Uit  Player: twmoore Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-03.21:42:53.ttyrec Time: (1772574173) Tue Mar 3 21:42:53 2026 UiICv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cUiTUiwfHWelcome, twmoore. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Felid BerserkerUi{Welcome, twmoore the Minotaur. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpUi- Tab - Felid BerserkerUiUiXUiǣaWelcome, twmoore the Minotaur Berserker. You have a choice of weapons.  a - short sword(+1 apt)  b - mace (+2 apt)  c - hand axe (+2 apt)  d - spear (+2 apt)  e - falchion (+2 apt)f - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpUiUi.Ui8twmoore the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2Str: 21EV: 11Int: 4SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hand axeNothing quiveredUi>####@###.#.#⌠###UicGUiEIWelcome, twmoore the Minotaur Berserker.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Trog says: Kill them all!UiMUiPress ? for a list of commands and other information.Uiq _Found a staircase leading out of the dungeon.UiD  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.6   2.8  +2               b - Maces & Flails   2.1   0.7  +2      c + Axes3.6   2.8  +2       d - Polearms   2.1   0.7  +2       e - Unarmed Combat   0.0   0.8  +1      iE20X                f + Armour2.4   2.1  +2      g + Dodging2.1   2.5  +1       h - Stealth   0.0   1.2  -1                                      iQF@X                The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsUi  a * Fighting   3.6UiRo a - Fighting   3.6Ui}d c * Axes   3.6Ui o c - Axes   3.6Ui f * Armour   2.4Ui p f - Armour   2.4Ui8  g * Dodging   2.1Ui#p g - Dodging   2.1Ui% = c + Axes 3.6UiVTargetTarget--  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsUibr<[?25h[?0c0 UivS [?25l[?1cUijW6.0  +2 current training targets, if any.=] set aall targetsUiUiUiUiiPtwmoore the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2UiStr: 21EV: 11Int: 4SH: 0Dex: 9###XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)Uiݧ##.#a) +0 hand axe.#Nothing quiveredUi4⌠###Ui*Welcome, twmoore the Minotaur Berserker.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Trog says: Kill them all!UiUPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.UiUiUitUicUi)Ui,Gear: 2/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)UiE UiE UiK twmoore the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2Str: 21EV: 11Int: 4SH: 0UiK Dex: 9###XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)##.#a) +0 hand axe.#Nothing quivered⌠###Welcome, twmoore the Minotaur Berserker.UiK Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Trog says: Kill them all!UiK Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.UiiP UiP UiT UihV Ui _No target in view!UigbIUidUifUiUk _UilUiTnUinUioUipUi?r,UirUi tUi>uUivUivUixUiy,UizUi{Ui|Ui|Ui}UiZ~Ui{UiUiUiUioUiUiUiUicUiUi;UihUi׉,UixUiUib,UiUiUi$Ui[UiUi?Ui,UiUiߕUi?UiiUiUiUiUiӣUiUi*,UiƪUiA _You now have 11 gold pieces.UiʮUiGUi!UiUiUi0UiUiUi1,UiUiQUikUiUibUiɽUi ,UiUiwUisUiUiUiJUiUiWUi!UiUiUiUiUiGUijUiUiUiUi,UiUiUiJ,UikUiUiF,UiUi$UiPUiUiUiBUidUibUi ,UirUiUiUi@Ui8UiUii####⌠##.###.####.#.### ##.###.###.# #.## ##.## #### .) .## ##.## ##..##.# ## ##.###...@..#36.0 (36.0) ###.#.#####.###.#.# ..#.##.. ..##⌠# #...Ui .#### ...# #..#.#..UiB7.0 (37Ui#-= _Found a hand axe.Ui!3Ui9BUi4Ui`Ui"UiaUi;UiXUix@  You see here a +0 hand axe.Ui.Ui _UiUiUUi. Uie Uir Ui UiUiUiIUif# # ### # ..# ## #.# .## #.# .## ####.## Uio#.## #####..)..#  ##.## ##..##.##..######  ##.###......#.@.......  ##.#.#####.#...########.#.# #.....# Ui#.##........###⌠# #.......#Ui |### #...#####....Ui+##...# Uie246.0 (9.0)Ui/7.0 (10.0)Ui%Ui'Y _d - a fuming green potionUi IUiUiBUiMUiUiUiUidUi!c  You encounter a bat.Ui*##.##Uig*#.# #.#.## #.# .###.######.####.## #####..)..# Ui*# ##.## ##..##.##..###### ##.###......#......... Ui*7##.#.#####.#...###### ##.#.####.....#  #.##....@...##  #⌠###.......# UiX+  ### #...##### #....# ..#...# .. ..... b   bat (asleep) ..$..Ui+8 ....b. Uio.99.0 (2.0)b.Ui.$b.Ui/$b.Ui87ObUi8350.0 (3 _UiCUi˟ 4Uis UiF Z _A bat is nearby!Uit #.#  #.#  ####.##  ##.## #####..)..# # ##.## ##..##.##..######  ..#.........  #.#...######  ##.#.####.....#  #.##....@...##  #⌠###.......#  ### #...#####  #....# ..#..b# .. ..... . ..$.. ......Ui4 #.#  #.#  ####.##  ##.## #####..)..#  ##.## ##..##.##..######  ..#.........  #.#...######  Uij6C##.#.####.....#  #.##....@...##  #⌠###.......#  ### #...#####  #.... ..#.. .. ..... . ..$.. ...... Ui=4UiDUiHZ _A bat is nearby!UiG.#.## .###.######.## ## ##.## #####..).. ##.## ##..##.##..###### ##.###......#......... ##.#.#####.#...###### ##.#.####.....#  #.##........##⌠### ## #...#### #....# ...#..b..........$.. UiˋW....#..#Ui($b.Ui͍$b.UiUi3=1.0 (1Uikg _The bat closely misses you.Uiy< †  You closely miss the bat. You headbutt the bat.  You kill the bat!UiD )UiG 582.1 (1.1UiM UimP W _Trog accepts your kill.Uic4  _No target in view!Ui4UimUiH _No target in view!Ui`74Ui;Ui>H _No target in view!UiWIUiZUi6^  You encounter a kobold. It is wielding a +0 whip.Uie##.######.## ##.## #####..)..# ##.## ##..##.##..###### ##.###......#......... ##.#.#####.#...###### ##.#.####.....#  #.##...# #⌠###.......# ### #..@#####Uif #....# #...#...##........#....$...#........KK   kobold (asleep)##..#...## #..#...#Ui9j)0.0.UitC   The kobold shouts!UiAz4==3.1 (1Ui|UiZ} Ui}&_The kobold leaves your sight.Uip _You see here a bat corpse.Ui%Ui#&Ui'Uix*Uil-h  A kobold comes into view.Ui3' ##.## #####..)..# ##.## ##..##.##..######Ui 4 ##.###......#......... ##.#.#####.#...###### ##.#.####.....#  #.##........##Ui84` #⌠###....... #####..†##### #..@.# Ui`4#...#...# #......... #....$Ui4...K.. #..........##Ui57 ##..#...####K   kobold #..#... Ui15q #..#...#Ui 7M0K.Ui[=UiA<---4.1 (1 _UiGUiJUiS  ##.## )..#  ##.## .##..######  ##.###......#......... # ##.#.#####.#...######  ##.#.####.....#  #.##........##  Ui=T v#⌠###.......#  #####..†#####  #..@.# UiT w#...#...# #.......K.  #....$......  UiT ]#..........##  ##..#...####  #..#...#UiT ; #..#...#Ui  ##.## )..#  ##.## .##..######  ##.###......#.........  ##.#.#####.#...######  ##.#.####.....#  #.##........##  #⌠###.......#  #####..†#####  #..@.# #...#...# #.......K.  #....$...... #..........## ##..#...####  #..#...#Ui`  #..#...# Ui Ui1 UiR 3---Uia s _A kobold is nearby!UiK0 x ##.## )..#  ##.## .##..######  ##.###......#......... # ##.#.#####.#...######  ##.#.####.....#  #.##........##  #⌠###.......#  #####..†#####  #..@.# #...#...# #.......K.  #....$......  #..........##  ##..#...####  #..#...# #..#...#Ui ##.## )..#  ##.## .##..######  ##.###......#.........  ##.#.#####.#...######  ##.#.####.....#  #.##........##  #⌠###.......#  #####..†#####  #..@.# #...#...# #.......K.  #....$...... #..........## ##..#...####  #..#...# #..#...# Ui _A kobold is nearby!Uiyx ##.## )..#  ##.## .##..######  ##.###......#......... # ##.#.#####.#...######  ##.#.####.....#  #.##........##  #⌠###.......#  #####..†#####  #..@.# #...#...# #.......K.  #....$......  #..........##  ##..#...####  #..#...# #..#...#Ui̕ ##.## )..#  ##.## .##..######  ##.###......#.........  ##.#.#####.#...######  ##.#.####.....#  #.##........##  #⌠###.......#  #####..†#####  #..@.# #...#...# #.......K.  #....$...... #..........## ##..#...####  #..#...# #..#...# UiUiUiUi0] _A kobold is nearby!UiPBx ##.## )..#  ##.## .##..######  ##.###......#......... # ##.#.#####.#...######  ##.#.####.....#  #.##........##  #⌠###.......#  #####..†#####  #..@.# #...#...# #.......K.  #....$......  #..........##  ##..#...####  #..#...# #..#...#Ui ##.## )..#  ##.## .##..######  ##.###......#.........  ##.#.#####.#...######  ##.#.####.....#  #.##........##  #⌠###.......#  #####..†#####  #..@.# #...#...# #.......K.  #....$...... #..........## ##..#...####  #..#...# #..#...# Ui4Ui[Uip] _A kobold is nearby!Ui$# ##..##.##..###### # ##......#.........  Ui##.#.#####.#...######  ###.....# .##........## #⌠###.......# #####..†#####  #....# #...#..@# #.......K..##....$.........#..........###.Ui##..#...####..#...# #..Uie#...## ##.##Ui#Ui$.=5Ui,Uim. Ui.F_The kobold closely misses you.Ui0 )You hit the kobold but do no damage. The kobold misses you.You furiously retaliate! You headbutt the kobold.  You kill the kobold!UiK )Ui6166.2 (1.1Ui>UiW _Trog accepts your kill.Ui 4Ui ^ _No target in view!Ui5UiNUiUiH _No target in view!UiH[UiK\Ui^Ui.aUij9 ##.###......#......... ##.#.#####.#...###### ##.#.####.....#  #.##........## #⌠###....... #####..†##### ## #....# #...#...####Ui?k #.....@.)..#0.0 #....$......... #....###. ##..#...#### #..#...# #..#...# # #### .:UisI-7.2 (1UiyUi+_ _Found a parchment of Summon Cactus Giant.Ui^!UiM"UiY#Ui&UiF*n  You encounter a frilled lizard.Ui1= ##.#.#####.#...###### ##.#.####.....# # #.##........## # #⌠###. #####..†##### ####....#  #...#...#### #.......)..##Ui2 #........- #....###. ##..#...####  #..#...# #..#...# #l ##.##l   frilled lizard (asleep) . .:.. ##Ui=&0Ui>)8.2 (1 UiC _UizGUiJR _You see here 12 gold pieces.Uiy  # ##.#.####.....# # #.##........## # #⌠###.......#  #####..†#####  ####....#  #...#...####  #.......)..##  #....@.........  #..........###.  ##..#...####  #..#...#  #..#...#  #l ##.##  . .:# .. ##Ui>3  Ui}?L ##.#.####.....#  #.##........##  #⌠###.......#  #####..†#####  ####....#  #...#...####  #.......)..##  Ui?#....@.........  #..........###.  ##..#...####  #..#...#Ui? #..#...# Ui@#l ##.##  . .:# .. ## UiXHUiIUia{ _A frilled lizard is nearby!Uir   # ##.#.####.....# # #.##........## # #⌠###.......#  #####..†#####  ####....#  #...#...####  #.......)..##  #....@.........  #..........###. Ui  ##..#...####  #..#...#  #..#...#  #l ##.##  . .:# .. ##Uiǭ    ##.#.####.....#  #.##........##  #⌠###.......#  #####..†#####  ####....#  #...#...####  #.......)..##  #....@.........  #..........###.  ##..#...####  #..#...# #..#...# #l ##.##  . .:# .. ## Ui 4UiϽ Ui e _A frilled lizard is nearby!Ui0 y  # ##.#.####.....# # #.##........## # #⌠###.......#  #####..†#####  ####....#  #...#...####  #.......)..##  #....@.........  #..........###.  ##..#...####  #..#...#  #..#...#  #l ##.##  . .:# .. ##Ui]O    ##.#.####.....#  #.##........##  #⌠###.......#  #####..†#####  ####....#  #...#...####  #.......)..##  #....@.........  #..........###.  ##..#...#### UiP  #..#...# #..#...# #l ##.##  . .:# .. ## UiX UiX Ui_ Uib e _A frilled lizard is nearby!UiT. ##.#.####.....# ⌠# #.##...# ## #⌠###. #####..†##### ####....#  #...#...#### #.......)..## #....$......... ####. ##..#...####  #..#...#  #..#...# #l.#### ... .:... ## ###.Uivl.l=9 _The frilled lizard hisses angrily.Ui^*#⌠# #.##...# ### #⌠###. #####..†##### ####....#  #...#...#### #.......)..## #....$......... #....###. ##.@#...####  #..#...#  #l.#...# #..##.## .....:#.. ## ###.. #...UiM,6l.Ui3;-Ui3 60Ui:Ui<Ui(Q †You closely miss the frilled lizard. The frilled lizard barely misses you.You furiously retaliate! You headbutt the frilled lizard.  You kill the frilled lizard!UiU0)Uiu3>25=1.3 (1.1Ui:Ui=W _Trog accepts your kill.Ui Ui| Ui Ui# H _No target in view!Ui=u 4Ui ^ _No target in view!Ui4Ui5Ui{6UiG>Ui@UiEP _Ui2IUiIUiJUiNUiOUi,PUi+Y _You now have 23 gold pieces (gained 12).Ui^BUi_UiaUicUidUirUiu,UiuUi.  You see here a parchment of Summon Cactus Giant. _UiPUivUiքUiZUiUiZ,UiBUinUi%Ui{UiJUiʓUiUi*Ui(UiUi͡BUiUizUiUizUiUipUiUiaUitUiUBUi UiUiUiUi5UiXUiUiUi XUiUi)Uip,UiUiUiUi}UiUilUiUimUiBUiUi,UiUiMBUiL _You now have 31 gold pieces (gained 8).Ui3UixUi Ui,UiUiUiJ,UiUiUiUi nUiUiUiJUiDUiUi.UiUiUiUidUiUiUiUiQUi#,Ui,%,Ui,&UiH*Ui,  You encounter a goblin. It is wielding a +0 club.Ui: #...#...#### #. #.......)..##### #. #..............# #. #..........###.## #. ##..#...#### #.#UiO;#. #. #.†#...# #.##.#..#. #..#...# #.##.!....###..##.## #.##....@......:#.#-Ui;.............### #.##.##..#####..#########.###g #............#Ui;# ##.########### #.#g   goblin (asleep)Ui+<` #.# #.#Ui<!#.#UiG1110.3 (49.0)UiWM-1.3 (50 _UibUigUi~   #. ) #. #............. #. #..........###. # #. ##..#...#### #. #. #. #.†#...# #. #.#..#. #..#...# #. #.!....###..##.## #. #....@......:# #. .............### #. #.##..#####..#. ##g #............ # ##.## #.#  Ui ^#.#  #.#  #.# UiRL   #. ) #. #............. #. #..........###. # #. ##..#...#### #. #. #. #.†#...# #. #.#..#. #..#...# #. #.!....###..##.## #. #....@......:# #. .............### #. #.##..#####..#. ##g #............ # ##.## #.#Ui2M[39;49m  #.# #.# #.#UiT4Ui`ZUi)\] _A goblin is nearby!Uih=P   #. ) #. #............. #. #..........###. # #. ##..#...#### #. #. #. #.†#...# #. #.#..#. #..#...# #. #.!....###..##.## #. #....@......:# #. .............### #. #.##..#####..#. ##g #............ # ##.## #.#  #.#  #.#  #.# Uiy   #. ) #. #............. #. #..........###. # #. ##..#...#### #. #. #. #.†#...# #. #.#..#. #..#...# #. #.!....###..##.## #. #....@......:# #. .............### #. #.##..#####..#. ##g #............ # ##.## #.#Uisb[39;49m  #.# #.# #.# _A goblin is nearby!Uib   #. ) #. #............. #. #..........###. # #. ##..#...#### #. #. #. #.†#...# #. #.#..#. #..#...# #. #.!....###..##.## #. #....@......:# #. .............### #.Uib #.##..#####..#. ##g #............ # ##.## #.#  #.#  #.#  #.# UiMb   #. ) #. #............. #. #..........###. # #. ##..#...#### #. #. #. #.†#...# #. #.#..#. #..#...# #. #.!....###..##.## #. #....@......:# #.Ui9c .............### #. #.##..#####..#. ##g #............ # ##.## #.#  #.# #.# #.#Uiwl4Ui%sUiu] _A goblin is nearby!Ui   #. ) #. #............. #. #..........###. # #. ##..#...#### #. #. #. #.†#...# #. #.#..#. #..#...# #. #.!....###..##.## #. Ui#....@......:# #. .............### #. #.##..#####..#. ##g #............ # ##.## #.#  #.#  UiD#.#  #.# Ui    #. ) #. #............. #. #..........###. Ui %# #. ##..#...#### #. #. #. #.†#...# #. #.#..#. #..#...# #. #.!....###..##.## #. #....@......:# #. Ui .............### #. #.##..#####..#. ##g #............ # ##.## UiR #.#  #.# #.# Ui~ -#.#Ui Ui Uiڝ Ui ] _A goblin is nearby!UiT #. #.......)..####.#• #.##.......... #.##..........###.#..#.###..#...#### #.# #..#.# #.†#...# #.#.#..#.# #..#...# #. #.!....###..##.## #.#g#...........:# #........@......### #.##.##..#####..#########. ##g #............ #. ##.######### #. #.##. #.#g   hobgoblin (asleep)Uij [40m#. #.#g   goblin (asleep).. #.#  #.#Ui [g. _A goblin is nearby! _A goblin is nearby!  You encounter a hobgoblin.  Found 3 flux baubles. Found a stone staircase leading down.Ui U>gUi wggUi ;===2.3 (1.0)Ui Uig + _The hobgoblin shouts!Ui@ UiA.gYou barely miss the goblin. You headbutt the goblin.UiE rThe goblin is severely wounded.The goblin hits you with a +0 club.UiU r   rat (wandering)8----3.4 (1.1Ui}j _You encounter a rat.Uig} )You hit the goblin.  You kill the goblin!UiĀ •rTrog accepts your kill..gUi)r   rat33=-4.5 _The rat squeaks loudly.Uio  #. #.).. .#•##.## .r.#.##.### #..#.###..#...#### # # #..#.# #.†#...# # #.#..#.# #..#...# # #.!....###..##.## #.##>#.:# #.g.### ##.##.)#####..# ##.# # #.# ##. #.Ui\p # #.# #.# #.# #.# #.# ... #.#  #.#Uiq G.rUi } Ui} 4-50Ui? p _The hobgoblin completely misses you.Ui.% .rYou hit the hobgoblin. Your headbutt misses the hobgoblin.Ui/  The hobgoblin is heavily wounded.Ui1 G-6.6 (1.1Ui; Ui< O _The hobgoblin misses you.Ui .rYou completely miss the hobgoblin.UiW 3  The hobgoblin is heavily wounded.9==7.7 _The hobgoblin barely misses you.Uin .rYou barely miss the hobgoblin.Uia  The hobgoblin is heavily wounded.The hobgoblin barely misses you. You furiously retaliate!8.8UiUic _You headbutt the hobgoblin, but do no damage.Uiu_ †You hit the hobgoblin.  You kill the hobgoblin!Ui`E.rUiir   ratUi`n 509.9 _Trog accepts your kill.UivUi ye _Your Axes skill increases to level 4!UiKUi0L)21.0Ui9\Ui_x _You closely miss the rat. The rat bites you but does no damage. x2Ui   You hit the rat.  The rat is heavily wounded.6----2.1Ui$ Ui& ( _The rat bites you.Ui  †You hit the rat.  You kill the rat!Ui}(Ui083.2Ui UiW _Trog accepts your kill.ViViViViH _No target in view!Vi\4VicVifH _No target in view!Vi _7=---Vix`=8=ViBViBViViViViVi<i9===VijVi1 _HP restored.VizViڱViViViViViViVi;ViVi$Vi ####....#  #.#.# #...#...### # #).. #.#•##.##..........Vi ; ^....#.##.......... #.#..#.###..#...## #.#..#.# #.†#...#  #.#..#.# #..#...#  #.@....###..##.## -ViJ .##>#..†........:# #......†........### Viz####.##.)#####..#. ##.# #........#. #.# ##.######Vi#. #.# #.##. Vi#.# #.##.# #.#Vi038.2 (15.0)Vic==-9.2 (16VivVie[ _f - 2 fizzy emerald potionsVi/ 3Vi0 Vi5 Vi7 ViU< ,Vi = R  There is a stone staircase leading down here.ViA K _Vi]C ViaE ,ViF ViJ Vi7M ,ViWN ViQ Vi$S Vi(T ViT ViV ViX ViNY Vi b Vid Vi%i Vii ViDj Vil Vin ViZo Vi p Vi0r Vis Vi8t Viu Vi9v Vi?x ,Vix Vi{ Viz} ,ViX~ Vi Vi Vie Vi Vip Vi ,Viυ Vi ViQ Vi Vi" Vi2 Vi| Vi֌ Vi' ViL Vi1 ,Vi& Vi Vi_ Vi Vip Vi1 Vi Vir Vi Vi Vi Vi Vi ViS ,Vi Vi L _You now have 37 gold pieces (gained 6).ViU 3Viy Vic Vi ,Vi׮ Viٰ Vii Vi Vi0 Vi Vi Vi Vix Vi ViH ,Vi Viz Vi Vi Vi Vie Vi Vi ,Vi_ nVi ............######.##....#####...##.## #.##>#..#...##.##### #......†##.........# ####.#######.###.# #.### ###.# #.#  #...# #.# # #.### #.# # #@# #.# #............# ..# .#######.##### ### #. #i m.# #.# #.# #.# 74.2 (355.2 (36Vi b _c - a scroll labelled AMIUSH SODASVi Vi 3Viz Vi XVi Vi ViH Vi) Vi Vi Vi2 Vi Vi Vi1 Vi< ViF Vi Vi Vi Viߥ ViS ,Vi Vi6 Viw Vi ViS Vi Vi ,Vi Vi5 ,Vi Vi% L _You now have 46 gold pieces (gained 9).Vi IVi ViT Vi ViI Vi Vii Vi Vi Vi Vi ViK Vi Vij Vi ,Vi Vi Vib Vi Vi Vi3 Vih Vi Vi Vic Vi Vi Vi@ Vi ViR a#######.###.# #.# #.# #.# ............# ..# ... #.# #######.##### ### #.##.#..##.# ### #.# .[  #.# .#  Vi *#.#########.#  #.........@.# 92.2 (17#############        Vi Vi" ,3.2 (18Vi C _Found a leather armour.Vi Vi4Vi*  You see here a +0 leather armour.Vi0K _Vi5XVi:XViM>BVi>ViEXViJXVi>RViV,Vi^XVie[.## #.##>#..†........:# #.##### #......†........### Vif......# ####.##.)#####..######## #.###.# #.###.# #........... #.# #.# #.# ##.######### ..# #.# #.# #.# ### #.# #.# #.# ###.# #.###.### #.# ....# ..#..@..# #.#207.2 (14 ##### .######.###.# #.# #........# ![ ..# ########.###.### ##.[........# #Vimg#.########## #########.# ..........# ###########VifoVipViEp%8.2 (15VivVi)z# _Found a robe.ViP/3Vi1Vi4Vi6Vi*;BVi<,ViDViBGVi IViKViNVi RViSViLTVi4VViWViYVi'ZVi~[Vi^Vi_Vi_Vigu _f - 3 fizzy emerald potions (gained 1)Vii3VikVimVi9pVipViqVitViwVixVi=yVi({Vi},VirViVi,ViViVi~ViˊViVi4Viǐ,ViFViViViVViViViViViViVi6g  You encounter 2 jackals.Vi ##.........# ####.##.)#####..#  #####.###.# #.###.# #.... ###.# #.# #.# ##. #...## #.# #.# #.#  #.###.h #.# #.# #.# ######.###.#. #.###.### #.# ...........#.h ..#.....# #.####.##### #.######.###.####.# ViI#.# #..@.....# #..[...# #.# ########.###.###### #.# #.[........# #.# #.########## #.#########.# #...........# hh 2 jackals (asleep) ############# Vi('23Vi׵,4.2 (16Vi%Vi~# _Found a robe.ViV  )     ###.# #.# #.#  #...## #.# #.# #.#  #.###.h #.# #.# #.# #.  #.# .h ..#.....# #.#  #.######.###.  #.# #..@.....# #..[...#  #.# ########.#  #.# #.[  #.#     ViT~0  )     ###.# #.# #.#  #...## #.# #.# #.#  #.###.h #.# #.# #.# #.  #.# .h ..#.....# #.#  #.######.###.  #.# #..@.....# #..[...#  #.# ########.#  #.# #.[  #.#    ViD Vi>ViViˍVid _There are monsters nearby!Vi$\  )     ###.# #.# #.#  #...## #.# #.# #.#  #.###.h #.# #.# #.# #.  #.# .h ..#.....# #.#  #.######.###.  #.# #..@.....# #..[...#  #.# ########.#  #.# #.[  #.#   Vi\i  Vi K  )     ###.# #.# #.#  #...## #.# #.# #.#  #.###.h #.# #.# #.# #.  #.# .h ..#.....# #.#  #.######.###.  #.# #..@.....# #..[...#  #.# ########.#  #.# #.[  #.#     Vi 4ViB Vi d _There are monsters nearby!Vi; M  )     Vi b###.# #.# #.#  #...## #.# #.# #.#  #.###.h #.# #.# #.# #.  #.# .h ..#.....# #.#  #.######.###.  #.# #..@.....# #..[...#  #.# ########.#  #.# #.[Vi, }  #.#     Vi *Vi   )     ###.# #.# #.#  #...## #.# #.# #.#  #.###.h #.# #.# #.# #.  #.# .h ..#.....# #.#  #.######.###.  #.# #..@.....# #..[...#  Vid #.# ########.#  #.# #.[  #.#     Vi 4Vi Vi d _There are monsters nearby!Vi M  )     Vi4 H###.# #.# #.#  #...## #.# #.# #.#  #.###.h #.# #.# #.# #.  #.# .h ..#.....# #.#  #.######.###.  #.# #..@.....# #..[...#  #.# ########.# Vi q #.# #.[  #.#    Vi̸ P ViK  )     ###.# #.# #.#  #...## #.# #.# #.#  #.###.h #.# #.# #.# #.  #.# .h ..#.....# #.#  #.######.###.  #.# #..@.....# #..[...#  #.# ########.#  #.# #.[  #.#     Vi4Vi&Vi0)d _There are monsters nearby!Vi_x ##.# ####.##.)#####.. #####.###.# #.###.# # ###.# #.# #.# ##. #...### #.# #.# #.# #.###.h. #.# #.# #.##.###.#.# #.###.### #.#.#.h# ..#.....# #.##.##### #.######.###.####.# #.# #.@......# #..[...# #.# #.###.###### #.# #.[.# Via #.# #.#  #.#.# #.#  #ViIjVi l85.0) _VisVi vViD1 #...##.##### #......†.................# ####.##.)##########.###.# #.###.# #.. ###.#  #.# #.# ##. #...### #.# #.# #. #.###.h. #.# #.# #.  #######.###.#.# ####.###.### #.  ............#.h#.....#.....# #.#######.##### #@######.###.####. #.# #........# #..[... #.# ########.###.##### #.# #.[........# #.# #.########## #.#########.# #...........############## ViZ`[M[hThe jackal barks! x2; You hear a bark! hThe jackal bites you. hhhh 3 jackals  You encounter a jackal.The jackal misses you.7---====6 _You hear a bark!Vi .h.h  You closely miss the jackal. Your headbutt misses the jackal.===-7 _The jackal closely misses you.Vij e .  You slash the jackal!  You kill the jackal!.h.h  2  Trog accepts your kill.5------75---8.3 (1.1Vib + _The jackal bites you.Vi †Trog accepts your kill. _The jackal bites you.hit the jackal.  The jackal is severely wounded.The jackal barely misses you. You furiously retaliate! You headbutt the jackal. You kill the jackal!Vih Q   jackalVi ^91--90Vi Vi  Vi Q_Trog accepts your kill.Vio#####...##.## #.##>#..† #...##.##### #......†..............# ####.##.)##########.###.# #.###.#  ###.# #h #.# #.# ## #...###. ## #.# #.# # #.###.[. .# #.# #.# # #######.###.#.#.####.###.### # ............#h@#.....#.....# ########.#######.######.###.#### #.# #........# #..[..Vip #.# ########.###.#### #.# #.[........# #.# #.##########h 2 jackals (1 wandering) #.#########.# #...........##############Vi%s h.  You encounter a jackal.Vij~  The jackal bites you. The jackal closely misses you. You furiously retaliate!Vim12------30ViVit' _You headbutt the jackal.Vi s _You see here a jackal corpse.Vi4Vi2Vit _You are too injured to fight recklessly!ViKViViN^ _You are too injured to fight recklessly!ViLI4ViOViQ^ _You are too injured to fight recklessly!ViViVViVi[^ _You are too injured to fight recklessly!Vi(4ViTVi(V^ _You are too injured to fight recklessly!Vi`4ViVi2are too injured to fight recklessly!Vi+4Vi2Vi=;Vi/EViFVij Vi6 Vi Vi Vi) 4Vi;/ Vi1 Vi 4Vi˜ Vi{ Viz.  You hit the jackal.  You kill the jackal!Via4h.Vikh   jackal (Vi #####...##.## #.##>#..†...... twmoore the Chopper#...##.##### #......†....... Minotaur of Trog *.....##........h# ####.##.)#####. Health: 13/19 ================--------#####.###.# #.###.# #. Magic: 0/0###.# #. #.# #.# ## AC: 2Str: 21Viޭ#...###. ## #.# #.# # EV: 11Int: 4#.###.[. .# #.# #.# # SH: 0Dex: 9#######.###.#.#.####.###.### # XL:  1 Next: 108% Place: Dungeon:1............#.@#.....#.....# # Noise: =--------  Time: 231.4 (1.1)#######.#######.######.###.#### a) +0 hand axe#.# #........# #..[.. Nothing quivered#.# ########.###.#####.##.[........##.##.##########h   jackal (wandering)#.#########.##...........############## _You are too injured to fight recklessly! Viɮ<_You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the jackal.  You kill the jackal!Vit _Trog accepts your kill.You have reached level 2!Vi/  --more--Vi68/26=1/1========================2 3% Vi@Mjackal (wandering)ViB4 _ViQb  #.##>#..† ### † .h# ) #.#   ###.# #. #.# #.#  #...###. ## #.# #.#  #.###.[. .# #.# #.#  #.#.#  #.@#  ###.# #.# #... #..[ #.# ##### #.# #.[  #.#        Vib  #.##>#..† ### † .h# ) #.#   ###.# #. #.# #.#  #...###. ## #.# #.#  Vi#.###.[. .# #.# #.#  #.#.#  #.@#  ###.# #.# #... #..[ #.# ##### #.# #.[ #.#     ViVi3Vi Vi] _A jackal is nearby!Vi;b  #.##>#..† ### † .h# ) #.#   ###.# #. #.# #.#  #...###. ## #.# #.#  #.###.[. .# #.# #.#  #.#.#  #.@#  ###.# #.# #... #..[ #.# ##### #.# #.[  #.#        Vi]U  #.##>#..† ### † .h# ) #.#   ###.# #. #.# #.#  #...###. ## #.# #.#  #.###.[. .# #.# #.#  #.#.#  Vi#.@#  ###.# #.# #... #..[ #.# ##### #.# #.[ #.#     ViVi%ViVig] _A jackal is nearby!Vib  #.##>#..† ### † .h# ) #.#   ###.# #. #.# #.#  #...###. ## #.# #.#  #.###.[. .# #.# #.#  #.#.#  #.@#  ###.# #.# #... #..[ #.# ##### #.# #.[  #.#        Vi   #.##>#..† ### † .h# ) #.#   ###.# #. #.# #.#  #...###. ## #.# #.#  #.###.[. .# #.# #.#  #.#.#  #.@#  ###.# #.# #... #..[ #.# ##### #.# #.[ #.#     Vi)4Viq2Vi-4] _A jackal is nearby!Vi Vi  Vi Vi" ^ _You are too injured to fight recklessly!Vib Vig Vik Vim ^ _You are too injured to fight recklessly!Vi #...##.##### #......†..##........h# ####.##.)########.###.# #.###.# #. ###.# #. #.# #.# ##...###. ## #.# #.# #.#.###.[. .# #.# #.# #.#######.###.#.#.####.###.### #.............#.†#.....#.....# #.#######.#######@######.###.####. #.# #........# #..[...#.# ########.###.######.# #.[........##.# #.#########Vi##.#########.##...........############## ViVi;-20 _Vi Vi Vi#I #........h# ####.##.)##### #####.###.# #.###.#  ###.# #.  #...###. ## ###.[. .#######.###.#.#.####.###.###............#.†#.....#.....#######.#######.######.###.### Vi#.# #@.......# #..[..#######.###.#####Nothing quiveredVi=Vi@-3ViĴViVi##.h# ####.##.)#####..######.###.# #.###.# #.###.# #. #.# #.# ##.##...###. ## #.# #.# #.##.###.[. .# #.# #.# #.# #.###.#.#.####.###.### #.# .#.†#.....#.....# #.# #.#######.######.###.####.##.# #.# #..[...##.# #.###.##.# #.[.# VipViViH&4ViViVi##.h# ####.##.)#####..######.###.# #.###.# #.###.# #. #.# #.# ##.##...###. ## #.# #.# #.# #.###.[. .# #.# #.# #.# .###.#.#.####.###.### #.# #.†#.....#.....# #.# .#######.######.###.####.# #.# #.# #..[...# #.# #.###.###### #.# #.[.# ViViqW19=5VieViViO`##.h# ####.##.)#####..######.###.# #.###.# #.###.# #. #.# #.# ##.##...###. ## #.# #.# #.# #.###.[. .# #.# #.# #.# .###.#.#.####.###.### #.# ViP#.†#.....#.....# #.# .#######.######.###.####.# #.# #.# #..[...# #.# #.###.###### #.# #.[.# ViXVi~X&6ViO_ViodViU 8##.h# ####.##.)#####..######.###.# #.###.# #.###.# #. #.# #.# ##.##...###. ## #.# #.# #.# #.###.[. .# #.# #.# #.# .###.#.#.####.###.### #.# #.†#.....#.....# #.# .#######.######.###.####.# #.# #.# #..[...# #.# #.###.###### #.# #.[.# Vi[ <7ViC  Vi Vi  Vi Vi ViD20== Vi Vib  Vi/ 9= Vij=1= Vi02== Vib Vi Vi7 ViA  Vio#, Vi$ Vi& Vi ' Vi]( Vi*~3== Vi4, ViJ/B Vi8 Vib8 Vi9 ViG=, Vi> ViA Vi!Bh4== ViBC ViE ViE ViMF ViH ViI ViI ViL ViGM ViN ViP ViP Vi Qa5== ViQ ViZZ Vi[, Vi\ Vi_A jackal is nearby!You are too injured to fight recklessly! _You are too injured to fight recklessly! _You start resting.  HP restored. Vih Vis63.4 (26.0)6==4.4 (27 _ Viy Vi{ ViZ3 ViE Vi ViB Vi< Vi  Vi", Vi# Vi&O= Vi( ViZ* Vi* Vi, Vi- Vi- Vi. Vi11, Vi^2 Vi4 Vi 5 Vi5 Vi7 Vi.8 Vi9 Vi ; ViM; Vii< Vi> Vi> Vi @ ViA Vi(B Vi4C ViE ViE ViF ViPH ViH ViI ViM, ViN Vi?P, ViQ ViT, Vi+U ViIW ViW Vi Y ViZ ViZ ViP\ Vi^, Vi` Vi5b Viwb Vic Vi"f, Vi^g Vizi Vii Vij VinB Vi Vi> Vif@ Vi+B, ViC Vi~E, ViF ViH ViAI ViRJ ViHL, ViMM Vi.O Vi{O ViP Vi,R VikR ViS ViJU VizU ViV ViPX ViX Vi[Y Vi5[ Vin[ Vi%\ Vi"^ ViX^ Vi_ Via, Vib Vibd Vid Vie Vig Vih VilX Vin Vin Vip VisB Vit Viu Viu Viw Vitx Viy Vi{ Vi{ Vi=X Vi, Vi Vi Vi Vi ViC Vi Viϊ Vi, Vi3 VieB ViM, ViC Vi W _You start waiting. Vi;.363.4 (99 Vi$4.4 (10 Vi 0.0) Vi$ Vi# _Done waiting. Vi3 Vi Vi< ViX Vi Vi, Vi, Vi, ViS Vi4, Vi> Vi6, Viy Vi, ViC Vi Vi$ ViF Vi  ViT Viw Vi9 Vi, Vi3 ViB Vi> Vio Vi_ Vi5 ViZ Vi Vi#, Vi Vio Vi ViE ViT, Vi Vi , ViO  Vi , Vi ViO Vi Vi ViV, Vi Vi, ViKB ViC Vi Vi Vi$ Vi , ViX- Vi., Viy/ Vi2B Vi4 Vi5 Vi8 Vi9 Vi : Vi: Vi=, ViY> ViF@, ViDX ViE ViE ViG ViRI, ViMJ Vi L, ViOB ViO ViQ Vi8R ViS Vi'U, ViVV ViX, ViY Vih Vi{l Vixp Vir Vi{yB Viy Vi^z ViX{ Vi9}, Vi~ Vi Viy Vi1 Vi Vi5 Vi7 Vi, Vi^ Vi, Viى Vi5 Vil Vi ViK, Vi~ Vi1 Vi Vi Vit Vib, Vi Vi Vi Vi' Vic ViB Vi, Vi& Viƞ, Viâ Vi', ViF Vi Vi Vi Vi. Vi Vi] Vi, Vi ViB Vi˳, Vi Vi Vi- Vi) Vi Vi Vi̺ Vi Vi̼ Vi= Vi Vin Vi ViV Vi Vi Vi Vi) Vi Vi, Vi Vi, Vi Vi Vi Vi Vi, Vi{ Vi_, ViQ Vi, Vi Vi  ViH Vi ViE Vi| ViU Vi(, Vi Vi, Vi Vi, Vi Vi, Vi Vi Vi Vi ViPB Vi ViH Vi Vi(, ViX Vi`B Vi Vi  ViW _You start waiting. Vi4463.4 (99.0) Vi5.4.4 (100.0) ViU& Vi'# _Done waiting. Vi+ 3 Vi  Vi+  Vi , Vil , Vi? , ViP  Vi  Vi B Vi'  Vi  Vi  Vi2  Vi8  Vi߼ , Vi  Vi  Vi X Vi  Vi  Vi  Vi  Vi , Vi  Vi  Vi , Vi  ViA %  Vix You see here a +0 robe. Vi  Viv  _ Vi  Vi  Vi , Vi  Vi>  Vi , Vi  Vi  Vit  Vi , Vi  Viy  Vi  Vi  ViI  Vix , Vir  Vi  Vi  Vi  Vik  Vi  ViD  Vi  ViD T ViE , ViH , ViI , VinM n ViP B ViiQ  Vi#V X ViUX  ViY  ViY  VitZ  Vi[  Vi1] , Vi]  Vi3_  Vi` , Via  Vic  Vid , Vie  Vig  Vi:i  Viwi  Vij  Vik  Vim  ViPm  Vim  Vi|x  Viz , Vi~ B Vi~  Vi , Vi  Vi  Vi  Vi<  Vi  Vi  ViĆ B Vi  Viˆ  Vi'  Vi‰  Vi  Vi‹  Vi  Vi  Vi  ViO , Vi  Vi  Vi.  Vi  Vi`  Vio  Viؖ  Vi  Viv  ViC n Viޜ , Vig  Vi  Vi  Vi<  Vi-  Vi  ViX , Vi  ViK  Vi?  Vi  ViM  Vi ~ _c - 2 scrolls labelled AMIUSH SODAS (gained 1) Vi(  Vig  Vi  Vi) , Vi  Vi  Vi  Vi  Vi  Vi  ViG , Vi  Vi  Vi , Vi<  Vi  Vi , Vi  Vis  Vi , ViB  Vi} B Vi  Vi  Viq h  A jackal comes into view. Vi 6    #.#   #.#   #.#   #.#  Vi^ l  #.#   #.###.# ###   #...h.# #⌠#   #@# #.# #   #.# ####.## ##    Vi  #.# #<#.#.###.    #.# #.###.#.#   #.##.# ##.##   #.##⌠# #.# h   jackal (wandering)   #.#### #⌠#  #.####  #.######## ViA Nh.542.4 (78.0) Vi Mh Vi *3.4 (79  Vi _ Vi  Vi  Vi #.# #.# #.# #.# #.# #.###.# ###  #..h..# #⌠#  #@# #.#  #.#   #.# #< #.#  #.# #.#  #.# #⌠# #.#  #.# ### #⌠#  #.# ###  #.  Vi| #.# #.# #.# #.# #.# #.###.# ###  #..h..# #⌠#  #@# #.#  #.#   #.# #< #.#  #.# #.#  #.# #⌠# #.#  #.# ###  #.#  #. Vi _A jackal is nearby! Vi #.# #.# #.# #.# #.# #.###.# ###  #..h..# #⌠#  #@# #.#  #.#   #.# #< #.#  #.# #.#  #.# #⌠# #.#  #.# ### #⌠#  ViS #.# ###  #.  Vi$1 #.# #.# #.# #.# #.# #.###.# ###  #..h..# #⌠#  Vi$ #@# #.#  #.#   #.# #< #.#  #.# #.#  #.# #⌠# #.#  Vi$} #.# ###  Vih% #.#  #. Vi?+ Vi+ Vi1 ViL4] _A jackal is nearby! Vi  #.# #.# #.# #.# #.# Viy#.###.# ###  #..h..# #⌠#  #@# #.#  #.#   #.# #< Vi4 #.#  #.# #.#  Vi=#.# #⌠# #.#  #.# ### #⌠#  Vi. #.# ###  #. Vi%  Vi1 #.# #.# #.# #.# #.# #.###.# ###  #..h..# #⌠#  Vi #@# #.#  #.#   #.# #< #.#  #.# #.#  #.# #⌠# #.#  Viġ #.# ###  #.#  ViXJ #. Viȧ Vi Vi$ Vi] _A jackal is nearby! Vi #.# #.# #.# #.# #.# #.###.# ###  #..h..# #⌠#  #@# #.#  #.#   #.# #< #.#  #.# #.#  #.# #⌠# #.#  #.# ### #⌠#  #.# ###  #.  Vi8 #.# #.# #.# #.# #.# #.###.# ###  #..h..# #⌠#  #@# #.#  #.#   #.# #< #.#  #.# #.#  #.# #⌠# #.#  #.# ###  #.#  #. Vi=4 ViB ViIF] _A jackal is nearby! Vi   ..  #.#  #.#  #.#  #.#  #.## #.###.# ### # #.@h..# #⌠#  #.###.# #.#  #.# ####.##  #.# #<#.#.## #.# ##.###. #.# #.# ##.# #.# #⌠# #.# #.# ### #⌠# #.# ### Viq M  The jackal bites you but does no damage. Vi 9=4.4 (1.0) Vi  Vi T _The jackal closely misses you. Vio  Vi3 \4--5.5 (1.1 Vi  Vi g _You barely miss the jackal. The jackal bites you. Vip  You hit the jackal.  The jackal is severely wounded. Viq(6.6 Vi#v VixA _The jackal bites you but does no damage. x2 ViB  You barely miss the jackal.The jackal is severely wounded.5=-7.7 VikKi _The jackal barely misses you. Vi .. #.# #.# #.# #.# #.# #.###.# ###  #.@h..# #⌠#  #.###.# #.#  #.#   #.# #< #.#  #.# #.# ##.##  Vi t#.# #⌠# #.#  #.# ### #⌠#  #.# ###  Vix w .. #.# #.# #.# #.# #.# #.###.# ###  #.@h..# #⌠#  #.###.# #.#  #.#   #.# #< #.#  #.# #.# ##.##  #.# #⌠#  Viz #.# ###  #.#  Vim  Vi6  Viw  Vi] ] _A jackal is nearby! Vi †You hit the jackal.  You kill the jackal! Vi 1108.8 Vi~  Vi W _Trog accepts your kill. Vi  ..  #.#  #.#  #.#  #.#  #.# ##   #.###.# ### #⌠   #..@..# #⌠# #.    Vi#.###.# #.# ##.   #.# # ####.## ##.#   #.# #<#.#.###.#   #. #. #. #.  Vi Vi4-90 Vix Vis _You see here a jackal corpse. Vi~33 Vib4 Vi"6 Vi6: _ Vi<=6= ViW>1 _HP restored. Vid? Vi? Vi0@ ViA ViB Vi\C, ViD ViE ViE ViF Vi H ViM= ViN ViO, ViP VisQ Vi`R ViR, ViT VidU ViU ViV ViW Vi*X ViqX ViX ViY ViZ Vi4[ Vi[ Vi\ Vi(] Vij] Vi] Vi4^ Vi_B Vi_ Vi_ Vi7` Vi` Via Vib Vic Vic Vid Viue Vie Viff Vi9iB Vii Vij Vik Vik ViEl Vim Vijn Vin Vio Vip Vi_p Vip Vip Viub  You see here a jackal corpse. Viv Vi3w _ Viw Vi[y Viz Viz ViS{ Vi$| Vi| Vi}, Vi} Vi8~ Vi~, Vi% Vi Vi, Vi Vik Vi Vi) Vi( Viz Viք Vi0 ViɆ ViB, Vi Vi Vi!, Vi Vi1 Vi( Vik Vi Vi{ Vi ViŔn Vi Vi Vi, Vi Vi:B Vi Via Vi Vi1 Vi Vi Vi Vi= Vi Vi Vi" Vip Vi. Vi ViB Vi Vi, Vi{ Vi Vi Viݪ, Vi Vi"B Vi Vi^B Vip Vid Vi Vi Vi?B Vi Vi3  You encounter a kobold. It is wielding a +0 whip. Vi M     ##### . #...########...K #.#.....@....# -#...#####.##.# ##.## .##.# .##.# .##.# .# K   kobold (asleep)#.# ..#.##### ###.....#K.96.8 (47.0)K==7.8 (48 _The kobold shouts! You hear a shout! Vi ##### .  #...########..K.  #.#.....@....#  #...#####.##.#  ##.## .# #.# .# #.# .# #.# .# #.# .. #.##### ## #.....# Vi\ ##### .  #...########..K.  #.#.....@....#  #...#####.##.#  ##.## .# #.# .# #.# .# #.# .# #.# .. #.##### ## #..... Vi` Vija Vif Vi(j] _A kobold is nearby! Vio t ##### .  Vi8q b#...########..K.  #.#.....@....#  #...#####.##.#  ##.## .# #.# .# #.# .# #.# .# #.# .. #.##### ## #.....# Vi  ##### .  #...########..K.  #.#.....@....#  #...#####.##.#  ##.## .# #.# .# #.# .# #.# .# #.# .. #.##### ## #..... Vi!  _A kobold is nearby! Vi|  ##### .  #...########..K.  #.#.....@....#  #...#####.##.#  ##.## .# #.# .# #.# .# #.# .# #.# .. #.##### ## #.....# Vi{  ##### .  #...########..K.  #.#.....@....#  #...#####.##.#  ##.## .# #.# .# #.# .# #.# .# Vi|  #.# .. #.##### ## #..... Vi_ 4 ViW  Vix ] _A kobold is nearby! Vi^/Y ##### #.# #...#..K. #.#......@...#  #...#####.##.#  ##.## #.#  #.# #.# Vi1#.# #.# #.# #.#  #.# #.. #.######## #.....# Vi21K. Viq9 Vi:A--8.8 (1.0) _ Vi @ Vi\B Vi`i##### ##.##...#.K.#.#.# #...#####.##.# ##.## #.# ##.# #.##.# #.##.# #.# #.# #..#.########  VibK.K Vih ViiA--9 Vio Vi[p VieD##...#.#.# ###### .##.##.#...#......K#.#.K# #...#####.##.# ##.## #.# J# #.# #.# .##.# #.# ..#.# #.# .#J   endoplasm (wandering)#.# #.. ..KK 2 kobolds (1 missile, 1 wandering)#.######## ##  Vi\nK. _A kobold is nearby! _A kobold is nearby! _A kobold is nearby!  You encounter a kobold and an endoplasm.  The kobold is quivering stones.  The kobold shouts! Vin&J. Vix J)The endoplasm quivers. Vi{1==600 Vit ViT _The kobold closely misses you. Vi )You hit the kobold.  You kill the kobold! Vi. .  Trog accepts your kill.You hit the endoplasm.  You kill the endoplasm! Vi1 K   kobold (missile)  Trog accepts your kill.((((( Vi r Q....) Viu l4--2-1.9 (1.1 Vi*}  Vi D _The kobold throws a stone. The stone hits you. Vi ### #.. #.# #.# #.# # ##### #.##.##.#...#.....K.l#.#.# #...#####.##.# ##.## #.##.# #.# #.##.##.# #.##..#.# #.##.# #.# #..... l   frilled lizard (wandering)#.#### K.l.w Vi5 ew   dart slug (wandering)K   kobold (missile)l   frilled lizard (wandering) Vi U--20 Vi  Vi _You encounter a frilled lizard. You encounter a dart slug.Things that are here: Vi+ p _a +0 whip; a kobold corpse Vi؆### #.. #.# #.#  #.# # ##### #.##.##...#...########.@..K.lw.#.#.........)##.##.#.#...#####.##.# ###.## #.##.##.# #.##.##.# #.##.. #.# #.##.# #.# #.....  Vi4#.########### ViޒdK.l. Vi×Dww Vi~G-3 _ VigVi### #.. #.# ####.# ..#.# .# .##### #.##.##l.#...##..@K...w.#.#.)##.##.#.#...#####.##.# .# ##.## #.##.# .##.# #.##.# ..#.# #.##.. ..#.# #.##.# ##.#.# #..... . .lw.ViTlVi4a3---=4Vi^ Vi"@ _The kobold hits you with a +0 short sword.Vi )You hit the kobold.  You kill the kobold!l.w.Vil   frilled lizardVi.45Viv$m _Trog accepts your kill.Vi### #.. #.##### #.##.. .#.##.# ..  ##### #.##.##.  ViW#...##...@lw.  #.#.)##.##.#.  #...#####.##.##.#  ##.## #.##.##.##.# #.##.##..#.# #.##..... Vi#.# #.##.####. #.# #..... . ViViK@-6ViViI _The frilled lizard bites you.  Things that are here:ViE  _a +0 short sword; 3 stones; a kobold corpseVi  You closely miss the frilled lizard.Your headbutt misses the frilled lizard.Vi@ -8.0 (1.1ViX Vi0 _The frilled lizard barely misses you. The frilled lizard misses you.Vi> a  You miss the frilled lizard.Vi (9.1Vi. Vi( F _The frilled lizard bites you but does no damage.Vi~ .  You hit the frilled lizard.  You kill the frilled lizard!VijSw.Vi_4=710.2ViѡViW _Trog accepts your kill.ViY .  You slash the dart slug!  You kill the dart slug!Via(ViPe<3=10Vium _Trog accepts your kill.ViD4ViIVilLH _No target in view!ViL ViR Vi Vi2 H _No target in view!Vie7 4ViX< ViI H _No target in view!ViY2IVi*7P _ViJ;XVi&<9=Vih=Vi-?Vi?55=Vi?Vi@AViBViOCVi5DVi+FVi{FViGViIViIViKViMVi+Nh6==Vi1OVi,Vx  c - 3 stonesThings that are here:ViVVi XVic[f _a +0 short sword; a kobold corpseVi']Vi]Vi^Vi`VibVibVicVifViHif=VikVimVimVioViDrVit,ViCuVi|XVi}ViViViсVi,Vi`BVi,Vi2ViGBVig,Vi,ViVi ViViLVitVi;Vi\ViViViرViVi Vi#Vi3BViVi;ViVi,ViViVi:ViViViViVihVi$XViXViViViVirViViVi.Vi{ViVi-Vi^ViVi`ViVi=,ViViViXViU,ViViViViVibVi Vin Vi ViB Vi9 Vi ViViVi,ViHViViViViI,ViVi'ViViVifViVii  You encounter a hobgoblin.Viw' ........# ##.#....#.## ###......... ####.####### ..##.#Vi+( ## .....# .# #.####### g# ........#########.## #..####.........@..# -- #..# ###########..# #..# ..#Throw: 3 stones #### ###  ###g   hobgoblin (asleep) ### #⌠# ### #⌠# #.# #⌠# #.# ##.##ViQ5].g55.2 (44.0)Vi<MgVix=K====6.2 (45ViBViE+ _The hobgoblin shouts!Via@9....#....# ## .....# .# #. .#......#########g## .........@..#  ###########..#  ..#  ###  ###  ### #⌠#  #⌠# #.#  #.# ##.## Vi....#...ViK.# ##....# .#. .#......#########g## Via.........@..#  ###########..#  ..#  ### Viz ###  ### Vi} #⌠#  #.# ViViOVi}Vi` _A hobgoblin is nearby!Vi\9....#....# ## .....# .# #. .#......#########g## .........@..#  ###########..#  ..#  ###  ###  ### #⌠#  #⌠# #.#  #.# ##.## Vi3^....#....# ##....# .#. .#......#########g## .........@..#  ###########..#  ..#  ###  ###  ###  #⌠#  #.#  _A hobgoblin is nearby!Vih-....#....# ## .....# .# #. .#Vi-t......#########g## .........@..#  ###########..#  ..#  ###  ###  ### #⌠#  #⌠# #.#  #.# ##.## Vi .Vi( ....#....# ##....# .#. .#......#########g## .........@..#  ###########..#  ..#  ###  ###  ###  #⌠#  #.# Vi ViC  Vi R_A hobgoblin is nearby!Vi ....#....# ## .....# .# #. .#......#########g## Viߐ Q.........@..#  ###########..#  ..#  ###  ###  ### #⌠#  #⌠# #.#  #.# ##.## Vi' ....#..Vi) )..# ##....# .#. .#......#########g## .........@..#  ###########..#  ..#  ###  ###  ###  #⌠#  #.# Vi1 Vi1 VijD v _A hobgoblin is nearby!Vic L _A hobgoblin is nearby! _A hobgoblin is nearby!  You hit the hobgoblin. Your headbutt misses the hobgoblin.  The hobgoblin is severely wounded.4--=---7.3 (1.1) _The hobgoblin hits you.Vi9 †You hit the hobgoblin.  You kill the hobgoblin!Vi(ViQ[44---8.4Vipm _Trog accepts your kill.ViJViH _No target in view!Vi7JVi=H _No target in view!VibVicVidVi gVi&k _5=-ViOlVilVimVirnVinVioVipViBqVirVi~sVisVisa6==VitVivViwVi2xViyViXzVi{Vi{Vib|ViCe  You see here a hobgoblin corpse.ViӁVi _ViLViȄVizO=Vi,ViViViViViȍViViVi;Vi]ViVinViƓViAXViVibViViViWViViVicVi],ViViVimViȪVi}VivViVi_Vi]ViRVi̴Vi"ViNViViVi,Vi`#### ...## ....##### ### ......... ..#....## #.# ...##.# #.# ### .....# #.# ##.. #....#.####.####.# ...........# Vi-#########.####.# # #.#####.. ..# #....# #.# Vi-###### ####.# .# .....#########†## . ####............# ## ###########..# #..Vi"#Vi$079.4 (21.0)ViG-80.4 (22ViVic _e - a scroll labelled ORAPLO NURUJOVi*= Vi= Vi> Vi@ ViB VibH ViWL XViO XVi~Q ViR ViR Vi\S ViU ViV ViV ViaW Vi3Y Vi6Z ViZ Vi[ ViA\ Vi] ,Vi^ Vi` Via ViKb Vib Vi8g ViRi ,Vii Vil Vio f  You encounter a quokka.Vi{ ..##.# #.# ##### #.# ##...###.####.####.###.#......# #.# #########.####.###.# # #.#####...# # #....###.## #### ####.# #.####r##########†###@.....##............#######.#  ###########..#  #..# #### r   quokka (asleep) ###  ### #⌠# ###  #⌠#.# ..#Vi -90.4 (10Vi 31.4 (11 _Vi| Vi[ Vi % #.# ##### #.# ##...## .###.# .# #.# ###.# # ...## # #.##  #.####r# †###@.....# ######.#   #..# #### ###  ### #⌠#  #⌠# #.#Vizb #.# ##### #.# ##...## .###.# .# #.# ###.#  ...##  Vi{.#.##  #.####r# †###@.....# ######.#   #..# #### Vi{###  ### #⌠#  #⌠# #.#Vi@ViViVi] _A quokka is nearby!Vi  #.# ##### #.# ##...## .###.# .# #.# ###.# # ...## # #.##  #.####r# †###@.....# ######.#   #..# #### ViT _###  ### #⌠#  #⌠# #.#Vi޾ #.# ##### #.# ##...## .###.# .# #.# ###.#  ...##  #.##  #.####r# †###@.....# ######.#   #..# #### ###  ### #⌠#  #⌠# #.# _A quokka is nearby!Vi #.# ##### #.# ##...## .###.# .# #.# ###.# # ...## # #.##  #.####r# †###@.....# ######.#   Vi:#..# #### ###  ### #⌠#  #⌠# #.#Vi. #.# ##### #.# ##...## .###.# .# #.# ###.#  ...##  #.## Vi/ #.####r# †###@.....# ######.#   #..# #### ###  ### #⌠#  #⌠# #.#Vi64Vi;ViH@] _A quokka is nearby!Vi% #.# ##### #.# ##...## .###.# .# #.# ###.# # ...## # #.##  #.####r# †###@.....# ######.#   #..# #### ###  ### #⌠#  #⌠# #.#Viw #.# ##### #.# ##...## .###.# .# #.# ###.#  ...##  #.##  #.####r# †###@.....# ######.#   #..# #### ###  ### #⌠#  #⌠# #.#ViViTViGVic] _A quokka is nearby!VioK##.# #.# ##### # #.# ##...## #.####.####.###.# Vi3c..# #.# .####.###.#  #.#####...##  #....###.##  ####.# #.####r# #†###.@....# .#######.# #..# Vi, ].rVi_rVi82.4 (1.0) _VihViVi_##.# #.# ##### # #.# ##...## #.####.####.###.# .# #.# .####.###.# #.#####...## #....###.##  ####.# #.####.# #†###..@.r.# .#######.# ..# r.ViViM&3ViʾViLViQ/† _A quokka is nearby! _A quokka is nearby! _ You hit the quokka.  You kill the quokka!Vi$& Vi>51=4.5 (1.1Vi Vi8W _Trog accepts your kill.ViY4Vi ^Vi`H _No target in view!ViVi8ViViH _No target in view!Vi)ViC*ViD/ViA1H _No target in view!ViƔ4Vi-^ _No target in view!Vix=IVi>>ViG@ViA: _ViG  You see here a quokka corpse. _Vi HViIViK,ViKViLViOBViQViQViRVidRViSViUViQUViUViWViYBViYVi2[,Vi[Vi]Vid ## ### .. ..# # #.# # #.# ##### ########  #.# ##...###..>...# ####.####.###.##@# -702.5 (8.0# #.##.# .####.###.##.##.#####...###.##....###.## #.#####.# #.####.# Vie#######†###...†..# .........#######.#######..# #.#Vin[-3.5 (9Vi$sVit; _Found a stone staircase leading down.ViH, 3Vi- ViV0 Vi6 >M Vi7 ## ## .. . # ##### #######  #.# ##...###@.>...#0 ####.####.#####># Vi7 O..........# #.##. ####.####.###.##.#....†..#.#Vi9D A4.5 (1ViPG Vi(K ; _Found a stone staircase leading down.Vi- 3Vi nVi XVi= R  There is a stone staircase leading down here.Vij Vi  _Vio ViU Vi Vi Vi ViN Vi1 Vi Vi Vi Vi Vi> Vi Vi R  There is a stone staircase leading down here.Vi ViE  _Vi Vi ViQ Vi Vi Vi Vi ,Vi Viv ViYViVi=ViyVi,ViaVihVikViVi=ViVi Vi Vi Vi Vi ,Vi Vi3ViVi+ViViViyViVi_ViViBViViViViViViViViVi!Vi"Vi"Vi#ViV%Vi&Vi&Vi'ViS*Vi+,Vi,Vi-Vi /Vib/Vi&5BVi?Vi@ViuA,Vi)BVi]DViEViEViFViHVi.J,Vi$KViLVi{NViOVivOVilQViRVi WBViW,Vi#YVi[Vi^  You encounter a goblin. It is wielding a +0 club.Vic#..##..#######......#ViRc~#..####.# # #### #.# ## ####.## .## #####..)..# #Vizc.## ##..##.##..g ##.###......#...@....... Vic/ ##.#.#####.#...########  ##.#.####.....#  #.##........##Vicc⌠###.......#####..÷##### g   goblin (asleep)...# Vi)d #...#...#### #. #.......)..#####Vih>.g36.5 (32.0)VinQgVipo5==7.5 (33Vi}> _The goblin shouts!Vi)v #..# #..##### ##......# #..####.# #Vi* #### #.# ####.## #####..)..# ##..#######. #...@.....g.  #...########  #.....#  ......## ViG*k ......#  .÷#####  ..#   Vin*()Vi #..# #..##### ##......# #..####.# #### #.# ####.## #####..)..# ##..#######. #...@.....g.  #...########  #.....#  ......#  ViD......  .÷#####  .   )Vi;4ViVi] _A goblin is nearby!Vi`" #..# #..##### ##......# #..####.# # #### #.# ####.## #####..)..# ##..#######. #...@.....g.  #...########  #.....#  ......##  ......#  .÷#####  ..#   )VizL #..# #..##### ##......# #..####.# #### #.# ####.##Vi{  #####..)..# ##..#######. #...@.....g.  #...########  #.....#  ......#  ......  .÷#####  .   )Vi6ViVi0Vi] _A goblin is nearby!Vib #..# #..##### ##......# #..####.# # #### #.# ####.## #####..)..# ##..#######. #...@.....g.  #...########  Vi#.....#  ......##  ......#  .÷#####  ..#   )ViųU #..# #..##### ##......# #..####.# #### #.# ####.## #####..)..# ##..#######. #...@.....g.  #...########  #.....#  ......#  ......  .÷#####  .   )Vi84Vi>Vi] _A goblin is nearby!ViViQ Vi#..#Vi׶ Vi#..#####ViU Vi##......#Vi Vi5#..####.# #Vi #### #.#Vi* ####.##Vi #####..)..#Vi/ Vi##..#######. ViTO#...@.....g. Vi Vi#...######## ViԼ ViJ#.....# Viƽ Vi&......## Vif Vi......# Viݾ Vi7.÷##### Viq Vi..# Vi ViP Vi Vi()Vi` U #..# #..##### ##......# #..####.# #### #.# ####.## #####..)..# ##..#######. #...@.....g.  #...########  #.....#  ......#  ......  .÷#####  .   )Vid ViMe Vizl Vin ] _A goblin is nearby!ViPX #..# #..##### ##......# #..####.#  #### #.# ViX  ####.## ## #####..)..# .## ##..##.##..#.#.###......#.g.# ##.#.#####.#...#Vi3Y ##.#.####.....# #.##..###⌠###.......#ViZY q#####..÷##### ####...ViY 5.# Vi[ g.Vib ViId A--8.5 (1.0) _Vik Vin Vi#..# #..##### ##......# #..####.# #### #.#  ####.##  #####..)..# ## ##..##.##..#.# .###......#.g..# .#.#####.#...# ##.#.####.....#  #.##........##  #⌠###.......#  #####..÷##### g.ViW--9ViVi:Vi~S#..#  #..#####  ##......#  #..####.#  #### #.#  ####.##   #####..)..#  # ##..##.##..#.#  ###......#.g...#  .#.#####.#...#  #.#.####.....#  #.##........##  #⌠###.#  #####..÷#####  ####....#  #...#...####  #.)..#####  4--=40 _The goblin hits you with a +0 club.ViVih2----1.6 (1.1ViVi~ _You hit the goblin but do no damage. The goblin hits you with a +0 club.Vi!bW1---Vid!2.7Vi iViWkv _You closely miss the goblin. The goblin hits you with a +0 club.Vi  You barely miss the goblin. Your headbutt misses the goblin.2=3.8Vi i _The goblin barely misses you.ViQ   You barely miss the goblin. Your headbutt misses the goblin.1-4.9ViU  ViV ViW +_The goblin hits you with a +0 club.ViK 50 _You barely miss the goblin. The goblin hits you but does no damage.Vi9 #..#       #### #.#   )..# # ##..#######.# #......@g...# #...######### ....#÷#####)Viqd #..#       #### #.#   )..# ##..#######.# #......@g...# #...######### ....#÷#####)ViViFViVi+] _A goblin is nearby!Vi)5 )You slash the goblin!  You kill the goblin!Vi :56VigEm _Trog accepts your kill.Vix4Vi'~ViH _No target in view!Vie Vi Vi> Vi H _No target in view!Vin33Vi 92= _Vi<BVi?,Vi@Vi"3===4=ViM$,ViV%Vi|(,ViR)Vi,Vim,h5==Vi-Vi1,Vi\1Vi94Vi4Vi5Vi7Vi7Vi8Vi:Vie;R6==Vi;Vi_=Vi?ViAVieAViBVi`  Things that are here:  a +0 club; a goblin corpse _=ViLbViafBVifVihViiViiVi-nBVioVikpVihr,ViJsVitVi-vVi{vVi4wVixVizVi~zVizVi}Vil~Vi~ViViViiViViQViVi!ViuVi;Vi^ViViYViƍBViVixVidViđViViؒViViF,ViԖVi7ViViiViViViVi;ViViViBViViNViVi[ViͤViVi ViViOVi(,ViViVikViViViVi,ViaVi1ViViVi_VirViViViViԿ,Vi,VihViBVi   There is a stone staircase leading down here. _Vi Vi  There is a stone staircase leading down here. _Vio!Vis&XVi'Vi(Vi(Vi()Vi*Vi+Vi,,Vi).Vi/Vi0Vi0Vi8  You see here a quokka corpse.Vi:5 _Vi:;Vi WViXXViYVi[,ViZ\ViL`BVi`Vi"bVicViacVicVi8hnVipiViiViJjViomVinVinVioVipVi*r,VirVitViu,ViuViqwVixVifyViyVi{Vi|Vi|Vi\}Vi~ViDViVi*ViViViVi1ViPViViViIVitViViViVihVij,ViViXVi۷Vi1ViչVi'VikViViViVi,Vi5ViYViViMVi,VikViViVi $  Things that are here:Vih  a +0 short sword; a kobold skeletonVifViF _ViViVi,ViVinVi,ViVi$  Things that are here:Vi a  a +0 whip; a kobold skeletonVi 5 _Vi'ViVi,ViViQ3ViJVi+UnVi{WBVibVic,VijXVinVinVimoVikpVitViuViv,Vi)zVi|,Vi|ViVilVíViViąViՆViFViViVi,Vi~ViVivViҒViVi8ViVi<ViViViViViViLVi֣Vi7,ViVi7,ViViAViViٮVi#Vi BViVi  #.# #.##.####.#####   #.# #..............   #.##############..####   #.....##..# #   #####.##..#   #.# #### ####   #.# #..# Vib  #.# #.##   #@# #.# -87024.0)   #.###.# ### ViȽp  #..†..# #⌠#   #.###.# #.# # Vi  #.# #.# ####.## ##   #.###.# #<#.#.###. Vi"  #.##..# ##.###.#.# ViL  #.###.# #.# ##.## Vi  #.# ### #⌠# #.#Viؿ8-Vi&Vi[T _Key pressed, stopping explore.ViIVi8Vi8Vi: _ViViU,,Vi-Vi0Vi1ViB2Vi<Vi>Vi?Vim@Vi@ViCVibDViDViEVi!HViHViIViIVi5LVioMViMVi'NVi'QVilRViRViSViUViW,Vi*XViZVi[Vi4\Vi\ViL_Vi`Vi`Vi*aViicVidVidViheVigVihViiViiiVikVi;lVilVi\mVi`oVifpVipVi+qViCsViFt,VitVizVi{Vi~XViLViViGVi€ViViViViaViυVi ViwViƇVizViViViVi6VibViViViViVirVi<ViOVi,ViޙVi>BViXVirnViViXVi;ViVi  There is a stone staircase leading down here. _VivVi,Vi!XVim",Vi"Vi(Vi(,Vi *Vi+ViS-,Vi=.Vi86BVi6Vi8Vi:Vi:Vi;Vi^=Vi>Vi6?Vi9@ViBViCViDViEVi9GViIViJViFKViMViOViuOViPViRViU,Vi#..÷........:# #. .##### #......÷........### #. .....# ####.##.)#####..#########. .###.# #.###.# #........... .# #.# #.# #.# ##.######### .###.### #.# #.# #.# ##.[...# #.# #.# #.#ViViViE _Done exploring.ViʋIViJ..... ..... ..#. ...#.........##.#..0.0).##......##>..ViVi~ViOE _Done exploring.Vi-IVi^ _Done exploring.Vi 3Vi% Vi 4Vi Vi E _Done exploring.Vim 3Vifn Vi Vi Vi ViC E _Done exploring.Vi%[?25h[?0c[?25l[?1cVi-Vi0.14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] 3 flux baublesb - [D:1] a +0 club (1 further duplicate)  c - [D:1] a stone staircase leading down  d - [D:1] a teleport trap  e - [D:1] a parchment of Summon Cactus Giantf - [D:1] a +0 whip (1 further duplicate)  g - [D:1] a robe  h - [D:1] a +0 robe  i - [D:1] a +0 leather armour  j - [D:1] a +0 hand axe  k - [D:1] a staircase leading out of the dungeon  l - [D:1] a stone staircase leading down  m - [D:1] a +0 short sword  n - [D:1] a stone staircase leading downViViViJ*#....# #####..÷#####twmoore the Chopper#.#..#######....#Minotaur of Trog *.....#.#.##.##...#...####Health: 26/26 ========================#.#.##.##.......)..#### Magic: 1/1======================== Vin+ ###########.#•##.##.............. AC: 2Str: 21 ..........^....#.##..........###. EV: 11Int: 4 .##########.#..#.###..#...#### #. SH: 0Dex: 9 ..#########.#..#.# #.†#...# #. XL:  2 Next: 55% Place: Dungeon:1 .........##.#..#@# #..#...# #. Noise: ---------  Time: 938.9 (0.0) ..######.##......###..##.## #. a) +0 hand axe Vi|1G.## #.##>#..÷........:# #. Throw: 3 stones .##### #......÷........### #. .....# ####.##.)#####..#########. .###.# #.###.# #............ .# #.# #.# #.# ##.########## .###.### #.# #.# #.# ##.[...# #.# #.# #.# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? .Vi4ViO5Viw=Vi?. _Vi ViH }Level 1 of the Dungeon<>>>(Press ? for help) #.#### #⌠##.###.#.####.....#  #.#####⌠#Vi #.##........##  #.########### ###### #⌠###.......#  #........###....# #####..÷#####  ####.#####.#.##.#..#######....#  #....# #.#.##.#.##.##...#...####  #.#### #.#.##.#.##.##.......)..##### ViZ k #.##.#.# #################.#•##.##..............#  #.##.#.###...##..........^....#.##..........###.#  #.##.#.......##.##########.#..#.###..#...#### #.#  #.#Vi #.###.........#########.#..#.# #.†#...# #.#  Vi #.########.##.................##.#..#@# #..#...# #.#  #......................######.##......###..##.## #.#  Vi ######.....#####...##.## #.##>#..÷........:# #.#  #.##### #...##.##### #......÷........### #.#  #.#Vi6 ##.........# ####.##.)#####..#########.#  #.######.###.# #.###.# #............#  #.#Vir K###.# #.# #.# #.# ##.###########  #.##...###.### #.# #.# #.#  Vi #.##.###.[...# #.# #.# #.#  Vi #.############.###.#.#.####.###.### #.#  #..................#.÷#.....#.....# #.#  Vi F##############.#######.######.###.####.#ViO@>Vi^ Vit #....# #####..÷#####twmoore the Chopper#.#..#######....#Minotaur of Trog *.....#.#.##.##...#...####Health: 26/26 ========================#.#.##.##.......)..#### Magic: 1/1======================== ###########.#•##.##.............. AC: 2Str: 21 Viu ..........^....#.##..........###. EV: 11Int: 4 .##########.#..#.###..#...#### #. SH: 0Dex: 9 ..#########.#..#.# #.†#...# #. XL:  2 Next: 55% Place: Dungeon:1 .........##.#..#@# #..#...# #. Noise: ---------  Time: 938.9 (0.0) ..######.##......###..##.## #. a) +0 hand axe .## #.##>#..÷........:# #. Throw: 3 stones .##### #......÷........### #. Viv .....# ####.##.)#####..#########. .###.# #.###.# #............ .# #.# #.# #.# ##.########## .###.### #.# #.# #.# ##.[...# #.# #.# #.# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? .ViDŽ _Vi… $ _Vi XVi Vi BVi Vi ViӘ ,Vię Vi Vii Vi Vi Viϩ  #.#.##.##...#...## #.#.##.##.......). ################.#•##.##......... ...##..........^....#.##......... ...##.##########.#..#.###..#...###########.#..#.# #.†#...# .............##.#..#.# #..#...# .....######.##......###..##.## ##.## #.##@#..÷........:# 43.9 (5.##.##### #......÷........### #.........# ####.##.)#####..##### #####.###.# #.###.# #......  ###.# #.# #.# #.# ##.####Vi\ #  #...###.### #.# #.# #.#  #.###.[...# #.# #.# #.# ###.###.#.#.####.###.### #.# ........#.÷#.....#.....# #.#Vi ViR c _There is a stone staircase leading down here.Viu* Vi, Read which item? Scrolls  c - 2 scrolls labelled AMIUSH SODAS  e - a scroll labelled ORAPLO NURUJO [!] read|quaff[?] describe selectedViVi1ViJ\#.#.##.##...#...## twmoore the Chopper#.#.##.##.......). Minotaur of Trog *..... ################.#•##.##......... Health: 26/26 ======================== ...##..........^....#.##......... Magic: 1/1======================== ...##.##########.#..#.###..#...## AC: 2Str: 21 .......#########.#..#.# #.†#...# EV: 11ViInt: 4 ..............##.#..#.# #..#...# SH: 0Dex: 9 .......######.##......###..##.## XL:  2 Next: 55% Place: Dungeon:1 ...##.## #.##@#..÷........:#Noise: ---------  Time: 943.9 (0.0) ...##.##### #......÷........###a) +0 hand axe #.........# ####.##.)#####..##### Throw: 3 stones #####.###.# #.###.# #.......###.# #.# #.# #.# ##.######...###.### #.# #.# #.##.###.[...# #.# #.#[40ViUm #.# ###.###.#.#.####.###.### #.# ........#.÷#.....#.....# #.# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? . _There is a stone staircase leading down here.ViO  Okay, then. _Vizg Vih ViOp ViI ViΌ 24.9 (1 _ViQ ViJ 2  You climb downwards.Vi   ...#   #....####   #.......   #.....#   #.....#   #r....#   ##.....#   #.@....#   ###..S.#  ....#  ...  ....  ##### r   quokka (asleep)  S   ball python (constriction, asleep)    ViM-6.4 (2.5ViMVib _You encounter a quokka and a ball python.ViJa _There is a stone staircase leading up here.Vi݊#+## ####... #r##.<...###..S....#####Vi7S.VizOS)Vi47.4 (1.0 _ViVi Vi( S.  The helpless quokka fails to defend itself.  You hit the quokka. Your headbutt misses the quokka. Vi2 rr  The quokka is lightly wounded.  The quokka closely misses you. You furiously retaliate! Vi35=8.5 (1.1 ViQ: Vi<. _You headbutt the quokka. Vi# .You hit the quokka.  You kill the quokka! Vi) S   ball python (constriction)  Trog accepts your kill. Vi1-Z5-629 Vi- 0 Vin4 Vi*6q _You barely miss the ball python. The ball python bites you. ViD  You barely miss the ball python. The ball python bites you. Vi\3---  1  50Constr  Vi Vi z _The ball python grabs you. The ball python constricts you. Vi   You closely miss the ball python. The ball python completely misses you.The ball python constricts you. The ball python bites you.19------1.6 (1.1 Vi>  Vi _ _The ball python constricts you. ViM   You closely miss the ball python. Your headbutt misses the ball python.17------20 ViS  Vi[V z _The ball python bites you. The ball python constricts you.!Vi!Viz!Vi!ViB^ _You are too injured to fight recklessly!!ViG3!ViU!ViW^ _You are too injured to fight recklessly!!Vi †You hit the ball python.  You kill the ball python!Trog accepts your kill.!Vi(!Vi e*11 53.7 (1.1!Vi !Vi z _You can now call upon Trog for regeneration and willpower.!Vi D  #.#+##  #....#  #....#### !Vir  #.  #.....#  #.....#  #.....#  ##.@...#  #.<....#  ###....#  +....# #!Vic ....# .....# ######  !Vi -40 _You see here a ball python corpse.!Vi #.#+##  #....#  #....####  #.......  #.....#  #.....#  #.....#  ##.†@..#  #.<....#  ###....#     -5 _!Vi"ViBQ3"ViKR"Vi*U"ViU^8=-"ViZX"ViW^"Vi,"Vi.,"Vi"Vii"ViنU19=="Vi"Vi"ViU,"Vip"Vil"Vi"ViƎ"Vi?"Vi"Vik20=="Vi%"Vi|"Vit"Vi_,"Vi"Vi,"Vi"Vir"Vi̠a1=="Viv"Vim2==="Vi"ViK3="Vi "Vij,"Vi"Vi,"Vi]"Vi,"Vi"Vi#"ViK~4=="Vi B"Vi?n"Vi^"Vi"Vih5=="Vi"Vi,"Vik"Vi"ViW"Vi"Vi#,"Vi"Vi6=="Vi1 _HP restored."Vif"Vi"Vi"Vi"Vi"Vim"Vi"Vi? "Vi5 ,"Vi "Vi"Vi"Vi 9="ViV"Vi"Vi"Vi"Vi"Vi"Vi"Vi"ViK"Vi"Vip "Vi!"Vi]!"ViF#"Vi1%,"Vi%"Vi'"Vi("Vi)"Vi)"Vi+"ViN   ..#   ..<   #.#   #.#   #.#   #.#   #.#+##   #@...#98.7 (43.0)   #....#########   #.............   #.....########   #..#   #....#  ##.†...#  #.<....#  ###....#9.7 (44 _Found an escape hatch in the ceiling."Vi u"Vi "Vi ,"Vi, "Vi "Vi "Vi 7 _You open the door."ViP "Vi "Vi, "Vi! @  There is an open door here."Vi" "Vi$ 5 _"Vin& "Vi' ,"Vi( "ViC) "Vi* ,"Vi+ "Vi6, "Vi- ,"Vi. "ViA "ViC ,"Vi#D "ViH R  There is an escape hatch in the ceiling here."ViqJ "ViL 5 _"ViM "VibR X"Vi?S "ViS "ViT "ViV "ViW "ViYW "ViX "ViY "Vi] ,"Vi] "Vi` @  There is an open door here."Vi~  _"ViN "Vi B"Vi "Vi) ,"Vi] "Vik g  You see here a ball python corpse."Viֻ K _"ViO "Vi` "Vi_ ,"Vi_ B"Vi "Vi 7 _You open the door."Vi I"Vi @  There is an open door here."Vi "Vit  _"Vi8 "Vil "Vi "Vi{ "Vi* "Vi} "ViG "Vi, "Vi "Vi` "Vi ,"Vi "Vi "Vix "Vi "Vi+ "Vi "Vi "Vih "Vi "Vi "ViT "Vi ,"Vi "Vi& "Viz "Vi "Vi "Vi "Vi "Vi "Vi  "Vi ,"Vi "Vi ,"Vi "Vi "Vi "Vi "Vi6 "Viw "ViN "Vi "Vi[ ,"Vi "Vi "ViE "Vi "Vi> "Vi$ B"Vid "Vi "Vi "Vi< "Vi} "Vi "Vi "Vi? "Vi" "Vi# "Vi$ ,"Vi% "Vi( B"Vi) "Vi+ B"Vi, "Vi\3 "Vi3 "Vi55 "Vi5 ,"ViQ7 "Vi?9 ,"Vi@ "Vi>B "ViC "ViD "ViDH "ViR "Vi{T "ViU ,"ViV "ViW "VipX "ViX "Vi\Z "Vi[ "ViP\ "Vi\ "Vi^ "Via ,"Via "Vi~c "ViFe "Vie "Vie "ViIg "Vih "Vii "Vii "Vij "Vi_l "Vil "ViLm "Vi h"Vi B"ViѼ q _You now have 54 gold pieces (gained 8).  You encounter an adder."ViD  #######  #.....# # #.#...######.#  #.#.......@..# #######.#...#####...# ................+...+ .######.#########...# ......#.#..#.# ...# #####.#.#..<.# ...# S   adder (asleep)  #.#.##.#.# ..S#  #.#.##.#.# "Vii *...#  #.#.##.#.#1070.7 (71.0)S.S."Vi_ PS"Vi 31.7 (72 _"ViR "Vi+ "Vi{    #  #.#...######.#  #.#.......@..# "Vi{ O...#####...# ............+ ....# ...... .S.# .#.#..<.# ...#  #..# ...#  #..# ...#  #..#"ViK! -   #  #.#...######.#  #.#.......@..# ...#####...# ...........+ ....# ...... .S.#.#.#..<.# ...#  #..# ...#  #..# ...#  #.."Vi6) "Vi"3 s _An adder is nearby!"Vi( -   #  #.#...######.#  #.#.......@..# ...#####...# ............+ ....# ...... .S.# .#.#..<.# ...#  #..# ...#  #..# ...#  #..##Vi6[   #  #.#...######.#  #.#.......@..# ...#####...# ...........+ ....# ...... .S.#.#.#..<.# ...#  #..# ...#  #..# ...#  #..#Vi2c4#Vij#Vik] _An adder is nearby!#Vi-   #  #.#...######.#  #.#.......@..# ...#####...# ............+ ....# ...... .S.# .#.#..<.# ...#  #..# ...#  #..# ...#  #..##Vi   #  #.#...######.#  #.#.......@..# ...#####...# ...........+ ....# ...... .S.#.#.#..<.# ...#  #.#ViH.# ...#  #..# ...#  #..#Vi#Vi#ViI#Vi] _An adder is nearby!#ViX#.#..#...####### ..#.....# .##.#...######.# #.#..........# ######.#...##### ...............+...+ ######.#########...# .....#.#..#.# #.S.# ####.#.#..<.# #...#  #.#.##.#.# #...# #.#.##.#.# #...##.#.##.#.# #...##.#.##.#.##Vi6S.#Vi8#Viؘ82.7 (1.0) _#Vi#Vi#Vi0#.#...####### .....##...######.........## ######.#...#####... ...............+@..+ ######.#########S..# .....#.#..#.# #. ####<  #.#.##.# #.#'###Vi9#Vi:.=3#ViB#ViI= _The adder bites you but does no damage.$Vifj  You barely miss the adder. Your headbutt misses the adder.4.8 (1.1 _The adder barely misses you. The adder misses you.$Vi$  You hit the adder.  The adder is heavily wounded.$Vi(5.9$Vi$Vi = _The adder bites you but does no damage.$Vi  You closely miss the adder.The adder is heavily wounded.4--7.0$Vi<$ViH- _The adder bites you. x2$Vi .You barely miss the adder. You headbutt the adder.  $Vi;;You kill the adder!$Vi )$Vib"$Vi0#.#twmoore the Chopper..#Minotaur of Trog **.......Health: 24/26 ======================--####### ..Magic: 1/1========================#.....# .#AC: 2Str: 21#.#...######.#EV: 11Int: 4#.#..........##SH: 0Dex: 9 ######.#...#####...#XL:  2 Next: 110% Place: Dungeon:2 ...............+@..+Noise: =--------  Time: 1078.1 (1.1) ######.#########...#a) +0 hand axe .....#.#..#.# #...#Throw: 3 stones ####.#.#..<.# #...##.#.##.#.# #...##.#.##.#.# #...##.#.##.#.#$Vi2 #...##.#.##.#.# #...##.# #.#'##You closely miss the adder.The adder is heavily wounded. _The adder bites you. x2  You barely miss the adder. You headbutt the adder.  You kill the adder! _Trog accepts your kill. _The adder bites you. x2  You barely miss the adder. You headbutt the adder.  You kill the adder! _Trog accepts your kill.Your Axes skill increases to level 5!You have reached level 3!$VipD/  --more--%Vi  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? &Vi8/31-2/233 5% &Vig U _You feel stronger. x2'Vi'Vi 3'Vit'Vi9= _'Vi,'Vi;'Vi,'ViY'Vi'Vii30=='Vi'Vi\'Vi'ViD'Vi B'Vi1=='Vi'Vi_'Vi+='Vi+] . . ... ## ##. ... ... .... #.####.#..... ###......#..... ...............  ####### #@.......-91.1 (13.0)  #.....# #.#.?....  #.#...######.# ..###  #.#..........## >.. #####.#...#####...# ##. ..............+...+ #####.#########...# ....#.#. ###.#.#..<.# #...#'Vi3'Vi4F-2.1 (14'Viu;'ViW>9 _Found an escape hatch in the floor.'Vi3 'Vi 'Vi 'ViJ 'Viے 'Vib ,'Vi n'Vi. 'Vi˪ 'Viӫ 'Viض %.....#........## ###......... #........#.####.#.....###......#......# ..........#  ####### #..#  #.....# #.#.#  #.#...######.##..#####  #.#..........###>... ##.#...#####...# ###.# ...........+...+ .. ##.#########...# #. .#.#..#.# #...##.#..<.# #...# .#.##.#'Vi 15.1 (3.0)'Vi־ +6.1 (4'Vi z _h - a scroll labelled NIRGHON CUFUMI'Vi 'ViԼ 'Viz 'Vi H _No target in view!(Vib(Vic(Vih(VikH _No target in view!(ViDw(Vi(Vi(ViH _No target in view!(ViI(Vi(Vi  _  You encounter a rat.## ###......... .. #........... #.####.#........ ###......#......# ................# #### #.........# ...# #.#.......# ...######.##..##### ..........###>..@# ...#####...#####.# .......+...+ r... ######...# #####..#.# #...# ..# ..<.# #...# .# r   rat (asleep) #.#.# #...# . #.# 9.1 (3(Vi]+Q100.1 (4 _(Vi| ##   ..         #.#..#..######>..@#####.# r... #####..  #...# ..# <.# #...# .#  #...# .  #...# #...#(Vi  ##   ..        (Vi  #.#..#..######>..@#####.# r... ##### #...# <.# #...# .#  #...# (Vi ,  (Vi1 (Vi (Vi (Vi' Z _A rat is nearby!(ViZ  ##   ..         #.#..#..######>..@#####.# r... #####..  #...# ..# <.# #...# .#  #...# .  #...# #...#(Vi  ##   ..         #.#..#..######>..@#####.# r... #####(Viۦ N #...# <.# #...# .#  #...#   (Vi (Vip (ViC (Vi. Z _A rat is nearby!(Vic@  ##   ..        (Vi#A _ #.#..#..######>..@#####.# r... #####..  #...# ..# <.# #...# .#  #...# .  #...# #...#(ViY ##   ..         #.#..(Vi#..######>..@#####.# r... ##### #...# <.# #...# .#  #...#   (Vi(Vi}(Vi(ViZ _A rat is nearby!)Vi ##   ..         #.#..#..######>..@#####.#)ViD r... #####..  #...# ..# <.# #...# .#  #...# .  #...# #...#)Vi/ ##   ..       )Vi/:  #.#..#..######>..@#####.# r... ##### #...# )Vi/<.# #...# .#  #...# )ViZ0"  )Vi[6)Vi7)Vi8=)Vi@Z _A rat is nearby!)Vi# .. #.. #.####.# ###.....# .......... #### #... ...#..#####.##..####.......###>...# #####...#####)Vi$y....+...+...r........ ########...########..##. ..#.#  ..#< .# #.# .. .)Vi,)Vi -21.1 (1 _)Vi2)Vi4)Vij† _A rat is nearby! _A rat is nearby! _ The helpless rat fails to defend itself. )Vi0S You slash the rat!  You kill the rat!)Vi))Vig.72)Vi )ViW _Trog accepts your kill.)Vi )Vi )Vi )Vi H _No target in view!)Vi$ )Vi% )Vi + )Vi- H _No target in view!)Viv 4)Vi )Vi H _No target in view!)Vi+3)Vi,)Vi.)Vi0)Vip5P _)Vi7)Vi;B)Vi<)Vi^=)Vi=)Vi?)VisA,)ViA*Vio*Vi 1##......#......# ...............# # #.........# # #.#.......# ##.##..##### ....###>...# #####...#####.########+...+...†........# #####...###.##.#6.1 (4*Vi :2# #...# ##..# .# #...# #.# # #...# ...# #...# #... .# #...# .##.# .# #...# .# > '## ..#7.1 (5 _Found a stone staircase leading down.*Vi3*Vi*ViЗ*Vi*Viٟ*Vi *Vi,*Vi*Vij*ViE,*Vi*Vi*ViJ*Vi*Vi*ViN #.#.......# ###.##..##### ....###>...# #...#####.######## .+...+...†........# ##...########..##.#  #...# ##..#)######  #...# ##.#.......  #...# #.@..# 12  #...# ##.......:  #...# #.##.###.  #...# #.# >. #.# #.# *ViG... ######## #.. ........#.. ########*Vi*ViR+3.1 (6*Vi,*Vio _Found a parchment of Construct Spike Launcher and a club.*ViO*Vi  There is a stone staircase leading down here.*Vi*Vi .#####.######## .+...†........# .########..##.# .# ##..#)######### .# ##.#.......... .# #....########. .# ##.......:.... .# #.##.###....# .# #.##.@......#21.1 (8 #.###'#.###.# ... ... # #### #....... ....#..?..[.# ########.#.# ..... #.#.## _You open the door.*Vi{C _Found a robe.*Vi׈I*Vi0*Vi*Vi: _*Vi3@  There is an open door here.*Vi*ViÜ _*Vi..# ##.#.......... ...# #....########. ...# ##.......:.... ...# #.##.###....# ...# #.##.>......# #####.###'#.###.# ............# ###### ####.......# ..... #..@..[.# ###### #####.#.#  ...... #.#.### #.#... .# ### 5.1 (4[4*Vi 0m6.1 (5*Vi"v _j - a scroll labelled DIVIZILAFU*Vi *Vi2 *Vih *Vi *Vi *Vi *Vi *Vi= *Vi k  You encounter a ball python.*Vi` # #....########. # ##.......:.... # #.##.###....# # *Vi d#.##.>......#  #####.###'#.###.# ............# #### ####.......# .... #.....[.# #### #####@#.#  #S............########.#.######.#...*ViH #.# ####.# S   ball python (constriction, asleep)#.#%.#*Vi  7.1 (1.SFound an inkwell talisman.*Vir 9.S*Vib" OS)*Vip# +8.1 (2*Vic+ *Vi- 5 _The ball python hisses angrily.*ViQ h   ##.......:....  #.##.###....#  #.##.>......#  #####.###'#.###.#  ............#  ####.......#  #.....[.#  #####@#.#  #..S..........#  #######.#.#####  #.#...  #.# ###  #.# #.# %.#*Vi    ##.......:....  #.##.###....#  #.##.>......#  #####.###'#.###.#  ............#  ####.......#  #.....[.#  #####@#.#  #..S..........#  #######.#.#####  #.#... #.# ### #.# #.# %.# *Vi *Vi *Vi *Vib _A ball python is nearby!*Vih   ##.......:....  #.##.###....#  #.##.>......#  #####.###'#.###.#  ............#  ####.......#  #.....[.#  #####@#.#  #..S..........#  #######.#.#####  #.#...  #.# ###  #.# #.# %.#+Vi_%   ##.......:....  #.##.###....#  #.##.>......#  #####.###'#.###.#  ............#  ####.......#  #.....[.#  #####@#.#  #..S..........#  #######.#.#####  #.#... #.# ### #.# #.# %.# +Vi}(+Vi)+Vi1+Vi4b _A ball python is nearby!+Vi%h   ##.......:....  #.##.###....#  #.##.>......#  #####.###'#.###.#  ............#  ####.......#  #.....[.#  #####@#.#  #..S..........#  #######.#.#####  #.#...  #.# ###  #.# #.# %.#+Vi   ##.......:....  #.##.###....#  #.##.>......#  #####.###'#.###.#  +Vi............#  ####.......#  #.....[.#  #####@#.#  #..S..........#  #######.#.#####  #.#... #.# ### #.# #.# %.# +Vi+Vin+Vi+Vib _A ball python is nearby!+Vi6  +Vi% ##.......:.... +Vi% #.##.###....# +Vi|% #.##.>......# +Vic #####.###'#.###.#  ............#  ####.......#  #.....[.#  #####@#.#  #..S..........#  #######.#.#####  #.#...  #.# ### +Vi` #.# #.# %.#+Vin   ##.......:....  #.##.###....#  #.##.>......#  #####.###'#.###.#  ............#  ####.......#  #.....[.#  #####@#.#  #..S..........#  #######.#.#####  #.#... #.# ### #.# #.# %.# +Vi}y4+ViՁx _A ball python is nearby!+Virt.# ##.......:.... ..# #.##.###....# ..# #.##.>......# +Vis#####.###'#.###.# ............# ##### ####.......# ..... #.....[.# ##### #.#####.#.###. #..S..@.......# #######.#.##### #.#...  #.# ### #.+Vit# #.# %.# ##+Viw<.S+Vi+Vi׀)9.1 (1 +Vi` _+Vi*+Vi,Vik.# ##.:.....# #.##.###....#.# #.##.>......# #####.###'#.###.# ....#,Vil# ####.......#. #.....[.## #.#####.#.###. #...S.# #.#.##### #.#... #.# ### #.# #.# %.# ##,ViE0-=30 _The ball python bites you.,Vi †You hit the ball python.  You kill the ball python!,Vi(,Vic1=81.2 (1.1,Vi ,Vil W _Trog accepts your kill.,Vis4,Vi|,ViLH _No target in view!,Vir4,Vi~,ViaH _No target in view!,Vi _No target in view!,VilJ,Viv| _No target in view!,Vi^ _No target in view!,ViM ,ViN ,ViO ,Vi/R ,Vi,V ,ViV $ _,Vi\ B,Vi] ,ViZ^ ,Vip` ,ViKb ,Vib ,Vi d ,Vie ,Vi h ,Vih 9=,ViTi ,ViDk ,Vim ,,Vin ,Viz ,Vi} ,,Vi ,ViɁ ,ViF ,Viю ,Vip ,Vi! ,Vi ,Vi ,Vi ,Vi .......[.# ##### #.#####.#.###.#  #...†.........#  #######.#.#####  #.#... #.# ### #.#  ########.# .......@.# -###  ,Vi -9.2 (8.0,Vi* F-40.2 (9,Vi׷ ,Vim f _No target in view! _d - an inkwell talisman,Vi ,Vi 3,Vil# ,Vi% ,ViY' ,Vi( ,Vi/ ,ViZ1 ,,ViZ6 ,Vi7 ,ViM8 ,Vi8 ,Vi9 ,Vi.; ,,ViF= ,,ViG> ,Vi> ,ViB n,ViC ,ViD ,,ViuE ,ViG ,,VinH ,Vi I ,ViJ ,ViK ,ViL ,VihL ,ViM ,ViN ,ViiO ,ViO ,ViP ,Vi|R ,ViR ,,Vi|T ,VirU ,,ViDV ,Vi^W ,ViiX ,ViX ,ViY ,ViZ ,Vi\ ,Vi\ ,Vi] ,Vi^ ,Vi` ,Vi` ,,Vie ,Vif ,Vig ,,Vii ,Vibk ,,Vil ,Vim ,Vioo ,Vip ,,Viq ,ViLs ,Vis ,,Viiu ,ViYv ,Viv ,Vikw ,Viy ,Vi{ ,Vi]| ,Vi| ,Vi~ ,Viހ ,,Vi ,Vil ,ViՄ ,ViR ,Vi˅ ,Vi\ ,Vi ,ViU ,Vi ,Vi g  You see here a ball python corpse.,Vi 5 _,ViY ,Vi X,Vi[ ,Vi B,Vi n,Vir B,Vii ,,Vi ,Vi ,Vi ,,Vi ,Vi X,Vi ,Vi ,Vi ,Vi ,Vi ,Vi- ,Vi ,Vik ,Vi ,Vi X,Vi ,Vi ,Vi_ ,Vi ,ViN,,Vi,Vi,Vi4 ,,Vi ,Vi7-X,Vi0,Vi2,Vi)3,Vi4,ViE6,ViB8,,Vi79,Vi ;,Vi<,Vi=,ViP>,Vi@,ViHB,ViB,ViUC,ViiE,Vi~G,Vi)H,ViH,VicJ,ViL,,ViN,ViP,ViAY\ ##.<#  ....#  #...# #...# #... #.! ##### #.# ,Vi;Z....# #######@# 95.2 (55.0) .##.# ........# ..#)#########.##.# #.#..............# #....########.##.# ##.......:.....#.##.##.###....#.#.##.##.>......#.#.# ##.###'#.###.#.#.#,Vi$c,Vic,6.2 (56,Viuj,Vil9 _Found a stone staircase leading up.-Vic-Vi,-Vi B-Vi7# -Via# ###.<# ....# #...##...# #...# #.@.# #### #.#.#.# #######.#.##.# ........#.# .#)#########.##.#.# ........#.# ....########.##.#.# #.......:.....#.#.#.##.###....#.#.#-Vi19.2 (3.0)-Viy -200.2 (4-Vi3-Vi76R _k - an inky potion-Vi -Vi-ViB-Vi-Vi-Vi-ViX-ViB-Viӭ-Vi`-ViB-Vi1-Vi....>.#.#.$## #.#...####.#.....#....#..##..#12.2 (12.0) ..###### ......... ##.######.< .......... ##.#####. #.. #.. #..3.2 (13 _Found a stone staircase leading down.-Vi33-Vig-Vi -Vi#-Vi;'B-Vi?+B-Vi+-Vi_.,-Vi]/-Vi^1-Vi3,-Vi94-Vil6-Vi&A... .... .... ## #### .....#. ..[ ...#.#.. ....>. #.#.$## ..#.#.@.###...7.2 (4.0) #.#......... #.#......... #.#..####... #.#..# .. #...## ...#######.#..........###.######.<#-ViI-ViJ+8.2 (5-Vi0Q-ViSE _Found a helmet.-Vi 3-Vi -Vi -Vi B-Vi ,-Vi -Vi M _You now have 71 gold pieces (gained 17).-Vi 3-Vi -Vi" -Vi$ -Vix% -ViV& -Vi) -ViP* -Vi* -Vi+ -Vi- -Vi/ -Vi0 -Vi1 -Vi 3 -ViM5 ,-Vi7 -Vii8 -Vie: -Vid; -Vi; -Vi1> -Vi]@ -Vi@ -ViC ,-ViG -ViQH -ViI -ViKL -Vi N -VieN -ViXO -Vi Q -Vi_S -ViT -ViT -ViV -ViX -ViWY -Vi[ -Vi7a X-Vib -Vi-e -Vie -Vi^f -Vih -Vi/j -Vij -Vi_k -Vil -Vin -Vi,o -Vio -Vitw n-Viw -Vi@x -Viy -Viqz -Vi{ -Vi{ -Vi| -ViP} -Vi~ -Vi~ -Vi= -Vi -Vig -Vi -Vi7 -Vi -Vi B-Vi5 -Vi -Vi -Vi4 -Vi -Viݍ ,-Vis -Vi -Vi -Vi -Viܒ -ViB -ViI -Vi -Vi -ViŖ -ViԘ ,-Vi; -Vi, -Viɜ -ViL -Vi -ViϞ -Vi ,-Vi -Vi -Vi -Vi -Vit -Vi -Vi ,-Vi -Vi` -Vi -Vip -ViƬ -Viu -Vi -Vi| -Vi -Vi -Vix -Vi< -Vi -Vi -Viѹ ,-Vi -Vi5 -Vi' ,-Vi3 -Vi -Vi -Vi -Vi -Via -Vip %-Vi R ... ##################### .............#..........# .....#######.#.########.# .....#....[#.#.#.....<#.# .....#.#.......#@# #.#56.2 (38.0) -ViG .......>...#...#.######.####.#..####...#........#-Vi #.#...###...###########.#...........#.#.........####.#..####...#-Vi #.#..# #...#...## .-Vi B7.2 (39-Vi@ -Vi 9 _Found a stone staircase leading up.-Viͺ -Vi n-Vi X-ViR -Vi -Vi -Vi -Vi -Vi B-Vi -Vi n-Vi1 -Vi -Vi -Vig -Vi -Vi -Vi -Vi ,-Vix -Vi -Vi B-Vi B-Vi -Vi -Vip -Vi -ViY -Vi -Vi -Vi -Vi -Vi  -Vi>$ -Vi,+ B-Vi?- ,-Vi. -Vi 2 -Vi2 -Vi3 ,-Vi5 -Vi; X-ViK -Vi*M -ViQ ,-Vi   You encounter a goblin. It is wielding a +0 dagger.-Vin ... #####################  .............#..........#  .....#######.#.########.#  .....#....[#.#.#.....<#.#  .....#.#.......#.####.#.#  .......>...#..@#.######.#  ###.#..####...#........# #.#...###...########## #.#........... #.#.........### #.#..####...#g   goblin (wandering) #.#..# #...# #...## #g... ######.#.#-Vi 581.2 (24g.-Vi[ Rg-Vi 32.2 (25 _-Vi, -Vi; -Vi\D  ... ######  ..#..........#  #####.#.#.#  ...[#.#.#.....<#.#  #.......#..#  >...#..@#..#  #...#........#  #...#  ....... ......###  #.#..####...#  #g..#  #.....Vi  ... ######  ..#..........#  #####.#.#.#  ...[#.#.#.....<#.#  #.......#..ViS..#  >...#..@#..#  #...#........#  #...#  ...... ......# #.#..####...#  #g..#  #.....Vi8.Vi.Vih.Vi] _A goblin is nearby!.Vi o  ... ######  ..#..........#  #####.#.#.#  ...[#.#.#.....<#.# .Vio #.......#..#  >...#..@#..#  #...#........#  #...#  ....... ......###  .Vift#.#..####...#  #g..#  #.....Vi-  ... ######  ..#..........# .Vi"  #####.#.#.#  ...[#.#.#.....<#.#  #.......#..#  >...#..@#..#  .Vi #...#........#  #...#  ...... ......# #.#..####...# .ViM  #g..#  #.....Vi.Vi.Vi<.Vi.ViU'] _A goblin is nearby!.Vie  ... ######  ..#..........#  #####.#.#.#  ...[#.#.#.....<#.#  #.......#..#  >...#..@#..#  #...#........#  #...# .Vid ....... ......###  #.#..####...#  #g..#  #.....Vi   ... ######  ..#..........#  #####.#.#.#  ...[#.#.#.....<#.#  #.......#..#  >...#..@#..#  #...#........#  #...#  ...... ......# #.#..####...#  #g..#  #.....Vi.Vi?.ViO.Vi5] _A goblin is nearby!.Vi.D  ... ######  ..#..........#  #####.#.#.#  ...[#.#.#.....<#.#  #.......#..#  >...#..@#..#  #...#........#  #...#  ....... ......###  #.#..####...#  #g..#  #.....Vi  ... ######  ..#..........#  #####.#.#.#  ...[#.#.#.....<#.#  #.......#..#  .Vi>...#..@#..#  #...#........#  #...#  ...... ......# #.#..####...#  #g..#  #.....Vi'.Vi.Vi.Vi] _A goblin is nearby!.ViW >  ... ######  ..#..........#  #####.#.#.#  ...[#.#.#.....<#.#  #.......#..#  >...#..@#..#  #...#........# .Vi  #...#  ....... ......###  #.#..####...#  #g..#  #.....ViA   ... ######  ..#..........#  #####.#.#.#  ...[#.#.#.....<#.#  #.......#..#  .ViB >...#..@#..#  #...#........#  #...#  ...... ......# #.#..####...#  #g..#  #.....ViK 4.Vi[S .ViV ] _A goblin is nearby!.Viv ... ##################### .............#..........# .....#######.#.########.# .....#....[#.#.#.....<#.# .....#.#.......#.####.#.# .......>...#...#.######.# ###.#..####.@.#........# #.#...###...########## #.#...........  #.#...### #.#..####...#.Vi T #.#..# #g..# #...## #.... #######.#.# ..... ........#.#.Vi $g..Vi>* .Vi+ /3.2 (1.0) .Vi+ _.Vi3 .ViR6 /Vi... #####################..........#..........#######.#.########....[#.#.#.....<#.......#.####...>...## ###.#..###...... #.#...########............... .........######..####.g.#/Vi'#.# #....#. #######.#.# . ............. ######.</ViÃ#g./Vi{/ViZ&4/Vi[/Vi/ViN... #####################..........#..........#######.#.########....[#.#.#.....<#.......#.####...>...## ###.#..###...... #.#...###...#########.......@....... g.##########...# ..# ..#. #######.#.# ...... ............. ######.<#.# .. ......../Vi/Vi.=5/Vil#/Vie8 _A goblin is nearby! _The goblin misses you./Vi/ViUW28---6/Vi/Viw _You barely miss the goblin. The goblin hits you with a +0 dagger./Vi0 $You barely miss the goblin. You headbutt the goblin.  You kill the goblin!/Vit< )/ViWG 107.3 (1.1 _Trog accepts your kill./Vi 4/Vi /Vi# H _No target in view!/Vi+ /Vi, /ViS7 /Vi8 H _No target in view!/ViMI /Vi?J /ViV ^ _No target in view!/Vi /Vi- /Vi /Vi H _No target in view!0Viy=M ####################........#.........######.#.#######...[#.#.#.....<#.#............>...#########.#..####...#...........###.@.##########........0Vi{.....$.#######.#..####...#..........0ViX0Viރ;-80 _0Vi 0Vi0VifzM ####################........#.........######.#.#######...[#.#.#.....<#.#............>...#########.#..#...........###...##########0Vif{...............#.#.......$.######......0Vi30Vi@-90Viщ0Vi0Vi=M ####################........#.........######.#.#######....[#.#.#.....<#.#............>...#########.#..#........###...###########.#.................#..#......0Vi~9=--900Vi 0Vi q30==0ViF 1==0Vi 0Vi ,0Vi 0Vi 0Vi B0Vi* 0Vi ^=  You now have 87 gold pieces (gained 16). _You see here a +0 dagger.0Vi"" 0Vi: 0Vi; ,0Vi= 0Vi>C 0ViE ,0ViG 0ViJ 0ViL 0ViM 0ViN 0Vi Q 0VitS ,0ViT 0ViW 0Vi0Y 0ViY 0Vi=[ 0Vi] 0Vi_ ,0Vig 0Vij 0Vilq X0Vis ,0Vit 0Vih n0Vi~ `0Vi B0Vie 0Vi- 0Vi B0Vi B0Vi 0Vi 0Vi 0ViD 0Viͬ 0Vi 0Vi 0Vig 0Vi 0Vi 0Vi 0Vi 0Vi 0Vi' 0Vi 0Vi 0Vi۷ 0Vin ,0ViԸ 0Vi X0Vi 0Vi X0Vi 0ViI 0Vi 0Vi ,0Vi ,0Vi ,0Vi 0Vi 0Vi 0Vi B0Vi 0Vi ,0Vid 0Viq 0Vi\ 0Vi 0Vi 0Vi_ 0Vi- ,0Vi 0Vi 0Vi B0Vi 0Vi 0Vi n0Vi 0Vi 0Vi# ,0Vi 0Vi 0Vi 0Vi{ 0Vi 0Vi 0Vi 0Vi 0Vi 0Vi9 0Vi ,0Vi 0Viu 0Vi 0Vi: 0Vi ,0Vi 0Vi _You now have 97 gold pieces (gained 10).0ViL ,0Vi 0Vi) 0Vi 0Vi 0Vi% 0Vi ,0Vi 0Vi 0ViR ,0Vi 0Vig 0Vi8 0Vi 0Vi 0ViZ 0ViR 0Vi 0Vi 0ViZ 0ViX 0Vi 0Vi 0Vi< 0Vi, 0Vi 0Vi 0Vi 0Vi n  You encounter a frilled lizard.0Vi^C  ################## #.@..............# #.##############.# #. #.# #l #.# #. #.# #. #.# l   frilled lizard (asleep) #. #.# #. #.# #.#359.3 (69.0)l.l60.3 (70 _0Viz ##########  #.@..............#  #.########.#  #l #.#  #. #.#  #. #.#  #. #.#  #. #.#  #. #.#  #.# 1Vi ##########  #.@..............#  #.########.#  #l #.# 1Vir #. #. #. #. #. #.#  #. #. #. #. #.#1Vi(1Vi1Vi'1ViAe _A frilled lizard is nearby!1Vi8\91Vi]v ##########  #.@..............#  #.########.#  #l #.#  #. #.#  #. #.#  #. #.#  #. #.#  #. #.#  #.# 1Vi*] ##########  #.@..............#  #.########.#  #l #.#  #. #. #. #. #. #.#  #. #. #. #. #.#1Vi41ViO1Vie _A frilled lizard is nearby!1Vi ##########  #.@..............#  #.########.#  #l #.#  #. #.#  #. #.#  #. #.#  #. #.#  #. #.#  #.# 1ViY] ##########  #.@..............#  #.########.#  #l #.#  #. #. #. #. #. #.#  #. #. #. #. #.#1Vi{41Vi1Vie _A frilled lizard is nearby!1Vi ##########  #.@..............#  #.########.#  #l #.#  #. #.#  #. #.#  #. #.#  #. #.#  #. #.#  #.# 1Vi)  ##########  #.@..............#  #.########.#  #l #.#  #. #. #. #. #. #.#  #. #.1Vi ,  #. #. #.#1Vi0 1ViE  _A frilled lizard is nearby!1Vi  ##########  #.@..............#  #.########.#  #l #.#  #. #.#  #. #.#  #. #.#  #. #.#  #. #.#  #.# 1Vi< ] ##########  #.@..............#  #.########.#  #l #.#  #. #. #. #. #. #.#  #. #. #. #. #.#1Vi 41Vi { _A frilled lizard is nearby!1ViJ ################## #................# #@##############.# #l# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.. #.#... ##################### #.#1ViR 1ViT 9=1.3 (1.0)1ViY 1Vi^\ _A frilled lizard is nearby! _The frilled lizard barely misses you.2Vi[ †You slash the frilled lizard!  You kill the frilled lizard!2Vih222Vij2VibmW _Trog accepts your kill.2Vi2Vi2Vi'2ViH _No target in view!2Vix2Vi2Vi`2ViAH _No target in view!2ViX I2Vi 2Vic 2Vi= $ _2Vi   You see here a frilled lizard corpse.2Vi 2Vi K _2Vig 2Vi 2ViF 2ViG 2Vi 2Vi 2ViJ 2Vi 2Vic 2Vi 2Vi 2Vif 2Vib 2Vi 2Vi 2Vi0 2Vi 2Vi 2Vi 2Vi4 2Vi 2ViN 2Vi= 2Viq 2Vil 2Vi 2ViX 2Vi8 2Vit 2Vi2 2Vi 2Vij 2Vi 2Vi ,2Vi 2Vi. ,2Vi 2Vi 2Vi ,2Viz 2Vi 2Vi 2Vi 2Vi 2Vi 2Vi ,2Vi@ 2Vi 2Vi= 2Vi 2Vi 2Vi 2Vi: 2Vi 2ViC 2ViA 2Vi X2Vi ,2Viz 2Vi 2Vi ,2ViK 2Vi 2ViD ,2Vi: 2Vi 2Vi ,2Vi{ 2ViT 2Vi 2ViE 2Vi 2Vi X2Vi 2ViC 2Vi 2Vi! 2Vi( 2Vi) ,2ViD* 2Vi, 2Vic2 2Vi>3 2Vi5 2Vi6 ,2Vi7 2Vi9 2Vi9 2Vi-: 2Vi: 2VivC 2VicG 2VijI 2ViJ 2ViJ 2Vi~M 2ViO 2ViQ 2ViKR 2ViU 2ViW ,2ViY 2Vi] 2Vi#` ,2Vib 2Vie 2ViLh 2Vih 2Vij 2Vim 2Vi?q 2Viq 2Vit 2Viv 2Vi7{ k  You encounter a ribbon worm.2Vi  #.#..####...# #..####.# #.#..# #...######..# #.##...#####...........# #.# #####.#.##..............####.# ......#.##...................# ####.<#.##..............###### ......#.##..............# ###...#.##.......# #...#.##......@.......# -2Vin #...#.##..............# #...# #..............# #.#.# #..............# ###.#.# #.[............# ....#.# #..............# w   ribbon worm (asleep) .##.#.# #....!......... ....#.# #.......$$....w .##.#.#2Vi 1400.3 (38.0)2Vi F-1.3 (392Vi] 2Vi< + _Found 15 gold pieces.2Vi\   #.   #...######..# #.#  #...#####...........# #.# #.............. 2Vi] #.............. <#.##.............. #..............# #..............#  #......@.......#  #..............#  #...# #..............#  #.#.# #..............#  #.[............#  #..............#  #....!.........  #.......$$....w 2Vi] 2Vi   #.   #...######..# #.#  #...#####...........# #.# #.............. #.............. <#.##.............. #..............# #..............#  #......@.......#  #..............#  #...# #..............#  #.#.# #..............2Vit  #.[............ #..............#  #....!......... #.......$$....2Vi2Vi2Vi 2Vi  2ViT_A ribbon worm is nearby!2Vi!  #.   #...######..# #.#  #...#####...........# #.# #.............. #..............2Vi"w <#.##.............. #..............# #..............#  #......@.......#  #..............#  #...# #..............#  #.#.# #..............#  #.[............#  #..............#  #....!......... 2Vi#i #.......$$....w 3Vizz  #.   #...######..# #.#  #...#####...........# #.# #.............. #.............. <#.##.............. #..............# #..............#  3Vi{v#......@.......#  #..............#  #...# #..............#  #.#.# #.............. #.[............ #..............#  #....!......... #.......$$....3ViP43Vix _A ribbon worm is nearby!3Vi4  #.   #...######..# #.#  #...#####...........# #.# #.............. #.............. <#.##.............. #..............# #..............#  #......@.......#  #..............#  #...# #..............#  #.#.# #..............#  #.[............#  #..............#  #....!.........  #.......$$....w 3Vil  #.   #...######..# #.#  #...#####...........# #.# #.............. #.............. <#.##.............. #..............# #..............#  #......@.......#  #..............#  #...# #..............#  #.#.# #.............. #.[............ #..............#  #....!......... #.......$$....3Vi]3Vi3Vi3Vi-b _A ribbon worm is nearby!3Vi  #.   #...######..# #.#  #...#####...........# #.# #.............. #.............. <#.##.............. #..............# #..............#  #......@.......#  #..............#  #...# #..............#  #.#.# #..............#  #.[............#  #..............#  #....!.........  #.......$$....w 3VitE  #.   #...######..# #.#  #...#####...........# #.# #.............. #.............. <#.##.............. #..............# #..............#  #......@.......#  #..............#  #...# #..............#  #.#.# #.............. #.[............ #..............#  #....!......... #.......$$.... _A ribbon worm is nearby!iK7H3ViZ"  #.   #...######..# #.#  #...#####...........# #.# #.............. #.............. <#.##.............. #..............# #..............#  #......@.......#  #..............#  #...# #..............#  #.#.# #..............#  #.[............#  #..............#  #....!.........  #.......$$....w 3ViAl  #.   #...######..# #.#  #...#####...........# #.# #.............. #.............. <#.##.............. #..............# #..............#  #......@.......#  #..............#  #...# #..............#  #.#.# #.............. #.[............ #..............#  #....!......... #.......$$....3Vi43Vi3Vi`b _A ribbon worm is nearby!3Vi 3Viy L#.#..# #...######..# #.# #...#####...........# #.# ####.#.##......####.# .....#.##.........# ###.<#.##.....###### .....#.##......# ##...#.##.......#  #...#.##..#  #...#.##.#  #...# #.#  3Vi 3#.#.# #.# ##.#.# #.[# ...#.# #...# ##.#.# #....!# 3Vi= #..#.# #.......$$....w# ##.#.# .......##.#.#3Vi/ 9w.3Vi Xw3Vi 82.3 (1.0) _3Vi 3Vi 4Vi39l#...#####...........# #.#  ###.#.##....####.#  ....#.##.....#  ##.<#.##.4Vig;######  ....#.##.#  #...#.##.#  #...#.##.#  #...#.##.#  #...# #.#  #.#.# #.#  #.#.# #.[#  ..#.# #...#  #.#.# #....!w.#  ..#.# #.......$$.....#  #.#.# .......#  #.#.# #########  #.#  4Vi?GH(catching breath)4ViN>````` 4ViO_A ribbon worm is nearby! _ The ribbon worm expels a string of sticky webbing.4Vi].@...4Vi&34Vi4Vi]W _The stream of webbing misses you.4Vi9 ##.#.##....####.#  ...#.##.....#  #.<#.##.######  ...#.##.4ViE#  #.##.#  ...#.##.#  ...#.##.#  ...# #.#  .#.# #.#  .#.# #.[#  .#.# #...#  .#.# #....!w.#  4Vi|).#.# #.......$$.....#  .#.# .......#  .#.# #########  .#   .#  4Vi:w.44Vi4Vi4ViQ]..#.##.....#  .<#.##.######  ..#.##.#  #.##.#  #.##.#  #.##.#  # #.#  #.# #.#  #.# #.[#  #.# #...4ViStw..#  #.# #....!..#  #.# #.......$$.....#  #.# .......#  #.# #########  #   #   #  4Viq%  4Vir\The ribbon worm closely misses you. You furiously retaliate!4Viou.=54Vi}4Vie _You headbutt the ribbon worm, but do no damage.4Vi"   You hit the ribbon worm. You headbutt the ribbon worm!  The ribbon worm is severely wounded.6.4 (1.14Vi.  4Vi3A 5_The ribbon worm bites you but does no damage.4Vi˴ .  You slash the ribbon worm!  You kill the ribbon worm!4Vi~ S4Vi~ F77.54Vi W _Trog accepts your kill.4Vi"w 44Vi  _No target in view!4Vir 4ViF H _No target in view!4Vi44Vi4ViH _No target in view!5ViSTJ5ViXXH _No target in view!5Vi05Vi5Vi5Vi0^ _No target in view!5Vi5Vi.5ViC _No target in view!5VizB5ViC5Vi(J5ViM5Vi5Vi45Vi5ViQm5Vign5Vi&p5Vi!s5Viw5Vi$ _5Vi5Vi5Vi҇5Vi5Vi܊5Vi5Vi.5Vi̐5ViS5Vi 5Vi5Vi5ViJ _You now have 105 gold pieces (gained 8).5Vi5ViC5Viؿ _You now have 112 gold pieces (gained 7).5ViI5Vin5ViO5Vi _d - 2 fuming green potions (gained 1)5Vi;........#.##........ #.######.<#.##........#####........#.##........# #.#####...#.##........#  #...#.##........#  #...#.##........#  #...# #........#  #.#.# #........# ######.#.# #.[@...........# - ........#.# #..............# ###.##.#.# #..............# ........#.# #..............####.##.#.#?.........# :.....#.#.#####.....######### ....#.#.# .......' ....#.#.# 5Vi###.....#.##.#.#.# #######.# .#.## ##.######.<#.##..#.##.# ##.#####...#.##.# #...#.##.# #...#.##.# #...# #.# #.#.# #.#  #.#.# #.@......#  .#.# #..............##.##.#.# #..............#.#.# #........##.##.#.#?......# .:.....#.#.#####.....###### #....#.#.# .......' .....#.#.# ###.....#. .###.#.#.# #.#19.5 (12.0)-20.5 (135Vi $x _You see here a scarf of repulsion.5Vie5 I5Vi> P _5ViQE ,5ViF ,5ViJ ,5Vi!M ,5ViN 5ViS 5ViY ,5Vi\ 5Vi n5ViY  #...#.### #...#.##.............. #...#. #........# #.#.#. #.......########.#.#. #.[....#........#.#. #.....# ########.##.#.#: #....# ............#.#.##....# ##.#.#?@.........#5.5 (5.0) ....:.....#.#.#####.....######### .###....#.#.# .......'. >#.#.# ###.....#.'#.###.#.#.# #######.#...# #.#.#.# # ....# #.#.#.#[.# #.#.# #.#.###.#.#5Viæ A6.5 (65Vi 5Viƴ W _Found a parchment of Apportation.5Vi 5Vi 5Vi 5ViU 5Vi 5Vi(  _e - 2 scrolls labelled ORAPLO NURUJO (gained 1) #...#.##. # #.#.#.##. # #######.#.#.##.[.... # ........#.#.##...... #########.##.#.#:##...... .....#.#.##...... .#.##.#.#........:.....#.#.#####.....####### #.###....#.#.#..@........'.# #.>......#.#.#######.....#.# ##'#.###.#.#.# #######.# .....# #.#.#.# # .....# #.#.#.#[.#i- m #.#.# ##.#.###.#.#.......##.#.#####.#36.5 (10.0)7.5 (11 _l - a sapphire potion6ViP 6Vi"6ViS#6Vi*6ViM-6Vi36Vi@L`6VidJ6Vil,6Vi@  There is an open door here.6Vi5 _6Vi36Vi6Vii,6Viɡ6ViŦ6Vi6Vi6Vi6Vid6Vi6Vi,6Vi>6Vi6Vi²6Vi6ViX6Vi6ViJB6ViX6Vid~6ViaB6Vi6ViB6Vi,6Vi,6Vi(6Vi6Vi[,6Vi6Vi6Vi B6ViPB6Vi&B6Vi>N _You now have 122 gold pieces (gained 10).6Vi36Vi 6ViC 6Vi6Vi -&6Vi^.6Vi/6ViZ0,6ViT16Vi66Vi76Vi86Vi96ViA:6Vi=<6Vi=,6Vi?6Vi[@6Vi@,6ViB6ViC6ViD6VimD6ViOX6ViP6ViQ,6Vi5R6ViS6ViT6VimU6Vi V6Vi"X6Vi~Y6ViZ6VisZ6Vi[6Vi\6ViR]6Vi]6Vi_6Vit`6Via,6Vib6Vic6Vi1d6Vif6Vi+g6Vih,6Vi`i6Vim6Vi;n6Vi6p6Vip6Vir6VisB6Viv6Vi x,6Vix6Vi6Vi6ViB6Vi6ViB6Vi?6Vi,6Vi6Viƫ6Vi6Vi,6Viۮ6Vi6Vi+6Vi±6Vi6Vi9,6Vi6Viѵ6Vi6ViD6Vib6Vi6Via6ViF,6Vi6Vi>B6Viz6Vi,6Vi6ViY6Vi{,6Vi6Vi6ViB6Vi<6Vi?6Vi,6Vi6Vij6Vi6Vi%6Vi6Vi,6Vi6Vi 6Vi6Vi6Vi6Vi6Viz6Vi6Vi6Vi6Vi(6Vi)6Vi]<6ViC6ViO6ViR6VizT,6ViV6ViX6ViLh6Vivi6Vik6Vil6Vim6Viun6Vip6ViqwX6Vilx6Vix6ViKz6ViW|6Viz~6Vi#6Vi:6ViQ6Vi6Vi`6Vi6Viy6Vi6Vi6Vi`6Vi6Vie6Vi6Vi6Vi6Viږ6ViN,6Vi6Vi^6Vi6Vi6Vi6Vik,6Vi(6Vi6Vi6Viy6Vi6ViM6Vi6ViE6Vi 6ViX6Vi6Vi6Vik6Vi6Vi6Vi6ViԿ6Vi"6Vi6ViD6ViB6Vii6Vi6Vi"6Vi|6Vi6Vi,6Vi^6Vi!6Vid,6Vij,6Vi6ViR.....#.#  #........#.#  ###.........#  #... ..#######.#.#........ ### ##.######.<# ..........# ....# #.........#.####### ##.#####...#........#.....@.# #...#.5536.0)##..###########.# #...#. ..###>...# #.# #...#.#####.########.#.#.#.+...†........#.##########.#.#.########..##.#............#.#.  ...# ##..#)#########.##.#.#: # ##.#..............#.#.  ...# #....########.##.#.#. 6Vi6ViT _Key pressed, stopping explore.6Vi9 _6Vi<,6ViHBB6ViD6Vi8GB6ViՂ _You open the door.  There is an open door here. _6Vi",6Vi #  .  .#  #.#  ...  #########.#:###  ...............  #  70.5 (17.0) #......#+###  #..........#  6Vii#..........# #..........# #..........#  ## ###..........#  .. #............# ..###  #.####.#..........# ....6ViB1.5 (186Vi}6ViP _Found Maxwell's Memoranda.6Vi+# #.# . ..#.# .:#.#. ... .#########.#:####.........@........2.0)##......#.#######......#+### #..........##..........##..........#  #..........# ## ###....#   .. #.....# ..####3.5 (26Vi6Vi_Z _Found a parchment of Martyr's Knell.6Vief#+# ## #.# . .#.#.# #.##:#.#.#.....:..#.#:#...0##......#.###......#+### #..........##..........##..........# #..........#  ###..........# .. #.# ..#4.5 (16Virnu _Found a parchment of Passage of Golubria.6Vi 6Vi 6Vik 6Vie H _No target in view!7Vi#67Vi#77Vi=7Vi?H _No target in view!7Vi7Vi[7Vi͏7ViH _No target in view!7Vie37Vi>g7Vim7Vix _  You see here a parchment of Martyr's Knell. _ _You open the door.7ViS7Vi@  There is an open door here.7Vi7Vi _7ViI7Vi!7Vi 7Vi7Vi7Vi7Vi,7Vi"7Vi7Vix7Vi7Vi7Vi7ViB7VidX7Vi7Vi,7Vi7ViW7 _You open the door.7Vi'7Vi7Vi 7Vi@  There is an open door here.7ViR7Vi# _7Vi7ViC7Vi 7Vi7Vi7Vi7Vi$ ,7ViR!7ViW#7Vi{%,7Vix&7Vit)7Vis+,7Vi17Vi>9 _You open the door.7VieCopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _7ViJn7ViW7ViYgYThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You encounter a ball python.7Vi?y#.##....#.##.####.# ######### #†##.####.......#####.# ####............+..##### #.# .......##.......#....... #.# .......'....#####S...... #.# .......####'#####....... #.### ##'##### #.....# #..#.#...# #...........############.#.#.# #....................#.. ##:#.#.# #............#######.#.# .....:.# #............#....[#.#.# ##.#:#####............#.#.......# S   ball python (constriction, asleep) ........................>...#...#7Vi{q .#.##################.#..####...##+####.#...###...#608.5 (34.0)9.5 (35 _7Vi~7Vi7ViY5  #.#  #.#  #.#  #†#  ### #.# ...##### #.# ...##........ #.# ....'.......... #.# .##'#####....... '##### #......@....#  #.#...# #...........#  #.#.#.# #..............:#.#.# #............## .....:.# #............#....[.#:#####............#................>############.#.7Vi & #.#  #.#  #.#  #†#  ### #.# ...##### #.# ...##........ #.# ....'.......... #.# .##'#####....... '##### #......@....#  #.#...# #...........#  #.#.#.# #..............:#.#.# #............##....:.# #............#....[7Vi 2.#:#####............#................>############.#.7Vib 7ViB 7Vi& x _A ball python is nearby!7Vi 0 #.#  #.#  #.#  #†#  ### #.# ...##### #.# ...##........ #.# ....'.......... #.# .##'#####....... '##### #......@....# 7Vi[ #.#...# #...........#  #.#.#.# #..............:#.#.# #............## .....:.# #............#....[.#:#####............#................>############.#.7Vi8| #.#  #.#  #.#  #†#  ### #.# ...##### #.# ...##........ #.# ....'.......... #.# .##'#####....... '##### #......@....#  #.#...# #...........#  #.#.#.# #..............:#.#.# #............##....:.# #............#....[.#:#####............#.7Vi3~...............>############.#.7Viw7Vi}7ViN7Vib _A ball python is nearby!8Vi} #.#  #.#  #.#  #†#  ### #.# ...##### #.# ...##........ #.# ....'.......... #.# .##'#####....... '##### #......@....#  #.#...# #...........#  #.#.#.# #..............:#.#.# #............## .....:.# #............#....[.#:#####............#................>############.#.8Vi #.#  #.#  #.# 8Vi< #†#  ### #.# ...##### #.# ...##........ #.# ....'.......... #.# .##'#####....... '##### #......@....#  #.#...# #...........#  #.#.#.# #..............:#.#.# #............##....:.# #............#....[.#:#####............#.8Vi)...............>############.#.8Viv48Vin8Vib _A ball python is nearby!8Vi #.#  #.#  #.#  #†#  ### #.# ...##### #.# ...##........ #.# ....'.......... #.# .##'#####....... '##### #......@....#  #.#...# #...........#  #.#.#.# #..............:#.#.# #............## .....:.# #............#....[.#:#####............#................>############.#.8ViQX #.#  #.#  #.#  #†#  ### #.# ...##### #.# ...##........ #.# ....'.......... #.# .##'#####....... '##### #......@....#  #.#...# #...........#  #.#.#.# #..............:#.#.# #............##....:.# #............#....[.#:#####............#................>############.#.8Vi\48Vi=8Vib _A ball python is nearby!8Vi/E..# #######.# #.....#.# #.#####.# ######### #†#  #.######## #.# ###............+..###### #.# 8Vi0...##.......#.......# #.# ....'....#####S# #.# ......####'#####@......# #.#### #'##### #.#### #..... #.#...# #.############# #.#.#.# #........#... #:#.#.# #.#######.#.# ....:.# #.#....[#.#.#. #.#:######.#.......#. .......................>...#...#. #.##################.#..####...#.8ViA† _A ball python is nearby! _A ball python is nearby!  The ball python bites you but does no damage.  The ball python closely misses you. You furiously retaliate!  You headbutt the ball python.  You kill the ball python!8ViEMR8ViQB9=10.5 (1.0)8Vi]Z8Vi[W _Trog accepts your kill.8ViJ* 8Vi , 8Vix3 8Vi66 H _No target in view!8Vig 48Vii 8Vi H _No target in view!9Vi\9Vi^9Vie9ViYiH _No target in view!9ViI39Vih9Vi9Vi!9Vi| _9Viu9Vi_9Viϵ9ViS9Vi9Vi9Vi9Vi9Vi9Viʼ9Vie,9Vi9Vi,9Vi9Vi49Vi@  There is an open door here.9Vi9Vi _9Viu9Vi9Viy,9Vik9Vi9Vi,9Vi,9Vi9Vi#9Vi9Vi9Vi-,9Vi9Vi\9Vi,9Vi9Vi9Vi9ViU9Vi9Vi 9Vi 9Vi 9Vix 9Vi 9Vi= 9Vi ,9Vi9Vi,9Vi=9Vis9Vi(9Vi9Vi ,9Viy,9Vi9Vi9Vi,9Vi9ViG9Vi9Vi\9Vi9Vi9ViP9Vi9Vis9Vi9Vi9Vi9ViA!9Vi;"9Via#B9Vi%9Vi+9Vi,,9Vi#-,9ViS.9Vi.9Vi69Vi79ViG8,9Vi89Vi:9ViR;9Vi@9Vi@9ViB9ViC9ViuD9ViD9ViE9ViF9ViG9ViG9ViJ9VinK9ViK9ViMM _You now have 125 gold pieces (gained 3).9Vi/P39ViUX9Vi`9Vi9b9Vig9VipkX9Vi|l9Vi=m9Vim,9Vi8o9Viip,9Vip9Vi,r9Vips9Vis9Vi;t9ViUu9Vi|' #.# #. #.# ######... #.# #........ #.# #........ #.#........ #.# ####'#### #.# ... 9Vi?########.# .#. >......@.# ########:#.#.-53.5 (43.0) ...........: .##################.#: .... ##......#.## #......#+### #... #..........# #..........#9Viy\-4.5 (449Vi?9Vi; _Found a stone staircase leading down.9Vi[?25h[?0c[?25l[?1c9Vi09Vi517 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading down  b - [D:2] a parchment of Martyr's Knell  c - [D:2] Maxwell's Memoranda  d - [D:2] a parchment of Passage of Golubriae - [D:2] an escape hatch in the floor  f - [D:2] a club  g - [D:2] an escape hatch in the ceiling  h - [D:2] a parchment of Construct Spike Launcheri - [D:2] a stone staircase leading down  j - [D:2] a robe  k - [D:2] a stone staircase leading up  l - [D:2] a parchment of Apportationm - [D:2] a stone staircase leading down  n - [D:2] a stone staircase leading up  o - [D:2] a scarf of repulsionp - [D:2] a +0 dagger  q - [D:2] a stone staircase leading up;Vi2 Level 2 of the Dungeon <<<<>>>>(Press ? for help) #..........# #.#..# #...######..# #.#  ##  ###..........#   #...#####...........# #.#   ..  #............#  ..#######.#.##..............####.#   #.####.#..........#  ..........#.##...................#   ###......#......#'###  ##.######.<#.##..............######   ................#.# ...........#.##..............#   ####### #.........#.####### ##.#####...#.##..............#   #.....# #.#.......#.......#   #...#.##..............#   #.#...######.##..###########.##...#.##..............# ;Vi   #.#..........###>...##.##...#.##..............#   ########.#...#####...#####.########.##.#.#.##..............#   #................+...+...†........#.##########.#.#.##.[............#   ##.######.#########...########..##.#............#.#.##..............#   #.......#.#..#.# #...# ##..#)#########.##.#.#:##..............#   #######.#.#..<.# #...# ##.#..............#.#.##..............#   #.#.##.#.# #...##....########.##.#.#.................#   #.#.##.#.# #...# ##.......:.....#.#.#####.....#########  #.#.##.#.# #...##.##.###....#.#.#...........'.#  #.#.##.#.# #...# ### #.##.>......#.#.#######.....#.#  #.# #.#'##   #.#######.###'#.###.#.#.# #######.#  #.# #....##...............# #.#.#.##.#  #.# #....#########.#######.......# #.#.#.##.#  #.#;Vi  #....................#.....[.# #.#.#.##.#  _ XViM e - a scarf of repulsion. A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 'Of repulsion': It helps you evade both magical and non-magical projectiles (EV +15). If you switch to wearing this armour: >Vi Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Repulsion} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.BViF BVi BVi_  ..........#.##.................. twmoore the Chopper ##.######.<#.##..............#### Minotaur of Trog **.... ...........#.##..............#Health: 31/31 ======================== ##.#####...#.##..............#Magic: 2/2========================#...#.##..............#AC: 2Str: 23#...#.##..............#EV: 11Int: 4#...#.##..............#SH: 0Dex: 9#.#.#.##..............#XL:  3 Next: 19% Place: Dungeon:2 ########.#.#.##.@............#Noise: ---------  Time: 1706.5 (0.0) .........#.#.##..............#a) BVi Y+0 hand axe #####.##.#.#:##..............#Throw: 3 stones .........#.#.##..............# #####.##.#.#.................# .:.....#.#.#####.....######### #....#.#.#...........'.# .....#.#.#######.....#.# .###.#.#.# #######.# _There is an open door here. _You now have 125 gold pieces (gained 3). _Found a stone staircase leading down. _Search for what [Enter for "."]? . _You see here a scarf of repulsion. _e - a scarf of repulsionBVi BVi BVi BViB f  You start putting on your armour.BViA +7.5 (1BVi BVir BViS +8.5 (2BViH BVi A9.5 (3BVi X10.5 (4BVi BViU BViX +1.5 (5BVi$ BVi' _You continue putting on your scarf of repulsion. x5  You finish putting on your scarf of repulsion.BVis/ BVi0 ^ _You are surrounded by a repulsion field.CViuCViyCViCVikCVi+1P _CVi5CVi8,CViC:CVi?CVi!BCViBCViH,CVi%J,CViKCViOCVi RCViRCViVSCVi$WCVi?YCViYCViZCViDaXCViabCVidCVidCVimeCVi%hCVijCVijCViRkCVimCVio,CVipCVidsCViuCViDv,CVixCViOz,CVi%{CVi^}CVi~,CViCViށCViCViԃCVi:CViCViCVi,CViCViXCVi CViCViCVi,CViCVi`CViڨCViǩCVi6CVi ,CViCViүCVijCViCViCViǴCVijCViCViOCViƷCVi"CViCViCViiCViCViCViCViCVimj  You encounter an endoplasm.CVi......##.# ......##.#.......).# . #.#..####... ......# .. #.#..# #... ......# ..J #...#####... ......# .....#######.#.##...... ......# ...........#.##...... ..#'### ####.######.<#.##...... ..#.# #.....@......#.##......#.#######.##.#####...#.##...... ..#.......# # #...#.##...... #########.# #...#.##...... CVi.# #.# #...#.##...... .########.# #.#.#.##...... J   endoplasm (asleep) ........#.##########.#.#.##...... ###..##.#............#.#.##......  ##..#)#########.##.#.#:##......CVi<.J35.5 (24.0)CVi<QJCVi,6.5 (25CVi>CVi^ _The endoplasm quivers.CVie ) .  ..   ...  .. .. ####.######.<# #.....@......##.##.#####...# # #...# #. #.# #.. #.#..#.##...#.##..  ##..#).#:##..CVi I) .  ..   ...  .. .. ####.######.<# #.....@......##.##.#####...# # #...# #. #.# #.. #.#..#.##...#.##..  ##..#).#:##..CVi CVi CVi CVi̬ a _An endoplasm is nearby!CViH ) .  ..   ...  .. .. ####.######.<# #.....@......##.##.#####...# # #...# #. #.# #.. #.#..#.##...#.##..  ##..#).#:##..CVib }) .  ..   ...  .. .. ####.######.<# #.....@......##.##.#####...# # #...# #. #.# #.. #.#..#.##...#.##..  ##..#).#:##..CVi CVi a _An endoplasm is nearby!CViM.# #.#.# ####### #.#.).# ....... #.#..####.# ....... #.#..# #.# ....... #...#####.# ..J..#.#.##.# ....#.##.#'### ####.######.<#.##.#.# #....@.......#.##CVi.#.#######.##.#####...#.##.#.# #. #...#.###.# .. #...#.## ..# #.# ### #...#.## #.#.# #.#.#.## †.#.#.#.#.##.#..##.#.#.#.##. ##..#)#.##.#.#:##..JCViY%N7.5 (1.0) _CVi/CVi(2DVi#+### #.#...###.#  #.#..########## #.#......#.# #.#..####.#.# #.#..# #.#........# #...#####.#........#######.#.##.....#......J.........#.##.#'### ####@######.<#.##.#.# #............#.##.#.#######.##.#####...#.## DVi3....#.......# #.# #...#.## ###########.# ..# #...#.## ...# #.# #### #...#.## ##.########.# #.#.#.## .†........#.##########.#.#.## #####..##.#............#.#.##DVii  The endoplasm freezes you.DViX27----8DVi; _You are frozen.DViN  .  You hit the endoplasm. You headbutt the endoplasm.  You kill the endoplasm!23=9 _Trog accepts your kill.DViZ DVi[ DVic DVi~ _No target in view! _No target in view!DVi DVi DVi DVi٭ H _No target in view!DViEJDViJH _No target in view!EVi}4EVi^ _No target in view!EViZ)EVi*3EVi-EVi%3: _EVin4EViq5EVi7EViv8=---9==30==1===EViEViEViEVi^EViEVii,EVi,EVi~EViEViB[JEVi ~XEViEVinEVi+XEViEViXEVihEVi3EViEViEViaEViEVi"XEViBEViEVi EViEVi,EViEVi~ EVi EVid ,EVio ,EVi EVi EViEVi,EViEViO,EViEVi1,EVi,EViEViR _No target in view! _ You encounter a bat.EVi! ......... ##......# #......#+ #....... #....... # #....... #b #.... #..##### ###.... #..@..# #......- #####.####.#.... ####......#......#' ....................# ############.........# #.....# #.#.......#. b   bat (asleep) #.#...######.##..###### #.#..........###>...#  ########.#...#####...#####.###EVi%1807.5 (68.0)EVi'M-8.5 (69 _EVi.EVi>  #  #b  #..#####  #..@..#  #####.# ####... .... #...  #.#.. . >...#  .EVi!  #  #b  #..#####  #..@..#  #####.# ####... .... #...  #.#.. . >..  .EVi. _A bat is nearby!EVi   #  #b  #..#####  #..@..#  #####.# ####... .... #...  #.#.. . >...#  .EViy   #  #b  #..#####  #..@..#  #####.# ####... .... #...  #.#.. . >..  .EVin EVi EVi p _A bat is nearby!EVi,   #  #b  #..#####  #..@..#  #####.# ####... .... #...  #.#.. . >...#  .EVi   #  #b  #..#####  #..@..#  #####.# ####... .... #...  #.#.. . >..  .EVi 4EVi EViM Z _A bat is nearby!EViQ   #  #b  #..#####  #..@..#  #####.# ####... .... #...  #.#.. . >...#  .EVi.  #  #b  #..#####  #..@..#  #####.# ####... .... #...  #.#.. . >..  .EVi54EViM=EVi>Z _A bat is nearby!EVi"    ##......#   #......#   #  # #   #. #   #b# #   #..##### ###   #.@...# #   #####.####.#   ####......#......#   .....#   ##...#   #.....# #.#.......#   #.#...######.##..   #.#.###>...#   #.#...#####...#####..bEVi\g. _A bat is nearby! _A bat is nearby!  The bat closely misses you. You furiously retaliate! You headbutt the bat.  You kill the bat!EViT45=9.5 (1.0) EVi6I_Trog accepts your kill.FVisFVi!uFVityFViO{H _No target in view!FViQFViFVi=FVijH _No target in view!FViM FViO FViS FVi:W H _No target in view!FVi9 4FVi FVi H _No target in view!FVio0 JFVi3 H _No target in view!FVi'FViFVi.FViC _No target in view!GVi*4GVi"GViGViUGViVGVi[GVi]GVi _GVi7GVi~nGVi'GViGViGViGVihGViLGViGVi1GVijGViGViGVivGViXGViGViGVidGViuGViaBGViGViwGViGViGVi:GViTGVinGVinGViR GViGViGViBGViGViV!GVi."GVi",GVi[.`GVi/GVi:0GVi1,GVi.2GVi2GVi.3GVi3GVi4GVi5GVi 6GVi{6GVia7GVi8GVi8,GVi9GViT:GVi:GVi:GVi;GVi<GVi<GViM=GVi>>GVi>GVi?,GVi@GViAGViBGViBGVi;CGVi'DGViDGViDGViEGViFGViOGGViGGViHGViIGVioJGViKGViKGViLGViFMGViMGVisWGViyhJGVi j,GVijGVitkGVimGViCnGVinGVi"oGViyqGVidr,GVisGVixuGVi&vGViv,GVixGViyGViz,GVi{GVif|GVi|GViW}GVi~GVi,GVi;GViXGViGViÂ,GViGViGViGViGViGViGViĊGVi1GVi#GVitGViGViGViѐGViGViGVi GViPGVi5GViGViGViGVi7GViGVi6GVi`GViGViGViGViGViSGViGVibGViGVikGVi,GViGViGVi8GViGVi=,GVis,GViGVis #.# #####.####.#....#  #.#######......#......#'####  #.....................#.#  #############.........#.##### #.....# #.#.......# #.#...######.##..########### #.#..........###>...# # ######.#...#####...#####.######## ...............+@..+...÷#GVi¸H- ######.#########...########..##.# .....#.#..#.# #...# ##..#) ####.#.#..<.# #...# ##.#..  #.#.##.#.# #...# #....  #.#.##.#.# #...# ##...  #.#.##.#.# #...# #.  #.#.##.#.# #...# ### #.##  #.# #.#'## ##### #.##GVi@..####......'78.5 (69.0)######GViGViGM======9.5 (70GVi=GVi\: _As you open the door, it creaks loudly!GVi;mGVin3GViuGVivGViwGVi|V  There is an open door here.GVi}GVi2~ _GVi~GVi7GVi,GViWGVĩGVi߄GViGViGViHGViiGViGViGViGViGViGViAGViԎGViGVixGViGViGViؔBGViGViȗGVi`GViŘGVi'GVi՛,GViVGViGViGViGViJGViGVi>,GViGViGVi[GViˣGVi)GViGViޥGViTGViGViGViGGViGViGViGViGVi},GViGViɭGVi8GViGViGVi_GVi,GVi>%  ##.######.#########...####  #.......#.#..#.# #...#   #######.#.#..<.# #...#  #.#.##.#.# #...#   #.#.##.#.# #...#  GVi #.#.##.#.# #...#   #.#.##.#.# #...# #  #.#.##.#'## ##### #.  #.#@##....# #.------97.5 (18  #.#.##....#########.  #.#.##..............  #.#.##.....########  #.#.##.....# #  #.#.##.....# #  #.#.##.†...# #.  #.#.#.<....# #.  #.#.###....# #.------GViGViE _Done exploring.GVi() IGVi< p........0.0)GViS> GViB GViD E _Done exploring.GVi\ GVi 3GVi 4GVi  GVi ?_Done exploring.GVi>9IGViX4GVi\b[ _Done exploring.HVi\IHVikxHVipzHVi[ _Done exploring.HViHViaHViHVi<Y _Done exploring.No target in view!HVi# IHVi  _Done exploring.HVi IHVi HVi! ,HViIK [ _Done exploring.IViJ^ _Done exploring.IVi_ _Done exploring.IVi IVi<sRead which item? Scrolls IVi% c - 2 scrolls labelled AMIUSH SODAS  e - 2 scrolls labelled ORAPLO NURUJO  h - a scroll labelled NIRGHON CUFUMI  j - a scroll labelled DIVIZILAFU [!] read|quaff[?] describe selectedKViKViKViZY  ##.######.#########...#### twmoore the Chopper  #.......#.#..#.# #...#Minotaur of Trog **....  #######.#.#..<.# #...#Health: 31/31 ======================== #.#.##.#.# #...#Magic: 2/2======================== #.#.##.#.# #...#AC: 2KVipStr: 23 #.#.##.#.# #...#EV: 11Int: 4 #.#.##.#.# #...# ## SH: 0Dex: 9 #.#.##.#'## ##### #. XL:  3 Next: 25% Place: Dungeon:2 #.#@##....##. Noise: ---------  Time: 1897.5 (0.0) #.#.##....#########. a) +0 hand axe #.#.##.............. Throw: 3 stones #.#.##.....########. #.#.##.....##. #.#.##.....##.  #.#.##.†...##.  #.#.#.<....##.Vie9m  #.#.###....##.  _Done exploring. _No target in view! _Done exploring. _Done exploring. _Done exploring. _Done exploring.KViDone exploring.  As you read the scroll labelled AMIUSH SODAS, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.KVia8.5 (1Tele KVi2$N _c -> t - a scroll of teleportationLVib%Read which item? Scrolls  t - a scroll of teleportation (cancels current teleport)  e - 2 scrolls labelled ORAPLO NURUJO  h - a scroll labelled NIRGHON CUFUMI  j - a scroll labelled DIVIZILAFU [!] read|quaff[?] describe selectedMViYMViظMVioB  ##.######.#########...#### twmoore the Chopper  #.......#.#..#.# #...#Minotaur of Trog **....  #######.#.#..<.# #...#Health: 31/31 ======================== #.#.##.#.# #...#MViDzMagic: 2/2======================== #.#.##.#.# #...#AC: 2Str: 23 #.#.##.#.# #...#EV: 11Int: 4 #.#.##.#.# #...# ## SH: 0Dex: 9 #.#.##.#'## ##### #. XL:  3 Next: 25% Place: Dungeon:2 #.#@##....##. Noise: ---------  Time: 1898.5 (0.0) #.#.##....#########. a) +0 hand axe #.#.##.............. Throw: 3 stones #.#.##.....########. Tele  MVi#.#.##.....##. #.#.##.....##.  #.#.##.†...##.  #.#.#.<....##.  #.#.###....##.  _Done exploring. MVinG_Done exploring. _Done exploring.  As you read the scroll labelled AMIUSH SODAS, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _c -> t - a scroll of teleportationMVi  As you read the scroll labelled ORAPLO NURUJO, it crumbles to dust.  It is a scroll of identify.MVi/  --more--NViIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled NIRGHON CUFUMI  j - a scroll labelled DIVIZILAFU Potions (select first with !)  d - 2 fuming green potions  f - 3 fizzy emerald potions  k - an inky potion  l - a sapphire potion[?] describe selectedOViOViOVi  ##.######.#########...#### twmoore the ChopperOVi  #.......#.#..#.# #...#Minotaur of Trog **....  #######.#.#..<.# #...#Health: 31/31 ======================== #.#.##.#.# #...#Magic: 2/2======================== OVi~#.#.##.#.# #...#AC: 2Str: 23 #.#.##.#.# #...#EV: 11Int: 4 #.#.##.#.# #...# ## SH: 0Dex: 9 OVi*#.#.##.#'## ##### #. XL:  3 Next: 25% Place: Dungeon:2 #.#@##....##. Noise: ---------  Time: 1898.5 (0.0) OVif#.#.##....#########. a) +0 hand axe #.#.##.............. Throw: 3 stones #.#.##.....########. Tele OVi #.#.##.....##. #.#.##.....##.  OViJ)#.#.##.†...##.  #.#.#.<....##. OVi[ #.#.###....##.  _Done exploring.  As you read the scroll labelled AMIUSH SODAS, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _c -> t - a scroll of teleportation  OVieAs you read the scroll labelled ORAPLO NURUJO, it crumbles to dust.  It is a scroll of identify.OVi OVi*9.5 (1OViOVi OVim_f -> c - 3 potions of curing; e -> i - a scroll of identifyPViq PVi sRead which item? Scrolls PVi t - a scroll of teleportation (cancels current teleport)i - a scroll of identify  h - a scroll labelled NIRGHON CUFUMI  j - a scroll labelled DIVIZILAFU [!] read|quaff[?] describe selectedQViKQVi1QVi  ##.######.#########...#### twmoore the Chopper  #.......#.#..#.# #...#Minotaur of Trog **....  #######.#.#..<.# #...#Health: 31/31 ======================== #.#.##.#.# #...#Magic: 2/2======================== #.#.##.#.# #...#AC: 2Str: 23 #.#.##.#.# #...#EV: 11Int: 4 #.#.##.#.# #...# ## SH: 0Dex: 9 #.#.##.#'## ##### #. XL:  3 Next: 25% Place: Dungeon:2 #.#@##....##.QVi Noise: ---------  Time: 1899.5 (0.0) #.#.##....#########. a) +0 hand axe #.#.##.............. Throw: 3 stones #.#.##.....########. Tele  #.#.##.....##. #.#.##.....##.  #.#.##.†...##.  #.#.#.<....##.  #.#.###....##. As you read the scroll labelled AMIUSH SODAS, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _c -> t - a scroll of teleportation  As you read the scroll labelled ORAPLO NURUJO, it crumbles to dust.  It is a scroll of identify. _f -> c - 3 potions of curing; e -> i - a scroll of identifyQViJQVijxIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled NIRGHON CUFUMI  j - a scroll labelled DIVIZILAFU Potions (select first with !)  d - 2 fuming green potions  k - an inky potion  l - a sapphire potion[?] describe selectedRVi RVi RVi#   ##.######.#########...#### twmoore the Chopper  #.......#.#..#.# #...#Minotaur of Trog **.... RViy  #######.#.#..<.# #...#Health: 31/31 ======================== #.#.##.#.# #...#Magic: 2/2======================== #.#.##.#.# #...#AC: 2Str: 23 #.#.##.#.# #...#EV: 11Int: 4 #.#.##.#.# #...# ## SH: 0RVi lDex: 9 #.#.##.#'## ##### #. XL:  3 Next: 25% Place: Dungeon:2 #.#@##....##. Noise: ---------  Time: 1899.5 (0.0) RVi #.#.##....#########. a) +0 hand axe #.#.##.............. Throw: 3 stones #.#.##.....########. Tele  #.#.##.....##. #.#.##.....##.RVi/   #.#.##.†...##.  #.#.#.<....##.  #.#.###....##. As you read the scroll labelled AMIUSH SODAS, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _c -> t - a scroll of teleportation  RVi As you read the scroll labelled ORAPLO NURUJO, it crumbles to dust.  It is a scroll of identify. _f -> c - 3 potions of curing; e -> i - a scroll of identifyRVi ]  As you read the scroll of identify, it crumbles to dust.RVi : #############.#.#  ..........#  ######.#.########.#.#.#  ....[#.#.#.....<#.RVi   .#.......#.####.#.  .>...#...#.######.  ..####...#........  ...###...##########.#.#  ................@...#.#  .......).######..##.#.#  ..####...# #..####.#  ..# #...######..# #.#  .#####...........# #.#  .##..............####.#  .##...................#  .##..............######  .##..............#  j -> g - a scroll of fogRVi RVi{ RVi 7900.5 (1RVi(! RVi# @ _Your surroundings suddenly seem different.TVi?TVi1%YLevel 2 of the Dungeon <<<<>>>>(Press ? for help) #.# #........'....#####†......# #.##.#  #.# #........####'#####.......# #.##############.#  #.# ####'##### #...........#### #..............#.#  #.##.#...# #...........#####################.#.#  #########.##.#.#.# #....................#..........#.#.#  ####>........##########:#.#.# #............#######.#.########.#.#.# TVi&k #.........................:.# #............#....[#.#.#.....<#.#.#.#  #.##.##################.#:#####............#.#.......#.####.#.#.#.#  #.##.........................................>...#...#.######.#.#.#  #.##.###########......#.##################.#..####...#........#.#.#  #.##.######## #......#+####.#...###...##########.#.#  #.##........# #..........##.#................@...#.#  #.##........# #..........########## #.#.......).######..##.#.#  #.##........# #..........#........# #.#..####...# #..####.#  #.##.######## #..........#........# #.#..# #...######..# #.#  #.##..##### ###..........#........# #...#####...........# #.#  #.###.....# #............#........#######.#.##..............####.#  #.# #####.####.#..........#................#.##...................#  #.#######......#......#'##########.######.<#.##..............######  #.....................#.# #............#.##..............#  TVi'T#############.........#.#######.##.#####...#.##..............#  #.....# #.#.......#.......#.##.# #...#.##..............#  #.#...######.##..###########.#....# #...#.##..............#TVi^>@UVi UVi`###################.#.#   twmoore the Chopper .......#..........#.#.#   Minotaur of Trog **.... ######.#.########.#.#.#   Health: 31/31 ======================== ....[#.#.#.....<#.#.#.#   Magic: 2/2======================== .#.......#.####.#.#.#.#   AC: 2Str: 23 .>...#...#.######.#.#.#   EV: 11Int: 4 ..####...#........#.#.#   SH: 0UViDex: 9 ...###...##########.#.#   XL:  3 Next: 25% Place: Dungeon:2 ................@...#.#   Noise: ---------  Time: 1900.5 (0.0) .......).######..##.#.#   a) +0 hand axe ..####...# #..####.#   Throw: 3 stones ..# #...######..# #.#  .#####...........# #.#  .##..............####.#    .##...................#    .##..............######    .##..............#  As you read the scroll labelled ORAPLO NUUViRUJO, it crumbles to dust.  It is a scroll of identify. _f -> c - 3 potions of curing; e -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust.  j -> g - a scroll of fog _Your surroundings suddenly seem different.UViUVi*UVi1,UVi1BUVij3,UVi5UVi7UVi9UVi:UVi;UVi|>UVi?UVi@UViCAUViCUViEUVidFUViGUViJUViKUVi+LUViMUVi&PUVi9S,UViMTUViQWUViYUVi1ZUVio[UVib]UVia_UVi_UViaUVicUVieUViIfUVigUViiUVikUVikUVi?mUVigoUViqUViqUVirUViuUVivUVi=wUViixUViZzUVi!|UVi|UVi}UViUViUViǂUViUVi....#####†......#  ###'###### #.###########  #...........#### #............  #...........####################  .............#..........  #............#######.#.########.  #............#....[#.#.#.....<#. ##............#.#.......#.####.#.UViˌ`...#...#.######.15.5 (15.0) #############.#..####...#........ #.#...###...######### #.#.................. ####### #.#.......).######..# ......# #.#..####...# #..# ......# #.#..# #...######..# ......# #...#####...........# ......#######.#.##..............#UViUViUVi c _There is a stone staircase leading down here.UVij Read which item? Scrolls  g - a scroll of fog  t - a scroll of teleportation  h - a scroll labelled NIRGHON CUFUMI [!] read|quaff[?] describe selectedWViC WViK.....#####†......# #.#twmoore the Chopper ###'#####.......# #.########### Minotaur of Trog **....#...........#### #............ Health: 31/31 ========================#...........#################### Magic: 2/2========================#....................#.......... AC: 2Str: 23  #............#######.#.########. EV: 11WViLInt: 4  #............#....[#.#.#.....<#. SH: 0Dex: 9 ##............#.#.......#.####.#. XL:  3 Next: 25% Place: Dungeon:2 ................@...#...#.######. Noise: ---------  Time: 1915.5 (0.0) #############.#..####...#........ a) +0 hand axe#.#...###...######### Throw: 3 stones#.#.................. ####### #.#.......).######..# ......# #.#..####...# #..#  ......# #.#..# #...######..#  ......#VivMw40m #...#####...........#  ......#######.#.##..............# It is a scroll of identify. _f -> c - 3 potions of curing; e -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust.  j -> g - a scroll of fog _Your surroundings suddenly seem different. _There is a stone staircase leading down here.WVi4VP  Okay, then.WViWWWVi>]WVi^. _WVi#####†......# #.# '#####.# #.# WVi #.#### #. #.# #.#.# #.....#######.#.#.# #....#....[#.#.#.....<#.# #.#.#.......#.####.#.#>@..#...#.######.#.#..####...#.##.#...###...##.#.................. #.#.......).######..#WVi# #.#..####...# #..## #.#..# #...######..# # #...#####.# #.#.##.#WVi#WVi(26.5 (1 _WViWViWVi #####†......# #.# '#####.# #.# .#### #. .#. .#.#. .#######.#.#.#. ....#....[#.#.#.....<#.#. WVi .#.#.#.####.#.#.>.@.#...#.######.#..#..####...#.#.#.#...###...#.#.#... #.#.......).######..##.# #.#..####...# #..## #.#..# #...######..# # #...#####.# #.#.##.#WVi WVi &7WVia WVi WVig 6#####†......# #.# # '#####.# #.##### #.##.##.#.##.#.#.#.##....[#.#.#.....<#.#.#WVi ]#.#.#.####.#.#.#>..@#...#.######.#.#.#..####...#.#.##.#...###...#.##.#.# #.#.).######..##.## #.#..####...# #..## #.#..# #...######..# ## #...#####.# ##.#.##.#WVi` WViH &8WVi WVi XVi.#####†......# #.# #'#####.# #..#### #..#..#.#..#.#.#.#..#....[#.#.#.....<#.#..#.#.#.####.#.#..>.@.#...#.######.#.#.#..####...#.#. #.#...###...#. #.#.# #.#.).######..##..# #.#..####...# #...# #.#..# #...######..# .# #...#####.# .#.#.##.XVi<9XViXViXVi'n.#####†......# #.# ##'#####.# #. #.#### # #.# #.#.# #.#######.#.#.# #....#....[#.#.#.....<#.# #.#.#.#.####.#.#.>@..#...#.######.##.#..####...#.# #.#...###...# #.#..# #.#.......).######..##.# #.#..####...# #...# #.#..# #...######..#.# #...#####XVi7x.#.#.#.##.20XVi2@XVi}[B.#####†......# #.##'#####.# #.  #.#### #  #.  #.#.  #.....#######.#.#.  #....#....[#.#.#.....<#. ##.#.#.#.####.#..@...#...#.######.#.#..####...#. #.#...###... #.#....# #.#.......).######...# #.#..####...# #...# #.#..# #...######..#.# #...#####.#.#.#.##.XVibXVi8d&1XVidjXVi%mc _There is a stone staircase leading down here.YVi\4YViYViېYViF-2 _YViYVi&3YVi       ###   ..#   #.#   YVi e#.# #   #.#.#..#   #@.....#   #......#   #......#   #......#   #...##.#   ..... #   #..###   #...    YVi:-4.0 (2.5YVi|@YViA# _You climb downwards.YViCEa _There is a stone staircase leading up here.ZVic  _No target in view![Viߝ4[Vi9[ViH _No target in view![Vi J[Vi H _No target in view![ViW _[Vig[Vicl,[Vin[Vin[ViSo[Vip[Vir[Vi~s[Vit[VixB[Viy[Vi{[Vi1},[Via~[ViЀ[Vi!#.#.#####.#.#..## #.#.#..##. #<.....#.. #......##. #......#[ViA.. #......##.###.#...##)......@.33.0 (9.0#.....#..#####.##..#.... # ##.###  ..#  ### [Viu[Vi\/4.0 (10.0)[Vi[Vi% _Found a dagger.[ViRU I[ViX [Vi[ [Vi\ [Vi` ,[Vib [Vilc [ViMd [Vig [Vi3i [Vii [Vij [Vim [Vin [Vio ,[Viq [Vis [Vit [Vibu [Viyw [Viz [Vi{ [Vi5| [Vi} [ViȄ  ### #####  .. ..#..  .>#####.#.####  #.#.. #.#.#..# [Vi̅  #.#.#.#.#.#..#  #.#.#.#<.....#  #.@...#......# 40.0 (6.0) #.#.###......#  ...#...#......# ##.###.#...##.#..)............####.....#..######.##..#.....#. #..##.#####.....#[Vib [Vi0 +1.0 (7[Vi [ViW ; _Found a stone staircase leading down.[Vif [Vi 3[Viڼ [Vi [Vi B[Vi [Vi [Vi [Vi [ViH ,[Vi [Vi= [Vi #### #####... ..#.. .>#####.#.#### #.#.. #.#.#..# #.#.#.#.#.#..# #.#.#.#<.....# #.....#......#.########.#.###......#.......@..#...#......#4.0 (3#....####.###.#...##.#<.. ..)......#. ###.....#..##### #.##..#..... #.##..##.#### #.##.....# #.##..# #.#[Vi W5.0 (4[Vi 9 _Found a stone staircase leading up.[Vi[Vi B[Vi![Vi#[Vi%[Vi&[Vi'[Vi*[Vi@:[Vi?... ..#..twmoore the Chopper.>#####.#.### Minotaur of Trog **....#.#.. #.#.#.. Health: 31/31 ========================#.#.#.#.#.#.. Magic: 2/2========================[Vi?A#.#.#.#<..... AC: 2Str: 23#5#.....#...... EV: 11Int: 4#..########.#.###...... SH: 0Dex: 9#...........#...#...... XL:  3 Next: 25% Place: Dungeon:3#.#...@####.###.#...##. Noise: ---------  Time: 1948.0 (3.0)#.<.......)............ a) +0 hand axe##.....####.....#..#### Throw: 3 stones#)....# #.##..#.....#.....# #.##..##.#####....!# #.##.....#5   Grinder (asleep)#+##### #.##..#####.##[Vi#####.#.### Minotaur of Trog **....#.#.. #.#.#.. Health: 31/31 ========================#.#.#.#.#.#.. Magic: 2/2========================#.#.#.#<..... AC: 2Str: 23#5#.....#...... EV: 11Int: 4#..########.#.###...... SH: 0Dex: 9#...........#...#...... XL:  3 Next: 25% Place: Dungeon:3#.#...@####.###.#...##. Noise: ---------  Time: 1948.0 (3.0)#.<.......)............ a) +0 hand axe##.....####.....#..#### Throw: []Viݕe0;10;1m3 stones#)....# #.##..#.....#.....# #.##..##.#####....!# #.##.....#5   Grinder (asleep)#+##### #.##..#####.###. _No target in view! _No target in view! _Found a dagger. _Found a stone staircase leading down. _Found a stone staircase leading up.  You encounter Grinder.]Vi/  --more--^Vi@{.5^Viv5 9.0 (4 _^Vi_ViM 6#### ##### ... ..#..  .>#####.#.## #.#.. #.#.# #.#.#.#.#.# #.#.#.#< #. #.....# #.5########.#.### #....@......#...#.... #.#....####.###.#...## #.<.......)...........#.....####.....#..### #)....# #.##..#..... #.....# #.##..##.### #....!# #.##.....##+##### #.##..#### #.##§_VihW T50.0 (1_Vi!l _Vir *__Vi| xNo target in view!dagger.down. _Found a stone staircase leading up. _Grinder blinks!`Vi$< Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - BerserkPiety-2%  b - Trog's HandPiety-3% [?] toggle between ability selection and description.aVi,aViaVis9#### ##### twmoore the Chopper... ..#.. Minotaur of Trog **....aVi}.>#####.#.## Health: 31/31 ========================#.#.. #.#.#. Magic: 2/2========================#.#.#.#.#.#. AC: 2Str: 23#.#.#.#<.... EV: 11Int: 4#.#.....#..... SH: 0Dex: 9#.§########.#.###..... XL:  3 Next: 25% Place: Dungeon:3#....@......#...#..... Noise: ---------  Time: 1950.0 (0.0)#.#....####.###.#...## a) +0 hand axe#.<.......)........... Throw: 3 stonesaVi ##.....####.....#..####)....# #.##..#.....#.....# #.##..##.####....!# #.##.....##+##### #.##..#####.## _No target in view! _Found a dagger. _Found a stone staircase leading down. _Found a stone staircase leading up. _You encounter Grinder. _Grinder blinks!aViEP  Okay, then.aVi|aViaVi. _aVi5  #### ##### ... ..#.. .>#####.#. #.#.. #.#.# #.#.#.#.#.## #.#.#.#< #. #.....# #.§#.#.### #.#...# #.#....####.###.#... #.<.......) ##.....####.....#.. #)....# #.##..# #.....# #.##..##. aVi b #....!# #.##.....#  #+##### #.##..####  #.##aViB !..aVi 21.0 (1 _aVi? aVi bViPs #### ##. ... ..#... .>#####.#.#.5 #.#.. #.#.#.. #.#.#.#.#. #.. #.#.#.#< #.. #.....# #..#.#.### #.#...# #.#....####.###.#... #.<.) ##.....####.....#.. #)....# #.##..# #.....# #.##..##.# 5   Grinder  #....!# #.##.....#  #+##### #.##..####  #.##bViXbViIq,*bVigg^  ####  ##. ...  ... .> #.5 #.#..  #..  #.. < #..  #..######## #..*....... #.#....#### #.<.......) ##.....#### #)....#  #.....#  #....!#  #+#####   #.## Grinder gestures at you.bVi@   2  You suddenly lose the ability to move!bVi /  --more--dVi@H 23 stonesPara _dViJ dViN 3§dVi+V RdViX *3.0 (2dVi 4.0 (3.5.0 (4dViؽ   ####  ##. ...  ... .> #.. #.#..  #..  #.. < #..  #..######## #..@....... #.#....#### #.<.......) ##.....#### #)....#  #.....#  #....!#  #+#####  #.## _Grinder blinks!11 5 (4.53 stones _You can act again.fVifVijI Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - BerserkPiety-2%  b - Trog's HandPiety-fVio3% [?] toggle between ability selection and description.fVi fVi> fVi  #### #### twmoore the Chopper##.... ..#. Minotaur of Trog **........>#####.#. Health: 31/31 ========================#..#.#.. #.#. Magic: 2/2========================#..#.#.#.#.#. AC: 2Str: 23#..#.#.#.#<.. EV: 11Int: 4fVi$ 3#..#.....#... SH: 0Dex: 9#..########.#.###... XL:  3 Next: 25% Place: Dungeon:3#..@........#...#... Noise: ---------  Time: 1955.5 (0.0)#.#....####.###.#... a) +0 hand axe#.<.......)......... Throw: 3 stones##.....####.....#..##)....# #.##..#...#.....# #.##..##.##....!# #.##.....##+##### #.##..#####.## _Grinder blinks! _Okay, then.Grinder gestures at you. _You suddenly lose the ability to move! _Grinder blinks! _You can act again.fVi f 5Your skin crawls.fVi! 5   GrinderfVi# i6.5 (1Regen Will++ fVif0  fVi2 Q_You feel strong-willed.gViZ #.# #### ### ##.# ... ..# 5... .>#####.# #..# #.#.. #.# #..# #.#.#.#.# #..# #.#.#.#< #..# #.....# #.@########.#.### #...........#...# #.#....####.###.# #.<.......)........#.....####.....# #)....# #.##..#.. #.....# #.##..##. #....!# #.##.....#+##### #.##..###gVii[40m.57gViXgVi  #### #####.#.. ......>####5. .##.#.#< #.....########.#.##..........#..#....####.###.#.<.......)......##.....####...)..##....!...gViAE.5gVigVi`%8gVi gVi  gVi   #### #####.#.. ......>####.. 5.##.#.#< #.....########.#.##..........#..#....####.###.#.<.......)......##.....####...)....#..##gVi, gVi a24------=9gVi gVi < _Grinder hits you. You writhe in agony.gVi  You closely miss Grinder. Your headbutt misses Grinder.5=-----60.6 (1.1 _Grinder closely misses you. You furiously retaliate! You headbutt Grinder!hViv  You hit Grinder but do no damage.Grinder is moderately wounded.hViv6==10hVihVixP _Grinder barely misses you.hVi  §5You hit Grinder but do no damage. Your headbutt misses Grinder.  Grinder is moderately wounded.hVi!.8==2hVihVi<% _Grinder blinks!hVi 5§You barely miss Grinder. Your headbutt misses Grinder.  Grinder is moderately wounded.hVihVi3p9==3hVihVi% _Grinder blinks!hVi .  #5#### ######.##.. .......>####. .#.#.#.#<§# #.....########.#.##..........#..#....####.###.#.<.......)......##.....####...).hVi D.5hVi- hVi y30==-4hVi hViX iVi  #.# #### #########5#####..... .............?...>####. .#.#.#.#<§# #.....########.#.##..........#..#....####.###.#.<.......)......##.....####...iVifv .5Found a scroll of identify.iVi!.iViѤ1==-5Regen Will++ iVi/iVik _You feel the effects of Trog's Hand fading.iViǰ  You closely miss Grinder.  Grinder is moderately wounded.iVi~4=6.7 (1.1iVisiVi _Grinder barely misses you. You furiously retaliate! You headbutt Grinder.iVi{  You hit Grinder. Your headbutt misses Grinder.  Grinder is heavily wounded.iVih18-----------7.8iVi{iVi< _Grinder hits you. You writhe in agony!iVi[j  _You are too injured to fight recklessly!iVi iVi iVi t _You are too injured to fight recklessly!jViXjVi[jVibjVie^ _You are too injured to fight recklessly!jViABjViCjVi^t _You are too injured to fight recklessly!jVi _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit Grinder.  Grinder is heavily wounded.20==---------8.9 _Grinder barely misses you. You furiously retaliate! You headbutt Grinder.jVi3  You completely miss Grinder. You headbutt Grinder.  Grinder is severely wounded.16---90jViQjVi{< _Grinder hits you. You writhe in agony.jVi 8  You closely miss Grinder. You headbutt Grinder!  Grinder is almost dead.Your skin stops crawling. You feel less strong-willed.jVi s7=--70jVi jVi Q _Grinder closely misses you.jViU 5.....§Your skin stops crawling. You feel less strong-willed.Grinder closely misses you.  You hit Grinder but do no damage.  Grinder barely misses you.  Grinder says, "I used to sell toenails on the black market."jVi" jVi -2.0 (1.1jViȧ jViq % _Grinder blinks!kVic.  #.# #### #########.#####..... ..5.....@....?...>##########..########.#.. .##.#.#< #.....########.#.##..........#..#....####.###.#.<.......)......kVie>.5kVinkVipb8=-30kVivkViykVi##.  #.# #### #########@#####..... ...5.........?...>##########..########.#.. .##.#.#< #.....########.#.##..........#..#....####.###.#kVi§-4 _Grinder blinks!lVi ###..##### ##########.#####..... ....§....@....?...>###########..########.#..  #..# #.#.#.#.#.#.<.......)........ lVi( .....lViU)&5lVie0lVi"2lViG ..##### ##########.#####..... ..............?...>###########.@########.#..  #..# #.#.#.#<.#.<.##.....####.....#.. lVilVi &6lVilVielViw ##### ##########.#####..... ..............?...>###########..########.#..  #.@# #.#.#.#<.....#.##...#)....# #.##..#.. lVi9=7lVi@  #### ##########.#####..... ..lVia S............?...>###########..########.#..  #..# #.#.#.#<.....#.#######.#.##....#.....# #.##..##. lVij <8lVi(r lViqs mVil #### ##########.#####..... ..............?...>#####mVi%g######..########.#..  #..# #.#.#.#<.....#.#######.#.##.........#........#....##....!# #.##..... mVi%mVi&9mVimVimVit #### ##########.#####..... ..............?...>###########..########.#..  mViآs#..# #.#.#.#<.....#.#######.#.##.........#...#....####.###....###mVi...!##+##### #.##..### mVi+mViɭ'80mVi{mVimVi% #### ##########.#####..... ..............?...>###########..########.#..  #..# #.#.#.#<.....#.#######.#.##.........#...#....####.###mVi%<.......)......######.##mVi8~20==1mVi8mVi;mVim >M  #.# #### #########.#####..... .mVim ............?...>##########..########.#.. .##.#.#< #.....########.#.##mVin [..........#..#....####.###.##.<.......)........##### mViuq /5mVi 5   Grinder2mVi mViY nVie #.# #.# ####  #######.#  ......?...> ######..#  #..#  #..# <nViCf #..#  #.@# #......... #.#....### #.<.......) ##.....###nVidf #)....#  nVif,#.....#  #....!#  nVif$ nViV #.# #.# ####  #######.#  ......?...> ######..#  #..#  #..# < #..#  #.@# #......... #.#....### #.<.......) ##.....### #)....#  #.....#  #....!#   nVi nVi nVinVi\ _Grinder is nearby!oVi  #.# #### #########.#####..... ......5......?...>##########..########.#.. .##.#.#< #.....########.#.##..........#..#....####.###.#oVin.<.......)......##.....####...)..##....!...oViqF.5oViNoVit-3 _oVi'oVi)oViz3  oVinz@#.# #### #########.#####..... .............?...>##########5.########.#.. .##.#.#< #.....oViz########.#.##..........#..#....####.###.#.<.......)......##.....####...)....#..##oVi͇.54oVioVioVi~ .  You hit Grinder.  You kill Grinder!oViRoViy1==519%=5  oViYou hit Grinder.  You kill Grinder!Trog accepts your kill.  Training target 6.0 for Axes reached!  oViYour Axes skill increases to level 6!You need to enable at least one skill for training.oVi /  --more--pViW pVie   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.6   2.8  +2               b - Maces & Flails   3.5   0.7  +2   j - Shapeshifting   0.0   1.7  -3   c - Axes   6.0   4.9  +2       d - Polearms   3.5   0.7  +2       e - Unarmed Combat   0.0   0.8  +1Vif 0m       f - Throwing   0.0   1.0   0                       g - Armour   2.4   2.1  +2       h - Dodging   2.1   2.5  +1       i - Stealth   0.0   1.2  -1                    Vif m                          You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsrViH= a + Fighting 3.6sViSiTargetTarget--  --  --  sVi--  --  --  --  --  --  --  a-z] setsVi[-] clear selected targetcost|targetssViT<[?25h[?0c0 tVi<" tViN [?25l[?1ctViQ6.0  +2  The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targetstVi#.#twmoore the Chopper#.#Minotaur of Trog **....#.#Health: 21/31 ================--------#.# #### ### Magic: 2/2========================#######.#####..... ..# AC: 2Str: 23............?...>#####.# EV: 11Int: 4######..########.#.. #.# SH: 0Dex: 9#..##.#.#.#.# XL:  3 Next: 519% Place: Dungeon:3#.@##.#.#.#<. Noise: =--------  Time: 1985.0 (1.0)#..##.....#.. a) tVi+0 hand axe#..########.#.###.. Throw: 3 stones#...........#...#..#.#....####.###.#..#.<.......)........ ##.....####.....#.. #)....# #.##..#.. #.....# #.##..##. You hit Grinder.  You kill Grinder! _Trog accepts your kill.Training target 6.0 for Axes reached!  Your Axes skill increases to level 6!You need to enable at least one skill for training. 5/37  Training target 6.0 for Fighting reached!  Your Fighting skill gained 3 levels and is now at level 6!You need to enable at least one skill for training.  --more--vVi  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   4.9  +2          vVi     b - Maces & Flails   3.5   0.7  +2   j - Shapeshifting   0.0   1.7  -3   c - Axes   6.0   4.9  +2       d - Polearms   3.5   0.7  +2       e - Unarmed Combat   0.0   0.8  +1      vVi8 f - Throwing   0.0   1.0   0      vVi            vVi     g - Armour   2.4   2.1  +2       h - Dodging   2.1   2.5  +1       i - Stealth   0.0   1.2  -1              vVi        vVi         vVi0        vViV        vViYou need to enable at least one skill.[?] HelpvVis[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsxVi= c + Axes 6.0yViaTargetTarget--  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsyVi<[?25h[?0c0 zVit[ " zVi+ [?25l[?1czVi Q9.0  +2  The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targets{Vi${ViM{Vi;#.#twmoore the Chopper#.#Minotaur of Trog **....#.#Health: 25/37 ================--------#.# #### ### Magic: 2/2========================#######.#####..... ..# AC: 2Str: 23............?...>#####.# EV: 11Int: 4######..########.#.. #.# SH: 0Dex: 9#..##.#.#.#.# XL:  3 Next: 519% Place: Dungeon:3#.@##.#.#.#<. Noise: =--------  Time: 1985.0 (1.0)#..##.....#.. a) +{Vi0 hand axe#..########.#.###.. Throw: 3 stones#...........#...#..#.#....####.###.#..#.<.......)........ ##.....####.....#.. #)....# #.##..#.. #.....# #.##..##. Training target 6.0 for Axes reached!  Your Axes skill increases to level 6!You need to enable at least one skill for training.  Training target 6.0 for Fighting reached!  Your Fighting skill gained 3 levels and is now at level 6!You need to enable at least one skill for training.{ViW{Vi#.#twmoore the Chopper#.#Minotaur of Trog **....#.#Health: 25/37 ================--------#.# #### ### Magic: 2/2========================#######.#####..... ..# AC: 2Str: 23............?...>#####.# EV: 11Int: 4######..########.#.. #.# SH: 0Dex: 9{Vip#..##.#.#.#.# XL:  3 Next: 519% Place: Dungeon:3#.@##.#.#.#<. Noise: =--------  Time: 1985.0 (1.0)#..##.....#.. a) +0 hand axe#..########.#.###.. Throw: 3 stones#...........#...#..#.#....####.###.#..#.<.......)........ ##.....####.....#.. #)....# #.##..#.. #.....# #.##..##. {ViTraining target 6.0 for Axes reached!  Your Axes skill increases to level 6!You need to enable at least one skill for training.  Training target 6.0 for Fighting reached!  Your Fighting skill gained 3 levels and is now at level 6!You need to enable at least one skill for training.{Vie  You have reached level 4!{Vi/  --more--|Vi |Vi[ #.#twmoore the Chopper#.#Minotaur of Trog **....#.#Health: 29/44 ===============---------#.# #### ### Magic: 3/3========================#######.#####..... ..# AC: 2Str: 23............?...>#####.# EV: 11Int: 4######..########.#.. #.# SH: 0Dex: 10#..##.#.#.#.# XL:  4 Next: 237% Place: Dungeon:3#.@##.#.#.#<. Noise: =--------  Time: 1985.0 (1.0)#..##.....#.. a) |Vi t+0 hand axe#..########.#.###.. Throw: 3 stones#...........#...#..#.#....####.###.#..#.<.......)........ ##.....####.....#.. #)....# #.##..#.. #.....# #.##..##. Your Axes skill increases to level 6!You need to enable at least one skill for training.  Training target 6.0 for Fighting reached!  Your Fighting skill gained 3 levels and is now at level 6!You need to enable at least one skill for training.  You have reached level 4!  You feel agile.You have reached level 5!|Vi /  --more--}Viju34/50=4/45}Vi?k 73% }Viq}Vipt4 _~Vi  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   4.9  +2               b - Maces & Flails   3.7   0.7  +2   j - Shapeshifting   0.0   1.7  -3  c + Axes6.2   4.9  +2       d - Polearms   3.7   0.7  +2       e - Unarmed Combat   0.0   0.8  +1 ~Vi      f - Throwing   0.0   1.0   0                       g - Armour   2.4   2.1  +2       h - Dodging   2.1   2.5  +1       i - Stealth   0.0   1.2  -1                    [3~Vi#7m                          The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsVi?#.#twmoore the Chopper#.#Minotaur of Trog **....#.#Health: 34/50 ================--------#.# #### ### Magic: 4/4========================#######.#####..... ..# AC: 2Str: 23............?...>#####.# EV: 11Int: 4######..########.#.. #.# SH: 0Dex: 10#..##.#.#.#.# XL:  5 Next: 73% Place: Dungeon:3#.@##.#.#.#<. Noise: =--------  Time: 1985.0 (0.0)#..##.....#.. a) [0;10;1Vim+0 hand axe#..########.#.###.. Throw: 3 stones#...........#...#..#.#....####.###.#..#.<.......)........ ##.....####.....#.. #)....# #.##..#.. #.....# #.##..##. Training target 6.0 for Fighting reached!  Your Fighting skill gained 3 levels and is now at level 6!You need to enable at least one skill for training.  You have reached level 4!You feel agile. _You have reached level 5!ViַVijVi ViViViVi:ViViP _Vi}ViSViBVii!Vi!95Vi"Vi%Vi&Vi'Vi),Vi*Vi,Vi-Vi/0Vi2Vi>3N36=Vih4Vi7,Vi7ViA:,Vi;Vie>Vi>W7=Vi@ViB,Vi6DVi9F,ViGViYS8=ViYU9=Vi)[Vi^]Vi^Vi_ViEaViaViwbViYe,VifViiViujL40=VisViv,ViwViyVizVi|ViT1=Vi2=Vi7ViViViViBViVipVibVi\Vi٢U3=ViVi,ViڨViyViVitVi̯ViRK4=ViVitViViViViVimViViViXVi^ViN5=ViFVi,Vi-6=Vi>Vi)Vi-Vi,ViVi5ViVi?7=ViVi Vi,Vi.ViBViw8=VihViVi`Vi"Vi:9=Vi>,Vi?ViC,Vi$EVi&I,ViLViQ:50ViyR(=Vi\ViMa _HP restored.VicVidVif,Vij,VijVi`lVinVi_o9=VioViuqVisVitVitViPvVi6y,ViyViE{Vii},ViN~Vix### #.. .##.# .##.# .# #.# .# #.# .# #.# .###### ##### #######.#####....... ..#.. ............@...>#####.#.####-Vif######..########.#.. #.#.#..##..# #.#.#.#.#.#..##..# #.#.#.#<.....##..# #.....#......##..########.#.#####...........#...#......##.#....####.###.#...##.##.<.......)............#Vi222050.0 (65.0)ViF-1.0 (66Vi\Vi/. _i - a scroll of identifyViVViW3Vit[Vi]ViicBViedVieVieVihVijViBkVioqnVirVis,ViOtVivViwViwVij|BVi|ViS}Vi6ViMViViGVi ViViАVi'ViVi!Vil,ViViKVig,Vi ViViViViSViͨViViViViȱP  There is a stone staircase leading up here.ViwVil _ViFVi7######..########.#.. #.# #..# #.#.#.#.# #..# #.#.#.#<. #..# #.....#.. #..########.#.###.. #...........#...#.. #.#....####.###.#.. #.<)........ ##@....####.....#.. #)....# #.##..#.. #.....# #.##..##. #....!# #.##..... #+##### #.##..## #.## #. Vi  #..# #.#.#.#<.....#.########.#.##..........#...#....####.####.<.......)......##.....####.....#  #.##.#!..Vi,67.0 (1Vik,8.0 (17ViVi;{ _You see here a +1 mace of protection.Vij 3Vi Vi Vi  _Vi BVi BVi_ q _c - 4 potions of curing (gained 1)ViN 3Vi Vi Vi BViq Vi ,Vi Vi Vi ,ViN Vi 7 _You open the door.Vi 3Vi Vi; Viv ,Vi Vi5)  There is an open door here. _Vi) ,Vi/+ Vi- Vit5 H Vi6 1_You open the door.Vib;  You encounter a goblin. It is wielding a +0 club.ViCH s #...........#.. #.#....####.###.# #.<.......).... ##.....####.....# #)....# #.##..# #.....# #.##..# #.....# #.######'##### #.##..##.@....# #.####'##### #. .................#g........ .... g   goblin (asleep)...#.. ..#.....#.. ..#...Vip }82.0 (143.0 (15 _Vi0  #.<.......) .# #)....#  #.....#  #.....#  ####'#####  #.@....#  ##'##### #.  .... ....... ......#g..  ...... ....  ...#.. ..#.. Vic1 C ...#.. ..#... ViB #.<.......) .# #)....#  #.....#  #.....#  ####'#####  #.@....#  ##'##### #.  .... ....... ......#g.. ...... ....  ...#.. ..#.. ...#.. ..#... Vi ViVi3Vi] _A goblin is nearby!VigGE #.<.......) Vi H.# #)....#  #.....#  #.....#  ####'#####  #.@....#  ##'##### #.  .... ....... ViH......#g..  ...... ....  ...#.. ..#..  ...#.. ..#... ViwB #.<.......) .# #)....#  #.....#  #.....#  ####'#####  #.@....#  ##'##### #.  .... ....... ......#g.. ...... ....  ...#.. ..#.. ...#.. ..#... ViVi Vi)Vi] _A goblin is nearby!Vi  #.<.......) .# #)....#  #.....#  #.....#  ####'#####  #.@....#  ##'##### #.  .... ....... ......#g..  ...... ....  ...#.. ..#..  ...#.. ..#... Vi #.<.......) .# #)....#  #.....#  #.....#  ####'#####  #.@....#  ##'##### #.  .... ....... ......#g..ViL% ...... ....  ...#.. ..#.. ...#.. ..#... Vi2ViViVii] _A goblin is nearby!Vi5 #.<.......) .# #)....#  #.....#  #.....#  ####'#####  #.@....#  ##'##### #.  .... ....... ......#g..  ...... ....  ...#.. ..#..  ...#.. ..#... Vi #.<.......) .# #)....#  #.....#  #.....#  ####'#####  #.@....#  ##'##### #.  .... ....... Vi......#g.. ...... ....  ...#.. ..#.. ...#.. ..#... ViVi ViVi] _A goblin is nearby!Vi #....####.###<.......)......#.....####.....# #)....# #.##.....#......####'#####......# #.###@##### #.........$.b.# #S............##......#g.....##...... ......##...#.. ..#...#S   adder (asleep)#..#g   goblin (asleep)+.. ### ### ..+b   bat (asleep)ViY p  You encounter a bat and an adder.Vi 14.0)Vi: Vi $ _Found 10 gold pieces.Vi0 Q _There is an open door here.Vi <.......)......#.....####.....# #)....# #.##.....#.....####'######......# #.########'####### #......@..$.b.# S.........#g .#.. ..#+.. ### ### ..+#. .#ViS.S5Vi Vi/ _The adder hisses angrily.Vi#.....####.....# #)....# #.##.......####'######......# #.########'####### .S.......$.b. ....#g .#.. ..#..+.. ### ### ..+#. .#b..Sb..S$b ggbThe goblin shouts!====6ViD= _The goblin hits you but does no damage.ViI b.  You hit the goblin.Vi  .SThe goblin is moderately wounded.Vi~*8 Vi*47--=---7Vi3Vi&H] _The bat hits you. The goblin hits you with a +0 club. The bat hits you.Vi )You slash the goblin!  You kill the goblin!Vi .STrog accepts your kill.Vi&.bVixb   bat Vi~X4---8Viz Vi a _You hit the bat. The bat barely misses you.Vi> b.ViZ   You miss the adder. The adder barely misses you. You furiously retaliate!  You headbutt the adder. The bat closely misses you. You furiously retaliate!  You headbutt the bat, but do no damage. The adder misses you.Vi _8=-9Vic Vi T _The bat completely misses you.ViQa )You headbutt the bat, but do no damage. The adder misses you.The bat completbarely miss the adder.  The adder is severely wounded.  You hit the bat.  You kill the bat!ViTl r   Trog accepts your kill.ViXr /590Vij i _The adder closely misses you.Vit.  Trog accepts your kill. _The adder closely misses you.Your headbutt misses the adder.The adder closely misses you. You furiously retaliate! You headbutt the adder.adder!Vi(Vie811 _Trog accepts your kill.Vi.TVirUVit\Vi=_H _No target in view!ViViVi,Vi H _No target in view!ViVi Vi Vi H _No target in view!VivI IVirN ViO $ _ViS VisU Vi\ U9=Viu_ Vib ,Vid Vig Vih Vii Vi9n b50=Vi#p ViDq Vit Vit Viv Vi Viŏ ViZ Vi = _You now have 135 gold pieces (gained 10).ViP #.....# #.##.....# ####'##### #.##..#### #......# #.## #######'####### #. #.............# #.............#  #......#).....# #......#......# #...#..#..#@..# -1032.0)#...#..#..#...# +.. #######...+ #. #...# #...# ....# ....#.[..#Vi Vi F-4.0 (13Vi Vii # _Found a robe.Vie Vio Vi Vib Viy XViC ,Vi# Viɶ Vi #......# #.## #######'####### #. #.............# #.............# #......#).....# #......#......# #...#..#..#...# #...#..#..#...# +.. #######..@+ #. #...#  #...#  ..Vi =...#......#.....[..#........##+#######ViA 4##.....#...#..#'..#6.0 (2.0)..###Vi5 SAs you open the door, it creaks loudly! You hear an angry hiss.Vi S   ball python (constriction, wandering)Vi L======7.0 (3Vi] Vi  Vi: N_You encounter a ball python.Vif  #.##  #'####### #.  ........#  ........# ##  ).....# ...  .....# ..#  #...# ...#  #...#..#  +.. #..@'..#  #. #...#..#  #...# ##  .S...# ......# .....[..# ........# #+#######Vi>  #.##  #'####### #.  ........#  ........# ##  ).....# ...  .....# ..#  #...# ...#  #...#..#  +.. #..@'..#  #. #...#..#  #...# ##  .S...# Vi?$......# .....[..# ........# #+####### ViJViKViRViUb _A ball python is nearby!Vi f  #.##  #'####### #.  ........#  ........# ##  ).....# ...  .....# ..#  #...# ...#  #...#..#  +.. #..@'..#  #. #...#..#  #...# ##  .S...# ......# .....[..# ........# #+#######Vi  #.##  #'####### #.  ........#  ........# ##  ).....# ...  .....# ..#  #...# ...#  #...#..#  +.. #..@'..#  #. #...#..#  #...# ##  .S...# ......# .....[..# ........# #+####### Vi4Vi$ViI'b _A ball python is nearby!ViY  #.##  #'####### #.  ........#  ........# ##  ).....# ...  .....# ..#  #...# ...#  #...#..#  +.. #..@'..#  #. #...#..#  VieY#...# ##  .S...# ......# .....[..# ........# ViY7#+#######Vij  #.##  #'####### #.  ........#  ........# ##  ).....# ...  .....# ..#  #...# ...#  #...#..#  +.. #..@'..#  #. #...#..#  #...# ##  .S...# ......# .....[..# ........# #+####### ViViVisx _A ball python is nearby!ViS  #.##  #'####### #.  ........#  ........# ##  ).....# ...  .....# ..#  Vi#...# ...#  #...#..#  +.. #..@'..#  #. #...#..#  #...# ##  ViY.S...# ......# .....[..#ViV ........# #+#######Vi Q  #.##  #'####### #.  ........#  ........# ##  ).....# ...  .....# ..#  #...# ...#  #...#..#  +.. #..@'..#  #. #...#..#  #...# ##  ViN z.S...# ......# .....[..# ........# #+####### ViH Vi ViҜ ViB b _A ball python is nearby!Vi #######'####### #.  #.............#  #.............# ## #......#).....# ... #......#......# ..# #...#..#..#...# ...# #...#..#..#...#..#  +.. #######...'..# #. #.@.#..# #...# ##.S...# #......#.....[..#....###+####### S.Vi+ S)=-----8.0 (1Vi o _The ball python closely misses you.VinIe†  You headbutt the ball python, but do no damage.  The ball python is severely wounded.  The ball python bites you but does no damage.  The ball python closely misses you. You furiously retaliate!  You headbutt the ball python.  You kill the ball python!2-----9Vi`[m _Trog accepts your kill.Vi4ViViH _No target in view!Vi0Vi0ViV8Vi:H _No target in view!Vi*ViViViH _No target in view!Vi Vi Vis ViF H _No target in view!Vi% 4Vi Vi2 H _No target in view!Vi IVic Vi Vi $ _Vi9 Vi _No target in view! _ You see here a ball python corpse.Vi+  #.............# ## ##).....# #... ##......# ... #...#..#..#...#....# #...#..#..#...#..#  +.. #######...'..#  #. #: #...#..# #..#†..# ## #...@..# -10#......# .......[..#...Vi, n.####+####### Vip5 Vim6 E-1.0 (2Vig= Vi? Y _Found a parchment of Ignite Poison.Vil 3Vin Vits Viw Viw Vi{ ,Viτ XVi ,Vi Vix ,Vi Vi" M _You now have 142 gold pieces (gained 7).Vim Vi ViV Viz Vi Vi2 Vi Vi Vi" u ##).....# #... #......#......# ...# ##..#...#....# #...#..#..#...#..#Viݼ v +.. #######...'..# #. #:.#...#..# #..#†..# ## #......# #@.....#7.0 (6....[..#)......#######+###Vit +#### Vi ViU +8.0 (7ViV : _Found a flail.Viz3Vi~ViViViш,ViƊVi$,VioViViSViViViwViãVi4ViViVi,Vi7Vi #.............#  #.......# ## #......#).....# #... #......#......# ...# #...#..#..#...#....# #...#..#..#...#..#+.. #######...'..##.. #.?#:.#...#..##...#.@#..#†..# ## #......#......# #......#......# #..........[..##)............#Via#######+#######Vi,23.0 (5Vi+4.0 (6ViViNb _c - a scroll labelled NUUGUA NUAPPViVi@*M######'#######. .. ##) #......#......# ..##...#..#..#...#+.. #######...' #.@#:.#...#..#...#..#..#†..# ###......#.#......#......#..#5.0 (16.0 (2 _e - a scroll labelled QOECLARGHEFViMIViTViY,Vi],Vi(oViq,VirVihtViwViwViVyVi|Vi?ViViVi΄7 _You open the door.Vi3ViVi@  There is an open door here.VihVi֓ _ViQVi̗ViViViyViViPViViViOVi[Vi˨Vi`Vi,Vi9ViViHVi۲Vi>ViVi5ViViVivViViFS  You encounter a hobgoblin.ViVi;#..........[..# #)......# #######'#######  #.#..#  #....#  #..#.# ....##.# #######.#  #@# ........# ..g.##### ..  g   hobgoblin (asleep) 40.0 (14.0)1.0 (15 _ViVi .....[..#  #)......  '#######  #.#..# #....# #..#.# ....##.# #.# #@# ........# ..g.##### ..Vi 9 .....[..#  #)......  '#######  #.#..# #....# #..#.# ....##.# #.# #@# ........# ..g.##### ..  Vi6 4Viɨ Vi ` _A hobgoblin is nearby!Vi[  .....[..#  #)......  '#######  #.#..# #....# #..#.# ....##.# #.# #@# ........# ..g.##### ..Viۢ 9 .....[..#  #)......  '#######  #.#..# #....# #..#.# ....##.# #.# #@# ........# ..g.##### ..  ViM 4Vi֮ Vi ` _A hobgoblin is nearby!Vi  .....[..#  #)......  '#######  #.#..# #....# #..#.#Vi  ....##.# #.# #@# ........# ..g.##### ..Vil$9 .....[..#  #)......  '#######  #.#..# #....# #..#.# ....##.# #.# #@# ........# ..g.##### ..  Vi~+ViN-Vi1Vi4` _A hobgoblin is nearby!Vi .....[..#  #)......  '#######  #.#..# #....# #..#.# ....##.# #.# #@# ........# ..g.##### ..Vi*VivO .....[..#  #)......  '#######  #.#..# #....# #..#.# ....##.# #.# #@# ........# ..g.##### ..  ViwVi|Vi` _A hobgoblin is nearby!Vi# .....[..#  #)......  '#######  #.#..# #....# #..#.# ....##.# #.# #@# ........# ..g.##### ..Vi$<Vi0 .....[..#  #)......  '#######  #.#..# #....# #..#.# ....##.# #.# #@# ........# ..g.##### .. Vi$ Vi4ViVi` _A hobgoblin is nearby!Vi #)............# #######'####### #.#..#  #....# #..#.#....##.########.#########.#.......@.#g.#####.  Vi "Vi"/2.0) Vi/# _Vi1Vi ;M #).# #'####### #.#..# #....# #..#.# ....##.# #.#.#.#.#.g.######......g###g   Ijyb (wand, asleep)Vi ViZ . _A hobgoblin is nearby! _ You encounter Ijyb the Inquisitive. She is wielding a +0 dagger and carrying a  wand of iceblast.Vi6 /  --more--Vi+8g.Vi,7g.Vi5g)gVi6E====3Vi>ViB+ _The hobgoblin shouts!Vi*0 #).# #'# #.#..# #....# #..#.# ....##.# #.#.#.#.g@...#.#####.#...g....$######Vi?' †Found 11 gold pieces. The hobgoblin barely misses you. You furiously retaliate!You headbutt the hobgoblin.  You kill the hobgoblin!Vi@7g.ViH' ViLc3=---4ViRViTW _Trog accepts your kill.Viu< |  You hit Ijyb.  Ijyb is lightly wounded.ViF= B---5ViB ViE r _Ijyb misses you. You furiously retaliate! You headbutt Ijyb!Vi 2  You hit Ijyb.Vi +9 (0.9Vi Vi X _Ijyb is heavily wounded.Vi  You hit Ijyb but do no damage. You headbutt Ijyb.  Ijyb is severely wounded.Vi-6.9 (1.0ViVi_N _Ijyb closely misses you.Vi  You closely miss Ijyb. You headbutt Ijyb.  Ijyb is almost dead.7.8 (0.9ViViN _Ijyb closely misses you.Vix  You hit Ijyb.  Ijyb is almost dead.Vi\48-8.8 (1.0ViCVi5 _Ijyb hits you with a +0 dagger.Vi )You hit Ijyb.  You kill Ijyb!ViI' ViViX#)............#twmoore the Chopper#######'#######Minotaur of Trog **....#.#..#Health: 49/50 =======================-#....#Magic: 4/4========================#..#.#AC: 2Str: 23....##.#EV: 11Int: 4#######.#SH: 0Dex: 10..########.#XL:  5 Next: 102% Place: Dungeon:3......†@...#Noise: =--------  Time: 2149.8 (1.0)......)#####a) +0 hand axe.#.....Throw: 3 stones.......$###### _Ijyb closely misses you.You hit Ijyb.  Ijyb is almost dead. _Ijyb hits you with a +0 dagger.  You hit Ijyb.  You kill Ijyb! _Trog accepts your kill.You have reached level 6!Vi(/  --more--Vi E56/575/56 1% Vi% Vi0 4 _ViViVi˯Vi?Vi: _ViRVizViVioViViViUVi57=ViViViViViViVie  You see here a hobgoblin corpse.ViK _Vi?0  #######'####### #.#..#  #....# #..#.#....##.## #######.##..########.##......†....##......@#####-#.....# ........#$#########  c - a wand of iceblast (6)  ViThings that are here:ViE,55.8 (6ViE-6.8 (7ViVixl _a +0 dagger; a +0 ring mail; the goblin corpse of IjybViFIViqe=Vi- #....# ... #..#.#... ....##.##.. #######.##..########.# #......†....# #......)######..#.....#####Vi;.......#7.8 (1>##$#########.# # Vi] A8.8 (2Vi&Vi *; _Found a stone staircase leading down.Vi3Vi:ViVib #....# .... #..#.# .... ....##.# #.. #.# #..#.# #......†....##......)######..#.....#####<.......#0.>##$#.# #ViWA9.8 (1ViP; _Found an escape hatch in the ceiling.Vi Vi XVi BVi"" Vin# Vi-' ,ViZ( Vi, Vi, Vi- Vi0 N _You now have 153 gold pieces (gained 11).Vi3 3Vi4 Vi7 Vi59 Viu9 Vi: Vi; Vi_= Vi= ,Vi? Vi? ,Vi@ ViB R  There is a stone staircase leading down here.ViCD ViD 5 _ViH R  There is an escape hatch in the ceiling here.Vi.K 5 _Vi)L ViM ViP BViS ViU ,ViV VisX Vi[ ,Vi\ ViL_ Via j  You encounter an endoplasm.Vinh  #.#..##..... ....### #....$. ..........#J.... #...######...#.## #..#######....## #......†.. #.....#### ##......)## #..###..#.....##Vih h #....###.<............#.........>##.#########....########.#......#.#.....###.#J   endoplasm (asleep)...#.Vii #.#⌠..#.#.#Vi(i !#.#Vi+k 8.J734.0)Vir QJVigt 34.8 (15 _Vi{ ViA| Vi6i  ..# ...   ..$.  .J...  Vi_j ...#.##  #....## † #.....#### ) #....@...# #....###.<....... #.........>##. #....  ...... #.#  .....## #.#  ...#. #.#  ⌠..#. #.#  #.# Vi"  ..# ...   ..$.  .J...  ...#.##  #....## † #.....#### ) #....@...# #....###.<....... #.........>##. #.... ......  .....## #.#  ...#.  ⌠..#.  #.# _An endoplasm is nearby!Vi A ..# ...   ..$.  .J...  ...#.##  #....## † #.....#### ) #....@...# #....###.<....... #.........>##. #....  ...... #.#  .....## #.#  ...#. #.#  ⌠..#. #.#  #.# ViM1 ..# ...   ..$.  .J...  ...#.##  #....## † #.....#### ) #....@...# #....###.<....... #.........>##. #.... ......  .....## #.#  ...#.  ⌠..#.  #.#ViTViUVi[Vi^a _An endoplasm is nearby!Vi ..# ...   ..$.  .J...  ...#.##  #....## † #.....#### ) #....@...# #....###.<....... #.........>##. #....  ...... #.#  .....## #.#  ...#. #.#  ViN⌠..#. #.#  #.# Vi ..# ...   ..$.  .J...  ...#.##  #....## † #.....#### )Vi #....@...# #....###.<....... #.........>##. #.... Vis6......  .....## #.#  ...#.  ⌠..#.  Vi-#.#ViViViw _An endoplasm is nearby!Vi ..# ...   ..$.  .J...  ...#.##  #....## † #.....#### Vi@K) #....@...# #....###.<....... #.........>##. #....  ...... #.#  .....## #.#  ...#. #.#  ⌠..#. #.#  #.# Vi!2 ..# ...   ..$.  .J...  ...#.##  Vio"#....## † #.....#### ) #....@...# #....###.<....... Vi"#.........>##. #.... ......  Vi".....## #.#  ...#.  Vi{#⌠..#.  #.#Vi5Vit6Vi3?ViAa _An endoplasm is nearby!Vi#######' ##..# #... ....### #...$..........J...  #.......#.# #..###### # #......†. #...@.#### ##......) #........###..#.....# #....###.<........... #.........>##.####### #....########.# ......# #.# .....### #.# ...#.Vif #.#⌠..#. #.#Vi .JVi Vi85.0) _ViVi$ViL`$ #).....########. ###..## #..... ....### #...$.#..........J..  #........#.# #..##### # #......† #.....#### ##......) #........###..# #....###.<.......... #.........>##.###### #....########.# ......# #.# .....### #.# ...#. #.#.JVieVif&6ViqVi? #.  #)....#.###### ...#  ###..## ...... ....### ..$.##Vi .........J.#  #........#@## #..#### # #...... #.....#### ##. #........###..#Vi #....###.<......... #.........>##.##### #....########.# .....Viϗ.# #.# .....### #.#Vi8i  The endoplasm freezes you.Vi63--Vi(7Vi;; _You are frozen.Vi" .  You hit the endoplasm. You headbutt the endoplasm.  You kill the endoplasm!ViU(Vi5=8.7 (0.9ViViȠW _Trog accepts your kill.Vij! _No target in view!Vi>Vi ViVi^ _No target in view!ViNVi-Vi4H _No target in view!Vi4Vi Vi#H _No target in view!ViCViViViH _No target in view!Vi6  _No target in view!Vi Vi Vi' Vi Vi $ _ViH XVi Vi L4--Vi ViҢ Vi4 Vi| K5=Vi- Vi ,Vi3 Viű ,Vi> Vi Vi] U6=Vi Viӻ ,Vi Vi Vi Vi Vi Vi Vi Vi Vi9 D7=Vi Vi ViB Vi Vi\ Vi9 Vis Vi Vi Vi Vi Vi Vit K _You now have 166 gold pieces (gained 13).Vi9 Vi! 9=Vi Vi; Vi ,ViP Vi" Vi Vi Vi< Vi Vi Vi+ ViA Vi9 Vi ViV Vi ,Vi Vij Vi Vi Vi Vi ViY Vi5 Vi- Vi ViC Vi Vi> Vi- Vi Vi Via Vi Vi` Vi. nVi ,Vi Vil Vi?' XVi) ,ViN* Vi* Vi@- Vi- ViM. Vi80 Vi1 ViH2 Viw3 Vi14 Vi7 Vi7 Vi; ,Vic BVig BVih Vij Vim Vivn Vio Vir Vib f  You encounter an adder.ViI  #.######  #......  #..... ..... #...  #..  #  #.##@##### -#.S......# ###.#.###..### #........#.##.#.#.##.#.#### #........#S   adder (wandering)#........###.......##........#Vi) 1214.7 (36.0)Vi{ Vi c-5.7 (37 _Vi Vi  #.######  #......  #.....  .....  #... #.. #.# #.##@##### Vi S #.S......#  ###.#.###..###  #........#.#  #.#.#.##.#.###  # #........#  #........#  ...#  ..# Vi4 #.######  #......  #.....  .....  #... #.. #.# #.##@#####  #.S......#  ###.#.###..###  #........#.# #.#.#.##.#.# # #........#  #........ ...# .Vi^ViViLViĪ] _An adder is nearby!Vi b #.######  #......  #.....  .....  #... #.. #.# #.##@#####  #.S......#  ###.#.###..###  #........#.#  #.#.#.##.#.###  # #........#  #........#  ...#  ..# Vi% #.######  #......  #.....  .....  Vi#... #.. #.# #.##@#####  #.S......#  Vi^(###.#.###..###  #........#.# Vi#.#.#.##.#.# # #........#  #........ ...# Vi5.Viy _An adder is nearby!Vib #.######  #......  #.....  .....  #... #.. #.# #.##@#####  #.S......#  ###.#.###..###  #........#.#  #.#.#.##.#.###  # #........#  #........#  ...#  ..# ViEh #.######  #......  #.....  .....  #... #.. #.# #.##@#####  #.S......#  ###.#.###..###  #........#.# #.#.#.##.#.# # #........#  #........ ...# .ViZs _An adder is nearby!Vi #.######  #......  #.....  .....  #... #.. #.#ViY #.##@#####  #.S......#  ###.#.###..###  #........#.#  #.#.#.##.#.###  # #........#  #........#  ...#  Vi-0..# Vi  #.######  #......  #.....  .....  #... #.. #.# #.##@#####  #.S......#  ###.#.###..### Vi #........#.# #.#.#.##.#.# # #........#  #........ ...# .Viv4ViVi] _An adder is nearby!ViFb #.######  #......  #.....  .....  #... #.. #.# #.##@#####  #.S......#  ###.#.###..###  #........#.#  #.#.#.##.#.###  # #........#  #........#  ...#  ..# VirN  #.######  #......  #.....  .....  #... #.. #.# #.##@#####  #.S......#  ###.#.###..###  #........#.# #.#.#.##.#.# # #........#  #........ ViCO ...# .VioT Vi0U Vi9Z Vi$] ] _An adder is nearby!Vi&! L #.######  #......  #.....  .....  #... #.. #.# #.##@#####  #.S......#  ###.#.###..###  #........#.#  #.#.#.##.#.###  # #........#  #........#  ...#  ..# Vi! Vi  #.######  #......  #.....  .....  #... #.. #.# #.##@#####  #.S......#  Viq =###.#.###..###  #........#.# #.#.#.##.#.# # #........#  #........ ...# .Vi9 Vi ViH Vil X _An adder is nearby!Vi #.###### #...... # . # ## #.##.##.##### #.S@.....####.#.###..### #........#.#  #.#.#.##.#.### # #........# #........# ##.......# #........# ######.###Vi SS  The adder hisses angrily.===6.7 (1.0)ViE& ViV) R _The adder barely misses you.Vi{  You closely miss the adder. The adder closely misses you.Vi|/--7ViViF _You furiously retaliate! You headbutt the adder.Vi@ .  You closely miss the adder. The adder closely misses you. _You furiously retaliate! You headbutt the adder.  You hit the adder. Your headbutt misses the adder.  The adder is heavily wounded.The adder barely misses you. You furiously retaliate! You headbutt the adder.  You kill the adder!Vik(Vil W5--8ViViW _Trog accepts your kill.VitVifvVi zViv|H _No target in view!ViYVi{ViVi3H _No target in view!VirF Vi,G ViK ViYN H _No target in view!Vi= 3Vi Vi) Vi  #.#######...#. #........<#. #......... ........ #..... #.. #. #.# #.##.##### #.@......#0 ###.#.###..### #........#.# #.#.#.##.#.Vi6 U### #.#..## #..# ##.#  #.# Vi` I ######.###Vi? Vi I-9.7 (1Vi 9 _Found a stone staircase leading up.Vi6ViJ8Vi8Vi;Vi>ViBBViEViEViyFViQJViGMViNViNViQViTc  You encounter a rat.Vi\ ..r ... ###...#.# .....#.##.########...#.##......#...<#.##.....#............#"....##... Vi\#..@##.. - #.#.##.#  # #.##.##### #........####.#.###..####........#.# r   rat (asleep)Vi\#.#.#.##.#.####.#........## #........#Viqe,22.7 (3Vif23.7 (4 _VimVioVi^ ..r ... ###...#.# .....#.#  ##...#.#  #...<#.##.....  #............  #"....##...  #..@##..  #.#.##.#  # #.#  #..  ###.#.#  #........#.#  #.#.#.#  #.#..  #  ViB ..r ... ###...#.# .....#.#  ##...#.#  #...<#.##.....  #............  #"....##...  #..@##..  #.#.##.#  # #.#  #.. ViB###.#.# #........#.#  #.#.#.# #.#.. # ViLViMMVi#lVioZ _A rat is nearby!Vi:^ ..r ... ###...#.# .....#.#  ##...#.#  #...<#.##.....  #............  #"....##...  #..@##..  #.#.##.#  # #.#  #..  ###.#.#  #........#.#  #.#.#.#  #.#..  #  Vi{J ..r ... ###...#.# .....#.#  ##...#.#  #...<#.##.....  #............  ViCK#"....##...  #..@##..  #.#.##.#  # #.#  #.. ###.#.# ViK#........#.#  #.#.#.# #.#..ViKD # ViSViTTViZVi]Z _A rat is nearby!Vij ..r ... ###...#.# .....#.#  ##...#.#  #...<#.##.....  #............  #"....##...  #..@##..  #.#.##.# Vi # #.#  #..  ###.#.#  #........#.#  #.#.#.#  #.#..  #  Vi5T ..r ... ###...#.# .....#.#  ##...#.#  #...<#.##.....  #............  Vi5U#"....##...  #..@##..  #.#.##.#  # #.#  #.. ###.#.# #........#.#  ViU#.#.#.# #.#.. # Vi]Vi?^VieVigZ _A rat is nearby!ViA} ..r ... ###...#.# .....#.#Vi   ##...#.#  #...<#.##.....  #............  #"....##...  #..@##..  #.#.##.#  # #.# Vid #..  ###.#.#  #........#.#  #.#.#.#  ViN#.#..  #  Vi  ..r ... ###...#.# .....#.#  ##...#.#  #...<#.##.....  #............  #"....##...  #..@##..  Viŕ #.#.##.#  # #.#  #.. ###.#.# #........#.#  #.#.#.# #.#.. # Vi Vi} Vi Vi Z _A rat is nearby!Vi :##..# .. ..r....###...#.#  .....#.##.###### ##...#.##...... #...<#.##.................#"..@.##...#.#...##.. #.#.##.# #.#.##.##### #.#.......Vi .# ###.#.###..### #........#.##.#.#.##.#.### #.#.#Vi Viw 24.7 (1 _Vi Vi Via ... ##..##.. ..r....###...#.#  .....#.##.###### ##...#.##...... #...<#.##........@........Vi-c#"....##...#.#...##..#.#.#.##.## #.#.##.##### #.#........# ###.#.##.### #........#.##.#.#.##.#.###ViFpVi_q&5Vi7|Vi~Vi47. ... ##..## ..r....#### ......#.##.#######...#.##......#.##.................##"....##.....##...##.#.#.##.####. #.#........###.#.###..###.......#.#Vi.rr===6ViViB!& _The rat squeaks loudly.Vi"a _There is a stone staircase leading up here.Vim@#. ... ###..## .........####.r.#.# .....########.<#.##.................##"....##Viɉ.....##.. #.#.#.##.####..#.#........##.#.###..###Vi.rbb   bat (wandering)r   rat---7 _You encounter a bat.Vi~ .  You hit the rat.  You kill the rat!ViX.Vih*bVi"(Vi*W=--8.6 (0.9Vi,Vij0W _Trog accepts your kill.Vi    #..... ##   ..... #.   ...# #.   ###..##..   ........  #.####...#.#  .b.#.##.######   ##.@.#.##......   #...<#.##.....   #............   ##"....##...   #.#...##..  Vi  #.#.#.##.#   #.#.#.##.#####   ..#.#........#   ###.#.###..###Vi; .Viʚ *bVi? 3b.Vi? K-9.6 (1.0Vi Viv Vi    ......  #..... ## ..... #..  ...# #... ###..##....  ........ ##b####...#.#  .......@..#.##.######  .....##...#.##......  #.. #...<#.##.....  . #............  #"....##...   #.#...##..   #.#.#.##.#  #.#.#.##.#####   ..#.#........#Viq '.bVi .bVi4 .bVi NbVi A-30Vi& Viw0    ......  #...... ##  ..... #..  ...# #...  ###..##....  ......... #.####...#.# .b@...#.##.###### .##...#.##...... .#... #...<#.##..... #.## #............ Vi21 . ##"....##...  #.#...##..  #.#.#.##.#  #.#.#.##.#####   ..#.#.#Vi9 Viy: S6-=Vi: 1Vi@ ViC P _The bat hits you but does no damage. x2; The bat hits you.ViY4Vi Vi@ Vi͗QViwQVi* 2.5 (0.9 _You barely miss the bat. The bat hits you but does no damage. x2ViV .  You slash the bat!  You kill the bat!Vi <.Vi c7=63.5 (1.0Vi Vi2 W _Trog accepts your kill.Vi> c  ......  #...... ##  ..... #..  ...# #...  ###..##....  .........  ###.####...#.#  ........@..#.##.######  ......##...#.##......  .#... #...<#.##.....  #.## #. . ##Vi  # # # Vi !a-4Vi!  #......  #...... ## ..... #..# ...# #. ###..##....  Vi.........  ###.####...#.#  .........@.#.##.######  ......##...#.##......  .#... #...<#.##.....  #.## #...... . ##"....##...  #.# #.# ViVi}@-5ViViޘVi) a   #......  #...... ###   ..... #..#   ...# #....   ###..##....  .........   ###.####...#.#  ViM* `  ........@..#.##.######   ......##...#.##......   .#... #...<#.##.....   #.## #............   . ##"....##...   #.#...##..   #.#.#.##.#   #.#.#.##.#####   ..#.#.#Vi82 Vi2 &6Vi8 Vi&: Vi5 #............ ### ..... #.. ...# #....###..##....  ......... ###.####...#.# ........#.######.....##..... #... #...< #.## #............ #..#.#..  ###.#.###..###Vi>Vi?B=7ViAViA# ### ..... #.. ...# #....###..##....  ......... ###.####...#.# ........#.######.....##..... #... #.@.< #.## #............ . ##"....##... .###.#.##  #........#.#VicJViJ&8ViOViQVi&  ..... #.. ...# #....###..##....  ......... ###.####...#.# ........#.########..... #... #...<#.##..... #.## #.@.......... . ##"....##...  #.#...##.. .#.#..#  #.#.#.##.#.###9Vi9  ...# #....###..##....  ......... ###.####...#.# ........#.########...#.##...... #... #...<#.##..... #.## #............ . ##@....##...  #.#...##.. .#.##.##  #.#........#Vi Vi'40ViViVi+1.5 (2ViVi9 _f - an amulet of magic regenerationVi _There are no items here.ViGear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 3 stones (quivered) Armour (go to first with [)  b - a +0 animal skin (worn)  e - a scarf of repulsion (worn) Jewellery (go to first with "=)f - an amulet of magic regeneration Talismans (go to first with %)d - an inkwell talismanViF?Vi'@ViMJ ...# #....twmoore the Chopper  ###..##....Minotaur of Trog **....  .........Health: 57/57 ========================  ViJ###.####...#.#Magic: 5/5========================  ...........#.##.######ViJYAC: 2Str: 23 ViJt ......##...#.##......Vi KXEV: 11Int: 4 Vi7K .#... #...<#.##.....SH: 0ViKDex: 10  #.## #............XL:  6 Next:  6% Place: Dungeon:3  . ##@....##...ViKNoise: ---------  Time: 2241.5 (0.0)  ViK#.#...##..a) +0 hand axe ViL #.#.#.##.#Vi ##.......# ... #........#  ######.###6.5 (5ViaVi9 _Found an escape hatch in the floor.Vi!Vi"ViF#Vi&Vi'Vif+BVi-Vi.Vi.Vi0Vi1Vi1Viv2Vi95Vi6Vi7ViP;BVi;Vi<Vi=Vic?Vi?Vi@Vi\DP  There is an escape hatch in the floor here.ViYG  You encounter a kobold. It is wielding a +0 short sword and quivering stones.Vi/M| ##..#.#.#.##. ........#.#..#VitMh  #####..###.#.###..###  #..#.#.#  #..#.#.#.##.#.###ViM  #..# #.#........# ViM #..# # #........#ViM  #.###.>#K# ##.......#  #Vi3N..# #.#  ###......# ######.###  ..........# #..##  ####......# ##..#ViUNx ####.### ##.### ViN #.# #...# K   kobold (missile, asleep) ViN #.# ######.. ViN #.# #........  #........ViCU,52.5 (6ViV23.5 (7 _Vi)[Vi}`Vi&   .........  #####..#  #..#  #..#  #..#   #..# #   #.###.>#K#   #.....@..#   ###......#   ..........# #..##  ####......# ##..#  ####.###  #.#  #.#  #.# Vi    .........  #####..#  #..#  #..#  #..#   #..# # Vi   #.###.>#K#   #.....@..#   ###......#  ViD ..........# #..##  ####......# Vii ####.###  #.# Vi #.#  #.# Vi Vi Vi Vi͹ ViZ ] _A kobold is nearby!Viv w   .........  #####..#  #..#Vi C  #..#  #..#   Viڅ B#..# #   #.###.>#K# Vi >  #.....@..#  Vi ! ###......#  Vi= I ..........# #..##  ####......# ##..# Vik 6 ####.###  #.# Vi  #.#  Vi 0#.# Vi    .........  #####..#  #..#  #..#  #..#   #..# #   #.###.>#K#   #.....@..#   ###......#   ..........# #..##  ####......#  ####.###  #.#  #.#  #.# ViH& Vi& Vi- Vi/ ] _A kobold is nearby!Vi &   .........  #####..#  #..#  #..#  #..#   #..# #   #.###.>#K#   #.....@..#   ###......#   ..........# #..##  ####......# ##..#  ####.###  #.#  #.#  #.# Vi-;   .........  #####..# ViC< #..#  #..#  #..#   #..# #   #.###.>#K#   #.....@..#   ###......#   ..........# #..##  ####......# Vi< ####.###  #.#  #.#  #.# ViBViCVi^IVi#K# ##.#  #.# #.#  ###......# ######.###  .# #..##  #  #.# #...# #.# ######..# #.# #. #.4.5 (1 _Vi^`Vi$cVip) _A kobold is nearby! Vi"_A kobold is nearby! _A kobold is nearby!  The helpless kobold fails to defend itself.  You slash the kobold!  You kill the kobold!ViRVi -5.4 (0.9ViVi^W _Trog accepts your kill.Vi| 4ViL~ Vi H _No target in view!Vi JVi H _No target in view!ViR ViS ViY Vi[ H _No target in view!Vi 4Vi ViT H _No target in view!ViIViȭVid: _ViVi _No target in view! _No target in view! _ c - 5 stones (gained 2)  Things that are here:ViVif _a +0 short sword; a kobold corpseViViViaViViViViVibVi ViHViViXViVi|,ViViViNViViViViViViViXViViViViViViVi1ViViViViViRViViViViViViViViViVi ,ViU Vi Vi Vi ViVi Vi?Vi{ViViViVi0ViViVi0,ViViViyViVi@ViVip,ViVi",Vi~#Vi#Vih%Vi'Vi'Vi'Vi1)Vi*Vi*Vi]+Vi,Vi-Vi-.Vi.Vi2Vis3,Vi3Vi5Vi'7Vid7Vif9ViE;Vi+<Viq<,Vi=Vi>Vi>Vi??Vi@VifAViAViAViSCVi EViNEViInViJViGL,Vi MVi#NViPVi[PVi QVivRViSViTViTViWViX,ViYVi[Vi\Vi5]Vi]Vi_VibViIbVijcVi-fViRgVigVimhViGjVi~l,Vi-mVizoVi qVilqViMrVisViuVi#vVihwVifyViG{Vi{Vi|Vi+~ViVi,Vi]VinViVi0ViViViViwViѕViViVilx _t - 2 scrolls of teleportation (gained 1)Vi~ViڠVi,ViT,ViViVi/ViViiViViVi0ViYViwViViVitVi6ViQ,Vi,Vi,ViViViVi_Vi_ _i - 2 scrolls of identify (gained 1)ViOVitViViVizViVimViVi@ViVi1Vi{ViViViViAViViViwViViViViVi:ViViViYViYViViViVi}ViVi ViVi.BViVioViViViVi,ViVi9Vik  You encounter a ball python.Vi`' #.........>##.#########.# ####....########.# ........# #.# ......### #.# ....#.# #.# .⌠..#.# #.# ....#.##########.#### ....................# .####.##########@##.# ......# #.S...# Vi####### #.#### 5 #  S   ball python (constriction, asleep) Vi1323.4 (68.0)ViX*4.4 (69 Vi} _ViVi*Vi8%c > #.# #.# #.# #.# . #.# ..#######.#### ..................# .#@##.#  #.S...# #.##### Vi%S#ViC > #.# #.# #.# #.# . #.#.#######.#### ..................# Vi.#@##.#  #.S...# #.##### #  Vi ViR _A ball python is nearby!ViI > #.# #.# #.# #.# Vi. #.# ..#######.#### ..................# .#@##.# ViX #.S...# #.##### #ViѯVi*ViM > #.# #.# #.# #.# . #.#.#######.#### ..................# .#@##.#  #.S...# #.##### #  Vi\S4ViXViw[b _A ball python is nearby!Vi$c > #.# #.# #.# #.# . #.# ..#######.#### ..................# .#@##.#  #.S...# #.##### Vi)%S#Viq  > #.# #.# #.# #.# Vi% . #.#.#######.#### ..................# .#@##.# Vi / #.S...# #.##### #  Vi Vi` Vi= x _A ball python is nearby!ViĽ  > #.# #.# #.# #.# . #.# ..#######.#### ..................# .#@##.#  #.S...# #.##### #VibD  > #.# #.# #.# #.# . #.#.#######.#### ..................# .#@##.#  #.S...# #.##### #  Vi0X 4Viu^ Via b _A ball python is nearby!Vi\  > #.# #.# #.# #.# Vi . #.# ..#######.#### ..................# .#@##.#  #.S...# #.##### #Vi' <Vi a > #.# #.# #.#Vix #.# . #.#.#######.#### ..................# Vi.#@##.#  #.S...#Viۋ #.##### # Vi$ ViKViUViѥVib _A ball python is nearby!Vi#####....########.# .........# #.#### #.##.#  #.#⌠..#.# #.# .....#.##########.#### .....................# #.####.##########.##.# .......# #.S@..# ######## #.##### # ViiN5.4 (1.0) _ViViPViw5† _A ball python is nearby! _ The helpless ball python fails to defend itself.  You slash the ball python!  You kill the ball python! 6.3 (0.9 _Trog accepts your kill.Vi4ViViH _No target in view!Vi 4Vi. Vix H _No target in view!Vi_h Vi _  You see here a ball python corpse.Viy@ViUA _ViAViCViLEViEViFViXHViIViiJViJViRLViNViuNViNViZPViQVi#RVi^RViDTVisVVica,VibViBdVidVieVifViMhVihVi(iVikkVilViSlVilVi rVis,VixtViViB,Vi.,ViɘBViViVioBViXViVir,VikVi,ViViVi+Vic  You encounter a bat.Vi #......#......# # ..........[..# # )............# ### ##############'######### #........# #.#..# #..### #........# #....## #..b.....#####..#.# .....## #..............##.## #@..#######.# ....#.### #..########.# ####....## #......†....#Vi #.....#### ##......)######........###..#.....######....###.<..............#b   bat (asleep)#.........>##.#########.# ####....########.# ........##.#ViU054.3 (28.0)ViM35.3 (29 _Vi]!Viw#Vis[ #[..# ##)  ##########  #........#   #........#   #..b.....#####..#.#  #..............##.#  #@..#  #..##  #......†....#   ##......)#####  ..#.....#####  <..............#  >##.#########.# #.# #.#Viw; [..# #)  ##########  #........#   #........#   #..b.....#####..#.#  #..............##.#  #@..#  #..##  #......†....#   ##......)  ..#.....#  <..............#  >##.#######Vi<#.# #.ViF4ViOVi.RZ _A bat is nearby!ViP #[..# #Vi #)  ##########  #........#   #........#   #..b.....#####..#.#  #..............##.#  #@..#  #..##  #......†....#   ##......)#####  ..#.....#####  Vi }<..............#  >##.#########.# #.# #.#Vi̮ [..# #)  ##########  #........#   #........#   #..b.....#####..#.#  #..............##.#  #@..#  #..##  #......†....#   ##......)  ..#.....#  <..............#  >##.########.# #.Vi}p _A bat is nearby!Vi #[..# ##)  ##########  #........#   #........# Vi:  #..b.....#####..#.#  #..............##.#  #@..#  #..##  #......†....#   ##......)#####  ..#.....#####  <..............#  >##.#########.# #.# #.#Vi" [..# #)  ##########  #........#   #........#  Vi# #..b.....#####..#.#  #..............##.#  #@..#  #..##  #......†....#   ##......)  ..#.....#  <..............#  >##.########.#ViR$? #.Vi:Vi/<Vi+IViKZ _A bat is nearby!ViZl #[..# ##)  ##########  #........#   #........#   #..b.....#####..#.#  #..............##.#  #@..#  #..## Vi8 #......†....#   ##......)#####  ..#.....#####  <..............#  >##.#########.# #.# #.#ViC  [..# #)  ##########  #........#   #........#   #..b.....#####..#.#  #..............##.#  #@..#  #..##  #......†....#   ##......)  ..#.....#  <..............#  >##.########.# #.Vi p _A bat is nearby!Vi  #[..# ##)  ##########  #........#   #........#   #..b.....#####..#.#  #..............##.#  #@..#  #..##  #......†....#  Vi ##......)#####  ..#.....#####  <..............#  >##.#########.# #.# #.#Vi8 m [..# #)  ##########  #........#   #........#   #..b.....#####..#.#  #..............##.#  #@..#  #..##Vi)9   #......†....#   ##......)  ..#.....#  <..............#  >##.########.# #.ViG ViH ViJR Vi~T Z _A bat is nearby!Vik y.# #......#......# ## ##......# ## #[..# .#  #)............# .# ##############'####### ...## #.# #.#..# ##..### #........# #....#.# #..b.....#####..#.## #.....@........##.#...# #######...#######.# .....#.# #..########.# ##### #......†....# #.....#### ##......)##### #........###..#.....##### #....###.<..............# Vil  #.........>##.#########.# #####....########.#Viv Vi~w 86.3 (1.0) _Vi ViT ViI.# #......#......## #......#......# .## #.[..# ..# #).# #.### ########'# #...## #.# #.#..##..### #.# #....#.# #..b.....#####..#.#.## #.##.#.# #...#.#.#.### #..########.##....## #......†....# # #.....#### ##......)##### # #.###..#.....##### # #....###.<.............# # #.>##.#########.# ######....#.#ViL%.bVia|b=7ViViVirH _No target in view!Vi Vi Vi Vi' P _Vi$ BVi% Vi& Vi) Vi., Vi, Vi- Vi0 Vi2 Vi3 Vii4 Vi|6 Vi8 Vi8 Vi': Vib< Vi> ,Vi? ViA Vi{C ViC ViD VigF Vi2I ,ViJ Vi8L VihN ,Vi+O ViP Vi-R ViR ViS ViT ViXV ViV Vi7W VifY ViN` XVi~f XVi-g Vig Vih Vij Vi[l Vil Vim Vico Viq Vi~ Vi~ Vi Viق Vi; Vi Vi Vi ,Vi Vid Vi/ ,Vi Vi Viʐ  You encounter a kobold. It is wielding a +0 short sword.Vi #.<[34m..............# ...>##.#########.# ######.##.# #.##.# #.# #.# Vis F#.# #.#  #.# #.# ######.#### #.# ...# #@# - ######.##.# #...K#  #.†...#.# ######  #.#####.#  #.#####.#  #.......#K   kobold (asleep)  ######### Vi R779.0)K.Vi NKVi K====8.3 (20Vi Vi ( _The kobold shouts!Vi <......#>#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #@# #..K.#  #.† ######        Vi_<......#>#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #@# #..K.#  #.† ######  ViV       Vi$Vix%Vi+Vi46] _A kobold is nearby!Vio<......#>#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #@# #..K.#  #.† ######  Viv      ViaA<......#>#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #@# #..K.#  #.† ######         ViGViIP] _A kobold is nearby!Vi=<......#>#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #@# #..K.#  #.† ######        Vip<......#>#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #@# #..K.#  #.† ######         ViVi7ViVi] _A kobold is nearby!Vi yI..>##.#########.# #####.# #.#  #.# #.# #.# #.# #.# #.# #.# #.# #####.#### #.# # .........# #.##.# #####.##.# #.@K.#  #.†...#.# ######  #.#####.#  #.......#  Vi*z:######### Vi@t  The kobold misses you. You furiously retaliate!Vif=---9.3 (1.0)ViVi` _You headbutt the kobold, but do no damage.ViE 9 )ViF You miss the kobold. You headbutt the kobold.  You kill the kobold!ViM (VieS J---80.2 (0.9VirW ViZ W _Trog accepts your kill.Vi Vii Vi Viv  Vi B_No target in view!ViGXViXViH^Vi=aH _No target in view!ViIViVi{Vi: _Vi$  Things that are here:Vi=f  a +0 short sword; a kobold corpseVi, K _Vi6Vi ,ViViViViVi9vViAnViCBViCGVieS8..#####..#.# ..........##.# .# ##...#######.# :##..########.# .##......÷....# .# ##......)##### .#..#.....##### .# Vi1T8....####.# .#########.##.@.# -90.2 (10.0) ##.# #.##.###  #.##.# #.##.## #.##.#.# #.##.# ##.#### #.##.# ......# #.##.# Vi{Tw##.##.# #..).#Vi[Vit\?-1.2 (11ViPcVioc _Found a parchment of Olgreb's Toxic Radiance.Vi-}Vi/,Vi;,Viv=ViJC,ViW$  You see here a parchment of Olgreb's Toxic Radiance. _Vi[ViViViƎViVic,VicViלVi;Vi|Vi~ViŵViViViNVifnViViViViViViViWVinVi5ViViVijViViViVilViVixViViOViViViViViViVixViOViiViViViVik"Vi-&,Viv&Vi,Vi7/,Vi0Vi8Vi ;Vig;Vi)=ViFViOXVi+RViVSViTVi\y  You see here a parchment of Olgreb's Toxic Radiance.Vi5cK _Vi:gVih,VȋvViWXViܟ,Vi9,ViۯnViVi>Vih|  Things that are here:Viw  a +0 short sword; a kobold corpse _ViJViXViG(XVir)Vis+Vi+Vi,Via0Vi1Vi?2Vi3Vi:7Vim9Vi9Vi:ViK #........# #....# #.####.#  #.#####..#.# #......#  #..............##.# #.###### #######...#######.# #:# ## #..########.# #.# .## #......÷....# #.# ..#### ##......)##### #.####..#.....##### #.# .###.<..........@...####.#448.2 (57 ......>##.#########.##...# .########.# #.##.### .# #.# #.##.# ## #.# #.##.# #.# #.##.# #.#ViPMQ #.##.# #########.#### #.##.# .............# #.##.#Vi=QViST _Key pressed, stopping explore.VixIVi| _ViViViVi$  Things that are here:Viۍ}  a +0 dagger; a +0 ring mail; the goblin skeleton of IjybVi"Vi _ViVivViVigVimViVi,ViPViVi,ViVi̴,VioViViXViVi,ViViViViSVis,ViVi@  There is an open door here.Vi3Vi _VieViyViViViVi<Vi#,Vi.Vi!VidViViViViXVi BViVi,Vi#Vi(@  There is an open door here.Vi+Vi, _Vi]-Vi1Vi4,Vi4Vi08Vi:,Vi;Vi<Vi>Vi>Vi+@ViAViD,ViFViJViKViKViLVitNViOVi:PViPVi[nViXVioViViބViwViVi8ViViViBViLVi!Vi`ViViRViЧ,ViǨVi7VinVi*ViViCViZViViַVi"Vi&,ViڻViViViViwViViViVir,ViVi,ViVi(ViViVi~Vi,ViVi Vi[ViViViC,Vi.ViVi^Vi VibViVirViViMVi[ViTViViViOViViViIViBVi&ViVi?Vi GVixLnViMViO,ViPViRViYU,ViVViHYVir[Vi[Vi\VidcBVijdVigViplBVimVi?VieVi,Vi9ViJH #.# #.# #.# #.################# #####.#####....#......# ..............>#####.#.####.###..########.#.. #.#.#..#.# ViȲ #..# #.#.#.#.#.#..#.#  #..# #.#.#.#<.....#.#  #..# #.....#......#.#  #..########.#@###......#.#517.2 (69  #...........#...#......#.# Vi #.#....####.###.#...##.#.#  #.<.......)............#.#  ##.....####.....#..#####.##)....# #.##..#........##.....# #.##..##.#######  #.....# #.##.....#  ####'##### #.##..####VioVi˺ViT _Key pressed, stopping explore.Vi IVi f _Vi4 Vi= Vi Vi ,Vi ,Vii Vi  Vi8 Vi Vix! Vi7# Vi% Vi@% Vib& ViM( Vi* ,Vi+ ViR- Vi. ViB/ Vi/ Vi1 Vi@4 ,Vi4 ViK7 ,Vi7 Vi*8 Vih9 Vi; ,Vi < Vi< Vi= Vip> Vi> Vi? ViA ,Vi_A VizB ViMC ViC ViD Vi E ViF ViF Vi3G ViK ViL ViL ViM ViR ViNS ,ViT Vi-V ,Vi|V VilW ViX ViX Vi9Y ViQ[ Vi\ ,Vi ] Vi^ Vi_ Vi` Viu` Vi2b Vimc Vic Vid Vie Vi=g Vig Vi!h Vi4j Vik Vibk Vil Vim Vin Vi'o Vio ViAq Vir ,ViTs Vit Vi(v Viv Viw Vix Viqz Viz Vi{ Vi} Vi~ Vi" Viz Vi Vi1 Vi} Vi Vi Vi Vi[ Viن ViL ,Vi ,Vi Vi XVi| Vi* ,Vi[ ViD Vi Vi! Vi5 Vi ,Vi Vi ViG ,Vi Vi Vi/ Vi Vi8 nVi  #.## #.# ViY z####### #.# ##.....# #.# #......# #.#Vi  ###......#########.## Vi ..................... ##......#######..## Vi #@.....# #..# #......# #..# ## #......# #..# .# #......# #..## .. ######.# #.... .ViE #.# #.#..  Vik .. #.<..  Vi ... ##...  .######Vi s#).. Vi X56.2 (37.2 (40Vi{ Vi W _f - a fizzy cyan potionVi= uVi1> ViB ,ViC ViC VipD ViE ViG ,ViJH ViJ ViRL ,ViL ViP ViR i  You encounter a dart slug.Vi`m Vip  #######  ##.....#  #......# w#########......######...................##########......####### #......# # .  #......#  ### #......# #  #..#Vi@q #......# # w   dart slug (asleep)#....######.# # #.... #.# #... .. #Vit ^.w61.0)Viz MwVi)| 22.2 (5 _Vi& Vi` ViF  # ##.....# #......##.#......VixG T.w....@....#...... #......# . #......#. ### #......# . #..# #......# ViG # #.... ######.##....ViG W #.#.ViG C ..ViN Vi`O +3.2 (1Vi6T ViV Vi # ##.....# #......##.#......#..w.#...... #......# ... #......# ... ### #......# .. #..# #......# .# #.... ######.# .##.... #.# ...... ...wVi<4ViViVi # ##.....# #......# ##.#...... #...w#...#....... #......# .... #......# .... ### #......#. #..# #......# ..# #.... ######.# ..##.... #.# . ..ViO1gVi@.wViHg   hobgoblin (wandering)ViȠ&5Vi˦Vi1Z _You encounter a hobgoblin.ViZ .gYou hit the dart slug.  The dart slug is heavily wounded.Vi'aa gVia0===6ViygVivi+ _The hobgoblin shouts!ViL       ##.#########.. #....w@....... #..g##########. .    ###   #..#   #....  #.# .. Vi#        ##.#########.. #....w@....... #..g##########. .   ###  #..#   #....  ViQ Vi Vi Vi d _There are monsters nearby!Vi$ ]   Vi=%    ##.#########.. #....w@....... #..g##########. .  Vi% {  ###   #..#   #.... Vi% S #.# .. Vi -Vix        ##.#########.. #....w@....... #..g##########. .   ###  #..#   #....  Vi{  _There are monsters nearby!Vi\        ##.#########.. Vi >#....w@....... #..g##########. .    ###   #..#   #....  #.# .. ViH Vi2       ##.#########.. #....w@....... #..g##########. .   ###  #..#   #....  Vi6Vi89d _There are monsters nearby!Vi{g. _The hobgoblin shouts! _There are monsters nearby! _There are monsters nearby!  You hit the dart slug.  The dart slug is severely wounded.Vi9 Vi6--7.1 (0.9ViViA _The dart slug bites you but does no damage.Viz/ .gYou hit the dart slug.  The dart slug is severely wounded.--8.0ViV _The dart slug barely misses you.Vi' .  You slash the dart slug!  You kill the dart slug!Vi;.gVi}g   hobgoblinVi589.0 (1.0ViViOW _Trog accepts your kill.Vi@ †You hit the hobgoblin.  You kill the hobgoblin!Vi (Vix /970Vi ViŖ W _Trog accepts your kill.Vi JViF H _No target in view!VizU4VijYVi3\H _No target in view!Vi# _Vi:  You see here a hobgoblin corpse. _Vi=BVi?Vi@ViAViAViCVi&EViEViEViGViJBViKVilMViMViNVirw/  You encounter a frilled lizard.######### ##.......@# ##.....#-.l...##.# #........ ##.#########......# # ##....†....... ##...##########...... #....# #...... l   frilled lizard (asleep)  #...... #....# #......  #..####...##......  #..###..##......Vix/80.0)ViD-1.0 (11 Vi) _Vi#Vi #########  .......@#  .l...##.#  ... ##.# # ##....†. ##...# #....#   #....#   ####...#  .....  Vi; #########  .......@#  .l...##.#  ... ##.# # ##....†. ##...# #....#   #....#   ####...#  .....  ViwCViMDVifJVi/Me _A frilled lizard is nearby!Vi>  #########  .......@#  .l...##.#  ... ##.# # ##....†. ##...# #....#   #....#   ####...#  .....  Vi  #########  .......@#  .l...##.#  ... ##.# # ##....†. ##...# #....#   #....#   ####...#  .....   _A frilled lizard is nearby!Viɩ  #########  .......@#  .l...##.#  ... ##.# # ##....†. ##...# #....#   #....#   ####...#  .....  ViE  #########  .......@#  .l...##.#  ... ##.# # ##....†. ##...# #....#   #....#   ####...#  .....  ViQ 4Vi|V ViW  ViiW W_A frilled lizard is nearby!Vi*A #########  .......@#  .l...##.#  ... ##.#ViA # ##....†. ##...# #....#   #....#   ####...#  .....  Vi=ViRZ #########  .......@#  .l...##.#  ... ##.# # ##....†. ##...# Vi x#....#   #....#   ####...#  .....  ViVi[ViViNe _A frilled lizard is nearby!ViGn# .# ##......l...##.# #......#.... ##.##......#.. ##....†## ##...### #....# # #...... #....# #Vi?5 #...... ####...# # ..... #..###..# #ViIViR82.0 (1.0) _ViViVio1.# h.# ###..l...##.#Vip ##....###.## ##..###....† #####...## #....# #h   Natasha (asleep) #...... #....# #Vipl   frilled lizard (asleep) #...... ####...# #Vip ..... #..###..# #Vi|rVix  You encounter Natasha, Servant of Life and Death.Vi/  --more--Vih ViQ ( 3 Vi _Vi Vix Vi [.# .h.# ###..l...##.# # ##....###.# ##..###....† #####...# #....# # #...... #....# # #...... ####...# # ..... #..###..# #ViViVi4ViViVi3+.# .h.# ##.##..l...##.# # ##....###.# ##..###....† #####...# #....# # #...... #....# # #...... ####...# # ..... #..###..# #5Vi+Vi-Vi #.# .h.# ##.##..l...##.# # ##....###.# ##..###....† #####...# #....# # #...... #....# # #...... ####...# # ..... #..###..# #Vi =.hViO 2l.Vi hlwandering)Vi/ .=6Vi Vi - _Natasha hisses angrily.ViK@ ###....# #....hl.# ###..##......##.# # ##....###.#Vi@  ##..###....† #####...# #....# # #...... #....# # #...... ####...# # ..... #..###..# #Vi9H F.lViR l l55   cerulean imp (polearm, summoned)l   frilled lizardNatasha mumbles some strange words.ViS &7ViZ Vij 8 _The frilled lizard hisses angrily.Vi  #### #....#  #....h.# Vih #..##l.....##.# # ##5...###.# ##..###....† #####... #....#  #...... #....#Vi  #...... ####...#  ..... #..###..Vi!#Vik.  Natasha mumbles some strange words.The frilled lizard hisses angrily.  Natasha closely misses you. You furiously retaliate! You headbutt Natasha!  The frilled lizard barely misses you. You furiously retaliate!  You headbutt the frilled lizard.  You kill the frilled lizard!Vij    Trog accepts your kill.Vi/==8Vio _The cerulean imp barely misses you.Vi[@ § _The cerulean imp barely misses you.it Natasha. You headbutt Natasha.Natasha!  Trog appreciates your killing of a magic user.Natasha screams in fury as she dies!Vi A.ViG0ViK71--9ViOViGRe _The cerulean imp disappears in a puff of smoke!ViVic#--ViVidViH _No target in view!Vi"Vi"Vip(Vi1^ _No target in view!Vi1Vi;7ViE:H _No target in view!ViVivVi^ _No target in view!ViViJVi ViH _No target in view!ViyViyVi~ViC _No target in view!Vin Vi ViL Viw ViJ ViK Vie ViG Viӊ Vi8 Vi Vi ViE P _Vi 3 ###### #....## #...@.........# -90Vi  #..##......##.# #> ##....###.# ##..###....† #####... Vi  #....#  #...... #....# Vi h #...... ####...# Vi* p ..... #..###..#Vir [-1.0 (2Vix Vi! 8 _Found a stone staircase leading down.Vi>_ViIXViJ,ViLViMViOViPVisPViCSViTViTViVViWViY,ViX[ViP]Vi^Vi_Vi`ViAcVidVi*eVifVihViXkBVikVim,VinVipVicrVirVi=sVi?uViv,ViwVi\yVi8{Vi{Vi<|Vi€ViViVidViVi%ViViViVi,Vi7ViVi,ViViViViRVi+Vi5Vi,ViViViViViViViViVitViViVitViViViViQViKN _You now have 181 gold pieces (gained 15).ViVi2ViViVi,VigViViVi ViVi Vi}ViVi9Vi Vi ,Vi Vix ViSViViAViViVi4ViViVi,Vi=ViViVi>ViViViViViVi!Vi"Vin#Vi#Vi%Vi'Viw'Vi"(Vi*Vi}+,Vi,Vik.Vie/Vi/Vif0Vi2Vi3,Vi_4Vi6ViW7,Vi68Vi9Vi<,Vi<Vi?,ViJ@Vi CI _i - 3 scrolls of identify (gained 1)ViDViEViEVilGViHVi.IViIViOViQViQ,ViUVi VViTVViVViZVic[,Vi[ViQ_Vi_Vi?`Vi`VizcVidVi T6-8ViD Vi@G W _Trog accepts your kill.ViB 3ViR Vi Vi nVi Vi! K7=Vi3 ViV Vi ,Vi; Vi$ Vi XVi Vi Vi Vi5 Vir Vi 9=ViQ Vi Vi ,Vi Vi Vi2 Vi Vi Vi Vi ,Vi Vi Vi Vi| ,Vi Vi BVi XVia Vi% ,Vi Vi Vip ,Vi Vi^ Vi ViH Vi Vi ViL ,Vi Vi$ Vi Vi Vi4 Vi Vi ,Vi! Vi BViE ViE Vi ,Vit Vi- Vi3 Vis Vi Vi ViB Vi Vi# Vi$ nVi/ #....# ..# #. #####...# #......# #. #..###..# #......# #. ....###.# ######.# #.. .....##.# ##.# #.# ........# ..... #.<..##### ####.:..... ##. ##.####### #........#)#.......# #@# #.-92.0 (24.0) Vi0 ##†....#.#######.# #. .......#.#.....#.# ####' ##.....#.#.#.#.#.# #........#...#.#...# #######'## ##.#########.##### #.........  ##.##### #.# #......... # #.# #......#). ..### ... #......#.. Vi: \-3.0 (25Vi@ Vi/C S _Found a parchment of Foxfire.Vi,c Vic Vid Vish Vi6k f  You encounter a quokka.Vit M #. #####. #..###......#######..## ##.## ........ ..... #.<.##### ###.:..... ##..######.......).......# #.##..r.. ##†....#.#######.# ##' #. .......#.#.....#.#####'.#.#.#.#....#.#..r   quokka (asleep)Vi| 1Vi ,0.0)ViH 24.0 (1 _Vi ViՐ ViMx   #          ##.#  ..... #.< ####.:.....  #@....... #) #.##..r.. Vi†#.# ##' #.# #.# ..# ###  #.#  #.# )Vi})             ##.#  ..... #.< ####.:.....  #@....... #) #.##..r.. †#.# ##' #.# #.# ..# ###  #.#  #.# )ViTViMVi8Vi)] _A quokka is nearby!Vi:   #          ##.#  ..... #.< ####.:.....  #@....... #) #.##..r.. †#.# ##' #.# #.# ..# ### Vi;K #.#  #.# )Vi             ##.#  ..... #.< ####.:.....  #@....... #)Vi5 #.##..r.. †#.# ##' #.# #.# ..# ###  #.#  #.# )ViVibViVi] _A quokka is nearby!Vi'   #          ##.#  ..... #.< ####.:.....  #@....... #) #.##..r.. †#.# ##' #.# #.# ..# ###  #.#  #.# Vi)Vi[e             ##.#  ..... #.< ####.:.....  #@....... #) #.##..r.. †#.# ##' #.# #.# ..# Vid\###  #.#  #.# )ViXdVieViWlViDo] _A quokka is nearby!Vi/ l #....# #......# #..#  #....# #......# #..#...# #......# #..# Vi0 ..###..# #......# #..####.# ######.# #.##.# ##.# #.#.# ..... #.<. #..##### ####.:..... ##. #.# #.#). #Vi0 .# #.##..r.#. #Vi1 †....#.#######.# ###'##.#.#.....#.# ViB1 ####'# #.....#.#.#.#.#.# #. #Vil1 n.....#...#.#...# #'# #.#Vi1 1.##### #. #.##### #.# #.# #.# #......#).Vi|: Vi; -5 _ViB ViC Vi?#....# #......# #..#  #....# #......# #..# ...# #......# #..# ###..# #......# #..####.# ######.# #.##.# ####.## #.#.# ..#.<. Vi ..##### ####.:..... ##. .# #.#). .# #.##..r.#. †....#.#######.# ####'##.#.#.....#.# ####'# .....#.#.#.#.#.# #. .....#...#.#...# #Vi.'# .#.##### #. .##### #.# #.# #.# #......#).VizVi&6ViVikViI#....# #......# #..# #....# #......# #..# ...# #......# #..# ###..# #......# #..# .###.# ######.# #.##.# #####.### #.#.# #.#.<. .##### ####.:.##. # #.#).# #.##..r.#. ....#.#.######'##.#.#.....#.# .. ####'##.#.#.#.#.# . #......##...#.#...# #'# #.##### #. ##### #.# #.# #.# #......#).Vi<r.Vir7ViH  You hit the quokka but do no damage. Your headbutt misses the quokka.ViLb4--=9 (0.9Vi&ViL+ _The quokka bites you.Vi7]Vi>^f5=-8.9 (1.0ViNeViHh _You barely miss the quokka. The quokka barely misses you.Vi †You slash the quokka!  You kill the quokka!ViRVii6 209 ViJ_Trog accepts your kill.ViVie _Your Axes skill increases to level 7!Vi[ ViY` Vid Viyn ^ _No target in view!ViOo Viu Viux H _No target in view!Vi 4Vi Vi\ H _No target in view!Viu Vipv Vi8} Vi H _No target in view!Vi3Vi`VikP _Vi6=ViVioVijVi{ViVi,Vi37=ViU BVib,Vi|Vi>ViKViVinVi Vi _No target in view!No target in view! _ You encounter 4 gnolls.  A gnoll is wielding a +2 spear of venom.ViQ%o.# #......# #..# .# #......# #..# .# #......# #..####### .# ######.# #......... #####.#### #.#....### .# #........# #.<.... Vi%## ####.:......# ##.....### ### #....†......# #)....# ..# #.##....@...# #.....# - #.#######.######'#### #.....# #.#.....#.# .... ####'##### #.#.#.#.#.# .......#......Vi&# #..# jj.#######'####### Vi7&_#####.##### ....#.............# jjjj 4 gnolls (2 polearms, asleep) #.# #..jj#....#Vii&) #.# #....#......#).....### # ... #......#......##.Vi+._708.9 (9j.Vi4/:j.Vi07j.Vi08j.Vi;Jjjjj)ViA=U====9.9 (10.0)ViaEViK* _The gnoll shouts! x3Vi]  #..#  #......# #..#  #......#  ######.#  #####.####  #........# #.< ####.:......#  #....†......# #)....#  #.##....@...#  #####'####   ....   jj...  ...####  .. # #.# #.... # #.# #....) # ... Vip.##......# #..#twmoore the Chopper .##......# #..####### Minotaur of Trog **.... .#######.# #......... Health: 49/57 ====================---- .#Vi`?#####.#### #.#....### Magic: 5/5======================== .##........# #.<....... AC: 2Str: 23 ######.:......# ##.....### EV: 11Int: 4 ### #....†......# #)....#SH: 0Vi?Dex: 10 ..# #.##........# #.....#XL:  6 Next: 20% Place: Dungeon:3 #.#######.######@#### #.....#Noise: ==-------  Time: 2710.9 (0.0) #.#.....#.##....j....####'#####a) +0 hand axe Vi0@#.#.#.#.#.##..j......#......#Throw: 5 stones Vi_@Z#...#.#...##..jj#######'####### #####.######....#.............# # #.# #....#.............#Vi@jjjj 4 gnolls (2 polearms) # #.# #....#......#).....### Vi@# ... ######......#......##.####...#..#..#...#.. Vi@_There are monsters nearby! _There are monsters nearby! _There are monsters nearby! ViA_There are monsters nearby! _The gnoll hits you from afar with a +0 spear! _There is an open door here.Vi9E j.A red film seems to cover your vision as you go berserk!ViG j.You feel yourself moving faster! You feel mighty!ViS   #..#  #......#  ######.#  #####.####  #........# #.< ####.:......#  #....†......# #)....#  #.##........# VisT #@####  #....j....# #..jjj....#Vi U #....###### #.... # #.# #.... # #.# #....) # ... #####  ### ViIUCThe gnoll hits you from afar with a +0 spear.ViV70/85--1.9 (15 stonesBerserk Vi`Vic _The gnoll barely misses you. You furiously retaliate! You headbutt the gnoll.Vi )You slash the gnoll!  You kill the gnoll! j.Trog accepts your kill. 34-2.6 (0.7Vi:Vi^" _The gnoll closely misses you. The gnoll barely misses you.Vi*  You slash the gnoll! Your headbutt misses the gnoll.The gnoll is severely wounded.The gnoll hits you from afar with a +2 spear of venom.Viђ"64VicM--=3.3ViVi$` _The gnoll hits you but does no damage. The gnoll hits you with a +0 flail.Vi{ )You hit the gnoll.  You kill the gnoll!Vi86 2 gnolls (Viׇn5-8-9 (0.6ViViW _Trog accepts your kill.Vi .# #......# #..###### #.# ######.# #........ #.# #####.#### #.#....## ..# #........# #.<...... #######.:......# ##.....#### #....†......# #)....# ...# #.##........# #.....# .#.#######.######'##### #.....# .#.#.....#.##...@)....####'##### .#.#.#.#.#.##..j.j....#......# .#...#.#...##....#######'####### ######.######....#.............#Vi  #.# #....#.# .# #.# #....##).....## ## ... ######......#...... ### #...#..#..#... ##  #...#..#..#...#Vi * )The gnoll hits you with a +0 spear! The gnoll closely misses you.You furiously retaliate! You headbutt the gnoll!  You kill the gnoll!Vi [   gnoll (polearm)Vi 58--31-4.6 (0.7Vi$ Viv' W _Trog accepts your kill.ViC 3Vi8 Vi ^ _You are too injured to fight recklessly!ViViqViKVi ^ _You are too injured to fight recklessly!Vi]3Vi?Vi^ _You are too injured to fight recklessly!ViGVi<ViViE^ _You are too injured to fight recklessly!Vi IViJ ^ _You are too injured to fight recklessly!ViY* Vi+ Vi}2 Vi 4 V _You are too injured to fight recklessly!Vi   You slash the gnoll! Your headbutt misses the gnoll.  The gnoll is severely wounded.Vi r2----=5.3Vi_ Vi# 9 _The gnoll hits you with a +0 spear.ViB )You slash the gnoll!  You kill the gnoll!Vi SVi$ 75-6.0Vi Vi W _Trog accepts your kill.Vi,^ M-Vif Vizh N _Calm down first, please.Vi Vi Vi Vi N _Calm down first, please.Vi%ViK&Vi8.Vi0N _Calm down first, please.Vi{3ViwVi3--ViW _You start resting.Vi?1&-Vi:&7Vi;v-7.3 (1.3Berserk ViBViDk _You feel a strong urge to attack something.ViG Vi Vi ViV Vi ,Vi W _You start resting.Vi} Vik     .#  #####.####  #........# #.< ####.:......#  #....†......# #)....#  ....#  #####'#####  #...@)....# 9 (0.6#..).)....# #....###### #....# Vi* ? #.# #....# #.# #....#) ... ###### ### You feel your anger nearly subside. You are no longer berserk.Vi 36/57=8.5 (1.25 stonesSlow -Berserk Vi Vi _You are exhausted. You feel yourself slow down.Vi Vi7 Vi; Vi Vi% Vi3 ,Vi Vi Vi ViU K7=Vi+ Vi Vi` Vi Vi Vi S8=ViU Viȳ Vi Viе Vi< Vi K9=Viƺ Vi ,Vi Vi ,Vi Vi Vi :40Vi Vi Vi Vi Vi Vi N41=Vi Vi Vi Vi Vi Vi W2=Vi Vi Vi Vi ViN Vi 53=Vi Vi Vi W _You start resting.Vi[ Vi 042.5 (24.0)Vi 94.0 (25.5ViVi[ _You feel yourself speed up.ViViEVi1ViYVi,Vi_Vi?4=ViNVi4ViA,ViVi-ViѳViLViViRViViļVie%5ViVi VirViVi,W _You start resting.Vi3ViQ251.0 (7.0)ViZ52.0 (8ViVic _You recover from your berserk rage.Vi'3Vi*Vi,Vi1a6=Vi^2Vi2Vi4Vi6Vi6ViV8ViC:Vi:Vi@;Vi<ViE=U7=Vi>Vi@,ViBViDVigEViFVipIViIK8=ViKVi.NViNViOViQViBRViTViUViIVViWVifZViZU9=Vi\Vi<^,ViI_Viu`,VieaVibVicL50=VicVie,ViufVihViiVi'jVitViauVivVi_|1=ViViViɀViăVi0ViȅViVi5%2VirViˍVi\ViViM,ViViViQD3=VitVi#,ViVi,ViViVi]ViViVigU4=ViViŪ,ViVi ViZVi9ViuViK5=Vi2VisVi׳VixViķ,ViVio,ViûViViU6=ViVi_,ViVi&VirViVi4ViK7=VibViVi? # ######.# #......... .# ###.#### #.#....### .# Vih#........# #.<....... ## ####.:......# ##.....####....†......# #)....# ..# #.##........# #.....# #.#######.######'##### #.....# #.#.....#.##....)....####'##### #.#.#.#.#.##..).@....#......# #...#.#...##....#######'####### #####.######....#.............#  #.# #....#Vi, #.# #....#......#).....### # ... ######......#......##.  ### #...#..#..#...#.. # #...#..#..#...#. # +...#######...'. _HP restored.Vi091.0 (39.0)Vi,2.0 (40ViViw _You see here a +2 spear of venom.ViVVi ViJ Vi0 Vi Vik : _Vi $  Things that are here:Vi$ j  a +0 flail; a +0 whip; a gnoll corpseVi)( Vip)  _Vir, Vip1 @  There is an open door here.Viw5 Vi$6 @= _ViU8 Vip; Vif> Vi> ViE ,VigK BViN b  You see here a quokka corpse.ViT K _ViW ViZ Vi[ ViS\ Vi^ Via Via Vic Vi&f Vii ,Vi}k Vim Viq Vitq Vi3s Vivu Viw Vi#x Viy Vi{ Vi~ Vi}~ Vi Vin Vi, Vi Vi ViG Vi ViA ViE Vi ViX ,Viɋ Vi ViC Vi Vi Vi Vil Vi ,Vi Vi> Vi͑ Vi Vi Vi> Vi Vi Vi Vi n  You encounter a frilled lizard.Vi q.#.##.####### #....†......# .#.##.......# #.##........# <#.##†....#.#######.######'##### ...........#.#.....#.##....).... ....##.....#.#.#.#.#.##..).)....# #...##.....#...#.#...##....######.##.#########.######....#.....ViO I##.##### #.# #....#............# #@# #....#.....#.###..### #l....# ######..... .......#.# ####### #...#. #.#.##.#.####...#. #.#........#+... #.#........##...l   frilled lizard (asleep) #.##.......#Vi #...#..#........##......######.###Vi 1#.....ViT Q811.0 (19.lVim l==2.0 (20Vi: Vi 8 _The frilled lizard hisses angrily.Vi; v #....†.  #.##........# .<#.##†#####.'....#.)#.#.#.##..).)#.#..#.# #.#  #@#  #.l...#  ####### Vil #....†.  #.##........# <#.##†#####.'....#.)#.#.#.##..).)Vi]n#.#..#.# #.#  #@#  #.l...#  ####### ViCtViuVi{Vi)~e _A frilled lizard is nearby!Vi|M #....†.  #.##........# .Vi5)<#.##†#####.'....#.)#.#.#.##..).)#.#..#.# #.#  #@#  #.l...#  ####### Vi[G #....†.  #.##........# <#.##†#####.'....#.)#.#.#.##..).)#.#..#.# #.#  #@#  #.l...#  #######  _A frilled lizard is nearby!Viv #....†.  #.##........# .<#.##†#####.'....#.)#.#.#.##..).)#.#..#.# #.#  #@#  #.l...#  ####### Viy" #....†.  #.##........# <#.##†#####.'....#.)#.#.#.##..).)#.#..#.# #.#  #@#  #.l...#  ####### Vi-Vihe _A frilled lizard is nearby!Vi: #....†.  #.##........# .<#.##†#####.'....#.)#.#.#.##..).)#.#..Vi;#.# #.#  #@#  #.l...#  ####### Vid" #....†.  #.##........# <#.##†#####.'....#.)#.#.#.##..).)#.#..#.# #.#  #@#  #.l...#  ####### ViVie _A frilled lizard is nearby!Vi <† _A frilled lizard is nearby! _A frilled lizard is nearby!  You slash the frilled lizard!  You kill the frilled lizard!Viy SVi 7-9 (0.9)Vi Vi W _Trog accepts your kill.Vir N-Vi ViĈ H _No target in view!Vi"Vi"Viq*Viw,H _No target in view!Vi] _No target in view!Vij3ViZlVimVimViqP _VirVi1sVisViuVixwViGxVixViJzViK{Vi{ViC|Vi}Vi~Vi~Vi Vi}Vi\,ViViViViViViVi,ViViViViVi ViVi6ViViCViVi,ViViҠViViQViVi=Vi,ViViVi,ViЩViVi,ViViVi|Vi֮Vi3ViViVi۰Vi5Vi,ViVi N _You now have 191 gold pieces (gained 10).Vi3ViViVi,ViVi,ViVi_ViQViXVip,ViViVi,ViZViDViBViVi,ViEViVi,ViVi-RViViViXVirViViFVihViVi,ViViVi{ViVi[ViViRViVi$ViVi Vil Vi-%Vi&Vi&Vi&Vi(-j  You see here a frilled lizard corpse.Vi.Vi/ _Vi0Vi4Vi4,Vi5Vi6Vi7,Vi7Vi}9Vi:,Vi`:ViO<Vi<,Vi;=Vi?Vi`?Vi?Vi?Vi9CViyDViDViSEVi$HViIVi[I,ViKViLVi#MViWMViPVi[QViQViQViTVipUViUVi;VVi[YVi_ZViZVio[Vih^Vi_ViQ`Vi`VicVieVidfVi3hViiVijViZkVikVinVioVip,Vi sVitViGuViuVizxViyViyVizVi|Vi~,Vi;VinVi,ViViViBVi>Vi ViViΒViVi,Vi<ViViVi^Vi×VizVi-ViWViVifViViCViViVihViޝViVi$  Things that are here:Viz%  ViˡCa +0 short sword; a kobold skeletonVi,Viv _ViViݤViViViVilVicViVi%ViViViQViViVi,ViViVi3ViViVi9ViViŵViVi,VieVi޸ViViViViViViViViViVi3ViViViViViFViVi,ViVisVi,ViVi-BViVi]ViPViViBViVi#ViVi"ViVi:ViVi:ViViViNViBViViViViVi?Vi,Vi=Vi$ViVi>VibViVi,ViViViVi3Vi_ViVi,ViViViViVi|ViVVinViVi>ViVi&ViiViViQViVi-ViXViVi|ViViViViVi,ViViVi|ViViViViVim,ViVia XVi Vi$ Vi ViViViViViViwViViVi_Vi ,ViViViVi~ViViVir Vi Vi Vi!Vi["Vi",Vi1$Vi%,Vi[&Vi(Vi)Vi7*Vi*ViQ,Vi-,Vi.Vi 0Vi31,Vi2Vi3Vi4Vi5Vi5Vi6Vi8Vi8Vio9Vi>;Vi.<,Vi=Vi=Vi?,Vi@ViAViC,ViCViDViFVi>FViGViKHViIViIVi*JVi-LViM,Vi3NViOVixPViPViQVi;RViSViASViSViUViUViUViDVViXViJYViYViZViv[Vi\,Vi]Vi_Vi`Vis`Vi`ViaVibVi.cViocVidVieVieVi fVi|gVi?hVihVihVi jVijVijViXkVilVi{mVimVinVinVioVi:pVipVi  #...........⌠..#.# #.###..........#.# #.# #.###......... #.# #.# ###.#### #.# #.# #... #.# #.# ### #.# #.#  #.###.#  #@....# -946.9 (134.0) #######  Vi-ViViE _Done exploring.ViIVia ..........###.....# #......0.0)Vi ViDViE _Done exploring.Vi^7 IViW ViX Vi] Vi^ E _Done exploring.Vi Vi 3ViI Vi@ ViC Vi E _Done exploring.Vi 3Vi Vi 4Vi` [ _Done exploring.ViIVi*ViViTVii@ _Done exploring.VinMIViu4ViwViyVi<Vi=ViuBViD No target in view!ViVi3ViJVi5E _Done exploring.ViUVi#XGear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 5 stones (quivered) Armour (go to first with [) ViX b - a +0 animal skin (worn)  e - a scarf of repulsion (worn) Jewellery (go to first with "=)f - an amulet of magic regeneration Talismans (go to first with %)d - an inkwell talismanVif#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2946.9 (0.0)#######a) +0 hand axeThrow: 5 stones ih49m      _Done exploring. _Done exploring. _Done exploring. _Done exploring. _No target in view! _Done exploring.Vi`Y Vi#] ?Read which item? Scrolls  g - a scroll of fog  t - 2 scrolls of teleportationi - 3 scrolls of identify  c - a scroll labelled NUUGUA NUAPP Vi] / e - a scroll labelled QOECLARGHEF  h - a scroll labelled NIRGHON CUFUMI [!] read|quaff|evoke[?] describe selectedVi\ViNViv#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================Vi`#.# #.# ###.####.# Magic: 5/5========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2946.9 (0.0)#######a) +0 hand axeThrow: 5 stonesVi       _Done exploring. _Done exploring. _Done exploring. _Done exploring. _No target in view! _Done exploring.Vi ViIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled NUUGUA NUAPP  e - a scroll labelled QOECLARGHEF  h - a scroll labelled NIRGHON CUFUMI Potions (select first with !)  d - 2 fuming green potions  f - a fizzy cyan potion  k - an inky potion  l - a sapphire potion[?] describe selectedVi' Vi Vi~ #...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#Vi XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2946.9 (0.0)#######a) +0 hand axeThrow: 5 stones       _Done exploring. _Done exploring. _Done exploring. _Done exploring. _No target in view! _Done exploring.Vi:& ]  As you read the scroll of identify, it crumbles to dust.Vi:' +7.9 (1ViF* Vi, Q _c -> p - a scroll of poisonVipRead which item? Scrolls  g - a scroll of fog  t - 2 scrolls of teleportationi - 2 scrolls of identify  p - a scroll of poison  e - a scroll labelled QOECLARGHEF  h - a scroll labelled NIRGHON CUFUMI [!] read|quaff|evoke[?] describe selectedVij Vi}y #...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2947.9 (0.0)#######a) +0 hand axeThrow: 5 stones iz fm      _Done exploring. _Done exploring. _No target in view! _Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poisonIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled QOECLARGHEF  h - a scroll labelled NIRGHON CUFUMI Potions (select first with !)  d - 2 fuming green potions  f - a fizzy cyan potion  k - an inky potion  l - a sapphire potion[?] describe selectedViVi8Viw#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2947.9 (0.0)#######a) +0 hand axeThrow: 5 stones im      _Done exploring. _Done exploring. _No target in view! _Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poisonVi]  As you read the scroll of identify, it crumbles to dust.Vi+8.9 (1Vi,Vi9 _e -> w - a scroll of enchant weaponVi/BViehRead which item? Scrolls  g - a scroll of fog  t - 2 scrolls of teleportationi - a scroll of identify  w - a scroll of enchant weapon  p - a scroll of poison  h - a scroll labelled NIRGHON CUFUMI [!] read|quaff|evoke[?] describe selectedViViVi#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3Vi#@....#Noise: ---------  Time: 2948.9 (0.0)#######a) +0 hand axeThrow: 5 stones       _No target in view! _Done exploring.  As you read the scroll of identify, it crumbles to dust. ViP_c -> p - a scroll of poisonAs you read the scroll of identify, it crumbles to dust. _e -> w - a scroll of enchant weaponVipVi?Identify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled NIRGHON CUFUMI Potions (select first with !)  d - 2 fuming green potions  f - a fizzy cyan potion  k - an inky potion Vi{ l - a sapphire potion[?] describe selectedViJViϷViѼ#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4Viƽ'#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2948.9 (0.0)#######a) +0 hand axeThrow: 5 stones       _No target in view! _Done exploring.  As you read the scroll of identify, it crumbles to dust. Vi>_c -> p - a scroll of poisonAs you read the scroll of identify, it crumbles to dust. _e -> w - a scroll of enchant weaponVi]  As you read the scroll of identify, it crumbles to dust.Vi+9.9 (1ViVi U _h -> I - a scroll of immolationVi ViwLevel 3 of the Dungeon <<<<>>>>(Press ? for help) #.# #.# #..........# #........#####..#.# #......#  #.# #.# #..........## #..............##.# #.######  #.###.####...........# #######...#######.# #:#  #..................#.####..########.# #.#  ####.#######.######....## #......÷....# #.#  #.# #.# #.....#### ##......)##### #.#  #.# #.# #........###..#.....##### #.#  #.# #.# #....###.<..............####.#  #.# #.# #.........>##.#########.##...#  #.# #.######....########.##.##.###  #.#######...........##.##.##.# Vi7 #.................####.##.##.#  ###########.....#.##.##.##.#  #...........⌠..#.##.##.##.#  #.###..........#.##########.#### #.##.#  #.# #.###......................# #.##.#  #.# #.# ###.####.##########.##.# #..).#  Vi#.# #.# #.......# #.†...#.# ######  #.# #.# ######### #.#####.#  #.# #.##.#####.#  #.###.##.......# ViOU #@....##########  #######ViViR? #...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2949.9 (0.0)#######a) +0 hand axeThrow: 5 stones Vi@ I[37m     As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poisonAs you read the scroll of identify, it crumbles to dust. _e -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _h -> I - a scroll of immolationViކ[?25h[?0c[?25l[?1cViVi#N23 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] an escape hatch in the ceilingb - [D:3] a stone staircase leading down  Vi!4c - [D:3] a flail  d - [D:3] a +0 short sword (1 further duplicate)  e - [D:3] an escape hatch in the floor  f - [D:3] a +0 dagger  g - [D:3] a +0 ring mail  h - [D:3] a parchment of Ignite Poisoni - [D:3] a +0 club  j - [D:3] a robe  k - [D:3] a +0 spear  l - [D:3] a +2 spear of venomm - [D:3] a +0 flail  n - [D:3] a +0 whip  o - [D:3] a parchment of Olgreb's Toxic Radiancep - [D:3] a stone staircase leading up  q - [D:3] a +1 mace of protection  r - [D:3] a parchment of Foxfires - [D:3] a dagger  t - [D:3] a stone staircase leading up  u - [D:3] a stone staircase leading up  Vi v - [D:3] a stone staircase leading down [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Vi}VivViE#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5========================ViU?#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2949.9 (0.0)#######a) +0 hand axeThrow: 5 stones     Vi   _c -> p - a scroll of poisonAs you read the scroll of identify, it crumbles to dust. _e -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _h -> I - a scroll of immolationSearch for what [Enter for "."]? .ViViVi Vi. _ViFVi\URead which item? ViScrolls  g - a scroll of fog  t - 2 scrolls of teleportationw - a scroll of enchant weapon  p - a scroll of poison Vi I - a scroll of immolation [!] read|quaff|evokeViG[?] describe selectedVicViiVi|p#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2949.9 (0.0)#######a) +0 hand axeThrow: 5 stones ipm      _c -> p - a scroll of poisonAs you read the scroll of identify, it crumbles to dust. _e -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _h -> I - a scroll of immolation _Search for what [Enter for "."]? .ViuP  Okay, then.ViuVixVi{. _ViFSViVGear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) Vi W a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 5 stones (quivered) Armour (go to first with [)  b - a +0 animal skin (worn)  e - a scarf of repulsion (worn) Jewellery (go to first with "=)f - an amulet of magic regeneration Talismans (go to first with %)ViW-d - an inkwell talismanViZ ViVi ViViO Vi#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5========================ViTs#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3Vid#@....#Noise: ---------  Time: 2949.9 (0.0)#######a) +0 hand axeThrow: 5 stones Vih    Vi As you read the scroll of identify, it crumbles to dust. _e -> w - a scroll of enchant weapon  Vi>As you read the scroll of identify, it crumbles to dust. _h -> I - a scroll of immolation _Search for what [Enter for "."]? . _Okay, then.VimVi6ViViViVi9Vip=R  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   4.9  +2               b - Maces & Flails   4.4   0.7  +2   j - Evocations   0.0   1.2  -1  c + Axes7.2   5.7  +2   k - Shapeshifting   0.0   1.7  -3   d - Polearms   4.4   0.7  +2  Vi>     e - Unarmed Combat   0.0   0.8  +1       f - Throwing   0.0   1.0   0                       g - Armour   2.4   2.1  +2       h - Dodging   2.1   2.5  +1       i - Stealth   0.0   1.2  -1         i>74m                                     The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsVi6Vi0Vi#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5Vi|w========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2949.9 (0.0)#######Via) +0 hand axeThrow: 5 stones    Vi'   As you read the scroll of identify, it crumbles to dust. _e -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _h -> I - a scroll of immolation Vi_Search for what [Enter for "."]? . _Okay, then.ViViYViUViIVi IViViVi|ViE _Done exploring.ViNViViIVi4ViVi}E _Done exploring.Vi}HVi|IViIVifVijVikVi(nE _Done exploring.Vi~Evoke which item? Wands  c - a wand of iceblast (6) [!] read|quaff|evoke[?] describe selectedVi̤Vi4Vi#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================#.# #.# ###.####.# Magic: 5/5Vi========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3ViŮ_#@....#Noise: ---------  Time: 2949.9 (0.0)#######a) +0 hand axeThrow: 5 stonesVih    Vie'   _h -> I - a scroll of immolation _Search for what [Enter for "."]? . _Okay, then. _Done exploring. Viޯf_Done exploring. _Done exploring.ViP  Okay, then.ViVi\Vi\. _ViViy 3Vi Vi Vi~ Okay, then.Done exploring.Okay, then.Done exploring.Vi p IVi Vi ViD Vi hDone exploring.Okay, then.Done exploring.Vih Vi> 3Vic 4Vi Vi E _Done exploring.ViۺVi3Vi|Vi,Vi0E _Done exploring.Vi)ViLevel 3 of the Dungeon <<<<>>>>(Press ? for help) #.# #.# #..........# #........#####..#.# #......#  #.# #.# #..........## #..............##.# #.######  #.###.####...........# #######...#######.# #:#  #..................#.####..########.# #.#  ####.#######.######....## #......÷....# #.#  #.# #.# #.....#### ##......)##### #.#  #.# #.# #........###..#.....##### #.#  Vicz#.# #.# #....###.<..............####.#  #.# #.# #.........>##.#########.##...#  #.# #.######....########.##.##.###  #.#######...........##.##.##.#  #.................####.##.##.#  ###########.....#.##.##.##.#  #...........⌠..#.##.##.##.#  ViȨ#.###..........#.##########.#### #.##.#  #.# #.###......................# #.##.#  #.# #.# ###.####.##########.##.# #..).#  #.# #.# #.......# #.†...#.# ######  #.# #.# ######### #.#####.#  #.# #.#ViY#.#####.#  #.###.##.......#  #@....##########  #######Vi ^>@Vi5Vi#...........⌠..#.# twmoore the Chopper#.###..........#.# Minotaur of Trog **....#.# #.###......... Health: 57/57 ========================Vit#.# #.# ###.####.# Magic: 5/5========================#.# #.# #.......# AC: 2Str: 23#.# #.# ######### EV: 11Int: 4#.# #.#SH: 0Dex: 10#.###.#XL:  6 Next: 35% Place: Dungeon:3#@....#Noise: ---------  Time: 2949.9 (0.0)#######a) +0 hand axeVi$Throw: 5 stones       _Done exploring. _Okay, then. _Done exploring. _Done exploring. _Done exploring. _Done exploring.Vi.ViViViVi| f _Vi$ Vi ViYVi<ViViViViGVi,ViViHViViVixViVi[ Vi Vi$XVi&Vi>(Vi(Vi(Vi+Vi,Vi-ViY-Vi_0Vi1ViK2,Vi4Viy6,Vi)7Vi8Vi9ViT:Vi:Vi>=Vi>Vi0?Vi?ViBViCViCVi/DViFVi5HViHVi]IViKVi'MViMViNVi=PViRViRVi SVi UViV,Vi2WViXVi(YVidYViYViZVi[,Vi-\ViN]Vi]ViA^Viz^Vi_Vi#`,Vi`ViaViWcVicViTdVifVifVig,ViHhVih,ViiVijVik,ViUlVimVinVi4oVioVi?qVidrVir,Vix!........# #........#####..#.# ........## #..............##.# .........# #######...#######.# .......#.### #..########.# Vijy.######....## #......÷....# .# #.....#### ##......)##### .# #........###..#.....##### .# #....###.<..............### .# #.........@##.#########.##.77.9 (28.0) .######....########.# Viy#.##. ...........##.##.##. .........####.##.##. Vizt##.....#.##.##.##. ....⌠..#.##.##.##. ViHz.......#.##########.#### #.##. #......................# #.##. Viyzs###.####.##########.##.# #..).ViG{ViVic _There is a stone staircase leading down here.Vi̲ Viv Vi Vi Vi 88.9 (1.0) _Vi[ Vi &4Vi?           #######   #.....##   #..##......#   #.....@....#   +..#########Vi3~                Vit.80.4 (2.5ViVi1# _You climb downwards.Via _There is a stone staircase leading up here.Vi9Vi3VidViViP _Vi,VikVi. Vi;####### ....... ....... ..... .... ####### #.. #.....##  #..##......#ViS  #..@..<....# 20 +..### #.. #..#.[#........ ViLA3.4 (3ViJ> _Found a ring mail.Vi9} Vi} Vi~ Vi Vi Vi1 Vi BVi ,ViS Vi ,Vi Vi Viܛ XVi .....# ....######## #..##.....## #..##......# #.....<....# +..######### #..#  #..#  #.@# 7.4 (4 #..# ....#...Vi &....##.##.$##. #..#. ..... ..<.Vi Vi +8.4 (5Vi Vi 2 _Found a stone staircase leading up.Vic R _You see here a +0 ring mail.Vi  _ViY XVi ,Vi Vi6 Vi  Vi a You encounter 2 jackals.Vi+  #.....<....# +#ViM . .. ... #.[# ....##..# ........##.........+###.##.@###.. ......<..#######h h.hh 2 jackals (asleep) .. ..ViX H91.4 (3..Vi k JThe jackal barks! x2Vi_ J   endoplasm (wandering)You encounter an endoplasm.Vih 5===2.4 (4ViC Vi / _The jackal leaves your sight. x2Vi R _You see here 13 gold pieces.ViD ViHE<....#  +..#  . #..# .. #..# ... #.[# ....##..# ........## .........+ ViE###.##.@## #. #..# . ..... ......<.J #########.  .. ViOFR ..  .. Viԛx <....#  +..#  . #..# .. #..# ... #.[# ....##..# ........## .........+ ###.##.@## #. #..# . ..... ......<. #########. ..  Vit&.. .. ViViViViԪa _An endoplasm is nearby!Vid <....#  +..#  . #..# .. #..# ... #.[# ....##..# ........## Vi9f7.........+ ###.##.@## #. #..# . ..... ......<.J #########.  ..  ..  .. Vi <....#  +..#  Vi. #..# .. #..# ... #.[# ....##..# ........## .........+ ###.##.@## #. #..# . ..... ......<. #########. ..  .. .. VisViVi ViTa _An endoplasm is nearby!Vi݆ <....#  +..#  . #..# .. #..# Vi... #.[# ....##..# ........## .........+ ###.##.@## #. #..# . ..... ......<.J #########.  ..  ..  .. ViY <....#  +..#  . #..# .. #..# Vi... #.[# ....##..# ........## .........+ ###.##.@## #. #..# . ..... ......<. ViNz#########. ..  .. .. Vi%Viu&Vi4,Vi.a _An endoplasm is nearby!ViN=+..########.. #..# .... #.[Vi >.##..........##.........+###.##.$## #. #.@# ..............#.......<.Jh.h.#.#########.h.## ...# ...# ..#hhh 3 jackals (1 wandering)##ViPB/ .ViB[hYou encounter a jackal.Vi#D.h.ViD6h.ViD6h.ViE2h.ViE/h.ViLFJ.ViMRJViN5---3.4 (1ViUViEX^ _The endoplasm quivers.Vi` 7h. h.  You closely miss the jackal. Your headbutt misses the jackal.J.Viu 6-=--4Vii~ A _The jackal bites you.Viz 3 .  You hit the endoplasm.  You kill the endoplasm! h.  Trog accepts your kill.Vi *h.Vi +h.Vi z .  You hit the jackal.  The jackal bites you but does no damage.Vi phh 2 jackalsViK .65Vi Vi T _The jackal closely misses you.Vi4 †You hit the jackal.  You kill the jackal!Vi?. _The jackal closely misses you.You kill the jackal!  Trog accepts your kill.Viۛ)Vi576.3 (0.9VikVi W _Trog accepts your kill.Viy.Vi9/Vi4Vi6H _No target in view!ViVi ViViH _No target in view!Vi4ViVi) Vi:_No target in view!Vi M#.....<.... +..#########. . #... #.[....##..# ........##.........+###.##.@## #. #..# Vi .......†......#.......<......#...##.#.##.##Vi Vi <-7.3 (1.0 _ViVi Vi k7=-8.3 (2ViVi? _You now have 204 gold pieces (gained 13).Vim1M##..#.....<.... +..#########.. .. #... #.[##..# ##.......@.+###.##..## #. #..# .......†......#.....<..##.......ViVi+9.3 (1ViVi`Vi8ZM###..#.....<.... +..#########.. ... #..... #.[##..# ##.........+###.##..###. #..########ViAViA)3000ViwGViIVi|M....######## ###..#.....<.... +..######### ... #...... #.[....##.@# ##.........+Vi}###.##..##.ViU~1hVi4h.Vih   jackal (wandering)Vi&1ViaViVi.....# ....######## ###..#.....<.... +..#########  #.. ....##..# ........##.........+###.##..##Vir #. #.h# .....†......<.......#########...##Vi5h.Vi{VimB=2ViViR _You see here a +0 ring mail.Vi|h..hVi Vi "&3Vi%Vi(( _g - a +0 ring mailVi ....######## #..##.....##....<+..########.. #..# ..#........##.........+###.##h.## #. #........†......#.....<#########...#VilI ...#ViG.hVidVi!&4Vi"Vi&$Vi| #..##.....##....<+..########.. #..# .........#.......@##ViX.+###.##..## #. #.h#.......†......#...<#########...# ...#  ...#Vi5h.ViUhVij>====5ViVi' _The jackal barks!ViD....<+..########.. #..# ..........#....##.+###.##.h## #. #..# .......†......#...<#########...# ...#  ...# ViOViP[=---6ViSWViZ _The jackal misses you. The jackal closely misses you.Vi, .  You slash the jackal!  You kill the jackal!Vi)ViY{*8---7.2 (0.9ViVi>W _Trog accepts your kill.Viz Vi{ Viz Viل H _No target in view!Vi;Vi"OGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 5 stones (quivered) Armour (go to first with [)  b - a +0 animal skin (worn) Vi> e - a scarf of repulsion (worn)g - a +0 ring mail Jewellery (go to first with "=)f - an amulet of magic regeneration Talismans (go to first with %)d - an inkwell talismanViTg - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. ViUBase armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.3 (2.2 -> 5.5). Your EV would decrease by 0.8 (11.2 -> 10.4). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.Vi4ViVi3t#..##......#twmoore the Chopper#.....<....#Minotaur of Trog ***...+..#########Health: 57/57 ========================.. #..#Magic: 5/5========================... #..#AC: 2Str: 23.... #..#EV: 11Int: 4....##..#SH: 0Dex: 10........##Vi XL:  6 Next: 38% Place: Dungeon:4.......@.+Noise: =--------  Time: 3007.2 (0.0)###.##..##a) +0 hand axe#. #..#Throw: 5 stones.......†......#.......<......#.#########...##...#...#..# _The jackal barks! _The jackal misses you. The jackal closely misses you.You slash the jackal!  You kill the jackal! _Trog accepts your kill. Vi<;_No target in view!ViVi{-- _ViVi  You start removing your armour.-8.2 (1ViY Vi%Vi+9.2 (2Vi;ViViu,10.2 (3Vi-Vi"Vi"+1.2 (4Vi&Vi4/Vi/+2.2 (5Vit4Vi6 0 _You continue removing your +0 animal skin. x5Vi7Vi(<ViA  You finish removing your +0 animal skin.  You start putting on your armour.ViB+3.2 (6VizDViIViI+4.2 (7ViMVixRVicS+5.2 (8VifXViD^Vi^+6.2 (9Vi%cViBjVij/7.2 (10.0)VinVip3 50 VilqV_You continue putting on your +0 ring mail. x5ViqVivViy^ _You finish putting on your +0 ring mail.VizvVizSGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 5 stones (quivered) Armour (go to first with [)  e - a scarf of repulsion (worn) Vi{ g - a +0 ring mail (worn)b - a +0 animal skin Jewellery (go to first with "=)f - an amulet of magic regeneration Talismans (go to first with %)d - an inkwell talismanVib - a +0 animal skin. A large piece of thick skin covered in fur, cut from the corpse of an animal andworn as a primitive garment. It offers rudimentary protection against harm, but,having never been tanned, it carries a light stench of rotting flesh. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 3.3 (5.5 -> 2.2). Your EV would increase by 0.8 (10.4 -> 11.2). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “He killed the noble Mudjokivis.  Of the skin he made him mittens,  Made them with the fur side inside, (w)ear, (d)rop, (=)adjust, or (i)nscribe.ViiVioVix0#..##......#twmoore the Chopper#.....<....#Minotaur of Trog ***...+..#########Health: 57/57 ========================.. #..#Magic: 5/5Vix========================... #..#AC: 5Str: 23.... #..#EV: 10Int: 4....##..#SH: 0Dex: 10........##XL:  6 Next: 38% Place: Dungeon:4.......@.+ViyNoise: ---------  Time: 3017.2 (0.0)###.##..##a) +0 hand axe#. #..#Throw: 5 stones.......†......#Vi;y.......<......#.#########...##...#...#Visy..#You start removing your armour. _You continue removing your +0 animal skin. x5  ViyYou finish removing your +0 animal skin.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.ViVi\+8.2 (1VihVi0 _You drop a +0 animal skin.Vi'3Vi(Vi*Vi-Vi1BVi3Vi54Vi4Vi77 _You open the door.ViN9Vi9Vi/:Vi">@  There is an open door here.Vi?Vi@ _ViRAViBVi E,ViEVi HVitIViIViJViLViNVi#OViOViS7 _You open the door.ViUi  You encounter a dart slug.ViW\V#..##.....## #..##......# #.....<....#  +..#########.. #..#......w#... #..#.......#.... #..#.......#....##..#.......#........##@####.......[.'....####.##..##....##. #..##....#Vi#]v.......†......#.......<......# w   dart slug (asleep).#########...###...#.....#ViW^Fw.25.2 (7ViZdMwVie26.2 (8 _ViTkVinQ _There is an open door here.Vi     <....#  +..#########  .. #..#.....w.#  ... #..#.......#  .... #..#.......#  #.......#  #@####  .......[.'....#  ###.##..##....#  #. #..##....#  .......†......#  .......<......#  .#########...##  #...#   Via     <....#  +..#########  .. #..#.....w.#  ... #..#.......#  .... #..#.......#  #.......#  #@####  .......[.'....#  ###.##..##....#  #. #..##....# .......†......# ViUd|.......<......#  .#########...## #...# Vi~j4ViqVi^t` _A dart slug is nearby!Vi7     <....#  +..#########  .. #..#.....w.#  ... #..#.......#  .... #..#.......#  #.......#  #@####  .......[.'....#  ###.##..##....#  #. #..##....#  .......†......#  .......<......#  .#########...##  #...#   Vi/     <....#  +..#########  .. #..#.....w.#  ... #..#.......#  .... #..#.......#  #.......#  #@####  .......[.'....#  ###.##..##....#  Vi#. #..##....# .......†......# .......<......#  .#########...## #...# ViViVi4ViO` _A dart slug is nearby!Vio     <....#  +..#########  .. #..#.....w.#  ... #..#.......#  .... #..#.......#  #.......#  #@####  .......[.'....#  ###.##..##....#  #. #..##....# Vi .......†......#  .......<......#  .#########...##  #...#   Vi8U      <....#  +..#########  .. #..#.....w.#  ... #..#.......#  .... #..#.......#  #.......#  #@####  .......[.'....#  ###.##..##....#  #. #..##....# .......†......# .......<......#  .#########...## #...# VivZ Vih[ Via Vid ` _A dart slug is nearby!ViP3      <....#  +..#########  .. #..#.....w.#  ... #..#.......#  .... #..#.......#  #.......#  #@####  .......[.'....#  ###.##..##....#  #. #..##....#  .......†......#  .......<......#  .#########...##  #...#   Vi      <....#  +..#########  .. #..#.....w.#  ... #..#.......#  .... #..#.......#  #.......#  #@####  .......[.'....#  Vi g###.##..##....#  #. #..##....# .......†......# .......<......#  .#########...## #...# Vi_ Vi% Vi! Viɟ ` _A dart slug is nearby!ViG@....########  #..##.....##  #..##......#  #.....<....#   +..#########  ViDA&.. #..#.....w.#  ... #..#.#  .... #..#.#  ....##..#..@....# ........##'###### .......[.'....#  ###.##..##....#   #. #..##....# VicB .†......#  .......<......#  .#########...## #...#  ViIVi(K27.2 (1 _ViQViTVi.....#  ....########  #..##.....##  #..##......#  #.....<....#   +..#########  .. #..#.....w.#  ... #..#.#  .... #..#.#  ....##..#.......#  .##'###### .......[.'....#  ###.##..##....#   #. #..##....#  .†......#  .......<......#  .#########...# ViK.wViVi&8ViVivViϨ _A dart slug is nearby!A dart slug is nearby! _ You hit the dart slug.  The dart slug is moderately wounded. ````The dart slug launches a dart at you.Vi.P@.''Vi/.=9ViQ5ViM70 _The slug dart is repelled.Vi8Y;  You hit the dart slug.VixZ.30.1 (0.9Vi_Viba _The dart slug is heavily wounded.ViA   You hit the dart slug but do no damage. You headbutt the dart slug.  The dart slug is severely wounded.1.1 (1.0ViYE ViG A _The dart slug bites you but does no damage.Vi  You barely miss the dart slug.The dart slug is severely wounded.Vi -2.0 (0.9Vi Vi A _The dart slug bites you but does no damage.Vi/ .  You slash the dart slug!  You kill the dart slug!ViڭRVi0.99ViȶVi_W _Trog accepts your kill.ViViViViH _No target in view!Vi!Vi"Vi(Vi=+H _No target in view!Vi 3Vi Vi Vi Vi P _Vi ,Vi Vi# @  There is an open door here.Vim Vi  _Vi Vi< @  There is an open door here.ViE Vi  _Vi! Vi Vi Vi Vi Vi Vi Vi Vi Vi* Vi: XVi Vi ViA Vi Vi Vi Vi nVi nViU XVi ,Vi* nVio   You encounter an endoplasm. #.....##..#.......# .....##..#.......# ....##..#.......# ........##'###### .......[.'....#  #####.##..##....#  #..##.##..##....#  #........†......#  #.@......<......# - #..#########...##  #..# #...#  #... .....# #... .....# #..?#.## J   endoplasm (asleep) #..## #J.# 46.9 (14.0)J.Vi [39;49mJ-7.9 (15 _The endoplasm quivers.Vi Z   . . ' [.'....#  #####.##..  #..##.##..  #........†  #.@......<  #..#######  #..# #...#  #...   #...   #..?# .##  #J.## #..#ViL  . . ' [.'....#  #####.##..  #..##.##..  #........†  #.@......<  #..####### Vi#M #..# #...#  #...  #...  #..?# .##  #J.## #..# ViViViVi}a _An endoplasm is nearby!Vi\  . . ' [.'....#  #####.##..  #..##.##..  #........†  #.@......<  #..#######  #..# #...#  #...   #...   ViO^#..?# .##  #J.## #..#Vi  . . ' [.'....#  #####.##..  #..##.##..  #........†  #.@......<  #..#######  #..# #...# Vi  #...  #...  #..?# .##  #J.## #..# ViVi0ViFViVi  Vi.Vi#=_An endoplasm is nearby!ViViO~  . . ' [.'....#  Viѯo#####.##..  #..##.##..  #........†  #.@......<  #..#######  #..# #...#  #...   #...   #..?# .##  #J.## #..#ViN!ViKu  . . ' [.'....#  #####.##..  #..##.##..  #........†  ViM$#.@......<  #..#######  #..# #...#  #...  #...  #..?# .##  #J.## #..# ViTViUVi\Vic^a _An endoplasm is nearby!Vi=   . . ' [.'....#  #####.##..  #..##.##..  #........†  #.@......< Vi   #..#######  #..# #...#  #...   #...   #..?# .##  #J.## #..#Vi|L  . . ' [.'....#  #####.##..  #..##.##..  #........†  #.@......<  #..####### ViM #..# #...#  #...  #...  #..?# .##  #J.## #..# ViŰViViVia _An endoplasm is nearby!VikVil Vim Vifot. . ' [.'....#  #####.##..  Vius#..##.##..  #........†  #.@......<  #..#######  #..# #...#  #...   #...   #..?# .##  #J.## #..#Vi   . . ' [.'....#  #####.##..  #..##.##..  #........†  #.@......<  #..#######  #..# #...#  #...  #...  #..?# .##  #J.## #..# Vi Vi a _An endoplasm is nearby!Vi   ....##..#........##'#####...[.'....# #####.##..##..##.##.........†.........<#########...# #...# ......##?# .#J.# ..#....J.Vi Vi 88.0) _Vi2 ViV Vi  ....##'#####...[.'....# #####.##..##..##.#......†.......<#########...# #...# .+.....##J? .#.## ....Vi #J.Vi Vi &9Vi Vi Vi 6s....##'#####..[.'....# #####.##..##..##.#......†.......<#########...## #...# .+.....#J.#.? .###Vi7 .....Vi?Vi@/=50ViFVisI _An endoplasm is nearby! _The endoplasm hits you but does no damage.Vi .  You hit the endoplasm. You headbutt the endoplasm.  You kill the endoplasm!Vi)Vi&1ViViW _Trog accepts your kill.Vi&Vi'Via-Vi+0H _No target in view!ViǓ Vi Vi Vi4 H _No target in view!Vi Vi Vi ViU H _No target in view!Vii Vij 3Vim Vio Vis P _Viv Viv Viow Vi #####.##..##....# #..##.##..##....# #........†......# #........<......# #..#########...## #..## #...# #...+ .....# #...# ..#..@#  .## -#..##  #..#  .....Viɀ ......##.....#.... Vi~ +3.9 (2Vi E-4.9 (3Vi Vi d _c - a scroll labelled SICOROY ONISAOVip3VirVi+uViv,Vi|BVi~,VidViViFViVi7 _You open the door.Vi>ViɇViqVi@  There is an open door here.ViwVie _ViViViWViViVi}ViViWViViVij  You encounter an endoplasm.Vi~ #........†......# #........<......# #..#########...## #..##.....## #...'...........# #...#...........#Vi/ #...#....... .## #..#########  # +......J.....#............##........... #....##..... .....# .....J   endoplasm (asleep)....... ....###..... ....Vi.61.9 (7J.ViRJVi@+2.9 (8ViϻVi^ _The endoplasm quivers.Vi~ †  #........<  #..###  #..##.  Vi#...'  #...#  #... .##  #..#  #.@# +.....J......  #............  ##...........  #....##.....  .....# .....  ....... ....  ###..... .... ViUViF4 †  #........<  #..###  #..##.  #...'  #...#  #... .##  #..#  #.@# +.....J......  #............  ##........... #....##..... .....# .....  ....... .... ###..... .... ViVi}Vi>$Vi%a _An endoplasm is nearby!Vi †  #........<  #..###  #..##.  Via#...'  #...#  #... .##  #..#  #.@# +.....J......  #............  ##...........  #....##.....  .....# .....  ....... ....  ###..... .... Vi1 †  #........<  #..###  #..##.  #...'  #...#  #...Vi .##  #..#  #.@# +.....J......  #............  ##........... #....##..... .....# .....  ....... .... ###..... .... Vi͉ViViVia _An endoplasm is nearby!Vi4- †Vi\5  #........<  #..###  #..##.  #...'  #...#  #... .##  #..#Vi5  #.@# +.....J......  #............  ##...........  #....##.....  Vic6.....# .....  ....... ....  ###..... .... Vi †  #........<  #..###  #..##.  Vi%b#...'  #...#  #... .##  #..#  #.@# +.....J......  #............  ##........... #....##..... .....# .....  ....... .... ViA###..... .... Vi Vi*ViVia _An endoplasm is nearby!Vi  You hit the endoplasm but do no damage.The endoplasm freezes you.Viy b3--=3.9 (1ViF Vi % _You are frozen.Vi0  You hit the endoplasm but do no damage. The endoplasm closely misses you.Vi;2&4Vi7Vi:J _You furiously retaliate! You headbutt the endoplasm.Vi .  You hit the endoplasm.  You kill the endoplasm!Vi)Vi+/405ViViW _Trog accepts your kill.Vi3%Vi^&Vi+Vi/H _No target in view!ViViNVi+Vi0H _No target in view!ViVi^Vi Vi_ H _No target in view!Vigm Vi+n Vis Vi}u H _No target in view!Vir- Vi. Vi6/ Vi1 Vi,7 4-- _Vi9 Vi: Vik; Vi< Vi= Vi\> Vi> ViA 95Vi!B (=Vi1C ViYE ,VizF ViH ,ViI ViK Vi$L U6=ViM ViO Vi3P ViP ViR ,ViS VinV ViV K7=Vi0X Vi[ 1 _HP restored.Vi^ Vi8_ Vi_ Vib Vic Vird ViXe Vih Vij ViUk Vil Vio Vi6s Vis #=Vis Viu Vi x ViNz Viz Vi{ Vi Vi C#......# #...#....... .## #..######### . ####..##.....##.. +...............< Vi4 #................ ##............... #....##.....##. ......##.@...#-816.0)......+ ####...# #....##.....##Vi ..... #.....#... #.?...... #.... #...?.##.Vi$ Vif F-2.9 (17Vi Viѝ 9 _Found a stone staircase leading up.ViMViVi5ViԟVi6ViVi,Vi߯BViݲViZViViViViViFViþVi+ViViViViF#....... Vic##............... #....##.....##. ......##.....## ...............+ ####............#  #....##.....## Vi..... #.....##.. ... .... .. #... #...?.##.. Vi .. . .... ..#.####..Vi\ Vi17.9 (5.0)Vi;+8.9 (6ViViZ` _e - a scroll labelled NAIPAOVINTVi^VidViViVi$ViBVic,ViBViVi_  _t - 3 scrolls of teleportation (gained 1)  You encounter a ball python.Vi.k......##.....## ...............+ .. ####............# ..#....##.....##......... #.....##.... ... #............. #........... #.....##...  #....@# .. .........# .......... ...........##..####...##Vi^C#+# #...# S   ball python (constriction, asleep)S.....ViY 91.9 (3S>Found a stone staircase leading down.ViOS)Vi+2.9 (4Viv"ViF%5 _The ball python hisses angrily.ViOV   ........+ ..  .......# ...  #.....##....  ..... #.....##....  ... #...........  .. #...........  #.....##...  #....@# ..  .........# .......... ...........# #..####...## #+# #...# S.... >.....ViA   ........+ ..  .......# ...  #.....##....  ..... #.....##....  ... #...........  .. #...........  #.....##...  #....@# ..  .........# .......... Vi...........# #..####...## #+# #...# S.... >..... ViViVi~Vib _A ball python is nearby!Vi   ........+ ..  .......# ...  #.....##....  Vi..... #.....##....  ... #...........  .. #...........  #.....##...  #....@# ..  .........# .......... ...........# #..####...## #+# #...# S.... >.....Vi   ........+ ..  .......# ...  #.....##....  ..... #.....##.... ViS ... #...........  .. #...........  #.....##...  #....@# ..  .........# .......... ...........# #..####...## #+# #...# ViJS.... >..... Vi$Vi3%Vi*Vi-b _A ball python is nearby!Vi4 .........+ ..####......# ... #....##.....##.... ..... #.....##.... ... #........... .. #.. Vi5 #.....##..##.....# .......@.#  ..#.# #..###### #+# #... S....>..... #######Vi7 7S.Vi8 5S.Vi= Vi ? 23.9 (1 _Vi;D ViF Vi!##### . #....##.....##........ #.. ... ... . ##... ..# .. ..# .#.#..####S..#+# #...Vi# .....>.....######## Vi6S.ViVi&4ViSFViH †You barely miss the ball python. The ball python completely misses you.You furiously retaliate! You headbutt the ball python.  You kill the ball python!Vi)Vi5=5.8 (0.9VicVi ViI_Trog accepts your kill.VidViViPViFH _No target in view!Viu Viwv ViO| Vi~ H _No target in view!Vi Vi Vif Vi Vi Vi P _Vid Vi ViX Vi Vip Vi Vi Vi Vi Vi Vi Viy Vi Viv Vi Vi Vi ,Vif Vi Vi ,Vi Vio Vi ,Vi Vi Via Vi Vi Viv Vi Vid Via Vi Vie Vi Vi Vie ViF ,Vi Vii Vi Vi Vi$ Vi Vi ViViViViGViViViBVir ,Vi ViViViViViVi ViViViVi0ViVixViEViK,VihVi !Vi"Vid#ViR$Vi%Vi'Vi9(Vi)Vi+Vi-BVi/Vi01Vi1Vi;2Vi3Vi4ViB5Vi5Viq7Vi 9,Vi9Vi?XVi7HVi)I,ViLN _You now have 217 gold pieces (gained 13).ViNViNVi OVi=QViRViYSViSViU7 _You open the door.ViWVi`XViXVi]@  There is an open door here.Vig_Vi` _Vi`ViUbVixcVi3d,Vif7 _You open the door.Vi?hViyn  There is an open door here. _VioViKpVijrVirViosViuVivViwViwVi7yViE{Vi{Vi5|Vi3}Vi?ViVi9Vi4ViViHViViVi!ViViYViVi,Vi>ViϏViViViViViViAViVi7 _You open the door.ViViyViVihopen the door. _There is an open door here. _You open the doorVi7d. _There is an open door here. _You open the door.  There is an open door here.ViVi _VixViVi~ViViViVi ViVi6ViViVi"Vi~ViYViVi#ViuVi,Vi,Vi,ViViVinVi;XVi,VirVi}VifThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.   _ViVi=BVi VidXViVi`ViViViFViVikViVi%ViVi8ViuVid$X #...#............# #...#............# #...#.......##..## Vin%#...#.......##+### #...#............. #..##.####..##.... #..########'##..## #...............# +@..........#####- #...........# #..########## #....#.##..+ #..##..#Vi,#+.#.###..#.....#.....'163.8 (68.0)###J.##J   endoplasm (asleep)Vi1.J _There is an open door here.  As you open the door, it creaks loudly!  You encounter an endoplasm.Viq8RJVi59M======4.8 (69Vi:>Vi@^ _The endoplasm quivers.Vi# #...#. #...#. # #...#....... +. #...#............. #. #..#..##... ###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# ....# .##..+ #..# #..#ViĨ #...#. #...#. # #...#....... +. #...#............. #. #..#..##... ###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# ....# .##..+ #..# #..# Vi 4ViViĽa _An endoplasm is nearby!ViqT #...#. #...#. Vir# #...#....... +. #...#............. #. #..#..##... ###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# ....# .##..+ #..# #..#ViXs!Vi * Vi#...#. #...#. # #...#....... +. #...#............. #. #..#..##... ###.. #..########'##.. #.....#...............# ViX #.....'@.......  ###.J##...........#  # #..##########  #..# ....#Vi .##..+ #..# #..# Vi]4ViVi!a _An endoplasm is nearby!Vi #...#. #...#. # #...#....... +. #...#............. #. #..#..##... Vip###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# ....# .##..+ #..# #..#ViM #...#. #...#. # #...#....... +. #...#............. #. #..#..##... ###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# Vi@OB....# .##..+ #..# #..# ViUViVVir\Vi_a _An endoplasm is nearby!Vicl #...#. #...#. # #...#.......Vim +. #...#............. #. #..#..##... ###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# ....# .##..+ #..# #..#Vi!Vi  #...#. #...#. # #...#....... +. #...#............. #. #..#..##...Vi Z ###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# ....# .##..+ #..# #..# Vi/ Vi ViD Vi a _An endoplasm is nearby!Vi  #...#. #...#. # #...#....... +. #...#............. #. #..#Viԅ ..##... ###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# ....# .##..+ #..# #..#Vi / #...#. #...#. # #...#....... +. #...#............. #. #..#..##... ###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# ....# .##..+ Vi9" #..# #..# Vi. 4Vi`7 w _An endoplasm is nearby!Vi_/ 0 #...#ViZ0 |. #...#. # #...#....... +. #...#............. #. #..#..##... ###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# Vi0 w....# .##..+ #..# #..#Vi/ #...#. #...#. # #...#....... +. #...#............. #. #..#..##... ###.. #..########'##.. #.....#...............#  #.....'@.......  ###.J##...........#  # #..##########  #..# ....# .##..+ Vi#..# #..# ViViY _An endoplasm is nearby!Vi k #...#.#. #...#............#. #...#.......##.. #.. #...#.......##+ +.. #...#............ #.. #..##.####..##.. ###..##..#'##.. #.....#...............# #......##### ###.J##.# #. #..## #..# ....# .##..+ #..# #..#J.Vio------5.8 (1.0) _ViVij P __There is an open door here.Vi .  You slash the endoplasm!  You kill the endoplasm!Vi(Vi91=-----6 _Trog accepts your kill.Vi _No target in view!Vi _No target in view!Vig IVij Vil Vilm $ _Viq ,Viir ,Vis ViFv Viw ViSx Vix Viz Vi| ,Vi} ViN Vi Vi Vi" Viۃ Vi Vi Vi Vir Vi Vi# Vi Vi ViR Vi Vin Viu 7 _You open the door.Vi Vi Vi Vin @  There is an open door here.Vi Vi  _Vi! Vi Vit Vi Vil Vi Vix Viz Viۢ Vi5 Viʥ ViO Vi Vi6 Viت ViC ViЫ Vi ViC . ##+###############   #...#....#...#   #...#....#...#....   #...#....#...#....   #...#....#...#   #...'....#...#.  Vi- ! # #.####..##..##.##   #>.##.####..##..#####   ##.....#........-804.0)   #......#.....'........  #..##.####..##........  #.. #.# #..##..######  #. ... #..##..#  # ... #......# Vi ##. #..##..+   .. #####..#  #..#Vi> Vi F-1.8 (15Vi ViX ; _Found a stone staircase leading down.Vi IViW ViN XVib ,Vi' Vi Vim   ##+ #..>#...#....#...# #...#...#....#...# #...#...#....#...# #...#...#....#...# #...#...'....#...# Vi  #..##.####..##..##.  #>.##.####..##..  #.@....#.....#3.8 (2.0)  #......#.....'  #..##.####..##  #..##.# #..##..  #... #..##..#  #....... #......# ######..##..##..+  ..######..#   #..#Vi# Vi$ +4.8 (3Vi!) Vi@+ ; _Found a stone staircase leading down.ViK:Vi[<Vi=Vi?ViOViZVi(\,Vi%]Vi1dnVikVimVi}Vi6ViH,Vi=ViKVi:ViɄVi@ViViVi߈ViyVi&Vi8,Vi Vi)ViViViVi2ViVi&ViViViYViVilViVi,ViViViAViآViQVi^Vi.ViۦViaViViViɪViWViViViŮ,Vi\ViuVi,ViViVi,ViViVi ,Vi7 _You open the door.ViVi3Vi@  There is an open door here.ViVi _ViViVi^ViViViViVi\ViViEViVitViViViViVi]YThere is an open door here. _Found a stone staircase leViyading down. _You open the door. _There is an open door here. _You now have 234 gold pieces (gained 17).Vi\ViViLViVi        Vi[##+#########  #..@.......#  #..........#  #..........#  #..###..#### ##'###+############# #..>#...#....#...#..  #...#...#....#...#..  Vi #...#...#....#...#..  #...#...#....#...#.. Vi#...#...#...#...#...Vi$$...'217.8 (33.0)Vi"ViM======8.8 (34ViVi= _As you open the door, it creaks loudly!Vi~ViVi-ViUViqViY,ViVi®  You encounter 2 wights.A wight is wielding a +1 heavy falchion. A wight is wielding a +2 heavy spear.Vi}t   #######  #.....#####  #..........  #.......... Vii #........z. #.......... .........z   ##@#########------  #....#  #..#  #..........#  #..###..####  ##'###+############ zz 2 wights (1 polearm, wandering) ViQ #..>#...#....#...#.  #...#...#....#...#.  #...#...#....#...#.ViʸKz.9.8 (1.0)Vi/z.Vi=)ViR------20.8 (2 _Vi5Vi Q _There is an open door here.ViC1 #######  #.....#####  #..........  #..........  #.......z..  #..........  #........z.  Vi##@#  #..........#  #..........#  #..........#  #..###..####  ##'###+## #..> #...Vi] #######  #.....#####  #..........  #..........  #.......z..  #..........  #........z.  ##@#  #..........#  #..........#  #......... #..###..##ViE- ##'###+## #..> #... ViViViVid _There are monsters nearby!Vi); #######  #.....#####  #..........  #..........  #.......z.. Vi<` #..........  #........z.  ##@#  #..........#  #..........#  #..........#  #..###..####  ##'###+## #..> #...Vi%Vi #######  #.....#####  #..........  #..........  #.......z..  #..........  #........z.  ##@#  #..........# ViZT #..........#  #......... #..###..## ##'###+## #..> #... Vi 4ViWVi d _There are monsters nearby!Vi  #######  #.....#####  #..........  #..........  #.......z..  #..........  #........z.  ##@#  #..........#  #..........#  #..........#  #..###..####  ##'###+## Vi >#..> #...Vio ] #######  #.....#####  #..........  #..........  #.......z..  #..........  #........z.  ##@#  #..........#  #..........#  #......... #..###..##Vir - ##'###+## #..> #... ViEv Vi-x Vi1} Vi d _There are monsters nearby!Vi 8 #######  #.....#####  #..........  #..........  #.......z..  #..........  #........z.  ##@#  #..........#  #..........#  #..........#  #..###..####  ##'###+## #..> #...Vi̲  #######  #.....#####  #..........  #..........  #.......z..  #..........  #........z.  ##@# Vi  #..........#  #..........#  #......... #..###..## ##'###+## #..> #... Vi 4Vi, ViP d _There are monsters nearby!Vi@    #######  #.....###### #. #.. #.z #.. #...@....z..  ###'#########  #..........#  #..........# #..........# #..###..####  ##'###+############# #..>#...#....#...#. #...#...#....#...#.Vitz.zz.ViiVi21.8 (1 _Vi8ViaVi":   #  #.....# #. #. #. #......z. #.z. ###'#  #...#  #.. #.. #..###..####  ##'###+# #..>#...#....#...#. #...#...#....#...#.Vi/z.ViViQ.=2ViViR _The wight barely misses you.ViD   #######  #.....# #. #. #. #......z. #.....@z. ###'# #..#  #  #..###..####  ##'###+# Vi#..>#...#....#...#. #...#...#....#...#.ViGz  The wight barely misses you. You furiously retaliate!Vi&3ViaVi_ _You headbutt the wight, but do no damage.ViID  The wight barely misses you. You furiously retaliate! _You headbutt the wight, but do no damage.  You hit the wight.  The wight is lightly damaged.  You hit the wight but do no damage.  The wight hits you with a +2 heavy spear.ViEP: 52/56 (57)--4.7 (0.9DrainViKViMQ _You feel drained.ViSJ )You hit the wight. You headbutt the wight!  You destroy the wight!Vi7Z    wightTrog accepts your kill.You hit the wight.  The wight hits you with a +1 heavy falchion!Vi^ v44------62=5.6Vi2k ViXo  Vip Viq -_You feel drained.Vir Vi  You barely miss the wight.The wight is lightly damaged.Vi /-6.5Vij Vi K _The wight misses you.Via  You hit the wight.Vi޶A-7.4Vi̿s _The wight is heavily damaged.Vi V5  You completely miss the wight.The wight is heavily damaged.The wight hits you with a +1 heavy falchion.0/55-----8.3Vi[Vi]Q _You feel drained.Vi4 )You barely miss the wight. You headbutt the wight!  You destroy the wight!Vi8RViD leavealth: 41/57 -89.2 _Trog accepts your kill.Your life force feels restored. _Your Axes skill increases to level 8!Vi Vie Vi Vi# H _No target in view!Vi 4Viv Vi/ H _No target in view!Vi?4ViEVi.HH _No target in view!Vi63Vi8Vi;ViK<$ _Vi}@ViA,ViBViDViE%2ViFVi7I,VizJViLVi&MVi9NViPVi%QViCRVi.Ua3=ViVViY,Vi@ZViB\Vi\Vi^ViE`Via#4Vica2=VibVie,Vi^gVii,Vi&kVimVinViIoViqVi r%5ViM{Vi|Vi~ViVi0,ViGViViK6=Vi܉ViViViuVi,ViViVi;ViRVik7=ViVi,ViViǝVicViVia8=ViViVi VisViVi'ViVi k9=ViVi&ViViMViViViBVi|Vi ViViIViܲL50=ViEVi,VidViViVi*Vik1=VibViViVisViBViViVi/ViVi%2VixViVi~ViViViVi3=Vi,VikViViViVi~,Vi6ViViRU4=ViVi~Vi"ViViViViViVi5=ViVii,Vi)ViViViSViViU6=ViViBViNViViViVirK7=Vi Vi$-Vi   #######  #.....# #. #. #. #......).Vi 4 #......@. ###'#+ #.#  #..###..####  ##'###+#   #..>#...#....#...#.   #...#...#....#...#.Vi084.2 (55.0)ViF-5.2 (56Vi#Via&$  Things that are here:Vi(^ _a +1 heavy falchion; a +0 robeViVVi[Vi4Vi8.Vi78 M ###### #########........).......###'##########+  #..........#Vi5,0.0)Vi26.2 (1 _Vi Vif$  Things that are here:ViH [ _a +2 heavy spear; a +0 robeVi) Vi+ Vi, Vi3 Vi8 f  You encounter 2 wights.Vi?  #######  #.....# Vi@ K#. #. #. #......)z #......).z ###'#+# #.  #.Vi%A Y# zz 2 wights (dormant) #..###..#### ##'###+# #..>#...#....#...#.ViA !ViZD Az0.Vi'E 3.zViE ViM XzzViES 27.2 (1 _ViV Vi[ ViQ ViP  ####### #.....##########  #...............  #...............  Vi y#...............  #......)@.....z.  #......)......z.  ###'##########+#          #..>Vi$Q M ####### #.....##########  #...............  #...............  #...............  #......)@.....z.  #......)......z.  ###'##########+#       #..>VivX Vije d _There are monsters nearby!Vi} ####### #.....##########  #...............  #............... Vi~ #...............  #......)@.....z.  #......)......z.  ###'##########+#          #..>Vi~w ####### #.....##########  #...............  #...............  #............... Vixg #......)@.....z.  #......)......z.  ###'##########+#       #..>ViViVi)Vi>d _There are monsters nearby!Vibg4 ####### #.....##########  #...............  #...............  #...............  #......)@.....z.  #......)......z.  ###'##########+#          #..>ViF ####### #.....##########  #...............  #...............  #...............  #......)@.....z.  Vi#......)......z.  ###'##########+#       #..>Vi<Vi1VisVi d _There are monsters nearby!Vi ####### #.....##########  #...............  #...............  #............... ViZ #......)@.....z.  #......)......z.  ###'##########+#          #..>Vi\n ####### #.....##########  #...............  #............... Vih^ #...............  #......)@.....z.  #......)......z.  ###'##########+#       #..>VieVifViz _There are monsters nearby!Vi$^####### #.....#.#.#.#.#......).@....z.#......)......z.###'#+#. Vi7#.# ##'###+##..>#...#....#...#.ViZ4z.Vi4z.Vi.Vi!I=8 _ViAViViŬ&####### .#.....#.#.#.#.z.#......)..@..z.#......).###'#+#. #.# ##'###+##..>#...#....#...#.ViUK.zVi!0z.VihVi9&9Vi2ViViE >.####### .#.....#.#.#.#.z.#......)...@z.#......).###'#+#.#.# . #.# ##'###+##..>#...#....#...#.Vi There are monsters nearby! _There are monsters nearby! _ The wight hits you with a +1 scimitar.  The wight hits you with a +4 dire flail!Vi P: 42/55 (57)------==90DrainVi Vi Q _You feel drained.ViY  You closely miss the wight. Your headbutt misses the wight. You hit the wight.Vi\g3-------1.1 (0.9VigVik _The wight closely misses you. The wight barely misses you.ViJ  You closely miss the wight. Your headbutt misses the wight. You hit the wight. _The wight closely misses you. The wight barely misses you.You barely miss the wight. Your headbutt misses the wight.  The wight is lightly damaged.barely miss the wight. The wight hits you with a +1 scimitar!  The wight hits you with a +4 dire flail!ViH}21/53---------=2.0ViViQ _You feel drained.ViViVViVi^ _You are too injured to fight recklessly!Vi3ViVi4^ _You are too injured to fight recklessly!Vid 3Vil Vin ^ _You are too injured to fight recklessly!Vi 3Vi Vi ^ _You are too injured to fight recklessly!Vi  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - BerserkPiety-1%  b - Trog's HandPiety-0% [?] toggle between ability selection and description.ViG ViSPtwmoore the CleaverMinotaur of Trog ***....HP: 21/53 (57) =========---------------#######..MP: 5/5========================#.....##########...AC: 5Str: 23#..................EV: 10Int: 4#..................SH: 0Dex: 10#...........z......XL:  6 Next: 82% Place: Dungeon:4#......)...@z......Noise: ==-------  Time: 3292.0 (0.0)#......)...........a) +0 hand axe###'##########+#...ViQGThrow: 5 stones#..........# .Drain#..........##..........#zz 2 wights#..###..######'###+#####################..>#...#....#...#.........The wight hits you with a +4 dire flail! _You feel drained. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!Vi[T .  ####### ..  #.....##########...  #..................  #..................  #...........z......  #......)...@z......  #......)...........  ###'##########+#...   .     #..> _You are too injured to fight recklessly Vi]_You are too injured to fight recklessly!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!  The wight hits you with a +4 dire flail.Vi/Vi6  The wight hits you with a +1 scimitar!  * * * LOW HITPOINT WARNING * * *Vi ViwA  You feel drained.9/76 (85) -------3.0 (15 stonesBerserk Drain Vi%Vi'V _* * * LOW HITPOINT WARNING * * *ViJYou feel drained. _* * * LOW HITPOINT WARNING * * *  You barely miss the wight. Your headbutt misses the wight.The wight is lightly damaged.  You hit the wight. The wight hits you with a +1 scimitar!  You die...Viy-7/76 (85) ---------Vi /  --more--Vi Vi Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) Vig  a - a +0 hand axe (weapon) Missiles (go to first with ()  c - 5 stones (quivered) Armour (go to first with [)  e - a scarf of repulsion (worn)  g - a +0 ring mail (worn) Jewellery (go to first with "=)f - an amulet of magic regeneration Talismans (go to first with %)d - an inkwell talismanViX| [?25h[?0c [?1051l[?1052l[?1060l[?1061l