:je Player: zbzb Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-06-23.18:27:04.ttyrec Time: (1782239224) Tue Jun 23 18:27:04 2026 :jv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c:j3:j:jWelcome, zbzb. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Random Shapeshifter:jh :jn :jx Welcome, zbzb the Human. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Random Shapeshifter:j:j:jWelcome, zbzb. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Oni:jQ  x - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudes:j dSpace - Pick background first ? - Help Tab - Random Shapeshifter:j":j4(Welcome, zbzb the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright :j$)3Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Random Shapeshifter:j:jӰ:jԵPWelcome, zbzb. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker :jic - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarf:jDn - Djinniw - Formicid f - Draconiano - Oni:jɶEx - Naga g - Trollp - Spriggany - Octopode :jGh - Deep Elfq - Tenguz - Felid i - Barachi:j!!r - CoglinA - Mummy :j@Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. :jjn+ - Recommended species * - Random species # - Recommended character:j8 ! - Random character % - List aptitudes:j3Space - Pick background first ? - Help:jʷ1 Tab - Random Shapeshifter:jq:j w:jZ{Welcome, zbzb the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer:j{q - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunter:j{^l - Delvert - Necromancer e - BrigandWarrior-mage:j{ju - Forgewright Zealotm - Warper:j|v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist :j9|Ag - Cinder Acolyteo - Enchanter:j]|x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist:j|Qz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character :j!}F% - List aptitudesSpace - Change species ? - Help:j\}1 Tab - Random Shapeshifter:j:j:j;Welcome, zbzb. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Gale Centaur b - Minotaurk - Revenant:j4t - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarf:jcn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Troll:jmp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachi:jr - CoglinA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single :j!skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character:jN8 ! - Random character % - List aptitudes:jdSpace - Pick background first ? - Help Tab - Random Shapeshifter:j.:j%:jWelcome, zbzb the Revenant. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealot:jl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist :j9fFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help:jh1 Tab - Random Shapeshifter:j:jz:jWelcome, zbzb. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Human:jKs - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod :j|e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Troll:jp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy :jGnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. :j&n+ - Recommended species * - Random species # - Recommended character:jN ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Random Shapeshifter:jo:jWelcome, zbzb the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Random Shapeshifter:j :jcWelcome, zbzb. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Random Shapeshifter:j :jWelcome, zbzb the Gargoyle. Please select your background. WarriorAdventurer:jMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monk:jXk - Wanderers - Summoner d - Hunterl - Delver:j5+t - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger:jUcw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist :jxdh - Chaos Knightp - Reavery - Earth Elementalist:jz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. :jt+ - Recommended background * - Random background # - Recommended character:jd ! - Random character % - List aptitudesSpace - Change species ? - Help:j1 Tab - Random Shapeshifter:j@:j:j?Welcome, zbzb. Please select your species. SimpleIntermediateAdvanced a - Gnoll:ju j - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Kobold:j<u - Poltergeist d - Gargoylem - Demonspawn:jKv - Demigod e - Mountain Dwarfn - Djinniw - Formicid :jזUf - Draconiano - Onix - Naga g - Trollp - Spriggan:j7y - Octopode h - Deep Elfq - Tengu:jCz - Felid i - Barachir - CoglinA - Mummy :jBoGnolls are canine-like humanoids. They are unable to specialise in any single :jjskill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character:j8 ! - Random character % - List aptitudes:jdSpace - Pick background first ? - Help Tab - Random Shapeshifter:j :j :jJ Welcome, zbzb the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer:j Qq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delver:j {t - Necromancer e - BrigandWarrior-mage:j, u - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker:jQ n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter:jy rx - Air Elementalist h - Chaos Knightp - Reaver:j y - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee :j sfighters (especially when unarmed) at the cost of armour. + - Recommended background:j x * - Random background # - Recommended character ! - Random character % - List aptitudes:jc ]Space - Change species ? - Help Tab - Random Shapeshifter:jQ :jR :jW PWelcome, zbzb. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker :jW c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid :jX Af - Draconiano - Onix - Naga g - Troll:j!X Kp - Spriggany - Octopode h - Deep Elfq - Tengu:jCX 4z - Felid i - Barachir - Coglin:j^X ~A - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single :j|X |skill, but instead gradually become proficient in all skills at once. + - Recommended species:jX = * - Random species # - Recommended character:jX k ! - Random character % - List aptitudesSpace - Pick background first ? - Help:jX 1 Tab - Random Shapeshifter:jS.:j74:j<8Welcome, zbzb the Demonspawn. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderer:j8s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger:j96w - Ice Elementalist :j59sg - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight:j^9_p - Reavery - Earth Elementalistz - Alchemist :j9Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. :j9t+ - Recommended background * - Random background # - Recommended character:j9d ! - Random character % - List aptitudesSpace - Change species ? - Help:j91 Tab - Random Shapeshifter:j) D b - Gladiator  j - Shapeshifter Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.:j:=:jA:jO$:jWbWelcome, zbzb the Demonspawn Gladiator. You have a choice of weapons.  a - rapier(-1 apt)  b - flail (-1 apt)  c - war axe (-1 apt)  d - trident (-1 apt)  e - long sword (-1 apt)  f - quarterstaff(-1 apt)g - unarmed(-1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Help:j  a - rapier(-1 apt)  b - flail (-1 apt):j7   b - flail (-1 apt)  c - war axe (-1 apt) :jYr  c - war axe (-1 apt)  d - trident (-1 apt) :j_ :jز  :j: zbzb the DuckerDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 8SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 tridentThrow: 3 throwing nets :j? #++++##....##.ßß.##....##...@####### :jG  :jI Welcome, zbzb the Demonspawn Gladiator.A smirking vizier told you that the Orb of Zot is just within this dungeon. :j}M  :j̒ Press ? for a list of commands and other information. :j  :jڙ [ _Found a staircase leading out of the dungeon. :j[! :j%@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0  11%   0   j + Spellcasting   0.0    -1       :je%     b + Axes   1.5    -1      c + Polearms2.6  39%  -1       :j%J d + Staves   1.5    -1       e + Unarmed Combat   0.0    -1      f + Throwing1.7  11%  -1   :j%         :j%&a     :jK&         :jr&$ g + Armour   0.0    -1       :j&h + Dodging2.6  39%  -1   :j&x     i + Stealth   0.0     0       :j&l     :j'         :j4'a     :jU'         :j'l     :j'         :j'T     :j'The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  :j3([?] Help[=] set a skill target  :jY(}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets :jz 7 c * Polearms   2.6  57 72 :j{  :j;  :j zbzb the DuckerDemonspawnHealth: 16/16 ========================Magic: 1/1========================#++++#AC: 4Str: 14#....#EV: 11 :j  Int: 8#.ßß.#SH: 0Dex: 14#....#XL:  1 Next:  0% Place: Dungeon:1#...@#Noise: ---------  Time: 0.0 (0.0) :j/ F######a) +0 trident :jO Throw: 3 throwing netsWelcome, zbzb the Demonspawn Gladiator. :jr A smirking vizier told you that the Orb of Zot is just within this dungeon.Press ? for a list of commands and other information.  :j N_Found a staircase leading out of the dungeon. :j$"  :j"  :j%  :jp'  :jLu :j| _ :jbX :j( :j!'''' :j :j. :j :j4 _You open the huge gate. :j?<..... [..#...... ...###..... ....... .... #...#.# :jw..##..##.....................................'''4.0 (4.... :j#.ßß.##....##...<####### :j :j.+5.0 (5 :j :j _Found a robe. :jU _There is a huge open gate here. :jT  :j9U  :jV  :j2[  :j] j  You encounter an endoplasm. :jc M j... [..# ......###..... ....... .... #...#.# :jc ##..##.......@.........♣#''''#....##...# ♣♣♣.##.ßß.#.< :jed fj   endoplasm (asleep) :j2k &0 :j p 26.0 (1 _ :jrq  :jms  :j+-W ....... .j.. ..... [..# ...... ...### ...... ...... ...... ##...#.##..##..##...................♣#''''#....## :j-#....#♣♣♣♣.##.ßß.# ##....# #...<####### :j7CY7 :jah ,....#.# ........ ..j.. ..... #[..# ...... ##...####...... ....... ...... ##...#.##..##..##....................♣#''''#....###. :j4i #....#♣♣♣♣.##.ßß.# ###....##...<####### :jj '.j :jp 1j :jVq &8 :jv  :jx  :j Z........#.# ...... ........ #[j.# ....###...####................... ##@..#.##.##..##.................. :j Q..♣#''''#....###....#♣♣♣♣.#ßß.# ##....< :jP ).j. :j  :jj  :j 9 :j  :j :jŃf .j  You reach to attack! You hit the endoplasm.:j:jR/10.2 (1.2):j:jВ7 _The endoplasm is lightly wounded.:j  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.:jݳh2------=1.3 (1.1:jh:j% _You are frozen.:j!P K .  You hit the endoplasm.:jV (:jZ 6162.5 (1.2:j_ :ja M _You kill the endoplasm!:j:jS:j:j:j3,:j:j%:jȾS3=-----:j:j:j:j:j%:jX:j:j,:jA:jw:jb4===:jP:j:j:j:jrX:j:j:j:j$==:j:j:j:jE:juD5=:j:jt:j:j:j:j::ji:j:jS:ji:jk:j:j6:jF===:j*:j1 _HP restored.:jb :j :jL :j:j:j:j:j:j:j*:jt:j:j}:j:==:jX!:jb#:j0%:jy%:j&:j%+:jl-:j-:jS/:j1:j 4:jV4:j5:j+8:jb::j::j4<:j@:jB,:jD:jiG:jPJ:jJ:jSK:jM:jO:jIP:jdQ:jS:jU,:jiV:j_X:jkZ,:jZ:j[:j\:j/]:j5^:j_:ja:ja:jPc:j*g:jh:jh:ji:jk:j"m:jbm:jXn:jp:j}q:jq:jr:jt:ju:ju:jw:jk{,:j{:j@}:j}:jB:j :jQB:jڨ:j:jկ:jͰ:j:j[. ...... ....... ..... ..... #..#.#.#.# ...# #..#.#.#.###..####.....................#..........#..# .....#..#........# ............###..# ........#...# #.@# -50.5 (38.0) :j............# #..# .#...#....#.# #... .....#....#.###.$.# ................... ..........#.##....## ..................:j!# ............##..).. ....###[..### .:j:j?F-1.5 (39:j:j' _Found a shortbow.:j-q3:j%r:jTt:j v:j%zB:jB|,:ju}:j2:j:j,:jq:j:j:jK@ _You now have 8 gold pieces.:j:jl:j9n:j:j:jb:j\:jk:j3,:j:jؤ:j,:j:j:jK,:j}:j):jƳ,:jh:j:j1:j:j:j:j1:j:j:j:j,:j:j8:j,:j:j/:j:j#:j8:j............####.# ............##..)......# ....###[..####....####.# ....###...####....####.# .............. ....###...#.##....####.# ##..##.................#.........####.#........@....... ♣#''''#....###.#........  #....#♣♣♣♣.##.##.#####. :j' #.ßß.# ###.  #....# #. .#  #...<# .#  ######  :j-67.5 (16:ju,8.5 (17:jr:jP _d - a red potion:j Z3:j[:j]:j_:jucB:jc,:j~d:j]h:ji:ji:jj:jl:jXn,:jo:jIp:j rX:jr:jr:j+s:jw:jx:jx,:jzy:jy:jy:j+z:jz:j3{:ja{:j{:jV|:j},:ju}:j~:j%:j:j[:ji:j,:j!:jb:jO............♣#''''#....###.#.........  ... #....#♣♣♣♣.##.##.#####.. :j+ ## #.ßß.# ###.##.#  #....# #.##.#  :jÌ+#...<# #.##.#  #############.##.#### :j#.............. ...##.@#.##.####:j!80.5 (12 #..#.##.#  ....#.#  :jl#.##..#.# .. ...... .. ......# :j# ##..####>.#:j$B1.5 (13:ja:j; _Found a stone staircase leading down.:j :j Where to? (? - help)  D - Dungeon :jT:j;.............................zbzb the Ducker ....♣#''''#....###.#.........Demonspawn... #....#♣♣♣♣.##.##.#####..Health: 16/16 ========================## #.ßß.# ###.##.#Magic: 1/1========================#....##.##.#AC: 4Str: 14#...<#:j#.##.#EV: 11Int: 8#############.##.####SH: 0Dex: 14#..............XL:  1 Next: 16% Place: Dungeon:1...##.@#.##.####Noise: ---------  Time: 81.5 (0.0)#..#.##.#a) +0 trident....#.#Throw: 3 throwing nets#.##..#.#.. ......:j.. ......## ##..####>.# _You kill the endoplasm! _HP restored. _Found a shortbow. _You now have 8 gold pieces. _d - a red potion _Found a stone staircase leading down.:j9:j:j:jk:jn:jN:j:jy:j:jq:j:j:j:j :j :j :j :j :jb:j:jc:j:jd:j:j:j:jY  There is a stone staircase leading down here.:j:j):j$ _:j:j&2:jB:j# _You climb downwards.:j       :j~         ###   :j#@#  91.0 (9.5 #.#   ...   ##.## :j  .#.   # #  :jm         :j:j:j{a _There is a stone staircase leading up here.:jE:j:j^:j:j#42.0 (1.0 _:j#:jϼ&1:jy###.............. ...##..#.##.#### ####.##..#.##.# #........#.# # #.##.##..#.##.# ............... ...........##.. ####.##..### #. #@.# #........... #.##..####.. # #..##..#...##..#:jTX#..# :jY -3.5 (2.5:j:j! _You climb upwards.:j$c _There is a stone staircase leading down here.:jb I:jd :je :jk _:jll :jm ,:jQn :jEo :j&p :jep :jp :jCr :js ,:jt :jt :ju :jv :jIv :jMw :jix :jx :jy :j0z :j{ :jO| :j| :j} :j~ ,:j_ :j :j :j :jM :jI :j :j? :j :jM :j :j :j_ :j݈ :j ,:jQ :jX :jO ,:jˌ :j :jt :j :j' :j :jّ :j' :j` :j :j :jД :j :j> :j ,:j :j{ :jܙ :jz :jǚ :j :j{ :j :j :jڞ :j :j :j< :j4 :j :jT :j :j :j :jɤ :j :j :j :jm :j :j :j ,:j :j :j :j :jJ :j :jٮ :j :j[ :j :j ,:jv :jL :j :jM :j :j :j- :j :j :j۸ :j^ :j :jŹ :j :jϻ ,:jJ :j :j˽ :j :jY :j4 :j˿ :j :jQ :j" :j :j :jo :j :j  You encounter a kobold. It is wielding a +0 short sword.:jw ..#  ..# .. ..# ... ##  ..## #.# K#  ...# #.# .#  ...# #.# .#  ...# #.# .#  ...####.#########.#  ................ ...####.###########  :j% ...............  .#.####.#######  #### ###     K   kobold (asleep)  :j ^.K128.5 (35.0):j MK:jb 6===9.5 (36:jD :j ( _The kobold shouts!:j/#  .#  .# ..   .# ... ###  .## #.# ..#  ..# #.# #K#  # #.# #.#  # #.# #.#  ####.#########@#  ...............#  ####.###########  ..............  #.####.####### ### ###  .K---30.5 (1.0):j:j0:jK D.K:jO :jZP I---1.6 (1.1:jS :j V g _You reach to attack! You closely miss the kobold.:jh h )You hit the kobold.:jm R:jpp >25=2.8 (1.2:jt :jw J _You kill the kobold!:j4:j`^ _No target in view!:jWM###..    ...:jOXT###.. #.# ####.#########............... ..####.###########  :j^:j _;-30 _:j|f  Things that are here: _a +0 short sword; a kobold corpse:jZI:j~:j:jP _:j:j:j:j:j:jY:j:j:j0:j{:j :j:j:jR:j:j:jj:j:j}:j:j(:jm:j :j}:j:j:ji:j:j:jC:j:j:j=:j:jn:j4:jm:j:j:jI:j`:j:jb:j:j1,:j:j:j:j:j):j:j:j-:j:jY:j:j0:j:j:j:j:jh:j:j:j:jt:j:j:j:jE:jp:j:j :j:jT:j ,:j :je :j4 ,:j :j :j1 :jf :j :j:j,:jA:j6:j:jA:j:j:j:jQ:j:j:j,:j):j................ ..#.##....####.# ..# ...............# ..# ..........####.##..# ...................## ...###.#............# ♣♣♣♣.##.##.#####....#  ###.##.# #[...#  #.##.# #@...# - #.##.# #....# #######.##.#####....# #...................#### ##..#.##.######......# ..#.##.# #.###### ......#.# # #.# #.##..#.##.######.## ...................#[40:j.m :j278 M####....####.#.............. =#.##....####.....# ####.##..# ................# ....###.#............# :j[ ~♣♣♣♣.####.##  #######.##.#####....#  . #.#:j(r60.8 (27.0)1.8 (28:j-, _Found an encrusted sapphire ring. _You see here a +1 ring mail of cold resistance.:j}F:jG#2.8 (1:jKG.0):jL:jN[ _f - a +1 ring mail of cold resistance:jYWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  f - a +1 ring mail of cold resistance[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j9R...####....####.#:jJ:  zbzb the Ducker ................. =.#   Demonspawn ...#.##....####.# ..#   Health: 16/16 ======================== ................# ..#   Magic: 1/1======================== ...........####.##..#   AC: 4Str: 14 :j:....................##   EV: 11Int: 8 ....###.#............#   SH: 0Dex: 14 :j:♣♣♣♣.##.##.#####....#   XL:  1 Next: 25% Place: Dungeon:1:j: ###.##.# #@...#   Noise: ---------  Time: 162.8 (0.0)#.##.# #....#   a) +0 trident:j1;#.##.# #....#   Throw: 3 throwing nets :j;l#######.##.#####....#  #...................####  ..##..#.##.######......#    #.##..#.##.# #.######    :j;}......#.# # #.# :j;a  #.##..#.##.######.## :j;x  _No target in view!  Things that are here: :j<_a +0 short sword; a kobold corpse _Found an encrusted sapphire ring. :jA<_You see here a +1 ring mail of cold resistance. _f - a +1 ring mail of cold resistance:jB:jC:jH:jOd  You start removing your armour.:jT+3.8 (1:jT:jZ:j@[+4.8 (2:jb:jd:jd+5.8 (3:ji:j"n:jn+6.8 (4:jr:jGx:jx+7.8 (5:j!~:j  1 _You continue removing your +0 leather armour. x5:j:jg:j  You finish removing your +0 leather armour.  You start putting on your armour.:j~+8.8 (6:j:j':j+9.8 (7:j:jß:j/,70.8 (8:j5:j˩:j4+1.8 (9:j&:j:j/2.8 (10.0):j:j- 7:j10 _You continue putting on your +1 ring mail of cold resistance. x5  You finish putting on your +1 ring mail of cold resistance.:jֻ:jҿ:jQ _You feel resistant to cold.:j4:j:j-F _Unknown command.:jVr :jv *Drop what? (Left/Right/Tab to switch category) 6/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 trident (weapon) :jw GMissiles (select all with ()  d - 3 throwing nets (quivered)e - a javelin Armour (select all with [)  c - a +0 helmet (worn)  f - a +1 ring mail of cold resistance (worn)b - a +0 leather armour [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:jJ 1 it a - a +0 trident (weapon)  b + a +0 leather armour[Enter] accept (1 chosen):ji[ :j|a ...####....####.#  zbzb the Ducker ................. =.#   Demonspawn ...#.##....####.# ..#   Health: 16/16 ======================== ................# ..#   Magic: 1/1======================== ...........####.##..#   AC: 7Str: 14 :j!b ....................##   EV: 10Int: 8 ....###.#............#   SH: 0Dex: 14 ♣♣♣♣.##.##.#####....#   XL:  1 Next: 25% Place: Dungeon:1###.##.# #@...#   Noise: ---------  Time: 172.8 (0.0)#.##.# #....#   a) +0 trident#.##.# #....#   Throw: 3 throwing nets :jb #######.##.#####....#  #...................####  ..##..#.##.######......#    #.##..#.##.# #.######    ......#.# # #.# :jb   #.##..#.##.######.##  :jb yYou finish removing your +0 leather armour.  You start putting on your armour. :jc _You continue putting on your +1 ring mail of cold resistance. x5  You finish putting on your +1 ring mail of cold resistance. :j)c s_You feel resistant to cold. _Unknown command.:jhd +3.8 (1:jpi :jk 3 _You drop a +0 leather armour.:jm:j^B:j:j:j:j:jZ:j:,:j:j:j:jR:ja:j:j\:j:ju:j:j:j:j:j>=#.# #...#  .#.###...####.####  ..............#  .#.##....####.##.#  ####.##.#  ##..)##.#  .####....####.##.#  .####....####.##.##  :j................@.#  .#.##....####.##..#  ..............##..#  .........####.##..#  ...##  #.#............#  ♣♣.##.##.#####....##   ###.##.# #[...  #.##.# #....#  :j,80.8 (7:j+1.8 (8:j:j , _b - a ring of wizardry:jhPut on or remove which piece of jewellery? Jewellery (go to first with "=)  b - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j[? :j.B :jH .#.# #...#  zbzb the Ducker .#.###...####.####  Demonspawn .................#  Health: 16/16 ======================== .#.##....####.##.#  Magic: 1/1:jkI ======================== .........####.##.#  AC: 7Str: 14 ...##..)......##.#  EV: 10Int: 8 .####....####.##.#  SH: 0Dex: 14 .####....####.##.##   XL:  1 Next: 25% Place: Dungeon:1 :jJ 6................@.#   Noise: ---------  Time: 181.8 (0.0) .#.##....####.##..#   a) +0 trident ..............##..#   Throw: 3 throwing nets .........####.##..#  ..................##  ..###.#............#    ♣♣.##.##.#####....##  :jHJ o ###.##.# #[...#   #.##.# #....#    :jJ \_You continue putting on your +1 ring mail of cold resistance. x5  You finish putting on your +1 ring mail of cold resistance. _You feel resistant to cold. _Unknown command. _You drop a +0 leather armour. :jJ _b - a ring of wizardry:jz 2.3 (0.5 _b - a ring of wizardry (worn):j:j>:j:jC:j_:j:j7:j:j :jr:j:j:j:j):je:j:jP:j:j:j:j:ju:j:j:j:j:j:je,:j:j:jS:jz:j3:j:j:j:j:jt:j:j:j:j:j:j:jH:j:j1:jb:j:j.:jW,:j:j):j,:j:j:j:j:j:j:j` ,:j :j0 :j :js :j :jR :j :j:j:j:j,:j:j:ju:j:j:jl:j,:j5:j:j:j:j@:j:j,:j*:j~ :j!:j!:jN":j#:jJ%,:j%:j&:j(,:j*:jvE:jG,:jG:jH:jiI:jI:jI:jJ:j}K,:jK:jL:j;M:jfM:jM:jN:jNO:jO:jO:jXQ:jR:j6R:jR:j(T:jlU:jU:jV:jLX:jY:jZ:jZ:jT\:j],:j^:j}a:j c,:jc:je:j#g:jlg:jh:ji:jjk:jk:jl:j>n:jo:j"p:js,:ju,:j-v:jx:jy:jz:jz:j|:j}:j}:j~:j:jM,:j:jt:j„:j:jɅ:j:j5,:j:jf:j:jN,:j:jv:jŏ:j-:j5:jF:jw:jF:jp:jG:jr:j#:j:j\ #.#..#  .....#  #.#..#  #.#..#  :j;\###.#..###  #........#  ######.#.#....# ### #........+....# ### #.# :jg#.####@#.#....# #.# #.#232.3 (50.0) ..........#....###.###.#:j .)...................... :jݣ........................ ..=..................... :j A..#..#........#..#.#.#.# . ...#........#..#.#.#.# ....................... :jH9.......#.........:jK:j,3.3 (51:j-:j'$ _Found a spear.:j3:j:j{:j:jY:j,:j,:j5:j :j :j :j:jZ:j:j :j:j:j:j:jP:j% ###.#..### #........## ######.#.#....#. #. #........+....# ##:j:&..#.###.####.#.#....# #................#....###...#...)................................................@................###..#..#........#..#. ........#........#..#.?.........#####.#..#........# #.#..#..........#.. ..#..# ............ ##.#..# ..# :ji&+...:js-18.0):jl.+9.3 (6:jd4:j8/ _g - a +6 ring of strength :jPut on or remove which piece of jewellery? Jewellery (go to first with "=)  b - a ring of wizardry (worn)g - a +6 ring of strength[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip !:j!r!:jy!:j~###.#..###zbzb the Ducker#........#Demonspawn# ######.#.#....#Health: 16/16 ========================!:j#. #. #........+....# ## Magic: 1/1========================..#.###.####.#.#....# #. AC: 7Str: 14...............#....###. EV: 10Int: 8..#...)................. SH: 0Dex: 14!:j........................ XL:  1 Next: 25% Place: Dungeon:1.......@................ Noise: ---------  Time: 239.3 (0.0)..###..#..#........#..#. a) +0 trident........#........#..#. Throw: 3 throwing nets.....?...................#####.#..#........#....#.#..#..........#..!:j ..#..# ............ ##.#..# ..#......... ............!:j~  _Unknown command. _You drop a +0 leather armour. !:jV_b - a ring of wizardry _b - a ring of wizardry (worn) _Found a spear. !:j7_g - a +6 ring of strength!:j̋W  You feel stronger.!:j4208 (0.5!:jL _g - a +6 ring of strength (worn)!:j!:j!:j\!:j^F _Unknown command.!:j  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 trident is about 12 (Base 9 x 125% (Str) x 108%(Skill)).!:jA !:j& !:j e _Your base attributes are Str 14, Int 8, Dex 14.%:j%:j>%:j%:jF _Unknown command.%:jA%:j%:j%:jx%:j%:j _%:j%:j,%:j %:j+V...#. #........+....#...#.###.####.#.#....#................#....## ...#...).....................................!.....................#...###..#..#..#%:j.....##.#..#####.#..#..#.#. #.#..#..........# ..#..#  %:j##.#..# ..#... ... .. ..%:j .. ..#..#...# .# .#%:j4  %:j& .42.8 (3.0%:j~ +3.8 (4%:j%:jwc _c - a scroll labelled UDUEVY NEAZXO%:j^%:j%:j%:j%:j%:jB%:jX%:j%:j%:j#%:j .. #. ######.#.#....[ ....#. #........+......#...#.###.####.#.#......#................#......#...)....................!...........#...###..#..#.............#5.8 (2.............%:j..#.#..#####.#..#.#.. #.#..##. ..#..# #. ##.#..# ..## ... .. ....... .. ..#..#..# %:j%:jb+6.8 (3%:j? _Found a scale mail.&:j 3&:jQ &:j6 &:j &:j_ &:je ,&:j &:j9 &:j &:j &:j4 &:j &:j- &:jW& D ###.# #.. #...# #. #...#...#.# ######.#.####.[.....#.# #........+&:j& #...#.###.####.#.##.......#......#...) #............. #.......&:j& w #...#...###..#..#.................#................&:j"' .##.#.#..#####.#..## #.#..# #.#..#. ..#... ..#..# &:jD' y.. #..# ##.#..# &:jj' v#.. ... .. &:j- &9&:j. ,50.8 (4&:j 4 &:jK6 Y _f - a metallic red potion':j':jh':j!':j':j':jB':j,':j`':j ':j! ,':j ':j ':j ':j ':jT':j':j':j':j':j':j,':j':j':j':j':j':jU':jS':j':jF':j#':j4$':jr$':j'%':ju'':jg),':j*':j+':j,':j -':j-':j.':jn0,':j0':jz3':jX4':j4':j5':jl7':j8':j8':jj9':jb;':j<,':j&>':jG?':j@':j0A':j B':jD':jF,':jG':j I':j^J':jJ':jK':jL':jN':jDN':jN':jR':jS,':jT':jV':jW':jW':jX':j?Z':j[,':jO\':j]':j^':j_':j_':jTa':jb':jc':j_d':j e':jSf':jf':jug':jj':jkl,':j m':j7o':jp,':jq':j,t':j,':j':j':j,':j':j֎':j':j':j':jɔ':j=i  You encounter a dart slug.':j.##...###..##.#.#..# #.#..#.... ................#.... ..#..#  ...............#..#####.#..# . ':j+###..####..#.###... ... .. ... ............#.##..$# .w.. . ...#..####..#.##...##.##.# ... ...#..#.##..#.#......... ............ ......#.##..#...@..# ':j......#.##..#......# ...................# ........##..#.#+##.# ':j......#.##..#.# ..# ......#.##..#.# ..# w   dart slug (asleep) ':j\............... .#  ####. ......... .# ......#+##......':jݩ~w80.8 (30.0)w':jH ````':j0^``The dart slug launches a dart at you.':j;E......':j_<4=1.8 (31':jB':j;D@ _The slug dart hits you but does no damage.(:j  #...###..##.#.#..#####.#..#. ##...###..##.#.#..# #.#..#.. .....#.... ..#..# .... ...............#..#####.#..# ..# ###..####..#.###... ... .. ............#.##..$# .w.. ..##..####..#.##...##.##.# .#..#.##..#.#............. .#.##..#......##.... .#.##..#......# . ...........# ..##..#.#+##.# .#.##..#.# ..# .#.##..#.# ..# . ...... ..# . ###.(:j j ......... .#.(:ji(:j9-2.8 (1.0)(:j(:j(:jY9#...###..##.#.#..#####.#..#. #...###..##.#.#..# #.#..#.#.... ..#..# .#..#####.#..# ..#...####..#.###... ... .. .(:jrYz#.##..$# .w.. ..#. .#..####..#.##...##.##.# . .#..#.##..#.#...#.##..#......##....# .(:jY#.##..#......# ..# .(:jY# # .##..#.#+##.# (:jY.#.##..#.# #..# (:jZ~.#.##..#.# #..# . #..# ....#. . .# (:j%Z(.(:jb(:jg ```````The dart slug launches a dart at you.(:jrg(:jgh....@..(:j@-3(:j(:jO _The slug dart misses you.(:j........................... ...###..##.#.#..#####.#..#.###..##.#.#..# #.#..#..#.... ..#..# .... .............#..#####.#..# ..# #..####..#.###... ... .. .... .........#.##..$# .w.. ..#..# #..####..#.##...##.##.#. . (:j#..#.##..#.#............... .#.##..#......##....#. .#.##..## ....# ...........# ..?# .(:jOA.##..#.#+##.# ...# .#.##..#.# #..# ..# .#.##..#.# #..# #.# ...... (:ju~.... #..# ....##(:j1w.(:j(:j&4(:j(:jޝf _Found a scroll labelled UDUEVY NEAZXO.(:j ###..##.#.#..#####.#..#.###..##.#.#..# #.#..#.#.... ..#..# .#..#####.#..# ..#. ..####..#.###... ..... .. .#.##..$# .w... ..#..#. ..####..#.##...##.##.#.. . ..#.##..#.#...#.##..#......##....#.# .#.##..#......# ....# ..# ...?# .##..#.#+##.# ....# .#.##..#.# #..#.g..# .g   hobgoblin (asleep)#.##..#.# #..#.##.# . #..# (:jc .....##.(:j g.  You encounter a hobgoblin..w(:j Cg(:ja /==5(:jJ (:j + _The hobgoblin shouts!(:jo9P .  You puncture the dart slug!(:j95g.(:jEBpg   hobgoblin(:jEWPoker 587.0 (1.2(:jK(:jNM _You kill the dart slug!):jK&###..##.#.#..#####.#..## .###..##.#.#..# #.#..#..........#.... ..#..# #..#####.#..# ..# .####..#.###............ .........#.##..$##...... . ..#..# .####..#.##...##.##.#... ....... .):jL#.##..#.#.............. ........... .#.##..###....#.#. . .#.##..#......##....# .............##.g.?# .##..#.#+##.##....# . .):jL]#.##..#.# #..#....# . .#.##..#.# #..#.##.# ......... #..#.# .# ....##   .# .......):jM4g.):jU):jV5--80):j\):j^):j5g.):j^--9.2 (1.2):jM):jbj _You reach to attack! You closely miss the hobgoblin.):jJ 1l):j[S  l   frilled lizard (wandering)You hit the hobgoblin but do no damage. The hobgoblin closely misses you.):jPT 6=90.3 (1.1):jY ):jV\ _ _You encounter a frilled lizard.*:jd l.  You barely miss the hobgoblin.The frilled lizard hisses angrily.*:jNl*:j93-----*:j!1.4*:jp*:j(- _The hobgoblin hits you.*:j l.  You closely miss the hobgoblin.*:jU7l.*:j>2.5*:j+*:jC _The hobgoblin hits you but does no damage. x2*:j14l.*:j?8*:jY9u11--------3.7 (1.2*:j?*:jAl _You barely miss the hobgoblin. The hobgoblin hits you.*:jz 5l.*:jO *:j 8/16 -------4.9*:j *:j l _You barely miss the hobgoblin. The hobgoblin hits you.+:j+:j,+:j+:j^ _You are too injured to fight recklessly!+:j 4+:j+:j ^ _You are too injured to fight recklessly!+:j4+:j+:jG^ _You are too injured to fight recklessly!+:j 4+:j  _You barely miss the hobgoblin. The hobgoblin hits you. _You are too injured to fight recklessly!+:jl. _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the hobgoblin.  The hobgoblin is severely wounded. 9=---6.0 (1.1+:jq+:jW _The hobgoblin closely misses you.,:j  You closely miss the hobgoblin.The hobgoblin is severely wounded.,:jӰ-7.2 (1.2,:j _The hobgoblin misses you. The frilled lizard misses you.,:jo †You hit the hobgoblin.,:j l   frilled lizard  You kill the hobgoblin!,:j6758.3 (1.1,:j³,:j<F _The frilled lizard bites you but does no damage.,:j  . ...........#.... ..#..# #..#####.#..# ..# .####..#.###............ ... .......$##.....#..# .####..#.##...##.##.#... ...........................#.##..#......##@l..#.#......##....# ...........?##..#.#+##.# #..##......... ##   ... .#+##...... ,:j ,:jT ,90,:j ,:j U _The frilled lizard closely misses you.,:jY v _You see here a hobgoblin corpse.-:j`P .  You hit the frilled lizard.-:j~R-:j10/16===83300.4 (1.1-:j-:jR _You kill the frilled lizard!-:jN ###..##.#.#..# #.#..#.#.... ..#..# .#..#####.#..#...#. ####..#.###..............#.##..$##...........#..#. ####..#.##...##.##.#..... #.##..#.#... #.##..#......##†@..#.#. . #.##..#......##....# .##...?# .###..#.#+##.##....# .# #.##..#.# #..#....# . #.##..#.# #..#.##.# .# #..#.# .# ....##..# . .#.# .. . #+##...... .[9;17-:j H-:j%-:jY&4-10-:j,-:j--:jI)-:j)-:j+-:j$/B-:j2B-:j4-:j4$==-:j4-:j,6-:j7-:j8#1-:j'80=-:j;9-:j:-:j9;-:jF<-:j >-:jG>-:jZ?-:jBB-:jdL12===-:jM-:j.r.:j m--2.4 (1.0).:jrM# #..##. .# #. #........ #.# #...#...# #... #...#...#.# #...######.[.....#.# #.#...#.###.#.#.r.#...).####.### .####.##....:j8 ......##...#...###..# .... . .......... .. #...###..##.#.#..#####.# #.##...###..##.#.#..#####.# .#.#.:j<.r.:j.:j0A--3.:j..:jg/:jZ †You reach to attack! You puncture the rat!/:j$R/:j(| Ducker1914.6 (1.2 /:j):_You kill the rat!/:jV./:j0h _Your Dodging skill increases to level 3!/:j64/:j[;/:j=H _No target in view!/:j 3/:j /:j^ /:j : _/:je /:jǠ /:j /:j /:j( /:j /:j /:j( /:j̧ /:jF /:jҪ ,/:j /:j /:j /:jܮ /:j /:j /:jE /:jn /:j /:jl /:j{ /:j /:j- /:j: /:j /:jG /:jܸ /:j /:jI /:j{ /:j /:j /:j /:j /:jT /:j /:j ,/:jS /:j /:j ,/:j /:jk /:j /:j /:j /:j> /:j% /:jS /:j /:j /:j /:jP /:jF /:j /:j /:j] /:j /:j /:j /:j /:jW /:j /:j ,/:j ,/:j ,/:j /:j /:j ,/:j /:j /:j /:j /:j /:jy /:j /:j /:j /:j /:j# /:jk /:j5 /:j /:j /:j9 /:j! /:j@ /:j /:j /:jZ /:j /:j ,/:j/ /:j /:j ,/:j  /:j B/:j  /:j /:j ,/:j /:j /:j /:j /:jU! /:j" /:j# ,/:j$ /:j$ /:j% /:j% /:j"& /:j& /:j' /:j' /:j( /:j) /:ja* /:j* /:j+ /:jZ, /:j- /:jb- /:j- /:j: /:j: ,/:jU; /:j@ /:jB /:jjB /:j,C /:jdG /:jH /:jH /:jI /:jM /:jO /:jQO /:j"P /:jdT /:jV ,/:jJW /:j)[ /:j\ /:j ] /:j^ /:j6b /:jd ,/:jd /:jh /:ji /:ji /:jk /:jn /:jp ,/:jq /:j4u /:j'w /:jyw /:j=y /:j | /:j ~ ,/:j~ /:j0 /:j /:j: /:j /:j /:j /:j /:j /:j1 /:j ,/:jʐ /:j /:jה ,/:jN /:j /:jO /:j /:j /:j- /:j^ ,/:j /:j /:j /:jЧ /:j /:j /:j /:jd /:j` /:j /:j /:jذ /:j_ /:j /:j ,/:jE /:j /:j_ ,/:j /:j /:jG /:j /:j /:jĽ /:j. /:jr /:j /:j /:ji ,/:j /:j /:j ,/:j /:j /:j /:j /:j /:j /:j /:j /:j /:j /:j ,/:j /:j[ /:j /:j\ /:j: /:j /:j /:j /:j /:j /:jp ,/:j /:j /:j ,/:jh /:jL /:j /:j9 /:j /:j /:j /:j /:j /:j ,/:j /:j' L _You now have 31 gold pieces (gained 7)./:j /:j. /:j /:j /:j /:j /:j /:j /:jd ,/:jO /:j /:j? ,/:j /:j /:j /:j /:j /:j /:jh ... #..#.##.###......##..##..... ... .#.##..................... .... #........................ .... .............♣#''''#.... ..... .........#....#....#♣♣♣♣........#######.ßß.# /:j #.#.####.# #....# ^........# #...<# #.#.####@# ##########430.6 (76.0)......>..# ###.#.####.#...... ...## #.#.#..## ####.# /:j n#.# # .# # #.# # #.##.## #.# ....... .!. ....... ####.#/:j B1.6 (77/:j /:j- ; _Found a stone staircase leading down.0:j  .#.##.................#........... .............♣#''''#....#..#....#....#♣♣♣♣ ........#######.ßß.# ##.#.####.# #....# ^........# #...<# #.#.####.#################........@.>..# ###....0:jT .#.####.#....... ...## #.#.#..### ####.##.#.#.# .# #.......#.#.# # #.##.###.#.# .........!....0:j #. .#####.## #.##>0:j 0:j| 12.6 (1.0)0:j 0:j 1:jܬ: .#.##. #......... .............♣#''''#....# ...#....#....#♣♣♣♣.#..#.ßß.# #1:j#.#.####.# #....# ^........# #...<# #.#.####.#######.>..# ###..#.####.#....##.#.#.#..########.##.#.#.#..# #.#.#.# .# #.##.##.#.#.# .# ..!... . .1:jح#.#.# ## ####.##.#.##>.1:jk1:jص&31:j 1:j޻1:jȬ .#.##. . #. . .♣#''''#....# .#....#....#♣♣♣♣.#.#1:jw@.ßß.# ##.#.####.# #....# #^........# #...<# ##.#.####.#######...# ###..#.####.#....##..#1:jɭ#.#.#..#.##..##.#.#..# #.##.#.#..# #.##.##..##.#.#..# .1:jk'.!...... .#.#.#..## ####.##..##.##>.#1:jѴ1:jo&41:j1:j?c _There is a stone staircase leading down here.1:j 1:j 1:j 1:j# 1:jG) -5 _1:j) 1:j &21:j     #.....   #....   .....   ...   ...    #.#    #.#   #@#   #.#  1:j5 K ###            1:jA -7.1 (2.51:jC 1:j~E # _You climb downwards.1:jH a _There is a stone staircase leading up here.2:jr42:jt2:jy2:jJ8.1 (1.0 _2:j&&12:j=, .#.##........................ . #........................... . .............♣#''''#....### .. .........#....#....#♣♣♣♣.## ........#######.ßß.# ### #.#.####.# #....## ^........# #...<## #.#.####.################### ..........@..# ###......2:jS-h .#.####.#......... ...##..# #.#.#..########.##..# #.#.#..# #........# #.#.#..# #.##.##..# #.#.#..# ..........  .!...... ..........  #.#.#..## ####.##..#  #.##>.# 2:jt-9.6 (2.52:j{2:j_ _You climb upwards. _There is a stone staircase leading down here.2:j  _2:jf X2:jt 2:j 2:j 2:j 2:j 2:jP 2:j 2:ja 2:jy 2:j 2:ja 2:j0 2:j7 2:j ,2:j 2:j~ 2:j 2:j@ 2:j 2:jZ  ^# #...<#  #.#.####.################ ....>..#### ###... 2:j .#.####.#......... .. #.#.#..########. #.#.#..# #...... #.#.#..# #.##.# .#.####.#.#..### .......2:j  .......... ...####.#.#..########.#2:j<  #.#.#..# #.# #.#.# .# #... #.#.# .# #.#2:j _ ..... . #.## ....# ########.## ..... ...........##########2:ja .46.6 (7.02:j  +7.6 (82:j 2:j R _j - an inky potion3:jw3:j3:jR3:j3:jc3:jх3:j#B3:j3:j܊3:j3:j3:j3:j3:j3:j3:j_3:jё3:jA3:j3:jԕ3:j(3:j3:j3:j3:j3:j3:j53:jy3:j3:j3:j,3:j3:j3:j3:j 3:j3:j3:j,3:jʫ3:jK3:jk3:j3:jR3:j3:j,,3:jɲ3:j3:j3:j3:j3:j3:j,3:jj3:j 3:j 3:jS3:j3:jC3:j-3:ji3:j93:je3:jk3:j3:j3:j3:j,3:jl3:j3:j3:j3:j3:j3:j3:j;3:j3:j.3:j93:j3:j"3:j3:j3:j3:j3:j3:j3:j23:j3:j3:j3:jS3:j3:j3:j3:jp3:j3:j3:j3:j3:ju3:j3:j3:j3:j3:j3:j3:j3:jP3:j3:j3:j3:j},3:j,3:j3:j3:j3:j33:j3:j3:j,3:j}3:j3:jo3:j3:jw3:j3:j3:js3:j?3:j3:j3:j3:j3:j,3:jZ3:j3:j3:j. 3:j 3:j 3:j3:j53:j3:j3:jk3:j3:j3:j3:j3:j33:jY3:j3:j\3:j!3:j#3:j1$3:j$3:j8.  #.#.#..# #.#.#..#  .#.####.#.#..## 3:j.......... ...####.#.#. #.#.#..#  #.#.#..#  ##########.#.#..## #@.. #.#####......#..#...............3:jB/####.#...##........###.##..#.#...##.#.#.##.##.....#.#...##.###.##.#3:j/D#.####..#.#.##.# #.##.# .#.####..#.#.##.# #.##.#3:j0 .............##.# #.# .# _You pick your way through the web.  h - a +4 ring of slaying3:j4088.6 (41.0)3:j5,9.6 (423:j83:j=* _There is a web here.4:j 4:j @Put on or remove which piece of jewellery? Jewellery (go to first with "=)  b - a ring of wizardry (worn)  g - a +6 ring of strength (worn)4:j h - a +4 ring of slaying[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 5:j 5:j[ #.#.#..# zbzb the Ducker#.#.#..# Demonspawn5:j R.#.####.#.#..## Health: 16/16 ========================............... Magic: 1/1========================5:j ...####.#.#..## AC: 7Str: 20#.#.#..# EV: 115:j Int: 8#.#.#..# SH: 0Dex: 145:j ##########.#.#..## XL:  1 Next: 91% Place: Dungeon:1#@................ Noise: ---------  Time: 489.6 (0.0)#.#####......#..## a) +0 trident#.#............... Throw: 3 throwing nets####.#...##........###.##..#.#...##.#.#.##.##.....#.#...##.###.##.##.####..#.#.##.# #.##.#.#.####..#.#.##.# #.##.#.............##.# #.# .# _You climb upwards. _There is a stone staircase leading down here. _j - an inky potion _You pick your way through the web.  h - a +4 ring of slaying _There is a web here.5:j X  To do this, you must remove one of the following items:5:j (? for menu, Esc to cancel)< or b - a ring of wizardry; > or g - a +6 ring of strength6:jF  You remove your ring of wizardry.6:j0 ,90.6 (16:ju 6:jX5 _h - a +4 ring of slaying (worn)6:j' 46:j 6:j F _Unknown command.7:jq  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 trident is about 16 (Base 9 x 125% (Str) x 108%(Skill) + 4 (Slay)).7:jr7:jcy{ _Your base attributes are Str 14, Int 8, Dex 14.7:j7H  _Unknown command.8:jn8:j*38:j!8:j"8:j2( _8:j)8:j`)8:j)8:j=*8:jv,,8:j,8:j-8:j48:jK5,8:j58:j]78:j78:j;8:js=8:jJN8:j\O8:jO8:jQ8:jHQ8:jQ8:jS8:j'T8:jaT8:jT8:jW8:jnX8:jX8:jY8:jZ8:j[,8:j\8:j`^8:j=_8:jv_8:j5`8:j`b8:j9c8:jtc8:jd8:jl8:j n8:j}n8:jn8:jo8:jsr8:js8:jBt8:jt8:jv8:jix8:jx8:j@y8:j*|8:j,}8:j~8:jw~8:jm8:jW8:j8:j8:jC8:j8:j8:j8:jw8:j`8:jӍ8:j8:j78:j,8:j'8:j͘8:j[8:jÛ8:j8:j8:ju8:jء8:jL8:jݥ8:j8:jԧ8:j,8:jf8:jC8:j8:j8:j8:j8:jv8:j8:j8:j8:j8:j8:j,8:j8:jL _You now have 38 gold pieces (gained 7).8:jR8:j8:j\8:j8:j`8:j8:j8:jo8:jW8:j8:j8:jT8:j8:jZ8:jq8:jg8:j,8:j8:jR8:j8:jo8:j8:j8:j8:j8:jZ8:j8:j8:j\8:j8:j 8:j,8:j8:jX8:j....#.##..#......##†...#.#....... ....#.##..#......##....###....... .................##....# #....... ......##..#.#+##.##....# #... ....#.##..#.#.##..#....# #....... 8:j'....#.##..#.#.##..#.##.# #....... ..............##..#.##.###......# ##. ..............#.##........... ....#+##......#.@.#...... .......##.....#.......8:jh}....♣ .......##...................# ...........................#### .##+#..##.....##..#.#.##8:j##.#.....##.........^........# .......##.#...##..#.#.####.######  8:jF.............................>..#  ..........#..####.#.#.####.#..... 8:j| 1538.6 (48.0)8:j ,9.6 (498:j8:j a _e - 3 scrolls labelled XUKOERINAA9:jwI9:jD9:j9:j}9:jÆ,9:j/9:jt9:ju9:jŊ9:jo,9:j9:j9:j9:j89:j 9:j9:jJ,9:jB9:j9:jL9:j9:jt9:j9:j9:jr9:j9:j2B9:j9:j9:j^9:j9:je9:jL9:j,9:j9:j9:j(9:ji9:j9:jĿ9:j9:j9:j9:jI9:j9:jD9:j9:je9:j/9:j`9:j9:jn9:j9:j9:j9:j9:ja,9:j9:j\9:j9:jU9:j39:j9:j,9:j9:jw9:j,9:j/9:j09:j29:j9:j9:j9:j9:j9:j99:j9:j,9:jC9:j9:j9:jH9:j9:ji9:j9:j(9:j9:j9:j9:j9:jS9:j9:j,9:jH9:j9:j9:j9:j9:j{9:jN9:j}9:j9:j9:jW,9:j9:j^9:j,9:j9:j9:j_9:j9:j9:j 9:j9:j9:jw9:ja9:jh,9:j9:j9:j9:j9:j9:j9:jL9:j9:jX 9:j 9:j 9:j 9:j 9:j ,9:jB 9:jo 9:j9:j9:j9:j9:j}9:j9:j9:j9:j9:j9:j=9:jd9:j9:jC9:jp9:j9:j;9:j9:j9:j9:j9:jR9:j9:j&9:j9:j9:j9:j/ 9:j!9:jm"9:j"9:j"9:j&9:j\'9:j'9:j$(9:jQ+9:j+9:j+9:j ,9:j-9:j-9:j.9:j@.9:j/9:j 09:j<09:jc09:j19:j 29:j929:jb29:j39:j$49:jW49:j49:jg69:j379:jl79:j79:j :9:j:9:j:9:jy;9:j=9:jp>9:j>9:j?9:j/A9:jA9:jB9:j:B9:jDC9:j-D9:jyD9:jD9:jG9:jH9:jNH9:jI9:jJ9:jJ9:jK9:j{K9:jM9:jM9:jN9:j}N9:jO9:jP9:j.Q9:jQ9:jR9:jS9:jS9:jS9:jT9:jxU9:jU9:jFV9:jlW9:jX9:jX9:jX9:jY9:jVZ9:jZ9:jZ9:j[9:j[9:j*\9:jf\9:j^,9:j^9:j,_9:j`9:ja9:ja9:jib9:jc9:j e,9:je9:jf9:jg9:jh9:jrh9:jj9:j6k9:jxk9:jk9:jn9:jo9:jo9:jzp9:j)r9:jr9:jr9:jks9:jt9:ju9:ju9:jVv9:jx'9:jy9:jy9:j\z9:j(}7 _You open the door.9:jA~9:jx~9:j-9:j7@  There is an open door here.9:j9:j! _9:j9:j9:jA9:j9:jq9:j9:ji9:j9:j9:j9:j9:jC9:j_9:ji9:jؙ9:j9:jȚ9:jK9:j| .....#+##......#   >#............#   .............#   .............. 9:jM  ......##+#..###   ...........#   ..........##.#...#   ######........   #.....@..........#..###9:jM622.6 (83   #......#.#..# 9:jz  #...........####   #9:j##'#...........   #.......##.##......#### 9:j  #.......##.##.####.#   ##########.##.####.  #.......  ####.####.####9:js9:j,3.6 (849:jg9:j; _Found a stone staircase leading down.::j&M####. .....#..#+##.#>#.#.......###.....................#......##+####......... #....##.#...########.......::jO..#..###........#.#..#  #..................####'. .#........::j::jR14.6 (1.0)::jv::j::j ::j ::j ::j( X::j  .......#  # ###+####...... ::j 7 #.#..#+.# #>#.....##.....# .::j[ I......##  #....................  ###+#..##.....#  #.##......::j   #...##.#...#5  ######.......  #.....::j ...#..##  #.....#.#..#  #..........### ::j % #.......##'#....  #.......##.##......### ::j  #.......##.##.####.#  ##########.##.####.###::j ::j ;:j<<  ##.##..#.#.  .........  # ###+####......  #.##+. #>#....## ......##  #...................  ###+#..##  #.##.....  #....##.#  ######..... ;:j  #........#..#  #......#.#..  #..........## ;:j #.......##'#...  #.......##.##......##;:je  #.......##.##.####.#;:j;:jf&6;:j";:j$;:j ;:j Where to? (Tab - D:2, ? - help)  D - Dungeon <:jM<:j #.......#.##..#.#. zbzb the Ducker  .................. Demonspawn <:jJ # ###+####............ Health: 16/16 ========================  #.#.........#+##...... Magic: 1/1========================  #>#............##..... AC: 7<:jStr: 20  ..............##..... EV: 11Int: 8  <:j#................... SH: 0Dex: 14  <:jF #......##+#..##..... XL:  1 Next: 91% Place: Dungeon:1  #..@.........##..... Noise: ---------  Time: 626.6 (0.0)  #............##.#... a) +0 trident  ######............... Throw: 3 throwing nets  #................#..#  #..............#.#..# <:jv #..................##  #.......##'#.........  <:j"#.......##.##......##  #.......##.##.####.# _Unknown command. _You now have 38 gold pieces (gained 7). _e - 3 scrolls labelled XUKOERINAA <:j w_You open the door. _There is an open door here. _Found a stone staircase leading down.<:j<:j<:j6<:j<:j]B<:j<:jg<:j/<:j1<:jSB<:jY  There is a stone staircase leading down here.<:jx<:j<:jn$ _<:j<:j&2<:jp<:j<:j<:jk# _You climb downwards.<:jV #.# <:j6#<# #.# .  ### ##### ..  .... ..  ##..# .#  ... ..  #.#.#  #@..# 34.1 (7.5 #.#.#  ... ..  ##.#. .# ..#.# # ### # <:jA)<:jPw _There is a stone staircase leading up here.<:j%g<:j8h<:jk<:jo<:juJ5.1 (1.0 _<:ju3&1<:j8  ........#.##..  ... ..............  #.# #.........##..  #.# #.......#.##.. #.# #.......#.##..  ... .............. #.###+####........ <:jT9R.........#+##.. #............##. .............##. ###...............  #......##+#..##. <:j9+ #............##.  #............##.  ######...........<:j9  #................  #..............#. <:j8:=:jG-6.6 (2.5=:jM=:jN =:j5O_You climb upwards.=:jJQc _There is a stone staircase leading down here.=:jps =:jt =:jeu =:jix =:jy =:j} P _=:j =:j =:j =:j? =:j҂ =:j$ =:j =:j$ =:jW =:j =:j? =:j =:j =:jЋ =:jm =:jэ =:j# ,=:j =:jߑ =:jK =:j =:j\ =:j =:j ,=:j =:j =:j+ =:jz =:j+ =:j =:j =:j> =:j =:j =:jX =:j =:jQ =:jY =:j =:j2 =:j =:j =:j =:jޮ =:j =:j =:jW ,=:j =:j '=:jF =:j =:j =:j 7 _You open the door.=:jͼ =:j =:j =:j @  There is an open door here.=:j =:j$  _=:j =:j =:jV =:j =:je =:j =:j =:j, =:j =:j =:j =:j| =:j =:j[ =:j =:je =:j =:j =:j =:j =:j =:j< =:j =:j =:j^ B=:j =:ja =:jl =:j =:j =:jq =:j =:j L  .# #.#.# #  ..# #...# #  ...###...######  ....+......... # #...###.......=:j: ^ ###.#####.........† #................####.## #...........##...####.## ###.###@........## +.... =:j ;... #.....##...###..## #####.##...###..##  #.......  ##.. #####'###..####..# =:j L#......#=:j 61.6 (25.0)#...'####=:j =:ju M======2.6 (26=:j =:j = _As you open the door, it creaks loudly!>:j>:j7n>:j#>:j,>:jW>:j>:jW,>:j>:j>:ju,>:jr>:jb>:jB>:j4  #.#...  #.. #.....  #.# #.#.>:j  #.# #.#.#   #.# .# #.#.#   #.# ..# #...#   #.# ...###..  #.# ....+.......>:j  #@# #...###.....------  ###.#####..>:j†  #..........###>:jLw  #...........##...#  ###.###.............  #...'...  #####....>:j  #.....##...##  #####.##...##>:j18.6 (6.0)>:j J------9.6 (7>:j->:ja _h - a scroll labelled TOMOSU FUOT?:j3I?:j5?:j~6?:j:?:j;?:j<?:j<?:j^=?:j>?:jD??:j??:j??:jA?:jB?:jIB?:jB?:j D?:jD,?:jD?:jE?:jE,?:jLF?:jKG?:jG?:jH,?:jCI?:j}JB?:jK?:jVL?:jL?:jL?:jN?:j O?:j`O?:jO?:jP?:jQ?:jMR?:jR?:jS?:jnT?:jT?:j$U?:jW?:jW?:jX?:jZX?:jY?:juZ?:jZ?:jZ?:jD\?:j\?:jC]?:j]?:ju?:ju,?:jv?:jl?:j?:jm?:j?:j ?:j5?:j?:j?:j?:jB?:j?:j?:j?:j?:j|?:j?:j!?:j?:j?:j?:j?:j?:j?:j?:j$?:j2?:j?:j?:jJ?:j8?:j6?:j?:j?:jy?:j ?:jO ?:j ?:jh?:j\"?:j%B?:j|6B?:j7?:jeA?:jB?:jRC?:j4D?:jN?:jP?:j?:j|?:j?:j?:jP?:j?:jk?:j5?:j8?:j{?:jv?:j?:jx,?:j?:j)?:j?:j?:j?:j?:j?:j ?:j ?:j ?:j ?:j ?:j2 ?:j ?:jw ?:j ?:jj ?:jb ?:j ?:j ?:jQ ?:j| ?:j ?:j ?:je ?:j ?:j ?:jL ?:j ?:jj ?:j ?:j ?:j\ ?:j ?:j ?:j ?:j ?:j ?:j[ ,?:j6 ?:jF ?:jF ,?:j ?:j ?:j! ?:j! ?:j" ?:j$ ?:j$ ?:j+% ?:j% ?:jZ' ?:jL( ?:j( ?:j9) ?:j* ?:j , ,?:j, ?:jm. ?:j8/ ?:jo/ ?:j/ ?:j1 ?:j2 ?:j2 ?:jA3 ?:j4 ?:j85 ?:jm5 ?:j5 ?:j^= ?:j> ?:j> ?:j}? ?:jB ?:jB B?:jfD ?:jD ,?:jE ?:jF ?:jG ?:jH ?:jH ?:jJ ?:jK ,?:jL ?:jM ?:jM ?:j%N ?:jUN ?:jO ?:j#P ?:j]P ?:jP ?:jQ ?:jR ?:jZR ?:jS ?:jT ?:jT ?:jT ?:jLU ?:j+V ?:jW ?:jyW ?:jW ?:jX ?:jY ?:jY ?:j7Z ?:j[ ?:jB\ ?:j\ ?:j\ ?:j] ?:jS^ ?:j^ ?:j__ ?:j` ?:ja ?:jb ?:jb ?:jk ?:jl ?:jl ?:jm ?:j0q ?:jr ?:jIr ?:jr ?:jv ?:jMw ?:jw ?:j&x ?:j{ ?:jW| ,?:j| ?:j ?:j ?:jȀ ?:jW ?:j܃ ?:j ?:jY ?:j ?:j ?:j^ ?:j ?:jh ?:j| ?:j< ?:j ?:j ?:j͐ ?:j ?:j ?:j^ ?:j" ?:j B?:j ?:jM ?:j ?:j ?:j[ ?:j ,?:j6 ?:jߠ ?:j= ?:j ?:j ?:jӧ ?:j ?:j ?:jg ?:jr ?:j ?:jn ?:j ?:jf ?:jU ,?:j: ?:j ?:j4 ,?:j ?:j[ ?:j ?:j- ?:j ?:j ?:j ?:jo ?:j ?:j ?:jB ?:j ?:j ?:j ?:j ?:j ?:j ?:j ?:jX ?:j ?:jI ?:j ?:jF ?:j ?:j ?:j9 ?:j ?:j9 ?:j ?:j ?:j ?:j ?:jo ?:jY ?:j# ?:js ?:j ?:j ?:jX ?:j ?:j ?:j ?:j8 B?:jR X?:jM ?:jL ?:j ?:jJ ?:j< ?:j ?:jO ?:j ?:j ?:j ?:jR ?:j ?:j)# ?:j# ?:j# ?:j$ ?:j5& ?:j& ?:j0' ?:j' ?:j( ?:j) ,?:jM* ?:j+ ?:j+ ,?:j_, ?:jc. ?:j/ ?:j^/ ?:j&0 ?:j2 ?:j+3 ?:jp3 ?:j3 ?:j5 ?:j6 ?:j6 ?:jZ7 ?:j#9 ?:j9: ,?:j: ?:j< ?:j= ?:j= ?:j~> ?:j@ ?:jA ?:jB ?:jB ?:jD ?:jD ?:jD ?:jE ?:jF ?:jF ?:jF ?:jG ?:jH ?:jI ,?:jJ ?:jL ?:joM ?:jM ?:jcN ?:jP ?:jfQ ?:jQ ?:jHR ?:jS ?:jT ?:jU ?:jNU ?:j=V ?:jV ?:jV ?:j+W ?:jW ?:jjX ?:jY ?:jY ?:j}[ ?:j[ ?:j\ ?:j\ ?:j] ?:j^ ?:jJ^ ?:j^ ?:j_ ?:j ` ?:j7` ?:jo` ?:ja ?:jFb ?:jqb ?:jb ?:j_c ?:jc ?:jc ?:j1d ?:jd ?:j;e ?:jfe ?:je ?:j-f ?:jf ,?:jg ?:jTh ?:jh ,?:jh ?:j1l ?:jm ,?:j\m ?:j`n ?:jn ?:jn ?:j1o ?:jBp ?:jp ?:j%q ?:jq ?:js ?:jBt ,?:jt ?:jz ?:jz ?:j{ ?:jB| ?:j| ?:j| ?:j} ?:j~ ?:jC~ ,?:j ?:j ?:jj ,?:j ?:j\ ?:j ?:j ?:j ?:j? ?:j} ?:jDž ?:j ?:jÖ ?:j ?:j ?:j ?:j ?:ju ?:j՝ ?:j1 ?:jܢ ?:j' ?:jj ?:js ?:jc ,?:j ?:j ?:j ?:jX ?:jٮ ?:jb ?:j= ?:j ?:jٳ ?:j0 ?:jF ?:j ?:j% ?:jݼ ?:j ?:j ,?:j ?:j ?:jF ?:j ?:jO ?:j ,?:j ?:jv ?:j ?:j ?:j ?:j ?:jS ?:j ?:j ?:jB ?:jJ ?:j ?:jA ?:j+ ?:j ?:j' ?:j ?:j ?:j ?:j= ?:j ?:j ?:j ?:jT ?:j ?:j ?:j4 ?:jr ?:j ?:j ?:j; ,?:j ?:jw ?:jK ?:j ?:j ?:j ?:j ?:jX ?:j ?:j ?:j B?:j; ?:j ?:j ,?:j ?:j> ?:jj ?:j ?:j ?:j; ?:jm ?:j ?:j ?:jv ?:j ?:je ?:j$ ?:j ?:jW ?:j ?:j ?:j] ?:j ?:j ?:j4 ?:jx ?:j ?:j ?:j? ?:j ?:jV ?:j ?:jH ?:j ?:j ,?:j[ ?:jC ?:j ?:j+ ?:j ?:jo ?:j ?:j ?:j ?:j8 ?:jy ?:j ?:j[ ?:j ?:j ?:j2 ?:j ?:jC ?:j ?:j ?:ju ?:j ?:j( ?:jo ?:j ?:j ?:j ?:jk ?:j ?:j ?:jL ?:j ?:j ?:jy! ?:j! ?:j" ?:j$ ?:j<% ?:j% ?:jK& ?:j( ?:jR) ?:j) ?:jb* ?:je{ k####..# #.......######   #..## ##.####......#   #...# #.# ######.#   #...# #.# #.#   #...# #.# #)#  ?:j|  #...####.#########.#  ## #..................#  .# #...####.############  ## #............@......#  863.6 (194.0)  #.#.####.############   ##### ###      ?:j} ?:jl ?:jV E _Done exploring.@:je@:j3@:j\...........@:j0....0.0)@:j[ _Done exploring.A:jA:jWhere to? (Tab - D:2, ? - help)  D - Dungeon A:jA:jA:jȿs####..# #.......######   zbzb the Ducker#..## ##.####......#   Demonspawn#...# #.# ######.#   Health: 16/16 ========================#...# #.##.#   Magic: 1/1========================#...# #.##)#   AC: 7Str: 20A:j#...####.#########.#   EV: 11Int: 8 ## #..................#   SH: 0Dex: 14 .# #...####.############   XL:  1 Next: 91% Place: Dungeon:1 ## #............@......#   Noise: ---------  Time: 863.6 (0.0)#.#.####.############   a) +0 trident##### ###  Throw: 3 throwing nets      A:j !     _You open the door. _There is an open door here. _As you open the door, it creaks loudly! _h - a scroll labelled TOMOSU FUOT A:jFn_Done exploring. _Done exploring.A:j A:jA:jA:jA:jP _A:jA:jA:jA:jA:jA:jMA:jA:jA:j>BA:jHA:j:,A:jA:jA:j,A:jA:jA:jA:jA:j\A:jtA:jBA:jA:jA:jA:jgA:j,A:jL,A:jA:jA:jA:jvA:jA:j1A:jlA:jA:j A:j A:j A:j` A:j: A:jZ,A:jA:jA:jA:jA:jA:jnA:jA:j:A:jA:j@A:j,A:j^A:jA:jA:j9A:jA:jA:j[A:jA:j) A:j!A:j",A:j#A:j)  There is a stone staircase leading down here.A:j*A:jU+$ _A:j+A:j$&2A:jBA:jw6 _You climb downwards. ### #@#87.1 (23.5)A:j[w #.# ... ##.## .#.  # #A:jA:jA:ja _There is a stone staircase leading up here.B:j B:j 3B:j4B:jB:jf _B:jB:jB:jB:j,B:j'B:jB:jB:jB:jB:jqB:jB:jB:jB:j(B:jb)B:j)B:j+B:j+B:jX,B:j,B:jd/XB:j 1B:j1B:jD2B:j2B:j4B:j"5B:jv5B:j5B:j8B:j8B:j9B:jR9B:j:B:j;B:j;B:jP<B:jm=B:jT>B:j>B:j>B:j@B:jSAB:jAB:jAB:jjCB:jgDB:jDB:jEB:jFB:jGB:jHB:j~HB:j7KBB:jKB:jLB:jMB:jMB:j1NB:jOB:j1PB:jqPB:jPB:j>QB:jQB:jQB:j6RB:jSB:jTB:jTUB:jUB:jWB:jWB:jEXB:jJYB:j ZB:jZB:j+[B:jo[B:j\B:jh]B:j]B:j=^B:j!_B:j_B:j9`B:jShB:jiB:jxiB:jiB:jjB:jkB:j$lB:jclB:jmB:jnB:joB:jxoB:jpB:jrB:jyrB:jrB:jtB:j!uB:juB:juB:jrwB:jRxB:jxB:jxB:j7zB:j {B:j{B:j{B:j|B:j}B:j}B:jZ~B:jB:jB:jOB:jB:jB:jB:jFB:jքB:jXB:j1B:j{B:jB:jB:jB:j=B:jB:jB:jB:j=B:jB:jB:jB:jB:jBB:jB:jYB:jÒB:j,B:jB:jB:j̕B:jB:jB:j4B:jB:jB:jtB:jJB:jB:jB:j;B:jB:jfB:jƞB:jB:j̠B:jB:jqB:jB:jlB:jC,B:jB:jB:jB:jIB:jB:jBB:jsB:jB:jB:jB:jSB:jB:j1B:jDB:jB:j,B:jϵB:jƷB:jҸB:jB:jB:jxB:jB:jB:jB:j9B:jBB:jB:j2B:j+ ..#..##.#.##.#B:jv...## #.#.....#####.##.......##.##........####..@##.#######.##### #.....## #.###..##B:jH #####...#B:jl ###...#####...###B:j#...####...###You pick up a parchment of Magic Dart and begin reading...B:j$0945.1 (58.0B:j ,6.1 (59B:jZ B:jC _You add the spell Magic Dart to your library.C:jvIC:jC:jC:jMC:j XC:jo C:j C:j ,C:j C:jC:j ,C:jC:jC:jC:jsC:jC:jYC:j.C:j}C:jC:jC:jC:jC:jC:jC:j^C:jC:jC:jcC:j~C:jC:jC:j C:j!C:j?"C:j"C:j$C:j%C:j%C:j'L _You now have 42 gold pieces (gained 4).C:j>)C:j)C:j*C:j+C:j|,C:j,C:j9-C:j/C:j0,C:j01C:j1C:j2C:j2C:j43C:j3C:jl4C:j4C:j4C:j5C:j6C:jC6C:j6C:j7C:j8C:j8C:j89C:j:C:j{;C:j;C:jH<C:j=C:j?C:jc?C:j?C:jbAC:jAC:jBC:jBC:jCC:jDC:jEC:jEC:j6GC:jHC:jfHC:jHC:jCJC:jKC:jRKC:jKC:jMC:jwNC:jNC:jw K:jx K:j~ u #<##.# .....<...### ##### #........ .... ......... K:j ##..# .#........ ... ..#........ #.#.# #........  #<..# #........ # #.#.#.#@####### #1008.7 (21.0) ..............# #K:jP ^##.#.#.#.#####.# ..#.#.#.......### ####### # #####.....## #.... #......###....K:j}   #........#....  #.....##.#....K:jO  #.....##.#.... K:j K:jV ,9.7 (22K:jU K:j ; _Found an escape hatch in the ceiling.M:jhM:jiM:jjM:jLlM:jp #.#.....<... ### #####.#........ ........##..##.#. ... ..#.M:j_q #.#.#.#........  #<..#.#........ .#.#.#.#.####### >......@.......# 0.0)M:j/r##.#.#.#.#####.#  ..#.#.#.......### ### ### #.#####.....## #... #. #......####. #........#.. #.....##.### #.....##.# ########.M:jvM:j{}10.7 (1 _Found a stone staircase leading down.N:jN:jцeWhere to? (Tab - D:2, ? - help) N:j6 D - Dungeon N:j#.#.....<...zbzb the Ducker### #####.#........Demonspawn...............Health: 22/22 ========================##..##.#........Magic: 2/2========================... ..#........AC: 7Str: 20#.#.#.#........EV: 11Int: 8#<..#.#........SH: 0Dex: 14.#.#.#.#.#######XL:  2 Next:  3% Place: Dungeon:2>......@.......#Noise: ---------  Time: 1010.7 (0.0)##.#.#.#.N:j#####.#a) +0 trident..#.#.#.......### #### Throw: 3 throwing nets### #.#####.....## #...#. #......###...#. #........#... .. #.....##.#... ## #.....##.#... ########..... You have reached level 2!Your demonic ancestry asserts itself... _You feel the presence of a demonic guardian. _k - a ruby potion _Found an escape hatch in the ceiling. _Found a stone staircase leading down.N:j2-o  There is a stone staircase leading down here. _N:jp J 3  You climb downwards.N:j$  You encounter a goblin. It is wielding a +0 dagger.N:j N:j/   #.....#...  #.... ....  #.....#...  ..g ..... .. .......# #...###.#....# #............#.  # ===20.2 (9.5 ##:#...##  .# .#  ##  g   goblin _The goblin shouts!  Found a parchment of Swiftness.  There is a stone staircase leading up here.N:j9 N:j N:j ] _A goblin is nearby!O:j ).g.O:j= O:j< >---1.2 (1.0 _O:j O:j P:jY .#....##.....# ............ .g..###.#....# #......#.#..####<.......##:#...##.# ..### .##P:j$.gP:j| P:j B---2P:jP:jP:j@m )You puncture the goblin!P:j)H(P:jK=6=3.4 (1.2P:j2PP:jQJ _You kill the goblin!P:j  _No target in view!Q:jicX#.....#..#.....#....#.........##.....#............ .......# #...###)#....# #............#.##..####<.. ##:#...###..# ..# .### .#Q:j`dk.. #..###Q:jnQ-40 _Q:jtQ:jNvQ:j...## .......... .. # #...###)#............#.#..####<........ ##@#...####...# ..# #.### .#... #.....####Q:jMV-5Q:jQ:jh^  You pick up a parchment of Swiftness and begin reading...Q:j+6.4 (2Q:jQ:jB _You add the spell Swiftness to your library.Q:j] .##.... .......... .. # Q:j>#...###)#....#.........#.#####<........ ###.#...####..@# ..# ### ... ....##Q:jQ:j+7.4 (1Q:jQ:jR:jR:j1Where to? (Tab - D:3, ? - help)  D - Dungeon R:j#..........zbzb the Ducker##.....#....Demonspawn..........Health: 22/22 ========================.. .......#Magic: 2/2========================#...###)#....#AC: 7Str: 20#............#.#EV: 11Int: 8#..####<........SH: 0Dex: 14###.#...###XL:  2 Next:  6% Place: Dungeon:3#..@# ..#Noise: ---------  Time: 1027.4 (0.0)#.### .#a) +0 trident...#Throw: 3 throwing nets......#### :j=Z40m_A goblin is nearby!You puncture the goblin! _You kill the goblin! _No target in view!  You pick up a parchment of Swiftness and begin reading... _You add the spell Swiftness to your library.R:j4R:j#R:j3$R:j9),R:j+,R:j,R:j?m  There is a stone staircase leading up here.R:jKP _R:j h2R:jc ! _You climb upwards.R:j]<# .....<... ### #####.#........ ............... ###..##.#........ #.......#........ #.#.#.#.#........ ###.#<..#.#........#####...#.#.#.#.########......@..............#R:j31.9 (4.5#.#######.#.#.#.#####.# ...#.#.#.......## #####.#.#####..... R:j..#.# #..... ###.# #..... R:j..# #..... ### #.....R:jz ###### R:j^R:jR:j c _There is a stone staircase leading down here.S:jCS:jwCS:jUDS:jGS:jUIS:jNP _S:j`OS:jsP,S:jATS:jUS:jVS:jVS:jS^nS:j\oBS:jPrS:jt,S:j&uS:jHwS:jxS:jyS:j-zS:j|S:jy~,S:jS:jS:jS:jPS:jS:jIS:j,S:jS:j4 #.#.#.#.#......#<..#####...#.#.#.#.########......>.......##.#######.#.#.#.#####.##.......#.###.#######.#.#####..... #.........#.# #..... #####@..###.# #..... +.......# #.....#...##### #.....#...# ######S:j #...# ##...# #...#...# #...# ...# .##S:j041.9 (10.0)S:j,2.9 (11S:jeS:jM[ _l - a glowing purple potionS:j S:j S:jU S:jG 'S:j 3S:j M _You open the door.S:j 3S:j S:j @  There is an open door here.S:j S:j  _S:ji S:jm S:j ,S:j S:jS! S:j# S:j. S:j#/ S:j/ S:j? Q  There is an open door here. _S:j"A S:j/J S:jK S:jM ,S:jN S:jP S:j^Q S:jQ S:jR S:jT S:jcU S:jU S:j9V S:jW S:jX S:jX S:jY S:j[ S:j<\ ,S:j\ S:jr^ S:jl_ S:j_ S:j&` S:ja S:j c S:j]c S:jMd S:je S:jpk S:jAm S:j~n ,S:jo S:jOp S:jq S:jq S:jLr S:js S:ju ,S:ju S:jsw S:jkx ,S:j$y S:j*{ S:j| ,S:j} S:j% S:jc ,S:j8 S:j S:j ,S:jO S:j- S:j S:j. S:j S:jh S:j S:j S:j S:j S:j S:j S:j3 S:j S:j S:j S:j– S:j S:jӞ ,S:jm S:j= S:j֢ S:j S:js S:js S:jx S:j S:jr S:j S:j S:j S:j? S:jޭ S:j ,S:j S:j S:jb ,S:jr S:j S:j S:jD S:j S:j8 S:j0 S:j S:j2 S:j' S:j S:j9 S:j S:j S:j0 ,S:j S:j S:j^ S:j= S:j S:j S:j ,S:j( S:j8 S:jt S:j S:j S:j S:j= ,S:j S:j S:jE S:j S:j S:j S:jU ,S:j S:j7 S:jS ,S:j S:j S:j S:j$ S:j S:j S:jK S:j S:j S:j" S:j S:j S:j S:j/ S:j q..## #........# ##.. .###........# ### ##..##..# # ##.# ..#  #.# ..  #.### #  #...# #...# #.@.#98.9 (56##.##S:j ##. .. .# ># S:j S:jR S:j ,9.9 (57S:jA S:j; _Found a stone staircase leading down.T:j  ## . ### ## ####..##..#  ##.#   #.# ...### #T:jK Y...# ...##@## #.# ..##.#T:j~ T:j 3100.9 (1.0)T:jW T:j T:j& ## ####..##..#  ##.#   #.# ..### #..# #...###.## #@# .##...#.#T:j+T:jO,&1T:jA0T:j02U:jC  ##.#   #.# ..### #..# #...##...##.# #.##.##...# ..##.##. U:jTU:j&2U:jrU:jpU:jtY.# ..#.### # #...# #...# #...# ##.## #.## #U:j-#..#.###@..#..## #.## #>##.##.# #.# #.# #.##.U:j)U:j&3U:jU:jlU:ja ## #..# ##U:jvb#.## # #.##.##..#.##.. #@.#### ># U:jb#.## U:jhU:j;h&4U:jUlU:j!nU:j E ..# #...# #$#.##.# #.##.#..#.. #..#### ># .#.## U:j U:j_ &5U:j U:j7 * _Found 9 gold pieces.U:jh~ #$#.##.# #.##.#...# #..####  .#.## U:jkk<6U:jnU:jvc _There is a stone staircase leading down here.V:jBV:j.V:jV:jXV:j-7 _V:jV:jHJ 3  You climb downwards.V:j . ... ..## # # b###..#.$.#V:j.............#...........###.........###########.# .# b   bat +# V:j-9.4 (2.5V:jV:j/j _You encounter a bat.Found 11 gold pieces.V:ja _There is a stone staircase leading up here.W:jn#....#..#..#.### ..# .b# ###..# #<@$.# .# .### .##.# #+#W:j#).b.W:j.W:j(W:jO6=10.4 (1.0W:jW:jZ I _The bat misses you.W:j1 4W:j6 W:j9 H _No target in view!W:j 4W:j* W:j H _No target in view!X:j>#.... ...# .... ..# ..### #.## # ##..# X:jb..# ###..# #<.@.# .# .### ..#X:j.##.# b   batX:jK#+#X:j.X:j$bX:ji!.bX:j!X:j5-1 _X:jX:jR _You see here 11 gold pieces.X:j  # ...  ..# .... ..# ..### #.## # ##..# ...# ###b.# #<@$.# .# .### ..### #.# #.# #+#.bX:j b.X:jf D=2X:j7 X:j Q _The bat closely misses you.Y:j2a †  You reach to attack! You puncture the bat!Y:j6(Y:j9>10-3.5 (1.1Y:j ?Y:jBG _You kill the bat!Y:joY:jo8-Y:j6tY:jovH _No target in view!Y:joa#.... ...# .... ..# ..### #.## # ##..# .†.# ###..# #<.@.# .# .### ..#.##.##+#Y:j;Y:j 340 _Y:jM%Y:j+Y:j,+5.5 (2Y:j/Y:j2> _You now have 53 gold pieces (gained 11).Z:j{ # ...  ..# .... ..# ..### #.## # ##..# .†.# ###..# #<@..# .# .### ..### #.# #.# #+#Z:jZ:j+6.5 (1Z:jZ:jZ:jkt ...  ..#  ..# .. #.## # ##..# .†.# ###..# #@...# .# .### .### #.# #.# #+#Z:jD{Z:j{&7Z:jTZ:ja _There is a stone staircase leading up here.Z:jZ:j{Z:jZ:j/Z:j.-8 _Z:j}Z:j &2Z:j P#...# ##...# $ ##.##.# #.##.# #..#.#  ##...# #..## .## #  #.#  #.#  #.# #.# #.##.# #.. #.# # #.## # Z:j] .20.0 (2.5Z:j- Z:j ! _You climb upwards.Z:j c _There is a stone staircase leading down here.[:j\3[:jn[:j[:j[:j~P _[:j[:j[:j[:j|[:jX[:jp,[:j[:jB[:j[:j[:j[:j[:j[:j[:j[:j[:jM[:jl[:j[:j[:j[:j[:j,[:jL _You now have 62 gold pieces (gained 9).[:jI[:jz[:j[:j[:j,[:jL[:j[:j[:j[:j[:jr[:j,[:j[:j{[:j[:jD[:j[:j.[:j [:jV [:j6 [:j [:j [:j [:j [:j[:j[:j ,[:j6[:jJ,[:j[:j[:j[:j3[:j[:jA[:j[:j?[:j@[:jC[:jE,[:jF[:jG[:jI[:jUI[:jI[:jK[:j|L[:jL[:jM[:jN[:jO[:jO[:jnP[:jQ[:jR[:jR[:jS[:j]U[:jxV[:jV[:jW[:jMY[:jxZ[:jZ[:jj[[:jv\[:j ^[:j<^[:j^[:j`[:ja[:ja[:jb[:jd[:jff,[:jzg[:ji[:j-j[:jl,[:jpX[:jq[:jur,[:jjs[:jt[:j{...##.....#####.# ...# ##.......##.# ...### ###........# .##..# ###...##.# .##..####################.##### .##..........#........# #.....## .######........######## #.###..## ...# ##....#.....# #####...# ...#####.####...@.# ###...###53.0 (33.0) [:j|>...#.....# #.....# ##...### #.##.##### #.....# #...## #.##.##.....# ##...### #..#.##.....+ ###...## ##...#[:j,|#.....####...#  #..##[:jQ|#.....# ###...###  #.##[:j|#....># ##...###  #>##...##[:j[B4.0 (34[:j3[:j9 _Found an escape hatch in the floor.[:j [:jw [:jA [:j [:j [:j [:j [:j ,[:j 5'[:j [:j 3[:jY 7 _You open the door.[:j 3[:jk [:j [:j ,[:jB [:j$ [:j [:jK [:j [:jK [:j0 [:j [:j [:j [:j ,[:j [:j '[:j I[:j_# 7 _You open the door.[:j$ [:j$ [:jy% [:j( @  There is an open door here.[:j* [:jC+  _[:j, [:j- [:j}. [:j. [:j)/ [:j0 [:j1 ,[:j62 [:j3 [:jU4 [:j4 [:j 5 [:j6 [:jR7 ,[:j7 [:j= [:jz> [:j]? [:j? [:j? [:jnA [:jB B[:jlD [:jE [:j9E [:jE [:jF [:jeH ,[:jH [:jJ [:jpK [:jK [:jL [:jL [:jN ,[:jN [:j T [:jRU [:jU [:j!V [:jnY ,[:jY [:j\ L _You now have 66 gold pieces (gained 4).[:j] [:j] [:jD^ [:jnd [:jd [:jGh X[:jh [:jv [:j,x [:j| B[:j [:j [:j [:jj [:j [:j  #.....# #...##  ###'### ##...###  #.# ###...### #.# ########...# #.#.####<##.# #..##  #.#....#.#..# #.##  #.# #.......###.#  #.# #.##.##.....#  #####.# #.#@#.#.###.# 92.0 (38 #.....# #..#∩#..###.#  #.##### #.#.#.#...#.#  #.#######.##.##.###.# #........[:j [40m...........# ########....##...##.# ############## 3.0 (39 _Found Dubraeng's Jewellery Emporium.\:j ,###'### ##  #.# #...###  #.# ########...#  #.#.####<##.# #..##  #.#....#.#..# #.##  #.# #.......###.#  #.# #.##.##.....#  #####.# #.#.#.#.###.#  #.....# #..#@#..###.#  \:j #.##### #.#.#.#...#.#  #.#######.##.##.###.#  #...................#  ########....##...##.#   ##############          \:jz \:j# 14.0 (1.0)\:jV \:j q _There is an entrance to Dubraeng's Jewellery Emporium here.]:j"<]:j@Welcome to Dubraeng's Jewellery Emporium! What would you like to do?  a -  300 gold an amulet of chemistry (unknown)b -  300 gold an amulet of regeneration (unknown)  c -  390 gold the ring "Pamyn" {rF+ Dex+2 Stlth+}d -  360 gold a +5 ring of evasion (unknown)  e -  200 gold a ring of positive energy (unknown)  f -  250 gold a ring of protection from fire (unknown)  g -  150 gold a ring of see invisible (unknown)  h -  360 gold a +4 ring of slaying You have 66 gold pieces. [Esc] exit[!] buy|examine items]:jSAR[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list^:jpr b $  You are short 234 gold pieces for the purchase.[Enter] buy shopping list`:j Pc $ 62a:j"Pd $ 98a:j pe $ 1184 gold pieces for the purchase.b:jPf $ 43b:jPg $ 58c:jPh $ 94c:jq c:j c:j ###'### ##...###  zbzb the Ducker#.####...###   Demonspawn#.# ########...#   Health: 22/22 ========================#.#.####<##.# #..##   Magic: 2/2========================#.#....#.#..# #.##  AC: 7Str: 20c:jm d#.# #.......###.#  EV: 11Int: 8#.# #.##.##.....#  SH: 0c:j Dex: 14#####.# #.#.#.#.###.#c:jˬ   XL:  2 Next: 10% Place: Dungeon:2#.....# #..#@#..###.#c:j  Noise: ---------  Time: 1194.0 (0.0)c:jO >#.##### #.#.#.#...#.#  a) +0 trident#.#######.##.##.###.#c:jz  Throw: 3 throwing nets#...................#c:j + ########....##...##.# c:jʭ t##############     c:j a    c:j H_You open the door. _You open the door. c:j9 P_There is an open door here. _You now have 66 gold pieces (gained 4). c:j_ _Found Dubraeng's Jewellery Emporium. _There is an entrance to Dubraeng's Jewellery Emporium here.c:jѴ c:j8 c:j c:j/ h _You can access your shopping list by pressing '$'.d:jd:jd:jd:j^F _Unknown command.d:j-d:jA.d:j.d:j0d:j`2d:j6 _d:j8d:j9d:j:d:j>;d:j<d:j8=,d:j=d:j4?d:j?d:j?d:jd@d:jmAd:jBd:jBd:j7Cd:jDd:jFBd:j>Gd:jVQd:j Rd:jbS,d:jW\d:j^d:j:`,d:j`d:j.jd:jkd:j md:j@md:jmd:jpd:jnqd:jqd:j*rd:jWtd:j`ud:jud:j vd:jNxd:jVy,d:jyd:jzd:j{d:j+|d:j|d:jd:j'd:j[d:j d:j:d:jd:j)d:jnd:j$d:j d:j<d:jd:jd:jd:j܎d:j<d:jd:jd:jEd:jd:jd:jd:j,d:jd:jЙd:jd:j@d:jd:jd:jTd:jƝd:jd:jUd:jd:jd:jd:jΣ,d:jd:juBd:jd:jd:j5d:j˫d:j֬d:j'd:j0d:jwd:jd:jߴd:jd:j d:jd:jd:jһd:j>d:jd:jd:j1d:jd:jd:jd:jQd:jd:jud:jd:j7,d:jd:jd:jjBd:jd:jd:j>d:jd:jpd:jd:jd:jd:jd:jid:jd:j+d:j d:jd:jd:jd:jd:jd:j,d:jd:jHd:jzd:jd:jd:jd:jd:j:d:jd:j<  ## #.[)#  .### ...#  d:j9...## ...#  ....## ..#  #....## ..#  ###...## #.#  ##...### #.#  d:j ##....### #@#  242.0 (48.0)#.....#####.#  d:j  ##.......##.#   ###..#  d:j+ ###...##.#  ################.#####  d:jly....#........# #.....## d:j......######## #.###..##  d:jo...#.....# #####...# d:jd:jP,3.0 (49d:jd:j~!7 _Found a club and a pair of boots.e:j M #..$ ## #.[)### ### #. e:j Y....## .....## . ###...## ##...### ##....### #.##.....#####.e:j ##.......##.# .. ....#.###.e:j e:j 14.0 (1.0)e:j @ _Found 7 gold pieces.e:j# M.... #..$ ## [)### ## # ....## #.....## #.. ###...## ##...### ##....### ##.....#####.# #..e:j!* e:j* &5e:j/ e:j&1 f:jM..... #..$ ## [)### ## ....## ....## #.. ###...## ####...### ##....### #.#f:jkA #.#f:jǧY6f:j~#  .....#  ....# # #..$# # #.[)# .###f:j7$ #...# .## #...# .## #...# #....## #.@.#  ###...## ###.#  ##...### #.#  ##....### #.#  ##.....#####.# f:j$J ##.##.#  ###........#  ###...##.# #.##### f:j+<7f:j]1f:j2f:j f:ji f:j f:j f:j f:j Bf:j f:j[ f:jy f:j f:j ,f:jY f:j f:j% ,f:j7 ,f:j    #+######. ......... .... .. # $# ) ..### .. ....## #.. .....## #.. ##....## #..###...## #####...### ###....###  ##..... f:j 51.0 (4f:j V _You see here a +0 pair of boots.g:jIg:j0+2.0 (1g:j)g:j, _i - a +0 pair of bootsg:j1 g:jO Wear or take off which item? Armour (go to first with [)  c - a +0 helmet (worn)  f - a +1 ring mail of cold resistance (worn)i - a +0 pair of boots[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h:jh:jh:j  zbzb the Ducker.#  Demonspawn.#  Health: 22/22 ========================#+######.#  Magic: 2/2========================.........#  AC: 7Str: 20.......#  EV: 11Int: 8.....#  SH: 0Dex: 14 ##..$#  XL:  2 Next: 10% Place: Dungeon:2 ####.@)#  Noise: ---------  Time: 1252.0 (0.0) ..####...#  a) +0 trident ....###...# :jl0m Throw: 3 throwing nets .....###...# ##....###...# ###...## ###.#  ##...### #.#  ##....### #.#  ##.....#####.#   _You can access your shopping list by pressing '$'. _Unknown command. _Found a club and a pair of boots. _Found 7 gold pieces. _You see here a +0 pair of boots. _i - a +0 pair of bootsh:jZ h:j:h:jh:jCf  You start putting on your armour.h:jN+3.0 (1h:jk h:j%h:jT&+4.0 (2h:j*h:j/h:jj0+5.0 (3h:j4h:j9h:jg:+6.0 (4h:j?h:jYDh:jD+7.0 (5h:jIh:j'L 8 _You continue putting on your +0 pair of boots. x5h:j3Qh:jDTb _You finish putting on your +0 pair of boots.h:j #.#  #.#   #.#  #+######.#  ...#  ........#   ........#   h:j#..@#  ## #..)#  .### #...#  ## #...#  ....## #...#  #....## #...#  ###...## ###.#  ##...### #.# h:j^ ##....### #.#  h:jph:j28.0 (1 _h:jh:j#h:j$+9.0 (2h:j'h:j)= _You now have 73 gold pieces (gained 7).i:j$dIi:j/gi:j ii:jii:jm,i:joi:joi:jBpi:jqi:jsi:jsi:jti:jvi:jSxi:jxi:jyi:j{i:jA}i:j}i:j~i:j=i:ji:jہi:ji:j^'i:j#  You open the door.  You encounter a ribbon worm.i:j6.>  #.  #. .#  #. #.#  #w #.#  #. #.#  ####'######.# #....@......#  #...........# # ..............# ###### ###########...##...### #..)# .......### #...# w   ribbon worm (asleep)i:jM.......## #...#  ####.....## #...# # ###....## #...#i:jїw65.0 (6wcatching breath)i:j4 ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.i:j)7.'i:j+  5  6.0 (73 throwing netsHeld i:jv0i:j1' _You are caught in a web!i:j3[ _Found a stone staircase leading down.j:jO.wj:jdj:j'<7.0 (1j:j)j:jC _You struggle to detach yourself from the web.j:jV:j:j;11 83 throwing netsj:j@j:j#C/ _You disentangle yourself.j:j  #@# .># #.# # #.# .# # #.# #.# # #.# #.# # #w# #.# # ####@######.# #...........# ## #.....# .# ..............###### ###########...##...###  #..)# #.# #...#@   Jessica (asleep) ###.. #...#  ####. #...#j:j j:j j:j.  You encounter Jessica the Apprentice Sorceress. She is wielding a +0 club.j:ji3 /  --more--m:jUJ .@  Jessica shouts!m:j][@m:j]/==9m:jdm:j!eR _The ribbon worm closely misses you.m:jgQ _There is an open door here.m:jP (catching breath)  You hit the ribbon worm.  The ribbon worm is lightly wounded.m:jb\  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.m:j C>@m:j m:j   5  -70.1 (1.13 throwing netsHeld m:j m:j) . _You are caught in a web!n:jdh.@11 -103 throwing nets n:j|l_You disentangle yourself. The ribbon worm barely misses you.n:jS .@  You hit the ribbon worm.n:jе  The ribbon worm is moderately wounded.n:j-2.3 (1.2n:j)n:j8C _The ribbon worm bites you but does no damage.n:jX .@  You puncture the ribbon worm!n:j    The ribbon worm is severely wounded.n:j5=3.4 (1.1n:jn:jX _The ribbon worm barely misses you.n:jl §@  You hit the ribbon worm.  The ribbon worm is almost dead.Jessica mumbles some strange words.n:jz N (catching breath)  Jessica blinks!n:jH  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.n:j )n:jk   5  -4.53 throwing netsHeld n:j n:j . _You are caught in a web!n:jQ2 "@.n:j< l (catching breath)  You struggle to detach yourself from the web.n:jD  The ribbon worm expels a string of sticky webbing.n:j )n:j g--50n:j n:j H _The stream of webbing hits you but does no damage.o:j#@.o:j.11 -63 throwing netso:j o:j#/ _You disentangle yourself.o:j D †o:j, 5You hit the ribbon worm.o:j 5@   Jessica (ally target)o:j 5   white imp (summoned)You kill the ribbon worm!o:j$ m1--24=7.7 (1.2o:jԩ o:j¬ R _Jessica hits you with a +0 club. A demonic guardian appears!o:jH S#..>   . #@# ####'######. # #...@....... # #...5....... .............. .###### ###########... ..#...### ).......### ###.......## o:j #@.o:j< 35.o:j o:j' 4-80o:j o:j# x _You see here a ribbon worm corpse.p:jl )You puncture Jessica!p:j35.p:ji5   white imp (summoned)p:jsp:jzbzb the Poker#.#Demonspawn#.#Health: 21/22 ======================--.>#Magic: 2/2========================#.#AC: 8Str: 20 ##.# .#EV: 11Int: 8 ##.# #.#SH: 0p:jADex: 14 ##.# #.#XL:  2 Next: 148% Place: Dungeon:2 ##@# #.#Noise: ==-------  Time: 1279.8 (1.1) #####5######.#a) +0 trident ##...........#Throw: 3 throwing nets ###...........# .#..............# p:j.###### ###########...#5   white imp (summoned) ..#...####..)# #.......####...# ###.......###...#You hit the ribbon worm.  You kill the ribbon worm! p:j_Jessica hits you with a +0 club. A demonic guardian appears! _You see here a ribbon worm corpse.  You puncture Jessica! _You kill Jessica!p:je{ _Jessica hits you with a +0 club. A demonic guardian appears! _You see here a ribbon worm corpse.  You puncture Jessica! _You kill Jessica!Your Polearms skill increases to level 3!You have reached level 3!p:j;/  --more--q:jJ  Your experience leads to an increase in your attributes!Your base attributes are Str 14, Int 8, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? r:jr6/27=3/32325% r:jr:jU _You feel stronger. x2r:j'#.#.>#. #.##5####@######...........##........... ...............##### ###########....#...### #..) #.......###.##.......##  ####.....##r:jڮr:jׯ6--800r:jѵr:jr _You swap places with your white imp.  There is an open door here.  Things that are here:r:j| _a +0 club; a +0 robe; the human corpse of Jessicat:jIt:jJWhere to? (Tab - D:2, ? - help)  D - Dungeon t:jU t:j F#.#zbzb the Poker#.#Demonspawn.>#Health: 26/27 =======================-#.#Magic: 3/3======================== ##.# .#AC: 8Str: 22 ##.# #.#EV: 11Int: 8 ##.# #.#SH: 0Dex: 14 ##5# #.#XL:  3 Next: 25% Place: Dungeon:2 #####@######.#Noise: ---------  Time: 1280.8 (0.0) #t:j #...........#a) +0 trident ###...........#Throw: 3 throwing nets .#..............# .###### ###########...# ..#...####..)#5   white imp (summoned) #.......####...# ###.......###...#####.....###...#Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2 _You swap places with your white imp.  There is an open door here.  Things that are here: t:j r_a +0 club; a +0 robe; the human corpse of Jessicat:j t:j t:j$ t:j t:j4 7= _You swap places with your white imp. HP restored.  You see here a ribbon worm corpse.t:j& t:j t:j{  _t:j t:j t:j t:j ,t:jS t:j t:j t:j t:j` t:jq t:j  t:jW t:j  t:jn 9=t:jU t:jg t:jO t:j ,t:j t:jn Y  There is a stone staircase leading down here.t:jT t:j P _t:jƊ 4§t:j &3t:j ,t:j! t:j$ _ _You climb downwards. Your summoned ally is left behind.  Found a hand axe.t:j**                #.####   t:j* #...@#  9.3 (8.5 ..)..####   .##       t:j*       t:jQ+ m   t:j., t:j0 t:j2 a _There is a stone staircase leading up here.u:jϲu:ju:jDu:j\K90.3 (1.0 _u:j u:j8&2u:jJ... ... ..# #.# #.# #.# ###. +  ####. # #.# .# ##.# #.# ##.# #.# ##†# #.# #####[######.# ##...........# ###...........#u:jYe-1.8 (2.5u:jlu:j r _You climb upwards. _There is a stone staircase leading down here.u:jvIu:ju:ju:jf _u:jfu:ju:jVu:jLu:ju:ju:j u:j: ,u:j u:jcu:j#. #. ###. ..#######.# ...#.......##^.^##........^_.##..........^##...5.8 (4.0...####. #.  #.# ####.u:ji +...> ####. #.#   #.# #u:jlu:j+6.8 (5u:ju:j < _Found a faded altar of an unknown god.v:j ###. .. #. .##  #. ..## #####.# ...# .......##^.^# #.^_.# #...^##.......#.###...####.#.##.#.# #.#..####.###+...># ####.# #.# .#v:jov:j8+7.8 (1v:jv:jw:jx}i### #. #.. #. #.## #. #..## #####.# #...# .##^.^# #.^_.# #.^# #.#.### ...####.#.# #.#.##.#..####.###+...>#####.# w:jw:j?&8w:jw&_w:jw:j. G ### #. #.. #. #.##  #. #..## #####.# #...# .......##^.^# #.^@.# #...^# #.......#.###...####.#.#w:jT0 O#.#.# #.#..####.###+...>#####.#w:jP 9 _There is a faded altar of an unknown god here.x:j~A _faded altar of an unknown god. _faded altar of an unknown god here.  This altar belongs to (a) Hepliaklqana, (b) Dithmenos or (c) Jiyva, but you  can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.y:j@RP  Okay, then.y:j>Sy:jWy:jY. _y:j,y:j,y:j,y:jT0y:j1y:j@6P _y:j6y:j"7y:j7y:j9y:j:,y:j;y:jV=y:j>y:j>y:j?y:j@y:jBy:jcBy:jCy:j@Ey:jFy:jFy:jGy:jIy:jJy:j>Ky:jKy:jMy:jkOy:jOy:jPy:jRy:jSy:j*Ty:jUy:j!]y:j]y:j`,y:jsay:je y:jg8_e - 4 javelins (gained 3)y:jjy:jpky:j3m,y:j|oy:jqy:jry:jsy:jxy:jbzy:jzy:ju{y:j|y:j<~y:j~y:jy:jy:jy:j|y:j߂y:j6y:jVy:jy:jOy:jy:j,y:jy:jny:jG,y:jy:jy:jy:jğ  You encounter a bat.y:j>#. #.. #.# ### #.# #.. ##### #.# #.## ###...##.# #..# ##......########.###... #.....@...........##^.^y:j6 #....########........^_. ..?# #..........^ b. ######.......#.## #.......####.#.# #.......# #.#.# b   bat (asleep) #.......# #.#.. .........####.### .........+...>#y:jx}321.8 (22.0)b.b..by:jeOby:jޱ32.8 (23 _y:jy:j z:jEI #. #.. #.# ### #.# #.. ##### #.# #. ###...## #.# #.. ##......#.### #....@............##^. #..b.#........^_.?# #............ ######.......#.. #.......####.#.# #.......# #.#.# . #.# #.#.. . .####.### . .+...>#b..bz:jKO=3.8 (1.0)z:jO9_z:jR: _The bat hits you but does no damage.z:jѠ5b..bz:jӧz:jr-4.9 (1.1z:jճ _You barely miss the bat. The bat barely misses you.z:j/sL †  You puncture the bat!z:jLy(z:j|066.0z:jz:j=G _You kill the bat!z:jA3z:jTz:jRz:jz:j,z:j_  You see here a bat corpse.z:jz:jJ _z:jRz:jz:j,z:jz:jaz:jz:jz:jz:jz:jz:jz:jz:j#.. #.# #.###### #.###...## #.# ##......####### ##...†........... ###....########.... #...@### #.....-.......## ######.........# #.#####...## #.# .<... #### #.......# ..... .........####  ..... .........+...z:jc>  ..... .........####  .....##### .........# # z:j.31.0 (5.0z:j(E-2.0 (6z:j=z:jgd _m - a scroll labelled TOCHEH RAGUIGH{:j`3{:j b{:jc{:ji{:ji{:jk{:jl{:jEm{:jm{:j@p{:jaq{:jr,{:jt{:ju{:j\u{:jQv{:jw{:jx{:jx{:j|y{:j}{:jqq##### ###...## ## ##......#####.. ##...†........#... ###....#.#....####....### #............## ######.......@...##8#...###  .....<....• ##### #...... .#........  ........ ..........  ........ .#........ ........#........##### ........#........#...# #########........ #...#{:jI{:jϊ+9.0 (7{:jk{:j+ _Found 2 flux baubles.|:jG ##### ###...## #### ##...... #... ##...† #.... ###....##....####....### #...## ######....## #.#...### # .....<....•. #####|:jɃ~ # #.#... ... #.#.. .#.. ##### #.#. #...# |:j[#.#. #...#|:jH|:j,40.0 (1|:j|:j|:j  ##### ###...## ##### ##...... #.... ##...† #.... ###....#....####....### .## .## #.#...### # .....<....•..##### # ##.#... .... #.#..... .#..#### ##### .#.#........ #...# .#.#. #...#1~:j~:j,~:j~:j$~:j~:jB~:j,~:j~:j~:jZ~:j~:j~:j~:j~:j^'~:j~:j~:j~:j7 _You open the door.~:j~:je~:jH~:j~:j~:j[~:j*~:jW@  There is an open door here.~:j~:ju _~:j~:jw~:j>~:j~:j ,~:j~:jb~:j~:jC~:j~:j~:j~:j ~:j ~:j ~:j ~:j~:j,~:j~:j~:j~:j'~:j~:j~:j!,~:j#~:j'R  There is an escape hatch in the ceiling here.~:j~*~:j+ _~:j,~:j/~:j_1,~:j09n~:j$;~:j<,~:j;>~:jA~:jgC,~:jD~:jG~:j&Jn  You encounter a frilled lizard.~:jS_........l# #............# #............# ###### .............# #....# ............# #....# .......:....#######....####.# #~:j-T[..........#.# #.........#<# #..................# #.# #..........<....•..### ~:j+U### #####.#............### ...................' ###..##.#............### l   frilled lizard (asleep) #.......#........##### #.#.#.#.#........# ###.#<..#.#........#~:jX .l62.0 (21.0)  Found a shimmering blue altar of Sif Muna.~:j_Ml~:j+`,3.0 (22~:jf:_~:jzh8 _The frilled lizard hisses angrily.:jA....######## ._...# #l.#  #.# ######.# #....# ......# #....#  .......:....#######....## #.# #.. #.# #....... #<# #..................#. #.# #..........<....•..### #####.#............## ............'.:jA  ###..##.#......## #.......#..##### #.#.#.#.#.#:j CG.l:j/J:jJ14.0 (1.0):jP:j(R:jP. ....######## .._.# #...#  #l.# ######.# #....# ......# #.... ....#######....# #.### #.# #. #<# #......... #.# #..........<....•..### #####.#.# .......:j.' ###..##.#.....# #.......#.#####:jK.l:j:j&5:jA8_:j_ _You see here a parchment of Death's Door.:jƄ .lYou pick up a parchment of Death's Door and begin reading...:j :j} &6:jƑ 8_:j E _You add the spell Death's Door to your library.:j7{  You closely miss the frilled lizard.=:jf|7.1 (1.1:j:j F _The frilled lizard bites you but does no damage.:j:jN(8.2:j :jk! _You barely miss the frilled lizard. The frilled lizard barely misses you.:j:j>(9.3:j":j% _You barely miss the frilled lizard. The frilled lizard closely misses you.:j4 P .  You hit the frilled lizard.:j7 870.4:jG :j R _You kill the frilled lizard!:jT :j+ :j :j H _No target in view!:j:j:j:j :j :j : _:j:j,:jf:jo:j! #######  ##.....#  ##########  ....._...#  #...#  ##...# ##-2.4 (2.0.........# #...............# #(..............#######..####.###......... #.# #....#<# #..:j_" #.# #...<....• ### #####.#..........:jQ):j)E-3.4 (3:j"08_:j$3J _Found 5 large rocks.:jq 3:j! :j :jħ :j̬ B:jV :j :j :jȳ W  There is a shimmering blue altar of Sif Muna here.:j :jN  _:j :j :jʼ :j :jA :jw :j ,:j :j0 :j :j :j :j :jy :j :j :j :j :j :j :jp :j+ :jm :jL :j2 :j` :j :jp :jw :j :j :j :j :j :j :ju :j* :j ,:j :j :j :jZ :jD :j :jV :j :j` :j # _j - 2 inky potions (gained 1):jR ,:j :j ,:j :jY :j :j :j :jV :j :j :j :ja :j :j :j :j" :j :jQ :j :j ':j :j :j :j>! _You open the door.:jF# @  There is an open door here.:j$ :j&  _:j& :j`( :jw) :j) :j(* :jL+ :j/, :jz, :j, :je. :j/ :j/ :j/ :j!1 :j-2 :j2 :j2 :j3 :j4 :jA5 :j6 :j8 X:j: :jv; ,:j; :j-= :jN> ,:j> :j? :j@ :j:A :jA :jB :jsC :jgD ,:jE :jE :j?F :jF :jG :jH :j?I :jI :jtJ :j@K :jK :jK :j]M :jGN :jN ,:j[Q B:jQ :jR :jyS :jS :j!T :jYU :jU :j&V :jV :jW :jmX :jX :jX :jY :jZ :jZ :j1[ :j[ :j ] :j<] :j] :j3_ :j` :j=` :j` :j{c :jc :jd :jd :jf :jWg :jg :jg :jmi :ji :j.j :jj :j n X:jMo :jo :jPp :jp :jr :js :j"t :jt :jPv :jw :j+| n:j| :j~ :j :j :j :jI :j܃ ,:j :j :jP :j :j@ :j :jT :j :j :j< :j :j :j4 :j :jє :j :j :jy :j :j1 :j :j :jq ,:jH :j ':j :j0 :j :j 7 _You open the door.:j :j :jӯ :j' @  There is an open door here.:j¶ :jj  _:j5 :jX :j :jP :j5 :jd :jW ,:j :jC :j ,:j# :j :jm ,:j3 :j :j, :jz :j] :j :j :jI :j :j :j{ :j :j :j :jP :j :j :j :jE :j :j :j :j} :j :j :js :j :jt :j :j :j :jA :j :j:j*,:j):j :j ,:j :j:j:j:jk:j:j:jX:j:j:j&:jd:ju :j":j$:j$:j%:j[(:jx*:j*:j+:jT.:j0:jM0:j=1:j&3:j$5,:j@6:j7:j9:j9:j::jF@  There is an open door here.:jH:jmI _:jsJ:j# #.#[40:jZGm  .....####.# #.#  .....# #.# #.#  ###### #.# #.#  #.# #.#  #†# #.#  513.4 (140.0):j,41:j:jE _You open the door. _There is an open door here. _:j-You open the door. _There is an open :j_door here. _n - a metallic puce potion:ju :jdv :jw :jj{ :js| :j n:j2 ,:j< B:j :jĈ :j :j :j :j͋ :j :j :jލ :j ,:j :jh :j ,:jF :j :j^ :j :jO :j :j :jH :j :j֥ :j :j :j :j :j :j :jg :j :j' :jo :j :jn :j :j_ :j :j- :j ,:j :j :j :j. :j :j` :jS :j :jH :jl S  There is a faded altar of an unknown god here.:jm :j  _:j :jG :jt :j :jg :j :jo :j :jo :j :j :j= :j :j :j :j :j :j= :j :j :jq :j :j :jJ :jE :j :j| :j :j :j R  There is a stone staircase leading down here.:j :j  _:j :j :jm ,:j :j :j :j% :j' :j :j$ ,:j :j :j :j :j :j. :j :j :ja :j/ G  There is an open door here.  Things that are here::jq x  a +0 robe; a +0 club; the human skeleton of Jessica:j :j  _:jn :jh: X:j; :j= ,:j^? :jQ :j S :jS :j_T :j] :j^ :jM_ :j=` :jj :j l :j`l :jm :j/v :jw ,:jy :j} :j܁ ,:jA :j :j :j- :jm :j :jm :jÔ :j :jW :jΟ ,:j2 :j :jV ,:jl :j :j3 :j :j :jT :jn ,:j :ja :j :j :j :j :j ,:j :j :j' :j :j :j :j ,:jO :j :j: :j :jA :j :js :j :j; :j :jz :j :jh :j :j ,:j+ :j :j :j ,:j| :j ,:j* :jR :j :j :j :jQ! :j'" :j" ,:j' :j( :j( :j) :j, :jV0 B:j33 :j4 :j4 ,:jT8 :jv9 :j: ,:j/@ :jA ,:jB :jF :j%H :joH :j}I :j3M :jN :jmO :jKP :jT :jJV ,:jV :jZ[ :jU] :j] :jq^ :jb :jc :jd :j4e :ji :jvj :jj :jk :jo :jp :jFp :jp :jt :jXu :ju :j{v :jy :jz ,:j{ :j/ :j8 :j :j :jj :jT :j :j :jH :j ,:jb :j) :jl ,:j :j, :j :jb :j" :j^ :jЛ ,:js :j, :j ,:j :j :jH ,:jO :j :jS ,:jX :jH :j/ :jq :jW :j :j :jv :j :j3 :j{ :j˺ :j :jf :j ,:jh :j :j ,:j :j :j :jH :j :j1 :j :j% :jp :j :j| ,:jb :j :j ,:j :j :jQ :j :j :j :j ,:j :j :ja :j :je :j? :j :j :jQ :j :jG :jy :j :jE :j :j@ :j :jv :j :j :jU :j2 :j :j :jD :j :j :j7 :j :jh :j-:jd:j&:j:jB:j{:j:j:j|:j :j :j :j :j :j :j:j:jBR  There is a stone staircase leading down here.:j.:j _:jL:j:j:jN:j:j,:j:j:j:j,:jL:j:j!,:j!:j":j$,:jW$:j&:j(,:j(:j8*:j*:jJ+:j+:j8-:j.,:j.:jB0:j0:jy1,:j3:j5c  You encounter a rat.:j8<  #.# #.#.# #.# #.#.# #.# #.#.. #.# #.### #.# #.# # #.# #####.# # :j<*#.# #.....# # #.# #.##### # #@# #.####### ....r...# #........ #:j<## ########. ##  :j%=r   rat (asleep) :jX==  :j=!:j@R628.4 (114.r:jFKr:jGK====95:jL:jN- _The rat squeaks loudly.:j @.r:jH :j7 Q----30.5 (1.1):j :j% l _You reach to attack! You hit the rat but do no damage.:j7J=---1.6 _You barely miss the rat. The rat bites you but does no damage.:j$j>2.7:jn:j$q _You barely miss the rat. The rat barely misses you.:j G .  You hit the rat.:j =:j :j$1303.8:j(:jD+G _You kill the rat!:j :j :j :j H _No target in view!:ju3:j{:j:jQ:j _:j:j:j:jE:j:j,:j :ji:j,:j:j:j,:j:jX:jN ,:j :j& :j ,:js :j) :j :j?:j:jG:j,:j2:j,:jD:j:j":j:j:jz:j:j,:j:jP:j^,:j:j':j,:j:j :j!:j~!:j!:jv3h:j4:jB6B:j7:j8:j8:j9:js::j,;:j};:j;:j;=:j=,:jb>:jU?:j@:jR@:j@:j:j:j;:j:j:j :j :jn:j9:j:jB:j,:j,:j:j:jS,:j:j:j,:j:jC(:jz):j):j *:j+:j},:j,:j-:j/:j[6p                   ####.#  ....)#  :j7 -72.8 (39.0)  #.   #.######## #................. ################## :jD-3.8 (40 _Found a mace.:j 3:j :j :jA :j :jm X:j :j :j :jV :j :j B:ja n:j <  You see here a +0 mace.:j :jx  _:j :jL :j :jV :j :j! :j+ ,:j+ :j- :jl/ ,:jW2 :j3 :j25 ,:jW6 :j7 :j]: ,:j[; :j< :j> ,:j> :j@ :jA :jA :jB :jLD :jNE :jE :jF :j.G :jGH :jH :jH :jJ :jK :jK :jUL :jM :jN :j1O :jO :jQ ,:jHR :jR :jT :j1U ,:jU :jV :jW :jX :jhX :jY :jZ ,:jK[ :j>\ :j_ :j` :j]` :j,c :jxd ,:je :jg X:jUi :jj ,:jTk :j3l :jm ,:jn :jo :jLq ,:jq :jks :j9t :jt :jt :jv :jv :j9w :jw :jx :jy :jz :j{z :j"| :j} :jx} :jT~ :j" :j :jU :j :j* :jp  #.#### ######.####### #...# ............. #...## .(.......... #...#. ..$........ ##.##. .......... #.##. ......... #..#. #........ ##... ################..#705.8 (32 ................#.## ################## #>#  #.# #.#:j  #.# #.# #.# #.#:j B6.8 (33:j :jɞ ) _Found 6 boomerangs.:j< N.. #.# #.###########.####### .....#....(...........$#......#.........# :jc 2#@....... ##... ################.#######. ..................## ##################>:jr :j^ 17.8 (1.0):jL :j :j#5M##############.. #.# #.###########.####### .#(.....$##.#.........# #######........ ##... ################.#######. .................##.###:j:j&8:j:jG:jM.......#...########. ############# ###.. :j#.# #.###########.####### .#(.....$##.#.........# :jD#######........ ##... ################.####### #..#:jͦ:j^&9:j:jӭ:jlM......##........## #.......#...### #####. ############# ###.. #.# #.###########.####### .:j(#(.....$##.#.........########........ ##...:j :j'10:j:jm:j  #.## #.  #.#...### #####..##  # ### ##.## #.# #.## #.# #.#.# #...#:j n. #....(. #...#.. ##.##. #.##. #..##. ####.# #.....# #.# :j F#### #>#  # #.#  # #.# :jE :j &1:j" :j( :jH) +2.8 (2:jU. :jS0 = _You now have 80 gold pieces (gained 7).:jK #.## #. #.#...### #####..## # ### ##.## #.# #.## #.# #.#.# #...#. #...#.....(. #...#. ##.#. #.#. #..#. ###.# #..# #. .### #> .# #. .# #.3.8 (1:j:j:j% ##......## # #.......## #....... #.......#...### #####..############# ####. #.# #. :j#.# #.# #########.####### # #...... # #. #.. #. ##. #. # #........  :j #########........ ## ###################.####### # #...................# # #.################### # #.# #:jt :j&4:j:jP _You see here 6 boomerangs.:jD :j &5:j :j҇ & _j - 6 boomerangs:j3:j:j:j8:jB:j:j:j:j:j:j:j:j:jb,:j9:j:j,:j:j:j,:j:j :j :j :j :j)4....## #........# ....## #........### ....#...### #####..##..# ### ### ##.##..####.# #.##......#.# #.######..#########.#####...# ###.......#...######............#...#...:j)S22.8 (7#.......##.##.#####.......##.##.# #.......##..#.##########...........###...##.########### #..## ...# #.####### #># :jc*.#.#:j*:j/:j1E _Done exploring.:jc :j :j :j 4.......0:j ,:j E _Done exploring.:j:jWhere to? (Tab - D:3, ? - help)  D - Dungeon :jp :j ~....#......## #........#zbzb the Poker ..........###........###Demonspawn ....#...########..##..#Health: 27/27 ======================== ######### #####.##..#### Magic: 3/3========================#.##.##...... AC: 8Str: 22#.##.######.. EV: 11Int: 8#########.###########...# ##. SH: 0Dex: 14#...................#...#####. XL:  3 Next: 30% Place: Dungeon:2#............@......#...#..... Noise: ---------  Time: 1722.8 (0.0):j #...................##.##.#### a) +0 trident#...................##.##.#Throw: 3 throwing nets#...................##..#.##########...........###...# ############.########### #..## .............##.## ###############>##.# _Found 6 boomerangs. _You now have 80 gold pieces (gained 7). _You see here 6 boomerangs. _j - 6 boomerangs _Done exploring. _Done exploring.:j :jQ :j :j :jZ : _:j :j :jl :ji :j. :j8 :j :j- :j :j ,:j :j` :jG ,:j :j$ :j :jo :j :j :j= :j :j :j :j :jp :j :jC :j :j :j :j9 :j ,:j :j :jU :j :j :j :j ,:j :j: :j :j :j+ :j :j ,:j :j :j6 ,:j :jO :j :j :j :j :j :jr :j :jT! :j" :jf" :j" :j=) ,:jB* ,:j0 :j/1 ,:j1 :jS7 :j7 :j8 ,:j> B:je? :jE :jF :jjF ,:jM :jeN :jN :jO :jiV ,:jV :j!W :j] :j^ :jO_ :j` :je :jf ,:j~g :jJm :jn :jbn :jn :jDt :ju :jVu :ju :jz{ :j| ,:j ~ :j :j ,:j΄ :jV X:j :jd :j :jO :jП :j :jg :j5 :j :j ,:j~ :jˬ :jͭ :j( :j :jIJ :j :jG :j :j :j& :j :jɺ :j6 :j; B:j :jD :ju n:j ,:jm :jU :j :jZ :j :j :j  :jG :j :j< :j :j :j) :j :j :j :jC :j= :j :j :j :jY :jB :j :j :j :jw B:j :jM :j :j* :j :j :j :jA :j :j! :j! :j>" :j# :j$ :j$ :jD% :j' :j~' :j' :jF( :j) :jb* :j* :j+ :jq, :j- :j.- :j- :j!/ :j/ ,:j/ :j 1 :j1 :j1 :j/2 :jD3 :j4 :jG4 :j4 :j5 :jE6 :jr6 :j6 :j?7 :j7 :j7 :j7 :j`8 :j8 :j9 :j9 :j: :jB; :j; :j< :jC= :j= :j> :jb> :jf? :j=@ :j@ :j@ :jA :j?C ,:jC :jD :jiE :jE :jF :jF :jG :jG :joH :jPI :j3J :jfJ :jJ :jK :jL :jL :j]M :j^N :jO :j]O :jO :jR Y  There is a stone staircase leading down here.:jzR :jS :j+T $ _:jU :j43 &3:j7 :j7 :j8 :jw: # _You climb downwards.:j@ @ ... . ..# ... ..# .. #.## #  ##..#  .†.#  :jjA Q###..#  #@...# 808.3 (85.5) #  ### :j$B a ### ########.# #.# #+# :jF :jH a _There is a stone staircase leading up here.:jn0:j13:j3:j8:jQP _:jT,:jT:jV:j[:j[:j\:j`P  There is a stone staircase leading up here.:jd5 _:je:jfg:ji,:jj:jl:jo,:j]p:jr:j0v,:jv:j8y:j{f  You encounter an adder.:jq.#.#.#. .# ....... ...# .#.#.#. ... ....... .. ......S ..#:j ..#... #.####.###..##.@..÷.# #####..# #.######<...#.#..............#............###..........###:jS   adder (asleep)#########.##.##+#:jȅi.S15.3 (7.0):jES:j4==6.3 (8:j:j/ _The adder hisses angrily.:jO.S:j&u  You reach to attack! You closely miss the adder.:j5-7.4 (1.1:j:j= _The adder bites you but does no damage.:j ):j)B-8.5:j.:j"1 _You barely miss the adder. The adder closely misses you.:j x †You puncture the adder!:jK (:j" 951=9.6:jt' :j) I _You kill the adder!:j :j[ :j :jw H _No target in view!:j4:j:jH _No target in view!:jz3:jP{:j>}:j:jP _:jЈk  You encounter a ribbon worm.:jPe#..#.w.........##.#.#.#...#...........##.#.#.#.... #...........# .##....... ..# ..........# #.### #@###..#-- #....÷.# #####..#  #.######<#.# ...# ...###w   ribbon worm (wandering) ..........############.# #.#:jגc.w200:jWw:j`M--1.6 (2 _:jx:js _You see here an adder corpse.:j # ..#.#.#.#$..##.#...........##w#.#.#...#...........##...#.#.#.#.....  ....# ##..........# ........@.# #.###.##.####†###..# #....÷.# #####.# #.######<#.# ...# ...### ..........############.#:jQ.w:j=A2.6 (1:j`:j + _Found 10 gold pieces.:j #...(.......# # ..#.#.#.#$..###.#...........##...#.#.#.#...#....w........###...#.#.#.#..... .#  .##...@......# .........###.###.##.####†###..## #...÷.# #####.# #.######<...#.# ...# ...### ..........###:j+P.w:j:j&&3:jM:j- _Found 5 poisoned darts.:jkg .wYou reach to attack! You puncture the ribbon worm!:j n 8 :jn 6==4.7 (1.1:jv :jw d _The ribbon worm is severely wounded.:jRVg  You hit the ribbon worm.:j+W0-5.8:jP^:jaa_ _The ribbon worm is almost dead.:j!~ †You puncture the ribbon worm!:j'(:j*X8-6.9:j1:j4O _You kill the ribbon worm!:jT#.#.#.#... ...(.......# :j.. ..#.#.#.#$..# #.#...........# #...#.#.#.#... #.............###...#.#.#.#..... .# .##..........:j3 ..........###.###.##.####†###..## #. #...÷.# .. #####.###.######<#.# ...# ...###:j:jz4-70:j:jx _You see here a ribbon worm corpse.:jZJ ..$K...#.#.#.#......(.......#.. ..#.#.#.#$..# #.#...........# #...#.#.#.#... #.............###...#@#.#.#.....#.#...†.# .##.......... ..........##### #.##.####†###..## #. #....÷.#K   kobold (asleep)[1:jL 5;13H .. #####.###.######<#.# ...#:j` .KYou encounter a kobold. It is wielding a +0 dagger.Found 12 gold pieces.:j3m MK:jn /==8:jt :jw @ _The kobold shouts! You hear an angry hiss.:j2M.....S........$....... ....#K#.#.#... ........(..........#.#.#.#$#........#.#.#.#...# .@........##..#.#.#.#.....#.#...†#.##..........#S   ball python (constriction, wandering).##.:j:D.K:jG.S:j;):j/--9:j:j֙\ _You encounter a ball python.:j [..S$....... .....#.#.#.#... .......K(..........#.#.#.#$#........#@#.#.#...# ..........##..#.#.#.#......#...†#.##...#..........###.#.##.####†###.# #. #....÷ .. #####..#:j E.S:j@ D.K:jc :j B--30:j~ :j ( _Found a ring mail.:j& } )You reach to attack! You hit the kobold.:j' E.S:j2 (:j6 6602.0 (1.1:jq= :j? J _You kill the kobold!:j~.[..$....... #.#.#.#... .......S(...........#)#.#.#$#.#..@.....#.#.#.#...# ..........##..#.#.#.#......#...†#.##....# ..........###.#:j}.#.##.####†###.# #. #....÷:jD.S:jR  The ball python bites you but does no damage.:j4=30:ja:jX _The ball python barely misses you.:jm )You hit the ball python.:j(:j524.1 (1.1:je _You kill the ball python!:j p :jp :j&x :jz H _No target in view!:j RM.[..$....... #.#.#.#... ..(...........#@#.#.#$.##.#........#.#.#.#...# #.............##.#.##.####†#:j :j ;-50 _:jk :j} $  Things that are here::j _a +0 dagger; a ball python corpse; a kobold corpse:jw #.#...#.[..#..#.$........ ......#.#.#.#... ..@.......# ......#)#.#.#$..# .##.#...........# #...#.#.#.###.............###...#.#.#.#.....#.#...†#:j3#.##...#.........###.##:j:j-G-6 _:j:jDZT _You see here 5 poisoned darts.:jp :jEr &7:jv :jx * _k - 5 poisoned darts:j>3:j:jK:j$B:j%:j),:j ,:j2,:jJ4:j:M _You now have 92 gold pieces (gained 12).:jF:j|F:jH:jS:jX:jtY:j^:j`:j4g:jg:j*j:jm:j1s:js:jmu:jx:j}:j,~:j:jς:j,:jw:j:j0:j:j~N _You now have 102 gold pieces (gained 10).:j\:j&:jE:j~:j:j:j:j:jD:j:jڬ:jծ:j߱:jH:j:j:jL #+###.#........ .. ......#........ .. ..............# .. #... ..............# .## #... ..............# ..# #... ...........[..# ..#####... ........###......[ .... :j8..........@# .. ...514.0) .....#.#.#.#...#........#...###)# ...............#.#........ :jO.....#)#.#.#...#...#.#.##..####<. ##.#...........#...# .. ###.#...#.#.#.#...##..# ## #...#.............###.# :j_ #.###...#.#.#.#..... .. ...:j#.#...†.......### ....:jz:jC,2.1 (15:j:j+ _Found a plate armour.:jC:j.,:j:jJ:j:j_:j:j<:jB:j|,:j3:jD :j :j6 :jh:j:j, ....... .....## ............... .......#.......  )..............  ............... ###.#:j........... #......# ......# #. #..6.1 (4.0).......# #.## #..........# #..# #....[..# #..###..# ##.... ............###......[. ..... ...............#.#...... .....:j\  ...#.#.#.#...#........#...###)#..  .............#.#......#..........  ...#)#.#.#...#...#.#.##..####<... :j$:j{%+7.1 (5:j+:j.# _Found a mace.:jw3:jx:jb}:j:j:jL,:j:j:j":j:j:ju:j:j:j:j:j:j:j%:j:j:j:jQ:j:j:jٱ:j(:j:j:jM:j:j\:j:jY:j:j:j:j:jB,:j:j<:j:jP:j:j:j:j9:j:j:j:jQ:j:j:j:j:j:j:j:j>:j:jS :jM:j:j:jc:jW:j:j:j:j:j:j:j8":j$:j_%:j%:j':j-*:j*:j@+:j.:j71:j1:j-2:j4:j@........#.#......#............#.# #.#.#...#...#.#.##..####<........ ........#...#...##..# ###.#...### #.#.#...##..#.###...# #...# ..# ........###.#.#.....###.### .# #.#.#.......# †.......###.....##.:jA....# #.........####.###.####..##@##.# 78.1 (21.0) ###†###..#.... #.# .#  #....÷.#.#.# ..# .#  #####..#.#. .... #####<...#.#..#.#.#.............###..#.#.#### #...(.... ######.#:j:j,9.1 (22:jB:jKJ _Found 4 large rocks.:j7 _:jt= B:jB :jG M..#...##..# ###.#...###..#.###...# #...# ..# ##.#.#.....###.### .# ................ †##.....##....... :j H .........# #.........####. ....###.####..##.##.# ###†###..#....##.# .#  #....÷.#.#.##.@# 80.1 (1.0)  ###........# #####<...#.#..#.#.#.# ...........#.......... .........###..#.#.#...#### #...(........ ######.# ##..... :jH #.# #.)......... #+:jxR :jS +1.1 (2:jY :jW\ * _Found a short sword.:jȉ I:j/ :j ,:js :jם :j :j{ :j_ :j= :jQ +###.#.#.....###.### .# .#.#................... # ###.....##....... .......# ##### ...###.####..##.##.# :j f##†###..#....##.# .#  #....÷.#.#.##..##.#  #####..#.#........# ####<...#.#..#.#@#.# 3 ..........#...# ........###..#.#.#...##### #..:jo a.(.. #####.# ##.#.#.#......  #.# #.).. :j&  #+# $..##+##+# .... > :j :jݾ +4.1 (3:j :j ; _Found a stone staircase leading down.:j K #.#................... ......###.....##.  ....#######.####..##.##.# ##†###..#....##.# . :j [ #....÷.#.#.##..######..#.#....... ####<.#.#.#.##... ..........#.....@.....####..#.#.#...#### #...(..................:j :j +5.1 (1:j :j :j#.#. # ###.....##....... # #.........####. ###.####..##.##.# :jZ†###..#....##.# .# #....÷.#.#.##..##.# #####..#.#.# #:j{<...#.#..#.#.#.##.#.:j# ###..#.#.#...## :j$### #...(..# ##.#.#.#.:j/1#.# #.).##+# .$..##+##+#...... >..#..... .:j1b:j4b.:j7b.:jb   bat (wandering)6:j:jzT _You encounter a bat.:jy .....###.....## # #.........####. ###.####..##.##.# †###..#....##.##.# ....÷.#.#.##..##.# ####..#.#........# #.##<...#.#..#.#.#.##..... ........#...........# ###..#.#.#@..## ### #...(........... :jy p###.# ##.#.#.#  #.# #.)..........#:jz #+# .$..##+##+#.b..? ..... >..#:j..#.#..... ..... ..#.#....10 _:j##.####..##.##.# ..#....##.##.# .# # ..÷.#.#.##..##.# .#.# # ##..#.#........# .#.##.# <...#.#..#.#.#.##....... ......#...........# ...####..#.#.#...##..###### #...(............. #.# ##.#.#.#†.# #.)..........#.# #+# .$..##+##+#....?..  ..... >..#.#[:j13;6H..... ....... ...#.#..........##. BB   bombardier beetle (wandering)2 _You encounter a bombardier beetle.:j ..#....##.##.# .# # .÷.#.#.##..##.# .#.# .# #..#.#........# .#.##.#. ...#.#..#.#.#.##....... .....#...........#....# :j###..#.#.#...##..###### #...(..............# ##.#.#.#† .# #.).......@..#.#.# +# .$..##+##+#....?..  ..... .>..#.#.#..... ##....... ....#.#B#.............#...###.....:j+4#.##.:jIXBB:j&3:j:jo:jBF ÷.#.#.##..##.# .#.# .# ..#.#........# .#.##.#. ..#.#..#.#.#.##....... .#...........#....# ###..#.#.#...##..##### ### #...(............... # ##.#.#.#† # #.)..........#.#.# # .$..##+##+#.@..?.... :jG G ..... #...>..#.#.#..... #.##......... .. ....#.#B#. #..........#....#...###......... #.##..##.....)..##:j^J W.B:j7S :jS &4:jZZ :j'\ :j".#.#........# .#.##.#. .#.#..#.#.#.##....... .#...........#....# ###..#.#.#...##..#####. ## #...(................  ##.#.#.#†  #.)..........#.#.#  .$..##+##+#....?....  ..... #...>.@#.#.#.#..... #.##......... :j........#.#.#.#....#......B.... #....#...#. ##.........# #.###..##...<##.....)..###.##:j:j **The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.:j#m-..:jm\===5Fire :ju:jwm _You are covered in liquid fire! Move or burn!:j.#.#..#.#.#.##...... ....#...........#....#:jD###..#.#.#...##..#####. ### #...(................ # ##.#.#.#†. # #.)..........#.#.#.. :j# .$..##+##+#....?.....:jͮ.... #...>..#.#.#.# ..... #.##.@........ :j.........#.#.#.#:j4....#......B.... ... #....#...#... ##.........# #.## :j..#.. #...##.......... ..)..## ## ###.##. ## :jP  You shake off some of the fire as you move.:ja2--------6:jG:jZ _The liquid fire burns you!:js ...#...........#....####..#.#.#...##..#####. .### #...(................ .# ##.#.#.#†.. .# #.)..........#.#.#.. +# .$..##+##+#....?.....  ..... #...>..#.#.#.# .....##.#.##.......... .......@..#.#.#.##......B....#... #....#...#.... ##.........# #.# ..#........ #..##[:jٮ 8m.. ..)..# ######.##. .## .#:j'  You shake off some of the fire as you move.  The liquid fire burns you!:j ****The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.:jL .....:jwL w19--------===7:jT :jU i _You are even more covered in liquid fire!:j3 ###..#.#.#...##..#####.### #...(................ #.# ##.#.#.#†... #.# #.)..........#.#.#.. #+# .$..##+##+#....?..... ..... #...>..#.#.#.# .....##.#.##.......... ...........#.#.#.# .....#@.....B....:j85  #... #....#...#.. ... ##.........# #. ..#.. #.##.......... ..) ######.##. .##  .# :j= P  You shake off some of the fire as you move.:j> t5---------8:jE :jG Z _The liquid fire burns you!:j:j{9---:j:jE:jc:j:ja:j:j >...#...........#....# ...###..#.#.#...##..#####. ...### #...(................ ##.# ##.#.#.#†............  #.# #.)..........#.#.#..:j2 #+# .$..##+##+#....?.....:jJ  ..... #...>..#.#.#.#.....##.#.##.................@....#.#.#.#.......#......B....#.#....#....#...#.. #......##.# #....... ..#. #|......##.......... ..).#.##..# ######.##. .##:j M.. ....#:j [ B.  :j Found a thin glowing staff.  You shake off some of the fire as you move.:jA 3-----9:j :j Z _The liquid fire burns you!:j[###..#.#.#...##..#####.### #...(................ ###.# ##.#.#.#†.  #.# #.)....#.#.#.. #+# .$..##+##+#....?..... ..... #.#...>..#.#.#.# .....##.#.##.......... .............#.#.#.##.....B.....:j\##.#....#....#...#.. #......##.........#.....#........ |......##.......... ..)##.##..########.##. .##... ... .### ##..:jh:jYi2900:j8st _You shake off the liquid fire.:j~i ### #...(............... ###.# ##.#.#.#†   #.)..........#.#.#+# .$..##+##+#....?... ..... #.#...>..#.#.#.#:j j..##.#.##.......... .............#.#.#.##.....B.....##.##...# #......##.........#.....#.#.#...:js:js&1:jH{:jE~:jN ###.# ##.#.#.#†   #.)..........#.#.#+# .$..##+##+#....?... ..... #.#...>..#.#.#.#:jO.##.#.##.......... .............#.#.#.##.....B.....##.##...# #.....@##.........#.....#.|##.......)######.#:jW:jbXg4=-2:j^:j`:j  #.# #.)..........#.#.#..  #+# .$..##+##+#....?.....  ..... #.#...>..#.#.#.# .....##.#.##..........  .............#.#.#.# .#........... ##.#....#....#...#.. #......##.........# #:j .....# #.|##.......... ..).##.##..########.##. .## ....... .###.##.. ...##.# :j:j&3:j:j1:j:j:j:j:jB:jߛ,:j8,:j:j2^5==:j:jG,:j:j<:jg:j:j,:j&:j:jݲ :j_You start resting.A bombardier beetle comes into view.:j!6==BB   bombardier beetle:j+9.4 (6:j310.4 (7 _:j-:j:jm#.# #.).#.#.#.. #+# .$..##+##+#....?..... ..... #.#...>..#.#.#.# .....##.#.##.......... .............#.#.#.# .......B#........... ##.#....#....#...#.. #......##.# #..#. #..|......##. ..).##.##..########.##. .## .......##.##..# ...:j>##.#:j:j+1.4 (1:jM:j:j?.# ##.#.#.#†...... .# #.)..........#.#.#.. +# .$..##+##+#....?..... ..... #.#...>..#.#.#.# :j.....##.#.##.......... .............#.#.#.# .......B#........... ##.#....#....#...#.. #......##@........# #.#.....#:j. #.|......##.......... ..)..###.##..########.##. .##:j!....... .###.##..# ...##.#:jo%:j%&2:j ,:j.:jYEz.### #...(.... #.# ##.#.#.#†............ #.# #.)..........#.#.#.. #+# .$..##+##+#....?..... ..... #.#...>..#.#.#.#.....##.#.##.......... .......#.#.#.# .......B#...........#.#....#@...#...#..  #......##.# # ...........#. #.:j"F- .|......##.......... ..).. ##.##..########.##. .## ........##.##..# ...##.#:jO:j~OB=3:jV:jX:jy~M..###..#.#.#...##..##### ..### #...(....##.#.#.#†.......... #.# #.)..........#.#.# #+# .$..##+##+#....?..... #.#...>..#.#.#.#.....##.#.##.....................#.#.#.#.......B#@........##.#....#....#...#..  ###..#...........#........ #..#:j):j4:j:jȍ:je|M..#...........#....# ..###..#.#.#...##..##### ..### #...(....##.#.#.#†.......... #:j\f.# #.)..........#.#.# #+# .$..##+##+#....?...... #.#...>..#.#.#.#.....##.#.##.................@...#.#.#.#........#.........:jf##.#....#....#...#.. #......##.........# #.......#.:j:j\7=5:j:j:j #.#..#.#.#.##....... .#...........#....# .###..#.#.#...##..#####. .### #...(....... .# ##.#.#.#†............ .# #.)..........#.#.#.. +# .$..##+##+#....?..... ..... #.#...>..#.#.#.# .....##.#.##@......... .....#.#.#.# ........#........... ##.#....#....#...#.:j [40m###.........# #.#.....#........ #.|......##.......... ..)..###.##..########.##. .##....... .#:j &6:jl :jC :jzE:jF##..#.#........# .#.##.#. <...#.#..#.#.#.##..........#...........#....# ...###..#.#.#...##..#####. ..### #...(....... #.# ##.#.#.#†............ #.# #.)..........#.#.#.. #+# .$..##+##+#....?..... ..... #.#..@>..#.#.#.#.....##.#.##.......... .............#.#.#.# ........#...........#.#....#....#...#.. ###.# # .....[:jG33m#. #. .|......##.......... ..).. ##.##..########.##. .##7:j֓.÷.#.#.##..##.# .#.# .# #..#.#........# .#.##.##.#..#.#.#.##....... .#...........#....# .###..#.#.#...##..#####. .### #...(....... .# ##.#.#.#†............ .# #.)..........#.#.#.. +# .$..##+##+#@...?..... ..... #.#...>..#.#.#.# .....##.#.#:j4R#.......... .............#.#.#.#........#...........##.#....#....#...####.........# #.# .....#........ #.. .|......##.......... ..)..# :jj:jԟ&8:jZ:j@:j##..#....##.##.# .# # ..÷.#.#.##..##.# .#.# .# ##..#.#........# .#.##.#. <...#.#..#.#.#.##..........#...........#....# ...###..#.#.#...##..#####. ..### #...(.... #.# ##.#.#.#†............ #.# #.)......@...#.#.#.. #+# .$..##+##+#....?..... ..... #.#...>..#:j].#.#.#.....##.#.##.......... .............#.#.#.# ........#...........#.#....#....#...#..  ###.# # .....#. #.:j.98:jD==9:jk:j:j \#.####..##.##.# ###..#....##.##.# .# # ...÷.#.#.##..##.# .#.# .# ###..#.#........# .#.##.#. #<...#.#..#.#.#.##..........#...........#....# ...###..#.#.#...##..#####. ...### #...(.... ##.# ##.#.#.#†@........... :j0 " #.# #.)..........#.#.#..#+# .$..##+##+#....?..... ..... #.#...>..#.#.#.#.....##.#.##.......... :jm ......#.#.#.# ........#...........#.#....#....#...#..  ###.# #:j =20:jH :j :j.....# #.........####. .###.####..##.##.# †###..#....##.##.# .# # ....÷.#.#.##..##.# .#.# .# ####..#.#........# .#.##.#. ##<...#.#..#.#.#.##..........#...........#....# ...###..#.#.#...##..#####. ....### #...(.... ###.# ##.#.#.#†............ #.# #.)..........#.#.#..#+# .$[4:j~ 0m..##+##+#....?..... ..... #.#...>..#.#.#.#.....##.#.##.......... ......#.#.#.# ........#...........#.#....#....#...#..:j)<1:jS:j:j4M###...... .....# #.........####. .###.####..##.##.# †###..#....##.##.# .# # ....÷.#.#.##..##.# .#.# .# ##:j......# .#.##.#. ##<...#.#..#.#.#.##.........#...........#....# ..###..#.#.#@..##..##### ....### #...(.... ####.#.#.#†..........:jO#.# #.)..........#.#.#......:j:j&2:j:j&:j? KM#............. ####...... .....# #.........####. .###.####..##.##.# †###..#....##.# # ....÷.#.#.##..##.# .#.# .# ##......# .#.##.#. ##<...#.#..#.#.#.##.........#.......@...#....# ..###..#.#.#...##..##### ....### #...(........... ###.# ##.#.#.#†............:j X.....#.:j :jn T9=3:j :jƴ :jM....###.#.#.....###.### . .#............. ##:jB~##...... .....# #.........####. .###.####..##.##.# †###..#....##.# # :j՘....÷.#.#.##..##.# .#.# .# ##......# .#.##.#. ##<...#.#..#.#.#@##.........#...........#....# ..###..#.#.#...##..##### ....### #...(.........................:j:jh:j*&4:jײ:jAdM#...##..#.###...# #...# . .....###.#.#.....###.### . .#............. ####...... .....# #.........####. .###.####..## †###..#....##.# # ....÷.#.#.##..## .# ##.....@# .#.##.#. :jd?##<...#.#..#.#.#.##.........#...........#....# ......###..#.#.#...##..#####...#......#.:j=o:jo5:j>:j:jM....#...#...##..# ###.#...### .:jB3#...##..#.###...# #...# . .....###.#.#.....###.### . .#............. #:jD###...... .....# #.........####. .###.####..# †###..#....##.# # :jل....÷.#.#.##..## .# ##:j<......# .#.##.#. ##<...#.#..#.#.#.##....... ........#...........#....#......:jf*..##+##+#....:j:j&6:j:jh:j M#####<........ .....#...#...##..# ###.#...### .:j @#...##..#.###...# #...# . .....###.#.#.....###.### . .#............. ####...... .....# #.........####. .###.#### †###..#....##:j  # ....÷.#.#.##..##:jض  .# ##..#.#........# .#.##.#. :j ##<...#.#..#.#.#.##...........:j ..#...:j) -##.)........:j= :j :jV W20=7:jn :j: :j dM....#.#......#............#.# .##.##..####<........ .....#...#...##..# ###.#...### .#...##..#.###...# #...# . .....###.#.#.....###.### . .#................... ###.....##...... .....# #.........####. :j} .###.#### †###..#....## # ....÷.#.#.##..## .# ####..#.#........# .#.##.#....#..#.#.#†..:j :j+ &8:j :jk :j_:j+:jX:j1==:j:j:j:j:j]:j:jQX:j:jma2==:j?:jB:j:j?W _You start resting.:j$o:j9o   orc (wand, wandering):ja<236.4 (87.4 (9  You encounter an orc. It is wielding a +0 hand axe and carrying a wand of _polymorph.:j6 #...#...#.#.##o.####<........ ....##..# ###.#...### .#...##..#.###...# #...# ..# ....###.#.#.....###.### #................... ....###.....##.......  #.........#### .###.####..##.##.# †###..#...# # ....÷.#.#.##..# .# ####..#.#.......#.#.<.#.#.#.##....... ........#...........#....#.#..#.#.#†..#.# #.)..........#.#.#..o:j.o   orc (wand, wandering)8.4 (1:jW:j:j :j $ :j .:j 9..##o.# ###.#...### .:j! #...##..#.###...# #...# ..# :jy i....###.#.#.....###.### :j `#................... :j ....###.....##:j ).  :j B....#### .:jb Z###.####..##.##.# :j 8†###..#..:j ).# # :j 5....÷.#.#.##.:jx +.# .# :j +####..#.#.......:j #.#.:j; <...#.#..#.#.#.##....... :j K........#...........#....#:j% ###..#.#.#...##..#####.:j| ..:j .:j( Y##.)........:j #+# .$..##+##+#....?.....:jE o:j :j .o   orc (wand, wandering):j= B=9:jn :ja #...##..#.###o..# #...# ..# ....###.#.#.....###.### #................... ....###.....##.  ....#### .###.####..##.##.# †###..#....#.# # ....÷.#.#.##..#.# .# ####..#.#.......#.#.<.#.#.#.##....... ........#...........#....####..#.#.#...##..#####.### #...(.....................##+##+#......... #.#...>..#.#.#.#3=40:j+:j@ ....###.#.#.....###.### #................... ....###.....##.  ....#### .###.####..##.##.# †###..#....##.# # ....÷.#.#.##..#.# .# ####..#.#.......#.#.<.#.#.#@##....... ........#...........#....####..#.#.#...##..#####...#......#......##.#.##..........1:j_:j#................... # ...###.....##.... # #.........####. ###.####..##.##.# ###..#....##.##.# .# # ...÷.#.#.##..##.# .#.# .# ###..#.#........# .#.##.#. #<...#.#..#.#.#.##....... .......#........@..#....# ###..#.#.#...##..#####.### #...(................ ##.# ##.#.#.#†......  #.# #.)..........:j)[36m#.#.#..  #+# .$..##+##+#....?..... ..... #.#...>..#.#.#.#.....##.#.##.......... .............#.#.#.#BB   bombardier beetle2:j:j˴:j((.:jj # ###.....##....... # #..####. .####..##.##.# .#..#....##.##.# .# # ÷.#.#.##..##.# .#.# .# ..#.#..# .#.##.#. <...#.#..#.#.#.##. #.#....# ###..#.#.#...##..#####. ### #...(... .# ##.#.#.#†...... #.# #.).#.#.#.. #+# .$..##+##+#B...[:jl(40m?..... ..... #.#...>..#.#.#.# :jy&3:j,:j& # ###.....##. # #.####. .####..##.##.##.# ..#....##.##.##.# # ÷.#.#.##..##.##.#.# .# ..#.#........##.#.##.#. ...#.#..#.#.#.##.#.#....# ###..#.#.#...##..#####. ### #...(........ .# ##.#.#.#†.... .# #.).... +# .$..##+##+#B...?..........:jm #.#...>..#.#.#.#.....##.#.##.......... 4==4:j!M###.#.#.....###.### ........... ####...... ..# #.........####.#### #..#....## # .÷.#.#.##..##.##.#.# .# #......##.#.##.##.#..#.#.#.##@.........#...........#....## ..###..#.#.#...##..##### .### #...(...................#.5:jO:jP:jQ:jT:jSYB:jr\ _You start resting.A bombardier beetle comes into view.:j.dBB   bombardier beetle:j׃&6:j27.4 (2 _:jZ:jP:jpO................ ###.....##.  ....#### #.####..##.##.##.# .#..# .÷.#.#.##.:jmV.# .# #..#.#........##.#.##.#. .#.#.#.##.........#..........@#....#####..#.#.#...##..#####. .### #...(.....B......... ##.#.#.#†........ #.)..........#.#.# +# .$..##+##+#B...?...  ..... #.#...>..#.#.#.###.#.##.......... .............#.#.#.#:j?Z:j$[v5==8.4 (1:jm:j2  You reach to attack! You puncture the bombardier beetle!  The bombardier beetle is heavily wounded.:jH *The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.:j:j,.===9.5 (1.1Fire :jj:jm _You are covered in liquid fire! Move or burn!:j n B.  You reach to attack! You barely miss the bombardier beetle.The bombardier beetle is heavily wounded.The liquid fire burns you!5(ally target)5   iron imp (summoned)0--------50.7 (1.2:j G _A demonic guardian appears!:jhg  You hit the bombardier beetle.  The bombardier beetle is severely wounded.16--------=--1.8 (1.1:jk:jlvZ _The liquid fire burns you!:j .5You hit the bombardier beetle but do no damage.The bombardier beetle is severely wounded.:ji  The liquid fire burns you!:jvl3------2.9:j:jI _The bombardier beetle bites you but does no damage.:jn *liquid fire burns you! _The bombardier beetle bites you but does no damage.barely miss the bombardier beetle.  Your iron imp closely misses the bombardier beetle.:jt &  :ju The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.:j( :j]) 9/27 ------==4.0:j42 :j4 i _You are even more covered in liquid fire!:jVx :jxp #  ###.#.##.# # .÷..##.##.#.# .# .....##.#.##.#. :jx.#.#.##........ ......5@# .#.#..B##:jyp  #...(......  ##.#.#.#†..:j'yP  #.)....... :jJyj .$..##+##+#B...?.....  ..... >  :jly)   :jyYou barely miss the bombardier beetle.The bombardier beetle is severely wounded.:jef #  ###.#.##.# # ÷..##.##.#.# .# .....##.#.##.#. .#.#.##........ ......5@# .#.#..B##  #...(......  ##.#.#.#†..  #.)....... .$..##+##+#B...?.....  ..... >   :j .  The liquid fire burns you!* * * LOW HITPOINT WARNING * * *Your iron imp hits the bombardier beetle!:jo5   iron imp (summoned):j :j(..................#zbzb the Poker ..###.....##.......Demonspawn ..# #.........####.:j[Health: 4/27===--------------------- #.####..##.##.##.#Magic: 3/3======================== #..#....##.##.##.# #AC: 8Str: 22 .÷.#.#.##..##.##.#.# .#EV: 11Int: 8 #..#.#........##.#.##.#.SH: 0Dex: 14 ...#.#..#.#.#.##........XL:  3 Next: 146% Place: Dungeon:3 .....#.........5@#....##Noise: =--------  Time: 1955.1 (1.1) ...###..#.#.#...##..#####.a) +0 trident .### #...(................Throw: 3 throwing nets [0:jS5;10m.# ##.#.#.#†............Fire .# #.)..........#.#.#.. +# .$..##+##+#B...?.....5   iron imp (summoned)..... #.#...>..#.#.#.#.....##.#.##.......................#.#.#.#You barely miss the bombardier beetle.The bombardier beetle is severely wounded.The liquid fire burns you!* * * LOW HITPOINT WARNING * * *Your iron imp hits the bombardier beetle! _The bombardier beetle dies! --The liquid fire burns you!  * * * LOW HITPOINT WARNING * * *  Your iron imp hits the bombardier beetle! _The bombardier beetle dies!Your Polearms skill increases to level 4!You have reached level 4!:j/  --more--:j- 5/33-----4/43426% :j :j@ R _You feel stronger.:j3:j:jF _Unknown command.:j}r###.#.#.....###.### .# ...............## # .###.....##.......# .# #.........####.# .####..##.##.##.#.# .#....##.##.##.#.# :j^÷.#.#.##..##.##.#.# .# #.#........##.#.##.#.##.#..#.#.#.##.@........#.........5.#....### :j1q.###..#.#.#...##..#####. ### #...(................ :j]# ##.#.#.#†........... :j2# #.)..........#.#.#.. :j# .$..##+##+#B...?....:j L..... #.#...>..#.#.#.#.....##.#.##..........:j. :j  .# ## # .# ###.##.#.##.#.# ÷#.#.# .# :j#u#.#.##.#.# #.@....... .....5.#....### #.#...##..#####.  #...(................ # ##.#.#.#†............ # #.)..........#.#.#.. # .$..##+##+#B...?.....  ..... >..#.#.#.# :jR[  You shake off some of the fire as you move.:j\ .# ## # .# ###.##.#.##.#.# ÷#.#.# .# #.#.##.#.# #.@....... .....5.#....### #.#...##..#####.  #...(................  ##.#.#.#†......... #.)..........#.#.#..  .$..##+##+#B...?[:j0;39;49m....  ..... >..#.#.#.  :j] 5.  The liquid fire burns you!:j?:j:j2:j --:jK-:jy60:j l _* * * LOW HITPOINT WARNING * * *:jH###.#.#.....###.### .# .## # ###.....##.......# # #.####.# ####..##.##.##.#.# #....##.##.##.#.# .#.#.##..##.##.#.# .# #.#.##.#.##.#.#.#.#..#.#.#.##5.#.#....###.###..#.#.#...##..#####.  #...(................  ##.#.#.#†............  #.)..........#.#.#..  .$..##+##+#....?...:jI....... #.#...>. :jN :jO You shake off some of the fire as you move.  The liquid fire burns you!You die...:joo-1/33 ----:jB/  --more--:j_ Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - 4 javelins  j - 6 boomerangs  k - 5 poisoned darts Armour (go to first with [)  c - a +0 helmet (worn)  f - a +1 ring mail of cold resistance (worn)  i - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - a +6 ring of strength (worn)  h - a +4 ring of slaying (worn)b - a ring of wizardry:jƑ8:j>Goodbye, zbzb.86 zbzb the Poker (level 4, -1/33 HPs)Began as a Demonspawn Gladiator on June 23, 2026.Incinerated by a bombardier beetle (3 damage)... on level 3 of the Dungeon.The game lasted 00:02:48 (1945 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the Orb  14.31625542 tswnGhFw-27 escaped with the Orb:j:j:j: [?25h[?0c:j :j [?1051l[?1052l[?1060l[?1061l