i/ Player: yokomohoyo Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-11-07.10:37:37.ttyrec Time: (1762511857) Fri Nov 7 10:37:37 2025  iEI [?1051l[?1052l[?1060l[?1061h iKV)0[?7h[?25l[?1c iQ[?25h[?0c iYPlay a game with a custom seed for version 0.33.1-8-g8f697b7bc7. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 12450856622268999688  [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin! ik ip iiuWelcome, yokomohoyo. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human ius - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconian iuEn - Djinniw - Formicid f - Trollo - Spriggan i*vx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oni icvBz - Felid i - Gnollr - BarachiA - Mummy  ivDeep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species  iv|# - Recommended character ! - Random character % - List aptitudesSpace - Pick background first  iv?? - Help Tab - Deep Elf Conjurer iud d - Gargoyle g - Deep Elf Made of living stone, Gargoyles have a preternatural affinity for the earth.have low health, but their stone bodies are incredibly tough. i d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. i;  e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly i ". iq  f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. i" i i"Welcome, yokomohoyo the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard  ib - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner  idd - Hunterl - Delvert - Necromancer  i;Ke - BrigandWarrior-mage i[`u - Forgewright Zealotm - Warper i]v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaver iy - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental  ispells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character iJd ! - Random character % - List aptitudesSpace - Change species ? - Help ir/ Tab - Deep Elf Conjurer ibyr - Conjurerk - Wanderer Wanderers startrandom equipment and skills.  i?k - Wanderer s - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library. iLbr - Conjurers - Summoner 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i2,[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c i2B[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c iB3B[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c i3M[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c i3X[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c i+47[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c iR4[?25h[?0c[?25l[?1c i5 [?25h[?0c iO5 i}5gGame seed: 12450856622268999688 (custom seed) i&> [?25l[?1c i? [?25h[?0c i2 iML [?25l[?1c iRPress ? for a list of commands and other information. i` id[ _Found a staircase leading out of the dungeon. i`  iT  i  iޣ F _There are no items here. i  i C  Skill  Level Train  Apt Skill  Level Train  Apt  iR  a + Fighting   0.0    -2   f + Spellcasting 3.0   9%  +3       iu S     i  b + Unarmed Combat   0.0    -2   g + Conjurations 4.3  77%  +1   i n                 i J c + Armour   0.0    -2      d + Dodging i 2.4   8%  +2   i {    e + Stealth i٣ 2.4   6%  +3       i l     i a     iI          ix          i          i٤          i l     i a     i+ _     iE a     ia _     i}          i     The percentage of incoming experience used to train each skill is in brown.  i The species aptitude is in white.  [?] Help[=] set a skill target  i, [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i oMaces & Flails3   pc + Axes0.0-2   q + Hexes0.0+3  d + Polearms0.0-3   r + Summonings0.0 i~ +1  e + Staves 0   s + Necromancy0.0+2   f + Unarmed Combat   0.0    -2   t + Forgecraft0.0 i G+1   i W g + Throwing   0.0     0   u + Translocations   0.0+1  v + Alchemy0.0+1  h + Short Blades   0.0 0   w + Fire Magic0.0+1  i + Long Blades0.0-1   x + Ice Magic0.0+1  j + Ranged Weapons   0.0+3   y + Air Magic0.0+1  z + Earth Magic0.0+1  k + Armour0.0-2   l + Dodging 2.4   8%  +2   0 + Invocations0.0 i4 +1  m + Shields0.0-2   1 + Evocations i^ P0.0+1   i  n + Stealth 2.4   6%  +3   2 + Shapeshifting   0.0 0  useful|all i D a + Fighting  i;   a * Fighting   0.0  20%8 b + Maces & Flails 6174 i6166 b * Maces & Flails   0.0  16%52 c + Axes 6 i :5444 c * Axes   0.0  14% d + Polearms 43 iX #343383 d * Polearms   0.0  12% e + Staves  i21421 e * Staves   0.0  11% f + Unarmed Combat  iR732 iW0300000 f * Unarmed Combat   0.0  10% g + Throwing 43 iP 928 9 9 9 g * Throwing   0.0   9% h + Short Blades 22 iH . 95 98888 h * Short Blades   0.0   9% i + Long Blades  iԔ [8283878 i * Long Blades   0.0   8% j + Ranged Weapons 31 i-* I727777 j * Ranged Weapons   0.0   7% k + Armour 2 iH^7316666776 i k * Armour   0.0   6% l + Dodging 32 il'19 l * Dodging   2.4   6 m + Shields 1 iͦ"268665 m * Shields   0.0   6% n + Stealth  iP s6 o + Spellcasting 37564 i 5 n * Stealth   2.4   6 ig l o + Spellcasting  p + Conjurations  i? v p + Conjurations  q + Hexes  ipG165 q * Hexes   0.0   6% r + Summonings 6 i.H35564 i 5575 r * Summonings   0.0   6%5 s + Necromancy  i? >555 iW/ 26455 s * Necromancy   0.0   5%5 t + Forgecraft  i/ L44555 iC4454 t * Forgecraft   0.0   5% u + Translocations 53 i.13 u * Translocations   0.0   5% v + Alchemy 3 ia,4444 v * Alchemy   0.0   5% w + Fire Magic 44 i(b4 i 2444 w * Fire Magic   0.0   5% x + Ice Magic  i n233444343 x * Ice Magic   0.0   4% y + Air Magic 44 i.3233 y * Air Magic   0.0   4% z + Earth Magic  i)933 z * Earth Magic   0.0   4%3 0 + Invocations 3 i(=02 0 * Invocations   0.0   4% 1 + Evocations  i:~3333 1 * Evocations   0.0   4% 2 + Shapeshifting  i 13332 2 * Shapeshifting   0.0   4% i S04444 2 - Shapeshifting   0.0    i y a * Fighting  2 - Shapeshifting  iL   a - Fighting   0.0    b * Maces & Flails 4444 i  b - Maces & Flails   0.0   2 c * Axes 34 iM  c - Axes   0.0   4 d * Polearms 44 iK 3 d - Polearms   0.0    e * Staves 44 iO 5125 e - Staves   0.0    f * Unarmed Combat 54453553 i445 f - Unarmed Combat   0.0    g * Throwing 55 i}355 g - Throwing   0.0   5 h * Short Blades 55 i/254 h - Short Blades   0.0    i * Long Blades 55 i65 i - Long Blades   0.0    j * Ranged Weapons 55 i8 517566 j - Ranged Weapons   0.0    k * Armour 546564 is6666666 k - Armour   0.0    l * Dodging  i@6376655 l - Dodging   2.4   5 m * Shields 656 iP128777666 m - Shields   0.0   6 n * Stealth 5 ib o + Spellcasting 39777 n - Stealth   2.4    il o + Spellcasting  p + Conjurations  i[Qv p + Conjurations  q * Hexes  i i22 q - Hexes   0.0    r * Summonings 7777 iC2 r - Summonings   0.0    s * Necromancy 88888877 i4 s - Necromancy   0.0    t * Forgecraft 998888 i 46 t - Forgecraft   0.0    u * Translocations 99999 i30 u - Translocations   0.0    v * Alchemy 10101099 it v * Alchemy  w * Fire Magic  i` %3211 w - Fire Magic   0.0    x * Ice Magic 11111110 i6572 x - Ice Magic   0.0    y * Air Magic 221 iz4424 y - Air Magic   0.0    z * Earth Magic 433 i576 z - Earth Magic   0.0    0 * Invocations 66 ik6569 0 - Invocations   0.0    1 * Evocations 9 i(96922 1 - Evocations   0.0    2 - Shapeshifting  i  iE  i yokomohoyo the Conjurer.#..PPPPPPPPPDeep Elf. ...PPPPP....Health: 10/10 ========================.. #..PPP..PPPPMagic: 6/6========================...#..PP.PPP...AC: 2Str: 4....PP.PP.PPPEV: 11Int: 22 i$ q..P.PP.PP.PSH: 0Dex: 13#P.P.PP.P.XL:  1 Next:  0% Place: Dungeon:1#P@P.P.PPPNoise: ---------  Time: 0.0 (0.0)#P.P.PP.P.-) Nothing wielded iW i#P.PP.PP.PCast: Magic Dart#PP.PP.PPP#PP.PPP... i .PPP..PPPP#PPPPP....#PPPPPPPPPWelcome, yokomohoyo the Deep Elf Conjurer.Game seed: 12450856622268999688 (custom seed) i Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  i 9_There are no items here. i  i  i  i  i i i i iֺ i~$ _ i i i, i i i, i  i i~$, i- i8 iC, iI iQ i], i!e in iz, ix i# ij, i˲ i iV, i i i, i i i...##.#.### .. l......#.....## .###.####......#.#..##.#... ............#......#####.................?...  #..#..PPPPPPPPPPPPPPP# ..#..PPPPPPPPPPPPPPP#  ......PPPPP....@PPPPP#  .. #..PPP..PPPPP..PPP#  ...#..PP.PPP...PPP.PP.r......PP.PP.PPP.PP.PP....#..P.PP.PP.PP.PP.P.####P.P.PP.P.PP.P.P..r   i|[m quokka (asleep)#P<P.P.PPP.P.P....l   frilled lizard (asleep)#P.P.PP.P.PP.P.P..#P.PP.PP.PP.P i3010.0 (10.0) iE6,1.0 (11 i;G ilJY _A quokka comes into view." i ...##.#.### .. l......#.....## .###.#  ###......#.#..##.#...  ......#......###. ##.....?... #..#..PPPPPPPPPPPPPPP#  ..#..PPPPPP# ......PPPPP.....PPPPP# .. #..PPP..PPPPP@.PPP# " i- 4...#..PP.PPP...PPP.PP.r. ......PP.PP.PPP.PP.PP...#..P.PP.PP..#K ###P.P.PP..P..? #P<P.P.PPP.P.P...#P.P.PP.P.PP.P.P" in *K   kobold (missile, asleep)#P.PP.PP.PP.PP.P.#P" i "P." i&  A kobold comes into view. It is wielding a +0 short sword." i, 12.0 (1.0)" i? " iD f _Found a scroll labelled ORACSOV MAOTA.# i Y...##.#.### .. l. .....#.....##..###.# ###......#.#..##.#... # .#......###. .?... ..#..PPPPPP# ..#..P# PPPPP.....PPPPP#  #..PPP..PPPPP.@PPP# #..PP.PPP...PPP.PP.r.PP.PP.PPP.PP.PP...# # if ...#..P.PP.PP.PP.PP.P.#KJ###P.P.PP.P.PP.P.P..?.#P<P.P.PPP.P.P..J   endoplasm (asleep)#P.P.PP.P.PP.P.P...[r   quokka (#P.PP.PP.PP.PP.P.K   kobold (missile, asleep) # i l  An endoplasm comes into view.# i tK.K)# iF &3# i # i # _Found a robe.$ i .....#.....##..###.# ##......#.#..##.#... # .....#......###. .....?... .#..PPPPPPPPPPPPPPP# #..PPPPPP# ..PPPPP.....PPPPP#  #..PPP..PPPPP..PPP######..PP.PPP...PPP@PP.r.....PP.PP.PPP.PP.PP.K.###..P.PP.PP..#.J  ###P.P.PP..P..?.. #P<P.P.PPP.P.P......#P.P.PP.P.PP.P.P...[>#P.PP.PP.P.....[34$ i m#PP.PP.PP..l##PP.PPP...P l   frilled lizard (asleep)$ ij! p  A frilled lizard comes into view.$ i< :K.$ iC &4$ i[ $ i|s ; _Found a stone staircase leading down.& il##......#.#..##.#... # .....#......###. ......?... #..PPPPPPPPPPPPPPP# ......  #..PPP..PPPPP..PPP##### .#..PP.PPP...PPP.PP.r.....PPP.PP@PPK..## .#..P.PP.PP.PP.PP.P.#.J  ###P.P.PP.P.PP.P.P..?..  #P<P.P.PPP.P.P.......P.PP.P.PP.P.P...[>P.PP.PP.PP.P.....P.PP.PPP.PP.PP..l#P& in...P##. .PPP..PPPP   The kobold hits the plant with a +0 short sword.& i=& i8c5 _The plant begins to die.' iŋ ....#......###. .....?... #..PPPPPPPPPPPPPPP# #..P# ..PPPPP.....PPPPP# #..PPP..PPPPP..PPP#####. #..PP.PPP...PPP.PP.r......PP.PP.PPP.PP.PPK..## #..P.PP.PP..#.J# ###P.P.PP..P..?...  #P<P.P.PPP.P.P......#P.P.PP.P.PP.P.P...[>#P.PP.PP.P......#PP.PP.PP..l#r   quokka#PP.PPP...PPP.PP.##. K  ' i z kobold (missile).PPP..PPPPP..PPP.. .#l   frilled lizard (asleep)#PPPPP.....K' iy C6) ih]###.#..##.#... ##......###. .................?... .#..P##..PPPPPPPPPPPPPPP# ....PPPPP.....PPPPP#  #..PPP..PPPPP..PPP#####. .#..PP.PPP...PPP.PP.r.... ....PP.PP.PP...## .#..P.PP.PP.PK#.J####P.P.PP.P.PP.P.P..?... #P<P.P.PPP.P.P........ #P..PP.P.P...[>. #.PP.PP.P......J   endoplasm (asleep)) ih #PP.PP.PPP.PP.PP..l#..r   quokka (asleep) #PP.PPP...PPP.PP.##. .K   kobold (missile) .PPP..PPPPP..PPP.. .#l   frilled lizard (asleep)) im) i&<K.) i&7) i) i;, iqG....#......###. , i\Z.....?... , i)#..PPPPPPPPPPPPPPP# #..P# ..PPPPP.....PPPPP# #..PPP..PPPPP..PPP#####. #..PP.PPP...PPP.PP.r.... ..PP.PP.PPP.PP.PPK..## #..P.PP.PP..#.J# ###P.P.PP..P..?...  #P<P.P.PPP.P.P........ #P.P.PP.P.PP.P.P...[>, i #P.PP.PP.P......#PP.PP.PP..l#.. r   quokka#PP.PPP...PPP.PP.##. . K   kobold (missile).PPP..PPPPP..PPP.. .# , iܔl   frilled lizard (asleep)#PPPPP...., i,, iT.Kl.l, i&8, i, iC8 _The frilled lizard hisses angrily.0 i7p###.#..##.#... ##......###. .................?... .#..P##..PPPPPPPPPPPPPPP# ....PPPPP.....PPPPP#  #..PPP..PPPPP..PPP#####. .#..PP.PPP...PPP.PP.r.... ....PP.PP.PP...## .#..P.PP.PP.PK#.J####P.P.PP.P.PP.P.P..?... #P<P.P.PPP.P.P........0 i1 #P..PP.P.P...[>. #.PP.PP.P.l....J   endoplasm (asleep) #PP.PP.PPP.PP.PP...#..r   quokka (asleep) #PP.PPP...PPP.PP.##. .K   kobold (missile) .PPP..PPPPP..PPP.. .#l   frilled lizard0 ig0 i 0 i9iK.l.0 iS89Magic Dart0 i&0 ip*3 i3 i'W##......#.#..##.#... #yokomohoyo the Conjurer ...........#......###.Deep Elf .................?...Health: 10/10 ======================== .#..PPPPPPPPPPPPPPP#3 im)Magic: 6/6======================== .#..PPPPPPPPPPPPPPP#AC: 2Str: 4 ....PPPPP.....PPPPP#EV: 11Int: 22  #..PPP..PPPPP..PPP#####.SH: 0Dex: 13 .#..PP.PPP...PPP.PP.r....XL:  1 Next:  0% Place: Dungeon:1 ....PP.PP.PPP.PP@PPK..##Noise: ---------  Time: 19.0 (0.0) .#..P.PP.PP.PP.PP.P.#.J#-) Nothing wielded  ###P.P.PP.P.PP.P.P..?...Cast: Magic Dart#P<P.P.PPP.P.P........#P.P.PP.P.PP[3 if*Km.P.Pl..[>.#P.PP.PP.PP.PP.P......J   endoplasm (asleep)#PP.PP.PPP.PP.PP...#..r   quokka (asleep)#PP.PPP...PPP.PP.##. .K   kobold (missile).PPP..PPPPP..PPP.. .#l   frilled lizard _Found a robe.  A frilled lizard comes into view. _Found a stone staircase leading down.  The kobold hits the plant with a +0 short sword. _The plant begins to die. _The frilled lizard hisses angrily.3 i@3 iNE3 i3 il _Your line of fire to the kobold is blocked by a plant.4 io##......#.#..##.#... #  yokomohoyo the Conjurer ...........#......###.  Deep Elf .................?...  Health: 10/10 ======================== .#..PPPPPPPPPPPPPPP#  Magic: 5/6====================---- .#..PPPPPPPPPPPPPPP#  AC: 2Str: 4 ....PPPPP.....PPPPP#  EV: 11Int: 22  #..PPP..PPPPP..PPP#####.  SH: 0Dex: 13 .#..PP.PPP...PPP.PP.r....  XL:  1 Next:  0% Place: Dungeon:1 ....PP.PP.PPP.PP@PPK..##  Noise: ---------  Time:4 i[m 19.0 (0.0) .#..P.PP.PP.PP.PP.P.#.J#  -) Nothing wielded  ###P.P.PP.P.PP.P.P..?...  Cast: Magic Dart  #P.  #P.PP.PP.PP.PP.P......  J   endoplasm (asleep)  #PP.PP.PPP.PP.PP...#..  r   quokka (asleep)  #PP.PPP...PPP.PP.##. .  K   kobold (missile)  .PPP..PPPPP..PPP.. .#  4 ioM l   frilled lizard _The frilled lizard hisses angrily. _Your line of fire to the kobold is blocked by a plant.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (100% to hit)5 i˺fPPPKplant5 i@E:PP5 i b;PP5 i0Z P.5 ik gPP..5 iZ .PAim: a plant (100% to hit) P.5 i: P**.*.P..5 i?e *P*.lAim: a frilled lizard (100% to hit)5 i .P.l.6 ih*P*l.  Aim: a frilled lizard (100% to hit)6 iT}##......#.#..##.#... #  yokomohoyo the Conjurer ...........#......###.  Deep Elf .................?...  Health: 10/10 ======================== .#..PPPPPPPPPPPPPPP#  Magic: 5/6====================---- .#..PPPPPPPPPPPPPPP#  AC: 2Str: 4 ....PPPPP.....PPPPP#  EV: 11Int: 22  #..PPP..PPPPP..PPP#####.  SH: 0Dex: 13 .#..PP.PPP...PPP.PP.r....  XL:  1 Next:  0% Place: Dungeon:1 6 i~....PP.PP.PPP.PP@PPK..##  Noise: ---------  Time: 19.0 (0.0) .#..P.PP.PP.PP.PP.P.#.J#  -) Nothing wielded  ###P.P.PP.P.PP.P.P..?...  Cast: Magic Dart  #P.  #P.PP.PP.PP.PP.P......  J   endoplasm (asleep)  #PP.PP.PPP.PP.PP...#..  r   quokka (asleep) 6 iI~= #PP.PPP...PPP.PP.##. .  K   kobold (missile)  .PPP..PPPPP..PPP.. .#  l   frilled lizard  Aiming: Magic Dart (safe; 1% risk of failure)  6 i~+Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard!  You kill the frilled lizard!6 i #          *  *  #P<*  †       .   6 iV'6 i*(6 i >^..K..7 iA<8=20.0 (17 i7 il  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard!  You kill the frilled lizard! _A nearby plant withers and dies.8 i<##......#.#..##.#... #  yokomohoyo the Conjurer ...........#......###.  Deep Elf .................?...  Health: 10/10 ======================== .#..PPPPPPPPPPPPPPP#  Magic: 4/6================-------- .#..PPPPPPPPPPPPPPP#  AC: 2Str: 4 8 i....PPPPP.....PPPPP#  EV: 11Int: 22  #..PPP..PPPPP..PPP#####.  SH: 0Dex: 13 .#..PP.PPP...PPP.PP.r....  XL:  1 Next:  8% Place: Dungeon:1 8 iU....PP.PP.PPP.PP@PP...##  Noise: =--------  Time: 20.0 (0.0) 8 iDI.#..P.PP.PP.PP.PP*K.#.J#  -) Nothing wielded  ###P.P.PP.P.PP.P.P..?...  Cast: Magic Dart  #P. 8 i #P.PP.PP.PP.PP.P......  J   endoplasm (asleep) 8 i< #PP.PP.PPP.PP.PP...#..  r   quokka (asleep) 8 i #PP.PPP...PPP.PP.##. .  K   kobold (missile) 8 i^ .PPP..PPPPP..PPP.. .# You kill the frilled lizard! 8 iH_A nearby plant withers and dies.8 i9Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action8 inShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (100% to hit)8 i j KP.8 i VKP..8 i KP.  Aim: a plant (100% to hit)8 i: KPkobold, wielding a +0 short sword and quivering stones (100% to hit)9 ih##......#.#..##.#... #  yokomohoyo the Conjurer ...........#......###.  Deep Elf .................?...  Health: 10/10 ======================== .#..PPPPPPPPPPPPPPP#  Magic: 4/6================-------- .#..PPPPPPPPPPPPPPP#  AC: 29 iFStr: 4 ....PPPPP.....PPPPP#  EV: 11Int: 22  #..PPP..PPPPP..PPP#####.  SH: 0Dex: 13 .#..PP.PPP...PPP.PP.r....  XL:  1 Next:  8% Place: Dungeon:1 ....PP.PP.PPP.PP@PP...##  Noise: =--------  Time: 20.0 (0.0) .#..P.PP.PP.PP.PP.K.#.J#  -) Nothing wielded 9 i} ###P.P.PP.P.PP.P.P..?...  Cast: Magic Dart  #P. 9 iͫ #P.PP.PP.PP.PP.P......  J   endoplasm (asleep) 9 i< #PP.PP.PPP.PP.PP...#..  r   quokka (asleep) 9 i/ #PP.PPP...PPP.PP.##. .  K   kobold (missile)  .PPP..PPPPP..PPP.. .# Aiming: Magic Dart (safe; 1% risk of failure)  9 iwPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (100% to hit)  The magic dart hits the kobold.  9 iì4You kill the kobold!9 i #          *).#.J#    #P<    9 i[        9 ie9.9 i;or161.0 (1Magic Dart _9 i39 i; iӒc....#......###. .....?... #..PPPPPPPPPPPPPPP# #..P# ..PPPPP.....PPPPP# #..PPP..PPPPP..PPP#####. #..PP.PPP...PPP.PP.r.... ..PP.PP.PPP.PP.PP...## #..P.PP.PP.; ib).#.J# ###P.P.PP..P..?...  #P<P.P.PPP.P.P........ #P.P.PP.P.PP.P.P†..[>#P.P; iP.PP.P......#PP.PP.PP...#.. ; i_r   quokka; iۓ#PP.PPP...PPP.PP.##. .; i.PPP..PPPPP..PPP.. .##PPPPP....; im; i.-2; i; i< i+s #......###. ?... ..P# ..P# PPPPP.....PPPPP# . ..PPP..PPPPP..PPP#####. ..PP.PPP...PPP.PP.r.PP.PP.PPP.PP.PP...## < is ..P.PP.PP.PP.PP.@.#.J# P.P.PP.P.PP.P.P..?...##P<P.P.PPP.P.P..  #P.P.PP.P.PP.P.P†..[>.##P.PP.PP.PP.PP.P......#< is +#PP.PP.PPP.PP.PP...#.  #PP.PPP...PPP.PP.##...  < it .PPP..PPPPP..PPP.. .#.. < i < iO @-3< i Magic Dart< iD < i  Things that are here: _a +0 short sword; 4 stones; a kobold corpse= i .........#......###.  yokomohoyo the Conjurer ...............?... Deep Elf ..PPPPPPPPPPPPPPP# Health: 10/10 ======================== ..PPPPPPPPPPPPPPP# Magic: 3/6============------------ ..PPPPP.....PPPPP# .  AC: 2Str: 4 ..PPP..PPPPP..PPP#####..  EV: 11Int: 22 = i| ..PP.PPP...PPP.PP.r.....  SH: 0Dex: 13 ..PP.PP.PPP.PP.PP*..##  XL:  1 Next: 16% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#.J#  Noise: ---------  Time: 23.0 (0.0) = i ##P.P.PP.P.PP.P.P..?...#  -) Nothing wielded  #P.#  #P.PP.PP.PP.PP.P......# = i;  #PP.PP.PPP.PP.PP...#...  r   quokka (asleep)  #PP.PPP...PPP.PP.##.... = i J .PPP..PPPPP..PPP.. .#..  #PPPPP....Things that are here: _a +0 short sword; 4 stones; a kobold corpse= i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action= i" `Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)> i.........#......###.yokomohoyo the Conjurer ...............?...Deep Elf ..PPPPPPPPPPPPPPP#Health: 10/10 ======================== ..PPPPPPPPPPPPPPP#> ifMagic: 3/6============------------ ..PPPPP.....PPPPP# .AC: 2Str: 4 ..PPP..PPPPP..PPP#####..EV: 11Int: 22 > i..PP.PPP...PPP.PP.r.....SH: 0Dex: 13 > iC..PP.PP.PPP.PP.PP*..##XL:  1 Next: 16% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#.J#Noise: ---------  Time: 23.0 (0.0) ##P.P.PP.P.PP.P.P..?...#-) Nothing wielded  #P<P.P.PPP.P.P.........> ig7Cast: Magic Dart  > i#P.P.PP.P.PP.P.P†..[>.##P.PP.PP.PP.PP.P......#> i#PP.PP.PPP.PP.PP...#...r   quokka  > iʛ#PP.PPP...PPP.PP.##....  > i.PPP..PPPPP..PPP.. .#..  #PPPPP....Things that are here: > i ]_a +0 short sword; 4 stones; a kobold corpse> i+Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line> iI9Aim: a quokka (asleep, 100% to hit)> i&< _a +0 short sword; 4 stones; a kobold corpse  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka but does no damage.> i8_.r> i:m4=====4.0 (1 _> i0L> iO> i!Q> i7R> i;d> igF _Unknown command.> i9 .........#......###.  yokomohoyo the Conjurer ...............?... Deep Elf ..PPPPPPPPPPPPPPP# Health: 10/10 ======================== ..PPPPPPPPPPPPPPP# Magic: 3/6============------------ ..PPPPP.....PPPPP# .  AC: 2Str: 4 ..PPP..PPPPP..PPP#####..  EV: 11Int: 22 ..PP.PPP...PPP.PP.......  SH: 0Dex: 13 ..PP.PP.PPP.PP.PPr..##  XL:  1 Next: 16% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#.J#  Noise: =--> i= ------  Time: 24.0 (0.0) ##P.P.PP.P.PP.P.P..?...#  -) Nothing wielded  #P.#  #P.PP.PP.PP.PP.P......#  #PP.PP.PPP.PP.PP...#...  r   quokka  #PP.PPP...PPP.PP.##....  .PPP..PPPPP..PPP.. .#..  #PPPPP.... _The magic dart hits the quokka but does no damage. _Unknown command.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - str> i Iaight lineAim: a quokka (100% to hit)? i&.........#......###.yokomohoyo the Conjurer ...............?...Deep Elf ..PPPPPPPPPPPPPPP#Health: 10/10 ======================== ..PPPPPPPPPPPPPPP#Magic: 3/6? ix============------------ ..PPPPP.....PPPPP# .AC: 2Str: 4 ..PPP..PPPPP..PPP#####..EV: 11Int: 22 ..PP.PPP...PPP.PP.......SH: 0Dex: 13 ..PP.PP.PPP.PP.PPr..##XL:  1 Next: 16% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#.J#Noise: =--------  Time: 24.0 (0.0) ? i##P.P.PP.P.PP.P.P..?...#-) Nothing wielded  ? iL#P<P.P.PPP.P.P.........Cast: Magic Dart  #P.P.PP.P.PP.P.P†..[>.##P.PP.PP.PP.PP.P......##PP.PP.PPP.PP.PP...#...? iyr   quokka  #PP.PPP...PPP.PP.##....  ? i.PPP..PPPPP..PPP.. .#..  #PPPPP....? i;Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (100% to hit)  ? i(nThe magic dart hits the quokka.  The quokka is heavily wounded.? iz? i{+5.0 (1? i? i{T _The quokka closely misses you.? i͒? i? iԦ? i>F _Unknown command.? i. ? i/ ? i= ? iC F _Unknown command.@ il.........#......###.  yokomohoyo the Conjurer ...............?... Deep Elf ..PPPPPPPPPPPPPPP# Health: 10/10 ======================== ..PPPPPPPPPPPPPPP# Magic: 2/6========---------------- ..PPPPP.....PPPPP# .  AC: 2Str: 4 ..PPP..PPPPP..PPP#####..  EV: 11Int: 22 ..PP.PPP...PPP.PP.......  SH: 0Dex: 13 ..PP.PP.PPP.PP.PPr..##  XL:  1 Next: 16% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#.J#  Noise: =--@ iV ------  Time: 25.0 (0.0) ##P.P.PP.P.PP.P.P..?...#  -) Nothing wielded  #P.#  #P.PP.PP.PP.PP.P......#  #PP.PP.PPP.PP.PP...#...  r   quokka  #PP.PPP...PPP.PP.##....  .PPP..PPPPP..PPP.. .#..  #PPPPP.... _Unknown command. _Unknown command.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka ([@ i E33mmoderately wounded, 100% to hit)@ i.........#......###.yokomohoyo the Conjurer ...............?...Deep Elf ..PPPPPPPPPPPPPPP#Health: 10/10 ======================== ..PPPPPPPPPPPPPPP#Magic: 2/6========---------------- ..PPPPP.....PPPPP# .AC: 2Str: 4 ..PPP..PPPPP..PPP#####..EV: 11Int: 22 ..PP.PPP...PPP.PP.......SH: 0Dex: 13 ..PP.PP.PPP.PP.PPr..##XL:  1 Next: 16% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#.J#Noise: =--------  Time: 25.0 (0.0) ##P.P.PP.P.PP.P.P..?...#-) Nothing wiel@ i$ded  #P<P.P.PPP.P.P.........Cast: Magic Dart  #P.P.PP.P.PP.P.P†..[>.##P.PP.PP.PP.PP.P......##PP.PP.PPP.PP.PP...#...r   quokka  #PP.PPP...PPP.PP.##....  .PPP..PPPPP..PPP.. .#..  #PPPPP....Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (moderately wounded, 100% to hit)  The magic dart hits the quokka.  The quokka is severely wounded.@ iN @ iP a8/10 -----6.0 (1@ ie @ i2i Press: ? - help, Q - select actionShift-Dir - straight line: a quokka (moderately wounded, 100% to hit)  The magic dart hits the quokka.  The quokka is severely wounded. _The quokka closely misses you. The quokka bites you.@ i- @ i4. @ ikD @ iI F _Unknown command.A iZRA i@SA ifA iGjF _Unknown command.A i.........#......###.  yokomohoyo the Conjurer ...............?... Deep Elf ..PPPPPPPPPPPPPPP# Health: 8/10===================----- ..PPPPPPPPPPPPPPP# Magic: 1/6====-------------------- ..PPPPP.....PPPPP# .  AC: 2Str: 4 ..PPP..PPPPP..PPP#####..  EV: 11Int: 22 ..PP.PPP...PPP.PP.......  SH: 0Dex: 13 ..PP.PP.PPP.PP.PPr..##  XL:  1 Next: 16% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#.J#  Noise: =--------A i  Time: 26.0 (0.0) ##P.P.PP.P.PP.P.P..?...#  -) Nothing wielded  #P.#  #P.PP.PP.PP.PP.P......#  #PP.PP.PPP.PP.PP...#...  r   quokka  #PP.PPP...PPP.PP.##....  .PPP..PPPPP..PPP.. .#..  #PPPPP.... _Unknown command. _Unknown command.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (sevA i8erely wounded, 100% to hit)A i.........#......###.yokomohoyo the Conjurer ...............?...Deep Elf ..PPPPPPPPPPPPPPP#Health: 8/10===================----- ..PPPPPPPPPPPPPPP#Magic: 1/6====-------------------- ..PPPPP.....PPPPP# .AC: 2Str: 4 ..PPP..PPPPP..PPP#####..EV: 11Int: 22 ..PP.PPP...PPP.PP.......SH: 0Dex: 13 ..PP.PP.PPP.PP.PPr..##XL:  1 Next: 16% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#.J#Noise: =--------  Time: 26.0 (0.0) ##P.P.PP.P.PP.P.P..?...#-) Nothing wielded  A i[34m#P<P.P.PPP.P.P.........Cast: Magic Dart  #P.P.PP.P.PP.P.P†..[>.##P.PP.PP.PP.PP.P......##PP.PP.PPP.PP.PP...#...r   quokka  #PP.PPP...PPP.PP.##....  .PPP..PPPPP..PPP.. .#..  #PPPPP....Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)  The magic dart hits the quokka.  The quokka is almost dead.B iB i+7.0 (1B i0B iG6Press: ? - help, Q - select actionShift-Dir - straight line: a quokka (severely wounded, 100% to hit  The magic dart hits the quokka.  The quokka is almost dead. _The quokka closely misses you.B iB iB iUB iF _Unknown command.B inB i>qB iqB iaB iFF _Unknown command.C ik.........#......###.  yokomohoyo the Conjurer ...............?... Deep Elf ..PPPPPPPPPPPPPPP# Health: 8/10===================----- ..PPPPPPPPPPPPPPP# Magic: 0/6------------------------ ..PPPPP.....PPPPP# .  AC: 2Str: 4 ..PPP..PPPPP..PPP#####..  EV: 11Int: 22 ..PP.PPP...PPP.PP.......  SH: 0Dex: 13 ..PP.PP.PPP.PP.PPr..##  XL:  1 Next: 16% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#.J#  Noise: =-------- C i Time: 27.0 (0.0) ##P.P.PP.P.PP.P.P..?...#  -) Nothing wielded  #P.#  #P.PP.PP.PP.PP.P......#  #PP.PP.PPP.PP.PP...#...  r   quokka  #PP.PPP...PPP.PP.##....  .PPP..PPPPP..PPP.. .#..  #PPPPP.... _Unknown command. _Unknown command.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead i0m, 100% to hit)C i |.........#......###.  yokomohoyo the Conjurer ...............?... Deep Elf ..PPPPPPPPPPPPPPP# Health: 8/10===================----- ..PPPPPPPPPPPPPPP# Magic: 0/6------------------------ ..PPPPP.....PPPPP# .  AC: 2Str: 4 ..PPP..PPPPP..PPP#####..  EV: 11C i Int: 22 ..PP.PPP...PPP.PP.......  SH: 0Dex: 13 ..PP.PP.PPP.PP.PPr..##  XL:  1 Next: 16% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#.J#  Noise: =--------  Time: 27.0 (0.0) ##P.P.PP.P.PP.P.P..?...#  -) Nothing wielded  #P.# C i`  #P.PP.PP.PP.PP.P......#  #PP.PP.PPP.PP.PP...#...  r   quokka  #PP.PPP...PPP.PP.##....  .PPP..PPPPP..PPP.. .#..  #PPPPP....Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka.  You kill the quokka!C i   .   †..##    #P<             C i! C ic r338.0 (1Magic Dart _C i\ C iB C iNC iNC i`C ie  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka. _You kill the quokka! _Unknown command.F iΏ F i` F i֝ F i~ F i z9==1==== _F iν F i ,F i F i ,F i F i ,F i F i e======F i$ F iZ2 m10/10===2F i2 3====F iK> F iJ N _HP restored.F iES F i] ,F ig F iu ,F ih F i, F i P=======F ic F i l3====F i͸ F iB ,F i F i ,F i7 F i# ,F i F i; R====F io# F i1 f4====F i= F iJ ,F iS F i)\ ,F i*e F ip ,F i{ F i R====F i F iD F iΡ P5====F i~ F i ,F iZ F i ,F i' F ir ,F i F i R====F i$ F iw d6====F i]$ F i3 4 _Magic restored.F iK .....?... PPPPPPPPPPPPPPP# P# PPPPP.....PPPPP# . .PPP..PPPPP..PPP#####.. PP.PPP...PPP.PP....... PP.PP.PPP.PP.PP†..## P.PP.PP.).#.J#.# #P.P.PP..P@.?...#-P<P.P.PPP.P.P.......... #P.P.PP.P.PP.P.P†..[>.##Magic Dart #P.PP.PP.P......# #PP.PP.PP...#.... #PP.PPP...PPP.PP.##....#F iM zJ   endoplasm (asleep) .PPP..PPPPP..PPP.. .# #PPPPP.....PPPPP.. ## .# #PPPPPPPPPF ijl 054.0 (26.0)F io F-5.0 (27F iG F i J i T**JJ i J iϩ +...JJ i j5----=6.0 (1.0)J i J i K _The magic dart hits the endoplasm but does no damage.K iTz *The magic dart hits the endoplasm.K iK i7QJ?K ig4--------7K i K i 7 _The endoplasm is lightly wounded.L iIq  The magic dart hits the endoplasm.L is  The endoplasm is moderately wounded.L im3--------8L i:L iV _The endoplasm barely misses you.L ihq  The magic dart hits the endoplasm.L iq  The endoplasm is severely wounded.L im2--------9L i׳L i:W _The endoplasm closely misses you.M i|G  The magic dart hits the endoplasm!M iC.M i<&.M i+----5060Magic DartM i@M iDM _You kill the endoplasm!O i1#......###. ...............?... ..P#.PPPPPPPPPPPPPPP# .PPPPP.....PPPPP# ..PPP..PPPPP..PPP#####...PP.PPP...PPP.PP........PP.PP.PPP†..## ..P.PP.PP.@.#..#.# ##P.P.PP.P.PP.P.P..?...#  #P<P.P.PPP.P.P..........  #P..PP.P.P†..[>.##  #.PP.PP.P......#  #PP.PP.PPP.PP.PP...#....  #PP.PPP...PPP.PP.##....# O i0" .PPP..PPPPP..PPP.. .#...  #PPPPP.....PPPPP.. ## .#O iO i.-1O i O iV  Things that are here: _a +0 short sword; 4 stones; a kobold corpseO i4 O i6 vPick up what? 2/52 slots (_ for help) O i%7 OHand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()b - 4 stones Carrion a kobold corpse O i7 [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Q i~w  a + a +0 short sword[Enter] accept (1 chosen)Q iQ i#Q i_.........#......###.yokomohoyo the Conjurer ...............?...Deep Elf ..PPPPPPPPPPPPPPP#Health: 10/10 ======================== ..PPPPPPPPPPPPPPP#Magic: 2/6========---------------- ..PPPPP.....PPPPP# .AC: 2Str: 4 ..PPP..PPPPP..PPP#####..EV: 11Int: 22 ..PP.PPP...PPP.PP.......SH: 0Dex: 13 Q i)..PP.PP.PPP.PP.PP†..##XL:  1 Next: 50% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#..#.#Noise: ---------  Time: 61.0 (0.0) ##P.P.PP.P.PP.P.P..?...#-) Nothing wielded  #P<P.P.PPP.P.P..........Cast: Magic Dart#P.P.PP.P.PP.P.P†..[>.###P.PP.PP.PP.PP.P......#Q i#PP.PP.PPP.PP.PP...#....#PP.PPP...PPP.PP.##....#.PPP..PPPPP..PPP.. .#...#PPPPP.....PPPPP.. ## .#The endoplasm is severely wounded. _The endoplasm closely misses you.Q iThe magic dart hits the endoplasm! _You kill the endoplasm!Things that are here: _a +0 short sword; 4 stones; a kobold corpseQ iQ i+2.0 (1Q ie"Q i&* _c - a +0 short swordQ i Q it Inventory: 3/52 slots Hand Weapons (go to first with ))c - a +0 short sword Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !) Q i @ b - a potion of magicR i( c - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 6.8 XLs. Damage rating: 5 (Base 5 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. R i nStash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Who was the first that forged the deadly blade?  Of rugged steel his savage soul was made” (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.S icS ioS i.........#......###.yokomohoyo the Conjurer ...............?...Deep Elf ..PPPPPPPPPPPPPPP#Health: 10/10 ======================== ..PPPPPPPPPPPPPPP#Magic: 2/6========---------------- ..PPPPP.....PPPPP# .AC: 2Str: 4 ..PPP..PPPPP..PPP#####..EV: 11Int: 22 ..PP.PPP...PPP.PP.......SH: 0Dex: 13 S iMZ..PP.PP.PPP.PP.PP†..##XL:  1 Next: 50% Place: Dungeon:1 ..P.PP.PP.PP.PP.@.#..#.#Noise: ---------  Time: 62.0 (0.0) ##P.P.PP.P.PP.P.P..?...#c) +0 short swordS iۇ#P<P.P.PPP.P.P..........Cast: Magic Dart#P.P.PP.P.PP.P.P†..[>.###P.PP.PP.PP.PP.P......##PP.PP.PPP.PP.PP...#....#PP.PPP...PPP.PP.##....#S i .PPP..PPPPP..PPP.. .#...#PPPPP.....PPPPP.. ## .# S i{h_The endoplasm closely misses you.The magic dart hits the endoplasm! _You kill the endoplasm!Things that are here: _a +0 short sword; 4 stones; a kobold corpse _c - a +0 short swordS iģS i+5 (0.5S iS iV3 _c - a +0 short sword (weapon)S iŒ 3S i S iT S i2 S i S i ,S i S i l3====S ik S i ,S i S i ,S i S i ,S i S i R====S i( S i;3 f4====S i< S iF ,S iO S izZ ,S ic S i o ,S imw S i R====S i S iÔ S iY P5====S i S i ,S i S i ,S i S ik ,S i S i S i <====S i S ix d6====S i S iS i',S i$S i!,S iq4,S i<S iBS iI,S iOS io...?... PPPPPPPPPPPPPP# PPPPPP# PPPP.....PPPPP# . PP..PPPPP..PPP#####.. P.PPP.PP....... PPP.PP†..## PP.PP.PP.PP.(.#..#.# P.PP.P.PP.P.P..@...# <P.P.PS i;p`..........# .P.P.P.P†..[>.### .PP.PP.PP.PP.P......# P.PP.PPP.PP.PP...# P.PPP...PPP.PP.##....# PP..PPPPP..PPP.. .#....S ip PPPP.....PPPPP.. ### PPPPPPPPS i`083.5 (21.0)S iK====4.5 (22S iS ic _d - a scroll labelled ORACSOV MAOTAT iSH 3T i_O T iW T iob ,T id T ij T io ,T is T iuy T i]~ ,T i9 T i T i C#.#..##.#... # ...#......###. .## .........?... .. .PPPPPPP# #.. ..PPPPPPPPP# .. ..b....PPPPP# ##.# .. .PPPPP..PPP#####..#.#... PP...PPP.PP............. P.PPP.PP.PP†..##@# .PP.PP.PP.(.#..#.# PP.P.PP.P.P......# Magic Dart P.PPP.P.P..........#P.P.PP.P.P†..[>.### .PP.PP.PP.P......# b   bat (asleep)T iО ^.PPP.PP.PP...#.......PPP.PP.##....#. .PPPPP..PPP.. .#.....T i 17.5 (3.0)T i +8.5 (4T ik T i` V _A bat comes into view.V iO ******b    The magic dart hits the bat.V i BV i C........bV i d5----=9.5 (1V i V i ^ _The bat is moderately wounded.W i A  The magic dart hits the bat.W i[ Z***.W i )....W i۴ 4--------890Magic DartW iM W i G _You kill the bat!X iX i]X iX iS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X i"3X i$X i(X i-: _X iZ.,X iy0X iK2X i2P5====X io4X i8X iW8X i:X i>,X i@AX irF,X iHX i1MX iM<====X iWPX iSd6====X i:VX iCZX i3]X is_X iaX ivdX ig,X iiX ioX irX i(sX itX ivX iXxX ix<====X iSzX iX i#..###.# #. #.# .##.#... # #.# ...####. ##.####...## .....?... ...#.....# ##.......PPPPPP# #............PPPPP# ##.#......PPP#####..#.# .PPP.PP.........@......B- X iR7P.PP.PP†..##.#..#.......P.(.#..#.#.##.......Magic Dart .PP.P.P......#.# .######.P.P..........# ##.P†..[>.### B   giant cockroach (asleep)P.PP.P......#.PP.PP...#.....PP.##....#.X i 102.5 (12.0)  A giant cockroach comes into view.X izF-3.5 (13X iX i2; _Found a stone staircase leading down.Y iM  The magic dart hits the giant cockroach.Y i]******>Y i}}+......Y i5----75=4.0)Magic DartY iY iS _You kill the giant cockroach!Y iT Y iV_ Y ik Y ip _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Z iOLZ iPv  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   g + Spellcasting 3.0   9%  +3           b - Unarmed Combat   0.0    -2   h + Conjurations 4.6  68%  +1      Z iQ7 i * Alchemy   0.5  23%  +1   c - Short Blades   0.0     0               d - Armour   0.0    -2       e - Dodging   2.4    +2      Z iQ f - Stealth   2.4    +3              Z iQ                Z i]R@                        Z iR            Z iRp    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] HelpZ i SG[=] set a skill target  Z i:S[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsa i a i##..###.# #. #.#yokomohoyo the Conjurer .##.#... # #.# ...#Deep Elf ......###. ##.####...##Health: 10/10 ======================== .....?... ...#.......Magic: 5/6====================---- PPPPPPP# ##..........AC: 2Str: 4 PPPPPPP# #...........EV: 11Int: 22 ..PPPPP# ##.#.........SH: 0Dex: 13 PP..PPP#####..#.#.......XL:  1 Next: 75% Place: Dungeon:1 .PPP.PP.........@......>Noise: =a iQ[40m--------  Time: 104.5 (0.0) P.PP.PP†..##.#..#.......c) +0 short sword PP.PP.(.#..#.#.##.......Cast: Magic Dart .PP.P.P......#.# .###### P.P.P..........# ## .PP.P.P†..[>.### PP.PP.P......# P.PP.PP...#.... .PPP.PP.##....#. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A giant cockroach comes into view. _Found a stone staircase leading down.  The magic dart hits the giant cockroach. _You kill the giant cockroach! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a i^a iõa ia ib iYyIb i _b ib ib iׅb i d6====b i}b i}b ib ib ihb ib ib idb iMb iab iê_.....?... ...#.......# PPPPPPP# ##..........# PPPPPPP# #...........#PPPPP# ##.#..#..PPP#####..#.## .PPP.PP..........># P.PP.PP†..##.#..#.#PP.(.#..#.#.##.#.P.P......#.#@.#######-.P..........#.## .PP.P.P†..[>.###.# Magic Dart PP.P# #.#P.PP...#......#P.PP.##....#...r   quokka (asleep).PPP.. .#.....ll   frilled lizard (asleep) b im..PPPPP.. ###.#.r# Pb iF,10.5 (6b itl.lb iE-1.5 (7b ipb im _A quokka and a frilled lizard come into view.b i.L  The magic dart hits the frilled lizard.b io<u****†c i=<....c im5----83=2.5 (1c ic iR _You kill the frilled lizard!c i*****r*c i]^,c ii....r..c ijg4--------3c isc ixH _The magic dart hits the quokka but does no damage.c iNO **** The magic dart hits the quokka.c i c i u...r.c i m3--------4c i c i ^ _The quokka is heavily wounded.d ix *** The magic dart hits the quokka.d ild i3wn..r.d i~xm2--------5d i^d i_ _The quokka is severely wounded.d i ** The magic dart hits the quokka.d iOd iS[g.r.d i7\C----6d i1gd ikZ _The quokka is almost dead.d iHD  The magic dart hits the quokka.d i_*.d i 4...d i4d i?.....?... ...#.......#yokomohoyo the Conjurer PPPPPPP# ##..........#Deep Elf PPPPPPP# #...........#Health: 10/10 ======================== ..PPPPP# ##.#.........#Magic: 1/6====-------------------- PP..PPP#####..#.#.......#AC: 2Str: 4 .PPP.PP................>#EV: 11Int: 22 P.PP.PP†..##.#..#.......#SH: 0Dex: 13 PP.PP.(.#..#.#.##.......#XL:  1 Next: 100% Place: Dungeon:1 .PP.P.P......#.#@.#######d iO@eNoise: =--------  Time: 117.5 (1.0) P.P.P..........#.##c) +0 short sword .PP.P.P†..[>.###.#Cast: Magic Dart PP.PP.P......# #.# P.PP.PP...#......# .PPP.PP.##....#..† PP..PPP.. .#...... ..PPPPP.. ###.#..# P_The quokka is heavily wounded.The magic dart hits the quokka. _The quokka is severely wounded.d i@The magic dart hits the quokka. _The quokka is almost dead.The magic dart hits the quokka.d iB _You kill the quokka!You have reached level 2!d iSP/  --more--f i5/158-----2 0% Magic Dartf i6f ip4 _i i|i iJ  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   g + Spellcasting 3.0   9%  +3          i i' b - Unarmed Combat   0.0    -2   h + Conjurations 4.7  68%  +1       i * Alchemy   0.8  23%  +1   c - Short Blades   0.0     0               d - Armour   0.0    -2  i i     e - Dodging   2.4    +2       f - Stealth   2.4    +3                                      i i                    i iD            i iބFThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsj iWj i+j i.....?... ...#.......#yokomohoyo the Conjurer PPPPPPP# ##..........#Deep Elf PPPPPPP# #...........#Health: 15/15 ======================== ..PPPPP# ##.#.........#Magic: 1/8===--------------------- PP..PPP#####..#.#.......#AC: 2Str: 4 .PPP.PP................>#EV: 11Int: 22 P.PP.PP†..##.#..#.......#SH: 0Dex: 13 PP.PP.(.#..#.#.##.......#XL:  2 Next:  0% Place: Dungeon:1 .PP.P.P......#.#@.#######Noise: =--------  Time: 117.5 (0.0) P.P.P..........#.##c) +0 short sword j i.PP.P.P†..[>.###.#Cast: Magic Dart PP.PP.P......# #.# P.PP.PP...#......# .PPP.PP.##....#..† PP..PPP.. .#...... ..PPPPP.. ###.#..# P_The quokka is severely wounded.The magic dart hits the quokka. _The quokka is almost dead.The magic dart hits the quokka. _You kill the quokka! _You have reached level 2!j ij ij ij i}j i.j id< Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2  b - Fulminant PrismConjuration/Alchemy 36% 4 j i" c - Iskenderun's Mystic Blast Conjuration/Translocation 43% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitk i] k ik i.....?... ...#.......#yokomohoyo the Conjurer PPPPPPP# ##..........#Deep Elf PPPPPPP# #...........#Health: 15/15 ======================== ..PPPPP# ##.#.........#Magic: 1/8===--------------------- PP..PPP#####..#.#.......#AC: 2k i Str: 4 .PPP.PP................>#EV: 11Int: 22 P.PP.PP†..##.#..#.......#SH: 0Dex: 13 PP.PP.(.#..#.#.##.......#XL:  2 Next:  0% Place: Dungeon:1 .PP.P.P......#.#@.#######Noise: =--------  Time: 117.5 (0.0) P.P.P..........#.##c) +0 short sword .PP.P.P†..[>.###.#Cast: Magic Dart PP.PP.P......# #.# P.PP.PP...#......# k i .PPP.PP.##....#..† PP..PPP.. .#...... ..PPPPP.. ###.#..# P_The quokka is severely wounded.The magic dart hits the quokka. _The quokka is almost dead.k i+!The magic dart hits the quokka. _You kill the quokka! _You have reached level 2!k i%0k iU1Memorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes  N - Nol iӮ l i .....?... ...#.......#yokomohoyo the Conjurer PPPPPPP# ##..........#Deep Elf PPPPPPP# #...........#Health: 15/15 ======================== ..PPPPP# ##.#.........#Magic: 1/8===--------------------- PP..PPP#####..#.#.......#AC: 2Str: 4 .PPP.PP................>#EV: 11Int: 22 P.PP.PP†..##.#..#.......#SH: 0Dex: 13 PP.PP.(.#..#.#.##.......#XL:  2 Next:  0% Place: Dungeon:1 .PP.P.P......#.#@.#######Noise: =--------  Time: 117.5 (0.0) P.P.P..........#.##c) +0 short sword .PP.P.P†l i [34m..[>.###.#Cast: Magic Dart PP.PP.P......# #.# P.PP.PP...#......# .PPP.PP.##....#..† PP..PPP.. .#...... ..PPPPP.. ###.#..# P_The quokka is severely wounded.The magic dart hits the quokka. _The quokka is almost dead.The magic dart hits the quokka. _You kill the quokka! _You have reached level 2!l i :-8.5 (1 _l i l i l i E-9.5 (2l i;l il i,20.5 (3l il i' _You start memorising the spell. You continue memorising. x2l iQ-l i`6l i8;c _You finish memorising. Spell assigned to 'b'.m i|3m i/m i m i~2=== _m ipm iPm im im im iڗm i@m iJm im ib3======m iϜm im i>m i<m iem iŢm im im im im iQ===m im im iU4===m im iҰm i!m im ifm im iwm i,m iոm i m in5======m im i,m im im iRm i]m i,m im i m iv;===m im im iO6===m im i,m icm im im ipm i,m im i(m in7======m im im i#m im i2,m i6m i,m im im i:;===m im im ibM8===m iwm im im i:m im im iw,m im iLm i PPPPP# ##.#....PPP#####..#.#....... .PPP.PP..........> P.PP.PP†..##.#..#.......PP.(.#..#.#.##........P.#.#..######.P..........#.## .PP.P.P†..[>.###.# PP.P #@# 50.0)P.PP...#......# m i P.PP.##....#..†.PPP....#....... ..PPPPP.. ###.#..#!. P $###.#... (# ..#.... ## ..# .... m iBm i,1.5 (31m i%m i*% _Found 7 stones.n iǽ3n i&n in in iPQ===n idn izPPP.PP........>.PP.PP†..##.#..#... PP.PP.(.#..#.#.##....... .PP.P.P......#.#..###### P.P.P..........#.## †..[>.###.# P.PP.P......###.# ##### P.PP.PP...#......#..r... .PPP.PP.##....#.@†......P..PPP....#.............PPPPP.. ###.#..#!.....Magic Dart #$###.#...... #(# ..#...... ## ..# .....r   rat (asleep)  ..... .... ####n is12.5 (1.0)n iA+3.5 (2n in iBV _A rat comes into view.o iW1 ***r  The magic dart hits the rat.  The rat is moderately wounded.o iSo is..†.ro i3e7---===4.5 (1o io i- _The rat squeaks loudly.o i]A  The magic dart hits the rat.o iY**.o i*<†..o i<6------3--5Magic Darto io iզG _You kill the rat!o im o it 9--o i~ o iȂ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o i %o i%o in'o i@+o i0: _o i"2o i2M7===o ip4o i7o ie8o i9o i?<,o i=o i@o i/Ap ip ip i2;===p i%p ip i( M8===p i p i p i;!6.PP†..##.#..## (.#..#.#.##.......# .P......#.#..####### .P..........#.## P.P.P†..[>.###.# P.PP.P......###.######## .PP.PP...#......#.......PP.PP.##....#..†. P..PPP....#.....@.-62.5 (7 .PPPPP.. ###.#..#! #$###.#.. #(# ..#.## ...#.. ##..#.......######.>. .#p i*p iu1E-3.5 (8p i;p i?9 _Found an escape hatch in the floor.p i 3p i p i@ p iQ- (.#..#.#.##.# .P......#.#..####### .P....#.## P.P.P†..[>.###.# .PP.P......###.#########P.PP...#......#........ PP.PP.##....#..†. ..PPP....#.......PPPP.. ###.#..#0 #$###.#..#(# ..#.[## ...#. ##..#......#######.>...# ..#p i; p i?D +4.5 (1p iM p id < _Found a leather armour.p im +5.5 (2p i v p iz X _e - 2 smoky grey potionsq iQq iWq i`q ic _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q iT: q i; q iS< q i? q iwB q iG X=== _q iH q i)L q iL q i)N q i,Q q i]T ,q iU q ihX q iz[ q i[ q i0] q i6` q i.###.# P.PP.PP.P......###.######### .PPP.PP.PP...#......#........ P...PPP.PP.##....#..†........PPP..PPP....#.............. .....PPPPP.. ###.#..#........ PPPP #.###.#........ #(#@#..#.......[ ##$#...#........ #l###..#........Magic Dart ... .....########## .>...# ...# l   frilled lizard (asleep) ..# ..#q i 72.5 (7  A frilled lizard comes into view.Found 13 gold pieces.q i+ l.lq i 4==3.5 (8q i q i _The frilled lizard hisses angrily. _You see here an emerald potion.s iss iQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|ont it i.PPP.P.P..........#.##yokomohoyo the Conjurer P.P.PP.P.P†..[>.###.#Deep Elf PP.PP.PP.P......###.#########Health: 15/15 ======================== .PPP.PP.PP...#......#........Magic: 8/8======================== P...PPP.PP.##....#..†........AC: 2Str: 4 PPPPP..PPP....#..............EV: 11Int: 22 .....PPPPP.. ###.#..#........SH: 0Dex: 13 PPPP#.###.#........XL:  2 Next:  3% Place: Dungeon:1#(#@#..#.......[Noise: ==-------  Time: 173.5 (0.0)##l#...#........c) +0 short sword#.###..#........Cast: Searing Ray... .....#######t i ### .>...#...#l   frilled lizard..#..# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 3 gold pieces.  A frilled lizard comes into view.Found 13 gold pieces. _The frilled lizard hisses angrily. _You see here an emerald potion.t it iͪt itt iu .PPP.P.P..........#.##  yokomohoyo the Conjurer P.P.PP.P.P†..[>.###.#  Deep Elf PP.PP.PP.P......###.#########  Health: 15/15 ======================== .PPP.PP.PP...#......#........  Magic: 6/8==================------ P...PPP.PP.##....#..†........  AC: 2Str: 4 PPPPP..PPP....#..............  EV: 11Int: 22 .....PPPPP.. ###.#..#........  SH: 0Dex: 13 PPPP #.###.#........  XL:  2 Next:  3% Place: Dungeon:1 #(#@#..#.......[  Noise: ==-------  Time: 173.5 (0.0) ##l#...#........  c) +0 short sword #.###..#........  Cast: Seat if ring Ray ... .....#######  ### .>...#  ...#  l   frilled lizard ..#  ..#  _The frilled lizard hisses angrily. _You see here an emerald potion.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (66% to hit)u iZ%c.PPP.P.P..........#.##  yokomohoyo the Conjurer P.P.PP.P.P†..[>.###.#  Deep Elf PP.PP.PP.P......###.#########  Health: 15/15 ======================== .PPP.PP.PP...#......#........  Magic: 6/8==================------ P...PPP.PP.##....#..†........  AC: 2Str: 4 PPPPP..PPP....#..............  EV: 11Int: 22 .....PPPPP.. ###.#..#........  SH: 0Dex: 13 u i&@PPPP #.###.#........  XL:  2 Next:  3% Place: Dungeon:1 #(#@#..#.......[  Noise: ==-------  Time: 173.5 (0.0) ##l#...#........  c) +0 short sword #.###..#........  Cast: Searing Ray ... .....#######  ### .>...#  ...#  l   frilled lizard ..#  ..# Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (66% to hit)  You focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard!u i.4 †..[>   † ....  ###.#..#.    #([  ##*  #*  .*. ..... ### .>...# ...# ..# ..# u iJShift-Dir - straight line  Aim: a frilled lizard (66% to hit)  You focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard!  You kill the frilled lizard!  (Press . to maintain the ray.)u il..l   frilled lizardu i# 64.5 (1ontinue: Searing RayRay _A frilled lizard comes into view.u i8u i|h _Your Alchemy skill increases to level 1!u iFM  The searing ray hits the frilled lizard!u i^^***u iK$..u i5---105Searing Ray+ u i&u i,*R _You kill the frilled lizard!v i_G3v i$Kv iOK  You stop channelling your searing ray.v iSE _v iWv izWv iXv iY\v i\O6===v i]^v iCav iav ibv if,v i@hv in,v iov irv i:sn7======v itv iwv iwv iwyv i{v iZ|v ij}v i,v ixv iv iw;===v i΅v iGv iM8===v iTv iǗ.....#..#..--ast: Searing Ray v i0872.0)v iۣG--8.5 (13v iv iU _f - an emerald potionv iv iLInventory: 6/52 slots Hand Weapons (go to first with ))  c - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) v i9 Scrolls (go to first with ?)  d - a scroll labelled ORACSOV MAOTA Potions (go to first with !)  b - a potion of magic  e - 2 smoky grey potions  f - an emerald potionw iF w iP w iZ .PPP.P.P..........#.##yokomohoyo the Conjurer P.P.PP.P.P†..[>.###.#Deep Elf PP.PP.PP.P......###.#########Health: 15/15 ======================== .PPP.PP.PP...#......#........Magic: 8/8======================== P...PPP.PP.##....#..†........AC: 2Str: 4 PPPPP..PPP....#..............EV: 11Int: 22 .....PPPPP.. ###.#..#........SH: 0Dex: 13 PPPP#.###.#........XL:  2 Next: 10% Place: Dungeon:1#(#@#..#.......[Noise: ---------  Time: 188.5 (0.0)##$#...#........c) +0 short sword#.###..#........Cast: Searing Ray... .....########## .>w iv[ >...#...#..#..# _A frilled lizard comes into view. _Your Alchemy skill increases to level 1!The searing ray hits the frilled lizard! _You kill the frilled lizard! _You stop channelling your searing ray. _f - an emerald potionw ie w if w ip w i t x ix ix iKx iMx ix i,x ix ilx i x i%M _You now have 16 gold pieces (gained 13).x i'3x i(x iR-x i2,x i#6x iR7x i<,x iK?x iDx iK,x iNx iVx i\,x i `x iex iul,x i#px i{x iUx i x i,x ix ir,x iTx ix iUx ix ix iJx i,x ix i#x i;,x ix isx i$ ,x i,x i.x ig,x ix ix i.~Jx iRx ix iԂx i x ix ix ix ix i|x iLx ix ix i4x iؓx iܕx ix i)x ix ix ikx ix iYx izx iΣx ix ix iWx i©x iDx iҫx ix i,x i8x i0 #PP.PPP...PPP. #.#.. .PPP..PPPPP..P #...# #PPPPP.....PPP #####...###PPPPPPPPPPPPP ..........#PP PPPPPPPPPP ...........B #......... ..........## #####... ...........## ##...##.......@....#### #..###..........#....# #.##..........####.###.#Searing Ray..........# #.....########### ####### B   giant cockroach (asleep) 222.5 (34.0)3.5 (35x ix i _A giant cockroach comes into view. _You see here a scroll labelled ORACSOV MAOTA.z iRh #PP.PPP...PPP. yokomohoyo the Conjurer #.#.. .PPP..PPPPP..P Deep Elf #...# #PPPPP.....PPP Health: 15/15 ======================== #####...###PPPPPPPPPPPPP Magic: 6/8==================------ ..........#PP PPPPPPPPPP AC: 2Str: 4 ..........*B #......... EV: 11Int: 22 .........*## #####... SH: 0Dex: 13 ........*..## ##...## XL:  2 Next: 10% Place: Dungeon:1 .......@....#### #..###  Noise: ---------  Time: 223.5 (0.0) ..........#....# #.##  c) +0 short sword ..........####.###z ii#.#  Cast: Searing Ray ..........# #.....#  ########### #######   B   giant cockroach (asleep) _A giant cockroach comes into view. _You see here a scroll labelled ORACSOV MAOTA.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)z iDž#PP.PPP...PPP. yokomohoyo the Conjurer#.#.. .PPP..PPPPP..P Deep Elf#...# #PPPPP.....PPP Health: 15/15 ========================#####...###PPPPPPPPPPPPP Magic: 6/8==================------..........#PP PPPPPPPPPP AC: 2Str: 4..........** #......... EV: 11Int: 22.........*## #####... SH: 0Dex: 13........*..## ##...## XL:  2 Next: 10% Place: Dungeon:1.......@....#### #..### Noise: ---------  Time: 223.5 (0.0).........z i U.#....# #.##c) +0 short sword..........####.###.#Cast: Searing Ray..........# #.....############ #######B   giant cockroach  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.z iXShift-Dir - straight line  Aim: a giant cockroach (asleep, 100% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.  The giant cockroach is heavily wounded.  (Press . to maintain the ray.)z i9 HB...z i#"==4.5 (1ontinue: Searing RayRay _z i*z i.{ i>N  The searing ray hits the giant cockroach!{ iG ****  You kill the giant cockroach!The searing ray hits the plant! The plant begins to die.{ iMP...{ iE5---7--5Searing Ray+ { i5{ iP3 _The plant is lightly damaged.| is3| iv| i`{K  You stop channelling your searing ray.| iŀE _| ib| i1O6===| iԃ| iޒB| i*| i/e _A nearby plant withers and dies.| i| i| i!| i| i| i| i;===| iާ| i| iM7===| i| i,| iB| i| i| i1| ib| i| i~| i| i5l8======| i| i,| iW| io~ _d - 2 scrolls labelled ORACSOV MAOTA (gained 1)| i3| i| i| im,| il| i| i| ii;===| i| io| i| is| i[| i| i| i| i| i| im,| i| i| i,| i | i | i,| ip| i| iU| i| iC| i| i| i| i| ig | i"| i"| i#| i&| i(| i(| i)| i+| i76......PPPPP......... ....#..PPP..PP......l .....#..PP.PPP.. ...... #.......PP.PP. .....##....#..P.PP.PP. ##...#.....###P.P.PP.P #.... .....# #P<P.P.PP #....##....# #P.P.PP.P #.@.....# #P.PP.PP.-- ###.....# #PP.PP.PP ###...###PP.PPP.. Cast: Searing Ray  #.#....PPP..PPP #...###PPPPP...#####...###PPPPPPPP l   frilled lizard (asleep)| i~8..........#.PPPPPPP.............##..............##....###| iDE049.5 (24.0)| i?G-50.5 (25| iEP| iSa _A frilled lizard comes into view.~ i?~ i@Quiver which action? ([-] to clear)  a - Cast: Magic Dart ~ ijAA b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on~ i ~ i ......PPPPP... yokomohoyo the Conjurer....... ....#..PPP..PPP Deep Elf......l .....#..PP.PPP.. Health: 15/15 ========================...... #.......PP.PP.PP Magic: 8/8========================.....##....#..P.PP.PP. AC: 2Str: 4##...#.....###P.P.PP.P EV: 11Int: 22#.... .....# #P<P.P.PP SH: 0Dex: 13#....##....# #P.P.PP.P XL:  2 Next: 17% Place: Dungeon:1#.@.....# #P.PP.PP. Noise: ---------  Time: 250.5 (0.0)###.~ if [30m....# #PP.PP.PP c) +0 short sword###...###PP.PPP.. Cast: Magic Dart#.#....PPP..PPP#...###PPPPP...#####...###PPPPPPPP l   frilled lizard (asleep)..........#.PPPPPPP.............##..............##....###The searing ray hits the plant! The plant begins to die. _The plant is lightly damaged. _You stop channelling your searing ray. _A nearby plant withers and dies. _d - 2 scrolls labelled ORACSOV MAOTA (gained 1) _A frilled lizard comes into view.~ i ~ i ~ i@  iL  The magic dart hits the frilled lizard! i.***** ilD...... iv7---20=1.5 (1Magic Dart i~ iR _You kill the frilled lizard! i  if  i2  i" _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i  i/  i  i  i _ i  i\  iL  i M8=== ic  iU  i  i_  i  i  i  i8  i  im  i[ , iU!  iE#  i$  i"% ;=== i%  i(  i* , i}+  i-  i/ , iN0  iu2  i3  ij4  i4  i7  i#9 , i:  i=  i? , i@  iB  iD , iyE  imG  iI , iJ  iL  i-\  ...##.#.# .....#.. # ###......#.# #S ........... .### ##........... ..# ##..#..PPPPP #.#.....#..PPPPPP##########@#........PPPPP.-#................#..PPP.#................#..PP.PPPMagic Dart#...........#.......PP.PP.#..........##....#..P.PP.PP########...#.....###P.P.PP. S   ball python (constriction, asleep) i[] #..........# #P<P.P.P#....##....# #P.P.PP.#..#.......# #P.PP.PP il 0665.0) i'r F-7.5 (16 iLy  i| ^ _A ball python comes into view. i Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i  i7 yokomohoyo the Conjurer...##.#.# Deep Elf.....#.... Health: 15/15 ========================####......#.# Magic: 8/8========================#S............ AC: 2Str: 4.### ##........... EV: 11Int: 22..# ##..#..PPPPPPP SH: 0Dex: 13#.#.....#..PPPPPPP XL:  2 Next: 20% Place: Dungeon:1##########@#........PPPPP.. Noise: ---------  Time: 267.5 (0.0)#................#..PPP..PP c) +0 short sword#................#..PP.PPP. Cast: Searing Ray#...........#.......PP.PP.P#..[3 iz b9;49m........##....#..P.PP.PP########...#.....###P.P.PP. S   ball python (constriction, asleep)#..........# #P<P.P.P#....##....# #P.P.PP.#..#.......# #P.PP.PP _d - 2 scrolls labelled ORACSOV MAOTA (gained 1) _A frilled lizard comes into view.The magic dart hits the frilled lizard! _You kill the frilled lizard! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A ball python comes into view. i  i0(  i+  i=  yokomohoyo the Conjurer ...##.#.# Deep Elf .....#.... Health: 15/15 ======================== # ###......#.# Magic: 6/8==================------ #S ............ AC: 2 i<Str: 4 *### ##........... EV: 11Int: 22 *.# ##..#..PPPPPPP SH: 0Dex: 13 #*#.....#..PPPPPPP XL:  2 Next: 20% Place: Dungeon:1 ##########@#........PPPPP.. Noise: ---------  Time: 267.5 (0.0) #................#..PPP..PP c) +0 short sword iz#................#..PP.PPP. Cast: Searing Ray #...........#.......PP.PP.P #..........##....#..P.PP.PP ########...#.....###P.P.PP. S   ball python (constriction, asleep) iǓ #..........# #P i@, iB iD, iF iH iDIn7====== iJ iM, i4O iQ i'R i'S i2V, i X iZ i[;=== i\ i_ i-`M8=== ie ii iy*######### .#........# .# .......)# ..#..# ..........### #...†...........###.)...>.#......†..##.@..♣♣♣ -32.5 (21.0)######.....#.♣# ###.#.#.♣ ##.#...♣###..###..♣♣#....###.... ...##.#.##........... .....#.####.##...####......#.#.#†# #.# i isF-3.5 (22 i i; _Found a stone staircase leading down. iW  iS  id  i  i  iޟ  i , iަ  i?  iƨ  ij  i  i ;=== i~  i  i  i,  i  i |  Things that are here:  a +0 whip; a kobold corpse i  ir  _ i  i2  i , ic  iu  i  i  i  iz  i , i  i  i  i\  i  i  i  i*  iN  i  i  i  iK  i  i!  i  i  i|  i  i  i  i!  i;% , i*  i.  iq2  i2  i95  i8  iZ< , i?  i%^ ......######............ ......### ##...†....#... ........###.)...>...#... ......#......†.......... ......##....♣♣♣.... ####.....#.♣# #♣.......###.#.#.♣ ♣........##.#...♣ #♣.....###..###..♣♣♣.@..#....#....###.........##.#.### ..#.................#.....##..#######.##...####......#.#..##.#..#†# ##..............#......# iQ_ #.### ##.................?.#...# ##..#..PPPPPPPPPPPPPPP###.#.....#..PPPPPPPPPPPPPPP ########.#........PPPPP.....PPPPP iYk -49.5 (16 it -50.5 (17 i  iZ e _g - a scroll labelled LOXYNI SOPLERCH iF 3 iH  iP  i T , iX  i[  i_ , ib  i6g  ik , in  it  iz , i ~  id  i , i  i  i , i/  i  i , i  i  iG , i  i  i\ , i  i'  i , i;  iT  iVX #♣............  ♣............. #♣....... # ♣....#.........### #.. ..##.#.###.... l.. ......#.....##..###.## #. # ##......#.#..##.#.....# #.# .. ...........#......###..###.####.. ................@?...... ...#....  i'Y |.#..PPPPPPPPPPPPPPP#######....... .#..PPPPPPPPPPPPPPP# #........Magic Dart ....PPPPP.....PPPPP# ##.#.... .#..PPP..PPPPP..PPP#####..#.#.... .#..PP.PPP...PPP.PP....... l   frilled lizard (asleep) ....PP.PP.PPP.PP.PP÷..##.#..#.... .#..P.PP.PP.PP.PP.(.#..#.#.##.... .###P.P.PP.P.PP.P.P......#.#..### ie -63.5 (13 is j.ll iXv 4=4.5 (14 i  i$ 8 _The frilled lizard hisses angrily. i% iQuiver which action? ([-] to clear)  a - Cast: Magic Dart i6b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i i66#♣............yokomohoyo the Conjurer♣...............Deep Elf #♣.............#..Health: 15/15 ======================== ♣....#.........### #..Magic: 8/8======================== .....##.#.###.... ...AC: 2Str: 4 ......#.....##..###l## #. # EV: 11Int: 22 ##......#.#..##.#.....# #.# .. SH: 0Dex: 13 ...........#......###..###.####.. XL:  2 Next: 34% Place: Dungeon:1  i7`................@?...... ...#.... Noise: =--------  Time: 364.5 (0.0) .#..PPPPPPPPPPPPPPP#######....... c) +0 short sword .#..PPPPPPPPPPPPPPP# #........ Cast: Searing Ray ....PPPPP.....PPPPP# ##.#...... .#..PPP..PPPPP..PPP#####..#.#.... .#..PP.PPP...PPP.PP.............. l   frilled lizard ....PP.PP.PPP.PP.PP÷..##.#..#.... .#..P.PP.PP.PP.PP.(.#..#.#.##.... .###P.P.PP.P.PP.P.P......#.#..### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.  Things that are here: _a +0 whip; a kobold corpse _g - a scroll labelled LOXYNI SOPLERCH _The frilled lizard hisses angrily. i9 iUJ i=N i*?h#♣............ yokomohoyo the Conjurer  ♣............. ..  Deep Elf #♣............. #..  Health: 15/15 ======================== ♣....#.........### #..  Magic: 6/8==================------ .....##.#.###.... ...  AC: 2Str: 4 ......#.....##..###l## #. # EV: 11Int: 22 ##......#.#..##.#.*...# #.# .. SH: 0Dex: 13  i@t...........#.....*###..###.####.. XL:  2 Next: 34% Place: Dungeon:1 ................@?...... ...#.... Noise: =--------  Time: 364.5 (0.0) .#..PPPPPPPPPPPPPPP#######....... c) +0 short sword .#..PPPPPPPPPPPPPPP# #........ Cast: Searing Ray ....PPPPP.....PPPPP# ##.#...... .#..PPP..PPPPP..PPP#####..#.#.... .#..PP.PPP...PPP.PP.............. l   frilled lizard ....PP.PP.PPP.PP.PP÷..##.#..#.... .#..P.PP.PP.PP.PP.(.#..#.#.##.... .###P.P.PP.P.PP.P.P......#.#..### _g - a scroll labelled LOXYNI SOPLERCH _The frilled lizard hisses angrily.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (66% to hit) i4#♣............ yokomohoyo the Conjurer  ♣............. ..  Deep Elf #♣............. #..  Health: 15/15 ======================== ♣....#.........### #..  Magic: 6/8==================------ .....##.#.###.... ...  AC: 2Str: 4 ......#.....##..###l## #. # EV: 11Int: 22 ##......#.#..##.#.....# #.# .. SH: 0Dex: 13  iS...........#......###..###.####.. XL:  2 Next: 34% Place: Dungeon:1 ................@?...... ...#.... Noise: =--------  Time: 364.5 (0.0) .#..PPPPPPPPPPPPPPP#######....... c) +0 short sword .#..PPPPPPPPPPPPPPP# #........ Cast: Searing Ray ....PPPPP.....PPPPP# ##.#...... .#..PPP..PPPPP..PPP#####..#.#.... .#..PP.PPP...PPP.PP.............. l   frilled lizard ....PP.PP.PPP.PP.PP÷..##.#..#.... .#..P.PP.PP.PP.PP.(.#..#.#.##.... .###P.P.PP.P.PP.P.P......#.#..###Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (66% to hit)  You focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard! i!  ..... .. .... #.. ....### #.. ..##.#. .*. ..#.....*## #. ...#.#.*...# #.# .....#.....*###..#........ PPP###PPP ... PPPP...PPP.PP..PPP.PP.PP÷.  i"PP.PP.PP.(.#.  i....  Shift-Dir - straight line  Aim: a frilled lizard (66% to hit)  You focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard!  You kill the frilled lizard!  (Press . to maintain the ray.) i7=5.5 (1ontinue: Searing RayRay _ i i i3 if i(K  You stop channelling your searing ray. i-/ _ i i3 i$ ic7=== i$  iy, ii i , i! i', i, i8===8=== i♣. ♣...... .. ♣...... #.. ....#.........### #.. .##.#.###.... ... .#.....##..###.## #. #. #......#.#..##.#.....# #.# .....#......###..###.####..........@....#.-- #..P#. #..P# #.ast: Searing Ray PPPPP.....PPPPP# ##.#. #..PPP..PPPPP..PPP#####..#.#. #..PP.PPP...PPP.PP..PP.PP.PPP.PP.PP÷..##.#..#. #..P.PP.PP.PP.PP.(.#..#.#.##. ###P.P.PP.P.PP ij..P.P......#.#..# i=,74.5 (9 i>J--5.5 (10.0) i ic _h - a scroll labelled ATUPHA NEICWE i=  i>  iC  i5J  iO  i+P  ifT  ifX  in\  i\ ;=== i_  i=b  id  i)e  iDf  i3i  i>l  il  i9n  iq  is  iSt  iwu  ix  i%z  iz  i{  i}  i*  i  iT , i  i]  iÈ  i  ir  i  i`  i  i  i*  i  i  i , i"  ii , i  i~ M _You now have 51 gold pieces (gained 10). i  i1  i  i9  iˬ , iF  i߰  i/  i  i  i!  ig  i׹  i'  i  #..........#  .....#.#.#.#  ..........# ##### ##..#.#.#.##. #..........# ..#... #.#.#.#..# #.... ##........#  #...@..##.# ....... .............# ......................# ........#..........#  i ...........#######...##.#. .#.........######.........###.#.###.........####...## ..#.....##..###.### #.### #.# ....#.#..##.#.....# #.# ...# i -91.5 (16 ia ,2.5 (17 i  i Z _i - a bubbling pink potion i3 i i i i iЦX i ir i7 i ij i iٯ iW iݰ i i4 i iF i i i i~ i i2 i̿ i i i iJ i in iB i i6, i  i  i, i ij i i i i2 i{ i i] i i, iK im i ib i i" i iS i iL i ih i8 i i[ i iM i^ i i iU ip i  i"  i  i i, i i= i), i i i, i i# i%, i=' i* i-, ik. iZ1 iM4 i4 i 7 ib9 i;, i< i> i$A iA iB iD i8G, i*H iN i}P iQ iPR iS iU iV iV i i~ i7 i i i i, iǞ iɢ ir i iV i i, ip i i i i> i i, ie iY i i i iI i5 i i} i i i i i i i# i& iq id i i] i i i i i ic, i i i i" i iD i i| i# i i i) i i i i i" ib i, i? it! i" i# i$ iS) i+ iW, i, io1 i3 i3 i5 i8 i^: i: i>; i@ iB iB iNC iG iJ, iJ i_M iO, iP iT iW, iX i\ i}_ i_ ia id if ilg i#h ik im, in iq ir iZs is i.v i%x, iy iTz i{, i{ im| i| ih}, i~ i, iĀ ig  You see here a ball python corpse. i i _ ib iQ iۋ iV iɌ i6 i0, i i i", i i" i", i  i i7, iӦ i٩ i!, ij i> i i iϴ i̷ iM i i» iX iB ib i", i| i i, i: iNB i i , i i i@ ix i i iF i i  i i, i5 i ~ _h - 2 scrolls labelled ATUPHA NEICWE (gained 1) i  ih  i  i_  i , i  i  i$ B i*  iz-  i.  iv/  i88  iu:  i:  i<  iB  idD  iD  i4F  iM  iP , iQ  i>Y  i[ , i8]  ie  iMh , ii  iq  is , it  ix  ib{ , i|  i  i{ , i  i  iԍ  iB  i  iΒ  i  io , iH  i  i , i  i , iZ  i  i , i͡  i  i̩  i6  i#  i  i  i  iH  i  i  i  i  iO  i , ij  i  i , i4  i  i , iF  iT  i , iv  iC$  i)- , i3  i=  iE , iM  iX  i}a , ii  it  i , i?  i  i , i  i  iݷ , iu  ir  i , iy  i  iD , i  i'  iF , i  i>  i& , i  i"  i: , iG  i  i6" , i&  i*  iE.  i.  in1  iU3  i4 , i5  i6  i8 , i8  id:  i<  i<  i=  i>  i@ , i@  i}A  iNB  iB  iB  iD  itF , iG  iG  iH , iVI  iI  iJ , i,K  iK  i_L , iL  iNN  iN , iO  iO  i3P , izP  iQ  iR  iNR  iR  iS  i U  iU , iW  iJX  iX , iY  i5Z , iZ  i[  i[ , i[  i\  i']  i] , i`^  i^  i!_ , i`  i|` , i`  iYb  ic  id  iBd  iEf  iQh , iKi  ipk  il , im  io  iq , ir  iHt  iu  iRv  iv  iNx  iQy  iy  iMz  i|  i}  i}  i~  i[  i , i)  i .#.#.#.###..# .......# ###...#  .#.#.#.## #....#  ........# #.#.##  .#.#.#..# ###.#.###  ........# #...#.#.#  ...##.###.###.#.#  ......##..# #...#  .##.## #.@.#  .#..#....#.#   i ####...##.#..##.#.#  ###.........###...#  ..####...## #.###  #.### #.### #.#   ....## #.# ...#   ###..###.####...###    ..........#.......#    i 2544.5 (152.0) i ,53 i  iڣ b _j - a scroll labelled MOVAOPR QUSI i|8 3 iX9  iL:  ib?  iY@ B i@  iA  i;C , iC  iD  iE  iF , iF  iG  iG  iAH  iM  iN  ihO  iO  iQ  iR  iFS , iS  iaT , iT  iU  iV  i_W  iW  iX  iY  iY , iZ  i[ , i \  i\  iX]  i]  i]  i^  iP_ , i_  i1b X ib  i9d  id , iye  i.f  if , iVg  ig  iUh , ii  ii  ij , ik  ik B il  i8m  im , iv  i3{ X i{ , ih|  i:~  i~  i   iK  ij  iR B iW  i  iN , i  i  i , i  in , i  i?  iՌ , i2  i)  i , i  i  i@  i , iH  i  i@ , i  iO , i  i`  i  ig , i  iߝ , iE  in  il  i  i  iף  iŤ  i  i^  i  iƧ  i  i^  i  i  i>  i  i  ip  iҰ  iu  i`  i  i  it  i!  i  ir  ix  i  i , ij  i  ic , ib  i  i  i:  i%  i  i  i  iV  i{  i~  i  i  iq  i  i  i  i  i , i  i  ij , i9  i  i  i-  i  iJ l  You see here a frilled lizard skeleton. i  i  _ i  i9  i sP.PP................># P.PP÷..##.#..#.......# PP.(.#..#.#.##.......# .P.P......#.#..####### .P..........#.##  P.P†..[>.###.#  PP.P......###.########## P.PP...#......#......... P.PP.##....#..÷.@....... 97.5 (52.0)PPP....#............... PPPP...###.#..#......... PPPP....#.###.#......... PPPP...#(#.#..#.......[. ......###.#...#........[ ..###..#.###..#......... ##....#.....######## # ###....>...# i  i ,8.5 (53 i"  iD - _Found a leather armour. i 3 i{  i-  i  i  ii  i  i'  i  i  i5  i  iD  i  i  i&  i  i#  i  i  i}  i  iz  i  i0  ir  i& .P†..[>.###.# .PP.P......###.###########PP...#......#.........# PP.PP.##....#..÷.........# ..PPP....#...............# PPPPP...###.#..#.........#PPP....#.###.#.........# PPPPP...#(#.#..#.[.# .......###.#...#[#604.5 (6.0)..###..#.###..#.# .### ##....#.....######### ## ###....>...# #........# #........# #........# ##  i((  i/  iv2 E _Done exploring. i  i  i֠ i& i5 iyP _ i, i[ i i, i! i i i" i? if i i i i i, i\ i i i_ i= iN iF i i i i, i iF i', i iPPPPPPPPPPP# #...........# PP.....PPPPP# ##.#.........# ..PPPPP..PPP#####..#.#.......#P...PPP.PP................># PP.PPP.PP.PP÷..##.#..#.......# P.PP.PP.PP.(.#..#.#.##.......# .PP.P.PP.P.P......#.#..####### .P.PPP.P.P..........#.## PP.P.PP.P.P÷..[@.###.# 14.5 (10.0) P.PP.PP.PP.P......###.########### PP.PPP.PP.PP...#......#.........# PPP...PPP.PP.##....#..÷.........# ..PPPPP..PPP....#...............# PP.....PPPPP...### im.#..#.........#  PPPPPPPPPPPP....#.###.#.........#  PPPPPPPPPPPP...#(#.#..#.......[.#  #.............###.#...#........[#  iL  i ic _There is a stone staircase leading down here. iG} i i+ iԠ i85.0) _ i i)  ##?.....# ..#  #.......##..##  ##....#....#..  ............##  .............##  ....r....  ......2 .......@....... ......#....#.._  ##... #.r..#  ##. #.#.... # #.##..... #.# #..## rr 2 rats (asleep) #.# ..# #.# ..  i  i iV@6.2 (1.7Searing Ray i] iZc _You climb downwards.  Found a scroll labelled DIOS YMOTE. Found a bloodstained altar of Trog. _There is a stone staircase leading up here. i   yokomohoyo the Conjurer ##?.....# ..#  Deep Elf #.......##..##  Health: 15/15 ======================== ##....#....#..  Magic: 6/8==================------ ............##  AC: 2Str: 4 .............##  EV: 11Int: 22 ..........r....  SH: 0Dex: 13 ...............  XL:  2 Next: 37% Place: Dungeon:2 .......@.......  Noise: ---------  Time: 616.2 (0.0) ......#.*..#.._  c) +0 short sword ##... #.r[3 i"7m..#  Cast: Searing Ray ##. #.#....  # #.##.....  #.# #..##  rr 2 rats (asleep) #.# ..#  #.# .. Found a scroll labelled DIOS YMOTE. Found a bloodstained altar of Trog. _There is a stone staircase leading up here.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit) io   yokomohoyo the Conjurer ##?.....# ..#  Deep Elf #.......##..##  Health: 15/15 ======================== ##....#....#..  Magic: 6/8==================------ ............##  AC: 2Str: 4 .............##  EV: 11Int: 22 ..........r....  SH: 0Dex: 13 iq  ...............  XL:  2 Next: 37% Place: Dungeon:2 .......@.......  Noise: ---------  Time: 616.2 (0.0) ......#....#.._  c) +0 short sword ##... #.r..#  Cast: Searing Ray ##. #.#....  # #.##.....  #.# #..##  rr 2 rats (asleep) #.# ..#  #.# .. Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat!  You kill the rat! iw g ##?.....# ..#  #.......##..##  ##....#....#..  ...##  ....##  ......  ix u ......  ......  ......#.*..#.._  ##... #.*..#  ##. #.#*... # ... #.# #..## r   rat #.# ..# #.# ..  iK P...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat!  You kill the rat!  (Press . to maintain the ray.) iN 41==7.2 (1ontinue: Searing RayRay _ i  i  i  yokomohoyo the Conjurer ##?.....# ..#  Deep Elf #.......##..##  Health: 15/15 ======================== ##....#....#..  Magic: 4/8============------------ ............##  AC: 2Str: 4 .............##  EV: 11Int: 22 ..........r....  SH: 0Dex: 13 ........**.....  XL:  2 Next: 41% Place: Dungeon:2 .......@.......  Noise: ==-------  Time: 617.2 (0.0) ......#....#.._  c) +0 short sword ##... #[3 i9;49m....#  Continue: Searing Ray ##. #.#....  Ray  # #.##.....  #.# #..##  r   rat (asleep) #.# ..#  #.# .. You kill the rat! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit) ie x  yokomohoyo the Conjurer ##?.....# ..#  Deep Elf #.......##..##  Health: 15/15 ======================== ##....#....#..  Magic: 4/8============------------ i ............##  AC: 2Str: 4 .............##  EV: 11Int: 22 ..........r....  SH: 0Dex: 13 ...............  XL:  2 Next: 41% Place: Dungeon:2 .......@.......  Noise: ==-------  Time: 617.2 (0.0) ......#....#.._  c) +0 short sword ##... #....#  Continue: Searing Ray ##. #.#....  Ray  # #.##.....  #.# #..##  r   rat (asleep) #.# ..#  #.# .. [17 i VdRestarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  You kill the rat! i. A ##?.....# ..#  #.......##..##  i  ##....#....#..  ...##  ....##  ...**...  ........**.....  ......  ....._  i :##...   ##. .  # ... #.# #..## #.# ..# #.# ..  ix †...  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  You kill the rat!  (Press . to maintain the ray.) i q48.2 (1Searing Ray _ iʧ  i0  i=3 i@ i8EK  You stop channelling your searing ray. i F/ _ iPK{5=== i:L iwO, iP iTT, iU iUX, iZ i] i^4=== i^ ibe6=== ic if, i(h ij, i(l in, ip is7====== i=u iw, imy i|, i} i, in iX iل;=== i i c8=== i i4 _Magic restored. i3 i iٗ i, iB i i, i¥ io i i;=== i: iװ i , iU i  i iػ i iɾ i%, iW i0 ##  ..  .#  ..#  ####..# #  .....#.#  #.#..#.# #. ### ..#-- #.......##..## ####....#....#..ast: Searing Ray ##.............###................###.............†....#..................#..........<.......#.........#....#.._ i041.2 (23.0) iG--2.2 (24 i( i` _k - a scroll labelled DIOS YMOTE i/3 iy0 i3 ie5 i5 ie:, i6;, i; i= i?, i@ iC iD, iSE inG ioI, i5J iL iN, iN iTB iT iV iX, i}Y iZ i\, i] i^ i`, ira ic if, if ih itkB il i|n, iMo ip ictB iEu iw, iRx iMy i{, i{ ir| i'~, i~ i i, i{ i i, i i i{, i iv in, iۊ i i, i i i^..#.##S.#..  ##.. #.. ###########.# ##.........#@# #..#######.#.#  i?#..#....#....# #####..#.##.###### .......#.# # ###.#..#.# .#.S   adder (asleep)##......# ..#  #.......##..## ##....#....#.. ie-64.2 (22 iP,5.2 (23 i i!Y _An adder comes into view. iM iQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on iyY idyokomohoyo the Conjurer..Deep Elf#.#Health: 15/15 ========================#S.Magic: 8/8========================#..AC: 2Str: 4##..EV: 11Int: 22#..SH: 0Dex: 13###########.#XL:  2 Next: 44% Place: Dungeon:2##.........#@#Noise: ---------  Time: 665.2 (0.0) ieg#..#######.#.#c) +0 short sword#..#....#....#Cast: Magic Dart #####..#.##.###### .......#.# .# ###.#..#.# .#.S   adder (asleep)##......# ..##.......##..## ##....#....#..You kill the rat! _(Press . to maintain the ray.) _You stop channelling your searing ray. _Magic restored. _k - a scroll labelled DIOS YMOTE _An adder comes into view. ig il iln i* ****S  The magic dart hits the adder.  The adder is heavily wounded. iē i im..S... ic7---=6.2 (1 i i/ _The adder hisses angrily. i iC_Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spells iz[!] focus mode: off|on iA iyokomohoyo the Conjurer..Deep Elf#.#Health: 15/15 ========================#..Magic: 7/8 ir=====================---#..AC: 2Str: 4##S.EV: 11Int: 22#..SH: 0Dex: 13###########.#XL:  2 Next: 44% Place: Dungeon:2##.........#@#Noise: =--------  Time: 666.2 (0.0)#..#######.#.# ic) +0 short sword#..#....#....#Cast: Searing Ray #####..#.##.###### .......#.# .# ###.#..#.# .#. i7ZS   adder##......# ..##.......##..## ##....#....#.. _Magic restored. _k - a scroll labelled DIOS YMOTE  i_An adder comes into view.The magic dart hits the adder.  The adder is heavily wounded. _The adder hisses angrily. i! i i i   yokomohoyo the Conjurer ..  Deep Elf #.#  Health: 15/15 ======================== #..  Magic: 5/8===============--------- #..  AC: 2Str: 4 ##S. EV: 11Int: 22 #.* SH: 0Dex: 13 ###########*# XL:  2 Next: 44% Place: Dungeon:2  ##.........#@# Noise: =--------  Time: 666.2 (0.0)  #..#######.#.# c) +0 short sword  #..#....#....# Cast: Searing Ray [3 i& 4m#####..#.##.###### .......#.# .# ###.#..#.# .#. S   adder  ##......# ..#  #.......##..## ##....#....#..The adder is heavily wounded. _The adder hisses angrily.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 66% to hit) i"yokomohoyo the Conjurer..Deep Elf#.#Health: 15/15 ========================#..Magic: 5/8===============---------#*.AC: 2Str: 4##*.EV: 11Int: 22#.*SH: 0Dex: 13###########*# i XL:  2 Next: 44% Place: Dungeon:2##.........#@#Noise: =--------  Time: 666.2 (0.0)#..#######.#.#c) +0 short sword#..#....#....#Cast: Searing Ray #####..#.##.###### .......#.# .# ###.#..#.# .#.S   adder##......# ..##.......##..## ##....#....#..Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  The adder is almost dead. i'wPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (heavily wounded, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  The adder is almost dead.  (Press . to maintain the ray.) i-f..S.. io.o=7.2 (1ontinue: Searing Ray i 0DRay _ iX4 i5 ic\D  The searing ray hits the adder. iN`S** iE,.. i;% 4---89-8Searing Ray+ _You kill the adder! i im _Your Conjurations skill increases to level 5! i3 iv iK  You stop channelling your searing ray. iE _ i!5=== i!, i2" i-$ i$n6====== i % i_%, i% iv&, i& i', i ( i( i)J=== i* in*M7=== i* i],, i, i>., i. ib0, i0 i1 iV2l8====== i2 i#4 i6, i6 iC8 i9, iD: i; i@=, i= i1@ i9A iA;=== iB ihC itD, iD iF iG, iG iH iI, iI i#K irL, iL iDN iO, ixP iQ iS, iST iT iU, i:V iV inX iX i#Y iGZ i[ i$\, i] iU_, i_ iia ib i?c ic id iHf if i i< i), i߈ if iQB in i, iO i. it, i i; i, i i iҡ, it i{ iQ, iʦ i  i, i iѫ i' ip i i^ i, il i iX, i iT iA i, i io, i i i׻, iK i i, i i i|, i i iB, i i i, i; ix i, i i iL, i i] i, iq iD, i iM _You now have 66 gold pieces (gained 15). i3 i i i` ####### ##...@.#--731.2 (63.0) il##.[###.# ####..###..#ast: Searing Ray ###....#....## #........ #...### ..#########..#.# #...........##.# ##############.# ...............# i ibF-2.2 (64 i i# _Found a robe. i]3 i ip i i i, i, i  i # i%, i_& im-<  You see here a +0 robe. i/ i$0 _ i0 i2 i4, i5 i7 i9, i: iQ; i<, i= i> i@, iA iiC iNE, iF iH i J, iJ iK iDL, iL i[M iM, ihN iO iO, iNP i3Q itR, iR i]T iVB iYX iwZ i[, i^\ i\ iu], i] ij^ iC_, i_ i#` i`, ia ia igb, ib iBc ild, ie iHf ig, iuh ii i+k ik ik i9m i#  iۓ i,1.2 (11 ih i; _Found a stone staircase leading down. i i i i= i , i i #.##..######.#. #....#....#.. #.#.......#..## #.#.#..## #.#.##.##.#..†....## #.#.# .# .. i. #.#.# ..<.##.#.# ...#....#.._.....#.. .. #....#....#.....@..#... ... ##.#.#.#......?.  #.#.#.##.#...  #.#.#.# #..#.....# #.#.# #..# #..#.. #.# # .. ..... i ..###  >#You pick up the Incunabulum of Interference and Mud and begin reading... iR#12.2 (1.0) i%+3.2 (2 ic+ i.  You add the spells Slow, Ensorcelled Hibernation, Dazzling Flash, Yara's _Violent Unravelling and Shatter to your library. i3 i i iw, i, i i i i##....#....#.. #.##. .............## #.#.#..........## #.#.##.##.#.†....####.#.# .# ...........##.#.# . <.........##.#.# ...#....#.._.....#.. .. ###....#....#........#... ...  ##.#.#.#.........  ##....#... i+{ #.#.#.###..#######.....# #.#.# #..# #..#.. #.# # .. ..... ..### >  i&5 i<#+6.2 (3 iG( iQ+e _l - a scroll labelled RAPSESHR WOOTOM i iaInventory: 12/52 slots Hand Weapons (go to first with ))  c - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  d - 2 scrolls labelled ORACSOV MAOTA  g - a scroll labelled LOXYNI SOPLERCH  i h - 2 scrolls labelled ATUPHA NEICWE  j - a scroll labelled MOVAOPR QUSI  k - a scroll labelled DIOS YMOTE  l - a scroll labelled RAPSESHR WOOTOM Potions (go to first with !)  b - a potion of magic  e - 2 smoky grey potions  f - an emerald potion  i - a bubbling pink potion i i  i-###....#....#.. #.#.......#.yokomohoyo the Conjurer .............## #.#.#.......Deep Elf ..............## #.#.##.##.#.Health: 15/15 ======================== ...........†....####.#.# .# ..Magic: 8/8======================== ..................##.#.# .AC: 2Str: 4 ........<.........##.#.# ..EV: 11Int: 22 .......#....#.._.....#.. ..SH: 0Dex: 13  i+###....#....#........#... ...XL:  2 Next: 89% Place: Dungeon:2##.#.#.#......@..........Noise: ---------  Time: 786.2 (0.0)#.#.#.##............#...c) +0 short sword#.#.#.###..#######.....#Cast: Searing Ray#.#.# #..##..#..#.# # .........###># _Found a leather armour. _Found a stone staircase leading down.  You pick up the Incunabulum of Interference and Mud and begin reading...  You add the spells Slow, Ensorcelled Hibernation, Dazzling Flash, Yara's _Violent Unravelling and Shatter to your library. _l - a scroll labelled RAPSESHR WOOTOM i iK i i i[  i;  Spells (Memorise)TypeFailure Level  a - SlowHexes12% 1b - Ensorcelled HibernationHexes/Ice19%2  c - Fulminant PrismConjuration/Alchemy 32% 4  d - Dazzling Flash i? FHexes/Fire36% 3  e - Tukima's DanceHexes36% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 38% 4  g - Rending BladeConjuration/Forgecraft 38% 4  h - Dimensional Bullseye Hexes/Translocation 77% 4  i - Yara's Violent Unravelling Hexes/Alchemy 95% 5  j - Platinum ParagonForgecraft100% 9  k - ShatterEarth100% 9 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i#  i\  i! !###....#....#.. #.#.......#.yokomohoyo the Conjurer .............## #.#.#.......Deep Elf ..............## #.#.##.##.#.Health: 15/15 ========================  i ...........†....####.#.# .# ..Magic: 8/8======================== ..................##.#.# .AC: 2Str: 4 ........<.........##.#.# ..EV: 11Int: 22 .......#....#.._.....#.. ..SH: 0Dex: 13  i ###....#....#........#... ...XL:  2 Next: 89% Place: Dungeon:2##.#.#.#......@.......... i! bNoise: ---------  Time: 786.2 (0.0)#.#.#.##............#...c) +0 short sword#.#.#.###..#######.....#Cast: Searing Ray#.#.# #..##..#..#.# # .........###># _Found a leather armour. _Found a stone staircase leading down.  You pick up the Incunabulum of Interference and Mud and begin reading...  You add the spells Slow, Ensorcelled Hibernation, Dazzling Flash, Yara's _Violent Unravelling and Shatter to your library. _l - a scroll labelled RAPSESHR WOOTOM i) P  Okay, then. ij,  im1  i3 . _ iW i[6Inventory: 12/52 slots Hand Weapons (go to first with ))  c - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  d - 2 scrolls labelled ORACSOV MAOTA  i\ g - a scroll labelled LOXYNI SOPLERCH  h - 2 scrolls labelled ATUPHA NEICWE  j - a scroll labelled MOVAOPR QUSI  k - a scroll labelled DIOS YMOTE  l - a scroll labelled RAPSESHR WOOTOM Potions (go to first with !)  b - a potion of magic  e - 2 smoky grey potions  f - an emerald potion  i - a bubbling pink potion i i  i.###....#....#.. #.#.......#.yokomohoyo the Conjurer .............## #.#.#.......Deep Elf ..............## #.#.##.##.#.Health: 15/15 ======================== ...........†....####.#.# .# ..Magic: 8/8======================== ..................##.#.# .AC: 2Str: 4  i........<.........##.#.# ..EV: 11Int: 22 .......#....#.._.....#.. ..SH: 0Dex: 13 ###....#....#........#... ...XL:  2 Next: 89% Place: Dungeon:2##.#.#.#......@..........Noise: ---------  Time: 786.2 (0.0)#.#.#.##............#...c) +0 short sword#.#.#.###..#######.....#Cast: Searing Ray#.#.# #..##..#.. i>2#.# # .........###># _Found a stone staircase leading down.  You pick up the Incunabulum of Interference and Mud and begin reading...  You add the spells Slow, Ensorcelled Hibernation, Dazzling Flash, Yara's _Violent Unravelling and Shatter to your library. _l - a scroll labelled RAPSESHR WOOTOM _Okay, then. i i i` i ip3 ig i iJ io$ _ id iX i i, i i ib, i i i....................##.#.# . #..<.........##.#.# #.#....#.._.....#.. .. ######....#....#........#... ... ##.#.#.#................. #.#.#.##............#... #.#.#.###..#######.....# i$#.#.# #..########..# #.# #.@. ..... #. ..### ........... ># ......#...... #......#..................... g   hobgoblin (asleep)........#......g.).....# .#... i  90.2 (4  A hobgoblin comes into view.Found a hand axe. iugg. i4==1.2 (5 i  i+ _The hobgoblin shouts! i i i i~` _A hobgoblin is nearby! iC iQuiver which action? ([-] to clear)  a - Cast: Magic Dart  ifA b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i i#....................##.#.# .yokomohoyo the Conjurer #..........<.........##.#.# ..Deep Elf #.........#....#.._.....#.. .. Health: 15/15 ======================== ######....#....#........#... ... Magic: 8/8======================== .. ##.#.#.#.................AC: 2Str: 4#.#.#.##............#...EV: 11Int: 22#.#.#.###..#######.....#SH: 0Dex: 13#.#.# #..########..#..XL:  2 Next: 89% Place: Dungeon:2#.# #.@....... .....Noise: ==-------  Time: 791.2 (0.0)# i......... ..###c) +0 short sword........... >#Cast: Magic Dart......#......#......#.....................g   hobgoblin.g......#........).....# .#... _l - a scroll labelled RAPSESHR WOOTOM _Okay, then.A hobgoblin comes into view.Found a hand axe. _The hobgoblin shouts! _A hobgoblin is nearby! i ib i! ip . .<........ .. ....#.._ .. ...#...  .......  .....  #..#  #.#.# #..#######  iŹ_ #.# #.@....... .....  #......... ..###  ........... >#  ......#......  #......#......  ...............  .g......#......  ..).....# .#...  ifP . .<........ .. ....#.._ .. ...#...  .......  .....  #..#  #.#.# #..#######  #.# #.@....... .....  #......... ..###  i.R ........... >#  ......#...... #......#...... ...............  .g......#...... ..).....# .#...  iZ i[ ic ih` _A hobgoblin is nearby! igyokomohoyo the Conjurer (Deep Elf Conjurer) Turns: 792, Time: 00:03:27 Health: 15/15AC:  2 Str:  4 XL: 2 Next: 89% Magic: 8/8EV: 11 Int: 22 God: Gold: 66SH:  0 Dex: 13 Spells: 4/7 levels left rFire . . .c - +0 short sword rCold . . .(no offhand) rNeg . . .a - +0 robe rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) Stlth ++(no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration i i$ ia#....................##.#.# .yokomohoyo the Conjurer #..........<.........##.#.# ..Deep Elf #.........#....#.._.....#.. .. Health: 15/15 ======================== ######....#....#........#... ... Magic: 8/8========================  iZ.. ##.#.#.#.................AC: 2Str: 4#.#.#.##............#...EV: 11Int: 22#.#.#.###..#######.....#SH: 0Dex: 13#.#.# #..########..#.. iXL:  2 Next: 89% Place: Dungeon:2#.# #.@....... .....Noise: ==-------  Time: 791.2 (0.0)#......... ..### ic) +0 short sword........... >#Cast: Magic Dart......#......#......#.....................g   hobgoblin.g......#........).....# .#... _Okay, then.A hobgoblin comes into view.Found a hand axe. _The hobgoblin shouts! _A hobgoblin is nearby! _A hobgoblin is nearby! i iJ i_ i  Your spells (describe)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration2% 2 Select a spell to describe[!]/[I] toggle spell headers im  i#u  i`~ `#....................##.#.# .yokomohoyo the Conjurer #..........<.........##.#.# ..Deep Elf #.........#....#.._.....#.. .. Health: 15/15 ======================== ######....#....#........#... ... Magic: 8/8======================== .. ##.#.#.#.................AC: 2Str: 4#.#.#.##............#...EV: 11Int: 22#.#.#.###..#######.....#SH: 0Dex: 13#.#.# #..########..#..XL:  2 Next: 89% Place: Dungeon:2#.# #.@....... ..... iL Noise: ==-------  Time: 791.2 (0.0)#......... ..###c) +0 short sword........... >#Cast: Magic Dart......#......#......#.....................g   hobgoblin.g......#........).....# .#... _Okay, then.A hobgoblin comes into view.Found a hand axe. _The hobgoblin shouts! _A hobgoblin is nearby! _A hobgoblin is nearby! iB  iE  i_  i  i? iDInventory: 12/52 slots Hand Weapons (go to first with ))  c - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  d - 2 scrolls labelled ORACSOV MAOTA  g - a scroll labelled LOXYNI SOPLERCH  h - 2 scrolls labelled ATUPHA NEICWE  j - a scroll labelled MOVAOPR QUSI  k - a scroll labelled DIOS YMOTE  l - a scroll labelled RAPSESHR WOOTOM Potions (go to first with !)  b - a potion of magic  e - 2 smoky grey potions  f - an emerald potion  iF1 i - a bubbling pink potion iF i?N icU#....................##.#.# .yokomohoyo the Conjurer #..........<.........##.#.# ..Deep Elf #.........#....#.._.....#.. .. Health: 15/15 ======================== ######....#....#........#... ... Magic: 8/8========================  i]VF.. ##.#.#.#.................AC: 2Str: 4#.#.#.##............#...EV: 11Int: 22#.#.#.###..#######.....#SH: 0Dex: 13#.#.# #..########..#..XL:  2 Next: 89% Place: Dungeon:2#.# #.@....... .....Noise: ==-------  Time: 791.2 (0.0)#......... ..###c) +0 short sword........... ># iVCast: Magic Dart......#......#......#.....................g   hobgoblin.g......#........).....# .#... _Okay, then.A hobgoblin comes into view.Found a hand axe. _The hobgoblin shouts! _A hobgoblin is nearby!  iXS_A hobgoblin is nearby! iq] iN^ ic ie ię i Spells (Memorise)TypeFailure Level  a - SlowHexes12% 1b - Ensorcelled HibernationHexes/Ice19%2  c - Fulminant PrismConjuration/Alchemy 32% 4  d - Dazzling FlashHexes/Fire36% 3  e - Tukima's Dance iSHexes36% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 38% 4  g - Rending BladeConjuration/Forgecraft 38% 4  h - Dimensional Bullseye Hexes/Translocation 77% 4  i - Yara's Violent Unravelling Hexes/Alchemy 95% 5  j - Platinum ParagonForgecraft100% 9  k - ShatterEarth100% 9 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i! Rending Blade Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes,dealing irresistible damage. Casting this spell temporarily drains *all* of the caster's remaining magical  i!power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts. Level: 4Schools: Conjuration/ForgecraftFail: 38%  Power: 14% Damage: 2d7 (max 2d(14+2*))  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 22 irresistible damage. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell. i C Spells (Memorise)TypeFailure Levela - SlowHexes12%1  b - Ensorcelled Hibernation Hexes/Ice19% 2  c - Fulminant PrismConjuration/Alchemy 32% 4  d - Dazzling FlashHexes/Fire36% 3  e - Tukima's DanceHexes36% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 38% 4  g - Rending BladeConjuration/Forgecraft 38% 4  h - Dimensional Bullseye Hexes/Translocation 77% 4  i - Yara's Violent Unravelling Hexes/Alchemy 95% 5  j - Platinum ParagonForgecraft100% 9  k - ShatterEarth100% 9 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit iO iq i"#....................##.#.# .yokomohoyo the Conjurer #..........<.........##.#.# ..Deep Elf #.........#....#.._.....#.. .. Health: 15/15 ======================== ######....#....#........#... ... Magic: 8/8======================== .. ##.#.#.#.................AC: 2Str: 4#.#.#.##............#...EV: 11Int: 22#.#.#.###..#######.....#SH: 0Dex: 13#.#.# #..########..#..XL:  2 Next: 89% Place: Dungeon:2#.# #.@....... .....Noise: ==-------  Time: 791.2 (0.0)# i#......... ..###c) +0 short sword........... >#Cast: Magic Dart......#......#......#.....................g   hobgoblin.g......#........).....# .#... _Okay, then.A hobgoblin comes into view.Found a hand axe. _The hobgoblin shouts! _A hobgoblin is nearby! _A hobgoblin is nearby! i*  A hobgoblin comes into view.Found a hand axe. _The hobgoblin shouts!  i+_A hobgoblin is nearby!  Okay, then. iZ- i4 i_7. _ iM i i iEM _You can't go down here! in iM~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl. iB.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options help ioxH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion  iQ: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnostics iKM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species i2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes i  ir  i XTurn | Place | Note0 | D:1| yokomohoyo the Deep Elf Conjurer began the quest for the| Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6  118 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8121 | D:1 i\ | Learned a level 2 spell: Searing Ray175 | D:1| Reached skill level 1 in Alchemy616 | D:2| Found a bloodstained altar of Trog.669 | D:2| Reached skill level 5 in Conjurations783 | D:2| Got the Incunabulum of Interference and Mud U irU iwU i`}]#....................##.#.# .yokomohoyo the Conjurer #..........<.........##.#.# ..Deep Elf U i~ #.........#....#.._.....#.. .. Health: 15/15 ======================== ######....#....#........#... ... Magic: 8/8======================== .. ##.#.#.#.................AC: 2Str: 4U i|~v#.#.#.##............#...EV: 11Int: 22#.#.#.###..#######.....#SH: 0Dex: 13#.#.# #..########..#..XL:  2 Next: 89% Place: Dungeon:2U i~[#.# #.@....... .....Noise: ==-------  Time: 791.2 (0.0)#......... ..###c) +0 short sword........... >#Cast: Magic Dart......#......U iYJ#......#.....................g   hobgoblin.g......#........).....# .#...  Found a hand axe. _The hobgoblin shouts! _A hobgoblin is nearby! _A hobgoblin is nearby! U if_Okay, then. _You can't go down here!U iU i<U i։U i&W iW ie Spells (Memorise)TypeFailure Level  a - SlowHexesW i412% 1b - Ensorcelled HibernationHexes/Ice19%2  c - Fulminant PrismConjuration/Alchemy 32% 4  d - Dazzling FlashHexes/Fire36% 3  e - Tukima's DanceHexes36% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 38% 4  g - Rending BladeConjuration/Forgecraft 38% 4  h - Dimensional Bullseye Hexes/Translocation 77% 4  i - Yara's Violent Unravelling Hexes/Alchemy 95% 5  j - Platinum ParagonForgecraftW i>100% 9  k - ShatterEarth100% 9 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit iwY iX` iiT#....................##.#.# .yokomohoyo the Conjurer #..........<.........##.#.# ..Deep Elf #.........#....#.._.....#.. .. Health: 15/15 ======================== ######....#....#........#... ... Magic: 8/8 ii======================== .. ##.#.#.#.................AC: 2Str: 4#.#.#.##............#...EV: 11Int: 22#.#.#.###..#######.....#SH: 0Dex: 13#.#.# #..########..#..XL:  2 Next: 89% Place: Dungeon:2 ijb#.# #.@....... .....Noise: ==-------  Time: 791.2 (0.0)#......... ..###c) +0 short sword........... >#Cast: Magic Dart......#......#......#.....................g   hobgoblin.g......#........).....# .#...  Found a hand axe. _The hobgoblin shouts! _A hobgoblin is nearby!  ij_A hobgoblin is nearby! _Okay, then. _You can't go down here! ibrP  Okay, then. iUt iz i|. _ iS iQuiver which action? ([-] to clear)  a - Cast: Magic Dart  i_A b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i[  ih #....................##.#.# .yokomohoyo the Conjurer #..........<.........##.#.# ..Deep Elf #.........#....#.._.....#.. .. Health: 15/15 ======================== ######....#....#........#... ... Magic: 8/8======================== .. ##.#.#.#................. ii AC: 2Str: 4#.#.#.##............#...EV: 11Int: 22#.#.#.###..#######.....#SH: 0Dex: 13#.#.# #..########..#..XL:  2 Next: 89% Place: Dungeon:2#.# #.@....... .....Noise: ==-------  Time: 791.2 (0.0)#......... ..###c) +0 short sword........... >#Cast: Magic Dart......#......#......#.....................g   hobgoblin.g......#........).....# .#...  ii <_The hobgoblin shouts! _A hobgoblin is nearby! _A hobgoblin is nearby! _Okay, then. _You can't go down here! _Okay, then. ibk  iuq  i3s  i>G  The magic dart hits the hobgoblin. i*****. iJbO...... iUo7---96-2.2 (1Magic Dart iu ihxM _You kill the hobgoblin! id im8- iq it _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i _8=== i i ##....#.._.....#.. ..  ######....#....#........#... ..  .. ##.#.#.#.................  #.#.#.##....#...  #.#.#.###..#######.....# #.#.# #..########..#.. #.# #......... ..... i8! ###......... ..### #.. ># -7.2 (5#......#...... #......#...... .............#......).....#..#...#####.##.. #. ## .. [# iL iH jj   gnoll (wandering)Found a robe. iOW-8.2 (6Magic Dart i~# i)s _A gnoll comes into view. It is wielding a +0 flail. i ******j  The magic dart hits the gnoll.  iGThe gnoll is heavily wounded. iN iTH....... iZ7---==9.2 (1Magic Dart ir` ib' _The gnoll shouts! i i id i i i9 i, iV] iUe..--800Magic Dartjj   gnoll iPf9-- il in\ _A gnoll is nearby! iٖO **** iN The magic dart hits the gnoll. i im  The gnoll is severely wounded. i$..j.j..j 2 gnolls (1 wandering) ip(k6------=1 i/ i5r _A gnoll comes into view. It is wielding a +0 whip. i} i~Quiver which action? ([-] to clear)  a - Cast: Magic Dart i6b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i i= #.........#....#.._.....#.. .. yokomohoyo the Conjurer######....#....#........#... .. Deep Elf.. ##.#.#.#.................Health: 15/15 ========================#.#.#.##............#...Magic: 6/8==================------ it3#.#.#.###..#######.....#AC: 2Str: 4#.#.# #..########..#..EV: 11Int: 22#.# #......... .....SH: 0Dex: 13###......... ..###XL:  2 Next: 96% Place: Dungeon:2#..@........ >#Noise: =--------  Time: 801.2 (0.0)#......#......c) +0 short sword#j.....#......Cast: Magic Dartj............... i.........#.........).....#..#...jj 2 gnolls (1 wandering)#####.##.. #.## .. [#The gnoll is heavily wounded. _The gnoll shouts! _A gnoll is nearby!The magic dart hits the gnoll.  i The gnoll is severely wounded. _A gnoll comes into view. It is wielding a +0 whip. i i! i" iВ#.<.........##.#.# .. #.........#....#.._.....#.. .. ######....#....#........#... ... .. ##.#.#.#......... #.#.#.##............#... #.#.#.###..#######.....# #.#.# #..########..#.. #.# #. ..... ### ..### #........... ># i8#......#......  #j.....#......j...............#......    gnoll...).....#.....#####.##.. #..#### .. [# i iBj. ir77=== i̠,-2.2 (1 i8 iƧ iԌJ. .<.........##.#.# .. .........#....#.._ .. ######....#....#........#... ... .. #.. ičJ............#...#.#.#.###..#######.....##.########..##.# ...###..### #.....>##.j ##.j........).....#..#...#####.##.. #..## iԕ iY@-3 i i i?o†....##.# .....# ..<.........##.#.# .. .........#. i2_.. .. ######....#....#........#... ... .. ##.......#............#...#.#.#.###..#######.....##.########..##.# ...##..### #.....>##.j #......#j.... iȍ}.........).....#..#... i i%.jj   gnoll i&4 i i iz...### #.#.##.##.#†....##.# ..... ..<.........##.#.# .. .........#_.....#.. .. ######....#....#........#... ... .. ##..............#............#... i#.#.#.##.....##.########..##.# #......... .....##......... ..### #........... >#.j... #......#......j................. ig iϙAj. i6&5 i id ie#### #.#.#....... ........### #.#.##.##.# ....†....####.#.# .# .. ...##.#.# . . i|$.<.........##.#.# .. .........#....#.._.....#.. .. #####....#....##... ... . ##.#.#.#..... #.#.#.##...@........#... #.#.#.###..#######.....# #.#.# #..########..#.. #.# #......... .....###......... ..### #.j......... >##......#...... ##......j i& i`0@j... i#5D===6 i < i= ir iDrink which item? Potions  b - a potion of magic  e - 2 smoky grey potions  f - an emerald potion  i - a bubbling pink potion [!] read|quaff[?] describe selected i i i,##.............## #.#.#....... yokomohoyo the Conjurer ................### #.#.##.##.#. Deep Elf .............†....####.#.# .# .. Health: 15/15 ======================== ....................##.#.# .Magic: 7/8 i!=====================--- ..........<.........##.#.# ..AC: 2Str: 4 .........#....#.._.....#.. ..EV: 11Int: 22 #####....#....#........#... ... SH: 0Dex: 13 . ##.#.#.#.................XL:  2 Next: 96% Place: Dungeon:2#.#.#.##...@........#...Noise: ---------  Time: 806.2 (0.0)#.#.#.###..#######.....#c) +0 short sword#.#.# #..########..#..Cast: Magic Dart#.# #......... .....###j........ ..####.... i....... >#j   gnoll#......#......#......#......j...............The gnoll is heavily wounded. _The gnoll shouts! _A gnoll is nearby!The magic dart hits the gnoll.  The gnoll is severely wounded. _A gnoll comes into view. It is wielding a +0 whip. iP  Okay, then. i i( i$+. _ i R ilSQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i i##.............## #.#.#....... yokomohoyo the Conjurer ................### #.#.##.##.#. Deep Elf .............†....####.#.# .# .. Health: 15/15 ======================== ....................##.#.# .Magic: 7/8=====================--- ..........<.........##.#.# ..AC: 2 i.Str: 4 .........#....#.._.....#.. ..EV: 11Int: 22 #####....#....#........#... ... SH: 0Dex: 13 . ##.#.#.#.................XL:  2 Next: 96% Place: Dungeon:2#.#.#.##...@........#...Noise: ---------  Time: 806.2 (0.0)#.#.#.###..#######.....#c) +0 short sword#.#.# #..########..#..Cast: Searing Ray#.# #......... .....###j........ ..####........... >#j   gnoll#......#......#......[34 i˭m#......j............... _The gnoll shouts! _A gnoll is nearby!The magic dart hits the gnoll.  The gnoll is severely wounded. _A gnoll comes into view. It is wielding a +0 whip. _Okay, then. i3 i i i;##.............## #.#.#....... yokomohoyo the Conjurer ................### #.#.##.##.#. Deep Elf .............†....####.#.# .# .. Health: 15/15 ======================== ....................##.#.# .  Magic: 5/8===============--------- ..........<.........##.#.# ..  AC: 2Str: 4 .........#....#.._.....#.. ..  EV: 11Int: 22 #####....#....#........#... ...  SH: 0Dex: 13 . ##.#.#.#.................  XL:  2 Next: 96% Place: Dungeon:2 #.#.#.##...@........#...  Noise: ---------  Time: 806.2 (0.0) #.#.#.###.*#######.....#  c) +0 short sword[3 i<'4m #.#.# #.*########..#..  Cast: Searing Ray #.# #*........ .....  ###j........ ..###  #........... >#  j   gnoll #......#......  #......#......  j............... _A gnoll comes into view. It is wielding a +0 whip. _Okay, then.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit) iYA ##.............## #.#.#....... yokomohoyo the Conjurer ................### #.#.##.##.#. Deep Elf .............†....####.#.# .# .. Health: 15/15 ======================== ....................##.#.# .  Magic: 5/8===============--------- ..........<.........##.#.# ..  AC: 2 iB Str: 4 .........#....#.._.....#.. ..  EV: 11Int: 22 #####....#....#........#... ...  SH: 0Dex: 13 . ##.#.#.#.................  XL:  2 Next: 96% Place: Dungeon:2 #.#.#.##...@........#...  Noise: ---------  Time: 806.2 (0.0) #.#.#.###..#######.....#  c) +0 short sword #.#.# #..########..#..  Cast: Searing Ray #.# #......... .....  ###j........ ..###  #........... >#  j   gnoll #......#......  ixC  #......#......  j............... Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  You kill the gnoll! iL  ....### ....†....####.#.# .# ...........##.#.# . .<.#.#.# .. #....#.. .. #....#... ...  #........  ....#...  *#######.....#  #.#.# #.*  iM  #.# #*  ###*  #.... > #...... #......  i ...)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  You kill the gnoll!  (Press . to maintain the ray.) i&  i ##.............## #.#.#....... yokomohoyo the Conjurer ................### #.#.##.##.#. Deep Elf .............†....####.#.# .# .. Health: 15/15 ======================== ....................##.#.# .Magic: 6/8==================------ ..........<.........##.#.# ..AC: 2Str: 4 .........#....#.._.....#.. ..EV: 11Int: 22 #####....#....#........#... ... SH: 0Dex: 13 . ##.#.#.#.................XL:  2 Next: 141%  iv [33mPlace: Dungeon:2#.#.#.##...@........#...Noise: ==-------  Time: 807.2 (1.0)#.#.#.###..#######.....#c) +0 short sword#.#.# #..########..#..Continue: Searing Ray#.# #......... .....Ray ###)........ ..####........... >##......#......#......#......j...............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  You kill the gnoll! _(Press . to maintain the ray.) i' e  You have reached level 3! i /  --more-- iJ  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  i` 9/199=--4321%  i[h  ik S _You feel clever. x2 i3 i iK  You stop channelling your searing ray. iK i,/ _ i , i5 3 i?  i #....#....#.. #.#.......#. ....## #.#.#....... ....### #.#.##.##.#. †....####.#.# .# ..........##.#.# . <.........##.#.# .. .......#....#.._.....#.. .. ###....#....# i#... ...##.#.#.#........ --9.2 (2#.#.#.##............#... #.#.#.###..#######.....# ast: Searing Ray #.#.# #..########..#..#.# #......... .....###)........ ..## i......... >##......## i9-- i" i$ i 3 ie  i  i9 , iR , i+ d7== id  i 4.......##..######.#.. #....#....#.. #.#.......#. ## #.#.#....... .### #.#.##.##.#. †....####.#.# .# ..........##.#.# . <.........##.#.# .. .....#....#.._.....#.. .. #....#....##... ... i 11 ##.....  #.#.#.##............#...  #.#.#.###..#######....#.#.# #..########..#..#.# #... .....###) ..##..... >#  i  i  i  i$ i3 i iX i, i  i%......##..###............#. ......##..######.#......... #....#.. #.#.......#. ## #.#.#....... .### #.#.##.##.#. †....####.#.# .# ..........##.#.# .  id&<.........##.#.# .. ...#....#.._....@#.. .. 3 ...#....##... ... ........ .#.#.##............#... .#.#.###..#######.....#  #.#.# #..########..#..#.# #... .....###) ..###..... ># i' ik+ i, iDM#..#.# .#......#.[............#...##..######.#........#....#........### #.#.#.........### #.#.##.##.# i^E†....####.#.# .# ............# .<.........##@#.# .. _.....#.. .. ..#....##... ... .#.#.#....................#...## iM iN+4.2 (1 iNS iT i3 i i iP== i8=== iWf##.######.#.##########.# .######.#.........# .#..#.# .#......#.........[ i...##..###.......##..######.#..#....#.. #.#........## #.#.#.....### #.#.##.##.#....†....####@#.# .# ..6.2 (2 i...........##.#.# . .<.........##.#.# .. ...#....#.._.....#.. .. ...#....#........#... ..............#######..#. i i  i  i i3 i i i% i, i, i iK(Y. .#......#.........[..##..###............#. ......##..######.#.........#....#.. #.#.....## #.#.# ir).......### #.#.##.##†....####.#.# .# ....##.#.# . <.........##@#.# .. 8#....#.._.....#.. ..#....#........#... ..............#######..#.#.# #......... .....###)........ ..### ir, iM2 i/4 i3 i i( i i i~, i il9====== i[ i i, i= i #..#...#.#.# ##..#.##.######.#.######### i0#.# .######.#.........# .#..#.# .#......#.........[##..###............###..######.#........#....#.. #.#.......### #.#.#.............### #@#.##.##.#.21.2 (3 i....†....####.#.# .# .............##.#.# . ....<.........##.#.# .. ...#....#.._.....#.. .. ...#....#........#... .........................#######.. i i i i2 i!3 iҰ i ie iB i$ iw i i? i;=== il iE ###########.........  ##.........#.#.#.# .#########.  i1 #..#######.#.#.#.# #  #..#...#.#.# ##..#.##.######.#.##########.# .######.#.........# .#..#.# .#......#.........[##..###............# i}##..######@#........4#....#.. #.#.......### #.#.#....... ..........### #.#.##.##.#.  i.......†....####.#.# .# .. ..............##.#.# ..#.#...#... i i i i` ib i0h i>j i( I i+  i. , i3 X i3  i|4  i[6 , i6  i7  i6: , i:  i;  i= , i>  i?  iA , iTB  iJ .#..#.# .#......#.........[ ......##..###............#. ......##..######.#......... ...#....#.. #.#.......#. .........## #.#.#.............### #.#.##.##.#. . i~K ......†....####.#.# .# ..........##.#.# . <.........##@#.# .. 30.2 (6.._.....#.. .. #....#........#... ... #.#.#.................#.#.##............#...#.#.###..#######.....#  #.#.# #..########..#..  #.# #......... ... iK .. ###) ..### iM  iT  iU  i#......##..###...#..##..######.#...#....#.. #.#.#........## #.#.#.........### #.#.##.##.#.†.j..####.#.# .# ..........##.#.# .  i<.........##.#.# ..#....#.._...@.#.. ...#....#........#... ... #.#.#.#......... #.#.#.##..#... #.#.#.###..#######.....#  #.#.# #..########..#..j   gnoll (wandering) #.# #......... ..... ###). ..### #... ># i i 8j. is+1.2 (1 i i i.##..######.#... #....#....#.. #.#.#........## #.#.#.........### #.#.##.##.#.÷j...####.#.# .# ..........##.#.# . <..##.#.# ..#....#.._.....#.. .. #....#....#.....@..#... ... ##.#.#.#.........  #.#.#.##.#...  i< #.#.#.###..#######.....#  #.#.# #..########..#.. #.# #......... ..... ###). ..### #... >#......#...... ik  i8j. iG&2 i i iX  i~ Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on iS iau#.......##..######.#.........yokomohoyo the Conjurer #....#....#.. #.#.......#.Deep Elf ...........## #.#.#.......Health: 19/19 ======================== ............### #.#.##.##.#.Magic: 9/9======================== .........j....####.#.# .# ..AC: 2Str: 4 ................##.#.# .EV: 11Int: 24  ib......<.........##.#.# ..SH: 0Dex: 13 .....#....#.._.....#.. ..XL:  3 Next: 21% Place: Dungeon:2 #....#....#.....@..#... ...Noise: ---------  Time: 832.2 (0.0) ##.#.#.#.................c) +0 short sword#.#.#.##............#...Cast: Magic Dart  #.#.#.###..#######.....##.#.# #..########..#..#.# #......... .....j   gnoll (wandering)###)........ ..####........... >##......#...... _(Press . to maintain the ray.)  You have reached iLclevel 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _You stop channelling your searing ray. id ij il iI# ******j  The magic dart hits the gnoll.  The gnoll is heavily wounded. iH?, iJ% ÷j.j......j 2 gnollsThe gnoll shouts! You hear a shout! i?Ld8---==3.2 (1 ixR i^Zr _A gnoll comes into view. It is wielding a +0 club. i8 *****The magic dart hits the gnoll. ipA, iJ.j.j..... iMk7-------4 iT iV] _The gnoll is heavily wounded. i  i Quiver which action? ([-] to clear)  a - Cast: Magic Dart  i A b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i/L iDZb#.......##..######.#.........yokomohoyo the Conjurer #....#....#.. #.#.......#.Deep Elf ...........## #.#.#.......Health: 19/19 ======================== ............### #.#.##.##.#.Magic: 7/9==================------ .........÷....####.#.# .# ..AC: 2Str: 4 ...........j....##.#.# .EV: 11Int: 24 ......<...j.....##.#.# ..SH: 0Dex: 13 .....#....#.._.....#.. .. i[OXL:  3 Next: 21% Place: Dungeon:2 #....#....#.....@..#... ...Noise: =--------  Time: 834.2 (0.0) ##.#.#.#.................c) +0 short sword#.#.#.##............#...Cast: Magic Dart  #.#.#.###..#######.....##.#.# #..########..#..#.# #......... .....jj 2 gnolls###)........ ..####........... >##......#......The magic dart hits the gnoll.  The gnoll is heavily wounded.The gnoll shouts! You hear a shout! _A gnoll comes into view. It is wielding a +0 club.The magic dart hits the gnoll. _The gnoll is heavily wounded. i'^ id if i=lq  You aren't carrying any pieces of jewellery. i!n it icv. _ i##..###......#. .......##..######.#... #....#.. #.#.......#. ## #.#.#....... ..### #.#.##.##.#.  i=÷....####.#.# .# ....##.#.# . <...j.....##.#.# .. ....#....#.._...@.#.. .. ....#....##... ... #.#.#.#...... #.#.#.##............#... #.#.#.###..#######.....##.#.# #..########..#.. #.# #.. .....###) ..### #........... ># i i ii i .j.j i| :-5.2 (1 _ i i iMH.#..#.# .#......#[ ##..###......#. ..##..######.#... #....#.. #.#.......#. ## #.#.#....... ..### #.#.##.##.#.  i:÷....####.#.# .# .......j...##.#.# . <.........##@#.# .. #....#j._.....#.. .. ...#....##... ... .#.#.#....... .#.#.##............#... .#.#.###..#######.....#    gnoll#.#.# #..########..#..#.# #.. .....###) ..### i iUQ.j i@-6 i  ib i.###### .#..#.# .#......#.........[............#...##..######.#........#....#.........###  i#.........### #.#.##.##.#÷....####.#.# .# ........j .<.........##.#.# .. .j_.....#.. .. ..#....#........#. .......................#... .#.#.###..#######.....##.########..##.# #.... i i8===7Magic Dart i\ i i#M##..#.########## ..#####.#.........# .#..#.# .#......#.........[............#...##..######.#........#....#.........### #.#.#.........### #.#.##.##.#÷....####@#.# .# ........j iP%.# . .<.........##.#.# .. ...#....#.j_.....#.. ......###. i* i.&8 i3 i4 iM #..#....#....#.#.# ##..#.###.#.######## ..#####.## .#..#.# .#......# i9.[.....#...##..#####.#....#........### #.#.#.........### #@#.##.##.#÷....####.#.# .# ........j.# . ....<.........##.#.# ................####. i& i(&9 i, ia. i]o.M######.##  #..#....#....#.#.# ##..#.###.#.######## ..#####.#..# .#..#.# .#......# ip.[.....#...##..#####.#....#........### .........### #.#.##.##.#÷....####.#.# .# .. ..........j...##.#.# ......#... iKr izxjj   gnoll iwz940Magic Dart i i i3#........ .#########.######.##  #..#....#....#.#.# ##..#.########## ..#####.#... i5t# .#..#.# .#......#...[.....#...##..#####.#....#........### .........### #.#.##.##.#÷....####.#.# .# ........j.#..<.........##.#.# .. j_...j.#.. ....#....##... ..... i 7 i,?<j. i?D===1 iF i0H i  i Drink which item? Potions  b - a potion of magic  e - 2 smoky grey potions  i%  f - an emerald potion  i - a bubbling pink potion [!] read|quaff[?] describe selected i  iB B ##.........#.#.#.# .#########. yokomohoyo the Conjurer#..#######.#.#.#.# #Deep Elf#..#....#....#.#.#Health: 19/19 ======================== ##..#.##.######.#.#########Magic: 8/9=====================---  i] ....#.# .######.#.........#AC: 2Str: 4 .#..#.# .#......#.........[EV: 11Int: 24 ......##..###............#.SH: 0Dex: 13 ......##..######.#.........XL:  3 Next: 21% Place: Dungeon:2 ...#....#.. #@#.......#.Noise: ---------  Time: 841.2 (0.0) .........## #.#.#.......c) +0 short sword ..........### #.#.##.##.#.Cast: Magic Dart .......÷....####.#.# .# .. ..........j...##.#.# . ....<.........##j#.# ..j   gnoll ...#....#.j i _.....#.. .. ...#....#........#... ... .#.#.#.................The gnoll is heavily wounded.The gnoll shouts! You hear a shout! _A gnoll comes into view. It is wielding a +0 club.The magic dart hits the gnoll. _The gnoll is heavily wounded. _You aren't carrying any pieces of jewellery. i P  Okay, then. i8  it  i . _ iƐ iCQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray  i[*/%] inventory [&] all spells[!] focus mode: off|on i iE& ##.........#.#.#.# .#########. yokomohoyo the Conjurer#..#######.#.#.#.# #Deep Elf#..#....#....#.#.#Health: 19/19 ======================== ##..#.##.######.#.#########Magic: 8/9=====================--- ....#.# .######.#.........#AC: 2Str: 4  i .#..#.# .#......#.........[EV: 11Int: 24 ......##..###............#.SH: 0Dex: 13 ......##..######.#.........XL:  3 Next: 21% Place: Dungeon:2 ...#....#.. #@#.......#.Noise: ---------  Time: 841.2 (0.0) .........## #.#.#.......c) +0 short sword ..........### #.#.##.##.#.Cast: Magic Dart .......÷....####.#.# .# .. ..........j...##.#.# . ....<.........##j#.# ..j   gnoll ...#....#.j_.....#.. .. ...#....#........#... ... .#.#.#.. i( ...............The gnoll shouts! You hear a shout! _A gnoll comes into view. It is wielding a +0 club.The magic dart hits the gnoll. _The gnoll is heavily wounded. _You aren't carrying any pieces of jewellery. _Okay, then. i  iM i i}  _Okay, then.  Offhand : (nothing)  Armour : a - a +0 robe  Helmet : (nothing)  Gloves : (nothing)  Boots : (nothing) i+ i i/K _Cloak : (nothing) iz` ****The magic dart hits the gnoll. i8  i\ ....j 2 gnollsj i 3=2.2 (1 iJ  i ] _The gnoll is heavily wounded. i]*  i+ Quiver which action? ([-] to clear)  a - Cast: Magic Dart  i<, A b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i ig ##.........#.#.#.# .#########. yokomohoyo the Conjurer#..#######.#.#.#.# #Deep Elf#..#....#....#.#.#Health: 19/19 ======================== ##..#.##.######.#.#########Magic: 8/9=====================--- ....#.# .######.#.........#AC: 2Str: 4 .#..#.# .#......#.........[EV: 11 ipInt: 24 ......##..###............#.SH: 0Dex: 13 ......##..######.#.........XL:  3 Next: 21% Place: Dungeon:2 ...#....#.. #@#.......#.Noise: =--------  Time: 842.2 (0.0) .........## #.#.#.......c) +0 short sword ..........### #.#.##.##.#.Cast: Magic Dart .......÷....####.#.# .# .. ..........j...##.#.# . ....<.........##j#.# ..jj 2 gnolls ...#....#.j_...j.#.. .. ...#....#........#... ... .#.#.#.................Helmet : (nothing)  i7Gloves : (nothing)  Boots : (nothing) _Cloak : (nothing)  The magic dart hits the gnoll. _The gnoll is heavily wounded. i i i i ****The magic dart hits the gnoll. i, in...j. i[7---3.2 (1 i i] _The gnoll is heavily wounded. i iaQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on iZ i% ##.........#.#.#.# .#########. yokomohoyo the Conjurer#..#######.#.#.#.# #Deep Elf#..#....#....#.#.#Health: 19/19 ======================== ##..#.##.######.#.#########Magic: 7/9==================------ ....#.# .######.#.........#AC: 2 inStr: 4 .#..#.# .#......#.........[EV: 11Int: 24 ......##..###............#.SH: 0Dex: 13 ......##..######.#.........XL:  3 Next: 21% Place: Dungeon:2 ...#....#.. #@#.......#.Noise: =--------  Time: 843.2 (0.0) .........## #.#.#.......c) +0 short sword ..........### #.#.##.##.#.Cast: Searing Ray .......÷....####.#.# .# .. ..........j...##j#.# . ....<.........##j#.# ..jj 2 gnolls ...#....#.j_.....#.. .. ...#....#........#...[39 i;49m ... .#.#.#.................Boots : (nothing) _Cloak : (nothing)  The magic dart hits the gnoll. _The gnoll is heavily wounded.The magic dart hits the gnoll. _The gnoll is heavily wounded. i i i iL>a ##.........#.#.#.# .#########. yokomohoyo the Conjurer  #..#######.#.#.#.# #  Deep Elf  #..#....#....#.#.# Health: 19/19 ======================== ##..#.##.######.#.#########  Magic: 5/9=============----------- ....#.# .######.#.........#  AC: 2Str: 4  is?}.#..#.# .#......#.........[  EV: 11Int: 24 ......##..###............#.  SH: 0Dex: 13 ......##..######.#.........  XL:  3 Next: 21% Place: Dungeon:2 ...#....#.. #@#.......#.  Noise: =--------  Time: 843.2 (0.0) .........## #*#.#.......  c) +0 short sword ..........### #*#.##.##.#.  Cast: Searing Ray .......÷....####*#.# .# .. ..........j...##j#.# . ....<.........##j#.# ..  jj 2 gnolls ...#....#.j_.....#.. .. ...#....#........#... ... .#.#.#................. The magic dart hits the gnoll. _The gnoll is heavily wounded. i?Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit) ijj _The gnoll is heavily wounded.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 club (82% to hit)  Out of range. i: jjwhip (heavily wounded, 82% to hit) i   ##.........#.#.#.# .#########. yokomohoyo the Conjurer  #..#######.#.#.#.# #  Deep Elf  #..#....#....#.#.# Health: 19/19 ======================== ##..#.##.######.#.#########  Magic: 5/9=============----------- ....#.# .######.#.........#  AC: 2Str: 4 .#..#.# .#......#.........[  EV: 11 iInt: 24 ......##..###............#.  SH: 0Dex: 13 ......##..######.#.........  XL:  3 Next: 21% Place: Dungeon:2 ...#....#.. #@#.......#.  Noise: =--------  Time: 843.2 (0.0) .........## #.#.#.......  c) +0 short sword ..........### #.#.##.##.#.  Cast: Searing Ray .......÷....####.#.# .# .. ..........j...##j#.# . ....<.........##j#.# ..  jj 2 gnolls ...#....#.j_.....#.. .. ...#....#........#... ... .#.#.#................. Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wi ikelding a +0 whip (heavily wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll! i   #.#.# #  #.#.##.#.###     i[      #*  #* ÷*#.# .# *#.# <#j#.# .. j   gnoll_.....#.. ..#...  i imPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!(Press . to maintain the ray.) ium...j. iyx46=4.2 (1ontinue: Searing Ray ixzDRay _ i iw i" **** The searing ray hits the gnoll! i  iӗf..j) i4-----5+  i i4] _The gnoll is heavily wounded. ip **** The searing ray hits the gnoll. iφ  i f.j.) i -----6++  i  i Y _The gnoll is almost dead. iAFD  The searing ray hits the gnoll! iKc**** iw .).)  You kill the gnoll! ix3--71=7ast: Searing Ray i i> _You finish channelling your searing ray. ih 3 i  iJ B i , i/  i , i8  i j4== i+  i , ig  i  i. -j   gnoll (polearm, wandering)j i ,52.2 (5 i E-3.2 (6 i  i s _A gnoll comes into view. It is wielding a +0 spear. i  i Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on is i ##.........#.#.#.# .#########. yokomohoyo the Conjurer#..#######.#.#.#.# #Deep Elf#..#....#....#.#.#Health: 19/19 ======================== ##..#.##.######.#.#########Magic: 4/9==========-------------- ....#.# .######.#.........#AC: 2Str: 4 .#..#.# .#......#.........[EV: 11Int: 24 ......##..###............#.SH: 0 iDex: 13 ......##..######.#.........XL:  3 Next: 71% Place: Dungeon:2 ...#....#.. #@#.......#.Noise: ---------  Time: 853.2 (0.0) .........## #.#.#.......c) +0 short sword ..........### #)#.##.##.#.Cast: Searing Ray .......÷....####.#.# .# .. ..........j...##)#.# . ....<.........##.#.# ..j   gnoll (polearm, wandering) ...#....#.j_...j.#.. .. ...#....#........#... ... .#.#.#.................The searing ray hits the gnoll. _The gnoll is almost dead.The searing ray hits the gnoll!  You kill the gnoll! _You finish channelling your searing ray. _A gnoll comes into view. It is w i)ielding a +0 spear. i i i iCH ########## ......... #........ .#########.######.##  #..#....#....#.#.# ##..#.##.######.#.######## ..######.#.........# .#..#.# .#......#.........[#............#...##..#####.#....#........### #.#.#.........### #)#.##.##.#÷....####.#.# .# ........j...##) .<.........##.#.# ..j_...j.#.. i8E....#....##... ... iBF iGP:j. iR+4.2 (1 iZ i\ i. #...#... ########### ########## ......... #........ .#########.######.##  #..#....#....#.#.# ##..#.##.######.#.######## ..#####.## .#..#.# .#......#.[#...@........#...##..######.#........#....#........### #.#.#.........### #)#.##.##.#÷....####.#.# .# ........j...##) iu*..<.........##j#.# ..j_ .. i j)j.5=====5 _The gnoll shouts! i~ iLDrink which item? Potions  b - a potion of magic  e - 2 smoky grey potions  f - an emerald potion  i - a bubbling pink potion [!] read|quaff[?] describe selected i  i  i #...#... ########### yokomohoyo the Conjurer###########.#.#.# ......... Deep Elf##.........#.#.#.# .#########. Health: 19/19 ========================#..#######.#.#.#.# #Magic: 5/9=============-----------#..#....#....#.#.#AC: 2Str: 4 ##..#.##.######.#.#########EV: 11Int: 24 ....#.# .######.#.........#SH: 0Dex: 13 .#..#.# .#......#.........[XL:  3 Next: 71% Place: Dungeon:2 ......##..###...@........#.Noise: ==-------[3 i 3m  Time: 855.2 (0.0) ......##..######.#.........c) +0 short sword ...#....#.. #.#.......#.Cast: Searing Ray .........## #.#.#....... ..........### #)#.##.##.#. .......÷....####.#.# .# ..j   gnoll (polearm) ..........j...##j#.# . ....<.........##.#.# .. ...#....#.j_.....#.. .. _The gnoll is almost dead.The searing ray hits the gnoll!  You kill the gnoll! _You finish channelling your searing ray. _A gnoll comes into view. It is wielding a +0 spear. _The gnoll shouts! iN P  Okay, then. iX  ia  iS . _ ig i3jQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on iO iHfC#...#... ########### yokomohoyo the Conjurer###########.#.#.# ......... Deep Elf##.........#.#.#.# .#########. Health: 19/19 ========================#..#######.#.#.#.# # igMagic: 5/9=============-----------#..#....#....#.#.#AC: 2Str: 4 ##..#.##.######.#.#########EV: 11Int: 24 ....#.# .######.#.........#SH: 0Dex: 13 .#..#.# .#......#.........[XL:  3 Next: 71% Place: Dungeon:2 ......##..###...@........#.Noise: ==-------  Time: 855.2 (0.0)  ih......##..######.#.........c) +0 short sword ...#....#.. #.#.......#.Cast: Magic Dart .........## #.#.#....... ..........### #)#.##.##.#. .......÷....####.#.# .# ..j   gnoll (polearm)  ii..........j...##j#.# . ....<.........##.#.# .. ...#....#.j_.....#.. ..The searing ray hits the gnoll!  You kill the gnoll!  ij_You finish channelling your searing ray. _A gnoll comes into view. It is wielding a +0 spear. _The gnoll shouts! _Okay, then. il iz i} i) ***** The magic dart hits the gnoll. iެ iU...)j)4----6.2 (1 _The gnoll is moderately wounded. i} iYQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on iA  i#...#... ########### yokomohoyo the Conjurer###########.#.#.# ......... Deep Elf##.........#.#.#.# .#########. Health: 19/19 ========================#..#######.#.#.#.# #Magic: 4/9 iZ==========--------------#..#....#....#.#.#AC: 2Str: 4 ##..#.##.######.#.#########EV: 11Int: 24 ....#.# .######.#.........#SH: 0Dex: 13 .#..#.# .#......#.........[XL:  3 Next: 71% Place: Dungeon:2 ......##..###...@........#.Noise: =--------  Time: 856.2 (0.0) ......##..######.#.........c) +0 short sword ...#....#.. #.#.......#.Cast: Magic Dart .........## #.#.#....... ..........### #)#.##.##.#. .......÷....####j# i.# .# ..j   gnoll (polearm) ..........j...##)#.# . ....<.........##.#.# .. ...#....#.j_.....#.. .. _You finish channelling your searing ray. _A gnoll comes into view. It is wielding a +0 spear. _The gnoll shouts! _Okay, then.The magic dart hits the gnoll. _The gnoll is moderately wounded. i i' i) i  ****The magic dart hits the gnoll but does no damage. iz# i,m...j. i/a3--7.2 (1 i7 i:` _The gnoll is moderately wounded. i, i-$ i.Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on ia i#...#... ########### yokomohoyo the Conjurer###########.#.#.# ......... Deep Elf##.........#.#.#.# .#########. Health: 19/19 ========================#..#######.#.#.#.# #Magic: 3/9========---------------- iV#..#....#....#.#.#AC: 2Str: 4 ##..#.##.######.#.#########EV: 11Int: 24 ....#.# .######.#.........#SH: 0Dex: 13 .#..#.# .#......#.........[XL:  3 Next: 71% Place: Dungeon:2 ......##..###...@........#.Noise: =--------  Time: 857.2 (0.0) ......##..######.#.........c) +0 short sword ...#....#.. #.#.......#.Cast: Searing Ray .........## #.#.#....... ..........### #j#.##.##.#.  i .......÷....####.#.# .# ..j   gnoll (polearm) ..........j...##)#.# . ....<.........##.#.# .. ...#....#.j_.....#.. .. _The gnoll shouts! _Okay, then.The magic dart hits the gnoll. _The gnoll is moderately wounded.The magic dart hits the gnoll but does no damage. _The gnoll is moderately wounded. i iT  iP irt  #...#... ########### yokomohoyo the Conjurer  ###########.#.#.# .........  Deep Elf  iuu ##.........#.#.#.# .#########. Health: 19/19 ========================  #..#######.#.#.#.# #  Magic: 1/9==----------------------  #..#....#....#.#.# AC: 2Str: 4 ##..#.##.######.#.#########  EV: 11Int: 24 ....#.# .######.#.........#  SH: 0Dex: 13 .#..#.# .#......#.........[  XL:  3 Next: 71% Place: Dungeon:2 ......##..###...@........#.  Noise: =--------  Time: 857.2 (0.0) ......##..######*#.........  c) +0 short sword ...#....#.. #*#.......#.  Cast: [39; iv49mSearing Ray .........## #*#.#....... ..........### #j#.##.##.#. .......÷....####.#.# .# ..  j   gnoll (polearm) ..........j...##)#.# . ....<.........##.#.# .. ...#....#.j_.....#.. .. The magic dart hits the gnoll but does no damage. _The gnoll is moderately wounded.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit) i K#...#... ########### yokomohoyo the Conjurer###########.#.#.# ......... Deep Elf##.........#.#.#.# .#########. Health: 19/19 ========================#..#######.#.#.#.# #Magic: 1/9==----------------------#..#....#....#.#.#AC: 2Str: 4 ##..#.##.######.#.#########EV: 11Int: 24  iu ....#.# .######.#.........#SH: 0Dex: 13 .#..#.# .#......#.........[XL:  3 Next: 71% Place: Dungeon:2 ......##..###...@........#.Noise: =--------  Time: 857.2 (0.0) ......##..######*#.........c) +0 short sword ...#....#.. #*#.......#.Cast: Searing Ray .........## #*#.#....... ..........### #*#.##.##.#. .......÷....####.#.# .# ..j   gnoll (polearm) ..........j...##)#.# . ....<.........## i ..#.# .. ...#....#.j_.....#.. ..Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is almost dead. ip Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is almost dead.  (Press . to maintain the ray.) i:) f..j) i* =8.2 (1ontinue: Searing RayRay _ i2  i3  i-D  The searing ray hits the gnoll! i2c**** i\..)) i0--96--9+  i iI _You kill the gnoll! i3 ip iK  You stop channelling your searing ray. i\1== _ ik, i~ in i&, i i, i iH 72 i H===== i8  i, i i, iu i, i i Q=== i" i-% i%N3=== i& i(, iK) iB,, i- i., i/ iH1 i2Z4===== i2 ix4, i7 i:, i; i=, i> i@P== iHA iDCe5=== ipD iF, iF iI, iK iN, iP iR;6 iSI====== iT iW, iY i ], i^ ia, ic iKf if;=== i h iWkd7== il i&q, i(s iw, iy iS}, i~ i i:== i i  iM8=== iY i, i it, i i , iU i|9====== i i ir, i? iڥ i, i i8 i i i: iб iֳ i`;=== i0 iѷ i, iȻ ic i i iG i% i, i i i, i i i`, i i) i, i. i i9, i i iQ.######.#.............. .. #.#.......#.#.#.#. ## #)#.#............. .### #)#.##.##.#.#.#.#[ ...####.#.##.##......... .j...##)#.#.....#.#.#.#. .##.#.#............ j_.....#..........##. ..#....# --907.2 (4 i8.0).............# .......#........# ast: Searing Ray .#######.....###?#...########..#.. #.#.###....... #.###.### #..... ># .#...... i iL,8.2 (49 i i# _Found a robe. i+_3 ia ic ig, ik, i[n, i&o iLp ir, is iw, ixx i} _l - 2 scrolls labelled RAPSESHR WOOTOM (gained 1) ih3 iT ij iy, i i i, i i i&, iΏ i i, i i i i# iy i i. i i( id iX, i i5 i i i iZ i, i i ik i i i i, i ii i, i׹ i i i i iW ia, i iO i, iw i  i, i i i, i+ iA i?, i iC i=, i& i i|, i i i6, i i% iN, iL i  iR, i+ i4 ip, i: im i, i! i5# i%, iu' i+ i-, i. i 2 i3, iX4 i5 i7, iK8 iw9 i ;, i; i? itA, iB iMC iD iE idE iH i0I iI iI iwJ i K, ixK iK iL, iM iM ioN iN iO iO i:Q, iQ iR iT, iU iW iZ iZ i%[ i/] i^ i_ i` id iFf, ig ih iBj, ij i^l i=n, in io i%q, iq is i1t it, iu iv, i$w iw i`x, i'y iy iz, igz i| i}, i~ iX iM, i݀ iԁ iڂ, i ix iX, iɊ iv i?, i i i؏, iF i id, i i i\, i i ie, i iA i, ix i i, ib i i, iq i i( #...#...#############  ###########.#.#.#.##...........  ##.........#.#.#.#....#########.  #..#######.#.#.#.#######.  i, #..#....#....#.#.# ###. ##..#.##.######.#.######### ##...#.# .######.#.........###....#..#.# .#w.....#.........[......##..###......#.#.#.#.##..######.#...............#....#.. #.#.......#.#.#.#. . iH........## #)#.#............. ..........### #)#.##.##.#.#.#.#[÷....####.#.##.##......... w   dart slug (wandering)j...##)#.#.....#.#.#.#.<.........##.#.#............. ...#....#.j_.....#..........##... i0 i-73.2 (65 iG.w ip,4.2 (66 i i\ _A dart slug comes into view. iؿ  iO Quiver which action? ([-] to clear)  a - Cast: Magic Dart  iB A b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i| iZ0#...#...############# yokomohoyo the Conjurer###########.#.#.#.##........... Deep Elf##.........#.#.#.#....#########. Health: 19/19 ========================#..#######.#.#.#.#######. Magic: 9/9========================#..#....#....#.#.####. AC: 2Str: 4 ##..#.##.######.#.######### ##... EV: 11 iInt: 24 ....#.# .######.#.........###.... SH: 0Dex: 13 .#..#.# .#.w....#.........[...... XL:  3 Next: 96% Place: Dungeon:2 ......##..###...@........#.#.#.#. Noise: ---------  Time: 974.2 (0.0) ......##..######.#............... c) +0 short sword ...#....#.. #.#.......#.#.#.#. Cast: Magic Dart .........## #)#.#............. ..........### #)#.##.##.#.#.#.#[ .......÷....####.#.##.##......... w   dart slug (wandering) ....... ih...j...##)#.#.....#.#.#.#. ....<.........##.#.#............. ...#....#.j_.....#..........##...The searing ray hits the gnoll! _You kill the gnoll! _You stop channelling your searing ray. _Found a robe. _l - 2 scrolls labelled RAPSESHR WOOTOM (gained 1) _A dart slug comes into view. i% i iޛ i ****w    The magic dart hits the dart slug. ih  i s N.w... iv c8---=5.2 (1 i~  i d _The dart slug is moderately wounded. i# ***The magic dart hits the dart slug. i|y iM.w.. iڈc7------6 i id _The dart slug is moderately wounded. i~ iQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i iL#...#...############# yokomohoyo the Conjurer###########.#.#.#.##........... Deep Elf##.........#.#.#.#....#########. Health: 19/19 ========================#..#######.#.#.#.#######. Magic: 7/9==================------#..#....#....#.#.####. AC: 2Str: 4  i##..#.##.######.#.######### ##... EV: 11Int: 24 ....#.# .######.#.........###.... SH: 0Dex: 13 .#..#.# .#...w..#.........[...... XL:  3 Next: 96% Place: Dungeon:2 ......##..###...@........#.#.#.#. Noise: =--------  Time: 976.2 (0.0) ......##..######.#............... c) +0 short sword ...#....#.. #.#.......#.#.#.#. Cast: Searing Ray .........## #)#.#............. ..........### #)#.##.##.#.#.#.#[ .......÷.. i..####.#.##.##......... w   dart slug ..........j...##)#.#.....#.#.#.#. ....<.........##.#.#............. ...#....#.j_.....#..........##... _l - 2 scrolls labelled RAPSESHR WOOTOM (gained 1) _A dart slug comes into view.The magic dart hits the dart slug. _The dart slug is moderately wounded.The magic dart hits the dart slug. _The dart slug is moderately wounded. iš iL i i< 9 #...#...############# yokomohoyo the Conjurer  ###########.#.#.#.##........... Deep Elf  ##.........#.#.#.#....#########. Health: 19/19 ========================  #..#######.#.#.#.###### #. Magic: 5/9=============-----------  #..#....#....#.#.# ###. AC: 2Str: 4 ##..#.##.######.#.######### ##... EV: 11Int: 24 ....#.# .######.#.........###.... SH: 0Dex: 13  i > .#..#.# .#...w*.#.........[...... XL:  3 Next: 96% Place: Dungeon:2 ......##..###..*@........#.#.#.#. Noise: =--------  Time: 976.2 (0.0) ......##..######.#............... c) +0 short sword ...#....#.. #.#.......#.#.#.#. Cast: Searing Ray .........## #)#.#............. ..........### #)#.##.##.#.#.#.#[ .......÷....####.#.##.##......... w   dart slug ..........j...##)#.#.....#.#.#.#. ....<.........##.#.#............. ...#....#.j_.....#..........##...The magic dart hits the dart slug. _The dart slug is moderately wounded.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[23; i> {2HAim: a dart slug (moderately wounded, 100% to hit) ii| #...#...############# yokomohoyo the Conjurer  ###########.#.#.#.##........... Deep Elf  ##.........#.#.#.#....#########. Health: 19/19 ========================  #..#######.#.#.#.###### #. Magic: 5/9=============-----------  ij #..#....#....#.#.# ###. AC: 2Str: 4 ##..#.##.######.#.######### ##... EV: 11Int: 24 ....#.# .######.#.........###.... SH: 0Dex: 13 .#..#.# .#...w..#.........[...... XL:  3 Next: 96% Place: Dungeon:2 ......##..###...@........#.#.#.#. Noise: =--------  Time: 976.2 (0.0) ......##..######.#............... c) +0 short sword ...#....#.. #.#.......#.#.#.#. Cast: Searing Ray .........## #)#.#............. ..........### #)#.##.##.#.#.#.#[ .......÷....####.#.##.##......... w   ildart slug ..........j...##)#.#.....#.#.#.#. ....<.........##.#.#............. ...#....#.j_.....#..........##...Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  You kill the dart slug! ipW ..   i;q4#.#.#.  #.#.#.  #.#.######   ###### ##... .###.... .#...**.....[......*@....... iq..... ... ... .##[÷ ir#.#.##.# #)# <#.# _.  ir i†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (moderately wounded, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  You kill the dart slug!  (Press . to maintain the ray.) i i L#...#...############# yokomohoyo the Conjurer###########.#.#.#.##........... Deep Elf##.........#.#.#.#....#########. Health: 19/19 ========================#..#######.#.#.#.#######. Magic: 5/9=============-----------#..#....#....#.#.####. AC: 2Str: 4  i ##..#.##.######.#.######### ##... EV: 11Int: 24 ....#.# .######.#.........###.... SH: 0Dex: 13 .#..#.# .#...†..#.........[...... XL:  3 Next: 103% Place: Dungeon:2 ......##..###...@........#.#.#.#. Noise: ==-------  Time: 977.2 (1.0) ......##..######.#............... c) +0 short sword ...#....#.. #.#.......#.#.#.#. Continue: Searing Ray .........## #)#.#............. Ray ..........### #)#.##.##.#.#.#.# i [ .......÷....####.#.##.##.........  ..........j...##)#.#.....#.#.#.#.  ....<.........##.#.#.............  ...#....#.j_.....#..........##... Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  You kill the dart slug! _(Press . to maintain the ray.) i: e  You have reached level 4! i/  --more-- iص M24/246/1154 2%  i  i P _You feel clever. i+ i Spells (Memorise)TypeFailure Level  a - SlowHexes iF10% 1b - Ensorcelled HibernationHexes/Ice14%2  c - Fulminant PrismConjuration/Alchemy22% 4  d - Dazzling FlashHexes/Fire28% 3  e - Tukima's DanceHexes28% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 30% 4  g - Rending BladeConjuration/Forgecraft 30% 4  i h - Dimensional BullseyeHexes/Translocation67% 4  i - Yara's Violent Unravelling Hexes/Alchemy 88% 5  j - Platinum ParagonForgecraft100% 9  k - ShatterEarth100% 9 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit iR[ i2c i[lm#...#...############# yokomohoyo the Conjurer###########.#.#.#.##........... Deep Elf i?m##.........#.#.#.#....#########. Health: 24/24 ========================#..#######.#.#.#.#######. Magic: 6/11=============-----------#..#....#....#.#.####. AC: 2Str: 4 ##..#.##.######.#.######### ##... EV: 11Int: 25 ....#.# .######.#.........###.... SH: 0Dex: 13 .#..#.# .#...†..#.........[...... XL:  4 Next:  2% Place: Dungeon:2  im......##..###...@........#.#.#.#. Noise: ==-------  Time: 977.2 (0.0) ......##..######.#............... c) +0 short sword ...#....#.. #.#.......#.#.#.#. Continue: Searing Ray .........## #)#.#............. Ray  in..........### #)#.##.##.#.#.#.#[ .......÷....####.#.##.##.........  ..........j...##)#.#.....#.#.#.#.  ....<.........##.#.#.............  ...#....#.j_.....#..........##... Aim: a dart slug (moderately wounded, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  You kill the dart slug! _(Press . to maintain the ray.)  You have reached level 4!  io;_You feel clever. i^x iyMemorise Fulminant Prism, consuming 4 spell levels and leaving 2?  izIY - Yes  N - No iJ ifo#...#...############# yokomohoyo the Conjurer###########.#.#.#.##........... Deep Elf##.........#.#.#.#....#########. Health: 24/24 ======================== ig#..#######.#.#.#.#######. Magic: 6/11=============-----------#..#....#....#.#.####. AC: 2Str: 4 ##..#.##.######.#.######### ##... EV: 11Int: 25 ....#.# .######.#.........###.... SH: 0Dex: 13 .#..#.# .#...†..#.........[...... XL:  4 Next:  2% Place: Dungeon:2 ......##..###...@........#.#.#.#. Noise: ==-------  Time: 977.2 (0.0)  ih......##..######.#............... c) +0 short sword ...#....#.. #.#.......#.#.#.#. Continue: Searing Ray .........## #)#.#............. Ray ..........### #)#.##.##.#.#.#.#[ .......÷....####.#.##.##.........  ..........j...##)#.#.....#.#.#.#.  ....<.........##.#.#.............  ...#....#.j_.....#..........##...  iHiYou focus your ray upon the dart slug. The searing ray hits the dart slug!  You kill the dart slug! _(Press . to maintain the ray.)  You have reached level 4! _You feel clever.This spell is astonishingly dangerous to cast! iel--8.2 (1ast: Searing Ray  it i  You kill the dart slug! _(Press . to maintain the ray.)  You have reached level 4! _You feel clever.  This spell is astonishingly dangerous to cast! _You stop channelling your searing ray. iTe7==--9.2 (2 iÊ i͖ ij,80.2 (3 i i i+1.2 (4 i/ i iB+2.2 (5 i i _You start memorising the spell. You continue memorising. x4 i i i'c _You finish memorising. Spell assigned to 'c'. iU iInventory: 12/52 slots Hand Weapons (go to first with ))  iU c - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  d - 2 scrolls labelled ORACSOV MAOTA  g - a scroll labelled LOXYNI SOPLERCH  h - 2 scrolls labelled ATUPHA NEICWE  j - a scroll labelled MOVAOPR QUSI  k - a scroll labelled DIOS YMOTE  l - 2 scrolls labelled RAPSESHR WOOTOM Potions (go to first with !)  b - a potion of magic  e - 2 smoky grey potions  f - an emerald potion  i - a bubbling pink potion i  iR  i #...#...############# yokomohoyo the Conjurer###########.#.#.#.##........... Deep Elf##.........#.#.#.#....#########. Health: 24/24 ========================#..#######.#.#.#.###### i #. Magic: 7/11===============---------#..#....#....#.#.####. AC: 2Str: 4 ##..#.##.######.#.######### ##... EV: 11Int: 25 ....#.# .######.#.........###.... SH: 0Dex: 13 .#..#.# .#...†..#.........[...... XL:  4 Next:  2% Place: Dungeon:2 ......##..###...@........#.#.#.#. Noise: ---------  Time: 982.2 (0.0) ......##..######.#............... c) +0 short sword ...#....#.. #.#.......#.#.#.#. Cast: Searing Ray  i b.........## #)#.#............. ..........### #)#.##.##.#.#.#.#[ .......÷....####.#.##.##.........  ..........j...##)#.#.....#.#.#.#.  ....<.........##.#.#.............  ...#....#.j_.....#..........##... You have reached level 4! _You feel clever.This spell is astonishingly dangerous to cast! _You stop channelling your searing ray.  i\ _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. i,  iõ  i½  i  i P iS9  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   g + Spellcasting 3.4  16%  +3       iT     b - Unarmed Combat   0.0    -2   h + Conjurations 5.6  62%  +1       i * Alchemy   1.7  22%  +1   c - Short Blades   0.0     0               d - Armour   0.0    -2       e - Dodging   2.4    +2       f - Stealth   2.4    [ ieU37m+3                                           iV                            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i3D a - Fighting  i n  a - Fighting  b - Unarmed Combat  iln  b - Unarmed Combat  c - Short Blades  iIn  c - Short Blades  d - Armour  in  d - Armour  e - Dodging  iw o  e - Dodging  f - Stealth  io g + Spellcasting  f - Stealth  il g + Spellcasting  h + Conjurations  i $ 9 h * Conjurations   5.6  78 i * Alchemy 13 i u h * Conjurations  i * Alchemy  ih41 h - Conjurations   5.6    i * Alchemy 59 i , i%  i  i , iТ  i  ic  i?  i  i  i , i  i  i0 , i  i  i , i?  iE  i , i2  i  ik , i  i$  i , i-  i  i , iL  i X iL  if , i  i  ip , im  it  iC , iA  i  ij , i  i  ia  i  i  iB  i , i  i  i , i"  i& P  There is a stone staircase leading up here. i(  i)  _ i*  it-  i/  iF0  i2  i7  iq? , iA  i0D  iF , iG  iJ  i3L , iAM  iN  idQ , iUR  irT  iV  iW  izX  ilZ  i ] , i_^  izj #....................##) #..........<.## #.........#....#.._.... ######....#....#....... .. ##.#.#.#.......... #.#.#.##.......... #.#.#.###..####### #.#.#.# #..####### #@#.#.# #......... #|#.# ###). ..#.# #.......... #... #......# .... #......#......  iXl 0####....... .........#..... ...).....#..# #####.##.. #..## iHs  .<...#....#.._....#####....... ##.#.#.#... ##..####### ....... ###)..).....#.# #....#####... #......#.....#####.## .. [# i3 21027.2 (45.0) iԃ ,8.2 (46 iz  i _Found a club. _You see here a staff of earth. i3 i; im i  i : _ iE iJ, i i i i i i i+.. ##.#.#.#.. #.#.#.##...... #.#.#.###..####### #.#.#.# #..######### #.#.#.#  iK,####.###|#.# ###).........#..).....#.# #........... ..#####....#......# ........@.#......# 31.2 (3.0)########........ .. ..........#...... .#).....#..# i,.....#####.##.. #..##... ##.... [#.... ...>..  i,  ip8 i];+2.2 (4 ioE iH; _Found a stone staircase leading down. i3 i i  ip  iB i, i% i i, io i) #..........<###.........#....#.._######....#....#......... ##.#.#.#........... #.#.#.# #.#.#.###..####### #.#.#.# #..####### i) # #.#.#.# #...####.###@#.# ###)..5.2 (3..).....#.# #.. i)...#####....#......#...... ..........#......#.. i^*6....########.................. ..........#.......# .....).....#..#... #..#####.##.. #..##... ##.... [# i- i3 i5t _You see here a staff of earth. iw36.2 (1 _m - a staff of earth iw iInventory: 13/52 slots Hand Weapons (go to first with ))  i c - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn)  i:Magical Staves (go to first with |)  m - a staff of earth  i\Scrolls (go to first with ?)  d - 2 scrolls labelled ORACSOV MAOTA  i{W g - a scroll labelled LOXYNI SOPLERCH  h - 2 scrolls labelled ATUPHA NEICWE  i} j - a scroll labelled MOVAOPR QUSI  k - a scroll labelled DIOS YMOTE  l - 2 scrolls labelled RAPSESHR WOOTOM  iiPotions (go to first with !)  iԢY b - a potion of magic  e - 2 smoky grey potions  iM f - an emerald potion  i - a bubbling pink potion ic( i// i7#..........<.........##. yokomohoyo the Conjurer#.........#....#.._..... Deep Elf######....#....#........ Health: 24/24 ========================.. ##.#.#.#........... Magic: 11/11 ========================#.#.#.##.......... AC: 2Str: 4#.#.#.###..####### EV: 11Int: 25#.#.#.# #..####### SH: 0Dex: 13# #.#.#.# #......... XL:  4 Next:  2% Place: Dungeon:2####.###@#.# ###)........ Noise: ---------  Time: 1036.2 (0.0) i8Y#..).....#.# #........... c) +0 short sword..#####....#......#...... Cast: Searing Ray..........#......#......########.................. ..........#.......# .....).....#..#...#..#####.##.. #..##... ##.... [# _There is a stone staircase leading up here. _Found a club. _You see here a staff of earth. _Found a stone staircase leading down. _You see here a staff of earth. _m - a staff of earth i> i? iE iUG" i" i " i/" i" iJ," i," i," iȧ" i #.#....#.._.. ######....#....#. .. ##.#.#.#. #.#.#.## #.#.#.###..##### #.#.#.# #..# #.#.#.# #.......####.###.#.# ###) #..)..@..#.# #.8.2 (2 ...#####....#" ig1# ..........#......# ########........ .. ..........# .# .....).....#..# #..#####.##.. # ... ##.... [ .... " i3" iv" i# i0 #.#....#.._ ######....#....# .. ##.#.#.# #.#.#.## #.#.#.###..## #.#.#.# #.. #. #.#.#.# # ####.###.#.# ###) #..).@...#.# #.#####....#......#. ..........#......# ######## .. ...# .# .....).....#..## i`T #..#####.##.. # ... ##.... [  .... .# i# i +9.2 (1# i]# i0$ i, #..<...... #.........#....#.._ ######....#....#.. .##.#.#..##.#.#.##...... .##.#.#.###.. ##.##.#.#.# #..### #..##.#.#.# # ####@###.#.# ###) #..).....#.# #....#....#####....#......#..##..........##########. .. ..........#..$ iz).# .....).....#. #..#####.##.. # ... ##....$ i$ i'40$ i$ iD% iu#..#.<........#.........#....#.._######....#....#.. ..##.#.#.#..#.##.#.#.##........##.#.#.###..###.##.#.#.# #..#### #.@##.#.#.# #..####.###.#.# ###) #..).....#.# #......#....#####....#......#...##..........#......#########....... .......#... .# .....).....#..#% iϘ #..#####.##.. #. % iޠ% i&1% iW% i& ix3& iz& i& i,& i,& i ,& iڈ& i& i,& i& i& i,& i& i6c ####....#....###.....#####.......####.............÷....### #............#.#..........<..#.#.........#....#.._..& i}#.######....#....#.....#......5.2 (4######..##.. #.##.#.#.###..#### ##.##.#.#.# #..#### #..##.#.#.# #...& iƜ ####.###.#.# ###)#..).....#.# #.....#....#####....#.& i>...##..........#......#..& i& i=& i<' ic' id' i1e' ik' im' im' i3q,' i r' iFr' ir' it' igv' iv' iFw' i|  ####....#....#   ###.............   # #.........   #.#.............÷...  ' i| #.#....   #.#..........<   #.#.........#....#   #.######....#....#   #..@...##.#.#.#' i}8.2 (3   ######.##.#.#.##   #.##.#.#.###..   ##.##.#.#.# #..   #..##.#.#.# #   ####.###.#.# ###)   #..).....#.# # ' i}  #....#####....#......#   ..##...#......#' i' i' i( i( i( i( i( i( iuB( i,( i,( i( i,( i;( i( iC( ir( i( i  .#######.#..#.##  .# ####.   #.# ###.  ( i$8 #.# ####....#....#   #.###   #.#.( iHZ.   #.#( ih......÷  #.#.............  ( i #@#..........<52.2 (4 ( i #.#.........#....#  ( iz#.######....#..  ( im#......##.#.#.#...  ( iK######.##.#.#.##  ( i { #.##.#.#.###. ( i)s ##.##.#.#.# #.( iG  #..##.#.#.# #. ( ifw ####.###.#.# ###)( i( i( i) i) i) i|) iU) iͲ,) in) i) iS,) i޺) i0) i,) i") i) i.,) ir) i) i) i) iL) i) i) i*) i) i) i,) i) i ####### ##......) iK #..##### #..###########..#.##...........#.########.#..#.##60.2 (8# ##......##.) iR# #.......##..# ####....#....#.###...........#.#............... #.#.............÷ ) i#.#............... #.#..........<....) iE ) i) i) i* i,* i* i* i * i* i* i@B* i* i* i* i* i* id* i* i`,* i* iA* i,* i * i* i),* il* i* iH,* i* i ##. ##.. #... ###########.#* i ##.........#.#. #..#######.#.# #..#....#....* i ###########..#.##.#### * i3#.......@....#.##.####7.2 (7 * iK#.#######.#..#.##.#...†. #.# ##......##..###..* iW #.# #.......##..##### #.# ####....#....## * i@#.###.............#####.# #.#................####.# #.#.............÷....#### #.#.......* il#...##* iX* i* i- i-- i.- i.- i2- i3- i=##.##..##...##.#.###.#.#.##..#.#.#.#- i=#..#....#....#.##..#.##.######.##........@...#.##.######.##.#- i>.#..#.##.#...†..##.# ##......##..###.#.# #.......##..######.- iE>#.# ####....#....#......#.- ik>#.###.............#####.#) g   goblin (wandering)- i>5#.#................####.#)#.#.........g...÷....####.#.#.- i>$##)- iRH&0- i4 i?,4 i@4 iB4 iD,4 iD4 iF4 ijH,4 i~I4 iPL4 iN,4 iO4 iP4 iR,4 iT4 iV4 iSY4 iY4 i][4 i,^4 ira,4 i%c4 i_e4 i g,4 ig4 iWi4 ik,4 il4 in4 iq,4 it4 iv4 iyx4 ix4 iZy4 iz4 i.|,4 i|4 i~4 iT4 i4 iނ4 i4 i߈,4 i4 i4 i].#.#.#......................# # .#.#.##............#........#### .#.#.###..#######.....###.#...... .#.#.# #..########..#..##.#.#### .#.#.# #................#.### .#.#.###)...........### #.# .#.#.#.............># ..# ...#......#.........# ### ...#......#.....@.#.# . - #...................# .. ..........#......##.# Magic Dart ....).....#..#...?..# .#####.##...#..#### 4 iB. . ##.....#[# ..K   kobold (missile, asleep) . .## .. ## . K.. 4 iC1107.2 (36.0)4 iF-8.2 (374 i4 iu _A kobold comes into view. It is wielding a +0 dagger.5 iD  The magic dart hits the kobold.5 i******)5 im....[.5 iq0---4=9.2 (1.0)Magic Dart5 iݷ5 iJ _You kill the kobold!6 iXs36 iu6 ix6 i*|,6 i},6 i~6 iic1===6 i6 ib6 iT6 io6 ie6 i6 i_,6 i6 i6 i,6 i\6 i͠r#.#.# #..########..#..##.#.#####. #.#.# #................#.### #. #.#.###)...........### #.# ## #.#.#.............># ..# .#......#.........# ### .#......#.......#.# . .....6 i#....# .. ......#......##.# ).....#..#...@..# -####.##...#..####...# 6 iO ##.....#[# ..# .##... ##6 ivb #).. 6 i_#..# ..# 6 iȡ 6 iѨ,15.2 (66 ic===-6.2 (76 i6 i ` _n - a scroll labelled XEITUENYOG7 i7 i7 i7 i7 i7 iB7 i,7 iѪ7 i\7 i,7 i7 i[7 i(.# #................#.### #... .###)...........#####.# ###. .#.............>#.....# .. ......#.........#.# ### .7 iھ~....#.......#.#.# . .........#.#.. ###.#.# ).....#...#.# ##.##...#..####.@.#  ##.....#[# #....# 7 iO.##... w.....## Magic Dart#)....###...#..### .......# ....##.w   dart slug (asleep) .#... #.7 ith.##... ..7 i+9.2 (37 i,20.2 (47 i7 if 7 i~N_A dart slug comes into view.8 i ****w    The magic dart hits the dart slug.8 iB ..w..  The dart slug is severely wounded.8 ič ``````The dart slug launches a dart at you.8 i M@.....8 i c0---=1.2 (18 i, 8 i+! O _The slug dart misses you.9 iٖG  The magic dart hits the dart slug.9 iKx**.**9 iV!3.....9 i*9/11 -----82Magic Dart9 i29 i4M _You kill the dart slug!9 i 9 i4 9 i 9 i ,9 iV |10/11==9 i 9 i*! ,9 iN" 9 i$ 9 i$ 9 i% 9 iI( ,9 i) 9 i+ 9 iB, k1=====9 i- 9 iN2 9 i"A h ##)#####.# ###...............>#.... .....#.........#.# ## .....#.#.# . ..........#.#. #......##.#.# )#......# 9 iA ##.##...#..####..  ##.....#[# #..-8.2 (6  .##..........# #)....###... #...#....<## #... ##9 iH 9 iO E-9.2 (79 iFU 9 iPW 9 _Found a stone staircase leading up.: i 3: i! : i : i ...>#.... .....#.........#.# ## .....#.#.# . ..........#.#. #......##.#.# )#......# ##.##...#..####..  ##.....#[####.  .##.........@## #)....###...J?..##..### .......###Magic Dart..# ......##..#: i<  .....#... #..#....##... ....J   endoplasm (asleep).<##  ###.. #....: i u 0  An endoplasm comes into view.: iC ,30.2 (1: i : i+ f _Found a scroll labelled ORACSOV MAOTA.< ip+< i,Quiver which action? ([-] to clear)  a - Cast: Magic Dart< i,6b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on= io= i~.#.............>#.....#.. yokomohoyo the Conjurer ......#.........#.# ###. Deep Elf ......#.......#.#.# .. Health: 24/24 ======================== ................#.#..Magic: 11/11 ======================== ......#......##.#.#AC: 2Str: 4 ).....#..#......#.#EV: 11Int: 25 ##.##...#..####...#SH: 0Dex: 13  = iU##.....#[####....#XL:  4 Next:  8% Place: Dungeon:2.##.........@##Noise: ---------  Time: 1130.2 (0.0)#)....###...J?..#c) +0 short sword#..### .......###Cast: Searing Ray..# ......##..#.....#... #..#....##... ....J   endoplasm (asleep).<## #... ###.. #.... _The slug dart misses you.The magic dart hits the dart slug. _You kill the dart slug! _Found a stone staircase leading up.  An endoplasm comes into view. _Found a scroll labelled ORACSOV MAOTA.= ie= i'= i> i}@.#.............>#.....# .. yokomohoyo the Conjurer ......#.........#.# ### . Deep Elf ......#.......#.#.# . . Health: 24/24 ======================== ................#.#..  Magic: 9/11===================----- ......#......##.#.# AC: 2Str: 4 ).....#..#......#.# EV: 11Int: 25 ##.##...#..####...# SH: 0Dex: 13  ##.....#[####....# XL:  4 Next:  8% Place: Dungeon:2 > i" .##.........@## Noise: ---------  Time: 1130.2 (0.0) #)....###..*J?..#  c) +0 short sword #..### .......###  Cast: Searing Ray ..# ......##..#  .....#... #..#  > iL....##... ....  J   endoplasm (asleep) .<## #... ###  .. #....> ioAn endoplasm comes into view. _Found a scroll labelled ORACSOV MAOTA.  > iPAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle> ieShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)> i f.#.............>#.....# .. yokomohoyo the Conjurer ......#.........#.# ### . Deep Elf ......#.......#.#.# . . Health: 24/24 ======================== ................#.#..  Magic: 9/11===================----- ......#......##.#.# AC: 2Str: 4 ).....#..#......#.# EV: 11Int: 25 ##.##...#..####...# SH: 0> ifDex: 13  ##.....#[####....# XL:  4 Next:  8% Place: Dungeon:2  .##.........@## Noise: ---------  Time: 1130.2 (0.0) #)....###...J?..#  c) +0 short sword #..### .......###  Cast: Searing Ray ..# ......##..#  .....#... #..#  > if7....##... ....  J   endoplasm (asleep) .<## #... ###  .. #....Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle> i1gShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!> i:m> ..#.# ### #.#.# . ..#.#..  )> im  [##  .##..... #)....###..**?..#   *###  ..# .> i9n# ... #..# ....##... .... .<## #... ### .. #.... > ic...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!  (Press . to maintain the ray.)> iA9==1.2 (1ontinue: Searing RayRay _> iW > i ? ip ? i ? i9 ? i6 K  You stop channelling your searing ray.? ip E _? i ? i? ? i8 ? i ? ib P10/11==? i ? iC ,? i ? i ? i ? i\ X? i ? i :==? ib ? i c1===? i ? i ? i ,? i= ? iF ? i8! ,? i! ? i<# ? i8% ,? im& ? i) ? i) ;===? iZ* ? i3/ ~ _d - 3 scrolls labelled ORACSOV MAOTA (gained 1)? id7 7.##.# ### ... #.......#.#.# ...##### .... ? i7 ......#.#......S.. ... ###.#.# .......#..#......#.# ....... ? i7 #...#..####...# ....... ....#[####....# ....... ......####...##)....###.....@.#? i8 |--  #..###.........###  ? i38 ..# #......##..# ast: Searing Ray ? i]8 ...#...##..#....##... ....? i}8 .<## #... ##### S   adder (asleep)? i8 U.. #....? i8 / #..? i> e 432.0)  An adder comes into view.? i> ? ihE k.SS? ikG "--? iG %4.2 (13? iL ? ioO / _The adder hisses angrily.A iA iiQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spellsA iHz[!] focus mode: off|onA iA i%..#.........#.# ###...yokomohoyo the Conjurer ..#.......#.#.# ...##### .... Deep Elf ............#.#......... ... Health: 24/24 ======================== ..#......##.#.# ...S...A i%Magic: 11/11 ======================== ..#..#......#.# .......AC: 2Str: 4 A i#&#...#..####...# .......EV: 11Int: 25 A i@&....#[####....# .......SH: 0A i`&Dex: 13 .##..........####...#A i&XL:  4 Next:  9% Place: Dungeon:2#)....###.....@.#Noise: ---------  Time: 1144.2 (0.0)  #..###.........###c) +0 short swordA i&..# #......##..#Cast: Magic DartA i'.....#...##..#....##... ....A i,'.<## #... #####S   adderA iK'm.. #....#..You kill the endoplasm! A ii'_(Press . to maintain the ray.) _You stop channelling your searing ray. A i'_d - 3 scrolls labelled ORACSOV MAOTA (gained 1)  An adder comes into view. A i'0_The adder hisses angrily.A i0A i6A i8B ixq  You aren't carrying any pieces of jewellery.B iB iB i/. _D i*z **** The magic dart hits the adder.D i ,D i$ D i W l...S..l   frilled lizard (wandering)The adder is heavily wounded.D i c0---=5.2 (1D i D iv a _A frilled lizard comes into view.E iٔ E i ~Quiver which action? ([-] to clear) E iE % a - Cast: Magic DartE ih b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onE i F i/F ic..#.........#.# ###...yokomohoyo the Conjurer ..#.......#.#.# ...##### .... Deep Elf ............#.#........l ... Health: 24/24 ======================== F iR ..#......##.#.# .......Magic: 10/11 =====================--- ..#..#......#.# .......AC: 2Str: 4 #...#..####...# ..S....EV: 11Int: 25 F i....#[####....# .......SH: 0Dex: 13 F ip.##..........####...#F iXL:  4 Next:  9% Place: Dungeon:2#)....###.....@.#F iNoise: =--------  Time: 1145.2 (0.0)  #..###.........###c) +0 short swordF i+..# #......##..#Cast: Searing RayF iP.....#...##..#....##... .....<## #... #####F itS   adder.. #....F il   frilled lizard (wandering)#..An adder comes into view. F i_The adder hisses angrily. _You aren't carrying any pieces of jewellery.The magic dart hits the adder.  F iThe adder is heavily wounded. _A frilled lizard comes into view.F iF iF i"G iNt,..#.........#.# ### ...  yokomohoyo the Conjurer ..#.......#.#.# ...##### ....  Deep Elf ............#.#........l ...  Health: 24/24 ======================== ..#......##.#.# .......  Magic: 8/11=================------- ..#..#......#.# .......  AC: 2Str: 4 #...#..####...# ..S....  EV: 11Int: 25 G it....#[####....# .*.....  SH: 0Dex: 13 .##..........####*..#  XL:  4 Next:  9% Place: Dungeon:2  #)....###.....@.# Noise: =--------  Time: 1145.2 (0.0)  #..###.........### c) +0 short sword G iu ..# #......##..# Cast: Searing Ray .....#...##..#G i(u- ....##... ....  G iKu.<## #... #####  S   adder .. #....G igu l   frilled lizard (wandering) G iu#..G iuThe adder is heavily wounded. _A frilled lizard comes into view.G iuAiming: Searing Ray (safe; 1% risk of failure)  G iuPress: ? - help, Q - select action, ( or ) - cycleG iuShift-Dir - straight lineAim: an adder (heavily wounded, 68% to hit)H i [ *SI i..#.........#.# ###...yokomohoyo the Conjurer ..#.......#.#.# ...##### .... Deep Elf ............#.#........l ... Health: 24/24 ======================== ..#......##.#.# .......I i<{Magic: 8/11=================------- ..#..#......#.# ...*...AC: 2Str: 4 #...#..####...# ..*....EV: 11Int: 25 ....#[####....# .*.....SH: 0Dex: 13 .##..........####*..#I ijXL:  4 Next:  9% Place: Dungeon:2#)....###.....@.#I iNoise: =--------  Time: 1145.2 (0.0)  #..###.........###c) +0 short sword..# #......##..#Cast: Searing RayI i.....#...##..#....##... ....I i<.<## #... #####S   adder.. #....I i^|l   frilled lizard (wandering)#.. I i~_A frilled lizard comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  I iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineI iThe searing ray hits the adder.  The adder is severely wounded.I iX  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray hits the adder.  The adder is severely wounded.(Press . to maintain the ray.)  The frilled lizard hisses angrily.I iI ir.l..S.lI i=6.2 (1ontinue: Searing RayRay _I iI iI ih ****The searing ray hits the adder.I i*,I i53..l..SI i4V7---I i4D7+ I i;I iT>^ _The adder is severely wounded.J i D  The searing ray hits the adder!J i ****l   frilled lizardJ i? J iǟ {l...†J ix --21=8++ _You kill the adder!J i J i h _Your Alchemy skill increases to level 2!L ib M  The searing ray hits the frilled lizard!L i b****L ir †..†You kill the frilled lizard!L i,v 6--2--9ast: Searing RayL i{ L i;~ > _You finish channelling your searing ray.M id M i M id M i ,M i0 BM i M i M i N7==M i M i ,M i M i M i M iH M i ,M i M i M i e8====M iU M io ,M i M ij M i M i: M i M i# M i M iW M i l9====M ie M iD M i J....--J   endoplasm (wandering)M i 060.2 (11.0)M i ,1.2 (12M i M i ] _An endoplasm comes into view.O i:O iQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray O i[*/%] inventory [&] all spells[!] focus mode: off|onO im O iƄ ..#.........#.# ###...yokomohoyo the Conjurer ..#.......#.#.# ...##### .... Deep Elf ............#.#........J ... Health: 24/24 ======================== ..#......##.#.# .......Magic: 9/11===================----- ..#..#......#.# ...†...AC: 2Str: 4 #...#..####...# .......EV: 11Int: 25 ....#[####....# .......SH: 0Dex: 13 .##..........####†..#XL:  4 Next: 22% Place: Dungeon:2#)....###.....@.#Noise: ---------  Time: 1161.2 (0.0)  #..###.........###c) +0 short sword..# #......##.O iL .#Cast: Magic Dart.....#...##..#....##... .....<## #... #####J   endoplasm (wandering).. #....#.. _You kill the adder! _Your Alchemy skill increases to level 2!The searing ray hits the frilled lizard!  You kill the frilled lizard! _You finish channelling your searing ray. _An endoplasm comes into view.O i O iK P i"G  The magic dart hits the endoplasm!P i'}.******P iTsx......†P i|8--4=2.2 (1Magic DartP iFP iM _You kill the endoplasm!R i3% R i4*   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   h + Spellcasting 3.6  41%  +3          R i*  b - Staves   0.0     0   i - Conjurations   5.6    +1   c - Unarmed Combat   0.0    -2   j * Alchemy   2.0  59%  +1      R i* k - Earth Magic   0.0    +1  R i* 8 d - Short Blades   0.0     0      R i+ R    R i|+  l - Evocations   0.0    +1   e - Armour   0.0    -2       f - Dodging   2.4    +2      R i+ $ g - Stealth   2.4    +3      R i+ l    R i+         R i!,         R iE, n    R ih,         R i, l    R i,         R i,         R i,     The percentage of incoming experience used to train each skill is in brown.  R i$- The species aptitude is in white.  [?] HelpR iH- G[=] set a skill target  R iw- [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsV i~V iV i  ..#.........#.# ###...yokomohoyo the Conjurer ..#.......#.#.# ...##### .... Deep Elf ............#.#......... ... Health: 24/24 ======================== ..#......##.#.# .......Magic: 8/11V i D=================------- ..#..#......#.# ...†...AC: 2Str: 4 #...#..####...# .......EV: 11Int: 25 ....#[####....# .......SH: 0Dex: 13 .##..........####†..#XL:  4 Next: 24% Place: Dungeon:2V i# O#)....###.....@.#Noise: =--------  Time: 1162.2 (0.0)  #..###.........###V ie Uc) +0 short sword..# #......##..#Cast: Magic Dart.....#...##..#V i ....##... .....<## #... #####.. #....V i {#..The searing ray hits the frilled lizard!  You kill the frilled lizard! V i ~_You finish channelling your searing ray. _An endoplasm comes into view.V i( vThe magic dart hits the endoplasm! _You kill the endoplasm!V ij V ik V i V i Y iN3Y iNY iO,Y iS9==Y ikTY iV,Y iVY iXY iX3==Y iYY i[Y i5[Y iW[I10/11==Y iO\Y iH^,Y i^Y ig`,Y iaY iQb,Y i"cY idY idd1=====Y ieY ihY iWj,Y ikY ivmY inY inY iXoY isb  You see here an adder corpse.Y iNuY iu _Y ivY ixY izQ===Y iu{Y i&}Y i~,Y icY iY iY iY iY iY i#,Y iXY i|Y i,Y iɍY iGY i.Y iTY iY iY i,Y iЕY i7Y i,Y i`Y iY is,Y iY i,Y iY,Y iY iY idBY iΨY i{,Y iY iY i*,Y iԬY iaY iҰ,Y iSY iY ij#..#...... #.................. ####†..####.#...##### ...### #.....#... .### ##.##.#.#### #..# #..#.#..... ##..# ##...####  .... $#####..#### . #####........@..#-90.2 (28.0) .. ###Y iͻt...# ########.## .# .# )# .# ..Y iwY iF-1.2 (29Y iY iI% _Found a dagger.[ i3[ i5[ if[ i[ i [ i#,[ i$&,[ i'[ iX*[ i-,[ iM/[ iO1[ i4,[ i5[ i7[ id9,[ i:[ i<[ i>,[ i?[ iA[ i'C,[ iC[ ieE[ iF[ iFG[ icH[ iI[ iK,[ iL[ i[O,[ iO[ iTM _You now have 89 gold pieces (gained 17).[ iU3[ i3V[ iW[ iY,[ iTZ[ i>\[ i^,[ iP^[ iK_[ i1a,[ ia[ i"c[ iyd,[ ie[ iei[ ij,[ i'k[ iDl[ im,[ im[ iun[ i-o[ iSo[ io[ inp[ i8q,[ iq[ iz[ i[|,[ i|[ i~[ i^,[ ih[ i[ i,[ i6[ iI[ iܑ,[ i[ iі[ i,[ i[ iR[ iP[ iҭe.#......##.#.#.......... ....).....#..#......#.#.....†.... .#####.##...#..####...#.......... . ##.....#[####....#.......... . .##..........####†..####. . #)....###.......### #.[ i" #..###.........### ## ..####......##..## # .@.#...##..##### # ####...........###.....<####....######....Magic Dart...... #....# ###..[ i..... #....####...## #....#r   rat (wandering)[ i?r. #....#.. #....#[ i<$######[ i.215.2 (24[ i,6.2 (25[ i[ iV _A rat comes into view.] iA  The magic dart hits the rat.] i******†] ig.<...] i0---5=7.2 (1.0)Magic Dart] i] iwG _You kill the rat!^ i3^ iB^ i,^ iJ^ i,^ i^ i91^ i*===^ i^ i^ iI,^ i^ i^ iu,^ i@^ iw^ i1,^ i^ i^ i}^ i4===^ i^ i^ iE,^ i^ i^ i,^ ie^ ir^ i^ i^ i ^ iK #.# ##..###.## #.# #..####......##..# .#.#.........#...## . #.###......## ..# #.......<####....### ....###......# #....# .............# #....#  #.......#### #....#  #....@†.# #....# - #.......# #....# #.#.......... ###### #.#......###... ...#.#......# ### ######## ... ##^ i,## ^ i$/20.0)^ i(F-8.2 (11^ i.^ i{0d _o - a scroll labelled NAAHECH YROVOU_ ij _ i ,_ i _ iݒ _ i ,_ iE _ iQ _ iA ,_ i _ i~ _ i ,_ i _ i _ i. _ iV _ i _ i _ i. _ iQ _ i _ is _ i ,_ i/ _ i _ i _ iۣ _ iA _ i _ i _ i _ id _ i _ i _ i; _ i& _ i _ i _ i _ i _ iX _ iN ,_ i _ i7 _ iش _ i _ i _ iV _ i ,_ iV _ i _ i۸ ,_ i> _ i _ iλ ,_ ip _ i _ iY _ i _ i% _ i _ i _ i _ i _ i _ iY _ i{ _ i _ i _ i( _ iI _ i _ i _ i _ i _ i _ i@ _ i _ i _ iE _ i' _ i _ i _ i _ im _ i[ ,_ i _ i _ i ,_ iZ _ iX _ i ,_ i _ i _ i4 _ iZ _ i _ i _ i ,_ i _ i _ i ,_ iC _ i _ i ,_ i _ i _ i ,_ i _ i _ ia ,_ i _ i[ _ i ,_ i _ i _ i ,_ i[ _ iu B_ i _ i ,_ i6 _ i { _k - 2 scrolls labelled DIOS YMOTE (gained 1)_ i 3_ i* _ i _ i _ i _ i+ _ i!# _ i# ,_ i_$ _ i& _ i( ,_ i( _ i. _ iB0 ,_ i0 _ iz6 _ i8 ,_ i8 _ i[> _ iX? ,_ i@@ _ iD _ ihE ,_ iE _ iG _ i I ,_ iWI _ i N _ iN ,_ iiO _ i/Q _ iQ ,_ iR _ i=T _ i>U B_ iYW _ iAX ,_ iX _ i\ _ iA] ,_ i] _ iJ_ _ i<` ,_ i` _ ib _ ib ,_ ib _ id _ id ,_ i e _ ig _ ig ,_ i@h _ ii _ i#j ,_ ij _ ik _ i8m ,_ im _ ip X_ iKq _ iq ,_ ir _ ir _ is ,_ is _ it _ iv B_ iOv _ iv ,_ i-w _ i3x _ ix ,_ i y _ iz B_ iz _ i{ _ iC} ,_ i~ ,_ i _ i _ iρ _ i? _ i _ i _ i3 _ i _ ih ,_ iM _ im _  You see here a rat corpse._ i _ i  __ i _ iޝ _ i} ,_ i _ iإ _ iz _ i _ iݩ _ iЬ _ i| .... .##...>.. #. ##)....###..... #.# ##..###......#. #.# #..####......##. #.#.#.........#...#... #.#.###......##....#g#.......<####...........###......# #...........@........# #.....#####.......#### #.... #.....†.# #....Magic Dart #.......#### #.... #.#..........######## #.#......###......... g   goblin (asleep)#.[_ i" 33m#......# #.######## #.######## #.# #........ ### #...._ i 99.2 (7  A goblin comes into view. It is wielding a +0 club._ i `.gg_ i M====300.2 (72_ i _ i ( _The goblin shouts!a iVa i`Quiver which action? ([-] to clear)  a - Cast: Magic Darta i6b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|ona irg a iu .....##..........## yokomohoyo the Conjurer..>.. #. ##)....###.... Deep Elf. #.# ##..###........ Health: 24/24 ========================#. #.# #..####......## Magic: 11/11 ========================... #.#.#.........#...# AC: 2Str: 4#... #.#.###......##.... EV: 11Int: 25.....#.#.......<####.... SH: 0Dex: 13......g###......# #.... XL:  4 Next: 25% Place: Dungeon:2.......@........# #.... Noise: ====-----  iv ;49m Time: 1300.2 (0.0).#####.......#### #.... c) +0 short sword#.....†.# #.... Cast: Searing Ray#.......#### #....#.#..........#########.#......###......... g   goblin#.#......# #.#########.######## #.# #........ ### #.... _You kill the rat! _o - a scroll labelled NAAHECH YROVOU _k - 2 scrolls labelled DIOS YMOTE (gained 1) _You see here a rat corpse.  A goblin comes into view. It is wielding a +0 club. _The goblin shouts!a i;x a i~ a i b iZ  .... .##..........## yokomohoyo the Conjurer ..>.. #. ##)....###.... Deep Elf . #.# ##..###........ Health: 24/24 ======================== #. #.# #..####......## Magic: 9/11===================----- ... #.#.#.........#...# AC: 2Str: 4 #... #.#.###......##.... EV: 11Int: 25 .....#.#.......<####.... SH: 0Dex: 13 ......g###......# #.... XL:  4 Next: 25% Place: Dungeon:2 .......@........# #.... Noise: ====-----  Time: 1300.2 (0.0) .#####.......#### #.... c) +0 short sword i sm #.....†.# #.... Cast: Searing Ray #.......#### #.... #.#..........######## #.#......###......... g   goblin #.#......# #.######## #.######## #.# #.... .... ### #....A goblin comes into view. It is wielding a +0 club. _The goblin shouts!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (76% to hit)b iC .... .##..........## yokomohoyo the Conjurer ..>.. #. ##)....###.... Deep Elf . #.# ##..###........ Health: 24/24 ======================== #. #.# #..####......## Magic: 9/11===================----- ... #.#.#.........#...# AC: 2Str: 4 b ili#... #.#.###......##.... EV: 11Int: 25 .....#.#.......<####.... SH: 0Dex: 13 ......g###......# #.... XL:  4 Next: 25% Place: Dungeon:2 .......@........# #.... Noise: ====-----  Time: 1300.2 (0.0) .#####.......#### #.... c) +0 short sword #.....†.# #.... Cast: Searing Ray b i#.......#### #.... #.#..........######## #.#......###......... g   goblin #.#......# #.######## #.######## #.# #.... .... ### #....Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineb i=Aim: a goblin, wielding a +0 club (76% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!b i2 ....  ..>.. #. ##) . #.#  #. #.#  ...  #... . ......< ......*###......#  .......#  .##.####  .#  .####  .... #.#......###......... #.#......#   #.######## #.#   .... ###  c if"Y)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (76% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!  (Press . to maintain the ray.)c i'6==--1.2 (1ontinue: Searing RayRay _c i(,c i-d i3d id i!K  You stop channelling your searing ray.d iE _d i3d id if10/11==d id i`,d i4d i ,d i d i ,d iHd i91d i4H=====d id id iI,d id i !<  You see here a +0 club.d i$d iR$ _d i)d i,d iF.,d i/d i4d ia7Q===d i8d i ;d i,=,d i >d ib@d iBd iJBd i4Cd inEd i,G,d iHd iId iK,d iLd iOd i`Qd iQd itRd iTd iU,d iVd iZZd i[,d i\d i^d i`,d iPad ibd id,d iled igd ih,d i7id ijd iil,d ind i od ip,d i_qd ird i`t,d iBud i@vd iwd i>wd iwd izd i`{,d i{d i|d i^~d i~d iXd i}d i,d id id i,d id id i,d id i!d iI,d id id i",d id id i؏,d iRd id i,d ikd iÔd i,d id iʗd i,d i{d id id id iod id i,d id id iB,d id id id iäd idd id id id id id i,d id id i,d id iDd i d iJd id i5d iR,d i d iid i׷,d iNd id i/,d id i,d i޾d iN _You now have 102 gold pieces (gained 13).d i3d iLd iVd i^,d id id id id igd i,d iD,d id iWd iod id id id i6d izd id id ig,d id id i,d i=d ind iz,d i&d i1d ifd id id i4 d i ,d iG d id i,d ied i}d i[,d id iPd iYd id i d i$d i%,d i5&d i*d is+,d i4,d i0d i2Bd i5d i7,d i8d iG;d iI<,d i<d i@d iBd iCd iCd i9Hd iI,d iJd iNd iO,d iPd iSd iV,d iWd im[d i\d i/]d i^d i`d ib,d icd iefd i/h,d iid ikd imd imd ind itqd is,d iud ixd iz,d i{d i~d i,d i<d i]d i,d ĭd igd i,d iid id id iMd iݓd igd i,d i d i,d i,d i d iud i,d i1d ikd i,d i?d iId i,d id id i,d id i d i,d iId id i,d iZd id i,d i"d id iC,d i&d id i3,d id id ib  #.##.#.#.###..  ##.##.#.#.# #..#   #..##.#.#.# #   ####.###.#.#.###)..  d i ##..).....#.#.#.....   #....#####....#......#   ..##..........#......#   #########......   #.@...............#----  d iQ #..#####.....).....#  #.# ##..#####.##ast: Searing Ray  d i9... ##.....###  ..# ##.......#.#..  #.#. #..>.....#.#.### r   rat (asleep)  d i..r #........#.#.##.  ## #.#.#....#.#.#..   #........#.#.#..d i093.2 (92.0)d iG--4.2 (93d i=d iV _A rat comes into view.e iF e i Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onf if i  #.##.#.#.###..# yokomohoyo the Conjurer  ##.##.#.#.# #..# Deep Elf  #..##.#.#.# #... Health: 24/24 ========================  ####.###.#.#.###).. Magic: 11/11 ========================  ##..).....#.#.#..... AC: 2Str: 4  #....#####....#......# EV: 11Int: 25  f i..##..........#......# SH: 0Dex: 13  #########.......... XL:  4 Next: 26% Place: Dungeon:2  #.@...............# Noise: ---------  Time: 1394.2 (0.0)  #..#####.....).....# c) +0 short sword  f i-#.# ##..#####.##.. Cast: Magic Dart  ... ##.....####....  f i#v..# ##.......#.#..##  #.#. #..>.....#.#.### r   rat (asleep)  ..r #........#.#.##.  ###.#.#....#.#.#..  f iHO#........#.#.#..You kill the goblin! f ik_(Press . to maintain the ray.) _You stop channelling your searing ray. _You see here a +0 club. f iq_You now have 102 gold pieces (gained 13). _A rat comes into view.f i f if if i A  The magic dart hits the rat.f ik *****† f iH F.....f im# 0---7=5.2 (1Magic Dartf i) f iu+ G _You kill the rat!g ij3g ikg i,ng irng i3tg itM1===g iOug iwg iqyg iyg izg i(|g i&~,g i g i<g i,g ig ig ixQ===g i_g ig iӏ,g ig ig i'Z ####.###.#.#.##  ####..).....#.#.#..  #....#####....#.   . ..##..........#..   ..####. #########..   .......##.........  g i  .#.#.#S#..#####.....)...   .......#.## ##..#####.#   .#.#.#.@.# ##.....####.-  .......#.# ##.......#.#.   .#.#.#.#.# #..>.....#.#Magic Dart  .....†...# #........#.#   ########## #.#.#....#.#.  #........#.#. S   adder (asleep) g i&#.#.#....#.#.   #........#.#.  #.........)##g i-403.2 (8g iDE-4.2 (9g ig iXY _An adder comes into view.h i5 h i6 _Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spellsh i&7 z[!] focus mode: off|oni i2i i ####.###.#.#.### yokomohoyo the Conjurer  ####..).....#.#.#.. Deep Elf  #....#####....#.... Health: 24/24 ========================   . ..##..........#.... Magic: 11/11 ========================   ..####. #########....... AC: 2Str: 4   .......##............... EV: 11Int: 25   .#.#.#S#..#####.....)... SH: 0Dex: 13   .......#.## ##..#####.# XL:  4 Next: 27% Place: Dungeon:2 i iD  .#.#.#.@.# ##.....####. Noise: ---------  Time: 1404.2 (0.0)   .......#.# ##.......#.#. c) +0 short sword   .#.#.#.#.# #..>.....#.#. Cast: Searing Ray   .....†...# #........#.#.   ########## #.#.#....#.#.  #........#.#. S   adder (asleep)  #.#.#....#.#.  #........#.#.  #.........)## i i_You see here a +0 club. _You now have 102 gold pieces (gained 13). _A rat comes into view.The magic dart hits the rat. i i|_You kill the rat! _An adder comes into view.i iei ii i[i i  ####.###.#.#.### yokomohoyo the Conjurer ####..).....#.#.#.. Deep Elf #....#####....#.... Health: 24/24 ======================== . ..##..........#.... Magic: 9/11===================----- ..####. #########....... AC: 2Str: 4 .......##............... EV: 11Int: 25 .#.#.#S#..#####.....)... SH: 0Dex: 13 ......*#.## ##..#####.# XL:  4 Next: 27% Place: Dungeon:2 .#.#.#.@.# ##.....####. Noise: ---------  Time: 1404.2 (0.0) .......#.# ##.......#.#. i .m c) +0 short sword .#.#.#.#.# #..>.....#.#. Cast: Searing Ray .....†...# #........#.#. ########## #.#.#....#.#. #........#.#. S   adder (asleep) #.#.#....#.#. #........#.#. #.........)## _You kill the rat! _An adder comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei i7 @Aim: an adder (asleep, 100% to hit)j i.J ####.###.#.#.### yokomohoyo the Conjurer  ####..).....#.#.#.. Deep Elf  #....#####....#.... Health: 24/24 ========================   . ..##..........#.... Magic: 9/11===================-----   ..####. #########....... AC: 2Str: 4   .....*.##............... EV: 11Int: 25 j im  .#.#.#*#..#####.....)... SH: 0Dex: 13   ......*#.## ##..#####.# XL:  4 Next: 27% Place: Dungeon:2   .#.#.#.@.# ##.....####. Noise: ---------  Time: 1404.2 (0.0)   .......#.# ##.......#.#. c) +0 short sword   .#.#.#.#.# #..>.....#.#. Cast: Searing Ray   .....†...# #........#.#. j i<  ########## #.#.#....#.#.  #........#.#. S   adder  #.#.#....#.#.  j i-#........#.#.  #.........)##Aiming: Searing Ray (safe; 1% risk of failure)  j i`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej iAim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is heavily wounded.j iShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is heavily wounded.  The adder hisses angrily.  (Press . to maintain the ray.)j i[..Sj iʝ==5.2 (1ontinue: Searing RayRay j iݣj i֥S _The adder closely misses you.j iH * The searing ray hits the adder.j i) { SThe adder is almost dead.j i3 8--6+ j i j i8 R _The adder barely misses you.k iD  The searing ray hits the adder!k i{w*k i<*&.k i&07----407Searing Ray++ k iQ7k i8I _You kill the adder!l id73l ii8l it<K  You stop channelling your searing ray.l i</ _l i Az8==l iWAl iB,l iCl iE,l i{Fl iLH,l iIl iRJ9====l iJl iK,l iLl iAN,l idOl iQ,l iQl icSl iSn10/11====l iTl i6V,l i5Wl iX,l ilYl i[,l im\l i^1=====l i^l ibl idl idl iel igl iil iil ijl ikl isl,l iml i_ol ibqQ===l irl isl ibt,l itl iwl i3y,l i\zl i{l i|l i|l i|l i}l i~,l iul il i,l il iVl i,l i#l il i},l il il i,l il iͭl i,l i+l il ij,l il il i,l i l iil i,l il il isl il iCl il iNl ijl iQl il ill il iGl il i",l il ibl ig,l i]l il i,l inl ill i9,l il il i,l ijl i1 l i ,l i l iBl il il il i!l iZ$,l i+%l i(l i),l i*l i6.l i*/,l i0l i4l i\6,l i7l i:l i;,l i<l iBl i#D,l iDl iH=  You see here a +0 flail.l iJl iBK _l iLl idRl iT,l iTl iWl iZ,l i\l i_l i`,l ial iel iDg,l ihl i>kl iBl,l ill inl ip,l iql isl ilt,l itl ivl iwl iwl iYxl izl i{,l i|l i9~l i9,l iBl il iW,l i'l i6l i,l il il i,l il iMl iU,l il i?l iG,l il il il il il il io,l il iҗl iw,l iژl il i,l i^l il iv,l il i/l i,l il i`l iޝ,l i%l il i*,l il il il il iUl il i,l il il iIl ifl il iTl il il iEl il i,l i!l il i.....................# ........##....######.# ........#####.#...# # ........# #.#.#.# <# ........#####.#.#.# ..# ..###.#.......#.#.# ...# #..##.#.#####.#.#.#... ....#.### #...#..# #####.# ###.@#--82.2 (75.0) l i[P#.....# #..#.. #.###### #....#Cast: Searing Ray #.#....#######....... #.#.................... #.#.................. #.#.....†........#.... ..#...........#........ ..#..................l il i G--3.2 (76l il in9 _Found a stone staircase leading up.o io i~-  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   h + Spellcasting 3.7  45%  +3      o i     b - Staves   0.0     0   i - Conjurations   5.6    +1  o iH4 c - Unarmed Combat   0.0    -2   j * Alchemy   2.2  55%  +1      o i³ k - Earth Magic   0.0    +1   d - Short Blades   0.0     0           l - Evocations   0.0    +1   e - Armour   0.0    -2  o i$     f - Dodging   2.4    +2  o ix     g - Stealth   2.4    +3      o i2        o iU_    o iyn    o i        o i        o iߴ        o i        o i"l    o iD    The percentage of incoming experience used to train each skill is in brown.  o ifThe species aptitude is in white.  [?] Help[=] set a skill target  o i[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsr iRr i"r i*.....................#yokomohoyo the Conjurer ........##....######.#Deep Elf ........#####.#...# #Health: 24/24 ======================== ........# #.#.#.# <#Magic: 11/11 ======================== ........#####.#.#.# ..#AC: 2r i*Str: 4 ..###.#.......#.#.# ...#EV: 11Int: 25 #..##.#.#####.#.#.#...SH: 0Dex: 13 ....#.### #...#..#XL:  4 Next: 40% Place: Dungeon:2 r i*g#####.# ###.@#Noise: ---------  Time: 1483.2 (0.0) #.....##..#..c) +0 short sword r i+#.#######....#Cast: Searing Ray r iB+#.#....#######....... #.#.................... #.#.................... r ie+s#.#.....†........#....# r i+..#...........#........ ..#.................. _The adder barely misses you.r i+_The searing ray hits the adder! _You kill the adder! r i+b_You stop channelling your searing ray. _You see here a +0 flail. r i+$_Found a stone staircase leading up.r ia1r i]3r i8r i :r iZM r iEN  Spells (Memorise)TypeFailure Level r ixN  a - SlowHexes10% 1b - Ensorcelled HibernationHexes/Ice14%2  c - Dazzling FlashHexes/Firer iN 28% 3  d - Tukima's DanceHexes28% 3  e - Iskenderun's Mystic Blast Conjuration/Translocation 28% 4  f - Rending BladeConjuration/Forgecraft 28% 4  g - Dimensional Bullseye Hexes/Translocation 67% 4  h - Yara's Violent Unravelling Hexes/Alchemy 86% 5  i - Platinum ParagonForgecraft100% 9  j - ShatterEarth100% 9 r iO 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitt i2 t i t i .....................#yokomohoyo the Conjurer ........##....######.#Deep Elf ........#####.#...# #Health: 24/24 ======================== ........# #.#.#.# <#Magic: 11/11 ======================== ........#####.#.#.# ..#AC: 2Str: 4 ..###.#.......#.#.# ...#EV: 11Int: 25 t iN #..##.#.#####.#.#.#...SH: 0Dex: 13 ....#.### #...#..#XL:  4 Next: 40% Place: Dungeon:2 #####.# ###.@#Noise: ---------  Time: 1483.2 (0.0) #.....#t i #..#..c) +0 short sword #.#######....#t i Cast: Searing Ray #.#....#######....... #.#.................... #.#.................... t i #.#.....†........#....# ..#...........#........ t i ..#.................. _The adder barely misses you.The searing ray hits the adder! _You kill the adder! t i _You stop channelling your searing ray. _You see here a +0 flail. _Found a stone staircase leading up.t i: P  Okay, then.t i} t ip t i. _u ij3u idu i3u iȠu il: _u iu i-,u i*u ivu i,u iGu iu iu iϮu imu i u i,u i)u iu i ,u iζu i'u i2u i\u iu ibu i/,u iھu i$u i,u iu igu iu iu ivu iu iq,u iu iqu i,u igu iu i,u iPu iwu i\,u iJu i=u i8,u iu iMu i?u iu i%u iu iu iu ixu itu i\,u iu iu i,u i'u iu iu i7u iFu i>u i2,u iu iu i,u iu iu iu iu iu iu i,u iu iu i,u iu iu i,u iu iVu i,u iVu iu i u i u i u ip u im u i u i=u iwu iu iu iLu iu iu iu i{u iu iu iu iu iu i,u iu iu ie,u i_ u i!u i1#,u i#u i)u i +,u i+u i=6>  You see here a +0 dagger.u i7u i08 _u i8u i <u iO=u iw=u i~>u i@u i0Bu iZBu i Cu iEu iGu iGGu i.Hu iJu i4L,u iMu iOu iP,u iQu iKTu iiUu iUu iYVu i>Xu iY,u i(Zu i!\u i],u iZ^u ixau ib,u i du ifu ipgu igu iThu inu iqou iou ixpu isu i,t,u itu isvu iw,u iFyu i%{u iP|u ij|u i}u i~u iu iu iVu iTu i,u i8u i]u isu iu i1u iou iX,u iu i"u i,u i}u iu iu iu i u i u iu iԐu i:u imu iV,u iu iu i,u iu iSu iH,u iu i"u i~,u i՚u iu i,u imu iu i,u iu iu i,u iSu iu ib,u iu iOu iá,u iu iu i",u idu i u i,u i٤u iu iԥ,u iu iu i,u iGu iu i,u iƨu iөu i ,u i?u iu i.,u iu iͫu i4,u isu iu if,u iu iu iu iĮu iu iu iۯ,u iu iͰu i,u iHu i˱u i),u i_u iu ih,u iu iFu i,u iu iu iD,u iu iu iI#####.# #.# ###.#.# .#....# .#...<# ###  .#....# ..  .#....# #)#  .#....#.#######.####  ..#.### ........@..#  566.2 (83.0)u ib#.##############.#  .................##  ..#.#######..#  ......#.........###.#  ......#.#######.###.#    ......#.# #.##..#    #....##.# #....##   ....#.# ######   u imu i$,7.2 (84u iu i$ _Found a spear.w i 3w i w ik w i| w i w i =  You see here a +0 spear.w i w i8  _w i w i w is ,w i w i w i ,w i& w i w i ,w i w i w i ,w i w i w i< w i` w i¶ w i> w i ,w iں w iܼ w i) ,w i& w i w ir ,w i w iJ w i ,w ii w i w i ,w i' w i w i ,w iq w iY w i 8.....# ..>..... .#....... ...... #.#..#######.# ... ............# ... #.#[..######## #.# .....# #.# #.#...#######.##@# w i8 81.2 (1 ............#.##.# ..######.#.##.# ####.#...#....##.#  #.#.#.#...<##.######## ####.#.#.#....##........# .#.#.#....#..######)# w iV ###.#.#.#....#.#######.####  #...#..#.###............# w iO w i ,2.2 (15w i w iJ ; _Found a stone staircase leading down.x iˆ3x i%x iUx idM#...##........# ....>.....# #.###......# ......# #.....K #.#..#######.#..... .............# ... #.#[..######## ......# #.#...###### ............#.##.Searing Ray #....######.#.##.# ..x i<K   kobold (missile, asleep)........ ) .#######. x i׶W0.0)3.2 (1x ijx is _A kobold comes into view. It is wielding a +0 whip.{ i9 #...### yokomohoyo the Conjurer .....## ........#  Deep Elf ......# .>.....#  Health: 24/24 ======================== #.#...# ##......#  Magic: 9/11===================----- ......# #.....K  AC: 2Str: 4 #.#..#######.#....* EV: 11Int: 25 .............# ..* SH: 0{ i Dex: 13 #.#[..######## #*# XL:  4 Next: 40% Place: Dungeon:2 ......# #@# Noise: ---------  Time: 1583.2 (0.0) #.#...#######.##.# c) +0 short sword ............#.##.# Cast: Searing Ray #....######.#.##.# ####.#...#....##.#  #.#.#.#...<##.########  K   kobold (missile, asleep) ####.#.#.#....##........# .....#.#.#....#..######)# { iE ####.#.#.#....#.#######.#### _Found a stone staircase leading down. _A kobold comes into view. It is wielding a +0 whip.{ ir XAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle{ i Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)| i#...### yokomohoyo the Conjurer .....## ........#  Deep Elf | ig......# .>.....#  Health: 24/24 ======================== #.#...# ##......#  Magic: 9/11===================----- ......# #.....K  AC: 2Str: 4 #.#..#######.#..... EV: 11| iqInt: 25 .............# ... SH: 0Dex: 13 #.#[..######## #.# XL:  4 Next: 40% Place: Dungeon:2 ......# #@# Noise: ---------  Time: 1583.2 (0.0) #.#...#######.##.# c) +0 short sword | i5b............#.##.# Cast: Searing Ray #....######.#.##.# ####.#...#....##.# | i #.#.#.#...<##.########  K   kobold (missile, asleep) ####.#.#.#....##........# .....#.#.#....#..######)# ####.#.#.#....#.#######.#### Aiming: Searing Ray (safe; 1% risk of failure)  | i҂Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  | i4You kill the kobold!| i( ........#  .>.....#  ##......#  * *  ..* [| i #*#  #@#      <##.# | i#..  ..######)# | i    | is)...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!  (Press . to maintain the ray.)| ik1==4.2 (1ontinue: Searing RayRay _| i| i} i@} i]A} iA} iCK  You stop channelling your searing ray.} ifFx _} iF} iG} iHP10/11==} iH} iI} iI} i1K} iM} i(M} iMN} iJP,} iP} iQ} iQk1=====} iVR} i>T} iU} iU} iV} iX} iY,} iY} iZ} i[,} i?\} iZ^} ii_} i_;===} ia} ic} iad,} ie} iLj} ik,} i&m} io} i q,} iq} ir} is} it} it} iPB#######.# .##.#  #####.#..#   #...## ##########  ###...# #........#  ##...### #........# ##.....## ####........# ........# #.....>.....# #.#.#...# #.####@.....# --995.0) ........# #....#.....)# #.#.#..#######.#......# ast: Searing Ray ...............#......#} ii} .#.#[..########.#.#### ........# #..#.# .#.#...#######.##.# .....##.# .##....######.#.##.# } i9--} ij} iE _Done exploring. i6 i i iqS0.0)....... i  i i  i7_Done exploring. i/ 3 i1  i<  i=  ib> $ _ i/B n iD  iwF , isG  irI  iK , ilL  iLN  iO , iP  iR  iS  i9T  iU  i4[ +.....## ####........# [........# #.....>.....# .#.#.#...# #.####......# .........# #....#.....)# .#.#.#..#######.#......# ................#......#  i[ .#.#.#[..########.#.#### .# #..#.#  .#.#.#...#######@##.#  605.2 (6.......#.##.#  ..##....######.#.##.#  #####.#...#....##.# ..# #.#.#.#...<##.#############.#.#.#....##........# i[ ]......#.#.#....#..######)# #.#####.#.#.#....#.#######.#### ### #...#..#.###............# i\  ia  ib  i63 i7 iD iE, iI, iI, iJ iL iM, i"N iO i1Q, iR iUP  There is a stone staircase leading up here. iV iAW _ i/X iY iZ, i^[ ic .#.#.#[..########.#.### . #..#.# ######.##.# ......#.##.# .##..##.#.##.#  id#####.#...#....##.# .# #.#.#.#...<##.#############.#.#.#....##........# #.......#.#.#...@#..######)#11  i eq#.#####.#.#.#....#.#######.#### ### #...#..#.###............# # ###..#.#.##############.# # #..#..................## ## ##....#.##############..# .#######.........#.........###.# .................#.# .................#.# #.##..# iVg i3l im i3 i i i  iT iǙX i= is i, iu i i, i+ iU...##.....#.##.# #####.#...#....##.# ....# #.#.#.#...<##.#############.#.#.#....##........# #.#.......#.#.#....#..######)# #.#.#####.#.#.#....#.#######.#### #.### #...#..#.###............#  i#.# ###..#.#.##############.# ..# #..#..@...............#5.2 (4### ##....#.##############.. ...#######.........####. ...................#..###. ...................#.# #.##..  iܩQ....÷........#....##.# #....# ..........#........#.# #### i2##........ iH.# #†..####.#...######.## i i i i2 i3 i3 i= ir? iXBB iC i#.....# #..#.. ....#.###### ##....#. ..#.#.#....#######.........# ....#.#.........#.#### .##.#.#.... i ........#.# ....#.#.....÷........#....##.#  i ###...#....#........#.# ##....#............# i 6.2 (4....####÷..####.#...######.## ###.......### #.....#.......#....### ##.#.#.#####.# .....##..## #..#.#.......# i ...##..##### ##...######.## .##....#### i #..#### #.## ###....######...........# #..#  i*  #....# #.###.........# ##.# i  i  i  iؾ  i  i  i  i`3 i i i i@ i, i, iZ i i, i5 i i, i i i, i i#.#.#....................#.# #.÷........#....##.# #...#...........#........#.# ..#......................# ####÷..####.#...######.## #.......### #.....#.......# ..### ##.##.#.#####.#  i ...##..## #..#.# ...##..##### ##@..######.## 31.2 (5 #...........#####..#### #.## ....######...........# #..# #....# #.###.........# ##.# #....# #.# ########.## #.# #....# #.### #.# #.# #....# #...# #.# #.#....# #...# #)# #.# #########...# ##.#####.# i i i? iPa3 ib im iZn, iJrX iTs it iHv, ikw i ..#.. ####÷..####.#...######.## ......### #.....# ## ##.##.#.#####.# ##..## #..#.#.......# ..##..##### ##...######.## ....#####..#### #.## ####...........# #..# ...# #.###.....@...# ##.# 4.2 (3 ...# #.# ########.## #.#  iL...# #.### #.# #.# ...# #...# #.# #.# ...# #...# #)# #.#######...# ##.#####.# ..........## ###.......#######....############### ...# ####.......## i."# i i i i̓ if iD i i i4 i, iU i i i i+ ib i# ig iy i i iu i, i i###....#.....# ......####÷..####.#...######.## .###.......### #.....#.......#.....### ##.##.#.#####.# . ip.....##..## #..#.#.......#.#...##..##### ##...######.####...........#####..#### #.## ####....######...........# #..# # #....# #.###@........# ##.#9.2 (5  it# #....# #.# ########.## #.# # #....# #.### #.# #.#  iȽ #....# #...# #.# #.#  i# #....# #...# #)# #.# #####...# ##.#####.#  i[.....## ###.......# #####....#####  i:w# #....# ####.......### i i ip i ik i i܆ i3 i i ij i@ i i, i ig i^ i iݝ i i, i i 2..#......#.#.....÷#....##..####...#...........#........ ..#[####....#............. #..####÷..####.#...###### #)#.......### #.....#.....###.........### ##.##.#.#### . i]######..## #..#.#..... ........#...##..##### ##...###### #......##.......@...#####..#### #44 ....<####....######...........# #  i.....# #....# #.###.........# # .....# #....# #.# ########.# ..#### #....# #.### i: †.# #....# #...# #.##### #....# #...# #)# i .....#####...# ##.####  .###................## ###..... iTE  i  iZ i i 3 ip  iT  i  iT  i B i  ih  i  i , i  i  i. , iڗ  iN  i , ib  i  i , i  i  i , iZ  i ##.##...#..####...#....#. ####.....#[####....#..... .#.#..##..........####÷..####.# .#.#.###)....###.......### #.... .#.#.##..###.........### ##.## . i| #.#.#..####......##..## #...#.#.........#...##..##### ## .#.#.###......##......... .#.#.......<#####.......51.2 (7)###......# #....# #.###............# #....# #.# ##### ##.......#### #....# #.####.....†.# #....# #...# .#.......#### #....# #...#  iը K#..........############...# #......###................## ......# #.############....##### i  i  i  iF 3 iq  i!  i"  i_#  i' , i4( , i)  i-  i#0 , iM2  iE5  i7 , iS9  i;  i= , i5?  i:A  iC , i\E  iG  iI , i\K  iN P  There is a stone staircase leading up here. iP  i#Q  _ i4R  i~U  iW , i9Z  ih .......#.#..##..........####÷..# ..>.....#.#.###)....###.### ........#.#.##..###.........### ...#.#.#..####......##..## .......#.#.#.........#...##..#...#.#.###......##.......... ........#.#.......<####....###### . ii ........)###......# #....# #.# ................@..# #....# #.#60.2 (9..#####.......#### #....# #.##.....÷.# #....# #.. ....###.#.......#### #....# #.. #.....#.#..........############.. ##....#.#......###...............  ######.#......# #.############.. #.##########.# #....# ### #..........### #....# il  ir  itt  iF$ i$ i{& i/ i0 i0 i4X i4 i6%  i7<You see here a rat skeleton. i8 iX9 _ i: i< i=, i`> iw? it@ i@ iA ibG #.#.#....#.#.###......  #........#.#.......<####....  iG #.........)###......# #....#  #...................# #....#  #....#####.......#### #....#  #........#.....÷.# #....#  i8H #....###.#.......#### #....#  ##.....#.#..........#########  ##....#.###...........5.2 (5 ######.#......# #.######### iH #.##########.# #....#  #..........### #....# ##########..## #....# iH ##..# #....# ##.# #....# iHK #.####....# # iH(#.#.#....# iKL iR iS iO  iֵ  ir  ie  iS , i0 , i , i  i  i5 , i  i  i" , i  i  i}  i  i  iZ  iw , i  iM  i< , iW  i  i , iQ  i}  im , ie  i R.......#.# ##.......#.# .#.#.#.#.# #..>.....#.#.###).... .....†...# #........#.#.##..###.. ########## #.#.#....#.#.#..####.. ij  #..#.#.#........ #.#.#....#.#.###...... #........#.#.......<## #.........)###......#  #....@.......# 74.2 (9 i v#....#####.......####  #........#.....÷.#  #....###.#.......### i  ##.....#.#..........####....#.#......###... i d######.#......# #.###.########## i +#..........## iU  iH  i  icr is iAt i i i if, i2 iu i i i,, i$ iT i۔ i& i֖ iB i, i i i i i iƱ##.......##...#......# #...####.##########.............. #........##.................#.. #..#.#.#.#..#####.....).....#..# #........#.## ##..#####.##...# #..#.#.#...# ##.....####.....#[#  ig#........#.# ##.......#.#..##.... #..#.#.#.#.# #..>.....#.#.###)... ##.....†...# #..@.....#.#.##..###80.2 (6  ########### #.#.#....#.#.#..#### #........#.#.#...... #.#.#....#.#.###.... i  #........#.#.< #.........)###......................#....#####.......####........#.....÷.# i  iQ i* iQ i8! i# i%+ i, iJ3 i ia i, if, i, i iF  i$ , i il in, i i i i i  i" i i i! i i! i! i" i$ i% i% iw& i( i), i* i, i]-, iU. i/ i0, i1 i|3 i4, i5 i7 i09, i: i; i$= ia= id> i? iA, i#B i;J ##.##.#.#.#  #..##.#.#.#   ####.###.#.#.##  ####..).....#.#  #######....#####....#.  ##.......##..........#...  #...####.##########..  #........##...........  #..#.#.#@#..#####.....)..95.2 (15.0) iJ #........#.## ##..#####.  #..#.#.#...# ##.....####  #........#.# ##.......#.#  #..#.#.#.#.# #..>.....#.#  ##.....÷...# #........#.#  iK ########### #.#.#....#.#   #.. i{K.#   #.#.#....#.#  iM i.S iT iw 3 ix  i؂  im  i+  i,  ig  i? , i  i  i] , i  i%  i!  i^  i  i~  i+ , i  i  i , i  in  i , il  iկ  i  i  i  i4  #.#.........#....#.._ #.######....#....#... #......##.#.#.#...... ######.##.#.#.##.... #.##.#.#.###..## ##.##.#.#.# #..## #..##.#.#.# # i I####.###.#.#.###) ####..@.....#.#.#....703.2 (8.0)  #######....#####....#......  ##.......##..........#......#.  i  #...####.##########...........  #........##.................#.  #..#.#.#.#..#####.....).....#.  #........#.## ##..#####.##...  i4  #..#.#.#...# ##.....####.....  #........#.# ##.......#.#..##. i~  i  i M _You see here a +0 club. i83 i9 iWG iH i+I$ _ iL, ifM, iM iGO i-P iLP iP iR iS, iS i$U i#V, iV iW iX, i3Y iZ ik[, i[ i\ iz], i] i^ i_, i ` ia ib, ib i d i$e iLe if i?g iUh i|h ii ij ik, il im io i)o io iv#............#.##.######.##.#######.#..#.##.#...†..##.# ##......##..####.# #.......##..#######.# ####....#....#......#.#.###......)......#####.#)#.#................####.#) iv(#.#.............÷....#####.#..............##)17.2 (14.0) #.#..........<.........# #.#.........#....#.._.... iw #.######....#....# #......##.#.#.#... i_w` ######.##.#.#.##......... #.##.#.#.###..####### ##.##.#.#.# #..####### #..##.#.#.# #........ icz i~ i i3 i~ i} i i8 i, i, iG i iB i i  i# i%, iL' i) i , i9, i- i50 i2 i62 i3 i5 iO7 i7 io8 i-: i;, i= iE ##..## ##..###. #...# ###########.#.#. iE##.........#.#.# #..#######.#.#.#.## #..#....#....#.#.# ###########..#.##.######.#.###.....#.##.######.#...25.2 (8.0) ixF#.#######.#..#.##.#...†..#..#.# ##......##..###..#.# #.......##..######.##.# ####....#....#......#.##.###......)......#####.#)#.##.#................####.#)#.#.#.............÷....####.#. iFo#.#....................##)#.# i*I iO izQ i 3 i  i$  i-  i"  is# , i#  iT$  i$ , i%  i%  i& , i`&  i&  i['  i'  i'  i)  i) , i*  ip+  i_, , i,  i-  i. , iZ/  ij0  i*1  iL1  i1  i1  iz2 , i2  i7 A#...##......##.#.##########..#...... ##..########### ##..###........ #...#...#################.#.#.#.##...... ##.........#.#.#.#....### #..#######@#.#.#.###### 36.2 (1 i7 w1.0) #..#....#....#.#.# #######..#.##.######.#.######### .........#.##.######.#.........## #####.#..#.##.#...†....[##......##..###............#.......##..######.#.......... ####....#....#......#.#...... #......)......#####.#)#.#........ i)9  iq>  i?  i&  iA'  i'  i5  i: , i> n i?  iA , iA  i C  i{D , iE  ibF  iG , ioH  iI  iJ , i~K  iL  iM , ipN  i}O  ipP , iP  iR  iR  iS  ioS  iT  iU , i*V  iqW  iCX  i~X  iY  iZ  iZ , io[  i]\  iJ] , i]  i^  i_  i_  i2`  iAa  iTb  ib  ib  id  ie , ie  ig  ig , ig  io ? ##.....#  ##.[###.# ##..###..# ########....#....## ####......### ###....#########..#.# ...##...........##.#  i=p .#.###############.# ##..#......@..........# 53.2 (17##..####################  ##..###.................#  #...#...###############. iHq #.#.#..........##.# ...#.#.#.#....#########.#..# ##.#.#.#.###### #...## ## #....#.#.# ###...# #. ######.#.######### ##...### # is  iMx  iy  iL  i  i5  i  i  iV!  i(% , i% , i&  iw(  i) , i*  i,  i. , i/  i1  i{2  i2  i[3  i4  iY6 , i6  i7  iq9 , iq:  i;  i3= , i=  i>  i6@ , i@  iA  iC , iC  iD  iDF , iF  iYM ####### ##.....# #.[###.# .###..# #####....## ###........###...###  iM k....#########..#.# .##...........##@# 64.2 (11 .###############.# .................# ################## .................################.#  ilN .##...........##.# ....#########.#..# #...## ########## iGO  iPT  iU  ie[3 i\ io ip i i i  iX i i, i$ ip ib i i i i; i~ iE i_  ia , i&  i i, i i ii, i i% i&, i& i+ i,, ik- i2 i3, i 4 i: i:, i; i@ iA, ioB iG iH, i-I i>N iO, i5P i9U iHV, iV iZ[ ib\, i%] i2b ic, id i i ik, il ip iRr, is ix i>z, i{ i  i:, i i i=, i؏ iJ iv, i  i iɞ, i6 i i, i: i& i i i i iO, ii iU i, i i  i, i i i, i i i, iP i*F  You see here a +0 leather armour. id i _ i i i, i i  i:, i i| i, iQ i i, i i i, iZ ic iG, ie iMC##.................# ...###############.# .#.##...........##.# .#....#########.#..# .###### #...## ########## .# ###...# #........# .######### ##...### #........#.....###.....## ####........#  iX.........[......@.# #.....>.....#812.2 (48.......#.#.#.#...# #.####......# #.................# #....#.....)# #.......#.#.#.#..#######.#......# #.#................#......#  igF#.##.##.#.#.#.#[..########.#.#### #.##.##...........# #..#.# #.#.....#.#.#.#...#######.##.# #.#.....................#.##.# i  i i i(o3 iq ivz iB i iS, i i i, i i i, ik i! i9, iS iŝ iL, i i i, if ig ii, ip id i, i i i, iL i/ iж, i iŹ iٺ, i; if i, i i i, i i iY, i i  i, i i i, iU i i,, iI i) i}, iD io..#  ########.#  ......##.#  #####.#..#   #...## ##########   ###...# #........#   ##...### #........#  ##.....## ####........#   i........# #.....#  31.2 (19 #.#.#...# #.####......#  ........# #....#.....)#  #.#..#######.#......#  ...............#......#  .#[..########.#.####    ........# #..#.#   #...#######.##.#    ...#.##.#  i8E  i i ic _There is a stone staircase leading down here. i  iޛ  i  iC  i 82.0) _ ik  i  #...  ###...###  #.......#  #......:##   .........# #   .........#.###.  .....(.. 3 .........  #.......##.....  ###...### ##.  .....J ####. #.  J   endoplasm (asleep) #  i  i-  iY @3.0 (1.8Searing Ray i^  ib _You climb downwards.  Found 7 stones and a book of Dreams. _There is a stone staircase leading up here. i  yokomohoyo the Conjurer #... Deep Elf ###...### Health: 24/24 ======================== #.......# Magic: 9/11===================----- #......:## AC: 2Str: 4 .........# #  EV: 11Int: 25 i .........#.###.  SH: 0Dex: 13 ............(..  XL:  4 Next: 41% Place: Dungeon:3 .......@.......  Noise: ---------  Time: 1833.0 (0.0) #.....*.##.....  c) +0 short sword ###..*### ##.  Cast: Searing Ray i.....J ####. #. J   endoplasm (asleep) iqj#Found 7 stones and a book of Dreams. _There is a stone staircase leading up here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit) i;yokomohoyo the Conjurer#...Deep Elf###...###Health: 24/24 ========================#.......#Magic: 9/11===================-----#......:##AC: 2Str: 4.........# #EV: 11Int: 25.........#.###.SH: 0Dex: 13............(..XL:  4 Next: 41% Place: Dungeon:3.......@.......Noise: ---------  Time: 1833.0 (0.0)#.....*.##.....c) +0 short sword###..*### ##.Cast: Searing Ray.....*####*#.J   endoplasm#Aiming: Seari i<ng Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is almost dead. i4Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is almost dead.  The endoplasm quivers.  (Press . to maintain the ray.) i>.J.. iX==4.0 (1ontinue: Searing RayRay _ ik is iJnH  The searing ray hits the endoplasm! ir^*** i7... is8--3-5Searing Ray+  i iM _You kill the endoplasm! iֻ iGA book of Dreams. The somniloquent utterings of a famed mystic, using uniquely bizarre imagery and icryptic digressions to describe spells drawn from the mystic's visions. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevel iKnown  a - Ensorcelled Hibernation Hexes/Ice2 yes  b - Fugue of the Fallen Necromancy3 no  i' c - AnguishHexes/Necromancy4no Select a spell, or (g)o to location. i$] i?hyokomohoyo the Conjurer#...Deep Elf###...###Health: 24/24 ========================#.......#Magic: 8/11=================-------#......:##AC: 2Str: 4.........# # ihEV: 11Int: 25.........#.###.SH: 0Dex: 13............(..XL:  4 Next: 43% Place: Dungeon:3.......@.......Noise: =--------  Time: 1835.0 (1.0)#.......##.....c) +0 short sword###...### ##.Continue: Searing Ray i9i#......Ray+ ####.#.#You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  iviThe endoplasm is almost dead.The endoplasm quivers. _(Press . to maintain the ray.)  The searing ray hits the endoplasm!  iwj8_You kill the endoplasm! izl ip igr ih iq9  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   h + Spellcasting 3.8  45%  +3       i     b - Staves   0.0     0   i - Conjurations   5.6    +1   c - Unarmed Combat   0.0    -2   j * Alchemy   2.2  55%  +1       k - Earth Magic   0.0    +1   d - Short Blades   0.0     0           l - Evocations   0.0    +1   e - Armour   0.0    -2   i{     f - Dodging   2.4    +2       g - Stealth   2.4    +3                               i@                         iC        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  ir[?] Help[=] set a skill target  i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets i4 i iyokomohoyo the Conjurer#...Deep Elf###...###Health: 24/24 ========================#.......# inMagic: 8/11=================-------#......:##AC: 2Str: 4.........# #EV: 11Int: 25 i.........#.###.SH: 0Dex:[39;49m 13............(.. iXL:  4 Next: 43% Place: Dungeon:3.......@....... iGNoise: =--------  Time: 1835.0 (0.0)#.......##.....c) +0 short sword###...### ##.Continue: Searing Ray......Ray+ ####.#.# iwYou focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is almost dead.The endoplasm quivers.  i_(Press . to maintain the ray.)  The searing ray hits the endoplasm! _You kill the endoplasm! i i8 i i i iA book of Dreams. The somniloquent utterings of a famed mystic, using uniquely bizarre imagery andcryptic digressions to describe spells drawn from the mystic's visions. Stash search prefixes: {book}  iiMenu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  iFa - Ensorcelled Hibernation Hexes/Ice2 yes  b - Fugue of the Fallen Necromancy3 no  inP c - AnguishHexes/Necromancy4no  iDSelect a spell, or (g)o to location. iZX i`ayokomohoyo the Conjurer#...Deep Elf###...###Health: 24/24 ========================#.......#Magic: 8/11=================-------#......:##AC: 2 i$bStr: 4.........# #EV: 11Int: 25.........#.###.SH: 0Dex: 13............(..XL:  4 Next: 43% Place: Dungeon:3.......@.......Noise: =--------  Time: 1835.0 (0.0)#.......##.....c) +0 short sword###...### ##.Continue: Searing Ray......Ray+ ####.#.#You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is almost dead.The endoplasm quivers.  ib_(Press . to maintain the ray.)  The searing ray hits the endoplasm! _You kill the endoplasm! if im io iל3 i~ i١K  You stop channelling your searing ray. i: i6 iJ _Found a stone staircase leading down. i3 i i i0b9== i ie i, i i.s  You pick up a book of Dreams and begin reading... i iT#  .  #.  #>##  #... ###...### ## ### -40.0 (5...# # .........#.###.ast: Searing Ray ......(.........<.......#.......##.....###...### ####.......####.# i(8- i iXY _You add the spells Fugue of the Fallen and Anguish to your library. i*83 i79 i1< ix< i? iT@ i@n10/11==== iA iD, iE iH, iI iK, i:L iM91 i6NH===== iN iP4 _Magic restored. iR3 iNT i|V i9Y, iZ ia_ ia, i@===  There is a stone staircase leading down here. _########J.#######.#  #>######## #........# ###...####.# #.......# J   endoplasm (asleep) #.......## #..........# # #..........#.###.54.0 (14.0)5.0 (15 _An endoplasm comes into view. iX iQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray  i[*/%] inventory [&] all spells[!] focus mode: off|on i  iV |yokomohoyo the ConjurerDeep ElfHealth: 24/24 ========================Magic: 11/11 ========================AC: 2Str: 4EV: 11Int: 25SH: 0Dex: 13#.########XL:  4 Next: 43% Place: Dungeon:3J......@.#Noise: ---------  Time: 1855.0 (0.0)..######.#c) +0 short sword#>######## i KCast: Magic Dart#........####...####.##.......#J   endoplasm (asleep)#.......###..........# ##..........#.###. _Found a stone staircase leading down.  You pick up a book of Dreams and begin reading... _You add the spells Fugue of the Fallen and Anguish to your library. _Magic restored. _There is a stone staircase leading down here. _An endoplasm comes into view. i$  i~  ip  i ******J  The magic dart hits the endoplasm.  The endoplasm is severely wounded. i: i>,.J..... i?c0---=6.0 (1 iD iF^ _The endoplasm quivers. i  ***** The magic dart hits the endoplasm. iʕ  iR +.J.... i f9/11 -----7 iU  iϡ ] _The endoplasm is almost dead. iG  The magic dart hits the endoplasm! i[.**** i<*..... ilB8----58Magic Dart ikE iHM _You kill the endoplasm! i3 i i  i#9== iM$ i4&, i& iW(, i( i+10/11==== i+ i-, i". it0, i0 i1, i2 i;31===== i3 i 5 i>6B ic7 i8, i8 i9 iw@C.###.########b...#-...######.#?## #>########Magic Dart #........# ###...####.# #.......# iAIb   bat (asleep) #.......## #..........# #  #...#.###. iHx 69.0 (11.0)  A bat comes into view. iIG-70.0 (12 iL iOh _Found a scroll labelled LOXYNI SOPLERCH. i}A  The magic dart hits the bat. i)c†****** iJ+...... iz0---6=1.0)Magic Dart i iG _You kill the bat! i3 ie i0 , iX iV, i ic1=== i i_ i, i1 i! i$, ig% i+' i!*, i + i4- i0Q=== i1 i3 i6, i7 i : iC=, i:> i? iB, iC iG, i4H i{K _g - 2 scrolls labelled LOXYNI SOPLERCH (gained 1) iN3 iN iP iZy########.. ..##.# #.##.###.############†...........## #........######.#.....##.##..# #>#####.S..##.....# #......###.## ###...###-#.##.#####.# #.......# # ..# #.......#Magic Dart### #.......... #.......... #.......... S   ball python (constriction, asleep) iZ .........<. #.#.......# #.###...### id0843.0) i~fF-5.0 (14 il in^ _A ball python comes into view. i I  The magic dart hits the ball python. i.**** i)...... i920---7=6.0)Magic Dart iB8 i;O _You kill the ball python! i3 i i", i i1=== ik i~ i, i iQ iB i i~  #######   #.. ..#   #.# #.#   #.###.########   ####†...........#  ######........######.#  #.......##.##..# #>  #.......##.....# #   #...@...##.## ###...-91.0 (5   #.##.#####.# #.....   #.( ..# #.....   i ..## ### #  ##.# #  ..# #  ### .   #.#.....   #.###... i iOE-2.0 (6 i il% _Found 4 stones. iߎ  id   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   h + Spellcasting 3.8  47%  +3           i d b - Staves   0.0     0   i - Conjurations   5.6    +1   c - Unarmed Combat   0.0    -2   j * Alchemy   2.3  53%  +1   il      k - Earth Magic   0.0    +1   d - Short Blades   0.0     0           l - Evocations   0.0    +1   e - Armour   0.0    -2       i t f - Dodging   2.4    +2       g - Stealth   2.4    +3                                                   i w            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  id [/] auto|manual mode [*] useful|all skills [!] training|cost|targets iZ  i  i  #######yokomohoyo the Conjurer  #.. ..#Deep Elf  #.# #.#Health: 24/24 ========================  #.###.######## Magic: 11/11 ========================  ####†...........# AC: 2Str: 4  #######........######.# EV: 11Int: 25  #.......##.##..# #>## SH: 0Dex: 13  #.......##.....# #... XL:  4 Next: 47% Place: Dungeon:3  #...@...##.## ###... Noise: ---------  Time: 1892.0 (0.0)  #.##.#####.# [ i% 40m#..... c) +0 short sword  #.( ..# #..... Cast: Magic Dart  ..## ### #.......  ##.##.......  ..##.......   ###........   #.#.....   #.###...  _You kill the bat! _g - 2 scrolls labelled LOXYNI SOPLERCH (gained 1) _A ball python comes into view.The magic dart hits the ball python. _You kill the ball python! _Found 4 stones. i+  i  i  i  i i  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration ij1%2  c - Fulminant PrismConjuration/Alchemy19%4 Select a spell to describe[!]/[I] toggle spell headers i_  i  iC  #######yokomohoyo the Conjurer  #.. ..#Deep Elf  #.# #.#Health: 24/24 ========================  #.###.######## Magic: 11/11 ========================  ####†...........# AC: 2Str: 4  i m #######........######.# EV: 11Int: 25  #.......##.##..# #>## SH: 0Dex: 13  #.......##.....# #... XL:  4 Next: 47% Place: Dungeon:3  #...@...##.## ###... Noise: ---------  Time: 1892.0 (0.0)  #.##.#####.# #..... c) +0 short sword   ig #.( ..# #..... Cast: Magic Dart  ..## ### #.......  ##.##.......   i ..##.......   ###........   #.#.....   #.###... i   _You kill the bat! _g - 2 scrolls labelled LOXYNI SOPLERCH (gained 1) _A ball python comes into view. i The magic dart hits the ball python. _You kill the ball python! _Found 4 stones. i*  iu  i%  i  i i  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   h + Spellcasting 3.8  47%  +3   i         b - Staves   0.0     0   i - Conjurations   5.6    +1   c - Unarmed Combat   0.0    -2   j * Alchemy   2.3  53%  +1       k - Earth Magic   0.0    +1   d - Short Blades   0.0     0   i         i% l - Evocations   0.0    +1   e - Armour   0.0    -2       iU f - Dodging   2.4    +2       g - Stealth   2.4    +3       i             iB!             i                                The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.   i{d[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets iA  iOH  iO  #######yokomohoyo the Conjurer  #.. ..#Deep Elf  #.# #.#Health: 24/24 ========================  #.###.######## Magic: 11/11 ========================  ####†...........# AC: 2Str: 4  #######........######.# EV: 11Int: 25   iP #.......##.##..# #>## SH: 0Dex: 13  #.......##.....# #... XL:  4 Next: 47% Place: Dungeon:3  #...@...##.## ###... Noise: ---------  Time: 1892.0 (0.0)  #.##.#####.# #..... c) +0 short sword  #.( ..# #..... Cast: Magic Dart  ..## ### #.......  ##.# iQ #.......  ..##.......   ###........   #.#.....   #.###...  _You kill the bat! _g - 2 scrolls labelled LOXYNI SOPLERCH (gained 1)  i`Q _A ball python comes into view.The magic dart hits the ball python. _You kill the ball python! _Found 4 stones. iW  if[  iR`  ia  il iSJ Spells (Memorise)TypeFailure Level  a - SlowHexes10% 1b - Ensorcelled HibernationHexes/Ice14%2  c - Dazzling FlashHexes/Fire iLr28% 3  d - Fugue of the FallenNecromancy28% 3  e - Tukima's DanceHexes28% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 28% 4  g - Rending BladeConjuration/Forgecraft 28% 4  h - AnguishHexes/Necromancy 67% 4  i - Dimensional Bullseye Hexes/Translocation 67% 4  j - Yara's Violent Unravelling Hexes/Alchemy 85% 5  k - Platinum ParagonForgecraft100% 9  l - ShatterEarth100% 9  i3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i i iR #######yokomohoyo the Conjurer  #.. ..#Deep Elf  #.# #.#Health: 24/24 ========================  #.###.######## Magic: 11/11 ========================   i####†...........# AC: 2Str: 4  #######........######.# EV: 11Int: 25  #.......##.##..# #>## SH: 0Dex: 13  #.......##.....# #... XL:  4 Next: 47% Place: Dungeon:3   i#...@...##.## ###... Noise: ---------  Time: 1892.0 (0.0)  #.##.#####.# #..... c) +0 short sword   iQ#.( ..# #..... Cast: Magic Dart  ..## ### #.......   i5##.##.......  ..##....... id   ###........   #.#.....   #.###... i  _You kill the bat! _g - 2 scrolls labelled LOXYNI SOPLERCH (gained 1) _A ball python comes into view. iThe magic dart hits the ball python. _You kill the ball python! _Found 4 stones. iP  Okay, then. iz i i. _ i iInventory: 15/52 slots Hand Weapons (go to first with ))  c - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  m - a staff of earth Scrolls (go to first with ?)  d - 3 scrolls labelled ORACSOV MAOTA  g - 2 scrolls labelled LOXYNI SOPLERCH  h - 2 scrolls labelled ATUPHA NEICWE  j - a scroll labelled MOVAOPR QUSI  k - 2 scrolls labelled DIOS YMOTE  l - 2 scrolls labelled RAPSESHR WOOTOM  n - a scroll labelled XEITUENYOG  o - a scroll labelled NAAHECH YROVOU  iPotions (go to first with !)  b - a potion of magic  e - 2 smoky grey potions  f - an emerald potion  i - a bubbling pink potion iY i"` if  #######yokomohoyo the Conjurer  #.. ..#Deep Elf  #.# #.#Health: 24/24 ========================  #.###.######## Magic: 11/11 ========================  ####†...........# AC: 2Str: 4  ifU #######........######.# EV: 11Int: 25  #.......##.##..# #>## SH: 0Dex: 13  #.......##.....# #... XL:  4 Next: 47% Place: Dungeon:3   i;g#...@...##.## ###... Noise: ---------  Time: 1892.0 (0.0)  #.##.#####.# #..... c) +0 short sword  #.( ..# #..... Cast: Magic Dart   isg..## ### #.......  ##.##.......  ..##....... ig   ###........   #.#..... ih   #.###...  _g - 2 scrolls labelled LOXYNI SOPLERCH (gained 1) _A ball python comes into view.The magic dart hits the ball python. _You kill the ball python! _Found 4 stones. _Okay, then. in i>r iw ix i 3 i  i(  i  i( : _ i  ii , i  i ;  You see here 4 stones. i  iq  _ i  io  i) , i  i  iz , i  i  i   #.###.###### ###†.......... #######........###### #.......##.##..# # #.......##.....# #  #.......##.## ###  #.##.#####.# #..  #.##.##.(.....# # ##### #.7.0 (5 ?##.# # ......# #  i ###.####   ... #.# #.. #.### ..  ...( ###   i  i +8.0 (6 i?  i J _Found 4 large rocks. i5v3 iw i { i ####†..........#######........######.......##.##..# ..##... #.......##.## ### #.##.#####.# #..#.##.##.(..........####### #..#.##@##.# .....####.####Cast: Magic DartSS   adder (asleep)....# i&0 i*+9.0 (1 i" i _An adder comes into view. _You see here a scroll labelled LOXYNI SOPLERCH. i0 ****S    The magic dart hits the adder! iQ i"L..... i&0---=900Magic Dart i, i .  i6.P_The adder is severely wounded. i6D3 iE iF iG ipI iSMB i iV.-1SMagic DartS   adder i1- i i`] _An adder is nearby! iv iwQuiver which action? ([-] to clear)  a - Cast: Magic Dart i:w1b - Cast: Searing Ray  iYw[*/%] inventory [&] all spells[!] focus mode: off|on iO i] ####†.......... yokomohoyo the Conjurer #######........###### Deep Elf #.......##.##..# # Health: 24/24 ======================== #.......##.....# # Magic: 10/11 =====================--- #.......##.## ### AC: 2Str: 4  il^_# #.##.#####.# #.. EV: 11Int: 25 #.##.##.(.....# #.. SH: 0Dex: 13 #.......####### #.... XL:  4 Next: 47% Place: Dungeon:3 #.##@##.##.... Noise: ---------  Time: 1901.0 (0.0) i^L #.......# i^#.... c) +0 short sword  i^####S####..... Cast: Searing Ray ... i_##.#..  iB_z#..#.### #... iq_... S   adder ...( i_M### ....# i_e _Found 4 large rocks.  i__An adder comes into view. _You see here a scroll labelled LOXYNI SOPLERCH.   i_The magic dart hits the adder! _The adder is severely wounded. _An adder is nearby! i-a ieg iCi i7  ####†.......... yokomohoyo the Conjurer #######........###### Deep Elf #.......##.##..# # Health: 24/24 ======================== #.......##.....# # Magic: 8/11=================------- #.......##.## ### AC: 2Str: 4 # #.##.#####.# #.. EV: 11Int: 25 #.##.##.(.....# #.. SH: 0Dex: 13 #.......####### #.... XL:  4 Next: 47% Place: Dungeon:3 #.##@##.# #.... Noise: ---------  Time: 1901.0 (0.0) #...*...# #.... c) +0 short sword [3 i 8 w3m####S#### ..... Cast: Searing Ray ... #.#.. #.. #.### #... ... S   adder ...( ### ....#  _The adder is severely wounded. _An adder is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 68% to hit) i 0 ####†.......... yokomohoyo the Conjurer #######........###### Deep Elf #.......##.##..# # Health: 24/24 ======================== #.......##.....# # Magic: 8/11=================------- #.......##.## ### AC: 2Str: 4  iQ# #.##.#####.# #.. EV: 11Int: 25 #.##.##.(.....# #.. SH: 0Dex: 13  i#.......####### #.... XL:  4 Next: 47% Place: Dungeon:3 #.##@##.# #.... Noise: ---------  Time: 1901.0 (0.0) #.......# #.... c) +0 short sword ####S#### ..... Cast: Searing Ray ... #.#..  iI#.. #.###  i#... ... S   adder ...( ###  i....#  i Aiming: Searing Ray (safe; 1% risk of failure)   iMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!   id3You kill the adder! i! ####† ####### #.....  #.....   i~  # ####.#   i=.....#   i #    i- #...*...#  ####*####  iBP .*.  iUZ #*.  ihH #...  i{ ...(  iD ....# id3.†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!   i*eYou kill the adder!  (Press . to maintain the ray.) ik60==2.0 (1ontinue: Searing RayRay _ it iPv iS3 iT iXK  You stop channelling your searing ray. iX^9== _ i\_ i^, i_ i=a, iNc if ifn10/11==== ig i-j, i7k il, iln iq, ir it itd1===== iv iy, iz i| _g - 3 scrolls labelled LOXYNI SOPLERCH (gained 1) i<~3 i~ iπ i, i{ i]b  You see here an adder corpse. i` iB=== _ i i iH#.......##.## ### #.##.#####.# #..##.##.(.....# #..##### #....#.##.##.# #....#.......# #..#####†#### ... iz#.......# #.##..##@..# ###--#. #...#   i# ...(#  ### Cast: Searing Ray  i|.....#.#.#..#.......# g   goblin (asleep)#.##.....# ## #g#. i80153.0) iG--6.0 (14 iա iu _A goblin comes into view. It is wielding a +0 dagger. i iQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on i= iFN #.......##.## ### yokomohoyo the Conjurer # #.##.#####.# #.. Deep Elf #.##.##.(.....# #.. Health: 24/24 ========================  iN#.......####### #.... Magic: 11/11 ======================== #.##.##.##.... AC: 2Str: 4 iN#.......##.... EV: 11 iN<Int: 25 iN>#####†#### i Oy..... SH: 0Dex: 13 i$On #.......# iVO #.#.. XL:  4 Next: 60% Place: Dungeon:3 #..##@..# iOo#.### Noise: ---------  Time: 1916.0 (0.0) #. #...#... c) +0 short sword iOM # ...(# iP### Cast: Magic Dart .....# .#.#..# .......# i1Plg   goblin (asleep) iLP#.##..... ifP  iP# ## #g#. iPYou kill the adder! _(Press . to maintain the ray.)  iP_You stop channelling your searing ray. _g - 3 scrolls labelled LOXYNI SOPLERCH (gained 1)  iP_You see here an adder corpse. _A goblin comes into view. It is wielding a +0 dagger. iVU i_Y iZ! iөD  The magic dart hits the goblin.! it*****.#*)! i3H......! i: 0/12----1=7.0 (1Magic Dart _You kill the goblin!! i>! i]Am _Your Spellcasting skill increases to level 4!# i9F# iIC  Skill  Level Train  Apt Skill  Level Train  Apt # iFJ a - Fighting   0.0    -2   h + Spellcasting 4.0  47%  +3      # ivJS    # iJ b - Staves   0.0     0   i - Conjurations   5.6    +1  # iJ4 c - Unarmed Combat   0.0    -2   j * Alchemy   2.4  53%  +1      # i K k - Earth Magic   0.0    +1   d - Short Blades   0.0     0      # iFK     l - Evocations   0.0    +1  # iiK e - Armour   0.0    -2       f - Dodging   2.4    +2  # iK$     g - Stealth   2.4    +3  # iK        # iK!            # iK                # i(L                # iTL        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help# iL*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets& iJ?& i?& iE& iL #.......##.## ### yokomohoyo the Conjurer # #.##.#####.# #.. Deep Elf #.##.##.(.....# #.. Health: 24/24 ======================== #.......####### #.... Magic: 10/12 ====================---- & iL#.##.##.##.... AC: 2Str: 4 & iL#.......##.... EV: 11Int: 25 & iM& i2M#####†####..... SH: 0Dex: 13 & iTM#.......##.#.. XL:  4 Next: 61% Place: Dungeon:3 & igMI#..##@..#& izM##.### Noise: =--------  Time: 1917.0 (0.0) #. #...#& iM... c) +0 short sword # ...(#& iM### Cast: Magic Dart .....# & iM .#.#..# .......# #.##..... # ## #)#. & iNm_g - 3 scrolls labelled LOXYNI SOPLERCH (gained 1) _You see here an adder corpse. _A goblin comes into view. It is wielding a +0 dagger.The magic dart hits the goblin. _You kill the goblin! & iNX_Your Spellcasting skill increases to level 4!& iS& iW& i[& i7]( i( io Spells (Memorise)TypeFailure Level  a - SlowHexes( i 9% 1b - Ensorcelled HibernationHexes/Ice14%2  c - Dazzling FlashHexes/Fire26% 3  d - Fugue of the FallenNecromancy26% 3  ( ie - Tukima's DanceHexes26% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 28% 4  g - Rending Blade( iقConjuration/Forgecraft 28% 4  h - AnguishHexes/Necromancy65% 4  i - Dimensional Bullseye( iHexes/Translocation65% 4  j - Yara's Violent Unravelling Hexes/Alchemy 83% 5  k - Platinum ParagonForgecraft( is100% 9  l - ShatterEarth100% 9 ( i14 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit/ i/ iR/ i( #.......##.## ### yokomohoyo the Conjurer # #.##.#####.# #.. Deep Elf #.##.##.(.....# #.. Health: 24/24 ======================== / ij#.......####### #.... Magic: 10/12 ====================---- #.##.##.##.... AC: 2Str: 4/ i #.......##.... EV: 11Int: 25/ iM #####†####/ iݱ..... SH: 0Dex: 13 / i#.......##.#.. XL:  4 Next: 61% Place: Dungeon:3 / i#..##@..##.### Noise: =--------  Time: 1917.0 (0.0) #. #...#... c) +0 short sword # ...(#### Cast: Magic Dart .....# / i.#.#..# / iɲc.......# / i#.##..... / i# ## #)#. / i._g - 3 scrolls labelled LOXYNI SOPLERCH (gained 1) _You see here an adder corpse. / iQ_A goblin comes into view. It is wielding a +0 dagger.The magic dart hits the goblin. _You kill the goblin! / iqX_Your Spellcasting skill increases to level 4!/ i/ iMemorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 0? Y - Yes / iӼ' N - No0 iU+0 i@ #.......##.## ### yokomohoyo the Conjurer # #.##.#####.# #.. Deep Elf0 id@3 #.##.##.(.....# #.. Health: 24/24 ======================== 0 i@#.......####### #.... Magic: 10/12 ====================---- 0 i@#.##.##.##.... AC: 20 i@@Str: 4 0 i@#.......##.... EV: 11Int: 25 0 i!A>#####†####0 i>A..... SH: 0Dex: 13 0 i[A_#.......#0 iA#.#.. XL:  4 Next: 61% Place: Dungeon:3 #..##@..##.### Noise: =--------  Time: 1917.0 (0.0) 0 iA#. #...#... c) +0 short sword # ...(#0 iEB%### Cast: Magic Dart .....# .#.#..# 0 iB{.......# #.##..... # ## #)#.0 iB _g - 3 scrolls labelled LOXYNI SOPLERCH (gained 1) _You see here an adder corpse. 0 iB_A goblin comes into view. It is wielding a +0 dagger.The magic dart hits the goblin. _You kill the goblin! 0 iCX_Your Spellcasting skill increases to level 4!0 iF3-8.0 (10 i3L0 iS} _This spell is astonishingly dangerous to cast!0 i0XE-9.0 (20 i\0 ic0 im[1==20.0 (30 iZn0 iat0 iBx+1.0 (40 i}0 iu0 i+2.0 (50 i0 i^ _You start memorising the spell. You continue memorising. x40 i0 i0 ic _You finish memorising. Spell assigned to 'd'.0 i 0 i   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   h + Spellcasting 4.0  47%  +3          0 i} $ b - Staves   0.0     0   i - Conjurations   5.6    +1   c - Unarmed Combat   0.0    -2   j - Translocations   0.0    +1  0 i R    0 iҍ  k * Alchemy   2.4  53%  +1  0 i  d - Short Blades   0.0     0   l - Earth Magic   0.0    +1      0 i S    0 iD ] e - Armour   0.0    -2   m - Evocations   0.0    +1   f - Dodging   2.4    +2  0 im $     g - Stealth   2.4    +3  0 i         0 iȎ         0 i !            0 iE                 0 ig         0 i _    0 i T    0 i cThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  0 i\ [/] auto|manual mode [*] useful|all skills [!] training|cost|targets1 i D a - Fighting 2 i.Wn  a - Fighting  b - Staves 2 ign  b - Staves  c - Unarmed Combat 2 i` n  c - Unarmed Combat  d - Short Blades 2 iy n  d - Short Blades  e - Armour 2 ie o  e - Armour  f - Dodging 3 i#o  f - Dodging  g - Stealth 3 io h + Spellcasting  g - Stealth 3 i!v h + Spellcasting  i - Conjurations 4 ir i - Conjurations  j - Translocations 4 ir j + Translocations  k * Alchemy 5 iOu j + Translocations  k * Alchemy 5 i%31 j * Translocations   0.0  35% k * Alchemy 346 i(u j * Translocations  k * Alchemy 6 iVS u i - Conjurations  j * Translocations 6 i]} l h + Spellcasting  i - Conjurations 7 i  h * Spellcasting   4.0  47 i - Conjurations 27268 ihv h * Spellcasting  i - Conjurations 8 i h - Spellcasting   4.0    i - Conjurations 5050A i A i A i  #.......##.## ### yokomohoyo the Conjurer # #.##.#####.# #.. Deep Elf #.##.##.(.....# #.. Health: 24/24 ======================== #.......####### #.... Magic: 11/12 ======================-- #.##.##.##.... AC: 2Str: 4 #.......##.... EV: 11Int: 25 #####†####..... SH: 0Dex: 13 A i I#.......##.#.. XL:  4 Next: 61% Place: Dungeon:3 #..##@..##.### Noise: ---------  Time: 1922.0 (0.0) #. #...#... c) +0 short sword # ...(#### Cast: Magic Dart .....# .#.#..# A it }.......# #.##..... # ## #)#.The magic dart hits the goblin. _You kill the goblin! _Your Spellcasting skill increases to level 4! _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.A i} A i A i A i F i3F i F iZF i¯$ _F i,F ibL2==F iܵF iF i],F iF iF i,F iF iF i,F i:F iF i^F i:==F iF ivF i,F iF i}F i,F iF iNF i,F iF iF i,F iF iF i,F i}F iF i ,F iF iF iN,F iF iF i,F iF iF iJ,F iTF iMF iK ,F i F iL F i,F iF iF iY,F iDF iF i,F i F i"F i;0 #.......# #.#.... #..##...# #.## #..##...# ... #..#...(# #### #.......#  # #..#.#..####### # #.......#......  #.##.......(..#  #.#####@#.# 41.0 (19.0) #.#####.#.#F i1%  #.......# #  #########F i7F i2<,2.0 (20F iuAF iF _Found 3 poisoned darts.  Things that are here: _a +0 dagger; a goblin corpseH i3H iH isH iպH i: _H iyH ii,H iH i^H iU #####†#### .........< #.......# #.#..... #..##...# #.###...## #..##...# ......  #..#...(# ####.#  #.......# #.  #..#.#..########## #. #.......#......... #.##......@(..#H iJ #.#####)#.##..# #.#####.#.# ...#Magic Dart #.......#.#H i #o# #########.. # ###o   orc (asleep) H i14.0)H i+5.0 (3H iyH iu _An orc comes into view. It is wielding a +0 hand axe.K i' ****o  The magic dart hits the orc but does no damage.K iK i(..o.K iγd1--===6.0 (1K ifK iϼ% _The orc shouts!L i L iQuiver which action? ([-] to clear)  a - Cast: Magic DartL i.6b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onN iΊN iB#####†####.........< yokomohoyo the Conjurer#.......##.#....... Deep Elf#..##...##.###...## Health: 24/24 ========================#..##...#......Magic: 11/12 ======================--#..#...(#####.#AC: 2Str: 4#.......##.EV: 11Int: 25#..#.#..########## #.SH: 0Dex: 13#.......#.........XL:  4 Next: 61% Place: Dungeon:3#.##......@(..#Noise: ===------  Time: 1946.0 (0.0)#.#####)#.##..#c) +0 short sword#.#####.#.# .o.#Cast: Searing Ray#.......#N im.# #.##########.. ####o   orc _Found 3 poisoned darts.  Things that are here: _a +0 dagger; a goblin corpse _An orc comes into view. It is wielding a +0 hand axe.The magic dart hits the orc but does no damage. _The orc shouts!N i+N iΡN imN i  #####†#### .........< yokomohoyo the Conjurer #.......# #.#....... Deep Elf #..##...# #.###...## Health: 24/24 ======================== #..##...# ......  Magic: 9/12==================------ #..#...(# ####.#  AC: 2Str: 4 #.......# #.  EV: 11Int: 25 #..#.#..########## #.  SH: 0Dex: 13 #.......#.........  XL:  4 Next: 61% Place: Dungeon:3 #.##......@*..#  Noise: ===------  Time: 1946.0 (0.0) N i a#.#####)#.##**#  c) +0 short sword #.#####.#.# .o.#  Cast: Searing Ray #.......#.# #.#  #########.. #  ### o   orcThe magic dart hits the orc but does no damage. _The orc shouts!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (83% to hit)O i`{#####†####.........< yokomohoyo the Conjurer#.......##.#....... Deep Elf#..##...##.###...## Health: 24/24 ========================#..##...#......Magic: 9/12==================------O i{#..#...(#####.#AC: 2Str: 4#.......##.EV: 11Int: 25#..#.#..########## #.SH: 0Dex: 13#.......#.........XL:  4 Next: 61% Place: Dungeon:3O ik|#.##......@*..#Noise: ===------  Time: 1946.0 (0.0)#.#####)#.##**#c) +0 short sword#.#####.#.# .*.#Cast: Searing RayO i|#.......#.# #.##########.. ####O i|Xo   orc  O i|Aiming: Searing Ray (safe; 1% risk of failure)  O i|Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineO i}hAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (83% to hit)  O i!}You focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.O ioPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (83% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.  (Press . to maintain the ray.)O i=(.o. O i-7.0 (1ontinue: Searing RayRay _O i O i O iC J****O i_6 O i-= V(o...O i= 8-----8+ O iD O iF U _The searing ray misses the orc.P iL<B  The searing ray hits the orc.P iQAO***P iV().P i--4=-9Searing Ray++ P i5P iG _You kill the orc!Q i 3Q i Q iN K  You stop channelling your searing ray.Q i / _Q i Q iֹ 3Q iֻ Q i ,Q i Q i d9==Q i Q i? ,Q i Q id ,Q i Q ib ,Q i8 Q i 10/12====Q i Q i ,Q i Q i ,Q i Q i 1====Q i Q i ,Q iu Q iJ ,Q i8 Q ix ,Q i Q i 2====Q i Q i  Q i ,Q ir Q i C  You see here 3 poisoned darts.Q i Q i   _Q i Q i  Things that are here:  a +0 hand axe; a +0 ring mail; an orc corpseQ i $ 5 _Q i& Q i( Q iQ+ P==Q i1- Q i1 Q i4 ,Q i8 Q iq: Q i = ,Q iD> Q i? Q iBB ,Q iC Q iE Q iNH ,Q i@I Q ipM Q i^O ,Q i'P Q iQ Q iR ,Q iR Q ivS Q i"T ,Q i^T Q iV Q i{W ,Q iW Q iX Q i7Y ,Q iqY Q i&Z Q i[ ,Q iZ[ Q i+\ Q i] ,Q iq] Q i^ Q i` ,Q i` Q i d Q i/f ,Q iOg Q ii Q i l ,Q igm Q iDp Q is ,Q it Q igw P  There is a stone staircase leading up here.Q iBz Q iz  _Q i{ Q i~ Q iȇ 4##..# #>######## ....# #........# ##.## ###...####.# ##.# #.......# .# ...# ###.......##.# Q i F#### #..........#.# . #..........#.###... #......(.........<.@.......-#.#.......##.......Q iA #.###...### ####..rast: Searing Ray Q id #.......# .######.Q i #.# r   rat (asleep) Q i N###########.# ............# Q iʈ ?).#.##.######Q i 084.0 (35.0)Q i F-5.0 (36Q ir Q i V _A rat comes into view.S iS iQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray S iӕ[*/%] inventory [&] all spells[!] focus mode: off|onS i S i ##..# #>########yokomohoyo the Conjurer ....# #........#Deep Elf ##.## ###...####.#Health: 24/24 ======================== ##.# #.......# .#Magic: 12/12 ======================== ...# ###.......##.#AC: 2Str: 4 #### #..........#.# .EV: 11S i Int: 25#..........#.###...SH: 0Dex: 13#.............(....XL:  4 Next: 64% Place: Dungeon:3.........<.@.......Noise: ---------  Time: 1985.0 (0.0)S i #.#.......##.......c) +0 short sword#.###...### ####..rCast: Magic Dart#.......#.S i b######.###.#S i; r   rat (asleep) ###########.# ............# S i] j).#.##.###### _You stop channelling your searing ray. S i ~_You see here 3 poisoned darts.  Things that are here: _a +0 hand axe; a +0 ring mail; an orc corpse S i _There is a stone staircase leading up here. _A rat comes into view.S i S i S i. T i(  ******r  The magic dart hits the rat.  The rat is severely wounded.T iHT idX.....r..T iȴc1--==6.0 (1T iT iC- _The rat squeaks loudly.T i A  The magic dart hits the rat.T i c*****†T iK /.....T iV 0----5-7Magic DartT i\ T i_ G _You kill the rat!V i 3V i V i ,V iR x1==V i V i ,V i V i V iͷ V i V i ,V i V ih V i j2====V i% V i V i ,V i V i V i? ,V i V i V i ,V i V i^ V i V i :==V i V iq V i ,V i& V i. V i V i2 V i V i V i ,V i V i V i V i V i V i V i V i V i V i V i ,V i+ V i V i V i V i| V i V i ,V i V i V iA ........<.............. .#.......##.....†.....# .###...########...##### .......# #.. #####.## #...#  #.# #...# #####.# ##.## ......# #.# V i .###### #@# --20058.0) .# #....# .# #.....# .# ...#...## .# ##..... .#####.. #..V iU C #_. V iT '_V i F-6.0 (19V i 9_V i# < _Found a faded altar of an unknown god.Y isY i'A faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. _________________ Y iF“Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.”  -KJV Bible, Acts 17:22-23. i+ i9........<..............yokomohoyo the Conjurer .#.......##.....†.....#Deep Elf .###...########...#####Health: 24/24 ======================== .......##...#Magic: 12/12 ======================== #####.###...#AC: 2Str: 4#.##...#EV: 11Int: 25 #####.###.##SH: 0Dex: 13 ......##.#XL:  4 Next: 65% Place: Dungeon:3 .#######@#Noise: ---------  Time: 2006.0 (19.0) .##....#c) +0 short sword .##.....#Cast: Magic Dart .#...#...## .###..... .# i9[14;11H####.. ###..#_.  The magic dart hits the rat.  The rat is severely wounded. _The rat squeaks loudly.  The magic dart hits the rat. _You kill the rat! _Found a faded altar of an unknown god. iw= iB9_ iD inP  #.##.....†.....###...########...#### .......# #...# #####.##...#  #.# . #####.# .....# #.# #######.#. #...#....#...## i,Q '### iV $_. iZ 17.0) i_ 9_ iha  iv#.###...########...##### #.......# #...# ######.## #...# #. #...# ######.# ##.## .......####.# #.#######.#.# #.# ...# #.#.# #.#....#...##  i#.####.......# ####.... ### #..... #_...## ###.## .# ik!_ i&8 i9_ i ik < #.......# #...#  ######.## #...# #. #...# #######.# ##.## ........####.# ##.######.#.##.# ...##.# #.....##.#....#.@.## ##.# ###......# ...# ####....#  i #### #...... #_...### ### . .. ik i&9 iK '_ i  i 3 i  i  ia x #####.# #.# . #######.# .......###.# ##.#######. i U ##...### #......#...####...@..# .. iˡ  ####....#..Cast: Magic Dart_...#### i dS   adder (asleep) i 5S.. i &0 i̵ ,10.0 (1 iN  i   iǻ K_An adder comes into view. i0F  #.# #######.# .......###.# ##.#######. ##...#####.....#.....#...# ###......## .. ####@...# ### #........ #_...######.## .#S..# i53_ i:Z1Magic Dart i/> i? i  #######.# .......###.# ##.#######. ##...#####.....#.....#...## ###......## .. ####....#### ### #@....... #_...######.## ...# i  i" &2 i& 9_ i(  iJr .......###.# ##.#######. ##....######.....#.....#...## ###......## .. ####....#### ### #........ #@...######.##  .# ....#.# iy ip}&3 i) iJd _There is a faded altar of an unknown god here. iy _An adder comes into view. _There is a faded altar of an unknown god here.  This altar belongs to (a) Yredelemnul, (b) Hepliaklqana or (c) Elyvilon, but  you can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel. iSA  iB  iH ........####.#yokomohoyo the Conjurer ##.###### ##.#.#Deep Elf ##.###....#Health: 24/24 ======================== ##.# #####.....#Magic: 12/12 ======================== ##.# .....#...##AC: 2Str: 4 ##.####......##EV: 11Int: 25 ...#####....####SH: 0Dex: 13 #####........ iI 8XL:  4 Next: 65% Place: Dungeon:3#@...####Noise: ---------  Time: 2013.0 (0.0)###.##c) +0 short sword.#Cast: Magic Dart..S....#.# _An adder comes into view. _There is a faded altar of an unknown god here.  This altar belongs to (a) Yredelemnul, (b) Hepliaklqana or (c) Elyvilon, but iRI you can't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. iJ ^  Elyvilon accepts your prayer! iJ EElyvilon welcomes you! iT /  --more-- iF  iH V of Elyvilon *.....4.0 (1 iL  i O R _You can now purify yourself. i*3 i i i i, i@ i0, i i i ######.## #...# #. #...######.# ##.## ........# ###.###### ##.#. ##....# #######.....#  ij......#...## ##.####...@..## ...#####....#### #####........Magic Dart#_...#######.##.# iS   adder (asleep)..S.. i+6.0 (2 i+7.0 (3 i i; iV #.......# #...# ######.##...#  #.# #...# ######.# ##.## .......# #.# .#######.# .# ##....# .# #####.....# .# .....#..@## #.# ###......##  i P..# ####....#### ####........#_...#### i Q###.## i 8.#.. i -S.. i i+8.0 (1 i4Magic Dart i& i i_ i, iX i ie i,B iY ix, i i iX, i iX i, i i i9, i i##.......##.# #..........#.# #...# #..........#.###...#####.............(........#..<.....................##.....†.....# i##...########...#####......# #...######.## #@..#25.0 (7 #.# #...#  i;######.# ##.## .......# i\###.# #.###### ##.#.#  iO#.###....#  i#.# #####..... #.# .....#...## #.# i)###......## i i iA i 3 it i i, iG, i, i i" i$, i% i' iV*, i+ i- i0, i1 i3 iE6, i<7 i 9 i.;, ic< im #### ......# .# ####.# ..  #>######## .#  #........# .#  ###...####.# ##.##  #.......##.# #...# ##.......##.# #..........#.#32  i#..........#.###...##### #.............(........#..<.....................##.....†.....###...########.. icc.#####......# #...######.## #...# #.# #... i  i  i iI i i@ i i, i4!, iU" i$ i', iC( i* i-, i%. ig0 i2, i"4 iV6 i8, i9 iSH2..# #>######## .## #........# .#.## ###...####.# ##.## ##.# #.......##.# #...# ...# ###.......##.# #...#  iH#### #..........#.# #...# #..........#.###...##### #.............(........# .........<.@............8.0 (6 iH #.#.......##.....†.....# iH#.###...########...##### i I#.......# #...# i)Iu######.## #...# iDI@#.# #...# # i`I|##########.# ##.## ............# ###.#  iIj).#.##.###### ##.#.# iM iS iU i@ 3 iO  i!  i$  i_$  i' , ij* , i+  i; X.##..# #>## .# #.....# #........# .# ..##.## ###...####.# ##.####.# #.......##.# #...#..# ###.......##.# #...### #..#.# #...# i <  #..#.###...##### #..(..# i.< ] ..@..... iM< $40.0 (2 il< #.#.......##.....†.....# i<  #.###...########...##### #.......# #. i< ;..# ##### i< #.## #...# #.# #...# i< R##.# ##.##  i= 4..# ###.#  i>= .().#.##.###### ##.#.# iH  iP  i#T a _There is a stone staircase leading up here. i iO i- iM _You can't go down here! ix ix i i> i21.0 (1 _ i4 iv.........# ########.# ....##.# #.#..#  #...## ##########   ###...# #........#  ##...### #........#  ##.....## ####.#  2 ........# #.....#  #.#.#...# #.####......#  ........# #....#.....(#  #.#.#..#######.#......#  ...............#......#  #.#.#[..########.#.####    ........# #..#.#    #.#.#...####### iTw<.##.#    ..............#.##.#    i| i-2.5 (2.5 ir i} _You climb upwards. _There is a stone staircase leading down here. i3 i i i! i%P _ i', i( i&+ i, i- i@. iF0 i1, i2 iI5 i6, i 8 i9 iu;, iS< i#> i/? i]? iJ@ iA i2C, iC iE iF, iG i+I iJ i.###.#   ......###.###########    ...#......#.........#   ....#..÷...#    it  i& -6.0 (2.5 i  i _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading up here. _ iN <You can't go down here! _You climb upwards.  i U_There is a stone staircase leading down here. iX  iZ $ iZ {Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to game iZ WS - Save and exit  # - Generate and view character dump  iZ D~ - Edit macros  ? - Help and manual  / - Lookup info  iZ HQ - Quit and abandon character if7 i"K [?25h[?0c iKa.### #.######.#  yokomohoyo the Conjurer ...## #.# #...#  Deep Elf of Elyvilon *..... ##..###.####...###  Health: 24/24 ========================  iK].........#.......#  Magic: 12/12 ======================== #######..........#  AC: 2Str: 4 # #...........#  EV: 11 iLInt: 25 # ##.#.........#  SH: 0Dex: 13 #####..#.#.......#  XL:  4 Next: 65% Place: Dungeon:1 ................@#  Noise: ---------  Time: 2056.0 (2.5) ÷..##.#..#.......#  c) +0 short sword .#..#.#.##.......# iM  Cast: Magic Dart ......#.#..####### ........#.## ÷..[>.###.#   ......###.###########   ...#......#.........#   .##....#..÷.........#   _There is a stone staircase leading up here. _You can't go down here! _You climb upwards. _There is a stone staircase leading down here.  Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".)  i [?25l[?1c i!quit i':  --more-- iz iȀInventory: 15/52 slots Hand Weapons (go to first with ))  c - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  i1 m - a staff of earth Scrolls (go to first with ?)d - 3 scrolls of identify {unknown}  g - 3 scrolls of teleportation {unknown}h - 2 scrolls of butterflies {unknown}  j - a scroll of amnesia {unknown}  k - 2 scrolls of fog {unknown}  ik l - 2 scrolls of vulnerability {unknown}n - a scroll of enchant armour {unknown}  o - a scroll of enchant weapon {unknown} Potions (go to first with !)  i b - a potion of magic  e - 2 potions of curing {unknown}f - a potion of brilliance {unknown}  i - a potion of haste {unknown} iU 8 ih_  ib &Goodbye, yokomohoyo.113 yokomohoyo the Conjurer (level 4, 24/24 HPs)Began as a Deep Elf Conjurer on Nov 7, 2025.Was a Follower of Elyvilon.Quit the game on level 1 of the Dungeon.The game lasted 00:13:39 (2056 turns). Best Crawlers - Seeded1. 8357906 synecdoche GrEE-27 escaped with the Orb2. 3452152 stairs MfFi-27 escaped with the Orb3. 3038279 williamsto MDFi-27 escaped with the Orb4. 2384189 PhDFreak FoSh-27 escaped with the Orb ikc 5. 2107178 Snazzyish GrEE-27 escaped with the Orb6. 2089141 Snazzyish MiFi-27 escaped with the Orb7. 1995115 stinkchink DrGl-27 escaped with the Orb8. 1839544 StubbyHors MiFi-27 escaped with the Orb9. 1751407 rufosw MiFi-26 escaped with the Orb  10. 1645322 KaBOOMeran MiFi-25 escaped with the Orb  11. 1566954 stinkchink CoHu-27 escaped with the Orb  12. 1202509 synecdoche MiFi-27 succumbed to poison (dark miasma) (Zig:17)  13. 922314 Faucheur DgHu-27 succumbed to a putrid mouth's dark miasma (Tar:514. 916386 Faucheur GnHu-27 succumbed to a tainted leviathan's dark miasma [?7l([?7h i iC[?25h[?0c  [?1051l[?1052l[?1060l[?1061l