C49(hv (h (h' X8(h (h( (h X7(h (h (h (hR B6(h (h (h (h B4(h (h (hj (h B3(hN (h (h; X2(h" (h% (h' X1(h/) (h + (h, (h'- B0(h. (h/ (h1 Y38(hx2 (hp4 (h5 X7(h7 (h9 (he: (h: B6(h; (h= (h> (h ? B5(h@ (hB (h&E X4(h F (hJ X3(hK (hP | _c - 2 scrolls labelled PAGUSKOERGH (gained 1)(hQ X1(h+S (hU (h&W X0(hFX (hAZ (h[ Y29(h+] (h_ (h` X8(ha (hc (he X7(hf (hg (h+i (hgi B5(h$j (h)k (hrl X4(h m (hn (ho (ho B3(hp (hq (hr (hr B2(hes (hu (hv (hv B1(hw (hsy (hz (hz C19(h{ (h| (hC} (hz} B8(h@~ (h5 (hG (hڀ B7(h (hV (h ##########   .........## (h J........@.##### -83.5 (41.8) ..............##  #####...#####..# ####(h  ###. ##.######.... #. #........(h(  #< ########....  (hL #. #....  #. ###########....(hk   ... ..............(h E (hs (h -4.7 (43.06(h (hh 9 _Found a stone staircase leading up.(hY (h (h (h (hH X5(h% 3(hk& (h& B2(h' (h) (h* (h* B1(he+ (h, (h8/ n0(h3 f  There is a stone staircase leading up here.(h4 J09 _(hn5 (hx7 (h ? 6#.........###..........######..............########...#####..# #######.# ##.######...#.# #.......... #<# ########... #.# #... #@# ###########...91.9 (7.2)......................####....####<.).(hB ....>.#..# ##........÷###.####..#####.........÷# ###.............<..##......###.#######.........##..#......##....##(hF (hGG g3.1 (8.47(hM (h;O ; _Found a stone staircase leading down.(h(hV(h(h(h6(hX5(hp(h(h(hHB4(h (h (h #..........##### #..............## ######...#####..# # ###.# ##.## #.# #.... #<# ########(hG######.# #######..?##.#############........@.............##.#######....####< .....>.#..# ##..... #####.####..#####. #. ###....<(hD #g ..##......###.### g   hobgoblin (asleep)# #.........##..# .......##..## #.......#..###(h-6.7 (3.6(hhg.g(h(hg7.9 (4.83(hd$(h''\ _A hobgoblin comes into view.)hX       ###.#  #.#  #<#  ######.#  ######..?##.##### ........@........ ##.###......####.< .....>.#..#  #####.####..# #g ###....< #. ..##..... # #........  .......##  #...... )hZj       )hb[g###.#  #.#  #<#  ######.#  ######..?##.#####)h[ ........@........ ##.###......####.< )h\.....>.#..#  #####.####..# #g ###....< #. ..##.....)h\ # #........ .......## #......)h!e)he)hl)h\r` _A hobgoblin is nearby!)hzB #.....## ######...#####..# ###.# ##.#### #.# #...... #<# #############.# #######..?##.###########......................... ##.###.@....####....####)h #.....>.#..# ##.....#####.####..### #g ###...... #. ..##......###.## ## #.........##..#  .......##....## #.......#..)h$W### #.....#......#)h)h8:g.)h n9.1 (1.21 _)h&)h()hD #####...#####.. ###.# ##.#####  #......<############.# #######..?##.############......................... ##.#######....#### #.....@.#..# ##.....####g####..#####. #. ###.........##)h ###.### #.....# .##....# #.......#..##......###########.##..##.##)h )h` l=100.30)h )h _The hobgoblin hits you but does no damage. _There is a stone staircase leading down here.)h d  You closely miss the hobgoblin.)h i1.1 (0.8899)h)hE @ _The hobgoblin hits you but does no damage.*h;9*h *h _You barely miss the hobgoblin. The hobgoblin closely misses you.*hS  (very poisoned)You hit the hobgoblin. The hobgoblin is poisoned.  The hobgoblin is heavily wounded.*hTb2.78*hA]*h_@ _The hobgoblin hits you but does no damage.*h3  extremely poisoned)You hit the hobgoblin but do no damage.The hobgoblin looks as sick as possible!  The hobgoblin is heavily wounded.*h g3.6 (0.97*hs*hW _The hobgoblin closely misses you.*h:;  You hit the hobgoblin.*hj.*h 84.4 (0.86 _You kill the hobgoblin!*h$*hm _Your Short Blades skill increases to level 3!*h !3*h{(*hn+H _No target in view!*he*hf*hm*hpH _No target in view!*h*h*h̶*hH _No target in view!*h3*h*h*h *h_u5 _*h*hB4*h(*ha*h *hhB2*h*h*h.B1*h *h=$ _e - 5 scrolls labelled TULYIDD MILEROA (gained 1)*h$B0*hL%*h'*hr(*h(C89*ha)*hS,*h-X8*h3/*h^0*h1*hˀ75432179876*h *h@53210697*h*hP65*hX4*h*h*h*hB3*h*h*h*hmB1*h*hV*h*hKX0*h*h˰*hC59*h*h *h*h-B8*h*h*hj*hºB7*hS*hC*h**hpB5*h*hg*h*h?B4*h**hu*hhX3*h*h*h*hB2*h*h*hi*hB1*hz*h*h[Y49*hT*h*h*hB8*h*h`*h*h8B7*h*h*hn6*h]53*h*h*hB2*h*hs*h]*hB1*h*h8*hX0*h*h39*h, *h X7*h *h *h_ *h B6*h *h *h *hr B5*h *h *h X4*h *h *h) v310*h* *hq/ o29*h>0 *h2 *hR2 B8*h3 *h6 *haF 7543*hyG *hH *hRJ *hJ B2*hvM ,*hO *hAP X1*htR *hT Y19*h1U *hW ,*h0X B8*hY *h\ *h.^ *hc B7*hf *hcl n6*hl *his *ht *ht B5*hu *hbw *hx *hx B3*hy *h.{ *h| *h| B2*h} *h 1*h| *hƄ B0*hJ *h *h Y09*hۉ *h *h X7*h1 *h4 *hߔ *hi B6*h *h *hk X5*h *h ,*h؝ X4*h *hç *ha B3*h *h8 *h *h- B1*hۮ *hѱ *h *h5 B0*h *h8 *h Z799*h *h *h X8*h *h *h *h. B7*h *h *hg *h B5*h *h *h> *h B4*hN *h *h? X3*h *h6 *h *h B2*h *h *h X1*h: *hw *h  *hU C89*h5 *h *hq 8*h *h n7*h *h B6*hm *h: *h *h B5*h! *h% *h' X3*h( *hf+ *h, X2*ha. *hv0 *h1 *h1 B1*h3 *h7 *h8 *h49 B0*hL: *hc= *h= *h= C79*h> *h@ *hA *h3B B7*hC *hF *hG *hH B6*hTI *h[K *hpL *hL B5*hM *hO *hP *h>P B4*hQ *h;R *hW 31*h#Y *hY *hY B0*hY_ 69*h` X8*h` *h;f *hg *h{g B7*h(h *hk *hRl X5*h m *ht  #####....##.. ########..........#......#........###.. #####......######. #................. #####......### #####......## ####. #.@........# #-235.0 (130.6) ###.####.....# ##...# #.....# ###### ####### #. #. ## *hqu 7-*hz *h5| T _Key pressed, stopping explore.*h 4 _*h 32*hݫ *h 1*h *h1 C59*hF *h *h X8*h *h *h *hA B7*h+ 6*hC *hu *h X5*h *hp *h@ *h B3*h *h ,*h B2*hD *h *h@ *h B1*h *h *hl X0*hF *h *h Y49*h *h *h X7*h *h^ *h' *hg B6*h *h *ht *hF B5*h *hw *h X4*h *h *h *hp B3*h* *h? *h *hJ B1*hW *h) 9###########.##.....# #..#### ####.....# ##..##...##........# ##..............##...............#.................#.####...............#.†....#....[@........##.....##...##........#####..### ###......#......# #####....##...#########......###.....#......## #........###..# #####......######.## #...................*hb* E *hz1  ###. #.....# # #### ####.....# ## ##...##.# # ##.# # #.#.### #.#.† #....*hL2 R....## ##...##........##### #### ###......#...... #####....##... #...... #.....#......## #........###..# #####......######. #......*h: 359.0 (24.0)*h: i60.2 (25.20*h2A *hI n _You see here a +1 cloak.*h 3*h *hv *h, *h v39 _*h *h B8*hG *h  ######## #.... ########### #.....# # #########.....# # ##...##..#  ####### #..... #....#.# #...@...........#.†2.6 (2.4) ##....[.........##. ##...##........#############......#. #####....##. ########..... #.....#...... #........###. ###########*h *h" *h$ E _Done exploring.+h"+hz#+h$+h@0.0.[+ha+hjE _Done exploring.+hU+hV+h_+h aH _No target in view!+hb$# #.####.#.....# #.#########.....# ###...##.# ###.##.#.#.##.#.†.##....[.##.##...##.#####.########......#.#####....##.#.#.....#......##.###.#####......######.+h-+h.n3.8 (1.27 _+hG6+h7,h}# #.....#####.##.....# #.#########.....# ##.##...##.# #.##.##.#.#.##.#.†.##....[.##.##...##.#####.########......#.#####....##.#......##.....#......##.###..######......######.#,h ,hb5.05,h2,hQ,h<}  ###########.....# #..############...##... ##......######........#.####.†....###. ##...##### ########....Gem (6735) #.................. ,h,hb6.24,hU,hin _You see here a +1 cloak.,h ,h UWear which item? ,h BInventory Items Armour (go to first with [)  e - a +0 scale mail (worn) Floor Items ([,] to select) Armour,h  a +1 cloak[?] describe selected ,h7 [!] equip|wield|wear|put on[tab] equip|unequip -h>-h\-h d###########.# tswn the Trooper#.....# #.. Barachi#########.....# ##. Health: 39/39 ========================##...##........# #. Magic: 4/4========================##..............####### AC: 6Str: 13#...................... EV: 7Int: 13#.................#.### SH: 0Dex: 13-h\#...............#.†.... XL:  4 Next: 38% Place: Dungeon:3##....@.........##..... Noise: ---------  Time: 2266.2 (0.0)##...##........#####.. b) +1 dagger (venom)########......#...... Throw: 6 darts (poison)-hŶ#####....##... Gem (6734) ########......##.....#......## #........###..# #####......######.# #..................  _Key pressed, stopping explore. -hu_You see here a +1 cloak. _Done exploring. -hO_Done exploring. _No target in view! -h!Y_You see here a +1 cloak.-hƿ-hR _-h-h7.2 (13-h`e8.2 (22-hS%-h79.2 (31-hS:-h<f70.2 (40-h1.2 (529 8 _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak.-h X[?25h[?0c  Search for what [? for help]? .h [?25l[?1c.h1.hV4 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] e - a +0 scale mail (worn)  b - [carried] g - a +1 cloak (worn) Results elsewhere ([,] to cycle)  c - [D:3] a plate armourd - [D:2] a +0 robe/h6/hK/h###########.# tswn the Trooper#.....# #.. Barachi#########.....# ##. Health: 39/39 ========================##...##........# #. Magic: 4/4========================##..............####### AC: 8Str: 13#...................... EV: 7Int: 13#.................#.### SH: 0Dex: 13#...............#.†.... XL:  4 Next: 38% Place: Dungeon:3##....@.........##..... Noise: ---------  Time: 2271.2 (0.0)##...##........#####.. b) [0;/h:w10;1m+1 dagger (venom)########......#...... Throw: 6 darts (poison)#####....##... Gem (6729) ########......##.....#......## #........###..# #####......######.# #..................  _Done exploring. _No target in view! _You see here a +1 cloak. _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak.  Search for what [? for help]? armor/h /h+. _0h 30h\"0hB _Done exploring.0h0h9 0hL 0h!0h+"0h(0h)E _Done exploring.0ht30hu0h0h30hۖE _Done exploring.0h&0hweWhere to? (Tab - D:3, ? - help) 0h6 D - Dungeon 1h1hp###########.# tswn the Trooper#.....# #.. Barachi#########.....# ##. Health: 39/39 ========================##...##........# #. Magic: 4/4========================##..............####### AC: 8Str: 13#...................... EV: 7Int: 13#.................#.### SH: 0Dex: 13#...............#.†.... XL:  4 Next: 38% Place: Dungeon:31hq##....@.........##..... Noise: ---------  Time: 2271.2 (0.0)##...##........#####.. b) +1 dagger (venom)########......#...... Throw: 6 darts (poison)#####....##... Gem (6729) ########......##.....#......## #........###..# #####......######.# #..................1ht  _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak. _Search for what [? for help]? armor 1h_Done exploring. _Done exploring. _Done exploring.1h1h1h 1h 1h 8 _71hW1h1hNB61hV1h"n41h$1h'1h<)1hu)B31hF*1h.1hw/1h/B21h@11h31hZ5X11h61h;01h=1h>1h@?C181h@1hmB1hC1hDB71h E1h,G1hHX61hJ1hK1hL1hdMB51h:N1hGP1hfQ1hQB41hR1hT1hU1h5VB21h7W1hY1hZ1h [B11h\1h^1h`1hE`B01h~a1hlc1hd1hdC091hf1hJh1hiX81hk1h'm1hn1hnB61ho1hq1h?s1hsB51ht1hDv1hw1hwB41hx1h3{Y  There is a stone staircase leading down here.1h{1hm}1h}I3 _1h~1h:+;41h,1h-B21h.1h9q ..#. #. #. #. #. #. ##.###  #.##>  #.@..# 98.1 (26.9) ######  _You climb downwards.  Found a stone staircase leading down.1ha:1h?1hBa _There is a stone staircase leading up here.1h=1h1h1hg1h1h1 _01h1hD6991hm1h: P  There is a stone staircase leading up here.1hq 1hU I8 _1h 1h:1h1h%B61h1h1h1h B51h1hR  There is a stone staircase leading down here.1h1hI4 _1h!1h1h 1h.!B31h!1h5#1h%1hP%B21h%1h\'1h(X01h)1h+*1h+1hJ+C891hy+1h,1h-1h-B81h.1h01h6... ... #.. #.##.# ###########.# #.@.......S#.# #.#########1h6<#.#####.#####.##>......##.<..##.##.########.# #S   adder (asleep)#.#..####1h:{ 312.5 (14.4  An adder comes into view.1h;<1hnAzS..S2hf^h3.7 (15.672heE _The adder hisses angrily.2h'q ... ... #.. 2h#.# #.# ##########.  #.# #.@.....S..  #.# #.#########  2hD#.####  #.##>......#  2hJ#.<..##.##.#  #.# #  2h%%#.# ..#2hF* ###2heg ... ... #.. #.# #.# ##########.  #.# #.@.....S..  #.# #.#########  #.####  2hg#.##>......#  #.<..##. #.# #  #.# 2hgj..# ###2han2hn2hs2hkw] _An adder is nearby!2h ... ... #.. #.# #.# ##########.  #.# #.@.....S..  #.# #.#########  #.####  #.##>......#  #.<..##.##.#  #.# #  #.# ..# ###2hW-2hcX ... ... #.. #.# #.# ##########.  #.# #.@.....S..  #.# #.#########  #.####  #.##>......#  #.<..##. 2hY=#.# #  #.# ..# ###2h_2h`2hf2hi] _An adder is nearby!2hs... ... #.. 2h;b#.# #.# #.##.# #..@....S..##.# #.##.#####.#### #.##>......# #.<..##.##.##.# # #.#..####2h2h2h"7S..2h14.9 (1.2)2hA6 _2hh2h3h+-... ... #.. #.# #.# #.# 3h?,/#.# #...@.S....# #.# #.# #.#####.#### #.##>......# #.# # 3hr,3h /3h42S.3h5b6.143h;3h=3h4Y  You puncture the adder!  The adder is severely wounded.3hY3==9 (0.83h/^3ha= _The adder bites you but does no damage.3hm  You closely miss the adder.The adder is severely wounded.3h6j-7.733h3h|= _The adder bites you but does no damage.3h=7  You hit the adder.3hG†3h54-8.523h3h3 _You kill the adder!3h3h13h23h73h;H _No target in view!3hs3h\t3hx3h:{H _No target in view!3h3h 3h3h3h3h 1 _  You see here an adder corpse.3ho 3h#I0 _3h3h3hU3hC783h3h3h3hB73hv3h3h"3hUB63hM3h3h!3h!B53h"3h$3h&X43h'3h)3h0,3hf,:23h-3h2#.#.. .## 3h 3... ... #.# ... 3hJ3"#.# #.. #.# #.# #@# 3hs3- #.# ##########.# 3h3#.# #....†.....# #.######### #.#####.###3h43# #.##>......# #.<..##.##.# #######.###.#3h; 28.1 (9.6  You now have enough gold to buy a potion of resistance on D:1.  You can access your shopping list by pressing '$'.3h<-9.1 (10.6)13h@3hC> _You now have 145 gold pieces (gained 9).3ho 3h  3hҡ 3h; 3hy 0693hس 3hz H##. #.  #. # ≈≈#####.###.# 3hӶ ≈~≈.l.......# ... ... . # #. ##########.# #....†.....#3h- 4l   iguana (asleep)# #.##########.## #.##>......#3h ~ 31.5 (2.4)  An iguana comes into view.3h o.ll3hs o=2.7 (3.683hU 3h 0 _The iguana hisses angrily.3h  #. #. #. #. #. #. #  ≈≈#####.###.#  ≈~≈..l......#  #@# #.# #.# #.# #.# #....†.....# ###>4h D #. #. #. #. #. #. #  ≈≈#####.###.#  ≈~≈..l......#  #@# #.# #.# #.# #.# #....†.....# ###>4hb4h4h4h^ _An iguana is nearby!4h #.# #.# #.# #.# #.# #.#  #.# #.≈≈#####.###.# 4hK`.≈~≈..l.@....#  ... ..≈.#####.####  ... #.#  #.. #.#  #.# #.#  #.# ##########.#  #.# #....†.....#  #.# #.##########  #.#####.####4h4hҶ:.l4h÷v-3.9 (1.27 _4h_4h4hw4hxo=4.7 (0.864hD}4h~ 4h_You hit the iguana but do no damage. The iguana closely misses you.4hޜ  (very poisoned)You hit the iguana. The iguana is poisoned.  The iguana is lightly wounded.4hɝ b5.554h 4h S _The iguana barely misses you.4h   You hit the iguana.  The iguana is severely wounded.6.344hT 4hZ T _The iguana closely misses you.4h3  extremely poisoned)You hit the iguana but do no damage. The iguana looks as sick as possible!  The iguana is almost dead.4h4 4----7.2 (0.934h: 4hQ= + _The iguana bites you.4hWr a  You closely miss the iguana.4hr g8.0 (0.824hYx 4hz Z _The iguana is almost dead.4h18  You hit the iguana.4hE†4hi5=---9884h4hJ _You kill the iguana!5h޷35h5hH _No target in view!5h _No target in view!5hXI5h 5h;1 _05h_5hC595hQ6==85hX75h5h25h:65h55h5hB55h 5h"5hD#p7=45h&,5h&B35h'5hv)5h)B25h%,5h,5h-B15h.5h,05h0i8=05hy15h 4Y495h55hA89==7 _HP restored.55hmB5hLD5huF5hFB45h)G5hH5h'O4#.# #.# #.# #.# #.# ####.# .<5hO^#.# .# .≈≈#####.###.# .≈~≈...†...@.# -56.2 (17.4) . ..≈.#####.#### . #.# . #.# # #.# # ###.#5h[P # #....†.....# # #.### 5hV5h(W-7.4 (18.635h[5ho]9 _Found a stone staircase leading up.5h.35h5h85h=215h75h5h5hC395h5h5h5h'B85h5h5h5hB75h5hP  There is a stone staircase leading up here.5ha5h3I6 _5h5h5h5hYB55h*5h5hk5hB35hT5h5h'5h|B25h15hN5h#5h(n05h5h5hgC295h5h_5h5hB75h{5hq655hn45h35h55hB15h/5h5h 5h1!B05h!5hj#5h%Y195hT&5h'5h)5h*B85h*5hC,5hh.5h.B75hg/5h.15h25h.3B55h 45hs55h95h:,45h5:5h:5h5<5h=5h!>B35hw>5h=?5hn@5h@B25h3A5hA5hB5h4CB15hC5hQD5h:E5hjEC095hE5hF5hG5hGB85h$H5hH5hJ5hbJB75hK5hL5hrN5hNB65hgO5hQ5hR5h)SB55hS5hU5hW5hWB35hX5hZZ5h#\5hq\B25h"]5h_5h`5h`B15h[a5h{b5h+c5hTcB05hc5h[d5he5heD5995hTf5hg5hh5h=hB75hh5hi5h!nk    5hRn     5hpn\ #  5hn[####g####  5hn #.......#  5hnZ #@# 5hns  #.# 5hos  #.# 5h0o # #.#  5hNok#.#####.#  5hko#.......#  g   goblin (asleep)5hoV #.####.####5ho2  5ho#.# #.#   5hoN#.# #.#5ho$ 5hr.403.0 (455hs5hw`..gg5htxh4.2 (46.865hO|5hu _A goblin comes into view. It is wielding a +0 dagger.5hX # ####.####  #.....g.#  #@#  #.#  #.#  # #.#  #.#  #.......#  .####  #.# #.#  #.# #.# 5h t # ####.####  #.....g.#  #@#  #.#  #.#  # #.#  #.#  #.......#  .####  #.# #.#  #.# #.# 5h 5h 5h 5h ] _A goblin is nearby!5h:A  (poisoned)You hit the goblin. The goblin is poisoned.5hA ]=5.0 (0.8)55h1B 5hF 5hDI _ _The goblin is severely wounded.6h8  You hit the goblin.6he)6hF6h  tswn the Trooper  Barachi6h3  Health: 39/39 ========================  Magic: 4/4========================  AC: 86hcStr: 13#  EV: 7Int: 136h####.####  SH: 0Dex: 13#.....).#6h  XL:  4 Next: 100% Place: Dungeon:4#@#6hR  Noise: =--------  Time: 2405.9 (0.9)#.#  b) +1 dagger (venom)6hK#.#  Throw: 6 darts (poison)# #.#  Gem (6595) #.#####.# #.......# 6hy #.####.####  6h#.# #.#  #.# #.#6h3   6hH_There is a stone staircase leading up here. 6h"P_A goblin comes into view. It is wielding a +0 dagger. 6hE_A goblin is nearby!You hit the goblin. The goblin is poisoned. _The goblin is severely wounded.6hg)You hit the goblin.6hK _You kill the goblin!6hP@You have reached level 5!6h\/  --more--6h 944/445/556hi 0% 6h6h04 _7hZ7hnZ7h][7h]7h`7hg3 _27h~h7hl~  Things that are here:  a +0 dagger; a goblin corpse7h`o7ho+1 7h p_7hp7hAr7hqt7htB07hu7h2w7h$y7hfyC897h z7h{7h~7hi~B77h97h7h^7hB67h7h7h77hB57hV7h7h7hߌB47hǍ7h7h7h>B37ho7h7h7h`B17h<7h@7h7hB07hߜ7h\7h7hC797h7hТ7h7hɤB87h7h7h 7h?B77he7h7h7h):57hخ7h7hs7hB47h7hɵ7h7hƷB37h7h7h7hLB27h7hz7h7hB17h7h 7hp7hC697h7h07h7hRB87hz7h7h7hVB77hE7h7hL7hB67h7h7h7hB57h7h67hq7hB37hu7h7h7hB27h7hj7hf7hB17h7h7h7hB07h7h7hY7hC597h27h7h7h B77h57h!7h$7hjB67hG7hR7h7he:57h7h17h7hB47h7hY7h7h2,37hT7h7hy 7h( 7hy B17h 7h7h.7hB07h67h7h7huC497h7h7hk###### ......S.7h_  -     7hZ#.# #7h S[39;49m   ball python (constriction, asleep) 7h'G#.# 7hEG#.# 7heB#.#7h&051.5 (45.6)7h'H-2.7 (46.87h':87h,7h~/^ _A ball python comes into view.7h]F)7hFA ########## 7hF/......S..# 7hGS#@# #.# #.# 7hQM#.# #.# #.# #.# #.# #.#7hF  ########## ......S..# #@# #.# #.# #.# #.# #.# #.# #.# #.#7h b _A ball python is nearby!7h9 P 7hz9 ########## ......S..# #@# #.# #.#7h9  #.#7h9  #.#7h9  #.#7h9  #.#7h: ? #.# #.#7h  ########## ......S..# #@# #.# #.# #.# #.# #.# #.# #.# #.#7h 7h 7h b _A ball python is nearby!7hz z ########## ......S..# #@# #.# #.# #.# #.# #.# #.# #.# #.#7hl ########## ......S..# #@# #.# #.# #.# #.# #.# #.# #.# #.#7h7hs 7h 7hb _A ball python is nearby!8h^-############.......S@.##########.# #.# #.# #.# #.# #8h-.# #.# #.#8h8SS) _A ball python is nearby! _A ball python is nearby! _is nearby! 8hP9 The ball python hisses angrily.  The ball python barely misses you. The ball python grabs you.  The ball python constricts you. The ball python bites you.8h:#28hD:_-- -2  ===8h:i3.9 (1.2)Constr Gem (6547) 8h?8hA_ _The ball python constricts you.8h=  You hit the ball python.8h91.8h% T 7 --4.7 (0.88he GGem (6546) 8h+$8h'O _You kill the ball python!8h 8h 8--8h! 8h$ H _No target in view!8ho 8hp 8h/u 8h&x H _No target in view!8h 8h 8h- 8h| H _No target in view!8hj 8h 8h 8h۰ 8h 3=-5 _4328h 8hi 8h 4==18h% 8h 8h5 8h B08h% 8hp 8h 8h -388h 8h 8h 8h 8h B78h 8h{ 8h 8h >=68h: 8h 8h 8h X58h 8h. 8h 8h B48hd 8h 8h 8hD B28h 8hU 8hD 8hu B18h 8h 8hs 8h B08h 8h 8h 8h C298h 8hq 8hZ 8h B88h" 8h! 8h 8h B68hJ 8hb 8h 58h 8h B48h8 8h& 8h 8hR B38h 8h 8h X28hQ 8h 8h 8h4 B08h 8h 8h 8hH C198h 8h 8h 8h B88h\ 8h 8hb 8h B78h[ 8h n68h 8h 8h$ 8h B48hi 8hy 8ha 8h B38hM 8h) 8h 8h9 B28h 8hq 8h 8hE B18h 8h- 8hb 8h B08hf 8h 8h 8h# -088hD 8h 8h(" 8h2$ 8ht$ B78h$ 8h& 8h' 8h6( B68h( 8h* 8hs+ 8h+ B58h{, 8h- 8h7/ 8h/ B48h|0 8h1 8h4 8h4 ,28h4 8hm5 8h6 8hT8 8h8 B18hg9 8h: 8h< 8h== B08h= 8h8? 8h@ 8h4A D4998hA 8hD 8hE 8hF B88hF 8hG 8hI 8h J B68hJ 8h_L 8hEN 8hN B58h;O 8hQ 8hR 8hU B48hU 8hLW 8hX 8hQY B38hY 8hF[ 8h:] X28h] 8h^ 8h` 8h#a B08ha 8h]c 8h e 8hee C898hf 8hcg 8hh 8h#i B88hi 8hk 8hl 8hLm B78hn 8hro 8hq X68hr 8hs 8hu 8hv B48hv 8hFz 8h m######################### #............##.........# #.##########.#..#######.# #.##.##.# #.##.#####.######.##.##.####...........##.# ## #......###.########.# .....####.# #...#.#-  ##.......###..#.##..####......# #.#######.# #.##.# #.##.# @#.# @   Edmund (asleep)#.# ..#.##.# ##.#... #.##8hT 9 516.1 (61.4)  8h tEdmund the Younger comes into view. He is wielding a +2 flail of draining.8hȍ @.@===7.3 (62.638hj 8hї $ _Edmund shouts!8h1    #............#  ..# #.  .# #.# #.#  #.# #.# #.# 8hA2 ####..# #.#  ...........# #.#  .###.####### #.# .# #...@.# #.#  ..###..##.# #.# 8hd2L ......# .# #.#  ######.# .# #.# 8h2: #.# @# #.#  8h2B#.# .# #.#  #.# .. #.#  8h2N#.# ## #.#  ... 9hK    #............#  ..# #.  .# #.# #.#  #.# #.# #.#  9hE####..# #.#  ...........# #.#  .###.####### #.# .# #...@.# #.#  9hu..###..##.# #.#  ......# .# #.#  ######.# .# #.#  9ho#.# @#  9h#.# .# #.#  #.# .. 9h܆e #.# ## 9hG ... 9h)9h9h9h[ _Edmund is nearby!9hW    #............#  ..# #.  .# #.# #.# 9h #.# #.# #.#  ####..# #.#  ...........# #.#  .###.####### #.# .# #...@.# #.# 9h+ ..###..##.# #.#  9hJ......# .# #.#  ######.# .# #.#  9h%V#.# @# #.#  #.# .# #.#  9hI=#.# .. #.#  #.# ## #.# 9hm2 ... 9h"L2    #............#  ..# #.  .# #.# #.#  #.# #.# #.#  ####..# #.#  ...........# #.#  9hLr.###.####### #.# .# #...@.# #.#  ..###..##.# #.#  ......# .# #.#  ######.# .# #.#  9h'M#.# @#  #.# .# #.#  #.# ..  #.# ## 9hIM< ... 9htS9h T9h7Y9h[[ _Edmund is nearby!9hBg    #............#  ..# #.9h  .# #.# #.#  #.# #.# #.#  ####..# #.#  ...........# #.# 9hW .###.####### #.# .# #...@.# #.# 9h+ ..###..##.# #.#  9h E......# .# #.#  ######.# .# #.# 9h*5 #.# @# #.# 9hJB #.# .# #.#  #.# .. #.# 9hg& #.# ## #.#  9h-... 9hX    #............#  ..# #.  .# #.# #.#  9hUY#.# #.# #.#  ####..# #.#  ...........# #.#  9h|Y.###.####### #.# 9hY.# #...@.# #.#  9hY..###..##.# #.#  9hY......# .# #.#  9hZ######.# .# #.#  9hZ#.# @#  #.# .# #.#  #.# ..  #.# ##  ... 9h_9h~`9h0f9hi[ _Edmund is nearby!9h ########### #............# #.........# #.##########.# ..#######.# #.# #.#  #.# #.# #.# ####.######.# 9h#.# #.####...........# #.# # #......###.####### #.# ....####.# #.....# #.# 9h<##.......###..##@# #.# ..####......##.# 9hi#.#  ######.##.# 9h#.#  #.##@# #.# #.##.9hŦ#.##.. #.# #.####9h~... #.###..# #....9h9hۨ9h:@.9h ^---8.5 (1.2)2 9hA_9h޴9h9h|.........##########..####### ####.######.####.......... # #......###.###### ....####.# #.....# ##.......###..##  #..####.... ######.##@ #.##..##... ####...###9h]:  Edmund hits you with a +2 flail of draining.P: 40/42 (44)--=--9.7Drain Gem (6481) 9hg _You feel drained.:hm  You closely miss Edmund.  Edmund asks, "Have you met my wondrous brother?"Edmund hits you with a +2 flail of draining.37/41---20.5 (0.80:htg _You feel drained.:hp  You barely miss Edmund.  Edmund hits you with a +2 flail of draining.:hO&2/40:h|z---1.379:h<:hءQ _You feel drained.:heEdmund hits you with a +2 flail of draining. _You feel drained.  You hit Edmund.  Edmund is lightly wounded.  Edmund mutters, "Who needs spells, anyway?"  Edmund hits you with a +2 flail of draining.:h739--:h?s2.1Drain 8:h:hQ _You feel drained.:h* (very poisoned)You hit Edmund. Edmund is poisoned.:h+%9:h2:h50 _Edmund is lightly wounded.:hsb  You completely miss Edmund.  Edmund is lightly wounded.:ht8=3.77:hx:h{u _Edmund hits you but does no damage. You feel drained.:h  You barely miss Edmund.  Edmund is lightly wounded.  Edmund hits you with a +2 flail of draining.:hl26/36---4.56:h:hSQ _You feel drained.:h  extremely poisoned)You hit Edmund but do no damage. Edmund looks as sick as possible!  Edmund is lightly wounded.:hb5.35:hk:hP _Edmund closely misses you.:hF  You hit Edmund. Edmund looks as sick as possible!  Edmund is moderately wounded.Edmund hits you with a +2 flail of draining!:h H 20/35-------6.1Drain 4:hM :hP Q _You feel drained.:h'~ 4  You hit Edmund.:h~ %9:h :hU ] _Edmund is moderately wounded.:h  You closely miss Edmund.  Edmund is moderately wounded.Edmund hits you with a +2 flail of draining.:hX 16/33------7.73:h6 :h ; _You feel drained.:h :h! :h :h :h ^ _You are too injured to fight recklessly!:h_S:hS:hX:h\^ _You are too injured to fight recklessly!;hnY;hY;h_;hb^ _You are too injured to fight recklessly!;h&;h;h;hl^ _You are too injured to fight recklessly!;hu;h;h";h^ _You are too injured to fight recklessly!;hz#;h)$;hh*;h7,V _You are too injured to fight recklessly!;h5q }  You hit Edmund.  Edmund is heavily wounded.;hq b8.52;hw ;hz P _Edmund closely misses you.;h   You completely miss Edmund.  Edmund is heavily wounded.9.31;h ;hL P _Edmund closely misses you.h#########..........#........########..###### #.#  ####.######  #.####........... # #......###.####### ....####.# #.... ##.......####..####......##.>h]######.##@#..#.#####.###...>h>h:@.>h_Y-2.9 (1.28>h>h>hS>h >hM { Ability - do what?CostFailure >h  f - HopNone0% [?] toggle between ability selection and description.?h~% ?hT* i ########### #............#tswn the Trooper#.........# #.##########.#Barachi..#######.# #.##.#?h* HP: 16/31 (44) ============------------#.# #.##.#MP: 5/5========================####.######.##.#AC: 8?h* *Str: 13#.####...........##.#EV: 7Int: 13 # #......###.#######?h+ a#.#SH: 0Dex: 13 ?h6+ u....####.# #.....##.#?hZ+ XL:  5 Next:  0% Place: Dungeon:4 ##.......###..##@##.#?h+ Noise: ---------  Time: 2532.9 (0.0)  #..####......##@##.#?h+ b) +1 dagger (venom)######.##.#?h+ #.#Throw: 6 darts (poison)#.##.#?h+ #.#Drain Gem (6468) #.##.#?hN, 5#.##.##..#.#@   Edmund (extremely poisoned)#.#####.#...#.###..#?hz, #.... _You feel drained.You hit Edmund. Edmund looks as sick as possible! _Edmund is severely wounded.?h, ~You hit Edmund. Edmund looks as sick as possible!  Edmund is almost dead. ?h, v_Edmund hits you but does no damage. You feel drained.?h2 P  Okay, then.?ht3 ?h7 ?he: . _@h8 < Ability - do what?CostFailure  f - HopNone0% [?] toggle between ability selection and description.AhQAhWAh^i ########### #............#tswn the Trooper#.........# #.##########.#Barachi..#######.# #.##.#Ah^RHP: 16/31 (44) ============------------#.# #.##.#MP: 5/5========================####.######.##.#Ah_}AC: 8Str: 13#.####...........#Ah6_5#.#EV: 7AhX_Int: 13 # #......###.#######Ahy_a#.#SH: 0Dex: 13 Ah_u....####.# #.....##.#Ah_XL:  5 Next:  0% Place: Dungeon:4 ##.......###..##@##.#Ah_Noise: ---------  Time: 2532.9 (0.0)  Ah`#..####......##@##.#b) +1 dagger (venom)Ah"`U######.##.##.#AhD`Throw: 6 darts (poison)#.##.##.#Ahf`Drain Gem (6468) #.##.##.#Ah`#.##..#.#@   Edmund (extremely poisoned)Ah`W#.#####.#...#.###Ahad..##....You hit Edmund. Edmund looks as sick as possible! Ah'a_Edmund is severely wounded.You hit Edmund. Edmund looks as sick as possible!  AhOaEdmund is almost dead. _Edmund hits you but does no damage. You feel drained. _Okay, then.Ahu ########### #............#  tswn the Trooper  #.........# #.##########.#  Barachi Ah:v ..#######.# #.# #.#  HP: 16/31 (44) ============------------ #.# #.# #.#  MP: 5/5======================== ####.######.# #.#  AC: 8Str: 13  #.####...........# #.#  EV: 7AhbvInt: 13 # #......###.####### #.#  SH: 0Dex: 13 Ahv....####.# #..***# #.#  XL:  5 Next:  0% Place: Dungeon:4 ##.......###..##@# #.#  Noise: ---------  Time: 2532.9 (0.0) Ahv #..####......##@# #.#  b) +1 dagger (venom) Ahv/######.##*# #.#  Throw: 6 darts (poison) #.##.# #.#  Drain Gem (6468) Ahw? #.##.# #.#  #.##.. #.#  @   Edmund (extremely poisoned) #.#### #.#  Ah;w>... #.### ..# #....AhcwYou hit Edmund. Edmund looks as sick as possible!  Edmund is almost dead. _Edmund hits you but does no damage. You feel drained. Ahw_Okay, then.Hop to where?Press: ? - help, Dir - move targetAhUR*@.AhQE****Ah1 N*****AhT ;***.Ahv2;***.Bhɵ@**BhZ{############ tswn the Trooper########### #........... Barachi#.........# #.########## HP: 16/31 (44) ============------------..#######.# #.## MP: 5/5Bh%|========================#.# #.## AC: 8Str: 13####.######.## EV: 7Int: 13#.####...........## SH: 0Dex: 13## #......###.######## XL:  5 Next:  0% Place: Dungeon:4.....####.# #@....#Bhl|k# Noise: ---------  Time: 2532.9 (0.0)##.......###..##○## b) +1 dagger (venom)Bh| #..####......##@## Throw: 6 darts (poison)######.##.#Bh|# Drain Gem (6468) #.##.##Bh|#.##.## #.##..Bh|i# #.#####Bh}[ ...#Bh?} You hit Edmund. Edmund looks as sick as possible!  Edmund is almost dead. Bha}_Edmund hits you but does no damage. You feel drained. _Okay, then.Bh}LHop to where?Press: ? - help, Dir - move targetBh:°BhBh6############ tswn the Cutter########### #........... Barachi#.........# #.########## Health: 17/44 =========---------------Bh>V..#######.# #.## Magic: 5/5========================#.# #.## AC: 8Str: 13####.######.## EV: 7Int: 13#.####...........## SH: 0Dex: 13## #......###.######## XL:  5 Next: 107% Place: Dungeon:4Bhtu.....####.# #@....## Noise: ---------  Time: 2533.9 (1.0)##.......###..##°#Bh# b) +1 dagger (venom)#..####......##@## Throw: 6 darts (poison)Bhѐ######.##.## -Hop Gem (6467) #.##.##Bhh#.##.## Bhh#.##..# Bh9#.#####Bh1[ ...#BhF-  Bh\_Edmund hits you but does no damage. You feel drained. _Okay, then.Bhq<Hop to where?Press: ? - help, Dir - move target Bhx_Boing! You feel a bit more experienced.  Your life force feels restored.BhBhS  Hop to where? Bhx Press: ? - help, Dir - move target _Boing! You feel a bit more experienced.  BhRYour life force feels restored. Bh4 Your Short Blades skill gained 2 levels and is now at level 5!You have reached level 6!Bh/  --more--Ch= 9/51----6/66 4% Ch+m° _DhY##### #.#...# #.#...#######.# #.# #.#.# #.# #.####.######.# #.#.####...........# #.DhZ## #......###.####### #......####.# #.@...# #.##.###..##°# #.#..####......##@# #.######.##.# #.#.##.# #.#.##.# #.#.##.. #.#.#### #.... #.Dhc&.Dhe20=5.1 (1.25 _Dh2kDhdmDh#### #.##..# #.#.#..#.# #.# Dhd#.##.# #.# #.#####.######.# #.##.####...........# #.### #......###.####### #.#.....####.# #..@..# #.###.DhG###..##.# #.##..####......##@# Dhv#.#######.##.# #.##.##.# #.#Dh#.##.# #.##.##.. DhĬy#.##.#### #.#Dhl... #.#Dh{Dh%L6.34DhrDhDhDh# # #.# #.# #.#.# ..#.# #.# #.# #.# #.# #.# ####.######.# #.# #.####.....# #.# ## #......###.####### #.# .....####.# #...@.# #.#  ##.###..##.# #.# #..####......##)# #.# ######.##.# #.# #.##.##.##.# #.# #.##.. #.# #.#### #.# ... #.#Dh Dh!(7.5DhM:3DhDhDhM # # #.# #.Dh s# #.#.# ..#.# #.# #.# #.# #.# #.# ####.######.# #.# #.####.# #.#  #......###.####### Dh7 X#.# ####.# #....@# #.# ##.###..##.# Dhe #.#  #..####......##)# #.# Dh ######.##.# #.# #.##Dh #.##.# #.# #.##.. #.# #.#### #.# ... #.#Dh Dh $21Dh j=8.72Dh$ Dh Dh  ########### #.....................##########..####### ####.######.####.......... Dh W# #......###.###### ....####.# #.....# ##.......###..##  #..####......##) ######.##. #.##...##.... Dh 9.91Ehp0 .........##########..####### Eh0####.######.####.......... # #......###.###### ....####.# #.....# ##.......###..## Eh0N #..####.... Eh10######.##.Eh1] #.##.Eh<1^..#####. Eh7Eh8)41.1Eh8;59EhAEhI  Things that are here: _a +2 flail of draining; a +0 leather armour; the human corpse of EdmundFhBFhFhبFhԫFh2=8 _FhӱFhpB7FhpFhFhB6FhԶFhFh$B5FhFh6Fhf3=4FhuFhbFhB3FhFh~FhB2FhFhtFh>4=Fh:1FhFhFh@B0FhFhFh#C49FhFhRFh:8FhMFh,Fhf5=7FhFhX6FhFhFh,5FhFhFhFh#6Fh;U=4FhAFh&FhZ,3FhtFhFhIFhB2FhsFh#FhZ,1FhuFh_FhFh#7Fh C=0Fh)Fh`FhOGem (6439) FhFhn _You are ready to hop once more.FhoB8FhgFhFh,7FhFhFhFh>8=Fh:6FhFhFh,5Fh*FhFh)FhB4FhyFhFhH69=Fhj03FhFhp Fh B2Fh Fh$FhY,1FhtFhTFhkFhFh:0FhFhFh?30=Fh;29FhFhFhB8Fh FhFh/B7FhFhFhf1=6FhFh!Fh "B5Fhe#Fh$Fh%B4Fh5&Fh(Fh(B3Fh)Fh,2=2Fh.Fh.B1Fh 0Fh1Fh22,0FhS2Fh+3Fh#5Fh|563=Fh5119Fh7Fh8Fh9B8Fh :Fh$<FhZ<B7Fh=Fh?B6Fh*@FhzAGh:GhiGhq4=5GhGhGh B4GhOGhGhB3Gh Ghw Gh B2Ghn GhGh65=GhC01GhGh@GhB0GhGhY09GhGhGh$6Gh$08Gh&GhGhO:7GhGh+Gh]B6GhGhGhB5Gh!Ghs#Gh#s37=4Gh%Gh&Gh4'B3Gh(Gh)Gh#*B2Gh+Gh,Ghe-\8=1Gh-Ghm.Ghk0Gh0B0Gh1GhJ4Gh}4D399Gh]5GhU7Gh7B8Gh8Ghp:Gh:69=Gh::7Gh=GhW?Gh?B6Gh@GhBGhBB5Gh0DGhEGhbFGhwF:40=GhF04GhGGhBJGhJB3GhLGhzNGhNB2Gh+PGhRGhRB1GhTGhIVGh}VGhVi1=0GhWGhMZY89Ghh[Gh`]Gh]B8Gh^Gh`Gh,aB7GhbGhdGhdGh!ei2=6Gh"fGh]hGhhB5GhiGhrlGhlB4GhnGhoGhp#3Gh5pM=3GhqqGh0sGhsB2GhtGhvGh@wB1Gh^xGhzGhU{B0Ghp|Gh GhL[4=79GhlGhGhdGh,8Gh߂GhGh!^75=65436=21Gh,X0Gh3GhGhݪq7=69GhYGh;X8GhvGh/GhpB7Gh1Gh͵X6Gh,Gh.Ghp8=5GhGhX4GhGh4Gh}B3GhGhX2GhWGhGhp9=1Gh1GhGhB0Gh@GhGhC59GhGhGhj50=8GhGhX7GhGhGh/B6GhQGhGhB5GhuGhGhPp1=4Gh~GhCGhX3GhGhQGhX2GhGhGh?GhB1GhGhnGhBGhT=0GhGhGhY48GhGh~ GhS Gh B7Ghk Gh7GhGhB6GhGhGh|X5GhGhGhbX4GhiGh Gh"Gh+#B2Ghg$Gh@&Gh(Gh(:1Gh)Gh-Gh.Gh.B0Gh/GhV1Gh3Y39Gh4Gh6Gh8Gh9B8Gh9Gh;Gh>Gh>B6Gh;?Gh@GhTCGhCB5GhH,Gh\HGhHB4GhSIGh>JGhKGh+LB3GhbLGhXNGh7PGhQB2GhQGhwSGhVGhcVB0GhWGh[Gh\Gh?]C29Gh_GhcaGh.cGhcB8GhdGhgGh iGhTiB7GhCjGh.mGhUoGhoB6GhSqGhcsGhvX4GhzwGhyGh{X3Gh|Gh}Gh~GhB2GhkGhvGhRGhB1GhGh(Gh5GhB0GhGhNGhGh@C18GhGhGhGh[B7GhGhGhX6GhGhޕGhX5GhUGh:GhX4GhޛGhڜGhGh X2GhGhvn1GhsGhΦGhB0GhǧGhGhGh]C09GhGh4Gh}n8GhJ65432Gh0GhX0Gh GhGh+Z299Gh?Gh:GhGhB8GhGhGhn7Gh6GhgGhB4GhGhGhGh6B3GhQGh8Gh{B2GhGh{ _u - 2 scrolls labelled ILOVVAMOAR (gained 1)GhGhB1GhGhGhGhB0GhGhzGhGh;C89Gh GhGhfX7GhGh:GhX6GhZGhGh0 Ghv B5Gh Ghm Gh Gh B4Ghv GhGhbX3GhGhGhhGhB1Gh GhGhX0GhaGhGhGh>C79GhGhiGh>!X8Gh!GhW#Gh1%Ghk%B7Gh%Gh6'Gh(Gh(B5GhC)Gh,X4GhU-Gh/M _You now have 150 gold pieces (gained 5).Ghu1Gh1B3GhY2Gh3Gh5Gh6B2Gh6GhF8Gh9X1Gh:Gh;Gha=X0Gh>Gh0?Gh AGhMAC68GhAGhCGhDGhDB7GhEGhFGhGGh'HB6GhHGh/JGhgKX5GhKGh8MGh OGhMOB4GhOGhQGhRGhRB2GhSGhUGhWX1GhkXGhYGh \X0Gh]Gh3^Gh_Gh1`C59Ghz`GhbGhUcGhcB8Gh%dGheGhfGh=gB6GhgGhhGh/jGhxjB5Gh3kGhlGhnGhMnB4GhnGhpGhrGhsB3GhtGh/wGhcxGhx:2Gh yGh0 #.# #.# #### #.# ##########.# #.# #....†.....# #.# #.##########  #.#####.####   #.##>......#   #.<..##.##  ####### # Gh^#.##@################748.9 (207.8) ..##.................#################### GhbGh؈GhNjT _Key pressed, stopping explore.GhU0 _Gh498Gh764321038765GhP #.# ##########. #.# #....†..... #.# #.######### #.#####.#### #.##>......# #.<..##.##.# #######.##.# j.#############.##.######.......@.......##.......######################### j   gnoll (polearm, asleep)Gh 65.7 (16.8)  A gnoll comes into view. It is wielding a +0 spear.Ghi.jj)Ghmp=6.9 (18.04GhGh ' _The gnoll shouts!Gh= #.#  #.# #....† #.#    #.##>......#  #.<..##.##.#  .##.#  ..#############.##. #j......@.......# Gh*p#################GhA #.#  #.# #....† #.#    #.##>......#  #.<..##.##.#  .##.#  ..#############.##. #j......@.......# #################  GhVN3GhUr _A gnoll is nearby!GhBt #.#  #.# #....† #.#    Gh/Cr#.##>......#  #.<..##.##.#  .##.#  ..#############.##. GhWCW#j......@.......# GhvC"#################GhCGhCGhC!Gh) #.#  #.# #....† #.#    #.##>......#  Gh7#.<..##.##.#  .##.#  ..#############.##. Gh#j......@.......# #################Gh4 Gh Gh GhGhGhGh{\ _A gnoll is nearby!GhBI  #.# # #.# #....† #.# #. #.#####.#### #.##>......# #.<..##.##.#GhI { #.##.#j..#.##. #j........## j 2 gnolls (polearms, 1 wandering)GhQ Gh[R GhsS GhPV  A gnoll comes into view. It is wielding a +0 spear.GhW Gh=X Gh_ &.jj..jj   gnoll bouda (wandering)jj 2 gnolls (polearms)Gh` s-8.1 (1.2)2Ghf Ghn x _A gnoll bouda comes into view. It is wielding a +0 whip.Hh #.# #.#.# #....†.#.# #.##.#####.#### #.##>......# #.<..##.##.# #.##.# .jj#.##.##..j.##.#Hh> HhT Hh <  The gnoll bouda shouts!HhU j.j.jj, swift)Hh j=9.31Hh+ Hh. \ _The gnolls pick up the pace!Hh G #.# #.##.# #....†.....##.# #.##.#####.#### #.##>......# #.<..##.##.# #.##.# .j.#.##.##.j.j.##.##M.j.j.jj   gnoll bouda-70.50IhI #.# #.# Ih#.# #....†.....# #.# #.# #.#####.#### Ihղ0#.##>......# #.<..##.##.# #.##.# ..j#.##.#IhS#..j.j.##.##IhIh3IhIh0IhyIhMLM.j..j.jj   gnoll boudaIh.}-1.729IhIhIhk #.# #.# #.# #....†.....# #.# #.# #.#####.#### #.##>......# #.<..##.##.# #.##.# ...#.##.#Ih۴#.j..j.j.##.##IhwIh*IhIhtIhڹIh+IM.j...j.jj   gnoll boudaIh*b2.98Ih!Ih&IhP  #.# #.# #.# #....†.....# #.# #.# #.#####.#### #.##>......# #.<..##.##.# #.##.# ...#.##.##..j...j.j..@...##.##Ih Ih Ih Ih Ihp _M..j..j.jj   gnoll boudaIh/ b4.16Ih Ih Ih: #.# #.# #.# #....†.....# #.# #.# #.#####.#### #.##>......# #.<..##.##.# #.##.# ...#.##.##....j..j.j..@..##.##Ih Ih Ih Ih Ih3 .j...jjIh 47--=5.35Ih Ih= C _The gnoll hits you from afar with a +0 spear.JhJh7JhEJhJhY#.# ###.# #.# #....†.....# #.# #.# #.#####.#### #.##>......# #.<..##.##.# #.##.#  ...#.##.#Jh#.....j...jj..@.##.##JhJh Jh.j..j.jJhyj-6.54JhJhҜJhor#.# #.# ##.# ##########.# #.# #....†.....# #.# #.###########.#####.#### #.##>......# #.<..##.##.#  #######.##.# ...#############@##.##############......j..j.j...##..............################################JhRJh.j...jjJh8--=7.73JhJh)S _The gnoll closely misses you.Jh. ##########...†..... #########.#####>......<..  ...#############.##.#############.......j...jj..##..............################################ JhJh.jj   gnoll (polearm, swift)Jh_j-8.92JhJhJh "... ##########...†..... #.##############.######>......#.<.. Jh - ...#############.##.#############.......j...j.j.##..............################################Jh\ Jh Jh$ \jj 2 gnolls (polearms, swift)Jh k=80.10Jh Jh$ < _The gnoll hits you but does no damage.Khq ... ..≈.#####.####  ... #.#  #.. #.#  #.# #.# #.# ##########.# #.# #....†.....# #.# #.########## #.#####.#### #.##>.@....#Khr #.<..##.##.# #######.##.#  ...#############j##.############ #.......j...j.j.##.............############################### j   gnoll (polearmKhtKhuKhuKh+}j.j 2 gnolls (polearms, swift)Kh~9=-1.319Kh?Kh:Kh@.....# #.<..##.##.# #######j##.# ...Khv#j##. #.j...j...## ##KhOyKhj.j   gnoll (polearm, swift)KhYj=2.58Kh%Kh< _The gnoll hits you but does no damage.Kh_{ ... ..≈.#####.#### ... #.# #.. #.# #.# #.# #.# #.# #.# #....†.....# #.# #.# #.#####.#### #.##.# #.<..##j##.# #######.##.# ...Kh>`c#j##. #.j...j...## Kh#c,Kh'j\jj 2 gnolls (polearms, swift)Khjj-3.77KhpKhsc _There is a stone staircase leading down here.Kh]I w ... #.#  #.. #.# #.# #.# #.# ##########.# #.# #....†.....# #.# #.########## #.#####.####  #.##>.j....# #.<@.##j##.# #######.##.#...#############j##.######### #.......j...j...##.......... ############################ j   gnoll (polearmKhjJ KhK KhR j.j 2 gnolls (polearms, swift)KhS _6--=4.9KhS :6KhBY Kh[ C _The gnoll hits you from afar with a +0 spear.Khy I ... #.# #.. #.# #.# #.# #.# #.# #.# #....†.....# #.# #.# #.#####.#### #.##>jj....# #.@..##.##.# #######.##.# ...#j##. #.j...j...## Kh Khc p  The gnoll is no longer moving quickly. The gnoll attacks as it pursues you!Kh i.j 1 swift)KhI b6.14Kh KhM _The gnoll hits you but does no damage. _There is a stone staircase leading up here.Lh% ... #.# #.. #.# #.# #.# #.# #.# #.# #....†.....# #.# #.# #.#####.#### #.##>j.....#Lh&\ #@<.j##.##.# #######.##.# ...#j##. #.j...j...## Lh9(Lh(Lh)Lh.5j.jj.j   gnoll boudajj 2 gnolls (polearms)Lh/j-7.33Lh5LhY8< _The gnoll is no longer moving quickly.Lh ]... #.# #.. #.# #.# #.# #.# #.# #.# #....†.....# #.# #.# #.#####.#### #.##j.j....# #.@j.##.##.# #######.##.# ...#j##.##.j...j...##.#Lh7 Lh/ j.  The gnoll hits you with a +0 spear. The gnoll hits you but does no damage.Lh6 5--=8.52Lh Lh _The gnoll closely misses you. _There is a stone staircase leading up here.Mh~3MhMh/  The gnoll hits you from afar with a +0 spear.  The gnoll bouda gazes fiercely through you!Mh .jYou feel your attacks grow feeble.MhZ4-=90Weak Gem (6211) MhMhS .....##............####...†# .....#####......#...<.###..# .....#......##.........##..### ###....##...##..........##...#### #####......###.............#....# ...#......## #.###########.###... ......###..# #.# #.###... ....######.###.###########.#.....3 ................@............#... ....###........j##########.###### ...## ####.................# ...# #..........######## ...# #..........# ...# #..........#j   gnoll (polearm) #### #..........##..........############# _The gnoll hits you but does no damage.MhwT7-Mh}YMhϬr--91.0 (2.509MhMh} _You climb upwards. _There is a stone staircase leading down here.MhpMh5==-7 (0.7Mh MhY _You hit the gnoll but do no damage.Mh 2--2.48Mh Mh: t _You barely miss the gnoll. The gnoll hits you with a +0 spear.Mh  , very poisoned)  You hit the gnoll. The gnoll is poisoned.  The gnoll is moderately wounded.Mh g3.2 (0.87Mh? Mh < _The gnoll hits you but does no damage.Mh$  extremely poisoned)  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is almost dead.Mhho36-----9 (0.7MhMh9 _The gnoll hits you with a +0 spear.Nh4  You hit the gnoll but do no damage.The gnoll is severely wounded.)84.66 _You kill the gnoll!Nh;Z3Nh`NhbH _No target in view!Nh<NhݣNh]NhH _No target in view!NhNhNhNhH _No target in view!Nh1-Nh-Nh#5Nh;7H _No target in view!NhmxNhxNhyNh|NhY37=--Gem (6205)  _Your attacks no longer feel as feeble.4NhւNh-X3Nh8Nh܇X2NhKNhNhr8=1NhыNhX0NhNhNhɐD199Nh@NhNhp9=8NhlNhX7NhHNhNhsB6Nh;NhX5NhUNhNhfq40=4NhNhCNhB3NhNhNhB2NhާNhNhp1=1NhNh}X0NhNhY89NhNh NhSB8NhVNhǴNhwp2=7Nh5NhNhB6NhDNhNhB5NhNhX4NhYNhzNhp3=3NhxNhbX2NhNhX1NhNhNhp4=0NhNh*NhhC79NhNhX8Nh]NhX7NhNhNhi5=6NhNhNhB5NhvNhX4NhVNhNh8i6=3NhNhVX2NhNhX1NhNh/Nh[B0Nh'NhNhj7=69NhNhNhB8NhNhUNhB7NhNh@8=6NhNhNh B5NhNhNhB4NhNhnNhB3Nh:Nh=Nhgp9=2NhNhNhB1NhNhNhB0NhNhY59NhnNhy50=876NhNh+p1=5NhNh -845.6 (51.0) _HP restored.-NhNhE _Done exploring.Nh)3Nh NhNh6.6 (1.0)4 _Oh4 ... #.# #.. #.# #.# #.# #.# ##########.#  #.# #....†.....#  #.# #.##########  #.#####.####  #.##>j.....# 4 #.@.j##.##.#  #######.##.#  ...#############j##.######## #.......j...j...##......... ########################### j   gnoll bouda j   gnoll (polearm) =OhڏRjjOhg8.1 (2.52OhOh} _You climb downwards. _There is a stone staircase leading up here.Oh=X Oh` :j.Oha n9.1 (1.01 _Ohg Oh~i PhPhiPh Ph:| , swift)  The gnoll picks up the pace!Phh47--====500PhPhk .....##............####...†# .....#####......#...<.###..# .....#......##.........##..### ###....##...##..........##...#### #####......###.............#....# ...#......## #.###########.###... ......###..# #.# #.###... ....######.###.###########.#.....3 ................@............#... ....###........)##########.###### ...## ####.................# ...# #..........######## ...# #..........# ...# #..........# #### #..........##..........############# _The gnoll hits you from afar with a +0 spear.Ph8--PhPh,V----1.6 (2.549Ph]Ph` _You climb upwards. _There is a stone staircase leading down, spattered with blood here.QhzQh{Qh|Qh}~Qh˄88 _7Qh-X6QhQhЈQhB5QhYQhQha#9QhuM=4QhQhQhB3QhQhBQhoB2QhQhQhcq50=1QhQh|QhƘB0QhWQh~QhC39Qh֜QhqQhB8QhQh١Qh61=Qh%:7QhkQhw ----63.6 (12.0) _HP restored.QhtQhQh7E _Done exploring.RhzRh Rh!Rh{RhX4.0)6 _Rh ... #.# #.. #.# #.# #.# #.# ##########.#  #.# #....†.....#  #.# #.##########  #.#####.####  #.##>j.....# 4 #.@j.##.##.#  Rh30#######.##.#  ...#############j##.######## #.......j...j...##......... ########################### j   gnoll bouda j   gnoll (polearm) Rh/9=Rh޹Rh .j, swift)  You climb downwards.  The gnoll picks up the pace!The gnoll bouda hits you with a +0 whip!RhX42-----====6.1 (2.54Rh"Rh~%C _The gnoll hits you from afar with a +0 spear. Rh%S_There is a stone staircase leading up here.Rh9 3Rh Rh M  The gnoll bouda hits you with a +0 whip!Rh 33---------=---7.1 (1.03Rhh  .....##............####...†# .....#####......#...<.###..# .....#......##.........##..### ###....##...##..........##...#### #####......###.............#....# ...#......## #.###########.###... ......###..# #.# #.###... ....######.###.###########.#.....3 ................@j...........#... ....###........)##########.###### Rhh ...## ####.................# ...# #..........######## ...# #..........# ...# #..........# #### #..........##..........############# Rhh K_The gnoll hits you from afar with a +0 spear.Rhi B-------Rhp Rhd o-8.6 (2.52Rht Rh _You climb upwards. _There is a stone staircase leading down, spattered with blood here.Rh< (very poisoned)You hit the gnoll bouda but do no damage.The gnoll bouda is poisoned.Rh= 22-----==9.4 (0.81RhD RhbF > _The gnoll bouda hits you with a +0 whip!ShShKShgShE^ _You are too injured to fight recklessly!Sh*ShShSh^ _You are too injured to fight recklessly!Sh-Sh.Sh5Sh7^ _You are too injured to fight recklessly!Shv ShSw Sh^~ Sh ^ _You are too injured to fight recklessly!Sh Sh Sh+ ShZ ^ _You are too injured to fight recklessly!Sh Sh; Sh Sh" U _You are too injured to fight recklesslySh extremely poisoned)  You hit the gnoll bouda.  The gnoll bouda looks as sick as possible!Shp-70.1 (0.70Sh|Sh9 _The gnoll bouda is lightly wounded.Th9  You hit the gnoll bouda.  The gnoll bouda looks as sick as possible!  The gnoll bouda is moderately wounded.Thl3------9 (0.8ThEThB _The gnoll bouda hits you but does no damage.ThThe gnoll bouda is moderately wounded.hits you but does no damage.  You completely miss the gnoll bouda.The gnoll bouda is heavily wounded.  The gnoll bouda gazes fiercely through you!  You feel your attacks grow feeble.Ths==1.6 (0.7Weak Gem (6129) ThTh>ThZY _The gnoll bouda closely misses you.Thu  You hit the gnoll bouda but do no damage.The gnoll bouda looks as sick as possible!  The gnoll bouda is heavily wounded.Thk--2.38Th;Th;B _The gnoll bouda hits you but does no damage.Th  You hit the gnoll bouda but do no damage.ThC }--3.07Th* Th d _The gnoll bouda is severely wounded.Th)  You barely miss the gnoll bouda.The gnoll bouda is almost dead.Th26C)Th:3218 (0.8ThNAUhO _You kill the gnoll bouda!Uh UhN Uh Uh Uhd 4=65UhC Uh B4Uh Uht Uh #5Uh C=3Uh_ Uh Uh\ ,2Uh Uh Uh Uh GGem (6121) Uh Uh $ Uh Q_Your attacks no longer feel as feeble.Uh B0Uh] Uh= Uht #6Uh V=19Uh Uh" Uh" ,8Uh# UhE$ Uh& Uh^& B7Uh' UhH) Uh) #7Uh) C=6Uh+ Uh, Uh.- B5Uh. UhT0 Uh0 :4Uh1 Uh,3 Uhj3 ,3Uh3 Uh4 Uh6 Uh6 x8=2Uh7 Uh9 Uh9 ,1Uh9 Uh ; Uh< Uh< ,0Uh= UhE> Uh? UhS@ #9Uh}@ D=09UhA UhXC UhC B8UhD UhF UhF ,7UhG UhNH UhI Uh(J B6UhK Uh;M UhM y30=5UhN UhoP UhP B4UhR UhS UhS B3Uh]U UhV Uh2W B2UhyX Uh[ |1=1Uhb n0Uhc Uhe Uhf D099Uhg Uhcj Uhj x2=8Uhl Uhn Uh0o B7Uhp Uhr Uh,s B6UhAu Uhv Uhw B5Uh 3=43Uh Uh Uh, B2Uhǃ Uhk Uh x4=1Uh Uh Uh> B0Uhs Uhb Uh C89Uh< Uh Uhi B8Uh Uh Uhs f5=7Uh Uhޗ Uh0 B6Uh Uh Uhޛ B5Uhs UhY Uh T64UhC Uh X3Uh Uh2 X2Uh} n1UhM Uh Uh? s37=0Uh Uh Y79Uh޶ Uh Uhڸ B8Uh* Uh3 X7Uh Uh Uh %8Uh M=6Uh` Uh# X5Uh Uh Uh B4Uh Uh9 Uh} p9=3Uh Uh Uh B2Uh? Uh6 Uhv B1Uh UhS Uh B0Uh Uh Uh r40=69Uh Uhl Uh B8UhP Uh X7Uh' Uh/ Uhd p1=6Uh" Uh_ Uh B5Uhw Uhi Uh B4Uh@ Uh4 UhV B3Uh Uh! UhO @2=Uhq 02Uh@ Uhu X1UhR Uh X0Uh Uh Uh M3=5987UhP Uhf Uh B6Uh Uh 4=5Uh. UhJ Uhv B4Uha Uh Uh B3Uh UhE Uhr B2UhT Uh 5=1Uhx UhH Uh{ B0Uh Uh Uh C49Uh Uh 6=8Uh Uh Uh B7Uh Uh Uh B6Uh Uh: X5Uh UhJ Uh p7=4UhG Uh X3Uh Uh' X2Uh Uh` 8=1Uh  Uh  Uh` B0Uh Uh Uh[ C39Uh Uh,! Uhx! B8Uh" Uha$ Uh$ p9=7Uh% Uh^' Uh' B6Uh) Uh+ Uhy+ B5Uh, Uh. Uh. q50=4Uh}0 Uh2 X3Uh~3 Uh4 Uh5 B2UhW6 Uh;< 11=0Uh< UhJ U -970.8 (97.0) _HP restored.UhK 7-UhN UhO E _Done exploring.VhVhVhVhtVhs1.8 (1.0)29 _VhVh ... #.# #.. #.# #.# #.# #.# ##########.#  #.# #....†.....#  #.# #.##########  #.#####.####  Vhz#.##>......# 4 #.@j.##.##.#  #######.##.#  ...#############j##.######## #.......j...j...##......... ########################### j   gnoll (polearm) Vhh9=Vh]Vhh43----==3.3 (2.5Vh`:7VhVh _You climb downwards. The gnoll hits you with a +0 spear! _There is a stone staircase leading up, spattered with blood here.Vh   , very poisoned)  You hit the gnoll. The gnoll is poisoned.  The gnoll is moderately wounded.VhV4-----VhKJ4.0 (0.76VhUVh[< _The gnoll hits you but does no damage.Vh  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is almost dead.Vh Vh j)j  wandering)  You kill the gnoll!Vh U6-7Vh Vh s _A gnoll comes into view. It is wielding a +0 flail.Vh ... #.# #.. #.# #.# #.# #.# #.# #.# #....†.....# #.# #.# #.#####.#### Vh #.##>.j....# #.<@.##.##.# #######.##.# ...#j##.##.j...j...##.#Vh Vhc xj.jVh L====5.9 (1.2VhM :5VhI Vh _The gnoll shouts!  Things that are here: _a +0 spear; a gnoll corpseVh~A !... #.# #.. #.# #.# #.# #.# #.# #.# #....†.....# #.# #.## #.#####.#### #.##>j.....# #.<)@##.##.# #######.##.# ...#VhA Cj##.##.j...j...##.#VhK X32-----VhqK =---7.13VhP VhS < _The gnoll hits you with a +0 flail. x2VhEVh؍n3--------8 (0.7VhiVh Q _You closely miss the gnoll.Wh  (very poisoned)  You hit the gnoll. The gnoll is poisoned.  The gnoll is moderately wounded.Whj25----=8.5WhA:2WhWhB9 _The gnoll hits you with a +0 flail!Wh WhWhWh^ _You are too injured to fight recklessly!WhWhOWhv#WhD&^ _You are too injured to fight recklessly!WhniWhiWhPpWhs^ _You are too injured to fight recklessly!WhlWhWhٯWhl^ _You are too injured to fight recklessly!WhWhoWhWh^ _You are too injured to fight recklessly!Wh:Wh.;Wh AWhCV _You are too injured to fight recklessly!Wh?v Whv WhGz Wh{ Wh Wh Wh Wh> Xh  ... #.# #.. #.# #.# #.# #.# #.# #.# #....†.....# #.# #.## #.#####.####Xh #.##>j.....# #.<@.##.##.# #######.##.# ...#j##. #.j...j...## Xh<XhTQ.jXho-9.7 (1.21XhXh _The gnoll attacks as it pursues you! The gnoll closely misses you.  Things that are here:a +0 spear; a gnoll corpseXh  ... #.# #.. #.# #.# #.# #.# #.# #.# #....†.....# #.# #.#Xh t #.#####.#### #.##>......# #.@)j##.##.# #######.##.# ...#j##. #.j...j...## Xhd Xh Dj.Xh+ u--80.90 Xh] _Xhݨ Xhܬ w _There is a stone staircase leading up, spattered with blood here.Yh3zYh0{7-YhYh[YhɎ6=---=1019Yhno .....##............####...†# .....#####......#...<.###..# .....#......##.........##..### ###....##...##..........##...#### #####......###.............#....# ...#......## #.###########.###... ......###..# #.# #.###... ....######.###.###########.#.....3 ................@[...........#... ....###........j##########.###### Yhp ...## ####.................# ...# #..........######## ...# #..........# ...# #..........# #### #..........##..........############# _The gnoll barely misses you.Yhq9=YhxYho-3.4 (2.57YhYh _You climb upwards. _There is a stone staircase leading down, spattered with blood here.Zh]]  extremely poisoned)  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is severely wounded.3--=4.1 (0.7ZhT]:6Zh*dZhf9 _The gnoll hits you with a +0 flail.Zh7  You hit the gnoll.Zh@D)Zht4=-319 (0.8Zh ZhaI _You kill the gnoll![hR3[h[h[h 54[hL [hX3[h[h1[hf5=2[h][hB1[h[h-[hx[hB0[h`[h"[hm"y6=09[hS$[h'[h'B8[hV)[ht+X7[h4-[h&/[hT/B6[h0[h2[h3f7=5[h5[hW7[h7B4[hn9[hW;[h;B3[h$=[hBX2[hD[hF8=1[hH[hK[hSKB0[h M[hN[h'OE5999[hP[hR[hSf9=8[hT[hV[h9WB7[hX[hZX6[h\[h^[h,_B5[h`[hc[hcy30=4[hFe[hhX3[hh[hj[hjB2[hl[hn[hYof1=1[h]q[hRr[hrB0[h#t[hIvY89[hw[hhy[hyB8[hB{[h}[h}x2=7[h[hX6[h[hX5[h[hk|3=4[h%[h[h*B3[h[hʐ[hB2[hi[hx[h˔B1[h[h̘[hx4=0[h;[hY79[h֠[h[h+B8[h=[hx[hB7[h[h[h4f5=6[h[hX5[hL[h3[hqB4[ho[hfj63[h8[h[hLB2[hм[h[h0B1[h[h[hB0[h[h[ht37=69[h[hX8[h[hsX7[hE[h3[hr8=6[h[h"X5[h[hX4[ho[h[hB3[h[h9=2[h[hX1[hd[hX0[h~[hp[hr40=59[h[h}[hB8[h[hFX7[h[h[hB6[h{[hU[hp1=5[hk[h[hB4[h[h;[hzB3[hZ[hxX2[hX[h[hp2=1[hz[hX0[h [hL Y49[h [hc[hi3=8[h[h`X7[hm[hX6[h[hX5[h[h[h; p4=4[h"[h+%X3[hk'[h)X2[h+[h-[h-i5=1[hw/[h1[h1B0[h5,[h5C39[h[7[h8[h8B8[h~:[h<[h<p6=7[h>[h@[h@B6[hiB[hzD[hDB5[hF[hK[hKp7=4[hXM[hZO[hOB3[hQ[h^SX2[hT[hV[hWB1[h2Y[hZ[hN[p8=0[h\[h^[h _C29[h`[hYb[hbB8[hc[heX7[hpg[h)i[hip9=6[hk[hymX5[hn[h*rX4[h4s[hu50=3[h_[h[hƁB2[h`1[h)X0[h[hߎ[h(q1=19[h[hkA -3081.9 (97.0) [h_HP restored.[hJ7-[hN[hJE _Done exploring.[h~$  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0           b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0  d + Short Blades 5.8   5.0 [hW%  +1       e - Long Blades   3.8   0.7  +2               f - Armour   1.2   1.4  +2       g - Dodging   0.0   0.8  +1       h - Stealth   3.6   4.0   0                        [h%                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets\h-\h4\h=m.....##............####...†#tswn the Cutter .....#####......#...<.###..#Barachi .....#......##.........##..###Health: 51/51 ======================== ###....##...##..........##...#### Magic: 6/6======================== #####......###.............#....# AC: 8Str: 13 ...#......## #.###########.###... EV: 7Int: 13 ......###..# #.##.###... SH: 0Dex: 13 \h?....######.###.###########.#..... XL:  6 Next: 31% Place: Dungeon:3 ................@[...........#... Noise: ---------  Time: 3081.9 (0.0) ....###........)##########.###### b) +1 dagger (venom) ...## ####.................#Throw: 6 darts (poison) ...# #..........########Gem (5919) ...# #..........# ...# #..........# #### #..........##..........#############The gnoll is severely wounded. _The gnoll hits you with a +0 flail.  You hit the gnoll. _You kill the gnoll! _HP restored. _Done exploring.\hbF\hF\h3N\hYO\hS\hT\hU\hp\hoq\hw\hyE _Done exploring.\h+ \h \h@ \h\hSl2.9 (18 _\h\h ... #.# #.. #.# #.# #.# #.# ##########.#  \hc(#.# #....†.....#  #.# #.##########  #.#####.####  #.##>......# 4 #.@).##.##.#  #######.##.# \hy ...#############j##.######## #.......j...j...##.........\hd ########################### \h\h1\h:]h}4.4 (2.56]hJ _You climb downwards. _There is a stone staircase leading up, spattered with blood here.]h]h]h]h]h=]hGu5 _]h]h B4]hf]h]h ]h]B2]h[]h]hX1]h&]h]hJm......##.......<...... .≈≈#####.##.....# .≈~≈...†... .... ..≈.#####.# ...# #.# #.. #.# #.# #.#]h #@# ##########.#9.2 (4.8 #.# #....†.....# #.# #.##]hx #.#####.####  ]h#.##>......##.<).##.##.########.##.#]h...#############j##.####### #.......j...j...##........ ]h ]h h90.4 (6.00]h]h'9 _Found a stone staircase leading up.]h3]hR]h]]hM..#. ...###...< #.# ........ .≈≈#####.##S.....# .≈~≈...†........ ..≈.####...##...#...# #########....†......# #######.#####.####.]hS   ball python (constriction, asleep)<]h&0]h"h1.6 (1.209]h]h^ _A ball python comes into view.]h#i  ..#.......# #.#  .........### #.#  .........< #.#  ........  S.....# .≈~ ..... .. ...##...#  #....#  #@#  #.#  #.# #....† #.#  #.#  #.##>  #.<)  ### ]h  ..#.......# #.#  .........### #.#  .........< #.#  ........  S.....# .≈~ ..... .. ...##...#  #....#  #@#  #.#  #.# #....† #.#  #.# ]h )#.##>  #.<) ###]h7 ]h ]hj ]hV b _A ball python is nearby!]h ]h*  ]h ..#.......# #.# ]hE  ]h .........### #.# ]h  ]h .........< #.# ]hP  ]h ........ ]h  ]h )S.....# .≈~]h1  ]he ..... ..]h  ]hз ...##...# ]h  ]h; #....# ]hr  ]h +#@# ]h  ]h #.# ]hm  ]h #.# #....†]hܹ  ]h: #.# ]h  ]hź #.#]h  ]ha  ]h #.##>]h  ]hQ  #.<) ]hq > ### ^h ..#.......# #.#  .........### #.#  .........< #.#  ........  S.....# .≈~ ..... .. ...##...#  #....#  #@#  #.#  #.# #....† #.#  #.# #.##>  #.<) ###^h(^hE68 #.###...?#..# ..####.< #.# #......... #.≈≈#####.##..S.....#.#.≈~≈...†.......... ..≈.#####...##...#...#^h6&.#### #########...†..... #.#############.#####>......<). #######.##.# _A ball python is nearby!^h;u  Found a scroll labelled QUNGIE ITRIHA.^h2=^hDm.SS)^hEk==2.88^hyL^hO5 _The ball python hisses angrily.^h-=  You hit the ball python.^h8E†^h;o-3.5 (0.77^hD^hRFO _You kill the ball python!^h*O^hO7-^hW^hQZH _No target in view!^h 3^h ^ _No target in view!^h 3^h ^h H _No target in view!^hs ^h ^h$ ^hQ& H _No target in view!^hz I^h~ ^h%* M.# ##.###)###...?##..# ...###~<? #.# #^h* #.##.≈≈#####.#####..#.#.≈~≈...†...................≈.#####†@.##...#0##....### #########^h* #.# #....†.....#^h4 ^h|: o-4.7 (1.26^h< ^hu? # _Found a club._h}__h_h&B5_hn_h_h͈_hB3_h/_h_hi_h,2_hǑ_h_h_hm_h͙B1_h_hP  There is a stone staircase leading up here._h^ # .# #. jj #.# #.# #.# #.# #.# #.# ≈.# #.# _h+.# ##.###)# ~≈# #.# #.###...?..# ≈.# #.# #..#.......# ≈.# #.# #####...._hP###~≈#.# #.# #.<..#.........<@~≈..# #.# #.##-_hv#.........##.≈≈#####.###.# _h###........#.#.≈~≈...†.....# _hh................≈.#####.#### ######†..##...#### #.#_h##....#### #.# jj 2 gnolls (1 polearm, asleep)#.#### _h.##.# ##########.##.# #....†..._h#!..#_hw 9.5 (4.8  2 gnolls come into view._h_h jjjj   gnoll boudajj 2 gnolls (1 polearm)  The gnoll shouts! You hear a shout! x2  A gnoll bouda comes into view. It is wielding a +0 club._hr==100.7 (6.00_h_h _The gnoll bouda shouts! _You see here a scroll labelled NANNOWNEMA._h` ##  .# #. jj  #.# #.# #j# #.#  #.# #.# ≈.# #.#  .# )# ~≈# #.#  #.###...?..# ≈.# #.#  #..#.......# ≈.# #.#  ..........###~≈#.# #.# #.< #.........<@~≈..# #.#  #.........##.≈≈##_h $  ###........#.#.≈~≈...  ................≈.####  ######†..##...#### #.#  #### #.#   #.#  #.#   #.# #....† _h2\4 ##  .# #. jj  #.# #.# #j# #.#  #.# #.# ≈.# #.#  .# )# ~≈# #.#  #.###...?..# ≈.# #.# _h\l #..#.......# ≈.# #.#  ..........###~≈#.# #.# #.< #.........<@~≈..# #.#  #.........##.≈≈##  ###........#.#.≈~≈...  ................≈.#### _h]9 ######†..##...####  #### #.#   #.# _h] #.#  #.# #....†_hk_h,l_hu_hOxd _There are monsters nearby!_h 6R ##  .# #. jj  #.# #.# #j# #.#  #.# #.# ≈.# #.#  .# )# ~≈# #.#  #.###...?..# ≈.# #.# _h6V #..#.......# ≈.# #.#  ..........###~≈#.# #.# #.< #.........<@~≈..# #.#  #.........##.≈≈##  ###........#.#.≈~≈...  ................≈.####  ######†..##...#### #.#  #### #.#  _h6s #.#  #.#   #.# #....† _h ##  .# #. jj  #.# #.# #j# #.#  #.# #.# ≈.# #.#  .# )# ~≈# #.#  #.###...?..# ≈.# #.#  #..#.......# ≈.# #.#  ..........###~≈#.# #.# #.< _h]#.........<@~≈..# #.#  #.........##.≈≈##  ###........#.#.≈~≈...  ................≈.####  ######†..##...####  ##_h## #.#   #.#  _h|#.#  #.# #....†_h_hB_h0_hd _There are monsters nearby!_h҃ ## ## .# #. ≈ jj #.# #.# ~#j# #.#  #.# #.# ~≈.# #.# .# ##.###)# #~≈# #.# _hj#.###...?..# #≈.# #.# #..#.......# #≈.# #.# ######..........###@≈#.# #.# #.<...#.<?~≈..# #.# #.#### #..##.≈≈#####.###.# ####_hr.#.#.≈~≈...†.....# #................≈.#####.#### #_h######†..##...#### #.# ###....####_h#.# ##.#### #.# #_hR#.# ##########.#_h/_h_h_h|_hÌ_hp jjjjjj 4 gnolls (2 polearms, 1 wandering)  You enter the shallow water._h+\1.9 (1.2Water Gem_hX% (5899) _h_h _A gnoll comes into view. It is wielding a +0 spear. _A gnoll comes into view. It is wielding a +0 club.`hru ## ##.# #. .≈ jj #.# # #.# #.# ~≈j.# ##.###)# #~≈###...?`hu #..# #@.# #####..........###~≈#.#<.........<?~≈..# #.# #.### #.........##.≈≈#####.######........#.#.≈~≈...†.....`hv................≈.#####.##########†..##...####`h@v\##....####### `hgv(#`h)},`h}`h~..j 3 gnolls (1 polearm)`h=H=3.1Water `ho:7`hG`h' _The gnoll shouts!`hd ##. . o## ##.`hhe x.# #. .≈ j. #.# #.##~#j #.# #.# ~≈..# ##.###)# #j≈###...?`he  #..# #≈.# #####..`he ###~≈#.<...<?~≈..# #.# #.###`hf  .##.≈≈#####.######`h5f [#.#.≈~≈...†.....`h[f ................≈.#####.####o   orc (wandering)`hf ######†..##...######....####`hxs `ht `hu `hw `hd  .o≈ jjj#.jj   gnoll boudajjjj 4 gnolls (2 polearms)o   orc`h [An orc comes into view. It is wielding a +0 whip.`h k--4.36`h `h/ < _The gnoll hits you but does no damage.ah  You hit the gnoll. The gnoll is poisoned.  The gnoll is heavily wounded.ah  A gnoll comes into view. It is wielding a +0 flail.The gnoll bouda gazes fiercely through you!ah|q  You feel your attacks grow feeble.ah5x jj.~#jjj 5 gnolls (2 polearms, 1 wandering,…)The gnoll misses you. The gnoll barely misses you.ahw--5.0 (0.7Weak Water Gem ah$(5895) ahah= _The gnoll splashes around in the water.ahThe gnoll misses you. The gnoll barely misses you. _The gnoll splashes around in the water.  The gnoll shouts!  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is almost dead.  You kill the gnoll!ahahI7  You hear a splash.ahahh..≈ .jo)jjjj 4 gnolls (2 polearms)o   orcahK66==7ahahR _The gnoll barely misses you.ahk## #.. .# .## ##..# #. .≈ .j #.# #.##o# #.# #.##j≈j.# ##.###)# #@≈###...? #..# #≈.# #####..###~≈#ah<...<?~≈..# #.# #.### .##.≈≈#####.#######.#.≈~≈...†.....................≈.#####.##########†..##...####ahuah,ah"xj.jj   gnoll boudajjj 3 gnolls (2 polearms)o   orcah"--6.9 (1.2Water 4ah-ah|3 _The gnoll barely misses you. x2; The gnoll splashes around in the water.  Things that are here: _a +0 whip; a gnoll corpseah  You barely miss the gnoll. The gnoll hits you with a +0 spear.ah 48----7.6 (0.73ahe ah2 < _The gnoll hits you but does no damage.bh/A , 1 very poisoned)You hit the gnoll. The gnoll is poisoned.8.32 _The gnoll is moderately wounded.bhXL  You hit the gnoll. The gnoll looks as sick as possible! jjextremely po…  The gnoll is heavily wounded.7--9.01 _The gnoll splashes around in the water. x3; The gnoll hits you with a +0 spear.bhr  You hit the gnoll.  You kill the gnoll!bh$ ) 2 gnolls (1 polearm)  You hear a splash.bh&8407  You kill the gnoll!  You hear a splash.hits you but does no damagebhL'.  Training target 6.0 for Short Blades reached!  Your Short Blades skill increases to level 6!need to enable at least one skill for training.bh2/  --more--chch8  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0          ch* b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1      ch k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9  +1      ch% e - Long Blades   3.9   0.7  +2              chQ. f - Armour   1.2   1.4  +2      chs. g - Dodging   0.0   0.8  +1      ch h - Stealth   3.6   4.0   0                          ch0!            ch\        ch        chYou need to enable at least one skill.[?] HelpchG[=] set a skill target  ch[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ch[!] training|cost|targetseh; a - Fighting 5.0 i - Spellcasting 0.0  b - Unarmed Combat 0.0  c - Throwing 0.0 j - Invocations 1.0 k - Shapeshifting 1.1  d - Short Blades 6.0  e - Long Blades 3.9  f - Armour 1.2  g - Dodging 0.0  h - Stealth 3.6  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsehr  Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. With your current stats and equipment, training 1 level of this skill would increase your EV by 0.4.fhL  Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting5.0   4.2  +2   i - Spellcasting 0.0   1.0   0              b - Unarmed Combat 0.0   0.8  +1        c - Throwing 0.0   1.0   0   j - Invocations 1.0   2.4  -1      k - Shapeshifting 1.1   2.0   0   d - Short Blades 6.0  h36m 5.9  +1        e - Long Blades 3.9   0.7  +2              f - Armour1.2   1.4  +2      g - Dodging0.0   0.8  +1      h - Stealth3.6   4.0   0                        h79;49m                              Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsgh; a - Fighting   5.0 i - Spellcasting   0.0 b - Unarmed Combat   0.0 c - Throwing   0.0 j - Invocations   1.0 k - Shapeshifting   1.1gh u d - Short Blades   6.0 e - Long Blades   3.9 f - Armour   1.2 g - Dodging   0.0 h - Stealth   3.6The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.Help=] set a skill targethh<TargetTarget-- hh9 c --  --  --  --  --  hh K--  --  --  --  hh |--  a-z] sethh [-] clear selected targetcost|targetshhQ=[?25h[?0c0 hh6 [?25l[?1c5.0 current training targets, if any.=] set aall targetsihݲ  a - Fighting 5.0 i - Spellcasting 0.0  b - Unarmed Combat 0.0  c - Throwing 0.0 j - Invocations 1.0 k - Shapeshifting 1.1  d - Short Blades 6.0  e - Long Blades 3.9  f - Armour 1.2  g - Dodging 0.0  h - Stealth 3.6  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsjh Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. With your current stats and equipment, training 1 level of this skill would increase your AC by 0.3 and your EV by 0.1.kh|  Skill  Level Target Apt Skill  Level Target Apt a - Fighting5.0  --  +2   i - Spellcasting 0.0  --   0              b - Unarmed Combat 0.0  --  +1       c - Throwing 0.0  --   0   j - Invocations1.0  --  -1      k - Shapeshifting 1.1  --   0   d - Short Blades 6.0  --  +1h6}m       e - Long Blades 3.9  --  +2             f - Armour1.2  --  +2     g - Dodging0.0  5.0  +1     h - Stealth3.6  --   0                               hu}1;49m                      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetslht a - Fighting   5.0 i - Spellcasting   0.0 b - Unarmed Combat   0.0 c - Throwing   0.0 j - Invocations   1.0 k - Shapeshifting   1.1 d - Short Blades   6.0 e - Long Blades   3.9 f - Armour   1.2 g - Dodging   0.0 h - Stealth   3.6The current training targets, if any.  Skills enhanced by cross-training are in green.Help=] set a skill target [-] clear all targetsmh> g + Dodging 0.0mh a-z] setselected targetnh=[?25h[?0c0 nh  [?25l[?1c4.0 5.0 =] set aall targetsoh7oh@ohKtswn the CutterBarachi###Health: 48/51 ======================--.. .#Magic: 6/6========================.## ##.ohLkAC: 8Str: 13.# #. .≈ j.EV: 7Int: 13#.# #.##o#j# #.#SH: 0Dex: 13ohL#.# #.##)≈j# #.#XL:  6 Next: 40% Place: Dungeon:4.# ##.###)# #@≈# #.#ohLNoise: =--------  Time: 3109.7 (0.7)#.###...?..# #≈.# #.#b) +1 dagger (venom)ohL#..#.......# #≈.# #.# ###### Throw: 6 darts (poison)ohM..........###~≈#.# #.# #.<... Weak Water Gem (5891) #.........<?~≈..# #.# #.####ohM$#.........##.≈≈#####.###.# # j   gnoll bouda###........#.#.≈~≈...†.....# # jj 2 gnolls (1 polearm)................≈.#####.#### # o   orcohM######†..##...#### #.# #You kill the gnoll!ohMYou hear a splash. _The gnoll hits you but does no damage.  Training target 6.0 for Short Blades reached!  ohNYour Short Blades skill increases to level 6!You need to enable at least one skill for training.ohLQohZohS]. _ohh  You hit the gnoll bouda.  The gnoll bouda is lightly wounded.ohn  Your attacks no longer feel as feeble.The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.oh sjoj 3 gnolls (1 polearm)oh} l==10.40ohoh _The gnoll bouda closely misses you. The gnoll closely misses you.ohX  (very poisoned)You hit the gnoll bouda. The gnoll bouda is poisoned.oh۔ 1--1.1oh# ;89oh oh f _The gnoll bouda is moderately wounded.ohextremely poisoned) _The gnoll bouda is moderately wounded.You hit the gnoll bouda but do no damage.  The gnoll bouda looks as sick as possible!  The gnoll bouda is moderately wounded.  The gnoll bouda hits you with a +0 club!  The gnoll barely misses you. The orc barely misses you.ohW0----=-8ohoh; _The orc splashes around in the water.ph The gnoll barely misses you. The orc barely misses you. _The orc splashes around in the water.  You hit the gnoll bouda.  The gnoll bouda is heavily wounded.  The gnoll hits you from afar with a +0 spear.  The orc closely misses you.ph39-----2.58phJphB _The gnoll bouda hits you but does no damage.phD### .. .# .## ##. .# #. .≈ j. #.# #.##j#j# #.#phu #.# #.##o≈j.# ##.###)# #)≈#.###...?..# #@..#.....###### ...##~≈#.#.<... #.<?~≈.######.≈≈#####.###.# ph###.#.≈~≈...†............≈.#####.### ######†..##...#### #.# phC ##....#### phF phwL)ophf40--3.7 (1.2Water Gem (5887ph") phK!phS$f _Your attacks no longer feel as feeble.ph@ H### .. .# .## ##. .# #. .≈ j. #.# #.##j#j# #.# #.# #.##)≈j.# ##.###)# #o≈#.###...?..# #≈..#.....###### ...phpA q##~≈#.#.<... #.<?~≈..######.≈≈#####.###.# ###.#.≈~≈...†............≈.#####.### ######†..##...#### #.#  ##....####  #.#### phFD phMO L~jphO |-4.96phY ph\ qh qhqhqhqhjqh:.)≈jjojjj 3 gnolls (1 polearm)o   orcqh7 854qh 505 _You kill the gnoll bouda!qhqhh _Your Dodging skill increases to level 1!qhB   orc (very poisoned)You hit the orc. The orc is poisoned.  The orc is heavily wounded.qhڪ o=6.6 (0.74qhV qh P _The orc barely misses you.rh5  You hit the orc.rhrhrhn%)j1=57.33rh/rh2G _You kill the orc!rh .. . .## ##. .# #. .≈ .. #.# #.##~#j# #.# #.#rhb)≈.# ##.###)# #)≈#.###...?..# #≈j.#......###### ...##@≈#.#.<... #.........<?~≈..#####......##.≈≈#####.###.# ###........#.#.≈~≈...†....................≈.#####.### ######†..##...#### #.#  rh##....####  #.####  ##########.#rhPrhrhrh=..j)jrh.8.5 (1.2Water 2rhE9rhE<a _The gnoll attacks as it pursues you! The gnoll hits you but does no damage.rh " .## ##. .# #. .≈ .. #.# #.##~#.# #.# #.#)≈j.# ##.###)# #j≈#.###...?..# #≈).#.....j###### ..........###~≈#.#rh j.<... #.........<?@≈..#######.≈≈#####.###.# ##.#.#.≈~≈...†....................≈.#####.### ######†..##...#### #.#  ##....#### rhm #.####  ##########.#....†....rhC rh rhI rh )j.jrhR j-9.71rh rh shN  You hit the gnoll. The gnoll is poisoned.sh p)j, 1 very poisoned)sh 2==20.4 (0.70shYshp3 _The gnoll is lightly wounded.wh  You hit the gnoll but do no damage.The gnoll is lightly wounded.whW )jThe gnoll hits you from afar with a +0 spear.whD0-1.179whTwh]{ _The gnoll closely misses you. The gnoll splashes around in the water.wh4t extremely poi…)You hit the gnoll but do no damage. The gnoll looks as sick as possible!wht %8wh whD 3 _The gnoll is lightly wounded.xhҧ  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is heavily wounded.xhb2.58xhͳxh _The gnoll misses you. The gnoll closely misses you.xh!d  You hit the gnoll. The gnoll looks as sick as possible!  xh|The gnoll is severely wounded.The gnoll hits you from afar with a +0 spear!xh33----3.27xhBxhR _The gnoll barely misses you.xh  You closely miss the gnoll.The gnoll is severely wounded.You kill the gnoll!xh ) 2 gnolls (1 polearm)  You hear a splash.xhMI---99xhYxhyC _The gnoll hits you from afar with a +0 spear.xhk .. .# .## ##..# #. .≈ .. #.# ~#. #.# #.##)≈).# ##.###)# #)≈###...? #..#.......# #≈j# #####..........###@≈#.#<...xhdl g<?~≈..# #.# #.### ..##.≈≈#####.######........#.#.≈~≈...†.....................≈.#####.##########†..##...######....####### ##########xh{x xhy g5.1 (1.25xhҁ xh~ _The gnoll barely misses you.Things that are here: _a +0 club; a gnoll corpseyh@8 (0.7yh yhm Q _You closely miss the gnoll.yhh  You hit the gnoll.  The gnoll is moderately wounded.yh =0-yh9[6.54yh#yh:&9 _The gnoll hits you with a +0 spear.yhe , 1 very poisoned)  You hit the gnoll. The gnoll is poisoned.  The gnoll is moderately wounded.yhf27---7.23yhpyht9 _The gnoll hits you with a +0 spear.yhc  You barely miss the gnoll.The gnoll is moderately wounded.yhSf8=-9yh yh< _The gnoll hits you but does no damage.yh#w extremely pois…)You hit the gnoll. The gnoll looks as sick as possible!yhb8.62yhyh ` _The gnoll is moderately wounded.yh<4  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is severely wounded.yh4 7-9.31yh(> yhW@ 9 _The gnoll hits you with a +0 spear.yhɷ 7  You hit the gnoll.yh yh Y)   gnollyh. l6430.00yh yh: I _You kill the gnoll!yh 7  You hit the gnoll.yh %7yh yh 3 _The gnoll is lightly wounded.yh~   You barely miss the gnoll.The gnoll is lightly wounded.8=1.469yh yh < _The gnoll hits you but does no damage.yhM  (very poisoned)  You hit the gnoll. The gnoll is poisoned.  The gnoll is moderately wounded.yhJNb2.18yhEVyhX< _The gnoll hits you but does no damage.zhW  You puncture the gnoll! The gnoll looks as sick as possible!  The gnoll is severely wounded.zh bC)zhd-98zh9kzhlI _You kill the gnoll!zhܢzhzhMzhH _No target in view!zhzhzh^ _No target in view!zhZ'zh'zh/zh1H _No target in view!zhVozhozhxzhzH _No target in view!zhzhHzhzhH _No target in view!zh4zhzhzhC _No target in view!zh 3zh zh zh _7 _zh7 zh f9=6zh zhv zh B5zh# zh X4zh zh] zh B3zh zh zho y30=2zh zh" X1zh zh! zh/" B0zh`% zhg, zh, g1=59zh/ zh3 X8zh6 zh: X7zhp< zh> X6zhG@ zhRC 2=5zhcE zh1G X4zh}I zhL X3zhN zhPQ X2zhS zhU zhTU f3=1zhV zh\ X0zhx_ zhb Y49zhf zhi zhj x4=8zhl zhp X7zhr zhtv zhv B6zhy zh} zh} B5zh̀ zhG zh f5=4zh zhy zhҎ B3zhk zh X2zh' zh@ j61zh zh" X0zh zh Y39zh zh# X8zh< zh` 37=7zh zh> X6zh׳ zhv X5zh zhջ zh r8=4zhz zh| X3zhV zh zh B2zh zh X1zh zh zhN p9=0zh zh zha C29zh zh zh B8zhf zhv X7zh zhr 40=6zhP zh n5zh X4zhR zh zh. 61=zh\ :3zh_ zh X2zh[ zh zh1 B1zh zh? X0zh zh zhC zhv j2=19zh zh# zhN$ B8zhJ' zhg- zh- B7zh0 zhE4 zh4 p3=6zh6 zh: zh: B5zhi< zhA zh)B B4zhD zhH X3zhhK zhRM zhM p4=2zhP zhS zhS B1zh/U zhW zhW B0zhRY zh [ zhf[ q5=09zh] zhb X8zhd zhf zhXg B7zh i zhk X6zhm zhr zhr p6=5zht zhv X4zh:x zhz X3zh{ zh} zh~ B2zh* zhɃ 7=1zhg zhi zh B0zh zh zh D799zh zho zhΓ p8=8zh? zhߙ zh' B7zh֝ zh zhݟ B6zh[ zhn zh B5zhΥ zhȨ zhK p9=4zh zhf zh B3zh zh zhM :2zht zhʺ zhL q50=1zh zhT zh B0zh8 zhp zh C89zh" zhv zh B8zh zh zh* p1=7zh zh1 1 _HP restored.zh zh[ OGem (5785) zh zh zh B4zh) zh { _l - 4 scrolls labelled NANNOWNEMA (gained 1)zh zh B3zh zhG P  There is a stone staircase leading up here.zh zh5 [=2 _zh. zhJ zhX1zhzh&zh X0zh zhzhzhC78zhOzh zhWB7zhzh~ _q - 2 scrolls labelled QUNGIE ITRIHA (gained 1)zh=X6zh8zhzh6!zhu!B5zh`"zh+%zh'zh(B4zh*zh-zh~/X3zhH1zh5zh7n1zhLn0zhMzhOQzhRzhYSC69zhYTzhiVzhIXzhXB8zhZzhi[zh.]zh]B7zh^zhyazhbzh,cB5zhczhdzhVfzhfB4zh2gzhl3zhozhqX2zhSuzhwzh .....  #.#.# #.#.# #.#..  ....  #..#  # #..###  [...##.#....#  #.....@...# -238.6 (105.8) ....#####...#  ............#  zh..#######...######.#  #..........# . ##..######..## ##. #...## #...≈ .. #..#.## #.##~#.# #.###.## ##)≈)#zhzhi-9.8 (107.01zh0zh( _Found a ring mail.zhٲ59zhn8zhzh`zhczh¾B7zhۿzhzhzhmB6zh532 ### #...... #.#.#.# ..#.#.##### #.#.#...5 #..... #. #.#..# #.#####.#..### #[@..##.#....# ####.........# #....#####...# #...........#..#######...######.... #......... 5   Grinder (asleep)##.#. ##..######.#.# #...## #.# #..#.## #.48.2 (8.4)zhg.559.4 (9.61zhtX _Grinder comes into view.{hJ  ###        ###   ..   #.   #5####  #[@..##.  ####.........#  #....#####...#    ....  ##.#.  #.#   #  {hΡ ###        ###   ..   #.   #5#### {h #[@..##.  ####.........#  #....#####...#    ....  ##.#.  {hu#.#   #  {h/{h{h2{h1\ _Grinder is nearby!{h:l ###      {h;  ###   ..   #.   #5####  #[@..##.  ####.........#  {h;#....#####...#    ....  ##.#.  #.# {h;=  #  {h ###        ###   ..   {hL#.   #5####  #[@..##.  ####.........#  #....#####...#  {hzS  ....  {hp##.#.  #.#  {h< #  {h {h{h{h\ _Grinder is nearby!{h{hPut on which piece of jewellery? Jewellery (go to first with "=) {h̰ d - a +4 ring of slaying (worn)f - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip |h|h_|h###tswn the Cutter#......Barachi#.#.#.#Health: 51/51 ========================..#.#.##Magic: 6/6========================### #.#.#..AC: 8Str: 13.. #.....EV: 8Int: 13#. #.#..#SH: 0Dex: 13#5#####.#..###XL:  6 Next: 69% Place: Dungeon:4#[@..##.#....#Noise: ---------  Time: 3249.4 (0.0)####.........#b) +1 dagger (venom)#....#####...#Throw: 6 darts (poison)#............#Gem (5751) #..#######...######....#......... 5   Grinder##.#. ##..######.#.##...## #.|h_L##..#.## #. _There is a stone staircase leading up here. _q - 2 scrolls labelled QUNGIE ITRIHA (gained 1) _Found a ring mail. _Grinder comes into view. _Grinder is nearby! _Grinder is nearby!9 (0.5 _f - a ring of positive energy (worn)}hkX  You hit Grinder.  Grinder is lightly wounded.}hZ=50.6 (0.70}hh}h}haP _Grinder barely misses you.}h!d  You puncture Grinder!}hD"k=1.349}h'}hX*^ _Grinder is moderately wounded.}hD t  You puncture Grinder!  Grinder is heavily wounded.5§-2.08 _Grinder blinks!}h9  ###  #...... #.#.#. ..#.#.###### #.#.#.. 5.# #..... #.# #.#..#  #@#####.#..### #[...##.#....# ####.........# #....#####...# #............# #..#######...##### .... #.......#.#. ##..###### #.# #...## #}h }h F.5}h --3.2 (1.27}h }h ` _Grinder says, "Wait up."~h  You completely miss Grinder.  Grinder is heavily wounded.~h`0-=9 (0.7~h~hE< _Grinder hits you. You writhe in agony.~h  You hit Grinder.  Grinder is heavily wounded.~hb47--4.66~hͭ~h]< _Grinder hits you. You writhe in agony.~hZ, (very poisoned)You hit Grinder but do no damage. Grinder is poisoned.~h-b5.35~h3~hJ6[ _Grinder is heavily wounded.~h  You hit Grinder.  Grinder is severely wounded.~huf§~h/b6.04~h~hv% _Grinder blinks!~hjP ~h}Q ~h V ~hfX H _No target in view!~hw ~hx ~hY} ~hq H _No target in view!h XhXh&Zhz]h_hf8-3 _hh15.-7.0 (1.05   Grinder (very poisoned)h7-h\h\ _Grinder is nearby!hG"## .....# # ..#.#.###.###.####.#..#......5....  .#####.#..##[...##.#####......#####..........#  #..#######...##### ... #........##.#.#..#####hUOhOo=8.2 (1.22hZShUP _Grinder barely misses you.h  You puncture Grinder!  Grinder is almost dead.hz 2=9 (0.7h h: Q _Grinder closely misses you.h  You hit Grinder but do no damage.Grinder is almost dead.h :*h :  ###      #   #.###.####   #......5.#   #*#   #.#  #[.  ####      ....  ##.#. Grinder gestures at you.h2 8@h3 \   2  h3 CYou suddenly lose the ability to move!h< /  --more--h} -9.66 darts (poison)Para Gem (5741) _hhmho§hЍ9=--60.6 (10hwh9.hҟ-1.6 (239hhƯ _Grinder blinks!  You feel a bit more experienced.hȹ/  --more--h5 h   tswn the Cutter  Barachi hh ###  Health: 49/51 =======================- #......  Magic: 6/6======================== #.#.#.#  AC: 8Str: 13 h O# ..#.#.##  EV:  2 Int: 13 #.###.#### #.#.#..  SH: 0h <Dex: 13 h #........# #.....  XL:  6 Next: 165% Place: Dungeon:4 #@# #.#..#  Noise: ---------  Time: 3262.6 (3.7)h - #.#####.#..###  b) +1 dagger (venom) #[...##.#....#  Throw: 6 darts (poison) ####.........#  Para Gem (5738)  #....#####...#  #............#   #..#######...#####  .... #........  ##.#. ##..###### You hit Grinder but do no damage.h Grinder is almost dead.Grinder gestures at you. _You suddenly lose the ability to move! _Grinder blinks! _You feel a bit more experienced.h &  ha Your Dodging skill gained 3 levels and is now at level 4!You have reached level 7!hA /  --more--h D54/567/7733% hG h  ###      #   h #.###.####   #........#   #@#   #.#  h 0#[.  ####     ....  ##.#. h  9 3.6 (46 darts (poison)Gem (5737) h h R _You can act again.hHhIhbLh OF _Unknown command.hhchP#h%F _Unknown command.h hc   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0          h  b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9  +1       e - Long Blades   3.9   0.7  +2               f - Armour   1.2   1.4  +2  C ;H    g + Dodging4.4   4.2  +1       h - Stealth   3.6   4.0   0                      h                 h] }                The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  hz [!] training|cost|targetsh h h tswn the CutterBarachi###Health: 54/56 =======================-#......Magic: 7/7========================#.#.#.#AC: 8Str: 13#..#.#.##EV: 9Int: 13#.###.#### #.#.#..SH: 0Dex: 13#........# #.....XL:  7 Next: 33% Place: Dungeon:4#@# #.#..#Noise: ---------  Time: 3263.6 (0.0)#.#####.#..###b) +1 dagger (venom)#[...##.#....#h Throw: 6 darts (poison)####.........#Gem (5737) #....#####...##............##..#######...##### ....#........ ##.#. ##..######  _You feel a bit more experienced.  Your Dodging skill gained 3 levels and is now at level 4!You have reached level 7! _You can act again. _Unknown command. _Unknown command.h hI h h+ hh%"  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0           b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9$m  +1       e - Long Blades   3.9   0.7  +2               f - Armour   1.2   1.4  +2      g + Dodging4.4   4.2  +1       h - Stealth   3.6   4.0   0                        h%                               The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh:C g * Dodging   4.4h> f + Armour 1.2hh*hץtswn the CutterBarachi###Health: 54/56 =======================-#......Magic: 7/7========================#.#.#.#AC: 8Str: 13#..#.#.##EV: 9Int: 13#.###.#### #.#.#..SH: 0Dex: 13#........# #.....XL:  7 Next: 33% Place: Dungeon:4#@# #.#..#hhNoise: ---------  Time: 3263.6 (0.0)#.#####.#..###b) +1 dagger (venom)#[...##.#....#Throw: 6 darts (poison)####.........#Gem (5737) #....#####...##............##..#######...##### ....#........ ##.#. ##..######  _You feel a bit more experienced.  Your Dodging skill gained 3 levels and is now at level 4!You have reached level 7! _You can act again. _Unknown command. _Unknown command.hhƬhQh hhhh56 _h;54hhp6=3hhqhX2hh[hLX0hhh}      ## ###  o. #......   #o #.#.#.#  hh #. ..#.#.##   #.###.#### #.#.#..  #.....@..# #.....  ###.##.#.# #.#..  h~...#.#####.#..###  #....#[...##.#....#  #.#######.........#  #. #....#####...#oo 2 orcs (asleep)  # #............#   #..#######...###  hKu .... #......hMv 70.0 (6.4  2 orcs come into view.hphI  The orc shouts! You hear a shout! x3h .ooo   orc wizardo   orcAn orc wizard comes into view. It is wielding a +0 dagger.The orc moves out of view.hk====1.2 (7.629hhG % _The orc shouts!h)  ## ###  ..   #o   #.   #o###.####   #.....@..#   ###.##.#.#   ...#.#  #....#[  #.####  #.   #  hH , .... h-  ## ###  ..   #o   #.   #o###.####   #.....@..#   ###.##.#.#   ...#.#  #....#[  #.#### #.   #  .... hR5 3h? hB d _There are monsters nearby!h' e ## ###  ..   #o   #.   #o###.####   #.....@..#   ###.##.#.#   h_( ...#.#  #....#[  #.####  #.   #   .... h. ## ###  ..   #o   #.   #o###.####   #.....@..#   ###.##.#.#  h ...#.#  #....#[  #.#### #.   #  .... hhMhhCd _There are monsters nearby!h&        ### ###   ..# #......   #o########.#.#.   #.o........#.#.##   #o###@#### #.#.#..   #........# #.....  ###.##.#.# #.#..#  .?....#.#####.#..###  ###....#[...##.#....#   #.#######.........# oo 2 orcs   #. #....#####...# # #............#  #..#######...##h h7"h$r  Found a scroll labelled YSSEDIFIPA.h"%hF&  An orc comes into view. It is wielding a +0 flail.h(  The orc hits you with a +0 whip. The orc barely misses you.hO/ o.oo   orc wizardooo 3 orcsh<04-2.4 (1.28h0h8h?: _The orc hits you but does no damage.hH=---3.1 (0.77h h_ N _You barely miss the orc.h 5  You hit the orc.h k  The orc is severely wounded.hg h h  o.oo 4 orcsAn orc comes into view. It is wielding a +4 flail of holy wrath.h  h3-----8h$ h* 6 _The orc hits you with a +0 whip.hT ha .oYou barely miss the orc wizard. The orc misses you.h"f 9*h<  oooo 4 orcs  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!h" 9{hM 4=====4.56h h;  (1 very poisoned) _Deactivating autopickup; reactivate with Ctrl-A.You hit the orc. The orc is poisoned.h =---5.25h hD [ _The orc is heavily wounded.hg 5  You hit the orc.h V  You kill the orc!h h Y. 3 orcsh g3----9ha h= _The orc hits you with a +0 whip. Something hits you but does no damage.h8( h8?(1 very poisoned)You hit the orc but do no damage. The orc is poisoned.  The orc is severely wounded.The orc barely misses you. Something hits you but does no damage.hS9b6.64hyBhE: _The orc hits you but does no damage.h<%  h=9You closely miss the orc.h >b7.33h FhH\ _The orc is severely wounded.h5  You hit the orc.hxhʼn| . 2 orcsYou kill the orc!h4=48.02h1h _Something hits you but does no damage. The orc hits you but does no damage.h (1 very poisoned)You hit the orc. The orc is poisoned.  The orc is almost dead.h|  You hear some strange, mumbled words.  A magic dart appears from out of thin air!h\t  The magic dart hits you.  The orc hits you with a +4 flail of holy wrath.h]V48---7h_ehg: _The orc hits you but does no damage.h5  You hit the orc.hz9 )h   orcYou kill the orc!h!b9.41hYh _The orc hits you but does no damage. Something hits you but does no damage.hTK  You hit the orc. The orc is poisoned.  The orc is almost dead.hSe)hVk580.10h\h_G _You kill the orc!hL hM %8hS hU _You barely miss something. Something hits you but does no damage.h\ 7  You hit something.h |  You hear some strange, mumbled words.  A magic dart appears from out of thin air!hř h 9=--1.519h h A _The magic dart hits you but does no damage.hhb2.28h5 h) _You miss something.h,^hK_S8-9hIhh ko _You closely miss something. Something hits you.hh_6--3.67h _You barely miss something. Something hits you.he@4.36 _You closely miss something.h h V7=5.0h< :5hU h6 _You hit something but do no damage. Something hits you but does no damage.hD 7  You hit something.h { )Reactivating autopickup.h2 .417h" hU% 6 _You feel a bit more experienced.hp_    ###### hsqw ..# #......  #.########.#.#.#  #))........#.#.## #.###.#### #.#.#..  #...@....# #...hr  ###.##.#.# #.#..#  .?....#.#####.#..### ###....#[...##.#....# hs #.#######.........#  #. #....#####...#  ## #............#  #..#######...# .... #....h{{h?|Y-6.9 (1.24h||hhi  Things that are here: _a +0 dagger; a +0 robehR   ######  ..# #...... # #.########.#.#.#h_ #. #))........#.#.# #.###.#### #.#.#..  #...)....# #...  ###@##.#.# #.#..# #.>..?....#.#####.#..## #.####....#[...##.#....  #.#######.........  #.. #....#####...  ### #............  #..#######... .... #... ##.#.#..#hh#8h=-8.12hah; _Found a stone staircase leading down.h2{  ######  ..# #..... # #.########.#.#  #. #))........#.#.  #.###.#### #.#.#. hF| #...)....# #... ######.##.#.# #.#..# #.>..@....#.#####.#..#  #.####....#[...##.#...  #.#######....  #.. #....#####  #### #........  #..####### .... # ##.#.#  #.# #...h{hb9.31hhhĚf90.3 (20h'hp` _v - a scroll labelled YSSEDIFIPAhChDh5KhLh& h€ hv h h hT 9=09h hc B8h5 h B  Things that are here:  hA a +0 dagger; a +0 robeh h I7 _h h h hW j50=5hĤ hU ,h$ 43h h hH h &1h߸ :2h h7 h X1h h  ###### ..# #......  # #.########.#.#.#  #. #))........#.#.##  h y#.###.#### #.#.#..  #...)....# #.....  ######.##.#.# #.#..#  #.>.......#.#####.#..###  #.####....#@...##.#....# 9.9 (9.6 #.#######.........#  #.. #....#####...#  #### #............#  #..#######...##### h .... #...... ##.#. ##..###### #.# #...## # # #..#.## #h h h* R _You see here a +0 ring mail.h[h\i300.9 (1.00h?ch8e( _h - a +0 ring mailh. Wear which item? Armour (go to first with [)  e - a +0 scale mail (worn)  g - a +1 cloak (worn)h - a +0 ring mail[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h\( 1 h - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 1.1 (8.4 -> 7.3). Your EV would increase by 1.5 (9.6 -> 11.1). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803.hq^Wear which item? Armour (go to first with [)  e - a +0 scale mail (worn)  g - a +1 cloak (worn)  h - a +0 ring mail hO_[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hthV{ĥ ######tswn the Cutter..##......Barachi# #.########.#.#.#h:Health: 51/56 =====================---#. #))........#.#.##Magic: 7/7========================#.###.#### #.#.#..AC: 8Str: 13#...)....# #.....EV: 9hxInt: 13######.##.#.# #.#..#SH: 0Dex: 13#.>.......#.#####.#..###hXL:  7 Next: 41% Place: Dungeon:4#.####....#@...##.#....#Noise: ---------  Time: 3300.9 (0.0)#.#######.........#b) +1 dagger (venom)hK#.. #....#####...#Throw: 6 darts (poison)#### #............#Gem (5700) #..#######...#####h%....#........ ##.#. ##..###### #.##...## #h ##..#.## #  _Found a stone staircase leading down. _v - a scroll labelled YSSEDIFIPAThings that are here: _a +0 dagger; a +0 robe _You see here a +0 ring mail. hބ_h - a +0 ring mailh;b .#.##  h# #..#.## # Okay, then.h1hXh^. _hOhh!hM#h)2=699 _8hT+h+B7h"-h./h/B6h:1hF3h3#3hI5c=5h87h7,4h7h;h|=X3h>h@h,A#4h[AM=2hBh HhjHB1hIh6LhL,0hLhNOh6RhR#5hSN=89hThWh4XB8hYh\h\B7h^h`h}`B6hahddhdhdS6=5hehxfhihkhkB3hUmhoh;phppB2h3qhrh{uhuB1hyh|h8~h~T=0hhhȃhC79h̄hU     hF       h  ###   ..# #...... h  # #.########.#.#.# h9  #. #))........#.#.##   #.###@#### #.#.#..   #...)....# #.....  ######.##.#.# #.#..#  hc/#.>.......#.#####.#..###  #.####....#....##.#....# hk #.#######...#  h.. #....#####...#  #### #............# hڋd  #..#######...#h![M  ###hnt##  ..# #...... #.########  #@)........#.#.###.###.########.#.#..h2 #...)....# #.....#####.##.#.#   h͑#.>.......#.#####.#..####hh021.9 (21.0)h]h3.1 (22.27h#hP _Items here: ))) [[[ ††.hDhDhaEhIhKh7P6 _hPB5hQhUh2WhWB4hXh4ZhZ[h[B3hM\hV]hU^h^B1h?_hahbhcB0hchrfhqghgC69h?hh}ihjhkB8hKkhSlhmhmB7hnhohFqhqB5h*sh]uh1whwB4hIyhzh{hD|B3h|h}h hQB2hhՂhhB1hhhAhC59hphhh B8hhuhՓhB7hmhЗh6hshB5h~hhxhB3h4hhh-B2h0hԫh(h:1h{hhhdB0hϲhhִh;49h(p76 _w - 4 potions of heal wounds (gained 1)54hhX3h'h h hB2hhHh~hB0hhhhC39h:hih+hvB8h5h476h\B4hhhX3h4h;h ####.#..#######.. #.......# #.. #.###.#.# ##.. #.# #.#.# #...h # #.# #.#.# #..# #.####.###.#.# #.## #..........#.# #.# ##..........# ##.## hA #.#@######## #..#  #.#.# #...  # #.# ###.  ... #.hz  ... ###.  ..... .... S   ball python (constriction, asleep)  ..... #### #....##hz #.#S##h-67.3 (44h'h8.5 (45.42hhV^ _A ball python comes into view.h \_ ####. #.......#  #.###.#.#  #.# #.#.#  # #.# #.#.#  #.####.###.#.#  #..........#.# #.#  ###..........#  #.#@#  #.#.#  # #.#  hj]...  ...  .....  .....  #....##  #.#S##h] ####. #.......#  #.###.#.#  #.# #.#.#  # #.# #.#.#  #.####.###.#.#  #..........#.# #.#  ###..........#  #.#@#h_L  #.#.#  # #.#  ...  ...  .....  .....  #....## #.#S##h}3hh b _A ball python is nearby!h  ####. #.......#  #.###.#.#  #.# #.#.#  # #.# #.#.#  #.####.###.#.# h z #..........#.# #.#  ###..........#  #.#@#  #.#.#  # #.#  ...  ...  .....  .....  #....##  #.#S##h h S ####. #.......#  #.###.#.#  #.# #.#.#  # #.# #.#.#  #.####.###.#.# hh  #..........#.# #.#  ###..........#  #.#@#  #.#.#  # #.#  ...  ...  .....  .....  #....## #.#S##hm hm hp hyr b _A ball python is nearby!h ####. #.......#  #.###.#.#  #.# #.#.#  # #.# #.#.# h #.####.###.#.#  #..........#.# #.#  ###..........#  #.#@#  #.#.#  # #.#  ...  ...  h.....  .....  #....##  #.#S##h{6 ####. #.......#  #.###.#.#  #.# #.#.#  # #.# #.#.#  #.####.###.#.#  #..........#.# #.#  ###..........#  #.#@#  #.#.#  # #.#  ...  ...  .....  .....  #....## #.#S##h|hhh("b _A ball python is nearby!hk.......# ###.## #.#..#.##.####.###.#.##..........#.# #.# ###..........# ##.##hd #.#.######## #.. . ## ... .....##..........##.....#######....###S####hhr9.7 (1.2)1 _h:hY q###.## .##.####.###........#.# ##.........#.## #.#.######## #.. . ###....# #.....####...........##.....####### #....##  #S####h [ hB\ h_ [SS).h` c70.90he hg 5 _The ball python hisses angrily.h  .##.####.###........#.# ##.#.## #.#.######## #..#.#.# .h #.#.#####..@.# .####............#..S..######## #....###.## ##$h hr :S.hF c2.128h h. + _Found 13 gold pieces.h ###.####.###........#.# ##h .#.## #.#.######## #..#.#.# ..#.####...## .####...S........ ...#.....###### #### #....##  #.#### $ h k  The ball python closely misses you. x2ht j=3.37h; h C _The ball python bites you but does no damage.h=  You hit the ball python.h!2.h<%g4.0 (0.76h*h,O _You kill the ball python!h,hhhH _No target in view!hn^h_hbh dH _No target in view!hhϠh8hEH _No target in view!h+h huhH _No target in view!hU hŜ GWear which item? Armour (go to first with [)  e - a +0 scale mail (worn)  g - a +1 cloak (worn)h - a +0 ring mailh M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hhlhk6 # #.# #.#.# #..# tswn the Cutter h֕#.####.###.#.# #.## Barachi #..........#.# #.#Health: 56/56 ======================== h###..........# ##.## Magic: 7/7======================== hP #.#.######## #..# AC: 8Str: 13 h#.#.##... EV: 9Int: 13 #.#.#####. SH: 0h8Dex: 13 #....###. XL:  7 Next: 41% Place: Dungeon:4 h+0#..@..####. Noise: =--------  Time: 3374.0 (0.0) ha#............ .... b) +1 dagger (venom) h##.....###### #### Throw: 6 darts (poison) #....##hїGem (5626)  #.#.##h #.### #. h5#$ #You hit the ball python. _You kill the ball python! hf_No target in view! _No target in view! _No target in view! _No target in view!hh,- _hhd  You start removing your armour.h(-5.0 (15hhe6.0 (24hhͻhcO7.0 (33hh7h&he8.0 (42hhhe9.0 (51hh 212 _You continue removing your +0 scale mail. x5hhgh  You finish removing your +0 scale mail.  You start putting on your armour.80.0 (60h_hhf1.0 (719hhVhBe2.0 (88h&h {3.0 (97hhZhi4.0 (10.0)6hht 71 _You continue putting on your +0 ring mail. x5h<hhF^ _You finish putting on your +0 ring mail.hhqy  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0           b - Unarmed Combat   0.0   0.8  +1  hv     c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9  +1       e - Long Blades   3.9   0.7  +2              f + Armourh?J1.5   1.4  +2       g * Dodging   4.6   4.2  +1       h - Stealth   3.6   4.0   0  h,                                                    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  h|}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshO  a - Fighting 5.0 i - Spellcasting 0.0  b - Unarmed Combat 0.0  c - Throwing 0.0 j - Invocations 1.0 k - Shapeshifting 1.1  d - Short Blades 6.0  e - Long Blades 3.9  g * Dodging 4.6  h - Stealth 3.6  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsh Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, hVranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. With your current stats and equipment, training 1 level of this skill would increase your EV by 0.4.h   Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting5.0   4.2  +2   i - Spellcasting 0.0   1.0   0              b - Unarmed Combat 0.0   0.8  +1  h8       c - Throwing 0.0   1.0   0   j - Invocations 1.0   2.4  -1      k - Shapeshifting 1.1   2.0   0   d - Short Blades 6.0   5.9  +1        e - Long Blades 3.9   0.7  +2              f + Armour1.5   1.4  +2      g * Dodging4.6   4.2  +1s 37m      h - Stealth3.6   4.0   0                                                      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  h }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshQ a - Fighting   5.0 i - Spellcasting   0.0 b - Unarmed Combat   0.0 c - Throwing   0.0 j - Invocations   1.0 k - Shapeshifting   1.1 d - Short Blades   6.0 e - Long Blades   3.9 g * Dodging   4.6 h - Stealth   3.6The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.Help=] set a skill targeth# f * Armour   1.5h}lp f - Armour   1.5ht`> f + Armour 1.5h  f * Armour   1.5hwp f - Armour   1.5hX a - Fighting 5.0 i - Spellcasting 0.0  b - Unarmed Combat 0.0  c - Throwing 0.0 j - Invocations 1.0 k - Shapeshifting 1.1  d - Short Blades 6.0  e - Long Blades 3.9  f - Armour 1.5  g * Dodging 4.6  hk h - Stealth 3.6  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsh6 Armour hiArmour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. With your current stats and equipment, training 1 level of this skill would increase your AC by 0.3 and your EV by 0.0.hxE  Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting5.0   4.2  +2   i - Spellcasting 0.0   1.0   0              b - Unarmed Combat 0.0   0.8  +1  hF      c - Throwing 0.0   1.0   0   j - Invocations1.0   2.4  -1      k - Shapeshifting 1.1   2.0   0   d - Short Blades 6.0   5.9  +1        e - Long Blades 3.9   0.7  +2              f - Armour1.5   1.4  +2      g * Dodging4.6   4.2  +1G7m      h - Stealth3.6   4.0   0                              hG            hG            h#H&Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] HelphUH[a-z] skill descriptions  hH}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshu a - Fighting   5.0 i - Spellcasting   0.0 b - Unarmed Combat   0.0 c - Throwing   0.0 j - Invocations   1.0 k - Shapeshifting   1.1 d - Short Blades   6.0 e - Long Blades   3.9 f - Armour   1.5 g * Dodging   4.6 h - Stealth   3.6The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in greenh{vw.Help=] set a skill targeth> f + Armour 1.5hXh0]ha # #.# #.#.# #..# tswn the Cutter #.####.###.#.# #.## Barachi #..........#.# #.#Health: 56/56 ======================== ###..........# ##.## Magic: 7/7======================== #.#.######## #..# AC: 7Str: 13 hb#.#.##... EV: 11Int: 13 #.#.#####. SH: 0Dex: 13 #....###. XL:  7 Next: 41% Place: Dungeon:4 #..@..####. Noise: ---------  Time: 3384.0 (0.0) #............ .... b) +1 dagger (venom) ##.....###### #### Throw: 6 darts (poison) #....##Gem (5616)  #.#.## #.### #. #$ #You start removing your armour. _You continue removing your +0 scale mail. x5  You finish removing yohpcur +0 scale mail.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.h$ehehhh;jhXhrWear which item? Armour (go to first with [)  g - a +1 cloak (worn)  h - a +0 ring mail (worn)e - a +0 scale mail[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h!f hKk hq  # #.# #.#.# #..# tswn the Cutter #.####.###.#.# #.## Barachi #..........#.# #.#Health: 56/56 ======================== hvr ###..........# ##.## Magic: 7/7======================== #.#.######## #..# AC: 7Str: 13 #.#.##... EV: 11Int: 13 #.#.#####. SH: 0Dex: 13 #....###. XL:  7 Next: 41% Place: Dungeon:4 #..@..####. Noise: ---------  Time: 3384.0 (0.0) #............ .... b) +1 dagger (venom) ##.....###### #### Throw: 6 darts (poison) #....##Gem (5616)  hs #.#.## #.### #. #$ #You start removing your armour. _You continue removing your +0 scale mail. x5  You finish removing your +0 scale mail.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.hv 5 _hiz h  .#####.$  #  You start removing your armour.h {5.0 (15h hx e6.0 (24hx h hg e7.0 (33hn h h e8.0 (42hD hq h e9.0 (51h h 22 _You continue removing your +0 ring mail. x5h h h# S  You finish removing your +0 ring mail.  hw AYou start putting on your armour.h٨ f90.0 (60he h hi f1.0 (709h_ h h e2.0 (88h{ h! {3.0 (97hB h h i4.0 (10.0)6h h 8 9 _You continue putting on your +0 scale mail. x5h: hN h _ _You finish putting on your +0 scale mail.hhH  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0  h         b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9  +1      h e - Long Blades   3.9   0.7  +2              f + Armour1.5   1.4  +2       g * Dodging   4.6   4.2  +1      h h - Stealth   3.6   4.0   0                                                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|allhr skills [_] enhanced|base level  [!] training|cost|targetsh  a - Fighting 5.0 i - Spellcasting 0.0  b - Unarmed Combat 0.0  c - Throwing 0.0 j - Invocations 1.0 k - Shapeshifting 1.1  d - Short Blades 6.0  e - Long Blades 3.9  h  g * Dodging 4.6  h - Stealth 3.6  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionshwX Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. With your current stats and equipment, training 1 level of this skill would increase your AC by 0.3 and your EV by 0.1.hb  Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting5.0   4.2  +2   i - Spellcasting 0.0   1.0   0              b - Unarmed Combat 0.0   0.8  +1  hNd      c - Throwing 0.0   1.0   0   j - Invocations1.0   2.4  -1      k - Shapeshifting 1.1   2.0   0   d - Short Blades 6.0   5.9  +1        e - Long Blades 3.9   0.7  +2              f + Armour1.5   1.4  +2      g * Dodging4.6   4.2  +1dw7m      h - Stealth3.6   4.0   0                                              h>eb        Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  hue}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshu Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as hQvenchantments (which must be resisted with willpower) and explosions. With your current stats and equipment, training 1 level of this skill would increase your EV by 0.4.hj   Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting5.0   4.2  +2   i - Spellcasting 0.0   1.0   0             h)  b - Unarmed Combat 0.0   0.8  +1        c - Throwing 0.0   1.0   0   j - Invocations 1.0   2.4  -1      k - Shapeshifting 1.1   2.0   0   d - Short Blades 6.0   5.9  +1        e - Long Blades 3.9   0.7  +2              f + Armour1.5   1.4  +2     m  g * Dodging4.6   4.2  +1      h - Stealth3.6   4.0   0                                                      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] h [37mHelp[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshL a - Fighting   5.0 i - Spellcasting   0.0 b - Unarmed Combat   0.0 c - Throwing   0.0 j - Invocations   1.0 k - Shapeshifting   1.1 d - Short Blades   6.0 e - Long Blades   3.9 g * Dodging   4.6 h - Stealth   3.6h"The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.Help=] set a skill targeth TargetTarget--  --  --  --  --  --  --  -- h  4.0  5.0  --  a-z] set[-] clear selected targetcost|targetsh=[?25h[?0c5.0 h & h [?25l[?1ch@ 10.0 current training targets, if any.=] set aall targetsh a - Fighting 5.0 i - Spellcasting 0.0  b - Unarmed Combat 0.0  c - Throwing 0.0 j - Invocations 1.0 k - Shapeshifting 1.1  d - Short Blades 6.0  e - Long Blades 3.9  g * Dodging 4.6  h - Stealth 3.6  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsh! Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. hN~With your current stats and equipment, training 1 level of this skill would increase your AC by 0.3 and your EV by 0.1.hP   Skill  Level Target Apt Skill  Level Target Apt a - Fighting5.0  --  +2   i - Spellcasting 0.0  --   0              b - Unarmed Combat 0.0  --  +1       c - Throwing 0.0  --   0   j - Invocations1.0  --  -1      k - Shapeshifting 1.1  --   0   d - Short Blades 6.0  --  +1TQ m       e - Long Blades 3.9  --  +2             f + Armour1.5  4.0  +2     g * Dodging4.6  10.0  +1      h - Stealth3.6  --   0                            hS }[40m                         Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh[ a - Fighting   5.0 i - Spellcasting   0.0 b - Unarmed Combat   0.0 c - Throwing   0.0 j - Invocations   1.0 k - Shapeshifting   1.1 d - Short Blades   6.0 e - Long Blades   3.9 g * Dodging   4.6 h - Stealth   3.6The current training targets, if any.  Skills enhanced by cross-training are in greenhK.Help=] set a skill target [-] clear all targetshhFh6 # #.# #.#.# #..# tswn the Cutter h@0#.####.###.#.# #.## Barachi #..........#.# #.#Health: 56/56 ======================== ###..........# ##.## Magic: 7/7hD======================== #.#.######## #..# AC: 8Str: 13 #.#.##... EV: 9Int: 13 h'#.#.#####. SH: 0Dex: 13 #....##hD#. XL:  7 Next: 41% Place: Dungeon:4 #..@..####. Noise: ---------  Time: 3394.0 (0.0) #............ .... b) +1 dagger (venom) ##.....###### #### Throw: 6 darts (poison)h #....##Gem (5606)  #.#.## #.### #. hr#$ #You start removing your armour. _You continue removing your +0 ring mail. x5  You finish removing your +0 ring mail.  You start putting on your armour. _You continue putting on your +0 scale mail. x5 _You finish putting on your +0 scale mail.h$hj$h'h)hKh>hh1 .#####h.$  # _Unknown command.hE h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0           b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9 m  +1       e - Long Blades   3.9   0.7  +2              f + Armour1.5   1.4  +2       g * Dodging   4.6   4.2  +1       h - Stealth   3.6   4.0   0                     hk                                  The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshxTargetTarget--  --  --  --  --  --  --  --  4.0  10.0 --  a-z] set[-] clear selected targetcost|targetsh= =[?25h[?0c4.0 h1 [?25l[?1ch7.0 current training targets, if any.=] set aall targetsh.H hN hS F # #.# #.#.# #..# tswn the Cutter #.####.###.#.# #.## Barachi #..........#.# #.#hT Health: 56/56 ======================== ###..........# ##.## Magic: 7/7======================== #.#.######## #..# AC: 8Str: 13 #.#.##... EV: 9Int: 13 #.#.#####. SH: 0Dex: 13 #....##h$U #. XL:  7 Next: 41% Place: Dungeon:4 #..@..####. Noise: ---------  Time: 3394.0 (0.0) hhU #............ .... b) +1 dagger (venom) ##.....###### #### Throw: 6 darts (poison) #....##hU Gem (5606)  #.#.## hU #.### #. #$hV  # _You continue removing your +0 ring mail. x5  You finish removing your +0 ring mail.  You start putting on your armour. _You continue putting on your +0 scale mail. x5 _You finish putting on your +0 scale mail. _Unknown command.hZ h [ h(_ h` h7z Iha{ hx} hj 5 _h3 B4h hA h hG B3h ho h4 X2h8 ,h hC B0h, h h0 h~ D599h= h˖ h h B8h h h B7h hҞ N _You now have 163 gold pieces (gained 13).h! hd B6h0 h h hW B5h h hʧ h B3h hK h h% B2h hn hЯ h* B1h hH h X0h h޶ h h] C89h h h h` B7h hL h h B6hQ h| h X5h h h h B4ho h h h% B3h h h? h B1h h h hx B0h0 h: h Y79hz hX h hA B8h| hk h9 h B7h h h h B5hj h h hA B4h h h B3hH h h h h< B2h h h h; B1h hm h h C69h h^ h h6 B8h h hF h B7hA h h hh :6h h h h B5hE h h h B3h h hD X2h Bh5 B1h  hi h# h X0h hm Y59h h hX h B7h h h h- B6h h h X5h hu hl X4h h hb h B3h h hQ h B1h h h] h X0h h hg C49h h he h B8h h;& h6' X7h' hF) hG* h* B5h)+ hB. h/ h$0 B4h0 h3 hg4 h4 B3h%5 h{6 h7 hb7 B2h7 h8 h9 h9 B1h : hf; h< h,= C39h= hM@ hA X8hB h0E hF X7hG hI hK X6hVL hN hO hO B5hlP hQ hS hT B3h)U hFW h'X X2hEY h\ h$^ h^ B1h_ hrb hd X0h f hg h0i hi C29hhj hl hn hco B7hp hr h`u hu :6hw hy h{ h(| B5h:} h~ h^ h B4h hx hD hӅ B3hv h h  #g .# ###### ###.#.# .....# #...... h+ .###.########.#.#.# .# #))........#.#.## .###.########.#.#.. ...)....# #.....  ##.##.#.# #.#..#  ......#.#####.#.@### h{ ##....#....##.#....#  #.#######.........#  #....#....#####...  ####.#............# h  ####.#..#######...######.# # g   hobgoblin (asleep)  #.......# #..........# .# h  #.###.#.# ##..######..## ##.  #.# #.#.# #...## #...≈ ..h 1477.8 (83.8)h j.ggh h9.0 (85.01hT hf \ _A hobgoblin comes into view.hljM #. .# ###g#.# #......###.#.#.# #))........#.#.## #.#.#..)....# #..... #.#..##.@### #....#  .........#  ..#####...#  .....#  .#...#  #.......# #....  #. ##..### ##.  #.# #.#.# #...## #...≈ .. h9 #. .# ###g#.# #......###.#.#.# #))........#.#.## #.#.#..)....# #..... #.#..##.@### #....#  .........#  ..#####...#  .....# h]h .#...#  #.......# #....  #. ##..###   #.# #.#.# #...## #...≈ hhs hYh` _A hobgoblin is nearby!hgE  #. .# ###g#.# #......###.#.#.# #))........#.#.## #.#.#..)....# #..... #.#..##.@### #....#  .........#  ..#####...#  .....#  .#...#  #.......# #....  #. ##..### ##. h?F@ #.# #.#.# #...## #...≈ .. he #. .# ###g#.# #......###.#.#.# #))........#.#.## #.#.#..)....# #..... #.#..##.@### #....#  .........#  ..#####...#  .....#  .#...#  #.......# #....  #.hk ##..###   #.# #.#.# #...## #...≈ hh%hqh`` _A hobgoblin is nearby!h #. .# ###g#.# #......###.#.#.# #))........#.#.## #.#.#..)....# #..... #.#..##.@### #....#  .........#  ..#####...#  .....#  .#...#  #.......# #....  #. ##..###hfK ##.  #.# #.#.# #...## #...≈ .. h˘ #. .# ###g#.# #......###.#.#.# #))........#.#.## #.#.#..)....# #..... #.#..##.@### #....#  .........#  ..#####...#  .....#  .#...#  #.......# #....  #. ##..###   #.# #.#.# #...## h>-#...≈ hʟhhæhE  #. #######g#.#....# #......##.########.#.#.# hI #))........#.#.##########.########.#.#........ ...)....# #.........:.. ##.##.#.#  ..#####.#..### ##....#....##.#....########.........#....#....#####............# ###.#..#######...###### ...... #..........# .#.###..######..## ##. _A hobgoblin is nearby!hԶhF.gh޾l80.2 (1.2)0hh3 _Found a parchment of Discord.h.. #. #######.#.#....# #..g...##.########  #))........#.#.##########.########.#.#...... ...)....# #...@.....:.. ##.##.#.# #.#..######## ..##### ##....#....##.#....#######.........#...#####...#..........####.#..#######...###### ..... #..........# .#hMhXh#F.gh$c1.419hx*h,h& ### # #.... #.#.# #.#.# ####### ###.#.# #.....# #...... #.###.########.#.#.# #.# #))........#g#.####### #.###.########.#@#........ #...)....# #.........:.. ###.##.#.# #.#..######## .......#.#####.#..### ###....#....##.#....# #.#######.........# #....#....#####...# ####.#............#  ####.#..#######...######h!(".#h.hI/j=2.68hI4h6V _The hobgoblin barely misses you.hohpg3.3 (0.77hvhxU _You closely miss the hobgoblin.hx4.06hh _You barely miss the hobgoblin. The hobgoblin barely misses you.hWd  You closely miss the hobgoblin.hb%7h1 hb @ _The hobgoblin hits you but does no damage.hDhEb5.45hxKh;N _You closely miss the hobgoblin. The hobgoblin barely misses you.hvhwb6.14hhh] _You hit the hobgoblin but do no damage.h  You hit the hobgoblin.  The hobgoblin is heavily wounded.hT2--8hhu- _The hobgoblin hits you.h#  You closely miss the hobgoblin.The hobgoblin is heavily wounded.h$ b7.53h+ hk. @ _The hobgoblin hits you but does no damage.hf (very poisoned)You hit the hobgoblin but do no damage. The hobgoblin is poisoned.hog 3--8.22hk h[m a _The hobgoblin is heavily wounded.h  You hit the hobgoblin.  The hobgoblin looks as sick as possible!  The hobgoblin is almost dead.h E†h %9h h M _You kill the hobgoblin!h hq hhH _No target in view!h8ha9h>h@H _No target in view!h3jh khkh5nhs1 _0hXuhuq4=09hvhxhyB8hyh |X7h|hP~h~p5=6hhʁh,B5hNh8hB4hkh]hЇB3hh"hp6=2hKhhhԎB0hُh=hEhD499hhhhhB8h)hQhuhT=7hhJhDhڢB6hh{h#.... #.#.#.# #.#.#.# #. ####.#.# #h_#. # #...... .... ########.#.#.# ...... )........#†#.#######....l.. #ht#######.#.#..........#.. #. ...# #........@:......# - .#.# #.#..########.##.# .#.#####.#..### #....##.#....# ##........h֭.# .#....# l   iguana (asleep) .#............# .#..#######...######.# # ....# #..........# hF1504.9 (16.0)h-6.1 (17.24h8hZ _An iguana comes into view.h #.... #.#.# #.#.# #  # #  .. #.# .... )†#.#######....l .#.#..........#..  #........@:......#  #.#..########.##.#  #   .# hb #.... #.#.# #.#.#  #   .. #.# .... )†#.#######....l .#.#..........#..  #........@:......#  #.#..########.##.#    h^hKhhc^ _An iguana is nearby!h #.... #.#.# #.#.# #  # #  .. #.# .... )h'†#.#######....l .#.#..........#..  #........@:......#  #.#..########.##.#  #   .# hPc #.... #.#.# #.#.#  #   .. #.# .... )†#.#######....l .#.#..........#.. h7 #........@:......#  #.#..########.##.#    h.hh+hƞ^ _An iguana is nearby!h #.... #.#.# #.#.# #  # #  .. #.# .... )†#.#######....l .#.#..........#..  #........@:......#  #.#..########.##.#  #   .# h  #.... #.#.# #.#.#  #   .. #.# .... )†#.#######....l .#.#..........#..  #........@:......# h ( #.#..########.##.#    hй hi h h 7 ### ######.##.... #.##.#.# #.# #.#.#  #.#hs  ###.#.# # #.# #......  .. #######.#.#.# ..... ..# ........#†#.#######....l..# h #######.#.#.....@....#.. #.# ..# #.........:......# #.# #.#..########.##.# #.#####.#..### #....##.#....# ####.........# #....#####...# h4 #............# #..#######...######.# # _An iguana is nearby!hR h 0.h k7.3 (1.2)3h h 0 _The iguana hisses angrily.hhhhH _No target in view!hhhh!H _No target in view!hh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0  h[         b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9  +1      h e - Long Blades   3.9   0.7  +2              f + Armour1.5   1.4  +2  h     g * Dodging   4.6   4.2  +1       h - Stealth   3.6   4.0   0  h                    h'                            hjT    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Helph [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  h[!] training|cost|targetshN h h #########.# tswn the Cutter#....#.# Barachi#.#.##.# Health: 56/56 ========================#.#.##.# Magic: 7/7========================###.#.###.# AC: 8Str: 13#......h ... ... EV: 9Int: 13 #######.#.#.#..... ..# SH: 0Dex: 13 ........#†#.#######...... ..# XL:  7 Next: 41% Place: Dungeon:4 #######.#.#.....@....#..#.# Noise: ---------  Time: 3507.3 (0.0) ..# #.........:......#b) +1 dagger (venom) #.# #.#..########.##.#Throw: 6 darts (poison) #.#####.#..####h $Gem (5493) #....##.#....# ####.........# #....#####...# #............# #..#######...######.# # _An iguana is nearby! _An iguana is nearby! _An iguana is nearby! _The iguana hisses angrily. _No target in view! _No target in view!h h% h hm h3hhH _No target in view!hxhAhh h .... #.######.......... ... #######.#.#.#...# ........#†#.#######.. h#######.#.#..........#l# ..# #......# ##..########.######.#..### # ...##.#.... l   iguana ...# #..........# .#hhhN.lhqn8.5 (1.22 _hUhZ _You see here a parchment of Discord.h' #.... ###.##.#.# ..#.##.#.# ?##.####.#.# h( f..##.##...... ..... .#.#.# ....# #†#.#...... ..# .#.#..........#.#.# # #.:@..l..# .# #.#..#.##.# h( .#####.#..### # ....##.#....# ....#####...# h( hx, h;4 3l.h4 b9.71hq< h ? h _Found a scroll labelled TULYIDD MILEROA.h z #.... ...## #.##.#.#.# .... #.##.#.#.# ..?# #.##.###.#.# ...##.##...... ..... .#.#.# ...# #†#.#........ ..# .#.#.#.#.# # #.:.@l...# hvz# #.#..#.##.# #####.#..### .# ##.#....# .#.# .######...# .#hz# .##...######.## #..#hJh2--=10.90hNhl+ _The iguana bites you.h^  You hit the iguana.  The iguana is lightly wounded.h4------=1.6 (0.789hh+ _The iguana bites you!hd  You completely miss the iguana.h9#3hR>-----2.3hg:8hh h#&_The iguana is lightly wounded.hF (very poisoned)You hit the iguana but do no damage. The iguana is poisoned.  The iguana is lightly wounded.hCG35---=3.07h3OhQ+ _The iguana bites you!h   extremely poisoned)You hit the iguana. The iguana looks as sick as possible!  The iguana is moderately wounded.h --7hێ hɘ > _The iguana bites you but does no damage.h  You hit the iguana.  The iguana is severely wounded.hl |-4.46hs h T _The iguana closely misses you.h a  You closely miss the iguana.h? b5.15h: h  hE Q_The iguana is severely wounded.h_ 8  You hit the iguana.hg C.hsk e6---78h&r h9t J _You kill the iguana!h hh,hH _No target in view!hhhhH _No target in view!hhhhH _No target in view!h>\h\hdhfH _No target in view!hThRhqhH _No target in view!hhWhh0C _No target in view!hIh7h_4 _hhB3hZhhB2hhhT71hthwX0hhgY79hmhhx8=8h\ hHn7hvX6hh hJf9=5hhhB4h=hh#B3hh!h!B2hE#hJ%h~%s40=1h'h(h )B0h*h,Y69h.hr01=8h1h3h3B7h 6h7h7B6hg9h-;hY;B5h<h>h?p2=4h{@hmBhBB3hChEh(FB2hiGh"JhQJp3=1hKhNhNB0h$Ph*RhbRC59h$ThqVX8hXhYhZ`47h[h ^hV^B6h_hbX5hRch+fhefp5=4hhhihjB3hwkhmh#nB2hnohqhqB1h shPvhvp6=0hxh{hC{C49h}hihB8h;hkh67=hƃ:7h[hahB6hhɊhB5hhvhB4hhhZp8=3hēhەX2hhX1hmhehp9=0h6h0h`C39hhh̤B8hhhq50=7hhLhsB6hɰhhҲB5h hhtB4hhh`13hohhB2hhh\B1hhh2=029h^hB8hhhB7h<hhLZ3=6hnhhh!B5hth>hB4hhhp4=3h]h2huB2hhh B1hhh`B0hhh@q5=19hhhB8h&hhUB7hhY6=6hhEhhB4h?h1hhB3hNh h #.... ...## #.# #.#.# .... #.# #.#.# ..?# #.# ###.#.# ...##### #. #...... ........ ...##.#.#.# ........ ..#h. ..#†#.#######........ ..###.#.#..#..... #.# ..# #..@......#h -.# #.#..##.##.#.#####.#..### .# #....##.#....# .###..# .# #....#####...# .# #h ..# .# #..#######...######.# # ...# #..h K.# .# _h @ You pick up a parchment of Discord and begin reading...hH087.2 (71.4)h-8.2 (722hh' h2_You add the spell Discord to your library.hhhuhhh;=1hh,B0hh`hhC09hhhX7hchahhB6hh'hh:5huhxha ####......###.###### .....####.# #.....#  ##.......###..##.#  # #..####......##)# ### ##. ##..# ######.##.#  #......w.##...## #.##.#  #.#.# ....... #.##.##  #.#.# #..?# #.##.... h ###.#.# #..@#####.###.######  #...... #.............. ##.#.#.# #.............# ...#†#.#######.............#.#.#....#..h@...".##.#  #................####..#w   ribbon worm (asleep)  #.#..########.##.# ..#.#..### #.# ... . ##.#....# #.# ####hS 295.4 (7.2)h g6.6 (8.44hZ h ^ _A ribbon worm comes into view.h / ####.. .....####.#   ##...  # #..#)#  ### ##. ##..#   #......w.##...##   #.#.# .......  #.#.# #..?#  h #..@#   #..............  #.............# †#.............# ....#.....".##.#  .......####..#  ###.##.# .. h U #.# ... .  #.# #### h9  ####.. .....####.#   ##...  # #..#)#  ### ##. ##..#   #......w.##...##   #.#.# .......  #.#.# #..?#   #..@#   #..............  #.............# †#.............# hz9 ....#.....".#  .......####..#  ###.##.# .. #.# ... . #.# ##hwA hA hH h.K b _A ribbon worm is nearby!hthAC  Skill  Level Cost  Apt Skill  Level Cost  Apt hg  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0      hS    h b - Unarmed Combat   0.0   0.8  +1  hS    h c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1      h, k - Shapeshifting   1.1   2.0   0  hE6 d - Short Blades   6.0   5.9  +1      h^ e - Long Blades   3.9   0.7  +2  hu_    h^    h|    f + Armourh1.7   1.4  +2  h     g * Dodging   4.7   4.2  +1      h; h - Stealth   3.6   4.0   0      h3_    hKa    h[_    hva    h_    ha    h_    hŵ        hݵ        hT    hGThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  h(}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshk hr h'| ####......###.####### tswn the Cutter.....####.# #.....#Barachi##.......###..##.#Health: 56/56 ========================# #..####......##)#Magic: 7/7h| ========================### ##. ##..# ######.##.#AC: 8Str: 13#......w.##...##h} #.##.#EV: 9Int: 13#.#.# .......#.##.### SH: 0Dex: 13#.#.# #..?#hi} #.##.... XL:  7 Next: 47% Place: Dungeon:4  ###.#.# #..@#####.###.###### Noise: ---------  Time: 3596.6 (0.0)  h} 6#...... #..............b) +1 dagger (venom) ##.#.#.# #.............#Throw: 6 darts (poison) ...#†#.#######.............#h} Gem (5404) ##.#.#..........#.....".##.##................####..#h} w   ribbon worm (asleep)#.#..########.##.# .. h,~ .##.#..### #.# ... . ##.#....# #.# #### hM~ I_No target in view! _No target in view!  h~ You pick up a parchment of Discord and begin reading... _You add the spell Discord to your library. _A ribbon worm comes into view. h~ U_A ribbon worm is nearby!h hŅ h1 h hw$s #.####........... ####......###.######.....####.# #.....# ##.......###..##.# # #..####......##)# ### ###. ##..# ######.##.# #......w.##...####### #.##.#  #.#.# #.............# #.##.##h2% #.#.# #.@?# #.##... ###.#.# #...#####.###.#####  #...... #.............. ###.#.#.# #.......# ....#†#.#######.............# ###.#.#..........#.....".##.# #................####..#  #.#..########.##.# ..#.#..### #.# ... .h.h /n7.8 (1.23 _h6h8hݽ .# ####.###### #.####.......... ####......###.#####.....####.# #.....# ##.......###..##.# hNQ# #..####......##)# ###.###. ##..# ######.##.#h~ #......w.##...####### #.##. #.#.# #....@........# #.##.#h #.#.# #.###..?#####. #.##..h% ###.#.# #...#####.###.####  #...... #........ ####.#.#.# #.......# .....#†#.#######.............# ####.#.#....#....."hHT.##.# #................####..#  #.#..########.##.#..hhb9.01hhh  .# ####. #.#### ####......###. .....####.# #..... ##.......###..##. # #..####......##) ###.###. ##..# ######.##. #......w.##...# #.##. #.#.# #.# #.##.h_  #.#.# #.###..?#####. #.## ###.#.# #...#####.###. #...... #......#.#.#.# #.............#.#†#.#######......##.#.#....#.....".##.# # #......####h ..# # #.#..##.##.# ..h h? y.wwh d600.20h h hZ( S .# ####. #.#### ####......###. .....####.# ## ##.......###..## #. #..####......## ###.###.# ##..# ######.## #.##...# #.## #.#.# #.w.# #.##h ) 9 #.#.# #.###..?#####. #.## ###.#.# # #...#####.###. #...... #......#.#.#.# #.............#.#†#.#.....##.#.#...#...".##.# .# #.....###..# h:) x.# #.#..#.##.# ..h4 H(catching breath)h: `````The ribbon worm expels a string of sticky webbing.h @....1.4399h hM W _The stream of webbing misses you.hYf  You hit the ribbon worm.  The ribbon worm is moderately wounded.hg 3--=2.1 (0.78hkm ho 0 _The ribbon worm bites you.h  You barely miss the ribbon worm.The ribbon worm is moderately wounded.h %8ho h C _The ribbon worm bites you but does no damage.h very poisoned, catching …)You hit the ribbon worm. The ribbon worm is poisoned.hb3.57hhf _The ribbon worm is moderately wounded.h" extremely poisoned, catcYou hit the ribbon worm.  The ribbon worm looks as sick as possible!  The ribbon worm is heavily wounded.hb4.26hhX _The ribbon worm barely misses you.hGg  You hit the ribbon worm.hG@--9hMhOd _The ribbon worm is severely wounded.h=  You hit the ribbon worm.hч1.h%4=85.65hhO _You kill the ribbon worm!hthh?h h:_No target in view!h*hh:hlH _No target in view!hYhYh9]h^H _No target in view!h3hםhh#H _No target in view!hhhhhɧhA4 _h3B2hkh(h5=1hhhB0hhhC89hnh@#.####...........####......###.#######.....####.# #.....# # ##.......###..##.# h#. #..####......##)# ###.###.# ##..# ######.##.# #........##...####### #.##.# #.#.# #.............# #.##.#hV#.#.# #.###..@#####. #.##....-11.4 (5.8  ###.#.# # #...#####.###.#####...... #.............. ##.#.#.# #.............# hX ...#†#.#######...... ##.#.#..........#.....".##.# hd #................####.#  #.#..########.##.# .. h##.#..### #.# ... .ht7-h&hq _e - 6 scrolls labelled TULYIDD MILEROA (gained 1)hI3hKhThWhz_6=8h_B7hyah"e9 _Found 8 gold pieces.h0hX5hihklhnhGoB4hphrhth)uT=3hvhyh#|ha|B2hC~hh>hB1hЄhX0h`hĘ= .###.# ##..# ######.##.# ......##...####### #.##.# .# #.............# #.##.###### .# #.###...#####.# #.##......# .# # #...#####.###.#######.# .. #................ #.# .# #.............# #.# .#######.....# #.# ..........#.....@.##.# #.hB20.8 (9.4 ............####..# ########.##.# #...# # #.##... ....$. # #.########....# ..# #.# ...## ..# #.# ... ..# #.# #..# ..######.# # ..#hyhh2 _i - an amulet of dissipationh3 hy vPut on which piece of jewellery? Jewellery (go to first with "=)  d - a +4 ring of slaying (worn)  f - a ring of positive energy (worn)i - an amulet of dissipationh M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h? h,E hL .###.# ##..# ######.##.#tswn the Cutter ......##...####### #.##.#Barachi .# #.............# #.##.######Health: 56/56 ======================== .# #.###...#####.# #.##......#Magic: 7/7======================== .# # #...#####.###.#######.#AC: 8h~M )Str: 13 .. #................ #.#EV: 9Int: 13 .# #.............# #.#SH: 0Dex: 13 .#######.............# #.#### XL:  7 Next: 48% Place: Dungeon:4 ..........#.....@.##.# #..... Noise: ---------  Time: 3620.8 (0.0) ............####..####### b) +1 dagger (venom) ########.##.# #...#Throw: 6 darts (poison) ### #.##... ....$.Gem (5380) ..# #.########....# hM 4..# #.#...## ..# #.#...# ..# #.##..# hM ..######.# # ..# _No target in view! _No target in view! hN {_No target in view! _e - 6 scrolls labelled TULYIDD MILEROA (gained 1) h3N 8_Found 8 gold pieces. _i - an amulet of dissipationh`U hU h`[ h@b f  You start putting on your amulet.h-j |1.8 (179hm hmn e2.8 (28h*s hw hMx e3.8 (37h{ h h e4.8 (46h΂ h؆ hY e5.8 (55hY h! _You continue putting on your amulet of dissipation. x5  You finish putting on your amulet of dissipation.  hE =You feel as though your troubles will go away faster.h hf h; Y _i - an amulet of dissipation (worn)hȬ h0 h/ h hظ  ....##...####### #.##.# # #.............# #.##.###### # #.###...#####.# #.##......# # # #...#####.###.#######.# h'  #................ #.# # #......# #.# #######.............# #.##### .hJ *........#.......##.# #.......####.@# #######0 hk d#######.##.# #. h #.##........$.# .# #.########....## .hƹ ## #.# #...## # .# #.# ....# #h   .# #.# ##..# #h7   .######.# # ..# # hd ......# .# ).# # hp h[ }7.0 (1.23h~ $ _Found a spear.hIh(hh21hhh4hbB0hhʓY69huh-M _You now have 171 gold pieces (gained 8).hڛX8h-hhX6hvh]hتhB5hhhihB4hNhhZX3hEhhhB2hhhaX0hhhhhC59h=hhhB8hhhhB7h6h(hhAB6hh/h8hh:4hhh? h B3h hh h]B2h)h h`hB1hQh$hh@B0hh"h%hu%C48h'h)h+h+B7h,h-h/hA/B6h/h2hn4X5h5h7h9h9B4h:h-=hD% ##...#####.# #.##.....#.#  #...#####.###.#######.# #.#  #................# #.# #.##  #.............# J# #.# #... h{D~##.............# .# #.########## ....#.......##.# !# #.......#### ......####..##.# ># #######.#... ##.##.####...#.##.# #.#.## hDU #.##...........@.# #.#.#  #.########....####.#.# hDh #.# ####...## #.#.#  #.# #......# #.#.# h!E' #.# #.###..# #.#... ##.# #.# #..# hTE'#.#### J   endoplasm (asleep) ...# #.# #).# hE#.# #..#####.###..# #.# hF#...≈.........# #.#h=I 56.8 (29.8)  An endoplasm comes into view.Found an amethyst potion. Found a stone staircase leading down.hM`.JJhNh8.0 (31.02hUhWX^ _The endoplasm quivers.h[<  #.#  #####.# #.#  .# #.#   .# #.#  J#  !# #..##.# ># ##...#.##.#  ........@.# #.#.#  ###....#### #.#.#  #.# ####...## #.#.#  #.# #......#  #.# #.###..#  #.# #..#  #.# #).# #.# . #.# . #.# h   #.#  #####.# #.#  .# #.#   .# #.#  J#  !# #..##.# ># h.##...#.##.#  ........@.# #.#.#  ###....#### #.#.#  #.# ####...## #.#.#  #.# #......#  #.# #.###..#  #.# #..# hۃg #.# #).# #.# . #.# . #.# hhIhh hFS_An endoplasm is nearby!h  #.#  #####.# #.#  .# #.#   .# #.#  J#  !# #..##.# ># ##...#.##.#  ........@.# #.#.#  ###....#### #.#.#  #.# ####...## #.#.#  #.# #......# h5 #.# #.###..#  #.# #..#  #.# #).# #.# . #.# . #.# ho  #.#  #####.# #.#  .# #.#   .# #.# h( J#  !# #..##.# ># ##...#.##.#  ........@.# #.#.#  ###....#### #.#.#  #.# ####...## #.#.# h #.# #......#  #.# #.###..#  #.# #..#  #.# #).# #.# . #.# . #.# huhbhh hS_An endoplasm is nearby!h2 ..........# #.##.###### #.# #...#####.# #.##......# #.# #...#####.###.#######.# #.# #...# #.# #.### #.##.# #.# #.... #......##J# #.##########.#.......##.##!# #.......#### h#3 .....####..##.##># #######.#.... #.##.####...#.##@# #.#.### #.##.............# #.#.# #.########....#####.#.# #.# ####...##.#.# #.# #......# #.#.### #h3 ..# #.###..# #.#.... #.# #.# #..# #.####. ..# #.# #).# #.# #. ..#####.###..# #.# #.h6 h~= &.JhP> r9.2 (1.2)1 _hD h.F h_#...###### .........##### #.##.....#####.###.###### ..### #... #......##.# #.#######.....J# #.......#### ....########.#....####...#.####.............#######....#######...###...####... #.## #.# #)hO  The endoplasm hits you but does no damage.hrk=60.40hh _The endoplasm barely misses you. _There is a stone staircase leading down here.hȮ@  You puncture the endoplasm!h{o!hh1.1 (0.739hhM _You kill the endoplasm!hhNh7heH _No target in view!h5hb6h{9h;H _No target in view!h h h hc H _No target in view!h hv h h H _No target in view!h  h` hn h hP h&% 8 _7h'. p _j - 2 amethyst potions (gained 1)h/ h90 B6h.1 hr4 h96 h6 B5h{7 h: h'< hj< B4hE= h@ h A hKA B2hA h_C h[D hD B1h/E hF h8H hpH B0hI hiL hN hN C29hP hS hU X8h4W hY h[ h[ B6hT] hx_ h` ha B5hb hac hd h=d B4hd he hf hf B3hg hh hi hi B2hoj hl h'm hNm B0h n hn ho ho C19hp hIr hs h$t B8h"u hEx n7hy hy hz hz B6h2{ h{ h} hs} B4h3~ h? h/  #. .# ####.### #. #.####....... #. ####......###.## .. .....####.# #... #. ##.......###.. #. #..####......# ###.###.####..# .# #........##...####### #.# #.#.# #.@...........# #.#- #.#.# #.###...#####.# #. h؆ ###.#.# #. #...#####.###.# #...... 5h #..............######.#.#.#### #.............# ........#†#.#######.............# h   howler monkey (asleep)######.#.#..........#.......##.# 5   shadow imp (wandering) ................####..##.# #..########.##.####...#.#h 86.1 (25.0)  A shadow imp and a howler monkey come into view.h h 5.hh5h ====7.3 (26.23h h E _The shadow imp shouts! The howler monkey howls!ha  #. .#  #.  #.  ..   #.  #.  ###.###.####..#  #........##...#######  #.#.# #.@...........#  hib #.#.# #5###...#####.#   #. #...#  .h #..............### †  h #. .#  #.  #.  ..   #. h #.  ###.###.####..#  hq-#........##...#######  #.#.# #.@...........#  hI#.#.# #5###...#####.#   #. #...#  .h #..............### †  hh]hbhd _There are monsters nearby!h` #. .#  #.  #.  .. h  #.  #.  ###.###.####..#  #........##...#######  #.#.# #.@...........#  #.#.# #5###...#####.#   #. #...# h5 .h #..............### †  h8? #. .#  #.  #.  ..   #.  #.  ###.###.####..#  #........##...#######  #.#.# #.@...........#  #.#.# #5###...#####.#   #. #...#  .h #..............### †  h=DhDhHhXJd _There are monsters nearby!h #. .#  #.  #.  ..   #.  #.  ###.###.####..#  #........##...#######  h,#.#.# #.@...........#  #.#.# #5###...#####.#   #. #...#  .h #..............### †  h| #. .#  #.  #.  ..   #.  #.  ###.###.####..#  #........##...#######  #.#.# #.@...........#  #.#.# #5###...#####.#   #. #...#  .h #..............### †  h3hbhd _There are monsters nearby!h9X  You hit the shadow imp. The shadow imp is poisoned.h@h. (very poisoned)hQA=---8.0 (0.7)2hGh9Je _The shadow imp is moderately wounded.h  You barely miss the shadow imp.The shadow imp is moderately wounded.h h :---7hC hj X _The shadow imp closely misses you.h/  You barely miss the shadow imp.The shadow imp is moderately wounded.h0{2--9.41h61h)7hk9. _The shadow imp hits you.h4  You hit the shadow imp.  The shadow imp looks as sick as possible!  The shadow imp is almost dead.h4hC9Mh.hz<l5090.10hAh5CN _You kill the shadow imp!h|  (very poisoned)You hit the howler monkey. The howler monkey is poisoned.h}%8hkhh _The howler monkey is moderately wounded.h extremely poisoned)You hit the howler monkey.  The howler monkey looks as sick as possible!  The howler monkey is moderately wounded.h63--h\1.509hhZ _The howler monkey barely misses you.hk  You hit the howler monkey.  The howler monkey looks as sick as possible!  The howler monkey is almost dead.h5b2.28h[h\DZ _The howler monkey barely misses you.h>a  You completely miss the howler monkey.The howler monkey is almost dead.h/b%9h jhmD _The howler monkey hits you but does no damage.hD  You puncture the howler monkey!hf.h 63.67 _You kill the howler monkey!Your Armour skill increases to level 2!hhR _Your Dodging skill increases to level 5!hh!hhhH _No target in view!h h h$ ^ _No target in view!h?f 3hk hdm H _No target in view!h 6 _h 4=54hb 35=2h hޢ B1h h hJ B0h @2996=875h` X4hػ Bh j=3h h  ###########  ### #.........#  #.. ..#######.#  #.# #.#  #.# .# ####.# #.# #.####...... #####.#####...... #%..........####.# #.. #@# ##.......###..-707.4 (13.8) #.# #..####...... ###.###.####..# ######. #........##...####### #. #.#.###...# #. #.#.# #.###...#####.# #. # ###.#.# #.# #...#####.###. # # ..# #............hO p. ########.#.#.##### #.............h h^ H-8.6 (15.0h :2h hf 0 _Found an inkwell talisman.ht3h3h*4h6h6h?=K1898h=h>h?X7h@hOAh!BhJBB6hBhJF  You see here an inkwell talisman.hKhLI5 _hLhhNhOhOB3hPhQhRB2h/ShShTh,UhXUB1hUhVhWhWB0hSXhYhZY79hZhP\h\h&]B7h]h^h3_hs_B6h`hahMbhbB5hchdhdhdB4hJehefhghXg,3hzgh2hhihjhdkB1hkhlh6mhemB0hmhnhohBoC69hohshtX8hLuhvh6whlwB7hwhOyh0zh`zB5hM{hK|h|h}B4h}hh[h,3hhihhyhB2hӅh؇hyhB1hʉhhhRC59hhhhB8h&h:hhB7h3hϙhrhB6hhrh hj:5h9hhhB3h\h/hhרB2hvhxhbhB1hTh$hh½B0hMh4hh<C49hhhFhy,7hhhchAhB6hahh h]B5hAhh3hdB4h<hhh+B3hhhhB1hhhX0hghthY39hhhh"B8h h/hhB7h0hh5hqB5hh^hfhB4hAh[h.hJ,3h`hhhX2hhhh<B1hhhh'C29hhhh h B8hW h h h: B7hh" # #....#....#####...# #.# # # ####.#............# #.# # # ####.#..#######...######.# # # #.......# #..........# # # #.###.#.# ##..######..### # #.# #.#.# #...## #...≈ # #.# #.#.# #..#.## #.##~ ####.###.#.# ##.###.## #.##)≈)# .........#.## ##.###)###)≈#73.4 (64.8 #..........# ##.###......# #≈)# #.#.######## #..#.......# #≈)# h~#\#.#.# #..........###)≈# #.#.## ###...<.~≈ #....## #.........##.≈≈ #.....#############........#.#.≈~ ...................≈ #.....#################÷..##...##h#hS(h*E _Done exploring.hVhhhq........0.0)h3hcE _Done exploring.h1hh4h hb3hE _Done exploring.hn Where to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon hhR-# #....#....#####...# #.# # tswn the Cutter # ####.#............# #.# # Barachi # ####.#..#######...######.# # Health: 56/56 ======================== # #.......# #..........# # Magic: 7/7======================== # #.###.#.# ##..######..##### AC: 8Str: 13 # #.# #.#.# #...## #...≈... EV: 9Int: 13 # #.# #.#.# #..#.## #.##~#.# SH: 0Dex: 13 h.####.###.#.# ##.###.## #.##)≈)# XL:  7 Next: 60% Place: Dungeon:4 .........#.# #@## ##.###)###)≈# Noise: ---------  Time: 3773.4 (0.0) #..........# ##.###......# #≈)# b) +1 dagger (venom) #.#.######## #..#.......# #≈)# Throw: 6 darts (poison) #.#.##..........###)≈# Gem (5227) #.#.#####.........<.~≈. #....###.........##.≈≈  #.....#############........#.#.≈~  ................................≈  #.....#################÷..##...##  _No target in view! _Found an inkwell talisman. _You sh.ee here an inkwell talisman. _Done exploring. _Done exploring. _Done exploring.hL/h7h9hE>6 _5h>h@hBhCB3hDh w - a scroll of enchant weaponãhM ãhl Read which item? Scrolls  b - a scroll of blinkingw - a scroll of enchant weapon  e - 6 scrolls labelled TULYIDD MILEROA  h - a scroll labelled HYKHOL SYJESEM  k - a scroll labelled MORIRR HETIYN  l - 4 scrolls labelled NANNOWNEMA  m - a scroll labelled POSESY OSAKAF  q - 2 scrolls labelled QUNGIE ITRIHA ãh & u - 2 scrolls labelled ILOVVAMOAR  v - a scroll labelled YSSEDIFIPA [!] read|quaff[?] describe selectedģh, ģh ģh #.#tswn the Cutter#.#Barachi#..Health: 52/56 ======================--#.#Magic: 7/7========================#.#AC: 8Str: 13###.####EV: 9Int: 13##......SH: 0Dex: 13#..†..######.XL:  7 Next: 67% Place: Dungeon:5#...@......$.Noise: ---------  Time: 3803.3 (0.0)#.....#######b) +2 dagger (venom)........##Throw: 6 darts (poison)##########Gem (5197) _You kill the hound! _No target in view!  As you read the scroll labelled PAGUSKOERGH, it crumbles to dust.  It is a scroll of enchant weapon.  Your +1 dagger of venom glows red for a moment. _c -> w - a scroll of enchant weaponģh  §§§§§§§§§§§§§§§§§§§§§§@§§§§§§§§§§§§§§§§§§§§§ģhX The air fills with toxic fumes!  As you read the scroll labelled NANNOWNEMA, it crumbles to dust.  It was a scroll of poison.ģh e4.3 (16ģh ģhc 2 _l -> p - 3 scrolls of poisonţhG5 ţh6 Read which item? Scrolls  b - a scroll of blinkingţh07 w - a scroll of enchant weapon  p - 3 scrolls of poison  e - 6 scrolls labelled TULYIDD MILEROA  h - a scroll labelled HYKHOL SYJESEM  k - a scroll labelled MORIRR HETIYN  m - a scroll labelled POSESY OSAKAF ţh`7 z q - 2 scrolls labelled QUNGIE ITRIHA  u - 2 scrolls labelled ILOVVAMOAR  v - a scroll labelled YSSEDIFIPA ţh7 [!] read|quaff[?] describe selectedȣh ȣhh#§#tswn the Cutter#§#Barachi#§§Health: 52/56 ======================--#§#Magic: 7/7========================#§#AC: 8Str: 13###§####EV: 9Int: 13##§§§§§§SH: 0Dex: 13#§§§§§######§XL:  7 Next: 67% Place: Dungeon:5#§§§@§§§§§§§§ȣhZNoise: ---------  Time: 3804.3 (0.0)#§§§§§#######b) +2 dagger (venom)§§§§§§§§##Throw: 6 darts (poison)##########Gem (5196) Your +1 dagger of venom glows red for a moment. _c -> w - a scroll of enchant weapon  The air fills with toxic fumes!  As you read the scroll labelled NANNOWNEMA, it crumbles to dust.  It was a scroll of poison. _l -> p - 3 scrolls of poisonȣh  As you read the scroll labelled QUNGIE ITRIHA, it dissolves into smoke.  It was a scroll of fog.ȣhRm35.3 (15ȣh[ȣh.. _q -> g - a scroll of fogɣh(ɣh,Read which item? Scrolls  b - a scroll of blinking  g - a scroll of fogɣh-Fw - a scroll of enchant weapon  p - 3 scrolls of poison  e - 6 scrolls labelled TULYIDD MILEROA  h - a scroll labelled HYKHOL SYJESEM  k - a scroll labelled MORIRR HETIYN  m - a scroll labelled POSESY OSAKAF  u - 2 scrolls labelled ILOVVAMOAR ɣh,- v - a scroll labelled YSSEDIFIPA [!] read|quaffɣhC-G[?] describe selectedɣhG ɣhH#§#tswn the CutterɣhdI#§#Barachi#§§Health: 53/56 ======================--#§#Magic: 7/7========================#§#AC: 8Str: 13###§####EV: 9ɣhIInt: 13##§§§§§§SH: 0Dex: 13#§§§§§######§XL:  7 Next: 67% Place: Dungeon:5#§§§@§§§§§§§§Noise: ---------  Time: 3805.3 (0.0)ɣhI#§§§§§#######b) +2 dagger (venom)§§§§§§§§##ɣhJiThrow: 6 darts (poison)##########ɣh2JGem (5195) As you read the scroll labelled NANNOWNEMA, it crumbles to dust.  It was a scroll of poison. ɣhVJr_l -> p - 3 scrolls of poison  As you read the scroll labelled QUNGIE ITRIHA, it dissolves into smoke.  ɣhvJ6It was a scroll of fog. _q -> g - a scroll of fogɣh^S  As you read the scroll labelled ILOVVAMOAR, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.6.3 (1Tele Gem (5194) ɣhbN _u -> t - a scroll of teleportationʣhź 3ʣhH ʣh ʣh/ Y73ʣh ʣhOz  .....................≈.#####.#### ############÷..##...#### #.###....#####.##.#####.##.# ##########.##.# #....†.....##.# #.###########.#####.#### 4#.##@......# #.<).##.##.# ####### #######.##.# ......#############j##.########## #####.......j...j...##...........#############################ʣh`| ʣh 4=8.8 (2.52ʣhX ʣhr } _You climb upwards. _There is a stone staircase leading down here.̣h1̣ḥh-9.8 (1.0̣hJ. ̣h|2 ###̣h# ########### #............# ̣hǹ#.........# #.###.# ̣h#..#######.# #.# #.# #.# #.# #@# #.# ̣h#.# ####.######.# #.# #.####...........# #.# ̣h3#......###.####### #.# ..####.# #.....# #.# ̣hXf.......###..##.# #.# ̣h|w..####......##)##.# ..# ######.##.#̣hJ#.# ..####### #.##.##.# ̣hĺI_You start resting.̣ḥḥhQ10.8 (2Gem (5190̣h") ̣ḥh@ _Your surroundings suddenly seem different.ͣh?ͣh@eWhere to? (Tab - D:5, ? - help) ͣh@6 D - Dungeon ͣhy tswn the CutterBarachiHealth: 54/56 =======================-Magic: 7/7========================##############AC: 8Str: 13 ########### #............#EV: 9Int: 13 #.........# #.##########.#SH: 0Dex: 13 ..#######.# #.##.#XL:  7 Next: 67% Place: Dungeon:4 #.# #.# #@##.#Noise: ---------  Time: 3810.8 (0.0) #.# ####.######.##.#b) +2 dagger (venom) #.####...........##.#Throw: 6 darts (poison) #......###.########.#Gem (5190) ..####.# #.....##.# .......###..##.##.# ..####......##)##.# ..#ͣhXz  ######.##.##.# ..####### #.##.##.#You feel strangely unstable. It was a scroll of teleportation. _u -> t - a scroll of teleportation _You climb upwards. _There is a stone staircase leading down here. _You start resting. _Your surroundings suddenly seem different.ͣh ͣh ͣh 5887ͣh ͣh ͣh΅ B6ͣhX ͣh ͣh ͣh #6ͣh M=5ͣh ͣh> 1 _HP restored.ͣh ͣh8 B4ͣh ͣhZ ͣh ͣhА B2ͣhё ͣh ͣh+ ͣh~ B1ͣhu ͣh ͣh ͣh< T=0ͣhՙ ͣh ͣh ͣh C79ͣh ͣh ͣh ͣh B8ͣh^ ͣh ͣh ͣhG B6ͣh/ ͣh ͣhT ͣh B5ͣh ͣh[ ͣhf ͣh B4ͣh ͣhV ͣha ͣh B3ͣh/ ͣh_ ͣhF ͣh| B2ͣh# ͣh ͣh ͣh? B0ͣhg ͣh ͣho ͣhǹ C69ͣh ͣh ͣhѽ ͣh. B8ͣhB ͣh ͣh ͣhZ B7ͣhn ͣh{ ͣhM ͣh B6ͣhM ͣh ͣh ͣh9 B4ͣh2 ͣh8 Y  There is a stone staircase leading down here.ͣh ͣh ͣh I3 _ͣhl ͣhq ;5ͣhSs ͣhs ͣht ͣhy ~ ##....#..#.##.#  #.# ͣhy  #[#  #.#  #@# 37.7 (26.9)ͣhz ##. #.# ..$. #..ͣhAz J ### #### ͣhgz ͣhz $_You climb downwards.  ͣhz Found a ring mail.ͣh.{ ͣh5 ͣh a _There is a stone staircase leading up here.ϣhϣhRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - a scroll of teleportationϣhFw - a scroll of enchant weapon  p - 3 scrolls of poison  e - 6 scrolls labelled TULYIDD MILEROA  h - a scroll labelled HYKHOL SYJESEM  k - a scroll labelled MORIRR HETIYN  m - a scroll labelled POSESY OSAKAF  v - a scroll labelled YSSEDIFIPA ϣhk[!] read|quaff[?] describe selectedУhIУhУhQ+##.tswn the Cutter...Barachi#..Health: 56/56 ========================Уh5#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9УhInt: 13#[#SH: 0Dex: 13#.#УhXL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3837.7 (0.0) ###.#.#b) +2 dagger (venom) Уh..$.#..Throw: 6 darts (poison) ########Gem (5163) _Your surroundings suddenly seem different. _HP restored. _There is a stone staircase leading down here. _You climb downwards.  Found a ring mail. _There is a stone staircase leading up here.  As you read the scroll labelled TULYIDD MILEROA, it crumbles to dust.  It is a scroll of identify.Уh/  --more--Уh Уh Identify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled HYKHOL SYJESEM  k - a scroll labelled MORIRR HETIYN  m - a scroll labelled POSESY OSAKAF  v - a scroll labelled YSSEDIFIPA Potions (select first with !)  d - 2 blue potions  f - a metallic ruby potion  j - 2 amethyst potions  n - 2 fuming inky potions  o - a murky silvery potionУhc ][?] describe selectedѣhKѣhSQѣhaY##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9Int: 13#[#SH: 0Dex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#ѣhZ<Noise: ---------  Time: 3837.7 (0.0) ###.#.#b) +2 dagger (venom) ..$.#..Throw: 6 darts (poison) ########Gem (5163) _There is a stone staircase leading down here. _You climb downwards.  Found a ring mail. _There is a stone staircase leading up here.  As you read the scroll labelled TULYIDD MILEROA, it crumbles to dust.  It is a scroll of identify.ѣh\iѣhe8.7 (12ѣhѣhR _h -> x - a scroll of amnesia; e -> i - 5 scrolls of identifyѣh ѣh "Read which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - a scroll of teleportationi - 5 scrolls of identify  w - a scroll of enchant weapon  x - a scroll of amnesia  p - 3 scrolls of poison  k - a scroll labelled MORIRR HETIYN  m - a scroll labelled POSESY OSAKAF  v - a scroll labelled YSSEDIFIPA ѣh/ [!] read|quaff[?] describe selectedѣh] ѣh ѣh ##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9Int: 13#[#SH: 0Dex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#ѣh Noise: ---------  Time: 3838.7 (0.0) ###.#.#b) +2 dagger (venom) ..$.#..Throw: 6 darts (poison) ########Gem (5162) _You climb downwards.  Found a ring mail. _There is a stone staircase leading up here.  As you read the scroll labelled TULYIDD MILEROA, it crumbles to dust.  It is a scroll of identify. ѣh, =_h -> x - a scroll of amnesia; e -> i - 5 scrolls of identifyѣhѣh5pIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled MORIRR HETIYN  m - a scroll labelled POSESY OSAKAF  v - a scroll labelled YSSEDIFIPA ѣhrPotions (select first with !)  d - 2 blue potions  f - a metallic ruby potion  j - 2 amethyst potions  n - 2 fuming inky potions  o - a murky silvery potion[?] describe selectedңh@ ңhA ңhH ##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8ңhFI ]Str: 13#.#EV: 9Int: 13#[#SH: 0Dex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3838.7 (0.0) ңhzI ###.#.#b) +2 dagger (venom) ..$.#..ңhI Throw: 6 darts (poison) ########ңhI wGem (5162) _You climb downwards.  Found a ring mail. ңhI _There is a stone staircase leading up here.  As you read the scroll labelled TULYIDD MILEROA, it crumbles to dust.  It is a scroll of identify. ңh#J =_h -> x - a scroll of amnesia; e -> i - 5 scrolls of identifyңh] ]  As you read the scroll of identify, it crumbles to dust.ңh] e9.7 (11ңhVc ңhje R _k -> S - a scroll of silenceӣhzӣhfӣh ӣhcӣh##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9Int: 13#[#SH: 0ӣh-vDex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3839.7 (0.0) ###.#.#b) +2 dagger (venom) ..$.#..Throw: 6 darts (poison) ########Gem (5161) _There is a stone staircase leading up here.  As you read the scroll labelled TULYIDD MILEROA, it crumbles to dust.  It is a scroll of identify. _h -> x - a scroll of amnesia; e -> i - 5 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _k -> S - a scroll of silenceӣhӣhӣh3ӣht )##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13ӣhk#.#EV: 9Int: 13#[#SH: 0Dex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3839.7 (0.0) ###.#.#b) +2 dagger (venom) ..$.#..Throw: 6 darts (poison) ########Gem (5161) ӣh_There is a stone staircase leading up here.  As you read the scroll labelled TULYIDD MILEROA, it crumbles to dust.  It is a scroll of identify. _h -> x - a scroll of amnesia; e -> i - 5 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _k -> S - a scroll of silenceӣh_]  As you read the scroll of identify, it crumbles to dust.ӣhf40.7 (10ӣhӣh9 _m -> a - a scroll of enchant armourӣhӣhiӣhrӣhӣh_ӣhB##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9Int: 13#[#ӣhSH: 0Dex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3840.7 (0.0) ###.#.#b) +2 dagger (venom) ..$.#..Throw: 6 darts (poison) ########ӣh=Gem (5160) It is a scroll of identify. _h -> x - a scroll of amnesia; e -> i - 5 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _k -> S - a scroll of silenceӣhwxAs you read the scroll of identify, it crumbles to dust. _m -> a - a scroll of enchant armourӣhzӣhӣh#ӣh*'##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9Int: 13#[#SH: 0Dex: 13#.#ӣh*XL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3840.7 (0.0) ###.#.#b) +2 dagger (venom) ..$.#..Throw: 6 darts (poison) ########Gem (5160) It is a scroll of identify. ӣh*(_h -> x - a scroll of amnesia; e -> i - 5 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _k -> S - a scroll of silenceAs you read the scroll of identify, it crumbles to dust. _m -> a - a scroll of enchant armourӣh6]  As you read the scroll of identify, it crumbles to dust.ӣhZ7f1.7 (159ӣhs;ӣh=6 _v -> s - a scroll of butterfliesӣh{ ӣh ӣh{ ӣh}" ӣh( ӣh- ##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#ӣhM. cAC: 8Str: 13#.#EV: 9Int: 13#[#SH: 0Dex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3841.7 (0.0) ###.#.#b) +2 dagger (venom) ..$.#..ӣh2 Throw: 6 darts (poison) ########Gem (5159) As you read the scroll of identify, it crumbles to dust. _k -> S - a scroll of silenceAs you read the scroll of identify, it crumbles to dust. _m -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _v -> s - a scroll of butterfliesӣh2 ӣhg9 ӣh}? ##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9Int: 13ӣh @ #[#SH: 0Dex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3841.7 (0.0) ###.#.#b) +2 dagger (venom) ..$.#..Throw: 6 darts (poison) ####ӣh@ ####Gem (5159) As you read the scroll of identify, it crumbles to dust. _k -> S - a scroll of silenceAs you read the scroll of identify, it crumbles to dust. _m -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _v -> s - a scroll of butterfliesӣhM ]  As you read the scroll of identify, it crumbles to dust.ӣhKN e2.7 (18ӣhR ӣh6U [ _d -> h - 2 potions of hasteԣh[3ԣhH_ԣh4bԣhLgԣhwp##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9Int: 13#[#SH: 0Dex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3842.7 (0.0) ###.#.#b) +2 dagger (venom) ԣh0q|..$.#..Throw: 6 darts (poison) ########Gem (5158) As you read the scroll of identify, it crumbles to dust. _m -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _v -> s - a scroll of butterflies  As you read the scroll of identify, it crumbles to dust. _d -> h - 2 potions of hasteԣh sԣhuԣhyԣhh'##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9Int: 13#[#SH: 0Dex: 13#.#ԣhvXL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3842.7 (0.0) ###.#.#b) +2 dagger (venom) ..$.#..Throw: 6 darts (poison) ########Gem (5158) As you read the scroll of identify, it crumbles to dust. _m -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _v -> s - a scroll of butterflies  ԣhAs you read the scroll of identify, it crumbles to dust. _d -> h - 2 potions of hasteԣh+]  As you read the scroll of identify, it crumbles to dust.ԣhe3.7 (17ԣhWԣhX _f -> L - a potion of lignificationԣhp ԣhBs ԣhpu S _No previous command to re-do.գhlգhnRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - a scroll of teleportationa - a scroll of enchant armour  s - a scroll of butterflies  w - a scroll of enchant weapon  x - a scroll of amnesia  p - 3 scrolls of poison գhn S - a scroll of silence [!] read|quaff[?] describe selected֣h ֣hZ##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9Int: 13#[#SH: 0Dex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3843.7 (0.0) ###.#.#b) +2 dagger (venom) ..$.#..Throw: 6 darts (poison) ########Gem (5157) _v -> s - a scroll of butterflies  As you read the scroll of identify, it crumbles to dust. _d -> h - 2 potions of hasteAs you read the scroll of identify, it crumbles to dust. _f -> L - a potion of lignification _No previous command to re-do.֣hFEnchant which item? Armour  e - a +0 scale mail (worn)  g - a +1 cloak (worn)h - a +0 ring mail[?] describe selectedףhA ףh##.tswn the Cutter...Barachi#..Health: 56/56 ========================#.#Magic: 7/7========================#.#AC: 8Str: 13#.#EV: 9Int: 13#[#SH: 0Dex: 13#.#XL:  7 Next: 67% Place: Dungeon:5#@#Noise: ---------  Time: 3843.7 (0.0) ###.#.#ףhb) +2 dagger (venom) ..$.#..Throw: 6 darts (poison) ########Gem (5157) _v -> s - a scroll of butterflies  As you read the scroll of identify, it crumbles to dust. _d -> h - 2 potions of hasteAs you read the scroll of identify, it crumbles to dust. _f -> L - a potion of lignification _No previous command to re-do.ףh P  Okay, then.ףhףhףh. _ףh ףh* ףhձ ףh ףhߵ ףhc 6 _4ףh| ףhھ ףh B3ףh ףh ףh} B2ףh ףhZ ףh ףhb ףh B1ףh^ ףh ףh3 X0ףh ףh7 ףh Y48ףh ףh ףh ףh B7ףh ףh ףh ףh B6ףh ףh ףh ףh B5ףh ףh ףh X4ףh ףh ףhh 21ףhK ףh ףh ףh" B0ףh ףh ףh ףh C39ףh ףhq ףh` ףh B8ףh ףh< ףhN ףh~ B6ףh6 ףh ##..#....##..#....ףh, #.....#.#.#.##.# #[#. #.#.# #<#.# #.#########.#ףhc }#...........##############ףhv 064.1 (20.4)ףh f5.1 (215ףh ףh R _d - 2 ruby potionsףh͔ ףha ףh ףhۗ ףh ףh 43ףh X2ףh3 ףh_ ףhʥ ףh B1ףh ףh ףhӪ ףh C29ףhy ףh n8ףh ףh ףhǵ ףh B7ףh ףh ףh ףhٺ B6ףhŻ ףh ףh/ ףhh B5ףh ףhg ףhS ףh B3ףh ףh, ףh ףh B2ףh ףh /  ... #.. #.# #.# #.# ## #.#ףh \ .. ##.# # #.####..##.# #..@.......# ##. ######..#### ...########..#ףh #............# #.#########.##ףhE  #.# #.# #.# #.##[##.#ףh x#.##.#You pick up a parchment of Construct Spike Launcher and begin reading...ףh /78.3 (13.2ףh, f9.3 (141ףh ףhe Q _You add the spell Construct Spike Launcher to your library.أh,أhأh-أhأhأhc&019أha'أh(أhM)B8أhJ*أh+أhV-أh-B6أhI.أh/أh0أh'1B5أh1أh3أh5أhh5B4أh5أh7أh8أh,9B3أh9أh;أh<أh0=B2أh=أh@أhBأhBB0أhCأhEأhGأhTGC09أh1HأhJأh$LأhVLB8أhVMأhNأh:Qأh{QB7أhSأh@TأhUأh4VB6أhKWأhYأhZأhZB4أh[أh]أh^أh^B3أh_أh aأhXg#.##..##.##.##.#########.##### #.#أhg .............# ##.#############.###.####..##.....<...# #.# #......... #@###.# ######..##97.3 (18.0 #.....########..# ####............#أhh #.#########.## #.# #.# #.#.# #[#.# ### #.# .. <#.#أhnأh|oh8.5 (19.22أh(tأhv9 _Found a stone staircase leading up.أh5[أh[أh\أh-_أh^aأhg10أh7hأhjأhJlأhlD098أhmأhoأhpأhpB7أhQqأh;sP  There is a stone staircase leading up here.أhtأhtI6 _أh~uأhvأhwأhwB5أhS.أhT 17.5 (1.2)أh} A3 _أh أh' ٣hA#  #.  #.###  #####.#..  .......######  #.###.#  #...S..@...#. #.....#.##.# #.^.......... #.....###.........<...# ....:.# #..#.########.#.# #..#.# # #.# #..#.# #### #.# #..#.# # #.. ...#.#٣hsB? #٣h?C٣hD٣hSKF..S٣hBLb8.72٣hWQ٣hR٣hYM  (very poisoned)  You hit the adder. The adder is poisoned.  The adder is moderately wounded.=9.4 (0.71٣h,`٣hXb= _The adder bites you but does no damage.٣hǩ  extremely poisoned)  You hit the adder. The adder looks as sick as possible!٣h0c20.10٣hݰ٣ht^ _The adder is severely wounded.٣h^  You miss the adder.The adder is severely wounded.8٣h٣hV _The adder completely misses you.٣h M  You miss the adder.The adder is almost dead.٣hQU q†٣hhY k91.579٣h-` ٣hVb I _You kill the adder!٣hy ٣hz ٣h1 ٣h* H _No target in view!٣hx ٣h# ٣hS ٣h H _No target in view!٣h ٣h ٣h٣hH _No target in view!٣h3٣h٣h٣h#.#. #> #. #.#### #####.#.. .......###### #.###.# #.....@....#.0 #.....#.##.#٣h<& #.^.......... #.....###.........<...# ....:.# #..#.##.##.# #..#.# #.. #.# #..#.#  #.# #..#.# #.. ...#.#٣h٣h-2.7 (1.28٣h _Found a stone staircase leading down. _You see here an adder corpse.ڣh3ڣh' ڣh#ڣhK, #.# #># #.#. #.#####> #####.#..ڣh,.........#######.###........# #.....†....#.######### #....@#.##.#..........-0.0 #.^..........######### #.....###.........<........:.## #..#.########.######.# #..#.# #. ڣho-~#.# #..#.# ## #.# #..#.# #.. ...#.# #.# ##.#..#ڣh5ڣh6g3.9 (1.27ڣhV>ڣhGC; _Found a stone staircase leading down.ڣh3ڣhKڣh9ڣhLڣh3n5ڣhڣhz43 . #.#####>######.#...........###### #.###........# #.....†....#.####### #.....#.##.#........ #.^..........########..###.....###.........<.#!......@.## #..#.########.######.## #..#.#  #.# #..#.#  #.# #..#.#  #.. ...#.# #.# ##.#..# #.# #. .#####.#### .##......  You pick up a parchment of Swiftness and begin reading...ڣh-7.5 (3.6ڣhBe8.5 (42ڣh ڣhf B _You add the spell Swiftness to your library.ڣh?3ڣh?ڣh)CڣhEڣhL10ڣh.NڣhIPڣhRY68ڣh%TڣhVڣhNXڣhXB7ڣhYڣh[ڣh1]ڣh~]B6ڣhe^ڣh`ڣhg #. ..# #.#### #. #>######.#... ..........######.###. #.###........# .... #.....†....#. #..# #.....#.##.# #..# #.^.......... #..###.....###.... #!@.......## #..#. #.######.## #..#.##. #.# #..#.##. #.# #..#.##. #.. ...#.##. #.# ##.#..# J   jelly (asleep)#. #.# #. .## #J ###.#### . #. ##......ڣh lx 34.5 (6.0  A jelly comes into view.ڣhrjJJ.ڣhsg5.7 (7.25ڣhnwڣhgyZ _The jelly quivers.ڣhT  #. #>######.#... .. ..........##### .###. #.###........ .... #.....†....#. #..# #.....#.##.#. #..# #.^........ #..###.....###.... #!... #..# #@######.## #..#. #.# #.# #..#. #.# #.# #..#. #.# #.. ...#. #.# #.# ##.#..ڣhU  #J# #.# #.  #.# ###.#### . #.# ##...... #.# #..†######.ڣhWV ڣh^ <J.ڣh^ e6.9 (14ڣhd ڣhf ۣhwj .. ..........##### .###. #.###........ .... #.....†....##..##.##^.........##.....###!........## #..#.######.##  #.# . .J# ##.#.. #. .####.#### . ##........†..######..§......$ۣhT<J.ۣhMb8.12ۣhۣh .###. #.###........ .... #.....†....##..##.##^.........###.....###!........## #..#.######.##  #.# J. ..ۣh# ##.#. #. .####.#### ##...... ..†..######..§......$..#######ۣhۣh j=9.31ۣhۣhR _The jelly barely misses you.ۣh1* (very poisoned)You hit the jelly but do no damage. The jelly is poisoned. Your hands burn!ۣh*54-ۣh+a40.0 (0.70ۣh1ۣh3R _The jelly barely misses you.ۣhwp  You completely miss the jelly.The jelly is lightly wounded.ۣhWqb45-----7ۣhxۣhyE _The jelly hits you. You are splashed with acid!ۣh  You hit the jelly. Your hands burn!  The jelly is moderately wounded.ۣh 0------1.459ۣh] ۣh < _The jelly hits you but does no damage.ۣh   extremely poisoned)You hit the jelly. The jelly looks as sick as possible! Your hands burn!  The acid corrodes you!ۣh 38--- 4 2.1-2 dagger (venom)Corr (-4) Gem (5058) ۣh ۣh ] _The jelly is heavily wounded.ۣhK  You hit the jelly. The jelly looks as sick as possible! Your hands burn!  The acid corrodes you!The jelly is almost dead.ۣhR 2.ۣhsX o6--768ۣh\ ۣh^ I _You kill the jelly!ۣhَ ۣh ۣhٕ ۣh H _No target in view!ۣhۣhkۣh ۣhPH _No target in view!ܣhuܣh+ܣhnܣhtH _No target in view!ܣhZ*ܣh+ܣh1ܣh 3H _No target in view!ܣh>Z 3ܣh[ ܣh\ ܣhb [7-7 _65ܣhc ܣhue ܣhe x8=4ܣhf ܣhEh X3ܣhi ܣhDj ܣhj B2ܣhEk ܣhl X1ܣhm ܣho ܣho f9=0ܣhp ܣhq ܣhLr C49ܣhs ܣhqt ܣht B8ܣhlu ܣhw ܣh.x s40=7ܣh>y ܣhpz ܣhz B6ܣhx{ ܣh| ܣh} B5ܣh~ ܣh ܣh B4ܣh ܣhX 1= 8 Gem (5043ܣh ") ܣhA ܣhm T _You are no longer corroded.ܣh ܣh B2ܣh ܣhV X1ܣh7 ܣh5 ܣh{ #2ܣh M=0ܣh ܣh, ܣh C39ܣhB ܣh ܣhΑ B8ܣh ܣh ܣh2 p3=7ܣh ܣh\ B6ܣh ܣhM ܣhҙ X5ܣhК ܣh> ܣh B4ܣhz ܣh ܣh5 `43ܣh ܣh ܣh B2ܣhǢ ܣh ܣh\ B1ܣh ܣh ܣh Z5=0ܣh ܣh ܣh4 ܣh] Y29ܣh 87ܣh^ ܣhΰ p6=6ܣh ܣh ܣh? B5ܣh ܣh ܣhյ B4ܣh~ ܣh% 7=3ܣh ܣh* ܣhs B2ܣhk ܣhƼ ܣh B1ܣhý ܣh ܣh B0ܣh ܣhM ܣh @8=ܣh 119ܣh ܣh ܣh B8ܣh/ ܣhQ ܣh B7ܣhJ ܣh ܣh p9=6ܣh ܣhP ܣh B5ܣhV ܣh$ X4ܣh ܣhU ܣh B3ܣh ܣh ܣhP j50=2ܣh ܣh ܣh B1ܣh ܣh ܣh, B0ܣh ܣhi w109ܣhv ܣh ܣh( B8ܣh ܣh0 ܣh} B7ܣh ܣh ܣh B6ܣh ܣh ܣhS p2=5ܣh; ܣh ܣh B4ܣh ܣhh ܣh B3ܣh ܣh ܣh p3=2ܣh ܣh ܣh- B1ܣh3 ܣh) ܣh B0ܣhh ܣh* ܣh s4=4999ܣh ܣh_ ܣh B8ܣh ܣh! X7ܣh ܣhu ܣh B6ܣh ܣhu 5=5ܣh ܣh ܣh& B4ܣh ܣhQ X3ܣh, ܣh- ܣh p6=2ܣhO ܣh 1 _HP restored.ܣhr ܣh B0ܣh ܣh ܣh Y89ܣh ܣh ܣh ܣh B8ܣh4 ܣh ܣhD T=7ܣh ܣh! p _j - 3 amethyst potions (gained 1)ܣh" ܣhq" B6ܣh# ܣh$ ܣh% ܣh)& B5ܣh& ܣh' ܣh ) ܣhT) B3ܣh$* ܣh+ ܣh- X2ܣh- ܣh3 ܣh4 ܣhK5 B0ܣh5 ܣh7 ܣh9 ܣh9 C79ܣh9 ܣhQ; ܣh< ܣh.= B7ܣhp= ܣh> ܣh? ܣh2@ B6ܣh@ ܣhB ܣhIC ܣhC B5ܣhiD ܣhjF ܣhG ܣh^G B4ܣh+H ܣhI ܣhJ ܣhqK B3ܣhK ܣhL ܣhtN ܣhN B1ܣhO ܣhUP ܣhQ X0ܣhOR ܣhU ܣhV ܣhV C69ܣhW ܣh[ R  There is a stone staircase leading down here.ܣh\ ܣh\ I8 _ܣh] ܣh_ ܣh` ܣh9a B7ܣha ܣhc ܣh e ܣhoe B5ܣhe ܣh}g ܣhh ܣh7i B4ܣhi ܣhk ܣhm ܣhm B3ܣhn ܣho ܣhKq ܣhq B2ܣhr ܣht ܣh-v ܣhtv B1ܣhbw ܣh3y ܣhD{ ܣh{ C59ܣhm| ܣh ~ ܣhE ܣh B8ܣhO ܣh ܣh5 ܣht B7ܣhT ܣhe ܣhk ܣhdž B6ܣh, ܣhˉ ܣh ܣhي B5ܣh ܣh5 ܣh ܣh? B3ܣhĎ ܣh׏ ܣhѐ ܣh B2ܣh ܣh* ܣhK X1ܣh ܣh' ܣh% ܣh] B0ܣh ܣhK ܣh/ ܣhb C49ܣh ܣh ܣh- ܣhp B7ܣh ܣh ܣh ܣh2 B6ܣh ܣhע ܣh ܣh1 B5ܣh ܣh ܣh ܣhQ B4ܣh§ ܣh ܣh, ܣhj B3ܣh ܣh ܣh2 ܣh B1ܣh ܣhͯ ܣh( ܣhx B0ܣhDZ ܣhL ܣh ܣho C39ܣh ܣh ܣh6 ܣh B8ܣhݷ ܣhX ܣh X7ܣhߺ ܣh= ܣh% ܣhr B5ܣh ܣh ܣh ܣhS B4ܣh ܣh ܣh ܣh* B3ܣh ܣh ܣh ܣh B2ܣh ܣh ܣh ܣhp B1ܣh ܣhd ܣh ܣh C29ܣhm ܣhw ܣh ܣh B8ܣh] ܣh ܣh ܣh B7ܣh ܣhs ܣh  !..  [.#  ..#  ..#  ..#  ..# #.## ####...#.# #...@....# -4073.4 (130.6)#.##...### +2 dagger (venom)#.###.## #.# ... #.# ####.##.#ܣh #.##.# ###ܣhG ܣh -4.6 (131.86ܣh[ ܣhk ( _Found a ring mail.ܣhܣh7ܣhܣhܣhuܣh_n5ܣhO ܣh B3ܣh ܣh ܣhjX2ܣhܣh>ܣhYB1ܣhܣh-ܣhܣhX0ܣhxܣhܣh%V...# ##..# #.##..# .#.###..##...........##....>.!... #[.#  #@.# 80.6 (6.0) #..# ########..# .$........# ܣhB&l########.####...#.##........##.##...####.###.##ܣh,ܣh-h1.8 (7.219ܣh{2ܣh74; _Found a stone staircase leading down.ݣhȹ3ݣhݣhʾݣhIM## ...# # #.#  .#.###..##...........#.#....>.h.!...# #.########..$........#.h   hound (asleep).ݣh .ݣh(0.0ݣh}3.0 (1.27ݣh; _A hound comes into view. _You see here a +0 ring mail.ݣhU ..## ...# #  #..# #.#  #..# .#.##  #..##....  .......#.#  #....>.h.  #!...#  #@.# ݣh#..# #..# #..# .$........# #.## ####...#.#  #........#  #.##...### ݣhy ..## ...# #  #..# #.#  #..# .#.##  #..##....  .......#.# ݣhz #....>.h.  #!...#  #@.# #..# #..# #..# .$........# #.## ####... #...... #.##...ݣhݣh~ݣhݣhB\ _A hound is nearby!ݣh% & ..## ...# #  #..# #.#  #..# .#.##  #..##....  .......#.#  #....>.h.  #!...# ݣhj&  #@.# #..# #..# #..# .$........# #.## ####...#.#  ݣh& V#........#  #.##...### ݣh[  ..## ...# #  #..# #.#  #..# .#.##  #..##....  .......#.#  #....>.h.  #!...#  #@.# #..# #..# #..# .$........# #.## ####...ݣhY  #...... #.##...ݣh[ ݣh; ݣh ݣh \ _A hound is nearby!ݣh #.. ..## ...# # #..# #.# #..# .#.#####..##....# h.......#.##....>.h.##!@..##[.#.##..# # #..# ########..#.$........# h 2 hounds (asleep)########.######...#.##........#ݣh"g  A hound comes into view.ݣhf#ݣhH$ݣh$ݣh,.#h...h..hhݣh,l===4.26ݣh3ݣh66& _The hound barks!ޣh;ޣh?N>hޣha5---9 (0.7ޣhޣhn _You hit the hound but do no damage. The hound bites you.ޣh  You hit the hound. The hound looks as sick as possible!  The hound is heavily wounded.ޣhgh.(1 extremely poisoned)ޣh}--5.65ޣh@ޣh= _The hound bites you but does no damage.ޣh 7  You hit the hound.ޣh †   houndYou kill the hound!ޣh k836.34ޣh% ޣh = _The hound bites you but does no damage.ޣh1] x7.03ޣhIc ޣh e y _You closely miss the hound. The hound bites you but does no damage.ޣhT  (very poisoned)You hit the hound. The hound is poisoned.  The hound is moderately wounded.ޣh( ?-7ޣh ޣhϽ R _The hound barely misses you.ޣh=  You hit the hound.  The hound is almost dead.ޣhS  o o   orc (wandering)The hound closely misses you.ޣh\ 6=8.42ޣh ޣh x _An orc comes into view. It is wielding a +0 short sword.ޣh3N  The orc shouts!  You hit the hound.ޣh;o.o   orcޣhTF}1090==9.11ޣh`Nޣh?QI _You kill the hound!ߣh=0|#.. #..## ...# # # #..# .#.# #..# .#.## #.###..##....# ..#.# #†...>.o.# #!.@.# #[.#.# #..#.# #..#.###..#.#.$........#.#ߣh0########.##.#####...#.##........#ߣh2ߣh::o.ߣh6;r---90.3 (1.20ߣh+Dߣh~Eߣhx#.. ###..## .....# .# # #..# .#.# #..# .#.## #.###..##....# ..#.# #†...>o..# #!..@# #[.#.# #..#.# #..#.# #..#.#.$........#.# ##.#.#####...#.##........#ߣhayߣhh9o.ߣh4-=--1.509ߣh ߣh5= _The orc hits you with a +0 short sword.ߣh:  You puncture the orc!ߣhuC>ߣho12.2 (0.78ߣhߣhG _You kill the orc!ߣh3ߣhߣh7 ߣh 76ߣhߣhrߣhp5-5ߣhߣh8ߣhB4ߣhGߣh+ߣhB3ߣh~'2ߣh)ߣh *p6=1ߣh+ߣh.ߣh1X0ߣh3ߣh6ߣh8Z899ߣhS:ߣh<ߣh=?ߣh?B8ߣh}AߣhEߣhET=7ߣhFߣh#.#.###### #....##5.5.....# #[.#.# ##..#.#- #.#..#.# #.###########..#.# #..............#.# #############.##.# ####...#.# 55 2 ufetubi (asleep) #........# #.##...### #.###.##ߣh| 127.4 (35.2)  2 ufetubi come into view.ߣh6ߣhvߣhߣh ....55   ufetubusThe ufetubus shouts!ߣhir===8.6 (36.42ߣhYߣh5 _The ufetubus moves out of view.ߣh#..##  ...#  #..#  #..# #.###..##........ #†... #.#.###### #....#....5.@.# #[.#.###5####.# #..#. #.# #..#. #.###########..#. #..............#.#############.##. 55 2 ufetubi ####...#. #........ #.##...##ߣh 5..@5.  The ufetubus slips past you! The ufetubus barely misses you.ߣh4---9.8 (1.2)1ߣh%ߣh, _The ufetubus hits you.ߣhn ߣhp  You hit the ufetubus but do no damage. The ufetubus closely misses you.ߣhv R..5ߣhv --30.5 (0.70ߣh{ ߣh1~ ? _The ufetubus hits you but does no damage.࣯h?  You puncture the ufetubus!࣯hi .   ufetubusYou kill the ufetubus!࣯hs2=1.269࣯h࣯hB _The ufetubus hits you but does no damage. x2࣯hr ࣯h f3---9࣯h࣯h8 _You miss the ufetubus. The ufetubus hits you. The ufetubus barely misses you.࣯hE  (very poisoned)You hit the ufetubus. The ufetubus is poisoned.  The ufetubus is heavily wounded.࣯hF|-2.68࣯hJ࣯hLX _The ufetubus barely misses you. x2࣯h :  You hit the ufetubus.࣯hB i.࣯h 4=33.37࣯h ࣯h L _You kill the ufetubus!࣯h ࣯h ࣯h ࣯h H _No target in view!࣯h ࣯h ࣯hc ࣯h H _No target in view!࣯hd ࣯hFe ࣯hi ࣯hk H _No target in view!࣯h࣯h࣯h࣯hTH _No target in view!࣯h࣯h<3࣯h࣯h i6 _55=4࣯h B3࣯h ࣯hc ࣯h B2࣯h4 ࣯h` ࣯h ࣯h B1࣯hY ࣯h\࣯h6=0࣯h࣯h࣯hC59࣯h࣯h࣯h>࣯hyB8࣯h࣯h࣯h࣯hQB7࣯hN࣯hY࣯h࣯hXT=5࣯h࣯h࣯h࣯hHB4࣯h࣯h࣯hX࣯hB3࣯h ࣯h"࣯h$࣯h$B2࣯h&࣯hU'࣯ho(࣯h(B1࣯hc)࣯h*࣯h+࣯h,C49࣯h,࣯h-࣯h.X8࣯h/࣯h0࣯h1࣯h1B7࣯hS2࣯h8+### #.. #.# .. #.# .# #.# .#  ##.##.#  #@....# - ࣯hq9q##.#.## .#.# .#. .......#.####.# #.# #.# #.# #.#########.# #.........࣯h<053.5 (20.2)࣯h<-4.5 (216࣯h>࣯h@] _f - a glowing sapphire potionᣯh3ᣯhᣯhᣯhᣯh54ᣯhᣯhX2ᣯhᣯh/ᣯhᣯhB1ᣯhtᣯhͷᣯhxᣯhҹB0ᣯhqᣯhᣯhY39ᣯhᣯhᣯhᣯhqB8ᣯhKᣯhᣯhᣯhB6ᣯhᣯhᣯhaᣯhB5ᣯhᣯhSᣯhX4ᣯhᣯh_ᣯhX3ᣯhᣯhᣯhzᣯhB2ᣯhuᣯhᣯhᣯhB0ᣯh ᣯhᣯhᣯh C29ᣯhNᣯhᣯhᣯhKB8ᣯhᣯhDᣯhX7ᣯhᣯh"ᣯhpᣯhB6ᣯh\ᣯhᣯh ᣯhB4ᣯhᣯh6ᣯhHᣯhB3ᣯhQᣯhᣯhᣯhB2ᣯhfᣯhᣯhtᣯhB1ᣯhEᣯhlᣯhᣯhpB0ᣯhᣯhᣯh1ᣯhC18ᣯh1ᣯhᣯhᣯhB7ᣯhtᣯhᣯh{ᣯhB6ᣯhqᣯh9 ᣯh ᣯh B5ᣯh ᣯh_ ᣯhᣯhB4ᣯhᣯhᣯh4ᣯhB2ᣯhᣯh|ᣯh#X1ᣯhᣯh-ᣯhᣯh>B0ᣯhᣯhgᣯhᣯhC09ᣯhᣯhᣯh!ᣯh!B8ᣯh"ᣯh#ᣯhm%ᣯh%B6ᣯhV&ᣯh'ᣯh(ᣯh(B5ᣯhw)ᣯh4,X4ᣯh,ᣯh.M _You now have 194 gold pieces (gained 4).ᣯh|0ᣯh0B3ᣯh?1ᣯhm3ᣯh: #########################.........#.................#####.#.#####.#######.####....#.# #..# #...###@# #...# #.........#.#.###...##.#..B..#.##....#.##. .....#. #.#...##.# ....#.# #.##.#### #..## # #.##.#B   bombardier beetle (asleep)ᣯh:.##. ##.##.# ## #..... ##.#.##ᣯhA/97.5 (43.0ᣯh\Bh8.7 (44.22ᣯhGᣯhId _A bombardier beetle comes into view.ᣯhu ###..... ............#####. #.#... #.# #..# #... #@# #...# #.... #.....#. .#..B..#. #. .....#. #.#... .# ....#.# #.##.##  ## #..## # #.##.#  .##. ##.##.#  ## #.....#   ᣯhD ###..... ............#####. #.#... #.# #..# #... #@# #...# #.... #.....#. .#..B..#. ᣯh#. .....#. #.#... .# ....#.# #.##. ## #..## # #.##.#  .##. ##.##. ## #..... ᣯhثᣯh]ᣯhᣯhѳh _A bombardier beetle is nearby!ᣯh2##########################..........#.................#####.#.#####.#######.####....# #.# #..# #...####.#####...# #......#.@...#.#.###...####.#..B..#.##....#.# ᣯh#.#.....#. #.#...## .#.....#.# #.##.## ## ##..## # #.##.# .##. ##.##.#  ## #.....# ##.#.##.#.#ᣯhᣯhQr9.9 (1.2)1 _ᣯhᣯh~⣯h=u####.#........#####.#.#####.#.####....##.# #..# #...##.#####...# #.#..@..#.#.###...##.#..B..#.##....#.# #.#.....#. #.#...## .#.....#.# #.##.## ### .##. ##.##.# # ## ⣯hXC⣯hDf201.1799⣯h(I⣯hJ⣯hS  The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!!⣯hY2.⣯h[⣯h`tswn the CutterBarachi############ Health: 56/56 ========================###############........... Magic: 7/7========================#.................#####... AC: 8Str: 13#.#####.#######.####....## EV: 10Int: 13#.# #..# #...#### SH: 0Dex: 13⣯ha#.#####...# #....... XL:  7 Next: 101% Place: Dungeon:5#..@..#.#.###...#### Noise: ---------  Time: 4201.8 (0.7)#.#.....#.##....#.#b) +2 dagger (venom)#.#.....#. #.#...##Throw: 6 darts (poison).#.....#.# #.##.##Gem (4799) #####..## # #.##.#.##. ##.##.## ## #.....###.#.###.#.# _You now have 194 gold pieces (gained 4). _A bombardier beetle comes into view. _A bombardier beetle is nearby!The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!! _You kill the bombardier beetle!⣯hcw _A bombardier beetle is nearby!  The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!! _You kill the bombardier beetle!Your Armour skill increases to level 3!You have reached level 8!⣯h5l/  --more--⣯h L62/628/848 0% ⣯h ⣯h O _You feel agile.㣯h9㣯h:>y  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0           b - Unarmed Combat   0.0   0.8  +1  㣯h>P     c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9  +1      㣯hV?( e - Long Blades   3.9   0.7  +2              f + Armour3.0   2.8  +2      㣯h?H g * Dodging   5.8   5.0  +1       h - Stealth   3.6   4.0   0  㣯h?!            㣯h;@                㣯hz@            㣯h@            㣯hAGThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  㣯h]A}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets䣯h䣯h䣯hutswn the CutterBarachi############ Health: 62/62 ========================###############........... Magic: 8/8========================#.................#####... AC: 8Str: 13#.#####.#######.####....## EV: 10Int: 13#.# #..# #...#### SH: 0Dex: 14#.#####...# #....... XL:  8 Next:  0% Place: Dungeon:5#..@..#.#.###...#### Noise: ---------  Time: 4201.8 (0.0)#.#.....#.##....#.#b) +2 dagger (venom)#.#.....#. #.#...##Throw: 6 darts (poison).#.....#.# #.##.##Gem (4799) #####..[40䣯hlm## # #.##.#.##. ##.##.## ## #.....###.#.###.#.#The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!! _You kill the bombardier beetle!Your Armour skill increases to level 3!You have reached level 8! _You feel agile.䣯h䣯h䣯hl䣯h 䣯h2 I䣯h4 䣯hw6 䣯h= 7 _6䣯h> 䣯h? 䣯h? B5䣯hy@ 䣯h?B 䣯hC 䣯hC B4䣯huD 䣯hpF 䣯hG 䣯hH B3䣯hH 䣯hJ 䣯hJ X1䣯hNK 䣯h'L 䣯h,M 䣯hM B0䣯hN 䣯hO 䣯hJQ 䣯hQ C89䣯h R 䣯h6T 䣯hY ###.#####.#######.####... #.# #..# #.###.#####.#####...# #. #.....#.#.....#.#.###䣯h Z  # #.....#.#.....#. #.#.....#.#.....#. #.#.#.....#.#.....#.# #.###..######..## # #.###.##@# .##. ##.䣯hvZ ##.F## # ## #....#.## ##.#.#.#.#.#.#.#.##... F   marrowcuda (dormant) 䣯hZ ###. #. #.䣯htb 11.4 (9.6FFA marrowcuda comes into view.䣯hNc q=2.6 (10.8)8䣯h0g 䣯h:i E _The marrowcuda bites you but does no damage. x2䣯hST ###. ... #.# #..#  ###.#  #.....#.#... # #.....#. #.#....  #....  ###..## #  #.##@# .##.  ##.F## # ## 䣯h# #.##  #. #. # 壯hcQ( ###. ... #.# #..#  ###.#  #.....#.#... # #.....#. #.#....  #....  ###..## #  #.##@# .##.  ##.F## # ##  #.##  #. 壯hZR#. # 壯hV壯h~W壯h[壯h ^a _A marrowcuda is nearby!壯h} ###. ... #.# #..#  ###.#  #.....#.#... # #.....#. #.#....  #....  ###..## #  #.##@# .##.  壯h]~##.F## # ##  #.##  #. #. # 壯h  ###. ... #.# #..#  ###.#  #.....#.#... # #.....#. #.#....  #....  ###..## #  #.##@# .##.  ##.F## # ##  #.##  #. #. # 壯hy3壯hV壯h a _A marrowcuda is nearby!壯h+壯hdk3.3 (0.7)7壯h壯hC _You closely miss the marrowcuda. The marrowcuda misses you.壯h FF 2 marrowcudas (1 summoned)You hit the marrowcuda.  The marrowcuda is lightly damaged.  The marrowcuda bites you.壯hX58--4.0壯h:6壯h壯h3? _Another marrowcuda is drawn to the feast!壯hJ dMFF 3 marrowcudas (2 summoned) _Another marrowcuda is drawn to the feast!  You hit the marrowcuda.  The marrowcuda is lightly damaged.  The marrowcuda bites you.壯hK T7--7壯hcP 壯h}R ? _Another marrowcuda is drawn to the feast!棯h<  You hit the marrowcuda.棯h .FThe marrowcuda is moderately damaged.85.45棯h\棯hdB _The marrowcuda bites you but does no damage.棯hJD FF 4 marrowcudas (3 summoned)You closely miss the marrowcuda.The marrowcuda is moderately damaged.The marrowcuda bites you.棯hhj76.14棯h 棯ht? _Another marrowcuda is drawn to the feast!棯h0  You hit the marrowcuda but do no damage.The marrowcuda is moderately damaged.The marrowcuda bites you but does no damage.棯h6. 3 marrowcudas (2棯h7%8棯h<棯h3?X _The marrowcuda closely misses you.棯hjFF 4 marrowcudas (3 summoned) but does no damage. _The marrowcuda closely misses you.closely miss the marrowcuda..  Another marrowcuda is drawn to the feast!棯h6-7.53棯hއ棯hUB _The marrowcuda bites you but does no damage.棯hd  You barely miss the marrowcuda.棯hB3 FFFF 6 marrowcudas (5 summoned)The marrowcuda is moderately damaged.The marrowcuda barely misses you. The marrowcuda bites you.棯hc5-8.22棯h棯h? _Another marrowcuda is drawn to the feast!棯h} m  You hit the marrowcuda but do no damage.棯h# . 5 marrowcudas (4The marrowcuda is moderately damaged.棯h -69棯ha 棯he E _The marrowcuda bites you but does no damage. x2棯hgR R  You hit the marrowcuda.棯hY .FThe marrowcuda is moderately damaged.棯hsZ b9.61棯h` 棯ha _The marrowcuda closely misses you. The marrowcuda misses you.棯ht FF 6 marrowcudas (5 summoned)The marrowcuda is moderately damaged. _The marrowcuda closely misses you. The marrowcuda misses you.  You hit the marrowcuda.  The marrowcuda is heavily damaged.The marrowcuda bites you.  Another marrowcuda is drawn to the feast!棯hk 4-20.30棯h 棯hϴ W _The marrowcuda barely misses you.棯h6 W  You closely miss the marrowcuda.棯h LThe marrowcuda is heavily damaged.棯hP 棯h 47---1.079棯h 棯h 2 _The marrowcuda bites you. x2棯hd3_  You hit the marrowcuda but do no damage.棯h4The marrowcuda is heavily damaged.The marrowcuda bites you but does no damage.棯h4#8棯h41--7棯h:棯h< 棯h=J_The marrowcuda closely misses you.磯h`9  You hit the marrowcuda.  The marrowcuda is severely damaged.磯h-:b2.48磯h@磯hBW _The marrowcuda barely misses you.磯h  You hit the marrowcuda but do no damage.The marrowcuda is severely damaged.磯hb3.17磯h磯hGB _The marrowcuda bites you but does no damage.磯h  You hit the marrowcuda.  The marrowcuda is severely damaged.磯h%8磯h_p _The marrowcuda barely misses you. x2磯hYou hit the marrowcuda.  The marrowcuda is severely damaged. _The marrowcuda barely misses you. x2  磯hkYou hit the marrowcuda but do no damage.  The marrowcuda bites you.磯h074.5磯h:6磯h/磯hB _The marrowcuda bites you but does no damage.磯hYV  You barely miss the marrowcuda.The marrowcuda is severely damaged.磯hW085.2磯hsW:5磯h]磯h}` 磯h`L_The marrowcuda barely misses you. x2磯h  You hit the marrowcuda.  You destroy the marrowcuda!磯h٨磯h磯h磯h,磯hz{#...###.#....# #...#.#...磯h#..§§#§§§.磯h6 97磯h,_9 _The marrowcuda disappears in a puff of smoke! x5磯hm磯hh _Your Dodging skill increases to level 6!磯h磯h7磯hP磯hH _No target in view!磯h# 磯hQ$ 磯hK) 磯hY+ H _No target in view!磯hi 3磯hwj 磯hl H _No target in view!磯h. 磯hQ 3磯hW H _No target in view!磯h 磯hz 磯h 磯h5 H _No target in view!磯h磯h_3磯h磯hKC4 _392磯h磯hW磯hB1磯h$磯h'磯hpB0磯h磯h:50磯h N=69磯hu磯h 磯h B8磯h 磯h 磯h B7磯h 磯h 磯h B6磯h@磯h^磯hp1=5磯hU磯h磯h)B4磯h磯h2磯hB3磯h磯h磯h,p2=2磯h磯h磯hB1磯hN磯hX0磯hi磯h磯h@3=磯h159磯hu磯hs磯hB8磯hj磯hQ 磯h B7磯h/!磯hi"磯h"B6磯hD#磯hK$磯h$`45磯h+%磯h0&磯he&B4磯ht'磯h(磯h(B3磯hC)磯hq*磯h*p5=2磯hj+磯h,磯h,B1磯hY-磯h|.磯h.B0磯hI/磯hL0磯h0q6=49磯hZ1磯h2磯h2B8磯hJ3磯h{4磯h4B7磯hv5磯h6X6磯h7磯h8磯h8Z7=5磯h9磯h9磯h:磯h ;B4磯h;磯h=磯h~=B3磯h=磯hM?磯h?#8磯h?M=2磯h[@磯hAX1裯h裯hX0裯h裯h裯hAa939裯h裯hX8裯h裯h裯hIB7裯h裯h 裯hc B6裯h 裯h 裯hz q60=5裯h4 裯hM裯hB4裯hG裯hX3裯h裯h裯h1=2裯hX1裯h#裯hX0裯hh裯h裯hq2=29裯h裯h裯h裯h_B7裯h裯h 裯h!裯h"B6裯h"裯h&%裯h%裯h4&B5裯h '裯h(裯h)裯h)T=4裯h*裯h+裯hW-裯h-B3裯h.裯h90裯h_1裯h1B1裯hQ2裯h4裯h\5裯h5B0裯hA6裯h8裯h@S#.....#.#.....#.#.###...# #.....#.#.....#.##....#.##.#.....#.#.....#. #.#...###.....#.#.....#.# #.##.## ###..######..## # #.##.# #.##.# .##.# ##.##.# 裯h@}##..## #..## #.....# ##.##.####.##.# ##.#.## #.....#.#@....# #.#.# -80.3 (54.4)#.#.....#.#.....# #.#.##### #.....#.#.....# #......裯h5A#.....#.#..:..#.# ###.#######..######..## # #.# ##.##裯hyAU##.#.# ##### #.# ##.# #裯hA.#.#裯h3P裯h Q-1.5 (55.619裯hAU裯hWiNo target in view! _Found a parchment of Slow.裯hkI裯h裯h裯hB8裯hB裯htB7裯h裯h裯h裯hmB5裯h裯h6裯h7裯hB4裯hG裯h裯h裯h6B3裯h裯h裯h裯hB2裯h裯h裯h裯hrB1裯h裯h裯h裯hC09裯h裯hW裯h裯h1B8裯h裯h1裯hJ 裯h B7裯h 裯hw 裯hW 裯h B6裯h 裯h 裯hX5裯h裯hc裯hk裯hB3裯h7裯h9裯h裯h\B2裯h裯h裯h裯hB1裯hH裯h%裯hU裯hB0裯h裯h裯hP裯hD699裯h 裯h{"裯h}#裯h#B7裯h"$裯h%裯hS&裯h&B6裯h'裯h(裯h&)裯hr)B5裯h)裯h*裯h+裯h,B4裯hr,裯hW-裯h.裯h.B3裯h/裯h/裯h0裯hJ1B1裯h1裯h2裯h<3B0裯h3裯h5N _You now have 209 gold pieces (gained 15).裯h5裯hO6Y89裯h7裯h<## ##..## #.# #.. ##.##.### #.# ## #.....#.# #.#  #.#.....# #.#  #.#.....# #.#  #.....#.# #.#  ###..####  #.##.#  ##@.## ###  ####S##.# #..  #..## # #.#  #..# #>#  #..##### #.#裯h:= #......# #.######## S   adder (asleep) #..###>######.#.......#..# #..........######..###.##.###........#裯hE 311.3 (29.8SSAn adder comes into view.The adder hisses angrily.裯h.F1-===2.5 (31.08裯hH裯hJR _The adder bites you. The adder bites you but does no damage.裯h` ## ##..## #.#  ##.##.### #.#  #.....#.# #.#  #.#.....# #.#  #.#.....# #.#  #.....#.# #.#  ###..####  #.##.#  ##@.## ###  ####S##.# #..  #..## # #.#  #..# #>#   #.# 裯ha_   > #..# 裯h ## ##..## #.#  ##.##.### #.#  #.....#.# #.#  #.#.....# #.#  #.#.....# #.#  #.....#.# #.#  ###..####  #.##.#  ##@.## ###  ####S##.# #..  #..## # #.#  #..# #>#      > #..# 裯hw裯h裯h[ s _An adder is nearby!裯h 裯h t--3.2 (0.7)7裯h 裯h _You completely miss the adder. The adder closely misses you.飯hΐ飯hʑ@--9飯hє飯hQq _You miss the adder. The adder bites you but does no damage.飯h (very poisoned)You hit the adder but do no damage. The adder is poisoned.飯hb4.66飯h飯h= _The adder bites you but does no damage.飯h飯h2=5.35飯hI飯hUP _You barely miss the adder.飯h9x6.04飯h<飯h?x _You barely miss the adder. The adder bites you but does no damage.飯h   extremely poisoned)You puncture the adder! The adder looks as sick as possible!  The adder is almost dead.7飯h, 飯h S _The adder closely misses you.飯h  You barely miss the adder.The adder is almost dead.飯h? b7.43飯h 飯hS = _The adder bites you but does no damage.飯hy 7  You hit the adder.飯hb r†飯h =88.12飯h 飯h I _You kill the adder!飯h4L 飯hQM 飯h)R 飯hS H _No target in view!飯h˔飯h飯h飯hH _No target in view!꣯h꣯h꣯h꣯hpH _No target in view!꣯h|꣯h|3꣯h{꣯h ꣯h 1 _  You see here an adder corpse.0 _꣯h꣯hW꣯h꣯hC79꣯hX꣯h꣯h꣯hB8꣯hh꣯h꣯h꣯hbB6꣯h͔꣯h꣯h_꣯h֖X5꣯hƗ꣯h꣯hB4꣯h1꣯h꣯h8꣯hB3꣯h꣯h꣯h꣯hxB2꣯h꣯h꣯h꣯hbB0꣯h_꣯hY꣯h꣯hC69꣯h꣯hܮ꣯hү꣯hB8꣯h}꣯h꣯hX7꣯h꣯h;꣯hQ꣯hٷB6꣯h6꣯h꣯hZ꣯h B4꣯h^꣯h꣯h꣯hB3꣯hl꣯h꣯hL꣯hB2꣯h꣯h꣯h\꣯hB1꣯hJ꣯h꣯h꣯hfB0꣯hC꣯h꣯h꣯hC58꣯hM꣯h꣯h꣯h&B7꣯h꣯h꣯hX6꣯h~꣯h꣯h꣯h.B5꣯h꣯h꣯h꣯h B4꣯h꣯h꣯hu꣯hB2꣯h꣯hf꣯h꣯hDB1꣯h꣯h꣯hG꣯hB0꣯h꣯h꣯hW꣯hC49꣯h꣯hH꣯h꣯hB8꣯h ꣯h!꣯h%X6꣯h꣯h꣯h ꣯h B5꣯h ꣯h ꣯hI꣯hB4꣯hz꣯hl꣯hS꣯hB3꣯h2꣯h4꣯h꣯hB2꣯h꣯h꣯h$ ##..## ##..## #.##.##.####.##.#####.#.....#.#.....#.#.#.##.#.....#.#.....#.##.## #.....#.#.....#.##..#.....#.#..:..#.#.######..######..###### ##.##%# #.##.# ###.@## ##..## #-58.9 (40.8)꣯h$  ##.##.####.##.##### # #.....#.#.....#.#.# ##.#.....#.#.....#.## ## #.....#.#.....#.#### #.....#.#.....#.#.. ###..######..#####... #.## #.##.#  ## ##..## ##꣯h*8%꣯hS+-60.1 (42.00꣯hM0%%꣯h2- _Found a blade talisman.꣯h꣯hM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0      ꣯h     b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9  +1       e - Long Blades   3.9   0.7  +2              f + Armour3.3   2.8  [0;10;1꣯hm+2       g * Dodging   6.0   5.9  +1       h - Stealth   3.6   4.0   0                                                      The relative cost of raising each skill is꣯h^ in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets룯hx룯h룯h##..## ##..## #... tswn the Cutter##.##.####.##.#####.# Barachi#.....#.#.....#.#.#.# Health: 62/62 ========================#.#.....#.#.....#.##.# Magic: 8/8========================# #.....#.#.....#.##.. AC: 9Str: 13#.....#.#..:..#.#.### EV: 10Int: 13###..######..###### # SH: 0Dex: 14룯h#.##%# #.##.# # XL:  8 Next:  8% Place: Dungeon:5##.@## ##..## # Noise: ---------  Time: 4360.1 (0.0)##.##.####.##.##### # b) +2 dagger (venom)#.....#.#.....#.#.# # Throw: 6 darts (poison)#.#.....#.#.....#.## # Gem (4640) # #.....#.#.....#.#####.....#.#.....#.#..## ###..######..#####... #.## #.##.# #### ###룯h2#..## ###  _You kill the adder! _No target in view! _No target in view! _No target in view! _You see here an adder corpse. _Found a blade talisman.룯h8%룯h룯hT룯h룯h:룯h;룯h<룯h'@룯hAC룯hRJ398룯hkK룯hL룯hLB7룯h[M룯h N룯hOB6룯hO룯hP룯h R룯h*S룯hjSB4룯h!T룯h>V룯hW룯hXB3룯hX룯hZ룯h\룯h&]B2룯h ^룯h[_룯h`룯hAaB1룯hb룯h@d룯hdB0룯h3e룯hhN _You now have 224 gold pieces (gained 15).룯hiY29룯hij룯h_l룯h&n룯hynB7룯h9o룯hhq룯hr룯hrB6룯hPs룯hHu룯hTv룯hvB5룯h-w룯hx룯hz룯hnzB4룯h{룯h^|룯hz}룯h}B3룯hc~룯h룯h룯hB1룯h룯hw룯h룯hGB0룯h룯h룯h=룯hC19룯h룯h룯h룯h B8룯hÌ룯h룯h룯hB7룯h룯h"룯hz룯hГB5룯h룯h3룯h룯hB4룯h룯h5룯h룯hB3룯h룯hӜ룯h1X2룯h!룯h}룯h"룯hqB1룯hߡ룯h 룯hL룯hӤY09룯h룯h #. ###..######  #. #.##.#   #s# ## ##..## ##. 룯h #..##.####.##.##  #.....#.#.  #......#.#.....#.#..  #......# #.....#.#..  #....# #.....#.#..: 룯h ##@.## ###..######.  #.##.# #.##%# #.  ##..## ##..## ##. 룯hL #.##.####.##.####.  #....#.#.....#.#...  #.....#.#.....#.#.. s   scorpion (asleep)  #.....#.#.....#.#..  #....#.#.....#.#...  ##..######..######.룯hR091.1 (31.0)룯h 룯hi.ss룯hh2.3 (32.28룯hռ&%룯h&[ _A scorpion comes into view.룯hv _ #.  #.   #.# ##   #..##.### #.s...#.# #......# #......#  #....#  ##@.##  #.##.# #.##%#  ##..## ##..##  #.룯h[ }. #....#.#. #.....#. #.... #... ##..룯h] q #.  #.   #.# ##   #..##.### #.s...#.# #......# #......#  #....#  ##@.##  #.##.#   ##..## ##..##  #.. #....#.#. #.....#. #.... #... ##..룯hb U%룯hGf &%룯hh _ _A scorpion is nearby!룯h S #.  #.   #.# ##   #..##.### #.s...#.# #......# #......#  #....#  ##@.##  #.##.# #.##%#  ##..## ##..## 룯h  #.. #....#.#. #.....#. #.... #... ##..죯h{< #.  #.   #.# ##   #..##.### #.s...#.# #......# #......#  #....#  ##@.##  #.##.# #.##%#  ##..## ##..## 죯h= #.. #....#.#. #.....#. #.... #... ##..죯hcB8%죯hC죯hG8%죯h\J_ _A scorpion is nearby!죯hC #.  #.   #.# ##   #..##.### #.s...#.# #......# #......#  #....#  ##@.##  #.##.#   ##..## ##..##  #.. #....#.#. #.....#. #.... #... ##..죯h #.  #.   #.# ##   #..##.### #.s...#.# #......# #......#  #....#  ##@.##  #.##.#  죯h~ ##..## ##..##  #.. #....#.#. #.....#. #.... #... ##..죯h죯h죯h죯h _ _A scorpion is nearby!죯h* .....#.#..###..######. #.##.# #.## ## ##..## ##..##.####.##.####.#s...#.#.....#.#..#......# #.....#.#..#.@..# #.....#.#..:#..## ###..######.#.##.# #.##%# #.###..## ##..## ##..##.####.##.####.#....#.#.....#.#..........#.#.....#.#....#.#.....#.#..죯h,죯h44[.s%죯h;5r3.5 (1.2)7 _죯h:8%죯h <죯h{  #.#.....#.#.....#.#..###..######. #.##.# #.## ## ##..## ##.##.####.##.####.#...#.#.....#.#.s...#.#..@...# #.....#.#..##....#.#.....#.#..:##..## ###..######.#.##.# #.##%# #.##..## ##..## ##.##.####.##.####.##.#.....#.#..#.#.....#.#죯h: 8%죯h 1-=4.76죯h &%죯h . _The scorpion stings you.죯hv %You hit the scorpion.  The scorpion is lightly wounded.죯hI 2=5.4 (0.75죯hM 죯h1 A _The scorpion stings you but does no damage.죯hl^  You hit the scorpion.  The scorpion is moderately wounded.죯h+_ 59--6.14죯hc &%죯he . _The scorpion stings you.죯hw %You closely miss the scorpion.The scorpion is moderately wounded.죯hhT8--8죯h죯h. _The scorpion stings you.h> %(poisoned)You hit the scorpion but do no damage. The scorpion is poisoned.  The scorpion is moderately wounded.hMb7.53hD&%hU _The scorpion barely misses you.h %You hit the scorpion.  The scorpion is heavily wounded.hb8.22h8%hPN _The scorpion misses you.hD % You closely miss the scorpion.hE-99h K&%hM` _The scorpion is heavily wounded.hw?  You puncture the scorpion!h>q†hDuck159.61hD8%hؗL _You kill the scorpion!he&%hhhH _No target in view!hZ8%hthhH _No target in view!hh&%h@ihn8%hpH _No target in view!h 8%hܣ hۨ hz H _No target in view!h+ h M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0      h )     b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9  +1  h y     e - Long Blades   3.9   0.7  +2              f + Armourh +3.5   2.8  +2       g * Dodging   6.2   5.9  +1       h - Stealth   3.6   4.0   0                      h                     hJ             The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  h [?] Help[=] set a skill target  h© }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh f * Armour   3.5hz,p g - Dodging   6.2hUN > g + Dodging 6.2hڹhhz ##.#.....#.#.. tswn the Ducker #.#.....#.#... Barachi #.hZU###..######. Health: 59/62 ======================-- #.#.##.# #.# Magic: 8/8======================== #.# ## ##..## ##. AC: 9Str: 13 #..##.####.##.####.# EV: 10Int: 13 #.....#.#.....#.#... SH: 0h Dex: 14 #..†...#.#.....#.#.. XL:  8 Next: 15% Place: Dungeon:5 #..@...# #.....#.#.. Noise: =--------  Time: 4399.6 (0.0) h\##....#.#.....#.#..: b) +2 dagger (venom) ##..## ###..######. Throw: 6 darts (poison) #.##.# #.##%# #.# Gem (4601)  ##..## ##..## ##. #.##.####.##.####.#hJ  #....#.#.....#.#...  #.....#.#.....#.#..  #.....#.#.....#.#.. You puncture the scorpion! _You kill the scorpion! _No target in view! _No target in view! _No target in view! _No target in view!h9%hh,8%hhc3hdhLghhI0 _hn 60=5998h]ohqhtqB7hrhGshsB6hCthuhup1=5h:whxhyB4hyh8{h{B3hc|h"~h~p2=2hPhYhɃh8B1hhh"hC89hHhhoh܌B8hvhh8hT=7h=h>h  ## ## ###.#####.#  #. .. ... #.#  #. l#######.#  #. ...#.#.....#.#..  #. ....# #.....#.  #. ....#.#.....#.#.  #. .%.# #.....#.#  #.#..## ###..######  #.@##.# #.##.# #-  #.#..## ##..## ## h...##.####.##. #.....#.#.....#.#.. #..†...#.#.....#. #......# #.....#.#. l   iguana (asleep) ##....#.#.....#.#..  ##..## ###..######  #.##.# #.##%# #.h!h)413.4 (13.8) _No target in view! _No target in view! _ An iguana comes into view.  Found a blade talisman.hȨn.l%l%h-4.6 (15.06hJ%%h0 _The iguana hisses angrily.hA  ## ##  #. .. ...  #. .##### #. l..#.# #. ....#  #. ....# #. .%.#  #.#..##  #.@##.#  hmB  #.#..##   #..##.# #.....# #..† #......#  ##     h ^ ## ##  #. .. ...  #. .##### #. l..#.# #. ....#  #. ....# #. .%.#  #.#..##  #.@##.#   #.#..##   #..##.# #.....# #..† #......#  ##    #.##%# h' ]%%h 7%h ^ _An iguana is nearby!h  ## ##  #. .. ...  #. .##### #. l..#.# #. ....#  #. ....# #. .%.#  #.#..##  #.@##.#   #.#..##   #..##.# #.....# #..† #......#  ##     h- C ## ##  #. .. ...  #. .##### #. l..#.# #. ....#  #. ....# #. .%.#  #.#..##  #.@##.#   #.#..##   #..##.# #.....#hc  #..† #......#  ##    #.##%# h @%%h h= @%%h ^ _An iguana is nearby!h@  #......... ##### ###.#####.# #.... ... #.#  #...#######.#####.## #..l..#.#.....#.#.. #......# #.....#.#. #......#. #...%.# #.....#.#... #.#@.## ###..##### #..##.# #.##.# #. #.#..## ##..## hB #..##.####.##.####.# #.....#.#.....#.#.. #..†...#.#.....#.#. #......#  ##....#.#.....#.#..: ##..## ###..#####hhEF.lhh r5.8 (1.2)5 _hhh[######### #.........#### ###.#####.##. ... #.# #######.#####.##...#.#.....#.#.l...# ...#.#.....#.##..@%.# #.....#.#..#..## ###..######...##.# #.##.# #.##.#..## ##..## ##...##.####.##.####.##.....#.#.....#.#.†...#.......# #.....#.#..hG##....#.#.....#.#..:hH.l%hIb7.03hh[h%h|f51-----==7 (0.7ha7%hh _You closely miss the iguana. The iguana bites you!h5 .%h6 42--------8.42h< %%h? h _You closely miss the iguana. The iguana bites you!ht|  (very poisoned)  You hit the iguana. The iguana is poisoned.h} j-9.11h 7%h 4 _The iguana is lightly wounded.h %You barely miss the iguana.The iguana is moderately wounded.h r38------8h 7%hv + _The iguana bites you.h %  You hit the iguana.  The iguana is heavily wounded.h5---20.50h?7%h+ _The iguana bites you.hli %You barely miss the iguana.hoc1.279h{7%h "^ _The iguana is heavily wounded.h]  extremely poisoned)  You hit the iguana. The iguana looks as sick as possible!  The iguana is severely wounded.h _[6-9h!d7%hfT _The iguana closely misses you.h  You hit the iguana. The iguana looks as sick as possible!  The iguana is almost dead.hv†%hRj82.68hh>J _You kill the iguana!h.%hhhH _No target in view!hb2.%h^3h>7%h_AH _No target in view!h{.%hZ|hhH _No target in view!hh»h7%h H _No target in view!h.%hDhJ %%h@ H _No target in view!hr 3ha h _7 _h n6hH h 7=5h> B4h h h! B3h" h$ h$ f8=2h% h' h( B1h) h/+ h+ B0h, hG. h. y9=69h0 h1 hE2 B8h*3 h5 hd5 B7h/6 h7 ht8 B6h89 h: h>; g40=5h?< h= hR> B4h? hhA hA B3hB hXE hE T12hgF hG hG B1hJH hI X0h0J hL 2=59hM hO hO B8hgP hGR X7hpS hU hV B6hV hX hX f3=5hY hF\ h\ B4ho] h` ht` B3hca h+c hc x4=2hd hf hf B1hg hi hi B0hj hwl hl t45=49hZn hpp hp B8hq h t X7h5u hCw X6h\x hz h\z `65h[{ hf} h} B4h h h B3hׁ h hR p7=2hB h+ X1h) hÉ X0hm hw 98h N=39h h hY B8hE h ha B7hQ h h] B6h h h `95h h h] B4h hB h B3hǠ h h q50=2hY hi hͦ B1h h hë X0h 1=29hS h X8h h4 hz B7h hk h B6h- h( h p2=5h h ha B4h. h hl B3hR h 3=2h h hb B1h h] h B0h} h h a419h h h) B8h h X7h h h B6h hF h p5=5h h h) B4hY hm h B3h hc h p6=2hD h h> B1h hv h B0h hj h j7=09h h4 h B8h h^ h B7h h h B6h h h% p8=5h\ h hz B4hJ hc X3h h hJ `92h h3 h B1h hx h B0h h` h s60=499h. h  he B8h h X7hp h h  B6h hv h p1=5hN h h B4h] h h} B3h h h0! p2=2h! h$ h}& h& B1h' h) h+ hA, C89h%- h/ h0 h0 B8hb2 hW5 h57 h7 T=7h8 h; ho< h< B6h= hA hC htC B5hDD hF hG hH B3h=I hrK hIM hM B2hN hoP hKS hS B1hT hY h\ h\ B0h[] h` hb h`b C79hXc hse hf hFg B7hQh hj h{l hl B6h#n hp hr hr B5hs hu hrw hw B4hx hy hz hz B3h| h~ h h B1hր h h hK B0hЊ h/ h hF C69h@ hΒ hF h B8h hӘ h h^ B7h hk h` h B5h h h h B4h h h h B3h! h h hE B2h? h6 h7 h B1h hϺ h< Y59h hs hG h B8h h h h B7h& h{ h hp B6h` h h h B5h h h1 h B3h h h X2h h h5 h B1h" h h hT B0h h hZ Y49h h h= h B7h hh h0 h B6hz h hh X5h{ h- h h~ B4h h h h  B3h2 h hG B1h h h h h B0h% h h h,! C39h" h,% h&' h' B8h) hw+ h]- h- B7hO/ h1 hn4 h4 B5h5 h8 h): h{: B4h; h< hO? h? B3h@ hKC hD hRE B2hF hH hJ hJ B1hL hN hO h.P C29h h: h B6h h h h B5h h 4h h B3h9 ,h3 h B1h h7 h n0h h h C79h` h<# h5% h% B8h:' h ) h+ X7h - h/ hr1 h2 B5h3 h8 hl: h; B4hL< h> hA X3htD hE h2G hG B2hI hL hN hpO B1hHQ hR hT hfU C69hV hX h![ h[ B8h\ h^ hCa hb B7hb he hg hxh B6h;i hk hm hm B5hnn hq h t ht B3h9u hz n2h!{ h| h~ hF B1hb hB hc h B0h h h h C59h) hȎ hw X7h h0 h h B6hv h6 hx X5hם h h h B4h h hۥ h> B3h hw hө hp B1h hS h׭ hn B0hͮ h h# h C49h hѷ ht h B8hѻ h! h/ h B7h h h X5h h h h" B4h h' h h# B3h h h h= B2h h[ h: h B1h h hA h C39h- hL h hn B8h h h X7hb h h X6hm h3 h2 X5h hN h ha B3h hn hi D .#######.######.# .............##.# .#######.###.##.### h+ ######............# ###..........##.#.# .##.#.##.##..##.#.# .##.#.##.##.......#  .# .#.##.##..###..#  .##....#.##..# #@.#  667.0 (67.2) h p.....#.#.##..# #.##  ...>...#...... ..#  ...###............  .#.# ####..#.##.  .#.# ...#. .#  .#.# ..... .#  .#.# ). .#h t  .#.# .. .#  h hah8.2 (68.42hh' _Found a hand axe.h53h6h:h)H ............. .#######.###.##.### ######......................##.# .##.#.##.##..##.#...... .###.#.... ....###0.0)>...#.........# ###............#.# ####..#.##.# ....#. .##.....#. ). # ∩. #h#I@.)hOhW}9.4 (1.21hXC _Found a hand axe. Found Dyzxuk's Weapon Shop.hhIh7hK #######.###.##.### ######...............##.# .##.#.##.##..##.#h7.... ####.... #..# .....#.#.##..###.##>...#........@# 0.0###...##.# ####..#.##.# .....#. ......# ∩..).). .#.# ... .#  h]hh70.6 (1.20hfh% _Found a dagger.hm?3h0AhDhFhMo29hOhOB7hQhThWhDXB6h=Zh]h3i ..##.#.##.##..##.#.# ..##.#.##.##.......# ..# .#.##.##..###..# #..##....#.##..# #..# ......#.#.##..###.## #÷...>...#.........## #....###............# #[.#.# .####..#.##.# #..#.# .....#@# .# #..#.# ### .# #..#.# #.).).?# .# ..#.# #..∩.... .# #.##.# ...).)... .# ..#.# .##......$#.# hir   quokka (asleep) .....# ###.#..   ...### ...$.#   #.# .r#....   htx 4.2 (3.6  A quokka comes into view.h^ug5.4 (4.85huh' _Found a hand axe.hn ##..##.#.##.##.......#  #..# .#.##.##..###..# #..##....#.##..# #..# ........#.#.##..###.## ##÷...>...#.........##  #....###............#  #[.#.# #.####..#.##.#  #..#.# #.......#.# .#  #..#.# ##....@.# .# #..#.# #.).).?# .# ....#.# #..∩....#.# ##.##.# ....).)...#.# ..#.# #.##......$#.# ...# # ###.#...#   40m#...### ...$.## ##.## r#....  #... .. ...# h^ hޜ g6.6 (1.24h1 h{ hCH #..# .#.##.##..###..# ###..##....#.##..# #..# .........#.#.##..###.## ###÷...>...#.........##  #....###............#  #[.#.# #.####..#.##.#  #..#.# #.......#.# .#  #..#.# ##......# .# ###..#.# #.).@.?# .# .....#.# #..∩....#.# ###.##.# #....).)...#.#h\ ..#.# #.##......$#.# .......# # ###.#...#  ##...### ...$.## ##.## .r#....  #... .. ...## # ##### .. ..# hh3h;mrr..hb7.83hjhQ _You see here a -2 hand axe.h}##..##.... #..# .........#.#.##..###.# ###÷...>...#.........#  #....###............[.#.# #.####..#.##..#.# #.......#.#  ##..... ## #.).).?## ....∩@...# ###.##.# #....).)...##......$ .......# # ###r#...# ##...### ...$.#h#.## ..#....  #..... ...###### #.. ..#  ### .#hyhDr.h i9.01 _h/'h(hGa.........#.#.##..###.# ###÷...>...#.........#  #....###......[.#.# #.####..#.##..#.# #.......#.#  ##..... ## #.).).?## ...#.##..∩.... ###.##.# #....)....##...r..$ .......# # ###.#...# ##...### ...$.#ha#.## ..#....  #...... ...###### ##.. ..#  ## .# .# huM  The quokka bites you but does no damage.hUv0-=80.20hhn _The quokka bites you. _You see here a -3 hand axe.hShĮ*9 (0.7h hɸQ _You barely miss the quokka.hh1-1.619hh _You closely miss the quokka. The quokka misses you.h5  (very poisoned)You hit the quokka. The quokka is poisoned.  The quokka is heavily wounded.hk6b2.38h?h@W _The quokka completely misses you.hD{ =  You puncture the quokka!h z†hň b3.07h h J _You kill the quokka!hT 3h ^ _No target in view!h 3h h H _No target in view!hCl 3h+u hv H _No target in view!hShhhH _No target in view!h3>h>h%Ahjh6 _2=h :5h hhyhB4h)hkh Welcome to Dyzxuk's Weapon Shop! What would you like to do?  a -  6 gold a +0 clubb -  21 gold 2 atropa-tipped darts  c -  54 gold 5 atropa-tipped darts  d -  54 gold 5 atropa-tipped darts h ? e -  72 gold 4 large rocksf -  42 gold a +0 long sword  g -  66 gold a +0 rapier  h -  36 gold a +0 short sword  h i -  42 gold a +0 war axe You have 224 gold pieces. [Esc] exith !M[!] buy|examine items[a-i] mark item for purchase [/] sort (type)hn![A-I] put item on shopping listh'+g $  After the purchase, you will have 158 gold pieces.[Enter] buy shopping listh h h.###..##....#.##..# #..#  tswn the Ducker ..........#.#.##..###.##  Barachi ####÷...>...#.........##  Health: 62/62 ========================#....###............#  Magic: 8/8========================#[.#.# #.####..#.##.#  AC: 9Str: 13#..#.# #.......#.# .#  EV: 10Int: 13hY#..#.# ##......# .#  SH: 0Dex: 14 ####..#.# #.).).?##.#  XL:  8 Next: 18% Place: Dungeon:5 ......#.# #.##..@....#.#  Noise: ---------  Time: 4686.2 (3.2) ####.##.# #....).)...#.#  b) +2 dagger (venom) ###...#.# #.##...†..$#.#hz  Throw: 6 darts (poison) ........# # ###.#...#  Gem (4314) .##...###...$.## .###.##..#....   .# #...... ...## h}&  .# ##### ##.. ...#   .#### #.##   _You kill the quokka! _No target in view! _No target in view! _No target in view! hL_No target in view!  There is an entrance to Dyzxuk's Weapon Shop here.h!3h" _No target in view! _ There is an entrance to Dyzxuk's Weapon Shop here. _You can access your shopping list by pressing '$'h6+h,jRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - a scroll of teleportationa - a scroll of enchant armour  s - a scroll of butterflies  w - a scroll of enchant weapon h-E x - a scroll of amnesia  p - 3 scrolls of poison  S - a scroll of silence [!] read|quaff[?] describe selectedhn)h1h?.###..##....#.##..# #..#  tswn the Ducker ..........#.#.##..###.##  Barachi ####÷...>...#.........##  Health: 62/62 ========================#....###............#  Magic: 8/8h?========================#[.#.# #.####..#.##.#  AC: 9Str: 13#..#.# #.......#.# .#  EV: 10Int: 13#..#.# ##......# .#  SH: 0Dex: 14 h?####..#.# #.).).?##.#  XL:  8 Next: 18% Place: Dungeon:5 ......#.# #.##..@....#.#h@#  Noise: ---------  Time: 4686.2 (0.0) ####.##.# #....).)...#.#hA  b) +2 dagger (venom) ###...#.# #.##...†..$#.#  Throw: 6 darts (poison) ........# # ###.#...#  Gem (4314) .##...###...$.## .###.##..#....   hA.# #...... ...##   .# ##### ##.. ...#   .#### #.##   _No target in view! _No target in view! _No target in view! _No target in view!  There is an entrance to Dyzxuk's Weapon Shop here. _You can access your shopping list by pressing '$'.hGLP  Okay, then.hLhPUh W. _h0 3h# hF) h, h4 3 _  You see here a -2 hand axe.h7 h8 I2 _h/: h9= h@ X1hC hr hs ht ht $8h5u hu h hՃ h 76hn h B4h h h5 ha B3h h h- hd B2hȏ hn h h\ B1h h` hM h{ B0h h h) h\ C58h h) h hכ B7h/ h7 h> hu B6hɟ hС hF h B5ht h h hR B4h h h hʭ B2hb h4 hY h B1h/ hK hP h B0h7 h h h C49h hܽ hN h B8hʾ h hz h B6he h h hd B5h h hy X4h h% h hB B3h hi h= h B2h^ h h h B0h h hr Y39h h h h B8h hE h8 ht B7hz hd h9 h B6h h| hY X4hV h! h7# X3hW% h( h7+ hz+ B2h6- h\0 h)3 X1hi4 h 6 h7 h7 B0h9 h? hB h0C ;28hkE hH hGK hK B7hN hWU hX hVX B6hHZ hl] h_ h` B5ha hd hf X4hf hOi hk hk B2hl hn h$p hrp B1h^q h's hu hgu B0h;v hw hy Y19hz h| h@~ h~ B8h hp h: hj B6h h h! ha B5h hX hz h҉ B4h{ h0 hr h B3hd h܏ hp n2h h hҕ B0h h h h C09h0 hݘ h} h B8h hp h B7h hT N _You now have 255 gold pieces (gained 10).h, hx B6h h h h& B5hy h h h B3h< h h< ht B2hκ h h h B1h] h9 h8 hy B0h h h D199h= h h h h3 B7h h h h B6h hN h0 hp B5h h  ..........# #........# #.#######..## #.######.# .# #...#######.######.# ..#######...............##.# #...........#######.###.##.### #.#######..######............# #.#######..###..........##.#.# ......##...##.#.##.##..##.#.# ######.###..##.#@##.##.......# 805.4 (119.2) #.# #..##.#.##.##..###..#  #.###..##....#.##..# #..#  #..........#.#.##..###.##  #####÷...>...#.........## #....###............# h #[.#.# #.####..#.##.# #..#.# #.......#.##.# #..#.# #.##......##.#hG hj h T _Key pressed, stopping explore.hIhh h(_4 _hC*hG-h-:3hy.hz2h4h4B1h8hy;h>h?B0h@hDhEhEC89hFhIhJh]KB8hLhOhPhPB7hwQhShkUhUB5hZVh#YhYhYB4hZh]h^hL^B3h^hCahYbhbB2h1chehghgB1hhhlhnhoC79hohdrhZshsB8hthwhwh.xB7hxhs{h{h.|B6hw|h}h~h~B5h(hhhB3hhhhgB2h͇h̊hh{B1h5h؏hh,B0hԑhQhhhC69hBhhh0B7hhśhzhÜB6hh͟hh)B5hҡhh hB4hhihX3h$hhhB1hhlhhVB0hhQhhC59hVh[hHhB8hh#h+hxB7hhhֿhB5hhhChtB4hhwh\X3hhh hZB2h;hhhB1hhhqhEY49hhh<hB8hhhyhB7hzh0hPhB6hChhjX5hhhhhB3hhhhQB2hhh>hmB1hhhhB0h>hhhC39hghhPhB7h>h&hhB[12;46H6hhhh)B5hhRh h;B4hoh%h:hsB3h$hhhB1h}hh)X0hhh%C29hhN _You now have 265 gold pieces (gained 10).h{hB8hZhhh;B7hhh/h{B6hhphhB4h h. h5 h{ B3h h^hh6B2hhmhhB1hrhP  There is a stone staircase leading up here.hghSI0 _hh4hnhC18hmhq; #.# #........#.# #.# #.#####.#..# #.# #.# #.#.## #.# ###.#####.#. #.# ##.........#.#  #.# #..÷..######.#  #.# #...<........#  #.###.....########  #.....@..## 82.0 (76.6) ##########  h;h0<h!AhE _Done exploring.h h~hhJ........<........0.0)hh[ _Done exploring.hphqhqhhh([ _Done exploring.hiA hA hoG hI H _No target in view!hheWhere to? (Tab - D:5, ? - help) h 6 D - Dungeon hhh#.# #........#.#tswn the Ducker#.# #.#####.#..#Barachi#.# #.# #.#.##Health: 62/62 ========================#.# ###.#####.#.#Magic: 8/8========================#.# ##.........#.#AC: 9Str: 13#.# #..÷..######.#EV: 10Int: 13#.# #...<........#SH: 0Dex: 14#.###.....########XL:  8 Next: 18% Place: Dungeon:5#.....@..##Noise: ---------  Time: 4882.0 (0.0)##########b) +2 dagger (venom)Throw: 6 darts (poison)h]pGem (4118) _You now have 265 gold pieces (gained 10). _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring. _No target in view!hhhhh7 _6hP  There is a stone staircase leading up here.hhI5 _hqhhhB4hhhhB2hnhhhB1hhh+hmB0hohh$hC09hShVh[hB8h,hhB6hhhhB5h hY hO X4hhn3hhrhhB2hhU0hhD099hh!h(##..## ##..## ###.# #.##.####†##.# #...# ######..###### #.### #..# #># #..##### #.# #......# #.############h(#..###>######.#..O........#..# #..........###########..###.##@###........##......##.....÷....#.#########..###.....#.##.#......#..# #.^..........######..###.....###.........#.........## #..#.##### O   ogre (wandering)h;)M#.######.## #..#.##.# #.# #..#.##.# #.#####..#.#h72 901.2 (19.2)  An ogre comes into view. It is wielding a +0 giant club.h4s.OOh5p=2.4 (20.48h;hRA& _The ogre shouts!hZ#.##.# #.##.# ####.#  ##..## ##..## ###.#  #.##.####†##.# #...#  ######..###### #.####..# #># #..##### #.# #......# #.##############..###>######.#............#..# #....@....O############..###.##.###........# #......##.....÷....#.##########..###.....#.##.#.......#..# #.^..........#######..###.....###.........<#.........## #..#.#######.######.###.# #.# h hO.-3.6 (1.2)7h)hhY/#.##.# #.##.# ####.# # ##..## ##..## ###.# # #.##.####†##.# #...# # ######..###### #.### ##..# #># ##..##### #.# ##......# #.#######..###>######.#.#..# #.O.##hDZ#..###.##.###.# #......##.....÷....#.#####..###.....#.##.#.#..# #.^..........##..###.....###..<.#.........## #..#.##.######.## #..#.# hbhi3O.hj|-4.86hphqh ((poisoned)You throw a poisoned dart. The poisoned dart hits the ogre.hIh4PUO(hPv5055hXh9Z+ _The ogre is poisoned.h  very poisoned)You hit the ogre. The ogre looks even sicker.  The ogre is lightly wounded.hn!o=6.5 (0.74h!0h _The ogre closely misses you.h@  You barely miss the ogre.7.23h̞h2 _The ogre is lightly wounded.h extremely poisoned)You hit the ogre but do no damage. The ogre looks as sick as possible!  The ogre is lightly wounded.h%9hhQ _The ogre barely misses you.h^  You barely miss the ogre.hb8.62hhk2 _The ogre is lightly wounded.hF  You hit the ogre. The ogre looks as sick as possible!h.GL9.31hGhNhP_ _The ogre is moderately wounded.ho  You puncture the ogre!  The ogre is heavily wounded.h!c10.00hh Q _The ogre barely misses you.h  You hit the ogre. The ogre looks as sick as possible!h%7hhX _The ogre is almost dead.h6  You hit the ogre.h-*C)h*6 291.489 _You kill the ogre!h9h ;g _Your Armour skill increases to level 4!hb hmc hj hl H _No target in view!hݯ 3h ^ _No target in view!hs h h h H _No target in view!h/ h0 h6 hX8 H _No target in view!hSn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? h!# [?25l[?1ch8HhI$hJq4 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] c - 5 poisoned darts (quivered) h9JResults elsewhere ([,] to cycle)  b - [D:5] a poisoned darthcJyc - [D:5] 5 atropa-tipped darts (54 gold) (7 further duplicates in 2 piles)  d - [D:3] 2 stonesh h }#.##.# #.##.# ####.## tswn the Ducker ##..## ##..## ###.## Barachi h #.##.####†##.# #...## Health: 62/62 ======================== ######..###### #.#### Magic: 8/8h% ========================#..##>## AC: 9Str: 13hJ #..##### #.## EV: 10Int: 13hp #......# #.############## SH: 0Dex: 14h #..###>######.#............. XL:  8 Next: 29% Place: Dungeon:5h y#..# #.....@)(..############ Noise: =--------  Time: 4911.4 (0.0)#..###.##.###........#h b) +2 dagger (venom)#......##.....÷....#.####### Throw: 5 darts (poison)hQ ####..###.....#.##.#........ Gem (4089) #..# #.^..........########..###.....###.........<.#.........## #..#.########.######.## #..#.##.# #.# #..#.# _Your Armour skill increases to level 4! h| _No target in view! _No target in view! _No target in view! h _No target in view!  Search for what [Enter for "armor", or ? for help]? thrh h hU h . _h 3h hF _Unknown command.hhkhuhhh_8 _h&  Things that are here:  a +0 giant club; an ogre corpseh!h"I7 _h($h'h'B6hL)hE #.# #.##.# ####.# #. ..## ##..## ###.# #. ##.####†##.# #...# h.F#...###### #.### #.#..# #># #.hoF#..##### #.# #.#......# #.######.hFq#..###>######.#..#hF#..# #......)@..###-4.8 (3.4#..###.##.###..hFT# #......##.....÷....#.##hG6h4GO####..###.....#.##.#..hUG#..# #.^..........###..###.....###.........<...hwG. hG#.........## #..#.##. #.######.## #..#.# #. #.# #.# #..#.# ##hH-  h"Hh_c - 6 poisoned darts (gained 1)hEI7-hPh\SE _Done exploring.h3hnh $M.0.0h%h_'E _Done exploring.h̊ h9 hՌ h' hǫ hD h E _Done exploring.h5h6eWhere to? (Tab - D:6, ? - help) h.76 D - Dungeon h h ##.# #.##.# ####.##.# tswn the Ducker ..## ##..## ###.##.# Barachi ##.####†##.# #...##.# Health: 62/62 ======================== ####..###### #.####.# Magic: 8/8========================#..##>##.# AC: 9Str: 13#..##### #.##.# EV: 10Int: 13#......# #.##############.# SH: 0Dex: 14#..###>######.#..............# XL:  8 Next: 29% Place: Dungeon:5#..# #......)@..############## Noise: ---------  Time: 4914.8 (0.0)#..##[h= 40m#.##.###........#b) +2 dagger (venom)#......##.....÷....#.######### Throw: 6 darts (poison)####..###.....#.##.#.......... Gem (4086) #..# #.^..........##########..###.....###.........<... #.........## #..#.########. #.######.## #..#.##. #.# #.# #..#.### h Things that are here: _a +0 giant club; an ogre corpse _c - 6 poisoned darts (gained 1) _Done exploring. _Done exploring. _Done exploring.h h- h h hI 4 _3h h" hS h B2hD h" h hS B1h h Y  There is a stone staircase leading down here.hv h h I0 _h h ;6h" h C79h h   .. #. #.#   ..#. ...   .#. #.#   ...#.#   ....#  ###.#.#  #..?..# #..!# #..@#21.3 (6.5 #.....#  .......#.# ########.# h̯ ..# ..# .(# ...# ...# _You climb downwards.  Found a potion of heal wounds, a scroll of teleportation and 5 poisoned darts.ht h< h a _There is a stone staircase leading up here.hhDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple: D:4-7 Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($87)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinhThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:1 * D:5 (h h .. #. #.#tswn the Ducker..#. ...Barachi.#. #.#Health: 62/62 ========================...#.#Magic: 8/8========================....#AC: 9Str: 13###.#.#EV: 10Int: 13#..?..#SH: 0Dex: 14#..!#XL:  8 Next: 29% Place: Dungeon:6#..@#Noise: ---------  Time: 4921.3 (0.0)#.....#b) +2 dagger (venom).......#.#Throw: 6 darts (poison)########.#Gem (4079) ..#..#.(#h! ...#...# _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found a potion of heal wounds, a scroll of teleportation and 5 poisoned darts. _There is a stone staircase leading up here.h" h( h* hhy#Read which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  s - a scroll of butterflies  w - a scroll of enchant weapon  x - a scroll of amnesia h $ p - 3 scrolls of poison  S - a scroll of silence [!] read|quaff[?] describe selectedh h h .. #. #.#tswn the Ducker..#. ...Barachi.#. #.#Health: 62/62 ========================...#.#Magic: 8/8========================....#AC: 9Str: 13###.#.#EV: 10Int: 13#..?..#SH: 0Dex: 14#..!#XL:  8 Next: 29% Place: Dungeon:6#..@#Noise: ---------  Time: 4921.3 (0.0)#.....#b) +2 dagger (venom).......#.#Throw: 6 darts (poison)########.#Gem (4079) ..#..#.(#[39h{ ;49m...#...# _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found a potion of heal wounds, a scroll of teleportation and 5 poisoned darts. _There is a stone staircase leading up here.h P  Okay, then.h$ h h . _h] h h h h< h 8 _7ht v _w - 5 potions of heal wounds (gained 1)h h% B6h hF h X5h= h h0 B4h ha x _t - 3 scrolls of teleportation (gained 1)h! h B2hF h h X1h6 h P  There is a stone staircase leading up here.h h I0 _h h h z #.#..#....#.# ....####....#.#...#..<#............######### . ..#..(#.5   shadow imp (asleep)#...hh 3....5hV } 30.5 (9.2  A shadow imp comes into view.h$ h55.hW s==1.7 (10.4)69hS hɋ , _The shadow imp shouts! h  #.#..#.# #....#.# .....# ###.#.# #.....# #.#...# #.#..<# #.....# #@# #.# ..# ...# #..(# #...# #...# ...5# ....# h #.#..#.# #....#.# .....# ###.#.# #.....# #.#...# #.#..<# #.....# #@# #.# ..# h...# #..(# #...# #...# ...5# ....# h h hV h%a _A shadow imp is nearby! h #.#..#.# #....#.# .....# ###.#.# #.....# #.#...# #.#..<# #.....# #@# #.# ..# ...# #..(# #...# #...# ...5# ....# hA #.#..#.# #....#.# .....# ###.#.# #.....# #.#...# hRB5 #.#..<# #.....# #@# hqBZ#.# hB5..# hB6...# hBy#..(# hBW#...# hBU#...# hB?...5# h C/....# hgI hI hN hQa _A shadow imp is nearby! h5 #.#..#.# #....#.# .....# ###.#.# #.....# #.#...# #.#..<# #.....# #@# #.# ..# ...# #..(# #...# #...# ...5# ....# h #.#..#.# #....#.# .....# ###.#.# #.....# #.#...# #.#..<# #.....# #@# #.# ..# ...# #..(# #...# h #...# ...5# ....# h hj h ha _A shadow imp is nearby! h2 (. ....###.#....#..#..<#............#.#######....!...######. h #..(....5........## h h:5. ht--2.9 (1.2)8 h h [ _Found 2 murky ruby potions. hܥY ....###.#....##..<...........########....!...###### #..(.5.....o   orc (wandering)....##...o h* h h¹5.o.--4.16 h h s _An orc comes into view. It is wielding a +0 dagger. h1###.#....#...<...........########....!...###### #..(5... h³o   orc wizard (wandering)...o##5   shadow imp..... o   orc (wandering)#....o h  An orc wizard comes into view. It is wielding a +0 dagger. h o.ooThe orc wizard shouts! You hear a shout! h{9* h7 5   shadow impo   orc (wandering)  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes! h0 hG3 h3 h>% 5.{.o{Deactivating autopickup; reactivate with Ctrl-A. h?j=5.35 hE&. hOS  oo. _The shadow imp hits you but does no damage.  You hit the shadow imp. hSg6.0 (0.74 hY hz\e _The shadow imp is moderately wounded. hX<{  You closely miss the shadow imp. hF o.  The shadow imp is moderately wounded. hH%7 h.S hTA _The shadow imp hits you but does no damage. h1e  You closely miss the shadow imp. h% h o.  The shadow imp is moderately wounded. h58--7.43 hE hP. _The shadow imp hits you. hQf  You hit the shadow imp. h'b8.12 h h{c _The shadow imp is severely wounded. hm  You hit the shadow imp but do no damage. hbr  The shadow imp is severely wounded. h/ h)\ o.o 2 orcs (1 wandering)oAn orc comes into view. It is wielding a +0 flail.The shadow imp grinds its teeth. ha*_5---8 h18{ h8. _The shadow imp hits you. h_ <  You hit the shadow imp. hF`  ha  hj / {o... oo.  The shadow imp is almost dead. h7k  hk b9.51 h2r  h-u X _The shadow imp closely misses you. h <  You hit the shadow imp. h# (oo 2 orcs3040.20 h  h- N _You kill the shadow imp! h [ #.....# #.#...# #.#..<# #.....#.......#.# ########.# ....!....# ######...# #.@(# #...# h  #..{# o...#.....####o 3 orcs (1 wandering)o#..... #....o hm  An orc comes into view. It is wielding a +0 hand axe. h!  h|  h  h8  h~ F  The orc shouts! You hear a shout! h  h:  hr  h  o...oo   orc wizard.ooo 3 orcsooAn orc wizard comes into view. It is wielding a +0 dagger. hv 4--1.4 (1.259 ho  h S _Something hits you. h5 (1 very poisoned)You puncture the orc! The orc is poisoned. h 6 5=2.1 (0.78 h=  h0@ W _The orc is almost dead. h  You hit the orc. )o. 2 orcso.  You kill the orc!8 _Something hits you but does no damage. hx hx hz hio.oo..3-3.57 hg ho _You closely miss something. Something hits you. hc h$b4.26 hR h1 _You closely miss something. h hq?  You barely miss something. h hZ5 o.oo   orc priest (wandering).o   orc wizardoo 2 orcsoAn orc priest comes into view. It is wielding a +0 dagger. h|  You hear some strange, mumbled words.  A magic dart appears from out of thin air! hӦg {The magic dart hits you. h ****The orc wizard casts a spell at you. h7=.... h:S2-9 hl@ h7MJ _The magic dart hits something. hM h[> o.oo.  You barely miss the orc. The orc closely misses you. hb|  You hear some strange, mumbled words.  A magic dart appears from out of thin air! h h@o. hI48--5.65 hv hC. _The magic dart hits you. h, h: hڋ/o.o.o.6---6.34 hѓ h _You barely miss the orc. The orc hits you with a +0 flail. Something hits you. h+ hb7.03 h hO _You closely miss the orc. hL (1 very poisoned)You hit the orc. The orc is poisoned.  The orc is lightly wounded. h~ hؚ h  The orc priest begins to cast a cantrip, but forgets the words! h38----  The orc is lightly wounded.  The orc priest begins to cast a cantrip, but forgets the words!  The orc hits you with a +0 flail! Something hits you but does no damage.The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!"  (press Y on the ability menu to convert to Beogh) h/  --more-- hmo..o. h =7Beogh Gem (4053) _ h hD" h  Ability - do what?CostFailure  f - HopNone0%  Invocations -Y - Convert to BeoghNone0% [?] toggle between ability selection and description. h} h hk#.....#tswn the Ducker#.#...#Barachi#.#..<#Health: 38/62 ==============----------#.....#Magic: 8/8========================.......#.#AC: 9Str: 13########.#EV: 10Int: 13....!....#SH: 0Dex: 14######...#XL:  8 Next: 30% Place: Dungeon:6#.@(#Noise: ==-------  Time: 4947.7 (0.0)#o{.#b) +2 dagger (venom)#o..#Throw: 6 darts (poison)..o.# hVVBeogh Gem (4053) .....#....###o   orc priest....oo   orc wizard#.....oo 2 orcs (1 very poisoned)#.....  The orc is lightly wounded.  The orc priest begins to cast a cantrip, but forgets the words!The orc hits you with a +0 flail! Something hits you but does no damage.The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!" _(press Y on the ability menu to convert to Beogh) ẖ  #.....# tswn the Ducker #.#...# Barachi #.#..<# Health: 38/62 ==============---------- #.....# Magic: 8/8======================== .......#.# AC: 9Str: 13 hd ########.# EV: 10Int: 13 ....!****# SH: 0Dex: 14 ######***# XL:  8 Next: 30% Place: Dungeon:6 #*@*# Noise: ==-------  Time: 4947.7 (0.0) #o{*# b) +2 dagger (venom) #o**# Throw: 6 darts (poison) ..o.# Beogh Gem (4053)  .....# ....### o   orc priest ....o o   orc wizard #..... oo 2 orcs (1 very poisoned) #.....The orc hits you with a +0 flail! hݳSomething hits you but does no damage.The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!" _(press Y on the ability menu to convert to Beogh)  Hop to where?Press: ? - help, Dir - move target hq__**@.. hP.** hj Y***.h\***.@(hRb***....h.....#tswn the Ducker###.#.#Barachi#.....#Health: 38/62 ==============----------#.#...#Magic: 8/8========================#.#..<#AC: 9h[Str: 13#.....#EV: 10Int: 13.......#.#SH: 0Dex: 14########.#XL:  8 Next: 30% Place: Dungeon:6....!...@#Noise: ==-------  Time: 4947.7 (0.0)######...#b) +2 dagger (venom)#.○(#Throw: 6 darts (poison)#o{.#hpBeogh Gem (4053) #o..#..o.#o   orc priest.....#ho   orc wizard....###oo 2 orcs (1 very poisoned)h....oThe orc hits you with a +0 flail! Something hits you but does no damage.h6}The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!" hZ_(press Y on the ability menu to convert to Beogh)  Hop to where?Press: ? - help, Dir - move targeth|h hhh0h4ho)..oo.o.h[9=--8.7 (1-Hop Beogh Gem (4052) h8{h  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!" _(press Y on the ability menu to convert to Beogh)  Hop to where?Press: ? - help, Dir - move target _Boing!hK#....# ....##.#.#...#..< #...........########....!.h]d######....o{)..#.oo  ..... ...o###hhbhڜhhxh{o°(oo..h0o.h,--9.9 (1.21hϲ9°hhq##....# ....##.#.#...#.#..< #...........hq########....!....######.{o.°()oo# ... ...o.hs,h`ththv,h2wh}}o..oo..o.h}d51.149hhh...#......##....# ....###.#..#.#...#..< #...........########.....!...o######...#.oo#)#... ...oh;hEhhhfhh6oo.(o.h0640=h{[2.38hFhh ... #.##.#....#......#..#....# ....###.##..#.#...#.# #...........########.....!..o######..o..(#).o#h h& h h! h hU ooo.o.h b3.57h h" a _There is a stone staircase leading up here.hhh6hehhhhoo.oo(han=406hh ....#.#.....#.## #.##.. ....#.#.....#.####.##.# ...#.#.....#.#..##.##.# ..######..#####....##.# ##.# #.##.# ####.##.# ..## ##..## ###.##.# ##.####†##.# #...##.# ####..###### #.####.#5#..# #@##.##..##### #.##.##......# #.##############.##..###>######.#..............##..# #......)...###############..###.##.###........##......##.....÷....#.######### ####..###.....#.##.#..........#..# #.^..........#########  _Something hits you but does no damage.h.K   You climb upwards.hz hk1-6.0 (2.54hphs _Reactivating autopickup. _There is a stone staircase leading down here.h)3hth8-h' 0.0  Something hits you.37-=7.0 (13h _Deactivating autopickup; reactivate with Ctrl-A.hŒ @7 (0.7h hK _You hit something but do no damage. Something hits you but does no damage.hA 8-8.42hB hD 1 _You closely miss something.hx9.11hwh _You barely miss something. Something hits you but does no damage.h{p;8hu8{hwy _You hit something. Something hits you but does no damage.hhrc60.50hh( _You hit something.h5h6c1.239h<h>k _You barely miss something. Something hits you but does no damage.h0?hV7  You hit something.h+]{ )Reactivating autopickup.hac9=29hhh{w6 _You feel a bit more experienced.h  ###.#.....#.#..######..#####... ##.# #.##.# ####.# ..## ##..## ###.# ##.####†##.# #...##..####### h! & #..# #># ####.....################>######.#.............-Hop Gem (4039) ..#..###.....###.........<... h@ h h o-3.1 (1.27hS h  Things that are here: _a +0 dagger; a +0 robe; an orc corpseh^  #.#.....#.#..######..#####... ##.# #.##.# #### ..## ##..## ### ##.####†##.# #..##..#####h ##  #..# #># #### #)....###############>######.#............. #......)...###############...-Hop Gem (4037) .##...###.#.........## #..#.########. h- h -4.36 _hk h hEhFhGhsJh"Q40=54hwQhShUTB3hUhZhZT12h]h_h!`B1hahchdB0hehghgC29h9ihkhxk#2hkU=8hlhnhoB7hphshQsB6hth(vhvf3=5hwhyh"zB4hw{h6~h}~OGem (4023) hhm$ hJ_You are ready to hop once more.hb4=2hhdhhdžB1hhAhB0hhhюC19hfhhs45=8hhhDB7hhhB6h.hGh`65h`hX4hhEhy:3hȥhh_Z7=2hhh׫hiB1hhįhB0hhY09hchwh˷p8=8h7hԺh,B7hȼhɾhB6hhv95hKhUX4hhPhB3hhUhq50=2h6hX1h~hhB0hhhE3999h&hOhp1=8hvhX7h~h+hB6hh hthi2=5hKhX4hhX3hhhp3=2hhhVB1hh*hB0h|hRhC89hhh`48h7 hX7hbh]X6hhhp5=5hIh6hrB4hhhB3h hZ!h!h!i6=2h#h$h$B1h:&hN(h(B0h)h+h+C79h-h.h/p7=8hi0hA2hu2B7h3h5h5B6h7h8hf9p8=5h:h<h<B4h=h?h?B3h AhBhHC`92hpDh*FhFB1hGhIhIB0hOKhFMY69hNh PhHPq60=8hPhQhRB7hRhShSB6hTh]UhUp1=5hBVhKWhWB4h6Xh?YhYB3hZh+]hu]h]i2=2h^hwk 5038.3 (74.0) _HP restored.h{h}E _Done exploring.hM.#.#.....#.##.#.#.....#.#..## ..######..#####... ##.# #.##.# #### ..## ##..## ###.####†##... ####..###### #.### #>#### ....# #.################>######.#.............. #......)...###############..###.##.###........#. ##...###.h[hr9.5 (1.2)1 _hhH  Things that are here: _a +0 dagger; a +0 robe; an orc corpseh8c M ..#.#.....#.##.#.#.....#.#..## ..######..#####....# ##.# #.##.# ####.# ..## ##..## ###..####†##... ####..###### #.### ####)# ....# #.################>######.#..............#..# #......)...##############..h_k hdl j40.70 _h s htu c _There is a stone staircase leading down here.hg)h)hK0h:6h<1059 _h]& ... #.##.#.   ...#.....   #.#..#.#   #....#.#   .....#  h&) ###.#.#   #.....#   #.#.o.#  6 #.#..@#  #.....#hI'  .......#.# ########o# ....!..o.# ######..o# hm'o   orc priest #..(#h'^o   orc wizard h'#)..#oo 2 orcs h'O#...#h(9=h +h?-hs/hQ8o.oo.ho=3.2 (2.57hhH _You climb downwards. The orc misses you. hFI_There is a stone staircase leading up here.h8 h h_ h h2 h h o.o.oh 1-4.2 (1.06h h%j ....#.#.....#.## #.##.. ....#.#.....#.####.##.# ...#.#.....#.#..##.##.# ..######..#####....##.# ##.# #.##.# ####.##.# ..## ##..## ###.##.# ##.####†##.# #...##.# ####..###### #o####.#5#..# #@##.##..##### #[##.##......# #.##############.##..###>######.#..............##..# #......)...###############..###.##.###........#o   orch;#......##.....÷....#.#############..###.....#.##.#..........#..# #.^..........######### _The orc hits you with a +0 flail.hW7-hh2=-5.7 (2.55h\$h2'} _You climb upwards. _There is a stone staircase leading down here.hX5  You hit the orc.he)hiw3=6.4 (0.74hhG _You kill the orc!hu h hy hr H _No target in view!hT hDU h[ hu &0hv h} h~  h 7_Done exploring.h3hh hht-7.4 (13 _hhA ... #.##.#.   ...#.....   #.#..#.#   #....#.#   .....#   ###.#.#   #.....#   #.#...#  6 #.#..@#  #.....#  .......#o# ########.# ....!..o.# ######.o.# o   orc priest #..(#o   orc wizard #[40hA]m)..#o   orc #...#=-ooo..h8.9 (2.52 _You climb downwards. _There is a stone staircase leading up here.hk m  You hit the orc wizard but do no damage.hIw o.(very poisoned)  The orc wizard is poisoned.h| }  The orc wizard gestures at you while chanting.hl h p==9.6 (0.71h h 2 _You resist with some effort.hh<o.hk-50.30hhAY _You completely miss the orc priest.h.h7-h hZh9*h  The orc priest calls upon Beogh to heal the orc wizard.hnM  The orc wizard's wounds heal themselves!h~xYoo.hy====1.3 (1.049hhm ....#.#.....#.## #.##.. ....#.#.....#.####.##.# ...#.#.....#.#..##.##.# ..######..#####....##.# ##.# #.##.# ####.##.# ..## ##..## ###.##.# ##.####†##.# #...##.# ####..###### #o####.#5#..# #@##.##..##### #o##.##......# #.##############.##..###>######.#..............##..# #......)...###############..###.##.###........##......##.....÷....#.#############..###.....#.##.#..........h%n#..# #.^..........######### _The orc wizard closely misses you.hnhwh----2.8 (2.58 _You climb upwards. _There is a stone staircase leading down here.h   You hit the orc priest.  The orc priest is heavily wounded.h h x  The orc priest looks braver for a moment.h, =---3.5 (0.77hO' h) X _The orc wizard closely misses you.h (very poisoned)You hit the orc priest but do no damage.The orc priest is poisoned.  The orc priest is heavily wounded.h hBx  The orc priest looks braver for a moment.h1-4.26h'U _The orc wizard hits you with a +0 dagger.h"x  You barely miss the orc priest.hv#%9h+h.b _The orc priest is heavily wounded.hl* extremely poisoned)You hit the orc priest but do no damage.The orc priest looks as sick as possible!  The orc priest is severely wounded.hFm2=5.65hsthv _The orc priest barely misses you. The orc wizard barely misses you.h   You barely miss the orc priest.The orc priest is severely wounded.The orc priest hits you but does no damage.hb6.34hhֿA _The orc wizard hits you but does no damage.h  You hit the orc priest.  The orc priest looks as sick as possible!  The orc priest is severely wounded.hx 0-7.03hg h' ? _The orc priest hits you with a +0 dagger.hSE  You completely miss the orc priest.The orc priest is almost dead.hE %7hL hN A _The orc wizard hits you but does no damage.hʣ <  You hit the orc priest.hM )o   orc wizard (poisoned)  You kill the orc priest!h7 1-68.42hs hh A _The orc wizard hits you but does no damage.h  You hit the orc wizard.  The orc wizard is almost dead.h f)h j99.11h h N _You kill the orc wizard!h3h h"H _No target in view!h1!3h'h(H _No target in view!h+ahah)lhnH _No target in view!h6hhήhH _No target in view!h/h{hhH _No target in view!hW2 h2 h4 h7 hp? 0 _392h? M=8h@ h+] -62.1 (3.0 _No target in view! _HP restored.h] 7-hf hth E _Done exploring.hyhhhhl3.1 (17 _hh ... #.##.#.   ...#.....   #.#..#.#   #....#.#   .....#   ###.#.#   #.....#   #.#.o.#  6 #.#..@#  #.....#  .......#.# ########.# hq....!....# ######...# o   orc #..(# #)..# #...#hr9=h^  You climb downwards. The orc hits you but does no damage.ho=4.6 (2.56hv&h'* _The orc closely misses you. _There is a stone staircase leading up here.h   orc (very poisoned)You hit the orc. The orc is poisoned.hg5.3 (0.75hh^ _The orc is moderately wounded.hޤ  You hit the orc. The orc looks as sick as possible!  The orc is almost dead.h; C)h b6.04h h G _You kill the orc!h 3hw h H _No target in view!h h+ hD h H _No target in view!hIhJhSh]TH _No target in view!hUh0Vh]h_H _No target in view!h۞hThͦhH _No target in view!hS 3h hwh,hEu3 _hh]B2h!hM$hl(h(B1hG+h.hO3h3B0h=5hA8h;h;C28h=h?h'DX7hFFh=Rha< #.....#  #.#.).# #.#..< #............#.########.....!....######... #..- #) #..11 darts (poison) .... .... #.....###.....#.....#.....hi73.2 (7.2-4.2 (86hSnhq _No target in view! _c - 11 poisoned darts (gained 5)hhhhh3hFX5hhh5B4hhhhB3hh h ho B1hh* .....# ###.#.# #.....# #.#.).# #.#..<#h #.....# .......#.#.###########.#........@....#h.##.######...# #...#h,f #)..#hH< #...#hcN .....# h~N......# #.....###hI #.....#h!-9.0 (4.8h"P80.0 (50h"hQ(hw-X _k - 2 murky ruby potionshsh|19h6,h·n8hhQhB7h7h.hhܓB6h}hrhwhКB4h=hhhyB3hh hͨhB2hh+hhCB1hkh'hhǺB0hhhhWC08hhhX7hhhh,6h@hhhX5hh8hhB4hhhhrB2hh+hhB1hhhhB0hhRhhD899hkhh.> ##### #....#.#. #...# .....##.#...# ###.#.#.#...## # .#.....##....#.#..#.#.).##....#....#.#..<#h-.#####........##.....#..................#.# #.#@###########.#101.6 (21.6) hZv#.#.............##.#.##.######...##...##.######...#######......#)..# ######+#...#h}N .....# he......# #.....###h hf R2.8 (22.88h h}h4; _Found a stone staircase leading down.hK IhO heS hS B6hZ ,hf hf ,5h!g hh hn ,hn B4h%p hs hDv hv B3hw hy h| h?} B2h~ h hO h B0h؅ h h h? C89hP h h h B8hq h hЙ h B7hY hН hY h :6h h  ..# #.#.> ##### ##.. ##.# . #...#  .. ..# #.#...#  .. ..# .#...## # .#. #.# #....#.#..#.###.# #....#.... #####...#.#####........# #.$...............#......@.##.###.#.#######......#......#.#.......#......#.####.#.#.##.####......#.# .#...##.####......### ######....#...... ##### #.######!# #.h E h6 /14.8 (12.0h f5.8 (135h h \ _l - a sedimented inky potionhc)3h.n2h0hl3h6h 7h27:1h8h2;h>h>,0h>h?hXBhuEhEC79hGhVKhKB8h ##### #.#..#.##.# . #...# ..........# #.#...# ##.........# .#...## # .#.# #@# #....#.#..-9.4 (8.4 h#.###.# #....#....#####...#.#####........##. h;#.........................#........##.###.#.######## h[#......#......#.#......... #....).#.####.#.#.##.##### h{ #......#.# .#...##.##### h| #......### ######...... hE  h7- h h h0 ho49 h h^7 hn6 h5 h# h heB4 h hd h hB3 h h h h3B1 h0 h h h3B0 h3 hP _Found a staircase to the Ecumenical Temple. h h C39 h h8. ... .. ..#. ... #.##.#..### ...#..... ### #+##.#. #.#..#.#  hu...##.##.#.> ##### #....#.# .#..#.##.# . #...# .....# .........#.#.#...# ###.#.# .........#...#...## # .#.....#  h#.# #.#.>.#@...#.#..#.#.).# 61.4 (12.0)#.###.#ß.ß#....#....#.#..<#  h#####...#.#####........##.....#  #...........................#.#  #........##.###.#.###########. hC#  #......#......#.#......#  #....).#.####.#.#.##.######...# h  #......#.# .#...##.######...#  h^#......### ######......#)..# h h h"h> "h*? "h<@ "hjE "hvG "hO 87"hR "hR :5"hS "hV "h8Y "hY B4"h[ "hV] "h` "h*a :3"h~b "hd "hg "hg B2"hJi "hIm "h3p "hxp B1"hq "ht "hVw "hw C29"h"y "h:} "hP "h ,8"h "h "ho "h X7"h "h݉ "h׌ "h. B6"h "h "h "hR B5"h "hD "h "hN B3"h "ho "hР "h B2"h "hצ "h X1"hְ "h "h "hU n .....# ..?..# ..  ....# ..#  ....# ....  ...###.o##  .......... "h  #....#...  ###....#.#### # . #..@........#.. . #.#....#.##.#.  "h; Y .### #####.#....#..... #+##.#. #........#.#..#.# #.##.#.> ######.#.#....#.# #.##.# . #...##.#........# o   orc (wandering) .....#.#.#...##.#..###.#"ho .# .....#...#...##.#..#.....# "h .# #.#.>.#....#.#..#.#.).#"hN -79.4 (18"h i80.6 (19.20"h "h= s _An orc comes into view. It is wielding a +0 dagger.#h .....# ..?..# ..  ....# ..#  ....# ....  ...###.o##  ..........  #....#...  ###....#.#### #  . #..@........#..  . #.#....#.##.#. #h .### #####.#....#.....  ...#.#..#.# > .#.#....#.#  . #...##.#........# #.#..###.#.# #.#..#.....#  #.#.>.#....#.#..#.#.).# #h .....# ..?..# ..  ....# ..#  ....# ....  ...###.o##  ..........  #....#...  ###....#.#### #  . #..@........#..  . #.#....#.##.#. #hɬ .### #####.#....#.....  ...#.#..#.# > .#.#... . #...##.#........# #.#..###.##.#..#..... #.#.>.#....#.#..#.#.).#h(#h#hI#h [ _An orc is nearby!#h &#######.#< .........# #......?..# ............# ..##........# .... ......###.o## ......... #....#...  ###.@..#.#### # . #...........#.#hq . #.#....#.##.#  .### #####.#....#..... +##.#. #........#.#..#.# .##.#.> ######.#.#....#.# ##.# . #...##.#........##.#.#...##.#..###.#.##h> ...#...#...##.#..#.....##hk #h Y<o.#h l1.8 (1.2)19#hQ #hٯ 9 _Found a stone staircase leading up.$h #. #######.#<  ...# ##......?..# ... ..# ..###........# .o...........###..####................. #..@.#...  $h(###....#.#### #  . #...........#.. #.#....#.##.#  .### #####.#....#..... ##.#. #........#.#..#.# ##.#.> ######.#.#....#.# ##.# . #...##.#.......$hS.##.#.#...##.#..###.#.#$h$h| 0.$h l===3.07$h$hG% _The orc shouts!$he $h $hr$h/H _No target in view!$h\$hR]$hc$heH _No target in view!$h$hz$he$hH _No target in view!$ha$h$hk$h#H _No target in view!$h/> $h,B $hF $hI H _No target in view!$h $hm $h $h @ _No target in view!$h $h $h $h $h $hd$h$h$h$h$h$h$h$h$h$u6 _%hy #. . #. . #######.#<  .........# ## ?..# ....# ..###.# .....###o.####........@.........---4.2....###....#.....  ###....#.#### # . #...........#.. . #.#....#.##.#.  .### #####.#....#.....o   orc +##.#. #........#.#..#.# .##.#.> ######.%h'{v[40m#.#....#.###.# . #...##.#........#---%hF%ht] __An orc is nearby!%hR#. . #. . #.#< .# ## ......?..# ... .# ..### .# ..... .###o.#### . ....###....#.###....#.######  . #...........#..  . #.#....#.##.#.  .### #####.#....#..... ##.#. #........#.#..#.# ##.#.> ######.#.#[39%h0;49m....#.# ##.# . #...##.#........#%hGR.o%h-i5.45 _%h%h%hj#. . #. . #######.#< .........# ## ......?..# ... ...# ..### ..# ..... .###..#.o.....###....#.###....#.###### . #.%hK....#.. . #.#....#.##.#. .### #####.#....#..... .#. #........#.#..#.#.#.> ######.#.#....#.#.# . #...##.#........#%h%h  The orc barely misses you.A hound comes into view.%h%h0j=6.64%h%h-m _The orc barely misses you. The hound moves out of view.&h|}7.3 (0.73&hЂ&hfO _You closely miss the orc.&hXx8.02&h&hs _You barely miss the orc. The orc hits you but does no damage.&h% &h %7&h}&h _You barely miss the orc. The orc closely misses you.&h#P  You hit the orc.9.41&h0T&h\ &h]+_The orc is lightly wounded.&h5  You hit the orc.&hގ&hh)h   hound (wandering)&hc90.10&h &h G _You kill the orc!&h##. . #. . #########.#< .##.........# ..### ......?..# #.... .........# ...### ...# ....h .###..#......###....#.###....#.######. #...........#..  #.#....#.##.#. &hi### #####.#....#..... .#. #........#.#..#.# .#.> ######.#.#....#.# .# . #...##.#........#&h&h&h9h..&hup-1.3 (1.209&h&h|O _You see here a +0 dagger.&hh #. . #. . ##  < .##   ..###  ?..# #....  .........# ...###  .........# ..h..  .........###..######  ...........@........  ....###....#........  ###....#.######.  #...........#..  #.#....#.##.#.  #####.#....#.....  ...#.#..#.# > ######.#.#....#.#  . #...##.#........# &ho #. . #. . ##  < .##   ..###  ?..# #....  .........# ...###  .........# ..h..  .........###..######  ...........@........  ....###....#........  ###....#.######.  #...........#..  #.#....#.## #####.#....#.....  ...#.#..> ######.#.#..[39;&h49m.. . #...##.#.......&hU &h 7-&h &h9 \ _A hound is nearby!&h  #. . #. . ##  < .##   ..###  ?..# #....  .........# ...###  .........# ..h..  .........###..######  ...........@........  ....###....#........  ###....#.######.  #...........#..  #.#....#.##.#.  #####.#....#.....  ...#.#..#.# > ######.#.#....#.#  . #...##.#........# &hl  #. . #. . ##  < .##   ..###  ?..# #....  .........# ...###  .........# ..h..  .........###..######  ...........@........  ....###....#........  ###....#.######.  #...........#..  #.#....#.## #####.#....#..... &him  ...#.#..> ######.#.#.... . #...##.#.......&hs &h^t &hy &hO{ \ _A hound is nearby!&h #. .  #. . ## #######.#<## .## ...##. ..###......?..##.#.... .........# ....######.........# #..h...............###@.###### ...........).....###....#........###....#.######.#&h^ >#...........#. #.#....#.##.# ## #####.#....#..... #. #........#.#..#.# #.> ######.#.#....#.#&hZ &h j.hh&h ====2.58&hʯ &h` & _The hound barks!'h&'  (very poisoned)You hit the hound. The hound is poisoned.  The hound is moderately wounded.'h'=---3.2 (0.77'h"/'hh1= _The hound bites you but does no damage.'hR  You barely miss the hound.The hound is moderately wounded.'hsSA---9'hZ'h\ _The hound completely misses you. The hound barely misses you.'h  You closely miss the hound.The hound is heavily wounded.'hu0-4.66'h'h* _The hound bites you.'h  You closely miss the hound.The hound is heavily wounded.'h 1-5.35'h9 'h = _The hound bites you but does no damage.'h1#  You completely miss the hound.The hound is heavily wounded.'h# b6.04'ho/ 'h 1 R _The hound barely misses you.'hf  You hit the hound. The hound looks as sick as possible!  The hound is almost dead.'hGo G†'h1t p 77 _You kill the hound!'h^z 'hp| g _Your Armour skill increases to level 5!'h 3'h@ 'h H _No target in view!'h/'h'ha'hYH _No target in view!(h3(h!(hH _No target in view!(h9(hx9(h2;(hB?(h=F3 _2=2(h_G(hJ(hMX1(hO(h?T>  You see here a +0 dagger.(hW(h2XK799 _(hY(hB\(h'_X8(h!a(hNc(he(hFfT=7(h h(hj(hmX6(hJo(hq(hwtX5(hu(hw(hx(hyB3(hz(hG~X2(hZ(h(g _p - 4 scrolls of poison (gained 1)(h(hۄB1(h(h(hH(hnB0(h(h_(h(hWC89(h:(h(hX8(h (h (hk(hϔB6(hK(hK(hM(hB5(h(h(h(hB4(h(h(hp(hB3(h(h(hlX2(h(h(h^X0(h(h"(hʷ(h;79(h(h(hE(hB8(h(h,(hX7(h(h(hB(hB6(h(h(hQ(hB4(h(h2(h%(hjB3(h(h(h ### ##### ..# #.#.## ..# #....# .. #.#.## #. #.#.# ## #.#########.#<## .# (hq #.@..........##. ..-227.3 (30.6) _##...##.#..(h ...^§^ #...# ......^≈§ #..........# #.....## #..........###.†#. +............)...  #.....###....#...(h  #########....#.##  (hW. #.......... (hk_§^§.(h)-8.5 (31.82(hA_(h5 _Found a stormy altar of Qazlal.(h(hD(h}(h_ (h#(h6+n1(h2s######## ...# #.#.##.^ ...## #....##.. ^^..# #.#.##.j.j# #.#.# #.#.#(h83Z^.§.^.#.#.#########.#<## .≈§^..^.#............##. ..§.....@##..........##.#≈....^^^..#..........# #^..^≈....#..........# #^^..###≈§.#..........####^. #^.h+............).(h3%^. §...#.....###....#. h   black bear (asleep)....#########....#. jj 2 gnolls (polearms, asleep).....# #........(h3` ..#### #.#....#.(h; 9.7 (1.2)  2 gnolls and a black bear come into view.Found 3 stones.(h=(h=(hH ^j.(§°.§_.h.hj   gnoll (polearm)The gnoll shouts! x2(h|Ir===30.9 (2.40(hWP8°(h*XX _The gnoll falls through a shaft! The shaft crumbles and collapses.)ho######### ...#.#.##.^ ...##...#.. # ^^..#.#.^j.#^#.# ^.(§°.#.#.#########.#<##.≈.§..^.#............##.._......##......#≈....^^^@.# ..#^..^≈..#^^..###≈.h##^. #^..+..)^. §...#.....###....# .....######.....# #..........####....#....### ####)h)p)hKq)hy.§j°^_§h.)h2zr---2.1 (1.268)h-8°)hv)h _  The gnoll shouts! x2 _The gnoll falls through a shaft! The shaft crumbles and collapses.  You puncture the black bear!  The black bear looks as sick as possible!  The black bear is moderately wounded.  The black bear bites you but does no damage.)h )h x j(.j. (extremely poisoned)j 2 gnolls (1 polearm, 1 wandering)The black bear claws you but does no damage. x2)h! T==-8 (0.7)hu( )h#, s _A gnoll comes into view. It is wielding a +0 flail.)h6CuThe black bear claws you but does no damage. x2 _A gnoll comes into view. It is wielding a +0 flail.You hit the black bear.  The black bear is severely wounded.bite  The black bear claws you but does no damage.)hC)h7M§.j_≈ j))hNj-3.57)hU9_)h XX _The black bear closely misses you.*h?F .._§ You hit the black bear.  The black bear looks as sick as possible!*hG|-4.26*h2O7_*hQ^ _The black bear is almost dead.*hDA  You puncture the black bear!*h܎*h]  You kill the black bear!*h..○†j   gnoll*h.589*hޣ9_*hhX _The gnoll falls through a shaft! The shaft crumbles and collapses.*h #### ##### ...#  #.#.##*hp≈.^ ...## #....##.. # ^^..# #.#.###.^..#^#.#.# #.#.#^.(..j#.#.#########.#<##^.≈.^..○.#............##...._....@.##.##*hQ.§....^^^..#.# ##^..^≈..†.#.# #^^^..###≈..#####^. #^..+............)^^. ≈...#.....###....#.. .....#########....#. .....# #...... ...#### #.#....#*h*hc.j_*ho-6.1 (1.24*h%_*hN*hP!Z_§*h!2=8 (0.7*h(%_*h+ _You closely miss the gnoll. The gnoll closely misses you.*hg; §_≈§ (very poisoned)You hit the gnoll. The gnoll is poisoned.  The gnoll is heavily wounded.*hhb7.53*h|q7_*htR _The gnoll barely misses you.*h ._.#^..^≈§§§§#^§≈.. extremely poisoned).......###You hit the gnoll. The gnoll looks as sick as possible!*hb8.22*hi9_*h^ _The gnoll is severely wounded.*h@, _§.§†§ You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is almost dead.*h@S1-9*h%_*h9 _The gnoll hits you with a +0 flail.*h3 7  You hit the gnoll.*h= §)_...§@§.≈#^.§≈..§....# ....# .#### *hA j99.61*h9I %_*hmK I _You kill the gnoll!*h{ 5_*h3| *hɃ %_*h H _No target in view!*hU 5_*h *h *h H _No target in view!*h Z_*h% *hz. H _No target in view!*hW*hX*h_*haH _No target in view!+hW+h%X+h^+h`H _No target in view!+hs3+hu+hz+h_0 _+he+h#2+hN=59+h +h+ht+hB8+h+h* _No target in view! _ Things that are here:  a +0 flail; a gnoll corpse+h+hI6 _+h+h+h[+hB5+h+hG;  There is a shaft here.+h@+h[=4 _+ho+h;  There is a shaft here.+h#+hmI3 _+hd+h;  There is a shaft here.+h+h I2 _+h+h+h+h-B0+hB+h+hB ######## # #####.§.§..## +h<u ##≈§.^.^§§...## # #^≈.#.@§##^^..# #-50.0 (10.4) #.^..#^#.#.# # ##^.(...#.#.######## #^^^.≈.^..).#... #......_......##.+hq ...^.§....^^^..#........#..^###^..^≈..†.#........+h#... ^^^..###≈..#.+h4#.> .^#^.§≈ #^..+........+hl^^§§+h6-1.2 (11.649+h+h; _Found a stone staircase leading down.+hV+h+h+h+hGn8+h;  There is a shaft here.+h+hgI7 _+h+hN+h`+hB6+h+h2+ht+hB4+h+h;  There is a shaft here.+h+h6I3 _+h+h>;  There is a shaft here.+hS+hI2 _+h)+h;  There is a shaft here.+h+hpI1 _+h+h+hX0+hd+hF +h +hS C38+hK+hJ+h! #####......##  ##≈≈.^.^≈....##  #§≈.#..^##^^..# #.##§^..#^#.#.##.##^.(...#.#.## ##^^^.≈.^..).#... ##......_......##. #...^.§....^^^..#. #@.^###^..^§..†.#.62.0 (10.8 #....^^^..###≈..#. #.>..^#^.≈≈^#^..+. #...^^^..≈.^≈...# ..........## #..........#+h! #.#.######....#### ....# ....### ). .. ### #+##.#.+h;'B_+h'h3.2 (12.07+h-9_+h0$ _Found a flail.+hA7_+h+hA_+h8H _No target in view!+h9_+hI+hR7_+hH _No target in view!,hs ##≈≈.^.^≈....##^≈.#..^##^^...##.^..#^#.##^.(...#.#.##,h{&##^^^.≈.^..).#...##......_......##...^.§....^^^...^###^..^§..†..^^^..###≈.,h>..^#^.≈≈^#^..+..^^^..≈.^≈...#................####.. .. ...##.##.#.>,h5A_,hr4.4 (1.2)6 _,hx7_,h,h҆ ^≈.#..^##^^...##.^..#^#.##^.(...#.#.####^^^.≈.^..).#...##......_......##...^.§....^^^..^###^..^§..†..^^^..###≈.>..^#^.≈≈^#^..+..^^^..≈.^≈...#................### #.# ..#.#..#.##.# .,hA_,h#b5.65,h,h,h #^≈.#..^##^^..# #.##.^..#^#.#.# #.##^.(...#.#.###^^^.≈.^..).#.##......_......##.#...^.§....^^^..#.#..^###^..^§..†.#.,h= #....^^^..###≈..#.#.@..^#^.≈≈^#^..+.#...^^^..≈.^≈...#.#.##.# #.#.######......# ....### # #).... ### #+##.#. #,h_ x #..... ...##.##.#.> # #.#...#.#..#.##.# . #,h~ D ,hM ,h (6.8,h :4,h9 ,h c _There is a stone staircase leading down here.-h37_-hO7-hG__703 _-hR7_-h ###  .. .# ##.#7 #@.# #..# #..# #..#  #..-hG #..# ...# ...# ...#-h-h-h2g8.5 (1.72-h 9-h=} _You climb downwards. _There is a stone staircase leading up here.-h -h -h -h -hd -hi 1 _0-h> -h -h C28-h= -h -h -h B7-h; -hg -h -hN B6-h -h -h -h B5-h -h1 -h -h B4-h -h' -h n2-h -h -h B1-h -h0 -hp -h B0-h^ -h -hV -h -19-h -hO -h -h -hu B8-h -hz -h -h0 :6-h -h -h -h ,5-h( -h -h -h -h B4-h -h! -h# -h# B3-h$ -h% -h( n2-hH* -h, -h0- B0-h- -h. -h1 -hz1 C09-h#2 -h3 -h6 -h7 B8-h7 -h9 -h; X7-h,< -h= -h? -h? B6-h@ -h/B -hL 43-hdR 2-h\   ###############  #.............#  #.#########.###  ##.#< #.#  #<.#. #.#  #..#.#######.#  #..#.@.......#  98.5 (30.0)#..###########  #..#  #..#  ...#  ...#   ....#         -h~` -ha R9.7 (31.21-h,a -hf -hlh 9 _Found a stone staircase leading up..h#f    ###############  #.............#  #.#########.###  ##.#<# #.#  #<.#.# #.# .hf  #..#@#######.#  #..#.........#  #..###########  #..#  #..#  ...#  ...# .hf <....#  .h5n .hn 3300.9 (1.2).ho :0.h r .h]t .h< M#############............ #.#########.####.#<<.#@# #######...........hp= ^############..# .hC .hD (2.1.hD <698.hmH .h$J .h:#############............ #.#########.####<.#.# #######.........############ .hA/hHb3.37/hT/ha _There is a stone staircase leading up here./hvK/hK/hO/hU/h\406 _/h1 #....^^^..###≈..#..........###.†# #.>..^#^.≈≈^#^..+............)... #...^^^..≈.^≈...#.....###....#... ................#########....#.## ................# #.......... .#.######....#### #.#....#.## ...# ....##########.#....#... .... ### #+##.#...#........#.#..#6 /h.... ...##.##.#.@.######.#.#....# #...#.#..#.##.#...#...##.#................#.#.#...##.#..###.#.........#...#...##.#..#....#.# #.#.>.#....#.#..#.#.)#.###.#ß.ß#....#....#.#..#####...#.#####........##....#...........................#/h[d#........##.###.#.###########/hh/h$/hqg5.8 (2.55/h/h} _You climb upwards. _There is a stone staircase leading down here./hn/h/h/h%(0.0/h0-x _Done exploring.0h| 0h Where to? (Tab - D:6 @ (x,y), ? - help)  D - Dungeon  T - Temple 0hrc 0h?r #....^^^..###≈..#..........###.†# tswn the Ducker #.>..^#^.≈≈^#^..+............)... Barachi #...^^^..≈.^≈...#.....###....#... Health: 62/62 ======================== ................#########....#.## Magic: 8/8======================== ................# #.......... AC: 90hr Str: 13 .#.######....#### #.#....#.## EV: 10Int: 13 ...# ....##########.#....#... SH: 0Dex: 14 0hr .... ### #+##.#...#........#.#..# XL:  8 Next: 59% Place: Dungeon:6 .... ...##.##.#.@.######.#.#....# Noise: ---------  Time: 5305.8 (0.0) 0hs #...#.#..#.##.#...#...##.#....... b) +2 dagger (venom)0h)s `.........#.#.#...##.#..###.# Throw: 11 darts (poison).........#...#...##.#..#.... Gem (3695) 0h[s U#.# #.#.>.#....#.#..#.#.)#.###.#ß.ß#....#....#.#.. 0h{s #####...#.#####........##.... 0hs #...........................# #........##.###.#.###########0hs u  _There is a stone staircase leading up here. 0hs \_Found a stone staircase leading up. _There is a stone staircase leading up here. 0hs _You climb upwards. 0hs _There is a stone staircase leading down here. _Done exploring.0ht 0hu 0h#x 0hy 0hW 3 _0h :20h 0h 0h 0h B10hx 0h6 0h% 0ht B00h 0hߎ _  There is a staircase to the Ecumenical Temple here.0hP 0hY 0h J89 _0h+ 0h\ l Temple  You climb downwards. Welcome to the Ecumenical Temple!0ho\ (0h'^ 0h^ 0h_ 0h'k  .........♣......♣~≈≈~..♣ .......♣♣♣♣.....♣♣~≈≈~♣♣ 0hk r♣♣.._...♣ ♣♣♣...♣♣♣♣≈♣♣  ♣.....♣♣ ♣♣..♣♣ ♣≈≈♣♣  ♣....♣♣ ♣♣..♣ ♣♣≈≈♣  ♣♣♣♣♣♣ ♣..♣♣♣♣♣≈≈♣♣  ♣♣....♣♣♣≈≈♣ 0hk  ♣♣......♣♣♣≈♣  ♣...@...♣ ♣≈♣ 0hk 12.3 (6.5 ♣♣......♣ ♣♣♣  0h%l ♣♣♣..♣♣♣  ♣♣♣♣ 0hDl 0hel 0hl /_Found a staircase back to the Dungeon.0h=m 0hq 7_0hCs  0hhs V_There is a staircase back to the Dungeon here.2h0[?25h[?0c 2h[ Search for what [Enter for "thr", or ? for help]? 2hd [?25l[?1c2hg 2hvi 14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] 2hYj Results at your position ([,] to cycle)  a - [right here] a staircase back to the Dungeon Results elsewhere ([,] to cycle)  b - [Temple] a basalt altar of Yredelemnulc - [Temple] a hazy altar of Hepliaklqana  d - [Temple] an iron altar of Okawaru  e - [Temple] a bloodstained altar of Trog  f - [Temple] a sparkling altar of Nemelex Xobeh  g - [Temple] an ornate altar of the Wu Jian Council  h - [Temple] a broken altar of Ashenzari  i - [Temple] a hide-covered altar of Uskayaw  j - [Temple] a snail-covered altar of Cheibriados  k - [Temple] a blossoming altar of Fedhas  l - [Temple] a shimmering altar of Xom  m - [Temple] a radiant altar of Vehumet  n - [Temple] a shimmering blue altar of Sif MunaDhPThe Ecumenical Temple <_____________(Press ? for help) ♣♣♣............~≈≈.................♣ ♣............♣~≈≈~.._.............♣♣ ♣♣............~≈~................♣♣ ♣...._.......~≈≈~♣....♣....._....♣ ♣♣............~≈≈♣♣............♣♣♣ ♣♣♣♣......♣..♣♣≈♣♣♣.........♣♣♣ ♣♣♣♣♣...♣♣♣♣≈≈♣♣♣..♣.......♣♣ ♣♣..♣ ♣♣≈♣♣♣♣♣.........♣♣ ♣♣♣♣♣..♣♣♣♣ ♣≈≈♣♣♣♣..........♣♣ ♣♣.........♣♣♣♣≈≈≈♣♣♣._........♣ Dh♣♣♣♣.........♣♣.♣♣♣♣≈≈♣♣.........♣♣ ♣........_......._♣♣♣≈≈♣..........♣♣ ♣♣.................♣♣~≈≈~..........♣♣ ♣♣...................♣♣~≈~....._.♣...♣ Dh♣.....................♣~≈≈~.........♣♣ ♣...........♣..........♣~≈≈..~.......♣Dh♣..♣._..................♣~≈..≈~.....♣♣♣♣..............♣.........~..≈≈~...♣♣Dh♣.......♣............♣.......~≈≈~...♣♣♣♣♣.......♣..........♣......♣~≈≈~..♣♣♣♣♣...♣♣♣.......♣♣♣♣.....♣♣~≈≈~♣♣DhF♣♣..♣ ♣♣♣.._...♣ ♣♣♣...♣♣♣♣≈♣♣♣♣..♣♣ ♣.....♣♣ ♣♣..♣♣ ♣≈≈♣♣EhEhEh+tswn the DuckerBarachiHealth: 62/62 ========================Magic: 8/8========================AC: 9Str: 13EV: 10Int: 13SH: 0EhODex: 14XL:  8 Next: 59% Place: TempleTime: _Done exploring. Eh_There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.  EhSSearch for what [Enter for "thr", or ? for help]? .EhA4EhԛEhEhXEhQ _EhԭEhEhEhsEhEhȴEhEhEhEhEh˻EhEhEhEhEhEhEhEhEhH _Found a hazy altar of Hepliaklqana.Eh]EhEhEhEh,EhEhD _Found an iron altar of Okawaru.EhEhEhEh|I _Found a basalt altar of Yredelemnul.EhEhGEhEhPEhf _Found a bloodstained altar of Trog.EhEhEhEhuEh,Eh/Eh2Eh,EhNEhIN _Found a sparkling altar of Nemelex Xobeh.Eh4EhzEhEh,Eh1EhZ...._.......~≈≈~♣....♣....._....♣ ♣............~≈≈♣♣............♣♣♣ ♣♣♣♣......♣..♣♣≈♣♣♣.........♣♣♣♣♣♣♣♣...♣♣♣♣≈≈♣♣♣..♣.......♣♣♣♣..♣ ♣♣≈♣♣♣♣♣.........♣♣♣♣♣♣♣..♣♣♣♣ ♣≈≈♣♣♣♣..........♣♣♣.........♣♣♣♣≈≈≈♣♣♣._........ ♣♣♣.........♣♣.♣♣♣♣≈≈♣♣.........♣ Eh^........_.......@♣♣♣≈≈♣.......... Noise: --------- 5331.5 (19.2) ♣.................♣♣~≈≈~......... b) +2 dagger (venom) ...................♣♣~≈~....._.♣. Throw: 11 darts (poison) ....................♣~≈≈~........ ..........♣..........♣~≈≈..~..... EhS.♣._..................♣~≈..≈~....  ..............♣.........~..≈≈~...  Eh{......♣............♣.......~≈≈~..  Eh♣♣.......♣..........♣......♣~≈≈~. EhEhEhX] _There is an iron altar of Okawaru here.Eh{ N  You kneel at the altar of Okawaru.Eh /  --more--Fhi[Fh ]&Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Fh]]Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. Fh][!]: Overview|Powers|Wrath [J/Enter]: join religionHhEHhKHhVR ...._.......~≈≈~♣....♣....._....♣ tswn the Ducker ♣............~≈≈♣♣............♣♣♣ Barachi ♣♣♣♣......♣..♣♣≈♣♣♣.........♣♣♣Health: 62/62 ========================HhRY♣♣♣♣♣...♣♣♣♣≈≈♣♣♣..♣.......♣♣ Magic: 8/8========================♣♣..♣ ♣♣≈♣♣♣♣♣.........♣♣ AC: 9Str: 13♣♣♣♣♣..♣♣♣♣ ♣≈≈♣♣♣♣..........♣ EV: 10HhR Int: 13♣♣.........♣♣♣♣≈≈≈♣♣♣._........ SH: 0Dex: 14 HhS#♣♣♣.........♣♣.♣♣♣♣≈≈♣♣.........♣ XL:  8 Next: 59% Place: Temple Hh6SY........_.......@♣♣♣≈≈♣.......... Noise: ---------  Time: 5331.5 (0.0) ♣.................♣♣~≈≈~......... b) +2 dagger (venom) HheS...................♣♣~≈~....._.♣. Throw: 11 darts (poison) HhS....................♣~≈≈~........ ..........♣..........♣~≈≈..~..... HhS.♣._..................♣~≈..≈~....  ..............♣.........~..≈≈~...  ......♣............♣.......~≈≈~..  HhYT♣♣.......♣..........♣......♣~≈≈~.  _Found an iron altar of Okawaru. _Found a basalt altar of Yredelemnul. _Found a bloodstained altar of Trog. _Found a sparkling altar of Nemelex Xobeh. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.HhUa  Okawaru welcomes you!Hh^/  --more--Hh&rHhy  of Okawaru ......2.5 (1 _HhnHhHhhU  Unknown command.HhHhQ7_Hh _Press < or > to pray at altars.HhH g _Unknown command.Hh Hh HhT _Press < or > to pray at altars.IhIhM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0      Ih+     b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1  Ih&     k - Shapeshifting   1.1   2.0   0  Ih d - Short Blades   6.0   5.9  +1       e - Long Blades   3.9   0.7  +2               f * Armour   5.6   4.2  +2      g + DodgingIh6.9   5.9  +1       h - Stealth   3.6   4.0   0  Ih        Ih        Ihn    Ih        Ih l    Iha    Ih.        IhI        IhdThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] HelpIhvG[=] set a skill target  Ihg[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsIhJh4 Jhy ...._.......~≈≈~♣....♣....._....♣ tswn the Ducker ♣............~≈≈♣♣............♣♣♣ Barachi of Okawaru ...... ♣♣♣♣......♣..♣♣≈♣♣♣.........♣♣♣Health: 62/62 ========================♣♣♣♣♣...♣♣♣♣≈≈♣♣♣..♣.......♣♣ Magic: 8/8Jhϭ ========================♣♣..♣ ♣♣≈♣♣♣♣♣.........♣♣ AC: 9Str: 13♣♣♣♣♣..♣♣♣♣ ♣≈≈♣♣♣♣..........♣ EV: 10Int: 13Jh ♣♣.........♣♣♣♣≈≈≈♣♣♣._........ SH: 0Dex: 14 Jh #♣♣♣.........♣♣.♣♣♣♣≈≈♣♣.........♣ XL:  8 Next: 59% Place: Temple Jh@ e........_.......@♣♣♣≈≈♣.......... Noise: ---------  Time: 5332.5 (0.0) JhV ♣.................♣♣~≈≈~......... b) +2 dagger (venom) Jh ...................♣♣~≈~....._.♣. Throw: 11 darts (poison) Jh ....................♣~≈≈~........ Jh ..........♣..........♣~≈≈..~..... .♣._..................♣~≈..≈~....  ..............♣.........~..≈≈~...  Jh ......♣............♣.......~≈≈~..  Jhd ♣♣.......♣..........♣......♣~≈≈~. You kneel at the altar of Okawaru. _Okawaru welcomes you!Unknown command. _Press < or > to pray at altars.  Unknown command. Jhw _Press < or > to pray at altars.Jh 7_Jh Jh Jh KhFWhere to? (Tab - Temple @ (x,y), ? - help) D - Dungeon  T - Temple Kh] Kh U...._.......~≈≈~♣....♣....._....♣ tswn the Ducker ♣............~≈≈♣♣............♣♣♣ Barachi of Okawaru ...... ♣♣♣♣......♣..♣♣≈♣♣♣.........♣♣♣Health: 62/62 ========================♣♣♣♣♣...♣♣♣♣≈≈♣♣♣..♣.......♣♣ Magic: 8/8========================♣♣..♣ ♣♣≈♣♣♣♣♣.........♣♣ AC: 9Str: 13♣♣♣♣♣..♣♣♣♣ ♣≈≈♣♣♣♣..........♣ EV: 10Int: 13♣♣.........♣♣♣♣≈≈≈♣♣♣._........ SH: 0Kh Dex: 14 ♣♣♣.........♣♣.♣♣♣♣≈≈♣♣.........♣ XL:  8 Next: 59% Place: Temple ........_.......@♣♣♣≈≈♣.......... Noise: ---------  Time: 5332.5 (0.0) ♣.................♣♣~≈≈~......... b) +2 dagger (venom) ...................♣♣~≈~....._.♣. Throw: 11 darts (poison) ....................♣~≈≈~........ ..........♣..........♣~≈≈..~..... KhX .♣._..................♣~≈..≈~....  ..............♣.........~..≈≈~...  ......♣............♣.......~≈≈~..  ♣♣.......♣..........♣......♣~≈≈~. You kneel at the altar of Okawaru. _Okawaru welcomes you!Unknown command. _Press < or > to pray at altars.  Kh Unknown command. _Press < or > to pray at altars.Kh Kh Kh Kh Kh _Kh Kh+ Kh Kh- Kh ,Kh Kh Kh: Khl Kh( Kh Kh Kh> Kh Kh9 Kh[ Kh Kh Kh8 Kh8 Khf Kh Kh Khy Kh Kh Kh Khw Kh Khw Kh KhE Khh Kh Kh- XKh" Kh Kh' Kh Kh Kh Kh KhU Kht p  There is a staircase back to the Dungeon here.Kh Khd $ _Kh Kh &Dungeon:6Kh LGem (3689) Kh Kh B7Kh Kh o .....# #.......... Kh .#.######....#### #.#....#.## ...# ....##########.#....#... .... ### #+##.#...#........#.#..# .... ...##.##.#.>.######.#.#....# Khj #...#.#..#.##.#...#...##.#. .#.#.#...##.#..###.# Kh `...#...#...##.#..#.... #.# #.#.@.#....#.#..#.#.)54.2 (21.7) Kh m#.###.#ß.ß#....#....#.#  #####...#.#####........##...  #....................Kh X#  #........##.###.#.########### Kh)  #......#......#.#........  #....).#.####.#.#.##.###### KhD e #......#.# .#...##.###### Kh_ p #......### ######......#) Kh N_You climb upwards. Welcome back to the Dungeon!Kh Kh  _There is a staircase to the Ecumenical Temple here.LhSLh3% Lh^ Skill  Level Cost  Apt Skill  Level Cost  Apt Lh  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0      Lh%F     b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0  LhP6 d - Short Blades   6.0   5.9  +1      Lh e - Long Blades   3.9   0.7  +2          Lhn     f * Armour   5.6   4.2  +2  Lh}    g + DodgingLh6.9   5.9  +1      Lh h - Stealth   3.6   4.0   0  Lhd!            Lh        Lh        Lh        Lh         Lh,_    Lh\    The relative cost of raising each skill is in cyan.  Lh{Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  Lh}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsNh]~TargetTarget--  --  --  --  --  --  --  --  7.0  10.0 --  a-z] set[-] clear selected targetcost|targetsNhc &[?25h[?0c0 Nhc OhZ" OhU [?25l[?1cOh\14.0 current training targets, if any.=] set aall targetsPha-z] setselected targetPhNW[?25h[?0cPhW*0 QhQ" QhW [?25l[?1cQho16.0 =] set aall targetsRhHa-z] setselected targetRhJ<[?25h[?0c0 Rho&" Rh. [?25l[?1cRh/o13.0 =] set aall targetsShU Sh\................# #.......... tswn the Ducker .#.######....#### #.#....#.## Barachi of Okawaru ...... ...# ....##########.#....#... Health: 62/62 ======================== .... ### #+##.#...#........#.#..# Magic: 8/8======================== .... ...##.##.#.>.######.#.#....# AC: 9Str: 13 #...#.#..#.##.#...#...##.#....... EV: 10Int: 13.........#.#.#...##.#..###.# SH: 0Dex: 14.........#...#...##.#..#.... XL:  8 Next: 59% Place: Dungeon:6#.# #.#.@.#hI]m....#.#..#.#.) Noise: ---------  Time: 5354.2 (0.0)#.###.#ß.ß#....#....#.#.. b) +2 dagger (venom)#####...#.#####........##.... Throw: 11 darts (poison)#...........................# Gem (3687) #........##.###.#.############......#......#.#............ #....).#.####.#.#.##.######.. #......#.# .#...##.######.. #......### ######......#).  _Press < or > to pray at altars.  Unknown command. _Press < or > to pray at altars. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.Sh@bShbShgSh0iThThWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple ThrTh ................# #.......... tswn the Ducker .#.######....#### #.#....#.## Barachi of Okawaru ...... ...# ....##########.#....#... Health: 62/62 ======================== .... ### #+##.#...#........#.#..# Magic: 8/8======================== .... ...##.##.#.>.######.#.#....# AC: 9Str: 13 #...#.#..#.##.#...#...##.#....... EV: 10Int: 13.........#.#.#...##.#..###.# SH: 0Dex: 14.........#...#...##.#..#.... XL:  8 Next: 59% Place: Dungeon:6#.# #.#.@.#h`m....#.#..#.#.) Noise: ---------  Time: 5354.2 (0.0)#.###.#ß.ß#....#....#.#.. b) +2 dagger (venom)#####...#.#####........##.... Throw: 11 darts (poison)#...........................# Gem (3687) #........##.###.#.############......#......#.#............ #....).#.####.#.#.##.######.. #......#.# .#...##.######.. #......### ######......#).  _Press < or > to pray at altars.  Unknown command. _Press < or > to pray at altars. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.ThThMThTh86 _5ThX4ThTha3ThY  There is a stone staircase leading down here.ThTh Th I2 _Th Thѹ7Th<ThX0ThTh            ###############   #.............#   #.#########.###   ##.#@# #.#  61.5 (7.3 #<.#.# #.#   Th##..#.#######.#   #..#.........#   #..###########   #..#  #..#  ...#  ...# Th3_You climb downwards.Th+ThTha _There is a stone staircase leading up here.UhDUh]EUhEUhGUhJUhDP79 _UhPB8Uh QUhRUhUUhUB6Uh~VUh2XUhZUh>[,5Uha[Uh[Uh,]Uh|_Uh_B4Uh>`UhaUhZdUhd,3UhdUhYeUhgUhhUhhB2UhiUhHkUhjmUhmB0Uh;nUhoUh!sUh|sC69UhtUhuUhwUhwB8Uh\xUhyUh|Uh|:7Uh }Uhc~Uh|UhB6UhUhYUhUh,4Uh3UhUhhUhtUhB3UhUhUhUhCB2UhڎUh1UhAUhB1UhUhܔUhXUhB0UhUhUhÛUhC58UhUhUh+UhB7UhrUhvUhۥUh0B6UhӦUh#Uh UhVB5UhUhJUhCUhB4UhUhdUhUhB2UhzUhBUhUhB1UhgUhϹUhUhB0UhUhP:Uh###############  #.............#  #.#########.###  ##.#<# #.# Uh( #@.#.# #.# 91.5 (30.0) #..#.#######.#  #..#.........#  #..########### Uh  #..# #..# ...#Uh= ...# ....#UhUhUh@ Uh`S_There is a stone staircase leading up here.VhVhsVh6VhiVh2.5 (1.0)49 _Vh,X#^≈.#..^##^^..##.##.^..#^#.#.##.##^.(...#.#.#####^^^.≈.^..).#....##......_......##..Vh#...^.§....^^^..#..#..^###^..^§..†.#..#....^^^..###≈..#..6#.@..^#^.≈≈^#^..+..#...^^^..≈.^≈...#..#................####................##.#.######....####Vh1....# ....###### #).... ### #+##.#...# Vhe%#..... ...##.##.#.>.# #.#...#.#..#.##.#...# Vh<Vh T§_Vhgg4.0 (2.58Vh9_Vh} _You climb upwards. _There is a stone staircase leading down here.Vhl Vh Vh Vh VhS VhQ 6 _5Vh Vh X4Vha Vhr Vh VhF B3Vh Vhq Vh Vh B2Vh Vh Vh/ Vhk ,0Vh Vh Vh VhW Vh -39Vh Vh Vhq Vh X8Vh Vh! Vh+# Vh# B7Vhr$ Vh& VhY( Vh( B6Vh ) Vh+ Vh0   #..^###^..^§  Vh0 O #....^^^..##   #.>..^#^.≈≈^   ##...^^^..≈.^ Vh%1 [  #.... VhL1 Z  #..........  Vhn1  ####.#.######.  ###......# . Vh1 ..#)....#### #+#406.0 (12.Vh1 f0)  ##.#.........##.# Vh1   #. ###.#...#.#..#.  Vh1  #. #.............   .. #####.#.......  VhV2 e .. .#####.#   ... .# #.#   ... #####...  %. #.......Vh8 Vh|8 h7.2 (13.24Vh9< :%Vh= . _Found a medusa talisman.Vhu Vhސ VhS Vh_ Vh' VhŸ 32Vh Vh Vh :1Vhy Vhf VhG Vh B0Vh Vh Vh^ Vh -28Vhı Vh VhK Vh VhE B7Vh VhV n6Vh Vha Vh B5Vh Vhh N _You now have 294 gold pieces (gained 12).Vh VhS B4Vh Vh0 Vh Vh B3Vh Vh VhZ Vh B1Vh Vhz VhJ Vh :0Vh VhJ VhJ Vh C19Vh Vh Vh Vh3 ,8Vhn Vht Vh Vh n7Vh/ Vh3 Vh B5Vha Vh^ Vh Vh5 B4Vh Vh VhD Vh B3Vh Vh{ Vh Vh` B2VhL Vh Vh= Vh B1Vhj Vh Vh Vh C09Vh Vh 8Vh Vh Vh B7Vh Vh" Vh3% Vh% B6Vh& Vh) Vh* Vh=+ B5VhR, Vh. Vh0 Vh1 B3Vh:2 Vh6 Vh~8 Vh8 B2Vh9 Vh; Vh> VhZ> ,1Vh> VhO? VhB VhD VhD B0VhE VhFH VhJ VhJ <599VhK VhP VhR Vh'S ,7VhKS VhQT VhV Vh9Y VhY B6VhZ Vh] Vhc Vhc B5Vhe Vhg Vhi VhOj B4Vh l Vhr Vhu X3Vh-w Vhy Vh| Vh| :1Vh!~ Vh׀ VhS Vh B0Vh VhQ Vhb Vh C89Vh Vh Vhr Vh ,8Vh! Vh Vhђ Vh Vh B7Vh Vh VhҘ X5Vhk Vh Vhi Vhʝ B4Vh Vhe 7 _You open the door.Vh Vh B3Vh Vh @  There is an open door here.Vh Vh I2 _Vh Vh@ Vh Vh :1Vh Vh= Vh Vhf B0Vh Vh Vhp Vh C78Vh Vh Vh Vh B7Vh VhG Vh= Vh B6Vh Vh Vh VhG B5Vh Vhx Vh Vh B4Vho Vh Vh Vh B2Vh Vh VhD B1Vh VhE Vh Vh B0Vh Vh Vh VhZ Vh ;69Vhi Vh8 Vh B8VhY Vh Vhc Vh Vh B6Vh* Vhs Vh Vh B5Vh0 Vh VhB4Vh-VhVhVhVh@B3Vh VhRVh Vh B2Vh VhQ Vh Vh ,0VhVhVhVhVhF;59VhVhVh,VhZVhy:8VhVhVhVhB7VhVhVh5Vh{:6VhVhGVh Vh B4VhP!Vh#Vh|%Vh%B3Vh&Vh9(Vhq*Vh*B2Vh+Vh-Vh5/Vh/B1Vh0Vhh2Vh4Vh4B0Vh 7Vh8VhR9Vh9C48Vh:Vh<VhB ..# #.# ######+#...# Vh C!### #.####.....#  #....### .....s#  ####...## #.....###  VhCZ###..###.....#  ##..##.....#  ##..#.....##  ##.#.......  #@....#  VhD#####....#  ..#  #  s   scorpion (wandering) VhG/93.2 (86.0VhGVhoMe .  A scorpion comes into view.VhMVhNh4.4 (87.27VhRVhT5 _The scorpion moves out of view.VhVhVhVhVh # #.# ######+#...#  #.#### .......# #....### ....s..# Vh,?####...## #.....### ###..###.....# ##..##.....# ##..#.....##.VhQ##.#.#.@...# #####....# VhpU..# # Vhs   scorpionVh9,0.0)VhV.sVhy}5.6 (1.26VhWhu@ #.# ######+#...#  #.#### .......#  #....### .......#  ####...## #....s###  ###..###.....#  ##..##.....#  ##..#.....##.  Wh##.#........  #.@...#  #####....#  ..#  # Wh2&WhUWhxc #.# ######+#...#  #.#### .......#  #....### .......#  ####...## #....s###  ###..###.....#  ##..##.....#  ##..#.....##. WhTy ##.#........  #.@...#  #####....#  ..#  # Why/ Wh}WhS~Wh2Wh҃_ _A scorpion is nearby!WhR### #.######......#)..#  #.# ######+#...# # #.#### #.# #....### #.......# ####...## #....s######..###.....# ##..##.....# WhdS-##..#.....####.#@........#.....#..##.#####....# #...# ...#..#.###WhJUWh\V.sWh]i6.85 _WhbWh4dWh .# #.#...##.######...# # #.######......#)..#  #.# ######+#...# #.#### #.# #....### #.......# ####...## #.....######..###...s.# ##..##.....# ##..#.@...##.. ##.#.........#.....#..##..#####....# #...#...# ...#...####Wh\ Wh"% .s=8.04Wh* WhV- V _The scorpion closely misses you.WhQ &7 (0.73 _You closely miss the scorpion. The scorpion closely misses you.WhCb  You barely miss the scorpion.WhL9.42WhWhWhA _The scorpion stings you but does no damage.Xh΍  You barely miss the scorpion. The scorpion stings you.  You are poisoned.XhT1===-Xhv500.1Pois Gem (3541) XhXh/ _The scorpion poisons you!XheC(poisoned)Xh_59--8XhXh Xhw_You hit the scorpion but do no damage. The scorpion is poisoned. You feel sick.Xh%  very poisoned)You hit the scorpion. The scorpion looks even sicker.  The scorpion is heavily wounded.XhE&2==---1.5Xhi&:0Xh+Xh..= _You feel sick. The scorpion stings you.Xh#o   extremely poisoned)You hit the scorpion. The scorpion looks as sick as possible!  The scorpion is heavily wounded.Xh0p~--2.239XhuXhkxd _You feel sick. The scorpion barely misses you.XhThe scorpion is heavily wounded. _You feel sick. The scorpion barely misses you.  You closely miss the scorpion.  The scorpion is severely wounded.  You feel sick.  You kill the scorpion!Xh[1.Xh<& Xht71-66XhI9 _Okawaru accepts your kill.XhXhh _Your Dodging skill increases to level 7!XhXhm7-Xh^ _No target in view!Xh<3XhAXhCH _No target in view!Xh Xh Xh Xh  Xh B_No target in view!Xhi XhȻ Xhl Xh Xhm J08Xh  _You feel sick.49=-7Xh Xh= 3 _You feel sick.Xh "-Xh :6Xh Xh ONo target in view! _You feel sick.Xh J85Xh? XhX Xh U _You feel sick. _You feel sick.  Xh| #7Xh Z=Gem (3534) Xh Xh/ $ XhZ F_You are no longer poisoned.Xh J83Xh Xh Xh Xh B2Xh Xh XhP B1Xh Xh~ XhV v90Xh Xh~ C29Xh Xh Xh B8Xh/ XhM Xh B7Xh Xh| Xh 750=Xh :6Xhk Xh) Xhl B5Xhu Xh~ Xh B4Xh Xh Xh p1=3XhB Xh Xh ,2Xh& XhC Xhh Xh B1Xh Xh Xh #2Xh  M=0Xhj Xh XhO C19Xhj Xh Xh? B8Xh= Xh Xh( B7Xhl Xh8 Xh Z3=6Xh Xh Xh Xh B5XhR Xh XhP B4Xhc Xh XhE &4Xh` :3Xh Xh Xhn B2Xh Xh|! Xh! B1Xhc# Xh% XhO% 65=Xhs% :0Xh& XhX( Xh( C09Xh* Xh+ Xh+ B8Xh, Xh. Xh. B7Xh0 Xh1 Xh92 Xhm2 i6=6Xh3 XhS5 Xh5 ,5Xh5 Xh6 Xhc8 Xh8 ,4Xh8 Xh9 Xh; Xh; 67=Xh< :3Xh = Xh> Xh ? B2Xh^@ XhB X1XhC XhE XhE XhE i8=0XhG XhH Xh"I D499Xh6J XhL XhlL B8XhM XhO XhO ,7XhO XhCQ XhR XhAS `96XhT XhV XhV B5XhX XhY XhZ B4Xh,[ Xh-] Xh}] $60Xh] M=3Xh^ Xh` Xh*a B2Xh Xh Xh B2Xh Xh Xh Xh B0Xh 59Xh Xh Xh XhG B8Xh Xh Xhc Xh B7XhV Xh Xh Xh B6Xh Xh+ Xh8 Xhv B4Xha Xh Xh Xh B3Xh| Xh 2Xh Xh Xh B1Xht Xh Xh, B0Xh Xh Xhm Xh i ..#.# ...  .....# #..  ##.#.# #..  .....# ...  Xh0 .#.).# #.#  .#..<# ### #.#  .....# .....###.### ...#.# .....'.....<Xhb  ####.# #@#  -91.9 (89.0) Xh .....# #.#  ##...# #.# Xh  ##...# #.#  Xh .#)..# ########.#  +#...# ##........# Xh    .....###..########  Xh.   .....##..##    XhV ...###..##   Xh Xh -3.1 (90.248Xhe Xh 9 _Found a stone staircase leading up.Xhp Xh/q Xhq Xhs Xhu Xh_| 76Xh6~ Xh Xh B5Xh Xh Xh Xh B4Xh Xh Xh Xhf B2Xh3 Xh Xh Xh B1Xh Xhď Xh XhN B0Xh Xh Xh c ).........> #......... ..#.######.###..# #.##.#.. #..... ... #..#Xhݗ ##  #.......# .....# #.#601.5 (8.4) ##.#.# ....####..# ..Xh #.......# .#.)#.####.##..< Xh) ^.....# .....###.#####.# .....'.....<# ####.# .....###.####XhM ..# ... #.#Xh Xh; h2.7 (9.639Xh7 Xh ; _Found a stone staircase leading down.Xh Xh XhT8Xh6XhXh# †###### Xh# )......... .>. Xh #.........Xh =# ####.#Xh5*## .....#..XhKH###.#. .cXhb. Xh1#..... ...' Xh#..#.# ....#####@## .. #.....Xhz# #.####.. Xh##.#.# ....####.. .....# #.......# Xh.#.).# #.####.##  c   centaur (asleep)XhS.. Xh/6. Xh*9 cXh#+5.1 (2.4clauncher)A centaur comes into view.The centaur shouts!Xh1 ((((((The centaur wields a +0 orcbow. The centaur shoots an arrow.YhUqYhyP.c'....Yhy85----Yhyi==6.3 (3.65YhcYh) _The arrow hits you!Yh .† .## ) .>.  ..#  #.##  ...#  ..c#####..#  ...'......#  Yh" #@##  #.......#  # #.####..#  #..#  #.......# ).# #.####.## <# ### #.#  #.#### YhV4 ....<# Yh3z  .† .## ) .>.  ..#  #.##  ...#  ..c#####..#  ...'......#  #@##  #.......#  # #.####..#  #..#  #.......# ).# #.####.## <# ### #.#  #.####  ....<# Yh{^ _A centaur is nearby!Yh ....######   #......... .  ##.†###### .## .). .>. .#......... .. #.######.# #.##YhQ ......#.. ...# .#.##.#....c#####..# .#..... ....'...@..# #..#.# ....#####.## #.# #.......# ......# # #.####..# ###.#.# ....####..# Yhb#.....# #.......# #.#.).# #.####.## #.#..<# ### #.#  #.....# .....###.#### Yh<Yh3:((((YhU'...Yh^ ((((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.Yh)'...Yh45--------7.5 (1.24YhYh<) _The arrow hits you.Yh # ....###### # #. . #.†###### .## .). .>. .#. ..# .#.######.# #.## .#.. ...# .#.##.#....c#####..# .#..........'..@...# #.#..#.#.....#####.## #....#.#.# #.......# .# # #.####..# .###.#.# ....####..# .#.....# #.......# .#.#.).# #.####.## .#.#..<# ### #.##.....# h Dm.....###.####Yh :((((Yh% >'..@Yho& 6---=8.73Yh, Yhm. o _The centaur shoots an arrow. The arrow barely misses you.Yh .# ....###### .# #. . .###.†###### .##.)YhG . .>..#. ..#.#.######.# #.##.#... ...#.#.##.#....c#####..#.#.'.@....# .#.#..#.#.....#####.## Yhy .#....#.#.## #.......#.# # #.####..# ..###.#.# ....####..# .Yh .#.....# #.# ..#.#.).# #.####.## YhЭ ..#.#..<# ### #.# .##.....# .....###.####Yh Yhn 6((YhA'.YhLG (((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.YhH'.@Yhj59.92YhYh(K _The arrow misses you.YhZ.# ....###### ..# #. . ..###.†###### .##.). .>..#. ..#.#.######.# #.##.#...# ...#.#.##.#....c#####..#.#.'@.....#.#.#..#.#.....#####.## #.#....#.#.####.# #.# # #.####..# #..###.#.# ....####..# #..#.....# #.# #..#.#.).# #.####.## Yh...#.#..<# ### #.# ..##.....# .....###.####Yh2Yhi4(ZhfM'ZhR ((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.ZhoG'@Zh]40--=ZhF11.10Zh%Zh|< _The arrow barely misses you.ZhZh#.# ....######.# #. ..###.†######## .##.)Zh$R.. .>. #....#.. ..# #....#.######.#. #.##.#...#. ...# ZhG#....#.##.#....c#####..# #....#Zhip.@......#Zh.#.#..#.#.....#####.## .#.#....#.#.####.# .#.# # #.####..# .#..###.#.# ....####..# .#..#.....# #Zh.# Zh.#..#.#.).# #.####.## ....#.#..<# ### #.# Zh W...##.....# .....###.####Zh The centaur unwields a +0 orcbow.  The centaur hits you but does no damage.  The centaur kicks you but does no damage.Zh1----2.329ZhuZh  _The centaur closely misses you. The centaur barely misses you. _There is an open door here.Zht<D (very poisoned)You hit the centaur but do no damage. The centaur is poisoned.  The centaur barely misses you.--3.0 (0.7ZhBU _The centaur kicks you but does no damage.Zh   extremely poisoned)You hit the centaur. The centaur looks as sick as possible!  The centaur is moderately wounded.ZhY|078ZhZh Zh ]_The centaur hits you. The centaur closely misses you.Zh  You hit the centaur. The centaur looks as sick as possible!  The centaur is heavily wounded.The centaur closely misses you.Zhhb4.47ZhfZh? _The centaur kicks you but does no damage.Zh  You hit the centaur. The centaur looks as sick as possible!  The centaur is severely wounded.The centaur hits you.Zh36--5.16Zh.Zh"Zh[%? _The centaur kicks you but does no damage.Zh^{  You puncture the centaur!  You kill the centaur!Zh7hC)Zh~mi 178 _Okawaru accepts your kill.ZhmZh tZhvg _Your Armour skill increases to level 6!ZhZhqZhZhH _No target in view!Zh% Zh Zhv Zhw H _No target in view!Zh $ Zh$ Zh) Zh<, H _No target in view!Zhl Zhl Zhr Zhu H _No target in view!Zh Zh Zh= Zh Zh 5 _4Zh Zh Zh I7=-Zh :3Zh$ Zhg Zh B2Zh Zh ZhA B1Zh Zh^ Zhʞ 68=Zh 00Zh Zh Zhp C19Zh Zh X8Zh Zh. Zhx B7Zh Zh] Zh #9Zh U=6Zh Zh Zh B5Zh Zh: Zhu ,4Zh Zh Zh ZhӶ 740=Zh 03Zh Zh Zh> B2Zhc Zh Zh B1Zh Zh Zh T10Zh4 Zh Zhs C09Zh Zh ZhR B8Zh Zh! Zh B7Zhs Zh Zh >2=ZhC :6Zh Zh Zhp B5Zhf Zh Zh B4Zh Zh Zh5 P3=3Zhd Zh Zha Zh B2Zh Zh ZhR B1Zh ZhU Zh #4Zh U=0Zh Zh Zh8 D399Zh Zhb Zh ,8Zh Zh) Zh Zh3 B7Zhv Zh6 Zh &45Zh M=6Zh Zh Zh B5Zh' Zh Zh{ B4Zh Zh Zh &6Zh6 :3Zh Zh Zh2 B2Zh~ Zh Zh B1Zhd Zhn Zh 67=Zh :0Zhf Zh1 Zh C89Zh Zh ZhN B8Zhv ZhG Zh B7Zh Zh Zhs Z8=6Zh Zh Zh! Zh#" :5Zh*# Zh=$ Zhl$ B4Zh'% Zhg& <9Zh& :3Zhr' Zh9( Zhr( B2ZhI) Zhl* Zh* B1ZhF+ Zhm, Zh, j50=0Zh9- Zhl. Zh. C79Zhb/ Zh0 Zh0 B8Zhw1 Zh2 Zh?3 B7Zh4 Zh6 Zh7 p1=6Zh|8 Zh: Zh: B5Zh'< Zh= Zh> B4Zh> Zh @ ZhT@ 62=Zh}@ :3ZhA ZhYC ZhC B2Zh4D Zh^E ZhE B1ZhbF ZhG ZhG p3=0ZhH ZhI ZhI C69ZhK ZhN Zh/O B8ZhP Zh&S ZhjS B7ZhKU ZhW <4ZhX :6Zh}Y Zh[ Zh[ B5Zh] Zh_ Zh` B4Zh{a Zhlc Zhc Zhc i5=3Zh{e Zh=g Zhg B2Zhh Zh k Zh_k B1Zhl Zho Zh;o ZhTo 6Zhlo M=0Zhp Zhr ZhUr C59Zh s Zh3t Zhot B8Zh&u ZhOv Zhv B7Zhcw Zhx Zhx #7Zhy M=6Zhz ZhM} Zh} B5ZhW~ Zh Zhb B4Zh Zh 8=32Zh Zh Zh ZhC B1Zh Zht Zh̊ &9Zh :0Zh' ZhG Zh C49Zh Zh Zh ,8Zh Zh' Zh ZhO B7Zh Zhv Zhʘ Zh j60=6Zh< Zh X5Zh Zh Zh\ B4Zhџ Zhޡ Zh% @1=ZhW 03Zh} ZhG Zh B2Zh Zh Zh3 B1Zhi Zh Zh Z2=0Zh Zh* Zhܰ Zh ZhO C39ZhC ZhA Zh Zh B7Zh Zhں >  You see here a +0 orcbow.Zh9 Zh| I6 _Zh Zh Zh Zh# T=5Zh Zh Zh Zh B4ZhL Zh Zh Zh ,3Zh Zh) Zh3 ZhP Zh B1ZhD Zh Zh] Zh ,0Zh Zhh Zh Zh Zh C29Zh Zhw Zh B8Zh Zh Zh Zh Zh) B7Zh Zh Zho Zh :5Zh Zh Zh Zh B4Zh Zh Zh Zh B3Zh Zh ZhE Zh B2Zh Zh ZhL Zh B1Zh Zh Zh ZhT C19Zh Zh Zh ZhG B8Zh Zh ZhZ Zh :7Zh ZhZh`ZhB6ZhSZhZhZhB5ZhvZhZh&ZhqB3ZhE Zht Zh Zh :2Zh Zh\1ZhZhZhB0ZhZh1ZhC09Zh:ZhZh!Zh{Zh:7Zh Zh[>  You see here a +0 orcbow.Zh Zh;!I6 _Zh2"Zh#Zh'Zh':5Zh(Zh)Zh+Zh+B4Zh)-Zh.Zh/Zh/B3Zh0ZhA2Zh3Zh3B1Zh4Zh7Zh@8Zhx8B0Zh69ZhO:ZhD;Zho;.299Zh;Zh<ZhAZhMCZhC,8ZhCZhcDZhEZhGX7ZhGZhoIZhZJZhJB5ZhKZh0MZhONZhNB4Zh@OZhPZhQZhERB3ZhSZh;VZhWZh2XB2ZhYZh[ZhC]X1Zh^Zhj89ZhlZhoZhToB8ZhpZhrZh>sZhvsB7ZhtZhxZh{Zh{:6Zh|ZhZh ZhdB5Zh+ZhwZh˜i321079ZhZhZhZhB7ZhZh{ZhZhϩB6ZhcZhZhZhB5ZhZhZhyZhնB4Zh4ZhZhZhzB3Zh(ZhʾZhZhqB1ZhZhZhZh),0ZhZhZh{ _You see here a +0 orcbow.  a hound skeleton.Zh%Zh,69 Zh2_Zh[ZhZhpZh,8ZhZhXZh # ## #.#.## ## #....# # #.#.## # #.#.# ### Zh5#########.#<###.## #...##....############# .##..........##.#..............# ..#..........##.@..###########.##-773.8 (158ZhH.0) ÷.#..........###..................#..........###.÷############.## .Zh|.+.....)...............>. ..#.....###....#....Zh......#..#..# ..#########....#.######.#.#..##.#Zh  ..# #...........#...#........  Zh)### #.#....#.##.#....)#####..  #########.#....#..........'......Zh=E Zh!-ZhcZhZh3T _Key pressed, stopping explore.ZhfIZh[7 _Zh#5Zh](Zhr)Zh)B4Zh.+Zh|4>  You see here a +0 dagger.Zh6Zh7I3 _Zhf9Zh9B,[htB2[h_[h[h [hX B1[hS[h[h[hkC59[h[h>[h [h;!B8[h_#[h@([h*[h9+B7[h,[h1[h5[h6B6[h7[h;[h>[hJ?B5[hA[hE[hG[hVHB3[hI[h7R2[h:U[hRW[hW,1[hX[hY[hn][h_[h#`B0[ha[hf[h%iY49[hj[hm[h0pX7[hv6[hw[h5[h:[h[hB4[h[h[h[hB3[hQ[h[hyX1[h4[h[h[hNB0[hv[h3[h[hC39[h"[h[hţX8[h2[h[hV[hB7[h[h[h [hfB5[hв[hb[h*X4[hG[h[h[hB3[h[h[h[hB2[hE[h|  Things that are here:  a +0 whip; an orc skeleton[h 1 _298765[h2 #.####.#......#......#.#. ##.....#....).#.####.#.#. #######......#.# #.#... #......### #.####[h# #......# #.# #.###### #.#### #.# #....# #.# ####..[hN #@# # [hx.'....'..## [hl.#oß.##### [h8## [h o   orc (asleep) [hS[h6 817.0 (43.2)  An orc comes into view. It is wielding a +0 flail.[h [ha I  The orc shouts! You hear a shout! x3[h4# ooo#.o   orc wizardoo 2 orcs[hAn orc wizard comes into view. It is wielding a +0 dagger.An orc comes into view. It is wielding a +0 club.[hq==8.2 (44.43[h@![h), _The orc wizard shouts![h_rg #...... #....) #......#.#  [hr#...  #......# #.#  #.######  #.#  #.#  #@#  ..# o#.ß.##### ##[hsE[h0   #...... #....) #......#.#  #...  #......# #.#  #.######  #.#  #.#  [h U#@#  ..# o#.ß.##### ##  [h-[h[h[hd _There are monsters nearby![h> #...... #....) #......#.#  #...  #......# #.# [h #.######  #.#  #.#  #@#  ..# o#.ß.##### ##[h$[h![h͂ #...... #....)[hTY #......#.#  #...  #......# #.#  #.######  #.#  #.#  [h#@#  ..# [ho#.ß.##### ## [h҃ [h[h I[hmd _There are monsters nearby![h #...... #....) #......#.#  #...  #......# #.# [h #.######  #.#  #.#  #@#  ..# o#.ß.#####[h?& ##[hi3[h #...... #....) #......#.#  #...  #......# #.#  #.######  [h#.#  #.#  #@#  ..# o#.ß.##### [h%]##  [h3[h'z _There are monsters nearby![h f ##.....#....).#.####.#.# #######......#.# #.#. #......### #.### #......# #.#  #.###### #.### #.# #....## #.# ####.[h .o#.ß.###.# ##..'oo..'@.# o#.ß.#####  ## o 2 orc wizards (1 wandering)[h >comes into view. It is wielding a +0 club. _The orc wizard shouts! _There are monsters nearby!  An orc wizard comes into view. It is wielding a +0 dagger.[h ;  The orc wizard shouts![h [h} [h  An orc comes into view. It is wielding a +0 short sword.[h= [h o.oo.ooo.o   orc warrior (wandering)oo 2 orc wizardsooo 3 orcs (1 wandering)[hm k9.4 (1.2)2[h [h ) ~ _An orc warrior comes into view. It is wielding a +0 battleaxe.\hww= ##.....#....).#.####.#. #......#.# #.# #......### #. #......# #.# #.###### #. #.# # ### #.# ####.o.#.ß.###.# .oo.oo.@..#.o.#.ß.##### ###\h x\h'\h\hg\h\ha\h .ooo..ooooo\hnThe orc shouts! The orc warrior shouts! You hear a shout! x2\h:*\h#j    orc wizard  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!\hn\hQ&  \hDeactivating autopickup; reactivate with Ctrl-A.An orc comes into view. It is wielding a +0 dagger and wearing a +0 leatherarmour of cold resistance.\hh\h\hI  The orc hits you but does no damage.\h\h\h oo.#{o.o\hhoooooo 6 orcs  An orc comes into view. It is wielding a +0 hand axe.An orc comes into view. It is wielding a +0 dagger.\h\c20.61\hA 9{#.\h ' .(1 very poisoned) _The orc shouts! _There is a broken door here.\h~(g1.3 (0.70\hy0\h2l _You hit the orc but do no damage. The orc is poisoned.\h7\h\hN\hN,\hL\hK..ooo#oo   orc wizardoooooo 6 orcs (1 very poisoned)\h /-2.0\hm\h _You barely miss the orc. The orc closely misses you.\h3]  You barely miss the orc.\h[6@  The orc is lightly wounded.\h?8l  An orc comes into view. It is wielding a +0 dagger.\h8\h}9\h9\hP:\h!<\h>\hO6o.oooo.7wandering, 1 very poiso…)-719\h#S\hD[ \h[C_The orc closely misses you.\h overy poisoned)You barely miss the orc.The orc is lightly wounded.\hb3.48\h7{\h3% _The orc shouts!\hi  You hit the orc but do no damage. The orc looks as sick as possible!\h@  The orc is lightly wounded.\h `  The orc closely misses you.\h\h \h\hh8...#ooooo.o.o#oßo8missile, 1 extremely po…)\hab4.17\ha\hu _An orc comes into view. It is wielding a +0 falchion.\h% X  You hit the orc. The orc looks as sick as possible!\hB \h j  The orc is heavily wounded.\h{ \h \h- \h4 \h o.oooo.o.\h %8\h \hX" P _The orc barely misses you.\hL n  You hit the orc.  You kill the orc!\hsT W)7)\hW b5.56\hza \hc P _Okawaru accepts your kill.\h { ##.....#....).#.####.# #......#.# #.# #......### #. #......# #.# #.###### #. #.# # #### #.# \hn .o#oß.###.# ...oooo{@'..#.o.#oßo##### ####\h5 \h \h2 \h\ \h \h \h oßo'oo.o\hj BThe orc barely misses you.\hw 8*\hЁ ooooooo 7 orcs (1 missile)  The orc wizard mumbles some strange words.\h\h  .{oThe orc wizard flickers and vanishes! Something hits you but does no damage.\h| 50-\h h=6.7 (1.25\h\h# The orc wizard mumbles some strange words.The orc wizard flickers and vanishes! Something hits you but does no damage.Something hits you. The orc misses you. The orc barely misses you.Things that are here: _a +0 flail; a +0 ring mail; an orc corpse  You hit the orc.\hS$5-7.4 (0.7\h$:4\h+\ha.A _The orc is almost dead.\h.\h5n  You hit the orc.  You kill the orc!\h :%  \h1::Okawaru accepts your kill.\h:]hoo. 6]ha59--7-8.13]h]h ]h5_Something hits you. The orc barely misses you.]h(*  You hit the orc warrior but do no damage.]h- o'.#o(very poisoned)The orc warrior is poisoned. Something hits you but does no damage.]h.T60=8]h@7]h9 _The orc warrior misses you. The orc closely misses you.]hvq extremely poisoned)You hit the orc warrior.  The orc warrior looks as sick as possible!9.52]h*w7{]hx9 _The orc warrior is lightly wounded.]hM  You hit the orc warrior but do no damage.The orc warrior looks as sick as possible!]h( o{The orc warrior is lightly wounded.  Something hits you. The orc warrior closely misses you.]hX58-30.2]h5:1]h]h| ]hB_The orc barely misses you.]hQ  You barely miss the orc warrior.The orc warrior is lightly wounded.  The orc completely misses you.  You hear some strange, mumbled words.  A magic dart appears from out of thin air!]hɜP  The magic dart hits you but does no damage.]h[_2---9]h]hC _The orc warrior hits you with a +0 battleaxe.]h:  You hit the orc warrior but do no damage.The orc warrior looks as sick as possible!]hgE o.The orc warrior is lightly wounded.]hI ****You hear some strange, mumbled words.  A puff of flame appears from out of thin air!]h6 ]h9!]h5@'..  ]h.The puff of flame misses you.]h+CThe orc warrior hits you with a +0 battleaxe!]hn]h41]h;*-------]h=]h 1.6]h-$0]hc]h4]h ]h_]h,_The orc barely misses you.]h]h؎o  You hit the orc warrior.  The orc warrior looks as sick as possible!]hk-2.309]h17{]hΚ9 _The orc warrior is lightly wounded.]hP The orc warrior looks as sick as possible! _is lightly wounded.  You hit the orc warrior but do no damage.The orc warrior looks as sick as possible!is lightly wounded.  hits you with a +0 club.]h  You hear some strange, mumbled words.  A puff of flame appears from out of thin air!]hj @  The puff of flame hits you!]hDk g22------------=3.0]h3u Y _The orc warrior hits you with a +0 battleaxe.]h ]h ]hy ]h ^ _You are too injured to fight recklessly!]h##.....#....).#.####.#.#......#.# #.#.#......### #.##......# #.# #.###### #.##.# #.#### #.# #....#oßo###.# #...ooo{{)@..# ....#oßo##### #### ]hQ]h]hP]h]hs)oo.]ho-4.2 (1.27]hh]h _Something hits you but does no damage. _There is a broken door here.^hE##.....#....).#.####.#.##......#.# #.#.#......### #.#^hwF#......# #.# #.###### #.##.# #.#### #.# ####.....#oß)###.# #...ooooo)'@.# ^h G....#oß.##### #### ^hH^hH^h3I^hJ^hR.ßo.o^hNTb3---------^hTb5.46 _^hZ^h\`h`h`h fo. `hm 37======-605`h`hl+ _You feel much better.`ha\ ##.....#....).#.####.#. #......#.# #.# #......### #. #......# #.# #.###### #. #.# # #### #.# #### ....#oßo###.# `hb4 ....ooo.o@..# ....#oß.##### ####`hlg  The orc warrior barely misses you.`h4m|28==----==7.6 (1.2`hfm:4`hr8{`hYv _The orc warrior hits you with a +0 battleaxe! _There is a broken door, spattered with blood here.`ht3`h`h" ^ _You are too injured to fight recklessly!`h6`h7`h?`hA^ _You are too injured to fight recklessly!ahEahFahOahnR^ _You are too injured to fight recklessly!ahah\ahUah^ _You are too injured to fight recklessly!ahahahah^ _You are too injured to fight recklessly!ahaYou are too injured to fight recklessly!  You hit the orc warrior but do no damage.  The orc warrior looks as sick as possible!ahch9=----ahVcJ8.3 (0.73ah"kahmd _The orc warrior is severely wounded.ahE  You hit the orc warrior but do no damage.The orc warrior looks as sick as possible!  The orc warrior is severely wounded.ahFA-9.0ahOahQX _The orc warrior barely misses you.ah9`  )      #.#   ah`  #.#  #### #.#  ....#oßo###.#  ....ooo.o@..#  ....#oß{#####  ####aha /  ahDa 'ahla You hit the orc warrior.  The orc warrior looks as sick as possible!  The orc warrior is almost dead.ah7 q )      #.#    #.#  #### #.#  aht8 Q....#oßo###.#  ....ooo.o@..#  ....#oß{#####  ####  ahH  The orc warrior hits you with a +0 battleaxe!15------=72ahQ ahS V _* * * LOW HITPOINT WARNING * * *bh0n  You hit the orc warrior but do no damage.bh1-40.4bh^:1bhbh_ _The orc warrior is almost dead.ch/ r##.....#....).#.####.#.##chU0 S......#.# #.#.#......### #.##......# #.# #.###### #.##.# #.#### #.# ####.ch0 ....#oßo###.# ch0 E#....ooo.o'@.# ....#oß{##### #### ch= ^  You kill the orc warrior!chXooo{.hh>1--9.62hhGhhdI. _The magic dart hits you.hhDhhc50.31hhhh0 _You barely miss something.hh6hh.7'1.0hh>hhA _You hit something but do no damage. Something completely misses you.hhthhuA--7hhu:0hh|hhBn _You barely miss something. Something hits you.hhv hh3w hh6 hh ^ _You are too injured to fight recklessly!ihihihih^ _You are too injured to fight recklessly!ihRihih$ih&^ _You are too injured to fight recklessly!ihlihmc2.489ihxo _You hit something but do no damage.ihVx3.18ihVih,y _You hit something. Something hits you but does no damage.ih< ih [28--8ih ih" n _You barely miss something. Something hits you.ih ihQ b4.57ih ih& ) _You miss something.jh<  You puncture something!jhA|  You hear some strange, mumbled words.  A magic dart appears from out of thin air!jh.jh/_24---=5.2jh@/:6jh7jh9. _The magic dart hits you.jhH&  jhSYou hit something.  Okawaru accepts your kill.jhg  Reactivating autopickup.jhGjhbjhjh!jh P.oooojhj54-9jhL _You feel a bit more experienced.jhjh+|-6.65jhjh| _You hit the orc but do no damage. The orc hits you but does no damage.jh] , 1 very poisoned)You hit the orc. The orc is poisoned.jhL7.34jhjhjh W _The orc is almost dead.jh n  You hit the orc.  You kill the orc!jh jh jhT jhq w. 5 orcs (1 missile)jh& ?-8.0jhDZ f _Okawaru accepts your kill.jhj 573jhm jh r s _You barely miss the orc. The orc hits you but does no damage.khK5  You hit the orc.khSLb9.42kh.WkhY\ _The orc is severely wounded.khrP  You closely miss the orc.khFThe orc is severely wounded.khMc60.11khSkh: _The orc hits you but does no damage.khn  You hit the orc.  You kill the orc!khkh{g) 4kh-58khBkh^P _Okawaru accepts your kill.khQs  You puncture the orc!  You kill the orc!kh"\k) 3 orcskh(`b1.50kh@hkhkP _Okawaru accepts your kill.kh  ##.....#....).#.####.#. #......#.# #.# #......### #.kh  #......# #.# #.###### #. #.# # #### #.# #### ....#.ßo###.#  ....'..o)@..# ....#.ßo##### ####kh@ kh Ko.kh $26kh y=2.7 (1.279kh# kh2  _The orc hits you but does no damage.  There is a broken door, spattered with blood here. _Items here: ( ))))) [[[ †††.kh (1 very poisoned)You hit the orc. The orc is poisoned.kh Q3.4 (0.78kh kh kh1 \ _The orc is severely wounded.khVn  You hit the orc.  You kill the orc!khXkhXkh`k) 2 orcskh,db4.17khjkhll khlB_Okawaru accepts your kill.lhbs  You puncture the orc!  You kill the orc!lhlh%.   orclho%8lhlhP _Okawaru accepts your kill.lhr (very poisoned)You hit the orc. The orc is poisoned.lh47=5.56lhlh1 _The orc is lightly wounded.lh^  extremely poisoned)You hit the orc. The orc looks as sick as possible!  The orc is heavily wounded.lhh_"24lh_a-6.25lhflhi: _The orc hits you with a +0 hand axe.lhs  You puncture the orc!  You kill the orc!lhA) lh-69lhlh lh4_Okawaru accepts your kill.lh0lh  ##.....#....).#.####.# #......#.# #.# #......### #. #......# #.# #.###### #.lhi ] #.# # #### #.#  ....#.ß)###.# lh ....'...@)..# ....#.ß.#####lh ? ####lh lh 5-8.1 (1.2lh :3lhK lh8 o _Items here: ))))) [[ †.lh2 t ##.....#....).#.####. lh2 A#......#.# #. #......### #. #......# #. #.###### #.lh 6 S #.# #.. ##### #.# .#.ß)###.#[....'..@))..#.#.ß.#####.. #####lh? lh@ 35-lh@ c-9.32lhG lhBI  lheI W_Found the +1 Delatra's gloves {ID++}.mhmh7mhmhmh10mhpmhmh,?26=mhL;69mhdmhmhB8mhmhmhB7mhmhmh67=mh06mhmh mh B5mh mh mh B4mhmh"mheT83mhmhmhbB2mhmhmh:B1mhmhVmh,0mhmhmhmhh#9mh{V=59mh mh"mhF"B8mhU#mh'mh(B7mhw*mh+mh$,730=mhD,06mhR.mh0mh 1B5mh2mh5mh5B4mh7mhS:mh:>1=mh::3mh<mh>mh>B2mh?mhAmhAB1mhCmhEmhE,0mhFmh)Hmh4=mh;09mhmh[mhB8mhmh mh7 B7mh% mh mh s45=6mh mhmh#mhS:5mhzmhvmhB4mhmhvmh&6mh:3mhemhmhB2mh(mh X1mh!mh X0mh "mhr#mh##7mh#O=099mh&mhJ(X8mh*mhg,mh,B7mh.mh0mh0@8=mh006mh3mhN5mh5B5mh6mhy8mh8,4mh8mh9mh:<mh~<`93mh>mhg@mh@B2mhjBmh=DX1mh[EmhGB0mh5GmhFHmhI50=89mhJmhKmhLB8mh#MmhNmhNB7mhOmhQV1=mhQ06mhRmh$TmhaTB5mhmUmhWX4mhvYmh4[mhi[#2mh[M=3mh]mhB`mh`,2mh`mhdcmh^fmhfB1mhPk4mhk:0mh]mmhomh pq3=79mh9rmhtmhuB8mhwmhe|mh|,7mh|mhSmhAmhJ46mhmhmhmhLB5mhmhmhB4mhmh@mh#5mhM=3mhmhmhԕB2mh.mhmhȘB1mh̙mhcmhB0mhmhQmh@6=mh169mhmh\mhB8mhmh-mhhB7mhzmhmhV67=mhr:6mhmhHmhB5mhmhmh,4mhmh[mhmh@8=mh/03mhAmhmhEB2mhpmhmh<B1mhOmh"mhB0mhmhcmha959mhImhmhB8mhmhmhlB7mhmhSmh[60=6mhmhmhcmhB5mh4mhmhB4mh#mhlmh@1=mh03mhmhmhB2mhmhnmhB1mh3mhX0mhmhmhq2=49mhqmhwmhmhB8mhmh^  Items here: ))))) [[ †.mhmhsI7 _mh?mho  j - 2 boomerangs  There is a broken door, spattered with blood here.mh$B6mhPmh _Items here: ))))) [[[ †††.mhmhO$=mhq05mhmh^  Items here: ))))) [[ †.mhmh'I3 _mh?mhmhamhB2mhmhmh$mh$,1mh$mhL'mh*mh,mhn-B0mh0mh:4A  There is a broken door here.mh7mh%8,39 mhM8_mhX:mh#=mh?mhG@B7mhAmhCmhEmhEB6mhOGmhgJmh9MmhMB5mhNmhTT   #####.....#....)   #...#######.....  mhT0#..!# #.....  ... #.....  ####'## #.#####  #.....# #.# mhT  #.....##### #.#  mh U #.....#.ß)###.#   #[@...'...))..#   #.....#.ß.#####   #.....#####  #.....#  ##'####  mh/U#...  #!..  #...  mhTU"####mh%Z  #####.....#....)  #...# mhWZ6 #..!# #  ... #  ####'## #. mhwZ #.....# #.#  #.....##### #.# mhZ #.....#.ß)###.#  #@....'...))..# mhZ #.....#.ß.#####  #.....##### mhZr #.....#   ##'####  mhZ #...   #!.. mh[ #...#  #####mha36006.5 (137.2)mh[bi7.7 (138.44mh_hmhj _You see here the +1 Delatra's gloves {ID++}.nh7Wear which item? Inventory Items Armour (go to first with [)  e - a +0 scale mail (worn)  g - a +1 cloak (worn)h - a +0 ring mail Floor Items ([,] to select) Armour the +1 Delatra's gloves {ID++}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip oh:ohoh$ #####.....#....) tswn the Ducker  #...#######..... Barachi of Okawaru ......  #..!# #..... Health: 62/62 ========================  ...oh#..... Magic: 8/8========================  ####'## #.#### AC: 10Str: 13  #.....# #.#EV: 11Int: 13  oh#.....##### #.#SH: 0Dex: 14  oh#.....#.ß)###.#XL:  8 Next: 96% Place: Dungeon:6 ohZ #@....'...))..#ohNoise: ---------  Time: 6007.7 (0.0)  #.....#.ß.#####oh7Zb) +2 dagger (venom)  ohW#.....#####Throw: 11 darts (poison)  ohuY#.....#Gem (3034)  oh8##'####  #... ohP #!..  ohB#...#  #####ohej - 2 boomerangs  There is a broken door, spattered with blood here. oh_Items here: ))))) [[[ †††. _Items here: ))))) [[ †. _There is a broken door here. ohZw_You see here the +1 Delatra's gloves {ID++}.ohoh _oh6ohf  You start putting on your armour.oh,{8.7 (13ohboh e9.7 (22ohMohohhP10.7 (31ohoh0oh,#oh#e1.7 (40ohd)oh0oh0P2.7 (529oh0oh6oh8 2 _You continue putting on the +1 Delatra's gloves {ID++}. x5oh?9ohE?oh4Ak _You finish putting on the +1 Delatra's gloves {ID++}.oh _oh oh8 _8 _oh oh ohT B6oh ohj ohb oh B5ohP oh oh# ohm B4ohJ oh A  There is a broken door here.oh oh} I3 _oh? oh oh[ oh ,2oh oh oh6 oh} B1oh5 oh r _k - 3 murky ruby potions (gained 1)oh ohm C19oh; oh oh ohM B8oh/ oh A  There is a broken door here.ohg oh I7 _oh oh oh oh1 B6oh oh oh oh B5oh oh; oh  ohL B3oh oh oh oh B2oh+ oh oh oh B1oh oh ohQ oh ,0oh ohg oh~ oh~ oh C09oh oh A  There is a broken door here.oh! oh*" I7 _oh # ohS$ ohJ% oh{% B6oh& oh( oh[( B5ohs) ohIU  #.....##### #.# #.....#.ß)###.# #.....'...))..# #.....#.ß.##### .....##### . #'#### ...# ..# 36.3 (23.6).# ####  ohU ] _j - 5 amethyst potions (gained 1)ohgV oh[ ohM^ E _Done exploring.ohT^oh^ohn_oh}........'.0.0)ohohE _Done exploring.phphphph6:%phSBq _Done exploring.phz ph } M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0      phY} F     b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0  ph} N d - Short Blades   6.0   5.9  +1       e - Long Blades   3.9   0.7  +2               f * Armour   6.9   4.9  +2  ph}     g + Dodging7.4   6.7  +1       h - Stealth   3.6   4.0   0      ph.~                     phb~ s                ph~             The relative cost of raising each skill is in cyan.  ph~ TSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsrhLTargetTarget16.0 --  --  --  13.0 -- rh: 14.0 --  7.0  10.0 --  a-z] setrh#[-] clear selected targetcost|targetsshL W=] set aall targetsthth2thS #.....##### #.#tswn the Ducker  #.....#.ß)###.#Barachi of Okawaru ......  #.....'...))..#Health: 62/62 ========================  #.....#.ß.#####Magic: 8/8========================  #.....#####AC: 12Str: 13  #.....#EV: 11Int: 13  ##'####SH: 0Dex: 14  #...#thվNXL:  8 Next: 96% Place: Dungeon:6  #@..#Noise: ---------  Time: 6036.3 (0.0)  th#...#b) +2 dagger (venom)  #####th/Throw: 11 darts (poison)  Gem (3005)  thIn    _There is a broken door here. _There is a broken door here. _j - 5 amethyst potions (gained 1) _Done exploring. _Done exploring. _Done exploring.ththth thththM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   4.2  +2   i - Spellcasting   0.0   1.0   0      th+     b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1  th     k - Shapeshifting   1.1   2.0   0  th6 d - Short Blades   6.0   5.9  +1      th!L e - Long Blades   3.9   0.7  +2      thT^    thT    th f * Armour   6.9   4.9  +2  th}    g + Dodgingth7.4   6.7  +1      th. h - Stealth   3.6   4.0   0      th,            tha    th        thl    thPa    thr_    tha    th_    th    The relative cost of raising each skill is in cyan.  thSkills enhanced by cross-training are in green.  [?] HelpthG[=] set a skill target  th}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsuhf g * Dodging   7.4uh= a + Fighting 5.0vh09vh@vhG> #.....##### #.#tswn the Ducker  #.....#.ß)###.#vhH&Barachi of Okawaru ......  #.....'...))..#Health: 62/62 ========================  #.....#.ß.#####Magic: 8/8========================  #.....#####AC: 12Str: 13  #.....#EV: 11Int: 13  ##'####SH: 0vhH'Dex: 14  #...#XL:  8 Next: 96% Place: Dungeon:6  #@..#vhgINoise: ---------  Time: 6036.3 (0.0)  #...#b) +2 dagger (venom)  #####Throw: 11 darts (poison)  Gem (3005)     vhIe _There is a broken door here. _There is a broken door here. vhI_j - 5 amethyst potions (gained 1) _Done exploring. _Done exploring. _Done exploring.vhOvh whC wh`F whF B4whH whJM whO whP B3whQ wh\ _There is a broken door here.  Items here: ))))) [[ ÷.wh_ wh` I2 _wh c wh{ ,  There is a broken door, spattered with blood here.  Items here: ))))) [[[ †††.1 _wh| wh 0wh o88whl wh wh wh9 B7wh? wh wh whZ ,6wh~ wh` whB wh wh@ B5wh wh whk wh B4wh wh^ wh4 X2wh wh wh wh B1wh wh |  Things that are here:  a +0 whip; an orc skeletonwhE wh I0 _wh whJ whQ wh C79wh wh wh wh B8wh wh8 wh X6whv wh2 wh wh ,5wh whI wh wh wh B4wh| whF whm wh B3wh& wh wh X2wh wh whC wh B0wh wh wh! wh3" -69wh" wh#$ wh& wh) whd) B8wh0* wh, wh / whI/ B7wh0 wh3 wh5 wh5 B6wh7 wh: wh= wh= B4whX@ whoC whE wh]F B3whH whKK wh`N whN B2whP whLS whV whKV B1whX whZ wh\ whf] B0whA_ wha Y  There is a stone staircase leading down here.whHc whve whf J59 _wh.h wh87whG9wh_=wh>B7whU>whE]  ############### #.............# #.#########.### whZFC##.#<# #.# #@.#.# #.#84.4 (48.1) #..#.#######.# #..#.........# #..###########whF #..# #..#whGL ...# wh0Gf...# ....# wh\G3_You climb downwards.wh>HwhyLwhNa _There is a stone staircase leading up here.xhxh,xhRxhExhHxh u6 _xh xhJB5xhxhxh(xhc,4xhxh0xhxhsxhB2xh]xhxhX!#.............##.#########.#####.#<# #.##<.#.# #.##..#..# xh!#..## #.## ..#  9.2 (4.8xh!)#....# ##...# xh!M....# ......xh!#....######xh"U .>..xh2(xh-h90.4 (6.01xhxhJ; _Found a stone staircase leading down.xh TxhTxhUxh2Xxh*\xh_a049xhLbxh0dxhdB8xhexhfxhixhiB6xhkxhlxh;oxh~oB5xhpxhtxh3zxhuzB4xh\|xhxh. #.# ############. #.# #............##.# #.#########....# ##.#<# #.xh>..# #<.#.# #.#...# #..#.#######.... #..# #..#.........#..##..###..##########xhg#."..@...#..#7.6 (7.2#......#.#..#xh.:........#....######.....##...##..........#xh#.###...#..# #. #......#xhӊv #< ........#xh+h# #######..#xhOxh8xh˓Q8.8 (8.43xhxh)xh/; _Found an escape hatch in the ceiling.xhI' xh' xh) xh.- xh1 xh7 n2xh9 xh: B0xh; xht> xh'B xhnB C39xhD xh)L @ .... #.# #... #.# ## #...##.# #.##. #......# ##.#<# #..#..##..# #<.#.#  #..#..##..# #..#.##### .....##..# #..# #..##..###.. #.@......#..# #......#.#..#xhBN D .:........#....# ######.....##...# #..........# #.###...#..# #.# #......# #<.........# #########..#xhT /102.4 (3.6xhU e3.4 (48xh] xh}d 3 _l - an amulet of regenerationxh xh5 xhy xh+ xhP xh n7xh xh B6xhM xh xh xhd B5xh xh xh xh B3xh xh xhv xh B2xh xhQ   # #...##.# #. #. #......# ##.#<# #..#..##..# #<.#. #..#..##..# #..#.#xh ] .....##..# #..#.. #..##..###.. #........#..# ########......#.#..# #.....#....##.#######.....##...# xh #..........# #.###...#..# #.# #......#xh0  #<.........# #########..#xhR _ .>..xhu 0 #.##xh bYou pick up a parchment of Sublimation of Blood and begin reading...xh -9.4 (6.0xh f10.4 (71xh xh M _You add the spell Sublimation of Blood to your library.xhRV xhV xhW xh3Z xh^ xhe 029xhf xhi xhi B8xhj xh l xhn xho B6xho xhsq xhr xhr B5xhcs xhu xhx xhy B4xhy xhz xh} xh4~ B3xh~ xh xhh xh B2xh xh xhp B0xh xh xhu xh xhK xhd ;19xh xh xh xhѐ B8xhA xh xh xhc B7xh xh xh2 xh B6xhE xh xh xh B4xh{ xhʡ xhV xh ,3xh xh1 xh xh xh" ,2xh? xh׫ xha xh xh B1xhư xhq xhb X0xh xh xh xh C08xh xh1 xh= xh| B7xh xh xh2 xhm B6xh xh xh xh3 B5xhc xhM xha xh B4xh\ xh xh xh B2xh xhv xh xh B1xh xh xh xhQ B0xh xh xh xh D899xh xh R  There is a stone staircase leading down here.xh xh^ I8 _xh+ xhR xhB xh B6xh xh R  There is a stone staircase leading down here.xh xhX I5 _xhu xh xh&xh_B4xhExh#xhGxh~B3xhxh( xh xh B2xhxhxh$xhXB0xh xhxhxh#C89xhxhxh!xh!B8xh"xh#xh'xh'xh':7xh(xh)xh,xh .X6xh/xhBG432xhIxh`IB1xh3JxhLxh^OxhOB0xhPxhWw ..##...#  .......#  #...#..#  #......#  .......#  #####..###########  .....>...........#  #####.##########.#  ......# #@#  ####### #.#  #.#  #.#  #.#  #.#   xhNW#.#   #.#   #.#   xho\062.0 (51.6)xh]g3.0 (5279xh_xha` _c - a scroll labelled BIFAYVEMEIzhDzzh|;Put on which piece of jewellery? Jewellery (go to first with "=)  d - a +4 ring of slaying (worn)  f - a ring of positive energy (worn) zh&} i - an amulet of dissipation (worn)l - an amulet of regeneration[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip {h1{hn6{h;W..##...#  tswn the Ducker .......#  Barachi of Okawaru ...... #...#..#  Health: 62/62 ======================== #......#  Magic: 8/8======================== {h;a.......#  AC: 12Str: 13 #####..###########   EV: 11Int: 13 .....>...........#   SH: 0Dex: 14 {h7<6#####.##########.#   XL:  8 Next: 96% Place: Dungeon:7 ......#{he<w#@#   Noise: ---------  Time: 6163.0 (0.0) ########.#   b) +2 dagger (venom)#.#   Throw: 11 darts (poison){h</#.#   Gem (2879) #.#  #.#   #.#   {h<O#.#   #.#    _l - an amulet of regeneration  {h*=;You pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _c - a scroll labelled BIFAYVEMEI{h^@{h@{hB{hId  You start removing your amulet.{hEO{4.0 (18{h)Q{hQe5.0 (27{hS{hY{h.Ze6.0 (36{h\{ha{h3bO7.0 (45{hYb{hPe{h]j{hjO8.0 (54{h#k{hm{hlo _You continue removing your amulet of dissipation. x5{hOp{hr{h y  You finish removing your amulet of dissipation.  You start putting on your amulet.{hze9.0 (63{h|{{h{hlP70.0 (72{h{h7{h{hO1.0 (81{h9{h<{h9{h+2.0 (9{h%:0{h{hA{hQj3.0 (10.0)69{h٠{h( _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  l - an amulet of regeneration (worn){h{h{hzt _The amulet throbs as it attunes itself to your uninjured body.{h{h/Drop what? (Left/Right to switch category) 12/52 gear slots (_ for help) Hand Weapons (select all with ))  b - a +2 dagger of venom (weapon) {h a - a +3 dagger Missiles (select all with ()  c - 11 poisoned darts (quivered)j - 2 boomerangs Armour (select all with [)  e - a +0 scale mail (worn) {h/ g - a +1 cloak (worn)  k - the +1 Delatra's gloves (worn) {ID++}h - a +0 ring mail Jewellery (select all with "=) {h d - a +4 ring of slaying (worn)  f - a ring of positive energy (worn)  l - an amulet of regeneration (worn)i - an amulet of dissipation [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected{h7[top]|h 1 item  b - a +2 dagger of venom (weapon)  i + an amulet of dissipation[Enter] accept (1 chosen)}h4}h..##...#  tswn the Ducker .......#  Barachi of Okawaru ...... #...#..#  Health: 62/62 ======================== #......#}h  Magic: 8/8======================== .......#  AC: 12Str: 13 #####..###########   EV: 11Int: 13 .....>...........#   SH: 0Dex: 14 #####.##########.#   XL:  8 Next: 96% Place: Dungeon:7 ......##@#   Noise: ---------  Time: 6173.0 (0.0) ########.#   b) +2 dagger (venom)#.#   Throw: 11 darts (poison)}hr#.#   Gem (2869) #.#  #.#   #.#   #.#   #.#  }h You start putting on your amulet. _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  l - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body.  Autopickup disabled for amulets of dissipation.}h_e4.0 (18}h}h _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  l - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body.  Autopickup disabled for amulets of dissipation. _You drop an amulet of dissipation.}h}hr}h!}h}h}hn6}h]}hB5}h% }hM }h }h B4}hi}h}h}hB3}h}h}hNX2}hD,}h}hB0}hc}h}h}hC59}ho }h!}h$}h$B8}h%}h&}h[)X7}h)}hP+}hH-}h-B6}h.}h/}h#1}hs1B4}h1}h2}h5}hM5B3}h5}h6}hU:}h:B2}hu;}h,<}h?>}h>B1}h ?}h?}hA}h&BB0~h~h<~hY48~h~h!~hX7~h!~h6~h/54~hz~h~hB2~hX~h~h~ X1~h4!~h"~hd$~h$B0~h$~h%~h&~hO'C39~h'~h(~hK)~h)B8~h)~h*~h+~h",B6~h^,~hZ.~h~3w ##########.#  #.#  #.#  #.#  #.# ~h4 #.#  ##########.#  @....!...#.#  #@#.#  #.#.# .#.# .#.# .#.# .#.# @   Maggie (asleep).#.# .#.# ...# ~hu: 205.2 (31.2)  Maggie the Vainglorious comes into view. She is wielding a +0 scimitar.~h:h6.4 (32.45~h{>~hC_ _Found a sedimented dark potion.~hn #.#  #.#  #.#  #.#  #.#  #.#  ##########.#  @....!...#.#  #@#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #...# ~h} #.#  #.#  #.#  #.#  #.#  #.#  ##########.#  @....!...#.#  #@#.#  #.#.#  ~h}#.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #...# ~h~h ~h ~hx[ _Maggie is nearby!~hq #.#  #.#  #.#  #.#  #.#  #.#  ##########.#  @....!...#.#  #@#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #...# ~h_ #.#  #.#  #.#  #.#  #.#  #.#  ##########.#  @....!...#.#  #@#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #...# ~h!e~h~e~h-j~hl[ _Maggie is nearby!h hk Drink which item? Potions  h - 2 potions of haste  w - 3 potions of heal wounds h  L - 2 potions of lignification  d - 2 ruby potions  f - a glowing sapphire potion  j - 5 amethyst potions  k - 3 murky ruby potions  l - a sedimented inky potion  n - 2 fuming inky potions  o - a murky silvery potion  p - a golden potion [!] read|quaffh ][?] describe selectedh-V hi\ ##########.#   tswn the Ducker#.#   Barachi of Okawaru ......#.#   Health: 62/62 ========================#.#   Magic: 8/8========================h] *#.#   AC: 12Str: 13#.#   EV: 11Int: 13##########.#   SH: 0Dex: 14@....!...#.#   XL:  8 Next: 96% Place: Dungeon:7#@#.#   Noise: ---------  Time: 6206.4 (0.0)#.#.#   b) +2 dagger (venom)#.#.#   Throw: 11 darts (poison)hF] ##.#.#   Gem (2835) #.#.#  #.#.#   @   Maggie (asleep)h] #.#.#  #.#.#  #...#  Autopickup disabled for amulets of dissipation. h^ u_You drop an amulet of dissipation.  Maggie the Vainglorious comes into view. She is wielding a +0 scimitar. _Found a sedimented dark potion. _Maggie is nearby! _Maggie is nearby!ho  #.#  #.#  #.#  #.#  #.#  #.#  ##########.#  @....!...#.#  #@#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.# @ #.#.# h>p ~ #.#.#  #...# _Maggie is nearby!  It was a potion of curing. You feel better.  The energy of discovery flows from your fingertips!  You feel much better.  j -> c - 4 potions of curing  Maggie shouts!hv J  #.#  #.#  #.#  #.#  hQw 7#.#  #.#  ##########.#  @....!...#.#  #@#.#  #.#.# hw } #.#.#  #.#.#  #.#.#  #.#.#  hw =#.#.#  #.#.#  #...#  Maggie attempts to bespell you!hx hy m=7.4 (14hi~ h 2 _You resist with some effort.h  #.....##########.@....!...#. #.#...#..#..#..#..#. .#. ... #.###   h0"-8.6 (1.23h LhIODrink which item? Potions  c - 4 potions of curing  h - 2 potions of haste hO4 w - 3 potions of heal wounds  L - 2 potions of lignification  d - 2 ruby potions  f - a glowing sapphire potion  k - 3 murky ruby potions  l - a sedimented inky potion  n - 2 fuming inky potions  o - a murky silvery potion hO p - a golden potion [!] read|quaff[?] describe selectedh*h<0h5#.#   tswn the Ducker#.#   Barachi of Okawaru ......#.#   Health: 62/62 ========================#.#   Magic: 8/8========================h 6#.#   AC: 12Str: 13##########.#   EV: 11Int: 13@....!...#.#   SH: 0Dex: 14hN6#.#.#   XL:  8 Next: 96% Place: Dungeon:7#@#.#   Noise: ---------  Time: 6208.6 (0.0)hz6#.#.#   b) +2 dagger (venom)#.#.#   Throw: 11 darts (poison)h 7#.#.#   Gem (2833) #.#.#  #.#.#   #.#.#   #...#   #.###   The energy of discovery flows from your fingertips!  hA7You feel much better.  j -> c - 4 potions of curing  Maggie shouts!  Maggie attempts to bespell you! _You resist with some effort.hfEMaggie attempts to bespell you! _You resist with some effort.  It was a potion of attraction.  You feel attractive to monsters.The energy of discovery flows from your fingertips!  You feel much better.h~9.6 (1Attr Gem (2832) h h 6 _k -> A - 2 potions of attractionh{b O ##########@....!... ####  hh hi h10.8 (1.21hm hn h= ##########@....!... #  hhb2.00hhh= ##########@....!... #  hhc3.228hhh6 B ##########@....!... #.  h h §@@   Maggieh b4.47h h 5 _Maggie is attracted toward you.hYhyReally read the scroll of poison? Y - Yes  N - Nohd h ] #.#  tswn the Ducker ##########.#  Barachi of Okawaru ...... @....!.§*#.#  Health: 62/62 ======================== #*#.#  Magic: 8/8======================== #*#.#  AC: 12Str: 13 #@#.#  EV: 11Int: 13 #*#.#  SH: 0Dex: 14 #*#.#  XL:  8 Next: 96% Place: Dungeon:7 #@#.#  Noise: ---------  Time: 6214.4 (1.2) #*#.#  b) +2 dagger (venom) h #*#.#  Throw: 11 darts (poison) #**.#  Attr Gem (2827)  #*###  ### @   MaggieYou feel much better. _k -> A - 2 potions of attraction _Maggie is attracted toward you.  hI )Read: 4 scrolls of poisonPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatehs #.#  tswn the Ducker ##########.#  Barachi of Okawaru ...... @....!.§.#.#  Health: 62/62 ======================== #.#.#  Magic: 8/8======================== #.#.#  AC: 12Str: 13 #@#.#  EV: 11Int: 13 #.#.#  SH: 0Dex: 14 #.#.#  XL:  8 Next: 96% Place: Dungeon:7 #@#.#  Noise: ---------  Time: 6214.4 (1.2) #.#.#  b) +2 dagger (venom) #.#.#  Throw: 11 darts (poison)hXt #...#  Attr Gem (2827)  #.###  ### @   Maggie _Maggie is attracted toward you.  Read: 4 scrolls of poisonPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThe air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust.hz #.#  ###.#  hAz@....!.§§#.#  #§#.#  hz #§#.#  #§#.#  #§#.#  hz #@#.#  #@#.#  #§#.#  hz,#§#.#  #§§.#  #§###  hT{D### h|f506h3h̃V  Read: 4 scrolls of poison  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  hThe air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust. _Maggie is attracted toward you.h (poisoned)You barely miss Maggie. Maggie is engulfed in poison gas. Maggie is poisoned.h 59--=6.1 (0.75hn h 9 _Maggie hits you with a +0 scimitar.hH0 ..extremely poisoned)You hit Maggie but do no damage. Maggie looks even sicker.  Maggie is lightly wounded.  Maggie is engulfed in poison gas. Maggie looks as sick as possible!hu_60=-8hhpO _Maggie barely misses you.hN  You hit Maggie but do no damage. Maggie looks as sick as possible!h1=7.54hHh0 _Maggie is lightly wounded.hd  You hit Maggie. Maggie looks as sick as possible!  Maggie is moderately wounded.Maggie is engulfed in poison gas. Maggie looks as sick as possible!he2=8.23h>khmO _Maggie barely misses you.h& ☼You puncture Maggie! Maggie looks as sick as possible!  Maggie is heavily wounded.Maggie is engulfed in poison gas. Maggie looks as sick as possible!h$58hï9--=9hrh9 _Maggie hits you with a +0 scimitar.h  #.#  ###.#  @....!..§#.#  #§#.#  ho#§#.#  #.#.#  #☼#.#  #@#.#  #@#.#  #§#.#  #§#.#  #§§.#  #§###  ###  hYou hit Maggie. Maggie looks as sick as possible!  Maggie is heavily wounded.Maggie is engulfed in poison gas. Maggie looks as sick as possible!h  #.#  ###.#  hC@....!..§#.#  #§#.#  #§#.#  hbS#.#.#  h#☼#.#  #@#.#  h#@#.#  #§#.#  h#§#.#  #§§.# hU #§### hs ### mesmerising, extremely poison…)h*  h>IMaggie attempts to bespell you!hT9---9.6Mesm Gem (2822) hh] _You are mesmerised by Maggie!h9V  You hit Maggie. Maggie looks as sick as possible!h:60=-20.31h?h&B[ _Maggie is severely wounded.h m ○ You hit Maggie but do no damage. Maggie looks as sick as possible!  Maggie is severely wounded.1=1.0h hɊ  h M_Maggie looks as sick as possible! Maggie hits you but does no damage.h  You hit Maggie. Maggie looks as sick as possible!  Maggie is almost dead.Maggie is engulfed in poison gas. Maggie looks as sick as possible!h `70h h i _Maggie draws you further into her thrall.h <  You barely miss Maggie.h V2=2.4h3 ;19h h^  h{ P_Maggie is almost dead.h*_ closely miss Maggie.  You are no longer entranced.  You kill Maggie!  Okawaru is honoured by your kill.he .§☼§.°○§§§§§h f 1hh hBo *#.#   tswn the Nimble##########.#   Barachi of Okawaru *.....@....!..§#.#   Health: 63/63 ========================#☼#.#   Magic: 8/8========================#§#.#   AC: 12Str: 13#.#.#   EV: 11Int: 13#°#.#   SH: 0Dex: 14ho #○#.#   XL:  8 Next: 130% Place: Dungeon:7#@#.#   Noise: =--------  Time: 6223.1 (0.7)#§#.#   b) +2 dagger (venom)#§#.#   Throw: 11 darts (poison)#§§.#   Attr Gem (2818) #§###  ### h"p 2       You are no longer entranced.You kill Maggie!hp "Okawaru is honoured by your kill. _You can now gain great but temporary skills.Training target 7.0 for Armour reached!  Your Armour skill increases to level 7!hq Okawaru is honoured by your kill. _You can now gain great but temporary skills.Training target 7.0 for Armour reached! hq Your Armour skill increases to level 7!  Your Dodging skill increases to level 8! have reached level 9!hz /  --more--h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? h]T8/689/92695% hhR _You feel agile. x2h?hND  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.4   4.2  +2   i - Spellcasting   0.0   1.0   0  hD         b - Unarmed Combat   0.0   0.8  +1      hD c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1      h E k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9  +1  h7E     e - Long Blades   3.9   0.7  +2      hE         f - Armour   7.0   5.7  +2      hEn g * Dodging   8.2   7.6  +1      hE h - Stealth   3.6   4.0   0  hF        h0F        hVF        hzF        hFa    hF        hF        hFpThe relative cost of raising each skill is in cyan.  hGSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  hiG}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh  hX #.#   tswn the Nimble##########.#   Barachi of Okawaru *.....@....!..§#.#   Health: 68/68 ========================#☼#.#   Magic: 9/9========================#§#.#   AC: 12Str: 13#.#.#   EV: 12Int: 13#°#.#   SH: 0h& Dex: 16#○#.#   XL:  9 Next: 15% Place: Dungeon:7#@#.#   Noise: =--------  Time: 6223.1 (0.0)#§#.#   b) +2 dagger (venom)#§#.#   Throw: 11 darts (poison)#§§.#   Attr Gem (2818) #§###  ###      hN   Your Armour skill increases to level 7!Your Dodging skill increases to level 8!You have reached level 9!Your experience leads to an increase in your attributes!hq Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2hhh3h$hchƺhhho_7 _hhB6hhhh\B5hhhB4hthh,3hhhihB2hhAh,1hhhX0hhhEC09hhahB8hhJhB7hh4hfB6h hh&B5hvhOhB4hh n3h X2h hJB1hrh/hhDB0hhhD799hhL!X8h7"h$h%:7h%h'h#(B6h)hf,h,B5hd-h/h/B4h0h3h14-Gem (2793hR4") h5hH;J _You feel less attractive to monsters.hw=h=B2h>huDf  Things that are here:  a +0 scimitar; +0 acid dragon scaleshOIhIhKA1 _hlLhOh ThBTB0hUhWhr[h[C89h]h2_hbhbB7h0dh fhihi,6hihjh8mhqhqB5hsh0uhzX4h|h}hhB3hh2.........# #"# ########## #.#  #.# hb #.#  #.#  #.# hw2 #.# hC#############.# hV........@...#.# -h.##########.#.#  #.#.# hŒH #.#.# hԌ #.#.#  #)#.# hv#.#.# #.#.# h$ h@1#.#.# hѓ058.9 (35.8)hl-9.9 (362hɘhɛ\ _j - a sedimented dark potionh hV h h hœ h n0h hP C79hA h h h B8h٠ h hߥ h B7h h h X6hٰ 4hر h hݴ h B3h h hɹ h B2h h hĿ hF B1h h/ hh h B0hM h h h C68h0 h h1 X7h h h h B6hn h` h  #. #.###.#.h #.#.################.#.#..............#.#[###.##########.#. h; #.###.# #.#. hd p# #.#.75.5 (15.6 h ####### #.#. #)#.h L #.#. h `#.#. #.#.h 4 #...h) 9 #.## hI .###h h_ R6.7 (16.85h h5 h # _Found a robe.hɶ 3h hv hrqhqhrhvhyh/42ĥh_hB1hhhlhB0hh<hh^C59hihhihʘB8hߙhAhh^,6h~hhhhΤB5h٥hDhShB4hhĬhϱhB3hhfhh?B2hUhhKh,0hhh.........##"#  ###########.#   #.#   #.#   hY#.#  ## #.#  #. #.#  #.################.#  h.W#.#..........@...#.#  91.1 (14.4#[###.##########.#.#  hu#.###.##.#.#  #.....##.#.#  ########.#.#  h#)#.#   #.#.#   h#.#.#   #.#.#   hhhhh_ h h h< h h 498hj h hH h B7h~ h< h^ h B6h h hv h B4h hN h h B3h h h$ hp$ B2hf% h/- ###.#  #.h- #.#  #.################.#  #.#..............#.#  #[###.##########.#.#  #.###.##.#.#  h- #.....##.#.#  ####### #.#.#  h-  #@#.#  9.5 (8.4)h. | #.#.#   h,. #.#.#   #.#.#  h. j #...#  #.###  ###     h. G Things that are here:hk/ h65 hQ7  hv7 L_a +0 scimitar; +0 acid dragon scaleshChΈWear which item? Inventory Items Armour (go to first with [)  e - a +0 scale mail (worn) h g - a +1 cloak (worn)  k - the +1 Delatra's gloves (worn) {ID++}h - a +0 ring mail Floor Items ([,] to select) ArmourhC+0 acid dragon scales[?] describe selected [!] equip|wield|wear|put onhcy[tab] equip|unequip h %+0 acid dragon scales. The scales of an acid dragon. Although it does not provide its wearer with as much protection as the armour made from the scales of some larger dragons, it issomewhat lighter and less encumbering. It is also remarkably smooth, letting corrosive slime flow off it like water. Base armour rating: 6 Encumbrance rating: 5 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would increase by 2.6 (12.0 -> 14.6). You took it off Maggie on level 7 of the Dungeon. Stash search prefixes: {rCorr} {body armour} {body armor} {resist corrosion} {corrosion resistance} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one toh^{Wear which item? Inventory Items ([,] to select) Armour (go to first with [) a +0 scale mail (worn) a +1 cloak (worn) the +1 Delatra's gloves (worn) {ID++}a +0 ring mail Floor Items Armour  a - +0 acid dragon scales  [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h hy h E###.#   tswn the Nimble #.#.#   Barachi of Okawaru *..... h #.################.#   Health: 68/68 ======================== #.#..............#.#   Magic: 9/9======================== #[###.##########.#.#   AC: 12Str: 13 #.###.#h #.#.#   EV: 12Int: 13 #.....##.#.#   SH: 0h DDex: 16 #######h! #.#.#   XL:  9 Next: 15% Place: Dungeon:7#@#.#   Noise: ---------  Time: 6299.5 (0.0)hk H#.#.#   b) +2 dagger (venom)#.#.#   Throw: 11 darts (poison)#.#.#   Gem (2742) #...#  #.###   ###h~ K   h    Things that are here: _a +0 scimitar; +0 acid dragon scales _j - a sedimented dark potion h _Found a robe.  Things that are here: _a +0 scimitar; +0 acid dragon scalesh h3  _hR hF    You start removing your armour.h 300.5 (111.5 (20hd h hE P2.5 (339h^ hG h hP O3.5 (48ht hC hc h e4.5 (57h h 4  45 h U_You continue removing your +0 scale mail. x5hU hp h`#  You finish removing your +0 scale mail.  You start putting on your armour.h# e5.5 (66h% h_) hb* e6.5 (75h+ h/ hB0 e7.5 (84h:2 h5 hH6 e8.5 (93h@8 ha< h< i9.5 (10.0)2h> h? 124 _You continue putting on your +0 acid dragon scales. x5hT@ h\B hC g _You finish putting on your +0 acid dragon scales.hhDrop what? (Left/Right to switch category) 12/52 gear slots (_ for help) Hand Weapons (select all with ))  b - a +2 dagger of venom (weapon)  a - a +3 dagger Missiles (select all with ()  c - 11 poisoned darts (quivered)j - 2 boomerangs Armour (select all with [)  g - a +1 cloak (worn)  i - +0 acid dragon scales (worn)  k - the +1 Delatra's gloves (worn) {ID++}e - a +0 scale mail  h - a +0 ring mail Jewellery (select all with "=)  d - a +4 ring of slaying (worn)  f - a ring of positive energy (worn)  l - an amulet of regeneration (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]hde  1 item  b - a +2 dagger of venom (weapon)  h + a +0 ring mail[Enter] accept (1 chosen)hv:2 items e + a +0 scale mail  h + a +0 ring mail2hrDhO)###.#   tswn the Nimble #.#.#   Barachi of Okawaru *..... #.################.#   Health: 68/68 ======================== hO#.#..............#.#   Magic: 9/9======================== #[###.##########.#.#   AC: 12hOStr: 13 #.###.##.#.#   EV: 14hODInt: 13 #.....#hP#.#.#   SH: 0Dex: 16 #######hQP#.#.#   XL:  9 Next: 15% Place: Dungeon:7#@#.#   Noise: ---------  Time: 6309.5 (0.0)#.#.#   b) +2 dagger (venom)hrP#.#.#   Throw: 11 darts (poison)#.#.#   Gem (2732) hP#...#  #.###   ###hPz    hP\  You start removing your armour. hQ_You continue removing your +0 scale mail. x5  You finish removing your +0 scale mail.  You start putting on your armour. h2Q_You continue putting on your +0 acid dragon scales. x5 _You finish putting on your +0 acid dragon scales.h/RhVWh9]hg10.5 (11 _You drop a +0 scale mail.1.5 (20hhhnZ _You drop a +0 ring mail.hhc hQ!h$h(h.o29h 48h:6h;B5h;h<h?h?B4h@hAhEX3h"FhEGh JhdJB2hJhKhbOhOB0hgPhQhSY19hShhTh VhSVB8h WhXh]h/^B7h_h`hbh*cB6hchehfhBgB4hJhhihlhglB3hgmhnh1rX2h-shth"xh~xB1hDyhzhd}h}:0hj~hhohC08hzhhdhB7hh]hhB6h\hhhB5hWh<  You see here a +0 robe.hhYu4 _hhB2hhh 1hhB0hhihp699hZhxhB8hhh>hB6hh=hKhB5hhSh[hB4hOhhTh:3hZhhHhB2h0hhEhh:0h0hhhC89h\hhhB8hhhhEB7hhBh`hB6hhh 4h| 32h X1h 0h5 hm h C78h6 h- h h B7h| hZ hK h B6h h h4 h B5hO h# h! h" B4h$# h"% h,  #.# #.###...#..#  #.# #.###......#  #.# #<.........#  #.###############..######## h@- #................>......... #################.######### .........#  ############### #.@...........# 67.9 (56.4)#.###########.# #. #.# hz- #.###########.# #.#...........##%#.################.#.#..............#.#[###.##########.h. #.#.###.# #.hx3 ;%h3 h9.1 (57.62h8 h; . _Found a scarab talisman.h h h% h h 1069865  You see here a scarab talisman.4 _h? `320h\ h hX h C59h h h h( B8h h| h[ h B7h h h h B6h hz hj h B4h hh h= h B3h7 h hh h B2h hn h hB B1h  h h! h" B0h" hG$ h_* 48h- X7h- hn0 h3 h4 B6h+5 h6 hI: h: ,5h: h; h= hz@ h@ B4hA h,D hI 2hL hwL B1hHM hN hYQ hQ B0hR hS hW h@W C39hX htY h\ hm\ B8h] h^ ha hOa B6hIb hc h\f X5hg hh h.k hYk ,4hrk hHl hq ht hu B3hv hw hbz hz B2h{ h} h h> B0hc h) hV h C29hڈ h h h B8hj h) h5 h B7h h h hO hs :6h[ h h hE B4hC h h h5 B3h/ hk h̪ h B2h h hı h B1h{ h hF h B0hY hչ h hʼ C18hi hѾ hz h B7h h7 hI hs B6h h h h B5h h h h B4h h: h h B2h h h hj B1hf hK hc h B0h' h h h C09h h h h B8h h h/ h B6h h h hI :5h h h h B4h h hx h B3h h h hH B2h h h hE ,0h` h h, ,hg D599h hw h hM B8h h3" h' h' B7h* h+ h. hi. B6hL/ h0 hP4 h4 B4hJ5 h57 h9 hD: B3h6; h< h? h? B2h@ hC h=G hG B1hH hJ hS t #.# #.#.# #.#.# #.#. #.# #####. ............hDT ######.....##[.....?......#.#450.7 (81########........# #.####.### #.# #.# #.# hT R#.# #.# #. #.# #.# #.# #.hT  ..# #.#h ] h] h1.9 (82.80hb hue - _Found a leather armour.h h h h hU hp o88h hw B7h h h B6h h H _x - 2 scrolls of amnesia (gained 1)h h4 B5hc hY h h} B4hk h  h hf B3h h h" h" B1h# h% h4( h( B0h) h, h4 +..... #h.h.. ..... h... #... #... #... .. #...##### #.......... h5 #.########..#. #.##. #.##. #.##. #.# hhh 3 howler monkeys (asleep)#. #.##. #.##. ..#hA 261.3 (9.4)hA j2.5 (10.6)79hF hUQ _3 howler monkeys come into view. _You see here a +0 leather armour.hV 1 +..... #h.h.. ..... h... #... #...  #...  #...######### #.@........ #.######### #. #. #. #. #. #. #.h +..... #h.h.. ..... h... #... #...  #...  #...######### #.@........ #.######### hf#. #. #. #. #. #. #.hAhh8had _There are monsters nearby!h  #.....# +.....##h.h..#.....# h...# #...#  #...#####... ### #.....)..... ...#..@#################.#.[.............# #.###############. #.# #. #.# #.h #.# #. #.# #. #.# #. #.# #.h+w  Found an ichor-stained scimitar.h B h.h.hhhh1 catching breath)  The howler monkey hoots and howls with incredible vigour!hb ========3.7 (1.2)8hih^R _The howler monkey howls! You hear an angry buzzing noise. x2hU+.....# #h.h..# .....# # #h..# #...#####... #####.....)..... ....#...##################.#.@................# #.############### #.# #.##.# #.##.# #.##.# #.##.# #.##.# #.##. ..#h,h#hhIl ...h.ho.ho   orcYou hear a shout!h>==------4.97h{h _An orc comes into view. It is wielding a +0 dagger. _You see here a +0 leather armour.hc%+.....# #.....# #.h.h.# #o...# ##...# ##h..#####... ##.....)..... .h #...##.#.[# #.#.#.# #.##.# #.# #.#.# #.# h   howler monkey#.# #.##.#.hX hT.hh--------6.15 _hh~h|' +.....# #.....# #..h.h.# #.o...# #.#...# #.#...#####... #####.#.h...)..... .#...#.#.#.[.# #.#.#.# #.##.# #.# #.# #.# h' h) h/ .hh   howler monkeyh0 }--7.34h4 h&6 h O+.....# ##.....# #.#.h.h.# #.#o...# #.##...# #.##...#####... #####.##.....)..... .#...#.#.#.h.# #.#.#.# #.##.# #.# ##.# #.# ##.# #.# ##.# #.# ##.# #.# ##. ..# #h! hK" ,h" h* hh[.hhh 3 howler monkeysh\+ b8.53h3 hF5 h m+.....# #.#.....# #.#..h.h.# #.#.o...# #.#.#...# #.#.#...#####... #####.##.....)..... .#.hh#.#.#.[.h.# #.#.#.# #.####.#.# ha #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#. ..# #.h Bh; hʹ .ohh..ho   orchC b9.72h h2 hhhhM.hhh7p=70.4 (0.71hh _You completely miss the howler monkey. The howler monkey closely misses you.hD t  You hit the howler monkey. The howler monkey is poisoned.hVE hP .[hh(1 very poisoned)  The howler monkey is moderately wounded.hoQ b1.10hY h}\ [ _The howler monkey closely misses you.hs  You puncture the howler monkey!  The howler monkey is almost dead.You kill the howler monkey!hx _  Okawaru accepts your kill.h g o† 2 howler monkeys (catching breath)o   orcThe howler monkey hoots and howls with incredible vigour! x2h2 ]7=========8h~ h 9 _You hear an angry buzzing noise. x4h$ ^ +.....# # #.....# #.# .h.h.# #.# o...# #.# #...# #.# #...#####... #####. #.....).....  #..o# #.#.[hhhϷ  # #.# #.# #.#### #.# #.# # #.# #.# # #.# #.# # #.# #.# # #.# #.# # #. ..# #h h R.oh =--------3.0 (1.269h h _The howler monkey misses you. _You see here a howler monkey corpse.h; 1 very poisoned, 1 …)You hit the howler monkey. The howler monkey is poisoned.  The howler monkey is moderately wounded.h--------7 (0.78hhS _The howler monkey misses you.hs extremely poisone _The howler monkey misses you.  You hit the howler monkey but do no damage.  The howler monkey looks as sick as possible!  The howler monkey hoots and howls with incredible vigour!h1 =========4.47h#ho6 _You hear an angry buzzing noise.hG  You barely miss the howler monkey.The howler monkey is moderately wounded.hDH=--------5.16hOh]R[ _The howler monkey closely misses you.h‚The howler monkey is moderately wounded. _The howler monkey closely misses you.  You puncture the howler monkey!  The howler monkey looks as sick as possible!  The howler monkey is almost dead.  You kill the howler monkey!h_h\h5[o   howler monkey (catching breath)hV]20=-------8hhP _Okawaru accepts your kill.h(hj-6.55hhh _You barely miss the howler monkey. The howler monkey closely misses you.hh  You closely miss the howler monkey.h]|-7.24hhcD _The howler monkey hits you but does no damage.hk  (very poisoned)  You hit the howler monkey. The howler monkey is poisoned.  The howler monkey is lightly wounded.  The howler monkey hoots and howls with incredible vigour!hlG=========9hIrhs9 _You hear an angry buzzing noise. x2hm  extremely poisoned)  You hit the howler monkey.  The howler monkey looks as sick as possible!  The howler monkey is heavily wounded.h)=--------8.63hhD _The howler monkey hits you but does no damage.h TM _The howler monkey hits you but does no damage.  You hit the howler monkey.  The howler monkey looks as sick as possible!  The howler monkey is severely wounded.h --------9.32hB h0 D _The howler monkey hits you but does no damage.h*(  You hit the howler monkey.  You kill the howler monkey!h7+ h1 .oo   orch5 0280.0h? hA P _Okawaru accepts your kill.hi   orc (very poisoned)You hit the orc. The orc is poisoned.  The orc is heavily wounded.hj `71hp hr P _The orc barely misses you.hd ]  You barely miss the orc.h b1.40h h [ _The orc is heavily wounded.hn  You hit the orc.  You kill the orc!h9e)hDc2.159hhP _Okawaru accepts your kill.h3h hTH _No target in view!h=hP>hDh2GH _No target in view!hW}h}hۂhH _No target in view!hlhhhH _No target in view!hh^hhH _No target in view!hKh̉hhRh"hp_8 _h _No target in view! _ Things that are here:  a +0 dagger; an orc corpsehxh!I7 _hChhvhضB6hιhF  You see here a +0 leather armour.hhI5 _hhhhY #.....  #.....#  +.....#  #.....#  #.....#  .y...# #...# #...#####...# ####h #...@.) - #...##### #.#.[.)†.............hN # #.###############.. #.# #. #.# #.# y   killer bee (wandering) #.#h4G #.#hS #.# #.#hr^ #.# #.#h!hn-6.9 (4.8hhik..yh+-8.1 (6.03h,h ] _A killer bee comes into view.h" #.....# #.....# +.....# #.....# #.....# .....# #...# #.y.#####...#  #..@..)......  #... #.#.[.)† #.#.#### #.# #. #.# #. #.# #. #.# #. #.# #.hS%hY. yy 2 killer beesThe killer bee closely misses you.A killer bee comes into view.h.o=9.3 (1.22h(3h5W _The killer bee barely misses you.hS  You puncture the killer bee!  The killer bee is heavily wounded.h K.yh 5=90.0 (0.7h h W _The killer bee barely misses you.hȿR#.....# #.....# +.....# #.....# #.....# .....# #y..# #.y.#####...# ##...@.)...... .#...##.#.[.)†.#.#.###.# #.# #.##.# #.##.# #.##.# #.##.# #.#h)hEhhbR  The killer bee stings you but does no damage.hml  A killer bee comes into view.hsy..yyy 3 killer bees (1 wandering)ho-1.2 (1.20hha _The killer bee closely misses you. The killer bee barely misses you.hٽ#.....# #.....# +.....# #.....# ##..y..# #.....# ##...# ###..y#####...## ##..y.@)..#...##.#.[.)†.#.#.#.# #.# #.##.# #.#  2 killer bees#.#.#.hhXN  The killer bee attacks as it pursues you!hR  The killer bee stings you but does no damage.hl  A killer bee comes into view.hGh yy.yyy 4 killer bees (1 wandering)The killer bee stings you but does no damage.h,}-2.449h\h] _A killer bee comes into view.h#.....# #.....# +.....# #.....# #.#..y..# #..yy..# #.#...# .# #.#...#####...### #####.#..yy.@..#...#.#.#.[.)†.#.#.#.h;# #.# #.##.# #.#  2 killer bees h{,h#h h$R  The killer bee stings you but does no damage.htyyyyyy 4 killer bees (2 wandering)hb3.68hhk _The killer bee misses you.You see here the +9 scimitar of Due Proportion {flame, *Noise *Slow rElec _Str+5}.h  You barely miss the killer bee.The killer bee is heavily wounded.The killer bee buzzes angrily.h y.yy1h ====4.3 (0.77h h˶ X _The killer bee closely misses you.hb  You miss the killer bee.The killer bee is heavily wounded.hMhE yyy 5 killer bees (1 wandering)h 3--=---5.0h(h+0 _The killer bee stings you.hQ  You hit the killer bee. The killer bee is poisoned.  The killer bee is severely wounded.  The killer bee stings you but does no damage.h:Wkyyvery poisoned)hW4-----76hT\h$^P _The killer bee misses you.h|  You hit the killer bee.  You kill the killer bee!hhҙhhJhj. 4 killer beeshs5/69256.45h2hܩP _Okawaru accepts your kill.h    You barely miss the killer bee. The killer bee misses you.47.14h h0 _The killer bee stings you.h0 (1 very poisoned)You hit the killer bee. The killer bee is poisoned.  The killer bee is moderately wounded.h1-58h;h>X _The killer bee closely misses you.h5q extremely poisoned)You hit the killer bee.  The killer bee looks as sick as possible!  The killer bee is severely wounded.68.53hZY _The killer bee stings you but does no damage.h  You closely miss the killer bee.The killer bee is severely wounded.h 7=9.22h h F _The killer bee stings you but does no damage. x2h  You miss the killer bee.The killer bee is severely wounded.You kill the killer bee!h h h j. 3 killer beeshp I=79h h P _Okawaru accepts your kill.hAI  You hit the killer bee.  The killer bee is moderately wounded.h*S yy 4 killer bees (1 wandering)The killer bee stings you. The killer bee barely misses you.hS h!T #6hGT o-500.61hZ h\ ] _A killer bee comes into view.h ~  The killer bee buzzes angrily.  You hit the killer bee. The killer bee is poisoned.h .yyvery poisoned)The killer bee is severely wounded.hě 57=h d==1.30hc h W _The killer bee barely misses you.hN  You barely miss the killer bee.The killer bee is almost dead.h@You kill the killer bee!h$hOh.y. 3 killer bees8=30--2.0hhP _Okawaru accepts your kill.h*X  You hit the killer bee. The killer bee is poisoned.hh .y(1 very poisoned)The killer bee is lightly wounded.h|--739hHhR h_The killer bee completely misses you. The killer bee barely misses you.h_$  extremely poisoned)You puncture the killer bee!  The killer bee looks as sick as possible!  The killer bee is severely wounded.h%^9==3.4h%:8h,h+/ hZ/B_The killer bee misses you.htW  You closely miss the killer bee.h2unThe killer bee is severely wounded.The killer bee stings you.h1v^8--4.1hxv:7hhC _The killer bee stings you but does no damage.h7  You miss the killer bee.The killer bee is almost dead.You kill the killer bee!hMhj. 2 killer beeshP59=hV53-8hhP _Okawaru accepts your kill.hf  You hit the killer bee.  The killer bee is lightly wounded.hG.yhb5.56h]hhX _The killer bee closely misses you.ha;  You miss the killer bee.The killer bee is lightly wounded.h <b6.25h_BhD _The killer bee closely misses you. The killer bee misses you.h (1 very poisoned)You puncture the killer bee! The killer bee is poisoned.  The killer bee is heavily wounded.h%9hyhX _The killer bee closely misses you.h  You miss the killer bee.The killer bee is severely wounded.hL 73---h [7.64h hP v _The killer bee completely misses you. The killer bee stings you.h  You miss the killer bee.The killer bee is severely wounded.h A4=--h [8.33h h P _The killer bee misses you.hT  You miss the killer bee.The killer bee is almost dead.hsU '9.0h\ h_ X _The killer bee closely misses you.h |  You hit the killer bee.  You kill the killer bee!hP h% .   killer beeOkawaru accepts your kill.h rThe killer bee stings you!  You are poisoned.h - 58h =--67Pois Gem (2532) _The killer bee poisons you!h h i _Your Fighting skill increases to level 6!hf  You hit the killer bee.  The killer bee is lightly wounded.hB^7=---hw\10.41h| _You feel sick. The killer bee barely misses you.h  You barely miss the killer bee.The killer bee is lightly wounded.hV6-1.1h:0hh _You feel sick. The killer bee closely misses you. The killer bee stings you.h (  (very poisoned)You hit the killer bee. The killer bee is poisoned.  The killer bee is moderately wounded.h(%8h.hz1g _You feel sick. The killer bee closely misses you.h B8h> h[A hB h/C B7hC hE hF hGG B5hG hkH hI h J B4h?J hJ hL hL B3hM hM h'P hnP B2hP hQ hSS X1hS hwT hU h8V C59hmV h'W h=Y X8hY hUZ h_\ h\ B7hR] h_ hb hGc B6hc hJd he he B5h f h8g hh X3hi hj hl hKm B2hm ho h0r hr B1h's ht hw h,x B0hx hcz h} hw} C49h} h$ h   #.#   #.#   #.#   #.#   #.#   ...    #.###.#######z   #.............   #@#  #.#  #.#  #.# h  #.#  #.# z   wight (dormant)  #.###########  #...........#  ###########.#h/ /92.9 (62.2h u.zzhŽ h4.1 (63.47he h y _A wight comes into view. It is wielding a +0 morningstar.h  #.# #.# #.# #.# #.# ... #.###.#######.  #...........z.  #@# #.# #.# #.# #.# #.# #.#  #...........#  ###.# hw B #.# #.# #.# #.# #.# ... #.###.#######.  #...........z.  #@# #.# #.# #.# #.#hx @ #.# #.# #........... ###.h~ h~ hZ h \ _A wight is nearby!hg  Okawaru accepts your kill. _You feel sick.  No target in view!  No target in view!  No target in view!  No target in view! _You feel sick.  Things that are here:  a killer bee corpse; a killer bee corpse _You feel sick.  You see here the +9 scimitar of Due Proportion {flame, *Noise *Slow rElecStr+5}.  You feel sick. _You are no longer poisoned. _HP restored. _Found a leather armour.  You see here the +9 scimitar of Due Proportion {flame, *Noise *Slow rElec _Str+5}.  Things that are here: _a killer bee corpse; a killer bee corpse _You open the door. _There is an open door here. _A wight comes into view. It is wielding a +0 morningstar.A wight is nearby!hYou barely miss the killer bee.  The killer bee is severely wounded. _You feel sick. The killer bee closely misses you.You barely miss the killer bee.The killer bee is severely wounded. _The killer bee closely misses you. The killer bee completely misses you.  You hit the killer bee.  You kill the killer bee!Okawaru accepts your kill.  No target in view!  No target in view!  No target in view!  No target in view! _You feel sick.  Things that are here:  a killer bee corpse; a killer bee corpseYou feel sick.  You see here the +9 scimitar of Due Proportion {flame, *Noise *Slow rElecStr+5}.  You feel sick. _You are no longer poisoned.HP restored. _Found a leather armour.h hZ h w #.#tswn the Nimble #.#Barachi of Okawaru *..... #.#hӧ Health: 69/69 ======================== #.#Magic: 9/9======================== #.#AC: 12Str: 13 ...EV: 15h Int: 13  #.###.#######.SH: 0Dex: 16  #...........z.h! {XL:  9 Next: 38% Place: Dungeon:7 #@#Noise: ---------  Time: 6594.1 (0.0) #.#hF *b) +2 dagger (venom) #.#Throw: 11 darts (poison) #.#Gem (2447) h_  #.# #.#hv z   wight #.########### h Q#...........# h ###########.#Things that are here: _a killer bee corpse; a killer bee corpse _You open the door. h _There is an open door here. _A wight comes into view. It is wielding a +0 morningstar. _A wight is nearby!hK h h h0 hhZWield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) h  b - a +2 dagger of venom (weapon)  a - a +3 dagger[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h!h(h>0 #.#tswn the Nimble #.#Barachi of Okawaru *..... #.#Health: 69/69 ======================== #.#Magic: 9/9======================== #.#AC: 12Str: 13 ...EV: 15Int: 13  #.###.#######.SH: 0Dex: 16  #...........z.XL:  9 Next: 38% Place: Dungeon:7 #@#hU18Noise: ---------  Time: 6594.1 (0.0) #.#b) +2 dagger (venom) #.#Throw: 11 darts (poison) #.#Gem (2447)  #.# #.#z   wight #.########### #...........# ###########.#Things that are here: _a killer bee corpse; a killer bee corpse _You open the door. _There is an open door here. _A wight comes into view. It is wielding a +0 morningstar. _A wight is nearby!h7 _a killer bee corpse; a killer bee corpseYou open the door. _There is an open door here. _A wight comes into view. It is wielding a +0 morningstar. _is nearby!  Okay, then.h8h*=h?. _h^h,Read which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - 3 scrolls of teleportationa - a scroll of enchant armour  w - a scroll of enchant weapon  x - 2 scrolls of amnesia  p - 3 scrolls of poison  S - a scroll of silence  s - a scroll of butterflies  c - a scroll labelled BIFAYVEMEI [!] read|quaff[?] describe selectedhhhk #.#tswn the Nimble #.#Barachi of Okawaru *..... #.#Health: 69/69 ======================== #.#Magic: 9/9======================== #.#AC: 12Str: 13 ...EV: 15Int: 13h  #.###.#######.SH: 0Dex: 16  #...........z.XL:  9 Next: 38% Place: Dungeon:7 #@#Noise: ---------  Time: 6594.1 (0.0) #.#b) +2 dagger (venom) #.#Throw: 11 darts (poison) #.#Gem (2447)  #.# #.#z   wight #.########### #...........# ###########.# h_a killer bee corpse; a killer bee corpse _You open the door. _There is an open door here. _A wight comes into view. It is wielding a +0 morningstar. _A wight is nearby! _Okay, then.hCP  Okay, then.hhhw. _h #.  #.#  #.#  # #.#  #.#.#  #.#.#  .... h #.###.#######.# #.....@.....z.z #####.#####..## #.#  #.#  #.# #.# z 2 wights (1 dormant) #.# #.########### #...........#h]hhHz.z.zhg5.3 (1.26h@hAx _A wight comes into view. It is wielding a +0 long sword.ht  You unwield your +2 dagger of venom.  Your +2 dagger of venom stops dripping with poison.h&hn [z.z.hT f60a) +3 h 05hohc. _a - a +3 dagger (weapon)h h RFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  c - 11 poisoned darts (quivered)j - 2 boomerangs h Scrolls (go to first with ?)  b - a scroll of blinking  p - 3 scrolls of poison  S - a scroll of silence  s - a scroll of butterflieshEhA\g #.h\tswn the Nimble #.#Barachi of Okawaru *..... #.#Health: 69/69 ======================== h\# #.#Magic: 9/9h\I======================== h]#.#.#AC: 12Str: 13 h>]#.#.#EV: 15Int: 13 ho]6....SH: 0Dex: 16  #.###.#######.#h]2XL:  9 Next: 38% Place: Dungeon:7  #.....@***z.z..h] Noise: ---------  Time: 6596.3 (0.0)  #####.#####..##h]Ka) +3 dagger h^5#.#hB^aThrow: 11 darts (poison) hk^z#.#Gem (2445)  h^I#.# h^#.#zz 2 wightsh^S #.#h _K #.###########h4_K #...........#h\_zYou unwield your +2 dagger of venom.  Your +2 dagger of venom stops dripping with poison. h_D_a - a +3 dagger (weapon)  Throw: 2 boomerangsh_Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (66% to hit)h4 #.tswn the Nimble #.#Barachi of Okawaru *..... #.#Health: 69/69 ======================== # #.#Magic: 9/9======================== #.#.#AC: 12Str: 13 #.#.#EV: 15Int: 13hz ....SH: 0Dex: 16  #.###.#######.#XL:  9 Next: 38% Place: Dungeon:7  #.....@(((z.z..Noise: ---------  Time: 6596.3 (0.0)  #####.#####..##a) +3 dagger #.#Throw: 11 darts (poison) #.#Gem (2445)  #.# h#.#zz 2 wights #.# #.########### #...........# _a - a +3 dagger (weapon)  Throw: 2 boomerangshPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (66% to hit)  You throw a boomerang. The boomerang hits the wight.  The wight is lightly damaged.h}(...hhhMhhM\z.z..h|n7.6 (1.34 _hhäh( ähv) Really quaff the potion of lignification? Y - Yes  N - Noäh* ŤhuŤh)1 #.tswn the Nimble #.#Barachi of Okawaru *..... Ťh#.#Health: 69/69 ======================== # #.#Magic: 9/9======================== #.#.#AC: 12Str: 13 #.#.#EV: 15Int: 13ŤhQ ....SH: 0Dex: 16 Ťhv #.###.#######.#XL:  9 Next: 38% Place: Dungeon:7Ťh  #.....@.z.z....ŤhNoise: ---------  Time: 6597.6 (1.3) Ťhߊ #####.#####..##a) +3 daggerŤhT #.#Ťh"aThrow: 11 darts (poison) ŤhCc#.#Gem (2444) Ťhe Ťhv#.# #.#Ťhizz 2 wights ŤhȋA#.# ŤhK#.########### Ťh #...........#Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (66% to hit)  Ťh+_You throw a boomerang. The boomerang hits the wight. _The wight is lightly damaged.  ŤhNpYou turn into a tree.  Your +0 acid dragon scales, +1 cloak and +1 Delatra's gloves {ID++} meld into  Ťhm your body.ŤhDŤhǒh♣z.z.ŤhѓO103/10324 Ťh@ 2  80Ťh STree Gem (2443) ŤhoŤh  You throw a boomerang. The boomerang hits the wight. _The wight is lightly damaged.  You turn into a tree.Ťh$r +0 acid dragon scales, +1 cloak and +1 Delatra's gloves {ID++} meld into  your body. _Your roots penetrate the ground.Ťhu`  You closely miss the wight.ŤhvH=9.3 (0.7Ťh+w:2Ťh|Ťh~ Ťh+%_The wight is lightly damaged.Ťh7  You hit the wight.Ťhr z.  The wight is moderately damaged.The wight hits you with a +0 morningstar.ŤhP: 100/102 (103)-600.0Drain Gem (2442) Ťh Ťhg _You partially resist. You feel drained.Ƥh  You barely miss the wight.The wight is moderately damaged.ƤhIT1-7Ƥhj:1ƤhƤh< _The wight hits you but does no damage.ƤhC"<  You puncture the wight!Ƥh#(1.4Ƥh4#:0Ƥh(Ƥh* Ƥh+Ƥh3+P_The wight is severely damaged.Ƥhe  You hit the wight but do no damage.The wight is severely damaged.Ƥh f#2Ƥh,fn=2.139ƤhiƤhk< _The wight hits you but does no damage.Ƥh̴  You hit the wight.  The wight is almost destroyed.Ƥh%8Ƥh ƤhgV _The wight completely misses you.Ƥh"7  You hit the wight.Ƥhb3.58Ƥh=Ƥh0^ _The wight is almost destroyed.Ƥh8  You closely miss the wight.The wight is almost destroyed.Ƥh9b4.27Ƥh<Ƥh=< _The wight hits you but does no damage.Ƥhu  You hit the wight.  You destroy the wight!ƤhƤh.   wightƤho ealth: 102/103 -  419 Ƥh׌|_Okawaru accepts your kill.Your life force feels restored.ƤhƤhh _Your Dodging skill increases to level 9!Ƥh n  You puncture the wight!  Ƥh vThe wight is heavily damaged.The wight hits you with a +0 long sword!Ƥh CP: 93/102 (103)Ƥh- O---=ƤhS U5.6Drain Gem (2436) ƤhO Ƥh  Ƥh Y_You partially resist. You feel drained.ƤhM 7  You hit the wight.Ƥh @4=-ƤhL c-6.35Ƥh ƤhI  Ƥho O_The wight is heavily damaged.ƤhQ  You hit the wight.  The wight is severely damaged.ƤhR Y5=-ƤhKS 7.0ƤhX ƤhZ < _The wight hits you but does no damage.Ƥh  You hit the wight but do no damage.The wight is severely damaged.Ƥh #3Ƥh k-74Ƥh ƤhY > _The wight hits you with a +0 long sword.Ƥh Ƥhxb You hit the wight.Ƥhe4=8.43Ƥhn ƤhƤh:_The wight is almost destroyed.ƤhMǤh  You closely miss the wight.The wight is almost destroyed.The wight hits you with a +0 long sword.Ǥh0/100-9.12Ǥh0Ǥhg _You partially resist. You feel drained.ǤhX$  You closely miss the wight.The wight is almost destroyed.Ǥh%_86--8Ǥhi*Ǥh,> _The wight hits you with a +0 long sword.Ǥh eu  You hit the wight.  You destroy the wight!ǤhlC)Ǥhkp7/102-  510.51Ǥh6uǤhwP _Okawaru accepts your kill.ǤhaǤhު0ǤhǤhH _No target in view!ǤhǤhmǤhYǤhH _No target in view!Ǥh3Ǥh3Ǥh"9Ǥh; Ǥh;:_No target in view!Ǥh{Ǥh|ǤhǤh) Ǥh~B_No target in view!Ǥh Ǥh2 Q  Ǥh Ǥh Ǥh2 z80 _Ǥho# 929Ǥh $ ǤhD$ q91=8Ǥh0% Ǥh( Ǥh( p2=7Ǥhx) Ǥh+ Ǥh, `36Ǥh- Ǥh. Ǥh. p4=5Ǥh/ Ǥh0 ǤhE1 p5=4Ǥh1 Ǥh3 Ǥh3 `63ǤhW4 Ǥh5 Ǥh"6 p8=2Ǥh6 Ǥhu8 Ǥh8 p9=1ǤhE9 Ǥhf; Ǥh; l100/102 (103)0ǤhT< Ǥh> Ǥh> a119Ǥh? ǤhB ǤhaC p2=8ǤhYD ǤhF ǤhF B7ǤhG ǤhJ X6Ǥh_K ǤhN ǤhsN B5Ǥh6O ǤhR ǤhS >=4Ǥh2S ǤhVT ǤhW ǤhMW B3Ǥh:X Ǥh\ Ǥh`\ aTree 2Ǥh~] Ǥh` r _Your transformation is almost over.ǤhTa B1Ǥhb Ǥhc Ǥhc B0Ǥh}d Ǥhf Ǥhlf C09Ǥhf Ǥhi Ǥhi B8Ǥhj Ǥh+n X7ǤhJo Ǥhr ǤhFs B6Ǥhvt Ǥh]w Ǥhw B5Ǥhx Ǥh} d  You feel less wooden.Ǥhf~ 68/68 (69) P: 9/9 1215 Drain Gem (2404) Ǥh3 Ǥh  Your +0 acid dragon scales, +1 cloak and +1 Delatra's gloves {ID++} unmeld from_your body.Ǥh Ǥh B3Ǥh Ǥhg Ǥh Ǥh B2Ǥh Ǥh Ǥh Ǥh8 B0Ǥh> Ǥh[ ǤhD Z399Ǥh Ǥh Ǥh X8Ǥh Ǥh Ǥhߟ Ǥh B7Ǥh Ǥh Ǥh. X6ǤhT Ǥh ǤhV Ǥh X4ǤhҪ Ǥh6 Ǥhy B3Ǥh Ǥh Ǥhx Ǥh B2Ǥh Ǥh Ǥh X1Ǥho Ǥh Ǥh ǤhM B0Ǥh3 ǤhL Ǥh Ǥh) C88Ǥh Ǥh Ǥh Ǥh B7Ǥh ǤhW Ǥh Ǥh B6Ǥh{ Ǥh Ǥh6 Ǥh B5Ǥh Ǥh Ǥhf B4Ǥh Ǥh l _d - 3 ruby potions (gained 1)Ǥh Ǥh B3ǤhB Ǥh Ǥh Ǥha B1Ǥh Ǥh Ǥhp Ǥh B0Ǥh Ǥhv Ǥhr Ǥh C79Ǥh1 Ǥh6 Ǥh Ǥh B8Ǥh> Ǥh Ǥh Ǥh B7ǤhG Ǥh Ǥh Ǥh) B5ǤhK Ǥh ǤhL Ǥh B4Ǥh Ǥhv Ǥh ǤhD X3Ǥh Ǥhh Ǥh B2Ǥh, Ǥh Ǥhk Ǥh X1Ǥh} Ǥh     ###  #.######  #......#  #.####.#  #.####.#  #.#....#  ###.#.#######  #.@.....-Ǥh;   #.#.#.######## .#.# .#.# #.#.# .#.#5   white imp (asleep) #.#.# 5#.#.# #.#.#######..Ǥh 070.9 (60.4)Ǥhn -2.1 (61.669Ǥho Ǥh \ _A white imp comes into view.Ǥh} U ### #.######  #......#  #.####.#  #.####.#  #.#....#  ###.#.#######  #.@...........  #.#.#.########  #.#.#.#  #.#.#.#  #.#.#.#  #.#.#.#  #.#.#.#  #5#.#.#  #.#.# ǤhGH T ### #.######  #......#  #.####.#  #.####.#  #.#....#  ###.#.#######  #.@...........  #.#.#.######## ǤhH : #.#.#.#  #.#.#.#  #.#.# #.#.#.#  #.#.# #5#.# #.#.#ǤhM ǤhHN ǤhQ ǤhXT ` _A white imp is nearby!Ǥh:| ### #.######  #......#  #.####.#  #.####.#  #.#....#  ###.#.#######  #.@...........  #.#.#.########  #.#.#.#  #.#.#.# Ǥh #.#.#.#  #.#.#.#  #.#.#.#  #5#.#.#  #.#.# Ȥh ### #.######  #......#  #.####.#  #.####.#  #.#....#  ###.#.#######  #.@...........  #.#.#.########  #.#.#.#  #.#.#.#  #.#.#Ȥh #.#.#.#  #.#.# #5#.# #.#.#ȤhȤhȤhsȤhR` _A white imp is nearby!Ȥhl*) ###  #.######  #......#  #.####.#  #.####.#  #.#....#  ###.#.#######  #.............  #@#.#.########  #.#.#.# Ȥh +  #.#.#.#  #.#.#.#  #.#.#.#  #.#.#.#  #5#.#.#  #.#.#.#######..  #.#............Ȥh1Ȥh2r3.3 (1.2)8 _Ȥh6Ȥh8Ȥh .######.....#####.#...###.#.#######.............#.#.######## 5.#.#.#######...........##.#######.#Ȥh& Ȥh b4.57Ȥhy Ȥh ȤhQ .....#####...###.#.#######.............#.#.######## 5.#.#.#######...........##.#######.#.....).......Ȥh ȤhM b5.76ȤhG# Ȥh{$ ȤhKS####...###.#.#######.............#.#.######## 5.#.#.#######...........##.#######.#.....).......####.#####..##ȤhXȤhZYb6.95Ȥh]ȤhaɤhCT...###.#.#######.............#.#.######## 5.#.#.#######...........##.#######.#.....).......####.#####..## #ɤhYɤh^5.5ɤh_====8.13ɤh"dɤhxg+ _The white imp shouts!ɤh  You hit the white imp.  The white imp is moderately wounded.ɤhS_=---8 (0.7ɤhǩɤh:O _The white imp misses you.ɤhuc  You barely miss the white imp.ɤh~---9.52ɤhɤhd _The white imp is moderately wounded.ɤh1  You closely miss the white imp.The white imp is moderately wounded.80.21ɤh/6ɤhy8O _The white imp misses you.ɤhPwpThe white imp is moderately wounded.closely miss the white imp.  _The white imp misses you.  You barely miss the white imp.  The white imp is moderately wounded.ɤh(x%9ɤhC}ɤhN ɤhQ_The white imp closely misses you.ɤhV  You closely miss the white imp.The white imp is moderately wounded.ɤhb1.60ɤhɤh@ _The white imp hits you but does no damage.ɤhl  You hit the white imp but do no damage.ɤhc2.359ɤhJɤh>d _The white imp is moderately wounded.ɤh  You unwield your +3 dagger.  Your +2 dagger of venom begins to drip with poison!  b - a +2 dagger of venom (weapon)ɤh? 3.3 (1.0b) +2(venom)8ɤh& ɤh O _The white imp misses you.ʤh  You hit the white imp but do no damage.The white imp is moderately wounded.ʤh{,4.0 (0.7ʤh%ʤhW _The white imp closely misses you.ʤh  You hit the white imp.  The white imp is severely wounded.ʤh `77ʤhy ʤh- _The white imp misses you.You barely miss the white imp.ʤh b5.46ʤh ʤh b _The white imp is severely wounded.ʤh  You completely miss the white imp.The white imp is severely wounded.ʤhh5--6.15ʤhʤheH _The white imp hits you. The white imp freezes you.ˤh  You barely miss the white imp.The white imp is severely wounded.ˤh%8ˤhˤh@ _The white imp hits you but does no damage.ˤh4d  You closely miss the white imp.ˤh56=-7.54ˤhO:ˤh< ˤh<T_The white imp is severely wounded.ˤh:x  You barely miss the white imp.The white imp is severely wounded.ˤh[y#7ˤhyw=8.23ˤh~ˤh ˤhI_The white imp closely misses you.ˤh   You hit the white imp.  The white imp is almost dead.ˤhS8=9ˤhˤhV _The white imp barely misses you.ˤh{     ###  #.. ˤh. #.#  #.#.#.#  #.#.#.#  #.#.#.#  #@#.#.#  #5#.#.#  #.#.#.#  #.#  #.#  #.#  #......) ˤhZK ###  #.# ˤhVp     ###ˤhV  #..  #.#  #.#.#.#  #.#.#.#  #.#.#.# ˤhW #@#.#.#  #5#.#.# ˤh9W #.#.#.#  #.# ˤhTW[ #.#ˤhnW[ #.# ˤhW #......) ### ˤhh]ˤh^ˤhbˤhi` _A white imp is nearby!ˤhB C  You hit the white imp.  ˤh 7You kill the white imp!ˤh 2.ˤh* ~=9.62ˤh ˤhe P _Okawaru accepts your kill.ˤh ˤh8 ˤh& ˤh H _No target in view!̤h ,̤h,̤h-̤hP1̤h4̤hN9u1 _̤h<n0̤h=̤h@̤h$AC48̤h;D,̤hHn7̤hH̤hL̤h9MB6̤hN̤hQO̤hpR̤hRB5̤hS̤hT̤hTW̤hWB4̤h5X̤hY̤h ]̤hb]B2̤h^̤h_̤hb̤hcB1̤hc̤he̤hi̤h(jB0̤hj̤hl̤ho̤hwoC39̤ho̤h{q̤ht̤h`tB8̤ht̤hv̤hx̤h;yB6̤hy̤h>{̤hl}X5̤h}̤h~̤h*X4̤h̤h̤h ###   #.###### #......# ̤hV9#.####.# #.####.#  #.#....# ####  ###.#.##########.....#  #............@.......#-  #.#.#.#########......+ ̤h  #.#.#.# >....#  #.#.#.# ....# ̤h  #.#.#.# ..##  #.#.#.# .o# ̤hԋo   orc (asleep)  #.#.#.# .#  #.#.#.#̤hg#  #.#.#.#######..̤hJ 707.6 (18.0)  An orc comes into view. It is wielding a +0 mace.̤h-8.8 (19.23̤h ̤h9 _Found an escape hatch in the floor.̤h ###     ̤h ####  ###.#.##########.....#  #............@.......#  #.#.#.#########......+  #.#.#.# >....#  #.#.#.# ....#  #.#.#.# ..##  #.#.#.# .o#   .#  #  ̤h' ###      ####  ###.#.##########.....#  #............@.......#  #.#.#.#########......+  #.#.#.# >....#  #.#.#.# ....#  #.#.#.# ..## ̤h(+ #.#.#.# .o#   .#  #  ̤h .̤hw.̤h2̤h5[ _An orc is nearby!̤hw ###      ####  ###.#.##########.....#  #............@.......#  #.#.#.#########......+  #.#.#.# >....#  #.#.#.# ....#  #.#.#.# ..##  #.#.#.# .o#   .#  #  ̤hV& ###   ̤h+'~   ####  ###.#.##########.....#  #............@.......#  #.#.#.#########......+  #.#.#.# >....# ̤h' #.#.#.# ....#  #.#.#.# ..##  #.#.#.# .o#   .#  ̤h'?#  ̤h-̤h-̤h1̤h4[ _An orc is nearby!̤h### #.###### #......# ̤h#.####.# #.####.# #.#....# ##### ###.#.#.....# #.............# #.#.#.#......+ #.#.#.# ̤h.>....# #.#.#.# ......# #.#.#.# .#...###.#.#.# .....o# #.#.#.# .. ##̤h.##.#.#.# ## .##.#.#.#.. #̤h8̤hs10.0 (1.2)2 _̤he̤haͤhU####.#######......# #.####.# #.####.# #.#....# #########.#.##########.....#  #....................#  #.#.#.#########+  #.#.#.# #.>....#  #.#.#.# #......#  #.#.#.# #.#...##  #.#.#.# #.....o#  #.#.#.# ...###.#  #.#.#.# .## .#  #.#.#.#######.. #  #.#............ͤh Wͤh]o   orc warrior (wandering)o   orc (asleep)oͤhs]b1.20ͤh5bͤhg| _An orc warrior comes into view. It is wielding a +0 war axe.ͤh#.#######......# #.####.# #.####.# #.#....# ####### ###.#.##########.....# #....................# #.#.#.#########ͤh+ #.#.#.# #.@....# #.#.#.# #......# #.#.#.# #.#...## #.#.#.# #.....o# #.#.#.# ...#### #.#.#.# #.## .# #.#.#.#######.. # #.#...........o #.###.#######.#ͤhKͤho.2.429ͤhKa _There is an escape hatch in the floor here.ͤh#......#  #.####.#  #.####.#  #.#....# ####### ##.#.##########.....# ....................# .#.#.#########+ .#.#.# #.>....# .#.#.# #..@...# .#.#.# #.#...## .#.#.# #.....o# .#.#.# ...###.# .#.#.# #.## .# .#.#.#######.o # .#............  .###.#######.# ......).......ͤhOͤhgͤh>o...ͤhi3.68 _ͤhͤhAͤh#.####.# #.####.# #.#....# ####### #.#.##########.....# ...................# #.#.#########+ #.#.# #.>....# #.#.# #......# #.#.# #.#.@.## #.#.# #.....o# #.#.# #.o.###.# #.#.# #.## .# #.#.#######.. # #............  ###.#######.# ....)....... ###.#####..##ͤhHͤh ?o.ͤh b4.87ͤhͤhͤhgL.####.# .####.# .#....# # .#.##########.....# .# .#.##......+ .#.# #.>....# .#.# #......# .#.# ͤh5M#.#..@## .#.# #.o...o# .#.# #...###.# .#.# #.## .# .#.#######.. o# ..... o#.#######.# ##o   orc priest (asleep)). oo 2 orcs (asleep) ͤh^  An orc priest and an orc come into view.The orc shouts! The orc priest shouts! The orc warrior shouts!ͤh_ͤhb6  You hear a shout!ͤhWmwo....oo..ooo   orcͤhn====6.06ͤhNtͤh[wU _The orc hits you but does no damage. The orc moves out of view.ͤhcJ  You hit the orc. The orc is poisoned.ͤhͤh#k  The orc is severely wounded.ͤhd.oo.oo 2 orcs (1 very poisoned)ͤh=---7 (0.75ͤhͤhQ _The orc closely misses you.ͤhs  You puncture the orc!  You kill the orc!ͤh)   orcͤh~---7.44ͤh:ͤh9P _Okawaru accepts your kill.ͤhn n  You hit the orc warrior but do no damage.ͤh#  The orc warrior is poisoned.  An orc comes into view. It is wielding a +0 flail.ͤh% P  The orc warrior hits you with a +0 war axe.ͤh& ͤh/ :o.oo.o(very poisoned)oo 3 orcs (1 missile, 1 wandering)ͤhL1 7-8.13ͤh[9 ͤh@ s _An orc comes into view. It is wielding a +0 dagger.ͤhg n  You hit the orc warrior but do no damage.ͤhj H  The orc warrior is lightly wounded.ͤhk ͤhs Bo.ͤh(t .o.o 2 orcsͤh u S8=8ͤh{ ͤh~ _The orc warrior misses you. The orc priest misses you.ͤh+ %  ͤh AYou closely miss the orc warrior.ͤhi b9.52ͤh ͤhX 9 _The orc warrior is lightly wounded.ͤh n  You hit the orc warrior but do no damage.ͤh9 H  The orc warrior is lightly wounded.ͤhy ͤh x o.o## o.o 3 orcs (1 missile)The orc warrior hits you with a +0 war axe.ͤh 5--20.21ͤh ͤh:P _The orc priest misses you.ͤh;u  You hit the orc warrior.  The orc warrior looks as sick as possible! ͤh_= ͤh=:The orc warrior is moderately wounded.ͤh/>Τhn' ΤhVo.###oΤh.## . extremely poisoned)The orc warrior completely misses you. The orc misses you.6=-9 _The orc priest barely misses you.Τhu=f  You closely miss the orc warrior.ΤhVB  The orc warrior is moderately wounded.The orc warrior barely misses you. The orc closely misses you.Τh)M .ozz   wight (polearm)o   orc priestooo 3 orcs (1 missile)The orc priest closely misses you.ΤhM7=1.60ΤhRΤhW _A wight comes into view. It is wielding a +5 trident of freezing.Τh{  You hit the orc warrior but do no damage.8=2.319 _The orc warrior is moderately wounded.Τh  You hit the orc warrior.  The orc warrior looks as sick as possible!  The orc warrior is severely wounded.ΤhB(((ΤhWM  The orc throws a boomerang. The boomerang completely misses you.The orc warrior hits you with a +0 war axe!Τh4Ss@..z.ΤhSc53------=3.0ΤhXΤhZ _The orc hits you but does no damage. The orc priest completely misses you.Τh   You barely miss the orc warrior.The orc warrior is almost dead.You kill the orc warrior!ΤhΤh- )o.z   wight (polearm)o   orc priestooo 3 orcs (1 missile) ##.#####..##  Okawaru accepts your kill.The orc closely misses you.Τh!ΤhΤhjH.zΤh  Τhn^*ealth: 55/70 ------51-7Gem (2318)  _The orc priest looks braver for a moment.Τh Τhi _Your life force feels restored.ΤhO  (very poisoned)  You hit the orc priest. The orc priest is poisoned.Τh^P6=-4.47Τh^WΤhjYe _The orc priest is moderately wounded.Τhɒ<  You hit the orc priest.Τhr  The orc priest is severely wounded.Τhoz. 7=5.16 _The orc completely misses you. The orc priest completely misses you.Τh  You closely miss the orc priest.The orc priest is almost dead.You kill the orc priest!ΤhS  Okawaru accepts your kill.The orc hits you with a +0 flail. The orc barely misses you.Τho.ooo 3 orcs (1 missile)Τh^5/71-38ΤhR _The wight hits you but does no damage.Τh , 1 very poisoned)You hit the orc. The orc is poisoned.Τh! V6-6.5Τh" :5Τh( Τh=+ [ _The orc is heavily wounded.Τhce s  You puncture the orc!  You kill the orc!Τhg _  Okawaru accepts your kill.Τh)p l) 2 orcsΤhr 7=7.24Τhvw Τh2z x _The orc hits you but does no damage. The wight closely misses you.Τh 9 (1 very poisoned)You hit the orc. The orc is poisoned.  The orc is heavily wounded.The orc hits you but does no damage. The wight barely misses you.ΤhM %9Τh Τhp  Τh B_The orc barely misses you.Τh   You barely miss the orc.The orc is heavily wounded.The orc barely misses you. The wight closely misses you.Τh #8Τh6 w=8.63Τh=ΤhQ _The orc closely misses you.Τh8=  You hit the orc.  ΤhZ91You kill the orc!Τh>)   orcΤhAj99.32Ϥhf _Okawaru accepts your kill.Ϥh;:  You puncture the orc!ϤhH )  You kill the orc!The wight hits you from afar with a +5 trident of freezing.ϤhK0730.0ϤhaSϤhU, _The wight freezes you.Ϥh #.####.# #.####.# #.#....# # #.#.##########.....#..# #.#.##......+ #.#.# #.>....# #.#.# #......# #.#.# #.#.@.## #.#.# #..z.))# #.#.# #...###.# #.#.# #.## .# #.#.#######.. .# #..... .#Ϥh#.#######.# ## .....). ###.#####..##ϤhEϤho81.2 (1.20ϤhϤhЛ _The wight barely misses you. _Items here: ( ))) [ ††.Ϥh\  You hit the wight.  The wight is lightly damaged.Ϥh299 (0.7ϤhJϤh< _The wight hits you but does no damage.ϤhH  You hit the wight.  The wight is moderately damaged.Ϥh60=2.609ϤhϤhS _The wight closely misses you.ϤhU  You hit the wight.3.38Ϥh\Ϥh^] _The wight is heavily damaged.ϤhG  You hit the wight but do no damage.The wight is heavily damaged.Ϥhu_1=4.0ϤhϤh8R _The wight barely misses you.Ϥh  You hit the wight.  The wight is heavily damaged.Ϥhh277ϤhϤhTV _The wight completely misses you.Ϥhe* a  You hit the wight.Ϥh+ 3=5.46Ϥh4 ϤhQ6 ^ _The wight is severely damaged.Ϥh]s  You barely miss the wight.The wight is severely damaged.Ϥh8t ?4=Ϥhut [6.15Ϥh{ Ϥh S _The wight closely misses you.Ϥh  You barely miss the wight.The wight is severely damaged.The wight hits you with a +5 trident of freezing.Ϥh( P: 57/70 (71)--8 Drain Gem (2305) Ϥh Ϥh ~ _You partially resist. You feel drained. The wight freezes you.Ϥh| a  You hit the wight.Ϥh 8--7.54Ϥhw Ϥh ^ _The wight is almost destroyed.ФhV  You hit the wight but do no damage.The wight is almost destroyed.Фh*9=8.23ФhФhy V _The wight completely misses you.Фh?u  You hit the wight.  You destroy the wight!ФhMD)ФhR ealth: 60/71 =69 ФhRB_Okawaru accepts your kill.Фh@ZФh\i _Your life force feels restored.Фh#ФhBФhZФhH _No target in view!ФhФhXФh|ФhnH _No target in view!ФhM Фh+ Фh]ФhH _No target in view!ФhUФh*VФh ]Фh_H _No target in view!Фh2ФhФhФh,Фh3g12 _ФhD21ФhФhi3=0Фh:Фh׬ФhTr4=299Фh58Фh> 6=77=69=570=41=3ФhZФh@  j - 5 boomerangs (gained 3)ФhzB2Фh3Фh&-Фh  #.####.#  #.#....# ########.#.##########.....# ....................##.#.#########......+ .#.#.# #.>....# .#.#.# #......# .#.#.# #.#.).## .#.#.# #..@.))# .#.#.#.###.# Фhzr.#.#.# #.## .# .#.#.#######.. .# .#............ .# .###.#######.# ## ......)....... ####.#####..##  #.# _Items here: ))) [ ††.Фh@49.9 (11.0)-51.1 (12.20ФhФh  Things that are here: _a +5 trident of freezing; a +0 robeФhФhФhФhФhnФhv89 _ФhФh;T=8Фh Фh Фh Фhl B7Фhk Фhg Фhu Фh B6Фh Фhb Фh" Фh# B4Фh$ Фh* Фh, ФhQ- B3ФhN/ Фho5 Фh>   #.#.#.#########......+ #.#.# #.>....#  #.#.#.# #......#  #.#.#.# #.#.).##  #.#.#.# ##..).))#  #.#.#.# #...###.#  #.#.#.# ##.### .# Фhq?  #.#.#.#######..#####.#  #.#...........@......#8.3 (7.2)  #.###.#######.########  #......).......  #####.#####..##  #.# >... Фh? L#.# #.### #.# #. #.# #  #.#Фh,I ФhI g9.5 (8.42Фh&Q ФhS ; _Found a stone staircase leading down.Фht Фhuu Фh\w Фhׁ Фhю O #.#.#.# #.>....# #.#.#.# #......# #.#.#.# #.#.).## #.#.#.##..).))# #.#.#.# #...###.# #.#.#.##.### .# #.#.#.#######..#####.# #.#..................# #.###.#######@######## #......).........z....Фh [ #####.#####..#####.o.. #.# >... . #.# #.### #.# #. z   wight (polearm, dormant) #.# #o   orc priest (wandering) #.# #.###########Фh 0.0  A wight and an orc priest come into view.Фh Фhm Фh ;  The orc priest shouts!Фh ФhƧ ozzzz 2 wights (1 polearm, wandering)oФh٭ q==60.7 (1.21Фh Фh6 s _A wight comes into view. It is wielding a +0 flail.ФhLx  #.>....#   #......#   #.#.).##   ##..).))#   #..   ##.### .#  #.#.#.#######..#####.#  #.#..................#  #@#  #......).........o....  #####.#####..#####.z..  #.# >... z  #.# #.### #.# #. #.# # #.# Фh$y* Ѥhz  #.>....#   #......#   #.#.).##   ##..).))#   #..   ##.### .#  #.#.#.#######..#####.# Ѥh #.#..................#  #@#  #......).........o....  #####.#####..#####.z..  #.# >... z  #.# #.### #.# #. #.# # #.# ѤhѤhѤhѤh`d _There are monsters nearby!ѤhS Ѥh ePut on which piece of jewellery? Ѥhh Jewellery (go to first with "=)  d - a +4 ring of slaying (worn)  f - a ring of positive energy (worn)  l - an amulet of regeneration (worn)Ѥh [?] describe selected [!] equip|wield|wear|put onѤh [tab] equip|unequip ҤhҤhҤh #.#.#.##.>....#tswn the NimbleҤhl#.#.#.##......#Barachi of Okawaru **....#.#.#.##.#.).##Health: 71/71 ========================#.#.#.###..).))#Magic: 9/9Ҥh========================#.#.#.##...###.#AC: 12Str: 13#.#.#.# ##.### .#EV: 15ҤhkInt: 13#.#.#.#######..#####.#SH: 0Dex: 16#.#..................#Ҥh[XL:  9 Next: 56% Place: Dungeon:7#.###.#######@########Noise: ==-------  Time: 6760.7 (0.0)#......).........o....b) +2 dagger (venom)#####.#####..#####.z..Throw: 11 darts (poison)Ҥh\#.# >...zGem (2281) #.# #.####.# #.Ҥh zz 2 wights (1 polearm, wandering)#.# #o   orc priest#.#Ҥh#.########### _a +5 trident of freezing; a +0 robe _Found a stone staircase leading down.  ҤhSA wight and an orc priest come into view.The orc priest shouts! _A wight comes into view. It is wielding a +0 flail. _There are monsters nearby!Ҥh?P  Okay, then.ҤhҤhҤhO. _Ҥh a#.#.#.# #......# #.#.#.# #.#.).## #.#.#.# ##..).))# #.#.#.# #...###.# #.#.#.# ##.### .# #.#.#.#######..#####.# #.#..................# #.###.#######.########Ҥhr i#......)......@..o.....#####.#####..#####.z #.# #>... z#.# #.###  #.# #.#.# # #.# #.############...........#Ҥh Ҥh1 ,Ҥh o...z.   wight (Ҥh^ w--1.9 (1.20 _Ҥh Ҥh Ӥh^#.#.#.# #......#  #.#.#.# #.#.).##  #.#.#.# ##..).))#  #.#.#.# #...###.#  #.#.#.# ##.### .#  #.#.#.#######..#####.#  #.#.....#  #.###.#.##......).o.  #####.#####..#####..z..##.# #>... Ӥh^S..#.# #.### .##.# #.#.# # #.# ӤhaӤhdf  The orc priest barely misses you.Ӥh6noz.o 2 orc priests (1 wandering)Ӥh?o=-3.178Ӥh... ..#.# #.### ...##.# #. ӤhR....#.# # ...#.# ..#.# . ӤhAӤhf4o.Ӥh>60=--7.1 (1.24ӤhӤh _The wight hits you but does no damage.  Things that are here: _a +0 dagger; an orc corpseӤh 7  You hit the wight.Ӥh o. The wight is moderately damaged.Ӥh b1=8 (0.7Ӥh0 Ӥh= R _The wight barely misses you.Ӥh7, 7  You hit the wight.Ӥh, j28.53Ӥh@5 Ӥhd7 ` _The wight is moderately damaged.ӤhZj 7  You hit the wight.Ӥhp o.  The wight is heavily damaged.Ӥhq b9.22Ӥhv Ӥh`x R _The wight barely misses you.Ӥh  You hit the wight but do no damage.The wight is heavily damaged.Ӥht zz 2 wights (1 polearm, 1 wandering)ӤhJ P: 56/70 (71)-9 Drain Gem (2272) Ӥh Ӥh _The wight hits you with a +0 flail. You partially resist. You feel drained.Ӥh  You hit the wight.  The wight is severely damaged.ӤhDz.z)ӤhR7-70.61Ӥh Ӥh  Ӥh L_The wight barely misses you.Ԥh(7  You hit the wight.Ԥhj81.30ԤhKԤh ^ _The wight is severely damaged.Ԥh@>  You closely miss the wight.The wight is severely damaged.ԤhI?z.ԤhLJ'2.0ԤhTԤhVK _The wight misses you.Ԥh  You hit the wight but do no damage.The wight is severely damaged.Ԥh!ԤhO{  The orc priest looks satisfied for a moment.Ԥh"?z.ԤhZ#T9=7Ԥh#;69Ԥh#,Ԥh.< _The wight hits you but does no damage.Ԥhh  You hit the wight but do no damage.Ԥh60=3.48ԤhԤhJ^ _The wight is severely damaged.Ԥhc  You hit the wight.  The wight is almost destroyed.ԤhԤhv{  The orc priest looks satisfied for a moment.Ԥh?z.Ԥh|j14.17Ԥh5Ԥh< _The wight hits you but does no damage.Ԥh.Uu  You hit the wight.  You destroy the wight!ԤhtVԤh_ o.   wight (Okawaru accepts your kill.Ԥhd ealth: 62/71 618 _The wight barely misses you.ԤhlԤh!oi _Your life force feels restored.ԤhGԤh[5.56Ԥh!ԤhU _You barely miss the orc priest.Ԥh  (very poisoned)  You puncture the orc priest! The orc priest is poisoned.  The orc priest is heavily wounded.Ԥhy 3=6.25Ԥh) Ԥhr _The orc priest closely misses you. The wight misses you.Ԥh=>  extremely poisoned)orc priest closely misses you. The wight misses you.  You hit the orc priest.  The orc priest looks as sick as possible!  The orc priest is severely wounded.  The orc priest hits you but does no damage.  The wight hits you from afar with a +0 halberd!Ԥh ? P: 57/69 (71)--9 Drain Gem (2265) ԤhJ ԤhtN g _You partially resist. You feel drained.Ԥhx  You barely miss the orc priest.The orc priest is almost dead.Ԥh~ Ԥh  The orc priest looks braver for a moment.The wight hits you from afar with a +0 halberd.ԤhF 5/68--7.64 _You partially resist. You feel drained.Ԥh |  You hit the orc priest.  You kill the orc priest!Ԥh C)Ԥh r938.33Ԥh Ԥh* P _Okawaru accepts your kill.ԤhԤh@.#.#.# #......# .#.#.# #.#.).## .#.#.# ##..).))# .#.#.# #...###.# .#.#.# ##.### .# .#.#.#..#####.# .#.# .###.#.# ......).)@..#####..#####z....##.# #>... ..#.# #.### .....##.# #. .......#.# # .....#.# ......#.# ###....#.# #####ԤhԤho79.5 (1.22ԤhbԤh _The wight barely misses you.Things that are here: _a +0 club; a +0 flail; a +0 robeդh&  դhYou hit the wight.  The wight is lightly damaged.80.2 (0.71դhl դh K _The wight misses you.դh4J  You hit the wight but do no damage.The wight is lightly damaged.դhKS8=9դh8SդhNVS _The wight closely misses you.դh  You closely miss the wight.The wight is lightly damaged.դh,9=1.60դhդh7S _The wight closely misses you.դh+  You hit the wight.602.359դhդh` _The wight is moderately damaged.դh  You hit the wight.  The wight is heavily damaged.դhY55/67-3.0դhp'դhb* _The wight hits you with a +0 halberd. You partially resist. You feel drained.դhk\  You hit the wight.  The wight is almost destroyed.դhR]`78դheդhgK _The wight misses you.դhh  You hit the wight but do no damage.դhġ6=4.47դh,դh}^ _The wight is almost destroyed.դhT <  You hit the wight but do no damage.The wight is almost destroyed.7=5.16դh դhN K _The wight misses you.դh- &  դh. tYou closely miss the wight.The wight is almost destroyed.դhs/ -88դh8 դh: R _The wight barely misses you.դhAu h  You hit the wight but do no damage.դhv b6.55դh դh8 ^ _The wight is almost destroyed.դh q  You hit the wight.  The wight is almost destroyed.դh դh. 9=7.24դhe a _The wight misses you.դhlz  You puncture the wight!  You destroy the wight!դhD)դh_60/69-69դhդhP _Okawaru accepts your kill.֤ht֤ha֤h֤hH _No target in view!֤hM%֤h *  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting6.7   4.9  +2   i - Spellcasting   0.0   1.0   0          ֤h+ b - Unarmed Combat   0.0   0.8  +1       c - Throwing   0.0   1.0   0   j - Invocations   1.0   2.4  -1       k - Shapeshifting   1.1   2.0   0   d - Short Blades   6.0   5.9  +1       e - Long Blades   3.9   0.7  +2               f - Armour   7.0   5.7  +2  [10;61֤hb+H     g * Dodging   9.7   8.8  +1       h - Stealth   3.6   4.0   0      ֤h+,            ֤h,        ֤h,                    ֤h,        The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ֤hW-}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsפh:y פh|".#.#.##......#tswn the Nimble .#.#.##.#.).##Barachi of Okawaru **.... .#.#.###..).))#HP: 60/69 (71) ====================---- .#.#.##...###.#MP: 9/9======================== .#.#.# ##.### .#AC: 12Str: 13 .#.#.#######..#####.#פh}EV: 15Int: 13 .#..................#SH: 0Dex: 16 .###.#######.############XL:  9 Next: 66% Place: Dungeon:7 ......)........)@........Noise: =--------  Time: 6787.9 (0.0) ####.#####..#####)....###b) +2 dagger (venom)#.# #>... ........פh.~SThrow: 11 darts (poison)#.# #.### .....###Drain Gem (2254) #.# #........#.# #........#.#........#.########### ###.....פh~#...........# #####The wight is almost destroyed. _The wight misses you.You puncture the wight!  You destroy the wight! _Okawaru accepts your kill. _No target in view!פhפhCפh.פh`פhפhjפhOפhפh1=3 _פh^פhp2=2פh"פh'פh'`31פh*פh/פhu/p4=0פhL2פh6פh6#6פh6N=49פh9פhs=פh=p7=8פhyDפhGפhGp8=7פhJפhNפhSO69=פhO:6פhRפh?Xפh[פh[B4פh^פhbפheפhMfB3פhhפh(tY  Things that are here:  a +0 halberd; a +0 robeפhvפhvI2 _פhwפhlyפh{פh|T=1פhԀפhפhNפhB0פhפh̢387פh  #.#.#.#######..#####.#  #.#..................#  #.###.#######.#############  #......)........)).........  #####.#####..#####)....#### פhħ#.# #>................. #.# #.#####.##.....#### #.# #. #.##........ #.# # #@##........#-804.3 (16.4) #.# #.).....##........# #.###############.....# #...........# ###### ###########.# #.# #.# #.# פh.#.#פh -5.5 (17.66פh& _Found a war axe.פhb פhc פhLf פhm פhw n5פhz פhg פh̀ B4פhm פh פh} פh B2פh פh פhˈ פh B1פhlj פh3 פh> פh B0פh' פh פh פh C29פhܒ פh ?  You see here a +0 war axe.פh פh' I8 _פh פho פh X6פh ,פh* X5פh פh פh: פh B4פh פho פh פh B3פh פh פh] X2פh פh פhk פh B0פh פh פho פh C19פht ,פh X8פh פh פh פh~ B7פh פhE פh פhf B6פh פh) פhe פh B4פh פh פh' פh} B3פh פh! פhC# פh# B2פh$ פh& פh( פho( B1פhz) פh/ פh1 פh|1 B0פh2 פht4 פh7 Y08פh9 פh: פhJ< X7פh= פh> פhRA X6פhB פh-F  Things that are here:  a +0 club; a +0 ring mail; an orc corpseפhG פhH I5 _פhI פh*K פhM פhM B4פhN פh6Q פhOT X2פh)V פhX פh)^ פh|^ B1פha פhTj M ####### .....# ####.# ####.# #....# ####### #.##########.....# .................# #.#########.....@+ #.# #.>....# #.# #......# #.# #.#.).## #.# ##..).)) #.##...###. #.# ##.### #. #.#######..#####. פh&k Y.................פh r ####....#'.......40.3 (34.8##....#.#פhx פhy ======1.3 (350פh܀ פh = _As you open the door, it creaks loudly!פh0 3פh פh פh פhG 199  There is an open door here.פh פh+ I8 _פh' פh פhY פh B7פh פh) פh פhB B5פh פh] פhJ פh B4פh פh פh פhi :3פh פhX פh פh3 B2פh פh פh פhh B1פhE פh פh פhi C89פhA פh- פhY פh B8פh פh פh פhC B7פh פhD פh פh B6פh פhe 5פh פh\ פh B3פhT פh פh פh B2פhS פh פh/ פh B1פh8 פh פh7 פh| B0פh! פh" פh)  #####  ###### ....# ##....###########....### ................@.>------61.7 (20.4פh* (#....##########...#####.  #....# #...#  #....# #...#  ###### #...# ##### פh0 פh1 ------2.9 (21.679פhh6 פh8 ; _Found a stone staircase leading down.פhlפhu3פhmפhפh`765פhqפhRפhB4פhפhפh\פhB3פhפhפhפhB1פhפhפhV:######  #....# ########....##### .........פh># #######...#####.#  #...#  #...#  #...# ##### ..j   gnoll (polearm, asleep)j.#.##פh&@.#פh8270.1 (7.2)פhg1.3 (8.40פhפh8u _A gnoll comes into view. It is wielding a +0 halberd.ؤh#######....# #########....##### ................># ########...#####@#  #...##....#...##.....# #...##.....# ######.....#ؤhe $...j.# j   gnoll bouda (asleep)#####.## j   gnoll (polearm, asleep)#.##.jؤh   A gnoll bouda comes into view. It is wielding a +0 whip.Found 11 gold pieces.ؤh ؤh N  The gnoll bouda shouts! The gnoll shouts!ؤhPj.jjj 2 gnolls (1 polearm, 1 wandering)jj.ؤhr===2.5 (1.269ؤhؤh#r _A gnoll comes into view. It is wielding a +0 club.ؤh #######.... #########....##### ................> ########...#####.## #...##...@.######...j .$....######.# #j# j 3 gnolls (2 polearms, 2 wandering)ؤh Rj..jؤh ؤhM ؤh  A gnoll comes into view. It is wielding a +0 spear.ؤhH ؤh= ؤhD  A gnoll comes into view. It is wielding a +0 whip.ؤh ؤhx ؤh ؤhL ~j.jjؤh cj 4 gnolls (2 polearms, 3 wandering)ؤhD k--3.78ؤh ؤh S _The gnoll closely misses you.ؤh ######.... ############ ................> ########...#####.## .....j#####.... .$...jؤh D######.# #j# .j 5 gnolls (3 polearms, 4 wandering).jj.ؤh  A gnoll comes into view. It is wielding a +0 spear.ؤh' ؤh\ ؤh1 ؤh~ j.j..jjjjjj)jj.ؤh =-4.97ؤh ؤh * _The gnoll shouts! x4ؤh)  You hit the gnoll. The gnoll is poisoned.  The gnoll is moderately wounded.ؤh* ؤhI+ ؤh+ ؤh3 j.j 4 gnolls (2 polearms, 1 very poison…)..ؤh4 g5.6 (0.76ؤhj; ؤh= R _The gnoll barely misses you.ؤhg  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is heavily wounded.You kill the gnoll!ؤhoy) 3 gnolls (1 polearm)ؤhYs70-7-6.35ؤh>zؤh|P _Okawaru accepts your kill.٤hjnZ  You hit the gnoll bouda. The gnoll bouda is poisoned.٤h2o٤ho٤hxL j (very poisoned).'j 4 gnolls (2 polearms)jThe gnoll bouda is moderately wounded.٤hyi4----7.0٤h٤hЁ> _The gnoll bouda hits you with a +0 whip.٤hڷ  You hit the gnoll bouda but do no damage.The gnoll bouda looks as sick as possible!٤h٤h٤h  The gnoll bouda is moderately wounded.The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.٤h6jextremely poisoned).j.٤h5=-==7Weak Drain Gem ٤h $(2164) ٤h٤h9Y _The gnoll bouda closely misses you.٤hbo  You hit the gnoll bouda.  The gnoll bouda looks as sick as possible!٤h@k--8.43٤h[ ٤h c _The gnoll bouda is heavily wounded.٤hH=  You hit the gnoll bouda.٤hH٤h/I٤hKr  The gnoll bouda is heavily wounded.٤h[V j.j., swift)The gnolls pick up the pace!٤h`W6=====9.12٤h\٤h^' _You hear a croak.٤ht  You puncture the gnoll bouda!  The gnoll bouda looks as sick as possible!٤hn  The gnoll bouda is almost dead.٤hÑ٤h,٤h˟ jj..jF   bullfrog.Fj   gnoll bouda (extremely poisoned)٤hjjjj 4 gnolls (2 polearms, swift)A bullfrog comes into view.The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer.٤h44-===-8٤h"٤h> _The gnoll bouda hits you with a +0 whip.٤h  You hit the gnoll bouda but do no damage.The gnoll bouda looks as sick as possible!٤hT٤h٤h$٤h^ jj..j.٤hrF.  The gnoll bouda is almost dead.٤h5=---80.51٤hG٤h< _The gnoll hits you but does no damage.٤h|  You closely miss the gnoll bouda.٤hn  The gnoll bouda is almost dead.٤h|#j.j.F.٤h$6=--1.20٤h*٤h,r _The gnoll hits you but does no damage. The gnoll misses you.٤hDi VThe gnoll bouda is almost dead. _The gnoll hits you but does no damage. The gnoll misses you.You hit the gnoll bouda but do no damage.  You kill the gnoll bouda!٤h j ٤hk _  Okawaru accepts your kill.٤h u )j.F.jjjj 4 gnolls (2 polearms, swift)٤hz h ealth: 66/71 99٤hz y _The gnoll completely misses you. The gnoll hits you but does no damage.٤h ٤hL i _Your life force feels restored.٤hDz ٤ha F.  You barely miss the gnoll. The gnoll barely misses you.٤h> k72.659٤h ٤h _The gnoll completely misses you. The gnoll barely misses you.٤hp N  You hit the gnoll. The gnoll is poisoned.٤h]  F., 1 very…)The gnoll is lightly wounded.  The gnoll misses you. The gnoll hits you but does no damage.٤h j83.38٤h ٤hl R _The gnoll barely misses you.٤h* \  You hit the gnoll. The gnoll looks as sick as possible!٤h3  F.extrThe gnoll is severely wounded.The gnoll hits you but does no damage. The gnoll barely misses you.٤h 4 U9=4.0٤h8 ٤hf: K _The gnoll misses you.٤h̀>  You barely miss the gnoll.The gnoll is severely wounded.The bullfrog misses you. The gnoll closely misses you. The gnoll misses you.٤hЁ`77٤h٤hNV _The gnoll completely misses you.ڤhقr  You hit the gnoll.  You kill the gnoll!ڤh֏ ) 3 gnolls (2 polearms, swift)Okawaru accepts your kill.The bullfrog completely misses you. The gnoll hits you with a +0 club.ڤh8-5.46ڤhڤh[S _The gnoll closely misses you.ڤh  You miss the bullfrog.The bullfrog hits you but does no damage.9=6.15ڤhڤhr _The gnoll hits you but does no damage. The gnoll misses you.ڤh   You closely miss the bullfrog. The bullfrog barely misses you.ڤho ^70=8ڤh{ڤhy _The gnoll barely misses you. The gnoll hits you but does no damage.ڤhPB (very poisoned)You hit the bullfrog. The bullfrog is poisoned.  The bullfrog is lightly wounded.  The bullfrog closely misses you. The gnoll barely misses you.ڤhQ1=7.54ڤhYڤh[V _The gnoll completely misses you.ڤhmThe bullfrog closely misses you. The gnollcompletely misses you.  You barely miss the bullfrog.  Your attacks no longer feel as feeble.  The bullfrog barely misses you. The gnoll hits you but does no damage.ڤhXo8.2Gem (2153) ڤhڤhS _The gnoll closely misses you.ڤh1|  extremely poisoned)You puncture the bullfrog! The bullfrog looks as sick as possible!  The bullfrog is heavily wounded.The bullfrog misses you. The gnoll misses you. x2ڤhp%9ڤh!ڤhbY _The bullfrog completely misses you.ڤh  You barely miss the bullfrog.The bullfrog is heavily wounded.The gnoll hits you with a +0 club. The gnoll closely misses you.ڤhM!66--9.62ڤh_'ڤh)? _The bullfrog hits you but does no damage.ڤhj *  You closely miss the bullfrog.The bullfrog is heavily wounded.The gnoll closely misses you. The gnoll completely misses you.ڤhk 7--90.31ڤh{ ڤh} ? _The bullfrog hits you but does no damage.ڤh kMThe bullfrog is heavily wounded.The gnoll closely misses you. The gnoll complet  The bullfrog is severely wounded.The gnoll hits you but does no damage.ڤhv '1.0ڤhɰ ڤhƱ u _The bullfrog misses you. The gnoll hits you but does no damage.ڤhF  You hit the bullfrog. The bullfrog looks as sick as possible!  The bullfrog is almost dead.ڤh h870ڤh ڤh  _The bullfrog barely misses you. The gnoll hits you but does no damage. x2ڤh6  You barely miss the bullfrog.The bullfrog is almost dead.The bullfrog hits you! The gnoll misses you.ڤh]7 #2ڤh7 o--2.449ڤh.> ڤh@ < _The gnoll hits you but does no damage.ڤh {x  You hit the bullfrog.  You kill the bullfrog!ڤhŅ †jjj 3 gnolls (2 polearms, swift)  Okawaru accepts your kill.ڤhՉ3=-733.18ڤhڤhTr _The gnoll misses you. The gnoll hits you but does no damage.ۤh}  You hit the gnoll but do no damage.The gnoll hits you from afar with a +0 spear.ۤh2-8 _The gnoll completely misses you.ۤh  You barely miss the gnoll. The gnoll completely misses you.ۤhEb4.57ۤhcۤhS _The gnoll closely misses you.ۤh 2 swift, 1 ver…)You hit the gnoll but do no damage. The gnoll is poisoned.  The gnoll is no longer moving quickly. The gnoll barely misses you.ۤh0-5.26ۤhۤhB8 _The gnoll hits you with a +0 club.ۤhY ۤh Z1extYou hit the gnoll. The gnoll looks as sick as possible!  The gnoll is lightly wounded.  The gnoll is no longer moving quickly. The gnoll barely misses you.ۤhZ-19ۤhbۤh~e< _The gnoll hits you but does no damage.ۤh  You barely miss the gnoll.The gnoll is lightly wounded.  The gnoll hits you but does no damage.ۤhǔb6.65ۤhřۤhSC _The gnoll hits you from afar with a +0 spear.ۤh  You closely miss the gnoll.The gnoll is lightly wounded.ۤhb7.34ۤhۤh _The gnoll barely misses you. The gnoll closely misses you.ۤh   You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is heavily wounded.The gnoll hits you but does no damage. The gnoll barely misses you.ۤh"/28.0ۤhA(ۤh*< _The gnoll hits you but does no damage.ۤhd extremely poYou hit the gnoll. The gnoll looks as sick as possible!  The gnoll is severely wounded.ۤhe 3=73ۤh]m ۤho m  The gnoll is no longer moving quickly. The gnoll hits you but does no damage. _x2ۤh{ w  You puncture the gnoll!  You kill the gnoll!ۤhc ) 2 gnolls (polearms)Okawaru accepts your kill.ۤh 4=49.42ۤh ۤhؽ < _The gnoll hits you but does no damage.ۤh r######.... ############ ................> ########...#####.## .....).)#####..jj. ...$....########.# #.ۤh Z#.' ۤh ۤh@ i900.6 (1.21ۤh> ۤh5 _The gnoll hits you with a +0 spear. The gnoll barely misses you. _You see here a bullfrog corpse.ۤh5   You puncture the gnoll!  The gnoll is severely wounded.5=1.3 (0.70ۤh9 ۤh < K _The gnoll misses you.ۤhmw  You barely miss the gnoll.The gnoll is severely wounded.ۤh5x]2--2.0ۤhX}ۤh~w _The gnoll closely misses you. The gnoll hits you with a +0 spear.ܤh  You barely miss the gnoll.The gnoll is severely wounded.ܤh{-739ܤhRܤh? _The gnoll hits you but does no damage. x2ܤh# , 1 very poisoned)You hit the gnoll. The gnoll is poisoned.  The gnoll is almost dead.ܤh3=3.48ܤh9ܤhxK _The gnoll misses you.ܤhr  You hit the gnoll.  You kill the gnoll!ܤh)   gnoll (polearm)ܤhG4=4.17ܤhXܤhP _Okawaru accepts your kill.ܤh U  You hit the gnoll.  The gnoll is moderately wounded.58ܤh]ܤh)`S _The gnoll closely misses you.ܤhі  You hit the gnoll.  The gnoll is severely wounded.ܤhϗ6=5.56ܤhޞܤh< _The gnoll hits you but does no damage.ܤhw  You puncture the gnoll!  You kill the gnoll!ܤhrD)ܤh=56.25ܤhaܤhP _Okawaru accepts your kill.ܤh@ܤh ܤh*ܤh,H _No target in view!ܤh` ܤha ܤhCh ܤhk H _No target in view!ܤh ܤh< ܤh ^ _No target in view!ܤhh ܤhC ܤh ܤh H _No target in view!ܤh ܤh~ ܤh) ܤh ܤhI g74 _ܤh" 9=3ܤh ܤh ܤhG q70=2ܤhȖ ܤhƘ ܤh4 i1=1ܤh ܤh ܤh6 ܤh B0ܤh ܤh6 _No target in view! _No target in view! _ Things that are here:  a +0 spear; a gnoll corpseܤhj ܤh° J29 _ܤh ܤh ܤhR ܤh B8ܤh~ ܤhѻ ܤh$ ܤh T=7ܤhT ܤh ܤh B6ܤh ܤhE N _You now have 305 gold pieces (gained 11).ܤh ܤh B4ܤh ܤh ܤh X3ܤh& ܤh ܤh9 ܤh :2ܤhJ ܤhR ܤhO ܤh B1ܤh_ ܤh ܤh< ܤh B0ܤh ܤh ܤh ܤh" C18ܤh ܤhP ܤh X7ܤh% ܤh ܤh ܤh- B6ܤh& ܤhF ܤhd ܤh B5ܤh$ ܤh ܤh1 X4ܤh_ ܤhC ܤh ܤh) B2ܤh| ܤh ܤh #.............# ...#.##########.## ..# ... .<#.##♣...# ##.###.#..'...♣ .......#..#♣...# #.#....#..# .# .......#..# #....## #..@..#-29.2 (23.0) #......#..#####..:..## #......#......##.......... #.# #### #.###..#...##.# #... [16;1ܤh 3H#. #..#...##.# #.## #. #..#......# ##.#< ܤhy% ܤh+& -30.4 (24.21ܤh- ܤhE/ 9 _Found a stone staircase leading up.ܤhܤhܤhQܤhܤhܤhSn0ܤhܤh'C09ܤh/ܤh u  ... .<#.##♣...# ##.###.#..'...♣ .......#..#♣...# #.#....#..# .#ܤh1 .......#..#  #....##  #.###.....##......#..##### #......# #......# #.......... #.# ###ܤhC6 #.###..#...##.# #.. #. #..#...##.# #. #. #..#......# ##.# #. #..#..##..# #<. # #..#..##..# #..#You pick up a book of Blood and begin reading...ܤh12.8 (2.4)ܤhe3.8 (38ܤhܤhF _You add the spell Ignite Poison to your library.ݤh+JݤhJݤh,KݤhINݤhZOݤh#Sn7ݤhSݤhSB5ݤhETݤhUݤh Wݤh=WB4ݤhWݤhLYݤhZݤhZB3ݤh[ݤh(]ݤhW_ݤh_B2ݤh`ݤhdݤhffX1ݤhiݤhiݤhlkݤhkD099ݤhlݤhmݤhoݤhpB8ݤhw,ݤhxݤh.yB7ݤh zݤh|{ݤh|ݤh}B6ݤhR~ݤhݤh߅ ###### #...##..)†)# . #########..)).# .. #.............# ... #.##########.## ..####.........<#.##♣...# ##### ###...####.###.#..'...♣ ݤhX..... ...............#..#♣...# .#### ###...###.#....#..# .# ..... ........@......#..#45.8 (12.0) .#### ###...#.#...#....## .... #... ...#.###.....# ....# #. .....#......#..# ....# .......####.....## ....# #....... #......# ##### #......) #......# #....... #.......... #.####.... #.###..#...##.ݤh,ݤhh7.0 (13.25ݤh<ݤh& _Found a war axe.ݤhݤhݤhmݤhoݤhݤhn3ݤh,X2ݤhӷݤhݤh1ݤhwB1ݤh6ݤhݤhݤh6B0ݤhݤhrݤhݤhSC89ݤh ݤh{ݤhX7ݤhݤhݤh ݤhB6ݤhݤhݤhݤhB5ݤhݤh?  You see here a +0 war axe.ݤhݤh`I4 _ݤhݤh6ݤhݤhB3ݤhݤhݤh(ݤh|B1ݤh ݤhݤhB0ݤhݤhGw _l - 2 sedimented inky potions (gained 1)ݤhNݤhC79ݤh$ݤh5ݤh:ݤhB8ݤhݤhݤh ݤhqB7ݤhݤhݤhݤhB6ݤhfݤhݤhݤhB4ݤhG ݤh1 ݤh ݤhE B3ݤh ݤh ݤh3 ݤh B2ݤh ݤh[X1ݤhݤh~M _You now have 314 gold pieces (gained 9).ݤh1ݤhB0ݤhݤh?ݤh,ݤhC69ݤhݤhݤh ݤhoB7ݤhݤhݤhݤh3B6ݤhݤhݤhݤh5B5ݤhݤh ݤh!ݤh)"B4ݤh"ݤh#ݤh$ݤhE%B3ݤh%ݤh)ݤh#*ݤhz*B1ݤh+ݤh,ݤh-ݤh..B0ݤh.ݤh)0ݤh!1ݤh|1C59ݤh2ݤh4ݤh5ݤh6B8ݤh6ݤh 8ݤh]9ݤh9B7ݤh_:ݤh;ݤh<ݤh/=B5ݤh=ݤh?ݤh@ݤh?AB4ݤheBݤhCݤhDݤhEB3ݤhEݤhFݤhGݤhHB2ݤhHݤhIݤhJݤhJB1ݤhjKݤhNݤhPݤhpPC49ݤhPݤhWݤh&YݤhzYB8ݤhZݤh[ݤh]X7ݤh]ݤh_ݤhaX6ݤhbݤheݤhNgݤhgB5ݤh iݤhjݤhkݤhClB3ݤhJmݤhnݤhSpX2ݤhqݤh;rݤhsݤhsB1ݤhZtݤhMuݤhVxݤhxB0ݤhyݤhzݤh{ݤhN|C39ݤh|ݤhn~ݤhʃ ###.........<#.##♣...# #######...####.###.#..'...♣ ...................#..#♣...# #######...###.#....#..# .# ...................#..# ##...#.#...#....##  #.......#.###.....# ݤh# #.......#......#..# # #.......####@....## # #.......# #......# # #......)# #......#  #.......####........j. #.# #  ####......##.###..#...##.# #  ######......##.# #..#...##.# # j   gnoll (polearm, missile, wandering)  #...........##.# #..#......# ###............#[3ݤhI9;49m.# #..#..##..# #<#............#.# #..#..##..# ݤh=17003.0 (56.0ݤhO.jݤheh4.2 (57.27ݤhݤhޤhk <#.##♣...# #.#..'...♣ ..#..#♣...# ...#..# .# .............#..# ...#.#...#....##  #.......#.###.....# # #.......#......#..# # #.......####@....## # #.......# #......# # #......)# #......#  #.......####.......... #.#  ####......##.###..#j..##.#  .....##.# #..#...##.#  ....##.# #..#  ...#.# #..# #<  ..#.#  ޤhǣa <#.##♣...# #.#..'...♣ ..#..#♣...# ...#..# .# .............#..# ...#.#...#....## ޤh #.......#.###.....#  #.......#......#..#  #.......####@....##  #.......# #......#  #......)# #......#  #.......####.......... #.#  ####......##.###..#j..##.#  .....##.# #..#...##.#  ....##.# #..#  ...#.# #..# #<  ޤhc`..#.#  ޤh3ޤhճޤhp\ _A gnoll is nearby!ޤhZ######...####.###.#..'...♣ ..................#..#♣...# ######...###.#....#..# .# ..................#..# ######...#.#...#....## ޤh\  #.......#.###.....# #.......#......#..#  #.......####.....##  #.......# #.  #......)# #......#  #.......####.... #.# ######......##.###..#j..##.# #.######......##.# #..#...##.# #.#...........##.# #..#......# ##.#.....#.# #..#..##..# #<.#...#.# #..#..##..# #..############.#. .....##..# #.ޤh^]ޤhci.ޤhsdr5.4 (1.2)6 _ޤh+hޤhiޤh- ޤh. ޤh4 ޤh6 H _No target in view!ޤh-ޤh@0ޤh0ޤh_7ޤh:ޤhA5 _ޤh CޤhmCB4ޤhEޤh"FߤhHߤhQ...###.#....#..# .# ...#..# ...#.#...#....##  ##.###.....#  #.......#......#..#  #.......####.....##  #.......# #......#  ߤh#......)# #......#.#.##.......####....##.# ####7.8 (2.4  ####......##.###..#j..##.# #... #####.# #..#...##.# #. ...........##.# #..#......# ##.#< ............#.# #..#..##..# #<. ..#.# #..#..##..# #..j   gnoll (polearm, missile, wandering) ###########.#. .....##..# #..#.  ## #.#..##..###..##  #......# .#........#..#ߤhߤhrߤh`\ _A gnoll is nearby!ߤh3...###.#....#..# .# ...#..# ...#.#...#....## #.#.###.....# #.ߤh4#......#..# #.####.....## #.# #......# #......)# #......#.#.# #.####.##.# # ####......##.###..#j..##.# #.......##.# #..#...##.# #.###.# #..#......# ##.#<##.# #..#..##..# #<.#.##.# #..#..##..# #..#.#ߤh5 .#. #.....##..# #..#.#......# ##.#..##..###..# ߤh6ߤh<;j.ߤh=n9.0 (1.23 _ߤhMCߤh_Eߤh ...###.#....#..# .# ...#..# ...#.#...#....## .#.###.....# .#......#..# .####.....## ## .# #......# .. ......)# #......#.#.# .####.....@j...##.# #ߤh ......##.###..#...##.# #.......##.# #..#...##.# #.###.# #..#......# ##.#<# #.# #..#..##..##.# #..#..##..# #..#.#.#. #.....##..# #..#.#......# ##.#..##..###..##......# .ߤh ߤhL 3j.ߤh c10.21ߤh ߤh} ߤh% jj)You closely miss the gnoll.The gnoll shouts!ߤh& I====9 (0.7ߤh, ߤh8/ K _The gnoll misses you.ߤhj  , very poisoned)You hit the gnoll. The gnoll is poisoned.  The gnoll is moderately wounded.ߤhk =---1.60ߤh?q ߤhs K _The gnoll misses you.ߤhi extremely po…You hit the gnoll. The gnoll looks as sick as possible!ߤhZ ---2.329ߤh= ߤh ] _The gnoll is heavily wounded.ߤhf:  ߤh;sYou closely miss the gnoll.The gnoll is heavily wounded.ߤh'3.0ߤh ߤh K _The gnoll misses you.यhr  You hit the gnoll.  You kill the gnoll!यhgC)यh `78यhयhfP _Okawaru accepts your kill.यhQF3यhLयhNH _No target in view!यhयhҍयhयhH _No target in view!यh` _No target in view!यh% _No target in view!यh7 _यh _No target in view! _No target in view! _ e - 3 javelins  Things that are here:6यh!j _a +0 spear; a +0 robe; a gnoll corpseयh#यhw$B4यh%यh(यh=*यh*B3यh+यh$3यh5यh5B2यh\6यh8यhh;यh;:1यh5=यh>यhw@यh@B0यhBयh*DयhLJ18यhJयh7KB7यhrLयhMयhOयhOB6यhPयhjRयhSयh#TB5यh.UयhVयh XयhXB4यhQYयh,\यh]यh ^B2यh;_यh8`यhaX1यhbयhfयhIgयhgB0यhKhयhiयhjयhkC09यhkयhilयh\mयhmB8यhLnयhoयhpयhIqB6यhqयhrयhsयhs,5यh.tयhtयh\x4यhyयhzयhZzB3यhzयh{यh|यh|B2यh}यh~यhयhB0यhBयhयhԃयh0E1999यhयhयh%यhkB8यhयhयhϊयh6B7यhयhयhयh~B6यhयhCयhHयhB4यhयh.यhX3यh5यhयhयhB2यhvयhयhuयhӚB1यhdयh՜यhयh*B0यh|यhयhɠयh+C88यhयhयhZयhB7यh'यhयhयhB6यhयhयhयh^B5यhʫयhयhयh B4यhgयhयh%यhZX2यhयh=यhX1यhयhयhB0यhnयhयhयhQC79यhयhMयhयhB8यhiयhयhvयhɼB6यhDयhhयhmयhϿB5यh+यhयhयhB4यhdयhयhयhB3यhयh`यh1यhB2यhयhयhयh%B0यhयhHयh          यh;   ###########   .)........#   #@#  -71.1 (57.4) यhY#.#   #.#   #.#   यh#.#   #.#    .यho#.#    .#.#    . ######.##   यh-2.3 (58.669यhयh$ _Found a spear.यhf/ यhf0 3यh2 यh: 87यh< यh= यhU> B6यht? यh@ यh B यhWB B4यhC यhD यhF यhF B3यhG यh3J यhzK यh$L B2यhL यhLN यhO यhP B1यhP यhR यh4T यhT B0यhYU यh0a =  You see here a +0 spear.यhqc यhc J58 _यhe यhf यhIh यhh B7यhi यhRk यh"m यhwm B6यhHn यhr 5यh| यh} यhS~ B4यh4 यh यh यh~ B2यh यh- यh X1यh यhɗ यhØ यh/ B0यh' यh =  You see here a +0 spear.यh यh: J49 _यh यhn यh यh B8यh यhd यh यh B6यh यh यhѺ यh* B5यhݻ यh यh यhi B4यhK यh 3यh यhI यh B2यht यh यh] यh B0यh` यh यhs Y39यh यh यh> यh B8यh2 यh यh यh B7यh यh7 यh यhm B6यh$ यh यhN यh B4यhr यh" यhz B3यh यh यh9 यh यhn B2यh यh यh यhm B1यh यh यh यhV B0यh यh. यh{! Y28यhA" यhH& यh2' यh' B7यh( यh+ यh - यhk- B6यh- यh4 यhD5 यh5 B5यh5 यhz7 यh7 यh>8 B4यh8 यh; यh< यh< B2यhc= यh>A यhuB यhB B1यh=C यhE यhE यh:F B0यhtF यh4H यhH Y19यhH यhbJ यhJ यhK B8यhWK यhL यh=M X6यhM यhN यhvO यhO B5यhO यhEQ यhQ X4यh;R यhbT यhU X3यh`U यhW यhX X2यh^Y यh[ यh\ यh(] B0यh] यh/` यhCa यha C09यh*b यhf n8यhf यhh यhi यhi B7यhbj यhnl यhm यhn B6यhn यhkp यhMq यhq B4यhr यht यht यht B3यhdu यhv यhw यh1x B2यhx यhy यhz यh{ B1यhM{ यh7| यh| यh;} B0यh} यh यh यh D898यhʂ यh यhc यhƆ B7यhj यhu यht यh B6यhV यhl यhE यh B5यh यh8 यh यhH B4यh׏ यh यh] यh B2यhA यho यh$ यht B1यh यh यh- यho B0यh यhK यhř यh C89यhE यh यh X8यh यhT यh यh> B6यh~ यh यh} यh B5यh यh यhm X4यha यhަ यh यhߧ B3यhJ यh֩ यh4 n2यhȯ 0यhf यh यh C79यh यhh यh X8यh यh यhҸ X7यh यh7 यhx यh B6यh# यhſ यh X4यh यh यh X3यh यhj यhX यh B2यha यh यh* यh B1यh यh यh7 X0यh यh7 यh यh C68यh यh यhl X7यhz यh यh यh~ B6यh} यhf यh X5यhh यh यh X4यh यh @  There is an open door here.यh3 u2 _यh यh X1यh यh यhV L ............># #.# ####...#####.## #.# #...##.....# ### #...##..)..# ♣♣♣♣♣♣ #...##..)÷)# ♣.....♣ #########..)).# ♣...... #.............#♣♣....♣ ### #.##########.##♣...# #.. यh #.........<#.##♣@..# #.#180.3 (108.0) ..####.###.#..'...♣..♣ #.# ...........#..#♣...# %.# #.# ..###.#....#..#♣...# # #.# ...........#..#♣♣.... #.# ..#.#...#....## ♣..... #.# ....#.###.....# ♣..... #.# ....#......#..# ♣♣♣♣♣♣ #.# ....####.....###### #.#यh 6%यh i1.5 (109.20यh :%यh . _Found a scarab talisman.यh# 3यh% यh- यh5 4 ####....##### #.# ...........># #.# ###...#####.## #.# #...##.....# ####...##..)..# ♣♣♣♣♣♣ यh6 a #...##..)÷)# ♣.....♣♣#######..)).# ♣♣....... .............#♣♣....♣#### .##########.##♣.@.# #..........<#.##♣...# #.# .####.###.#..'...♣..♣ #.# ........#..#♣...#.%.# #.# यh7 ###.#....#..#♣...##.###.#........#..#♣♣....♣.o#.# o   orc (asleep) .#.#...#....## ♣♣....... #.##.###.....# ♣.....♣♣ #.#यh7 #......#..# ♣♣♣♣♣♣ #.#यhA ,0.0)यhH h2.7 (1.259यhiI :%यhM q _An orc comes into view. It is wielding a +0 whip.यh9 #.# ># #.#  #.#   ###  )..# ♣♣♣♣♣♣  )÷)# ♣.....♣♣ )).# ♣♣....... ♣♣....♣ ♣.@.# <#.##♣...# '...♣..♣ #.# ..#♣...#.%.# #.# #..#♣...##.## #.# #..#♣♣....♣.o #.#  ♣♣....... #.#  ♣.....♣♣ #.#  ♣♣♣♣♣♣ #.# ᤯hH #.# ># #.#  #.#   ###  )..# ♣♣♣♣♣♣  )÷)# ♣.....♣♣ )).# ♣♣....... ♣♣....♣ ♣.@.# <#.##♣...# '...♣..♣ #.# ..#♣...#.%.# #.# #..#♣...##.## #..#♣♣....♣.o #.#  ♣♣.......  ♣..[3᤯h*J4m...♣♣  ♣♣♣♣♣♣ ᤯h Q8%᤯hQ᤯hY:%᤯h-\[ _An orc is nearby!᤯h՗..........># #.# ##...#####.##.#  #...##.....# ###  #...##..)..# ♣♣♣♣♣♣  #...##..)÷)# ♣♣.....♣♣ #######..)).# ♣♣....... ............#♣♣....♣ ##### ##########.##♣...# #.... ........<#.##♣..@# #.### ᤯h####.###.#..'...♣..♣#.# ........#..#♣...#.%.##.# ###.#....#..#♣...##.## #.# ........#..#♣♣....♣.o #.#...#....## ♣♣....... #.# .#.###.....# ♣.....♣♣#......#..# ♣♣♣♣♣♣ ####.....###### ᤯h:%᤯hi3.98 _᤯h᤯h:᤯h8V #...#####.##.# # #...##.....# ### # #...##..)..# ♣♣♣♣♣♣ # #...##..)÷)# ♣♣.....♣♣# ######..)).# ♣♣....... # ...........#♣♣....♣.. ###### #########.##♣...##.###..... .......<#.##♣...#...##.#### ###.###.#..'...♣@.♣#.# ᤯hW ........#..#♣...#.%.##.# ##.#....#..#♣...##.## #.# ........#..#♣♣....♣.o #.# #...#....## ... .#.###.....# ♣♣.....♣♣ #.# #......#..# ♣♣♣♣♣♣ ####.....###### # #....#############.#᤯ha 7%᤯hxb b5.16᤯hm ᤯hn ᤯hGs ...##.....# ### #. ...##..)..# ♣♣♣♣♣♣ #. ...##..)÷)# ♣♣.....♣♣#. #####..)).# ♣♣....... #. ..........#♣♣....♣.. ♣ ######. ########.##♣...##.## ..♣ #...... ......<#.##♣...#...#... #.##### ##.###.#..'...♣..♣..♣ #.# .......#..#♣...#@%.##.# #.#....#..#♣...##.## #.# .......#..#♣♣....♣.o #.# #...#....## ♣♣.......♣ #.# #.###.....# ♣♣....᤯h\t 8.♣♣ #......#..# ♣♣♣♣♣♣ #.# ####.....######  # #....#############.# # #.....)#.#.##............#᤯h}z 0%᤯h4{ b6.35᤯hy ᤯hބ ᤯h[##..)..# ♣♣♣♣♣♣ #.###..)÷)# ♣♣.....♣♣#.# ####..)).# ♣♣....... ♣#.# .........#♣♣....♣.. .♣♣ ######.# ᤯h#######.##♣...##.##...♣ #...... .....<#.##♣...#...#... #.###### #.###.#..'...♣..♣..♣ #.# ......#..#♣...#.%.# #.# #....#..#♣...##@## #.# ......#..#♣♣....♣.o.o♣ #.# #....## ♣♣.......♣♣ #.# .###.....# ♣♣.....♣♣ #.# ......#..# ♣♣♣♣♣♣♣ ᤯hZ##.....###### #.# o 2 orcs (asleep)  #....#############.#  #.....)#.#.##............###..........##.#################᤯hl  An orc comes into view. It is wielding a +0 hand axe.᤯h᤯h᤯ho %o.ooooo 3 orcsThe orc shouts! x2᤯hG====7.54᤯ho᤯hx _An orc comes into view. It is wielding a +0 short sword.⤯hT⤯h1⤯h<oo.⤯h=---8.2 (0.73⤯h 9%⤯h _You barely miss the orc. The orc barely misses you.⤯hm  You hit the orc. The orc is poisoned.  The orc is lightly wounded.⤯h2⤯h7 %oo.o(1 very poisoned)⤯h ⤯h7 A---9⤯h'7%⤯hI _The orc misses you.⤯hD  You hit the orc. The orc looks as sick as possible!  The orc is heavily wounded.⤯hF⤯h[K%. 2 orcs (1 extremely poisoned)9.62 _The orc misses you.⤯h`n  You hit the orc.  You kill the orc!⤯h^%)   orc⤯h690.31⤯hP _Okawaru accepts your kill.⤯hn##..)÷)# ♣♣.....#.# ###..)).# ♣♣....... #.# ........#♣♣....♣.. .♣♣ ######.# ######.##♣...##.##...♣ #...... ....<#.##♣...#...#...♣# #.####### .###.#..'...♣..♣..♣ ..+ #.# .....#..#♣...#.%.# ..♣ #.# ⤯h#....#..#♣...##.##...♣ #.# ....#..#♣♣....♣@...♣ #.# #....## ♣♣...oo..♣♣ #.# ###.....# ♣♣.....♣♣ #.# ....#..# ♣♣♣♣♣♣♣ #.# ##.....######   #....#############.# o 2 orcs#.....)#.#.##............# ##..........##.##################.###..#...##.# #.............⤯hZ4%⤯hg1.5 (1.20⤯h⤯h8 _The orc misses you. The orc barely misses you.Things that are here: ⤯h`_a +0 whip; an orc corpse⤯h %(1 very poisoned)You hit the orc. The orc is poisoned.  The orc is almost dead.⤯hh2.2 (0.749⤯h#9%⤯h& ⤯h'`_The orc misses you. The orc hits you but does no damage.⤯h_&  ⤯h`HYou hit the orc.  You kill the orc!⤯hs %)   orcOkawaru accepts your kill.⤯hxv%9⤯h⤯hkP _The orc barely misses you.⤯h* ( ⤯h  You hit the orc.  The orc is heavily wounded.⤯h b3.68⤯h ⤯h Q _The orc closely misses you.⤯h %You barely miss the orc.4.37⤯h6 7%⤯h [ _The orc is heavily wounded.⤯h5 ' ⤯h6 %You closely miss the orc.The orc is heavily wounded.⤯h7 5.0⤯h< 7%⤯h> 3 _The orc misses you.⤯h? ⤯hs s  You puncture the orc!  You kill the orc!⤯h^y f)⤯h| `76⤯hԀ 9%⤯h( P _Okawaru accepts your kill.⤯h4%⤯h⤯h7%⤯hhH _No target in view!㤯h4%㤯h㤯h,㤯hBH _No target in view!㤯h3㤯hX㤯h>㤯hG㤯h_5 _㤯h㤯h2㤯hB3㤯h]㤯h㤯h㤯hB2㤯h㤯h㤯h:㤯hB1㤯hV㤯hF㤯h'㤯hB0㤯h㤯h=㤯h 㤯h4 C39㤯h㤯h$ 㤯h_You open the door.㤯hn8㤯h@  There is an open door here.㤯h㤯hNI6 _㤯h,)㤯h_2㤯h4㤯h25B5㤯h8㤯h=@  There is an open door here.㤯h?㤯h[@I4 _㤯hZA㤯hG㤯hOI㤯hIB3㤯h[K㤯hP㤯hS㤯hTB2㤯hU㤯hIY㤯h[㤯h[B0㤯h]㤯hc㤯hd㤯h;eC29㤯hf㤯hl㤯hn㤯h6oB8㤯hp㤯h w㤯hy㤯h$z:7㤯h|~㤯hR㤯hφ㤯h&B6㤯h㤯hi㤯hڒ㤯hB4㤯h}㤯ht㤯h㤯hB3㤯hݢ㤯h㤯h㤯h3B2㤯h㤯hٵ㤯h㤯hjB1㤯h)㤯h㤯h㤯huB0㤯h㤯hd㤯h㤯hC18㤯h㤯h@  There is an open door here.㤯h㤯hI7 _㤯h6㤯h㤯h㤯hxB6㤯hT㤯h㤯h&㤯hB5㤯h㤯h㤯h㤯hB4㤯h㤯h㤯hA㤯hB2㤯h㤯h㤯ha 㤯h B1㤯h㤯hq㤯h:㤯hB0㤯h㤯h㤯h4㤯hC09㤯h!㤯h%㤯h*㤯h^+B8㤯h)-㤯h;1㤯h83㤯h3B6㤯h5㤯h9㤯h:㤯hJ;B5㤯h<㤯h?㤯hcA㤯hAB4㤯hC㤯hKE㤯hF㤯hGB3㤯hKH㤯hJ㤯hL㤯hLB2㤯hM㤯h4P㤯hQ㤯hRB0㤯hS㤯h=V㤯hW㤯hXXD799㤯h:Y㤯h^[㤯h\㤯hd]B8㤯h=^㤯h׆7643210㤯hw8876㤯h~n5㤯h㤯h9n4㤯h㤯h㤯h㤯h5B2㤯h㤯h㤯h㤯hB1㤯h㤯hO㤯h㤯hLB0㤯h<㤯h@㤯h㤯hZC79㤯h㤯h-㤯h[㤯hB8㤯h㤯h㤯h#㤯hB6㤯hu㤯h㤯hb㤯hB5㤯h㤯hB㤯h㤯hBB4㤯h:㤯hr㤯h㤯hB3㤯h㤯h㤯h9㤯hB2㤯h㤯h|㤯h) 㤯h B0㤯h 㤯h㤯h㤯hOC69㤯h㤯h㤯h㤯h(B8㤯hq㤯h㤯ha㤯hB7㤯h!㤯h%?  You see here a +0 war axe.㤯h'㤯hX(I6 _㤯h)㤯h,㤯h.㤯h2/B4㤯hP0㤯h3㤯hy5㤯h6B3㤯h%7㤯hG:㤯h <㤯h<B2㤯hw=㤯hX@㤯h$B㤯hBB1㤯hD[39;49m㤯htF㤯h H㤯hHB0㤯hI㤯hEL㤯hM㤯hfNC58㤯hO㤯hsQ㤯hiS㤯hSB7㤯hX㤯hY㤯hZ㤯hu[B6㤯h[㤯h^㤯h_㤯h_B5㤯h`㤯ha㤯hb㤯h8cB4㤯hc㤯h1f㤯hg㤯hgB2㤯hh㤯hi㤯hi㤯hjB1㤯haj㤯hk㤯hlX0㤯hm㤯ho㤯hp㤯h qC49㤯hq㤯hr㤯hr㤯hNsB8㤯hs㤯hkt㤯ht㤯h7uX6㤯hv㤯hw㤯huwB5㤯hw㤯h4y㤯hZz㤯hzB4㤯hi{㤯h }㤯h`~㤯h~B3㤯h㤯h)㤯h㤯htX2㤯h㤯h5㤯hB0㤯h8㤯h㤯h㤯h)C39㤯hՉ㤯h㤯h㤯hwB8㤯h㤯hZ㤯h㤯hB7㤯h㤯hG㤯h+㤯hB6㤯h<㤯h㤯h㤯hNB4㤯h㤯h㤯h}㤯hB3㤯h˜㤯h㤯hj㤯hB2㤯hc㤯hg㤯hK㤯hϝB1㤯hO㤯ht㤯h9㤯hB0㤯h㤯h㤯h㤯hC28㤯ho㤯h%㤯h㤯hbB7㤯h㤯h㤯h㤯h/B6㤯h㤯h㤯hҭ㤯h1B5㤯h㤯hΰ㤯h4㤯h㤯hB2㤯h㤯h㤯hW㤯h̼B1㤯h㤯h6㤯h㤯hB0㤯h9㤯h㤯hf㤯hC19㤯h㤯h㤯h9㤯hB8㤯h㤯h<㤯h㤯hB6㤯h㤯h㤯h㤯hB5㤯h㤯h㤯h㤯h B4㤯h㤯h㤯h㤯hB3㤯hi㤯h㤯h㤯hX2㤯h㤯h 㤯h_B0㤯h㤯h㤯h㤯hC09㤯he㤯h㤯hu㤯hB8㤯hH㤯h㤯hw㤯hB7㤯hD㤯h`㤯h&㤯hwB6㤯h㤯h㤯h㤯h9B4㤯h㤯h㤯hs㤯hB3㤯h9㤯h㤯h)㤯hgB2㤯h㤯h㤯h㤯haB1㤯h㤯h  #.#.#.#  㤯hvu#.#.#.# ########### #.#.#. #.......... #.#.# #.######## #. #.#  #. #.# 㤯hZ #. #.#  #.#######.#  #.@.......# -340.7 (145.0)㤯h+ ###########  㤯h7-㤯h㤯hT _Key pressed, stopping explore.㤯h*Z0 _698㤯h?37㤯h4X6㤯hQ54210㤯hSY89㤯hU㤯hY㤯hL[㤯h[B8㤯h]㤯h_㤯ha㤯hnbB6㤯hc㤯hf㤯hSh㤯hhB5㤯hbj㤯h0m㤯ho㤯hnoB4㤯hr㤯hKt㤯hQu㤯huB3㤯hAv㤯hw㤯hay㤯hyB2㤯h{㤯h}㤯h㤯h*B0㤯h"㤯hɃ㤯h㤯hC79㤯hw㤯hԉ㤯h㤯hEB8㤯h;㤯hÎ㤯h7㤯hX6㤯hQ㤯h=㤯hԞ㤯h=B4㤯h㤯h㤯h㤯hB3㤯h$㤯h1㤯h㤯hB2㤯hm㤯h㤯h㤯hB1㤯hn㤯hF㤯hS㤯hB0㤯h㤯h㤯h]㤯hC68㤯h㤯h}㤯h㤯hB7㤯h㤯hn㤯h㤯hyB6㤯h 㤯h㤯h㤯hPB5㤯h㤯h-㤯h㤯hmB4㤯h 㤯h㤯h㤯hB2㤯hb㤯h㤯hb㤯hB1㤯h!㤯h㤯hI㤯hB0㤯h㤯h㤯h㤯hKC59㤯h㤯h㤯h㤯hB8㤯h㤯h㤯h㤯hVB6㤯h㤯h㤯h㤯hB5㤯h㤯h#.#.#.# ##.#.#.# #.#.#.# ##.#.#.# #####.#.#.# #............#.#.#.# #.############.#.#.# #.# #.#.#.# #.# #.#.@.# #.# 86.3 (45.6)#.#######.# #.........############㤯h2㤯h㤯h'E _Done exploring.㤯hVbI㤯h-.#.#..#.#..#.#..#.#..#.#..#.#..#.#..#.#..#.@.0.0㤯h W)...㤯h㤯h(E _Done exploring.㤯h㤯h3㤯h 㤯h x _Done exploring.㤯hW 㤯hX 㤯hYY 㤯h 㤯hщ x _Done exploring.䤯h6䤯hmWhere to? (Tab - D:7 @ (x,y), ? - help) 䤯hD D - Dungeon  T - Temple 䤯hJ 䤯h #.#.#.## tswn the Nimble#.#.#.## Barachi of Okawaru **....#.#.#.## Health: 71/71 ========================#.#.#.# ############# Magic: 9/9========================#.#.#.# #............ AC: 12Str: 13#.#.#.# #.########### EV: 15Int: 13#.#.#.# #.#SH: 0Dex: 16#.#.#.# #.#XL:  9 Next: 76% Place: Dungeon:7#.#.@.#[39;49䤯h_ vm #.#Noise: ---------  Time: 7386.3 (0.0)#.#######.#b) +2 dagger (venom)#.........#Throw: 11 darts (poison)###########Gem (1655)    _You see here a +0 war axe. _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _Done exploring.䤯h 䤯h 䤯h3 䤯h4 _4 _䤯h 䤯h 䤯h B3䤯hS 䤯hM 䤯h 䤯h B2䤯h> 䤯h/ 䤯h 䤯ha B0䤯hR 䤯h@ 䤯h 䤯h1 C49䤯hi 䤯h 䤯h 䤯h :8䤯h/ 䤯h䤯hUX7䤯h;䤯h5 䤯h 䤯heB6䤯h䤯h䤯h䤯hB4䤯h䤯hb䤯h~䤯hB3䤯h䤯hG!䤯h"䤯h+#B2䤯h$䤯h*,䤯h+,1䤯h ,䤯h-䤯h+3F  You see here a +0 leather armour.䤯h5䤯h:6I0 _䤯h 8䤯h>䤯hICo38䤯hH~  Things that are here:  a +0 dagger; an orc skeleton䤯hK䤯hLI7 _䤯hN䤯hU%  䤯hoVFYou see here a howler monkey skeleton.䤯hqX䤯h+YI6 _䤯hZ䤯hO_䤯ha䤯haB5䤯hc䤯hvh䤯hm䤯h(nB4䤯hvo䤯hs䤯hu䤯h#vB2䤯hjw䤯h:{䤯h}䤯h}B1䤯h}䤯h䤯hل䤯hiB0䤯h䤯hV䤯h)䤯hC29䤯hz䤯h䤯hA䤯hГB8䤯ha䤯hc䤯h䤯hB6䤯h䤯h䤯h䤯h_B5䤯hB䤯h䤯h䤯hlB4䤯h&䤯h䤯h䤯hf,3䤯h䤯hN䤯h 䤯h䤯hB2䤯h:䤯hͰ䤯h䤯hv,0䤯hʲ䤯h>䤯h䤯h䤯hC19䤯h䤯hr䤯h䤯hB8䤯h䤯hǿ䤯h䤯h:7䤯h䤯h䤯h䤯h&B6䤯h@䤯hx䤯h䤯h)B4䤯h.䤯h!䤯hu䤯hB3䤯h䤯h䤯hU䤯hB2䤯h䤯h#䤯he䤯hB1䤯h䤯h䤯h䤯hzB0䤯h䤯h䤯h䤯h 䤯hB;08䤯h䤯h䤯hC䤯hB7䤯h䤯h䤯h䤯hB6䤯h䤯h䤯h䤯h\B5䤯h$䤯h䤯h 䤯h|B4䤯h!䤯h䤯h䤯hOB2䤯h@䤯h䤯hF䤯hB1䤯hr䤯h䤯h䤯h|B0䤯hX䤯h䤯h+䤯hD599䤯h䤯h䤯hw 䤯h B8䤯h$ 䤯hF 䤯h_䤯h,6䤯h䤯h䤯hh%  䤯h4There is a stone staircase leading down here.䤯h䤯h䤯hn+5 䤯h_䤯h夯hc;8夯h  You climb downwards.  The wolf howls! The acid dragon roars! The basilisk hisses angrily.  The water moccasin hisses angrily. The hornet buzzes angrily. You hear a howl!夯h夯h夯hC _You hear a bellow!  Found 15 gold pieces and a scroll labelled VEIKYCKAEMM.  There is a stone staircase leading up here.夯hu6夯hhB #. ...  .. ....  .## ..h.夯h C9  .. ..P.♣  ........  .#....P.  ...kP.PP########......h♣#......@...P.S..===446.9 (60.6)#+######...P♣... .PPP.PD. ....PPl......PP..y.S..$.l   basilisk夯hkC?.#..P..y   hornet..#...♣.SS 2 water moccasins (1 wandering) ..# ... h   black bear (wandering)(…)夯h*D夯h4N夯hQ 夯hR^_There are monsters nearby!꤯h ꤯h! Read which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - 3 scrolls of teleportationa - a scroll of enchant armour  w - a scroll of enchant weapon  x - 2 scrolls of amnesia  p - 3 scrolls of poison  S - a scroll of silence ꤯h" > s - a scroll of butterflies  c - a scroll labelled BIFAYVEMEI [!] read|quaff[?] describe selected뤯h 뤯h 뤯h #. ...tswn the Nimble.. ....Barachi of Okawaru **.....## ..h.Health: 71/71 ========================.. ..P.♣Magic: 9/9========================........AC: 12Str: 13.#....P.EV: 15Int: 13...kP.PPSH: 0Dex: 16########......h♣XL:  9 Next: 76% Place: Dungeon:8뤯h. #......@...P.S..Noise: ===------  Time: 7446.9 (0.0)#+######...P♣...b) +2 dagger (venom).PPP.PD.Throw: 11 darts (poison)....PPl.Gem (1595) .....PP..y.S..$.l   basilisk?.#..P..y   hornet..#...♣.SS 2 water moccasins (1 wandering)..# ...h   black bear (wandering)(…)The wolf howls! The acid dragon roars! The basilisk hisses angrily.  The water moccasin hisses angrily. The hornet buzzes angrily. You hear a howl! _You hear a bellow!  Found 15 gold pieces and a scroll labelled VEIKYCKAEMM.  There is a stone stai뤯h krcase leading up here. _There are monsters nearby!뤯h P  Okay, then.뤯hy 뤯h: 뤯hf . _줯hM줯hQDrink which item? Potions  c - 4 potions of curing  h - 2 potions of haste  w - 3 potions of heal wounds  A - 2 potions of attraction  L - a potion of lignification  d - 3 ruby potions  f - a glowing sapphire potion  j - a sedimented dark potion  l - 2 sedimented inky potions  n - 2 fuming inky potions 줯hR o - a murky silvery potion  p - a golden potion [!] read|quaff[?] describe selectedhM_ hi #. ...tswn the Nimblehpj .. ....Barachi of Okawaru **.....## ..h.Health: 71/71 ========================.. ..P.♣Magic: 9/9========================........AC: 12Str: 13.#....P.EV: 15Int: 13hj ...kP.PPSH: 0Dex: 16########......h♣XL:  9 Next: 76% Place: Dungeon:8#......@...P.S..hj Noise: ===------  Time: 7446.9 (0.0)#+######...P♣...b) +2 dagger (venom).PPP.PD.Throw: 11 darts (poison)hp ....PPl.Gem (1595) .....PP..y.S..$.l   basilisk?.#..P..y   hornet..#...♣.SS 2 water moccasins (1 wandering)..# ...h   black bear (wandering)(…)The water moccasin hisses angrily. The hornet buzzes angrily. You hear a howl! _You hear a bellow!  Found 15 gold pieces and a scroll labelled VEIKYCKAEMM.  There is a stone staircase leading up here. _There are monsters nearby! _Okay, then.h`  It was a potion of moonshine. You feel tipsy.  The energy of discovery flows from your fingertips!  You feel much better.h; h hɃ h h b  The wyvern hisses angrily. The water moccasin hisses angrily.h hi #.h ch.k..h.S.D.y.S...Sh --7.9 (1Vertigo Gem (1594) h h' L _The basilisk bites the plant. The plant begins to die.hg  10  --h hŻ ,hԼ h Bh3 h h@ h h M .h.S..k..Ph.yPPPDS...  The basilisk bites the plant!!hS {-83h hÚ  #######......#.#..# .............#....# .#######.....##...# .# #..........# .# #.###...#..# .# #.###......# .# #<.........# .########..###########7 .....................# ################.##########.# .................# #"# ...################### #.# .#.# #.............# #.# ...# #.###########.# #.# .### #.# #.# #.# .# #.###########.# #.# .# #.#.....h ......# #.# _You hear an angry hiss.-h} h h50.4 (2.51h h } _You climb upwards. _There is a stone staircase leading down here.hhLVDrop what? (Left/Right to switch category) 11/52 gear slots (_ for help) Hand Weapons (select all with ))  b - a +2 dagger of venom (weapon)  a - a +3 dagger hcMissiles (select all with ()  c - 11 poisoned darts (quivered)e - 3 javelins  j - 5 boomerangs Armour (select all with [)  g - a +1 cloak (worn)  i - +0 acid dragon scales (worn)  k - the +1 Delatra's gloves (worn) {ID++} Jewellery (select all with "=)  d - a +4 ring of slaying (worn) h] f - a ring of positive energy (worn)  l - an amulet of regeneration (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]h h Potions !  c - 4 potions of curing  h - 2 potions of haste  w - 3 potions of heal wounds  A - 2 potions of attraction  L - a potion of lignification h  d - 2 potions of moonshine  f - a glowing sapphire potion  j - a sedimented dark potion  l - 2 sedimented inky potions  n - 2 fuming inky potions  o - a murky silvery potion  p - a golden potion h8  1 item  c - 4 potions of curing  d + 2 potions of moonshine[Enter] accept (1 chosen)h< h¨ #######......#.#..#tswn the Nimble .............#....#Barachi of Okawaru **.... .#######.....##...#Health: 71/71 ======================== .# #..........#Magic: 9/9hZ ======================== .# #.###...#..#AC: 12Str: 13 .# #.###......#EV: 10 Int: 13 .# #<.........#SH: 0Dex: 16 .###############..###########XL:  9 Next: 76% Place: Dungeon:7 ................@...........#Noise: ---------  Time: 7450.4 (0.0) ################.##########.#b) +2 dagger (venom) .................##"#Throw: 11 darts (poison) ...################### #.#Vertigo Gem (1591) .#.# #.............# #.# ...# #.###########.# #.# .### #.##.# #.# .# #.###########.# #.# b 17d.# #.#...........# #.# _The basilisk bites the plant. The plant begins to die.  The basilisk bites the plant!! _You hear an angry hiss. _You climb upwards. _There is a stone staircase leading down here.  Autopickup disabled for potions of moonshine.1.4 (10hi h   The basilisk bites the plant!!hear an angry hiss. _You climb upwards. _There is a stone staircase leading down her  Autopickup disabled for potions of moonshine. _You drop 2 potions of moonshine.h8h1Level 7 of the Dungeon <<<<>>>>(Press ? for help)#.#############.#.# #.....##..# #..#.........# #.##......#.####.#..##..###..########### #.##......#......#........#..##.##......########......#.#..##.########......#.............#....####.#.....#######.#.#######.....##...##...#.....##.#.# #..........##...'.....##.#.# #.###...#..##...#.....#h#.#.# #.###......##...#.....##.#.# #<.........######.....# ######.#.###############..########### #.#...# #[..##.#................@...........# #.#...#####...##########.#################.##########.# #.#.....)..................................##"# #.#...##################.....################### #.# #.#.#.[.)÷.................#.# #.............# #.# #.#.#.###############........# #.###########.# #.# #.#.#.##.####.### #.##.# #.# #.#.#.##.# #.# #.###########.# #.# #.#.#.##.# #.# #.#...........# #.# #.#.#.##.# #.# #%#.################.# #.#.#.##.#q37m #.# #.#.#..............#.# #.#.#.# #############.# #.# #.#[###.##########.#.# h #.#....# ####### #######....)..####.#.##########.....# ###### #....##.###....................###....###########....##### #h J#.##.#.#.#########......'..................># ##.##.#.#.#>....###....##########...#####.## ##.##.#.#.# #......# #....# #...##.....# ### ### #.##.#.#.# #.#.).## #....##...##..)..# ♣♣♣♣♣♣♣ #.# #.##.#.#.# ##..).))# #######...##..)÷)# ♣♣.....♣♣ #.# #.##.#.#.# #...###.# #########..)).# ♣♣.......♣♣ #.# #.##.#.#.##.### #.# #.............#♣♣....♣....♣♣#.######.###.#.#.#######..#####.# #.##########.##♣...##.##...♣#.#.......##.#..................# ###.........<#.##♣...#...#...♣#.#.########.###.#######.###################...h .#..'...♣..♣..♣...'.#.# #......)........)).......#..#♣...#.%.#...♣###.# #####.#####..#####).......###.#....#..#♣...##.##...♣ #.# #.# #>..................#..#♣♣....♣)...♣♣ #.# #.# #.#####.##........#.#...#....## ♣♣...))..♣♣ #.# #.# #.# #.##........# #.......#.###.....# ♣♣.....♣♣ #.# #.# #.#####.##........# #.......#......#..# ♣♣♣♣♣♣♣ #.# #.# #.).....##........# #.......####.....###### #.# #.###############.....# #......h .....#...#.# #...........# ####### #......)# #.....)#.#.## ###########.# #.......####..........##.########hF h`W #######......#.#..#tswn the Nimble .............#....#Barachi of Okawaru **.... .#######.....##...#Health: 71/71 ======================== .# #..........#Magic: 9/9======================== .# #.###...#..#AC: 12Str: 13 .# #.###......#EV: 10 Int: 13 .# #<.........#SH: 0Dex: 16 .###############..###########XL:  9 Next: 76% Place: Dungeon:7 ................@...........#Noise: ---------  Time: 7451.4 (0.0) ################.##########.#b) +2 dagger (venom) .................#X 11;27H#"#Throw: 11 darts (poison) ...################### #.#Vertigo Gem (1590) .#.# #.............# #.# ...# #.###########.# #.# .### #.##.# #.# .# #.###########.# #.# .# #.#...........# #.#The basilisk bites the plant!! _You hear an angry hiss. _You climb upwards. _There is a stone staircase leading down here.  Autopickup disabled for potions of moonshine. _You drop 2 potions of moonshine.  hM_ h ` h` l89h7g 8hg hh X7hi hl hl h/m B5hm h r hcs hs B4ht hw h[x h y B3hy h{ h| X2h5} hc hb X1h h$ h hz Y79h h h B8h h֌ h h= B7hʎ h h X6h h h- h o15 Gem (1575) h= hp 8 _You hear an angry hiss.climb upwards. _There is a stone staircase leading down here.  Autopickup disabled for potions of moonshin _You drop 2 _The world stops spinning.hl X3h hw hf h B2h h h hh B1h5 h2 hp X0hy hӯ h Y69h hA hf 765h n4h h X3h h h X1h. h h hS B0h h h h8 C59h. h h h B8h& h h hO B7h2 h h h6 B5h hA h` h B4h h h h. B3h3 h ~  Things that are here:  a +0 spear; a gnoll skeletonhe h I2 _h hE f  You see here a bullfrog skeleton.h\ h I1 _h h h h C49h h h h B8ha h h h; B7h h  ##### ###### #.... #....# #.### #....##### #.## #.#94.6 (43.2)...#####.## #.# #...##.....# ### # #...##..)..# ♣♣♣♣♣♣♣ # #...##..)÷)# ♣♣.....h[ d♣♣ #  #########..)).# ♣♣.......♣♣ #   #.............#♣♣....♣....♣♣#   #.##########.##♣...##.##...♣#   ###.........<#.##♣...#...#...♣# h h+ c _There is a stone staircase leading down here.h߳h״hh3h"r5.6 (1.0)6 _h?h# ####. ..... ...... ...... ###  .........#  .......#.#   .........  8 #   #...#h   #####              hԥhȭhg6.4 (1.85hh} _You climb downwards. _There is a stone staircase leading up here.h|Y hZ Save game and exit? Y - Yes  N - Noh%hh(h# [?25h[?0ch hE [?1051l[?1052l[?1060l[?1061l