s:jl  Player: tymiorr Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.16:59:31.ttyrec Time: (1782233971) Tue Jun 23 16:59:31 2026 u:j&v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cu:jT0u:j3u:j<_Welcome, tymiorr. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Alchemist:j:j:j Welcome, tymiorr the Octopode. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard :jLb - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer:jl3s - Summoner d - Hunterl - Delver:j_t - Necromancer e - BrigandWarrior-mage:jGu - Forgewright Zealot:jЯZm - Warperv - Fire Elementalist :jWf - Berserkern - Hexslingerw - Ice Elementalist :j/g - Cinder Acolyteo - Enchanter:j,Dx - Air Elementalist h - Chaos Knightp - Reaver:jD:y - Earth Elementalist:j]4z - Alchemist :jwlAlchemists start with the Poisonous Vapours spell, and their magic is very :jgeffective against foes susceptible to poison. + - Recommended background:j@ * - Random background # - Recommended character:j8 ! - Random character % - List aptitudes:jHSpace - Change species ? - Help Tab - Demonspawn Alchemist:j!:jK :j7M tymiorr the ShooterOctopodeHealth: 14/14 ========================Magic: 1/1========================AC: 1Str: 10EV: 12Int: 11SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 shortbowFire: a) +0 shortbow#..##..##..##..##..###...###....#+?@..+#....##...###..###..##..##..##..#:j~R :jU Welcome, tymiorr the Octopode Hunter.It is said that the Orb of Zot exists deep within this dungeon.:jZ :j Press ? for a list of commands and other information.  Found a scroll labelled CIRPHY VETUHOR.:j :jU [ _Found a staircase leading out of the dungeon.:j   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   f - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   0.0   1.0   0              c + Ranged Weapons 4.0   5.0   0              d + Dodging2.0   3.0  [39;4:j 9m 0      e + Stealth1.3   1.0  +4                                                                        [39;4:j) 9m      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets:jۦ  d * Dodging   2.0:j[o d - Dodging   2.0:j/ e * Stealth   1.3:jo e - Stealth   1.3:j a * Fighting   2.0:jdo a - Fighting   2.0:j:jY:jҦLtymiorr the Shooter#..#Octopode#..#Health: 14/14 ========================#..#Magic: 1/1========================#..#AC: 1Str: 10#..##EV: 12Int: 11#...##SH: 0Dex: 15#....#XL:  1 Next:  0% Place: Dungeon:1+?@..+Noise: ---------  Time: 0.0 (0.0)#....#a) +0 shortbow#...##Fire: a) +0 shortbow#..###..#:j2#..##..##..#Welcome, tymiorr the Octopode Hunter.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information.  Found a scroll labelled CIRPHY VETUHOR. _Found a staircase leading out of the dungeon.:j<:j:j:j:jq:j*r3:jTs:ju:jF{: _:j7 #..# #..# #..# #..#:jM #..## #...## #....# +@<..+ #....# #...## :j #..##  #..# :j #..#  #..# :jc #..#:jS+1.0 (1:jˇ+2.0 (2:j:j\ _c - a scroll labelled CIRPHY VETUHOR:j. 3:j! :j :j  :j  _You open the door.:j! :j& @  There is an open door here.:jT' :j~(  _:j( :jF+ :j, ,:jj- :j0 Z  There is a staircase leading out of the dungeon here.:j2 :j3  _:j> :j? 7 _You open the door.:jA 3:jC :joF @  There is an open door here.:jH 5 _:jI :jJ :juL ,:jM :jO :j_Q :jQ :jR :jT :j-V ,:j\ ,:j_ n  You encounter a frilled lizard.:jf ##.# ##..# ##...# #.#..##....# ##.#.#..#.....# ...l#.#..#.ß...# .....#.#..#.....##......#.#..##....@.......#.#...##...........:j g ]#.#....#....##..$..#.'.<..'.....# ....#.#....#.....# ..)#.#...##.....l   frilled lizard (asleep):j1g #.#..##......# ##.#..#.....:jYg W#.#..# ß.....#:jo 014.0 (12.0):jPp ,5.0 (13:jv :j; ' _Found a hand axe.:jP †You shoot an arrow. The arrow hits the frilled lizard.:j W)))))):j :......:j C1===6.2 (1.2):jݙ :jB R _You kill the frilled lizard!:j 4:j :jE H _No target in view!:j&4:jq&:j(H _No target in view!:jJ _  You encounter a rat.##..##.. ..##...##...#.#..##....##.####....#.#..#.....##.....†..r#.#..#.ß...##........#.#..#.....##.........#.#..##..........#.#...##........#.#....#....##@.$---#.'.<..'.....#[#.#....#.....#....).#.#...##.....#....#.#..##......#.########.#..#.......#.# r   rat (asleep)#.#..#.ß.....###.#..#.......#.##.#..# :jJ8.2 (2.0---9.2 (3:jL:j{OC _Found a robe.:j †You shoot an arrow. The arrow hits the rat.:j [)))))):j-x >......:jz @2===20.4 (1.2:jl :j G _You kill the rat!:jo :jޣ :j :j H _No target in view!:jN:j9:j`:j7 H _No target in view!:jj3:j:j:jf:j"$ _:j:j!:j)&,:j&(:j+:j+:j-:jP3A _You now have 12 gold pieces.:j63:j\8:j;:j>:j>:jS:jW:j [,:jK]:j_:j~d,:jbf:jj:jm,:jo:jr:jv:jev:j8x:j{:j}:j8~:j:j:j,:j:j:j7:jΎ:j:j7:j):jh:j~:j_:jj,:j\:j"..## #.# ....#####.... ..##.. ............. ..##.# ##.......... ..##.####.........# ..##.....†..†.....# ..##..............# ..##..............### ................@...# --- ..............#####..# ...##.........# .# ....#.......[.# ....#....)....# ....#.... ....#.#######.#.# ....#.# #.#.# ....#.# #:jx34.4 (14.0)---5.4 (15:jH:j b _d - a scroll labelled HEYLEJ XYXZI:j@I:jE:jG:jH:j-PX:jP:jT,:j0U:jU:j~W:j2Z:jZ:j\:jb_:jna:ja:jQc:je:jh,:js:jj:j:j4####.........# ....†..†.....# ...........# ...........### .............## .......#####..## .......# ##..# .....[.# ##.# )....# #@# 43.4 (8.0)... #.# #######.#.# #.# # #.#.# ..## # #.## #.# ... .>. :jW4.4 (9:j; _Found a stone staircase leading down.:j I:jn:j:ja"`:j0:jL1:jY8n:j:jI:j  You encounter a ball python..#######.#.#####.# #.# #.#.#.....# .. #.# # #.###.# S.. #.# #.###.##... # #.......... #....>...... #...#.##.... ###.#.#..... #.@.^...# ###.#.#.# ... ..... #...... #+#...S   ball python (constriction, asleep) ..# .#:jBv59.4 (15.0)60.4 (16 _:j )))))S  )You shoot an arrow. The arrow hits the ball python.  The ball python hisses angrily.:jF4.S....===1.6 (1.2) _The ball python is severely wounded.:j h .  You shoot an arrow. The arrow hits the ball python.:j U)))):j  bYou kill the ball python!.b....b   bat (wandering)32.8 _You encounter a bat.:jr .  You shoot an arrow. The arrow hits the bat.)))))):j :j......44.0 _You kill the bat!:jJ:jZH _No target in view!:j+ _:j] #............. #....>........ #...#.##..... :jn###.#.#......  .. #...^...# ###.###.#.#.##..#...........#.........#....###.@......#---#.#.. ##+#.....##... ..#+###.# .#.. . ## 70.0 (6.0'#.##.##.##.##.##.#======1.0 (7:j$w:jf :j؇/_As you open the door, it creaks loudly!:ji  _No target in view!:jo_ _:jv:j?:j=J:j:j )/  You encounter a dart slug.:j#.#.#.##..... .......................w ........................ ##........##............  ##'#.....##........... #.#..#+###.........####.#..#........#.#................####.#.#######....------#.#...# #....###.###.###.# #.##.# #.# #.###.# #.##..#.# #.##### w   dart slug (asleep)#.#####.##.......##########:je102.0 (31.0)------3.0 (32 _:j1&:jK ))))))w    You shoot an arrow. The arrow hits the dart slug.:j!?.w.....===4.2 (1.2) _The dart slug is severely wounded.:jX]f .  You shoot an arrow. The arrow hits the dart slug!:jd]))))):j.....85.4 _You kill the dart slug!:j~:je:j%4^ _No target in view!:jG  _:j>   You encounter a bat..#.##..... .. .... .......##.... '#.....##.... .#..#+###...#### .#..#..... .#......#####. .#.#######......@....?--- .#...# #....###.#####. .###.# #.##.# ...#.# #.##.# .####.# #.##.. ..#.# #.##### .#b   bat (asleep)#.#####.# .b#.......# .. 7.4 (2.0b.b.b.b---8.4 (3 _:jچ :j, )) You shoot an arrow. The arrow hits the bat.:j8 b  The bat is moderately wounded.b.b. .  You encounter a bat.:j^. ===9.6 (1.2:j:jl _The bat closely misses you. The bat leaves your sight.:jN:jO:jX:j5[Z _A bat is nearby!:j  :j .  You shoot an arrow. The arrow hits the bat.:jX bb.b. b   batYou kill the bat!3--910.8 _The bat hits you.:j .  You shoot an arrow. The arrow hits the bat!:j..:j.#.##.....tymiorr the Shooter ......................Octopode ......................Health: 13/14 ======================-- .......##............Magic: 1/1======================== '#.....##...........AC: 1Str: 10 .#..#+###.........####EV: 12Int: 11 .#..#.................SH: 0Dex: 15 .#................#####.XL:  1 Next: 100% Place: Dungeon:1 .#.#######......@....?..Noise: ===------  Time: 112.0 (1.2) .#...# #....###.#####.a) +0 shortbow .###.# #.##.# ...Fire: a) +0 shortbow#.# :jٻ2 #.##.# .####.# #.##.. ..#.# #.##### .##.#####.# ..#.......# ..######### _The bat closely misses you. The bat leaves your sight. _A bat is nearby!You shoot an arrow. The arrow hits the bat.  You kill the bat! _The bat hits you.  You shoot an arrow. The arrow hits the bat! _You kill the bat!:j_@You have reached level 2!:j/  --more--:jDa8/192/22 0%  _:j ; _9== _HP restored.:j ,:j B:j :j- I==:j :j :j :j :j[ :jO 8.... :j  :j0 *........ :j  :j *........ :jA  :j 0##............ :j  :j 1..##........... :jc  :jK 3+###.........#### :j  .:j r................ # :j  .:jY .:j P#####.# :j  :jD 2#####........:j *# :j  :j --- :j # #....###.#####.# :j  :j |# #.##.# #... #:j!  :j s# #.##.# #.### :j!  :j{ q# #.##.. ... :j  :jP Q# #.#####..# :j  :jJ -  :j Q#####.# #... :j  :j -  :js Q......# #... :j  :j -  :j^ *####### :j  :j / :j :j :j '20.0 (8.0:j :j1 ---:j $1.0 (9:j :j@ c _e - a scroll labelled ROMIWO SYMEJE:j[o:jO  You encounter an endoplasm.##.........#####.. ..# #####.# ###....#  #....###.#####.#  #.##.# #.......#  #.##.###.#####.#   #.##....#   #.#####..#####@#  ###.# #.....J..#  ....# #.......##  ##### #######     J   endoplasm (asleep)      7.0 (68.0 (7 _:j!m  )J  You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.:jy !.J:j :j 7===9.2 (1.2:jF z _The endoplasm is moderately wounded.:j3 .  You shoot an arrow. The arrow hits the endoplasm.:jG830.4:j%c _You kill the endoplasm!:jk _No target in view!:jQ _:jZB:j\:jO---8.5 (28 _:j :jK:j )))))g)You shoot an arrow.:j- g......===9.6 (1.1) _The arrow hits the hobgoblin but does no damage.:jHU])))))):j8g.:j.....200.7 _You shoot an arrow. The arrow closely misses the hobgoblin.:j,V))))):j9g.:j6...:jZ-1.9 (1.2:j:j3q _You shoot an arrow. The arrow closely misses the hobgoblin.:j:ji ):j ):j ):j ):jZ ):j :jg.g.....3.1:jp _You shoot an arrow. The arrow barely misses the hobgoblin.:jRb )You shoot an arrow.:j':jY1g.:j:j(4.3:jD\ _The arrow hits the hobgoblin but does no damage.:jU  You shoot an arrow. The arrow hits the hobgoblin.:jr   The hobgoblin is moderately wounded.5------5.5 _The hobgoblin hits you.:jRp  You shoot an arrow.  The arrow hits the hobgoblin but does no damage.:j0  The hobgoblin is moderately wounded.4-------6.7 _The hobgoblin hits you.:j~8  You shoot an arrow.:j,   The arrow hits the hobgoblin but does no damage.9/19 -------7.9 _The hobgoblin hits you.:jL _You are too injured to fight recklessly!:jl- _You are too injured to fight recklessly!:j  _You are too injured to fight recklessly!:j :jª :jg :jͳ :j ^ _You are too injured to fight recklessly!:j=4:j8:jk-^ _You are too injured to fight recklessly!:j  _You are too injured to fight recklessly!  You shoot an arrow. The arrow hits the hobgoblin.:jW  The hobgoblin is heavily wounded.9.1:j:j _The hobgoblin closely misses you. The hobgoblin barely misses you.:j †You shoot an arrow. The arrow hits the hobgoblin.:jJ10/19=-----2010.3 _You kill the hobgoblin!:j^#Z1===2==:j*<:j`>:jaNB:j7S,:jW,:jY:jHZ3:jZ&===:jZ:jw\:j_:j>`:ja:jJd:j7e:jvf:jGi:jPj:jk:jm:jn:jn14:j!o/==:jUo:jYp:jr:js:jt:jw:j###...#.####:j  #.# #...#.#  #.# #...#.#  #†# #...#.# #.# #...#.# #.#  #...#.# #.#  #...#.# #.#  ##.# #.# :j:jxe==---3.3 (43:j:j; _Found a stone staircase leading down.:jp:jUq:js:j|:j},:j5:j:j&:jΓ:j:j  You encounter a goblin. It is wielding a +0 club.#..... #..... #.. ........##### ........#  #............#  #........†...# #.... #.@..........# ..... ......>###...#.#### .... g...##. #...#.# ..#### #. #...#.# ..# #. #...#.# ..# #. #...#.# g   goblin (asleep) ..### .. #...#.# ....## .. #...#.###..##:jx #.#8.3 (5.0)9.3 (6 _:j )You shoot an arrow. The arrow hits the goblin.:j :j ):j$ 6))))):j ......5===60.5 (1.2 _You kill the goblin!:j4:j:j{+H _No target in view!:jP :jB_No target in view!:j\4:j4:j6:j9:jy;:j@: _:jQA:jE:jzF:jG:jLR  There is a stone staircase leading down here.:jN:jO _:jP:j_S:j~V :jA\t You encounter an endoplasm and a dart slug.:jd:j6v^#.....# #.....##############:jw7. #..................... ........###J.. .........# .... #.....#..... #.†...# ####.... ......###............# ........ .......@.>###...#.####:jx---.. ...)...##.# #...#..# ######. #.# #...#.#...# #w#.# #...#.#...##.# #...#.#...###... #...#.#w   dart slug (asleep).....## ## ..# #...#.#J   endoplasm (asleep) .:jxa#####..## .## #.# :jx(.# ##.:jӢ#.#:j?U3.5 (3.0w.:jҳ:j<w:jE---4.5 (4 :j _:j:j:j :)):j@ w.===5.7 (1.2 _You shoot an arrow. The arrow barely misses the dart slug.:j*  You shoot an arrow. The arrow hits the dart slug.:j"  The dart slug is heavily wounded.  The dart slug launches a dart at you.:j_5------6.9 _The slug dart hits you.:j  You shoot an arrow. The arrow hits the dart slug.:j"  The dart slug is severely wounded.  The dart slug launches a dart at you.:jQ11-----------8.0 (1.1:jW :j':j_The slug dart hits you.:jqV :jq!:jer†:jrOYou shoot an arrow. The arrow hits the dart slug!:j`:j<sJ   endoplasm (asleep):jn!:jt*:j^OL379.2 (1.2:jRM _You kill the dart slug!:j2E z ))))))J  :jE You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.:j '.J:j 3......:j )70.4:j :j7 ] _The endoplasm is almost dead.:jK )))))You shoot an arrow.  The arrow hits the endoplasm but does no damage.:jp .J:j_L .....2==---1.6 _The endoplasm is almost dead.:j< .  You shoot an arrow. The arrow hits the endoplasm.)))):jhe....412.7 (1.1 _You kill the endoplasm!:j`P :j\B_No target in view!:j , _3===:jE s14==:j 9=:ju :jM a5=:j :j 6===:jF :j! n:j_j 7====8=:jr 9===:ju :j' :j#  You encounter a goblin. It is wielding a +0 club.:j #g...#.....#  #....#.....#############....#.........................#...........:j= ..# #...# #............# .?# #........†...# .#####...###............#---.............>###...#.####.........)..†##.# #...#.#..# ########:j .##.# #...#.# .†.....# #.##.# #...#.#.. #.##.# #...#.#g   goblin (asleep)# #..... #...#.# .........## ###..# #...#.# ...#####..##.## #.#303.7 (31.0)---4.7 (32 _:jX :j, ))))))g  You shoot an arrow. The arrow hits the goblin.:j'.g:j=......:jX=====5.9 (1.2):j:j^ _The goblin is heavily wounded.:j% ))))) You shoot an arrow. The arrow hits the goblin.:jK.g.g:j....7.0 (1.1 _The goblin is severely wounded.:j0T c )  You shoot an arrow. The arrow hits the goblin!:j*W I))):jA ,...:j 058.1:jx ` _You kill the goblin!:jx 4:j# :j0 H _No target in view!:j:j| _No target in view!:j:j _M.#..#  ..#############....#.....)...... ... # .. ##  †---########..................>##### ..............)..†##.# #...#.###90---10.1 (2 _h - a scroll labelled FOPPIOS HADOGH:j"m :jm :jn :js :jw f  You encounter a quokka.:j :M .r......#  .#############....#.........)........... ....... . ##  †########............ ....................>###...#.#####r   quokka (asleep)..:jە u01.1 (1 _:jA .  You shoot an arrow. The arrow hits the quokka!)))))):jj:j ......54===2.3 (1.2 _You kill the quokka!:jJ0:j2:jK^ _No target in view!:j 3:jo :j ,:j : _:j :j ,:j :j :j# :j+( :j 7 B:jaE n:j :jS ,:j 4:j ,:j :j; :j  You encounter a ball python.#####..........#..............#............##.....#...................#....#.....## ......#....#.....# ....#....#.....##### #.S...#....#. #....@.)......--- #..................... ## #...........###.  ..## #.....# #.......  ....#####...........###....... . .......................>###... S   ball python (constriction, asleep) [1:j+5d# ##...............)..†##.# #... ####.........##########.##.# #...†..†.....# #.##.# #...:j23.3 (11.0)---4.3 (12 _:j3B:jG:j )))S  )You shoot an arrow. The arrow hits the ball python.:jq.S.S.===5.5 (1.2):j}z _The ball python is severely wounded.:jX d ))))You shoot an arrow.:jm .S...6.7 _The arrow barely misses the ball python.:jfI d ))))You shoot an arrow.:j ...SThe arrow barely misses the ball python.7.9:j :jr _The ball python misses you. The ball python closely misses you.:jR5d ))))You shoot an arrow.:j ...SThe arrow closely misses the ball python.The ball python misses you.The ball python bites you but does no damage.8--  2  9.1Constr :j:j0z _The ball python grabs you. The ball python constricts you.:j. .  :j:You shoot an arrow. The arrow hits the ball python.:j6R:j12 830.3 _You kill the ball python!:jô:j| _No target in view!:j :j_ :j :j( :j : _:j :j$ L9==:j :j :jQ ,:j :jf :j :j' |==:jc( :jf, :jD- ,:jV; :j < c  You encounter a rat.:j>P : #######:j` J # #...... #####......? #.....#.... #.....#..........#####.....#................#....#..................#....#.......@.....#....#---r.######.....#....# ##......). #........ ## #...........### ..## #....# #. r   rat (asleep) ##.# ....#####...........###...##.. .......................>##.# ##...............)..†##.:jm P8.3 (8.0---:j4r $9.3 (9:j9z :j} l _Found a scroll labelled UMEKOS CU HAUXKUISH.:jb .  You shoot an arrow. The arrow hits the rat.:jg)))))):j+......:jjA62===40.5 (1.2:j:j~G _You kill the rat!:j:j:j:jOH _No target in view!:jC :j&D :jLJ B:jJK $ _:jP X:j$R :jGT :j W :jW :jmX :jh] :j` j  You encounter an endoplasm.:jh .............. #### ###J...... #.....# #..... #.....#####.?.. #.....# #.....#.#####.....#.........#....#---...............#....#:ji #.................#....#......######.....#....#...... ##)......... #..... J   endoplasm (asleep) ..... ## #........... .......## #...  ##.# ....#####...........:jr -3.5 (3.0:js N---4.5 (4 _:jz :j+} :j* ))))))J  You shoot an arrow. The arrow hits the endoplasm.:j3.J.....===5.7 (1.2:j_;z _The endoplasm is moderately wounded.:j}J))))))):j'.J:j5..J....:j<(6.9:jU:jf# p _You shoot an arrow. The arrow barely misses the endoplasm.:jO F))))))):j @.J.J:j< :jK 0.......:jVL -8.0 (1.1:jU :jY p _You shoot an arrow. The arrow barely misses the endoplasm.:j )) You shoot an arrow. The arrow hits the endoplasm.:jC'.J:j #.:j -9.2 (1.2:j':j( :j)O_The endoplasm is almost dead.:j־f .  You shoot an arrow. The arrow hits the endoplasm.:jS):j.650.4 _You kill the endoplasm!:j] _No target in view!:j  _:j( 2########### ...# ......# #### ...# #.....# ...# #.....####..# #.....#..---...# #.....#....#####.....#..###.................#.. #.................# #...........# #......######.....# #......# ##) ........# #:jl! 4.4 (4.0---5.4 (5 _j - a scroll labelled UMEKOS CU HAUXKUISH:j>u:jk:j:j:j:}  You encounter an endoplasm.##..#..# ####..# #.....#J..# #.........# #.....#.....# #.....#....#####.....###.................# #.........# #..#. J   endoplasm (asleep) #......######.....#. #......# ##...... ..# #:j+6.4 (1:j7)7.4 (2 :j _:j:j :jSv ))))))J:j`You shoot an arrow.  The arrow hits the endoplasm but does no damage.:j.J......===8.6 (1.2 _The endoplasm quivers.:j_ ))))) You shoot an arrow. The arrow hits the endoplasm.:jr .J:j}"....:jq~(9.8:j:jd _The endoplasm is moderately wounded.:j :j :j.  :j VYou shoot an arrow. The arrow hits the endoplasm.)))):j :j :j#:j :j:j....:j:j75:j60.9 (1.1:jG:j :jf:j)_You kill the endoplasm!:jJ:j) :j* :jK0 :j`2 H _No target in view!:jm u _:jaB:j7:jf;:j>:j@:jjB:j$G:jP:jR:jU:jV:j)X:j]:j`:j5b:jc:jMf:jh:ji:jj:jm:j~o:jp:jq:js:jv:j4w:jXx:jQz:j|:j6~:j:j:j':j_:j:j:jU#............#............:jC#............ :j#............ ######....... :jH#....... :j#....... ############......:jE #.@.......##......#---79.9 (19.0)#######.........###....##...............#:j*~ #...# ......#.#.:jա..... .....##.##......##.> ....##..##......:jra## ...##...##.#####.#..##....##.####:jA^ #.#..#.....##.....†:j:jRI---80.9 (20:j7Q _Found a stone staircase leading down.:j :j{ :jy :jH H _No target in view!:j8y3:j'z:j{:j|:j0P _:j5,:j:j׺:j  You encounter a bat.:j:j/  #  #... ##### #. #...# #. #...####### #. #.......... #. #.......... #. :.......b ######..  #@..# #..  #...# #..  #...############..  ####...#.........##  ..........#######  #####....##....b   bat (asleep)  #...##......#.#... ......# .....##.##.. ##.>.. ....##..##..:jCob.5.9 (5.0)b.b.:jENb:jdG26.9 (6 _:j!X:jf:jG))))))):j-bb..b.b.:j6:j7'...:j4;7===8.0 (1.1:j":j _You shoot an arrow. The arrow misses the bat. The bat barely misses you.:jz .  You shoot an arrow. The arrow hits the bat.:j99.2 (1.2 _You kill the bat!:j[::j@:jI:jKH _No target in view!:jlw:jx:j^ _No target in view!:j_  _   #######  #   #  ##### #  #...# #  #...####### #  #. # .. #.... ........ ######--- #...##### #  #...# #  #...############  ####...#.........##  ..........####### #####....##.......  #...##......#.  ......# .....##.##You pick up a parchment of Fugue of the :j` Fallen and begin reading...91.2 (2.0---2.2 (3 _You add the spell Fugue of the Fallen to your library.:jӅ :j ,:j( ,:j :j~ :j% :jT0 :j6 h  There is a stone staircase leading down here.:jO:  :j> 4_:j@ :jUt   There is a stone staircase leading down here. _:jR :j :j :jk :jq :j :j :j :j :jÝ :j0 :j :j^ :j :j? :jn :jW :j+ :j B:ji :j ,:jV :j :jV :j :j :j] :j :jt :j? :j :jW :j :j :j :jO, Z:jnS   You encounter a quokka.:j؄  #.#  #.#  #.#   #.#    #.#    #.#  #.#  #.###r#  ....#  #####      r   quokka (asleep)447.2 (55.0)8.2 (56 _:j †You shoot an arrow. The arrow hits the quokka!))):juj...87===9.3 (1.1):jD` _You kill the quokka!:j7:j| _No target in view!:jH 4:j۽ :j3 H _No target in view!:j`  _:jDi X:j k4-------2.4 (1.2:j> :jWA . _The jackal bites you. x2:j S  You shoot an arrow. The arrow hits the jackal.:j=  hThe jackal is heavily wounded.  You hear a bark!h 3 jackals3.6 _The jackal closely misses you.:j& :j=.  You shoot an arrow. The arrow hits the jackal.:jSL 2:j}n/h.:jpF.h:jvD.h:jFY  You kill the jackal!:jf1954.8:jȻ:jrT _The jackal closely misses you.:jV))))))):j G b  You shoot an arrow. The arrow closely misses the jackal. x2.:jGb:jP ....hhb   bat (wandering)You encounter a bat.:jQt12-------5.9 (1.1:j_A _The jackal bites you.:jD$ .  You shoot an arrow. The arrow barely misses the jackal.The arrow misses the jackal. The arrow hits the bat!)))))) :j ....hhYou kill the bat!#.#tymiorr the Shooter#.# #...Octopode#.# #..#Health: 11/19 =============-----------#.# #..#Magic: 2/2========================#.#.#..AC: 1Str: 10#.#.#..EV: 12Int: 11#.# .h#SH: 0Dex: 15#.# #h#XL:  2 Next: 100% Place: Dungeon:1#.###@#Noise: ===------  Time: 467.0 (1.1)#.....#a) +0 shortbow#######Fire: a) +0 shortbowhh 2 jackalsYou shoot an arrow. The arrow closely misses the jackal. x2  [40:jmYou encounter a bat. _The jackal bites you.  You shoot an arrow. The arrow barely misses the jackal.The arrow misses the jackal. The arrow hits the bat!  You kill the bat! _The jackal bites you. The jackal closely misses you.You have reached level 3!  --more--:jZ  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? :j>4/24=-3/373 0%  _You feel agile. x2:jgOV))))))):jIu .....hhYou shoot an arrow. The arrow completely misses the jackal. x22--8.2 (1.2 _The jackal bites you.:j:j::jt _You are too injured to fight recklessly!:j%Z _You are too injured to fight recklessly!:jsf4:jm:jo^ _You are too injured to fight recklessly!:j :j! :j8 t _You are too injured to fight recklessly!:j$ :j& :j8 t _You are too injured to fight recklessly!:j V))))))):jQm d.....hh _You are too injured to fight recklessly!  You shoot an arrow. The arrow barely misses the jackal. x20----9.4:j  _The jackal bites you. The jackal closely misses you.:j8  You shoot an arrow.:jTR  The arrow hits the jackal but does no damage.:jmU|8/24 ----70.6:j[:j^j _The jackal closely misses you. The jackal bites you.:j  :jK)))))))You shoot an arrow. The arrow barely misses the jackal.:j .....hhThe arrow closely misses the jackal.:jJ_9=-1.8:jT _The jackal bites you but does no damage.:jo 7 .  You shoot an arrow. The arrow barely misses the jackal.The arrow hits the jackal.)   jackal:jp   #.# #.# #... #.# #..# #.# #..# #.#.#.. #.#.#.. #.# ..# #.# #)# #.###@# #.....# #######You kill the jackal!:j;1 7 #.# #.# #... #.# #..# #.# #..# #.#.#.. #.#.#.. #.# ..# #.# #)# #.###@# #.....# #######  :j7 hThe jackal barely misses you. The jackal bites you.:jS; S7--43.0:j@ :jC V _* * * LOW HITPOINT WARNING * * *:jV))))))):jcj ......hYou shoot an arrow. The arrow completely misses the jackal.4.2 _The jackal completely misses you. The jackal closely misses you.:j5 8  You shoot an arrow.:j]  The arrow hits the jackal but does no damage.8=-5.4:j T _The jackal bites you but does no damage.:jV))))))):ja ......hYou shoot an arrow. The arrow closely misses the jackal.6.5 (1.1:jh:jl _The jackal closely misses you. The jackal misses you.:jT †You shoot an arrow. The arrow hits the jackal!:j& :jJ :jLN 087.6:j;T :jV J _You kill the jackal!:j~ _:jM :j 9==:j # :j# 10/24==:j$ :j!% :jn% :j% :j(' ,:j' :j{( ,:j( :j* t1==:j* :j"- n:j3/ X:jO =2=3==:jR 4==:jgS ,:jY 5==:jY :jY :jZ :j[ ,:j9\ :j[] :j] ^6==:j^ :j| 7===18=9==20==:j 1==2==3===4=  You see here a jackal corpse. _:j :j =:j ,:j ,:jT B:j˺ :jL :ja :j :j :j :j" ,:j :jG :j6 ,:j :j :j :jS :j :j :j :j" :je :j :j :j :j :jC :j :jC :j :j :j :j :j :j :j ,:j ,:j$ :j :j :j} :j :jF :j :j}) b:j0 :j 2 ,:ju2 :j3 ,:j4 :j5 :j6 :j6 :j)7 :j8 :jf9 :j9 :j9 :j: :j< :jl< :j< :j= :j> :j> :j4? :j|@ :j~A :jA :jB :j>D :jD ,:ja   You encounter a frilled lizard and a hobgoblin.:jyj .......# #.###.#.#.##.... ##.#.#.# #............... ...#.#.# ###............... .###.#.# # #....###........## ...#.#.# #.#.#..####'#.....## .#.#.#.# #.#...... #.#..#+### .#.#.#.# #.#.##.## #.#..#.... .#.#.#.# #.......#.#.#....... ##.#.#.# #..@......#.#.######--- # .#.# .g.l..#.##....#.#...# # .#.###########.# ..#.###.# . .#.............#:j{k  # #.# ## ################.##.#g   hobgoblin (asleep)#.#### l   frilled lizard (asleep)#.....######:j 2600.6 (123.0):jl O---14 _:j :j4 û:j †You shoot an arrow. The arrow hits the frilled lizard!û:jqL)))û:j-(...û:j2 10===2.8 (1.2) _You kill the frilled lizard!û:j8û:j:o _Your Ranged Weapons skill increases to level 5!û:j )))))g  You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin shouts!û:j0z.g.gû:j9R...4.0û:jAû:jCb _The hobgoblin is severely wounded.û:j<)))))))û:j%6?†gû:j>*...û:jn?-5.1 (1.1û:jEû:jHp _You shoot an arrow. The arrow barely misses the hobgoblin.û:j8))))û:j. g...6.2 _You shoot an arrow. The arrow closely misses the hobgoblin.û:j †You shoot an arrow. The arrow hits the hobgoblin.û:j\ S)û:jέ c.47.4 (1.2û:j M _You kill the hobgoblin!û:j4û:j^ _No target in view!Ļ:j]~ _  You encounter a frilled lizard.Ļ:j#.#.# # #....###........## #.#.# #.#.#..####'#.....## #.#.# #.#.......#.#..#+### #.#.# #.#.##.##.#.#..#....... #.#.# #.......#.#.#.......... #.#.# #†........#.#.#######.. #.# ...†..#.##....#.#...# # #.###########.##....#.###.# #.# #.............#.@...# #.# #.---##############..#### #.# #.# l.... #.# #.# #....### #.#####.# ###.# #.......##.######### l   frilled lizaĻ:j urd (asleep)#.#. Ļ:jқ.15.4 (8.0Ļ:jN---6.4 (9 _Ļ:jĻ:j m .  You shoot an arrow. The arrow hits the frilled lizard.Ļ:j J))Ļ:j\O &..Ļ:jR ?6===7.5 (1.1Ļ:jX Ļ:jT[ R _You kill the frilled lizard!Ż:jRŻ:jRŻ:j]^ _No target in view!Ż:j4Ż:j Ż:jH _No target in view!Ż:jIŻ:jŻ:jxŻ:j _Ż:jŻ:j1JŻ:jŻ:jŻ:jŻ:jŻ:j{Ż:jZŻ:jdBŻ:jŻ:joŻ:jŻ:j)Ż:jŻ:j,Ż:j*Ż:jzŻ:j`Ż:jCŻ:jiŻ:jkŻ:jl,Ż:jlŻ:jsŻ:jZuŻ:juŻ:jvŻ:jyŻ:jY{Ż:j{Ż:jV|Ż:j3e  You see here a hobgoblin corpse.Ż:j5 _Ż:jVŻ:jŻ:jޅŻ:j<Ż:jŻ:jŻ:jsŻ:jȉŻ:jŻ:jjŻ:j,Ż:jiŻ:jR  You encounter a ball python.Ż:jk.......#.# #.###.##........#.# #S# #.......... ##..####.# #.# #....>..... .##......# #.# #...#.## ..##.##### #.# ###.#.# ...#.##### #.#.. #...^...# ## .........# #.# #.###.#.#.# ####.#.#.# #.# #............. .#...#.#.# #@###.............--- .#.###.#.# #.#....###........ .....#.#.# #.#.#..####'#..... .#.#.#.#.# #.#.......#.#..#+ .#.#.#.#.# #.#.##.##.#.#..#.. Ż:jO...#.#.#.# #.......#.#.#..... S   ball python (constriction, asleep) ..##.#.#.#######†........#.#.#### #.# .#.#......†..#.##....#.#...# #.# .#.###########.##....#.###.#Ż:j޲047.5 (30.0)Ż:j޳O---8.5 (31 _Ż:jvŻ:jh .  You shoot an arrow. The arrow hits the ball python.Ż:j^))))))ƻ:j'>......ƻ:jrC8===9.7 (1.2)ƻ:j$ƻ:j}'O _You kill the ball python!ƻ:jg04ƻ:j5ƻ:j7H _No target in view!ƻ:j4ƻ:j5ƻ:j;ƻ:jj>H _No target in view!ƻ:j_ƻ:jTƻ:j| _ƻ:j2ƻ:jBƻ:j] ƻ:j ƻ:j ,ƻ:jƻ:jm,ƻ:jƻ:j!,ƻ:j''Bƻ:jf0Xƻ:jaXƻ:j%rƻ:jsƻ:j`tƻ:juƻ:jwƻ:jTwƻ:jwƻ:jxƻ:jzƻ:j{ƻ:j~ƻ:j=ƻ:j.ƻ:jnƻ:jƻ:jؒXƻ:jƻ:jƻ:j,ƻ:j,ƻ:jƻ:jƻ:jBƻ:j9ƻ:jƻ:j   You encounter a ball python.[.# ##.# ..### #.##.....S..# ....# #.##........# #.#.#####.##........### #.#.#.....##.......... #.#.#.###.##........# #.#.#.###.##........# .#.#...............# #.#.#....>......@...# #####--- #.#.#...#.##........# .### #.#.###.#.#.........ƻ:j [33m# ... #.#...#...^...####### ........ #.###.###.#.#.##..... ...... #.# #.......................S   ball python (constriction, asleep) #.###................................###........##............).#..####'#.....##.............81.7 (32.0)---2.7 (33 _ƻ:j ǻ:jf †You shoot an arrow. The arrow hits the ball python.ǻ:jGkw))))))ǻ:jB......ǻ:j D20===3.9 (1.2)ǻ:jmǻ:joO _You kill the ball python!ǻ:jå4ǻ:jB^ _No target in view!ǻ:j _No target in view!ǻ:j|  _  You encounter a bat......## ###..# #...#.# ####..## .## #.#  ##..########+##  ##.##........# # #.##.....†..# .# #.##........# .. .#####.##........###..b# .#.....##...# .#.###.##.#  --- .#.###.##........# .#...............# .#....>..........# ######## .#...#.##........# .### .###.#.#.........# ### [4ǻ:ji 4mb   bat (asleep) ...#...^...####### ##.###.#.#.##..... #  #..................###ǻ:j ǻ:j 5.9 (2.0---6.9 (3 _Ȼ:jd )))))b  You shoot an arrow. The arrow hits the bat.Ȼ:j>g }b.b..b.b.Ȼ:jm S.b.===8.0 (1.1Ȼ:j)x q _The bat is heavily wounded.ɻ:jr ) You shoot an arrow. The arrow hits the bat.ɻ:j ?b. b.  The bat is severely wounded.9.1 _The bat barely misses you.ɻ:jVsJ)))))ɻ:j .b  You shoot an arrow. The arrow closely misses the bat.....3-90.2 _The bat barely misses you. The bat hits you.ɻ:jz` .  You shoot an arrow. The arrow hits the bat.ɻ:j|Rɻ:ju 21.3 _You kill the bat!ɻ:j  _No target in view!ɻ:ji= _No target in view!ʻ:j54= _ʻ:j@Bʻ:jEʻ:j|ʻ:j5ʻ:jʻ:jʻ:jʻ:jʻ:j=ʻ:jAʻ:jʻ:jʻ:jʻ:j"ʻ:jʻ:jتʻ:jʻ:jvʻ:j̯ʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jhʻ:jʻ:j ʻ:j,ʻ:jʻ:jʻ:jʻ:jʻ:j7ʻ:jʻ:j ʻ:j ʻ:j ʻ:j[ʻ:jʻ:j{ʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jb ʻ:j"ʻ:j"ʻ:j$ʻ:j%ʻ:j'ʻ:j{(ʻ:j)ʻ:j|+ʻ:j^-ʻ:j].ʻ:j}/ʻ:j2ʻ:j^4ʻ:jF5ʻ:j7ʻ:jLCʻ:jEʻ:jHʻ:jIʻ:jMʻ:jOʻ:jPʻ:jQʻ:jUʻ:jVʻ:jWʻ:jXʻ:j[ʻ:jU]ʻ:jR^ʻ:jK_ʻ:jaʻ:j]cʻ:jOdʻ:jmeʻ:j:hʻ:jXjʻ:jDkʻ:jlʻ:j%oʻ:j:qʻ:jrʻ:jjsʻ:juʻ:j~wʻ:jxʻ:jzʻ:j|ʻ:jʻ:jʻ:jʻ:jʻ:jʻ:jcʻ:jʻ:j#ʻ:jʻ:j՜ʻ:jʻ:jSʻ:jʻ:jƣʻ:jʻ:jkʻ:jʻ:jѩʻ:jwʻ:jάʻ:jʻ:jʻ:j:ʻ:jƱʻ:jʻ:jͳʻ:jZʻ:j϶ʻ:jʻ:jaʻ:jʻ:j@ʻ:jŽʻ:jξʻ:jʻ:jʻ:j ʻ:j ʻ:jʻ:jʻ:jAʻ:j}ʻ:j ʻ:jHʻ:jsʻ:jʻ:jʻ:jʻ:jBʻ:j\ʻ:jʻ:j?ʻ:jʻ:jʻ:jʻ:jʻ:jDʻ:jʻ:jBʻ:j ʻ:j ʻ:jG-There is a stone staircase leading down here.ʻ:jʻ:j~ ʻ:j_ʻ:jʻ:jCʻ:jʻ:jʻ:j#ʻ:jX ʻ:j ʻ:jʻ:jʻ:jʻ:j9ʻ:j7ʻ:jʻ:j ʻ:jʻ:j ʻ:j"ʻ:j#%ʻ:j1,ʻ:j 3ʻ:j5ʻ:j27,ʻ:j8ʻ:jBAʻ:jSC,ʻ:j4Dʻ:j&Fʻ:jG,ʻ:j\ʻ:j`ʻ:jbʻ:jbʻ:jpʻ:jyʻ:jW{ʻ:j{ʻ:jS|ʻ:j˃Bʻ:jWʻ:jmʻ:jʻ:j ʻ:jʻ:jiʻ:j,ʻ:jPʻ:jʻ:jʻ:jʻ:jXʻ:j-ʻ:jʻ:jiʻ:jʻ:jlʻ:j,ʻ:jʻ:j*ʻ:jQ,ʻ:jʻ:jʻ:j)ʻ:jʻ:j,ʻ:j<  You see here a +0 club.ʻ:jʻ:j` _ʻ:jʻ:jʻ:jʻ:j"ʻ:jʻ:j~ʻ:jA,ʻ:jVʻ:jxʻ:jC,ʻ:jUʻ:jʻ:j4,ʻ:jʻ:jʻ:jM,ʻ:jʻ:j ʻ:j+ ,ʻ:j\ʻ:jsʻ:j ,ʻ:jVvʻ:jT[ʻ:j],ʻ:j_ʻ:jcʻ:jQdʻ:jdʻ:jfʻ:j"jʻ:jl,ʻ:jʻ:jʻ:jvʻ:jʻ:jʻ:jʻ:j ʻ:jʻ:jʻ:jʻ:jaʻ:jrʻ:jʻ:j{ʻ:jʻ:jʻ:jʻ:jʻ:j)ʻ:jʻ:jXʻ:jʻ:j6ʻ:jʻ:jYʻ:jʻ:j*ʻ:jʻ:jʻ:j&ʻ:j,ʻ:j(9 #.#....##......# #.#.#. #.#.....##.##### #.#.## #.#......#.##### #.#... #.##...........# #.###. #.########.#.#.# #.# #. #.#....#...#.#.# #.###. #.#.##.#.###.#.# #.#... #.#.#......#.#.# #.#.#. #.#.#..#.#@#.#.# #.#...---794.3 (103.0) #.#.#..#.#.#.#.# #.#.## #.#.#....#.#.#.# #..... #.#.#...##.#.#.#######†.... #.#...#.##.#.#......†..#.## #.#.#÷#.##[39ʻ:j9;49m.#.###########. #.###†#....#.....#. #.....####################. ########....---ʻ:j@E _Done exploring.˻:jf˻:j(g˻:jn˻:jS~H _No target in view!˻:jJ3˻:j˻:j-u..........0.0)˻:j˻:j˻:jE _Done exploring.̻:jOEWhere to? (? - help)  D - Dungeon ̻:jU[?25h[?0c#.#....##......# #.#.#. tymiorr the Shooter#.#.....##.##### #.#.## Octopode#.#......#.##### #.#... Health: 24/24 ========================#.##...........# #.###. Magic: 3/3========================#.########.#.#.# #.# #. AC: 1Str: 10#.#....#...#.#.# #.###. EV: 12Int: 11#.#.##.#.###.#.# #.#... SH: 0Dex: 17#.#.#......#.#.# #.#.#. XL:  3 Next: 22% Place: Dungeon:1#.#.#..#.#@#.#.# #.#... Noise: ---------  Time: 794.3 (0.0)#.#.#..#.#̻:jo.#.#.# #.#.## a) +0 shortbow#.#.#....#.#.#.# #..... Fire: a) +0 shortbow#.#.#...##.#.#.#######†....#.#...#.##.#.#......†..#.###.#.#÷#.##.#.###########.## #.###†#....#.............#. #.....####################. ########....  _There is a stone staircase leading down here. _You see here a +0 club. _Done exploring. _No target in view! _Done exploring.  What level of the Dungeon? (default 1, ? - help) ͻ:jR[?25l[?1c2 _ͻ:j ͻ:jͻ:jAͻ:jͻ:jͻ:j;ͻ:jͻ:jwͻ:j9ͻ:jͻ:j(Xͻ:jͻ:j ,ͻ:j ͻ:jWͻ:jͻ:jͻ:jͻ:jͻ:jͻ:jͻ:jͻ:j.Bͻ:j/ͻ:jA3ͻ:jv5ͻ:j6ͻ:j98ͻ:j[;ͻ:jt=ͻ:j>ͻ:j?ͻ:jBͻ:j Eͻ:jeFͻ:jlGͻ:j&Jͻ:j)Lͻ:jLͻ:j6Nͻ:jQ@  There is an open door here.ͻ:jSͻ:jU _ͻ:jtVͻ:jXͻ:jZͻ:j\ͻ:j]ͻ:j^ͻ:j`ͻ:jbͻ:jcͻ:jdͻ:jTfͻ:jEgͻ:jhͻ:jiͻ:jhkͻ:jBlͻ:jnmͻ:jnͻ:jpͻ:jkqͻ:jqrͻ:jsͻ:jZuͻ:jPvͻ:jkwͻ:jxͻ:jzͻ:jx{ͻ:j|ͻ:jn~ͻ:jlBͻ:jHͻ:jͻ:jbͻ:jͻ:j9Y  There is a stone staircase leading down here.ͻ:jͻ:jͻ:jm$ _ͻ:jͻ:jh&2ͻ:j2ͻ:jͻ:jͻ:j# _You climb downwards.ͻ:j8n ########.  #@....... 823.8 (29.5) #########  ͻ:j ͻ:jͻ:ja _There is a stone staircase leading up here.λ:jO_λ:j λ:j"'P _λ:j9*λ:j*λ:ju-λ:j;λ:jXλ:jZ,λ:jlλ:j̚X..###..#.##.##.#.# #######@# #.......# #.########.##.##.##.#########.##<.......#λ:jR/44.8 (21.0λ:j 5.8 (22 _f - a dark potionϻ:jfϻ:j,ϻ:jBϻ:jy,L###+#######........##........##........##........##......|.##......@.#........+........############..+ #.## #.# #.# #.# #######.#78 M##+#####..#..+ #........###.ϻ:jEs53.8 (8.0)4.8 (9ϻ:jqr _You see here a staff of air.ϻ:j 4ϻ:j ^ _No target in view!л:j _л:jTk _You open the door.  There is an open door here. _  You open the door.  You encounter an endoplasm.###+#######........###........# ..#........# ...#........# ....#......|.# .....#........###......#........'@'......#........###......#########..+ ..J.. #.## .... #.# ...#.# ##J   endoplasm (asleep)#.########.##.......#9.8 (560.8 (6 _л:j ))))JYou shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.л:jk& J.л:j.c'..J.===1.9 (1.1л:j4л:ja87 _The endoplasm is lightly wounded.ѻ:jwv )))))))You shoot an arrow.ѻ:j% J.ѻ:j 9'......ѻ:jP-3.1 (1.2ѻ:j9 v _The arrow completely misses the endoplasm.ѻ:jM)))))))ѻ:j_%J.ѻ:j`;' .....ѻ:jg(4.3ѻ:j w _You shoot an arrow. The arrow barely misses the endoplasm.ѻ:jh .  You shoot an arrow. The arrow hits the endoplasm!ѻ:juA)ѻ:jG"'.ѻ:j]075.5ѻ:jѻ:jHM _You kill the endoplasm!ѻ:j ѻ:j. ѻ:j ѻ:j  H _No target in view!ѻ:j  _No target in view!ֻ:j<3ֻ:j^>׻:jq]###+###### #........# ####+##........# ..<..#........# ....#........# ...#......|.# ..#.###.#.'.@.0.0#.###.###..+..#.##...#.# ###.#.# ## ׻:jƏ׻:j5---6.5 (1׻:j5׻:jq2 _Found a stone staircase leading up.׻:j ׻:jK_There is an open door here.׻:j' 3׻:jP ׻:j ׻:j ׻:j $ _׻:j ׻:j ׻:j ,׻:jʴ ׻:jf ׻:j ׻:ja ׻:jz ׻:ji ׻:j׾ ,׻:j> ׻:j ׻:j ׻:j ׻:j ׻:j ׻:j ׻:jG ׻:j ׻:j2 ׻:j ׻:j ׻:j] ׻:j ,׻:j ׻:j ׻:j&   You open the door.  You encounter a kobold and a rat.The kobold is wielding a +0 dagger of speed and quivering stones. #......... #........  #.......  #.r.K..  ).... ###+###### ... #........# #####'##### #........# #..<.@....# --- #........# #.........# #........# #.........# #......|.# #.........# #........###.........# #........'.'.........# K[39;49׻:j m   kobold (missile, asleep) #........###.........#r   rat (asleep) #########..+.........# #.##.........#782.0)9.5 (13 _׻:j ] _Found a falchion.ػ:j2 )))r  You shoot an arrow. The arrow hits the rat.  The rat squeaks loudly.ػ:j4K.ػ:ji@.rػ:jm.'Kwandering)ػ:j<===80.7 (1.2)ػ:jػ:j\ _The rat is severely wounded.ػ:j]` .  You shoot an arrow. The arrow hits the rat.ػ:jbE))ػ:j K.'K)You kill the rat!ػ:jAD(((ػ:jE~2..'ػ:j-B (((ػ:js|((((The kobold throws a stone. The stone hits you. The kobold throws a stone.ػ:jm..'@...ػ:j+3-91.9 _The stone barely misses you.ػ:j_;m )))You shoot an arrow.ػ:j.K.'3.0 (1.1ػ:jͥػ:j6C _The arrow hits the kobold but does no damage.ػ:j V)))))))ػ:j * ....K.'  You shoot an arrow. The arrow closely misses the kobold.(((((((ػ:j n.'@....ػ:j [4=4.2 (1.2ػ:j ػ:j n _The kobold throws a stone. The stone closely misses you.ػ:j& g ))You shoot an arrow.ػ:jO G.Kػ:j 'ػ:jֱ -5.3 (1.1ػ:j& ػ:j{ C _The arrow hits the kobold but does no damage.ٻ:jV)))))))ٻ:jlv|.K.....ٻ:jXw-6.5 (1.2ٻ:jzٻ:jԓn _You shoot an arrow. The arrow closely misses the kobold.ٻ:j )You shoot an arrow. The arrow hits the kobold.ٻ:j(ٻ:jTٻ:j1317.7ٻ:j ٻ:jD_You kill the kobold!ٻ:jG _No target in view!ٻ:j>} _No target in view!ٻ:j c....'..............78 M#.#..#...##.........# #.###)........###+######.............######@#####<.. #........# #.........#.#.+.........#0.0=---8.7 (1 _ٻ:jd  ٻ:j  There is an open door here.  Things that are here: _a +0 dagger of speed; a stoneڻ:j  _ڻ:j nڻ:j? ڻ:j ڻ:j ڻ:j ڻ:jU ڻ:j ڻ:jo ,ڻ:j ڻ:jh ڻ:j ڻ:j`$ ڻ:j' ڻ:j) ڻ:j+ ڻ:j`. ڻ:j<2  ڻ:j2  ڻ:jU3 (You encounter a rat.ڻ:j4 ڻ:j; ڻ:j< \ #r# ڻ:j< R #.# ڻ:jQ= R #.# ڻ:j= b #.# ###########ڻ:jg> x #.# #.........#ڻ:j>  ڻ:j!? `#.# #.........#ڻ:j?  ڻ:jB `#.# #.........#ڻ:jJC  ڻ:jD T#@# #.........#ڻ:jD ---ڻ:j-E  ڻ:jE U#.# #.........#ڻ:jF  ڻ:jF d#.###)........#ڻ:jOG  ڻ:jG Q###+######.............#ڻ:jZH  ڻ:jK Q#........#######)#######ڻ:jvK  ڻ:jK \#........# #..<......#ڻ:jL dr   rat (asleep)ڻ:jTL  ڻ:jL G#........# #.........#ڻ:jM  ڻ:jM G#........# #.........#ڻ:jN  ڻ:jN #.....ڻ:jUO L.|.# #.........#ڻ:jnP ڻ:jAS ڻ:jS .ڻ:j\ rڻ:j] 9ڻ:j:^ 0.0)ڻ:jg ڻ:jh rڻ:jQi ڻ:ji ڻ:jl ڻ:j ,9.7 (11 _ڻ:j3 ڻ:j& ۻ:j0 V)))))))ۻ:j x.r.r....===900.8 (1.1) _You shoot an arrow. The arrow barely misses the rat.ܻ:j/ †You shoot an arrow. The arrow hits the rat!)))ܻ:j...32.0 (1.2 _You kill the rat!ܻ:j _No target in view!ܻ:j _No target in view!ܻ:j  _  You encounter a ribbon worm.w.#  †# ##########--- #.#.# #.........##.###)........#........w   ribbon worm (asleep)30ܻ:j@ k---4.0 (2 _ݻ:j9% #w# #.# #.# #.# #.# #†#   #.#   #@#   #.#   #.#   #.#   #.###)  #..  #######)   #..<    ݻ:jy3 #w# #.# #.# #.# #.# #†#   #.#   #@#   #.#   #.#   #.#  #.###) #..  #######)  #..<  ݻ:j^ _A ribbon worm is nearby!ݻ:ju ))))))wYou shoot an arrow.ݻ:j"Q.wݻ:jlZ...†.ݻ:js7===5.1 (1.1ݻ:jݻ:jH _The arrow hits the ribbon worm but does no damage.ݻ:jAQ ))))) You shoot an arrow. The arrow hits the ribbon worm!ݻ:j Q.wݻ:j T..†.ݻ:j -6.3 (1.2ݻ:j | _The ribbon worm is moderately wounded.ݻ:jP0 ))))You shoot an arrow. The arrow hits the ribbon worm.ݻ:jT ..†.(catching breath)The ribbon worm is heavily wounded.ݻ:jJ ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ݻ:jkY..†.  6  7.4 (1.1+0 shortbowHeld  _You are caught in a web!޻:jF޻:j޻:jN _You are caught in a web!޻:j#$ _You are caught in a web!޻:jII޻:jVN _You are caught in a web!߻:j12 ---80+0 shortbow߻:j߻:j/ _You disentangle yourself.߻:j ))))You shoot an arrow.  The arrow hits the ribbon worm but does no damage.߻:j5.w.†.===9.6 (1.2 _The ribbon worm is moderately wounded.߻:jal )))))))You shoot an arrow.߻:j M.w...†.10.7 (1.1 _The arrow barely misses the ribbon worm.߻:j )) You shoot an arrow. The arrow hits the ribbon worm!:j]#.:jvw.1.8:jz _The ribbon worm is severely wounded.:j) )You shoot an arrow. The arrow hits the ribbon worm.:j†w2.9 _The ribbon worm is severely wounded.:j. †You shoot an arrow. The arrow hits the ribbon worm!:j414.0 _You kill the ribbon worm!:j5 _No target in view!:j  _No target in view!:jO _  You see here a ribbon worm corpse. _  You see here a rat corpse. _:j\:je_,:ja:j!d:jTe:jf:jh:jk:jl:jm:jo:jGr:jis:jt:jv:jx:jz:jo{:jV}:j:jǀ:j:j-:j:j:j:j:jţ<### :j~-#.. :j*-#.# :j-#.# :j3#.# .:jߨ8#.# ... :j~h...####.#####..... :j5_..........@....... :j ---:j 28.0 (14.:j 0):j:^##.####.###....... :jn#.# .....## :j¸j#.# .....#:jk#.# ......#:j> :j}K#.# .......:j :jk#.# ...[...:j< :jk#.# ...._..:jĺ :j#.:jw,#:j%:j:j---:j%9.0 (15:jM:j :jK:jU_Found a robe. Found a stormy altar of Qazlal.:j:j::j,:jH _No target in view!:jF=   You encounter a kobold. It is wielding a +0 dagger of venom and quiveringstones.:jC S### #.. #.# ###.# ...#.# ...K#.# .....####.#####....##.####.###.#.# #.....##.# ##.# ##.# #.K   kobold (missile, asleep)#.# #...[.:jD #.# #...._.#.#:j^ _0.0)30.0 (1 _:je :jbg :j,g ))))))K:jr)You shoot an arrow.  The arrow hits the kobold but does no damage.:j{ .K.....  The kobold shouts!:jS(((((((:jKr?.....@.===1.2 (1.2_ _The kobold throws a stone. The stone closely misses you.:jM))))))):j~7K......2.3 (1.1:j>9_:jAm _You shoot an arrow. The arrow barely misses the kobold.:j )You shoot an arrow. The arrow hits the kobold.))))):j| .....33.5 (1.2 _You kill the kobold!:j  _No target in view!:jz:j:j:jNH _No target in view!:j3:j:j:j::j*$ _:j:j:jY:j,:j:j###  #..  #.# ########### :j #.# #!.$......#  #.# #...@)....# --- #.# #...# ...####.#####.........# ........................ ##.####.###.......#.# #.....#######.# #.....# #.# #......##.# #........:jc 8### :j g#.. #.# # #.# #!.$......# #.# #....@....# #.# #.........# :jf!e####.#####...# ......####.###.#.# #.....######.:jV"#.# #.....# ..#.# #......# .. :jS 8.5 (5.0---9.5 (6  Things that are here: _a +0 dagger of venom; 4 stones:jP3:jQ:jKW:jqZ:jt_: _:jF _You now have 25 gold pieces (gained 13).:j,:jX:j83 _f - 2 dark potions (gained 1):jE,:j:j :j$  You encounter a quokka.:j4d#.# #....)....##.# #.........# ..####.#####.........# ........................ #.####.###..............# #.....######...#.....## ...#......#####...#.....#...[...r #.# #...._..$ #.# ###.## #.# ##†# ######## r   quokka (wandering)†# #.........##.........#.#55.5 (16.0).r:j<:j=,6.5 (17:j######..---30 #...##.. +...............########......... .#........######. ...)....#.........##.........##+###.....#........†..####:j :j G---4.7 (2:j:j; _Found a stone staircase leading down.:ju _No target in view!:j\ _No target in view!:j _:j6###########  #.....@!).##  +.........># ######....#  #...### +....... ######......##........######.# )....#.........# +##...#7.7 (38.7 (4 _l - a glowing coppery potion:j8 :j :j :j :jh :j X:j. :j l _f - 3 dark potions (gained 1):j 3:j :jf :j ,:j :jO :j0 :j :jf :j :j ,:j :j :j ,:j :jn:j  You open the door.  You encounter a goblin. It is wielding a +0 club.:jJE############.......).##+.........>#######..........##...##..........#+...............# ##...............# .#........######@# .#.........# #'# .#.........# ... .#+###.....# ....# .....†..####  ........###### g   goblin (asleep) #..................# #.......###...g..#.# #.......###16.7 (87.7 (9 _:je )  You shoot an arrow. The arrow hits the goblin.:jk)))))...#):ju[I'.....:j?_@60===8.8 (1.1:jqm` _You kill the goblin!:j :j2 4:jm H _No target in view!:ja :j :jm :j H _No target in view!:j:j҈:jq:j:j[:j:j! :j_:j:j :jK :jThere is an open door here.:j:jذ :jK_:j :j:j(:j\:jh:j\:j:j:j:jH:j:j:jb:jZ:j:j:j:j:jj:ji:j:j:j:j:j:jmX:j:j":j$:j&:j5):jO,:j-:jl/:j{2:j5:j7:j>9:j;:j>:j5@:jA:jD:j'I :jJ :jRK/You encounter an endoplasm.:jK:jR:jIS>.#.........#####'## :jSb.#.........##.....# :jqTg.#+###.....##.....######## :jT{.....†..#####............. :j8US........#####......####### :j}U#......:jU=...# :jV#.:jV`###...)..#.####### #:jW.:j~W###:jW".......# .:j(X.:jX;+#@#######.#:jX ---:j#Yd......##.# #...#:jY......# .# #.#.#:jOZ[.###### . ......:jZz# # #.#:j[@ ##. :j-\### #.# #:j\kJ   endoplasm (asleep):jk] :j] #:j^C.#:j_ :j_#J:j7`*# :j` :jj:jk31.8 (13.:j*l 0):jn:jn---:j;o#2.8 (14 :jo _:j_y:jl}:j .  You shoot an arrow. The arrow hits the endoplasm!)))))):j ......4===3.9 (1.1) _You kill the endoplasm!:jY#  _No target in view!:j'% _:jP:jS:jV:jX:jY:j$i:jo:jp:jgt:jx:jm:j:j:j:jV:j,:j}:jc:jl..###......#.......# .....####+#.#######.# ..##.# #.#...# # .# #.#.#.####  ### . #........#   # ###.#.##.#   #.#.##.#   #.#.##.#   #.#.##@#  ---47.9 (14.0):jQu #+#+##.#  :j $..   :jۧY:.### :jT  ...  :jYl .>..  :j ` .....  :j ......     :j:jiH---8.9 (15:j<:jf; _Found a stone staircase leading down.:j o J:jy H _No target in view!:j  _No target in view!:j`m  You encounter a goblin. It is wielding a +0 dagger...####+#.#########.# #.#...#  #.#### ### . #........ # ###.#.##. ..+#+.....g$....#...)$:.#####....... ....>.....g   goblin (asleep).. . 0.0)9.9 (1 _Found 19 gold pieces and a sling.:jT )g  You shoot an arrow. The arrow hits the goblin.:j| .g===51.1 (1.2 _The goblin is severely wounded.:jܨ $You shoot an arrow. The arrow hits the goblin.:j); 62.2 (1.1 _You kill the goblin!:j5 _No target in view!:j6 _No target in view!:jax3:jy:j|:jc  You encounter a rat.:j'##.# #.#...#  .# .# #.#.#.#### #### . #........#  # ###.#.##.#  #.#.##.#  #.#.##.#  #.#.##.# ###+#+##.##.# .......@....# )$:.##### .....+  >..# ....# .#   r   rat (asleep).#  r......#    :j(0.0:j<---3.2 (1 _:jޗ:jZ$  Things that are here::jn _11 gold pieces; a +0 dagger; a goblin corpse:j4bH  .# ##  . .#  # .#  .#  .#  .#  ###+#+##.##.#  .......@....# :jlc ....)$:.#####  ........+ .....>..# ........# ........# ........# .r......#:jG  .# ##  . .#  # .#  .#  .#  .#  ###+#+##.##.#  .......@....#  ....)$:.#####  ........+ .....>..# ........# ........# ........# .r......#:j:j:---:j :j3Z _A rat is nearby!:j )))))r)You shoot an arrow.  The arrow hits the rat but does no damage.:j/K8r.:j:.....===4.3 (1.1:j`:j- _The rat squeaks loudly.:jGf))))))):jc9r.:jVX:.....:j/(5.4:j:j j _You shoot an arrow. The arrow barely misses the rat.:j †You shoot an arrow. The arrow hits the rat!:j t)))):j# Q:...:j 086.5:j۝ :j G _You kill the rat!:jY :jW :j) :jm H _No target in view!:j>4:j8:jH _No target in view!:jo3:je:jj  You now have 47 gold pieces (gained 11).  Things that are here::j _a +0 dagger; a goblin corpse:j3:j:jHu .# .# #.#.#.#### ##### . #........#  # ###.#.##.#  #.#.##.#  #.#.##.#  #.#.##.# ####+#+##.##.# ........)....# :j{)$@.##### ---.....+  >..# ....#†.....#.......#.#.#  You pick up a parchment of Iskenderun's Mystic Blast and begin reading...:j -8.5 (2.0:j$G---9.5 (3:j:jR _You add the spell Iskenderun's Mystic Blast to your library.:j3:j۹:j :j7:jſ:jRB:jM:j _You now have 66 gold pieces (gained 19). _You open the door.:j6*~:j~  There is an open door here. _:j,:j1:j߁:jc:jك:j*:jt:jP:jB:j̙:j:j:j8,:j:j:j:j:j:j޻:j:j:j:j:jl:j':j:jH:j:jT:j:j:j:jw:j:j:jbB:je:j:ja:j#:jh:jE:j:j:j :j ,:j:j,:jn:j,:j?,:j:jY!:j$,:j*V  There is an open door here.:j0K _:j3:j4,:j6:j8:j];,:j)=:j?:jB,:jC:jH:jOK,:j&M:jO:jGR,:jS:jNV:jX:jY:jZ:j\:j~_,:ja:jTc:jre:jf:jg:j!i:jx:jy:j|:jw~:j:jt:j0:jƒ:jT,:jS:j:j:j":j:j:j,:j:jDv:j,:j:j-:j:jV:j:ju:j9:jt:j?:j:j:j?:j,:j:j :jZ:j~,:j:j :j ,:jS:jM:j7,:j:j:jh:j:jf:j:j:jZ:j:j;:j#:j#:j$:j':j(,:j*:j0,7 _You open the door.:j.3:js/:j4@  There is an open door here.:jC6:j7 _:j7:j9:j:,:ja;:j'=:jKJ:jN:jO:j9P:jP:jR:jS:jrT:jU:jDV:jNW:jW:jVX:jY:j[,:j[:j]:jx^,:jM_:j`:jb,:jb:jfopen the door. _There is an open door here. _You open the door. _There is an open door here.  :jh:jh _:ji:ju{v:j|,:j}:jo:j:j:jӁ:j :j:j3:j:jThere is an open door here. _You open the door. _There is an open door here. _You open the door.:j:j>:j:jYou open the door. _There is an open door here. _You open the door.  There is an open door here.:j̐:jZ _:j:j*:jp:j,:j:jv,:jҙ:j:jV:jޞ:j:jy:j$,:j&:j5:j{:j:jt:j:j:j :jg:j:j|:j:j:jW:j,:j:jC:j,:jS:jB:j|:j:j:j;:j:j`,:jQB:j,:jq:j\:j:jz:j=X:jn:jw:j:j:j:j:j:j;:j:jB:j:j:jX:j:j:j:j(:jr:jW:j/:j,:j:jj:j:j :j:j:jD:j:j\:j:j :j]:j:j ,:ju:j:j:jz:j:ju:j,:jt:jy:j:j :j:j,:jq:j:j:j'  ############### ####.............. #....############# #.#### ######### #.# #........ #@# #.#######190.5 (131.0) #.# #.# #.. #$# #.# #.. ..# #.# #.. ......####.#####.. >..................  .#####.####.###....  #. #.# #....:j  #.# #.... :j^:j,12:j:j _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down.:jR3:j1S:jT:jV:j\:j_L _You now have 74 gold pieces (gained 8).:j `:j^`:j`:jb:j c:jdc:jc:jHe:j}f:jf:j g:jh:jj,:jj:jk:jl:j m:jHm:joR  There is a stone staircase leading down here.:jq:jr5 _:js:jt:ju:jau:jdv:jEw:jw:jw:jx:jy:jy:j'z:j{:je|:j|:j|:j(~:j:jx,:jh:j$:j:jց:j͂:j҃:j?,:jY:jU:j:j:j:j:jw:j׉:j\:jq:jɌ:j:j:j:j=:j:j:j@:j:j:j˒:j:j:jJ:j:j:j`:j:jl:je:j:j4:jә:j֚:jF,:jS:j|,:j:jɞ:j:j:jG:j:j:j>:jw:jB:j:jϤ:j:j:j:jM:j:j:j:j:j:j:j  You encounter a goblin. It is wielding a +0 club.:jp] #.g:ju #.## #.# #. .# #.#... .# #.#. .# #.#.#  . #.#.#  ####### #.#.#  ........# #.#.#  #######.# #...##:j^  #.# #...  #.# #>..  #.# #.#### g   goblin (asleep)  #.# #.#  #.####.# #......#:jS4222.5 (31.0):j;33.5 (32 _:j5:j :jH #.g #.# #.#  #.#  #.#  #.# #.#.#  #.# #.#.#  #@# #.#.#  #........# #.#.#  ########.# #... #.# #... #.# #>. :jl#.# #. #.# #.#  #.####.#  #......# :jqW #.g #.# #.#  #.#  #.#  #.# #.#.#  #.# #.#.#  #@# #.#.#  #........# #.#.#  ########.# #... #.# #... #.# #>. #.# #. #.# #. #.####. #......:jzp _A goblin is nearby!:j7 ))))))g  You shoot an arrow. The arrow hits the goblin.  The goblin shouts!:je).g.:j:......:j ;===4.7 (1.2):j:j^ _The goblin is heavily wounded.:j6 V))))))):jɷ $.g:j %.g:jѾ 2....:j -5.8 (1.1:j :j f _You shoot an arrow. The arrow misses the goblin.:j V))))))):jl $.g:jnr 8.....:j|s -7.0 (1.2:jx :jz q _You shoot an arrow. The arrow completely misses the goblin.:jP )You shoot an arrow. The arrow hits the goblin.:jF)):j&..:j6708.1 (1.1:j#$:j(J _You kill the goblin!:j^:j_:jVe:jJhH _No target in view!:j.g:j0I......8.3:j1:j4n _You shoot an arrow. The arrow closely misses the goblin.:j )You shoot an arrow. The arrow hits the goblin!:jE)))))):j`$......:jK029.4:jͤ:jߦJ _You kill the goblin!:j4:j?:jH _No target in view!:jr 3:j u :jXw :jy :j{~ P _:j :jc :jG :j= :j8 :j' :jw :j{ :j= ,:j܋ :j4 :j ,:j :j :j :jc :jO :jؙ :j ,:jϟ :jW $  Things that are here::j9 _  a +0 club; a goblin corpse:j$ :j  _:j :j :j, :j :j2 :jZ :j :j> :j¿ :j :jw :j :j :j" :jQ :j :jF :j :jj :j9 :j :j; :j :jH :j :j :j :j :j< :j :jo :j :j :jv :j :jg :j ,:j :j :j :jc :j :jd :j :j" :j :j :j :js :j :jd& X:j' :jT( :j( :jO) :j* :j, :j, :jw- :j>1 :j2 :j3 :j3 :j4 :jQ6 :j6 :j6 :j8 :jr; P  You encounter a jackal.:j; :jA ####### #.#.##.# #...... ......# #.#.##.# #....). :jzB #####.# #...##### #.# #......  #.# #.......####.#####......  #.# #>......................  #.# #.#####.####.###........  #.# #.# #.# #.# #.....###  #.####.# #.# #.# #.....##  #......# #@# #.# #......##--- :jB  ######## #.# #.# #........ #.# #.# #...[... #.# #.# #...._:jC d #.# #.# ###...... ..# #.# #...... h   jackal (asleep) ..# #†# ######### h.# #†# #........ #.# #........:jlK 066.4 (27.0):jM O---7.4 (28 _:jR ;_:jU :jPK †You shoot an arrow. The arrow hits the jackal!:jtQ)))))) :j' :jfNhYou kill the jackal!:j,†:j%K .....:jI.  You encounter a jackal.:jC7===8.6 (1.2):j]:j 3 _The jackal leaves your sight.:j:j:j:joH _No target in view!:jl:jm:j4t:jcwH _No target in view!:jli :jnj ,:jm :jn h  A jackal comes into view.:jv  ......# #.) #####.# #...#####.  ......####.####>.................#####.####.###:jw U #.# #.# #####. .....########.. [._h   jackal (wandering)h..#:j=x U#.# #........:jy )0.0.:jہ S:j 5---9.6 (1:js :j 3 _The jackal leaves your sight.:j1:j;2:j^23---:j=9:j;H _No target in view!:jy8:j8:jo _No target in view!  A jackal comes into view. _The jackal leaves your sight. _No target in view!  A jackal comes into view. #####..#####.  ....####.####>...........#####.####.### #.# #.# ##### .....########.. [._##....h   jackal (wandering)h..###.# #........0h.h.h==70.6 (1 _The jackal barks! You hear a bark!:j: e .  You shoot an arrow. The arrow hits the jackal.:j r)))):jV u hYou kill the jackal!:jJ ....h   jackal:j >81=1.7 (1.1:j# :j1 W _You encounter a jackal.:j=   #.#  #.# ..#  #.# #>.......  #.# #.#  #.# #.# #.# #.#   #.# #.#    #.# #.#   #.# #.#  #@# #.# #...[ :j>#.# #.# #...._ #.# #.#  h.# #.#  ..# #†#  .†.# #†#  ...# #.#  ...## #.#  #.# :j  #.#  #.# ..#  #.# #>.......  #.# #.#  #.# #.# #.# #.#   #.# #.# :jf   #.# #.#   #.# #.#  #@# #.# #...[ :j!#.# #.# #...._ #.# #.# :jx h.# #.# :jq ..# #†#  :j4.†.# #†#  :jU...# #.#  ...## #.# :jr0 #.# :j:j`:jL:j] _A jackal is nearby!:ji ))You shoot an arrow.:j79h.:j?".:j@(2.8:jP_ _The arrow hits the jackal but does no damage.:jV)))))):j` 5h.:jw ....3-3.9:jH 9_:js _You shoot an arrow. The arrow closely misses the jackal. The jackal bites you.:jg e .  You shoot an arrow. The arrow hits the jackal!:j S:jB. *.:j7 ^4=55.0:j^: C_:j= J _You kill the jackal!:jB:j:j%:j(H _No target in view!:jƣ4:j̩:jH _No target in view!:j'g:jg:jPh:jj:jk:jqP _:jN >................#####...# #.# #.# #.....######.# #.# #.# ## .....######... #.:j[.... #._##..---60#.).... #...#......# #†# ##########.....†.# #†# #..:j#......# #........#......## #.##..... ####+# ##):jR:j1G---7.0 (2:j__ _Found a falchion.:j :j :j& :j*  :jN+ B_No target in view!:j :j :jM*^ _No target in view!:j˴@ _=:j¶:j:jO:j:jB,:jL:j:jH:j:j:j:j.,:j:jU:jP,:jT:j:j #.# #.# #...[ #.# #.# #...._ ######.# #.# ###.... #.)....# #.# #.... ##......# #†# ##### #.....†.# #†# ##.......# #.# #..#......## #.# #...##...@.# #.#  ####+## #.# #.###)..... ###+######.. #........#######)### #.......< #......:jB. #.......#......|.# #.:j84.0 (7'#.##+#:jl:jL======5.0 (8:j8_:j= _As you open the door, it creaks loudly!:j I:j:j,:j :j :j=:j F:jI,:jJ:jTP:j*mJ:jo:j4.5:j):j+v _The bat closely misses you. The bat hits you but does no damage.:js6):j †b  You shoot an arrow. The arrow closely misses the bat..:j!):j(5.6:j :j P _The bat barely misses you.:jY 4:j\ :j?_ H _No target in view!:j() :j) :jl0 :j2 H _No target in view!:j  A bat comes into view.#........# #.......#.# #.#####.#  #.### # #...#  #.#...##.#.#....#######..#b##.##......?@.†.%.$..#######..###.##. ##...  #....# #.#### #..b   bat ### .b0.0b† --6.6 (1 _The bat closely misses you. _You see here a purple potion[37:jm.:jW9))))))):jCO .b  You shoot an arrow. The arrow barely misses the bat.†b%.$.==7.7 (1.1:jH :jXIC_The bat closely misses you.:jW`9))))))):jcnb.b†b.:j%.$.8.8:j _You shoot an arrow. The arrow completely misses the bat. The bat misses you.:j5):jHqr .b  You shoot an arrow. The arrow barely misses the bat.†b9.9 _The bat closely misses you.:j9))))))):j" 3b.b† %.$.  You shoot an arrow. The arrow closely misses the bat.71.0:jn0 P _The bat hits you but does no damage.:j, †  You shoot an arrow. The arrow hits the bat.:j :j 032.1:j :j G _You kill the bat!:j˿ :j :j :j6 H _No target in view! :j)4 :j. :j7H _No target in view! :jF3 :j :j&. :j(0.0 :j5---3.1 (1 :j :jS _n - a purple potion :j0 I :j3  :j5  :j5  :jj # ##.# #.......#.# #.#####.# #.### # #...# #.#...# ##.#.#....#..#.##.##.@.††.%.$..---#..###.##. ##....  #....# #.#### #.. ###45.1 (2 _m - a scroll labelled KIRUDGH JOQIK :j-  :j You see here a bat corpse.  You encounter a ball python. ##........# #.......#.# #.#####.# #.### # #...## #.#...# ##.#.#.... ########..#.##.### .........†@.%.$..S ########..###.##.# ##.... #....##.#####.. S   ball python (constriction, asleep)### :jm7 :j :j"8.1 (3  :jI _ :jR :j>  :j :jb_You see here a bat corpse. :jh .  You shoot an arrow. The arrow hits the ball python. :j :ju@)))))) :jx^.%.$...5===9.2 (1.1 _You kill the ball python! :jL :j :jz :jwH _No target in view! :jw :j :jB :jsH _No target in view! :jˇ ##.# #.......#.# #.#####.# #.### # #...## #.#...# ##.#.#.... #..#.##.###...††@%.$.#..###.##.#. :j ##.... .##....# ..#.#### ..#.. ##### :j 1g :j g   hobgoblin (wandering) :j^ 7---800 :j  :j Z _You encounter a hobgoblin. :j ##.# #.#.# #.#####.# #.### # ##...## .##.#...# ..###.#.#.... #..#.##.###.#.††.@.$....##..###.##.#. :jt ##.....g# #....#...#.######..#.. .## ### # :jI.g :j :jB---1 :jH :jN"T _You see here a quill talisman. :j7 J)))) :j 7g. :jߐ n..g :jR 7===2.4 (1.2 :jx  :jG p _You shoot an arrow. The arrow barely misses the hobgoblin. :jE ) You shoot an arrow. The arrow hits the hobgoblin. :j7g. :j'C3.5 (1.1 :j- :j20] _The hobgoblin is almost dead. :ja †You shoot an arrow. The arrow hits the hobgoblin. :j) :jS :j\##........#tymiorr the Shooter#.......#.#Octopode#.#####.#Health: 24/24 ========================#.### # #Magic: 3/3========================#...## .#AC: 1Str: 10#.#...# ..#EV: 12Int: 11##.#.#....SH: 0 :jc]Dex: 17########..#.##.###.#XL:  3 Next: 100% Place: Dungeon:2.........††.@.$....#Noise: ===------  Time: 1384.6 (1.1)########..###†##.#..a) +0 shortbow##......#Fire: a) +0 shortbow#....#...#.######..#.. .######  :j]1_You encounter a hobgoblin. _You see here a quill talisman. _You shoot an arrow. The arrow barely misses the hobgoblin.You shoot an arrow. The arrow hits the hobgoblin.  :j]_The hobgoblin is almost dead.You shoot an arrow. The arrow hits the hobgoblin. :j_ _You kill the hobgoblin!You have reached level 4! :j+m/  --more--:jqD9/294/44 0% :j :j 4 _:j0:j6---50:j.:j* _b - a quill talisman:j :j Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Talismans (go to first with %)b - a quill talisman:jb - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________Skill Quill Dmg -------------------------- Min 01d2 Max 71d8 Cur 0.0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0; use (s) to set 7.0 as a target for Shapeshifting.At 100% training you would reach 7.0 in about 3.9 XLs. :jYou found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {talisman} (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:jA Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Talismans (go to first with %)  b - a quill talisman:j  :jF b - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________Skill Quill Dmg -------------------------- Min 01d2 Max 71d8 Cur 0.0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0; use (s) to set 7.0 as a target for Shapeshifting.At 100% training you would reach 7.0 in about 3.9 XLs. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {talisman} (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:j` Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Talismans (go to first with %)  b - a quill talisman :j{e##........#tymiorr the Shooter#.......#.#Octopode#.#####.#Health: 29/29 ========================#.### # #Magic: 4/4========================#...## .#AC: 1Str: 10#.#...# ..#EV: 12Int: 11##.#.#....SH: 0Dex: 17########..#.##.###.#XL:  4 Next:  0% Place: Dungeon:2.........††.@.$....#Noise: ---------  Time: 1385.6 (0.0)########..###†##.#..a) +0 shortbow##......#Fire: a) +0 shortbow#....#:jfS...#.######..#.. .######You shoot an arrow. The arrow hits the hobgoblin. _The hobgoblin is almost dead.You shoot an arrow. The arrow hits the hobgoblin. _You kill the hobgoblin! _You have reached level 4! _b - a quill talisman:jXZ`Put on or remove which piece of jewellery? Talismans (go to first with %)  b - a quill talisman[?] describe selected [!] equip|wield|put on[tab] equip|unequip :j##........#tymiorr the Shooter#.......#.#Octopode#.#####.#Health: 29/29 ========================#.### # #Magic: 4/4========================#...## .#AC: 1Str: 10#.#...# ..#EV: 12Int: 11##.#.#....SH: 0Dex: 17########..#.##.###.#XL:  4 Next:  0% Place: Dungeon:2.........††.@.$....#Noise: ---------  Time: 1385.6 (0.0)########..###†##.#..a) +0 shortbow##......#Fire: a) +0 shortbow#....#:jAo...#.######..#.. .######You shoot an arrow. The arrow hits the hobgoblin. _The hobgoblin is almost dead.You shoot an arrow. The arrow hits the hobgoblin. _You kill the hobgoblin! _You have reached level 4! _b - a quill talisman6.6 (1:jƞA7.6 (2:j:j7:8.6 (3:j/:j:j$9.6 (4:j:j9 :j!:j(.. .:j##:j9###:ju# :j:j~_You begin transforming. You continue transforming. x3:jW:j !Quill :jo:j:j :jS:jM_Sharp quills grow all over your body.:j1)d  You encounter a bat.##.# #.#.# #.#####.# ##.### .#.# #...## .#.# #.#...#...# ##.#.#.... #..#.##.###.# .††..@$....# #..###†##.#..b##......# #....#... #.######..#.. .## b   bat (asleep) 090.6 (1 _:j  ))))))b  You shoot an arrow. The arrow hits the bat.:jɍab.b.b.b.$..===1.8 (1.2 _The bat is severely wounded.:jf  :jg :ji †  :jj 2You shoot an arrow. The arrow hits the bat.:jRq :jr )):jur :j :j /$.:j :j\ 1:j 3.0:j :j  :j^ :j #_You kill the bat!:j  :jY, _No target in view!:jt _No target in view!:j( _No target in view!:j  _ _You now have 87 gold pieces (gained 13). _You now have 97 gold pieces (gained 10).:j X:j B:ji :jz :j :ji :j :j  :j] :jC :j$ :j :j :jx" :j'$ :j% :j% :ju( :j* :j* :j+ :j- :j8/ :j/ :j0 :j/2 :j3 :jF4 :j5 :j6 :j8 :j9 :j': :j< :jw> :j8? :j? :jA :jC :jC :jUD :jrF :j H :jH :jI :jvK :jL :jM :jN :jdP :jR :jR :jS :jU :jXW :j0[ :jp\ :j_ :ja :jb :jc :j)f :j m :jm :jo :jp :js :js :jt :jz :je} :jQ~ :j :jU :j :jĈ :j :jʎ  :jO  :j :You see here a bat corpse.:j :j֒  :j _:j :j :j :jG :jٚ :jq :j :j۠ :j :j :j :jL :j :jЪ :j{ :jޮ :jݯ :jV :j :j :j̶ :ja  :j  :j :You see here a bat corpse.:j :jD  :j _:j :j  :j  :jJ :You see here a bat corpse.:j :j  :j _:j :j :j :j :j\ :j :j :j :jP :j> :j@ :j :j :j[ :j :j :j :jx :j6 :j :j :j :jN :j? :j :j :j0 :j :j :j :jv :jN :jO :j* :j :jN :j :jd :j :j} :j8 :j :j :jx :j- :j2 :j+  :j, c.# ####### :j, ##... :j"- .#:j[- & :j- #.... :j. .#:j. & :j. #.### :jC/ .#:jh0 F ## :j0 #.### :jT1 ##:j1 P #< :j1 #...#:j/2 F #. :jn2 #.#..:j2 Y #[ :j%3 ##.#.#:j]3  :j3 N#.############..#.#:j 4  :jd4 f#.@............††..:j4 ---:j4 439.0 (46.:j 5 0):jD5  :j5 /##############..###:j5  :j5 ##....:jr6  :j6 #....:j6  :j=7 #.###:j|7  :j7 #....:j?8  :j\9 #####:j9 :jM :joO :jO ---:j(P %40.0 (47:jU :jNg m _Found a scale mail. Found a stone staircase leading up.:j%:j}:j:jH _No target in view!:j :jL :j :j= :j :j : _:j  #.# # ## #.# # #.# #. ..# ### #.# #<# #... #.# #.# #[# ##.#. #.#..#. #@.............††.1.0 (1.0) #.. ## # #. # :j:' [ _Done exploring.:j:j:j:jH _No target in view!:j8HI:j`..0:jef3:jhE _Done exploring.:j :j Where to? (Tab - D:2, ? - help)  D - Dungeon  :jm :j '[?25h[?0c#.# #########.. tymiorr the Shooter #.##... Octopode #.# :j#.## Health: 29/29 ======================== ..#####.## Magic: 4/4======================== ####<##... AC: 1Str: 10#.##.#. EV: 12Int: 11#[###.#. SH: 0Dex: 17#.############..#. XL:  4 Next:  1% Place: Dungeon:2#@.............††. Noise: ---------  Time: 1441.0 (0.0)##############..## a) +0 shortbow##... Fire: a) +0 shortbow#... Quill  :j#.###...#### _Found a scale mail. Found a stone staircase leading up. _No target in view! _Done exploring. _No target in view! _Done exploring.  What level of the Dungeon? (default 2, ? - help)  :j$N [?25l[?1c :j\ 43 :j^  :j=i  :jj  :jo E _ :j^q  :jr  :js  :jt  :jx  :j^z  :jz  :j{  :j  :j  :j  :jO  :j̆  :j  :jZ  :j$  :j  :j  :jȎ  :j  :j  :j  :jv  :j@  :jT  :j  :j] , :jF  :j  :jp  :j  :jע  :jţ  :j  :j  :j  :j  :jV  :j0  :jѬ  :j4 , :j8  :j  :j  :j  :j  :jm  :j  :j , :j  :jr  :jʻ  :jE  :jX  :ju  :jǿ  :jn  :j  :j'  :jn  :ju  :ju  :j  :j3  :jv  :j  :j6  :j  :j  :jq  :jH  :j  :j  :j  :j , :j`  :j  :j , :j  :jR  :j  :j  :j]  :j @  There is an open door here. :jU  :j  _ :j  :j  :j  :j  :j  :j  :j, , :jZ  :j  :j  :j  :j  :j  :j , :j[  :jR  :j  :j3  :j  :j,  :jb , :j  :j   :j  :j8  :j  :j4  :j  :j<  :j  :jK Y  There is a stone staircase leading down here. :j  :j  :j $ _ :j  :jȷ%3 :j* :j> :j :j8 _You climb downwards.  Found a mace. :j #.#  . ..# #  .. #.. ..  .. #.# ... ..... #. #.# .. # #..#.#)#...# #... 75.5 (34.5)##..####.### ..... #####. #.#.## :j :j :j%a _There is a stone staircase leading up here.?:jPw3?:jx?:j{?:j}?:j.~$ _?:j_,?:j.......#.##........# ##......#.. .. .....#.# ... ....#.# #..#.# .. # #..#.#)#...# #...<....... ##.@####.###6.5 (1.0)...........>...#######.###.##. #.# #.. ### ?:jȏ?:j)*7.5 (2?:j?:j7; _Found a stone staircase leading down.?:j 3?:j} ?:jl ?:j ?:j B?:j@ ,?:j ?:j/ ?:j ?:jZ ?:j ?:ja ?:j( ?:j ?:ju ?:jj ?:j ?:j] ?:jL ?:j*?:j{?:j?:j?:jpj  You encounter an endoplasm.?:jh$ ... #..#.# .. #..#.#)#...# #...<........#######..####.###..............>... ..########.###.##.  #.###$J..  #@.....#  #####.## ?:j  J   endoplasm (asleep)?:j$,84.5 (7?:j$*5.5 (8?:j;?:ja?+ _Found 12 gold pieces.@:jt @:j?))))J  You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.@:j.J.$...===6.6 (1.1@:j b _The endoplasm is severely wounded.@:j f .  You shoot an arrow. The arrow hits the endoplasm.@:j ?))) @:jUU ....@:j1Z /37.7@:j_ @:jb M _You kill the endoplasm!@:jK @:jhL @:j9R @:j>z H _No target in view!@:j@:j@:jJ^ _No target in view!A:jA:jKA:jnA:j>A:jQA:joP _A:j],A:j%A:j-A:jA:jA:j A:jA:jN.....#.# ... ....#.# ...# #..#.# ....# #..#.#)#...#  #...<....... ..#######..####.### ..............>...# ..########.###.##.#A:j#.##..---90.7 (3.0#......#.#.#######.##....).###...#...##...#.#A:jA:jeF---1.7 (4A:jA:j3 3 _Found a sling.A:jo *2.7 (5A:jA:j? _You now have 109 gold pieces (gained 12).S:jm S:jMn S:jo S:j/z S:js} S:j+ ,S:jw S:j S:j S:j S:j S:j S:j S:j{ S:j S:j f  You encounter an adder.S:j .....#.# ...  ....#.# ...#.:  #..#.#.....#.#  S:jU #..#.#)#...#.# # #...<........S .# #######..####.###.###..# ..S:j| >...#......# ########.###.##.#......#S:j  #.###....@....#  S:jƟ #......#.#.##.#  S:j #####.##.#. ......#.# S:jJ R#.).####..  #...# ##  S   adder (asleep)#...#  S:j ;#...#  S:jҠ N.#  S:jF +5.7 (3S:j *6.7 (4S:j S:jT 1 _Found a Trismegistus Codex.T:jg )))S  T:jhm  You shoot an arrow. The arrow hits the adder.  The adder hisses angrily.T:j.S.ST:j .T:j6===7.9 (1.2T:j T:jv` _The adder is moderately wounded.T:jX <))T:jc9 Q.ST:j:D T:jD ,9.0 (1.1T:jeV T:j ] e _You shoot an arrow. The arrow misses the adder.T:j k R  You shoot an arrow. The arrow hits the adder.T:j  You shoot an arrow. The arrow misses the adder.The adder is heavily wounded.  The adder is struck by your quills. The adder barely misses you.  The adder bites you.  You are poisoned.T:j 7===--500.1Pois Quill T:j T:jF, _The adder poisons you!U:jj †You shoot an arrow. The arrow hits the adder.U:j>RU:jHX  You kill the adder!U:jLp5----191.3 (1.2U:jSU:jV$ _You feel sick.U:jU:j?8--U:j!U:j$H _No target in view!U:jU:j6U:jU:jl H _No target in view!U:j}% U:j& U:j' U:j}+ U:j/ ~4=-U:j'2 3 _You feel sick.U:j2 h3=-U:j(4 U:j8 _You feel sick. _No target in view! _No target in view! _You feel sick. _You feel sick.  U:jA9 )U:j: U:j&> j _You are no longer poisoned.U:j> U:j@ U:jB U:j.C U:jhD U:jiG U:jG U:jI U:jmK U:jK %4U:jDM U:jP U:jPP U:jS ,U:j5U U:jU U:jX ,U:ji U:jj U:jj 2=U:jk U:jm U:jKm D6=U:jm U:j8o ,U:jp U:j r U:jRr U:js U:jv ,U:jw U:jx U:j1y h7==U:jy U:jj{ U:j{ U:j} U:j ,U:j U:j' U:j{ U:j U:j U:jk h8==U:j9 U:j U:j U:j U:j U:jН U:j* U:jۡ ,U:j U:j4 U:j} h9==U:j U:j 1 _HP restored.U:jů U:j U:j U:j b  You see here an adder corpse.U:jq T#........# #  #......#..... ....  .....#.# .......  ....#.# ...#.: #  #..#.#.....#.#<#   #..#.#)#...#.#. #  U:j7  #...<......... .#  ..####.###.###..#  ...........>...#@.....# ---30.3 (29.0) #######.###.##.#†.....# #.###.........#.# #......#.#.##.# #####.##.#.# ... U:j y......#.# #.# #.).####.. .# #...# ### # U:j M#...#  U:j U:jp G---1.3 (30U:j U:j; 9 _Found a stone staircase leading up.V:j3V:jV:jH _No target in view!V:j3V:jV:jV:jV:j: _V:jV:jiV:j9=V:jOV:jV:jV:jV:jV:jjV:jV:j#V:j/V:j!P  There is a stone staircase leading up here.V:jYV:j _V:j<V:j     #. .# V:jh #.#.#  # #.#.#  ......#.##.####.#.# #V:jH ........##....#.#.#.#  ......#...........#.#  V:j .....#.#...........#  V:j+ ....#.#.....#.@.#  V:jO #..#.#.....#.#<# V:js #..#.#)#...#.#.# # V:j V:j#...<..........# .# V:jK#####..#.###..#V:j V:j ..........>...#......#  V:jFv######.###.##.#†.....#  V:jh_#.###.........#.#  V:j6#......#.#.##.# #V:j[ You pick up a Trismegistus Codex and begin reading...V:j 16.3 (5.0)V:j *7.3 (6V:j_V:js  You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library.Y:juKY:jLY:jsMY:jPY:jSY:jWBY:jXY:j8YY:jZY:jE]Y:j_Y:jh`Y:j`Y:j3dY:jeY:jfY:jNfY:jgY:jiY:jXiY:jiY:jjY:j.lY:jl,Y:jHnY:jpf  You encounter an adder.Y:jv#.#.# #.#.#.#  #.#.#.#  # #.#.#.#  .##.####.#.#.#  .##....#.#.#.#  .....#.#  Y:jv.#...........######  .#.....#...#.... .#.....#.#<#.####.#  .#)#...#.#.#.## .#  <..........#..# .#  .###.###..# .#  >...#......# S#  S   adder (asleep).##.#†.....# .#  ###.........#.# .#  Y:j'wc.....#.#.##.# # Y:jJ~'43Y:j14.3 (7 _Y:jY:jY:j ))))S  You shoot an arrow. The arrow hits the adder.  The adder hisses angrily.Y:j LS.Y:jB 8S.Y:jX )..Y:j 6===5.4 (1.1Y:j^ Y:j 3 _The adder is lightly wounded.Z:jE)))Z:j}:S.Z:j".Z:j,6.6 (1.2Z:jD#Z:j-&l _You shoot an arrow. The arrow barely misses the adder.Z:jB ) You shoot an arrow. The arrow hits the adder.Z:j:S.Z:jco  The adder is moderately wounded.Z:j,7.7 (1.1Z:jZ:jR _The adder barely misses you.Z:j6)Z:j: SYou shoot an arrow. The arrow closely misses the adder.Z:j='8.8Z:jCZ:j&HR _The adder barely misses you.Z:j)|  You shoot an arrow. The arrow hits the adder.Z:jb h  The adder is almost dead.Z:jb Z2------9.9Z:jh Z:jk - _The adder bites you. x2Z:j 6)Z:j 8SZ:j r18----------51.0Z:jH Z:jX _You shoot an arrow. The arrow barely misses the adder. The adder bites you.Z:j 6)Z:j{ SYou shoot an arrow. The arrow closely misses the adder. The adder bites you.  You are poisoned.Z:jQ5=====------Z:jg2.1Pois Quill Z:j$Z:j*', _The adder poisons you![:jR  You shoot an arrow. The arrow hits the adder.[:jm  The adder is almost dead.You feel sick. The adder misses you. The adder bites you.  You are more poisoned.10=======------3.3 (1.2[:jx, _The adder poisons you![:jp[:j7:----[:j[:j^ _You are too injured to fight recklessly![:jC[:j [:jv[:j`^ _You are too injured to fight recklessly![:j 3[:j< [:jF ^ _You are too injured to fight recklessly![:j[:j[:j [:j ^ _You are too injured to fight recklessly!\:j# #.#.#  #.#.#.#  #.#.#.#  # #.#.#.# #.##.####.#.#.# .##....#.#.#.# #..#.# #.#....###### #.#.....#...#...@..# #.#.....#.#<#.####S# #.#)#...#.#.#.## .# .<.#..# .# .####.###.###..# .# .>...#......# .# .###.##.#†.....# .# .###.#.# .# .#.#.##.# # \:jU%4S.\:j)2$. _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You feel sick. The adder attacks as it pursues you!  The adder is struck by your quills.\:j78R\:j<9/29 -34---40\:jB]:jjI _You kill the adder!^:j y-^:j ^:j< W  You start resting.^:jp 7=====-----Pois ^:jj n 0  * * * LOW HITPOINT WARNING * * *^:j =====--5.3 (1Pois ^:jZ ^:j  ^:j _You feel sick._:jGI_:jB6-5-_:js_:j',_:jо_:jRU4-_:j_:ja3--Pois _:ji _You start resting. You feel sick. x6_:jqK2--_:j60.3 (5-1.3 (6 _You are no longer poisoned._:jɊ3_:js_:jO3=_:jkB_:j_:jǔ_:j _:j_:jf4==_:jo_:j_:jK,_:jĚ_:j _:j7_:j_:j_:j_:j:=5=6=7=_:jX_:j8==_:j\B_:jrB_:j|9==_:j_:jB_:j_:j,_:jiB_:j_:j=10/29==_:jB_:j,_:jR_:jB_:j_:jO9=_:j_:j_:jV_1=_:jB_:j,_:j_:jY_:j_:j_:j3x12=_:j\,_:j_:jjB_:j,_:j_:jqi3=_:j_:j!,_:jt_:j_:j,_:j_:j,_:j_:jt4==_:jB_:j,_:j5_:jB_:j#95_:jq;==_:jB_:j_:j,_:j,_:jn_:j,_:j _:j t6==_:j _:j; _:j ,_:jD ,_:j _:j: _:j ,_:jg _:j O=_:jS _:jn _:j L7=_:jX _:j _:jQ ,_:j( B_:j* _:j9+ _:j+ _:j.- _:j- K8=_:jB. _:j/ _:j0 ,_:j2 ,_:j3 _:j< 9=_:j> B_:j@ B_:jA _:j2B _20==_:jE _:jZF _:jF _:j4G _:jI _:jI ,_:jK _:j L ,_:juN _:jN k21==_:j\O _:jV _:jV _:jV _:jsY 2==_:j[ B_:j=] _:j] _:j] _:j}_ ,_:j_ _:ja _:j:b 9=_:jb _:jd a3=_:jNe _:jf _:jf _:j'g _:jh ,_:j5i _:jNk ,_:jk _:j1m _:jm U4=_:j#n _:jo _:jp _:jdp _:jr _:jUs _:js _:j 5=6==7==8===_:j6 k _You start resting.HP restored._:j 670.3 (109.0)9=1.3 (110 __:j `:j`:j3`:j`:jn`:j,`:jG`:jݽ`:jC9=`:jl`:j߿`:j,`:j`:j,`:jX`:j,`:j`:jO`:j,`:jB`:j`:j4`:j`:jI`:j`:j`:j`:j`:j`:j,`:j:`:j`:j/,`:j`:j`:jv`:j`:jG`:jw`:j`:j7`:je`:j`:j`:jl`:j`:j`:jP`:j,`:j `:jB`:jY`:j`:j|`:j`:j`:j4`:j`:j"`:j\`:j ,`:j`:jL`:j`:j`:j,`:j`:j`:j@`:j`:jd`:j`:j`:j,`:jK`:j`:j`:j9`:jq`:j`:j`:jR`:j`:j`:j,`:jh`:j`:j0`:j`:jF,`:j`:j,`:j`:jY,`:j`:je,`:j`:j `:jL `:j `:jE ,`:j `:j`:j]`:j`:j`:j`:jv`:jG,`:j`:j<,`:j`:j`:j`:j`:j,`:j6`:j`:jA,`:j,`:jT`:j`:j`:jm`:j `:jj!`:j!`:j#`:j_#`:j#`:j%,`:j]&`:j,(,`:j(`:j^*`:j*`:j<+`:j-B`:jU/`:j/`:j0`:j1`:j1`:j2`:jm3`:j3`:j3`:j;5`:j5`:j5`:j\7,`:j7`:j9,`:j:`:j:`:j5;`:jl;`:j<,`:j<`:j=,`:j]>`:jH?,`:j?`:jW@`:j@`:j@`:jA,`:j,B`:jC`:j D`:jED`:j F`:j_F`:jF`:j H`:jH`:jH`:jI,`:jJ`:jK,`:jK`:j|LB`:j$OB`:j|QB`:jTB`:j.VB`:jV`:jV`:jW`:jX`:jX`:jVY`:j<[,`:j[`:j]`:ji]`:j]`:j_,`:j#``:jea`:ja,`:jf`:jf`:jf`:ji,`:j~i`:jj`:jk`:jhk`:jam`:jm`:jSn`:jo`:j*p`:jp`:j;r,`:jr`:j*t,`:jt`:j,v`:jv`:jv`:j[x`:jy,`:jz`:j{,`:j|`:jJ},`:j0,`:j`:j`:j`:j]`:j`:js`:j`:jR`:j߈,`:jW _You start waiting.`:jc4770.3 (99.0)`:jҔ/1.3 (100.0)`:j`:jh# _Done waiting.`:j? `:j `:j `:jY `:jd `:ju B`:j `:j B`:jw `:j `:j= `:j `:jV `:j `:j `:j `:j `:j `:jA `:j/ `:j `:j; `:ju `:j `:j `:j `:j `:j `:j ,`:jX `:jV `:j8 ,`:j `:j `:j ,`:jn `:j `:j `:jJ `:j `:j `:j ,`:j `:j `:j `:j `:j `:j( `:j `:j `:j `:j `:j@ `:j~ `:j `:j `:j= ,`:j/ `:j! `:jc `:j `:j] `:jW `:j `:j' `:j `:j$ `:j& `:j' `:jd( `:j* `:j>- `:j- `:j. `:jX1 `:j4 `:j5 `:j6 `:jd8 `:j; `:jn; `:j`< `:jF `:j 8  You encounter an orc priest. It is wielding a +0 club.#..#.#.....#.#<#.####.#  #..#.#)#...#.#.#.## #.#  #...<..........#..# #.# ..#######..####.###.###..# #.#  ..............>...#......# #.#  ..########.###.##.#÷.....# #.#  #.###.........#.# #.#  #......#.#.##.#.###.## #####@##.#.##........# ...........#.####.###### [4`:j)<z0m#####.).####......#  #...# ########  #...# #...#o   orc priest (asleep) #...# #..o# 95.3 (24.0)6.3 (25 _a:jB* )))))o  )You shoot an arrow. The arrow hits the orc priest.  The orc priest shouts!a:j o.  The orc priest is moderately wounded.a:j.....===7.4 (1.1) _You hear an angry hiss.a:j5 )))))You shoot an arrow. The arrow hits the orc priest.a:j7 no.o.a:j oThe orc priest is heavily wounded.a:jc w...o   orc wizard (wandering)8.5 _You encounter an orc wizard. It is wielding a +0 dagger.a:j ))) You shoot an arrow. The arrow hits the orc priest.a:j 8o.a:j6o.a:j )..a:jB!'9.6a:j(a:jk*c _The orc priest is severely wounded.b:jgD )))))))You shoot an arrow.b:j7 o.  The arrow closely misses the orc priest.The orc priest mumbles some strange prayers to Beogh against you.b:j 18----------Beogh smites you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!"(press Y on the ability menu to convert to Beogh)b:j/  --more--c:jjq..o....c:j. 800.7c:j FBeogh _c:j)c:jc:jֻ )))))))You shoot an arrow.c:j EoYou shoot an arrow.  The arrow closely misses the orc priest.  The orc wizard shouts!Beogh offers mercy even to people such as you. Join us  and be reborn!"hear a shout!c:jE7o.c:jTJ ..o...oo 2 orc wizards (1 wandering).  You encounter an orc wizard. It is wielding a +0 dagger.c:jUTThe orc priest invokes the aid of Beogh against you.c:j-V9/29 -----------------1.9 (1.2c:jU^c:jc' _Beogh smites you!c:jUi 3c:j1q c:jr ^ _You are too injured to fight recklessly!d:jtd:j.d:jd:j^ _You are too injured to fight recklessly!e:j #..#.#.....#.#<#.####.# tymiorr the Shooter#..#.#)#...#.#.#.## #.# Octopode#...<..........#..# #.# Health: 9/29=======-----------------..#######..####.###.###..# #.# Magic: 4/4========================..............>...#......# #.# AC: 1Str: 10..########.###.##.#÷.....# #.# EV: 12Int: 11#.###.........#.# #.# SH: 0Dex: 17#......#.#.##.#.###.##e:jƪ| XL:  4 Next: 34% Place: Dungeon:3#####@##.#.##........# Noise: ===------  Time: 1801.9 (0.0).......*...#.####.###### a) +0 shortbow#####.)*####......#Fire: a) +0 shortbow#..o# ########Quill Beogh #o..##...#o   orc priest#...#oo 2 orc wizards (1 wandering)#.o.# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 club (severely wounded, 63% to hit)e:j9#..#.#.....#.#<#.####.# tymiorr the Shooter#..#.#)#...#.#.#.## #.# Octopode#...<..........#..# #.# Health: 9/29=======-----------------..#######..####.###.###..# #.# Magic: 4/4========================..............>...#......# #.# AC: 1Str: 10..########.###.##.#÷.....# #.# EV: 12e:jdInt: 11#.###.........#.# #.# SH: 0Dex: 17#......#.#.##.#.###.## XL:  4 Next: 34% Place: Dungeon:3#####@##.#.##........# Noise: ===------  Time: 1801.9 (0.0)...........#.####.###### a) +0 shortbow#####.).####......#Fire: a) +0 shortbow#..)# ########Quill Beogh #o..##...#o   orc priest#...#oo 2 orc wizards (1 wandering)#.o.#Fire: a) +0 shortbowe:jȘ|Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 club (severely wounded, 63% to hit)  You shoot an arrow. The arrow hits the orc priest.  You kill the orc priest!e:j}))oo 2 orc wizards (1 wandering)e:j&SPress: ? - help, Q - select actionShift-Dir - straight line  Aim: an orc priest, wielding a +0 club (severely wounded, 63% to hit)  You shoot an arrow. The arrow hits the orc priest.  You kill the orc priest!  The orc wizard shouts! You hear an angry hiss.e:j2)} oYou encounter a ball python.e:j)e:j*+oe:jq,6o.e:j5E..oo   orcS   ball python (constriction)e:j$I 853.0 (1.1 _You encounter an orc. It is wielding a +0 whip.e:jRe:jXo _Your Ranged Weapons skill increases to level 6!g:j5....#...........#.#<#.####.#.#)#...#.#.#.## #. #...<...........#######..####.###.###..# #.............>...#......########.###.##.#÷.....# #.###.........#.# #.# #....@.##.###.# #####.##.#.##...................#.####.###########.).####......o.)# ########   orc wizard...##ooS#So.oog:j o   orcS   ball python (constriction).o.g:j m10/29=---g:j% 40g:j g:j 7 _The orc wizard leaves your sight.h:jM.......#####..#...#..........#.#<#.####.#)#...#.#.#.# #...<..........#######..####.###.###............>...#.....########.###.##.#÷....#.###@........#.# #.# ......#.#.##.#.###.# #####.##.#.##...................#.####.###### Quill o).####...#Sh:j.Sh:jU0oh:j&<oS..o   orc wizardo   orcS   ball python (constriction)..---5h:j#..#.# .......#####..#...#..........#.#<#.####.#)#...#.#.#.# #...<..........#######..####.###.###............>...#.....#######h:j##.#÷....#.###.........#.# #.# #......#.#.##.#.###.# #####.##.#.##..............o....#.####.###########.).####........)# ########S   ball python (constriction)#..S#oh:joo.S.h:j]o   orcS   ball python (constriction).h:jB6h:j ..##....#.##.....#.# .......#####....#..........#.#<#.####..#.#)#...#.#.#.# #...<..........h:jY E#######..####.###.###............@...#...########.###.##.#÷....###.........#.# #.# ......#.#.##.#.###.# #####o##.#.##...................#.####.###########.).####......S   ball python (constriction)..S# ########oh:jռ 3oh:j( 3S)h:jb 6o.h:j o   orcS   ball python (constriction).h:jn %7h:j h:j c _There is a stone staircase leading down here.i:j0 i:j1 i:j: i:j< 8S.i:j= 4o.i:j> 5o.i:j0? /oi:jG ro 2 orc wizardsi:jK r1==8 _i:jP i:jM { =4  You climb downwards.i:jU  ### #....#####  ..#.#......#.##  #...#.......... ..............K ............... ...............  ...............  .....[.@....<..  .......######## ............................K   kobold (missile)i:jV _....###.... i:jN ,9.5 (2.5i:jޗ i:j   You encounter a kobold. It is wielding a +0 short sword and quivering poisoned _darts.Found a robe. Found a stone staircase leading up.i:j a _There is a stone staircase leading up here.k:juN3k:jlUk:j$Y^ _You are too injured to fight recklessly!k:j`;tymiorr the Shooter### #....#####Octopode..#.#......#.##Health: 11/29 =========---------------#...#..........Magic: 4/4========================..............KAC: 1Str: 10............**.EV: 12Int: 11..........**...SH: 0Dex: 17........**.....k:j;3XL:  4 Next: 85% Place: Dungeon:4.....[.@....<..Noise: ---------  Time: 1809.5 (0.0).......########a) +0 shortbow.......Fire: a) +0 shortbow.......Quill ..............K   kobold (missile)k:j0<....###.... _You are too injured to fight recklessly!  k:jT<Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight linek:j<uAim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)k:j{h tymiorr the Shooter### #....#####Octopode..#.#......#.##Health: 11/29 =========---------------#...#..........Magic: 4/4========================..............)AC: 1Str: 10............)).EV: 12Int: 11k:j]i ..........))...SH: 0Dex: 17........)).....XL:  4 Next: 85% Place: Dungeon:4.....[.@....<..Noise: ---------  Time: 1809.5 (0.0).......########a) +0 shortbow.......Fire: a) +0 shortbow.......Quill ..............K   kobold (missile)....###.... _You are too injured to fight recklessly!  k:ji Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)k:j2 .K  Fire: a) +0 shortbow  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)  You shoot an arrow. The arrow barely misses the kobold.k:j 7.....k:j; >===10.6 (1.1 _k:j k:jh l:j1tymiorr the Shooter### #....#####Octopode..#.#......#.##Health: 11/29 =========---------------#...#..........Magic: 4/4========================...............AC: 1Str: 10............*K.EV: 12Int: 11..........**...SH: 0Dex: 17........**.....XL:  4 Next: 85% Place: Dungeon:4.....[.@....<..Noise: ===------  Time: 1810.6 (0.0).......########a) +0 shortbowl:j.......Fire: a) +0 shortbow.......Quill ..............K   kobold (missile)....###.... _You shoot an arrow. The arrow barely misses the kobold.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)l:jtymiorr the Shooter### #....#####Octopode..#.#......#.##Health: 11/29 =========---------------#...#..........Magic: 4/4========================..............)AC: 1Str: 10............)).EV: 12Int: 11..........))...SH: 0Dex: 17........)).....XL:  4 Next: 85% Place: Dungeon:4.....[.@....<..Noise: ===------  Time: 1810.6 (0.0).......########a) +0 shortbow.......Fire: a) +0 shortbow.......Quill ..............K   kobold (missile)l:j....###.... _You shoot an arrow. The arrow barely misses the kobold.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)l:jMK.  Fire: a) +0 shortbow  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)  You shoot an arrow. The arrow closely misses the kobold.l:j*U3.....l:j+V31.7 (1.1 _l:j\l:j8^l:j] tymiorr the Shooter### #....#####Octopode..#.#......#.##Health: 11/29 =========---------------#...#..........Magic: 4/4========================...............AC: 1Str: 10............K..EV: 12Int: 11..........**...SH: 0Dex: 17........**.....XL:  4 Next: 85% Place: Dungeon:4.....[.@....<..Noise: ===------  Time: 1811.7 (0.0).......########a) +0 shortbow.......Fire: a) +0 shortbow.......Quill ..............K   kobold (missile)....l:j^ [40m###.... _You shoot an arrow. The arrow closely misses the kobold.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)l:jr tymiorr the Shooter### #....#####Octopode..#.#......#.##Health: 11/29 =========---------------#...#..........Magic: 4/4========================..............)AC: 1Str: 10............)).l:j]s EV: 12Int: 11..........))...SH: 0Dex: 17........)).....XL:  4 Next: 85% Place: Dungeon:4.....[.@....<..Noise: ===------  Time: 1811.7 (0.0).......########a) +0 shortbow.......Fire: a) +0 shortbow.......Quill ..............K   kobold (missile)....###l:j(t t.... _You shoot an arrow. The arrow closely misses the kobold.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)l:j K.  Fire: a) +0 shortbow  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)  You shoot an arrow. The arrow closely misses the kobold.l:j =......l:j$ P122.8 (1.1 _l:jv l:j m:jtymiorr the Shooter### #....#####Octopode..#.#......#.##Health: 12/29 =========---------------#...#..........Magic: 4/4========================...............AC: 1Str: 10...........K...EV: 12Int: 11..........*....SH: 0Dex: 17........**.....XL:  4 Next: 85% Place: Dungeon:4.....[.@....<..Noise: ===------  Time: 1812.8 (0.0).......########a) +0 shortbowm:ja.......Fire: a) +0 shortbow.......Quill ..............K   kobold (missile)....###.... _You shoot an arrow. The arrow closely misses the kobold.Fire: a) +0 shortbowm:jPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)m:j$tymiorr the Shooter### #....#####Octopode..#.#......#.##Health: 12/29 =========---------------#...#..........Magic: 4/4========================...............AC: 1Str: 10...........)...EV: 12Int: 11...............SH: 0Dex: 17...............XL:  4 Next: 85% Place: Dungeon:4.....[.@....<..Noise: ===------  Time: 1812.8 (0.0).......########a) +0 shortbow.......Fire: a) +0 shortbow.......Quill ..............K   kobold (missile)....###....  m:jA[40mPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering poisoned darts (58% to  hit)  You shoot an arrow. The arrow hits the kobold.  You kill the kobold!)))m:j«-...m:j;63.9 (1.1 _m:jm:j m:jftymiorr the Shooter### #....#####Octopode..#.#......#.##Health: 12/29 =========---------------#...#..........Magic: 4/4========================...............AC: 1Str: 10...........)...EV: 12Int: 11...............SH: 0Dex: 17...............XL:  4 Next: 86% Place: Dungeon:4.....[.@....<..Noise: ===------  Time: 1813.9 (0.0).......########a) +0 shortbow.......Fire: a) +0 shortbow.......Quill ..................###....  hit)  You shoot an arrow. The arrow hits the kobold. _You kill the kobold!Fire: a) +0 shortbowPress: ? - help, m:jrQ - select actionShift-Dir - straight linem:j O tymiorr the Shooter### #....#####Octopode..#.#......#.##Health: 12/29 =========---------------#...#..........Magic: 4/4m:jO ~========================...............AC: 1Str: 10...........)...EV: 12Int: 11...............SH: 0Dex: 17...............XL:  4 Next: 86% Place: Dungeon:4.....[.@....<..Noise: ===------  Time: 1813.9 (0.0).......########a) +0 shortbow.......Fire: a) +0 shortbow.......Quill m:jJP /..................###.... _You kill the kobold!Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight linem:j.Q fThat would be overly suicidal.  Okay, then.m:jQ m:jW m:jgZ . _y:j,) ### #....##### ..#.#......#.##.#...#...)........[.<@...<..[.#+....... ....... ..................###....---4.9 (1y:j- y:j0 T _Found a glowing orb.z:j")### #....##### #...#.#......#.##.#...#...)........[.<.@..<..[..#+........ z:j#....... ..................### z:ja.z:j/A---5z:j5z:j7z:jGY ### #....##### #...#.#......#.##.#...#...)........[.<..@.<..[..#+.z:jY ....... ....... z:jc z:jsd Y3=6z:j"m z:j$n z:j9 0### #....##### #...#.#......#.##.#...#...)........[.<...@<..[..#+........ . z:jQ z:j %7z:js z:jޖ z:j-### #....##### #...#.#......#.##.#...#...)........[.<....@..[..#+.. .. 8 _There is a stone staircase leading up here.{:jN### #....##### #...#.#......#.##.#...#...)........[.<....<@.[..#+.. ... . {:j&B9 _{:j{:j ### #....##### #...#.#......#.##.#...#...)........[.<....<.@[..#+.. ... .... .... ......### # {:j }4==20{:jU {:j {:jzk ### #....#######.  ..#.#......#.##.  #...#...).  .......[.<....<..@.  .#+.  . ..  . {:jl ...  . ....  . .....  ....### .....#.... ......{:jbz ;1{:j} {:jx s _You see here an orb of glass.}:jo2 _c - an orb of glass~:j~:jRWear or take off which item? Armour (go to first with [)  c - an orb of glass[?] describe selected ~:j[!] equip|wield|wear|put on[tab] equip|unequip ~:j{ ~:j ~:j 2tymiorr the Shooter### #....#######.......Octopode..#.#......#.##........Health: 14/29 ===========-------------#...#..................Magic: 4/4========================.......................AC: 1~:j֊ Str: 10  ...........)...........EV: 12Int: 11  .......................SH: 0Dex: 17  .......................XL:  4 Next: 86% Place: Dungeon:4  .....[.<....<..@.......Noise: ---------  Time: 1822.9 (0.0)  .......########+.......~:j: Da) +0 shortbow..............Fire: a) +0 shortbow..............Quill .......~:j .......  ..............  ....###.....##..........  That would be overly suicidal. _Okay, then. _Found a glowing orb. ~:j _There is a stone staircase leading up here. _You see here an orb of glass. _c - an orb of glass~:ju ~:j ~:j ~:j ~:jղ f  You start unwielding your weapon.~:j *3.9 (1~:jE ~:j  -) Tentacles _You continue unwielding your +0 shortbow.Nothing quivered~:j  ~:j  ~:j= .You finish unwielding your +0 shortbow.  ~:j +You start putting on your armour.~:j ~:j0 ~:j 5~:j =~:j[ #4.9 (2~:j ~:j ~:j *5.9 (3~:j~:j~:j*6.9 (4~:j~:jG(~:j*~:j*#7.9 (5~:j.1~:j&=~:j?#6~:j?H==8.9 (6~:jG~:jJ ~:jWK~:jKV_You continue putting on your orb of glass. x5~:jL~:jU~:j[ ~:j\P_You finish putting on your orb of glass.:jYi ### #....#######. ..#.#......#.##. #...#. . .). . . .....[.<....<. .#+. . ....... . ....... . ....... . ....... ....### .....## .... ......9.9 (1 _:jY ### #....#######. ..#.#......#.##. #...#. . .). . . .....[.<....<. .#+. . ....... . ....... . ....... . ....... ....### .....##  .... ......30:j+ ### #....#######. ..#.#......#.##. #...#. . .). . . .....[.<..... .#+. . ....... . .......  . .  . .  ....### .....##  .... ......1 _There is a stone staircase leading up here.:j :j :j :j :j =7=:jӞ :j :j :j :j2 ,:jݬ :jK :j i8=:j :j( S9=:j\ :j ,:j :jS :j :j :j B:j :j, u20==:j :j :j! :j :j :j :j ,:jg :j :j0 k21==:j :j' ,:j* :j0 ,:j'2 :jS8 ,:j; :jt@ :jKA j2==:jB :jF ,:jI :j]M ,:j(O :jV :joW :jY :j] :j^ 9=:j_ :je :jg K3=:jj :jn :jo :jp :jSu :ju :jw :j| :j[} :j\~ :j :js #4:j 2=:jR :j ,:j :j ,:jژ :j :j :j :jJ :j D5=:jS :jU :jЭ :j$ :j W _You start resting.:jb gg   goblin (wandering):j /67.9 (36.0):j :j +8.9 (37:j :j q _You encounter a goblin. It is wielding a +0 club.:jw   ### #....#######.......  ..#.#......#.##........  #...#..................  .......................  ...........)...........  .......................  .......................  .<....@..........  .......########+.......   .......              ....  :j& -  ### #....#######.......  ..#.#......#.##........  #...#..................  .......................  ...........)...........  .......................  .......................  .<....@..........  .......########+.......   .......   :jf           ....  :j :jV :j :jQ ] _A goblin is nearby!:j ### #....#######. ..#.#......#.##. #...#. . .). . . .....g.<...@<. .#+. . ....... . .  . . . .  ....### .....##  .... ......:j,[g9.9 (1.0) _:j/:jR:j{j ### #....#######. ..#.#......#.##. #...#. . :jUl.):jl.:jYm :jm.:jm :jn.:j} .....[g<..@.<. .#+. ....... . . .  . . . .  ....### .....##  .... .......g:j:j#q6==70:j^:j:j:jWield or unwield which item (- for none)?  - - Tentacles (current attack) Hand Weapons (go to first with ))a - a +0 shortbow[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j:j:jtymiorr the Shooter### #....#######.......Octopode..#.#......#.##........Health: 26/29 =====================---#...#..................Magic: 4/4========================.......................AC: 1Str: 10...........)...........EV: 12Int: 11.......................SH: 0Dex: 17.......................XL:  4 Next: 86% Place: Dungeon:4.....[.<..@.<..........Noise: ---------  Time: 1870.9 (0.0)......g########+.......-) Tentacles......:j........Nothing quivered..............Quill ............................g   goblin (wandering)....###.....##.......... _You continue putting on your orb of glass. x5 _You finish putting on your orb of glass. _There is a stone staircase leading up here. _You start resting. _You encounter a goblin. It is wielding a +0 club. _A goblin is nearby!:j:j=$:j1Spend multiple turns changing equipment while a goblin is nearby? Y - Yes  N - No:jq :j tymiorr the Shooter### #....#######.......Octopode..#.#......#.##........Health: 26/29 =====================---#...#..................Magic: 4/4========================.......................AC: 1Str: 10...........)...........EV: 12Int: 11.......................SH: 0Dex: 17.......................XL:  4 Next: 86% Place: Dungeon:4.....[.<..@.<..........:j Noise: ---------  Time: 1870.9 (0.0)......g########+.......-) Tentacles..............Nothing quivered..............Quill ............................:j 8g   goblin (wandering)....###.....##.......... _You continue putting on your orb of glass. x5 _You finish putting on your orb of glass. :j> _There is a stone staircase leading up here. _You start resting. _You encounter a goblin. It is wielding a +0 club. _A goblin is nearby!:jh :j. :j :j g.  You start removing your armour.:j 1.9 (1g<:jy 2.9 (2g.3.9 (3g.7=4.9 (4:j :j 6g.:j :j #5.9 (5:jr :jQ  :jA _You continue removing your orb of glass. x5:j1.  g.  You finish removing your orb of glass.:j> @6.9 (6:jZ  a) +0 shortbowFire: a) +0 shortbow _You start wielding your weapon. You continue wielding your +0 shortbow.You finish wielding your +0 shortbow.:j5\ :j*_ P _a - a +0 shortbow (weapon):j )))g  You shoot an arrow. The arrow hits the goblin.  The goblin shouts!:j& '.g:j0 ... ===8.0 (1.1:jZ :jW a _The goblin is moderately wounded.:jc )  You shoot an arrow. The arrow hits the goblin!:jD)):jm..8==79.1:jt:jvJ _You kill the goblin!:j:jz:j*!:j#%H _No target in view!:j?3:jF:jIH _No target in view!:j :j :j^:jH _No target in view!:j '### #....#######. ..#.#......#.##. #...#. . .)...). . . .....[.<...@<. .:j #+. ....... . . . :jH :j =---800 _:j" :j$ :jo### #....#######. ..#.#......#.##. #...#. . .)...). . . .....[.<....@. .#+. . ....... . . ---1:ja _There is a stone staircase leading up here.:jL3:jT:jfX2 _:jA=3:jr #.#  #.#  #.#  #.#  . #.#  ... #.# .##  #..##.##.....  :jO##  #########  :j1nZ9=3.6 (2.5:js:jhu! _You climb upwards.:jdxc _There is a stone staircase leading down here.:j _:j1  You encounter a goblin. It is wielding a +0 dagger.#.# .#.#.# .g#.# ..##.# ..##. #.# ....... #.# #..###..##.##..#...>.@.# ## g   goblin (wandering)4.6 (1.0:j֗:jј15.6 (2 _:jB:jģ:j&,X)))))):j7g.:jm?.....:jM6===6.7 (1.1:j:jm _You shoot an arrow. The arrow barely misses the goblin.:jM _))))))):jg .:j] O...... :j C=7.8:j :j n _You shoot an arrow. The arrow closely misses the goblin.:j3 :j4 :j :jy H _No target in view!:jj3:jm:jpH _No target in view!:j:j3:j:j0:j$ _:j,:j:j?:j:j:j:jl,:j:j:j`:j:j:jh  A goblin comes into view.:j#.#.##g  .#....#  ......# #.# #...#.  #.# #....  #.# #...#  #.# #...###.# . #.# #.@.....#---... #.###..#######..##.##.........#...>...#################:jg   goblin (wandering):j 5.91.8 (4.0:jz& :jF---2.8 (5:jH:j]3 _The goblin leaves your sight.:j:j:j^ _No target in view!:j7 I:j9 :j :j P _:j h  A goblin comes into view.:j ## #. ##.... g #.#.##.  #.#....# #......##.# #...#.##.# #.....# :jO  #.# #..@#  #.# #...###.# . #.# #.# :j} ... #.###.. #..##.##.........#...>...########:j g   goblin (wandering)#########:jO Dr3.8 (1:jo G.g:j r   rat (wandering):jE 4.8 (2 _You encounter a rat.:jhV` .  You shoot an arrow. The arrow hits the rat!:j^[Q)))):j'.g.:j.....g:j->9===5.9 (1.1:j] _You kill the rat!:j[H)))):jSv).g.:j~.....:j'7.0:j _You shoot an arrow. The arrow barely misses the goblin.:j D)))):j&H _No target in view!:jX:jY:j`:jcH _No target in view!:j@I:jX| _:jX:je  Things that are here:  a +0 dagger; a goblin corpse:jRK _:jJ:jA,:j:j:jY:j:j:j=:j:j:j):jX:j:j0,:j:jM:j,:jz:js:jR,:j:j:jAB:j:jF,:j:js:j:j9:j :jz:j:j:j":j:j,:j:j:jj,:j%!:jK#:j&:j':j':j):j0-:j-:j/:j0:jh3:j3:j4:j6:j"9:j{9:jW::j<:jR?:j.@:j@:jL #...# #...########  #..........#  #####....#####.#  .............#.#  #####.#.####.#.#  ...........# #.#  #####.#.##.# #.#  #.#....# # ---:jrM!#......# #.#  #.###..)#.# #.# :jQ) #.# #.....# #.#  #.# #...#.# #.#  #.# #...###.#.#   #.# #.......#.#  #.###..######.# :jAR  ..##.##.........  You pick up a parchment of Momentum Strike and begin reading...:j[1921.2 (22.0):jQ\G---2.2 (23:j)a:jJdH _You add the spell Momentum Strike to your library.:jJ:jK3:jN:jQ:jUB:j,Y,:jNZ:j^:j b:jnb:jXc:je:ji,:jj:jm:jp,:j r:j%t:jFw:jT:j:jX:j{:j8:j:j׍:j:j:jI:jK:j:j:j\:j:jީ:ji:jۭ:j:j:j&:j:j;:jȺ:j:j$:j:j#:j,:j(:j:j:j:j:j:jR:j\:jB:jW:j?:j:jA:j:j :j":j~&:j ':j(:j):j -:j-:jQ.:j0:j3:j3:jL5:jy7:j;:j;:j<:j>:jA:j7B:jC:jO:jUB:jW:j`n:jfX:jf,:j`i:j\mB:j^r:j„:j:j,c  You encounter a bat.:j #..)#  #...#  #...#  #...#  #...#  #...### #...... ############....## #@................ #.##########.#.### #.. ........... ##.. #####.#.##. ...#.#.... .b.# #...... b   bat (asleep) ...# #.###..)#. ...# #.# #..... #.# #...#.:j-58.2 (36:jd29.2 (37 _:j.:jN:jYd †  You shoot an arrow. The arrow hits the bat.:jo)))):jB7....:j;GC1===60.3 (1.1):jL:jOG _You kill the bat!:jF:j:jQ:j̙H _No target in view!:jA:j:j:jH _No target in view!:j$ :j :ji :j :jz :jx $ _:j_ o  You encounter an ogre and a bat.#...# #...# #...# #...#####.......############.#..................#..#.###.@...............#---##....#.##.....+ #.#....#...†.# #......#......# #.###..)#.#...b...# #.## O   ogre (asleep)........# #.# #...#.# b   bat (asleep)#.O....:.. #.# #...###. #.# #......10---2.3 (2:j 9 _Found a parchment of Dispel Undead.:jƬ †  You shoot an arrow. The arrow hits the bat.)))):j00>....:j0DM2===3.4 (1.1:jI :jeJ:jJ#_You kill the bat!:jK:juZ ))))):juvO)You shoot an arrow. The arrow hits the ogre.  The ogre shouts!:j8O.:jD.....:j'4.5:j:j2 _The ogre is lightly wounded.:ji ))))) You shoot an arrow. The arrow hits the ogre.:jF"O:jȊ.:j9O.:jۖ&.:j ..:jJ'5.6:jH:j :jӧ:j^Q_The ogre is moderately wounded.:j0P @ )):jQQ ):jR BYou shoot an arrow. The arrow hits the ogre.:j+ 8O.:jZ2 [...6.7:j19 :jw; _ _The ogre is moderately wounded.:j = ))You shoot an arrow. The arrow hits the ogre.:j9O.:jY&.:jP+70:jN:j  You shoot an arrow. The arrow hits the ogre. _The ogre is moderately wounded.  You shoot an arrow. The arrow hits the ogre. _The ogre is moderately wounded.  You shoot an arrow. The arrow hits the ogre. _The ogre is heavily wounded.:j;H ) You shoot an arrow. The arrow hits the ogre!:jCO.:jZ:j4,8.8 (1.1:j[:j!] _The ogre is severely wounded.:jTk  You shoot an arrow.  The arrow hits the ogre but does no damage.:j   The ogre is severely wounded.9.9 _The ogre barely misses you.:j҇ {  You shoot an arrow. The arrow hits the ogre.:j3 :j (71.0:ja :j1! X _The ogre is almost dead.:ji c )  You shoot an arrow. The arrow hits the ogre!:j S:jD:jWM#...#tymiorr the Shooter#...#Octopode#...#Health: 29/29 ========================#...#### Magic: 4/4========================#....... AC: 1Str: 10############....### EV: 12Int: 11#.................. SH: 0Dex: 17#.##########.#.#### XL:  4 Next: 236% Place: Dungeon:3#.@...............# Noise: ===------  Time: 1972.1 (1.1):jjN##)..#######.#.##.# a) +0 shortbow....+ #.#....# Fire: a) +0 shortbow...†.# #......# Quill ......# #.###..)#.#...†...# #.# #.....# ........# #.# #...#.# #......:.. #.# #...### . #.# #...... The arrow hits the ogre but does no damage.  The ogre is severely wounded. _The ogre barely misses you.You shoot an arrow. The arrow hits the ogre. _The ogre is almost dead.:jdOBYou shoot an arrow. The arrow hits the ogre!:jP _You kill the ogre!You have reached level 5!:jl[/  --more--:j334/345/5:j2573% :j?:j}P _You feel clever.:j _#...######........############....#####...................#.##########.#.####.## #.................#.....##)..#######.#.##.##......+ #.#....#.#....@.# ##.---4.1 (2.0.........# #.###..)#.#.#....†...# #.# #.....#.#........# #.# #...#.#.#......:.. #.# #...###..P.P...P..# #.# #...........PP#.###..####P_.♣P:j...#..##.##........ #...>...#######:j9---5.1 (3_ _Found a faded altar of an unknown god. _You see here a bat corpse.:j _No target in view!:j _No target in view!:jR _:jR  _:jk ,:j :jP B:j B:j  # #.##########.#.####..##.#...........#....##)..##.##.#.#......+ #.#....#:j 5###....†.# #..............# #.###..)##....†...# #.# #....#........## #.# #...##...# #.# #...##P.P...P..# #.# #..........PP....# #.###..#####:j CP_.♣P...#..##.##.............♣.##...>...#######.......##########....#####.P### :jA N You pick up a parchment of Dispel Undead and begin reading...:jc V9.1 (480.1 (5:je 8_:jh F _You add the spell Dispel Undead to your library.:j@  # #.#.#.#### .##.#......# ....##)..#######.#.##.# #......+ #.#....##....†.# #......#...# #.###..)#.# #....†...# #.# #.....# #........## #.# #...#.# #.# #.# #...####.P.P...P..# #.# #.PP....# #.###..#P_.♣P...#..##.##....♣.##...>..........##########...#[37:j km ####.P###:j?8:j;*1.1 (1:j C&_:jE:j # #.#.#. .##.#...... ....##)..#######.#.##. #......+ #.#.....####....†.# #......?.# #.###..)#. #....†...# #.# #..... #.## #.# #...#. #.# #.# #... #.P.P...P..# #.# #.PP....# #.###...#P_.♣P...#..##.##.....♣.##...>...........########..:j[40m.......#######.P###:js2_ _Found a scroll labelled KIRUDGH JOQIK.:jX  # #.#.#. .##.#..... ....##)..#######.#.##. #......+ #.#.####....†.# # ?.# #.###..)# #....†...# #.# # #.## #.# #...# #.# #.# #... #.P.P...P..# #.# ##......PP....# #.###...#P_.♣P...#..##.###.♣.##...>...#.#########[:jo"33m#......##.P###:j;;3:jA:jY  # #.#.#. .##.#...... ....##)..#######.#.. #......+ #.# ..####....†.# # ?.# #.###..) #....†...# #.# # #.## #.# #... #.# #.# #... #.P.P...P..# #.# # #......PP....# #.###..#..#P_.♣P...#..##.###........♣.##...>...:j w #..........#### #..........# #.P###:j% ;4:jM :jO :j[B  # #.#.#. .##.#..... . ....##)..#######.#. .. #......+ #.# ..####....†.# # ?..# #.###.. #....†...# #.# # #.## #.# # #.# #.# # #.P.P...P..# #.# # #......PP....# #.###.. #..#P_.♣P...#..##.## ##........♣.[40:jC m##...>... #..........## #..........# #######.P###:jW ;5:jCa :j3:j:jH _No target in view!:jM #............. #.#.##########.## .##.#............... ....##)..######... #......+#..####....†.# #.?.......#†...# # #....... #.P.P...P #......PP....# #.###.. Quill #.#.....########.P###6 _:j :jnM########### .#............. #.#.##########.## .##.#.............. ....##)..######... #......+#....####....†.# #..).?.......#†...# # #....... #.P.P...P #......PP....# #.###...##..........#:jg:jY7_ :jL_Found a whip.:j M########### .#............. #.#.##########.#:j> # .##.#............... ....##)..######.. #......+#...####....†.# #..).?...@...#....##....†...# .# #.......#.P.P...P..# #.# #...#.#..........#8:j 8_:j :j&  # .# .# #.#.###.# # .##.#..... ....##)..#.#... #......+ #.#.####....†.# #.).?.# #.###.##....†...# #.# #.. #.## #.# ## #.# #.# # #.P.P...P..# #.# # #......PP....# #.###.  #..#P_.♣P...#..##.##.. :j' G ##..♣.##...>...#  #.# :jB3 :j74 %9:j7< &_:j@ :jt # .# .# #.#.###.### .##.#...... ....##)..#... #......+ #..####....†.# #.).?.# #.###:j.##....†...# #.# #.# #.## #.# ### #.# #.# # #.P.P...P..# #.# # #......PP....# #.### #..#P_.♣P...#..##.## ##........♣.##...>... #.:j<90:jB?_:j # .# .# #.#.##### .##.#... ....##)..#.. #......+ #.####....†.# #.).?.# #..##....†...# #.# .#. #..## #.# # #. #...# #.# #.#.P.P...P..# #.# #......PP....# #. #..#P_.♣P...#..##.## ##........♣.##...> #.:j:j-%1:je:j/:j:oL# ..# .#.##.#.##.##.#......##).... #......+ .####....†.# .)..# #..##....†...# #.#.#.##........## #.####.##.........# #.# #.#.P.P...P..# #.# #......PP....# #. #..#P_.♣P...#..##. ##........♣.##...> #.:jx:jy%2:j͕l3.1 (2:jho _m - 2 scrolls labelled KIRUDGH JOQIK (gained 1):jB  # .###########.# .#..........##.#.##################.##.#.......................##)..###### #......+ ####....†.#)............# #.#..@##....†#.##........########.......Quill :j #..#..........#:j :j' *4.1 (1:jn :j :jh`M # .############ .#.......... .##.#.##################.##.#..............##)..######. #......+...####....†.# ).@.........##....†...# :j`i............########.##.......#.#.P.P...P..# #.##.. :jk:jl%5:js&_:jQv:j(## .#.# .#..##.#.###.##.#.......##)..#.. #......+ #.####....†.# #.....).# #.#.##....†...# #.# :jc......#.##........## #.# #######.##.........# #.# #.#.P.P...#......PP....# #.##..#P_.♣P...#..##.###........♣.##...>.#.#:j#:j%6:j?_:j #.# .#..# .#..##.#.#.#########.##.#..............##)..#.:jS T... #......+ #..####....†.# #......).# #.#.:j´ ##....†...# #.# #......#.##..## #.# ########.##...# #.# #:j #.#.P.P...P..# #.# ##......PP....# #.##..#P_.♣P...#..##.##.:j> ##........♣.##...>.#.#:j :jL %7:j :j :jO #.# .#..# .#..##.#.###.##########.##.#...........##)..#.#......... #......+ #.#.:jO <####....†.# #......).# #.###..##....†...# #.# #.......#.##.## #.# #.#######.##.# #.# #.#.#.P.P...P..# #.# #.#......PP....# #.###.#..#P_.♣P...#..##.##.##........♣.##...>...##.#:ji :j %8:j &_:j :j1 # .###########.# .#...........#.#.##########.#:j#########.........................##)..#######.#..... #......+ ..####....†.#.)............# #.###.....##@...† ...#.##........########.Quill #.........##..........#:j8;9:j:jJ .# .#...........#.#.##########.##########.##.#..........................##)..#######.#...... #......+ .....####....†.#...)............# #.###.....##....† #....########. #.#.P.P...P.Quill .#.#..............#######.P###:j&:j:jm(2000:jK8_:j:j.# .#..##.#.##:jx.#.#########.##.#.........##)..#.#.......... #......+ #.#.........####....†.# #......)....# #.###..##....†...# #.# #.......#.##.## #.# #.#.##.# #.# #.#.#.P.P...P..# #.# #.#......PP....# #.###.#..#P_.♣P...#..##.##.##.♣.##...>...##..........#.# :j:j:%1:j&_:je:j8  #.#.##########.##########.........................##)..#######.#..... #......+ ....####....†.#.)............# #.###...##....† #....########. #.#.P.P...P#......PP..##Quill .#.....########.P###:j: :j 2:j :j :j #########.........................##)..#######.# #......+ ####....†.#.)............# #.###...##....† #....#########.#. #.#.P@P...P#......PP..##..#P_.♣P...#..##.##..Quill #........#:j;P##:j;3:j:j(:j .............##)..#######.# #......+ ####....†.#.)............# #.###...##....† #....#########.#. #.#.P.P...P#....@.PP..##..#P_.♣P...#..##.##.##........♣.##...>...##....#Quill .P###:j;4:j8_:j?:j%:j#&  #......+ ####....†.#.)............# #.###...##....† #....#########.#. #.#.P.P...P.....PP..##..#P_@♣P...#..##.##.##........♣.##...>...## ....########## .Quill #:j5;5:jdn,_:jk . #......+ #.# .####....†.# # .....)....# #.### .##....†...# #.# # ......#.##.## #.# # #######.##.# #.# # #.#.P.P...P..# #.# # #......PP....# #.### #..#P@.♣P...#..##.## ##.♣.##...>... #.## #.#  #.P###  ###:j&;6:j):j-d _There is a faded altar of an unknown god here.:j _m - 2 scrolls labelled KIRUDGH JOQIK (gained 1) _There is a faded altar of an unknown god here.  This altar belongs to (a) Ashenzari, (b) Ignis or (c) Yredelemnul, but you  can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.:j m  Okay, then.:j; :j . _:j :j ARead which item? Scrolls  s - a scroll of butterflies  c - a scroll labelled CIRPHY VETUHOR  d - a scroll labelled HEYLEJ XYXZI  e - a scroll labelled ROMIWO SYMEJE  h - a scroll labelled FOPPIOS HADOGH  j - a scroll labelled UMEKOS CU HAUXKUISH  m - 2 scrolls labelled KIRUDGH JOQIK [!] read|quaff:j G[?] describe selected:j:j!:jP*E......... #......+ #.# tymiorr the Shooter........####....†.# #.. Octopode.....)............# #.###. Health: 34/34 ========================........##....†...# #.# #. Magic: 5/5========================......#.##........## #.# #. AC: 1Str: 10#######.##.........# #.# #. EV: 12Int: 12#.#.P.P...P..# #.# #. SH: 0Dex: 17:j"+#......PP....# #.###. XL:  5 Next: 73% Place: Dungeon:3#..#P@.♣P...#..##.##.. Noise: ---------  Time: 2006.1 (0.0)##........♣.##...>...# a) +0 shortbow#..........########## Fire: a) +0 shortbow#..........#Quill #######.P###### _There is a faded altar of an unknown god here.  This altar belongs to (a) Ashenzari, (b) Ignis or (c) Yredelemnul, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then.:jGg ......... #......+ #.# tymiorr the Shooter ........####....†.# #.. Octopode .....)............# #.###. Health: 34/34 ======================== ........##....†...# #.# #. Magic: 5/5======================== ......#.##........## #.# #. AC: 1:jH;Str: 10 #######.##.........# #.# #. EV: 12Int: 12 #.#.P.P...P..# #.# #. SH: 0Dex: 17 #......PP....# #.###. XL:  5 Next: 73% Place: Dungeon:3 :jEH#..#P@.♣P...#..##.##.. Noise: ---------  Time: 2006.1 (0.0) ##........♣.##...>...# a) +0 shortbow:jkH #..........########## Fire: a) +0 shortbow :jH#..........#  Quill  #######.P### :jHG ###   :jHh    :jI Press the corresponding letter to learn more about a god, or press enter to:j7Iconvert or escape to cancel. _Okay, then.As you read the scroll labelled KIRUDGH JOQIK, it crumbles to dust.  :jRIIBlink to where?Press: ? - help, Dir - move target:jnI:j% 5@*:j......... #......+ #.#. tymiorr the Shooter........####....†.# #... Octopode.....)............# #.###.. Health: 34/34 ========================........##....†...# #.# #.. Magic: 5/5========================......#.##........## #.# #.. AC: 1Str: 10#######.##.........# #.# #.. EV: 12:jfkInt: 12#.#.P.P...P..# #.# #.. SH: 0Dex: 17#......PP....# #.###.. XL:  5 Next: 73% Place: Dungeon:3#..#P§@♣P...#..##.##... Noise: ---------  Time: 2006.1 (0.0)##........♣.##...>...## a) +0 shortbow#..........########## Fire: a) +0 shortbow#..........#Quill #######.P######Press the corresponding letter to learn more about a god, or press enter to:jconvert or escape to cancel. _Okay, then.As you read the scroll labelled KIRUDGH JOQIK, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target:j"convert or escape to cancel. _Okay, then.  As you read the scroll labelled KIRUDGH JOQIK, it crumbles to dust.  Blink to where?  Press: ? - help, Dir - move targetIt was a scroll of blinking.:j $*7.1 (1:j+:j-3 _m -> b - a scroll of blinkingݼ:jOݼ:jݼ:j<ݼ:j ݼ:j7ݼ:j,ݼ:jݼ:j ,ݼ:j> ݼ:jݼ:j ,ݼ:jݼ:jݼ:j,ݼ:j"ݼ:j,Xݼ:j/ݼ:j2ݼ:j2ݼ:j8ݼ:jY;ݼ:j>ݼ:j?ݼ:j?ݼ:jLcݼ:jmXݼ:jnݼ:jvXݼ:jRyݼ:jyݼ:j{ݼ:j}ݼ:jہݼ:j‚ݼ:jȃݼ:j4ݼ:jݼ:j,ݼ:jݼ:jqݼ:jɭݼ:jݼ:j _You open the door.ݼ:jq@  There is an open door here.ݼ:jݼ:j _ݼ:jݼ:jݼ:jݼ:jݼ:jݼ:j4ݼ:j,ݼ:jxݼ:jW #...#  #...########  #..........# # .############....#####.# .# .#...................#.# .##.#.##########.#.####.#.# ####.##.#.................#.#.# ........##)..#######.#.##.#.#.# .... #......'..@.##.#....#.#.# ...####....†.####.##......#.#.# )............# #.###..)#.#.#.# ...##....†...# #.# #.....#.#.# ݼ:j.#.##........## #.# #...#.#.#.# ##.##.........# #.# #...###.#.##.#.P.P...P..# #.# #.......#.##......PP....###.###..######.# #..#P_.♣P...#..##.##..........#ݼ:j027.1 (20.0)ݼ:jn +8.1 (21ݼ:j ݼ:j Y _o - a fuming brown potion޼:jS 3޼:j ޼:j ޼:j ޼:j B޼:j ޼:j~ ޼:j ,޼:j ,޼:j! ޼:j u  There is an open door here. _޼:j ޼:j ,޼:j ޼:j- ޼:j-' ޼:j, ,޼:j. ޼:j1 ޼:j6 ޼:jj6 ޼:j)8 ޼:jj> y  You encounter a rat.޼:jG  #...#.. #...##r. #..... ##.############....# .##.#..... #.##.#.##########.#.##  #########.##.#................  .............##)..#######.#.##  ......... #.@....'....##.#...  ........####....†.####.##.....  .....)............# #.###..)#  ........##....†...# #.# #.... ޼:jH  ......#.##........## #.# ...#  #######.##.........# #.# #...# r   rat (asleep) #.#.P.P...P..# #.# #.... #......PP....###.###..## #..#P_.♣P...#..##.##.....޼:j{T 235.1 (7.0)޼:j0W 16.1 (8 _޼:j] ޼:j_ ߼:j< .  You shoot an arrow. The arrow hits the rat!)))))߼:j 8.....߼:j">4===7.2 (1.1߼:j*߼:j+.G _You kill the rat!߼:j.e߼:je߼:jn߼:jpH _No target in view!߼:j0 ߼:j ߼:j ߼:jQ ߼:j ߼:j : _߼:j ߼:j ߼:j` ߼:j " ߼:jV$ ߼:j>( ,߼:j=* ߼:j+ ߼:j/ ߼:j0 ߼:j/1 ߼:j7 ߼:j: ߼:j: ߼:j; ߼:j.@ ߼:jtC ߼:jC ߼:jE ߼:jG ߼:jK ,߼:jM ߼:jO ߼:jS ߼:jS ߼:j~U ߼:jLX ߼:jv[ c  You encounter a bat.߼:je ....### ....b .$.....#..... ..# #..... ..#  ..... ..#  #..######.######## #.@...##.#......--- #####.##.#.######## #########.##.#......... .............##)..##### ...........#......'.... ........####....†.####. b   bat (wandering) .....)............# #. ........##....†...# #. ......#.##........## #.߼:jlf Rb.45.2 (8.0߼:jf *b.߼:jf 0.b߼:jg ߼:j ߼:jN M---6.2 (9 _߼:jʤ ߼:j :j2))))):j )):j( v.bb.:j+ rYou shoot an arrow. The arrow misses the bat.:j+ /b.:jc- w.r.:j=6 .....r   quokka:jg7 6===7.3 (1.1:jk> :jA W _You encounter a quokka.:j U))))))):jn 0b:j&o Y.r:jp G.b:j~{ .....b   bat (wandering):j | '8.4:j# :j1 n _You shoot an arrow. The arrow closely misses the quokka.:j †You shoot an arrow. The arrow hits the quokka!:jlb   bat (wandering):jMb.b..b59.5 _You kill the quokka!:jb †  You shoot an arrow. The arrow hits the bat.:jl))))):jJk....†:j(50.6:j:jLG _You kill the bat!:j[3:j:jH _No target in view!:jn:j:j :jtH _No target in view!:jK  _No target in view!:j(~  _:jY ,:jͅ ,:j :jƊ b  You see here a quokka corpse.:jD :j5  _:jX :j :j :j& :j< :j :j :j :j1 :j :jx :j :j :ji :j2 :j :js :j :jW :j :j N _You now have 122 gold pieces (gained 13).:j :jx :ja :j _  You see here a bat corpse.:j! :j  _:j :j| :j :j] :j :j :jE :j :jx:j:jl,:j:j\h:j$`:j^a:ja:jf,:jpg:jh:jh:j5l:jK  You encounter a bat.#.# #.#.# #.#.# :jw#.#.# #.#.# :j #.#.# ######## #.#.# #.......#.##.#.## #.......#....@..### #---####.#....## #....... #.#.##..#### ..#.###............ ...#.#.......... ..b...#.#####.####### b   bat (asleep) ####.#.....###.# #...........# .....#.#.####83.6 (33.0)---4.6 (34 _:jL :jy.  You shoot an arrow. The arrow hits the bat.)))):j$ ....6===5.7 (1.1) _You kill the bat!:jFb :jc :jh :jp H _No target in view!:jE$:j5{ _No target in view!:j]:j:jf:j:j:jP _:j:j.:j:j:js:j:j>:j:j=:j:j:j9:j~ #.#.#.. #.#.#.. #.#.#.> #.#.#### #.#.##...##.#.## #.........### # #.####.#....## # #.@.##.#.##..####---91.7 (6.0 #......#.###....#.#............#.#####.##....####.#.....###.##.##. #...........#. #. .....#.#.##### #. .....#....# .....#....#:j:j7F---2.7 (7:j<:jm?; _Found a stone staircase leading down.:j7 :j8 :j7> :jA H _No target in view!:j|U :jU :jV :j"[ :j\ :js  _:jZz :jt} :jJ ,:j :j :j ,:j4 :j ,:j   You encounter a ribbon worm.:j  #.... #.#.####.#.  #...######.#...##.#.  #...#......#......#.  #...#.####.#.#....#.  #...#.............  #.......#....####.#  #.#####..###.#.##.# #.  #........# #.#.##.# ..  #.######@# #.#.##.# ..   #.# #.#.##.#   #.# #.#.##.#   ... ..#.##.#   #.# ###.#   ..# #.# w   ribbon worm (asleep)   ...   ..[0;10;:j Z1mw  :j& 1110.7 (18.0):j 21.7 (19 _:j :j )))))w  )You shoot an arrow. The arrow hits the ribbon worm!:j:w.:jި......===2.0):jc _The ribbon worm is heavily wounded.:ji ))))) You shoot an arrow. The arrow hits the ribbon worm!:j 9w.:j 9.....:j ,3.8 (1.1:j :j _ _The ribbon worm is almost dead.:j )))))))You shoot an arrow.:j. :w.:j) ... ..4.9:j) :j{ ^ _The arrow barely misses the ribbon worm.:j< )))))))You shoot an arrow.:j...w...6.0:j:j ^ _The arrow barely misses the ribbon worm.:j )))))))You shoot an arrow.:j6:w.:j>.....:j'7.1:jd:jqK  You shoot an arrow. _The arrow barely misses the ribbon worm.  You shoot an arrow. _The arrow barely misses the ribbon worm.  You shoot an arrow. _The arrow barely misses the ribbon worm.:j)) _The arrow barely misses the ribbon worm.  You shoot an arrow. _The arrow barely misses the ribbon worm.  You shoot an arrow. _The arrow barely misses the ribbon worm.  You shoot an arrow. The arrow hits the ribbon worm.:j:w.:j.8.2 _The ribbon worm is severely wounded.:jj .  You shoot an arrow. The arrow hits the ribbon worm!:j/@):jF .:j /99.3:jߏ :j O _You kill the ribbon worm!:jU :j :j :j H _No target in view!:j" RGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  c - an orb of glass Talismans (go to first with %)  b - a quill talisman (worn):j a - a +0 shortbow (weapon). A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 6.8; use (s) to set 14.0 as a target for Ranged Weapons.At 100% training you reach 14.0 in about 4.2 XLs. Wearing heavy armour would reduce your attack speed with this weapon.Current attack delay: 1.0. Damage rating: 11 (Base 8 x 117% (Dex) x 116% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-tentacled weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:j7 Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  c - an orb of glass :j#9Talismans (go to first with %)  b - a quill talisman (worn):j :j :j :j  #.... #.#.####.#. tymiorr the Shooter  #...######.#...##.#. Octopode  #...#......#......#. Health: 34/34 ========================  #...#.####.#.#....#. Magic: 5/5========================  #...#............... AC: 1Str: 10  #.......#....####.#. EV: 12Int: 12  #.#####..###.#.##.# #... SH: 0Dex: 17  #........# #.#.##.# .... XL:  5 Next: 79% Place: Dungeon:3  #.######@#[:j 37m #.#.##.# .... Noise: ===------  Time: 2119.3 (0.0)  #.# #.#.##.# .... a) +0 shortbow  #.# #.#.##.#Fire: a) +0 shortbow  ... ..#.##.#Quill  #.# ###.#  ..# #.#  ...  ...  _The arrow barely misses the ribbon worm.You shoot an arrow. The arrow hits the ribbon worm. _The ribbon worm is severely wounded.You shoot an arrow. The arrow hits the ribbon worm! _You kill the ribbon worm! _No target in view!:j :j :j :j :jE:jI*  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   f - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   0.0   1.0   0          :jJK g - Evocations   0.0   0.8  +1  c + Ranged Weapons 6.8   7.0   0   h - Shapeshifting   0.0   1.2  -1           d - Dodging   2.0   3.0   0       e - Stealth   1.3   1.0  +4              :jK_                                    :j{L                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help:jL*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets:j+:j60:j5\ #.... #.#.####.#. tymiorr the Shooter  #...######.#...##.#. Octopode  #...#......#......#. Health: 34/34 ========================  #...#.####.#.#....#. Magic: 5/5========================  #...#............... AC: 1Str: 10  #.......#....####.#. EV: 12Int: 12  :jm6s#.#####..###.#.##.# #... SH: 0Dex: 17  #........# #.#.##.# .... XL:  5 Next: 79% Place: Dungeon:3  #.######@# #.#.##.# .... Noise: ===------  Time: 2119.3 (0.0)  #.# #.#.##.# .... a) +0 shortbow  #.# #.#.##.#Fire: a) +0 shortbow  ... ..#.##.#Quill  #.# ###.#  ..# #.#  :j6...  ...  _The arrow barely misses the ribbon worm.:j6;You shoot an arrow. The arrow hits the ribbon worm. _The ribbon worm is severely wounded.You shoot an arrow. The arrow hits the ribbon worm! _You kill the ribbon worm! _No target in view!:j<:j;>:jP:jD:j-G:j H:jK:j'M:j RP _:jUB:jV:j_:j`:jb:j]f,:jg:j'j:jmi  You encounter a hobgoblin.:jt=...#...#.#####..###.#.##.# #..#........# #.#.##.# ...#.######.# #.#.##.# ... #.# #.#.##.# ##.###.#.##.#  #.......#.  #.#.#####.#  #..@# #.# ---..........# ...........# #..........# #..........##........... g   hobgoblin (asleep)#............#..g..........:j},24.3 (5:jܠj---5.3 (6 _:jc )))))g  )You shoot an arrow. The arrow hits the hobgoblin.:j39g.:jlA:j%Dq.....===6.4 (1.1:jXx _The hobgoblin is severely wounded.:j .  You shoot an arrow. The arrow hits the hobgoblin.))))):jQd......:jW0807.5:jV:j(M _You kill the hobgoblin!:jg:j :j2:jEH _No target in view!:jj:j:jĭ:j?H _No target in view!:j :j :j :j/ :jM %#.#####..###.#.##.# #.........# .###### #.###.## #.......#.#####.# .####...### .......@..# 0.0.##..#..............  #..%...........  :j; :j 4---8.5 (1:j :j"! 0 _Found an inkwell talisman.:jy1:jN29---:j8:j:H _No target in view!:jH :jgI :jUJ :j_P :jS :jJX : _:jX :j[ :jq\ :j] :jo :jap :j?r :jJs :jv :jw :jw :j{ :j} :j%~ :j~ :j :j? :j :j :jI :j :j :j :j :jy :jŏ :jz :j& :j ,:j$ :j :j ,:jЙ :j; :j ,:j :j :jK ,:j :j :j :jK :jզ :j\ :jM :j :j :jɬ :j :j) :jL :j_ :jw ,:j :j :jV :j :j :j: :j :j% :j+ :j :j :j9 :j :j :j :jS :j5 :j7 :j ,:j0 :jq :jL :j :j :j :j :j :j :j^ :j ,:j :jw :jr :j :j :j :j ,:j :j :j :jh :j :j :jA ,:jV :jL :j :j] :jw :j :j# :jp :jV :j5 :j ,:j :j X:jI :j :j :j :j :j :j :j :j :j ,:j :j :jX :j :j! :j" :j,$ :jo$ :j$ :j& :j' :j' :jC( :jC* :j, :j_, :j, :j4. :j#0 :j0 :j0 :j1 :j24 ,:j4 :j5 :j8 :jW8 :j8 :j9 :j; :j; :j@< :j > :j? :j? :j@ :jA :jsC :jC :jwD :jyE :jH ,:jH :jI :jL ,:jM :j.N :jO :j1P :jP :jMR :j T :jOT :jT :jIV :jfX :jX :jAY :jxZ :j\ :j9] :j] :j` :jb ,:jc :jd :jf :jSg :jg :ji :j>l :jsl :jl :jo :jbq k  You encounter a ribbon worm.:j x  ... #.#  #.. #.# #.#.#  #.. ###.###### #.#.#  #.... #......... #.#.# #.... w....... #.#.# #....### .....>. #.#.# #......###.# #.# #.#.# :jx #..#....@###.#.##.#.## #..........#.#.......### #.....####.#.####.#....## #...######.#...##.#.##..# #...#......#......#.###.. #...#.####.#.#....#.#.... w   ribbon worm (asleep) #...#...............#.###  ### #.......#....####.#.....# :jy  #.#####..###.#.##.# #........:j̀ 083.5 (55.0):j 24.5 (56 _:jb :j :j ))wYou shoot an arrow. The arrow hits the ribbon worm.:j_Q.w:jf$.:j>g:===5.6 (1.1):jjm:jo9 _The ribbon worm is lightly wounded.:jw ) You shoot an arrow. The arrow hits the ribbon worm!:jQ.w:j :jz +60:jJ :j? c _The ribbon worm is heavily wounded.:j )))))))You shoot an arrow.:jv I ......wThe arrow barely misses the ribbon worm.7 _The ribbon worm barely misses you.:j  You shoot an arrow. The arrow hits the ribbon worm.:j]E  The ribbon worm is severely wounded.29:j&F3----8:j)L:jN0 _The ribbon worm bites you.:j0h .  You shoot an arrow. The arrow hits the ribbon worm!:j4R:j-:j-39:j:j~O _You kill the ribbon worm!:je:j:j:jH _No target in view!:j:jr:j :juH _No target in view!:j?C :jC :j D :jH :jH $30:jL h=--- _:jM ,:jQ :j"R ,:jT :jU :jQU :jW :j%X :j[X N1=:jX :jZ :j[ :j[ :jF^ :j^ :j_ :j'a :jya :j"b :jd :je :jOe D2=:je :ji :jNi :ji :jm ,:jm :jp :jbp :jq :js :j~s h3==:jt :jlv :jv :jiw :jz ,:jz :j<} :j} :j~ :j :j^ a4==:j :j 1 _HP restored.:j! :j :j :j :jg :j :jz :j :ja :j :j% :j3 :j< :j 9=:j_ :j :jT :jΛ :j :j :jٟ :j/ :j :j :j ,:j :jԦ :j :j :jR :jv :jĬ ,:jS :j~ :j ,:j. :ji :j ,:j :j :jP ,:j :jN :j :j :j :j :j$ :j} :j :jc :jZ :j :j8 :j :j ,:j :j :jf ,:j :j :j :jV :j :j :j :j :j :j :j ,:j :j :j :jO :j :j :j :jY :j :j :ju ,:j :j :jr :j :j :jq :j B:jG :j :j/ :js :j :jm :j :j :j :j c  You encounter a bat.:j  #############  #....@......b --- #.#################  #.................#  ####.........######.#.#  #....#####.### #.#.#:j ` #....# ###.########.#.# b   bat (asleep) #....# #...##.#.# #....# #.........##.#.# #....###......>..##.#.#:j 233.6 (44.0)---4.6 (45 _:j :j} ))))))b  You shoot an arrow. The arrow hits the bat.:jK:b.b.:jb.:j ...b.:jn:===5.6 (1.0):j:j/^ _The bat is moderately wounded.:j wb †  You shoot an arrow. The arrow hits the bat.:j~A))):j ...:j ,6.7 (1.1:j;:jG _You kill the bat!:j3:j:jYH _No target in view!:j5( 3:j, :jb/ H _No target in view!:j :jz :j :j :j :j f _:j͸ :jB :j :j :j :jH :j :j :j :je :j _  You see here a bat corpse.:j :jA  _:j :j3 :j+ :j~ :j :j :jF :j :j :j :j :j :ja :j :jY ,:j :ji :j :jq :j :j :jA ,:j :j :j :jT :j :j :jU ,:j :j :j ,:jR :jG :j} :j :j :j :j :j :jI :j :j :j :jV :j:j:j:j,:ji:j:j:j:js :j :j :j :j,,:j~:j:jq:j:jC:j:j#:jd:j:jC:j:j:j:j:j :jh :j :j!:jx#:j#:j5$:jU%:j':j':jW(:j*:j1+,:j+:j-:j2X:j3,:j 5:jv7:j9,:j);:j=:j?,:j@:jB:j*E,:jWF:jH:j+Z:jZ:j]:jbb,:jgd:jgN _You now have 134 gold pieces (gained 12).:jk:jhk:jl:jKo:j7r:jr:jWx:j|:j:jL:j:jJ:jt,:jˌ:j:jN:j:j:j #.......#....####.#.....###.# ##..###.#.##.####...........# ....# #.#.##.#.......#.#.#### ###.# #.#.##.#.......#....##.# #.#.##.#.......#....# ###.###.#.##.#.......#....####### #.......#.##.#.......#..†........ :jM#.#.#####.##.........#........... #...### #.####..@....###.........--- ......###.# #.......# #......... .......##.# #####.### #......... :j,.......##.# .# ####.†#### :jb@.......##.### .# ##..... ............# .# #####.  ............# #########.:j!  ............# ..........  ............# .......... :jD076.7 (40.0):jǦG---7.7 (41:j:jcc _m - a scroll labelled GIGHOE COTSEP:jr? 3:j@ :jC :jI X:jK ,:jL :j[M :jP ,:j$Q :j Z :jZ :jG\ :j] :j ^ :j^ :j_ :ja ,:jb :je :jg ,:j]h :j|j :jil ,:jm :jn :jp :jp :jr :jgu :jAw :jw :jzx :j@z :j/| :jt| :j} :j~ :j :j :j :jÁ :j ,:j> :j :jن :j% :j :j :j :j :j, :j :j ,:j :j> :j ,:j) :j? :j8 ,:jϗ :j 7 _You open the door.:j 3:j3 :j @  There is an open door here.:jr :j٠  _:j :j̢ :jK ,:jߤ :j< :j ,:j :j :jl ,:jA :j :j: ,:j4 :j :j B:j :jz ,:j :j :j ~  You encounter an orc. It is wielding a +0 mace.:jZ u........#......########### ...............#.................%............#.....#........... ...............#.....#........... :j <...............#.##'##.........).######.##.###.##.##........... #.##.# #.##......# #.##.# #.################ :j #....# #@## :jJ H###### #.## #.# # #.#  #.#  # #.# :j  # o   orc (asleep) #.## #o# :j :j .304.7 (27:j 25.7 (28 _:j :jv :j )))))o  )You shoot an arrow. The arrow hits the orc.  The orc shouts!:j){ o.The orc is severely wounded.:jLx.....===6.8 (1.1):j:j]' _You hear a shout!:j )You shoot an arrow. The arrow hits the orc!:j ^))))):j >.....:j /57.9:jX :j֏ G _You kill the orc!:jU :jj { _No target in view!:j*:j:j/^ _No target in view!:j,:j;-:j\.:jq2:j6  You encounter an orc priest. It is wielding a +0 mace.:j,KG ............%#....##'##.) #########.##.###.##.##.. :jR #.##....#.###############..:jS2#### #.# o   orc priest (wandering)#o#:jUP0.0o.:j*W,o:jao   orc (wandering)---8.9 (1:j#l:jso _You encounter an orc. It is wielding a +0 club.:jk ))))) You shoot an arrow. The arrow hits the orc priest.:j ooThe orc priest is moderately wounded.The orc priest invokes the aid of Beogh against you.:j:  ....)ooBeogh smites you!22---------===10.0 (1.1Beogh :jD :jʰ % _The orc shouts!:j ))))) You shoot an arrow. The arrow hits the orc.:jJ` Lo.:jxi c.... :jj o3=--------1.1:jp :jCs W _The orc is almost dead.:jR )You shoot an arrow. The arrow hits the orc.:jYW)))):ju ....  You kill the orc!:j:jz:j~3720:j4:j< _The orc priest begins to cast a cantrip, but forgets the words!:jA ))))))You shoot an arrow. The arrow hits the orc priest.:jBo.:j^....):j%3:j&:j(b _The orc priest is heavily wounded.:jk_))))))):j ....)o.You shoot an arrow. The arrow barely misses the orc priest.The orc priest mumbles some strange prayers to Beogh against you.15------4.2 (1.1 _Beogh smites you!:j&j:jj:jq:ju^ _You are too injured to fight recklessly!:jFo :jp :j:w :jy ^ _You are too injured to fight recklessly!:j:jK:j:j^ _You are too injured to fight recklessly!:j( ...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 15/34 ==========-------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2314.2 (0.0)#*#:j) #. a) +0 shortbow#*### Fire: a) +0 shortbow#*## Quill Beogh #*###*## o   orc priest#o##.# _You are too injured to fight recklessly!  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight line:j) Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 65% to hit):j ...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 15/34 ==========-------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10:jP v#.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2314.2 (0.0)#)##. a) +0 shortbow#)### Fire: a) +0 shortbow#)## Quill Beogh :j{ m#)###)#:j # o   orc priest#)#:j #)#Press: ? - help, Q - select action:j Shift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavily:j }wounded, 65% to hit)  You shoot an arrow.  The arrow closely misses the orc priest.:j3 :ja Bo.:j'x 8....:jx $.:jz 15.2 (1 _:j& :j$ :j ...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 15/34 ==========-------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12Int: 12:j6#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2315.2 (0.0)#*##. a) +0 shortbow#*### Fire: a) +0 shortbow#*#:jנ# Quill Beogh #*###o#:j# o   orc priest#.##.# :j"u_The arrow closely misses the orc priest.Fire: a) +0 shortbow:jDwPress: ? - help, Q - select actionShift-Dir - straight line:jmAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 65% to hit):jU...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 15/34 ==========-------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1:j/DStr: 10#.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2315.2 (0.0)#)##. a) +0 shortbow#)### Fire: a) +0 shortbow#)#:jl^# Quill Beogh #)###)## o   orc priest:j#)##)#Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 65% to hit)  You shoot an arrow.  The arrow closely misses the orc priest.:jEBo):jJ^.....:jkL36.3 (1.1 _:jS:jT:j{ ...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 15/34 ==========-------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2316.3 (0.0)#*##.[:jy ^39;49m a) +0 shortbow#*### Fire: a) +0 shortbow#*## Quill Beogh #o###)## o   orc priest#.##.# _The arrow closely misses the orc priest.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 65% to hit):jy ...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 15/34 ==========-------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@#:jaz # Noise: ===------  Time: 2316.3 (0.0)#)##. a) +0 shortbow#)### Fire: a) +0 shortbow#)## Quill Beogh #)###)## o   orc priest#)##)#:jz Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavily:jz }wounded, 65% to hit)  You shoot an arrow.  The arrow closely misses the orc priest.:jz :j8o.:j h..)..:j 17.3 (1 _:j:jn:jk...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 15/34 ==========-------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3:j ###### #@## Noise: ===------  Time: 2317.3 (0.0)#*##. a) +0 shortbow#*### Fire: a) +0 shortbow#o## Quill Beogh #.###)## o   orc priest#.#:j6#.# _The arrow closely misses the orc priest.Fire: a) +0 shortbow:j[wPress: ? - help, Q - select actionShift-Dir - straight line:j~Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 65% to hit):j"...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 15/34 ==========-------------- ...............#.##'##.........). Magic: 5/5======================== :j+#########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2317.3 (0.0)#)##. a) +0 shortbow:j<#)### Fire: a) +0 shortbow#o## Quill Beogh #.###)## o   orc priest#.##.#Press: ? - help, Q - select action:j{Shift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 65% to hit)  You shoot an arrow.  The arrow hits the orc priest but does no damage.:j,o.  wounded, 65% to hit)  You shoot an arrow.  The arrow hits the orc priest but does no damage.  The orc priest is heavily wounded.The orc priest shouts, "Beogh offers mercy even to people such as you. Join usand be reborn!":j#".:jF`6=8.3 (1:j  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your_choice!":jn ...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 16/34 ===========------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12:j Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2318.3 (0.0)#*##. a) +0 shortbow#o### Fire: a) +0 shortbow#.## Quill Beogh :jH y#.###)#:j{ # o   orc priest#.#:j #.# _choice!"Fire: a) +0 shortbow:j̀ Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavily:j 2wounded, 65% to hit):jc2...............#................. tymiorr the Shooter ..%............#.....#........... Octopode :jq...............#.....#........... Health: 16/34 ===========------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2318.3 (0.0)#)##. a) +0 shortbow#)### Fire: a) +0 shortbow#)##[:j9t#40m Quill Beogh #)###)## o   orc priest#)##)#Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 65% to hit)  You shoot an arrow.  The arrow closely misses the orc priest.:j#..#..#.#)#.#  #.#  #.#  #.#  #@# #)#  #)#  #)# #)# #)# #)# #)#:jVwounded, 65% to hit)  You shoot an arrow.  The arrow closely misses the orc priest.  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"  The orc priest mumbles some strange prayers to Beogh against you.:j-#..#..#.#)#.#  #.#  #.#  #.#  #@# #)#  #)#  #)#:j) #)# #)# #)# #)# :j .o..)..Beogh smites you!6/34 -------9.4 (1.1 _* * * LOW HITPOINT WARNING * * *:ji ...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 6/34====-------------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12Int: 12:ji #.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2319.4 (0.0):jIj #*##. a) +0 shortbow#o### Fire: a) +0 shortbow#.## Quill Beogh #.##:jvj #)## o   orc priest#.#:jk #.# _* * * LOW HITPOINT WARNING * * *Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavilywounded, 65% to hit):j ...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 6/34====-------------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10:ja #.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2319.4 (0.0)#)##. a) +0 shortbow#o#:j Q## Fire: a) +0 shortbow#.## Quill Beogh #.##:jܭ #)## o   orc priest#.#:j #.#Press: ? - help, Q - select action:j< Shift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (heavily:jl jwounded, 65% to hit)  You shoot an arrow. The arrow hits the orc priest.  :j MThe orc priest is severely wounded.:jb2 8o.:j< :j< 420.5 (1.1 _:jD :jE :j' ...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 6/34====-------------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@#:j \# Noise: ===------  Time: 2320.5 (0.0)#o##. a) +0 shortbow#.### Fire: a) +0 shortbow#.## Quill Beogh #.###)## o   orc priest#.##.# _The orc priest is severely wounded.Fire: a) +0 shortbow:j *Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour  (severely wounded, 65% to hit):j ...............#................. tymiorr the Shooter ..%............#.....#........... Octopode ...............#.....#........... Health: 6/34====-------------------- ...............#.##'##.........). Magic: 5/5======================== #########.##.###.##.##........... AC: 1Str: 10#.##.# #.##.............# EV: 12Int: 12#.##.# #.################ SH: 0Dex: 17#....# #.## XL:  5 Next: 87% Place: Dungeon:3###### #@## Noise: ===------  Time: 2320.5 (0.0)#o##.:j  a) +0 shortbow#.### Fire: a) +0 shortbow#.## Quill Beogh #.##:j. #)## o   orc priest#.##.#Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 mace and wearing a +0 leather armour  (severely wounded, 65% to hit)  You shoot an arrow. The arrow hits the orc priest.  The orc priest is almost dead.:j" (severely wounded, 65% to hit)  You shoot an arrow. The arrow hits the orc priest.  The orc priest is almost dead.  The orc priest shouts, "Surrender to Beogh and we'll let you live!"The orc priest hits you with a +0 mace!  You die...:jUO-3/34 ----:jc:jx/  --more--:j[RGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  c - an orb of glass Talismans (go to first with %)  b - a quill talisman (worn):jQ37:j>=:j?Goodbye, tymiorr.210 tymiorr the Shooter (level 5, -3/34 HPs)Began as an Octopode Hunter on June 23, 2026.Slain by an orc priest... wielding a +0 mace(9 damage):jc@... on level 3 of the Dungeon.The game lasted 00:05:46 (2289 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb:j@7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  :j@m11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb:j:j1,:j2? [?25h[?0c [?1051l[?1052l[?1060l[?1061l