Se-iƢ Player: yokomohoyo Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-12-01.09:52:19.ttyrec Time: (1764582739) Mon Dec 1 09:52:19 2025 Te-i [?1051l[?1052l[?1060l[?1061hTe-i V)0[?7h[?25l[?1cTe-i [?25h[?0cPlay a game with a custom seed for version 0.33.1-11-g13c08b6794. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 15964089200324557024  [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!Ve-ic Ve-i MWelcome, yokomohoyo. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formicids are humanoid ants adept at digging. Their limbs are exceptionally Ve-i Astrong and they live in a state of permanent stasis. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Formicid FighterXe-in - Djinni  w - Formicid Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires.Xe-i Z Bn - Djinni o - Spriggan Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters.Ye-i@+4 f - Troll o - Spriggan Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.Ye-i} f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.]e-iP f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health ]e-i׮ e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.]e-il0 M e - Draconiann - Djinni jinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires.^e-i^e-i.^e-iWelcome, yokomohoyo the Djinni. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer^e-is - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Formicid Fighter_e-i( a - Fighteri - Artificer Artificers start with a few magic wands and a club. 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Found a spear and 12 gold pieces. Found two stairs.ie-i ie-i_  You begin with the following spells memorised: Magic Dart, Searing Ray, _Fulminant Prism, Iskenderun's Mystic Blast.ke-ike-ik  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 3.4   0.6  +11         ke-i, b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.4   0.6  +11     h - Hexes3.4   0.6  +11     i - Summoningske-i*3.4   0.6  +11  c - Armour   0.0   1.0   0   j - Necromancy3.4   0.6  +11 d + Dodging2.1   2.5  +1   k - Forgecraft3.4   0.6  +11 e + Stealthke-iP1.5   2.4  -1   l - Translocations 3.4   0.6  +11     m - Alchemyke-is3.4   0.6  +11 ke-i{    n - Fire Magicke-i3.4   0.6  +11 ke-i$    o - Ice Magic3.4   0.6  +11 ke-i}    p - Air Magicke-i3.4   0.6  +11 ke-i9|    q - Earth Magicke-i[3.4   0.6  +11     ke-i{        ke-i        ke-i        ke-iT    ke-iKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ke-ik[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsle-i TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  current training targets, if any. [-] clear all targetsle-i7 ccost|targetsme-irain rain    4%    4%  4%  4%    4% 25% me-iX 4% 25%  4%  4%  4% me-iB5 4%  4%  4% me-igpercentage of incoming experience used to train each skill is in brown.trainingme-i4targetsme-iD a - Fighting ne-i$  a + Fighting 0.0  20%3 b - Unarmed Combat 3333030333333ne-iH j a + Fighting  b - Unarmed Combat oe-iMe  a * Fighting   0.0  332 b - Unarmed Combat 222216216222222oe-in  b - Unarmed Combat  c - Armour oe-iqw d  c - Armour  d + Dodging pe-i28 d * Dodging   2.1  28 e + Stealth 4pe-i5 f + Spellcasting 5 e * Stealth   1.5  25pe-ipu f + Spellcasting   e * Stealth qe-i}t  d * Dodging  e * Stealth qe-iv33 d - Dodging   2.1    e * Stealth 33qe-iC 51 f + Spellcasting 444444 e - Stealth   1.5   qe-i K444444ve-i3u f + Spellcasting   e - Stealth ve-i't  d - Dodging  e - Stealth ve-i t  c - Armour  d - Dodging ve-iPt b - Unarmed Combat  c - Armour we-iTt a * Fighting  b - Unarmed Combat |e-iooMaces & Flails-2   pc - Axes0.0-2   qd - Polearms0.0-2   re - Staves|e-ig-1   sf - Unarmed Combat   0.0 0   tg - Throwing0.02   uvh - Short Blades   0.0-1   wi - Long Blades0.0|e-i=8-1   xj - Ranged Weapons   0.0-2   yzk - Armour0.0|e-i 0  l - Dodging2.1+1   0 - Invocations|e-iD0.0 0  m - Shields0.0 0   1 - Evocations0.0 0  n - Stealth|e-i1.5-1   2 - Shapeshifting   0.0|e-i!-2  The species aptitude is in white.useful|all~e-i'n  a * Fighting  b - Maces & Flails e-i͗ argetarget--  --  -- --  -- --  -- --  -- --  -- --  -- --  --  -- --  -- --  -- --  --  -- -- e-iN f-- -- -- -- -- a-z] set[-] clear selected targettrainingtargetse-i_ D[?25h[?0c0 e-i , e-iy [?25l[?1ce-i; 0.1 current training targets, if any.=] set aall targetse-i n  b - Maces & Flails  c - Axes e-ira-z] setselected targete-iz  [?25h[?0ce-i 90 e-iP [?25l[?1ce-iU n0.1 =] set aall targetse-iN6n  c - Axes  d - Polearms e-ia-z] setselected targete-i]D[?25h[?0c0 e-i8 [?25l[?1c0.1 =] set aall targetse-i3n  d - Polearms  e - Staves e-i a-z] setselected targete-i] [?25h[?0ce-i 40 e-i ( [?25l[?1c12.0 =] set aall targetse-iww n  e - Staves  f - Unarmed Combat e-i<a-z] setselected targete-i D[?25h[?0c0 e-iF , e-iJ [?25l[?1ce-iM n0.1 =] set aall targetse-in  f - Unarmed Combat  g - Throwing e-i| a-z] setselected targete-i1B[?25h[?0ce-iB40 e-i, e-i [?25l[?1ce-ig n0.1 =] set aall targetse-i>o  g - Throwing  h - Short Blades e-i2a-z] setselected targete-iJ[?25h[?0ce-i'K40 e-iz [?25l[?1ce-io0.1 =] set aall targetse-ie o  h - Short Blades  i - Long Blades e-ia-z] setselected targete-i D[?25h[?0c0 e-i , e-i# [?25l[?1ce-i' o0.1 =] set aall targetse-i2_o  i - Long Blades  j - Ranged Weapons e-i a-z] setselected targete-i W[?25h[?0ce-iW40 e-iF, e-iK [?25l[?1ce-i|Oo0.1 =] set aall targetse-ilo  j - Ranged Weapons  k - Armour e-iFa-z] setselected targete-iU D[?25h[?0c0 e-i, e-i [?25l[?1ce-io15.0 =] set aall targetse-io  k - Armour  l - Dodging e-i a-z] setselected targete-i?D[?25h[?0c0 e-iB [?25l[?1ce-ieo15.0 =] set aall targetse-i o  l - Dodging  m - Shields e-i a-z] setselected targete-iDD[?25h[?0c0 e-ii, e-i [?25l[?1ce-io15.0 =] set aall targetse-io  m - Shields  n - Stealth e-ika-z] setselected targete-iiD[?25h[?0c0 e-i9C [?25l[?1ce-i*F o-- =] set aall targetse-ico o + Spellcasting  n - Stealth e-i5l o + Spellcasting  p + Conjurations e-i"l p + Conjurations  q - Hexes e-i{s l q - Hexes  r - Summonings e-i l r - Summonings  s - Necromancy e-icl s - Necromancy  t - Forgecraft e-i+l t - Forgecraft  u - Translocations e-im u - Translocations  v - Alchemy e-i n v - Alchemy  w - Fire Magic e-i V n w - Fire Magic  x - Ice Magic e-i0n x - Ice Magic  y - Air Magic e-i\n y - Air Magic  z - Earth Magic e-izx z - Earth Magic  0 - Invocations e-ia-z] setselected targete-iD[?25h[?0c0 e-i , e-iJ [?25l[?1ce-i o0.1 =] set aall targetse-i t 0 - Invocations  1 - Evocations e-ia-z] setselected targete-iE D[?25h[?0c0 e-i, e-in [?25l[?1ce-io5.0 =] set aall targetse-iD t 1 - Evocations  2 - Shapeshifting e-i;a-z] setselected targete-i [?25h[?0ce-i 40 e-iД , e-i [?25l[?1ce-iƜ o0.1 =] set aall targetse-iw 1 - Evocations  2 - Shapeshifting e-i w 0 - Invocations  1 - Evocations e-i o z - Earth Magic  0 - Invocations e-iHc y - Air Magic  z - Earth Magic e-iҐc x - Ice Magic  y - Air Magic e-i3pc w - Fire Magic  x - Ice Magic e-iq c v - Alchemy  w - Fire Magic e-i`j b u - Translocations  v - Alchemy e-ia t - Forgecraft  u - Translocations e-ia s - Necromancy  t - Forgecraft e-ika r - Summonings  s - Necromancy e-ia q - Hexes  r - Summonings e-iǯ a p + Conjurations  q - Hexes e-ib o + Spellcasting  p + Conjurations e-i v o + Spellcasting   n - Stealth e-imS o o + Spellcasting  n - Stealth e-ijv o + Spellcasting   n - Stealth e-iLJu  m - Shields  n - Stealth e-iUu  l - Dodging  m - Shields e-iu  k - Armour  l - Dodging e-i w j - Ranged Weapons  k - Armour e-i= u  i - Long Blades  j - Ranged Weapons e-i`u  h - Short Blades  i - Long Blades e-i$u g - Throwing  h - Short Blades e-it  f - Unarmed Combat  g - Throwing e-it  e - Staves  f - Unarmed Combat e-i t  d - Polearms  e - Staves e-it  c - Axes  d - Polearms e-int  b - Maces & Flails  c - Axes e-i,t a * Fighting  b - Maces & Flails e-i_ p  a * Fighting  2 - Shapeshifting e-i |y a * Fighting  2 - Shapeshifting e-i`a-z] setselected targete-iD[?25h[?0c0 e-i [?25l[?1ce-i15.0   0  =] set aall targetse-i? n  a * Fighting  b - Maces & Flails e-i.Tn  b - Maces & Flails  c - Axes e-in  c - Axes  d - Polearms e-i7n  d - Polearms  e - Staves e-i5 n  e - Staves  f - Unarmed Combat e-i n  f - Unarmed Combat  g - Throwing e-io  g - Throwing  h - Short Blades e-iYo  h - Short Blades  i - Long Blades e-i o  k - Armour  l - Dodging e-iAo  l - Dodging  m - Shields e-iP;o  m - Shields  n - Stealth e-ia-z] setselected targete-i'E .[?25h[?0c0 e-iE e-i:, e-i> [?25l[?1ce-iBo1.6 =] set aall targetse-i7e-iǦe-iyokomohoyo the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 6EV: 11Int: 19SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1##+########Noise: ---------  Time: 0.0 (0.0)♣..@.≈≈~≈≈≈-) Nothing wielded♣<$.)..≈~PP≈≈~Cast: Magic Dart♣...<.~~~PPP~~.Fly e-i`.....≈~PPP~≈~......~≈≈≈~~~...^~≈≈≈≈≈..>.....♣########+######Game seed: 15964089200324557024 (custom seed)Press ? for a list of commands and other information.  Found a spear and 12 gold pieces. Found two stairs.  You begin with the following spells memorised: Magic Dart, Searing Ray, _Fulminant Prism, Iskenderun's Mystic Blast.e-ile-ixe-ie-i"e-i3e-ie-iRe-i e-iP _e-i,e-ie-ie-i<e-iw=Water e-i5e-ie-is,e-iYe-iԧe-ik>e-ie-ie-i(,e-ie-ic{##+#########♣♣♣♣..<.≈≈~≈≈≈≈♣♣<$.)..≈~PP≈≈~≈#♣...<.~~~PPP~~..#.....≈~PPP~≈~...+....~≈≈≈~~~...^.e-iĶ 6.0 (6#~≈≈≈≈≈..@.....♣ #########+######  e-ie-iCe-i&c _There is a stone staircase leading down here.e-i e-i e-i e-i# e-in) 17.0 (1 _e-i/ e-i7            #.#######  2 #.......#   #@#   #.#  #.# #S# #.# #.#  S   adder (asleep)#.# #.#  e-i8 e-i< e-ir ?8 (1.8Magic Darte-ix e-i| { _You fly downwards. _There is a stone staircase leading up here.e-i        #.####### #.....@.# #######<#  #.# e-iu"  #.#  #S#  #.#  #.#  #.# #.# e-i( e-iW, 280 _e-i0 e-i.3 e-i        #.#  #.#  #<#  #.#  #.#  #S#  #.#  #.#   #.#e-iy   #.#  e-ie-i\9Magic Darte-ie-i!e-i e-i 3e-i e-i e-if e-i =    e-ia T  #  #.####### 11.8 (2.0) #..@....#  #######<#e-i   #.#  #.# e-i #S#  #.#  #.# e-i h #.#  #.# e-i e-i e-iI! e-iDe-i Ee-iHEe-i{Ge-iJe-idJe-i N,e-i{Ne-iN,e-iiV#.# #.#e-iV #.# #.# e-i  The adder hisses angrily.e-imS.S.gSS 2 adders (1 wandering)====9.8 (1 _An adder comes into view.e-i)   yokomohoyo the Magician S# Djinni .# Health: 13/15 ====================---- .# AC: 2Str: 6 S# EV: 11Int: 19 e-i) .# SH: 0Dex: 11 .# XL:  1 Next:  0% Place: Dungeon:2 #####g# Noise: ====-----  Time: 29.8 (0.0) #...@.# -) Nothing wielded #.##### Cast: Magic Dart #.# Fly  #.#e-i*  #.# #.# SS 2 adders (1 wandering)e-i@*  #.# g   goblin e-i* #.# #.#The adder hisses angrily. _An adder comes into view.e-i* Aiming: Magic Dart (safe; 3% risk of failure)  e-i* Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee-i+ Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit)e-i   yokomohoyo the Magician S# Djinni .# Health: 13/15 ====================---- .# AC: 2e-i hStr: 6 S# EV: 11Int: 19 .# SH: 0Dex: 11 .# XL:  1 Next:  0% Place: Dungeon:2 #####g# Noise: ====-----  Time: 29.8 (0.0) #...@.# -) Nothing wieldede-ih U #.##### Cast: Magic Dart #.# Fly  #.# #.# #.# SS 2 adders (1 wandering) #.# g   gobline-i 3 #.# #.#e-i OAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclee-i Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 100% to hit)  e-i) ZThe magic dart hits the goblin.  You kill the goblin!e-i=  S#  .#  .#  S#  .#  .# e-i  #####)#      #.# e-i #.# #.# #.# e-iV u#.# #.# e-i 0#.#e-ib Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit)  The magic dart hits the goblin.  e-ic mYou kill the goblin!  The adder hisses angrily.e-il .S.SSe-ir p11=---30.8 (1 _e-iy e-i| e-i@xo  yokomohoyo the Magician .# Djinni S# Health: 12/15 ===================----- .# AC: 2Str: 6 .# EV: 11Int: 19 S# SH: 0Dex: 11 *#e-ix XL:  1 Next: 11% Place: Dungeon:2 #####*# Noise: =--------  Time: 30.8 (0.0) #...@.# -) Nothing wielded #.##### Cast: Magic Dart #.# Fly  #.# e-iy#.# #.# SS 2 adders #.#e-i=y) #.# #.#e-iey[You kill the goblin! _The adder hisses angrily.  e-iyOAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclee-iyXShift-Dir - straight lineAim: an adder (100% to hit)e-i  yokomohoyo the Magician.#  DjinniS#  Health: 12/15 ===================-----.#  AC: 2Str: 6.#  EV: 11Int: 19S#  SH: 0Dex: 11e-ie*#  XL:  1 Next: 11% Place: Dungeon:2#####*#  Noise: =--------  Time: 30.8 (0.0)#...@.#  -) Nothing wielded#.#####  Cast: Magic Dart#.#  Fly #.# #.# #.#  SS 2 adders#.# e-i#.# #.# Aiming: Magic Dart (safe; 3% risk of failure)  e-i%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (100% to hit)  e-ioThe magic dart hits the adder.  The adder is moderately wounded.e-ic ,e-ik .S.S)e-iZm _3=1.8 (1 _e-imr e-it e-ir  yokomohoyo the Magician .# Djinni .# Health: 12/15 ===================----- S# AC: 2Str: 6 .# EV: 11Int: 19e-i .# SH: 0Dex: 11 S# XL:  1 Next: 11% Place: Dungeon:2 #####*# Noise: =--------  Time: 31.8 (0.0) #...@.#e-i' -) Nothing wielded #.##### Cast: Magic Dart #.# Fly  #.# e-i]#.# #.# SS 2 adders #.#e-i #.# e-iI#.#The magic dart hits the adder. e-i_The adder is moderately wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee-ivAim: an adder (moderately wounded, 100% to hit)e-iKq  yokomohoyo the Magician.#  Djinni.#  Health: 12/15 ===================-----S#  AC: 2Str: 6e-i.#  EV: 11Int: 19.#  SH: 0Dex: 11S#  XL:  1 Next: 11% Place: Dungeon:2#####*#  Noise: =--------  Time: 31.8 (0.0)#...@.#  -) Nothing wielded#.#####  Cast: Magic Dart#.#  Fly #.# #.#e-ia #.#  SS 2 adders#.# #.# #.#e-i Aiming: Magic Dart (safe; 3% risk of failure)  e-iWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder.  e-iHThe adder is severely wounded.e-i<},e-i~e-i.S.Se-iY1--2.8 (1e-i5e-i<"  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded. _The adder bites you.e-i<:  yokomohoyo the Magician .# Djinni .# Health: 10/15 ================-------- .# AC: 2Str: 6 .# EV: 11Int: 19 S#e-i: SH: 0Dex: 11 .# XL:  1 Next: 11% Place: Dungeon:2 #####S# Noise: =--------  Time: 32.8 (0.0) #...@.# -) Nothing wielded #.##### Cast: Magic Darte-i: #.# Fly  #.# #.# e-i;#.# SS 2 adders #.# #.#e-ij; #.#The adder is severely wounded. _The adder bites you.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclee-i;Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)e-iM   yokomohoyo the Magician .# Djinni .# Health: 10/15 ================-------- .# AC: 2Str: 6 .# EV: 11Int: 19 e-i pS# SH: 0Dex: 11 .# XL:  1 Next: 11% Place: Dungeon:2 #####S# Noise: =--------  Time: 32.8 (0.0) #...@.# -) Nothing wieldede-i  #.##### Cast: Magic Dart #.# Fly e-iW Q #.# #.# #.#e-i{  SS 2 adders #.#e-i ) #.# #.#e-i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee-i Aim: an adder (severely wounded, 100% to hit)  You miscast Magic Dart.  e-i WYou are very lightly contaminated with residual magic.  Nothing appears to happen.e-i J .#  .#  .#  .#  .#  e-i^ JS#        #.# #.# #.# e-iW #.# #.# #.# #.#e-iK Y3.8 (1Contam e-i& e-i) = _The adder bites you but does no damage.e-izm  yokomohoyo the Magician .# Djinni .# Health: 9/15==============---------- .# AC: 2e-im0Str: 6 .# EV: 11Int: 19 .#e-in SH: 0Dex: 11 e-i8nS# XL:  1 Next: 11% Place: Dungeon:2e-i\nJ #####S#e-in# Noise: =--------  Time: 33.8 (0.0) #...@.#e-in -) Nothing wielded #.#####e-in Cast: Magic Dart #.# Fly Contam e-io* #.# #.#e-i7o #.# SS 2 adders e-io*#.# #.# e-ioE#.#Nothing appears to happen. e-io_The adder bites you but does no damage.  Aiming: Magic Dart (safe; 3% risk of failure)  e-ioaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)e-iJ  yokomohoyo the Magician.#  Djinni.#  Health: 9/15==============----------.#  AC: 2Str: 6.#  EV: 11e-i=Int: 19.#  SH: 0Dex: 11S#  XL:  1 Next: 11% Place: Dungeon:2#####S#  Noise: =--------  Time: 33.8 (0.0)#...@.#  -) Nothing wielded#.#####  Cast: Magic Dart#.#  Fly Contam #.# #.# #.#  SS 2 adders#.# #.# #.# Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  e-iʼnhThe magic dart hits the adder.  The adder is almost dead.e-i ,e-iV.Se-iq14.8 (1 _e-i2e-iDe-i  .#  .#  .#  .#  .#  .#  #####S#  #..@.S#  #.##### e-ib| #.#  #.#  #.#  #.#  #.#  #.#  #.# e-ie-iwe-i$)e-i-Se-i?7---e-i5e-ie-i0 MPress: ? - help, Q - select action, ( or ) - cyclee-i_ Shift-Dir - straight line  Aim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder. e-i _The adder is almost dead. _The adder attacks as it pursues you! The adder bites you.e-i&   yokomohoyo the Magician .#  Djinni .#  Health: 6/15=========--------------- .#  AC: 2Str: 6 .#  EV: 11Int: 19e-i l .#  SH: 0Dex: 11 .#  XL:  1 Next: 11% Place: Dungeon:2 #####)#  Noise: =--------  Time: 35.8 (0.0)e-i  #..@SS#  -) Nothing wieldede-i  #.#####  Cast: Magic Darte-i 3 #.#e-i ` Fly Contam  e-i #.# e-i %#.# #.#e-i# o SS 2 adderse-i8 ' #.#e-iV  #.# e-i #.# _The adder is almost dead. _The adder attacks as it pursues you! The adder bites you.  e-i OAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclee-i Shift-Dir - straight linee-i oAim: an adder (almost dead, 100% to hit)e-iC  yokomohoyo the Magician .#  Djinni .#  Health: 6/15=========--------------- .#  AC: 2Str: 6 e-i`7.#  EV: 11Int: 19 .#  SH: 0Dex: 11 .#  XL:  1 Next: 11% Place: Dungeon:2 #####)#  Noise: =--------  Time: 35.8 (0.0) #..@SS#  -) Nothing wielded #.#####  Cast: Magic Dart #.# Fly Contam  #.# #.# #.#e-i SS 2 adders #.# #.# #.#e-iAiming: Magic Dart (safe; 3% risk of failure)  e-i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee-i2Aim: an adder (almost dead, 100% to hit)  The magic dart hits the adder.  You kill the adder!e-iE .#  .#  .#  .#  .# e-iC .#    #..@†S#    e-it#.# #.# e-ie#.# #.#e-i   adder #.#e-ij #.# #.#e-iZBe-ijH;S.e-iOe-ikU  yokomohoyo the Magician.#  Djinni.#  Health: 8/17===========-------------.#  AC: 2Str: 6.#  EV: 11e-iGVInt: 19.#  SH: 0Dex: 11.#  XL:  1 Next: 155% Place: Dungeon:2#####)#  Noise: =--------  Time: 36.8 (1.0)#..@S.#  -) Nothing wielded#.#####  Cast: Magic Dart#.#  Fly Contam #.# #.# #.#e-isV  S   adder#.# #.# #.#e-iV Press: ? - help, Q - select action, ( or ) - cyclee-iVShift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  e-iVThe magic dart hits the adder.  You kill the adder! _The adder closely misses you.e-iWe-i$X`  Your Fighting skill increases to level 1!e-iWX6You have reached level 2!e-i`/  --more--e-i& 10/22=-225% e-iT e-i 4 _f-iff-iff-i$lf-i'oF _Unknown command.f-iz-  yokomohoyo the Magician .#  Djinni .#  Health: 9/22=========--------------- .#  AC: 2Str: 6 .#  EV: 11Int: 19 .#  SH: 0Dex: 11 .#  XL:  2 Next: 25% Place: Dungeon:2 #####)#  Noise: =--------  Time: 36.8 (0.0) #..@S.#  -) Nothing wielded #.#####  Cast: Magic Dart #.# Fly Contam  #.# #.# #.# S   f-i.V[40madder #.# #.# #.# _You have reached level 2! _Unknown command.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (100% to hit)f-i   yokomohoyo the Magician.#  Djinni.#  Health: 9/22=========---------------.#  AC: 2Str: 6.#  EV: 11Int: 19.#f-i^ 3  SH: 0Dex: 11.#  XL:  2 Next: 25% Place: Dungeon:2#####)#  Noise: =--------  Time: 36.8 (0.0)#..@S.#  -) Nothing wielded#.#####  Cast: Magic Dart#.#  Fly Contam #.# #.#f-i  #.#  S   adder#.# #.# #.# Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (100% to hit)  The magic dart hits the adder.  f-iD The adder is lightly wounded.f-i] a8-7.8 (1f-i0c f-i4f   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (100% to hit)  The magic dart hits the adder.adder is lightly wounded. _bites you.f-iأ6  yokomohoyo the Magician .#  Djinni .#  Health: 7/22=======----------------- .#  AC: 2Str: 6 .#  EV: 11Int: 19 .#  SH: 0f-iHDex: 11 .#  XL:  2 Next: 25% Place: Dungeon:2 #####)#  Noise: =--------  Time: 37.8 (0.0) #..@S.#  -) Nothing wielded f-i{(#.#####  Cast: Magic Dart #.# Fly Contam f-i #.# #.# #.# S   adder #.# f-iy#.# #.#The adder is lightly wounded. _The adder bites you.  f-iEAiming: Magic Dart (safe; 3% risk of failure)  f-ih6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 100% to hit)f-i%   yokomohoyo the Magician.#  Djinni.#  Health: 7/22=======-----------------.#  AC: 2Str: 6.#  EV: 11Int: 19.#  SH: 0Dex: 11.#  XL:  2 Next: 25% Place: Dungeon:2#####)#  Noise: =--------  Time: 37.8 (0.0)f-iU& #..@S.#  -) Nothing wielded#.#####  Cast: Magic Dart#.#  Fly Contam #.# #.# #.#  S   adder#.# #.# #.#f-i& x Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef-i& nAim: an adder (lightly wounded, 100% to hit)  The magic dart hits the adder.  f-i& JThe adder is moderately wounded.f-i f-i *8.8 (1f-i2 f-ir   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (lightly wounded, 100% to hit)  The magic dart hits the adder.  The adder is moderately wounded. _The adder barely misses you.f-i  yokomohoyo the Magician .#  Djinni .#  Health: 6/22======------------------ .#  AC: 2Str: 6 .#  EV: 11f-i6 oInt: 19 .#  SH: 0Dex: 11 .#  XL:  2 Next: 25% Place: Dungeon:2 #####)#  Noise: =--------  Time: 38.8 (0.0) #..@S.#  -) Nothing wieldedf-ih 7 #.#####  Cast: Magic Dart #.# Fly Contam f-i  #.# f-i #.# #.# S   adderf-i , #.# f-i!#.# f-iy!#.#The adder is moderately wounded. _The adder barely misses you.f-i!Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)f-i%  yokomohoyo the Magician.#  Djinni.#  Health: 6/22======------------------.#  AC: 2Str: 6.#  EV: 11Int: 19.#  SH: 0f-i{&Dex: 11.#  XL:  2 Next: 25% Place: Dungeon:2#####)#  Noise: =--------  Time: 38.8 (0.0)#..@S.#  -) Nothing wielded#.#####  Cast: Magic Dart#.#  Fly Contam #.# #.# #.#  S   adder#.#f-i& #.# #.# Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef-iV'Aim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded.f-ih .#  .#  .#  .#  .#  .#  #####)#  #..@S.#  f-i#.#####  #.# #.# #.# #.# #.# #.# #.#f-i'~ .#  .#  .#  .#  .#  .#  #####)#  #..@S.#  f-i#.#####  #.# #.# #.# #.# #.# #.# #.#f-ic .#  .#  .#  .#  .#  .#  #####)#  #..@S.# f-i. #.#####  #.# #.# #.# #.# #.# f-i[$#.# #.#f-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  f-iAim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder.  f-iThe adder is severely wounded.* * * LOW HITPOINT WARNING * * *f-i[ .#  .#  .#  .#  .#  .#  #####)#  #..@S.#  #.##### f-i%\} #.# #.# #.# #.# #.# #.# #.#f-ic  The adder misses you. The adder bites you.  * * * LOW HITPOINT WARNING * * *f-i_d59.8 (1f-iEjf-ilK _Your magical contamination has completely faded away.f-iΝd  yokomohoyo the Magician .#  Djinni .#  Health: 5/22=====------------------- .#  AC: 2Str: 6 .#  EV: 11Int: 19 .#  SH: 0Dex: 11f-i7 .#  XL:  2 Next: 25% Place: Dungeon:2 #####)#  Noise: =--------  Time: 39.8 (0.0) #..@S.#  -) Nothing wieldedf-i_ #.#####  Cast: Magic Dart #.# Fly  #.# #.# f-i#.# S   adder #.#f-i #.# f-i>?#.#* * * LOW HITPOINT WARNING * * * f-ib_Your magical contamination has completely faded away.  Aiming: Magic Dart (safe; 3% risk of failure)  f-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef-itAim: an adder (severely wounded, 100% to hit)f-i>  yokomohoyo the Magician.#  Djinni.#  Health: 5/22=====-------------------.#  AC: 2Str: 6.#  EV: 11Int: 19.#  SH: 0Dex: 11.#  XL:  2 Next: 25% Place: Dungeon:2#####)#  Noise: =--------  Time: 39.8 (0.0)#..@S.#  -) Nothing wielded#.#####  Cast: Magic Dart#.#  Fly #.# #.# #.#f-iM  S   adder#.# #.# #.# Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef-ikAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  The adder is almost dead.f-i .#  .#  .#  .#  .#  .#  #####)#  #..@S.#  #.#####  #.# f-i#.# #.# #.# #.# #.# #.#f-il .#  .#  .#  .#  .#  .#  #####)#  #..@S.#  #.##### f-im} #.# #.# #.# #.# #.# #.# #.#f-i$u .#  .#  .#  .#  .#  .#  #####)#  #..@S.#  f-iu#.#####  #.# #.# #.# #.# #.# #.# #.#f-i vPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  f-i7vThe adder is almost dead.  * * * LOW HITPOINT WARNING * * *f-iQJ .#  .#  .#  .#  .#  .#  #####)#  f-i{Kj#..@S.#  #.#####  #.# #.# #.# #.# #.# #.# #.#f-iT9  The adder bites you.f-iTN3--40.8 (1f-i!Zf-i\V _* * * LOW HITPOINT WARNING * * *f-iXH  yokomohoyo the Magician .#  Djinni .#  Health: 2/22==---------------------- .#  AC: 2Str: 6 .#  EV: 11Int: 19 .#  SH: 0Dex: 11 .#  XL:  2 Next: 25% Place: Dungeon:2 f-iX$#####)#  Noise: =--------  Time: 40.8 (0.0) #..@S.#  -) Nothing wielded #.#####  Cast: Magic Dart #.# Fly  #.# #.#f-iX #.# S   adder #.# #.# f-i!Y#.#The adder bites you. _* * * LOW HITPOINT WARNING * * *Aiming: Magic Dart (safe; 3% risk of failure)  f-iJYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef-iYoAim: an adder (almost dead, 100% to hit)f-i B  yokomohoyo the Magician .#  Djinni .#  Health: 2/22==---------------------- .#  AC: 2Str: 6 .#  EV: 11Int: 19 .#  SH: 0Dex: 11 .#  XL:  2 Next: 25% Place: Dungeon:2 #####)#  Noise: =--------  Time: 40.8 (0.0) f-i j#..@S.#  -) Nothing wielded #.#####  Cast: Magic Dart #.# Fly  #.# #.# #.# S   adder #.# #.# #.#Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclef-i/ Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  The magic dart hits the adder.  You kill the adder!f-i2  .#  .#  .#  f-i a.#  .#  .#    #..@†.# f-i a   #.# f-i# #.# #.# #.#f-iX  #.#  #.#f-i  #.# f-i28  .#  .#  .#  .#  .#  .#  #####)#  #..@†.#  #.#####  #.# #.#f-i-9  #.# #.# #.# #.# #.#f-i  .#  .#  .#  .#  .#  .#  #####)#  #..@†.#  f-iT #.#####  #.# #.# #.# #.# #.# #.# #.#f-i;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  The magic dart hits the adder.  You kill the adder!  * * * LOW HITPOINT WARNING * * *f-iq901.8 (1Magic Dart _f-if-iJ  f-i4pu .#  .#  .#  .#  .#  .#  #####)#  #...@.#  #.#####  #.#  f-ipf #.#  #.#  #.#  #.#  #.#  #.#   f-iv f-ix--2 f-i~| f-is _You see here an adder corpse. f-ib f-ij3=-3 _ f-i f-io f-i + SHIFT f-iw f-i f-i f-izF _Unknown command. f-i #.#  #.#  #.#  #.#   f-i#.#  #.#  #####)#  #...†@#  #.#####   f-iW#.#  #.#  f-ij #.#  #.#  f-iH #.#   f-iW#.#  #.#  f-ij(  f-i f-i,4 _ f-i f-in f-i f-iC f-i< f-iTf-iQ #.#####..†.#.#####f-if-i%5f-if-iM _You see here a +0 club.f-i_f-i,6 _f-i{f-if-iFf-iIA=7f-iOf-iQf-i + SHIFTf-igf-iiQ4=8f-inf-i\q# _b - a +0 clubf-if-i7%9f-if-if-iT f-i &50f-i f-i« f-i$ f-i %1f-iO f-i f-ioxf-i{n5==2f-iYf-ief-i f-iH %3f-i f-i f-i1 f-il %4f-i f-ia f-iJ f-iK %5f-iM f-iO f-i f-iT n6==6f-i` f-i[ f-ir f-i %7f-i@ f-iT f-i f-i %8f-i f-i!! f-i f-i1 %9f-i f-i# f-iY f-iZ ?=60f-i_ f-i`a f-i/ f-iE N7=1f-i f-i f-iyf-iL%2f-if-if-i52f-i&4%3f-i8f-i:f-iZf-i%4f-i_f-if-i f-i l8==5f-iz f-i& f-iL 3f-i f-i f-i' ,f-iz ,f-i ,f-i f-i 7.8 (2  #.#####...†.#####f-i f-i f-i f-iZf-i3f-if-iQf-iǕBf-if-iۖ9=f-i~f-i|#.9 #.# #####.# f-i)f-if-if-if-i~:f-i;f-iN;f-i<f-ie>f-i>I9=f-iZDnf-iJ,#.71#.# #.# f-iK!###f-iLf-i=Qf-i)Sf-if-iJ*2.8 (1f-if-i֭f-if-i+%3f-if-if-i+Df-iE10/22==4f-iTHf-i2Jf-io f-ir %5f-iv f-ix f-iH f-ik %6f-i f-ij f-iǒ %7f-i f-i f-i{ f-i #1f-i D===8f-i f-iר f-i#9 f-i; %9f-i`A f-iC f-iC f-i &80f-i f-i f-i) f-iY %1f-iNf-if-i?B==2f-ivf-i"f-i$[2=3f-i(f-i*f-iJTf-iU%4f-iXf-i2Zf-if-i:%5f-i)f-i)f-i@f-iB%6f-iLf-iNf-i Jf-inLf3==7f-iPf-ihRf-iaf-ic%8f-igf-inf-iq%9f-iuf-ivf-if-i&90f-if-if-if-ilf4==1f-if-if-i:f-i<%2f-i@f-iAf-i:f-iV%3f-if-if-i~f-i,%4f-if-iuf-if-iA=5f-iJf-i\f-iuf-iȶ[5=6f-if-iؼf-i_}f-iZ%7f-if-if-if-i%8f-if-if-if-i%9f-i9f-i.f-i/f-iS1}16==100.8 (1.0)f-ic5f-i7f-if-i%1f-if-if-ief-i1g%2f-iif-i^kf-if-i %3f-i f-i f-i f-i r7==4f-i f-i f-iK f-i^M %5f-iQ f-iS f-iZ f-i %6f-i f-i f-i/x f-idz %7f-i~ f-i f-i% f-i(& A=8f-i?* f-i, f-i> f-ix S8=9f-iij f-i f-iTW f-iX &10f-iZ f-i] f-i f-i %1f-i f-i f-iOf-i8%2f-if-if-i-&f-i(p9==3f-i,f-i..f-iif-i%4f-if-if-i!f-i"%5f-i%f-i'f-imf-is%6f-if-i־f-iLf-iNq20==7f-iPf-iRf-i7f-iL%8f-if-if-imf-iU%9f-if-if-i&f-i'&20f-iK+f-i-f-if-iA=1f-if-i{f-ikf-inS1=2f-irf-itf-i f-i %3f-i f-i f-if-iG%4f-if-irf-i?f-iL%5f-iMf-i̿f-if-iq2===6f-if-i<f-i_ f-ia %7f-if f-ih f-iZ f-i 3f-i  f-i% f-i% f-i& f-i>' :==f-ir' f-it( f-i* ,f-i* f-i1 .##.####31.8 (4...........##...f-i82 }  # #.f-i4 f-ig8 f-i`:  f-iNK Q f-iO   ## .. #. ###. ... .##### 4.8 (3...# ...###.# ###.### #.# # #.#  #.#  #.#  #.#  #.#  #.#  f-iR  f-iU  f-iW "f-i'B.#  .#  ##.#  ...#  #..# ####..#  #.....#   .##.##@##### .....# .......###.# ####.#### #.##. #.#. #.## #.# #.# #.#"f-iH"f-i>L*5.8 (1"f-iP"f-iR"f-i 3"f-i "f-i "f-i ,"f-ií n"f-i   ### . #7.8 (2 ####@.#  #.....#  .##.##.#####............##.......###.###."f-i 0#..#"f-i "f-i¹ "f-i #f-iD!3#f-i!#f-i"#f-i$,#f-i,)X#f-iz)#f-iL1S#  ########9#......#.#########..#Fly #.....##.##...#..####.##f-i 3#f-i5#f-iZ7$f-i$f-i$f-i7$f-i/$f-i _    ###  ..#  #.#  #.#   #.#  ########@#  #........#  #.#####..#  ####..#   #.....#  ##.##.#####   ............#   #.......###.#   ####.#### #.#   $f-i1 $f-i^ +40.8 (1$f-ik $f-i %f-i6%f-i3%f-i%f-im%f-in%f-i%f-i%f-i},%f-i%f-i`########.....>.3.8 (3 #.#.#  Fly ########.# #........# .##### # ##.##%f-i%f-i7%f-i ; _Found a stone staircase leading down.'f-iAm'f-iDqX'f-iq'f-ifs'f-is'f-i)t'f-i{########### 6.......@..# #########.#  #.#  #.# ########.# #........##.#####..# ####..# #.....#'f-iq}'f-iS'f-i c _There is a stone staircase leading down here.(f-i"(f-i(f-i(f-i(f-i17.8 (1 _(f-i(f-i =...#.##.##.#...#.#3 #.#####(# #@..?...# ##..##..#.....##..... ....# .... ... ..# (f-iF (f-i (f-i ,8.6 (1.8(f-i5 (f-iC _You fly downwards.  Found a scroll labelled BIROTW ESUSEIW and 3 stones. _There is a stone staircase leading up here.*f-i*f-i^*f-i *f-iN*f-ivB*f-i%u _Found a brightly glowing whip.*f-i*f-iG*f-i*f-iU*f-i,*f-i*f-i,*f-i*f-i... #.# #.# ##.# ... #.# #.#####(# 52.6 (4.0*f-iZ#<..@...# ##..##..# .........# #..####......#. ....####*f-ib............*f-iW.)..##*f-i_*f-i.*f-id _c - a scroll labelled BIROTW ESUSEIW,f-iͅI,f-i{,f-iA,f-i,f-i,,f-i,,f-i,f-i#.# #.###.# ... #.# #.#####(# #<......##.###..##..#4.6 (2#.....@....##..####.......#. ....### # ....... ,f-i|....... .)..### ..... ......,f-iL,f-i,f-i^-f-i]I-f-iL-f-ir-f-i-f-it-f-i-f-i-f-ig-f-i-f-iQg _Found 2 coppery potions.-f-i-f-i-f-i-f-i##.# ....... ...#.# ..#.#####(##<......##.###..##..# ##..........##...#..####.........7.6 (3#. #.@..###..# #.. ........... ###.)..#####............!#.#-f-idH#.....####-f-i1-f-i -f-ig-f-i23-f-i3-f-i6-f-i-<,-f-i@-f-iAu _Found a scroll labelled OROM DUORIOBE.-f-iC3-f-iE-f-iPG-f-iJ-f-ieK-f-iM-f-i\ #.#####(# #<......# #.###..##..# ###..........##...#..####......... #....###....####...... ......60 .#####-f-i:]#?## #!#.#.....#.....########...# #.... ##...-f-ie-f-il-f-ibp _You see here the +11 whip of the Disturbing Dances {elec, rN+}..f-i[ .f-i[c *1.6 (1.f-ii .f-il } _d - the +11 whip of the Disturbing Dances {elec, rN+}.f-i].f-i8@Inventory: 4/52 slots Hand Weapons (go to first with ))b - a +0 club  d - the +11 whip of the Disturbing Dances {elec, rN+} Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?) .f-iO c - a scroll labelled BIROTW ESUSEIW/f-id - the +11 whip of the Disturbing Dances {elec, rN+}. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.At 100% training you would reach 12.0 in about 7.5 XLs. Damage rating: 16 (Base 6 x 90% (Str) x 102% (Skill) + 11 (Ench)). Elec:It sometimes electrocutes victims (1/4 chance, 8-20 damage). rN+:It protects you from negative energy. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.This ancient artefact cannot be changed by magic or mundane means. /f-iYou found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Maces & Flails} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.0f-i0f-i0f-i#.#####(#yokomohoyo the Magician#<......#Djinni#.###..##..# ##Health: 22/22 ========================#..........##...AC: 2Str: 6#..####.........EV: 11Int: 19#. #....###..SH: 0Dex: 11#..####.........XL:  2 Next: 90% Place: Dungeon:3...............Noise: ---------  Time: 161.6 (0.0).#####.@..####.d) +11 whip of the Disturbing Dances {elec#.........Cast: Magic Dart#.......?##Fly #!#0f-i@.#......#.....########...##....##... _c - a scroll labelled BIROTW ESUSEIW _Found 2 coppery potions. _Found a scroll labelled OROM DUORIOBE. _You see here the +11 whip of the Disturbing Dances {elec, rN+}. _d - the +11 whip of the Disturbing Dances {elec, rN+}You hear the crackle of electricity.0f-i0f-i,2.1 (0.50f-iL0f-i $ 2 coppery potions. _Found a scroll labelled OROM DUORIOBE. _You see here the +11 whip of the Disturbing Dances {elec, rN+}. _d - the +11 whip of the Disturbing Dances {elec, rN+}You hear the crackle of electricity. _d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+}0f-i% 0f-i> Inventory: 4/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+}b - a +0 club Armour (go to first with [)  a - a +0 robe (worn) 0f-iĆ Scrolls (go to first with ?)  c - a scroll labelled BIROTW ESUSEIW1f-i7b - a +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.At 100% training you would reach 14.0 in about 8.5 XLs. 1f-iNTDamage rating: 4 (Base 5 x 90% (Str) x 102% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a goblin on level 2 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “I have always been fond of the West African proverb: ‘Speak softly and carry a (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.1f-iWK 1f-iQ 1f-i\ #.#####(#yokomohoyo the Magician#<......#Djinni#.###..##..# ##Health: 22/22 ========================#..........##...AC: 2Str: 6#..####.........EV: 11Int: 19#. #....###..SH: 0Dex: 11#..####.........XL:  2 Next: 90% Place: Dungeon:3...............Noise: ---------  Time: 162.1 (0.0).#####.@..####.d) +11 whip of the Disturbing Dances {elec#.........Cast: Magic Dart#.......?##1f-i~] Fly #!#.#......#.....########...##....##... _Found 2 coppery potions. _Found a scroll labelled OROM DUORIOBE. _You see here the +11 whip of the Disturbing Dances {elec, rN+}. _d - the +11 whip of the Disturbing Dances {elec, rN+}You hear the crackle of electricity. _d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+}1f-iti 1f-i{r *3.1 (11f-i`{ 1f-i; ) _You drop a +0 club.3f-iL3f-i3f-i 3f-i3f-i3f-iM3f-i 3f-iȜ3f-i ,3f-i3f-i3f-iΦ,3f-i3f-iG3f-i3f-iJ3f-i*3f-i@ ##.# .... ... ...  #.# ..  #.#####(#  #<......# ###..##..# ###...##7.1 (4#.......#....####..####...................#####.).3f-i. #.........#.......?###!#.#......#.....#####3f-i3f-i3f-i5f-in35f-ip5f-is5f-iv5f-iy,5f-iz5f-i|5f-i|5f-i}5f-i5f-i݃,5f-i5f-ie... (.#....#.# .......#.# .#.....##.# ......+... ..... #.# ...  #.#####(# 70.1 (3 #<....@.# #.###..##..# ## #..........##... #..####..........#. #....###...#..####......................#####.)..####.....5f-iΖ5f-id5f-i2 _Found 5 curare-tipped darts.6f-i1 ###.. .##... #..(.##.# #......# #...#.....###.###........+$...............#.# #.........##.#####@#  #<......# #.###..##..# ## #..........##...#..####..........#. #....###...#..####......................#####.)..####.6f-i6f-i*1.1 (16f-i36f-i7h _Found 4 gold pieces. _You see here 3 stones.7f-iy37f-iY7f-i:7f-i"7f-i(,7f-i) _Found a scroll of immolation. Found a faded altar of an unknown god.7f-i6.37f-i17f-i@i ... ..  ..##.. _ ###....##... #..(.#..... #.# ..#.# #...#.....###.##+$3.1 (2.......@........###.........##.#####(#######Fly #<......###..##..##.##.....7f-iO7f-i;X7f-i[8f-iA38f-i 8f-i 8f-i2B8f-i8f-i,8f-i 8f-i#8f-i&8f-i'8f-i(8f-i8..... ###.... ... #... .. ...  ..##..._. ###....##.. ... #..(.#.....6.1 (3#.# ##.# #...#.....###.###........+$Fly ...............#.###.........#(#####...#8f-i?8f-iE7_8f-i]G8f-iW 7_8f-i 8f-i 8f-i 9f-idV39f-iX9f-i\9f-i`9f-ie,9f-igf _Found 2 purple potions.9f-ij39f-il9f-i{ .... #... #..... ###.... ....!#... .....#####... ...........##..._8.1 (2 ###.@..##.. ... #..(..# #...........#.# #...#.....###.###........+$#................#.###.........##9f-i } #.#####(####### #<#9f-iH9f-i9f-il:f-i4.... ..#... .# .#......####..... .....!.#... ...#####... ...##..._..####..@.##.. ... #..(.#.#.# #.......#.# #...#.....#.###.###........+$#...........#.###.........####.#####(####### :f-iA:f-iG*9.1 (1:f-imN:f-iP;f-iI3;f-i`L;f-i}Q;f-iU,;f-ieZ;f-i\;f-ika,;f-ivb;f-isA#...... ##........ ..#......# ..#......####..#...........! #...........#######.............81.1 (2.......##.@._..# ###....##..#.!... #..(.#........ #.# #............#.#.# #...#.....#.#.##.###........+$#.#.................#.###.........###.#.#####(#######;f-iy;f-iC;f-iW _Found a coppery potion.f-i  b - a scroll of immolationThere is a faded altar of an unknown god here. >f-iWY This altar belongs to (a) Wu Jian, (b) Okawaru or (c) Fedhas, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.Af-i P  Okay, then.Af-i Af-i Af-i  . _Bf-i@ #...... ##### ........ .....# #......# .....# #......####..#... .!.... #.##.. #####Bf-ilAw. .##..@_..# ###....##..#.!... ... #..(.#........#.# #.# #............#.. #.# #...#.....#.#.. ##.###........+$#.#.. .............# #.###.........###.... Bf-iBc #.#####(#Bf-igK_Bf-iU15.1 (1 _Bf-i]7_Bf-i_Bf-ik #...... ##### .. .....# #......# .....# #......####..#... .!.... #.##..Bf-i #####. .##.@._..# ###....##..#.!... ... #..(.#........#.# #.# #............#.. #.# #...#.....#.#.. ##.###........+$#.#..Bf-i' ....................# #.###.........###....  #.#####(#Bf-i#Bf-ij1_Bf-i%6Bf-iMBf-iNCf-i_#....... #####.. .....# #......# .....##......####..#...h.!.... #.##.. #####. .##@.._..# ###....##..#.!... ... #..(.#........#.# #.# #............#.. #.# #...#.....#.#..Cf-i< ##.###........+$#.#..h   jackal (asleep) ....................# #.###.........###....  #.#####(#Cf-i١ _Cf-i:7Magic DartCf-i{7_Cf-iY _A jackal comes into view.Df-iA\ ##....... #####.......# ## ..##.###..#...h...........!....  #....##..#####.....Ef-iS.......##..._..#  ###...@##..#.!...... #..(.#........#.##.# #............#.. .#.....#.#..##.###........+$#.#......#...#(########<......#Ef-i %_Ef-i\8Magic DartEf-i7_Ef-iHEf-i 5 .......# #......# ...##......####..#...h...........!....  #...........##..#####....................##..._..#  ###....##..#.!...... #..(.#@.......#.##.# #.....#.. .Fly ..#..#..##..#.###..##..# ##Ef-i@ Ef-iB %9Ef-i Ef-i2 Ff-i!h  ####......####..#...h...........!....  #...........##..####..............##..._..#  ###....##..#.!...... #..(.#........#.##.# #.....#.. 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Kf-iN #..####.Kf-i7_Kf-iW%7Kf-iAKf-iKf-i #.########........##..._..##. ###....##..#.! ... #..(.#.# #.# #.....# #.# #...#.....#.#.. ####.###.+$#.# # #.##.###.### #.#####(# #<......# #.###..##..# ##  #.##...  #..####.  #. #....###...  #..####.Kf-iKf-i%8Kf-i$%_Kf-i\'Lf-i #. ###### ........##..._..# #.. ###....##..#.! ... #..(.#. #.# #.# #.# #...#.....#.# ####.###.+$#.# # #.##.###Lf-i-.### #.#####(# #<......# #.###..##..# ## #..........##... #..###Lf-ii#.  #. #....###...  #..####Lf-i.Lf-iM&Lf-i*%9Lf-i1Lf-i3Lf-i_ #####.........##..._..# #.. ###....##..#.!... #..(.#........Lf-ijY#.# #.....#.#.....#.#.####.###........+$#.#............Lf-i #.##@###.........### #.#####(####### Fly ..Lf-i͐.....Lf-i+..................Lf-iLf-i%_Lf-i'200Lf-i7_Lf-i@Lf-i  ........##..._..# #.. ###....##..#.!... #..(.#........#.# #.....##.....#.#.####.###........+$#.#Lf-i #....................#.##.###.........### #@#####(####### <......# ##..#Fly .Lf-i 7..#.Lf-iQ b.....#####.)..####.Lf-i Lf-i %1Lf-i  ,_Lf-in #.. ###....##..#.!... #..(.#........#.# #.....##.....#.#.####.###........+$#.#............##.###### #.#####(####### ......# Lf-i o_#.###..##..# ##.Fly .....##.........Lf-i wLf-i{%2Lf-i,Lf-i؅a _There is a stone staircase leading up here.Qf-iQf-iQf-iN$Qf-i'M _You can't go down here!Qf-iZ Qf-iv Qf-im Qf-i Qf-iw ,3 _Qf-i Qf-i  2########### .......@..# #########.#  #.# Qf-ii 5 #.#########.##........##.#####..#####..##.....#Qf-i Qf-i Qf-i ,4.6 (2.5Qf-i Qf-i { _You fly upwards. _There is a stone staircase leading down here.Tf-i<3Tf-iTf-iZTf-iTf-i _Tf-i,Tf-i5Tf-i+Tf-iTf-iTf-iVTf-iTf-iTf-iTf-iqTf-iTf-i,Tf-iaTf-ic  ########### .......>..# #########.# #.# #.# #Tf-i:.#  10.6 (6.0##  #.#####..#  ####..# Tf-ig #.....#  .##.##.##### Tf-id............#  Tf-i#.......###.#  ####.#### #.#  #. #.# Tf-iE Tf-iTf-iTf-iTf-ia Tf-i'b 3Tf-ikc Tf-id Tf-ie Tf-iMi Tf-ii Tf-i^j Tf-ik ,Tf-ik Tf-il Tf-in Tf-iCn Tf-in Tf-io Tf-i|q Tf-iq Tf-iq Tf-ir Tf-is ,Tf-it Tf-iy #.# #.# #.#  #.# Tf-iAy  #.#####..#  ####..#  #.....#  Tf-ily L.##.##.##### 7.6 (7..........@.# #.......###.#Tf-iy  ####.#### #.# #. #.# Tf-iy  #.#  # #.#   Tf-iy #.#   #.#  Tf-iy r #.#  Tf-ik{ Tf-ih~ Tf-i Uf-iU Uf-iV Uf-iTV Uf-i0X Uf-iZ ,Uf-iT^ BUf-i^ Uf-i^ Uf-i` Uf-ia Uf-i b Uf-ib Uf-ic Uf-i*f ,Uf-if Uf-ig Uf-ij ,Uf-ifj Uf-ihk Uf-im ,Uf-in Uf-iu #.....#  .##.##.##### ............# #.###.# ####.#### #.# #. #.# . #.#Uf-iv  # #.#  23.6 (6 #@#   #.#   #.# Uf-iBv   #.#  Uf-iv  #####.#   #...†.#  #.#####  #.#  #.#  Uf-i{y Uf-i_} Uf-i Vf-io 3Vf-ip Vf-iTr Vf-it Vf-iw BVf-ix ,Vf-iRy Vf-iz Vf-i|{ Vf-i{ Vf-i{ Vf-i| Vf-i} ,Vf-i} Vf-ic~ Vf-ik ,Vf-i Vf-i b  You see here an adder corpse.Vf-il Vf-i  _Vf-i Vf-iχ  #. #.#  . #.#  # #.#  #.#  #.# Vf-i  #.#  #.#  #####.# 9Vf-i/ #..@†.# Vf-i #.##### #.#  #.#   #.#   #.#   #.#   #.#  #.# Vf-ik Vf-i Vf-i Wf-iWf-iWf-iWf-iWf-i/ Wf-i| Wf-iʵ Wf-i Wf-i XWf-i ,Wf-im Wf-i Wf-i] ,Wf-i Wf-i Wf-i Wf-i0 Wf-i Wf-i Wf-iF Wf-iq Wf-i Wf-i/ Wf-i Wf-i Wf-i2 Wf-i Wf-i Wf-i Wf-i4 Wf-iB Wf-i ,Wf-i Wf-i Wf-i Wf-i Wf-iT Wf-i  #...†.#  #.#####  #.#  #.#  #.#  #.#  Wf-i G#.#   #.#  38.6 (9 #@#   #.#  Wf-i d #.####### Wf-i #.......# #######<# Wf-i) f#.# #.# Wf-iG 3#S# Wf-if .#.#Wf-i Wf-i Wf-i[ Yf-iŚYf-iYf-iYf-iYf-i{Yf-iĤYf-io## .# ....40.6 (2######......#######<#Yf-iլ6#.##.#Yf-iYf-iYf-iݵZf-i #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.####### #.@.....#  #######<#   #.# Zf-i  #.#  #S#  #.#   #.#   #.#   #.#   Zf-i Zf-i *1.6 (1Zf-i Zf-i [f-i.=#.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #<# [f-i=> #.#  #.#  #S#  #.#  #.#  #.# [f-i=] #.#  [f-iD[f-i F%2[f-i,J[f-iL[f-i ~#.#  #.#  #.#  #.#  #.#  #.#  #.#  [f-iȱ #.#  #.#  #<# [f-i߱ H #.#  [f-i W#.#  #S# [f-i j #.#  #.# [f-i j #.#  #.# [f-i) ( [f-iZ [f-i %3[f-iR [f-i\ \f-i#.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #<#  #.#  #.# \f-iO1 #S#  #.#  #.#  #.#  #.#  \f-i\f-i%4\f-iǖ\f-i՘\f-ic #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #<#  #.#  #.#  #S#  #.# \f-id  S   adder (asleep)#.#  #.#  #.#  \f-ik \f-i>n :5Magic Dart\f-ir \f-it ]f-i]f-i_Quiver which action? ([-] to clear)  a - Cast: Magic Dart]f-i6b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|on_f-i _f-i 8#.#  yokomohoyo the Magician#.#  Djinni#.#  Health: 22/22 ========================#.#  AC: 2Str: 6#.#  EV: 11Int: 19#.#  SH: 0Dex: 11#.#  XL:  2 Next: 90% Place: Dungeon:2#.#######_f-i   Noise: ---------  Time: 245.6 (0.0)#.....@.#  d) +11 whip of the Disturbing Dances {elec#######<#  Cast: Searing Ray#.#  Fly #.# _f-in #S# #.#  S   adder (asleep)#.# #.# #.# _f-i _A jackal comes into view. _There is a stone staircase leading up here. _You can't go down here! _f-i _You fly upwards. _There is a stone staircase leading down here. _You see here an adder corpse._f-i _f-i/ _f-i bf-iPc #.# yokomohoyo the Magician #.# Djinni #.# Health: 20/22 =====================--- #.# AC: 2Str: 6 #.# EV: 11Int: 19 #.# SH: 0Dex: 11 #.# XL:  2 Next: 90% Place: Dungeon:2 #.#######bf-iSP Noise: ---------  Time: 245.6 (0.0) #.....@.# d) +11 whip of the Disturbing Dances {elec #######*#bf-itP Cast: Searing Ray #*#bf-iP Fly  #*# bf-iP#S# #.# S   adder (asleep) bf-iP#.# #.# #.# _There is a stone staircase leading down here. bf-iQ_You see here an adder corpse.  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linebf-i\QAAim: an adder (asleep, 100% to hit)bf-i V#.#  yokomohoyo the Magician#.#  Djinni#.#  Health: 20/22 =====================---#.#  AC: 2Str: 6#.#  EV: 11Int: 19#.#  SH: 0Dex: 11#.#bf-iN   XL:  2 Next: 90% Place: Dungeon:2#.#######  Noise: ---------  Time: 245.6 (0.0)#.....@.#  d) +11 whip of the Disturbing Dances {elec#######*#  Cast: Searing Ray#*#  Fly bf-iy #*# #*# #.#bf-i 1  S   adder#.# #.# bf-i #.# bf-i PAiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclebf-i `Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  bf-i0 You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.bf-iT EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.  (Press . to maintain the ray.)bf-iyU bf-iY b<S..bf-iC\ ==6.6 (1ontinue: Searing RayRay _bf-iQ` bf-iKb cf-iED  The searing ray hits the adder.cf-iX**cf-iRV<†cf-iUcf-iCZ #.#  yokomohoyo the Magician#.#  Djinni#.#  Health: 20/23 ====================----#.#  AC: 2Str: 6#.#  EV: 11Int: 19#.#  SH: 0Dex: 11#.#  XL:  2 Next: 150% Place: Dungeon:2#.#######  Noise: =--------  Time: 247.6 (1.0)#.....@.#  d) +11 whip of the Disturbing Dances {elec#######<#cf-i|Z  Continue: Searing Ray#†#  Fly Ray+ #.# #.# #.#  #.#  #.# cf-iZ #.#  Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  cf-iZ You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead. _(Press . to maintain the ray.)  The searing ray hits the adder.cf-i[ - _You kill the adder!You have reached level 3!cf-i/a/  --more--ff-iV  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? if-i:  5/28=21325% Searing RayYou feel clever. x2  The power to cast Poisonous Vapours wells up from within.if-i if-i L _Spell assigned to 'e'.pf-iym#.#  #.#  #.#  #.#  #.#  #.#  #.####### #.......#  #######@#   pf-i #†#  #.#  #.#  #.#  #.#  #.#  #.#    pf-iDpf-i~-8ast: Searing Ray pf-ipf-if _You stop channelling your searing ray. _There is a stone staircase leading up here.qf-iqf-iD7-qf-i qf-i M _You can't go down here!qf-im qf-i Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.qf-iC Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionqf-i J.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesrf-i rf-i? rf-i #.#  yokomohoyo the Magician#.#  Djinni#.#  Health: 25/28 =====================---#.#  AC: 2Str: 6#.#  EV: 11Int: 21#.#  SH: 0Dex: 11#.#######rf-io   XL:  3 Next: 25% Place: Dungeon:2#.......#  Noise: ---------  Time: 248.6 (0.0)#######@#  d) +11 whip of the Disturbing Dances {elec#†#  Cast: Searing Ray#.#  Fly #.# #.# #.#  rf-i #.#  #.#    You feel clever. x2  The power to cast Poisonous Vapours wells up from within. _Spell assigned to 'e'. rf-id _You stop channelling your searing ray. _There is a stone staircase leading up here. _You can't go down here!rf-i> rf-iб rf-i rf-iҶ sf-ibEsf-i^Fsf-i Ksf-iPsf-i3T19.6 (1 _sf-iUsf-i? ##+######### ♣♣♣♣..<.≈≈~≈≈≈≈ ♣♣<$.)..≈~PP≈≈~≈ #♣...<.~~~PPP~~.. #.....≈~PPP~≈~... 1+....~≈≈≈~~~...^. #~≈≈≈≈≈..@.....♣ #########+######  sf-isf-i}sf-isf-iE[6=51.1 (2.5sf-iKsf-iYN{ _You fly upwards. _There is a stone staircase leading down here.tf-i3tf-itf-itf-ir$ _tf-itf-i#tf-itf-i.tf-i,tf-itf-iztf-iR7==tf-itf-itf-iUtf-itf-itf-i,tf-i3tf-i tf-iQtf-itf-ivtf-ih8==tf-iH tf-i tf-i+_HP restored.tf-itf-i<=Water tf-itf-i[tf-i7tf-itf-ibtf-itf-i ,tf-i!tf-i$tf-i'tf-iT'D=tf-in(tf-i*tf-i-tf-i-tf-iJ/tf-i>*  ##+######### ♣♣♣♣..<.≈≈~≈≈≈≈ ♣♣<$.@..≈~PP≈≈~≈tf-iP? #♣...<.~~~PPP~~..#.....≈~PPP~≈~...+....~≈≈≈~~~...^.#~≈≈≈≈≈..>.....♣#########+######e - a purple potionuf-i/64.1 (13.0)uf-i+5.1 (14uf-i uf-i. _You see here a +0 spear.uf-ic uf-ixd uf-ie uf-ig uf-i@j uf-i~j uf-i.m uf-in uf-iq uf-iq uf-iv uf-ix uf-iUy uf-i}z uf-iw~ A _You now have 12 gold pieces.uf-i uf-iM uf-i uf-i݄ uf-i" uf-iI uf-i uf-ix uf-iG ,uf-i uf-iǒ uf-iO ,uf-i uf-i F _You reach down and open the door.uf-i 3uf-iu uf-i @  There is an open door here.uf-iq uf-iŝ  _uf-i uf-iE uf-ik uf-i uf-io uf-i uf-iզ uf-i uf-i uf-i uf-i uf-i uf-i, uf-i uf-i ,uf-i uf-i uf-i uf-i uf-i uf-iϴ uf-iն ,uf-i. uf-iչ uf-iL uf-i uf-i# uf-iǽ uf-iw ,uf-i^ uf-i uf-i ,uf-i uf-i uf-i uf-iM uf-i" uf-i uf-i uf-i uf-i uf-i uf-i ,uf-i uf-iX uf-i uf-i, uf-i uf-i uf-i uf-i uf-i uf-i uf-i ,uf-i uf-i uf-i uf-iS uf-i uf-i1 uf-iz uf-i uf-i uf-i uf-i uf-i uf-i uf-i uf-ik uf-i uf-i uf-i uf-i #########S.......## .........#  #@.#  #..#  ### #..# uf-i% ##.###..##...##..##..###..# S   ball python (constriction, asleep)#..###..#######.............#.###...######uf-i5 ,93.1 (28uf-i +4.1 (29uf-i uf-i[ ^ _A ball python comes into view.xf-id[xf-i\~Quiver which action? ([-] to clear) xf-i] a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|onyf-i yf-i Myokomohoyo the MagicianDjinniHealth: 28/28 ========================AC: 2Str: 6EV: 11Int: 21#########SH: 0Dex: 11S.......##XL:  3 Next: 25% Place: Dungeon:1.........#Noise: ---------  Time: 294.1 (0.0)yf-i &#@.#d) +11 whip of the Disturbing Dances {elec#..#Cast: Magic Dart### #..#Fly ##.###..##...##..##..###..#S   ball python (constriction, asleep)#..###..#######.............#.###...######e - a purple potion _You see here a +0 spear. _You now have 12 gold pieces. _You reach down and open the door. _There is an open door here. _A ball python comes into view.yf-i yf-iO yf-i zf-i֭I  The magic dart hits the ball python.zf-ic†******zf-iS7/......zf-i*>7-7=5.1 (1Magic Dartzf-iBzf-iDO _You kill the ball python!zf-i zf-i zf-i zf-i) _You can't see any susceptible monsters within range! (Use Z to cast anyway.){f-i3{f-ih{f-i{f-i$ _{f-i8={f-i{f-i,{f-iZ{f-i{f-i,{f-i{f-i{f-i3{f-i{f-i{f-iz,{f-i){f-iO={f-i{f-i{f-i3{f-in{f-i{f-ir{f-i{f-iR{f-i{f-i{f-i ###############g.....†.......##-#.....@.......##.##########..#Magic Dart{f-iX_ #..# ### #..# ##.###..# #...##..#g   goblin (asleep) {f-iq#..###..# #..###..###### {f-i6#.............{f-i?,303.1 (8{f-iZ.gg{f-i9D-4.1 (9{f-i#{f-i(u _A goblin comes into view. It is wielding a +0 dagger.|f-iXD  The magic dart hits the goblin.|f-i`)*****|f-iʅ......|f-ir30=5.1 (1Magic Dart|f-i|f-ipJ _You kill the goblin!|f-i|f-i|f-io$|f-i' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|f-i0|f-iR|f-i |f-i6$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|f-i+ 3|f-i?, |f-i. |f-iP1 |f-i86 P _|f-i$7 |f-ic7 |f-ik8 |f-i: |f-i; ,|f-i< |f-i> |f-i@ |f-i@ |f-iA |f-iC |f-i[E ,|f-i8F |f-iG |f-iI ,|f-iZJ |f-iM |f-iN |f-iN |f-i~O |f-i|Q |f-iR |f-i%S |f-iT |f-i~V |f-i=X ,|f-iX |f-i\ >  You see here a +0 dagger.|f-i!^ |f-i^  _|f-i_ |f-ia |f-ib |f-iwc |f-id |f-i?f |f-iPg |f-ig |f-ih |f-ii |f-i1s q ######### #...)....†.......#-172.0) #@###............. |f-is #.# #.##########..#.# #.# #..#.# #.# ### #....# #.# ##.###..... #.# #...##.. ... #.# #..###.. #..> #.# #..###.. |f-is  #.# #....... |f-iVz |f-i*} E-8.1 (13|f-i |f-i ; _Found a stone staircase leading down.}f-i:}f-i:}f-i7;}f-i!>}f-i?}f-iZCB}f-iD}f-iE}f-iE}f-iZH}f-iT###################...)....†.......##.###..............# #.###..# #.# #..20.1 (2.0)}f-i_U #.# ### ##....# #.# ##..:.......#...#..#......##..##}f-iU....#..>#.....###..#..}f-iU.#.# .#.# #.###.#. # .# #.##.. ##'######}f-i\}f-iNa*1.1 (3}f-if}f-iiP _Found a book of the Grave.~f-i3~f-i~f-i˵~f-i~f-i^~f-ic,~f-i~f-i~f-i~f-i_~f-i,~f-iQ~f-iW~f-i,~f-i~f-i~f-i;,~f-i~f-i`~f-i,~f-i~f-i~f-i~f-i~f-i~f-i~f-i.#.#.# #.##########.#.#.# #.##.##.#.# #.# ### #.####....###.# ##.###...:.......##.# #...##....#......##.# #..###......#..>##.# #..####....###..##.# #......#.# #@#.# #.### #. #.##.# #.##.Magic Dart~f-in # #. #.# ##'##### #. #.# ♣♣♣♣..<.≈≈~ l. .# ♣♣<..)..≈~PP .. ..#♣...<.~~~PPP b   bat (asleep) .b. ..#.....≈~PPP~≈ l   frilled lizard (asleep) ... +....~≈≈≈~~~.#~≈≈≈≈≈..>...~f-i` 8.1 (7  A bat and a frilled lizard come into view.~f-iM~f-i~f-i~f-i, l.bbb 2 bats (1 wandering)b.lThe frilled lizard hisses angrily.~f-i2=9.1 (8~f-i ~f-i V _A bat comes into view.f-iWf-iZQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|onf-i: f-i5G Q#.#.# #.##########. yokomohoyo the Magician#.#.# #.##. Djinni##.#.# #.# ### #. Health: 28/28 ========================####....###.# ##.###. AC: 2Str: 6..:.......##.# #...##. EV: 11Int: 21...#......##.# #..###. SH: 0Dex: 11......#..>##.# #..###. XL:  3 Next: 30% Place: Dungeon:1f-iH #....###..##.# #...... Noise: =--------  Time: 329.1 (0.0)..#.# #@#.##.###.. d) +11 whip of the Disturbing Dances {elec# #. #.##.##.##... Cast: Searing Ray# #. #.# ##'##### Fly #l #.# ♣♣♣♣..<.≈≈~.b .# ♣♣<..)..≈~PP.. ..#♣...<.~~~PPP bb 2 bats (1 wandering)b.. ..#.....≈~PPP~≈ l   frilled lizard... +....~≈≈≈~~~.#~≈≈≈≈≈..>... _You see here a +0 dagger. _Found a stone staircase leading down. _Found a book of the Grave.  A bat and a frilled lizard come into view.The frilled lizard hisses angrily. -iI C3d_A bat comes into view.f-iBJ f-iP f-iR f-i #.#.# #.##########. yokomohoyo the Magician #.#.# #.# #. Djinni ##.#.# #.# ### #. Health: 26/28 ======================-- ####....###.# ##.###. AC: 2Str: 6 ..:.......##.# #...##. EV: 11Int: 21 ...#......##.# #..###. SH: 0Dex: 11 ......#..>##.# #..###. XL:  3 Next: 30% Place: Dungeon:1 f-i,j#....###..##.# #...... Noise: =--------  Time: 329.1 (0.0) ..#.# #@#.# #.###.. d) +11 whip of the Disturbing Dances {elec # #. #*##.# #.##... Cast: Searing Ray # #* #.# ##'##### Fly  #l #.# ♣♣♣♣..<.≈≈~f-i .b .# ♣♣<..)..≈~PP .. ..#♣...<.~~~PPP bb 2 bats (1 wandering) b.. ..#.....≈~PPP~≈ l   frilled lizard ... +....~≈≈≈~~~. #~≈≈≈≈≈..>...f-iThe frilled lizard hisses angrily. _A bat comes into view.Aiming: Searing Ray (safe; 4% risk of failure)  f-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef-i @Aim: a frilled lizard (63% to hit)f-iN Ulbbat (66f-iVAN #.#.# #.##########. yokomohoyo the Magician #.#.# #.# #. Djinni ##.#.# #.# ### #. Health: 26/28 ======================-- ####....###.# ##.###. AC: 2Str: 6f-iBt ..:.......##.# #...##. EV: 11Int: 21 ...#......##.# #..###. SH: 0Dex: 11 ......#..>##.# #..###. XL:  3 Next: 30% Place: Dungeon:1 #....###..##.# #...... Noise: =--------  Time: 329.1 (0.0) ..#.# #@#.# #.###.. d) +11 whip of the Disturbing Dances {elec f-i;B# #. #.##.# #.##... Cast: Searing Ray # #. #.# ##'##### Fly  #l #.# ♣♣♣♣..<.≈≈~f-iBF .b .# ♣♣<..)..≈~PP .. ..#♣...<.~~~PPP bb 2 bats (1 wandering) b.. ..#.....≈~PPP~≈ l   frilled lizard ... +....~≈≈≈~~~. #~≈≈≈≈≈..>...Aiming: Searing Ray (safe; 4% risk of failure)  f-iC!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (66% to hit)  f-iLCOYou focus your ray upon the bat.  The searing ray hits the frilled lizard.f-ixJ7Shift-Dir - straight line  Aim: a bat (66% to hit)  You focus your ray upon the bat.  The searing ray hits the frilled lizard.  You kill the frilled lizard!bat.f-i+P #.#.#  #.#.# #.#  f-iPA##.#.# #.# ###  ..###.#  ..:    f-iP*    f-iP{..#.# #@#.#  f-iPH# #. #*##.#  # #* #.# f-iQn #* #.# f-i@Q8< f-icQ.* .# ♣♣<..) .. <f-iQb   bat ( f-iQWb..  ...  f-iQ&>f-i(  You kill the bat!(Press . to maintain the ray.)f-i,f-ix..b†b.f-i[7=5=f-iR30.1 (1ontinue: Searing RayRay _f-iVf-if-iqo7***f-io*f-i,f-i18b..†f-i6--1+ f-if-iz f-i_The searing ray misses the bat. The bat closely misses you.f-i) B  The searing ray hits the bat!f-i \****f-i 1f-i >...†f-i 5--7=2Searing Ray++ f-i1 f-i f-i̢ G _You kill the bat!f-i 3f-i f-i K  You stop channelling your searing ray.f-iB [ _f-i #6f-i (=f-i f-i:" f-ik" f-i"# f-i+% f-iz% f-ia& f-i|' f-i' f-i( f-i) ~7==f-im* f-iZ, ,f-i"- f-i>/ f-ih/ f-i/ f-i0 f-i1 f-i1 f-i2 f-iC3 9=f-i4 f-i6 f-i6 K8=f-i7 f-i: f-i@  #.#.# #.# ##. ##.#.# #.# ### #..####....###.# ##.####..:.......##.# #...##....#......##.# #..###f-iA  ......#..>##.# #..### #....###..##.# #.... ..#.#.#.#.# #.###--43.1 (11.0) # #. #@##.# #.f-iXA  # #.##.##'#### Cast: Searing Ray  #.##.# ♣♣♣♣..<.≈≈ .†# .# ♣♣<..)..≈~P ... ..#♣...<.~~.. ..#.....≈~PPP~ ...# +....~≈≈≈~~~(## #~≈≈≈≈≈..>.f-i|A K #########+##f-i*F f-iG F--4.1 (12f-iL f-iO J _Found 3 large rocks.f-i|3f-i:f-if-iVf-i #.#.# #.######## . #.#.# #.# ##. ##.#.# #.# ### ...####....###.# ###..:.......##.# #........#......##.# #..f-i#.......#..>##.# #..## #...S###..##.# #... ..#.#@#.#.# #.#### #.##.##.# #.##.Searing Ray# #.##.# ##'### #.##.# ♣♣♣♣..<.≈f-iVb .†# .# ♣♣<..)..≈~ ... ..#♣...<.~~~P S   ball python (constriction, wandering) .... ..#.....≈~PPPf-i! ...# +....~≈≈≈~~..(## #~≈≈≈≈≈..>.f-ip+0.0)f-i*5.1 (1f-if-i^ _A ball python comes into view.f-iM #.#.# #.######### yokomohoyo the Magician . #.#.# #.#  Djinni ##. ##.#.# #.# ###  Health: 26/28 ======================-- ...####....###.# ##.## AC: 2Str: 6 .#..:.......##.# #...# EV: 11Int: 21 .....#......##.# #..## SH: 0Dex: 11 #.......#..>##.# #..## XL:  3 Next: 37% Place: Dungeon:1 #...S###..##.# #.... Noise: ---------  Time: 345.1 (0.0) ..#.#@#.#.# #.### d) +11 whip of the Disturbing Dances {elec # #.##.##.# #.##. Cast: Searing Rayf-ia # #.##.# ##'### Fly  #.##.# ♣♣♣♣..<.≈ .†# .# ♣♣<..)..≈~ ... ..#♣...<.~~~P S   ball python (constriction, wandering) .... ..#.....≈~PPP ...# +....~≈≈≈~~ ..(## #~≈≈≈≈≈..>. f-i_Found 3 large rocks. _A ball python comes into view.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclef-iF{Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 81% to hit)f-ii  #.#.# #.######### yokomohoyo the Magician . #.#.# #.#  Djinni ##. ##.#.# #.# ###  Health: 26/28 ======================--f-iй 0 ...####....###.# ##.## AC: 2Str: 6 .#..:.......##.# #...# EV: 11Int: 21 .....#......##.# #..## SH: 0Dex: 11 #.......#..>##.# #..## XL:  3 Next: 37% Place: Dungeon:1f-i  #...S###..##.# #.... Noise: ---------  Time: 345.1 (0.0) f-i _..#.#@#.#.# #.### d) +11 whip of the Disturbing Dances {elec # #.##.##.# #.##. Cast: Searing Ray f-i # #.##.# ##'### Fly  f-i2 #.##.# ♣♣♣♣..<.≈ .†# .# ♣♣<..)..≈~f-iG  ... ..#♣...<.~~~P S   ball python (constriction, wandering) f-i] F.... ..#.....≈~PPP ...# +....~≈≈≈~~ f-it ..(## #~≈≈≈≈≈..>.Aiming: Searing Ray (safe; 4% risk of failure)  f-i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef-i Aim: a ball python (wandering, hasn't noticed you, 81% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.f-i T #.#.#  f-i. . #.#.# #.#  ##. f-iB #.# ###  ...#### f-i  .#.*  ....*  #....*..#..>##.#  #...* f-i I   # f-i ;  # f-i̿    f-i 8< f-i .†# .# ♣♣<..) ... f-i U< f-i a....   f-i/ ...#   f-iF ..(## > f-iG ...†Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 81% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  You kill the ball python!  (Press . to maintain the ray.)f-i5L 40==6.1 (1ontinue: Searing RayRay _f-imS f-i"U f-iy 3f-i!{ f-i~ K  You stop channelling your searing ray.f-i܂ 7= _f-i2 f-is f-iֆ ,f-i f-i ,f-i+ f-i f-ie h8==f-i f-i֑ f-i7 ,f-i> f-iy g  You see here a ball python corpse.f-iP f-i  _f-iI f-i f-iJ ,f-i f-ij f-iܥ 9=f-i) f-i f-i. f-iЬ f-i f-ie f-i f-i #.#..:.......##.# #. #.....#......##.# #. #.......#..>##.# #. #...†###..##.# #. #...#.#.#. #.f-i^  ### #.## #..#### ##.##. ##'.K....#...#.##.# ♣♣♣♣-- #.@...†# .# ♣♣<..).#.............#♣...<.~ Cast: Searing Ray ##............#.....≈~##.......##..+....~≈##....(## ##~≈≈≈≈≈......## ######## K   kobold (asleep)####### f-i f-i 50.0)  A kobold comes into view. It is wielding a +0 whip.f-i e.KKf-i 4==7.1 (11f-i f-iP ( _The kobold shouts!f-iV f-i f-i f-i ] _A kobold is nearby!f-iI f-i Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|onf-iMf-i\v#.#..:.......##.# #. yokomohoyo the Magician#.....#......##.# #. Djinni#.......#..>##.# #. Health: 28/28 ========================#...†###..##.# #. AC: 2Str: 6f-i]x#...#.#.#.#.##. EV: 11Int: 21### #.##.##.##. SH: 0Dex: 11.#### ##.##.##.# ##' XL:  3 Next: 40% Place: Dungeon:1..K...#...#.##.# ♣♣♣♣.. Noise: ==-------  Time: 357.1 (0.0)#.@...†# .# ♣♣<..). d) +11 whip of the Disturbing Dances {elecf-i]#.............#♣...<.~ Cast: Magic Dart##............#.....≈~ Fly ##.......##..+....~≈≈##....(## ##~≈≈≈≈≈......## ######## K   koboldf-i ^####### _(Press . to maintain the ray.) f-i=^_You stop channelling your searing ray. _You see here a ball python corpse.  A kobold comes into view. It is wielding a +0 whip. f-it^w_The kobold shouts! _A kobold is nearby!f-ibf-iThf-iif-iF **** The magic dart hits the kobold.f-il f-i&u N.K...f-i&x `7--8.1 (1f-i f-i _ _The kobold is severely wounded.f-iD  The magic dart hits the kobold.f-i^)***f-i i,...f-ir-2-9Magic Dartf-imyf-in{J _You kill the kobold!f-if-if-iwf-iC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i> 3f-iK f-iZ f-i : _f-i! f-iE! f-i" f-i# ,f-iT$ f-iu& f-i& D8=f-i' f-iD+ f-i, ,f-i- f-i}0 f-i2 ,f-i4 f-i6 f-i8 ,f-iR: f-i= f-i? f-i9@ 9=f-iA f-iC f-iE f-iF f-i/G f-iI f-i!K f-ibK f-ijL f-inN f-iXP f-iP f-iQ f-i=S f-iU ,f-iU f-iW f-iX ,f-iY f-i[[ f-i] ,f-i^ f-i_ f-i,a ,f-imb f-ic f-id ,f-ie f-ig f-ih f-i,i f-ivi f-ij f-ik f-i!l f-il f-i|m f-in ,f-io f-imq f-iz  ##........... ##.......##. ########....(## # #...........##  #.########### f-iz #.#   #.# #.#-789.0)f-i0{ #@# #.# ... ###f-iI{ |#.## #.f-ia{ *#(f-i. f-i E-9.1 (20f-iC f-i % _Found 8 stones.f-i®If-i0f-i  ##.......##########....(## #...........## .########### .# ..0.0)#.......#..[.........##.#####.##.f-iTf-i+80.1 (1f-if-i}- _Found a leather armour.f-i33f-i4f-i9f-i<f-i=f-i@f-iBf-iEf-iEf-iFf-iEIf-i}Kf-iKf-iLf-i'Of-iP,f-igQf-iRf-iTf-iKTf-iUf-iWf-i\,f-i^f-icF  You see here a +0 leather armour.f-in #.#....##  ..# #.#.###########  #.. #.#.#  #.. #.#.#  #.. #.#.#  #.. #.#.# f-iPn #.b #.#.###.#  #..##.......#  #..@[.........#  f-itn####..#####.#Magic Dart  f-in # #.##  f-in_ #.#  f-i oK #(#   #.#b   bat (asleep)   #.#   .# f-i,o f-it*6.1 (6f-iJve  A bat comes into view.f-i|Xb.bf-i}2=7.1 (7f-i`f-i': _The bat hits you but does no damage.f-i5 ..#   #.. #.#.#  #.. #.#.#  #.. #.#.#  #.. #.#.#  f-ia5#b. #.#.###.#  #..##.......#  #..@[.........#  #.####..#####.#  # #.##  #.#  f-i5s#(#  #.#  #.#  .# f-i5f-iM ..#   #.. #.#.#  #.. #.#.#  #.. #.#.#  #.. #.#.#  #b. #.#.###.#  #..##.......#  #..@[.........#  #.####..#####.#  # #.## #(#.# f-if-if-if-iZ _A bat is nearby!f-i f-i Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|onf-irf-i~ #.#...........## yokomohoyo the Magician  ..# #.#.########### Djinni  #.. #.#.#Health: 28/28 ========================  #.. #.#.#AC: 2Str: 6  #.. #.#.#EV: 11f-iInt: 21  #.. #.#.#SH: 0Dex: 11  #b. #.#.###.#XL:  3 Next: 42% Place: Dungeon:1  #..##.......#Noise: =--------  Time: 387.1 (0.0)  #..@[.........#d) +11 whip of the Disturbing Dances {elec  #.####..#####.#Cast: Searing Ray  f-i# #.##Fly  #.#  #(#  f-in#.#b   bat  #.# f-i3 .#  f-iTs_Found 8 stones. _Found a leather armour.  You see here a +0 leather armour.  f-itqA bat comes into view. _The bat hits you but does no damage. f-iE_A bat is nearby!f-if-if-if-i! #.#...........## yokomohoyo the Magician ..# #.#.###########  Djinni #.. #.#.#  Health: 26/28 ======================-- #.. #.#.#  AC: 2Str: 6 #.. #.#.#  EV: 11Int: 21 #.. #.#.#  SH: 0Dex: 11 #b. #.#.###.#  XL:  3 Next: 42% Place: Dungeon:1 #.*##.......#  Noise: =--------  Time: 387.1 (0.0) #..@[.........#  d) +11 whip of the Disturbing Dances {elec #.####..#####.#  Cast: Searing Ray # #.## f-i]  Fly  #.#  #(#  #.#  b   bat #.#  .#  _The bat hits you but does no damage. _A bat is nearby!Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (66% to hit)f-iRY #.#...........## yokomohoyo the Magician ..# #.#.###########  Djinni #.. #.#.#  Health: 26/28 ======================-- #.. #.#.#  AC: 2Str: 6 f-i#.. #.#.#  EV: 11Int: 21 #.. #.#.#  SH: 0Dex: 11 #b. #.#.###.#  XL:  3 Next: 42% Place: Dungeon:1 f-i#..##.......#  Noise: =--------  Time: 387.1 (0.0) #..@[.........#  d) +11 whip of the Disturbing Dances {elec #.####..#####.#  Cast: Searing Rayf-iE # #.##  Fly  #.#  f-ig#(#  #.#  b   bat f-i0#.#  .# f-iAiming: Searing Ray (safe; 4% risk of failure)  f-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef-i Aim: a bat (66% to hit)  You focus your ray upon the bat. The searing ray hits the bat.  You kill the bat!f-i ..#   #.. #.#.#  #.. #.#.#  #.. #.#.#  #.. #.#.#  #*. #.#.###.#  #.*##.......#  ......#  #####.#  # #.## #(f-i{|S..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (66% to hit)  You focus your ray upon the bat. The searing ray hits the bat.  You kill the bat!  (Press . to maintain the ray.)f-i\7=5=8.1 (1ontinue: Searing Rayf-iDRay _f-iŇf-iif-iP3f-if-iK  You stop channelling your searing ray.f-isE _f-if-iAf-i^f-i,f-if-i f-io#=f-if-iOf-i3f-iK8=f-if-iFf-i"]  #.#.  ..###.#.#  #..##.#.#  #..##.#.#f-i]  #..##.#.#  #..##.#.# f-i- #..##.#.###.#  #..##.......#--f-i  #.@.[.# f-i #.####..#####.#ast: Searing Ray f-i  #! #.## #f-iB. #.# #f-i . #(# #. #.#f-i?K   kobold (missile, asleep) #f-i]B. #.# #f-i{WK .# f-i 93.1 (5  A kobold comes into view. It is wielding a +0 dagger.f-iE--4.1 (6f-iaf-ic _Found a sedimented sapphire potion.f-ipf-iQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray f-i\= e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|onf-i3f-i? #.#...........# yokomohoyo the Magician  ..###.#.########### Djinni  #..##.#.#Health: 28/28 ========================  #..##.#.#AC: 2Str: 6  #..##.#.#EV: 11Int: 21  #..##.#.#SH: 0f-i%@Dex: 11  #..##.#.###.#XL:  3 Next: 45% Place: Dungeon:1  #..##.......#Noise: ---------  Time: 394.1 (0.0)  #.@.[.........#d) +11 whip of the Disturbing Dances {elec f-iP@H #.####..#####.#Cast: Magic Dart  #! #.##Fly f-iw@ #. #.#  #. #(#  #. #.#f-i@ K   kobold (missile, asleep)  #. #.#  #K .#  f-i@You focus your ray upon the bat. The searing ray hits the bat.  You kill the bat! _(Press . to maintain the ray.) f-i@._You stop channelling your searing ray.  f-i@A kobold comes into view. It is wielding a +0 dagger. _Found a sedimented sapphire potion.f-iHf-i6Mf-itOf-i7 *****K)*f-i f-iT(.!...K.f-id/`7-=5.1 (1f-i5f-i 9H _The magic dart hits the kobold but does no damage.f-i ***** The magic dart hits the kobold.f-ir .!...  The kobold is heavily wounded.f-iNvb(((((((f-i.@.!...f-i^6--6f-if-iDm _The kobold throws a stone. The stone barely misses you.f-iD  The magic dart hits the kobold.f-i*****)f-i_m.!...f-ig~-77Magic Dartf-iof-ipJ _You kill the kobold!f-i7 f-i9 f-i? f-iB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-iD3f-if-if-i : _f-i ,f-i f-if-iGf-i'f-if-iGK7=f-i f-i,f-i!f-iz,f-i !f-i#,f-i"%f-i(f-i(a8==f-iK*f-i,f-ih/,f-i,1f-i3f-i-6f-iI6f-i7f-i>:f-ig<f-i<f-il>f-i#L #..##.#.#   #..##.#.#   #..##.#.#  #..##.#.#  #..##.#.###.# f-iL #..##.......#  #...[.........#  #.####..#####.#-  #@# #.##   #.# #.#  f-iL #.# #(  #.# #.#f-iLv  #)# #.# f-i+My #.# .# f-iYMw #.# f-i{M #.# f-iU0408.1 (11.0)f-iaX#=f-i{X>-9.1 (12f-i_f-ib` _f - a sedimented sapphire potionf-ifx 3f-iy f-i ~ f-i f-i Bf-i@ f-i f-i f-i f-ij ,f-i f-iӓ f-iF f-i~ f-i f-i| V  Things that are here:  a +0 dagger; a stonef-i+ f-iƠ  _f-iY f-i{ f-i f-iܦ f-i f-i f-i f-iM f-i f-iq f-i{ f-i f-i/ f-iƶ f-i ,f-i f-i f-i .# #(# .# #.# )# #.# .# .# .# .# f-i }#  18.1 (9.0) #.!# #.## #.#.f-i( Y#.#.:f-iG ,#f-iK f-i .9.1 (10.0)f-i f-i~ Q _Found a book of the Tundra.f-iZf-iG[f-i[f-il]f-i`f-i\`f-i^df-il .# #.).# .# ...#f-i.m#.# #  f-ir120.0)f-i5t*1.1 (2f-ipwf-iyQ _g - a cyan potionf-i3f-if-if-if-if-iHf-i,f-if-if-isf-if-i=f-if-i5,f-if-if-if-if-if-if-i f-if-i#f-if-i@f-iqf-i4f-if-i f-i6f-if-iuf-i,f-i0f-if-iOf-iuf-i<f-i/f-iVf-if-iDf-if-i=,f-if-ig  You see here a book of the Tundra.f-i#f-i _f-if-if-i`f-if-iNf-i}f-i9,f-i9f-if-im,f-i#f-if-iE,f-i+ f-i f-i f-i f-i f-if-i_f-i|f-i\f-i3f-if-if-if-iwf-ibf-if-if-if-if-if-if-if-i%!,f-i!f-i%$f-i%Bf-i<'Bf-i),f-i,Xf-i,,f-iB-f-iC.f-i/f-i:/f-i/f-i0f-i1f-i1f-i/2f-i4f-i5f-i5f-i6f-i.9f-iv:f-i:f-id;f-i<f-iC>f-ik>f-i>f-i@f-i f-iH6#.# ###.#.####.# #.# #.#######..# .f-ii6r #................# # ##################f-i6f-i9f-i:*5.1 (9f-i/=f-i ?; _Found a stone staircase leading down.f-i 3f-i f-i f-i f-i7 Bf-i' ......?.##......... ####...... #.. .?.#. ### #.# ..# # #.##.## ##.##..# # #.#.#.####.#.#l.# #..###....###@>.# # ###.#.####.#.#.##Magic Dartf-i ######.######.# .# ...............# .######### .. ## l   frilled lizard (asleep) f-i  l6.1 (1lA frilled lizard comes into view.Found a scroll labelled OROM DUORIOBE and a scroll labelled SEOCWA OJAITOH.  The frilled lizard hisses angrily.f-i 4===7.1 (2f-i# f-i [ _The frilled lizard barely misses you.f-iAA f-iB Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|onf-if-i,yokomohoyo the Magician......?.#Djinni#.......Health: 28/28 ========================..####....AC: 2Str: 6..#.. .?.EV: 11Int: 21#. ### #.# ..#SH: 0Dex: 11 # #.##.## ##.##..#XL:  3 Next: 47% Place: Dungeon:1 f-iz-?# #.#.#.####.#.#l.#Noise: ===------  Time: 467.1 (0.0) # #..###....###@>.#d) +11 whip of the Disturbing Dances {elec # ###.#.####.#.#.##Cast: Searing Ray #######.######.# .#Fly ...............# .# ################ ..##l   frilled lizard _h - an emerald potion _Found a stone staircase leading down.  A frilled lizard comes into view.f-i-*Found a scroll labelled OROM DUORIOBE and a scroll labelled SEOCWA OJAITOH.  The frilled lizard hisses angrily. _The frilled lizard barely misses you.f-i/f-i[9f-i;f-iqB  yokomohoyo the Magician  ... ...?.#  Djinni  #.. .....  Health: 26/28 ======================--  .. ####....  AC: 2Str: 6  .. #.. .?.  EV: 11Int: 21  #. ### #.# ..#  SH: 0Dex: 11 f-i # #.##.## ##.##..#  XL:  3 Next: 47% Place: Dungeon:1 # #.#.#.####.#.#l.#  Noise: ===------  Time: 467.1 (0.0) # #..###....###@>.#  d) +11 whip of the Disturbing Dances {elec # ###.#.####.#.#.##  Cast: Searing Ray #######.######.# .# Fly f-i6...............# .# ################ ..f-iT ##f-il l   frilled lizardf-if-iuThe frilled lizard hisses angrily. _The frilled lizard barely misses you.f-iҗAiming: Searing Ray (safe; 4% risk of failure)  f-iPress: ? - help, Q - select action, ( or ) - cyclef-i _Shift-Dir - straight lineAim: a frilled lizard (63% to hit)f-icV  yokomohoyo the Magician  ... ...?.#  Djinni  #.. .....  Health: 26/28 ======================--  .. ####....  AC: 2Str: 6  .. #.. .?.  EV: 11Int: 21  #. ### #.# ..#  SH: 0Dex: 11 # #.##.## ##.##..#  XL:  3 Next: 47% Place: Dungeon:1 f-i# #.#.#.####.#.#l.#  Noise: ===------  Time: 467.1 (0.0) # #..###....###@>.#  d) +11 whip of the Disturbing Dances {elec # ###.#.####.#.#.##  Cast: Searing Ray #######.######.# .# Fly ...............# .# ################ .. f-i## l   frilled lizardf-iJAiming: Searing Ray (safe; 4% risk of failure)  f-i~,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (63% to hit)  f-iZYou focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard.f-i%  ... ...?.#  #.. .....  .. ####....  .. #.. .?.  #. ### #.# ..#   f-ip*#  *.#     f-i .# .###### .. ## f-imP.†Shift-Dir - straight line  Aim: a frilled lizard (63% to hit)  You focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard.  You kill the frilled lizard!  (Press . to maintain the ray.)f-i9W7=50-8.1 (1ontinue: Searing RayRay _f-i]f-i_f-i{ G**f-i5M.†f-i86---9+ f-i>?f-iAf-ipf-iZpf-i}rf-ivK  You stop channelling your searing ray.f-iz[ _f-i{f-i7|f-i~f-i~D7=f-if-i,f-if-i,f-i/f-i~,f-iƊf-iBf-i{h8==f-if-if-if-i1f-if-isj  You see here a frilled lizard corpse.f-i=f-iÝ _f-if-if-iĮ ##.#.#  ##....#  ##.....## ... .....?.# .J #.. ......#.##  .. ####........#  .. #....?.....!.--  #. ### #.##.@#  #.##.## ##.##..# ast: Searing Ray f-i; #.#.#.####.#.#†.#  #..###....###.>.#  ###.#.####.#.#.## #####.######.##.# J   endoplasm (asleep) .............##.# ###############..###f-ig{ 78.1 (9  An endoplasm comes into view.f-iH-9.1 (10.0)f-inf-iM _Found a coppery potion and a cyan potion.f-i̅ f-i Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray f-i e - Cast: Poisonous Vapours [*/%] inventory [&] all spellsf-i z[!] focus mode: off|onf-if-i'yokomohoyo the Magician##.#.#Djinni##....#Health: 28/28 ========================##.....##AC: 2Str: 6 ........?.# .JEV: 11Int: 21 #........#.##SH: 0Dex: 11  ..####........#XL:  3 Next: 50% Place: Dungeon:1  ..#....?.....!.Noise: ---------  Time: 479.1 (0.0)  #. ### #.##.@#d) +11 whip of the Disturbing Dances {elec#.##.## ##.##..#Cast: Magic Dart  f-iH(#.#.#.####.#.#†.#Fly #..###....###.>.####.#.####.#.#.## #####.######.##.#J   endoplasm (asleep) .............##.# ###############..###You kill the frilled lizard! _(Press . to maintain the ray.) _You stop channelling your searing ray. _You see here a frilled lizard corpse.  An endoplasm comes into view. _Found a coppery potion and a cyan potion.f-i/f-i76f-i8f-i  ******J    The magic dart hits the endoplasm.  The endoplasm is moderately wounded.f-i)Qf-iG]kJ!.....f-id3=80.1 (1f-ikf-in^ _The endoplasm quivers.f-i_ ***** The magic dart hits the endoplasm.f-i_f-in?.J....f-iS7-1f-if-iu] _The endoplasm is almost dead.f-iG  The magic dart hits the endoplasm.f-ii.****f-iys8.....f-i~6--52Magic Dartf-iԆf-iM _You kill the endoplasm!f-i f-i f-i f-i& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i#3f-i%f-ia*f-i+$ _f-i/f-i&3f-i[3K7=f-i$6f-i+<,f-i0>f-iXAf-iAf-izCf-iGf-iGf-iIf-i&Mf-iVM#8f-ilME==f-iOf-iUf-i@g1M #.#( ##.# ##....#  ###.....## .......?.# .! f-igb# #......#.####........#-8.1 (6  .. #....@.....!. ### #.##..##.#..#f-ig#.##.## ##.##..#Fly †.#f-i)h3....#####.f-iShf-i)rf-ixD-9.1 (7f-izf-iޓ< _Found 2 poisoned darts.f-iS+90.1 (8f-i&f-i(c _i - a scroll labelled OROM DUORIOBEf-i) 3f-iq f-i| f-i f-i/! f-iJ% f-i' f-i* f-i:+ 9=f-i>- f-i(1 f-i4 ,f-i7 f-i8P ## #.#.. .#.#  #.#(#  ##.#.#  ##....#  f-iP ####.....## . ....# .! . ###......#.## . ####........# . #..........!... f-iP . ### #.##..##.#..### .##.## ##.##..# ....# f-iQ >.#.#.####.#.#†.# ###.####....###.>.# .#f-ibQ 9.#.####.#.#.##f-iZ *3.1 (3f-iD` *4.1 (4f-ie f-ih d _j - a scroll labelled SEOCWA OJAITOHf-i: 3f-i f-iRf-if-iBf-iI,f-if-i"f-i$,f-i&f-i(f-i*,f-iO,f-iW>a#.#.##.#(# ##.#.# ###....# .#####.....#####.. ##..........#..! ..###......#.## .#####........#..# #..f-i>.@...# # #.##..##.#..#### ## ##.##..##....# ####.#.#†.#####.# #....###.>.# #.###.#.#.## #f-i?.# ######.##.# #.#.....##.# #f-i/?v.########..f-i_F%8f-iuK*9.1 (5f-iNQf-iTT _k - a coppery potionf-iN 3f-iO Xf-i Bf-i f-i f-i? f-i ,f-i f-i} f-iH ,f-iY f-i ,f-i f-ik l _g - 2 cyan potions (gained 1)f-i f-i f-i f-i f-i f-ik f-i f-i f-i f-i f-iJ f-i f-i  f-i f-i f-i f-i. ,f-i f-i f-i f-i f-i f-iQ$ f-i1 1 S.# #.#  #.#  #.#  #.#  ### #####.# #.#.. ...#.# #.#.# ##.#@# f-i2  #.#(# #....# Magic Dart  ##.#.# #..##  ##....# #..###.....#####..####.# .........#..........#S   ball python (constriction, asleep)......#.##..###### ####........#..#..............#f-i9 0510.1 (11.0)f-iA i.SS)f-iA +1.1 (12f-iJ f-iL ^ _A ball python comes into view.f-i!EI  The magic dart hits the ball python.f-iJu.*****f-iD......f-iO7-7=2.0)Magic Dartf-if-ioO _You kill the ball python!f-iD f-iE f-ijI f-iJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i~Qf-iSf-iXf-i[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i4f-i(5f-i5f-i7f-iv;~8= _f-i;,f-i/<f-iP=f-ix>,f-i?f-i?f-iAf-i)Af-iAf-iXDf-igFf-iF9=f-iGf-i?If-iJf-iJf-iKf-i*Mf-iNf-iNf-i3Of-iPf-iRf-iRf-iSf-iUf-iW,f-i+Xf-iYf-i [f-i3[f-i[f-iW]f-i;^f-ie^f-i^f-iK`f-i.af-i\af-iaf-icf-i.....♣ #.######.......# f-i#####+###### #.# #.#####.# ..# #.# #### #.# #.#f-iOh#####~~602.1 (65.0)~≈..'~~....~......^...♣#f-i-f-iL======3.1 (66f-iAf-i= _As you open the door, it creaks loudly!f-iR3f-ijSf-iTf-iwWf-iWf-i[V  There is an open door here.f-ij]f-i] _f-i]f-i_f-iaf-iRaf-iaf-icf-i"f,f-iyff-iif-ik,f-irkf-imf-i)nf-ignf-inf-iXpf-i(rf-irf-i@sf-itf-iv,f-imxf-izf-i|,f-ik}f-i f-if-if-if-i7f-iaf-if-if-iF _You reach down and open the door.f-i #.#.#.# #.###...############ ##.##.# #.##.....# ##.##.# ##'############ .#.##.# ♣♣♣♣..<.≈≈~≈≈≈≈~~#### ..†##.# ♣♣<..)..≈~PP≈≈~≈..'..# # .......#♣...<.~~~PPP~~....##.# # f-i.......#.....≈~PPP~≈~....♣##.#### ...##..+....~≈≈≈~~~...^.♣♣ #.....------(## ##~≈≈≈≈≈..@.....♣♣♣ #.#### .## #########'###### #.#Magic Dart ## #.. ..# ##.# #### .# g   goblin (asleep) g# .# #.#... ##f-i,14.1 (11f-iJ------5.1 (12f-i>f-i _A goblin comes into view. It is wielding a +0 dagger. _There is a stone staircase leading down here.f-ia ! *****g  The magic dart hits the goblin.  The goblin is severely wounded.f-i f-i I'...g.f-i g7-==6.0)f-i f-i ( _The goblin shouts!f-iB D  The magic dart hits the goblin.f-i ****)f-iO*;'...f-i|76--2-7Magic Dartf-i@f-iCJ _You kill the goblin!f-idf-i7-f-i f-i4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-iCf-i=f-if-i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-ij3f-if-iXf-ih7= _f-i,f-i%f-if-if-if-if-if-if-if-i6h8==f-if-if-i,f-if-i @  There is an open door here.f-i f-i$  _f-i f-i f-iH f-i{ f-i f-i f-i O=f-iX f-i- f-i f-i f-i f-i >  You see here a +0 dagger.f-ip f-i  _f-i f-iy f-i?" f-i" f-i# f-i& f-i"( ,f-i( f-i!+ f-is, f-i, f-i]- f-i/ f-i0 ,f-i1 f-iO3 f-i5 ,f-i%6 f-iW8 f-iB  ##.# ####  #.#  ##)#  #..# .#  #.## ##.#  f-iB #.# #... # #.# #.. #. ..r####.### #.. #- #.....@..# #.#######. ........#.# #.##...##.f-ifC Magic Dart #########.#####.##...##. #.##............#.##.##.........##########.##.###.......# r   rat (asleep)#.#........#.##.# ###...###f-iC #.#.######.#.##.# #.....#.#(# #....##.# #######f-iO /336.0)f-iQ E-4.1 (17f-iUY f-i[ V _A rat comes into view.f-i ****r  The magic dart hits the rat.  The rat is heavily wounded.f-i/ f-i6 N.r...f-ip7 57-f-i7 3===5.0)f-i%? f-iA - _The rat squeaks loudly.f-i A  The magic dart hits the rat.f-i .***f-i{ )....f-i 6--5--6Magic Dartf-i؇ f-i G _You kill the rat!f-i}f-i8--f-i f-i  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i3f-if-if-i  _7=f-iuf-if-if-iif-if-if-iXf-if-iHf-if-i_9=f-i*f-if-if-i D8=f-if-i f-iQ",f-i#f-i]&f-i%(f-id(f-iT)f-i +f-i,,f-i,f-iB.f-i.f-i.9=f-i/f-i0f-i1f-i1f-i2f-iw4f-i)6,f-i7f-i9f-i ;f-iV;f-i<f-i=f-id>,f-i>f-i@f-iUA,f-iAf-iCf-iDf-iDf-iIEf-igGf-iH,f-iIf-i}Jf-i\Kf-iKf-iKf-iHMf-iGN,f-iNf-iPf-iCR,f-iSf-iTf-iVf-iVf-iXf-iZf-iw[f-i[f-i\f-i\f-i^,f-i_f-iaf-ij ##.#.# #.# #.# ##.#.# #.# ##)# ##.#.# #.# #..# ##.#.###.# #.# #.## f-iNk"##.......# #.# #.# .[.........# ##.## #.# ###..#####.##### #...####.###.##....#######.#.......-f-ik60.1 (24.0)#.# #.@..............f-ik#(# #.###############.# #.#.#f-ik..#.##.. ##########f-ik` #.. #.#..#.f-ila #:. #.#.######.#.f-ivl ... #.#(# #.... ##.#.# #..f-isf-i>wE-1.1 (25f-i7}f-iR _Found a book of Minor Magic.f-i3f-i֬f-if-if-iڴf-if-if-if-if-if-iif-if-i-f-if-ii,f-iZf-if-i,f-i!f-if-i,f-i`f-i0f-i,f-if-if-ibf-if-irf-if-ig,f-if-if-i,f-if-i~f-ief-if-if-if-i,f-if-iQf-i5,f-i=f-if-i,f-if-if-i,f-if-if-i  #..##.#.###.# #. #..##.......### #. #...[.........# ##. #.####..#####.###### #.. #.# #.###.........#######.# #.# #.# #.##.####.......... #.# #(# #. #.# #.####### #.# #.###.##.####.# 77.1 (16 #)# #.#...@.......#  #.# .#.#.##.###..... ### #.#f-ia #.# #..### #.#. #.##. #.# #:.# #.#.# #.# .. #.. ...# #.#(##.# .. ### #.## ##.#.###.# ).. ##....##..# ####.....##.## ... ..........f-if-i+8.1 (17f-if-i& _Found a war axe.f-iN+ f-i, f-i- f-iC1 f-i4 f-i4 f-i9 ,f-ii; ,f-i!= f-i@ f-iB f-i#C f-iD f-iTH f-iJ ,f-iuP ,f-iR ,f-iU f-iWX f-iZ ,f-i\ f-i^ f-ia f-ia f-iXc f-ie f-ixh ,f-ij f-ipn f-ip ,f-iu f-iw f-iy f-iz f-iz f-i} f-i# f-in f-i f-i f-iԄ ,f-i f-i f-i, ,f-i f-i f-i ,f-iߑ f-i f-i  #.# #.#.#.##.# #..### #. #.# #.#.#.##.# #:.# #. #.# #.....##.. ...# #.#( #.# ###...#### #.## ##.##.# #)..# ##.....# #...#####..##### #................... ##..#####.#####.....92.1 (14.# #.@# ####.... #.......[# #.......##.###.####### #.##..####:#.##### #.##.## ##.##..#f-iơ f#.###....# #.#.#.####.#.#†.###.#.###.# #..###....###.>.## #.# ###.#.####.#.#.## ### #.#######.######.##.# #................##.#f-i f-il +3.1 (15f-i f-iU ( _Found a ring mail.f-i$f-if-if-i&f-if-if-i"f-if-if-iof-iBf-if-i,f-ia f-ib f-i ,f-i f-i f-ih f-i f-i f-i f-i` f-i f-i f-ir f-i f-i f-i f-iI f-i" ,f-i($ f-iG& f-i(( ,f-iW) f-i+ f-i- ,f-i. f-i2 f-i4 ,f-i6 f-iB8 f-i: ,f-i; f-i= f-i? f-i? f-i@ f-i"E f-iF f-iG f-iG f-iL h  You see here a book of Minor Magic.f-iM f-iHN  _f-iBO f-iyQ f-iR ,f-iS f-if[ f-iz\ f-i\ f-i?] f-i^ f-i_ ,f-if` f-ia f-inb ,f-i%c f-ie f-if ,f-iyg f-ih f-ij ,f-iok f-im f-ixn ,f-iGo f-ip f-ir f-ir f-is f-i&u f-iv ,f-iw f-iy f-iz ,f-ic{ f-i| f-ir 4 #.#...........## #####..###.#.########### #.##..##.#.##.##..##.#.# ##f-i҆ #.##..##.#.# #g  #.##..##.#.# #.#.##..##.#.###.# #.#f-i #..##.......### #.##...[.......@.#f-i'  ##.##.####..#####.###### #f-i YMagic Dart.# #.###.........#######.#. #.# #.# #.##.####........... #.# #(# #.##.# #.########f-ić  #.# #.###.##.####.# g   goblin (asleep)f-i )# #.#...........#######f-i #.# #.#.#.##.###........#####.# #.#.#.##.# #..#####.#...f-iϖ ,718.1 (2f-i +9.1 (26f-iբ f-i s _A goblin comes into view. It is wielding a +0 club.f-ix ***g  The magic dart hits the goblin.  The goblin is moderately wounded.f-if-iqa.g.. f-i i7-===20.1 (1.0)f-if-i( _The goblin shouts!f-i; D  The magic dart hits the goblin.f-iY@ )**f-i ,..f-i8 6--7--1Magic Dartf-i f-i J _You kill the goblin!f-im f-iZp 8--f-ikx f-ilz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i63f-i7f-iK:f-i;R7= _f-i?Bf-i@f-iBf-iBf-iCf-iEf-iEf-iFf-idHf-iH#8f-iHE==f-iIf-iMf-iOf-i)Pf-iYQf-iUf-iWf-i&Xf-iYf-it]f-i6`,f-iaf-iPe f-ive6 You see here a +0 club.f-igf-ixh@= _f-ijf-inf-i*pf-iapf-ieqf-iluf-ivf-ivf-iwf-iFzf-i{,f-i|f-i~f-iY,f-i.f-i‚f-ijf-if-ilf-iQf-i,f-if-i f-if-if-if-if-i2f-ief-if-if-iV,f-if-if-idf-if-iYf-i/f-i?f-if-i8f-ivf-if-if-if-if-if-i*f-if-if-i,f-if-if-icf-if-iKf-if-iT,f-iMf-inf-if-i;f-if-if-i,f-i4f-if-if-if-if-if-i/,f-if-ia  You see here a bat skeleton.f-if-i _f-if-if-if-if-if-i9f-i?f-if-if-if-iRf-if-if-if-iaf-if-if-if-iaf-if-if-if-i>,f-i;f-if-ij,f-ijf-irf-iH ,f-i f-iU f-if-i-f-if-i[f-if-if-if-i f-if-if-if-if-i.f-iaf-ief-i" f-i!f-i!f-i"f-i&f-i'f-i4(f-iS)f-i!+f-i-f-i-f-i.f-i0f-i2f-i2f-i;4f-i6f-ik7f-i7f-i8f-iN:f-i;f-i;f-i<f-i=f-iI?f-i?f-i0@f-irAf-iBf-iBf-iCf-iGf-i I,f-iIf-iKf-iMf-iMf-iNf-iPf-i%Rf-i[Rf-iEVf-iWf-i^Y,f-i@Zf-i[f-i?]f-ii]f-i^f-iH`f-i b,f-ibf-idf-if,f-iff-itq #.#..:. #....  ########.....  ####........#... f-i?u ###.......###...#.  ...#####.# #####.  ##..# #.#######.  #...# #...)..#..- f-iu #@..# #.###.#...  #...#####.##...  #.........###....  #..###.#### ##  #..# #.#...  #..# #.#..........  #..###.#.f-i"v###  ##..##.#.# f-iGv  #..##.#.# #######f-i|/78.1 (57.0)f-iE-9.1 (58f-iuf-ie _l - a scroll labelled PAKIMI PESTYISKf-i3f-iBf-i-f-i,f-iӲXf-iʳf-iSf-iTf-i9,f-if-i,f-iٻf-if-if-if-i(f-iWf-i],f-if-if-imf-if-if-if-i,f-iLf-if-i,f-if-itf-ie,f-if-if-i,f-iWf-if-i,f-iWf-if-itf-if-if-i<f-iG,f-if-if-i     f-iV    f-i #######  ....b f-iT # f-i.# .###Magic Dart .#  f-i!.# ###.# .# #...# f-iP.# #.#b   bat (asleep) f-iY.# #.... .# ########... #.# ####........#.f-iF,93.1 (14f-i+4.1 (15f-iPf-iV _A bat comes into view.f-i<A  The magic dart hits the bat.f-i******†f-i+......f-i* 7-70=5.0)Magic Dart _You kill the bat!f-if-i•i _Your Fighting skill increases to level 2!f-i<f-i%f-iGf-i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-igqf-isf-ixf-iyz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i. f-i1 f-i4 f-i6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i3f-irf-iEf-iM _8=f-i(f-i,f-iDf-i f-i f-i f-iO f-i f-i f-iDf-if-i-f-if-i9=f-ibf-if-i,f-iaf-if-it,f-if-if-i,f-iRf-if-if-if-i.f-i7_  You see here a bat corpse.f-iLf-i _f-iK f-i"f-i#,f-ij$f-io&f-i^',f-i'f-i(f-i|),f-i)f-i*f-i+,f-i ,f-is-f-iC/f-i/f-id0f-i3f-id4,f-iM5f-i/7f-i8f-i8f-is9f-i;f-i=f-i;=f-i>f-i?f-iAf-iNAf-i8Bf-if-iL,f-if-if-ihf-if-inf-i f-i f-i f-iu f-if-i&f-imf-i[f-if-if-if-if-if-i ",f-i#f-i4&f-i'f-i'f-i(f-io+f-i,f-i-f-i-f-iq0f-i2,f-i3f-i6f-i 8f-iP8f-i9f-i;f-i3=f-ib=f-i>f-i@f-iBf-i Cf-itGf-iHf-iJf-iKf-i@Lf-iMf-iOf-iOf-iPf-iRf-i=Tf-icTf-iUf-i?Wf-iY,f-i:Zf-i[f-iT],f-iI^f-i_f-ia,f-ibf-ie>  You see here a +0 dagger.f-i[gf-ig _f-ihf-i7jf-il,f-iXmf-iof-ip,f-iqf-iUsf-itf-itf-iuf-imwf-ixf-ixf-izf-icf-if-if-if-i[f-if-i9f-if-if-i9f-itf-icf-iaf-if-i;f-iIf-if-ig,f-iNf-ikf-if-if-if-iӶf-i~f-iŸf-if-i?f-if-if-if-if-if-if-i"f-if-i,f-if-iWf-iw,f-i+f-i8f-i?,f-if-if-iD,f-if-if-i,f-if-i7f-i/f-i`f-if-iHf-ibf-if-if-if-if-if-i_f-i4f-i)f-iMf-if-iRf-i,f-if-i8f-ig,f-if-if-ik,f-itf-if-i,f-if-i>f-i:,f-i f-i f-i f-i f-i f-if-if-i4f-iif-iRf-i)f-iaf-if-if-i/,f-i(f-i#@  There is an open door here.f-i%f-i& _f-i)f-ir+Z  There is a staircase leading out of the dungeon here.f-i<.f-i. _f-i0f-i4f-id:f-i:=Water f-i<f-i?f-iB,f-iCf-iFf-iHf-i:I7Water f-iJf-iMf-iOSWater f-ibT,f-inUf-iUf-iVf-i5Yf-iX[f-i[(f-i\f-i^f-i`f-i`=Water f-ibf-icf-ief-if f-igf-ihf-ijf-ijf-i&kf-iklf-imf-i nf-inf-iq@  There is an open door here.f-iKrf-ir _f-irsf-itf-iuf-ivf-ivf-iwf-iyf-iOyf-iyf-i{f-i,|f-ih|f-i|f-i~f-if-iUf-if-if-i;,f-if-iof-if-if-iof-i0f-i=f-iuf-if-iuf-iBf-iXf-if-iWf-iwf-if-iHf-i+f-i^f-iՔf-iKf-i,f-if-i+f-if-iŚf-ilf-iWf-iBf-i{f-i՝f-iMf-i_f-if-if-if-iYf-if-iqf-if-iĪf-if-iԫf-if-if-i6f-if-iϱf-i8f-if-if-if-if-if-i߸f-iֹf-i(f-ibf-if-if-if-if-if-iAf-if-if-iFf-if-i)f-ibf-if-if-if-if-if-if-iN,f-if-if-i/f-ijf-if-if-if-if-if-if-i,f-i=f-if-if-i$f-if-if-if-i f-ihf-if-if-if-iof-if-if-if-iVf-if-if-i/f-if-if-if-iA,f-if-i,f-if-iYf-if-if-i,f-i3f-iNf-if-if-if-if-if-iof-if-if-i@f-if-if-if-if-if-i_f-if-if-iNf-if-if-if-if-i7f-i\f-if-if-i,f-i*f-if-i?f-icf-if-iHf-i,f-i(f-if-i_,f-if-i;f-if-if-if-if-i f-i2f-iVf-if-ig,f-if-ief-if-if-i+f-if-i*f-iQf-ivf-iOf-if-if-if-iu f-i f-i f-if-i"f-in,f-if-if-i(f-i[f-if-if-i2f-iWf-if-i:f-if-if-if-igf-if-if-i f-i"f-i",f-i1#f-i%f-in&f-i&f-i&f-i)f-i)f-i)f-i*f-iI,f-i,,f-i2-f-i$/f-i/,f-i/f-i1f-i|2,f-i2f-i4f-iN5,f-i5f-i7f-i]8,f-i8f-i:f-i:f-i;f-i@;f-i<f-i=,f-i=f-i?f-i@f-i7@f-iZ@f-iBf-i>Cf-ifCf-iCf-iEf-iFf-iJFf-ilFf-igHf-iHf-iHf-iHf-i~Jf-i6KBf-iLf-iKM,f-iMf-iNf-iOf-iOf-iPf-iQf-i;R,f-iRf-iSf-iTf-iTf-iUf-i~Wf-iDX,f-iXf-iZf-iZ,f-i0[f-i\f-i]f-i]f-i ^f-i/_f-i_f-i`f-iH`f-iaf-iaf-i*bf-iebf-icf-id,f-idf-ief-iff-iff-igf-i"hf-ihf-ihf-iif-ijf-ijf-ij,f-ikf-iXlf-i|lf-ilf-imf-inf-i.# #. .####.#.#.## #. ######.##.# #. b   bat (asleep) .......##.# #. #########.. b. ###f-i198085.0)f-ioE-16f-il _A bat comes into view.f-iXPA  The magic dart hits the bat.f-i^V*****#*†f-iJ......f-i[7-2=f-iJ2.0)Magic Dartf-i!!f-i#G _You kill the bat!f-i[f-i6af-ihf-ik _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-idf-iJf-i!f-i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i6s q  You aren't carrying any pieces of jewellery.f-iy f-i f-iO . _f-iuVf-iW3f-igXf-i\W _f-i\D8=f-iQ]f-iaf-ibf-ibf-i(cf-idf-ief-i?ef-i}ef-ihff-ig,f-iegf-i5hf-iwif-ii9=f-ijf-iHkf-ikf-ilf-iClf-iZmf-iu ##.# ####........#..# ..[# #..............# #### #.##..##.#..####  ##.##..##....# f-iu####.#.#†.#####.# ....###.>.# #.# .####.#.#.## #.# ######.##.# #.# - .......##.# #@# #######..g...†Magic Dartf-iv #########  g   goblin (asleep) f-i{ 9.1 (7  A goblin comes into view. It is wielding a +0 club.f-i\.ggf-i5===90.1 (8f-iKf-i( _The goblin shouts!f-ih *** The magic dart hits the goblin.f-if-i ,.g.†f-i 57-f-i ,--1.1 (1f-i&f-i )a _The goblin is moderately wounded.f-i  ** The magic dart hits the goblin.f-i/#f-iM*+.g†f-i++#6f-i^+D----2f-i2f-i4_ _The goblin is severely wounded.f-i5"D  The magic dart hits the goblin!f-ia()*f-i۱)†f-i~-53Magic Dartf-iǻf-iTJ _You kill the goblin!f-i * f-i- f-iZ3 f-i6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i{ 3f-i f-i f-i | _f-i f-iG f-i f-i` f-i K7=f-iq f-i ,f-i f-i. ,f-iD f-i f-il f-iH f-i f-i h8==f-i f-i f-iO ,f-i' f-i ..[# #.... #### #.##..##.#..### #...# .####.#.#†.#####. #....###.>.# #. .####.#.#.## #. ######.##.# #. .......##.#####-1002.1 (9.0) #########.....)† #########-f-i f-i!E _Done exploring.f-iS3f-iHTf-iy..0f-i}f-if-i; f-il?_Done exploring.f-if-i3f-if-i:f-i  _  You see here a bat corpse.f-i f-ih  _f-i f-i<  You see here a +0 club.f-if-i "= f-iC_f-i(f-if-if-if-if-i f-i",f-i[#f-i=%f-i2',f-i9(f-i*f-ib,,f-ih-f-i/f-i1f-i1f-i2f-i4f-i6,f-i7f-i :f-i;f-i;f-iR=f-i@R  There is a stone staircase leading down here.f-if-i _f-if-iX #)..# #..# ###..# #.# #...#####.....#####..####.# #....................#..........# ##..#####.#####......#.##..######  #..#####.# ####........#..#  #.......[# #..............#  ##.####### #.##..##.#..#### f-ip #.##.## ##.##..##....#13.1 (11.0)  #.#.#.####.#.#@.#####.##..###....###.>.# #.####.#.####.#.#.## #.# ######.######.##.# #.# f-iY..............##.######.# ################.....)†.########### f-if-if-i"} _You see here a frilled lizard skeleton.f-iğ ...#####..####.....#####..###.................#......... ##..#####.#####......#.##..#####   ####........#..# .....[# #............#.####### #.##..##.#..### #.##.## ##.f-i...# .#.####.#.#÷.#####.###....###.@.# ##.#.####.#.#.###.Fly .##.####.....)†.f-i֨f-iU74.1 (1.0) _f-if-ic _There is a stone staircase leading down here.f-i jf-imf-itf-i_}f-i,5 _f-if-ic( .#  # #. #. ..  #. .# #  ##.##.##.###  #........... 2 #........#  #@....#  #.....#  #.......g  ?.....###f-i( ......#.####### g   goblin (asleep)#f-i)f-iv,7  You fly downwards.f-i.7  The goblin shouts!f-i0q  A giant cockroach comes into view.f-iV6Yg.BgB   giant cockroach (wandering)g   hobgoblin (wandering)g   goblinf-i"tH==9 (1.8Magic Dartf-ixf-i܀ _A hobgoblin comes into view. It is wielding a +0 whip.Found a scroll labelled HASUISKETT. _There is a stone staircase leading up here.f-i~f-iiQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|onf-if-idyokomohoyo the Magician.#Djinni# #.Health: 28/28 ========================#. ..AC: 2Str: 6#. .# #EV: 11Int: 21f-i##.##.##.###SH: 0Dex: 11#...........XL:  3 Next: 75% Place: Dungeon:2#........#Noise: ==-------  Time: 1015.9 (0.0)#@....#d) +11 whip of the Disturbing Dances {elec#.....#f-iӦCast: Searing Ray#......g.Fly B.....###f-i.......#g#######B   giant cockroach (wandering)#g   hobgoblin (wandering)f-ig   goblinYou fly downwards.  The goblin shouts!  f-i1 A giant cockroach comes into view. _A hobgoblin comes into view. It is wielding a +0 whip.Found a scroll labelled HASUISKETT. f-iPL_There is a stone staircase leading up here.f-if-i f-iDf-i2 '  yokomohoyo the Magician .#  Djinni # #. Health: 26/28 ======================-- #. .. AC: 2Str: 6 #. .# #  EV: 11Int: 21f-i2  ##.##.##.###  SH: 0Dex: 11 #...........  XL:  3 Next: 75% Place: Dungeon:2 #........#  Noise: ==-------  Time: 1015.9 (0.0) f-i2 #@....#  d) +11 whip of the Disturbing Dances {elec f-i2 #*....#  Cast: Searing Rayf-i2  f-i2 #*.....g.  Fly  f-i2 IB.....###  f-i3 ?......#  f-i53 g#######  B   giant cockroach (wandering) #f-iH3 { g   hobgoblin (wandering)f-iZ3 h  g   goblinf-im3 f-i3 iFound a scroll labelled HASUISKETT. f-i3 S_There is a stone staircase leading up here.  f-i3 Aiming: Searing Ray (safe; 3% risk of failure)  f-i4 MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 78% to hit)f-i(  yokomohoyo the Magician .#  Djinni # #. Health: 26/28 ======================-- #. .. AC: 2Str: 6 #. .# #  EV: 11Int: 21 ##.##.##.###  SH: 0Dex: 11 #...........  XL:  3 Next: 75% Place: Dungeon:2 #........#  Noise: ==-------  Time: 1015.9 (0.0) f-i`)U#@....#  d) +11 whip of the Disturbing Dances {elec #.....#  Cast: Searing Ray #......g.  Fly  B.....###  ......#  g#######  B   giant cockroach (wandering) # g   hobgoblin (wandering)  g   goblinf-i)pAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef-ig*Aim: a giant cockroach (wandering, hasn't noticed you, 78% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!f-i~/ .#  # #. #. .. #. .# #  ###  f-i/k...  #  #  #*....#  #*.....g.  f-i/*.....### *.....# g#######f-iC0g   hobgoblin #g   goblin f-iO: a giant cockroach (wandering, hasn't noticed you, 78% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!  You kill the giant cockroach!  (Press . to maintain the ray.)hobgoblin shouts!f-if-i(......g.?g.gf-if80=6.9 (1ontinue: Searing RayRay _f-if-if-i9] **** The searing ray hits the hobgoblin.f-i. ,f-i o.....g.?g.f-i7 k---7+ f-i; f-i b _The hobgoblin is severely wounded.f-inR****f-ir,f-i}.g..g.?..f-i*5----8++ f-icf-if-i6f-i ****The searing ray hits the hobgoblin but does no damage.f-i Hq  The hobgoblin is severely wounded.f-iHf-iPwg.g....?.f-ikQ^4--=f-iQ?9astf-iWf-i [> _You finish channelling your searing ray.f-iz6  yokomohoyo the Magician .#  Djinni # #. Health: 22/28 ==================------ #. .. AC: 2Str: 6 #. .# #  EV: 11Int: 21 f-i##.##.##.###  SH: 0Dex: 11 #...........  XL:  3 Next: 80% Place: Dungeon:2 #........#  Noise: =--------  Time: 1019.9 (0.0) #@....#  d) +11 whip of the Disturbing Dances {elecf-i #g.g..#  Cast: Searing Rayf-i f-i+#........  Fly  f-i>?.....###  ......# f-id f-i{.#######  g   hobgoblin #f-im g   goblinf-i<The hobgoblin is severely wounded. f-iF_You finish channelling your searing ray.  f-iAiming: Searing Ray (safe; 3% risk of failure)  f-iPress: ? - help, Q - select action, ( or ) - cyclef-i$ Shift-Dir - straight linef-i9Aim: a hobgoblin, wielding a +0 whip (severely wounded, 78% to hit)f-izfZ g*f-i! E**f-isRoyokomohoyo the Magician.#Djinni# #.Health: 22/28 ==================------#. ..AC: 2Str: 6#. .# #EV: 11Int: 21##.##.##.###SH: 0Dex: 11#...........XL:  3 Next: 80% Place: Dungeon:2#........#f-iRONoise: =--------  Time: 1019.9 (0.0)#@....#d) +11 whip of the Disturbing Dances {elec#*.g..#Cast: Searing Ray#*.......Fly ?*....###.*....#.#######g   hobgoblinf-iGS#g   goblinThe hobgoblin is severely wounded. f-ijS_You finish channelling your searing ray.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef-iq _You finish channelling your searing ray.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray misses the hobgoblin.(Press . to maintain the ray.)f-iggg.....f-i50-f-ii=20.9 (1ontinue: Searing Rayf-i=Ray f-if-i< _The hobgoblin hits you with a +0 whip.f-iJ R****f-id6 g...  The searing ray misses the hobgoblin. The hobgoblin hits you with a +0 whip.f-i 7 14-------1+ f-i< f-i= = _The goblin hits you but does no damage.f-iBR****f-i8I2 .#  # #. #. .. #. .# #  ##.##.##.###  #...........  #........#  #@g...#  #*....#  #*.......  ?*....###  .*....#  .#######  #f-i*T .#  # #. #. .. #. .# #  ##.##.##.###  #...........  #........#  #@g...#  #*....#  #*.......  ?*....### .*....# .#######  # f-i*"  .#  # #. #. .. #. .# #  ##.##.##.###  #...........  #........#  #@g...#  #*....#  #*.......  ?*....###  .*....#  .#######  #   The searing ray misses the hobgoblin. The hobgoblin hits you with a +0 whip.  * * * LOW HITPOINT WARNING * * *f-ih .#  # #. #. .. #. .# #  ##.##.##.###  #...........  #........#  #@g...#  #*....#  #*.......  ?*....###f-i .*....# .#######  # f-iS g...  The goblin hits you with a +0 club.f-i.5/28 --------------2++ f-if-iTV _* * * LOW HITPOINT WARNING * * *f-iK i  You need no library to learn spells.f-i2 f-ij f-i . _f-iTv  You aren't carrying any items that you can evoke.f-if-iLf-i. _f-iYf-if-if-i=F _Unknown command.f-iMA  yokomohoyo the Magician .#  Djinni # #. Health: 5/28====-------------------- #. .. AC: 2Str: 6 #. .# #  EV: 11Int: 21 ##.##.##.###  SH: 0Dex: 11 #...........  XL:  3 Next: 80% Place: Dungeon:2 f-iM#........#  Noise: =--------  Time: 1022.9 (0.0) #@g...#  d) +11 whip of the Disturbing Dances {elec #g....#  Continue: Searing Ray #........  Fly Ray++  ?.....###  ......# f-iM .#######  g   hobgoblin f-iMp# g   goblinf-iN? _You need no library to learn spells. f-i7N_You aren't carrying any items that you can evoke. _Unknown command.Hit: d) +11 whip of the Disturbing Dances {elec, rN+}f-i]NPress: ? - help, Dir - move targetAim: a hobgoblin, wielding a +0 whip (severely wounded, 70% to hit)f-iq   yokomohoyo the Magician .#  Djinni # #. Health: 5/28====-------------------- #. .. AC: 2Str: 6 #. .# #  EV: 11Int: 21 ##.##.##.###  SH: 0Dex: 11 #...........  XL:  3 Next: 80% Place: Dungeon:2 #........#  Noise: =--------  Time: 1022.9 (0.0) #@g...#  d) +11 whip of the Disturbing Dances {elec #g....#  Continue: Searing Ray #........  Fly Ray++  ?.....###  ......#  .#######  g   hobgoblin #-iH m g   goblin _Unknown command.Hit: d) +11 whip of the Disturbing Dances {elec, rN+}Press: ? - help, Dir - move targetAim: a hobgoblin, wielding a +0 whip (severely wounded, 70% to hit)  You whack the hobgoblin!  Lightning courses through the hobgoblin!f-ic  .#  # #. #. .. #. .# #  ##.##.##.###  #...........  #........#  #@g...#  #)....#  #........  ?.....### ......# .#######g   goblinf-i  #  Hit: d) +11 whip of the Disturbing Dances {elec, rN+}Press: ? - help, Dir - move target  Aim: a hobgoblin, wielding a +0 whip (severely wounded, 70% to hit)  You whack the hobgoblin!  Lightning courses through the hobgoblin!  You kill the hobgoblin!f-i˸ k54.0 (1.1astf-i f-i d _You stop channelling your searing ray. The goblin hits you but does no damage.f-iۨ  yokomohoyo the Magician .#  Djinni # #. Health: 5/28====-------------------- #. .. AC: 2Str: 6 #. .# #  EV: 11Int: 21 ##.##.##.###  SH: 0Dex: 11 #...........  XL:  3 Next: 85% Place: Dungeon:2 #........#  Noise: =--------  Time: 1024.0 (0.0) #@g...#  d) +11 whip of the Disturbing Dances {elec #)....#  Cast: Searing Ray f-i#........  Fly  ?.....###  ......#  .#######  g   goblin #Lightning courses through the hobgoblin!  You kill the hobgoblin! _You stop channelling your searing ray. The goblin hits you but does no damage.  Hit: d) +11 whip of the Disturbing Dances {elec, rN+}Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (64% to hit)f-i   yokomohoyo the Magician .#  Djinni # #. Health: 5/28====-------------------- #. .. AC: 2Str: 6 #. .# #  EV: 11Int: 21 ##.##.##.###  SH: 0Dex: 11 #...........  XL:  3 Next: 85% Place: Dungeon:2 #........#  Noise: =--------  Time: 1024.0 (0.0) #@g...#  d) +11 whip of the Disturbing Dances {elec #)....#  Cast: Searing Rayf-i  #........  Fly  ?.....###  ......#  .#######  g   goblin #You kill the hobgoblin! _You stop channelling your searing ray. The goblin hits you but does no damage.  Hit: d) +11 whip of the Disturbing Dances {elec, rN+}Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (64% to hit)  You hit the goblin.f-i=  .#  # #. #. .. #. .# #  ##.##.##.###  #...........  #........#  #@)...#  #)....#  #........  ?.....### ......# .####### # f-i8 l75.1 (1.1Searing Rayf-iB f-iv  _You stop channelling your searing ray. The goblin hits you but does no damage.  Hit: d) +11 whip of the Disturbing Dances {elec, rN+}  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 club (64% to hit)  You hit the goblin. _You kill the goblin!f-id f-if f-ik f-ir f-iw _6=-60f-i| f-i ] #...#####..####.....#####..####.# #....................#..........# ##..#####.#####......#.##..#######..#####.# ####........#..##.......[# #..............###.####### #.##..##.#..#####.##.## ##.##..##....#1#.#.#.####.#.#÷.#####.##..###....###.@.# #.####.#.####.#.#.## #.# ######.######.##.# #.# ..............##.######.# ################.....)†.# ########## f-iC S=-f-i" f-ia ,7.6 (2.5f-ig f-ik { _You fly upwards. _There is a stone staircase leading down here.f-id 3f-i+f f-ii f-ini $ _f-im f-i)p ,f-iLq f-is _7=f-iu f-iv ,f-i x f-iz ,f-iG{ f-i} f-ii} f-i~ f-iG f-iy S8=f-i f-i ,f-i f-iK f-io f-i f-i ,f-iO f-i f-i+ I9=f-iO f-i ,f-i f-i ,f-i f-iĔ ,f-is f-iD f-il 10/28==f-i0 f-i ,f-iݙ f-i{ ,f-i f-i͞ ,f-i f-i |1==f-iѤ f-i Bf-i0 ,f-i_ f-iY f-i f-i f-iϱ u12==f-i5 f-i] ,f-ij f-iT ,f-i f-ip ,f-i f-io O=f-i f-i" 93f-ij 0=f-iH f-i ,f-iN f-i) ,f-ih f-iL ,f-iw f-iV t4==f-i f-i ,f-i f-ir ,f-iw f-ip ,f-i f-i a5=f-i f-i_ f-i f-i f-i ,f-i f-i ,f-i f-i i6=f-i) f-i ,f-ia f-ij ,f-i f-i ,f-i f-im f-i ^7==f-i f-i ,f-i f-i ,f-i f-i ,f-ik f-i f-i+ ^8==f-i f-i f-i f-i f-i f-i f-i f-i f-i f-i f-i f-i2 9=f-i| f-i i9=f-i f-i{ ,f-i f-i ,f-i f-ij ,f-ib! f-iD# f-i# k20==f-i$ f-iX& ,f-ix' f-i( f-i+) f-i* f-i, ,f-i, f-i. f-i/ j1==f-i0 f-iP2 ,f-i3 f-i4 ,f-i4 f-i5 ,f-i(6 f-iw7 k2=f-i7 f-i8 ,f-i9 f-il: ,f-i; f-i < f-iB< f-i< f-i= f-i= K3=f-i? f-i @ f-iG@ f-i@ f-iA ,f-iyB f-imC ,f-i)D f-i F f-idF h4==f-iG f-iI f-iI f-iK f-iN ,f-iFO f-i0Q ,f-iIR f-iOS f-iuS 9=f-i T f-iU f-i$V D5=f-iW f-iY ,f-iK[ f-i\ ,f-i^ f-i_ f-i_ f-iu` f-ia 96f-ia E==f-ib f-iTe ,f-ie f-if f-i g f-ig f-ih ,f-i7i f-ij f-iOj h7==f-ij f-ik ,f-irl f-im ,f-i0n f-iro f-io f-i#p f-ihq ~8==f-i r f-i҂ M 117.6 (90.0) _HP restored.f-i8 f-i f-i E _Done exploring.f-iG f-iH f-i0Q f-iY f-iK^ 78.6 (1.0) _f-iXa f-i z .#  # #. #. ..  #. .# #  ##.##.##.###  #........... 2 #........#  #@)...#  #)....#  #........  ?.....### ......#.########f-i 9=f-iN f-i@ -20.1 (2.5f-iG f-iI { _You fly downwards. _There is a stone staircase leading up here.f-iJ3f-iBf-if-if-i: _f-i<  You see here a +0 whip.f-if-iC _f-i f-i f-im Bf-i f-i ,f-i  f-i`  #. .. ##. .# .###.##.##.####...........#........# #<)...#  #)....######........#...@.....###.............#####...####### ##.#...####  m - a scroll labelled HASUISKETTf-i' ,4.1 (4.0f-i)* *5.1 (5f-i$/ f-i]2 \ _You see here a giant cockroach corpse.f-i . 3f-i0 f-i3 f-iF?  #. .# .##.##.##.### #........... #........# # #<)...##. #)....####.###........#####...†.....###0.......@......# :####...####### ##.##  ...#### f-ixG f-i[L *6.1 (1f-idP f-i+S O _Found a book of Burglary.f-i3f-if-i;f-iEf-iBf-iXf-if-i1f-i*f-if-i7f-iԼf-if-i,f-i@f-if-i,f-if-if-isL ##........# #. #<)...# #. #)....### #.###........#######...†.....####...............#.:####...#######..#.#.####.## 31.1 (5[....# ##.###.###### ..# ### f-izf-i*2.1 (6f-i9f-iT# _Found a robe.f-i1f-i2f-i3f-io6f-ix9f-i9f-ig=f-i>f-i?f-i#@f-i]Af-iDf-iF,f-iKHf-i=Jf-iKM,f-iDR,f-iqZ #. #)....##. #.###......#J #######...†.....##.##.......# #.#..:####...#######f-iU[{#..#.#.####.## .[...........#  ###.###.###### #@..##  #####  J   endoplasm (asleep)f-id*6.1 (4f-i e*7.1 (5f-iKjf-i;m] _An endoplasm comes into view.f-iDV f-itW $f-iW Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|onf-iQf-i^[#. #)....# yokomohoyo the Magician#.#.###...... Djinni#J #######...†.....# Health: 28/28 ========================#.##...............# AC: 2Str: 6#.#..:####...####### EV: 11Int: 21##..#.#.####.##SH: 0Dex: 11f-iY`.[...........#XL:  3 Next: 87% Place: Dungeon:2###.###.######Noise: ---------  Time: 1137.1 (0.0)#@..##d) +11 whip of the Disturbing Dances {elec#####Cast: Magic DartFly J   endoplasm (asleep) _You see here a +0 whip.  m - a scroll labelled HASUISKETT _You see here a giant cockroach corpse. _Found a book of Burglary. _Found a robe. _An endoplasm comes into view.f-iaf-iff-igf-i{ *****J    The magic dart hits the endoplasm.  The endoplasm is severely wounded.f-if-iC.J....f-i2=8.1 (1f-i f-iu ^ _The endoplasm quivers.f-ip/ G  The magic dart hits the endoplasm.f-i+4 .****f-i =.....f-i 7-929Magic Dartf-i f-i M _You kill the endoplasm!f-iGf-if-iSf-if-iNf-ixf-if-if-iK8=f-iof-ij1 _HP restored.f-if-i.f-if-if-i,f-if-if-if-if-i]f-i<  You see here a +0 robe.f-i~f-i@= _f-if-if-i,f-if-if-if-if-iHf-if-i,f-if-il,f-i1f-i~ _i - 2 scrolls labelled OROM DUORIOBE (gained 1)f-i3f-i;f-if-i,f-i"f-isf-i,f-if-if-i,f-iaf-i*f-iCf-ibf-if-if-if-if-if-if-i@,f-if-if-i@,f-if-if-i,f-if-iqf-ihBf-iyf-i# ,f-is f-i[ f-in #.#.#  #.#.# #########.#.# ).......#.#.# #.#-62.1 (23.0)#.#.# #.#.#.#.# #.#####.#.#.# #.#######........# #.##....#.#####.## #.#..:### #.######..#.#.##......[....... #.#######.###.# f-ik#.# ##...##f-if-iE-3.1 (24f-if-ik% _Found a dagger.f-i3f-iM!f-iG$f-i',f-i,,f-iy-f-i.f-i4/f-io2f-iL4,f-i5f-i6f-i8,f-i9f-i:f-i=,f-i=f-iE?f-i%Af-iAf-iYBf-idDf-i~Ff-iFf-iuGf-iHf-iJf-i Kf-iKf-i*Pf-iR,f-iYSf-iUf-iW,f-i?Yf-iZf-i\f-i:]f-i]f-i._f-i`,f-i9af-iIbf-ic,f-idf-i9ff-ig,f-i@hf-i&lf-in,f-inf-iof-iq,f-i+rf-isf-i!v,f-ivf-i0xf-iy,f-i{f-i|f-i~,f-if-if-iЂf-if-if-iBf-i,f-if-if-i,f-if-i3f-io,f-if-if-i,f-i4f-iŕf-i,f-if-if-if,f-if-if-i3,f-i7f-i^f-i,f-if-i$f-iJ.##.##.##^# #.#  #.#  #.#.#  ##########.#.# #Magic Dart.).......#.#.# #.# f-i########.#.#.# #.# # #.#.#.# #.# ####.#.#.# #.######## J   endoplasm (asleep)#........# #.###.#####.## #.#..:#####.# #.######..#.#.###f-i,91.1 (28f-i:+2.1 (29f-if-i] _An endoplasm comes into view.f-iA ******J    The magic dart hits the endoplasm.  The endoplasm is almost dead.f-irf-iai.J.^...f-iu8=3.1 (1.0)f-if-i~^ _The endoplasm quivers.f-i$ *****The magic dart hits the endoplasm but does no damage.f-idf-ikd.J^...f-i nS7-4f-i@tf-iw] _The endoplasm is almost dead.f-i ****The magic dart hits the endoplasm but does no damage.f-if-i  .○...The endoplasm is almost dead.f-i] 6--5Magic Dartf-icf-ic\ _The endoplasm falls through a shaft! The shaft crumbles and collapses.f-iR4○f-iTf-itY9○f-in\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i f-i) f-ik f-iW f-i $ _f-i ,f-iR r7=°-.Magic Dart..#..#..#..#.r   rat (wandering).....f-i s..f-i -.6f-i D-7.1 (2f-iK f-i5 V _A rat comes into view.f-iA/ ******r  The magic dart hits the rat.  The rat is severely wounded.f-if-ipi.r.....f-i56-f-i,==8.1 (1f-if-i - _The rat squeaks loudly.f-iA  The magic dart hits the rat.f-i†*****f-i)\>.....f-ib^5--5f-ibG-9Magic Dartf-igf-ijG _You kill the rat!f-if-i}7-f-irf-iZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-if-if-ipf-iDf-i$ _f-i6=f-i f-i,f-ixf-iF,f-i f-if-i9f-iaa7==f-if-i>f-iSg-Magic Dartg   goblin (wandering)f-i,205.1 (6f-i* D-6.1 (7f-i4 f-ib u _A goblin comes into view. It is wielding a +0 dagger.f-iy2" ******g  The magic dart hits the goblin.  The goblin is heavily wounded.f-iif-iI.g.....f-ia6-==7.1 (1f-iZf-i9( _The goblin shouts!f-i]QD  The magic dart hits the goblin.f-iYV)*****f-i->.....f-i5--7-8Magic Dartf-if-iJ _You kill the goblin!f-iH f-iJ 7-f-iO f-iQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f-i f-ib f-i4 f-i f-if h6= _f-i ,f-i f-i ,f-i f-ix f-i f-i f-i f-iM h7==f-i> f-i ,f-i f-i ,f-i f-i ,f-i f-ig f-i 9=f-i f-i2 f-i #8f-i (=f-i f-i f-if-if-if-i&f-if-if-if-if-i- f-i_ f-i8 f-i9 f-if-iW#=f-i|f-iDf-if-i0f-itf-i8f-if-if-i0f-if-i!{  Things that are here:  a +0 dagger; a rat corpsef-i#f-iA$ _f-i@%f-i%'f-i(f-i(f-i)f-iN+f-iT-f-iw-f-i7.f-i0f-i1f-i1f-ih4M _You now have 31 gold pieces (gained 14).f-ik6f-i6f-ib7f-i8f-i:f-i:f-i;f-i=f-i1>f-i`>f-i?f-il@f-iAf-iAf-iBf-iMDf-iE,f-iFf-iGf-igIf-iIf-i/Jf-iKf-iMf-iMf-iNf-ilPf-iY ## .# .# S#f-iZ .##.######...#-#...@..# #.##...# Magic Dartf-i=Zz #.######   #.f-i_Zp##.###f-iZ #...#S   adder (asleep)f-iZ ###)# #.# #.f-iZ!f-i`{ 35.1 (27.0)  An adder comes into view.f-iet.SSf-ixh3=6.1 (28f-iMmf-iDp/ _The adder hisses angrily.f-if-iՑQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spellsf-iz[!] focus mode: off|onf-if-iHKyokomohoyo the Magician##Djinni.#Health: 28/28 ========================.#AC: 2Str: 6.#EV: 11Int: 21S#SH: 0Dex: 11##.##XL:  3 Next: 97% Place: Dungeon:2####...#Noise: =--------  Time: 1236.1 (0.0)#...@..#d) +11 whip of the Disturbing Dances {elec#.##...#Cast: Searing Ray#.######Fly #.##.####...#S   adderf-i,###)##.##.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 dagger; a rat corpse _You now have 31 gold pieces (gained 14).  An adder comes into view. _The adder hisses angrily.f-if-iyf-iqf-i  yokomohoyo the Magician ## Djinni .# Health: 26/28 ======================-- .# AC: 2Str: 6 .# EV: 11Int: 21 S# SH: 0Dex: 11 ##*##  XL:  3 Next: 97% Place: Dungeon:2 ####*..#  Noise: =--------  Time: 1236.1 (0.0) #...@..#  d) +11 whip of the Disturbing Dances {elec #.##...#  Cast: Searing Ray #.######  Fly  #.# #.###-i2H #...# S   adder ###)# #.# #.#An adder comes into view. _The adder hisses angrily.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit)f-iNA yokomohoyo the Magician##Djinni.#Health: 26/28 ======================--.#AC: 2Str: 6.#EV: 11Int: 21*#SH: 0Dex: 11##*##XL:  3 Next: 97% Place: Dungeon:2####*..#Noise: =--------  Time: 1236.1 (0.0)#...@..#d) +11 whip of the Disturbing Dances {elec#.##...#Cast: Searing Ray#.######Fly #.##.####...#S   adderf-iZB z###)##.##.#An adder comes into view. _The adder hisses angrily.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit)f-i Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (63% to hit)  You focus your ray upon the adder. The searing ray misses the adder.(Press . to maintain the ray.)f-i f-i ]..Sf-i @=7.1 (1ontf-i sinue: Searing RayRay _f-i0 f-i f-ia * The searing ray hits the adder!f-i2{ SThe adder is almost dead.f-i255-f-idZ8+ f-if-i* _The adder bites you.f-iɊ D  The searing ray hits the adder.f-id M*f-i <†f-i f-ik$ yokomohoyo the Magician##Djinni.#Health: 24/28 ====================----.#AC: 2Str: 6.#EV: 11Int: 21.#SH: 0Dex: 11##.##XL:  3 Next: 130% Place: Dungeon:2####†..#Noise: ==-------  Time: 1239.1 (1.0)#...@..#d) +11 whip of the Disturbing Dances {elec#.##...#Continue: Searing Ray#.######Fly Ray++ #.##.####...#f-i$ ###)##.##.#You focus your ray upon the adder. The searing ray misses the adder. _(Press . to maintain the ray.)  The searing ray hits the adder!  The adder is almost dead. _The adder bites you.  f-i% The searing ray hits the adder.f-i& _You kill the adder!You have reached level 4!f-i0 /  --more--f-i8/33-247% Searing Rayf-if-iO _You feel agile.f-iL3f-iMf-iTQK  You stop channelling your searing ray.f-iQ/ _f-iU9=f-i2X,f-iXf-iZf-iD[f-i[f-is],f-iE^f-i+`:30f-iq`2=f-i!af-ic,f-i5df-if,f-igf-ixif-iif-ijf-imlf-ilK1=f-imf-iof-iQof-iSpf-ir,f-i'tf-i%v,f-if-iCf-i~Ef-i* 3f-i+ f-iK. f-i2 _3=f-i4 ,f-i4 f-iQ6 ,f-i6 f-i9 ,f-iN: f-iI< f-i< h4==f-i= f-i> f-i? f-i? f-i@ f-iA f-iB f-iB f-i\C f-iD f-iE f-iE f-i%F f-iJG f-i[H f-iH 9=f-iI f-i|J f-iK f-iK f-i/L f-iwM f-iN ,f-i?O f-iWP f-iHQ f-isQ f-iQ f-iOS f-i1T f-ifT f-iT f-iU f-iW ,f-i`W f-iX f-iEY f-iyY f-iY f-i[ f-i~\ ,f-i] f-iq^ f-i_ ,f-i:` f-i:a f-ib ,f-ib f-ic f-id ,f-ie f-ie f-if ,f-i!g f-iSh f-ii f-i1i f-ii f-ij f-ik ,f-ik f-il f-iTm ,f-im f-in f-in ,f-iFo f-ip f-i&r f-ir f-i9s f-iu f-iv f-iv f-iCw f-ix f-i z ,f-iz f-i{ f-i| f-i} f-i`} f-i~ f-i ,f-i= f-i f-i ,f-i9 f-i f-i9 f-ip f-ią f-ic f-i  #..#..#  #>#..# ###..##.#  #.#..#####.......#f-i   #.#..##...........  #.#.....##.#..####f-i*   #.#.######.#..# f-ir  #.#.# #..#.†# f-i  #.#.# #.##..#-307.1 (3f-i 2.0)  #@#.#####.##..#f-i   #.............##  ###f-i .##...###  #.#.#.....f-i( G  #.##.#.### f-iK %#.###.## f-in  #.# ###  #f-i :.# f-i H .#f-i f-i E-8.1 (33f-i f-ih 9 _Found an escape hatch in the floor.f-i3f-i*f-if-iff-iʆ,f-inf-i>f-if-iԋf-i#f-i\,f-if-iȐf-if-i.f-if-if-iCf-iyf-iٕf-iږf-if-i,f-if-i;P  There is an escape hatch in the floor here.f-iYf-i _f-iSf-if-if-if-iBf-if-iV,f-if-if-if-i8f-if-if-i̩,f-if-if-i,f-if-if-i߰,f-if-i f-ibf-if-i8f-if-if-if-ilf-i;f-if-i7f-if-iݼf-iAf-ipf-i'f-if-i,f-icf-if-i,f-ief-if-i,f-ikf-if-imf-if-i*f-i,f-if-i[M _You now have 49 gold pieces (gained 18).f-i f-i5f-ivf-i*f-if-if-i*f-i1f-if-i+f-iyf-if-if-if-if-i)f-if-if-i8f-if-i,f-if-if-if-if-if-if-iw,f-if-if-i,f-iaf-iff-iz,f-i4f-if-ir,f-iUf-if-i,f-if-if-if-if-i8f-i?f-i,f-i8f-if-i,f-if-if-iGf-iqf-if-iPf-i f-i5f-iaf-if-i,f-iGf-if-iR,f-i f-if-i#,f-if-if-i,f-iCf-if-iL,f-if-igf-if-i f-i@f-if-ibf-ixf-if-iHf-if-if-i,f-if-i,f-if-if-iz,f-if-if-ia f-i f-i f-iQ f-i! f-iF f-i f-iK f-i f-i f-i{f-i&f-iu,f-if-if-i,f-inf-if-iV,f-if-if-iq,f-if-i-,f-igf-i"M _You now have 60 gold pieces (gained 11).f-i3f-if-i f-iM!f-ir!f-i!f-i"f-iK#f-iz#f-i#f-i %f-i%f-i%f-i%f-i&f-i$'f-i'f-i'f-i")f-i*,f-i*f-iK,f-ih-f-i-f-i.f-i/f-i21,f-i22f-i3f-i3f-i 4f-i04f-i5f-i6,f-ir7f-iR9f-in:,f-i:f-i;f-i<f-i =f-i<=f-id>f-i>f-i>f-i?f-iA@f-i=A,f-iBf-iPCf-iDf-i)Df-iaDf-iXEf-i6F,f-ixFf-iqGf-i"H,f-ivHf-iQIf-iIf-i Jf-i9Jf-iKf-iKf-iKf-iLf-i"Mf-iMf-iMf-iNf-ilOf-iQf-i/Qf-iQf-i|Sf-iTf-iTf-iWUf-iVWf-iXf-iXf-iYf-iZf-i,c2  #.............#   ####.########.#  ##.########.#  ###...........# .  #.............# ..  #.#..#######..# #.# f-icG #.#..# #..# .>  #>#..# ###..##.# 89.1 (81  #.#..#####....@..#  #.#..##.............#  #.#.....##.#..  #.#.######.#..#  #.#.# #..#.†#  #.#.# #.##..#  #.#.#####.##..#  #.............##  #########.##...##########f-iif-i2m,90.1 (82f-iqf-it; _Found a stone staircase leading down.f-ix}f-i~f-i_~f-if-if-icXf-if-iBf-iCf-i,f-if-i֋f-i,f-if-if-i,f-if-i܏f-ihf-if-iŐf-iR  There is a stone staircase leading down here.f-iyf-i _f-if-i”f-iu,f-i˕f-if-i^,f-if-itf-i,f-iDf-i$f-if-i7f-if-if-i.f-if-if-if-if-if-if-if-i0f-iYf-if-i1f-iãf-if-if-if-if-iåf-if-if-i,f-iݨf-iŪf-if-if-if-i$f-iC,f-if-if-if-i@f-if-if-i,f-if-iWf-iPf-if-i7f-if-iٺ,f-i_f-if-iҽ,f-iwf-if-if-if-ivf-if-if-i/f-if-if-if-i,f-if-i,f-ikf-if-if-i+f-if-if-iNf-if-if-i;f-if-if-i9f-i;f-i,f-i[f-iCf-if-i f-iwf-if-i.,f-if-if-in,f-if-i\f-i,f-i.f-if-i,f-if-if-i_f-if-if-ipf-i ,f-if-if-if-i f-if-if-i}f-if-if-if-if-if-iwf-if-iK,f-if-i3,f-i|f-if-if-if-iv ......# ...#.## ############ f-i' ##.#.# #...........#.#.########.##.######.#......#...##  ###.#########.....###### #.# #...............f-ix C #.# #.##.....####### #.# # ##.@.#####.# ##.## Magic Dart  f-i #...# #.# ##.##### ?.. f-i W.>.....# ##.. ##.###.# ###.S   ball python (constriction, wandering) f-io ##.#S ...#.# ####f-i-434.1 (44f-iR+5.1 (45f-i+"f-i$^ _A ball python comes into view.f-i" *****S  )The magic dart hits the ball python.  f-i#MThe ball python is heavily wounded.f-i,f-iڪh...S..f-iWf3-=6.1 (1.0)f-iyf-i5 _The ball python hisses angrily.f-i; I  The magic dart hits the ball python.f-in***†f-i+4...f-i[~-77Magic Dartf-i+f-iO _You kill the ball python!f-iOh3f-ihf-isj,f-inf-iof-ipK4=f-ipf-irf-irf-irf-iysf-iuf-i6v,f-iLwf-iyf-izf-iz,f-i|f-i}f-i}9=f-i~f-i,f-if-i$ f-i΂Z_i - 3 scrolls labelled OROM DUORIOBE (gained 1)f-iHf-if-if-if-i3f-i[f-if-iof-if-i!f-i~f-i_f-if-i.f-imf-iKf-if-if-iJf-i5f-iɍf-if-if-if-iƏf-if-i^f-if-if-if-if-i/f-if-iՔf-if-if-if-i'f-i[f-i5f-if-iԗf-if-if-i7f-i]f-if-i7f-i,f-i f-i%f-i՝,f-if-iǠf-i^# ###.# #...##.##.# #...# #####.##.####.#####.######...........#.##..>.....##.###.##.†..# ##..##.##.###.##.# #.####...... f-il.......##.# #.# #.# .##### ..........# #.# #.# .# .#..####### #.# #.# #- f-i.#..# #@# #.# .#.†# #...........Magic Dart ##..# ####.###.#....# #.# ....##  #.#..###########.# K   kobold (asleep) #.#...........##.# ##.#.########.##Kf-iu^#.###.#f-i;/60.1 (23.0)f-iE-1.1 (24f-ihf-iu _A kobold comes into view. It is wielding a +0 dagger.f-i{ *****K  *f-i^|The magic dart hits the kobold.  The kobold is severely wounded.f-if-iq.....K.f-i##3f-i[D-==2.1 (1.0)f-i f-i  f-i "_The kobold shouts!g-ibD  The magic dart hits the kobold!g-iڬ*****#)g-i0C.....g-i.82--8-3Magic Dartg-i?>g-i@J _You kill the kobold!g-i g-i: g-i g-i< ,g-i 3=g-iʋ g-i g-i g-it ,g-i g-i g-iK g-i g-i g-iٖ R4==g-i g-i֗ g-i g-iZ g-i g-i g-iܝ g-iB g-i/ ,g-i4 g-i g-i£ g-i g-i( g-iڱ  # #...# #####.##.#### #####.######...........# .##..>.....##.###.##.†..# g-iC ?.##.##.###.##.# #.####...... .. #.# #.# .#####  #.# #.# .# ####### #.# #.# #  #.##.###.####.# g-im --72.1 (9 †# #......@.......g-i ; ####.###.# .# #.# ... ..> .## #.# ##.# ############.# .# ...........##)# ########.##.#g-i  .## #.##.# g-i g-i d=-3.1 (10.0)g-i2 g-i ; _Found a stone staircase leading down.g-ig-ig-iQg-iBg-i9g-iѠng-ig-iգg-ig-ig-iag-iOg-i,g-i&g-i}g-ig-i6g-i8g-ig-ig-i۱g-iEg-iCg-i >.....##.###.##.†..# #.###.##.# #.#### g-iLq#.# #.# #.# .##### .# #.# #.# .# ### #.# #.# .#  #.##.###.####.###  #...............##.<  ####.###.#..........9.1 (6.0)g-irx #.# #> g-i#.# ###. ########.# #.# .# ........##)# #.# .# . #####.##.# #.# .. g-i #.##.# #.# ##  #.# #.#  ##.## #.#g-it##†..# #.#g-i{g-iM+80.1 (7g-ig-i; _Found an escape hatch in the ceiling.g-id9 g-i9 g-i9 g-i5< g-iuE  .....##.###.##.†..# .###.##.# #.####...... .# #.# #.# #.##### g-iE # #.# #.# #.#  #.# #.# #.# #.##.###.####.### .#.........g-iE ##.<[####.###.#.g-i#F 9#.# #.....@>.#.# ###.##.#.Magic Dartg-iF .# #.##.# #.##)# #.##.# ..K.##.# #.##.. .#.##.# #.#### K   kobold (asleep) g-iF g-iR 0  A kobold comes into view. It is wielding a +0 club.g-i8V *1.1 (1g-iX g-i|\ ( _Found a ring mail.g-i+ ******K  The magic dart hits the kobold.  The kobold is severely wounded.g-iM+ g-i0 y>....K..g-iy4 \3-==2g-i < g-i> ( _The kobold shouts!g-i D  The magic dart hits the kobold.g-i f*****)g-ib K>....g-im 2--40-3Magic Dartg-iv g-ix J _You kill the kobold!g-ifg-i 7-g-i%!g-ip$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)g-ig-ig-i%g-i g-iѸ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)g-i6g-i(7g-i9g-iy;g-iR? _3=g-i@g-ivA,g-i4Bg-iHDg-iDg-iFg-i Hg-i5Hg-iHg-i{J~4==g-i%Kg-i Mg-i`N,g-iOg-iQR  There is a stone staircase leading down here.g-iPSg-iS _g-igTg-iWg-iXg-iXg-iYg-i[g-i]g-i]9=g-ia`g-ihg-i ig-iBig-i#lg-i pg-i&rg-i_rg-isg-iug-iswg-iwg-ixg-izg-i|g-i$|g-ig-i:g-ijg-ig-iEg-i%.......##.<[###.#............... #......>........# ###.##.#........####.# .# #.##.#.#..)........# g-i)# #.##.#.#........# # .# #.##............# # .# #.#########.....####-#.# #@.##.# ##..######g-i, #.# .?# # g-i..# # #.# # .##  .##  g-i$.##  # g-i/985.0)g-iE-9.1 (16g-i0g-i;, _n - a wand of acid (5)g-icg-ig-iKg-ig-ig-iBg-ig-ig-i?g-ib!g-i"g-i"g-i#g-i&,g-i(g-iG,~ _i - 4 scrolls labelled OROM DUORIOBE (gained 1)g-iC.3g-i+/g-i)1g-i2,g-i3g-i8g-i|:,g-i;g-iH=g-i>,g-id>g-i?g-i(@g-iV@g-i@g-i?Ag-iAg-iAg-iBg-iDg-iWEg-iEg-iEg-iuGg-iH,g-i Ig-iVg-iXG _You kill the rat!g-ig-ie7-g-iOg-i g-i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)g-ig-ig-irg-iL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)g-i 3g-i< g-i g-i! g-iv& _g-iK) g-i* ,g-iU+ g-i, g-i. ,g-i. g-i/ g-i1 g-i11 g-i1 g-i3 g-i@4 ,g-i4 g-i6 P  There is a stone staircase leading up here.g-i8 g-i8  _g-i9 g-i< _  You see here a rat corpse.g-i> g-i>  _g-i> g-i? g-ic@ g-i@ g-i@ g-iA g-irB ,g-iB g-i`C g-iC g-iD g-i+D g-iE g-iE g-iF ,g-iF g-iG g-iQG g-iG g-i M g-iZN ,g-iN g-iP g-iQ g-iBR g-iyR g-i;T g-i6U g-idU g-iU g-iW g-i|X g-iX g-i3Y g-iZ g-i[ g-i[ g-ic\ g-i,^ g-i_ g-i=_ g-i_ g-i_a g-ib g-ib g-ic g-ic g-i\d g-id g-id g-if g-iIh ,g-iTi g-iQk g-ilm ,g-in g-iq g-it g-it g-iu g-iMx g-iy ,g-iz g-i| g-i} ,g-iE g-i g-i g-ii g-i g-i g-i8 g-it g-i g-i( g-i g-i> g-in g-i g-i g-i g-i g-i g-i g-iԛ g-i͜ g-i՟ g-i( g-iW g-i g-i g-i g-iK g-i= g-i g-i g-i g-i g-i g-i+ ,g-iƮ g-i g-i? ..##  ####..# .##  #.....####  .##.##.##### ....# #g-i  .....# .†..# #.## #.......###.# ##...... .... ####.#### #.#  #.##### ####..########. #.# g-iͷ  #.# ............g.. #.#-  #.# ###.# #@# # #.# ##.####...# .##.# #.#g-i/ Magic Dart .....##.<[###.##.# #.# .............. #.g-i # #.#>........# #.##.#.#........####.######.# g   hobgoblin (asleep) ##.#.#..)........#g-i r#...†.##.#...####g-iD B#.##### ##............#g-i޹ !#.#g-iͽ ~ 88.1 (35.0)  A hobgoblin comes into view.g-iY wg.gg-i 5===9.1 (36g-io g-i + _The hobgoblin shouts!g-i- G  The magic dart hits the hobgoblin!g-i Z***.g-i )....g-ix 3-4--90.1 (1.0)Magic Dartg-ix g-i M _You kill the hobgoblin!g-ibyg-i{8--g-i]g-i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)g-izg-i|g-ivg-i= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)g-iCg-ig-iag-iMg-if _g-iӽg-i*g-i{g-iD4=g-ig-ig-ig-ig-ig-iIg-ig-ig-iAg-ig-ig-ig-ikg-ig-ig-i9=g-ig-isg-i g-iNg-iVg-ig-i,g-ig-ig-ig-ig-ig-ig-ig-i g-ig-iFg-iW ###.....###### ########. .................g .# #.............########.##.# #.#####.. .g-iS###...## #.##.# ####.. ...##.## #.##.# #.....##.#### #.##.# ###.##.##.# .........# #.##.#............ ##.##.†..#######.##.#.# #.......#-###.........@.....# ####.#### g-i|i #.# #.##########..########.# Magic Dart  #.# #.# #...............# g-i #.# #.# ###.###.##.######## ##.####.####...# #.##.# g-i....##.<[###.##.#g   hobgoblin (asleep)g-i..............##.#  #......>........####.# g-ii ###.##.#........####.# ###g-i0601.1 (11.0)g-i,E-2.1 (12g-ig-i \ _A hobgoblin comes into view.g-i9 ******g  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.g-i>g-iFg.g.....g-i IZ3-==3g-i^I .0)g-iOg-iR+ _The hobgoblin shouts!g-icG  The magic dart hits the hobgoblin.g-iҨ.*****g-i`g-i&1V......g-i82--7-4Magic Dartg-i>g-i_AM _You kill the hobgoblin!g-i0g-iȲ7-g-iUg-i g-i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)g-iw g-im~ g-ir  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)g-i g-i, g-ib g-i g-i# R3= _g-i g-i ,g-i g-i g-i a4==g-i8 g-i g-i ,g-i g-i g-i ,g-i4 g-i, g-i ,g-i g-i g-iq g-i 9=g-i$ g-i  g-i g-i# g-i g-i'" g-i# g-i*$ g-i % g-i( g-i) g-i) g-ib* g-i, g-i, g-i&- g-i- g-i/ g-iT: #. #.# ##.# ###### ########.# ...........# #........# g-i: B########.##.# #.#####..#  #.##.# .#####..#  #.##.# )##.....#  #.##.#####.##.##.##### -173.0) g-i; .# #.##.#...@...........# .#######.##.#.###.......###.# ..............# ####.#### #.# ##########..########.# #.# #...............# #.# # ###.###.##.######## #.###...# #.##.# #.# ..##.<[###.##.# #.# ...........##.# #.#g-i@ g-iwA E-8.1 (14g-iE g-iG * _Found a short sword. g-i3 g-i g-i- g-i1 g-i g-i! g-i  g-i ", g-i" g-i5$ g-ip% g-i% g-i& g-i& g-in(, g-i,) g-i* g-i, g-i, g-i/ g-iO0 g-i1, g-i12 g-iQ3 g-iH4 g-i|4 g-i4 g-i5 g-i6 g-i:7 g-i 8 g-i9 g-i$;, g-i?< g-i= g-i?, g-i? g-imA g-iB, g-iC g-i5E g-iF, g-ilG g-iK g-iL g-iL g-itM g-i$N g-iN g-iN g-iPO g-i^P g-iQ g-iBQ g-iQ g-iS g-iS g-iU, g-iVX g-iX, g-iFY g-iY g-iF[ g-i\, g-i] g-i^ g-i_, g-iN` g-ia g-ib, g-ic g-idd g-ie, g-i n g-io g-i2q g-i{q g-iq g-i-s g-it, g-iu g-iv g-ix g-i_x g-ix g-iz g-i~{ g-i{ g-i3| g-i} g-i~ g-i~ g-iX g-iȀ g-i g-i% g-iv g-iӃ g-i g-i g-i[ g-i\ g-ix, g-i g-iW g-iԈ g-i, g-iډ g-i@ g-io g-i g-i g-i, g-i׋ g-i g-i g-iҎ g-i  g-i g-iӐ, g-iM g-i g-i g-i g-i7 g-ib g-id, g-iٕ g-i g-i g-i g-i g-i g-i, g-iȚ g-iћ g-i, g-i^ g-i g-i, g-i` g-ie, g-iբ g-i _l - 2 scrolls labelled PAKIMI PESTYISK (gained 1) g-i g-iJ g-i  g-iԨ g-i2, g-i5 g-iܬ g-iB, g-i` g-i g-i_, g-iq g-i g-iZ, g-i g-is g-i g-i> g-iF g-iv g-i g-i g-i g-i g-id g-i g-if g-i g-iC g-i g-i g-iq g-ip g-i g-i# g-i g-i g-i+ g-il g-iB g-i9 g-i g-i  g-i g-i, g-i0 g-i g-i g-i g-i? g-i g-i g-i, g-i g-i g-i  g-io g-i g-iT g-i g-i g-i8 g-i: g-i g-i g-i g-i g-i/ g-i g-i g-iw, g-i# g-iV g-iv g-i g-iA g-ia g-i g-i g-i; g-i  g-in  g-i  g-ip  g-i+ g-i9, g-i g-i g-i g-i g-i g-i g-i g-i g-i^ g-i g-i g-i g-iO g-ix g-i g-i g-i6 g-iz g-ij g-i g-i! g-ie  g-i!, g-iD" g-i(# g-i$ g-iP$ g-i$ g-i% g-i& g-i& g-i2' g-iu( g-i}) g-i) g-i* g-i$+ g-i4, g-iz, g-i, g-i- g-i. g-i. g-i/ g-i10 g-i1, g-i2 g-iW3 g-i4, g-i5 g-ia7 g-i8, g-i: g-i; g-i,= g-iR= g-i"> g-i? g-i9A g-icA g-iA g-iB g-i D g-itD g-icE g-iG g-i I g-iQI g-iJ g-iCK g-iL, g-iM g-i&O g-iP, g-iQ g-itS g-iT, g-iRV g-iW g-ib\, g-i] g-ih_ g-i`, g-ia g-ib g-ic, g-ie g-ih>  You see here a +0 dagger. g-ibj g-ij _ g-ik g-il g-ien, g-i4o g-iuq g-ir g-is g-is g-iu g-iv g-i-w g-iw g-iy g-i8{ g-iz{ g-i| g-i} g-i~ g-i g-i g-i g-i|, g-ip g-ia g-i, g-iJ g-i g-i, g-iZ g-i͐ g-i, g-i* g-i g-ip, g-i g-iw .###########.# #.##.#.#..)..... ..........##)# #.##.#.#........ .########.##.# #.##............ ## #.##.# #.#########..... # #.##.#####.# #..... ##.##.....#.# ##..## g-i9####†..#####.#.# ########..#  #......# #.# ..........#  #.##...# #@# #########.#  #.###### #%# ### #.#  #.# ... ..# #.#  #.### #..## #.# #.#  #...# ...# g-i$#.# #.#  ###)# ##..# #.# #.#  #.# ##.##.# #.#  #.# #.##.###.##  #.# #....... g-iE  g-i .........##). .########.##.... ## ####### #  g-ib####.#  ##.##.....#..######†..#####.#.# ########..# ......# #.# ........############## ###  #......... .. g-iӨ#####Fly #.# g-iL#.##.##.##.  g-i: g-iy1719.1 (101.0) g-i߳,202 g-i) g-i9  You see here the medusa talisman of the Several Ultimatums {*Corrode rElec _Int+4 Stlth+}. g-ij g-ij g-ivl g-io g-iq g-iivP _ g-izx, g-iy g-io| g-iI~, g-iz g-i g-i, g-i g-i g-i, g-iy g-i] g-i, g-i g-i g-i), g-i g-i g-i g-i$ g-i g-iv g-id g-i g-i1 g-i g-i g-i g-iܛ g-i+ g-iƣ g-i g-i g-i g-i g-i g-ih g-i g-i g-iլ g-iX g-i g-i߰ g-i g-iɱ g-i= g-i g-i g-iz g-i g-iN g-iu g-i g-i g-i g-i2 g-i* g-i  g-i, g-i g-i7 g-i g-i g-in g-im g-i g-i g-iX g-i g-i g-i g-i g-i g-i, g-i1 g-i$ g-i g-i g-i g-i g-i{ g-i g-i' g-ic g-i| g-i g-i g-i7 g-i, g-i g-i g-i g-i g-i g-i g-i, g-i g-i g-i g-i g-i g-i g-i g-i g-i g-i< g-i| g-i, g-im g-ig g-i9 g-iZ g-i g-i g-i g-i g-i7 g-i" g-i g-i  g-i  g-iT  g-i  g-i?  g-i  g-i]  g-i  g-i  g-iI  g-i g-i g-i g-iT g-i g-ie g-i g-i0 g-i~ g-i, g-i g-i g-ir, g-iI g-i g-i g-i g-i  g-i" g-is# g-i# g-iI$ g-i% g-i-' g-iT' g-i' g-ig) g-i*, g-i+ g-i, g-iZ., g-i&/ g-iN1 g-i2 g-i2 g-i3 g-i9>  You see here a +0 dagger. g-i; g-i; _ g-i< g-i6> g-i?, g-iS@ g-iA g-iC, g-iC g-i;E g-iF, g-iVG g-i?I g-iS ###)#.  ##g #.#.  #.B #.#. g-iS  #..  #.#.  #.#  #.#.  #.# #.#. g-iT  #.# #.#.  #.#######. g-i8T  #@....).......#.#.   #############.#.#. g-i_TMagic Dart #.#.#.   g-iT####.#.#.  #........ g-iU #.#####.# B   giant cockroach (asleep)   #.# #.# g   hobgoblin (asleep)   #.# #..  #.# #.# g-i\272.1 (52.0) g-i_+3.1 (53 g-ic g-iheq _A hobgoblin and a giant cockroach come into view. g-i: *****B  The magic dart hits the giant cockroach. g-i#, g-ib.gB... g-iG.g g-i53- g-i1=4.1 (1.0) g-i g-ig _The giant cockroach is heavily wounded. g-i|M  The magic dart hits the giant cockroach. g-i\.****g   hobgoblin g-i g-i g.g..... g-i g2--505 g-i  g-i S _You kill the giant cockroach! g-i> **** The magic dart hits the hobgoblin. g-i  g-i: ^.g... g-i #1 g-i5 ;--6 g-iZ  g-in   g-i T_The hobgoblin is severely wounded. g-i> G  The magic dart hits the hobgoblin. g-iJ ?.** g-it T* g-i8.... g-iu~-27Magic Dart g-iS g-i M _You kill the hobgoblin! g-iQ g-i g-i g-i _You can't see any susceptible monsters within range! (Use Z to cast anyway.) g-ix g-iz g-i g-i _You can't see any susceptible monsters within range! (Use Z to cast anyway.) g-iKL g-iL g-i`M g-iN g-iR| _ g-iR g-iR g-iS g-iT g-iNUD2= g-iV g-ixW, g-iW g-iX, g-iY g-iY g-i Z g-i[ g-i\ g-i\h3== g-i] g-i^ g-i^ g-i_ g-i a g-i6a g-i b g-i~c, g-i\d g-ie g-i/f#4 g-iPfE== g-iWg g-ih g-ii, g-i1j g-i2k g-ik, g-i@l g-im g-im, g-in g-i6q g-iq g-i"r9= g-i~r g-is g-i(u, g-iv g-iv g-i!x, g-ixx g-ijy g-iz g-i3z g-iz g-i{ g-iY| g-i| g-i8} g-i g-i g-i' g-i g-iS g-i, g-i! g-i  g-iH, g-i" g-i+ g-i g-ij g-i g-iĢ g-ix g-i g-i g-i8 g-i g-i g-i g-i g-iګB g-i g-i g-i6 g-i g-i  g-i g-iȴ g-i g-if g-iӷ g-i, g-i` g-i̺ g-iߺ g-i# g-i g-im g-i g-i  g-i g-iu g-i g-i g-i g-i, g-i\ g-i g-i g-i g-i{ g-iG g-it, g-i g-i g-i g-i@ g-i g-i g-i g-i g-i g-iQ g-iX g-i g-i g-i}d  You see here an adder skeleton. g-iE g-i _ g-i g-i g-i;, g-i g-i g-i g-i g-i g-i g-iv g-i g-iQ g-i, g-i1 g-i| g-i g-iK g-im g-i g-i g-il, g-i g-iI R  There is a stone staircase leading down here. g-i  g-iK  _ g-i  g-i;  g-iy, g-i g-i| g-i5, g-ie g-i g-i@, g-i g-i g-i*, g-iS g-iW g-i g-i g-i g-i g-ik g-i g-i g-i g-i/, g-ik g-iw g-i g-i, g-i g-il  g-i! g-i*! g-i! g-i" g-iR# g-ik# g-i# g-ir% g-i ', g-i' g-i( g-i;) g-iW) g-i) g-i|* g-i+ g-iv+ g-i+ g-is, g-i-- g-iE- g-i- g-i. g-iQ/, g-i/ g-i0 g-i$2, g-i2 g-id3 g-iH4, g-i4 g-i-6 g-i 7, g-i7 g-i8 g-i9 g-i9 g-i: g-i#< g-i = g-i+= g-i= g-i? g-iTA, g-iB g-iC g-iD g-i`E g-iG g-iG g-iH g-iI g-iI g-iJ g-iAL g-ibL g-iN g-iP g-iR, g-iS g-iV, g-iY g-iA_ _l - 3 scrolls labelled PAKIMI PESTYISK (gained 1) g-i&a3 g-ib g-iUd g-ie, g-ie g-iSh g-ii g-ii g-i k g-in g-io, g-ip g-i}r g-is, g-it g-idu g-iu, g-iuv g-iw g-iGx, g-ix g-iy g-iwz, g-iz g-i| g-i`} g-i} g-i0~ g-iO g-i, g-iƁ g-i g-i, g-i; g-iT g-i, g-i g-i g-iD g-ik g-iև g-ie g-iP, g-i g-i> g-i, g-i g-i g-i6, g-id g-i g-i] g-i} g-iَ g-iՏ g-i, g-i? g-i g-i, g-i g-il g-i) g-iC g-iݕ g-i g-i— g-iݗ g-ij g-i g-i g-i g-i g-i\ g-i, g-iП g-i g-i g-i g-iآ g-i g-i g-i g-i g-i g-ih g-i g-i g-i g-i% g-iE g-iv g-i+ g-i, g-i g-iy g-i g-i g-i' g-i g-iT g-i| g-iլ g-iF g-i, g-i g-i` g-i g-i g-i g-i g-iQ #.# #.##.# #†# #.# #.# #.# #.# #.###.### ########.# #.# #.......# #........# #.# #.##.##.# #.######## #.# #.##.##.###.######.# .................#.# ........###.####.#-88205.0)  g-i###<)...# #.# #@# # #)....###.# #.....).. ###.........# ######### ........##### ........# ..####### .## .# ## g-i g-iE-36 g-i g-i^$ _Found a spear.g-i֞ g-i g-i? g-i g-i g-i. ng-i g-i g-i0 g-ij g-i: g-i g-i ,g-i g-iڲ g-i g-i g-i g-i g-i g-iݵ g-i< g-i! =  You see here a +0 spear.g-ik g-i  _g-io g-i! g-i& g-iI g-i g-iQ g-i ,g-iD g-i# g-i{ g-i g-i^ g-iW g-i ,g-ic g-i e #.# #.#  ########.# #.#  .......# #.#  ######## #.#  #### #.#  .......# #.  #.####.# #.  g-i #.# #.#########. 94.1 (11.0).# #.....).... ..# #############   g-i f    g-i> Z   g-i_ u    g-i~ j    g-i E g-i g-i g-i E _Done exploring.g-i g-i g-i8 g-iz .0.0).....)....g-i# g-i$ g-i& E _Done exploring.g-img-ig-i'g-i1g-ilg-img-iJng-iug-i_wg-i{f _g-i|g-i|g-i~g-i,g-ig-i[g-i$,g-i g-ig-ivg-ig-irg-iGg-i,g-i g-ig-ig-ig-iϑg-i.#  #.#.#  #.#.#  #†#.######g-i՚c #<#...... g-iI#.#######< g-i0#.#÷g-i4 #.# g-i*901.1 (7g-i<?#######.# # g-iML#........# #.g-i_l.######## #.# #.######g-ip'#.# g-iU.......##.# #.####.#g-iɛ'#.# g-i#.# #.#########.# #.# #.....).....# g-iZ..# #############g-ig-ig-i<g-i>g-ig-iSg-i>g-i#g-ig-i %  g-i/?You see here an adder skeleton.g-i@g-i _g-i?g-iP  There is a stone staircase leading up here.g-ig-i~ _g-i g-iGg-i/g-i]g-ig-ig-i,g-iPg-i|g-i,g-ig-iig-ig-iGg-ig-i g-ig-i*g-ig-i( ....# #.# ....############.# ...............#.#g-i$ ..############.#. ..# #.# ..# #.#. #.# #.#. #.# #. 10.1 (9g-iI.# #†#@####### # #<#.......#  #.#######<# g-io  #.# #÷# #.# #.# #.#g-i ########.# #.# ....# #........# #.# g-i.##.# #.######## #.###.###. #.#g-iUg-ig-i g-i 3g-i g-i g-i g-i g-i g-i g-iA ,g-i g-iw g-i ,g-ih! g-i$ g-i$ g-i$ g-i$ g-i' g-i' ,g-i.( g-i+ g-i , g-iQ, g-iv, g-i. g-iv/ ,g-i/ g-i1 g-i?2 g-ia2 g-i2 g-i4 g-i?5 ,g-i5 g-i7 g-il8 g-i8 g-i8 g-i?; g-i; ,g-i; g-i= g-iI> g-i`> g-i> g-i#C d  You see here an adder skeleton.g-i&D g-iD  _g-iE g-iG g-iEH g-iH ,g-iJ g-iK g-i;K g-isK g-iM g-iN g-i?N g-ioN g-iP g-iP ,g-iQ g-i%S g-i^S g-iS g-iS g-iU g-i V g-i*V g-iVV g-iX g-imX g-iX g-iX g-iZ g-i4[ g-iU[ g-i[ g-i/] g-i] ,g-i] g-i_ g-i ` g-i-` g-i]` g-ia g-isb g-ib g-ib g-id g-ie g-ie g-icf g-i:h g-ih g-ii g-ii g-iYk g-il g-i5l g-il g-in g-io g-i)o g-io g-i4q g-iq ,g-ivr g-i*u g-iv g-iw g-iw g-iz g-i{ g-i{ g-i| g-iT} g-i~ ,g-i~ g-i g-is g-i g-i g-i% g-iʂ g-i g-iT g-i g-iE g-ig g-i̅ g-i( g-i g-i g-i g-i g-i g-iƌ g-i g-i g-iq g-i g-i g-iϑ g-i ,g-i- g-i g-i g-i g-i g-iϕ g-i ,g-i g-iϗ g-i ,g-iN g-i g-i ,g-iZ g-iG g-i g-iѢ g-i g-i g-i ,g-ij g-i\ g-iz ,g-i+ g-i g-iB ,g-i g-iì g-i g-i g-i. g-i g-i g-iֱ g-iv g-i) g-i9 ,g-i g-i g-in ,g-iµ g-i4 g-i g-iж g-i9 g-i ##.<[###.##.# #.#........##.# #.# .>####.# #.# .g-i L#........####.# #####.# .#.#..)........# #...÷.# .#.#........#### #.##### ............# #.# #######.....############.#62.1 (52.0)g-i  #.........@......#.# ##..############.#.# #g-i9 E#######..# #.#.# ..........# .#.# #########.# #.#.# ####### #.# g-i` #.#.#..# #.# †#.####### #####.# #.# g-i <#.......#  #.# #.# #######<#g-i g-ik g-i g-i< g-i-= g-i= g-i........####.#74.1 (1#.# ###.##.#..@.....####.# ###.# #.##.#.#..)........# g-i .##)# #.##.#.#........#### .##.# #.##............# .##.# #.#########.....######### g-i T.##.#####.............. .##.....##..#### ..#####.#.##########..# ..# #.#.............#g-i g-i̒ g-i g-is8 3g-i8 g-ikD g-ixF g-iJ ,g-iJ g-iL ,g-iwM g-iyO g-iP ,g-iQ g-i[U g-i+W g-iYW g-iX g-iX[ g-i\ ,g-i] g-iw` g-i]b ,g-iUc g-ie g-i7g ,g-iAh g-iYj g-ik ,g-il g-in g-ip ,g-iTq g-iv g-itx ,g-iSy g-iz g-i!| g-iE| g-i} g-i~ g-i ,g-iۀ g-i g-i ,g-i g-iD g-i ,g-i g-iމ g-i~ ,g-i g-i g-i ,g-i g-iэ g-ig g-i g-i g-iܐ >  You see here a +0 dagger.g-i g-i@  _g-i g-iʓ g-i g-i g-i= g-i g-iԖ g-i g-ir g-i< g-ik ,g-i$ g-i g-i ,g-iA g-i g-i۞ g-i g-i. g-i g-i ,g-i g-i g-i ,g-iD g-i g-iج ,g-iέ g-i g-i g-iï g-iJ g-iR < .........##)# #.##.#.#........######.##.# #.##............ ## #.##.# #.######### g-i # #.##.#####.# #..... ##.##.....#.# ##..##  ####†..#####.#.##########..#  #......# #.#.............# #.##...# #.#############.#2001.1 (27g-i׷ $ #.###### ##@########### #.#  #.# #......#.#  #.#########..#########.# #.#  #...#........# g-ia " #.# #.#  ###)#.#####..# #.# #.# #.##.# #.# #.#  ##.# #.###.##  #.#.# #.# #.......  #.#.# #.# #.##.##. g-i& g-iP g-i+ g-i  You see here the medusa talisman of the Several Ultimatums {*Corrode rElec _Int+4 Stlth+}.g-i(g-i+02.1 (1.0)g-i0g-i3 _o - the medusa talisman of the Several Ultimatums {*Corrode rElec Int+4 Stlth+}g-ig-iB3g-i g-i g-iJ g-ig-ig-i,g-ig-ig-i,g-ig-ig-ig-iV g-iF!g-i[$g-i%,g-i&g-i *g-iw+g-i+g-i,g-i0g-ii1g-i1g-ih2g-im5g-i6g-i6g-i7g-i:g-i#<,g-i<=g-i@g-i'A,g-i?Bg-i`G>  You see here a +0 dagger.g-iIHg-iH _g-iIg-i\Lg-iMg-iNg-iNg-iMQg-iRg-i7Sg-iSg-iVg-i\,g-i]g-i_g-i1ag-ikag-ibg-idg-if,g-igg-ihg-itj,g-ikg-ilg-ieog-iog-iipg-i.rg-i;s,g-isg-iug-iwg-iwg-ixg-i{g-i|,g-i}g-ig-iӁ,g-ig-i݃g-i?,g-ig-ig-i,g-iލg-i˜##.###.##.÷..#######.##.#.### ###.##.# #.####......# # # #.##.# #.# #.###..#####g-iם #.##.# #.# #.# #...... # #.##.# #.# #.# ###.###.##.##.##.###.####.####...# #.##.# #...............##.<[###.##.# ####.###.#...............##.# 26.1 (24.0) #.# #......@........####.#  #.# ###.##.#####.# ######.# #.##.#.#..)........# ....##)# #.##.#.#........###g-i# ###.##.# #.##............##.##.# #.#########.....######g-iV#.##.#####.# #...........  ##.##.....#.# ##..######## ##†..#####.#.##########..#g-ig-img-ic _There is a stone staircase leading down here.g-ifg-ing-i0ug-izg-i77.1 (1.0) _g-i g-i6 #....  ##...  #.#  ### ....  ... #....  ##.##.....  ..#...... 3 #####  #...w@...#  ........g-iX7v  #######.#.#####  ..#.# .S. # ...#w   dart slug (asleep) ..g.g   hobgoblin (asleep) ###.#S   ball python (constriction, asleep) g-i8g-i>7  You fly downwards.g-i@g-iFwS.gw.gS)g-iH==8 (1.7Magic Dartg-ig-i _The ball python hisses angrily. The hobgoblin shouts! _There is a stone staircase leading up here. g-i} #....  yokomohoyo the Magician ##...  Djinni #.#  Health: 34/34 ======================== ### ....  AC: 2Str: 6 ... #....  EV: 11Int: 21 ##.##.....  SH: 0Dex: 12 ..#......  XL:  4 Next: 52% Place: Dungeon:3 #####........  Noise: ==-------  Time: 2027.8 (0.0) #...w@...#  d) +11 whip of the Disturbing Dances {elec ...............  Cast: Magic Dart #######.#.#####  Fly  .S#.#  ... #  ..g# w   dart slug .... g-i\ g   hobgoblin ###.# S   ball python (constriction)You fly downwards. _The ball python hisses angrily. The hobgoblin shouts! _There is a stone staircase leading up here.  Hit: d) +11 whip of the Disturbing Dances {elec, rN+}Press: ? - help, Dir - move targetAim: a dart slug (95% to hit) g-i7 5 #....  yokomohoyo the Magician ##...  Djinni #.#  Health: 34/34 ======================== ### ....  AC: 2Str: 6 ... #....  EV: 11Int: 21 ##.##.....  SH: 0 g-i aDex: 12 ..#......  XL:  4 Next: 52% Place: Dungeon:3 #####........  Noise: ==-------  Time: 2027.8 (0.0) #...w@...#  d) +11 whip of the Disturbing Dances {elec ...............  Cast: Magic Dart g-i #######.#.#####  Fly  .S#.#  ... #  ..g# w   dart slug .... g   hobgoblin ###.# S   ball python (constriction) _The ball python hisses angrily. The hobgoblin shouts! _There is a stone staircase leading up here.  Hit: d) +11 whip of the Disturbing Dances {elec, rN+}Press: ? - help, Dir - move target g-iN RAim: a dart slug (95% to hit)  You whack the dart slug! g-ib , g-iq  #....  ##...  #.#  ### ....  ... #....  ##.##.....  g-i=  ..#......  #####........  #....@...#  ...............  #######S#.#####  ..#.# .g. # ...#g   hobgoblin g-i  ....S   ball python (constriction) ###.#  g-i^ 478.9 (1.1 g-i  g-i  _There is a stone staircase leading up here.  Hit: d) +11 whip of the Disturbing Dances {elec, rN+}Press: ? - help, Dir - move target  Aim: a dart slug (95% to hit)  You whack the dart slug! _You kill the dart slug!"g-if(Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|on#g-iH#g-ič#....yokomohoyo the Magician##...Djinni#.#Health: 34/34 ========================### ....AC: 2Str: 6#g-iew... #....EV: 11Int: 21##.##.....SH: 0Dex: 12..#......XL:  4 Next: 57% Place: Dungeon:3#####........Noise: ==-------  Time: 2028.9 (0.0)#....@...#d) +11 whip of the Disturbing Dances {elec...............Cast: Searing Ray#######S#.#####Fly ..#.#.g. #...#g   hobgoblin....S   ball python (constriction)###.# _There is a stone staircase leading up here.  Hit: d) +11 whip of the Disturbing Dances {elec, rN+}Press: ? - help, Dir - move targetAim: a dart slug (95% to hit)  You whack the dart slug! _You kill the dart slug!#g-iV#g-iH#g-i$g-i?F #....  yokomohoyo the Magician ##...  Djinni #.#  Health: 32/34 ======================-- ### ....  AC: 2Str: 6 ... #....  EV: 11Int: 21 ##.##.....  SH: 0Dex: 12 ..#......  XL:  4 Next: 57% Place: Dungeon:3 #####........  Noise: ==-------  Time: 2028.9 (0.0) #....@...#  d) +11 whip of the Disturbing Dances {elec .......*.......  Cast: Searing Ray #######S#.##$g-iG[34m###  Fly  ..#.#  .g. #  ...# g   hobgoblin .... S   ball python (constriction) ###.#You whack the dart slug! _You kill the dart slug!Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (81% to hit)$g-i(Z S*$g-iC/z*gAim: a hobgoblin (78% to hit)%g-iIS% #....  yokomohoyo the Magician ##...  Djinni #.#  Health: 32/34 ======================-- ### ....  AC: 2Str: 6 ... #....  EV: 11Int: 21 %g-iT##.##.....  SH: 0Dex: 12 ..#......  XL:  4 Next: 57% Place: Dungeon:3 #####........  Noise: ==-------  Time: 2028.9 (0.0) #....@...#  d) +11 whip of the Disturbing Dances {elec ...............  Cast: Searing Ray #######S#.#####  Fly  ..#.#  .g. #  ...# g   hobgoblin .... S   ball python (constriction) ###.#Aiming: Searing Ray (safe; 3% risk of failure)  %g-iTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (78% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the ball python!  You kill the ball python!%g-isaShift-Dir - straight line  Aim: a hobgoblin (78% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the ball python!  You kill the ball python!  The searing ray hits the hobgoblin!hobgoblin!%g-if? #....  ##...  #.#  ### ....  ... #....  ...  ...  #...  #  .......*.......  #######*#.#####  .*#.# .*. # ...# %g-igm.... ###.# %g-i ...†(Press . to maintain the ray.)%g-iR 3=619.9 (1ontinue: Searing RayRay _%g-i%g-io&g-i3&g-iu&g-i-K  You stop channelling your searing ray.&g-i/ _&g-i>X&g-i,&g-i&g-i4==&g-i1 _HP restored.&g-i&g-iq&g-i&g-i &g-i6 =&g-iQ8 &g-i+@ X&g-iYA &g-iB &g-iB &g-i B&g-i6 &g-i &g-i ,&g-il ,&g-iɠ &g-i &g-i o _k - 3 coppery potions (gained 2)&g-i Q&g-i &g-i= &g-i &g-i~ n&g-i4 &g-i ~ _i - 6 scrolls labelled OROM DUORIOBE (gained 1)&g-iV &g-i &g-iZ &g-i# &g-i ,&g-i} &g-i &g-i ,&g-i &g-i &g-i} ,&g-i &g-i &g-i ,&g-i &g-i9 &g-i1 ,&g-i, &g-i &g-i &g-i& E _You now have 65 gold pieces (gained 5).&g-iE ,&g-ib^ .#####.)..####.....# ##.............. #........#### #.#.#.......# #.....#####.# ####...### # .( #.....# #.#.###....###--64.9 (35.0)###.##..@.## #######..........# ast: Searing Ray ......#............# #.###.##...........#.# #.....#................ #####.........######.... #....<...#....# .#.. ..............# &g-i_ ^ $ #####.#.#######&g-iag &g-i\j F--5.9 (36&g-ir &g-iz ' _Found 6 javelins.'g-i3'g-i'g-i{'g-iݧ'g-it'g-iD,'g-i'g-i ###...### .#..(. #.....# .#.#.# ##....###...... ###.##....##.#.## ####..........#.#..###. ...#............#..... .##...........#.#..# .#.................# .........######.@..# <...#....# #.#....... ...# #.$......> .#.####### ####..###J .#.#[13;1'g-i l9H..# †..#..# J   endoplasm (wandering) .#..## .'g-i- "#'g-i3 170.9 (5.0)'g-i^< ..'g-i> *1.9 (6'g-iE 'g-iH ; _Found a stone staircase leading down.(g-iP3(g-i(g-i(g-i"(g-iX(B(g-ic*,(g-i+(g-i/B(g-iH6M _You now have 76 gold pieces (gained 11).(g-i93(g-i9(g-i <(g-i'>,(g-igA,(g-iII ###.##....##.#.## ##..........#.#..###. .#............#..... . #...........#.#..# <. .................# .......######....###.....#....# #.#.........(g-iJ......# #........>.#6.9 (5####### ####@.###..# .# #..# # ...# . ###. (g-i.# # ####.@###..# # ###..# # #....#  ###### J   endoplasm (wandering)(g-i+80.9 (3(g-i <J.(g-i3*1.9 (4(g-i(g-iu*g-i*g-i Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dart *g-i b b - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|on*g-i:*g-if###.##....##.#.##yokomohoyo the Magician #..........#.#..###. ...Djinni #............#..... ...Health: 34/34 ======================== ...........#.#..# .<..AC: 2Str: 6 ................# .....*g-iNEV: 11Int: 21 ......######....###..J..SH: 0Dex: 12 .#....# #.#..........XL:  4 Next: 61% Place: Dungeon:3 ......# #........>.#Noise: ---------  Time: 2081.9 (0.0) *g-iGD####### ####.@###..#d) +11 whip of the Disturbing Dances {elec ####..#Cast: Magic Dart #*g-i$#....#Fly .###### .J   endoplasm (wandering) *g-i;_i - 6 scrolls labelled OROM DUORIOBE (gained 1) _You now have 65 gold pieces (gained 5). _Found 6 javelins. _Found a stone staircase leading down. _You now have 76 gold pieces (gained 11). _Found a stone staircase leading up.*g-i:*g-i *g-i+g-ic ****J  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.+g-i+g-ix9J.....+g-i`3-=2.9 (1+g-i+g-i^ _The endoplasm quivers.+g-iG  The magic dart hits the endoplasm.+g-ie.*** +g-i-6....+g-i72--23Magic Dart+g-i =+g-i?M _You kill the endoplasm!,g-ikY,g-i$`,g-i g,g-ipl _You can't see any susceptible monsters within range! (Use Z to cast anyway.),g-iT j _3=4==,g-io ,g-iq ,g-ifr ,g-it O=,g-iXu ,g-iQy ,g-i!{ ,,g-i | ,g-iL n,g-i ,,g-iʅ ,g-i ,g-iV ,g-i ,g-i֋ ,g-i ,g-iא ,,g-i0 ,g-i ,g-iҘ ,,g-i ,g-i ,g-i" ,g-i ,g-i ,g-i ,g-i ,g-i ,g-i ,g-i ,g-i ,,g-i' ,g-i9 ,g-i ,,g-i9 ,g-i ,g-i ,,g-i[ ,g-ib =  You see here 6 javelins.,g-i( ,g-i  _,g-i ,g-i ,g-iq ,g-i ,g-i ,g-i ,g-i ,,g-i ,g-ih ,g-i ,,g-ia ,g-i ,g-i Y .#####(####### <# .( #..##..######## .# ##......# .# ####............##.#  #....###........## ####.......... ## ......# .. ,g-i -108.9 (25.0).)..####....@## .#  ##..............#..#  #........#####..#..#  #.#.#.......##.....#  #.....#####.###.#.#####...### .#..(..#,g-iH .#.....# #.#.#.##### .###....###.........#####.#,g-i L###.##....##.#.####......#,g-io ,g-i E-9.9 (26,g-i6 ,g-i % _Found 7 stones..g-i3.g-i֤.g-iƩ.g-iĭ,.g-i4,.g-i,.g-i.g-iJ.g-iҽ,.g-i.g-i>.g-iE,.g-i.g-iM.g-ic,.g-i.g-i[.g-i,.g-i.g-i.g-ia,.g-i.g-i.g-ij,.g-i.g-ip.g-i,.g-i4.g-i.g-i,L ####............... .......##..._..# S.. .. ###....##..#.!... #..(.#........# .# ....#. .# #...#.....#.#...# .+$#.#..# .## .###.........###@...# .#####(####### #....# Magic Dart <......# #..(.# #..##..##########.### .......##......## ###............##.#  S   ball python (constriction, asleep)#....###........g-i$# ###.................## .................#.g-i118.9 (9.0).g-iq.9.9 (10.0).g-i%_.g-i"^ _A ball python comes into view./g-igW _******S  )The magic dart hits the ball python.  The ball python is severely wounded./g-i/g-iW......./g-i3-=20.0)Magic Dart/g-i%_/g-i5 _The ball python hisses angrily.0g-iןD4=0g-i0 0g-i*?  ###.. ######................#......##..._..# ... #.. ###....##..#.!..... #..(.#........#.# #.# #............#..# #.# #...#.....#S#...# #.###+$#.#..-0g-i@ 2.9 (2...............@...## #.###.........###....#Magic Dart #.#####(####### #....#<......# #..(.# ##..##..##########.### ........##......##.#S   ball python (constriction) ####......##.#  #....###........# ####.....##0g-iBF 7-0g-i P %_0g-iIQ b _A ball python is nearby!1g-i 1g-i Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  1g-iA &e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|on2g-i 2g-iX #...........##..yokomohoyo the Magician ######................#Djinni ........##..._..# ...Health: 34/34 ======================== #.. ###....##..#.!...AC: 2Str: 6 ... #..(.#........#.#EV: 11Int: 21 #.# #............#..#SH: 0Dex: 12 #.# #...#.....#S#...#XL:  4 Next: 62% Place: Dungeon:3 #.###........+$#.#..#Noise: ---------  Time: 2122.9 (0.0) ................@...##-ip I;38Hd) +11 whip of the Disturbing Dances {elec #.###.........###....#Cast: Searing Ray #.#####(####### #....#Fly #<......##..(.# ##..##..##########.### ........##......##.#S   ball python (constriction) ####............##.##....###........### ####.................## _Found 7 stones. _A ball python comes into view.The magic dart hits the ball python.  The ball python is severely wounded. _The ball python hisses angrily. _A ball python is nearby!2g-i& 2g-i 7_2g-i 3g-i #...........##..  yokomohoyo the Magician ######................#  Djinni 3g-i}z........##..._..# ...  Health: 32/34 ======================-- #.. ###....##..#.!...  AC: 2Str: 6 ... #..(.#........#.#  EV: 11Int: 21 #.# #............#..#  SH: 0Dex: 12 #.# #...#.....#S#...#  XL:  4 Next: 62% Place: Dungeon:3 #.###........+$#*#..#  Noise: ---------  Time: 2122.9 (0.0) ................@...##  d) +11 whip of the Disturbing Dances {elec #.###.........###....#  Cast: Searing Ray 3g-i#.#####(####### #....#  Fly #<......# #..(.# ##..##..##########.### ........##......##.#  S   ball python (constriction) ####............##.#  #....###........### ####.................## _The ball python hisses angrily. _A ball python is nearby!Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 81% to hit)3g-iG  #...........##..  yokomohoyo the Magician ######................#  Djinni ........##..._..# ...  Health: 32/34 ======================-- #.. ###....##..#.!...  AC: 2Str: 6 ... #..(.#........#.#  EV: 11Int: 21 #.# #............#..#  SH: 0Dex: 12 #.# #...#.....#S#...#  XL:  4 Next: 62% Place: Dungeon:3 #.###........+$#.#..#  Noise: ---------  Time: 2122.9 (0.0) ................@...##  d) +11 whip of the Disturbing Dances {elec 3g-il #.###.........###....#  Cast: Searing Ray #.#####(####### #....#  Fly #<......# #..(.# ##..##..##########.### ........##......##.#  S   ball python (constriction) ####............##.#  #....###........### ####.................## Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 81% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!3g-i %  .....# #..._..# ...  ###....##..#.!...  #..(.#....*  .....*.#..#  #...#.....#*#...# ....+$#*#..# ... ...# (####### #....# < #..(.#3g-i #.#.#  .#3g-i _....  Shift-Dir - straight line  Aim: a ball python (heavily wounded, 81% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!  (Press . to maintain the ray.)3g-i߇ 4==3.9 (1ontinue: Searing RayRay _3g-i 3g-i 4g-i34g-ih2  You stop channelling your searing ray. _3=4== _You now have 80 gold pieces (gained 4).= _k - 4 coppery potions (gained 1)4g-i 4g-i0 4g-i 4g-i@4g-i4g-i 4g-i4g-i4g-iH,4g-i4g-i,4g-iX4g-i"n _e - 3 purple potions (gained 2)4g-i$4g-i4%4g-i%4g-i`(4g-i*,4g-i1,4g-i04g-i= #.#... [#  #.#.#.###.#  .......#.#  ###.#.....#  ..........  .........  ##....######--44.9 (21.0) ..# ###.......###ast: Searing Ray  ##......####..#....# h..................# #...........##...#  ######..........#  ..##..._..#.#...##.. ###....##..#......#  ... #..(.#.#.###4g-iG'_4g-isJF--5.9 (224g-iT8_4g-iW- _Found a leather armour.5g-i635g-iA5g-i5g-is5g-i5g-iO,5g-i5g-i05g-i5g-i5g-i,5g-i45g-i5g-iU ,5g-i 5g-i 5g-i,5g-i|5g-i,5g-i5g-i{ _l - 4 scrolls labelled PAKIMI PESTYISK (gained 1)5g-i5g-i 5g-i=5g-i #5g-iX%,5g-i~&5g-i(5g-i*,5g-i+5g-ik-5g-i/5g-i/5g-i05g-i 45g-i6,5g-iݧ###5g-iǨ#.. ..# #.#####.# ###. #.##.##.# #... #[##.##.# ### #.#.###.##.##.# .... ......#.##.##.### ..... #.#.....##......##...... ................@'....>. ...........#######....o. ......###### ...o. ...........# .S ..##.......### #.o ..####..#....# # S   adder (asleep) .....# ooo 3 orcs (asleep) ........##...# .............# 58.9 (13  You reach down and open the door.  3 orcs and an adder come into view. 5g-iS[40m The orc shouts! You hear a shout!  A ball python comes into view.5g-iү"S5g-iY o.o..oS.o.Soooo 4 orcs (2 wandering)S   ball python (constriction, wandering)5g-i߱J==9.9 (14Searing Ray5g-i05g-i _An orc comes into view. It is wielding a +0 club. _Found a stone staircase leading down.7g-i 7g-ia Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) 7g-i Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray 7g-i G e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|on8g-iE8g-iV###yokomohoyo the Magician#.. ..#Djinni#.#####.#Health: 34/34 ======================== ###. #.##.##.#AC: 2Str: 6 #... #[##.##.####EV: 11Int: 21 #.#.###.##.##.# ....SH: 0Dex: 12 ......#.##.##.### .....XL:  4 Next: 64% Place: Dungeon:3 #.#.....##......##......Noise: ==-------  Time: 2159.9 (0.0) ................@'....>Sd) +11 whip of the Disturbing Dances {elec ...........#######...o..Cast: Magic Dart ......######.o..o8g-iVW/Fly ...........#S... ..##.......####o. ..####..#....##S   adder .............#oooo 4 orcs (2 wandering) ........##...#S   ball python (constriction, wandering) .............#You reach down and open the door.  3 orcs and an adder come into view.The orc shouts! You hear a shout!  A ball python comes into view. _An orc comes into view. It is wielding a +0 club. _Found a stone staircase leading down.8g-iX8g-iL_8g-ixa;g-i]=  ### #.. ..# #.#####.#  ###. #.##.##.# .#... #[##.##.# ### .#.#.###.##.##.# .....#.##.##.### ..... ##.#.....##......##...............@.'....>S......#...o....###### .o..o.......# S....##.### #o..####..#....# #oo 2 orcs (1 wandering).#;g-ii> a.##...# .#;g-i? ;g-i@ ,;g-iF oSo...S   adderoo 2 orcs;g-iG ;--60.9 (1 _;g-iM ;g-iN Sd) +11 whip of the Disturbing Dances {elec ............#######So....Cast: Magic Dart =g-i v.......######....oFly ............#S... ...##.......####o. ...####..#....##S   adder ..............#oo 2 orcs .........##...# ..............#You reach down and open the door.  3 orcs and an adder come into view.The orc shouts! You hear a shout!  A ball python comes into view. _An orc comes into view. It is wielding a +0 club. _Found a stone staircase leading down.=g-i P  Okay, then.=g-ix =g-i =g-i\ . _>g-i0>g-i Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) >g-iSpells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapours [*/%] inventory [&] all spells[!] focus mode: off|on?g-iW?g-iL###yokomohoyo the Magician#.. ..#Djinni#.#####.#Health: 34/34 ========================###. #.##.##.#AC: 2Str: 6 .#... #[##.##.####EV: 11?g-iKInt: 21 .#.#.###.##.##.# ....SH: 0Dex: 12 .......#.##.##.### .....XL:  4 Next: 64% Place: Dungeon:3 ##.#.....##......##......Noise: ---------  Time: 2160.9 (0.0) ................@.'..o.>Sd) +11 whip of the Disturbing Dances {elec ?g-i>7............#######So....Cast: Searing Ray .......######....oFly ?g-i~............#S... ...##.......####o. ...####..#....##?g-iS   adder ..............#oo 2 orcs ?g-is.........##...# ..............#3 orcs and an adder come into view.?g-ivThe orc shouts! You hear a shout!  A ball python comes into view. ?g-i_An orc comes into view. It is wielding a +0 club. _Found a stone staircase leading down. _Okay, then.?g-iR?g-ip?g-i?g-i  ### yokomohoyo the Magician #.. ..# Djinni #.#####.# Health: 32/34 ======================--  ###. #.##.##.# AC: 2Str: 6 .#... #[##.##.# ###  EV: 11Int: 21 .#.#.###.##.##.# ....  SH: 0Dex: 12 .......#.##.##.### .....  XL:  4 Next: 64% Place: Dungeon:3 ##.#.....##......##......  Noise: ---------  Time: 2160.9 (0.0) ................@**..o.>S  d) +11 whip of the Disturbing Dances {elec ............#######So....  Cast: Searing Ray .......###### ....o  Fly [0;10?g-if m............# S... ...##.......### #o. ...####..#....# #  S   adder ..............# oo 2 orcs .........##...# ..............# _Found a stone staircase leading down. _Okay, then.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit)@g-iKhSoorc, wielding a +0 club (78% to hit)@g-i9So.Out of range.@g-is **oSo. _Okay, then.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (78% to hit)@g-i o.Out of range.Bg-i:.o.o..Fg-iL| *o..Fg-ij..SoAim: an orc, wielding a +0 club (78% to hit)Gg-i **SoGg-i̝ ..SoAim: an orc, wielding a +0 club (78% to hit)Gg-i\ **SoKg-i3Kg-ix###yokomohoyo the Magician#.. ..#Djinni#.#####.#Health: 34/34 ========================###. #.##.##.#AC: 2Str: 6 .#... #[##.##.####Kg-i*EV: 11Int: 21 .#.#.###.##.##.# ....SH: 0Dex: 12 .......#.##.##.### .....XL:  4 Next: 64% Place: Dungeon:3 Kg-iGt##.#.....##......##......Kg-i_5Noise: ---------  Time: 2160.9 (0.0) ................@.'..o.>SKg-ixNd) +11 whip of the Disturbing Dances {elec Kg-i............#######So....Kg-iCast: Searing Ray .......######....oKg-i&Fly Kg-iQ............#S... Kg-i ...##.......####o. ...####..#....##S   adder ..............#Kg-i#Yoo 2 orcs .........##...# Kg-i=..............# Kg-iS_Okay, then.Aiming: Searing Ray (safe; 3% risk of failure)  Kg-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineKg-i:Okay, then.Kg-iKg-iKg-iT. _Kg-i Kg-iL Kg-i ,Kg-ix Kg-i$ Soo...oooo 4 orcsKg-i% *1.9 (1Kg-i, Kg-i4 i _An orc comes into view. It is wielding a +0 club.Lg-ipA  ### yokomohoyo the Magician #.. ..# Djinni #.#####.# Health: 32/34 ======================--  ###. #.##.##.# AC: 2Str: 6 .#... #[##.##.# ###  EV: 11Int: 21 .#.#.###.##.##.# ....  SH: 0Lg-iA Dex: 12 .......#.##.##.### .....  XL:  4 Next: 64% Place: Dungeon:3 ##.#.....##......##......  Noise: ---------  Time: 2161.9 (0.0) ................@*Soo..>S  d) +11 whip of the Disturbing Dances {elec ............#######......  Cast: Searing Ray .......###### .o..o  Fly ............# S.o. ...##.......### #o. ...####..#....# #  S   adder ..............#Lg-iA  oooo 4 orcs .........##...# ..............# _Okay, then. Lg-i B _An orc comes into view. It is wielding a +0 club.Aiming: Searing Ray (safe; 3% risk of failure)  Lg-iS  d) +11 whip of the Disturbing Dances {elec ............#######......  Cast: Searing Ray .......###### .o..o  Fly Ng-i;[ ............# S.o. ...##.......### #o. ...####..#....# #  S   adder ..............# oooo 4 orcs .........##...# ..............#Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)  You focus your ray upon the orc. The searing ray hits the adder.  The adder is lightly wounded.  The searing ray hits the orc!  You kill the orc!Ng-icYou focus your ray upon the orc. The searing ray hits the adder.  The adder is lightly wounded.  The searing ray hits the orc!  You kill the orc!Ng-iit ### #.. ..#   ###.  #[ ###  .... #. ..... ##..... .......@****..>S ....... Ng-i(j  .o..o    #  2 orcsNg-idu  (Press . to maintain the ray.)Ng-i,Ng-iS'))o.o.Ng-i.72==2.9 (1ontinue: Searing RayRay _Ng-iNg-iOg-i`D  The searing ray hits the adder!Og-iSl****oo 2 orcsOg-i,Og-iæ†'))o.o.Og-iR1-913+ Og-iOg-iI _You kill the adder!Qg-i>****Qg-i:\,Qg-ic†o)).o.Qg-iHd0---4++ Qg-ikQg-i nQg-i%, >****Qg-i z  The searing ray misses the orc.Qg-i o'o).Qg-i w--5astQg-ix Qg-iv > _You finish channelling your searing ray.Rg-iQ  ### yokomohoyo the Magician #.. ..# Djinni #.#####.# Health: 28/34 ===================-----  ###. #.##.##.# AC: 2Str: 6 .#... #[##.##.# ###  EV: 11Int: 21 .#.#.###.##.##.# ....  SH: 0Dex: 12 .......#.##.##.### .....  XL:  4 Next: 91% Place: Dungeon:3 ##.#.....##......##......  Noise: ---------  Time: 2165.9 (0.0) ................@o'o)..>S  d) +11 whip of the Disturbing Dances {elec ............#######......  Cast: Searing Ray .......###### ....o  Fly Rg-i n............# S... ...##.......### #o. ...####..#....# #  oo 2 orcs ..............# .........##...# ..............#The searing ray misses the orc. _You finish channelling your searing ray.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 ring mail (81% to hit)Sg-i#S o*Sg-i*oAim: an orc, wielding a +0 club (78% to hit)Sg-i"S o*Sg-iR ###yokomohoyo the Magician#.. ..#Djinni#.#####.#Health: 28/34 ===================-----###. #.##.##.#AC: 2Str: 6 .#... #[##.##.####EV: 11Int: 21 .#.#.###.##.##.# ....SH: 0Dex: 12 .......#.##.##.### .....XL:  4 Next: 91% Place: Dungeon:3 ##.#.....##......##......Noise: ---------  Time: 2165.9 (0.0) ................@****..>Sd) +11 whip of the Disturbing Dances {elec ............#######......Cast: Searing Ray .......######....oFly g-i' 40m............#S... ...##.......####o. ...####..#....##oo 2 orcs ..............# .........##...# ..............#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe searing ray hits the orc.  The orc is heavily wounded.The searing ray hits the orc.  The orc is severely wounded.Sg-ir Shift-Dir - straight line  The searing ray hits the orc.  The orc is heavily wounded.  The searing ray hits the orc.  The orc is severely wounded.  (Press . to maintain the ray.)Sg-iz oo))..>.oo 3 orcs (1 wandering)Sg-i{ ==6.9 (1ontinue: Searing RayRay Sg-i؀ Sg-i̓ Q _The orc closely misses you.Tg-i   The searing ray hits the orc but does no damage.  The orc is heavily wounded.The searing ray hits the orc!Tg-i)_****o 2Tg-iV  You kill the orc!Tg-ivo))).oTg-iq757+ Tg-i9Tg-i!I _The orc misses you.Tg-i\c ****The searing ray hits the orc but does no damage.Tg-i  The orc is heavily wounded.The orc shouts!Tg-i o)))o.oTg-i 6-8++ Tg-i Tg-i P _The orc barely misses you.Ug-i" ****The searing ray hits the orc.Ug-iѢ  The orc is severely wounded.You finish channelling your searing ray.Ug-i mo))o.Ug-iP v-9astUg-i Ug-i9 T _The orc completely misses you.Vg-i  ### yokomohoyo the Magician #.. ..# Djinni #.#####.# Health: 24/34 ================--------  ###. #.##.##.# AC: 2Str: 6 .#... #[##.##.# ###  EV: 11Int: 21 .#.#.###.##.##.# ....  SH: 0Dex: 12 Vg-i *.......#.##.##.### .....  XL:  4 Next: 95% Place: Dungeon:3 ##.#.....##......##......  Noise: ==-------  Time: 2169.9 (0.0) ................@o))o..>.  d) +11 whip of the Disturbing Dances {elec ............#######......  Cast: Searing Ray .......###### ....o  Fly Vg-i ............# S... ...##.......### #o. ...####..#....# #  oo 2 orcs Vg-i. ..............# .........##...# ..............# _The orc completely misses you.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVg-iW Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (severely wounded,  81% to hit)Wg-i/S o*Wg-i?**Wg-iWf*oAim: an orc, wielding a +0 dagger (78% to hit)Wg-i  ### yokomohoyo the Magician #.. ..# Djinni #.#####.# Health: 24/34 ================--------  ###. #.##.##.# AC: 2Str: 6 .#... #[##.##.# ###  EV: 11Int: 21 .#.#.###.##.##.# ....  SH: 0Dex: 12 .......#.##.##.### .....  XL:  4 Next: 95% Place: Dungeon:3 ##.#.....##......##......  Noise: ==-------  Time: 2169.9 (0.0) ................@o))o..>.  d) +11 whip of the Disturbing Dances {elec ............#######......  Cast: Searing Ray .......###### ....o  Wg-i wFly ............# S... ...##.......### #o. ...####..#....# #  oo 2 orcs ..............# .........##...# ..............#Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)  You focus your ray upon the orc. The searing ray misses the orc.The searing ray hits the orc!Wg-i c ### #.. ..#   ###.  #[ ### Wg-i\ W .... #. ..... ##..... .......@****..>. .......  ....o  S..  # o   orcWg-i Wg-iWc o)))Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (78% to hit)  You focus your ray upon the orc. The searing ray misses the orc.The searing ray hits the orc!  You kill the orc!  (Press . to maintain the ray.)870.9 (1ontinue: Searing RayRay Wg-i

.d) +11 whip of the Disturbing Dances {elec ............#######......Continue: Searing Ray .......######....oFly Ray+ ............#S... ...##.......####o. ...####..#....## ..............# .........##...# ..............#You focus your ray upon the orc. The searing ray misses the orc.The searing ray hits the orc!  You kill the orc!(Press . to maintain the ray.) _The orc closely misses you.The searing ray hits the orc.Xg-ijv _You kill the orc!You have reached level 5!Xg-i/  --more--Zg-i# 7/395 0% Searing RayThe power to cast Mercury Arrow wells up from within.Zg-i* Zg-i. L _Spell assigned to 'f'.\g-i \g-i$3\g-i'K  You stop channelling your searing ray.\g-i[)/ _\g-i.X\g-iZ3,\g-i*6\g-i7\g-iBN28=\g-iF\g-iI,\g-iJ\g-iN,\g-iP\g-iT\g-i~TP9=\g-i$V\g-i'Y\g-iY\g-i|\\g-i^,\g-i`\g-i g,\g-iQi\g-imb30=\g-i(p\g-is,\g-iz\g-i",\g-i\g-i,\g-iP\g-i$\g-ia1==\g-i\g-i,\g-i\g-i,\g-i\g-i-,\g-i>\g-i0\g-iN2=\g-iJ\g-i,\g-i\g-is,\g-iy\g-i4,\g-i\g-iT\g-iD3=\g-i\g-iK,\g-i\g-i,\g-i7\g-i,\g-i\g-ik4=\g-iZ\g-i,\g-i7\g-i,\g-iP\g-i95\g-id(=\g-i?\g-iJ,\g-ix\g-i,\g-ie\g-i`,\g-is\g-i\g-iTh6==\g-i\g-i,\g-i\g-i \g-i) \g-i \g-i,\g-i\g-i.\g-iyU7=\g-i\g-ia\g-i\g-ig\g-i \g-i%!\g-iB#\g-i&,\g-i7)\g-iU.\g-i.D8=\g-i1\g-i15,\g-i68\g-iy;\g-i:<\g-i=\g-iiA,\g-ikC\g-iG\g-iUGR9==\g-iG\g-iI\g-iS\g-iPV,\g-i0X\g-iX^  Things that are here:  a +0 flail; a +0 ring mail; an adder corpse\g-ib\g-iDc _\g-iqe\g-iuk_  There is an open door here.  You see here a +0 club.\g-in \g-in_\g-io\g-iz<  You see here a +0 club.\g-i}\g-iX~"= \g-i~_\g-i+\g-iJ\g-iЇ\g-i'\g-iĊ\g-i"\g-i,\g-iʔ\g-i\g-iK,\g-iY\g-i\g-i\g-iB\g-iX\g-iլ\g-iDz,\g-i\g-i=\g-iK,\g-i\g-if\g-i,\g-iu\g-i\g-iS\g-i,\g-i\g-i\g-i ##.# ######### ##.# #.......# ##.####.......# .....##.......# ....))))..>..#  \g-iw#######.......# # #.......#  #.......##### --229.9 (58.0) ### #####.....@.# # #.# ast: Searing Ray # #.# .# # #\g-i[## #.# .## #.# .## #.# .. ### #.# ## \g-ix,#\g-i\g-iG--30.9 (59\g-i*\g-i( _Found a ring mail.\g-i0,\g-i,\g-i|-\g-i1\g-iU8B\g-i9\g-i;\g-i6<\g-i<\g-i>\g-i@,\g-iA]g-i]g-i,]g-i]g-iOA  You see here a +0 ring mail.]g-i&]g-i} _]g-i]g-i]g-i,]g-i]g-iJ]g-i,]g-in]g-i9]g-iT':  #.......#  #.......####### #####.......#.. # #.#####.#g# # # #.# #.#S#.# #.# #[#.#.# #.# #.#... #.# #.#.###.# #.# #.@.....# # #.# ###.#####Searing Ray ]g-i'a. g   goblin (asleep) .#S   ball python (constriction, wandering) .. ]g-i -07.9 (7.0)]g-i1K.S]g-in3*8.9 (8]g-i8]g-i?s _A goblin comes into view. It is wielding a +0 club.^g-i q #.......# yokomohoyo the Magician  #.......####### Djinni # #####.......#.. Health: 37/39 ======================-- # #.#####.#g# #  AC: 2Str: 6 # #.# #.#.#.#  EV: 11Int: 21 # #.# #[#S#.#  SH: 0Dex: 12 ^g-i ]# #.# #.#*..  XL:  5 Next:  0% Place: Dungeon:3 # #.# #.#*###.#  Noise: ---------  Time: 2238.9 (0.0) # #.# #.@.....#  d) +11 whip of the Disturbing Dances {elec # #.# ###.#####  Cast: Searing Ray .# Fly  .# .# .# g   goblin (asleep)^g-i8  .# S   ball python (constriction, wandering) .. _You see here a +0 ring mail. ^g-i _A goblin comes into view. It is wielding a +0 club.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^g-i [Aim: a ball python (wandering, hasn't noticed you, 81% to hit)_g-ixN[ *S`g-i< #.......# yokomohoyo the Magician  #.......####### Djinni # #####.......#.. Health: 37/39 ======================-- # #.#####.#g# #  AC: 2`g-ij?Str: 6 # #.# #.#.#.#  EV: 11Int: 21 # #.# #[#S#.#  SH: 0Dex: 12 # #.# #.#...  XL:  5 Next:  0% Place: Dungeon:3 # #.# #.#.###.#  Noise: ---------  Time: 2238.9 (0.0) `g-i# #.# #.@.....#  d) +11 whip of the Disturbing Dances {elec # #.# ###.#####  Cast: Searing Ray .# Fly  .# .# .#`g-idL g   goblin (asleep) .# S   ball python (constriction, wandering) .. `g-i_A goblin comes into view. It is wielding a +0 club.Aiming: Searing Ray (safe; 3% risk of failure)  `g-i/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe searing ray hits the ball python!  `g-i9You kill the ball python!`g-iN   ##### ..#.. #.#g# # `g-i- #.# #.#*#.#  #.# #[#*#.#  #.# #.#*..  #.# #.#*###.#  #.# .#  #.# `g-im##  .# .#`g-i .# .# .# .. `g-ix  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray hits the ball python!  `g-i/yYou kill the ball python!  (Press . to maintain the ray.)`g-ir.g...g`g-i!1===9.9 (1ontinue: Searing RayRay `g-i`g-i( _The goblin shouts!`g-iOj E  The searing ray hits the goblin!`g-io _****`g-i J)...`g-i 8/40 2---40Searing Ray+ `g-i `g-i J _You kill the goblin!ag-i[R****ag-i׈H)...ag-iي7---1++ ag-iag-iag-i3ag-iag-iK  You stop channelling your searing ray.ag-iE _ag-iag-iag-i,ag-iag-i%8ag-iag-i,ag-iag-i,ag-iag-i,ag-iag-iag-isK9=ag-iag-iag-iag-iXag-i,ag-iag-it ,ag-iE ag-iz ag-i i40==ag-i\ ag-iX ag-i ag-i  ag-i ag-ic ag-i ag-i ag-i/ ag-i, ag-i ag-i ag-iC ag-i ag-i8 ag-i 9=ag-i ag-i ag-i! ,ag-i# ag-i( ag-iW+ ,ag-i[, ag-i/ ag-i1 ag-i62 ag-iS3 ag-ig5 ag-i7 ag-iQ8 ag-iD9 ag-i; ag-il= ,ag-i^> ag-i? ag-i A ,ag-iA ag-iD ,ag-iTF ag-iK { _f - 2 sedimented sapphire potions (gained 1)ag-i9M 3ag-iN ag-i/R ag-iVT ag-iT ag-iU ag-iV ag-i5X ,ag-iX ag-i] ag-i_ ,ag-ia` ag-ib ag-id ag-ie ag-if ag-ig ag-ii ,ag-i`k ag-il ag-in ,ag-i@p ag-i+r ag-it ,ag-ix ag-iy ag-i{ ag-i{ ag-iX| ag-i} ag-i, ag-ik ag-i ag-i ag-i ag-i- ag-iڂ ag-i ag-i ag-iφ ag-i· ag-i8 ag-iW ,ag-i ag-i ag-i ag-iґ ag-i ag-i ag-ig ,ag-iJ ag-iØ ag-i ag-i ag-i) ag-i ag-i Bag-i* ag-in ag-i ag-iF ag-iP ag-i ,ag-i ag-iԣ ag-iv ag-i ag-i@ ag-i= ag-i ,ag-i ag-i ag-i ,ag-i ag-ic ag-i ag-i ,ag-i_ ag-iŲ ,ag-iK ag-iO ag-iݸ ,ag-i_ ag-i ag-i ,ag-i ag-i ag-i% ,ag-iz ag-i ag-i ag-i ag-iu ag-i ag-i ,ag-iK ag-i ag-i ag-i ag-i ag-ia ag-i ,ag-i ag-i ag-i ,ag-iN ag-i ag-iI ,ag-i ag-i ag-i ,ag-iW ag-i" ag-i ,ag-i; ag-i ag-i ,ag-iZ ag-ic ag-i ag-i ,ag-i' ag-i ,ag-iu ag-i ag-i ag-i ag-iT ag-i ag-i< ag-iy ag-i ag-i ag-i# ,ag-i ag-i ag-i  . #######.#  #######.####   ...........#   ..#####.##.#   ag-i #.##.#   #.##.#   #.##.#   ..##.#  304.9 (6ag-iI 3.0) ####@#   ag-i J.....(..#   Cast: Searing Ray #########     ag-i       ag-iT       ag-iy ag-i +5.9 (64ag-i" ag-i % _Found 2 stones.bg-it3bg-i\vbg-iE  You see here 2 stones.bg-ia _bg-ibg-i݌bg-ibg-ibg-iQ #######.####  ...........#  ..#####.##.#  #.##.#  #.##.#  #.##.# : ..##.# bg-i....########.# 9.9 (4.0)#....@..(..#  #.########## # . . bg-iP. . # #bg-i# bg-i bg-i{+10.9 (5bg-ibg-i Y _Found My Sojourn through Swampland.cg-iX3cg-i)Zcg-i]cg-iJdXcg-iCf,cg-ifcg-i3hcg-iq7 #######.####  #.....#  ...#####.##.# ## #). #.##.# .. #.. #.##.# ###.#.. #.##.# ....:... ..##.#  .# #....########.# 2.9 (2 #.# #.@.....(..# ..#cg-isr #.### .####. ...## ... ... ... ...# ### cg-ibxcg-i[z*3.9 (3cg-iԀcg-i& _Found a war axe.cg-i 3cg-i~ cg-ih cg-i cg-i& Bcg-i cg-iq cg-i cg-i cg-iG cg-i cg-i cg-i cg-i ,cg-iX cg-i cg-i ,cg-i cg-i cg-i{ ,cg-i, cg-i o  You see here My Sojourn through Swampland.cg-if cg-i  _cg-i cg-i cg-io ,cg-i cg-i` cg-i ,cg-i cg-i'  ..###.. #######.# .....# ########.#### ..##.# #...........# ..# #...#####.##.# ..# #####).# #.##.# ..# ...#..# #.##.# .## ####.#..#####.##.# .# cg-i<( . #...:.........##.# #### .# #@.#....########.#.#####.# #..#.##.......(..# ###......# #..#.##.########## ###.....### ...#.##.#....... #####+#### ###..<..... # #........ ###........ cg-i( 6..........#cg-i. +22.9 (9cg-iL0 .3.9 (10.0)cg-i>6 cg-i9 Q _p - a grey potiondg-iR3dg-i$Tdg-iWdg-ijZdg-iK_Bdg-i)`dg-i^`dg-i`dg-i bdg-i.####fg-i= fg-i F.lfg-i$ %2fg-i fg-i gg-iI##..###..##........#..# .# ...##### # #.l.#######).# .#.........#. ##.#.#######.#..#### ..(..# .##.# #...:........ .#.##### .# #....###### .......#######....... .#.####.....#######.####......#.##.# gg-iJ.............######+######..<........# #........#..#............##.>.##### ###..###..# #..gg-iMLgg-iSF.lgg-iU%3gg-i[gg-i^jg-ijg-iX!Drink which item? Potions  e - 3 purple potions  f - 2 sedimented sapphire potions  g - 2 cyan potions  h - an emerald potion  k - 4 coppery potions jg-i p - a grey potion [!] read|quaff|evoke[?] describe selectedkg-ikg-ikg-iw..##..##.# #..## #........ yokomohoyo the Magician ...#..# # #...# ...#####. Djinni #..#..##...#######).# #. Health: 40/40 ======================== #.....##.l.......#..# #. AC: 2Str: 6 ##.#.###..######.#..#####. EV: 11Int: 21 ..(..#.##.# #...:......... SH: 0kg-iN Dex: 12 .#.##### .# #.# #..#....###### XL:  5 Next:  2% Place: Dungeon:3 .......#####.# #.# #..#.##....... Noise: ---------  Time: 2343.9 (0.0) .#.####......# #@###..#.##.###### d) +11 whip of the Disturbing Dances {elec .#..###.....####......#.##.#Cast: Searing Ray .#...............######+####Fly .#..###..<.......# ....# #..........# ....###..........#l   frilled lizard .#............##.# ........>.######.# ###..###..# #.. _You see here 2 stones. _Found My Sojourn through Swampland. _Found a war axe. _You see here My Sojourn through Swampland. _kg-i }[40mp - a grey potion _A frilled lizard comes into view.kg-i P  Okay, then.kg-i kg-i kg-iT . _lg-iT*.#....P.?. #########..##.## #....... .# #...# ...######...#######).....l.......#..# ##.#.## #..######.#..##### ..(..# .#.:......... .#.##### ...###### .......##### ......#.# #.###..#.##.#########.....####......#.##.lg-iwp.............######+#### .#..###..<..... .. ....###.........#......# ........>.######.#lg-ilg-i#F.llg-iG4.9 (1Searing Ray _lg-i5lg-i?lg-i- ...## ....#.. .#....P.?. #########..##.## #....... .## ...######...#######).....#.........#..# ##.#.## #.l######.#..##### .lg-i- .(..# .#.:......... .#.##### ...###### .......##### ......#.# #.###########.....####......#.##.......#####+#### .#..###..<..... . ....###...#......lg-i/ lg-iO7 F.llg-iG8 %5lg-i`? lg-i,A mg-ij9B  You whack the frilled lizard!mg-i(A1.mg-iUEt3=7.0 (1.1Searing Raymg-iKmg-i-NR _You kill the frilled lizard!mg-i  #.....# P.?. ###..###..##........#..# .# ...##### # #######).# .#.........#. ##.#.##..######.#..#### ..(..# mg-ij +.##.# #...:........ .#.##### .# #....###### .......#######....... .#.####.....#######Fly #..##.# ........>.######.#mg-i mg-i 3-80mg-i} mg-i ng-i ##..###..##........#..# .# ...##### # #...#######).# .#.........#. ##.#.#######.#..#### ..(..# .##.# #...:........ .#.##### .# #....###### .......#######....... .#.####.....#######.####......#.##.# ####Fly ..ng-i.....######.# ###..###..# #..ng-ing-i?-9ng-ing-ing-i3 8 .#..# ....##### # #...#######).# .......#. ##.#.#ng-i '######.#..#### ..(..# .##.# #...:........ .#.##### .# ng-i <#....###### .......#######....... .ng-iǝ #.####.....ng-i ##..#.##.######.####@.....#.##.# ng-i ~.............######+###....Fly ..........#.. ###..# ..# ###ng-i ng-iQ &50ng-i ng-iL og-iM##..##.##....... .# #...# ...############)............#..# ##.#.## #..######.#..##### ..(..# .#.:......... .#.##### ...###### .......##### #..#.##.......#og-i.# #@###..#.##.#########.....####......#.##..............######+#### .#..###..<.......#..........#..og-iog-i %1og-iaog-iLog-i)M.#....P.?. #########..##.## #....... .# #...# ...######...#######).....og-i!* .......#..# ##.#.## #..######.#..##### ..(..# .#og-iH*v.:......... .#.##### ...###### .......#####og-ih*> ......#og-i*.# #.###..#.##.###### .#..###.....####......#.##.#Fly og-i*N####.og-i*A.....######.#og-i\3;2og-i6og-i8og-i pM...## ....#.. .#....P.?. #########..##.## #....... .## ...######...#######).....#.........#..# ##.#.## #..######.#..##### ..(..# .#.:......... .#.##### og-i O...###### .......##### ......#.# #.######## .#..###.....####......#.##.##..##.#og-i og-i9 %3og-i og-i pg-iM### ###+.........## ....#.. .#....P.?. #########..##.##....... .## ...#####pg-i#######).....#.........#..# pg-i##.#.## #..######.#..##### ..(..# .#pg-iO.:......... .#.##### pg-i...###### .......#####.# #.# #..#.##....... Fly pg-i/L...#pg-ipg-i%4pg-iqpg-i`pg-iZ  ..## ....#######.....# P.?. ###..###..##........#..# ....##### # #######).# .......#. ##.#.##..######.#..#### ..(..# .##.# #...:........ .#.##### .# #....###### .......#######.......pg-i Fly ...# .#............##.#pg-i,% pg-i& %5pg-i, pg-i. qg-i  #.....# P.?. ###..###..##........#..# .# ...##### # #######).# .#.........#. ##.#.##..######.#..#### ..(..# .##.# #...:........ .#.##### .# #....###### .......#######....... .#.####.....#######Fly #qg-iW ..##.# ........>.######.#qg-iqg-i%6qg-iqg-iqg-ie ##..###..##........#..# .# ...##### # #...#######).# .#.........#. ##.#.#######.#..#### ..(..# .##.# #...:........ .#.##### .# #....###### .......#######....... .#.####.....#qg-i######.####......#.##.# ####Fly ......######.# ###..###..# #..qg-ix qg-id %7qg-iqg-iSqg-i .#..# ....##### # #...#######).# .......#. ##.#.#######.#..#### ..(..# .##.# #...:........ .#.##### .# #....###### .......#######....... .#.####.....qg-iH##..#.##.######.####@.....#.##.# .............######+###....Fly ..........qg-is#.. ###..# ..# ###qg-iݹqg-i%8qg-ikqg-iqg-if JM##..##.##....... .# #...# ...############)............#..# ##.#.## #..######.#..##### ..(..# .#.:......... .#.##### ...###### .......##### #..#.##.......#.# #@###..#.##.#########.....####......#.##..............######+#### .#..###..<.......#..........qg-ig #..qg-im qg-in %9qg-irt qg-i$v qg-iM.#....P.?. #########..##.## #....... .# #...# ...######...#######)............#..# ##.#.## #..######.#..##### ..(..# .#.:......... .#.##### ...###### .......##### ......#.# #.###..#.##.###### .#..###.....####......#.##.#Fly ####qg-iHS......######.#qg-iqg-i &60qg-i qg-irg-iRyM...## ....#.. .#....P.?. #########..##.## #....... .## ...######...#######).....#.........#..# ##.#.##rg-i` #..######.#..##### ..(..# .#.:......... .#.##### ...###### .......##### ......#rg-i.# #.######## .#..###.....####......#.##.##rg-i *..##.#rg-i*rg-i%1rg-i#rg-i%rg-i M### ###+.........## ....#.. .#....P.?. #########..##.##....... .## ...############).....#.........#..# ##.#.## #..######.#..##### ..(..# .#.:......... .#.##### rg-ia (...###### .......#####.# #.# #..#.##....... Fly ...#rg-i rg-i %2rg-i rg-i rg-iM##.#  ....######### ###+.........## ....#.. .#....P.?. #########..##.##....... .# ...############).....rg-i}{.......#..# ##.#.## #.@######.#..##### ..(..# .#.:......... .#.##### .# #.# #..#....###### Fly ..#rg-i rg-i %3rg-iLrg-isg-i+5M. ##.#  ....######### ###+.........## ....#.. .#....P.?. #########..##.##....... .#sg-iJ,t ...############)............#..# ##.#.## #..######.#..##### ..(..#sg-is,.##.# #...:......... Fly ..#sg-i4sg-i6%4sg-i$=sg-iX?tg-iM###.######. ##.#  ....######### ####+.........## ....#.. .#....P.?. tg-i#########..##.##....... .# ...#####tg-i#######)............#..# tg-i&##.#.##tg-i:#..######.#..#####. Fly ..#tg-iOtg-i\tg-ih%5tg-itg-iatg-i :M #..(....#.###### ###.###..###... ##.# ....######### #####+#...........## #.....#.. .#.....# .P.?. #########..##.##....... .#tg-ip~ ...############) #.....#tg-i#.........#..# #. Fly ##.#..tg-itg-i9%6tg-iKtg-iug-imM........  #..(....#.###### ###.###...###.# #.# ##.# .....# #.######### #####+#....# #.........## ###.....#....## .#.....#Pl..P.?.......##########..##.## #....... .# ...############) #.....#ug-in#.........#..# #.#l   frilled lizard (asleep)#.#ug-iyug-i{%7ug-iug-ila _A frilled lizard comes into view.ug-iT  (#.##### ###.######.# .##.# ...# .# #.###### ....### #####+#....# #.........## ###.....#....## ########.....#Pl..P.?.......###..##.# #..## #........#..# .# ...##### #ug-i  ######).# .......#. ##.#.#######.#..#### ..(..# .##.# #...:........#.# ug-i C.#..###.....####......#.##.#ug-i8 ug-iU %8ug-i ug-i ug-i ###.######.# .##.# ..# ...##### ....### #####+#...........## ###.....#....## ########.....#Pl..P.?.......###..##.# #..## #.......ug-iZ.#..# ....##### # ######).# .......#.##.Fly #.. .#...............######+####ug-i!ug-i#%9ug-iO*ug-i@-vg-i5 .##.#  ##### ....### #####+#........## ###.....# ########.....#Pl..P.?.......###..##.# #..## #........#..# ....##### # ######).# .vg-i......#. ##.#.#######.#..####Fly ..# .#..###..<.......#vg-ivg-i&70vg-i vg-i1 vg-iKM###.##### ##.# .######### #####+ #.........## ###.....#....## .#.....#Pl..P.?.......##########..##.#vg-it#....... .# ...############)............#..# ##.#.###..######.#..#####. Fly vg-iK..#vg-i^vg-i%1vg-i vg-id wg-ikd?M #..(....#.###### ###.###..###... ##.# ....######### #####+#....# #.........## ###.....#....## .#.....#Pl..P.?.......##########..##.#wg-ie#....... .# ...############) #.....##.........#..# #. Fly ##.#..wg-inwg-iap%2wg-i$wwg-ixwg-iSM........  #..(....#.###### ###.###...###.# #.# ##.# .....# #.######### #####+#....# #.........## ###.....#....## .#.....#Pl..P.?.......##########..##.## #....... .#wg-ia| ...############) #.....##.........#..# #.#l   frilled lizard (asleep)#.#wg-iwg-i@%3wg-i^wg-iwg-i M#####.#######.............  #..(......#.###### ###.###...###.. ##.# ...######### #####+#....# #.........## ###.....#....## .#.....#Pl..P.@.......##########..##.#l..P#..####.###....... wg-i2 ...#..# #lP #...# ...#####. Fly #lll 3 frilled lizards (asleep) ..(..# .#.:......... .wg-i #.##### ...###### .......##### ......wg-i p  2 frilled lizards come into view.wg-i c  The frilled lizard hisses angrily. x2; You hear an angry hiss.wg-i wg-iI 7 l.lllllll 4 frilled lizards (1 wandering)The frilled lizard bites the plant. The plant begins to die.wg-i ;4Searing Raywg-iQ wg-i _A frilled lizard comes into view. _You see here a scroll labelled PAKIMI PESTYISK.yg-iyg-imWhere to? (Tab - D:2 @ (x,y), ? - help) yg-i6 D - Dungeon zg-izg-i4S##....#...####.######## yokomohoyo the Magician#....#...............# Djinni#..(.#........#.###### Health: 40/40 ======================== ###.###.....####.#AC: 2Str: 6 .##.#.....# #.#EV: 11Int: 21 .##.#.....# #.###### SH: 0Dex: 12 ....### #####+#....# #....... XL:  5 Next:  3% Place: Dungeon:3 zg-i^......## ###l....#....## #######. Noise: ---------  Time: 2374.0 (0.0) ...#.....#P...P.@.......########. d) +11 whip of the Disturbing Dances {elec ..##..##.#ll.P#..####.###........ Cast: Searing Ray ...#..# #lP #...# ...#####. Fly zg-iT#..#..# # #...#######).# #. #.....##.........#..# #. ##.#.###..######.#..#####. llll 4 frilled lizards (1 wandering) ..(..#.##.# #...:......... .#.##### .# #.# #..#....###### .......#####.# #.# #..#.##.......zg-i2 frilled lizards come into view.The frilled lizard hisses angrily. x2; You hear an angry hiss.  The frilled lizard bites the plant. The plant begins to die. _A frilled lizard comes into view. zg-i_You see here a scroll labelled PAKIMI PESTYISK.  Okay, then.zg-izg-i zg-i. _zg-i ?   ............(.....#.##### ###.##..####.# .##.# ...# ..##### ....### #####+#..........## ###l....#....## ########.....#P...P.?.......###..##.#ll.P#.@####.###.......#lP#Cast: Searing Ray#Fly ##.#.###..######.#..#####.l   frilled lizard#.# zg-ii h.#.####......# #.###..#.##.######zg-i zg-i zg-i .l.l.l 2 frilled lizards (1 wandering)zg-i 15.0 (1 _zg-i!$ zg-iJ& zg-i! (#.##### ###.######.# .##.# ...# .# #.###### ....### #####+#....# #.........## ###.....#....## ########.....#Pl.lP.?.......###..##.#l..P#..####.###........#..# #lP #.@.# ...##### # ######).# zg-i...# ......#. ##.#.#######.#..#### ..(..# .##.# #...:........l   frilled lizard#.# .#..###.....####......#.##.#zg-iezg-i$=l.zg-i%6zg-izg-i- _You hear an angry hiss.{g-i!S###.######.# .##.# ..# ...##### ....### #####+#...........## ###..l..#....## ########.....#Pl..P.?.......###..##.#l..P#..####.###........#..# #lP #...# ...##### # ######).# ...# ......#. ##.#.#######.#..#### ..(..# .##.# #...:........ .#.##### .# #....###### .......#######....... .#.####.....#######.####....#.............######+###{g-i%{g-ia+F.l{g-i -%7{g-i2{g-i30 _You hear an angry hiss. x2{g-iC.##.#  ##### ....### #####+#........## ###.....# ########.....#Pl..Pl?.......###..##.#l..P#..####.###.......{g-i Dl.#..# #lP #...# ...##### # ######).# ...# ......#. ##.#.#{g-i1D######.#..#### ..(..# .##.# #...:........ .{g-iUDx#.##### .# #....###### .......#####{g-iyD?##....... .#.####.....#######.{g-iDX####....#{g-iD.............######+######..<#{g-ioF{g-iKNF.l{g-i@P%8{g-iV{g-iX{g-iy  ##### ....### #####+#........## ###.....# ########.....#Pl..P.?.......###..##.#l..P#l.####.###........#..# #lP #...# ...##### # ######).# ...# ......#. ##.#.#######.#..####Cast: Searing RayFly .#.####......# #.###..#.##.######.####.... {g-i~ .............######+######..<...# #...{g-iq {g-i F.l{g-i} %9{g-i {g-i {g-ip  ...### #####+#......{g-ip I..## ###.....# ########.....#Pl..P.?.......###..##.#l..P#..####.###.......{g-ip .#..# #lP #.l.# ...##### # #...#######).# ...# {g-i.q ......#. ##.#.#######.#..#### ..(..# .##@# #...:........Cast: Searing RayFly .#..###.....####......#.##.#.............######+######..<{g-iOq x...# #...#{g-iNs {g-iez F.l{g-i{ &80{g-iZ {g-i| |g-iD ..## ###.....# ########.....#Pl..P.?.......###..##.#l..P#..####.###........#..# #lP #...# ...##### # #.l.#######).# ...# ........#. ##.#.##..######.#..#### ..(..# .##.# #...:........ .#.##### .# #....######Cast: Searing RayFly |g-iD3.#...............######+#######..< ...# #...#.#.....##|g-iF|g-iTF.l|g-i&U%1|g-ij\|g-i^- _You hear an angry hiss.|g-i- #.....#Pl..P.?.......###..##.#l..P#..####.###........#..# #lP #...# ...##### # #######).# ...# #.l.......#. ##.#.##..######.#..#### ..(..# |g-i^..##.# #...:........ .#.##### .# #....###### .......#######.......Cast: Searing RayFly # .#..###..<.......#|g-i....# #........#.|g-i.#......##.>.####|g-i3|g-i;F.l|g-i;%2|g-iA|g-iyD0 _You hear an angry hiss. x3|g-iĪG##..##.#l..P#..####.###........#..# #lP #...# ...##### # #...#######).# ...# #.........#. ##.#.#l######.#..#### ..(..# |g-i.##.# #...:........ .#.##### .# #....###### .......#######....... .#.####.....#######.####......#.##.# .............######+######..<........# #........#..#............##.>.##### ###..###..# #..|g-i|g-iF.l|g-i%3|g-i|g-ib0 _You hear an angry hiss. x2|g-iGz.#.....#Pl..P.?.......##########..##.#l..P#..####.###....... .lP #...# ...#####..# # #...#######)............#..# ##.#.## #..######.#..##### ..(..# .##l# #...:......... .#.##### ...###### .......##### ......#.# #.###..#.##.#########.....####......#.##..............######+#### .|g-iz'#..###..<..... .. ....###.........#......# ........>.######.#|g-i}|g-i^F.l|g-i%4|g-i|g-i- _You hear an angry hiss.}g-i @  You hit the frilled lizard.}g-iC.}g-i5=5.1 (1.1}g-i7Searing Ray}g-i}g-iR _You kill the frilled lizard!}g-iLPM...## ###.....#....## .#.....#Pl..P.?.......##########..##.#l..P#..####.###....... .lP# ...#####..# # #...#######).....#.........#..# ##.#.## #..######.#..##### ..(..# .##.# #...:......... .#.##### ...###### .......##### ......#.# #.######## .#..###.....####......#.##.##..##.#}g-iI}g-i3-60}g-i<}g-i8~g-ii M### #####+ #.........## ###.....#....## .#.....#Pl..P.?.......##########..##.#l..P#..####.###....... .lP~g-i a# ...#####..# ########).....#.........#..# ##.#.## #..######.#..##### ..(..# .#.:......... .#.##### .# #....###### ~g-iL .......#####.# #.# #..#.##....... Fly ...#~g-ix ~g-i ll   frilled lizard~g-i8 ?-7~g-i ~g-i a _A frilled lizard comes into view.g-iM(##.# .######### #####+ #.........## ###..l..#....## .#.....#Pl..P.?.......##########..##.#l..P#..####.###....... .lP ...#####..# ########)............#..# ##.#.## #.@######.#..##### ..(..# .##.# #...:......... .#.##### .# #....###### .......##### ......#.# #.############.....####......#.##.......#####+#### .#..###..< g-ibOg-iAWG.lg-iXY%8g-iag-icg-i9L...### #####+#........## ###.....# ########.....#Pl..Pl?.......###..##.#l..P#..####.###........#..# #lP #...# ...##### # ######).# ...# ......#. ##.#.#######.#..#### ..(..# g-i<:.##@# #...:........ .#.##### .# #.# #..#....###### .......#####.# #.##....... .#.####.....#######.####....#.............######+######..<...# #...#g-i4=g-iFF.lg-iaG%9g-i\Ng-iPg-i^..## ###.....# ########.....#Pl..P.?.......###..##.#l..P#.l####.###........#..# #lP #...# ...##### # #######).# ...# ......#. ##.#.##..######.#..#### ..(..# .##.# #...:........ .#.##### .# #....###### .......#####.# #.##....... .#.####.....#######.####....#.............######+######..<g-i ...# #...#.#.....##g-ig-iF.lg-iĿ&90g-ig-ig-i4 l#.....#Pl..P.?.......###..##.#l..P#..####.###........#..# #lP #.l.# ...##### # #...#######).# ...# #.........#. ##.#.##..######.#..#### ..(..# .##.# #...:........ .g-i %#.##### .# #.# #..#....###### .......#######....... .#.####.....#######.####....g-i t .............######+###g-i ###..<g-i g-i h...# #........#g-i0 .g-iJ #.....g-ie 9.##.g-i Q>.####g-iZ g-i F.lg-if %1g-i g-i g-i##..##.#l..P#..####.###........#..# #lP #...# ...##### # #.l.#######).# ...# #.........#. ##.#.#######.#..#### ..(..# .##.# #...:........ .#.##### .# #.# #..#....###### .......#####.# #.##....... .g-i#.####.....#######.####......#.##.# .............######+######..<........# #........#..g-i#............##.>.##### ###..###..# #..g-ig-ig-iF.lg-iI%2g-i g-i g-i*7 .#.....#Pl..P.?.......##########..##.#l..P#..####.###....... .lP #...# ...#####..# # #...#######).....l.......#..# ##.#.## #..######.#..##### .g-ip7 ^.(..# .##.# #...:......... .#.##### .# #....###### .......##### g-i7 ......#.# #.###..#.##.######g-i7 H###.....####......#.##.g-i7 r.............######+#### .#..###..<.....g-i7 / .. .g-i 8 ...###.........#......# ........>.######.#g-i: g-i? F.lg-i@ ;3Searing Rayg-iE g-iEF g-i<...## ###.....#....## .#.....#Pl..P.?.......##########..##.#l..P#..####.###....... .lP# ...#####..# # #...#######).....#.........#..# g-i=P##.#.## #.l######.#..##### ..(..# .##.# #...:......... .#.##### ...###### .......##### ......#.# #.###########.....####......#.##.......#####+#### .#..###..<..... . ....###...#......g-iHAg-iHF.lg-iH%4g-i}Mg-iNI _Something bites the plant. The plant begins to die.g-ig-ill 2 frilled lizards (1 wandering)g-ic39-=5.2 (1.1g-ig-ip _You miss the frilled lizard. The frilled lizard bites you.g-ie g-ie g-il Ullg-igm '6.3g-idr g-igt _You completely miss the frilled lizard. The frilled lizard closely misses you.g-i^@  You hit the frilled lizard.g-i'f .lThe frilled lizard is heavily wounded.g-if'7.4g-i(mg-inF _The frilled lizard bites you but does no damage.g-i"fB  You whack the frilled lizard!g-ioa  You kill the frilled lizard!g-i7pg-ipg-iuylg-iy~.l†l(1 wandering)g-i ~40=48.5Searing Rayg-ig-iEV _A nearby plant withers and dies.g-iib### #####+ #.........## ###.....#....## .#.....#Pl..l.?.......##########..##.#l..P#..####.###....... .lP #l..# ...#####..# ########).....#.........#..# ##.#.## #..######.#..##### ..(..# .#.:......... .#.##### .# #....###### .......##### ......#.# #.############.....####......#.##.......#####+#### .#..###..< g-i,c<. ....###..g-icg-icg-i*k..l   frilled lizardg-ilI-90Searing Rayg-irg-iu{ _You see here a frilled lizard corpse.g-i{ t ..## ###.....# ########.....#Pl....?.......###..##.#l..P#..####.###........#..# #lP #...# ...##### # #.l.#######).# ...# ........#. ##.#.##..######.#..#### ..(..# g-iJ| ;.##†# #...:........ .#.##### .# #....######Cast: Searing RayFly .#...............######+#######..< ...# #...#.g-i| 4#.....##g-ii~ g-i~ g-i F.lg-i\ H-400 _g-iE g-i g-i{JP #.....#Pl....?.......###..##.#l..P#..####.###........#..# #lP #...# ...##### # #######).# ...# #.........#. ##.#.##.l######.#..#### ..(..# .##†# #...:........ .g-i4K#.##### .# #.# #..#....###### .......#######.......Cast: Searing RayFly # .#..###..<.......#...# #........#.#......##.>.####g-iMg-iiTF.lg-iMU%1g-i[g-if]g-i\1J##..##.#l..P#..####.###........#..# #lP #...# ...##### # #...#######).# ...# #.........#. ##.#.#######.#..#### ..(..# .##l# #...:........ .#.##### .# #.# #..#....###### .......#####.# #.##....... .#.####.....#######.####......#.##.# .............######+######..<........# #........#..#............##.>.##### ###..###..# #..g-i2g-i7:†lg-i8A=2g-i/?g-i Ag-iݗ.#.....#Pl....?.......##########..##.#l..P#..####.###....... .lP #...# ...#####..# # #...#######)............#..# ##.#.## #..######.#..##### ..(..# .##†# #...:......... .#.##### .# #l...###### .g-iul......##### ......#.# #.###..#.##.#########.....####......#.##..............######+#### .#..###..<..... .. ....###.........#......# ........>.######.#g-ig-i-=3g-ig-iϬF _The frilled lizard bites you but does no damage.g-i v  You hit the frilled lizard.  Lightning courses through the frilled lizard!!g-i C.g-i l54.6 (1.1Searing Rayg-i g-i|# R _You kill the frilled lizard!g-i M...## ###.....#....## .#.....#Pl....ll......##########..##.#l..P#..####.###....... .lP# ...#####..# # #...#######).....#.........#..# ##.#.## #..######.#..##### ..(..# .##†# #...:......... .#.##### ...###### .......##### ......#.# #.######## .#..###.....####......#.##.##ll 2 frilled lizards (wandering)..##.#g-i g-i g-i zl.llg-if 3-50g-i g-i a _A frilled lizard comes into view.g-ik### #####+ #.........## ###.....#....## .#.....#Pl....l.......##########..##.#l..P#.l####.###....... .lP# ...####g-i%#..# ########).....#.........#..# ##.#.## #..######.#..##### ..(..# .#.:......... .#.##### .# #....###### .g-iCO......##### ......#g-iZd.# #.#########g-inV###.....####......#.##.......g-iJ#####+#### .#..###..< g-i<. ....###..g-ig-ihg-it?l.lg-iU-6Searing Rayg-ig-i{ _You see here a frilled lizard corpse.g-i.  ..## ###.....# ########.....#Pl....?.......###..##.#l..P#l.####.###........#..# #lP #.l.# ...##### # #...#######).# ...# ......#. ##.#.##..######.#..#### ..(..# .##†# #...:........ .#.##### .# #....######Cast: Searing RayFly .#...............######+#######..< ...# #...#.#.....##g-iL g-ix g-i g-i l.#.ll 3 frilled lizards (1 wandering)7g-i g-i a _A frilled lizard comes into view.g-i # #.....#Pl..l.?.......###..##.#l...#..####.###........#..# #lP #.l.# ...##### # #######).# ...# #.........#. ##.#.##..######.#..#### ..(..# .##†# #...:........ .#.##### .# #.# #..#....###### .......#######.......g-i Cast: Searing RayFly # .#..###..<.......#...# #........ 2 frilled lizards#.#......##.>.####g-i[ g-i g-i g-i .l.ll 3 frilled lizards (1 wandering)g-i%8g-ig-ig-iq" r...## ###.....#....## .#.....#Pl....?.......##########..##.#l...#l.####.###....... .lP #...# ...#####..# # #.l.#######).....#.l.......#..# ##.#.## #..######.#..##### .g-i" .(..# .##†# #...:......... .#.##### ...###### .......##### ......#.# #.###########.....####......#.##.......g-i,# #####+#### .#..###..<..... . ....###...g-iM# 2#......g-i$ g-iJ% g-i% g-i' g-i&. l.l.ll 4 frilled lizards (2 wandering)g-iB/ %9g-i:7 g-i3: a _A frilled lizard comes into view.g-ie] #.....#Pl..l.?.......###..##.#l...#..####.###........#..# #lP #.l.# ...##### # #...#######).# ...# #.l.......#. ##.#.##.l######.#..#### ..(..# .##†# #...:........ .#.##### .# #.# #..#....###### .......#####g-iP)##.......Cast: Searing RayFly # .#..###..<.......#...# #........ 3 frilled lizards (1#.#......##.>.####g-i,g-i.g-iYg-i=.l.l.lll 4 frilled lizardsg-i&10g-i+g-i8 _The frilled lizard hisses angrily.g-i#g##..##.#l...#l.####.###........#..# #lP #...# ...##### # #.l.#######).# ...# #.........#. ##.#.#l######.#..#### ..(..# g-ip#.##l# #...:........ .#.##### .# #.# #..#....###### .......#####.# #.##....... .#.####.....#######.g-i#####......#.##.# .............######+######..<.....g-i#...# #........#.. 3 .g-i$#............##.>.##### ###..###..# #..g-i&g-ip&g-i&g-iX..l.l†ll 4 frilled lizardsg-i.%1g-i5g-iL7g-ih .#.....#Pl....?.......##########..##.#l...#..####.###....... .lP #.l.# ...#####..# # #...#######)............#..# ##.#.## #.l######.#..##### ..(..# .##†# #...:......... .#.##### .# #lg-i҂ ...###### .......##### ......#.# #.###..#.##.#########.....####......#.##..............######+#### .#..###..<.....g-i [ .. ....###.........g-i <#......# g-i= g........>.######.#g-i g-iL g-io g-i r.l.lg-i: -=2g-i g-i _ _The frilled lizard completely misses you.g-i~g-i! .lYou barely miss the frilled lizard.g-i!,3.7 (1.1g-ib)g-i6,F _The frilled lizard bites you but does no damage.g-i^ B  You whack the frilled lizard!g-id ,g-iy .l† 3g-i /64.8g-i= g-i R _You kill the frilled lizard!g-i~-g-iW6 .lYou hit the frilled lizard but do no damage.g-i7'5.9g-i=g-iw?[ _The frilled lizard barely misses you.g-iB  You whack the frilled lizard!g-ig-ii† 2g-i'7.0g-ig-iR _You kill the frilled lizard!g-iI*g-i2F.lg-iE3'8.1g-i ;g-i= _You closely miss the frilled lizard. The frilled lizard barely misses you.g-i4@B  You whack the frilled lizard!g-iAg-iAg-iJ{l†l(1 wandering)g-iM/79.2g-iUg-iXR _You kill the frilled lizard!g-iE  The frilled lizard hisses angrily.  You hit the frilled lizard.  The frilled lizard is heavily wounded.g-i j.llg-i& (20.3g-iM g-i F _The frilled lizard bites you but does no damage.g-i}  You barely miss the frilled lizard.The frilled lizard is heavily wounded.g-iK.lg-ib'1.4g-iqg-iT _The frilled lizard misses you.g-iB  You whack the frilled lizard!g-ig-i%.l†   frilled lizardg-ip'/82.5g-iV-g-i/R _You kill the frilled lizard!g-i3 ...## ###.....#....## .#.....#Pl....?.......##########..##.#l...#..####.###....... .lP# ...#####..# # #...#######).....#.l.......#..# ##.#.## #..######.#..##### .g-i3 .(..# .##†# #...:......... .#.##### ...###### .......##### ......#.# #.###########.....####......#.##.......#####+#### .#..###..<..... . ....###...#......g-i5 g-i< F.lg-i= 3-30g-iE g-i)J  Things that are here: _a frilled lizard corpse; a frilled lizard corpseg-i### #####+ #.........## ###.....#....## .#.....#Pl....?.......##########..##.#l...#..####.###....... .lP# ...#####..# ########).....#.........#..# ##.#.## #.l######.#..##### ..(..# .#g-i0.:......... .#.##### .# #†...###### .......##### ......#.# #.############.....####......#.##.......#####+#### .#..###..< . ....###..g-i^g-i\39-=4g-i g-i8 _The frilled lizard bites you. _You see here a frilled lizard corpse.g-iu  You hit the frilled lizard.  Lightning courses through the frilled lizard!g-ib1.g-i#40=95.6 (1.1Searing Rayg-iM*g-i.R _You kill the frilled lizard!g-it=M##.# .######### #####+ #.........## ###.....#....## .#.....#Pl....?.......##########..##.#l...#..####.###....... .lP ...#####..# ########)............#..# ##.#.## #.@######.#..##### ..(..# .##†# #...:......... .#.##### .# #†# #..#....###### Fly g-iK..#g-iug-i.3-60g-ig-itg-i}aUM ##.# .######### #####+ #.........## ###.....#....## .#.....#Pl....?.......##########..##.#l...#..####.###....... .lP ...#####..# ########)............#..# ##.#.##g-ib #..######.#..##### ..(..#.##†# #...:......... Fly ..#g-iAkg-il?-7g-isg-iug-i^g-i ag-i hg-ijU _There's nothing to open nearby.g-i:g-i6;g-i><g-i?g-iVAg-iD: _g-iFg-iHg-iI9=g-iaJg-iLg-iNg-iNg-iOg-i.Rg-iBT,g-i\Ug-iX,g-iYg-i]$ g-i]\_l - 5 scrolls labelled PAKIMI PESTYISK (gained 1)g-i_g-i_g-i`g-i@cg-idg-idg-ieg-i7hF _You reach down and open the door.g-ii3g-ijg-il@  There is an open door here.g-i;n5 _g-ing-ipg-ip,g-iqg-isg-itg-itg-iaug-ivg-iwg-iwg-ixg-i#yg-iyg-i zg-iKzg-i|g-i},g-ig}g-i"~g-i~,g-i~g-ig-ing-ig-i^g-i<g-ig-i܅g-ig-iƈg-i,g-i7g-i]g-i,g-ig-ifg-io,g-ig-ig-i1,g-iLg-ig-ig-i"g-i g-iIg-i=g-i_g-ig-iog-i6,g-ig-iFg-ix,g-ig-ig-im,g-iig-i2g-iyg-ig-iMg-i+g-i,g-i)g-iʶg-ig-i-g-i͸g-ig-ihg-ig-iɺg-ig-ig-ig-ig-iAg-i׾,g-i\g-iF _You reach down and open the door.g-i8g-ikg-ig-iMg-i,g-iVg-ig-iV,g-ig-iwg-ig-ig-ig-ig-ig-ig-ig-iLg-ig-i%g-ig-iEg-i,g-ig-ig-iv,g-ig-ig-ibBg-ig-i,g-iSg-ig-i-g-iSg-iTg-izg-iH,g-ig-iHg-i ,g-i g-iY?  You see here a +0 war axe.g-ig-i _g-i=g-ig-i,g-iyg-ig-i!,g-iE#g-i3%g-i0&,g-i'g-i'g-i),g-i+g-i,g-i.,g-i0g-i1g-i3,g-i4g-i:g-iAF  #....#...# #......#####.##.#  #....#...#######).# #.##.#  ##...#.........#..# #.##.#  #.###..######.#..#####.##.#  ###.##†# #...:...##.# # .# #†# #..#....########.# #####.# #.# #..#.##.......(..# ......# #.###..#.##.########## .....####......#@##.# ..........######'#### <.......# ..$.........# ....+...# .....#......##.# ......#g-iFr   quokka (asleep) .>.######.#...r...# #..# #.........#  ..# ###g-ipJY 79.6 (52.0)  You reach down and open the door.g-iRrrr.g-iT,80.6 (53g-iZg-i ^ _A quokka comes into view. _Found 10 gold pieces.g-id#.#....#..####.###.............#...# #......####....#...#######).###...#.........#..# .###..######.#..#####  ###.##†# #...:......... # .# #†....######## #####g-i,e #..#.##.......(...# #.################......#.##..#####'####< ..$ ....+g-iDe...# ........##.# ..r g-iwe.>.######.#.. #.........#g-igg-iVpHr.g-i^q71.6 (1.0) _g-ivg-iwg-i...........########.### #.####.###.......... #......####.#######)##...#.........#..# .###..######.#..#####  ###.##†# #...:......... # .# #†...######## ##### ......(..g-i[ .# #.################......#.##..#####'####< ..$ ....+...# ..r..# .g-i 3......##.# .. g-i V.>.######.#g-i!g-i8"g-i(Dr.g-i+;2Searing Rayg-i 2g-i3g-i T# ###.....#....## ...........########.### #.####.###.......... #......####.#######)##...#.........#..# .###..######.#..#####  ###.##†# #...:......... # .# #†...######## ##### #.......(...# #.################......#.##..#####'####< r.$  ....+...# .....# .......##.# g-i g-iDr.g-i%3g-i`g-ig-iK..#..............### ##..####.###...........  .# #......#####.########).# #......#. #.###..######.#..######.##†# #...:........ g-i# .# #†# #..#....###### #####.# #.##.......(. .....##.#############.... g-iؓ.....######r###< ..$.g-i....+.....###.# ......#>.######.#.g-ig-iDr'g-i,%4g-ig-ig-i` _##..####.###...........  .# #......#####.########).# #......#. #.###..######.#..######.##†# #...:........ # .# #†# #..#....###### #####.# #.g-iMa ##.......(. .....##############......#r##.# .....######'###< ..$.....+.....###.# ......#>.######.#... #..# #..g-il g-im -=5g-iTt g-i_v S _The quokka barely misses you.g-it :  You whack the quokka!g-i D.g-i m106.7 (1.1Searing Rayg-iW g-i J _You kill the quokka!g-iE  .# #......#####.########).# #......#..# #.###..######.#..######.##†# #...:........ # .# #†# #..#....###### #####.# #.##.......(. .....##############.... .....######'###Fly ....+.............#..# ###g-iZg-i3-70g-i= g-ig g-i4 ######).# #......#.. #.###..######.#..######.##†# #...:........ g-i9# .# #†# #..#....###### #####.# #.##.......(. .....##############......#.##.# .....######@###<#......$# #...Fly #..#.#.####+#####....g-ig-i?-8g-ig-iQ _There is an open door here.g-i? #......#. #.###..######.#..######.##†# #...:........ # .# #†# #..#....###### #####.# #.g-i##.......(. .....##############......#.##.# .....######'###<g-i7#.....@$# ..+g-i^>#.####g-i g-i ,9 _g-i0 g-ikg-iN##...#.#..# #.##.# #.###..######.#..#####.##.# ###.##†# #...:..##.#  .# #†# #..#....#.# .# #.# #..#.##.(..# # #.###..#.##.# ####......#.##.# ######'#### <.g-i6#.# #.+ #.# ..# #. g-iJ..# ## .... .####g-ig-i&90g-ig-ig-i*1.7 (2g-ig-ip> _You now have 90 gold pieces (gained 10).g-i 3g-i g-i g-i g-i g-i!  _You reach down and open the door.g-iw g-i ,g-i g-i7 @  There is an open door here.g-i g-i6  _g-iF g-i g-i ,g-i g-iS g-if ,g-i g-i g-i ,g-iI g-i{ g-i ,g-i g-i g-i2 ,g-i g-i g-i ,g-iu g-iq g-if g-i g-i2 g-i g-i g-iD g-i g-i g-i( - ....######'####  ....#.......######  ....#.......'....#  ....#.......####.#  .##.#.......# #.#  ###.#.......# #.#   #.........# #.#   #####+##### #.#   #  #.....# Searing Ray #g####        g   goblin (asleep)   g-i( _   g-ix+ 0503.7 (12.0)g-i0 bg.gg-i1 +4.7 (13g-i95 g-i: u _A goblin comes into view. It is wielding a +0 dagger.g-i{m.#.......###### .#.......'....# .#.......####.# ##.#.# #.# ####.#.# #.#  #..# #.#  #####+##### #.#  #####.# ##.g.@.#  #.#####       g-ig-i.gg-i05.0)g-ig-itg-ir:  You whack the goblin!g-i$e)g-it1=6.8 (1.1Searing Rayg-ig-i`J _You kill the goblin!g-i.#.###### .#.'....# .#.####.# .##.#.# #.# #.#.# #.#  #.# #.#  #####+##### #.# . #####.# # #..@..#  #.##### #    g-i   g-ibg-i:3-70g-ing-i  Things that are here: _a +0 dagger; a goblin corpseg-i2 3g-i4 g-i 7 g-i= f _g-is> ,g-ib? g-iC g-i,G ,g-iG g-i1J g-iK ,g-iOM g-iM g-i@O ,g-iT g-iV g-iY ,g-iZ g-i\ g-i^ ,g-i_ g-i` g-ib g-ib g-ic g-if g-i8h Bg-i j g-ik ,g-il g-im g-in ,g-ifo g-ip g-ir ,g-is g-is g-i$u ,g-iu g-imw g-iw ,g-i0x g-iy g-i z ,g-iz g-ik| g-i} g-i@} g-i} g-i( g-iK ,g-i g-i: g-i ,g-i< g-i% g-i` ,g-i͇ g-i g-i ,g-i͋ g-i\ g-iY g-i g-i g-i g-iT g-iӒ g-i g-i g-i ,g-i g-i g-iۗ ,g-iq g-ih g-ih g-i g-i g-i g-iJ ,g-iҞ g-iD g-i g-iD g-i g-i g-i g-i ,g-iW g-i ,g-i g-i g-i ,g-i g-iw g-i ,g-i7 g-i g-i g-i( g-iе g-i` g-i۹ g-i g-ik g-i g-i ,g-i& g-io g-i- g-i] g-i g-i g-i& ,g-i g-i g-i ,g-i g-i g-i ,g-i g-i( g-i$ ,g-i g-i g-i g-i g-if g-i g-iP g-i ,g-i g-i g-i| ,g-i+ g-i g-i ,g-i g-i g-i ,g-i g-i g-i ,g-i# g-i( g-i ,g-i g-iy g-im ,g-iI g-i g-i ,g-i g-i0 g-i0 ,g-i/ g-i* g-il g-i g-i g-i g-i ,g-iA g-iM g-iu ,g-iI g-i" g-i^ ,g-i g-i g-iT ,g-i g-i g-i ,g-i g-i& g-i' ,g-iQ( g-i+ g-iW, ,g-i, g-ij0 g-i1 g-i2 g-i2 g-i5 g-iw7 g-i7 g-iP8 g-i/< g-iT> ,g-iQ? g-iB g-iD ,g-iF g-iH g-iJ ,g-i L g-iVN g-iO g-i)P g-i2Q g-iS g-iU ,g-iU g-iX g-iY ,g-iZ g-iN\ g-i] ,g-i_ g-i5b g-ic ,g-id g-if g-im g-im g-iu g-i+w ,g-ipx g-iz g-i| ,g-i} g-i g-i ,g-i; g-i΅ g-i ,g-i g-i g-i ,g-i g-iE g-i) ,g-i' g-i g-i! ,g-iQ g-i g-ix ,g-ij g-i g-i ,g-i٤ g-iէ g-i ,g-i- g-iַ g-i ,g-i& g-i g-iu ,g-i g-it g-i ,g-i g-i g-i g-i3 g-i g-i. ,g-i g-ic g-i ,g-i g-i g-i{ ,g-i g-i g-i ,g-i g-i*g-i-,g-i+g-i g-i ,g-ig-itg-i,g-ig-ig-i,g-i!g-ig-i{,g-i!g-i#g-i&,g-i!'g-i)g-i,,g-i-g-iJ0g-i2,g-i 4g-iC6g-i8,g-i :g-i;g-i>,g-i?g-iAg-iaIg-icJg-i&L,g-iLg-i6Ng-iO,g-irPg-iQg-i3S,g-iSg-iVg-i-Wg-iWg-iWg-ifZg-i[,g-i\g-it]g-i^Bg-i`g-ib,g-ibg-iZeF _You reach down and open the door.g-i7g3g-igg-iRk@  There is an open door here.g-ilg-i m _g-img-iog-iqg-iqg-ifrg-i9tg-iSv,g-i\wg-ixg-iz,g-i{g-i'|g-it}g-i}g-i~g-i,g-ig-i g-iȆF_You now have 96 gold pieces (gained 6).g-i3g-ig-iߋg-icg-ig-i%g-iTg-i,g-i0g-ig-io,g-ig-ig-i #.#####.)..####. #.# ##......... ####'####........## #.......#.#.#...... #.......#.....##### #.......###...### # . +.......# #.....# # #...##.......# ##....###- .......@.....####.##...........########.........K...... ......#.........#....##.###.##..........#.... #.....#...........#.## #####.........#### K   kobold (asleep)g-i # #....<...#....#................########.#.#######g-iM06220.0)g-i7+81g-ig-iDs _A kobold comes into view. It is wielding a +0 club.g-i g-i ~Quiver which action? ([-] to clear) g-i? *Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle) g-i j a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours g-i 9 f - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|ong-ig-i#.#####.)..####. yokomohoyo the Magician#.# ##......... Djinni####'####........## Health: 40/40 ========================#.......#.#.#...... AC: 2Str: 6#.......#.....##### EV: 11Int: 21#.......###...### # SH: 0Dex: 12g-iH. +.......# #.....# # XL:  5 Next: 11% Place: Dungeon:3#...##.......# ##....### Noise: ---------  Time: 2628.8 (0.0).......@.....####.##.... d) +11 whip of the Disturbing Dances {elec.......########......... Cast: Magic DartK...... ......#......... Fly #....##.###.##..........#.... #.....#...........#.## #####.........#### K   kobold (asleep)# #....<...#....#................#g-ivv#######.#.#######Things that are here: _a +0 dagger; a goblin corpse g-i_You reach down and open the door. _There is an open door here. _You now have 96 gold pieces (gained 6). _A kobold comes into view. It is wielding a +0 club.g-ig-i}g-iǼg-icM, ******K  The magic dart hits the kobold.  The kobold is severely wounded.g-i$g-i\......Kg-i3==9.8 (1g-ig-i( _The kobold shouts!g-i7D  The magic dart hits the kobold.g-i<y***)**g-iE3.....g-i39-2-30Magic Dartg-iwg-iJ _You kill the kobold!g-i ug-i x40=g-iD g-im g-i g-i  #.#####.)..#### #.# ## ####'####. #.......#.#.# #.......#.....# #.......###...### .. +.......# #.....# #..b##.......# ##....--#g-iT }.....####.###.##Magic Dart#.)............##....##.###.## #.... #.....# #.### #####g-i n.b   bat (wandering)g-i  #. #....<...#....#. .# g-i V #.#.#g-i *2.8 (2g-id g-i+ g-is D-3.8 (3g-i g-iL V _A bat comes into view.g-i} A  The magic dart hits the bat.g-i c†**g-i, '..g-iѣ 39-3=4.8 (1Magic Dartg-i֩ g-i G _You kill the bat!g-ig-iSg-ig-i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)g-i} g-i g-i g-ii g-ir $ _g-i" x40=g-i)# g-i& g-i( g-i) g-i) g-i, g-i- g-i- g-iV. g-i0 F _You reach down and open the door.g-i1 g-i1 g-i>2 g-i@4  g-ib4 : There is an open door here.g-iO6 g-i 7 @= _g-i38 g-i: g-i< ,g-i= g-i~A g-i^E ,g-iF g-iH g-iJ ,g-iK g-iO g-iQ g-iQ g-iS g-iT g-iV ,g-iW g-iY g-i[ ,g-ir\ g-iI_ g-i` ,g-ia g-ic g-i-e g-iae g-iHf g-ig g-iPi ,g-i7j g-i6k g-iZl ,g-il g-i:n g-i=o g-ino g-io g-i%q g-i r ,g-ir g-iw g-ix g-i?x g-ix g-i{ g-i`| g-i| g-i} g-i g-iR g-iu g-i8 g-i g-iń ,g-i g-iq g-iM ,g-i g-i g-iN ,g-iR g-i3 g-i ,g-i g-ir g-i g-iњ g-i@ g-i$ g-i, g-iQ g-i˞ g-iS g-i# ,g-i3 g-i &  g-i VThings that are here:  a +0 club; a kobold corpseg-i 5 _g-iL g-i g-i g-i g-iܬ g-i g-i ,g-iа g-i g-iE g-ij g-i7 g-im g-i g-i g-ir g-iŻ g-i ,g-i/ g-iW g-iݿ g-i g-i g-i2 g-i ,g-i g-i g-iG ,g-iU g-if g-ij ,g-i g-ia g-ik ,g-i g-i g-i g-i g-i g-i g-i g-i g-iz g-i g-iV g-iy g-i g-iq g-iE g-if g-i g-i g-i g-i g-i g-i8 g-i: g-ic g-i g-i< g-i ,g-iU g-it g-i+ ,g-i g-i( g-iZ Bg-in g-i g-i g-i? g-in g-iG ,g-i g-io g-iW ,g-i g-i g-iM ,g-i g-i g-i g-i4 g-i g-i g-i ,g-ia g-iH g-i g-i g-iQ g-i- g-i g-i g-iS g-i g-is g-i g-i g-i g-i ,g-i! g-iU g-i g-i g-i g-i g-i* g-iM g-i g-iX g-i g-i g-i g-it g-i ,g-iC g-i g-i ,g-i g-i g-i g-i g-i: g-i g-iY g-iy g-i g-iB g-i g-i  g-iA g-iD g-i g-i g-i  g-i g-i g-it g-i g-iN g-i g-i g-i g-i g-i g-i$ g-iP g-i g-ii g-i g-i g-i[ g-i g-i g-i g-i g-i4 g-ia g-i g-i g-i! g-i0! g-ij! g-iP* g-i* g-i+ g-i+ g-i3 g-i3 g-i4 g-iv4 g-i: g-i: g-i; g-iT; g-i@ g-iA ,g-iB g-iF g-i2G ,g-iiG g-iJ Bg-iJ g-iM g-i$N g-i?N g-iN g-iQ g-iQ ,g-iGR g-i/X g-ipY ,g-iFZ g-i` g-i` g-ia g-ia g-i[g g-ih ,g-i5i g-in g-ip ,g-i~q g-iw g-i4y ,g-iy g-i g-i] ,g-i g-i g-i% ,g-i߉ g-iI g-i g-i g-i g-im g-i Bg-i g-iҝ ,g-iL g-i g-i ,g-i g-i_ g-i ,g-i g-iL g-i ,g-i\ g-i g-i ,g-is g-iѳ g-ix ,g-i? g-i g-i) ,g-i g-i? g-i g-i g-iI g-i g-i ,g-i g-i_ g-i g-i g-i g-iI g-i ,g-i g-i g-i ,g-i g-i g-iK g-iv g-i g-i g-i ,g-ik g-i g-i^ ,g-i- g-i g-iZ g-i g-iI g-iL g-i g-i g-it g-iF g-i ,g-i g-i P  There is a stone staircase leading up here.g-i 5 _g-i g-i g-i g-i g-i g-i g-i g-i g-iP g-i g-i( g-iT g-i g-i g-i g-i g-iL g-i_ g-i3 g-i\ g-i g-iT g-iL g-i g-i% g-i g-i g-i+ g-i g-i8 g-i' .. #......##...## #.## ##......#####.. #... h.......###..h #.............######.......... #........##..._.. #....#.#..####....##..#.......##..(.#......-.#.###........########.# #...#.....#Magic Dart ####.###........+.#g-i' h #......... #.##.###.## #.##.#####(####### h   jackal (asleep) #.##<....# #.###..##..########..........##......g-i2 175117.0)g-ik9 E-28g-iE@ g-iC Y _A jackal comes into view.g-ik D  The magic dart hits the jackal!g-ip .**_**g-i: g-i) t h.._..h   jackal (wandering) #..........##......You kill the jackal!g-ic o39-4=3.0)g-iC 7_g-i Y _A jackal comes into view.g-i ( ****h  The magic dart hits the jackal.  The jackal is heavily wounded.g-i),g-iq..h..g-ig8--==4g-ig-iS? _The jackal barks! You hear an angry hiss.g-i9 D  The magic dart hits the jackal.g-i .**g-iSi g-ii g-is Sh...S   adderg-i,t h   jackal #..........##......You kill the jackal!g-i~ P-6--5g-i %_g-iɈ Y _An adder comes into view.g-i\ **** The magic dart hits the jackal.g-i< ,g-iA .S.h._..g-iC U7--6g-i#H g-izJ Z _The jackal is almost dead.g-iOD  The magic dart hits the jackal.g-iپi.***g-i@g-iJg-iQr.S._..g-iWW 6-77 _You kill the jackal!g-i]g-iai _Your Fighting skill increases to level 3!g-iXeQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|ong-iV+g-i 6.. #......##... yokomohoyo the Magician## #.## ##......####. Djinni#.. #... h............ Health: 36/40 =====================---...###... #.......... AC: 2Str: 6.......S######.......... EV: 11Int: 21#..............##..._.. SH: 0Dex: 12#....#.#..####....##..# XL:  5 Next: 17% Place: Dungeon:3##.........##..(.#...... Noise: =--------  Time: 2757.8 (0.0).......@#.###........... -i73md) +11 whip of the Disturbing Dances {elec#########.# #...#.....#. Cast: Searing Ray####.###........+.# Fly #..................#.##.###.........###.##.#####(####### S   adder#.##<......##.###..##..#########..........##...... _An adder comes into view.The magic dart hits the jackal. _The jackal is almost dead.The magic dart hits the jackal. _You kill the jackal! _Your Fighting skill increases to level 3!g-i8g-i=7_g-i"@g-iJ  .. #......##... yokomohoyo the Magician ## #.## ##......####. Djinni #.. #... h............ Health: 34/40 ====================---- ...###... #.......... AC: 2Str: 6 .......S######.......... EV: 11Int: 21 #.....*........##..._.. SH: 0Dex: 12 #....#*#..####....##..# XL:  5 Next: 17% Place: Dungeon:3 ##.....*...##..(.#...... Noise: =--------  Time: 2757.8 (0.0) .......@#.###........... d) +11 whip of the Disturbing Dances {elec #########.# #...#.....#. Cast: -iK 0mSearing Ray ####.###........+.# Fly  #.................. #.##.###.........## #.##.#####(#######  S   adder #.##<......#  #.###..##..######## #..........##...... _You kill the jackal! _Your Fighting skill increases to level 3!Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit)g-i8Z.SOut of range.g-iv k.SAim: an adder (63% to hit)g-i8.. #......##... yokomohoyo the Magician## #.## ##......####. Djinni#.. #... h............ Health: 34/40 ====================----...###... #.......... AC: 2Str: 6.......*######.......... EV: 11Int: 21#.....*........##..._.. SH: 0Dex: 12#....#*#..####....##..# XL:  5 Next: 17% Place: Dungeon:3g-i##.....*...##..(.#...... Noise: =--------  Time: 2757.8 (0.0).......@#.###........... d) +11 whip of the Disturbing Dances {elec#########.# #...#.....#. Cast: Searing Ray####.###........+.# Fly #..................#.##.###.........###.##.#####(####### S   adder#.##<......##.###..##..#########..........##......Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.g-iK  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (63% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.(Press . to maintain the ray.)g-i~.S_..g-i=8.8 (1ontinue: Searing RayRay _g-i|g-iig-i4 D  The searing ray hits the adder!g-iT **_**g-i d.†..g-i 2--9Searing Ray+ g-iӛ g-ic I _You kill the adder!g-i{g-ig-idg-iK  You stop channelling your searing ray.g-iU/ _g-ig-ig-ig-iK5=g-i|g-ig-i,g-ig-i,g-i6g-i,g-ig-i296g-i2=g-i g-io g-i g-i7 g-i g-i g-iO g-i,g-ig-i4g-iD7=g-ig-ig-ixg-ig-iW,g-ig-i,g-ig-iMg-iU8=g-ig-iHg-i{g-ig-iSg-ig-ig-iag-ig-i) g-im!g-i!K9=g-i"g-i$,g-i %g-i&,g-i:'g-i(g-i )i40==g-i)g-i-g-i9/,g-i/g-i1g-i2,g-i 4g-i5g-i6g-i6g-i7g-i:b  You see here an adder corpse.g-iG<g-i<@= _g-i>g-i@g-iAg-iAg-iCg-iFg-iFH,g-iSIg-iKg-icLg-iLg-iiMg-iQg-iS,g-iTg-iVg-iW,g-iXg-i'Zg-iO[g-iu[g-i\g-i]g-i_,g-i_g-i@ag-ib,g-icg-itfg-i6o #.#...  #.#.#.## ###.#g-io{ # #+# # ...... #.#.#.####.......... ###.#.#.#.......--94.8 (35.0) #....@..#.####g-io ##...#.###.##......#### Cast: Searing Ray #... #.........#...###.....###g-ipv>........######...##.....†........##..._.#....#.#..####....##..g-iFp##.........##..(.#.............#.###....g-iv'_g-ix+5.8 (36g-i}g-i:; _Found a stone staircase leading down.g-i3g-ig-i g-i+g-ig-igg-i,g-ig-ig-iM,g-i4g-ig-ieg-ig-i%g-ig-iw,g-ig-ig-ig-i?g-ig-iHg-iH,g-ig-iZg-i,g-i|g-i,g-i g-iQ _l - 6 scrolls labelled PAKIMI PESTYISK (gained 1)g-iog-ig-i!g-ig-ig-ig-iRg-ig-i g-i<g-i.g-icg-ig-i0g-ig-i !g-iC#,g-i}$g-i&g-i(,g-i)g-i]-g-i-g-ih.g-i/3 _l - 7 scrolls labelled PAKIMI PESTYISK (gained 1)g-i43g-iW5g-i/7g-i8,g-i/9g-i<g-i=g-i@>g-i>g-i>@g-iAg-i,Bg-iBg-iOGg-iGg-iFHg-iHg-ilJg-iJ,g-i?Kg-iBLg-iL,g-iLg-iQg-i8R,g-iRg-iUg-iV,g-iWg-iZXg-i=Y,g-iZg-i\g-i^,g-i_g-iag-ixc,g-i~dg-ikg-iaoBg-iqg-is,g-iTug-imwg-iy,g-izg-i }g-i,g-iSg-i.g-i,g-ig-ig-ig-ig-ig-iF  You see here a +0 leather armour.g-ig-i _g-i֔g-ig-iig-ig-ig-ig-iN,g-i<g-iϫg-ig-ig-iTg-iF  You see here a +0 leather armour.g-i̲g-iq _g-ig-iպg-iɼ,g-ig-ig-i[,g-ig-i`g-iN,g-ig-ig-iW,g-ig-ig-iSg-ig-ig-i$g-i',g-idg-i`g-iD,g-ig-i8g-iL,g-ig-ig-ig-ig-ig-ig-iy,g-iRg-ifg-i,g-ig-i g-i^,g-i;g-ig-i~,g-ig-ig-ig-ig-ig-irg-ig-iGg-ig-ig-i,g-ig-ig-i\,g-ig-ix g-i g-i g-i` g-i g-i g-i g-i g-i $ g-i+"_You reach down and open the door.g-i3g-i?g-ig-i,g-ig-ig-i+,g-ig-ig-iO,g-ig-ig-ig-ig-i!g-i!g-i(#,g-i#g-i$g-i%,g-i&g-i&g-i'g-i'g-ic(g-i-g-i.,g-i.g-i0g-ir1,g-i'2g-iv3g-iv4g-i4g-iO5g-i6g-i7,g-i8g-i:g-i;,g-iZ<g-i0>g-iJ?g-i?g-i@g-iAg-iB,g-iCg-iEg-iFg-i:Fg-iFg-i%Hg-i*I,g-iIg-iaKg-iZL,g-iMg-itNg-iO,g-i Pg-irQg-ioRg-iRg-i/Sg-iTg-iU,g-iVg-i%Xg-iY,g-iiZg-i[g-i\g-i]g-i]g-i_g-iLa,g-iag-i4cg-i"d,g-idg-id  #............  #.#+#.####...  #.#.#.####  ###.#.#.#...  #.......#.##   ##...#.###.##   ##...#   ##...###.....###879.8 (84   #@........####   #.##.....†........   #.##....#.#..####   #.##.........##..(   #.........#.###   ###########.# #.. g-iÊ  ####.###.   #.....   #.##.###There is a stone staircase leading down here.g-i+g-ig-iϒE _Done exploring.g-i&c 3g-ic g-i ................0.0).g-is g-iN g-ię E _Done exploring.g-iAg-iBg-iFg-ibg-ih _g-ig-i.g-i Xg-ig-i ,g-i!g-i#g-i>&,g-i(g-i%+g-i0-,g-i.g-i6= ##...##..............# #...###.....###...........##...# >........######................# .##.....†........##..._..#.#...# .##....#.#..####....##..#......# .##.........##..(.#........#.### .........#.###............#..# ##########.# #...#.....#.#...# 97.8 (18.0) ####.###..+.#.#..#  #......................##  #.##.###.........###....#  #.##.#####(####### #....# #.##<......# #..(.# #.###..##..-i >27H#.###  #..........##......##.#  #..####............##.# ## #..# #....###........####g-i%G%_g-iHg-i\3g-iO^g-iig-ikg-iDo,g-iWpg-ir,g-itg-iZwg-i,z,g-it{g-i(~g-i,g-ig-i,g-ig-igg-ig-ig-iۑ,g-ig-ig-ig-iܘg-ig-i s +#.###########...#.####..........###### #... #.#.#..................# #... ....#.##......##.......### #### #.###.##......####..#....# #........................# #.....###...........##...# ...................# g-iʥ904.8 (7.0) ..†........##...@..#.#...# .#.#..####....##..## ......##..(.#........#.### ...#.###............#..# ####.# #...#.....#.#...# ####.###........+.#.#..# #......................## # #.##.###.........###....# g-i#.##.#####(####### #....# #g-i6g-ig-id _There is a faded altar of an unknown god here.g-i  _Done exploring. _There is a faded altar of an unknown god here.  This altar belongs to (a) Wu Jian, (b) Okawaru or (c) Fedhas, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.g-i P  Okay, then.g-iآ g-ip g-i . _g-i` 3g-i g-i g-i g-i $ _g-i g-i4 g-iְ ,g-i g-i' g-iv g-i g-is g-iD g-i ,g-i g-i g-iZ ,g-i g-i g-i ,g-i g-i g-i ,g-i' g-iQ g-ic ,g-i g-i) K .....##..._..#.#...# #.# ###....##..#......# #.# #..(.#........#.### #.# ##............#..# #.#  #...#.....#.#...# #.# ##.+.#.#..# #.# .................## ##'#### g-iv ##.........###....# #.....#12.8 (8 ####(####### #..@.# #...... .....# #..(.# #...... .##..##########.### #........##......##.# #...... #............##.# ##### #...... #.........####...#####'#...g-i .......##.###.....#... ...............#.....#...........)..####.....##..##.#....#..###g-i' g-i 7_g-i, g-ix3g-i0g-i{g-i,g-iXg-ig-i'g-i*,g-i g-ifg-iPg-i~g-ig-ig-ig-ig-i>g-ig-i,g-ig-ig-ii,g-iDg-ixg-i,g-i#g-ig-i,g-i4g-isg-i!g-iEg-ig-ig-ig-ig-iig-ig-i<g-icg-ig-ijg-ig-ig-igg-i)=  You see here 6 javelins.g-ig-i _g-ig-iZg-i}g-ig-ig-ibg-i,g-ig-ig-i(g-i]g-ig-ig-ibg-ig-i g-i g-iy ,g-i&g-i=g-i,g-i?g-ig-im,g-i$g-ijg-iv,g-iOg-iAg-i0,g-ig-ii!g-i",g-ia#g-i%g-i<',g-i'g-i*g-i+,g-i",g-i-g-i>/,g-i0g-iC2g-i3,g-i?5g-i&7g-i8,g-iQ9g-i';g-iV<g-i<g-io=g-il?g-i:@,g-i@g-iC  Things that are here:  a frilled lizard skeleton; a frilled lizard skeletong-iEg-iE _g-iFg-iJl  You see here a frilled lizard skeleton.g-iKg-i/L _g-iMg-iOg-irPg-iPg-iaQg-isX ##.# #.......# #.# .##.# ##### #.......# #.###### ....####...#####'#....# #....... ......##.###.....#....##########. ...#.....#..............########. ..##..##.#....#..####.###.........#..####....#...# #......#####. #..#..# #....#...#######).# #.46.8 (34.0).....# ##...#.@.......#..# # ##.#.## #.###..######.#..##### ..(..# ###.##÷# #...:... .g-ihY #.##### #.###÷# #..#....###### .......#####.# #.# #..#.##. .#.####......# #.###..#.##.###### .#..###.....####......#.##.##........######'#### .#..###..<.......#.......######g-i-Zg-iag-ibg-iȳ3g-iRg-ig-i,g-i,g-i,g-ig-ig-i,g-i;g-ig-i[g-ig-ig-i:g-iTg-ig-i_g-ig-i,g-ig-ig-i,g-ig-i^g-iTg-i}g-ig-iio  You see here My Sojourn through Swampland.g-ig-i _g-ig-ilg-i@,g-iLg-ig-i`,g-icg-ig-i,g-ig-ig-i/g-i]g-ig-i@  There is an open door here.g-ig-i _g-i`g-ixg-ig,g-ig-i@  There is an open door here.g-i 5 _g-i&g-i\ g-i ,g-i g-ig-i,g-ig-ig-i,g-iqg-i÷# #...:.........##.#  ###÷# #..#....########.#  # #.# #..#.##.......(..#  # #.###..#.##.##########  ###..##.#  ....######'####  g-i$=..#.......######  ....#.......'....#  65.8 (19 ....#.......####@#  .##.#.......# #.#  ###.#.......# #.#   #.........# #.#  g-i:#######+##### #.#  ....# #.# #####.#    #.# #..)..#    #.# #.#####    #..###### #.#  g-i g-ig-i g-i!g-i3g-i>g-ig-it,g-iА,g-iۑ,g-i g-i|g-ig-iʗg-iJg-ig-ixg-ig-i*g-i8@  There is an open door here.g-ig-i2 _g-ig-ig-igg-ig-ig-i@  There is an open door here.g-ig-i _g-ig-iFg-i,g-i@g-iQg-i,g-ig-i7g-i!,g-i@g-iXg-i,g-iwg-iֹg-i,g-ig-i ## #.......# #.####### .#####'#....# #...... #.....#....########## ..............########.#### ....#..####.###...........# ...# #......#####.##.# g-iN#######).# #.##.# #.....#..# #.##.# 77.8 (12 #.###..######.#.@#####.##.# ###.##÷# #...:.........##.#  #.###÷# #..#....########.# ##.# #.# #..#.##.......(..# ...# #.###..#.##.########## ####......#.g-i!- .......######'### .#.......###### .......#.......'....# g-ig-ig-iag-iM3g-ig-ig-iZg-i,g-ig-ii,g-iLg-i?  You see here a +0 war axe.g-ig-i _g-i<g-ig-i_,g-ig-i|g-i,g-ig-iLg-it ,g-i g-i8 g-i,g-ig-ig-i,g-ig-ig-i9,g-i-g-ig-i,g-ig-ipg-i !,g-i("g-i+( .# #.# #.#   #.# #.#  .# #.# #.#  ## ##'#### #.# # #.....####.######## g-iG,# #.................# (.# #..........#.###### ## #.......####.# 88.8 (11 #.....@.# #.#  ##### #.......# #.####### ####...#####'#....# #.......# g-i,..##.###.....#....##########.#..#..............#.####.#....#..####.###...........#g-i,R####....#...# #......#####.##.## #....#...#######).# #.##.#g-i,# ##...#.........#..# #.##.#g-i/g-i5g-i^7g-iyg-ig-i g-ig-i,.3g-i.g-i9g-i>g-i-@g-ivA,g-iEBg-ihK, .....# #.# #.......# ..#.### #.# ###.#####..# #.# #.# #...# #.# #.# .#..# #.# #.# ..## ##'#### #.# g-iKg#....# #.....####.######## #....# #.................#91.8 (3.0)..(.# #..@.......#.###### ##.### #.......####.# g-iLp.# #.......# #.# ##.# ##### #.......# #.###########...#####'#....# #..........##.###.....#....##########g-iL=.....#.............# .##..##.#....#..####.###...........####....#...# #......###g-iPg-iTg-iVg-i7g-i7g-i7g-iDg-iD,g-iHg-iMg-inO,g-iOg-iiWg-imXg-iXg-iNYg-ic@  There is an open door here.g-i/eg-ie g-ie_g-iFgg-ing-i`og-iog-i$pg-iwg-ixx,g-ijyg-isg-ig-iȀg-ig-ig-i,g-ig-ig-i,g-ig-ig-i,g-iΜg-ig-ig-ig-ig-iׯg-i1,g-i1g-ig-i,g-i_g-ig-iBg-i~g-i9g-ig-ig-ig-ig-ig-iNg-i|g-ig-ig-ig-ig-ig-ig-ig-ig-i0g-i<  You see here a +0 club.g-i g-id _g-i4g-i"_  There is an open door here.  You see here a +0 club.g-ig-i  _g-i8g-i  Things that are here:  a +0 flail; a +0 ring mail; an adder skeletong-ig-i _g-ig-i3 g-i g-i g-ig-isg-iK,g-iJg-i4!g-i#,g-i\%g-i/)g-i]+g-i+g-iR-g-i0g-i1,g-i1g-i4g-i6,g-ij7g-i;9g-i#:g-iJ:g-i:g-i<g-i=,g-i?g-iBg-i`g-i}g-ig-i*g-i;g-izg-i= g-i* g-ig-i+g-i<g-ig-i ,g-ig-ig-ig-ig-ig-ig-ig-ig-iIg-ig-ig-ig-ig-i g-i%"g-iX"g-iz#g-i%g-iY&g-i&g-iB'g-i(g-im)g-i)g-i)g-ik+g-ih,,g-i-g-i.g-iD1g-ij1g-i2g-i4g-i5g-i5g-in6g-i7g-i8,g-in9g-iAK.............# #.# ###...........##...# #.# ###................# #.# .....##..._..#.#...# #.# ####....##..#......# #.# g-iQA##..(.#........#.### #.# ##............#..# #.#  #...#.....#.#...# #.# g-iA3034.8 (43.0)#........+.#.#.@# #.# g-iA.................## ##'####g-iA........###....# #.....###(#######g-iAT# #......g-i2B*..# #..(.# #...... .##..##########.### #......g-i\B...##......##.# #...... #............##.# ##### # g-iB?#....###........####...#####'#...g-i Eg-iJg-iKg-iF3g-ifHg-i=Ug-iWg-ipWg-i}[,g-i\g-i ]g-i6^g-i`g-ib,g-icdg-ifg-iEhg-ithg-i!ig-i5lg-ijng-ing-i7sg-ivg-iy,g-iv{g-i~g-ig-ibg-ig-i|B ##.............# .....###...........##...# ....######................# †........##..._..#.#...# ..#.#..####....##..#......# .......##..(.#........#.### g-i%....#.###............#..# #####.# #...#.....#.#...# 41.8 (7.0)  ####.###.......@+.#.#..#  #.......##  #.##.###.........###....#  #.##.#####(####### #....#  #.##<......# #..(.#  #.###..##..##########.###  #..........##......##.#  #..####............##.# #####  #..# #....###.....g-iB$...###g-ig-ig-i g-iIg-iұg-iEg-iFng-ing-i;Bg-ig-ig-i,g-ig-ig-i,g-ig-ig-iT,g-ig-i"g-i,g-ig-ig-i,g-ig-ig-i-,g-ig-i_g-i,g-ig-ig-i,g-ig-ig-i,g-iXg-i?g-ig-iIg-ig-i2g-iX,g-ig-ig-i|,g-ig-ig-iZ,g-ig-ig-i\,g-i:g-ig-i,g-ixg-ig-i,g-iKg-iQg-is,g-ijg-i2g-i,g-ig-i  #............  #.#+#.####...  #.#.#.####...  ###.#.#.#......  #.g-i[.##...  ##...#.###.##...  ##...##..........  ##...###.....###..62.8 (21.0)  #@........######..  #.##.....÷........  #.##....#.#..####.  #.##.........##..(  #.........#.###...  g-i!###########.# #...  ####.###...  #..........  #.##.###...g-ig-iD g-i c _There is a stone staircase leading down here.g-iK g-i g-i7 g-i K _You can't go up here!g-i g-ix g-i g-iD$ g-i6( 73.8 (1.0) _g-i+ g-ir ( #### ..####### 4 #>..$....  #@.# #........# #######.## #.# ..# ### g-i5s g-iy g-i ,4.6 (1.8g-i g-i- _You fly downwards.  Found 5 gold pieces. Found a stone staircase leading down. _There is a stone staircase leading up here.g-iKG3g-iGg-i4Ig-i?Kg-iOP _g-iPg-i(Qg-ivQg-iRg-iU,g-iUg-iX,g-iYg-iN[M _You now have 101 gold pieces (gained 5).g-i\g-i!]g-i]g-i^g-i_,g-i`g-itag-i'c,g-ihcg-i{dg-ieg-ieg-i`fg-igg-ihg-i+ig-iig-ilR  There is a stone staircase leading down here.g-i`ng-in _g-ixog-irP  There is a stone staircase leading up here.g-i_sg-is _g-iKtg-iug-iqw,g-iwg-i yg-iIzg-izg-i{g-iK|g-i},g-iB~g-ig-i~,g-ig-iig-ig-i҃g-ig-i[g-img-ig-ig-iAg-i`g-ig-i4g-ig-iËg-ig-iPg-iRg-i,g-i]g-i#g-i..#.#######........###########.#####>.........#.#####<.########## #........#.( #######.###.########.#84.6 (20.0)#..@.......# ############ g-ig-i+5.6 (21g-iKg-i8% _Found 4 stones.g-iMh3g-i*ig-iEkg-iFsg-itg-iug-iw,g-iPwg-ixg-iyg-iGzg-izg-i}g-i,g-ig-i;  You see here 4 stones.g-iHg-i _g-icg-ig-i,g-ig-iˏg-i&,g-ig-ig-i,g-ig-iϖg-i,g-i9g-ig-i!g-iJg-i֠g-i1g-in,g-i'g-iϪg-i,g-iyg-ig-i,g-i)g-izg-iʾ ..# .# ## ... .#... # #.##.#.## # #S #.#.....# #.#.#####.........#.#####...............#......................###.#####......# #.#####.#.########.....Searing Ray#.....(.##############.########........######### S   ball python (constriction, asleep)g-i,99.6 (14g-iP-100.6 (15g-ig-iz _A ball python comes into view. _You see here a scroll labelled PAKIMI PESTYISK.g-i  yokomohoyo the Magician ..# .# ##  Djinni ... .#...  Health: 38/40 ======================-- # #.##.#.##  AC: 2Str: 6 # #S #.#.....#  EV: 11Int: 21 #.#*#####.........#.### SH: 0Dex: 12 ##...*...........#...... XL:  5 Next: 27% Place: Dungeon:4 ......*.........###.#### Noise: ---------  Time: 3100.6 (0.0) #.....@......# #.#### d) +11 whip of the Disturbing Dances {elec #.#######.########..... Cast: Searing Ray #.....(.####### Fly -i0;10m #######.####### #........ ######### S   ball python (constriction, asleep) _A ball python comes into view. _You see here a scroll labelled PAKIMI PESTYISK.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)g-ii  yokomohoyo the Magician ..# .# ##  Djinni ... .#...  Health: 38/40 ======================-- # #.##.#.##  AC: 2Str: 6 # #S #.#.....#  EV: 11Int: 21 #.#.#####.........#.### SH: 0Dex: 12 ##...............#...... XL:  5 Next: 27% Place: Dungeon:4 ................###.#### Noise: ---------  Time: 3100.6 (0.0) #.....@......# #.#### d) +11 whip of the Disturbing Dances {elec #.#######.########..... Cast: Searing Ray #.....(.####### Fly  #######.####### #........ #########-i)0m S   ball python (constriction, asleep)Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.g-i ..# .# ##  ... .#...  # #.##.#.##  # #* #.#.....#  #.#*... ##...*... ......*........ #...#  #.### #.....(. . g-itg#...  g-i0....  Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  You kill the ball python!  (Press . to maintain the ray.)g-i58==1.6 (1ontinue: Searing RayRay _g-i;g-i=g-iG 3g-i g-i K  You stop channelling your searing ray.g-i" 9= _g-i7% ,g-i!& g-iY' ,g-i( g-i* 40==g-i+ g-i0 N _HP restored.g-i2 g-i5 _l - 8 scrolls labelled PAKIMI PESTYISK (gained 1)g-i[7 3g-i7 g-i9 g-iZ; ,g-i; g-ig= g-i ? g-ib? 9=g-i@ g-ijA g-iSC ,g-iD g-iG g-iH ,g-idI g-iJ g-iZL ,g-iL g-iP g-iX #.####.# ..#.#  #.#.# ..# .# ## #.#.# ... .#... #.#.# #.##.#.##  g-iY ]#.#.# #.#.....#  #.#.#####.........-- ###........#.o....................### Cast: Searing Ray #######............# #.#######.##.# #.....(.##..# #.o   orc (asleep)#####...####g-id /132.0)g-ig F--4.6 (13g-il g-ipv u _An orc comes into view. It is wielding a +0 falchion.g-i]g-i@_KQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|ong-i0@g-i #.#yokomohoyo the Magician###.#Djinni..#.#Health: 40/40 ========================#.#.# ..# .# ## AC: 2Str: 6#.#.# ... .#... EV: 11Int: 21#.#.# #.##.#.## SH: 0Dex: 12#.#.# #.#.....# XL:  5 Next: 28% Place: Dungeon:4#.#.#####......... Noise: ---------  Time: 3114.6 (0.0)###@..............#. d) +11 whip of the Disturbing Dances {eleco....................### Cast: Magic Dart#######......g-i [37m......# # Fly #.#######.#########.# #.....(.##..# #######.## o   orc (asleep)#####...####You kill the ball python! _(Press . to maintain the ray.) _You stop channelling your searing ray. _HP restored. _l - 8 scrolls labelled PAKIMI PESTYISK (gained 1) _An orc comes into view. It is wielding a +0 falchion.g-ig-i g-ig-ibl******og-ig-iR.o.....g-ia39-=5.6 (1g-ihg-iE _The magic dart hits the orc but does no damage.g-i::*****g-i g-iQ.o....g-il^8--6g-il[ _The magic dart hits the orc but does no damage.g-i9****g-ig-i&P.o...g-iT?-7g-i˚g-i;E _The magic dart hits the orc but does no damage.g-i| *** The magic dart hits the orc.g-i g-i T.o..g-i -78g-i g-id W _The orc is almost dead.g-iC A  The magic dart hits the orc.g-i Z)**g-i_(..g-i6-309Magic Dartg-irg-iG _You kill the orc!g-i 3g-i* g-i- 7=g-i g-i ,g-i g-i ,g-i g-ie g-i g-i g-i g-i U8=g-i g-i ,g-i g-i ,g-i g-i ,g-i g-i g-i' g-iN D9=g-i g-i ,g-i% g-iX ,g-i g-i ,g-i g-iO g-i i40==g-i g-i g-iv g-i g-i g-i- g-iz ,g-iH g-i g-i ,g-i} g-iF _  Things that are here:  a +0 falchion; a +0 ring mailg-i g-it @= _g-i\ g-i@ g-if ,g-i6 g-i% g-i? ,g-iJ! g-is# g-i% ,g-i% g-i ( g-i@) g-io) g-i* g-i8, g-i. ,g-im/ g-i0 g-i63 ,g-i3 g-iG7 g-i8 ,g-i!: g-i < g-i,> ,g-il? g-i@ g-i|B g-iB g-iC g-i,E g-iG ,g-iH g-iI g-iK ,g-iL g-iN g-iP g-iT Bg-iT ,g-iU g-iGX g-i"Z ,g-iZ g-i\ g-i^ ,g-i_ g-ib g-i}d ,g-if g-ih g-ij ,g-ik g-i;n g-ip ,g-i(r g-i:t g-i>w ,g-ix g-i/} g-i? + #.###.O ###.#... ..#.##.. #.#.# .#.. #.#.# .#..## #.#.# ##...# #.#.# ##.#.# #.#.#####-.#@########....... #........)..........Magic Dart ###.########.........# #..########.# #..........# # O   ogre (asleep)g-i* a ############ g-i /56.6 (37.0)g-i .  An ogre comes into view. It is wielding a +0 giant club.g-i |-7.6 (38Magic Dartg-i g-i} 1 _The ogre moves out of view.g-i3g-ihg-iAg-ig-ig-i|g-iH,g-iޟg-iM  ####.. O#.. .#..##.. 8.6 (1.0) #.#.######.#.########Magic Dart#........)...###.########............O   ogre..........g-i[g-iUg-i\ _An ogre is nearby!g-i #..#.#### ...#.O#..#..####...#.###########........g-i` #........)..###.######## #.# #.##############.# ........########### g-iU g-i\ F.Og-i ,9 _g-i g-i9 g-i^ ### ...##.#.O#..###...#.#####.#.########........#..@.....)..##.######## #.# #.##############.# ........########## g-i g-i F.Og-i&60g-i:$g-i$&g-il  ...##...O####...#.####.#.########...............)..###@########Cast: Magic DartFly ############g-ing-iuF.Og-iz%1g-i3g-iKg-i##..####.O..#####.#.########........#........)..###.######## #@# #.##############.# ........########### g-i!g-i!F.Og-iK"%2g-iZ'g-i)g-i?9g-i:Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray g-i3;d e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|ong-i{ g-i #..#.#.# . yokomohoyo the Magician#..#.#.# . Djinni#..###.#.# # Health: 40/40 ========================#...##.#.# # AC: 2Str: 6#.#O##.#.##### EV: 11Int: 21#.#.########........ SH: 0Dex: 12#........).......... XL:  5 Next: 30% Place: Dungeon:4###.########........ Noise: ---------  Time: 3162.6 (0.0)#@#g-i~ #.####### d) +11 whip of the Disturbing Dances {elec#.########.# # Cast: Searing Ray#..........# # Fly ############O   ogre _You kill the orc!Things that are here: _a +0 falchion; a +0 ring mail  An ogre comes into view. It is wielding a +0 giant club. _The ogre moves out of view. _An ogre is nearby!g-iv g-i g-i g-ig #.. #.#.# . yokomohoyo the Magician #.. #.#.# . Djinni #..## #.#.# # Health: 38/40 ======================-- #...# #.#.# # AC: 2Str: 6 #.#O# #.#.##### EV: 11Int: 21 #.#*########........ SH: 0Dex: 12 #..*.....).......... XL:  5 Next: 30% Place: Dungeon:4 ###*########........ Noise: ---------  Time: 3162.6 (0.0) #@# #.####### d) +11 whip of the Disturbing Dances {elec #.########.# # Cast: Searing Ray #..........# # g-i2iDFly  ############   O   ogre _The ogre moves out of view. _An ogre is nearby!Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (89% to hit)g-ig-i6#..#.#.# . yokomohoyo the Magician#..#.#.# . Djinni#..###.#.# # Health: 40/40 ========================#...##.#.# # AC: 2Str: 6#.#O##.#.##### EV: 11Int: 21#.#.########........ SH: 0Dex: 12#........).......... XL:  5 Next: 30% Place: Dungeon:4###.########........ Noise: ---------  Time: 3162.6 (0.0)#@##.####### d) +11 whip of the Disturbing Dances {elec#.########.# # Cast: -i"u37mSearing Ray#..........# # Fly ############O   ogre _The ogre moves out of view. _An ogre is nearby!Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (89% to hit)g-i^An ogre is nearby!  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (89% to hit)  Okay, then.g-i g-ig-is . _g-i`g-ib\Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow g-iWc[*/%] inventory [&] all spells[!] focus mode: off|ong-ig-iY#..#.#.# . yokomohoyo the Magician#..#.#.# . Djinni#..###.#.# # Health: 40/40 ========================#...##.#.# # AC: 2Str: 6#.#O##.#.##### EV: 11Int: 21#.#.########........ SH: 0Dex: 12#........).......... XL:  5 Next: 30% Place: Dungeon:4###.########........ Noise: ---------  Time: 3162.6 (0.0)#@##.####### d) +11 whip of the Disturbing Dances {elec#.########.# # Cast: Meg-ircury Arrow#..........# # Fly ############O   ogre _An ogre is nearby!Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (89% to hit) _Okay, then.g-iug-ig-ig-i I #.. #.#.# . yokomohoyo the Magician #.. #.#.# . Djinni #..## #.#.# # Health: 38/40 ======================-- #.**# #.#.# # AC: 2Str: 6 #.#O# #.#.##### EV: 11Int: 21 #.#*########........ SH: 0Dex: 12 #..*.....).......... XL:  5 Next: 30% Place: Dungeon:4 ###*########........ Noise: ---------  Time: 3162.6 (0.0) g-i, '#@# #.####### d) +11 whip of the Disturbing Dances {elec #.########.# # Cast: Mercury Arrow #..........# # Fly  ############   O   ogreAim: an ogre, wielding a +0 giant club (89% to hit) _Okay, then.Aiming: Mercury Arrow (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (chance to weaken: 88%)g-im #..#.#.# . yokomohoyo the Magician#..#.#.# . Djinni#..###.#.# # Health: 38/40 ======================--#...##.#.# # AC: 2Str: 6#.#O##.#.##### EV: 11Int: 21#.#*########........ SH: 0Dex: 12#..*.....).......... XL:  5 Next: 30% Place: Dungeon:4###*########........ Noise: ---------  Time: 3162.6 (0.0)#@##.####### d) +11 whip of the Disturbing Dances {elec#.########.# # Cast: -in 39;49mMercury Arrow#..........# # Fly ############O   ogreAiming: Mercury Arrow (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (chance to weaken: 88%)  The glob of mercury hits the ogre!  The ogre is moderately wounded.g-i g-i: X.O..g-i h9===3.6 (1 _g-i> g-i g-i}g-i~Quiver which action? ([-] to clear) g-i۝Items ([,] to cycle)Zap: wand of acid (5) g-iSpells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapours  g-iG"f - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|ong-iEy g-i; #..#.#.# . yokomohoyo the Magician#..#.#.# . Djinni#..###.#.# # Health: 39/40 =======================-#...##.#.# # AC: 2Str: 6#.#.##.#.##### EV: 11Int: 21#.#O########........ SH: 0Dex: 12#........).......... XL:  5 Next: 30% Place: Dungeon:4g-i ###.########........ Noise: ==-------  Time: 3163.6 (0.0)#@##.####### d) +11 whip of the Disturbing Dances {elec#.########.# # Cast: Poisonous Vapours#..........# # Fly ############O   ogreAiming: Mercury Arrow (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (chance to weaken: 88%)  The glob of mercury hits the ogre! _The ogre is moderately wounded.g-i* g-i g-i g-i #.. #.#.# . yokomohoyo the Magician #.. #.#.# . Djinni #..## #.#.# # Health: 38/40 ======================-- #...# #.#.# # AC: 2Str: 6 #.#.# #.#.##### EV: 11Int: 21 #.#O########........ SH: 0Dex: 12 #........).......... XL:  5 Next: 30% Place: Dungeon:4 ###.########........ Noise: ==-------  Time: 3163.6 (0.0) #@# #.####### d) +11 whip of the Disturbing Dances {elec #.########.# # Cast: Poisonous Vapoursg-iz #..........# # Fly  ############   O   ogreThe glob of mercury hits the ogre! _The ogre is moderately wounded.Aiming: Poisonous Vapours (safe; 1% risk of failure)  g-iPress: ? - help, Q - select action, ( or ) - cycleDir - move targetg-iAim: an ogre, wielding a +0 giant club (moderately wounded)g-i W O*g-i-*.g-iO.  Aim: an ogre, wielding a +0 giant club (moderately wounded)g-ig-i #..#.#.# . yokomohoyo the Magician#..#.#.# . Djinni#..###.#.# # Health: 39/40 =======================-#...##.#.# # AC: 2Str: 6#.#.##.#.##### EV: 11Int: 21#.#O########........ SH: 0Dex: 12#........).......... XL:  5 Next: 30% Place: Dungeon:4g-i ###.########........ Noise: ==-------  Time: 3163.6 (0.0)#@##.####### d) +11 whip of the Disturbing Dances {elec#.########.# # Cast: Poisonous Vapours#..........# # Fly ############O   ogreThe glob of mercury hits the ogre! _The ogre is moderately wounded.g-i vAiming: Poisonous Vapours (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetg-i {Aim: an ogre, wielding a +0 giant club (moderately wounded)g-iP  Okay, then.g-iUg-icg-i. _g-iQ g-i# +Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|ong-i{ g-ig-i#..#.#.# . yokomohoyo the Magician#..#.#.# . Djinni#..###.#.# # Health: 39/40 =======================-#...##.#.# # AC: 2Str: 6#.#.##.#.##### EV: 11Int: 21#.#O########........ SH: 0Dex: 12#........).......... XL:  5 Next: 30% Place: Dungeon:4###.########........ Noise: ==-------  Time: 3163.6 (0.0)#@##.####### d) +11 whip of the Disturbing Dances {elec#.########.# # -i0mCast: Searing Ray#..........# # Fly ############O   ogre _The ogre is moderately wounded.Aiming: Poisonous Vapours (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded) _Okay, then.g-i5g-ig-ig-i/ #.. #.#.# . yokomohoyo the Magician #.. #.#.# . Djinni #..## #.#.# # Health: 37/40 ======================-- #...# #.#.# # AC: 2Str: 6 #.#.# #.#.##### EV: 11Int: 21 #.#O########........ SH: 0Dex: 12 #..*.....).......... XL:  5 Next: 30% Place: Dungeon:4 ###*########........ Noise: ==-------  Time: 3163.6 (0.0) #@# #.####### d) +11 whip of the Disturbing Dances {elec #.########.# # Cast: Searing Ray #..........# # -iק0;10;1mFly  ############   O   ogreAim: an ogre, wielding a +0 giant club (moderately wounded) _Okay, then.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 89% to hit)g-i [ *Og-i9 a.*Out of range.g-inX .*g-iQ #..#.#.# . yokomohoyo the Magician#..#.#.# . Djinni#..###.#.# # Health: 37/40 ======================--#...##.#.# # AC: 2Str: 6#.#*#g-iR #.#.##### EV: 11Int: 21#.#*########........ SH: 0Dex: 12#..*.....).......... XL:  5 Next: 30% Place: Dungeon:4###*########........ Noise: ==-------  Time: 3163.6 (0.0)#@##.####### d) +11 whip of the Disturbing Dances {elec#.########.# # Cast: Searing Ray#..........# # Fly ############O   ogre _Okay, then.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe searing ray hits g-iR Vthe ogre.  The ogre is heavily wounded.g-i u  (Press . to maintain the ray.)g-i X..O.g-i 4.6 (1ontinue: Searing RayRay _g-i: g-i{ g-i>'N****g-ig-i%R...Og-iׯ6---5+ g-ig-iV _The searing ray misses the ogre.g-i **** The searing ray hits the ogre!g-i8 ...OThe ogre is severely wounded.g-i,95-==6++ g-i1>g-iV@Q _The ogre barely misses you.g-i?rC  The searing ray hits the ogre!g-iw]**** g-i| ...)You kill the ogre!g-i g-iH#..#.#.# . yokomohoyo the Magician#..#.#.# . Djinni#..###.#.# # Health: 35/41 ====================----#...##.#.# # AC: 2Str: 6g-iF#.#.##.#.##### EV: 11Int: 21#.#.########........ SH: 0Dex: 12#........).......... XL:  5 Next: 123% Place: Dungeon:4###)########........ Noise: ==-------  Time: 3167.6 (1.0)#@##.####### d) +11 whip of the Disturbing Dances {elecg-i9_#.########.# # Cast: Searing Ray#..........# # Fly g-ic############ _The searing ray misses the ogre.The searing ray hits the ogre!  g-iThe ogre is severely wounded. _The ogre barely misses you.The searing ray hits the ogre!  You kill the ogre!g-ig-iu _You finish channelling your searing ray.  You have reached level 6!g-iL!/  --more--g-i441/47-6% Searing Rayg-iy;g-i=4 _g-i 3g-i- g-i* g-i : _g-i ,g-ix g-ic g-i D2=g-i g-i^ ,g-i g-iڐ ,g-i g-i ,g-i! g-i k3=g-i9 g-i ,g-i g-i ,g-i g-iܡ ,g-i g-i} g-iĤ K4=g-i g-i g-i g-i g-i ,g-ig g-i> ,g-i; g-i g-iկ U5=g-i g-i} ,g-iP g-i ,g-i g-i߷ g-iC K6=g-i g-i ,g-i g-i ,g-iS g-iJ ,g-i( g-i ~7==g-i g-i g-i ,g-i g-i  Things that are here:  a +0 giant club; an ogre corpseg-i2 g-i  _g-i g-i g-i ,g-iJ g-i% g-ik O=g-i" g-ix g-i  #.##  #..B #.# # ###.#  .... ..#.#  #..# #.#.#  #..# #.#.#  #..## #.#.# --g-iW #.@.# #.#.# #.#.# #.#.####.#.########.......#........).........###)########.......#.##.###### B   giant cockroach (asleep)#.########.##..........#############g-is /93.6 (26.0)g-i F--4.6 (27g-i+ g-i b _A giant cockroach comes into view.g-i g-iE Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) g-i Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours g-i 9 f - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|ong-ig-i`yokomohoyo the Magician#.##g-i׳Djinni#..B#.#Health: 47/47 ========================##..#g-in###.#AC: 2Str: 6g-i2......#.#g-iT[EV: 11Int: 21g-iu3#..#g-iA#.#.#SH: 0g-iaDex: 12#..#g-iܴ#.#.#g-iXL:  6 Next: 12% Place: Dungeon:4#..##g-iZ#.#.#Noise: ---------  Time: 3194.6 (0.0)#.@.##.#.#g-i{Pd) +11 whip of the Disturbing Dances {elecg-i#.#.##.#.#### Cast: Magic Dartg-i(#.#.########....... Fly #........).........g-ii###)########.......#.#g-i<#.###### B   giant cockroach (asleep)g-i^r#.########.##..........#g-i5############You kill the ogre! g-i>_You finish channelling your searing ray. _You have reached level 6!Things that are here: _a +0 giant club; an ogre corpse _A giant cockroach comes into view.g-iKg-ig-ig-ig-i *****B  The magic dart hits the giant cockroach.g-i g-i e.B....g-iC `6-=5.6 (1g-i g-i  g-i'! Z_The giant cockroach is severely wounded.g-is ****The magic dart hits the giant cockroach but does no damage.g-iOg-i^.B...g-i ?-6g-ig-ih _The giant cockroach is severely wounded.g-i@M  The magic dart hits the giant cockroach.g-iEi.***g-i8....g-i5-7Magic Dartg-iag-iS _You kill the giant cockroach!g-i; 3g-i֜ g-i g-it ,g-i ,g-i? g-iY a6=g-i g-i ,g-i g-iI ,g-i] g-i ,g-i g-i g-i h7==g-iE g-iO g-i ,g-iC g-iI g-i ,g-i g-i5 g-i ,g-i" g-i g-i g-i 9=g-i g-i g-ig ,g-i g-i g-i g-i g-iX g-i g-i! ,g-i g-i g-i ,g-i? g-ig g-i ,g-i g-i g-i g-i6 g-i g-iD g-i ,g-i g-i g-i ,g-i4 g-i: g-io ,g-i g-i4 g-ic g-i g-i g-i g-i g-iI g-i g-i g-i ,g-i g-i g-iH Bg-i g-iX ,g-i g-i g-i g-i g-id g-i g-i< ,g-i g-i) g-i@ ,g-i g-iL g-iu    #..........  #.........  #.........  #....  #.<......  #.....  #.......# #.# -225.6 (2g-i 8.0)   #@# #.#   #.# #.#   #.# #.#   #.#####.#   #....##.#  ####.##.#   #.##.   #....# #.   .#####..####. g-ic g-i! E-6.6 (29g-i# g-iR& 9 _Found a stone staircase leading up.g-i\3g-i]g-i_g-inM#.#....<...#..#.....><...... 0.0)#......####.##.  #.# #.#.....##.#..##.g-iAo"....g-iog-ix hh   hound (wandering)  #....# #.  Found an escape hatch in the ceiling. Found a stone staircase leading down.g-i}?7.6 (1Magic Dartg-i}g-iÄX _A hound comes into view.g-i ******hThe magic dart hits the hound.g-iL,g-iy...h....g-i~[6-=8g-ig-i3 _The hound is lightly wounded.g-iW3w ##.#....<...#...........#h. . > < ......##.#g-i3####.## #.###...  .#####..###########. g-i5g-i\:.hh   houndg-ipB--9g-iFg-iCIg-iK  ........#.. #.h. #..> #.<...... #.......##.....#.#####.## ###g-i ...###  ..................#. g-i5 ,g-iU .hh   houndg-iB f7=-30g-i/ g-iv g-iw .......... .......> <....h. ......#.#.####.## ###...### ..#..#####..##########g-iF.................#####..#########g-ig-iP.hg-iC%1g-i*g-ig-i;g-ik=)Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapoursg-i=8f - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|onh-iO'h-iK2F #...........yokomohoyo the Magician  #..........Djinni  #........>h-i2Health: 47/47 ========================  #.<......AC: 2Str: 6  #......h#EV: 11Int: 21  #.......# #.#SH: 0Dex: 12  ####.##.# #.#h-i 3 XL:  6 Next: 12% Place: Dungeon:4  #.# #.#Noise: ---------  Time: 3231.6 (0.0)  #@# #.#d) +11 whip of the Disturbing Dances {elec  #.#####.#Cast: Searing Ray  #....##.#h-i;3Fly  ####.##.#  #.##.#  #....#h-ir3Q#. h   hound  .#####..###########.  ..................#.  .#####..#########.#. _You kill the giant cockroach! h-i3_Found a stone staircase leading up.  Found an escape hatch in the ceiling. Found a stone staircase leading down. _A hound comes into view.h-i3XThe magic dart hits the hound. _The hound is lightly wounded.h-i4h-i8h-i@;h-iK  #...........  yokomohoyo the Magician #..........  Djinni #........> Health: 45/47 ======================-- #.<...... AC: 2Str: 6 #......h# EV: 11Int: 21 #......*# #.#  SH: 0Dex: 12 ####.##*# #.#  XL:  6 Next: 12% Place: Dungeon:4h-i  #*# #.#  Noise: ---------  Time: 3231.6 (0.0) #@# #.#  d) +11 whip of the Disturbing Dances {elec h-i} #.#####.#  Cast: Searing Ray #....##.#  Fly  ####.##.#  #.##.#  #....# #. h   hound .#####..###########. ..................#. h-i 1.#####..#########.#.The magic dart hits the hound. _The hound is lightly wounded.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 69% to hit)h-isxZ.hOut of range.h-i{.hAim: a hound (lightly wounded, 69% to hit)h-i ] #...........yokomohoyo the Magician  #..........Djinni  #........>Health: 45/47 ======================--  #.<......AC: 2Str: 6 h-i[  #......*#EV: 11Int: 21  #......*# #.#SH: 0Dex: 12  ####.##*# #.#h-i XL:  6 Next: 12% Place: Dungeon:4  #*# #.#h-i Noise: ---------  Time: 3231.6 (0.0)  #@# #.#h-i d) +11 whip of the Disturbing Dances {elec  #.#####.#h-i Cast: Searing Ray  #....##.#Fly h-i% W ####.##.#  #.##.# h-iK #....##. h   hound h-i  .#####..###########.  ..................#.  .#####..#########.#.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh-i Aim: a hound (lightly wounded, 69% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  The hound is moderately wounded.h-in b  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (lightly wounded, 69% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  The hound is moderately wounded.(Press . to maintain the ray.)h-i2o h-iu b..h.h-iv ==2.6 (1ontinue: Searing RayRay _h-i{ h-i} h-i ****The searing ray hits the hound.h-iYh-i_b...hh-i Health: 32/47 ================-------- #.<...... AC: 2Str: 6 #.......# EV: 11Int: 21 #.......# #.#  SH: 0Dex: 12 ####.##.# #.#  XL:  6 Next: 12% Place: Dungeon:4 #h# #.#  Noise: ==-------  Time: 3235.6 (0.0) #@# #.#  d) +11 whip of the Disturbing Dances {elec h-i K#.#####.#  Cast: Searing Ray #....##.#  Fly  ####.##.#  #.##.#  #....# #. h   hound .#####..###########. ..................#. .#####..#########.#.You finish channelling your searing ray. _The hound bites you.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh-i4 Shift-Dir - straight lineAim: a hound (almost dead, 69% to hit)h-it #...........  yokomohoyo the Magician #..........  Djinni #........> Health: 32/47 ================-------- #.<...... AC: 2Str: 6 #.......# EV: 11Int: 21 #.......# #.#  SH: 0Dex: 12 ####.##.# #.#  XL:  6 Next: 12% Place: Dungeon:4 #h# #.#  Noise: ==-------  Time: 3235.6 (0.0) #@# #.#  d) +11 whip of the Disturbing Dances {elec h-i; #.#####.#  Cast: Searing Ray #....##.#  Fly  ####.##.#  #.##.#  #....# #. h   hound .#####..###########. ..................#. .#####..#########.#.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh-irAim: a hound (almost dead, 69% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  You kill the hound!h-i@   #..........  #........> #.<...... *# *# #.#  *# #.#  #*# #.#  #@# #.#      h-i       h-i@...†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (almost dead, 69% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  You kill the hound!  (Press . to maintain the ray.)h-iH296.6 (1ontinue: Searing RayRay _h-ifMh-itOh-iN****h-iG ^...†h-iH j--7+ h-i6N h-i]P h-ibRh-iRh-i!Sh-iVK  You stop channelling your searing ray.h-i\ _h-i`\h-i\h-i^h-iE^93h-i^h-i_,h-i`h-ia,h-i4c,h-ipcN34=h-idh-ie,h-ieh-ig,h-igh-ii,h-iVih-ijh-ijW5=h-ikh-iwlh-ilh-iSmh-iLnh-inh-inh-i)p,h-iph-iqh-irh-i\rD6=h-irh-ish-ith-iQth-iuh-iuh-iWvh-iwh-iwh-i xh-iAyh-iy#7h-iy2=h-i#zh-ik{,h-i{h-iE},h-i}h-iQ~a8=h-i~h-i,h-i@h-iWh-i~h-ih-il,h-iÂh-iTh-iyU9=h-ih-i^,h-ih-ijh-ih-iDžh-ieh-ih-ih-iFh-ilL40=h-ih-ilh-ih-ih-i-h-ih-ih-i h-i2#1h-iU2=h-i֌h-i,h-ih-iڏ,h-iQh-ijh-ih-ih-i6h-i_h-iD2=h-iݓh-i-h-iUh-iŕh-ih-i*h-ih-i,h-iPh-ih-iN3=h-ikh-irh-ih-ih-i,h-ih-i!,h-ih-ih-i #4h-i-(=h-ih-iڣ,h-ih-iӥ,h-ikh-ifh-ih-iȧN5=h-iRh-iBh-iƪ,h-ih-i,h-i"h-ih-iK6=h-ih-i­,h-ih-ih-ih-ih-i,h-iӯh-i}h-ih7==h-ih-ih-i,h-i h-ia  You see here a hound corpse.h-ih-i: _h-ih-ihh-i,h-ih-i˻h-iAh-iy9=h-i\h-iտh-i,h-iCh-ih-iv,h-ih-iLh-i,h-ih-ih-ia,h-i*h-ih-ih-i^h-ih-ih-ih-ih-ioh-ih-i*h-iKh-ih-ih-i1h-iVh-ih-ih-ih-ih-ih-ih-ih-i=h-irh-ih-ih-ih-ih-ieh-ih-ih-i=h-ih-ih-ih-i[h-ih-ih-ih-ih-ih-ih-ih-ih-ih-ih-ih-iMh-ih-ih-ih-iph-ih-ih-ih-ih-ih-ih-i}h-ih-i*h-izh-ih-i#h-ih-ih-ih-iTh-ih-iBh-ih-ih-ih-iuh-ih-i,h-ih-i Xh-i6 h-i,h-ih-i%P  There is a stone staircase leading up here.h-ih-iu _h-iQh-i;h-i0,h-ih-ih-i],h-iOh-i&!h-i",h-i#h-ir$h-i>%h-iU%h-i&h-iH'h-i'h-i(h-iK(h-iT)h-i *h-i2*h-i*h-il+h-i,h-i,h-i-h-i(/h-i0,h-i1h-i3h-i4,h-iY5h-i7h-i_8h-i8h-i8h-i9h-i:,h-i:h-i;h-i<h-i<h-i<h-i=h-i^>h-i~>h-i>h-i?h-i@,h-iAh-iB,h-i,h-ih-ih-ih-ilh-i4h-ih-i:h-ih-ih-i,h-i h-i h-iI h-im h-i h-ig h-i h-i( h-iY h-ih-i,h-ih-ih-ih-ih-ih-ih-i,h-ih-ih-iV,h-ih-iQh-i,h-i[h-ih-in' # .#  ###.# h-i'c #...# -- #  ##.#.# ast: Searing Ray h-i' ###########.###.# h-i(- #..........## #.g  #.###.#####.# ### h-iA( #.# #.# #.#  g   hobgoblin (asleep) h-i^( #.# #.# #.. h-i|(r #.# #.#  h-i(s #.###.# #.#h-i1134912.0)h-i4,503h-i7h-iK; _A hobgoblin comes into view. _You see here 15 gold pieces.h-i  yokomohoyo the Magician  Djinni  Health: 45/47 ======================--  AC: 2Str: 6 #  EV: 11Int: 21 .#  SH: 0Dex: 12 ###.#  XL:  6 Next: 29% Place: Dungeon:4 #...#  Noise: ---------  Time: 3350.6 (0.0) ##@# d) +11 whip of the Disturbing Dances {elec ##.#*# Cast: Searing Ray  ###########.###*#  Fly  #..........## #*[0;10h-ibmg  #.###.#####.# ###  #.# #.# #.# g   hobgoblin (asleep)  #.# #.# #..  #.# #.# ...  #.###.# #.# _A hobgoblin comes into view. _You see here 15 gold pieces.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)h-i a  yokomohoyo the Magician  Djinni  Health: 45/47 ======================--  AC: 2Str: 6 #  EV: 11Int: 21 .#  SH: 0Dex: 12h-i  ###.#  XL:  6 Next: 29% Place: Dungeon:4 #...#  Noise: ---------  Time: 3350.6 (0.0) ##@# d) +11 whip of the Disturbing Dances {elec ##.#.#h-i  Cast: Searing Ray  ###########.###.#  Fly  #..........## #.g  #.###.#####.# ###  #.# #.# #.# g   hobgoblin (asleep)  #.# #.# #..  #.# #.# ... h-i #.###.# #.# Aiming: Searing Ray (safe; 2% risk of failure)  h-i 0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  h-i rYou focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!h-i@ h-iN #  .# h-i ###.#  #...#  ##@#h-i ##.#*#  h-iY*# h-i2  #..........## #**  #.###.#####.# ###  #.# #.#   #.# #.#  h-i\ #.# #.#   #.###.# h-i h-i....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  h-iYou focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!  (Press . to maintain the ray.)h-i30==1.6 (1ontinue: Searing RayRay _h-i~h-i͕h-ih-i8h-ih-iK  You stop channelling your searing ray.h-i6= _h-i%h-ih-iۗ,h-ixh-ih-i#7h-iE==h-ih-iFh-iqh-ih-i:N _You now have 116 gold pieces (gained 15).h-ih-ih-iBh-ih-ih-i.h-ih-i(h-iRh-i9=h-ih-iêh-i,h-i|h-ih-iƮ,h-iqh-ih-i|######)l..#--  #.# ast: Searing Ray ###.# h-iظ #...# ##.### ##.l   iguana (asleep)###########.###.##..........## ##.###.#####.# ##h-iL| 62.6 (11.0)  An iguana comes into view.h-i$F--3.6 (12h-ih-i' _Found a falchion. h-i}D  yokomohoyo the Magician  Djinni  Health: 45/47 ======================--  AC: 2Str: 6  EV: 11Int: 21  SH: 0Dex: 12 #########  XL:  6 Next: 30% Place: Dungeon:4 #.***l..#  Noise: ---------  Time: 3363.6 (0.0) #@# d) +11 whip of the Disturbing Dances {elec #.# Cast: Searing Ray h-i~) ###.# Fly  #...# ##.### ##.#.# l   iguana (asleep)  ###########.###.#  #..........## #..  #.###.#####.# ### An iguana comes into view. _Found a falchion.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 100% to hit) h-i̟ {yokomohoyo the MagicianDjinniHealth: 45/47 ======================--AC: 2Str: 6EV: 11Int: 21SH: 0Dex: 12#########XL:  6 Next: 30% Place: Dungeon:4#.****..#Noise: ---------  Time: 3363.6 (0.0)#@#d) +11 whip of the Disturbing Dances {elec#.#Cast: Searing Ray###.# h-i# Fly #...###.#####.#.#l   iguana###########.###.##..........## #..#.###.#####.# ###Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is moderately wounded. h-iM$Shift-Dir - straight line  Aim: an iguana (asleep, 100% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is moderately wounded.  The iguana hisses angrily.  (Press . to maintain the ray.) h-i*S..l. h-i*p==4.6 (1ontinue: Searing Ray h-i0+DRay _ h-i0 h-i2 h-i̟ ***The searing ray hits the iguana. h-i! h-i,(\.l) h-i)r4--5+  h-i{- h-i!0a _The iguana is moderately wounded. h-is **The searing ray hits the iguana. h-iq  h-ii 9l. h-i4 3-=-6++  h-i  h-i ^ _The iguana is heavily wounded. h-iA E  The searing ray hits the iguana. h-i M* h-i b .  You kill the iguana! h-i) -44=7ast: Searing Ray _You finish channelling your searing ray. h-iէ  h-iת i _Your Fighting skill increases to level 4!h-ih-iDh-iU h-i h-ik| _h-i"h-i[#4h-i(=h-ih-i,h-ih-i>h-irh-i<h-i,h-ih-i h-i`h-iN5=h-ich-ih-ih-ih-i\ h-i h-i'!h-i"h-i"h-i&h-i )h-iO)56=h-iq)h-iD*h-i,,h-i -h-i.,h-iM/h-if0h-i0h-i81h-i2h-i3h7==h-i`4h-i+6h-i7,h-i8h-iC;h-iv<h-i<h-i=h-i?h-iT@,h-iAh-i@Bh-iCh-iC9=h-iDh-iK@  You see here a +0 falchion.h-iLh-iM _h-izNh-iRPh-iQh-iQh-iRh-iQTh-iU,h-iVh-i(Xh-iZYh-i}Yh-i5Zh-ii\h-i^,h-i^h-i`h-ibh-iIbh-ibh-ich-idh-idh-ifeh-isfh-i_gh-igh-i&hh-ijh-iPkh-ikh-ilh-i\nh-io,h-iph-iQrh-is,h-ith-iuh-ivh-ivh-iKwh-i^xh-i~##########...)...##.#####.##.# ##.###########.# #..........#...# #.#########h-i9##.### #.# ##.#.# #.# --98.6 (31.0) #######.###.# .......## #..>.. #.#####.# #.##### #.# #.# #.# #.. h-i\#.#... #.# #.# ..# .. .. ####..... ##h-iRh-i6F--9.6 (32h-i͇h-i; _Found a stone staircase leading down.h-i%3h-i&h-iW*h-iO,,h-i1nh-i3h-ie5h-i5,h-ig9R  There is a stone staircase leading down here.h-i<h-i< _h-iL>h-i:@h-i C,h-iGDh-i%Fh-iH,h-iIh-iRLh-iU #.# ##.######## ###.# #.......... #...# #.######### ##.### #.#  ##.#.# #.# ###########.###.####.# #..........## ##..>..##.###.#####.###.######405.6 (6.0)  #.# #.# #.#@## h-iV #.# #.# #......<..  #.# #.# ?....######  #.###.# ....##.#  #.#...##$.... ...  #.#.####..... .##  #.#......... .#  ##.#....<...# ##  #...........h-i^h-i`*6.6 (7h-ifh-i\i9 _Found a stone staircase leading up.h-iӎ3h-i}h-idh-i###.# #.......... #...# #.##########.### #.# .# #.############.###.####.# #..........## ##..>..# #.###.#####.###.###### #.# #.# #.#.######h-i #.# #.# #@.....<.. #.# #.##...?....###### #.###.##l....##.#  #.#...##$.... ... #.#.####..... .### #.#.......... .#l   iguana (asleep)#.#....<...#. ## #...........#. h-i85 #.#h-iW%0h-i2*7.6 (1h-i>h-iZ _An iguana comes into view.h-ih-iQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dart h-i b - Cast: Searing Ray  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow [*/%] inventory [&] all spellsh-iBz[!] focus mode: off|onh-ih-i###.# #.......... yokomohoyo the Magician#...# #.######### Djinni##.### #.#Health: 47/47 ========================##.#.# #.#AC: 2Str: 6###########.###.####.#EV: 11Int: 21#..........## ##..>..#SH: 0Dex: 12#.###.#####.###.######XL:  6 Next: 44% Place: Dungeon:4#.# #.# #.#.######Noise: ---------  Time: 3407.6 (0.0)#.# #.# #@.....<..h-id) +11 whip of the Disturbing Dances {elec#.# #.##...?....######Cast: Magic Dart#.###.##l....##.#Fly #.#...##$.... ...#.#.####..... .####.#.......... .#l   iguana (asleep)##.#....<...#. ###...........#.#...........# _Your Fighting skill increases to level 4! _You see here a +0 falchion. _Found a stone staircase leading down. _There is a stone staircase leading down here. _Found a stone staircase leading up. _An iguana comes into view.h-ih-ih-i h-i ###.# #.......... yokomohoyo the Magician #...# #.######### Djinni ##.### #.#  Health: 46/47 =======================- ##.#.# #.#  AC: 2Str: 6  ###########.###.####.#  EV: 11Int: 21 h-i` #..........## ##..>..#  SH: 0Dex: 12  #.###.#####.###.######  XL:  6 Next: 44% Place: Dungeon:4  #.# #.# #.#.######  Noise: ---------  Time: 3407.6 (0.0)  #.# #.# #@.....<..  d) +11 whip of the Disturbing Dances {elec  #.# #.##..***...######  Cast: Magic Dart h-i #.###.##l*...##.#  Fly  #.#...##$.... ...  #.#.####..... .###  #.#.......... .#  l   iguana (asleep)  ##.#....<...#. ##  #...........#.  #...........# _Found a stone staircase leading up. _An iguana comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 100% to hit)h-i@ ###.# #.......... yokomohoyo the Magician#...# #.######### Djinni##.### #.#Health: 46/47 =======================-##.#.# #.#AC: 2Str: 6###########.###.####.#EV: 11h-iA Int: 21#..........## ##..>..#SH: 0Dex: 12#.###.#####.###.######XL:  6 Next: 44% Place: Dungeon:4#.# #.# #.#.######Noise: ---------  Time: 3407.6 (0.0)#.# #.# #@.....<..d) +11 whip of the Disturbing Dances {elec#.# #.##..***...######Cast: Magic Dart#.###.##l*...##.#h-i#B !Fly #.#...##$.... ...#.#.####..... .####.#.......... .#h-i`B 4l   iguana##.#....<...#. ###...........#.h-iB #...........#Aiming: Magic Dart (safe; 1% risk of failure)  h-iB Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh-i C Aim: an iguana (asleep, 100% to hit)  The magic dart hits the iguana.  The iguana is lightly wounded.h-i- Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (asleep, 100% to hit)  The magic dart hits the iguana.iguana is lightly wounded.hisses angrily.h-i3 }.?..lh-i 9=8.6 (1 _h-i h-iT h-i-h-i.)Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapoursh-i.8f - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|onh-ih-i8@###.# #.......... yokomohoyo the Magician#...# #.######### Djinni##.### #.#Health: 46/47 =======================-##.#.# #.#AC: 2Str: 6###########.###.####.#EV: 11Int: 21#..........## ##..>..#SH: 0Dex: 12h-i#.###.#####.###.######XL:  6 Next: 44% Place: Dungeon:4#.# #.# #.#.######Noise: =--------  Time: 3408.6 (0.0)#.# #.# #@.....<..d) +11 whip of the Disturbing Dances {elec#.# #.##...?....######Cast: Searing Ray#.###.##.l...##.#h-i!Fly #.#...##$.... ...#.#.####..... .####.#.......... .#h-i`Rl   iguana##.#....<...#. ###...........#.#...........#h-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh-iAim: an iguana (asleep, 100% to hit)  The magic dart hits the iguana.  The iguana is lightly wounded. _The iguana hisses angrily.h-ih-ih-ih-ih  ###.# #.......... yokomohoyo the Magician #...# #.######### Djinni ##.### #.#  Health: 44/47 ======================-- ##.#.# #.#  AC: 2Str: 6  ###########.###.####.#  EV: 11h-i"i 9Int: 21  #..........## ##..>..#  SH: 0Dex: 12  #.###.#####.###.######  XL:  6 Next: 44% Place: Dungeon:4  #.# #.# #.#.######  Noise: =--------  Time: 3408.6 (0.0)  #.# #.# #@.....<..  d) +11 whip of the Disturbing Dances {elec h-ini  #.# #.##...**...######  Cast: Searing Ray  #.###.##.l*..##.#  Fly h-ii v #.#...##$.... ...  #.#.####..... .###  #.#.......... .#  l   iguana h-ij o ##.#....<...#. ##  #...........#.  #...........#h-icj The iguana is lightly wounded. _The iguana hisses angrily.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 82% to hit)h-i:r{###.# #.......... yokomohoyo the Magician#...# #.######### Djinni##.### #.#h-isHealth: 44/47 ======================--##.#.# #.#AC: 2Str: 6###########.###.####.#EV: 11Int: 21#..........## ##..>..#SH: 0Dex: 12#.###.#####.###.######XL:  6 Next: 44% Place: Dungeon:4h-i\s#.# #.# #.#.######Noise: =--------  Time: 3408.6 (0.0)#.# #.# #@.....<..h-isOd) +11 whip of the Disturbing Dances {elech-is#.# #.##...**...######Cast: Searing Ray#.###.##.**..##.#h-isFly #.#...##$.... ...h-it#.#.####..... .####.#.......... .#h-i1t^l   iguanah-iKt##.#....<...#. ###...........#.h-iat#...........#h-ivtAiming: Searing Ray (safe; 2% risk of failure)  h-itPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh-itAim: an iguana (lightly wounded, 82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is severely wounded.h-i#uh-iYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (lightly wounded, 82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is severely wounded.  (Press . to maintain the ray.)h-iEYl?...h-ii=9.6 (1ontinue: Searing RayRay _h-iU h-i h-iE  The searing ray hits the iguana.h-iY****h-iG \.?..h-iP 3-59--10Searing Ray+ h-iU h-iJX J _You kill the iguana!h-iM****h-iQ[.?..h-i)S---1++ h-i*Wh-iYh-ih-i'h-ih-i`K  You stop channelling your searing ray.h-iE _h-il,h-ih-ih-i$h-iCh-ih-iK4=h-ih-i,h-ih-i,h-i8h-i@,h-ih-ih-iU5=h-i0h-i,h-ih-i,h-ih-ih-i#6h-i(=h-i2h-i ,h-i h-i ,h-iOh-i h-i6h-iTh-i|h-ih7==h-ih-iYh-i,h-i!h-ih-i,h-i!h-i"h-i#,h-i0%h-i'h-i(9=h-ik(h-i9+~ _i - 7 scrolls labelled OROM DUORIOBE (gained 1)h-iQ-3h-if.h-i0h-i>2,h-i3h-i5h-i7,h-i7h-i:h-i;h-i;h-i@N _You now have 127 gold pieces (gained 11).h-iC3h-iiDh-iXFh-i8H,h-iDIh-iKh-iLh-iMh-iMh-i}Oh-i~Q,h-i#Rh-iSh-iAU,h-iUh-iXh-ivZh-iZh-iZ[h-i]h-ia^,h-i_h-i`h-ifi ###########.###.####.#  #..........## ##..>..#  #.###.#####.###.######  #.# #.# #.#.######  #.# #.#######......<..  h-ii#.# #.##........######  #.###.##.....##.#######  #.#...##.....##.....S..  #.#.####.....##@###  h-ij#.#.............# ast: Searing Ray ##.#....<...#...## h-i;jg#...........#....... h-icj#...........#...#### #...........##### h-ijS   ball python (constriction, asleep) #........>..### h-ijK#.<.....# h-ij5#.......#####h-ir 41.6 (30.0)  A ball python comes into view.h-ixxxS.S)h-iyA2.6 (31Searing Rayh-ih-i@5 _The ball python hisses angrily.h-i  ###########.###.####.#  yokomohoyo the Magician  #..........## ##..>..#  Djinni  #.###.#####.###.######  Health: 45/47 ======================--  #.# #.# #.#.######  AC: 2Str: 6  #.# #.#######......<..  EV: 11Int: 21  #.# #.##........######  SH: 0Dex: 12  #.###.##.....##.#######  XL:  6 Next: 59% Place: Dungeon:4  #.#...##.....##.***S...  Noise: ---------  Time: 3442.6 (0.0)  #.#.####.....##@###  d) +11 whip of the Disturbing Dances {elec h-iu ! #.#.............# Cast: Searing Ray ##.#....<...#...## Fly #...........#....... #...........#...#### #...........##### S   ball python (constriction) #........>..### #.<...........# #.......#####.#A ball python comes into view. h-i _The ball python hisses angrily.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)h-i ###########.###.####.#  yokomohoyo the Magician  #..........## ##..>..#  Djinni  #.###.#####.###.######  Health: 45/47 ======================--  #.# #.# #.#.######  AC: 2Str: 6  #.# #.#######......<..  EV: 11Int: 21  #.# #.##........######  SH: 0Dex: 12  #.###.##.....##.#######  XL:  6 Next: 59% Place: Dungeon:4  #.#...##.....##....S...  Noise: ---------  Time: 3442.6 (0.0)  #.#.####.....##@###  d) +11 whip of the Disturbing Dances {elec  #.#.............# Cast: Searing Ray ##.#....<...#...## Fly h-i#...........#....... #...........#...#### #...........##### S   ball python (constriction) #........>..### #.<...........# #.......#####.#Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.h-i    ##..>..#  ##h-iJ  #.# #.# #.#.######  #.# ......<..  #.# ...h-iop  .### h-ih ..****...  h-iD.  h-i]...<...h-i h-i-#####><h-i})h-i֥....  Shift-Dir - straight line  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  You kill the ball python!  (Press . to maintain the ray.)h-i60==3.6 (1ontinue: Searing RayRay _h-iӮh-ih-iJ C****h-i '....h-i j--4+ h-i h-i h-i#k3h-ikh-i'oK  You stop channelling your searing ray.h-is _h-ish-ish-ith-iuh-i2uK6=h-iuh-i[v,h-ivh-ix,h-ixh-iyh-izh-izh-i{h-i|#7h-i<|E==h-i|h-i)h-iUh-ih-ih-ih-ih-ih-i}h-ih-i܆,h-iah-ih-iNJh-i9=h-ih-ih-i ,h-ih-i؏h-ih-ih-ih-izh-ih-ih-i[h-ih-ih-iݖh-iPh-ih-ih-i0h-ith-ih-ih-iʛh-i#h-iȝh-i,h-ijh-i h-ih-ih-ih-i^h-i],h-ifh-ih-iL,h-ih-ih-i$,h-iخh-ih-ih-i³h-ih-iwh-i-h-iWh-ih-i޺h-ih-iҼh-ih-ih-i{.#####.# # ##.######## ## ##.# #.......... . ...# #.######### .# .### #.# ..# #.# #.# ########..# h-i##.####.# .... ... #..>..## #.##.### -- ##.######.. #..@/..# #.#######..###.##.#.#ast: Searing Ray ......<........# .# h-i...#########.### .##.#########.# /#h-i%#...........# w#w   dart slug (asleep)h-iH#.########### .# ...# .# ..#h-ij"#h-ij~ 70.6 (26.0)  A dart slug comes into view.h-io+1.6 (27h-ih-i, _Found a sharpened bone wand. _You see here 18 gold pieces. h-i<9 h-i : Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)  h-i1:Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours  h-in: f - Cast: Mercury Arrow [*/%] inventory [&] all spells h-i:z[!] focus mode: off|on h-i/  h-i; ; #.#####.#yokomohoyo the Magician#.# ##.######## ##Djinni ##.# #.......... .Health: 47/47 ======================== ...# #.######### .#AC: 2Str: 6 .### #.#..#EV: 11Int: 21  h-io< #.# #.# ########..#SH: 0Dex: 12 ##.####.# .... ...XL:  6 Next: 60% Place: Dungeon:4  ##..>..## #.##.###Noise: ---------  Time: 3471.6 (0.0) ##.######.. #..@/..#d) +11 whip of the Disturbing Dances {elec #.#######..###.##.#.#Cast: Magic Dart ......<........# .# h-i< Fly ...#########.### .#  h-i< <##.#########.# /# ##...........# w#w   dart slug (asleep)  h-i< ##.########### .# ...#.# ..## h-i= You kill the ball python! _(Press . to maintain the ray.)  h-i6= d_You stop channelling your searing ray.  A dart slug comes into view.  h-iW= _Found a sharpened bone wand. _You see here 18 gold pieces. h-i8C  h-i~I  h-iJ !h-iX ****w    The magic dart hits the dart slug!!h-ir!h-i}c...w.!h-i`6-=2.6 (1!h-it!h-ib _The dart slug is severely wounded.!h-i_ *** The magic dart hits the dart slug.!h-i!h-ip..w/!h-i^5--3!h-i!h-i̚] _The dart slug is almost dead.!h-i3Y G  The magic dart hits the dart slug.!h-i^ f**.!h-ik 5...!h-i ~-14Magic Dart!h-iN !h-i M _You kill the dart slug!"h-iV"h-i'W"h-iwX"h-iH[,"h-iy`B"h-ia"h-iec,"h-id"h-if"h-ifD6="h-ig"h-i..## #.##.### -"h-i.######.. #...@..# .#..###.##.#.# <........##.# ##.####.#.#.# #/#...........# #.#.# #.## "h-iJZ..# .##"h-i.80.0)"h-iE-5.6 (11"h-i؛"h-iܢ1 _q - a wand of paralysis (8)"h-ix 3"h-i "h-iM "h-id "h-i e="h-i$ "h-ij "h-it "h-i "h-i ,"h-i "h-i8 "h-i ,"h-iL "h-i  ## #.# ..# .# #.# ########..# ###.# ........ ##..>..## #.##.### .######.. #......# ######..###.##.#.# .....<........##.# # ..#########.####.# "h-i8 ###.# #@# #...........# #.# #.########### #.#  . .## ## "h-if ..... .#### ## "h-i 09.6 (4.0)"h-i +90.6 (5"h-i} "h-ia+ / _r - a wand of digging (5)#h-i/#h-i1#h-iY1#h-io3#h-i,5B#h-i9X#h-i9#h-i;#h-i;,#h-i<#h-i?>,#h-i>#h-i@#h-i+A,#h-iA#h-ieC#h-iJD#h-i~D#h-iD#h-iF#h-i|G,#h-iH#h-iKI#h-ihJ,#h-iK#h-iL#h-i|M,#h-iM#h-iKO#h-iP,#h-iQ#h-i_R#h-iS,#h-iT#h-iV#h-i?W#h-i\#h-i\#h-i],#h-i:^#h-i_#h-if`,#h-i=a#h-ie#h-ie,#h-i/g#h-ih#h-ii,#h-ij#h-iJl#h-irm,#h-im#h-i+o#h-io#h-io#h-iMp#h-iNq#h-isr#h-ir#h-i*s#h-it#h-iv,#h-i+w#h-ix#h-iOz,#h-iz#h-iO|#h-i},#h-i~#h-iŀ#h-i:,#h-i#h-i#h-i,#h-i#h-i>#h-i,#h-i;#h-i#h-i#h-i1#h-iэ#h-i#h-iQ,#h-i#h-i$#h-i,#h-i#h-iZ#h-i,#h-i'#h-i#h-it,#h-i#h-i#h-iڞ,#h-i#h-i#h-i#h-i#h-i\#h-is#h-i,#h-i\#h-i#h-i,#h-i#h-iѬ#h-i#h-i #h-i#h-iL#h-i#h-i#h-i?#h-i0#h-i#h-i˲#h-i]#h-i>#h-ik#h-i#h-i#h-i#h-i۹#h-i#h-i#h-i-#h-i#h-iJ#h-i׽#h-i~#h-i,#h-iU#h-i#h-i#h-i#h-ir#h-iVP  There is a stone staircase leading up here.#h-i#h-it _#h-i#h-ib#h-iP,#h-i#h-i#h-il#h-i#h-i#h-iO#h-iJ,#h-i#h-i#h-i,#h-i#h-i#h-i,#h-i#h-i#h-i^,#h-i#h-i#h-i,#h-i#h-i#h-i,#h-i#h-i8#h-iL,#h-i#h-in#h-ip,#h-i#h-iv#h-i,#h-i&#h-i#h-i,#h-i#h-i#h-i ,#h-i#h-i4#h-i,#h-i9#h-i#h-i#h-i#h-i#h-i#h-i#h-i#h-iC#h-i#h-i#h-i#h-i}#h-i' #h-i #h-i #h-ix #h-i0 #h-iB#h-i#h-i,#h-iI#h-iC#h-i#h-i@#h-i#h-i#h-i#h-i#h-i4#h-i-#h-i#h-i#h-ip#h-i}#h-i,#h-i#h-i #h-i}",#h-i"#h-i* ############## #.@....... )...# #.##########.# #.#  ##.###########.####  #.................#  #.###########..##.#  #.##h-iT+. #..# #  #.###########..# ##.##...........##h-i/0559.6 (69.0)#h-i1,60.6 (70#h-i75#h-i:2 _s - a wand of mindburst (18)$h-iN3$h-iO$h-iQ$h-iNR$h-iR$h-iVn$h-iV$h-iZX,$h-iY$h-isZ$h-ix[,$h-i\$h-i]$h-if########## #####......... ...##.######## ##.##.# ##.###########.#### ...............@.# #.###########..##.# $h-ig7Magic Dart.# #..# M# #.###..# .# #.##.# .# ..##.###.##.#### .# M   Menkaure (dormant) $h-i?g###..# #......# .# ###..###.##.#.# .# <........##.#$h-iqg#.#$h-iKq04.6 (4.0)$h-i\t*5.6 (5$h-iPy$h-i{i _Menkaure, Prince of Dust comes into view.&h-iY&h-iǃ~Quiver which action? ([-] to clear) &h-iItems ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray &h-ie e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow [*/%] inventory [&] all spells[!] focus mode: off|on'h-i,'h-i6Qyokomohoyo the MagicianDjinniHealth: 47/47 ========================##########AC: 2Str: 6 #####.........EV: 11Int: 21 ...##.########SH: 0'h-i~7iDex: 12 ##.##.#XL:  6 Next: 61% Place: Dungeon:4 ##.###########.####Noise: ---------  Time: 3565.6 (0.0) #...............@.#d) +11 whip of the Disturbing Dances {elec #.###########..##.#Cast: Searing Ray #.##..# M#'h-i7 Fly #.###########..# .# #.##...........# .# ..##.###.##.#### .#'h-i7M   Menkaure (dormant) ###..# #......# .# 'h-i7###..###.##.#.# .# <........##.#.# _You now have 145 gold pieces (gained 18). 'h-i 8t_q - a wand of paralysis (8) _r - a wand of digging (5) _There is a stone staircase leading up here. 'h-iC8w_s - a wand of mindburst (18) _Menkaure, Prince of Dust comes into view.'h-i8:'h-i>'h-i;@(h-i8 1  yokomohoyo the Magician  Djinni  Health: 45/47 ======================-- ##########  AC: 2Str: 6 #### #.........  EV: 11Int: 21 ...# #.########  SH: 0Dex: 12 ##.# #.# XL:  6 Next: 61% Place: Dungeon:4 (h-i ##.###########.#### Noise: ---------  Time: 3565.6 (0.0) #...............@.# d) +11 whip of the Disturbing Dances {elec #.###########..##*# Cast: Searing Ray #.# #..# M# Fly #.###########..# .# #.##...........# .# (h-i ..##.###.##.#### .# M   Menkaure (dormant) ###..# #......# .# ###..###.##.#.# .# <........##.#.# _s - a wand of mindburst (18) _Menkaure, Prince of Dust comes into view.(h-i; Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (dormant, 100% to hit))h-i`Z M*)h-icE**)h-iC `*.Out of range.*h-iB}] *.*h-i yokomohoyo the MagicianDjinniHealth: 45/47 ======================--##########AC: 2Str: 6 #####.........EV: 11*h-i" Int: 21 ...##.########SH: 0Dex: 12 ##.##.#XL:  6 Next: 61% Place: Dungeon:4 ##.###########.####Noise: ---------  Time: 3565.6 (0.0) #...............@.#*h-i d) +11 whip of the Disturbing Dances {elec #.###########..##*#Cast: Searing Ray #.##..# *#Fly #.###########..# *# #.##...........# *# ..##.###.##.#### .#*h-iޠ M   Menkaure ###..# #......# .# ###..###.##.#.# .# *h-i <........##.#.# _Menkaure, Prince of Dust comes into view.Aiming: Searing Ray (safe; 2% risk of failure)  *h-i? Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*h-ic WThe searing ray hits Menkaure.  Menkaure is lightly damaged.*h-i'   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray hits Menkaure.  Menkaure is lightly damaged.  Menkaure shouts!  (Press . to maintain the ray.)*h-i?, NM...*h-i- J====6.6 (1*h-i- bontinue: Searing RayRay *h-i. _*h-iN2 *h-i3 +h-i ' +h-iVT**** +h-i4The searing ray hits Menkaure!+h-iCQU M.+h-iQU..  Menkaure is heavily damaged.+h-iR2-==--7+h-i-S;+ +h-i X+h-iZ( _Menkaure hits you.+h-iy| **** The searing ray hits Menkaure.+h-i M...  Menkaure is severely damaged.Menkaure's bandages flutter.+h-ih1----8+h-i<++ +h-i +h-iQ _Menkaure barely misses you.+h-i0 **** The searing ray hits Menkaure!+h-i0 M...  Menkaure is almost destroyed.You finish channelling your searing ray.26--------9ast+h-i+h-iR( _Menkaure hits you!-h-i  yokomohoyo the Magician  Djinni  Health: 24/47 ============------------ ##########  AC: 2Str: 6 #### #.........  EV: 11Int: 21 ...# #.########  SH: 0Dex: 12 ##.# #.# XL:  6 Next: 61% Place: Dungeon:4 ##.###########.#### Noise: ==-------  Time: 3569.6 (0.0) #...............@.# d) +11 whip of the Disturbing Dances {elec #.###########..##M# Cast: Searing Ray #.# #..# .# Fly #.###########..# .#-h-i #.##...........# .# ..##.###.##.#### .# M   Menkaure ###..# #......# .# ###..###.##.#.# .# <........##.#.#You finish channelling your searing ray. _Menkaure hits you!  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (almost destroyed, 90% to hit)-h-i Z M*.h-i*E**.h-i yokomohoyo the MagicianDjinniHealth: 24/47 ============------------##########AC: 2Str: 6 #####.........EV: 11Int: 21 ...##.########SH: 0Dex: 12 ##.##.#XL:  6 Next: 61% Place: Dungeon:4 ##.###########.####Noise: ==-------  Time: 3569.6 (0.0) #...............@.#d) +11 whip of the Disturbing Dances {elec .h-i #.###########..##*#Cast: Searing Ray #.##..# *#Fly #.###########..# *# #.##...........# .# ..##.###.##.#### .#M   Menkaure .h-i ###..# #......# .# ###..###.##.#.# .# <........##.#.#You finish channelling your searing ray. _Menkaure hits you!  Aiming: Searing Ray (safe; 2% risk of failure)  .h-i( Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line.h-iG bM.. _Menkaure hits you!  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray misses Menkaure.  (Press . to maintain the ray.).h-ivI 570.6 (1ontinue: Searing RayRay _.h-iN .h-iqP /h-iC  The searing ray hits Menkaure!/h-i)\***/h-il5.../h-ij{/h-iQyokomohoyo the MagicianDjinniHealth: 24/48 ============------------##########AC: 2Str: 6 #####.........EV: 11Int: 21 ...##.########SH: 0Dex: 12 ##.##.#/h-i܁XL:  6 Next: 130% Place: Dungeon:4 ##.###########.####Noise: ==-------  Time: 3571.6 (1.0) #...............@.#d) +11 whip of the Disturbing Dances {elec #.###########..##.#Continue: Searing Ray #.##..# .#Fly Ray+ #.###########..# .# /h-i+#.##...........# .# ..##.###.##.#### .# ###..# #......# .# ###..###.##.#.# .# <........##.#.#Your Translocations skill increases to level 5!/h-iZYour Forgecraft skill increases to level 5!Your Fire Magic skill increases to level 5!Your Ice Magic skill increases to level 5!Your Air Magic skill increases to level 5!/h-iBYour Earth Magic skill increases to level 5!/h-iFire MagicIce MagicAirEar/h-iуth Magic skill increases to level 5!lchemy have reached level 7!/h-i/  --more--0h-i1 7/5375% Searing RayThe power to cast Summon Ice Beast wells up from within.0h-i5 0h-i L _Spell assigned to 'g'.3h-i3h-i3h-i>3h-iK  You stop channelling your searing ray.3h-iV/ _3h-i83h-iv,3h-i3h-i),3h-ig3h-i3h-iS9=3h-iN3h-i,3h-i3h-iB3h-i,3h-i3h-iX3h-iL30=3h-i3h-i<3h-ih3h-i3h-i,3h-iG3h-i3h-iS1=3h-iW3h-iP3h-i~3h-i3h-i,3h-i}3h-i,3h-i3h-i3h-iFK2=3h-iu3h-i,3h-i;3h-i3h-i3h-i3h-i,3h-i3h-iG3h-i{933h-i3h-i5,3h-i~3h-i-,3h-iq3h-i3h-i#S4=3h-iR3h-i,3h-i<3h-iA,3h-i3h-i,3h-iV3h-i3h-i4K5=3h-i3h-iF3h-iy3h-i3h-i3h-i 3h-im3h-i3h-iS6=3h-i3h-i,3h-iT3h-ik,3h-i3h-i3h-iW,3h-ia7=3h-i53h-i@,3h-i3h-i,3h-iL3h-i13h-ipN38=3h-i3h-iI,3h-i3h-i3h-iD3h-in3h-i,3h-iA3h-im9=3h-iU3h-i,3h-iE3h-iS,3h-i3h-i,3h-il3h-i3h-iL40=3h-i3h-i3h-i3h-i{3h-i,3h-i 3h-iP 3h-i U1=3h-i[ 3h-ih ,3h-i 3h-i,3h-ig3h-i3h-i3h-iL3h-i3h-iK2=3h-i;3h-i,3h-i3h-i3h-i3h-i3h-iA3h-ixU3=3h-i3h-i3,3h-iq3h-i,3h-iL3h-i3h-i3h-i 3h-i3h-i%43h-i3h-i2,3h-i3h-i3h-i3h-iP3h-iA3h-ig3h-iD5=3h-i3h-i3h-i3h-i\3h-i,3h-iX3h-i},3h-i 3h-i 3h-iE!U6=3h-i!3h-i",3h-i-#3h-i$,3h-i$3h-i%3h-i%3h-iH&3h-iD'3h-i'K7=3h-i"(3h-i1),3h-i)3h-i*3h-i*3h-i+3h-i+3h-i2,U8=3h-i,3h-i-3h-i.3h-iD.3h-i(/3h-iV/3h-i/3h-i03h-i03h-iU13h-i223h-iy2K9=3h-i23h-i33h-i33h-ib43h-i5,3h-i53h-i+73h-i7V50=3h-i73h-i83h-i83h-iL93h-ig:3h-i:3h-i;3h-i;3h-i;3h-in<3h-iK=3h-i=3h-i=D1=3h-i>3h-i>3h-i!?3h-i?3h-if@3h-i@3h-iA3h-i&B3h-iBk2=3h-iD3h-i@D3h-iD3h-iE3h-iE3h-iF3h-i3G3h-ibG3h-iG3h-iH3h-iIK3=3h-iI3h-i`K3h-iL,3h-iL3h-iM3h-iN3h-iN3h-iO3h-i6Q3h-iX########## ####......... ..##. .# #.# #.###########.#### .................# .#####..##.# --665.6 (93h-ipY4.0) .# #..##@# .####..##.# ast: Searing Ray .##...........##.# .##.###.##.#####.##..# ## #.# ##..###.##.#.# #.# ........##.#.# #.###.####.# . .[# 3h-iYv#####.# #.# #3h-i_3h-i`F--6.6 (953h-iTe3h-ig# _Found a robe.3h-i 33h-i 3h-i/ 3h-i 3h-i e=3h-i1 3h-i 3h-i 3h-iƠ X3h-i 3h-iD ,3h-i 3h-iM 3h-i ,3h-i 3h-iw 3h-it ,3h-i 3h-i 3h-i ,3h-i 3h-i <  You see here a +0 robe.3h-ig 3h-i  _3h-i߿ 3h-i9 3h-i J3h-i, 3h-i ,3h-i 3h-iL 3h-i ,3h-i 3h-i 3h-i8 3h-ir 3h-i. 3h-i 3h-i* ,3h-i 3h-i 3h-i 3h-i 3h-i. 3h-iy 3h-i ,3h-i 3h-i 3h-i B3h-i? 3h-i 3h-if 3h-i 3h-i 3h-ik 3h-i 3h-i 3h-i 3h-i ,3h-in 3h-i 3h-ig 3h-i 3h-i 3h-i$ 3h-i 3h-i 3h-iQ 3h-i? 3h-i  ######### #..#######.......#  #.#####.#  #.#  #.#  #.#  #.# # #.#####.# #....@..# ######..# ..# ..# ..# ..#g   goblin (asleep) ..##g#3h-i` ,90.6 (243h-i +1.6 (253h-i^ 3h-i7 u _A goblin comes into view. It is wielding a +0 dagger.6h-i( 6h-i ~Quiver which action? ([-] to clear) 6h-i Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray 6h-i @ e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow 6h-i?  g - Cast: Summon Ice Beast (4%) [*/%] inventory [&] all spells6h-ib z[!] focus mode: off|on7h-iN7h-i[######### #..######yokomohoyo the Magician#.......#Djinni#.#####.#Health: 53/53 ========================#.#AC: 2Str: 6#.#EV: 11Int: 21#.#SH: 0Dex: 12#.# #XL:  7 Next: 15% Place: Dungeon:4#.#####.#Noise: ---------  Time: 3691.6 (0.0)#....@..#d) +11 whip of the Disturbing Dances {elec######..#Cast: Magic Dart..#Fly ..#..#..#g   goblin (asleep)..# ##g# #The power to cast Summon Ice Beast wells up from within. _Spell assigned to 'g'. _You stop channelling7h-i\ your searing ray. _Found a robe. _You see here a +0 robe. _A goblin comes into view. It is wielding a +0 dagger.7h-i_7h-ie7h-if8h-idD  The magic dart hits the goblin!8h-iY*****#*)8h-iZI......8h-ii=2.6 (1Magic Dart8h-i8h-iʬJ _You kill the goblin!8h-i 38h-i 8h-i 8h-i 8h-iB B8h-i 8h-i 8h-i 8h-iQ 8h-i ,8h-i 8h-i 8h-id 8h-i 8h-i 8h-i 8h-i ,8h-i 8h-i 8h-i ,8h-i 8h-i! 8h-i ,8h-i 8h-i 8h-ip ,8h-i 8h-i 8h-i] ,8h-i~ 8h-ie 8h-i 8h-iY 8h-iz 8h-iC 8h-i ,8h-i 8h-iK 8h-i ,8h-i 8h-i 8h-ir! ,8h-i<" 8h-i4$ 8h-i% ,8h-io& 8h-i) 8h-ii+ ,8h-iV, 8h-i. 8h-i/ ,8h-i0 8h-i1 8h-i3 ,8h-i4 8h-i86 8h-i7 ,8h-i8 8h-i: 8h-i; ,8h-i~< 8h-i= 8h-i? ,8h-i@ 8h-iD 8h-i@G ,8h-iH 8h-i.J 8h-iOK ,8h-iK 8h-iN 8h-i=P ,8h-iVQ 8h-iS 8h-iU ,8h-iV 8h-iX 8h-iY ,8h-iZ 8h-i|[ 8h-iS\ ,8h-i\ 8h-i] 8h-i^ ,8h-i_ 8h-i` 8h-ib ,8h-i^c 8h-iTf 8h-ig ,8h-ih 8h-i9j 8h-ihk ,8h-ik 8h-i7m 8h-iy  ...######..# g...........##.# #.#.####.##)# #######.# .##.#.# #.##.# ......#.# .#.#.# #.##.# #####.#.# ..#..#.####.##.##.#.# ...#.#.........#8h-i{z #.#.# #.##.#.####.####-#.#.# #.#.@...#...##.#.#####.........#.######Magic Dart #####...............#........#### 8h-i { ..)................###.#####>.... #####............### #.#####<.####.#######.########........#g   hobgoblin (asleep) #####.# #.....(.########.## ......# #######.########.# ########..........#8h-i 0722.6 (30.0)8h-i E-3.6 (318h-i 8h-it \ _A hobgoblin comes into view.9h-i; ******gThe magic dart hits the hobgoblin.9h-ih9h-ioi.g.....9h-ip8=4.6 (1.0)9h-i2u9h-iw7 _The hobgoblin is lightly wounded.:h-i6 ***** The magic dart hits the hobgoblin.:h-i}s:h-iS{d.g....:h-i!|S2-5:h-iS:h-id _The hobgoblin is moderately wounded.:h-i ****The magic dart hits the hobgoblin but does no damage.:h-ii :h-ir ^.g...:h-iAt S1-6:h-i]| :h-i  d _The hobgoblin is moderately wounded.:h-iV! G  The magic dart hits the hobgoblin.:h-i + k†***:h-i 2...:h-i d67Magic Dart:h-i :h-ia M _You kill the hobgoblin!;h-ib;h-ih;h-io;h-ir _You can't see any susceptible monsters within range! (Use Z to cast anyway.);h-i)R;h-iV;h-i:];h-i_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.);h-i\3;h-iV^;h-i`;h-idP _;h-i)e;h-ihf;h-ig;h-ig;h-ih;h-ij;h-ij%2;h-i l;h-im;h-im;h-ir;h-it,;h-iu;h-iw;h-iwD3=;h-ix;h-i}};h-i,;h-iH;h-iV;h-i;h-iH;h-i;h-i;h-iV,;h-iK;h-i;h-i;h-i9=;h-i$;h-i;h-i .# #.......# .# ######..# .# # ## #..# .# #. #. . #..# .# ##.##. .##. #..# .# ($... ....######..# ;h-i.# ... ............# .# #.# #?###.#.####.##)#-38.6 (11.0) ##########.# #.@##.#.# #.##.# ;h-iyo.........#.# #.#.#†#.# #.##.####.#.# #...#..#.####.##.#  #.#.# ##...#.#.........# #.#.# ##.##.#.####.#;h-i### # #.#.# #.#.....#...# # #.#.#####.........#.######  ########...............#........#;h-i/  .....)................###.#####>. ;h-iA;h-iE-9.6 (12;h-iǪ;h-ij- _Found 5 poisoned darts..............#  ###<.###########.#  .....# #.#  ###.## #.# ###.# #.#  .# ## .##824.6 (74.0) #@.# ##....:..  =h-iv i####### =h-i| =h-ix~ +5.6 (75=h-i =h-i Q _Found a book of the Tundra.?h-i ##>.............#  <.###########.#  ....# #.#  ##.## #.#  .# #.#  ...# #.#  #### #.#  #..####.#. ##@...:... #######             ?h-i" ?h-i 06.6 (1.0)?h-i ?h-i @h-iF>.#  #<.#.#  # #.#  #.## #.#  #.# #.#  # #.#   #.##  @h-iGj#..####.#. ##.@..:. #       @h-i)N@h-iP%7@h-i>U@h-i'W@h-ile>.#  <.#.#  # #.#  .## #.#  .# #.#  .# #.#   #.##  #..####.#..# ##..@.:....# #   @h-i,f3    @h-il@h-i!o%8@h-is@h-iDv@h-iAu .#  .#.#  .# #.#  ## #.#  # #.#  # #.#  # #.## # #..####.#..#  ##...@:....#  #        @h-iYz @h-il| %9@h-i @h-i Ah-ia#  #.#  # #.#  # #.#   #.#   #.#   #.## ## # #..####.#..#  ##....@....#  #        Ah-i7gAh-i;i&30Ah-i"mAh-ipx _You see here a book of the Tundra.Ah-i #  .#   #.#   #.#  #.#  #.# # #.## ### .#  #..####.#..#  ##....:@...#  #        Ah-iX Ah-i3! ,1 _Ah-i$ Ah-i% Bh-iU#  .#  #.#  #.#  #.# # #.# .#  #.## ####.#  #..####.#..#  ##....:.@..#  #Bh-irn        Bh-i Bh-i%2Bh-i?Bh-iBh-ih#  .# ## #.# .# #.# .# #.# .#  #.# .#  Bh-io7#.## ####.#  #..####.#..#  ##....:..@.#  #        Bh-iI"Bh-i"%3Bh-i&Bh-i(Bh-iE#  .# ###  #.# +.#  #.# #.#  #.# #.#  #.# ..#  #.## ####.#  #..####.#..#  ##....:...@#  #        Bh-i^Bh-i^%4Bh-iBh-iғBh-i #####.## ....... ########+## .## ####..####.###....:....###########Bh-i Bh-i %5Bh-i Bh-i Ch-iڀ  #.# #####.## ....... ########+ ## #.## ####..####.###....:....###########Ch-i$Ch-i%6Ch-iCh-iޒCh-i+M #.# #####.## ....... ########+ # #.## ####..####.###....:....# #Ch-iCh-i%7Ch-iCh-iCh-iM #.# #####.## ....... ########+ ## #.#.## ####.#  Fly .# Ch-iCh-i!%8Ch-iCh-iCh-i M #.# #####.## ....... ########+ ###.# #..#  Fly Ch-i 3#Ch-i Ch-i %9Ch-i Ch-i Ch-i SM #.# #####.## ....... ########+ ##.# #..# #Ch-i=ZCh-i:\&40Ch-i>`Ch-i_bDh-iT-###.'#.$...##..##?.#Dh-iDh-i %1Dh-iDh-ib _You reach down and open the door. _Found 11 gold pieces and a scroll labelled OROM DUORIOBE.Fh-i3Fh-iSFh-i Fh-iFh-iFh-iRFh-i] _Found a maw talisman.  There is an open door here.Fh-iJFh-i# _Fh-iFh-iUFh-iɯ,Fh-iްFh-i˲2 _Found a robe.Fh-i3Fh-i/Fh-iFh-i,Fh-iFh-i,Fh-ivFh-ie #.#  #.#  #.# # #.# ##########.### .............# ###########.########## .# #.##.#.#.'.# 7.6 (6 ## #.##.@...#.# # #.###..###.# # #.##?...#..# # #.##%[####.#  #..####.#..#  ##....:....#  ########### Fh-i8%Fh-i? _You now have 169 gold pieces (gained 11).Gh-iGh-iyGh-iGh-iħGh-i,Gh-i,Gh-iA,Gh-iѲGh-i\,Gh-iƸGh-i #.# ## #.# .##########.###Gh-iE >.............# <.###.########## # #.##.#.#.'.# Gh-iz #.##.....#.#  #.###..###.# 50.6 (3 Gh-i. #.##@...#..# #Gh-i!X #.##%[####.#  #..####.#..#  ##....:....#  ########### Gh-iS Gh-iz Gh-iGh-i&8%Gh-iCo _i - 8 scrolls labelled OROM DUORIOBE (gained 1)Gh-iԺ X ## .##########.### Gh-i &>............. <.###########.########## ..# #.##.#.#.'.# .#....#.# ##..###....#. #[#### Gh-i< #..####.#.Fly   Gh-is Gh-i *1.6 (1Gh-i` Gh-i R _You see here a maw talisman.Hh-i@U Hh-iW %2Hh-i\ Hh-i^ ( _v - a maw talismanIh-i"Ih-iInventory: 22/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [)  a - a +0 robe (worn) Wands (go to first with /)Ih-iA`n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW Ih-i i - 8 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH  l - 8 scrolls labelled PAKIMI PESTYISK  m - a scroll labelled HASUISKETT  t - a scroll labelled GOS MEWOUTT Ih-iPotions (go to first with !)  e - 3 purple potions  f - 2 sedimented sapphire potions  g - 2 cyan potions Ih-i h - an emerald potion Ih-i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Jh-iJh-iLJh-iH###.#  yokomohoyo the Magician .##########.###  Djinni >.............#  Health: 53/53 ======================== <.###########.##########  AC: 2Jh-i$Str: 6 ..##.##.#.#.'.#  EV: 11Int: 21 .##Jh-i%{#.##.....#.#  SH: 0Jh-i{Dex: 12 .##.###..###.#  XL:  7 Next: 16% Place: Dungeon:4 .##.##....#..#Jh-i  Noise: ---------  Time: 3852.6 (0.0) ###.##@[####.#Jh-i  d) +11 whip of the Disturbing Dances {elec#..####.#..#Jh-i  Cast: Magic Dart##....:....#  Fly Jh-i8###########  Jh-i2d    Jh-i[b     Jh-i_There is an open door here. _Found a robe. _You now have 169 gold pieces (gained 11). _i - 8 scrolls labelled OROM DUORIOBE (gained 1) Jh-iV_You see here a maw talisman. _v - a maw talismanJh-i<Jh-iJh-iJh-iEJh-il Jh-il Jh-in Jh-i4r Jh-i[t Jh-it Jh-iWx ,Jh-iUz Jh-iz Jh-il{ Jh-i} Jh-i Jh-i Jh-i Jh-i Jh-iń Jh-i Jh-i Jh-i Jh-iz Jh-i Jh-i Jh-ij @  There is an open door here.Jh-i4 Jh-i  _Jh-i Jh-i Jh-iL Jh-it Jh-iP Jh-iO Jh-i1 Jh-iY Jh-i Jh-i` Jh-iA ,Jh-i Jh-i Jh-ig Jh-i Jh-i Jh-i[ Jh-i ,Jh-i! Jh-i1 Jh-iֱ Jh-i\ Jh-i! Jh-i Jh-i ,Jh-i. Jh-i g  You see here a book of the Tundra.Jh-iԾ Jh-iO  _Jh-i Jh-i Jh-iR Jh-i Jh-i Jh-i Jh-iB Jh-iq Jh-i Jh-iZ Jh-i ,Jh-i Jh-i Jh-ic ,Jh-il Jh-i Jh-i Jh-i Jh-i Jh-i Jh-i" ,Jh-i< Jh-i9 Jh-iu Jh-i Jh-i Jh-iQ Jh-i ,Jh-i Jh-i Jh-ip ,Jh-i Jh-i Jh-in Jh-i Jh-i Jh-ip Jh-i Jh-i Jh-i Jh-i Jh-i Jh-i Jh-i[ Jh-i| Jh-iB Jh-is Jh-i Jh-i Jh-iN ,Jh-i Jh-i Jh-i ,Jh-iS Jh-i Jh-i4 Jh-ie Jh-i Jh-i Jh-i ,Jh-i^ Jh-iy Jh-iR ,Jh-i Jh-i Jh-i Jh-i Jh-i4 Jh-io Jh-i"  ......#  ####..# ##  #..# #.  #..# #.   #..# #.  Jh-ii e####..# #)  .....# #.  ##.##)# #.####  Jh-i 85.6 (33.0)  #.##.# #.@..#   Jh-i y#.##.# ####.#  Jh-i ##.##.# #.#  ......#Jh-i k #. ##.####Jh-i@ #.# ...##.# .#.#######.# Jh-id ........##########.### #.#####>.............#Jh-i^ Jh-i +6.6 (34Jh-i! Jh-i $ # _Found a mace.Kh-i>Kh-iB?Kh-iM@Kh-iBKh-i\EKh-iEKh-iI,Kh-i KKh-iLKKh-i LKh-icNKh-iOKh-i/PKh-iQKh-iRKh-iT,Kh-iUKh-i]<  You see here a +0 mace.Kh-i _Kh-i_ _Kh-iq`Kh-ibKh-icKh-icKh-idKh-ifKh-igKh-igKh-i%iKh-iZmKh-inKh-ioKh-ioKh-i7rKh-isKh-isKh-itKh-ivKh-iw,Kh-ixKh-izKh-iˆ ###### .....#  #.# ####.#  #.## #.### ##...##  #.# ....)  #.#  ...##.#  #.# Kh-ig96.6 (10 .....#  #@# ###..# ###.#  #..# #...# Kh-i6n #..# #.### Kh-iJB #..# #.Kh-i\*# Kh-im+###..##)Kh-i~:#....#Kh-i  Kh-i#.##)# #.###Kh-iC.# #..Kh-ić-.#Kh-i֍Kh-iB+7.6 (11Kh-iKh-i% _Found a rapier.Lh-i}3Lh-iLh-iLh-i Lh-i~Lh-iG,Lh-i,Lh-iJLh-iRLh-iLh-iLh-iQLh-i%Lh-iLh-i!Lh-ibLh-iLh-iLh-ivLh-i?Lh-iLh-im,Lh-iLh-iLh-iNLh-i~Lh-iLh-i9Lh-i4,Lh-i]Lh-iLh-iwLh-iLh-iLh-iLh-iLh-i Lh-iGLh-i<Lh-i,Lh-iLh-i Lh-i Lh-i Lh-iLh-iLh-iE .# ####. >...?  ....  #..#  Lh-i<#..# #..#####.#909.6 (12 #.@....... ##.#####.# Lh-ia2# ##### Lh-i #. ....#  #.## Lh-i( #.# Lh-iO #.# #Lh-i.##  #.# #.###...#Lh-i \####.#  #.# #......Lh-i' D.).....#Lh-i)*Lh-iy.,10.6 (13Lh-i5Lh-i89 _Found an escape hatch in the floor.Lh-ib 3Lh-i Lh-iw Lh-i Lh-i2 Lh-i1 ,Lh-if Lh-i Lh-i Lh-i Lh-i @ .# .#. .##.######.#....>...?#######.K..........?# ..# Lh-id Magic Dart#..#####.##.........##.#####.##..#K   kobold (missile, asleep)#.#.#.Lh-iK  2.6 (2.0)  A kobold comes into view. It is wielding a +0 short sword and quiveringpoisoned darts.Found a scroll labelled ISEAMY TOASK.Lh-id 7  The kobold shouts!Lh-iB <W.KW   phantomK   kobold (missile)Lh-i: 4===3.6 (3Lh-i Lh-i Z _A phantom comes into view.Nh-i mNh-in!Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Nh-ioZap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (4%) [*/%] inventory [&] all spells[!] focus mode: off|onOh-iǶOh-i|yokomohoyo the Magician.#Djinni.#Health: 53/53 ========================.#AC: 2Oh-iStr: 6..#EV: 11Int: 21#.######.#SH: 0Dex: 12W...>...?######XL:  7 Next: 16% Place: Dungeon:4#..K.........?#Noise: ===------  Time: 3913.6 (0.0)#.@#d) +11 whip of the Disturbing Dances {elec#..#Cast: Magic Dart#..#####.#Fly #.........##.#####.##..#W   phantom ######.##K   kobold (missile) ....##.# ###.##.# _Found an escape hatch in the floor.  A kobold comes into view. It is wielding a +0 short sword and quiveringpoisoned darts.Found a scroll labelled ISEAMY TOASKh-il7m.  The kobold shouts! _A phantom comes into view.Oh-i[Oh-icPh-i3+D  The magic dart hits the kobold.Ph-iB^)***Ph-i.W.)...Ph-i2---4.6 (1 _You kill the kobold!Qh-i Qh-i9 rQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow Qh-i U g - Cast: Summon Ice Beast (4%) [*/%] inventory [&] all spells[!] focus mode: off|onRh-io= Rh-iN yokomohoyo the Magician.#Djinni.#Health: 52/53 =======================-.#AC: 2Str: 6..#EV: 11Int: 21#.######.#SH: 0Dex: 12....>...?######XL:  7 Next: 16% Place: Dungeon:4#W.).........?#Noise: =--------  Time: 3914.6 (0.0)#.@#d) +11 whip of the Disturbing Dances {elec#..#Cast: Magic Dart#..#####.#Fly #.........##.#####.##..#W   phantom ######.## ....##.# ###.#h-iEO b;15H#.#poisoned darts.Found a scroll labelled ISEAMY TOASK.  The kobold shouts! _A phantom comes into view.The magic dart hits the kobold. _You kill the kobold!Rh-iQ Rh-iY Rh-i[ Sh-i Sh-i 8Drink which item? Potions  e - 3 purple potions  f - 2 sedimented sapphire potions  g - 2 cyan potions  h - an emerald potion  k - 4 coppery potions  p - a grey potion Sh-i u - a glowing white potion [!] read|quaff|evoke[?] describe selectedUh-im Uh-it Uh-i| yokomohoyo the Magician.#Djinni.#Health: 52/53 =======================-.#AC: 2Str: 6..#EV: 11Int: 21#.######.#SH: 0Dex: 12....>...?######XL:  7 Next: 16% Place: Dungeon:4Uh-i} "#W.).........?#Noise: =--------  Time: 3914.6 (0.0)#.@#d) +11 whip of the Disturbing Dances {elec#..#Cast: Magic Dart#..#####.#Fly #.........##.#####.##..#W   phantom ######.## ....#Uh-i} j#.# ###.##.#poisoned darts.Uh-i~ *Found a scroll labelled ISEAMY TOASK.  The kobold shouts! _A phantom comes into view.The magic dart hits the kobold. _You kill the kobold!Uh-ib P  Okay, then.Uh-i Uh-i Uh-il . _Vh-iB0Vh-i38Drink which item? Potions  e - 3 purple potions  f - 2 sedimented sapphire potions  g - 2 cyan potions  h - an emerald potion  k - 4 coppery potions  p - a grey potion Vh-i4 u - a glowing white potion [!] read|quaff|evoke[?] describe selectedWh-i0 Wh-i Wh-i 2yokomohoyo the Magician.#Djinni.#Health: 52/53 =======================-.#AC: 2Str: 6..#EV: 11Int: 21#.######.#SH: 0Dex: 12....>...?######XL:  7 Next: 16% Place: Dungeon:4#W.).........?#Wh-i, Noise: =--------  Time: 3914.6 (0.0)#.@#d) +11 whip of the Disturbing Dances {elec#..#Cast: Magic Dart#..#####.#Fly #.........##.#####.##..#Wh-i^ W   phantom ######.## ....##.# ###.##.#Found a scroll labelled ISEAMY TOASK.  The kobold shouts! _A phantom comes into view.The magic dart hits the kobold. Wh-i [_You kill the kobold! _Okay, then.Wh-ik P  Okay, then.Wh-i Wh-i Wh-i? . _Xh-iXh-iaQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Xh-iGSpells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow Xh-iU g - Cast: Summon Ice Beast (4%) [*/%] inventory [&] all spells[!] focus mode: off|on\h-iZ\h-ijyokomohoyo the Magician.#Djinni.#Health: 52/53 =======================-.#AC: 2Str: 6..#EV: 11Int: 21#.######.#SH: 0Dex: 12....>...?######XL:  7 Next: 16% Place: Dungeon:4#W.).........?#Noise: =--------  Time: 3914.6 (0.0)#.@#d) +11 whip of the Disturbing Dances {elec#..#Cast: Summon Ice Beast (4%) #..#####.#Fly #.........##.#####.##..#W   phantom ######.## ....##[40\h-ijgm.# ###.##.#The kobold shouts! _A phantom comes into view.The magic dart hits the kobold. _You kill the kobold! _Okay, then. _Okay, then.\h-i.r\h-i]s^h-io0^h-i69.WY(ally target)Y   ice beast (summoned)^h-i9a49-=5.6 (1^h-i@^h-ixC4 _A chill wind blows around you.`h-i #.# #.# #.#  #.# . #.# #.######.# ....>...?###### #.W)....@....?#.####Y.#####.##..# #..#####.#`h-iJ #.........##.#####.# #..# #### #.# ..`h-iw `h-i `h-iǕ s.W.Y..`h-i .--6`h-ix `h-iT jh-i  .# #.# #.# #.# #.# . #.# #.######.#  ....>..@?#######..W.Y.......?#..####..#####.# #..# #..#####.# #.........jh-i  ##.#####.# #..# ##### #.##jh-ijh-iC)Wjh-ik]50---7jh-ijh-iU!X _Your ice beast misses the phantom.kh-i # .# # #.# # #.# # #.# # #.# # . #.# #.#.######.# #.>.@.?###### #kh-iD&#..)WY.?# #?..####..#####.# ## #..# # #..#####.# # #......... # ##.#####.# # #..# ######kh-ieB #.##kh-ikh-i W.  Found a scroll labelled LOOZXO KOWOTILIPH.kh-i-=8kh-ikh-iI _Your ice beast hits the phantom but does no damage.lh-i  You closely miss the phantom. The phantom barely misses you.9.7 (1.1lh-ilh-i,_ _Your ice beast barely misses the phantom.lh-i w  You barely miss the phantom. The phantom hits you.lh-id W47-20.8lh-il lh-i ` _Your ice beast closely misses the phantom.mh-iF1  You barely miss the phantom. The phantom barely misses you.mh-i1'1.9mh-i8mh-i:X _Your ice beast misses the phantom.mh-imh-iN$mh-i=Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) mh-iSpells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray mh-i` e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow mh-i? g - Cast: Summon Ice Beast (4%) [*/%] inventory [&] all spells[!] focus mode: off|onmh-ipnh-i nh-iE yokomohoyo the Magician #.#Djinni ##.#Health: 47/53 =====================--- ##.#AC: 2Str: 6 ##.#EV: 11Int: 21 ##.#SH: 0Dex: 12 #.#.#nh-i XL:  7 Next: 16% Place: Dungeon:4 #.#.######.#Noise: =--------  Time: 3921.9 (0.0) #.....>W@.?######d) +11 whip of the Disturbing Dances {elec ###..).Y.......?#Cast: Searing Ray #?..####..#####.#Fly ## #..# #nh-iW #..#####.# ##.........W   phantom (ally target) ###.#####.#Y   ice beast (summoned) nh-i ##..# #######.##You closely miss the phantom. The phantom barely misses you. nh-i _Your ice beast barely misses the phantom.You barely miss the phantom. The phantom hits you. _Your ice beast closely misses the phantom.nh-i You barely miss the phantom. The phantom barely misses you. _Your ice beast misses the phantom.nh-i nh-i nh-i oh-ig  yokomohoyo the Magician #.#  Djinni ##.#  Health: 45/53 ====================---- ##.#  AC: 2Str: 6 ##.#  EV: 11Int: 21 ##.#  SH: 0Dex: 12 # . #.#  XL:  7 Next: 16% Place: Dungeon:4 # .#.######.#  Noise: =--------  Time: 3921.9 (0.0) oh-ip# .....>W@.?######  d) +11 whip of the Disturbing Dances {elec # ##..).Y.......?#  Cast: Searing Ray # ?..####..#####.#  Fly # # #..# ##..#####.# ##.........  W   phantom (ally target) ###.#####.#  Y   ice beast (summoned) ##..# ###### #.##You barely miss the phantom. The phantom barely misses you. oh-iĉ_Your ice beast misses the phantom.Aiming: Searing Ray (safe; 1% risk of failure)  oh-i2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (ally target, 71% to hit)oh-i~T *Wph-iWyokomohoyo the Magician #.#Djinni ##.#Health: 45/53 ====================---- ##.#AC: 2Str: 6 ##.#EV: 11Int: 21 ##.#SH: 0Dex: 12 #.#.#XL:  7 Next: 16% Place: Dungeon:4 #.#.######.#Noise: =--------  Time: 3921.9 (0.0) #ph-i-...****@.?######d) +11 whip of the Disturbing Dances {elec ###..).Y.......?#Cast: Searing Ray #?..####..#####.#Fly ## #..# ##..#####.# ##.........W   phantom (ally target) ###.#####.#Y   ice beast (summoned) ##..# #######.## _Your ice beast misses the phantom.Aiming: Searing Ray (safe; 1% risk of failure)  ph-iwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe searing ray hits the phantom.  The phantom is moderately damaged.ph-iK^t  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray hits the phantom.  The phantom is moderately damaged.(Press . to maintain the ray.)ph-ij~ .# #.#  #.#  #.#  #.#  .#.#  .#.######.#  .....>§..?###### ##..).Y.@W....?#  ?..####..#####.#  # #..#  #..#####.# #......... ##.#####.#  #..# #####.## ....# #.#  The phantom hits you. The phantom blinks! You blink.ph-ikph-isQ.Yph-ita0--=2.9 (1ph-i~ph-i< _You stop channelling your searing ray.qh-i .# yokomohoyo the Magician #.# Djinni #.# Health: 38/53 =================------- #.# AC: 2Str: 6 #.# EV: 11Int: 21 . #.# SH: 0qh-iDex: 12 .#.######.# XL:  7 Next: 16% Place: Dungeon:4 .....>§..?######  Noise: ==-------  Time: 3922.9 (0.0) ##..)..Y@W....?#  d) +11 whip of the Disturbing Dances {elec ?..####..#####.#  Cast: Searing Ray # #..# Fly  qh-i`#..#####.#  #.........  ##.#####.#  W   phantom (ally target) #..# Y   ice beast (summoned) ##### #.## ....# #.#The phantom hits you. The phantom blinks! You blink. _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, ally target, 71% to hit)qh-i+^.#yokomohoyo the Magician#.#Djinni#.#Health: 38/53 =================-------#.#AC: 2Str: 6#.#EV: 11Int: 21.#.#SH: 0Dex: 12.#.######.#XL:  7 Next: 16% Place: Dungeon:4.....>§..?######Noise: ==-------  Time: 3922.9 (0.0)qh-i|_4##..)..Y@****.?#d) +11 whip of the Disturbing Dances {elec?..####..#####.#Cast: Searing Ray# #..#Fly #..#####.##.........##.#####.#W   phantom (ally target)#..#Y   ice beast (summoned) ######.## ....##.#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, ally target, 71% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!  The phantom is heavily damaged.qh-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (moderately damaged, ally target, 71% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!  The phantom is heavily damaged.  (Press . to maintain the ray.)qh-i>.@W...Yqh-i93.9 (1ontinue: Searing RayRay qh-iqh-iM _The phantom misses you.rh-i SHIFTsh-iSB****sh-ish-ia .#  #.#  #.#  #.#  #.#  . #.#  .#.######.#  .....>§..?######  ##..)....§..W@?#  ?..####.Y#####.#  # #..# .# #..#####.#  #.........  ##.#####.#  #..# .#  #.## .#  sh-i#.#   The searing ray misses the phantom. The phantom hits you. The phantom blinks!sh-ish-iv...§Y.sh-ib34----4astsh-ish-iG _You blink. You stop channelling your searing ray.th-i  .# yokomohoyo the Magician #.# Djinni #.# Health: 32/53 ==============---------- #.# AC: 2Str: 6 #.# EV: 11Int: 21  . #.# SH: 0Dex: 12  .#.######.# XL:  7 Next: 16% Place: Dungeon:4  .....>...?###### Noise: ---------  Time: 3924.9 (0.0)  ##..)...§Y..W@?# d) +11 whip of the Disturbing Dances {elec  ?..####..#####.# Cast: Searing Ray  # #..# .# Fly  #..#####.# #.........h-i Hm ##.#####.# W   phantom (ally target) #..# .# Y   ice beast (summoned) #.## .# #.#The searing ray misses the phantom. The phantom hits you. The phantom blinks! _You blink. You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, ally target, 71% to hit)uh-i6b.#  yokomohoyo the Magician#.#  Djinni#.#  Health: 32/53 ==============----------#.#  AC: 2Str: 6#.#  EV: 11Int: 21.#.#  SH: 0Dex: 12.#.######.#  XL:  7 Next: 16% Place: Dungeon:4.....>...?######  Noise: ---------  Time: 3924.9 (0.0)##..)...§Y..*@?#  d) +11 whip of the Disturbing Dances {elecuh-i7?..####..#####.#  Cast: Searing Ray# #..# .#  Fly #..#####.# #......... ##.#####.#  W   phantom (ally target)#..# .#  Y   ice beast (summoned)#.## .# #.# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, ally target, 71% to hit)  The searing ray hits the phantom but does no damage.  The phantom is heavily damaged.uh-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (heavily damaged, ally target, 71% to hit)  The searing ray hits the phantom but does no damage.  The phantom is heavily damaged.  (Press . to maintain the ray.)uh-i..§.Y.Wuh-i==5.9 (1ontinue: Searing RayRay uh-iuh-iU _The phantom closely misses you.vh-iũ * The searing ray hits the phantom.vh-in,o  The phantom is severely damaged.vh-i2 #.#  #.#  #.#  #.#  .#.#  .#.######.#  .....>...?###### ##..)...§.Y.§.W#  ?..####..#####@#  # #..# #.#   #..#####.#  #.........  ##.#####.#  #..# #.#  #.## #.#  #.# #.#  #.#  The phantom hits you! The phantom blinks! You blink.vh-i:..?##§.Y.§§vh-i <24----6astvh-i@vh-iB< _You stop channelling your searing ray.wh-ih #.# yokomohoyo the Magician #.# Djinni #.# Health: 22/53 =========--------------- #.# AC: 2Str: 6  . #.# EV: 11wh-iKiInt: 21  .#.######.# SH: 0Dex: 12  .....>...?###### XL:  7 Next: 16% Place: Dungeon:4  ##..)...§.Y.§§W# Noise: ==-------  Time: 3926.9 (0.0)  ?..####..#####@# d) +11 whip of the Disturbing Dances {elec  # #..# #.# Cast: Searing Ray wh-ij$#..#####.# Fly  #......... ##.#####.# #..# #.# W   phantom #.## #.# #.# #.# #.#The phantom hits you! The phantom blinks! You blink. _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  wh-iPjaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 71% to hit)wh-i#.#  yokomohoyo the Magician#.#  Djinni#.#  Health: 22/53 =========---------------#.#  AC: 2Str: 6.#.#  EV: 11Int: 21.#.######.#  SH: 0Dex: 12.....>...?######  XL:  7 Next: 16% Place: Dungeon:4##..)...§.Y.§§*#  Noise: ==-------  Time: 3926.9 (0.0)?..####..#####@#wh-i  d) +11 whip of the Disturbing Dances {elec# #..# #.#  Cast: Searing Ray#..#####.#  Fly #......... ##.#####.# #..# #.#  W   phantom#.## #.# #.# #.# #.# The phantom hits you! The phantom blinks! You blink. _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 71% to hit)xh-i9Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (severely damaged, 71% to hit)  You focus your ray upon the phantom. The searing ray misses the phantom.(Press . to maintain the ray.)xh-iG #.#  .#.#  .#.######.#  .....>...?###### ##..)...§.Y.§§§# ?..####..#####.# # #..# #.# #  #..#####.##.#  #.......W@.(#  ##.#####.#### #..# #.#  #.## #.#  #.# #.# xh-iG #.# #?  ##.## #.  #.###...#####.#  #.......).....# The phantom hits you! The phantom blinks! You blink.xh-iT .?You stop channelling your searing ray.xh-iWUK16--7.9 (1xh-i]xh-i[`u _Found 2 stones and a scroll labelled PAKIMI PESTYISK.{h-i  #.# yokomohoyo the Magician  . #.# Djinni  .#.######.# Health: 14/53 ======------------------  .....>...?###### AC: 2Str: 6  ##..)...§.Y.§.?# EV: 11Int: 21  ?..####..#####.# SH: 0Dex: 12  # #..# #.# #  XL:  7 Next: 16% Place: Dungeon:4 {h-i#..#####.##.#  Noise: ==-------  Time: 3927.9 (0.0) #.......W@.(#  d) +11 whip of the Disturbing Dances {elec ##.#####.####  Cast: Searing Ray #..# #.# Fly  #.## #.# #.# #.# #.# #? W   phantom ##.## #.  #.###...#####.#  #.......).....#You stop channelling your searing ray. _Found 2 stones and a scroll labelled PAKIMI PESTYISK.  Aiming: Searing Ray (safe; 1% risk of failure)  {h-iiaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 71% to hit){h-iA #.#  yokomohoyo the Magician.#.#  Djinni.#.######.#  Health: 14/53 ======------------------.....>...?######  AC: 2Str: 6  ##..)...§.Y.§.?#  EV: 11Int: 21  ?..####..#####.#  SH: 0Dex: 12  # #..# #.# #  XL:  7 Next: 16% Place: Dungeon:4{h-iC #..#####.##.#  Noise: ==-------  Time: 3927.9 (0.0)#....****@.(#  d) +11 whip of the Disturbing Dances {elec##.#####.####  Cast: Searing Ray#..# #.#  Fly #.## #.# #.# #.# #.# #?  W   phantom##.## #. #.###...#####.# #.......).....# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged[{h-iOC 39;49m, 71% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom.  The phantom is severely damaged.{h-iR  #.#  . #.#    .....>...?######  ##..).?#  ?#.#  # #..# #.# #  #..#####.##.#  #....****@.(#  ##.#####.####  #..# #.#  #.## #.#  #.# #.#  #.# #?  ##.## #.  {h-i# a#.#  ) {h-iś #.#  . #.#    .....>...?######  ##..).?#  ?#.#  # #..# #.# #  #..#####.##.#  #....****@.(#  ##.#####.####  {h-iK#..# #.#  #.## #.#  #.# #.#  #.# #?  ##.## #.  #.#  ) {h-iHV #.#  . #.#    .....>...?######  ##..).?#  ?#.#  # #..# #.# #  #..#####.##.#  #....****@.(#  ##.#####.####  #..# #.#  #.## #.#  #.# #.#  #.# #?  ##.## #.  #.#  ){h-i Shift-Dir - straight line  Aim: a phantom (severely damaged, 71% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom.  The phantom is severely damaged.  (Press . to maintain the ray.)  * * * LOW HITPOINT WARNING * * *{h-i|h-iQ7 #.#  . #.#    .....>...?######  ##..).?#  ?#.#  # #..# #.# #  #..#####.##.#  #....****@.(#  ##.#####.####  #..# #.#  #.## #.#  #.# #.#  #.# #?  ##.## #.  #.#  ) |h-i: |h-i:| The phantom hits you.  * * * LOW HITPOINT WARNING * * *|h-i-C#..#####.##.#  #.......§..(#  ##.#####.####  #..# #.#  |h-iD#.## #.#  #.# #.#  #.# #?#  #.## #W#  #.###...#####@#  #.......).....#  #####...####### #.##   #.#  ###.#  ...# |h-iD  #.###   #.#  |h-iK9§|h-iL)3-|h-i9L#8.9 (1|h-iR|h-ioT[ _The phantom blinks! You blink. You stop channelling your searing ray.}h-i{ . You whack the phantom!  The phantom is almost destroyed.}h-i$ 5-30.0 (1.1}h-iK }h-i M _The phantom misses you.~h-i};  You whack the phantom!~h-iq..~h-i4=38-1.1Searing Ray~h-if~h-iN _You destroy the phantom!h-i*MM# #.# #####.##...........(#.#####.####.#. #.# #? ##.## ###...#####h-i*+.......).....#####...####### h-i-h-i4YY   ice beast (summoned)h-i563-20h-is;h-i=h-i3h-iҩh-ih-i,h-i,h-iT,h-iRh-ih-iǿi5=h-ihh-iY _Your ice beast disappears in a puff of smoke!h-iBh-iuh-ih-ih-i,h-iJh-i1_6=h-ih-ih-i(h-ijh-iJh-ioh-ih-ii7=h-ih-i,h-i6h-i,h-iOh-iX,h-ih-igh-iI8=h-ih-i,h-ih-i[,h-ih-i)i9=h-iYh-ih-i9h-i}h-i'h-ich-ih-i,h-i.h-i`20=h-ih-i',h-ih-i,h-i-h-ih-i S1=h-ir h-i= ,h-i h-i,h-ih-i ,h-ih-i8P22h-ih-i,,h-iSh-ip!,h-i"h-iP$,h-i%h-i'i3=h-i[)h-iS+,h-i,h-is.,h-i/h-il1h-i1K4=h-i@3h-i&5,h-i6h-i98h-i8h-iZ:h-iH<,h-i=h-i?h-i?S5=h-i(Ah-iB,h-iDh-iE,h-iGh-ilJa6=h-ijLh-iN,h-iPh-iS,h-iTh-iO3h-ih-ii,h-ith-i,h-iMh-i',h-ih-ih-iS4=h-i,h-i,h-i0h-i,h-iлh-i׼a5=h-ih-i,h-i!h-i,h-ih-i,h-iXh-i;i6=h-i!h-i,h-ih-i,h-ih-i,h-ih-ia7=h-ih-i,h-ioh-i,h-i8h-iMd38=h-ih-i,h-i h-i,h-ih-i9,h-ih-im9=h-ith-i,h-ih-i,h-iDh-ib40=h-ih-i_,h-ivh-i,h-ikh-ih-i+h-i(h-ih-i=N1=h-iMh-i,h-ih-ih-i9h-ih-ia2=h-i1h-i2,h-ih-ih-i2 ,h-i ,h-i h-ik3=h-ih-i,h-i4h-i,h-ih-ia,h-ih-ih-i0%4h-ih-iT ,h-i!h-i#,h-i%h-iB'a5=h-i(h-ir*,h-i+h-i-,h-i/h-i1,h-i/7h-i9h-i@9#6h-id92=h-i:h-i)<,h-i7=h-i?,h-i+@h-i"Bh-iXBK7=h-iCh-iME,h-iFh-i;H,h-iIh-iJ,h-iKh-iLh-iLN8=h-iMh-iN,h-iOh-iR,h-i)Sh-i-Uh-iUK9=h-iVh-iX,h-iZh-i[,h-i)]h-i!_,h-iah-i!dh-ibdO50=h-ifh-ih,h-i^jh-i3l,h-imh-iAoh-ioh-iph-irh-i-sD1=h-ith-i w,h-ifxh-i(z,h-i{h-ik2=h-ihh-i5,h-ih-ih-i҅h-izh-ic,h-i+h-ih-i8K3=h-ih-iYh-io,h-ih-i=,h-i"h-iZ _l - 9 scrolls labelled PAKIMI PESTYISK (gained 1)h-i3h-ih-ih-i8h-ir9=h-iƟh-ih-i,h-ih-i=h-i?,h-ih-i]h-i,h-ith-i&h-i[,h-ih-ih-iܿ,h-iIh-iqh-ih,h-igh-ih-i,h-ih-in .#  #.#  #.#  #.#  #.# . #.# .#.######.# .....>...?#####-##..).........?..####..#####.# #..# #.# # #..#####.##.# #..........(##.#####.#### #..# #.#  #.## #.#  #.# #.# h-i140850.0)h-i+31h-i\h-ib _w - a scroll labelled ISEAMY TOASKh-i3h-iճh-ih-ih-i<Bh-i`,h-iCh-ih-i,h-i7h-ih-i.,h-iCh-i)h-i ,h-iNh-ig #.#  #.#  #.#  #.#  #.#  . #.#  .#.######.  h-iu.....>...@######  ##..)..........#  ?..####..#####.# # #..# #.# # #..#####.##.# #..........(# h-iR##.#####.#### #..# #.# #### #.## #.#h-i08.1 (5.0)h-i*9.1 (6h-i@h-if _x - a scroll labelled HUZXACK TAXUSHREh-iE83h-ir9h-i<h-i>h-iB,h-iBh-iD,h-iDFh-iNHh-iJ,h-iLh-i Nh-iO,h-iCQh-iV8 ####.# ..# #.# #.#. #.# #.##. #.# #.##. #.# #.#.. #.# #.# #.#.######.# #.# #.....>....###### #.# ##..)@.........# h-iAWE#.# ..?..####..#####.# .[# ### #..# #.# # ..##..#####.##.# ..# #..........(# ..# ##.#####.#### ..# #..# .# ..###### #.## #.# .......# h-ilWR#.# #.#h-i\Y# #.#.# #. #.# ##.# #.. #.# ##.# #.. #.# #h-i\#.# # #.# #.# ##.#..... #.# ##.# #.#.######.#  #.# #.....>....######  #.# ##..@..........# #h-i\A#.# #..?..####..#####.# ..[### #..# #.# # #..# #..#####.##.# #..# #.(# #..# ##.#####.#### #..#h-i]+ #..# #.# #..###### #.## #.# #.# #.# #.#h-i#f+93.1 (4h-i[g*4.1 (5h-ikh-iou  Things that are here: _a +0 short sword; 4 poisoned dartsh-i13h-i%4h-ih7h-i8h-i =P _h-iw?,h-i@h-iBh-i`D,h-iEh-ibGh-iI,h-i4Jh-i8Te .......# #.. #.# ##..##.# #.. #.#  #..##.# #.. #.#.##.# ###.### #.# ....##.# .....# #.# .#####.# #.#.######.# h-iT...# #.# # #.....>....###### .#.# #.# #.###..)..........# .#.###.# #..@..####..#####.# .#....[# #####.# #..# #.# .####..# #.# #..#####.## .# #..##.# #.......... .# #..##.# ##.#####.## .# #..##.# #..# .# #h-iU# #..###### #.# #.## #.#  #.......# .# #.# #.#  #.#####.# #.# #.#h-i?\*8.1 (4h-iV]*9.1 (5h-ibh-idg _y - a scroll labelled LOOZXO KOWOTILIPHh-im 3h-io h-i@q h-is h-iw Bh-ix ,h-i}y h-iI{ h-i| h-i| h-i} h-i h-i h-i€ h-i h-ià h-i; ,h-i h-iȇ h-iv ,h-ih h-iP h-i ,h-iː h-i/ h-iȔ ,h-i h-i h-i ,h-i) h-ix h-i ,h-i_ h-i h-i ,h-i h-iצ h-i2 ,h-i h-i h-i= ,h-i h-i h-i̱ h-i h-i h-i h-iմ h-i h-i h-ix h-i ,h-iη h-iǸ h-i_ h-i ,h-iк h-i h-i h-i7 h-i h-il ,h-i h-iT h-i h-iH h-i h-i h-i ,h-i h-i h-i h-i h-iW h-i h-i ,h-i h-iX h-i ,h-i h-i h-i h-i h-iU h-i h-iw h-i h-i h-i h-i h-i h-i h-i h-i h-i h-iD h-iB h-i h-i. h-i h-iP h-i h-i h-id h-i h-i h-i h-ix h-i Bh-i h-i h-i h-i# h-ia h-i h-i ,h-i h-iO h-id ,h-i h-i h-i ,h-i h-i h-i h-i h-i5 h-iI h-i\ ,h-i h-iK h-i1 ,h-i h-i h-io h-i h-i h-iV h-i[ ,h-i h-i h-i ,h-i\ h-ip h-iv ,h-i h-i h-i ,h-i h-i h-i\ ,h-i h-i h-i. ,h-iz h-i Bh-iH h-i h-i ,h-i h-i) Xh-iE h-i h-i- h-i h-im h-i ,h-i h-iU h-iD" Bh-iz# h-i# h-i $ h-i$ h-i% h-i& ,h-iD' h-i( h-iJ) h-i* ,h-i- h-i. ,h-i/ h-i1 h-i2 ,h-i^3 h-i4 h-i5 ,h-i6 h-i; h-i_= ,h-i4> h-ie@ h-iA ,h-ibB h-iVD h-iF ,h-iF h-iH h-i*J ,h-iK h-iL h-i] page down [PgUp|<] page up [Esc] exit[top]h-i) 1  n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls?  b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW  i - 8 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH  l - 9 scrolls labelled PAKIMI PESTYISK  m - a scroll labelled HASUISKETT  tGOS MEWOUTTw - a labelled ISEAMY TOASKxHUZXACK TAXUSHRE  y - a labelled LOOZXO KOWOTILIPH Potions (go to first with !)e - 3 purple potionsf - 2 sedimented sapphire potionsg - 2 cyan potions  h - an emerald potion  k - 4 coppery potionsp - a grey potion55%h-i  h - an emerald potion  u - a glowing white potion Talismans (go to first with %)  o - the medusa talisman of the Several Ultimatums {*Corrode rElec Int+4 Stlth+}88h-iԗ   u - a glowing white potion  v - a maw talismanboth-i h-iD h-ie  #..##.# #..........(# yokomohoyo the Magician#..#h-i y#.# ##.#####.#### Djinni#..##.# #..# #.#Health: 53/53 ========================#..###### #.# #.## #.#AC: 2Str: 6#.......# #.# #.# #.#EV: 11h-i% Int: 21#.#####.# #.# #.# #.#SH: 0Dex: 12#.# #.# #.# ##.## #.#XL:  7 Next: 38% Place: Dungeon:4 h-iN 4###.# #.# #.###...#####.#Noise: ---------  Time: 4177.1 (0.0) h-iu ..#.# #.# #@......).....#d) +11 whip of the Disturbing Dances {elec h-i #.#.# #.# #####...#######Cast: Searing Ray #.#.#####.#h-i =##.##Fly h-iՍ I#.#.......##.# #.######..####.# h-i ;#.# #..##...# h-i k#.# #..##.### #.# #..#h-i5 C#.# ..######..##)#h-iX Things that are here: _a +0 short sword; 4 poisoned darts _y - a scroll labelled LOOZXO KOWOTILIPH h-iz _Done exploring. _Done exploring. _Done exploring.h-iɕ h-i< h-iݛ h-i h-iT3h-ih-ih-iOh-idP _h-i%,h-iRh-iYh-i,h-ih-ih-ik,h-idh-ih-ih-i/h-iph-ih-iJh-ith-ikh-ih-iT,h-i h-ih-ih-ih-i8h-ih-ib ,h-i h-im h-i[,h-ih-ih-i,h-iGh-ih-ih-i.h-i+h-i$ # ##...#######.# #.# # ###.### #.# #.# # #.....# #.# #.# # #.#.#.######.# ##.# # #.#.....>....#######..# # #.###..)..........##.## # #.....####..#####.##.#  #####.# #..# #.##.# 89.1 (12.0) # #.# #@.#####.##.# h-i$ #.# #..........(#  #.# ##.#####.#### # #.# #..# #.# ###### #.# #.## #.# .....# #.# #.# #.# #h-i%###.# #.# #.# #.#  #.# #.# #h-i1%#.## #.#  #.# #.###...#####.#h-iU'h-i+h-iD-h-ih-iUh-i9h-ih-ih-i`h-i:h-i h-iUh-iBh-i,h-ih-iJh-i,h-ih-ih-i:h-iph-irh-i h-i ,h-i!h-i#h-i%,h-i%h-i'h-i(h-i)h-i)h-i~+h-iY,h-i,h-i,h-i1  #..# #.###.############ ####..###................# ....#..##........########.# ##........###.#.# #.# h-i 2 ###..##.## #.#.# #.#  #...### #.#.# #.#  #....#####.#.# #.# h-iB2 #..........#.# #.# 97.1 (8.0)  ##...#######@# #.# h-iz2 ###.### #.# #.#  #.....# #.# #.#  #.#.#.######.# ##.# h-i2 #.#.....>....#######..#  #.###..)..........##.## h-i2" #.....####..#####.##.# #####.# #..# #.##.# h-i03n#.# #..#####.##.#h-i4h-i8h-i:h-ig 3h-ih h-ip h-i}q h-iq h-it ,h-iu ,h-iv h-iw h-iAy h-iy ,h-i { h-it| ,h-i| h-i} h-i~ ,h-iF h-i h-i h-i h-i h-i h-i ,h-i h-iZ   ############  #....#   #......###.#  ###.# #.#  # #.# #.#  # #.###.###########204.1 (7 #####..###......@........ ....#..##........####### ###........###.h-iό h###..##.## #. ..### #.#.# #...#####.#.# #......#.# #.#...#######.# #.####.### #.# #.#h-i h-iR h-i h-ipIh-ih-i,h-i,h-inh-ith-ih-i7h-ih-i,h-irh-ih-i ,h-ih-i= Bh-i~ h-i h-i% ,h-im h-in h-i ,h-i{ h-i]h-i,h-iGh-i8h-i,h-i*h-i,h-i,h-ih-ih-ix,h-ih-i?h-i|,h-ih-ih-i,h-iUh-i7h-i,h-ih-ih-iV,h-ih-ih-i0,h-ith-i h-i"",h-i"h-i#h-i$,h-i#%h-i&h-iU',h-i'h-i4(h-i(,h-i(h-ii)h-i),h-i*h-i*h-i*,h-iz+h-i+h-ir,,h-i,h-i:-h-i-,h-i!.h-i3j#..###.#..# #. #..# #. ############..###. ###### #..........#..##.. .)...# #.########........ ####.# #.####..##.#h-i3##.###########.#### #...###29.1 (25.0)  #.......# #....## h-i44 #.###########..##.# #......  #.# #..##.# ##...##.###########..##.# ###.### ###.##...........##.# h-iE4 #.....# .>..##.###.##.#####.# #.#.#.#  h-ia4#####..# #......# #.# #.#....  h-i|4#####..###.##.#.# #.# #.###..  h-i4..<........##.#.###.# #.....# h-i<7h-i;h-i6=h-i^3h-i _h-ixdh-ie,h-iinh-ijh-i8kh-iYkh-ikh-ilh-il,h-i/mh-inh-i|n,h-inh-ioh-ioh-iph-iEph-imqh-iq,h-iKrh-ish-iQt,h-ith-iuh-ivh-ivh-iwh-i`yh-iz,h-iz{h-i1}h-i},h-i~h-ih-ih-i^h-iЀh-ih-i?h-ith-ih-ih-if,h-ih-iAh-i,h-irh-ih-i,h-i-h-ih-ih-iHh-inh-i͉h-iNh-ioh-ih-iZj#...)...# #.##.#####.# #.##.# ##.###########.####.# #.............. #...# #.###########..# ##.### #.# #..# ##.#.## #.###########. #########.###.####.##...........47.1 (18 ...h-i## ##..@..##.###.##.## ##.###.######..# #......# ###.#.#######..###.##.#.# #......<........##.#. # #########.####.#... ###.##.....##.#########.# #.### #...##.....##...........# #.# # #h-iّ.####.....##.##############.# # #.....# #...........# h-ih-ih-i _a +0 short sword; 4 poisoned darts _y - a scroll labelled LOOZXO KOWOTILIPH _Done exploring. __There is a stone staircase leading down here.h-i h-ih-iBh-ih-i`78.0) _h-i&h-i  ..  .#  ..  .#  ..#  #.# 5 ########..#  .......@.# .........#  .........# h-i> $ .........# .........# ........## ........# .......## h-ix h-i[ h-iH0 *9 (1.8h-i^4 h-i8 { _You fly downwards. _There is a stone staircase leading up here.h-ih-iSh-ih-ih-ih-ic$ _h-igXh-ih-ih-i<h-idh-ih-iOh-ih-ih-ih-ih-i.h-iYh-ih-ih-i<,h-ih-ih-i,h-ih-ih-ip,h-ih-iPh-i'h-iGh-ih-ih-i,h-iXh-iwh-i h-ih-i}h-ih-i,h-iCh-i%h-ih-ih-ih-ih-i>h-i^h-ih-ih-iHh-igh-ih-ih-i@ h-im h-i h-i h-i| ,h-i h-i h-iV ,h-i h-i? h-i ,h-iX h-i h-i* ,h-i: h-iX h-i h-i h-i h-i h-i h-i( h-i h-iM h-i> 5....... . # .......#..# ........#.. ........#< ......$..# #........ ## #......## .#70.9 (22.0) ## .## ####...##..# ##....#.## ##......# h-i {##....#..# ##..### #..## ##..##..##h-i$ h-ic' +1.9 (23h-i+ h-i- 9 _Found a stone staircase leading up.h-i:3h-i<h-ir>h-i@h-i8EBh-iF,h-iGh-i}Ih-iK,h-iLh-ic1---------3h-i]Fh-i(IS _The puff of frost misses you.h-iw ***The magic dart hits the white imp but does no damage.h-iV ..?The white imp is almost dead.h-ia\ ***The white imp gestures at you.h-i \..?h-i _24----4h-i h-ii O _The puff of frost hits you. The cold chills you terribly!h-iNh-iSh-iѢh-i9^ _You are too injured to fight recklessly!h-iD h-ix h-i h-i ^ _You are too injured to fight recklessly!h-i h-i Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow h-i U g - Cast: Summon Ice Beast (3%) [*/%] inventory [&] all spells[!] focus mode: off|onh-i h-id$ Eyokomohoyo the Magician............#Djinni.....:......##Health: 24/53 ==========--------------.............#AC: 2Str: 6.......5.....#EV: 11Int: 21.............#SH: 0Dex: 12...........!.#XL:  7 Next: 38% Place: Dungeon:5.......?.....#Noise: ==-------  Time: 4304.9 (0.0)......<@...###..d) +11 whip of the Disturbing Dances {elech-i<% U...............#Cast: Searing Ray....####..######Fly ### ##.####..#.##..##5   white imp..# ##.##...# ##..#....###..##The magic dart hits the white imp but does no damage.  The white imp is almost dead.The white imp gestures at you. _The puff of frost hits you. The cold chills you terribly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!h-i& h-i- h-i01 h-iJ^  yokomohoyo the Magician ............#  Djinni .....:......##  Health: 22/53 =========--------------- .............#  AC: 2Str: 6 .......5.....#  EV: 11Int: 21 .......*.....#  SH: 0Dex: 12 .......*...!.#  XL:  7 Next: 38% Place: Dungeon:5 .......*.....#  Noise: ==-------  Time: 4304.9 (0.0) ......<@...###..  d) +11 whip of the Disturbing Dances {elec ...............#  Cast: -i_mSearing Ray ....####..######  Fly  ### ##.##  ##..# .# #..## 5   white imp ..# ##.## ...# ##..# ....###..## _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (almost dead, 79% to hit)h-i   yokomohoyo the Magician ............#  Djinni .....:......##  Health: 22/53 =========--------------- .............#  AC: 2Str: 6 .......5.....#  EV: 11Int: 21 .............#  SH: 0Dex: 12 ...........!.#  XL:  7 Next: 38% Place: Dungeon:5 h-ir 8.......?.....#  Noise: ==-------  Time: 4304.9 (0.0) ......<@...###..  d) +11 whip of the Disturbing Dances {elec ...............#  Cast: Searing Ray ....####..######  Fly  ### ##.##  ##..# .# #..## 5   white imp ..# ##.## ...# ##..# ....###..##Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (almost dead, 79% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp!  h-i 7You kill the white imp!h-i  ............#  .....:......##  .............#  .......*.....#  .......*.....#  .......*...!.#  .......*.....#  ...  ......#  ...####  ###  ##..# .# #..## ..#  ...# h-iq " h-i3{ ...?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a white imp (almost dead, 79% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp!  You kill the white imp!  (Press . to maintain the ray.)h-i/ 405.9 (1ontinue: Searing RayRay _h-i h-i h-i <3h-i%>h-iBK  You stop channelling your searing ray.h-iF{3= _h-iH,h-iIh-iNh-i0Nh-i Qh-iYTh-iTK4=h-iVh-iY,h-i[h-i^h-i^h-iah-ich-idh-i fh-i+ih-ieiS5=h-i^kh-in,h-irh-iu,h-iwh-izh-i {K6=h-i}h-iV,h-i]h-i_h-ih-iXh-ih-ih-ih-iL97h-i0=h-iDh-iH,h-ih-iV,h-i3h-i h-iRK8=h-ih-i\,h-inh-i#,h-ih-i/,h-ih-iJh-iS9=h-ih-i~h-ih-iih-iw,h-i޾h-i~,h-ih-iD:30h-i(=h-ih-ih-i h-ih-i0,h-ih-i=h-iS1=h-ih-i,h-ih-i,h-ih-i,h-ih-ixa2=h-ih-iD,h-i'h-i,h-ih-i"O3h-ih-i$ ,h-i< h-i" h-i^ h-iS h-i ,h-i h-i i4=h-i h-i h-i h-i h-i ,h-i h-ir h-i K5=h-i h-i ,h-i h-i ,h-iL h-i" h-i# h-i.$ h-i& i6=h-i( h-iR* ,h-i, h-iS- ,h-iI. h-i/ ,h-i91 h-i2 h-i2 K7=h-i"4 h-i 6 ,h-i6 h-i8 ,h-i; h-i= h-i= N38=h-i ? h-i@ ,h-inA h-iB ,h-iC h-i7E ,h-ipF h-iH m9=h-iH h-i{K ,h-iWL h-iM ,h-iN h-iIP b40=h-i%Q h-ilR h-iR h-iS h-iU ,h-iU h-iW ,h-i}X h-iZ k1=h-iR[ h-i\ ,h-ig 2=h-iZi h-im ,h-in h-iq ,h-ir h-i8u k3=h-irv h-iy ,h-i { h-i} h-i} h-iT h-iP ,h-iy h-i ;4h-i h-i ,h-i h-i< ,h-i h-iҗ h-i D5=h-i h-iB ,h-i h-iK ,h-i= h-i; ,h-i h-i& h-ir N6=h-i, h-iK ,h-i h-iԫ ,h-i h-i a7=h-iװ h-i' ,h-i h-iD ,h-i% h-i ,h-i h-i h-i& U8=h-i} h-i ,h-i h-i~ h-i h-i h-i a9=h-i h-i$ ,h-i h-i h-i h-i h-iQ ,h-i= h-i h-i V50=h-i h-io ,h-i h-i ,h-i h-i5 ,h-i h-iL K1=h-i h-i h-i h-i h-i` h-i ,h-i h-i[ k2=h-i h-i! ,h-i h-i3 ,h-i h-i ,h-i h-iB a3=h-ip h-i 1 _HP restored.h-i 3h-i! h-i,& ,h-i' h-i+ _l - 10 scrolls labelled PAKIMI PESTYISK (gained 1)h-iS. 3h-i)1 h-i4 h-i6 h-iA7 9=h-i: h-i= h-iB Bh-i~E h-ifG ,h-iH h-iL ,h-iM h-iR l _p - 2 grey potions (gained 1)h-i ##..# ###..## h-i ^_(Press . to maintain the ray.) _You stop channelling your searing ray. _HP restored. _l - 10 scrolls labelled PAKIMI PESTYISK (gained 1) _p - 2 grey potions (gained 1) h-i D_An adder comes into view.h-i h-i ..........##  yokomohoyo the Magician ...........#  Djinni ....:......##  Health: 53/53 ======================== ............#  AC: 2Str: 6 ............#  EV: 11Int: 21 h-i ............#.   SH: 0Dex: 12 ............#...   XL:  7 Next: 40% Place: Dungeon:5 ............#######....S   Noise: ---------  Time: 4429.9 (0.0) h-i .....<....###...@.......   d) +11 whip of the Disturbing Dances {elec ..............######....   Cast: Fulminant Prism (13%) ...####..######.   Fly ## ##.## ##..# #..##  S   adder (asleep)h-i J##.## ##..# ###..##h-i _(Press . to maintain the ray.) _You stop channelling your searing ray. h-i@ v_HP restored. _l - 10 scrolls labelled PAKIMI PESTYISK (gained 1) h-ib _p - 2 grey potions (gained 1) _An adder comes into view.h-i- h-i h-i h-ixh-izThe spell is quite dangerous to miscast (13% risk of failure)! Continue anyway?  Y - Yes h-i>{' N - Noh-ih-i..........## yokomohoyo the Magician ...........# Djinni ....:......## Health: 49/53 ======================-- ............# AC: 2Str: 6 ............# EV: 11Int: 21 ............# .  SH: 0Dex: 12 ............# ...  XL:  7 Next: 40% Place: Dungeon:5 ............#######....S  Noise: ---------  Time: 4429.9 (0.0) .....<....###.**@**.....  d) +11 whip of the Disturbing Dances {elec ..............######....  Cast: Fulminant Prism (13%) ...####..###### .  Fly ## ##.##  ##..#  #..##h-iN S   adder (asleep)  ##.##  ##..# ###..## _l - 10 scrolls labelled PAKIMI PESTYISK (gained 1) _p - 2 grey potions (gained 1) _An adder comes into view.Aiming: Fulminant Prism (quite dangerous; 13% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeth-i******..@.********h-i y..*****..h-ib ..@****..h-i}****@******h-i3~*****.******h-i ..........##  yokomohoyo the Magician ...........#  Djinni ....:......##  Health: 49/53 ======================-- ............#  AC: 2Str: 6 ............#  EV: 11Int: 21 ............#.   SH: 0Dex: 12 ............#h-iX!B...   XL:  7 Next: 40% Place: Dungeon:5 ............#######.*..S   Noise: ---------  Time: 4429.9 (0.0) .....<....###...@.......   d) +11 whip of the Disturbing Dances {elec ..............######....   Cast: Fulminant Prism (13%) ...####..######.   Fly ## ##.## ##..# #..##h-i!g  S   adder (asleep, ally target)##.##  *   fulminant prism##..# ###..##h-i! _p - 2 grey potions (gained 1) _An adder comes into view.h-i6"Aiming: Fulminant Prism (quite dangerous; 13% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh-i"VDir - move targetYou conjure a prism of explosive energy!h-iE#<===30.9 (1 _h-i(J**h-i*h-in*h-i+!Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)h-i+Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart h-iU, b - Cast: Searing Ray  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (3%) [*/%] inventory [&] all spells[!] focus mode: off|onh-iu h-i ..........##  yokomohoyo the Magician ...........#  Djinni ....:......##  Health: 49/53 ======================-- ............#  AC: 2Str: 6 ............#  EV: 11Int: 21 ............#.   SH: 0Dex: 12 ............#...   XL:  7 Next: 40% Place: Dungeon:5 h-id ............#######.*..S   Noise: ===------  Time: 4430.9 (0.0) .....<....###...@.......   d) +11 whip of the Disturbing Dances {elec ..............######....   Cast: Fulminant Prism (13%) ...####..######.   Fly ## ##.## ##..# #..##  S   adder (asleep, ally target)h-i ##.##  *   fulminant prism##..# ###..## h-iɄ _p - 2 grey potions (gained 1) _An adder comes into view.h-i Aiming: Fulminant Prism (quite dangerous; 13% risk of failure)  h-i1 Press: ? - help, Q - select action, ( or ) - cycleDir - move target h-i ?_You conjure a prism of explosive energy!h-i h-i_ h-i h-i h-iG =50---1.9 (1h-i :*h-iy e _Your fulminant prism crackles loudly.h-i h-ib *.S.S*h-iϬ x  The adder hisses angrily.  An arrow appears from out of your range of vision.h-i q(.h-im4 #######The arrow hits your fulminant prism!h-ih-i.......S======2h-i-h-iT _Your fulminant prism explodes!h-i'h-iaQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) h-i]fSpells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (3%) [*/%] inventory [&] all spells[!] focus mode: off|onh-iH Quiver which item? (- for none, * to toggle full inventory) Wands (go to first with /) h-izI- n - a wand of acid (5)  q - a  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolationh-i Quiver which action? ([-] to clear) Items ([,] to cycle) Zap: wand of acid (5)  Zap: wand of paralysis (8)  Zap: wand of mindburst (18) Spells ([,] to cycle) h-i  a - Cast: Magic Dart  b - Cast: Searing Ray  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (3%) [*/%] inventory [&] all spells[!] focus mode: off|onh-i + Your spells (quiver)TypeFailure Level  a - Magic DartConjuration1% 1 b - Searing Ray Conjuration1%2  h-i ac - Fulminant Prism Conjuration/Alchemy13%4  d - Iskenderun's Mystic Blast Conjuration/Translocation 13%4  e - Poisonous VapoursAlchemy/Air1%1  f - Mercury Arrow Conjuration/Alchemy1%h-i 2  g - Summon Ice Beast Ice/Summoning3%3 Select a spell to quiver [!] toggle spell headersh-ipxh-i..........##  yokomohoyo the Magician ...........#  Djinni ....:......##  Health: 50/53 ======================-- ............#  AC: 2Str: 6 ............#  EV: 11Int: 21 ............#.   SH: 0Dex: 12 ............#...   XL:  7 Next: 40% Place: Dungeon:5 ............#######.....   Noise: ======---  Time: 4432.9 (0.0) h-i<P.....<....###...@....S..   d) +11 whip of the Disturbing Dances {elec ..............######....   Cast: Fulminant Prism (13%) ...####..######.   Fly ## ##.## ##..# #..##  S   adder##.## ##..# ###..## _Your fulminant prism crackles loudly.The adder hisses angrily.  An arrow appears from out of your range of vision.  The arrow hits your fulminant prism! _Your fulminant prism explodes!Okay, then.h-ih-i..........##  yokomohoyo the Magician ...........#  Djinni ....:......##  Health: 50/53 ======================-- ............#  AC: 2Str: 6 ............#  EV: 11Int: 21 ............#.   SH: 0Dex: 12 ............#...   XL:  7 Next: 40% Place: Dungeon:5 ............#######.....   Noise: ======---  Time: 4432.9 (0.0) .....<....###...@....S..   d) +11 whip of the Disturbing Dances {elec ..............######....   Cast: Fulminant Prism (13%) h-iM-[34m...####..######.   Fly ## ##.## ##..# #..##  S   adder##.## ##..# ###..## _Your fulminant prism crackles loudly.The adder hisses angrily.  An arrow appears from out of your range of vision.  The arrow hits your fulminant prism! _Your fulminant prism explodes!Okay, then.h-iԌh-ih-i. _h-ip h-i The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway?  Y - Yes h-i ' N - Noh-iqh-i(..........## yokomohoyo the Magician ...........# Djinni ....:......## Health: 46/53 ====================---- ............# AC: 2Str: 6 ............# EV: 11Int: 21 ............# .  SH: 0Dex: 12 ............# **.  XL:  7 Next: 40% Place: Dungeon:5 ............#######****.  Noise: ======---  Time: 4432.9 (0.0) .....<....###...@.***S*.  d) +11 whip of the Disturbing Dances {elec h-i..............######***.  Cast: Fulminant Prism (13%) ...####..###### .  Fly ## ##.##  ##..#  #..## S   adder  ##.##  ##..# ###..##The arrow hits your fulminant prism! _Your fulminant prism explodes! _Okay, then.Aiming: Fulminant Prism (quite dangerous; 13% risk of failure)  h-iPress: ? - help, Q - select action, ( or ) - cycleDir - move targeth-i-Q @**h-i`..........## yokomohoyo the Magician ...........# Djinni ....:......## Health: 46/53 ====================---- ............# AC: 2Str: 6 ............#h-iY EV: 11Int: 21 ............# .  SH: 0Dex: 12 ............# ...  XL:  7 Next: 40% Place: Dungeon:5 ............#######.....  Noise: ======---  Time: 4432.9 (0.0) .....<....###...@....S..  d) +11 whip of the Disturbing Dances {elec ..............######....  Cast: Fulminant Prism (13%) ...####..###### .  Fly ## ##.##  ##..#  #..##h-i  S   adder  ##.##  ##..# ###..## _Your fulminant prism explodes! _Okay, then.h-i/Aiming: Fulminant Prism (quite dangerous; 13% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeth-iW>You conjure a prism of explosive energy!h-i: . .....# ... ......#######.*... <....###S... .....######.... ###### .  ##.##  ##..#  #..##(ally target)  ##.##*   fulminant prism  ##..#h-iݬ  Aiming: Fulminant Prism (quite dangerous; 13% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  h-iquYou conjure a prism of explosive energy!  You hear a bow twang.  The arrow hits your fulminant prism!h-iN.h-i7.===---3.9 (1h-i=h-iU@\ _Your fulminant prism detonates feebly.h-iKh-iThe spell is quite dangerous to miscast (13% risk of failure)! Continue anyway?  Y - Yes h-i' N - Noh-ih-i];E..........## yokomohoyo the Magician ...........# Djinni ....:......## Health: 42/53 ===================----- ............# AC: 2Str: 6 ............# EV: 11Int: 21 ............# .  SH: 0h-i;Dex: 12 ............# **.  XL:  7 Next: 40% Place: Dungeon:5 ............#######****.  Noise: ===------  Time: 4433.9 (0.0) .....<....###...@.**S**.  d) +11 whip of the Disturbing Dances {elec h-i<o..............######***.  Cast: Fulminant Prism (13%) ...####..###### .  Fly ## ##.## h-i(<* ##..#  #..##h-iF< S   adder  ##.##  ##..# h-ig<S###..##The arrow hits your fulminant prism! h-i<8_Your fulminant prism detonates feebly.h-i<Aiming: Fulminant Prism (quite dangerous; 13% risk of failure)  h-i<Press: ? - help, Q - select action, ( or ) - cycleDir - move targeth-iK=*Aim: an adderh-iZ[ *Sh-iE..........## yokomohoyo the Magician ...........# Djinni ....:......## Health: 42/53 ===================----- ............# AC: 2Str: 6 ............# EV: 11Int: 21 ............# .  SH: 0h-iXDex: 12 ............# ...  XL:  7 Next: 40% Place: Dungeon:5 ............#######.....  Noise: ===------  Time: 4433.9 (0.0) .....<....###...@...S...  d) +11 whip of the Disturbing Dances {elec ..............######....  Cast: Fulminant Prism (13%) ...####..###### .  Fly ## ##.##  ##..# h-i #..## S   adder  ##.##  ##..# ###..##h-ixThe arrow hits your fulminant prism! _Your fulminant prism detonates feebly.h-i Aiming: Fulminant Prism (quite dangerous; 13% risk of failure)  h-iJ#Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy!h-i'<: . .....# ... ......#######.*... h-i<....###S.... .....######.... ###### .  ##.##  ##..#  #..##(ally target) h-i ##.##*   fulminant prism  ##..#h-i2934.9 (1 _h-i:*h-ih-iWK h-iK ~Quiver which action? ([-] to clear) h-iFL Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Darth-i~L b - Cast: Searing Ray  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (3%) h-iL [*/%] inventory [&] all spells[!] focus mode: off|onh-iH h-ibU ..........##  yokomohoyo the Magician ...........#  Djinni ....:......##  Health: 43/53 ===================----- ............#h-iU   AC: 2Str: 6 ............#  EV: 11Int: 21 ............#.   SH: 0Dex: 12 ............#h-iU ...   XL:  7 Next: 40% Place: Dungeon:5 ............#######.*...   Noise: ===------  Time: 4434.9 (0.0) h-i$V #.....<....###...@..S....   d) +11 whip of the Disturbing Dances {elec h-iJV ..............######....   Cast: Searing Ray ...####..######.   Fly h-ioV ]## ##.## ##..#h-iV #..##  S   adder (ally target)h-iV ##.##  *   fulminant prism##..#h-iW  ###..## The arrow hits your fulminant prism! _Your fulminant prism detonates feebly.Aiming: Fulminant Prism (quite dangerous; 13% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target _You conjure a prism of explosive energy!h-i`X h-i\ B**h-i^ h-i..........## yokomohoyo the Magician ...........# Djinni ....:......## Health: 41/53 ==================------ ............# AC: 2Str: 6 ............# EV: 11h-ixInt: 21 ............# .  SH: 0Dex: 12 ............# ...  XL:  7 Next: 40% Place: Dungeon:5 ............#######.*...  Noise: ===------  Time: 4434.9 (0.0) h-i.....<....###...@**S....  d) +11 whip of the Disturbing Dances {elec h-i9..............######....  Cast: Searing Ray ...####..###### .  Fly h-i## ##.##  ##..#  #..## S   adder (ally target)  ##.##h-i+ *   fulminant prism  ##..# h-iQz###..##Dir - move target _You conjure a prism of explosive energy!  h-iqAiming: Searing Ray (safe; 1% risk of failure)  h-i1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (ally target, 66% to hit)h-i *S**h-it6 **.*Out of range.h-iV **.*h-iz..........## yokomohoyo the Magician ...........# Djinni ....:......## Health: 41/53 ==================------ ............# AC: 2Str: 6 ............# EV: 11Int: 21 h-ig............# .  SH: 0Dex: 12 ............# ...  XL:  7 Next: 40% Place: Dungeon:5 ............#######.*...  Noise: ===------  Time: 4434.9 (0.0) .....<....###...@..S....  d) +11 whip of the Disturbing Dances {elec h-iO..............######....  Cast: Searing Ray ...####..###### .  Fly ## ##.##  ##..#  #..##h-it S   adder (ally target)  ##.##h-i *   fulminant prism  ##..# ###..## h-i_You conjure a prism of explosive energy!  Aiming: Searing Ray (safe; 1% risk of failure)  h-iPress: ? - help, Q - select action, ( or ) - cycleh-i Shift-Dir - straight lineThe searing ray hits the adder!  You kill the adder!h-i: . .....# ... h-i....*... <....****... ...... ###### .  ##.##  ##..#  #..##h-iС*   fulminant prism  ##.##  ##..#h-iB'Y  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray hits the adder!  You kill the adder!  (Press . to maintain the ray.)h-i!0 c..†.c   centaur (launcher)*   fulminant prism (unaware)You hear a shout!  A centaur comes into view. It is wielding a +0 orcbow.h-iv5V*(((h-i3z+ *@.., ally target)*The centaur shoots an arrow. The arrow barely misses you.h-iځ 2/54425.9 (1ontinue: Searing RayRay _Your fulminant prism crackles loudly.h-ic7*h-i$i _Your Fighting skill increases to level 5!h-iiq******h-id*..†.*h-ip*(((*h-i!h-i߉  The centaur shoots an arrow. The arrow barely misses you.Your fulminant prism explodes!The blast of energy engulfs the centaur!!h-i##############h-i ..)...@..†......h-i 165=======6Searing Ray+ h-i h-i K _You kill the centaur!h-i[K3h-iLh-i]PK  You stop channelling your searing ray.h-iP/ _h-izTQ2h-iKUh-izW,h-iWh-iY,h-iyZh-i\,h-iO]h-i^h-i _h-iT_D3=h-i`h-iLb,h-ifch-iHe,h-i^fh-iRhh-ih#4h-ih2=h-iLih-iDjh-ijjh-ikh-i lh-i6lh-ilh-inh-iTnh-inh-ioh-ioh-ioD5=h-i:ph-ijq,h-iqh-irh-ish-iwsh-iFth-ixtU6=h-ith-iuh-iuh-ivh-i.xh-iZxh-ixh-iy,h-iDzh-i {h-i5{%7h-i{h-i},h-i}h-iO,h-i9h-ia8=h-ih-i:,h-i̓h-iN,h-iMh-i,h-iHh-i h-iSU9=h-ih-ifh-ih-ijh-i h-ikh-i֒h-ih-i$50h-i(=h-ilh-ikh-ih-ih-iŖ,h-i0h-ih-i(h-iAN1=h-ih-i),h-ih-iɜ,h-ih-ih-i4h-ih-ih-i#2h-iΡ(=h-ih-i"h-iNh-ih-i̦h-ih-ih-i?h-iuU3=h-i^h-i7,h-i]h-i,h-ih-i,h-ih-ih-iK4=h-ih-ih-ia,h-i>h-ih-i>v##  #  :......## ##  # ##.##  h-i# #)...#  # .....#  ...# .....#  ....#######)....#  -------81.9 (45.0)h-i/<....###.....@†....#  ..######....#  h-iast: Searing Ray .####..###### ...#   ##.## h-i .##  ##..# #  #..## h-iw ##.##  ##..#  #..##  h-ih-iK-------2.9 (46h-ih-i% _Found a rapier.h-iכh-i4h-ih-iȢh-iXh-iȧ,h-i_b  You see here an adder corpse.h-ih-i@= _h-ih-iZ>  You see here a +0 orcbow.h-ih-i _h-ih-i h-i,h-ih-i#h-ih-ih-ih-ih-iJh-ih-ih-iyh-i,h-ifh-ih-i)h-iqh-ih-ib  You see here an adder corpse.h-i:h-i _h-ih-ixh-iL,h-i h-ih-ih-i'h-ih-ih-i h-i h-i8 h-i h-i,,h-iAh-iRh-ih-iNh-i2h-ih-ih,h-i+h-ih-i,h-ifh-i; h-i!h-i"h-i#h-i$h-i&(h-i)h-i-*h-i.h-i2Bh-iA5h-i@8h-i8h-i:h-i<h-i|>,h-i@h-iCh-iFh-iOFh-iGh-iAJh-iNL,h-iMh-i Qh-iS,h-iUh-iXh-i[,h-i=]h-i"ah-ic,h-idh-igh-ijh-ijh-ilh-iph-ish-i _You finish channelling your searing ray.h-i3h-iݥh-ih-iv}1h-i,h-iíh-iZh-iK2=h-ikh-iD,h-ih-im,h-iTh-iݶ,h-inh-i)k3=h-ih-iP,h-ih-i,h-i9h-ih-iVK4=h-ih-i[h-i,h-iwh-ih-i,h-i'h-inh-i?% ## #........####...........#..##................#..# ..#####......... _.....'..#....#<...#####.###..........#.####.........#..#......##....####......##-h-i683.0)##.#...@#### ###.....###....##.# ####...#### ... ##...# ..... ##.. .....(# ##. ....... ##....... #h-iIz...$.....#h-i8_h-iE-9.9 (14h-iT7_h-iI% _Found 7 stones.h-ish-ish-ith-iwh-izh-iz9=h-iD,h-i+8 #......#..#####....._.....'..#.<..#####.#######.........#........##....####......####.#....#### ###.....####....##.### ####......### #@..# ##.....# #......# ##... #......(# ## .........##.......... #..#......$##..# S   water moccasin (asleep)#....#..##h-i߉........S..[ #..###.##h-i _70.0)  A water moccasin comes into view.h-iŗ*1.9 (2h-i>7_h-i( _Found a ring mail.h-ib o..##### _.....'..##<.#..#####.##.####.........##..#.....##....#######.#....#### ###....##.### ####...##....#####...### ##.....# #..@...# #......(#...##..#h-ic \#.#..###......$....# ##..##..#..## ..S..[. #..##..... ##.###..#h-i~m 6_h-ip *2.9 (1h-iiv h-irx h-irS_.....'..##<.#..#####.##..# ####.........##..#.....##....#######.#....#### ####....##.### ####...##....#####...### ##.....# #....... #...@..(#...h-i]L##..###.#..## #......$....# ##..##..#..###..S..[.# #..# #.....# ##.########### #..###.##h-iJh-ih-iS.Sh-iJ;3Searing Rayh-iAh-i8 _The water moccasin hisses angrily.h-i _<.##  ..####  . #. .####  #.###  ##...###  .# #......##  #...@..(#  #.........#  i-i T #....S.....# #..##  #......$....#  #............#  #...........[.# #..#   i-i #.............#  ######......###  ##.## i-i Q=====8.9 (1 _ i-i) i-i+ i-i _.....'..#..........#<.##  yokomohoyo the Magician ..#####.###..........#..#  Djinni ####.........#........#..## Health: 27/54 ============------------ .....##....####......###..# AC: 2Str: 6 ##.#....#### ###.....###.# EV: 11Int: 21 #....##.### ####...##.. SH: 0Dex: 12 ...#####***### ##....#. XL:  7 Next: 66% Place: Dungeon:5 i-i.# #.*****## ##..... Noise: =====----  Time: 4578.9 (0.0) #.**@**(# ##.... d) +11 whip of the Disturbing Dances {elec #..*****..# ##..## Cast: Iskenderun's Mystic Blast (12%)  #..**S**...# #..##  Fly  #......$....# ##..#  #............# #..##  #...........[.# #..#  S   water moccasin #.............# ##.##  ######......### #..#  i-i ##.##  i-iThe mystic blast hits the water moccasin!  The water moccasin is almost dead.  i-iU_The water moccasin is knocked back by the mystic blast.  i-iCasting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  i-iB Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei-i% _.....'..#..........#<.##  yokomohoyo the Magician ..#####.###..........#..#  Djinni ####.........#........#..## Health: 27/54 ============------------ .....##....####......###..# AC: 2Str: 6 i-i%0##.#....#### ###.....###.# EV: 11Int: 21 #....##.### ####...##.. SH: 0Dex: 12 ...#####...### ##....#. XL:  7 Next: 66% Place: Dungeon:5 .# #......## ##..... Noise: =====----  Time: 4578.9 (0.0) i-i%#...@..(# ##.... d) +11 whip of the Disturbing Dances {elec i-i&#.........# ##..## Cast: Iskenderun's Mystic Blast (12%)  #....S.....# #..##  Fly  #......$....# ##..#  #............# #..##  #...........[.# #..#  S   water moccasin #.............# ##.##  ######......### #..#  ##.## _The water moccasin is knocked back by the mystic blast.  i-i&Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei-i&Dir - look around, f - activateYou erupt in a blast of force!  The mystic blast hits the water moccasin.i-iD0 _<.##  ..####  . i-i0$#. .####  #.###  ##...### i-i0 .# #......##  i-i 1|#...@..(#  i-i1S#.........#  #..........# #..##  #......$....#  #............#  #...........[.# i-i1s #.............#  i-i2e######......###  i-i62.##.## i-i\2 Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  i-i2/Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  i-i2XYou erupt in a blast of force!  The mystic blast hits the water moccasin.  i-i3?You kill the water moccasin!i-i9Trooper 979.9 (1Iskenderun's Mystic Blast (11%) _i-iT>i-i?i-i3i-iti-ii-i<98i-i{Bi-iXi-ix,i-ii-iR!i-i!29i-i"i-i%,i-i&i-i(,i-i)i-in,,i-i-i-i/i-i0T30=i-ig1i-i3,i-i4i-i6,i-i8i-iE:i-i:K1=i-i;i-i:>,i-i?i-iA,i-iACi-iE,i-iFi-iHi-i;IS2=i-iJi-i"L,i-i-Mi-ioN,i-iUOi-i?Qi-iQK3=i-i;Ri-iS,i-i|Ti-iU,i-iVi-iXi-iVXS4=i-i.Yi-iZ,i-i]i-i_,i-i`i-iGc,i-idi-ifi-ifK5=i-i[hi-ik,i-ili-in,i-iFpi-iri-irS6=i-iti-imv,i-iZxi-izi-iVzi-i{i-i},i-ii-iЁi-iK7=i-ii-ip,i-ii-i,i-ii-iŒi-i98i-ixi-i,i-i\i-iB,i-ifi-i,i-i)i-i>i-iN39=i-ii-iV,i-i)i-i,i-ii-iϤi-iX40=i-ii-i<,i-i>i-i|,i-i i-i%,i-i}i-iű91i-i(=i-i²i-i,i-ii-i;,i-i i-iri-iU2=i-ii-ii-ii-ii-ih,i-ii-i"i-icK3=i-i!i-iO,i-ii-i,i-ii-ix,i-i]i-i94i-i2=i-ii-i&,i-ii-iz,i-ii-iGi-iK5=i-i i-inBi-i,i-iwi-ii-iDi-ii-ii-i%U6=i-iZi-i,i-i i-i,i-ii-i)i-ir7i-i,i-i,i-iLi-ii-ii-ii-ii-i<i-ii-iwK8=i-ii-ii-iD,i-ii-iT,i-i[i-iek9=i-iji-i,i-i]i-i,i-i i-iM ,i-i i-i[i-iL50=i-ii-i,i-imi-i,i-ii-ii-iEN1=i-ii-i,i-i|i-iEi-iyi-iK2=i-i i-i!i-i!i-i#i-if%,i-i&i-if)i-i)U3=i-i+i-i-i-i-i-i.i-i/i-i0i-i0i-i-2a4=i-i(3i-i4i-i\6,i-i7i-iv:i-i=,i-i>i-i @i-iOBi-iBi-iCi-iEi-iE9=i-iFi-i&JM _You now have 194 gold pieces (gained 4).i-iyK3i-iWLi-iNi-iP,i-iPi-i4Ri-i_Si-iSi-iTi-iZi-i\,i-i$^i-i+ai-ibi-ici-ici-iCei-if,i-igi-ihi-i"k,i-ivli-ini-io,i-ipi-iri-iRs,i-iZui-ivi-ix,i-izi-i|i-i~,i-i~i-ii-i,i-ii-ii-iSi-ii-i[i-ii-ii-iYi-ii-i'i-i-i-iki-ii-ii-iX,i-ii-iei-ii-i*i-ii-ii-ii-i0i-ii-iJi-il,i-ii-ii-iii-ii-iޚi-iʛi-ii-ii-iEi-ii-iji-ii-ii-i/i-ii-iSi-ii-ii-i,i-ii-i̦i-ii-ii-i;i-ii-i,i-iCi-ii-iܬi-ii-idi-iZi-i7i-ipi-iүi-ii-ii-ii-iKi-i;i-iϹu ..#####.# #####...... #... ##.#....# ####....##. i-i&###....#####. ####....### #.. ####....#### ##..-----702i-i\!23.0) #..@..### #...### ........### ......### ...>##......i-i #...... ######. ## i-ii-iI-----34i-ii-iw; _Found a stone staircase leading down.i-i3i-i5i-ii-iBi-i@ ni-iqi-ii-ii-ii-ii-i]i-ii-iO,i-ii-i/i-i2,i-i"i-i i-i"i-i"i-i#i-in&i-i/ ......... ##...[. ####...... ###......!... ####....#......# ####....#### ....... ###.....### .......###.....### 11.9 (8.0)...###  ###...#### i-iu/ #>#.#  ##.... .........................i-i0k........................i-i7i-i8*2.9 (9i-iAi-iw- _Found a leather armour.i-iY3i-ilZi-i]i-in`i-ieBi-iTgi-igi-ithi-iki-iIt ...# #######..# #.......## h.....[..# ...# ###.i-it'!...# ####.....## ####....##.......@..# ###.....###..........###.....###......##........###i-it.....# ###...####i-iu....# #>#.##..# ##..h   black bear (asleep)i-iMu### ....... .........i-iuM ..i-i *4.9 (2i-i*5.9 (3i-iTi-i] _A black bear comes into view.i-i Quiver which action? ([-] to clear) i-i pItems ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (11%)  d - Cast: Iskenderun's Mystic Blast (11%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow i-iX U g - Cast: Summon Ice Beast (3%) [*/%] inventory [&] all spells[!] focus mode: off|oni-iX i-i| yokomohoyo the Trooper...## Djinni######..#. Health: 54/54 ========================#.......##AC: 2Str: 6h.....[..### EV: 11Int: 21.........####. SH: 0Dex: 12i-i( ".....!...#####... XL:  7 Next: 97% Place: Dungeon:5.........## ####....## Noise: ---------  Time: 4715.9 (0.0).......@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###Cast: Fulminant Prism (11%) ......##........###Fly .....# ###...####....# #>#.#i-i] v#..# ##....h   black bear (asleep)###.......i-i ...................The mystic blast hits the water moccasin. i-i _You kill the water moccasin! _You now have 194 gold pieces (gained 4). _Found a stone staircase leading down. i-i _Found a leather armour. _A black bear comes into view.i-i i-i^ i-i?  yokomohoyo the Trooper ...## Djinni ######..#. Health: 50/54 ======================-- #.......## AC: 2Str: 6 h.....[..# ## EV: 11Int: 21 i-it].........# ###. SH: 0Dex: 12 .....****# ####... XL:  7 Next: 97% Place: Dungeon:5 .....****## ####....## Noise: ---------  Time: 4715.9 (0.0) .....**@**# ###.....###  d) +11 whip of the Disturbing Dances {elec .....*****###.....###  Cast: Fulminant Prism (11%)  .....*##**......###  Fly  .....# ###...####  i-i0....# #>#.#  #..# ##....  h   black bear (asleep) i-iW### .......  .........  .......... i-i`_Found a stone staircase leading down. _Found a leather armour. i-i$"_A black bear comes into view.Aiming: Fulminant Prism (dangerous; 11% risk of failure)  i-iLPress: ? - help, Q - select action, ( or ) - cycleDir - move targeti-i3 b*****..*****..*****@..*****...****##..i-i q*******....i-i*****.*****.*****.*****.*****.i-i6s*******.....i-ir*******.....i-iij.*****.*****.*****.*****.*****i-ir.....*******i-iw *****[*****.*****.*****.*****.i-i.W r*******.....i-iQr.....*******i-i r*******.....!i-iTFyokomohoyo the Trooper...## Djinni######..#. Health: 50/54 ======================--#.......##AC: 2Str: 6h.....[..### EV: 11Int: 21...*.....####. SH: 0Dex: 12.....!...#####... XL:  7 Next: 97% Place: Dungeon:5.........## ####....## Noise: ---------  Time: 4715.9 (0.0).......@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###Cast: Fulminant Prism (11%) ......##........###Fly .....#[4!i-iG0m ###...####....# #>#.##..# ##....h   black bear (asleep, ally target)###.......*   fulminant prism................... _Found a leather armour. _A black bear comes into view.Aiming: Fulminant Prism (dangerous; 11% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy!!i-iH;===6.9 (1 _!i-iO!i-iQ"i-i S"i-iZT~Quiver which action? ([-] to clear) "i-iTpItems ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (11%)  d - Cast: Iskenderun's Mystic Blast (11%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow "i-i$UU g - Cast: Summon Ice Beast (3%) [*/%] inventory [&] all spells[!] focus mode: off|on#i-i#i-i?yokomohoyo the Trooper...## Djinni######..#. Health: 50/54 ======================--#.......##AC: 2Str: 6h.....[..### EV: 11Int: 21...*.....####. SH: 0Dex: 12.....!...#####... XL:  7 Next: 97% Place: Dungeon:5.........## ####....## Noise: ===------  Time: 4716.9 (0.0).......@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###Cast: Magic Dart......##........###Fly .....# ##i-iC[40m##...####....# #>#.##..# ##....h   black bear (asleep, ally target)###.......*   fulminant prism................... _Found a leather armour. _A black bear comes into view.Aiming: Fulminant Prism (dangerous; 11% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target _You conjure a prism of explosive energy!#i-iϯ#i-id@**#i-i0$i-i  yokomohoyo the Trooper ...## Djinni ######..#. Health: 49/54 =====================--- #.......## AC: 2Str: 6 h.....[..# ## EV: 11Int: 21 .***.....# ###. SH: 0Dex: 12 ...**!...# ####... XL:  7 Next: 97% Place: Dungeon:5 $i-i.....**..## ####....## Noise: ===------  Time: 4716.9 (0.0) .......@..# ###.....###  d) +11 whip of the Disturbing Dances {elec ..........###.....###  Cast: Magic Dart ......##........###  Fly  .....# ###...####  ....# #>#.#  #..# ##....  h   black bear (asleep, ally target) ### .......  *   fulminant prism .........  .......... Dir - move target _You conjure a prism of explosive energy!  Aiming: Magic Dart$i-i{ (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, ally target, 100% to hit)$i-i ;yokomohoyo the Trooper...## Djinni######..#. Health: 49/54 =====================---#.......##AC: 2Str: 6$i-i{ h.....[..### EV: 11Int: 21.***.....####. SH: 0Dex: 12...**!...#####... XL:  7 Next: 97% Place: Dungeon:5.....**..## ####....## Noise: ===------  Time: 4716.9 (0.0)$i-i 0.......@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###$i-iަ Cast: Magic Dart......##........###$i-i Fly .....# ###...####$i-i7 ....# #>#.#$i-i` #..# ##....$i-i h   black bear (ally target)###.......$i-iǧ *   fulminant prism.........$i-i ..........Aiming: Magic Dart (safe; 1% risk of failure)  $i-ik >Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, ally target, 100% to hit)  $i-iN LThe magic dart hits the black bear.  The black bear is lightly wounded.$i-i2 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (asleep, ally target, 100% to hit)  The magic dart hits the black bear.black bear is lightly wounded.growls angrily.$i-ia? .h.*....*$i-iC 2-7.9 (1$i-i}M 7*$i-iO e _Your fulminant prism crackles loudly.'i-i8'i-i:aQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) 'i-iB;Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (11%)  d - Cast: Iskenderun's Mystic Blast (11%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (3%) [*/%] inventory [&] all spells[!] focus mode: off|on)i-i 0 )i-ip> yokomohoyo the Trooper...## Djinni######..#. Health: 49/54 =====================---#.......##AC: 2Str: 6......[..### EV: 11Int: 21.h.*.....####. SH: 0Dex: 12)i-ij? .....!...#####... XL:  7 Next: 97% Place: Dungeon:5.........## ####....## Noise: ==-------  Time: 4717.9 (0.0).......@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###Cast: Magic Dart......##........###Fly .....# ###...####....# #>#.##..# ##....h   black bear (ally target)###.......)i-i@ *   fulminant prism...................Shift-Dir - straight lineAim: a black bear (asleep, ally target, 100% to hit)  The magic dart hits the black bear.  The black bear is lightly wounded.  The black bear growls angrily. _Your fulminant prism crackles loudly.)i-iB )i-iI 9*)i-iK *i-is*i-i[Drink which item? Potions  e - 4 purple potions  f - 2 sedimented sapphire potions  g - 2 cyan potions *i-iL h - an emerald potion  k - 4 coppery potions  p - 2 grey potions  u - a glowing white potion [!] read|quaff|evoke[?] describe selected+i-id.+i-i5+i-iAyokomohoyo the Trooper...## Djinni######..#. Health: 49/54 =====================---#.......##AC: 2Str: 6......[..### EV: 11Int: 21.h.*.....####. SH: 0Dex: 12+i-iA.....!...#####... XL:  7 Next: 97% Place: Dungeon:5.........## ####....## Noise: ==-------  Time: 4717.9 (0.0).......@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###Cast: Magic Dart......##........###Fly .....# ###...####....# #>#.#+i-iBq#..# ##....h   black bear (ally target)###.......*   fulminant prism...................Shift-Dir - straight lineAim: a black bear (asleep, ally target, 100% to hit)  The magic dart hits the black bear.  The black bear is lightly wounded.  The black bear growls angrily. _Your fulminant prism crackles loudly.+i-i7Jv **Okay, then.+i-iK+i-iiPB**+i-i R. _,i-ix,i-iz~Quiver which action? ([-] to clear) ,i-izItems ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) ,i-i{Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray ,i-i:{: c - Cast: Fulminant Prism (11%) ,i-ic{d d - Cast: Iskenderun's Mystic Blast (11%)  e - Cast: Poisonous Vapours ,i-i{ f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (3%) [*/%] inventory [&] all spells,i-i{z[!] focus mode: off|on-i-i-i-i9yokomohoyo the Trooper...## Djinni######..#. Health: 49/54 =====================---#.......##AC: 2Str: 6......[..### EV: 11Int: 21.h.*.....####. SH: 0Dex: 12.....!...#####... XL:  7 Next: 97% Place: Dungeon:5.........## ####....## Noise: ==-------  Time: 4717.9 (0.0)-i-i%.......@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###Cast: Fulminant Prism (11%) ......##........###Fly .....# ###...####....# #>#.##..# ##....h   black bear (ally target)###.......*   fulminant prism...................Aim: a black bear (asleep, ally target, 100% to hit)  The magic dart hits the black bear.  -i-iZThe black bear is lightly wounded.  The black bear growls angrily. _Your fulminant prism crackles loudly. _Okay, then.-i-i-i-iX-i-iT**-i-i-i-i\G   yokomohoyo the Trooper ...## Djinni ######..#. Health: 45/54 ====================---- #.......## AC: 2Str: 6 .*****[..# ## EV: 11Int: 21 .h****...# ###. SH: 0Dex: 12 .*****...# ####... XL:  7 Next: 97% Place: Dungeon:5 .*****...## ####....## Noise: ==-------  Time: 4717.9 (0.0) .*****.@..# ###.....###  d) +11 whip of the Disturbing Dances {elec ..........###.....###  Cast: Fulminant Prism (11%) -i-i=H  ......##........###  Fly  .....# ###...####  ....# #>#.#  #..# ##....  h   black bear (ally target) ### .......  *   fulminant prism .........  .......... The black bear growls angrily. _Your fulminant prism crackles loudly. _Okay, then.Aiming: Fulminant Prism (dangerous; 11% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target-i-i .....h.*......!***.....***-i-i.....*@**********-i-iS*****@***##**.*.i-it******@*.*****.**##*..i-iQ******.*****.****@.*****.***##.*.i-i@*..!..*****.*****@*****.*****.i-il ******.*****.*****.***.i-igD*******....*.i-i)E.i-iA0 h******.....*/i-i h*****.*****.*****.*****.******/i-i .*...*******3i-i!  yokomohoyo the Trooper ...## Djinni ######..#. Health: 45/54 ====================---- #.......## AC: 2Str: 6 ......[..# ## EV: 11Int: 21 3i-i.h.*.....# ###. SH: 0Dex: 12 .....!...# ####... XL:  7 Next: 97% Place: Dungeon:5 .........## ####....## Noise: ==-------  Time: 4717.9 (0.0) .......@..# ###.....###  d) +11 whip of the Disturbing Dances {elec ..........###.....###  Cast: Fulminant Prism (11%)  ......##........###  Fly  .....# ###...####  ....# #>#.#  3i-iV#..# ##....  h   black bear (ally target) ### .......  *   fulminant prism .........  .......... _Your fulminant prism crackles loudly. _Okay, then.Aiming: Fulminant Prism (dangerous; 11% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target3i-i>You conjure a prism of explosive energy!3i-i" 3i-i ...# ######..# ######..## .#####[..#  .#####...#  .#####...#  .#####...##  ...#   ...#  ......##.....  .....# ###...# ....# #>#.#3i-i|A #..# ##....   ### .......  .....   Aiming: Fulminant Prism (dangerous; 11% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  You conjure a prism of explosive energy!  Your fulminant prism explodes!The blast of energy engulfs the black bear!3i-i"s  ................h..!.....**The black bear is heavily wounded.3i-it `6=======8.9 (13i-i'{ 3i-i} > _You hear an angry hiss. You hear a bark!4i-i64i-i8~Quiver which action? ([-] to clear) 4i-is9Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (11%) 4i-i9 d - Cast: Iskenderun's Mystic Blast (11%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (3%) 4i-i:[*/%] inventory [&] all spells[!] focus mode: off|on6i-i 6i-i6yokomohoyo the Trooper...## Djinni######..#. Health: 46/54 ====================----#.......##AC: 2Str: 6......[..### EV: 11Int: 21.........####. SH: 0Dex: 12..h..!...#6i-i####... XL:  7 Next: 97% Place: Dungeon:5.........## ####....## Noise: =======--  Time: 4718.9 (0.0)....*..@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###Cast: Magic Dart......##........###Fly .....# ###...####....# #>#.##..# ##....h   black bear (ally target)###.......*   fulminant prism6i-i...................Dir - move targetYou conjure a prism of explosive energy!  Your fulminant prism explodes!The blast of energy engulfs the black bear!  The black bear is heavily wounded. _You hear an angry hiss. You hear a bark!6i-i6i-iT**6i-i6i-i   yokomohoyo the Trooper ...## Djinni ######..#. Health: 45/54 ====================---- #.......## AC: 2Str: 6 ......[..# ## EV: 11Int: 21 .........# ###. SH: 0Dex: 12 6i-i ..h*.!...# ####... XL:  7 Next: 97% Place: Dungeon:5 ....**...## ####....## Noise: =======--  Time: 4718.9 (0.0) ....*.*@..# ###.....###  d) +11 whip of the Disturbing Dances {elec ..........###.....###  Cast: Magic Dart ......##........###  Fly  .....# ###...####  6i-i ....# #>#.#  #..# ##....  h   black bear (ally target) ### .......  *   fulminant prism .........  .......... The black bear is heavily wounded. _You hear an angry hiss. You hear a bark!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, ally target, 100% to hit)7i-i9 yokomohoyo the Trooper...## Djinni######..#. Health: 45/54 ====================----#.......##AC: 2Str: 6......[..### EV: 11Int: 21.........####. SH: 0Dex: 12..h*.!...#####... XL:  7 Next: 97% Place: Dungeon:5....**...## ####....## Noise: =======--  Time: 4718.9 (0.0)7i-i ....*.*@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###Cast: Magic Dart......##........###Fly .....# ###...####....# #>#.##..# ##....h   black bear (ally target)###.......*   fulminant prism.........7i-iU ..........Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, ally target, 100% to hit)  7i-i vThe magic dart hits the black bear.  The black bear is heavily wounded.7i-ik 7i-is x..h..*..7i-iv X=------9.9 (17i-i~ :*7i-iP   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (heavily wounded, ally target, 100% to hit)  7i-i The magic dart hits the black bear.  The black bear is heavily wounded. _Your fulminant prism crackles loudly.8i-i  8i-i Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (11%)  d - Cast: Iskenderun's Mystic Blast (11%) 8i-i  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (3%) [*/%] inventory [&] all spells[!] focus mode: off|on9i-i9i-iyokomohoyo the Trooper...## Djinni######..#. Health: 45/54 ====================----#.......##AC: 29i-if<Str: 6......[..### EV: 11Int: 21.........####. SH: 0Dex: 12.....!...#####... XL:  7 Next: 97% Place: Dungeon:5...h.....## ####....## Noise: =--------  Time: 4719.9 (0.0)....*..@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###Cast: Searing Ray......##........###Fly .....# ###...####9i-i....# #>#.##..# ##....h   black bear (ally target)###.......*   fulminant prism9i-i...................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, ally target, 100% to hit)  The magic dart hits the black bear.  The black bear is heavily wounded. _Your fulminant prism crackles loudly.9i-i9i-iT**9i-i;i-ic  yokomohoyo the Trooper ...## Djinni ######..#;i-i3. Health: 43/54 ===================----- #.......## AC: 2Str: 6 ......[..# ## EV: 11Int: 21 .........# ###. SH: 0Dex: 12 .....!...# ####... XL:  7 Next: 97% Place: Dungeon:5 ...h*....## ####....## Noise: =--------  Time: 4719.9 (0.0) ;i-ix....***@..# ###.....###  d) +11 whip of the Disturbing Dances {elec ..........###.....###  Cast: Searing Ray ......##........###  Fly  ;i-i5.....# ###...####  ....# #>#.#  #..# ##....  h   black bear (ally target) ### .......  *   fulminant prism .........  .......... The black bear is heavily wounded. _Your fulminant prism crackles loudly.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, ally target, 85% to hit);i-i6 yokomohoyo the Trooper...## Djinni######..#. Health: 43/54 ===================-----#.......##AC: 2Str: 6......[..### EV: 11Int: 21.........#;i-i ###. SH: 0Dex: 12.....!...#####... XL:  7 Next: 97% Place: Dungeon:5...**....## ####....## Noise: =--------  Time: 4719.9 (0.0)....***@..# ###.....### d) +11 whip of the Disturbing Dances {elec..........###.....###Cast: Searing Ray......##........###Fly ;i-i3 S.....# ###...####....# #>#.##..# ##....h   black bear (ally target)###;i-iu .......*   fulminant prism...................;i-i Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, ally target, 85% to hit)  You focus your ray upon the black bear. The searing ray hits the black bear!  The black bear is almost dead.;i-i8TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (heavily wounded, ally target, 85% to hit)  You focus your ray upon the black bear. The searing ray hits the black bear!  The black bear is almost dead.  (Press . to maintain the ray.);i-iG_  Your fulminant prism explodes!The blast of energy engulfs the black bear!;i-if#########################.##..# ##....###..........................i-i+z9/61281% Searing Ray>i-iV3>i-i,6P _You feel clever.Ai-i _#...   ...# ########..# ..#.##  ......[..#  ###.........#  ###.....!...# ####.......†....@## ####....###..# ###.....###....###.....###.#........###.###...####Ai-i ..#>#.##..##....###...... Ai-i Ai-i--------1ast: Searing Ray Ai-i{Ai-iY< _You stop channelling your searing ray.Ei-i13Ei-iQ3Ei-i<Ei-iq@Ei-i)E&50Ei-iEEi-ibIEi-i#.#   ##..# ##...  ### .......Ei-ivEi-i}Ei-iQ _z - a ruby potionGi-i3Gi-iGi-iϝGi-i֢a1=Gi-i,Gi-iץGi-i,Gi-iQGi-iGi-i2=l...Searing Rayl   iguana (wandering)Gi-i9*8.9 (3Gi-i*9.9 (4Gi-iGi-iZ _An iguana comes into view.Ji-iJi-ieQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (10%)  d - Cast: Iskenderun's Mystic Blast (10%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) [*/%] inventory [&] all spells[!] focus mode: off|onLi-i Li-iR < yokomohoyo the Trooper  #.....Djinni  #....Health: 52/61 ====================----  ...#AC: 2Str: 6  ######l.#EV: 11Int: 22  ##.......##SH: 0Dex: 12  $#......[..#XL:  8 Next: 11% Place: Dungeon:5  ...........### Noise: ---------  Time: 4729.9 (0.0)  Li-iC .......@...#####. d) +11 whip of the Disturbing Dances {elec  .....†.....## ####.... Cast: Searing Ray  ............# ###.....## Fly  ............###.....###  #.......##........###  #......#####...####l   iguana (wandering)  ##....# #>#.#  ##..# ##....  ###.......You have reached level 8! _You feel clever. Li-i _You stop channelling your searing ray. _Found 16 gold pieces. _z - a ruby potion _An iguana comes into view.Li-i$ Li-iF, Li-iu- Mi-i  yokomohoyo the Trooper #.....  Djinni #....  Health: 50/61 ===================----- ...#  AC: 2Str: 6 ######l.#  EV: 11Int: 22 ##.....*.##  SH: 0Dex: 12 $#.....*[..#  XL:  8 Next: 11% Place: Dungeon:5 .......*...# ## Noise: ---------  Time: 4729.9 (0.0) .......@...# ####. d) +11 whip of the Disturbing Dances {elec .....†.....## ####.... Cast: Searing Ray ...Mi-i.........# ###.....## Fly  ............###.....###  #.......##........###  #......#####...####  l   iguana (wandering) ##....# #>#.#  ##..# ##....  ### ....... _z - a ruby potion _An iguana comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 82% to hit)Mi-iA Z.lOut of range.Ni-i.lAim: an iguana (wandering, hasn't noticed you, 82% to hit)Ni-ih ~ yokomohoyo the Trooper  #.....Djinni  #....Health: 50/61 ===================-----  ...#AC: 2Str: 6  ######*.#EV: 11Int: 22  ##.....*.##SH: 0Dex: 12 Ni-ii  $#.....*[..#XL:  8 Next: 11% Place: Dungeon:5  .......*...### Noise: ---------  Time:[39;49m 4729.9 (0.0)  .......@...#####. d) +11 whip of the Disturbing Dances {elec  .....†.....## ####.... Cast: Searing Ray  ............# ###.....## Fly  ............###.....###  #.......##........###  #......#####...####l   iguana  ##....# #>#.#  ##..# ##....  ###.......Aiming: Searing Rayi-ij 6m (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is heavily wounded.Ni-iA Shift-Dir - straight line  Aim: an iguana (wandering, hasn't noticed you, 82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is heavily wounded.  The iguana hisses angrily.  (Press . to maintain the ray.)Ni-i3 W.l...Ni-i ==30.9 (1ontinue: Searing RayRay _Ni-i Ni-i Oi-i\7 ***The searing ray hits the iguana.Oi-i.Oi-iR.l.Oi-is49--1+ Oi-iOi-i^^ _The iguana is heavily wounded.Oi-io *** The searing ray hits the iguana.Oi-i! Oi-i) R..lOi-i+ =-2++ Oi-iS3 Oi-i5 _ _The iguana is severely wounded.Pi-iJ" *** The searing ray hits the iguana.Pi-i ..lThe iguana is almost dead.You finish channelling your searing ray.Pi-i97-=3astPi-i Pi-i%Pi-i׻+ _The iguana bites you.Qi-i{h  yokomohoyo the Trooper #.....  Djinni #....  Health: 45/61 =================------- ...#  AC: 2Str: 6 ######..#  EV: 11Int: 22Qi-i"i ##.......##  SH: 0Dex: 12 $#......[..#  XL:  8 Next: 11% Place: Dungeon:5 .......l...# ## Noise: ==-------  Time: 4733.9 (0.0) .......@...# ####. d) +11 whip of the Disturbing Dances {elec .....†.....## ####.... Cast: Searing RayQi-ijiB ............# ###.....## Fly  ............###.....###  #.......##........### Qi-ii^ #......#####...####  l   iguana ##....# #>#.#  ##..# ##....  ### ....... You finish channelling your searing ray. _The iguana bites you.  Qi-ijPAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleQi-iJjShift-Dir - straight lineAim: an iguana (almost dead, 82% to hit)Qi-iE   yokomohoyo the Trooper #.....  Djinni #....  Health: 45/61 =================------- ...#  AC: 2Str: 6 ######..#  EV: 11Int: 22 ##.......##  SH: 0Qi-iF MDex: 12 $#......[..#  XL:  8 Next: 11% Place: Dungeon:5 .......l...# ## Noise: ==-------  Time: 4733.9 (0.0) .......@...# ####. d) +11 whip of the Disturbing Dances {elec .....†.....## ####.... Cast: Searing Ray ............# ###.....## Fly  ............###.....###  #.......##........###  Qi-iF #......#####...####  l   iguana ##....# #>#.#  ##..# ##....  ### ....... Qi-iG pAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQi-iG Aim: an iguana (almost dead, 82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  You kill the iguana!Qi-iM #..... #.... ...#  #  ##....*..## Qi-iaN ? $#.....*[..#  .......*...#  ...  ...  ...#  ...# #....Qi-i+O  #......#####... ##....# #>#. ##..# ##. ### Qi-i ..†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (almost dead, 82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  You kill the iguana!  (Press . to maintain the ray.)Qi-i 54.9 (1ontinue: Searing RayRay _Qi-ij Qi-i Ri-iPH***Ri-i}N..†Ri-ir4--5+ Ri-iژRi-i)Ri-i 3Ri-i Ri-i K  You stop channelling your searing ray.Ri-i* M5 _Ri-i Ri-i Ri-i{ Ri-i Ri-i Ri-iL Ri-i Ri-i0 K6=Ri-i Ri-i ,Ri-iM Ri-i ,Ri-i Ri-i Ri-i U7=Ri-iW Ri-i ,Ri-i Ri-i ,Ri-iS Ri-i~ ,Ri-iC Ri-i Ri-i 8Ri-i Ri-i  ,Ri-i Ri-i ,Ri-i Ri-i$ Ri-i$ K9=Ri-i% Ri-i) Ri-iQ* Ri-i, Ri-i/ ,Ri-i0 Ri-i_4 Ri-i4 V50=Ri-is@ Ri-iD ,Ri-iF Ri-iK Ri-iaL D1=Ri-iM Ri-iQ ,Ri-i2S Ri-i"X ,Ri-iY Ri-i] Ri-i] U2=Ri-i^ Ri-ia Ri-i l --ast: Searing Ray h   jackal (wandering)hRi-i_w /59.9 (24.0)Ri-iK{ ,60.9 (25Ri-i Ri-i Y _A jackal comes into view.Ui-iUi-iaQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Ui-i<Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (10%)  d - Cast: Iskenderun's Mystic Blast (10%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) [*/%] inventory [&] all spells[!] focus mode: off|onVi-iVi-i yokomohoyo the Trooper  #.....Djinni  #....Health: 52/61 ====================----  ...#Vi-i" AC: 2Str: 6  ######..#EV: 11Int: 22  ##.......##SH: 0Dex: 12  $#......[..#XL:  8 Next: 15% Place: Dungeon:5  .......†...### Noise: ---------  Time: 4760.9 (0.0)  .......@...#####. d) +11 whip of the Disturbing Dances {elec  .....†.....## ####.... Cast: Magic Dart  ............# ###.....## Fly Vi-ix  ............###.....###  #.......##........###  #......#####...####h   jackal (wandering)  Vi-i 2##....# #>#.#  ##..# ##h...  ###.......Aim: an iguana (almost dead, 82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  You kill the iguana! Vi-ia _(Press . to maintain the ray.) _You stop channelling your searing ray. _A jackal comes into view.Vi-ikVi-i#Vi-ij%Vi-i q  You aren't carrying any pieces of jewellery.Vi-i Vi-ik Vi-i . _Zi-iU! D  The magic dart hits the jackal!Zi-i& ******†Zi-i x.....>Zi-i7 q1=1.9 (1Magic DartZi-i Zi-i} J _You kill the jackal![i-i[i-i[i-i[i-i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[i-if [i-i [i-i [i-i% [i-il B2 _[i-iȭ ,[i-i [i-i [i-i [i-iݳ [i-i߶ ,[i-i: [i-i ;3[i-i [i-iÿ ,[i-i. [i-i@ ,[i-i [i-i [i-i 54=[i-i [i-iP [i-iU [i-i [i-i [i-i ,[i-i [i-il [i-i N5=[i-i* [i-id ,[i-i [i-i) ,[i-i [i-i ,[i-i [i-i [i-iv D6=[i-i [i-i [i-iY -Magic Dartw   dart slug (wandering)w[i-iw /765.0)[i-i E-7.9 (16[i-i_ [i-i| \ _A dart slug comes into view.\i-i7 ******w  The magic dart hits the dart slug!\i-iǶ\i-if.....w.\i-if5-=8.0)\i-i\i-i!b _The dart slug is severely wounded.]i-ie ***** The magic dart hits the dart slug.]i-i:.....]i-i*?-9]i-i3]i-i6] _The dart slug is almost dead.]i-iF *****The magic dart hits the dart slug but does no damage.]i-i]i-i`....w.]i-iy.480]i-i]i-i] _The dart slug is almost dead.]i-iW ****The magic dart hits the dart slug but does no damage.]i-i2]i-i^;Z...w.]i-iES3-1]i-iPM]i-iaO] _The dart slug is almost dead.^i-i _The dart slug is almost dead.  The magic dart hits the dart slug but does no damage. _The dart slug is almost dead.  The magic dart hits the dart slug but does no damage. _The dart slug is almost dead.  The magic dart hits the dart slug!^i-i%g***†^i-iQ....^i-i[~-62Magic Dart^i-ib^i-idM _You kill the dart slug!^i-i(3^i-i*^i-i/,^i-i3B^i-i.5^i-iY9,^i-i:^i-i0>^i-i>54=^i-i>^i-i@^i-iC^i-iD^i-i'E^i-i]H,^i-iI^i-iL^i-iL#5^i-i7M2=^i-iN^i-iQ^i-i8R^i-i_S^i-iV,^i-iW^i-ifZ^i-iZK6=^i-iY\^i-i_^i-i-`^i-ina^i-i,d^i-id^i-if^i-ih,^i-iQj^i-im^i-i4nU7=^i-iNq^i-it,^i-iv^i-iy,^i-i{^i-i ~^i-io~%8^i-i^i-iǂ,^i-iG^i-i,^i-i^i-i؋^i-inK9=^i-i^i-i ^i-i^i-i^i-i,^i-i ^i-i˙,^i-ih^i-i l60=^i-ik^i-ih,^i-i^i-i#^i-id-Magic Darth   jackal (wandering)h^i-iY0807.9 (25.0)^i-i8Jh†^i-iE-8.9 (26^i-i^i-iY _A jackal comes into view._i-iE! 2 *****h  The magic dart hits the jackal.  The jackal is moderately wounded._i-if _i-i ....h>_i-i 9==9.9 (1.0)_i-i _i-i ' _The jackal barks!_i-i **** The magic dart hits the jackal._i-iv,_i-i>_...h._i-i@659-10`i-i:`i-i1 _ _The jackal is severely wounded.`i-i 'D  The magic dart hits the jackal.`i-ih.l***†`i-iø3...`i-i{8--1Magic Dart`i-iX`i-iCJ _You kill the jackal!`i-iW^`i-iJh`i-iAo`i-iq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`i-iӑ 3`i-i `i-iK `i-i h9= _`i-i `i-i -Magic Darth   jackal (wandering)h`i-iC %2`i-i N.h`i-i D-3.9 (2`i-i `i-i Y _A jackal comes into view.ai-i M *****h  *The magic dart hits the jackal.  The jackal is severely wounded.ai-i ai-iw ...†.h†ai-i a8-==4.9 (1ai-i ai-i ' _The jackal barks!bi-ieD  The magic dart hits the jackal.bi-ik*****>bi-ia...†.bi-i67--5Magic Dartbi-ibi-i J _You kill the jackal!bi-ibi-in7-bi-i,bi-i bi-i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)bi-i 3bi-i bi-i bi-iG B8 _bi-i ,bi-ie bi-i ,bi-i bi-i bi-i D9=bi-iM bi-i bi-i -Magic Darth   jackal (wandering)hbi-i *9.9 (4bi-i E-20.9 (5bi-iR bi-i7" Y _A jackal comes into view.ci-iD  The magic dart hits the jackal.ci-i******†ci-iw...†.>ci-i8-=1.9 (1Magic Dartci-iЌci-iJ _You kill the jackal!ci-ici-i?ci-iZci-i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ci-i ci-i- ci-i ci-i. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)di-iMdi-idi-i di-idi-i h9= _di-i ,di-idi-iUdi-idi-iudi-icdi-idi-idi-i[di-iO60=di-idi-i\di-idi-idi-i{,di-idi-idi-iK1=di-idi-idi-i,di-idi-iTdi-i,di-i di-idi-idi-i~di-idi-idi-idi-i9=di-idi-i9di-i-di-idi-idi-iNdi-i,di-i=di-i di-i di-i" di-i di-i,di-idi-iN _You now have 210 gold pieces (gained 16).di-iGdi-idi-i6di-i!di-i,di-idi-idi-i,di-i&di-i di-iQ",di-ig#di-ih%di-i68  >.##  #####... ###..)#.. #......  #... #.......# #......di-is7F #......# #..... -41.9 (20.0) ## ...#  #......## ######..#  ######..###.......##   ##...#......[..#  #..........†...# di-i7I #..#...........#  #..##.....†.....##   ####.............#   ##....†## di-iV?di-iFE-2.9 (21di-ikLdi-iN; _Found a stone staircase leading down.di-iF 3di-i di-iz di-i di-i di-i ,di-i di-iC di-iߚ ,di-i di-i (    .## >.####  #####...... di-i} ##..)#...... .# ...# #..........# #......#......## #.....#......# ...#di-i #......## ######..#######..###.......##di-i ##...#......[..##...†...#di-i M .##  >.#### #####......di-i 7###..@#......  # #.......# #........di-i 06.9 (4.0)di-i *7.9 (5di-i di-i x _You see here a +0 dagger of speed.ei-i3ei-iޥei-iEei-iei-iP _ei-i',ei-i/ei-i6ei-igei-iӸei-iei-i7ei-iei-iSei-ipei-iTei-i,ei-i ei-iCR  There is a stone staircase leading down here.ei-iei-i _ei-iEei-iei-i,ei-i ei-iei-iei-iQei-inei-iei-i,ei-i#ei-i ei-iei-ioei-itei-iei-iG,ei-iei-i(ei-iei-iei-iei-iOei-iei-iC,ei-iei-iei-i,ei-iei-iei-iei-iRei-iei-i?ei-iei-iei-iei-iei-i;ei-ioei-iei-i+ei-iei-iei-iei-i,ei-i|ei-i ei-i ei-i ei-i? ei-iei-iei-iei-iei-iei-iG,ei-i ei-iei-i,ei-iei-iei-iP,ei-inei-iei-i0ei-iei-i[ei-i!ei-i',ei-i](ei-i)ei-i+,ei-i -ei-i.ei-i1,ei-i2ei-i3ei-i5ei-it5ei-i5ei-i7ei-i(9,ei-i9ei-i=ei-i/>,ei-i>ei-i?ei-i @ei-i`@ei-iAei-i Cei-ilD,ei-iDei-iGei-iH,ei-i@Iei-iJei-iL,ei-iMei-iSPei-iQ,ei-iRei-i(Tei-i{U,ei-iUei-iWei-i1Y,ei-iYei-i[ei-i[ei-iJ\ei-i}\ei-iD]ei-iA^Bei-i_ei-ia,ei-iaei-i%cei-idBei-i5fei-ig,ei-i hei-iiei-ijei-ikei-iVkei-ilei-im,ei-inei-ifpei-irei-irei-irei-itei-iu,ei-ivei-ixei-izei-izei-i{ei-ib|ei-iz},ei-i~ei-iei-i,ei-i7ei-iՃei-iC,ei-i=ei-iӇei-i,ei-iei-iΊei-i,ei-i6ei-iei-ia,ei-i/ei-iVei-iLei-iei-iKei-iyei-iW,ei-iei-i>ei-iբei-iCei-iأei-i+ei-iei-i8ei-i ei-iGei-iFei-iei-iei-iFei-idei-iei-iei-iei-iB,ei-i׷ei-iXei-i,ei-iei-i#ei-i?,ei-iPei-iei-iei-iiei-iei-iei-i,ei-iYei-iei-iei-iei-imei-iei-i,ei-iei-iei-i,ei-igei-iei-i,ei-iei-iei-i,ei-i-ei-iKei-iW,ei-iei-iei-iei-iBei-iei-iiei-iO,ei-i-ei-iei-iG,ei-iei-iei-iei-i&ei-i]ei-iei-i #  ..##### ..s.... .....## ei-i: ....#  #..#  #.@#  ##.######Magic Dart #.#....### .... ##........# ei-i#..... ###.........# #..... ##...........## #..... s   scorpion (asleep) ei-i9! #... #.............# #.....  #..... #.............# #.....  .... #.............####....ei-i0922.9 (75.0)ei-i+3.9 (76ei-i;ei-i\[ _A scorpion comes into view.fi-i2 ****sThe magic dart hits the scorpion.fi-i[ fi-i `.s...fi-i f0-=4.9 (1.0)fi-iX& fi-i ) 6 _The scorpion is lightly wounded.gi-igi-i~Quiver which action? ([-] to clear) Items ([,] to cycle)gi-i>]Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (9%)  d - Cast: Iskenderun's Mystic Blast (9%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) [*/%] inventory [&] all spells[!] focus mode: off|onhi-iThi-i_yokomohoyo the TrooperDjinni#Health: 60/61 =======================-..#####AC: 2Str: 6.......EV: 11Int: 22.s...##SH: 0Dex: 12....#XL:  8 Next: 16% Place: Dungeon:5hi-i`#..#Noise: =--------  Time: 4924.9 (0.0)#.@#d) +11 whip of the Disturbing Dances {elec##.######Cast: Fulminant Prism (9%) #.#....### .... Fly ##........# #.....###.........# #.....##...........## #..... s   scorpion#...hi-i`$#.............# #.....#..... #.............# #.....hi-ia.... #.............####.... _Found a stone staircase leading down. _You see here a +0 dagger of speed. _There is a stone staircase leading down here. hi-iGa_A scorpion comes into view.The magic dart hits the scorpion. _The scorpion is lightly wounded.hi-ibhi-ighi-iiii-i6   yokomohoyo the Trooper  Djinni # Health: 56/61 ======================-- .*##### AC: 2Str: 6 .*****. EV: 11Int: 22 *s**.## SH: 0Dex: 12 **..# XL:  8 Next: 16% Place: Dungeon:5 #..#ii-iq  Noise: =--------  Time: 4924.9 (0.0) #.@# d) +11 whip of the Disturbing Dances {elec ##.######  Cast: Fulminant Prism (9%)  #.#....### .... Fly  ##........# #..... ###.........# #..... ##...........## #..... s   scorpion  #... #.............# #.....  #..... #.............# #.....  .... #.............####....The magic dart hits the scorpion. _The scorpion is lightly wounded.  Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a scorpion (lightly wounded)ii-i ....***.s********@ii-ik *s***.@ii-i#I**..ji-ii.***sji-iP****ji-iSZ***@ki-ix i**.@li-iH   yokomohoyo the Trooper  Djinni # Health: 56/61 ======================-- ..##### AC: 2Str: 6 ....... EV: 11li-i Int: 22 .s...## SH: 0Dex: 12 ....# XL:  8 Next: 16% Place: Dungeon:5 #..# Noise: =--------  Time: 4924.9 (0.0) #.@# d) +11 whip of the Disturbing Dances {elec ##.######  Cast: Fulminant Prism (9%)  #.#....### .... Fly  ##........# #..... ###.........# #..... ##...........## #..... s   scorpion  #... #.............# #.....  #..... #.............# #.....  .... #.............####....The magic dart hits the scorpion. _The scorpion is lightly wounded.  li-i' Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy!li-i  # ..#####li-ip  ....... ..s.*## ....# li-i #..# #.@# ##.######  #.#  ##    li-i Q##...... (ally target)  #... #....... *   fulminant prism   #........  .... #.....li-i :==5.9 (1 _li-i 8*li-is mi-i mi-i! Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (9%)  d - Cast: Iskenderun's Mystic Blast (9%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow mi-i U g - Cast: Summon Ice Beast (2%) [*/%] inventory [&] all spells[!] focus mode: off|onni-iLoni-i|yyokomohoyo the TrooperDjinni#Health: 56/61 ======================--..#####AC: 2Str: 6.......EV: 11Int: 22..s.*##SH: 0Dex: 12....#XL:  8 Next: 16% Place: Dungeon:5#..#Noise: ===------  Time: 4925.9 (0.0)#.@#d) +11 whip of the Disturbing Dances {elec##.######Cast: Searing Ray#.#....### .... Fly ##........# #.....###.........# #.....ni-iq~##...........## #..... s   scorpion (ally target)#...#.............# #..... *   fulminant prism#..... #.............# #......... #.............####....The magic dart hits the scorpion. _The scorpion is lightly wounded.  Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target _You conjure a prism of explosive energy!ni-igni-i$J**ni-ioi-ip  yokomohoyo the Trooper  Djinni # Health: 54/61 =====================--- ..##### AC: 2Str: 6 ....... EV: 11Int: 22 ..s.*## SH: 0Dex: 12 .*..# XL:  8 Next: 16% Place: Dungeon:5 #*.# Noise: ===------  Time: 4925.9 (0.0) #.@# d) +11 whip of the Disturbing Dances {elec ##.######  Cast: Searing Ray #.#....### .... Fly oi-iԻ ##........# #..... ###.........# #..... ##...........## #..... s   scorpion (ally target)  #... #.............# #..... *   fulminant prism  #..... #.............# #.....  .... #.............####....Dir - move target _You conjure a prism of explosive energy!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, ally target, 79% to hit)oi-iyokomohoyo the TrooperDjinni#Health: 54/61 =====================---..#####AC: 2Str: 6...*...EV: 11Int: 22..*.*##SH: 0Dex: 12.*..#XL:  8 Next: 16% Place: Dungeon:5#*.#Noise: ===------  Time: 4925.9 (0.0)#.@#d) +11 whip of the Disturbing Dances {elec##.######Cast: Searing Ray#.#....### .... Fly ##........# #.....###.........# #.....oi-i##...........## #..... s   scorpion (ally target)#...#.............# #..... *   fulminant prism#..... #.............# #......... #.............####....Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, ally target, 79% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  The scorpion is heavily wounded.oi-iM*lPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a scorpion (lightly wounded, ally target, 79% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  The scorpion is heavily wounded.  (Press . to maintain the ray.)oi-iz1..s.*oi-i35-6.9 (1ontinue: Searing RayRay oi-i88*oi-iQ;e _Your fulminant prism crackles loudly.pi-i **.***The searing ray hits the scorpion.pi-ipi-iWpi-i  The scorpion is heavily wounded.Your fulminant prism explodes!The blast of energy engulfs the scorpion!!pi-i############pi-ir...........†.pi-i] 425=======7Searing Ray+ _You kill the scorpion!pi-iDpi-i0 i _Your Fighting skill increases to level 6!pi-i[3pi-ipi-iK  You stop channelling your searing ray.pi-iU/ _pi-i g5pi-i^ Bpi-i ,pi-i@ pi-ipi-i)a6=pi-i,pi-igpi-i,pi-i\pi-iBpi-ipi-ipi-idpi-iU7=pi-ipi-iw,pi-ipi-i,pi-i*pi-ipi-i%8pi-ipi-i,pi-iDpi-i,pi-i9pi-ipi-iQZ9=pi-i,pi-iNpi-ipi-i1pi-iupi-i ,pi-icpi-ipi-i) V60=pi-i\ pi-i!,pi-i!pi-i-#,pi-i#pi-i$pi-iS%K1=pi-i%pi-ip(pi-i{)pi-i)pi-i*pi-i~,d  You see here a scorpion corpse.pi-i8-pi-i- _pi-i.pi-i/pi-i/,pi-iW0pi-i1pi-iO3pi-i39=pi-i:4pi-i5pi-in7,pi-i 8pi-i:pi-ia<pi-i<pi-i@=pi-ie>pi-i.?,pi-i?pi-i Aqi-i3,qi-iqi-i/qi-i,qi-iqi-iqi-iG,qi-i qi-i qi-i ,qi-i qi-i qi-ixqi-i,qi-iqi-iw,qi-iqi-iqi-i,qi-iqi-iqi-i!,qi-iqi-iqi-i=,qi-iqi-iqi-iqi-iqi-iqi-i7qi-i ,qi-iU!qi-i #qi-i$,qi-i%qi-i&qi-i',qi-i](qi-i)qi-i*,qi-ik+qi-i,qi-i-,qi-i.qi-i0qi-i1,qi-iZ2qi-i8qi-i9,qi-i:qi-i!>qi-iF?qi-i?qi-i"@qi-i1Cqi-i5D,qi-iDqi-iwGqi-iH,qi-iHqi-iKqi-i M,qi-iMqi-i*Pqi-iKQ,qi-iQqi-iTqi-iU,qi-iVqi-iXqi-iiY,qi-iYqi-i[qi-i[,qi-i[qi-i ]qi-i]qi-i%^qi-ir^qi-i_qi-ia,qi-i4bqi-icqi-ic,qi-i2dqi-ieqi-if,qi-iIgqi-ihqi-ii,qi-i>jqi-iwkqi-im,qi-inqi-i[oqi-izp,qi-iqqi-irqi-isqi-isqi-iBtqi-ivqi-ix,qi-ixqi-i%zqi-i2|,qi-iH}qi-ilqi-i##..###..###..###..##....#..## ###..##.....##>.#####...##.....B#####..........##...... ##..)#......#...#....... .......######...#....... .......# ##..#.......------- .......# #..@.....# ......## #.....####ast: Searing Ray ......#qi-iڈ#...### # ......## ######..# #####..###.......####...#......[..# ## B   bombardier beetle (wandering) #..........÷...# ###.  #..#...........# ####...#..##.....†.....## ####....##qi-i6/91.9 (64.0)qi-i0t.BBqi-i3K-------2.9 (65qi-iqi-id _A bombardier beetle comes into view.si-i0si-i2Quiver which action? ([-] to clear) Items ([,] to cycle)si-i[3;Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (9%)  d - Cast: Iskenderun's Mystic Blast (9%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) [*/%] inventory [&] all spells[!] focus mode: off|onti-i0Jti-iZ ##..###..##yokomohoyo the Trooper#..###..##....Djinni#..## ###..##.....Health: 61/61 ========================##>.#####...##......AC: 2Str: 6  #####..........##....B.EV: 11ti-i>]Int: 22 ##..)#......#...#.......SH: 0Dex: 12 .......######...#.......XL:  8 Next: 25% Place: Dungeon:5 .......# ##..#.......Noise: ---------  Time: 4992.9 (0.0) .......# #..@.....#d) +11 whip of the Disturbing Dances {elec ......## #.....####Cast: Fulminant Prism (9%) ......##...#### Fly ......## ######..#. #####..###.......####...#......[..### B   bombardier beetle#..........÷...####.#..#...........#####...#..##.....†.....## ####....##The blast of eti-i]nergy engulfs the scorpion!! _You kill the scorpion! _Your Fighting skill increases to level 6! _You stop channelling your searing ray. _You see here a scorpion corpse. _A bombardier beetle comes into view.ti-iHfti-igui-i\ ##..# ##..##  yokomohoyo the Trooper  #..# ##..##....  Djinni  #..## ###..##****.  Health: 57/61 ======================--  ##>.#####...##*****.  AC: 2Str: 6  #####..........##****B.  EV: 11Int: 22 ##..)#......#...#.*****.  SH: 0Dex: 12 .......######...#.*****.  XL:  8 Next: 25% Place: Dungeon:5 .......# ##..#.......  Noise: ---------  Time: 4992.9 (0.0) .......# #..@.....#  d) +11 whip of the Disturbing Dances {elec ......## #.....####  Cast: i-i ^RmFulminant Prism (9%) ......# #...### # Fly ......## ######..#. #####..###.......##  ##...#......[..# ## B   bombardier beetle  #..........÷...# ###.  #..#...........# ####...  #..##.....†.....## ####....## _You stop channelling your searing ray. _You see here a scorpion corpse. _A bombardier beetle comes into view.Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetui-i)s .........*.B****..****..****@****ui-i5Kn*****@....ui-i^? d****....ui-ib h********vi-ixM*****B.*****.*****vi-iQ p....*******wi-i~p.....******wi-i B*****.*****.*****.**}i-itB.*****.*****.*****.}i-i)}*******....}i-i,p.....******i-i7g( ##..# ##..##  yokomohoyo the Trooper  #..# ##..##....  Djinni  #..## ###..##.....  Health: 57/61 ======================--  ##>.#####...##......  AC: 2Str: 6  #####..........##....B.  EV: 11Int: 22 ##..)#......#...#.......  SH: 0i-ihDex: 12 .......######...#.......  XL:  8 Next: 25% Place: Dungeon:5 .......# ##..#.......  Noise: ---------  Time: 4992.9 (0.0) .......# #..@.....#  d) +11 whip of the Disturbing Dances {elec ......## #.....####  Cast: Fulminant Prism (9%) ......# #...### # Fly ......## ######..#. #####..###.......##  ##...#......[..# ## B   bombardier beetle  #..........÷...# ###.  #..#...........# ####...  #..##.....†.....## ####....## _You see here a scorpion corpse. _A bombardier beetle comes into view.Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, [3i-ii7mQ - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy!i-is ##..# ##..##  #..# ##..##....  #..## ###..##.....  ##>.#####...##......  .....##...B.. i-i|t_)#... #*...  ##..#.......  #.# i-i u  #.....####  #...###  ######..###  ..[..# (ally target)  i-iYu .÷...# *   fulminant prism  ......#   i-iw;===3.9 (1 _i-i,8*i-iӁi-i i-i !Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)i-i= Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (9%)  d - Cast: Iskenderun's Mystic Blast (9%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) [*/%] inventory [&] all spells[!] focus mode: off|oni-i i-ii-i ##..###..##yokomohoyo the Trooper#..###..##....Djinni#..## ###..##.....Health: 57/61 ======================--##>.#####...##......AC: 2Str: 6  #####..........##...B..EV: 11Int: 22 ##..)#......#...#.......SH: 0Dex: 12 .......######...#...*...XL:  8 Next: 25% Place: Dungeon:5 .......# ##..#.......Noise: ===------  Time: 4993.9 (0.0) .......# #..@.....#d) +11 whip of the Disturbing Dances {elec ......##-iJ9;49m #.....####Cast: Magic Dart ......##...#### Fly ......## ######..#. #####..###.......####...#......[..### B   bombardier beetle (ally target)#..........÷...####. *   fulminant prism#..#...........#####...#..##.....†.....## ####....## _You see here a scorpion corpse. _A bombardier beetle comes into view.Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target _You conjure a prism of explosive energy!i-ii-iT**i-i|i-i ##..# ##..##  yokomohoyo the Trooper  #..# ##..##....  Djinni  #..## ###..##.....  Health: 56/61 ======================--  ##>.#####...##......  AC: 2Str: 6  #####..........##...B..  EV: 11Int: 22 ##..)#......#...#...*...  SH: 0Dex: 12 .......######...#.***...  XL:  8 Next: 25% Place: Dungeon:5 .......# ##..#*......  Noise: ===------  Time: 4993.9 (0.0) -iw9d.......# #..@.....#  d) +11 whip of the Disturbing Dances {elec ......## #.....####  Cast: Magic Dart ......# #...### # Fly ......## ######..#. #####..###.......##  ##...#......[..# ## B   bombardier beetle (ally target)  #..........÷...# ###. *   fulminant prism  #..#...........# ####...  #..##.....†.....## ####....##Dir - move target _You conjure a prism of explosive energy!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (ally target, 100% to hit)i-i ##..###..##yokomohoyo the Trooper#..###..##....Djinni#..## ###..##.....Health: 56/61 ======================--##>.#####...##......AC: 2Str: 6  #####..........##...B..EV: 11Int: 22 ##..)#......#...#...*...SH: 0Dex: 12 .......######...#.***...XL:  8 Next: 25% Place: Dungeon:5 .......# ##..#*......Noise: ===------  Time: 4993.9 (0.0) .......# #..@.....#d) -im+11 whip of the Disturbing Dances {elec ......## #.....####Cast: Magic Dart ......##...#### Fly ......## ######..#. #####..###.......####...#......[..### B   bombardier beetle (ally target)#..........÷...####. *   fulminant prism#..#...........#####...#..##.....†.....## ####....##Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (ally target, 100% to hit)  The magic dart hits the bombardier beetle.  The bombardier beetle is lightly wounded.i-i5...*.*i-i=3--4.9 (1i-i;F@**i-iI#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (ally target, 100% to hit)  The magic dart hits the bombardier beetle.bombardier beetle is lightly wounded. _Your fulminant prism crackles loudly.i-iϔp ##..# ##..##  yokomohoyo the Trooper  #..# ##..##....  Djinni  #..## ###..##.....  Health: 55/61 =====================---  ##>.#####...##......  AC: 2Str: 6  #####..........##...B..  EV: 11Int: 22 ##..)#......#...#...*...  SH: 0Dex: 12 i-i9.......######...#.***...  XL:  8 Next: 25% Place: Dungeon:5 .......# ##..#*......  Noise: =--------  Time: 4994.9 (0.0) .......# #..@.....#  d) +11 whip of the Disturbing Dances {elec ......## #.....####  Cast: Magic Dart ......# #...### # Fly ......## ######..#. #####..###.......##  ##...#......[..# ## B   bombardier beetle (ally target)  #..........÷...# ###. *   fulminant prism  #..#...........# ####...  #..##.....†.....## ####....##The bomi-iAbardier beetle is lightly wounded. _Your fulminant prism crackles loudly.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, ally target, 100% to hit)i-i" ##..###..##yokomohoyo the Trooper#..###..##....Djinni#..## ###..##.....Health: 55/61 =====================---##>.#####...##......AC: 2i-iN#Str: 6  #####..........##...B..EV: 11Int: 22 ##..)#......#...#...*...SH: 0Dex: 12 .......######...#.***...XL:  8 Next: 25% Place: Dungeon:5 .......# ##..#*......Noise: =--------  Time: 4994.9 (0.0) .......# #..@.....#d) +11 whip of the Disturbing Dances {elec ......## #.....####Cast: Magic Dart ......##...#### Fly ......## ######..#i-i#. #####..###.......####...#......[..### B   bombardier beetle (ally target)#..........÷...####. *   fulminant prism#..#...........#####...#..##.....†.....## ####....##i-ij$WAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, ally target, 100% to hit)  The magic dart hits the bombardier beetle.  The bombardier beetle is moderately wounded.i-ii-ii-iJ Shift-Dir - straight line  Aim: a bombardier beetle (lightly wounded, ally target, 100% to hit)  The magic dart hits the bombardier beetle.  The bombardier beetle is moderately wounded.Your fulminant prism explodes!The blast of energy engulfs the bombardier beetle!i-ig########################i-ioZ.........................i-i30=======5.9 (1Magic Darti-i*i-i~U _You kill the bombardier beetle!i-iGqi-iqi-iri-i.ui-iWyw6=i-iyi-izi-ir|i-i|i-i~i-ii-i i-i'N7=i-i|i-ii-ii-ii-i,,i-iii-i}i-i%8i-i_i-i,i-ii-i,i-ii-i,i-ipi-iOi-iK9=i-iҙi-i,i-ii-ii-ii-i1i-iwi-iV60=i-ii-ii-ii-i-i-iNi-iyi-i«i-i i-i8K1=i-iʯi-i i-i,i-i߷i-i6i-iF,i-ii-ii-ii-ii-ii-ii-ii-iB9=i-ii-ii-ii-ii-i'i-ii-i ## ##..## ##..... .# ##..##.....##.... .# ##..##.....####. .## ###..##.....## >.#####...##......$ ..........##.....: ##i-iK#...#......# ....# .######...#......#..-------5017.9 (22.0)# ##..#.....@..# ..### .# #........##....+ _.... i-i\Z## #.....#### .#.# ..## # #...### .. #####. ######..# ## ......# .###.......## ##.#.. i-i}..#......[..# ####.... i-i........÷...# ###....### #...........# ####....###i-ie6_i-iK-------8.9 (23i-i8_i-ikO _Found a book of Callings.i-i3i-ii-ii-i)i-ifi-i,i-i[i-ii-ii-i"i-is,i-ii-ii-i>,i-ii-i,i-ii-iN _You now have 223 gold pieces (gained 13).i-i3i-ii-i*i-ii-i<i-i|i-igi-ivi-ii-ii-i/i-ii-i+i-ili-i{i-iI i-i{ i-iY i-i i-iji-ii-ii-ii-i,i-ii-iVi-i,i-ii-iVi-i,i-iji-iO!i-i"i-i9"i-i"i-i#i-i$i-i$i-i%%i-i@&i-im'i-i'i-i(i-i*i-i,,i-i-i-iM0i-it2,i-i=3i-i6F _You reach down and open the door.i-i73i-i9i-iR=@  There is an open door here.i-is?i-i? _i-i@i-iBi-iE,i-iFi-irHi-iI,i-iJi-i Oi-iPi-iPi-iJRi-iSi-iTUi-iUi-iVi-i+bi-i@ci-izci-ici-iDgi-ihi-i-ii-iii-ili-imi-imi-i5ni-igoi-ioi-i pi-i`pi-iqi-ir,i-iqri-isi-ibt,i-iti-iui-isv,i-ivi-iwi-ixi-ixi-iOyi-i{i-i|i-i<|i-i|i-i~i-ii-ii-ii-ii-ii-i!i-ii-ii-i,i-i,i-ii-i؉,i-iJi-ini-iŐBi-i1i-iwi-ii-ii-i~i-ii-ii-ii-i×i-iu,i-ii-iSi-iԞi-i i-ici-iwi-iΣ,i-i'i-ii-it,i-i.i-ii-i@,i-i i-i8i-i,i-ii-iUi-i׻,i-ixi-ii-ii,i-ii-i~i-iY,i-ii-ii-i,i-iCi-i\i-i9,i-ii-ii-iBi-ii-i,i-ihi-izi-i,i-ii-ii-i|,i-ii-ii-iu,i-ii-ii-iE,i-ii-ii-i5i-i]i-ii-ii-i,i-ii-iei-iZ,i-ii-ii-i,i-i(i-ii-i,i-ii-iVBi-ii-i"i-i,i-ii-i~i-i,i-ivi-i]i-i,i-ii-ii-iG,i-ii-i i-i i-i i-iE i-ii-iI,i-ii-i'i-i?,i-i i-ii-i,i-ii-ii-ii-i%i-ii-i!i-i0#,i-i$i-iV)  Things that are here:  a jackal skeleton; a jackal skeletoni-i'+i-i+ _i-iY,i-i3  There is a stone staircase leading down here.  You see here a jackal skeleton.i-i7i-i8 _i-i$9i-i;i-ie=i-i=i-i>i-iBd  You see here a jackal skeleton.i-iDi-iE _i-iFi-i?Hi-ii-i?i-il@i-i@i-ilBi-iC,i-iCi-iEi-iwFi-iFi-iGi-iHi-ixIi-iIi-iIi-iKi-iyL,i-iLi-iMNi-iN,i-itOi-i0Qi-iR,i-iRi-i6Ti-iU,i-i!Vi-iWi-iX,i-i;Yi-iZi-i[i-i-\i-i\i-i^i-i `Bi-iai-ib,i-iLci-idi-i+f,i-ifi-i3hi-i..#  ..### #..# ....i-i&<## ##.#i-iE"#i-ii-ij+5.9 (52i-i;i-i; _Found a stone staircase leading down.i-iC3i-ii-i5i-i,i-i,i-i,i-ii-ii-i1 ####.. ###.....###.##  ####...##..  ##....#.## # ##......### ## ##....#..#### .## ##..#####...###.. ..# #..## ###.......# 7.9 (2.0) ..## ##..# #..@....### .# #..## #......#.# .[.# #..# #..........#   ##.###......>..#.#  .### #..##..........#  ## ##.###..........#     #..# #.......$..#  i-iqh   ##.## ....[......#   #..#   i-igi-i*8.9 (3i-i0 i-i ) _Found a chain mail.i-ib i-i i-iX i-i i-i0 i-iy i-iS ,i-i i-i< i-iQ i-i i-i ,i-i i-i, R  There is a stone staircase leading down here.i-i i-i  _i-iw i-i i-iV ,i-i i-i1 i-ij ,i-i i-i* ,i-is i-i! N _You now have 253 gold pieces (gained 17).i-i5# 3i-i$ i-i& i-i( i-i( i-i) i-i+ i-i- ,i-i#/ i-i0 i-i1 ,i-i^3 i-it4 i-i}5 i-i5 i-iV6 i-iM9 i-ie: ,i-i: i-i< i-iG= i-iv= i-i= i-i|@ i-iA i-iA i-i)B i-iC i-iD i-iD i-iQE i-iF i-ijG ,i-iG i-iJ i-iK i-iK i-i$L i-iM i-iN i-iN i-iO i-iP i-iQ ,i-iQ i-i S i-iS i-iS i-iS i-i. ######......### #..##.........i-i\ ######## ##.###......... #..###......... ##.###....[..... #########..# #.......... ........<.## #.......... .......@..# ###........ S... ###......Magic Dart i-ig...# ###.... ....# ####. .## ## .# i-i' S   adder (asleep) .## ........# i-i!g 320.9 (102.0)  An adder comes into view.i-ii-if.SSi-i5+13i-ii-i/ _The adder hisses angrily.i-i i-ia ~Quiver which action? ([-] to clear) i-i@ Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (9%)  d - Cast: Iskenderun's Mystic Blast (9%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) [*/%] inventory [&] all spells[!] focus mode: off|oni-iii-i_  #...........[.# #..###....... yokomohoyo the Trooper#.............# ##.###......>. Djinni######......### #..##......... Health: 61/61 ========================######## ##.###......... AC: 2Str: 6#..###......... EV: 11Int: 22##.###....[..... SH: 0Dex: 12i-iR `#########..# #.......... XL:  8 Next: 30% Place: Dungeon:5........<.## #.......... Noise: ---------  Time: 5321.9 (0.0).......@..# ###........ d) +11 whip of the Disturbing Dances {elec.S........# ###...... Cast: Fulminant Prism (9%) ..........####.... Fly ..........#####..........####.........#S   adder........##........# _Found a chain mail. _There is a stone staircase leading down here. _You now have 253 gold pieces (gained 17).  There is a stone staircase leading up here.  An adder comes into view. _The adder hisses angrily.i-iq i-i i-i i-i5 #...........[.# #..###....... yokomohoyo the Trooper  #.............# ##.###......>. Djinni  ######......### #..##......... Health: 57/61 ======================-- ######## ##.###......... AC: 2Str: 6 #..###......... EV: 11Int: 22 ##.###....[..... SH: 0Dex: 12 #########..# #.......... XL:  8 Next: 30% Place: Dungeon:5 .*****..<.## #.......... Noise: ---------  Time: 5321.9 (0.0)i-i .*****.@..# ###........ d) +11 whip of the Disturbing Dances {elec .S****....# ###...... Cast: Fulminant Prism (9%)  .*****....# ###.... Fly  .*****....# ####. .........## ## .........# S   adder ........## ........#i-i\There is a stone staircase leading up here.  An adder comes into view. _The adder hisses angrily.  i-iAiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti-ih*....*****....**@**S...*****....*****.....i-ir.@******i-i*****.***@*.*****.*****.*****.i-i*****<****@.*****.*****.*****.i-i# z.....*******i-i7 *****@*****.*****.*****.*****.i-i1}.....*******i-i2.*****.*****.*****.*****.*****i-i*****.*****.*****.*****.*****.i-iv*******.....i-i-v*******.....i-id  #...........[.# #..###....... yokomohoyo the Trooper  #.............# ##.###......>. Djinni  ######......### #..##......... Health: 57/61 ======================-- ######## ##.###......... AC: 2Str: 6 #..###......... EV: 11Int: 22 ##.###....[..... SH: 0Dex: 12 #########..# #.......... XL:  8 Next: 30% Place: Dungeon:5 ........<.## #.......... Noise: ---------  Time: 5321.9 (0.0) i-if .......@..# ###........ d) +11 whip of the Disturbing Dances {elec .S........# ###...... Cast: Fulminant Prism (9%)  ..........# ###.... Fly  ..........# ####. .........## ## .........# S   adder ........## ........#An adder comes into view. _The adder hisses angrily.  Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy!i-if i-i#n m [.# #...   ##.#.>   #.....  ##.#..... #..###........ i-ilo ##.###....[... #########..# #........ ...## ... ...S# .. ....*.....# .. ...# ###.... ...#  ...##  .........#(ally target) i-io ........##*   fulminant prism ........# i-iq C8===2.9 (1 _i-ix U**i-i*z i-i i-i. Quiver which action? ([-] to clear) Items ([,] to cycle)i-i Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (9%)  d - Cast: Iskenderun's Mystic Blast (9%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow i-iY U g - Cast: Summon Ice Beast (2%) [*/%] inventory [&] all spells[!] focus mode: off|oni-i7{i-i #...........[.# #..###....... yokomohoyo the Trooper#.............# ##.###......>. Djinni######......### #..##......... Health: 58/61 ======================--######## ##.###......... AC: 2Str: 6#..###......... EV: 11Int: 22##.###....[..... SH: 0Dex: 12#########..# #.......... XL:  8 Next: 30% Place: Dungeon:5........<.## #.......... Noise: ===------  i-i?[33mTime: 5322.9 (0.0)...S...@..# ###........ d) +11 whip of the Disturbing Dances {elec....*.....# ###...... Cast: Searing Ray..........####.... Fly ..........#####..........####.........#S   adder (ally target)........##*   fulminant prism........#An adder comes into view. _The adder hisses angrily.  Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target _You conjure a prism of explosive energy!i-ii-i8*i-ii-i  #...........[.# #..###....... yokomohoyo the Trooper  #.............# ##.###......>. Djinni  ######......### #..##......... Health: 56/61 ======================-- ######## ##.###......... AC: 2Str: 6 #..###......... EV: 11Int: 22 ##.###....[..... SH: 0Dex: 12 #########..# #.......... XL:  8 Next: 30% Place: Dungeon:5 ........<.## #.......... Noise: ===------  Time: 5322.9 (0.0) ...S***@..# ###........ d) +11 whip of the Disturbing Dances {elec ....*.....# ###...... Cast: Searing Ray ..........# i-i  ###.... Fly  ..........# ####. .........## ## .........# S   adder (ally target) ........## *   fulminant prism ........#Dir - move target _You conjure a prism of explosive energy!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (ally target, 68% to hit)i-i? #...........[.# #..###....... yokomohoyo the Trooper#.............# ##.###......>. Djinni######......### #..##......... Health: 56/61 ======================--######## ##.###......... AC: 2Str: 6#..###......... EV: 11Int: 22##.###....[..... SH: 0Dex: 12#########..# #.......... XL:  8 Next: 30% Place: Dungeon:5i-i@q........<.## #.......... Noise: ===------  Time: 5322.9 (0.0)...****@..# ###........ d) +11 whip of the Disturbing Dances {elec....*.....# ###...... Cast: Searing Ray..........####.... Fly ..........#####..........####.........#S   adder (ally target)........##*   fulminant prism........#Dir - move target _You conjure a prism of explosive energy!  Aiming: Searing Ray (safe; 1% risk of failure)  i-iA*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (ally target, 68% to hit)i-iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (ally target, 68% to hit)  You focus your ray upon the adder. The searing ray misses the adder.(Press . to maintain the ray.)i-io.S..**i-i,-3.9 (1ontinue: Searing RayRay i-iU**i-ie _Your fulminant prism crackles loudly.i-i( g******i-iy i-i i-i  The searing ray misses the adder.Your fulminant prism explodes!The blast of energy engulfs the adder!!i-i #########################i-i........†................i-i25-1=======4Searing Ray+ i-ii-iI _You kill the adder!i-i R3i-iRi-i`K  You stop channelling your searing ray.i-iJbi-iqfE _i-igP  There is a stone staircase leading up here.i-i[ii-ii#6i-ii/= _i-iji-i1li-iNni-i~ni-iCqi-iri-isi-iti-iNui-i6xi-i-yi-i]yU7=i-iyi-iI{i-i|,i-i&}i-i~i-iq,i-ii-ii-i;8i-ii-ii-iH,i-iЉi-ii-i,i-i[i-iOi-i#,i-igi-iki-i!i-iDi-ieD9=i-ii-iIi-ioi-ii-ii-ii-iڗi-ii-ii-iŚi-ii-ii-i&O60=i-i$i-ii-iMi-i~i-iߠi-iǢi-iA,i-ii-ii-iZa1=i-ii-iתi-iM,i-ii-iMi-iJ,i-ii-iGi-iP,i-iZi-ii-i i-iD9=i-iRi-iԼi-i,i-ii-ii-i<,i-ii-ii-ii-i i-ii-i5i-i i-iEi-ii-i%i-i,i-ii-iS_ .....# #..## ###.......## .....## ##..# ##.......### ......# #..####......#.## ....[.# #..###..........# i-i}......# ##.###......>..#.# ....### #..##..........#.## ##### ##.###..........##.# #..###..........##.# -------51.9 (27.0)##.###....@......##.## #######..# #i-i....###.# Cast: Searing Ray ......<.## #i-i4j....# #.# i-i]h...†....# ###.........# #.## ........# ###.......# ##.i-i# ........# ###.....# #.## i-i........# ####.## #..# .......## ### ##.# i-i2.......##.##i-i=-------i-ii-iVS _You see here a +0 chain mail.i-i i-i 02.9 (1.0)i-i i-i ) _A - a +0 chain maili-iЄ 3i-i i-i1 i-i i-ir i-ix i-iL i-i i-iF i-i_ i-i^ i-i: ,i-i i-i+ i-iק i-i i-i i-iЫ i-i! ,i-i i-i? i-i ,i-i i-i i-i ,i-iN i-i i-ij ,i-i/ i-i i-i_ ,i-i i-i i-i ,i-i^ i-i4 i-iW ,i-i i-i i-i ,i-ij i-i i-i ,i-i i-i i-i i-iD i-i i-ic i-i^ i-i i-i- i-i i-iR ,i-i i-i i-ih ,i-i i-iw i-i ,i-i i-i i-i ,i-ie i-iz i-i8 ,i-i i-i i-if ,i-i i-iR i-i ,i-i i-i i-i} Bi-i i-i ,i-i i-iy i-is ,i-i i-i i-i i-i& i-i i-i P  There is a stone staircase leading up here.i-i i-i8  _i-iX i-i_ i-i ,i-iH i-iK i-i ,i-iY# Bi-i# i-i$ i-i}' i-i( ,i-i* i-i, i-iH. i-i. i-iR/ i-i|2 i-i4 i-iZ4 i-i%5 i-i8 i-i^C z # ...........<.## #...... ## .........†....# ###.... # ..............# ###.. # ..............# ### # ..............# # )............## i-iC  .............#  ............## 85.9 (33.0) ...#  #..###  ####....###  ###### i-i&D *  i-iGD c   i-ieD J  i-iK i-iN +6.9 (34i-iU i-iW ' _Found a falchion.i-i\i-i]i-iR_i-ici-i`fi-ifi-iXji-iki-ini-ini-ipi-isi-iv,i-iwi-izi-i},i-i~i-izi-ii-iσi-iGi-ii-ỉi-ii-iZi-iti-i,i-ii-iwi-ii-i̗i-ii-iA ......## ######## ## ........### .........###.# .........# ################.. .........# ####..............<.# ........## #.......†....# ........# #.........# ........# ##............#94.9 (8.0) i-iP.......## #...........# .....### ##.....)............## ....## .............# ..#..#...............## ####.###..............########.........### ####....### ###### i-ii-ii-iE _Done exploring.i-i73i-i8i-i Vw....0.....i-iYi-i.]i-i^E _Done exploring.i-i 3i-i i-i, i-i|. i-i2 : _i-i3 i-i5 ,i-i6 i-i9 i-i< i-iT< i-i= i-iZ@ i-iaB ,i-iC i-iH i-iK ,i-iL i-i2O i-iQ ,i-i0R i-iT i-iV i-iV i-iX i-iY i-iZ i-i;[ i-i[ i-it] i-iM^ ,i-i^ i-ive  ######## ##.###..... # #..###.... # ##.###....... # #########..# #....... i-ie # ####..............<.## #....... # #..............†....# ###.....  #.........# ###...  ##.........# ###.403.9 (9 i-if n #..............# ## i-iFf ( ##.....)............##  ##.........#  ##.........i-if ##  ##..............# ####.........#######....#########i-ik i-iq i-iRr i-i -3i-ib.i-i ;i-i;i-i<i-i2@i-i@i-iB,i-iCi-i{Ei-ilF,i-iFi-iHJi-iL,i-iMi-iQP  There is a stone staircase leading up here.i-iSi-iS _i-iUi-iXXi-iZ,i-i1[i-i]i-i9_,i-i`i-ibi-idi-i1di-iNei-igi-i=i,i-iEji-ili-in,i-ioi-iqi-izs,i-iqti-i&wi-iVxi-ixi-iyi-i4|i-i|i-i|i-iv}i-iki-ii-iȀi-iNi-ifi-i,i-iQi-i;i-izi-ii-i,i-ii-ii-ii-i<i-ii-i8i-idi-ii-ii-ii-iΓi-i]i-ii-i,i-izi-iKi-i,i-iJi-ii-ii-ii-ihi-iZi-ii-i"i-ivi-ii-i ,i-iXi-ii-i&,i-ii-ii-i,i-iIi-i##....#.## ####   ##......#####..#  ##....#..#### ##...##  ## ##..#####...###..###  .# #..## ###.......##  .## ##..# ##.......###  ..# #..####......#.##  [.# #..###..........#   29.9 (2i-iN6.0) ..# ##.###......@..#.#  ### #..###.## # ##.#####.# ..#####.# ##.#####.## i-iG###..# #..###.#   ..<.## #...........# #.#   ....# ###.........# #.## i-ip  ....# ###.......# ##.#  i-ii-ii-ic _There is a stone staircase leading down here.i-ii-iInventory: 27/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [)  a - a +0 robe (worn)A - a +0 chain mail Wands (go to first with /)n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  i-iӒs - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW  i - 8 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH  l - 10 scrolls labelled PAKIMI PESTYISK  m - a scroll labelled HASUISKETT  t - a scroll labelled GOS MEWOUTT  w - a scroll labelled ISEAMY TOASK  x - a scroll labelled HUZXACK TAXUSHRE  y - a scroll labelled LOOZXO KOWOTILIPH Potions (go to first with !) i-iH[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i-i A - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 6.0 (2.0 -> 8.0). Your EV would decrease by 9.8 (11.4 -> 1.6). Your spell failure would worsen by up to 98% (press '!' for details). You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.i-ii( Inventory: 27/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [)  a - a +0 robe (worn)  A - a +0 chain mail Wands (go to first with /)  n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW  i - 8 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH  l - 10 scrolls labelled PAKIMI PESTYISK  m - a scroll labelled HASUISKETT  t - a scroll labelled GOS MEWOUTT  w - a scroll labelled ISEAMY TOASK  x - a scroll labelled HUZXACK TAXUSHRE  y - a scroll labelled LOOZXO KOWOTILIPH Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exiti-i) 7[top]i-i i-i i-iU!  ##....#.######   yokomohoyo the Trooper##......### ###..#   Djinni # ##....#..#### ##...##   Health: 61/61 ======================== i-i! ## ##..#####...###..###   AC: 2Str: 6 .# #..## ###.......##  EV: 11Int: 22 .## ##..# ##.......###  SH: 0Dex: 12 i-iW" G..# #..####......#.##  XL:  8 Next: 31% Place: Dungeon:5 [.# #..###..........#  Noise: ---------  Time: 5429.9 (0.0) ..# ##.###......@..#.#  d) +11 whip of the Disturbing Dances {elec ### #..##..........#.##  Cast: Searing Ray # ##.###..........##.#i-i"   Fly #..###..........##.# ##.###...........##.## ###..# #...........###.#   ..<.## #...........# #.#   i-i'# l....# ###.........# #.##   ....# ###.......# ##.#   i-i# ,_There is a stone staircase leading up here. _Found a falchion. _Done exploring. _Done exploring. _There is a stone staircase leading up here. _There is a stone staircase leading down here.i-ir) i-i - i-i2 i-i4 i-iB i-iD  Your spells (describe)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjurationi-i=E 1% 2 c - Fulminant PrismConjuration/Alchemy9%4  d - Iskenderun's Mystic Blasti-iE Conjuration/Translocation 9%4  e - Poisonous VapoursAlchemy/Airi-iE >1%1  f - Mercury ArrowConjuration/Alchemyi-iE =1%2  g - Summon Ice BeastIce/Summoningi-iE 2%i-i-F 3 Select a spell to describe[!]/[I] toggle spell headersi-i? i-iG i-iP > ##....#.######   yokomohoyo the Trooper##......### ###..#   Djinni # ##....#..#### ##...##   Health: 61/61 ======================== ## ##..#####...###..###   AC: 2Str: 6 .# #..## ###.......##  EV: 11Int: 22 .## ##..# ##.......###  SH: 0Dex: 12 ..# #..####......#.##i-iQ   XL:  8 Next: 31% Place: Dungeon:5 [.# #..###..........#  Noise: ---------  Time: 5429.9 (0.0) ..# ##.###......@..#.#  d) +11 whip of the Disturbing Dances {elec ### #..##..........#.##  Cast: Searing Ray # ##.###..........##.#  Fly #..###..........##.# ##.###...........##.## ###..# #...........###.#   ..<.## #...........# #.#   ....# ###.........# #.##   ....# i-iQ  ###.......# ##.#   _There is a stone staircase leading up here. _Found a falchion. _Done exploring. _Done exploring. _There is a stone staircase leading up here. _There is a stone staircase leading down here.i-iWY i-i\ i-ic i-ie i-i*Dungeon Crawl HelpManual Contents Press one of the following keys toi-i *Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills i-iɔ#: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesi-iI.Targeting /: Lookup descriptioni-i&J.Religion Q: FAQi-iHHK.Mutations i-inPV: Version informationi-iL.Licence, Contact, History !: Display diagnosticsi-i9M.i-i mMacros, Options, Performance Home: This screeni-i4KN.Philosophyi-iVZ1.List of Character Speciesi-ix^2.List of Character Backgroundsi-i3.List of Skills4.i-iZList of Keys and Commands5.i-iݖaInscriptions6.Dungeon sprint modesi-iПi-i%i-i ##....#.######   yokomohoyo the Trooper##......### ###..#   Djinni # ##....#..#### ##...##   Health: 61/61 ======================== ## ##..#####...###..###   AC: 2Str: 6 .# #..## ###.......##  EV: 11i-igInt: 22 .## ##..# ##.......###  SH: 0Dex: 12 ..# #..####......#.##  XL:  8 Next: 31% Place: Dungeon:5 [.# #..###..........#  Noise: ---------  Time: 5429.9 (0.0) ..# ##.###......@..#.#  d) +11 whip of the Disturbing Dances {elec ### #..##..........#.##  Cast: Searing Ray # ##.###..........##.#  Fly #..###..........##.#i-iL ##.###...........##.## ###..# #...........###.#   i-iz..<.## #...........# #.#   i-i....# ###.........# #.##   i-i....# ###.......# ##.#   i-iܰ`_There is a stone staircase leading up here. _Found a falchion. i-i(_Done exploring. _Done exploring. _There is a stone staircase leading up here. _There is a stone staircase leading down here.i-ii-ii-ii-iNi-if i-iMj eDungeon Crawl HelpManual Contents i-i|j Press one of the following keys to*Table of contents i-ij bobtain more information on a certain A.i-ij ,Overview aspect of Dungeon Crawl.i-ij MB.Starting Screen i-ij L?: List of commandsi-ij RC.Attributes and Stats i-ik L^: Quickstart Guidei-i#k SD.Exploring the Dungeon i-i7k R:: Browse character notesi-iLk SE.Experience and Skills i-ijk #: Browse character dumpF.i-ik VMonsters ~: Macros helpi-ik 9G.i-ik TItems &: Options helpi-ik 9H.i-ik Spellcasting i-i l O%: Table of aptitudesi-i!l 9I.i-i5l ^Targeting /: Lookup descriptioni-iIl 9J.i-i^l NReligion Q: FAQi-iql 9K.i-il _Mutations V: Version informationi-il 9L.i-il oLicence, Contact, History !: Display diagnosticsi-il [M.Macros, Options, Performance i-il Home: This screenN.i-im KPhilosophy1.i-i%m ZList of Character Species2.i-i9m %List of Character Backgroundsi-icm O3.List of Skillsi-im 4.List of Keys and Commands5.i-im Inscriptionsi-im M6.Dungeon sprint modesi-i}  ##....#.######   yokomohoyo the Trooper##......### ###..#   Djinni # ##....#..#### ##...##   Health: 61/61 ======================== ## ##..#####...###..###   AC: 2Str: 6 .# #..## ###.......##  EV: 11Int: 22 .## ##..# ##.......###  SH: 0Dex: 12 ..# #..####......#.##  XL:  8 Next: 31% Place: Dungeon:5 i-i [.# #..###..........#  Noise: ---------  Time: 5429.9 (0.0) ..# ##.###......@..#.#  d) +11 whip of the Disturbing Dances {elec ### #..##..........#.##  Cast: Searing Ray # ##.###..........##.#  Fly #..###..........##.# ##.###...........##.## ###..# #...........###.#   ..<.## #...........# #.#   ....# ###.........# #.##   ....# ###.......# ##.#   _There is a stone staircase leading up here. -i{ 19d_Found a falchion. _Done exploring. _Done exploring. _There is a stone staircase leading up here. _There is a stone staircase leading down here.i-i i-i4 i-i i-i͏ i-i3i-i_i-i....#...#####...............<. .i-ii-ii-i% _Found a falchion. _Done exploring. _There is a stone staircase leading up here. _down here.Done exploring.i-iii-ipInventory: 27/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [)  a - a +0 robe (worn)A - a +0 chain mail Wands (go to first with /)n - a wand of acid (5)  q - a wand of paralysis (8)  i-iqr - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW  i - 8 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH  l - 10 scrolls labelled PAKIMI PESTYISK  m - a scroll labelled HASUISKETT i-iq t - a scroll labelled GOS MEWOUTT  w - a scroll labelled ISEAMY TOASK  x - a scroll labelled HUZXACK TAXUSHRE  y - a scroll labelled LOOZXO KOWOTILIPH Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]l-i-; l-iA l-iF  ##....#.######   yokomohoyo the Trooper##......### ###..#   Djinni # ##....#..#### ##...##   Health: 61/61 ======================== ## ##..#####...###..###   AC: 2Str: 6 .# #..## ###.......##  EV: 11Int: 22 .## ##..# ##.......###  SH: 0Dex: 12 ..# #..####......#.##  XL:  8 Next: 31% Place: Dungeon:5 [.# #..###..........#  Noise: --------- -iF _40m Time: 5429.9 (0.0) ..# ##.###......@..#.#  d) +11 whip of the Disturbing Dances {elec ### #..##..........#.##  Cast: Searing Ray # ##.###..........##.#  Fly #..###..........##.# ##.###...........##.## ###..# #...........###.#   ..<.## #...........# #.#   ....# ###.........# #.##   ....# ###.......# ##.#   _Found a falchion. _Done exploring. l-iXG _Done exploring. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _Done exploring.l-i!K l-iL l-iP l-iQ l-il-il-i&l-il-i230.9 (1 _l-iCl-i~  You fly downwards.  You hear the solemn chanting of funerary rites.l-i /  --more--l-iq .....# #....## .  .....)# ..  # .....# ...  ##.##....#....  #......# 6 ...  #...#  #.....  #...Y..###....  .[.....## ...  .   Y   ice beast (asleep)  . l-iql-iwXYYl-iB1.7 (1.8Searing Rayl-ijl-i#j  You fly downwards.  You hear the solemn chanting of funerary rites.  n entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found a cloak and a spear. _There is a stone staircase leading up here.l-in  yokomohoyo the Trooper .....# Djinni #....## .  Health: 59/61 =======================- .....)# ..  AC: 2Str: 6 # .....# ...  EV: 11Int: 22 ##.##....#....  SH: 0Dex: 12 #............#  XL:  8 Next: 31% Place: Dungeon:6 #.............  Noise: ---------  Time: 5431.7 (0.0) #.....@.....#  d) +11 whip of the Disturbing Dances {elec #....*........  Cast: Searing Ray #...Y..###....  l-i3 Fly  .[.....## ...  ....... .  ....... Y   ice beast ....... .......Found a cloak and a spear. _There is a stone staircase leading up here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (81% to hit)l-i3yokomohoyo the Trooper.....#Djinni#....## .Health: 59/61 =======================-.....)# ..AC: 2Str: 6# .....# ...EV: 11Int: 22##.##....#....SH: 0Dex: 12#............#XL:  8 Next: 31% Place: Dungeon:6#.............Noise: ---------  Time: 5431.7 (0.0)l-ih#.....@.....#d) +11 whip of the Disturbing Dances {elec#....*........Cast: Searing Ray#...*..###....Fly .[..*..## ......*...........Y   ice beast..............  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast!  The ice beast is moderately wounded.l-i94VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast!  The ice beast is moderately wounded.  (Press . to maintain the ray.)l-i=SY...l-iX?60==2.7 (1ontinue: Searing RayRay _l-iFl-iHl-it **** The searing ray hits the ice beast!l-i Y...  The ice beast is severely wounded.l-i j593+ l-i l-iL @ _The ice beast hits you but does no damage.l-i.E **** The searing ray hits the ice beast.l-i Y...  The ice beast is almost dead.l-i,8-4++ l-iLl-i@ _The ice beast hits you but does no damage.l-iJg ****The searing ray hits the ice beast.l-iz BY.l-i ..  The searing ray hits the ice beast.  The ice beast is almost dead. _The ice beast hits you but does no damage.  The searing ray hits the ice beast. l-i z The ice beast is almost dead.  You finish channelling your searing ray.l-i 7-5astl-i l-i V _The ice beast barely misses you.l-i  yokomohoyo the Trooper .....# Djinni #....## .  Health: 55/61 =====================--- .....)# ..  AC: 2Str: 6 # .....# ...  EV: 11Int: 22 ##.##....#....  SH: 0Dex: 12 #............#  XL:  8 Next: 31% Place: Dungeon:6 #.............  Noise: ==-------  Time: 5435.7 (0.0) #.....@.....#  d) +11 whip of the Disturbing Dances {elec #....Y........  Cast: Searing Ray #......###....  -imFly  .[.....## ...  ....... .  ....... Y   ice beast ....... .......You finish channelling your searing ray. _The ice beast barely misses you.Aiming: Searing Ray (safe; 1% risk of failure)  l-ir`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, 81% to hit)l-i`+l-i l-iP yokomohoyo the Trooperl-i l-i].....#l-i; Djinnil-i; l-iw#....## .  Health: 55/61 =====================---l-i l-iא[.....)# ..  AC: 2l-i-Str: 6l-i5 l-ie# .....# ...  EV: 11l-i.Int: 22l-i l-i##.##....#....  SH: 0l-i .Dex: 12l-iL l-i#............#  XL:  8 Next: 31% Place: Dungeon:6l-i l-iK#.............  Noise: ==-------  Time: 5435.7 (0.0)l-ix l-i#.....@.....#  d) +11 whip of the Disturbing Dances {elecl-i= l-ip#....Y........  Cast: Searing Rayl-i l-iҔ#......###....  Fly l-i l-i1I.[.....## ... l-iv l-iӕ?....... . l-i l-i4.......l-ih Y   ice beastl-i l-iÖ.......l-i l-i.......l-iK l-iAiming: Searing Ray (safe; 1% risk of failure)  l-iPress: ? - help, Q - select action, ( or ) - cyclel-i8 Shift-Dir - straight linel-iqrAim: an ice beast (almost dead, 81% to hit)  l-iQYou focus your ray upon the ice beast. The searing ray hits the ice beast.  l-iИ!You kill the ice beast!l-il-il-i !l-i> l-ip2.....#l-i l-iΞ[#....## . l-i l-i(E.....)# .. l-iT l-i(# l-i{ ... l-i l-i##l-i:)... l-iz l-i)#.l-i3..# l-i; l-ix)#.l-i... l-i l-ig)#.l-iУ4.# l-i> l-iq#....*........ l-i l-i`F#...*l-i)... l-i7 l-ip.[..*..## ...l-i l-iѦK...*... .l-i l-i-.......l-iZ l-i.......l-i l-i....... l-i l-i 9l-i:.l-i:.l-i:.l-i;.  l-it;Press: ? - help, Q - select action, ( or ) - cyclel-i;Shift-Dir - straight linl-i<e  Aim: an ice beast (almost dead, 81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.  l-i<You kill the ice beast!  (Press . to maintain the ray.)l-iYG7/62=446.7 (1ontinue: Searing RayRay _l-iMl-ijOl-i/ l-i l-id l-iI K  You stop channelling your searing ray.l-i Tl-i : _Found 11 gold pieces.l-i l-i l-i+ l-i} d _Found a black potion.l-i l-i% #8l-i 2=l-i l-i&.....#l-iI}####....## . .......)# .. #. .....# ...l-id ##.##....#....l-i} #............# #....l-i #.....<.....#--l-ip9.7 (3 #..@..........l-iX ####....l-iast: Searing Ray ...[.....## ...#........... .l-io###.......... #.............l-i$ #....$..!.l-iJ7 #.............l-i<8--l-il-i(l-i l-i l-i l-i l-i l-iV l-ia ,l-i l-i- l-i l-i ####....## . .......)# .. #.......# ... ##.##....#.... #............# #...l-iR q #.....<.....# #.............41.7 (2 #@.....###..........[.....## ....##...........# .l-iz  ###.... #....l-i  #$..!.l-i  #....... #.l-i l-i l-i l-i 3l-i l-ib l-id l-i l-i4 ,l-i l-i7 %9l-i l-i =  You see here a +0 cloak.l-iw l-i  _l-i/ l-i { .......)# .. #.......# ... ##.##....#.... #............# #......# #.....<.....##. #.............l-i{ Z#####.######....4.7 (3#......@[.....## ...##...........# . ###....  #.... #$.!. #....... #... ....##..l-i l-i l-iW l-i l-i/ .)# .. #.......# ... ##.##....#.... #.....# #....l-i0  # #.....<.....# #. #.. #####.###......###.... #......## ... ...##.# . ###. #.l-iO0...#.$..!.#.l-iv0...#...l-i0V....##......l-i`9l-i<*5.7 (1l-iCl-iGN _You see here a +0 cloak.l-i% l-is( $60l-i( 0=6l-ig. l-i/ $ _B - a +0 cloakl-icl-ijInventory: 28/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [)  a - a +0 robe (worn)l-i-kA - a +0 chain mail  B - a +0 cloak Wands (go to first with /)n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?) l-ihk b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW  i - 8 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH  l - 10 scrolls labelled PAKIMI PESTYISK l-ik m - a scroll labelled HASUISKETT  t - a scroll labelled GOS MEWOUTT  w - a scroll labelled ISEAMY TOASK  x - a scroll labelled HUZXACK TAXUSHRE l-ik. y - a scroll labelled LOOZXO KOWOTILIPH l-ik[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]l-ieB - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). l-i*=Your EV would remain unchanged. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.l-ij l-i l-i.......)# ..yokomohoyo the Trooper#.......# ...Djinni##.##....#....Health: 60/62 =======================-#............#AC: 2Str: 6l-i5#.............EV: 11Int: 22# #.....<.....#SH: 0Dex: 12#. #.............XL:  8 Next: 44% Place: Dungeon:6#####.###......###....Noise: ---------  Time: 5446.7 (0.0)#.......@.....## ...d) +11 whip of the Disturbing Dances {elecl-i'...##...........# .Cast: Searing Ray###...........Fly l-i#.............#........$..!.#.............l-i~#................##......You stop channelling your searing ray. l-i_Found 11 gold pieces. _Found a black potion. _You see here a +0 cloak. _You see here a +0 cloak. _B - a +0 cloakl-il-iRl-i$l-i.l-i3*7.7 (1l-ih7l-i?l-i@*8.7 (2l-i,Gl-iNl-iYR219.7 (3l-iPXl-i`l-ic+50.7 (4l-ihl-inl-itp*1.7 (5l-iHtl-i3vt3 _Found 11 gold pieces.a black potionYou see here a +0 cloak. __B - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5l-iwl-i{l-i}Z _You finish putting on your +0 cloak.l-il l-i l-i l-i l-i l-iW P _l-i l-i K2=l-iW l-i  .....# ####....## . .......)# .. .....# ... ##.##....#....  #....... #.l-i   # #.....<.....# 3.7 (2 #. #....... #####.###......###.... #.............## ...l-i6 i...##..# .##..l-ib .#...#.l-i $..!#........l-i +#............l-iO l-i l-i " _HP restored.l-il-il-iTl-il-ipl-il-iܪl-il-i(l-i^l-iml-iu ..  .....# ####....## . .......)# .. .....# ... ##.##....#....  #.......5 #. l-iݺ # #.....<.....#  #. #....... #####.######....#.......## l-i< ......##...# .###...#l-iڻ#.$..!l-ijl-il-il-i3rCM .... ....  .....# ####....## .......)#  #.......# #.##....#....# l-ire#............. #.....<.....# #. #.........................l-izl-i~*6.7 (1l-il-il-i8M# ..... ...... .....# ####....## .......)#  #.......# ##@##....#....# ........l-iݚ# #.....<.....#.........l-i$l-iA=7l-il-iEl-i6].....# .....##....... .....# ..######....## . ............)# .. #.@.....# ... ##.##....#.... #.....#  #.............l-i]# #.....<.....# #. #.............#####.###......###....#.............## ......##...# .l-iel-ih%8l-inl-i4pl-i #....|......< ..........# .........###....#........ .....# ..######....## . ........@...)# .. ...##.......# ... l-i ##.##....#.... #............# #.............# #.....<.....# #. #.............#####.###......###....#.....## ...l-i 7<l-iG %9l-i l-i' _Found a curved jewelled staff. Found a stone staircase leading up.l-i eM#...#.?......|<... ...###...#l-iF #..........# #......# .######@...## ......)# ...##.......# ##.##....#....#.....###..l-i l-i &60l-i l-iC c _Found a scroll labelled HASUISKETT.l-it  #.⌠.#...#...#.?.|......<...# .###.#....# #.@....#  ..######....## .............)# .....##.......#l-i 6 ... ##.##....#.... #....# #............. # #.....<.....# #. #.............l-i l-i %1l-il l-iV l-il-il-i.l-il-il-il-il-i$ l-i_Found 16 gold pieces.l-i3l-il-iū...  #...###...... #.⌠.#..#...#?.......|<. l-i#....# .$...##3.7 (2#.....# ##..........# ##......#..Fly ..######....## ..l-iW$......l-il-il-il-i ⌠..>  ... . #...###. #.⌠.#...#...#.?.l-iI |......<.#..# ..$.###..###....#.........# ##......#.. ..######....## ..........)# ..l-i ...##.......# ... ##.##....#.... ##l-i l-i *4.7 (1l-i l-i A _Found a staircase to the Ecumenical Temple.l-iNl-iJl-il-il-iM.... .J.⌠..> ....  #...###. #.⌠.#...#.?.|<.#.. $.....##..###.##..........#J   jelly (asleep)#....#l-i%0l-ik*5.7 (1l-iol-iEX _A jelly comes into view.l-i ...... .J.... .⌠..>. ...... ..... . #...###... #.⌠.#..#...#.?..|......<. #.#l-i-#..$.....###.###.#. ##..# ##......#.. ..######....## . .....)# .. ...##.......# ...  ##.##....#....l-il-i %6l-il-il-i1QM.### ... ....... .J.⌠..>. ...... .....  #...###.. #.⌠.#.#...#.?..|<.#..l-iQ. #..$..##...###...........#.......l-iv]l-iva%7l-ibhl-i\jl-i_ . #.⌠.# ###...## ............ .J....⌠..>.. .......... ....... #...###....... .. #.⌠.#......... ...#..@#.......?..|......<.##..#  #..$.####...#...##.......#... ##......#.l-i .## ..######....## ...)# ..l-i$ l-i' %8l-i. l-i0 l-i|n# #...# ... #.⌠.# ... ###...###...#............J......⌠..>..⌠......... . #...###.l-izo .. #.@.#... ...#...#.......?. #..|......<.###.....# #..$.### #...#.#J   jelly (asleep) #.......# .... ##......#..## ..######....## .l-i"zl-i ~%9l-i҄l-i  There is a fountain of clear blue water here. _The fountain briefly ripples from your approaching presence.l-iH ..... # #...# .. #.⌠.# ... ...###...###..... #............J.....⌠..>..⌠....... ............... ## #.⌠.l-i# ...#...#.?........|......<.###.............# #..$...........###...###.......#... ##..........#.... ##......#..l-il-iJ.Jl-ih&70l-iLl-i!Z _The jelly quivers.l-i7## ..... # #...# .. #.⌠.# ... ...###...###..... #...........J⌠..>..⌠ .......@..........###...###... #.⌠. ...#...#.l-iV9?........|<.###........  #..$...........###...###......#... ##....#l-iL=l-i9HV.Jl-ipK;1Searing Rayl-iMUl-iDWl-i  ..#..## ..... .# #...# .... #.⌠.# ... ...###...###..... #...........⌠..@..⌠J ............###...###...# .. #.⌠....l-i  ...#...#.?........|<.###.......# #..$...........#####.l-i l-i 6J.l-i %2l-i" l-i% i _There is a staircase to the Ecumenical Temple here.l-i)l-i*l-i1l-iS3K _You can't go up here!l-i>yl-iyl-il-il-iNJ⌠l-i,3 _l-i\l-i4; ................................. .##.........#.......#.........##. ####≈.....≈###.....###≈.....≈#### # ##.....#####...#####.....## # # ##...###≈≈.....≈≈###...## # ## ##.....##≈≈.....≈≈##.....## ## .###.......#.........#.......###.Temple ................ ......._........@........_....... .............. .###.......#.........#.###. ## ##.....##≈≈.....≈≈##.....## ## l-i<# ##...###≈≈.....≈≈###...## # # ##.....#####...#####.....## # ####≈.....≈###.....###≈.....≈####  .##.........#.......#.........##.  ...................... You fly downwards. Welcome to the Ecumenical Temple!l-iP=l-il-iR]d4.5 (1.8Searing Rayl-iJbl-id _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.l-iWt l-i+u l-iu l-i l-i( l-i P _l-iq ,l-ik l-i֐ L _Found a white marble altar of Elyvilon.l-i 3l-i l-i] l-il l-i l-i l-i l-iE ,l-iŸ l-i^ l-iB ,l-i l-i l-iܩ ,l-iت l-i I _Found a basalt altar of Yredelemnul.l-iR 3l-iٯ l-if l-i l-i۲ l-i޳ l-i= l-i ,l-i6 l-i[ l-i l-i6 l-i l-i l-i l-i l-i l-i l-i ,l-i~ l-i  #≈ #≈.._.........####.....## #≈...........## ##...##  #≈.....###...## #...#  ###...###.....## ##...##  #####...##≈.....≈###..... #≈......#l-i ^...#.......# #≈87.5 (13.0) #≈..⌠_........_ #≈. #≈.....##.........#.......# ###...####≈.....≈###..... #...# ##.....#####...## #...# ##...###≈≈.....≈≈ l-i M###...## ##.....##≈≈.....≈≈ #≈.....###.......#.. #≈.....l-i l-i l-i] l-ifd l-i3e l-iNf l-io l-iq l-iw Bl-iy ,l-iy l-i} E _Found an opulent altar of Gozag.l-i~ l-i' l-i l-iс l-i ,l-i l-i l-iJ l-i l-iD l-iV l-i l-i l-i֍ l-it l-iȐ l-i l-i l-i l-i” l-i l-i l-iԞ  ####### #### #≈≈≈≈≈# #≈≈≈ #########.....####...l-i3  #≈≈≈≈≈≈##............ #≈.....##..⌠._ #≈95.5 (8.0) l-iV #≈..@...#### l-iq i#≈## ## l-i #≈.....###...## #.. l-i ###...###.....## ##..l-iğ  #####...##≈.....≈###... #≈......#.........#....l-iݟ x #≈.....................l-i  #≈..⌠........__ #≈l-i! #.....l-iģ l-i J__l-i ^ _There is an opulent altar of Gozag here.l-i.Y  You hover solemnly before the altar of Gozag.l-i/  --more--l-ijl-iSnGozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those l-i!oaccepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Favour - Gozag is neutral towards you. Granted powers:(Cost)l-ioGozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.l-io(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)l-ip*[!]: Overview|Powers|Wrath [J/Enter]: join religion (90 gold; you have 253)l-i, l-i l-i fyokomohoyo the TrooperDjinni####### #### Health: 62/62 ========================#≈≈≈≈≈# #≈≈≈ AC: 3Str: 6#########.....####... EV: 11Int: 22#≈≈≈≈≈≈##............ SH: 0Dex: 12#≈.....##..⌠........_ XL:  8 Next: 44% Place: Temple#≈................... Noise: ---------  Time: 5495.5 (0.0)l-i #≈..@.........####... d) +11 whip of the Disturbing Dances {elec#≈...........## ##.. Cast: Searing Ray#≈.....###...## #.. Fly ###...###.....## ##..#####...##≈.....≈###...#≈......#.........#.... #≈..................... #≈..⌠........_........_ #≈.....................  _There is a staircase back to the Dungeon here. l-i _Found a white marble altar of Elyvilon. _Found a basalt altar of Yredelemnul. _Found an opulent altar of Gozag. _There is an opulent altar of Gozag here.  You hover solemnly before the altar of Gozag.l-iF i  Gozag welcomes you!l-i /  --more--l-it%K__l-iL)w of Gozag  Gold: 16396.5 (1l-i-J__l-i/a _You pay a service fee of 90 gold.l-if{l-iZ|l-i|l-il-i`l-i͉l-iA,l-il-iNl-il-il-i9l-il-ixl-il-i ,l-il-iWl-il-iel-il-inl-iA,l-i$l-ihl-iҧl-i l-il-i֪l-iYl-il-idl-il-iYl-il-iNl-il-idl-il-il-i9l-il-iȸl-il-ip#≈.....###...## #...# #####...###.....## ##...## ##.#####...##≈.....≈###.....###≈.#≈......#.........#.......#...l-i#≈.........................#≈..⌠........_........_#≈....................#≈.....##...#.......#507.5 (11.0)l-i}###...####≈..@..≈###.....###≈#...# ##.....#####...######...# ##...###≈≈.....≈≈###l-i###...## ##.....##≈≈.....≈≈###≈.....###.......#.........##≈.................#≈.._........_........<#≈...................l-i%A.#≈.....#####l-il-iCS__l-il-i 3l-i_ l-i l-i ,l-i Bl-i& l-i  l-iS l-i l-i- l-i l-i l-i ,l-i l-i$ l-i$ l-i$ l-i% l-i;( l-i) ,l-i* l-i, l-iH- l-i- l-i. l-i0 l-i3 Bl-i4 l-i5 l-i5 l-i86 l-i$7 l-i7 ,l-i8 l-iC  ................................. .##.........#.......#......... ####≈.....≈###.....###≈.....≈#### # ##.....#####...#####.....## # # ##...###≈≈.....≈≈###...## # ## ##.....##≈≈.....≈≈##.....## ## l-izD .###.......#..#### ........................10 ......._........@........_...... ................................ l-iD >.###.......#.........#.......###. ## ##.....##≈≈.....≈≈##.....## ## l-iD # ##...###≈≈.....≈≈###...## # # ##.....#####...#####.....## # ####≈.....≈###.....###≈.....≈#### l-i&E h.##.........#.......#..## ...............l-iYE l-i.J l-i l-i  yokomohoyo the Trooper ..#..  Djinni of Gozag  Gold: 163 ##... Health: 58/62 ======================-- ..... AC: 3Str: 6 .# #...# ..  EV: 11Int: 22 ... #.⌠.# ...  SH: 0Dex: 12 ...###***###.....  XL:  8 Next: 44% Place: Dungeon:6 #....*****........  Noise: =--------  Time: 5520.0 (0.0) ....⌠*J@**⌠.......  d) +11 whip of the Disturbing Dances {elec .....*****.........  Cast: Iskenderun's Mystic Blast (8%)  ...###***###.......  Fly l-if # .. #.⌠.#.........  ...#...#.......?.  #........|......<.  J   jelly ###.............#  #..$...........###  #...###...........# You hear the lone wailing of a very distant funeral chant. _The jelly hits you but does no damage. _There is a staircase to the Ecumenical Temple here.  Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatel-iR yokomohoyo the Trooper..#..Djinni of Gozag  Gold: 163##...Health: 58/62 ======================--.....AC: 3Str: 6.# #...# ..EV: 11Int: 22... #.⌠.# ...SH: 0Dex: 12...###...###.....XL:  8 Next: 44% Place: Dungeon:6#.................Noise: =--------  Time: 5520.0 (0.0)....J..@..⌠.......d) +11 whip of the Disturbing Dances {elecl-i9 ...................Cast: Iskenderun's Mystic Blast (8%) ...###...###.......Fly # .. #.⌠.#............#...#.......?.#........|......<.J   jelly###.............##..$...........####...###...........#Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclel-i Dir - look around, f - activateYou erupt in a blast of force! The mystic blast hits the jelly.  The jelly is lightly wounded.  The jelly is knocked back by the mystic blast.l-i =====1.0 (1Iskenderun's Mystic Blast (8%) _l-i l-i l-i l-i Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle) l-i  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (8%)  d - Cast: Iskenderun's Mystic Blast (8%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onl-i5 l-iME yokomohoyo the Trooper..#..Djinni of Gozag  Gold: 163##...Health: 58/62 ======================--.....AC: 3Str: 6.# #...# ..EV: 11Int: 22... #.⌠.# ...SH: 0Dex: 12...###...###.....XL:  8 Next: 44% Place: Dungeon:6#.................Noise: =====----  Time: 5521.0 (0.0)....J..@..⌠.......d) +11 whip of the Disturbing Dances {elec...................Cast: Searing Ray...###...###.......Fly # ..-iOF A39;49m #.⌠.#............#...#.......?.#........|......<.J   jelly###.............##..$...........####...###...........#Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou erupt in a blast of force! The mystic blast hits the jelly.  The jelly is lightly wounded. _The jelly is knocked back by the mystic blast.l-iG l-i\N l-iO l-iK  yokomohoyo the Trooper ..#..  Djinni of Gozag  Gold: 163 ##... Health: 56/62 =====================--- ..... AC: 3Str: 6 .# #...# ..  EV: 11Int: 22 ... #.⌠.# ...  SH: 0Dex: 12 ...###...###.....  XL:  8 Next: 44% Place: Dungeon:6 #.................  Noise: =====----  Time: 5521.0 (0.0) ....J**@..⌠.......  d) +11 whip of the Disturbing Dances {elec ...................  Cast: Searing Ray ...l-iL[36m###...###.......  Fly  # .. #.⌠.#.........  ...#...#.......?.  #........|......<.  J   jelly ###.............#  #..$...........###  #...###...........# The jelly is lightly wounded. _The jelly is knocked back by the mystic blast.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)l-i yokomohoyo the Trooper..#..Djinni of Gozag  Gold: 163##...Health: 56/62 =====================---.....AC: 3Str: 6.# #...# ..EV: 11Int: 22l-i[ ... #.⌠.# ...SH: 0Dex: 12...###...###.....XL:  8 Next: 44% Place: Dungeon:6#.................Noise: =====----  Time: 5521.0 (0.0)...****@..⌠.......d) +11 whip of the Disturbing Dances {elec...................Cast: Searing Ray...###...###.......Fly # .. #.⌠.#............#...#.......?.l-i #........|......<.J   jelly###.............##..$...........###l-iķ #...###...........#Aiming: Searing Ray (safe; 1% risk of failure)  l-i; Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly!  The jelly is severely wounded.l-i;RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jelly (lightly wounded, 100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly!  The jelly is severely wounded.  (Press . to maintain the ray.)l-iDU.⌠J.l-iE==---2.0 (1ontinue: Searing RayRay _l-i7Ml-iNl-i8D  The searing ray hits the jelly!l-iP****l-iU.⌠$.l-i*[163 9----3Searing Ray+ Your Translocations skill increases to level 6!Your Forgecraft skill increases to level 6!Your Fire Magic skill increases to level 6!  Your Ice Magic skill increases to level 6!  Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6!l-i1l-i4h _Your Alchemy skill increases to level 6!l-i8 :****l-iYb J.⌠$.l-ie 5--4++ _l-i:l l-i n l-il-il-il-i_K  You stop channelling your searing ray.l-iE _l-i5"l-i&Bl-i2)l-iW2###........ ##.# #...# ...... #.⌠.# .......###...###.....#.....................⌠$.>..⌠.....-6.0 (2...###..@###....# .. #.⌠.#......... ast: Searing Ray  ...#...#.......?. #........|......<.###.......##..$...........####...###l-i4.##... ##.#.... ###..l-i6l-i=l-i?l-idR3l-iTl-iYl-ib]l-ia;6l-ibl-iAf,l-igl-ipl.# #...# ...... #.⌠.# ......###...###.....#....................⌠$.>..⌠......................###...###.......# .. #.⌠.#......8 ...#..@#.......? #........|......<##......Fly .................. ##......## ..######....## .............)# ..l-iql-ivl-iwl-i;3l-il-il-il-i,l-ifl-iLl-iK7=l-i l-i... #.⌠.# .... ...###...###......#................. ....⌠$.>..⌠....... ................... ...###...###....... # .. #.⌠.#......... ...#...#.......?. 30#........@......<. ##.....# #..$##l-i- #...#####... ##..#.... ##......### ..######....## . ............)# .....### ...l-i!l-i%l-i%(r _You see here a staff of air.l-i l-i 516331.0 (1l-iW$ l-i ' H _C - a staff of airl-iOl-i"Inventory: 29/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [)  a - a +0 robe (worn)  B - a +0 cloak (worn)A - a +0 chain mail l-irMagical Staves (go to first with |)  C - a staff of air Wands (go to first with /)n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW  i - 8 scrolls labelled OROM DUORIOBE l-i j - a scroll labelled SEOCWA OJAITOH  l - 10 scrolls labelled PAKIMI PESTYISK  m - a scroll labelled HASUISKETT  t - a scroll labelled GOS MEWOUTT  w - a scroll labelled ISEAMY TOASK [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]l-iC - a staff of air. A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and AirMagic, they can shock those struck by it, dealing electrical damage which bypasses half of defenders' armour. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. l-ih Your skill: 0.0  At 100% training you would reach 12.0 in about 2.7 XLs. Damage rating: 4 (Base 5 x 90% (Str) x 110% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rElec} {magical staff} {resist electricity} {electricity resistance} Menu/colouring prefixes: identified melee magical staff _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.l-i Inventory: 29/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} l-id Armour (go to first with [)  a - a +0 robe (worn)  B - a +0 cloak (worn)  A - a +0 chain mail Magical Staves (go to first with |)  C - a staff of air Wands (go to first with /)n - a wand of acid (5)  q - a wand of paralysis (8)  l-i r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation l-i 6 c - a scroll labelled BIROTW ESUSEIW  i - 8 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH  l - 10 scrolls labelled PAKIMI PESTYISK l-i  m - a scroll labelled HASUISKETT  t - a scroll labelled GOS MEWOUTT  w - a scroll labelled ISEAMY TOASK l-i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]l-iKb l-ifi l-i0q ... #.⌠.# ....yokomohoyo the Trooper...###...###......Djinni of Gozag  Gold: 163#.................Health: 57/62 ======================--....⌠$.>..⌠.......AC: 3l-iq Str: 6...................EV: 11Int: 22...###...###.......SH: 0Dex: 12# .. #.⌠.#.........XL:  8 Next: 49% Place: Dungeon:6...#...#.......?.l-iq :Noise: ---------  Time: 5531.0 (0.0)#........@......<.d) +11 whip of the Disturbing Dances {elecl-iBr }###.............#Cast: Searing Ray#..$...........###Fly #...###...........#l-ivr #... ##..........#.... ##......#..## ..######....## .l-ir ............)# .....##.......# ...l-ir Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6! l-ir _You stop channelling your searing ray. _You see here a staff of air. _C - a staff of airl-i2s l-iz l-i~ l-ib l-i8 l-i9@l-iA Your spells (describe)TypeFailure Level l-i^Ba - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy8%l-iB4  d - Iskenderun's Mystic BlastConjuration/Translocation 8%4  e - Poisonous VapoursAlchemy/Air1%l-iB1  f - Mercury ArrowConjuration/Alchemy1%2  g - Summon Ice BeastIce/Summoning2%l-iC?3 Select a spell to describel-iLC[!]/[I] toggle spell headersl-i l-i l-i ... #.⌠.# ....yokomohoyo the Trooper...###...###......Djinni of Gozag  Gold: 163#.................Health: 57/62 ======================--....⌠$.>..⌠.......AC: 3Str: 6...................EV: 11Int: 22...###...###.......SH: 0l-i Dex: 12# .. #.⌠.#.........XL:  8 Next: 49% Place: Dungeon:6...#...#.......?.l-i Noise: ---------  Time: 5531.0 (0.0)#........@......<.d) +11 whip of the Disturbing Dances {elec###.............#Cast: Searing Ray#..$...........###Fly #...###...........#l-is [#... ##..........#.... ##......#..## ..######....## .............)# .....##.......# ...Your Air Magic skill increases to level 6!l-i ZYour Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6! _You stop channelling your searing ray. _You see here a staff of air. _C - a staff of airl-i& l-i* l-i:2 l-id4 l-iBl-i% l-iݴ Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   6.4  51%   0   h + Spellcasting 6.0   4%  +11         l-i^ b - Maces & Flails   0.0    -2   i + Conjurations 6.0   4%  +11  c - Staves   0.0    -1   j - Hexesl-i 6.0   4%  +11  d - Unarmed Combat   0.0     0   k - Summonings6.0   4%  +11     l - Necromancy6.0   4%  +11     m - Forgecraft6.0   4%  +11  e - Armour   0.0     0   n - Translocations 6.0   4%  +11  f - Dodging   2.1    +1   o - Alchemy6.0   4%  +11  g - Stealth   1.5    -1 -i33m  p - Fire Magic6.0   4%  +11     q - Ice Magic6.0   4%  +11     r - Air Magic6.0   4%  +11     s - Earth Magic6.0   4%  +11              t - Evocations   0.0     0       u - Shapeshifting   0.0    -2          l-ixQ The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[m-ie[m-i[m-id... #.⌠.# ....yokomohoyo the Trooper...###...###......Djinni of Gozag  Gold: 163#.................Health: 57/62 ======================--....⌠$.>..⌠.......AC: 3Str: 6...................EV: 11Int: 22[m-i ...###...###.......SH: 0Dex: 12# .. #.⌠.#.........XL:  8 Next: 49% Place: Dungeon:6...#...#.......?.Noise: ---------  Time: 5531.0 (0.0)#........@......<.d) +11 whip of the Disturbing Dances {elec###.............#Cast: Searing Ray#..$...........###[m-iHFly #...###...........##... ##..........#.... ##......#..## ..######....## .............)# .....##.......# ...Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6! _You stop channelling your searing ray. _You see here a staff of air. _C - a staff of air[m-i\[m-i[m-i[m-i_m-i_m-iF_m-i_m-i_m-i_m-i_m-i,_m-iF... #.⌠.# .... ...###...###......###..................#_m-i....⌠$.>..⌠........#.............. ...###...###.. # .. #.⌠.#.. ...#...#.......?.. #...<.. ###.._m-iN##5#..$..### #...###..##... ##.._m-i.#.... ##......#... 5   shadow imp (asleep)## ..######....##.# .............)###_m-i7.. _m-i{*2.0 (1_m-i283.0 (2_m-iK%_m-i~'Earth Magic skill increases to level 6! _Your Alchemy _You stop channelling your searing ray. _You see here a staff of air. _C - a staff of air _A shadow imp comes into view.am-iLam-iAQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)am-i2Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (8%)  d - Cast: Iskenderun's Mystic Blast (8%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch am-iw][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onbm-ibFbm-iTt ... #.⌠.# ....yokomohoyo the Trooper...###...###......##Djinni of Gozag  Gold: 163#..................#Health: 58/62 ======================--....⌠$.>..⌠........#AC: 3Str: 6....................EV: 11bm-iUInt: 22...###...###........SH: 0Dex: 12# .. #.⌠.#..........XL:  8 Next: 49% Place: Dungeon:6...#...#.......?..Noise: ---------  Time: 5533.0 (0.0)#..........@....<..d) +11 whip of the Disturbing Dances {elec###.............##5Cast: Magic Dart#..$...........###Fly bm-iAW#...###...........##... ##..........#.... ##......#...5   shadow imp (asleep)## ..######....##.# .............)###.....##.......# ...Your Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6! _You stop channelling your searing ray. _You see here a staff of air. _C - a staff of air _A shadow imp comes into view.bm-i]bm-i;ibm-i|kcm-i-b ******5    The magic dart hits the shadow imp.cm-i cm-i [....<5.cm-i :7=4.0 (1cm-id cm-i e _The shadow imp is moderately wounded.dm-i(dm-i*~Quiver which action? ([-] to clear) dm-i +kItems ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle) dm-iA+ a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (8%)  d - Cast: Iskenderun's Mystic Blast (8%) dm-i+( e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) Abil: Potion Petitiondm-i=, Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onem-i| em-i  ... #.⌠.# ....yokomohoyo the Trooper...###...###......##Djinni of Gozag  Gold: 163#..................#Health: 57/62 ======================--....⌠$.>..⌠........#AC: 3Str: 6....................EV: 11Int: 22...###...###........SH: 0em-i Dex: 12# .. #.⌠.#..........XL:  8 Next: 49% Place: Dungeon:6...#...#.......?..Noise: =--------  Time: 5534.0 (0.0)#..........@....<5.d) +11 whip of the Disturbing Dances {elec###.............##.Cast: Magic Dart#..$...........###Fly #...###...........##... ##..........#.... ##......#...5   shadow imp## ..######....##.# .............)###..em-il ...##.......# ... _You stop channelling your searing ray. _You see here a staff of air. _C - a staff of air _A shadow imp comes into view.The magic dart hits the shadow imp. _The shadow imp is moderately wounded.em-iZ em-i em-id fm-iW ***** The magic dart hits the shadow imp.fm-i fm-i K....5.fm-i X6-5.0 (1fm-i fm-i  c _The shadow imp is severely wounded.gm-iqgm-i t Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart gm-it b - Cast: Searing Ray  c - Cast: Fulminant Prism (8%)  d - Cast: Iskenderun's Mystic Blast (8%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch gm-it][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onhm-ihm-iz ... #.⌠.# ....yokomohoyo the Trooper...###...###......##Djinni of Gozag  Gold: 163#..................#Health: 56/62 =====================---....⌠$.>..⌠........#AC: 3Str: 6....................EV: 11Int: 22...###...###........SH: 0Dex: 12# .. #.⌠.#..........XL:  8 Next: 49% Place: Dungeon:6...#...#.......?..Noise: =--------  Time: 5535.0 (0.0)hm-iJ#..........@....5..d) +11 whip of the Disturbing Dances {elec###.............##.Cast: Magic Dart#..$...........###Fly #...###...........##... ##..........#.... ##......#...5   shadow imp## ..######....##.# .............)###.....##.......# ... _C - a staff of air _A shadow imp comes into view.The magic dart hits the shadow imp. _The shadow imp is moderately wounded.The magic dart hits the shadow imp. _The shadow imp is severely wounded.hm-iahm-ihm-iim-i& im-ik****The magic dart hits the shadow imp but does no damage.im-iim-iT...5<im-i1256.0 (1im-iim-ic _The shadow imp is severely wounded.im-i im-iO ~Quiver which action? ([-] to clear) im-i0 Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (8%)  d - Cast: Iskenderun's Mystic Blast (8%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow im-i $ g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch im-i ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onjm-i0 jm-iA  ... #.⌠.# ....yokomohoyo the Trooper...###...###......##Djinni of Gozag  Gold: 163#..................#Health: 55/62 =====================---....⌠$.>..⌠........#AC: 3jm-iC Str: 6....................EV: 11Int: 22...###...###........SH: 0Dex: 12# .. #.⌠.#..........XL:  8 Next: 49% Place: Dungeon:6...#...#.......?..Noise: =--------  Time: 5536.0 (0.0)#..........@...5<..d) +11 whip of the Disturbing Dances {elec###.............##.Cast: Searing Rayjm-ivC C#..$...........###Fly #...###...........##... ##..........#jm-iC .... ##......#...5   shadow imp## ..######....##.# .............)###.....##.......# ...jm-i D The magic dart hits the shadow imp. _The shadow imp is moderately wounded.The magic dart hits the shadow imp. jm-i9D _The shadow imp is severely wounded.The magic dart hits the shadow imp but does no damage. _The shadow imp is severely wounded.jm-itD jm-iE jm-iHN jm-iP km-i ... #.⌠.# ....  yokomohoyo the Trooper  ...###...###......##  Djinni of Gozag  Gold: 163  #..................#  Health: 53/62 ====================----  ....⌠$.>..⌠........#  AC: 3Str: 6  ....................  EV: 11Int: 22  ...###...###........  SH: 0Dex: 12  # .. #.⌠.#..........  XL:  8 Next: 49% Place: Dungeon:6 ...#...#.......?..  Noise: =--------  Time: 5536.0 (0.0) #..........@***5<..  d) +11 whip of the Disturbing Dances {elec ###.............##.  Cast: Searing Ray #..$.......km-i....###  Fly  #...###...........#  #... ##..........#  .... ##......#...  5   shadow imp ## ..######....##.# .  ............)###..  ...##.......# ... The magic dart hits the shadow imp but does no damage. _The shadow imp is severely wounded.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (severely wounded, 78% to hit)km-io^  ... #.⌠.# ....yokomohoyo the Trooper...###...###......##Djinni of Gozag  Gold: 163#..................#Health: 53/62 ====================----....⌠$.>..⌠........#AC: 3Str: 6....................EV: 11Int: 22...###...###........SH: 0Dex: 12# .. #.⌠.#..........XL:  8 Next: 49% Place: Dungeon:6...#...#.......?..km-i_ Noise: =--------  Time: 5536.0 (0.0)#..........@****<..d) +11 whip of the Disturbing Dances {elec###.............##.Cast: Searing Ray#..$...........###Fly #...###...........##... ##..........#.... ##......#...5   shadow imp## ..######....##.# .............)###.....##.......# ...The magic dart hits the shadow imp but does no damage. _The shadow imp is severely wounded.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (severely wounded, 78% to hit)km-if ...5Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a shadow imp (severely wounded, 78% to hit)  You focus your ray upon the shadow imp. The searing ray misses the shadow imp.(Press . to maintain the ray.)  The shadow imp summons a swarm of flies.km-i n  The shadow imp gestures at you.km-i]{km-i|4=7.0 (1ontinue: Searing RayRay km-ikm-iĆ- _You struggle to resist.lm-ikI  The searing ray hits the shadow imp!lm-iP****lm-iS...$lm-i163 350--8Searing Ray+ lm-ilm-ioN _You kill the shadow imp!om-iu3om-iom-ij K  You stop channelling your searing ray.om-i%om-i}&/ _om-i,,om-i/om-i*0%4om-ik2om-i5om-i:om-i:om-i=om-i^@om-iEom-iEom-i1Hom-iMom-iEN@705om-iN(=om-isPom-i_- ... #.⌠.# .... ...###...###......## ... #..................#.... ....⌠$.>..⌠........#.... ......... ...###...###.... # .. #.⌠.#....##...#om-i``....?....--43.0 (5  #........@<.....####....##..#.ast: Searing Ray #..$....### #  #...###.....#  #... ##..........#  .... ##......#....  ## ..######....##.#.. om-i*eom-iElom-io> _You now have 170 gold pieces (gained 7).qm-i # #...# ...  #.⌠.# .......# #..# ..###...##### .......#.⌠$.>..⌠#.........# ..###...###.  .. #.⌠.#.....###qm-iv...#...#.......@. #...<.....## ###...##..#..#$...##### . #...###....# #... ##....# .... ##......#.... ## ..######....##.#..............)###..qm-i+qm-i*4.0 (1qm-iqm-iqm-i*5.0 (2qm-iqm-i.l _m - 2 scrolls labelled HASUISKETT (gained 1)rm-i'3rm-isrm-irm-i,rm-i6=rm-i-rm-i7rm-i,rm-irm-i  #.⌠.# .......# #..# ##...###......###....#  .............#.....#  ⌠$.>..⌠#.....#  .........# rm-ip ##...###.#   #.⌠.#.....###  .#...#........#  8.0 (3 .............<..@..##  .##..#..#  .$....##### ..#  .###...........# .#  . ##..........# # . ##......#....   ######....##.#..    ............)###..   rm-i...### ...   rm-ierm-irm-ism-i$63sm-i7sm-i;sm-ib>sm-iCV170sm-iEsm-idEsm-iED7=sm-i0Gsm-iHsm-iL,sm-iMsm-iUf ............#.....#  >..⌠........#.....#  ..#  ..###....# sm-iV ⌠.####  ..#..............#  ..........<.....##  ..........##..#..##  51.#####.@.#  #...# #...#  ##sm-i&W...##....#   ##......#........#  #####.#....##  .........)###.....sm-iW8 .##.......# .....#  ##.##....#......$ #.....#  sm-iYsm-i`sm-ib+ _Found 11 gold pieces.sm-iT3sm-iDVsm-iYsm-i`nsm-izaU8=sm-iasm-icsm-if,sm-ivgsm-ip! ###....#  .#............###  .#.......#  .......<.....##  ...##..#..## .#####...# .###... #..##....#  4 ###.......@#  ####....##.#....##  ..)###.....  ##.#.....# sm-iq  .#......$  #....##.  #.........  #.....<.....# ..  #.  sm-irtsm-iysm-i{tm-i tm-i\ tm-i tm-i tm-i ,tm-i# ,tm-i-  .#..# .<.....## .##..#..## .#####...# #...###...# ##...##....#  ###........# # tm-i. ####....##.##...> ...)###...@.....# .##.......##.....##...#  ##.##....#......$ ....  .....##... .##  #.................. #  #.....<.....# ...... W   phantom (dormant)  #...##.#..W  #......###.... .##..#   .## ... tm-i#/ 0 tm-i17 w 5.0 (1  A phantom comes into view.tm-i> jWW.tm-iB *6.0 (2tm-iH tm-iK ; _Found a stone staircase leading down.m-irm-itQuiver which action? ([-] to clear) Items ([,] to cycle)m-iSuZap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (8%)  d - Cast: Iskenderun's Mystic Blast (8%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) Abil: Potion Petition m-iuAbil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onm-i~,m-i:r..#..............#  yokomohoyo the Trooper ..........<.....##  Djinni of Gozag  Gold: 170 ..........##..#..##  Health: 58/62 ======================-- ..........#####...#  AC: 3Str: 6 #...........###...#  EV: 11Int: 22 ##..........##....#  SH: 0Dex: 12  ##......#........# #   XL:  8 Next: 50% Place: Dungeon:6 m-i;#####....##.#....###...>   Noise: ---------  Time: 5556.0 (0.0) .........)###...@.....#   d) +11 whip of the Disturbing Dances {elec .##.......##.....##...#   Cast: Magic Dart  ##.##....#......$ ....   Fly #............##... .##  #.................. #  #.....<.....# .....W  W   phantom#.............##.#... ##......###.... .##..#  .......## ...m-i;g _You stop channelling your searing ray. _You now have 170 gold pieces (gained 7). _m - 2 scrolls labelled HASUISKETT (gained 1) _Found 11 gold pieces.  A phantom comes into view. _Found a stone staircase leading down.m-iGm-iOPm-iSm-i, ..#..............# yokomohoyo the Trooper ..........<.....## Djinni of Gozag  Gold: 170 ..........##..#..## Health: 57/62 ======================-- ..........#####...# AC: 3Str: 6 #...........###...# EV: 11m-i-:Int: 22 ##..........##....# SH: 0Dex: 12  ##......#........# #  XL:  8 Next: 50% Place: Dungeon:6 #####....##.#....###...>  Noise: ---------  Time: 5556.0 (0.0) .........)###...@.....#  d) +11 whip of the Disturbing Dances {elec .##.......##....*##...#  Cast: Magic Dart m-i. ##.##....#......* ....  Fly  #............##..* .##  #.................* #  #.....<.....# .....W  W   phantom  #.............##.#... ##......###.... .##..# .......## ...A phantom comes into view. _Found a stone staircase leading down.  m-i.oAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem-iK/:Aim: a phantom (100% to hit)m-i0\..#..............#  yokomohoyo the Trooper ..........<.....##  Djinni of Gozag  Gold: 170 ..........##..#..##  Health: 57/62 ======================-- ..........#####...#  AC: 3Str: 6 m-i1y#...........###...#  EV: 11Int: 22 ##..........##....#  SH: 0Dex: 12  ##......#........# #   XL:  8 Next: 50% Place: Dungeon:6 #####....##.#....###...>   Noise: ---------  Time: 5556.0 (0.0) .........)###...@.....#   d) +11 whip of the Disturbing Dances {elec .##.......##....*##...#   Cast: Magic Dart  m-i3V##.##....#......* ....   Fly #............##..* .##  #.................* #  #.....<.....# .....W  W   phantom#.............##.#... ##......###.... .##..#  .......## ... Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem-i3Aim: a phantom (100% to hit)  The magic dart hits the phantom.  The phantom is lightly damaged.m-i^m-io.$...m-ix8=7.0 (1Magic Dart _m-im-im-iB l⌠.#### #........# .<... ..##..#..## ..#####...# .###...# ....##....#  ##......#........# # ######....##.#..@.###...> ..)###.........# ..##.......##.....##...#  ##.##....#......$ ....  #m-iD c......##... .##  #..............#  #.....<.....# ...  #.............##.#... ###......###.... .##..# m-iF m-iO WW   phantomm-iMY B-8Magic Dartm-i` m-iAb m-iC .⌠.#............### yokomohoyo the Trooper ...#..............# Djinni of Gozag  Gold: 170 ...........<.....## Health: 57/62 ======================-- ...........##..#..##  AC: 3Str: 6 ...........#####...#  EV: 11Int: 22 ##...........###...#  SH: 0Dex: 12  ##..........##....#  XL:  8 Next: 50% Place: Dungeon:6  ##......#........# #  Noise: ---------  Time: 5558.0 (0.0) m-iLD ######....##.#..@.###...>  d) +11 whip of the Disturbing Dances {elec ..........)###...*.....#  Cast: Magic Dart ..##.......##....*##...#  Fly  ##.##....#......* ....  #............##..* .##  #.................W #  W   phantom  #.....<.....# ......  #.............##.#... ###......###.... .##..# The magic dart hits the phantom. _The phantom is lightly damaged.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightlm-i7E y damaged, 100% to hit)m-i# .⌠.#............###  yokomohoyo the Trooper ...#..............#  Djinni of Gozag  Gold: 170 ...........<.....##  Health: 57/62 ======================-- ...........##..#..##  AC: 3Str: 6 ...........#####...#  EV: 11Int: 22 ##...........###...#  SH: 0Dex: 12  m-i##..........##....#  XL:  8 Next: 50% Place: Dungeon:6##......#........# #   Noise: ---------  Time: 5558.0 (0.0) ######....##.#..@.###...>   d) +11 whip of the Disturbing Dances {elec ..........)###...*.....#   Cast: Magic Dart ..##.......##....*##...#   Fly ##.##....#......* ....  #............##..* .##  #.................W #   W   phantom-i0m#.....<.....# ...... #.............##.#... ###......###.... .##..#  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 100% to hit)  The magic dart hits the phantom!  The phantom is heavily damaged.m-i4m-i;|..$W.m-ia9=9.0 (1 _m-i m-i m-i֍ m-iF ~Quiver which action? ([-] to clear) m-iՏ Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (8%)  d - Cast: Iskenderun's Mystic Blast (8%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow m-i8  g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onm-i m-iu .⌠.#............###  yokomohoyo the Trooper ...#..............#  Djinni of Gozag  Gold: 170 ...........<.....##  Health: 57/62 ======================-- ...........##..#..##  AC: 3Str: 6 ...........#####...#  EV: 11Int: 22 ##...........###...#  SH: 0Dex: 12  ##..........##....#  XL:  8 Next: 50% Place: Dungeon:6##......#........# #   Noise: =--------  Time: 5559.0 (0.0) ######....##.#..@.###...>-iy 7m   d) +11 whip of the Disturbing Dances {elec ..........)###.........#   Cast: Searing Ray ..##.......##.....##...#   Fly ##.##....#......$ ....  #............##..W .##  #.................. #   W   phantom#.....<.....# ...... #.............##.#... ###......###.... .##..#  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 100% to hit)  The magic dart hm-i `its the phantom! _The phantom is heavily damaged.m-i m-i~ m-i0 m-iA%.⌠.#............### yokomohoyo the Trooper ...#..............# Djinni of Gozag  Gold: 170 ...........<.....## Health: 55/62 =====================--- ...........##..#..##  AC: 3Str: 6 ...........#####...#  EV: 11Int: 22 ##...........###...#  SH: 0m-i&]Dex: 12  ##..........##....#  XL:  8 Next: 50% Place: Dungeon:6  ##......#........# #  Noise: =--------  Time: 5559.0 (0.0) ######....##.#..@.###...>  d) +11 whip of the Disturbing Dances {elec ..........)###...*.....#  Cast: Searing Ray ..##.......##....*##...#  Fly  ##.##....#......* ....  #............##..W .##  #.................. #  W   phantom m-i& #.....<.....# ......  #.............##.#... ###......###.... .##..# The magic dart hits the phantom! _The phantom is heavily damaged.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 73% to hit)m-i .⌠.#............###  yokomohoyo the Trooper ...#..............#  Djinni of Gozag  Gold: 170 ...........<.....##  Health: 55/62 =====================--- ...........##..#..##  AC: 3Str: 6 ...........#####...#  EV: 11m-i Int: 22 ##...........###...#  SH: 0Dex: 12  ##..........##....#  XL:  8 Next: 50% Place: Dungeon:6##......#........# #   Noise: =--------  Time: 5559.0 (0.0) ######....##.#..@.###...>   d) +11 whip of the Disturbing Dances {elec ..........)###...*.....#   Cast: Searing Ray ..##.......##....*##...#   Fly m-i_ ##.##....#......* ....  #............##..* .##  #.................. #   W   phantom#.....<.....# ...... #.............##.#... ###......###.... .##..#  Aiming: Searing Ray (safe; 1% risk of failure)  m-iρ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 73% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom.  The phantom is heavily damaged.m-i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (heavily damaged, 73% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom.  The phantom is heavily damaged.  (Press . to maintain the ray.)m-i ..$.m-i 6=60.0 (1ontinue: Searing RayRay _m-iN m-i m-i}U****m-iOm-iV..$WW   phantomm-i\5--1Searing Ray+ m-ibm-idm-iʆU****m-im-ioY..W.m-iH4---m-i#[2++ m-i m-i9Y _The searing ray misses the phantom.m-i  **** The searing ray hits the phantom!m-i@o  The phantom is severely damaged.m-iRn.W$.m-ifv-3astm-im-iW> _You finish channelling your searing ray.m-iP.⌠.#............### yokomohoyo the Trooper ...#..............# Djinni of Gozag  Gold: 170 ...........<.....## Health: 52/62 ====================---- ...........##..#..##  AC: 3Str: 6 ...........#####...#  EV: 11Int: 22 ##...........###...#  SH: 0Dex: 12  ##..........##....#  XL:  8 Next: 50% Place: Dungeon:6  ##......#........# #  Noise: ---------  Time: 5563.0 (0.0) ######....##.#..@.###...>  d) +11 whip of the Disturbing Dances {elec ..........)###...*.....#  Cast: Searing Ray -i,d..##.......##....W##...#  Fly  ##.##....#......$ ....  #............##... .##  #.................. #  W   phantom  #.....<.....# ......  #.............##.#... ###......###.... .##..# The phantom is severely damaged. _You finish channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 73% to hit)m-i.⌠.#............###  yokomohoyo the Trooper ...#..............#  Djinni of Gozag  Gold: 170 ...........<.....##m-i  Health: 52/62 ====================---- ...........##..#..##  AC: 3Str: 6 ...........#####...#  EV: 11Int: 22 ##...........###...#  SH: 0Dex: 12  ##..........##....#  XL:  8 Next: 50% Place: Dungeon:6##......#........# #   Noise: ---------  Time: 5563.0 (0.0) ######....##.#..@.###...>   d) +11 whip of the Disturbing Dances {elec ..........)###...*.....#   Cast: Searing Ray m-i..##.......##....*##...#   Fly ##.##....#......* ....  #............##.*. .##  #.................. #   W   phantom#.....<.....# ...... #.............##.#... m-i 8###......###.... .##..#  The phantom is severely damaged. _You finish channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclem-ijShift-Dir - straight lineAim: a phantom (severely damaged, 73% to hit)m-isAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (severely damaged, 73% to hit)  You focus your ray upon the phantom. The searing ray misses the phantom.(Press . to maintain the ray.)m-i{xW..$.m-iP}==4.0 (1ontinue: Searing RayRay m-i}_m-i!m-im-i ***The searing ray hits the phantom.m-iǞ W..  The phantom is severely damaged.m-i 1-5+ m-iҤm-iU _The phantom closely misses you.m-i;5F  The searing ray hits the phantom!m-i9***m-iI$..m-i170 0-616Searing Ray++ m-im-iN _You destroy the phantom!m-i17 ....<.....##..##..#..##..#####... ##...##  ##.##.  ##......#....# m-i2######....##.#....###...> ..........)###..@......# ##.##.....##  ##.##....#......$. ................##......##..............# ..####.... .##..# ........## ...  m-i;m-i?1--7ast: Searing Ray m-iFm-iOK _You stop channelling your searing ray.m-ioSa4--8.0 (2m-iYm-ig\> _You now have 174 gold pieces (gained 4).m-im-im-i m-i m-im-im-ipm-i$ m-ie_You hear the lone wailing of a very distant funeral chant.m-im-im-iD2=m-im-im-ii:85m-ih m-i+......##..#..##  #####...#  ##...#  ###....#  #........# ###  ####....##.#....###...>  ........)###.........#  .......##.....##...###  71.0 (3 m-i+##.##....#.... #............##......###  #....................#  #.....<.....##........#  #..m-i ,=.....##.#...##  #......###.... #.##..#  m-iI,-......## ... ... ###  ........# .#.. ...  .. m-i,* m-i<1m-i6m-i9? _You now have 185 gold pieces (gained 11).m-ip 3m-iwq m-iv m-iy m-i} Bm-i U3=m-i m-i m-iW #...# ##  ##....# #.#  #........# ..###  ##....##.#....###...>  ......)###.........#  .......##.....##...###  .##....#........... ....##......###  3.0 (2 ..........m-ỉ #  ....<.....##........#  ...##.#...##  .....###.... #.##..#  ....## .... ... ###  ......# .#......  .. ..##  m-i . ...  $..!. m-i% * m-io m-i m-i m-im-i"m-icm-im-i %Xm-i&m-i*'m-i(m-i .3 ###........# ..### ####....##.#....###...> ..)###.........# ...##.....##...### ##.##....#.............# #......##......### m-im.#....................## #.....<.....##........# 5 #.....##@#...## #......###.... #.##..# m-i.## .... ... ### ...# .#......# ...... ..#### ..... ...  $..!..... ..#.. ...... m-i1m-i6m-iT8m-iOm-im-im-i<m-i _Found a stone staircase leading down.m-ih;4m-iEm-iήm-i,m-im-i ...)###.........# .##.......##.....##...###  ##.##....#.............#  .....##......###  #....................##  #.....<........# m-ip_ #......##.#...## #......###.....#.## 8.0 (3 .## #.....@...# ...#..#......## ..... #...#### ........  $..!.....  ...#... .....>#### ##....... m-iȻ m-im-im-im-iCm-iʮm-iOm-im-ijm-iض*185m-i5=m-i:m-i3:  ##.##....#....#  ......##......###  #....................##  m-ipJ #.....<.....##........#  #.......##.#...## m-i###......###.....#.##..# ..m-i## #.........# ..m-i..#..#......## 80.0 (2 m-i#..... #..@#### .... m-ix $..!........#m-iCx ....#.....## m-if.....>####### m-ip##.   .. m-i m-i m-i$m-iHm-i$m-iY #............#####  #....................##  #.....<.....##........#  #.............##.#...## .######.....#.##..# ... #.........### ...#..#......## ##.....#...## .......@...#m-i@Z- #$..!..# #......## #m-idZ>##### ##.   m-iZ!   m-iZ  m-i+cm-if*1.0 (1m-ikm-ilm-i3m-im-im-i,m-i,m-ikk6=m-im-i  #....## # #.....<.....##........# #. #.............##.#...## ##.###......###.....#.##..# ..........####.........### ##....#..#......  ###.....#...####  #........## 3.0 (2  #$..!.@......#m-i?  #.......#.....##  #.>#######  ....##........   ....... ..##. ... .. m-ihB### ..  m-iIm-im-iYm-i$m-i$m-i(m-iH/m-i7Bm-i:H _Found a stone staircase leading up.m-i>m-i>m-i-Am-iL,m-iMm-iWk #..##  # #.....<.....##........#  #. #.............##.#...## ##.###......###.....#.##..# m-iX..####.........### ..##..#..#......##  ###..#...####  #......## 6.0 (3 #..$..@........#m-iXe  #..#.....##  #..>#######  ....##m-iX..##..#m-iX#.....##.#.. ....<#### ... m-iX m-il]m-icm-iVfR _D - a black potionm-i3m-im-iVm-im-iK7=m-i,m-i,m-im-i m-i ,m-i m-i m-iO ^968=m-ix m-i  #...## # #.....<.....##........# #. #.............##.#...##  #####.###......###.....#.##..#  #...####.........###  ...##m-i 7...#..#......## ###...#...#### #...##90.0 (4m-i #........@...........# #m-i5 ...#.....## #...>####### ..m-iP T..##........#m-iv  . #........#  #.....##.# .....m-i ...... ..<#####...#m-i m-i m-i. ? _You now have 196 gold pieces (gained 11).m-ig3m-im-im-im-iBm-im-iȯm-im-iym-i´m-i%9m-im-ige #####.###......###.....#.##..#  #.............####.........###  ...##...........#..#......##  ###............#...####  #..........##  ............# ......#.....## #.m-iȿs...>####### 3.0 (3....##....@...#  . ## m-ig #.....##.#  ...............<#####...##.... ##.## m-i5 m-ixm-im-iBm-im-iQm-im-im-i,m-iX,m-im-iVm-im-im-in,m-i/m-i ###......#...####  #............##  #........... #...#.....## #...>#####m-iE' ....##........#  . #.#  ...#.....##.### 6 ......# ....<#####...##m-i..... ..###.## .## # m-im-im-ilm-ixm-i1m-im-im-im-iL60=m-iP,m-im-im-im-ibm-im-im-iXm-i ###...#...#### #...................## #....................# #.............#.....## m-iH #............>####### ....##........# . #........# m-ih ...#.....##.### 9m-i y..........@...# m-i ....<#####...## ..... #..## m-i #.## ...## ...#...##m-i"####m-ifm-im-im-ia 3m-igb m-iJh m-i|j k1=m-in nm-ir  #................#........>####### ....##........#  . #........#  ...#.....##.###.............#.<#####...##601.0 (2.. #@.## #.###.......# # #.#.....#  ##...# ##### m-is m-iw m-iy m-i1+m-i+m-i+m-ig2m-i4m-i4m-i8,m-iH9m-i9K2=m-iG:m-i=1 _HP restored.m-i?3m-in@m-iH ##.....## #............>####### ....##........#  . #........# ...#.....##.### ..............# ....<#####...## .......#.#..##4.0 (3m-iZH #.###...@...# # #.#.....# ##...## ##### m-iJm-i Om-i Qm-i_w m-iw m-i(x m-i~ m-i nm-i_ m-i m-i m-iχ m-i. 9=m-i m-i s #...#.....## #............>####### ....##........# ....##........# .....#.....##.### ................# ......<#####...## ...#.#..##7 #.###@......#m-i{ D # #.#.....# ####...## #####m-i m-i m-id m-iq| #........# #.............#.....###............>#######.##........##........# #.....##.###...........##<#####...##.......@..#.#..##...#.###.......## #.#.....#####...#######m-i@wm-i5z*8.0 (1m-i~m-iՀm-i m-i m-i m-i m-i m-i m-iS ,m-i m-i# m-i m-i  #...###.............#.....#..#............>#######..##........###.....##........##.......#.....##.####m-i f..........#.##......<#####...##10.0 (2....#.#..####...#.###.......### ## #.#.....# ####...##m-i E #####m-i< m-i m-i m-iF m-i m-i^ m-im-ivm-im-inm-iv # ..###.............#.... ....#............> .......##........# ##.....##........# #.......#.....##.### #........#..##......<#####...##2..#.#..##.###...#.###.......#m-iN ##.#### #.#.....### ####...##  #####m-im-i!m-i#m-i\ s # ..###......# ....#............> .......##........# ##.....##..# #.#.....##.###. #.#.##......<#####...##.......#.#..##.###...#.###.# ##.#### #.#.....# m-ir]  ## ####...##  #####m-id m-i# .......##........#.#. ##.....##........#.... #.......#.....##.##....#......##......<#####...#5.0 (2.........#.#..###...###...#.###.......## ##.#### #.#.....# ### ####...##  #####m-iQDm-iHm-iuJm-i=Q3m-ipRm-iXm-iZm-i^Bm-i_,m-i`m-i~h ###..###.. ##.....#..>.. #.. .......##....#..###.....##.....#.......#.....##...#....m-ih #......##......<#####..7 #..#.#.. ##...###...#.###....... #.. ##.#### #.#.....## ### ####...# m-iiM #####m-iJlm-ipm-irm-iKm-im-i1m-i m-i$m-iym-iL,m-i|,m-i0m-i- #.. ##..###. #.. ##.....#... #..##..........## #...#..###.....## #.......#.......#.....#m-i #.......#..... #......##......<#####9 #..#.# ##...###...#.### #...# ##.#### #.# ##### ### ####..m-i  m-iqm-i7%m-i%m-i.3m-i/m-is6m-i:,m-i> _You hear the lone wailing of a very distant funeral chant.m-i@3m-iUAm-i7J<## .# #.##. .## #.... ##..###.... #.. ##.....#.... #..##..........##..... #...#..###.....###........#.....21m-iJ#....@..#.......###......##......<####..............#...###...#.###..#...# ##.#### #.#..##### ### ####.m-iJ ##m-iNm-iSm-izUm-i~f m-ig m-ig m-in m-ip m-it Bm-iu m-iu m-iv m-i ~ #....#. ...## #. ###.. #. .# #.##.# .## # .... ##..###...m-iq~  #.. ##.....#... #..##...##3 #..@#..###.....## #.......#.#.......#..m-i~ .#......##......<## #...............m-i~ k ##...###...#.###.#...# ##.#### #.##### ### ###m-i m-i m-i> m-i 3m-iJ m-i m-i Bm-iV Xm-i m-i ,m-il m-i\  #. # .... #####.### .... #.... # #..# ...###. #.. ####.. #.. .# ###...##.## .## ##........####..###...6.0 (3 #@..##.....#... #..##..m-i .## #...#..###.....## ...#..##......##......<  #............... m-i ( ##...###...#.### #...# ##.#### # m-i m-i5 m-i m-iu  # # .... #. # ..... #####.### .... #... # #..# ...##. #. #..# ### #.. #..# .# # ##...##.## .## #m-iu #.....@..####..####.....##...##.....#....##.## #..##..........## #...#..#### #.## #.......#..##### #..............#...###...#.#m-iy} m-i *7.0 (1m-iĄ m-iu m-ie3m-i2m-iGm-iJm-inm-ium-i # #... .... #. #.. ..... #####.####.# .... # #.. #..# ...## #.. #..# ### #..###..# .# # ##...##.## .## #9.0 (2 #...@....####..### #.....##...##.....# ##.#####..##.... #...#..###.....## #.......#...... #.......# ###......## #...m-iM ##...###...#.m-ilm-i}m-iem-i ... .... #.  ... #####.# #.## .... #....... #..# #..# ...## #..# #..# ###m-i" #..###..# .# #...##.## .## #.....####..###.##...##.....# ##.#####..#. .. #...#..##### #....... #.# ###......##m-iܷ #....... ##...###...# #...# ##.##m-ilm-iS+30.0 (1m-im-im-i  ... .... #. ... ..... #####. #.## .... # #..# #..# ...## #..# #..# ### #..###..# .# # ##...##.## .## # ##.####..### #..@..##...##.....#m-i ] ##.#####..## ..> #...#..### ##.. #.#### #.# ###......## # ##...###... #...# ##.m-im-iL%1m-i m-iG ; _Found a stone staircase leading down.m-im-i!Bm-im-i>##...... # .... .... #. ... ..... #####.## .... #..... #..# #..# ...##. #..# #..# ###4.0 (3 #@.###..# .# m-i ##...##.## .## ###........####..###. Fly #.....##...##.....#.##.#####..##.......... ## m-i m-io%m-i'm-i 3m-im-im-im-iBm-i/m-im-i+m-i8m-iNm-im-im-i| i... . ...#.. ...#  .#...###. ###........ m-i Y#.......... # ...##........... #. ..........#..... #####.7## .... #..... #..# #..# ...##.m-i% #..# #..#### Fly m-iz #..###..# .# #.##...##.## .## #....... .....##... ##m-i a.# ..m-im-iTm-i$m-i _##  ..## . ...#. . ...#  .#...###. ###.  #... ###........... #. .......@...#..... ######......#.###.... #...#....###..# #..# ...##.##.. #..# #..# #### #..###..# .# # ##...##.## .## # ##........####..### #.....##...##.....# ##.#####..##....m-i( m-i+ *8.0 (1m-i/ m-i1 m-im-iSm-im-im-im-imXm-iO ##  ..##  . ...# .# . ...#... .#...###..... ###..h.... #.. # #....##m-i<.. # #.....#..... ####..#......#.###.... # #....###..# #..# ...# ##... #..# #..# ##.# #..###..# .### ##...##.## .## h   hound (wandering)m-iE  ##........####..# #.....##...##.... ##.#####..##m-iP$%9m-i*F.hm-i++40.0 (2m-i5/m-i2X _A hound comes into view.m-i+m-i-!Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)m-i-Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (8%)  d - Cast: Iskenderun's Mystic Blast (8%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow m-i . g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchantm-i2.z Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onm-iKm-iH## yokomohoyo the Trooper..##Djinni of Gozag  Gold: 196. ...#Health: 62/62 ========================.#. ...#AC: 3Str: 6....#...###.EV: 11m-i4Int: 22.... ###........SH: 0Dex: 12.h... #.......... # XL:  8 Next: 61% Place: Dungeon:6#....##........... # Noise: ---------  Time: 5640.0 (0.0)#.....@.....#..... #### d) +11 whip of the Disturbing Dances {elec..#......#.###.... #... Cast: Magic Dart#....###..# #..# ...# Fly ##... #..# #..#m-iC##.# #..###..# .### ##...##.## .## h   hound (wandering)##........####..##.....##...##....##.#####..##..... _D - a black potion _You now have 196 gold pieces (gained 11). _HP restored. _You hear the lone wailing of a very distant funeral chant. _Found a stone staircase leading down. _A hound comes into view.m-im-im-im-i+ ##  yokomohoyo the Trooper ..##  Djinni of Gozag  Gold: 196 . ...#  Health: 61/62 =======================- .# . ...#  AC: 3Str: 6 ... .#...###.  EV: 11Int: 22 .... ###........  SH: 0Dex: 12 .h... #.......... # XL:  8 Next: 61% Place: Dungeon:6 #***.##........... # Noise: ---------  Time: 5640.0 (0.0)m-ia #...**@.....#..... #### d) +11 whip of the Disturbing Dances {elec ..#......#.###.... #... Cast: Magic Dart #....###..# #..# ...# Fly  ##... #..# #..#  ##.# #..###..# .#  ## ##...##.## .## h   hound (wandering) ##........####..# #.....##...##.... ##.#####..##..... _Found a stone staircase leading down. m-i_A hound comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 100% to hit)m-i<## yokomohoyo the Trooper..##Djinni of Gozag  Gold: 196. ...#Health: 61/62 =======================-.#. ...#m-i7AC: 3Str: 6....#...###.EV: 11Int: 22.... ###........SH: 0Dex: 12.h... #.......... # XL:  8 Next: 61% Place: Dungeon:6#***.##........... # Noise: ---------  Time: 5640.0 (0.0)#...**@.....#..... #### d) +11 whip of the Disturbing Dances {elec..#......#.###.... #... Cast: Magic Dart#....###..# #..# ...# Fly ##... #..# #..#m-i##.# #..###..# .### ##...##.## .## h   hound##........####..##.....##...##....m-ig##.#####..##.....Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclem-i6Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hound.  The hound is moderately wounded.m-iw{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hound.  The hound is moderately wounded.The hound barks!m-i~].h....m-i3==1.0 (1m-i<m-i- _You hear an angry hiss.m-i#m-i&aQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) m-i&Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (8%)  d - Cast: Iskenderun's Mystic Blast (8%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) m-i&Abilities ([,] to cycle) Abil: Potion Petition m-i&7Abil: Call Merchant Abil: Bribe Branch m-i'][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onm-im-i## yokomohoyo the Trooper..##Djinni of Gozag  Gold: 196. ...#Health: 61/62 =======================-.#. ...#AC: 3Str: 6m-i....#...###.EV: 11Int: 22.... ###........SH: 0Dex: 12..... #.......... # XL:  8 Next: 61% Place: Dungeon:6#h...##........... # Noise: ==-------  Time: 5641.0 (0.0)#.....@.....#..... #### d) +11 whip of the Disturbing Dances {elec..#......#.###.... #... Cast: Magic Dart#....###..# #..# ...# Fly ##... #..# #..###.# #..###..# .### ##...##.## .## h  -ir9m hound##........####..##.....##...##....##.#####..##.....Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hound.  The hound is moderately wounded.The hound barks! _You hear an angry hiss.m-i m-iOm-im-i=  ##  yokomohoyo the Trooper ..##  Djinni of Gozag  Gold: 196 . ...#  Health: 60/62 =======================- .# . ...#  AC: 3Str: 6 ... .#...###.  EV: 11Int: 22 .... ###........  SH: 0m-i-? Dex: 12 ..... #.......... # XL:  8 Next: 61% Place: Dungeon:6 #h**.##........... # Noise: ==-------  Time: 5641.0 (0.0) #...**@.....#..... #### d) +11 whip of the Disturbing Dances {elec ..#......#.###.... #... Cast: Magic Dart #....###..# #..# ...# Fly  ##... #..# #..#  ##.# #..###..# .#  m-i? j## ##...##.## .## h   hound ##........####..# #.....##...##.... ##.#####..##.....The hound barks! _You hear an angry hiss.  m-i@ oAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem-i5@ uAim: a hound (moderately wounded, 100% to hit)m-ij8## yokomohoyo the Trooper..##Djinni of Gozag  Gold: 196. ...#Health: 60/62 =======================-.#. ...#AC: 3Str: 6....#...###.EV: 11Int: 22.... ###........SH: 0Dex: 12..... #.......... # XL:  8 Next: 61% Place: Dungeon:6#h**.##........... # Noise: ==-------  Time: 5641.0 (0.0)m-im#...**@.....#..... #### d) +11 whip of the Disturbing Dances {elec..#......#.###.... #... Cast: Magic Dart#....###..# #..# ...# Fly ##... #..# #..###.# #..###..# .### ##...##.## .## h   hound##........####..##.....##...##....##.#####..##.....Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 100% to hit)  The magic dart hits the hound but does no damage.  The hound is moderately wounded.m-i.,m-i6Z...h..m-i9-2.0 (1 _m-i(m-iMm-iX m-i Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartm-i b - Cast: Searing Ray  c - Cast: Fulminant Prism (8%)  d - Cast: Iskenderun's Mystic Blast (8%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) Abil: Potion Petitionm-iź $ Abil: Call Merchant m-i Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilitiesm-i8 z[!] focus mode: off|onm-ikm-iu## yokomohoyo the Trooper..##Djinni of Gozag  Gold: 196. ...#Health: 60/62 =======================-.#. ...#AC: 3Str: 6m-iXv....#...###.EV: 11Int: 22.... ###........SH: 0Dex: 12..... #.......... # XL:  8 Next: 61% Place: Dungeon:6#....##........... # Noise: =--------  Time: 5642.0 (0.0)#..h..@.....#..... #### d) +11 whip of the Disturbing Dances {elecm-iv+..#......#.###.... #... Cast: Searing Ray#....###..# #..# ...# Fly ##... #..# #..#m-iv##.# #..###..# .### ##...##.## .## h   hound##........####..#m-iv1#.....##...##....##.#####..##.....m-i wOAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclem-i-wShift-Dir - straight lineAim: a hound (moderately wounded, 100% to hit)  m-iPwThe magic dart hits the hound but does no damage. _The hound is moderately wounded.m-ixm-i&|m-i}m-iM  ##  yokomohoyo the Trooper ..##  Djinni of Gozag  Gold: 196 . ...#  Health: 58/62 ======================-- .# . ...#  AC: 3Str: 6 ... .#...###.  EV: 11Int: 22 .... ###........  SH: 0m-iO XDex: 12 ..... #.......... # XL:  8 Next: 61% Place: Dungeon:6 #....##........... # Noise: =--------  Time: 5642.0 (0.0) #..h**@.....#..... #### d) +11 whip of the Disturbing Dances {elec ..#......#.###.... #... Cast: Searing Ray #....###..# #..# ...# Fly  ##... #..# #..#  ##.# #..###..# .#  m-i ## ##...##.## .## h   hound ##........####..# #.....##...##.... m-i e##.#####..##.....The magic dart hits the hound but does no damage. m-i _The hound is moderately wounded.Aiming: Searing Ray (safe; 1% risk of failure)  m-i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem-i tAim: a hound (moderately wounded, 73% to hit)m-i!{T *hm-ixZ.*Out of range.m-ipS .*m-ir <## yokomohoyo the Trooper..##Djinni of Gozag  Gold: 196. ...#Health: 58/62 ======================--.#. ...#m-i AC: 3Str: 6....#...###.EV: 11Int: 22.... ###........SH: 0Dex: 12..... #.......... # XL:  8 Next: 61% Place: Dungeon:6#....##........... # Noise: =--------  Time: 5642.0 (0.0)#.****@.....#..... #### d) +11 whip of the Disturbing Dances {elecm-iC ..#......#.###.... #... Cast: Searing Ray#....###..# #..# ...# Fly m-ih ##... #..# #..###.# #..###..# .#m-i .## ##...##.## .## h   hound##........####..##.....##...##....m-i i##.#####..##..... _The hound is moderately wounded.m-i XAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclem-i Shift-Dir - straight lineThe searing ray hits the hound.  The hound is severely wounded.m-i`n  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray hits the hound.  The hound is severely wounded.  (Press . to maintain the ray.)m-iLam-i"jS..h.S   adder (wandering)m-ij,9=m-ik3.0 (1ontinue: Searing RayRay m-iqm-i!tY _An adder comes into view.m-i **** The searing ray hits the hound.m-iem-i"fm-imhh  The hound is almost dead.m-ikn.S...h m-in58-4m-in;+ m-izsm-iuS _The hound closely misses you.m-iD  The searing ray hits the hound.m-i****S   adder (wandering)m-i/m-i6sS.....$m-i>196 75=5Searing Ray++ m-iuDm-iGI _You kill the hound!m-i<< m-i;> $m-ik> Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)m-i> Zap: wand of mindburst (18) Spells ([,] to cycle) m-i>  a - Cast: Magic Dart  b - Continue: Searing Ray  c - Cast: Fulminant Prism (7%) m-i>  d - Cast: Iskenderun's Mystic Blast (7%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow m-i>  g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) m-i? @Abil: Potion Petition Abil: Call Merchant m-iA? Abil: Bribe Branch m-ic? ][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onm-i_Jm-iU## yokomohoyo the Trooper..##Djinni of Gozag  Gold: 196 . ...#Health: 57/62 ======================--.#. ...#AC: 3Str: 6m-iVV.S..#...###.EV: 11Int: 22.... ###........SH: 0Dex: 12..... #.......... # XL:  8 Next: 65% Place: Dungeon:6#....##........... # Noise: ==-------  Time: 5645.0 (0.0)m-iV#....$@.....#..... #### d) +11 whip of the Disturbing Dances {elec..#......#.###.... #... Cast: Magic Dart#....###..# #..# ...# Fly Ray++ m-iV##... #..# #..###.# #..###..# .#m-i$W2## ##...##.## .## S   adder (wandering)##........####..##.....##...##....##.#####..##..... m-iNW_An adder comes into view.The searing ray hits the hound.  m-i|WThe hound is almost dead. _The hound closely misses you.The searing ray hits the hound. _You kill the hound!m-iWm-i_m-i>dm-i?fm-i M ##  yokomohoyo the Trooper ..##  Djinni of Gozag  Gold: 196  . ...#  Health: 56/62 =====================--- .# . ...#  AC: 3Str: 6 .S. .#...###.  EV: 11Int: 22 m-iy Z..*. ###........  SH: 0Dex: 12 ...** #.......... # XL:  8 Next: 65% Place: Dungeon:6 #...*##........... # Noise: ==-------  Time: 5645.0 (0.0) #....*@.....#..... #### d) +11 whip of the Disturbing Dances {elec ..#......#.###.... #... Cast: Magic Dart m-i #....###..# #..# ...# Fly Ray++  ##... #..# #..# m-i  ##.# #..###..# .#  ## ##...##.## .## S   adder (wandering)m-i F ##........####..# #.....##...##....m-i X ##.#####..##.....The searing ray hits the hound. m-i3 _You kill the hound!Aiming: Magic Dart (safe; 1% risk of failure)  m-i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem-i WAim: an adder (wandering, hasn't noticed you, 100% to hit)m-i*## yokomohoyo the Trooper..##Djinni of Gozag  Gold: 196 . ...#Health: 56/62 =====================---.#. ...#AC: 3Str: 6.S..#...###.EV: 11Int: 22..*. ###........SH: 0m-i Dex: 12...** #.......... # XL:  8 Next: 65% Place: Dungeon:6#...*##........... # Noise: ==-------  Time: 5645.0 (0.0)#....*@.....#..... #### d) +11 whip of the Disturbing Dances {elec..#......#.###.... #... Cast: Magic Dart#....###..# #..# ...# Fly Ray++ ##... #..# #..###.# #..###..# .### ##...##.## .## S   adder##........####..##.....##...##....##.#####..##.....m-iSOAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclem-iShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the adder.  m-iˆJThe adder is moderately wounded.m-i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the adder.  The adder is moderately wounded.The adder hisses angrily.m-i.S...$m-i=-6.0 (1m-im-ip< _You stop channelling your searing ray.m-i  ##  yokomohoyo the Trooper ..##  Djinni of Gozag  Gold: 196  . ...#  Health: 55/62 =====================--- .# . ...#  AC: 3Str: 6 ... .#...###.  EV: 11m-i Int: 22 ..S. ###........  SH: 0Dex: 12 ...** #.......... # XL:  8 Next: 65% Place: Dungeon:6 #...*##........... # Noise: =--------  Time: 5646.0 (0.0)m-i  m-iш #....*@.....#..... #### d) +11 whip of the Disturbing Dances {elec m-i ..#......#.###.... #... Cast: Magic Dart #....###..# #..# ...# Fly  ##... #..# #..# m-i@  ##.# #..###..# .#  ## ##...##.## .## S   adderm-ij K ##........####..# #.....##...##.... m-i {##.#####..##.....The adder hisses angrily. _You stop channelling your searing ray.  m-i Aiming: Magic Dart (safe; 1% risk of failure)  m-iR cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)m-i## yokomohoyo the Trooper..##Djinni of Gozag  Gold: 196 . ...#Health: 55/62 =====================---.#. ...#AC: 3Str: 6m-i....#...###.EV: 11Int: 22..S. ###........SH: 0Dex: 12...** #.......... # XL:  8 Next: 65% Place: Dungeon:6m-i=]#...*##........... # Noise: =--------  Time: 5646.0 (0.0)#....*@.....#..... #### d) +11 whip of the Disturbing Dances {elecm-if..#......#.###.... #... Cast: Magic Dartm-i#....###..# #..# ...# Fly ##... #..# #..###.# #..###..# .#m-i## ##...##.## .## S   adder##........####..##.....##...##....m-i##.#####..##.....Aiming: Magic Dart (safe; 1% risk of failure)  m-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem-i8Aim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder.  The adder is almost dead.m-im-iAm-i4H.S...$m-iQ967.0 (1 _m-iWm-iYm-im-i Quiver which action? ([-] to clear) Items ([,] to cycle)m-i Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (7%)  d - Cast: Iskenderun's Mystic Blast (7%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow m-i! g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) m-i&!@Abil: Potion Petition Abil: Call Merchant m-iE!Abil: Bribe Branch m-ic!][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onm-i m-in \## yokomohoyo the Trooper..##Djinni of Gozag  Gold: 196 . ...#Health: 56/62 =====================---.#. ...#AC: 3Str: 6....#...###.EV: 11Int: 22m-i "...S ###........SH: 0Dex: 12..... #.......... # XL:  8 Next: 65% Place: Dungeon:6#....##........... # Noise: =--------  Time: 5647.0 (0.0)#....$@.....#..... #### d) +11 whip of the Disturbing Dances {elecm-i ..#......#.###.... #... Cast: Searing Ray#....###..# #..# ...# Fly ##... #..# #..###.# #..###..# .### ##...##.## .## S   adder##........####..##.....##...##....##.#####..##.....Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  m-iw hThe magic dart hits the adder. _The adder is almost dead.m-i m-iX m-i m-iJ ##  yokomohoyo the Trooper ..##  Djinni of Gozag  Gold: 196  . ...#  Health: 54/62 ====================---- .# . ...#  AC: 3Str: 6 ... .#...###.  EV: 11Int: 22 ...S ###........  SH: 0Dex: 12 m-iL....* #.......... # XL:  8 Next: 65% Place: Dungeon:6 #...*##........... # Noise: =--------  Time: 5647.0 (0.0) #....*@.....#..... #### d) +11 whip of the Disturbing Dances {elec ..#......#.###.... #... Cast: Searing Ray #....###..# #..# ...# Fly  m-is,##... #..# #..#  ##.# #..###..# .#  ## ##...##.## .## S   adderm-iԇ] ##........####..# #.....##...##.... ##.#####..##.....The magic dart hits the adder. _The adder is almost dead.Aiming: Searing Ray (safe; 1% risk of failure)  m-i[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 68% to hit)m-ix ##  yokomohoyo the Trooper ..##  Djinni of Gozag  Gold: 196  . ...#  Health: 54/62 ====================---- .# . ...#  AC: 3Str: 6 ... .#...###.  EV: 11Int: 22 ...S ###........  SH: 0Dex: 12 ..... #.......... # XL:  8 Next: 65% Place: Dungeon:6 #....##........... # Noise: =--------  Time: 5647.0 (0.0) #....$@.....#..... #### d) +11 whip of the Disturbing Dances {elec ..#......#.###.... #... Cast: -izmSearing Ray #....###..# #..# ...# Fly  ##... #..# #..#  ##.# #..###..# .#  ## ##...##.## .## S   adder ##........####..# #.....##...##.... ##.#####..##.....Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!m-iN~  ##  ..##  . ...#  .# . ...#  ... .#...###.  ...* ###........  ....* #..........  #...*.......  #....*@.....#.....  ..###....  # #..#  ##... #..#  ##.#   ##         m-i $..$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!  (Press . to maintain the ray.)m-i) 6=8.0 (1ontinue: Searing RayRay _m-i m-i m-i``## ...## .. ...# .# . ...# ... .#...###. ...$ ###. ..... #. # #....##. #.#....$.@....#..... #..#......#.###.... #.#....###..# #..# ...###... #..# #..# ###.### ##...##.## .## ##.####..##.....##...##.##.#####..##.m-im-i;--9ast: Searing Ray m-im-i< _You stop channelling your searing ray.m-i 6## ...## .. ...# ..# . ...# ... .#...###. ...$ ###. ..... #. # #....##. #. #....$..@...#..... #####...#......#.###.... #.#....###..# #..# ...##.##... #..# #..# #m-i ##.# #..###..# .# ### ##...##.## .## ###........####..##.....##...##.....###.#####..##.m-i m-i g5=--50m-i m-iq m-ic ##  ..##  . ...#  .# . ...# ... .#...###. ...$ ###. ..... #. # #....##. #. #....$.@....#..... ##### ..#......#.###.... # #....###..# #..# ...## ##... #..# #..#  ##.# #..###..# .# ## ##...##.## .##  ##........####..-iue6;15H #.....##...##..... ##.#####..##m-iim-ipl%1m-iDqm-irm-i9 n ##  ..##  . ...# .# . ...# ... .#...###. ...$ ###. ..... #m-iƂ . # #....##. # #....$@.....#.....  ..#......#.###.... # #....###..# #..# ... ##... #..# #..# ##.# #..###..# .#m-i 4 ## ##...##.## .## ##.####.. #.....##...## ##.#####..##m-i m-i %2m-i m-iԕ m-in ; ##.## ..##. #..## . ...#.#..[. . ...#.... .#...###...$.. ###... #..  #....##m-i 1.  #.....#..... .#......#.###.... # #....###..# #..# ... ##...# #..# #..# ##.## #..###..# .# ## ##...##.## . ##.####.. #.....##...## ##.#####..##m-im-i]6=3m-ibm-i%2 _Found a robe.m-iQ(H2034.0 (2m-i{2m-i4> _You now have 203 gold pieces (gained 7).m-iyS .. .## ..##.##..### . ...#.#..[.. . ...#.. .#...###...$..####........l..#... #....##. #...@.......#..... .#......#.###.... #. #....###..# #..#  ##...# #..# #..#m-i8 ##.## #..###..# . ### ##...##.## . l   iguana (wandering) ##.####. #.....##...##.. ##.#####..##...m-ixm-i&F.lm-i%**5.0 (1m-i/m-i2Z _An iguana comes into view.m-io m-ijr Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart m-is ` b - Cast: Searing Ray  c - Cast: Fulminant Prism (7%)  d - Cast: Iskenderun's Mystic Blast (7%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast (2%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onm-i"%m-i- # yokomohoyo the Trooper.. .##..##Djinni of Gozag  Gold: 203 ..##..### . ...#Health: 56/62 =====================---...#..[.. . ...#AC: 3Str: 6......... .#...###.EV: 11Int: 22.....$..####........SH: 0Dex: 12.l.......#..........m-io.-XL:  8 Next: 66% Place: Dungeon:6#....##...........Noise: ---------  Time: 5655.0 (0.0)#...@.......#..... ## d) +11 whip of the Disturbing Dances {elec....#......#.###.... #. Cast: Magic Dart. #....###..# #..# .. Fly ##...# #..# #..###.## #..###..# .m-i.### ##...##.## . l   iguana (wandering)##........####.#.....##...##..##.#####..##...You kill the adder! _(Press . to maintain the ray.) _You stop channelling your searing ray. _Found a robe. m-id/t_You now have 203 gold pieces (gained 7). _An iguana comes into view.m-i6m-iI;m-i^=m-i Q # yokomohoyo the Trooper .. .## ..##  Djinni of Gozag  Gold: 203  ..##..### . ...#  Health: 55/62 =====================--- ...#..[.. . ...#  AC: 3Str: 6 ......... .#...###.  EV: 11Int: 22 .....$..####........  SH: 0Dex: 12 .l**.....#..........  XL:  8 Next: 66% Place: Dungeon:6 m-i #...m-i%m-iy(S5=3m-i-m-i!0m-i  #...##..###.#.....# #...#..[..... ...# #.......... .#...####.....$..####...... #....$.....#. ##...#....## #....#...........# #.....#......#.###m-i6 L ##.#@##....###..# # #.###...# #..# #.. ### ##.## #..###.. ### ##...## ..... ##.. ##.##### ..> #..##.. #m-i m-i< %4m-i% m-i, m-i. F15.0 (2m-i4 m-i7 ? _You now have 213 gold pieces (gained 10).m-i m-i m-i m-i m-i m-i m-i ,m-ib m-i U6=m-i m-ie ... .. ## .... .### #. ...## #...##..###.#.....# #...#..[..... ...# #.......... .#...###. m-i ##.....$..## #....$.....#... ##...#....##........7m-i z#....#@..........#...#.....#......#.###.... ##.#.##....###..# #..# #.###...# #..# #.m-iN h.#### ##.## #..###..#### ##...##.## ##........###.....##...#m-i *##.#####..##m-i m-i m-iq m-i [M....... ## #.... .### #.....##...##..###.#..#...#..[..... ...# m-iƌ  #.......... .#...#####.....$..#####....$.....#.. ###......#....#...........#.....#.....#......#.###....##.#.##....###..# #..#m-i m-i *8.0 (1m-iC m-i m-i' m-ir 7 gold pieces. A pile of glittering gold coins. Stash search prefixes: {gold} Menu/colouring prefixes: identified gold _________________ “Here it was that the ambassadors of the Samnites, finding him boiling turnips  in the chimney corner, offered him a present of gold; but he sent them away  with this saying; that he, who was content with such a supper, had no need of  gold; and that he thought it more honourable to conquer those who possessed  the gold, than to possess the gold itself.”  -Plutarch, “Marcus Cato”, _Lives_. 75 AD.  trans. John Dryden, 1683. (g)o to location.m-ih m-i yokomohoyo the Trooper.......##Djinni of Gozag  Gold: 213 #.... .### #.....##Health: 56/62 =====================---#...##..###.#.....#AC: 3Str: 6#...#..[..... ...#EV: 11Int: 22#.......... .#...###. SH: 0Dex: 12##.....$..####........ XL:  8 Next: 70% Place: Dungeon:6#....$.....#.......... Noise: ---------  Time: 5668.0 (1.0)m-i ##...#@...##........... d) +11 whip of the Disturbing Dances {elec#....#...........#..... Cast: Searing Ray#.....#......#.###.... Fly ##.#.##....###..# #..##.###...# #..# #..#### ##.## #..###..# ### ##...##.## ##........## #.....##...# Aim: an iguana (almost dead, 83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  You kill the iguana! _(Press . to maintain the ray.) _You stop channelling your searing ray. Found 10 gold pieces. _You now have 213 gold pieces (gained 10).m-i m-i m-i m-i;W.  ... ## . .### ###..###.#.....# #...#..[..... ...#  #............#...###. ##.....$..####. #....@.....# ##...#....##.....m-i9X #....#...........#.... #.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..## ### ##.## #..###..#### ##...## ##.....m-i&am-i:d%9m-iim-iqm-iStv207=70.0 (2m-i zm-iV|> _You now have 220 gold pieces (gained 7).m-i3m-im-i m-iE,m-im-i _You hear the lone wailing of a distant funeral chant.m-it3m-im-i !x2248=m-i"m-in,g... ........  #....... ##. #.... .### #.....## #...##..###.#.....# #...#..[.....#...# #............#...###. 3.0 (3##.....@..#### #..........#.. ##...#....##........... m-i=-#....#...........#.....#.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..## ### ##.## #..###..#### ##...##.##m-i1m-i>7m-i:> _You now have 224 gold pieces (gained 4).m-iX ... ... ... ........ ... ##. . .### #.....####..###.#.....# #...#..[.....#...#  #....@.......#...###. ##........####.m-inY #..........# ##...#....##........... #..........#..... #.....#......#.###....##.#.##....###..# #..# #.#.###...# #..# #..## ### ##.## #..###..#m-ibm-ic*4.0 (1m-igm-i%im-i-M... ... ............ #....... ##. #.... .### #.....##...##..###.#..#...#@.[  #............#...#####........#####..........#.............##.#.###...#m-im-i%5m-iYm-im-iZ1M...[..... .......... #....... ##. #......### #.....##...##@.###.#..#...#..[ #............#...###. Fly #..#..#####.#.##....##m-im-i%6m-iHm-iI- _Found a leather armour.m-iY[.........#[.........##.h.. #... .. .# ##. #.....@### ###...##..###.#.....###...#..[.....#...#  #............#...###. ##........####. #..........#m-iZh   black bear (wandering) ##...#....##..... #....#...........#.... #.....#......#.###....m-i^l  A black bear comes into view.m-ifu.hhm-i7hC97Searing Raym-ism-iu- _Found a leather armour.m-i9 m-i aQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) m-i} Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (7%)  d - Cast: Iskenderun's Mystic Blast (7%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast m-i Abilities ([,] to cycle) m-iݱ @Abil: Potion Petition Abil: Call Merchant m-i Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilitiesm-i- z[!] focus mode: off|onm-iD m-iWUyokomohoyo the Trooper.[.........#Djinni of Gozag  Gold: 224....[......Health: 59/62 ======================--..........##AC: 3Str: 6...........EV: 11Int: 22#......h..SH: 0Dex: 12.........XL:  8 Next: 70% Place: Dungeon:6#.......# ##.Noise: ---------  Time: 5677.0 (0.0)#.....@### #.....##d) +11 whip of the Disturbing Dances {elec##...##..###.#.....#Cast: Mercury Arrowm-i 8##...#..[.....#...#Fly #............#...###.##........####........#..........#.......... h   black bear##...#....##..........#....#...........#....#.....#......#.###.... _You now have 220 gold pieces (gained 7). _You hear the lone wailing of a distant funeral chant. _You now have 224 gold pieces (gained 4). _Found a leather armour.  A black bear comes into view. _Found a leather armour.m-im-i*&m-i'm-iR  yokomohoyo the Trooper .[.........#  Djinni of Gozag  Gold: 224 ....[......  Health: 57/62 ======================-- ..........##  AC: 3Str: 6 ......***..  EV: 11Int: 22 #.....*h*. SH: 0Dex: 12 ......*** XL:  8 Next: 70% Place: Dungeon:6 #......*# ##.  Noise: ---------  Time: 5677.0 (0.0) #.....@### #.....##  d) +11 whip of the Disturbing Dances {elec ##...##..###.#.....#  Cast: Mercury Arrow-iW0m ##...#..[.....#...#  Fly  #............#...###. ##........####........ #..........#.......... h   black bear ##...#....##.......... #....#...........#.... #.....#......#.###....A black bear comes into view. _Found a leather armour.  Aiming: Mercury Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (chance to weaken: 76%)m-i8 ....h.....@#m-iye@##m-i}J*#@m-iʽ J**m-i ****h****Aim: a black bear (chance to weaken: 76%)m-i#-   yokomohoyo the Trooper .[.........#  Djinni of Gozag  Gold: 224 ....[......  Health: 57/62 ======================-- ..........##  AC: 3Str: 6 ...........  EV: 11Int: 22 #......h.. SH: 0Dex: 12 ......... XL:  8 Next: 70% Place: Dungeon:6 #.......# ##.  Noise: ---------  Time: 5677.0 (0.0)m-i_.  #.....@### #.....##  d) +11 whip of the Disturbing Dances {elec ##...##..###.#.....#  Cast: Mercury Arrow ##...#..[.....#...#  Fly  #............#...###. ##........####........ #..........#.......... h   black bear ##...#....##.......... #....#...........#.... #.....#......#.###....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (chance to weaken: 76%)  You miscast Mercury Arrow.  You are very lightly contaminated with residual magic.  Nothing appears to happen.m-i7  .[.........#  ....[......  ..........##  ...  #......... .......h. #.. ##.  #.   ##  #.m-iL8   ... ### .....# ....## .....m-i: `8.0 (1Contam _m-iA m-i!C m-im-iwQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (7%) m-i d - Cast: Iskenderun's Mystic Blast (7%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onn-i7+ n-i`= yokomohoyo the Trooper.[.........#Djinni of Gozag  Gold: 224....[......Health: 57/62 ======================--..........##AC: 3Str: 6...........EV: 11Int: 22#.........SH: 0Dex: 12.......h.XL:  8 Next: 70% Place: Dungeon:6#.......# ##.Noise: ---------  Time: 5678.0 (0.0)#.....@### #.....##d) +11 whip of the Disturbing Dances {elec##...##..###.#.....#n-i> sCast: Iskenderun's Mystic Blast (7%) ##...#..[.....#...#Fly Contam #............#...###.##........####........#..........#.......... h   black bear##...#....##..........#....#...........#....#.....#......#.###....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (chance to weaken: 76%)  n-iG? xYou miscast Mercury Arrow.  You are very lightly contaminated with residual magic. _Nothing appears to happen.n-i.@ n-iH n-i8J n-i   yokomohoyo the Trooper .[.........#  Djinni of Gozag  Gold: 224 ....[......  Health: 53/62 ====================---- ..........##  AC: 3Str: 6 ...........  EV: 11Int: 22 #......... SH: 0Dex: 12 .....**h* XL:  8 Next: 70% Place: Dungeon:6 #....***# ##.  Noise: ---------  Time: 5678.0 (0.0) #...**@### #.....##  d) +11 whip of the Disturbing Dances {elec ##..*##**###.#.....#  Cast: Iskenderun's Mystic Blast (7%)  ##...#**[.....#...#  Fly [0;10n-imContam  #............#...###. ##........####........ #..........#.......... h   black bear ##...#....##.......... #....#...........#.... #.....#......#.###....You miscast Mercury Arrow.  You are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten-i   yokomohoyo the Trooper .[.........#  Djinni of Gozag  Gold: 224 ....[......  Health: 53/62 ====================---- ..........##  AC: 3Str: 6 ...........  EV: 11Int: 22 #......... SH: 0Dex: 12 .......h. XL:  8 Next: 70% Place: Dungeon:6n-i t #.......# ##.  Noise: ---------  Time: 5678.0 (0.0) #.....@### #.....##  d) +11 whip of the Disturbing Dances {elec ##...##..###.#.....#  Cast: Iskenderun's Mystic Blast (7%)  ##...#..[.....#...#  Fly Contam  #............#...###. ##........####........ n-iS#..........#.......... h   black bear ##...#....##.......... #....#...........#.... #.....#......#.###....Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou erupt in a blast of force! The mystic blast hits the black bear!  The black bear is heavily wounded.The black bear is knocked back by the mystic blast.n-i .[.........#  ....[......  ..........##  .......h...  #......... ......... #.......# ##.  #.....@###   ##...##..#  ##...#..[..  #........... ....### .....#  ....## .....n-i=====9.0 (1Iskenderun's Mystic Blast (7%) _n-i%n-i&n-ieyn-i{#Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (7%)  d - Cast: Iskenderun's Mystic Blast (7%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch n-i|][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onn-in-i$4yokomohoyo the Trooper.[.........#Djinni of Gozag  Gold: 224....[......Health: 53/62 ====================----..........##AC: 3Str: 6.......h...EV: 11Int: 22#.........SH: 0Dex: 12.........XL:  8 Next: 70% Place: Dungeon:6#.......# ##.Noise: =====----  Time: 5679.0 (0.0)#.....@### #.....##d) +11 whip of the Disturbing Dances {elec##...##..###.#.....#Cast: Mercury Arrow##...#..[.....#...#Fly Contam n-i&#............#...###.##........####........#..........#.......... h   black bear##...#....##..........#....#...........#....#.....#......#.###....Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou erupt in a blast of force! The mystic blast hits the black bear!  The black bear is heavily wounded. _The black bear is knocked back by the mystic blast.n-i'n-iW/n-i0n-i   yokomohoyo the Trooper .[.........#  Djinni of Gozag  Gold: 224 ....[......  Health: 51/62 ===================----- ......***.##  AC: 3Str: 6 ......*h*..  EV: 11Int: 22 #.....***. SH: 0Dex: 12 .......*. XL:  8 Next: 70% Place: Dungeon:6 #......*# ##.  Noise: =====----  Time: 5679.0 (0.0) #.....@### #.....##  d) +11 whip of the Disturbing Dances {elec ##...##..###.#.....# n-iI { Cast: Mercury Arrow ##...#..[.....#...#  Fly Contam  #............#...###. ##........####........ #..........#.......... h   black bear ##...#....##.......... #....#...........#.... #.....#......#.###....The black bear is heavily wounded. _The black bear is knocked back by the mystic blast.  Aiming: Mercury Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, chance to weaken: 76%)n-i ....h......#@n-i|> J*#@n-i. J**n-iJ**n-i ****h****Aim: a black bear (heavily wounded, chance to weaken: 76%) n-iST)yokomohoyo the Trooper.[.........#Djinni of Gozag  Gold: 224....[......Health: 51/62 ===================-----..........##AC: 3Str: 6.......h...EV: 11Int: 22#......*.. n-iTSH: 0Dex: 12.......*.XL:  8 Next: 70% Place: Dungeon:6#......*# ##.Noise: =====----  Time: 5679.0 (0.0)#.....@### #.....##d) +11 whip of the Disturbing Dances {elec##...##..###.#.....#Cast: Mercury Arrow n-iUf##...#..[.....#...#Fly Contam #............#...###.##........####........ n-iU#..........#.......... h   black bear (weak)##...#....##..........#....#...........#....#.....#......#.###....Aiming: Mercury Arrow (safe; 1% risk of failure)  n-iVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line n-i&VAim: a black bear (heavily wounded, chance to weaken: 76%)  The glob of mercury hits the black bear!  The black bear looks weaker. n-it  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a black bear (heavily wounded, chance to weaken: 76%)  The glob of mercury hits the black bear!  The black bear looks weaker.  The black bear is severely wounded. n-iX.h.. n-i2===---80.0 (1 _ n-i n-i n-iE n-i#Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (7%)  d - Cast: Iskenderun's Mystic Blast (7%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch  n-ip][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on n-i n-iQyokomohoyo the Trooper.[.........#Djinni of Gozag  Gold: 224....[......Health: 52/62 ====================----..........##AC: 3Str: 6...........EV: 11Int: 22#......h..SH: 0Dex: 12.........XL:  8 Next: 70% Place: Dungeon:6#.......# ##.Noise: ==-------  Time: 5680.0 (0.0)#.....@### #.....##d) +11 whip of the Disturbing Dances {elec##...##..###.#.....#Cast: Searing Ray##...#..[.....#...#Fly Contam #............#...###.##........####........#..........# n-ii.......... h   black bear (weak)##...#....##..........#....#...........#....#.....#......#.###....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, chance to weaken: 76%)  The glob of mercury hits the black bear!  The black bear looks weaker. _The black bear is severely wounded. n-iɮ n-i n-i n-i:P  yokomohoyo the Trooper .[.........#  Djinni of Gozag  Gold: 224 ....[......  Health: 50/62 ===================----- ..........##  AC: 3Str: 6 ...........  EV: 11 n-i,QInt: 22 #......h.. SH: 0Dex: 12 .......*. XL:  8 Next: 70% Place: Dungeon:6 #......*# ##.  Noise: ==-------  Time: 5680.0 (0.0) #.....@### #.....##  d) +11 whip of the Disturbing Dances {elec ##...##..###.#.....#  Cast: Searing Ray ##...#..[.....#...#  Fly Contam  #............#...###. n-iAR ##........####........ #..........#.......... h   black bear (weak) ##...#....##.......... #....#...........#.... #.....#......#.###....The black bear looks weaker. _The black bear is severely wounded.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, weak, 86% to hit) n-i h..#@ n-io**#@ n-iSCJ** n-i[Mh.*.  Aim: a black bear (severely wounded, weak, 86% to hit) n-i[ *h n-id[  yokomohoyo the Trooper .[.........#  Djinni of Gozag  Gold: 224 ....[......  Health: 50/62 ===================----- ..........##  AC: 3Str: 6 ...........  EV: 11Int: 22 #......h.. SH: 0Dex: 12 ......... n-ie XL:  8 Next: 70% Place: Dungeon:6 #.......# ##.  Noise: ==-------  Time: 5680.0 (0.0) #.....@### #.....##  d) +11 whip of the Disturbing Dances {elec ##...##..###.#.....#  Cast: Searing Ray ##...#..[.....#...#  Fly Contam  #............#...###. ##........####........ #..........#.......... h   black bear (weak) ##...#....##.......... #....#...........#.... #.....#......#.###....  n-ifF_The black bear is severely wounded.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe searing ray hits the black bear!  You kill the black bear! n-ik! .[.........#  ....[......  ..........##  .......*...  #......*.. .......*. n-il#......*# ##.  #.   ##  #.  ... ### .....# n-il....##  .....    n-i.$..  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray hits the black bear!  You kill the black bear!  (Press . to maintain the ray.) n-i224 2/64831.0 (1ontinue: Searing RayRay _ n-iP n-ii _Your Fighting skill increases to level 7!n-i.[.........#....[...... ..........##.... #$.. ... ## ##.n-i]v### #.....####...##@.###. ##...#..[.....#...# #............#...###.##........####........#..........#..##...#....##.#....#...........##.....#......#.###....##.#.##....###..# #..#n-iXn-iH--2ast: Searing Ray n-i+"n-i#< _You stop channelling your searing ray.n-ik2....[ ..........##........... #$.. ......... #.......# ##.......### #.....##n-iM##...##..###.#.....# #.@[.....#...# #............#...###.##........####........ #..........#..##...#....##.#....#...........#.....#......#.###....##.#.##....###..# #..#.#.###...# n-in-i@--3n-i@n-i n-iF d..........##........... #......$.. ......... .#.......# ##.....### #.....####...##..###.#.....# #...#..[.....#...# #......@.....#...###.##........####........ #..........#.... n-iaG e##...#....##.#....#...........#..... ##......#.###.... ###.#.##....###..# #..# .#.#.###...# # ### ##.## #..###..#n-iM n-iO 04n-iX n-i_[ K _Your magical contamination has completely faded away.n-i3n-in-in-iT ....[...... ....F.....## ........... #......$..  ......... .....# ##..  #......### #.....###...##..###.#.....###...#.@[.....#...#  #............#...###.n-i~ ##........####.. #..........# ##...#....##........... #..........#..... F   sky beast (wandering) #.....#......#.###....##.#.##....###..# #..# #.#.###...# #..# #..#n-i#%0n-i%.FF35.0 (1 _A sky beast comes into view.n-i n-iH n-in n-iE n-izn-i!!Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)n-i"Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (7%)  d - Cast: Iskenderun's Mystic Blast (7%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrown-iK"g - Cast: Summon Ice Beast Abilities ([,] to cycle) Abil: Potion Petitionn-i" Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilitiesn-i"z[!] focus mode: off|onn-i&{n-i#o....[......yokomohoyo the Trooper..........##Djinni of Gozag  Gold: 224 ....F......Health: 53/64 ===================-----#......$..AC: 3Str: 6..........EV: 11Int: 22n-i"#.......# ##..SH: 0Dex: 12#......### #.....##XL:  8 Next: 83% Place: Dungeon:6##...##..###.#.....#Noise: ---------  Time: 5685.0 (0.0)##...#.@[.....#...#d) +11 whip of the Disturbing Dances {elec#............#...###.Cast: Magic Dart##........####........Fly #..........#..........##...#....##...........#....#...........#..... F   sky beast#.....#......#.###....##.#.##....###..# #..#[17n-i;11H#.#.###...# #..# #..#You kill the black bear! _(Press . to maintain the ray.) _Your Fighting skill increases to level 7! _You stop channelling your searing ray. _Your magical contamination has completely faded away. _A sky beast comes into view.n-i)n-in-iڡn-i  . ....[...... yokomohoyo the Trooper ..........## Djinni of Gozag  Gold: 224  ....F...... Health: 52/64 ===================----- #....*.$.. AC: 3Str: 6 ......*.. .  EV: 11Int: 22 #......*# ##..  SH: 0Dex: 12 #.....*### #.....##  XL:  8 Next: 83% Place: Dungeon:6 n-i  ##...##*.###.#.....#  Noise: ---------  Time: 5685.0 (0.0) ##...#.@[.....#...#  d) +11 whip of the Disturbing Dances {elec #............#...###.  Cast: Magic Dart ##........####........  Fly  #..........#..........  ##...#....##...........  #....#...........#.....  F   sky beast #.....#......#.###....  ##.#.##....###..# #..#  #.#.###...# #..# #..# n-i <_Your magical contamination has completely faded away. _A sky beast comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (100% to hit)n-i-....[......yokomohoyo the Trooper..........##Djinni of Gozag  Gold: 224 ....F......Health: 52/64 ===================-----n-i) #....*.$..AC: 3Str: 6......*...EV: 11Int: 22#......*# ##..SH: 0Dex: 12#.....*### #.....##XL:  8 Next: 83% Place: Dungeon:6##...##*.###.#.....#Noise: ---------  Time: 5685.0 (0.0)##...#.@[.....#...#d) +11 whip of the Disturbing Dances {elec#............#...###.Cast: Magic Dartn-i*##........####........Fly #..........#..........##...#....##...........#....#...........#..... F   sky beast#.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (100% to hit)  n-iJThe magic dart hits the sky beast.  The sky beast is lightly wounded.n-izn-ib.F.....n-i*9=6.0 (1 _n-in-i-n-in-iaA sky beast. A strange aerial creature formed of fleshy clouds and electric feathers. It commands the faint wind currents of the Dungeon with every strike, which will buffet its victims in dramatic correlation to the amount of open air around saidprey. Max HP: ~27Will: +AC: +n-iEV: +++  rF: ... rC: ... rPois: . rNeg: ... rElec: ∞ Threat: High Class: Natural Size: Large Int: Animal You have about 64% to hit with the +11 whip of the Disturbing Dances. It has about 59% to hit you. Attack Max Damage Bonus Hit 6Open air damage (max 17) It can fly. [!]: Description|Quoten-in-i....[......yokomohoyo the Trooper..........##Djinni of Gozag  Gold: 224 ...........Health: 52/64 ===================-----#...F..$..AC: 3n-iStr: 6..........EV: 11Int: 22#.......# ##..SH: 0Dex: 12#......### #.....##XL:  8 Next: 83% Place: Dungeon:6##...##..###.#.....#Noise: =--------  Time: 5686.0 (1.0)##...#.@[.....#...#d) +11 whip of the Disturbing Dances {elec#............#...###.Cast: Magic Dartn-i_ ##........####........Fly #..........#..........##...#....##...........#....#...........#..... F   sky beastn-i #.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..#Aiming: Magic Dart (safe; 1% risk of failure)  n-i rPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (100% to hit)  The magic dart hits the sky beast. _The sky beast is lightly wounded.n-iS n-in-ifn-ip5n-i7Drink which item? Potions  e - 4 purple potions  f - 2 sedimented sapphire potions n-i8 g - 2 cyan potions  h - an emerald potion  k - 4 coppery potions  p - 2 grey potions  u - a glowing white potion  z - a ruby potion  D - a black potion [!] read|quaff|evoke[?] describe selectedn-i n-i{ n-i' ....[......yokomohoyo the Trooper..........##Djinni of Gozag  Gold: 224 ...........Health: 52/64 ===================-----#...F..$..AC: 3Str: 6n-i <..........EV: 11Int: 22#.......# ##..SH: 0Dex: 12#......### #.....##XL:  8 Next: 83% Place: Dungeon:6##...##..###.#.....#Noise: =--------  Time: 5686.0 (0.0)##...#.@[.....#...#d) +11 whip of the Disturbing Dances {elecn-i' e#............#...###.Cast: Magic Dart##........####........Fly n-iX #..........#..........##...#....##...........n-i #....#...........#..... F   sky beast#.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..#n-i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (100% to hit)  n-i9 JThe magic dart hits the sky beast. _The sky beast is lightly wounded.n-i P  Okay, then.n-i n-i n-i . _n-ign-iij!Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)n-i{kZap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (7%)  d - Cast: Iskenderun's Mystic Blast (7%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrowg - Cast: Summon Ice Beast Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch n-ik][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on n-iaz n-io....[......yokomohoyo the Trooper..........##Djinni of Gozag  Gold: 224 ...........Health: 52/64 ===================-----#...F..$..AC: 3Str: 6..........EV: 11Int: 22 n-iƉ#.......# ##..SH: 0Dex: 12#......### #.....##XL:  8 Next: 83% Place: Dungeon:6##...##..###.#.....#Noise: =--------  Time: 5686.0 (0.0)##...#.@[.....#...#d) +11 whip of the Disturbing Dances {elec#............#...###.Cast: Magic Dart##........####........Fly #..........#..........##...#....##........... n-is#....#...........#..... F   sky beast#.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (100% to hit)  The magic dart hits the sky beast.  n-i^_The sky beast is lightly wounded. _Okay, then. n-i n-i n-iB!n-i. t ....[...... yokomohoyo the Trooper ..........## Djinni of Gozag  Gold: 224  ........... Health: 51/64 ===================----- #...F..$.. AC: 3Str: 6 .....*... .  EV: 11Int: 22 #.....*.# ##..  SH: 0Dex: 12 #.....*### #.....##  XL:  8 Next: 83% Place: Dungeon:6 ##...##*.###.#.....#  Noise: =--------  Time: 5686.0 (0.0) !n-i/ ##...#.@[.....#...#  d) +11 whip of the Disturbing Dances {elec #............#...###.  Cast: Magic Dart ##........####........  Fly  #..........#..........  ##...#....##...........  #....#...........#.....  F   sky beast #.....#......#.###....  ##.#.##....###..# #..#  #.#.###...# #..# #..# _The sky beast is lightly wounded. _Okay, then.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 100% to hit)"n-ir....[......yokomohoyo the Trooper..........##Djinni of Gozag  Gold: 224 ...........Health: 51/64 ===================-----#...F..$..AC: 3"n-isStr: 6.....*....EV: 11Int: 22#.....*.# ##..SH: 0Dex: 12#.....*### #.....##XL:  8 Next: 83% Place: Dungeon:6##...##*.###.#.....#Noise: =--------  Time: 5686.0 (0.0)##...#.@[.....#...#d) +11 whip of the Disturbing Dances {elec#............#...###.Cast: Magic Dart##........####........Fly #..........#.........."n-iMtF##...#....##...........#....#...........#..... F   sky beast#.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle"n-i9uShift-Dir - straight lineAim: a sky beast (lightly wounded, 100% to hit)  The magic dart hits the sky beast.  The sky beast is moderately wounded."n-i"n-i:Z.F..."n-i17.0 (1 _"n-i^ "n-i #n-igX#n-iZAQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)#n-i[?Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (7%)  d - Cast: Iskenderun's Mystic Blast (7%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on%n-ivd%n-itB....[......yokomohoyo the Trooper..........##Djinni of Gozag  Gold: 224 ...........Health: 51/64 ===================-----#......$..AC: 3Str: 6.....F....EV: 11%n-iu"Int: 22#.......# ##..SH: 0Dex: 12#......### #.....##XL:  8 Next: 83% Place: Dungeon:6##...##..###.#.....#Noise: =--------  Time: 5687.0 (0.0)##...#.@[.....#...#d) +11 whip of the Disturbing Dances {elec#............#...###.Cast: Mercury Arrow##........####........Fly #..........#..........##...#....##...........%n-i}v#....#...........#..... F   sky beast#.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%n-i;wAim: a sky beast (lightly wounded, 100% to hit)  The magic dart hits the sky beast. _The sky beast is moderately wounded.%n-ix%n-i%n-i&n-i ....[...... yokomohoyo the Trooper ..........## Djinni of Gozag  Gold: 224  ........... Health: 49/64 ==================------ #...***$.. AC: 3Str: 6 ....*F*.. .  EV: 11Int: 22 #...***.# ##..  SH: 0Dex: 12 #.....*### #.....##  XL:  8 Next: 83% Place: Dungeon:6 ##...##*.###.#.....#  Noise: =--------  Time: 5687.0 (0.0)&n-izg ##...#.@[.....#...#  d) +11 whip of the Disturbing Dances {elec #............#...###.  Cast: Mercury Arrow ##........####........  Fly  #..........#..........  ##...#....##...........  #....#...........#.....  F   sky beast #.....#......#.###....  ##.#.##....###..# #..#  #.#.###...# #..# #..# &n-i#{The magic dart hits the sky beast. _The sky beast is moderately wounded.Aiming: Mercury Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, chance to weaken: 88%)&n-i$F ....[......yokomohoyo the Trooper..........##Djinni of Gozag  Gold: 224 ...........Health: 49/64 ==================------#......$..AC: 3&n-iG $Str: 6.....F....EV: 11Int: 22#.....*.# ##..SH: 0Dex: 12#.....*### #.....##XL:  8 Next: 83% Place: Dungeon:6##...##*.###.#.....#Noise: =--------  Time: 5687.0 (0.0)##...#.@[.....#...#d) +11 whip of the Disturbing Dances {elec#............#...###.Cast: Mercury Arrow##........####........Fly &n-iG #..........#..........##...#....##...........#....#...........#..... F   sky beast (weak)#.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..#Aiming: Mercury Arrow (safe; 1% risk of failure)  &n-iH Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, chance to weaken: 88%)  The glob of mercury hits the sky beast. The sky beast looks weaker.  The sky beast is moderately wounded.&n-iN &n-i U.F..&n-i A50=8.0 (1 _&n-iL &n-i 'n-ic 'n-i$ !Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)'n-i Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (7%)  d - Cast: Iskenderun's Mystic Blast (7%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast Abilities ([,] to cycle) Abil: Potion Petition 'n-iU Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on(n-iz (n-i< ....[......yokomohoyo the Trooper..........##Djinni of Gozag  Gold: 224 ...........Health: 50/64 ==================------#......$..AC: 3Str: 6..........EV: 11Int: 22#.....F.# ##..SH: 0Dex: 12#......### #.....##XL:  8 Next: 83% Place: Dungeon:6##...##..###.#.....#Noise: ==-------  Time: 5688.0 (0.0)##...#.@[.....#...#d) +11 whip of the Disturbing Dances {elec#............#...###.Cast: Searing Ray##.....[3(n-iŐ z9;49m...####........Fly #..........#..........##...#....##...........#....#...........#..... F   sky beast (weak)#.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..#Aiming: Mercury Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, chance to weaken: 88%)  The glob of mercury hits the sky beast. The sky beast looks weaker. _The sky beast is moderately wounded.(n-iX (n-iC )n-i  ....[...... yokomohoyo the Trooper ..........## Djinni of Gozag  Gold: 224  ........... Health: 48/64 ==================------ #......$.. AC: 3Str: 6 ......... .  EV: 11Int: 22 #.....F.# ##..  SH: 0)n-iDex: 12 #.....*### #.....##  XL:  8 Next: 83% Place: Dungeon:6 ##...##*.###.#.....#  Noise: ==-------  Time: 5688.0 (0.0) ##...#.@[.....#...#  d) +11 whip of the Disturbing Dances {elec #............#...###.  Cast: Searing Ray ##........####........  Fly  #..........#..........  ##...#....##...........  #....#...........#.....  F   sky beast (weak) #.....#......#.###....  ##.#.##....###..# #..#  #.#.###...# #..# #..# The glob of mercury hits the sky beast. The sky beast looks weaker. _The sky beast is moderately wounded.Aiming: Searing Ray (safe; 1% risk of failure))n-ir  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, weak, 73% to hit))n-iw....[......yokomohoyo the Trooper..........##Djinni of Gozag  Gold: 224 ...........Health: 48/64 ==================------#......$..AC: 3Str: 6.....*....EV: 11Int: 22#.....*.# ##..SH: 0Dex: 12#.....*### #.....##XL:  8 Next: 83% Place: Dungeon:6##...##*.###.#.....#Noise: ==-------  Time: 5688.0 (0.0)##...#.@[.....#...#d) +11 whip of the Disturbing Dances {elec#............#...)n-i?###.Cast: Searing Ray##........####........Fly #..........#..........##...#....##...........#....#...........#..... F   sky beast (weak)#.....#......#.###....##.#.##....###..# #..##.#.###...# #..# #..#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, weak, 73% to hit)  You focus your ray upon the sky beast. The searing ray hits the sky beast!  The sky beast is severely wounded.)n-i_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (moderately wounded, weak, 73% to hit)  You focus your ray upon the sky beast. The searing ray hits the sky beast!  The sky beast is severely wounded.  (Press . to maintain the ray.))n-i:U..F.)n-i]9.0 (1ontinue: Searing RayRay _)n-i*n-i / ****The searing ray hits the sky beast.*n-it{...F7--90+  _The sky beast is severely wounded.*n-i$ H  The searing ray hits the sky beast!*n-i \*****n-i& $...$-97=1Searing Ray++ *n-iո M _You kill the sky beast!-n-iU .[...# ....[...... ..........## ..... #......$..  ......... ........# ##..  #......### #.....####@.###.#.....###...#..[.....#...#  #............#...###. ##........####. #..........# ##...#....##...........-n-iW: #..........#..... #.....#......#.###....#.#.##....###..# #..#-n-ib-n-if--2ast: Searing Ray -n-io-n-i|K _You stop channelling your searing ray.-n-ib42--3.0 (2-n-i-n-i? _You now have 242 gold pieces (gained 18)./n-i.[.# ....[...... ..........## ........... #......$.. /n-i=......... . #.......# ##.. #......### #.....## ##...##.@###.#.....# ##...#..[.....#...# #....#...###. ##........####.#..........#### /n-ia/n-ii*4.0 (1/n-it /n-i/n-i/n-iS8=5/n-i2/n-i0n-ig 0n-i̼ %60n-i 0n-i 1n-i1n-iյ%71n-i|1n-i2n-i92n-i;2n-iC2n-iGE3n-iT ; .[.# ....[...... ..........## ........... #......$.. ......... . #.......# ##.. #......### #.....##3n-iyU  ##...##@.###.#.....# ##...#..[.....#...# #....#...###. ##........####. #..........#. ##...#....##. #....#...........#.....  #.....#......#.###....  ##.#.##....###..# #..#3n-ir^ 3n-iGa j2429=83n-ih 3n-ij 4n-iZ .[.........# ....[...... ...## ..... #$..  .. .4n-i.# ##..  #.....@### ###...##..###.#.....###...#..[.....#...#  #............#...###. ##........####. #..........#  ##...#....##.....  #....#...........#....  #.....#......#.###.... 4n-i]4n-i %94n-it4n-ix5n-ioM#..[...#[...... ###.......#$..# 5n-iw...# #. ##.. ##......### #.....###...##..###.#..##...#..[.....#...#.....#.### .###.....5n-i<5n-i'7005n-i5n-i5n-i_UM..#..[...# [...... ####..........#$ .5n-ifV5..# .## ##.. ##......### #.....##Fly ....... .....##...#....##5n-i_5n-ib.5015n-iOk5n-im5n-i* M...#..[...# [......# ####............# 5n-i, M...# #.......### ##..Fly ..........5n-i* 5n-iG %25n-i 5n-i 5n-i 0903.0 (25n-i/ 5n-iE > _You now have 249 gold pieces (gained 7).8n-i(M#......#...[... [......# ####......#8n-iE.... ..........# . .Fly #......8n-i@4.0 (18n-i@8n-i8n-i 8n-i 8n-i- 8n-i" 8n-i$ 8n-i % K1=8n-iG) 8n-i) 8n-i^+ 8n-i+ 8n-i, 8n-i6 *.#... .... ... #... .[..# ....[......# ##....8n-i7 ##..6.0 (2.........#..#....# ##.##. #.##......###...##..###.#.....###...#..[.....#...#8n-iV7 #............#...###.##..####..8n-i: 8n-i)A 8n-iEC 9n-i@ 9n-i 9n-i 9n-iX 9n-i" 9n-i 9n-i ,9n-i| 9n-i U2=9n-i| 9n-i 9n-iɰ 9n-iC 9n-iݱ 9n-i& #.. ....#............. .................. ................. # .#............ ...9n-i .[.........# ..#.....[......####9.0 (3..........###..............#.#..#......... #...........####.##.#. ..#.......### ##.... ####......### #.....##9n-ij ##...##..###.#.....###...#..[.....#...##....#...###.9n-ir 9n-i 9n-ix :n-iu:n-iN:n-ik:n-in:n-ix:n-i:n-i: :n-iE@_Found a runed dagger.:n-i:n-iM%3:n-i:n-iM:n-i#.........##. ....⌠$.#......................## ...###.........# . # .. ##...:n-i ......#.# ...#.[...# #.......# #.......[......####.......# ###.....##...# #..$......#...##...#...F #...  ..........####.##.#.).# ....  :n-ir#.......### ###......# ## ..##......### #.....#### .. F   sky beast (asleep)##...##..###.#.....# .:n-itr##...#..[.....#...# :n-i +11.0 (2:n-i#*2.0 (3:n-i1:n-i3\ _A sky beast comes into view.K=n-i[%#..... yokomohoyo the Trooper......##. ....⌠$ Djinni of Gozag  Gold: 249  .#........................ Health: 53/64 ===================-----...................## ...### AC: 3Str: 6  =n-i\....................# . # .. # EV: 11Int: 22  #............ ......#.# ...# SH: 0Dex: 12  .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6  ....[......####.......# ###.. Noise: ---------  Time: 5712.0 (0.0)  ..........##...@.....##..$ d) +11 whip of the Disturbing Dances {elec....................... #...# Cast: Magic Dart  #.........#...........F #... Fly ..........####.##.#.).# ....=n-i4]#.......### ###......# ## ..##......### #.....####.. F   sky beast (asleep)##...##..###.#.....#.##...#..[.....#...##............#...###. _You kill the sky beast! =n-i]/_You stop channelling your searing ray. _You now have 242 gold pieces (gained 18). _You now have 249 gold pieces (gained 7). _Found a runed dagger. _A sky beast comes into view.=n-iBa=n-i1i=n-ij=n-i  #..... yokomohoyo the Trooper ......##. ....⌠$ Djinni of Gozag  Gold: 249  .#.................. ...... Health: 52/64 ===================-----  ...................## ...### AC: 3Str: 6  ....................# . # .. # EV: 11Int: 22  #............ ......#.# ...# SH: 0Dex: 12  .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6 =n-i ....[......####.......# ###.. Noise: ---------  Time: 5712.0 (0.0)  ..........##...@**...# #..$ d) +11 whip of the Disturbing Dances {elec  ..................***.. #...# Cast: Magic Dart  #.........#..........*F #...  Fly  ..........####.##.#.).# ....  #.......### ###......# ## ..  ##......### #.....#### .. F   sky beast (asleep)  ##...##..###.#.....# .  ##...#..[.....#...#  #............#...###. _Found a runed dagger. _A sky beast comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action=n-i, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (asleep, 100% to hit)>n-i?R#..... yokomohoyo the Trooper......##. ....⌠$ Djinni of Gozag  Gold: 249  .#........................ Health: 52/64 ===================----->n-i...................## ...### AC: 3Str: 6  ....................# . # .. # EV: 11Int: 22  #............ ......#.# ...# SH: 0Dex: 12  .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6  ....[......####.......# ###.. Noise: ---------  Time: 5712.0 (0.0)  ..........##...@**...##..$ d) +11 whip of the Disturbing Dances {elec..................***.. #...# Cast: Magic Dart  #.........#..........*F #... Fly [0;1>n-iA0m..........####.##.#.).# ....#.......### ###......# ## ..##......### #.....####.. F   sky beast##...##..###.#.....#.##...#..[.....#...##............#...###.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle>n-iShift-Dir - straight lineAim: a sky beast (asleep, 100% to hit)  The magic dart hits the sky beast.  The sky beast is lightly wounded.>n-i\I>n-i.PX.....F..>n-iT9=3.0 (1 _>n-i\>n-i`^?n-i?n-iAQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)?n-iZap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (6%)  d - Cast: Iskenderun's Mystic Blast (6%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrowg - Cast: Summon Ice Beast Abilities ([,] to cycle) Abil: Potion Petition?n-i Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onAn-i`An-ip#..... yokomohoyo the Trooper......##. ....⌠$ Djinni of Gozag  Gold: 249  .#........................ Health: 52/64 ===================-----...................## ...### AC: 3Str: 6  ....................# . # .. # EV: 11An-iqInt: 22  #............ ......#.# ...# SH: 0Dex: 12  .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6  ....[......####.......# ###.. Noise: =--------  Time: 5713.0 (0.0)  ..........##...@.....##..$ d) +11 whip of the Disturbing Dances {elec.....................F. #...# Cast: Magic Dart  #.........#............ #... Fly An-iq0..........####.##.#.).# ....#.......### ###......# ## ..##......### #.....####.. F   sky beast##...##..###.#.....#.##...#..[.....#...##............#...###.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (asleep, 100% to hit)  An-iSrJThe magic dart hits the sky beast. _The sky beast is lightly wounded.An-ivAn-iAn-iAn-i5  #..... yokomohoyo the Trooper ......##. ....⌠$ Djinni of Gozag  Gold: 249  .#.................. ...... Health: 51/64 ===================-----  ...................## ...### AC: 3Str: 6  ....................# . # .. # EV: 11Int: 22  #............ ......#.# ...# SH: 0Dex: 12  .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6 An-i  ....[......####.......# ###.. Noise: =--------  Time: 5713.0 (0.0)  ..........##...@***..# #..$ d) +11 whip of the Disturbing Dances {elec  ...................**F. #...# Cast: Magic Dart  #.........#............ #...  Fly  ..........####.##.#.).# ....  #.......### ###......# ## ..  ##......### #.....#### .. F   sky beast  ##...##..###.#.....# .  ##...#..[.....#...#  #............#...###. The magic dart hits the sky beast. _The sky beast is lightly wounded.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or n-i ;1m) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 100% to hit)Bn-iuPC#..... yokomohoyo the Trooper......##. ....⌠$ Djinni of Gozag  Gold: 249  .#........................ Health: 51/64 ===================-----...................## ...### AC: 3Str: 6  ....................# . # .. # EV: 11Int: 22  Bn-iQ#............ ......#.# ...# SH: 0Dex: 12  .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6  ....[......####.......# ###.. Noise: =--------  Time: 5713.0 (0.0)  ..........##...@***..##..$ d) +11 whip of the Disturbing Dances {elec...................**F. #...# Cast: Magic Dart  #.........#............ #... Fly ..........####.##.#.).# ....#.......### ###......# ## ..##......### #.....#n-i4R4m###.. F   sky beast##...##..###.#.....#.##...#..[.....#...##............#...###.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBn-ipRAim: a sky beast (lightly wounded, 100% to hit)  The magic dart hits the sky beast.  The sky beast is moderately wounded.Bn-i#Bn-iT....F...Bn-ij)4.0 (1 Bn-i_Bn-iBn-iBn-i Bn-iO $Bn-i :Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (6%)  d - Cast: Iskenderun's Mystic Blast (6%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrowg - Cast: Summon Ice Beast Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onBn-iDn-i` Dn-io #..... yokomohoyo the Trooper......##. ....⌠$ Djinni of Gozag  Gold: 249  .#........................ Health: 51/64 ===================-----...................## ...### AC: 3Str: 6  ....................# . # .. # EV: 11Int: 22  #............ ......#.# ...# SH: 0Dn-iq Dex: 12  .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6  ....[......####.......# ###.. Noise: =--------  Time: 5714.0 (0.0)  ..........##...@....F##..$ d) +11 whip of the Disturbing Dances {elec....................... #...# Cast: Magic Dart  #.........#............ #... Fly ..........####.##.#.).# ....#.......### ###......# ## ..##......### #.....####Dn-ir .. F   sky beast##...##..###.#.....#.##...#..[.....#...##............#...###.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 100% to hit)  The magic dart hits the sky beast. _The sky beast is moderately wounded.Dn-ir Dn-iU{ Dn-i} En-i #..... yokomohoyo the Trooper ......##. ....⌠$ Djinni of Gozag  Gold: 249  .#.................. ...... Health: 50/64 ==================------  ...................## ...### AC: 3Str: 6  ....................# . # .. # EV: 11Int: 22  #............ ......#.# ...# SH: 0Dex: 12 En-i .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6  ....[......####.......# ###.. Noise: =--------  Time: 5714.0 (0.0)  ..........##...@****F# #..$ d) +11 whip of the Disturbing Dances {elec  ....................... #...# Cast: Magic Dart  #.........#............ #...  Fly  ..........####.##.#.).# ....  #.......### ###......# ## ..  ##......### #.....#### .. F   sky beast  ##...##..###.#.....# .  ##...#..[.....#...# En-iR #............#...###. The magic dart hits the sky beast. _The sky beast is moderately wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, 100% to hit)Fn-iA#..... yokomohoyo the Trooper......##. ....⌠$ Djinni of Gozag  Gold: 249  .#........................ Health: 50/64 ==================------...................## ...### AC: 3Str: 6  ....................# . # .. # EV: 11Int: 22  #............ ......#.# ...# SH: 0Dex: 12  Fn-i.[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6  ....[......####.......# ###.. Noise: =--------  Time: 5714.0 (0.0)  ..........##...@****F##..$ d) +11 whip of the Disturbing Dances {elec....................... #...# Cast: Magic Dart  #.........#............ #... Fly ..........####.##.#.).# ....#.......### ###......# ## ..##......### #.....####.. F   sky beast##...##..###.#.....#Fn-i.##...#..[.....#...##............#...###.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, 100% to hit)  The magic dart hits the sky beast.  The sky beast is heavily wounded.Fn-iA)Fn-iz7J...F.Fn-i8_1=5.0 (1 _Fn-iAFn-iCGn-i?+Gn-i8-!Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Gn-i-Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (6%)  d - Cast: Iskenderun's Mystic Blast (6%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast Gn-i.Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Gn-i^.uAbil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onIn-i In-i;0#..... yokomohoyo the Trooper......##. ....⌠$ Djinni of Gozag  Gold: 249  .#........................ Health: 51/64 ===================-----...................## ...### AC: 3In-i 1hStr: 6  ....................# . # .. # EV: 11Int: 22  #............ ......#.# ...# SH: 0Dex: 12  .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6  ....[......####.......# ###.. Noise: =--------  Time: 5715.0 (0.0)  ..........##...@...F.##..$ d) +11 whip of the Disturbing Dances {elec....................... #...# Cast: Mercury Arrow  In-i}1#.........#............ #... Fly ..........####.##.#.).# ....#.......### ###......# ## ..##......### #.....####In-i1[.. F   sky beast##...##..###.#.....#.##...#..[.....#...##............#...###.In-i2OAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleIn-i2 Shift-Dir - straight lineAim: a sky beast (moderately wounded, 100% to hit)  The magic dart hits the sky beast. _The sky beast is heavily wounded.In-i3In-i:In-i<In-i #..... yokomohoyo the Trooper ......##. ....⌠$ Djinni of Gozag  Gold: 249  .#.................. ...... Health: 49/64 ==================------  ...................## ...### AC: 3Str: 6  ....................# . # .. # EV: 11Int: 22  #............ ......#.# ...# SH: 0Dex: 12  .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6  ....[......####...***.# ###.. Noise: =--------  Time: 5715.0 (0.0) In-i< ..........##...@***F*# #..$ d) +11 whip of the Disturbing Dances {elec  ..................***.. #...# Cast: Mercury Arrow  #.........#............ #...  Fly  ..........####.##.#.).# ....  #.......### ###......# ## ..  ##......### #.....#### .. F   sky beast  ##...##..###.#.....# .  ##...#..[.....#...#  #............#...###. The magic dart hits the sky beast. _The sky beast is heavily wounded.Aiming: Mercury Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineIn-iYAim: a sky beast (heavily wounded, chance to weaken: 88%)Jn-ip #..... yokomohoyo the Trooper ......##. ....⌠$ Djinni of Gozag  Gold: 249  .#.................. ...... Health: 49/64 ==================------  ...................## ...### AC: 3Str: 6  ....................# . # .. # EV: 11Jn-i!rInt: 22  #............ ......#.# ...# SH: 0Dex: 12  .[.........# #.......# #.... XL:  8 Next: 97% Place: Dungeon:6  ....[......####.......# ###.. Noise: =--------  Time: 5715.0 (0.0)  ..........##...@...F.# #..$ d) +11 whip of the Disturbing Dances {elec  ....................... #...# Cast: Mercury Arrow  #.........#............ #...  Fly  ..........####.##.#.).# ....  #.......### ###......# ## ..  ##......### #.....#### .. F   sky beast  ##...##..###.#.....# .  ##...#..[.....#...#  #............#...###. Aiming: Mercury Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, n-ir9m( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, chance to weaken: 88%)  The glob of mercury hits the sky beast! The sky beast looks weaker.  You kill the sky beast!Jn-ix ......##. ....⌠$  .......  Jn-iy......##  # . # ..   #.#  .[ ..#  ....[..# Jn-ioyI ***$.# #..$  ......  ..#... #...  #Jn-iyp).#    ..# ##   #.....####   ..# Jn-itzr [..#  Jn-i; (...Jn-i Jn-i D#..... yokomohoyo the Trooper......##. ....⌠$ Djinni of Gozag  Gold: 249 .#........................ Health: 49/64 ==================------...................## ...### AC: 3Str: 6  Jn-i& ....................# . # .. # EV: 11Int: 22  #............ ......#.# ...# SH: 0Dex: 12  .[.........# #.......# #.... XL:  8 Next: 110% Place: Dungeon:6  ....[......####.......# ###.. Noise: ==-------  Time: 5716.0 (1.0)  ..........##...@...$.##..$ d) +11 whip of the Disturbing Dances {elec....................... #...# Cast: Mercury Arrow#.........#............ #... Fly ..........####.##.#.).# ....#.......### ###.Jn-i A.....# ## ..##......### #.....####..##...##..###.#.....#.##...#..[.....#...##............#...###.Aiming: Mercury Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, chance to weaken: 88%)  The glob of mercury hits the sky beast! The sky beast looks weaker. _You kill the sky beast!Jn-i jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (heavily wounded, chance to weaken: 88%)  The glob of mercury hits the sky beast! The sky beast looks weaker. _You kill the sky beast!  You have reached level 9!Jn-i /  --more--Mn-ibD  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? On-i 52/6849 5%  You feel clever. x2  The power to cast Dispel Undead wells up from within.On-i On-iN L _Spell assigned to 'h'.Rn-iRn-iRn-iRn-iRn-i<Rn-i$ _Rn-iRn-i@Rn-iRn-iF %3Rn-i Rn-i6= _Found a spider talisman.Rn-i3Rn-iNRn-iRn-iRn-iuRn-iRn-iRn-iCh654=Rn-i!Rn-i/#............##. ...#....⌠$.>.. ........... ..%..... ........##.... ...###... .........#..# # .. #.⌠. ..Rn-i0~........#.# ...# ........# #.......# #.... .[......####.......# ###....--21.0 (5 .##.......@.# #..$.... .# #...###.. .......#....#... ##. .####.##.#.).#........ ## .....### ###......# .#### ..#### .....### #.....#### .# ......  ...##..###.#.....# . ...##  #...#..[.....#...# ##  #....#...###. #. Rn-i48--Rn-i1>Rn-i@? _You now have 265 gold pieces (gained 16).Tn-iSM...###...# ###... ####....... ##. ...#....⌠$.>. ..%...........Tn-ig##.... ...###...# # .. #.⌠.........# ...#...# .. .. .[......####....@..# ###..#### #..$...# #...###. .......#................#... ##.# .....#..Tn-iTn-i*2.0 (1Tn-iܞTn-iGu _You hear the lone wailing of a distant funeral chant.Un-iN,3Un-i.Un-iF6Un-i8Un-i=,Un-i?Un-iBUn-iCU5=Un-iDUn-iQ#  . ... #.⌠.# #... ...###...# ###... #### ##. ...#....⌠$.>... ..%...........##.... ...##.........#..# # .. #.⌠.#4.0 (2Un-iR.........@#.# ...#...#.####.......# #.... .[......####.......# ###...... Fly .......##.........## #..$....... .... ##.##....#### ..#Un-iUUn-i\Un-i~]Vn-iR3Vn-iqVn-iVn-i- ....S.. .. .# #... .... .. ... #.⌠. #... .# ...### .###... .. ####...... ##. ...#....⌠$.>.. ..%..........#.... ...###....#..# # .. #.⌠...........#.# ...# ...####.......# #.[......####.......# ###.##.Vn-i## #..$....# #...#S   adder (asleep).#................#......####.##.#.).#........ .### ###......##.#### ..###Vn-i%0Vn-i"*5.0 (1Vn-i(Vn-i*Y _An adder comes into view.Xn-i1Xn-i]4aQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Xn-i25Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrowg - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Xn-i5uAbil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onYn-i=WYn-iSf:.... yokomohoyo the Trooper..S.. .. .# #... Djinni of Gozag  Gold: 265 .... .. ... #.⌠. Health: 55/68 ===================-----#... .# ...###... AC: 3Str: 6.###... .. ####........ EV: 11Int: 24........##. ...#....⌠$.>. SH: 0Dex: 12 Yn-iDg[.................. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 .................##.... ...###... Noise: ---------  Time: 5725.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Magic Dart .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. S   adder (asleep) ........#................#... ## Yn-i h........####.##.#.).#........ # ......### ###......##.#### ..###The power to cast Dispel Undead wells up from within. _Spell assigned to 'h'. _Found a spider talisman. _You now have 265 gold pieces (gained 16). _You hear the lone wailing of a distant funeral chant. _An adder comes into view.Yn-imYn-itYn-iXvZn-iˠ .... yokomohoyo the Trooper ..S.. .. .# #... Djinni of Gozag  Gold: 265  .*.. .. ... #.⌠. Health: 54/68 ===================----- #.*. .# ...###... AC: 3Str: 6 .###.*. .. ####........ EV: 11Int: 24Zn-i͢ .......*##. ...#....⌠$.>. SH: 0Dex: 12 ...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ................*##.... ...###... Noise: ---------  Time: 5725.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Magic Dart .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. S   adder (asleep) ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###Zn-in _You hear the lone wailing of a distant funeral chant. _An adder comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)Zn-i .... yokomohoyo the Trooper..S.. .. .# #... Djinni of Gozag  Gold: 265 .*.. .. ... #.⌠. Health: 54/68 ===================-----#.*. .# ...###... AC: 3Str: 6.###.*. .. ####........ EV: 11Int: 24Zn-i o.......*##. ...#....⌠$.>. SH: 0Dex: 12 ...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ................*##.... ...###... Noise: ---------  Time: 5725.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Magic Dart .........####.......# #....... Fly Zn-i D..[......####.......# ###..... ........##.........## #..$... .....................# #...###. S   adder ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###Aiming: Magic Dart (safe; 1% risk of failure)  Zn-i2 -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  Zn-i lThe magic dart hits the adder.  The adder is heavily wounded.Zn-i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is heavily wounded.  The adder hisses angrily.Zn-i Zn-i\ Zn-iӜ Zn-il <h..S....h   hound (wandering)S   adderZn-ij ?265=6.0 (1Zn-iq Zn-i X _A hound comes into view.\n-iB .... yokomohoyo the Trooper .h... .. .# #... Djinni of Gozag  Gold: 265 .... .. ... #.⌠. Health: 53/68 ==================------ #.S. .# ...###... AC: 3Str: 6 \n-iTn.###.*. .. ####........ EV: 11Int: 24 .......*##. ...#....⌠$.>. SH: 0Dex: 12 ...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ................*##.... ...###... Noise: =--------  Time: 5726.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Magic Dart .........####.......# #....... Fly \n-i..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound (wandering) ........#................#... ## S   adder ........####.##.#.).#........ # ......### ###......##.#### ..###The adder hisses angrily. _A hound comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)\n-iG.... yokomohoyo the Trooper.h... .. .# #... Djinni of Gozag  Gold: 265.... .. ... #.⌠. Health: 53/68 ==================------#.S. .# ...###... AC: 3Str: 6.###.*. .. ####........ EV: 11Int: 24.......*##. ...#....⌠$.>. SH: 0\n-iDex: 12 ...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ................*##.... ...###... Noise: =--------  Time: 5726.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Magic Dart .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound (wandering) ........#................#... ## \n-i|[40mS   adder ........####.##.#.).#........ # ......### ###......##.#### ..###Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded.\n-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded.The hound barks!\n-i\n-im.h.S...h\n-iCg4==7.0 (1 _\n-i\n-ij]n-if]n-ixhAQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)]n-igiZap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities]n-iiz[!] focus mode: off|on^n-i|^n-i67.... yokomohoyo the Trooper..... .. .# #... Djinni of Gozag  Gold: 265.h.. .. ... #.⌠. Health: 54/68 ===================-----#... .# ...###... AC: 3Str: 6.###.S. .. ####........ EV: 11Int: 24........##. ...#....⌠$.>. SH: 0Dex: 12 ^n-i}.................. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 .................##.... ...###... Noise: ==-------  Time: 5727.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Searing Ray .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound ........#................#... ## S   adder ........####[39;4^n-i|9m.##.#.).#........ # ......### ###......##.#### ..###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded. _The hound barks!^n-iމ^n-i^n-i_n-im .... yokomohoyo the Trooper ..... .. .# #... Djinni of Gozag  Gold: 265 .h.. .. ... #.⌠. Health: 52/68 ==================------ #... .# ...###... AC: 3Str: 6 .###.S. .. ####........ EV: 11Int: 24 _n-in......*.##. ...#....⌠$.>. SH: 0Dex: 12 ...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ...............*.##.... ...###... Noise: ==-------  Time: 5727.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Searing Ray .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound ........#................#... ## S   adder ........####.##.#.).#........ # ......### ###......##.#### ..###The adder is severely wounded. _n-io_The hound barks!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 68% to hit)_n-iE= .... yokomohoyo the Trooper ..... .. .# #... Djinni of Gozag  Gold: 265 .h.. .. ... #.⌠. Health: 52/68 ==================------ #... .# ...###... AC: 3Str: 6 .###.S. .. ####........ EV: 11Int: 24 ........##. ...#....⌠$.>. SH: 0Dex: 12 _n-i>.................. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 .................##.... ...###... Noise: ==-------  Time: 5727.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Searing Ray .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound ........#................#... ## S   adder ........####.##.#.).#........ # ......### ###......##.#### ..###Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder ([0;10;1_n-i?mseverely wounded, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!_n-iD ..... .. .#  .h.. .. ...  #... .#  .###.*. .. _n-iE ......*.##. $.>......*.. ..%......* ... # .. ... ### [ ._n-itEi #..$...........# ............ ###.##.#.).#.  _n-iE _n-i%uh$...h_n-i (unaware)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!  (Press . to maintain the ray.)_n-iH265 8.0 (1ontinue: Searing RayRay _n-i_n-iK _The hound is distracted by your dazzling golden aura.`n-iO`n-iQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Continue: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)  e - Cast: Poisonous Vapours `n-i f - Cast: Mercury Arrowg - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onbn-ipbn-i..... yokomohoyo the Trooper..... .. .# #... Djinni of Gozag  Gold: 265 .h.. .. ... #.⌠. Health: 52/68 ==================------#... .# ...###... AC: 3Str: 6.###.$. .. ####........ EV: 11Int: 24........##. ...#....⌠$.>. SH: 0bn-i?Dex: 12 .................. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 .................##.... ...###... Noise: ==-------  Time: 5728.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Magic Dart .........####.......# #....... Fly Ray ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound (unaware) ........#................#... ## ........####.##.#bn-iv[37m.).#........ # ......### ###......##.#### ..###Shift-Dir - straight lineAim: an adder (severely wounded, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!(Press . to maintain the ray.) _The hound is distracted by your dazzling golden aura.bn-ibn-iRbn-i6cn-iB- .... yokomohoyo the Trooper ..... .. .# #... Djinni of Gozag  Gold: 265  .h.. .. ... #.⌠. Health: 51/68 ==================------ #*.. .# ...###... AC: 3Str: 6 .###.*. .. ####........ EV: 11Int: 24 ......*.##. ...#....⌠$.>. SH: 0Dex: 12 ...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ...............*.##.... ...###... Noise: ==-------  Time:n-i.p7m 5728.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Magic Dart .........####.......# #....... Fly Ray ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound (unaware) ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###(Press . to maintain the ray.) _The hound is distracted by your dazzling golden aura.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (unaware, hasn't noticed you, 100% to hit)cn-i l.... yokomohoyo the Trooper..... .. .# #... Djinni of Gozag  Gold: 265 .h.. .. ... #.⌠. Health: 51/68 ==================------#*.. .# ...###... AC: 3Str: 6.###.*. .. ####........ EV: 11Int: 24......*.##. ...#....⌠$.>. SH: 0cn-i Dex: 12 ...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ...............*.##.... ...###... Noise: ==-------  Time: 5728.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Magic Dart .........####.......# #....... Fly Ray ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound ........#................#... ## ........##cn-i j##.##.#.).#........ # ......### ###......##.#### ..###Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (unaware, hasn't noticed you, 100% to hit)  The magic dart hits the hound but does no damage.  The hound is no longer distracted by gold.cn-i' Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (unaware, hasn't noticed you, 100% to hit)  The magic dart hits the hound but does no damage.hound is no longer distracted by gold.barks!cn-i0 l.h$...cn-ig5 59.0 (1cn-iU= cn-i? < _You stop channelling your searing ray.dn-i  .... yokomohoyo the Trooper ..... .. .# #... Djinni of Gozag  Gold: 265  .... .. ... #.⌠. Health: 50/68 =================------- #h.. .# ...###... AC: 3Str: 6 .###.*. .. ####........ EV: 11Int: 24 ......*.##. ...#....⌠$.>. SH: 0Dex: 12 ...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ...............*.##.... ...###... Noise: ==-------  Time: 5729.0 (0.0) dn-i ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Magic Dart .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###The hound barks! _You stop channelling your searing ray.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (100% to hit)dn-i .... yokomohoyo the Trooper..... .. .# #... Djinni of Gozag  Gold: 265 .... .. ... #.⌠. Health: 50/68 =================-------#h.. .# ...###... AC: 3Str: 6.###.*. .. ####........ EV: 11Int: 24......*.##. ...#....⌠$.>. SH: 0Dex: 12 ...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ...............*.##.... ...###... Noise: ==-------  Time: 5729.0 (0.0) dn-i ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Magic Dart .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedn-i Aim: a hound (100% to hit)  The magic dart hits the hound.  The hound is moderately wounded.dn-ig,dn-i .$h..-30.0 (1 _en-i en-i] Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Darten-io b - Cast: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfn-igfn-ivv.... yokomohoyo the Trooper..... .. .# #... Djinni of Gozag  Gold: 265 .... .. ... #.⌠. Health: 50/68 =================-------#... .# ...###... AC: 3Str: 6.###.$. .. ####........ EV: 11Int: 24......h.##. ...#....⌠$.>. SH: 0Dex: 12 .................. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 fn-ix.................##.... ...###... Noise: =--------  Time: 5730.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Searing Ray .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###Aiming: Magic Dart fn-iy[39;49m(safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (100% to hit)  The magic dart hits the hound. _The hound is moderately wounded.fn-i{fn-iTfn-ifn-ip .... yokomohoyo the Trooper ..... .. .# #... Djinni of Gozag  Gold: 265  .... .. ... #.⌠. Health: 48/68 ================-------- #... .# ...###... AC: 3Str: 6 .###.$. .. ####........ EV: 11Int: 24 ......h.##. ...#....⌠$.>. SH: 0fn-iDDex: 12 ...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ...............*.##.... ...###... Noise: =--------  Time: 5730.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Searing Ray .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound ........#................#... ## ........####.##.#.).#........ # fn-i......### ###......##.#### ..###The magic dart hits the hound. _The hound is moderately wounded.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 73% to hit)hn-i+i h*hn-i-*.hn-i0 h.*Aim: a hound (moderately wounded, 73% to hit)hn-i [ *hin-i A*$in-iw9.*jn-i<A*$jn-i|.... yokomohoyo the Trooper..... .. .# #... Djinni of Gozag  Gold: 265 .... .. ... #.⌠. Health: 48/68 ================--------#... .# ...###... AC: 3Str: 6.###*$. .. ####........ EV: 11Int: 24......*.##. ...#....⌠$.>. SH: 0Dex: 12 jn-i\...............*.. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ...............*.##.... ...###... Noise: =--------  Time: 5730.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Searing Ray .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound jn-iP........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###The magic dart hits the hound. _The hound is moderately wounded.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linejn-i%W _The hound is moderately wounded.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray misses the hound.(Press . to maintain the ray.)jn-ia`..h.jn-ic49==1.0 (1ontinue: Searing RayRay _jn-ikjn-iLmkn-i ****The searing ray hits the hound.kn-i[kn-id ....hThe hound is heavily wounded.kn-ie46--2+ kn-ikkn-in* _The hound bites you.kn-iC N****kn-i8 2....kn-i 5---3++ kn-i kn-iy K _The hound misses you.ln-i$ N****ln-i. f ....  You finish channelling your searing ray.ln-i 4-4astln-i ln-iu ln-i^  ln-i Z_The hound closely misses you. The hound bites you.nn-i nn-iF >Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray nn-iU ] c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onqn-i qn-i4.N.... yokomohoyo the Trooper..... .. .# #... Djinni of Gozag  Gold: 265 .... .. ... #.⌠. Health: 44/68 ===============---------#... .# ...###... AC: 3Str: 6.###.$. .. ####........ EV: 11Int: 24........##. ...#....⌠$.>. SH: 0Dex: 12 qn-is/.................. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ................h##.... ...###... Noise: =--------  Time: 5734.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Mercury Arrow .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound ........#................#... ## ........####.##.#.n-im0_40m).#........ # ......### ###......##.#### ..###The searing ray hits the hound.  The hound is heavily wounded. _The hound bites you. _The hound misses you.You finish channelling your searing ray. _The hound closely misses you. The hound bites you.qn-i5qn-iK7qn-iEk  .... yokomohoyo the Trooper ..... .. .# #... Djinni of Gozag  Gold: 265  .... .. ... #.⌠. Health: 42/68 ==============---------- #... .# ...###... AC: 3Str: 6 .###.$. .. ####........ EV: 11Int: 24 ........##. ...#....⌠$.>. SH: 0Dex: 12 ...............*** ..%.......... XL:  9 Next:  5% Place: Dungeon:6 qn-im ...............*h##.... ...###... Noise: =--------  Time: 5734.0 (0.0) ...............*@*#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Mercury Arrow .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###You finish channelling your searing ray. _The hound closely misses you. The hound bites you.  Aiming: Mercury Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, chance to weaken: 100%)rn-i7'`.... yokomohoyo the Trooper..... .. .# #... Djinni of Gozag  Gold: 265 .... .. ... #.⌠. Health: 42/68 ==============----------#... .# ...###... AC: 3Str: 6.###.$. .. ####........ EV: 11Int: 24........##. ...#....⌠$.>. SH: 0Dex: 12 .................. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 rn-i(................h##.... ...###... Noise: =--------  Time: 5734.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Mercury Arrow .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound (weak) ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###Aiming: n-it)I40mMercury Arrow (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, chance to weaken: 100%)  The glob of mercury hits the hound. The hound looks weaker.  The hound is almost dead.rn-iذrn-i]2=5.0 (1rn-irn-if  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (heavily wounded, chance to weaken: 100%)  The glob of mercury hits the hound. The hound looks weaker.  The hound is almost dead. _The hound barely misses you.sn-isn-iwQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (4%) sn-i($ d - Cast: Iskenderun's Mystic Blast (4%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onsn-i sn-i `.... yokomohoyo the Trooper..... .. .# #... Djinni of Gozag  Gold: 265 .... .. ... #.⌠. Health: 42/68 ==============----------#... .# ...###... AC: 3Str: 6.###.$. .. ####........ EV: 11Int: 24........##. ...#....⌠$.>. SH: 0Dex: 12 .................. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 sn-i ................h##.... ...###... Noise: ==-------  Time: 5735.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... Cast: Searing Ray .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound (weak) ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###Press: ? - help, sn-i Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, chance to weaken: 100%)  The glob of mercury hits the hound. The hound looks weaker.  The hound is almost dead. _The hound barely misses you.sn-ie sn-i sn-i@ tn-iS .... yokomohoyo the Trooper ..... .. .# #... Djinni of Gozag  Gold: 265  .... .. ... #.⌠. Health: 40/68 ==============---------- #... .# ...###... AC: 3Str: 6 .###.$. .. ####........ EV: 11Int: 24 ........##. ...#....⌠$.>. SH: 0Dex: 12 .................. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ................h##.... ...###... Noise: ==-------  Time: 5735.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec ..................#.# ...#... tn-i+Cast: Searing Ray .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound (weak) ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###The hound is almost dead. _The hound barely misses you.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, weak, 73% to hit)tn-iɗ .... yokomohoyo the Trooper ..... .. .# #... Djinni of Gozag  Gold: 265  .... .. ... #.⌠. Health: 40/68 ==============---------- #... .# ...###... AC: 3Str: 6 .###.$. .. ####........ EV: 11Int: 24 ........##. ...#....⌠$.>. SH: 0Dex: 12 .................. ..%.......... XL:  9 Next:  5% Place: Dungeon:6 ................h##.... ...###... Noise: ==-------  Time: 5735.0 (0.0) ................@.#..# # .. #.⌠. d) +11 whip of the Disturbing Dances {elec tn-i™..................#.# ...#... Cast: Searing Ray .........####.......# #....... Fly ..[......####.......# ###..... ........##.........## #..$... .....................# #...###. h   hound (weak) ........#................#... ## ........####.##.#.).#........ # ......### ###......##.#### ..###Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, weak, 73% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  You kill the hound!tn-iß ..... .. .#  .... .. ...  #... .#  .###.$. ..  .... $.>.......*. ..%.......* ... # .. ... ### [ .tn-iB #..$...........#  ............  ###.##.#.).#.     tn-i- .$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (almost dead, weak, 73% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  You kill the hound!  (Press . to maintain the ray.)tn-i6 86.0 (1ontinue: Searing RayRay _tn-i= tn-i@ un-iyw $M###..##. .. .. .# #.... #.⌠ #... .# ...### .###.$. ..#####....... ##.....#....⌠$.>......%.......##.... ...###...#..# # .. #.⌠.........#.# ...# .........####.......# #.......#.un-i"y | ..###.##.#.).#.un-i un-i 1--7ast: Searing Ray un-iߊ un-i# K _You stop channelling your searing ray.un-i b71--8.0 (2un-i un-i! > _You now have 271 gold pieces (gained 6).wn-ik.3wn-i/wn-i9wn-i<wn-iBw271 _Found a ring mail.wn-iEwn-iE92wn-iFwn-iHwn-i:Kwn-iKwn-iMwn-i]Pwn-iP%7wn-i,Rwn-i]e.. .#  ... .## ...## ###..# .. ###...##.... ....  ......[ .... .# # #....##.... ... # ## ...###wn-i^^42.0 (4 ##.###.@..#..#####... #..##.....#....⌠$#.......%...............##.... ...###.......#. # .. # #.....#.# ...# .[..####.......# #....[......####.# ###...wn-i_}..##.........## #..$.wn-ibwn-ijwn-il> _You now have 277 gold pieces (gained 6).yn-i .. .. .#  ... .##  .....## ###..# .. ####...##.... .... ..........[ ....# .# #.#....##..... ... #.⌠ #..@....# ...#####.###....#..#####...... yn-i  #..##.....#....⌠$.> #.....%........##.... ...###. .#..#. # .. #.⌠ ..........#.# ...# [.........####.......# #...[## ###...yn-iyn-i_`3=3.0 (1yn-iyn-i |n-i3|n-iC|n-i|n-i|n-i|n-irX|n-iu|n-i|n-i,|n-i|n-i|n-i|n-iAK4=|n-i|n-i/...## ###..# ..##...##.... .... #........[ ....# .# ##. #....##..... ...  ... #.......# ...## ##.###....#..#####.##........##.....#....⌠.#......................%......7.0 (4............#.... ...##|n-iK....................#..#. # .. #.............#.# ...  .[####.......# #  ....[......####.......# ###  .##.........## #..  ...............# #.  #...#................#  ....####.##.#.).#....|n-iW|n-i|n-i|n-i,3|n-i|n-i|n-i#,|n-in|n-iĬ|n-iv #........[ ....# .o. ##...#....##..... ..... .... #.......# ...... ##.###....#..#####.....##........##.....#...#......................%...................##.... .. ...#..#. #  #|n-iu........#.#  .[####.......# # ....[####.......# # ..##.........## .......................# # #.........#................# o   orc (asleep) ..........####.##.#.).#..... #.......### ###......##.### ##......### #.....#### ..#|n-i"*9.0 (2|n-iG550.0 (3|n-i|n-ix _An orc comes into view. It is wielding a +0 short sword.~n-i o. ##...#....##..... ...... .... #.......# .. ##.###....#..#####.##........##......#..............% .##....  .......#..#. # #..#.#  .[####.......# ....[......####.......# ~n-iX ....##.........##  .....# #.#..... .####.##.#.).#.... #### ###......##.##  ##......### #.....#### ..#  ##...##..###.#.....# .. ~n-i"~n-i#*1.0 (1~n-i)~n-i6+~n-i 3~n-i ~n-i& ~n-i) ~n-ik* ~n-i- ~n-ib0 ~n-i4 i6=~n-i7 ~n-iE 0 ..... .... #.......# .. ##.###....#..####......##........##......#..............% ##.. ...#..# #......#.#  .[.####.......#3.0 (2 ....[...@..####.......# ....##..## ........# #..#....... ..####.##.#.).#~n-iF  #### ###......##. ##......### #### . ##...##..###.#.....# ##...#..[.....#...#~n-i5K ~n-iT ~n-iV n-i4 3n-i5 n-iz< n-iF@ ,n-iD ,n-iLG ,n-iI n-iRU .. ##.###....#..###......##........##.....#........ .##.. ...# ##..#.# ..[####.......# .....[......####.......#5 .....##.n-iV .## ............... ###..... #..####.##.#.).# ## ###......# ##......### #.....####  ##...##..###.#.....# ##...#..[.....#...# #............#...### n-iY n-i b n-ic n-il, . ##.###....#...##......##.##.#.## .#.##.#..[.####.#.....[......####.....##.#.# #.####.##.#.). ##.### ###...... ##......### #..... ##...##..###.#.....# ##...#..[.....#...# #.#...n-i3n-i]7X7=6.0 (1n-i>n-i?n-iZ> ..... .... #..... ..##.###....#######...#..## ..###....#[...#### #..####......##....n-i?.###.#......... ...####.##.#.).### ###........### ###..###.#.....##...#..[.....#...n-iNn-iR%7n-i?[n-iC`W _You see here a +0 leather armour.n-iYn-i]%8n-i bn-ic- _E - a +0 leather armourn-i6n-i3yInventory: 31/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [)  a - a +0 robe (worn)  B - a +0 cloak (worn)A - a +0 chain mail  E - a +0 leather armour Magical Staves (go to first with |) n-i C - a staff of air Wands (go to first with /)n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW  i - 8 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH  l - 10 scrolls labelled PAKIMI PESTYISK  m - 2 scrolls labelled HASUISKETT  t - a scroll labelled GOS MEWOUTT [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]n-i>2 E - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would decrease by 0.9 (11.4 -> 10.5). Your spell failure would worsen by up to 4% (press '!' for details). You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ n-i4 “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.n-i!Inventory: 31/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [)  a - a +0 robe (worn)  B - a +0 cloak (worn)  A - a +0 chain mail  E - a +0 leather armour Magical Staves (go to first with |)  C - a staff of air Wands (go to first with /)  n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation n-iH#2 c - a scroll labelled BIROTW ESUSEIW  i - 8 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH  l - 10 scrolls labelled PAKIMI PESTYISK  m - 2 scrolls labelled HASUISKETT  t - a scroll labelled GOS MEWOUTT [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]n-in-iM$n-i,R..... .... #...... yokomohoyo the Trooper... ........##.###....#. Djinni of Gozag  Gold: 277...##......##........##. Health: 47/68 ================--------#...#................... AC: 3Str: 6#.....................## EV: 11Int: 24n-i-.....................# SH: 0Dex: 12..##...................# XL:  9 Next:  8% Place: Dungeon:6#...[.........####...... Noise: ---------  Time: 5758.0 (0.0)#.....@......####...... d) +11 whip of the Disturbing Dances {elec.............##......... Cast: Searing Ray........................ Fly .###.........#..........#..........####.##.#.)##.......### ###..... ##......### #.....## ##...##..###.#.....# ##...#..[.....#...#  _You now have 271 gold pieces (gained 6). _Found a ring mail. _You now have 277 gold pieces (gained 6). _An orc comes into view. It is n-i.wielding a +0 short sword. _You see here a +0 leather armour. _E - a +0 leather armourn-i5n-i::n-i-An-iBn-i3n-in-in-iXn-iO8n-imn-in-i,n-i{n-in-i,n-in-i..... .... #.......# ... ........##.###....#..###...##......##........##....#...#....%#....##.........#..#...##..........#.# n-i}#...[.........####.......# 62.0 (4#.........@..####.......# ....##.........## ........# .###.........#.....#....####.##.#.).#..##.......### ###......##.##......### #.....#### .##...##..###.#.....###...#..[.....#...#n-iPn-in-i n-iY ..... .... #.# ... ..##.###....#..#...##......##.##.....##...#.%.#.n-i.[ ##.... ......#..#. ..##........#.# #...[.####.# #..........@.####.# .##.## ...# .###.#....#.####.##.#.).#.##.### ###......##.###......### #.....#### .##...##..###.#.....# . n-ilc n-ig [49=3.0 (1n-iqm n-in n-i>o. ##...#....##..... . ..... .... #.......# .... ........##.###....#..####...##......####.....##...#n-i<E....%..#....##.... .........#..#. #..##..........#.# #...[####.# #### .#### ........#.###.............#...####.##.#.).#.... ##.......### ###......##.## ##......### #.....#### ..# n-i~##...##..###.#.....# .. n-i n-i%4n-iPn-i#n-i1 #........[ ....# .#o. ##...#....##..... . ..... .... #.......# ..... ........##.###....#..####...##......####.....##...#....%..#.n-i2##.... ....#..#. #..##..........#.# #...[####.......# ######.......# #.####.......# #.###................# o   orc (asleep)#...####.##.#.).#.....##.......### ###......##.#####......### #.....#### ..#n-in-in-iu"ooo   orc wizard (wandering)o   orcFound a ring mail. _You now have 277 gold pieces (gained 6). _An orc comes into view. It is wielding a +0 short sword. _You see here a +0 leather armour. n-i!#4_E - a +0 leather armour  The orc shouts!n-i$.==5n-i+n-i3z _An orc wizard comes into view. It is wielding a +0 dagger.n-iFn-iHAQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)n-iIZap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrowg - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle)n-iIg Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch n-i+J][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onn-iIn-iW#........[ ....# .# yokomohoyo the Troopero. ##...#....##..... .. Djinni of Gozag  Gold: 277..o.. .... #.......# .. Health: 49/68 =================-------... ........##.###....#..#####. AC: 3Str: 6...##......##........##.....#.. EV: 11Int: 24#...#......................%... SH: 0Dex: 12#.....................##.... .. XL:  9 Next:  8% Place: Dungeon:6......................#..#.-iFZ49m # Noise: ==-------  Time: 5765.0 (0.0)..##..........@........#.#d) +11 whip of the Disturbing Dances {elec#...[.........####.......# # Cast: Magic Dart#............####.......# # Fly .............##.........##..........................# #.###.........#................# o   orc wizard (wandering)#..........####.##.#.).#..... o   orc##.......### ###......##.#####......### #.....#### ..# _You now have 277 gold pieces (gained 6). _An orc comes into view. It is wielding a +0 short sword. _You see here a +0 leather armour. _E - a +0 leather armour  The orc shouts! _An orc wizard comes into view. It is wielding a +0 dagger.n-i.\n-iRan-i cn-i;c #........[ ....# .# yokomohoyo the Trooper o. ##...#....##..... .. Djinni of Gozag  Gold: 277 ..o.. .... #.......# .. Health: 48/68 ================--------  ... .....*..##.###....#..#####. AC: 3Str: 6  ...##.....*##........##.....#.. EV: 11Int: 24 n-i< #...#......*...............%... SH: 0Dex: 12  #...........*.........##.... .. XL:  9 Next:  8% Place: Dungeon:6  ............*.........#..#. #  Noise: ==-------  Time: 5765.0 (0.0)  ..##..........@........#.#  d) +11 whip of the Disturbing Dances {elec  #...[.........####.......# # Cast: Magic Dart  #............####.......# # Fly  .............##.........##  ..........................# #  .###.........#................# o   orc wizard (wandering)  #..........####.##.#.).#..... o   orc  ##.......### ###......##.###n-i= ##......### #.....#### ..# The orc shouts! _An orc wizard comes into view. It is wielding a +0 dagger.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (100% to hit)n-iH#........[ ....# .# yokomohoyo the Troopero. ##...#....##..... .. Djinni of Gozag  Gold: 277..o.. .... #.......# .. Health: 48/68 ================--------... .....*..##.###....#..#####. AC: 3n-iIStr: 6...##.....*##........##.....#.. EV: 11Int: 24#...#......*...............%... SH: 0Dex: 12#...........*.........##.... .. XL:  9 Next:  8% Place: Dungeon:6............*.........#..#. # Noise: ==-------  Time: 5765.0 (0.0)..##..........@........#.#d) +11 whip of the Disturbing Dances {elec#...[.........####.......# # Cast: Magic Dart#............####.......# # Fly .............##.........##n-iJ ..........................# #.###.........#................# o   orc wizard (wandering)#..........####.##.#.).#..... o   orc##.......### ###......##.#####......### #.....#### ..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (100% to hit)The magic dart hits the orc.  The orc is heavily wounded.n-iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (100% to hit)The magic dart hits the orc.  The orc is heavily wounded.  The orc wizard shouts!n-iH,n-iooo....oo 2 orc wizardsn-i3[49=6.0 (1n-in-iz _An orc wizard comes into view. It is wielding a +0 dagger.n-iHW #........[ ....# .# yokomohoyo the Trooper o. ##...#....##..... .. Djinni of Gozag  Gold: 277 ..o.. .... #.......# .. Health: 48/68 ================--------  ... .....o..##.###....#..#####. AC: 3Str: 6  ...##.....*##........##.....#.. EV: 11Int: 24  #...#......*...............%... SH: 0Dex: 12  #...........*.........##.... .. XL:  9 Next:  8% Place: Dungeon:6 n-i ............*.........#..#. #  Noise: ==-------  Time: 5766.0 (0.0)  ..##..........@........#.#  d) +11 whip of the Disturbing Dances {elec  #...[.........####.......# # Cast: Magic Dart  #............####.......# # Fly  .............##.........##  ..........................# #  .###.........#................# oo 2 orc wizards  #..........####.##.#.).#..... o   orc  ##.......### ###......##.### ##......### #.....#### ..# _An orc wizard comes into view. It is wielding a +0 dagger.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linen-iAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (heavilywounded, 100% to hit)n-iL#........[ ....# .# yokomohoyo the Troopero. ##...#....##..... .. Djinni of Gozag  Gold: 277..o.. .... #.......# .. Health: 48/68 ================--------... .....o..##.###....#..#####. AC: 3Str: 6...##.....*##........##.....#.. EV: 11Int: 24n-igN#...#......*...............%... SH: 0Dex: 12#...........*.........##.... .. XL:  9 Next:  8% Place: Dungeon:6............*.........#..#. # Noise: ==-------  Time: 5766.0 (0.0)..##..........@........#.#d) +11 whip of the Disturbing Dances {elec#...[.........####.......# # Cast: Magic Dart#............####.......# # Fly .............##.........##..........................# #.###.........#................# oo 2 orc wizards#..........####.##.#.).#..... o  n-iO[39;49m orc##.......### ###......##.#####......### #.....#### ..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (heavilywounded, 100% to hit)  The magic dart hits the orc but does no damage.  The orc is heavily wounded.n-i9,n-in-iet..oo...n-i9-7.0 (1 _n-iyn-i!n-iI n-idL !Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)n-iM Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onn-iwNn-iW`#........[ ....# .# yokomohoyo the Trooper.. ##...#....##..... .. Djinni of Gozag  Gold: 277..o.. .... #.......# .. Health: 48/68 ================--------... .....o..##.###....#..#####. AC: 3Str: 6...##.....o##........##.....#.. EV: 11Int: 24#...#......................%... SH: 0Dex: 12#.....................##.... .. XL:  9 Next:  8% Place: Dungeon:6......-ib9m................#..#. # Noise: =--------  Time: 5767.0 (0.0)..##..........@........#.#d) +11 whip of the Disturbing Dances {elec#...[.........####.......# # Cast: Searing Ray#............####.......# # Fly .............##.........##..........................# #.###.........#................# oo 2 orc wizards#..........####.##.#.).#..... o   orc##.......### ###......##.#####......### #.....#### ..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (heavilywounded, 100% n-icto hit)  The magic dart hits the orc but does no damage. _The orc is heavily wounded.n-icn-i?kn-iymn-iIt #........[ ....# .# yokomohoyo the Trooper .. ##...#....##..... .. Djinni of Gozag  Gold: 277 ..o.. .... #.......# .. Health: 46/68 ================--------  ... .....o..##.###....#..#####. AC: 3Str: 6  ...##.....o##........##.....#.. EV: 11Int: 24  #...#......*...............%... SH: 0Dex: 12  #...........*.........##.... .. XL:  9 Next:  8% Place: Dungeon:6  ............*.........#..#. #  Noise: =--------  Time: 5767.0 (0.0) n-iv ..##..........@........#.#  d) +11 whip of the Disturbing Dances {elec  #...[.........####.......# # Cast: Searing Ray  #............####.......# # Fly  .............##.........##  ..........................# #  .###.........#................# oo 2 orc wizards  #..........####.##.#.).#..... o   orc  ##.......### ###......##.### ##......### #.....#### ..# _The orc is heavily wounded.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (heavilywounded, 83% to hit)n-i H o...**n-iK-*.n-i%6*.n-i-*.n-iJ J**n-i(b*.*.n-iKC-*.n-icb*.*n-ib*.*.n-i *.*.*n-i! Qo.*.*.  Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (heavilywounded, 83% to hit)n-iS [ #........[ ....# .# yokomohoyo the Trooper .. ##...#....##..... .. Djinni of Gozag  Gold: 277 ..o.. .... #.......# .. Health: 46/68 ================--------  ... .....o..##.###....#..#####. AC: 3Str: 6  ...##.....o##........##.....#.. EV: 11Int: 24  #...#......................%... SH: 0Dex: 12  #.....................##.... .. XL:  9 Next:  8% Place: Dungeon:6  ......................#..#. #  Noise: =--------  Time: 5767.0 (0.0) n-i. F ..##..........@........#.#  d) +11 whip of the Disturbing Dances {elec  #...[.........####.......# # Cast: Searing Ray  #............####.......# # Fly  .............##.........##  ..........................# #  .###.........#................# oo 2 orc wizards  #..........####.##.#.).#..... o   orc  ##.......### ###......##.### ##......### #.....#### ..# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (heavilywounded, 83% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  You kill the orc!n-i [ ....#  .. ##...#....#  n-i..o.. .... #.......#  ... .....o..##.###....  ...*..#  ....*........%  .....*...  ......*........ #  .......#.#  #...[...........#  .......#  ...  ...  ......  #.........)  ##.......###    n-ix  Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (heavilywounded, 83% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  You kill the orc!(Press . to maintain the ray.)n-i.oo$...o(1 unaware)n-i=277 =8.0 (1ontinue: Searing RayRay n-i>n-idP _The orc wizard is distracted by your dazzling golden aura.n-i SHIFTn-iM****n-i:n-i".oo$...on-i#j--9+ n-i2n-i[4n-iSM****n-in-iW.o...n-i5---70Searing Ray++ n-i%n-i&n-iC ****  The searing ray hits the orc wizard.n-it  The orc wizard is moderately wounded.n-i6Q$o..n-i4-1astn-in-i> _You finish channelling your searing ray.n-iG #........[ ....# .# yokomohoyo the Trooper .. ##...#....##..... .. Djinni of Gozag  Gold: 277  ..... .... #.......# .. Health: 42/68 ==============----------  ... .....o..##.###....#..#####. AC: 3Str: 6  ...##.....$##........##.....#.. EV: 11Int: 24  #...#......o...............%... SH: 0Dex: 12  #...........*.........##.... .. XL:  9 Next:  8% Place: Dungeon:6  ............*.........#..#. #  Noise: ---------  Time: 5771.0 (0.0) n-iUI  ..##..........@........#.#  d) +11 whip of the Disturbing Dances {elec  #...[.........####.......# # Cast: Searing Ray  #............####.......# # Fly  .............##.........##  ..........................# #  .###.........#................# oo 2 orc wizards  #..........####.##.#.).#.....  ##.......### ###......##.### ##......### #.....#### ..# _You finish channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 76% to hit)n-i o..***n-i Z**..n-iz A**n-i( t****....n-i `****....n-i76*.n-iF*.o.*.n-i*#........[ ....# .# yokomohoyo the Trooper.. ##...#....##..... .. Djinni of Gozag  Gold: 277 ..... .... #.......# .. Health: 42/68 ==============----------n-i... .....o..##.###....#..#####. AC: 3Str: 6...##.....*##........##.....#.. EV: 11Int: 24#...#......*...............%... SH: 0Dex: 12#...........*.........##.... .. XL:  9 Next:  8% Place: Dungeon:6............*.........#..#. # Noise: ---------  Time: 5771.0 (0.0)..##..........@........#.#d) +11 whip of the Disturbing Dances {elec#...[.........####.......# # Cast: Searing Ray#............####.......#n-i)[m # Fly .............##.........##..........................# #.###.........#................# oo 2 orc wizards#..........####.##.#.).#.....##.......### ###......##.#####......### #.....#### ..# _You finish channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe searing ray hits the orc wizard!  The orc wizard is almost dead.n-i˕$o..o(1 unaware)  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray hits the orc wizard!  The orc wizard is almost dead.  (Press . to maintain the ray.)n-i+3===2.0 (1ontinue: Searing RayRay n-ikn-iP _The orc wizard is distracted by your dazzling golden aura.n-inI  The searing ray hits the orc wizard.n-inv****o   orc wizardn-i $$..  You kill the orc wizard!You hear the small ensemble of a funeral chant nearby.The orc wizard is no longer distracted by gold.n-ik ****The orc wizard points at you and mumbles some strange words.n-iG$$..n-i36---10-3Searing Ray+ n-in-iS. _The magic dart hits you.n-iM****n-iCn-i'`.o$..n-i+5-----4Searing Ray++ n-i2n-i4n-iw **** The searing ray hits the orc wizard!n-i:Y r  The orc wizard is severely wounded.n-i@d Q$o..n-iYg 2774-5astn-i)p n-ir > _You finish channelling your searing ray.n-iy #........[ ....# .# yokomohoyo the Trooper .. ##...#....##..... .. Djinni of Gozag  Gold: 277 ..... .... #.......# .. Health: 32/68 ===========-------------  ... ........##.###....#..#####. AC: 3Str: 6  ...##.....$##........##.....#.. EV: 11Int: 24  #...#......o...............%... SH: 0Dex: 12  #...........*.........##.... .. XL:  9 Next: 10% Place: Dungeon:6  ............*.........#..#. #  Noise: ---------  Time: 5775.0 (0.0)  ..##..........@........#.#  d) +11 whip of the Disturbing Dances {elec  #...[.........####.......# # Cast: -iHz9;49mSearing Ray  #............####.......# # Fly  .............##.........##  ..........................# #  .###.........#................# o   orc wizard  #..........####.##.#.).#.....  ##.......### ###......##.### ##......### #.....#### ..# _You finish channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 76% to hit)n-iS( o..**n-i O**..n-iZ9 M**.n-iT k*.**.n-i * K**n-i *.o.*.n-i  #........[ ....# .# yokomohoyo the Trooper .. ##...#....##..... .. Djinni of Gozag  Gold: 277 ..... .... #.......# .. Health: 32/68 ===========-------------  ... ........##.###....#..#####. AC: 3Str: 6  ...##.....$##........##.....#.. EV: 11Int: 24  #...#......o...............%... SH: 0Dex: 12  #.....................##.... .. XL:  9 Next: 10% Place: Dungeon:6  ......................#..#. #  Noise: ---------  Time: 5775.0 (0.0)  ..##..........@........#.#  d) +11 whip of the Disturbing Dances {elec n-i 7 #...[.........####.......# # Cast: Searing Ray  #............####.......# # Fly  .............##.........##  ..........................# #  .###.........#................# o   orc wizard  #..........####.##.#.).#.....  ##.......### ###......##.### ##......### #.....#### ..# _You finish channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe searing ray hits the orc wizard!  You kill the orc wizard!n-iN  [ ....#  .. ##...#....#  ..... .... #.......#  ... ........##.###....  ...*..#  n-ic ....*........%  .....*...  ......*........ #  .......#.#  #...[...........#  .......#  ...  ...  ......  #.........)  ##.......###    n-i $$..  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The searing ray hits the orc wizard!  You kill the orc wizard!  (Press . to maintain the ray.)n-iO 277 31==6.0 (1ontinue: Searing RayRay _n-i& n-iä n-in-in-in-iK  You stop channelling your searing ray.n-i8n-i/ _n-i,n-in-iCn-in-in-in-iS4=n-in-iN  You now have 290 gold pieces (gained 13).n-iJ:90n-in-id ... .##  .... ...## ###..# ..  . ... #...##.... .. ..##..# #........[ ....# .......##...#....##... ....... ....##.......#  ... n-i.##.###....#..### ...##.....$##.##.....--80.0 (4 #...#.......% #.....#.... Cast: Searing Ray  ............#..#. ..##.............#.# #...[.........####.......# #....##### ....##.........## .............# .###..................n-iE n-i8--n-in-iXH _Items here: )) [[.n-iФ  .#..## ... .## . ...######..#  ... #...##.... ...##..###........[ #.##...#....##.... ......##.......# n-ima ............##.###....#..## ...####........##.... #...#)..#.#.. ....#..# ..##....#.#[.####.# #..####.......# ### ....#n-in-i*1.0 (1n-iGn-iBj  You now have 293 gold pieces (gained 3).  Things that are here:n-iӽj35=2.0 (2n-in-i6 _a +0 short sword; a +0 ring mailn-itr .. ...  .#..### ... .## #.# ...######..#  ...# #...##.... ....##..###........[ ####...#....##... .....##....... ....n-iv..##.###....#..# ...####........## #...#)...........#..#.. ...#.. ..##....#.#[.####.# #..####.......# ###n-in-i*3.0 (1n-in-iʋn-if ...  .. ...  ... #..### ... .## #. ....# ...######..#  ...# #...##.... .....##..###........[ #####...#....##.. .....##....... ............##.###....# ...###### #...#)....#....# ...#. ..##....#....[.####. #..####.......n-in-i%4n-ib!n-i4#n-i3n-i[n-i?n-i.n-i@96n-i,n-i,n-in-i#..#..... ........... .. .#....#..### ... .#..#..#....# ...######..... ...# #...##... ......##..###..[ .####.......##...#....##6.0 (2.........## ..##.###....#n-i' ....##.....)##..## .#...#......).. #.......# ... ..##. #...[..#### #..####n-i+n-in-i?n-iu3n-iwn-i}n-in-i*293n-i,n-i,n-in-i .........# ###..#.....#  ∩..........# .. ........#..### ... #...#..#....# ...######.............# #...##..n-iǑ........##..###........8 .####@......##...# #..........##..............##.###........##.....)###..#...#).## #.... ..... #..##..... #...[..####n-i̕n-in-i4n-ij4 3n-i.6 n-i0E n-iG n-iH S7=n-iL ,n-imM ,n-i}N n-iW T.#...#...#  ........### ...# ####..#.....# .∩..........# .. .#..### ... #.#...#..#....# ...#####90.......@. #...##n-iX ..........##..###....#..####.......##... ##.................## .........##.### ......##.....)###..#...#)## #.... ........n-i[ n-itb n-ic n-i3n-in-in-in-in-i&,n-in-iK8=n-in-i#.........#.# #.#...#...# ..........### ..# ####..#.....# .∩..........# .. n-iC2.#..### ... #.#...#..#....# ...#####..............# #...##. Fly ..........##..###................ ... .......n-in-in-iJ n-i~3n-iXn-in-i~n-i8n-i4V _Found a phantasmal passage.n-in-i~n-i3n-i ... . #..####.#........#.# n-i#.#...#...# ..........##∩ 4####..#@....# .∩..........# .. .........#..### ...Fly #.#...#..#....# ...#####.......##..# . n-i)...........n-in-i n-if n-i} n-i~ n-i n-iA n-i n-i 99n-ik ,n-i n-ir n-i` n-i N #### #### ... .##..#..####.##............#....#.#...#6.......##n-i ..∩..........# .#####..#.....#  .∩..........# .. ....#..### . .#.#...#..#....# ...### ...............# #...#...........##..###...#..####.##...#n-ie n-i n-iQ n-i؄n-in-in-in-in-in-iQ40=n-iDn-i!        n-i' ##### ##   ## .... .#  ###..#..####.##  ............#8  ..  #...#.#...#  .........##  n-iv.....∩..........#  #..#####..#.....#  .. .∩..........# ..  . ..........#..### ...   .#.#...#..#....# ...# n-iʤ{  ........# #.n-in-i n-in-in-iu  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   7.5  51%   0   h + Spellcasting 6.6   4%  +11     n-i     b - Maces & Flails   0.0    -2   i + Conjurations 6.6   4%  +11  c - Staves   0.0    -1   j - Hexes6.6   4%  +11  d - Unarmed Combat   0.0     0   k - Summonings6.6   4%  +11     l - Necromancy6.6   4%  +11     m - Forgecraft6.6   4%  +11  e - Armour   0.0     0   n - Translocations 6.6 -i9;49m  4%  +11  f - Dodging   2.1    +1   o - Alchemy6.6   4%  +11  g - Stealth   1.5    -1   p - Fire Magic6.6   4%  +11     q - Ice Magic6.6   4%  +11     r - Air Magic6.6   4%  +11     s - Earth Magic6.6   4%  +11             n-i  t - Evocations   0.0     0       u - Shapeshifting   0.0    -2          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Helpn-i*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsn-in-in-ib yokomohoyo the Trooper  Djinni of Gozag  Gold: 293  Health: 40/68 ==============----------  AC: 3Str: 6  ##### ##EV: 11n-iInt: 24  ## .... .#SH: 0Dex: 12  ###..#..####.##XL:  9 Next: 11% Place: Dungeon:6  ..............#Noise: ---------  Time: 5798.0 (0.0)  .......@....#.#d) +11 whip of the Disturbing Dances {elec  #...#.#...#...#Cast: Searing Ray  ..............###Fly  .....∩..........#  #..#####..#.....#  .. .∩..........# ..  . ..........#..### n-im...   .#.#...#..#....# ...#   ...............# #.. You now have 290 gold pieces (gained 13). _Items here: )) [[.  You now have 293 gold pieces (gained 3).  Things that are here: _a +0 short sword; a +0 ring mail _Found a phantasmal passage.n-in-in-i'n-in-i~n-iL,n-in-in-ian-iWXn-i'n-in-in-isn-in-i.c   ####### ##  ##..... .#  #####..#..####.##  n-iD #...............#  #.............#.#  .#...#.#...#...#  #.........###801.0 (3 #......@..........#  ###..#####..#.....#  #... .∩..........# ..  n-iՙ .. ..........#..### ..   .#.#...#..#....# ..   ...............# #   ...........##..###.   ..#..####.......##.   ##n-iD"....n-iKn-in-ipY _There is a phantasmal passage here.n-i8n-in-in-i_n-iM12.0 (1 _n-iGn-i<n-i?  #≈≈≈≈≈▓#........................  #≈≈≈≈≈▓#........................  #≈≈≈≈≈▓##......................#  #≈≈≈≈≈▓###....................##  #≈≈≈≈≈▓############...##########  #≈≈≈≈≈▓▓▓▓###.....##⌠##.........  #≈≈≈≈≈≈≈≈▓##.......###..........a Necropolis  #≈≈≈≈≈≈≈≈▓#.........#...........  #≈≈≈≈≈≈≈≈▓#....@....#...........  #≈≈≈≈≈≈≈≈▓#.........#...........  #≈≈≈≈≈≈≈≈▓#.........#.....♣...  #≈≈≈≈≈≈≈≈▓#.....♣...#......ß..  #≈≈≈≈≈≈≈≈▓#.........+...♣..P..  #≈≈≈≈≈≈≈≈▓#...♣.....+....ßP.Pß..  #≈≈≈≈≈≈≈≈▓#..n-iA.......#......P..♣  #≈≈≈≈≈≈≈≈▓#.........#......ß...  #≈≈≈≈≈≈≈≈▓#....∩....#♣The world spins around you as you enter the gateway.n-iEn-i*7 (1.7n-iգn-i _You enter an ornate necropolis! _There is an empty arch of ancient stone here.n-iS3n-iTn-i[Xn-i/Y$ _n-i%],n-iL^O2n-i2`n-i`n-i!an-iUfn-if,n-iii3=n-ijn-il,n-imn-iipn-ipn-iqn-ivn-iw,n-i`yn-i{a4=n-i|n-i}n-i~n-ij,n-in-in-ij,n-in-i{n-i|n-iSO5n-iڍ,n-in-i,n-in-ipn-iCS6=n-i!n-i,n-iɜn-in-in-in-in-ia7=n-ikn-in-i8n-i,n-in-ixn-il98n-iVn-in-in-in-in-in-iLn-in-in-iQn-in-iN49=n-in-i,n-iPn-i,n-i-n-idn-i*X50=n-in-i,n-iXn-in-idn-iCn-i a1=n-i n-in-in-in-in-ivn-in-i 92n-i!H=n-i^$n-i$,n-i&n-i\',n-iI*n-i*,n-i.;3n-i/n-iq5n-iJ6n-i6n-i_:n-i;n-i;n-i>n-i0?K4=n-i?n-i+B,n-iCn-icE,n-iEn-iIk5=n-iIn-i1L,n-iSMn-iO,n-idPn-iIS;6n-iuTn-i1V,n-iVn-iY,n-i>Zn-i]a7=n-i^n-iO`n-i`,n-ic,n-icn-i\f,n-izgn-ijn-ijk8=n-i/m,n-imn-iq,n-iYrn-iun-i.v49n-ix,n-iyn-i|,n-i|n-ib60=n-in-iԂ,n-ikn-iN,n-in-i8k1=n-i n-ilBn-i?,n-in-iD,n-in-i';2n-in-i,n-iؙn-i,n-iȜn-i3=n-in-iե,n-iǦn-in-ik4=n-i,n-iحn-iǯ,n-iWn-iVQ5n-iǷ,n-in-i,n-iLn-ia6=n-iAn-iq,n-in-i,n-iXn-i(,n-in-in-iU7=n-in-i,n-irn-i ,n-iCn-i a8=n-in-ic1 _HP restored.n-i@3n-i n-in-i,n-in-iMn-i,n-i%n-ir!n-ii&O=n-i5(n-i2n-i>8,n-i9n-iEL _You reach down and open the large door.n-i$L3n-ijMn-iYE  There is a large open door here.n-i.`n-ia5 _n-i)ln-ir,n-isn-ip}n-i],n-iqn-in-i,n-iJn-in-il,n-in-ihn-ik,n-iwn-i<n-iBn-i(n-iv,n-in-in-iE,n-in-in-i,n-in-in-i.,n-in-iIn-iX ,n-iqn-i3n-ih,n-iyn-i"n-iP&,n-i!'n-i,n-i2,n-i3n-i9n-i<,n-i=n-iCF _You reach down and open the gate.n-i%Gn-iGn-i?Hn-iN@  There is an open gate here.n-i4Tn-iU _n-iUn-iYn-i\,n-i\n-i_n-ia,n-iabn-ifn-ih,n-ijin-ikn-iKn,n-inn-ipn-isn-is,n-ivn-ix,n-iOyn-i{n-ie},n-i>~n-in-i[,n-i n-in-i,n-iZn-in-iJ,n-in-i|n-i,n-in-ivL _You reach down and open the large door.n-i3n-i˜n-i.E  There is a large open door here.n-in-i5 _n-in-iIBn-ien-i,n-iIn-iKn-i,n-iشn-iin-i,n-i n-i߽n-i,n-i,n-i,n-i.n-in-i.  Joeguy32's ghost turns its malevolent gaze towards you.n-i.n-i*n-in-in-in-i{3n-in-i 6 _You hear a shout!n-i n-i n-iA n-i n-i4 n-i" 3n-i' n-i- n-i2 n-i6 n-i> n-iB n-iF n-iM n-iO n-i Q n-iT n-ie  .......#.## .......#...........# .......#............# ß......#......#...#.#.#. .♣.....#......#.#.#...#.#....... .......#........#.......#.##....# .......#....##....###### .......#.........##.ß.###934.7 (132.0) ......##.....##.@#$.Z$.## .....##..........+$sW$ß#.##.....# ######⌠..........+hß.$!#........# .....##..........+o$_$%#........# n-ig ......##.........+$$$.ß#.##.....# .......#.....##..#$$$$∩#........# Z   spectral jackal ♣......#.........##.ß.##........# o   orc warrior ...∩...#....##....#####.........# s   scorpion (wandering) .......#........#.......#.##....# h   hound(…)n-ii n-iSx X_$%n-i{ n-in-ibQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrowg - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) n-iUQAbilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onn-ivn-i1.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 68/68 ======================== ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 n-iʎ.......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 11% Place: a Necropolis .......#.........##.ß.##........# Noise: ---------  Time: 5934.7 (0.0) ......##.....##.@#$.Z$.#........# d) +11 whip of the Disturbing Dances {elec .....##..........+$sW$ß#.##.....# Cast: Fulminant Prism (4%) ######⌠..........+hß.$!#........# Fly .....##..........+o$_$%#........# ......##.........+$$$.ß#n-i.##.....# .......#.....##..#$$$$∩#........# Z   spectral jackal ♣......#.........##.ß.##........# o   orc warrior ...∩...#....##....#####.........# s   scorpion (wandering) .......#........#.......#.##....# h   hound(…)_You reach down and open the gate. _There is an open gate here. _You reach down and open the large door. _There is a large open door here.  Joeguy32's ghost turns its malevolent gaze towards you. _You hear a shout!n-i:_n-in-iS.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 n-i.......#............#...........# Health: 64/68 ======================-- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##****#####.........# XL:  9 Next: 11% Place: a Necropolis .......#......***##.ß.##........# Noise: ---------  Time: 5934.7 (0.0) ......##.....##*@#$.Z$.#........# d) +11 whip of the Disturbing Dances {elec .....##.......***+$sW$ß#.##.....# Cast: Fulminant Prism (4%) ######⌠.......***+hß.$!#........# Fly .....##..........+o$_$%#........# ......##.........+$$$.ß#.##.....# .......#.....##..#$$$$∩#........#n-iQ Z   spectral jackal ♣......#.........##.ß.##........# o   orc warrior ...∩...#....##....#####.........# s   scorpion (wandering) .......#........#.......#.##....# h   hound(…)_There is a large open door here.  Joeguy32's ghost turns its malevolent gaze towards you. _You hear a shout!  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetn-i........@***************##**n-ih.....***..**n-iv...***...*n-i q******...n-i t*@**..n-i"c..***..**n-it.@****n-i".......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 64/68 ======================-- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 11% Place: a Necropolis .......#.........##.ß.##........# Noise: ---------  Time: 5934.7 (0.0) ......##.....##.@#$.Z$.#........# d) +11 whip of the Disturbing Dances {elec n-i).....##..........+$sW$ß#.##.....# Cast: Fulminant Prism (4%) ######⌠..........+hß.$!#........# Fly .....##..........+o$_$%#........# ......##.........+$$$.ß#.##.....# .......#.....##..#$$$$∩#........# Z   spectral jackal ♣......#.........##.ß.##........# o   orc warrior ...∩...#....##....#####.........# s   scorpion (wandering) .......#........#.......#.##....# h   hound(…)Joeguy32's ghost turns its malevolent gaze towards you. _You hear a shout!  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy!n-iZ,n-iYn-i n-it......................#.....#...#.#...#.#.#.#...##....#####........##.ß.###.@#sZ$$.#........+hW.$ß#........+oß.$!#.......*+.$_$%#........+$$$.ß#....##..#$$$$∩#........##.ß.##∩...#....##....#####sn-i;===5.7 (1 _n-i3*+.$_$%n-in-i ''*'.$_$%'n-i4! n-i2" n-i3$ n-i6& n-if2 $ WhZ.o.You reach down and open the huge gate. The hound barely misses you.n-i3 55--6n-i> n*'.$_n-i>B e _Your fulminant prism crackles loudly.n-i`n-iQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  n-ig - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onn-in-i$.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 65/68 ======================-- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 n-i.......#....##....#####.........# XL:  9 Next: 11% Place: a Necropolis .......#.........##.ß.##........# Noise: =--------  Time: 5936.7 (0.0) ......##.....##.@#sW$$.#........# d) +11 whip of the Disturbing Dances {elec .....##..........hZ..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠..........o.ß.$!#........# Fly .....##.........*'.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# Z  n-i spectral jackal ♣......#.........##.ß.##........# o   orc warrior ...∩...#....##....#####.........# s   scorpion .......#........#.......#.##....# h   hound(…)Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target _You conjure a prism of explosive energy!  You reach down and open the huge gate. The hound barely misses you. _Your fulminant prism crackles loudly.n-in-i@n*'.$_n-in-i.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 61/68 =====================--- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##****#####.........# XL:  9 Next: 11% Place: a Necropolis .......#......***##.ß.##........# Noise: =--------  Time: 5936.7 (0.0) ......##.....##*@#sW$$.#........# d) +11 whip of the Disturbing Dances {elec .....##.......***hZ..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠.......***on-i*ß.$!#........# Fly .....##.........*'.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# Z   spectral jackal ♣......#.........##.ß.##........# o   orc warrior ...∩...#....##....#####.........# s   scorpion .......#........#.......#.##....# h   hound(…)_You conjure a prism of explosive energy!  You reach down and open the huge gate. The hound barely misses you. _Your fulminant prism crackles loudly.Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten-iJ).......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 61/68 =====================--- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 11% Place: a Necropolis .......#.........##.ß.##........# Noise: =--------  Time: 5936.7 (0.0) n-i"+......##.....##.@#sW$$.#........# d) +11 whip of the Disturbing Dances {elec .....##..........hZ..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠..........o.ß.$!#........# Fly .....##.........*'.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# Z   spectral jackal ♣......#.........##.ß.##........# o   orc warrior ...∩...#....##....#####.........# s   scorpion .......#........#.......#.##....# h   hound(…)_Your fulminant prism crackles loudly.Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten-i+`[39;49mYou erupt in a blast of force!  The mystic blast hits the spectral jackal!n-i5  The mystic blast hits the orc warrior.  The orc warrior is moderately wounded.  The orc warrior is knocked back by the mystic blast.  The mystic blast hits the hound!  The hound is severely wounded.hound is knocked back by the mystic blast.n-iw8n-in-i......................#.....#...#.#...#.#.#........#.....##....#####........##.ß.##@#$.$$.#.....#####..$ß#.....#####ß.$!#.....#####$_$%#.....#####$$.ß#....######$$$∩#o   orc warrior........##.ß.##s   scorpion∩...#....##....#####h-i:0m   houndW   joeguy32's ghostYour fulminant prism explodes!  The blast of energy engulfs the orc warrior.  The orc warrior is moderately wounded.blast of energy engulfs the scorpion!scorpion is almost dead.blast of energy engulfs joeguy32's ghost!n-ix ....sW...'....'.h_$%...'o..#$Joeguy32's ghost is moderately damaged.n-i|l293 ========7.7 (1n-i>:%n-iA _The scorpion stings you but does no damage.n-i.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 57/68 ====================---- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##****#####.........# XL:  9 Next: 11% Place: a Necropolis .......#......***##.ß.##........# Noise: ========-  Time: 5937.7 (0.0) ......##.....##*@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##.......***sW..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠.......*****ß.$!#..n-i......# Fly .....##..........'.h_$%#........# ......##.........'o$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior ♣......#.........##.ß.##........# s   scorpion ...∩...#....##....#####.........# h   hound .......#........#.......#.##....# W   joeguy32's ghostThe blast of energy engulfs joeguy32's ghost!  Joeguy32's ghost is moderately damaged. _The scorpion stings you but does no damage.  Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten-io.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 57/68 ====================---- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 11% Place: a Necropolis .......#.........##.ß.##........# Noise: ========-  Time: 5937.7 (0.0) ......##.....##.@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##..........sW..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠..........'.ß.$n-i/!#........# Fly .....##..........'.h_$%#........# ......##.........'o$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior ♣......#.........##.ß.##........# s   scorpion ...∩...#....##....#####.........# h   hound .......#........#.......#.##....# W   joeguy32's ghostYou erupt in a blast of force! The mystic blast hits joeguy32's ghost!  Joeguy32's ghost is moderately damaged.Joeguy32's ghost is knocked back by the mystic blast.  Joeguy32's ghost slams into the iron statue.  Joeguy32's ghost is heavily damaged.The mystic blast hits the scorpion!n-i"Joeguy32's ghost is moderately damaged.  Joeguy32's ghost is knocked back by the mystic blast.slams into the iron statue.  Joeguy32's ghost is heavily damaged.  The mystic blast hits the scorpion!  You kill the scorpion!n-iE%n-i+&n-i1......................#.....#...#.#...#.#.#........#.....##....#####........##.ß.##@#$.$$.#........hW..$ß#......$!#........o.$_$%#........'$$$.ß#....##..#$$$$∩#n-i3........##.ß.##h   hound∩...#....##....#####W   joeguy32's ghostn-i%:8/6916=====---8.7 (1 _n-i+G:%n-iIn-iv.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 54/69 ==================------ ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0n-i^xDex: 12 .......#....##****#####.........# XL:  9 Next: 16% Place: a Necropolis .......#......***##.ß.##........# Noise: =====----  Time: 5938.7 (0.0) ......##.....##*@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##.......***hW..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠.......*****ß.$!#........# Fly .....##..........o.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior ♣......#.........##.ß.##........# h   hound ...∩...#....##....#####.........# W   joeguy32's ghost .......#........#.......#.##....#Joeguy32's ghost is heavily damaged.The mystic blast hits the scorpion! _You kill the scorpin-iyon!Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten-i n-i .......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 58/69 ====================---- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 16% Place: a Necropolis .......#.........##.ß.##........# n-i6  Noise: =====----  Time: 5938.7 (0.0) ......##.....##.@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##..........hW..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠..........'.ß.$!#........# Fly .....##..........o.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior ♣......#.........##.ß.##........# h   hound ...∩...#....##....#####.........# -i A49mW   joeguy32's ghost .......#........#.......#.##....#Joeguy32's ghost is heavily damaged.The mystic blast hits the scorpion! _You kill the scorpion!Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten-i The mystic blast hits the scorpion! _You kill the scorpion!  Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Okay, then.n-iT n-i& `_$%n-i{* . _n-iQ n-i !Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)n-i; zZap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onn-i n-iۜ .......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 58/69 ====================---- ß......#......#...#.#.#.........# AC: 3Str: 6 n-iV .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 16% Place: a Necropolis .......#.........##.ß.##........# Noise: =====----  Time: 5938.7 (0.0) ......##.....##.@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##..........hW..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠..........'.ß.$!#........# Fly .....##..........-i ,;1mo.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior ♣......#.........##.ß.##........# h   hound ...∩...#....##....#####.........# W   joeguy32's ghost .......#........#.......#.##....#The mystic blast hits the scorpion! _You kill the scorpion!Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.n-iӠ n-i n-ic n-iy.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 54/69 ==================------ ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##****#####.........# XL:  9 Next: 16% Place: a Necropolis .......#......***##.ß.##........# Noise: =====----  Time: 5938.7 (0.0) ......##.....##*@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##.......***hW..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠.......*****n-iCß.$!#........# Fly .....##..........o.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior ♣......#.........##.ß.##........# h   hound ...∩...#....##....#####.........# W   joeguy32's ghost .......#........#.......#.##....#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten-i C.@n-i :.*n-iO D**n-i D**n-iAJ E**n-iі ?**n-iR!E**n-i=+E*.n-iA*.n-iQA**n-iRK**n-i E**n-iQz F*.n-iW3 7..n-iUL 7..n-ie A..n-i A..n-i .. _Okay, then.  Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You can't see that place.  [the floor.]n-i[ ..n-i 4@#.n-i-`5##n-i{9#*n-i?**n-iED**n-i ?*@n-i.@hLook: a hound (severely wounded)n-iEZ h*n-i_?**n-iuE*.n-i9)o.Look: an orc warrior, wielding a +0 mace and wearing a +0 chain mail  (moderately wounded)n-i<_ .on-iTA*.n-i`mA**n-i K**n-i9K**n-iGWJ**n-itA**n-i>A.*n-i 7..n-i7..n-i7..n-iTs..You can't see that place.  [the floor.]n-iA5..n-iY ..n-i;..n-iz5..n-il;..n-i& 5..n-iU A..n-ip D*.n-iK#*n-ig5#*n-iؕJ**n-i?**n-i n-i.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 n-i#.......#............#...........# Health: 58/69 ====================---- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 16% Place: a Necropolis .......#.........##.ß.##........# Noise: =====----  Time: 5938.7 (0.0) ......##.....##.@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec n-i [0;10m.....##..........hW..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠..........'.ß.$!#........# Fly .....##..........o.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior ♣......#.........##.ß.##........# h   hound ...∩...#....##....#####.........# W   joeguy32's ghost .......#........#.......#.##....# _Okay, then.Casting: Iskenderun's Mystic Blast (dangerous; 4% n-irisk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten-izW_Okay, then.n-iun-i38_n-i. _n-iu/n-i1&Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant n-i+2uAbil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onn-iRn-iJf.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 58/69 ====================---- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11n-i3...h$..*****.********##*o-id**h****..##.o-i***h*.******$_*****$$o-i.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 46/69 ================-------- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 16% Place: a Necropolis .......#.........##.ß.##........# Noise: =--------  Time: 5939.7 (0.0) o-i......##.....##.@#W.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##..........h$..$ß#.##.....# Cast: Fulminant Prism (4%) ######⌠.........o'.ß.$!#........# Fly Contam .....##..........'.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior ♣......#.........##.ß.##........# h   hound ...∩...#....##....#####.........# W   joeguy32's ghost .......#........#.......#.##....# _The hound bites you. _Okay, then.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prismo-i of explosive energy!o-i......................#.....#...#.#...#.#.#.#...##....#####........##.ß.###.@#$.$$.#...W..$ß#.......o'.ß.$!#.......*'.$_$%#....ß#....##..#$$$$∩#oo-i (unaware, ally target)........##.ß.##∩...#....##....#####*   fulminant prism  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  You conjure a prism of explosive energy!  The hound bites you.  The orc warrior is distracted by your dazzling golden aura.3--==40.7 (1o-i*'.$_$%*o-iR _The hound barely misses you.o-i[o-i0^!Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)o-in_zZap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (4%)  d - Cast: Iskenderun's Mystic Blast (4%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (4%) Abilities ([,] to cycle) Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ono-iUo-i g.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 43/69 ==============---------- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 16% Place: a Necropolis .......#.........##.ß.##........#o-iAj[37m Noise: ===------  Time: 5940.7 (0.0) ......##.....##.@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##..........hW..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠.........o'.ß.$!#........# Fly Contam .....##.........*'.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior (unaware, ally target) ♣......#.........##.ß.##........# h   hound ...∩...#....##o-iln....#####.........# W   joeguy32's ghost .......#........#.......#.##....# *   fulminant prismPress: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy!  The hound bites you.  The orc warrior is distracted by your dazzling golden aura. _The hound barely misses you.o-iu*'.$_$%*o-ixo-i'\ .......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 39/69 =============----------- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##****#####.........# XL:  9 Next: 16% Place: a Necropolis .......#......***##.ß.##........# Noise: ===------  Time: 5940.7 (0.0) ......##.....##*@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec o-iV^ .....##.......***hW..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠.......**o**ß.$!#........# Fly Contam .....##.........*'.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior (unaware, ally target) ♣......#.........##.ß.##........# h   hound ...∩...#....##....#####.........# W   joeguy32's ghost .......#........#.......#.##....# *   fulminant prismThe hound bites you.  The orc warrior is distracted by your dazzling golden aura. _The hound barely misses you.Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateo-i .......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 39/69 =============----------- ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 16% Place: a Necropolis o-im.......#.........##.ß.##........# Noise: ===------  Time: 5940.7 (0.0) ......##.....##.@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##..........hW..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠.........o'.ß.$!#........# Fly Contam .....##.........*'.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior (unaware, ally target) ♣......#.........##.ß.##........# h   hound ...∩...#....##....#####.........# W   joeguy32's ghost .......#........#.......#.##....# *   fulminant prismThe orc warrior shouts!  The orc warrior is knocked back by the mystic blast.  The orc warrior collides with your fulminant prism.  Your fulminant prism is moderately damaged.The mystic blast hits the hound! o-i8[23d You kill the hound!o-i3......................#.....#...#.#...#.#.#........#.....##....#####........##.ß.##@#$.$$.#........$W..$ß#.......o'.ß.$!#.......*'.$_$%#........'$$$.ß#....##..#$$$$∩#o........##.ß.##W   joeguy32's ghosto-i∩...#....##....#####*   fulminant prismo-ih8=====1.7 (1o-i[ *'.$_$%*o-i#}is knocked back by the mystic blast.collides with your fulminant prism.  Your fulminant prism is moderately damaged.  The mystic blast hits the hound!  You kill the hound! _Your fulminant prism crackles loudly.o-iD.......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 35/69 ============------------ ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##****#####.........# XL:  9 Next: 18% Place: a Necropolis o-iE.......#......***##.ß.##........# Noise: =====----  Time: 5941.7 (0.0) ......##.....##*@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##.......****W..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) ######⌠.......**o**ß.$!#........# Fly Contam .....##.........*'.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior (ally target) ♣......#.........##.ß.##........# W   joeguy32's ghost ...∩...#....##....#####.........# *   fulminant prism .......#........#.......#.##....#The mystic blast hits the hound!  You kill the hound! _Your fulminant prism crackles loudly.Casting: Iskenderun's Mystic Blast (dangerous; 4%[39;49o-iF,m risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateo-i .......##......................## yokomohoyo the Trooper .......#........................# Djinni of Gozag  Gold: 293 .......#............#...........# Health: 35/69 ============------------ ß......#......#...#.#.#.........# AC: 3Str: 6 .♣.....#......#.#.#...#.#.......# EV: 11Int: 24 .......#........#.......#.##....# SH: 0Dex: 12 .......#....##....#####.........# XL:  9 Next: 18% Place: a Necropolis .......#.........##.ß.##........# Noise: =====----  Time: 5941.7 (0.0) ......##.....##.@#$.$$.#........# d) +11 whip of the Disturbing Dances {elec .....##..........$W..$ß#.##.....# Cast: Iskenderun's Mystic Blast (4%) o-iv ######⌠.........o'.ß.$!#........# Fly Contam .....##.........*'.$_$%#........# ......##.........'$$$.ß#.##.....# .......#.....##..#$$$$∩#........# o   orc warrior (ally target) ♣......#.........##.ß.##........# W   joeguy32's ghost ...∩...#....##....#####.........# *   fulminant prism .......#........#.......#.##....#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou erupt in a blast of force! The mystic blast hits joeguy32's ghost!  Joeguy32's ghost is almost destroyed.Joeguy32's ghost is knocked back by the mystic blast.  Joeguy32's ghost slams into the iron statue!o-i mYou destroy joeguy32's ghost!The mystic blast hits the orc warrior!  The orc warrior is almost dead.The orc warrior is knocked back by the mystic blast.  The orc warrior collides with your fulminant prism.  o-i UYour fulminant prism is heavily damaged.o-iP o-i  Your fulminant prism explodes!The blast of energy engulfs the orc warrior!!o-i_ ......................#.....#...#.#...#.#.#........#.....##....#####........##.ß.##@#$.$$.#.....#####..$ß#.....#####ß.$!#.....#####$_$%#o-i m.....#####$$.ß#....######$$$∩#........##.ß.##∩...#....##....#####o-i/@..$$$...'....'.$_$%...'$..#$o-iNSFight6/715========2.7 (1Iskenderun's Mystic Blast (3%) Your Translocations skill increases to level 7!Your Forgecraft skill increases to level 7!  Your Fire Magic skill increases to level 7!  Your Ice Magic skill increases to level 7!Your Air Magic skill increases to level 7!Your Earth Magic skill increases to level 7!o-iZ`_$%o-i_^h _Your Alchemy skill increases to level 7!o-i 3o-io o-i! o-i @7 _o-iΜ o-i o-iN o-i o-i7 ,o-iz o-i r2938o-i o-i >o-iR o-i Z _Your magical contamination has completely faded away.o-i o-iv o-i- ,o-is o-i i9=o-iY o-i$ ,o-i o-i ,o-io-iB b40=o-i o-ie,o-io-i,o-i#o-i.O1o-i2o-i;,o-i?o-iI,o-inMo-iUi2=o-iXo-ip`,o-ico-iLl,o-iUoo-i5w,o-izo-i[a3=o-io-iN,o-i'o-i=,o-iso-iO4o-io-i,o-io-i,o-io-iki5=o-iho-i,o-iDo-i,o-io-ia6=o-io-iZ,o-io-i,o-i o-iyO7o-i#o-i,o-ilo-i',o-i*o-iC0,o-ix3o-i<i8=o-i?o-iY,o-i o-iJ,o-io-i a9=o-i#o-i ,,o-i03o-i;,o-i>o-iEP50o-i8Ko-iP,o-iSo-ivZ,o-i]o-iugd51=o-i,lo-iw,o-i;zo-i,o-iJo-i,o-iŕo-im2=o-i¢o-i:o-iDo-imo-im,o-iuo-i;3o-iUo-i,o-i?o-i,o-io-iaa4=o-io-ie ,o-io-i,o-io-i$k5=o-i'o-i 0,o-i3o-i:,o-i=o-isD,o-iTIo-iJR;6o-iUo-i^,o-iao-ik,o-ino-i\vo-iEwD7=o-iyo-i,o-iHo-i.,o-io-ik8=o-io-i\,o-io-iD,o-ito-i;9o-i*o-i:,o-io-i,o-igo-i9b60=o-iWo-i,o-io-i,o-ixo-i,o-i o-ik1=o-i'o-i ,o-i>o-i,o-io-i!;2o-i&o-iN-,o-in0o-im7,o-i:o-ia?a3=o-iBo-iH,o-iKo-iT,o-iXo-iDbk4=o-ieo-il,o-ioo-iux,o-io-i,o-io-iސ;5o-iȓo-i,o-io-iW,o-i)o-ia6=o-iٸo-i,o-i3o-iq,o-ito-i+k7=o-iIo-i,o-iNo-i,o-io-ik;8o-izo-i,o-ieo-io-io-io-iia9=o-i~!o-iK),o-i,o-i2,o-i5o-i?A,o-iDo-iLLl70=o-iOo-iU,o-iXo-ia,o-ieo-ika1=o-ipo-ivo-i8,o-io-i  You now have 296 gold pieces (gained 3).  Things that are here:6o-io-i? _a +0 mace; a +0 chain mailo-i3o-iĿo-iN  You now have 307 gold pieces (gained 11).o-iY307=o-io-iP _There is a huge open translucent gate here.o-in3o-io-ieo-i32o-i(o-iwN _You now have 332 gold pieces (gained 25).o-i3o-i>o-i%<49o-i"o-i2N _You now have 349 gold pieces (gained 17).o-i:3o-i!Ao-ioDo-i(J,o-iLo-iS<68o-iVo-i+fN _You now have 368 gold pieces (gained 19).o-ik3o-imo-iSx<84o-i{o-i_N _You now have 384 gold pieces (gained 16).o-i3o-io-id<98o-imo-iˬN _You now have 398 gold pieces (gained 14).o-i̲3o-iyo-i#......#..#▓≈≈≈≈#......#...#.#.#.#▓≈≈≈≈#......#.#.#...#.#.#▓≈≈≈≈ ..#........#.......#.##....#▓≈≈≈≈ ..#....##....#####.........#▓≈≈≈≈#.........##.ß.##........#▓≈≈≈≈ .##.....##..#.....#........#▓≈≈≈≈ ##.........)'....ß#.##.....#▓≈≈#≈-------- #⌠..........'.ß.@!#........#▓≈≈≈≈ ##..........'.$_$%#........#▓≈≈≈≈ .##.........'$$$.ß#.##.....#▓≈≈#≈#.....##..#$$$$∩#........#▓≈≈≈≈#.........##.ß.##........#▓≈≈≈≈#....##....#####.........#▓≈≈#≈ ..#........#.......#.##....#▓≈≈≈≈#......#.#.#...#.#.......#▓≈≈≈≈ .##......#...#.#.#...#▓≈≈≈≈o-iV\ 606927.0)  You now have enough gold to petition Gozag for potion effects.40--------708 _You now have 408 gold pieces (gained 10).o-i^ #......#...#.#.##▓≈ .#......#.#.#...#.##▓≈ .#..#.......#.##....#▓≈≈≈≈Z .#....##....#####.........#▓≈ .#.........##.ß.#▓≈ ##.....##..#.....#.#▓≈ #.........)'....ß#.##.....#▓≈≈# ⌠.'.ß..!#........#▓≈≈≈≈ #.'.$_$@#.#▓≈'$$$.ß#.##.....#▓≈≈#.....##..#$$$$∩#........#▓≈≈≈≈z .o-i #.........##.ß.##.#▓≈ .#....##....#####..#▓≈≈# .#........#.......#.##....#▓≈≈≈≈ .#......#.#.#...#.#.......#▓≈ ##......#...#.#.#...#▓≈ ##......#...#▓≈o-i ._$o-i 01.0)o-i 7_o-iD Z _You see here a dragon-coil talisman.o-i .#......#...#.#.#.#▓ ..#......#.#.#...#.#.#▓ ..#.#.#.##....#▓≈≈≈≈ ..#....##....#####.#▓ ..#.##.ß.##.#▓ .##.....##..#.....#.#▓ ##.)'....ß#.##.....#▓≈≈# #⌠o-i" .'.ß..!#.#▓ ##.'.$_@%#.#▓ .##.'$$$.ß#.##.....#▓≈≈# ..#.....##..#$$$$∩#.#▓≈≈≈≈ ..#.##.ß.##.#▓ ..#....##....#####.#▓≈≈# ..#.#.#.##....#▓ ..#......#.#.#...#.#.#▓ .##......#...#.#.#.#▓#.#.#▓o-i#/ L_@%o-i1 ,2 _o-i68 a_@%o-iD 7_o-iE 11773.7 (2o-iM 9_o-iO > _You now have 417 gold pieces (gained 9).o-i #......#...#.#.#.#▓≈ .#......#.#.#...#.#.#▓≈ .#.#.#.##....#▓≈≈≈≈Z .#....##....#####.#▓≈ .#.##.ß.##.#▓≈ ##.....##..#.....#.#▓≈ #.)'....ß#.##.....#▓≈≈#≈ ⌠.'.ß..!#.o-i8#▓≈ #.'.$_.@#.#▓≈ ##.'$$$.ß#.##.....#▓≈≈#≈ .#.....##..#$$$$∩#.#▓≈≈≈≈z .#.##.ß.##.#▓≈ .#....##....#####.#▓≈≈#≈ .#.#.#.##....#▓≈ .#......#.#.#...#.#.#▓≈ ##......#...#.#.#.#▓≈.#.#▓≈o-i/o-i`*4.7 (1o-i o-i$%Z _You see here a dragon-coil talisman.o-i+ 0_o-i %5o-i^ o-i 0 _F - a dragon-coil talisman"o-iD.#......#...#.#.#.#▓ ..#......#.#.#...#.#.#▓ ..#.#.#.##....#▓≈≈≈≈ ..#....##....#####.#▓ ..#.##.ß.##.#▓ .##.....##..#.....#.#▓ ##"o-iu.)'....ß#.##.....#▓≈≈# #⌠.'.ß..!#.#▓ ##.'.$_@.#.#▓ .##.'$$$.ß#.##.....#▓≈≈# ..#.....##..#$$$$∩#.#▓≈≈≈≈ ..#.##.ß.##.#▓ ..#....##....#####.#▓≈≈# ..#.#.#.##....#▓ ..#......#.#.#...#.#.#▓ .##......#...#.#.#.#▓#.#.#▓"o-i,_"o-i%6"o-i7_"o-i<"o-i|I.#......#...#.#.#.#▓.#......#.#.#...#.#.#▓.#.#.#.##....#▓.#....##....#####.#▓.#"o-i.##.ß.##.#▓ ..##.....##..#.....#.#▓ .##.)'....ß#.##.....#▓≈≈# ##⌠.'.ß..!#.#▓ .##.'.$@..#.#▓ ..##.'$$$.ß#.##.....#▓≈≈#.#.....##..#$$$$∩#.#▓.#.##.ß.##.#▓.#....##....#####.#▓≈≈#.#.#.#.##....#▓.#......#.#.#...#.#.#▓ ..##......#...#.#.#.#▓ .###.#.#▓"o-i"o-i%7"o-i="o-i#^ _There is an opulent altar of Gozag here.#o-i\#o-i]#o-ie#o-i)hf _You offer a prayer to Gozag.#o-ih3#o-i҄#o-iϓ#o-iP#o-iR$ _#o-i#o-i<#o-i&30#o-iҢ#o-iKN _You now have 430 gold pieces (gained 13).#o-i3#o-iй#o-i<43#o-i #o-isN _You now have 443 gold pieces (gained 13).#o-i3#o-ij#o-i<64#o-i#o-iN _You now have 464 gold pieces (gained 21).#o-iG3#o-i#o-i #o-i,#o-i#o-iM#o-i$&76#o-iU#o-i_N _You now have 476 gold pieces (gained 12).#o-i3#o-i#o-i!#o-i"&91#o-i##o-i2N _You now have 491 gold pieces (gained 15).#o-i83#o-i:#o-i#@=508#o-iA$o-i N _You now have 508 gold pieces (gained 17).$o-iz3$o-i;$o-i<20$o-i$o-i*N _You now have 520 gold pieces (gained 12).$o-i03$o-i2$o-i7<37$o-iR=$o-iLN _You now have 537 gold pieces (gained 17).$o-iR3$o-i]S$o-iU$o-i*Z,$o-ip[$o-i^M  There is an opulent altar of Gozag here.$o-ib$o-ic _$o-id$o-if$o-ij$o-ik,$o-idr  k - 5 coppery potions (gained 1)$o-iss$o-iE _There is an abandoned shop here.$o-ic3$o-i$o-i$o-i$o-i$o-i.$o-i$o-iƲ$o-i$o-iY$o-i$o-i9,$o-i$o-i$o-i,$o-i$o-iRP  There is a huge open translucent gate here.$o-i$o-i _$o-i$o-iO$o-i,$o-i=$o-i$o-i[,$o-i$o-iu$o-i,$o-i$o-i$o-i- ,$o-i $o-i$o-i,$o-i{$o-i$o-i",$o-i$o-i$o-i ,$o-ix!$o-i%$o-iv),$o-ih*$o-i/$o-i3,$o-iv4$o-i/9$o-i<,$o-ij>$o-iaAE  There is a large open door here.$o-ieD$o-i$E5 _$o-iFI$o-i\L,$o-iL$o-iO$o-icQ,$o-i5R$o-iYT$o-i9W,$o-iW$o-i$ZL _You reach down and open the large door.$o-i\3$o-i>]$o-i_E  There is a large open door here.$o-ib$o-ib5 _$o-id$o-i'g,$o-ig$o-i'o-i @'o-iTC5  The hound barks!'o-i!D'o-iP.bW$hhb 3 vampire bats (1 wandering)'o-i]R130.7 (1.0)'o-iZ'o-i]l _The hound stops to sniff the ground.)o-i})o-iR~Quiver which action? ([-] to clear) )o-ie0Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (3%)  d - Cast: Iskenderun's Mystic Blast (3%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrowg - Cast: Summon Ice Beast  h - Cast: Dispel Undead (3%) Abilities ([,] to cycle)Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on*o-i9*o-iK..#...#....#"?(..#++#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#++#..bb$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##W...++++...$##....#▓ Health: 71/71 ======================== ..+...+.....#$...+..+bh.$#.....#▓ AC: 3Str: 6 ..+...+.....##..++..++..##.....#▓ EV: 11Int: 24 ..#...#......#hh+....+b.#......#▓ SH: 0Dex: 12 ..#...#......##++....++##......#▓ XL: *o-iM[37m 9 Next: 58% Place: a Necropolis ..#...#.......#+......+#.......#▓ Noise: ---------  Time: 6130.7 (0.0) ..#...#.......##@.....##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Cast: Fulminant Prism (3%) ..#...#....#..............#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ hhh 3 hounds .##...##......................##▓ bbb 3 vampire bats (1 wandering) ###...###....................###▓ W   yuckyayums's ghost (wandering) ###+++############''############▓ _There is a large open door here. *o-iO_You reach down and open the large door. _There is a large open door here. _The hound barks! x2  The hound barks! _The hound stops to sniff the ground.*o-iS*o-iU+o-i=..#...#....#"?(..#++#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#++#..bb$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##W...++++...$##....#▓ Health: 67/71 ======================-- ..+...+.....#$...+..+bh.$#.....#▓ AC: 3Str: 6 ..+...+.....##..++..++..##.....#▓ EV: 11Int: 24 ..#...#......#hh+....+b.#......#▓ SH: 0Dex: 12 ..#...#......##++**..++##......#▓ XL:  9 Next: 58% Place: a Necropolis ..#...#.......#+***...+#.......#▓ Noise: ---------  Time: 6130.7 (0.0) ..#...#.......##@**...##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#.......*****............#▓ Cast: Fulminant Prism (3%) ..#...#....#[+o-ik?40m..*****.......#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ hhh 3 hounds .##...##......................##▓ bbb 3 vampire bats (1 wandering) ###...###....................###▓ W   yuckyayums's ghost (wandering) ###+++############''############▓ _The hound barks! x2  The hound barks! _The hound stops to sniff the ground.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target+o-i֟.....@**#*******+o-ih*****.....+o-ig**.*****.*****.**+o-i `*****..+o-i#De*****.....+o-iw {****.....+o-i b*******,o-i~v****@....,o-iJ***...1o-ia{..#...#....#"?(..#++#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#++#..bb$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##W...++++...$##....#▓ Health: 67/71 ======================-- ..+...+.....#$...+..+bh.$#.....#▓ AC: 3Str: 6 ..+...+.....##..++..++..##.....#▓ EV: 11Int: 24 ..#...#......#hh+....+b.#......#▓ SH: 0Dex: 12 ..#...#......##++....++##......#▓ XL:  9 Next: 58% Place: a Necropolis ..#...#.......#+......+#.......#▓ Noise: ---------  Time: 6130.7 (0.0) 1o-ic..#...#.......##@.....##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Cast: Fulminant Prism (3%) ..#...#....#..............#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ hhh 3 hounds .##...##......................##▓ bbb 3 vampire bats (1 wandering) ###...###....................###▓ W   yuckyayums's ghost (wandering) ###+++############''############▓ _The hound stops to sniff the ground.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy!  Yuckyayums's ghost turns its malevolent gaze towards you.1o-if,1o-ig1o-iru"?(..#++#..?[!....#++#...b$#$...++++...$$W..+..+bb.$#..++..++h.+*...+b.#++....++##+......+##@.....#...1o-it.....#.........#..##..#.....................................b............W*   fulminant prism (unaware)===1.7 (1 _1o-iT**1o-i2o-i'''''''''..'''..'''*...'''....''''*2o-i2o-i,2o-iB2o-i,2o-i2o-i2o-iO,2o-iK  You reach down and open the huge gate.2o-i2o-ie2o-i.2o-ia...W''.b''...'*..h'.bhh..b*2o-ih/---22o-i;J**2o-iFe _Your fulminant prism crackles loudly.3o-i3o-iQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (3%)  d - Cast: Iskenderun's Mystic Blast (3%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (3%) Abilities ([,] to cycle)Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on4o-iV4o-i..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 67/71 ======================-- ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##.W''.b''..##.....#▓ EV: 11Int: 24 ..#...#......#..'*..h'..#......#▓ SH: 0Dex: 12 ..#...#......##''.b..''##......#▓ XL:  9 Next: 58% Place: a Necropolis ..#...#.......#hh..b.-i31m.'#.......#▓ Noise: ---------  Time: 6132.7 (0.0) ..#...#.......##@.....##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Cast: Iskenderun's Mystic Blast (3%) ..#...#....#..............#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ hhh 3 hounds .##...##......................##▓ bbb 3 vampire bats ###...###....................###▓ W   yuckyayums's ghost ###+++############''############▓ *   fulminant prism (unaware)Press: ? - help, Q - select action, ( or -im) - cycleDir - move targetYou conjure a prism of explosive energy! _Yuckyayums's ghost turns its malevolent gaze towards you.You reach down and open the huge gate. _Your fulminant prism crackles loudly.4o-i{4o-i!5o-i..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 63/71 =====================--- ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##.W''.b''..##.....#▓ EV: 11Int: 24 ..#...#......#..'*..h'..#......#▓ SH: 0Dex: 12 ..#...#......##***b..''##......#▓ XL:  9 Next: 58% Place: a Necropolis 5o-ipQ..#...#.......#hh**b..'#.......#▓ Noise: ---------  Time: 6132.7 (0.0) ..#...#.......##@**...##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#.......*****............#▓ Cast: Iskenderun's Mystic Blast (3%) ..#...#....#..*****.......#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ hhh 3 hounds .##...##......................##▓ bbb 3 vampire bats ###...###....................###▓ W   yuckyayums's ghost ###+++############''############▓ *   fulminant prism (unaware) _Yuckyayums's ghost turns its malevolent gaze towards you.You reach down and open the huge gate. _Your fulminant prism crackles loudly.5o-i Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate5o-i- ..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 63/71 =====================--- ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##.W''.b''..##.....#▓ EV: 11Int: 24 ..#...#......#..'*..h'..#......#▓ SH: 0Dex: 12 ..#...#......##''.b..''##......#▓ XL:  9 Next: 58% Place: a Necropolis ..#...#.......#hh..b..'#.......#▓ Noise: ---------  Time: 6132.7 (0.0) ..#...#.......##@.....##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Cast: Iskenderun's Mystic Blast (3%) 5o-i ..#...#....#..............#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ hhh 3 hounds .##...##......................##▓ bbb 3 vampire bats ###...###....................###▓ W   yuckyayums's ghost ###+++############''############▓ *   fulminant prism (unaware)The hound is severely wounded.The hound is knocked back by the mystic blast.  The mystic blast hits the hound!  The hound is almost dead.The hound is knocked back by the mystic blast.  The hound slams into the stone wall.5o-i UThe hound is knocked back by the mystic blast.mystic blast hits the hound!  The hound is almost dead.  The hound is knocked back by the mystic blast.slams into the stone wall.  You kill the hound!5o-i X5o-i 5o-i 5o-i+ 5o-i 5o-i  The vampire bat closely misses you.Your fulminant prism explodes!The blast of energy engulfs the hound!!5o-i{  You kill the hound!The blast of energy engulfs the vampire bat!!5o-i The blast of energy engulfs the vampire bat!! destroy the vampire bat!yuckyayums's ghost!!  Yuckyayums's ghost is heavily damaged.hound!!5o-i6$ '"?(?[!....#''#...b$#$...''''...$$.#####'...$#.#####''...#####b'..#####.''######..'#@b....#.................#..................#..##..#...............................5o-i6% qbb 2 vampire bats...............W   yuckyayums's ghost............5o-iŅ..'..'..''..'W$..$b''.$.$....b.5o-i537 6=======3.7 (15o-ik5o-iМI _You kill the hound!8o-i8o-iQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (3%)  d - Cast: Iskenderun's Mystic Blast (3%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (3%) Abilities ([,] to cycle)Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on:o-i|:o-iϗ..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 63/71 =====================--- ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##..''..''..##.....#▓ EV: 11Int: 24 ..#...#......#.W$..$b'..#......#▓ SH: 0Dex: 12 ..#...#......##''.$..''##......#▓ XL:  9 Next: 68% Place: a Necropolis ..#...#.......:o-iҙ#$......'#.......#▓ Noise: =======--  Time: 6133.7 (0.0) ..#...#.......##@b....##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Cast: Fulminant Prism (3%) ..#...#....#..............#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ bb 2 vampire bats .##...##......................##▓ W   yuckyayums's ghost ###...###....................###▓ ###+++############''############▓The blast of energy engulfs the vampire bat!!  You destroy the vampire bat!The blast of energy engulfs yuckyayums's ghost!!  Yuckyayums's ghost is heavily damaged.The blast of energy engulfs:o-iךc the hound!! _You kill the hound!:o-i:o-i;o-i=..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 59/71 ===================----- ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##..''..''..##.....#▓ EV: 11Int: 24 ..#...#......#.W$..$b'..#......#▓ SH: 0Dex: 12 ..#...#......##''*****'##......#▓ XL:  9 Next: 68% Place: a Necropolis ..#...#.......#$.*****'#.......#▓ Noise: =======--  Time: 6133.7 (0.0) ..#...#.......##@b****##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#..........*****.........#▓ Ca;o-i?st: Fulminant Prism (3%) ..#...#....#.....*****....#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ bb 2 vampire bats .##...##......................##▓ W   yuckyayums's ghost ###...###....................###▓ ###+++############''############▓Yuckyayums's ghost is heavily damaged.The blast of energy engulfs the hound!! _You kill the hound!Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target   Yuckyayums's ghost is knocked back by the mystic blast.  The mystic blast hits the vampire bat!  The vampire bat is heavily damaged.  The vampire bat is no longer distracted by gold.knocked back by the mystic bBo-i elast. _Your fulminant prism crackles loudly.Go-i} Go-i Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (3%)  d - Cast: Iskenderun's Mystic Blast (3%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (3%) Abilities ([,] to cycle)Abil: Potion PetitionGo-i!  Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onKo-in Ko-i҃ ..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 56/71 ==================------ ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##..W'..''..##.....#▓ EV: 11Int: 24 ..#...#......#..$*.$b'..#......#▓ SH: 0Dex: 12 ..#...#......##''.$..''##......#▓ XL:  9 Next: 68% Place: a Necropolis Ko-i ..#...#.......#$......'#.......#▓ Noise: =====----  Time: 6135.7 (0.0) ..#...#.......##@.b...##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Cast: Searing Ray ..#...#....#..............#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ Ko-i ..#...#........................#▓ bb 2 vampire bats .##...##......................##▓ W   yuckyayums's ghost (ally target) ###...###....................###▓ *   fulminant prism ###+++############''############▓Yuckyayums's ghost is knocked back by the mystic blast.  The mystic blast hits the vampire bat!  The vampire bat is heavily damaged.The vampire bat is no longer distracted by gold.  The vampire bat is knocked back by the mystic blast. _Your fulminant prism crackles loudly.Ko-i J**Ko-i Lo-ib..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 54/71 ==================------ ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##..W'..''..##.....#▓ EV: 11Lo-icInt: 24 ..#...#......#..$*.$b'..#......#▓ SH: 0Dex: 12 ..#...#......##''.$..''##......#▓ XL:  9 Next: 68% Place: a Necropolis ..#...#.......#$......'#.......#▓ Noise: =====----  Time: 6135.7 (0.0) ..#...#.......##@*b...##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Cast: Searing Ray ..#...#....#..............#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ bb 2 vampire bats .##...##......................##▓ W   yuckyayums's ghost (ally target) ###..Lo-i,e\.###....................###▓ *   fulminant prism ###+++############''############▓The vampire bat is knocked back by the mystic blast. _Your fulminant prism crackles loudly.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire bat (heavily damaged, 73% to hit)Lo-ie *b***Lo-i. u***..Lo-i ***.b*Lo-i08 ****..*Lo-ix s**..*Lo-i?: **$*.Aim: a fulminant prism (friendly, 100% to hit)Lo-i ***.*Mo-iW'*** _Your fulminant prism crackles loudly.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: yuckyayums's ghost, wielding a weapon of venom (severely damaged, ally  target, 75% to hit)Oo-i%..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 54/71 ==================------ ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##..*'..''..##.....#▓ EV: 11Int: 24 Oo-i..#...#......#..**.$b'..#......#▓ SH: 0Dex: 12 ..#...#......##'*.$..''##......#▓ XL:  9 Next: 68% Place: a Necropolis ..#...#.......#$*.....'#.......#▓ Noise: =====----  Time: 6135.7 (0.0) ..#...#.......##@.b...##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Cast: Searing Ray ..#...#....#..............#....#▓ Fly ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ bb 2 vampire bats .Oo-i##...##......................##▓ W   yuckyayums's ghost (ally target) ###...###....................###▓ *   fulminant prism ###+++############''############▓Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: yuckyayums's ghost, wielding a weapon of venom (severely damaged, ally  target, 75% to hit)  You focus your ray upon yuckyayums's ghost.  The searing ray hits yuckyayums's ghost!Oo-i^Aim: yuckyayums's ghost, wielding a weapon of venom (severely damaged, ally  target, 75% to hit)  You focus your ray upon yuckyayums's ghost.  The searing ray hits yuckyayums's ghost!  Yuckyayums's ghost is almost destroyed.  (Press . to maintain the ray.)Oo-i_Oo-i#c  The vampire bat is no longer distracted by gold.  The vampire bat bites you but does no damage.Oo-idOo-iFqOo-i1{  The vampire bat is distracted by your dazzling golden aura.  Your fulminant prism explodes!The blast of energy engulfs yuckyayums's ghost!!Oo-i  You destroy yuckyayums's ghost!The blast of energy engulfs the vampire bat!Oo-i. ###############.##########.b   vampire batOo-iT..'...''...$..$.''.$.$.....bOo-iOo-iLK..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 55/72 ==================------ ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##..''..''..##.....#▓ EV: 11Oo-iInt: 24 ..#...#......#..$..$.'..#......#▓ SH: 0Dex: 12 ..#...#......##''.$..''##......#▓ XL:  9 Next: 105% Place: a Necropolis ..#...#.......#$......'#.......#▓ Noise: =======--  Time: 6136.7 (1.0) ..#...#.......##@.b...##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Continue: Searing Ray ..#...#....#..............#....#▓ Fly Ray ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ b   vampire bat Oo-i+U.##...##......................##▓ ###...###....................###▓ ###+++############''############▓The vampire bat is distracted by your dazzling golden aura.  Your fulminant prism explodes!The blast of energy engulfs yuckyayums's ghost!!  You destroy yuckyayums's ghost!The blast of energy engulfs the vampire bat! _You destroy the vampire bat!Oo-ir  The blast of energy engulfs yuckyayums's ghost!!  You destroy yuckyayums's ghost!  The blast of energy engulfs the vampire bat! _You destroy the vampire bat!Your Fighting skill increases to level 9!You have reached level 10!Oo-i/  --more--So-irn60/7810 2% vampire batSo-it4 _To-ig ..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 58/78 =================------- ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##..''..''..##.....#▓ EV: 11Int: 24 ..#...#......#..$..$.'..#......#▓ SH: 0To-iIi Dex: 12 ..#...#......##''.$..''##......#▓ XL: 10 Next:  2% Place: a Necropolis ..#...#.......#$......'#.......#▓ Noise: =======--  Time: 6136.7 (0.0) ..#...#.......##@*b...##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Continue: Searing Ray ..#...#....#..............#....#▓ Fly Ray ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ b   vampire bat .##...##......................##▓ ###...###....................###▓ ###+++############''############▓Your Fighting skill increases to level 9! _You have reached level 10!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, o-i'j 9;49m( or ) - cycleShift-Dir - straight lineAim: a vampire bat (heavily damaged, 73% to hit)Uo-i? S b*Vo-i<?**Vo-i..#...#....#"?(..#''#..?["#....#▓ yokomohoyo the Fighter ..#...#....#!....#''#...b$#....#▓ Djinni of Gozag  Gold: 537 ..#...#....##$...''''...$##....#▓ Health: 58/78 =================------- ..+...+.....#$...'..'...$#.....#▓ AC: 3Str: 6 ..+...+.....##..''..''..##.....#▓ EV: 11Int: 24 ..#...#......#..$..$.'..#......#▓ SH: 0Dex: 12 Vo-iG..#...#......##''.$..''##......#▓ XL: 10 Next:  2% Place: a Necropolis ..#...#.......#$......'#.......#▓ Noise: =======--  Time: 6136.7 (0.0) ..#...#.......##@.b...##.......#▓ d) +11 whip of the Disturbing Dances {elec ..#...#........................#▓ Continue: Searing Ray ..#...#....#..............#....#▓ Fly Ray ..#...#........#..##..#..#.....#▓ ..#...#........................#▓ ..#...#........................#▓ b   vampire bat .##...##......................##▓ ###...###....................###▓ ###+++############''############▓ _You have reached level 10!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVo-ihl[40mThe searing ray hits the vampire bat!  You destroy the vampire bat!Vo-ix"?(?[!....#''#...b$#$...''''...$$...'..'...$'..'..''#.'#****.#...Vo-i).....#.......#...................... ............... ............ Wo-i.$..  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  The searing ray hits the vampire bat!  You destroy the vampire bat!  (Press . to maintain the ray.)4==-----7.7 (1Searing Ray _Wo-i~Wo-iZo-i3Zo-i<Zo-i1K  You stop channelling your searing ray.Zo-i/ _Zo-i Zo-iS a9=Zo-i0 Zo-i,Zo-i0Zo-i,Zo-iZo-i!l60=Zo-io#Zo-i(@537Zo-i*Zo-i0,Zo-i1Zo-i6Zo-i7%1Zo-i'9Zo-i`>,Zo-iGBZo-iE,Zo-itGZo-iLa2=Zo-iMZo-iU,Zo-iWZo-i],Zo-i`Zo-ifk3=Zo-i6hZo-i o,Zo-ipZo-iu,Zo-iwZo-i};4Zo-i+Zo-i˄,Zo-iZo-i,Zo-iԎZo-ia5=Zo-i@Zo-i,Zo-iZo-iŨ,Zo-ixZo-ik6=Zo-iZo-i,Zo-iZo-i,Zo-iZo-i;7Zo-iZo-ic,Zo-iZo-i6,Zo-iZo-i;8Zo-i$Zo-i),Zo-iZo-i-,Zo-iZo-ia9=Zo-iHZo-idBZo-i,Zo-i Zo-i~l70=Zo-iZo-iv,Zo-iZo-io,Zo-iZo-i"Zo-i#;1Zo-i*,Zo-iv,Zo-i0,Zo-i4Zo-i9a2=Zo-i=Zo-iC,Zo-i>EZo-i K,Zo-iLZo-iQk3=Zo-i-TZo-ifZ,Zo-i[Zo-i`,Zo-ibZo-ig;4Zo-imZo-i:t,Zo-i=wZo-ih{,Zo-i|Zo-ia5=Zo-idZo-i%,Zo-i9Zo-i,Zo-iZo-i96Zo-i2=Zo-iZo-i,Zo-iZo-i,Zo-iOZo-iL;7Zo-iZo-i,Zo-iZo-ij,Zo-iaZo-ia8=Zo-iZo-i*Zo-i,Zo-iyZo-is  You now have 545 gold pieces (gained 8).45Zo-iZo-iP _There is a huge open translucent gate here.Zo-i53Zo-i;Zo-ig P  There is a huge open translucent gate here.Zo-i]V= _Zo-iZo-iN  You now have 558 gold pieces (gained 13).Zo-i &58Zo-i{#Zo-i,2P _There is a huge open translucent gate here.Zo-i93Zo-i=Zo-iSEZo-iO,Zo-iTZo-i~]<63Zo-i!fZo-ivM _You now have 563 gold pieces (gained 5).Zo-i3Zo-iZo-im<75Zo-iZo-iN _You now have 575 gold pieces (gained 12).Zo-iF3Zo-iZo-iZo-i,Zo-i/Zo-iZo-i,Zo-iZo-iZo-i&83Zo-iFZo-iVM _You now have 583 gold pieces (gained 8).Zo-ir3Zo-iIZo-iZo-i ,Zo-iq Zo-i\ P  There is a huge open translucent gate here.Zo-i Zo-iF  _Zo-iL Zo-i Zo-io ,Zo-i! Zo-i4% Zo-i, ,Zo-i7. Zo-i9 =601Zo-iv< Zo-iK N _You now have 601 gold pieces (gained 18).Zo-iP 3Zo-iR Zo-ixZ ;1Zo-i)\ Zo-iNk N _You now have 611 gold pieces (gained 10).Zo-i^r 3Zo-it Zo-iu| ,Zo-i~ Zo-i] { _f - 3 sedimented sapphire potions (gained 1)Zo-i 3Zo-i! Zo-i ..####⌠####.......................##...##......................#..........................#...#..........................#...#.....#..#..##..#.......#....#..............#...#.................#....################..-------.#....#@?(..#''#..?["#....#....#.....#''#....$#.. Cast: Searing Ray ..#....##....''''...$##......+...+.....#....'..'...$#... #.....+...+.....##..''..''..##... #...#......#..'....'..#.... '.....#...#......##''....''##.... #.....#...#.......#'......'#..... #.....#...#.......##......##.....Zo-iͲ 0221.7 (84.0)Zo-iJ F--2.7 (85Zo-ib Zo-i& | _G - the amulet "Ocku" {rPois rF+ Regen+ Str+3 Int-4}\o-ii?\o-iA\o-iK\o-iON _There are no items here.]o-i ####⌠####.###...##.⌠#...#.#...#.#...#.....#..#..##..#.#...#....#.#.#...#.#...#....##.#...#....#.@(..#''#..?["#.#...#....#.....#''#....$#.#...#....##....''''...$##.+...+.....#....'..'...$#. .....+...+.....##..''..''..##. .....#...#......#..'....'..#. .....#...#......##''....''##. .....#...#.#'......'#. .....#...#.##......##.]o-i ]o-i5 73.7 (1.0) _]o-i ]o-i ]o-i *4.7 (2]o-i" ]o-ia% p _i - 10 scrolls labelled OROM DUORIOBE (gained 2)^o-i"^o-i!^o-i(^o-i+N _There are no items here.`o-iI`o-i`o-i`o-i$ _`o-i ,`o-i,`o-i`o-i`o-iC,`o-i+ `o-i `o-i,`o-i`o-iP  There is a huge open translucent gate here.`o-i`o-iu _`o-i`o-i4$P  There is a huge open translucent gate here.`o-i*`o-i+ _`o-i-`o-iT3P  There is a huge open translucent gate here.`o-i:5 _`o-i=`o-iAP  There is a huge open translucent gate here.ao-iao-i _ao-i ao-i ao-iA,ao-ivao-iFao-i$,ao-i'ao-ie.,ao-i0ao-i4 _l - 11 scrolls labelled PAKIMI PESTYISK (gained 1)ao-i:3ao-i|?ao-i=OA  You see here a +0 ring mail.ao-i?Uao-iV _ao-iXao-ib.........###▓≈≈≈≈≈≈# .......⌠##▓≈≈≈≈≈≈# .....#▓≈≈≈≈≈≈# .....#▓≈≈≈≈≈≈# #..#..##..#........#▓≈≈≈≈≈≈# #..............#....#▓≈≈≈≈≈≈# .....#▓≈≈≈≈≈≈# ################....#▓≈≈≈≈≈z# 37.7 (13.0)#..(..#''#...[@#....#▓≈≈≈≈≈≈# #.....#''#....$#....#▓≈≈≈≈≈≈# ##....''''...$##....#▓≈≈≈≈≈≈# #....'..'...$#.....#▓≈≈≈≈≈≈###..''..''..##.....#▓≈≈≈≈≈≈##..'....'..#......#▓≈≈≈≈≈≈#ao-idw##''....''##......#▓≈≈≈≈≈≈#'......'#.......#▓≈≈≈≈≈≈##......##.......#▓≈≈#≈≈≈#ao-i=lao-i=n] _You see here an amulet of regeneration.ao-i%ao-i808.0)ao-iIao-i3 _H - an amulet of regenerationdo-i]C 3do-iE do-iR do-iW do-i7X do-i[ do-i] do-ic^ &22do-i_ do-in N _You now have 622 gold pieces (gained 11).do-i&s 3do-it do-i[y <37do-iz do-i N _You now have 637 gold pieces (gained 15).do-iŎ 3do-iڐ do-i( do-i0 &51do-i do-i N _You now have 651 gold pieces (gained 14).do-i 3do-i do-i do-i ,do-i do-i do-i ,do-i do-iZ P  There is a huge open translucent gate here.do-i do-i 5 _do-i do-i,do-i do-i do-i,do-ido-iEdo-i,do-ido-i%do-i+,do-i,do-i4do-i7,do-i8do-i@do-iD,do-i$Edo-iVLdo-iP,do-iQdo-iXYdo-i8^,do-io`do-ifdo-i:l,do-imdo-isdo-i-w,do-iUxdo-i{~do-i ,do-iZdo-ido-iʏBdo-ido-i.do-i"do-i.do-ido-i؞,do-ido-iL _You reach down and open the large door.do-ido-i3do-iE  There is a large open door here.do-ihdo-i` _do-ido-iado-iٻ,do-iܼdo-ido-i,do-ido-ivdo-i,do-ido-imL _You reach down and open the large door.do-io3do-ido-iOE  There is a large open door here.do-i%do-i _do-ido-i do-iw,do-ido-ido-i,do-ido-ido-i,do-ibdo-ido-i,do-i8do-ido-i@do-ido-ido-i:do-i> do-i do-i ,do-iNdo-ijdo-ido-i,do-iudo-i _Dokbrass's ghost turns its malevolent gaze towards you.do-i!do-i"do-i#do-i7%do-iB'3do-i-(do-i]0 ##....##...##.. #.....#...#... #...#...#... #...#...#... #..........########......#...#... #..'~~~~~~#......#...#... #....##############......#...#... #....#~~~~$~~~~#.........#...#...77.7 (39.0) #....+~~BwS~W~w+@........#...#... #....#w~S~B~~~~#.........#...#... #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... #........'~~~~~~~~~'.....#...#... w   brain worm #........#~~~~~~~~~#.....#...#... w   ribbon worm (wandering) #.....##############.....#...#... W   dokbrass's ghost #.....#~~~~~~'....#...#... S   adder (wandering)(…)do-i2do-iY7do-iu9go-i r#####⌠#### ####...##................########..........'~~~~~~#..##############~~~~$~~~~#@.......+~~BwS~W~w+.w~S~B~~~~##...#..###########.....##########.....'...'##..''......#~~~~~~~~~#....#############go-ia#,go-i$Bgo-i -go-i<5S!w~~W$BS go-i?708.7 (1.0)go-i=go-iF@o _The giant cockroach waves its antennae.ko-i ko-ii   Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   9.2  51%   0   h + Spellcasting 7.8   4%  +11          b - Maces & Flails   0.0    -2   i + Conjurations 7.8   4%  +11  c - Staves   0.0    -1   j - Hexes7.8   4%  +11  d - Unarmed Combat   0.0     0   k - Summonings7.8   4%  o-i m+11     l - Necromancy7.8   4%  +11     m - Forgecraft7.8   4%  +11  e - Armour   0.0     0   n - Translocations 7.8   4%  +11  f - Dodging   2.1    +1   o - Alchemy7.8   4%  +11  g - Stealth   1.5    -1   p - Fire Magic7.8   4%  +11     q - Ice Magic7.8   4%  +11ko-i3"      r - Air Magic7.8   4%  +11     s - Earth Magic7.8   4%  +11              t - Evocations   0.0     0       u - Shapeshifting   0.0    -2          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|o-iW# w40mmanual mode [*] useful|all skills [!] training|cost|targetso-io-io-i###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 78/78 ======================== #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  4% Place: a Necropolis #....##############......#...#... Noise: ---------  Time: 6278.7 (0.0) o-i#....#~~~~$~~S~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!w~~Ww+.........#...#... Cast: Searing Ray #....#w~S~$B~~~#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   brain worm #........'~~~~~~~~~'.....#...#... w   ribbon worm (wandering) #........#~~~~~~~~~#.....#...#... W   dokbrass's ghost #.....##############.....#...#... S   adder(…)_You reach down and open the large door. _There is a large open door here. _You reach down and open the large door. _There is a large open door here. _Dokbrass's ghost turns its malevolent gaze towards you. _The giant cockroach waves its antennae.-i 49mo-io-i o-imo-iEo-iYo-i!Inventory: 34/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [) o-i" a - a +0 robe (worn)  B - a +0 cloak (worn)A - a +0 chain mail  E - a +0 leather armour Magical Staves (go to first with |)  C - a staff of air Jewellery (go to first with "=)  G - the amulet "Ocku" {rPois rF+ Regen+ Str+3 Int-4}H - an amulet of regeneration Wands (go to first with /)n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW  i - 10 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]o-i[ H - an amulet of regeneration. An amulet that increases the wearer's rate of health regeneration. In order to function, it must first attune itself to the wearer's body at full health. You found it in the Necropolis. Stash search prefixes: {inventory} {Regen} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it o-ii will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.o-io o-i; o-i ###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 78/78 ======================== #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 o-i #..........'~~~~~~#......#...#... XL: 10 Next:  4% Place: a Necropolis #....##############......#...#... Noise: ---------  Time: 6278.7 (0.0) #....#~~~~$~~S~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!w~~Ww+.........#...#... Cast: Searing Ray #....#w~S~$B~~~#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   brain worm #........'~~~~~~~~~'.....#...#... w   ribbon worm (wandering) #........#~~~~~~~~~#.....#...#... W   dokbrass's ghost #.....##############.....#...#... S-i) 9;49m   adder(…)_You reach down and open the large door. _There is a large open door here. _You reach down and open the large door. _There is a large open door here. _Dokbrass's ghost turns its malevolent gaze towards you. _The giant cockroach waves its antennae.o-i awwo-i) o-i o-i ?There is a large open door here. _You reach down and open the large door. _There is a large open door here. _Dokbrass's ghost turns its malevolent gaze towards you.The giant cockroach waves its antennae. o-i [ You start putting on your amulet.o-i o-i o-i"' Ww0w~~So-i+ *9.7 (1o-i0 o-i)2 o-i0> M~Bo-i@ +80.7 (2o-iG o-iPJ o-i=K o-i{S {w~~B~o-iU *1.7 (3o-i\ o-i` o-ih R~Bo-iij *2.7 (4o-io o-iz o-i I~wo-i *3.7 (5o-i o-iؐ _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  H - an amulet of regeneration (worn)o-i o-i o-i t _The amulet throbs as it attunes itself to your uninjured body.o-i! o-iC Quiver which action? ([-] to clear) Items ([,] to cycle)o-i Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dart  b - Cast: Searing Ray  c - Cast: Fulminant Prism (2%)  d - Cast: Iskenderun's Mystic Blast (2%)  e - Cast: Poisonous Vapours  f - Cast: Mercury Arrowg - Cast: Summon Ice Beast  h - Cast: Dispel Undead (2%) Abilities ([,] to cycle)Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ono-i o-ix o-iu ###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 78/78 ======================== #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0o-i Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  4% Place: a Necropolis #....##############......#...#... Noise: ---------  Time: 6283.7 (0.0) #....#~~~~$~~Ww#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~wS+.........#...#... Cast: Fulminant Prism (2%) #....#w~S~$~~~B#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   brain worm #........'~~~~~~~~~'.....#...#... w   ribbon worm #........#~~~~~~~~~#.....#...#... W   dokbrass's ghost -i 17d#.....##############.....#...#... S   adder(…)_The giant cockroach waves its antennae.You start putting on your amulet. _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  H - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body.o-i o-i* o-inC###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 74/78 ======================-- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11o-iEInt: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  4% Place: a Necropolis #....##############......#...#... Noise: ---------  Time: 6283.7 (0.0) #....#~~~~$~~Ww#@**......#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~wS+***......#...#... Cast: Fulminant Prism (2%) #....#w~S~$~~~B#***......#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   brain worm #........'~~~~~~~~~'.....#...#... w   ribbon worm #........#~~~~~~~~~#.....#...#... W   dokbrass's ghost #.....##############.....#...#... S o-i0G  adder(…)You finish putting on your amulet of regeneration.  H - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body.  Aiming: Fulminant Prism (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeto-iJ@....*****..****************o-i *****.*****.*****...o-i:!*****.*****.*****...o-iZ@***.***.**...o-i-j.***.**..o-itM@*...o-iJU@****o-i@&;**o-i#T@..**o-i###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 74/78 ======================-- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 o-i#..........'~~~~~~#......#...#... XL: 10 Next:  4% Place: a Necropolis #....##############......#...#... Noise: ---------  Time: 6283.7 (0.0) #....#~~~~$~~Ww#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~wS+.........#...#... Cast: Fulminant Prism (2%) #....#w~S~$~~~B#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   brain worm #........'~~~~~~~~~'.....#...#... w   ribbon worm #........#~~~~~~~~~#.....#...#... W   dokbrass's ghost #.....##############.....#...#... S   adder(…)H - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uno-i-injured body.  Aiming: Fulminant Prism (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy!o-idY....##########.....~$~~Sw#@.......+~~B!0~~wW+........~$~~~B#........#######*.......#####....o-i.........5====4.7 (1 _o-i28*o-i'o-iV]N'*o-i_o-iebo-i~e  You reach down and open the door.  A ribbon worm comes into view.o-iqI ~WB~w$~~~w*w 2 ribbon worms (1 wandering)The giant cockroach barely misses you.o-irf7=--5o-i|:*o-ie _Your fulminant prism crackles loudly.o-io-iQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle) o-i a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (2%)  d - Cast: Iskenderun's Mystic Blast (2%)e - Cast: Poisonous Vapours  f - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (2%) Abilities ([,] to cycle)Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ono-iLo-iW###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 77/78 =======================- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  4% Place: a Necropolis #....##############......#...#... Noise: =--------  Time: 6285.7 (0.0) #....#~~~~$~~Sw#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~~WB.........#...#... Cast: Iskenderun's Mystic Blast (2%) #..o-iH ..#w~~w$~~~w#.........#...#... Fly #....###########*........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   brain worm #........'~~~~~~~~~'.....#...#... ww 2 ribbon worms (1 wandering) #........#~~~~~~~~~#.....#...#... W   dokbrass's ghost #.....##############.....#...#... S   adder(…)Dir - move target _You conjure a prism of explosive energy!  You reach down and open the door.  A ribbon worm comes into view.The giant cockroach barely misses you. _Your fulminant prism crackles loudly.o-i>8*o-io-i ###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 73/78 ======================-- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  4% Place: a Necropolis #....##############......#...#... Noise: =--------  Time: 6285.7 (0.0) #....#~~~~$~~Sw#@**......#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~~WB***......#...#... Cast: Iskenderun's Mystic Blast (2%) #....#w~~w$~~~w#***......#...#...o-i/ i Fly #....###########*........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   brain worm #........'~~~~~~~~~'.....#...#... ww 2 ribbon worms (1 wandering) #........#~~~~~~~~~#.....#...#... W   dokbrass's ghost #.....##############.....#...#... S   adder(…)A ribbon worm comes into view.The giant cockroach barely misses you. _Your fulminant prism crackles loudly.Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateo-i###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 73/78 ======================-- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  4% Place: a Necropolis #....##############......#...#... Noise: =--------  Time: 6285.7 (0.0) o-ijt#....#~~~~$~~Sw#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~~WB.........#...#... Cast: Iskenderun's Mystic Blast (2%) #....#w~~w$~~~w#.........#...#... Fly #....###########*........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   brain worm #........'~~~~~~~~~'.....#...#... ww 2 ribbon worms (1 wandering) #........#~~~~~~~~~#.....#...#... W   dokbrass's ghost #.....##############.....#...#... S   adder(…)The mystic blast hits the giant cockroach.  The giant cockroach is heavily wounded.The giant cockroach is knocked back by the mystic blast.  The giant cockroach collides with the ribbon worm.  The ribbon worm is almost dead.You kill the giant cockroach!o-io-io-iSo-iH o-i{The ribbon worm is almost dead.  You kill the giant cockroach!  Your fulminant prism explodes!blast of energy engulfs the brain worm!!brai  The blast of energy engulfs the adder!!o-i....##########.....~$~~~~#@.......+~~B!0~~~#####.....$~~~*####.....##########.....o-i#####........ ...w.. o-iDz~~w$...w$~W~w#......o-i!651 4========6.7 (1o-i}o-irI _You kill the adder!o-i###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 70/78 =====================--- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0o-iQDex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  4% Place: a Necropolis #....##############......#...#... Noise: ========-  Time: 6286.7 (0.0) #....#~~~~$~~~~#@**......#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~~w****......#...#... Cast: Iskenderun's Mystic Blast (2%) #....#w~~w$~W~w#***......#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   brain worm #........'~~~~~~~~~'.....#...#... ww 2 ribbon worms #........#~~~~~~~~~#.....#...#... W   dokbrass's ghost #.....##############.....#...#...The brain worm is almost dead.The blast of energy engulfs the adder!! _You kill the adder!Casting: -i0mIskenderun's Mystic Blast (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateo-id_###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 70/78 =====================--- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 o-if#..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  4% Place: a Necropolis #....##############......#...#... Noise: ========-  Time: 6286.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~~w$.........#...#... Cast: Iskenderun's Mystic Blast (2%) #....#w~~w$~W~w#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   brain worm #........'~~~~~~~~~'.....#...#... ww 2 ribbon worms #........#~~~~~~~~~#.....#...#... W   dokbrass's ghost #.....##############.....#...#... _You kill the adder!Casting: o-iwhOIskenderun's Mystic Blast (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou erupt in a blast of force! The mystic blast hits the ribbon worm.  You kill the ribbon worm!o-iq  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You erupt in a blast of force! The mystic blast hits the ribbon worm.  You kill the ribbon worm!  The mystic blast hits the braibraio-iso-iuo-i}....##########.....~$~~~~#@.......+~~B!0~~W$$........~w~~~$#........o-i~#######........#####........w   ribbon worm...W   dokbrass's ghost..o-i17=====---7.7 (1Iskenderun's Mystic Blast (2%) _o-io-iۍo-i.o-i1wQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (2%) o-ir21 d - Cast: Iskenderun's Mystic Blast (2%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (2%) Abilities ([,] to cycle)Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ono-iSo-iNd_###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 71/78 =====================--- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 o-ie#..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  7% Place: a Necropolis #....##############......#...#... Noise: =====----  Time: 6287.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~W$$.........#...#... Cast: Fulminant Prism (2%) #....#w~~~w~~~$#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... W   dokbrass's ghost #........#~~~~~~~~~#.....#...#... o-iKi>#.....##############.....#...#...Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou erupt in a blast of force! The mystic blast hits the ribbon worm.  You kill the ribbon worm!The mystic blast hits the brain worm. _You kill the brain worm!o-ino-i:qo-ia ###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 67/78 ====================---- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  7% Place: a Necropolis o-ic #....##############......#...#... Noise: =====----  Time: 6287.7 (0.0) #....#~~~~$****#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0**W**.........#...#... Cast: Fulminant Prism (2%) #....#w~~~w****#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... W   dokbrass's ghost #........#~~~~~~~~~#.....#...#... #.....##############.....#...#...The mystic blast hits the brain worm. _You kill the brain worm!Aiming: Fulminant Prism (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: dokbrass's ghost (moderately damaged-ie m)o-iM\ ****~~~~#@.*****~~W$$..*****~~~$#..**********o-i.*****.*****.*****.*****.o-i6.@****.*****.*****.*****.o-is...*****.***..o-i*#@**.*****.***..o-iP> b~#@..**o-ic###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 67/78 ====================---- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  7% Place: a Necropolis #....##############......#...#... Noise: =====----  Time: 6287.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec o-if#....+~~B!0~~W$$.........#...#... Cast: Fulminant Prism (2%) #....#w~~~w~~~$#.........#...#... Fly #....###########*........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... W   dokbrass's ghost (unaware) #........#~~~~~~~~~#.....#...#... *   fulminant prism (unaware) #.....##############.....#...#...The mystic blast hits the brain worm. _You kill the brain worm!Aiming: Fulminant Prism (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy!8===---ig&65H8.7 (1o-ionK**o-iKq _You kill the brain worm!  Aiming: Fulminant Prism (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  You conjure a prism of explosive energy! _Dokbrass's ghost is distracted by your dazzling golden aura.o-i o-i AQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)o-i gZap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (2%)  d - Cast: Iskenderun's Mystic Blast (2%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (2%) Abilities ([,] to cycle)Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ono-i o-i ###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 68/78 ====================---- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  7% Place: a Necropolis #....##############......#...#... Noise: ===------  Time: 6288.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec o-i׻ #....+~~B!0~~W$$.........#...#... Cast: Searing Ray #....#w~~~w~~~$#.........#...#... Fly #....###########*........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... W   dokbrass's ghost (unaware) #........#~~~~~~~~~#.....#...#... *   fulminant prism (unaware) #.....##############.....#...#... _You kill the brain worm!Aiming: Fulminant Prism (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetYou conjure a prism of explosive energy! _Dokbrass's ghost is distracted by your dazzling golden aura.o-iܽ o-i M**o-i o-i###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 66/78 ====================---- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  7% Place: a Necropolis #....##############......#...#... Noise: ===------  Time: 6288.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec o-i##....+~~B!0~~W**.........#...#... Cast: Searing Ray #....#w~~~w~~~$#.........#...#... Fly #....###########*........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... W   dokbrass's ghost (unaware) #........#~~~~~~~~~#.....#...#... *   fulminant prism (unaware) #.....##############.....#...#... _Dokbrass's ghost is distracted by your dazzling golden aura.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: dokbrass's ghost (moderately damaged, unaware, hasn't noticed you, 82% to  hit)o-i(6n *W*o-i ###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 66/78 ====================---- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  7% Place: a Necropolis #....##############......#...#... Noise: ===------  Time: 6288.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~****.........#...#... Cast: Searing Ray #....#w~~o-i B~w~~~$#.........#...#... Fly #....###########*........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... W   dokbrass's ghost #........#~~~~~~~~~#.....#...#... *   fulminant prism (unaware) #.....##############.....#...#...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe searing ray hits dokbrass's ghost but does no damage.  Dokbrass's ghost is moderately damaged.Dokbrass's ghost is no longer distracted by gold.  Dokbrass's ghost turns its malevolent gaze towards you.o-i-0 Shift-Dir - straight line  The searing ray hits dokbrass's ghost but does no damage.  Dokbrass's ghost is moderately damaged.  Dokbrass's ghost is no longer distracted by gold.  Dokbrass's ghost turns its malevolent gaze towards you.(Press . to maintain the ray.)o-i3 o-i< W~~$$$w*o-iv? 7====9.7 (1ontinue: Searing RayRay o-iG U**o-iJ e _Your fulminant prism crackles loudly.o-iA****o-i{ o-i o-i  ~###########   Your fulminant prism explodes!The blast of energy engulfs dokbrass's ghost!!o-i ~~~$W.........o-iC ========90Searing Ray+ o-i o-i e _Dokbrass's ghost is almost destroyed.o-ie o-i Quiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Darto-iU b - Continue: Searing Ray  c - Cast: Fulminant Prism (2%)  d - Cast: Iskenderun's Mystic Blast (2%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (2%) Abilities ([,] to cycle)Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ono-iDLo-i]###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 67/78 ====================---- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  7% Place: a Necropolis #....##############......#...#... Noise: ========-  Time: 6290.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec o-iZ_}#....+~~B!0~~~$W.........#...#... Cast: Iskenderun's Mystic Blast (2%) #....#w~~~$w~~$#.........#...#... Fly Ray+ #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... W   dokbrass's ghost #........#~~~~~~~~~#.....#...#... #.....##############.....#...#...Dokbrass's ghost turns its malevolent gaze towards you.(Press . to maintain the ray.) _Your fulminant prism crackles loudly.Your fulminant prism explodes!The blast of energy engulfs dokbrass's ghost!! _Dokbrass's ghost is almost destroyed.o-iNao-iko-imo-i ###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 63/78 ===================----- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  7% Place: a Necropolis #....##############......#...#... Noise: ========-  Time: 6290.7 (0.0) #....#~~~~$~~~~#@**......#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~~*W***......#...#... Cast: Iskenderun's Mystic Blast (2%) #....#w~~~$w~~*#***o-i 8[34m......#...#... Fly Ray+ #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... W   dokbrass's ghost #........#~~~~~~~~~#.....#...#... #.....##############.....#...#...Your fulminant prism explodes!The blast of energy engulfs dokbrass's ghost!! _Dokbrass's ghost is almost destroyed.Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateo-i^###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 63/78 ===================----- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next:  7% Place: a Necropolis #....##############......#...#... Noise: ========-  Time: 6290.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~~~$W.........#...#... Cast: Iskenderun's Mystic Blast (2%) o-i#....#w~~~$w~~$#.........#...#... Fly Ray+ #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... W   dokbrass's ghost #........#~~~~~~~~~#.....#...#... #.....##############.....#...#...Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou erupt in a blast of force! The mystic blast hits dokbrass's ghost!  Dokbrass's ghost is almost destroyed.Dokbrass's ghost is knocked back by the mystic blast.  Dokbrass's ghost slams into the stone wall.o-iDir - look around, f - activate  You erupt in a blast of force! The mystic blast hits dokbrass's ghost!  Dokbrass's ghost is almost destroyed.  Dokbrass's ghost is knocked back by the mystic blast.slams into the stone wall.  You destroy dokbrass's ghost!o-iq....##########.....~$~~~~#@.......+~~B!0~w~$$........~$~~~$#........#######........#####.............o-i6/8024=====---1.7 (1Iskenderun's Mystic Blast (2%)   Your Translocations skill increases to level 8!Your Forgecraft skill increases to level 8!  Your Fire Magic skill increases to level 8!Your Ice Magic skill increases to level 8!  Your Air Magic skill increases to level 8!  Your Earth Magic skill increases to level 8!o-io-i h _Your Alchemy skill increases to level 8!o-iCX o-i ]   Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   9.8  51%   0   h + Spellcasting 8.2   4%  +11 o-i^          b - Maces & Flails   0.0    -2   i + Conjurations 8.2   4%  +11  c - Staves   0.0    -1   j - Hexes8.2   4%  +11  d - Unarmed Combat   0.0     0   k - Summonings8.2   4%  +11     l - Necromancy8.2   4%  +11     m - Forgecraft8.2   4%  +11  e - Armour   0.0     0-i+` 39;49m   n - Translocations 8.2   4%  +11  f - Dodging   2.1    +1   o - Alchemy8.2   4%  +11  g - Stealth   1.5    -1   p - Fire Magic8.2   4%  +11     q - Ice Magic8.2   4%  +11     r - Air Magic8.2   4%  +11     s - Earth Magic8.2   4%  +11         o-iOa `      t - Evocations   0.0     0       u - Shapeshifting   0.0    -2          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetso-io-i{o-i###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 66/80 ===================----- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 o-in#..........'~~~~~~#......#...#... XL: 10 Next: 24% Place: a Necropolis #....##############......#...#... Noise: =====----  Time: 6291.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~w~$$.........#...#... Cast: Iskenderun's Mystic Blast (2%) #....#w~~~$~~~$#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... #........#~~~~~~~~~#.....#...#... #.....##############.....#...#...Your Forgecraft skill increases to level 8!Your Fire Magic skill increases to level 8!Your Ice Magic skill increases to level 8!Your Air Magic skill increases to level 8!Your Earth Magic skill increases to level 8! _Your Alchemy skill increases to level 8!o-io-i o-i>o-io-io-iQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of acid (5)Zap: wand of paralysis (8)Zap: wand of mindburst (18) Spells ([,] to cycle)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Fulminant Prism (2%)  d - Cast: Iskenderun's Mystic Blast (2%)  e - Cast: Poisonous Vapoursf - Cast: Mercury Arrow  g - Cast: Summon Ice Beast  h - Cast: Dispel Undead (2%) Abilities ([,] to cycle)Abil: Potion Petition Abil: Call Merchant Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ono-io-i###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 66/80 ===================----- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next: 24% Place: a Necropolis #....##############......#...#... Noise: =====----  Time: 6291.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec o-i)#....+~~B!0~w~$$.........#...#... Cast: Searing Ray #....#w~~~$~~~$#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... #........#~~~~~~~~~#.....#...#... #.....##############.....#...#...Your Forgecraft skill increases to level 8!Your Fire Magic skill increases to level 8!Your Ice Magic skill increases to level 8!Your Air Magic skill increases to level 8!Your Earth Magic skill increases to level 8! _Your Alchemy skill increases to level 8!o-io-io-io-i0 ###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 64/80 ===================----- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next: 24% Place: a Necropolis #....##############......#...#... Noise: =====----  Time: 6291.7 (0.0) o-i2 .#....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~w***.........#...#... Cast: Searing Ray #....#w~~~$~~~$#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... #........#~~~~~~~~~#.....#...#... #.....##############.....#...#...Your Earth Magic skill increases to level 8! _Your Alchemy skill increases to level 8!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (94% to hit)o-ih] T~wOut of range.o-il~wAim: a ribbon worm (94% to hit)o-if w*o-i ###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 64/80 ===================----- #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0o-i Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next: 24% Place: a Necropolis #....##############......#...#... Noise: =====----  Time: 6291.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~w***.........#...#... Cast: Searing Ray #....#w~~~$~*~$#.........#...#... Fly #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... #........#~~~~~~~~~#.....#...#... #.....##############.....#...#...Your Earth Magic skill increases to level 8! _Your Alchemy skill increases to level 8!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, -i ;1mQ - select action, ( or ) - cycleShift-Dir - straight lineo-i; ~$$~(Press . to maintain the ray.)o-ih> 5==---2.7 (1ontinue: Searing RayRay _o-iIG o-iI o-i###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 63/80 ==================------ #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next: 24% Place: a Necropolis o-i u#....##############......#...#... Noise: ==-------  Time: 6292.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~w***.........#...#... Continue: Searing Ray #....#w~~~$~~~$#.........#...#... Fly Ray #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... #........#~~~~~~~~~#.....#...#... #.....##############.....#...#...Shift-Dir - straight line _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (94% to hit)o-iRY w w~$#o-iн A*#o-iR_**$o-iNK*~o-iw*Aim: a ribbon worm (94% to hit)o-i\###....................####⌠####. yokomohoyo the Fighter ##......................##...##.. Djinni of Gozag  Gold: 651 #........................#...#... Health: 63/80 ==================------ #........................#...#... AC: 3Str: 6 #........................#...#... EV: 11Int: 24 #..........########......#...#... SH: 0Dex: 12 #..........'~~~~~~#......#...#... XL: 10 Next: 24% Place: a Necropolis #....##############......#...#... Noise: ==-------  Time: 6292.7 (0.0) #....#~~~~$~~~~#@........#...#... d) +11 whip of the Disturbing Dances {elec #....+~~B!0~****.........#...#... Continue: Searing Ray #....#w~~-i;1m~$~~~$#.........#...#... Fly Ray #....###########.........'...'... #........###########.....'...'... #........#~~~~~~~~~#.....#...#... w   ribbon worm #........'~~~~~~~~~'.....#...#... #........#~~~~~~~~~#.....#...#... #.....##############.....#...#...Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (94% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!o-iw~$$(catching breath)Shift-Dir - straight line  Aim: a ribbon worm (94% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  The ribbon worm is heavily wounded.  (Press . to maintainay.)o-i۬ ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.o-i8 G~$$o-i; 4= 5 3.7 (1Held Ray o-iD o-iI . _You are caught in a web!o-i **** The searing ray hits the ribbon worm!o-iRw~$$o-i=--4+ o-iMo-i!_ _The ribbon worm is almost dead.o-iN J  The searing ray hits the ribbon worm!o-i {****o-io H$~$$o-i; 5--5Searing Ray++ o-i o-i̫ O _You kill the ribbon worm!o-i 3o-iI o-i K  You stop channelling your searing ray.o-i D6516 _o-i o-iv o-i K7=o-i o-iW k8=o-i o-ij o-i[ %9o-i4 o-i: o-i L70=o-i o-i o-i U1=o-i o-iP ;2o-i) o-i o-i K4=o-iM o-i o-i N5=o-i o-i o-i %6o-i o-i a7=o-i6 o-i o-i N8=o-i o-i ;9o-i o-i# b80=o-i o-i H11 o-i o-i 9 _The web tears apart.o-i 3o-i o-ix# N  You now have 662 gold pieces (gained 11).o-i$ &62o-i% o-i7 L _There is an open translucent door here.o-i< o-i3? `=Water o-iC o-iF ;6o-iS M _You now have 666 gold pieces (gained 4).o-iX 3o-i|Y o-i` o-i2b &77o-i9c o-in N _You now have 677 gold pieces (gained 11).o-iWs 3o-it o-iEw o-i| o-i } o-i} o-i o-iф &84o-i o-i֓ M _You now have 684 gold pieces (gained 7).o-i֘ 3o-i] o-i o-i; ,o-i+ o-i <95o-i o-iH N _You now have 695 gold pieces (gained 11).o-i 3o-i o-i  z≈≈≈≈▓##........## #≈≈≈≈≈▓#........# #≈≈≈≈≈▓#.......# #≈≈≈≈≈▓#.......# #≈≈≈≈≈▓#########......# #≈≈≈≈≈▓#..........'~~~~~~#......# #≈≈≈≈≈▓#....##############......# #≈≈≈≈≈▓#....#~~~~$~~~~#.........# #o-i_ ≈≈≈≈≈▓#....+~~~@0~~~~'.........# #≈≈≈≈≈▓#....#~~~~~~~~~#.........# Cast: Searing Ray #≈≈≈≈≈▓#....###########.........' #≈≈≈≈≈▓#........###########.....' #≈≈≈≈≈▓#........#~~~~~~~~~#.....# #≈≈≈≈≈▓#........'~~~~~~~~~'.....# #≈≈≈≈≈▓#........#~~~~~~~~~#.....# #≈≈≈≈≈▓#.....##############.....# #≈≈≈≈≈▓#.....#~~~~~~'...........#o-i 0323.7 (28.0)o-i +4.7 (29o-ik o-i/ S _I - a yellow potiono-iJz≈≈≈≈▓##.##. ≈≈≈≈≈▓#.#. ≈≈≈≈≈▓#.#. ≈≈≈≈≈▓#.#. ≈≈≈≈≈▓#.#......#. ≈≈≈≈≈▓#...o-i&M'~~~~~~#......#. ≈≈≈≈≈▓#....#......#. ≈≈≈≈≈▓#....#~~~~$~~~~#..#. ≈≈≈≈≈▓#....+~~~~@~~~~'.#. ≈≈≈≈≈▓#....#~~~~~~~~~#.#. ≈≈≈≈≈▓#....#.'. ≈≈≈≈≈▓#........#.....'. ≈≈≈≈≈▓#.#~#.....#. ≈≈≈≈≈▓#.'~'.....#. ≈≈≈≈≈▓#.#~#.....#. ≈≈≈≈≈▓#.....#.....#. ≈≈≈≈≈▓#.....#~~~~~~'.#.o-iVo-iX;5.7 (1.0)o-i^o-ib}  There is a collapsed entrance here. _You see here 2 flux baubles.o-im%o-i-(%6o-ik.o-i0( _J - 2 flux baubleso-iKM≈##### z##........#######........'~~~~~~################+~~~~.~~~~' o-i\D≈≈≈≈≈▓#....#~~~~~~~~~#.........#. Fly .#o-io-i]7Water o-i0o-i(o-i270728.7 (2o-iBo-i? _You now have 707 gold pieces (gained 12).o-iu3o-io-i&0o-i3o-i>E _Done exploring.o-i7 o-i 3o-i o-i o-i : _o-iA o-iP o-i@ ,o-i* o-i o-i ,o-i o-i^ o-i8 ,o-i* o-i o-i >o-i L  There is an open translucent door here.o-if o-i2  _o-i o-iU o-i o-iN ,o-i t #........##...##... ............#...#... .......o-i i....#...#... ............#...#... ..........########......#...#... ..........'~~~~~~#......#...#... ....##############......#...#... ....#~~~~~~~~~#.........#...#...35.7 (7 ....+~~~~.~~~~'.@.......#...#... ....#~~~~~~~~~#.........#...#... ....###########.........'...'... ........###########.....'...'... ........#~~~~~~~~~#.....#...#... ........'~~~~~~~~~'.....#...#... ........#~~~~~~~~~#.....#...#... .....##############.....#...#... .....#~~~~~~'...........#...#...o-ia o-i o-iv o-i2 o-i 3o-i o-i o-i o-i ,o-i0 o-i9 o-i o-i o-i> o-i o-i o-i o-iS o-iC o-i o-i o-ip o-i o-i o-i o-i o-i] o-iJ o-i o-i o-i o-iY o-ih o-i o-i o-iW o-i E  There is a large open door here.o-iL o-i  _o-i o-iC o-i ,o-i o-i  '~~~~~~##...#........... ########......#...#....########## ~~~~#.........#...#....#..(..#''# o-i  )~~~~'.........#...#....#.....#''# ~~~~#.........#...#....##....'''' #####.........'...'.....#....'..' #########.....'...'.....##..''..' ~~~~~~~~#.....#...#......#..'45.7 (10.0) ~~~~~~~~'.....#.@.#......##'' ~~~~~~~~#.....#...#.......#'. #########.....#...#.......##. o-iG ~~'...........#...#.......... ###...........#...#....#...........#...#........#..##......#...#...................#...#..................##...##.........o-i o-i  o-i o-i 3o-i o-iK o-i o-i& Bo-i` ,o-i2 o-i o-i ,o-i o-i5 o-iM ,o-i? o-i o-i ,o-i o-i Xo-iw o-i Bo-i o-i ,o-iV o-iO o-i ,o-i o-i o-i ,o-i o-i F _You reach down and open the gate.o-i 3o-i o-i  #########.## ~~'...........#...#.............. ###...........#...#....#......... ..............#...#........#..##. o-i ..............#...#.............. ..............#...#.............. .............##...##............. ............###...###........56.7 (11 #...###########'@'############''# ##⌠##.............'......... .###..............'......... ..#.........'..... ...........############''##.........###.....#.....♣.........###ß.....'...♣..P........#.#o-i| o-i o-iP Q _There is an open gate here.o-iDo-iF3o-iIo-i Po-i]Q$ _o-iW,o-iJY,o-i]Zo-iL]o-i c,o-iNdo-ifo-i~l,o-imo-ihpo-i5to-iuo-ivo-iuxo-i},o-io-iXo-ik,o-io-i6X .............###...###...... ##...###########'''############'' .##⌠##.............'....###..............'......#...............'#...............############''o-iȒ#...............####.....♣.........#63.7 (7.0) ...#......ß.....@..#............. ...'...♣..P.#....# ...'....ßP.Pß......#......#...#.#.#P..♣.....#......#.#.#.#ß........#........#.....#♣.#....##....###.#........###.ß##.....#.....##..# .#####....#)'..o-io-iΝ&Po-i&o-i/ o-i 3o-i o-i Xo-ij o-i; o-i o-iU o-iѵ ,o-i o-i- o-i ,o-i o-i" o-i ,o-i o-i o-i! ,o-i? o-i o-is ,o-i o-i' #.....♣......... ♣...#......ß........#............ ....'...♣..P........#...'....ßP.Pß......##...#.#P..♣.....##.#.#.#......ß.#........#....#♣.#....##....##.#......###70o-i] \##.....#.....##..######....#)'.. ###▓▓######++######⌠....'.ß ▓▓▓▓▓##...........##....' ≈≈≈▓##.............##..' ≈≈≈▓#...............#.....##..#.. ≈≈≈▓#........♣......#.##. ≈≈≈▓#...∩.......∩...#..## ≈≈≈▓#......♣........#.#o-i o-i' %Po-ip o-i"Z3o-i[o-i]o-i`,o-i5f,o-i"h,o-i'io-iko-in,o-ioo-i8qo-is,o-ito-iwo-i|,o-id~o-iL _You reach down and open the large door.o-i3o-iqo-i.....'...♣..P........# ...♣.....'....ßP.Pß......##.....#......P..♣.....##.....#......ß........#......∩....#.......♣.......#....#.....#...............#.... #.......###.............##. ##.....#####...........##.......6.7 (6 ▓#######▓▓######@'######⌠...... ▓▓▓▓▓▓▓▓▓▓##.....##...... ≈≈≈≈≈≈≈≈▓##.............##....... ≈≈≈≈≈≈≈≈▓#...............#.....##*≈≈≈≈▓#........♣......#.....o-iP≈≈≈≈≈▓#...∩.......∩...#....##≈≈≈≈≈▓#......♣........#......≈≈≈≈≈▓#...............#......≈≈≈≈≈▓##.....##......#o-iwo-i`,PPo-i/V _There is a large open door here.o-i.X3o-iZo-ie\o-ii`o-ia$ _o-if,o-ih,o-iio-iko-ilo,o-ipo-ivro-iuo-iv,o-ixo-i{o-i{o-iX|o-iH#...............#.........#####.............##.....##..#..#####...........##.........)'.. ###▓▓######''######⌠..........'.ß ▓▓▓▓▓##...........##..........'. ≈≈≈▓##.............##.........' ≈≈≈▓#...............#.....##..#.. ≈≈≈▓#........♣......#.........##81.7 (5 ≈≈≈▓#...∩.......@...#....##....## ≈≈≈▓#......♣#........#▓#......#......#.#.#▓##....##......#...#.o-iy▓▓##...###.....▓▓###############...........▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓##....≈≈≈≈≈≈≈≈≈≈≈▓###....*≈≈≈≈≈≈≈≈≈≈≈▓############o-ilo-i!o-izj _There is a gate leading back out of this place here.o-iPo-iTo-iZo-ico-i1h12.7 (1 _o-imo-ijC     ####### ##   ##..... .#   #####..#..####.##   #...............#   #.............#.#   #.#...#.#...#...# Dungeon:6   #...............### o-iY  #......@..........#   ###..#####..#.....#   #... .∩..........# .   ... ..........#..### .   .#.#...#..#....#   .......# #   ...........##..###   ..#..###   ##...............o-io-i6k,3.4 (1.7o-ioo-is} _Welcome back to the Dungeon! _There is a collapsed entrance here.o-i&o-i Inventory: 36/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [)  a - a +0 robe (worn)  B - a +0 cloak (worn)A - a +0 chain mail  E - a +0 leather armour Magical Staves (go to first with |)  C - a staff of air Jewellery (go to first with "=) o-i H - an amulet of regeneration (worn)  G - the amulet "Ocku" {rPois rF+ Regen+ Str+3 Int-4} Wands (go to first with /)n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW  i - 10 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]p-i p-iL p-i 8 p-i Gyokomohoyo the Fighter  ####### ##Djinni of Gozag  Gold: 707  ##..... .#Health: 80/80 ========================  #####..#..####.##AC: 3Str: 6  #...............#EV: 11Int: 24  #.............#.#SH: 0Dex: 12  p-iT #.#...#.#...#...#XL: 10 Next: 24% Place: Dungeon:6  #...............###Noise: ---------  Time: 6383.4 (0.0)  #......@..........#d) +11 whip of the Disturbing Dances {elec  ###..#####..#.....#Cast: Searing Ray  #... .∩..........# .. Fly  ... ..........#..### ..  .#.#...#..#....# ..  ...............# #   p-i6 ...........##..###.   ..#..####.......##.   ##...............  _There is an open gate here. _You reach down and open the large door. _There is a large open door here. _There is a gate leading back out of this place here. _Welcome back to the Dungeon! _There is a collapsed entrance here.p-iM p-i p-i p-i$ p-i 3p-i: p-i p-i p-i $ _p-i8 p-i p-iB Bp-i p-i ,p-iv p-i p-iH ,p-iT p-i p-i0 p-i0 ,p-i p-iH ,p-id p-i p-i1! ,p-iI" p-i# p-i% ,p-i*& p-i/' p-i@( Bp-i* p-i7+ ,p-iW, p-ip- ,p-i/ ,p-i0 p-i!2 ,p-i.3 p-i}4 p-i5 ,p-i6 p-i`; p-i< ,p-i> p-i? p-iA p-iB ,p-iC p-iE ,p-iF p-i%H p-iI ,p-iJ p-i{L p-iGO Bp-i*R p-iIT ,p-iU p-iZ p-i\ ,p-i^ p-i` p-ib ,p-id p-iRk p-im ,p-in p-iq p-is ,p-iu p-i(} p-i~ ,p-i p-iY p-i$ ,p-iQ p-i1 p-i ,p-i p-i p-i ,p-ii p-ic p-i ,p-i߮ p-iL p-i ,p-iI p-i p-i Bp-i+ p-i p-i ,p-i8 p-iF ,p-i p-ii p-i ,p-iM p-i p-i ,p-i p-iG p-ip ,p-i} p-i+ p-i ,p-i_ p-i p-i ,p-i$ p-i p-io p-i` p-ir p-i ,p-i ,p-i[ p-i ,p-i p-i p-i p-i ,p-iR p-i p-i p-in p-i! p-i[# p-i$ ,p-ia) p-i + p-i@, ,p-i60 p-i2 ,p-i4 p-is7 p-i8: ,p-i; p-i1? p-i?C ,p-i]D p-iG p-iI ,p-iJ p-i#M p-iO ,p-iP p-iS p-iwU ,p-iV p-iX p-iZ ,p-i[ p-iH^ p-i_ ,p-i` p-iap p-ir Bp-iaw p-ix Bp-i| p-i ,p-i܀ p-i p-i݇ p-i ,p-i p-i p-i p-i͐ p-i p-iT ,p-i0 p-iT p-iO ,p-ia p-i p-iM ,p-iӢ p-i p-i9 p-i p-i< p-i p-i p-i p-i' p-ih p-i ,p-i p-ib p-i ,p-i p-i1 p-i p-i p-i p-i< p-i ,p-i p-i p-i ,p-i p-i- p-i ,p-i p-i p-i p-iy p-i p-i* p-i ,p-i% p-i p-i ,p-i p-i[ p-iY] p-i_ ,p-ib p-if p-iTj ,p-im p-ir p-iv ,p-iy p-i } p-iT ,p-ij p-i҆ p-iG ,p-i p-i G ....[...............%............ ...............##.... ...###...## ................#..#. # .. #.⌠.#. ................#.# ...#...#. .......####.......# #......... .......####.......# ###....... ......##.........### #..$..... .............#.###...###... ......#.........@......#... ##.. ......####.##.#.).#........ ##. ....### ###......##.#### ..##### p-iݥ m....### #.....#### ..# ..... ..##..###.#.....# ..# ...## ...#..[.....#...# # ##. ............#...###. #. ........####........ #. .........#.......... # #p-i  ...........##.... ...###...##......#..#. # .. #.⌠.#......#.# ...#..####.......# #........##....####.........### .# #..$..p-i ....#.###...####....#... #####.##.#.@.#........ ##### ###......##.#### ..######.Fly ...##.... ...#....##........... #. #.. p-i1 0466.4 (83.0)p-i +7.4 (84p-iv p-i _You see here a +0 dagger of electrocution.p-iL3p-iMp-iXUp-iWp-i,[: _p-iA]p-iL_,p-iT`p-iUcp-idp-i#ep-ifp-ipip-i}k,p-imp-inop-iDq,p-iGrp-iup-imvp-ivp-i}wp-i)zp-izp-izp-i{{p-iw|p-iB}p-ii}p-i:~p-ip-i,p-i}p-ip-iև,p-ip-i8p-iXp-ip-ip-ifp-i&23p-ip-iN _You now have 723 gold pieces (gained 16).p-ip-ip-ip-ilp-i',p-i+p-iap-ip-ip-i1p-i:p-i|,p-ifp-ip-i,p-ip-igp-i.,p-ip-ip-i,p-ivp-i<31p-ip-iM _You now have 731 gold pieces (gained 8).p-iy3p-ip-iRp-ip-ip-ip-ivp-i,p-ip-ip-i,p-itp-iUp-i,p-i^p-ip-i,p-i}p-ip-ip-ip-i4p-ip-ip-iHp-iSp-ip-i@p-icp-iMp-ip-i,p-ip-i p-iE ,p-i p-iyp-iP,p-ip-ip-ip-ip-i p-irp-i,p-iKp-i$p-ip-i~p-ip-i p-i!,p-id"p-i$p-i$,p-i%p-i(p-i *,p-i*p-i,p-i<-p-iw-p-i-p-i*1p-i2,p-i2p-i4p-i5,p-i6p-i8p-i9,p-i9p-i5<p-i<p-i<p-in=p-i>p-iS@,p-i@p-iEp-iE,p-iEp-iBGp-iH,p-iIp-iJp-iK,p-iLp-iMp-iNp-i!Op-iOp-iTp-iU,p-iHVp-i Yp-iY,p-i~Zp-iq\p-i],p-ip^p-i~`p-ia,p-iybp-irdp-i,f,p-ifp-ihp-i@jp-ijjp-ikp-iZop-ip,p-iqp-isp-it,p-ipup-ivp-ix,p-i=yp-ia|p-i},p-i ~p-i&p-iQ,p-i p-iqp-ip-iΉp-ip-ip-i,p-ip-ip-i,p-ifp-ip-i,p-ip-ip-is,p-ip-i"p-iW,p-ip-i p-i@,p-ip-idp-i,p-iYp-ip-ip-ḭ,p-ip-ip-i ,p-ip-ip-iBp-ip-i"p-iVp-i8p-i:p-i}p-ip-i_p-ip-iy,p-itp-i7p-itp-ip-ip-i?p-ip-i p-ip-ip-i,p-ip-ip-i*,p-ip-ip-i,p-i-p-ip-i,p-iGp-ip-i,p-ip-i_p-i,p-i!p-ip-i ,p-i p-ip-i,p-ip-ip-i,p-ip-ibp-i,p-ip-i p-i p-i p-i p-iip-isp-ip-ip-iUp-i,p-i_p-ip-i ,p-i p-i&p-i>),p-i?+p-i80p-iR2,p-i3p-i7p-i9,p-i;;p-i?p-iA,p-iBp-iGp-i I,p-i@Jp-iKNp-iP,p-iRp-iUp-iV,p-iYXp-i[p-i_,p-i`_p-ibp-isdp-idp-i fp-iTip-ij,p-ikp-i*mp-iGn,p-inp-ipp-ip,p-ixrp-i?tp-iv,p-i"wp-iyp-iu{,p-i|p-i p-i,p-i=p-iރp-i,p-ip-ip-i,p-ip-ip-i,p-ikp-ip-iԑ,p-ip-ip-ip-i@p-iՕp-ip-iDp-ipp-idp-ip-i,p-ip-ip-ifp-ip-ip-iUp-i,p-i=p-ip-i,p-ip-ip-iʹ,p-ip-iFp-ih,p-ip-ip-iv,p-i&p-ip-ip-i p-i1p-iLp-i,p-ip-ip-i,p-iLp-ip-i p-iC!p-iV$p-i&,p-iO(p-iI+p-i-p-i-p-im/p-i1p-i3,p-i4p-iX7p-i9,p-i:p-iS=p-iy?,p-i@p-ilJp-iL,p-igMp-i6Qp-i*Sp-ibSp-iTp-iWp-i*Z,p-iQ\p-io_p-iba,p-iZbp-icp-ie,p-iFgp-iip-iwkp-ikp-ilp-i&np-i/o,p-iop-i%xp-iyp-izp-i~p-ip-i7p-iqp-ip-ip-iˈ,p-iĉp-iȌp-i,p-ip-i?p-i,p-iۑp-i@p-iٔ,p-ip-inp-i(,p-i؛p-ip-iٝ,p-ip-ip-iD,p-iJp-iɥp-iC,p-i/p-ip-i^,p-iЫp-ip-i<,p-ip-i.p-iO,p-iذp-ipp-i,p-ip-ip-i,p-iSp-iٸp-iBp-ip-i,p-iTp-ip-ip-i$p-i_p-i7Bp-ip-ip-iX,p-ip-ip-ijp-ip-i{p-i p-i+,p-iKp-i.p-i^Bp-ip-ip-ip-i^p-ijp-i,p-i6p-i p-ig p-i p-iBp-ip-i",p-i[p-i?#p-i%,p-iQ&p-iF.p-iG0,p-i1p-i7p-i:p-i6:p-i<p-i>Cp-iAF,p-iWGp-iOp-iR,p-iTp-ii\p-i^,p-i`p-iep-ih,p-i&jp-ipp-ir,p-imtp-iyp-i{,p-ir}p-ikp-i,p-i`p-i!p-i,p-iop-ip-i;,p-ip-iap-i,p-i(p-i#p-i,p-ip-i?p-i\,p-iبp-ixp-iϬ,p-i5p-i¯p-i,p-ip-ip-i,p-ip-iּp-i,p-ip-i@p-iu,p-i?p-ihp-i,p-ip-ip-ip-ip-ip-ip-iq,p-iSp-iA  You see here a +0 ring mail.p-i5 _p-ip-iLp-iW,p-i[p-ip-i,p-ijp-ip-i\,p-ip-iSp-i,p-i p-i, p-iC ,p-i! p-ip-i@,p-iBp-iqBp-i2} _w - 2 scrolls labelled ISEAMY TOASK (gained 1)p-i3p-ip-ip-ip-ip-i~p-ip-i,p-i p-i%p-i&,p-i-'p-i)p-i6+,p-i,p-i-p-i3/,p-iw/p-i2p-i3,p-i4p-i@p-i0B,p-iCCp-iEp-ifG,p-iHp-ieKp-iL,p-iNp-i8Qp-iR,p-iSp-iUp-iUWp-i{Wp-iXp-iZp-i*],p-i;^p-i`p-ilb,p-iBcp-i # ####### # ##.##..## ############ # # #..##...####.#..#.#...#### # #...#....##..............# ### #........##......###.#....# ##........#....##.....#...684.4 (217.0)# ###....#....@....#.....###..# #.....###.#.###........##....###....## ###.##..#..#..###..#..#....######..#.....##..###...##.#...##...........p-i5#....... ##..###........[.....##.#...#...###...#....##...........#.⌠.#.##.......###....###...#...##.###....#..#####.......p-iȌp-iߓp-i֕E _Done exploring.p-i3p-ip-i.....#...............###.#............0.0)...................[................p-ip-ihp-iE _Done exploring.p-i _p-ip-ip-i,p-ijp-i1p-iP,p-i]p-ip-ij,p-ihp-ip-i,p-ip-i A ...#.........#.....###......## ..###.#.###........##.......# .## ###.##..#..#..###..#..#.# .######..#.....##..###......#### p-ijN...##...........#............##. .......[.....##.#...#...#. ..#....##...........#.⌠.#....#.......###....###...###..95.4 (11.0)p-i###....#..#####@..................##.....#....⌠..>..⌠...p-i...........%......................##........###...###........#..#..##...#.⌠. .........#.###.##...#...#........ ####.......##..##...p-i2....< ####p-i[.##..####.......... #.........###..###......#p-ip-ip-i4p-iA 3p-i p-i p-i ,p-i3$ ,p-i8' ,p-i( p-i , p-iS/ ,p-i4 p-i6P d.## ###.##..#..#..###..#..#.#..######..#.....##..###......## #.#...##...........#............# ##........[.....##.#...#...#..... ##...#....##...........#.⌠.#.....##.......###....###...### .##.###....#..#####...... ##........##.....#....⌠..>..⌠8.4 (3.0) [...............@.....##........###...####..#..##...#.⌠.#....#.###.##...#...#####.......##..##.....####.......##..####... .....###..###. ...............#.###...###. ..#.........#....###......p-ifT p-iSV U _You see here a spider talisman.p-i;p-i*9.4 (1p-ip-iP+ _K - a spider talismanp-i/p-il5Xp-ip6p-i8,p-iT9p-iV<p-i=p-i=p-i>p-iXAp-iC,p-iIDp-iMp-iO,p-iPp-iLSp-iwU,p-iVp-iYp-i[,p-i\p-igfp-ii,p-iVjp-imp-i=p,p-irp-i/up-ix,p-i:zp-i|p-i.,p-ip-i4 ###....###...###......###....# #####..................# ....#....⌠..>..⌠........#.....# .............................## ........###...###............# #..##...#.⌠.#......... #.##...#...#.....# .##..##...............<.....## 7123.0) .##..####.......@.....##..#..## ###..###......#####...# #.###...###...........###...# ##....###..........##....### .#.........# ##......#.## .##.####...######....##.#....### ###..####............)###  #...# ##...##..p-iˍ.....##.....##  ##...#########.##....#....p-ip-ip-i^p-i 3p-il p-i# p-il ,p-iߢ ,p-iR ,p-ie p-i p-i> ,p-i p-i" p-i ,p-iH p-i" v ..................## ...###...###............# ##...#.⌠.#............### ##...#...#..............# ##...............<.....## ####.............##..#..## .............#####...# ###...###...........###...# ###6.4 (4.0).#....###......@...##....###. p-i @.......# ###........##..### ####...#####.#....###...>####............)###..... ..# ##...##.......##.....##...### ..#########.##....#.............# ...##.## #............##......### .......# #....................## .#.###.###.....<.....##p-i6 p-i p-iE p-i 3p-i p-i p-i+ ,p-i ,p-i ,p-i] p-i p-i ,p-i p-i p-i~ ,p-i p-iB p-i ,p-iu p-i p-i ,p-i p-iD p-ii ,p-i p-i(# p-i% ,p-i& p-i0  ⌠.####  #..............#  ..........<.....##  ..........##..#..##  ....#####...#  #...........###...# ###  ##..........##....###.#   ##......#........##..###  p-i1 .24.4 (8 #####....##.#...@###...>#  ..)###.........###  .##.......##.....##...###  ###.##....#.......#   #............##......###   #....................##    ##.....<.....##.#    ##.............##.#...##    ##......###.....#.##..#   p-is5 p-i: p-i3< p-i-m 3p-ip p-iy p-iH p-iV p-i) Bp-i p-i ,p-i p-i{ p-i ,p-iA p-iϊ p-iԋ ,p-ik p-i  ...###  .#  <.....##  ##..#..##  #####...#  ......###...# ###  ......##....###.#  ...#........##..###  30.4 (6 ...##.#....###..@>#  )###.........###  ....##.....##...###  ....#.............#  ..##......###  ....##  .<.....##........#  ..##.#...##  ..###.....#.##..#  p-i4 p-ik p-iٝ p-iw ###  #  <.....##  ##..#..##  #####...#  ###...# ###  ##....###.#  #.##..###  ##.#....###...@#  )###.........###  ##.....##...###  #.............#  p-ix ##......###  ....##  <.....##........#  ##.#...##  .###.....#.##..#  p-iq p-i *1.4 (1p-iv p-i c _There is a stone staircase leading down here.p-ip-iKInventory: 37/52 slots Hand Weapons (go to first with ))  d - the +11 whip of the Disturbing Dances (weapon) {elec, rN+} Armour (go to first with [) p-i a - a +0 robe (worn)  B - a +0 cloak (worn)A - a +0 chain mail  E - a +0 leather armour Magical Staves (go to first with |)  C - a staff of air Jewellery (go to first with "=)  H - an amulet of regeneration (worn)  G - the amulet "Ocku" {rPois rF+ Regen+ Str+3 Int-4} p-i\#Wands (go to first with /)n - a wand of acid (5)  q - a wand of paralysis (8)  r - a wand of digging (5)  s - a wand of mindburst (18) Scrolls (go to first with ?)  b - a scroll of immolation  c - a scroll labelled BIROTW ESUSEIW  i - 10 scrolls labelled OROM DUORIOBE  j - a scroll labelled SEOCWA OJAITOH p-i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hp-iohp-iwhp-i~#........###  yokomohoyo the Fighter ..........#  Djinni of Gozag  Gold: 731 ...<.....##  Health: 80/80 ======================== ...##..#..##  AC: 3Str: 6 ...#####...#  EV: 11Int: 24 .....###...# ###   SH: 0Dex: 12 .....##....###.#   XL: 10 Next: 24% Place: Dungeon:6 hp-ikh..#........##..###   Noise: ---------  Time: 6731.4 (0.0) ..##.#....###...@#   d) +11 whip of the Disturbing Dances {elec ..)###.........###   Cast: Searing Ray ...##.....##...###   Fly ...#.............#  .......##......###  ...............##    <.....##........#  hp-iz  ........##.#...##    .###.....#.##..#    _w - 2 scrolls labelled ISEAMY TOASK (gained 1) _Done exploring. _Done exploring. _You see here a spider talisman. _K - a spider talisman _There is a stone staircase leading down here.hp-iahp-i߇hp-iόhp-iЍip-i.B ip-iC Dungeon Crawl Stone Soup 0.33.1-11-g13c08b6794  Esc - Return to gameS - Save and exit  ip-iC # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterkp-ivkp-ikp-i] [?25h[?0ckp-i 9  [?1051l[?1052l[?1060l[?1061l