vki1 Player: vexelvier Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2026-01-17.11:46:43.ttyrec Time: (1768650403) Sat Jan 17 11:46:43 2026 vki [?1051l[?1052l[?1060l[?1061hvkiV)0[?7h[?25l[?1cvkivkih#vki,Welcome, vexelvier. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Mountain Dwarf BerserkervkiOo vkis vki^x Welcome, vexelvier the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard vkix b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer vkix 9e - BrigandWarrior-magevkix u - Forgewright Zealotm - Warperv - Fire Elementalist vkiy f - Berserker  n - Hexslingerw - Ice Elementalist vki,y ]g - Cinder Acolyteo - EnchantervkiEy 2x - Air Elementalist h - Chaos Knightvki]y ^p - Reavery - Earth Elementalistvkity z - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a vkiy raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesvkiy bSpace - Change species ? - Help Tab - Mountain Dwarf BerserkervkivkiOvkiWelcome, vexelvier the Mountain Dwarf Berserker. You have a choice of weapons.vkia - short sword(-2 apt)  b - mace (+2 apt) vki  c - hand axe (+2 apt)  d - spear (+0 apt)e - falchionvki= (-1 apt)  f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesvkie UBksp - Return to character menu ? - HelpTab - macevkikvkix vkivexelvier the CudgellerMountain Dwarf of Trog *.....Health: 19/19 ========================Magic: 1/1========================AC: 2Str: 19EV: 10Int: 7SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 maceNothing quiveredvkiG..#......#####.##....##.@.##....#vki#.#####......#..vki&vkik Welcome, vexelvier the Mountain Dwarf Berserker.Are you destined to find the glorious Orb of Zot, or to die trying?Trog says: Kill them all!vki.$vkiRPress ? for a list of commands and other information.vki%Yq _Found a staircase leading out of the dungeon.vki7!..# ... #####.# #....##.<.# #.#### #.  ..vki!....#..##  #..vki&vki|'21.0 (1 _vki +vki,vkiU ... #####.# #....##.< #....# #@#### #......#vki ....≈≈......≈≈...........#..#######.. #.. . vki+ #..vkiavki2vki!vki3$vkiBg .. . .#####.#....###.<.# ....#vkiC5####.#.....##.........≈≈...#.##..##..vkijHvkiH3vkiLvkiNvki . .# ####.# #....# ##.<.# #....# ##.####.###.###......#..#.......@.≈≈...##.##≈≈...# #.....##..#######..##.. #.. ##.. 4vki vkiD . .# ####.# #....# ##.<.# #....# # #.####.# ##.###......#.#.vki ≈≈...# #.##......≈≈...# #.# #.. .#.. #vki -#..vkiW vki 5vki vki vkiH4vkivkiL _Why would you want to do that?vki]>#####.# #....###.< #....# # #.####.###.###......#............≈≈...# #.##....@.≈≈...# #...........#vki^ #..#######..# #.. ... #.. ## #.. vkievkie-6 _vkijvkivlvki g####.# #....###.< #....# ## #.####.####.###......#............≈≈...#vkie J #.##......≈≈...# #...@.......# #..#######..# #.. ... #.. ##vki M #.. vki <7vki$ vkiW vki[ 4vki vkiTvki  ####.# #....# ##.<.## #....# # #. #.####.# ###.###......#... #.≈≈...# #.##......≈≈...# #.# #..#..# #.. ... #.. ## #..#..#.....vki <8vki vki vkil ####.# #....## ##.<.# #. #....# # #. #.####.# ###.###......#... #..≈≈...# #.##......≈≈...# #.# #..#..# #..# ... #... ## #... #..## #..# ....vkiwzvkiz&9vkivkicvki #....##. ##.< #. #....# # #. #.####.####.###......#... #.........≈≈...# #.##......≈≈...# #...........# #@.#######..# #..# ... #.... ## #...... #..####.# #..# # .... ...#10.0 (1.0)vkiތvkivki<[#. #....# ##. #.####.####.###......#...#.........≈≈...#.##......≈≈...#  #........ #..#######..####.. ......... ##2.0 (2...... ####.# ####.#.#vkiH3vki4IvkiKvkiMvkiMvkiRnvkiXv###.###......#...#.........≈≈...#.##......≈≈...#  #........ #..#######vkiHX####.. ......... ##...... ####.# 4vki{X# #..... ....###vkiX}####.# .#vkiY' ..vki]vki_vki& 3vkif' vki+ vki2 R .........≈≈...# ##.... ..##########.. ...vki3 ...... ##........ ####.# #..........#vki03 Mg........##########vkiM3 [g   goblin (asleep)vkik3 *##vki6 &0vki= <.ggvkiA +5.0 (1vki=D vkiG s _A goblin comes into view. It is wielding a +0 club.vki %## ..##########.. ......... ##..... ####.##.##..####.##...@......#vki .g.......#############.#  ..## vkiP vki'.gvki&6vkivkivki P #...........# #..#######..# #..####.. ... #........ ### #. #. #..####.#vkil #.##..####.#.####..........#...g###############.#  .# .#vki T .. ## vki vkiu vki .g..vki &7vki vki vkic #.##. #..#..##. #..####.. ...#. #........ ## #. #........ #. #..####.#vki7 #.##..####.##.####.##....g.@...#######.# .#  .#  .. ##vkivkiH.gvki&8vkivkivki{ v  You thump the goblin!  You kill the goblin!vki C)vkiS =8=9.2 (1.2vki vki W _Trog accepts your kill.vki d #.# #.##..#..# #.##..####.. ... #.##........ ## #.##........ #.##..####.# #.##..####.# #.####.# #.....@....###### #.# .#  .#  ..  ##vki vki 5-200vki vki  Things that are here: _a +0 club; a goblin corpsevki #.# #.##..#..# #.##..####.. ... #.##........ ## #.##........ #.##..####.# #.##..####.# #.####.# #....@)....###### #.# .#  .#  ..  ##vkim$vki$G-1 _vki\)vki+vki #.# #.##..#..# #.##..####.. ... #.##........ ## #.##........ #.##..####.# #.##..####.# #.####.# #.....@....###### #.# .# vki <2vkir vki#  Things that are here: _a +0 club; a goblin corpsevkiX #.# #.##..#..# #.##..####.. ... #.##........ ## #.##........ #.##..####.# #.##..####.# #.####.# #.....)@...###### #.# .# vki1Y vki` vki a -3 _vkire vki-g vki \ #.# #.##..#..# #.##..####.. ... #.##........ ## #.##........ #.##..####.# #.##..####.# #.####.# #.....@....###### vkiS #.# .#  .#  ..  ##vki<4vkivki k  Things that are here: _a +0 club; a goblin corpse _vkip SHIFTvki;vkivki J _a +0 club; a goblin corpse  Things that are here: _a +0 club; a goblin corpse  Things that are here: _a +0 club; a goblin corpse _Unknown command.vki: SHIFTvki`vkiciDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats vkiYd^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.vkidSpellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionvkidJ.Religion Q: FAQK.vkidMutations V: Version informationL.vkieLicence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenvki%eN.Philosophy1.List of Character SpeciesvkiHe2.List of Character Backgrounds3.List of SkillsvkigeZ4.List of Keys and Commandsvkie5.Inscriptions6.vkieDungeon sprint modesvkiځxMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game vki"\|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character statusvkiKp 1 2 3 b j nm : show skill screen vki% : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library vki  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour vki]4 when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:vkismE : display experience info ovki-: auto-explore vkiG: interlevel travelDungeon Interaction and Information: vkiCCtrl-F : Find itemsvkiO/C : Open/Close door Ctrl-W : set Waypointvkiփ</> : use staircase vki/ Dir., Shift-Dir.: long walk;vki1: examine occupied tile andwki)* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for hel[?7lp[?7hwkid%Tab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin viewwki lShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewwki  nearest monsterCtrl-A : toggle auto-pickupwki wkiV  wki8<Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory listwkiwkiUE( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an itemwki  ! : potions (quaff)d#: Drop exact number of itemswki)"wkiq= : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove)wkiSwki  % : talismans (eVoke)Item Interaction:wkiU{ wkiwkihwkiLl/ : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionwki1  pick up to add to library)F : select an item and Fire itwkiA  wki wkiؑ  | : staves (wield)Q : select action to be Quivered wkiF  wki  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7h wki wkil  $ : gold ($ counts gold)q : Quaff a potion wkiCS wki wkis  0 : the Orb of Zotr : Read a scroll wkiQ%Carry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b wkiMOther Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item wkiZ : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewellery wki, wkin #MwkiЫM : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) wki!` : re-do previous commandAdditional help:wkia8Ins: repeat next command # of timesMany commands have context sensitivehelp, among them X, x, f (or any form oNon-Gameplay Commands / Infotargeting), Ctrl-F, and G.wki.F1: game menuYou can read descriptions of your Ctrl-P : show Previous messagescurrent spells (I), skills (m?) and Ctrl-R : Redraw screenabilities (a!).wkiwkig Movement: Game Saving and Quitting: To move in a direction or to attack, S : Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current characterwki 7 8 9 y k u and quit the game \|/ \|/ wkiv4-5-6 h-.-lPlayer Character Information: wki:/|\/|\@ : display character status 1 2 3 b j n m : show skill screen% : character overview Rest:wki]S^ : show religion screen wki. : wait a turn (also s, Del) A : show Abilities/mutations wki5 : rest and long wait; stops when \ : show item knowledge  Health or Magic become full orwkiM : show your spell library  something is detected. If Health } : show runes collected wki{ and Magic are already full, stops [ : display worn armour wki  when 100 turns over (numpad-5)" : display worn jewellery wki+$ : display gold in possession Extended Movement:wkiPwE : display experience info owki: auto-explore G : interlevel travel wkiDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close doorwkiW : set Waypoint </> : use staircase wki/ Dir., Shift-Dir.: long walk; : examine occupied tile andwkipwki20* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targetswkiѡAMovement:wkiGame Saving and Quitting: To move in a direction or to attack, S: Save game and exitwki5 wki< wkiB #...........#vexelvier the Cudgeller#.##..#######..#Mountain Dwarf of Trog *.....#.##..####.. ... Health: 19/19 ========================wkiC a#.##........ ## Magic: 1/1========================#.##........AC: 2Str: 19#.##..####.#EV: 10Int: 7#.##..####.#SH: 0Dex: 9wki:C W#.####..........#XL:  1 Next:  8% Place: Dungeon:1#.....@....######wki[C Noise: ---------  Time: 24.2 (0.0)##########.#wkizC _a) +0 mace.#Nothing quiveredwkiC .#..wkiC J## _a +0 club; a goblin corpsewkiC Things that are here: _a +0 club; a goblin corpseThings that are here: wkiC \_a +0 club; a goblin corpse _Unknown command.wki D wkixI wkiI wki N wkiO wki #.# #.##..#..# #.##..####.. ... #.##........ ## #.##........ #.##..####.# #.##..####.# #.####.# #....@)....###### wki#.# .#  .#  ..  ##wki wkiT25.2 (1 _wkiwkicwki"  #.# #.##..#..# #.##..####..  #.##.  #.##. #.##..####.# #.##..####.# #.####.# #...@.)....###### #.# .#  .#  ..  ##wki) <6wki8. wki,/ wki0h wkih wkih wkik wkim ,wkiQq Xwkigr wkiz  #..# #.##..#######..# #.##..####.. ... #.##........ ## #.##........ #.##..####.# #.##..####.# #.####..wki{ <# #.....@....###### 8.2 (2##.# .# wki:{  wki[{ Things that are here:wki{ wki~ wki p _a +0 club; a goblin corpsewki  #.# #.##..#..# #.##..####.. ... #.##........ ## #.##........ #.##..####.# #.##..####.# #.####.# #....@)....###### #.# .#  .#  ..  ##wkiU wki wki +9.2 (1 _wki wki  wki wki wkiE wki wkir  #.# #.##..#..# #.##..####..  #.##.  #.##. #.##..####.# #.##..####.# #.####.# #...@.)....###### #.# .#  .#  ..  ## wki =30 wki$  wki& !wki  #. #.##..#.. #.##..####..  #.##.  #.##. #.##..####.## #.##..####.# #.####.# #..@..)....###### #.# .#  .#  ..  ##!wki5<1!wki!wki,!wkiU 4  #  #. #.##..#  #. #.##..####..  #. #.##.  #. #.##.  #. #.##..####.#   #. #.##..####.#   #.####.#   #.@...)....######   #.#   .#   .#   ..  !wkiU U ##    !wki ] <2!wki3d !wkif "wki0  #   #.# #.##..#   #.# #.##..####..   #.# #.##.   #.# #.##.   #.# #.##..####.#   #.# #.##..####.#   #.####.#   #@....)....######   #.#   .#  "wki .#   ..   ##  "wki,   "wki<3"wki"wki#wki64#wkiG=#wkiT?#wki M#.#≈≈ #.........#######...... #.##..########...............)....################  .##wki* <4#wki #wki $wki{M..#.#≈≈ #.........#######...... #.##..########...............)....######  ##########.#$wki8<5$wkis$wki$wki$wki$wkiL$wkiY$wki7 X$wkiB$wki9 #. #.######.###.....#...≈≈....≈≈. #.........###########............7.2 (2$wki"g.# #.##..####.# #.##.  #.####..........#  #.....)....#######$wkiv$wki$wki%%wki33%wki4%wki7%wkiz9,%wki=,%wkix?,%wkiN@%wkiE#.<.#  #. #....#  #. #.######.###.....#...≈≈....≈≈. #.........###########9......%wki F......  #.# #.##..####.#  #.# #.##..####.#%wkiyF%wkiK%wkiM%wki}I%wki%wki,%wkin%wkiՈ ####.#... #....#...#.<.#  #. #....#  #. #.######.###.....#...≈≈....≈≈.%wkip #.........41###########  #.# #.##........  #.# #.##........#..%wkiY%wki%wki&wkiɯ3&wkij&wki&wkiи&wkiԾ ......  ####.#... #....#...#.<.#  #. #....#  #. #.####&wkik##.###.....#...≈≈3....≈≈. #.........###########............ #.##..####&wkiK# #.##.&wkiG&wki&wki&wki/W3&wkiW&wkiZ&wki`xM....... ...... K...r### #....#...#.<...#  #. #.######.###........# #.#≈≈  #.# #.........K   kobold (asleep)r   rat (asleep)#.#&wkih 0  A rat and a kobold come into view.Found 4 stones.&wkii&wkiq (..r.r   rat (wandering  The kobold shouts!&wkiu5===4.2 (1&wkiv&wkihz3 _The kobold moves out of view.&wki=-=M &wki-#.##.##.#....... .#.....# #(..r.####K.... #....#...#.<&wki-D...#  #. #.####.# ###.###.......  #.# #.##......≈≈.&wki.|K   kobold#.#&wki60&wki0&wki7r..K---5&wki&>&wki?(wkiS'#.##.##.#. ....... #.....#.##(.r..##### ..... ... K.. #. ##.<.# (wkiyT)#.#...####.###.###..............≈≈## ..#.##..#######.. ....####.#(wkiV(wki W(wkih].r.Kr(wki^B---6(wkib(wkid)wki Q  #.##.##.#....... .#.....# #(....####..r.. #....#...#.<K...#  #. #.######.###.......#.#≈≈ #.........#######......)wki1 )wkiH F.r)wki( a5------=7)wki )wki$ ; _The kobold hits you with a +0 dagger.*wkia' *wki$( j6==----8.4 (1.2*wkin1 *wki95 _You closely miss the kobold. The kobold completely misses you.,wkiat  You hit the kobold.  You kill the kobold!,wkic,wkik.rr   rat,wki]oN==169.6,wkiBu,wkiwW _Trog accepts your kill.,wki@o4---50.8,wki",wki%a _You barely miss the rat. The rat bites you.-wkiHl11-------2.0-wkir-wkiu _You closely miss the rat. The rat barely misses you. The rat bites you.-wki   You hit the rat.  The rat is heavily wounded.0-----3.2-wki -wki<# ( _The rat bites you.0wkiY  You hit the rat but do no damage.The rat is heavily wounded.0wki-4.5 (1.30wki0wkis; _The rat bites you but does no damage.3wkiy p  You thump the rat!  You kill the rat!3wki C)3wki? P-255.7 (1.23wki 3wki; W _Trog accepts your kill.6wki4M #.#  #.##.##.#....... .. #(....#####.....# #....##.....##.<...#  #. #.######.###.....  6wkiE5#.# #.........≈≈.#.#6wki;6wki;[1=-6wki<606wki@6wki{E  Things that are here: _a +0 dagger; a kobold corpse>wkifA>wkiD~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.>wki EB.Starting Screen ?: List of commandsC.Attributes and Stats >wkiQE*^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.>wkioEExperience and Skills #: Browse character dumpF.>wkiEMonsters ~: Macros helpG.>wkiEItems &: Options helpH.>wkiEaSpellcasting %: Table of aptitudes>wkiFI.Targeting /: Lookup description>wkiFJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy>wki G1.List of Character Species2.List of Character Backgrounds3.List of Skills>wki>G4.List of Keys and Commands5.>wkixGaInscriptions6.Dungeon sprint modesBwki[Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health Bwki[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andCwkiu{Lookup information about:  m - Monsters - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  Esc - Exit help lookupFwkiYZ  m - Monster  g - God Hwki Hwki Hwki  vexelvier the Cudgeller  #. #.# .#Mountain Dwarf of Trog *.....  #.##.##.#. Health: 11/19 =============-----------  .......Hwki . Magic: 1/1========================  #.....#.# AC: 2Str: 19  #(....#####.# EV: 10Int: 7  #.....##....# SH: 0Dex: 9  Hwki X#.....# #. ##.<.# XL:  1 Next: 25% Place: Dungeon:1  HwkiH #@# #. #....# Noise: ---------  Time: 56.7 (0.0)  #.# #. #.####. a) +0 mace  Hwki X#.# ###.###...... Nothing quivered  #.# #.........≈≈.  #.# #.##......≈≈.  #.# #.........  #.# #.##..#######  Hwki1 #.# #.##..####..  #.# #.##........ Hwki^ }_The rat bites you but does no damage.  You thump the rat!  You kill the rat! Hwki _Trog accepts your kill.Things that are here: _a +0 dagger; a kobold corpseHwki 4Hwki˧ Hwki IwkiIwki~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.Iwki B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon Iwkij=:: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters IwkiM~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion IwkiqQ: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.PhilosophyIwki1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesNwki------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------ In the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; these have interesting properties which can make your life rather bizarre for a while. They all fall into several classes of items, each of which is used in a different way. Here is a general list of what you might find in the course of your adventures, how they are displayed, and what commands there are to use them: ======= ============= ================================================ ) weapons (use 'w'ield) ( missiles (use 'f'ire or 'F'ire, 'Q' to quiver) [ armour (use 'W'ear and 'T'ake off) ?scrolls(use 'r'ead) !potions(use 'q'uaff) /wands(use 'V' to evoke, 'Q' to quiver) =rings(use 'P'ut on and 'R'emove) "amulets(use 'P'ut on and 'R'emove) |staves(use 'w'ield) :spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver)NwkiYwki  * Max HP: hit points; how much damage it can take  * AC: armour class; how well it ignores most damage  * EV: evasion; how well it avoids being hit (and your odds of hitting it  with your current melee attack)  * Will: willpower; its resistance to most Hexes and similar effects. - Its difficulty level, speed (if different from average speed), size, Ywki= Q resistances, and special attacks. - Its spells and special abilities. Monster spells and abilities are  of four types:  * Natural abilities are innate, non-magical effects.  * Magical abilities are innate magical effects. They are affected  by antimagic. Ywkid * Divine abilities call upon the monster's god for a magical effect.  They are prevented by silence, but not affected by antimagic. Ywki C * Spells are cast using memorised magical words. They are bothZwkiVgiving you trouble, try to alter your tactics for future encounters. You can obtain information about a monster by using the 'x' (examine) command, moving the cursor over the monster in question, and pressing 'v' to view the monster's details; or by searching for a monster by name or symbol with '?/m'. The details screen shows: - The monster's name and description. ZwkiW)- Bars or numbers indicating its:Zwkio2 TWhen playing Crawl, you will undoubtedly want to develop a feeling for the different monster types. For example, some monsters move unpredictably while most attack head-on. Likewise, ranged or magic attackers will prove a different kind of threat from melee fighters. Learn from past deaths and Zwki2 Rremember which monsters pose the most problems. If particular monsters are[wki0- Its difficulty level, speed (if different from average speed), size,resistances, and special attacks. - Its spells and special abilities. Monster spells and abilities are[wkiall monsters in range if, for some reason, you want to do that. Some special monsters are Uniques. You can identify a unique because he, she or they have a name and personality. Many of these come up with very nasty ideas how to rid the dungeon of you. Treat them very carefully, particularly if you meet one of them for the first time. Other, even rarer, obstacles are statues. A variety of statues can appear, ranging from harmless granite ones (who still often signify something of interest) to really dreadful ones. Be alert whenever seeing such a statue. When playing Crawl, you will undoubtedly want to develop a feeling for the different monster types. For example, some monsters move unpredictably while most attack head-on. Likewise, ranged or magic attackers will prove a different kind of threat from melee fighters. Learn from past deaths and remember which monsters pose the most problems. If particular monsters are giving you trouble, try to alter your tactics for future encounters. You can obtain information about a monster by using the 'x' (examine) command, moving the cursor over the monster in question, and pressing 'v' to view the monster's details; or by searching for a monster by name or symbol with '?/m'. The details screen shows:The monster's name and description.[wki cSome monsters can be friendly; friendly monsters will follow you around and fight on your behalf. You can command your allies using the 't' key, which lets you tell them who to attack, or else tell them to stay where they are, retreat, or to follow you again. You can also shout to get the attention of[wkiThere are several other ways to kill monsters. When using a bow or other ranged weapon, the 'v' command will fire. See the section on Targeting in the Items Chapter for more on this. Likewise, many magicians will prefer to use spells from a safe distance. They can use the 'z' command to cast spells previously 'M'emorised. Again, see the Targeting section.\wkiYwill generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters are known to choose encounters to their liking.\wkiHighlighted skills are focused on and will use a higher proportion of available experience. You can highlight as many skills as you like, though obviously if all skills being trained are highlighted there will be no net effect. Occasionally you may find a manual of a skill which allows you to make quick progress in this area. When you pick it up, experience used to practise the given skill will have twice the usual effect for a while. \wki------------------------------------------------------------------------ F.MONSTERS ------------------------------------------------------------------------ In the caverns of Crawl, you will find a great variety of creatures, most of which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters are known to choose encounters to their liking. There are several other ways to kill monsters. When using a bow or other ranged weapon, the 'v' command will fire. See the section on Targeting in\wkir8 %want to tweak your skillset. You can elect to either not practise a particular skill or to focus on it by selecting it once or twice in the skill screen. Dark grey skills will not be trained, so that the skill will remain static and no experience points will be used to increase it. As a consequence, more experience will be spent on your other skills (and thus they will increase more quickly). Note that you cannot deselect all skills; at least one skill must be actively exercised. \wki< The skill screen allows you to change which skills are exercised and at what speed. Note to new players: it is generally not necessary to finetune the skill selection. If you want to modify skill selection, here is how: There are two ways to assigning skills to practise: one is an automatic mode, which puts experience points into the skills you have used recently. The other one is a manual mode, where you specifically select the skills to train. You can switch between the modes by pressing '/' in the character skill screen ('m'); also be sure to read that screen's help text should you\wki"\wkiq9obviously if all skills being trained are highlighted there will be no net effect. Occasionally you may find a manual of a skill which allows you to make quick progress in this area. When you pick it up, experience used to practise the given skill will have twice the usual effect for a while.]wkiHighlighted skills are focused on and will use a higher proportion of available experience. You can highlight as many skills as you like, though obviously if all skills being trained are highlighted there will be no net effect. Occasionally you may find a manual of a skill which allows you to make quick progress in this area. When you pick it up, experience used to practise the given skill will have twice the usual effect for a while. ------------------------------------------------------------------------ F.MONSTERS ------------------------------------------------------------------------ ]wkicIn the caverns of Crawl, you will find a great variety of creatures, most of which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters are known to choose encounters to their liking. There are several other ways to kill monsters. When using a bow or other ]wki؜Iranged weapon, the 'v' command will fire. See the section on Targeting in]wkiz]Hthe Items Chapter for more on this. Likewise, many magicians will prefer to use spells from a safe distance. They can use the 'z' command to cast spells previously 'M'emorised. Again, see the Targeting section. Some monsters can be friendly; friendly monsters will follow you around and fight on your behalf. You can command your allies using the 't' key, which lets you tell them who to attack, or else tell them to stay where they are, retreat, or to follow you again. You can also shout to get the attention of ]wki]Eall monsters in range if, for some reason, you want to do that. ]wki_ When playing Crawl, you will undoubtedly want to develop a feeling for the different monster types. For example, some monsters move unpredictably while most attack head-on. Likewise, ranged or magic attackers will prove a different kind of threat from melee fighters. Learn from past deaths and remember which monsters pose the most problems. If particular monsters are giving you trouble, try to alter your tactics for future encounters. You can obtain information about a monster by using the 'x' (examine) command, moving the cursor over the monster in question, and pressing 'v' to view the monster's details; or by searching for a monster by name or symbol with '?/m'. The details screen shows: - The monster's name and description. - Bars or numbers indicating its:  * Max HP: hit points; how much damage it can take  * AC: armour class; how well it ignores most damage  * EV: evasion; how well it avoids being hit (and your odds of hitting it  with your current melee attack)  * Will: willpower; its resistance to most Hexes and similar effects.]wki{  with your current melee attack)  * Will: willpower; its resistance to most Hexes and similar effects. - Its difficulty level, speed (if different from average speed), size,  resistances, and special attacks. - Its spells and special abilities. Monster spells and abilities are  of four types:  * Natural abilities are innate, non-magical effects.  * Magical abilities are innate magical effects. They are affectedby antimagic.  * Divine abilities call upon the monster's god for a magical effect. They are prevented by silence, but not affected by antimagic.Spells are cast using memorised magical words. They are bothprevented by silence and affected by antimagic. ------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------]wkiE^wkiIn the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; these have interesting properties which can make your life rather bizarre for a while. They all fall into several classes of items, each of which is_wki$\#used in a different way. Here is a general list of what you might find in the course of your adventures, how they are displayed, and what commands there are to use them: ======= ============= ================================================`wkitcR)weapons(use 'w'ield) (missiles(use 'f'ire or 'F'ire, 'Q' to quiver) [armour(use 'W'ear and 'T'ake off) ?scrolls(use 'r'ead) !potions(use 'q'uaff) /wands(use 'V' to evoke, 'Q' to quiver)awki I  =rings(use 'P'ut on and 'R'emove)awkiV bwkigKK  "amulets(use 'P'ut on and 'R'emove)bwkibwkiZ <  |staves(use 'w'ield)bwki cwki Y  :spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver)cwkidwki&A  %talismans(use 'V' to evoke)dwkiSdwki? Q  }miscellaneous (use 'V' to evoke, 'Q' to quiver)dwki ewkiA  $gold(use 'g' to pick up)ewkip`  ======= ============= ================================================ewkiЍ  ewkiJ There are several general keys for item management:ewki  ewki4ewki  dewkig- fwkia drop item; if you want to drop only some items from a stack (of arrows,fwki.efwki] _  for example), then press 'd' followed by a number and then the item'sfwkiE gwki"  slot keygwki^gwki  gwkiϜgwki  ggwki+T pick up item from the ground (also with the comma key ',')gwkiް  gwki5 =hwkixW reassign item slot (works also for spell slots and abilities)hwki}  hwkix ihwki`c show inventory - pressing the key of an item shows additional informationhwki  hwki hwkiٙ {hwki kwkiN5 vexelvier the Cudgeller  #. #.# .#Mountain Dwarf of Trog *.....  #.##.##.#. Health: 11/19 =============-----------  ........ Magic: 1/1========================  #.....#.# AC: 2Str: 19  #(....#####.# EV: 10Int: 7  #.....##....# SH: 0Dex: 9  #.....# #. ##.<.# XL:  1 Next: 25% Place: Dungeon:1  #@# #. #....# Noise: ---------  Time:wki6Ym 56.7 (0.0)  #.# #. #.####. a) +0 mace  #.# ###.###...... Nothing quivered  #.# #.........≈≈.  #.# #.##......≈≈.  #.# #.........  #.# #.##..#######  #.# #.##..####..  #.# #.##........ _The rat bites you but does no damage.  You thump the rat!  You kill the rat! _Trog accepts your kill.Things that are here: _a +0 dagger; a kobold corpsekwki}UQlwkiڕ 7.7 (1  You thump the rat!  You kill the rat! _Trog accepts your kill.  Things that are here: _a +0 dagger; a kobold corpse _c - a +0 daggernwkiDHL. #.#  #.##.##.#....... .. (### #....##..@..##.<###†###...#  #. #.######.###.......#.#≈≈ #.........#######nwkisP<8nwkiXowki    #. .# #  #. #.# ..  #. #.# .#  #.##.##.#   .......#   #.....# . owkiV ^ #(....# ####.  #.@...# #....  #.....# #. ##.<.# ###†### #. #....# owki  #.# #. #.####  #.# ###.###....  #.# #...≈≈owki    #.# #.##≈≈  owki ? #.# #........   #.# #.##..###### owki^ <9owki& owki( pwkib   #.   #. .# #  #. #.# ..  #. #.# .# #.##.##.#  .......#   #.....#   #@....# ####  #.....# #...  #.....# #. ##.<. pwki/###†### #. #....  #.# #. #.###  #.# ###.###....  #.# #...  #.# #.##≈  #.# #.......pwki=60pwkipwkiL _You see here 4 stones.rwkirwki2==1Throw: 4 stonesrwki]rwkiL _d - 4 stonesswkiM  .# #.# .. #.# .##.##.###.......# ### #..  #.....# #. ##.<.swki).swkiswki2swkiuswkitwki 3twki4 twki) twki@ twki twki ntwki p   #.# #. #.# #. #.#  twki @#. #.# #  #. #.# ..  #. #.# .#  #.##.##.# . #...@...# .4.7 (2 twki ##.....##  . twki #.....# ####.# twki& #.....# #....# twkiW T#.....# #. ##.<.# ###†### #. #....#  twki %#.# #. #.#### #.# ###.###...... twki ^#.# #.........≈≈.twkib twkie twki uwki uwki uwki~ uwkis uwki 3===uwki J _Found a stone staircase leading down.uwki 3uwkiV uwki# Q #>    ##. #.# .. #. #@# .# 6#.##.##.# .#.......# .  ##.....##.#  #.....#####.#uwkip 4#.#uwki uwkiJ uwki vwki7 3vwki vwki vwki nvwki vwki vwki vwki 14==vwki vwki vwki/ ,vwki vwki# #.#....... .  #>#  #.#  70.7 (4 #.#   #.# # . #.# ..#. #.# vwki$ .##.##.##.# .#.......# .##.....## .##.....# ####.#vwki$ vwki( vwki* xwki3xwki5 xwkiJ#xwki$xwkiH%xwkik),xwki9+,xwki-xwkiq3 .. ## .... .. .#xwki3@:##.#.#........... 2.7 (2   #. #.#  xwki64#. #.# #.# ...# .#xwkii4^... _Found a book of Decay.xwki25xwki*:xwkiy<c _There is a stone staircase leading down here.zwki\M#. #.. ## ..#... .. #..:##.#.##........#................> #.  #. #.##.#zwki=3.7 (1 _zwki3zwkizwkiФzwkiOM ... . . .## ... .. :##.#####.#.....#............b#.zwkiP#.... #>  #... #.####b   bat (asleep)#.#zwkiǫ!zwki&0zwki%  zwki@A bat comes into view.zwki}>b.bzwkija5==4.7 (1zwkizwkiqT _The bat completely misses you.{wki   ..  . ...#  #. . ...  #.. .###..  #... ..#.# {wki #..:##.#.#  ##........###.# b@......# ...###### {wki........#.# #....##{wkij>#  #.... #.#{wki} ####. #.# {wki6 #. #.#  #. #.# #{wki  #. #.# ..{wkie{wkik{wkiD{wki&5{wkiן{wkiMQ _The bat closely misses you.|wkiZ ,|wki b C6.9 (1.2|wkih |wkij _You hit the bat but do no damage. The bat closely misses you.wkiBwkiSwki-8.2 (1.3wki wki _You barely miss the bat. The bat closely misses you.wkiw  You hit the bat.  The bat is severely wounded.wki wki wki Pb. wki S6===wki !9.5wki& wki3  wkiU C_The bat closely misses you.wkiCH  #. .. #. . ...#  #.. . ...  #.. .###..  #... ..#.#  #..:##.#.# #.###.#  #.....b.#  #.######  #.#.# #....##>#  #.... #.#  ####. #.#  #. #.#  #. #.# #   #. #.# ..wkiNF&b.wkiF$80wkiG 0wkiLwkisO wkiO,_The bat hits you but does no damage.wkiZ 1  #.#  #... ..  #... ...# wkiZ #.... . #.. .###..  #... ..#.#  #..:##b#.#  ###wkiZ ]###.#  #.....#  #..###### #.......#.#wki3[  ###....##># #.... #.#  wki`[ ####. #.# #. #.# wki[ q#. #.# #wkiZ^ wki^ wkid ,.wki%e &1wkiTj wkil P _The bat barely misses you.wkiwkiwkiwki>wki2M.. #.#  #. ..#... ##.... ......###...b..#.# #..:##@#.# ##........###.#.....#   #.........######b   bat (unaware)#. #.#wki&0wki wkigb$bwki{+2.5 (1wkiA$| _Found 6 gold pieces. The bat closely misses you.wkiF  #  ..  #.##   #... ..  #...# ...#  #.... ...  #...b###..  #...$@.#.#  #..:##.#.#   ###........###.#  #..............#  #.........######  #.......#.#  ###....##>#  #.... #.# ####. #.#wkiwkiwki #b..wkiq r7===3wkiwki: _The bat hits you but does no damage.wki2   ## #.##  .. .K..  #.## #..   #... ... ..  #...##.#...#  #......#...  #.b.@###..  #...$..#.#wki1  #..:##.#.#   ###........###.#  #..............#  #.........######wkiV  #.......#.#K   kobold (missile, asleep)  ###....##>#wkiW  #.... #.#wkiswki   A kobold comes into view. It is wielding a +0 dagger of speed.wki7  The kobold shouts!wki .K.bK)wki/==4wki"wki$= _The bat hits you but does no damage. x2wkiڧ n  You hit the bat.  You kill the bat!wki wki .K†K   kobold (missile)wki [=33--5.7 (1.2wki[ wki. W _Trog accepts your kill.wkim### .#..## ......#.## #.. .. .K. ..##.#...#...#... †.###.. .@..#.#:#####........###.#.............#.######.# ##....##># #.... #.###wkiwkiL.Kwki^V---60wki` wki\Q _You see here 6 gold pieces.wkiŵ wkiL <((wkiA X..=7wkiTH wkiJ ` _You now have 6 gold pieces. The kobold throws a stone. The stone hits you.wki`  .#..##  .....  #.### #..   #.... ... ..  #...##K#...#  #......#...  #..†.###  #......#.#  #..@##.#.#  ###........###.#  #..............#  #.........######  #.......#.  ###....##>#  #....##.# wkiZ ####.##.#  #. #.#wkixwkiwki=J.J   endoplasm (wandering)wki.-8wkiMwki _An endoplasm comes into view. _You see here a book of Decay.wki6k  You pick up a book of Decay and begin reading...wkib9.KK   kobold (missile)wki9@-9wki=wki,?{  You add the spells Cigotuvi's Putrefaction, Dispel Undead and Martyr's Knell to_your library.wki6yrM##  # .# .##.. ....### #.J wkiyi. ... ..##.#...#..K.#...†.###.....# #...##.#.# ###........###  #..............#.####wkiyJ   endoplasm (wandering)####.#wki+|wki|wki..KK   kobold (missile)wki'90wkiwkiwkiRk  You barely miss the kobold.The kobold hits you with a +0 dagger of speed.wkik c6-=1.9 (1.2wki8q wkis L _The kobold misses you.wki  You barely miss the kobold. The kobold hits you but does no damage.wkiQb5---3.1wkiwkiD _The kobold hits you with a +0 dagger of speed.wki@>4.3wkiEwkiH _You closely miss the kobold. The kobold barely misses you.wkit  You hit the kobold.  You kill the kobold!wkiC)wkiL--415.5wkiMwkiHW _Trog accepts your kill.wki   ## #  .#. ##  .. .... #.### #..  wkio#.... ... ..  #...##.#...# #......#. #..†@###..  wki\#......#.# wki #...##.#.#  ###........###.#wki #..............# #.........#wki e##### #.......#.wki2+#wkiY ###....##># #....##.#wki=wkic6==-60wkiAwkif  d - 9 stones (gained 5)wkieE-7.5 (2wki09wkiwkiX _You see here a +0 dagger of speed.wkiJJ   endoplasm (wandering)wki +8.5 (1wkiYwkiӞN _e - a +0 dagger of speedwki    ## #  #.#. ### #.. ..... #.### ##...  #.... .J. ..  #...##.#...# #....@.#. #..†.###..  #......#.#  #...##.#.# ###........###.# #..............#  #.........###### #.......#.# ###....##>#wkiwkil@.JJwki&9wkiWwki^ _The endoplasm quivers.wki%{  You sock the endoplasm!  You kill the endoplasm!wkiۖ1.wkih7===58=100.7 (1.2)wkiwkipW _Trog accepts your kill.wki   #  ## .#  #.#. #### #.. ...... #.######......wkii+ #...........)# #...##@#...# #......#. wki#..†.###..  #.....wki\.#.# #...##.wkiޡ#.# ###........###.#wki #..............# #.........#wki\\##### #.......#.#wkiwki5+-1wkiZ 0wkiYwki wki,_Found a dagger.wkiJ   #  .#  ## .#  #.#. #.##### #.. . #.######.......wkiڱ, #......@....)# #...##.#...#.# #......#...# #..†.###..... #......#.###... #...##.#.# ..wki  ###........###.## #..............#wki/: #..######wkiJwkiû@-2wkiwkiwki0S   .# .#  ##.#  #.#. ##.###### . #........wkiS | .######. #...........)#  #...##.#@..#.#  #......#...#  wkiS #..†.###...... #......#.###.... wki,T #...##.#.#  ###........###.##wkiNT  #..............# #.........#####wkimT !#wkiT 9 #.#.#wki^ wki` &3wkiZj wkiul wki3 3wki4 wki 8 wki.: wki#> 8==wki> ,wki? wkiF 1.####.#. ##.###### #.. #........ #.######........ #...........)# ...##.#...#.# ......#...#.###†.###@.......5.7 (2wkiEF /###....wkieF .##.#.# ...#.wkiyF E.#. wkiF ~  ###....##>#  wkiF '#....##.#wkiEG wkiWM wkiO wkiR3wkiUwkiwki wki Bwki,wkiJwkiQwkiO=wkiwki/ #.. #........   #.######........   #...........)#   #...##.#...#.#  wki #......#...#.###   #..†.###........   #......#.###....  wki=  #...##.#.# ...  wki`  ###......@.###.##.8.7 (3wki  #..............#   #.........###### wki~  #.......#wki  ###....##>#  #....##.  ####.##.#wki_  #. #.#  #. #.# #wki8wki8'wki})wkiIwkiwki9== _HP restored.wki3wki\wki>wkiwkiwkicwki  #...##.#...#.# .....#...#.###†.###...........#.###....##.#.# ...wki ###........###.###..............# #.........###### .......#@# 11wki##....##>#  #....##.# wkiGg#####.#  wkii~#. #.# ..  wki#. #.# .#  #.##.##.#.wkiE wkiMwkibwkiwkil?A ..###..†.###........#......#.####...##.#.# ###........###.##..............# ........#####......#.# ##....# .###wki?#.#  #.......#. wkiADwkiDwkiD$2.7 (1wkiIwkiLc _There is a stone staircase leading down here.wki4wkiwkiPwki4wki6RDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.wkiM6Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandswkip6C.Attributes and Stats ^: Quickstart Guidewki6SD.Exploring the Dungeon wki6:: Browse character notesE.wki6kExperience and Skills #: Browse character dumpwki6F.Monsters ~: Macros helpwki 7DG.Items wki$7&: Options helpH.wki=7aSpellcasting %: Table of aptitudeswkiV7I.Targeting /: Lookup descriptionwkiq7J.Religion Q: FAQK.wki7Mutations V: Version informationL.Licence, Contact, History wki7!: Display diagnosticsM.Macros, Options, Performance wki7KHome: This screenwki7N.Philosophy1.wki7ZList of Character Species2.wki8tList of Character Backgrounds3.List of Skillswki,8Z4.List of Keys and CommandswkiF8M5.Inscriptionswkir8M6.Dungeon sprint modeswki>------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster wki&is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== wkiΗwkiN The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are wkiN fadjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action wki O that can be fired. wkiV kon whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking, quivers, and firing. wki Resting ======================================== If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'. Resting stops if a monster appears or if you are otherwise interrupted. wki ,Examining your surroundings wki ======================================== The section of the viewing window which is coloured (with the "@" wki Nrepresenting you at the centre) is what you can see around you. The dark wkiC grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get awki Z description of the various dungeon features, and typing 'v' when the cursor wki is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities,wkicThe section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, wkias well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X You can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes. wki/Staircases and Portals ======================================== You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is important to know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptions are zombies and other mindless undead, who are too stupid to properly operate stairs.wkisWhen taking stairs with an unknown destination, you are guaranteed a chance wki̗to move before any adjacent monsters. When taking stairs that you've already seen the other side of, monsters will be alert and get a chance to move before you.wkig them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. wkihOccasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, or wki#hspecial branches such as Hell and Pandemonium. You can enter these by typing '<' or '>'. A few portals only accept one of '<' and '>'. wki4hwkiEhdDoors and Traps Doors can usually be opened by just walking into them (there is an option wkiahto disable this); else this can also be done using the 'O' command. They can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*' wki~h=followed by a direction, will open/close doors, too. wkihLIf there is no door in the indicated space, both Ctrl-direction and wkihL'*'-direction will attempt to attack any monster which may be standing wkihJthere (this is the only way to attack a friendly creature with melee wkihQcombat). If there is apparently nothing there, you will still attack it, wkihIjust in case there's something invisible lurking around. wkihIThe malevolent forces of Zot will attempt to thwart your progress throughwkijlthe dungeon, and will occasionally manifest traps to force you into wkijdangerous situations. Some traps are visible in advance and can be triggered by monsters to unleash their effects on you. Shops ======================================== wkijLWhen you visit a shop (by using < or > while standing on one), you are wkijHshown what the shopkeeper has in stock and can choose what to buy. wkikUnfortunately, the shopkeepers all have an exclusive deal with the Guild of Dungeon Procurers which prevents them using non-guild labour to obtainwki gspecial branches such as Hell and Pandemonium. You can enter these by wki typing '<' or '>'. A few portals only accept one of '<' and '>'. Doors and Traps ========================================wkiB\}------------------------------------------------------------------------ N.PHILOSOPHY (PAS DE FAQ) ------------------------------------------------------------------------ In a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. We strive for strategy being a concern, too, and for exquisite wki\gameplay and interface. However, don't expect plots or quests. You may ponder about the wisdom of certain design decisions of Crawl. This section tries to explain some of them. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, most of which are explained in more detail below. Note that many of these date back to Linley's first versions. Major design goals wki\ * challenging and random gameplay, with skill making a real difference  * meaningful decisions (no no-brainers) wki]w * avoidance of grinding (no scumming)  * gameplay supporting painless interface and newbie support Minowki-]Gr design goals  * clarity (playability without need for spoilers)wkiScovered in patches of thick fur.  They are incredibly strong, and regenerate rapidly from even the most  terrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing most  forms of armour. wki Deep Elves (DE)The Deep Elves are a species of Elves who long ago fled the overworld to  live in darkness underground. There, they developed their mental powers,  evolving a natural gift for all forms of magic, and adapted physically wki) to their new environment, becoming weaker and losing all colouration.  They are poor at melee combat and physical defence, although they are wkisC capable at using bows and other ranged weapons. wkifArmataurs (At)  The Armataurs are a large, scaled mammalian species, walking on four feetwkiNand swinging a powerful tail behind them. Their elephant-back armieswki8terrorise the lands outside the Dungeon.  wkiArmataurs instinctively roll when moving toward foes, getting a free moveand regenerating magic. They have great aptitudes with armour and wki shields, though their body shape reduces the protection offered by bodyarmour early on. At higher levels they also regenerate both health andwkiThey are experts at all forms of fighting, including the magical arts ofcombat (conjurations, summonings and, to a lesser extent, necromancy).good at air and fire elemental magic, but poor at ice and earthmagic. Tengu do not appreciate any form of servitude, and so are poor atusing invocations. Their light avian bodies cannot sustain a great dealof injury. Oni (OnwkiE)Oni are large, rowdy creatures who love a good fight. They areexceptionally strong and robust, and their fondness for drink allows themto heal twice as much from healing potions and even perform free meleewkiiAswings around themselves while they chug them.  wkiThey are proficient with most melee weapons and forms of magic, but lackthe dexterity or inclination to use ranged weapons or magical devices wkig well. They are, however, good at throwing things, in particular largerocks.  wki˙PTheir large size prevents them from wearing most forms of armour, and arewkibpoor at dodging, relying on their enormous bulk to survive battlesinstead. wki _Barachim (Ba)Barachim are an amphibious humanoid species, spawned at the dawn of timewkiucan also meet tiny and giant foes. StealthHigh stealth allows your character to move through the dungeonwkindetected. It is affected by your species, dexterity, Stealth skill, andthe encumbrance of your body armour. Your current Stealth level can alsobeen seen by pressing '@' or '%'. wkiĎThere are many ailments or enchantments that can temporarily befall you. These are noted in the stats area below the experience line. Many of them wki܎Nare self-explanatory, like Pois or Slow. Many others, however, can be wkiOsubtle, and their effects can be examined by pressing '?/T' and searching wki,for the name of status effect. wki#MMonsters within your field of vision are listed on a special panel, the wkiSmonster list. Single monsters also get indicators of their health status in the form of a coloured box, and also on effects they enjoy or suffer from. If there are many monsters in view, the extended monster list can be wkixdisplayed with 'Ctrl-X'. Within target mode you can directly target single monsters by use of the monster list by using 'Ctrl-X'. wkiSometimes characters will be able to use special abilities, e.g. the Naga's ability to spit poison or the magical power to turn invisible granted by a wkiEscarf of invisibility. These are accessed through the 'a' command.wki#{ DUNGEON CRAWL Stone Soup- the manual - Contents -------- wki#|A. Overview B. Starting screen C.Attributes and stats D. Exploring the dungeon wki#?E. Experience and skills F. Monsters wki#9G. Items H. Spellcasting I.wki$BTargeting J. Religion K. Mutations wkiH$WL. Licence, contact, history M. Macros, options, performance wkil$`N. Philosophy (pas de faq) Appendices 1. List of character speciewki$Qs 2. List of character backgrounds 3. List of skillswkiQH you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'. You can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes. Staircases and Portals ======================================== wkiH CYou can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is important to know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptions wkiH are zombies and other mindless undead, who are too stupid to properly operate stairs. When taking stairs with an unknown destination, you are guaranteed a chance wkiH to move before any adjacent monsters. When taking stairs that you've already seen the other side of, monsters will be alert and get a chance to move before you. wkiI If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game bywki< wki wki  #......#...#.###vexelvier the Cudgeller  #..†.###........Mountain Dwarf of Trog *.....  #......#.###....Health: 19/19 ========================  #...##.#.# ...Magic: 1/1========================   ###........###.##.AC: 2Str: 19   #..............#EV: 10wki Int: 7   #.........######SH: 0Dex: 9   #.......#.#XL:  1 Next: 58% Place: Dungeon:1   ###....##@#Noise: ---------  Time: 112.7 (0.0)  #....##.#a) +0 mace  ####.##.#Throw: 9 stones  #. #.#  #. #.# # wki K #. #.# ..  #. #.# .#  #.##.##.#wki x.   #.......#. wkiN 0You sock the endoplasm!  You kill the endoplasm! _Trog accepts your kill. _Found a dagger. _HP restored. _There is a stone staircase leading down here.wki wki2 wki wki wki!wki!23.7 (1 _wki&wki(wkiY<4wkiwki*wkiwkiwkiWwki<5wkiwki ..  #..  wki)#..#######  ##...#...##  ##.........## wkiY #...........# wkiKC #...........#wki"2 wkiy#......@....# wkiA##.........## ##...#...## ######### wki&wkiwki>wkiwkiEwki -6.5 (1.8wki! wki$ } _You climb downwards. _There is a stone staircase leading up here.wkivT.. #.. #..####### #...## ### #.# #.# #......<....# ##......##...#...#########wkiM|wki=}370 _wkiwkigwkiqwkiqwki{rwkitwki-zXwki{,wki{wki7#.. #.. #.. #..####### ##...#...## ##..## #..# #.....#9.5 (2 #......<....# ##..## wkia ##...#...## #########wkiwkiwki(wki1 3wkiV2 wki5 wkiT8 wkiR<  _Found a book of Necromancy.wki,@ 3wkiIA wkiC wki F ,wkiG wki[N L ..#.... ..:  #..  #..#######  ##..@#...##22.5 (3 ##.........##wkiN  #...........#...........##......<....###.........####...#...###########wkiO wkiOT wkiCV wki1 wkiR2 wki2 wki24 wki%6 wki: Bwki; wki; wki< wki? wki=B wkikB wkiC wkiH o#(.. #.#. ... #..## #...# #..:#wkiH B #..#  #.@#######5 ##...#...## ##.........## #...........# #...........# #wkiH 3<....# ##.........## ##...#...###########wkiUI wkiL wkigP % _Found 4 stones.wkiewM..(.#.#... #.#..: ..#######  ##...#...## ##.........##wkiw..........#...#...##...#...#wki1~wkil~+6.5 (1wki΂wki wki"...(.#.##... #.#.##..# ..#######  ##...#...###.........#...............#......<....##.........##wki5(wki(&7wki+wki30x _You see here a book of Necromancy.xki Z  You pick up a book of Necromancy and begin reading...xki &8xki)&xki')p  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library.xki|Ixki!xkiύXxkixki܏xkixkiĕ ... ......###.. ......# ..... #(..### #.#... #...# #@.##30.5 (2 #...#xki  #...#  ##..# #..#####xki" ##...#...## ##.....## #.....xkiJf......# #...#xkiϖxki;xkicxki03xkiZxkixkimxkiBxkiٙ....#. ....... ###...... ...g...###.........##.. ....... #(..#####....##..## #...#.## g   hobgoblin (asleep) #..####### ##...#...# ####xki}y 1.5 (1  A hobgoblin comes into view.xkia.ggxki 4==2.5 (2xkiǬxki+ _The hobgoblin shouts!xkiOE....# .....#. .#..###..#..... .....#....###..g #........##..#...........#..####....#...##.###..###.xki##..#..####### ##...#...##xki xkis8g.xkiؼ4--3.5 (1xki8xkiL _You see here 4 stones.xki;xkiL.gxkiJy--413 stonesxkiFxkiX _d - 13 stones (gained 4) xkisz....##. ##.....#. ..#...... ###.#..... ..... #....###... .#.g##.#.# #.@.#### #.#....# #...##.#  xki{f##..## ..#...# .#...# ##..#  xki| xkiK.g xkiS&5 xki" xkic xki d  You closely miss the hobgoblin. xkid 5=6.7 (1.2 xki  xki @ _The hobgoblin hits you but does no damage. xkiG  xki (7.9 xki  xkiT _You barely miss the hobgoblin. The hobgoblin barely misses you. xkia#d  You hit the hobgoblin.  The hobgoblin is lightly wounded. xki#(9.1 xki( xki+W _The hobgoblin closely misses you.xki  You closely miss the hobgoblin.The hobgoblin is lightly wounded.xki)40.3xki]xkiW _The hobgoblin closely misses you.xki H _The hobgoblin closely misses you.You closely miss the hobgoblin.  The hobgoblin is lightly wounded. _The hobgoblin closely misses you.You closely miss the hobgoblin.  The hobgoblin is lightly wounded.xki (1.5xki] xkiw {  You closely miss the hobgoblin.  The hobgoblin is lightly wounded. _The hobgoblin closely misses you.  You closely miss the hobgoblin.  The hobgoblin is lightly wounded. _The hobgoblin barely misses you. x2xki  You closely miss the hobgoblin.The hobgoblin is lightly wounded.xkiR W8--2.7xki xki - _The hobgoblin hits you.xkiֳ  You hit the hobgoblin.  The hobgoblin is almost dead.xki% W9==3.9xki xkiӽ W _The hobgoblin closely misses you.xki{  You sock the hobgoblin!  You kill the hobgoblin!xkiE†xkiN==755.1xkixkiӨW _Trog accepts your kill.xkib....##. ###.....#. .#...... ###....#..... ..... #....###... .#..##....#......@....#...##...#####.#....# #...##.###..## ..#...# .#...###..##..#######xkixki*4-60xki|xki+v _You see here a hobgoblin corpse.xkixkiCxki,xkiQxkiP _xki,xkitxki ....##. ###.....#. .....#......######....#....#....###@.......-8.1 (2#........##.....#......†....####...##...#####.#....##...##.###..## ..#...# .#...#xki xkixkixki xki xki xki xki3xkixkixki,xkinxki+xki,xkixki6#. ......##. #####.....#. #...#......####### xki+#...........# 51.1 (3#....###.........# xkiO#........##......# #......†....######xkik...##...######.#....#xkig#...##.###..## xki}.#...# .xkiOxkixkixki xkiU xki xki xki xki6 xki  _Found 5 gold pieces.xkiq xki xki2 ,xki xkiR% p## ##. .. .#.$ # ....##. ###### .....#. #...#4 #......######......###.##..........# #....###.........##........##......##......†....######...##...######.#....##...##.#xki% xki, xkiJ/ xki-xki[.xki/xki}2xkik4xki4xki]8,xki9xki9xki:xki=xki>,xki@xkiBxkiCxkiDxkiDxkiFxkiHxkiHxkiIxkiN###..#..... #..... ...... ######### #.....##.......# .............#  #..#.$  ##..# xkiO9.1 (5 #####.....###### #. #..........# ..######......###.# ......# .# ..###.........# .# ......##......# .# xkiO....†....###### .# ##...#####xkiSPxkiTxkiWxkiM##.. ..#..... ...... #########.....##..........#. ##.........xki%####.....###### #. #..........##.###### .#xkixkiܽ,60.1 (1xkixki2xki+1.1 (2xkixkiK= _You now have 11 gold pieces (gained 5).xki(& xkir& xkis' xki* xki50 Xxkiq1 xki1 xki2 xki4 xkic6 ,xki,7 xki ? .###. ###... #..... ##..... ....... ######### #.....##.......# #........#....#.@#.......#4.1 (3# ##...# ..##. #####.....###### ...#. #..........#...######......###.#........# .# #....###.........# .# #........##......# .# xkix? j#......†....###### .#xki? xkiE xkiH xkiCf3xkifxkihxki9jxkiOnnxkinxkioxkiUu ##.. ###.. ###...# #.....# ####.....# .........########## #.....##.......# #..@...........#g.......#..#.......# ##########.........# xki v ....##. #####.....######  .....#. #..........#  #######......###.#g   hobgoblin (asleep)  #.................# .#  #....###.........# .#  #..........# .#xki}+6.1 (2xki9~xkiR~$7.1 (3xki(xki\ _A hobgoblin comes into view.xki^##..#####...# #.....#####.....# .........########## #.....##.......#######.......#.g.....@.#..#.......############.........#....##. #####.....###### .....#. #..........#  #......#########.# #...........# .# #....###.# .# #........##......# .# #†....###### .#xkixkiX.ggxki4==8.1 (1xkixki+ _The hobgoblin shouts!xki ##.. ###.. ###...# #.....# ####.....# .........## #.....##.#.######.#.g...@..#..#.#.##.# ....##. #####.....######  .....#. #.#  #......######......###.# #.# .#  #....###.# .#  #xki.##......# .#  #......†....###### .#xkixki`#A.gxki#/--9xki(xki+xki_  ##.. ###.. ###...# #.....# ####.....# .........## #.....##.#.######.#.g.@...#..#.#.##.# ....##. #####.....######  .....#. #.#  #......######......###.# #.# .#  #....###.# .#  #.##......# .#  #......†....###### .#xki xki :.gxki B--70xki xki  xki_ {  You sock the hobgoblin!  You kill the hobgoblin! xki E† xki >91=1.3 (1.2 xki%  xki* W _Trog accepts your kill.!xkiS !xkizV !xkiNW !xkiZ !xki\ ,!xki` {  You see here a hobgoblin corpse.!xkia !xki\b  _!xkib !xkic !xkie ,!xkie !xkif !xkig ,!xkiYh !xkin  ##.. ###.. ###...# #.....# ####.....# .........### #.....##.....####..######..!xkin 2#......@..†....#..#.....-5.3 (4.0....#####....... ....##. #####.....### .....#. #....#  #......######......###.# !xkio  #....# .#  #....###.........# .#  #........##......# .#  #......†....###### .#!xkio 8-!xkiu !xkiz "xki "xki 3"xki "xkiP "xki. "xki "xki ,"xki "xki! "xki2" "xkih" "xkin& "xki5  ##.. ###.. ###...# #.....#######.....##............ ##.# #.....## ####..###### #..@......†....#..#9....#### .......##.# #####.... ........#.# #.. ####......######......## ##..... ##....###........ #........##..... #......†....######xki#xki#xki#xki#xkiH#xkiB#xki,#xki#xkiM: _Found 15 gold pieces.#xki#xki#xki#xki###...... #........##########......$.... #............#..... ##.# #.....#.....#####..######........#...#.........†.................###########.......@..##.# ####82.3 (3.#.# #..#####......######.#xki3 ##........ ##....##.. #........##..... #......†....#### ...##...##### #.#....#xki "##xki>#xki{#xkid $xki$xki`$xkiH$xki$xki$xkiʲt _Found a stone staircase leading up.$xkiI3$xki-$xkib$xkiP^ ### ..... ##. # ....##.. ######## ..$....# # #.....# ##.# # ##.....#####..########...#...#$xki...†......... #....##.# ### #...#.# #...#####......########<. ###S ##....####$xki  #........##S   ball python (constriction, asleep) #......†.... ...##...#####  #.#....#$xki{ 4.3 (2  A ball python comes into view.$xki$xki@wS.S)$xki+5.3 (3$xki $xki5 _The ball python hisses angrily.%xkiF#.. ## ##... ##.. # ....##.. ########..$....# #...... #.....# ##.# # ##.....#####..########...#...#.........†.............####.###.# ## #............#.# #....S##############<..... #.###....###..#. #........##.# #......†.......##...####%xkiH%xki"O<S..%xkiO+6.3 (1%xkifU%xkiUX&xki ...#. #. #... ##.. #.###... # ....##..# ########..$....# #...... #.....# ##.# # ##.....#####..###### ..##..@#...#.........†...&xki U....#####.##...#.# # #...S........#.# # #.....##############<..... #.###....###.. #. #........### #......†...&xki &xki :S.&xki' &7&xki &xki (xki###...<. ...#. #. #... ##.. .###...  ....##..# #######..$....# #...... #.....# ##.#  ##@....#####..##### ..##...#...#.........† ..................#####.##...S.......##.# #............#.# #.....#############<..#... #.### ##....###..(xki7p #. #........#(xki(xki:S.(xkit &8(xki$(xki (9 _Found a stone staircase leading up.)xkiW... ....#....###...<. ........#.# #....#... ##........###... #....##..# ########..$ #......  ##.#  ##.....#####..##### ..##...#...#.........†......S...........######.#.....# #............#.# .....#####......########<..# ##........### ##....###..)xkia)xki:S.)xkiV&9)xki)xki*xkiې# #. ....#.###...<. ........#.# ##....#... ##..#......###... ..##..# ########.. #......#.. ##.# #...##.....#####..#####*xki....##.S.#...#.........†...................#######.##....# #............#.#.....#####......########<..# ##........*xkiœ,*xki1AS.*xki 90*xki*xkihR _You see here 15 gold pieces.-xkiH  You hit the ball python.  The ball python is moderately wounded.The ball python bites you but does no damage.-xkiI8-- 0 =1.5 (1.2Constr -xkiP-xkiRz _The ball python grabs you. The ball python constricts you.0xki5  You sock the ball python!  You kill the ball python!0xki.j.0xki.0xkis vexelvier the Cudgeller.# #....#..Mountain Dwarf of Trog *........ ....#.Health: 18/19 ======================--...###...<.Magic: 1/1========================........#.# #.AC: 2Str: 19#....#... ##..EV: 100xkiښInt: 7#......###...SH: 0Dex: 9#....##..# ####### XL:  1 Next: 100% Place: Dungeon:2#..@....# #...... Noise: =--------  Time: 192.7 (1.2)#..#.....# ##.#0xkiVa) +0 mace#...##.....#####..##### Throw: 13 stones....##...#...#.........†...................#######.##...........##.##............#.##.....#####......##### ###<..# ##..........0xkiy The ball python is moderately wounded.The ball python bites you but does no damage. 0xki_The ball python grabs you. The ball python constricts you.You sock the ball python!  0xkiYou kill the ball python! _Trog accepts your kill.0xkif _The ball python grabs you. The ball python constricts you.You sock the ball python!  You kill the ball python! _Trog accepts your kill.Your Maces & Flails skill increases to level 4!0xki:6You have reached level 2!0xkiʦ/  --more--TxkiHk25/26=2/22 0% TxkiKTxki3N4 _UxkikUxkiUxkiۙUxki_F _Unknown command.UxkiW UxkiX Uxki-^ UxkiIa F _Unknown command.VxkiLVxkiLVxki%UVxki:XVxki4VxkifVxkiVxki Vxki&Vxki(Vxki, VxkiA-_Vxki5.Vxki0Vxki23Vxki3Vxki85Vxki@7Vxki8Vxkir9Vxki=:Vxki?VxkiD@E.# #....#..Vxkiw@x... #....#. .#Vxki@...###...<. ...VxkiA........#.# #...Vxki)A#VxkiXA#....#... ##... ###VxkiA#......###...# #..VxkiA#....##..# ########..VxkiA#..$....# #.........VxkiA#..#...@.# ##.# #Vxki B-Wxki5.7 (3.0Wxki3_#...##.....#####..######..Wxki....##...#...#.........†...WxkiB...................########Wxki 0##.##...Wxkid0##.# Wxki- #...WxkiE#.# #..Wxkipj#.....#####......######..Wxki###<..# ##..Wxki.....WxkiB:#.### ##....###WxkiwWxkiWxki-WxkiBWxki; WxkiXxki3XxkiXxkiyXxkiXxkir6== _HP restored.XxkiG IXxki   .# #....#.. ... #....#. .# ...###...<. ... ........#.# #...  #....#... ##...  #......###...# # #....##..# ## #..$....# # #..#.@...# ##.# #Xxki&07.7 (2 #...##.....#####..###### ....##...#...#..† .......... ##.##...........##.#  #..#.# # #.....#####......###### ###<..# ## #.### ##....###XxkiXxkiXxkiYxkim .# #....#..  ... #....#. .# ...###...<. ...........#.# #... #....#... ##... #......###...# Yxki]n #....##..# ####### #..@....# #...... #..#.....# ##.#  #...##.....#####..##### ....##...#...#.........† ...................######.###.#  #............#.# Yxkin #.....############<..#...Yxki7zYxkiz+8.7 (1YxkiYxkiVYxki+9.7 (2Yxki]Yxki> _You now have 26 gold pieces (gained 15).Zxkid4ZxkikkZxkimN _There are no items here.[xki0 I[xki3 [xkiC = _[xkiG  ...... . #.... .# # #....#..# . #....#.. .#[xkiS ...###...<.. ...........#.# #...#....#...# ##... #....@.###...# 201###....##..# ####### #.......# #......#..#.....# ##.##...##.....#####..#####....#..##.# #..........\xkix3\xki z\xki~\xkis\xkidB\xki,\xki\xkiD\xki,\xki΋\xki #..# ###..### # .......# .. ......#..  #.......# .# #....#..## ... #....#.... .#\xki...###.@.<..# ...4.7 (3........#.### #... .#....#...# ##... ##......###...#\xki X###....##..# ########.......# #...... #..#.....#\xki....# ...##...#...#\xkiRE \xkiB\xki9\xki\xki'\xki\xki$\xki\xkiMb #..# ####..### #. ........#..# #.......# # ..##  #.@..#.... .#\xki...###...<..# ........#.### #....#....#...# ##.....##.b   bat (asleep)#..##....\xki!\xkia&0\xki\xki;\xki޽^.bb\xki+5.7 (1\xki\xki%V _A bat comes into view.^xki:....## #..# #..####..### #.....b...# .........#..# #.......# # ##  #....#.... .####...<..# .......#.### #....#....#...# ##...##......###...# ###....##..# #######^xki #.. #...... #.. ##.#^xki*^xki^xki&.b^xki.=6^xkib^xki!: _The bat hits you but does no damage._xki_xkij_xki3_xki!b._xki-7.9 (1.2_xki4_xki _You barely miss the bat. The bat barely misses you.`xki,`xki`xkiܽ(9.1`xki`xkil _You miss the bat. The bat hits you but does no damage.axki,axki#  You closely miss the bat. The bat barely misses you.axki)10.3axkijaxki: _The bat hits you but does no damage.bxkiRp  You thump the bat!  You kill the bat!bxkiݿ1.bxki031.5bxkibxkiNW _Trog accepts your kill.cxki>]3cxki^cxkidcxki3iXcxki0l,cxkimcxkiZocxkihq,cxkiArcxkix.... ...  ...##  ....  #..# ## #..# #..####..### #.......@..# .. -4.5 (3.0.#........#..# ....#.......# .### #....#..##... #....#......#cxkix...###...<..###...........#.### #....#....#...# ##... # ##......###...# # cxkiy8-cxkicxkidxkio3dxki8dxkidxkidxkiBdxki,dxkiťdxkinJ _Found a stone staircase leading down.dxki3dxkiƫdxkii####### ....... ....>.... ###... .....##.... #.....#  #.@# 7## #..# dxki1#..####..### #..........# ...#........#..#....#.......######....#..#....#...<..###...dxkiٲdxki#dxkiexki&3exkiexkiexki######### ......# .....>....# ###...........##....S...# ##..### ## #..# #..####..### # ..........# ..exki .#........#..#S   adder (asleep) ....#....... .#####....#..## ... #....#......#exkia&0exkiexkiS..SexkiTA8.5 (1exkiEY _An adder comes into view.exki_########## ......# ..>....# ###..........@.##..S..###..##.....# # ##..### ## #..##..####..### # ..........# .. .#.....#..# ....#....... .#####....#..##exkiexki&9exkiexkifxki)3fxki/*fxki,fxkiZ.,fxki'2Xfxki2fxki2fxkip3fxki: ###########  #.........# .. #....>@...# ###...21.5 (2 #.........##..S..####..##..S..# #.# ##..### ##. #..#fxki: #..####..### #S   adder ...........# .....#.......#..# ....#.......#fxkiw;fxki>fxkiA] _An adder is nearby!hxkiT # #.# .. #....@....# ###... #...##..S.. ####..##..S..# #.####..### ##. #..#hxkiC #..####..### # ...........# .. ...#........#..#  ....#.#hxkihxki;S.hxki22.5 (1 _hxkiPhxkic _There is a stone staircase leading down here.jxkipjxkiZ;S.jxki.-3 _jxki<jxki*kxki}RkxkiRkxkibXkxkiY[N _There are no items here.mxki 4mxkiE mxki* N _There are no items here.nxki nxki nxki >S.nxki -4 _nxki nxki" pxki]+ ########### #.........# .. #....>S...# ###... #...@.....##..S ####..##.....#  #.####..#####.# #..# #..####..### #pxki+ N ...........# ....#..#..# .....#.....#####....#..##pxki- pxkir4 Q.Spxki4 .=5pxkiF8 pxki; x _The adder attacks as it pursues you! The adder closely misses you.qxki] qxki -6.7 (1.2qxkiͽ qxki _You barely miss the adder. The adder barely misses you.sxkiksxkil(7.9sxki_osxkir _You closely miss the adder. The adder closely misses you. x2txki  You closely miss the adder. The adder bites you.  You are poisoned.txki2====----9.1Pois txki?txkitxkiȞA _The adder poisons you! The adder bites you.vxki[vxkiT\19===-------30.3vxki`vxki[bu _You closely miss the adder. You feel sick. The adder bites you.yxkiP+  You hit the adder but do no damage. You feel sick. The adder bites you.yxki+ n17==-----1.5yxkiq0 yxki3 = _The adder bites you but does no damage.zxkiy zxki l4=-----2.7zxkig zxki9 u _You closely miss the adder. You feel sick. The adder bites you.{xki ###########...........>###..S....##..S.. ####@.##.....#  #.####..####.# #..# ..####..### #...........# .....#{xki ..# .....#..#..#####....#..##.. ....#{xki  You feel sick.  You are no longer poisoned.{xki{ J3=---{xki /30{xki {xki _The adder misses you. The adder barely misses you.|xki############...........#....>....# ###.#....S....##..S.. ####..##.....#  #@####..####.# #..# ..####..### #...........# .....#..##......#.......# ...#####....#..###..... ....####...<..###...|xki|xki .SThe adder attacks as it pursues you! The adder bites you.  You are poisoned.|xkiz{====4Pois |xki#|xki, _The adder poisons you!}xkiH0}xkic1c1--5.9 (1.2}xki5}xki08 _You miss the adder. You feel sick. The adder barely misses you. x2xki( J############.........# ......>....# ###.........##..S.. ###S.##.....#  #.####..##xkiE) ##@# #..# #..####..### #............# .......#....##.#......#..#.. ...#####....#..##. #..... ....###...###...<..###........#.### xki%+ xkit. ,xki. j ###########  #.........# .. xki. 4 #....>....#  xki. 7 #......  xki. 4####..  xki. E#S#  xki. w##@# #..#  #..# # xki / : ..... ..  xki!/ 5.....#..  xki5/ #.#......#  .. ...#####xkiI/ T  . #..... xki^/ 7  ###.<xkir/ #   #... xki/ xki  ###########  #.........# ..  #....>....#   #...... xki  ####..  #S#  ##@# #..#  #..# #  ..... ..  .....#..xki  #.#......#xki" V .. ...#####xkiF   . #..... xki  ###.<  xkiO .SYou feel sick. The adder attacks as it pursues you! The adder bites you.xki 7/26 =------60xki xki+ V _* * * LOW HITPOINT WARNING * * *xki~###########..............>....# ###.......##..S.. ###..##.....#  #S####..####.# #..# #.@####..### ##............# ..#......#........#..###.#......#.......# ......#####....#..###..... #....#......###...###...<..###... #........#.### #....#...# #...xkixkiP.SxkiȆ76-----xki&-7xkixki$ _You feel sick.xkiv X############.........# ..#....>....# ###... #.........##..S.. ####..##.....#  #.####..### . ##S# #..# ....#..####..### ##....@.......# .. #......##..# ##.#......#.# ......#####....#..#..#..... #....#......#. ###...###...<..###...  #........#.### #....#....#...# xkiv h#...##......###...#xki 3  You feel sick.xki    #.... ..  #....>....#  xki  #...  ####.  #.  . ##.# #..#  xki ....#.S####..### #  #....@.......# ..  xki؆ #......#........#..#  ##.#......#.......# xki a ......#####....#..## xki K ..#..... #....# xkiB 5 . #<. xkie 8 ### #...  xki & ##...  xki xkiɇ EYou are no longer poisoned.xki[Y   #.... ..  #....>....#   #...  ####. xki+Z #.  . ##.# #..#  ....#.S####..### #  #....@.......# ..  #......#........#..#  xkiZk##.#......#.......#  ......#####....#..##  ..#..... #....# . #xkiZP<.  xkiZQ###   xki[! xkiar .SThe adder bites you.xkib\4---=8xkib xkigxkijV _* * * LOW HITPOINT WARNING * * *xkix#.........# ..#....>....# ###... #.........##..S.. ####..##.....#  #.####..### .# ##.# #..# ....#.S####..### #xkic #............# .. #......##..# ##.#......#.# ......#####....#..#..#..... #....#....xki..#. ###...###...<..###...xkiX7 #........#.### #... .#....#...# #...##......###...##....##..# xki, ####xkixki6$P.Sxki$.-9xki)xki+xki :#.# .. #....>....# ###... #.##..S.. ####..##.....# #.####..### .# ##.# #..# ....#..####..### # #....S.# .. #......#.#..# ##.#......#.# ......#####....#..## ..#..... #... ###...###...#........#.### #... .#....#...###......###...####....##..#xki:Z #  ..  #....>....# ###...  #..S..  ...#  .###  .# ##.# #..#  ....#..####..### #  #............# ..  #.S@.....#..#  ##.#......#.......#  ......#####....#..##  ..#..... #....#  . ...<..  ..#.### #...  #...# ##...  ..###...#   xki   ..  #....>....# ###...  #..S..  ...#  .###  .# ##.# #..#  xki ....#..####..### #  #............# ..  #.S@.....#..#  ##.#......#.......#  xki ......#####....#..##  ..#..... #....# . ...<.. xki ..#.### #...  xki P#...# xki  xki K..## xki/  xki .SThe adder attacks as it pursues you! The adder bites you.xki]3---=40xkixki9V _* * * LOW HITPOINT WARNING * * *xkif#....>....# ###... #.........##..S.. ####..##.....#  #.####..### .# ##.# #..# xki....#..####..### # #............# .. #......#.S#..# ##.#......#.# ......#####....#..#xkiR..#..... #....#......#. ###...###...<..###...xkiv #........#.### #...xki).#....#...# ##... ##......###...#xki#....##..# ###### #.......# #.....xkixkiWK.Sxki&1xkixkia= _The adder bites you but does no damage.xki#.........##..S.. ####..##.....#  #.####..### .# ##.# #..# ....#..####..### # #............# .. xki)#......#..S.....#..# ##.#......#.......# ......#####.@..#..##..#..... #....#......#. ###...###...<..###...  #........#.### #....#....#...# ##...xkiV##......###...# ###....##..# #######xki #.......# #......#..#.....# ##.#xkixki$P.SxkiZ%Q4=-xki% 2xki*xki-xkiA####..##.....#  #.####..### .# ##.# #..# ....#..####..### #. #............# ..S#......#.xki2B#..# ##.#......#S......# ......#####....#..##..#..... #..@.#......#. ###...###...<..###...  #........#.### #... xkiB4.#....#...# ##... ###......###...# ####....##..# ######## SS 2 adders (1 asleep)xkiB~ #.......# #.......xkiB#..#.....# ##.# ##...##.....#####..######xkiGxkiPG .Sxki Q9An adder comes into view.xkiQ.=3xkiXxkiW\x _The adder attacks as it pursues you! The adder closely misses you.xki #.####..### .# ##.# #..# ....#..####..### #. #............# ..S #......##..# ##.#......#.......# ......#####.S..#..##.#..#..... #....#......#. ###...###...@..###... xki #........#.### #... .#....#...# ##... ####......###...# #.##....##..# ########. #.......# #........ S   adder#..#.....# ##.# ##...##.....#####..######.....##...#...#.........†..xkixkiP.Sxki&.-4xkixkia _There is a stone staircase leading up here.xki xki 8-xkiQ xki N _There are no items here.xki6xkixki8xkixkiYD=5xkis .#  .# ..# .# ..# #.#########..#  #........ ....# #####.. ....#### ..xkizs..)# # #.....( ..##.#...#.# #.#.S.# 1 .....#...#.### .†.###....r........# .....#.###......>....#  ..##.#.# #....##.###.# xkisp.......###.##. #.# # ...........## #.# xkisN......###### #g#g   hobgoblin (asleep) ....#.# #.#xkiLtr   rat (wandering) ...##># _The adder barely misses you.xkiFxr =You climb upwards.xkizxki0{xkiY.rg.grxki5=6.6 (1.7xkixki _The rat squeaks loudly. The hobgoblin shouts!  Found 5 stones. Found an escape hatch in the floor. _There is a stone staircase leading down here.xkiU..###.#########........ .. #####.### ..........)# #.#.....( ##.#...#.# #.#.S.# ...#...#.###..>.†.###.....r......#.###......>....#xkiUl##.#.# #....##.###.....###.##. #.# ....## #g####### #.#.# ##>.xki=X,xki9Yxkib.S.rg.xkib`5=-70xkijxkiXlS _The adder closely misses you.xki ##.#########........ .. #####.......#### ..........)# #.#.....( ##.#...#.# ...#...#.###..S†.###......r......###....#.###...xki/..###.#.# #....##.###.....###.##. #g# #....## #.####### #.# ##>. ##xkixki"xki .# ..#  ######..#  .. ....# ......#### )# #.#.....(  #.#...# #.###..>..# .†...r...S..### #......@....#  #....##.###.# #.##. #g# #  #.# #.# #.#># #.# #.#xki .# ..#  ######..#  .. ....# ......#### )# #.#.....(  #.#...# xki#.###..>..# †...r...S..### #......@....#  #....##.###.# #.##. #g# #  #.# #.#xki; #.#># #.# #.#xki^  The adder attacks as it pursues you! The adder bites you.xkixki.r..Sg.xkil)4-xki1-8xkiMxki; _* * * LOW HITPOINT WARNING * * * _There is an escape hatch in the floor here.xkixkixkixkixki*K.rxki%&9xkixki  .# ##.# #..# ....#..####..### ##........# ..S  #......#........#..#  ##.#......#.......#  ......#####....#..##.# xki ..#..... #....#......#  . ###...###..g<..###...2 #........#@### #... .#....#.S.# ##...xkiÎ## ##......###...##. xki܎###....##..# ########. xki#.......# #........ xki #..#.....# ##.# #.xki  xki7j#...##.....#####..######.xkiM xkid....##...#...#.........†.. xki{*...................####### xki_The adder closely misses you. The hobgoblin barely misses you.xki8-xkixki6-50.3 (1.7xkixkiK _You slide downwards. The hatch slams shut behind you.xki #.####..#### ##.# #..# ....#..####..### ##. #......# ..S......#........#..###.#......#.......# ....####..##.# .#..... #....#......#. ###...###..g@..###........#.### #... .#....#.S.# ##...###......###...# ###....##..# ######## #.. #....... #.. ##.#  #...##.....#####..########...#...#.........†..xki   .# ##.# #..#  .####..### ##.  #............# ..S  .......#..#  #.......#  #....#..##.#   #....#......#  . #..g@..###...  #........#S### #...  .#....#...# ##...  ##......###...#  ###....##..#  #.......#  #..#.....# ##.#  #...##.. †xkim   .# ##.# #..#  .####..### ##.  #............# ..S  .......#..#  #.......#  #....#..##.#   #....#......#  . #..g@..###...  #........#S### #...  .#....#...# ##...  ##......###...#  ###....##..#  #.......#  #..#.....# ##.#  #...##kiFC40m.. †xki> S.  The hobgoblin completely misses you. The adder bites you.3-=10 _* * * LOW HITPOINT WARNING * * * _There is a stone staircase leading up, spattered with blood here.xkiJ ,#.####..### .# ##.# #..# .#....#..####..### ##. #......##..S  #......#........#..#  ##.#......#.......#  ......#####....#..##.#..#..... #....#......#  . ###...###..g<@.###... #.#S### #... #.#....#...# ##... #xki ##......###...# #.###....##..# #.#.......# #.#..#.....# ##.# #.#...##.....#####..######.....##...#...#.†.xki xki g   .# ##.# #..# .#  ####..### ##.  #............##..S  .......#..#  #.......#  #....#..##.##   #....#......#  . #...g@.###...  #........#S### #...  .#....#...# ##...  ##......#  ###....##..#  #.......#  #..#.....# ##.#  #...##. †xki   .# ##.# #..# .#  ####..### ##.  #............##..S  .......#..#  #.......#  #....#..##.##   #....#......#  . #...g@.###...  #........#S### #...  .#....#...# ##...  ##......#  ###....##..#  #.......#  #..#.....# ##.#xki  #...##. †xkir .gThe adder bites you.  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!2=--2Pois xkixki, _The adder poisons you!xki ####..##.....#  #.####..### .  .# ##.# #..# .#....#..####..### ##.  #............##..S #......#........#..# ##.#......#.......# ......#####....#..##.## ..#..... #....#@.....# . ###...###...g..###.... #........#S### #.... .#....#...# ##...#####......###...# #.###....##########.....# #........ #..#.....# ##.# #.#..#####..######xkiu /  You die...xkiwJ0--xki/  --more--xkiNxkixInventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 mace (weapon)c - a +0 dagger xki h e - a +0 dagger of speed Missiles (go to first with ()  d - 13 stones (quivered) Armour (go to first with [)  b - a +0 animal skin (worn)xki ;xki Goodbye, vexelvier.9 vexelvier the Cudgeller (level 2, 0/26 HPs)Began as a Mountain Dwarf Berserker on Jan 17, 2026.Was a Follower of Trog.Succumbed to an adder's poison... on level 2 of the Dungeon.The game lasted 00:06:34 (245 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnxki\ mTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orbxki 9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  12.27190555 planckenst GnEE-27 escaped with the Orb  13.24341751 oddsox OnSh-27 escaped with the Orbxki3txkiyxki{? [?25h[?0c [?1051l[?1052l[?1060l[?1061l